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Store editor beatmap locally before editor exit
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parent
22fa9a303e
commit
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@ -11,6 +11,7 @@ using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Setup;
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using osu.Game.Tests.Resources;
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using SharpCompress.Archives;
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@ -55,6 +56,9 @@ namespace osu.Game.Tests.Visual.Editing
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[Test]
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public void TestExitWithoutSave()
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{
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EditorBeatmap editorBeatmap = null;
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AddStep("store editor beatmap", () => editorBeatmap = EditorBeatmap);
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AddStep("exit without save", () =>
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{
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Editor.Exit();
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@ -62,7 +66,7 @@ namespace osu.Game.Tests.Visual.Editing
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});
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AddUntilStep("wait for exit", () => !Editor.IsCurrentScreen());
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AddAssert("new beatmap not persisted", () => beatmapManager.QueryBeatmapSet(s => s.ID == EditorBeatmap.BeatmapInfo.BeatmapSet.ID)?.DeletePending == true);
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AddAssert("new beatmap not persisted", () => beatmapManager.QueryBeatmapSet(s => s.ID == editorBeatmap.BeatmapInfo.BeatmapSet.ID)?.DeletePending == true);
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}
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[Test]
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