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mirror of https://github.com/ppy/osu.git synced 2025-01-18 14:43:22 +08:00

Remove icon and change to Difficulty increase mod type

This commit is contained in:
o-dasher 2023-01-22 22:18:32 -04:00
parent f97dd03dfe
commit eac50e16f4
2 changed files with 2 additions and 4 deletions

View File

@ -164,7 +164,8 @@ namespace osu.Game.Rulesets.Osu
new MultiMod(new OsuModDoubleTime(), new OsuModNightcore()), new MultiMod(new OsuModDoubleTime(), new OsuModNightcore()),
new OsuModHidden(), new OsuModHidden(),
new MultiMod(new OsuModFlashlight(), new OsuModBlinds()), new MultiMod(new OsuModFlashlight(), new OsuModBlinds()),
new OsuModStrictTracking() new OsuModStrictTracking(),
new OsuModIncognito()
}; };
case ModType.Conversion: case ModType.Conversion:
@ -172,7 +173,6 @@ namespace osu.Game.Rulesets.Osu
{ {
new OsuModTargetPractice(), new OsuModTargetPractice(),
new OsuModDifficultyAdjust(), new OsuModDifficultyAdjust(),
new OsuModIncognito(),
new OsuModClassic(), new OsuModClassic(),
new OsuModRandom(), new OsuModRandom(),
new OsuModMirror(), new OsuModMirror(),

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@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation; using osu.Framework.Localisation;
namespace osu.Game.Rulesets.Mods namespace osu.Game.Rulesets.Mods
@ -12,7 +11,6 @@ namespace osu.Game.Rulesets.Mods
public override LocalisableString Description => "Obscure some gameplay elements."; public override LocalisableString Description => "Obscure some gameplay elements.";
public override double ScoreMultiplier => 1; public override double ScoreMultiplier => 1;
public override string Acronym => "IC"; public override string Acronym => "IC";
public override IconUsage? Icon => FontAwesome.Solid.UserSecret;
public override ModType Type => ModType.Conversion; public override ModType Type => ModType.Conversion;
} }
} }