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Add tests for incognito mod
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osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModIncognito.cs
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35
osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModIncognito.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Rulesets.Osu.UI;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Osu.Tests.Mods
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{
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public partial class TestSceneOsuModIncognito : OsuModTestScene
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{
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[Test]
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public void TestDisableFollowPoints() => CreateModTest(new ModTestData
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{
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Mod = new OsuModIncognito { DisableFollowPoints = { Value = true } },
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PassCondition = () => !((DrawableOsuRuleset)Player.DrawableRuleset).Playfield.FollowPoints.IsPresent
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});
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[Test]
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public void TestNoComboColors()
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{
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CreateModTest(new ModTestData
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{
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Mod = new OsuModIncognito { NoComboColours = { Value = true } },
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PassCondition = () => true
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});
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AddStep("Skip to first", () => Player.GameplayClockContainer.Seek(Beatmap.Value.Beatmap.HitObjects.First().StartTime));
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AddAssert("Combo colours are obscured", () => Player.DrawableRuleset.Playfield.HitObjectContainer.AliveObjects.All(o => o.AccentColour.Value == Color4.White));
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}
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}
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}
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