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mirror of https://github.com/ppy/osu.git synced 2025-03-05 13:13:22 +08:00

Use Name/NameScreen format

This commit is contained in:
smoogipoo 2018-11-07 13:04:17 +09:00
parent 52f4923c8e
commit e9e50f41fb
4 changed files with 9 additions and 7 deletions

View File

@ -14,13 +14,13 @@ namespace osu.Game.Tests.Visual
[TestFixture] [TestFixture]
public class TestCaseEditorCompose : EditorClockTestCase public class TestCaseEditorCompose : EditorClockTestCase
{ {
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(Compose) }; public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(ComposeScreen) };
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load()
{ {
Beatmap.Value = new TestWorkingBeatmap(new OsuRuleset().RulesetInfo); Beatmap.Value = new TestWorkingBeatmap(new OsuRuleset().RulesetInfo);
Child = new Compose(); Child = new ComposeScreen();
} }
} }
} }

View File

@ -17,7 +17,7 @@ using OpenTK.Graphics;
namespace osu.Game.Screens.Edit.Compose namespace osu.Game.Screens.Edit.Compose
{ {
[Cached(Type = typeof(IPlacementHandler))] [Cached(Type = typeof(IPlacementHandler))]
public class Compose : EditorScreen, IPlacementHandler public class ComposeScreen : EditorScreen, IPlacementHandler
{ {
private const float vertical_margins = 10; private const float vertical_margins = 10;
private const float horizontal_margins = 20; private const float horizontal_margins = 20;

View File

@ -9,9 +9,9 @@ using OpenTK.Graphics;
namespace osu.Game.Screens.Edit.Design namespace osu.Game.Screens.Edit.Design
{ {
public class Design : EditorScreen public class DesignScreen : EditorScreen
{ {
public Design() public DesignScreen()
{ {
Add(new Container Add(new Container
{ {

View File

@ -17,6 +17,8 @@ using osu.Framework.Timing;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Screens.Edit.Components; using osu.Game.Screens.Edit.Components;
using osu.Game.Screens.Edit.Components.Menus; using osu.Game.Screens.Edit.Components.Menus;
using osu.Game.Screens.Edit.Compose;
using osu.Game.Screens.Edit.Design;
namespace osu.Game.Screens.Edit namespace osu.Game.Screens.Edit
{ {
@ -166,10 +168,10 @@ namespace osu.Game.Screens.Edit
switch (mode) switch (mode)
{ {
case EditorScreenMode.Compose: case EditorScreenMode.Compose:
currentScreen = new Compose.Compose(); currentScreen = new ComposeScreen();
break; break;
case EditorScreenMode.Design: case EditorScreenMode.Design:
currentScreen = new Design.Design(); currentScreen = new DesignScreen();
break; break;
default: default:
currentScreen = new EditorScreen(); currentScreen = new EditorScreen();