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synced 2025-03-05 13:13:22 +08:00
Use Name/NameScreen format
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parent
52f4923c8e
commit
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@ -14,13 +14,13 @@ namespace osu.Game.Tests.Visual
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[TestFixture]
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[TestFixture]
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public class TestCaseEditorCompose : EditorClockTestCase
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public class TestCaseEditorCompose : EditorClockTestCase
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{
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{
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public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(Compose) };
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public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(ComposeScreen) };
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load()
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private void load()
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{
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{
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Beatmap.Value = new TestWorkingBeatmap(new OsuRuleset().RulesetInfo);
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Beatmap.Value = new TestWorkingBeatmap(new OsuRuleset().RulesetInfo);
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Child = new Compose();
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Child = new ComposeScreen();
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}
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}
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}
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}
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}
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}
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@ -17,7 +17,7 @@ using OpenTK.Graphics;
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namespace osu.Game.Screens.Edit.Compose
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namespace osu.Game.Screens.Edit.Compose
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{
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{
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[Cached(Type = typeof(IPlacementHandler))]
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[Cached(Type = typeof(IPlacementHandler))]
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public class Compose : EditorScreen, IPlacementHandler
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public class ComposeScreen : EditorScreen, IPlacementHandler
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{
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{
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private const float vertical_margins = 10;
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private const float vertical_margins = 10;
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private const float horizontal_margins = 20;
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private const float horizontal_margins = 20;
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@ -9,9 +9,9 @@ using OpenTK.Graphics;
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namespace osu.Game.Screens.Edit.Design
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namespace osu.Game.Screens.Edit.Design
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{
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{
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public class Design : EditorScreen
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public class DesignScreen : EditorScreen
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{
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{
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public Design()
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public DesignScreen()
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{
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{
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Add(new Container
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Add(new Container
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{
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{
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@ -17,6 +17,8 @@ using osu.Framework.Timing;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Screens.Edit.Components;
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using osu.Game.Screens.Edit.Components;
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using osu.Game.Screens.Edit.Components.Menus;
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using osu.Game.Screens.Edit.Components.Menus;
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using osu.Game.Screens.Edit.Compose;
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using osu.Game.Screens.Edit.Design;
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namespace osu.Game.Screens.Edit
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namespace osu.Game.Screens.Edit
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{
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{
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@ -166,10 +168,10 @@ namespace osu.Game.Screens.Edit
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switch (mode)
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switch (mode)
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{
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{
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case EditorScreenMode.Compose:
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case EditorScreenMode.Compose:
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currentScreen = new Compose.Compose();
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currentScreen = new ComposeScreen();
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break;
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break;
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case EditorScreenMode.Design:
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case EditorScreenMode.Design:
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currentScreen = new Design.Design();
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currentScreen = new DesignScreen();
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break;
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break;
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default:
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default:
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currentScreen = new EditorScreen();
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currentScreen = new EditorScreen();
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