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Fix repetition nerf not updating the counts
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parent
202364be5e
commit
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@ -4,7 +4,6 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using osu.Framework.Lists;
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using osu.Game.Rulesets.Difficulty.Preprocessing;
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using osu.Game.Rulesets.Difficulty.Preprocessing;
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using osu.Game.Rulesets.Osu.Difficulty.Preprocessing;
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using osu.Game.Rulesets.Osu.Difficulty.Preprocessing;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects;
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@ -113,6 +112,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
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if (islandCount != default)
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if (islandCount != default)
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{
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{
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int countIndex = islandCounts.IndexOf(islandCount);
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// only add island to island counts if they're going one after another
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// only add island to island counts if they're going one after another
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if (previousIsland.Equals(island))
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if (previousIsland.Equals(island))
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islandCount.Count++;
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islandCount.Count++;
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@ -120,6 +121,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
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// repeated island (ex: triplet -> triplet)
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// repeated island (ex: triplet -> triplet)
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double power = logistic(island.Delta, 4, 0.165, 10);
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double power = logistic(island.Delta, 4, 0.165, 10);
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effectiveRatio *= Math.Min(3.0 / islandCount.Count, Math.Pow(1.0 / islandCount.Count, power));
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effectiveRatio *= Math.Min(3.0 / islandCount.Count, Math.Pow(1.0 / islandCount.Count, power));
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islandCounts[countIndex] = (islandCount.Island, islandCount.Count);
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}
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}
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else
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else
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{
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{
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