diff --git a/osu.Game.Rulesets.Osu/Difficulty/Evaluators/RhythmEvaluator.cs b/osu.Game.Rulesets.Osu/Difficulty/Evaluators/RhythmEvaluator.cs index d6ed60cc77..e34989f162 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Evaluators/RhythmEvaluator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Evaluators/RhythmEvaluator.cs @@ -4,7 +4,6 @@ using System; using System.Collections.Generic; using System.Linq; -using osu.Framework.Lists; using osu.Game.Rulesets.Difficulty.Preprocessing; using osu.Game.Rulesets.Osu.Difficulty.Preprocessing; using osu.Game.Rulesets.Osu.Objects; @@ -113,6 +112,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators if (islandCount != default) { + int countIndex = islandCounts.IndexOf(islandCount); + // only add island to island counts if they're going one after another if (previousIsland.Equals(island)) islandCount.Count++; @@ -120,6 +121,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators // repeated island (ex: triplet -> triplet) double power = logistic(island.Delta, 4, 0.165, 10); effectiveRatio *= Math.Min(3.0 / islandCount.Count, Math.Pow(1.0 / islandCount.Count, power)); + + islandCounts[countIndex] = (islandCount.Island, islandCount.Count); } else {