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Update state after applying hitobject
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@ -147,8 +147,9 @@ namespace osu.Game.Rulesets.Objects.Drawables
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samplesBindable = HitObject.SamplesBindable.GetBoundCopy();
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samplesBindable = HitObject.SamplesBindable.GetBoundCopy();
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samplesBindable.CollectionChanged += (_, __) => loadSamples();
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samplesBindable.CollectionChanged += (_, __) => loadSamples();
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updateState(ArmedState.Idle, true);
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apply(HitObject);
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apply(HitObject);
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updateState(ArmedState.Idle, true);
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}
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}
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private void loadSamples()
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private void loadSamples()
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