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Add some in-depth xmldoc to GetSamples
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@ -85,6 +85,11 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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return samples.Count == 0 ? 0 : samples.Max(o => o.Volume);
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}
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/// <summary>
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/// Gets the samples to be edited by this sample point piece.
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/// This could be the samples of the hit object itself, or of one of the nested hit objects. For example a slider repeat.
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/// </summary>
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/// <returns>The samples to be edited.</returns>
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protected virtual IList<HitSampleInfo> GetSamples() => HitObject.Samples;
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public virtual Popover GetPopover() => new SampleEditPopover(HitObject);
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