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mirror of https://github.com/ppy/osu.git synced 2025-02-12 03:43:22 +08:00

Merge branch 'master' into skin-editor-load-gameplay

This commit is contained in:
Bartłomiej Dach 2023-11-27 12:14:25 +09:00
commit e8730fae84
No known key found for this signature in database
18 changed files with 270 additions and 154 deletions

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@ -175,6 +175,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
if (controlPointCount > 2 || (controlPointCount == 2 && HitObject.Path.ControlPoints.Last() != cursor))
return base.OnDragStart(e);
bSplineBuilder.AddLinearPoint(Vector2.Zero);
bSplineBuilder.AddLinearPoint(ToLocalSpace(e.ScreenSpaceMouseDownPosition) - HitObject.Position);
state = SliderPlacementState.Drawing;
return true;

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@ -35,7 +35,7 @@ namespace osu.Game.Tests.Visual.Editing
() => Game.Notifications.AllNotifications.Count(x => x.Text == EditorStrings.MustBeInEditorToHandleLinks),
() => Is.EqualTo(1));
AddStep("enter song select", () => Game.ChildrenOfType<ButtonSystem>().Single().OnSolo.Invoke());
AddStep("enter song select", () => Game.ChildrenOfType<ButtonSystem>().Single().OnSolo?.Invoke());
AddUntilStep("entered song select", () => Game.ScreenStack.CurrentScreen is PlaySongSelect);
addStepClickLink("00:00:000 (1)", waitForSeek: false);

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@ -43,7 +43,7 @@ namespace osu.Game.Tests.Visual.Gameplay
private TestSpectatorClient spectatorClient => dependenciesScreen.SpectatorClient;
private DependenciesScreen dependenciesScreen;
private SoloSpectator spectatorScreen;
private SoloSpectatorScreen spectatorScreen;
private BeatmapSetInfo importedBeatmap;
private int importedBeatmapId;
@ -100,19 +100,18 @@ namespace osu.Game.Tests.Visual.Gameplay
start();
AddUntilStep("wait for player loader", () => (Stack.CurrentScreen as PlayerLoader)?.IsLoaded == true);
AddUntilStep("wait for player loader", () => this.ChildrenOfType<PlayerLoader>().SingleOrDefault()?.IsLoaded == true);
AddUntilStep("queue send frames on player load", () =>
{
var loadingPlayer = (Stack.CurrentScreen as PlayerLoader)?.CurrentPlayer;
var loadingPlayer = this.ChildrenOfType<PlayerLoader>().SingleOrDefault()?.CurrentPlayer;
if (loadingPlayer == null)
return false;
loadingPlayer.OnLoadComplete += _ =>
{
spectatorClient.SendFramesFromUser(streamingUser.Id, 10, gameplay_start);
};
return true;
});
@ -127,7 +126,7 @@ namespace osu.Game.Tests.Visual.Gameplay
{
loadSpectatingScreen();
AddAssert("screen hasn't changed", () => Stack.CurrentScreen is SoloSpectator);
AddAssert("screen hasn't changed", () => Stack.CurrentScreen is SoloSpectatorScreen);
start();
waitForPlayer();
@ -255,7 +254,7 @@ namespace osu.Game.Tests.Visual.Gameplay
start(-1234);
sendFrames();
AddAssert("screen didn't change", () => Stack.CurrentScreen is SoloSpectator);
AddAssert("screen didn't change", () => Stack.CurrentScreen is SoloSpectatorScreen);
}
[Test]
@ -333,6 +332,8 @@ namespace osu.Game.Tests.Visual.Gameplay
AddStep("send quit", () => spectatorClient.SendEndPlay(streamingUser.Id));
AddUntilStep("state is quit", () => spectatorClient.WatchedUserStates[streamingUser.Id].State == SpectatedUserState.Quit);
AddAssert("wait for player exit", () => Stack.CurrentScreen is SoloSpectatorScreen);
start();
sendFrames();
waitForPlayer();
@ -360,12 +361,12 @@ namespace osu.Game.Tests.Visual.Gameplay
private OsuFramedReplayInputHandler replayHandler =>
(OsuFramedReplayInputHandler)Stack.ChildrenOfType<OsuInputManager>().First().ReplayInputHandler;
private Player player => Stack.CurrentScreen as Player;
private Player player => this.ChildrenOfType<Player>().Single();
private double currentFrameStableTime
=> player.ChildrenOfType<FrameStabilityContainer>().First().CurrentTime;
private void waitForPlayer() => AddUntilStep("wait for player", () => (Stack.CurrentScreen as Player)?.IsLoaded == true);
private void waitForPlayer() => AddUntilStep("wait for player", () => this.ChildrenOfType<Player>().SingleOrDefault()?.IsLoaded == true);
private void start(int? beatmapId = null) => AddStep("start play", () => spectatorClient.SendStartPlay(streamingUser.Id, beatmapId ?? importedBeatmapId));
@ -381,7 +382,7 @@ namespace osu.Game.Tests.Visual.Gameplay
private void loadSpectatingScreen()
{
AddStep("load spectator", () => LoadScreen(spectatorScreen = new SoloSpectator(streamingUser)));
AddStep("load spectator", () => LoadScreen(spectatorScreen = new SoloSpectatorScreen(streamingUser)));
AddUntilStep("wait for screen load", () => spectatorScreen.LoadState == LoadState.Loaded);
}

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@ -239,7 +239,7 @@ namespace osu.Game.Tests.Visual.Navigation
{
AddUntilStep("wait for dialog overlay", () => Game.ChildrenOfType<DialogOverlay>().SingleOrDefault() != null);
AddStep("open editor", () => Game.ChildrenOfType<ButtonSystem>().Single().OnEdit.Invoke());
AddStep("open editor", () => Game.ChildrenOfType<ButtonSystem>().Single().OnEditBeatmap?.Invoke());
AddUntilStep("wait for editor", () => Game.ScreenStack.CurrentScreen is Editor editor && editor.IsLoaded);
AddStep("click on file", () =>
{

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@ -97,7 +97,7 @@ namespace osu.Game.Tests.Visual.Navigation
[Test]
public void TestFromSongSelectWithFilter([Values] ScorePresentType type)
{
AddStep("enter song select", () => Game.ChildrenOfType<ButtonSystem>().Single().OnSolo.Invoke());
AddStep("enter song select", () => Game.ChildrenOfType<ButtonSystem>().Single().OnSolo?.Invoke());
AddUntilStep("song select is current", () => Game.ScreenStack.CurrentScreen is PlaySongSelect songSelect && songSelect.BeatmapSetsLoaded);
AddStep("filter to nothing", () => ((PlaySongSelect)Game.ScreenStack.CurrentScreen).FilterControl.CurrentTextSearch.Value = "fdsajkl;fgewq");
@ -110,7 +110,7 @@ namespace osu.Game.Tests.Visual.Navigation
[Test]
public void TestFromSongSelectWithConvertRulesetChange([Values] ScorePresentType type)
{
AddStep("enter song select", () => Game.ChildrenOfType<ButtonSystem>().Single().OnSolo.Invoke());
AddStep("enter song select", () => Game.ChildrenOfType<ButtonSystem>().Single().OnSolo?.Invoke());
AddUntilStep("song select is current", () => Game.ScreenStack.CurrentScreen is PlaySongSelect songSelect && songSelect.BeatmapSetsLoaded);
AddStep("set convert to false", () => Game.LocalConfig.SetValue(OsuSetting.ShowConvertedBeatmaps, false));
@ -122,7 +122,7 @@ namespace osu.Game.Tests.Visual.Navigation
[Test]
public void TestFromSongSelect([Values] ScorePresentType type)
{
AddStep("enter song select", () => Game.ChildrenOfType<ButtonSystem>().Single().OnSolo.Invoke());
AddStep("enter song select", () => Game.ChildrenOfType<ButtonSystem>().Single().OnSolo?.Invoke());
AddUntilStep("song select is current", () => Game.ScreenStack.CurrentScreen is PlaySongSelect songSelect && songSelect.BeatmapSetsLoaded);
var firstImport = importScore(1);
@ -135,7 +135,7 @@ namespace osu.Game.Tests.Visual.Navigation
[Test]
public void TestFromSongSelectDifferentRuleset([Values] ScorePresentType type)
{
AddStep("enter song select", () => Game.ChildrenOfType<ButtonSystem>().Single().OnSolo.Invoke());
AddStep("enter song select", () => Game.ChildrenOfType<ButtonSystem>().Single().OnSolo?.Invoke());
AddUntilStep("song select is current", () => Game.ScreenStack.CurrentScreen is PlaySongSelect songSelect && songSelect.BeatmapSetsLoaded);
var firstImport = importScore(1);

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@ -180,11 +180,8 @@ namespace osu.Game.Tests.Visual.Online
});
AddStep("Show overlay", () => chatOverlay.Show());
AddAssert("Overlay uses config height", () => chatOverlay.Height == configChatHeight.Default);
AddStep("Click top bar", () =>
{
InputManager.MoveMouseTo(chatOverlayTopBar);
InputManager.PressButton(MouseButton.Left);
});
AddStep("Move mouse to drag bar", () => InputManager.MoveMouseTo(chatOverlayTopBar.DragBar));
AddStep("Click drag bar", () => InputManager.PressButton(MouseButton.Left));
AddStep("Drag overlay to new height", () => InputManager.MoveMouseTo(chatOverlayTopBar, new Vector2(0, -300)));
AddStep("Stop dragging", () => InputManager.ReleaseButton(MouseButton.Left));
AddStep("Store new height", () => newHeight = chatOverlay.Height);

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@ -67,14 +67,15 @@ namespace osu.Game.Tests.Visual.UserInterface
AddStep("Enter mode", performEnterMode);
}
[TestCase(Key.P, true)]
[TestCase(Key.M, true)]
[TestCase(Key.L, true)]
[TestCase(Key.E, false)]
[TestCase(Key.D, false)]
[TestCase(Key.Q, false)]
[TestCase(Key.O, false)]
public void TestShortcutKeys(Key key, bool entersPlay)
[TestCase(Key.P, Key.P)]
[TestCase(Key.M, Key.P)]
[TestCase(Key.L, Key.P)]
[TestCase(Key.B, Key.E)]
[TestCase(Key.S, Key.E)]
[TestCase(Key.D, null)]
[TestCase(Key.Q, null)]
[TestCase(Key.O, null)]
public void TestShortcutKeys(Key key, Key? subMenuEnterKey)
{
int activationCount = -1;
AddStep("set up action", () =>
@ -96,8 +97,12 @@ namespace osu.Game.Tests.Visual.UserInterface
buttons.OnPlaylists = action;
break;
case Key.E:
buttons.OnEdit = action;
case Key.B:
buttons.OnEditBeatmap = action;
break;
case Key.S:
buttons.OnEditSkin = action;
break;
case Key.D:
@ -117,10 +122,10 @@ namespace osu.Game.Tests.Visual.UserInterface
AddStep($"press {key}", () => InputManager.Key(key));
AddAssert("state is top level", () => buttons.State == ButtonSystemState.TopLevel);
if (entersPlay)
if (subMenuEnterKey != null)
{
AddStep("press P", () => InputManager.Key(Key.P));
AddAssert("state is play", () => buttons.State == ButtonSystemState.Play);
AddStep($"press {subMenuEnterKey}", () => InputManager.Key(subMenuEnterKey.Value));
AddAssert("state is not top menu", () => buttons.State != ButtonSystemState.TopLevel);
}
AddStep($"press {key}", () => InputManager.Key(key));

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@ -9,6 +9,11 @@ namespace osu.Game.Localisation
{
private const string prefix = @"osu.Game.Resources.Localisation.Editor";
/// <summary>
/// "Beatmap editor"
/// </summary>
public static LocalisableString BeatmapEditor => new TranslatableString(getKey(@"beatmap_editor"), @"Beatmap editor");
/// <summary>
/// "Waveform opacity"
/// </summary>

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@ -48,7 +48,7 @@ namespace osu.Game.Online.Spectator
/// <summary>
/// Whether the local user is playing.
/// </summary>
protected internal bool IsPlaying { get; private set; }
private bool isPlaying { get; set; }
/// <summary>
/// Called whenever new frames arrive from the server.
@ -58,17 +58,17 @@ namespace osu.Game.Online.Spectator
/// <summary>
/// Called whenever a user starts a play session, or immediately if the user is being watched and currently in a play session.
/// </summary>
public virtual event Action<int, SpectatorState>? OnUserBeganPlaying;
public event Action<int, SpectatorState>? OnUserBeganPlaying;
/// <summary>
/// Called whenever a user finishes a play session.
/// </summary>
public virtual event Action<int, SpectatorState>? OnUserFinishedPlaying;
public event Action<int, SpectatorState>? OnUserFinishedPlaying;
/// <summary>
/// Called whenever a user-submitted score has been fully processed.
/// </summary>
public virtual event Action<int, long>? OnUserScoreProcessed;
public event Action<int, long>? OnUserScoreProcessed;
/// <summary>
/// A dictionary containing all users currently being watched, with the number of watching components for each user.
@ -114,7 +114,7 @@ namespace osu.Game.Online.Spectator
}
// re-send state in case it wasn't received
if (IsPlaying)
if (isPlaying)
// TODO: this is likely sent out of order after a reconnect scenario. needs further consideration.
BeginPlayingInternal(currentScoreToken, currentState);
}
@ -179,10 +179,10 @@ namespace osu.Game.Online.Spectator
// This schedule is only here to match the one below in `EndPlaying`.
Schedule(() =>
{
if (IsPlaying)
if (isPlaying)
throw new InvalidOperationException($"Cannot invoke {nameof(BeginPlaying)} when already playing");
IsPlaying = true;
isPlaying = true;
// transfer state at point of beginning play
currentState.BeatmapID = score.ScoreInfo.BeatmapInfo!.OnlineID;
@ -202,7 +202,7 @@ namespace osu.Game.Online.Spectator
public void HandleFrame(ReplayFrame frame) => Schedule(() =>
{
if (!IsPlaying)
if (!isPlaying)
{
Logger.Log($"Frames arrived at {nameof(SpectatorClient)} outside of gameplay scope and will be ignored.");
return;
@ -224,7 +224,7 @@ namespace osu.Game.Online.Spectator
// We probably need to find a better way to handle this...
Schedule(() =>
{
if (!IsPlaying)
if (!isPlaying)
return;
// Disposal can take some time, leading to EndPlaying potentially being called after a future play session.
@ -235,7 +235,7 @@ namespace osu.Game.Online.Spectator
if (pendingFrames.Count > 0)
purgePendingFrames();
IsPlaying = false;
isPlaying = false;
currentBeatmap = null;
if (state.HasPassed)

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@ -1,8 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
@ -13,25 +13,22 @@ using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Resources.Localisation.Web;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Overlays.Chat
{
public partial class ChatOverlayTopBar : Container
{
private Box background = null!;
private Color4 backgroundColour;
public Drawable DragBar { get; private set; } = null!;
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider, TextureStore textures)
{
Children = new Drawable[]
Children = new[]
{
background = new Box
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = backgroundColour = colourProvider.Background3,
Colour = colourProvider.Background3,
},
new GridContainer
{
@ -50,7 +47,7 @@ namespace osu.Game.Overlays.Chat
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Icon = HexaconsIcons.Social,
Size = new Vector2(18),
Size = new Vector2(24),
},
// Placeholder text
new OsuSpriteText
@ -64,19 +61,92 @@ namespace osu.Game.Overlays.Chat
},
},
},
DragBar = new DragArea
{
Alpha = RuntimeInfo.IsMobile ? 1 : 0,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Colour = colourProvider.Background4,
}
};
}
protected override bool OnHover(HoverEvent e)
{
background.FadeColour(backgroundColour.Lighten(0.1f), 300, Easing.OutQuint);
if (!RuntimeInfo.IsMobile)
DragBar.FadeIn(100);
return base.OnHover(e);
}
protected override void OnHoverLost(HoverLostEvent e)
{
background.FadeColour(backgroundColour, 300, Easing.OutQuint);
if (!RuntimeInfo.IsMobile)
DragBar.FadeOut(100);
base.OnHoverLost(e);
}
private partial class DragArea : CompositeDrawable
{
private readonly Circle circle;
public DragArea()
{
AutoSizeAxes = Axes.Both;
InternalChildren = new Drawable[]
{
circle = new Circle
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(150, 7),
Margin = new MarginPadding(12),
}
};
}
protected override bool OnHover(HoverEvent e)
{
updateScale();
return base.OnHover(e);
}
protected override void OnHoverLost(HoverLostEvent e)
{
updateScale();
base.OnHoverLost(e);
}
private bool dragging;
protected override bool OnMouseDown(MouseDownEvent e)
{
dragging = true;
updateScale();
return base.OnMouseDown(e);
}
protected override void OnMouseUp(MouseUpEvent e)
{
dragging = false;
updateScale();
base.OnMouseUp(e);
}
private void updateScale()
{
if (dragging || IsHovered)
circle.FadeIn(100);
else
circle.FadeTo(0.6f, 100);
if (dragging)
circle.ScaleTo(1f, 400, Easing.OutQuint);
else if (IsHovered)
circle.ScaleTo(1.05f, 400, Easing.OutElasticHalf);
else
circle.ScaleTo(1f, 500, Easing.OutQuint);
}
}
}
}

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@ -253,10 +253,14 @@ namespace osu.Game.Overlays
{
}
protected override bool OnMouseDown(MouseDownEvent e)
{
isDraggingTopBar = topBar.DragBar.IsHovered;
return base.OnMouseDown(e);
}
protected override bool OnDragStart(DragStartEvent e)
{
isDraggingTopBar = topBar.IsHovered;
if (!isDraggingTopBar)
return base.OnDragStart(e);

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@ -212,7 +212,7 @@ namespace osu.Game.Overlays.Dashboard
Text = "Spectate",
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Action = () => performer?.PerformFromScreen(s => s.Push(new SoloSpectator(User))),
Action = () => performer?.PerformFromScreen(s => s.Push(new SoloSpectatorScreen(User))),
Enabled = { Value = User.Id != api.LocalUser.Value.Id }
}
}

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@ -1,18 +1,16 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Collections.Generic;
using System.Linq;
using JetBrains.Annotations;
using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Extensions.LocalisationExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
@ -36,29 +34,29 @@ namespace osu.Game.Screens.Menu
{
public partial class ButtonSystem : Container, IStateful<ButtonSystemState>, IKeyBindingHandler<GlobalAction>
{
public event Action<ButtonSystemState> StateChanged;
private readonly IBindable<bool> isIdle = new BindableBool();
public Action OnEdit;
public Action OnExit;
public Action OnBeatmapListing;
public Action OnSolo;
public Action OnSettings;
public Action OnMultiplayer;
public Action OnPlaylists;
public const float BUTTON_WIDTH = 140f;
public const float WEDGE_WIDTH = 20;
[CanBeNull]
private OsuLogo logo;
public event Action<ButtonSystemState>? StateChanged;
public Action? OnEditBeatmap;
public Action? OnEditSkin;
public Action? OnExit;
public Action? OnBeatmapListing;
public Action? OnSolo;
public Action? OnSettings;
public Action? OnMultiplayer;
public Action? OnPlaylists;
private readonly IBindable<bool> isIdle = new BindableBool();
private OsuLogo? logo;
/// <summary>
/// Assign the <see cref="OsuLogo"/> that this ButtonSystem should manage the position of.
/// </summary>
/// <param name="logo">The instance of the logo to be assigned. If null, we are suspending from the screen that uses this ButtonSystem.</param>
public void SetOsuLogo(OsuLogo logo)
public void SetOsuLogo(OsuLogo? logo)
{
this.logo = logo;
@ -84,9 +82,10 @@ namespace osu.Game.Screens.Menu
private readonly List<MainMenuButton> buttonsTopLevel = new List<MainMenuButton>();
private readonly List<MainMenuButton> buttonsPlay = new List<MainMenuButton>();
private readonly List<MainMenuButton> buttonsEdit = new List<MainMenuButton>();
private Sample sampleBackToLogo;
private Sample sampleLogoSwoosh;
private Sample? sampleBackToLogo;
private Sample? sampleLogoSwoosh;
private readonly LogoTrackingContainer logoTrackingContainer;
@ -108,7 +107,8 @@ namespace osu.Game.Screens.Menu
backButton = new MainMenuButton(ButtonSystemStrings.Back, @"back-to-top", OsuIcon.LeftCircle, new Color4(51, 58, 94, 255), () => State = ButtonSystemState.TopLevel,
-WEDGE_WIDTH)
{
VisibleState = ButtonSystemState.Play,
VisibleStateMin = ButtonSystemState.Play,
VisibleStateMax = ButtonSystemState.Edit,
},
logoTrackingContainer.LogoFacade.With(d => d.Scale = new Vector2(0.74f))
});
@ -116,31 +116,36 @@ namespace osu.Game.Screens.Menu
buttonArea.Flow.CentreTarget = logoTrackingContainer.LogoFacade;
}
[Resolved(CanBeNull = true)]
private OsuGame game { get; set; }
[Resolved]
private IAPIProvider api { get; set; } = null!;
[Resolved]
private IAPIProvider api { get; set; }
private OsuGame? game { get; set; }
[Resolved(CanBeNull = true)]
private LoginOverlay loginOverlay { get; set; }
[Resolved]
private LoginOverlay? loginOverlay { get; set; }
[BackgroundDependencyLoader(true)]
private void load(AudioManager audio, IdleTracker idleTracker, GameHost host)
[BackgroundDependencyLoader]
private void load(AudioManager audio, IdleTracker? idleTracker, GameHost host)
{
buttonsPlay.Add(new MainMenuButton(ButtonSystemStrings.Solo, @"button-default-select", FontAwesome.Solid.User, new Color4(102, 68, 204, 255), () => OnSolo?.Invoke(), WEDGE_WIDTH, Key.P));
buttonsPlay.Add(new MainMenuButton(ButtonSystemStrings.Multi, @"button-default-select", FontAwesome.Solid.Users, new Color4(94, 63, 186, 255), onMultiplayer, 0, Key.M));
buttonsPlay.Add(new MainMenuButton(ButtonSystemStrings.Playlists, @"button-default-select", OsuIcon.Charts, new Color4(94, 63, 186, 255), onPlaylists, 0, Key.L));
buttonsPlay.ForEach(b => b.VisibleState = ButtonSystemState.Play);
buttonsEdit.Add(new MainMenuButton(EditorStrings.BeatmapEditor.ToLower(), @"button-default-select", HexaconsIcons.Beatmap, new Color4(238, 170, 0, 255), () => OnEditBeatmap?.Invoke(), WEDGE_WIDTH, Key.B));
buttonsEdit.Add(new MainMenuButton(SkinEditorStrings.SkinEditor.ToLower(), @"button-default-select", HexaconsIcons.Editor, new Color4(220, 160, 0, 255), () => OnEditSkin?.Invoke(), 0, Key.S));
buttonsEdit.ForEach(b => b.VisibleState = ButtonSystemState.Edit);
buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Play, @"button-play-select", OsuIcon.Logo, new Color4(102, 68, 204, 255), () => State = ButtonSystemState.Play, WEDGE_WIDTH, Key.P));
buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Edit, @"button-default-select", OsuIcon.EditCircle, new Color4(238, 170, 0, 255), () => OnEdit?.Invoke(), 0, Key.E));
buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Edit, @"button-play-select", OsuIcon.EditCircle, new Color4(238, 170, 0, 255), () => State = ButtonSystemState.Edit, 0, Key.E));
buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Browse, @"button-default-select", OsuIcon.ChevronDownCircle, new Color4(165, 204, 0, 255), () => OnBeatmapListing?.Invoke(), 0, Key.B, Key.D));
if (host.CanExit)
buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Exit, string.Empty, OsuIcon.CrossCircle, new Color4(238, 51, 153, 255), () => OnExit?.Invoke(), 0, Key.Q));
buttonArea.AddRange(buttonsPlay);
buttonArea.AddRange(buttonsEdit);
buttonArea.AddRange(buttonsTopLevel);
buttonArea.ForEach(b =>
@ -270,6 +275,7 @@ namespace osu.Game.Screens.Menu
return true;
case ButtonSystemState.Edit:
case ButtonSystemState.Play:
StopSamplePlayback();
backButton.TriggerClick();
@ -305,6 +311,10 @@ namespace osu.Game.Screens.Menu
case ButtonSystemState.Play:
buttonsPlay.First().TriggerClick();
return false;
case ButtonSystemState.Edit:
buttonsEdit.First().TriggerClick();
return false;
}
}
@ -328,6 +338,8 @@ namespace osu.Game.Screens.Menu
Logger.Log($"{nameof(ButtonSystem)}'s state changed from {lastState} to {state}");
buttonArea.FinishTransforms(true);
using (buttonArea.BeginDelayedSequence(lastState == ButtonSystemState.Initial ? 150 : 0))
{
buttonArea.ButtonSystemState = state;
@ -340,7 +352,7 @@ namespace osu.Game.Screens.Menu
}
}
private ScheduledDelegate logoDelayedAction;
private ScheduledDelegate? logoDelayedAction;
private void updateLogoState(ButtonSystemState lastState = ButtonSystemState.Initial)
{
@ -414,6 +426,7 @@ namespace osu.Game.Screens.Menu
Initial,
TopLevel,
Play,
Edit,
EnteringMode,
}
}

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@ -25,6 +25,7 @@ using osu.Game.Input.Bindings;
using osu.Game.IO;
using osu.Game.Online.API;
using osu.Game.Overlays;
using osu.Game.Overlays.SkinEditor;
using osu.Game.Rulesets;
using osu.Game.Screens.Backgrounds;
using osu.Game.Screens.Edit;
@ -93,6 +94,9 @@ namespace osu.Game.Screens.Menu
private Sample reappearSampleSwoosh;
[Resolved(canBeNull: true)]
private SkinEditorOverlay skinEditor { get; set; }
[BackgroundDependencyLoader(true)]
private void load(BeatmapListingOverlay beatmapListing, SettingsOverlay settings, OsuConfigManager config, SessionStatics statics, AudioManager audio)
{
@ -120,11 +124,15 @@ namespace osu.Game.Screens.Menu
{
Buttons = new ButtonSystem
{
OnEdit = delegate
OnEditBeatmap = () =>
{
Beatmap.SetDefault();
this.Push(new EditorLoader());
},
OnEditSkin = () =>
{
skinEditor?.Show();
},
OnSolo = loadSoloSongSelect,
OnMultiplayer = () => this.Push(new Multiplayer()),
OnPlaylists = () => this.Push(new Playlists()),

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Linq;
using osu.Framework;
@ -33,7 +31,7 @@ namespace osu.Game.Screens.Menu
/// </summary>
public partial class MainMenuButton : BeatSyncedContainer, IStateful<ButtonState>
{
public event Action<ButtonState> StateChanged;
public event Action<ButtonState>? StateChanged;
public readonly Key[] TriggerKeys;
@ -44,18 +42,28 @@ namespace osu.Game.Screens.Menu
private readonly string sampleName;
/// <summary>
/// The menu state for which we are visible for.
/// The menu state for which we are visible for (assuming only one).
/// </summary>
public ButtonSystemState VisibleState = ButtonSystemState.TopLevel;
public ButtonSystemState VisibleState
{
set
{
VisibleStateMin = value;
VisibleStateMax = value;
}
}
private readonly Action clickAction;
private Sample sampleClick;
private Sample sampleHover;
private SampleChannel sampleChannel;
public ButtonSystemState VisibleStateMin = ButtonSystemState.TopLevel;
public ButtonSystemState VisibleStateMax = ButtonSystemState.TopLevel;
private readonly Action? clickAction;
private Sample? sampleClick;
private Sample? sampleHover;
private SampleChannel? sampleChannel;
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => box.ReceivePositionalInputAt(screenSpacePos);
public MainMenuButton(LocalisableString text, string sampleName, IconUsage symbol, Color4 colour, Action clickAction = null, float extraWidth = 0, params Key[] triggerKeys)
public MainMenuButton(LocalisableString text, string sampleName, IconUsage symbol, Color4 colour, Action? clickAction = null, float extraWidth = 0, params Key[] triggerKeys)
{
this.sampleName = sampleName;
this.clickAction = clickAction;
@ -315,9 +323,9 @@ namespace osu.Game.Screens.Menu
break;
default:
if (value == VisibleState)
if (value <= VisibleStateMax && value >= VisibleStateMin)
State = ButtonState.Expanded;
else if (value < VisibleState)
else if (value < VisibleStateMin)
State = ButtonState.Contracted;
else
State = ButtonState.Exploded;

View File

@ -228,7 +228,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
{
}
protected override void StartGameplay(int userId, SpectatorGameplayState spectatorGameplayState)
protected override void StartGameplay(int userId, SpectatorGameplayState spectatorGameplayState) => Schedule(() =>
{
var playerArea = instances.Single(i => i.UserId == userId);
@ -242,9 +242,9 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
return;
playerArea.LoadScore(spectatorGameplayState.Score);
}
});
protected override void QuitGameplay(int userId)
protected override void QuitGameplay(int userId) => Schedule(() =>
{
RemoveUser(userId);
@ -252,7 +252,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
instance.FadeColour(colours.Gray4, 400, Easing.OutQuint);
syncManager.RemoveManagedClock(instance.SpectatorPlayerClock);
}
});
public override bool OnBackButton()
{

View File

@ -1,10 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Diagnostics;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -33,41 +30,40 @@ using osuTK;
namespace osu.Game.Screens.Play
{
[Cached(typeof(IPreviewTrackOwner))]
public partial class SoloSpectator : SpectatorScreen, IPreviewTrackOwner
public partial class SoloSpectatorScreen : SpectatorScreen, IPreviewTrackOwner
{
[NotNull]
private readonly APIUser targetUser;
[Resolved]
private IAPIProvider api { get; set; } = null!;
[Resolved]
private IAPIProvider api { get; set; }
private PreviewTrackManager previewTrackManager { get; set; } = null!;
[Resolved]
private PreviewTrackManager previewTrackManager { get; set; }
private BeatmapManager beatmaps { get; set; } = null!;
[Resolved]
private BeatmapManager beatmaps { get; set; }
[Resolved]
private BeatmapModelDownloader beatmapDownloader { get; set; }
private BeatmapModelDownloader beatmapDownloader { get; set; } = null!;
[Cached]
private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Purple);
private Container beatmapPanelContainer;
private RoundedButton watchButton;
private SettingsCheckbox automaticDownload;
private Container beatmapPanelContainer = null!;
private RoundedButton watchButton = null!;
private SettingsCheckbox automaticDownload = null!;
private readonly APIUser targetUser;
/// <summary>
/// The player's immediate online gameplay state.
/// This doesn't always reflect the gameplay state being watched.
/// </summary>
private SpectatorGameplayState immediateSpectatorGameplayState;
private SpectatorGameplayState? immediateSpectatorGameplayState;
private GetBeatmapSetRequest onlineBeatmapRequest;
private GetBeatmapSetRequest? onlineBeatmapRequest;
private APIBeatmapSet beatmapSet;
private APIBeatmapSet? beatmapSet;
public SoloSpectator([NotNull] APIUser targetUser)
public SoloSpectatorScreen(APIUser targetUser)
: base(targetUser.Id)
{
this.targetUser = targetUser;
@ -168,27 +164,33 @@ namespace osu.Game.Screens.Play
automaticDownload.Current.BindValueChanged(_ => checkForAutomaticDownload());
}
protected override void OnNewPlayingUserState(int userId, SpectatorState spectatorState)
protected override void OnNewPlayingUserState(int userId, SpectatorState spectatorState) => Schedule(() =>
{
clearDisplay();
showBeatmapPanel(spectatorState);
}
});
protected override void StartGameplay(int userId, SpectatorGameplayState spectatorGameplayState)
protected override void StartGameplay(int userId, SpectatorGameplayState spectatorGameplayState) => Schedule(() =>
{
immediateSpectatorGameplayState = spectatorGameplayState;
watchButton.Enabled.Value = true;
scheduleStart(spectatorGameplayState);
}
});
protected override void QuitGameplay(int userId)
{
scheduledStart?.Cancel();
immediateSpectatorGameplayState = null;
watchButton.Enabled.Value = false;
// Importantly, don't schedule this call, as a child screen may be present (and will cause the schedule to not be run as expected).
this.MakeCurrent();
clearDisplay();
Schedule(() =>
{
scheduledStart?.Cancel();
immediateSpectatorGameplayState = null;
watchButton.Enabled.Value = false;
clearDisplay();
});
}
private void clearDisplay()
@ -199,10 +201,12 @@ namespace osu.Game.Screens.Play
previewTrackManager.StopAnyPlaying(this);
}
private ScheduledDelegate scheduledStart;
private ScheduledDelegate? scheduledStart;
private void scheduleStart(SpectatorGameplayState spectatorGameplayState)
private void scheduleStart(SpectatorGameplayState? spectatorGameplayState)
{
Debug.Assert(spectatorGameplayState != null);
// This function may be called multiple times in quick succession once the screen becomes current again.
scheduledStart?.Cancel();
scheduledStart = Schedule(() =>

View File

@ -1,13 +1,10 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions;
@ -33,22 +30,27 @@ namespace osu.Game.Screens.Spectate
private readonly List<int> users = new List<int>();
[Resolved]
private BeatmapManager beatmaps { get; set; }
private BeatmapManager beatmaps { get; set; } = null!;
[Resolved]
private RulesetStore rulesets { get; set; }
private RulesetStore rulesets { get; set; } = null!;
[Resolved]
private SpectatorClient spectatorClient { get; set; }
private SpectatorClient spectatorClient { get; set; } = null!;
[Resolved]
private UserLookupCache userLookupCache { get; set; }
private UserLookupCache userLookupCache { get; set; } = null!;
[Resolved]
private RealmAccess realm { get; set; } = null!;
private readonly IBindableDictionary<int, SpectatorState> userStates = new BindableDictionary<int, SpectatorState>();
private readonly Dictionary<int, APIUser> userMap = new Dictionary<int, APIUser>();
private readonly Dictionary<int, SpectatorGameplayState> gameplayStates = new Dictionary<int, SpectatorGameplayState>();
private IDisposable? realmSubscription;
/// <summary>
/// Creates a new <see cref="SpectatorScreen"/>.
/// </summary>
@ -58,11 +60,6 @@ namespace osu.Game.Screens.Spectate
this.users.AddRange(users);
}
[Resolved]
private RealmAccess realm { get; set; }
private IDisposable realmSubscription;
protected override void LoadComplete()
{
base.LoadComplete();
@ -90,7 +87,7 @@ namespace osu.Game.Screens.Spectate
}));
}
private void beatmapsChanged(IRealmCollection<BeatmapSetInfo> items, ChangeSet changes)
private void beatmapsChanged(IRealmCollection<BeatmapSetInfo> items, ChangeSet? changes)
{
if (changes?.InsertedIndices == null) return;
@ -109,7 +106,7 @@ namespace osu.Game.Screens.Spectate
}
}
private void onUserStatesChanged(object sender, NotifyDictionaryChangedEventArgs<int, SpectatorState> e)
private void onUserStatesChanged(object? sender, NotifyDictionaryChangedEventArgs<int, SpectatorState> e)
{
switch (e.Action)
{
@ -132,7 +129,7 @@ namespace osu.Game.Screens.Spectate
switch (newState.State)
{
case SpectatedUserState.Playing:
Schedule(() => OnNewPlayingUserState(userId, newState));
OnNewPlayingUserState(userId, newState);
startGameplay(userId);
break;
@ -176,7 +173,7 @@ namespace osu.Game.Screens.Spectate
var gameplayState = new SpectatorGameplayState(score, resolvedRuleset, beatmaps.GetWorkingBeatmap(resolvedBeatmap));
gameplayStates[userId] = gameplayState;
Schedule(() => StartGameplay(userId, gameplayState));
StartGameplay(userId, gameplayState);
}
/// <summary>
@ -199,25 +196,28 @@ namespace osu.Game.Screens.Spectate
markReceivedAllFrames(userId);
gameplayStates.Remove(userId);
Schedule(() => QuitGameplay(userId));
QuitGameplay(userId);
}
/// <summary>
/// Invoked when a spectated user's state has changed to a new state indicating the player is currently playing.
/// Thread safety is not guaranteed should be scheduled as required.
/// </summary>
/// <param name="userId">The user whose state has changed.</param>
/// <param name="spectatorState">The new state.</param>
protected abstract void OnNewPlayingUserState(int userId, [NotNull] SpectatorState spectatorState);
protected abstract void OnNewPlayingUserState(int userId, SpectatorState spectatorState);
/// <summary>
/// Starts gameplay for a user.
/// Thread safety is not guaranteed should be scheduled as required.
/// </summary>
/// <param name="userId">The user to start gameplay for.</param>
/// <param name="spectatorGameplayState">The gameplay state.</param>
protected abstract void StartGameplay(int userId, [NotNull] SpectatorGameplayState spectatorGameplayState);
protected abstract void StartGameplay(int userId, SpectatorGameplayState spectatorGameplayState);
/// <summary>
/// Quits gameplay for a user.
/// Thread safety is not guaranteed should be scheduled as required.
/// </summary>
/// <param name="userId">The user to quit gameplay for.</param>
protected abstract void QuitGameplay(int userId);
@ -243,7 +243,7 @@ namespace osu.Game.Screens.Spectate
{
base.Dispose(isDisposing);
if (spectatorClient != null)
if (spectatorClient.IsNotNull())
{
foreach ((int userId, var _) in userMap)
spectatorClient.StopWatchingUser(userId);