mirror of
https://github.com/ppy/osu.git
synced 2025-01-12 20:22:55 +08:00
Merge pull request #25565 from peppy/fix-spectator-quit-2
Fix spectator mode not showing when a spectated user quits correctly
This commit is contained in:
commit
884b614987
@ -43,7 +43,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
private TestSpectatorClient spectatorClient => dependenciesScreen.SpectatorClient;
|
||||
private DependenciesScreen dependenciesScreen;
|
||||
private SoloSpectator spectatorScreen;
|
||||
private SoloSpectatorScreen spectatorScreen;
|
||||
|
||||
private BeatmapSetInfo importedBeatmap;
|
||||
private int importedBeatmapId;
|
||||
@ -100,19 +100,18 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
start();
|
||||
|
||||
AddUntilStep("wait for player loader", () => (Stack.CurrentScreen as PlayerLoader)?.IsLoaded == true);
|
||||
AddUntilStep("wait for player loader", () => this.ChildrenOfType<PlayerLoader>().SingleOrDefault()?.IsLoaded == true);
|
||||
|
||||
AddUntilStep("queue send frames on player load", () =>
|
||||
{
|
||||
var loadingPlayer = (Stack.CurrentScreen as PlayerLoader)?.CurrentPlayer;
|
||||
var loadingPlayer = this.ChildrenOfType<PlayerLoader>().SingleOrDefault()?.CurrentPlayer;
|
||||
|
||||
if (loadingPlayer == null)
|
||||
return false;
|
||||
|
||||
loadingPlayer.OnLoadComplete += _ =>
|
||||
{
|
||||
spectatorClient.SendFramesFromUser(streamingUser.Id, 10, gameplay_start);
|
||||
};
|
||||
|
||||
return true;
|
||||
});
|
||||
|
||||
@ -127,7 +126,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
loadSpectatingScreen();
|
||||
|
||||
AddAssert("screen hasn't changed", () => Stack.CurrentScreen is SoloSpectator);
|
||||
AddAssert("screen hasn't changed", () => Stack.CurrentScreen is SoloSpectatorScreen);
|
||||
|
||||
start();
|
||||
waitForPlayer();
|
||||
@ -255,7 +254,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
start(-1234);
|
||||
sendFrames();
|
||||
|
||||
AddAssert("screen didn't change", () => Stack.CurrentScreen is SoloSpectator);
|
||||
AddAssert("screen didn't change", () => Stack.CurrentScreen is SoloSpectatorScreen);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -333,6 +332,8 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
AddStep("send quit", () => spectatorClient.SendEndPlay(streamingUser.Id));
|
||||
AddUntilStep("state is quit", () => spectatorClient.WatchedUserStates[streamingUser.Id].State == SpectatedUserState.Quit);
|
||||
|
||||
AddAssert("wait for player exit", () => Stack.CurrentScreen is SoloSpectatorScreen);
|
||||
|
||||
start();
|
||||
sendFrames();
|
||||
waitForPlayer();
|
||||
@ -360,12 +361,12 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
private OsuFramedReplayInputHandler replayHandler =>
|
||||
(OsuFramedReplayInputHandler)Stack.ChildrenOfType<OsuInputManager>().First().ReplayInputHandler;
|
||||
|
||||
private Player player => Stack.CurrentScreen as Player;
|
||||
private Player player => this.ChildrenOfType<Player>().Single();
|
||||
|
||||
private double currentFrameStableTime
|
||||
=> player.ChildrenOfType<FrameStabilityContainer>().First().CurrentTime;
|
||||
|
||||
private void waitForPlayer() => AddUntilStep("wait for player", () => (Stack.CurrentScreen as Player)?.IsLoaded == true);
|
||||
private void waitForPlayer() => AddUntilStep("wait for player", () => this.ChildrenOfType<Player>().SingleOrDefault()?.IsLoaded == true);
|
||||
|
||||
private void start(int? beatmapId = null) => AddStep("start play", () => spectatorClient.SendStartPlay(streamingUser.Id, beatmapId ?? importedBeatmapId));
|
||||
|
||||
@ -381,7 +382,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
private void loadSpectatingScreen()
|
||||
{
|
||||
AddStep("load spectator", () => LoadScreen(spectatorScreen = new SoloSpectator(streamingUser)));
|
||||
AddStep("load spectator", () => LoadScreen(spectatorScreen = new SoloSpectatorScreen(streamingUser)));
|
||||
AddUntilStep("wait for screen load", () => spectatorScreen.LoadState == LoadState.Loaded);
|
||||
}
|
||||
|
||||
|
@ -48,7 +48,7 @@ namespace osu.Game.Online.Spectator
|
||||
/// <summary>
|
||||
/// Whether the local user is playing.
|
||||
/// </summary>
|
||||
protected internal bool IsPlaying { get; private set; }
|
||||
private bool isPlaying { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Called whenever new frames arrive from the server.
|
||||
@ -58,17 +58,17 @@ namespace osu.Game.Online.Spectator
|
||||
/// <summary>
|
||||
/// Called whenever a user starts a play session, or immediately if the user is being watched and currently in a play session.
|
||||
/// </summary>
|
||||
public virtual event Action<int, SpectatorState>? OnUserBeganPlaying;
|
||||
public event Action<int, SpectatorState>? OnUserBeganPlaying;
|
||||
|
||||
/// <summary>
|
||||
/// Called whenever a user finishes a play session.
|
||||
/// </summary>
|
||||
public virtual event Action<int, SpectatorState>? OnUserFinishedPlaying;
|
||||
public event Action<int, SpectatorState>? OnUserFinishedPlaying;
|
||||
|
||||
/// <summary>
|
||||
/// Called whenever a user-submitted score has been fully processed.
|
||||
/// </summary>
|
||||
public virtual event Action<int, long>? OnUserScoreProcessed;
|
||||
public event Action<int, long>? OnUserScoreProcessed;
|
||||
|
||||
/// <summary>
|
||||
/// A dictionary containing all users currently being watched, with the number of watching components for each user.
|
||||
@ -114,7 +114,7 @@ namespace osu.Game.Online.Spectator
|
||||
}
|
||||
|
||||
// re-send state in case it wasn't received
|
||||
if (IsPlaying)
|
||||
if (isPlaying)
|
||||
// TODO: this is likely sent out of order after a reconnect scenario. needs further consideration.
|
||||
BeginPlayingInternal(currentScoreToken, currentState);
|
||||
}
|
||||
@ -179,10 +179,10 @@ namespace osu.Game.Online.Spectator
|
||||
// This schedule is only here to match the one below in `EndPlaying`.
|
||||
Schedule(() =>
|
||||
{
|
||||
if (IsPlaying)
|
||||
if (isPlaying)
|
||||
throw new InvalidOperationException($"Cannot invoke {nameof(BeginPlaying)} when already playing");
|
||||
|
||||
IsPlaying = true;
|
||||
isPlaying = true;
|
||||
|
||||
// transfer state at point of beginning play
|
||||
currentState.BeatmapID = score.ScoreInfo.BeatmapInfo!.OnlineID;
|
||||
@ -202,7 +202,7 @@ namespace osu.Game.Online.Spectator
|
||||
|
||||
public void HandleFrame(ReplayFrame frame) => Schedule(() =>
|
||||
{
|
||||
if (!IsPlaying)
|
||||
if (!isPlaying)
|
||||
{
|
||||
Logger.Log($"Frames arrived at {nameof(SpectatorClient)} outside of gameplay scope and will be ignored.");
|
||||
return;
|
||||
@ -224,7 +224,7 @@ namespace osu.Game.Online.Spectator
|
||||
// We probably need to find a better way to handle this...
|
||||
Schedule(() =>
|
||||
{
|
||||
if (!IsPlaying)
|
||||
if (!isPlaying)
|
||||
return;
|
||||
|
||||
// Disposal can take some time, leading to EndPlaying potentially being called after a future play session.
|
||||
@ -235,7 +235,7 @@ namespace osu.Game.Online.Spectator
|
||||
if (pendingFrames.Count > 0)
|
||||
purgePendingFrames();
|
||||
|
||||
IsPlaying = false;
|
||||
isPlaying = false;
|
||||
currentBeatmap = null;
|
||||
|
||||
if (state.HasPassed)
|
||||
|
@ -212,7 +212,7 @@ namespace osu.Game.Overlays.Dashboard
|
||||
Text = "Spectate",
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Action = () => performer?.PerformFromScreen(s => s.Push(new SoloSpectator(User))),
|
||||
Action = () => performer?.PerformFromScreen(s => s.Push(new SoloSpectatorScreen(User))),
|
||||
Enabled = { Value = User.Id != api.LocalUser.Value.Id }
|
||||
}
|
||||
}
|
||||
|
@ -228,7 +228,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
|
||||
{
|
||||
}
|
||||
|
||||
protected override void StartGameplay(int userId, SpectatorGameplayState spectatorGameplayState)
|
||||
protected override void StartGameplay(int userId, SpectatorGameplayState spectatorGameplayState) => Schedule(() =>
|
||||
{
|
||||
var playerArea = instances.Single(i => i.UserId == userId);
|
||||
|
||||
@ -242,9 +242,9 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
|
||||
return;
|
||||
|
||||
playerArea.LoadScore(spectatorGameplayState.Score);
|
||||
}
|
||||
});
|
||||
|
||||
protected override void QuitGameplay(int userId)
|
||||
protected override void QuitGameplay(int userId) => Schedule(() =>
|
||||
{
|
||||
RemoveUser(userId);
|
||||
|
||||
@ -252,7 +252,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
|
||||
|
||||
instance.FadeColour(colours.Gray4, 400, Easing.OutQuint);
|
||||
syncManager.RemoveManagedClock(instance.SpectatorPlayerClock);
|
||||
}
|
||||
});
|
||||
|
||||
public override bool OnBackButton()
|
||||
{
|
||||
|
@ -1,10 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System.Diagnostics;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
@ -33,41 +30,40 @@ using osuTK;
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
[Cached(typeof(IPreviewTrackOwner))]
|
||||
public partial class SoloSpectator : SpectatorScreen, IPreviewTrackOwner
|
||||
public partial class SoloSpectatorScreen : SpectatorScreen, IPreviewTrackOwner
|
||||
{
|
||||
[NotNull]
|
||||
private readonly APIUser targetUser;
|
||||
[Resolved]
|
||||
private IAPIProvider api { get; set; } = null!;
|
||||
|
||||
[Resolved]
|
||||
private IAPIProvider api { get; set; }
|
||||
private PreviewTrackManager previewTrackManager { get; set; } = null!;
|
||||
|
||||
[Resolved]
|
||||
private PreviewTrackManager previewTrackManager { get; set; }
|
||||
private BeatmapManager beatmaps { get; set; } = null!;
|
||||
|
||||
[Resolved]
|
||||
private BeatmapManager beatmaps { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private BeatmapModelDownloader beatmapDownloader { get; set; }
|
||||
private BeatmapModelDownloader beatmapDownloader { get; set; } = null!;
|
||||
|
||||
[Cached]
|
||||
private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Purple);
|
||||
|
||||
private Container beatmapPanelContainer;
|
||||
private RoundedButton watchButton;
|
||||
private SettingsCheckbox automaticDownload;
|
||||
private Container beatmapPanelContainer = null!;
|
||||
private RoundedButton watchButton = null!;
|
||||
private SettingsCheckbox automaticDownload = null!;
|
||||
|
||||
private readonly APIUser targetUser;
|
||||
|
||||
/// <summary>
|
||||
/// The player's immediate online gameplay state.
|
||||
/// This doesn't always reflect the gameplay state being watched.
|
||||
/// </summary>
|
||||
private SpectatorGameplayState immediateSpectatorGameplayState;
|
||||
private SpectatorGameplayState? immediateSpectatorGameplayState;
|
||||
|
||||
private GetBeatmapSetRequest onlineBeatmapRequest;
|
||||
private GetBeatmapSetRequest? onlineBeatmapRequest;
|
||||
|
||||
private APIBeatmapSet beatmapSet;
|
||||
private APIBeatmapSet? beatmapSet;
|
||||
|
||||
public SoloSpectator([NotNull] APIUser targetUser)
|
||||
public SoloSpectatorScreen(APIUser targetUser)
|
||||
: base(targetUser.Id)
|
||||
{
|
||||
this.targetUser = targetUser;
|
||||
@ -168,27 +164,33 @@ namespace osu.Game.Screens.Play
|
||||
automaticDownload.Current.BindValueChanged(_ => checkForAutomaticDownload());
|
||||
}
|
||||
|
||||
protected override void OnNewPlayingUserState(int userId, SpectatorState spectatorState)
|
||||
protected override void OnNewPlayingUserState(int userId, SpectatorState spectatorState) => Schedule(() =>
|
||||
{
|
||||
clearDisplay();
|
||||
showBeatmapPanel(spectatorState);
|
||||
}
|
||||
});
|
||||
|
||||
protected override void StartGameplay(int userId, SpectatorGameplayState spectatorGameplayState)
|
||||
protected override void StartGameplay(int userId, SpectatorGameplayState spectatorGameplayState) => Schedule(() =>
|
||||
{
|
||||
immediateSpectatorGameplayState = spectatorGameplayState;
|
||||
watchButton.Enabled.Value = true;
|
||||
|
||||
scheduleStart(spectatorGameplayState);
|
||||
}
|
||||
});
|
||||
|
||||
protected override void QuitGameplay(int userId)
|
||||
{
|
||||
scheduledStart?.Cancel();
|
||||
immediateSpectatorGameplayState = null;
|
||||
watchButton.Enabled.Value = false;
|
||||
// Importantly, don't schedule this call, as a child screen may be present (and will cause the schedule to not be run as expected).
|
||||
this.MakeCurrent();
|
||||
|
||||
clearDisplay();
|
||||
Schedule(() =>
|
||||
{
|
||||
scheduledStart?.Cancel();
|
||||
immediateSpectatorGameplayState = null;
|
||||
watchButton.Enabled.Value = false;
|
||||
|
||||
clearDisplay();
|
||||
});
|
||||
}
|
||||
|
||||
private void clearDisplay()
|
||||
@ -199,10 +201,12 @@ namespace osu.Game.Screens.Play
|
||||
previewTrackManager.StopAnyPlaying(this);
|
||||
}
|
||||
|
||||
private ScheduledDelegate scheduledStart;
|
||||
private ScheduledDelegate? scheduledStart;
|
||||
|
||||
private void scheduleStart(SpectatorGameplayState spectatorGameplayState)
|
||||
private void scheduleStart(SpectatorGameplayState? spectatorGameplayState)
|
||||
{
|
||||
Debug.Assert(spectatorGameplayState != null);
|
||||
|
||||
// This function may be called multiple times in quick succession once the screen becomes current again.
|
||||
scheduledStart?.Cancel();
|
||||
scheduledStart = Schedule(() =>
|
@ -1,13 +1,10 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions;
|
||||
@ -33,22 +30,27 @@ namespace osu.Game.Screens.Spectate
|
||||
private readonly List<int> users = new List<int>();
|
||||
|
||||
[Resolved]
|
||||
private BeatmapManager beatmaps { get; set; }
|
||||
private BeatmapManager beatmaps { get; set; } = null!;
|
||||
|
||||
[Resolved]
|
||||
private RulesetStore rulesets { get; set; }
|
||||
private RulesetStore rulesets { get; set; } = null!;
|
||||
|
||||
[Resolved]
|
||||
private SpectatorClient spectatorClient { get; set; }
|
||||
private SpectatorClient spectatorClient { get; set; } = null!;
|
||||
|
||||
[Resolved]
|
||||
private UserLookupCache userLookupCache { get; set; }
|
||||
private UserLookupCache userLookupCache { get; set; } = null!;
|
||||
|
||||
[Resolved]
|
||||
private RealmAccess realm { get; set; } = null!;
|
||||
|
||||
private readonly IBindableDictionary<int, SpectatorState> userStates = new BindableDictionary<int, SpectatorState>();
|
||||
|
||||
private readonly Dictionary<int, APIUser> userMap = new Dictionary<int, APIUser>();
|
||||
private readonly Dictionary<int, SpectatorGameplayState> gameplayStates = new Dictionary<int, SpectatorGameplayState>();
|
||||
|
||||
private IDisposable? realmSubscription;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="SpectatorScreen"/>.
|
||||
/// </summary>
|
||||
@ -58,11 +60,6 @@ namespace osu.Game.Screens.Spectate
|
||||
this.users.AddRange(users);
|
||||
}
|
||||
|
||||
[Resolved]
|
||||
private RealmAccess realm { get; set; }
|
||||
|
||||
private IDisposable realmSubscription;
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
@ -90,7 +87,7 @@ namespace osu.Game.Screens.Spectate
|
||||
}));
|
||||
}
|
||||
|
||||
private void beatmapsChanged(IRealmCollection<BeatmapSetInfo> items, ChangeSet changes)
|
||||
private void beatmapsChanged(IRealmCollection<BeatmapSetInfo> items, ChangeSet? changes)
|
||||
{
|
||||
if (changes?.InsertedIndices == null) return;
|
||||
|
||||
@ -109,7 +106,7 @@ namespace osu.Game.Screens.Spectate
|
||||
}
|
||||
}
|
||||
|
||||
private void onUserStatesChanged(object sender, NotifyDictionaryChangedEventArgs<int, SpectatorState> e)
|
||||
private void onUserStatesChanged(object? sender, NotifyDictionaryChangedEventArgs<int, SpectatorState> e)
|
||||
{
|
||||
switch (e.Action)
|
||||
{
|
||||
@ -132,7 +129,7 @@ namespace osu.Game.Screens.Spectate
|
||||
switch (newState.State)
|
||||
{
|
||||
case SpectatedUserState.Playing:
|
||||
Schedule(() => OnNewPlayingUserState(userId, newState));
|
||||
OnNewPlayingUserState(userId, newState);
|
||||
startGameplay(userId);
|
||||
break;
|
||||
|
||||
@ -176,7 +173,7 @@ namespace osu.Game.Screens.Spectate
|
||||
var gameplayState = new SpectatorGameplayState(score, resolvedRuleset, beatmaps.GetWorkingBeatmap(resolvedBeatmap));
|
||||
|
||||
gameplayStates[userId] = gameplayState;
|
||||
Schedule(() => StartGameplay(userId, gameplayState));
|
||||
StartGameplay(userId, gameplayState);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -199,25 +196,28 @@ namespace osu.Game.Screens.Spectate
|
||||
markReceivedAllFrames(userId);
|
||||
|
||||
gameplayStates.Remove(userId);
|
||||
Schedule(() => QuitGameplay(userId));
|
||||
QuitGameplay(userId);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Invoked when a spectated user's state has changed to a new state indicating the player is currently playing.
|
||||
/// Thread safety is not guaranteed – should be scheduled as required.
|
||||
/// </summary>
|
||||
/// <param name="userId">The user whose state has changed.</param>
|
||||
/// <param name="spectatorState">The new state.</param>
|
||||
protected abstract void OnNewPlayingUserState(int userId, [NotNull] SpectatorState spectatorState);
|
||||
protected abstract void OnNewPlayingUserState(int userId, SpectatorState spectatorState);
|
||||
|
||||
/// <summary>
|
||||
/// Starts gameplay for a user.
|
||||
/// Thread safety is not guaranteed – should be scheduled as required.
|
||||
/// </summary>
|
||||
/// <param name="userId">The user to start gameplay for.</param>
|
||||
/// <param name="spectatorGameplayState">The gameplay state.</param>
|
||||
protected abstract void StartGameplay(int userId, [NotNull] SpectatorGameplayState spectatorGameplayState);
|
||||
protected abstract void StartGameplay(int userId, SpectatorGameplayState spectatorGameplayState);
|
||||
|
||||
/// <summary>
|
||||
/// Quits gameplay for a user.
|
||||
/// Thread safety is not guaranteed – should be scheduled as required.
|
||||
/// </summary>
|
||||
/// <param name="userId">The user to quit gameplay for.</param>
|
||||
protected abstract void QuitGameplay(int userId);
|
||||
@ -243,7 +243,7 @@ namespace osu.Game.Screens.Spectate
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
if (spectatorClient != null)
|
||||
if (spectatorClient.IsNotNull())
|
||||
{
|
||||
foreach ((int userId, var _) in userMap)
|
||||
spectatorClient.StopWatchingUser(userId);
|
||||
|
Loading…
Reference in New Issue
Block a user