mirror of
https://github.com/ppy/osu.git
synced 2025-01-12 16:02:55 +08:00
Binding logic fix, nullification of unnecessary path
This commit is contained in:
parent
eaa464e548
commit
e83115ad5e
@ -97,7 +97,7 @@ namespace osu.Game.Configuration
|
|||||||
SetDefault(OsuSetting.MenuParallax, true);
|
SetDefault(OsuSetting.MenuParallax, true);
|
||||||
|
|
||||||
// Gameplay
|
// Gameplay
|
||||||
SetDefault(OsuSetting.PositionalHitsoundsLevel, 0.8f, 0.1f, 1f);
|
SetDefault(OsuSetting.PositionalHitsoundsLevel, 0.8f, 0, 1);
|
||||||
SetDefault(OsuSetting.DimLevel, 0.8, 0, 1, 0.01);
|
SetDefault(OsuSetting.DimLevel, 0.8, 0, 1, 0.01);
|
||||||
SetDefault(OsuSetting.BlurLevel, 0, 0, 1, 0.01);
|
SetDefault(OsuSetting.BlurLevel, 0, 0, 1, 0.01);
|
||||||
SetDefault(OsuSetting.LightenDuringBreaks, true);
|
SetDefault(OsuSetting.LightenDuringBreaks, true);
|
||||||
|
@ -171,6 +171,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
|||||||
private void load(OsuConfigManager config, ISkinSource skinSource)
|
private void load(OsuConfigManager config, ISkinSource skinSource)
|
||||||
{
|
{
|
||||||
config.BindWith(OsuSetting.PositionalHitSounds, userPositionalHitSounds);
|
config.BindWith(OsuSetting.PositionalHitSounds, userPositionalHitSounds);
|
||||||
|
config.BindWith(OsuSetting.PositionalHitsoundsLevel, positionalHitsoundsLevel);
|
||||||
|
|
||||||
// Explicit non-virtual function call.
|
// Explicit non-virtual function call.
|
||||||
base.AddInternal(Samples = new PausableSkinnableSound());
|
base.AddInternal(Samples = new PausableSkinnableSound());
|
||||||
@ -534,9 +535,9 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
|||||||
/// <param name="position">The lookup X position. Generally should be <see cref="SamplePlaybackPosition"/>.</param>
|
/// <param name="position">The lookup X position. Generally should be <see cref="SamplePlaybackPosition"/>.</param>
|
||||||
protected double CalculateSamplePlaybackBalance(double position)
|
protected double CalculateSamplePlaybackBalance(double position)
|
||||||
{
|
{
|
||||||
float balance_adjust_amount = positionalHitsoundsLevel.Value;
|
float balance_adjust_amount = positionalHitsoundsLevel.Value*2;
|
||||||
|
|
||||||
return balance_adjust_amount * (userPositionalHitSounds.Value ? position - 0.5f : 0);
|
return balance_adjust_amount * (true ? position - 0.5f : 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
Loading…
Reference in New Issue
Block a user