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Fix depth of dropped objects
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commit
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@ -6,6 +6,7 @@ using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Beatmaps.ControlPoints;
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@ -72,14 +73,23 @@ namespace osu.Game.Rulesets.Catch.Tests
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{
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{
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circleSize = size;
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circleSize = size;
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SetContents(() => new CatchInputManager(catchRuleset)
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SetContents(() =>
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{
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{
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RelativeSizeAxes = Axes.Both,
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var droppedObjectContainer = new Container();
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Child = new TestCatcherArea(new BeatmapDifficulty { CircleSize = size })
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return new CatchInputManager(catchRuleset)
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{
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{
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Anchor = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Origin = Anchor.TopCentre,
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Children = new Drawable[]
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},
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{
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droppedObjectContainer,
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new TestCatcherArea(droppedObjectContainer, new BeatmapDifficulty { CircleSize = size })
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.TopCentre,
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}
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}
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};
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});
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});
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}
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}
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@ -91,8 +101,8 @@ namespace osu.Game.Rulesets.Catch.Tests
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private class TestCatcherArea : CatcherArea
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private class TestCatcherArea : CatcherArea
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{
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{
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public TestCatcherArea(BeatmapDifficulty beatmapDifficulty)
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public TestCatcherArea(Container droppedObjectContainer, BeatmapDifficulty beatmapDifficulty)
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: base(beatmapDifficulty)
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: base(droppedObjectContainer, beatmapDifficulty)
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{
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{
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}
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}
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@ -117,7 +117,7 @@ namespace osu.Game.Rulesets.Catch.Tests
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AddStep("create hyper-dashing catcher", () =>
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AddStep("create hyper-dashing catcher", () =>
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{
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{
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Child = setupSkinHierarchy(catcherArea = new CatcherArea
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Child = setupSkinHierarchy(catcherArea = new CatcherArea(new Container())
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{
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{
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Anchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Origin = Anchor.Centre,
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@ -36,12 +36,12 @@ namespace osu.Game.Rulesets.Catch.UI
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public CatchPlayfield(BeatmapDifficulty difficulty, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> createDrawableRepresentation)
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public CatchPlayfield(BeatmapDifficulty difficulty, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> createDrawableRepresentation)
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{
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{
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var explodingFruitContainer = new Container
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var droppedObjectContainer = new Container
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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};
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};
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CatcherArea = new CatcherArea(difficulty)
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CatcherArea = new CatcherArea(droppedObjectContainer, difficulty)
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{
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{
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Anchor = Anchor.BottomLeft,
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.TopLeft,
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Origin = Anchor.TopLeft,
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@ -49,7 +49,7 @@ namespace osu.Game.Rulesets.Catch.UI
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InternalChildren = new[]
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InternalChildren = new[]
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{
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{
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explodingFruitContainer,
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droppedObjectContainer,
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CatcherArea.MovableCatcher.CreateProxiedContent(),
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CatcherArea.MovableCatcher.CreateProxiedContent(),
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HitObjectContainer,
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HitObjectContainer,
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CatcherArea,
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CatcherArea,
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@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Catch.UI
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public readonly Catcher MovableCatcher;
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public readonly Catcher MovableCatcher;
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private readonly CatchComboDisplay comboDisplay;
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private readonly CatchComboDisplay comboDisplay;
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public CatcherArea(BeatmapDifficulty difficulty = null)
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public CatcherArea(Container droppedObjectContainer, BeatmapDifficulty difficulty = null)
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{
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{
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Size = new Vector2(CatchPlayfield.WIDTH, CATCHER_SIZE);
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Size = new Vector2(CatchPlayfield.WIDTH, CATCHER_SIZE);
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Children = new Drawable[]
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Children = new Drawable[]
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@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Catch.UI
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Margin = new MarginPadding { Bottom = 350f },
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Margin = new MarginPadding { Bottom = 350f },
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X = CatchPlayfield.CENTER_X
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X = CatchPlayfield.CENTER_X
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},
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},
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MovableCatcher = new Catcher(this, this, difficulty) { X = CatchPlayfield.CENTER_X },
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MovableCatcher = new Catcher(this, droppedObjectContainer, difficulty) { X = CatchPlayfield.CENTER_X },
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};
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};
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}
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}
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