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Avoid overhead from retrieving MaxCombo inside loop from realm
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@@ -14,6 +14,9 @@ namespace osu.Game.Database
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{
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public static long GetNewStandardised(ScoreInfo score)
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{
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// Avoid retrieving from realm inside loops.
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int maxCombo = score.MaxCombo;
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var ruleset = score.Ruleset.CreateInstance();
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var processor = ruleset.CreateScoreProcessor();
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@@ -61,7 +64,7 @@ namespace osu.Game.Database
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if (result == HitResult.Miss || result == HitResult.LargeTickMiss)
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continue;
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if (processor.Combo.Value == score.MaxCombo)
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if (processor.Combo.Value == maxCombo)
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{
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if (misses.Count > 0)
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{
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