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Merge branch 'master' into fix-multiplayer-race

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Bartłomiej Dach 2022-05-26 20:43:20 +02:00 committed by GitHub
commit e7a266e742
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22 changed files with 341 additions and 158 deletions

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@ -2,10 +2,13 @@
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Components;
using osu.Game.Tests.Beatmaps;
using osuTK;
namespace osu.Game.Tests.Visual.Editing
@ -13,6 +16,9 @@ namespace osu.Game.Tests.Visual.Editing
[TestFixture]
public class TestSceneEditorClock : EditorClockTestScene
{
[Cached]
private EditorBeatmap editorBeatmap = new EditorBeatmap(new TestBeatmap(new OsuRuleset().RulesetInfo));
public TestSceneEditorClock()
{
Add(new FillFlowContainer

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@ -12,7 +12,7 @@ using osuTK;
namespace osu.Game.Tests.Visual.Editing
{
[TestFixture]
public class TestScenePlaybackControl : OsuTestScene
public class TestScenePlaybackControl : EditorClockTestScene
{
[BackgroundDependencyLoader]
private void load()

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@ -40,7 +40,7 @@ namespace osu.Game.Tests.Visual.Navigation
typeof(DashboardOverlay),
typeof(NewsOverlay),
typeof(ChannelManager),
typeof(ChatOverlay),
typeof(ChatOverlayV2),
typeof(SettingsOverlay),
typeof(UserProfileOverlay),
typeof(BeatmapSetOverlay),

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@ -86,9 +86,9 @@ namespace osu.Game.Tests.Visual.Navigation
[Test]
public void TestOverlaysAlwaysClosed()
{
ChatOverlay chat = null;
ChatOverlayV2 chat = null;
AddUntilStep("is at menu", () => Game.ScreenStack.CurrentScreen is MainMenu);
AddUntilStep("wait for chat load", () => (chat = Game.ChildrenOfType<ChatOverlay>().SingleOrDefault()) != null);
AddUntilStep("wait for chat load", () => (chat = Game.ChildrenOfType<ChatOverlayV2>().SingleOrDefault()) != null);
AddStep("show chat", () => InputManager.Key(Key.F8));

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@ -12,7 +12,6 @@ using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Chat;
using osu.Game.Overlays;
using osu.Game.Overlays.Chat;
using osuTK.Graphics;
@ -22,12 +21,10 @@ namespace osu.Game.Tests.Visual.Online
public class TestSceneChatLink : OsuTestScene
{
private readonly TestChatLineContainer textContainer;
private readonly DialogOverlay dialogOverlay;
private Color4 linkColour;
public TestSceneChatLink()
{
Add(dialogOverlay = new DialogOverlay { Depth = float.MinValue });
Add(textContainer = new TestChatLineContainer
{
Padding = new MarginPadding { Left = 20, Right = 20 },
@ -47,9 +44,6 @@ namespace osu.Game.Tests.Visual.Online
availableChannels.Add(new Channel { Name = "#english" });
availableChannels.Add(new Channel { Name = "#japanese" });
Dependencies.Cache(chatManager);
Dependencies.Cache(new ChatOverlay());
Dependencies.CacheAs<IDialogOverlay>(dialogOverlay);
}
[SetUp]

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@ -12,6 +12,7 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using osu.Framework.Logging;
using osu.Framework.Testing;
using osu.Framework.Utils;
@ -63,7 +64,7 @@ namespace osu.Game.Tests.Visual.Online
Children = new Drawable[]
{
channelManager,
chatOverlay = new TestChatOverlayV2 { RelativeSizeAxes = Axes.Both },
chatOverlay = new TestChatOverlayV2(),
},
};
});
@ -417,6 +418,67 @@ namespace osu.Game.Tests.Visual.Online
AddAssert("Channel 1 displayed", () => channelIsVisible && currentDrawableChannel.Channel == testChannel1);
}
[Test]
public void TestKeyboardCloseAndRestoreChannel()
{
AddStep("Show overlay with channel 1", () =>
{
channelManager.JoinChannel(testChannel1);
chatOverlay.Show();
});
AddAssert("Channel 1 displayed", () => channelIsVisible && currentDrawableChannel.Channel == testChannel1);
AddStep("Press document close keys", () => InputManager.Keys(PlatformAction.DocumentClose));
AddAssert("Listing is visible", () => listingIsVisible);
AddStep("Press tab restore keys", () => InputManager.Keys(PlatformAction.TabRestore));
AddAssert("Channel 1 displayed", () => channelIsVisible && currentDrawableChannel.Channel == testChannel1);
}
[Test]
public void TestKeyboardNewChannel()
{
AddStep("Show overlay with channel 1", () =>
{
channelManager.JoinChannel(testChannel1);
chatOverlay.Show();
});
AddAssert("Channel 1 displayed", () => channelIsVisible && currentDrawableChannel.Channel == testChannel1);
AddStep("Press tab new keys", () => InputManager.Keys(PlatformAction.TabNew));
AddAssert("Listing is visible", () => listingIsVisible);
}
[Test]
public void TestKeyboardNextChannel()
{
Channel pmChannel1 = createPrivateChannel();
Channel pmChannel2 = createPrivateChannel();
AddStep("Show overlay with channels", () =>
{
channelManager.JoinChannel(testChannel1);
channelManager.JoinChannel(testChannel2);
channelManager.JoinChannel(pmChannel1);
channelManager.JoinChannel(pmChannel2);
chatOverlay.Show();
});
AddAssert("Channel 1 displayed", () => channelIsVisible && currentDrawableChannel.Channel == testChannel1);
AddStep("Press document next keys", () => InputManager.Keys(PlatformAction.DocumentNext));
AddAssert("Channel 2 displayed", () => channelIsVisible && currentDrawableChannel.Channel == testChannel2);
AddStep("Press document next keys", () => InputManager.Keys(PlatformAction.DocumentNext));
AddAssert("PM Channel 1 displayed", () => channelIsVisible && currentDrawableChannel.Channel == pmChannel1);
AddStep("Press document next keys", () => InputManager.Keys(PlatformAction.DocumentNext));
AddAssert("PM Channel 2 displayed", () => channelIsVisible && currentDrawableChannel.Channel == pmChannel2);
AddStep("Press document next keys", () => InputManager.Keys(PlatformAction.DocumentNext));
AddAssert("Channel 1 displayed", () => channelIsVisible && currentDrawableChannel.Channel == testChannel1);
}
private bool listingIsVisible =>
chatOverlay.ChildrenOfType<ChannelListing>().Single().State.Value == Visibility.Visible;
@ -467,6 +529,16 @@ namespace osu.Game.Tests.Visual.Online
Type = ChannelType.Public,
};
private Channel createPrivateChannel()
{
int id = RNG.Next(0, 10000);
return new Channel(new APIUser
{
Id = id,
Username = $"test user {id}",
});
}
private class TestChatOverlayV2 : ChatOverlayV2
{
public bool SlowLoading { get; set; }

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@ -208,7 +208,7 @@ namespace osu.Game.Tests.Visual.Online
};
[Cached]
public ChatOverlay ChatOverlay { get; } = new ChatOverlay();
public ChatOverlayV2 ChatOverlay { get; } = new ChatOverlayV2();
private readonly MessageNotifier messageNotifier = new MessageNotifier();

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@ -46,7 +46,7 @@ namespace osu.Game.Configuration
SetDefault(OsuSetting.RandomSelectAlgorithm, RandomSelectAlgorithm.RandomPermutation);
SetDefault(OsuSetting.ChatDisplayHeight, ChatOverlay.DEFAULT_HEIGHT, 0.2f, 1f);
SetDefault(OsuSetting.ChatDisplayHeight, ChatOverlayV2.DEFAULT_HEIGHT, 0.2f, 1f);
SetDefault(OsuSetting.BeatmapListingCardSize, BeatmapCardSize.Normal);

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@ -27,7 +27,7 @@ namespace osu.Game.Online.Chat
private INotificationOverlay notifications { get; set; }
[Resolved]
private ChatOverlay chatOverlay { get; set; }
private ChatOverlayV2 chatOverlay { get; set; }
[Resolved]
private ChannelManager channelManager { get; set; }
@ -170,7 +170,7 @@ namespace osu.Game.Online.Chat
public override bool IsImportant => false;
[BackgroundDependencyLoader]
private void load(OsuColour colours, ChatOverlay chatOverlay, INotificationOverlay notificationOverlay)
private void load(OsuColour colours, ChatOverlayV2 chatOverlay, INotificationOverlay notificationOverlay)
{
IconBackground.Colour = colours.PurpleDark;

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@ -75,7 +75,7 @@ namespace osu.Game
public Toolbar Toolbar;
private ChatOverlay chatOverlay;
private ChatOverlayV2 chatOverlay;
private ChannelManager channelManager;
@ -848,7 +848,7 @@ namespace osu.Game
loadComponentSingleFile(news = new NewsOverlay(), overlayContent.Add, true);
var rankingsOverlay = loadComponentSingleFile(new RankingsOverlay(), overlayContent.Add, true);
loadComponentSingleFile(channelManager = new ChannelManager(), AddInternal, true);
loadComponentSingleFile(chatOverlay = new ChatOverlay(), overlayContent.Add, true);
loadComponentSingleFile(chatOverlay = new ChatOverlayV2(), overlayContent.Add, true);
loadComponentSingleFile(new MessageNotifier(), AddInternal, true);
loadComponentSingleFile(Settings = new SettingsOverlay(), leftFloatingOverlayContent.Add, true);
loadComponentSingleFile(changelogOverlay = new ChangelogOverlay(), overlayContent.Add, true);

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@ -4,6 +4,7 @@
#nullable enable
using System;
using System.Linq;
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
@ -22,10 +23,13 @@ namespace osu.Game.Overlays.Chat.ChannelList
public Action<Channel>? OnRequestSelect;
public Action<Channel>? OnRequestLeave;
public IEnumerable<Channel> Channels => publicChannelFlow.Channels.Concat(privateChannelFlow.Channels);
public readonly ChannelListing.ChannelListingChannel ChannelListingChannel = new ChannelListing.ChannelListingChannel();
private readonly Dictionary<Channel, ChannelListItem> channelMap = new Dictionary<Channel, ChannelListItem>();
private OsuScrollContainer scroll = null!;
private ChannelListItemFlow publicChannelFlow = null!;
private ChannelListItemFlow privateChannelFlow = null!;
private ChannelListItem selector = null!;
@ -40,7 +44,7 @@ namespace osu.Game.Overlays.Chat.ChannelList
RelativeSizeAxes = Axes.Both,
Colour = colourProvider.Background6,
},
new OsuScrollContainer
scroll = new OsuScrollContainer
{
Padding = new MarginPadding { Vertical = 7 },
RelativeSizeAxes = Axes.Both,
@ -53,12 +57,14 @@ namespace osu.Game.Overlays.Chat.ChannelList
AutoSizeAxes = Axes.Y,
Children = new Drawable[]
{
publicChannelFlow = new ChannelListItemFlow("CHANNELS"),
new ChannelListLabel("CHANNELS"),
publicChannelFlow = new ChannelListItemFlow(),
selector = new ChannelListItem(ChannelListingChannel)
{
Margin = new MarginPadding { Bottom = 10 },
},
privateChannelFlow = new ChannelListItemFlow("DIRECT MESSAGES"),
new ChannelListLabel("DIRECT MESSAGES"),
privateChannelFlow = new ChannelListItemFlow(),
},
},
},
@ -101,6 +107,8 @@ namespace osu.Game.Overlays.Chat.ChannelList
return channelMap[channel];
}
public void ScrollChannelIntoView(Channel channel) => scroll.ScrollIntoView(GetItem(channel));
private ChannelListItemFlow getFlowForChannel(Channel channel)
{
switch (channel.Type)
@ -112,24 +120,29 @@ namespace osu.Game.Overlays.Chat.ChannelList
return privateChannelFlow;
default:
throw new ArgumentOutOfRangeException();
return publicChannelFlow;
}
}
private class ChannelListItemFlow : FillFlowContainer
private class ChannelListLabel : OsuSpriteText
{
public ChannelListItemFlow(string label)
public ChannelListLabel(string label)
{
Text = label;
Margin = new MarginPadding { Left = 18, Bottom = 5 };
Font = OsuFont.Torus.With(size: 12, weight: FontWeight.SemiBold);
}
}
private class ChannelListItemFlow : FillFlowContainer<ChannelListItem>
{
public IEnumerable<Channel> Channels => Children.Select(c => c.Channel);
public ChannelListItemFlow()
{
Direction = FillDirection.Vertical;
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
Add(new OsuSpriteText
{
Text = label,
Margin = new MarginPadding { Left = 18, Bottom = 5 },
Font = OsuFont.Torus.With(size: 12, weight: FontWeight.SemiBold),
});
}
}
}

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@ -3,7 +3,6 @@
#nullable enable
using System.Collections;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Diagnostics;
@ -13,6 +12,8 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Framework.Localisation;
using osu.Game.Configuration;
@ -26,7 +27,7 @@ using osu.Game.Overlays.Chat.Listing;
namespace osu.Game.Overlays
{
public class ChatOverlayV2 : OsuFocusedOverlayContainer, INamedOverlayComponent
public class ChatOverlayV2 : OsuFocusedOverlayContainer, INamedOverlayComponent, IKeyBindingHandler<PlatformAction>
{
public string IconTexture => "Icons/Hexacons/messaging";
public LocalisableString Title => ChatStrings.HeaderTitle;
@ -47,8 +48,9 @@ namespace osu.Game.Overlays
private bool isDraggingTopBar;
private float dragStartChatHeight;
public const float DEFAULT_HEIGHT = 0.4f;
private const int transition_length = 500;
private const float default_chat_height = 0.4f;
private const float top_bar_height = 40;
private const float side_bar_width = 190;
private const float chat_bar_height = 60;
@ -70,7 +72,7 @@ namespace osu.Game.Overlays
public ChatOverlayV2()
{
Height = default_chat_height;
Height = DEFAULT_HEIGHT;
Masking = true;
@ -82,6 +84,7 @@ namespace osu.Game.Overlays
Margin = new MarginPadding { Bottom = -corner_radius };
Padding = new MarginPadding { Bottom = corner_radius };
RelativeSizeAxes = Axes.Both;
Anchor = Anchor.BottomCentre;
Origin = Anchor.BottomCentre;
}
@ -153,13 +156,15 @@ namespace osu.Game.Overlays
chatHeight.BindValueChanged(height => { Height = height.NewValue; }, true);
currentChannel.BindTo(channelManager.CurrentChannel);
currentChannel.BindValueChanged(currentChannelChanged, true);
joinedChannels.BindTo(channelManager.JoinedChannels);
joinedChannels.BindCollectionChanged(joinedChannelsChanged, true);
availableChannels.BindTo(channelManager.AvailableChannels);
availableChannels.BindCollectionChanged(availableChannelsChanged, true);
Schedule(() =>
{
currentChannel.BindValueChanged(currentChannelChanged, true);
joinedChannels.BindCollectionChanged(joinedChannelsChanged, true);
availableChannels.BindCollectionChanged(availableChannelsChanged, true);
});
channelList.OnRequestSelect += channel => channelManager.CurrentChannel.Value = channel;
channelList.OnRequestLeave += channel => channelManager.LeaveChannel(channel);
@ -193,6 +198,39 @@ namespace osu.Game.Overlays
Show();
}
public bool OnPressed(KeyBindingPressEvent<PlatformAction> e)
{
switch (e.Action)
{
case PlatformAction.TabNew:
currentChannel.Value = channelList.ChannelListingChannel;
return true;
case PlatformAction.DocumentClose:
channelManager.LeaveChannel(currentChannel.Value);
return true;
case PlatformAction.TabRestore:
channelManager.JoinLastClosedChannel();
return true;
case PlatformAction.DocumentPrevious:
cycleChannel(-1);
return true;
case PlatformAction.DocumentNext:
cycleChannel(1);
return true;
default:
return false;
}
}
public void OnReleased(KeyBindingReleaseEvent<PlatformAction> e)
{
}
protected override bool OnDragStart(DragStartEvent e)
{
isDraggingTopBar = topBar.IsHovered;
@ -294,6 +332,10 @@ namespace osu.Game.Overlays
});
}
}
// Mark channel as read when channel switched
if (newChannel.Messages.Any())
channelManager.MarkChannelAsRead(newChannel);
}
protected virtual ChatOverlayDrawableChannel CreateDrawableChannel(Channel newChannel) => new ChatOverlayDrawableChannel(newChannel);
@ -303,7 +345,7 @@ namespace osu.Game.Overlays
switch (args.Action)
{
case NotifyCollectionChangedAction.Add:
IEnumerable<Channel> newChannels = filterChannels(args.NewItems);
IEnumerable<Channel> newChannels = args.NewItems.OfType<Channel>().Where(isChatChannel);
foreach (var channel in newChannels)
channelList.AddChannel(channel);
@ -311,7 +353,7 @@ namespace osu.Game.Overlays
break;
case NotifyCollectionChangedAction.Remove:
IEnumerable<Channel> leftChannels = filterChannels(args.OldItems);
IEnumerable<Channel> leftChannels = args.OldItems.OfType<Channel>().Where(isChatChannel);
foreach (var channel in leftChannels)
{
@ -333,9 +375,6 @@ namespace osu.Game.Overlays
private void availableChannelsChanged(object sender, NotifyCollectionChangedEventArgs args)
=> channelListing.UpdateAvailableChannels(channelManager.AvailableChannels);
private IEnumerable<Channel> filterChannels(IList channels)
=> channels.Cast<Channel>().Where(c => c.Type == ChannelType.Public || c.Type == ChannelType.PM);
private void handleChatMessage(string message)
{
if (string.IsNullOrWhiteSpace(message))
@ -346,5 +385,36 @@ namespace osu.Game.Overlays
else
channelManager.PostMessage(message);
}
private void cycleChannel(int direction)
{
List<Channel> overlayChannels = channelList.Channels.ToList();
if (overlayChannels.Count < 2)
return;
int currentIndex = overlayChannels.IndexOf(currentChannel.Value);
currentChannel.Value = overlayChannels[(currentIndex + direction + overlayChannels.Count) % overlayChannels.Count];
channelList.ScrollChannelIntoView(currentChannel.Value);
}
/// <summary>
/// Whether a channel should be displayed in this overlay, based on its type.
/// </summary>
private static bool isChatChannel(Channel channel)
{
switch (channel.Type)
{
case ChannelType.Multiplayer:
case ChannelType.Spectator:
case ChannelType.Temporary:
return false;
default:
return true;
}
}
}
}

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@ -27,7 +27,7 @@ namespace osu.Game.Overlays.Profile.Header.Components
private UserProfileOverlay userOverlay { get; set; }
[Resolved(CanBeNull = true)]
private ChatOverlay chatOverlay { get; set; }
private ChatOverlayV2 chatOverlay { get; set; }
[Resolved]
private IAPIProvider apiProvider { get; set; }

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@ -17,7 +17,7 @@ namespace osu.Game.Overlays.Toolbar
}
[BackgroundDependencyLoader(true)]
private void load(ChatOverlay chat)
private void load(ChatOverlayV2 chat)
{
StateContainer = chat;
}

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@ -0,0 +1,70 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Overlays;
using osu.Game.Screens.Edit.Components;
using osu.Game.Screens.Edit.Components.Timelines.Summary;
using osuTK;
namespace osu.Game.Screens.Edit
{
internal class BottomBar : CompositeDrawable
{
public TestGameplayButton TestGameplayButton { get; private set; }
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider, Editor editor)
{
Anchor = Anchor.BottomLeft;
Origin = Anchor.BottomLeft;
RelativeSizeAxes = Axes.X;
Height = 60;
InternalChildren = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colourProvider.Background4,
},
new Container
{
RelativeSizeAxes = Axes.Both,
Child = new GridContainer
{
RelativeSizeAxes = Axes.Both,
ColumnDimensions = new[]
{
new Dimension(GridSizeMode.Absolute, 170),
new Dimension(),
new Dimension(GridSizeMode.Absolute, 220),
new Dimension(GridSizeMode.Absolute, 120),
},
Content = new[]
{
new Drawable[]
{
new TimeInfoContainer { RelativeSizeAxes = Axes.Both },
new SummaryTimeline { RelativeSizeAxes = Axes.Both },
new PlaybackControl { RelativeSizeAxes = Axes.Both },
TestGameplayButton = new TestGameplayButton
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Left = 10 },
Size = new Vector2(1),
Action = editor.TestGameplay,
}
},
}
},
}
};
}
}
}

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@ -8,20 +8,19 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osuTK.Graphics;
namespace osu.Game.Screens.Edit.Components
{
public class BottomBarContainer : Container
{
private const float corner_radius = 5;
private const float contents_padding = 15;
protected readonly IBindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
protected readonly IBindable<Track> Track = new Bindable<Track>();
private readonly Drawable background;
protected readonly Drawable Background;
private readonly Container content;
protected override Container<Drawable> Content => content;
@ -29,11 +28,14 @@ namespace osu.Game.Screens.Edit.Components
public BottomBarContainer()
{
Masking = true;
CornerRadius = corner_radius;
InternalChildren = new[]
{
background = new Box { RelativeSizeAxes = Axes.Both },
Background = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Transparent,
},
content = new Container
{
RelativeSizeAxes = Axes.Both,
@ -43,12 +45,10 @@ namespace osu.Game.Screens.Edit.Components
}
[BackgroundDependencyLoader]
private void load(IBindable<WorkingBeatmap> beatmap, OsuColour colours, EditorClock clock)
private void load(IBindable<WorkingBeatmap> beatmap, EditorClock clock)
{
Beatmap.BindTo(beatmap);
Track.BindTo(clock.Track);
background.Colour = colours.Gray1;
}
}
}

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@ -16,6 +16,7 @@ using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays;
using osuTK.Input;
namespace osu.Game.Screens.Edit.Components
@ -155,10 +156,10 @@ namespace osu.Game.Screens.Edit.Components
private Color4 normalColour;
[BackgroundDependencyLoader]
private void load(OsuColour colours)
private void load(OverlayColourProvider colourProvider)
{
text.Colour = normalColour = colours.YellowDarker;
textBold.Colour = hoveredColour = colours.Yellow;
text.Colour = normalColour = colourProvider.Light3;
textBold.Colour = hoveredColour = colourProvider.Content1;
}
protected override bool OnHover(HoverEvent e)

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@ -6,28 +6,43 @@ using osu.Game.Graphics.Sprites;
using osu.Framework.Allocation;
using osu.Game.Extensions;
using osu.Game.Graphics;
using osu.Game.Overlays;
using osuTK;
namespace osu.Game.Screens.Edit.Components
{
public class TimeInfoContainer : BottomBarContainer
{
private readonly OsuSpriteText trackTimer;
private OsuSpriteText trackTimer;
private OsuSpriteText bpm;
[Resolved]
private EditorBeatmap editorBeatmap { get; set; }
[Resolved]
private EditorClock editorClock { get; set; }
public TimeInfoContainer()
[BackgroundDependencyLoader]
private void load(OsuColour colours, OverlayColourProvider colourProvider)
{
Background.Colour = colourProvider.Background5;
Children = new Drawable[]
{
trackTimer = new OsuSpriteText
{
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
// intentionally fudged centre to avoid movement of the number portion when
// going negative.
X = -35,
Font = OsuFont.GetFont(size: 25, fixedWidth: true),
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Spacing = new Vector2(-2, 0),
Font = OsuFont.Torus.With(size: 36, fixedWidth: true, weight: FontWeight.Light),
Y = -10,
},
bpm = new OsuSpriteText
{
Colour = colours.Orange1,
Anchor = Anchor.CentreLeft,
Font = OsuFont.Torus.With(size: 18, weight: FontWeight.SemiBold),
Position = new Vector2(2, 5),
}
};
}
@ -36,6 +51,7 @@ namespace osu.Game.Screens.Edit.Components
{
base.Update();
trackTimer.Text = editorClock.CurrentTime.ToEditorFormattedString();
bpm.Text = @$"{editorBeatmap.ControlPointInfo.TimingPointAt(editorClock.CurrentTime).BPM:0} BPM";
}
}
}

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@ -1,13 +1,13 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osuTK;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Overlays;
using osu.Game.Screens.Edit.Components.Timelines.Summary.Parts;
using osuTK;
namespace osu.Game.Screens.Edit.Components.Timelines.Summary
{
@ -17,8 +17,10 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary
public class SummaryTimeline : BottomBarContainer
{
[BackgroundDependencyLoader]
private void load(OsuColour colours)
private void load(OverlayColourProvider colourProvider)
{
Background.Colour = colourProvider.Background6;
Children = new Drawable[]
{
new MarkerPart { RelativeSizeAxes = Axes.Both },
@ -41,7 +43,7 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary
{
Name = "centre line",
RelativeSizeAxes = Axes.Both,
Colour = colours.Gray5,
Colour = colourProvider.Background2,
Children = new Drawable[]
{
new Circle

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@ -28,6 +28,8 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary
BackgroundColour = colours.Orange1;
SpriteText.Colour = colourProvider.Background6;
Content.CornerRadius = 0;
Text = "Test!";
}
}

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@ -12,7 +12,6 @@ using osu.Framework.Audio.Track;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input;
using osu.Framework.Input.Bindings;
@ -26,7 +25,6 @@ using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Configuration;
using osu.Game.Database;
using osu.Game.Graphics;
using osu.Game.Graphics.Cursor;
using osu.Game.Graphics.UserInterface;
using osu.Game.Input.Bindings;
@ -37,9 +35,7 @@ using osu.Game.Resources.Localisation.Web;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Screens.Edit.Components;
using osu.Game.Screens.Edit.Components.Menus;
using osu.Game.Screens.Edit.Components.Timelines.Summary;
using osu.Game.Screens.Edit.Compose;
using osu.Game.Screens.Edit.Design;
using osu.Game.Screens.Edit.GameplayTest;
@ -48,7 +44,6 @@ using osu.Game.Screens.Edit.Timing;
using osu.Game.Screens.Edit.Verify;
using osu.Game.Screens.Play;
using osu.Game.Users;
using osuTK;
using osuTK.Graphics;
using osuTK.Input;
@ -119,13 +114,13 @@ namespace osu.Game.Screens.Edit
private IBeatmap playableBeatmap;
private EditorBeatmap editorBeatmap;
private BottomBar bottomBar;
[CanBeNull] // Should be non-null once it can support custom rulesets.
private EditorChangeHandler changeHandler;
private DependencyContainer dependencies;
private TestGameplayButton testGameplayButton;
private bool isNewBeatmap;
protected override UserActivity InitialActivity => new UserActivity.Editing(Beatmap.Value.BeatmapInfo);
@ -148,7 +143,7 @@ namespace osu.Game.Screens.Edit
}
[BackgroundDependencyLoader]
private void load(OsuColour colours, OsuConfigManager config)
private void load(OsuConfigManager config)
{
var loadableBeatmap = Beatmap.Value;
@ -226,7 +221,7 @@ namespace osu.Game.Screens.Edit
AddInternal(new OsuContextMenuContainer
{
RelativeSizeAxes = Axes.Both,
Children = new[]
Children = new Drawable[]
{
new Container
{
@ -287,67 +282,7 @@ namespace osu.Game.Screens.Edit
},
},
},
new Container
{
Name = "Bottom bar",
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
RelativeSizeAxes = Axes.X,
Height = 60,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colours.Gray2
},
new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Vertical = 5, Horizontal = 10 },
Child = new GridContainer
{
RelativeSizeAxes = Axes.Both,
ColumnDimensions = new[]
{
new Dimension(GridSizeMode.Absolute, 220),
new Dimension(),
new Dimension(GridSizeMode.Absolute, 220),
new Dimension(GridSizeMode.Absolute, 120),
},
Content = new[]
{
new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Right = 10 },
Child = new TimeInfoContainer { RelativeSizeAxes = Axes.Both },
},
new SummaryTimeline
{
RelativeSizeAxes = Axes.Both,
},
new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Left = 10 },
Child = new PlaybackControl { RelativeSizeAxes = Axes.Both },
},
testGameplayButton = new TestGameplayButton
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Left = 10 },
Size = new Vector2(1),
Action = testGameplay
}
},
}
},
}
}
},
bottomBar = new BottomBar(),
}
});
@ -392,6 +327,24 @@ namespace osu.Game.Screens.Edit
Clipboard.Content.Value = state.ClipboardContent;
});
public void TestGameplay()
{
if (HasUnsavedChanges)
{
dialogOverlay.Push(new SaveBeforeGameplayTestDialog(() =>
{
Save();
pushEditorPlayer();
}));
}
else
{
pushEditorPlayer();
}
void pushEditorPlayer() => this.Push(new EditorPlayerLoader(this));
}
/// <summary>
/// Saves the currently edited beatmap.
/// </summary>
@ -589,7 +542,7 @@ namespace osu.Game.Screens.Edit
return true;
case GlobalAction.EditorTestGameplay:
testGameplayButton.TriggerClick();
bottomBar.TestGameplayButton.TriggerClick();
return true;
default:
@ -935,24 +888,6 @@ namespace osu.Game.Screens.Edit
loader?.CancelPendingDifficultySwitch();
}
private void testGameplay()
{
if (HasUnsavedChanges)
{
dialogOverlay.Push(new SaveBeforeGameplayTestDialog(() =>
{
Save();
pushEditorPlayer();
}));
}
else
{
pushEditorPlayer();
}
void pushEditorPlayer() => this.Push(new EditorPlayerLoader(this));
}
public double SnapTime(double time, double? referenceTime) => editorBeatmap.SnapTime(time, referenceTime);
public double GetBeatLengthAtTime(double referenceTime) => editorBeatmap.GetBeatLengthAtTime(referenceTime);

View File

@ -20,6 +20,8 @@ namespace osu.Game.Tests.Visual
private readonly OverlayColourProvider overlayColour = new OverlayColourProvider(OverlayColourScheme.Aquamarine);
protected readonly BindableBeatDivisor BeatDivisor = new BindableBeatDivisor();
[Cached]
protected new readonly EditorClock Clock;
protected virtual bool ScrollUsingMouseWheel => true;