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Add comment about how starting gameplay works

This commit is contained in:
Dan Balasescu 2022-05-26 20:09:28 +09:00
parent 3915b8e414
commit 0224947de0

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@ -154,10 +154,11 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
// We'll arrive here in a Loaded state, and we need to let the server know that we're ready to start.
// 2. Via the server forcefully starting gameplay because players have been hanging out in PlayerLoader for too long.
// We'll arrive here in a Playing state, and we should neither show the loading spinner nor tell the server that we're ready to start (gameplay has already started).
//
// The base call is blocked here because in both cases gameplay is started only when the server says so via onGameplayStarted().
if (client.LocalUser?.State == MultiplayerUserState.Loaded)
{
// block base call, but let the server know we are ready to start.
loadingDisplay.Show();
client.ChangeState(MultiplayerUserState.ReadyForGameplay);
}