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more code quality :/
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@ -11,7 +11,6 @@ namespace osu.Game.Online.API.Requests
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private readonly string userIdentifier;
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public readonly RulesetInfo Ruleset;
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/// <summary>
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/// Gets the currently logged-in user.
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/// </summary>
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@ -10,7 +10,6 @@ using System.Threading;
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using System.Threading.Tasks;
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using JetBrains.Annotations;
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using Microsoft.EntityFrameworkCore;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Logging;
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using osu.Framework.Platform;
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@ -24,7 +23,6 @@ using osu.Game.Rulesets;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring.Legacy;
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using osu.Game.Users;
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namespace osu.Game.Scoring
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{
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@ -48,7 +46,7 @@ namespace osu.Game.Scoring
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[CanBeNull]
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private readonly UserIdLookupCache userIdLookupCache;
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private IAPIProvider api { get; set; }
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private readonly IAPIProvider api;
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public ScoreManager(RulesetStore rulesets, Func<BeatmapManager> beatmaps, Storage storage, IAPIProvider api, IDatabaseContextFactory contextFactory, IIpcHost importHost = null,
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Func<BeatmapDifficultyCache> difficulties = null, OsuConfigManager configManager = null, bool performOnlineLookups = false)
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