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Fix incorrectly build tests
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commit
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@ -7,12 +7,10 @@ using System.Linq;
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using NUnit.Framework;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio;
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using osu.Framework.Graphics;
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using osu.Framework.IO.Stores;
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using osu.Framework.IO.Stores;
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using osu.Framework.Testing;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Screens;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Play;
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using osu.Game.Skinning;
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using osu.Game.Skinning;
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using osu.Game.Tests.Visual;
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using osu.Game.Tests.Visual;
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@ -21,7 +19,7 @@ using osuTK.Graphics;
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namespace osu.Game.Rulesets.Osu.Tests
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namespace osu.Game.Rulesets.Osu.Tests
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{
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{
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public class TestSceneLegacyBeatmapSkin : OsuTestScene
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public class TestSceneLegacyBeatmapSkin : ScreenTestScene
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{
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{
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[Resolved]
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[Resolved]
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private AudioManager audio { get; set; }
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private AudioManager audio { get; set; }
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@ -65,7 +63,8 @@ namespace osu.Game.Rulesets.Osu.Tests
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ExposedPlayer player;
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ExposedPlayer player;
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Beatmap.Value = new CustomSkinWorkingBeatmap(audio, beatmapHasColours);
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Beatmap.Value = new CustomSkinWorkingBeatmap(audio, beatmapHasColours);
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Child = new OsuScreenStack(player = new ExposedPlayer(userHasCustomColours)) { RelativeSizeAxes = Axes.Both };
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LoadScreen(player = new ExposedPlayer(userHasCustomColours));
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return player;
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return player;
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}
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}
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