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Fix incorrectly build tests

This commit is contained in:
Dean Herbert 2020-01-31 14:56:42 +09:00
parent 5f48affcba
commit e6783b622d

View File

@ -7,12 +7,10 @@ using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Graphics;
using osu.Framework.IO.Stores;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens;
using osu.Game.Screens.Play;
using osu.Game.Skinning;
using osu.Game.Tests.Visual;
@ -21,7 +19,7 @@ using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Tests
{
public class TestSceneLegacyBeatmapSkin : OsuTestScene
public class TestSceneLegacyBeatmapSkin : ScreenTestScene
{
[Resolved]
private AudioManager audio { get; set; }
@ -65,7 +63,8 @@ namespace osu.Game.Rulesets.Osu.Tests
ExposedPlayer player;
Beatmap.Value = new CustomSkinWorkingBeatmap(audio, beatmapHasColours);
Child = new OsuScreenStack(player = new ExposedPlayer(userHasCustomColours)) { RelativeSizeAxes = Axes.Both };
LoadScreen(player = new ExposedPlayer(userHasCustomColours));
return player;
}