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mirror of https://github.com/ppy/osu.git synced 2024-09-21 23:27:25 +08:00

Merge branch 'master' of https://github.com/ppy/osu into remove-the-nullable-disable-in-the-ruleset

# Conflicts:
#	osu.Game.Rulesets.Catch/CatchRuleset.cs
#	osu.Game.Rulesets.Osu/OsuRuleset.cs
#	osu.Game.Rulesets.Taiko/TaikoRuleset.cs
#	osu.Game/Rulesets/Ruleset.cs
This commit is contained in:
andy840119 2022-09-10 10:40:12 +08:00
commit e62999fb16
1067 changed files with 24413 additions and 11120 deletions

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@ -21,7 +21,7 @@
] ]
}, },
"ppy.localisationanalyser.tools": { "ppy.localisationanalyser.tools": {
"version": "2022.607.0", "version": "2022.809.0",
"commands": [ "commands": [
"localisation" "localisation"
] ]

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@ -53,3 +53,7 @@ dotnet_diagnostic.CA2225.severity = none
# Banned APIs # Banned APIs
dotnet_diagnostic.RS0030.severity = error dotnet_diagnostic.RS0030.severity = error
# Temporarily disable analysing CanBeNull = true in NRT contexts due to mobile issues.
# See: https://github.com/ppy/osu/pull/19677
dotnet_diagnostic.OSUF001.severity = none

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@ -19,3 +19,7 @@ P:System.Threading.Tasks.Task`1.Result;Don't use Task.Result. Use Task.GetResult
M:System.Threading.ManualResetEventSlim.Wait();Specify a timeout to avoid waiting forever. M:System.Threading.ManualResetEventSlim.Wait();Specify a timeout to avoid waiting forever.
M:System.String.ToLower();string.ToLower() changes behaviour depending on CultureInfo.CurrentCulture. Use string.ToLowerInvariant() instead. If wanting culture-sensitive behaviour, explicitly provide CultureInfo.CurrentCulture or use LocalisableString. M:System.String.ToLower();string.ToLower() changes behaviour depending on CultureInfo.CurrentCulture. Use string.ToLowerInvariant() instead. If wanting culture-sensitive behaviour, explicitly provide CultureInfo.CurrentCulture or use LocalisableString.
M:System.String.ToUpper();string.ToUpper() changes behaviour depending on CultureInfo.CurrentCulture. Use string.ToUpperInvariant() instead. If wanting culture-sensitive behaviour, explicitly provide CultureInfo.CurrentCulture or use LocalisableString. M:System.String.ToUpper();string.ToUpper() changes behaviour depending on CultureInfo.CurrentCulture. Use string.ToUpperInvariant() instead. If wanting culture-sensitive behaviour, explicitly provide CultureInfo.CurrentCulture or use LocalisableString.
M:Humanizer.InflectorExtensions.Pascalize(System.String);Humanizer's .Pascalize() extension method changes behaviour depending on CultureInfo.CurrentCulture. Use StringDehumanizeExtensions.ToPascalCase() instead.
M:Humanizer.InflectorExtensions.Camelize(System.String);Humanizer's .Camelize() extension method changes behaviour depending on CultureInfo.CurrentCulture. Use StringDehumanizeExtensions.ToCamelCase() instead.
M:Humanizer.InflectorExtensions.Underscore(System.String);Humanizer's .Underscore() extension method changes behaviour depending on CultureInfo.CurrentCulture. Use StringDehumanizeExtensions.ToSnakeCase() instead.
M:Humanizer.InflectorExtensions.Kebaberize(System.String);Humanizer's .Kebaberize() extension method changes behaviour depending on CultureInfo.CurrentCulture. Use StringDehumanizeExtensions.ToKebabCase() instead.

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@ -9,7 +9,6 @@
<GenerateProgramFile>false</GenerateProgramFile> <GenerateProgramFile>false</GenerateProgramFile>
</PropertyGroup> </PropertyGroup>
<ItemGroup Label="Package References"> <ItemGroup Label="Package References">
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.0.0" /> <PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.0.0" />
<PackageReference Include="NUnit" Version="3.13.3" /> <PackageReference Include="NUnit" Version="3.13.3" />
<PackageReference Include="NUnit3TestAdapter" Version="4.1.0" /> <PackageReference Include="NUnit3TestAdapter" Version="4.1.0" />

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@ -77,5 +77,8 @@ namespace osu.Game.Rulesets.EmptyFreeform
}; };
} }
} }
// Leave this line intact. It will bake the correct version into the ruleset on each build/release.
public override string RulesetAPIVersionSupported => CURRENT_RULESET_API_VERSION;
} }
} }

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@ -9,7 +9,6 @@
<GenerateProgramFile>false</GenerateProgramFile> <GenerateProgramFile>false</GenerateProgramFile>
</PropertyGroup> </PropertyGroup>
<ItemGroup Label="Package References"> <ItemGroup Label="Package References">
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.0.0" /> <PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.0.0" />
<PackageReference Include="NUnit" Version="3.13.3" /> <PackageReference Include="NUnit" Version="3.13.3" />
<PackageReference Include="NUnit3TestAdapter" Version="4.1.0" /> <PackageReference Include="NUnit3TestAdapter" Version="4.1.0" />

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@ -4,8 +4,6 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Input.Bindings; using osu.Framework.Input.Bindings;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Rulesets.Difficulty; using osu.Game.Rulesets.Difficulty;
@ -50,9 +48,9 @@ namespace osu.Game.Rulesets.Pippidon
new KeyBinding(InputKey.X, PippidonAction.Button2), new KeyBinding(InputKey.X, PippidonAction.Button2),
}; };
public override Drawable CreateIcon() => new Sprite public override Drawable CreateIcon() => new PippidonRulesetIcon(this);
{
Texture = new TextureStore(new TextureLoaderStore(CreateResourceStore()), false).Get("Textures/coin"), // Leave this line intact. It will bake the correct version into the ruleset on each build/release.
}; public override string RulesetAPIVersionSupported => CURRENT_RULESET_API_VERSION;
} }
} }

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@ -0,0 +1,26 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics.Rendering;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
namespace osu.Game.Rulesets.Pippidon
{
public class PippidonRulesetIcon : Sprite
{
private readonly Ruleset ruleset;
public PippidonRulesetIcon(Ruleset ruleset)
{
this.ruleset = ruleset;
}
[BackgroundDependencyLoader]
private void load(IRenderer renderer)
{
Texture = new TextureStore(renderer, new TextureLoaderStore(ruleset.CreateResourceStore()), false).Get("Textures/coin");
}
}
}

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@ -9,7 +9,6 @@
<GenerateProgramFile>false</GenerateProgramFile> <GenerateProgramFile>false</GenerateProgramFile>
</PropertyGroup> </PropertyGroup>
<ItemGroup Label="Package References"> <ItemGroup Label="Package References">
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.0.0" /> <PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.0.0" />
<PackageReference Include="NUnit" Version="3.13.3" /> <PackageReference Include="NUnit" Version="3.13.3" />
<PackageReference Include="NUnit3TestAdapter" Version="4.1.0" /> <PackageReference Include="NUnit3TestAdapter" Version="4.1.0" />

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@ -54,5 +54,8 @@ namespace osu.Game.Rulesets.EmptyScrolling
Text = ShortName[0].ToString(), Text = ShortName[0].ToString(),
Font = OsuFont.Default.With(size: 18), Font = OsuFont.Default.With(size: 18),
}; };
// Leave this line intact. It will bake the correct version into the ruleset on each build/release.
public override string RulesetAPIVersionSupported => CURRENT_RULESET_API_VERSION;
} }
} }

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@ -9,7 +9,6 @@
<GenerateProgramFile>false</GenerateProgramFile> <GenerateProgramFile>false</GenerateProgramFile>
</PropertyGroup> </PropertyGroup>
<ItemGroup Label="Package References"> <ItemGroup Label="Package References">
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.0.0" /> <PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.0.0" />
<PackageReference Include="NUnit" Version="3.13.3" /> <PackageReference Include="NUnit" Version="3.13.3" />
<PackageReference Include="NUnit3TestAdapter" Version="4.1.0" /> <PackageReference Include="NUnit3TestAdapter" Version="4.1.0" />

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@ -20,10 +20,13 @@ namespace osu.Game.Rulesets.Pippidon.Beatmaps
public PippidonBeatmapConverter(IBeatmap beatmap, Ruleset ruleset) public PippidonBeatmapConverter(IBeatmap beatmap, Ruleset ruleset)
: base(beatmap, ruleset) : base(beatmap, ruleset)
{
if (beatmap.HitObjects.Any())
{ {
minPosition = beatmap.HitObjects.Min(getUsablePosition); minPosition = beatmap.HitObjects.Min(getUsablePosition);
maxPosition = beatmap.HitObjects.Max(getUsablePosition); maxPosition = beatmap.HitObjects.Max(getUsablePosition);
} }
}
public override bool CanConvert() => Beatmap.HitObjects.All(h => h is IHasXPosition && h is IHasYPosition); public override bool CanConvert() => Beatmap.HitObjects.All(h => h is IHasXPosition && h is IHasYPosition);

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@ -4,8 +4,6 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Input.Bindings; using osu.Framework.Input.Bindings;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Rulesets.Difficulty; using osu.Game.Rulesets.Difficulty;
@ -47,10 +45,9 @@ namespace osu.Game.Rulesets.Pippidon
new KeyBinding(InputKey.S, PippidonAction.MoveDown), new KeyBinding(InputKey.S, PippidonAction.MoveDown),
}; };
public override Drawable CreateIcon() => new Sprite public override Drawable CreateIcon() => new PippidonRulesetIcon(this);
{
Margin = new MarginPadding { Top = 3 }, // Leave this line intact. It will bake the correct version into the ruleset on each build/release.
Texture = new TextureStore(new TextureLoaderStore(CreateResourceStore()), false).Get("Textures/coin"), public override string RulesetAPIVersionSupported => CURRENT_RULESET_API_VERSION;
};
} }
} }

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@ -0,0 +1,29 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Rendering;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
namespace osu.Game.Rulesets.Pippidon
{
public class PippidonRulesetIcon : Sprite
{
private readonly Ruleset ruleset;
public PippidonRulesetIcon(Ruleset ruleset)
{
this.ruleset = ruleset;
Margin = new MarginPadding { Top = 3 };
}
[BackgroundDependencyLoader]
private void load(IRenderer renderer)
{
Texture = new TextureStore(renderer, new TextureLoaderStore(ruleset.CreateResourceStore()), false).Get("Textures/coin");
}
}
}

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@ -51,11 +51,11 @@
<Reference Include="Java.Interop" /> <Reference Include="Java.Interop" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.702.0" /> <PackageReference Include="ppy.osu.Game.Resources" Version="2022.831.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2022.707.0" /> <PackageReference Include="ppy.osu.Framework.Android" Version="2022.908.0" />
</ItemGroup> </ItemGroup>
<ItemGroup Label="Transitive Dependencies"> <ItemGroup Label="Transitive Dependencies">
<!-- Realm needs to be directly referenced in all Xamarin projects, as it will not pull in its transitive dependencies otherwise. --> <!-- Realm needs to be directly referenced in all Xamarin projects, as it will not pull in its transitive dependencies otherwise. -->
<PackageReference Include="Realm" Version="10.14.0" /> <PackageReference Include="Realm" Version="10.15.1" />
</ItemGroup> </ItemGroup>
</Project> </Project>

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@ -0,0 +1,76 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Android.Input;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Localisation;
using osu.Game.Localisation;
using osu.Game.Overlays.Settings;
namespace osu.Android
{
public class AndroidJoystickSettings : SettingsSubsection
{
protected override LocalisableString Header => JoystickSettingsStrings.JoystickGamepad;
private readonly AndroidJoystickHandler joystickHandler;
private readonly Bindable<bool> enabled = new BindableBool(true);
private SettingsSlider<float> deadzoneSlider = null!;
private Bindable<float> handlerDeadzone = null!;
private Bindable<float> localDeadzone = null!;
public AndroidJoystickSettings(AndroidJoystickHandler joystickHandler)
{
this.joystickHandler = joystickHandler;
}
[BackgroundDependencyLoader]
private void load()
{
// use local bindable to avoid changing enabled state of game host's bindable.
handlerDeadzone = joystickHandler.DeadzoneThreshold.GetBoundCopy();
localDeadzone = handlerDeadzone.GetUnboundCopy();
Children = new Drawable[]
{
new SettingsCheckbox
{
LabelText = CommonStrings.Enabled,
Current = enabled
},
deadzoneSlider = new SettingsSlider<float>
{
LabelText = JoystickSettingsStrings.DeadzoneThreshold,
KeyboardStep = 0.01f,
DisplayAsPercentage = true,
Current = localDeadzone,
},
};
}
protected override void LoadComplete()
{
base.LoadComplete();
enabled.BindTo(joystickHandler.Enabled);
enabled.BindValueChanged(e => deadzoneSlider.Current.Disabled = !e.NewValue, true);
handlerDeadzone.BindValueChanged(val =>
{
bool disabled = localDeadzone.Disabled;
localDeadzone.Disabled = false;
localDeadzone.Value = val.NewValue;
localDeadzone.Disabled = disabled;
}, true);
localDeadzone.BindValueChanged(val => handlerDeadzone.Value = val.NewValue);
}
}
}

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@ -96,6 +96,9 @@ namespace osu.Android
case AndroidMouseHandler mh: case AndroidMouseHandler mh:
return new AndroidMouseSettings(mh); return new AndroidMouseSettings(mh);
case AndroidJoystickHandler jh:
return new AndroidJoystickSettings(jh);
default: default:
return base.CreateSettingsSubsectionFor(handler); return base.CreateSettingsSubsectionFor(handler);
} }
@ -103,9 +106,9 @@ namespace osu.Android
private class AndroidBatteryInfo : BatteryInfo private class AndroidBatteryInfo : BatteryInfo
{ {
public override double ChargeLevel => Battery.ChargeLevel; public override double? ChargeLevel => Battery.ChargeLevel;
public override bool IsCharging => Battery.PowerSource != BatteryPowerSource.Battery; public override bool OnBattery => Battery.PowerSource == BatteryPowerSource.Battery;
} }
} }
} }

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@ -26,6 +26,7 @@
<EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk> <EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk>
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<Compile Include="AndroidJoystickSettings.cs" />
<Compile Include="AndroidMouseSettings.cs" /> <Compile Include="AndroidMouseSettings.cs" />
<Compile Include="GameplayScreenRotationLocker.cs" /> <Compile Include="GameplayScreenRotationLocker.cs" />
<Compile Include="OsuGameActivity.cs" /> <Compile Include="OsuGameActivity.cs" />

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using System; using System;
using System.Text; using System.Text;
using DiscordRPC; using DiscordRPC;
@ -26,15 +24,15 @@ namespace osu.Desktop
{ {
private const string client_id = "367827983903490050"; private const string client_id = "367827983903490050";
private DiscordRpcClient client; private DiscordRpcClient client = null!;
[Resolved] [Resolved]
private IBindable<RulesetInfo> ruleset { get; set; } private IBindable<RulesetInfo> ruleset { get; set; } = null!;
private IBindable<APIUser> user; private IBindable<APIUser> user = null!;
[Resolved] [Resolved]
private IAPIProvider api { get; set; } private IAPIProvider api { get; set; } = null!;
private readonly IBindable<UserStatus> status = new Bindable<UserStatus>(); private readonly IBindable<UserStatus> status = new Bindable<UserStatus>();
private readonly IBindable<UserActivity> activity = new Bindable<UserActivity>(); private readonly IBindable<UserActivity> activity = new Bindable<UserActivity>();
@ -130,7 +128,7 @@ namespace osu.Desktop
presence.Assets.LargeImageText = string.Empty; presence.Assets.LargeImageText = string.Empty;
else else
{ {
if (user.Value.RulesetsStatistics != null && user.Value.RulesetsStatistics.TryGetValue(ruleset.Value.ShortName, out UserStatistics statistics)) if (user.Value.RulesetsStatistics != null && user.Value.RulesetsStatistics.TryGetValue(ruleset.Value.ShortName, out UserStatistics? statistics))
presence.Assets.LargeImageText = $"{user.Value.Username}" + (statistics.GlobalRank > 0 ? $" (rank #{statistics.GlobalRank:N0})" : string.Empty); presence.Assets.LargeImageText = $"{user.Value.Username}" + (statistics.GlobalRank > 0 ? $" (rank #{statistics.GlobalRank:N0})" : string.Empty);
else else
presence.Assets.LargeImageText = $"{user.Value.Username}" + (user.Value.Statistics?.GlobalRank > 0 ? $" (rank #{user.Value.Statistics.GlobalRank:N0})" : string.Empty); presence.Assets.LargeImageText = $"{user.Value.Username}" + (user.Value.Statistics?.GlobalRank > 0 ? $" (rank #{user.Value.Statistics.GlobalRank:N0})" : string.Empty);
@ -164,7 +162,7 @@ namespace osu.Desktop
}); });
} }
private IBeatmapInfo getBeatmap(UserActivity activity) private IBeatmapInfo? getBeatmap(UserActivity activity)
{ {
switch (activity) switch (activity)
{ {
@ -183,10 +181,10 @@ namespace osu.Desktop
switch (activity) switch (activity)
{ {
case UserActivity.InGame game: case UserActivity.InGame game:
return game.BeatmapInfo.ToString(); return game.BeatmapInfo.ToString() ?? string.Empty;
case UserActivity.Editing edit: case UserActivity.Editing edit:
return edit.BeatmapInfo.ToString(); return edit.BeatmapInfo.ToString() ?? string.Empty;
case UserActivity.InLobby lobby: case UserActivity.InLobby lobby:
return privacyMode.Value == DiscordRichPresenceMode.Limited ? string.Empty : lobby.Room.Name.Value; return privacyMode.Value == DiscordRichPresenceMode.Limited ? string.Empty : lobby.Room.Name.Value;

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
namespace osu.Desktop.LegacyIpc namespace osu.Desktop.LegacyIpc
{ {
/// <summary> /// <summary>
@ -13,7 +11,7 @@ namespace osu.Desktop.LegacyIpc
/// </remarks> /// </remarks>
public class LegacyIpcDifficultyCalculationRequest public class LegacyIpcDifficultyCalculationRequest
{ {
public string BeatmapFile { get; set; } public string BeatmapFile { get; set; } = string.Empty;
public int RulesetId { get; set; } public int RulesetId { get; set; }
public int Mods { get; set; } public int Mods { get; set; }
} }

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
namespace osu.Desktop.LegacyIpc namespace osu.Desktop.LegacyIpc
{ {
/// <summary> /// <summary>

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Platform; using osu.Framework.Platform;
using Newtonsoft.Json.Linq; using Newtonsoft.Json.Linq;
@ -39,17 +37,20 @@ namespace osu.Desktop.LegacyIpc
public new object Value public new object Value
{ {
get => base.Value; get => base.Value;
set => base.Value = new Data set => base.Value = new Data(value.GetType().Name, value);
{
MessageType = value.GetType().Name,
MessageData = value
};
} }
public class Data public class Data
{ {
public string MessageType { get; set; } public string MessageType { get; }
public object MessageData { get; set; }
public object MessageData { get; }
public Data(string messageType, object messageData)
{
MessageType = messageType;
MessageData = messageData;
}
} }
} }
} }

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@ -22,11 +22,15 @@ using osu.Framework.Input.Handlers;
using osu.Framework.Input.Handlers.Joystick; using osu.Framework.Input.Handlers.Joystick;
using osu.Framework.Input.Handlers.Mouse; using osu.Framework.Input.Handlers.Mouse;
using osu.Framework.Input.Handlers.Tablet; using osu.Framework.Input.Handlers.Tablet;
using osu.Framework.Input.Handlers.Touch;
using osu.Framework.Threading; using osu.Framework.Threading;
using osu.Game.IO; using osu.Game.IO;
using osu.Game.IPC; using osu.Game.IPC;
using osu.Game.Overlays.Settings; using osu.Game.Overlays.Settings;
using osu.Game.Overlays.Settings.Sections;
using osu.Game.Overlays.Settings.Sections.Input; using osu.Game.Overlays.Settings.Sections.Input;
using osu.Game.Utils;
using SDL2;
namespace osu.Desktop namespace osu.Desktop
{ {
@ -156,11 +160,16 @@ namespace osu.Desktop
case JoystickHandler jh: case JoystickHandler jh:
return new JoystickSettings(jh); return new JoystickSettings(jh);
case TouchHandler th:
return new InputSection.HandlerSection(th);
default: default:
return base.CreateSettingsSubsectionFor(handler); return base.CreateSettingsSubsectionFor(handler);
} }
} }
protected override BatteryInfo CreateBatteryInfo() => new SDL2BatteryInfo();
private readonly List<string> importableFiles = new List<string>(); private readonly List<string> importableFiles = new List<string>();
private ScheduledDelegate? importSchedule; private ScheduledDelegate? importSchedule;
@ -201,5 +210,23 @@ namespace osu.Desktop
base.Dispose(isDisposing); base.Dispose(isDisposing);
osuSchemeLinkIPCChannel?.Dispose(); osuSchemeLinkIPCChannel?.Dispose();
} }
private class SDL2BatteryInfo : BatteryInfo
{
public override double? ChargeLevel
{
get
{
SDL.SDL_GetPowerInfo(out _, out int percentage);
if (percentage == -1)
return null;
return percentage / 100.0;
}
}
public override bool OnBattery => SDL.SDL_GetPowerInfo(out _, out _) == SDL.SDL_PowerState.SDL_POWERSTATE_ON_BATTERY;
}
} }
} }

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using System; using System;
using System.IO; using System.IO;
using System.Runtime.Versioning; using System.Runtime.Versioning;
@ -14,22 +12,47 @@ using osu.Framework.Platform;
using osu.Game; using osu.Game;
using osu.Game.IPC; using osu.Game.IPC;
using osu.Game.Tournament; using osu.Game.Tournament;
using SDL2;
using Squirrel; using Squirrel;
namespace osu.Desktop namespace osu.Desktop
{ {
public static class Program public static class Program
{ {
#if DEBUG
private const string base_game_name = @"osu-development";
#else
private const string base_game_name = @"osu"; private const string base_game_name = @"osu";
#endif
private static LegacyTcpIpcProvider legacyIpc; private static LegacyTcpIpcProvider? legacyIpc;
[STAThread] [STAThread]
public static void Main(string[] args) public static void Main(string[] args)
{ {
// run Squirrel first, as the app may exit after these run // run Squirrel first, as the app may exit after these run
if (OperatingSystem.IsWindows()) if (OperatingSystem.IsWindows())
{
var windowsVersion = Environment.OSVersion.Version;
// While .NET 6 still supports Windows 7 and above, we are limited by realm currently, as they choose to only support 8.1 and higher.
// See https://www.mongodb.com/docs/realm/sdk/dotnet/#supported-platforms
if (windowsVersion.Major < 6 || (windowsVersion.Major == 6 && windowsVersion.Minor <= 2))
{
// If users running in compatibility mode becomes more of a common thing, we may want to provide better guidance or even consider
// disabling it ourselves.
// We could also better detect compatibility mode if required:
// https://stackoverflow.com/questions/10744651/how-i-can-detect-if-my-application-is-running-under-compatibility-mode#comment58183249_10744730
SDL.SDL_ShowSimpleMessageBox(SDL.SDL_MessageBoxFlags.SDL_MESSAGEBOX_ERROR,
"Your operating system is too old to run osu!",
"This version of osu! requires at least Windows 8.1 to run.\n"
+ "Please upgrade your operating system or consider using an older version of osu!.\n\n"
+ "If you are running a newer version of windows, please check you don't have \"Compatibility mode\" turned on for osu!", IntPtr.Zero);
return;
}
setupSquirrel(); setupSquirrel();
}
// Back up the cwd before DesktopGameHost changes it // Back up the cwd before DesktopGameHost changes it
string cwd = Environment.CurrentDirectory; string cwd = Environment.CurrentDirectory;

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using System; using System;
using System.Security.Principal; using System.Security.Principal;
using osu.Framework; using osu.Framework;
@ -21,7 +19,7 @@ namespace osu.Desktop.Security
public class ElevatedPrivilegesChecker : Component public class ElevatedPrivilegesChecker : Component
{ {
[Resolved] [Resolved]
private INotificationOverlay notifications { get; set; } private INotificationOverlay notifications { get; set; } = null!;
private bool elevated; private bool elevated;
@ -78,7 +76,7 @@ namespace osu.Desktop.Security
private void load(OsuColour colours) private void load(OsuColour colours)
{ {
Icon = FontAwesome.Solid.ShieldAlt; Icon = FontAwesome.Solid.ShieldAlt;
IconBackground.Colour = colours.YellowDark; IconContent.Colour = colours.YellowDark;
} }
} }
} }

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@ -1,15 +1,11 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using System; using System;
using System.Runtime.Versioning; using System.Runtime.Versioning;
using System.Threading.Tasks; using System.Threading.Tasks;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Framework.Logging; using osu.Framework.Logging;
using osu.Game; using osu.Game;
@ -17,7 +13,6 @@ using osu.Game.Graphics;
using osu.Game.Overlays; using osu.Game.Overlays;
using osu.Game.Overlays.Notifications; using osu.Game.Overlays.Notifications;
using osuTK; using osuTK;
using osuTK.Graphics;
using Squirrel; using Squirrel;
using Squirrel.SimpleSplat; using Squirrel.SimpleSplat;
@ -26,8 +21,8 @@ namespace osu.Desktop.Updater
[SupportedOSPlatform("windows")] [SupportedOSPlatform("windows")]
public class SquirrelUpdateManager : osu.Game.Updater.UpdateManager public class SquirrelUpdateManager : osu.Game.Updater.UpdateManager
{ {
private UpdateManager updateManager; private UpdateManager? updateManager;
private INotificationOverlay notificationOverlay; private INotificationOverlay notificationOverlay = null!;
public Task PrepareUpdateAsync() => UpdateManager.RestartAppWhenExited(); public Task PrepareUpdateAsync() => UpdateManager.RestartAppWhenExited();
@ -50,12 +45,12 @@ namespace osu.Desktop.Updater
protected override async Task<bool> PerformUpdateCheck() => await checkForUpdateAsync().ConfigureAwait(false); protected override async Task<bool> PerformUpdateCheck() => await checkForUpdateAsync().ConfigureAwait(false);
private async Task<bool> checkForUpdateAsync(bool useDeltaPatching = true, UpdateProgressNotification notification = null) private async Task<bool> checkForUpdateAsync(bool useDeltaPatching = true, UpdateProgressNotification? notification = null)
{ {
// should we schedule a retry on completion of this check? // should we schedule a retry on completion of this check?
bool scheduleRecheck = true; bool scheduleRecheck = true;
const string github_token = null; // TODO: populate. const string? github_token = null; // TODO: populate.
try try
{ {
@ -145,7 +140,7 @@ namespace osu.Desktop.Updater
private class UpdateCompleteNotification : ProgressCompletionNotification private class UpdateCompleteNotification : ProgressCompletionNotification
{ {
[Resolved] [Resolved]
private OsuGame game { get; set; } private OsuGame game { get; set; } = null!;
public UpdateCompleteNotification(SquirrelUpdateManager updateManager) public UpdateCompleteNotification(SquirrelUpdateManager updateManager)
{ {
@ -154,7 +149,7 @@ namespace osu.Desktop.Updater
Activated = () => Activated = () =>
{ {
updateManager.PrepareUpdateAsync() updateManager.PrepareUpdateAsync()
.ContinueWith(_ => updateManager.Schedule(() => game?.AttemptExit())); .ContinueWith(_ => updateManager.Schedule(() => game.AttemptExit()));
return true; return true;
}; };
} }
@ -179,17 +174,11 @@ namespace osu.Desktop.Updater
{ {
IconContent.AddRange(new Drawable[] IconContent.AddRange(new Drawable[]
{ {
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = ColourInfo.GradientVertical(colours.YellowDark, colours.Yellow)
},
new SpriteIcon new SpriteIcon
{ {
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,
Icon = FontAwesome.Solid.Upload, Icon = FontAwesome.Solid.Upload,
Colour = Color4.White,
Size = new Vector2(20), Size = new Vector2(20),
} }
}); });

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
@ -14,12 +12,12 @@ namespace osu.Desktop.Windows
{ {
public class GameplayWinKeyBlocker : Component public class GameplayWinKeyBlocker : Component
{ {
private Bindable<bool> disableWinKey; private Bindable<bool> disableWinKey = null!;
private IBindable<bool> localUserPlaying; private IBindable<bool> localUserPlaying = null!;
private IBindable<bool> isActive; private IBindable<bool> isActive = null!;
[Resolved] [Resolved]
private GameHost host { get; set; } private GameHost host { get; set; } = null!;
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(ILocalUserPlayInfo localUserInfo, OsuConfigManager config) private void load(ILocalUserPlayInfo localUserInfo, OsuConfigManager config)

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using System; using System;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
@ -21,7 +19,7 @@ namespace osu.Desktop.Windows
private const int wm_syskeyup = 261; private const int wm_syskeyup = 261;
//Resharper disable once NotAccessedField.Local //Resharper disable once NotAccessedField.Local
private static LowLevelKeyboardProcDelegate keyboardHookDelegate; // keeping a reference alive for the GC private static LowLevelKeyboardProcDelegate? keyboardHookDelegate; // keeping a reference alive for the GC
private static IntPtr keyHook; private static IntPtr keyHook;
[StructLayout(LayoutKind.Explicit)] [StructLayout(LayoutKind.Explicit)]

View File

@ -24,7 +24,7 @@
<ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj" /> <ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj" />
</ItemGroup> </ItemGroup>
<ItemGroup Label="Package References"> <ItemGroup Label="Package References">
<PackageReference Include="Clowd.Squirrel" Version="2.9.40" /> <PackageReference Include="Clowd.Squirrel" Version="2.9.42" />
<PackageReference Include="Mono.Posix.NETStandard" Version="1.0.0" /> <PackageReference Include="Mono.Posix.NETStandard" Version="1.0.0" />
<PackageReference Include="System.IO.Packaging" Version="6.0.0" /> <PackageReference Include="System.IO.Packaging" Version="6.0.0" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="5.0.14" /> <PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="5.0.14" />

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@ -0,0 +1,166 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using BenchmarkDotNet.Attributes;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Taiko.Objects;
namespace osu.Game.Benchmarks
{
public class BenchmarkHitObject : BenchmarkTest
{
[Params(1, 100, 1000)]
public int Count { get; set; }
[Params(false, true)]
public bool WithBindableAccess { get; set; }
[Benchmark]
public HitCircle[] OsuCircle()
{
var circles = new HitCircle[Count];
for (int i = 0; i < Count; i++)
{
circles[i] = new HitCircle();
if (WithBindableAccess)
{
_ = circles[i].PositionBindable;
_ = circles[i].ScaleBindable;
_ = circles[i].ComboIndexBindable;
_ = circles[i].ComboOffsetBindable;
_ = circles[i].StackHeightBindable;
_ = circles[i].LastInComboBindable;
_ = circles[i].ComboIndexWithOffsetsBindable;
_ = circles[i].IndexInCurrentComboBindable;
_ = circles[i].SamplesBindable;
_ = circles[i].StartTimeBindable;
}
else
{
_ = circles[i].Position;
_ = circles[i].Scale;
_ = circles[i].ComboIndex;
_ = circles[i].ComboOffset;
_ = circles[i].StackHeight;
_ = circles[i].LastInCombo;
_ = circles[i].ComboIndexWithOffsets;
_ = circles[i].IndexInCurrentCombo;
_ = circles[i].Samples;
_ = circles[i].StartTime;
_ = circles[i].Position;
_ = circles[i].Scale;
_ = circles[i].ComboIndex;
_ = circles[i].ComboOffset;
_ = circles[i].StackHeight;
_ = circles[i].LastInCombo;
_ = circles[i].ComboIndexWithOffsets;
_ = circles[i].IndexInCurrentCombo;
_ = circles[i].Samples;
_ = circles[i].StartTime;
}
}
return circles;
}
[Benchmark]
public Hit[] TaikoHit()
{
var hits = new Hit[Count];
for (int i = 0; i < Count; i++)
{
hits[i] = new Hit();
if (WithBindableAccess)
{
_ = hits[i].TypeBindable;
_ = hits[i].IsStrongBindable;
_ = hits[i].SamplesBindable;
_ = hits[i].StartTimeBindable;
}
else
{
_ = hits[i].Type;
_ = hits[i].IsStrong;
_ = hits[i].Samples;
_ = hits[i].StartTime;
}
}
return hits;
}
[Benchmark]
public Fruit[] CatchFruit()
{
var fruit = new Fruit[Count];
for (int i = 0; i < Count; i++)
{
fruit[i] = new Fruit();
if (WithBindableAccess)
{
_ = fruit[i].OriginalXBindable;
_ = fruit[i].XOffsetBindable;
_ = fruit[i].ScaleBindable;
_ = fruit[i].ComboIndexBindable;
_ = fruit[i].HyperDashBindable;
_ = fruit[i].LastInComboBindable;
_ = fruit[i].ComboIndexWithOffsetsBindable;
_ = fruit[i].IndexInCurrentComboBindable;
_ = fruit[i].IndexInBeatmapBindable;
_ = fruit[i].SamplesBindable;
_ = fruit[i].StartTimeBindable;
}
else
{
_ = fruit[i].OriginalX;
_ = fruit[i].XOffset;
_ = fruit[i].Scale;
_ = fruit[i].ComboIndex;
_ = fruit[i].HyperDash;
_ = fruit[i].LastInCombo;
_ = fruit[i].ComboIndexWithOffsets;
_ = fruit[i].IndexInCurrentCombo;
_ = fruit[i].IndexInBeatmap;
_ = fruit[i].Samples;
_ = fruit[i].StartTime;
}
}
return fruit;
}
[Benchmark]
public Note[] ManiaNote()
{
var notes = new Note[Count];
for (int i = 0; i < Count; i++)
{
notes[i] = new Note();
if (WithBindableAccess)
{
_ = notes[i].ColumnBindable;
_ = notes[i].SamplesBindable;
_ = notes[i].StartTimeBindable;
}
else
{
_ = notes[i].Column;
_ = notes[i].Samples;
_ = notes[i].StartTime;
}
}
return notes;
}
}
}

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@ -70,10 +70,17 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor
[Cached] [Cached]
private readonly BindableBeatDivisor beatDivisor; private readonly BindableBeatDivisor beatDivisor;
protected override Container<Drawable> Content { get; } = new Container { RelativeSizeAxes = Axes.Both };
public EditorBeatmapDependencyContainer(IBeatmap beatmap, BindableBeatDivisor beatDivisor) public EditorBeatmapDependencyContainer(IBeatmap beatmap, BindableBeatDivisor beatDivisor)
{ {
editorClock = new EditorClock(beatmap, beatDivisor);
this.beatDivisor = beatDivisor; this.beatDivisor = beatDivisor;
InternalChildren = new Drawable[]
{
editorClock = new EditorClock(beatmap, beatDivisor),
Content,
};
} }
} }
} }

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Collections.Generic; using System.Collections.Generic;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Utils; using osu.Framework.Utils;

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Collections.Generic; using System.Collections.Generic;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Utils; using osu.Framework.Utils;

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using NUnit.Framework; using NUnit.Framework;
using osu.Game.Rulesets.Catch.Mods; using osu.Game.Rulesets.Catch.Mods;
using osu.Game.Rulesets.Catch.Objects; using osu.Game.Rulesets.Catch.Objects;

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using NUnit.Framework; using NUnit.Framework;

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@ -9,7 +9,6 @@ using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Screens; using osu.Framework.Screens;
using osu.Framework.Testing; using osu.Framework.Testing;
using osu.Game.Screens.Play.HUD;
using osu.Game.Skinning; using osu.Game.Skinning;
using osu.Game.Tests.Visual; using osu.Game.Tests.Visual;
using osuTK; using osuTK;

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@ -0,0 +1,43 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
public class TestSceneCatchTouchInput : OsuTestScene
{
private CatchTouchInputMapper catchTouchInputMapper = null!;
[SetUpSteps]
public void SetUpSteps()
{
AddStep("create input overlay", () =>
{
Child = new CatchInputManager(new CatchRuleset().RulesetInfo)
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
catchTouchInputMapper = new CatchTouchInputMapper
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre
}
}
};
});
}
[Test]
public void TestBasic()
{
AddStep("show overlay", () => catchTouchInputMapper.Show());
}
}
}

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@ -1,7 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<Import Project="..\osu.TestProject.props" /> <Import Project="..\osu.TestProject.props" />
<ItemGroup Label="Package References"> <ItemGroup Label="Package References">
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.0.0" /> <PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.0.0" />
<PackageReference Include="NUnit" Version="3.13.3" /> <PackageReference Include="NUnit" Version="3.13.3" />
<PackageReference Include="NUnit3TestAdapter" Version="4.1.0" /> <PackageReference Include="NUnit3TestAdapter" Version="4.1.0" />

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@ -4,11 +4,13 @@
#nullable disable #nullable disable
using System.ComponentModel; using System.ComponentModel;
using osu.Framework.Allocation;
using osu.Framework.Input.Bindings; using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Catch namespace osu.Game.Rulesets.Catch
{ {
[Cached]
public class CatchInputManager : RulesetInputManager<CatchAction> public class CatchInputManager : RulesetInputManager<CatchAction>
{ {
public CatchInputManager(RulesetInfo ruleset) public CatchInputManager(RulesetInfo ruleset)

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@ -1,29 +1,30 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Game.Beatmaps; using System;
using osu.Game.Graphics;
using osu.Game.Rulesets.Catch.Mods;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI;
using System.Collections.Generic; using System.Collections.Generic;
using osu.Framework.Extensions.EnumExtensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Bindings; using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.Catch.Replays; using osu.Framework.Localisation;
using osu.Game.Rulesets.Replays.Types; using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Legacy; using osu.Game.Beatmaps.Legacy;
using osu.Game.Graphics;
using osu.Game.Rulesets.Catch.Beatmaps; using osu.Game.Rulesets.Catch.Beatmaps;
using osu.Game.Rulesets.Catch.Difficulty; using osu.Game.Rulesets.Catch.Difficulty;
using osu.Game.Rulesets.Catch.Scoring;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Scoring;
using System;
using osu.Framework.Extensions.EnumExtensions;
using osu.Game.Rulesets.Catch.Edit; using osu.Game.Rulesets.Catch.Edit;
using osu.Game.Rulesets.Catch.Mods;
using osu.Game.Rulesets.Catch.Replays;
using osu.Game.Rulesets.Catch.Scoring;
using osu.Game.Rulesets.Catch.Skinning.Legacy; using osu.Game.Rulesets.Catch.Skinning.Legacy;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Replays.Types;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Skinning; using osu.Game.Skinning;
namespace osu.Game.Rulesets.Catch namespace osu.Game.Rulesets.Catch
@ -40,6 +41,8 @@ namespace osu.Game.Rulesets.Catch
public const string SHORT_NAME = "fruits"; public const string SHORT_NAME = "fruits";
public override string RulesetAPIVersionSupported => CURRENT_RULESET_API_VERSION;
public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0) => new[] public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0) => new[]
{ {
new KeyBinding(InputKey.Z, CatchAction.MoveLeft), new KeyBinding(InputKey.Z, CatchAction.MoveLeft),
@ -160,7 +163,7 @@ namespace osu.Game.Rulesets.Catch
}; };
} }
public override string GetDisplayNameForHitResult(HitResult result) public override LocalisableString GetDisplayNameForHitResult(HitResult result)
{ {
switch (result) switch (result)
{ {

View File

@ -25,6 +25,8 @@ namespace osu.Game.Rulesets.Catch.Difficulty
private float halfCatcherWidth; private float halfCatcherWidth;
public override int Version => 20220701;
public CatchDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap) public CatchDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
: base(ruleset, beatmap) : base(ruleset, beatmap)
{ {

View File

@ -56,7 +56,7 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
public void UpdateFrom(ScrollingHitObjectContainer hitObjectContainer, JuiceStream hitObject) public void UpdateFrom(ScrollingHitObjectContainer hitObjectContainer, JuiceStream hitObject)
{ {
while (path.Vertices.Count < InternalChildren.Count) while (path.Vertices.Count < InternalChildren.Count)
RemoveInternal(InternalChildren[^1]); RemoveInternal(InternalChildren[^1], true);
while (InternalChildren.Count < path.Vertices.Count) while (InternalChildren.Count < path.Vertices.Count)
AddInternal(new VertexPiece()); AddInternal(new VertexPiece());

View File

@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
.Where(h => !(h is TinyDroplet))); .Where(h => !(h is TinyDroplet)));
while (nestedHitObjects.Count < InternalChildren.Count) while (nestedHitObjects.Count < InternalChildren.Count)
RemoveInternal(InternalChildren[^1]); RemoveInternal(InternalChildren[^1], true);
while (InternalChildren.Count < nestedHitObjects.Count) while (InternalChildren.Count < nestedHitObjects.Count)
AddInternal(new FruitOutline()); AddInternal(new FruitOutline());

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Collections.Generic; using System.Collections.Generic;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Replays; using osu.Game.Rulesets.Catch.Replays;

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Collections.Generic; using System.Collections.Generic;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects; using osu.Game.Rulesets.Catch.Objects;

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Catch.Mods namespace osu.Game.Rulesets.Catch.Mods

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Catch.Mods namespace osu.Game.Rulesets.Catch.Mods

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Linq; using System.Linq;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;

View File

@ -1,14 +1,12 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Catch.Mods namespace osu.Game.Rulesets.Catch.Mods
{ {
public class CatchModDoubleTime : ModDoubleTime public class CatchModDoubleTime : ModDoubleTime
{ {
public override double ScoreMultiplier => 1.06; public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.06 : 1;
} }
} }

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@ -1,14 +1,13 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable using osu.Framework.Localisation;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Catch.Mods namespace osu.Game.Rulesets.Catch.Mods
{ {
public class CatchModEasy : ModEasyWithExtraLives public class CatchModEasy : ModEasyWithExtraLives
{ {
public override string Description => @"Larger fruits, more forgiving HP drain, less accuracy required, and three lives!"; public override LocalisableString Description => @"Larger fruits, more forgiving HP drain, less accuracy required, and three lives!";
} }
} }

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Game.Configuration; using osu.Game.Configuration;
@ -16,7 +14,7 @@ namespace osu.Game.Rulesets.Catch.Mods
{ {
public class CatchModFlashlight : ModFlashlight<CatchHitObject> public class CatchModFlashlight : ModFlashlight<CatchHitObject>
{ {
public override double ScoreMultiplier => 1.12; public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.12 : 1;
[SettingSource("Flashlight size", "Multiplier applied to the default flashlight size.")] [SettingSource("Flashlight size", "Multiplier applied to the default flashlight size.")]
public override BindableFloat SizeMultiplier { get; } = new BindableFloat public override BindableFloat SizeMultiplier { get; } = new BindableFloat
@ -39,7 +37,7 @@ namespace osu.Game.Rulesets.Catch.Mods
protected override Flashlight CreateFlashlight() => new CatchFlashlight(this, playfield); protected override Flashlight CreateFlashlight() => new CatchFlashlight(this, playfield);
private CatchPlayfield playfield; private CatchPlayfield playfield = null!;
public override void ApplyToDrawableRuleset(DrawableRuleset<CatchHitObject> drawableRuleset) public override void ApplyToDrawableRuleset(DrawableRuleset<CatchHitObject> drawableRuleset)
{ {

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@ -1,10 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Rulesets.Catch.Objects; using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI;
@ -16,7 +15,7 @@ namespace osu.Game.Rulesets.Catch.Mods
{ {
public override string Name => "Floating Fruits"; public override string Name => "Floating Fruits";
public override string Acronym => "FF"; public override string Acronym => "FF";
public override string Description => "The fruits are... floating?"; public override LocalisableString Description => "The fruits are... floating?";
public override double ScoreMultiplier => 1; public override double ScoreMultiplier => 1;
public override IconUsage? Icon => FontAwesome.Solid.Cloud; public override IconUsage? Icon => FontAwesome.Solid.Cloud;

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Catch.Mods namespace osu.Game.Rulesets.Catch.Mods

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Beatmaps; using osu.Game.Rulesets.Catch.Beatmaps;
@ -11,7 +9,7 @@ namespace osu.Game.Rulesets.Catch.Mods
{ {
public class CatchModHardRock : ModHardRock, IApplicableToBeatmapProcessor public class CatchModHardRock : ModHardRock, IApplicableToBeatmapProcessor
{ {
public override double ScoreMultiplier => 1.12; public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.12 : 1;
public void ApplyToBeatmapProcessor(IBeatmapProcessor beatmapProcessor) public void ApplyToBeatmapProcessor(IBeatmapProcessor beatmapProcessor)
{ {

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@ -1,10 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Linq; using System.Linq;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Localisation;
using osu.Game.Rulesets.Catch.Objects; using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawables; using osu.Game.Rulesets.Catch.Objects.Drawables;
using osu.Game.Rulesets.Catch.UI; using osu.Game.Rulesets.Catch.UI;
@ -16,8 +15,8 @@ namespace osu.Game.Rulesets.Catch.Mods
{ {
public class CatchModHidden : ModHidden, IApplicableToDrawableRuleset<CatchHitObject> public class CatchModHidden : ModHidden, IApplicableToDrawableRuleset<CatchHitObject>
{ {
public override string Description => @"Play with fading fruits."; public override LocalisableString Description => @"Play with fading fruits.";
public override double ScoreMultiplier => 1.06; public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.06 : 1;
private const double fade_out_offset_multiplier = 0.6; private const double fade_out_offset_multiplier = 0.6;
private const double fade_out_duration_multiplier = 0.44; private const double fade_out_duration_multiplier = 0.44;

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@ -1,9 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Linq; using System.Linq;
using osu.Framework.Localisation;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Beatmaps; using osu.Game.Rulesets.Catch.Beatmaps;
using osu.Game.Rulesets.Catch.Objects; using osu.Game.Rulesets.Catch.Objects;
@ -16,7 +15,7 @@ namespace osu.Game.Rulesets.Catch.Mods
{ {
public class CatchModMirror : ModMirror, IApplicableToBeatmap public class CatchModMirror : ModMirror, IApplicableToBeatmap
{ {
public override string Description => "Fruits are flipped horizontally."; public override LocalisableString Description => "Fruits are flipped horizontally.";
/// <remarks> /// <remarks>
/// <see cref="IApplicableToBeatmap"/> is used instead of <see cref="IApplicableToHitObject"/>, /// <see cref="IApplicableToBeatmap"/> is used instead of <see cref="IApplicableToHitObject"/>,

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Game.Rulesets.Catch.Objects; using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Game.Rulesets.Catch.Objects; using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
@ -10,6 +8,6 @@ namespace osu.Game.Rulesets.Catch.Mods
{ {
public class CatchModNightcore : ModNightcore<CatchHitObject> public class CatchModNightcore : ModNightcore<CatchHitObject>
{ {
public override double ScoreMultiplier => 1.06; public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.06 : 1;
} }
} }

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Catch.Mods namespace osu.Game.Rulesets.Catch.Mods

View File

@ -1,10 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using System; using System;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Localisation;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using osu.Framework.Utils; using osu.Framework.Utils;
using osu.Game.Configuration; using osu.Game.Configuration;
@ -16,7 +15,7 @@ namespace osu.Game.Rulesets.Catch.Mods
{ {
public class CatchModNoScope : ModNoScope, IUpdatableByPlayfield public class CatchModNoScope : ModNoScope, IUpdatableByPlayfield
{ {
public override string Description => "Where's the catcher?"; public override LocalisableString Description => "Where's the catcher?";
[SettingSource( [SettingSource(
"Hidden at combo", "Hidden at combo",

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Catch.Mods namespace osu.Game.Rulesets.Catch.Mods

View File

@ -1,12 +1,11 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Input; using osu.Framework.Input;
using osu.Framework.Input.Bindings; using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events; using osu.Framework.Input.Events;
using osu.Framework.Localisation;
using osu.Game.Rulesets.Catch.Objects; using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.UI; using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
@ -18,9 +17,9 @@ namespace osu.Game.Rulesets.Catch.Mods
{ {
public class CatchModRelax : ModRelax, IApplicableToDrawableRuleset<CatchHitObject>, IApplicableToPlayer public class CatchModRelax : ModRelax, IApplicableToDrawableRuleset<CatchHitObject>, IApplicableToPlayer
{ {
public override string Description => @"Use the mouse to control the catcher."; public override LocalisableString Description => @"Use the mouse to control the catcher.";
private DrawableRuleset<CatchHitObject> drawableRuleset; private DrawableRuleset<CatchHitObject> drawableRuleset = null!;
public void ApplyToDrawableRuleset(DrawableRuleset<CatchHitObject> drawableRuleset) public void ApplyToDrawableRuleset(DrawableRuleset<CatchHitObject> drawableRuleset)
{ {

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Catch.Mods namespace osu.Game.Rulesets.Catch.Mods

View File

@ -19,7 +19,9 @@ namespace osu.Game.Rulesets.Catch.Objects
{ {
public const float OBJECT_RADIUS = 64; public const float OBJECT_RADIUS = 64;
public readonly Bindable<float> OriginalXBindable = new Bindable<float>(); private HitObjectProperty<float> originalX;
public Bindable<float> OriginalXBindable => originalX.Bindable;
/// <summary> /// <summary>
/// The horizontal position of the hit object between 0 and <see cref="CatchPlayfield.WIDTH"/>. /// The horizontal position of the hit object between 0 and <see cref="CatchPlayfield.WIDTH"/>.
@ -31,18 +33,20 @@ namespace osu.Game.Rulesets.Catch.Objects
[JsonIgnore] [JsonIgnore]
public float X public float X
{ {
set => OriginalXBindable.Value = value; set => originalX.Value = value;
} }
public readonly Bindable<float> XOffsetBindable = new Bindable<float>(); private HitObjectProperty<float> xOffset;
public Bindable<float> XOffsetBindable => xOffset.Bindable;
/// <summary> /// <summary>
/// A random offset applied to the horizontal position, set by the beatmap processing. /// A random offset applied to the horizontal position, set by the beatmap processing.
/// </summary> /// </summary>
public float XOffset public float XOffset
{ {
get => XOffsetBindable.Value; get => xOffset.Value;
set => XOffsetBindable.Value = value; set => xOffset.Value = value;
} }
/// <summary> /// <summary>
@ -54,8 +58,8 @@ namespace osu.Game.Rulesets.Catch.Objects
/// </remarks> /// </remarks>
public float OriginalX public float OriginalX
{ {
get => OriginalXBindable.Value; get => originalX.Value;
set => OriginalXBindable.Value = value; set => originalX.Value = value;
} }
/// <summary> /// <summary>
@ -69,59 +73,71 @@ namespace osu.Game.Rulesets.Catch.Objects
public double TimePreempt { get; set; } = 1000; public double TimePreempt { get; set; } = 1000;
public readonly Bindable<int> IndexInBeatmapBindable = new Bindable<int>(); private HitObjectProperty<int> indexInBeatmap;
public Bindable<int> IndexInBeatmapBindable => indexInBeatmap.Bindable;
public int IndexInBeatmap public int IndexInBeatmap
{ {
get => IndexInBeatmapBindable.Value; get => indexInBeatmap.Value;
set => IndexInBeatmapBindable.Value = value; set => indexInBeatmap.Value = value;
} }
public virtual bool NewCombo { get; set; } public virtual bool NewCombo { get; set; }
public int ComboOffset { get; set; } public int ComboOffset { get; set; }
public Bindable<int> IndexInCurrentComboBindable { get; } = new Bindable<int>(); private HitObjectProperty<int> indexInCurrentCombo;
public Bindable<int> IndexInCurrentComboBindable => indexInCurrentCombo.Bindable;
public int IndexInCurrentCombo public int IndexInCurrentCombo
{ {
get => IndexInCurrentComboBindable.Value; get => indexInCurrentCombo.Value;
set => IndexInCurrentComboBindable.Value = value; set => indexInCurrentCombo.Value = value;
} }
public Bindable<int> ComboIndexBindable { get; } = new Bindable<int>(); private HitObjectProperty<int> comboIndex;
public Bindable<int> ComboIndexBindable => comboIndex.Bindable;
public int ComboIndex public int ComboIndex
{ {
get => ComboIndexBindable.Value; get => comboIndex.Value;
set => ComboIndexBindable.Value = value; set => comboIndex.Value = value;
} }
public Bindable<int> ComboIndexWithOffsetsBindable { get; } = new Bindable<int>(); private HitObjectProperty<int> comboIndexWithOffsets;
public Bindable<int> ComboIndexWithOffsetsBindable => comboIndexWithOffsets.Bindable;
public int ComboIndexWithOffsets public int ComboIndexWithOffsets
{ {
get => ComboIndexWithOffsetsBindable.Value; get => comboIndexWithOffsets.Value;
set => ComboIndexWithOffsetsBindable.Value = value; set => comboIndexWithOffsets.Value = value;
} }
public Bindable<bool> LastInComboBindable { get; } = new Bindable<bool>(); private HitObjectProperty<bool> lastInCombo;
public Bindable<bool> LastInComboBindable => lastInCombo.Bindable;
/// <summary> /// <summary>
/// The next fruit starts a new combo. Used for explodey. /// The next fruit starts a new combo. Used for explodey.
/// </summary> /// </summary>
public virtual bool LastInCombo public virtual bool LastInCombo
{ {
get => LastInComboBindable.Value; get => lastInCombo.Value;
set => LastInComboBindable.Value = value; set => lastInCombo.Value = value;
} }
public readonly Bindable<float> ScaleBindable = new Bindable<float>(1); private HitObjectProperty<float> scale = new HitObjectProperty<float>(1);
public Bindable<float> ScaleBindable => scale.Bindable;
public float Scale public float Scale
{ {
get => ScaleBindable.Value; get => scale.Value;
set => ScaleBindable.Value = value; set => scale.Value = value;
} }
/// <summary> /// <summary>

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@ -5,6 +5,7 @@
using Newtonsoft.Json; using Newtonsoft.Json;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Objects.Types;
using osu.Game.Skinning; using osu.Game.Skinning;
using osuTK.Graphics; using osuTK.Graphics;
@ -24,12 +25,14 @@ namespace osu.Game.Rulesets.Catch.Objects
/// </summary> /// </summary>
public float DistanceToHyperDash { get; set; } public float DistanceToHyperDash { get; set; }
public readonly Bindable<bool> HyperDashBindable = new Bindable<bool>(); private HitObjectProperty<bool> hyperDash;
public Bindable<bool> HyperDashBindable => hyperDash.Bindable;
/// <summary> /// <summary>
/// Whether this fruit can initiate a hyperdash. /// Whether this fruit can initiate a hyperdash.
/// </summary> /// </summary>
public bool HyperDash => HyperDashBindable.Value; public bool HyperDash => hyperDash.Value;
private CatchHitObject hyperDashTarget; private CatchHitObject hyperDashTarget;

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@ -6,7 +6,6 @@
using System.Linq; using System.Linq;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Game.Screens.Play.HUD;
using osu.Game.Skinning; using osu.Game.Skinning;
using osuTK.Graphics; using osuTK.Graphics;

View File

@ -0,0 +1,277 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osuTK;
using osuTK.Input;
namespace osu.Game.Rulesets.Catch.UI
{
public class CatchTouchInputMapper : VisibilityContainer
{
public override bool PropagatePositionalInputSubTree => true;
public override bool PropagateNonPositionalInputSubTree => true;
private readonly Dictionary<object, TouchCatchAction> trackedActionSources = new Dictionary<object, TouchCatchAction>();
private KeyBindingContainer<CatchAction> keyBindingContainer = null!;
private Container mainContent = null!;
private InputArea leftBox = null!;
private InputArea rightBox = null!;
private InputArea leftDashBox = null!;
private InputArea rightDashBox = null!;
[BackgroundDependencyLoader]
private void load(CatchInputManager catchInputManager, OsuColour colours)
{
const float width = 0.15f;
keyBindingContainer = catchInputManager.KeyBindingContainer;
RelativeSizeAxes = Axes.Both;
Children = new Drawable[]
{
mainContent = new Container
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
Children = new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.Both,
Width = width,
Children = new Drawable[]
{
leftDashBox = new InputArea(TouchCatchAction.DashLeft, trackedActionSources)
{
RelativeSizeAxes = Axes.Both,
Width = 0.5f,
},
leftBox = new InputArea(TouchCatchAction.MoveLeft, trackedActionSources)
{
RelativeSizeAxes = Axes.Both,
Width = 0.5f,
Colour = colours.Gray9,
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
},
}
},
new Container
{
RelativeSizeAxes = Axes.Both,
Width = width,
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
Children = new Drawable[]
{
rightBox = new InputArea(TouchCatchAction.MoveRight, trackedActionSources)
{
RelativeSizeAxes = Axes.Both,
Width = 0.5f,
Colour = colours.Gray9,
},
rightDashBox = new InputArea(TouchCatchAction.DashRight, trackedActionSources)
{
RelativeSizeAxes = Axes.Both,
Width = 0.5f,
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
},
}
},
},
},
};
}
protected override bool OnKeyDown(KeyDownEvent e)
{
// Hide whenever the keyboard is used.
Hide();
return false;
}
protected override bool OnMouseDown(MouseDownEvent e)
{
return updateAction(e.Button, getTouchCatchActionFromInput(e.ScreenSpaceMousePosition));
}
protected override bool OnTouchDown(TouchDownEvent e)
{
return updateAction(e.Touch.Source, getTouchCatchActionFromInput(e.ScreenSpaceTouch.Position));
}
protected override bool OnMouseMove(MouseMoveEvent e)
{
Show();
TouchCatchAction? action = getTouchCatchActionFromInput(e.ScreenSpaceMousePosition);
// multiple mouse buttons may be pressed and handling the same action.
foreach (MouseButton button in e.PressedButtons)
updateAction(button, action);
return false;
}
protected override void OnTouchMove(TouchMoveEvent e)
{
updateAction(e.Touch.Source, getTouchCatchActionFromInput(e.ScreenSpaceTouch.Position));
base.OnTouchMove(e);
}
protected override void OnMouseUp(MouseUpEvent e)
{
updateAction(e.Button, null);
base.OnMouseUp(e);
}
protected override void OnTouchUp(TouchUpEvent e)
{
updateAction(e.Touch.Source, null);
base.OnTouchUp(e);
}
private bool updateAction(object source, TouchCatchAction? newAction)
{
TouchCatchAction? actionBefore = null;
if (trackedActionSources.TryGetValue(source, out TouchCatchAction found))
actionBefore = found;
if (actionBefore != newAction)
{
if (newAction != null)
trackedActionSources[source] = newAction.Value;
else
trackedActionSources.Remove(source);
updatePressedActions();
}
return newAction != null;
}
private void updatePressedActions()
{
Show();
if (trackedActionSources.ContainsValue(TouchCatchAction.DashLeft) || trackedActionSources.ContainsValue(TouchCatchAction.MoveLeft))
keyBindingContainer.TriggerPressed(CatchAction.MoveLeft);
else
keyBindingContainer.TriggerReleased(CatchAction.MoveLeft);
if (trackedActionSources.ContainsValue(TouchCatchAction.DashRight) || trackedActionSources.ContainsValue(TouchCatchAction.MoveRight))
keyBindingContainer.TriggerPressed(CatchAction.MoveRight);
else
keyBindingContainer.TriggerReleased(CatchAction.MoveRight);
if (trackedActionSources.ContainsValue(TouchCatchAction.DashLeft) || trackedActionSources.ContainsValue(TouchCatchAction.DashRight))
keyBindingContainer.TriggerPressed(CatchAction.Dash);
else
keyBindingContainer.TriggerReleased(CatchAction.Dash);
}
private TouchCatchAction? getTouchCatchActionFromInput(Vector2 screenSpaceInputPosition)
{
if (leftDashBox.Contains(screenSpaceInputPosition))
return TouchCatchAction.DashLeft;
if (rightDashBox.Contains(screenSpaceInputPosition))
return TouchCatchAction.DashRight;
if (leftBox.Contains(screenSpaceInputPosition))
return TouchCatchAction.MoveLeft;
if (rightBox.Contains(screenSpaceInputPosition))
return TouchCatchAction.MoveRight;
return null;
}
protected override void PopIn() => mainContent.FadeIn(300, Easing.OutQuint);
protected override void PopOut() => mainContent.FadeOut(300, Easing.OutQuint);
private class InputArea : CompositeDrawable, IKeyBindingHandler<CatchAction>
{
private readonly TouchCatchAction handledAction;
private readonly Box highlightOverlay;
private readonly IEnumerable<KeyValuePair<object, TouchCatchAction>> trackedActions;
private bool isHighlighted;
public InputArea(TouchCatchAction handledAction, IEnumerable<KeyValuePair<object, TouchCatchAction>> trackedActions)
{
this.handledAction = handledAction;
this.trackedActions = trackedActions;
InternalChildren = new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.Both,
Masking = true,
CornerRadius = 10,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0.15f,
},
highlightOverlay = new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
Blending = BlendingParameters.Additive,
}
}
}
};
}
public bool OnPressed(KeyBindingPressEvent<CatchAction> _)
{
updateHighlight();
return false;
}
public void OnReleased(KeyBindingReleaseEvent<CatchAction> _)
{
updateHighlight();
}
private void updateHighlight()
{
bool isHandling = trackedActions.Any(a => a.Value == handledAction);
if (isHandling == isHighlighted)
return;
isHighlighted = isHandling;
highlightOverlay.FadeTo(isHighlighted ? 0.1f : 0, isHighlighted ? 80 : 400, Easing.OutQuint);
}
}
public enum TouchCatchAction
{
MoveLeft,
MoveRight,
DashLeft,
DashRight,
}
}
}

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@ -271,8 +271,8 @@ namespace osu.Game.Rulesets.Catch.UI
SetHyperDashState(); SetHyperDashState();
} }
caughtObjectContainer.RemoveAll(d => d.HitObject == drawableObject.HitObject); caughtObjectContainer.RemoveAll(d => d.HitObject == drawableObject.HitObject, false);
droppedObjectTarget.RemoveAll(d => d.HitObject == drawableObject.HitObject); droppedObjectTarget.RemoveAll(d => d.HitObject == drawableObject.HitObject, false);
} }
/// <summary> /// <summary>
@ -430,7 +430,7 @@ namespace osu.Game.Rulesets.Catch.UI
{ {
var droppedObject = getDroppedObject(caughtObject); var droppedObject = getDroppedObject(caughtObject);
caughtObjectContainer.Remove(caughtObject); caughtObjectContainer.Remove(caughtObject, false);
droppedObjectTarget.Add(droppedObject); droppedObjectTarget.Add(droppedObject);

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@ -93,15 +93,15 @@ namespace osu.Game.Rulesets.Catch.UI
switch (entry.Animation) switch (entry.Animation)
{ {
case CatcherTrailAnimation.Dashing: case CatcherTrailAnimation.Dashing:
dashTrails.Remove(drawable); dashTrails.Remove(drawable, false);
break; break;
case CatcherTrailAnimation.HyperDashing: case CatcherTrailAnimation.HyperDashing:
hyperDashTrails.Remove(drawable); hyperDashTrails.Remove(drawable, false);
break; break;
case CatcherTrailAnimation.HyperDashAfterImage: case CatcherTrailAnimation.HyperDashAfterImage:
hyperDashAfterImages.Remove(drawable); hyperDashAfterImages.Remove(drawable, false);
break; break;
} }
} }

View File

@ -4,6 +4,7 @@
#nullable disable #nullable disable
using System.Collections.Generic; using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Input; using osu.Framework.Input;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Configuration; using osu.Game.Configuration;
@ -32,6 +33,12 @@ namespace osu.Game.Rulesets.Catch.UI
TimeRange.Value = IBeatmapDifficultyInfo.DifficultyRange(beatmap.Difficulty.ApproachRate, 1800, 1200, 450); TimeRange.Value = IBeatmapDifficultyInfo.DifficultyRange(beatmap.Difficulty.ApproachRate, 1800, 1200, 450);
} }
[BackgroundDependencyLoader]
private void load()
{
KeyBindingInputManager.Add(new CatchTouchInputMapper());
}
protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new CatchFramedReplayInputHandler(replay); protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new CatchFramedReplayInputHandler(replay);
protected override ReplayRecorder CreateReplayRecorder(Score score) => new CatchReplayRecorder(score, (CatchPlayfield)Playfield); protected override ReplayRecorder CreateReplayRecorder(Score score) => new CatchReplayRecorder(score, (CatchPlayfield)Playfield);

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@ -10,6 +10,7 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Testing; using osu.Framework.Testing;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Database; using osu.Game.Database;
using osu.Game.Overlays; using osu.Game.Overlays;
using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit;
@ -34,10 +35,14 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
{ {
AddStep("setup compose screen", () => AddStep("setup compose screen", () =>
{ {
var editorBeatmap = new EditorBeatmap(new ManiaBeatmap(new StageDefinition { Columns = 4 }) var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 4 })
{ {
BeatmapInfo = { Ruleset = new ManiaRuleset().RulesetInfo }, BeatmapInfo = { Ruleset = new ManiaRuleset().RulesetInfo },
}); };
beatmap.ControlPointInfo.Add(0, new TimingControlPoint());
var editorBeatmap = new EditorBeatmap(beatmap, new LegacyBeatmapSkin(beatmap.BeatmapInfo, null));
Beatmap.Value = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap); Beatmap.Value = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap);
@ -50,7 +55,11 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
(typeof(IBeatSnapProvider), editorBeatmap), (typeof(IBeatSnapProvider), editorBeatmap),
(typeof(OverlayColourProvider), new OverlayColourProvider(OverlayColourScheme.Green)), (typeof(OverlayColourProvider), new OverlayColourProvider(OverlayColourScheme.Green)),
}, },
Child = new ComposeScreen { State = { Value = Visibility.Visible } }, Children = new Drawable[]
{
editorBeatmap,
new ComposeScreen { State = { Value = Visibility.Visible } },
}
}; };
}); });

View File

@ -35,7 +35,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
public void Setup() => Schedule(() => public void Setup() => Schedule(() =>
{ {
BeatDivisor.Value = 8; BeatDivisor.Value = 8;
Clock.Seek(0); EditorClock.Seek(0);
Child = composer = new TestComposer { RelativeSizeAxes = Axes.Both }; Child = composer = new TestComposer { RelativeSizeAxes = Axes.Both };
}); });
@ -53,7 +53,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
{ {
lastObject = this.ChildrenOfType<DrawableHitObject>().Single(d => d.HitObject == composer.EditorBeatmap.HitObjects.Last()); lastObject = this.ChildrenOfType<DrawableHitObject>().Single(d => d.HitObject == composer.EditorBeatmap.HitObjects.Last());
originalTime = lastObject.HitObject.StartTime; originalTime = lastObject.HitObject.StartTime;
Clock.Seek(composer.EditorBeatmap.HitObjects.Last().StartTime); EditorClock.Seek(composer.EditorBeatmap.HitObjects.Last().StartTime);
}); });
AddStep("select all objects", () => composer.EditorBeatmap.SelectedHitObjects.AddRange(composer.EditorBeatmap.HitObjects)); AddStep("select all objects", () => composer.EditorBeatmap.SelectedHitObjects.AddRange(composer.EditorBeatmap.HitObjects));
@ -90,7 +90,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
{ {
lastObject = this.ChildrenOfType<DrawableHitObject>().Single(d => d.HitObject == composer.EditorBeatmap.HitObjects.Last()); lastObject = this.ChildrenOfType<DrawableHitObject>().Single(d => d.HitObject == composer.EditorBeatmap.HitObjects.Last());
originalTime = lastObject.HitObject.StartTime; originalTime = lastObject.HitObject.StartTime;
Clock.Seek(composer.EditorBeatmap.HitObjects.Last().StartTime); EditorClock.Seek(composer.EditorBeatmap.HitObjects.Last().StartTime);
}); });
AddStep("select all objects", () => composer.EditorBeatmap.SelectedHitObjects.AddRange(composer.EditorBeatmap.HitObjects)); AddStep("select all objects", () => composer.EditorBeatmap.SelectedHitObjects.AddRange(composer.EditorBeatmap.HitObjects));
@ -125,7 +125,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
AddStep("seek to last object", () => AddStep("seek to last object", () =>
{ {
lastObject = this.ChildrenOfType<DrawableHitObject>().Single(d => d.HitObject == composer.EditorBeatmap.HitObjects.Last()); lastObject = this.ChildrenOfType<DrawableHitObject>().Single(d => d.HitObject == composer.EditorBeatmap.HitObjects.Last());
Clock.Seek(composer.EditorBeatmap.HitObjects.Last().StartTime); EditorClock.Seek(composer.EditorBeatmap.HitObjects.Last().StartTime);
}); });
AddStep("select all objects", () => composer.EditorBeatmap.SelectedHitObjects.AddRange(composer.EditorBeatmap.HitObjects)); AddStep("select all objects", () => composer.EditorBeatmap.SelectedHitObjects.AddRange(composer.EditorBeatmap.HitObjects));

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@ -16,11 +16,11 @@ namespace osu.Game.Rulesets.Mania.Tests
{ {
protected override string ResourceAssembly => "osu.Game.Rulesets.Mania"; protected override string ResourceAssembly => "osu.Game.Rulesets.Mania";
[TestCase(2.3449735700206298d, 242, "diffcalc-test")] [TestCase(2.3493769750220914d, 242, "diffcalc-test")]
public void Test(double expectedStarRating, int expectedMaxCombo, string name) public void Test(double expectedStarRating, int expectedMaxCombo, string name)
=> base.Test(expectedStarRating, expectedMaxCombo, name); => base.Test(expectedStarRating, expectedMaxCombo, name);
[TestCase(2.7879104989252959d, 242, "diffcalc-test")] [TestCase(2.797245912537965d, 242, "diffcalc-test")]
public void TestClockRateAdjusted(double expectedStarRating, int expectedMaxCombo, string name) public void TestClockRateAdjusted(double expectedStarRating, int expectedMaxCombo, string name)
=> Test(expectedStarRating, expectedMaxCombo, name, new ManiaModDoubleTime()); => Test(expectedStarRating, expectedMaxCombo, name, new ManiaModDoubleTime());

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Linq; using System.Linq;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Linq; using System.Linq;
using NUnit.Framework; using NUnit.Framework;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using NUnit.Framework; using NUnit.Framework;
using osu.Game.Rulesets.Mania.Mods; using osu.Game.Rulesets.Mania.Mods;
using osu.Game.Tests.Visual; using osu.Game.Tests.Visual;

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using NUnit.Framework; using NUnit.Framework;
using osu.Game.Rulesets.Mania.Mods; using osu.Game.Rulesets.Mania.Mods;
using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mania.Objects;

View File

@ -0,0 +1,52 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.UI;
namespace osu.Game.Rulesets.Mania.Tests.Skinning
{
public class TestSceneBarLine : ManiaSkinnableTestScene
{
[Test]
public void TestMinor()
{
AddStep("Create barlines", () => recreate());
}
private void recreate(Func<IEnumerable<BarLine>>? createBarLines = null)
{
var stageDefinitions = new List<StageDefinition>
{
new StageDefinition { Columns = 4 },
};
SetContents(_ => new ManiaPlayfield(stageDefinitions).With(s =>
{
if (createBarLines != null)
{
var barLines = createBarLines();
foreach (var b in barLines)
s.Add(b);
return;
}
for (int i = 0; i < 64; i++)
{
s.Add(new BarLine
{
StartTime = Time.Current + i * 500,
Major = i % 4 == 0,
});
}
}));
}
}
}

View File

@ -1,7 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<Import Project="..\osu.TestProject.props" /> <Import Project="..\osu.TestProject.props" />
<ItemGroup Label="Package References"> <ItemGroup Label="Package References">
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.0.0" /> <PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.0.0" />
<PackageReference Include="NUnit" Version="3.13.3" /> <PackageReference Include="NUnit" Version="3.13.3" />
<PackageReference Include="NUnit3TestAdapter" Version="4.1.0" /> <PackageReference Include="NUnit3TestAdapter" Version="4.1.0" />

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using System; using System;
using osu.Framework.Configuration.Tracking; using osu.Framework.Configuration.Tracking;
using osu.Game.Configuration; using osu.Game.Configuration;
@ -33,7 +31,7 @@ namespace osu.Game.Rulesets.Mania.Configuration
scrollTime => new SettingDescription( scrollTime => new SettingDescription(
rawValue: scrollTime, rawValue: scrollTime,
name: "Scroll Speed", name: "Scroll Speed",
value: $"{(int)Math.Round(DrawableManiaRuleset.MAX_TIME_RANGE / scrollTime)} ({scrollTime}ms)" value: $"{scrollTime}ms (speed {(int)Math.Round(DrawableManiaRuleset.MAX_TIME_RANGE / scrollTime)})"
) )
) )
}; };

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@ -31,6 +31,8 @@ namespace osu.Game.Rulesets.Mania.Difficulty
private readonly bool isForCurrentRuleset; private readonly bool isForCurrentRuleset;
private readonly double originalOverallDifficulty; private readonly double originalOverallDifficulty;
public override int Version => 20220902;
public ManiaDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap) public ManiaDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
: base(ruleset, beatmap) : base(ruleset, beatmap)
{ {

View File

@ -21,7 +21,8 @@ namespace osu.Game.Rulesets.Mania.Difficulty.Skills
protected override double SkillMultiplier => 1; protected override double SkillMultiplier => 1;
protected override double StrainDecayBase => 1; protected override double StrainDecayBase => 1;
private readonly double[] holdEndTimes; private readonly double[] startTimes;
private readonly double[] endTimes;
private readonly double[] individualStrains; private readonly double[] individualStrains;
private double individualStrain; private double individualStrain;
@ -30,7 +31,8 @@ namespace osu.Game.Rulesets.Mania.Difficulty.Skills
public Strain(Mod[] mods, int totalColumns) public Strain(Mod[] mods, int totalColumns)
: base(mods) : base(mods)
{ {
holdEndTimes = new double[totalColumns]; startTimes = new double[totalColumns];
endTimes = new double[totalColumns];
individualStrains = new double[totalColumns]; individualStrains = new double[totalColumns];
overallStrain = 1; overallStrain = 1;
} }
@ -38,32 +40,27 @@ namespace osu.Game.Rulesets.Mania.Difficulty.Skills
protected override double StrainValueOf(DifficultyHitObject current) protected override double StrainValueOf(DifficultyHitObject current)
{ {
var maniaCurrent = (ManiaDifficultyHitObject)current; var maniaCurrent = (ManiaDifficultyHitObject)current;
double startTime = maniaCurrent.StartTime;
double endTime = maniaCurrent.EndTime; double endTime = maniaCurrent.EndTime;
int column = maniaCurrent.BaseObject.Column; int column = maniaCurrent.BaseObject.Column;
double closestEndTime = Math.Abs(endTime - maniaCurrent.LastObject.StartTime); // Lowest value we can assume with the current information
double holdFactor = 1.0; // Factor to all additional strains in case something else is held
double holdAddition = 0; // Addition to the current note in case it's a hold and has to be released awkwardly
bool isOverlapping = false; bool isOverlapping = false;
// Fill up the holdEndTimes array double closestEndTime = Math.Abs(endTime - startTime); // Lowest value we can assume with the current information
for (int i = 0; i < holdEndTimes.Length; ++i) double holdFactor = 1.0; // Factor to all additional strains in case something else is held
double holdAddition = 0; // Addition to the current note in case it's a hold and has to be released awkwardly
for (int i = 0; i < endTimes.Length; ++i)
{ {
// The current note is overlapped if a previous note or end is overlapping the current note body // The current note is overlapped if a previous note or end is overlapping the current note body
isOverlapping |= Precision.DefinitelyBigger(holdEndTimes[i], maniaCurrent.StartTime, 1) && Precision.DefinitelyBigger(endTime, holdEndTimes[i], 1); isOverlapping |= Precision.DefinitelyBigger(endTimes[i], startTime, 1) && Precision.DefinitelyBigger(endTime, endTimes[i], 1);
// We give a slight bonus to everything if something is held meanwhile // We give a slight bonus to everything if something is held meanwhile
if (Precision.DefinitelyBigger(holdEndTimes[i], endTime, 1)) if (Precision.DefinitelyBigger(endTimes[i], endTime, 1))
holdFactor = 1.25; holdFactor = 1.25;
closestEndTime = Math.Min(closestEndTime, Math.Abs(endTime - holdEndTimes[i])); closestEndTime = Math.Min(closestEndTime, Math.Abs(endTime - endTimes[i]));
// Decay individual strains
individualStrains[i] = applyDecay(individualStrains[i], current.DeltaTime, individual_decay_base);
} }
holdEndTimes[column] = endTime;
// The hold addition is given if there was an overlap, however it is only valid if there are no other note with a similar ending. // The hold addition is given if there was an overlap, however it is only valid if there are no other note with a similar ending.
// Releasing multiple notes is just as easy as releasing 1. Nerfs the hold addition by half if the closest release is release_threshold away. // Releasing multiple notes is just as easy as releasing 1. Nerfs the hold addition by half if the closest release is release_threshold away.
// holdAddition // holdAddition
@ -77,12 +74,22 @@ namespace osu.Game.Rulesets.Mania.Difficulty.Skills
if (isOverlapping) if (isOverlapping)
holdAddition = 1 / (1 + Math.Exp(0.5 * (release_threshold - closestEndTime))); holdAddition = 1 / (1 + Math.Exp(0.5 * (release_threshold - closestEndTime)));
// Increase individual strain in own column // Decay and increase individualStrains in own column
individualStrains[column] = applyDecay(individualStrains[column], startTime - startTimes[column], individual_decay_base);
individualStrains[column] += 2.0 * holdFactor; individualStrains[column] += 2.0 * holdFactor;
individualStrain = individualStrains[column];
overallStrain = applyDecay(overallStrain, current.DeltaTime, overall_decay_base) + (1 + holdAddition) * holdFactor; // For notes at the same time (in a chord), the individualStrain should be the hardest individualStrain out of those columns
individualStrain = maniaCurrent.DeltaTime <= 1 ? Math.Max(individualStrain, individualStrains[column]) : individualStrains[column];
// Decay and increase overallStrain
overallStrain = applyDecay(overallStrain, current.DeltaTime, overall_decay_base);
overallStrain += (1 + holdAddition) * holdFactor;
// Update startTimes and endTimes arrays
startTimes[column] = startTime;
endTimes[column] = endTime;
// By subtracting CurrentStrain, this skill effectively only considers the maximum strain of any one hitobject within each strain section.
return individualStrain + overallStrain - CurrentStrain; return individualStrain + overallStrain - CurrentStrain;
} }

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@ -43,6 +43,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Setup
private void updateBeatmap() private void updateBeatmap()
{ {
Beatmap.BeatmapInfo.SpecialStyle = specialStyle.Current.Value; Beatmap.BeatmapInfo.SpecialStyle = specialStyle.Current.Value;
Beatmap.SaveState();
} }
} }
} }

View File

@ -2,22 +2,17 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System; using System;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Mods;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using osu.Framework.Extensions.EnumExtensions; using osu.Framework.Extensions.EnumExtensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Bindings; using osu.Framework.Input.Bindings;
using osu.Game.Graphics; using osu.Framework.Localisation;
using osu.Game.Rulesets.Mania.Replays; using osu.Game.Beatmaps;
using osu.Game.Rulesets.Replays.Types;
using osu.Game.Beatmaps.Legacy; using osu.Game.Beatmaps.Legacy;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Overlays.Settings; using osu.Game.Overlays.Settings;
using osu.Game.Rulesets.Configuration; using osu.Game.Rulesets.Configuration;
using osu.Game.Rulesets.Difficulty; using osu.Game.Rulesets.Difficulty;
@ -28,13 +23,19 @@ using osu.Game.Rulesets.Mania.Configuration;
using osu.Game.Rulesets.Mania.Difficulty; using osu.Game.Rulesets.Mania.Difficulty;
using osu.Game.Rulesets.Mania.Edit; using osu.Game.Rulesets.Mania.Edit;
using osu.Game.Rulesets.Mania.Edit.Setup; using osu.Game.Rulesets.Mania.Edit.Setup;
using osu.Game.Rulesets.Mania.Mods;
using osu.Game.Rulesets.Mania.Replays;
using osu.Game.Rulesets.Mania.Scoring; using osu.Game.Rulesets.Mania.Scoring;
using osu.Game.Rulesets.Mania.Skinning.Legacy; using osu.Game.Rulesets.Mania.Skinning.Legacy;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Replays.Types;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osu.Game.Skinning; using osu.Game.Rulesets.UI;
using osu.Game.Scoring; using osu.Game.Scoring;
using osu.Game.Screens.Edit.Setup; using osu.Game.Screens.Edit.Setup;
using osu.Game.Screens.Ranking.Statistics; using osu.Game.Screens.Ranking.Statistics;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Mania namespace osu.Game.Rulesets.Mania
{ {
@ -57,6 +58,8 @@ namespace osu.Game.Rulesets.Mania
public const string SHORT_NAME = "mania"; public const string SHORT_NAME = "mania";
public override string RulesetAPIVersionSupported => CURRENT_RULESET_API_VERSION;
public override HitObjectComposer CreateHitObjectComposer() => new ManiaHitObjectComposer(this); public override HitObjectComposer CreateHitObjectComposer() => new ManiaHitObjectComposer(this);
public override ISkin CreateLegacySkinProvider(ISkin skin, IBeatmap beatmap) => new ManiaLegacySkinTransformer(skin, beatmap); public override ISkin CreateLegacySkinProvider(ISkin skin, IBeatmap beatmap) => new ManiaLegacySkinTransformer(skin, beatmap);
@ -309,7 +312,7 @@ namespace osu.Game.Rulesets.Mania
return Array.Empty<KeyBinding>(); return Array.Empty<KeyBinding>();
} }
public override string GetVariantName(int variant) public override LocalisableString GetVariantName(int variant)
{ {
switch (getPlayfieldType(variant)) switch (getPlayfieldType(variant))
{ {
@ -354,7 +357,7 @@ namespace osu.Game.Rulesets.Mania
}; };
} }
public override string GetDisplayNameForHitResult(HitResult result) public override LocalisableString GetDisplayNameForHitResult(HitResult result)
{ {
switch (result) switch (result)
{ {

View File

@ -1,8 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable using System;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Localisation; using osu.Framework.Localisation;
@ -34,7 +33,7 @@ namespace osu.Game.Rulesets.Mania
LabelText = "Scrolling direction", LabelText = "Scrolling direction",
Current = config.GetBindable<ManiaScrollingDirection>(ManiaRulesetSetting.ScrollDirection) Current = config.GetBindable<ManiaScrollingDirection>(ManiaRulesetSetting.ScrollDirection)
}, },
new SettingsSlider<double, TimeSlider> new SettingsSlider<double, ManiaScrollSlider>
{ {
LabelText = "Scroll speed", LabelText = "Scroll speed",
Current = config.GetBindable<double>(ManiaRulesetSetting.ScrollTime), Current = config.GetBindable<double>(ManiaRulesetSetting.ScrollTime),
@ -47,5 +46,10 @@ namespace osu.Game.Rulesets.Mania
} }
}; };
} }
private class ManiaScrollSlider : OsuSliderBar<double>
{
public override LocalisableString TooltipText => $"{Current.Value}ms (speed {(int)Math.Round(DrawableManiaRuleset.MAX_TIME_RANGE / Current.Value)})";
}
} }
} }

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Mania.Mods namespace osu.Game.Rulesets.Mania.Mods

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using System; using System;
using System.Linq; using System.Linq;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Collections.Generic; using System.Collections.Generic;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Beatmaps; using osu.Game.Rulesets.Mania.Beatmaps;

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Collections.Generic; using System.Collections.Generic;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Beatmaps; using osu.Game.Rulesets.Mania.Beatmaps;

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Mania.Mods namespace osu.Game.Rulesets.Mania.Mods

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@ -1,9 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.UI; using osu.Game.Rulesets.Mania.UI;
@ -18,9 +17,9 @@ namespace osu.Game.Rulesets.Mania.Mods
public override string Acronym => "CS"; public override string Acronym => "CS";
public override double ScoreMultiplier => 1; public override double ScoreMultiplier => 0.9;
public override string Description => "No more tricky speed changes!"; public override LocalisableString Description => "No more tricky speed changes!";
public override IconUsage? Icon => FontAwesome.Solid.Equals; public override IconUsage? Icon => FontAwesome.Solid.Equals;

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Mania.Mods namespace osu.Game.Rulesets.Mania.Mods

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Mania.Mods namespace osu.Game.Rulesets.Mania.Mods

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Mania.Mods namespace osu.Game.Rulesets.Mania.Mods

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@ -1,8 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable using osu.Framework.Localisation;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Beatmaps; using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
@ -13,7 +12,7 @@ namespace osu.Game.Rulesets.Mania.Mods
{ {
public override string Name => "Dual Stages"; public override string Name => "Dual Stages";
public override string Acronym => "DS"; public override string Acronym => "DS";
public override string Description => @"Double the stages, double the fun!"; public override LocalisableString Description => @"Double the stages, double the fun!";
public override ModType Type => ModType.Conversion; public override ModType Type => ModType.Conversion;
public override double ScoreMultiplier => 1; public override double ScoreMultiplier => 1;

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@ -1,14 +1,13 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable using osu.Framework.Localisation;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Mania.Mods namespace osu.Game.Rulesets.Mania.Mods
{ {
public class ManiaModEasy : ModEasyWithExtraLives public class ManiaModEasy : ModEasyWithExtraLives
{ {
public override string Description => @"More forgiving HP drain, less accuracy required, and three lives!"; public override LocalisableString Description => @"More forgiving HP drain, less accuracy required, and three lives!";
} }
} }

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@ -1,10 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using System; using System;
using System.Linq; using System.Linq;
using osu.Framework.Localisation;
using osu.Game.Rulesets.Mania.UI; using osu.Game.Rulesets.Mania.UI;
namespace osu.Game.Rulesets.Mania.Mods namespace osu.Game.Rulesets.Mania.Mods
@ -13,7 +12,7 @@ namespace osu.Game.Rulesets.Mania.Mods
{ {
public override string Name => "Fade In"; public override string Name => "Fade In";
public override string Acronym => "FI"; public override string Acronym => "FI";
public override string Description => @"Keys appear out of nowhere!"; public override LocalisableString Description => @"Keys appear out of nowhere!";
public override double ScoreMultiplier => 1; public override double ScoreMultiplier => 1;
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ManiaModHidden)).ToArray(); public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ManiaModHidden)).ToArray();

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using System; using System;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Mania.Mods namespace osu.Game.Rulesets.Mania.Mods

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Mania.Mods namespace osu.Game.Rulesets.Mania.Mods

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