From 05b44f5df46697ef6989ad1cb5e934e85b734478 Mon Sep 17 00:00:00 2001 From: MBmasher Date: Thu, 18 Nov 2021 09:55:04 +1100 Subject: [PATCH 0001/1528] Add slider bonus to Flashlight skill --- .../Difficulty/Skills/Flashlight.cs | 19 ++++++++++++++++++- 1 file changed, 18 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Difficulty/Skills/Flashlight.cs b/osu.Game.Rulesets.Osu/Difficulty/Skills/Flashlight.cs index 466f0556ab..53634e9125 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Skills/Flashlight.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Skills/Flashlight.cs @@ -24,6 +24,9 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills protected override double DecayWeight => 1.0; protected override int HistoryLength => 10; // Look back for 10 notes is added for the sake of flashlight calculations. + private const double min_velocity = 0.5; + private const double slider_multiplier = 2.5; + private double currentStrain; private double strainValueOf(DifficultyHitObject current) @@ -62,7 +65,21 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills } } - return Math.Pow(smallDistNerf * result, 2.0); + result = Math.Pow(smallDistNerf * result, 2.0); + + double sliderBonus = 0.0; + if (osuCurrent.TravelTime != 0) + { + // Reward sliders based on velocity. + double normalisedTravelDistance = osuCurrent.TravelDistance / scalingFactor; + sliderBonus = Math.Max(0.0, (normalisedTravelDistance) / osuCurrent.TravelTime - min_velocity); + // Longer sliders require more memorisation. + sliderBonus *= normalisedTravelDistance; + } + + result += sliderBonus * slider_multiplier; + + return result; } private double strainDecay(double ms) => Math.Pow(strainDecayBase, ms / 1000); From a77a9a2309ae0068c4a50689981959a85a8f8cf8 Mon Sep 17 00:00:00 2001 From: MBmasher Date: Thu, 18 Nov 2021 10:13:25 +1100 Subject: [PATCH 0002/1528] Balancing slider bonus --- osu.Game.Rulesets.Osu/Difficulty/Skills/Flashlight.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Difficulty/Skills/Flashlight.cs b/osu.Game.Rulesets.Osu/Difficulty/Skills/Flashlight.cs index 53634e9125..29ad7b2911 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Skills/Flashlight.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Skills/Flashlight.cs @@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills protected override int HistoryLength => 10; // Look back for 10 notes is added for the sake of flashlight calculations. private const double min_velocity = 0.5; - private const double slider_multiplier = 2.5; + private const double slider_multiplier = 1.3; private double currentStrain; @@ -72,7 +72,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills { // Reward sliders based on velocity. double normalisedTravelDistance = osuCurrent.TravelDistance / scalingFactor; - sliderBonus = Math.Max(0.0, (normalisedTravelDistance) / osuCurrent.TravelTime - min_velocity); + sliderBonus = Math.Pow(Math.Max(0.0, (normalisedTravelDistance) / osuCurrent.TravelTime - min_velocity), 0.5); // Longer sliders require more memorisation. sliderBonus *= normalisedTravelDistance; } From e42f28990b6db55357ca95fab01b192e9a91de73 Mon Sep 17 00:00:00 2001 From: MBmasher Date: Thu, 18 Nov 2021 10:30:17 +1100 Subject: [PATCH 0003/1528] Add blank line --- osu.Game.Rulesets.Osu/Difficulty/Skills/Flashlight.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game.Rulesets.Osu/Difficulty/Skills/Flashlight.cs b/osu.Game.Rulesets.Osu/Difficulty/Skills/Flashlight.cs index 29ad7b2911..c926222875 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Skills/Flashlight.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Skills/Flashlight.cs @@ -68,6 +68,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills result = Math.Pow(smallDistNerf * result, 2.0); double sliderBonus = 0.0; + if (osuCurrent.TravelTime != 0) { // Reward sliders based on velocity. From e3ba7d9ba56c334b2fe815ca1d15e59539bd9f65 Mon Sep 17 00:00:00 2001 From: mk-56 Date: Mon, 24 Jan 2022 10:24:40 +0100 Subject: [PATCH 0004/1528] Wiggle mod expansion Free dlc! --- osu.Game.Rulesets.Osu/Mods/OsuModWiggle.cs | 31 ++++++++++++++++------ 1 file changed, 23 insertions(+), 8 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModWiggle.cs b/osu.Game.Rulesets.Osu/Mods/OsuModWiggle.cs index ff6ba6e121..e0b09213b7 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModWiggle.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModWiggle.cs @@ -2,8 +2,10 @@ // See the LICENCE file in the repository root for full licence text. using System; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; +using osu.Game.Configuration; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Types; @@ -22,8 +24,21 @@ namespace osu.Game.Rulesets.Osu.Mods public override double ScoreMultiplier => 1; public override Type[] IncompatibleMods => new[] { typeof(OsuModTransform) }; - private const int wiggle_duration = 90; // (ms) Higher = fewer wiggles - private const int wiggle_strength = 10; // Higher = stronger wiggles + [SettingSource("Wiggle strength", "something")] + public BindableDouble WiggleStrength { get; } = new BindableDouble(10) + { + MinValue = 1f, + MaxValue = 15f, + Precision = .5f + }; + + [SettingSource("Wiggle duration", "milliseconds per wiggle")] + public BindableInt WiggleDuration { get; } = new BindableInt(90) + { + MinValue = 40, + MaxValue = 300, + Precision = 5 + }; protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state) => drawableOnApplyCustomUpdateState(hitObject, state); @@ -42,18 +57,18 @@ namespace osu.Game.Rulesets.Osu.Mods Random objRand = new Random((int)osuObject.StartTime); // Wiggle all objects during TimePreempt - int amountWiggles = (int)osuObject.TimePreempt / wiggle_duration; + int amountWiggles = (int)osuObject.TimePreempt / WiggleDuration.Value; void wiggle() { float nextAngle = (float)(objRand.NextDouble() * 2 * Math.PI); - float nextDist = (float)(objRand.NextDouble() * wiggle_strength); - drawable.MoveTo(new Vector2((float)(nextDist * Math.Cos(nextAngle) + origin.X), (float)(nextDist * Math.Sin(nextAngle) + origin.Y)), wiggle_duration); + float nextDist = (float)(objRand.NextDouble() * WiggleStrength.Value); + drawable.MoveTo(new Vector2((float)(nextDist * Math.Cos(nextAngle) + origin.X), (float)(nextDist * Math.Sin(nextAngle) + origin.Y)), WiggleDuration.Value); } for (int i = 0; i < amountWiggles; i++) { - using (drawable.BeginAbsoluteSequence(osuObject.StartTime - osuObject.TimePreempt + i * wiggle_duration)) + using (drawable.BeginAbsoluteSequence(osuObject.StartTime - osuObject.TimePreempt + i * WiggleDuration.Value)) wiggle(); } @@ -61,11 +76,11 @@ namespace osu.Game.Rulesets.Osu.Mods if (!(osuObject is IHasDuration endTime)) return; - amountWiggles = (int)(endTime.Duration / wiggle_duration); + amountWiggles = (int)(endTime.Duration / WiggleDuration.Value); for (int i = 0; i < amountWiggles; i++) { - using (drawable.BeginAbsoluteSequence(osuObject.StartTime + i * wiggle_duration)) + using (drawable.BeginAbsoluteSequence(osuObject.StartTime + i * WiggleDuration.Value)) wiggle(); } } From a427e20090fc6ea3a3161f1f90bfa3df35bcf9ef Mon Sep 17 00:00:00 2001 From: mk-56 Date: Mon, 24 Jan 2022 10:38:11 +0100 Subject: [PATCH 0005/1528] Fixes --- osu.Game.Rulesets.Osu/Mods/OsuModWiggle.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModWiggle.cs b/osu.Game.Rulesets.Osu/Mods/OsuModWiggle.cs index e0b09213b7..7116ee819c 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModWiggle.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModWiggle.cs @@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Osu.Mods public override double ScoreMultiplier => 1; public override Type[] IncompatibleMods => new[] { typeof(OsuModTransform) }; - [SettingSource("Wiggle strength", "something")] + [SettingSource("Strength")] public BindableDouble WiggleStrength { get; } = new BindableDouble(10) { MinValue = 1f, @@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Osu.Mods Precision = .5f }; - [SettingSource("Wiggle duration", "milliseconds per wiggle")] + [SettingSource("Duration", "Milliseconds per wiggle")] public BindableInt WiggleDuration { get; } = new BindableInt(90) { MinValue = 40, From 836cb1ee323416b71d2f649bfd725d098fa8dad9 Mon Sep 17 00:00:00 2001 From: mk-56 Date: Mon, 24 Jan 2022 12:16:29 +0100 Subject: [PATCH 0006/1528] Suggested boundary change --- osu.Game.Rulesets.Osu/Mods/OsuModWiggle.cs | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModWiggle.cs b/osu.Game.Rulesets.Osu/Mods/OsuModWiggle.cs index 7116ee819c..10806318b0 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModWiggle.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModWiggle.cs @@ -25,11 +25,11 @@ namespace osu.Game.Rulesets.Osu.Mods public override Type[] IncompatibleMods => new[] { typeof(OsuModTransform) }; [SettingSource("Strength")] - public BindableDouble WiggleStrength { get; } = new BindableDouble(10) + public BindableDouble WiggleStrength { get; } = new BindableDouble(1) { - MinValue = 1f, - MaxValue = 15f, - Precision = .5f + MinValue = .1f, + MaxValue = 2f, + Precision = .1f }; [SettingSource("Duration", "Milliseconds per wiggle")] @@ -62,7 +62,7 @@ namespace osu.Game.Rulesets.Osu.Mods void wiggle() { float nextAngle = (float)(objRand.NextDouble() * 2 * Math.PI); - float nextDist = (float)(objRand.NextDouble() * WiggleStrength.Value); + float nextDist = (float)(objRand.NextDouble() * WiggleStrength.Value * 7); drawable.MoveTo(new Vector2((float)(nextDist * Math.Cos(nextAngle) + origin.X), (float)(nextDist * Math.Sin(nextAngle) + origin.Y)), WiggleDuration.Value); } From 35be0f24d02a5474b05b997526f662021311bb4d Mon Sep 17 00:00:00 2001 From: mk-56 Date: Thu, 27 Jan 2022 00:10:15 +0100 Subject: [PATCH 0007/1528] fixed leading "0"s not being present infront of decimal floats --- osu.Game.Rulesets.Osu/Mods/OsuModWiggle.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModWiggle.cs b/osu.Game.Rulesets.Osu/Mods/OsuModWiggle.cs index 10806318b0..853c974a04 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModWiggle.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModWiggle.cs @@ -27,9 +27,9 @@ namespace osu.Game.Rulesets.Osu.Mods [SettingSource("Strength")] public BindableDouble WiggleStrength { get; } = new BindableDouble(1) { - MinValue = .1f, + MinValue = 0.1f, MaxValue = 2f, - Precision = .1f + Precision = 0.1f }; [SettingSource("Duration", "Milliseconds per wiggle")] From dd8fc710fafc1319bb16613f056b3cf9285d4308 Mon Sep 17 00:00:00 2001 From: mk-56 Date: Fri, 4 Feb 2022 15:48:46 +0100 Subject: [PATCH 0008/1528] removed wiggle duration --- osu.Game.Rulesets.Osu/Mods/OsuModWiggle.cs | 19 +++++-------------- 1 file changed, 5 insertions(+), 14 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModWiggle.cs b/osu.Game.Rulesets.Osu/Mods/OsuModWiggle.cs index 853c974a04..fae9d785fb 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModWiggle.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModWiggle.cs @@ -31,15 +31,6 @@ namespace osu.Game.Rulesets.Osu.Mods MaxValue = 2f, Precision = 0.1f }; - - [SettingSource("Duration", "Milliseconds per wiggle")] - public BindableInt WiggleDuration { get; } = new BindableInt(90) - { - MinValue = 40, - MaxValue = 300, - Precision = 5 - }; - protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state) => drawableOnApplyCustomUpdateState(hitObject, state); protected override void ApplyNormalVisibilityState(DrawableHitObject hitObject, ArmedState state) => drawableOnApplyCustomUpdateState(hitObject, state); @@ -57,18 +48,18 @@ namespace osu.Game.Rulesets.Osu.Mods Random objRand = new Random((int)osuObject.StartTime); // Wiggle all objects during TimePreempt - int amountWiggles = (int)osuObject.TimePreempt / WiggleDuration.Value; + int amountWiggles = (int)osuObject.TimePreempt / 70; void wiggle() { float nextAngle = (float)(objRand.NextDouble() * 2 * Math.PI); float nextDist = (float)(objRand.NextDouble() * WiggleStrength.Value * 7); - drawable.MoveTo(new Vector2((float)(nextDist * Math.Cos(nextAngle) + origin.X), (float)(nextDist * Math.Sin(nextAngle) + origin.Y)), WiggleDuration.Value); + drawable.MoveTo(new Vector2((float)(nextDist * Math.Cos(nextAngle) + origin.X), (float)(nextDist * Math.Sin(nextAngle) + origin.Y)), 70); } for (int i = 0; i < amountWiggles; i++) { - using (drawable.BeginAbsoluteSequence(osuObject.StartTime - osuObject.TimePreempt + i * WiggleDuration.Value)) + using (drawable.BeginAbsoluteSequence(osuObject.StartTime - osuObject.TimePreempt + i * 70)) wiggle(); } @@ -76,11 +67,11 @@ namespace osu.Game.Rulesets.Osu.Mods if (!(osuObject is IHasDuration endTime)) return; - amountWiggles = (int)(endTime.Duration / WiggleDuration.Value); + amountWiggles = (int)(endTime.Duration / 70); for (int i = 0; i < amountWiggles; i++) { - using (drawable.BeginAbsoluteSequence(osuObject.StartTime + i * WiggleDuration.Value)) + using (drawable.BeginAbsoluteSequence(osuObject.StartTime + i * 70)) wiggle(); } } From a25b6e6a099233f02ec88121de7f9b508d32d378 Mon Sep 17 00:00:00 2001 From: Aaron Hong Date: Thu, 10 Mar 2022 00:42:58 -0800 Subject: [PATCH 0009/1528] Proof of Concept draft for Taiko touch input --- osu.Game.Rulesets.Taiko/TaikoInputManager.cs | 2 + osu.Game.Rulesets.Taiko/TaikoRuleset.cs | 2 - .../UI/DrawableTaikoRuleset.cs | 6 + .../UI/DrumTouchInputArea.cs | 141 ++++++++++++++++++ osu.Game.Rulesets.Taiko/UI/InputDrum.cs | 5 +- osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs | 1 + 6 files changed, 153 insertions(+), 4 deletions(-) create mode 100644 osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs diff --git a/osu.Game.Rulesets.Taiko/TaikoInputManager.cs b/osu.Game.Rulesets.Taiko/TaikoInputManager.cs index 058bec5111..20766029bb 100644 --- a/osu.Game.Rulesets.Taiko/TaikoInputManager.cs +++ b/osu.Game.Rulesets.Taiko/TaikoInputManager.cs @@ -2,11 +2,13 @@ // See the LICENCE file in the repository root for full licence text. using System.ComponentModel; +using osu.Framework.Allocation; using osu.Framework.Input.Bindings; using osu.Game.Rulesets.UI; namespace osu.Game.Rulesets.Taiko { + [Cached] // Used for touch input, see DrumTouchInputArea. public class TaikoInputManager : RulesetInputManager { public TaikoInputManager(RulesetInfo ruleset) diff --git a/osu.Game.Rulesets.Taiko/TaikoRuleset.cs b/osu.Game.Rulesets.Taiko/TaikoRuleset.cs index e56aabaf9d..4a22619f06 100644 --- a/osu.Game.Rulesets.Taiko/TaikoRuleset.cs +++ b/osu.Game.Rulesets.Taiko/TaikoRuleset.cs @@ -48,8 +48,6 @@ namespace osu.Game.Rulesets.Taiko public override IEnumerable GetDefaultKeyBindings(int variant = 0) => new[] { - new KeyBinding(InputKey.MouseLeft, TaikoAction.LeftCentre), - new KeyBinding(InputKey.MouseRight, TaikoAction.LeftRim), new KeyBinding(InputKey.D, TaikoAction.LeftRim), new KeyBinding(InputKey.F, TaikoAction.LeftCentre), new KeyBinding(InputKey.J, TaikoAction.RightCentre), diff --git a/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs b/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs index 824b95639b..cad134067f 100644 --- a/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs +++ b/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs @@ -52,6 +52,12 @@ namespace osu.Game.Rulesets.Taiko.UI RelativeSizeAxes = Axes.X, Depth = float.MaxValue }); + + DrumTouchInputArea touchInput = new DrumTouchInputArea(Playfield) { + RelativePositionAxes = Axes.Both, + RelativeSizeAxes = Axes.Both, + }; + Overlays.Add(touchInput); } protected override void UpdateAfterChildren() diff --git a/osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs b/osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs new file mode 100644 index 0000000000..647187226a --- /dev/null +++ b/osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs @@ -0,0 +1,141 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Input; +using osu.Framework.Input.Bindings; +using osu.Framework.Input.Events; +using osu.Framework.Logging; +using osu.Game.Graphics; +using osu.Game.Rulesets.UI; +using osuTK; + +namespace osu.Game.Rulesets.Taiko.UI +{ + /// + /// An overlay that captures and displays Taiko mouse and touch input. + /// The boundaries of this overlay defines the interactable area for touch input. + /// A secondary InputDrum is attached by this overlay, which defines the circulary boundary which distinguishes "centre" from "rim" hits, and also displays input. + /// + public class DrumTouchInputArea : Container + { + // The percent of the drum that extends past the bottom of the screen (set to 0.0f to show the full drum) + private const float overhangPercent = 0.33f; + private readonly InputDrum touchInputDrum; + + [Resolved(canBeNull: true)] + private TaikoInputManager taikoInputManager { get; set; } + + private KeyBindingContainer keyBindingContainer; + + // Which Taiko action was pressed by the last OnMouseDown event, so that the corresponding action can be released OnMouseUp even if the cursor position moved + private TaikoAction mouseAction; + + // A map of (Finger Index OnTouchDown -> Which Taiko action was pressed), so that the corresponding action can be released OnTouchUp is released even if the touch position moved + private Dictionary touchActions = new Dictionary(Enum.GetNames(typeof(TouchSource)).Length); + + private Playfield playfield; + + public DrumTouchInputArea(Playfield playfield) { + this.playfield = playfield; + + RelativeSizeAxes = Axes.Both; + RelativePositionAxes = Axes.Both; + Children = new Drawable[] + { + new Box() { + Alpha = 0.0f, + Colour = new OsuColour().Blue, + + RelativeSizeAxes = Axes.Both, + RelativePositionAxes = Axes.Both, + }, + new Container() { + RelativeSizeAxes = Axes.Both, + RelativePositionAxes = Axes.Both, + + Anchor = Anchor.BottomCentre, + Origin = Anchor.BottomCentre, + + Children = new Drawable[] + { + touchInputDrum = new InputDrum(playfield.HitObjectContainer) { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + }, + } + }, + }; + + } + protected override void LoadComplete() + { + keyBindingContainer = taikoInputManager?.KeyBindingContainer; + + Padding = new MarginPadding { + Top = playfield.ScreenSpaceDrawQuad.BottomLeft.Y, + Bottom = -DrawHeight * overhangPercent, + }; + } + + protected override bool OnMouseDown(MouseDownEvent e) + { + mouseAction = getTaikoActionFromInput(e.ScreenSpaceMouseDownPosition); + keyBindingContainer?.TriggerPressed(mouseAction); + return base.OnMouseDown(e); + } + + protected override void OnMouseUp(MouseUpEvent e) + { + keyBindingContainer?.TriggerReleased(mouseAction); + base.OnMouseUp(e); + } + + protected override bool OnTouchDown(TouchDownEvent e) + { + TaikoAction taikoAction = getTaikoActionFromInput(e.ScreenSpaceTouchDownPosition); + if (touchActions.ContainsKey(e.Touch.Source)) { + touchActions[e.Touch.Source] = taikoAction; + } + else { + touchActions.Add(e.Touch.Source, taikoAction); + } + keyBindingContainer?.TriggerPressed(touchActions[e.Touch.Source]); + + return base.OnTouchDown(e); + } + + protected override void OnTouchUp(TouchUpEvent e) + { + keyBindingContainer?.TriggerReleased(touchActions[e.Touch.Source]); + base.OnTouchUp(e); + } + + private TaikoAction getTaikoActionFromInput(Vector2 inputPosition) { + bool leftSide = inputIsOnLeftSide(inputPosition); + bool centreHit = inputIsCenterHit(inputPosition); + + return leftSide ? + (centreHit ? TaikoAction.LeftCentre : TaikoAction.LeftRim) : + (centreHit ? TaikoAction.RightCentre : TaikoAction.RightRim); + } + + private bool inputIsOnLeftSide(Vector2 inputPosition) { + Vector2 inputPositionToDrumCentreDelta = touchInputDrum.ToLocalSpace(inputPosition) - touchInputDrum.OriginPosition; + return inputPositionToDrumCentreDelta.X < 0f; + } + + private bool inputIsCenterHit(Vector2 inputPosition) { + Vector2 inputPositionToDrumCentreDelta = touchInputDrum.ToLocalSpace(inputPosition) - touchInputDrum.OriginPosition; + + float inputDrumRadius = Math.Max(touchInputDrum.Width, touchInputDrum.DrawHeight) / 2f; + float centreRadius = (inputDrumRadius * InputDrum.centre_size); + return inputPositionToDrumCentreDelta.Length <= centreRadius; + } + } +} diff --git a/osu.Game.Rulesets.Taiko/UI/InputDrum.cs b/osu.Game.Rulesets.Taiko/UI/InputDrum.cs index 16be20f7f3..1949d09de1 100644 --- a/osu.Game.Rulesets.Taiko/UI/InputDrum.cs +++ b/osu.Game.Rulesets.Taiko/UI/InputDrum.cs @@ -22,6 +22,7 @@ namespace osu.Game.Rulesets.Taiko.UI /// internal class InputDrum : Container { + public const float centre_size = 0.7f; private const float middle_split = 0.025f; [Cached] @@ -122,14 +123,14 @@ namespace osu.Game.Rulesets.Taiko.UI Anchor = flipped ? Anchor.CentreLeft : Anchor.CentreRight, Origin = Anchor.Centre, RelativeSizeAxes = Axes.Both, - Size = new Vector2(0.7f) + Size = new Vector2(centre_size) }, centreHit = new Sprite { Anchor = flipped ? Anchor.CentreLeft : Anchor.CentreRight, Origin = Anchor.Centre, RelativeSizeAxes = Axes.Both, - Size = new Vector2(0.7f), + Size = new Vector2(centre_size), Alpha = 0, Blending = BlendingParameters.Additive } diff --git a/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs b/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs index d650cab729..2f7e0dc08f 100644 --- a/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs +++ b/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs @@ -144,6 +144,7 @@ namespace osu.Game.Rulesets.Taiko.UI RelativeSizeAxes = Axes.Both, }, drumRollHitContainer.CreateProxy(), + // new DrumTouchInputArea(this), }; RegisterPool(50); From 317869078f470889330702b7b99b6146569b4f75 Mon Sep 17 00:00:00 2001 From: Aaron Hong Date: Thu, 10 Mar 2022 05:09:07 -0800 Subject: [PATCH 0010/1528] Basic functionality for Taiko touch input now complete --- .../UI/DrawableTaikoRuleset.cs | 12 ++-- .../UI/DrumSamplePlayer.cs | 55 ++++++++++++++++ .../UI/DrumTouchInputArea.cs | 62 ++++++++----------- osu.Game.Rulesets.Taiko/UI/InputDrum.cs | 19 +----- osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs | 4 +- 5 files changed, 93 insertions(+), 59 deletions(-) create mode 100644 osu.Game.Rulesets.Taiko/UI/DrumSamplePlayer.cs diff --git a/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs b/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs index cad134067f..9cd5b0ca7f 100644 --- a/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs +++ b/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs @@ -6,6 +6,7 @@ using System.Collections.Generic; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; using osu.Game.Beatmaps; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Taiko.Objects; @@ -35,6 +36,8 @@ namespace osu.Game.Rulesets.Taiko.UI private SkinnableDrawable scroller; + private DrumTouchInputArea drumTouchInputArea; + public DrawableTaikoRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList mods = null) : base(ruleset, beatmap, mods) { @@ -53,11 +56,8 @@ namespace osu.Game.Rulesets.Taiko.UI Depth = float.MaxValue }); - DrumTouchInputArea touchInput = new DrumTouchInputArea(Playfield) { - RelativePositionAxes = Axes.Both, - RelativeSizeAxes = Axes.Both, - }; - Overlays.Add(touchInput); + if ((drumTouchInputArea = CreateDrumTouchInputArea()) != null) + KeyBindingInputManager.Add(drumTouchInputArea); } protected override void UpdateAfterChildren() @@ -76,6 +76,8 @@ namespace osu.Game.Rulesets.Taiko.UI return ControlPoints[result]; } + public DrumTouchInputArea CreateDrumTouchInputArea() => new DrumTouchInputArea(); + public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new TaikoPlayfieldAdjustmentContainer(); protected override PassThroughInputManager CreateInputManager() => new TaikoInputManager(Ruleset.RulesetInfo); diff --git a/osu.Game.Rulesets.Taiko/UI/DrumSamplePlayer.cs b/osu.Game.Rulesets.Taiko/UI/DrumSamplePlayer.cs new file mode 100644 index 0000000000..458dbc6ca1 --- /dev/null +++ b/osu.Game.Rulesets.Taiko/UI/DrumSamplePlayer.cs @@ -0,0 +1,55 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Input.Bindings; +using osu.Framework.Input.Events; +using osu.Game.Rulesets.Taiko.Objects; +using osu.Game.Rulesets.UI; + +namespace osu.Game.Rulesets.Taiko.UI +{ + internal class DrumSamplePlayer : Container, IKeyBindingHandler { + private DrumSampleTriggerSource leftRimSampleTriggerSource; + private DrumSampleTriggerSource leftCentreSampleTriggerSource; + private DrumSampleTriggerSource rightCentreSampleTriggerSource; + private DrumSampleTriggerSource rightRimSampleTriggerSource; + + public DrumSamplePlayer(HitObjectContainer hitObjectContainer) { + Children = new Drawable[] + { + leftRimSampleTriggerSource = new DrumSampleTriggerSource(hitObjectContainer), + leftCentreSampleTriggerSource = new DrumSampleTriggerSource(hitObjectContainer), + rightCentreSampleTriggerSource = new DrumSampleTriggerSource(hitObjectContainer), + rightRimSampleTriggerSource = new DrumSampleTriggerSource(hitObjectContainer), + }; + } + + public bool OnPressed(KeyBindingPressEvent e) + { + if (e.Action == TaikoAction.LeftRim) + { + leftRimSampleTriggerSource.Play(HitType.Rim); + } + else if (e.Action == TaikoAction.LeftCentre) + { + leftCentreSampleTriggerSource.Play(HitType.Centre); + } + else if (e.Action == TaikoAction.RightCentre) + { + rightCentreSampleTriggerSource.Play(HitType.Centre); + } + else if (e.Action == TaikoAction.RightRim) + { + rightRimSampleTriggerSource.Play(HitType.Rim); + } + + return false; + } + + public void OnReleased(KeyBindingReleaseEvent e) + { + } + } +} diff --git a/osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs b/osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs index 647187226a..d610e84c8d 100644 --- a/osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs +++ b/osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs @@ -10,9 +10,7 @@ using osu.Framework.Graphics.Shapes; using osu.Framework.Input; using osu.Framework.Input.Bindings; using osu.Framework.Input.Events; -using osu.Framework.Logging; using osu.Game.Graphics; -using osu.Game.Rulesets.UI; using osuTK; namespace osu.Game.Rulesets.Taiko.UI @@ -25,11 +23,9 @@ namespace osu.Game.Rulesets.Taiko.UI public class DrumTouchInputArea : Container { // The percent of the drum that extends past the bottom of the screen (set to 0.0f to show the full drum) - private const float overhangPercent = 0.33f; - private readonly InputDrum touchInputDrum; - - [Resolved(canBeNull: true)] - private TaikoInputManager taikoInputManager { get; set; } + private const float overhangPercent = 0.35f; + private InputDrum touchInputDrum; + private Circle drumBackground; private KeyBindingContainer keyBindingContainer; @@ -39,55 +35,55 @@ namespace osu.Game.Rulesets.Taiko.UI // A map of (Finger Index OnTouchDown -> Which Taiko action was pressed), so that the corresponding action can be released OnTouchUp is released even if the touch position moved private Dictionary touchActions = new Dictionary(Enum.GetNames(typeof(TouchSource)).Length); - private Playfield playfield; - - public DrumTouchInputArea(Playfield playfield) { - this.playfield = playfield; - + public DrumTouchInputArea() { RelativeSizeAxes = Axes.Both; RelativePositionAxes = Axes.Both; Children = new Drawable[] { - new Box() { - Alpha = 0.0f, - Colour = new OsuColour().Blue, - - RelativeSizeAxes = Axes.Both, - RelativePositionAxes = Axes.Both, - }, new Container() { RelativeSizeAxes = Axes.Both, RelativePositionAxes = Axes.Both, - Anchor = Anchor.BottomCentre, Origin = Anchor.BottomCentre, - Children = new Drawable[] { - touchInputDrum = new InputDrum(playfield.HitObjectContainer) { + drumBackground = new Circle() { + RelativeSizeAxes = Axes.Both, + RelativePositionAxes = Axes.Both, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + FillMode = FillMode.Fit, + Alpha = 0.9f, + }, + touchInputDrum = new InputDrum() { Anchor = Anchor.Centre, Origin = Anchor.Centre, }, } }, }; - } + protected override void LoadComplete() { - keyBindingContainer = taikoInputManager?.KeyBindingContainer; - Padding = new MarginPadding { - Top = playfield.ScreenSpaceDrawQuad.BottomLeft.Y, - Bottom = -DrawHeight * overhangPercent, + Top = TaikoPlayfield.DEFAULT_HEIGHT * 2f, // Visual elements should start right below the playfield + Bottom = -touchInputDrum.DrawHeight * overhangPercent, // The drum should go past the bottom of the screen so that it can be wider }; } + [BackgroundDependencyLoader] + private void load(TaikoInputManager taikoInputManager, OsuColour colours) + { + keyBindingContainer = taikoInputManager?.KeyBindingContainer; + drumBackground.Colour = colours.Gray0; + } + protected override bool OnMouseDown(MouseDownEvent e) { mouseAction = getTaikoActionFromInput(e.ScreenSpaceMouseDownPosition); keyBindingContainer?.TriggerPressed(mouseAction); - return base.OnMouseDown(e); + return true; } protected override void OnMouseUp(MouseUpEvent e) @@ -99,20 +95,16 @@ namespace osu.Game.Rulesets.Taiko.UI protected override bool OnTouchDown(TouchDownEvent e) { TaikoAction taikoAction = getTaikoActionFromInput(e.ScreenSpaceTouchDownPosition); - if (touchActions.ContainsKey(e.Touch.Source)) { - touchActions[e.Touch.Source] = taikoAction; - } - else { - touchActions.Add(e.Touch.Source, taikoAction); - } + touchActions.Add(e.Touch.Source, taikoAction); keyBindingContainer?.TriggerPressed(touchActions[e.Touch.Source]); - return base.OnTouchDown(e); + return true; } protected override void OnTouchUp(TouchUpEvent e) { keyBindingContainer?.TriggerReleased(touchActions[e.Touch.Source]); + touchActions.Remove(e.Touch.Source); base.OnTouchUp(e); } diff --git a/osu.Game.Rulesets.Taiko/UI/InputDrum.cs b/osu.Game.Rulesets.Taiko/UI/InputDrum.cs index 1949d09de1..76594b86c1 100644 --- a/osu.Game.Rulesets.Taiko/UI/InputDrum.cs +++ b/osu.Game.Rulesets.Taiko/UI/InputDrum.cs @@ -10,8 +10,6 @@ using osu.Framework.Graphics.Textures; using osu.Framework.Input.Bindings; using osu.Framework.Input.Events; using osu.Game.Graphics; -using osu.Game.Rulesets.Taiko.Objects; -using osu.Game.Rulesets.UI; using osu.Game.Skinning; using osuTK; @@ -25,13 +23,8 @@ namespace osu.Game.Rulesets.Taiko.UI public const float centre_size = 0.7f; private const float middle_split = 0.025f; - [Cached] - private DrumSampleTriggerSource sampleTriggerSource; - - public InputDrum(HitObjectContainer hitObjectContainer) + public InputDrum() { - sampleTriggerSource = new DrumSampleTriggerSource(hitObjectContainer); - RelativeSizeAxes = Axes.Both; } @@ -70,8 +63,7 @@ namespace osu.Game.Rulesets.Taiko.UI CentreAction = TaikoAction.RightCentre } } - }), - sampleTriggerSource + }) }; } @@ -95,9 +87,6 @@ namespace osu.Game.Rulesets.Taiko.UI private readonly Sprite centre; private readonly Sprite centreHit; - [Resolved] - private DrumSampleTriggerSource sampleTriggerSource { get; set; } - public TaikoHalfDrum(bool flipped) { Masking = true; @@ -158,15 +147,11 @@ namespace osu.Game.Rulesets.Taiko.UI { target = centreHit; back = centre; - - sampleTriggerSource.Play(HitType.Centre); } else if (e.Action == RimAction) { target = rimHit; back = rim; - - sampleTriggerSource.Play(HitType.Rim); } if (target != null) diff --git a/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs b/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs index 2f7e0dc08f..71aee107d2 100644 --- a/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs +++ b/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs @@ -123,7 +123,7 @@ namespace osu.Game.Rulesets.Taiko.UI Children = new Drawable[] { new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.PlayfieldBackgroundLeft), _ => new PlayfieldBackgroundLeft()), - new InputDrum(HitObjectContainer) + new InputDrum() { Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, @@ -144,7 +144,7 @@ namespace osu.Game.Rulesets.Taiko.UI RelativeSizeAxes = Axes.Both, }, drumRollHitContainer.CreateProxy(), - // new DrumTouchInputArea(this), + new DrumSamplePlayer(HitObjectContainer), }; RegisterPool(50); From 5ce57fa34a70a23971e56495a96ee86081395166 Mon Sep 17 00:00:00 2001 From: Aaron Hong Date: Thu, 10 Mar 2022 06:17:06 -0800 Subject: [PATCH 0011/1528] Improve readability for getTaikoActionFromInput --- osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs b/osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs index d610e84c8d..a2c33a85e8 100644 --- a/osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs +++ b/osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs @@ -109,12 +109,12 @@ namespace osu.Game.Rulesets.Taiko.UI } private TaikoAction getTaikoActionFromInput(Vector2 inputPosition) { - bool leftSide = inputIsOnLeftSide(inputPosition); bool centreHit = inputIsCenterHit(inputPosition); + bool leftSide = inputIsOnLeftSide(inputPosition); - return leftSide ? - (centreHit ? TaikoAction.LeftCentre : TaikoAction.LeftRim) : - (centreHit ? TaikoAction.RightCentre : TaikoAction.RightRim); + return centreHit ? + (leftSide ? TaikoAction.LeftCentre : TaikoAction.RightCentre) : + (leftSide ? TaikoAction.LeftRim : TaikoAction.RightRim); } private bool inputIsOnLeftSide(Vector2 inputPosition) { From 38c61b2c1d088e788953e0246b94923dc9b896eb Mon Sep 17 00:00:00 2001 From: Aaron Hong Date: Fri, 11 Mar 2022 00:14:33 -0800 Subject: [PATCH 0012/1528] Fix crash when loading legacy osu!taiko skins with touch input --- osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyInputDrum.cs | 7 ------- 1 file changed, 7 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyInputDrum.cs b/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyInputDrum.cs index 43c5c07f80..321389676a 100644 --- a/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyInputDrum.cs +++ b/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyInputDrum.cs @@ -8,8 +8,6 @@ using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; using osu.Framework.Input.Bindings; using osu.Framework.Input.Events; -using osu.Game.Rulesets.Taiko.Objects; -using osu.Game.Rulesets.Taiko.UI; using osu.Game.Skinning; using osuTK; @@ -112,9 +110,6 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy public readonly Sprite Rim; public readonly Sprite Centre; - [Resolved] - private DrumSampleTriggerSource sampleTriggerSource { get; set; } - public LegacyHalfDrum(bool flipped) { Masking = true; @@ -149,12 +144,10 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy if (e.Action == CentreAction) { target = Centre; - sampleTriggerSource.Play(HitType.Centre); } else if (e.Action == RimAction) { target = Rim; - sampleTriggerSource.Play(HitType.Rim); } if (target != null) From 7336c2c0bd06010ea7fabc12a91833ab1bd4e3ab Mon Sep 17 00:00:00 2001 From: Aaron Hong Date: Fri, 11 Mar 2022 02:48:08 -0800 Subject: [PATCH 0013/1528] Fix osu!taiko alignment issue with legacy skins on Touch Controls --- osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyInputDrum.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyInputDrum.cs b/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyInputDrum.cs index 321389676a..d3eeb8e16a 100644 --- a/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyInputDrum.cs +++ b/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyInputDrum.cs @@ -32,6 +32,8 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy { Child = content = new Container { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, Size = new Vector2(180, 200), Children = new Drawable[] { From 0f83308f7b1c18ebca3c89333954e26e34be2b56 Mon Sep 17 00:00:00 2001 From: Aaron Hong Date: Fri, 11 Mar 2022 02:49:10 -0800 Subject: [PATCH 0014/1528] Update osu!taiko TestSceneInputDrum with InputDrum changes for touch controls --- osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneInputDrum.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneInputDrum.cs b/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneInputDrum.cs index 24db046748..10fca30865 100644 --- a/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneInputDrum.cs +++ b/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneInputDrum.cs @@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning Anchor = Anchor.Centre, Origin = Anchor.Centre, Size = new Vector2(200), - Child = new InputDrum(playfield.HitObjectContainer) + Child = new InputDrum() } }); } From 1ed06f30e7feff438354617b55a32f2022728ef7 Mon Sep 17 00:00:00 2001 From: Aaron Hong Date: Fri, 11 Mar 2022 03:33:03 -0800 Subject: [PATCH 0015/1528] osu!Taiko touch implementation code cleanup --- .../UI/DrumSamplePlayer.cs | 27 +++++++++---------- .../UI/DrumTouchInputArea.cs | 4 +-- 2 files changed, 15 insertions(+), 16 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/UI/DrumSamplePlayer.cs b/osu.Game.Rulesets.Taiko/UI/DrumSamplePlayer.cs index 458dbc6ca1..609da0b389 100644 --- a/osu.Game.Rulesets.Taiko/UI/DrumSamplePlayer.cs +++ b/osu.Game.Rulesets.Taiko/UI/DrumSamplePlayer.cs @@ -28,21 +28,20 @@ namespace osu.Game.Rulesets.Taiko.UI public bool OnPressed(KeyBindingPressEvent e) { - if (e.Action == TaikoAction.LeftRim) + switch (e.Action) { - leftRimSampleTriggerSource.Play(HitType.Rim); - } - else if (e.Action == TaikoAction.LeftCentre) - { - leftCentreSampleTriggerSource.Play(HitType.Centre); - } - else if (e.Action == TaikoAction.RightCentre) - { - rightCentreSampleTriggerSource.Play(HitType.Centre); - } - else if (e.Action == TaikoAction.RightRim) - { - rightRimSampleTriggerSource.Play(HitType.Rim); + case TaikoAction.LeftRim: + leftRimSampleTriggerSource.Play(HitType.Rim); + break; + case TaikoAction.LeftCentre: + leftCentreSampleTriggerSource.Play(HitType.Centre); + break; + case TaikoAction.RightCentre: + rightCentreSampleTriggerSource.Play(HitType.Centre); + break; + case TaikoAction.RightRim: + rightRimSampleTriggerSource.Play(HitType.Rim); + break; } return false; diff --git a/osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs b/osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs index a2c33a85e8..ccf59507d3 100644 --- a/osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs +++ b/osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs @@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Taiko.UI public class DrumTouchInputArea : Container { // The percent of the drum that extends past the bottom of the screen (set to 0.0f to show the full drum) - private const float overhangPercent = 0.35f; + private const float offscreenPercent = 0.35f; private InputDrum touchInputDrum; private Circle drumBackground; @@ -68,7 +68,7 @@ namespace osu.Game.Rulesets.Taiko.UI { Padding = new MarginPadding { Top = TaikoPlayfield.DEFAULT_HEIGHT * 2f, // Visual elements should start right below the playfield - Bottom = -touchInputDrum.DrawHeight * overhangPercent, // The drum should go past the bottom of the screen so that it can be wider + Bottom = -touchInputDrum.DrawHeight * offscreenPercent, // The drum should go past the bottom of the screen so that it can be wider }; } From c33a661a4990d681ec595a7b35afc9016d6b144c Mon Sep 17 00:00:00 2001 From: Aaron Hong Date: Fri, 11 Mar 2022 03:36:03 -0800 Subject: [PATCH 0016/1528] osu!taiko touch implementation syntax formatting cleanup --- osu.Game.Rulesets.Taiko/UI/DrumSamplePlayer.cs | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/UI/DrumSamplePlayer.cs b/osu.Game.Rulesets.Taiko/UI/DrumSamplePlayer.cs index 609da0b389..d5215c05e9 100644 --- a/osu.Game.Rulesets.Taiko/UI/DrumSamplePlayer.cs +++ b/osu.Game.Rulesets.Taiko/UI/DrumSamplePlayer.cs @@ -10,13 +10,15 @@ using osu.Game.Rulesets.UI; namespace osu.Game.Rulesets.Taiko.UI { - internal class DrumSamplePlayer : Container, IKeyBindingHandler { + internal class DrumSamplePlayer : Container, IKeyBindingHandler + { private DrumSampleTriggerSource leftRimSampleTriggerSource; private DrumSampleTriggerSource leftCentreSampleTriggerSource; private DrumSampleTriggerSource rightCentreSampleTriggerSource; private DrumSampleTriggerSource rightRimSampleTriggerSource; - public DrumSamplePlayer(HitObjectContainer hitObjectContainer) { + public DrumSamplePlayer(HitObjectContainer hitObjectContainer) + { Children = new Drawable[] { leftRimSampleTriggerSource = new DrumSampleTriggerSource(hitObjectContainer), From 35053eaeba38a8e15b609b7ee18421c532a9321a Mon Sep 17 00:00:00 2001 From: Aaron Hong Date: Fri, 11 Mar 2022 04:43:57 -0800 Subject: [PATCH 0017/1528] Show and hide osu!taiko touch controls overlay based on most recent input type detected --- .../UI/DrumTouchInputArea.cs | 22 ++++++++++++++++++- 1 file changed, 21 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs b/osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs index ccf59507d3..4b2c9c9936 100644 --- a/osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs +++ b/osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs @@ -35,12 +35,15 @@ namespace osu.Game.Rulesets.Taiko.UI // A map of (Finger Index OnTouchDown -> Which Taiko action was pressed), so that the corresponding action can be released OnTouchUp is released even if the touch position moved private Dictionary touchActions = new Dictionary(Enum.GetNames(typeof(TouchSource)).Length); + private Container visibleComponents; + public DrumTouchInputArea() { RelativeSizeAxes = Axes.Both; RelativePositionAxes = Axes.Both; Children = new Drawable[] { - new Container() { + visibleComponents = new Container() { + Alpha = 0.0f, RelativeSizeAxes = Axes.Both, RelativePositionAxes = Axes.Both, Anchor = Anchor.BottomCentre, @@ -81,6 +84,7 @@ namespace osu.Game.Rulesets.Taiko.UI protected override bool OnMouseDown(MouseDownEvent e) { + ShowTouchControls(); mouseAction = getTaikoActionFromInput(e.ScreenSpaceMouseDownPosition); keyBindingContainer?.TriggerPressed(mouseAction); return true; @@ -94,6 +98,7 @@ namespace osu.Game.Rulesets.Taiko.UI protected override bool OnTouchDown(TouchDownEvent e) { + ShowTouchControls(); TaikoAction taikoAction = getTaikoActionFromInput(e.ScreenSpaceTouchDownPosition); touchActions.Add(e.Touch.Source, taikoAction); keyBindingContainer?.TriggerPressed(touchActions[e.Touch.Source]); @@ -108,6 +113,21 @@ namespace osu.Game.Rulesets.Taiko.UI base.OnTouchUp(e); } + protected override bool OnKeyDown(KeyDownEvent e) + { + HideTouchControls(); + return false; + } + + + public void ShowTouchControls() { + visibleComponents.Animate(components => components.FadeIn(500, Easing.OutQuint)); + } + + public void HideTouchControls() { + visibleComponents.Animate(components => components.FadeOut(2000, Easing.OutQuint)); + } + private TaikoAction getTaikoActionFromInput(Vector2 inputPosition) { bool centreHit = inputIsCenterHit(inputPosition); bool leftSide = inputIsOnLeftSide(inputPosition); From 848b005097de38e213d7f33cf474e33840b7af6f Mon Sep 17 00:00:00 2001 From: Aaron Hong Date: Fri, 11 Mar 2022 04:48:57 -0800 Subject: [PATCH 0018/1528] Remove unneccessary whitespace --- osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs b/osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs index 4b2c9c9936..a944d3770b 100644 --- a/osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs +++ b/osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs @@ -119,7 +119,6 @@ namespace osu.Game.Rulesets.Taiko.UI return false; } - public void ShowTouchControls() { visibleComponents.Animate(components => components.FadeIn(500, Easing.OutQuint)); } From ac17c047f6264eff3c289810f83f1f5110e495d0 Mon Sep 17 00:00:00 2001 From: Aaron Hong Date: Sat, 12 Mar 2022 05:01:40 -0800 Subject: [PATCH 0019/1528] Code formatting --- .../UI/DrumTouchInputArea.cs | 19 ++++++++++++------- 1 file changed, 12 insertions(+), 7 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs b/osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs index a944d3770b..046816c013 100644 --- a/osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs +++ b/osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs @@ -37,7 +37,8 @@ namespace osu.Game.Rulesets.Taiko.UI private Container visibleComponents; - public DrumTouchInputArea() { + public DrumTouchInputArea() + { RelativeSizeAxes = Axes.Both; RelativePositionAxes = Axes.Both; Children = new Drawable[] @@ -102,7 +103,6 @@ namespace osu.Game.Rulesets.Taiko.UI TaikoAction taikoAction = getTaikoActionFromInput(e.ScreenSpaceTouchDownPosition); touchActions.Add(e.Touch.Source, taikoAction); keyBindingContainer?.TriggerPressed(touchActions[e.Touch.Source]); - return true; } @@ -119,15 +119,18 @@ namespace osu.Game.Rulesets.Taiko.UI return false; } - public void ShowTouchControls() { + public void ShowTouchControls() + { visibleComponents.Animate(components => components.FadeIn(500, Easing.OutQuint)); } - public void HideTouchControls() { + public void HideTouchControls() + { visibleComponents.Animate(components => components.FadeOut(2000, Easing.OutQuint)); } - private TaikoAction getTaikoActionFromInput(Vector2 inputPosition) { + private TaikoAction getTaikoActionFromInput(Vector2 inputPosition) + { bool centreHit = inputIsCenterHit(inputPosition); bool leftSide = inputIsOnLeftSide(inputPosition); @@ -136,12 +139,14 @@ namespace osu.Game.Rulesets.Taiko.UI (leftSide ? TaikoAction.LeftRim : TaikoAction.RightRim); } - private bool inputIsOnLeftSide(Vector2 inputPosition) { + private bool inputIsOnLeftSide(Vector2 inputPosition) + { Vector2 inputPositionToDrumCentreDelta = touchInputDrum.ToLocalSpace(inputPosition) - touchInputDrum.OriginPosition; return inputPositionToDrumCentreDelta.X < 0f; } - private bool inputIsCenterHit(Vector2 inputPosition) { + private bool inputIsCenterHit(Vector2 inputPosition) + { Vector2 inputPositionToDrumCentreDelta = touchInputDrum.ToLocalSpace(inputPosition) - touchInputDrum.OriginPosition; float inputDrumRadius = Math.Max(touchInputDrum.Width, touchInputDrum.DrawHeight) / 2f; From 6f99455d9490469af3938fe19fcef361bdab1098 Mon Sep 17 00:00:00 2001 From: Aaron Hong Date: Sat, 12 Mar 2022 05:17:45 -0800 Subject: [PATCH 0020/1528] Improve centre input size fitting for legacy skins --- .../Skinning/Legacy/LegacyInputDrum.cs | 1 + osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs | 2 +- osu.Game.Rulesets.Taiko/UI/InputDrum.cs | 8 ++++---- 3 files changed, 6 insertions(+), 5 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyInputDrum.cs b/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyInputDrum.cs index d3eeb8e16a..8ab9e56aec 100644 --- a/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyInputDrum.cs +++ b/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyInputDrum.cs @@ -18,6 +18,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy /// internal class LegacyInputDrum : Container { + public float centre_size = 0.5f; private LegacyHalfDrum left; private LegacyHalfDrum right; private Container content; diff --git a/osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs b/osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs index 046816c013..5f4eecd3bb 100644 --- a/osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs +++ b/osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs @@ -150,7 +150,7 @@ namespace osu.Game.Rulesets.Taiko.UI Vector2 inputPositionToDrumCentreDelta = touchInputDrum.ToLocalSpace(inputPosition) - touchInputDrum.OriginPosition; float inputDrumRadius = Math.Max(touchInputDrum.Width, touchInputDrum.DrawHeight) / 2f; - float centreRadius = (inputDrumRadius * InputDrum.centre_size); + float centreRadius = (inputDrumRadius * touchInputDrum.centre_size); return inputPositionToDrumCentreDelta.Length <= centreRadius; } } diff --git a/osu.Game.Rulesets.Taiko/UI/InputDrum.cs b/osu.Game.Rulesets.Taiko/UI/InputDrum.cs index 76594b86c1..a7ae763ab5 100644 --- a/osu.Game.Rulesets.Taiko/UI/InputDrum.cs +++ b/osu.Game.Rulesets.Taiko/UI/InputDrum.cs @@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Taiko.UI /// internal class InputDrum : Container { - public const float centre_size = 0.7f; + public float centre_size = 0.7f; private const float middle_split = 0.025f; public InputDrum() @@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Taiko.UI Scale = new Vector2(0.9f), Children = new Drawable[] { - new TaikoHalfDrum(false) + new TaikoHalfDrum(false, centre_size) { Name = "Left Half", Anchor = Anchor.Centre, @@ -51,7 +51,7 @@ namespace osu.Game.Rulesets.Taiko.UI RimAction = TaikoAction.LeftRim, CentreAction = TaikoAction.LeftCentre }, - new TaikoHalfDrum(true) + new TaikoHalfDrum(true, centre_size) { Name = "Right Half", Anchor = Anchor.Centre, @@ -87,7 +87,7 @@ namespace osu.Game.Rulesets.Taiko.UI private readonly Sprite centre; private readonly Sprite centreHit; - public TaikoHalfDrum(bool flipped) + public TaikoHalfDrum(bool flipped, float centre_size) { Masking = true; From 9db80c33350d194fef952c0fb98e0c1252b09097 Mon Sep 17 00:00:00 2001 From: Aaron Hong Date: Sat, 12 Mar 2022 05:32:02 -0800 Subject: [PATCH 0021/1528] Code cleanup --- osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs b/osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs index 5f4eecd3bb..82b289ef14 100644 --- a/osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs +++ b/osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs @@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Taiko.UI // The percent of the drum that extends past the bottom of the screen (set to 0.0f to show the full drum) private const float offscreenPercent = 0.35f; private InputDrum touchInputDrum; - private Circle drumBackground; + private Circle drumBackground; private KeyBindingContainer keyBindingContainer; @@ -70,7 +70,8 @@ namespace osu.Game.Rulesets.Taiko.UI protected override void LoadComplete() { - Padding = new MarginPadding { + Padding = new MarginPadding + { Top = TaikoPlayfield.DEFAULT_HEIGHT * 2f, // Visual elements should start right below the playfield Bottom = -touchInputDrum.DrawHeight * offscreenPercent, // The drum should go past the bottom of the screen so that it can be wider }; From 2de6bb033bffdaeeb8a1095264b9ad745b0065c3 Mon Sep 17 00:00:00 2001 From: Aaron Hong Date: Sat, 12 Mar 2022 07:51:40 -0800 Subject: [PATCH 0022/1528] Adjust default touch drum overlay size to be more comfortable on phones --- osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs b/osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs index 82b289ef14..e501a40d20 100644 --- a/osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs +++ b/osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs @@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Taiko.UI public class DrumTouchInputArea : Container { // The percent of the drum that extends past the bottom of the screen (set to 0.0f to show the full drum) - private const float offscreenPercent = 0.35f; + private const float offscreenPercent = 0.4f; private InputDrum touchInputDrum; private Circle drumBackground; @@ -62,6 +62,7 @@ namespace osu.Game.Rulesets.Taiko.UI touchInputDrum = new InputDrum() { Anchor = Anchor.Centre, Origin = Anchor.Centre, + centre_size = 0.8f, }, } }, From b628a65cfa5e790961ec3db6edc27fe41c89334b Mon Sep 17 00:00:00 2001 From: Aaron Hong Date: Sat, 12 Mar 2022 08:03:24 -0800 Subject: [PATCH 0023/1528] Revert "Adjust default touch drum overlay size to be more comfortable on phones" This reverts commit 2de6bb033bffdaeeb8a1095264b9ad745b0065c3. --- osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs b/osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs index e501a40d20..82b289ef14 100644 --- a/osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs +++ b/osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs @@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Taiko.UI public class DrumTouchInputArea : Container { // The percent of the drum that extends past the bottom of the screen (set to 0.0f to show the full drum) - private const float offscreenPercent = 0.4f; + private const float offscreenPercent = 0.35f; private InputDrum touchInputDrum; private Circle drumBackground; @@ -62,7 +62,6 @@ namespace osu.Game.Rulesets.Taiko.UI touchInputDrum = new InputDrum() { Anchor = Anchor.Centre, Origin = Anchor.Centre, - centre_size = 0.8f, }, } }, From ac329664276eeaec1a41b2284e69dfefc065ac9c Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sun, 3 Apr 2022 01:31:51 +0300 Subject: [PATCH 0024/1528] Replicate osu!(stable)'s hit target position with "Classic" mod --- osu.Game.Rulesets.Taiko/Mods/TaikoModClassic.cs | 3 +++ osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs | 8 +++++++- 2 files changed, 10 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModClassic.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModClassic.cs index 5a6f57bc36..d18b88761d 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModClassic.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModClassic.cs @@ -16,6 +16,9 @@ namespace osu.Game.Rulesets.Taiko.Mods { drawableTaikoRuleset = (DrawableTaikoRuleset)drawableRuleset; drawableTaikoRuleset.LockPlayfieldAspect.Value = false; + + var playfield = (TaikoPlayfield)drawableRuleset.Playfield; + playfield.ClassicHitTargetPosition.Value = true; } public void Update(Playfield playfield) diff --git a/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs b/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs index 504b10e9bc..f2fa63c99e 100644 --- a/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs +++ b/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs @@ -5,6 +5,7 @@ using System; using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Pooling; @@ -31,6 +32,11 @@ namespace osu.Game.Rulesets.Taiko.UI /// public const float DEFAULT_HEIGHT = 200; + /// + /// Whether the hit target should be nudged further towards the left area, matching the stable "classic" position. + /// + public Bindable ClassicHitTargetPosition = new BindableBool(); + private Container hitExplosionContainer; private Container kiaiExplosionContainer; private JudgementContainer judgementContainer; @@ -190,7 +196,7 @@ namespace osu.Game.Rulesets.Taiko.UI // Padding is required to be updated for elements which are based on "absolute" X sized elements. // This is basically allowing for correct alignment as relative pieces move around them. - rightArea.Padding = new MarginPadding { Left = leftArea.DrawWidth }; + rightArea.Padding = new MarginPadding { Left = leftArea.DrawWidth - (ClassicHitTargetPosition.Value ? 45 : 0) }; hitTargetOffsetContent.Padding = new MarginPadding { Left = HitTarget.DrawWidth / 2 }; mascot.Scale = new Vector2(DrawHeight / DEFAULT_HEIGHT); From 16f626fb646a637cc908a7d1733457008b7d10ad Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Wed, 6 Apr 2022 01:21:19 +0300 Subject: [PATCH 0025/1528] Add legacy classic taiko player test scene --- .../TestSceneLegacyTaikoPlayer.cs | 28 +++++++++++++++++++ .../TestSceneTaikoPlayer.cs | 9 ++++++ 2 files changed, 37 insertions(+) create mode 100644 osu.Game.Rulesets.Taiko.Tests/TestSceneLegacyTaikoPlayer.cs diff --git a/osu.Game.Rulesets.Taiko.Tests/TestSceneLegacyTaikoPlayer.cs b/osu.Game.Rulesets.Taiko.Tests/TestSceneLegacyTaikoPlayer.cs new file mode 100644 index 0000000000..d1f80768b6 --- /dev/null +++ b/osu.Game.Rulesets.Taiko.Tests/TestSceneLegacyTaikoPlayer.cs @@ -0,0 +1,28 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Game.Database; +using osu.Game.Rulesets.Taiko.Mods; +using osu.Game.Skinning; +using osu.Game.Tests.Visual; + +namespace osu.Game.Rulesets.Taiko.Tests +{ + public class TestSceneLegacyTaikoPlayer : PlayerTestScene + { + protected override Ruleset CreatePlayerRuleset() => new TaikoRuleset(); + + [BackgroundDependencyLoader] + private void load(SkinManager skins) + { + skins.CurrentSkinInfo.Value = DefaultLegacySkin.CreateInfo().ToLiveUnmanaged(); + } + + protected override TestPlayer CreatePlayer(Ruleset ruleset) + { + SelectedMods.Value = new[] { new TaikoModClassic() }; + return base.CreatePlayer(ruleset); + } + } +} diff --git a/osu.Game.Rulesets.Taiko.Tests/TestSceneTaikoPlayer.cs b/osu.Game.Rulesets.Taiko.Tests/TestSceneTaikoPlayer.cs index cd7511241a..8b7a2d0c13 100644 --- a/osu.Game.Rulesets.Taiko.Tests/TestSceneTaikoPlayer.cs +++ b/osu.Game.Rulesets.Taiko.Tests/TestSceneTaikoPlayer.cs @@ -1,6 +1,9 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using osu.Framework.Allocation; +using osu.Game.Database; +using osu.Game.Skinning; using osu.Game.Tests.Visual; namespace osu.Game.Rulesets.Taiko.Tests @@ -8,5 +11,11 @@ namespace osu.Game.Rulesets.Taiko.Tests public class TestSceneTaikoPlayer : PlayerTestScene { protected override Ruleset CreatePlayerRuleset() => new TaikoRuleset(); + + [BackgroundDependencyLoader] + private void load(SkinManager skins) + { + skins.CurrentSkinInfo.Value = DefaultSkin.CreateInfo().ToLiveUnmanaged(); + } } } From 55c56c03a59837e6265174c80085ec62c61b0771 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Wed, 6 Apr 2022 02:34:07 +0300 Subject: [PATCH 0026/1528] Propagate legacy input drum size to main piece --- .../Skinning/Legacy/LegacyInputDrum.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyInputDrum.cs b/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyInputDrum.cs index 43c5c07f80..0d5ce6201b 100644 --- a/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyInputDrum.cs +++ b/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyInputDrum.cs @@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy public LegacyInputDrum() { - RelativeSizeAxes = Axes.Both; + Size = new Vector2(180, 200); } [BackgroundDependencyLoader] @@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy { Child = content = new Container { - Size = new Vector2(180, 200), + RelativeSizeAxes = Axes.Both, Children = new Drawable[] { new Sprite @@ -67,7 +67,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy const float ratio = 1.6f; // because the right half is flipped, we need to position using width - position to get the true "topleft" origin position - float negativeScaleAdjust = content.Width / ratio; + float negativeScaleAdjust = Width / ratio; if (skin.GetConfig(SkinConfiguration.LegacySetting.Version)?.Value >= 2.1m) { @@ -91,7 +91,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy // Relying on RelativeSizeAxes.Both + FillMode.Fit doesn't work due to the precise pixel layout requirements. // This is a bit ugly but makes the non-legacy implementations a lot cleaner to implement. - content.Scale = new Vector2(DrawHeight / content.Size.Y); + Scale = new Vector2(Parent.DrawHeight / Size.Y); } /// From e4f6e842b045b6bf09be49dc1821554aa0ed70cc Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Wed, 6 Apr 2022 02:34:35 +0300 Subject: [PATCH 0027/1528] Expose input drum `SkinnableDrawable` in `InputDrum` for width consumption This is probably not a good way to approach this, but I'm unsure about any other way. --- osu.Game.Rulesets.Taiko/UI/InputDrum.cs | 9 +++++++-- 1 file changed, 7 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/UI/InputDrum.cs b/osu.Game.Rulesets.Taiko/UI/InputDrum.cs index 16be20f7f3..1c76a214ed 100644 --- a/osu.Game.Rulesets.Taiko/UI/InputDrum.cs +++ b/osu.Game.Rulesets.Taiko/UI/InputDrum.cs @@ -24,6 +24,8 @@ namespace osu.Game.Rulesets.Taiko.UI { private const float middle_split = 0.025f; + public SkinnableDrawable Skinnable { get; private set; } + [Cached] private DrumSampleTriggerSource sampleTriggerSource; @@ -39,7 +41,7 @@ namespace osu.Game.Rulesets.Taiko.UI { Children = new Drawable[] { - new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.InputDrum), _ => new Container + Skinnable = new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.InputDrum), _ => new Container { RelativeSizeAxes = Axes.Both, FillMode = FillMode.Fit, @@ -69,7 +71,10 @@ namespace osu.Game.Rulesets.Taiko.UI CentreAction = TaikoAction.RightCentre } } - }), + }) + { + CentreComponent = false, + }, sampleTriggerSource }; } From ec5ad995f830bd74b8f4ecae8d8e5f7898250948 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Wed, 6 Apr 2022 02:37:51 +0300 Subject: [PATCH 0028/1528] Reorder taiko playfield elements to fix hit explosion Z-ordering --- osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs | 95 +++++++++++--------- 1 file changed, 54 insertions(+), 41 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs b/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs index f2fa63c99e..63b9d4d9ad 100644 --- a/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs +++ b/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs @@ -48,8 +48,8 @@ namespace osu.Game.Rulesets.Taiko.UI private readonly IDictionary explosionPools = new Dictionary(); private ProxyContainer topLevelHitContainer; + private InputDrum inputDrum; private Container rightArea; - private Container leftArea; /// /// is purposefully not called on this to prevent i.e. being able to interact @@ -57,14 +57,36 @@ namespace osu.Game.Rulesets.Taiko.UI /// private BarLinePlayfield barLinePlayfield; - private Container hitTargetOffsetContent; + private Container playfieldContent; + private Container playfieldOverlay; [BackgroundDependencyLoader] private void load(OsuColour colours) { + Container leftArea = null; + InternalChildren = new[] { new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.PlayfieldBackgroundRight), _ => new PlayfieldBackgroundRight()), + leftArea = new Container + { + Name = "Left overlay", + RelativeSizeAxes = Axes.Both, + FillMode = FillMode.Fit, + BorderColour = colours.Gray0, + Children = new Drawable[] + { + new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.PlayfieldBackgroundLeft), _ => new PlayfieldBackgroundLeft()), + } + }, + mascot = new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.Mascot), _ => Empty()) + { + Origin = Anchor.BottomLeft, + Anchor = Anchor.TopLeft, + RelativePositionAxes = Axes.Y, + RelativeSizeAxes = Axes.None, + Y = 0.2f + }, rightArea = new Container { Name = "Right area", @@ -74,7 +96,7 @@ namespace osu.Game.Rulesets.Taiko.UI { new Container { - Name = "Masked elements before hit objects", + Name = "Elements before hit objects", RelativeSizeAxes = Axes.Both, FillMode = FillMode.Fit, Children = new[] @@ -89,22 +111,28 @@ namespace osu.Game.Rulesets.Taiko.UI } } }, - hitTargetOffsetContent = new Container + new Container { + Name = "Masked hit objects content", + RelativeSizeAxes = Axes.Both, + Masking = true, + Child = playfieldContent = new Container + { + RelativeSizeAxes = Axes.Both, + Children = new Drawable[] + { + barLinePlayfield = new BarLinePlayfield(), + HitObjectContainer, + } + } + }, + playfieldOverlay = new Container + { + Name = "Elements after hit objects", RelativeSizeAxes = Axes.Both, Children = new Drawable[] { - barLinePlayfield = new BarLinePlayfield(), - new Container - { - Name = "Hit objects", - RelativeSizeAxes = Axes.Both, - Children = new Drawable[] - { - HitObjectContainer, - drumRollHitContainer = new DrumRollHitContainer() - } - }, + drumRollHitContainer = new DrumRollHitContainer(), kiaiExplosionContainer = new Container { Name = "Kiai hit explosions", @@ -120,38 +148,21 @@ namespace osu.Game.Rulesets.Taiko.UI }, } }, - leftArea = new Container - { - Name = "Left overlay", - RelativeSizeAxes = Axes.Both, - FillMode = FillMode.Fit, - BorderColour = colours.Gray0, - Children = new Drawable[] - { - new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.PlayfieldBackgroundLeft), _ => new PlayfieldBackgroundLeft()), - new InputDrum(HitObjectContainer) - { - Anchor = Anchor.CentreLeft, - Origin = Anchor.CentreLeft, - }, - } - }, - mascot = new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.Mascot), _ => Empty()) - { - Origin = Anchor.BottomLeft, - Anchor = Anchor.TopLeft, - RelativePositionAxes = Axes.Y, - RelativeSizeAxes = Axes.None, - Y = 0.2f - }, topLevelHitContainer = new ProxyContainer { Name = "Top level hit objects", RelativeSizeAxes = Axes.Both, }, drumRollHitContainer.CreateProxy(), + inputDrum = new InputDrum(HitObjectContainer) + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + }, }; + leftArea.Add(inputDrum.CreateProxy()); + RegisterPool(50); RegisterPool(50); @@ -196,8 +207,10 @@ namespace osu.Game.Rulesets.Taiko.UI // Padding is required to be updated for elements which are based on "absolute" X sized elements. // This is basically allowing for correct alignment as relative pieces move around them. - rightArea.Padding = new MarginPadding { Left = leftArea.DrawWidth - (ClassicHitTargetPosition.Value ? 45 : 0) }; - hitTargetOffsetContent.Padding = new MarginPadding { Left = HitTarget.DrawWidth / 2 }; + var inputDrumSize = inputDrum.Skinnable.Drawable.ToSpaceOfOtherDrawable(inputDrum.Skinnable.Drawable.DrawSize, this); + rightArea.Padding = new MarginPadding { Left = inputDrumSize.X }; + playfieldContent.Padding = new MarginPadding { Left = HitTarget.DrawWidth / 2 }; + playfieldOverlay.Padding = new MarginPadding { Left = HitTarget.DrawWidth / 2 }; mascot.Scale = new Vector2(DrawHeight / DEFAULT_HEIGHT); } From ce70957fbfa0d9b6d0d78d3c96e886c98b052cd9 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Wed, 6 Apr 2022 02:38:56 +0300 Subject: [PATCH 0029/1528] Remove redundant code --- osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyInputDrum.cs | 3 +-- osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs | 2 +- 2 files changed, 2 insertions(+), 3 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyInputDrum.cs b/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyInputDrum.cs index 0d5ce6201b..5ff952f929 100644 --- a/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyInputDrum.cs +++ b/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyInputDrum.cs @@ -22,7 +22,6 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy { private LegacyHalfDrum left; private LegacyHalfDrum right; - private Container content; public LegacyInputDrum() { @@ -32,7 +31,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy [BackgroundDependencyLoader] private void load(ISkinSource skin) { - Child = content = new Container + Child = new Container { RelativeSizeAxes = Axes.Both, Children = new Drawable[] diff --git a/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs b/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs index 63b9d4d9ad..610078600a 100644 --- a/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs +++ b/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs @@ -63,7 +63,7 @@ namespace osu.Game.Rulesets.Taiko.UI [BackgroundDependencyLoader] private void load(OsuColour colours) { - Container leftArea = null; + Container leftArea; InternalChildren = new[] { From c1693e4387c51be66faf53d38bf0e1706d0a54a1 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 7 Apr 2022 00:12:40 +0300 Subject: [PATCH 0030/1528] Use `LegacySkinPlayerTestScene` instead of reimplementing --- osu.Game.Rulesets.Taiko.Tests/TestSceneTaikoPlayer.cs | 9 --------- ...ikoPlayer.cs => TestSceneTaikoPlayerLegacySkin.cs} | 11 +---------- 2 files changed, 1 insertion(+), 19 deletions(-) rename osu.Game.Rulesets.Taiko.Tests/{TestSceneLegacyTaikoPlayer.cs => TestSceneTaikoPlayerLegacySkin.cs} (62%) diff --git a/osu.Game.Rulesets.Taiko.Tests/TestSceneTaikoPlayer.cs b/osu.Game.Rulesets.Taiko.Tests/TestSceneTaikoPlayer.cs index 8b7a2d0c13..cd7511241a 100644 --- a/osu.Game.Rulesets.Taiko.Tests/TestSceneTaikoPlayer.cs +++ b/osu.Game.Rulesets.Taiko.Tests/TestSceneTaikoPlayer.cs @@ -1,9 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osu.Framework.Allocation; -using osu.Game.Database; -using osu.Game.Skinning; using osu.Game.Tests.Visual; namespace osu.Game.Rulesets.Taiko.Tests @@ -11,11 +8,5 @@ namespace osu.Game.Rulesets.Taiko.Tests public class TestSceneTaikoPlayer : PlayerTestScene { protected override Ruleset CreatePlayerRuleset() => new TaikoRuleset(); - - [BackgroundDependencyLoader] - private void load(SkinManager skins) - { - skins.CurrentSkinInfo.Value = DefaultSkin.CreateInfo().ToLiveUnmanaged(); - } } } diff --git a/osu.Game.Rulesets.Taiko.Tests/TestSceneLegacyTaikoPlayer.cs b/osu.Game.Rulesets.Taiko.Tests/TestSceneTaikoPlayerLegacySkin.cs similarity index 62% rename from osu.Game.Rulesets.Taiko.Tests/TestSceneLegacyTaikoPlayer.cs rename to osu.Game.Rulesets.Taiko.Tests/TestSceneTaikoPlayerLegacySkin.cs index d1f80768b6..13df24c988 100644 --- a/osu.Game.Rulesets.Taiko.Tests/TestSceneLegacyTaikoPlayer.cs +++ b/osu.Game.Rulesets.Taiko.Tests/TestSceneTaikoPlayerLegacySkin.cs @@ -1,24 +1,15 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osu.Framework.Allocation; -using osu.Game.Database; using osu.Game.Rulesets.Taiko.Mods; -using osu.Game.Skinning; using osu.Game.Tests.Visual; namespace osu.Game.Rulesets.Taiko.Tests { - public class TestSceneLegacyTaikoPlayer : PlayerTestScene + public class TestSceneTaikoPlayerLegacySkin : LegacySkinPlayerTestScene { protected override Ruleset CreatePlayerRuleset() => new TaikoRuleset(); - [BackgroundDependencyLoader] - private void load(SkinManager skins) - { - skins.CurrentSkinInfo.Value = DefaultLegacySkin.CreateInfo().ToLiveUnmanaged(); - } - protected override TestPlayer CreatePlayer(Ruleset ruleset) { SelectedMods.Value = new[] { new TaikoModClassic() }; From b84a3b7834df1604a60e928b4dd211be67904049 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 7 Apr 2022 21:39:53 +0300 Subject: [PATCH 0031/1528] Rewrite input drum measurements to autosize on X axis --- .../Skinning/Legacy/LegacyInputDrum.cs | 12 +- osu.Game.Rulesets.Taiko/UI/InputDrum.cs | 252 ++++++++++-------- osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs | 20 +- 3 files changed, 154 insertions(+), 130 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyInputDrum.cs b/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyInputDrum.cs index 5ff952f929..476ad4a75d 100644 --- a/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyInputDrum.cs +++ b/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyInputDrum.cs @@ -20,20 +20,22 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy /// internal class LegacyInputDrum : Container { + private Container content; private LegacyHalfDrum left; private LegacyHalfDrum right; public LegacyInputDrum() { - Size = new Vector2(180, 200); + RelativeSizeAxes = Axes.Y; + AutoSizeAxes = Axes.X; } [BackgroundDependencyLoader] private void load(ISkinSource skin) { - Child = new Container + Child = content = new Container { - RelativeSizeAxes = Axes.Both, + Size = new Vector2(180, 200), Children = new Drawable[] { new Sprite @@ -66,7 +68,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy const float ratio = 1.6f; // because the right half is flipped, we need to position using width - position to get the true "topleft" origin position - float negativeScaleAdjust = Width / ratio; + float negativeScaleAdjust = content.Width / ratio; if (skin.GetConfig(SkinConfiguration.LegacySetting.Version)?.Value >= 2.1m) { @@ -90,7 +92,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy // Relying on RelativeSizeAxes.Both + FillMode.Fit doesn't work due to the precise pixel layout requirements. // This is a bit ugly but makes the non-legacy implementations a lot cleaner to implement. - Scale = new Vector2(Parent.DrawHeight / Size.Y); + content.Scale = new Vector2(DrawHeight / content.Size.Y); } /// diff --git a/osu.Game.Rulesets.Taiko/UI/InputDrum.cs b/osu.Game.Rulesets.Taiko/UI/InputDrum.cs index 1c76a214ed..ad77eb100b 100644 --- a/osu.Game.Rulesets.Taiko/UI/InputDrum.cs +++ b/osu.Game.Rulesets.Taiko/UI/InputDrum.cs @@ -12,6 +12,7 @@ using osu.Framework.Input.Events; using osu.Game.Graphics; using osu.Game.Rulesets.Taiko.Objects; using osu.Game.Rulesets.UI; +using osu.Game.Screens.Ranking; using osu.Game.Skinning; using osuTK; @@ -24,8 +25,6 @@ namespace osu.Game.Rulesets.Taiko.UI { private const float middle_split = 0.025f; - public SkinnableDrawable Skinnable { get; private set; } - [Cached] private DrumSampleTriggerSource sampleTriggerSource; @@ -33,7 +32,8 @@ namespace osu.Game.Rulesets.Taiko.UI { sampleTriggerSource = new DrumSampleTriggerSource(hitObjectContainer); - RelativeSizeAxes = Axes.Both; + AutoSizeAxes = Axes.X; + RelativeSizeAxes = Axes.Y; } [BackgroundDependencyLoader] @@ -41,12 +41,32 @@ namespace osu.Game.Rulesets.Taiko.UI { Children = new Drawable[] { - Skinnable = new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.InputDrum), _ => new Container + new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.InputDrum), _ => new DefaultInputDrum()) { + RelativeSizeAxes = Axes.Y, + AutoSizeAxes = Axes.X, + }, + sampleTriggerSource + }; + } + + private class DefaultInputDrum : AspectContainer + { + public DefaultInputDrum() + { + RelativeSizeAxes = Axes.Y; + } + + [BackgroundDependencyLoader] + private void load() + { + InternalChild = new Container + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, RelativeSizeAxes = Axes.Both, - FillMode = FillMode.Fit, Scale = new Vector2(0.9f), - Children = new Drawable[] + Children = new[] { new TaikoHalfDrum(false) { @@ -71,134 +91,130 @@ namespace osu.Game.Rulesets.Taiko.UI CentreAction = TaikoAction.RightCentre } } - }) - { - CentreComponent = false, - }, - sampleTriggerSource - }; - } - - /// - /// A half-drum. Contains one centre and one rim hit. - /// - private class TaikoHalfDrum : Container, IKeyBindingHandler - { - /// - /// The key to be used for the rim of the half-drum. - /// - public TaikoAction RimAction; - - /// - /// The key to be used for the centre of the half-drum. - /// - public TaikoAction CentreAction; - - private readonly Sprite rim; - private readonly Sprite rimHit; - private readonly Sprite centre; - private readonly Sprite centreHit; - - [Resolved] - private DrumSampleTriggerSource sampleTriggerSource { get; set; } - - public TaikoHalfDrum(bool flipped) - { - Masking = true; - - Children = new Drawable[] - { - rim = new Sprite - { - Anchor = flipped ? Anchor.CentreLeft : Anchor.CentreRight, - Origin = Anchor.Centre, - RelativeSizeAxes = Axes.Both - }, - rimHit = new Sprite - { - Anchor = flipped ? Anchor.CentreLeft : Anchor.CentreRight, - Origin = Anchor.Centre, - RelativeSizeAxes = Axes.Both, - Alpha = 0, - Blending = BlendingParameters.Additive, - }, - centre = new Sprite - { - Anchor = flipped ? Anchor.CentreLeft : Anchor.CentreRight, - Origin = Anchor.Centre, - RelativeSizeAxes = Axes.Both, - Size = new Vector2(0.7f) - }, - centreHit = new Sprite - { - Anchor = flipped ? Anchor.CentreLeft : Anchor.CentreRight, - Origin = Anchor.Centre, - RelativeSizeAxes = Axes.Both, - Size = new Vector2(0.7f), - Alpha = 0, - Blending = BlendingParameters.Additive - } }; } - [BackgroundDependencyLoader] - private void load(TextureStore textures, OsuColour colours) + /// + /// A half-drum. Contains one centre and one rim hit. + /// + private class TaikoHalfDrum : Container, IKeyBindingHandler { - rim.Texture = textures.Get(@"Gameplay/taiko/taiko-drum-outer"); - rimHit.Texture = textures.Get(@"Gameplay/taiko/taiko-drum-outer-hit"); - centre.Texture = textures.Get(@"Gameplay/taiko/taiko-drum-inner"); - centreHit.Texture = textures.Get(@"Gameplay/taiko/taiko-drum-inner-hit"); + /// + /// The key to be used for the rim of the half-drum. + /// + public TaikoAction RimAction; - rimHit.Colour = colours.Blue; - centreHit.Colour = colours.Pink; - } + /// + /// The key to be used for the centre of the half-drum. + /// + public TaikoAction CentreAction; - public bool OnPressed(KeyBindingPressEvent e) - { - Drawable target = null; - Drawable back = null; + private readonly Sprite rim; + private readonly Sprite rimHit; + private readonly Sprite centre; + private readonly Sprite centreHit; - if (e.Action == CentreAction) + [Resolved] + private DrumSampleTriggerSource sampleTriggerSource { get; set; } + + public TaikoHalfDrum(bool flipped) { - target = centreHit; - back = centre; + Masking = true; - sampleTriggerSource.Play(HitType.Centre); - } - else if (e.Action == RimAction) - { - target = rimHit; - back = rim; - - sampleTriggerSource.Play(HitType.Rim); + Children = new Drawable[] + { + rim = new Sprite + { + Anchor = flipped ? Anchor.CentreLeft : Anchor.CentreRight, + Origin = Anchor.Centre, + RelativeSizeAxes = Axes.Both + }, + rimHit = new Sprite + { + Anchor = flipped ? Anchor.CentreLeft : Anchor.CentreRight, + Origin = Anchor.Centre, + RelativeSizeAxes = Axes.Both, + Alpha = 0, + Blending = BlendingParameters.Additive, + }, + centre = new Sprite + { + Anchor = flipped ? Anchor.CentreLeft : Anchor.CentreRight, + Origin = Anchor.Centre, + RelativeSizeAxes = Axes.Both, + Size = new Vector2(0.7f) + }, + centreHit = new Sprite + { + Anchor = flipped ? Anchor.CentreLeft : Anchor.CentreRight, + Origin = Anchor.Centre, + RelativeSizeAxes = Axes.Both, + Size = new Vector2(0.7f), + Alpha = 0, + Blending = BlendingParameters.Additive + } + }; } - if (target != null) + [BackgroundDependencyLoader] + private void load(TextureStore textures, OsuColour colours) { - const float scale_amount = 0.05f; - const float alpha_amount = 0.5f; + rim.Texture = textures.Get(@"Gameplay/taiko/taiko-drum-outer"); + rimHit.Texture = textures.Get(@"Gameplay/taiko/taiko-drum-outer-hit"); + centre.Texture = textures.Get(@"Gameplay/taiko/taiko-drum-inner"); + centreHit.Texture = textures.Get(@"Gameplay/taiko/taiko-drum-inner-hit"); - const float down_time = 40; - const float up_time = 1000; - - back.ScaleTo(target.Scale.X - scale_amount, down_time, Easing.OutQuint) - .Then() - .ScaleTo(1, up_time, Easing.OutQuint); - - target.Animate( - t => t.ScaleTo(target.Scale.X - scale_amount, down_time, Easing.OutQuint), - t => t.FadeTo(Math.Min(target.Alpha + alpha_amount, 1), down_time, Easing.OutQuint) - ).Then( - t => t.ScaleTo(1, up_time, Easing.OutQuint), - t => t.FadeOut(up_time, Easing.OutQuint) - ); + rimHit.Colour = colours.Blue; + centreHit.Colour = colours.Pink; } - return false; - } + public bool OnPressed(KeyBindingPressEvent e) + { + Drawable target = null; + Drawable back = null; - public void OnReleased(KeyBindingReleaseEvent e) - { + if (e.Action == CentreAction) + { + target = centreHit; + back = centre; + + sampleTriggerSource.Play(HitType.Centre); + } + else if (e.Action == RimAction) + { + target = rimHit; + back = rim; + + sampleTriggerSource.Play(HitType.Rim); + } + + if (target != null) + { + const float scale_amount = 0.05f; + const float alpha_amount = 0.5f; + + const float down_time = 40; + const float up_time = 1000; + + back.ScaleTo(target.Scale.X - scale_amount, down_time, Easing.OutQuint) + .Then() + .ScaleTo(1, up_time, Easing.OutQuint); + + target.Animate( + t => t.ScaleTo(target.Scale.X - scale_amount, down_time, Easing.OutQuint), + t => t.FadeTo(Math.Min(target.Alpha + alpha_amount, 1), down_time, Easing.OutQuint) + ).Then( + t => t.ScaleTo(1, up_time, Easing.OutQuint), + t => t.FadeOut(up_time, Easing.OutQuint) + ); + } + + return false; + } + + public void OnReleased(KeyBindingReleaseEvent e) + { + } } } } diff --git a/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs b/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs index 610078600a..5891672f29 100644 --- a/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs +++ b/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs @@ -77,6 +77,13 @@ namespace osu.Game.Rulesets.Taiko.UI Children = new Drawable[] { new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.PlayfieldBackgroundLeft), _ => new PlayfieldBackgroundLeft()), + inputDrum = new InputDrum(HitObjectContainer) + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + AutoSizeAxes = Axes.X, + RelativeSizeAxes = Axes.Y, + }, } }, mascot = new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.Mascot), _ => Empty()) @@ -154,13 +161,13 @@ namespace osu.Game.Rulesets.Taiko.UI RelativeSizeAxes = Axes.Both, }, drumRollHitContainer.CreateProxy(), - inputDrum = new InputDrum(HitObjectContainer) - { - Anchor = Anchor.CentreLeft, - Origin = Anchor.CentreLeft, - }, }; + // to prioritise receiving key presses on input drum before objects, move input drum to the end of the hierarchy... + leftArea.Remove(inputDrum); + AddInternal(inputDrum); + + // ...and create a proxy to keep the input drum displayed behind the playfield elements. leftArea.Add(inputDrum.CreateProxy()); RegisterPool(50); @@ -207,8 +214,7 @@ namespace osu.Game.Rulesets.Taiko.UI // Padding is required to be updated for elements which are based on "absolute" X sized elements. // This is basically allowing for correct alignment as relative pieces move around them. - var inputDrumSize = inputDrum.Skinnable.Drawable.ToSpaceOfOtherDrawable(inputDrum.Skinnable.Drawable.DrawSize, this); - rightArea.Padding = new MarginPadding { Left = inputDrumSize.X }; + rightArea.Padding = new MarginPadding { Left = inputDrum.Width }; playfieldContent.Padding = new MarginPadding { Left = HitTarget.DrawWidth / 2 }; playfieldOverlay.Padding = new MarginPadding { Left = HitTarget.DrawWidth / 2 }; From f48533b8a292d95202f1a3833e1569391c5a160a Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Wed, 13 Apr 2022 04:38:07 +0300 Subject: [PATCH 0032/1528] Inline input drum proxying logic --- osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs | 30 +++++++++----------- 1 file changed, 13 insertions(+), 17 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs b/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs index 5891672f29..d75e3fb303 100644 --- a/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs +++ b/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs @@ -63,27 +63,27 @@ namespace osu.Game.Rulesets.Taiko.UI [BackgroundDependencyLoader] private void load(OsuColour colours) { - Container leftArea; + inputDrum = new InputDrum(HitObjectContainer) + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + AutoSizeAxes = Axes.X, + RelativeSizeAxes = Axes.Y, + }; InternalChildren = new[] { new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.PlayfieldBackgroundRight), _ => new PlayfieldBackgroundRight()), - leftArea = new Container + new Container { Name = "Left overlay", RelativeSizeAxes = Axes.Both, FillMode = FillMode.Fit, BorderColour = colours.Gray0, - Children = new Drawable[] + Children = new[] { new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.PlayfieldBackgroundLeft), _ => new PlayfieldBackgroundLeft()), - inputDrum = new InputDrum(HitObjectContainer) - { - Anchor = Anchor.CentreLeft, - Origin = Anchor.CentreLeft, - AutoSizeAxes = Axes.X, - RelativeSizeAxes = Axes.Y, - }, + inputDrum.CreateProxy(), } }, mascot = new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.Mascot), _ => Empty()) @@ -161,15 +161,11 @@ namespace osu.Game.Rulesets.Taiko.UI RelativeSizeAxes = Axes.Both, }, drumRollHitContainer.CreateProxy(), + // this is added at the end of the hierarchy to receive input before taiko objects. + // but is proxied below everything to not cover visual effects such as hit explosions. + inputDrum, }; - // to prioritise receiving key presses on input drum before objects, move input drum to the end of the hierarchy... - leftArea.Remove(inputDrum); - AddInternal(inputDrum); - - // ...and create a proxy to keep the input drum displayed behind the playfield elements. - leftArea.Add(inputDrum.CreateProxy()); - RegisterPool(50); RegisterPool(50); From f01deae42819902b0b1920c3caa5070243a6a9ac Mon Sep 17 00:00:00 2001 From: vun Date: Tue, 24 May 2022 17:38:52 +0800 Subject: [PATCH 0033/1528] Colour compression preprocessing implementation --- .../TaikoDifficultyHitObjectColour.cs | 78 +++++++++++++++++++ 1 file changed, 78 insertions(+) create mode 100644 osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObjectColour.cs diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObjectColour.cs b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObjectColour.cs new file mode 100644 index 0000000000..425f5a16a9 --- /dev/null +++ b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObjectColour.cs @@ -0,0 +1,78 @@ +namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing +{ + /// + /// Stores colour compression information for a . + /// + public class TaikoDifficultyHitObjectColour + { + const int max_repetition_interval = 16; + + private TaikoDifficultyHitObjectColour previous; + + /// + /// True if the current colour is different from the previous colour. + /// + public bool Delta { get; private set; } + + /// + /// How many notes are Delta repeated + /// + public int DeltaRunLength { get; private set; } + + /// + /// How many notes between the current and previous identical . + /// Negative number means that there is no repetition in range. + /// + public int RepetitionInterval { get; private set; } + + /// + /// Get the instance for the given hitObject. This is implemented + /// as a static function instead of constructor to allow for reusing existing instances. + /// TODO: findRepetitionInterval needs to be called a final time after all hitObjects have been processed. + /// + public static TaikoDifficultyHitObjectColour GetInstanceFor( + TaikoDifficultyHitObject hitObject, TaikoDifficultyHitObject lastObject, TaikoDifficultyHitObjectColour previous) + { + bool delta = lastObject == null || hitObject.HitType != lastObject.HitType; + if (delta == previous.Delta) + { + previous.DeltaRunLength += 1; + return previous; + } + else + { + // Calculate RepetitionInterval for previous + previous.RepetitionInterval = findRepetitionInterval(previous); + + return new TaikoDifficultyHitObjectColour() + { + Delta = delta, + DeltaRunLength = 1, + RepetitionInterval = -1, + previous = previous + }; + } + } + + /// + /// Finds the closest previous that has the identical delta value + /// and run length to target, and returns the amount of notes between them. + /// + private static int findRepetitionInterval(TaikoDifficultyHitObjectColour target) { + if (target.previous == null || target.previous.previous == null) + return -1; + + int interval = target.previous.DeltaRunLength; + TaikoDifficultyHitObjectColour other = target.previous.previous; + while(other != null && interval < max_repetition_interval) { + if (other.Delta == target.Delta && other.DeltaRunLength == target.DeltaRunLength) + return interval; + else + interval += other.DeltaRunLength; + other = other.previous; + } + + return -1; + } + } +} \ No newline at end of file From 7b2a5d4f76bbacdd7707c98be261fc0158d5efb7 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Wed, 25 May 2022 13:01:12 +0900 Subject: [PATCH 0034/1528] Adjust xmldoc for correctness --- .../Difficulty/Preprocessing/OsuDifficultyHitObject.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyHitObject.cs b/osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyHitObject.cs index cf4802d282..abb9e64a65 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyHitObject.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyHitObject.cs @@ -61,7 +61,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing public double TravelDistance { get; private set; } /// - /// The time taken to travel through , with a minimum value of 25ms for a non-zero distance. + /// The time taken to travel through , with a minimum value of 25ms for objects. /// public double TravelTime { get; private set; } From cde06ecf17093ec10e19190db6326e94bc1d0395 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Wed, 25 May 2022 13:03:08 +0900 Subject: [PATCH 0035/1528] Apply code reviews --- osu.Game.Rulesets.Osu/Difficulty/Skills/Flashlight.cs | 11 +++++++---- 1 file changed, 7 insertions(+), 4 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Difficulty/Skills/Flashlight.cs b/osu.Game.Rulesets.Osu/Difficulty/Skills/Flashlight.cs index 6482f6c962..b8f5fd8461 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Skills/Flashlight.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Skills/Flashlight.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System; +using System.Diagnostics; using System.Linq; using osu.Game.Rulesets.Difficulty.Preprocessing; using osu.Game.Rulesets.Mods; @@ -89,13 +90,15 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills double sliderBonus = 0.0; - if (osuCurrent.TravelTime != 0) + if (osuCurrent.BaseObject is Slider) { + Debug.Assert(osuCurrent.TravelTime > 0); + // Reward sliders based on velocity. - double normalisedTravelDistance = osuCurrent.TravelDistance / scalingFactor; - sliderBonus = Math.Pow(Math.Max(0.0, (normalisedTravelDistance) / osuCurrent.TravelTime - min_velocity), 0.5); + sliderBonus = Math.Pow(Math.Max(0.0, osuCurrent.TravelDistance / osuCurrent.TravelTime - min_velocity), 0.5); + // Longer sliders require more memorisation. - sliderBonus *= normalisedTravelDistance; + sliderBonus *= osuCurrent.TravelDistance; } result += sliderBonus * slider_multiplier; From 8a4f52287c8d06dbe84120ab9f09e0e95f5cd05b Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Wed, 25 May 2022 13:38:23 +0900 Subject: [PATCH 0036/1528] Re-invert distances, cleanup, use actual normalised distance --- .../Preprocessing/OsuDifficultyHitObject.cs | 16 ++++++++++------ .../Difficulty/Skills/Flashlight.cs | 14 ++++++++++---- 2 files changed, 20 insertions(+), 10 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyHitObject.cs b/osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyHitObject.cs index abb9e64a65..258df97a7c 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyHitObject.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyHitObject.cs @@ -12,10 +12,14 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing { public class OsuDifficultyHitObject : DifficultyHitObject { - private const int normalised_radius = 50; // Change radius to 50 to make 100 the diameter. Easier for mental maths. + /// + /// A distance by which all distances should be scaled in order to assume a uniform circle size. + /// + public const int NORMALISED_RADIUS = 50; // Change radius to 50 to make 100 the diameter. Easier for mental maths. + private const int min_delta_time = 25; - private const float maximum_slider_radius = normalised_radius * 2.4f; - private const float assumed_slider_radius = normalised_radius * 1.8f; + private const float maximum_slider_radius = NORMALISED_RADIUS * 2.4f; + private const float assumed_slider_radius = NORMALISED_RADIUS * 1.8f; protected new OsuHitObject BaseObject => (OsuHitObject)base.BaseObject; @@ -129,7 +133,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing return; // We will scale distances by this factor, so we can assume a uniform CircleSize among beatmaps. - float scalingFactor = normalised_radius / (float)BaseObject.Radius; + float scalingFactor = NORMALISED_RADIUS / (float)BaseObject.Radius; if (BaseObject.Radius < 30) { @@ -203,7 +207,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing slider.LazyEndPosition = slider.StackedPosition + slider.Path.PositionAt(endTimeMin); // temporary lazy end position until a real result can be derived. var currCursorPosition = slider.StackedPosition; - double scalingFactor = normalised_radius / slider.Radius; // lazySliderDistance is coded to be sensitive to scaling, this makes the maths easier with the thresholds being used. + double scalingFactor = NORMALISED_RADIUS / slider.Radius; // lazySliderDistance is coded to be sensitive to scaling, this makes the maths easier with the thresholds being used. for (int i = 1; i < slider.NestedHitObjects.Count; i++) { @@ -231,7 +235,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing else if (currMovementObj is SliderRepeat) { // For a slider repeat, assume a tighter movement threshold to better assess repeat sliders. - requiredMovement = normalised_radius; + requiredMovement = NORMALISED_RADIUS; } if (currMovementLength > requiredMovement) diff --git a/osu.Game.Rulesets.Osu/Difficulty/Skills/Flashlight.cs b/osu.Game.Rulesets.Osu/Difficulty/Skills/Flashlight.cs index b8f5fd8461..f850f45162 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Skills/Flashlight.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Skills/Flashlight.cs @@ -46,7 +46,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills var osuCurrent = (OsuDifficultyHitObject)current; var osuHitObject = (OsuHitObject)(osuCurrent.BaseObject); - double scalingFactor = 52.0 / osuHitObject.Radius; + double scalingFactor = OsuDifficultyHitObject.NORMALISED_RADIUS / osuHitObject.Radius; double smallDistNerf = 1.0; double cumulativeStrainTime = 0.0; @@ -70,8 +70,11 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills if (i == 0) smallDistNerf = Math.Min(1.0, jumpDistance / 75.0); + // Invert the scaling factor to determine the true jump distance independent of circle size. + double pixelJumpDistance = osuCurrent.LazyJumpDistance / scalingFactor; + // We also want to nerf stacks so that only the first object of the stack is accounted for. - double stackNerf = Math.Min(1.0, (currentObj.LazyJumpDistance / scalingFactor) / 25.0); + double stackNerf = Math.Min(1.0, pixelJumpDistance / 25.0); // Bonus based on how visible the object is. double opacityBonus = 1.0 + max_opacity_bonus * (1.0 - osuCurrent.OpacityAt(currentHitObject.StartTime, hidden)); @@ -94,11 +97,14 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills { Debug.Assert(osuCurrent.TravelTime > 0); + // Invert the scaling factor to determine the true travel distance independent of circle size. + double pixelTravelDistance = osuCurrent.TravelDistance / scalingFactor; + // Reward sliders based on velocity. - sliderBonus = Math.Pow(Math.Max(0.0, osuCurrent.TravelDistance / osuCurrent.TravelTime - min_velocity), 0.5); + sliderBonus = Math.Pow(Math.Max(0.0, pixelTravelDistance / osuCurrent.TravelTime - min_velocity), 0.5); // Longer sliders require more memorisation. - sliderBonus *= osuCurrent.TravelDistance; + sliderBonus *= pixelTravelDistance; } result += sliderBonus * slider_multiplier; From 10287e01505880f236667a636968c814f250c137 Mon Sep 17 00:00:00 2001 From: Gabe Livengood <47010459+ggliv@users.noreply.github.com> Date: Thu, 26 May 2022 00:08:00 -0400 Subject: [PATCH 0037/1528] initial implementation --- .../Mods/OsuEaseHitObjectPositionsMod.cs | 75 +++++++++++++++++++ .../Mods/OsuModMagnetised.cs | 59 ++------------- osu.Game.Rulesets.Osu/Mods/OsuModRepel.cs | 39 ++++++++++ osu.Game.Rulesets.Osu/OsuRuleset.cs | 2 +- 4 files changed, 121 insertions(+), 54 deletions(-) create mode 100644 osu.Game.Rulesets.Osu/Mods/OsuEaseHitObjectPositionsMod.cs create mode 100644 osu.Game.Rulesets.Osu/Mods/OsuModRepel.cs diff --git a/osu.Game.Rulesets.Osu/Mods/OsuEaseHitObjectPositionsMod.cs b/osu.Game.Rulesets.Osu/Mods/OsuEaseHitObjectPositionsMod.cs new file mode 100644 index 0000000000..d81d86dc65 --- /dev/null +++ b/osu.Game.Rulesets.Osu/Mods/OsuEaseHitObjectPositionsMod.cs @@ -0,0 +1,75 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Framework.Bindables; +using osu.Framework.Utils; +using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Rulesets.Osu.Objects; +using osu.Game.Rulesets.Osu.Objects.Drawables; +using osu.Game.Rulesets.Osu.UI; +using osu.Game.Rulesets.UI; +using osuTK; + +namespace osu.Game.Rulesets.Osu.Mods +{ + public abstract class OsuEaseHitObjectPositionsMod : Mod, IUpdatableByPlayfield, IApplicableToDrawableRuleset + { + public override ModType Type => ModType.Fun; + public override double ScoreMultiplier => 1; + public override Type[] IncompatibleMods => new[] { typeof(OsuModAutopilot), typeof(OsuModWiggle), typeof(OsuModTransform), typeof(ModAutoplay) }; + + protected BindableFloat EasementStrength = new BindableFloat(0.5f); + protected Vector2 CursorPosition; + protected DrawableHitObject WorkingHitObject; + protected abstract Vector2 DestinationVector { get; } + + private IFrameStableClock gameplayClock; + + public void ApplyToDrawableRuleset(DrawableRuleset drawableRuleset) + { + gameplayClock = drawableRuleset.FrameStableClock; + + // Hide judgment displays and follow points as they won't make any sense. + // Judgements can potentially be turned on in a future where they display at a position relative to their drawable counterpart. + drawableRuleset.Playfield.DisplayJudgements.Value = false; + (drawableRuleset.Playfield as OsuPlayfield)?.FollowPoints.Hide(); + } + + public void Update(Playfield playfield) + { + CursorPosition = playfield.Cursor.ActiveCursor.DrawPosition; + + foreach (var drawable in playfield.HitObjectContainer.AliveObjects) + { + WorkingHitObject = drawable; + switch (drawable) + { + case DrawableHitCircle circle: + easeHitObjectPositionToVector(circle, DestinationVector); + break; + + case DrawableSlider slider: + + if (!slider.HeadCircle.Result.HasResult) + easeHitObjectPositionToVector(slider, DestinationVector); + else + easeHitObjectPositionToVector(slider, DestinationVector - slider.Ball.DrawPosition); + + break; + } + } + } + + private void easeHitObjectPositionToVector(DrawableHitObject hitObject, Vector2 destination) + { + double dampLength = Interpolation.Lerp(3000, 40, EasementStrength.Value); + + float x = (float)Interpolation.DampContinuously(hitObject.X, Math.Clamp(destination.X, 0, OsuPlayfield.BASE_SIZE.X), dampLength, gameplayClock.ElapsedFrameTime); + float y = (float)Interpolation.DampContinuously(hitObject.Y, Math.Clamp(destination.Y, 0, OsuPlayfield.BASE_SIZE.Y), dampLength, gameplayClock.ElapsedFrameTime); + + hitObject.Position = new Vector2(x, y); + } + } +} diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModMagnetised.cs b/osu.Game.Rulesets.Osu/Mods/OsuModMagnetised.cs index ca6e9cfb1d..ca69085e31 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModMagnetised.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModMagnetised.cs @@ -2,31 +2,23 @@ // See the LICENCE file in the repository root for full licence text. using System; +using System.Linq; using osu.Framework.Bindables; using osu.Framework.Graphics.Sprites; -using osu.Framework.Utils; using osu.Game.Configuration; -using osu.Game.Rulesets.Mods; -using osu.Game.Rulesets.Objects.Drawables; -using osu.Game.Rulesets.Osu.Objects; -using osu.Game.Rulesets.Osu.Objects.Drawables; -using osu.Game.Rulesets.Osu.UI; -using osu.Game.Rulesets.UI; using osuTK; namespace osu.Game.Rulesets.Osu.Mods { - internal class OsuModMagnetised : Mod, IUpdatableByPlayfield, IApplicableToDrawableRuleset + internal class OsuModMagnetised : OsuEaseHitObjectPositionsMod { public override string Name => "Magnetised"; public override string Acronym => "MG"; public override IconUsage? Icon => FontAwesome.Solid.Magnet; - public override ModType Type => ModType.Fun; public override string Description => "No need to chase the circles – your cursor is a magnet!"; - public override double ScoreMultiplier => 1; - public override Type[] IncompatibleMods => new[] { typeof(OsuModAutopilot), typeof(OsuModWiggle), typeof(OsuModTransform), typeof(ModAutoplay), typeof(OsuModRelax) }; + public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModRelax), typeof(OsuModRepel) }).ToArray(); - private IFrameStableClock gameplayClock; + protected override Vector2 DestinationVector => CursorPosition; [SettingSource("Attraction strength", "How strong the pull is.", 0)] public BindableFloat AttractionStrength { get; } = new BindableFloat(0.5f) @@ -36,48 +28,9 @@ namespace osu.Game.Rulesets.Osu.Mods MaxValue = 1.0f, }; - public void ApplyToDrawableRuleset(DrawableRuleset drawableRuleset) + public OsuModMagnetised() { - gameplayClock = drawableRuleset.FrameStableClock; - - // Hide judgment displays and follow points as they won't make any sense. - // Judgements can potentially be turned on in a future where they display at a position relative to their drawable counterpart. - drawableRuleset.Playfield.DisplayJudgements.Value = false; - (drawableRuleset.Playfield as OsuPlayfield)?.FollowPoints.Hide(); - } - - public void Update(Playfield playfield) - { - var cursorPos = playfield.Cursor.ActiveCursor.DrawPosition; - - foreach (var drawable in playfield.HitObjectContainer.AliveObjects) - { - switch (drawable) - { - case DrawableHitCircle circle: - easeTo(circle, cursorPos); - break; - - case DrawableSlider slider: - - if (!slider.HeadCircle.Result.HasResult) - easeTo(slider, cursorPos); - else - easeTo(slider, cursorPos - slider.Ball.DrawPosition); - - break; - } - } - } - - private void easeTo(DrawableHitObject hitObject, Vector2 destination) - { - double dampLength = Interpolation.Lerp(3000, 40, AttractionStrength.Value); - - float x = (float)Interpolation.DampContinuously(hitObject.X, destination.X, dampLength, gameplayClock.ElapsedFrameTime); - float y = (float)Interpolation.DampContinuously(hitObject.Y, destination.Y, dampLength, gameplayClock.ElapsedFrameTime); - - hitObject.Position = new Vector2(x, y); + EasementStrength.BindTo(AttractionStrength); } } } diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModRepel.cs b/osu.Game.Rulesets.Osu/Mods/OsuModRepel.cs new file mode 100644 index 0000000000..35f369d9c5 --- /dev/null +++ b/osu.Game.Rulesets.Osu/Mods/OsuModRepel.cs @@ -0,0 +1,39 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Linq; +using osu.Framework.Bindables; +using osu.Framework.Graphics.Sprites; +using osu.Game.Configuration; +using osuTK; + +namespace osu.Game.Rulesets.Osu.Mods +{ + internal class OsuModRepel : OsuEaseHitObjectPositionsMod + { + public override string Name => "Repel"; + public override string Acronym => "RP"; + public override IconUsage? Icon => FontAwesome.Solid.ExpandArrowsAlt; + public override string Description => "Run away!"; + public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModMagnetised)).ToArray(); + + [SettingSource("Repulsion strength", "How strong the repulsion is.", 0)] + public BindableFloat RepulsionStrength { get; } = new BindableFloat(0.5f) + { + Precision = 0.05f, + MinValue = 0.05f, + MaxValue = 1.0f, + }; + + protected override Vector2 DestinationVector => new Vector2( + 2 * WorkingHitObject.X - CursorPosition.X, + 2 * WorkingHitObject.Y - CursorPosition.Y + ); + + public OsuModRepel() + { + EasementStrength.BindTo(RepulsionStrength); + } + } +} diff --git a/osu.Game.Rulesets.Osu/OsuRuleset.cs b/osu.Game.Rulesets.Osu/OsuRuleset.cs index 207e7a4ab0..09b85726ca 100644 --- a/osu.Game.Rulesets.Osu/OsuRuleset.cs +++ b/osu.Game.Rulesets.Osu/OsuRuleset.cs @@ -195,7 +195,7 @@ namespace osu.Game.Rulesets.Osu new OsuModApproachDifferent(), new OsuModMuted(), new OsuModNoScope(), - new OsuModMagnetised(), + new MultiMod(new OsuModMagnetised(), new OsuModRepel()), new ModAdaptiveSpeed() }; From 1972bdd6c7750b7a4f0170beeceebbe08c425906 Mon Sep 17 00:00:00 2001 From: vun Date: Thu, 26 May 2022 18:04:25 +0800 Subject: [PATCH 0038/1528] Working colour encoding --- .../Preprocessing/TaikoDifficultyHitObject.cs | 15 ++++--- .../TaikoDifficultyHitObjectColour.cs | 39 ++++++++++++------- .../Difficulty/TaikoDifficultyCalculator.cs | 11 +++++- 3 files changed, 43 insertions(+), 22 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObject.cs b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObject.cs index ae33c184d0..97b79f5eea 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObject.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObject.cs @@ -19,6 +19,8 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing /// public readonly TaikoDifficultyHitObjectRhythm Rhythm; + public readonly TaikoDifficultyHitObjectColour Colour; + /// /// The hit type of this hit object. /// @@ -29,29 +31,26 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing /// public readonly int ObjectIndex; - /// - /// Whether the object should carry a penalty due to being hittable using special techniques - /// making it easier to do so. - /// - public bool StaminaCheese; - /// /// Creates a new difficulty hit object. /// /// The gameplay associated with this difficulty object. /// The gameplay preceding . /// The gameplay preceding . + /// The for . /// The rate of the gameplay clock. Modified by speed-changing mods. /// The index of the object in the beatmap. - public TaikoDifficultyHitObject(HitObject hitObject, HitObject lastObject, HitObject lastLastObject, double clockRate, int objectIndex) + public TaikoDifficultyHitObject(HitObject hitObject, HitObject lastObject, HitObject lastLastObject, TaikoDifficultyHitObject lastDifficulty, double clockRate, int objectIndex) : base(hitObject, lastObject, clockRate) { var currentHit = hitObject as Hit; Rhythm = getClosestRhythm(lastObject, lastLastObject, clockRate); HitType = currentHit?.Type; - ObjectIndex = objectIndex; + + // Need to be done after HitType is set. + Colour = TaikoDifficultyHitObjectColour.GetInstanceFor(this, lastDifficulty); } /// diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObjectColour.cs b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObjectColour.cs index 425f5a16a9..2fada1c543 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObjectColour.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObjectColour.cs @@ -31,10 +31,11 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing /// TODO: findRepetitionInterval needs to be called a final time after all hitObjects have been processed. /// public static TaikoDifficultyHitObjectColour GetInstanceFor( - TaikoDifficultyHitObject hitObject, TaikoDifficultyHitObject lastObject, TaikoDifficultyHitObjectColour previous) + TaikoDifficultyHitObject hitObject, TaikoDifficultyHitObject lastObject) { + TaikoDifficultyHitObjectColour previous = lastObject?.Colour; bool delta = lastObject == null || hitObject.HitType != lastObject.HitType; - if (delta == previous.Delta) + if (previous != null && delta == previous.Delta) { previous.DeltaRunLength += 1; return previous; @@ -42,7 +43,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing else { // Calculate RepetitionInterval for previous - previous.RepetitionInterval = findRepetitionInterval(previous); + previous?.FindRepetitionInterval(); return new TaikoDifficultyHitObjectColour() { @@ -56,23 +57,35 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing /// /// Finds the closest previous that has the identical delta value - /// and run length to target, and returns the amount of notes between them. + /// and run length with the current instance, and returns the amount of notes between them. /// - private static int findRepetitionInterval(TaikoDifficultyHitObjectColour target) { - if (target.previous == null || target.previous.previous == null) - return -1; + public void FindRepetitionInterval() + { + if (this.previous == null || this.previous.previous == null) + { + this.RepetitionInterval = -1; + return; + } - int interval = target.previous.DeltaRunLength; - TaikoDifficultyHitObjectColour other = target.previous.previous; - while(other != null && interval < max_repetition_interval) { - if (other.Delta == target.Delta && other.DeltaRunLength == target.DeltaRunLength) - return interval; + + int interval = this.previous.DeltaRunLength; + TaikoDifficultyHitObjectColour other = this.previous.previous; + while (other != null && interval < max_repetition_interval) + { + if (other.Delta == this.Delta && other.DeltaRunLength == this.DeltaRunLength) + { + this.RepetitionInterval = interval; + return; + } else + { interval += other.DeltaRunLength; + } + other = other.previous; } - return -1; + this.RepetitionInterval = -1; } } } \ No newline at end of file diff --git a/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs b/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs index 1aa31c6fe4..6697ad0509 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs @@ -52,11 +52,20 @@ namespace osu.Game.Rulesets.Taiko.Difficulty { taikoDifficultyHitObjects.Add( new TaikoDifficultyHitObject( - beatmap.HitObjects[i], beatmap.HitObjects[i - 1], beatmap.HitObjects[i - 2], clockRate, i + beatmap.HitObjects[i], beatmap.HitObjects[i - 1], beatmap.HitObjects[i - 2], taikoDifficultyHitObjects.DefaultIfEmpty(null).LastOrDefault(), clockRate, i ) ); } + // Find repetition interval for the final TaikoDifficultyHitObjectColour + // TODO: Might be a good idea to refactor this + taikoDifficultyHitObjects.Last().Colour.FindRepetitionInterval(); + + taikoDifficultyHitObjects.ForEach((item) => + { + Console.WriteLine($"{item.StartTime}, {item.Colour.GetHashCode()}, {item.Colour.Delta}, {item.Colour.DeltaRunLength}, {item.Colour.RepetitionInterval}"); + }); + return taikoDifficultyHitObjects; } From 5d838628d7e49df3b3ce3e1768e6c19c68e366fe Mon Sep 17 00:00:00 2001 From: Gabe Livengood <47010459+ggliv@users.noreply.github.com> Date: Fri, 27 May 2022 23:15:19 -0400 Subject: [PATCH 0039/1528] add test, fix formatting, expose easing function --- .../Mods/TestSceneOsuModRepel.cs | 27 +++++++++++++++++++ .../Mods/OsuEaseHitObjectPositionsMod.cs | 12 ++++----- 2 files changed, 33 insertions(+), 6 deletions(-) create mode 100644 osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModRepel.cs diff --git a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModRepel.cs b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModRepel.cs new file mode 100644 index 0000000000..6bd41e2fa5 --- /dev/null +++ b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModRepel.cs @@ -0,0 +1,27 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Game.Rulesets.Osu.Mods; + +namespace osu.Game.Rulesets.Osu.Tests.Mods +{ + public class TestSceneOsuModRepel : OsuModTestScene + { + [TestCase(0.1f)] + [TestCase(0.5f)] + [TestCase(1)] + public void TestRepel(float strength) + { + CreateModTest(new ModTestData + { + Mod = new OsuModRepel + { + RepulsionStrength = { Value = strength }, + }, + PassCondition = () => true, + Autoplay = false, + }); + } + } +} diff --git a/osu.Game.Rulesets.Osu/Mods/OsuEaseHitObjectPositionsMod.cs b/osu.Game.Rulesets.Osu/Mods/OsuEaseHitObjectPositionsMod.cs index d81d86dc65..2c344b7a68 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuEaseHitObjectPositionsMod.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuEaseHitObjectPositionsMod.cs @@ -23,8 +23,8 @@ namespace osu.Game.Rulesets.Osu.Mods protected BindableFloat EasementStrength = new BindableFloat(0.5f); protected Vector2 CursorPosition; protected DrawableHitObject WorkingHitObject; - protected abstract Vector2 DestinationVector { get; } - + protected virtual Vector2 DestinationVector => WorkingHitObject.Position; + private IFrameStableClock gameplayClock; public void ApplyToDrawableRuleset(DrawableRuleset drawableRuleset) @@ -47,22 +47,22 @@ namespace osu.Game.Rulesets.Osu.Mods switch (drawable) { case DrawableHitCircle circle: - easeHitObjectPositionToVector(circle, DestinationVector); + EaseHitObjectPositionToVector(circle, DestinationVector); break; case DrawableSlider slider: if (!slider.HeadCircle.Result.HasResult) - easeHitObjectPositionToVector(slider, DestinationVector); + EaseHitObjectPositionToVector(slider, DestinationVector); else - easeHitObjectPositionToVector(slider, DestinationVector - slider.Ball.DrawPosition); + EaseHitObjectPositionToVector(slider, DestinationVector - slider.Ball.DrawPosition); break; } } } - private void easeHitObjectPositionToVector(DrawableHitObject hitObject, Vector2 destination) + protected void EaseHitObjectPositionToVector(DrawableHitObject hitObject, Vector2 destination) { double dampLength = Interpolation.Lerp(3000, 40, EasementStrength.Value); From 86ffa810a9628ace6daaee54244e41dde0297563 Mon Sep 17 00:00:00 2001 From: vun Date: Tue, 31 May 2022 23:17:39 +0800 Subject: [PATCH 0040/1528] Implement stamina evaluator (untested yet) --- .../Difficulty/Evaluators/StaminaEvaluator.cs | 64 +++++++++++++++++++ .../Difficulty/Skills/SingleKeyStamina.cs | 42 ------------ .../Difficulty/Skills/Stamina.cs | 48 +------------- 3 files changed, 66 insertions(+), 88 deletions(-) create mode 100644 osu.Game.Rulesets.Taiko/Difficulty/Evaluators/StaminaEvaluator.cs delete mode 100644 osu.Game.Rulesets.Taiko/Difficulty/Skills/SingleKeyStamina.cs diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/StaminaEvaluator.cs b/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/StaminaEvaluator.cs new file mode 100644 index 0000000000..a2f6b860f6 --- /dev/null +++ b/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/StaminaEvaluator.cs @@ -0,0 +1,64 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Game.Rulesets.Difficulty.Preprocessing; +using osu.Game.Rulesets.Difficulty.Skills; +using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing; +using osu.Game.Rulesets.Taiko.Objects; + +namespace osu.Game.Rulesets.Taiko.Difficulty.Evaluators +{ + public class StaminaEvaluator + { + /// + /// Applies a speed bonus dependent on the time since the last hit performed using this key. + /// + /// The duration between the current and previous note hit using the same key. + private static double speedBonus(double notePairDuration) + { + return 175 / (notePairDuration + 100); + } + + /// + /// Evaluates the minimum mechanical stamina required to play the current object. This is calculated using the + /// maximum possible interval between two hits using the same key, by alternating 2 keys for each colour. + /// + public static double EvaluateDifficultyOf(DifficultyHitObject current) + { + if (!(current.BaseObject is Hit)) + { + return 0.0; + } + + // Find the previous hit object hit by the current key, which is two notes of the same colour prior. + // TODO: This could result in potential performance issue where it has to check the colour of a large amount + // of objects due to previous objects being mono of the other colour. A potential fix for this would be + // to store two separate lists of previous objects, one for each colour. + TaikoDifficultyHitObject taikoCurrent = (TaikoDifficultyHitObject)current; + TaikoDifficultyHitObject previous = taikoCurrent; + int monoNoteInterval = 2; // The amount of same-colour notes to go back + double currentKeyInterval = 0; // Interval of the current key being pressed + do + { + previous = (TaikoDifficultyHitObject)previous.Previous(1); + if (previous.BaseObject is Hit && previous.HitType == taikoCurrent.HitType) + { + --monoNoteInterval; + } + currentKeyInterval += previous.DeltaTime; + + } while (previous != null && monoNoteInterval > 0); + + // This note is the first press of the current key + if (monoNoteInterval > 0) + { + return 0; + } + + double objectStrain = 0.5; + objectStrain += speedBonus(currentKeyInterval); + return objectStrain; + } + } +} diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Skills/SingleKeyStamina.cs b/osu.Game.Rulesets.Taiko/Difficulty/Skills/SingleKeyStamina.cs deleted file mode 100644 index cabfd231d8..0000000000 --- a/osu.Game.Rulesets.Taiko/Difficulty/Skills/SingleKeyStamina.cs +++ /dev/null @@ -1,42 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Game.Rulesets.Difficulty.Preprocessing; -using osu.Game.Rulesets.Difficulty.Skills; - -namespace osu.Game.Rulesets.Taiko.Difficulty.Skills -{ - /// - /// Stamina of a single key, calculated based on repetition speed. - /// - public class SingleKeyStamina - { - private double? previousHitTime; - - /// - /// Similar to - /// - public double StrainValueOf(DifficultyHitObject current) - { - if (previousHitTime == null) - { - previousHitTime = current.StartTime; - return 0; - } - - double objectStrain = 0.5; - objectStrain += speedBonus(current.StartTime - previousHitTime.Value); - previousHitTime = current.StartTime; - return objectStrain; - } - - /// - /// Applies a speed bonus dependent on the time since the last hit performed using this key. - /// - /// The duration between the current and previous note hit using the same key. - private double speedBonus(double notePairDuration) - { - return 175 / (notePairDuration + 100); - } - } -} diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Skills/Stamina.cs b/osu.Game.Rulesets.Taiko/Difficulty/Skills/Stamina.cs index 61bcbfa59d..71713bcd56 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Skills/Stamina.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Skills/Stamina.cs @@ -4,6 +4,7 @@ using osu.Game.Rulesets.Difficulty.Preprocessing; using osu.Game.Rulesets.Difficulty.Skills; using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Taiko.Difficulty.Evaluators; using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing; using osu.Game.Rulesets.Taiko.Objects; @@ -20,28 +21,6 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Skills protected override double SkillMultiplier => 1; protected override double StrainDecayBase => 0.4; - private readonly SingleKeyStamina[] centreKeyStamina = - { - new SingleKeyStamina(), - new SingleKeyStamina() - }; - - private readonly SingleKeyStamina[] rimKeyStamina = - { - new SingleKeyStamina(), - new SingleKeyStamina() - }; - - /// - /// Current index into for a centre hit. - /// - private int centreKeyIndex; - - /// - /// Current index into for a rim hit. - /// - private int rimKeyIndex; - /// /// Creates a skill. /// @@ -51,32 +30,9 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Skills { } - /// - /// Get the next to use for the given . - /// - /// The current . - private SingleKeyStamina getNextSingleKeyStamina(TaikoDifficultyHitObject current) - { - // Alternate key for the same color. - if (current.HitType == HitType.Centre) - { - centreKeyIndex = (centreKeyIndex + 1) % 2; - return centreKeyStamina[centreKeyIndex]; - } - - rimKeyIndex = (rimKeyIndex + 1) % 2; - return rimKeyStamina[rimKeyIndex]; - } - protected override double StrainValueOf(DifficultyHitObject current) { - if (!(current.BaseObject is Hit)) - { - return 0.0; - } - - TaikoDifficultyHitObject hitObject = (TaikoDifficultyHitObject)current; - return getNextSingleKeyStamina(hitObject).StrainValueOf(hitObject); + return StaminaEvaluator.EvaluateDifficultyOf(current); } } } From 8bbe70bff0ad69fc2cde3fe24281617dc18d3840 Mon Sep 17 00:00:00 2001 From: vun Date: Wed, 1 Jun 2022 04:33:37 +0800 Subject: [PATCH 0041/1528] Fix NullPointerReference --- .../Difficulty/Evaluators/StaminaEvaluator.cs | 11 ++--------- 1 file changed, 2 insertions(+), 9 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/StaminaEvaluator.cs b/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/StaminaEvaluator.cs index a2f6b860f6..59d3e61a27 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/StaminaEvaluator.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/StaminaEvaluator.cs @@ -2,8 +2,6 @@ // See the LICENCE file in the repository root for full licence text. using osu.Game.Rulesets.Difficulty.Preprocessing; -using osu.Game.Rulesets.Difficulty.Skills; -using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing; using osu.Game.Rulesets.Taiko.Objects; @@ -42,19 +40,14 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Evaluators do { previous = (TaikoDifficultyHitObject)previous.Previous(1); + if (previous == null) return 0; // No previous (The note is the first press of the current key) if (previous.BaseObject is Hit && previous.HitType == taikoCurrent.HitType) { --monoNoteInterval; } currentKeyInterval += previous.DeltaTime; - } while (previous != null && monoNoteInterval > 0); - - // This note is the first press of the current key - if (monoNoteInterval > 0) - { - return 0; - } + } while (monoNoteInterval > 0); double objectStrain = 0.5; objectStrain += speedBonus(currentKeyInterval); From 0a21f7c30dd15dbde01690de9a240b6e11e6b8a5 Mon Sep 17 00:00:00 2001 From: vun Date: Wed, 1 Jun 2022 05:20:08 +0800 Subject: [PATCH 0042/1528] Implement mono history in TaikoDifficultyHitObject --- .../Difficulty/Evaluators/StaminaEvaluator.cs | 23 +++++------------ .../Preprocessing/TaikoDifficultyHitObject.cs | 25 +++++++++++++++++++ 2 files changed, 31 insertions(+), 17 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/StaminaEvaluator.cs b/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/StaminaEvaluator.cs index 59d3e61a27..6f141f50ae 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/StaminaEvaluator.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/StaminaEvaluator.cs @@ -30,27 +30,16 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Evaluators } // Find the previous hit object hit by the current key, which is two notes of the same colour prior. - // TODO: This could result in potential performance issue where it has to check the colour of a large amount - // of objects due to previous objects being mono of the other colour. A potential fix for this would be - // to store two separate lists of previous objects, one for each colour. TaikoDifficultyHitObject taikoCurrent = (TaikoDifficultyHitObject)current; - TaikoDifficultyHitObject previous = taikoCurrent; - int monoNoteInterval = 2; // The amount of same-colour notes to go back - double currentKeyInterval = 0; // Interval of the current key being pressed - do + TaikoDifficultyHitObject keyPrevious = taikoCurrent.PreviousMono(1); + if (keyPrevious == null) { - previous = (TaikoDifficultyHitObject)previous.Previous(1); - if (previous == null) return 0; // No previous (The note is the first press of the current key) - if (previous.BaseObject is Hit && previous.HitType == taikoCurrent.HitType) - { - --monoNoteInterval; - } - currentKeyInterval += previous.DeltaTime; - - } while (monoNoteInterval > 0); + // There is no previous hit object hit by the current key + return 0.0; + } double objectStrain = 0.5; - objectStrain += speedBonus(currentKeyInterval); + objectStrain += speedBonus(taikoCurrent.StartTime - keyPrevious.StartTime); return objectStrain; } } diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObject.cs b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObject.cs index 450eb63636..699d08e7bc 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObject.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObject.cs @@ -15,6 +15,14 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing /// public class TaikoDifficultyHitObject : DifficultyHitObject { + // TODO: Review this - these was originally handled in TaikodifficultyCalculator.CreateDifficultyHitObjects, but + // it might be a good idea to encapsulate as much detail within the class as possible. + private static List centreHitObjects = new List(); + private static List rimHitObjects = new List(); + + private readonly IReadOnlyList monoDifficultyHitObjects; + public readonly int MonoPosition; + /// /// The rhythm required to hit this hit object. /// @@ -47,6 +55,19 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing Rhythm = getClosestRhythm(lastObject, lastLastObject, clockRate); HitType = currentHit?.Type; + + if (HitType == Objects.HitType.Centre) + { + MonoPosition = centreHitObjects.Count(); + centreHitObjects.Add(this); + monoDifficultyHitObjects = centreHitObjects; + } + else if (HitType == Objects.HitType.Rim) + { + MonoPosition = rimHitObjects.Count(); + rimHitObjects.Add(this); + monoDifficultyHitObjects = rimHitObjects; + } } /// @@ -85,5 +106,9 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing return common_rhythms.OrderBy(x => Math.Abs(x.Ratio - ratio)).First(); } + + public TaikoDifficultyHitObject PreviousMono(int backwardsIndex) => monoDifficultyHitObjects.ElementAtOrDefault(MonoPosition - (backwardsIndex + 1)); + + public TaikoDifficultyHitObject NextMono(int forwardsIndex) => monoDifficultyHitObjects.ElementAtOrDefault(MonoPosition + (forwardsIndex + 1)); } } From f7a658450fb2592a171165b57528786d32190d0d Mon Sep 17 00:00:00 2001 From: Aaron Hong Date: Wed, 1 Jun 2022 00:54:49 -0700 Subject: [PATCH 0043/1528] Move DrawableTaikoRulesetTestScene's hardcoded beatmap to CreateBeatmap(..) method instead of load(..) method, so that the class is more extensible and reusable --- .../DrawableTaikoRulesetTestScene.cs | 33 +++++++++++-------- 1 file changed, 20 insertions(+), 13 deletions(-) diff --git a/osu.Game.Rulesets.Taiko.Tests/DrawableTaikoRulesetTestScene.cs b/osu.Game.Rulesets.Taiko.Tests/DrawableTaikoRulesetTestScene.cs index f5e7304c12..2853aa32f4 100644 --- a/osu.Game.Rulesets.Taiko.Tests/DrawableTaikoRulesetTestScene.cs +++ b/osu.Game.Rulesets.Taiko.Tests/DrawableTaikoRulesetTestScene.cs @@ -21,13 +21,29 @@ namespace osu.Game.Rulesets.Taiko.Tests protected DrawableTaikoRuleset DrawableRuleset { get; private set; } protected Container PlayfieldContainer { get; private set; } + protected ControlPointInfo controlPointInfo { get; private set; } + [BackgroundDependencyLoader] private void load() { - var controlPointInfo = new ControlPointInfo(); + controlPointInfo = new ControlPointInfo(); controlPointInfo.Add(0, new TimingControlPoint()); - IWorkingBeatmap beatmap = CreateWorkingBeatmap(new Beatmap + IWorkingBeatmap beatmap = CreateWorkingBeatmap(CreateBeatmap(new TaikoRuleset().RulesetInfo)); + + Add(PlayfieldContainer = new Container + { + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, + RelativeSizeAxes = Axes.X, + Height = DEFAULT_PLAYFIELD_CONTAINER_HEIGHT, + Children = new[] { DrawableRuleset = new DrawableTaikoRuleset(new TaikoRuleset(), beatmap.GetPlayableBeatmap(beatmap.BeatmapInfo.Ruleset)) } + }); + } + + protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) + { + return new Beatmap { HitObjects = new List { new Hit { Type = HitType.Centre } }, BeatmapInfo = new BeatmapInfo @@ -39,19 +55,10 @@ namespace osu.Game.Rulesets.Taiko.Tests Title = @"Sample Beatmap", Author = { Username = @"peppy" }, }, - Ruleset = new TaikoRuleset().RulesetInfo + Ruleset = ruleset }, ControlPointInfo = controlPointInfo - }); - - Add(PlayfieldContainer = new Container - { - Anchor = Anchor.TopCentre, - Origin = Anchor.TopCentre, - RelativeSizeAxes = Axes.X, - Height = DEFAULT_PLAYFIELD_CONTAINER_HEIGHT, - Children = new[] { DrawableRuleset = new DrawableTaikoRuleset(new TaikoRuleset(), beatmap.GetPlayableBeatmap(new TaikoRuleset().RulesetInfo)) } - }); + }; } } } From ae996d1404611ad99c5e66d4ee650ecdbac6a86a Mon Sep 17 00:00:00 2001 From: Aaron Hong Date: Wed, 1 Jun 2022 00:56:03 -0700 Subject: [PATCH 0044/1528] Add manual test scene for DrumTouchInputArea --- .../TestSceneDrumTouchInputArea.cs | 53 +++++++++++++++++++ 1 file changed, 53 insertions(+) create mode 100644 osu.Game.Rulesets.Taiko.Tests/TestSceneDrumTouchInputArea.cs diff --git a/osu.Game.Rulesets.Taiko.Tests/TestSceneDrumTouchInputArea.cs b/osu.Game.Rulesets.Taiko.Tests/TestSceneDrumTouchInputArea.cs new file mode 100644 index 0000000000..e82594cf4f --- /dev/null +++ b/osu.Game.Rulesets.Taiko.Tests/TestSceneDrumTouchInputArea.cs @@ -0,0 +1,53 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Game.Beatmaps; +using osu.Game.Rulesets.Taiko.Objects; +using osu.Game.Rulesets.Taiko.UI; + +namespace osu.Game.Rulesets.Taiko.Tests +{ + [TestFixture] + public class TestSceneDrumTouchInputArea : DrawableTaikoRulesetTestScene + { + protected const double NUM_HIT_OBJECTS = 10; + protected const double HIT_OBJECT_TIME_SPACING_MS = 1000; + + [BackgroundDependencyLoader] + private void load() + { + var drumTouchInputArea = new DrumTouchInputArea(); + DrawableRuleset.KeyBindingInputManager.Add(drumTouchInputArea); + drumTouchInputArea.ShowTouchControls(); + } + + protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) + { + List hitObjects = new List(); + + for (var i = 0; i < NUM_HIT_OBJECTS; i++) { + hitObjects.Add(new Hit + { + StartTime = Time.Current + i * HIT_OBJECT_TIME_SPACING_MS, + IsStrong = isOdd(i), + Type = isOdd(i / 2) ? HitType.Centre : HitType.Rim + }); + } + + var beatmap = new Beatmap + { + BeatmapInfo = { Ruleset = ruleset }, + HitObjects = hitObjects + }; + + return beatmap; + } + + private bool isOdd(int number) { + return number % 2 == 0; + } + } +} From fcc05396bcb2425482741e9cfc55c4bf32a580a7 Mon Sep 17 00:00:00 2001 From: Aaron Hong Date: Wed, 1 Jun 2022 00:57:24 -0700 Subject: [PATCH 0045/1528] Remove unused import --- osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs b/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs index b5bf33bc9f..e52c95e34a 100644 --- a/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs +++ b/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs @@ -6,7 +6,6 @@ using System.Collections.Generic; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; using osu.Game.Beatmaps; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Taiko.Objects; From f6e9dfe7bfda690cee565adbbb06cce0fb7cd039 Mon Sep 17 00:00:00 2001 From: Aaron Hong Date: Wed, 1 Jun 2022 01:03:21 -0700 Subject: [PATCH 0046/1528] Fix naming rule violations --- osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyInputDrum.cs | 2 +- osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs | 6 +++--- osu.Game.Rulesets.Taiko/UI/InputDrum.cs | 6 +++--- 3 files changed, 7 insertions(+), 7 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyInputDrum.cs b/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyInputDrum.cs index 8ab9e56aec..7a74567abb 100644 --- a/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyInputDrum.cs +++ b/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyInputDrum.cs @@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy /// internal class LegacyInputDrum : Container { - public float centre_size = 0.5f; + public float CentreSize = 0.5f; private LegacyHalfDrum left; private LegacyHalfDrum right; private Container content; diff --git a/osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs b/osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs index 82b289ef14..959666ffe9 100644 --- a/osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs +++ b/osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs @@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Taiko.UI public class DrumTouchInputArea : Container { // The percent of the drum that extends past the bottom of the screen (set to 0.0f to show the full drum) - private const float offscreenPercent = 0.35f; + private const float offscreen_percent = 0.35f; private InputDrum touchInputDrum; private Circle drumBackground; @@ -73,7 +73,7 @@ namespace osu.Game.Rulesets.Taiko.UI Padding = new MarginPadding { Top = TaikoPlayfield.DEFAULT_HEIGHT * 2f, // Visual elements should start right below the playfield - Bottom = -touchInputDrum.DrawHeight * offscreenPercent, // The drum should go past the bottom of the screen so that it can be wider + Bottom = -touchInputDrum.DrawHeight * offscreen_percent, // The drum should go past the bottom of the screen so that it can be wider }; } @@ -151,7 +151,7 @@ namespace osu.Game.Rulesets.Taiko.UI Vector2 inputPositionToDrumCentreDelta = touchInputDrum.ToLocalSpace(inputPosition) - touchInputDrum.OriginPosition; float inputDrumRadius = Math.Max(touchInputDrum.Width, touchInputDrum.DrawHeight) / 2f; - float centreRadius = (inputDrumRadius * touchInputDrum.centre_size); + float centreRadius = (inputDrumRadius * touchInputDrum.CentreSize); return inputPositionToDrumCentreDelta.Length <= centreRadius; } } diff --git a/osu.Game.Rulesets.Taiko/UI/InputDrum.cs b/osu.Game.Rulesets.Taiko/UI/InputDrum.cs index a7ae763ab5..f1120e44ab 100644 --- a/osu.Game.Rulesets.Taiko/UI/InputDrum.cs +++ b/osu.Game.Rulesets.Taiko/UI/InputDrum.cs @@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Taiko.UI /// internal class InputDrum : Container { - public float centre_size = 0.7f; + public float CentreSize = 0.7f; private const float middle_split = 0.025f; public InputDrum() @@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Taiko.UI Scale = new Vector2(0.9f), Children = new Drawable[] { - new TaikoHalfDrum(false, centre_size) + new TaikoHalfDrum(false, CentreSize) { Name = "Left Half", Anchor = Anchor.Centre, @@ -51,7 +51,7 @@ namespace osu.Game.Rulesets.Taiko.UI RimAction = TaikoAction.LeftRim, CentreAction = TaikoAction.LeftCentre }, - new TaikoHalfDrum(true, centre_size) + new TaikoHalfDrum(true, CentreSize) { Name = "Right Half", Anchor = Anchor.Centre, From f3d4cd3f9545040d4b62b22a3e32cafaac5bc6e6 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 2 Jun 2022 14:36:07 +0900 Subject: [PATCH 0047/1528] Fix various code inspection issues --- .../DrawableTaikoRulesetTestScene.cs | 2 +- .../TestSceneDrumTouchInputArea.cs | 8 ++++--- .../UI/DrumSamplePlayer.cs | 11 ++++++---- .../UI/DrumTouchInputArea.cs | 22 ++++++++++--------- osu.Game.Rulesets.Taiko/UI/InputDrum.cs | 6 ++--- osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs | 2 +- 6 files changed, 29 insertions(+), 22 deletions(-) diff --git a/osu.Game.Rulesets.Taiko.Tests/DrawableTaikoRulesetTestScene.cs b/osu.Game.Rulesets.Taiko.Tests/DrawableTaikoRulesetTestScene.cs index 2853aa32f4..a099795d12 100644 --- a/osu.Game.Rulesets.Taiko.Tests/DrawableTaikoRulesetTestScene.cs +++ b/osu.Game.Rulesets.Taiko.Tests/DrawableTaikoRulesetTestScene.cs @@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Taiko.Tests protected DrawableTaikoRuleset DrawableRuleset { get; private set; } protected Container PlayfieldContainer { get; private set; } - protected ControlPointInfo controlPointInfo { get; private set; } + private ControlPointInfo controlPointInfo { get; set; } [BackgroundDependencyLoader] private void load() diff --git a/osu.Game.Rulesets.Taiko.Tests/TestSceneDrumTouchInputArea.cs b/osu.Game.Rulesets.Taiko.Tests/TestSceneDrumTouchInputArea.cs index e82594cf4f..45555a55c1 100644 --- a/osu.Game.Rulesets.Taiko.Tests/TestSceneDrumTouchInputArea.cs +++ b/osu.Game.Rulesets.Taiko.Tests/TestSceneDrumTouchInputArea.cs @@ -28,7 +28,8 @@ namespace osu.Game.Rulesets.Taiko.Tests { List hitObjects = new List(); - for (var i = 0; i < NUM_HIT_OBJECTS; i++) { + for (int i = 0; i < NUM_HIT_OBJECTS; i++) + { hitObjects.Add(new Hit { StartTime = Time.Current + i * HIT_OBJECT_TIME_SPACING_MS, @@ -36,7 +37,7 @@ namespace osu.Game.Rulesets.Taiko.Tests Type = isOdd(i / 2) ? HitType.Centre : HitType.Rim }); } - + var beatmap = new Beatmap { BeatmapInfo = { Ruleset = ruleset }, @@ -46,7 +47,8 @@ namespace osu.Game.Rulesets.Taiko.Tests return beatmap; } - private bool isOdd(int number) { + private bool isOdd(int number) + { return number % 2 == 0; } } diff --git a/osu.Game.Rulesets.Taiko/UI/DrumSamplePlayer.cs b/osu.Game.Rulesets.Taiko/UI/DrumSamplePlayer.cs index d5215c05e9..47a9094ed2 100644 --- a/osu.Game.Rulesets.Taiko/UI/DrumSamplePlayer.cs +++ b/osu.Game.Rulesets.Taiko/UI/DrumSamplePlayer.cs @@ -12,10 +12,10 @@ namespace osu.Game.Rulesets.Taiko.UI { internal class DrumSamplePlayer : Container, IKeyBindingHandler { - private DrumSampleTriggerSource leftRimSampleTriggerSource; - private DrumSampleTriggerSource leftCentreSampleTriggerSource; - private DrumSampleTriggerSource rightCentreSampleTriggerSource; - private DrumSampleTriggerSource rightRimSampleTriggerSource; + private readonly DrumSampleTriggerSource leftRimSampleTriggerSource; + private readonly DrumSampleTriggerSource leftCentreSampleTriggerSource; + private readonly DrumSampleTriggerSource rightCentreSampleTriggerSource; + private readonly DrumSampleTriggerSource rightRimSampleTriggerSource; public DrumSamplePlayer(HitObjectContainer hitObjectContainer) { @@ -35,12 +35,15 @@ namespace osu.Game.Rulesets.Taiko.UI case TaikoAction.LeftRim: leftRimSampleTriggerSource.Play(HitType.Rim); break; + case TaikoAction.LeftCentre: leftCentreSampleTriggerSource.Play(HitType.Centre); break; + case TaikoAction.RightCentre: rightCentreSampleTriggerSource.Play(HitType.Centre); break; + case TaikoAction.RightRim: rightRimSampleTriggerSource.Play(HitType.Rim); break; diff --git a/osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs b/osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs index 959666ffe9..8d1b8a4478 100644 --- a/osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs +++ b/osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs @@ -24,8 +24,9 @@ namespace osu.Game.Rulesets.Taiko.UI { // The percent of the drum that extends past the bottom of the screen (set to 0.0f to show the full drum) private const float offscreen_percent = 0.35f; - private InputDrum touchInputDrum; - private Circle drumBackground; + + private readonly InputDrum touchInputDrum; + private readonly Circle drumBackground; private KeyBindingContainer keyBindingContainer; @@ -33,9 +34,9 @@ namespace osu.Game.Rulesets.Taiko.UI private TaikoAction mouseAction; // A map of (Finger Index OnTouchDown -> Which Taiko action was pressed), so that the corresponding action can be released OnTouchUp is released even if the touch position moved - private Dictionary touchActions = new Dictionary(Enum.GetNames(typeof(TouchSource)).Length); + private readonly Dictionary touchActions = new Dictionary(Enum.GetNames(typeof(TouchSource)).Length); - private Container visibleComponents; + private readonly Container visibleComponents; public DrumTouchInputArea() { @@ -43,7 +44,8 @@ namespace osu.Game.Rulesets.Taiko.UI RelativePositionAxes = Axes.Both; Children = new Drawable[] { - visibleComponents = new Container() { + visibleComponents = new Container + { Alpha = 0.0f, RelativeSizeAxes = Axes.Both, RelativePositionAxes = Axes.Both, @@ -51,7 +53,8 @@ namespace osu.Game.Rulesets.Taiko.UI Origin = Anchor.BottomCentre, Children = new Drawable[] { - drumBackground = new Circle() { + drumBackground = new Circle + { RelativeSizeAxes = Axes.Both, RelativePositionAxes = Axes.Both, Anchor = Anchor.Centre, @@ -59,7 +62,8 @@ namespace osu.Game.Rulesets.Taiko.UI FillMode = FillMode.Fit, Alpha = 0.9f, }, - touchInputDrum = new InputDrum() { + touchInputDrum = new InputDrum + { Anchor = Anchor.Centre, Origin = Anchor.Centre, }, @@ -135,9 +139,7 @@ namespace osu.Game.Rulesets.Taiko.UI bool centreHit = inputIsCenterHit(inputPosition); bool leftSide = inputIsOnLeftSide(inputPosition); - return centreHit ? - (leftSide ? TaikoAction.LeftCentre : TaikoAction.RightCentre) : - (leftSide ? TaikoAction.LeftRim : TaikoAction.RightRim); + return centreHit ? (leftSide ? TaikoAction.LeftCentre : TaikoAction.RightCentre) : (leftSide ? TaikoAction.LeftRim : TaikoAction.RightRim); } private bool inputIsOnLeftSide(Vector2 inputPosition) diff --git a/osu.Game.Rulesets.Taiko/UI/InputDrum.cs b/osu.Game.Rulesets.Taiko/UI/InputDrum.cs index f1120e44ab..e984bef3ce 100644 --- a/osu.Game.Rulesets.Taiko/UI/InputDrum.cs +++ b/osu.Game.Rulesets.Taiko/UI/InputDrum.cs @@ -87,7 +87,7 @@ namespace osu.Game.Rulesets.Taiko.UI private readonly Sprite centre; private readonly Sprite centreHit; - public TaikoHalfDrum(bool flipped, float centre_size) + public TaikoHalfDrum(bool flipped, float centreSize) { Masking = true; @@ -112,14 +112,14 @@ namespace osu.Game.Rulesets.Taiko.UI Anchor = flipped ? Anchor.CentreLeft : Anchor.CentreRight, Origin = Anchor.Centre, RelativeSizeAxes = Axes.Both, - Size = new Vector2(centre_size) + Size = new Vector2(centreSize) }, centreHit = new Sprite { Anchor = flipped ? Anchor.CentreLeft : Anchor.CentreRight, Origin = Anchor.Centre, RelativeSizeAxes = Axes.Both, - Size = new Vector2(centre_size), + Size = new Vector2(centreSize), Alpha = 0, Blending = BlendingParameters.Additive } diff --git a/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs b/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs index e24f861269..b83364ddf2 100644 --- a/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs +++ b/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs @@ -123,7 +123,7 @@ namespace osu.Game.Rulesets.Taiko.UI Children = new Drawable[] { new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.PlayfieldBackgroundLeft), _ => new PlayfieldBackgroundLeft()), - new InputDrum() + new InputDrum { Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, From 45adca17da95f3ff1179661a8d87e48e13145806 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 2 Jun 2022 14:39:57 +0900 Subject: [PATCH 0048/1528] Make `DrumSamplePlayer` a `CompositeDrawable` --- osu.Game.Rulesets.Taiko/UI/DrumSamplePlayer.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/UI/DrumSamplePlayer.cs b/osu.Game.Rulesets.Taiko/UI/DrumSamplePlayer.cs index 47a9094ed2..b65e2af3d8 100644 --- a/osu.Game.Rulesets.Taiko/UI/DrumSamplePlayer.cs +++ b/osu.Game.Rulesets.Taiko/UI/DrumSamplePlayer.cs @@ -10,7 +10,7 @@ using osu.Game.Rulesets.UI; namespace osu.Game.Rulesets.Taiko.UI { - internal class DrumSamplePlayer : Container, IKeyBindingHandler + internal class DrumSamplePlayer : CompositeDrawable, IKeyBindingHandler { private readonly DrumSampleTriggerSource leftRimSampleTriggerSource; private readonly DrumSampleTriggerSource leftCentreSampleTriggerSource; @@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Taiko.UI public DrumSamplePlayer(HitObjectContainer hitObjectContainer) { - Children = new Drawable[] + InternalChildren = new Drawable[] { leftRimSampleTriggerSource = new DrumSampleTriggerSource(hitObjectContainer), leftCentreSampleTriggerSource = new DrumSampleTriggerSource(hitObjectContainer), From 859a83ac900e48466921e3bf869b0d8bc86f9211 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 2 Jun 2022 14:48:26 +0900 Subject: [PATCH 0049/1528] Remove unused field and fix typo --- osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyInputDrum.cs | 1 - osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs | 2 +- 2 files changed, 1 insertion(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyInputDrum.cs b/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyInputDrum.cs index 7a74567abb..d3eeb8e16a 100644 --- a/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyInputDrum.cs +++ b/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyInputDrum.cs @@ -18,7 +18,6 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy /// internal class LegacyInputDrum : Container { - public float CentreSize = 0.5f; private LegacyHalfDrum left; private LegacyHalfDrum right; private Container content; diff --git a/osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs b/osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs index 8d1b8a4478..a66c52df1f 100644 --- a/osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs +++ b/osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs @@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Taiko.UI /// /// An overlay that captures and displays Taiko mouse and touch input. /// The boundaries of this overlay defines the interactable area for touch input. - /// A secondary InputDrum is attached by this overlay, which defines the circulary boundary which distinguishes "centre" from "rim" hits, and also displays input. + /// A secondary InputDrum is attached by this overlay, which defines the circular boundary which distinguishes "centre" from "rim" hits, and also displays input. /// public class DrumTouchInputArea : Container { From 56a4034c2260f8f6d4c2e0e37b4119e912fed021 Mon Sep 17 00:00:00 2001 From: vun Date: Thu, 2 Jun 2022 18:48:36 +0800 Subject: [PATCH 0050/1528] Change RepetitionInterval to have max_repetition_interval + 1 when no repetition is found. --- .../Preprocessing/TaikoDifficultyHitObjectColour.cs | 11 +++++++---- 1 file changed, 7 insertions(+), 4 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObjectColour.cs b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObjectColour.cs index 2fada1c543..a55fdc6e9f 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObjectColour.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObjectColour.cs @@ -1,3 +1,5 @@ +using System; + namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing { /// @@ -22,6 +24,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing /// /// How many notes between the current and previous identical . /// Negative number means that there is no repetition in range. + /// If no repetition is found this will have a value of + 1. /// public int RepetitionInterval { get; private set; } @@ -49,7 +52,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing { Delta = delta, DeltaRunLength = 1, - RepetitionInterval = -1, + RepetitionInterval = max_repetition_interval + 1, previous = previous }; } @@ -63,7 +66,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing { if (this.previous == null || this.previous.previous == null) { - this.RepetitionInterval = -1; + this.RepetitionInterval = max_repetition_interval + 1; return; } @@ -74,7 +77,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing { if (other.Delta == this.Delta && other.DeltaRunLength == this.DeltaRunLength) { - this.RepetitionInterval = interval; + this.RepetitionInterval = Math.Max(interval, max_repetition_interval); return; } else @@ -85,7 +88,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing other = other.previous; } - this.RepetitionInterval = -1; + this.RepetitionInterval = max_repetition_interval + 1; } } } \ No newline at end of file From 3dd0c4aec87c66c0527f9444a0a9bc9a80dbbfff Mon Sep 17 00:00:00 2001 From: vun Date: Mon, 6 Jun 2022 12:42:49 +0800 Subject: [PATCH 0051/1528] [WIP] Colour rework --- .../Difficulty/Evaluators/ColourEvaluator.cs | 33 +++++ .../Preprocessing/TaikoDifficultyHitObject.cs | 18 ++- .../TaikoDifficultyHitObjectColour.cs | 4 +- .../Difficulty/Skills/Colour.cs | 113 +----------------- .../Difficulty/Skills/SingleKeyStamina.cs | 20 +++- .../Difficulty/Skills/Stamina.cs | 9 +- .../Difficulty/TaikoDifficultyCalculator.cs | 26 ++-- 7 files changed, 88 insertions(+), 135 deletions(-) create mode 100644 osu.Game.Rulesets.Taiko/Difficulty/Evaluators/ColourEvaluator.cs diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/ColourEvaluator.cs b/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/ColourEvaluator.cs new file mode 100644 index 0000000000..159f9a4508 --- /dev/null +++ b/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/ColourEvaluator.cs @@ -0,0 +1,33 @@ +using System; +using osu.Game.Rulesets.Difficulty.Preprocessing; +using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing; + +namespace osu.Game.Rulesets.Taiko.Difficulty.Evaluators +{ + public class ColourEvaluator + { + private static double sigmoid(double val, double center, double width) + { + return Math.Tanh(Math.E * -(val - center) / width); + } + + public static double EvaluateDifficultyOf(DifficultyHitObject current) + { + TaikoDifficultyHitObject taikoCurrent = (TaikoDifficultyHitObject)current; + TaikoDifficultyHitObjectColour colour = taikoCurrent.Colour; + if (colour == null) return 0; + double objectStrain = 1; + if (colour.Delta) + { + objectStrain /= Math.Pow(colour.DeltaRunLength, 0.25); + } + else + { + objectStrain *= sigmoid(colour.DeltaRunLength, 3, 3) * 0.3 + 0.3; + } + objectStrain *= -sigmoid(colour.RepetitionInterval, 8, 8); + // Console.WriteLine($"{current.StartTime},{colour.GetHashCode()},{colour.Delta},{colour.DeltaRunLength},{colour.RepetitionInterval},{objectStrain}"); + return objectStrain; + } + } +} \ No newline at end of file diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObject.cs b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObject.cs index b34e87bc83..8d2eadafe1 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObject.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObject.cs @@ -20,6 +20,10 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing /// public readonly TaikoDifficultyHitObjectRhythm Rhythm; + /// + /// Colour data for this hit object. This is used by colour evaluator to calculate colour, but can be used + /// differently by other skills in the future. + /// public readonly TaikoDifficultyHitObjectColour Colour; /// @@ -45,7 +49,19 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing HitType = currentHit?.Type; // Need to be done after HitType is set. - Colour = TaikoDifficultyHitObjectColour.GetInstanceFor(this, (TaikoDifficultyHitObject) objects.LastOrDefault()); + if (HitType != null) + { + // Get previous hit object, while skipping one that does not have defined colour (sliders and spinners). + // Without skipping through these, sliders and spinners would have contributed to a colour change for the next note. + TaikoDifficultyHitObject previousHitObject = (TaikoDifficultyHitObject)objects.LastOrDefault(); + while (previousHitObject != null && previousHitObject.Colour == null) + { + previousHitObject = (TaikoDifficultyHitObject)previousHitObject.Previous(0); + } + + Colour = TaikoDifficultyHitObjectColour.GetInstanceFor(this); + } + } /// diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObjectColour.cs b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObjectColour.cs index a55fdc6e9f..ce65fd0552 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObjectColour.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObjectColour.cs @@ -33,9 +33,9 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing /// as a static function instead of constructor to allow for reusing existing instances. /// TODO: findRepetitionInterval needs to be called a final time after all hitObjects have been processed. /// - public static TaikoDifficultyHitObjectColour GetInstanceFor( - TaikoDifficultyHitObject hitObject, TaikoDifficultyHitObject lastObject) + public static TaikoDifficultyHitObjectColour GetInstanceFor(TaikoDifficultyHitObject hitObject) { + TaikoDifficultyHitObject lastObject = (TaikoDifficultyHitObject) hitObject.Previous(0); TaikoDifficultyHitObjectColour previous = lastObject?.Colour; bool delta = lastObject == null || hitObject.HitType != lastObject.HitType; if (previous != null && delta == previous.Delta) diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Skills/Colour.cs b/osu.Game.Rulesets.Taiko/Difficulty/Skills/Colour.cs index 0c17ca66b9..9a8b350e22 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Skills/Colour.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Skills/Colour.cs @@ -6,7 +6,7 @@ using osu.Game.Rulesets.Difficulty.Preprocessing; using osu.Game.Rulesets.Difficulty.Skills; using osu.Game.Rulesets.Difficulty.Utils; using osu.Game.Rulesets.Mods; -using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing; +using osu.Game.Rulesets.Taiko.Difficulty.Evaluators; using osu.Game.Rulesets.Taiko.Objects; namespace osu.Game.Rulesets.Taiko.Difficulty.Skills @@ -19,27 +19,6 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Skills protected override double SkillMultiplier => 1; protected override double StrainDecayBase => 0.4; - /// - /// Maximum number of entries to keep in . - /// - private const int mono_history_max_length = 5; - - /// - /// Queue with the lengths of the last most recent mono (single-colour) patterns, - /// with the most recent value at the end of the queue. - /// - private readonly LimitedCapacityQueue monoHistory = new LimitedCapacityQueue(mono_history_max_length); - - /// - /// The of the last object hit before the one being considered. - /// - private HitType? previousHitType; - - /// - /// Length of the current mono pattern. - /// - private int currentMonoLength; - public Colour(Mod[] mods) : base(mods) { @@ -47,95 +26,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Skills protected override double StrainValueOf(DifficultyHitObject current) { - // changing from/to a drum roll or a swell does not constitute a colour change. - // hits spaced more than a second apart are also exempt from colour strain. - if (!(current.LastObject is Hit && current.BaseObject is Hit && current.DeltaTime < 1000)) - { - monoHistory.Clear(); - - var currentHit = current.BaseObject as Hit; - currentMonoLength = currentHit != null ? 1 : 0; - previousHitType = currentHit?.Type; - - return 0.0; - } - - var taikoCurrent = (TaikoDifficultyHitObject)current; - - double objectStrain = 0.0; - - if (previousHitType != null && taikoCurrent.HitType != previousHitType) - { - // The colour has changed. - objectStrain = 1.0; - - if (monoHistory.Count < 2) - { - // There needs to be at least two streaks to determine a strain. - objectStrain = 0.0; - } - else if ((monoHistory[^1] + currentMonoLength) % 2 == 0) - { - // The last streak in the history is guaranteed to be a different type to the current streak. - // If the total number of notes in the two streaks is even, nullify this object's strain. - objectStrain = 0.0; - } - - objectStrain *= repetitionPenalties(); - currentMonoLength = 1; - } - else - { - currentMonoLength += 1; - } - - previousHitType = taikoCurrent.HitType; - return objectStrain; + return ColourEvaluator.EvaluateDifficultyOf(current); } - - /// - /// The penalty to apply due to the length of repetition in colour streaks. - /// - private double repetitionPenalties() - { - const int most_recent_patterns_to_compare = 2; - double penalty = 1.0; - - monoHistory.Enqueue(currentMonoLength); - - for (int start = monoHistory.Count - most_recent_patterns_to_compare - 1; start >= 0; start--) - { - if (!isSamePattern(start, most_recent_patterns_to_compare)) - continue; - - int notesSince = 0; - for (int i = start; i < monoHistory.Count; i++) notesSince += monoHistory[i]; - penalty *= repetitionPenalty(notesSince); - break; - } - - return penalty; - } - - /// - /// Determines whether the last patterns have repeated in the history - /// of single-colour note sequences, starting from . - /// - private bool isSamePattern(int start, int mostRecentPatternsToCompare) - { - for (int i = 0; i < mostRecentPatternsToCompare; i++) - { - if (monoHistory[start + i] != monoHistory[monoHistory.Count - mostRecentPatternsToCompare + i]) - return false; - } - - return true; - } - - /// - /// Calculates the strain penalty for a colour pattern repetition. - /// - /// The number of notes since the last repetition of the pattern. - private double repetitionPenalty(int notesSince) => Math.Min(1.0, 0.032 * notesSince); } } diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Skills/SingleKeyStamina.cs b/osu.Game.Rulesets.Taiko/Difficulty/Skills/SingleKeyStamina.cs index cabfd231d8..4b8a8033a4 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Skills/SingleKeyStamina.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Skills/SingleKeyStamina.cs @@ -1,8 +1,10 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using osu.Game.Rulesets.Difficulty.Preprocessing; using osu.Game.Rulesets.Difficulty.Skills; +using osu.Game.Rulesets.Taiko.Difficulty.Evaluators; namespace osu.Game.Rulesets.Taiko.Difficulty.Skills { @@ -11,6 +13,10 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Skills /// public class SingleKeyStamina { + private const double StrainDecayBase = 0.4; + + private double CurrentStrain = 0; + private double? previousHitTime; /// @@ -24,19 +30,23 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Skills return 0; } - double objectStrain = 0.5; - objectStrain += speedBonus(current.StartTime - previousHitTime.Value); + // CurrentStrain += strainDecay(current.StartTime - current.Previous(0).StartTime); + // CurrentStrain += 0.5 + 0.5 * strainDecay(current.StartTime - current.Previous(0).StartTime); + CurrentStrain += 1; + CurrentStrain *= ColourEvaluator.EvaluateDifficultyOf(current) * 0.1 + 0.9; + CurrentStrain *= strainDecay(current.StartTime - previousHitTime.Value); previousHitTime = current.StartTime; - return objectStrain; + return CurrentStrain; } /// /// Applies a speed bonus dependent on the time since the last hit performed using this key. /// /// The duration between the current and previous note hit using the same key. - private double speedBonus(double notePairDuration) + private double strainDecay(double notePairDuration) { - return 175 / (notePairDuration + 100); + return Math.Pow(StrainDecayBase, notePairDuration / 1000); + // return 175 / (notePairDuration + 100); } } } diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Skills/Stamina.cs b/osu.Game.Rulesets.Taiko/Difficulty/Skills/Stamina.cs index 61bcbfa59d..7196b68df2 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Skills/Stamina.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Skills/Stamina.cs @@ -5,6 +5,7 @@ using osu.Game.Rulesets.Difficulty.Preprocessing; using osu.Game.Rulesets.Difficulty.Skills; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing; +using osu.Game.Rulesets.Taiko.Difficulty.Evaluators; using osu.Game.Rulesets.Taiko.Objects; namespace osu.Game.Rulesets.Taiko.Difficulty.Skills @@ -17,8 +18,8 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Skills /// public class Stamina : StrainDecaySkill { - protected override double SkillMultiplier => 1; - protected override double StrainDecayBase => 0.4; + protected override double SkillMultiplier => 3.6; + protected override double StrainDecayBase => 0; private readonly SingleKeyStamina[] centreKeyStamina = { @@ -76,7 +77,9 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Skills } TaikoDifficultyHitObject hitObject = (TaikoDifficultyHitObject)current; - return getNextSingleKeyStamina(hitObject).StrainValueOf(hitObject); + double objectStrain = getNextSingleKeyStamina(hitObject).StrainValueOf(hitObject); + // objectStrain *= ColourEvaluator.EvaluateDifficultyOf(current) * 0.3 + 0.7; + return objectStrain; } } } diff --git a/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs b/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs index 4dd3b0b8cc..423903db2f 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs @@ -20,8 +20,8 @@ namespace osu.Game.Rulesets.Taiko.Difficulty { public class TaikoDifficultyCalculator : DifficultyCalculator { - private const double rhythm_skill_multiplier = 0.014; - private const double colour_skill_multiplier = 0.01; + private const double rhythm_skill_multiplier = 0.017; + private const double colour_skill_multiplier = 0.028; private const double stamina_skill_multiplier = 0.021; public TaikoDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap) @@ -59,7 +59,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty // Find repetition interval for the final TaikoDifficultyHitObjectColour // TODO: Might be a good idea to refactor this - ((TaikoDifficultyHitObject)difficultyHitObject.Last()).Colour.FindRepetitionInterval(); + ((TaikoDifficultyHitObject)difficultyHitObject.Last()).Colour?.FindRepetitionInterval(); return difficultyHitObject; } @@ -76,18 +76,18 @@ namespace osu.Game.Rulesets.Taiko.Difficulty double rhythmRating = rhythm.DifficultyValue() * rhythm_skill_multiplier; double staminaRating = stamina.DifficultyValue() * stamina_skill_multiplier; - double staminaPenalty = simpleColourPenalty(staminaRating, colourRating); - staminaRating *= staminaPenalty; + // double staminaPenalty = simpleColourPenalty(staminaRating, colourRating); + // staminaRating *= staminaPenalty; //TODO : This is a temporary fix for the stamina rating of converts, due to their low colour variance. - if (beatmap.BeatmapInfo.Ruleset.OnlineID == 0 && colourRating < 0.05) - { - staminaPenalty *= 0.25; - } + // if (beatmap.BeatmapInfo.Ruleset.OnlineID == 0 && colourRating < 0.05) + // { + // staminaPenalty *= 0.25; + // } - double combinedRating = locallyCombinedDifficulty(colour, rhythm, stamina, staminaPenalty); + double combinedRating = locallyCombinedDifficulty(colour, rhythm, stamina); double separatedRating = norm(1.5, colourRating, rhythmRating, staminaRating); - double starRating = 1.4 * separatedRating + 0.5 * combinedRating; + double starRating = 1.9 * combinedRating; starRating = rescale(starRating); HitWindows hitWindows = new TaikoHitWindows(); @@ -133,7 +133,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty /// For each section, the peak strains of all separate skills are combined into a single peak strain for the section. /// The resulting partial rating of the beatmap is a weighted sum of the combined peaks (higher peaks are weighted more). /// - private double locallyCombinedDifficulty(Colour colour, Rhythm rhythm, Stamina stamina, double staminaPenalty) + private double locallyCombinedDifficulty(Colour colour, Rhythm rhythm, Stamina stamina) { List peaks = new List(); @@ -145,7 +145,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty { double colourPeak = colourPeaks[i] * colour_skill_multiplier; double rhythmPeak = rhythmPeaks[i] * rhythm_skill_multiplier; - double staminaPeak = staminaPeaks[i] * stamina_skill_multiplier * staminaPenalty; + double staminaPeak = staminaPeaks[i] * stamina_skill_multiplier; double peak = norm(2, colourPeak, rhythmPeak, staminaPeak); From 07d3a7bd2ecd9dd585539285a2fb374847929ebf Mon Sep 17 00:00:00 2001 From: vun Date: Mon, 6 Jun 2022 16:11:26 +0800 Subject: [PATCH 0052/1528] Fix logic error, minor stamina changes --- .../Difficulty/Evaluators/StaminaEvaluator.cs | 6 ++-- .../Preprocessing/TaikoDifficultyHitObject.cs | 29 ++++++++++++++----- .../Difficulty/Skills/Stamina.cs | 4 +-- .../Difficulty/TaikoDifficultyCalculator.cs | 11 ++++--- 4 files changed, 34 insertions(+), 16 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/StaminaEvaluator.cs b/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/StaminaEvaluator.cs index 6f141f50ae..0c33a952a5 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/StaminaEvaluator.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/StaminaEvaluator.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using osu.Game.Rulesets.Difficulty.Preprocessing; using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing; using osu.Game.Rulesets.Taiko.Objects; @@ -15,7 +16,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Evaluators /// The duration between the current and previous note hit using the same key. private static double speedBonus(double notePairDuration) { - return 175 / (notePairDuration + 100); + return Math.Pow(0.4, notePairDuration / 1000); } /// @@ -38,7 +39,8 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Evaluators return 0.0; } - double objectStrain = 0.5; + double objectStrain = 0; + // Console.WriteLine(speedBonus(taikoCurrent.StartTime - keyPrevious.StartTime)); objectStrain += speedBonus(taikoCurrent.StartTime - keyPrevious.StartTime); return objectStrain; } diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObject.cs b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObject.cs index 0949b8349a..cb57c7bccc 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObject.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObject.cs @@ -4,6 +4,7 @@ using System; using System.Collections.Generic; using System.Linq; +using osu.Game.Beatmaps; using osu.Game.Rulesets.Difficulty.Preprocessing; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Taiko.Objects; @@ -15,13 +16,10 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing /// public class TaikoDifficultyHitObject : DifficultyHitObject { - // TODO: Review this - these was originally handled in TaikodifficultyCalculator.CreateDifficultyHitObjects, but - // it might be a good idea to encapsulate as much detail within the class as possible. - private static List centreHitObjects = new List(); - private static List rimHitObjects = new List(); - private readonly IReadOnlyList monoDifficultyHitObjects; public readonly int MonoPosition; + private readonly IReadOnlyList noteObjects; + public readonly int NotePosition; /// /// The rhythm required to hit this hit object. @@ -46,12 +44,21 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing /// The gameplay preceding . /// The gameplay preceding . /// The rate of the gameplay clock. Modified by speed-changing mods. - /// The list of s in the current beatmap. - /// /// The position of this in the list. - public TaikoDifficultyHitObject(HitObject hitObject, HitObject lastObject, HitObject lastLastObject, double clockRate, List objects, int position) + /// The list of all s in the current beatmap. + /// The list of centre (don) s in the current beatmap. + /// The list of rim (kat) s in the current beatmap. + /// The list of s that is a hit (i.e. not a slider or spinner) in the current beatmap. + /// The position of this in the list. + /// + /// TODO: This argument list is getting long, we might want to refactor this into a static method that create + /// all s from a . + public TaikoDifficultyHitObject(HitObject hitObject, HitObject lastObject, HitObject lastLastObject, double clockRate, + List objects, List centreHitObjects, List rimHitObjects, + List noteObjects, int position) : base(hitObject, lastObject, clockRate, objects, position) { var currentHit = hitObject as Hit; + this.noteObjects = noteObjects; Rhythm = getClosestRhythm(lastObject, lastLastObject, clockRate); HitType = currentHit?.Type; @@ -68,6 +75,8 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing } Colour = TaikoDifficultyHitObjectColour.GetInstanceFor(this); + this.NotePosition = noteObjects.Count(); + noteObjects.Add(this); } if (HitType == Objects.HitType.Centre) @@ -124,5 +133,9 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing public TaikoDifficultyHitObject PreviousMono(int backwardsIndex) => monoDifficultyHitObjects.ElementAtOrDefault(MonoPosition - (backwardsIndex + 1)); public TaikoDifficultyHitObject NextMono(int forwardsIndex) => monoDifficultyHitObjects.ElementAtOrDefault(MonoPosition + (forwardsIndex + 1)); + + public TaikoDifficultyHitObject PreviousNote(int backwardsIndex) => noteObjects.ElementAtOrDefault(NotePosition - (backwardsIndex + 1)); + + public TaikoDifficultyHitObject NextNote(int forwardsIndex) => noteObjects.ElementAtOrDefault(NotePosition + (forwardsIndex + 1)); } } diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Skills/Stamina.cs b/osu.Game.Rulesets.Taiko/Difficulty/Skills/Stamina.cs index 713944a6e0..ee5e257811 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Skills/Stamina.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Skills/Stamina.cs @@ -18,8 +18,8 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Skills /// public class Stamina : StrainDecaySkill { - protected override double SkillMultiplier => 3.6; - protected override double StrainDecayBase => 0; + protected override double SkillMultiplier => 1.2; + protected override double StrainDecayBase => 0.4; /// /// Creates a skill. diff --git a/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs b/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs index 423903db2f..187fa4a070 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs @@ -21,8 +21,8 @@ namespace osu.Game.Rulesets.Taiko.Difficulty public class TaikoDifficultyCalculator : DifficultyCalculator { private const double rhythm_skill_multiplier = 0.017; - private const double colour_skill_multiplier = 0.028; - private const double stamina_skill_multiplier = 0.021; + private const double colour_skill_multiplier = 0.027; + private const double stamina_skill_multiplier = 0.017; public TaikoDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap) : base(ruleset, beatmap) @@ -47,13 +47,16 @@ namespace osu.Game.Rulesets.Taiko.Difficulty protected override IEnumerable CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate) { List difficultyHitObject = new List(); + List centreObjects = new List(); + List rimObjects = new List(); + List noteObjects = new List(); for (int i = 2; i < beatmap.HitObjects.Count; i++) { difficultyHitObject.Add( new TaikoDifficultyHitObject( - beatmap.HitObjects[i], beatmap.HitObjects[i - 1], beatmap.HitObjects[i - 2], clockRate, difficultyHitObject, difficultyHitObject.Count - ) + beatmap.HitObjects[i], beatmap.HitObjects[i - 1], beatmap.HitObjects[i - 2], clockRate, difficultyHitObject, + centreObjects, rimObjects, noteObjects, difficultyHitObject.Count) ); } From fd49a27cf99729b9e463ad34ea85082be789550b Mon Sep 17 00:00:00 2001 From: vun Date: Tue, 7 Jun 2022 13:30:24 +0800 Subject: [PATCH 0053/1528] Fix encoding repetition, parameter adjustments --- .../Difficulty/Evaluators/ColourEvaluator.cs | 8 +++--- .../Preprocessing/TaikoDifficultyHitObject.cs | 26 +++++++------------ .../TaikoDifficultyHitObjectColour.cs | 9 +++---- .../Difficulty/TaikoDifficultyCalculator.cs | 6 ++--- 4 files changed, 20 insertions(+), 29 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/ColourEvaluator.cs b/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/ColourEvaluator.cs index 159f9a4508..c534b5bd9f 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/ColourEvaluator.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/ColourEvaluator.cs @@ -16,16 +16,16 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Evaluators TaikoDifficultyHitObject taikoCurrent = (TaikoDifficultyHitObject)current; TaikoDifficultyHitObjectColour colour = taikoCurrent.Colour; if (colour == null) return 0; - double objectStrain = 1; + double objectStrain = 1.6; if (colour.Delta) { - objectStrain /= Math.Pow(colour.DeltaRunLength, 0.25); + objectStrain /= Math.Pow(colour.DeltaRunLength, 0.7); } else { - objectStrain *= sigmoid(colour.DeltaRunLength, 3, 3) * 0.3 + 0.3; + objectStrain *= sigmoid(colour.DeltaRunLength, 4, 4) * 0.5 + 0.5; } - objectStrain *= -sigmoid(colour.RepetitionInterval, 8, 8); + objectStrain *= -sigmoid(colour.RepetitionInterval, 8, 8) * 0.5 + 0.5; // Console.WriteLine($"{current.StartTime},{colour.GetHashCode()},{colour.Delta},{colour.DeltaRunLength},{colour.RepetitionInterval},{objectStrain}"); return objectStrain; } diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObject.cs b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObject.cs index cb57c7bccc..537eafe396 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObject.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObject.cs @@ -63,22 +63,6 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing Rhythm = getClosestRhythm(lastObject, lastLastObject, clockRate); HitType = currentHit?.Type; - // Need to be done after HitType is set. - if (HitType != null) - { - // Get previous hit object, while skipping one that does not have defined colour (sliders and spinners). - // Without skipping through these, sliders and spinners would have contributed to a colour change for the next note. - TaikoDifficultyHitObject previousHitObject = (TaikoDifficultyHitObject)objects.LastOrDefault(); - while (previousHitObject != null && previousHitObject.Colour == null) - { - previousHitObject = (TaikoDifficultyHitObject)previousHitObject.Previous(0); - } - - Colour = TaikoDifficultyHitObjectColour.GetInstanceFor(this); - this.NotePosition = noteObjects.Count(); - noteObjects.Add(this); - } - if (HitType == Objects.HitType.Centre) { MonoPosition = centreHitObjects.Count(); @@ -91,6 +75,16 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing rimHitObjects.Add(this); monoDifficultyHitObjects = rimHitObjects; } + + // Need to be done after HitType is set. + if (HitType != null) + { + this.NotePosition = noteObjects.Count(); + noteObjects.Add(this); + + // Need to be done after NotePosition is set. + Colour = TaikoDifficultyHitObjectColour.GetInstanceFor(this); + } } /// diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObjectColour.cs b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObjectColour.cs index ce65fd0552..f9a586f877 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObjectColour.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObjectColour.cs @@ -35,7 +35,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing /// public static TaikoDifficultyHitObjectColour GetInstanceFor(TaikoDifficultyHitObject hitObject) { - TaikoDifficultyHitObject lastObject = (TaikoDifficultyHitObject) hitObject.Previous(0); + TaikoDifficultyHitObject lastObject = hitObject.PreviousNote(0); TaikoDifficultyHitObjectColour previous = lastObject?.Colour; bool delta = lastObject == null || hitObject.HitType != lastObject.HitType; if (previous != null && delta == previous.Delta) @@ -75,15 +75,12 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing TaikoDifficultyHitObjectColour other = this.previous.previous; while (other != null && interval < max_repetition_interval) { + interval += other.DeltaRunLength; if (other.Delta == this.Delta && other.DeltaRunLength == this.DeltaRunLength) { - this.RepetitionInterval = Math.Max(interval, max_repetition_interval); + this.RepetitionInterval = Math.Min(interval, max_repetition_interval); return; } - else - { - interval += other.DeltaRunLength; - } other = other.previous; } diff --git a/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs b/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs index 187fa4a070..706fde77d2 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs @@ -21,8 +21,8 @@ namespace osu.Game.Rulesets.Taiko.Difficulty public class TaikoDifficultyCalculator : DifficultyCalculator { private const double rhythm_skill_multiplier = 0.017; - private const double colour_skill_multiplier = 0.027; - private const double stamina_skill_multiplier = 0.017; + private const double colour_skill_multiplier = 0.026; + private const double stamina_skill_multiplier = 0.018; public TaikoDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap) : base(ruleset, beatmap) @@ -89,7 +89,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty // } double combinedRating = locallyCombinedDifficulty(colour, rhythm, stamina); - double separatedRating = norm(1.5, colourRating, rhythmRating, staminaRating); + // double separatedRating = norm(2, colourRating, rhythmRating, staminaRating); double starRating = 1.9 * combinedRating; starRating = rescale(starRating); From b7bdad407486266b5c5446fde71c7108c0adc225 Mon Sep 17 00:00:00 2001 From: Gabe Livengood <47010459+ggliv@users.noreply.github.com> Date: Tue, 7 Jun 2022 09:36:44 -0400 Subject: [PATCH 0054/1528] clamp sliders, expose slider bounds function --- .../Mods/OsuEaseHitObjectPositionsMod.cs | 16 ++++----- .../Mods/OsuModMagnetised.cs | 7 +--- osu.Game.Rulesets.Osu/Mods/OsuModRepel.cs | 33 ++++++++++++++----- .../OsuHitObjectGenerationUtils_Reposition.cs | 22 ++++++++----- 4 files changed, 48 insertions(+), 30 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuEaseHitObjectPositionsMod.cs b/osu.Game.Rulesets.Osu/Mods/OsuEaseHitObjectPositionsMod.cs index 2c344b7a68..74391e53a2 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuEaseHitObjectPositionsMod.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuEaseHitObjectPositionsMod.cs @@ -20,10 +20,10 @@ namespace osu.Game.Rulesets.Osu.Mods public override double ScoreMultiplier => 1; public override Type[] IncompatibleMods => new[] { typeof(OsuModAutopilot), typeof(OsuModWiggle), typeof(OsuModTransform), typeof(ModAutoplay) }; - protected BindableFloat EasementStrength = new BindableFloat(0.5f); + public abstract BindableFloat EasementStrength { get; } protected Vector2 CursorPosition; protected DrawableHitObject WorkingHitObject; - protected virtual Vector2 DestinationVector => WorkingHitObject.Position; + protected abstract Vector2 DestinationVector { get; } private IFrameStableClock gameplayClock; @@ -47,27 +47,27 @@ namespace osu.Game.Rulesets.Osu.Mods switch (drawable) { case DrawableHitCircle circle: - EaseHitObjectPositionToVector(circle, DestinationVector); + easeHitObjectPositionToVector(circle, DestinationVector); break; case DrawableSlider slider: if (!slider.HeadCircle.Result.HasResult) - EaseHitObjectPositionToVector(slider, DestinationVector); + easeHitObjectPositionToVector(slider, DestinationVector); else - EaseHitObjectPositionToVector(slider, DestinationVector - slider.Ball.DrawPosition); + easeHitObjectPositionToVector(slider, DestinationVector - slider.Ball.DrawPosition); break; } } } - protected void EaseHitObjectPositionToVector(DrawableHitObject hitObject, Vector2 destination) + private void easeHitObjectPositionToVector(DrawableHitObject hitObject, Vector2 destination) { double dampLength = Interpolation.Lerp(3000, 40, EasementStrength.Value); - float x = (float)Interpolation.DampContinuously(hitObject.X, Math.Clamp(destination.X, 0, OsuPlayfield.BASE_SIZE.X), dampLength, gameplayClock.ElapsedFrameTime); - float y = (float)Interpolation.DampContinuously(hitObject.Y, Math.Clamp(destination.Y, 0, OsuPlayfield.BASE_SIZE.Y), dampLength, gameplayClock.ElapsedFrameTime); + float x = (float)Interpolation.DampContinuously(hitObject.X, destination.X, dampLength, gameplayClock.ElapsedFrameTime); + float y = (float)Interpolation.DampContinuously(hitObject.Y, destination.Y, dampLength, gameplayClock.ElapsedFrameTime); hitObject.Position = new Vector2(x, y); } diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModMagnetised.cs b/osu.Game.Rulesets.Osu/Mods/OsuModMagnetised.cs index ca69085e31..1c10d61c99 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModMagnetised.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModMagnetised.cs @@ -21,16 +21,11 @@ namespace osu.Game.Rulesets.Osu.Mods protected override Vector2 DestinationVector => CursorPosition; [SettingSource("Attraction strength", "How strong the pull is.", 0)] - public BindableFloat AttractionStrength { get; } = new BindableFloat(0.5f) + public override BindableFloat EasementStrength { get; } = new BindableFloat(0.5f) { Precision = 0.05f, MinValue = 0.05f, MaxValue = 1.0f, }; - - public OsuModMagnetised() - { - EasementStrength.BindTo(AttractionStrength); - } } } diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModRepel.cs b/osu.Game.Rulesets.Osu/Mods/OsuModRepel.cs index 35f369d9c5..fec66e3ef1 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModRepel.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModRepel.cs @@ -6,6 +6,9 @@ using System.Linq; using osu.Framework.Bindables; using osu.Framework.Graphics.Sprites; using osu.Game.Configuration; +using osu.Game.Rulesets.Osu.Utils; +using osu.Game.Rulesets.Osu.Objects; +using osu.Game.Rulesets.Osu.UI; using osuTK; namespace osu.Game.Rulesets.Osu.Mods @@ -19,21 +22,35 @@ namespace osu.Game.Rulesets.Osu.Mods public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModMagnetised)).ToArray(); [SettingSource("Repulsion strength", "How strong the repulsion is.", 0)] - public BindableFloat RepulsionStrength { get; } = new BindableFloat(0.5f) + public override BindableFloat EasementStrength { get; } = new BindableFloat(0.5f) { Precision = 0.05f, MinValue = 0.05f, MaxValue = 1.0f, }; - protected override Vector2 DestinationVector => new Vector2( - 2 * WorkingHitObject.X - CursorPosition.X, - 2 * WorkingHitObject.Y - CursorPosition.Y - ); - - public OsuModRepel() + protected override Vector2 DestinationVector { - EasementStrength.BindTo(RepulsionStrength); + get + { + float x = Math.Clamp(2 * WorkingHitObject.X - CursorPosition.X, 0, OsuPlayfield.BASE_SIZE.X); + float y = Math.Clamp(2 * WorkingHitObject.Y - CursorPosition.Y, 0, OsuPlayfield.BASE_SIZE.Y); + + if (WorkingHitObject.HitObject is Slider slider) + { + var possibleMovementBounds = OsuHitObjectGenerationUtils.CalculatePossibleMovementBounds(slider, false); + + x = possibleMovementBounds.Width < 0 + ? x + : Math.Clamp(x, possibleMovementBounds.Left, possibleMovementBounds.Right); + + y = possibleMovementBounds.Height < 0 + ? y + : Math.Clamp(y, possibleMovementBounds.Top, possibleMovementBounds.Bottom); + } + + return new Vector2(x, y); + } } } } diff --git a/osu.Game.Rulesets.Osu/Utils/OsuHitObjectGenerationUtils_Reposition.cs b/osu.Game.Rulesets.Osu/Utils/OsuHitObjectGenerationUtils_Reposition.cs index d1bc3b45df..765477fba2 100644 --- a/osu.Game.Rulesets.Osu/Utils/OsuHitObjectGenerationUtils_Reposition.cs +++ b/osu.Game.Rulesets.Osu/Utils/OsuHitObjectGenerationUtils_Reposition.cs @@ -167,7 +167,7 @@ namespace osu.Game.Rulesets.Osu.Utils private static Vector2 clampSliderToPlayfield(WorkingObject workingObject) { var slider = (Slider)workingObject.HitObject; - var possibleMovementBounds = calculatePossibleMovementBounds(slider); + var possibleMovementBounds = CalculatePossibleMovementBounds(slider); var previousPosition = workingObject.PositionModified; @@ -212,10 +212,13 @@ namespace osu.Game.Rulesets.Osu.Utils /// Calculates a which contains all of the possible movements of the slider (in relative X/Y coordinates) /// such that the entire slider is inside the playfield. /// + /// The for which to calculate a movement bounding box. + /// Whether the movement bounding box should account for the slider's follow circle. Defaults to true. + /// A which contains all of the possible movements of the slider such that the entire slider is inside the playfield. /// /// If the slider is larger than the playfield, the returned may have negative width/height. /// - private static RectangleF calculatePossibleMovementBounds(Slider slider) + public static RectangleF CalculatePossibleMovementBounds(Slider slider, bool accountForFollowCircleRadius = true) { var pathPositions = new List(); slider.Path.GetPathToProgress(pathPositions, 0, 1); @@ -236,14 +239,17 @@ namespace osu.Game.Rulesets.Osu.Utils maxY = MathF.Max(maxY, pos.Y); } - // Take the circle radius into account. - float radius = (float)slider.Radius; + if (accountForFollowCircleRadius) + { + // Take the circle radius into account. + float radius = (float)slider.Radius; - minX -= radius; - minY -= radius; + minX -= radius; + minY -= radius; - maxX += radius; - maxY += radius; + maxX += radius; + maxY += radius; + } // Given the bounding box of the slider (via min/max X/Y), // the amount that the slider can move to the left is minX (with the sign flipped, since positive X is to the right), From e5171aaebf60a7ab17b31f7295a71f4278efde4b Mon Sep 17 00:00:00 2001 From: Gabe Livengood <47010459+ggliv@users.noreply.github.com> Date: Tue, 7 Jun 2022 09:48:53 -0400 Subject: [PATCH 0055/1528] update tests to match new bindable names --- osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModMagnetised.cs | 2 +- osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModRepel.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModMagnetised.cs b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModMagnetised.cs index 9b49e60363..29ec91cda8 100644 --- a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModMagnetised.cs +++ b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModMagnetised.cs @@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods { Mod = new OsuModMagnetised { - AttractionStrength = { Value = strength }, + EasementStrength = { Value = strength }, }, PassCondition = () => true, Autoplay = false, diff --git a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModRepel.cs b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModRepel.cs index 6bd41e2fa5..bdd4ed7fb9 100644 --- a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModRepel.cs +++ b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModRepel.cs @@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods { Mod = new OsuModRepel { - RepulsionStrength = { Value = strength }, + EasementStrength = { Value = strength }, }, PassCondition = () => true, Autoplay = false, From f21c9fb520190d51a9e499b57f5410ab16978564 Mon Sep 17 00:00:00 2001 From: Gabe Livengood <47010459+ggliv@users.noreply.github.com> Date: Tue, 7 Jun 2022 12:05:53 -0400 Subject: [PATCH 0056/1528] add newline --- osu.Game.Rulesets.Osu/Mods/OsuEaseHitObjectPositionsMod.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuEaseHitObjectPositionsMod.cs b/osu.Game.Rulesets.Osu/Mods/OsuEaseHitObjectPositionsMod.cs index 74391e53a2..d0f115def3 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuEaseHitObjectPositionsMod.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuEaseHitObjectPositionsMod.cs @@ -44,6 +44,7 @@ namespace osu.Game.Rulesets.Osu.Mods foreach (var drawable in playfield.HitObjectContainer.AliveObjects) { WorkingHitObject = drawable; + switch (drawable) { case DrawableHitCircle circle: From f54a68f6cae2ff193c6ad94b23d11f918ec3197f Mon Sep 17 00:00:00 2001 From: Gabe Livengood <47010459+ggliv@users.noreply.github.com> Date: Wed, 8 Jun 2022 01:00:47 -0400 Subject: [PATCH 0057/1528] scale down repulsion strength --- osu.Game.Rulesets.Osu/Mods/OsuEaseHitObjectPositionsMod.cs | 3 ++- osu.Game.Rulesets.Osu/Mods/OsuModRepel.cs | 4 +++- 2 files changed, 5 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuEaseHitObjectPositionsMod.cs b/osu.Game.Rulesets.Osu/Mods/OsuEaseHitObjectPositionsMod.cs index d0f115def3..e93863fa96 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuEaseHitObjectPositionsMod.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuEaseHitObjectPositionsMod.cs @@ -21,6 +21,7 @@ namespace osu.Game.Rulesets.Osu.Mods public override Type[] IncompatibleMods => new[] { typeof(OsuModAutopilot), typeof(OsuModWiggle), typeof(OsuModTransform), typeof(ModAutoplay) }; public abstract BindableFloat EasementStrength { get; } + protected virtual float EasementStrengthMultiplier => 1.0f; protected Vector2 CursorPosition; protected DrawableHitObject WorkingHitObject; protected abstract Vector2 DestinationVector { get; } @@ -65,7 +66,7 @@ namespace osu.Game.Rulesets.Osu.Mods private void easeHitObjectPositionToVector(DrawableHitObject hitObject, Vector2 destination) { - double dampLength = Interpolation.Lerp(3000, 40, EasementStrength.Value); + double dampLength = Interpolation.Lerp(3000, 40, EasementStrength.Value * EasementStrengthMultiplier); float x = (float)Interpolation.DampContinuously(hitObject.X, destination.X, dampLength, gameplayClock.ElapsedFrameTime); float y = (float)Interpolation.DampContinuously(hitObject.Y, destination.Y, dampLength, gameplayClock.ElapsedFrameTime); diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModRepel.cs b/osu.Game.Rulesets.Osu/Mods/OsuModRepel.cs index fec66e3ef1..95242808af 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModRepel.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModRepel.cs @@ -22,13 +22,15 @@ namespace osu.Game.Rulesets.Osu.Mods public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModMagnetised)).ToArray(); [SettingSource("Repulsion strength", "How strong the repulsion is.", 0)] - public override BindableFloat EasementStrength { get; } = new BindableFloat(0.5f) + public override BindableFloat EasementStrength { get; } = new BindableFloat(0.6f) { Precision = 0.05f, MinValue = 0.05f, MaxValue = 1.0f, }; + protected override float EasementStrengthMultiplier => 0.8f; + protected override Vector2 DestinationVector { get From d8d4ac431e804bfa8d644e1ca78c58591bfbe7a3 Mon Sep 17 00:00:00 2001 From: vun Date: Wed, 8 Jun 2022 13:24:51 +0800 Subject: [PATCH 0058/1528] Refactor LocallyCombinedDifficulty to an external skill --- .../Difficulty/Skills/CombinedStrain.cs | 86 +++++++++++++++ .../Difficulty/TaikoDifficultyCalculator.cs | 101 ++---------------- 2 files changed, 97 insertions(+), 90 deletions(-) create mode 100644 osu.Game.Rulesets.Taiko/Difficulty/Skills/CombinedStrain.cs diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Skills/CombinedStrain.cs b/osu.Game.Rulesets.Taiko/Difficulty/Skills/CombinedStrain.cs new file mode 100644 index 0000000000..e5052c3359 --- /dev/null +++ b/osu.Game.Rulesets.Taiko/Difficulty/Skills/CombinedStrain.cs @@ -0,0 +1,86 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using osu.Game.Rulesets.Difficulty.Preprocessing; +using osu.Game.Rulesets.Difficulty.Skills; +using osu.Game.Rulesets.Mods; + +namespace osu.Game.Rulesets.Taiko.Difficulty.Skills +{ + public class CombinedStrain : Skill + { + private const double rhythm_skill_multiplier = 0.017; + private const double colour_skill_multiplier = 0.026; + private const double stamina_skill_multiplier = 0.018; + + private Rhythm rhythm; + private Colour colour; + private Stamina stamina; + + public double ColourDifficultyValue => colour.DifficultyValue() * colour_skill_multiplier; + public double RhythmDifficultyValue => rhythm.DifficultyValue() * rhythm_skill_multiplier; + public double StaminaDifficultyValue => stamina.DifficultyValue() * stamina_skill_multiplier; + + public CombinedStrain(Mod[] mods) : base(mods) + { + rhythm = new Rhythm(mods); + colour = new Colour(mods); + stamina = new Stamina(mods); + } + + /// + /// Returns the p-norm of an n-dimensional vector. + /// + /// The value of p to calculate the norm for. + /// The coefficients of the vector. + private double norm(double p, params double[] values) => Math.Pow(values.Sum(x => Math.Pow(x, p)), 1 / p); + + public override void Process(DifficultyHitObject current) + { + rhythm.Process(current); + colour.Process(current); + stamina.Process(current); + } + + /// + /// Returns the combined star rating of the beatmap, calculated using peak strains from all sections of the map. + /// + /// + /// For each section, the peak strains of all separate skills are combined into a single peak strain for the section. + /// The resulting partial rating of the beatmap is a weighted sum of the combined peaks (higher peaks are weighted more). + /// + public override double DifficultyValue() + { + List peaks = new List(); + + var colourPeaks = colour.GetCurrentStrainPeaks().ToList(); + var rhythmPeaks = rhythm.GetCurrentStrainPeaks().ToList(); + var staminaPeaks = stamina.GetCurrentStrainPeaks().ToList(); + + for (int i = 0; i < colourPeaks.Count; i++) + { + double colourPeak = colourPeaks[i] * colour_skill_multiplier; + double rhythmPeak = rhythmPeaks[i] * rhythm_skill_multiplier; + double staminaPeak = staminaPeaks[i] * stamina_skill_multiplier; + + double peak = norm(2, colourPeak, rhythmPeak, staminaPeak); + + // Sections with 0 strain are excluded to avoid worst-case time complexity of the following sort (e.g. /b/2351871). + // These sections will not contribute to the difficulty. + if (peak > 0) + peaks.Add(peak); + } + + double difficulty = 0; + double weight = 1; + + foreach (double strain in peaks.OrderByDescending(d => d)) + { + difficulty += strain * weight; + weight *= 0.9; + } + + return difficulty; + } + } +} \ No newline at end of file diff --git a/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs b/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs index 706fde77d2..f4a23930b3 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs @@ -20,21 +20,18 @@ namespace osu.Game.Rulesets.Taiko.Difficulty { public class TaikoDifficultyCalculator : DifficultyCalculator { - private const double rhythm_skill_multiplier = 0.017; - private const double colour_skill_multiplier = 0.026; - private const double stamina_skill_multiplier = 0.018; - public TaikoDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap) : base(ruleset, beatmap) { } - protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods, double clockRate) => new Skill[] + protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods, double clockRate) { - new Colour(mods), - new Rhythm(mods), - new Stamina(mods) - }; + return new Skill[] + { + new CombinedStrain(mods) + }; + } protected override Mod[] DifficultyAdjustmentMods => new Mod[] { @@ -71,27 +68,13 @@ namespace osu.Game.Rulesets.Taiko.Difficulty if (beatmap.HitObjects.Count == 0) return new TaikoDifficultyAttributes { Mods = mods }; - var colour = (Colour)skills[0]; - var rhythm = (Rhythm)skills[1]; - var stamina = (Stamina)skills[2]; + var combined = (CombinedStrain)skills[0]; - double colourRating = colour.DifficultyValue() * colour_skill_multiplier; - double rhythmRating = rhythm.DifficultyValue() * rhythm_skill_multiplier; - double staminaRating = stamina.DifficultyValue() * stamina_skill_multiplier; + double colourRating = combined.ColourDifficultyValue; + double rhythmRating = combined.RhythmDifficultyValue; + double staminaRating = combined.StaminaDifficultyValue; - // double staminaPenalty = simpleColourPenalty(staminaRating, colourRating); - // staminaRating *= staminaPenalty; - - //TODO : This is a temporary fix for the stamina rating of converts, due to their low colour variance. - // if (beatmap.BeatmapInfo.Ruleset.OnlineID == 0 && colourRating < 0.05) - // { - // staminaPenalty *= 0.25; - // } - - double combinedRating = locallyCombinedDifficulty(colour, rhythm, stamina); - // double separatedRating = norm(2, colourRating, rhythmRating, staminaRating); - double starRating = 1.9 * combinedRating; - starRating = rescale(starRating); + double starRating = rescale(1.9 * combined.DifficultyValue()); HitWindows hitWindows = new TaikoHitWindows(); hitWindows.SetDifficulty(beatmap.Difficulty.OverallDifficulty); @@ -108,68 +91,6 @@ namespace osu.Game.Rulesets.Taiko.Difficulty }; } - /// - /// Calculates the penalty for the stamina skill for maps with low colour difficulty. - /// - /// - /// Some maps (especially converts) can be easy to read despite a high note density. - /// This penalty aims to reduce the star rating of such maps by factoring in colour difficulty to the stamina skill. - /// - private double simpleColourPenalty(double staminaDifficulty, double colorDifficulty) - { - if (colorDifficulty <= 0) return 0.79 - 0.25; - - return 0.79 - Math.Atan(staminaDifficulty / colorDifficulty - 12) / Math.PI / 2; - } - - /// - /// Returns the p-norm of an n-dimensional vector. - /// - /// The value of p to calculate the norm for. - /// The coefficients of the vector. - private double norm(double p, params double[] values) => Math.Pow(values.Sum(x => Math.Pow(x, p)), 1 / p); - - /// - /// Returns the partial star rating of the beatmap, calculated using peak strains from all sections of the map. - /// - /// - /// For each section, the peak strains of all separate skills are combined into a single peak strain for the section. - /// The resulting partial rating of the beatmap is a weighted sum of the combined peaks (higher peaks are weighted more). - /// - private double locallyCombinedDifficulty(Colour colour, Rhythm rhythm, Stamina stamina) - { - List peaks = new List(); - - var colourPeaks = colour.GetCurrentStrainPeaks().ToList(); - var rhythmPeaks = rhythm.GetCurrentStrainPeaks().ToList(); - var staminaPeaks = stamina.GetCurrentStrainPeaks().ToList(); - - for (int i = 0; i < colourPeaks.Count; i++) - { - double colourPeak = colourPeaks[i] * colour_skill_multiplier; - double rhythmPeak = rhythmPeaks[i] * rhythm_skill_multiplier; - double staminaPeak = staminaPeaks[i] * stamina_skill_multiplier; - - double peak = norm(2, colourPeak, rhythmPeak, staminaPeak); - - // Sections with 0 strain are excluded to avoid worst-case time complexity of the following sort (e.g. /b/2351871). - // These sections will not contribute to the difficulty. - if (peak > 0) - peaks.Add(peak); - } - - double difficulty = 0; - double weight = 1; - - foreach (double strain in peaks.OrderByDescending(d => d)) - { - difficulty += strain * weight; - weight *= 0.9; - } - - return difficulty; - } - /// /// Applies a final re-scaling of the star rating to bring maps with recorded full combos below 9.5 stars. /// From 5793ca5534e9a9d17f9e2bc94581051fbf082012 Mon Sep 17 00:00:00 2001 From: vun Date: Thu, 9 Jun 2022 12:35:26 +0800 Subject: [PATCH 0059/1528] Parameter tweaks --- .../Difficulty/Evaluators/ColourEvaluator.cs | 6 +++--- .../Difficulty/Skills/CombinedStrain.cs | 10 ++++++---- 2 files changed, 9 insertions(+), 7 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/ColourEvaluator.cs b/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/ColourEvaluator.cs index c534b5bd9f..2ecef3690b 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/ColourEvaluator.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/ColourEvaluator.cs @@ -16,14 +16,14 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Evaluators TaikoDifficultyHitObject taikoCurrent = (TaikoDifficultyHitObject)current; TaikoDifficultyHitObjectColour colour = taikoCurrent.Colour; if (colour == null) return 0; - double objectStrain = 1.6; + double objectStrain = 1.8; if (colour.Delta) { - objectStrain /= Math.Pow(colour.DeltaRunLength, 0.7); + objectStrain *= sigmoid(colour.DeltaRunLength, 6, 4) * 0.5 + 0.5; } else { - objectStrain *= sigmoid(colour.DeltaRunLength, 4, 4) * 0.5 + 0.5; + objectStrain *= sigmoid(colour.DeltaRunLength, 2, 2) * 0.5 + 0.5; } objectStrain *= -sigmoid(colour.RepetitionInterval, 8, 8) * 0.5 + 0.5; // Console.WriteLine($"{current.StartTime},{colour.GetHashCode()},{colour.Delta},{colour.DeltaRunLength},{colour.RepetitionInterval},{objectStrain}"); diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Skills/CombinedStrain.cs b/osu.Game.Rulesets.Taiko/Difficulty/Skills/CombinedStrain.cs index e5052c3359..bf62cb1fbd 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Skills/CombinedStrain.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Skills/CombinedStrain.cs @@ -9,9 +9,10 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Skills { public class CombinedStrain : Skill { - private const double rhythm_skill_multiplier = 0.017; - private const double colour_skill_multiplier = 0.026; - private const double stamina_skill_multiplier = 0.018; + private const double final_multiplier = 0.00925; + private const double rhythm_skill_multiplier = 1.6 * final_multiplier; + private const double colour_skill_multiplier = 1.85 * final_multiplier; + private const double stamina_skill_multiplier = 1.85 * final_multiplier; private Rhythm rhythm; private Colour colour; @@ -63,7 +64,8 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Skills double rhythmPeak = rhythmPeaks[i] * rhythm_skill_multiplier; double staminaPeak = staminaPeaks[i] * stamina_skill_multiplier; - double peak = norm(2, colourPeak, rhythmPeak, staminaPeak); + double peak = norm(1.5, colourPeak, staminaPeak); + peak = norm(2, peak, rhythmPeak); // Sections with 0 strain are excluded to avoid worst-case time complexity of the following sort (e.g. /b/2351871). // These sections will not contribute to the difficulty. From 6dbaf0a03084e07ec8c287c7d739bee4453384b2 Mon Sep 17 00:00:00 2001 From: Jay L Date: Thu, 9 Jun 2022 19:22:55 +1000 Subject: [PATCH 0060/1528] Refactor --- .../Difficulty/Evaluators/ColourEvaluator.cs | 7 ++- .../Difficulty/Evaluators/StaminaEvaluator.cs | 1 + .../Preprocessing/TaikoDifficultyHitObject.cs | 23 +++++----- .../TaikoDifficultyHitObjectColour.cs | 44 +++++++++---------- .../Difficulty/Skills/Colour.cs | 3 -- .../Skills/{CombinedStrain.cs => Peaks.cs} | 16 ++++--- .../Difficulty/Skills/Stamina.cs | 2 - .../Difficulty/TaikoDifficultyAttributes.cs | 9 ++-- .../Difficulty/TaikoDifficultyCalculator.cs | 16 ++++--- .../Difficulty/TaikoPerformanceCalculator.cs | 28 ++++++------ 10 files changed, 76 insertions(+), 73 deletions(-) rename osu.Game.Rulesets.Taiko/Difficulty/Skills/{CombinedStrain.cs => Peaks.cs} (94%) diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/ColourEvaluator.cs b/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/ColourEvaluator.cs index 2ecef3690b..01410af459 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/ColourEvaluator.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/ColourEvaluator.cs @@ -6,6 +6,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Evaluators { public class ColourEvaluator { + // TODO - Share this sigmoid private static double sigmoid(double val, double center, double width) { return Math.Tanh(Math.E * -(val - center) / width); @@ -16,7 +17,9 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Evaluators TaikoDifficultyHitObject taikoCurrent = (TaikoDifficultyHitObject)current; TaikoDifficultyHitObjectColour colour = taikoCurrent.Colour; if (colour == null) return 0; + double objectStrain = 1.8; + if (colour.Delta) { objectStrain *= sigmoid(colour.DeltaRunLength, 6, 4) * 0.5 + 0.5; @@ -25,9 +28,9 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Evaluators { objectStrain *= sigmoid(colour.DeltaRunLength, 2, 2) * 0.5 + 0.5; } + objectStrain *= -sigmoid(colour.RepetitionInterval, 8, 8) * 0.5 + 0.5; - // Console.WriteLine($"{current.StartTime},{colour.GetHashCode()},{colour.Delta},{colour.DeltaRunLength},{colour.RepetitionInterval},{objectStrain}"); return objectStrain; } } -} \ No newline at end of file +} diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/StaminaEvaluator.cs b/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/StaminaEvaluator.cs index 0c33a952a5..6c0c01cb2d 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/StaminaEvaluator.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/StaminaEvaluator.cs @@ -33,6 +33,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Evaluators // Find the previous hit object hit by the current key, which is two notes of the same colour prior. TaikoDifficultyHitObject taikoCurrent = (TaikoDifficultyHitObject)current; TaikoDifficultyHitObject keyPrevious = taikoCurrent.PreviousMono(1); + if (keyPrevious == null) { // There is no previous hit object hit by the current key diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObject.cs b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObject.cs index 537eafe396..54e314f722 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObject.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObject.cs @@ -53,8 +53,10 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing /// TODO: This argument list is getting long, we might want to refactor this into a static method that create /// all s from a . public TaikoDifficultyHitObject(HitObject hitObject, HitObject lastObject, HitObject lastLastObject, double clockRate, - List objects, List centreHitObjects, List rimHitObjects, - List noteObjects, int position) + List objects, + List centreHitObjects, + List rimHitObjects, + List noteObjects, int position) : base(hitObject, lastObject, clockRate, objects, position) { var currentHit = hitObject as Hit; @@ -65,26 +67,25 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing if (HitType == Objects.HitType.Centre) { - MonoPosition = centreHitObjects.Count(); + MonoPosition = centreHitObjects.Count; centreHitObjects.Add(this); monoDifficultyHitObjects = centreHitObjects; } else if (HitType == Objects.HitType.Rim) { - MonoPosition = rimHitObjects.Count(); + MonoPosition = rimHitObjects.Count; rimHitObjects.Add(this); monoDifficultyHitObjects = rimHitObjects; } // Need to be done after HitType is set. - if (HitType != null) - { - this.NotePosition = noteObjects.Count(); - noteObjects.Add(this); + if (HitType == null) return; - // Need to be done after NotePosition is set. - Colour = TaikoDifficultyHitObjectColour.GetInstanceFor(this); - } + NotePosition = noteObjects.Count; + noteObjects.Add(this); + + // Need to be done after NotePosition is set. + Colour = TaikoDifficultyHitObjectColour.GetInstanceFor(this); } /// diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObjectColour.cs b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObjectColour.cs index f9a586f877..a5ca0964df 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObjectColour.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObjectColour.cs @@ -7,7 +7,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing /// public class TaikoDifficultyHitObjectColour { - const int max_repetition_interval = 16; + private const int max_repetition_interval = 16; private TaikoDifficultyHitObjectColour previous; @@ -38,54 +38,54 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing TaikoDifficultyHitObject lastObject = hitObject.PreviousNote(0); TaikoDifficultyHitObjectColour previous = lastObject?.Colour; bool delta = lastObject == null || hitObject.HitType != lastObject.HitType; + if (previous != null && delta == previous.Delta) { previous.DeltaRunLength += 1; return previous; } - else - { - // Calculate RepetitionInterval for previous - previous?.FindRepetitionInterval(); - return new TaikoDifficultyHitObjectColour() - { - Delta = delta, - DeltaRunLength = 1, - RepetitionInterval = max_repetition_interval + 1, - previous = previous - }; - } + // Calculate RepetitionInterval for previous + previous?.FindRepetitionInterval(); + + return new TaikoDifficultyHitObjectColour() + { + Delta = delta, + DeltaRunLength = 1, + RepetitionInterval = max_repetition_interval + 1, + previous = previous + }; } /// - /// Finds the closest previous that has the identical delta value + /// Finds the closest previous that has the identical delta value /// and run length with the current instance, and returns the amount of notes between them. /// public void FindRepetitionInterval() { - if (this.previous == null || this.previous.previous == null) + if (previous?.previous == null) { - this.RepetitionInterval = max_repetition_interval + 1; + RepetitionInterval = max_repetition_interval + 1; return; } + int interval = previous.DeltaRunLength; + TaikoDifficultyHitObjectColour other = previous.previous; - int interval = this.previous.DeltaRunLength; - TaikoDifficultyHitObjectColour other = this.previous.previous; while (other != null && interval < max_repetition_interval) { interval += other.DeltaRunLength; - if (other.Delta == this.Delta && other.DeltaRunLength == this.DeltaRunLength) + + if (other.Delta == Delta && other.DeltaRunLength == DeltaRunLength) { - this.RepetitionInterval = Math.Min(interval, max_repetition_interval); + RepetitionInterval = Math.Min(interval, max_repetition_interval); return; } other = other.previous; } - this.RepetitionInterval = max_repetition_interval + 1; + RepetitionInterval = max_repetition_interval + 1; } } -} \ No newline at end of file +} diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Skills/Colour.cs b/osu.Game.Rulesets.Taiko/Difficulty/Skills/Colour.cs index 9a8b350e22..1c992df179 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Skills/Colour.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Skills/Colour.cs @@ -1,13 +1,10 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; using osu.Game.Rulesets.Difficulty.Preprocessing; using osu.Game.Rulesets.Difficulty.Skills; -using osu.Game.Rulesets.Difficulty.Utils; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Taiko.Difficulty.Evaluators; -using osu.Game.Rulesets.Taiko.Objects; namespace osu.Game.Rulesets.Taiko.Difficulty.Skills { diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Skills/CombinedStrain.cs b/osu.Game.Rulesets.Taiko/Difficulty/Skills/Peaks.cs similarity index 94% rename from osu.Game.Rulesets.Taiko/Difficulty/Skills/CombinedStrain.cs rename to osu.Game.Rulesets.Taiko/Difficulty/Skills/Peaks.cs index bf62cb1fbd..4d4089cba7 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Skills/CombinedStrain.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Skills/Peaks.cs @@ -7,22 +7,24 @@ using osu.Game.Rulesets.Mods; namespace osu.Game.Rulesets.Taiko.Difficulty.Skills { - public class CombinedStrain : Skill + public class Peaks : Skill { - private const double final_multiplier = 0.00925; private const double rhythm_skill_multiplier = 1.6 * final_multiplier; private const double colour_skill_multiplier = 1.85 * final_multiplier; private const double stamina_skill_multiplier = 1.85 * final_multiplier; - private Rhythm rhythm; - private Colour colour; - private Stamina stamina; + private const double final_multiplier = 0.00925; + + private readonly Rhythm rhythm; + private readonly Colour colour; + private readonly Stamina stamina; public double ColourDifficultyValue => colour.DifficultyValue() * colour_skill_multiplier; public double RhythmDifficultyValue => rhythm.DifficultyValue() * rhythm_skill_multiplier; public double StaminaDifficultyValue => stamina.DifficultyValue() * stamina_skill_multiplier; - public CombinedStrain(Mod[] mods) : base(mods) + public Peaks(Mod[] mods) + : base(mods) { rhythm = new Rhythm(mods); colour = new Colour(mods); @@ -85,4 +87,4 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Skills return difficulty; } } -} \ No newline at end of file +} diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Skills/Stamina.cs b/osu.Game.Rulesets.Taiko/Difficulty/Skills/Stamina.cs index ee5e257811..57c82bf97b 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Skills/Stamina.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Skills/Stamina.cs @@ -5,8 +5,6 @@ using osu.Game.Rulesets.Difficulty.Preprocessing; using osu.Game.Rulesets.Difficulty.Skills; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Taiko.Difficulty.Evaluators; -using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing; -using osu.Game.Rulesets.Taiko.Objects; namespace osu.Game.Rulesets.Taiko.Difficulty.Skills { diff --git a/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyAttributes.cs b/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyAttributes.cs index 3dc5438072..c7342554da 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyAttributes.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyAttributes.cs @@ -28,13 +28,10 @@ namespace osu.Game.Rulesets.Taiko.Difficulty public double ColourDifficulty { get; set; } /// - /// The perceived approach rate inclusive of rate-adjusting mods (DT/HT/etc). + /// The difficulty corresponding to the hardest parts of the map. /// - /// - /// Rate-adjusting mods don't directly affect the approach rate difficulty value, but have a perceived effect as a result of adjusting audio timing. - /// - [JsonProperty("approach_rate")] - public double ApproachRate { get; set; } + [JsonProperty("peak_difficulty")] + public double PeakDifficulty { get; set; } /// /// The perceived hit window for a GREAT hit inclusive of rate-adjusting mods (DT/HT/etc). diff --git a/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs b/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs index f4a23930b3..91ae1c4ed2 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs @@ -20,6 +20,8 @@ namespace osu.Game.Rulesets.Taiko.Difficulty { public class TaikoDifficultyCalculator : DifficultyCalculator { + private const double difficulty_multiplier = 1.9; + public TaikoDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap) : base(ruleset, beatmap) { @@ -29,7 +31,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty { return new Skill[] { - new CombinedStrain(mods) + new Peaks(mods) }; } @@ -68,13 +70,14 @@ namespace osu.Game.Rulesets.Taiko.Difficulty if (beatmap.HitObjects.Count == 0) return new TaikoDifficultyAttributes { Mods = mods }; - var combined = (CombinedStrain)skills[0]; + var combined = (Peaks)skills[0]; - double colourRating = combined.ColourDifficultyValue; - double rhythmRating = combined.RhythmDifficultyValue; - double staminaRating = combined.StaminaDifficultyValue; + double colourRating = Math.Sqrt(combined.ColourDifficultyValue * difficulty_multiplier); + double rhythmRating = Math.Sqrt(combined.RhythmDifficultyValue * difficulty_multiplier); + double staminaRating = Math.Sqrt(combined.StaminaDifficultyValue * difficulty_multiplier); - double starRating = rescale(1.9 * combined.DifficultyValue()); + double combinedRating = combined.DifficultyValue(); + double starRating = rescale(combinedRating * difficulty_multiplier); HitWindows hitWindows = new TaikoHitWindows(); hitWindows.SetDifficulty(beatmap.Difficulty.OverallDifficulty); @@ -86,6 +89,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty StaminaDifficulty = staminaRating, RhythmDifficulty = rhythmRating, ColourDifficulty = colourRating, + PeakDifficulty = combinedRating, GreatHitWindow = hitWindows.WindowFor(HitResult.Great) / clockRate, MaxCombo = beatmap.HitObjects.Count(h => h is Hit), }; diff --git a/osu.Game.Rulesets.Taiko/Difficulty/TaikoPerformanceCalculator.cs b/osu.Game.Rulesets.Taiko/Difficulty/TaikoPerformanceCalculator.cs index 8d99fd3b87..f551d8cd93 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/TaikoPerformanceCalculator.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/TaikoPerformanceCalculator.cs @@ -33,21 +33,13 @@ namespace osu.Game.Rulesets.Taiko.Difficulty countMeh = score.Statistics.GetValueOrDefault(HitResult.Meh); countMiss = score.Statistics.GetValueOrDefault(HitResult.Miss); - double multiplier = 1.1; // This is being adjusted to keep the final pp value scaled around what it used to be when changing things - - if (score.Mods.Any(m => m is ModNoFail)) - multiplier *= 0.90; - - if (score.Mods.Any(m => m is ModHidden)) - multiplier *= 1.10; - double difficultyValue = computeDifficultyValue(score, taikoAttributes); double accuracyValue = computeAccuracyValue(score, taikoAttributes); double totalValue = Math.Pow( Math.Pow(difficultyValue, 1.1) + Math.Pow(accuracyValue, 1.1), 1.0 / 1.1 - ) * multiplier; + ) * 1.1; return new TaikoPerformanceAttributes { @@ -59,7 +51,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty private double computeDifficultyValue(ScoreInfo score, TaikoDifficultyAttributes attributes) { - double difficultyValue = Math.Pow(5 * Math.Max(1.0, attributes.StarRating / 0.175) - 4.0, 2.25) / 450.0; + double difficultyValue = Math.Pow(5 * Math.Max(1.0, attributes.StarRating / 0.190) - 4.0, 2.25) / 450.0; double lengthBonus = 1 + 0.1 * Math.Min(1.0, totalHits / 1500.0); difficultyValue *= lengthBonus; @@ -67,7 +59,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty difficultyValue *= Math.Pow(0.985, countMiss); if (score.Mods.Any(m => m is ModHidden)) - difficultyValue *= 1.025; + difficultyValue *= 1.125; if (score.Mods.Any(m => m is ModFlashlight)) difficultyValue *= 1.05 * lengthBonus; @@ -80,10 +72,18 @@ namespace osu.Game.Rulesets.Taiko.Difficulty if (attributes.GreatHitWindow <= 0) return 0; - double accValue = Math.Pow(150.0 / attributes.GreatHitWindow, 1.1) * Math.Pow(score.Accuracy, 15) * 22.0; + double accuracyValue = Math.Pow(150.0 / attributes.GreatHitWindow, 1.1) * Math.Pow(score.Accuracy, 15) * 40.0; - // Bonus for many objects - it's harder to keep good accuracy up for longer - return accValue * Math.Min(1.15, Math.Pow(totalHits / 1500.0, 0.3)); + double accuracylengthBonus = Math.Min(1.15, Math.Pow(totalHits / 1500.0, 0.3)); + accuracyValue *= accuracylengthBonus; + + if (score.Mods.Any(m => m is ModHidden)) + accuracyValue *= 1.225; + + if (score.Mods.Any(m => m is ModFlashlight)) + accuracyValue *= 1.15 * accuracylengthBonus; + + return accuracyValue; } private int totalHits => countGreat + countOk + countMeh + countMiss; From 4c574eb044ed64b595145169bb1a6d8a561d028e Mon Sep 17 00:00:00 2001 From: vun Date: Thu, 9 Jun 2022 17:31:54 +0800 Subject: [PATCH 0061/1528] Rescale multipliers (values unaffected) --- .../Difficulty/Skills/CombinedStrain.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Skills/CombinedStrain.cs b/osu.Game.Rulesets.Taiko/Difficulty/Skills/CombinedStrain.cs index bf62cb1fbd..265f526367 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Skills/CombinedStrain.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Skills/CombinedStrain.cs @@ -9,10 +9,10 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Skills { public class CombinedStrain : Skill { - private const double final_multiplier = 0.00925; - private const double rhythm_skill_multiplier = 1.6 * final_multiplier; - private const double colour_skill_multiplier = 1.85 * final_multiplier; - private const double stamina_skill_multiplier = 1.85 * final_multiplier; + private const double final_multiplier = 0.04625; + private const double rhythm_skill_multiplier = 0.32 * final_multiplier; + private const double colour_skill_multiplier = 0.37 * final_multiplier; + private const double stamina_skill_multiplier = 0.37 * final_multiplier; private Rhythm rhythm; private Colour colour; From 2881406f6b2912c708a186f1de0e1ebc4f0739dc Mon Sep 17 00:00:00 2001 From: vun Date: Thu, 9 Jun 2022 19:41:59 +0800 Subject: [PATCH 0062/1528] Nerf alternating pattern slightly, value rescale --- .../Difficulty/Evaluators/ColourEvaluator.cs | 5 +++-- osu.Game.Rulesets.Taiko/Difficulty/Skills/Peaks.cs | 2 +- 2 files changed, 4 insertions(+), 3 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/ColourEvaluator.cs b/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/ColourEvaluator.cs index 01410af459..8c225c8459 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/ColourEvaluator.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/ColourEvaluator.cs @@ -18,11 +18,11 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Evaluators TaikoDifficultyHitObjectColour colour = taikoCurrent.Colour; if (colour == null) return 0; - double objectStrain = 1.8; + double objectStrain = 2.1; if (colour.Delta) { - objectStrain *= sigmoid(colour.DeltaRunLength, 6, 4) * 0.5 + 0.5; + objectStrain *= sigmoid(colour.DeltaRunLength, 4, 4) * 0.5 + 0.5; } else { @@ -30,6 +30,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Evaluators } objectStrain *= -sigmoid(colour.RepetitionInterval, 8, 8) * 0.5 + 0.5; + // Console.WriteLine($"{current.StartTime},{colour.Delta},{colour.RepetitionInterval},{objectStrain}"); return objectStrain; } } diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Skills/Peaks.cs b/osu.Game.Rulesets.Taiko/Difficulty/Skills/Peaks.cs index d11aaef230..171278b4dd 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Skills/Peaks.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Skills/Peaks.cs @@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Skills private const double colour_skill_multiplier = 0.37 * final_multiplier; private const double stamina_skill_multiplier = 0.37 * final_multiplier; - private const double final_multiplier = 0.04625; + private const double final_multiplier = 0.047; private readonly Rhythm rhythm; private readonly Colour colour; From 6e883a69d9e98947053646d6f166afe0bf4a277a Mon Sep 17 00:00:00 2001 From: Gabe Livengood <47010459+ggliv@users.noreply.github.com> Date: Thu, 9 Jun 2022 18:07:37 -0400 Subject: [PATCH 0063/1528] revert slider radius parameter addition --- osu.Game.Rulesets.Osu/Mods/OsuModRepel.cs | 2 +- .../OsuHitObjectGenerationUtils_Reposition.cs | 18 +++++++----------- 2 files changed, 8 insertions(+), 12 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModRepel.cs b/osu.Game.Rulesets.Osu/Mods/OsuModRepel.cs index 95242808af..3261076084 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModRepel.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModRepel.cs @@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Osu.Mods if (WorkingHitObject.HitObject is Slider slider) { - var possibleMovementBounds = OsuHitObjectGenerationUtils.CalculatePossibleMovementBounds(slider, false); + var possibleMovementBounds = OsuHitObjectGenerationUtils.CalculatePossibleMovementBounds(slider); x = possibleMovementBounds.Width < 0 ? x diff --git a/osu.Game.Rulesets.Osu/Utils/OsuHitObjectGenerationUtils_Reposition.cs b/osu.Game.Rulesets.Osu/Utils/OsuHitObjectGenerationUtils_Reposition.cs index 765477fba2..5e11ede91f 100644 --- a/osu.Game.Rulesets.Osu/Utils/OsuHitObjectGenerationUtils_Reposition.cs +++ b/osu.Game.Rulesets.Osu/Utils/OsuHitObjectGenerationUtils_Reposition.cs @@ -213,12 +213,11 @@ namespace osu.Game.Rulesets.Osu.Utils /// such that the entire slider is inside the playfield. /// /// The for which to calculate a movement bounding box. - /// Whether the movement bounding box should account for the slider's follow circle. Defaults to true. /// A which contains all of the possible movements of the slider such that the entire slider is inside the playfield. /// /// If the slider is larger than the playfield, the returned may have negative width/height. /// - public static RectangleF CalculatePossibleMovementBounds(Slider slider, bool accountForFollowCircleRadius = true) + public static RectangleF CalculatePossibleMovementBounds(Slider slider) { var pathPositions = new List(); slider.Path.GetPathToProgress(pathPositions, 0, 1); @@ -239,17 +238,14 @@ namespace osu.Game.Rulesets.Osu.Utils maxY = MathF.Max(maxY, pos.Y); } - if (accountForFollowCircleRadius) - { - // Take the circle radius into account. - float radius = (float)slider.Radius; + // Take the circle radius into account. + float radius = (float)slider.Radius; - minX -= radius; - minY -= radius; + minX -= radius; + minY -= radius; - maxX += radius; - maxY += radius; - } + maxX += radius; + maxY += radius; // Given the bounding box of the slider (via min/max X/Y), // the amount that the slider can move to the left is minX (with the sign flipped, since positive X is to the right), From 4e01db03bb3a6002590dac58e04005cf9c528193 Mon Sep 17 00:00:00 2001 From: Gabe Livengood <47010459+ggliv@users.noreply.github.com> Date: Thu, 9 Jun 2022 18:25:04 -0400 Subject: [PATCH 0064/1528] don't specify icon --- osu.Game.Rulesets.Osu/Mods/OsuModRepel.cs | 2 -- 1 file changed, 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModRepel.cs b/osu.Game.Rulesets.Osu/Mods/OsuModRepel.cs index 3261076084..da6686d314 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModRepel.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModRepel.cs @@ -4,7 +4,6 @@ using System; using System.Linq; using osu.Framework.Bindables; -using osu.Framework.Graphics.Sprites; using osu.Game.Configuration; using osu.Game.Rulesets.Osu.Utils; using osu.Game.Rulesets.Osu.Objects; @@ -17,7 +16,6 @@ namespace osu.Game.Rulesets.Osu.Mods { public override string Name => "Repel"; public override string Acronym => "RP"; - public override IconUsage? Icon => FontAwesome.Solid.ExpandArrowsAlt; public override string Description => "Run away!"; public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModMagnetised)).ToArray(); From 569c39942a5b74ae51847c64e0f230f8973ec994 Mon Sep 17 00:00:00 2001 From: Gabe Livengood <47010459+ggliv@users.noreply.github.com> Date: Thu, 9 Jun 2022 18:26:18 -0400 Subject: [PATCH 0065/1528] replace easement with easing --- .../Mods/TestSceneOsuModMagnetised.cs | 2 +- osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModRepel.cs | 2 +- osu.Game.Rulesets.Osu/Mods/OsuEaseHitObjectPositionsMod.cs | 6 +++--- osu.Game.Rulesets.Osu/Mods/OsuModMagnetised.cs | 2 +- osu.Game.Rulesets.Osu/Mods/OsuModRepel.cs | 4 ++-- 5 files changed, 8 insertions(+), 8 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModMagnetised.cs b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModMagnetised.cs index 29ec91cda8..bab47fa851 100644 --- a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModMagnetised.cs +++ b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModMagnetised.cs @@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods { Mod = new OsuModMagnetised { - EasementStrength = { Value = strength }, + EasingStrength = { Value = strength }, }, PassCondition = () => true, Autoplay = false, diff --git a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModRepel.cs b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModRepel.cs index bdd4ed7fb9..0462f60991 100644 --- a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModRepel.cs +++ b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModRepel.cs @@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods { Mod = new OsuModRepel { - EasementStrength = { Value = strength }, + EasingStrength = { Value = strength }, }, PassCondition = () => true, Autoplay = false, diff --git a/osu.Game.Rulesets.Osu/Mods/OsuEaseHitObjectPositionsMod.cs b/osu.Game.Rulesets.Osu/Mods/OsuEaseHitObjectPositionsMod.cs index e93863fa96..0ba3a204f9 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuEaseHitObjectPositionsMod.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuEaseHitObjectPositionsMod.cs @@ -20,8 +20,8 @@ namespace osu.Game.Rulesets.Osu.Mods public override double ScoreMultiplier => 1; public override Type[] IncompatibleMods => new[] { typeof(OsuModAutopilot), typeof(OsuModWiggle), typeof(OsuModTransform), typeof(ModAutoplay) }; - public abstract BindableFloat EasementStrength { get; } - protected virtual float EasementStrengthMultiplier => 1.0f; + public abstract BindableFloat EasingStrength { get; } + protected virtual float EasingStrengthMultiplier => 1.0f; protected Vector2 CursorPosition; protected DrawableHitObject WorkingHitObject; protected abstract Vector2 DestinationVector { get; } @@ -66,7 +66,7 @@ namespace osu.Game.Rulesets.Osu.Mods private void easeHitObjectPositionToVector(DrawableHitObject hitObject, Vector2 destination) { - double dampLength = Interpolation.Lerp(3000, 40, EasementStrength.Value * EasementStrengthMultiplier); + double dampLength = Interpolation.Lerp(3000, 40, EasingStrength.Value * EasingStrengthMultiplier); float x = (float)Interpolation.DampContinuously(hitObject.X, destination.X, dampLength, gameplayClock.ElapsedFrameTime); float y = (float)Interpolation.DampContinuously(hitObject.Y, destination.Y, dampLength, gameplayClock.ElapsedFrameTime); diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModMagnetised.cs b/osu.Game.Rulesets.Osu/Mods/OsuModMagnetised.cs index 1c10d61c99..b8c976cf9f 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModMagnetised.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModMagnetised.cs @@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Osu.Mods protected override Vector2 DestinationVector => CursorPosition; [SettingSource("Attraction strength", "How strong the pull is.", 0)] - public override BindableFloat EasementStrength { get; } = new BindableFloat(0.5f) + public override BindableFloat EasingStrength { get; } = new BindableFloat(0.5f) { Precision = 0.05f, MinValue = 0.05f, diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModRepel.cs b/osu.Game.Rulesets.Osu/Mods/OsuModRepel.cs index da6686d314..1622400eac 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModRepel.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModRepel.cs @@ -20,14 +20,14 @@ namespace osu.Game.Rulesets.Osu.Mods public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModMagnetised)).ToArray(); [SettingSource("Repulsion strength", "How strong the repulsion is.", 0)] - public override BindableFloat EasementStrength { get; } = new BindableFloat(0.6f) + public override BindableFloat EasingStrength { get; } = new BindableFloat(0.6f) { Precision = 0.05f, MinValue = 0.05f, MaxValue = 1.0f, }; - protected override float EasementStrengthMultiplier => 0.8f; + protected override float EasingStrengthMultiplier => 0.8f; protected override Vector2 DestinationVector { From 2fe34f188f4c6d4294cd98f2f4d18a921f5949a1 Mon Sep 17 00:00:00 2001 From: Gabe Livengood <47010459+ggliv@users.noreply.github.com> Date: Thu, 9 Jun 2022 18:52:10 -0400 Subject: [PATCH 0066/1528] shamelessly copy osumodmagnetised --- .../Mods/TestSceneOsuModMagnetised.cs | 2 +- .../Mods/TestSceneOsuModRepel.cs | 2 +- .../Mods/OsuEaseHitObjectPositionsMod.cs | 77 ------------------- .../Mods/OsuModMagnetised.cs | 62 +++++++++++++-- osu.Game.Rulesets.Osu/Mods/OsuModRepel.cs | 74 ++++++++++++++---- 5 files changed, 118 insertions(+), 99 deletions(-) delete mode 100644 osu.Game.Rulesets.Osu/Mods/OsuEaseHitObjectPositionsMod.cs diff --git a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModMagnetised.cs b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModMagnetised.cs index bab47fa851..9b49e60363 100644 --- a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModMagnetised.cs +++ b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModMagnetised.cs @@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods { Mod = new OsuModMagnetised { - EasingStrength = { Value = strength }, + AttractionStrength = { Value = strength }, }, PassCondition = () => true, Autoplay = false, diff --git a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModRepel.cs b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModRepel.cs index 0462f60991..6bd41e2fa5 100644 --- a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModRepel.cs +++ b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModRepel.cs @@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods { Mod = new OsuModRepel { - EasingStrength = { Value = strength }, + RepulsionStrength = { Value = strength }, }, PassCondition = () => true, Autoplay = false, diff --git a/osu.Game.Rulesets.Osu/Mods/OsuEaseHitObjectPositionsMod.cs b/osu.Game.Rulesets.Osu/Mods/OsuEaseHitObjectPositionsMod.cs deleted file mode 100644 index 0ba3a204f9..0000000000 --- a/osu.Game.Rulesets.Osu/Mods/OsuEaseHitObjectPositionsMod.cs +++ /dev/null @@ -1,77 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System; -using osu.Framework.Bindables; -using osu.Framework.Utils; -using osu.Game.Rulesets.Mods; -using osu.Game.Rulesets.Objects.Drawables; -using osu.Game.Rulesets.Osu.Objects; -using osu.Game.Rulesets.Osu.Objects.Drawables; -using osu.Game.Rulesets.Osu.UI; -using osu.Game.Rulesets.UI; -using osuTK; - -namespace osu.Game.Rulesets.Osu.Mods -{ - public abstract class OsuEaseHitObjectPositionsMod : Mod, IUpdatableByPlayfield, IApplicableToDrawableRuleset - { - public override ModType Type => ModType.Fun; - public override double ScoreMultiplier => 1; - public override Type[] IncompatibleMods => new[] { typeof(OsuModAutopilot), typeof(OsuModWiggle), typeof(OsuModTransform), typeof(ModAutoplay) }; - - public abstract BindableFloat EasingStrength { get; } - protected virtual float EasingStrengthMultiplier => 1.0f; - protected Vector2 CursorPosition; - protected DrawableHitObject WorkingHitObject; - protected abstract Vector2 DestinationVector { get; } - - private IFrameStableClock gameplayClock; - - public void ApplyToDrawableRuleset(DrawableRuleset drawableRuleset) - { - gameplayClock = drawableRuleset.FrameStableClock; - - // Hide judgment displays and follow points as they won't make any sense. - // Judgements can potentially be turned on in a future where they display at a position relative to their drawable counterpart. - drawableRuleset.Playfield.DisplayJudgements.Value = false; - (drawableRuleset.Playfield as OsuPlayfield)?.FollowPoints.Hide(); - } - - public void Update(Playfield playfield) - { - CursorPosition = playfield.Cursor.ActiveCursor.DrawPosition; - - foreach (var drawable in playfield.HitObjectContainer.AliveObjects) - { - WorkingHitObject = drawable; - - switch (drawable) - { - case DrawableHitCircle circle: - easeHitObjectPositionToVector(circle, DestinationVector); - break; - - case DrawableSlider slider: - - if (!slider.HeadCircle.Result.HasResult) - easeHitObjectPositionToVector(slider, DestinationVector); - else - easeHitObjectPositionToVector(slider, DestinationVector - slider.Ball.DrawPosition); - - break; - } - } - } - - private void easeHitObjectPositionToVector(DrawableHitObject hitObject, Vector2 destination) - { - double dampLength = Interpolation.Lerp(3000, 40, EasingStrength.Value * EasingStrengthMultiplier); - - float x = (float)Interpolation.DampContinuously(hitObject.X, destination.X, dampLength, gameplayClock.ElapsedFrameTime); - float y = (float)Interpolation.DampContinuously(hitObject.Y, destination.Y, dampLength, gameplayClock.ElapsedFrameTime); - - hitObject.Position = new Vector2(x, y); - } - } -} diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModMagnetised.cs b/osu.Game.Rulesets.Osu/Mods/OsuModMagnetised.cs index b8c976cf9f..97a573f1b4 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModMagnetised.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModMagnetised.cs @@ -2,30 +2,82 @@ // See the LICENCE file in the repository root for full licence text. using System; -using System.Linq; using osu.Framework.Bindables; using osu.Framework.Graphics.Sprites; +using osu.Framework.Utils; using osu.Game.Configuration; +using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Rulesets.Osu.Objects; +using osu.Game.Rulesets.Osu.Objects.Drawables; +using osu.Game.Rulesets.Osu.UI; +using osu.Game.Rulesets.UI; using osuTK; namespace osu.Game.Rulesets.Osu.Mods { - internal class OsuModMagnetised : OsuEaseHitObjectPositionsMod + internal class OsuModMagnetised : Mod, IUpdatableByPlayfield, IApplicableToDrawableRuleset { public override string Name => "Magnetised"; public override string Acronym => "MG"; public override IconUsage? Icon => FontAwesome.Solid.Magnet; + public override ModType Type => ModType.Fun; public override string Description => "No need to chase the circles – your cursor is a magnet!"; - public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModRelax), typeof(OsuModRepel) }).ToArray(); + public override double ScoreMultiplier => 1; + public override Type[] IncompatibleMods => new[] { typeof(OsuModAutopilot), typeof(OsuModWiggle), typeof(OsuModTransform), typeof(ModAutoplay), typeof(OsuModRelax), typeof(OsuModRepel) }; - protected override Vector2 DestinationVector => CursorPosition; + private IFrameStableClock gameplayClock; [SettingSource("Attraction strength", "How strong the pull is.", 0)] - public override BindableFloat EasingStrength { get; } = new BindableFloat(0.5f) + public BindableFloat AttractionStrength { get; } = new BindableFloat(0.5f) { Precision = 0.05f, MinValue = 0.05f, MaxValue = 1.0f, }; + + public void ApplyToDrawableRuleset(DrawableRuleset drawableRuleset) + { + gameplayClock = drawableRuleset.FrameStableClock; + + // Hide judgment displays and follow points as they won't make any sense. + // Judgements can potentially be turned on in a future where they display at a position relative to their drawable counterpart. + drawableRuleset.Playfield.DisplayJudgements.Value = false; + (drawableRuleset.Playfield as OsuPlayfield)?.FollowPoints.Hide(); + } + + public void Update(Playfield playfield) + { + var cursorPos = playfield.Cursor.ActiveCursor.DrawPosition; + + foreach (var drawable in playfield.HitObjectContainer.AliveObjects) + { + switch (drawable) + { + case DrawableHitCircle circle: + easeTo(circle, cursorPos); + break; + + case DrawableSlider slider: + + if (!slider.HeadCircle.Result.HasResult) + easeTo(slider, cursorPos); + else + easeTo(slider, cursorPos - slider.Ball.DrawPosition); + + break; + } + } + } + + private void easeTo(DrawableHitObject hitObject, Vector2 destination) + { + double dampLength = Interpolation.Lerp(3000, 40, AttractionStrength.Value); + + float x = (float)Interpolation.DampContinuously(hitObject.X, destination.X, dampLength, gameplayClock.ElapsedFrameTime); + float y = (float)Interpolation.DampContinuously(hitObject.Y, destination.Y, dampLength, gameplayClock.ElapsedFrameTime); + + hitObject.Position = new Vector2(x, y); + } } } diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModRepel.cs b/osu.Game.Rulesets.Osu/Mods/OsuModRepel.cs index 1622400eac..807be997db 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModRepel.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModRepel.cs @@ -2,43 +2,61 @@ // See the LICENCE file in the repository root for full licence text. using System; -using System.Linq; using osu.Framework.Bindables; +using osu.Framework.Utils; using osu.Game.Configuration; -using osu.Game.Rulesets.Osu.Utils; +using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects; +using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Rulesets.Osu.UI; +using osu.Game.Rulesets.Osu.Utils; +using osu.Game.Rulesets.UI; using osuTK; namespace osu.Game.Rulesets.Osu.Mods { - internal class OsuModRepel : OsuEaseHitObjectPositionsMod + internal class OsuModRepel : Mod, IUpdatableByPlayfield, IApplicableToDrawableRuleset { public override string Name => "Repel"; public override string Acronym => "RP"; + public override ModType Type => ModType.Fun; public override string Description => "Run away!"; - public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModMagnetised)).ToArray(); + public override double ScoreMultiplier => 1; + public override Type[] IncompatibleMods => new[] { typeof(OsuModAutopilot), typeof(OsuModWiggle), typeof(OsuModTransform), typeof(ModAutoplay), typeof(OsuModMagnetised) }; + + private IFrameStableClock gameplayClock; [SettingSource("Repulsion strength", "How strong the repulsion is.", 0)] - public override BindableFloat EasingStrength { get; } = new BindableFloat(0.6f) + public BindableFloat RepulsionStrength { get; } = new BindableFloat(0.6f) { Precision = 0.05f, MinValue = 0.05f, MaxValue = 1.0f, }; - protected override float EasingStrengthMultiplier => 0.8f; - - protected override Vector2 DestinationVector + public void ApplyToDrawableRuleset(DrawableRuleset drawableRuleset) { - get - { - float x = Math.Clamp(2 * WorkingHitObject.X - CursorPosition.X, 0, OsuPlayfield.BASE_SIZE.X); - float y = Math.Clamp(2 * WorkingHitObject.Y - CursorPosition.Y, 0, OsuPlayfield.BASE_SIZE.Y); + gameplayClock = drawableRuleset.FrameStableClock; - if (WorkingHitObject.HitObject is Slider slider) + // Hide judgment displays and follow points as they won't make any sense. + // Judgements can potentially be turned on in a future where they display at a position relative to their drawable counterpart. + drawableRuleset.Playfield.DisplayJudgements.Value = false; + (drawableRuleset.Playfield as OsuPlayfield)?.FollowPoints.Hide(); + } + + public void Update(Playfield playfield) + { + var cursorPos = playfield.Cursor.ActiveCursor.DrawPosition; + + foreach (var drawable in playfield.HitObjectContainer.AliveObjects) + { + float x = Math.Clamp(2 * drawable.X - cursorPos.X, 0, OsuPlayfield.BASE_SIZE.X); + float y = Math.Clamp(2 * drawable.Y - cursorPos.Y, 0, OsuPlayfield.BASE_SIZE.Y); + + if (drawable.HitObject is Slider thisSlider) { - var possibleMovementBounds = OsuHitObjectGenerationUtils.CalculatePossibleMovementBounds(slider); + var possibleMovementBounds = OsuHitObjectGenerationUtils.CalculatePossibleMovementBounds(thisSlider); x = possibleMovementBounds.Width < 0 ? x @@ -49,8 +67,34 @@ namespace osu.Game.Rulesets.Osu.Mods : Math.Clamp(y, possibleMovementBounds.Top, possibleMovementBounds.Bottom); } - return new Vector2(x, y); + var destination = new Vector2(x, y); + + switch (drawable) + { + case DrawableHitCircle circle: + easeTo(circle, destination); + break; + + case DrawableSlider slider: + + if (!slider.HeadCircle.Result.HasResult) + easeTo(slider, destination); + else + easeTo(slider, destination - slider.Ball.DrawPosition); + + break; + } } } + + private void easeTo(DrawableHitObject hitObject, Vector2 destination) + { + double dampLength = Interpolation.Lerp(3000, 40, 0.8 * RepulsionStrength.Value); + + float x = (float)Interpolation.DampContinuously(hitObject.X, destination.X, dampLength, gameplayClock.ElapsedFrameTime); + float y = (float)Interpolation.DampContinuously(hitObject.Y, destination.Y, dampLength, gameplayClock.ElapsedFrameTime); + + hitObject.Position = new Vector2(x, y); + } } } From 2b2150ac04d93e86ba285a52fda237160f76d6a9 Mon Sep 17 00:00:00 2001 From: vun Date: Fri, 10 Jun 2022 14:58:50 +0800 Subject: [PATCH 0067/1528] Refactor TaikoDifficultyHitObject creation into the class as a static method --- .../Preprocessing/TaikoDifficultyHitObject.cs | 32 ++++++++++++++++++- .../Difficulty/TaikoDifficultyCalculator.cs | 19 +---------- 2 files changed, 32 insertions(+), 19 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObject.cs b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObject.cs index 54e314f722..1da4a6e994 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObject.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObject.cs @@ -37,6 +37,36 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing /// public readonly HitType? HitType; + /// + /// Creates a list of s from a s. + /// TODO: Review this - this is moved here from TaikoDifficultyCalculator so that TaikoDifficultyCalculator can + /// have less knowledge of implementation details (i.e. creating all the different hitObject lists, and + /// calling FindRepetitionInterval for the final object). The down side of this is + /// TaikoDifficultyHitObejct.CreateDifficultyHitObjects is now pretty much a proxy for this. + /// + /// The beatmap from which the list of is created. + /// The rate at which the gameplay clock is run at. + public static List Create(IBeatmap beatmap, double clockRate) + { + List difficultyHitObject = new List(); + List centreObjects = new List(); + List rimObjects = new List(); + List noteObjects = new List(); + + for (int i = 2; i < beatmap.HitObjects.Count; i++) + { + difficultyHitObject.Add( + new TaikoDifficultyHitObject( + beatmap.HitObjects[i], beatmap.HitObjects[i - 1], beatmap.HitObjects[i - 2], clockRate, difficultyHitObject, + centreObjects, rimObjects, noteObjects, difficultyHitObject.Count) + ); + } + + // Find repetition interval for the final TaikoDifficultyHitObjectColour + ((TaikoDifficultyHitObject)difficultyHitObject.Last()).Colour?.FindRepetitionInterval(); + return difficultyHitObject; + } + /// /// Creates a new difficulty hit object. /// @@ -52,7 +82,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing /// /// TODO: This argument list is getting long, we might want to refactor this into a static method that create /// all s from a . - public TaikoDifficultyHitObject(HitObject hitObject, HitObject lastObject, HitObject lastLastObject, double clockRate, + private TaikoDifficultyHitObject(HitObject hitObject, HitObject lastObject, HitObject lastLastObject, double clockRate, List objects, List centreHitObjects, List rimHitObjects, diff --git a/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs b/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs index 91ae1c4ed2..7898b7994e 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs @@ -45,24 +45,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty protected override IEnumerable CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate) { - List difficultyHitObject = new List(); - List centreObjects = new List(); - List rimObjects = new List(); - List noteObjects = new List(); - - for (int i = 2; i < beatmap.HitObjects.Count; i++) - { - difficultyHitObject.Add( - new TaikoDifficultyHitObject( - beatmap.HitObjects[i], beatmap.HitObjects[i - 1], beatmap.HitObjects[i - 2], clockRate, difficultyHitObject, - centreObjects, rimObjects, noteObjects, difficultyHitObject.Count) - ); - } - - // Find repetition interval for the final TaikoDifficultyHitObjectColour - // TODO: Might be a good idea to refactor this - ((TaikoDifficultyHitObject)difficultyHitObject.Last()).Colour?.FindRepetitionInterval(); - return difficultyHitObject; + return TaikoDifficultyHitObject.Create(beatmap, clockRate); } protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate) From d6b9f385c17e3cc78ee19962a5cfed2db7fff6d7 Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Sat, 27 Nov 2021 23:58:08 -0800 Subject: [PATCH 0068/1528] Add failing play button by touch input test --- .../Visual/Beatmaps/TestSceneBeatmapCard.cs | 19 +++++++++++++++++++ 1 file changed, 19 insertions(+) diff --git a/osu.Game.Tests/Visual/Beatmaps/TestSceneBeatmapCard.cs b/osu.Game.Tests/Visual/Beatmaps/TestSceneBeatmapCard.cs index 6cb171974a..959e118fac 100644 --- a/osu.Game.Tests/Visual/Beatmaps/TestSceneBeatmapCard.cs +++ b/osu.Game.Tests/Visual/Beatmaps/TestSceneBeatmapCard.cs @@ -13,12 +13,14 @@ using osu.Framework.Testing; using osu.Game.Beatmaps; using osu.Game.Beatmaps.Drawables; using osu.Game.Beatmaps.Drawables.Cards; +using osu.Game.Beatmaps.Drawables.Cards.Buttons; using osu.Game.Graphics.Containers; using osu.Game.Online.API; using osu.Game.Online.API.Requests; using osu.Game.Online.API.Requests.Responses; using osu.Game.Overlays; using osuTK; +using osuTK.Input; namespace osu.Game.Tests.Visual.Beatmaps { @@ -293,5 +295,22 @@ namespace osu.Game.Tests.Visual.Beatmaps BeatmapCardNormal firstCard() => this.ChildrenOfType().First(); } + + [Test] + public void TestPlayButtonByTouchInput() + { + AddStep("create cards", () => Child = createContent(OverlayColourScheme.Blue, beatmapSetInfo => new BeatmapCardNormal(beatmapSetInfo))); + + // mimics touch input + AddStep("touch play button area on first card", () => + { + InputManager.MoveMouseTo(firstCard().ChildrenOfType().Single()); + InputManager.Click(MouseButton.Left); + }); + + AddAssert("first card is playing", () => firstCard().ChildrenOfType().Single().Playing.Value); + + BeatmapCardNormal firstCard() => this.ChildrenOfType().First(); + } } } From 1107e267e3fd4f181c6bff925eaf1ed564d0dd1c Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Fri, 10 Jun 2022 14:04:03 -0700 Subject: [PATCH 0069/1528] Fix beatmap card play button not working with touch inputs when not hovered --- osu.Game/Beatmaps/Drawables/Cards/Buttons/PlayButton.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Game/Beatmaps/Drawables/Cards/Buttons/PlayButton.cs b/osu.Game/Beatmaps/Drawables/Cards/Buttons/PlayButton.cs index f7bab26666..51e690d156 100644 --- a/osu.Game/Beatmaps/Drawables/Cards/Buttons/PlayButton.cs +++ b/osu.Game/Beatmaps/Drawables/Cards/Buttons/PlayButton.cs @@ -43,6 +43,9 @@ namespace osu.Game.Beatmaps.Drawables.Cards.Buttons Anchor = Origin = Anchor.Centre; + // needed for touch input to work when card is not hovered/expanded + AlwaysPresent = true; + Children = new Drawable[] { icon = new SpriteIcon From a5bf16e87345d488ff5f95578002a9be29276f47 Mon Sep 17 00:00:00 2001 From: sw1tchbl4d3 Date: Sun, 19 Jun 2022 02:10:23 +0200 Subject: [PATCH 0070/1528] Make drum rolls and swells optional with `Classic` mod --- .../Judgements/TaikoDrumRollJudgement.cs | 4 ++++ .../Judgements/TaikoDrumRollTickJudgement.cs | 4 +++- .../Judgements/TaikoSwellJudgement.cs | 4 ++++ .../Mods/TaikoModClassic.cs | 11 ++++++++++- .../Objects/Drawables/DrawableDrumRoll.cs | 9 ++++++++- .../Objects/Drawables/DrawableSwell.cs | 11 +++++++++-- osu.Game.Rulesets.Taiko/Objects/DrumRoll.cs | 18 +++++++++++++++++- .../Objects/DrumRollTick.cs | 7 ++++++- osu.Game.Rulesets.Taiko/Objects/Swell.cs | 12 +++++++++++- osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs | 9 +++++++++ 10 files changed, 81 insertions(+), 8 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/Judgements/TaikoDrumRollJudgement.cs b/osu.Game.Rulesets.Taiko/Judgements/TaikoDrumRollJudgement.cs index be128d85b5..93891769ec 100644 --- a/osu.Game.Rulesets.Taiko/Judgements/TaikoDrumRollJudgement.cs +++ b/osu.Game.Rulesets.Taiko/Judgements/TaikoDrumRollJudgement.cs @@ -9,6 +9,10 @@ namespace osu.Game.Rulesets.Taiko.Judgements { public class TaikoDrumRollJudgement : TaikoJudgement { + public bool IsBonus = false; + + public override HitResult MaxResult => IsBonus ? HitResult.LargeBonus : HitResult.Great; + protected override double HealthIncreaseFor(HitResult result) { // Drum rolls can be ignored with no health penalty diff --git a/osu.Game.Rulesets.Taiko/Judgements/TaikoDrumRollTickJudgement.cs b/osu.Game.Rulesets.Taiko/Judgements/TaikoDrumRollTickJudgement.cs index 5f2587a5d5..d6fb8dc2c9 100644 --- a/osu.Game.Rulesets.Taiko/Judgements/TaikoDrumRollTickJudgement.cs +++ b/osu.Game.Rulesets.Taiko/Judgements/TaikoDrumRollTickJudgement.cs @@ -9,7 +9,9 @@ namespace osu.Game.Rulesets.Taiko.Judgements { public class TaikoDrumRollTickJudgement : TaikoJudgement { - public override HitResult MaxResult => HitResult.SmallTickHit; + public bool IsBonus = false; + + public override HitResult MaxResult => IsBonus ? HitResult.LargeBonus : HitResult.SmallTickHit; protected override double HealthIncreaseFor(HitResult result) { diff --git a/osu.Game.Rulesets.Taiko/Judgements/TaikoSwellJudgement.cs b/osu.Game.Rulesets.Taiko/Judgements/TaikoSwellJudgement.cs index b2ac0b7f03..a2572133f2 100644 --- a/osu.Game.Rulesets.Taiko/Judgements/TaikoSwellJudgement.cs +++ b/osu.Game.Rulesets.Taiko/Judgements/TaikoSwellJudgement.cs @@ -9,6 +9,10 @@ namespace osu.Game.Rulesets.Taiko.Judgements { public class TaikoSwellJudgement : TaikoJudgement { + public bool IsBonus = false; + + public override HitResult MaxResult => IsBonus ? HitResult.LargeBonus : HitResult.Great; + protected override double HealthIncreaseFor(HitResult result) { switch (result) diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModClassic.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModClassic.cs index 6d1a18bb78..2564fd32ab 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModClassic.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModClassic.cs @@ -4,13 +4,14 @@ #nullable disable using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Taiko.Objects; using osu.Game.Rulesets.Taiko.UI; using osu.Game.Rulesets.UI; namespace osu.Game.Rulesets.Taiko.Mods { - public class TaikoModClassic : ModClassic, IApplicableToDrawableRuleset, IUpdatableByPlayfield + public class TaikoModClassic : ModClassic, IApplicableToDrawableRuleset, IUpdatableByPlayfield, IApplicableToHitObject { private DrawableTaikoRuleset drawableTaikoRuleset; @@ -20,6 +21,14 @@ namespace osu.Game.Rulesets.Taiko.Mods drawableTaikoRuleset.LockPlayfieldAspect.Value = false; } + public void ApplyToHitObject(HitObject hitObject) + { + if (hitObject is DrumRoll drumRoll) + drumRoll.SetBonus(true); + else if (hitObject is Swell swell) + swell.SetBonus(true); + } + public void Update(Playfield playfield) { // Classic taiko scrolls at a constant 100px per 1000ms. More notes become visible as the playfield is lengthened. diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRoll.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRoll.cs index 04ed6d0b87..fd8b8196cd 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRoll.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRoll.cs @@ -144,7 +144,14 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables if (countHit >= HitObject.RequiredGoodHits) { - ApplyResult(r => r.Type = countHit >= HitObject.RequiredGreatHits ? HitResult.Great : HitResult.Ok); + ApplyResult(r => + { + // With the Classic mod, don't award points for a finished drum roll, only for ticks. + if (r.Judgement.MaxResult == HitResult.LargeBonus) + r.Type = HitResult.IgnoreMiss; + else + r.Type = countHit >= HitObject.RequiredGreatHits ? HitResult.Great : HitResult.Ok; + }); } else ApplyResult(r => r.Type = r.Judgement.MinResult); diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwell.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwell.cs index 2451c79772..238aa2189f 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwell.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwell.cs @@ -201,7 +201,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables expandingRing.ScaleTo(1f + Math.Min(target_ring_scale - 1f, (target_ring_scale - 1f) * completion * 1.3f), 260, Easing.OutQuint); if (numHits == HitObject.RequiredHits) - ApplyResult(r => r.Type = HitResult.Great); + ApplyResult(r => r.Type = r.Judgement.MaxResult); } else { @@ -222,7 +222,14 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables tick.TriggerResult(false); } - ApplyResult(r => r.Type = numHits > HitObject.RequiredHits / 2 ? HitResult.Ok : r.Judgement.MinResult); + ApplyResult(r => + { + // With the Classic mod, don't award combo or accuracy for a finished swell. + if (r.Judgement.MaxResult == HitResult.LargeBonus) + r.Type = numHits > HitObject.RequiredHits / 2 ? HitResult.LargeBonus : r.Judgement.MinResult; + else + r.Type = numHits > HitObject.RequiredHits / 2 ? HitResult.Ok : r.Judgement.MinResult; + }); } } diff --git a/osu.Game.Rulesets.Taiko/Objects/DrumRoll.cs b/osu.Game.Rulesets.Taiko/Objects/DrumRoll.cs index e1619e2857..47ccb9cc72 100644 --- a/osu.Game.Rulesets.Taiko/Objects/DrumRoll.cs +++ b/osu.Game.Rulesets.Taiko/Objects/DrumRoll.cs @@ -52,6 +52,11 @@ namespace osu.Game.Rulesets.Taiko.Objects /// public double RequiredGreatHits { get; protected set; } + /// + /// Defines if drum rolls are affected by the Classic mod, making them bonus only. + /// + private bool isBonus; + /// /// The length (in milliseconds) between ticks of this drumroll. /// Half of this value is the hit window of the ticks. @@ -106,7 +111,18 @@ namespace osu.Game.Rulesets.Taiko.Objects } } - public override Judgement CreateJudgement() => new TaikoDrumRollJudgement(); + public void SetBonus(bool bonus) + { + isBonus = bonus; + + foreach (HitObject hitObject in NestedHitObjects) + { + if (hitObject is DrumRollTick drumRollTick) + drumRollTick.IsBonus = bonus; + } + } + + public override Judgement CreateJudgement() => new TaikoDrumRollJudgement { IsBonus = isBonus }; protected override HitWindows CreateHitWindows() => HitWindows.Empty; diff --git a/osu.Game.Rulesets.Taiko/Objects/DrumRollTick.cs b/osu.Game.Rulesets.Taiko/Objects/DrumRollTick.cs index 433fdab908..6aa08e7c76 100644 --- a/osu.Game.Rulesets.Taiko/Objects/DrumRollTick.cs +++ b/osu.Game.Rulesets.Taiko/Objects/DrumRollTick.cs @@ -27,7 +27,12 @@ namespace osu.Game.Rulesets.Taiko.Objects /// public double HitWindow => TickSpacing / 2; - public override Judgement CreateJudgement() => new TaikoDrumRollTickJudgement(); + /// + /// Defines if ticks are affected by the Classic mod, making them bonus only. + /// + public bool IsBonus = false; + + public override Judgement CreateJudgement() => new TaikoDrumRollTickJudgement { IsBonus = IsBonus }; protected override HitWindows CreateHitWindows() => HitWindows.Empty; diff --git a/osu.Game.Rulesets.Taiko/Objects/Swell.cs b/osu.Game.Rulesets.Taiko/Objects/Swell.cs index cb91c46b4d..bd91fcd076 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Swell.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Swell.cs @@ -26,6 +26,16 @@ namespace osu.Game.Rulesets.Taiko.Objects /// public int RequiredHits = 10; + /// + /// Defines if swells are affected by the Classic mod, making them bonus only. + /// + private bool isBonus; + + public void SetBonus(bool bonus) + { + isBonus = bonus; + } + protected override void CreateNestedHitObjects(CancellationToken cancellationToken) { base.CreateNestedHitObjects(cancellationToken); @@ -37,7 +47,7 @@ namespace osu.Game.Rulesets.Taiko.Objects } } - public override Judgement CreateJudgement() => new TaikoSwellJudgement(); + public override Judgement CreateJudgement() => new TaikoSwellJudgement { IsBonus = isBonus }; protected override HitWindows CreateHitWindows() => HitWindows.Empty; } diff --git a/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs b/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs index 4e0c8029fb..7719f51f2f 100644 --- a/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs +++ b/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs @@ -295,6 +295,15 @@ namespace osu.Game.Rulesets.Taiko.UI break; default: + // Don't draw judgement results for bonus sliderticks with the Classic mod. + switch (result.Type) + { + case HitResult.IgnoreHit: + case HitResult.IgnoreMiss: + case HitResult.LargeBonus: + return; + } + judgementContainer.Add(judgementPools[result.Type].Get(j => { j.Apply(result, judgedObject); From da1d99d5b66aad2fb2fc8ed4fe096309784eed62 Mon Sep 17 00:00:00 2001 From: vun Date: Sun, 19 Jun 2022 17:14:31 +0800 Subject: [PATCH 0071/1528] Parameter tweaks, change repetition interval definition --- .../Difficulty/Evaluators/ColourEvaluator.cs | 6 +++--- .../Preprocessing/TaikoDifficultyHitObjectColour.cs | 6 ++++-- osu.Game.Rulesets.Taiko/Difficulty/Skills/Peaks.cs | 5 +++-- 3 files changed, 10 insertions(+), 7 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/ColourEvaluator.cs b/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/ColourEvaluator.cs index 8c225c8459..32bc8429b8 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/ColourEvaluator.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/ColourEvaluator.cs @@ -18,18 +18,18 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Evaluators TaikoDifficultyHitObjectColour colour = taikoCurrent.Colour; if (colour == null) return 0; - double objectStrain = 2.1; + double objectStrain = 1.85; if (colour.Delta) { - objectStrain *= sigmoid(colour.DeltaRunLength, 4, 4) * 0.5 + 0.5; + objectStrain *= sigmoid(colour.DeltaRunLength, 3, 3) * 0.5 + 0.5; } else { objectStrain *= sigmoid(colour.DeltaRunLength, 2, 2) * 0.5 + 0.5; } - objectStrain *= -sigmoid(colour.RepetitionInterval, 8, 8) * 0.5 + 0.5; + objectStrain *= -sigmoid(colour.RepetitionInterval, 1, 8); // * 0.5 + 0.5; // Console.WriteLine($"{current.StartTime},{colour.Delta},{colour.RepetitionInterval},{objectStrain}"); return objectStrain; } diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObjectColour.cs b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObjectColour.cs index a5ca0964df..8be803fd05 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObjectColour.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObjectColour.cs @@ -28,6 +28,8 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing /// public int RepetitionInterval { get; private set; } + public TaikoDifficultyHitObjectColour repeatedColour { get; private set; } + /// /// Get the instance for the given hitObject. This is implemented /// as a static function instead of constructor to allow for reusing existing instances. @@ -74,14 +76,14 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing while (other != null && interval < max_repetition_interval) { - interval += other.DeltaRunLength; - if (other.Delta == Delta && other.DeltaRunLength == DeltaRunLength) { RepetitionInterval = Math.Min(interval, max_repetition_interval); + repeatedColour = other; return; } + interval += other.DeltaRunLength; other = other.previous; } diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Skills/Peaks.cs b/osu.Game.Rulesets.Taiko/Difficulty/Skills/Peaks.cs index 171278b4dd..ebbe027f9e 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Skills/Peaks.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Skills/Peaks.cs @@ -4,14 +4,15 @@ using System.Linq; using osu.Game.Rulesets.Difficulty.Preprocessing; using osu.Game.Rulesets.Difficulty.Skills; using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Taiko.Difficulty.Evaluators; namespace osu.Game.Rulesets.Taiko.Difficulty.Skills { public class Peaks : Skill { private const double rhythm_skill_multiplier = 0.32 * final_multiplier; - private const double colour_skill_multiplier = 0.37 * final_multiplier; - private const double stamina_skill_multiplier = 0.37 * final_multiplier; + private const double colour_skill_multiplier = 0.33 * final_multiplier; + private const double stamina_skill_multiplier = 0.4 * final_multiplier; private const double final_multiplier = 0.047; From 57964311be3410c7df1b563b3fb5b1daa19a752b Mon Sep 17 00:00:00 2001 From: vun Date: Sun, 19 Jun 2022 17:20:53 +0800 Subject: [PATCH 0072/1528] Revert performance calculator to upstream --- .../Difficulty/TaikoPerformanceCalculator.cs | 28 +++++++++---------- 1 file changed, 14 insertions(+), 14 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/Difficulty/TaikoPerformanceCalculator.cs b/osu.Game.Rulesets.Taiko/Difficulty/TaikoPerformanceCalculator.cs index 9eca59bfd7..a9cde62f44 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/TaikoPerformanceCalculator.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/TaikoPerformanceCalculator.cs @@ -35,13 +35,21 @@ namespace osu.Game.Rulesets.Taiko.Difficulty countMeh = score.Statistics.GetValueOrDefault(HitResult.Meh); countMiss = score.Statistics.GetValueOrDefault(HitResult.Miss); + double multiplier = 1.1; // This is being adjusted to keep the final pp value scaled around what it used to be when changing things + + if (score.Mods.Any(m => m is ModNoFail)) + multiplier *= 0.90; + + if (score.Mods.Any(m => m is ModHidden)) + multiplier *= 1.10; + double difficultyValue = computeDifficultyValue(score, taikoAttributes); double accuracyValue = computeAccuracyValue(score, taikoAttributes); double totalValue = Math.Pow( Math.Pow(difficultyValue, 1.1) + Math.Pow(accuracyValue, 1.1), 1.0 / 1.1 - ) * 1.1; + ) * multiplier; return new TaikoPerformanceAttributes { @@ -53,7 +61,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty private double computeDifficultyValue(ScoreInfo score, TaikoDifficultyAttributes attributes) { - double difficultyValue = Math.Pow(5 * Math.Max(1.0, attributes.StarRating / 0.190) - 4.0, 2.25) / 450.0; + double difficultyValue = Math.Pow(5 * Math.Max(1.0, attributes.StarRating / 0.175) - 4.0, 2.25) / 450.0; double lengthBonus = 1 + 0.1 * Math.Min(1.0, totalHits / 1500.0); difficultyValue *= lengthBonus; @@ -61,7 +69,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty difficultyValue *= Math.Pow(0.985, countMiss); if (score.Mods.Any(m => m is ModHidden)) - difficultyValue *= 1.125; + difficultyValue *= 1.025; if (score.Mods.Any(m => m is ModFlashlight)) difficultyValue *= 1.05 * lengthBonus; @@ -74,18 +82,10 @@ namespace osu.Game.Rulesets.Taiko.Difficulty if (attributes.GreatHitWindow <= 0) return 0; - double accuracyValue = Math.Pow(150.0 / attributes.GreatHitWindow, 1.1) * Math.Pow(score.Accuracy, 15) * 40.0; + double accValue = Math.Pow(150.0 / attributes.GreatHitWindow, 1.1) * Math.Pow(score.Accuracy, 15) * 22.0; - double accuracylengthBonus = Math.Min(1.15, Math.Pow(totalHits / 1500.0, 0.3)); - accuracyValue *= accuracylengthBonus; - - if (score.Mods.Any(m => m is ModHidden)) - accuracyValue *= 1.225; - - if (score.Mods.Any(m => m is ModFlashlight)) - accuracyValue *= 1.15 * accuracylengthBonus; - - return accuracyValue; + // Bonus for many objects - it's harder to keep good accuracy up for longer + return accValue * Math.Min(1.15, Math.Pow(totalHits / 1500.0, 0.3)); } private int totalHits => countGreat + countOk + countMeh + countMiss; From 3529514587a5099a54b9e02c6d62321dcd66444e Mon Sep 17 00:00:00 2001 From: vun Date: Sun, 19 Jun 2022 17:26:11 +0800 Subject: [PATCH 0073/1528] Disablle nullable in TaikoDifficultyHitObjectColour --- .../Difficulty/Preprocessing/TaikoDifficultyHitObjectColour.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObjectColour.cs b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObjectColour.cs index 8be803fd05..8304c0b126 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObjectColour.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObjectColour.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing From c6ac60c0b5d5c88cb5d7fa611858507fa7f3c734 Mon Sep 17 00:00:00 2001 From: Pasi4K5 Date: Sun, 19 Jun 2022 13:07:10 +0200 Subject: [PATCH 0074/1528] Enhance target angle calculation --- osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs | 48 +++++++++++++++---- .../Utils/OsuHitObjectGenerationUtils.cs | 33 +++++++++++++ 2 files changed, 71 insertions(+), 10 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs b/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs index 4f83154728..475d5a2a67 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs @@ -37,23 +37,51 @@ namespace osu.Game.Rulesets.Osu.Mods var positionInfos = OsuHitObjectGenerationUtils.GeneratePositionInfos(osuBeatmap.HitObjects); - float rateOfChangeMultiplier = 0; + float sequenceOffset = 0; + bool flowDirection = false; - foreach (var positionInfo in positionInfos) + for (int i = 0; i < positionInfos.Count; i++) { - // rateOfChangeMultiplier only changes every 5 iterations in a combo - // to prevent shaky-line-shaped streams - if (positionInfo.HitObject.IndexInCurrentCombo % 5 == 0) - rateOfChangeMultiplier = (float)rng.NextDouble() * 2 - 1; + bool invertFlow = false; - if (positionInfo == positionInfos.First()) + if (i == 0 || + (positionInfos[i - 1].HitObject.NewCombo && (i <= 1 || !positionInfos[i - 2].HitObject.NewCombo) && (i <= 2 || !positionInfos[i - 3].HitObject.NewCombo)) || + OsuHitObjectGenerationUtils.IsHitObjectOnBeat(osuBeatmap, positionInfos[i - 1].HitObject, true) || + (OsuHitObjectGenerationUtils.IsHitObjectOnBeat(osuBeatmap, positionInfos[i - 1].HitObject) && rng.NextDouble() < 0.25)) { - positionInfo.DistanceFromPrevious = (float)(rng.NextDouble() * OsuPlayfield.BASE_SIZE.Y / 2); - positionInfo.RelativeAngle = (float)(rng.NextDouble() * 2 * Math.PI - Math.PI); + sequenceOffset = OsuHitObjectGenerationUtils.RandomGaussian(rng, 0, 0.02f); + + if (rng.NextDouble() < 0.6) + invertFlow = true; + } + + if (i == 0) + { + positionInfos[i].DistanceFromPrevious = (float)(rng.NextDouble() * OsuPlayfield.BASE_SIZE.Y / 2); + positionInfos[i].RelativeAngle = (float)(rng.NextDouble() * 2 * Math.PI - Math.PI); } else { - positionInfo.RelativeAngle = rateOfChangeMultiplier * 2 * (float)Math.PI * Math.Min(1f, positionInfo.DistanceFromPrevious / (playfield_diagonal * 0.5f)); + float flowChangeOffset = 0; + float oneTimeOffset = OsuHitObjectGenerationUtils.RandomGaussian(rng, 0, 0.03f); + + if (positionInfos[i - 1].HitObject.NewCombo && (i <= 1 || !positionInfos[i - 2].HitObject.NewCombo) && rng.NextDouble() < 0.6) + { + flowChangeOffset = OsuHitObjectGenerationUtils.RandomGaussian(rng, 0, 0.05f); + + if (rng.NextDouble() < 0.8) + invertFlow = true; + } + + if (invertFlow) + flowDirection ^= true; + + positionInfos[i].RelativeAngle = OsuHitObjectGenerationUtils.GetRelativeTargetAngle( + positionInfos[i].DistanceFromPrevious, + (sequenceOffset + oneTimeOffset) * (float)Math.Sqrt(positionInfos[i].DistanceFromPrevious) + + flowChangeOffset * (float)Math.Sqrt(640 - positionInfos[i].DistanceFromPrevious), + flowDirection + ); } } diff --git a/osu.Game.Rulesets.Osu/Utils/OsuHitObjectGenerationUtils.cs b/osu.Game.Rulesets.Osu/Utils/OsuHitObjectGenerationUtils.cs index 5e827d4782..9044fe142b 100644 --- a/osu.Game.Rulesets.Osu/Utils/OsuHitObjectGenerationUtils.cs +++ b/osu.Game.Rulesets.Osu/Utils/OsuHitObjectGenerationUtils.cs @@ -8,6 +8,7 @@ using System.Linq; using osu.Framework.Extensions.IEnumerableExtensions; using osu.Game.Rulesets.Osu.UI; using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Osu.Beatmaps; using osu.Game.Rulesets.Osu.Objects; using osuTK; @@ -186,5 +187,37 @@ namespace osu.Game.Rulesets.Osu.Utils length * MathF.Sin(angle) ); } + + public static bool IsHitObjectOnBeat(OsuBeatmap beatmap, OsuHitObject hitObject, bool downbeatsOnly = false) + { + var timingPoints = beatmap.ControlPointInfo.TimingPoints; + var currentTimingPoint = timingPoints.Reverse().FirstOrDefault(p => p.Time <= hitObject.StartTime); + + if (currentTimingPoint == null) + return false; + + double timeSinceTimingPoint = hitObject.StartTime - currentTimingPoint.Time; + + double length = downbeatsOnly + ? currentTimingPoint.BeatLength * currentTimingPoint.TimeSignature.Numerator + : currentTimingPoint.BeatLength; + + return (timeSinceTimingPoint + 1) % length < 2; + } + + public static float GetRelativeTargetAngle(float targetDistance, float offset, bool flowDirection) + { + float angle = (float)(3.3 / (1 + 200 * Math.Pow(MathHelper.E, 0.016 * (targetDistance - 466))) + 0.45 + offset); + float relativeAngle = MathHelper.Pi - angle; + return flowDirection ? -relativeAngle : relativeAngle; + } + + public static float RandomGaussian(Random rng, float mean = 0, float stdDev = 1) + { + double x1 = 1 - rng.NextDouble(); + double x2 = 1 - rng.NextDouble(); + double stdNormal = Math.Sqrt(-2 * Math.Log(x1)) * Math.Sin(MathHelper.TwoPi * x2); + return mean + stdDev * (float)stdNormal; + } } } From 33c6c6af6b2995f4717009a2cc646775e32d419b Mon Sep 17 00:00:00 2001 From: Pasi4K5 Date: Sun, 19 Jun 2022 13:50:09 +0200 Subject: [PATCH 0075/1528] Adjust target angle calculation parameters --- osu.Game.Rulesets.Osu/Utils/OsuHitObjectGenerationUtils.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Utils/OsuHitObjectGenerationUtils.cs b/osu.Game.Rulesets.Osu/Utils/OsuHitObjectGenerationUtils.cs index 9044fe142b..b9c384f842 100644 --- a/osu.Game.Rulesets.Osu/Utils/OsuHitObjectGenerationUtils.cs +++ b/osu.Game.Rulesets.Osu/Utils/OsuHitObjectGenerationUtils.cs @@ -207,7 +207,7 @@ namespace osu.Game.Rulesets.Osu.Utils public static float GetRelativeTargetAngle(float targetDistance, float offset, bool flowDirection) { - float angle = (float)(3.3 / (1 + 200 * Math.Pow(MathHelper.E, 0.016 * (targetDistance - 466))) + 0.45 + offset); + float angle = (float)(3 / (1 + 200 * Math.Pow(MathHelper.E, 0.016 * (targetDistance - 466))) + 0.45 + offset); float relativeAngle = MathHelper.Pi - angle; return flowDirection ? -relativeAngle : relativeAngle; } From 7317b9b90960a2b326ec858e61b668375fa7e0ac Mon Sep 17 00:00:00 2001 From: Pasi4K5 Date: Sun, 19 Jun 2022 14:59:28 +0200 Subject: [PATCH 0076/1528] Remove unused field --- osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs | 2 -- 1 file changed, 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs b/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs index 475d5a2a67..2560ed921d 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs @@ -22,8 +22,6 @@ namespace osu.Game.Rulesets.Osu.Mods public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModTarget)).ToArray(); - private static readonly float playfield_diagonal = OsuPlayfield.BASE_SIZE.LengthFast; - private Random? rng; public void ApplyToBeatmap(IBeatmap beatmap) From 98527fec26e7d88af58edd376a6d2da0ef4f32ff Mon Sep 17 00:00:00 2001 From: sw1tchbl4d3 Date: Sun, 19 Jun 2022 15:11:12 +0200 Subject: [PATCH 0077/1528] Make mod selfcontained --- .../Judgements/TaikoDrumRollJudgement.cs | 4 - .../Judgements/TaikoDrumRollTickJudgement.cs | 4 +- .../Judgements/TaikoSwellJudgement.cs | 4 - .../Mods/TaikoModClassic.cs | 184 +++++++++++++++++- .../Objects/Drawables/DrawableDrumRoll.cs | 9 +- .../Objects/Drawables/DrawableSwell.cs | 50 +++-- osu.Game.Rulesets.Taiko/Objects/DrumRoll.cs | 32 +-- .../Objects/DrumRollTick.cs | 7 +- osu.Game.Rulesets.Taiko/Objects/Swell.cs | 12 +- osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs | 9 - 10 files changed, 213 insertions(+), 102 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/Judgements/TaikoDrumRollJudgement.cs b/osu.Game.Rulesets.Taiko/Judgements/TaikoDrumRollJudgement.cs index 93891769ec..be128d85b5 100644 --- a/osu.Game.Rulesets.Taiko/Judgements/TaikoDrumRollJudgement.cs +++ b/osu.Game.Rulesets.Taiko/Judgements/TaikoDrumRollJudgement.cs @@ -9,10 +9,6 @@ namespace osu.Game.Rulesets.Taiko.Judgements { public class TaikoDrumRollJudgement : TaikoJudgement { - public bool IsBonus = false; - - public override HitResult MaxResult => IsBonus ? HitResult.LargeBonus : HitResult.Great; - protected override double HealthIncreaseFor(HitResult result) { // Drum rolls can be ignored with no health penalty diff --git a/osu.Game.Rulesets.Taiko/Judgements/TaikoDrumRollTickJudgement.cs b/osu.Game.Rulesets.Taiko/Judgements/TaikoDrumRollTickJudgement.cs index d6fb8dc2c9..5f2587a5d5 100644 --- a/osu.Game.Rulesets.Taiko/Judgements/TaikoDrumRollTickJudgement.cs +++ b/osu.Game.Rulesets.Taiko/Judgements/TaikoDrumRollTickJudgement.cs @@ -9,9 +9,7 @@ namespace osu.Game.Rulesets.Taiko.Judgements { public class TaikoDrumRollTickJudgement : TaikoJudgement { - public bool IsBonus = false; - - public override HitResult MaxResult => IsBonus ? HitResult.LargeBonus : HitResult.SmallTickHit; + public override HitResult MaxResult => HitResult.SmallTickHit; protected override double HealthIncreaseFor(HitResult result) { diff --git a/osu.Game.Rulesets.Taiko/Judgements/TaikoSwellJudgement.cs b/osu.Game.Rulesets.Taiko/Judgements/TaikoSwellJudgement.cs index a2572133f2..b2ac0b7f03 100644 --- a/osu.Game.Rulesets.Taiko/Judgements/TaikoSwellJudgement.cs +++ b/osu.Game.Rulesets.Taiko/Judgements/TaikoSwellJudgement.cs @@ -9,10 +9,6 @@ namespace osu.Game.Rulesets.Taiko.Judgements { public class TaikoSwellJudgement : TaikoJudgement { - public bool IsBonus = false; - - public override HitResult MaxResult => IsBonus ? HitResult.LargeBonus : HitResult.Great; - protected override double HealthIncreaseFor(HitResult result) { switch (result) diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModClassic.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModClassic.cs index 2564fd32ab..7141afe791 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModClassic.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModClassic.cs @@ -3,15 +3,22 @@ #nullable disable +using System.Linq; +using System.Threading; +using osu.Game.Beatmaps; +using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Mods; -using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Scoring; +using osu.Game.Rulesets.Taiko.Beatmaps; +using osu.Game.Rulesets.Taiko.Judgements; using osu.Game.Rulesets.Taiko.Objects; +using osu.Game.Rulesets.Taiko.Objects.Drawables; using osu.Game.Rulesets.Taiko.UI; using osu.Game.Rulesets.UI; namespace osu.Game.Rulesets.Taiko.Mods { - public class TaikoModClassic : ModClassic, IApplicableToDrawableRuleset, IUpdatableByPlayfield, IApplicableToHitObject + public class TaikoModClassic : ModClassic, IApplicableToDrawableRuleset, IUpdatableByPlayfield, IApplicableAfterBeatmapConversion { private DrawableTaikoRuleset drawableTaikoRuleset; @@ -19,14 +26,177 @@ namespace osu.Game.Rulesets.Taiko.Mods { drawableTaikoRuleset = (DrawableTaikoRuleset)drawableRuleset; drawableTaikoRuleset.LockPlayfieldAspect.Value = false; + + drawableTaikoRuleset.Playfield.RegisterPool(5); + drawableTaikoRuleset.Playfield.RegisterPool(100); + drawableTaikoRuleset.Playfield.RegisterPool(5); } - public void ApplyToHitObject(HitObject hitObject) + public void ApplyToBeatmap(IBeatmap beatmap) { - if (hitObject is DrumRoll drumRoll) - drumRoll.SetBonus(true); - else if (hitObject is Swell swell) - swell.SetBonus(true); + var taikoBeatmap = (TaikoBeatmap)beatmap; + + if (taikoBeatmap.HitObjects.Count == 0) return; + + var hitObjects = taikoBeatmap.HitObjects.Select(ho => + { + if (ho is DrumRoll drumRoll) + { + var newDrumRoll = new ClassicDrumRoll(drumRoll); + return newDrumRoll; + } + + if (ho is Swell swell) + { + var newSwell = new ClassicSwell(swell); + return newSwell; + } + + return ho; + }).ToList(); + + taikoBeatmap.HitObjects = hitObjects; + } + + private class ClassicDrumRoll : DrumRoll + { + public ClassicDrumRoll(DrumRoll original) + { + StartTime = original.StartTime; + Samples = original.Samples; + EndTime = original.EndTime; + Duration = original.Duration; + TickRate = original.TickRate; + RequiredGoodHits = original.RequiredGoodHits; + RequiredGreatHits = original.RequiredGreatHits; + } + + public override Judgement CreateJudgement() => new TaikoClassicDrumRollJudgement(); + + protected override void CreateTicks(CancellationToken cancellationToken) + { + if (TickSpacing == 0) + return; + + bool first = true; + + for (double t = StartTime; t < EndTime + TickSpacing / 2; t += TickSpacing) + { + cancellationToken.ThrowIfCancellationRequested(); + + AddNested(new ClassicDrumRollTick + { + FirstTick = first, + TickSpacing = TickSpacing, + StartTime = t, + IsStrong = IsStrong + }); + + first = false; + } + } + } + + private class ClassicDrumRollTick : DrumRollTick + { + public override Judgement CreateJudgement() => new TaikoClassicDrumRollTickJudgement(); + } + + private class ClassicSwell : Swell + { + public ClassicSwell(Swell original) + { + StartTime = original.StartTime; + Samples = original.Samples; + EndTime = original.EndTime; + Duration = original.Duration; + RequiredHits = original.RequiredHits; + } + + public override Judgement CreateJudgement() => new TaikoClassicSwellJudgement(); + } + + private class TaikoClassicDrumRollJudgement : TaikoDrumRollJudgement + { + public override HitResult MaxResult => HitResult.LargeBonus; + } + + private class TaikoClassicDrumRollTickJudgement : TaikoDrumRollTickJudgement + { + public override HitResult MaxResult => HitResult.LargeBonus; + } + + private class TaikoClassicSwellJudgement : TaikoSwellJudgement + { + public override HitResult MaxResult => HitResult.LargeBonus; + } + + private class ClassicDrawableDrumRoll : DrawableDrumRoll + { + public override bool DisplayResult => false; + + protected override void CheckForResult(bool userTriggered, double timeOffset) + { + if (userTriggered) + return; + + if (timeOffset < 0) + return; + + ApplyResult(r => r.Type = HitResult.IgnoreMiss); + } + } + + private class ClassicDrawableSwell : DrawableSwell + { + public override bool DisplayResult => false; + + protected override void CheckForResult(bool userTriggered, double timeOffset) + { + if (userTriggered) + { + DrawableSwellTick nextTick = null; + + foreach (var t in Ticks) + { + if (!t.Result.HasResult) + { + nextTick = t; + break; + } + } + + nextTick?.TriggerResult(true); + + int numHits = Ticks.Count(r => r.IsHit); + + AnimateCompletion(numHits); + + if (numHits == HitObject.RequiredHits) + ApplyResult(r => r.Type = HitResult.LargeBonus); + } + else + { + if (timeOffset < 0) + return; + + int numHits = 0; + + foreach (var tick in Ticks) + { + if (tick.IsHit) + { + numHits++; + continue; + } + + if (!tick.Result.HasResult) + tick.TriggerResult(false); + } + + ApplyResult(r => r.Type = numHits > HitObject.RequiredHits / 2 ? HitResult.SmallBonus : HitResult.IgnoreMiss); + } + } } public void Update(Playfield playfield) diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRoll.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRoll.cs index fd8b8196cd..04ed6d0b87 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRoll.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRoll.cs @@ -144,14 +144,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables if (countHit >= HitObject.RequiredGoodHits) { - ApplyResult(r => - { - // With the Classic mod, don't award points for a finished drum roll, only for ticks. - if (r.Judgement.MaxResult == HitResult.LargeBonus) - r.Type = HitResult.IgnoreMiss; - else - r.Type = countHit >= HitObject.RequiredGreatHits ? HitResult.Great : HitResult.Ok; - }); + ApplyResult(r => r.Type = countHit >= HitObject.RequiredGreatHits ? HitResult.Great : HitResult.Ok); } else ApplyResult(r => r.Type = r.Judgement.MinResult); diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwell.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwell.cs index 238aa2189f..34fe6c5a73 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwell.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwell.cs @@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables /// private const double ring_appear_offset = 100; - private readonly Container ticks; + protected readonly Container Ticks; private readonly Container bodyContainer; private readonly CircularContainer targetRing; private readonly CircularContainer expandingRing; @@ -114,7 +114,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables } }); - AddInternal(ticks = new Container { RelativeSizeAxes = Axes.Both }); + AddInternal(Ticks = new Container { RelativeSizeAxes = Axes.Both }); } [BackgroundDependencyLoader] @@ -132,6 +132,20 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables Origin = Anchor.Centre, }); + protected void AnimateCompletion(int numHits) + { + float completion = (float)numHits / HitObject.RequiredHits; + + expandingRing + .FadeTo(expandingRing.Alpha + Math.Clamp(completion / 16, 0.1f, 0.6f), 50) + .Then() + .FadeTo(completion / 8, 2000, Easing.OutQuint); + + MainPiece.Drawable.RotateTo((float)(completion * HitObject.Duration / 8), 4000, Easing.OutQuint); + + expandingRing.ScaleTo(1f + Math.Min(target_ring_scale - 1f, (target_ring_scale - 1f) * completion * 1.3f), 260, Easing.OutQuint); + } + protected override void OnFree() { base.OnFree(); @@ -148,7 +162,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables switch (hitObject) { case DrawableSwellTick tick: - ticks.Add(tick); + Ticks.Add(tick); break; } } @@ -156,7 +170,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables protected override void ClearNestedHitObjects() { base.ClearNestedHitObjects(); - ticks.Clear(false); + Ticks.Clear(false); } protected override DrawableHitObject CreateNestedHitObject(HitObject hitObject) @@ -176,7 +190,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables { DrawableSwellTick nextTick = null; - foreach (var t in ticks) + foreach (var t in Ticks) { if (!t.Result.HasResult) { @@ -187,21 +201,12 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables nextTick?.TriggerResult(true); - int numHits = ticks.Count(r => r.IsHit); + int numHits = Ticks.Count(r => r.IsHit); - float completion = (float)numHits / HitObject.RequiredHits; - - expandingRing - .FadeTo(expandingRing.Alpha + Math.Clamp(completion / 16, 0.1f, 0.6f), 50) - .Then() - .FadeTo(completion / 8, 2000, Easing.OutQuint); - - MainPiece.Drawable.RotateTo((float)(completion * HitObject.Duration / 8), 4000, Easing.OutQuint); - - expandingRing.ScaleTo(1f + Math.Min(target_ring_scale - 1f, (target_ring_scale - 1f) * completion * 1.3f), 260, Easing.OutQuint); + AnimateCompletion(numHits); if (numHits == HitObject.RequiredHits) - ApplyResult(r => r.Type = r.Judgement.MaxResult); + ApplyResult(r => r.Type = HitResult.Great); } else { @@ -210,7 +215,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables int numHits = 0; - foreach (var tick in ticks) + foreach (var tick in Ticks) { if (tick.IsHit) { @@ -222,14 +227,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables tick.TriggerResult(false); } - ApplyResult(r => - { - // With the Classic mod, don't award combo or accuracy for a finished swell. - if (r.Judgement.MaxResult == HitResult.LargeBonus) - r.Type = numHits > HitObject.RequiredHits / 2 ? HitResult.LargeBonus : r.Judgement.MinResult; - else - r.Type = numHits > HitObject.RequiredHits / 2 ? HitResult.Ok : r.Judgement.MinResult; - }); + ApplyResult(r => r.Type = numHits > HitObject.RequiredHits / 2 ? HitResult.Ok : r.Judgement.MinResult); } } diff --git a/osu.Game.Rulesets.Taiko/Objects/DrumRoll.cs b/osu.Game.Rulesets.Taiko/Objects/DrumRoll.cs index 47ccb9cc72..80e8bec0cb 100644 --- a/osu.Game.Rulesets.Taiko/Objects/DrumRoll.cs +++ b/osu.Game.Rulesets.Taiko/Objects/DrumRoll.cs @@ -52,16 +52,11 @@ namespace osu.Game.Rulesets.Taiko.Objects /// public double RequiredGreatHits { get; protected set; } - /// - /// Defines if drum rolls are affected by the Classic mod, making them bonus only. - /// - private bool isBonus; - /// /// The length (in milliseconds) between ticks of this drumroll. /// Half of this value is the hit window of the ticks. /// - private double tickSpacing = 100; + protected double TickSpacing = 100; private float overallDifficulty = BeatmapDifficulty.DEFAULT_DIFFICULTY; @@ -74,13 +69,13 @@ namespace osu.Game.Rulesets.Taiko.Objects double scoringDistance = base_distance * difficulty.SliderMultiplier * DifficultyControlPoint.SliderVelocity; Velocity = scoringDistance / timingPoint.BeatLength; - tickSpacing = timingPoint.BeatLength / TickRate; + TickSpacing = timingPoint.BeatLength / TickRate; overallDifficulty = difficulty.OverallDifficulty; } protected override void CreateNestedHitObjects(CancellationToken cancellationToken) { - createTicks(cancellationToken); + CreateTicks(cancellationToken); RequiredGoodHits = NestedHitObjects.Count * Math.Min(0.15, 0.05 + 0.10 / 6 * overallDifficulty); RequiredGreatHits = NestedHitObjects.Count * Math.Min(0.30, 0.10 + 0.20 / 6 * overallDifficulty); @@ -88,21 +83,21 @@ namespace osu.Game.Rulesets.Taiko.Objects base.CreateNestedHitObjects(cancellationToken); } - private void createTicks(CancellationToken cancellationToken) + protected virtual void CreateTicks(CancellationToken cancellationToken) { - if (tickSpacing == 0) + if (TickSpacing == 0) return; bool first = true; - for (double t = StartTime; t < EndTime + tickSpacing / 2; t += tickSpacing) + for (double t = StartTime; t < EndTime + TickSpacing / 2; t += TickSpacing) { cancellationToken.ThrowIfCancellationRequested(); AddNested(new DrumRollTick { FirstTick = first, - TickSpacing = tickSpacing, + TickSpacing = TickSpacing, StartTime = t, IsStrong = IsStrong }); @@ -111,18 +106,7 @@ namespace osu.Game.Rulesets.Taiko.Objects } } - public void SetBonus(bool bonus) - { - isBonus = bonus; - - foreach (HitObject hitObject in NestedHitObjects) - { - if (hitObject is DrumRollTick drumRollTick) - drumRollTick.IsBonus = bonus; - } - } - - public override Judgement CreateJudgement() => new TaikoDrumRollJudgement { IsBonus = isBonus }; + public override Judgement CreateJudgement() => new TaikoDrumRollJudgement(); protected override HitWindows CreateHitWindows() => HitWindows.Empty; diff --git a/osu.Game.Rulesets.Taiko/Objects/DrumRollTick.cs b/osu.Game.Rulesets.Taiko/Objects/DrumRollTick.cs index 6aa08e7c76..433fdab908 100644 --- a/osu.Game.Rulesets.Taiko/Objects/DrumRollTick.cs +++ b/osu.Game.Rulesets.Taiko/Objects/DrumRollTick.cs @@ -27,12 +27,7 @@ namespace osu.Game.Rulesets.Taiko.Objects /// public double HitWindow => TickSpacing / 2; - /// - /// Defines if ticks are affected by the Classic mod, making them bonus only. - /// - public bool IsBonus = false; - - public override Judgement CreateJudgement() => new TaikoDrumRollTickJudgement { IsBonus = IsBonus }; + public override Judgement CreateJudgement() => new TaikoDrumRollTickJudgement(); protected override HitWindows CreateHitWindows() => HitWindows.Empty; diff --git a/osu.Game.Rulesets.Taiko/Objects/Swell.cs b/osu.Game.Rulesets.Taiko/Objects/Swell.cs index bd91fcd076..cb91c46b4d 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Swell.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Swell.cs @@ -26,16 +26,6 @@ namespace osu.Game.Rulesets.Taiko.Objects /// public int RequiredHits = 10; - /// - /// Defines if swells are affected by the Classic mod, making them bonus only. - /// - private bool isBonus; - - public void SetBonus(bool bonus) - { - isBonus = bonus; - } - protected override void CreateNestedHitObjects(CancellationToken cancellationToken) { base.CreateNestedHitObjects(cancellationToken); @@ -47,7 +37,7 @@ namespace osu.Game.Rulesets.Taiko.Objects } } - public override Judgement CreateJudgement() => new TaikoSwellJudgement { IsBonus = isBonus }; + public override Judgement CreateJudgement() => new TaikoSwellJudgement(); protected override HitWindows CreateHitWindows() => HitWindows.Empty; } diff --git a/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs b/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs index 7719f51f2f..4e0c8029fb 100644 --- a/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs +++ b/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs @@ -295,15 +295,6 @@ namespace osu.Game.Rulesets.Taiko.UI break; default: - // Don't draw judgement results for bonus sliderticks with the Classic mod. - switch (result.Type) - { - case HitResult.IgnoreHit: - case HitResult.IgnoreMiss: - case HitResult.LargeBonus: - return; - } - judgementContainer.Add(judgementPools[result.Type].Get(j => { j.Apply(result, judgedObject); From 9a6f4ef76d052bf11317df92284022cf8f74d42b Mon Sep 17 00:00:00 2001 From: cdwcgt Date: Sun, 19 Jun 2022 23:59:37 +0900 Subject: [PATCH 0078/1528] Save score button on failed screen --- osu.Game/Screens/Play/FailOverlay.cs | 3 +++ osu.Game/Screens/Play/Player.cs | 16 ++++++++++++++++ 2 files changed, 19 insertions(+) diff --git a/osu.Game/Screens/Play/FailOverlay.cs b/osu.Game/Screens/Play/FailOverlay.cs index 1a31b0f462..b09a7de631 100644 --- a/osu.Game/Screens/Play/FailOverlay.cs +++ b/osu.Game/Screens/Play/FailOverlay.cs @@ -3,6 +3,7 @@ #nullable disable +using System; using osu.Game.Graphics; using osuTK.Graphics; using osu.Framework.Allocation; @@ -11,12 +12,14 @@ namespace osu.Game.Screens.Play { public class FailOverlay : GameplayMenuOverlay { + public Action SaveReplay; public override string Header => "failed"; public override string Description => "you're dead, try again?"; [BackgroundDependencyLoader] private void load(OsuColour colours) { + AddButton("Save replay and Quit", colours.Blue, () => SaveReplay?.Invoke()); AddButton("Retry", colours.YellowDark, () => OnRetry?.Invoke()); AddButton("Quit", new Color4(170, 27, 39, 255), () => OnQuit?.Invoke()); } diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index 4a8460ff46..c404510487 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -266,6 +266,7 @@ namespace osu.Game.Screens.Play }, FailOverlay = new FailOverlay { + SaveReplay = saveReplay, OnRetry = Restart, OnQuit = () => PerformExit(true), }, @@ -1043,6 +1044,21 @@ namespace osu.Game.Screens.Play return base.OnExiting(e); } + // Don't know if prepareScoreForResults useful + private async void saveReplay() + { + var scoreCopy = Score.DeepClone(); + try + { + await ImportScore(scoreCopy).ConfigureAwait(false); + } + catch (Exception ex) + { + Logger.Error(ex, @"Score import failed!"); + } + PerformExit(true); + } + /// /// Creates the player's . /// From 9090e7502075ed9731f75408b43f5d9afe35646d Mon Sep 17 00:00:00 2001 From: Pasi4K5 Date: Sun, 19 Jun 2022 20:43:17 +0200 Subject: [PATCH 0079/1528] Add XML documentation --- .../Utils/OsuHitObjectGenerationUtils.cs | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/osu.Game.Rulesets.Osu/Utils/OsuHitObjectGenerationUtils.cs b/osu.Game.Rulesets.Osu/Utils/OsuHitObjectGenerationUtils.cs index b9c384f842..f503956aee 100644 --- a/osu.Game.Rulesets.Osu/Utils/OsuHitObjectGenerationUtils.cs +++ b/osu.Game.Rulesets.Osu/Utils/OsuHitObjectGenerationUtils.cs @@ -188,6 +188,11 @@ namespace osu.Game.Rulesets.Osu.Utils ); } + /// The beatmap hitObject is a part of. + /// The that should be checked. + /// If true, this method only returns true if hitObject is on a downbeat. + /// If false, it returns true if hitObject is on any beat. + /// true if hitObject is on a (down-)beat, false otherwise. public static bool IsHitObjectOnBeat(OsuBeatmap beatmap, OsuHitObject hitObject, bool downbeatsOnly = false) { var timingPoints = beatmap.ControlPointInfo.TimingPoints; @@ -205,6 +210,9 @@ namespace osu.Game.Rulesets.Osu.Utils return (timeSinceTimingPoint + 1) % length < 2; } + /// The target distance between the previous and the current . + /// The angle (in rad) by which the target angle should be offset. + /// Whether the relative angle should be positive or negative. public static float GetRelativeTargetAngle(float targetDistance, float offset, bool flowDirection) { float angle = (float)(3 / (1 + 200 * Math.Pow(MathHelper.E, 0.016 * (targetDistance - 466))) + 0.45 + offset); From 1bb27cd4880f4dd4766d1cace022c37e0f23585b Mon Sep 17 00:00:00 2001 From: Pasi4K5 Date: Sun, 19 Jun 2022 23:03:41 +0200 Subject: [PATCH 0080/1528] Code optimisation --- osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs | 23 +++++++++++++++---- .../Utils/OsuHitObjectGenerationUtils.cs | 18 ++++----------- 2 files changed, 22 insertions(+), 19 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs b/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs index 2560ed921d..55151ae2c1 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs @@ -8,6 +8,7 @@ using osu.Game.Beatmaps; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Osu.Beatmaps; +using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.UI; using osu.Game.Rulesets.Osu.Utils; @@ -22,6 +23,8 @@ namespace osu.Game.Rulesets.Osu.Mods public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModTarget)).ToArray(); + private static readonly float playfield_diagonal = OsuPlayfield.BASE_SIZE.LengthFast; + private Random? rng; public void ApplyToBeatmap(IBeatmap beatmap) @@ -43,7 +46,7 @@ namespace osu.Game.Rulesets.Osu.Mods bool invertFlow = false; if (i == 0 || - (positionInfos[i - 1].HitObject.NewCombo && (i <= 1 || !positionInfos[i - 2].HitObject.NewCombo) && (i <= 2 || !positionInfos[i - 3].HitObject.NewCombo)) || + (positionInfos[Math.Max(0, i - 2)].HitObject.IndexInCurrentCombo > 1 && positionInfos[i - 1].HitObject.NewCombo && rng.NextDouble() < 0.6) || OsuHitObjectGenerationUtils.IsHitObjectOnBeat(osuBeatmap, positionInfos[i - 1].HitObject, true) || (OsuHitObjectGenerationUtils.IsHitObjectOnBeat(osuBeatmap, positionInfos[i - 1].HitObject) && rng.NextDouble() < 0.25)) { @@ -63,7 +66,7 @@ namespace osu.Game.Rulesets.Osu.Mods float flowChangeOffset = 0; float oneTimeOffset = OsuHitObjectGenerationUtils.RandomGaussian(rng, 0, 0.03f); - if (positionInfos[i - 1].HitObject.NewCombo && (i <= 1 || !positionInfos[i - 2].HitObject.NewCombo) && rng.NextDouble() < 0.6) + if (positionInfos[Math.Max(0, i - 2)].HitObject.IndexInCurrentCombo > 1 && positionInfos[i - 1].HitObject.NewCombo && rng.NextDouble() < 0.6) { flowChangeOffset = OsuHitObjectGenerationUtils.RandomGaussian(rng, 0, 0.05f); @@ -72,12 +75,12 @@ namespace osu.Game.Rulesets.Osu.Mods } if (invertFlow) - flowDirection ^= true; + flowDirection = !flowDirection; - positionInfos[i].RelativeAngle = OsuHitObjectGenerationUtils.GetRelativeTargetAngle( + positionInfos[i].RelativeAngle = getRelativeTargetAngle( positionInfos[i].DistanceFromPrevious, (sequenceOffset + oneTimeOffset) * (float)Math.Sqrt(positionInfos[i].DistanceFromPrevious) + - flowChangeOffset * (float)Math.Sqrt(640 - positionInfos[i].DistanceFromPrevious), + flowChangeOffset * (float)Math.Sqrt(playfield_diagonal - positionInfos[i].DistanceFromPrevious), flowDirection ); } @@ -85,5 +88,15 @@ namespace osu.Game.Rulesets.Osu.Mods osuBeatmap.HitObjects = OsuHitObjectGenerationUtils.RepositionHitObjects(positionInfos); } + + /// The target distance between the previous and the current . + /// The angle (in rad) by which the target angle should be offset. + /// Whether the relative angle should be positive or negative. + private static float getRelativeTargetAngle(float targetDistance, float offset, bool flowDirection) + { + float angle = (float)(3 / (1 + 200 * Math.Exp(0.016 * (targetDistance - 466))) + 0.45 + offset); + float relativeAngle = (float)Math.PI - angle; + return flowDirection ? -relativeAngle : relativeAngle; + } } } diff --git a/osu.Game.Rulesets.Osu/Utils/OsuHitObjectGenerationUtils.cs b/osu.Game.Rulesets.Osu/Utils/OsuHitObjectGenerationUtils.cs index f503956aee..117d6f3a80 100644 --- a/osu.Game.Rulesets.Osu/Utils/OsuHitObjectGenerationUtils.cs +++ b/osu.Game.Rulesets.Osu/Utils/OsuHitObjectGenerationUtils.cs @@ -196,7 +196,7 @@ namespace osu.Game.Rulesets.Osu.Utils public static bool IsHitObjectOnBeat(OsuBeatmap beatmap, OsuHitObject hitObject, bool downbeatsOnly = false) { var timingPoints = beatmap.ControlPointInfo.TimingPoints; - var currentTimingPoint = timingPoints.Reverse().FirstOrDefault(p => p.Time <= hitObject.StartTime); + var currentTimingPoint = timingPoints.LastOrDefault(p => p.Time <= hitObject.StartTime); if (currentTimingPoint == null) return false; @@ -210,21 +210,11 @@ namespace osu.Game.Rulesets.Osu.Utils return (timeSinceTimingPoint + 1) % length < 2; } - /// The target distance between the previous and the current . - /// The angle (in rad) by which the target angle should be offset. - /// Whether the relative angle should be positive or negative. - public static float GetRelativeTargetAngle(float targetDistance, float offset, bool flowDirection) - { - float angle = (float)(3 / (1 + 200 * Math.Pow(MathHelper.E, 0.016 * (targetDistance - 466))) + 0.45 + offset); - float relativeAngle = MathHelper.Pi - angle; - return flowDirection ? -relativeAngle : relativeAngle; - } - public static float RandomGaussian(Random rng, float mean = 0, float stdDev = 1) { - double x1 = 1 - rng.NextDouble(); - double x2 = 1 - rng.NextDouble(); - double stdNormal = Math.Sqrt(-2 * Math.Log(x1)) * Math.Sin(MathHelper.TwoPi * x2); + double x1 = rng.NextDouble(); + double x2 = rng.NextDouble(); + double stdNormal = Math.Sqrt(-2 * Math.Log(x1)) * Math.Sin(2 * Math.PI * x2); return mean + stdDev * (float)stdNormal; } } From 3356742ba2d5b74372c6641a4d857cf6138ad44f Mon Sep 17 00:00:00 2001 From: Pasi4K5 Date: Mon, 20 Jun 2022 00:05:03 +0200 Subject: [PATCH 0081/1528] Adjust angle offset caluclations --- osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs b/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs index 55151ae2c1..ef3eaf2a9d 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs @@ -50,7 +50,7 @@ namespace osu.Game.Rulesets.Osu.Mods OsuHitObjectGenerationUtils.IsHitObjectOnBeat(osuBeatmap, positionInfos[i - 1].HitObject, true) || (OsuHitObjectGenerationUtils.IsHitObjectOnBeat(osuBeatmap, positionInfos[i - 1].HitObject) && rng.NextDouble() < 0.25)) { - sequenceOffset = OsuHitObjectGenerationUtils.RandomGaussian(rng, 0, 0.02f); + sequenceOffset = OsuHitObjectGenerationUtils.RandomGaussian(rng, 0, 0.0015f); if (rng.NextDouble() < 0.6) invertFlow = true; @@ -64,11 +64,11 @@ namespace osu.Game.Rulesets.Osu.Mods else { float flowChangeOffset = 0; - float oneTimeOffset = OsuHitObjectGenerationUtils.RandomGaussian(rng, 0, 0.03f); + float oneTimeOffset = OsuHitObjectGenerationUtils.RandomGaussian(rng, 0, 0.0015f); if (positionInfos[Math.Max(0, i - 2)].HitObject.IndexInCurrentCombo > 1 && positionInfos[i - 1].HitObject.NewCombo && rng.NextDouble() < 0.6) { - flowChangeOffset = OsuHitObjectGenerationUtils.RandomGaussian(rng, 0, 0.05f); + flowChangeOffset = OsuHitObjectGenerationUtils.RandomGaussian(rng, 0, 0.002f); if (rng.NextDouble() < 0.8) invertFlow = true; @@ -79,8 +79,8 @@ namespace osu.Game.Rulesets.Osu.Mods positionInfos[i].RelativeAngle = getRelativeTargetAngle( positionInfos[i].DistanceFromPrevious, - (sequenceOffset + oneTimeOffset) * (float)Math.Sqrt(positionInfos[i].DistanceFromPrevious) + - flowChangeOffset * (float)Math.Sqrt(playfield_diagonal - positionInfos[i].DistanceFromPrevious), + (sequenceOffset + oneTimeOffset) * positionInfos[i].DistanceFromPrevious + + flowChangeOffset * (playfield_diagonal - positionInfos[i].DistanceFromPrevious), flowDirection ); } From a912bcadf82aa7eb4e885cf81da35e980824dd55 Mon Sep 17 00:00:00 2001 From: Pasi4K5 Date: Mon, 20 Jun 2022 00:19:29 +0200 Subject: [PATCH 0082/1528] Fix possible exception caused by `log(0)` --- osu.Game.Rulesets.Osu/Utils/OsuHitObjectGenerationUtils.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Utils/OsuHitObjectGenerationUtils.cs b/osu.Game.Rulesets.Osu/Utils/OsuHitObjectGenerationUtils.cs index 117d6f3a80..ce7f39cdf8 100644 --- a/osu.Game.Rulesets.Osu/Utils/OsuHitObjectGenerationUtils.cs +++ b/osu.Game.Rulesets.Osu/Utils/OsuHitObjectGenerationUtils.cs @@ -212,8 +212,8 @@ namespace osu.Game.Rulesets.Osu.Utils public static float RandomGaussian(Random rng, float mean = 0, float stdDev = 1) { - double x1 = rng.NextDouble(); - double x2 = rng.NextDouble(); + double x1 = 1 - rng.NextDouble(); + double x2 = 1 - rng.NextDouble(); double stdNormal = Math.Sqrt(-2 * Math.Log(x1)) * Math.Sin(2 * Math.PI * x2); return mean + stdDev * (float)stdNormal; } From 6c8042642aaf4e04c32a98e45ee330945bc280e9 Mon Sep 17 00:00:00 2001 From: sw1tchbl4d3 Date: Mon, 20 Jun 2022 17:22:41 +0200 Subject: [PATCH 0083/1528] Reduce code duplication --- .../Mods/TaikoModClassic.cs | 106 +++++------------- .../Objects/Drawables/DrawableSwell.cs | 44 ++++---- osu.Game.Rulesets.Taiko/Objects/DrumRoll.cs | 16 ++- 3 files changed, 63 insertions(+), 103 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModClassic.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModClassic.cs index 7141afe791..704185cc3c 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModClassic.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModClassic.cs @@ -4,6 +4,7 @@ #nullable disable using System.Linq; +using System.Collections.Generic; using System.Threading; using osu.Game.Beatmaps; using osu.Game.Rulesets.Judgements; @@ -40,19 +41,17 @@ namespace osu.Game.Rulesets.Taiko.Mods var hitObjects = taikoBeatmap.HitObjects.Select(ho => { - if (ho is DrumRoll drumRoll) + switch (ho) { - var newDrumRoll = new ClassicDrumRoll(drumRoll); - return newDrumRoll; - } + case DrumRoll drumRoll: + return new ClassicDrumRoll(drumRoll); - if (ho is Swell swell) - { - var newSwell = new ClassicSwell(swell); - return newSwell; - } + case Swell swell: + return new ClassicSwell(swell); - return ho; + default: + return ho; + } }).ToList(); taikoBeatmap.HitObjects = hitObjects; @@ -73,33 +72,35 @@ namespace osu.Game.Rulesets.Taiko.Mods public override Judgement CreateJudgement() => new TaikoClassicDrumRollJudgement(); - protected override void CreateTicks(CancellationToken cancellationToken) + protected override List CreateTicks(CancellationToken cancellationToken) { - if (TickSpacing == 0) - return; + List oldTicks = base.CreateTicks(cancellationToken); - bool first = true; - - for (double t = StartTime; t < EndTime + TickSpacing / 2; t += TickSpacing) + List newTicks = oldTicks.Select(oldTick => { - cancellationToken.ThrowIfCancellationRequested(); - - AddNested(new ClassicDrumRollTick + if (oldTick is DrumRollTick drumRollTick) { - FirstTick = first, - TickSpacing = TickSpacing, - StartTime = t, - IsStrong = IsStrong - }); + return new ClassicDrumRollTick(drumRollTick); + } - first = false; - } + return oldTick; + }).ToList(); + + return newTicks; } } private class ClassicDrumRollTick : DrumRollTick { public override Judgement CreateJudgement() => new TaikoClassicDrumRollTickJudgement(); + + public ClassicDrumRollTick(DrumRollTick original) + { + StartTime = original.StartTime; + Samples = original.Samples; + FirstTick = original.FirstTick; + TickSpacing = original.TickSpacing; + } } private class ClassicSwell : Swell @@ -118,12 +119,12 @@ namespace osu.Game.Rulesets.Taiko.Mods private class TaikoClassicDrumRollJudgement : TaikoDrumRollJudgement { - public override HitResult MaxResult => HitResult.LargeBonus; + public override HitResult MaxResult => HitResult.IgnoreHit; } private class TaikoClassicDrumRollTickJudgement : TaikoDrumRollTickJudgement { - public override HitResult MaxResult => HitResult.LargeBonus; + public override HitResult MaxResult => HitResult.SmallBonus; } private class TaikoClassicSwellJudgement : TaikoSwellJudgement @@ -143,7 +144,7 @@ namespace osu.Game.Rulesets.Taiko.Mods if (timeOffset < 0) return; - ApplyResult(r => r.Type = HitResult.IgnoreMiss); + ApplyResult(r => r.Type = HitResult.IgnoreHit); } } @@ -151,52 +152,7 @@ namespace osu.Game.Rulesets.Taiko.Mods { public override bool DisplayResult => false; - protected override void CheckForResult(bool userTriggered, double timeOffset) - { - if (userTriggered) - { - DrawableSwellTick nextTick = null; - - foreach (var t in Ticks) - { - if (!t.Result.HasResult) - { - nextTick = t; - break; - } - } - - nextTick?.TriggerResult(true); - - int numHits = Ticks.Count(r => r.IsHit); - - AnimateCompletion(numHits); - - if (numHits == HitObject.RequiredHits) - ApplyResult(r => r.Type = HitResult.LargeBonus); - } - else - { - if (timeOffset < 0) - return; - - int numHits = 0; - - foreach (var tick in Ticks) - { - if (tick.IsHit) - { - numHits++; - continue; - } - - if (!tick.Result.HasResult) - tick.TriggerResult(false); - } - - ApplyResult(r => r.Type = numHits > HitObject.RequiredHits / 2 ? HitResult.SmallBonus : HitResult.IgnoreMiss); - } - } + protected override HitResult OkResult => HitResult.SmallBonus; } public void Update(Playfield playfield) diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwell.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwell.cs index 34fe6c5a73..5b70c59376 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwell.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwell.cs @@ -34,7 +34,8 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables /// private const double ring_appear_offset = 100; - protected readonly Container Ticks; + protected virtual HitResult OkResult => HitResult.Ok; + private readonly Container ticks; private readonly Container bodyContainer; private readonly CircularContainer targetRing; private readonly CircularContainer expandingRing; @@ -114,7 +115,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables } }); - AddInternal(Ticks = new Container { RelativeSizeAxes = Axes.Both }); + AddInternal(ticks = new Container { RelativeSizeAxes = Axes.Both }); } [BackgroundDependencyLoader] @@ -132,20 +133,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables Origin = Anchor.Centre, }); - protected void AnimateCompletion(int numHits) - { - float completion = (float)numHits / HitObject.RequiredHits; - - expandingRing - .FadeTo(expandingRing.Alpha + Math.Clamp(completion / 16, 0.1f, 0.6f), 50) - .Then() - .FadeTo(completion / 8, 2000, Easing.OutQuint); - - MainPiece.Drawable.RotateTo((float)(completion * HitObject.Duration / 8), 4000, Easing.OutQuint); - - expandingRing.ScaleTo(1f + Math.Min(target_ring_scale - 1f, (target_ring_scale - 1f) * completion * 1.3f), 260, Easing.OutQuint); - } - protected override void OnFree() { base.OnFree(); @@ -162,7 +149,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables switch (hitObject) { case DrawableSwellTick tick: - Ticks.Add(tick); + ticks.Add(tick); break; } } @@ -170,7 +157,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables protected override void ClearNestedHitObjects() { base.ClearNestedHitObjects(); - Ticks.Clear(false); + ticks.Clear(false); } protected override DrawableHitObject CreateNestedHitObject(HitObject hitObject) @@ -190,7 +177,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables { DrawableSwellTick nextTick = null; - foreach (var t in Ticks) + foreach (var t in ticks) { if (!t.Result.HasResult) { @@ -201,12 +188,21 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables nextTick?.TriggerResult(true); - int numHits = Ticks.Count(r => r.IsHit); + int numHits = ticks.Count(r => r.IsHit); - AnimateCompletion(numHits); + float completion = (float)numHits / HitObject.RequiredHits; + + expandingRing + .FadeTo(expandingRing.Alpha + Math.Clamp(completion / 16, 0.1f, 0.6f), 50) + .Then() + .FadeTo(completion / 8, 2000, Easing.OutQuint); + + MainPiece.Drawable.RotateTo((float)(completion * HitObject.Duration / 8), 4000, Easing.OutQuint); + + expandingRing.ScaleTo(1f + Math.Min(target_ring_scale - 1f, (target_ring_scale - 1f) * completion * 1.3f), 260, Easing.OutQuint); if (numHits == HitObject.RequiredHits) - ApplyResult(r => r.Type = HitResult.Great); + ApplyResult(r => r.Type = r.Judgement.MaxResult); } else { @@ -215,7 +211,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables int numHits = 0; - foreach (var tick in Ticks) + foreach (var tick in ticks) { if (tick.IsHit) { @@ -227,7 +223,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables tick.TriggerResult(false); } - ApplyResult(r => r.Type = numHits > HitObject.RequiredHits / 2 ? HitResult.Ok : r.Judgement.MinResult); + ApplyResult(r => r.Type = numHits > HitObject.RequiredHits / 2 ? OkResult : r.Judgement.MinResult); } } diff --git a/osu.Game.Rulesets.Taiko/Objects/DrumRoll.cs b/osu.Game.Rulesets.Taiko/Objects/DrumRoll.cs index 80e8bec0cb..5e5d9daeb1 100644 --- a/osu.Game.Rulesets.Taiko/Objects/DrumRoll.cs +++ b/osu.Game.Rulesets.Taiko/Objects/DrumRoll.cs @@ -5,6 +5,7 @@ using osu.Game.Rulesets.Objects.Types; using System; +using System.Collections.Generic; using System.Threading; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; @@ -75,7 +76,10 @@ namespace osu.Game.Rulesets.Taiko.Objects protected override void CreateNestedHitObjects(CancellationToken cancellationToken) { - CreateTicks(cancellationToken); + foreach (TaikoHitObject tick in CreateTicks(cancellationToken)) + { + AddNested(tick); + } RequiredGoodHits = NestedHitObjects.Count * Math.Min(0.15, 0.05 + 0.10 / 6 * overallDifficulty); RequiredGreatHits = NestedHitObjects.Count * Math.Min(0.30, 0.10 + 0.20 / 6 * overallDifficulty); @@ -83,10 +87,12 @@ namespace osu.Game.Rulesets.Taiko.Objects base.CreateNestedHitObjects(cancellationToken); } - protected virtual void CreateTicks(CancellationToken cancellationToken) + protected virtual List CreateTicks(CancellationToken cancellationToken) { + List ticks = new List(); + if (TickSpacing == 0) - return; + return ticks; bool first = true; @@ -94,7 +100,7 @@ namespace osu.Game.Rulesets.Taiko.Objects { cancellationToken.ThrowIfCancellationRequested(); - AddNested(new DrumRollTick + ticks.Add(new DrumRollTick { FirstTick = first, TickSpacing = TickSpacing, @@ -104,6 +110,8 @@ namespace osu.Game.Rulesets.Taiko.Objects first = false; } + + return ticks; } public override Judgement CreateJudgement() => new TaikoDrumRollJudgement(); From 5a5cc523ce78421a32cb18ec84bb9e0c75e12275 Mon Sep 17 00:00:00 2001 From: cdwcgt Date: Mon, 20 Jun 2022 23:43:33 +0800 Subject: [PATCH 0084/1528] Let F to -1 temporary --- osu.Game/Scoring/ScoreRank.cs | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/osu.Game/Scoring/ScoreRank.cs b/osu.Game/Scoring/ScoreRank.cs index 9de8561b4a..dc90e417cd 100644 --- a/osu.Game/Scoring/ScoreRank.cs +++ b/osu.Game/Scoring/ScoreRank.cs @@ -11,6 +11,11 @@ namespace osu.Game.Scoring { public enum ScoreRank { + // TODO: reconsider changing later on + [LocalisableDescription(typeof(BeatmapsStrings), nameof(BeatmapsStrings.RankD))] + [Description(@"F")] + F = -1, + [LocalisableDescription(typeof(BeatmapsStrings), nameof(BeatmapsStrings.RankD))] [Description(@"D")] D, From 43ead5820a9db5c1d2403398509f94d7017c4713 Mon Sep 17 00:00:00 2001 From: cdwcgt Date: Tue, 21 Jun 2022 00:54:50 +0900 Subject: [PATCH 0085/1528] deal with test --- osu.Game/Screens/Play/FailOverlay.cs | 2 +- osu.Game/Screens/Play/Player.cs | 7 ++++--- 2 files changed, 5 insertions(+), 4 deletions(-) diff --git a/osu.Game/Screens/Play/FailOverlay.cs b/osu.Game/Screens/Play/FailOverlay.cs index b09a7de631..1b9d81d33b 100644 --- a/osu.Game/Screens/Play/FailOverlay.cs +++ b/osu.Game/Screens/Play/FailOverlay.cs @@ -19,9 +19,9 @@ namespace osu.Game.Screens.Play [BackgroundDependencyLoader] private void load(OsuColour colours) { - AddButton("Save replay and Quit", colours.Blue, () => SaveReplay?.Invoke()); AddButton("Retry", colours.YellowDark, () => OnRetry?.Invoke()); AddButton("Quit", new Color4(170, 27, 39, 255), () => OnQuit?.Invoke()); + AddButton("Save replay and Quit", colours.Blue, () => SaveReplay?.Invoke()); } } } diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index c404510487..d38c10c071 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -1044,18 +1044,19 @@ namespace osu.Game.Screens.Play return base.OnExiting(e); } - // Don't know if prepareScoreForResults useful - private async void saveReplay() + private void saveReplay() { var scoreCopy = Score.DeepClone(); + try { - await ImportScore(scoreCopy).ConfigureAwait(false); + ImportScore(scoreCopy).ConfigureAwait(false); } catch (Exception ex) { Logger.Error(ex, @"Score import failed!"); } + PerformExit(true); } From f2eb7e055166bcf08c5cf2cbeeeb280498a2275a Mon Sep 17 00:00:00 2001 From: cdwcgt Date: Tue, 21 Jun 2022 19:06:38 +0800 Subject: [PATCH 0086/1528] Use better design and fix some problem Let saveReplay async but still void Make failed score's rank = F --- osu.Game/Screens/Play/FailOverlay.cs | 42 ++++++++++++++++- osu.Game/Screens/Play/Player.cs | 13 +++--- .../Screens/Play/SaveFailedScoreButton.cs | 45 +++++++++++++++++++ 3 files changed, 92 insertions(+), 8 deletions(-) create mode 100644 osu.Game/Screens/Play/SaveFailedScoreButton.cs diff --git a/osu.Game/Screens/Play/FailOverlay.cs b/osu.Game/Screens/Play/FailOverlay.cs index 1b9d81d33b..881791271b 100644 --- a/osu.Game/Screens/Play/FailOverlay.cs +++ b/osu.Game/Screens/Play/FailOverlay.cs @@ -5,8 +5,14 @@ using System; using osu.Game.Graphics; +using osu.Game.Graphics.UserInterface; +using osuTK; using osuTK.Graphics; using osu.Framework.Allocation; +using osu.Framework.Extensions.Color4Extensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; namespace osu.Game.Screens.Play { @@ -21,7 +27,41 @@ namespace osu.Game.Screens.Play { AddButton("Retry", colours.YellowDark, () => OnRetry?.Invoke()); AddButton("Quit", new Color4(170, 27, 39, 255), () => OnQuit?.Invoke()); - AddButton("Save replay and Quit", colours.Blue, () => SaveReplay?.Invoke()); + // from #10339 maybe this is a better visual effect + Add(new Container + { + Anchor = Anchor.BottomLeft, + Origin = Anchor.BottomLeft, + RelativeSizeAxes = Axes.X, + Height = TwoLayerButton.SIZE_EXTENDED.Y, + Children = new Drawable[] + { + new Box + { + RelativeSizeAxes = Axes.Both, + Colour = Color4Extensions.FromHex("#333") + }, + new FillFlowContainer + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + AutoSizeAxes = Axes.X, + RelativeSizeAxes = Axes.Y, + Spacing = new Vector2(5), + Padding = new MarginPadding(10), + Direction = FillDirection.Horizontal, + Children = new Drawable[] + { + new SaveFailedScoreButton() + { + OnSave = SaveReplay, + RelativeSizeAxes = Axes.Y, + Width = 300 + }, + } + } + } + }); } } } diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index d38c10c071..8223ed1e3d 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -266,7 +266,7 @@ namespace osu.Game.Screens.Play }, FailOverlay = new FailOverlay { - SaveReplay = saveReplay, + SaveReplay = saveFailedReplay, OnRetry = Restart, OnQuit = () => PerformExit(true), }, @@ -1024,8 +1024,7 @@ namespace osu.Game.Screens.Play if (prepareScoreForDisplayTask == null) { Score.ScoreInfo.Passed = false; - // potentially should be ScoreRank.F instead? this is the best alternative for now. - Score.ScoreInfo.Rank = ScoreRank.D; + Score.ScoreInfo.Rank = ScoreRank.F; } // EndPlaying() is typically called from ReplayRecorder.Dispose(). Disposal is currently asynchronous. @@ -1044,20 +1043,20 @@ namespace osu.Game.Screens.Play return base.OnExiting(e); } - private void saveReplay() + private async void saveFailedReplay() { + Score.ScoreInfo.Passed = false; + Score.ScoreInfo.Rank = ScoreRank.F; var scoreCopy = Score.DeepClone(); try { - ImportScore(scoreCopy).ConfigureAwait(false); + await ImportScore(scoreCopy).ConfigureAwait(false); } catch (Exception ex) { Logger.Error(ex, @"Score import failed!"); } - - PerformExit(true); } /// diff --git a/osu.Game/Screens/Play/SaveFailedScoreButton.cs b/osu.Game/Screens/Play/SaveFailedScoreButton.cs new file mode 100644 index 0000000000..1c198421ab --- /dev/null +++ b/osu.Game/Screens/Play/SaveFailedScoreButton.cs @@ -0,0 +1,45 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Game.Graphics.UserInterface; +using osu.Game.Online; + +namespace osu.Game.Screens.Play +{ + public class SaveFailedScoreButton : DownloadButton + { + public Action? OnSave; + + [BackgroundDependencyLoader] + private void load() + { + State.BindValueChanged(updateTooltip, true); + Action = saveScore; + } + + private void saveScore() + { + if (State.Value != DownloadState.LocallyAvailable) + OnSave?.Invoke(); + + State.Value = DownloadState.LocallyAvailable; + } + + private void updateTooltip(ValueChangedEvent state) + { + switch (state.NewValue) + { + case DownloadState.LocallyAvailable: + TooltipText = @"Score saved"; + break; + + default: + TooltipText = @"Save score"; + break; + } + } + } +} From bff35cb34895848daa8af880483e08ff9c59b8ed Mon Sep 17 00:00:00 2001 From: cdwcgt Date: Wed, 22 Jun 2022 01:19:20 +0900 Subject: [PATCH 0087/1528] Shake button when replay already save --- .../Screens/Play/SaveFailedScoreButton.cs | 43 +++++++++++++++++-- 1 file changed, 39 insertions(+), 4 deletions(-) diff --git a/osu.Game/Screens/Play/SaveFailedScoreButton.cs b/osu.Game/Screens/Play/SaveFailedScoreButton.cs index 1c198421ab..3efd8fa4a3 100644 --- a/osu.Game/Screens/Play/SaveFailedScoreButton.cs +++ b/osu.Game/Screens/Play/SaveFailedScoreButton.cs @@ -4,20 +4,54 @@ using System; using osu.Framework.Allocation; using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Graphics.Containers; using osu.Game.Graphics.UserInterface; using osu.Game.Online; +using osuTK; namespace osu.Game.Screens.Play { - public class SaveFailedScoreButton : DownloadButton + public class SaveFailedScoreButton : CompositeDrawable { public Action? OnSave; + protected readonly Bindable State = new Bindable(); + + private DownloadButton button; + private ShakeContainer shakeContainer; + + public SaveFailedScoreButton() + { + InternalChild = shakeContainer = new ShakeContainer + { + RelativeSizeAxes = Axes.Both, + Child = button = new DownloadButton + { + RelativeSizeAxes = Axes.Both, + } + }; + Size = new Vector2(50, 30); + } + [BackgroundDependencyLoader] private void load() { + button.Action = () => + { + switch (State.Value) + { + case DownloadState.LocallyAvailable: + shakeContainer.Shake(); + break; + + default: + saveScore(); + break; + } + }; State.BindValueChanged(updateTooltip, true); - Action = saveScore; } private void saveScore() @@ -26,6 +60,7 @@ namespace osu.Game.Screens.Play OnSave?.Invoke(); State.Value = DownloadState.LocallyAvailable; + button.State.Value = DownloadState.LocallyAvailable; } private void updateTooltip(ValueChangedEvent state) @@ -33,11 +68,11 @@ namespace osu.Game.Screens.Play switch (state.NewValue) { case DownloadState.LocallyAvailable: - TooltipText = @"Score saved"; + button.TooltipText = @"Score saved"; break; default: - TooltipText = @"Save score"; + button.TooltipText = @"Save score"; break; } } From c5fd48372ba8d94f39ecfb62d899474ccc32eca7 Mon Sep 17 00:00:00 2001 From: vun Date: Wed, 22 Jun 2022 17:17:19 +0800 Subject: [PATCH 0088/1528] Flatten speed bonus for stamina --- .../Difficulty/Evaluators/StaminaEvaluator.cs | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/StaminaEvaluator.cs b/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/StaminaEvaluator.cs index 6c0c01cb2d..be1514891c 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/StaminaEvaluator.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/StaminaEvaluator.cs @@ -13,10 +13,10 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Evaluators /// /// Applies a speed bonus dependent on the time since the last hit performed using this key. /// - /// The duration between the current and previous note hit using the same key. - private static double speedBonus(double notePairDuration) + /// The interval between the current and previous note hit using the same key. + private static double speedBonus(double interval) { - return Math.Pow(0.4, notePairDuration / 1000); + return Math.Pow(0.8, interval / 1000); } /// @@ -40,9 +40,8 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Evaluators return 0.0; } - double objectStrain = 0; - // Console.WriteLine(speedBonus(taikoCurrent.StartTime - keyPrevious.StartTime)); - objectStrain += speedBonus(taikoCurrent.StartTime - keyPrevious.StartTime); + double objectStrain = 0.85; + objectStrain *= speedBonus(taikoCurrent.StartTime - keyPrevious.StartTime); return objectStrain; } } From 2f1186d3284b8cad32d7c6ae83a50bc72d00b326 Mon Sep 17 00:00:00 2001 From: Pasi4K5 Date: Wed, 22 Jun 2022 16:49:07 +0200 Subject: [PATCH 0089/1528] Add comments and XML doc --- osu.Game.Rulesets.Osu/Utils/OsuHitObjectGenerationUtils.cs | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/osu.Game.Rulesets.Osu/Utils/OsuHitObjectGenerationUtils.cs b/osu.Game.Rulesets.Osu/Utils/OsuHitObjectGenerationUtils.cs index ce7f39cdf8..a890dbde43 100644 --- a/osu.Game.Rulesets.Osu/Utils/OsuHitObjectGenerationUtils.cs +++ b/osu.Game.Rulesets.Osu/Utils/OsuHitObjectGenerationUtils.cs @@ -210,10 +210,16 @@ namespace osu.Game.Rulesets.Osu.Utils return (timeSinceTimingPoint + 1) % length < 2; } + /// + /// Generates a random number from a normal distribution using the Box-Muller transform. + /// public static float RandomGaussian(Random rng, float mean = 0, float stdDev = 1) { + // Generate 2 random numbers in the interval (0,1]. + // x1 must not be 0 since log(0) = undefined. double x1 = 1 - rng.NextDouble(); double x2 = 1 - rng.NextDouble(); + double stdNormal = Math.Sqrt(-2 * Math.Log(x1)) * Math.Sin(2 * Math.PI * x2); return mean + stdDev * (float)stdNormal; } From f42aac99546889a66303521674283e92e0a240bf Mon Sep 17 00:00:00 2001 From: vun Date: Thu, 23 Jun 2022 17:10:30 +0800 Subject: [PATCH 0090/1528] TAIKO-6 Pre-evaluate colour to avoid per-note evaluation --- .../Difficulty/Evaluators/ColourEvaluator.cs | 12 ++-- .../Preprocessing/TaikoDifficultyHitObject.cs | 21 +++--- .../TaikoDifficultyHitObjectColour.cs | 65 ++++++++++++------- .../Difficulty/Skills/Colour.cs | 11 +++- 4 files changed, 72 insertions(+), 37 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/ColourEvaluator.cs b/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/ColourEvaluator.cs index 32bc8429b8..14f95fbdd5 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/ColourEvaluator.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/ColourEvaluator.cs @@ -12,10 +12,8 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Evaluators return Math.Tanh(Math.E * -(val - center) / width); } - public static double EvaluateDifficultyOf(DifficultyHitObject current) + public static double EvaluateDifficultyOf(TaikoDifficultyHitObjectColour colour) { - TaikoDifficultyHitObject taikoCurrent = (TaikoDifficultyHitObject)current; - TaikoDifficultyHitObjectColour colour = taikoCurrent.Colour; if (colour == null) return 0; double objectStrain = 1.85; @@ -29,9 +27,13 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Evaluators objectStrain *= sigmoid(colour.DeltaRunLength, 2, 2) * 0.5 + 0.5; } - objectStrain *= -sigmoid(colour.RepetitionInterval, 1, 8); // * 0.5 + 0.5; - // Console.WriteLine($"{current.StartTime},{colour.Delta},{colour.RepetitionInterval},{objectStrain}"); + objectStrain *= -sigmoid(colour.RepetitionInterval, 1, 8); return objectStrain; } + + public static double EvaluateDifficultyOf(DifficultyHitObject current) + { + return EvaluateDifficultyOf(((TaikoDifficultyHitObject)current).Colour); + } } } diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObject.cs b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObject.cs index ed93595e93..f35cf1d8b9 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObject.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObject.cs @@ -10,6 +10,7 @@ using osu.Game.Beatmaps; using osu.Game.Rulesets.Difficulty.Preprocessing; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Taiko.Objects; +using osu.Game.Rulesets.Taiko.Difficulty.Evaluators; namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing { @@ -29,10 +30,11 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing public readonly TaikoDifficultyHitObjectRhythm Rhythm; /// - /// Colour data for this hit object. This is used by colour evaluator to calculate colour, but can be used - /// differently by other skills in the future. + /// Colour data for this hit object. This is used by colour evaluator to calculate colour difficulty, but can be used + /// by other skills in the future. + /// This need to be writeable by TaikoDifficultyHitObjectColour so that it can assign potentially reused instances /// - public readonly TaikoDifficultyHitObjectColour Colour; + public TaikoDifficultyHitObjectColour Colour; /// /// The hit type of this hit object. @@ -64,8 +66,14 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing ); } - // Find repetition interval for the final TaikoDifficultyHitObjectColour - ((TaikoDifficultyHitObject)difficultyHitObject.Last()).Colour?.FindRepetitionInterval(); + List colours = TaikoDifficultyHitObjectColour.CreateColoursFor(difficultyHitObject); + + // Pre-evaluate colours + for (int i = 0; i < colours.Count; i++) + { + colours[i].EvaluatedDifficulty = ColourEvaluator.EvaluateDifficultyOf(colours[i]); + } + return difficultyHitObject; } @@ -115,9 +123,6 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing NoteIndex = noteObjects.Count; noteObjects.Add(this); - - // Need to be done after NoteIndex is set. - Colour = TaikoDifficultyHitObjectColour.GetInstanceFor(this); } /// diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObjectColour.cs b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObjectColour.cs index 8304c0b126..74b8899c60 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObjectColour.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObjectColour.cs @@ -1,6 +1,8 @@ #nullable disable using System; +using System.Collections.Generic; +using osu.Game.Rulesets.Difficulty.Preprocessing; namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing { @@ -11,7 +13,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing { private const int max_repetition_interval = 16; - private TaikoDifficultyHitObjectColour previous; + public TaikoDifficultyHitObjectColour Previous { get; private set; } /// /// True if the current colour is different from the previous colour. @@ -30,35 +32,54 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing /// public int RepetitionInterval { get; private set; } + /// + /// Evaluated colour difficulty is cached here, as difficulty don't need to be calculated per-note. + /// + /// TODO: Consider having all evaluated difficulty cached in TaikoDifficultyHitObject instead, since we may be + /// reusing evaluator results in the future. + public double EvaluatedDifficulty; + public TaikoDifficultyHitObjectColour repeatedColour { get; private set; } /// /// Get the instance for the given hitObject. This is implemented /// as a static function instead of constructor to allow for reusing existing instances. - /// TODO: findRepetitionInterval needs to be called a final time after all hitObjects have been processed. /// - public static TaikoDifficultyHitObjectColour GetInstanceFor(TaikoDifficultyHitObject hitObject) + public static List CreateColoursFor(List hitObjects) { - TaikoDifficultyHitObject lastObject = hitObject.PreviousNote(0); - TaikoDifficultyHitObjectColour previous = lastObject?.Colour; - bool delta = lastObject == null || hitObject.HitType != lastObject.HitType; + List colours = new List(); - if (previous != null && delta == previous.Delta) + for (int i = 0; i < hitObjects.Count; i++) { - previous.DeltaRunLength += 1; - return previous; + TaikoDifficultyHitObject hitObject = (TaikoDifficultyHitObject)hitObjects[i]; + TaikoDifficultyHitObject lastObject = hitObject.PreviousNote(0); + TaikoDifficultyHitObjectColour previous = lastObject?.Colour; + bool delta = lastObject == null || hitObject.HitType != lastObject.HitType; + + if (previous != null && delta == previous.Delta) + { + previous.DeltaRunLength += 1; + hitObject.Colour = previous; + continue; + } + + TaikoDifficultyHitObjectColour colour = new TaikoDifficultyHitObjectColour() + { + Delta = delta, + DeltaRunLength = 1, + RepetitionInterval = max_repetition_interval + 1, + Previous = previous + }; + hitObject.Colour = colour; + colours.Add(colour); } - // Calculate RepetitionInterval for previous - previous?.FindRepetitionInterval(); - - return new TaikoDifficultyHitObjectColour() + for (int i = 0; i < colours.Count; i++) { - Delta = delta, - DeltaRunLength = 1, - RepetitionInterval = max_repetition_interval + 1, - previous = previous - }; + colours[i].FindRepetitionInterval(); + } + + return colours; } /// @@ -67,14 +88,14 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing /// public void FindRepetitionInterval() { - if (previous?.previous == null) + if (Previous?.Previous == null) { RepetitionInterval = max_repetition_interval + 1; return; } - int interval = previous.DeltaRunLength; - TaikoDifficultyHitObjectColour other = previous.previous; + int interval = Previous.DeltaRunLength; + TaikoDifficultyHitObjectColour other = Previous.Previous; while (other != null && interval < max_repetition_interval) { @@ -86,7 +107,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing } interval += other.DeltaRunLength; - other = other.previous; + other = other.Previous; } RepetitionInterval = max_repetition_interval + 1; diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Skills/Colour.cs b/osu.Game.Rulesets.Taiko/Difficulty/Skills/Colour.cs index a4f3f460c7..0d69104a58 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Skills/Colour.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Skills/Colour.cs @@ -6,7 +6,7 @@ using osu.Game.Rulesets.Difficulty.Preprocessing; using osu.Game.Rulesets.Difficulty.Skills; using osu.Game.Rulesets.Mods; -using osu.Game.Rulesets.Taiko.Difficulty.Evaluators; +using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing; namespace osu.Game.Rulesets.Taiko.Difficulty.Skills { @@ -25,7 +25,14 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Skills protected override double StrainValueOf(DifficultyHitObject current) { - return ColourEvaluator.EvaluateDifficultyOf(current); + TaikoDifficultyHitObjectColour colour = ((TaikoDifficultyHitObject)current).Colour; + double difficulty = colour == null ? 0 : colour.EvaluatedDifficulty; + // if (current != null && colour != null) + // { + // System.Console.WriteLine($"{current.StartTime},{colour.Delta},{colour.RepetitionInterval},{difficulty}"); + // } + + return difficulty; } } } From 52de8bae9bfa6e1d6859e64335366bd445bbcf8e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 24 Jun 2022 12:54:33 +0200 Subject: [PATCH 0091/1528] Apply NRT to `TaikoModClassic` --- osu.Game.Rulesets.Taiko/Mods/TaikoModClassic.cs | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModClassic.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModClassic.cs index 704185cc3c..9f82d54e65 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModClassic.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModClassic.cs @@ -1,10 +1,9 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.Linq; using System.Collections.Generic; +using System.Diagnostics; using System.Threading; using osu.Game.Beatmaps; using osu.Game.Rulesets.Judgements; @@ -21,7 +20,7 @@ namespace osu.Game.Rulesets.Taiko.Mods { public class TaikoModClassic : ModClassic, IApplicableToDrawableRuleset, IUpdatableByPlayfield, IApplicableAfterBeatmapConversion { - private DrawableTaikoRuleset drawableTaikoRuleset; + private DrawableTaikoRuleset? drawableTaikoRuleset; public void ApplyToDrawableRuleset(DrawableRuleset drawableRuleset) { @@ -160,6 +159,8 @@ namespace osu.Game.Rulesets.Taiko.Mods // Classic taiko scrolls at a constant 100px per 1000ms. More notes become visible as the playfield is lengthened. const float scroll_rate = 10; + Debug.Assert(drawableTaikoRuleset != null); + // Since the time range will depend on a positional value, it is referenced to the x480 pixel space. float ratio = drawableTaikoRuleset.DrawHeight / 480; From bcb9cba2d7019473679e8eaf9c4c22dcbc61fa94 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 24 Jun 2022 12:56:47 +0200 Subject: [PATCH 0092/1528] Reorder classes for legibility, group into regions --- .../Mods/TaikoModClassic.cs | 66 +++++++++++-------- 1 file changed, 37 insertions(+), 29 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModClassic.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModClassic.cs index 9f82d54e65..f5541f5191 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModClassic.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModClassic.cs @@ -56,6 +56,13 @@ namespace osu.Game.Rulesets.Taiko.Mods taikoBeatmap.HitObjects = hitObjects; } + #region Classic drum roll + + private class TaikoClassicDrumRollJudgement : TaikoDrumRollJudgement + { + public override HitResult MaxResult => HitResult.IgnoreHit; + } + private class ClassicDrumRoll : DrumRoll { public ClassicDrumRoll(DrumRoll original) @@ -89,6 +96,11 @@ namespace osu.Game.Rulesets.Taiko.Mods } } + private class TaikoClassicDrumRollTickJudgement : TaikoDrumRollTickJudgement + { + public override HitResult MaxResult => HitResult.SmallBonus; + } + private class ClassicDrumRollTick : DrumRollTick { public override Judgement CreateJudgement() => new TaikoClassicDrumRollTickJudgement(); @@ -102,35 +114,6 @@ namespace osu.Game.Rulesets.Taiko.Mods } } - private class ClassicSwell : Swell - { - public ClassicSwell(Swell original) - { - StartTime = original.StartTime; - Samples = original.Samples; - EndTime = original.EndTime; - Duration = original.Duration; - RequiredHits = original.RequiredHits; - } - - public override Judgement CreateJudgement() => new TaikoClassicSwellJudgement(); - } - - private class TaikoClassicDrumRollJudgement : TaikoDrumRollJudgement - { - public override HitResult MaxResult => HitResult.IgnoreHit; - } - - private class TaikoClassicDrumRollTickJudgement : TaikoDrumRollTickJudgement - { - public override HitResult MaxResult => HitResult.SmallBonus; - } - - private class TaikoClassicSwellJudgement : TaikoSwellJudgement - { - public override HitResult MaxResult => HitResult.LargeBonus; - } - private class ClassicDrawableDrumRoll : DrawableDrumRoll { public override bool DisplayResult => false; @@ -147,6 +130,29 @@ namespace osu.Game.Rulesets.Taiko.Mods } } + #endregion + + #region Classic swell + + private class TaikoClassicSwellJudgement : TaikoSwellJudgement + { + public override HitResult MaxResult => HitResult.LargeBonus; + } + + private class ClassicSwell : Swell + { + public ClassicSwell(Swell original) + { + StartTime = original.StartTime; + Samples = original.Samples; + EndTime = original.EndTime; + Duration = original.Duration; + RequiredHits = original.RequiredHits; + } + + public override Judgement CreateJudgement() => new TaikoClassicSwellJudgement(); + } + private class ClassicDrawableSwell : DrawableSwell { public override bool DisplayResult => false; @@ -154,6 +160,8 @@ namespace osu.Game.Rulesets.Taiko.Mods protected override HitResult OkResult => HitResult.SmallBonus; } + #endregion + public void Update(Playfield playfield) { // Classic taiko scrolls at a constant 100px per 1000ms. More notes become visible as the playfield is lengthened. From f47b74a93882444db536c2764bd531a6a712d820 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 24 Jun 2022 13:00:12 +0200 Subject: [PATCH 0093/1528] Move `OkResult` from drawable swell to judgement --- .../Judgements/TaikoSwellJudgement.cs | 5 +++++ osu.Game.Rulesets.Taiko/Mods/TaikoModClassic.cs | 4 ++-- .../Objects/Drawables/DrawableSwell.cs | 9 ++++++--- 3 files changed, 13 insertions(+), 5 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/Judgements/TaikoSwellJudgement.cs b/osu.Game.Rulesets.Taiko/Judgements/TaikoSwellJudgement.cs index b2ac0b7f03..90ba7e276c 100644 --- a/osu.Game.Rulesets.Taiko/Judgements/TaikoSwellJudgement.cs +++ b/osu.Game.Rulesets.Taiko/Judgements/TaikoSwellJudgement.cs @@ -9,6 +9,11 @@ namespace osu.Game.Rulesets.Taiko.Judgements { public class TaikoSwellJudgement : TaikoJudgement { + /// + /// The to grant when the player has hit more than half of swell ticks. + /// + public virtual HitResult OkResult => HitResult.Ok; + protected override double HealthIncreaseFor(HitResult result) { switch (result) diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModClassic.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModClassic.cs index f5541f5191..9100c0b4be 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModClassic.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModClassic.cs @@ -137,6 +137,8 @@ namespace osu.Game.Rulesets.Taiko.Mods private class TaikoClassicSwellJudgement : TaikoSwellJudgement { public override HitResult MaxResult => HitResult.LargeBonus; + + public override HitResult OkResult => HitResult.SmallBonus; } private class ClassicSwell : Swell @@ -156,8 +158,6 @@ namespace osu.Game.Rulesets.Taiko.Mods private class ClassicDrawableSwell : DrawableSwell { public override bool DisplayResult => false; - - protected override HitResult OkResult => HitResult.SmallBonus; } #endregion diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwell.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwell.cs index 5b70c59376..cb0f59a9fb 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwell.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwell.cs @@ -16,7 +16,7 @@ using osuTK.Graphics; using osu.Framework.Graphics.Shapes; using osu.Framework.Input.Events; using osu.Game.Rulesets.Objects; -using osu.Game.Rulesets.Scoring; +using osu.Game.Rulesets.Taiko.Judgements; using osu.Game.Rulesets.Taiko.Skinning.Default; using osu.Game.Skinning; @@ -34,7 +34,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables /// private const double ring_appear_offset = 100; - protected virtual HitResult OkResult => HitResult.Ok; private readonly Container ticks; private readonly Container bodyContainer; private readonly CircularContainer targetRing; @@ -223,7 +222,11 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables tick.TriggerResult(false); } - ApplyResult(r => r.Type = numHits > HitObject.RequiredHits / 2 ? OkResult : r.Judgement.MinResult); + ApplyResult(r => + { + var swellJudgement = (TaikoSwellJudgement)r.Judgement; + r.Type = numHits > HitObject.RequiredHits / 2 ? swellJudgement.OkResult : swellJudgement.MinResult; + }); } } From 3497e966fd97a834c17ad2046e59f37ba14f56c4 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 24 Jun 2022 13:01:16 +0200 Subject: [PATCH 0094/1528] Revert no longer needed access modifier change --- osu.Game.Rulesets.Taiko/Objects/DrumRoll.cs | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/Objects/DrumRoll.cs b/osu.Game.Rulesets.Taiko/Objects/DrumRoll.cs index 5e5d9daeb1..21c7f13fec 100644 --- a/osu.Game.Rulesets.Taiko/Objects/DrumRoll.cs +++ b/osu.Game.Rulesets.Taiko/Objects/DrumRoll.cs @@ -57,7 +57,7 @@ namespace osu.Game.Rulesets.Taiko.Objects /// The length (in milliseconds) between ticks of this drumroll. /// Half of this value is the hit window of the ticks. /// - protected double TickSpacing = 100; + private double tickSpacing = 100; private float overallDifficulty = BeatmapDifficulty.DEFAULT_DIFFICULTY; @@ -70,7 +70,7 @@ namespace osu.Game.Rulesets.Taiko.Objects double scoringDistance = base_distance * difficulty.SliderMultiplier * DifficultyControlPoint.SliderVelocity; Velocity = scoringDistance / timingPoint.BeatLength; - TickSpacing = timingPoint.BeatLength / TickRate; + tickSpacing = timingPoint.BeatLength / TickRate; overallDifficulty = difficulty.OverallDifficulty; } @@ -91,19 +91,19 @@ namespace osu.Game.Rulesets.Taiko.Objects { List ticks = new List(); - if (TickSpacing == 0) + if (tickSpacing == 0) return ticks; bool first = true; - for (double t = StartTime; t < EndTime + TickSpacing / 2; t += TickSpacing) + for (double t = StartTime; t < EndTime + tickSpacing / 2; t += tickSpacing) { cancellationToken.ThrowIfCancellationRequested(); ticks.Add(new DrumRollTick { FirstTick = first, - TickSpacing = TickSpacing, + TickSpacing = tickSpacing, StartTime = t, IsStrong = IsStrong }); From 09768cd74054e6cb806f0858bb5732bc9b27fd61 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 24 Jun 2022 13:43:02 +0200 Subject: [PATCH 0095/1528] Add test coverage --- .../Mods/TestSceneTaikoModClassic.cs | 80 +++++++++++++++++++ 1 file changed, 80 insertions(+) create mode 100644 osu.Game.Rulesets.Taiko.Tests/Mods/TestSceneTaikoModClassic.cs diff --git a/osu.Game.Rulesets.Taiko.Tests/Mods/TestSceneTaikoModClassic.cs b/osu.Game.Rulesets.Taiko.Tests/Mods/TestSceneTaikoModClassic.cs new file mode 100644 index 0000000000..9028f411ce --- /dev/null +++ b/osu.Game.Rulesets.Taiko.Tests/Mods/TestSceneTaikoModClassic.cs @@ -0,0 +1,80 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using NUnit.Framework; +using osu.Game.Rulesets.Replays; +using osu.Game.Rulesets.Taiko.Beatmaps; +using osu.Game.Rulesets.Taiko.Mods; +using osu.Game.Rulesets.Taiko.Objects; +using osu.Game.Rulesets.Taiko.Replays; + +namespace osu.Game.Rulesets.Taiko.Tests.Mods +{ + public class TestSceneTaikoModClassic : TaikoModTestScene + { + [Test] + public void TestHittingDrumRollsIsOptional() => CreateModTest(new ModTestData + { + Mod = new TaikoModClassic(), + Autoplay = false, + Beatmap = new TaikoBeatmap + { + BeatmapInfo = { Ruleset = CreatePlayerRuleset().RulesetInfo }, + HitObjects = new List + { + new Hit + { + StartTime = 1000, + Type = HitType.Centre + }, + new DrumRoll + { + StartTime = 3000, + EndTime = 6000 + } + } + }, + ReplayFrames = new List + { + new TaikoReplayFrame(1000, TaikoAction.LeftCentre), + new TaikoReplayFrame(1001) + }, + PassCondition = () => Player.ScoreProcessor.HasCompleted.Value + && Player.ScoreProcessor.Combo.Value == 1 + && Player.ScoreProcessor.Accuracy.Value == 1 + }); + + [Test] + public void TestHittingSwellsIsOptional() => CreateModTest(new ModTestData + { + Mod = new TaikoModClassic(), + Autoplay = false, + Beatmap = new TaikoBeatmap + { + BeatmapInfo = { Ruleset = CreatePlayerRuleset().RulesetInfo }, + HitObjects = new List + { + new Hit + { + StartTime = 1000, + Type = HitType.Centre + }, + new Swell + { + StartTime = 3000, + EndTime = 6000 + } + } + }, + ReplayFrames = new List + { + new TaikoReplayFrame(1000, TaikoAction.LeftCentre), + new TaikoReplayFrame(1001) + }, + PassCondition = () => Player.ScoreProcessor.HasCompleted.Value + && Player.ScoreProcessor.Combo.Value == 1 + && Player.ScoreProcessor.Accuracy.Value == 1 + }); + } +} From 15372267e17c78c919c764362d0d32c5c98d99cd Mon Sep 17 00:00:00 2001 From: vun Date: Sat, 25 Jun 2022 22:42:56 +0800 Subject: [PATCH 0096/1528] Implement new colour encoding --- .../Difficulty/Evaluators/ColourEvaluator.cs | 16 +--- .../Preprocessing/ColourEncoding.cs | 68 ++++++++++++++++ .../Preprocessing/CoupledColourEncoding.cs | 73 +++++++++++++++++ .../Preprocessing/TaikoDifficultyHitObject.cs | 12 +-- .../TaikoDifficultyHitObjectColour.cs | 81 +++++++------------ .../Difficulty/Skills/Colour.cs | 15 +++- 6 files changed, 188 insertions(+), 77 deletions(-) create mode 100644 osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/ColourEncoding.cs create mode 100644 osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/CoupledColourEncoding.cs diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/ColourEvaluator.cs b/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/ColourEvaluator.cs index 14f95fbdd5..1627833e8a 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/ColourEvaluator.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/ColourEvaluator.cs @@ -14,21 +14,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Evaluators public static double EvaluateDifficultyOf(TaikoDifficultyHitObjectColour colour) { - if (colour == null) return 0; - - double objectStrain = 1.85; - - if (colour.Delta) - { - objectStrain *= sigmoid(colour.DeltaRunLength, 3, 3) * 0.5 + 0.5; - } - else - { - objectStrain *= sigmoid(colour.DeltaRunLength, 2, 2) * 0.5 + 0.5; - } - - objectStrain *= -sigmoid(colour.RepetitionInterval, 1, 8); - return objectStrain; + return 1; } public static double EvaluateDifficultyOf(DifficultyHitObject current) diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/ColourEncoding.cs b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/ColourEncoding.cs new file mode 100644 index 0000000000..e2ac40170e --- /dev/null +++ b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/ColourEncoding.cs @@ -0,0 +1,68 @@ +using System.Collections.Generic; +using osu.Game.Rulesets.Difficulty.Preprocessing; + +namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing +{ + public class ColourEncoding + { + /// + /// Amount consecutive notes of the same colour + /// + public int MonoRunLength = 1; + + /// + /// Amount of consecutive encoding with the same + /// + public int EncodingRunLength = 1; + + /// + /// Beginning index in the data that this encodes + /// + public int StartIndex = 0; + + public bool isIdenticalTo(ColourEncoding other) + { + return other.MonoRunLength == MonoRunLength && other.EncodingRunLength == EncodingRunLength; + } + + public static List Encode(List data) + { + // Encoding mono lengths + List firstPass = new List(); + ColourEncoding? lastEncoded = null; + for (int i = 0; i < data.Count; i++) + { + TaikoDifficultyHitObject taikoObject = (TaikoDifficultyHitObject)data[i]; + // This ignores all non-note objects, which may or may not be the desired behaviour + TaikoDifficultyHitObject previousObject = (TaikoDifficultyHitObject)taikoObject.PreviousNote(0); + + if (previousObject == null || lastEncoded == null || taikoObject.HitType != previousObject.HitType) + { + lastEncoded = new ColourEncoding(); + lastEncoded.StartIndex = i; + firstPass.Add(lastEncoded); + continue; + } + + lastEncoded.MonoRunLength += 1; + } + + // Encode encoding lengths + List secondPass = new List(); + lastEncoded = null; + for (int i = 0; i < firstPass.Count; i++) + { + if (i == 0 || lastEncoded == null || firstPass[i].MonoRunLength != firstPass[i - 1].MonoRunLength) + { + lastEncoded = firstPass[i]; + secondPass.Add(firstPass[i]); + continue; + } + + lastEncoded.EncodingRunLength += 1; + } + + return secondPass; + } + } +} \ No newline at end of file diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/CoupledColourEncoding.cs b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/CoupledColourEncoding.cs new file mode 100644 index 0000000000..81e8ae006f --- /dev/null +++ b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/CoupledColourEncoding.cs @@ -0,0 +1,73 @@ +using System.Collections.Generic; + +namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing +{ + public class CoupledColourEncoding + { + public int RunLength = 1; + + public ColourEncoding[] Payload; + + /// + /// Beginning index in the data that this encodes + /// + public int StartIndex { get; private set; } = 0; + + public int EndIndex { get; private set; } = 0; + + private CoupledColourEncoding(ColourEncoding[] payload) + { + Payload = payload; + } + + public static List Encode(List data) + { + List encoded = new List(); + + CoupledColourEncoding? lastEncoded = null; + for (int i = 0; i < data.Count; i++) + { + if (lastEncoded != null) lastEncoded.EndIndex = data[i].StartIndex - 1; + + if (i >= data.Count - 2 || !data[i].isIdenticalTo(data[i + 2])) + { + lastEncoded = new CoupledColourEncoding(new ColourEncoding[] { data[i] }); + lastEncoded.StartIndex = data[i].StartIndex; + } + else + { + lastEncoded = new CoupledColourEncoding(new ColourEncoding[] { data[i], data[i + 1] }); + lastEncoded.StartIndex = data[i].StartIndex; + lastEncoded.RunLength = 3; + i++; + + // Peek 2 indices ahead + while (i < data.Count - 2 && data[i].isIdenticalTo(data[i + 2])) + { + lastEncoded.RunLength += 1; + i++; + } + + // Skip over peeked data + i++; + } + + encoded.Add(lastEncoded); + } + + return encoded; + } + + public bool hasIdenticalPayload(CoupledColourEncoding other) + { + if (this.Payload.Length != other.Payload.Length) return false; + + for (int i = 0; i < this.Payload.Length; i++) + { + if (!this.Payload[i].isIdenticalTo(other.Payload[i])) return false; + } + + return true; + } + } +} \ No newline at end of file diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObject.cs b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObject.cs index f35cf1d8b9..1ee905d94c 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObject.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObject.cs @@ -52,21 +52,21 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing /// The rate at which the gameplay clock is run at. public static List Create(IBeatmap beatmap, double clockRate) { - List difficultyHitObject = new List(); + List difficultyHitObjects = new List(); List centreObjects = new List(); List rimObjects = new List(); List noteObjects = new List(); for (int i = 2; i < beatmap.HitObjects.Count; i++) { - difficultyHitObject.Add( + difficultyHitObjects.Add( new TaikoDifficultyHitObject( - beatmap.HitObjects[i], beatmap.HitObjects[i - 1], beatmap.HitObjects[i - 2], clockRate, difficultyHitObject, - centreObjects, rimObjects, noteObjects, difficultyHitObject.Count) + beatmap.HitObjects[i], beatmap.HitObjects[i - 1], beatmap.HitObjects[i - 2], clockRate, difficultyHitObjects, + centreObjects, rimObjects, noteObjects, difficultyHitObjects.Count) ); } - List colours = TaikoDifficultyHitObjectColour.CreateColoursFor(difficultyHitObject); + List colours = TaikoDifficultyHitObjectColour.EncodeAndAssign(difficultyHitObjects); // Pre-evaluate colours for (int i = 0; i < colours.Count; i++) @@ -74,7 +74,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing colours[i].EvaluatedDifficulty = ColourEvaluator.EvaluateDifficultyOf(colours[i]); } - return difficultyHitObject; + return difficultyHitObjects; } /// diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObjectColour.cs b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObjectColour.cs index 74b8899c60..6bd99550be 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObjectColour.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObjectColour.cs @@ -1,5 +1,3 @@ -#nullable disable - using System; using System.Collections.Generic; using osu.Game.Rulesets.Difficulty.Preprocessing; @@ -11,72 +9,51 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing /// public class TaikoDifficultyHitObjectColour { + public CoupledColourEncoding Encoding { get; private set; } + private const int max_repetition_interval = 16; - public TaikoDifficultyHitObjectColour Previous { get; private set; } - - /// - /// True if the current colour is different from the previous colour. - /// - public bool Delta { get; private set; } - - /// - /// How many notes are Delta repeated - /// - public int DeltaRunLength { get; private set; } - /// /// How many notes between the current and previous identical . /// Negative number means that there is no repetition in range. /// If no repetition is found this will have a value of + 1. /// - public int RepetitionInterval { get; private set; } + public int RepetitionInterval { get; private set; } = max_repetition_interval + 1; /// /// Evaluated colour difficulty is cached here, as difficulty don't need to be calculated per-note. /// /// TODO: Consider having all evaluated difficulty cached in TaikoDifficultyHitObject instead, since we may be /// reusing evaluator results in the future. - public double EvaluatedDifficulty; + public double EvaluatedDifficulty = 0; - public TaikoDifficultyHitObjectColour repeatedColour { get; private set; } + public TaikoDifficultyHitObjectColour? Previous { get; private set; } = null; - /// - /// Get the instance for the given hitObject. This is implemented - /// as a static function instead of constructor to allow for reusing existing instances. - /// - public static List CreateColoursFor(List hitObjects) + public TaikoDifficultyHitObjectColour? repeatedColour { get; private set; } = null; + + public TaikoDifficultyHitObjectColour(CoupledColourEncoding encoding) + { + Encoding = encoding; + } + + public static List EncodeAndAssign(List hitObjects) { List colours = new List(); - - for (int i = 0; i < hitObjects.Count; i++) + List encodings = CoupledColourEncoding.Encode(ColourEncoding.Encode(hitObjects)); + TaikoDifficultyHitObjectColour? lastColour = null; + for (int i = 0; i < encodings.Count; i++) { - TaikoDifficultyHitObject hitObject = (TaikoDifficultyHitObject)hitObjects[i]; - TaikoDifficultyHitObject lastObject = hitObject.PreviousNote(0); - TaikoDifficultyHitObjectColour previous = lastObject?.Colour; - bool delta = lastObject == null || hitObject.HitType != lastObject.HitType; - - if (previous != null && delta == previous.Delta) + lastColour = new TaikoDifficultyHitObjectColour(encodings[i]) { - previous.DeltaRunLength += 1; - hitObject.Colour = previous; - continue; - } - - TaikoDifficultyHitObjectColour colour = new TaikoDifficultyHitObjectColour() - { - Delta = delta, - DeltaRunLength = 1, - RepetitionInterval = max_repetition_interval + 1, - Previous = previous + Previous = lastColour }; - hitObject.Colour = colour; - colours.Add(colour); + colours.Add(lastColour); } - for (int i = 0; i < colours.Count; i++) + foreach (TaikoDifficultyHitObjectColour colour in colours) { - colours[i].FindRepetitionInterval(); + colour.FindRepetitionInterval(); + ((TaikoDifficultyHitObject)hitObjects[colour.Encoding.StartIndex]).Colour = colour; } return colours; @@ -94,23 +71,23 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing return; } - int interval = Previous.DeltaRunLength; - TaikoDifficultyHitObjectColour other = Previous.Previous; - - while (other != null && interval < max_repetition_interval) + TaikoDifficultyHitObjectColour? other = Previous.Previous; + int interval = this.Encoding.StartIndex - other.Encoding.EndIndex; + while (interval < max_repetition_interval) { - if (other.Delta == Delta && other.DeltaRunLength == DeltaRunLength) + if (Encoding.hasIdenticalPayload(other.Encoding)) { RepetitionInterval = Math.Min(interval, max_repetition_interval); repeatedColour = other; return; } - interval += other.DeltaRunLength; other = other.Previous; + if (other == null) break; + interval = this.Encoding.StartIndex - other.Encoding.EndIndex; } RepetitionInterval = max_repetition_interval + 1; } } -} +} \ No newline at end of file diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Skills/Colour.cs b/osu.Game.Rulesets.Taiko/Difficulty/Skills/Colour.cs index 0d69104a58..13d5cd673e 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Skills/Colour.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Skills/Colour.cs @@ -27,10 +27,17 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Skills { TaikoDifficultyHitObjectColour colour = ((TaikoDifficultyHitObject)current).Colour; double difficulty = colour == null ? 0 : colour.EvaluatedDifficulty; - // if (current != null && colour != null) - // { - // System.Console.WriteLine($"{current.StartTime},{colour.Delta},{colour.RepetitionInterval},{difficulty}"); - // } + if (current != null && colour != null) + { + ColourEncoding[] payload = colour.Encoding.Payload; + string payloadDisplay = ""; + for (int i = 0; i < payload.Length; ++i) + { + payloadDisplay += $",({payload[i].MonoRunLength},{payload[i].EncodingRunLength})"; + } + + System.Console.WriteLine($"{current.StartTime},{colour.RepetitionInterval},{colour.Encoding.RunLength}{payloadDisplay}"); + } return difficulty; } From 8c162585b8ebcf37f50009d17e44cff55d732784 Mon Sep 17 00:00:00 2001 From: vun Date: Sat, 25 Jun 2022 22:49:19 +0800 Subject: [PATCH 0097/1528] Comment out logging for debugging purposes --- .../Difficulty/Skills/Colour.cs | 20 +++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Skills/Colour.cs b/osu.Game.Rulesets.Taiko/Difficulty/Skills/Colour.cs index 13d5cd673e..bf359f0d64 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Skills/Colour.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Skills/Colour.cs @@ -27,17 +27,17 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Skills { TaikoDifficultyHitObjectColour colour = ((TaikoDifficultyHitObject)current).Colour; double difficulty = colour == null ? 0 : colour.EvaluatedDifficulty; - if (current != null && colour != null) - { - ColourEncoding[] payload = colour.Encoding.Payload; - string payloadDisplay = ""; - for (int i = 0; i < payload.Length; ++i) - { - payloadDisplay += $",({payload[i].MonoRunLength},{payload[i].EncodingRunLength})"; - } + // if (current != null && colour != null) + // { + // ColourEncoding[] payload = colour.Encoding.Payload; + // string payloadDisplay = ""; + // for (int i = 0; i < payload.Length; ++i) + // { + // payloadDisplay += $",({payload[i].MonoRunLength},{payload[i].EncodingRunLength})"; + // } - System.Console.WriteLine($"{current.StartTime},{colour.RepetitionInterval},{colour.Encoding.RunLength}{payloadDisplay}"); - } + // System.Console.WriteLine($"{current.StartTime},{colour.RepetitionInterval},{colour.Encoding.RunLength}{payloadDisplay}"); + // } return difficulty; } From cba47f82020b6c283e3b01c341c41949d5fb88da Mon Sep 17 00:00:00 2001 From: vun Date: Tue, 28 Jun 2022 10:38:58 +0800 Subject: [PATCH 0098/1528] [WIP] Colour evaluator for new colour encoding --- .../Difficulty/Evaluators/ColourEvaluator.cs | 14 +++++++++-- .../Difficulty/Evaluators/StaminaEvaluator.cs | 5 ++-- .../Preprocessing/ColourEncoding.cs | 17 ++++++++++--- .../Preprocessing/TaikoDifficultyHitObject.cs | 15 +++-------- .../TaikoDifficultyHitObjectColour.cs | 19 ++++++-------- .../Difficulty/Skills/Colour.cs | 25 +++++++++++++------ .../Difficulty/Skills/Peaks.cs | 9 +++---- 7 files changed, 61 insertions(+), 43 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/ColourEvaluator.cs b/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/ColourEvaluator.cs index 1627833e8a..60898fe92d 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/ColourEvaluator.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/ColourEvaluator.cs @@ -12,9 +12,19 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Evaluators return Math.Tanh(Math.E * -(val - center) / width); } - public static double EvaluateDifficultyOf(TaikoDifficultyHitObjectColour colour) + public static double EvaluateDifficultyOf(TaikoDifficultyHitObjectColour? colour) { - return 1; + if (colour == null) return 0; + + double difficulty = 7.5 * Math.Log(colour.Encoding.Payload.Length + 1, 10); + // foreach (ColourEncoding encoding in colour.Encoding.Payload) + // { + // difficulty += sigmoid(encoding.MonoRunLength, 1, 1) * 0.4 + 0.6; + // } + difficulty *= -sigmoid(colour.RepetitionInterval, 1, 7); + // difficulty *= -sigmoid(colour.RepetitionInterval, 2, 2) * 0.5 + 0.5; + + return difficulty; } public static double EvaluateDifficultyOf(DifficultyHitObject current) diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/StaminaEvaluator.cs b/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/StaminaEvaluator.cs index be1514891c..9ebdc90eb8 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/StaminaEvaluator.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/StaminaEvaluator.cs @@ -16,7 +16,8 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Evaluators /// The interval between the current and previous note hit using the same key. private static double speedBonus(double interval) { - return Math.Pow(0.8, interval / 1000); + // return 10 / Math.Pow(interval, 0.6); + return Math.Pow(0.1, interval / 1000); } /// @@ -40,7 +41,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Evaluators return 0.0; } - double objectStrain = 0.85; + double objectStrain = 1; objectStrain *= speedBonus(taikoCurrent.StartTime - keyPrevious.StartTime); return objectStrain; } diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/ColourEncoding.cs b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/ColourEncoding.cs index e2ac40170e..c090e7aada 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/ColourEncoding.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/ColourEncoding.cs @@ -14,7 +14,12 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing /// Amount of consecutive encoding with the same /// public int EncodingRunLength = 1; - + + /// + /// How many notes are encoded with this encoding + /// + public int NoteLength => MonoRunLength + EncodingRunLength; + /// /// Beginning index in the data that this encodes /// @@ -27,7 +32,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing public static List Encode(List data) { - // Encoding mono lengths + // Compute mono lengths List firstPass = new List(); ColourEncoding? lastEncoded = null; for (int i = 0; i < data.Count; i++) @@ -36,7 +41,11 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing // This ignores all non-note objects, which may or may not be the desired behaviour TaikoDifficultyHitObject previousObject = (TaikoDifficultyHitObject)taikoObject.PreviousNote(0); - if (previousObject == null || lastEncoded == null || taikoObject.HitType != previousObject.HitType) + if ( + previousObject == null || + lastEncoded == null || + taikoObject.HitType != previousObject.HitType || + taikoObject.Rhythm.Ratio > 1.9) // Reset colour after a slow down of 2x (set as 1.9x for margin of error) { lastEncoded = new ColourEncoding(); lastEncoded.StartIndex = i; @@ -47,7 +56,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing lastEncoded.MonoRunLength += 1; } - // Encode encoding lengths + // Compute encoding lengths List secondPass = new List(); lastEncoded = null; for (int i = 0; i < firstPass.Count; i++) diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObject.cs b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObject.cs index 1ee905d94c..7c9188b100 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObject.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObject.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Collections.Generic; using System.Linq; @@ -19,7 +17,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing /// public class TaikoDifficultyHitObject : DifficultyHitObject { - private readonly IReadOnlyList monoDifficultyHitObjects; + private readonly IReadOnlyList? monoDifficultyHitObjects; public readonly int MonoIndex; private readonly IReadOnlyList noteObjects; public readonly int NoteIndex; @@ -34,7 +32,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing /// by other skills in the future. /// This need to be writeable by TaikoDifficultyHitObjectColour so that it can assign potentially reused instances /// - public TaikoDifficultyHitObjectColour Colour; + public TaikoDifficultyHitObjectColour? Colour; /// /// The hit type of this hit object. @@ -65,14 +63,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing centreObjects, rimObjects, noteObjects, difficultyHitObjects.Count) ); } - - List colours = TaikoDifficultyHitObjectColour.EncodeAndAssign(difficultyHitObjects); - - // Pre-evaluate colours - for (int i = 0; i < colours.Count; i++) - { - colours[i].EvaluatedDifficulty = ColourEvaluator.EvaluateDifficultyOf(colours[i]); - } + TaikoDifficultyHitObjectColour.EncodeAndAssign(difficultyHitObjects); return difficultyHitObjects; } diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObjectColour.cs b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObjectColour.cs index 6bd99550be..7e18332fab 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObjectColour.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObjectColour.cs @@ -5,12 +5,11 @@ using osu.Game.Rulesets.Difficulty.Preprocessing; namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing { /// - /// Stores colour compression information for a . + /// Stores colour compression information for a . This is only present for the + /// first in a chunk. /// public class TaikoDifficultyHitObjectColour { - public CoupledColourEncoding Encoding { get; private set; } - private const int max_repetition_interval = 16; /// @@ -21,11 +20,9 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing public int RepetitionInterval { get; private set; } = max_repetition_interval + 1; /// - /// Evaluated colour difficulty is cached here, as difficulty don't need to be calculated per-note. + /// Encoding information of . /// - /// TODO: Consider having all evaluated difficulty cached in TaikoDifficultyHitObject instead, since we may be - /// reusing evaluator results in the future. - public double EvaluatedDifficulty = 0; + public CoupledColourEncoding Encoding { get; private set; } public TaikoDifficultyHitObjectColour? Previous { get; private set; } = null; @@ -60,8 +57,8 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing } /// - /// Finds the closest previous that has the identical delta value - /// and run length with the current instance, and returns the amount of notes between them. + /// Finds the closest previous that has the identical . + /// Interval is defined as the amount of chunks between the current and repeated encoding. /// public void FindRepetitionInterval() { @@ -72,7 +69,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing } TaikoDifficultyHitObjectColour? other = Previous.Previous; - int interval = this.Encoding.StartIndex - other.Encoding.EndIndex; + int interval = 2; while (interval < max_repetition_interval) { if (Encoding.hasIdenticalPayload(other.Encoding)) @@ -84,7 +81,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing other = other.Previous; if (other == null) break; - interval = this.Encoding.StartIndex - other.Encoding.EndIndex; + ++interval; } RepetitionInterval = max_repetition_interval + 1; diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Skills/Colour.cs b/osu.Game.Rulesets.Taiko/Difficulty/Skills/Colour.cs index bf359f0d64..c0dafc73b5 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Skills/Colour.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Skills/Colour.cs @@ -1,12 +1,12 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - +using System; using osu.Game.Rulesets.Difficulty.Preprocessing; using osu.Game.Rulesets.Difficulty.Skills; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing; +using osu.Game.Rulesets.Taiko.Difficulty.Evaluators; namespace osu.Game.Rulesets.Taiko.Difficulty.Skills { @@ -18,6 +18,15 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Skills protected override double SkillMultiplier => 1; protected override double StrainDecayBase => 0.4; + /// + /// Applies a speed bonus dependent on the time since the last hit. + /// + /// The interval between the current and previous note hit using the same key. + private static double speedBonus(double interval) + { + return Math.Pow(0.4, interval / 1000); + } + public Colour(Mod[] mods) : base(mods) { @@ -25,18 +34,20 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Skills protected override double StrainValueOf(DifficultyHitObject current) { - TaikoDifficultyHitObjectColour colour = ((TaikoDifficultyHitObject)current).Colour; - double difficulty = colour == null ? 0 : colour.EvaluatedDifficulty; - // if (current != null && colour != null) + double difficulty = ColourEvaluator.EvaluateDifficultyOf(current); + // difficulty *= speedBonus(current.DeltaTime); + // TaikoDifficultyHitObject? taikoCurrent = (TaikoDifficultyHitObject)current; + // TaikoDifficultyHitObjectColour? colour = taikoCurrent?.Colour; + // if (taikoCurrent != null && colour != null) // { // ColourEncoding[] payload = colour.Encoding.Payload; // string payloadDisplay = ""; // for (int i = 0; i < payload.Length; ++i) // { - // payloadDisplay += $",({payload[i].MonoRunLength},{payload[i].EncodingRunLength})"; + // payloadDisplay += $",({payload[i].MonoRunLength}|{payload[i].EncodingRunLength})"; // } - // System.Console.WriteLine($"{current.StartTime},{colour.RepetitionInterval},{colour.Encoding.RunLength}{payloadDisplay}"); + // System.Console.WriteLine($"{current.StartTime},{difficulty},{colour.RepetitionInterval},{colour.Encoding.RunLength}{payloadDisplay}"); // } return difficulty; diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Skills/Peaks.cs b/osu.Game.Rulesets.Taiko/Difficulty/Skills/Peaks.cs index ebbe027f9e..7b6fb7d102 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Skills/Peaks.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Skills/Peaks.cs @@ -4,17 +4,16 @@ using System.Linq; using osu.Game.Rulesets.Difficulty.Preprocessing; using osu.Game.Rulesets.Difficulty.Skills; using osu.Game.Rulesets.Mods; -using osu.Game.Rulesets.Taiko.Difficulty.Evaluators; namespace osu.Game.Rulesets.Taiko.Difficulty.Skills { public class Peaks : Skill { - private const double rhythm_skill_multiplier = 0.32 * final_multiplier; - private const double colour_skill_multiplier = 0.33 * final_multiplier; - private const double stamina_skill_multiplier = 0.4 * final_multiplier; + private const double rhythm_skill_multiplier = 0.3 * final_multiplier; + private const double colour_skill_multiplier = 0.39 * final_multiplier; + private const double stamina_skill_multiplier = 0.33 * final_multiplier; - private const double final_multiplier = 0.047; + private const double final_multiplier = 0.06; private readonly Rhythm rhythm; private readonly Colour colour; From 946178ca412762ff871d8ea7f4d0579b8eebaf76 Mon Sep 17 00:00:00 2001 From: cdwcgt Date: Tue, 28 Jun 2022 20:03:21 +0900 Subject: [PATCH 0099/1528] Remove useless `LocalisableDescription` --- osu.Game/Scoring/ScoreRank.cs | 2 -- 1 file changed, 2 deletions(-) diff --git a/osu.Game/Scoring/ScoreRank.cs b/osu.Game/Scoring/ScoreRank.cs index dc90e417cd..a4bb99add1 100644 --- a/osu.Game/Scoring/ScoreRank.cs +++ b/osu.Game/Scoring/ScoreRank.cs @@ -11,8 +11,6 @@ namespace osu.Game.Scoring { public enum ScoreRank { - // TODO: reconsider changing later on - [LocalisableDescription(typeof(BeatmapsStrings), nameof(BeatmapsStrings.RankD))] [Description(@"F")] F = -1, From 2b42dfb9cbc81f2d567f56bda28f4ebf2bcaf199 Mon Sep 17 00:00:00 2001 From: 63411 <62799417+molneya@users.noreply.github.com> Date: Tue, 28 Jun 2022 20:32:35 +0800 Subject: [PATCH 0100/1528] apply individualStrain decay only when a note appears in that column --- .../Difficulty/Skills/Strain.cs | 41 +++++++++++-------- 1 file changed, 23 insertions(+), 18 deletions(-) diff --git a/osu.Game.Rulesets.Mania/Difficulty/Skills/Strain.cs b/osu.Game.Rulesets.Mania/Difficulty/Skills/Strain.cs index c2e532430c..74334c90e4 100644 --- a/osu.Game.Rulesets.Mania/Difficulty/Skills/Strain.cs +++ b/osu.Game.Rulesets.Mania/Difficulty/Skills/Strain.cs @@ -21,7 +21,8 @@ namespace osu.Game.Rulesets.Mania.Difficulty.Skills protected override double SkillMultiplier => 1; protected override double StrainDecayBase => 1; - private readonly double[] holdEndTimes; + private readonly double[] startTimes; + private readonly double[] endTimes; private readonly double[] individualStrains; private double individualStrain; @@ -30,7 +31,8 @@ namespace osu.Game.Rulesets.Mania.Difficulty.Skills public Strain(Mod[] mods, int totalColumns) : base(mods) { - holdEndTimes = new double[totalColumns]; + startTimes = new double[totalColumns]; + endTimes = new double[totalColumns]; individualStrains = new double[totalColumns]; overallStrain = 1; } @@ -38,32 +40,27 @@ namespace osu.Game.Rulesets.Mania.Difficulty.Skills protected override double StrainValueOf(DifficultyHitObject current) { var maniaCurrent = (ManiaDifficultyHitObject)current; + double startTime = maniaCurrent.StartTime; double endTime = maniaCurrent.EndTime; int column = maniaCurrent.BaseObject.Column; - double closestEndTime = Math.Abs(endTime - maniaCurrent.LastObject.StartTime); // Lowest value we can assume with the current information - - double holdFactor = 1.0; // Factor to all additional strains in case something else is held - double holdAddition = 0; // Addition to the current note in case it's a hold and has to be released awkwardly bool isOverlapping = false; - // Fill up the holdEndTimes array - for (int i = 0; i < holdEndTimes.Length; ++i) + double closestEndTime = Math.Abs(endTime - startTime); // Lowest value we can assume with the current information + double holdFactor = 1.0; // Factor to all additional strains in case something else is held + double holdAddition = 0; // Addition to the current note in case it's a hold and has to be released awkwardly + + for (int i = 0; i < endTimes.Length; ++i) { // The current note is overlapped if a previous note or end is overlapping the current note body - isOverlapping |= Precision.DefinitelyBigger(holdEndTimes[i], maniaCurrent.StartTime, 1) && Precision.DefinitelyBigger(endTime, holdEndTimes[i], 1); + isOverlapping |= Precision.DefinitelyBigger(endTimes[i], startTime, 1) && Precision.DefinitelyBigger(endTime, endTimes[i], 1); // We give a slight bonus to everything if something is held meanwhile - if (Precision.DefinitelyBigger(holdEndTimes[i], endTime, 1)) + if (Precision.DefinitelyBigger(endTimes[i], endTime, 1)) holdFactor = 1.25; - closestEndTime = Math.Min(closestEndTime, Math.Abs(endTime - holdEndTimes[i])); - - // Decay individual strains - individualStrains[i] = applyDecay(individualStrains[i], current.DeltaTime, individual_decay_base); + closestEndTime = Math.Min(closestEndTime, Math.Abs(endTime - endTimes[i])); } - holdEndTimes[column] = endTime; - // The hold addition is given if there was an overlap, however it is only valid if there are no other note with a similar ending. // Releasing multiple notes is just as easy as releasing 1. Nerfs the hold addition by half if the closest release is release_threshold away. // holdAddition @@ -77,11 +74,19 @@ namespace osu.Game.Rulesets.Mania.Difficulty.Skills if (isOverlapping) holdAddition = 1 / (1 + Math.Exp(0.5 * (release_threshold - closestEndTime))); - // Increase individual strain in own column + // Decay and increase individualStrains in own column + individualStrains[column] = applyDecay(individualStrains[column], startTime - startTimes[column], individual_decay_base); individualStrains[column] += 2.0 * holdFactor; + individualStrain = individualStrains[column]; - overallStrain = applyDecay(overallStrain, current.DeltaTime, overall_decay_base) + (1 + holdAddition) * holdFactor; + // Decay and increase overallStrain + overallStrain = applyDecay(overallStrain, current.DeltaTime, overall_decay_base); + overallStrain += (1 + holdAddition) * holdFactor; + + // Update startTimes and endTimes arrays + startTimes[column] = startTime; + endTimes[column] = endTime; return individualStrain + overallStrain - CurrentStrain; } From fd0d8b1ce3d5062b349484436d035d35a13a0e88 Mon Sep 17 00:00:00 2001 From: cdwcgt Date: Wed, 29 Jun 2022 22:50:47 +0900 Subject: [PATCH 0101/1528] Add button state, fix async issues, watch replay method Most borrowed from `ReplayDownloadButton` --- osu.Game/Screens/Play/FailOverlay.cs | 8 +- osu.Game/Screens/Play/Player.cs | 7 +- .../Screens/Play/SaveFailedScoreButton.cs | 93 +++++++++++++++---- 3 files changed, 86 insertions(+), 22 deletions(-) diff --git a/osu.Game/Screens/Play/FailOverlay.cs b/osu.Game/Screens/Play/FailOverlay.cs index 881791271b..75b06f859d 100644 --- a/osu.Game/Screens/Play/FailOverlay.cs +++ b/osu.Game/Screens/Play/FailOverlay.cs @@ -4,6 +4,8 @@ #nullable disable using System; +using System.Threading.Tasks; +using osu.Game.Scoring; using osu.Game.Graphics; using osu.Game.Graphics.UserInterface; using osuTK; @@ -18,7 +20,7 @@ namespace osu.Game.Screens.Play { public class FailOverlay : GameplayMenuOverlay { - public Action SaveReplay; + public Func> SaveReplay; public override string Header => "failed"; public override string Description => "you're dead, try again?"; @@ -52,10 +54,8 @@ namespace osu.Game.Screens.Play Direction = FillDirection.Horizontal, Children = new Drawable[] { - new SaveFailedScoreButton() + new SaveFailedScoreButton(SaveReplay) { - OnSave = SaveReplay, - RelativeSizeAxes = Axes.Y, Width = 300 }, } diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index 8223ed1e3d..f20cb74db6 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -1043,7 +1043,7 @@ namespace osu.Game.Screens.Play return base.OnExiting(e); } - private async void saveFailedReplay() + private async Task saveFailedReplay() { Score.ScoreInfo.Passed = false; Score.ScoreInfo.Rank = ScoreRank.F; @@ -1051,12 +1051,15 @@ namespace osu.Game.Screens.Play try { - await ImportScore(scoreCopy).ConfigureAwait(false); + await ImportScore(scoreCopy); } catch (Exception ex) { Logger.Error(ex, @"Score import failed!"); + return null; } + + return scoreCopy.ScoreInfo; } /// diff --git a/osu.Game/Screens/Play/SaveFailedScoreButton.cs b/osu.Game/Screens/Play/SaveFailedScoreButton.cs index 3efd8fa4a3..b5727487dc 100644 --- a/osu.Game/Screens/Play/SaveFailedScoreButton.cs +++ b/osu.Game/Screens/Play/SaveFailedScoreButton.cs @@ -1,11 +1,16 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +#nullable disable + using System; +using System.Threading.Tasks; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Threading; +using osu.Game.Scoring; using osu.Game.Graphics.Containers; using osu.Game.Graphics.UserInterface; using osu.Game.Online; @@ -15,14 +20,25 @@ namespace osu.Game.Screens.Play { public class SaveFailedScoreButton : CompositeDrawable { - public Action? OnSave; + public Func> SaveReplay; + private Task saveReplayAsync; + private ScoreInfo score; - protected readonly Bindable State = new Bindable(); + private ScheduledDelegate saveScoreDelegate; + + protected readonly Bindable State = new Bindable(); private DownloadButton button; private ShakeContainer shakeContainer; - public SaveFailedScoreButton() + public SaveFailedScoreButton(Func> sr) + { + Size = new Vector2(50, 30); + SaveReplay = sr; + } + + [BackgroundDependencyLoader(true)] + private void load(OsuGame game) { InternalChild = shakeContainer = new ShakeContainer { @@ -32,17 +48,16 @@ namespace osu.Game.Screens.Play RelativeSizeAxes = Axes.Both, } }; - Size = new Vector2(50, 30); - } - [BackgroundDependencyLoader] - private void load() - { button.Action = () => { switch (State.Value) { - case DownloadState.LocallyAvailable: + case ImportState.Imported: + game?.PresentScore(score, ScorePresentType.Gameplay); + break; + + case ImportState.Importing: shakeContainer.Shake(); break; @@ -52,23 +67,61 @@ namespace osu.Game.Screens.Play } }; State.BindValueChanged(updateTooltip, true); + State.BindValueChanged(state => + { + switch (state.NewValue) + { + case ImportState.Imported: + button.State.Value = DownloadState.LocallyAvailable; + break; + + case ImportState.Importing: + button.State.Value = DownloadState.Importing; + break; + + case ImportState.Failed: + button.State.Value = DownloadState.NotDownloaded; + break; + } + }, true); } private void saveScore() { - if (State.Value != DownloadState.LocallyAvailable) - OnSave?.Invoke(); + State.Value = ImportState.Importing; + saveReplayAsync = Task.Run(SaveReplay); - State.Value = DownloadState.LocallyAvailable; - button.State.Value = DownloadState.LocallyAvailable; + saveScoreDelegate = new ScheduledDelegate(() => + { + if (saveReplayAsync?.IsCompleted != true) + // If the asynchronous preparation has not completed, keep repeating this delegate. + return; + + saveScoreDelegate?.Cancel(); + + score = saveReplayAsync.GetAwaiter().GetResult(); + + State.Value = score != null ? ImportState.Imported : ImportState.Failed; + }, Time.Current, 50); + + Scheduler.Add(saveScoreDelegate); } - private void updateTooltip(ValueChangedEvent state) + private void updateTooltip(ValueChangedEvent state) { switch (state.NewValue) { - case DownloadState.LocallyAvailable: - button.TooltipText = @"Score saved"; + case ImportState.Imported: + button.TooltipText = @"Watch replay"; + break; + + case ImportState.Importing: + button.TooltipText = @"Importing score"; + break; + + case ImportState.Failed: + button.State.Value = DownloadState.NotDownloaded; + button.TooltipText = @"Import failed, click button to re-import"; break; default: @@ -76,5 +129,13 @@ namespace osu.Game.Screens.Play break; } } + + public enum ImportState + { + NotImported, + Failed, + Importing, + Imported + } } } From 33209ecd254f40f3d4dcc64be9fa7b470ac872a9 Mon Sep 17 00:00:00 2001 From: cdwcgt Date: Thu, 30 Jun 2022 19:51:58 +0900 Subject: [PATCH 0102/1528] remove useless value change --- osu.Game/Screens/Play/SaveFailedScoreButton.cs | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/osu.Game/Screens/Play/SaveFailedScoreButton.cs b/osu.Game/Screens/Play/SaveFailedScoreButton.cs index b5727487dc..9a30e23ddd 100644 --- a/osu.Game/Screens/Play/SaveFailedScoreButton.cs +++ b/osu.Game/Screens/Play/SaveFailedScoreButton.cs @@ -66,7 +66,6 @@ namespace osu.Game.Screens.Play break; } }; - State.BindValueChanged(updateTooltip, true); State.BindValueChanged(state => { switch (state.NewValue) @@ -84,6 +83,7 @@ namespace osu.Game.Screens.Play break; } }, true); + State.BindValueChanged(updateTooltip, true); } private void saveScore() @@ -120,7 +120,6 @@ namespace osu.Game.Screens.Play break; case ImportState.Failed: - button.State.Value = DownloadState.NotDownloaded; button.TooltipText = @"Import failed, click button to re-import"; break; From 5f8d21f33d60c422eb44d5736e6a66aad41290f2 Mon Sep 17 00:00:00 2001 From: vun Date: Fri, 1 Jul 2022 14:27:23 +0800 Subject: [PATCH 0103/1528] Per encoding evaluation --- .../Difficulty/Evaluators/ColourEvaluator.cs | 22 +++++++++-- .../Difficulty/Skills/Colour.cs | 39 ++++++++++++------- .../Difficulty/Skills/Peaks.cs | 27 +++++++++++-- .../Difficulty/TaikoDifficultyCalculator.cs | 2 +- 4 files changed, 68 insertions(+), 22 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/ColourEvaluator.cs b/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/ColourEvaluator.cs index 60898fe92d..8d9f50eee5 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/ColourEvaluator.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/ColourEvaluator.cs @@ -12,17 +12,33 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Evaluators return Math.Tanh(Math.E * -(val - center) / width); } + public static double EvaluateDifficultyOf(ColourEncoding encoding) + { + return 1 / Math.Pow(encoding.MonoRunLength, 0.5); + } + + public static double EvaluateDifficultyOf(CoupledColourEncoding coupledEncoding) + { + double difficulty = 0; + for (int i = 0; i < coupledEncoding.Payload.Length; i++) + { + difficulty += EvaluateDifficultyOf(coupledEncoding.Payload[i]); + } + return difficulty; + } + public static double EvaluateDifficultyOf(TaikoDifficultyHitObjectColour? colour) { if (colour == null) return 0; - double difficulty = 7.5 * Math.Log(colour.Encoding.Payload.Length + 1, 10); + // double difficulty = 9.5 * Math.Log(colour.Encoding.Payload.Length + 1, 10); + double difficulty = 3 * EvaluateDifficultyOf(colour.Encoding); // foreach (ColourEncoding encoding in colour.Encoding.Payload) // { // difficulty += sigmoid(encoding.MonoRunLength, 1, 1) * 0.4 + 0.6; // } - difficulty *= -sigmoid(colour.RepetitionInterval, 1, 7); - // difficulty *= -sigmoid(colour.RepetitionInterval, 2, 2) * 0.5 + 0.5; + // difficulty *= -sigmoid(colour.RepetitionInterval, 1, 7); + difficulty *= -sigmoid(colour.RepetitionInterval, 6, 5) * 0.5 + 0.5; return difficulty; } diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Skills/Colour.cs b/osu.Game.Rulesets.Taiko/Difficulty/Skills/Colour.cs index c0dafc73b5..6b7138fa92 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Skills/Colour.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Skills/Colour.cs @@ -35,22 +35,31 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Skills protected override double StrainValueOf(DifficultyHitObject current) { double difficulty = ColourEvaluator.EvaluateDifficultyOf(current); - // difficulty *= speedBonus(current.DeltaTime); - // TaikoDifficultyHitObject? taikoCurrent = (TaikoDifficultyHitObject)current; - // TaikoDifficultyHitObjectColour? colour = taikoCurrent?.Colour; - // if (taikoCurrent != null && colour != null) - // { - // ColourEncoding[] payload = colour.Encoding.Payload; - // string payloadDisplay = ""; - // for (int i = 0; i < payload.Length; ++i) - // { - // payloadDisplay += $",({payload[i].MonoRunLength}|{payload[i].EncodingRunLength})"; - // } - - // System.Console.WriteLine($"{current.StartTime},{difficulty},{colour.RepetitionInterval},{colour.Encoding.RunLength}{payloadDisplay}"); - // } - return difficulty; } + + // TODO: Remove befor pr + public string GetDebugString(DifficultyHitObject current) + { + double difficulty = ColourEvaluator.EvaluateDifficultyOf(current); + difficulty *= speedBonus(current.DeltaTime); + TaikoDifficultyHitObject? taikoCurrent = (TaikoDifficultyHitObject)current; + TaikoDifficultyHitObjectColour? colour = taikoCurrent?.Colour; + if (taikoCurrent != null && colour != null) + { + ColourEncoding[] payload = colour.Encoding.Payload; + string payloadDisplay = ""; + for (int i = 0; i < payload.Length; ++i) + { + payloadDisplay += $"({payload[i].MonoRunLength}|{payload[i].EncodingRunLength})"; + } + + return $"{current.StartTime},{difficulty},{CurrentStrain},{colour.RepetitionInterval},{colour.Encoding.RunLength},{payloadDisplay}"; + } + else + { + return $"{current.StartTime},{difficulty},{CurrentStrain},0,0,0"; + } + } } } diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Skills/Peaks.cs b/osu.Game.Rulesets.Taiko/Difficulty/Skills/Peaks.cs index 7b6fb7d102..1086cf5f72 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Skills/Peaks.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Skills/Peaks.cs @@ -1,17 +1,19 @@ using System; +using System.IO; using System.Collections.Generic; using System.Linq; using osu.Game.Rulesets.Difficulty.Preprocessing; using osu.Game.Rulesets.Difficulty.Skills; using osu.Game.Rulesets.Mods; +using osu.Game.Beatmaps; namespace osu.Game.Rulesets.Taiko.Difficulty.Skills { public class Peaks : Skill { private const double rhythm_skill_multiplier = 0.3 * final_multiplier; - private const double colour_skill_multiplier = 0.39 * final_multiplier; - private const double stamina_skill_multiplier = 0.33 * final_multiplier; + private const double colour_skill_multiplier = 0.375 * final_multiplier; + private const double stamina_skill_multiplier = 0.375 * final_multiplier; private const double final_multiplier = 0.06; @@ -23,12 +25,25 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Skills public double RhythmDifficultyValue => rhythm.DifficultyValue() * rhythm_skill_multiplier; public double StaminaDifficultyValue => stamina.DifficultyValue() * stamina_skill_multiplier; - public Peaks(Mod[] mods) + // TODO: remove before pr + private StreamWriter? colourDebugOutput; + bool debugColour = false; + + public Peaks(Mod[] mods, IBeatmap beatmap) : base(mods) { rhythm = new Rhythm(mods); colour = new Colour(mods); stamina = new Stamina(mods); + + if (debugColour) + { + String filename = $"{beatmap.BeatmapInfo.Metadata.Title}[{beatmap.BeatmapInfo.DifficultyName}].csv"; + filename = filename.Replace('/', '_'); + colourDebugOutput = new StreamWriter(File.OpenWrite($"/run/mount/secondary/workspace/osu/output/colour-debug/{filename}")); + colourDebugOutput.WriteLine("StartTime,Raw,Decayed,RepetitionInterval,EncodingRunLength,Payload"); + } + } /// @@ -43,6 +58,12 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Skills rhythm.Process(current); colour.Process(current); stamina.Process(current); + + if (debugColour && colourDebugOutput != null) + { + colourDebugOutput.WriteLine(colour.GetDebugString(current)); + colourDebugOutput.Flush(); + } } /// diff --git a/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs b/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs index ace3599f28..2982861e0b 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs @@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty { return new Skill[] { - new Peaks(mods) + new Peaks(mods, beatmap) }; } From a17e18103f983649af80c9a15e1f14b3e6e52774 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 1 Jul 2022 18:19:31 +0900 Subject: [PATCH 0104/1528] Improve description --- osu.Game.Rulesets.Osu/Mods/OsuModRepel.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModRepel.cs b/osu.Game.Rulesets.Osu/Mods/OsuModRepel.cs index 807be997db..052c7128f6 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModRepel.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModRepel.cs @@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Osu.Mods public override string Name => "Repel"; public override string Acronym => "RP"; public override ModType Type => ModType.Fun; - public override string Description => "Run away!"; + public override string Description => "Hit objects run away!"; public override double ScoreMultiplier => 1; public override Type[] IncompatibleMods => new[] { typeof(OsuModAutopilot), typeof(OsuModWiggle), typeof(OsuModTransform), typeof(ModAutoplay), typeof(OsuModMagnetised) }; From 6995b34b08884384528d0a35afa9da56ad7c9985 Mon Sep 17 00:00:00 2001 From: Susko3 Date: Fri, 1 Jul 2022 13:14:11 +0200 Subject: [PATCH 0105/1528] Add Android joystick settings --- osu.Android/AndroidJoystickSettings.cs | 76 ++++++++++++++++++++++++++ osu.Android/OsuGameAndroid.cs | 3 + 2 files changed, 79 insertions(+) create mode 100644 osu.Android/AndroidJoystickSettings.cs diff --git a/osu.Android/AndroidJoystickSettings.cs b/osu.Android/AndroidJoystickSettings.cs new file mode 100644 index 0000000000..26e921a426 --- /dev/null +++ b/osu.Android/AndroidJoystickSettings.cs @@ -0,0 +1,76 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Android.Input; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Localisation; +using osu.Game.Localisation; +using osu.Game.Overlays.Settings; + +namespace osu.Android +{ + public class AndroidJoystickSettings : SettingsSubsection + { + protected override LocalisableString Header => JoystickSettingsStrings.JoystickGamepad; + + private readonly AndroidJoystickHandler joystickHandler; + + private readonly Bindable enabled = new BindableBool(true); + + private SettingsSlider deadzoneSlider = null!; + + private Bindable handlerDeadzone = null!; + + private Bindable localDeadzone = null!; + + public AndroidJoystickSettings(AndroidJoystickHandler joystickHandler) + { + this.joystickHandler = joystickHandler; + } + + [BackgroundDependencyLoader] + private void load() + { + // use local bindable to avoid changing enabled state of game host's bindable. + handlerDeadzone = joystickHandler.DeadzoneThreshold.GetBoundCopy(); + localDeadzone = handlerDeadzone.GetUnboundCopy(); + + Children = new Drawable[] + { + new SettingsCheckbox + { + LabelText = CommonStrings.Enabled, + Current = enabled + }, + deadzoneSlider = new SettingsSlider + { + LabelText = JoystickSettingsStrings.DeadzoneThreshold, + KeyboardStep = 0.01f, + DisplayAsPercentage = true, + Current = localDeadzone, + }, + }; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + enabled.BindTo(joystickHandler.Enabled); + enabled.BindValueChanged(e => deadzoneSlider.Current.Disabled = !e.NewValue, true); + + handlerDeadzone.BindValueChanged(val => + { + bool disabled = localDeadzone.Disabled; + + localDeadzone.Disabled = false; + localDeadzone.Value = val.NewValue; + localDeadzone.Disabled = disabled; + }, true); + + localDeadzone.BindValueChanged(val => handlerDeadzone.Value = val.NewValue); + } + } +} diff --git a/osu.Android/OsuGameAndroid.cs b/osu.Android/OsuGameAndroid.cs index 636fc7d2df..062f2ce10c 100644 --- a/osu.Android/OsuGameAndroid.cs +++ b/osu.Android/OsuGameAndroid.cs @@ -96,6 +96,9 @@ namespace osu.Android case AndroidMouseHandler mh: return new AndroidMouseSettings(mh); + case AndroidJoystickHandler jh: + return new AndroidJoystickSettings(jh); + default: return base.CreateSettingsSubsectionFor(handler); } From e6a05ce3e2d8312581dd660ec9518bebee4b230f Mon Sep 17 00:00:00 2001 From: goodtrailer Date: Sun, 3 Jul 2022 13:51:30 -0700 Subject: [PATCH 0106/1528] Slow down legacy followcircle animations --- .../Objects/Drawables/DrawableSlider.cs | 4 -- .../Objects/Drawables/DrawableSliderBall.cs | 11 ++-- .../Skinning/Default/DefaultFollowCircle.cs | 50 ++++++++++++++ .../Skinning/Default/DefaultSliderBall.cs | 63 ++++++++++++++++-- .../Skinning/Legacy/LegacyFollowCircle.cs | 65 +++++++++++++++++++ 5 files changed, 175 insertions(+), 18 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs index 91bb7f95f6..d83f5df7a3 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs @@ -319,13 +319,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables const float fade_out_time = 450; - // intentionally pile on an extra FadeOut to make it happen much faster. - Ball.FadeOut(fade_out_time / 4, Easing.Out); - switch (state) { case ArmedState.Hit: - Ball.ScaleTo(HitObject.Scale * 1.4f, fade_out_time, Easing.Out); if (SliderBody?.SnakingOut.Value == true) Body.FadeOut(40); // short fade to allow for any body colour to smoothly disappear. break; diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderBall.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderBall.cs index 7bde60b39d..6bfb4e8aae 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderBall.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderBall.cs @@ -23,6 +23,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables { public class DrawableSliderBall : CircularContainer, ISliderProgress, IRequireHighFrequencyMousePosition, IHasAccentColour { + public const float FOLLOW_AREA = 2.4f; + public Func GetInitialHitAction; public Color4 AccentColour @@ -31,7 +33,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables set => ball.Colour = value; } - private Drawable followCircle; private Drawable followCircleReceptor; private DrawableSlider drawableSlider; private Drawable ball; @@ -47,12 +48,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables Children = new[] { - followCircle = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderFollowCircle), _ => new DefaultFollowCircle()) + new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderFollowCircle), _ => new DefaultFollowCircle()) { Origin = Anchor.Centre, Anchor = Anchor.Centre, RelativeSizeAxes = Axes.Both, - Alpha = 0, }, followCircleReceptor = new CircularContainer { @@ -103,10 +103,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables tracking = value; - followCircleReceptor.Scale = new Vector2(tracking ? 2.4f : 1f); - - followCircle.ScaleTo(tracking ? 2.4f : 1f, 300, Easing.OutQuint); - followCircle.FadeTo(tracking ? 1f : 0, 300, Easing.OutQuint); + followCircleReceptor.Scale = new Vector2(tracking ? FOLLOW_AREA : 1f); } } diff --git a/osu.Game.Rulesets.Osu/Skinning/Default/DefaultFollowCircle.cs b/osu.Game.Rulesets.Osu/Skinning/Default/DefaultFollowCircle.cs index 8211448705..c39a07da4e 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Default/DefaultFollowCircle.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Default/DefaultFollowCircle.cs @@ -1,17 +1,25 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using osu.Framework.Allocation; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; +using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Rulesets.Osu.Objects.Drawables; using osuTK.Graphics; namespace osu.Game.Rulesets.Osu.Skinning.Default { public class DefaultFollowCircle : CompositeDrawable { + [Resolved(canBeNull: true)] + private DrawableHitObject? parentObject { get; set; } + public DefaultFollowCircle() { + Alpha = 0f; RelativeSizeAxes = Axes.Both; InternalChild = new CircularContainer @@ -29,5 +37,47 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default } }; } + + [BackgroundDependencyLoader] + private void load() + { + if (parentObject != null) + { + var slider = (DrawableSlider)parentObject; + slider.Tracking.BindValueChanged(trackingChanged, true); + } + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + if (parentObject != null) + { + parentObject.ApplyCustomUpdateState += updateStateTransforms; + updateStateTransforms(parentObject, parentObject.State.Value); + } + } + + private void trackingChanged(ValueChangedEvent tracking) + { + const float scale_duration = 300f; + const float fade_duration = 300f; + + this.ScaleTo(tracking.NewValue ? DrawableSliderBall.FOLLOW_AREA : 1f, scale_duration, Easing.OutQuint) + .FadeTo(tracking.NewValue ? 1f : 0, fade_duration, Easing.OutQuint); + } + + private void updateStateTransforms(DrawableHitObject drawableObject, ArmedState state) + { + if (drawableObject is not DrawableSlider) + return; + + const float fade_time = 450f; + + using (BeginAbsoluteSequence(drawableObject.HitStateUpdateTime)) + // intentionally pile on an extra FadeOut to make it happen much faster. + this.FadeOut(fade_time / 4, Easing.Out); + } } } diff --git a/osu.Game.Rulesets.Osu/Skinning/Default/DefaultSliderBall.cs b/osu.Game.Rulesets.Osu/Skinning/Default/DefaultSliderBall.cs index 47308375e6..3c7dd7ba5d 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Default/DefaultSliderBall.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Default/DefaultSliderBall.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; @@ -19,13 +17,14 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default { public class DefaultSliderBall : CompositeDrawable { - private Box box; + private Box box = null!; + + [Resolved(canBeNull: true)] + private DrawableHitObject? parentObject { get; set; } [BackgroundDependencyLoader] - private void load(DrawableHitObject drawableObject, ISkinSource skin) + private void load(ISkinSource skin) { - var slider = (DrawableSlider)drawableObject; - RelativeSizeAxes = Axes.Both; float radius = skin.GetConfig(OsuSkinConfiguration.SliderPathRadius)?.Value ?? OsuHitObject.OBJECT_RADIUS; @@ -51,10 +50,60 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default } }; - slider.Tracking.BindValueChanged(trackingChanged, true); + if (parentObject != null) + { + var slider = (DrawableSlider)parentObject; + slider.Tracking.BindValueChanged(trackingChanged, true); + } + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + if (parentObject != null) + { + parentObject.ApplyCustomUpdateState += updateStateTransforms; + updateStateTransforms(parentObject, parentObject.State.Value); + } } private void trackingChanged(ValueChangedEvent tracking) => box.FadeTo(tracking.NewValue ? 0.3f : 0.05f, 200, Easing.OutQuint); + + private void updateStateTransforms(DrawableHitObject drawableObject, ArmedState state) + { + if (drawableObject is not DrawableSlider) + return; + + const float fade_out_time = 450f; + + using (BeginAbsoluteSequence(drawableObject.StateUpdateTime)) + { + this.ScaleTo(1f) + .FadeIn(); + } + + using (BeginAbsoluteSequence(drawableObject.HitStateUpdateTime)) + { + // intentionally pile on an extra FadeOut to make it happen much faster + this.FadeOut(fade_out_time / 4, Easing.Out); + + switch (state) + { + case ArmedState.Hit: + this.ScaleTo(1.4f, fade_out_time, Easing.Out); + break; + } + } + } + + protected override void Dispose(bool isDisposing) + { + base.Dispose(isDisposing); + + if (parentObject != null) + parentObject.ApplyCustomUpdateState -= updateStateTransforms; + } } } diff --git a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyFollowCircle.cs b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyFollowCircle.cs index b8a559ce07..df33180c7b 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyFollowCircle.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyFollowCircle.cs @@ -1,13 +1,21 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Diagnostics; +using osu.Framework.Allocation; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Rulesets.Osu.Objects.Drawables; namespace osu.Game.Rulesets.Osu.Skinning.Legacy { public class LegacyFollowCircle : CompositeDrawable { + [Resolved(canBeNull: true)] + private DrawableHitObject? parentObject { get; set; } + public LegacyFollowCircle(Drawable animationContent) { // follow circles are 2x the hitcircle resolution in legacy skins (since they are scaled down from >1x @@ -15,8 +23,65 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy animationContent.Anchor = Anchor.Centre; animationContent.Origin = Anchor.Centre; + Alpha = 0f; RelativeSizeAxes = Axes.Both; InternalChild = animationContent; } + + [BackgroundDependencyLoader] + private void load() + { + if (parentObject != null) + { + var slider = (DrawableSlider)parentObject; + slider.Tracking.BindValueChanged(trackingChanged, true); + } + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + if (parentObject != null) + { + parentObject.ApplyCustomUpdateState += updateStateTransforms; + updateStateTransforms(parentObject, parentObject.State.Value); + } + } + + private void trackingChanged(ValueChangedEvent tracking) + { + Debug.Assert(parentObject != null); + + if (parentObject.Judged) + return; + + const float scale_duration = 180f; + const float fade_duration = 90f; + + double maxScaleDuration = parentObject.HitStateUpdateTime - Time.Current; + double realScaleDuration = scale_duration; + if (tracking.NewValue && maxScaleDuration < realScaleDuration) + realScaleDuration = maxScaleDuration; + double realFadeDuration = fade_duration * realScaleDuration / fade_duration; + + this.ScaleTo(tracking.NewValue ? DrawableSliderBall.FOLLOW_AREA : 1f, realScaleDuration, Easing.OutQuad) + .FadeTo(tracking.NewValue ? 1f : 0f, realFadeDuration, Easing.OutQuad); + } + + private void updateStateTransforms(DrawableHitObject drawableObject, ArmedState state) + { + if (drawableObject is not DrawableSlider) + return; + + const float shrink_duration = 200f; + const float fade_duration = 240f; + + using (BeginAbsoluteSequence(drawableObject.HitStateUpdateTime)) + { + this.ScaleTo(DrawableSliderBall.FOLLOW_AREA * 0.8f, shrink_duration, Easing.OutQuint) + .FadeOut(fade_duration, Easing.InQuint); + } + } } } From 45258b3f14b3a0e0847b7f9159bc6eed7a15afba Mon Sep 17 00:00:00 2001 From: StanR Date: Mon, 4 Jul 2022 19:53:34 +0300 Subject: [PATCH 0107/1528] Buff aim slightly --- osu.Game.Rulesets.Osu/Difficulty/Evaluators/AimEvaluator.cs | 4 ++-- osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs | 2 +- osu.Game.Rulesets.Osu/Difficulty/Skills/Aim.cs | 2 +- 3 files changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Difficulty/Evaluators/AimEvaluator.cs b/osu.Game.Rulesets.Osu/Difficulty/Evaluators/AimEvaluator.cs index 0694746cbf..6c2ef12b1d 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Evaluators/AimEvaluator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Evaluators/AimEvaluator.cs @@ -13,8 +13,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators public static class AimEvaluator { private const double wide_angle_multiplier = 1.5; - private const double acute_angle_multiplier = 2.0; - private const double slider_multiplier = 1.5; + private const double acute_angle_multiplier = 1.95; + private const double slider_multiplier = 1.35; private const double velocity_change_multiplier = 0.75; /// diff --git a/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs b/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs index c3b7834009..21ff566b00 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs @@ -41,7 +41,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty countMiss = score.Statistics.GetValueOrDefault(HitResult.Miss); effectiveMissCount = calculateEffectiveMissCount(osuAttributes); - double multiplier = 1.12; // This is being adjusted to keep the final pp value scaled around what it used to be when changing things. + double multiplier = 1.11; // This is being adjusted to keep the final pp value scaled around what it used to be when changing things. if (score.Mods.Any(m => m is OsuModNoFail)) multiplier *= Math.Max(0.90, 1.0 - 0.02 * effectiveMissCount); diff --git a/osu.Game.Rulesets.Osu/Difficulty/Skills/Aim.cs b/osu.Game.Rulesets.Osu/Difficulty/Skills/Aim.cs index 9b1fbf9a2e..e4f61b65cd 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Skills/Aim.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Skills/Aim.cs @@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills private double currentStrain; - private double skillMultiplier => 23.25; + private double skillMultiplier => 24.15; private double strainDecayBase => 0.15; private double strainDecay(double ms) => Math.Pow(strainDecayBase, ms / 1000); From 212360f67e5c73f1f06e78314fd2d0e95f1b79f3 Mon Sep 17 00:00:00 2001 From: StanR Date: Mon, 4 Jul 2022 19:59:30 +0300 Subject: [PATCH 0108/1528] Make relax ok/meh nerfs less drastic, add flashlight nerf, remove ar bonus for relax --- .../Difficulty/OsuDifficultyCalculator.cs | 3 +++ .../Difficulty/OsuPerformanceCalculator.cs | 10 ++++++++-- 2 files changed, 11 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs b/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs index 75d9469da3..7d00f59a9b 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs @@ -44,7 +44,10 @@ namespace osu.Game.Rulesets.Osu.Difficulty double sliderFactor = aimRating > 0 ? aimRatingNoSliders / aimRating : 1; if (mods.Any(h => h is OsuModRelax)) + { speedRating = 0.0; + flashlightRating *= 0.75; + } double baseAimPerformance = Math.Pow(5 * Math.Max(1, aimRating / 0.0675) - 4, 3) / 100000; double baseSpeedPerformance = Math.Pow(5 * Math.Max(1, speedRating / 0.0675) - 4, 3) / 100000; diff --git a/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs b/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs index 21ff566b00..2cd1d11cbe 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs @@ -52,9 +52,9 @@ namespace osu.Game.Rulesets.Osu.Difficulty if (score.Mods.Any(h => h is OsuModRelax)) { // As we're adding Oks and Mehs to an approximated number of combo breaks the result can be higher than total hits in specific scenarios (which breaks some calculations) so we need to clamp it. - effectiveMissCount = Math.Min(effectiveMissCount + countOk + countMeh, totalHits); + effectiveMissCount = Math.Min(effectiveMissCount + countOk * 0.33 + countMeh * 0.66, totalHits); - multiplier *= 0.6; + multiplier *= 0.7; } double aimValue = computeAimValue(score, osuAttributes); @@ -105,6 +105,9 @@ namespace osu.Game.Rulesets.Osu.Difficulty else if (attributes.ApproachRate < 8.0) approachRateFactor = 0.1 * (8.0 - attributes.ApproachRate); + if (score.Mods.Any(h => h is OsuModRelax)) + approachRateFactor = 0.0; + aimValue *= 1.0 + approachRateFactor * lengthBonus; // Buff for longer maps with high AR. if (score.Mods.Any(m => m is OsuModBlinds)) @@ -134,6 +137,9 @@ namespace osu.Game.Rulesets.Osu.Difficulty private double computeSpeedValue(ScoreInfo score, OsuDifficultyAttributes attributes) { + if (score.Mods.Any(h => h is OsuModRelax)) + return 0.0; + double speedValue = Math.Pow(5.0 * Math.Max(1.0, attributes.SpeedDifficulty / 0.0675) - 4.0, 3.0) / 100000.0; double lengthBonus = 0.95 + 0.4 * Math.Min(1.0, totalHits / 2000.0) + From db8bb07c782cc09d8ab10a7d525ddd3e5123dbcd Mon Sep 17 00:00:00 2001 From: StanR Date: Mon, 4 Jul 2022 20:10:26 +0300 Subject: [PATCH 0109/1528] Reduce 50s nerf effect --- osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs b/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs index 2cd1d11cbe..e879fd233b 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs @@ -180,7 +180,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty speedValue *= (0.95 + Math.Pow(attributes.OverallDifficulty, 2) / 750) * Math.Pow((accuracy + relevantAccuracy) / 2.0, (14.5 - Math.Max(attributes.OverallDifficulty, 8)) / 2); // Scale the speed value with # of 50s to punish doubletapping. - speedValue *= Math.Pow(0.98, countMeh < totalHits / 500.0 ? 0 : countMeh - totalHits / 500.0); + speedValue *= Math.Pow(0.99, countMeh < totalHits / 500.0 ? 0 : countMeh - totalHits / 500.0); return speedValue; } From 11eb344476e4afa4bd4c71ab5037d2870b17d6a7 Mon Sep 17 00:00:00 2001 From: StanR Date: Mon, 4 Jul 2022 20:28:15 +0300 Subject: [PATCH 0110/1528] Reduce 50s nerf further --- osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs b/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs index e879fd233b..083c7e9b44 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs @@ -180,7 +180,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty speedValue *= (0.95 + Math.Pow(attributes.OverallDifficulty, 2) / 750) * Math.Pow((accuracy + relevantAccuracy) / 2.0, (14.5 - Math.Max(attributes.OverallDifficulty, 8)) / 2); // Scale the speed value with # of 50s to punish doubletapping. - speedValue *= Math.Pow(0.99, countMeh < totalHits / 500.0 ? 0 : countMeh - totalHits / 500.0); + speedValue *= Math.Pow(0.995, countMeh < totalHits / 500.0 ? 0 : countMeh - totalHits / 500.0); return speedValue; } From afa3f8cda38c9fef3f27ae61b9b1b7abec467319 Mon Sep 17 00:00:00 2001 From: StanR Date: Mon, 4 Jul 2022 20:53:20 +0300 Subject: [PATCH 0111/1528] Make relax ok/meh multipliers dependent on OD --- .../Difficulty/OsuPerformanceCalculator.cs | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs b/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs index 083c7e9b44..6f747e4904 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs @@ -51,8 +51,12 @@ namespace osu.Game.Rulesets.Osu.Difficulty if (score.Mods.Any(h => h is OsuModRelax)) { + // https://www.desmos.com/calculator/adhhgjtuyp + double okMultiplier = osuAttributes.OverallDifficulty > 0.0 ? 1 - Math.Pow(osuAttributes.OverallDifficulty / 12.0, 2) : 1.0; + double mehMultiplier = osuAttributes.OverallDifficulty > 0.0 ? 1 - Math.Pow(osuAttributes.OverallDifficulty / 12.0, 6) : 1.0; + // As we're adding Oks and Mehs to an approximated number of combo breaks the result can be higher than total hits in specific scenarios (which breaks some calculations) so we need to clamp it. - effectiveMissCount = Math.Min(effectiveMissCount + countOk * 0.33 + countMeh * 0.66, totalHits); + effectiveMissCount = Math.Min(effectiveMissCount + countOk * okMultiplier + countMeh * mehMultiplier, totalHits); multiplier *= 0.7; } From 6e1d32dc6ddc7f8a037c898974b84f218972ff20 Mon Sep 17 00:00:00 2001 From: StanR Date: Mon, 4 Jul 2022 21:00:11 +0300 Subject: [PATCH 0112/1528] Update tests --- .../OsuDifficultyCalculatorTest.cs | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/OsuDifficultyCalculatorTest.cs b/osu.Game.Rulesets.Osu.Tests/OsuDifficultyCalculatorTest.cs index bb593c2fb3..b7fafc0fcd 100644 --- a/osu.Game.Rulesets.Osu.Tests/OsuDifficultyCalculatorTest.cs +++ b/osu.Game.Rulesets.Osu.Tests/OsuDifficultyCalculatorTest.cs @@ -17,18 +17,18 @@ namespace osu.Game.Rulesets.Osu.Tests { protected override string ResourceAssembly => "osu.Game.Rulesets.Osu"; - [TestCase(6.6972307565739273d, 206, "diffcalc-test")] - [TestCase(1.4484754139145539d, 45, "zero-length-sliders")] + [TestCase(6.8043847243906566d, 206, "diffcalc-test")] + [TestCase(1.449091582269485d, 45, "zero-length-sliders")] public void Test(double expectedStarRating, int expectedMaxCombo, string name) => base.Test(expectedStarRating, expectedMaxCombo, name); - [TestCase(8.9382559208689809d, 206, "diffcalc-test")] - [TestCase(1.7548875851757628d, 45, "zero-length-sliders")] + [TestCase(9.0768518847360937d, 206, "diffcalc-test")] + [TestCase(1.7555890739194639d, 45, "zero-length-sliders")] public void TestClockRateAdjusted(double expectedStarRating, int expectedMaxCombo, string name) => Test(expectedStarRating, expectedMaxCombo, name, new OsuModDoubleTime()); - [TestCase(6.6972307218715166d, 239, "diffcalc-test")] - [TestCase(1.4484754139145537d, 54, "zero-length-sliders")] + [TestCase(6.8043847243906566d, 239, "diffcalc-test")] + [TestCase(1.449091582269485d, 54, "zero-length-sliders")] public void TestClassicMod(double expectedStarRating, int expectedMaxCombo, string name) => Test(expectedStarRating, expectedMaxCombo, name, new OsuModClassic()); From bf738aa04fd241eece09ab37a91d6471325ee3c5 Mon Sep 17 00:00:00 2001 From: StanR Date: Mon, 4 Jul 2022 21:49:45 +0300 Subject: [PATCH 0113/1528] Account for extreme ODs in relax multipliers --- osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs b/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs index 6f747e4904..f0d4bb5252 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs @@ -52,8 +52,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty if (score.Mods.Any(h => h is OsuModRelax)) { // https://www.desmos.com/calculator/adhhgjtuyp - double okMultiplier = osuAttributes.OverallDifficulty > 0.0 ? 1 - Math.Pow(osuAttributes.OverallDifficulty / 12.0, 2) : 1.0; - double mehMultiplier = osuAttributes.OverallDifficulty > 0.0 ? 1 - Math.Pow(osuAttributes.OverallDifficulty / 12.0, 6) : 1.0; + double okMultiplier = Math.Max(0.0, osuAttributes.OverallDifficulty > 0.0 ? 1 - Math.Pow(osuAttributes.OverallDifficulty / 13.33, 1.8) : 1.0); + double mehMultiplier = Math.Max(0.0, osuAttributes.OverallDifficulty > 0.0 ? 1 - Math.Pow(osuAttributes.OverallDifficulty / 13.33, 5) : 1.0); // As we're adding Oks and Mehs to an approximated number of combo breaks the result can be higher than total hits in specific scenarios (which breaks some calculations) so we need to clamp it. effectiveMissCount = Math.Min(effectiveMissCount + countOk * okMultiplier + countMeh * mehMultiplier, totalHits); From 4f7763794642fb412722b07004e6d02b3ae48092 Mon Sep 17 00:00:00 2001 From: StanR Date: Mon, 4 Jul 2022 21:52:57 +0300 Subject: [PATCH 0114/1528] Update desmos --- osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs b/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs index f0d4bb5252..bf5a6e517a 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs @@ -51,7 +51,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty if (score.Mods.Any(h => h is OsuModRelax)) { - // https://www.desmos.com/calculator/adhhgjtuyp + // https://www.desmos.com/calculator/bc9eybdthb double okMultiplier = Math.Max(0.0, osuAttributes.OverallDifficulty > 0.0 ? 1 - Math.Pow(osuAttributes.OverallDifficulty / 13.33, 1.8) : 1.0); double mehMultiplier = Math.Max(0.0, osuAttributes.OverallDifficulty > 0.0 ? 1 - Math.Pow(osuAttributes.OverallDifficulty / 13.33, 5) : 1.0); From 5b96f67a8b7e49a7d12da341fc298a125b4f5786 Mon Sep 17 00:00:00 2001 From: apollo-dw <83023433+apollo-dw@users.noreply.github.com> Date: Mon, 4 Jul 2022 20:49:26 +0100 Subject: [PATCH 0115/1528] Remove non-overlapping velocity buff --- .../Difficulty/Evaluators/AimEvaluator.cs | 8 +------- 1 file changed, 1 insertion(+), 7 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Difficulty/Evaluators/AimEvaluator.cs b/osu.Game.Rulesets.Osu/Difficulty/Evaluators/AimEvaluator.cs index 0694746cbf..76d5ccf682 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Evaluators/AimEvaluator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Evaluators/AimEvaluator.cs @@ -108,13 +108,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators // Reward for % distance up to 125 / strainTime for overlaps where velocity is still changing. double overlapVelocityBuff = Math.Min(125 / Math.Min(osuCurrObj.StrainTime, osuLastObj.StrainTime), Math.Abs(prevVelocity - currVelocity)); - // Reward for % distance slowed down compared to previous, paying attention to not award overlap - double nonOverlapVelocityBuff = Math.Abs(prevVelocity - currVelocity) - // do not award overlap - * Math.Pow(Math.Sin(Math.PI / 2 * Math.Min(1, Math.Min(osuCurrObj.LazyJumpDistance, osuLastObj.LazyJumpDistance) / 100)), 2); - - // Choose the largest bonus, multiplied by ratio. - velocityChangeBonus = Math.Max(overlapVelocityBuff, nonOverlapVelocityBuff) * distRatio; + velocityChangeBonus = overlapVelocityBuff * distRatio; // Penalize for rhythm changes. velocityChangeBonus *= Math.Pow(Math.Min(osuCurrObj.StrainTime, osuLastObj.StrainTime) / Math.Max(osuCurrObj.StrainTime, osuLastObj.StrainTime), 2); From 505a24a68ef4239df119aec3227f8a9afa15be95 Mon Sep 17 00:00:00 2001 From: vun Date: Tue, 5 Jul 2022 14:41:40 +0800 Subject: [PATCH 0116/1528] Implement new colour encoding and evaluator --- .../Difficulty/Evaluators/ColourEvaluator.cs | 79 ++++++++---- .../Preprocessing/Colour/ColourEncoding.cs | 42 ++++++ .../Colour/CoupledColourEncoding.cs | 122 ++++++++++++++++++ .../Preprocessing/Colour/MonoEncoding.cs | 40 ++++++ .../Colour/TaikoDifficultyHitObjectColour.cs | 50 +++++++ .../Preprocessing/ColourEncoding.cs | 77 ----------- .../Preprocessing/CoupledColourEncoding.cs | 73 ----------- .../Preprocessing/TaikoDifficultyHitObject.cs | 3 +- .../TaikoDifficultyHitObjectColour.cs | 90 ------------- .../Difficulty/Skills/Colour.cs | 19 ++- .../Difficulty/Skills/Peaks.cs | 4 +- 11 files changed, 326 insertions(+), 273 deletions(-) create mode 100644 osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/ColourEncoding.cs create mode 100644 osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/CoupledColourEncoding.cs create mode 100644 osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/MonoEncoding.cs create mode 100644 osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/TaikoDifficultyHitObjectColour.cs delete mode 100644 osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/ColourEncoding.cs delete mode 100644 osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/CoupledColourEncoding.cs delete mode 100644 osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObjectColour.cs diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/ColourEvaluator.cs b/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/ColourEvaluator.cs index 8d9f50eee5..d33f2a85b9 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/ColourEvaluator.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/ColourEvaluator.cs @@ -1,6 +1,7 @@ using System; using osu.Game.Rulesets.Difficulty.Preprocessing; using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing; +using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour; namespace osu.Game.Rulesets.Taiko.Difficulty.Evaluators { @@ -12,40 +13,70 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Evaluators return Math.Tanh(Math.E * -(val - center) / width); } - public static double EvaluateDifficultyOf(ColourEncoding encoding) + private static double sigmoid(double val, double center, double width, double middle, double height) { - return 1 / Math.Pow(encoding.MonoRunLength, 0.5); + return sigmoid(val, center, width) * (height / 2) + middle; } - public static double EvaluateDifficultyOf(CoupledColourEncoding coupledEncoding) + /// + /// Evaluate the difficulty of the first note of a . + /// The encoding to evaluate. + /// The index of the mono encoding within it's parent . + /// + public static double EvaluateDifficultyOf(MonoEncoding encoding, int i) { - double difficulty = 0; - for (int i = 0; i < coupledEncoding.Payload.Length; i++) + return sigmoid(i, 2, 2, 0.5, 1); + } + + /// + /// Evaluate the difficulty of the first note of a . + /// + /// The encoding to evaluate. + /// The index of the colour encoding within it's parent . + public static double EvaluateDifficultyOf(ColourEncoding encoding, int i) + { + return sigmoid(i, 2, 2, 0.5, 1); + } + + /// + /// Evaluate the difficulty of the first note of a . + /// + public static double EvaluateDifficultyOf(CoupledColourEncoding encoding) + { + return 1 - sigmoid(encoding.RepetitionInterval, 2, 2, 0.5, 1); + } + + /// + /// Pre-evaluate and *assign* difficulty values of all hit objects encoded in a . + /// Difficulty values are assigned to of each + /// encoded within. + /// + public static void PreEvaluateDifficulties(CoupledColourEncoding encoding) + { + double coupledEncodingDifficulty = EvaluateDifficultyOf(encoding); + encoding.Payload[0].Payload[0].EncodedData[0].Colour!.EvaluatedDifficulty += coupledEncodingDifficulty; + for (int i = 0; i < encoding.Payload.Count; i++) { - difficulty += EvaluateDifficultyOf(coupledEncoding.Payload[i]); + ColourEncoding colourEncoding = encoding.Payload[i]; + double colourEncodingDifficulty = EvaluateDifficultyOf(colourEncoding, i) * coupledEncodingDifficulty; + colourEncoding.Payload[0].EncodedData[0].Colour!.EvaluatedDifficulty += colourEncodingDifficulty; + for (int j = 0; j < colourEncoding.Payload.Count; j++) + { + MonoEncoding monoEncoding = colourEncoding.Payload[j]; + monoEncoding.EncodedData[0].Colour!.EvaluatedDifficulty += EvaluateDifficultyOf(monoEncoding, j) * colourEncodingDifficulty; + } } - return difficulty; - } - - public static double EvaluateDifficultyOf(TaikoDifficultyHitObjectColour? colour) - { - if (colour == null) return 0; - - // double difficulty = 9.5 * Math.Log(colour.Encoding.Payload.Length + 1, 10); - double difficulty = 3 * EvaluateDifficultyOf(colour.Encoding); - // foreach (ColourEncoding encoding in colour.Encoding.Payload) - // { - // difficulty += sigmoid(encoding.MonoRunLength, 1, 1) * 0.4 + 0.6; - // } - // difficulty *= -sigmoid(colour.RepetitionInterval, 1, 7); - difficulty *= -sigmoid(colour.RepetitionInterval, 6, 5) * 0.5 + 0.5; - - return difficulty; } public static double EvaluateDifficultyOf(DifficultyHitObject current) { - return EvaluateDifficultyOf(((TaikoDifficultyHitObject)current).Colour); + TaikoDifficultyHitObject? taikoObject = current as TaikoDifficultyHitObject; + if (taikoObject != null && taikoObject.Colour != null) + { + return taikoObject.Colour.EvaluatedDifficulty; + } + + return 0; } } } diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/ColourEncoding.cs b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/ColourEncoding.cs new file mode 100644 index 0000000000..bc427d87ae --- /dev/null +++ b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/ColourEncoding.cs @@ -0,0 +1,42 @@ +using System.Collections.Generic; +using osu.Game.Rulesets.Difficulty.Preprocessing; + +namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour +{ + public class ColourEncoding + { + public List Payload { get; private set; } = new List(); + + public bool isIdenticalTo(ColourEncoding other) + { + return other.Payload[0].RunLength == Payload[0].RunLength && + other.Payload[0].EncodedData[0].HitType == Payload[0].EncodedData[0].HitType; + } + + public bool hasIdenticalMonoLength(ColourEncoding other) + { + return other.Payload[0].RunLength == Payload[0].RunLength; + } + + public static List Encode(List data) + { + // Compute encoding lengths + List encoded = new List(); + ColourEncoding? lastEncoded = null; + for (int i = 0; i < data.Count; i++) + { + if (i == 0 || lastEncoded == null || data[i].RunLength != data[i - 1].RunLength) + { + lastEncoded = new ColourEncoding(); + lastEncoded.Payload.Add(data[i]); + encoded.Add(lastEncoded); + continue; + } + + lastEncoded.Payload.Add(data[i]); + } + + return encoded; + } + } +} \ No newline at end of file diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/CoupledColourEncoding.cs b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/CoupledColourEncoding.cs new file mode 100644 index 0000000000..7bdcf50055 --- /dev/null +++ b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/CoupledColourEncoding.cs @@ -0,0 +1,122 @@ +using System; +using System.Collections.Generic; +using osu.Game.Rulesets.Difficulty.Preprocessing; + +namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour +{ + public class CoupledColourEncoding + { + private const int max_repetition_interval = 16; + + public List Payload = new List(); + + public CoupledColourEncoding? Previous { get; private set; } = null; + + /// + /// How many notes between the current and previous identical . + /// Negative number means that there is no repetition in range. + /// If no repetition is found this will have a value of + 1. + /// + public int RepetitionInterval { get; private set; } = max_repetition_interval + 1; + + public static List Encode(List data) + { + List firstPass = MonoEncoding.Encode(data); + List secondPass = ColourEncoding.Encode(firstPass); + List thirdPass = CoupledColourEncoding.Encode(secondPass); + + return thirdPass; + } + + public static List Encode(List data) + { + List encoded = new List(); + + CoupledColourEncoding? lastEncoded = null; + for (int i = 0; i < data.Count; i++) + { + lastEncoded = new CoupledColourEncoding() + { + Previous = lastEncoded + }; + + bool isCoupled = i < data.Count - 2 && data[i].isIdenticalTo(data[i + 2]); + if (!isCoupled) + { + lastEncoded.Payload.Add(data[i]); + } + else + { + while (isCoupled) + { + lastEncoded.Payload.Add(data[i]); + i++; + + isCoupled = i < data.Count - 2 && data[i].isIdenticalTo(data[i + 2]); + } + + // Skip over peeked data and add the rest to the payload + lastEncoded.Payload.Add(data[i]); + lastEncoded.Payload.Add(data[i + 1]); + i++; + } + + encoded.Add(lastEncoded); + } + + // Final pass to find repetition interval + for (int i = 0; i < encoded.Count; i++) + { + encoded[i].FindRepetitionInterval(); + } + + return encoded; + } + + /// + /// Returns true if other is considered a repetition of this encoding. This is true if other's first two payload + /// identical mono lengths. + /// + public bool isRepetitionOf(CoupledColourEncoding other) + { + if (this.Payload.Count != other.Payload.Count) return false; + + for (int i = 0; i < Math.Min(this.Payload.Count, 2); i++) + { + if (!this.Payload[i].hasIdenticalMonoLength(other.Payload[i])) return false; + } + + return true; + } + + /// + /// Finds the closest previous that has the identical . + /// Interval is defined as the amount of chunks between the current and repeated encoding. + /// + public void FindRepetitionInterval() + { + if (Previous?.Previous == null) + { + RepetitionInterval = max_repetition_interval + 1; + return; + } + + CoupledColourEncoding? other = Previous.Previous; + int interval = 2; + while (interval < max_repetition_interval) + { + if (this.isRepetitionOf(other)) + { + RepetitionInterval = Math.Min(interval, max_repetition_interval); + return; + } + + other = other.Previous; + if (other == null) break; + ++interval; + } + + RepetitionInterval = max_repetition_interval + 1; + } + } +} \ No newline at end of file diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/MonoEncoding.cs b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/MonoEncoding.cs new file mode 100644 index 0000000000..92cdb0667b --- /dev/null +++ b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/MonoEncoding.cs @@ -0,0 +1,40 @@ +using osu.Game.Rulesets.Difficulty.Preprocessing; +using System.Collections.Generic; + +namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour +{ + public class MonoEncoding + { + public List EncodedData { get; private set; } = new List(); + + public int RunLength => EncodedData.Count; + + public static List Encode(List data) + { + List encoded = new List(); + + MonoEncoding? lastEncoded = null; + for (int i = 0; i < data.Count; i++) + { + TaikoDifficultyHitObject taikoObject = (TaikoDifficultyHitObject)data[i]; + // This ignores all non-note objects, which may or may not be the desired behaviour + TaikoDifficultyHitObject previousObject = (TaikoDifficultyHitObject)taikoObject.PreviousNote(0); + + if ( + previousObject == null || + lastEncoded == null || + taikoObject.HitType != previousObject.HitType) + { + lastEncoded = new MonoEncoding(); + lastEncoded.EncodedData.Add(taikoObject); + encoded.Add(lastEncoded); + continue; + } + + lastEncoded.EncodedData.Add(taikoObject); + } + + return encoded; + } + } +} \ No newline at end of file diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/TaikoDifficultyHitObjectColour.cs b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/TaikoDifficultyHitObjectColour.cs new file mode 100644 index 0000000000..7dfd0fdbd4 --- /dev/null +++ b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/TaikoDifficultyHitObjectColour.cs @@ -0,0 +1,50 @@ +using System; +using System.Collections.Generic; +using osu.Game.Rulesets.Difficulty.Preprocessing; +using osu.Game.Rulesets.Taiko.Difficulty.Evaluators; + +namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour +{ + /// + /// Stores colour compression information for a . This is only present for the + /// first in a chunk. + /// + public class TaikoDifficultyHitObjectColour + { + public CoupledColourEncoding Encoding { get; private set; } + + public double EvaluatedDifficulty = 0; + + private TaikoDifficultyHitObjectColour(CoupledColourEncoding encoding) + { + Encoding = encoding; + } + + // TODO: Might wanna move this somewhere else as it is introducing circular references + public static List EncodeAndAssign(List hitObjects) + { + List colours = new List(); + List encodings = CoupledColourEncoding.Encode(hitObjects); + + // Assign colour to objects + encodings.ForEach(coupledEncoding => + { + coupledEncoding.Payload.ForEach(encoding => + { + encoding.Payload.ForEach(mono => + { + mono.EncodedData.ForEach(hitObject => + { + hitObject.Colour = new TaikoDifficultyHitObjectColour(coupledEncoding); + }); + }); + }); + + // Preevaluate and assign difficulty values + ColourEvaluator.PreEvaluateDifficulties(coupledEncoding); + }); + + return colours; + } + } +} \ No newline at end of file diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/ColourEncoding.cs b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/ColourEncoding.cs deleted file mode 100644 index c090e7aada..0000000000 --- a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/ColourEncoding.cs +++ /dev/null @@ -1,77 +0,0 @@ -using System.Collections.Generic; -using osu.Game.Rulesets.Difficulty.Preprocessing; - -namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing -{ - public class ColourEncoding - { - /// - /// Amount consecutive notes of the same colour - /// - public int MonoRunLength = 1; - - /// - /// Amount of consecutive encoding with the same - /// - public int EncodingRunLength = 1; - - /// - /// How many notes are encoded with this encoding - /// - public int NoteLength => MonoRunLength + EncodingRunLength; - - /// - /// Beginning index in the data that this encodes - /// - public int StartIndex = 0; - - public bool isIdenticalTo(ColourEncoding other) - { - return other.MonoRunLength == MonoRunLength && other.EncodingRunLength == EncodingRunLength; - } - - public static List Encode(List data) - { - // Compute mono lengths - List firstPass = new List(); - ColourEncoding? lastEncoded = null; - for (int i = 0; i < data.Count; i++) - { - TaikoDifficultyHitObject taikoObject = (TaikoDifficultyHitObject)data[i]; - // This ignores all non-note objects, which may or may not be the desired behaviour - TaikoDifficultyHitObject previousObject = (TaikoDifficultyHitObject)taikoObject.PreviousNote(0); - - if ( - previousObject == null || - lastEncoded == null || - taikoObject.HitType != previousObject.HitType || - taikoObject.Rhythm.Ratio > 1.9) // Reset colour after a slow down of 2x (set as 1.9x for margin of error) - { - lastEncoded = new ColourEncoding(); - lastEncoded.StartIndex = i; - firstPass.Add(lastEncoded); - continue; - } - - lastEncoded.MonoRunLength += 1; - } - - // Compute encoding lengths - List secondPass = new List(); - lastEncoded = null; - for (int i = 0; i < firstPass.Count; i++) - { - if (i == 0 || lastEncoded == null || firstPass[i].MonoRunLength != firstPass[i - 1].MonoRunLength) - { - lastEncoded = firstPass[i]; - secondPass.Add(firstPass[i]); - continue; - } - - lastEncoded.EncodingRunLength += 1; - } - - return secondPass; - } - } -} \ No newline at end of file diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/CoupledColourEncoding.cs b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/CoupledColourEncoding.cs deleted file mode 100644 index 81e8ae006f..0000000000 --- a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/CoupledColourEncoding.cs +++ /dev/null @@ -1,73 +0,0 @@ -using System.Collections.Generic; - -namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing -{ - public class CoupledColourEncoding - { - public int RunLength = 1; - - public ColourEncoding[] Payload; - - /// - /// Beginning index in the data that this encodes - /// - public int StartIndex { get; private set; } = 0; - - public int EndIndex { get; private set; } = 0; - - private CoupledColourEncoding(ColourEncoding[] payload) - { - Payload = payload; - } - - public static List Encode(List data) - { - List encoded = new List(); - - CoupledColourEncoding? lastEncoded = null; - for (int i = 0; i < data.Count; i++) - { - if (lastEncoded != null) lastEncoded.EndIndex = data[i].StartIndex - 1; - - if (i >= data.Count - 2 || !data[i].isIdenticalTo(data[i + 2])) - { - lastEncoded = new CoupledColourEncoding(new ColourEncoding[] { data[i] }); - lastEncoded.StartIndex = data[i].StartIndex; - } - else - { - lastEncoded = new CoupledColourEncoding(new ColourEncoding[] { data[i], data[i + 1] }); - lastEncoded.StartIndex = data[i].StartIndex; - lastEncoded.RunLength = 3; - i++; - - // Peek 2 indices ahead - while (i < data.Count - 2 && data[i].isIdenticalTo(data[i + 2])) - { - lastEncoded.RunLength += 1; - i++; - } - - // Skip over peeked data - i++; - } - - encoded.Add(lastEncoded); - } - - return encoded; - } - - public bool hasIdenticalPayload(CoupledColourEncoding other) - { - if (this.Payload.Length != other.Payload.Length) return false; - - for (int i = 0; i < this.Payload.Length; i++) - { - if (!this.Payload[i].isIdenticalTo(other.Payload[i])) return false; - } - - return true; - } - } -} \ No newline at end of file diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObject.cs b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObject.cs index 7c9188b100..919770afc8 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObject.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObject.cs @@ -8,6 +8,7 @@ using osu.Game.Beatmaps; using osu.Game.Rulesets.Difficulty.Preprocessing; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Taiko.Objects; +using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour; using osu.Game.Rulesets.Taiko.Difficulty.Evaluators; namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing @@ -63,7 +64,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing centreObjects, rimObjects, noteObjects, difficultyHitObjects.Count) ); } - TaikoDifficultyHitObjectColour.EncodeAndAssign(difficultyHitObjects); + var encoded = TaikoDifficultyHitObjectColour.EncodeAndAssign(difficultyHitObjects); return difficultyHitObjects; } diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObjectColour.cs b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObjectColour.cs deleted file mode 100644 index 7e18332fab..0000000000 --- a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObjectColour.cs +++ /dev/null @@ -1,90 +0,0 @@ -using System; -using System.Collections.Generic; -using osu.Game.Rulesets.Difficulty.Preprocessing; - -namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing -{ - /// - /// Stores colour compression information for a . This is only present for the - /// first in a chunk. - /// - public class TaikoDifficultyHitObjectColour - { - private const int max_repetition_interval = 16; - - /// - /// How many notes between the current and previous identical . - /// Negative number means that there is no repetition in range. - /// If no repetition is found this will have a value of + 1. - /// - public int RepetitionInterval { get; private set; } = max_repetition_interval + 1; - - /// - /// Encoding information of . - /// - public CoupledColourEncoding Encoding { get; private set; } - - public TaikoDifficultyHitObjectColour? Previous { get; private set; } = null; - - public TaikoDifficultyHitObjectColour? repeatedColour { get; private set; } = null; - - public TaikoDifficultyHitObjectColour(CoupledColourEncoding encoding) - { - Encoding = encoding; - } - - public static List EncodeAndAssign(List hitObjects) - { - List colours = new List(); - List encodings = CoupledColourEncoding.Encode(ColourEncoding.Encode(hitObjects)); - TaikoDifficultyHitObjectColour? lastColour = null; - for (int i = 0; i < encodings.Count; i++) - { - lastColour = new TaikoDifficultyHitObjectColour(encodings[i]) - { - Previous = lastColour - }; - colours.Add(lastColour); - } - - foreach (TaikoDifficultyHitObjectColour colour in colours) - { - colour.FindRepetitionInterval(); - ((TaikoDifficultyHitObject)hitObjects[colour.Encoding.StartIndex]).Colour = colour; - } - - return colours; - } - - /// - /// Finds the closest previous that has the identical . - /// Interval is defined as the amount of chunks between the current and repeated encoding. - /// - public void FindRepetitionInterval() - { - if (Previous?.Previous == null) - { - RepetitionInterval = max_repetition_interval + 1; - return; - } - - TaikoDifficultyHitObjectColour? other = Previous.Previous; - int interval = 2; - while (interval < max_repetition_interval) - { - if (Encoding.hasIdenticalPayload(other.Encoding)) - { - RepetitionInterval = Math.Min(interval, max_repetition_interval); - repeatedColour = other; - return; - } - - other = other.Previous; - if (other == null) break; - ++interval; - } - - RepetitionInterval = max_repetition_interval + 1; - } - } -} \ No newline at end of file diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Skills/Colour.cs b/osu.Game.Rulesets.Taiko/Difficulty/Skills/Colour.cs index 6b7138fa92..ba4c066a67 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Skills/Colour.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Skills/Colour.cs @@ -2,10 +2,12 @@ // See the LICENCE file in the repository root for full licence text. using System; +using System.Collections.Generic; using osu.Game.Rulesets.Difficulty.Preprocessing; using osu.Game.Rulesets.Difficulty.Skills; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing; +using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour; using osu.Game.Rulesets.Taiko.Difficulty.Evaluators; namespace osu.Game.Rulesets.Taiko.Difficulty.Skills @@ -15,7 +17,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Skills /// public class Colour : StrainDecaySkill { - protected override double SkillMultiplier => 1; + protected override double SkillMultiplier => 0.7; protected override double StrainDecayBase => 0.4; /// @@ -38,6 +40,11 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Skills return difficulty; } + public static String GetDebugHeaderLabels() + { + return "StartTime,Raw,Decayed,CoupledRunLength,RepetitionInterval,EncodingRunLength,Payload(MonoRunLength|MonoCount)"; + } + // TODO: Remove befor pr public string GetDebugString(DifficultyHitObject current) { @@ -47,18 +54,18 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Skills TaikoDifficultyHitObjectColour? colour = taikoCurrent?.Colour; if (taikoCurrent != null && colour != null) { - ColourEncoding[] payload = colour.Encoding.Payload; + List payload = colour.Encoding.Payload; string payloadDisplay = ""; - for (int i = 0; i < payload.Length; ++i) + for (int i = 0; i < payload.Count; ++i) { - payloadDisplay += $"({payload[i].MonoRunLength}|{payload[i].EncodingRunLength})"; + payloadDisplay += $"({payload[i].Payload[0].RunLength}|{payload[i].Payload.Count})"; } - return $"{current.StartTime},{difficulty},{CurrentStrain},{colour.RepetitionInterval},{colour.Encoding.RunLength},{payloadDisplay}"; + return $"{current.StartTime},{difficulty},{CurrentStrain},{colour.Encoding.Payload[0].Payload.Count},{colour.Encoding.RepetitionInterval},{colour.Encoding.Payload.Count},{payloadDisplay}"; } else { - return $"{current.StartTime},{difficulty},{CurrentStrain},0,0,0"; + return $"{current.StartTime},{difficulty},{CurrentStrain},0,0,0,0,0"; } } } diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Skills/Peaks.cs b/osu.Game.Rulesets.Taiko/Difficulty/Skills/Peaks.cs index 1086cf5f72..434474055e 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Skills/Peaks.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Skills/Peaks.cs @@ -38,10 +38,10 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Skills if (debugColour) { - String filename = $"{beatmap.BeatmapInfo.Metadata.Title}[{beatmap.BeatmapInfo.DifficultyName}].csv"; + String filename = $"{beatmap.BeatmapInfo.OnlineID} - {beatmap.BeatmapInfo.Metadata.Title}[{beatmap.BeatmapInfo.DifficultyName}].csv"; filename = filename.Replace('/', '_'); colourDebugOutput = new StreamWriter(File.OpenWrite($"/run/mount/secondary/workspace/osu/output/colour-debug/{filename}")); - colourDebugOutput.WriteLine("StartTime,Raw,Decayed,RepetitionInterval,EncodingRunLength,Payload"); + colourDebugOutput.WriteLine(Colour.GetDebugHeaderLabels()); } } From f6dedc77fbc892339c642b6aa154e69ae3dd206b Mon Sep 17 00:00:00 2001 From: vun Date: Tue, 5 Jul 2022 17:01:11 +0800 Subject: [PATCH 0117/1528] Fixed encoding logic, parameter adjustments --- .../Difficulty/Preprocessing/Colour/ColourEncoding.cs | 3 ++- osu.Game.Rulesets.Taiko/Difficulty/Skills/Colour.cs | 4 ++-- osu.Game.Rulesets.Taiko/Difficulty/Skills/Peaks.cs | 4 ++-- 3 files changed, 6 insertions(+), 5 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/ColourEncoding.cs b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/ColourEncoding.cs index bc427d87ae..47523189e1 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/ColourEncoding.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/ColourEncoding.cs @@ -9,7 +9,8 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour public bool isIdenticalTo(ColourEncoding other) { - return other.Payload[0].RunLength == Payload[0].RunLength && + return hasIdenticalMonoLength(other) && + other.Payload.Count == Payload.Count && other.Payload[0].EncodedData[0].HitType == Payload[0].EncodedData[0].HitType; } diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Skills/Colour.cs b/osu.Game.Rulesets.Taiko/Difficulty/Skills/Colour.cs index ba4c066a67..5f9185a547 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Skills/Colour.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Skills/Colour.cs @@ -17,8 +17,8 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Skills /// public class Colour : StrainDecaySkill { - protected override double SkillMultiplier => 0.7; - protected override double StrainDecayBase => 0.4; + protected override double SkillMultiplier => 0.2; + protected override double StrainDecayBase => 0.8; /// /// Applies a speed bonus dependent on the time since the last hit. diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Skills/Peaks.cs b/osu.Game.Rulesets.Taiko/Difficulty/Skills/Peaks.cs index 434474055e..16e5306d5d 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Skills/Peaks.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Skills/Peaks.cs @@ -12,8 +12,8 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Skills public class Peaks : Skill { private const double rhythm_skill_multiplier = 0.3 * final_multiplier; - private const double colour_skill_multiplier = 0.375 * final_multiplier; - private const double stamina_skill_multiplier = 0.375 * final_multiplier; + private const double colour_skill_multiplier = 0.4 * final_multiplier; + private const double stamina_skill_multiplier = 0.35 * final_multiplier; private const double final_multiplier = 0.06; From 72fb1ae892e71424a45b383b684f791802444fdf Mon Sep 17 00:00:00 2001 From: goodtrailer Date: Tue, 5 Jul 2022 21:04:13 -0700 Subject: [PATCH 0118/1528] Add forgotten unsubscribes --- .../Skinning/Default/DefaultFollowCircle.cs | 17 ++++++++-- .../Skinning/Default/DefaultSliderBall.cs | 11 +++--- .../Skinning/Legacy/LegacyFollowCircle.cs | 34 ++++++++++++++++--- 3 files changed, 50 insertions(+), 12 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Skinning/Default/DefaultFollowCircle.cs b/osu.Game.Rulesets.Osu/Skinning/Default/DefaultFollowCircle.cs index c39a07da4e..7dd45c295d 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Default/DefaultFollowCircle.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Default/DefaultFollowCircle.cs @@ -1,11 +1,13 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Diagnostics; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; +using osu.Framework.Logging; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects.Drawables; using osuTK.Graphics; @@ -70,14 +72,23 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default private void updateStateTransforms(DrawableHitObject drawableObject, ArmedState state) { + // see comment in LegacySliderBall.updateStateTransforms if (drawableObject is not DrawableSlider) return; - const float fade_time = 450f; + const float fade_duration = 450f; + // intentionally pile on an extra FadeOut to make it happen much faster using (BeginAbsoluteSequence(drawableObject.HitStateUpdateTime)) - // intentionally pile on an extra FadeOut to make it happen much faster. - this.FadeOut(fade_time / 4, Easing.Out); + this.FadeOut(fade_duration / 4, Easing.Out); + } + + protected override void Dispose(bool isDisposing) + { + base.Dispose(isDisposing); + + if (parentObject != null) + parentObject.ApplyCustomUpdateState -= updateStateTransforms; } } } diff --git a/osu.Game.Rulesets.Osu/Skinning/Default/DefaultSliderBall.cs b/osu.Game.Rulesets.Osu/Skinning/Default/DefaultSliderBall.cs index 3c7dd7ba5d..37e5e150bd 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Default/DefaultSliderBall.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Default/DefaultSliderBall.cs @@ -73,26 +73,27 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default private void updateStateTransforms(DrawableHitObject drawableObject, ArmedState state) { + // see comment in LegacySliderBall.updateStateTransforms if (drawableObject is not DrawableSlider) return; - const float fade_out_time = 450f; + const float fade_duration = 450f; using (BeginAbsoluteSequence(drawableObject.StateUpdateTime)) { - this.ScaleTo(1f) - .FadeIn(); + this.FadeIn() + .ScaleTo(1f); } using (BeginAbsoluteSequence(drawableObject.HitStateUpdateTime)) { // intentionally pile on an extra FadeOut to make it happen much faster - this.FadeOut(fade_out_time / 4, Easing.Out); + this.FadeOut(fade_duration / 4, Easing.Out); switch (state) { case ArmedState.Hit: - this.ScaleTo(1.4f, fade_out_time, Easing.Out); + this.ScaleTo(1.4f, fade_duration, Easing.Out); break; } } diff --git a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyFollowCircle.cs b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyFollowCircle.cs index df33180c7b..dc44c86de0 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyFollowCircle.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyFollowCircle.cs @@ -1,13 +1,17 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Collections.Generic; using System.Diagnostics; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Transforms; +using osu.Framework.Logging; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects.Drawables; +using osuTK; namespace osu.Game.Rulesets.Osu.Skinning.Legacy { @@ -23,7 +27,6 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy animationContent.Anchor = Anchor.Centre; animationContent.Origin = Anchor.Centre; - Alpha = 0f; RelativeSizeAxes = Axes.Both; InternalChild = animationContent; } @@ -44,6 +47,9 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy if (parentObject != null) { + parentObject.HitObjectApplied += onHitObjectApplied; + onHitObjectApplied(parentObject); + parentObject.ApplyCustomUpdateState += updateStateTransforms; updateStateTransforms(parentObject, parentObject.State.Value); } @@ -69,18 +75,38 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy .FadeTo(tracking.NewValue ? 1f : 0f, realFadeDuration, Easing.OutQuad); } + private void onHitObjectApplied(DrawableHitObject drawableObject) + { + this.ScaleTo(1f) + .FadeOut(); + } + private void updateStateTransforms(DrawableHitObject drawableObject, ArmedState state) { + // see comment in LegacySliderBall.updateStateTransforms if (drawableObject is not DrawableSlider) return; const float shrink_duration = 200f; - const float fade_duration = 240f; + const float fade_delay = 175f; + const float fade_duration = 35f; using (BeginAbsoluteSequence(drawableObject.HitStateUpdateTime)) { - this.ScaleTo(DrawableSliderBall.FOLLOW_AREA * 0.8f, shrink_duration, Easing.OutQuint) - .FadeOut(fade_duration, Easing.InQuint); + this.ScaleTo(DrawableSliderBall.FOLLOW_AREA * 0.75f, shrink_duration, Easing.OutQuad) + .Delay(fade_delay) + .FadeOut(fade_duration); + } + } + + protected override void Dispose(bool isDisposing) + { + base.Dispose(isDisposing); + + if (parentObject != null) + { + parentObject.HitObjectApplied -= onHitObjectApplied; + parentObject.ApplyCustomUpdateState -= updateStateTransforms; } } } From 0281bf672c42d5cedf8a7ac607dec280ad4acbdd Mon Sep 17 00:00:00 2001 From: Gabe Livengood <47010459+ggliv@users.noreply.github.com> Date: Wed, 6 Jul 2022 15:58:25 -0400 Subject: [PATCH 0119/1528] operate on vectors instead of vector components --- osu.Game.Rulesets.Osu/Mods/OsuModRepel.cs | 17 ++++++----------- 1 file changed, 6 insertions(+), 11 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModRepel.cs b/osu.Game.Rulesets.Osu/Mods/OsuModRepel.cs index 052c7128f6..ad3a54c630 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModRepel.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModRepel.cs @@ -51,24 +51,19 @@ namespace osu.Game.Rulesets.Osu.Mods foreach (var drawable in playfield.HitObjectContainer.AliveObjects) { - float x = Math.Clamp(2 * drawable.X - cursorPos.X, 0, OsuPlayfield.BASE_SIZE.X); - float y = Math.Clamp(2 * drawable.Y - cursorPos.Y, 0, OsuPlayfield.BASE_SIZE.Y); + var destination = Vector2.Clamp(2 * drawable.Position - cursorPos, Vector2.Zero, OsuPlayfield.BASE_SIZE); if (drawable.HitObject is Slider thisSlider) { var possibleMovementBounds = OsuHitObjectGenerationUtils.CalculatePossibleMovementBounds(thisSlider); - x = possibleMovementBounds.Width < 0 - ? x - : Math.Clamp(x, possibleMovementBounds.Left, possibleMovementBounds.Right); - - y = possibleMovementBounds.Height < 0 - ? y - : Math.Clamp(y, possibleMovementBounds.Top, possibleMovementBounds.Bottom); + destination = Vector2.Clamp( + destination, + new Vector2(possibleMovementBounds.Left, possibleMovementBounds.Top), + new Vector2(possibleMovementBounds.Right, possibleMovementBounds.Bottom) + ); } - var destination = new Vector2(x, y); - switch (drawable) { case DrawableHitCircle circle: From 40e98f84f304c6288c2decbecda614f5d8b1042d Mon Sep 17 00:00:00 2001 From: Gabe Livengood <47010459+ggliv@users.noreply.github.com> Date: Wed, 6 Jul 2022 16:01:08 -0400 Subject: [PATCH 0120/1528] change default strength back to 0.5 --- osu.Game.Rulesets.Osu/Mods/OsuModRepel.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModRepel.cs b/osu.Game.Rulesets.Osu/Mods/OsuModRepel.cs index ad3a54c630..c53ac58752 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModRepel.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModRepel.cs @@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Osu.Mods private IFrameStableClock gameplayClock; [SettingSource("Repulsion strength", "How strong the repulsion is.", 0)] - public BindableFloat RepulsionStrength { get; } = new BindableFloat(0.6f) + public BindableFloat RepulsionStrength { get; } = new BindableFloat(0.5f) { Precision = 0.05f, MinValue = 0.05f, From d5b4d146708a5d712924d02a479f8063e152ab5a Mon Sep 17 00:00:00 2001 From: Gabe Livengood <47010459+ggliv@users.noreply.github.com> Date: Wed, 6 Jul 2022 17:01:14 -0400 Subject: [PATCH 0121/1528] modify damp length to effectively invert repulsion strength --- osu.Game.Rulesets.Osu/Mods/OsuModRepel.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModRepel.cs b/osu.Game.Rulesets.Osu/Mods/OsuModRepel.cs index c53ac58752..0aab019d73 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModRepel.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModRepel.cs @@ -84,7 +84,7 @@ namespace osu.Game.Rulesets.Osu.Mods private void easeTo(DrawableHitObject hitObject, Vector2 destination) { - double dampLength = Interpolation.Lerp(3000, 40, 0.8 * RepulsionStrength.Value); + double dampLength = Vector2.Distance(hitObject.Position, destination) / (0.04 * RepulsionStrength.Value + 0.04); float x = (float)Interpolation.DampContinuously(hitObject.X, destination.X, dampLength, gameplayClock.ElapsedFrameTime); float y = (float)Interpolation.DampContinuously(hitObject.Y, destination.Y, dampLength, gameplayClock.ElapsedFrameTime); From 62beae4063846c0022930925506d48435985d756 Mon Sep 17 00:00:00 2001 From: Gabe Livengood <47010459+ggliv@users.noreply.github.com> Date: Wed, 6 Jul 2022 17:18:21 -0400 Subject: [PATCH 0122/1528] add nullable directive --- osu.Game.Rulesets.Osu/Mods/OsuModRepel.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModRepel.cs b/osu.Game.Rulesets.Osu/Mods/OsuModRepel.cs index 0aab019d73..1cb5bf31a4 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModRepel.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModRepel.cs @@ -1,6 +1,8 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +#nullable disable + using System; using osu.Framework.Bindables; using osu.Framework.Utils; From 6660379a0eedb15fef1b6fccedcbd58b8c4cfd98 Mon Sep 17 00:00:00 2001 From: vun Date: Thu, 7 Jul 2022 16:04:46 +0800 Subject: [PATCH 0123/1528] TAIKO-6 Tweak encoding and parameters, reduce rhythm weight --- .../Difficulty/Evaluators/ColourEvaluator.cs | 4 +- .../Difficulty/Evaluators/StaminaEvaluator.cs | 4 +- .../Preprocessing/Colour/ColourEncoding.cs | 2 +- .../Colour/CoupledColourEncoding.cs | 4 +- .../Difficulty/Skills/Colour.cs | 58 +++++++++---------- .../Difficulty/Skills/Peaks.cs | 36 ++++++------ .../Difficulty/Skills/Stamina.cs | 2 +- 7 files changed, 54 insertions(+), 56 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/ColourEvaluator.cs b/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/ColourEvaluator.cs index d33f2a85b9..388858a337 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/ColourEvaluator.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/ColourEvaluator.cs @@ -53,7 +53,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Evaluators /// public static void PreEvaluateDifficulties(CoupledColourEncoding encoding) { - double coupledEncodingDifficulty = EvaluateDifficultyOf(encoding); + double coupledEncodingDifficulty = 2 * EvaluateDifficultyOf(encoding); encoding.Payload[0].Payload[0].EncodedData[0].Colour!.EvaluatedDifficulty += coupledEncodingDifficulty; for (int i = 0; i < encoding.Payload.Count; i++) { @@ -63,7 +63,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Evaluators for (int j = 0; j < colourEncoding.Payload.Count; j++) { MonoEncoding monoEncoding = colourEncoding.Payload[j]; - monoEncoding.EncodedData[0].Colour!.EvaluatedDifficulty += EvaluateDifficultyOf(monoEncoding, j) * colourEncodingDifficulty; + monoEncoding.EncodedData[0].Colour!.EvaluatedDifficulty += EvaluateDifficultyOf(monoEncoding, j) * colourEncodingDifficulty * 0.5; } } } diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/StaminaEvaluator.cs b/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/StaminaEvaluator.cs index 9ebdc90eb8..6889f0f5e9 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/StaminaEvaluator.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/StaminaEvaluator.cs @@ -16,8 +16,8 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Evaluators /// The interval between the current and previous note hit using the same key. private static double speedBonus(double interval) { - // return 10 / Math.Pow(interval, 0.6); - return Math.Pow(0.1, interval / 1000); + // return 15 / Math.Pow(interval, 0.6); + return Math.Pow(0.2, interval / 1000); } /// diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/ColourEncoding.cs b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/ColourEncoding.cs index 47523189e1..18f9d4cf7d 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/ColourEncoding.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/ColourEncoding.cs @@ -7,7 +7,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour { public List Payload { get; private set; } = new List(); - public bool isIdenticalTo(ColourEncoding other) + public bool isRepetitionOf(ColourEncoding other) { return hasIdenticalMonoLength(other) && other.Payload.Count == Payload.Count && diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/CoupledColourEncoding.cs b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/CoupledColourEncoding.cs index 7bdcf50055..83fd75efa0 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/CoupledColourEncoding.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/CoupledColourEncoding.cs @@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour Previous = lastEncoded }; - bool isCoupled = i < data.Count - 2 && data[i].isIdenticalTo(data[i + 2]); + bool isCoupled = i < data.Count - 2 && data[i].isRepetitionOf(data[i + 2]); if (!isCoupled) { lastEncoded.Payload.Add(data[i]); @@ -52,7 +52,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour lastEncoded.Payload.Add(data[i]); i++; - isCoupled = i < data.Count - 2 && data[i].isIdenticalTo(data[i + 2]); + isCoupled = i < data.Count - 2 && data[i].isRepetitionOf(data[i + 2]); } // Skip over peeked data and add the rest to the payload diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Skills/Colour.cs b/osu.Game.Rulesets.Taiko/Difficulty/Skills/Colour.cs index 5f9185a547..d8f445f37c 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Skills/Colour.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Skills/Colour.cs @@ -2,12 +2,9 @@ // See the LICENCE file in the repository root for full licence text. using System; -using System.Collections.Generic; using osu.Game.Rulesets.Difficulty.Preprocessing; using osu.Game.Rulesets.Difficulty.Skills; using osu.Game.Rulesets.Mods; -using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing; -using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour; using osu.Game.Rulesets.Taiko.Difficulty.Evaluators; namespace osu.Game.Rulesets.Taiko.Difficulty.Skills @@ -17,7 +14,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Skills /// public class Colour : StrainDecaySkill { - protected override double SkillMultiplier => 0.2; + protected override double SkillMultiplier => 0.12; protected override double StrainDecayBase => 0.8; /// @@ -40,33 +37,34 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Skills return difficulty; } - public static String GetDebugHeaderLabels() - { - return "StartTime,Raw,Decayed,CoupledRunLength,RepetitionInterval,EncodingRunLength,Payload(MonoRunLength|MonoCount)"; - } + // TODO: Remove before pr + // public static String GetDebugHeaderLabels() + // { + // return "StartTime,Raw,Decayed,CoupledRunLength,RepetitionInterval,EncodingRunLength,Payload(MonoRunLength|MonoCount)"; + // } - // TODO: Remove befor pr - public string GetDebugString(DifficultyHitObject current) - { - double difficulty = ColourEvaluator.EvaluateDifficultyOf(current); - difficulty *= speedBonus(current.DeltaTime); - TaikoDifficultyHitObject? taikoCurrent = (TaikoDifficultyHitObject)current; - TaikoDifficultyHitObjectColour? colour = taikoCurrent?.Colour; - if (taikoCurrent != null && colour != null) - { - List payload = colour.Encoding.Payload; - string payloadDisplay = ""; - for (int i = 0; i < payload.Count; ++i) - { - payloadDisplay += $"({payload[i].Payload[0].RunLength}|{payload[i].Payload.Count})"; - } + // // TODO: Remove before pr + // public string GetDebugString(DifficultyHitObject current) + // { + // double difficulty = ColourEvaluator.EvaluateDifficultyOf(current); + // difficulty *= speedBonus(current.DeltaTime); + // TaikoDifficultyHitObject? taikoCurrent = (TaikoDifficultyHitObject)current; + // TaikoDifficultyHitObjectColour? colour = taikoCurrent?.Colour; + // if (taikoCurrent != null && colour != null) + // { + // List payload = colour.Encoding.Payload; + // string payloadDisplay = ""; + // for (int i = 0; i < payload.Count; ++i) + // { + // payloadDisplay += $"({payload[i].Payload[0].RunLength}|{payload[i].Payload.Count})"; + // } - return $"{current.StartTime},{difficulty},{CurrentStrain},{colour.Encoding.Payload[0].Payload.Count},{colour.Encoding.RepetitionInterval},{colour.Encoding.Payload.Count},{payloadDisplay}"; - } - else - { - return $"{current.StartTime},{difficulty},{CurrentStrain},0,0,0,0,0"; - } - } + // return $"{current.StartTime},{difficulty},{CurrentStrain},{colour.Encoding.Payload[0].Payload.Count},{colour.Encoding.RepetitionInterval},{colour.Encoding.Payload.Count},{payloadDisplay}"; + // } + // else + // { + // return $"{current.StartTime},{difficulty},{CurrentStrain},0,0,0,0,0"; + // } + // } } } diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Skills/Peaks.cs b/osu.Game.Rulesets.Taiko/Difficulty/Skills/Peaks.cs index 16e5306d5d..09d9720a4f 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Skills/Peaks.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Skills/Peaks.cs @@ -11,11 +11,11 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Skills { public class Peaks : Skill { - private const double rhythm_skill_multiplier = 0.3 * final_multiplier; - private const double colour_skill_multiplier = 0.4 * final_multiplier; - private const double stamina_skill_multiplier = 0.35 * final_multiplier; + private const double rhythm_skill_multiplier = 0.2 * final_multiplier; + private const double colour_skill_multiplier = 0.375 * final_multiplier; + private const double stamina_skill_multiplier = 0.375 * final_multiplier; - private const double final_multiplier = 0.06; + private const double final_multiplier = 0.0625; private readonly Rhythm rhythm; private readonly Colour colour; @@ -26,8 +26,8 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Skills public double StaminaDifficultyValue => stamina.DifficultyValue() * stamina_skill_multiplier; // TODO: remove before pr - private StreamWriter? colourDebugOutput; - bool debugColour = false; + // private StreamWriter? colourDebugOutput; + // bool debugColour = false; public Peaks(Mod[] mods, IBeatmap beatmap) : base(mods) @@ -36,13 +36,13 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Skills colour = new Colour(mods); stamina = new Stamina(mods); - if (debugColour) - { - String filename = $"{beatmap.BeatmapInfo.OnlineID} - {beatmap.BeatmapInfo.Metadata.Title}[{beatmap.BeatmapInfo.DifficultyName}].csv"; - filename = filename.Replace('/', '_'); - colourDebugOutput = new StreamWriter(File.OpenWrite($"/run/mount/secondary/workspace/osu/output/colour-debug/{filename}")); - colourDebugOutput.WriteLine(Colour.GetDebugHeaderLabels()); - } + // if (debugColour) + // { + // String filename = $"{beatmap.BeatmapInfo.OnlineID} - {beatmap.BeatmapInfo.Metadata.Title}[{beatmap.BeatmapInfo.DifficultyName}].csv"; + // filename = filename.Replace('/', '_'); + // colourDebugOutput = new StreamWriter(File.OpenWrite($"/run/mount/secondary/workspace/osu/output/colour-debug/{filename}")); + // colourDebugOutput.WriteLine(Colour.GetDebugHeaderLabels()); + // } } @@ -59,11 +59,11 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Skills colour.Process(current); stamina.Process(current); - if (debugColour && colourDebugOutput != null) - { - colourDebugOutput.WriteLine(colour.GetDebugString(current)); - colourDebugOutput.Flush(); - } + // if (debugColour && colourDebugOutput != null) + // { + // colourDebugOutput.WriteLine(colour.GetDebugString(current)); + // colourDebugOutput.Flush(); + // } } /// diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Skills/Stamina.cs b/osu.Game.Rulesets.Taiko/Difficulty/Skills/Stamina.cs index 777bd97f81..344004bcf6 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Skills/Stamina.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Skills/Stamina.cs @@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Skills /// public class Stamina : StrainDecaySkill { - protected override double SkillMultiplier => 1.2; + protected override double SkillMultiplier => 1.1; protected override double StrainDecayBase => 0.4; /// From a94fb62be380cdfc2e6af8475f1baf4ee881c482 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 8 Jul 2022 01:39:43 +0300 Subject: [PATCH 0124/1528] Split collection toggle menu item to own class --- .../Collections/CollectionToggleMenuItem.cs | 20 +++++++++++++++++++ .../Carousel/DrawableCarouselBeatmap.cs | 16 +-------------- 2 files changed, 21 insertions(+), 15 deletions(-) create mode 100644 osu.Game/Collections/CollectionToggleMenuItem.cs diff --git a/osu.Game/Collections/CollectionToggleMenuItem.cs b/osu.Game/Collections/CollectionToggleMenuItem.cs new file mode 100644 index 0000000000..34f749c9f8 --- /dev/null +++ b/osu.Game/Collections/CollectionToggleMenuItem.cs @@ -0,0 +1,20 @@ +using osu.Game.Beatmaps; +using osu.Game.Graphics.UserInterface; + +namespace osu.Game.Collections +{ + public class CollectionToggleMenuItem : ToggleMenuItem + { + public CollectionToggleMenuItem(BeatmapCollection collection, IBeatmapInfo beatmap) + : base(collection.Name.Value, MenuItemType.Standard, s => + { + if (s) + collection.BeatmapHashes.Add(beatmap.MD5Hash); + else + collection.BeatmapHashes.Remove(beatmap.MD5Hash); + }) + { + State.Value = collection.BeatmapHashes.Contains(beatmap.MD5Hash); + } + } +} diff --git a/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmap.cs b/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmap.cs index 1b3cab20e8..a6532ee145 100644 --- a/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmap.cs +++ b/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmap.cs @@ -244,7 +244,7 @@ namespace osu.Game.Screens.Select.Carousel if (collectionManager != null) { - var collectionItems = collectionManager.Collections.Select(createCollectionMenuItem).ToList(); + var collectionItems = collectionManager.Collections.Select(c => new CollectionToggleMenuItem(c, beatmapInfo)).Cast().ToList(); if (manageCollectionsDialog != null) collectionItems.Add(new OsuMenuItem("Manage...", MenuItemType.Standard, manageCollectionsDialog.Show)); @@ -258,20 +258,6 @@ namespace osu.Game.Screens.Select.Carousel } } - private MenuItem createCollectionMenuItem(BeatmapCollection collection) - { - return new ToggleMenuItem(collection.Name.Value, MenuItemType.Standard, s => - { - if (s) - collection.BeatmapHashes.Add(beatmapInfo.MD5Hash); - else - collection.BeatmapHashes.Remove(beatmapInfo.MD5Hash); - }) - { - State = { Value = collection.BeatmapHashes.Contains(beatmapInfo.MD5Hash) } - }; - } - protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing); From 1d0f2e359a5925b4e672202266a99ff32f4e265d Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 8 Jul 2022 01:40:11 +0300 Subject: [PATCH 0125/1528] Add collection context menu to room playlist items --- .../OnlinePlay/DrawableRoomPlaylistItem.cs | 48 ++++++++++++++++++- 1 file changed, 46 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs b/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs index a3a176477e..455e1f3481 100644 --- a/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs +++ b/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs @@ -5,6 +5,7 @@ using System; using System.Collections.Generic; +using System.Diagnostics; using System.Linq; using System.Threading.Tasks; using osu.Framework.Allocation; @@ -15,11 +16,13 @@ using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Sprites; +using osu.Framework.Graphics.UserInterface; using osu.Framework.Input.Events; using osu.Framework.Localisation; using osu.Framework.Logging; using osu.Game.Beatmaps; using osu.Game.Beatmaps.Drawables; +using osu.Game.Collections; using osu.Game.Database; using osu.Game.Graphics; using osu.Game.Graphics.Containers; @@ -38,7 +41,7 @@ using osuTK.Graphics; namespace osu.Game.Screens.OnlinePlay { - public class DrawableRoomPlaylistItem : OsuRearrangeableListItem + public class DrawableRoomPlaylistItem : OsuRearrangeableListItem, IHasContextMenu { public const float HEIGHT = 50; @@ -90,6 +93,8 @@ namespace osu.Game.Screens.OnlinePlay private PanelBackground panelBackground; private FillFlowContainer mainFillFlow; + private BeatmapDownloadTracker downloadTracker; + [Resolved] private RulesetStore rulesets { get; set; } @@ -102,6 +107,12 @@ namespace osu.Game.Screens.OnlinePlay [Resolved] private BeatmapLookupCache beatmapLookupCache { get; set; } + [Resolved(CanBeNull = true)] + private CollectionManager collectionManager { get; set; } + + [Resolved(CanBeNull = true)] + private ManageCollectionsDialog manageCollectionsDialog { get; set; } + protected override bool ShouldBeConsideredForInput(Drawable child) => AllowReordering || AllowDeletion || !AllowSelection || SelectedItem.Value == Model; public DrawableRoomPlaylistItem(PlaylistItem item) @@ -304,6 +315,15 @@ namespace osu.Game.Screens.OnlinePlay difficultyIconContainer.FadeInFromZero(500, Easing.OutQuint); mainFillFlow.FadeInFromZero(500, Easing.OutQuint); + + downloadTracker?.RemoveAndDisposeImmediately(); + + if (beatmap != null) + { + Debug.Assert(beatmap.BeatmapSet != null); + downloadTracker = new BeatmapDownloadTracker(beatmap.BeatmapSet); + AddInternal(downloadTracker); + } } protected override Drawable CreateContent() @@ -433,7 +453,7 @@ namespace osu.Game.Screens.OnlinePlay } } }, - } + }, }; } @@ -470,6 +490,30 @@ namespace osu.Game.Screens.OnlinePlay return true; } + public MenuItem[] ContextMenuItems + { + get + { + List items = new List(); + + if (beatmap != null && collectionManager != null) + { + if (downloadTracker.State.Value == DownloadState.LocallyAvailable) + { + var collectionItems = collectionManager.Collections.Select(c => new CollectionToggleMenuItem(c, beatmap)).Cast().ToList(); + if (manageCollectionsDialog != null) + collectionItems.Add(new OsuMenuItem("Manage...", MenuItemType.Standard, manageCollectionsDialog.Show)); + + items.Add(new OsuMenuItem("Collections") { Items = collectionItems }); + } + else + items.Add(new OsuMenuItem("Download to add to collection") { Action = { Disabled = true } }); + } + + return items.ToArray(); + } + } + public class PlaylistEditButton : GrayButton { public PlaylistEditButton() From 7b08501eafb31c76cec7842a4f87e35f28c81cee Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 8 Jul 2022 01:42:11 +0300 Subject: [PATCH 0126/1528] Cover online-play room screens with context menu containers --- .../Multiplayer/MultiplayerMatchSubScreen.cs | 227 ++++++++-------- .../Playlists/PlaylistsRoomSubScreen.cs | 247 +++++++++--------- 2 files changed, 242 insertions(+), 232 deletions(-) diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerMatchSubScreen.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerMatchSubScreen.cs index 869548c948..4eb16a854b 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerMatchSubScreen.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerMatchSubScreen.cs @@ -15,6 +15,7 @@ using osu.Framework.Screens; using osu.Framework.Threading; using osu.Game.Beatmaps; using osu.Game.Configuration; +using osu.Game.Graphics.Cursor; using osu.Game.Online; using osu.Game.Online.Multiplayer; using osu.Game.Online.Rooms; @@ -81,134 +82,138 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer { RelativeSizeAxes = Axes.Both, Padding = new MarginPadding { Horizontal = 5, Vertical = 10 }, - Child = new GridContainer + Child = new OsuContextMenuContainer { RelativeSizeAxes = Axes.Both, - ColumnDimensions = new[] + Child = new GridContainer { - new Dimension(), - new Dimension(GridSizeMode.Absolute, 10), - new Dimension(), - new Dimension(GridSizeMode.Absolute, 10), - new Dimension(), - }, - Content = new[] - { - new Drawable[] + RelativeSizeAxes = Axes.Both, + ColumnDimensions = new[] { - // Participants column - new GridContainer + new Dimension(), + new Dimension(GridSizeMode.Absolute, 10), + new Dimension(), + new Dimension(GridSizeMode.Absolute, 10), + new Dimension(), + }, + Content = new[] + { + new Drawable[] { - RelativeSizeAxes = Axes.Both, - RowDimensions = new[] + // Participants column + new GridContainer { - new Dimension(GridSizeMode.AutoSize) - }, - Content = new[] - { - new Drawable[] { new ParticipantsListHeader() }, - new Drawable[] + RelativeSizeAxes = Axes.Both, + RowDimensions = new[] { - new ParticipantsList - { - RelativeSizeAxes = Axes.Both - }, - } - } - }, - // Spacer - null, - // Beatmap column - new GridContainer - { - RelativeSizeAxes = Axes.Both, - Content = new[] - { - new Drawable[] { new OverlinedHeader("Beatmap") }, - new Drawable[] - { - addItemButton = new AddItemButton - { - RelativeSizeAxes = Axes.X, - Height = 40, - Text = "Add item", - Action = () => OpenSongSelection() - }, + new Dimension(GridSizeMode.AutoSize) }, - null, - new Drawable[] + Content = new[] { - new MultiplayerPlaylist + new Drawable[] { new ParticipantsListHeader() }, + new Drawable[] { - RelativeSizeAxes = Axes.Both, - RequestEdit = item => OpenSongSelection(item.ID) - } - }, - new[] - { - UserModsSection = new FillFlowContainer - { - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Margin = new MarginPadding { Top = 10 }, - Alpha = 0, - Children = new Drawable[] + new ParticipantsList { - new OverlinedHeader("Extra mods"), - new FillFlowContainer - { - AutoSizeAxes = Axes.Both, - Direction = FillDirection.Horizontal, - Spacing = new Vector2(10, 0), - Children = new Drawable[] - { - new UserModSelectButton - { - Anchor = Anchor.CentreLeft, - Origin = Anchor.CentreLeft, - Width = 90, - Text = "Select", - Action = ShowUserModSelect, - }, - new ModDisplay - { - Anchor = Anchor.CentreLeft, - Origin = Anchor.CentreLeft, - Current = UserMods, - Scale = new Vector2(0.8f), - }, - } - }, + RelativeSizeAxes = Axes.Both + }, + } + } + }, + // Spacer + null, + // Beatmap column + new GridContainer + { + RelativeSizeAxes = Axes.Both, + Content = new[] + { + new Drawable[] { new OverlinedHeader("Beatmap") }, + new Drawable[] + { + addItemButton = new AddItemButton + { + RelativeSizeAxes = Axes.X, + Height = 40, + Text = "Add item", + Action = () => OpenSongSelection() + }, + }, + null, + new Drawable[] + { + new MultiplayerPlaylist + { + RelativeSizeAxes = Axes.Both, + RequestEdit = item => OpenSongSelection(item.ID) } }, + new[] + { + UserModsSection = new FillFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Margin = new MarginPadding { Top = 10 }, + Alpha = 0, + Children = new Drawable[] + { + new OverlinedHeader("Extra mods"), + new FillFlowContainer + { + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Horizontal, + Spacing = new Vector2(10, 0), + Children = new Drawable[] + { + new UserModSelectButton + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + Width = 90, + Text = "Select", + Action = ShowUserModSelect, + }, + new ModDisplay + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + Current = UserMods, + Scale = new Vector2(0.8f), + }, + } + }, + } + }, + }, }, + RowDimensions = new[] + { + new Dimension(GridSizeMode.AutoSize), + new Dimension(GridSizeMode.AutoSize), + new Dimension(GridSizeMode.Absolute, 5), + new Dimension(), + new Dimension(GridSizeMode.AutoSize), + } }, - RowDimensions = new[] + // Spacer + null, + // Main right column + new GridContainer { - new Dimension(GridSizeMode.AutoSize), - new Dimension(GridSizeMode.AutoSize), - new Dimension(GridSizeMode.Absolute, 5), - new Dimension(), - new Dimension(GridSizeMode.AutoSize), - } - }, - // Spacer - null, - // Main right column - new GridContainer - { - RelativeSizeAxes = Axes.Both, - Content = new[] - { - new Drawable[] { new OverlinedHeader("Chat") }, - new Drawable[] { new MatchChatDisplay(Room) { RelativeSizeAxes = Axes.Both } } + RelativeSizeAxes = Axes.Both, + Content = new[] + { + new Drawable[] { new OverlinedHeader("Chat") }, + new Drawable[] { new MatchChatDisplay(Room) { RelativeSizeAxes = Axes.Both } } + }, + RowDimensions = new[] + { + new Dimension(GridSizeMode.AutoSize), + new Dimension(), + } }, - RowDimensions = new[] - { - new Dimension(GridSizeMode.AutoSize), - new Dimension(), - } - }, + } } } } diff --git a/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsRoomSubScreen.cs b/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsRoomSubScreen.cs index 8a9c4db6ad..228ecd4bf3 100644 --- a/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsRoomSubScreen.cs +++ b/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsRoomSubScreen.cs @@ -12,6 +12,7 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Logging; using osu.Framework.Screens; +using osu.Game.Graphics.Cursor; using osu.Game.Input; using osu.Game.Online.Rooms; using osu.Game.Screens.OnlinePlay.Components; @@ -75,151 +76,155 @@ namespace osu.Game.Screens.OnlinePlay.Playlists { RelativeSizeAxes = Axes.Both, Padding = new MarginPadding { Horizontal = 5, Vertical = 10 }, - Child = new GridContainer + Child = new OsuContextMenuContainer { RelativeSizeAxes = Axes.Both, - ColumnDimensions = new[] + Child = new GridContainer { - new Dimension(), - new Dimension(GridSizeMode.Absolute, 10), - new Dimension(), - new Dimension(GridSizeMode.Absolute, 10), - new Dimension(), - }, - Content = new[] - { - new Drawable[] + RelativeSizeAxes = Axes.Both, + ColumnDimensions = new[] { - // Playlist items column - new Container + new Dimension(), + new Dimension(GridSizeMode.Absolute, 10), + new Dimension(), + new Dimension(GridSizeMode.Absolute, 10), + new Dimension(), + }, + Content = new[] + { + new Drawable[] { - RelativeSizeAxes = Axes.Both, - Padding = new MarginPadding { Right = 5 }, - Child = new GridContainer + // Playlist items column + new Container + { + RelativeSizeAxes = Axes.Both, + Padding = new MarginPadding { Right = 5 }, + Child = new GridContainer + { + RelativeSizeAxes = Axes.Both, + Content = new[] + { + new Drawable[] { new OverlinedPlaylistHeader(), }, + new Drawable[] + { + new DrawableRoomPlaylist + { + RelativeSizeAxes = Axes.Both, + Items = { BindTarget = Room.Playlist }, + SelectedItem = { BindTarget = SelectedItem }, + AllowSelection = true, + AllowShowingResults = true, + RequestResults = item => + { + Debug.Assert(RoomId.Value != null); + ParentScreen?.Push(new PlaylistsResultsScreen(null, RoomId.Value.Value, item, false)); + } + } + }, + }, + RowDimensions = new[] + { + new Dimension(GridSizeMode.AutoSize), + new Dimension(), + } + } + }, + // Spacer + null, + // Middle column (mods and leaderboard) + new GridContainer { RelativeSizeAxes = Axes.Both, Content = new[] { - new Drawable[] { new OverlinedPlaylistHeader(), }, + new[] + { + UserModsSection = new FillFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Alpha = 0, + Margin = new MarginPadding { Bottom = 10 }, + Children = new Drawable[] + { + new OverlinedHeader("Extra mods"), + new FillFlowContainer + { + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Horizontal, + Spacing = new Vector2(10, 0), + Children = new Drawable[] + { + new UserModSelectButton + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + Width = 90, + Text = "Select", + Action = ShowUserModSelect, + }, + new ModDisplay + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + Current = UserMods, + Scale = new Vector2(0.8f), + }, + } + } + } + }, + }, new Drawable[] { - new DrawableRoomPlaylist + progressSection = new FillFlowContainer { - RelativeSizeAxes = Axes.Both, - Items = { BindTarget = Room.Playlist }, - SelectedItem = { BindTarget = SelectedItem }, - AllowSelection = true, - AllowShowingResults = true, - RequestResults = item => + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Alpha = 0, + Margin = new MarginPadding { Bottom = 10 }, + Direction = FillDirection.Vertical, + Children = new Drawable[] { - Debug.Assert(RoomId.Value != null); - ParentScreen?.Push(new PlaylistsResultsScreen(null, RoomId.Value.Value, item, false)); + new OverlinedHeader("Progress"), + new RoomLocalUserInfo(), } - } + }, }, + new Drawable[] + { + new OverlinedHeader("Leaderboard") + }, + new Drawable[] { leaderboard = new MatchLeaderboard { RelativeSizeAxes = Axes.Both }, }, + }, + RowDimensions = new[] + { + new Dimension(GridSizeMode.AutoSize), + new Dimension(GridSizeMode.AutoSize), + new Dimension(GridSizeMode.AutoSize), + new Dimension(), + } + }, + // Spacer + null, + // Main right column + new GridContainer + { + RelativeSizeAxes = Axes.Both, + Content = new[] + { + new Drawable[] { new OverlinedHeader("Chat") }, + new Drawable[] { new MatchChatDisplay(Room) { RelativeSizeAxes = Axes.Both } } }, RowDimensions = new[] { new Dimension(GridSizeMode.AutoSize), new Dimension(), } - } - }, - // Spacer - null, - // Middle column (mods and leaderboard) - new GridContainer - { - RelativeSizeAxes = Axes.Both, - Content = new[] - { - new[] - { - UserModsSection = new FillFlowContainer - { - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Alpha = 0, - Margin = new MarginPadding { Bottom = 10 }, - Children = new Drawable[] - { - new OverlinedHeader("Extra mods"), - new FillFlowContainer - { - AutoSizeAxes = Axes.Both, - Direction = FillDirection.Horizontal, - Spacing = new Vector2(10, 0), - Children = new Drawable[] - { - new UserModSelectButton - { - Anchor = Anchor.CentreLeft, - Origin = Anchor.CentreLeft, - Width = 90, - Text = "Select", - Action = ShowUserModSelect, - }, - new ModDisplay - { - Anchor = Anchor.CentreLeft, - Origin = Anchor.CentreLeft, - Current = UserMods, - Scale = new Vector2(0.8f), - }, - } - } - } - }, - }, - new Drawable[] - { - progressSection = new FillFlowContainer - { - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Alpha = 0, - Margin = new MarginPadding { Bottom = 10 }, - Direction = FillDirection.Vertical, - Children = new Drawable[] - { - new OverlinedHeader("Progress"), - new RoomLocalUserInfo(), - } - }, - }, - new Drawable[] - { - new OverlinedHeader("Leaderboard") - }, - new Drawable[] { leaderboard = new MatchLeaderboard { RelativeSizeAxes = Axes.Both }, }, }, - RowDimensions = new[] - { - new Dimension(GridSizeMode.AutoSize), - new Dimension(GridSizeMode.AutoSize), - new Dimension(GridSizeMode.AutoSize), - new Dimension(), - } - }, - // Spacer - null, - // Main right column - new GridContainer - { - RelativeSizeAxes = Axes.Both, - Content = new[] - { - new Drawable[] { new OverlinedHeader("Chat") }, - new Drawable[] { new MatchChatDisplay(Room) { RelativeSizeAxes = Axes.Both } } - }, - RowDimensions = new[] - { - new Dimension(GridSizeMode.AutoSize), - new Dimension(), - } }, }, - }, + } } }; From 67fa15f231d543b342bdd8be22c53b85ce8c8b1a Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 8 Jul 2022 01:42:55 +0300 Subject: [PATCH 0127/1528] Remove no longer required context menu container in `ParticipantsList` --- .../TestSceneMultiplayerParticipantsList.cs | 15 ++++++++++----- .../Participants/ParticipantsList.cs | 19 +++++++------------ 2 files changed, 17 insertions(+), 17 deletions(-) diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerParticipantsList.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerParticipantsList.cs index 7db18d1127..7a64e75644 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerParticipantsList.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerParticipantsList.cs @@ -11,6 +11,7 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; using osu.Framework.Testing; using osu.Framework.Utils; +using osu.Game.Graphics.Cursor; using osu.Game.Graphics.UserInterface; using osu.Game.Online; using osu.Game.Online.API.Requests.Responses; @@ -370,12 +371,16 @@ namespace osu.Game.Tests.Visual.Multiplayer { ParticipantsList participantsList = null; - AddStep("create new list", () => Child = participantsList = new ParticipantsList + AddStep("create new list", () => Child = new OsuContextMenuContainer { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - RelativeSizeAxes = Axes.Y, - Size = new Vector2(380, 0.7f) + RelativeSizeAxes = Axes.Both, + Child = participantsList = new ParticipantsList + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + RelativeSizeAxes = Axes.Y, + Size = new Vector2(380, 0.7f) + } }); AddUntilStep("wait for list to load", () => participantsList.IsLoaded); diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Participants/ParticipantsList.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Participants/ParticipantsList.cs index cda86c74bf..7c93c6084e 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Participants/ParticipantsList.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Participants/ParticipantsList.cs @@ -9,7 +9,6 @@ using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Graphics.Containers; -using osu.Game.Graphics.Cursor; using osuTK; namespace osu.Game.Screens.OnlinePlay.Multiplayer.Participants @@ -24,20 +23,16 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Participants [BackgroundDependencyLoader] private void load() { - InternalChild = new OsuContextMenuContainer + InternalChild = new OsuScrollContainer { RelativeSizeAxes = Axes.Both, - Child = new OsuScrollContainer + ScrollbarVisible = false, + Child = panels = new FillFlowContainer { - RelativeSizeAxes = Axes.Both, - ScrollbarVisible = false, - Child = panels = new FillFlowContainer - { - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Direction = FillDirection.Vertical, - Spacing = new Vector2(0, 2) - } + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Direction = FillDirection.Vertical, + Spacing = new Vector2(0, 2) } }; } From 63a06afab220c116928299a18582e4117c7be3e2 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 8 Jul 2022 01:59:27 +0300 Subject: [PATCH 0128/1528] Add missing license header --- osu.Game/Collections/CollectionToggleMenuItem.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Game/Collections/CollectionToggleMenuItem.cs b/osu.Game/Collections/CollectionToggleMenuItem.cs index 34f749c9f8..fbc935d19a 100644 --- a/osu.Game/Collections/CollectionToggleMenuItem.cs +++ b/osu.Game/Collections/CollectionToggleMenuItem.cs @@ -1,3 +1,6 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + using osu.Game.Beatmaps; using osu.Game.Graphics.UserInterface; From 89f1c75f7ad0cdea5e23240eeb4580c1cc0a066b Mon Sep 17 00:00:00 2001 From: Adam Baker Date: Thu, 7 Jul 2022 21:57:18 -0500 Subject: [PATCH 0129/1528] Update mod icon colors --- osu.Game/Rulesets/UI/ModIcon.cs | 24 ++++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) diff --git a/osu.Game/Rulesets/UI/ModIcon.cs b/osu.Game/Rulesets/UI/ModIcon.cs index 0f21a497b0..f32c298571 100644 --- a/osu.Game/Rulesets/UI/ModIcon.cs +++ b/osu.Game/Rulesets/UI/ModIcon.cs @@ -127,33 +127,33 @@ namespace osu.Game.Rulesets.UI { default: case ModType.DifficultyIncrease: - backgroundColour = colours.Yellow; - highlightedColour = colours.YellowLight; + backgroundColour = colours.Red1; + highlightedColour = colours.Red0; break; case ModType.DifficultyReduction: - backgroundColour = colours.Green; - highlightedColour = colours.GreenLight; + backgroundColour = colours.Lime1; + highlightedColour = colours.Lime0; break; case ModType.Automation: - backgroundColour = colours.Blue; - highlightedColour = colours.BlueLight; + backgroundColour = colours.Blue1; + highlightedColour = colours.Blue0; break; case ModType.Conversion: - backgroundColour = colours.Purple; - highlightedColour = colours.PurpleLight; + backgroundColour = colours.Purple1; + highlightedColour = colours.Purple0; break; case ModType.Fun: - backgroundColour = colours.Pink; - highlightedColour = colours.PinkLight; + backgroundColour = colours.Pink1; + highlightedColour = colours.Pink0; break; case ModType.System: - backgroundColour = colours.Gray6; - highlightedColour = colours.Gray7; + backgroundColour = colours.Gray7; + highlightedColour = colours.Gray8; modIcon.Colour = colours.Yellow; break; } From 84dcd042f42267acae6271996235c76eda670521 Mon Sep 17 00:00:00 2001 From: goodtrailer Date: Thu, 7 Jul 2022 20:30:31 -0700 Subject: [PATCH 0130/1528] Protect duration calculations against unstable fps --- .../Skinning/Default/DefaultFollowCircle.cs | 2 -- .../Skinning/Legacy/LegacyFollowCircle.cs | 8 +++----- 2 files changed, 3 insertions(+), 7 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Skinning/Default/DefaultFollowCircle.cs b/osu.Game.Rulesets.Osu/Skinning/Default/DefaultFollowCircle.cs index 7dd45c295d..8bb36f8c39 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Default/DefaultFollowCircle.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Default/DefaultFollowCircle.cs @@ -1,13 +1,11 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System.Diagnostics; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; -using osu.Framework.Logging; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects.Drawables; using osuTK.Graphics; diff --git a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyFollowCircle.cs b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyFollowCircle.cs index dc44c86de0..26d3f053ff 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyFollowCircle.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyFollowCircle.cs @@ -1,17 +1,13 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System.Collections.Generic; using System.Diagnostics; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Transforms; -using osu.Framework.Logging; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects.Drawables; -using osuTK; namespace osu.Game.Rulesets.Osu.Skinning.Legacy { @@ -67,7 +63,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy double maxScaleDuration = parentObject.HitStateUpdateTime - Time.Current; double realScaleDuration = scale_duration; - if (tracking.NewValue && maxScaleDuration < realScaleDuration) + if (tracking.NewValue && maxScaleDuration < realScaleDuration && maxScaleDuration >= 0) realScaleDuration = maxScaleDuration; double realFadeDuration = fade_duration * realScaleDuration / fade_duration; @@ -77,6 +73,8 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy private void onHitObjectApplied(DrawableHitObject drawableObject) { + ClearTransformsAfter(double.MinValue); + this.ScaleTo(1f) .FadeOut(); } From 7ced84b7ef1ab6735ef42ab2c9a8f066008b8d8f Mon Sep 17 00:00:00 2001 From: Adam Baker Date: Fri, 8 Jul 2022 03:23:58 -0500 Subject: [PATCH 0131/1528] Replace switch statement with ForModType In order to make `highlightedColour` dependent on the mod type color, the color is converted to an `osu.Framework.Graphics.Colour4` and calls `Lighten`. --- osu.Game/Rulesets/UI/ModIcon.cs | 38 +++++---------------------------- 1 file changed, 5 insertions(+), 33 deletions(-) diff --git a/osu.Game/Rulesets/UI/ModIcon.cs b/osu.Game/Rulesets/UI/ModIcon.cs index f32c298571..308122b71c 100644 --- a/osu.Game/Rulesets/UI/ModIcon.cs +++ b/osu.Game/Rulesets/UI/ModIcon.cs @@ -123,40 +123,12 @@ namespace osu.Game.Rulesets.UI modAcronym.FadeOut(); } - switch (value.Type) - { - default: - case ModType.DifficultyIncrease: - backgroundColour = colours.Red1; - highlightedColour = colours.Red0; - break; + Color4 typeColour = colours.ForModType(value.Type); + backgroundColour = typeColour; + highlightedColour = ((Colour4)typeColour).Lighten(.2f); - case ModType.DifficultyReduction: - backgroundColour = colours.Lime1; - highlightedColour = colours.Lime0; - break; - - case ModType.Automation: - backgroundColour = colours.Blue1; - highlightedColour = colours.Blue0; - break; - - case ModType.Conversion: - backgroundColour = colours.Purple1; - highlightedColour = colours.Purple0; - break; - - case ModType.Fun: - backgroundColour = colours.Pink1; - highlightedColour = colours.Pink0; - break; - - case ModType.System: - backgroundColour = colours.Gray7; - highlightedColour = colours.Gray8; - modIcon.Colour = colours.Yellow; - break; - } + if (value.Type == ModType.System) + modIcon.Colour = colours.Yellow; updateColour(); } From e4ebab92c6792253adf14d5aa0dd08b3c6bca44b Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 8 Jul 2022 18:36:46 +0900 Subject: [PATCH 0132/1528] Rename lots of weird variables --- osu.Game/Screens/Play/FailOverlay.cs | 1 + osu.Game/Screens/Play/SaveFailedScoreButton.cs | 15 ++++++++------- 2 files changed, 9 insertions(+), 7 deletions(-) diff --git a/osu.Game/Screens/Play/FailOverlay.cs b/osu.Game/Screens/Play/FailOverlay.cs index 75b06f859d..2af5102369 100644 --- a/osu.Game/Screens/Play/FailOverlay.cs +++ b/osu.Game/Screens/Play/FailOverlay.cs @@ -21,6 +21,7 @@ namespace osu.Game.Screens.Play public class FailOverlay : GameplayMenuOverlay { public Func> SaveReplay; + public override string Header => "failed"; public override string Description => "you're dead, try again?"; diff --git a/osu.Game/Screens/Play/SaveFailedScoreButton.cs b/osu.Game/Screens/Play/SaveFailedScoreButton.cs index 9a30e23ddd..29d2d0df24 100644 --- a/osu.Game/Screens/Play/SaveFailedScoreButton.cs +++ b/osu.Game/Screens/Play/SaveFailedScoreButton.cs @@ -20,8 +20,8 @@ namespace osu.Game.Screens.Play { public class SaveFailedScoreButton : CompositeDrawable { - public Func> SaveReplay; - private Task saveReplayAsync; + public Func> ImportFailedScore; + private Task saveFailedScoreTask; private ScoreInfo score; private ScheduledDelegate saveScoreDelegate; @@ -31,10 +31,10 @@ namespace osu.Game.Screens.Play private DownloadButton button; private ShakeContainer shakeContainer; - public SaveFailedScoreButton(Func> sr) + public SaveFailedScoreButton(Func> requestImportFailedScore) { Size = new Vector2(50, 30); - SaveReplay = sr; + ImportFailedScore = requestImportFailedScore; } [BackgroundDependencyLoader(true)] @@ -89,17 +89,18 @@ namespace osu.Game.Screens.Play private void saveScore() { State.Value = ImportState.Importing; - saveReplayAsync = Task.Run(SaveReplay); + + saveFailedScoreTask = Task.Run(ImportFailedScore); saveScoreDelegate = new ScheduledDelegate(() => { - if (saveReplayAsync?.IsCompleted != true) + if (saveFailedScoreTask?.IsCompleted != true) // If the asynchronous preparation has not completed, keep repeating this delegate. return; saveScoreDelegate?.Cancel(); - score = saveReplayAsync.GetAwaiter().GetResult(); + score = saveFailedScoreTask.GetAwaiter().GetResult(); State.Value = score != null ? ImportState.Imported : ImportState.Failed; }, Time.Current, 50); From a38c6704c2c44ba77d88e1e263ea327082c37274 Mon Sep 17 00:00:00 2001 From: cdwcgt Date: Fri, 8 Jul 2022 21:31:35 +0900 Subject: [PATCH 0133/1528] Use ContinueWith, Check is Task empty --- .../Screens/Play/SaveFailedScoreButton.cs | 24 +++++++------------ 1 file changed, 8 insertions(+), 16 deletions(-) diff --git a/osu.Game/Screens/Play/SaveFailedScoreButton.cs b/osu.Game/Screens/Play/SaveFailedScoreButton.cs index 29d2d0df24..98f81863d5 100644 --- a/osu.Game/Screens/Play/SaveFailedScoreButton.cs +++ b/osu.Game/Screens/Play/SaveFailedScoreButton.cs @@ -9,7 +9,6 @@ using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; -using osu.Framework.Threading; using osu.Game.Scoring; using osu.Game.Graphics.Containers; using osu.Game.Graphics.UserInterface; @@ -24,8 +23,6 @@ namespace osu.Game.Screens.Play private Task saveFailedScoreTask; private ScoreInfo score; - private ScheduledDelegate saveScoreDelegate; - protected readonly Bindable State = new Bindable(); private DownloadButton button; @@ -88,24 +85,19 @@ namespace osu.Game.Screens.Play private void saveScore() { + if (saveFailedScoreTask != null) + { + return; + } + State.Value = ImportState.Importing; saveFailedScoreTask = Task.Run(ImportFailedScore); - - saveScoreDelegate = new ScheduledDelegate(() => + saveFailedScoreTask.ContinueWith(s => Schedule(() => { - if (saveFailedScoreTask?.IsCompleted != true) - // If the asynchronous preparation has not completed, keep repeating this delegate. - return; - - saveScoreDelegate?.Cancel(); - - score = saveFailedScoreTask.GetAwaiter().GetResult(); - + score = s.GetAwaiter().GetResult(); State.Value = score != null ? ImportState.Imported : ImportState.Failed; - }, Time.Current, 50); - - Scheduler.Add(saveScoreDelegate); + })); } private void updateTooltip(ValueChangedEvent state) From 91f471ebe0747356b0f0224d703520510d9d035a Mon Sep 17 00:00:00 2001 From: cdwcgt Date: Fri, 8 Jul 2022 21:42:34 +0900 Subject: [PATCH 0134/1528] disabled button instead of shake removed `ShakeContainer` --- osu.Game/Screens/Play/SaveFailedScoreButton.cs | 13 +++++-------- 1 file changed, 5 insertions(+), 8 deletions(-) diff --git a/osu.Game/Screens/Play/SaveFailedScoreButton.cs b/osu.Game/Screens/Play/SaveFailedScoreButton.cs index 98f81863d5..bbe26ca7da 100644 --- a/osu.Game/Screens/Play/SaveFailedScoreButton.cs +++ b/osu.Game/Screens/Play/SaveFailedScoreButton.cs @@ -10,7 +10,6 @@ using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Scoring; -using osu.Game.Graphics.Containers; using osu.Game.Graphics.UserInterface; using osu.Game.Online; using osuTK; @@ -26,7 +25,6 @@ namespace osu.Game.Screens.Play protected readonly Bindable State = new Bindable(); private DownloadButton button; - private ShakeContainer shakeContainer; public SaveFailedScoreButton(Func> requestImportFailedScore) { @@ -37,13 +35,9 @@ namespace osu.Game.Screens.Play [BackgroundDependencyLoader(true)] private void load(OsuGame game) { - InternalChild = shakeContainer = new ShakeContainer + InternalChild = button = new DownloadButton { RelativeSizeAxes = Axes.Both, - Child = button = new DownloadButton - { - RelativeSizeAxes = Axes.Both, - } }; button.Action = () => @@ -55,7 +49,6 @@ namespace osu.Game.Screens.Play break; case ImportState.Importing: - shakeContainer.Shake(); break; default: @@ -106,18 +99,22 @@ namespace osu.Game.Screens.Play { case ImportState.Imported: button.TooltipText = @"Watch replay"; + button.Enabled.Value = true; break; case ImportState.Importing: button.TooltipText = @"Importing score"; + button.Enabled.Value = false; break; case ImportState.Failed: button.TooltipText = @"Import failed, click button to re-import"; + button.Enabled.Value = true; break; default: button.TooltipText = @"Save score"; + button.Enabled.Value = true; break; } } From d2406242ae12c124aaa9e9f0c35c65e7fb90b7c1 Mon Sep 17 00:00:00 2001 From: cdwcgt Date: Sat, 9 Jul 2022 00:25:11 +0900 Subject: [PATCH 0135/1528] rename updateTooltip to updateState --- osu.Game/Screens/Play/SaveFailedScoreButton.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Play/SaveFailedScoreButton.cs b/osu.Game/Screens/Play/SaveFailedScoreButton.cs index bbe26ca7da..256228a1cb 100644 --- a/osu.Game/Screens/Play/SaveFailedScoreButton.cs +++ b/osu.Game/Screens/Play/SaveFailedScoreButton.cs @@ -73,7 +73,7 @@ namespace osu.Game.Screens.Play break; } }, true); - State.BindValueChanged(updateTooltip, true); + State.BindValueChanged(updateState, true); } private void saveScore() @@ -93,7 +93,7 @@ namespace osu.Game.Screens.Play })); } - private void updateTooltip(ValueChangedEvent state) + private void updateState(ValueChangedEvent state) { switch (state.NewValue) { From a606d545c193d2da6ac187b71fa0d461144d7468 Mon Sep 17 00:00:00 2001 From: Gabe Livengood <47010459+ggliv@users.noreply.github.com> Date: Fri, 8 Jul 2022 12:00:07 -0400 Subject: [PATCH 0136/1528] update new usage of CalculatePossibleMovementBounds --- .../Utils/OsuHitObjectGenerationUtils_Reposition.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Utils/OsuHitObjectGenerationUtils_Reposition.cs b/osu.Game.Rulesets.Osu/Utils/OsuHitObjectGenerationUtils_Reposition.cs index 436d71fda2..a9ae313a31 100644 --- a/osu.Game.Rulesets.Osu/Utils/OsuHitObjectGenerationUtils_Reposition.cs +++ b/osu.Game.Rulesets.Osu/Utils/OsuHitObjectGenerationUtils_Reposition.cs @@ -214,7 +214,7 @@ namespace osu.Game.Rulesets.Osu.Utils RotateSlider(slider, workingObject.RotationOriginal + MathF.PI - getSliderRotation(slider)); } - possibleMovementBounds = calculatePossibleMovementBounds(slider); + possibleMovementBounds = CalculatePossibleMovementBounds(slider); } var previousPosition = workingObject.PositionModified; From 5fcc4bf713937e1edbcae416532b3a29f43844dd Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Sat, 9 Jul 2022 12:10:18 -0700 Subject: [PATCH 0137/1528] Add failing sample playback disabled check --- osu.Game.Tests/Visual/Editing/TestSceneEditorSaving.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game.Tests/Visual/Editing/TestSceneEditorSaving.cs b/osu.Game.Tests/Visual/Editing/TestSceneEditorSaving.cs index 8e325838ff..ff985de70e 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneEditorSaving.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneEditorSaving.cs @@ -24,6 +24,7 @@ namespace osu.Game.Tests.Visual.Editing public void TestCantExitWithoutSaving() { AddRepeatStep("Exit", () => InputManager.Key(Key.Escape), 10); + AddAssert("Sample playback disabled", () => Editor.SamplePlaybackDisabled.Value); AddAssert("Editor is still active screen", () => Game.ScreenStack.CurrentScreen is Editor); } From 834bb1f187a268f25be9b031cfc2319b7c56e13c Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Sat, 9 Jul 2022 12:14:39 -0700 Subject: [PATCH 0138/1528] Fix editor playing object samples while paused after cancelling exit --- osu.Game/Screens/Edit/Editor.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Edit/Editor.cs b/osu.Game/Screens/Edit/Editor.cs index 6ec9ff4e89..2b763415cd 100644 --- a/osu.Game/Screens/Edit/Editor.cs +++ b/osu.Game/Screens/Edit/Editor.cs @@ -921,7 +921,7 @@ namespace osu.Game.Screens.Edit private void cancelExit() { - samplePlaybackDisabled.Value = false; + updateSampleDisabledState(); loader?.CancelPendingDifficultySwitch(); } From 52aef09cd6528bc8541f3d77305053dbce3da769 Mon Sep 17 00:00:00 2001 From: Ludio235 <94078268+Ludio235@users.noreply.github.com> Date: Sun, 10 Jul 2022 02:05:40 +0000 Subject: [PATCH 0139/1528] Update PlaylistsRoomSettingsOverlay.cs --- .../OnlinePlay/Playlists/PlaylistsRoomSettingsOverlay.cs | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsRoomSettingsOverlay.cs b/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsRoomSettingsOverlay.cs index 1e565e298e..9c6a2a5e0b 100644 --- a/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsRoomSettingsOverlay.cs +++ b/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsRoomSettingsOverlay.cs @@ -140,9 +140,14 @@ namespace osu.Game.Screens.OnlinePlay.Playlists }, new Section("Duration") { - Child = DurationField = new DurationDropdown + Child = new Container { RelativeSizeAxes = Axes.X, + Height = 40, + Child = DurationField = new DurationDropdown + { + RelativeSizeAxes = Axes.X + } } }, new Section("Allowed attempts (across all playlist items)") From 6443338251e5c392ae71b3d4ee5410ddc6b36463 Mon Sep 17 00:00:00 2001 From: Gabe Livengood <47010459+ggliv@users.noreply.github.com> Date: Sun, 10 Jul 2022 01:22:22 -0400 Subject: [PATCH 0140/1528] use cursor position instead of destination for dampLength calculation the destination vector is clamped within playfield borders, we want dampLength to be based on distance from the cursor. --- osu.Game.Rulesets.Osu/Mods/OsuModRepel.cs | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModRepel.cs b/osu.Game.Rulesets.Osu/Mods/OsuModRepel.cs index 1cb5bf31a4..17bbba4ba7 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModRepel.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModRepel.cs @@ -69,24 +69,24 @@ namespace osu.Game.Rulesets.Osu.Mods switch (drawable) { case DrawableHitCircle circle: - easeTo(circle, destination); + easeTo(circle, destination, cursorPos); break; case DrawableSlider slider: if (!slider.HeadCircle.Result.HasResult) - easeTo(slider, destination); + easeTo(slider, destination, cursorPos); else - easeTo(slider, destination - slider.Ball.DrawPosition); + easeTo(slider, destination - slider.Ball.DrawPosition, cursorPos); break; } } } - private void easeTo(DrawableHitObject hitObject, Vector2 destination) + private void easeTo(DrawableHitObject hitObject, Vector2 destination, Vector2 cursorPos) { - double dampLength = Vector2.Distance(hitObject.Position, destination) / (0.04 * RepulsionStrength.Value + 0.04); + double dampLength = Vector2.Distance(hitObject.Position, cursorPos) / (0.04 * RepulsionStrength.Value + 0.04); float x = (float)Interpolation.DampContinuously(hitObject.X, destination.X, dampLength, gameplayClock.ElapsedFrameTime); float y = (float)Interpolation.DampContinuously(hitObject.Y, destination.Y, dampLength, gameplayClock.ElapsedFrameTime); From 8116a4b6f6a2779d74172c168afeee2f593d0bed Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sun, 10 Jul 2022 23:53:06 +0900 Subject: [PATCH 0141/1528] Fix multiplayer spectator crash due to track potentially not being loaded in time --- osu.Game/Screens/OnlinePlay/Match/RoomSubScreen.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Game/Screens/OnlinePlay/Match/RoomSubScreen.cs b/osu.Game/Screens/OnlinePlay/Match/RoomSubScreen.cs index bae25dc9f8..f5af110372 100644 --- a/osu.Game/Screens/OnlinePlay/Match/RoomSubScreen.cs +++ b/osu.Game/Screens/OnlinePlay/Match/RoomSubScreen.cs @@ -314,6 +314,9 @@ namespace osu.Game.Screens.OnlinePlay.Match public override void OnSuspending(ScreenTransitionEvent e) { + // Should be a noop in most cases, but let's ensure beyond doubt that the beatmap is in a correct state. + updateWorkingBeatmap(); + onLeaving(); base.OnSuspending(e); } From 8b6665cb5b211c06e24f9d3e9bf210480bc08760 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 11 Jul 2022 02:51:54 +0900 Subject: [PATCH 0142/1528] Ensure initial beatmap processing is done inside the import transaction --- osu.Game/Database/RealmArchiveModelImporter.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game/Database/RealmArchiveModelImporter.cs b/osu.Game/Database/RealmArchiveModelImporter.cs index 6cea92f1d9..aa7fac07a8 100644 --- a/osu.Game/Database/RealmArchiveModelImporter.cs +++ b/osu.Game/Database/RealmArchiveModelImporter.cs @@ -338,11 +338,11 @@ namespace osu.Game.Database // import to store realm.Add(item); + PostImport(item, realm); + transaction.Commit(); } - PostImport(item, realm); - LogForModel(item, @"Import successfully completed!"); } catch (Exception e) @@ -479,7 +479,7 @@ namespace osu.Game.Database } /// - /// Perform any final actions after the import has been committed to the database. + /// Perform any final actions before the import has been committed to the database. /// /// The model prepared for import. /// The current realm context. From 0434c1091472e1582aa144e9f1ec77059acad4e4 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 11 Jul 2022 02:57:44 +0900 Subject: [PATCH 0143/1528] Use global `WorkingBeatmap` in `PlayerArea` for the time being --- .../Screens/OnlinePlay/Multiplayer/Spectate/PlayerArea.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/PlayerArea.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/PlayerArea.cs index 5bae4f9ea5..302d04b531 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/PlayerArea.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/PlayerArea.cs @@ -53,9 +53,6 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate [CanBeNull] public Score Score { get; private set; } - [Resolved] - private BeatmapManager beatmapManager { get; set; } - private readonly BindableDouble volumeAdjustment = new BindableDouble(); private readonly Container gameplayContent; private readonly LoadingLayer loadingLayer; @@ -84,6 +81,9 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate GameplayClock.Source = masterClock; } + [Resolved] + private IBindable beatmap { get; set; } + public void LoadScore([NotNull] Score score) { if (Score != null) @@ -91,7 +91,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate Score = score; - gameplayContent.Child = new PlayerIsolationContainer(beatmapManager.GetWorkingBeatmap(Score.ScoreInfo.BeatmapInfo), Score.ScoreInfo.Ruleset, Score.ScoreInfo.Mods) + gameplayContent.Child = new PlayerIsolationContainer(beatmap.Value, Score.ScoreInfo.Ruleset, Score.ScoreInfo.Mods) { RelativeSizeAxes = Axes.Both, Child = stack = new OsuScreenStack From 48911b956af8bbb1835fbd73de06572846b4f2bf Mon Sep 17 00:00:00 2001 From: Alden Wu Date: Sun, 10 Jul 2022 17:07:21 -0700 Subject: [PATCH 0144/1528] Remove ClearTransformsAfter call A bit weird only having one call on its own; probably deserves an entire PR dedicated to adding ClearTransformsAfter calls --- osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyFollowCircle.cs | 2 -- 1 file changed, 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyFollowCircle.cs b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyFollowCircle.cs index 26d3f053ff..f18c4529ab 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyFollowCircle.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyFollowCircle.cs @@ -73,8 +73,6 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy private void onHitObjectApplied(DrawableHitObject drawableObject) { - ClearTransformsAfter(double.MinValue); - this.ScaleTo(1f) .FadeOut(); } From 958c0fb390ea04ac37f11e6547b8bb95ce9b31a1 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 11 Jul 2022 15:01:16 +0900 Subject: [PATCH 0145/1528] Remove `Appveyor.TestLogger` --- .../osu.Game.Rulesets.EmptyFreeform.Tests.csproj | 1 - .../osu.Game.Rulesets.Pippidon.Tests.csproj | 1 - .../osu.Game.Rulesets.EmptyScrolling.Tests.csproj | 1 - .../osu.Game.Rulesets.Pippidon.Tests.csproj | 1 - .../osu.Game.Rulesets.Catch.Tests.csproj | 1 - .../osu.Game.Rulesets.Mania.Tests.csproj | 1 - osu.Game.Rulesets.Osu.Tests/osu.Game.Rulesets.Osu.Tests.csproj | 1 - .../osu.Game.Rulesets.Taiko.Tests.csproj | 1 - osu.Game.Tests/osu.Game.Tests.csproj | 1 - osu.Game.Tournament.Tests/osu.Game.Tournament.Tests.csproj | 1 - 10 files changed, 10 deletions(-) diff --git a/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform.Tests/osu.Game.Rulesets.EmptyFreeform.Tests.csproj b/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform.Tests/osu.Game.Rulesets.EmptyFreeform.Tests.csproj index bc285dbe11..011a37cbdc 100644 --- a/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform.Tests/osu.Game.Rulesets.EmptyFreeform.Tests.csproj +++ b/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform.Tests/osu.Game.Rulesets.EmptyFreeform.Tests.csproj @@ -9,7 +9,6 @@ false - diff --git a/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon.Tests/osu.Game.Rulesets.Pippidon.Tests.csproj b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon.Tests/osu.Game.Rulesets.Pippidon.Tests.csproj index 718ada1905..c04f6132f3 100644 --- a/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon.Tests/osu.Game.Rulesets.Pippidon.Tests.csproj +++ b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon.Tests/osu.Game.Rulesets.Pippidon.Tests.csproj @@ -9,7 +9,6 @@ false - diff --git a/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling.Tests/osu.Game.Rulesets.EmptyScrolling.Tests.csproj b/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling.Tests/osu.Game.Rulesets.EmptyScrolling.Tests.csproj index 6b9c3f4d63..529054fd4f 100644 --- a/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling.Tests/osu.Game.Rulesets.EmptyScrolling.Tests.csproj +++ b/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling.Tests/osu.Game.Rulesets.EmptyScrolling.Tests.csproj @@ -9,7 +9,6 @@ false - diff --git a/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon.Tests/osu.Game.Rulesets.Pippidon.Tests.csproj b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon.Tests/osu.Game.Rulesets.Pippidon.Tests.csproj index 718ada1905..c04f6132f3 100644 --- a/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon.Tests/osu.Game.Rulesets.Pippidon.Tests.csproj +++ b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon.Tests/osu.Game.Rulesets.Pippidon.Tests.csproj @@ -9,7 +9,6 @@ false - diff --git a/osu.Game.Rulesets.Catch.Tests/osu.Game.Rulesets.Catch.Tests.csproj b/osu.Game.Rulesets.Catch.Tests/osu.Game.Rulesets.Catch.Tests.csproj index b957ade952..3ac1491946 100644 --- a/osu.Game.Rulesets.Catch.Tests/osu.Game.Rulesets.Catch.Tests.csproj +++ b/osu.Game.Rulesets.Catch.Tests/osu.Game.Rulesets.Catch.Tests.csproj @@ -1,7 +1,6 @@  - diff --git a/osu.Game.Rulesets.Mania.Tests/osu.Game.Rulesets.Mania.Tests.csproj b/osu.Game.Rulesets.Mania.Tests/osu.Game.Rulesets.Mania.Tests.csproj index d3b4b378c0..d07df75864 100644 --- a/osu.Game.Rulesets.Mania.Tests/osu.Game.Rulesets.Mania.Tests.csproj +++ b/osu.Game.Rulesets.Mania.Tests/osu.Game.Rulesets.Mania.Tests.csproj @@ -1,7 +1,6 @@  - diff --git a/osu.Game.Rulesets.Osu.Tests/osu.Game.Rulesets.Osu.Tests.csproj b/osu.Game.Rulesets.Osu.Tests/osu.Game.Rulesets.Osu.Tests.csproj index 2c0d3fd937..402cf3ad41 100644 --- a/osu.Game.Rulesets.Osu.Tests/osu.Game.Rulesets.Osu.Tests.csproj +++ b/osu.Game.Rulesets.Osu.Tests/osu.Game.Rulesets.Osu.Tests.csproj @@ -1,7 +1,6 @@  - diff --git a/osu.Game.Rulesets.Taiko.Tests/osu.Game.Rulesets.Taiko.Tests.csproj b/osu.Game.Rulesets.Taiko.Tests/osu.Game.Rulesets.Taiko.Tests.csproj index ce468d399b..51d4bbc630 100644 --- a/osu.Game.Rulesets.Taiko.Tests/osu.Game.Rulesets.Taiko.Tests.csproj +++ b/osu.Game.Rulesets.Taiko.Tests/osu.Game.Rulesets.Taiko.Tests.csproj @@ -1,7 +1,6 @@  - diff --git a/osu.Game.Tests/osu.Game.Tests.csproj b/osu.Game.Tests/osu.Game.Tests.csproj index a1eef4ce47..02fd6ccd16 100644 --- a/osu.Game.Tests/osu.Game.Tests.csproj +++ b/osu.Game.Tests/osu.Game.Tests.csproj @@ -1,7 +1,6 @@  - diff --git a/osu.Game.Tournament.Tests/osu.Game.Tournament.Tests.csproj b/osu.Game.Tournament.Tests/osu.Game.Tournament.Tests.csproj index 6fd53d923b..5512b26863 100644 --- a/osu.Game.Tournament.Tests/osu.Game.Tournament.Tests.csproj +++ b/osu.Game.Tournament.Tests/osu.Game.Tournament.Tests.csproj @@ -4,7 +4,6 @@ osu.Game.Tournament.Tests.TournamentTestRunner - From 22a51fdc50f8444034049eca370c0aaaf19fc83f Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 11 Jul 2022 15:35:00 +0900 Subject: [PATCH 0146/1528] Add support for a drawings screen video background --- osu.Game.Tournament/Screens/Drawings/DrawingsScreen.cs | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/osu.Game.Tournament/Screens/Drawings/DrawingsScreen.cs b/osu.Game.Tournament/Screens/Drawings/DrawingsScreen.cs index 32da4d1b36..0df6386dae 100644 --- a/osu.Game.Tournament/Screens/Drawings/DrawingsScreen.cs +++ b/osu.Game.Tournament/Screens/Drawings/DrawingsScreen.cs @@ -97,6 +97,11 @@ namespace osu.Game.Tournament.Screens.Drawings FillMode = FillMode.Fill, Texture = textures.Get(@"Backgrounds/Drawings/background.png") }, + new TourneyVideo("drawings") + { + Loop = true, + RelativeSizeAxes = Axes.Both, + }, // Visualiser new VisualiserContainer { From 10d6027c8921937c2b8e100239174d87b0bee188 Mon Sep 17 00:00:00 2001 From: Andrew Hong <35881688+novialriptide@users.noreply.github.com> Date: Thu, 7 Jul 2022 23:16:06 -0400 Subject: [PATCH 0147/1528] Assign missing UserID to RealmUser --- osu.Game/OsuGameBase.cs | 2 +- osu.Game/Scoring/ScoreImporter.cs | 28 +++++++++++++++++++++++++++- osu.Game/Scoring/ScoreManager.cs | 5 +++-- 3 files changed, 31 insertions(+), 4 deletions(-) diff --git a/osu.Game/OsuGameBase.cs b/osu.Game/OsuGameBase.cs index a16252ac89..4b5c9c0815 100644 --- a/osu.Game/OsuGameBase.cs +++ b/osu.Game/OsuGameBase.cs @@ -272,7 +272,7 @@ namespace osu.Game dependencies.Cache(difficultyCache = new BeatmapDifficultyCache()); // ordering is important here to ensure foreign keys rules are not broken in ModelStore.Cleanup() - dependencies.Cache(ScoreManager = new ScoreManager(RulesetStore, () => BeatmapManager, Storage, realm, Scheduler, difficultyCache, LocalConfig)); + dependencies.Cache(ScoreManager = new ScoreManager(RulesetStore, () => BeatmapManager, Storage, realm, Scheduler, API, difficultyCache, LocalConfig)); dependencies.Cache(BeatmapManager = new BeatmapManager(Storage, realm, RulesetStore, API, Audio, Resources, Host, defaultBeatmap, difficultyCache, performOnlineLookups: true)); diff --git a/osu.Game/Scoring/ScoreImporter.cs b/osu.Game/Scoring/ScoreImporter.cs index f59ffc7c94..7494914625 100644 --- a/osu.Game/Scoring/ScoreImporter.cs +++ b/osu.Game/Scoring/ScoreImporter.cs @@ -8,11 +8,15 @@ using System.Threading; using Newtonsoft.Json; using osu.Framework.Logging; using osu.Framework.Platform; +using osu.Game.Models; using osu.Game.Beatmaps; using osu.Game.Database; using osu.Game.IO.Archives; using osu.Game.Rulesets; using osu.Game.Scoring.Legacy; +using osu.Game.Online.API; +using osu.Game.Online.API.Requests; +using osu.Game.Online.API.Requests.Responses; using Realms; namespace osu.Game.Scoring @@ -26,11 +30,14 @@ namespace osu.Game.Scoring private readonly RulesetStore rulesets; private readonly Func beatmaps; - public ScoreImporter(RulesetStore rulesets, Func beatmaps, Storage storage, RealmAccess realm) + private readonly IAPIProvider api; + + public ScoreImporter(RulesetStore rulesets, Func beatmaps, Storage storage, RealmAccess realm, IAPIProvider api) : base(storage, realm) { this.rulesets = rulesets; this.beatmaps = beatmaps; + this.api = api; } protected override ScoreInfo? CreateModel(ArchiveReader archive) @@ -68,5 +75,24 @@ namespace osu.Game.Scoring if (string.IsNullOrEmpty(model.StatisticsJson)) model.StatisticsJson = JsonConvert.SerializeObject(model.Statistics); } + + protected override void PostImport(ScoreInfo model, Realm realm) + { + base.PostImport(model, realm); + + var userRequest = new GetUserRequest(model.User.Username); + api.Perform(userRequest); + APIUser userReq = userRequest.Response; + + if (!(userReq is null)) { + Logger.Log($"Assignning UserID to RealmUser"); + var user = new RealmUser + { + OnlineID = userReq.Id, + Username = model.User.Username + }; + model.RealmUser = user; + } + } } } diff --git a/osu.Game/Scoring/ScoreManager.cs b/osu.Game/Scoring/ScoreManager.cs index 6ee1d11f83..9aed8904e6 100644 --- a/osu.Game/Scoring/ScoreManager.cs +++ b/osu.Game/Scoring/ScoreManager.cs @@ -21,6 +21,7 @@ using osu.Game.IO.Archives; using osu.Game.Overlays.Notifications; using osu.Game.Rulesets; using osu.Game.Rulesets.Scoring; +using osu.Game.Online.API; namespace osu.Game.Scoring { @@ -31,7 +32,7 @@ namespace osu.Game.Scoring private readonly OsuConfigManager configManager; private readonly ScoreImporter scoreImporter; - public ScoreManager(RulesetStore rulesets, Func beatmaps, Storage storage, RealmAccess realm, Scheduler scheduler, + public ScoreManager(RulesetStore rulesets, Func beatmaps, Storage storage, RealmAccess realm, Scheduler scheduler, IAPIProvider api, BeatmapDifficultyCache difficultyCache = null, OsuConfigManager configManager = null) : base(storage, realm) { @@ -39,7 +40,7 @@ namespace osu.Game.Scoring this.difficultyCache = difficultyCache; this.configManager = configManager; - scoreImporter = new ScoreImporter(rulesets, beatmaps, storage, realm) + scoreImporter = new ScoreImporter(rulesets, beatmaps, storage, realm, api) { PostNotification = obj => PostNotification?.Invoke(obj) }; From 56896e8b415a7b9622a99561a98d48d001d52602 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Andrew=20Hong=20=28=ED=99=8D=EC=A4=80=EC=9B=90=29?= <35881688+novialriptide@users.noreply.github.com> Date: Mon, 11 Jul 2022 02:20:39 -0400 Subject: [PATCH 0148/1528] Move PostImport() --- osu.Game/Database/RealmArchiveModelImporter.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Database/RealmArchiveModelImporter.cs b/osu.Game/Database/RealmArchiveModelImporter.cs index 6cea92f1d9..c143c51c6d 100644 --- a/osu.Game/Database/RealmArchiveModelImporter.cs +++ b/osu.Game/Database/RealmArchiveModelImporter.cs @@ -338,11 +338,11 @@ namespace osu.Game.Database // import to store realm.Add(item); + PostImport(item, realm); + transaction.Commit(); } - PostImport(item, realm); - LogForModel(item, @"Import successfully completed!"); } catch (Exception e) From 6220650ea3228930ebd27a46b9e4c8c3824abc73 Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Mon, 11 Jul 2022 02:29:56 -0700 Subject: [PATCH 0149/1528] Fix dialog overlay not loading in time for headless test --- osu.Game.Tests/Visual/Editing/TestSceneEditorSaving.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Game.Tests/Visual/Editing/TestSceneEditorSaving.cs b/osu.Game.Tests/Visual/Editing/TestSceneEditorSaving.cs index ff985de70e..d7e9cc1bc0 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneEditorSaving.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneEditorSaving.cs @@ -6,11 +6,13 @@ using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; +using osu.Framework.Graphics; using osu.Framework.Screens; using osu.Framework.Testing; using osu.Framework.Utils; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; +using osu.Game.Overlays; using osu.Game.Screens.Edit; using osu.Game.Screens.Edit.Compose.Components.Timeline; using osu.Game.Screens.Select; @@ -23,6 +25,7 @@ namespace osu.Game.Tests.Visual.Editing [Test] public void TestCantExitWithoutSaving() { + AddUntilStep("Wait for dialog overlay load", () => ((Drawable)Game.Dependencies.Get()).IsLoaded); AddRepeatStep("Exit", () => InputManager.Key(Key.Escape), 10); AddAssert("Sample playback disabled", () => Editor.SamplePlaybackDisabled.Value); AddAssert("Editor is still active screen", () => Game.ScreenStack.CurrentScreen is Editor); From 44d2e001ed4d80674beb281e32a69241294364fe Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 11 Jul 2022 20:15:29 +0900 Subject: [PATCH 0150/1528] Update various dependencies --- osu.Desktop/osu.Desktop.csproj | 2 +- .../osu.Game.Rulesets.Osu.Tests.csproj | 2 +- osu.Game.Tests/osu.Game.Tests.csproj | 2 +- osu.Game/osu.Game.csproj | 14 +++++++------- osu.iOS.props | 2 +- 5 files changed, 11 insertions(+), 11 deletions(-) diff --git a/osu.Desktop/osu.Desktop.csproj b/osu.Desktop/osu.Desktop.csproj index a4f9e2671b..c67017f175 100644 --- a/osu.Desktop/osu.Desktop.csproj +++ b/osu.Desktop/osu.Desktop.csproj @@ -24,7 +24,7 @@ - + diff --git a/osu.Game.Rulesets.Osu.Tests/osu.Game.Rulesets.Osu.Tests.csproj b/osu.Game.Rulesets.Osu.Tests/osu.Game.Rulesets.Osu.Tests.csproj index 402cf3ad41..4349d25cb3 100644 --- a/osu.Game.Rulesets.Osu.Tests/osu.Game.Rulesets.Osu.Tests.csproj +++ b/osu.Game.Rulesets.Osu.Tests/osu.Game.Rulesets.Osu.Tests.csproj @@ -2,7 +2,7 @@ - + diff --git a/osu.Game.Tests/osu.Game.Tests.csproj b/osu.Game.Tests/osu.Game.Tests.csproj index 02fd6ccd16..7615b3e8be 100644 --- a/osu.Game.Tests/osu.Game.Tests.csproj +++ b/osu.Game.Tests/osu.Game.Tests.csproj @@ -7,7 +7,7 @@ - + WinExe diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index 06b022ea44..1251ab800b 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -20,12 +20,12 @@ - + - - - - + + + + @@ -38,8 +38,8 @@ - - + + diff --git a/osu.iOS.props b/osu.iOS.props index 9085205bbc..c38bb548bf 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -85,7 +85,7 @@ - + From 00c7101f540329333442390719113c3fedb25628 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 11 Jul 2022 20:36:05 +0900 Subject: [PATCH 0151/1528] Remove `DrawingsScreen` world map completely --- .../Screens/Drawings/DrawingsScreen.cs | 12 ++---------- 1 file changed, 2 insertions(+), 10 deletions(-) diff --git a/osu.Game.Tournament/Screens/Drawings/DrawingsScreen.cs b/osu.Game.Tournament/Screens/Drawings/DrawingsScreen.cs index 0df6386dae..85afb9b2d0 100644 --- a/osu.Game.Tournament/Screens/Drawings/DrawingsScreen.cs +++ b/osu.Game.Tournament/Screens/Drawings/DrawingsScreen.cs @@ -12,8 +12,6 @@ using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; -using osu.Framework.Graphics.Sprites; -using osu.Framework.Graphics.Textures; using osu.Framework.Logging; using osu.Framework.Platform; using osu.Game.Graphics; @@ -26,7 +24,7 @@ using osuTK.Graphics; namespace osu.Game.Tournament.Screens.Drawings { - public class DrawingsScreen : TournamentScreen + public class DrawingsScreen : TournamentScreen, IProvideVideo { private const string results_filename = "drawings_results.txt"; @@ -45,7 +43,7 @@ namespace osu.Game.Tournament.Screens.Drawings public ITeamList TeamList; [BackgroundDependencyLoader] - private void load(TextureStore textures, Storage storage) + private void load(Storage storage) { RelativeSizeAxes = Axes.Both; @@ -91,12 +89,6 @@ namespace osu.Game.Tournament.Screens.Drawings RelativeSizeAxes = Axes.Both, Children = new Drawable[] { - new Sprite - { - RelativeSizeAxes = Axes.Both, - FillMode = FillMode.Fill, - Texture = textures.Get(@"Backgrounds/Drawings/background.png") - }, new TourneyVideo("drawings") { Loop = true, From 73e924479fb6db7b5e57413ef08663c068805f3c Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 11 Jul 2022 20:42:04 +0900 Subject: [PATCH 0152/1528] Find video by recursive check rather than marker interface Seems a lot more reliable, and allows falling back to the "main" video in cases which didn't support this previously. A next step may be to allow every screen to support a video based on its screen name, rather than specifying the local `TourneyVideo` every time. --- osu.Game.Tournament/Components/TourneyVideo.cs | 2 ++ .../Screens/Drawings/DrawingsScreen.cs | 2 +- .../Screens/Editors/TournamentEditorScreen.cs | 2 +- .../Screens/Gameplay/GameplayScreen.cs | 2 +- osu.Game.Tournament/Screens/IProvideVideo.cs | 14 -------------- osu.Game.Tournament/Screens/Ladder/LadderScreen.cs | 2 +- .../Screens/Schedule/ScheduleScreen.cs | 2 +- osu.Game.Tournament/Screens/Setup/SetupScreen.cs | 2 +- .../Screens/Showcase/ShowcaseScreen.cs | 2 +- .../Screens/TeamIntro/SeedingScreen.cs | 2 +- .../Screens/TeamIntro/TeamIntroScreen.cs | 2 +- .../Screens/TeamWin/TeamWinScreen.cs | 2 +- osu.Game.Tournament/TournamentSceneManager.cs | 3 ++- 13 files changed, 14 insertions(+), 25 deletions(-) delete mode 100644 osu.Game.Tournament/Screens/IProvideVideo.cs diff --git a/osu.Game.Tournament/Components/TourneyVideo.cs b/osu.Game.Tournament/Components/TourneyVideo.cs index c6bbb54f9a..2e79998e66 100644 --- a/osu.Game.Tournament/Components/TourneyVideo.cs +++ b/osu.Game.Tournament/Components/TourneyVideo.cs @@ -22,6 +22,8 @@ namespace osu.Game.Tournament.Components private Video video; private ManualClock manualClock; + public bool VideoAvailable => video != null; + public TourneyVideo(string filename, bool drawFallbackGradient = false) { this.filename = filename; diff --git a/osu.Game.Tournament/Screens/Drawings/DrawingsScreen.cs b/osu.Game.Tournament/Screens/Drawings/DrawingsScreen.cs index 85afb9b2d0..5ac25f97b5 100644 --- a/osu.Game.Tournament/Screens/Drawings/DrawingsScreen.cs +++ b/osu.Game.Tournament/Screens/Drawings/DrawingsScreen.cs @@ -24,7 +24,7 @@ using osuTK.Graphics; namespace osu.Game.Tournament.Screens.Drawings { - public class DrawingsScreen : TournamentScreen, IProvideVideo + public class DrawingsScreen : TournamentScreen { private const string results_filename = "drawings_results.txt"; diff --git a/osu.Game.Tournament/Screens/Editors/TournamentEditorScreen.cs b/osu.Game.Tournament/Screens/Editors/TournamentEditorScreen.cs index 8af5bbe513..0fefe6f780 100644 --- a/osu.Game.Tournament/Screens/Editors/TournamentEditorScreen.cs +++ b/osu.Game.Tournament/Screens/Editors/TournamentEditorScreen.cs @@ -20,7 +20,7 @@ using osuTK; namespace osu.Game.Tournament.Screens.Editors { - public abstract class TournamentEditorScreen : TournamentScreen, IProvideVideo + public abstract class TournamentEditorScreen : TournamentScreen where TDrawable : Drawable, IModelBacked where TModel : class, new() { diff --git a/osu.Game.Tournament/Screens/Gameplay/GameplayScreen.cs b/osu.Game.Tournament/Screens/Gameplay/GameplayScreen.cs index 86b2c2a4e9..54ae4c0366 100644 --- a/osu.Game.Tournament/Screens/Gameplay/GameplayScreen.cs +++ b/osu.Game.Tournament/Screens/Gameplay/GameplayScreen.cs @@ -21,7 +21,7 @@ using osuTK.Graphics; namespace osu.Game.Tournament.Screens.Gameplay { - public class GameplayScreen : BeatmapInfoScreen, IProvideVideo + public class GameplayScreen : BeatmapInfoScreen { private readonly BindableBool warmup = new BindableBool(); diff --git a/osu.Game.Tournament/Screens/IProvideVideo.cs b/osu.Game.Tournament/Screens/IProvideVideo.cs deleted file mode 100644 index aa67a5211f..0000000000 --- a/osu.Game.Tournament/Screens/IProvideVideo.cs +++ /dev/null @@ -1,14 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -#nullable disable - -namespace osu.Game.Tournament.Screens -{ - /// - /// Marker interface for a screen which provides its own local video background. - /// - public interface IProvideVideo - { - } -} diff --git a/osu.Game.Tournament/Screens/Ladder/LadderScreen.cs b/osu.Game.Tournament/Screens/Ladder/LadderScreen.cs index 23bfa84afc..7ad7e76a1f 100644 --- a/osu.Game.Tournament/Screens/Ladder/LadderScreen.cs +++ b/osu.Game.Tournament/Screens/Ladder/LadderScreen.cs @@ -19,7 +19,7 @@ using osuTK.Graphics; namespace osu.Game.Tournament.Screens.Ladder { - public class LadderScreen : TournamentScreen, IProvideVideo + public class LadderScreen : TournamentScreen { protected Container MatchesContainer; private Container paths; diff --git a/osu.Game.Tournament/Screens/Schedule/ScheduleScreen.cs b/osu.Game.Tournament/Screens/Schedule/ScheduleScreen.cs index 7a11e26794..0827cbae69 100644 --- a/osu.Game.Tournament/Screens/Schedule/ScheduleScreen.cs +++ b/osu.Game.Tournament/Screens/Schedule/ScheduleScreen.cs @@ -19,7 +19,7 @@ using osuTK.Graphics; namespace osu.Game.Tournament.Screens.Schedule { - public class ScheduleScreen : TournamentScreen // IProvidesVideo + public class ScheduleScreen : TournamentScreen { private readonly Bindable currentMatch = new Bindable(); private Container mainContainer; diff --git a/osu.Game.Tournament/Screens/Setup/SetupScreen.cs b/osu.Game.Tournament/Screens/Setup/SetupScreen.cs index 42eff3565f..f472541d59 100644 --- a/osu.Game.Tournament/Screens/Setup/SetupScreen.cs +++ b/osu.Game.Tournament/Screens/Setup/SetupScreen.cs @@ -19,7 +19,7 @@ using osuTK; namespace osu.Game.Tournament.Screens.Setup { - public class SetupScreen : TournamentScreen, IProvideVideo + public class SetupScreen : TournamentScreen { private FillFlowContainer fillFlow; diff --git a/osu.Game.Tournament/Screens/Showcase/ShowcaseScreen.cs b/osu.Game.Tournament/Screens/Showcase/ShowcaseScreen.cs index 082aa99b0e..a7a175ceba 100644 --- a/osu.Game.Tournament/Screens/Showcase/ShowcaseScreen.cs +++ b/osu.Game.Tournament/Screens/Showcase/ShowcaseScreen.cs @@ -14,7 +14,7 @@ using osuTK.Graphics; namespace osu.Game.Tournament.Screens.Showcase { - public class ShowcaseScreen : BeatmapInfoScreen // IProvideVideo + public class ShowcaseScreen : BeatmapInfoScreen { [BackgroundDependencyLoader] private void load() diff --git a/osu.Game.Tournament/Screens/TeamIntro/SeedingScreen.cs b/osu.Game.Tournament/Screens/TeamIntro/SeedingScreen.cs index 925c697346..719e0384d3 100644 --- a/osu.Game.Tournament/Screens/TeamIntro/SeedingScreen.cs +++ b/osu.Game.Tournament/Screens/TeamIntro/SeedingScreen.cs @@ -19,7 +19,7 @@ using osuTK; namespace osu.Game.Tournament.Screens.TeamIntro { - public class SeedingScreen : TournamentMatchScreen, IProvideVideo + public class SeedingScreen : TournamentMatchScreen { private Container mainContainer; diff --git a/osu.Game.Tournament/Screens/TeamIntro/TeamIntroScreen.cs b/osu.Game.Tournament/Screens/TeamIntro/TeamIntroScreen.cs index 98dfaa7487..08c9a7a897 100644 --- a/osu.Game.Tournament/Screens/TeamIntro/TeamIntroScreen.cs +++ b/osu.Game.Tournament/Screens/TeamIntro/TeamIntroScreen.cs @@ -13,7 +13,7 @@ using osuTK; namespace osu.Game.Tournament.Screens.TeamIntro { - public class TeamIntroScreen : TournamentMatchScreen, IProvideVideo + public class TeamIntroScreen : TournamentMatchScreen { private Container mainContainer; diff --git a/osu.Game.Tournament/Screens/TeamWin/TeamWinScreen.cs b/osu.Game.Tournament/Screens/TeamWin/TeamWinScreen.cs index 50207547cd..07557674e8 100644 --- a/osu.Game.Tournament/Screens/TeamWin/TeamWinScreen.cs +++ b/osu.Game.Tournament/Screens/TeamWin/TeamWinScreen.cs @@ -14,7 +14,7 @@ using osuTK; namespace osu.Game.Tournament.Screens.TeamWin { - public class TeamWinScreen : TournamentMatchScreen, IProvideVideo + public class TeamWinScreen : TournamentMatchScreen { private Container mainContainer; diff --git a/osu.Game.Tournament/TournamentSceneManager.cs b/osu.Game.Tournament/TournamentSceneManager.cs index 296b259d72..a12dbb4740 100644 --- a/osu.Game.Tournament/TournamentSceneManager.cs +++ b/osu.Game.Tournament/TournamentSceneManager.cs @@ -10,6 +10,7 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Input.Events; +using osu.Framework.Testing; using osu.Framework.Threading; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; @@ -186,7 +187,7 @@ namespace osu.Game.Tournament var lastScreen = currentScreen; currentScreen = target; - if (currentScreen is IProvideVideo) + if (currentScreen.ChildrenOfType().FirstOrDefault()?.VideoAvailable == true) { video.FadeOut(200); From 09bfca4e4ad59da7574c8212c08f729b404aef10 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Mon, 11 Jul 2022 21:45:39 +0300 Subject: [PATCH 0153/1528] Fix build failing on tests --- .../Visual/Gameplay/TestScenePlayerLocalScoreImport.cs | 2 +- osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapLeaderboard.cs | 2 +- osu.Game.Tests/Visual/SongSelect/TestSceneTopLocalRank.cs | 2 +- .../Visual/UserInterface/TestSceneDeleteLocalScore.cs | 2 +- 4 files changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLocalScoreImport.cs b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLocalScoreImport.cs index 3011515b62..bfc06c0ee0 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLocalScoreImport.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLocalScoreImport.cs @@ -32,7 +32,7 @@ namespace osu.Game.Tests.Visual.Gameplay { Dependencies.Cache(rulesets = new RealmRulesetStore(Realm)); Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, Realm, rulesets, null, audio, Resources, host, Beatmap.Default)); - Dependencies.Cache(new ScoreManager(rulesets, () => beatmaps, LocalStorage, Realm, Scheduler)); + Dependencies.Cache(new ScoreManager(rulesets, () => beatmaps, LocalStorage, Realm, Scheduler, API)); Dependencies.Cache(Realm); } diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapLeaderboard.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapLeaderboard.cs index 1b9b59676b..ef0c7d7d4d 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapLeaderboard.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapLeaderboard.cs @@ -47,7 +47,7 @@ namespace osu.Game.Tests.Visual.SongSelect dependencies.Cache(rulesetStore = new RealmRulesetStore(Realm)); dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, Realm, rulesetStore, null, dependencies.Get(), Resources, dependencies.Get(), Beatmap.Default)); - dependencies.Cache(scoreManager = new ScoreManager(rulesetStore, () => beatmapManager, LocalStorage, Realm, Scheduler)); + dependencies.Cache(scoreManager = new ScoreManager(rulesetStore, () => beatmapManager, LocalStorage, Realm, Scheduler, API)); Dependencies.Cache(Realm); return dependencies; diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneTopLocalRank.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneTopLocalRank.cs index 8f890b2383..05b5c5c0cd 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneTopLocalRank.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneTopLocalRank.cs @@ -32,7 +32,7 @@ namespace osu.Game.Tests.Visual.SongSelect { Dependencies.Cache(rulesets = new RealmRulesetStore(Realm)); Dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, Realm, rulesets, null, audio, Resources, host, Beatmap.Default)); - Dependencies.Cache(scoreManager = new ScoreManager(rulesets, () => beatmapManager, LocalStorage, Realm, Scheduler)); + Dependencies.Cache(scoreManager = new ScoreManager(rulesets, () => beatmapManager, LocalStorage, Realm, Scheduler, API)); Dependencies.Cache(Realm); beatmapManager.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely(); diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneDeleteLocalScore.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneDeleteLocalScore.cs index cee917f6cf..e59914f69a 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneDeleteLocalScore.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneDeleteLocalScore.cs @@ -74,7 +74,7 @@ namespace osu.Game.Tests.Visual.UserInterface dependencies.Cache(rulesetStore = new RealmRulesetStore(Realm)); dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, Realm, rulesetStore, null, dependencies.Get(), Resources, dependencies.Get(), Beatmap.Default)); - dependencies.Cache(scoreManager = new ScoreManager(dependencies.Get(), () => beatmapManager, LocalStorage, Realm, Scheduler)); + dependencies.Cache(scoreManager = new ScoreManager(dependencies.Get(), () => beatmapManager, LocalStorage, Realm, Scheduler, API)); Dependencies.Cache(Realm); return dependencies; From 4f009419b8d8402550a40664ae5dead774a6bd2c Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Mon, 11 Jul 2022 21:46:42 +0300 Subject: [PATCH 0154/1528] Simplify population logic and match code style --- osu.Game/Scoring/ScoreImporter.cs | 18 +++++------------- 1 file changed, 5 insertions(+), 13 deletions(-) diff --git a/osu.Game/Scoring/ScoreImporter.cs b/osu.Game/Scoring/ScoreImporter.cs index 7494914625..53dd511d57 100644 --- a/osu.Game/Scoring/ScoreImporter.cs +++ b/osu.Game/Scoring/ScoreImporter.cs @@ -8,7 +8,6 @@ using System.Threading; using Newtonsoft.Json; using osu.Framework.Logging; using osu.Framework.Platform; -using osu.Game.Models; using osu.Game.Beatmaps; using osu.Game.Database; using osu.Game.IO.Archives; @@ -80,19 +79,12 @@ namespace osu.Game.Scoring { base.PostImport(model, realm); - var userRequest = new GetUserRequest(model.User.Username); - api.Perform(userRequest); - APIUser userReq = userRequest.Response; + var userRequest = new GetUserRequest(model.RealmUser.Username); - if (!(userReq is null)) { - Logger.Log($"Assignning UserID to RealmUser"); - var user = new RealmUser - { - OnlineID = userReq.Id, - Username = model.User.Username - }; - model.RealmUser = user; - } + api.Perform(userRequest); + + if (userRequest.Response is APIUser user) + model.RealmUser.OnlineID = user.Id; } } } From 54fe84350cfba996d83e81b150bd19df0e63d0e5 Mon Sep 17 00:00:00 2001 From: Gabe Livengood <47010459+ggliv@users.noreply.github.com> Date: Mon, 11 Jul 2022 17:23:32 -0400 Subject: [PATCH 0155/1528] reciprocate mod incompatibility --- osu.Game.Rulesets.Osu/Mods/OsuModAutopilot.cs | 2 +- osu.Game.Rulesets.Osu/Mods/OsuModTransform.cs | 2 +- osu.Game.Rulesets.Osu/Mods/OsuModWiggle.cs | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModAutopilot.cs b/osu.Game.Rulesets.Osu/Mods/OsuModAutopilot.cs index 4c9418726c..a3f6448457 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModAutopilot.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModAutopilot.cs @@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Osu.Mods public override ModType Type => ModType.Automation; public override string Description => @"Automatic cursor movement - just follow the rhythm."; public override double ScoreMultiplier => 1; - public override Type[] IncompatibleMods => new[] { typeof(OsuModSpunOut), typeof(ModRelax), typeof(ModFailCondition), typeof(ModNoFail), typeof(ModAutoplay), typeof(OsuModMagnetised) }; + public override Type[] IncompatibleMods => new[] { typeof(OsuModSpunOut), typeof(ModRelax), typeof(ModFailCondition), typeof(ModNoFail), typeof(ModAutoplay), typeof(OsuModMagnetised), typeof(OsuModRepel) }; public bool PerformFail() => false; diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModTransform.cs b/osu.Game.Rulesets.Osu/Mods/OsuModTransform.cs index 5a08df3803..84906f6eed 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModTransform.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModTransform.cs @@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Osu.Mods public override ModType Type => ModType.Fun; public override string Description => "Everything rotates. EVERYTHING."; public override double ScoreMultiplier => 1; - public override Type[] IncompatibleMods => new[] { typeof(OsuModWiggle), typeof(OsuModMagnetised) }; + public override Type[] IncompatibleMods => new[] { typeof(OsuModWiggle), typeof(OsuModMagnetised), typeof(OsuModRepel) }; private float theta; diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModWiggle.cs b/osu.Game.Rulesets.Osu/Mods/OsuModWiggle.cs index 3fba2cefd2..8acd4fc422 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModWiggle.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModWiggle.cs @@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Osu.Mods public override ModType Type => ModType.Fun; public override string Description => "They just won't stay still..."; public override double ScoreMultiplier => 1; - public override Type[] IncompatibleMods => new[] { typeof(OsuModTransform), typeof(OsuModMagnetised) }; + public override Type[] IncompatibleMods => new[] { typeof(OsuModTransform), typeof(OsuModMagnetised), typeof(OsuModRepel) }; private const int wiggle_duration = 90; // (ms) Higher = fewer wiggles private const int wiggle_strength = 10; // Higher = stronger wiggles From 28278e2554246fa49764457bfdb09f33799f9289 Mon Sep 17 00:00:00 2001 From: Gabe Livengood <47010459+ggliv@users.noreply.github.com> Date: Mon, 11 Jul 2022 17:27:25 -0400 Subject: [PATCH 0156/1528] enable NRT again --- osu.Game.Rulesets.Osu/Mods/OsuModRepel.cs | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModRepel.cs b/osu.Game.Rulesets.Osu/Mods/OsuModRepel.cs index 17bbba4ba7..211987ee32 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModRepel.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModRepel.cs @@ -1,9 +1,8 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; +using System.Diagnostics; using osu.Framework.Bindables; using osu.Framework.Utils; using osu.Game.Configuration; @@ -27,7 +26,7 @@ namespace osu.Game.Rulesets.Osu.Mods public override double ScoreMultiplier => 1; public override Type[] IncompatibleMods => new[] { typeof(OsuModAutopilot), typeof(OsuModWiggle), typeof(OsuModTransform), typeof(ModAutoplay), typeof(OsuModMagnetised) }; - private IFrameStableClock gameplayClock; + private IFrameStableClock? gameplayClock; [SettingSource("Repulsion strength", "How strong the repulsion is.", 0)] public BindableFloat RepulsionStrength { get; } = new BindableFloat(0.5f) @@ -86,6 +85,8 @@ namespace osu.Game.Rulesets.Osu.Mods private void easeTo(DrawableHitObject hitObject, Vector2 destination, Vector2 cursorPos) { + Debug.Assert(gameplayClock != null); + double dampLength = Vector2.Distance(hitObject.Position, cursorPos) / (0.04 * RepulsionStrength.Value + 0.04); float x = (float)Interpolation.DampContinuously(hitObject.X, destination.X, dampLength, gameplayClock.ElapsedFrameTime); From 76be9a829c3df4a39c1070203dab99e13216e4a7 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 12 Jul 2022 12:59:55 +0900 Subject: [PATCH 0157/1528] Fix mutation after disposal in `TeamEditorScreen` --- osu.Game.Tournament/Screens/Editors/TeamEditorScreen.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Tournament/Screens/Editors/TeamEditorScreen.cs b/osu.Game.Tournament/Screens/Editors/TeamEditorScreen.cs index 11db37c8b7..111893d18c 100644 --- a/osu.Game.Tournament/Screens/Editors/TeamEditorScreen.cs +++ b/osu.Game.Tournament/Screens/Editors/TeamEditorScreen.cs @@ -298,10 +298,10 @@ namespace osu.Game.Tournament.Screens.Editors }, true); } - private void updatePanel() + private void updatePanel() => Scheduler.AddOnce(() => { drawableContainer.Child = new UserGridPanel(user.ToAPIUser()) { Width = 300 }; - } + }); } } } From bae314a254b1c93aac01f9889bb0c34b8ce443b5 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 12 Jul 2022 13:03:43 +0900 Subject: [PATCH 0158/1528] Add background on `SetupScreen` to hide video --- .../Screens/Setup/SetupScreen.cs | 25 +++++++++++++------ 1 file changed, 18 insertions(+), 7 deletions(-) diff --git a/osu.Game.Tournament/Screens/Setup/SetupScreen.cs b/osu.Game.Tournament/Screens/Setup/SetupScreen.cs index f472541d59..2b2dce3664 100644 --- a/osu.Game.Tournament/Screens/Setup/SetupScreen.cs +++ b/osu.Game.Tournament/Screens/Setup/SetupScreen.cs @@ -9,6 +9,8 @@ using osu.Framework.Bindables; using osu.Framework.Configuration; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Game.Graphics; using osu.Game.Graphics.UserInterfaceV2; using osu.Game.Online.API; using osu.Game.Overlays; @@ -48,13 +50,21 @@ namespace osu.Game.Tournament.Screens.Setup { windowSize = frameworkConfig.GetBindable(FrameworkSetting.WindowedSize); - InternalChild = fillFlow = new FillFlowContainer + InternalChildren = new Drawable[] { - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Direction = FillDirection.Vertical, - Padding = new MarginPadding(10), - Spacing = new Vector2(10), + new Box + { + RelativeSizeAxes = Axes.Both, + Colour = OsuColour.Gray(0.2f), + }, + fillFlow = new FillFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Direction = FillDirection.Vertical, + Padding = new MarginPadding(10), + Spacing = new Vector2(10), + } }; api.LocalUser.BindValueChanged(_ => Schedule(reload)); @@ -74,7 +84,8 @@ namespace osu.Game.Tournament.Screens.Setup Action = () => sceneManager?.SetScreen(new StablePathSelectScreen()), Value = fileBasedIpc?.IPCStorage?.GetFullPath(string.Empty) ?? "Not found", Failing = fileBasedIpc?.IPCStorage == null, - Description = "The osu!stable installation which is currently being used as a data source. If a source is not found, make sure you have created an empty ipc.txt in your stable cutting-edge installation." + Description = + "The osu!stable installation which is currently being used as a data source. If a source is not found, make sure you have created an empty ipc.txt in your stable cutting-edge installation." }, new ActionableInfo { From 90fecbc9c7435ff5c2f3077b8fdebb96ff3d6c52 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 12 Jul 2022 14:32:39 +0900 Subject: [PATCH 0159/1528] Add test showing all mod icons for reference --- .../Visual/UserInterface/TestSceneModIcon.cs | 22 +++++++++++++++---- 1 file changed, 18 insertions(+), 4 deletions(-) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneModIcon.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneModIcon.cs index 0a0415789a..ce9aa682d1 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneModIcon.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneModIcon.cs @@ -1,10 +1,10 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.Linq; using NUnit.Framework; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu.Mods; using osu.Game.Rulesets.UI; @@ -13,10 +13,24 @@ namespace osu.Game.Tests.Visual.UserInterface { public class TestSceneModIcon : OsuTestScene { + [Test] + public void TestShowAllMods() + { + AddStep("create mod icons", () => + { + Child = new FillFlowContainer + { + RelativeSizeAxes = Axes.Both, + Direction = FillDirection.Full, + ChildrenEnumerable = Ruleset.Value.CreateInstance().CreateAllMods().Select(m => new ModIcon(m)), + }; + }); + } + [Test] public void TestChangeModType() { - ModIcon icon = null; + ModIcon icon = null!; AddStep("create mod icon", () => Child = icon = new ModIcon(new OsuModDoubleTime())); AddStep("change mod", () => icon.Mod = new OsuModEasy()); @@ -25,7 +39,7 @@ namespace osu.Game.Tests.Visual.UserInterface [Test] public void TestInterfaceModType() { - ModIcon icon = null; + ModIcon icon = null!; var ruleset = new OsuRuleset(); From 8dbe24fd7c05d8f30cf500b8d77dfa17094c2320 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 12 Jul 2022 14:36:50 +0900 Subject: [PATCH 0160/1528] Simplify colour assigning logic and remove system mod colour for now --- osu.Game/Rulesets/UI/ModIcon.cs | 12 +++--------- 1 file changed, 3 insertions(+), 9 deletions(-) diff --git a/osu.Game/Rulesets/UI/ModIcon.cs b/osu.Game/Rulesets/UI/ModIcon.cs index 308122b71c..b1f355a789 100644 --- a/osu.Game/Rulesets/UI/ModIcon.cs +++ b/osu.Game/Rulesets/UI/ModIcon.cs @@ -15,6 +15,7 @@ using osu.Game.Graphics.Sprites; using osu.Game.Rulesets.Mods; using osuTK; using osu.Framework.Bindables; +using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Localisation; namespace osu.Game.Rulesets.UI @@ -53,7 +54,6 @@ namespace osu.Game.Rulesets.UI private OsuColour colours { get; set; } private Color4 backgroundColour; - private Color4 highlightedColour; /// /// Construct a new instance. @@ -123,19 +123,13 @@ namespace osu.Game.Rulesets.UI modAcronym.FadeOut(); } - Color4 typeColour = colours.ForModType(value.Type); - backgroundColour = typeColour; - highlightedColour = ((Colour4)typeColour).Lighten(.2f); - - if (value.Type == ModType.System) - modIcon.Colour = colours.Yellow; - + backgroundColour = colours.ForModType(value.Type); updateColour(); } private void updateColour() { - background.Colour = Selected.Value ? highlightedColour : backgroundColour; + background.Colour = Selected.Value ? backgroundColour.Lighten(0.2f) : backgroundColour; } } } From b52ea161336ce148e1d511dbb9111289ad9f2972 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 12 Jul 2022 15:10:59 +0900 Subject: [PATCH 0161/1528] Show basic error message when score submission fails --- osu.Game/Screens/Play/SubmittingPlayer.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/SubmittingPlayer.cs b/osu.Game/Screens/Play/SubmittingPlayer.cs index 1cc0d1853d..c916791eaa 100644 --- a/osu.Game/Screens/Play/SubmittingPlayer.cs +++ b/osu.Game/Screens/Play/SubmittingPlayer.cs @@ -168,7 +168,7 @@ namespace osu.Game.Screens.Play request.Failure += e => { - Logger.Error(e, "Failed to submit score"); + Logger.Error(e, $"Failed to submit score ({e.Message})"); scoreSubmissionSource.SetResult(false); }; From fa626a82b3448b8da0130cadff09e240e236ba39 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 12 Jul 2022 15:18:52 +0900 Subject: [PATCH 0162/1528] Add missed incompatilibity rules --- osu.Game.Rulesets.Osu/Mods/OsuModAutoplay.cs | 2 +- osu.Game.Rulesets.Osu/Mods/OsuModRelax.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModAutoplay.cs b/osu.Game.Rulesets.Osu/Mods/OsuModAutoplay.cs index d562c37541..490b5b7a9d 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModAutoplay.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModAutoplay.cs @@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Osu.Mods { public class OsuModAutoplay : ModAutoplay { - public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModMagnetised), typeof(OsuModAutopilot), typeof(OsuModSpunOut), typeof(OsuModAlternate) }).ToArray(); + public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModMagnetised), typeof(OsuModRepel), typeof(OsuModAutopilot), typeof(OsuModSpunOut), typeof(OsuModAlternate) }).ToArray(); public override ModReplayData CreateReplayData(IBeatmap beatmap, IReadOnlyList mods) => new ModReplayData(new OsuAutoGenerator(beatmap, mods).Generate(), new ModCreatedUser { Username = "Autoplay" }); diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModRelax.cs b/osu.Game.Rulesets.Osu/Mods/OsuModRelax.cs index 2cf8c278ca..5c1de83972 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModRelax.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModRelax.cs @@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Osu.Mods public class OsuModRelax : ModRelax, IUpdatableByPlayfield, IApplicableToDrawableRuleset, IApplicableToPlayer { public override string Description => @"You don't need to click. Give your clicking/tapping fingers a break from the heat of things."; - public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModAutopilot), typeof(OsuModMagnetised), typeof(OsuModAlternate) }).ToArray(); + public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModAutopilot), typeof(OsuModMagnetised), typeof(OsuModRepel), typeof(OsuModAlternate) }).ToArray(); /// /// How early before a hitobject's start time to trigger a hit. From cafe30fc4dc0d21dc885dd224568b88f6b4f545a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 12 Jul 2022 14:54:45 +0900 Subject: [PATCH 0163/1528] Fix potential crash during shutdown sequence if intro playback was aborted Fixes one of the audio related `ObjectDisposedException`s (https://sentry.ppy.sh/organizations/ppy/issues/92/events/12f282f048cb4a4fae85810e8a70b68d/?project=2&query=is%3Aunresolved&sort=freq&statsPeriod=7d). Ran into this while testing locally. See `IntroScreen.ensureEventuallyArrivingAtMenu` for the related cause of this happening (forced continuing to next screen if the intro doesn't load in time). --- osu.Game/Screens/Menu/IntroTriangles.cs | 11 +++++++++-- 1 file changed, 9 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Menu/IntroTriangles.cs b/osu.Game/Screens/Menu/IntroTriangles.cs index 3cdf51a87c..c228faae58 100644 --- a/osu.Game/Screens/Menu/IntroTriangles.cs +++ b/osu.Game/Screens/Menu/IntroTriangles.cs @@ -72,9 +72,16 @@ namespace osu.Game.Screens.Menu RelativeSizeAxes = Axes.Both, Clock = decoupledClock, LoadMenu = LoadMenu - }, t => + }, _ => { - AddInternal(t); + AddInternal(intro); + + // There is a chance that the intro timed out before being displayed, and this scheduled callback could + // happen during the outro rather than intro. In such a scenario the game may already be in a disposing state + // which will trigger errors during attempted audio playback. + if (DidLoadMenu) + return; + if (!UsingThemedIntro) welcome?.Play(); From 10a14f39ed3ead07664dcf24edc0b70dc469c717 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 12 Jul 2022 15:42:20 +0900 Subject: [PATCH 0164/1528] Show an error message on startup when attempting to run on an unsupported version of windows A lot of sentry error reports are coming from realm / EF failures due to the host operating system being too old. Let's give the user some proper feedback rather than a silent crash and error report hitting our logging. --- osu.Desktop/Program.cs | 13 +++++++++++++ 1 file changed, 13 insertions(+) diff --git a/osu.Desktop/Program.cs b/osu.Desktop/Program.cs index 712f300671..da2a580086 100644 --- a/osu.Desktop/Program.cs +++ b/osu.Desktop/Program.cs @@ -14,6 +14,7 @@ using osu.Framework.Platform; using osu.Game; using osu.Game.IPC; using osu.Game.Tournament; +using SDL2; using Squirrel; namespace osu.Desktop @@ -29,7 +30,19 @@ namespace osu.Desktop { // run Squirrel first, as the app may exit after these run if (OperatingSystem.IsWindows()) + { + var windowsVersion = Environment.OSVersion.Version; + + if (windowsVersion.Major < 6 || (windowsVersion.Major == 6 && windowsVersion.Minor <= 1)) + { + SDL.SDL_ShowSimpleMessageBox(SDL.SDL_MessageBoxFlags.SDL_MESSAGEBOX_ERROR, + "Your operating system is too old to run osu!", + "This version of osu! requires at least Windows 8 to run.\nPlease upgrade your operating system or consider using an older version of osu!.", IntPtr.Zero); + return; + } + setupSquirrel(); + } // Back up the cwd before DesktopGameHost changes it string cwd = Environment.CurrentDirectory; From a36f7867250558ceebcb947ee489564401601b81 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 12 Jul 2022 16:16:46 +0900 Subject: [PATCH 0165/1528] Change minimum version to Windows 8.1 instead of Windows 8 --- osu.Desktop/Program.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/osu.Desktop/Program.cs b/osu.Desktop/Program.cs index da2a580086..66b361cb73 100644 --- a/osu.Desktop/Program.cs +++ b/osu.Desktop/Program.cs @@ -33,7 +33,9 @@ namespace osu.Desktop { var windowsVersion = Environment.OSVersion.Version; - if (windowsVersion.Major < 6 || (windowsVersion.Major == 6 && windowsVersion.Minor <= 1)) + // While .NET 6 still supports Windows 7 and above, we are limited by realm currently, as they choose to only support 8.1 and higher. + // See https://www.mongodb.com/docs/realm/sdk/dotnet/#supported-platforms + if (windowsVersion.Major < 6 || (windowsVersion.Major == 6 && windowsVersion.Minor <= 2)) { SDL.SDL_ShowSimpleMessageBox(SDL.SDL_MessageBoxFlags.SDL_MESSAGEBOX_ERROR, "Your operating system is too old to run osu!", From cad18ebc5844277bad61c50cac8a40c429c5da80 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 12 Jul 2022 16:46:19 +0900 Subject: [PATCH 0166/1528] Reword comment to better explain what we are guarding against --- osu.Game/Screens/Menu/IntroTriangles.cs | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Menu/IntroTriangles.cs b/osu.Game/Screens/Menu/IntroTriangles.cs index c228faae58..6ad0350e43 100644 --- a/osu.Game/Screens/Menu/IntroTriangles.cs +++ b/osu.Game/Screens/Menu/IntroTriangles.cs @@ -77,8 +77,9 @@ namespace osu.Game.Screens.Menu AddInternal(intro); // There is a chance that the intro timed out before being displayed, and this scheduled callback could - // happen during the outro rather than intro. In such a scenario the game may already be in a disposing state - // which will trigger errors during attempted audio playback. + // happen during the outro rather than intro. + // In such a scenario, we don't want to play the intro sample, nor attempt to start the intro track + // (that may have already been since disposed by MusicController). if (DidLoadMenu) return; From 58c687172b311e248b20629495ac64f5d8f2892f Mon Sep 17 00:00:00 2001 From: StanR Date: Tue, 12 Jul 2022 10:52:44 +0300 Subject: [PATCH 0167/1528] Reduce low AR bonus --- osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs b/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs index bf5a6e517a..1f94defb67 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs @@ -52,6 +52,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty if (score.Mods.Any(h => h is OsuModRelax)) { // https://www.desmos.com/calculator/bc9eybdthb + // we use OD13.3 as maximum since it's the value at which great hitwidow becomes 0 + // this is well beyond currently maximum achievable OD which is 12.17 (DTx2 + DA with OD11) double okMultiplier = Math.Max(0.0, osuAttributes.OverallDifficulty > 0.0 ? 1 - Math.Pow(osuAttributes.OverallDifficulty / 13.33, 1.8) : 1.0); double mehMultiplier = Math.Max(0.0, osuAttributes.OverallDifficulty > 0.0 ? 1 - Math.Pow(osuAttributes.OverallDifficulty / 13.33, 5) : 1.0); @@ -107,7 +109,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty if (attributes.ApproachRate > 10.33) approachRateFactor = 0.3 * (attributes.ApproachRate - 10.33); else if (attributes.ApproachRate < 8.0) - approachRateFactor = 0.1 * (8.0 - attributes.ApproachRate); + approachRateFactor = 0.05 * (8.0 - attributes.ApproachRate); if (score.Mods.Any(h => h is OsuModRelax)) approachRateFactor = 0.0; From 1bef2d7b3946d6856da6574aa1cbaed244547755 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 12 Jul 2022 04:04:21 +0900 Subject: [PATCH 0168/1528] Add and consume `SoloScoreInfo` --- osu.Game/Online/API/APIAccess.cs | 2 +- .../Responses/APIScoreWithPosition.cs | 4 +- .../Requests/Responses/APIScoresCollection.cs | 2 +- .../API/Requests/Responses/SoloScoreInfo.cs | 124 ++++++++++++++++++ .../BeatmapSet/Scores/ScoresContainer.cs | 2 +- 5 files changed, 129 insertions(+), 5 deletions(-) create mode 100644 osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs diff --git a/osu.Game/Online/API/APIAccess.cs b/osu.Game/Online/API/APIAccess.cs index 088dc56701..43cea7fb97 100644 --- a/osu.Game/Online/API/APIAccess.cs +++ b/osu.Game/Online/API/APIAccess.cs @@ -38,7 +38,7 @@ namespace osu.Game.Online.API public string WebsiteRootUrl { get; } - public int APIVersion => 20220217; // We may want to pull this from the game version eventually. + public int APIVersion => 20220705; // We may want to pull this from the game version eventually. public Exception LastLoginError { get; private set; } diff --git a/osu.Game/Online/API/Requests/Responses/APIScoreWithPosition.cs b/osu.Game/Online/API/Requests/Responses/APIScoreWithPosition.cs index 8bd54f889d..494826f534 100644 --- a/osu.Game/Online/API/Requests/Responses/APIScoreWithPosition.cs +++ b/osu.Game/Online/API/Requests/Responses/APIScoreWithPosition.cs @@ -16,11 +16,11 @@ namespace osu.Game.Online.API.Requests.Responses public int? Position; [JsonProperty(@"score")] - public APIScore Score; + public SoloScoreInfo Score; public ScoreInfo CreateScoreInfo(RulesetStore rulesets, BeatmapInfo beatmap = null) { - var score = Score.CreateScoreInfo(rulesets, beatmap); + var score = Score.ToScoreInfo(rulesets, beatmap); score.Position = Position; return score; } diff --git a/osu.Game/Online/API/Requests/Responses/APIScoresCollection.cs b/osu.Game/Online/API/Requests/Responses/APIScoresCollection.cs index 9c8a38c63a..38c67d92f4 100644 --- a/osu.Game/Online/API/Requests/Responses/APIScoresCollection.cs +++ b/osu.Game/Online/API/Requests/Responses/APIScoresCollection.cs @@ -11,7 +11,7 @@ namespace osu.Game.Online.API.Requests.Responses public class APIScoresCollection { [JsonProperty(@"scores")] - public List Scores; + public List Scores; [JsonProperty(@"userScore")] public APIScoreWithPosition UserScore; diff --git a/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs b/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs new file mode 100644 index 0000000000..71479d2867 --- /dev/null +++ b/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs @@ -0,0 +1,124 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +#nullable disable +using System; +using System.Collections.Generic; +using System.Diagnostics.CodeAnalysis; +using System.Linq; +using Newtonsoft.Json; +using Newtonsoft.Json.Converters; +using osu.Game.Beatmaps; +using osu.Game.Database; +using osu.Game.Rulesets; +using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Scoring; +using osu.Game.Scoring; + +namespace osu.Game.Online.API.Requests.Responses +{ + [SuppressMessage("ReSharper", "InconsistentNaming")] + [Serializable] + public class SoloScoreInfo : IHasOnlineID + { + [JsonIgnore] + public long id { get; set; } + + public int user_id { get; set; } + + public int beatmap_id { get; set; } + + public int ruleset_id { get; set; } + + public int? build_id { get; set; } + + public bool passed { get; set; } + + public int total_score { get; set; } + + public double accuracy { get; set; } + + public APIUser user { get; set; } + + // TODO: probably want to update this column to match user stats (short)? + public int max_combo { get; set; } + + [JsonConverter(typeof(StringEnumConverter))] + public ScoreRank rank { get; set; } + + public DateTimeOffset? started_at { get; set; } + + public DateTimeOffset? ended_at { get; set; } + + public List mods { get; set; } = new List(); + + [JsonProperty("statistics")] + public Dictionary Statistics { get; set; } = new Dictionary(); + + public override string ToString() => $"score_id: {id} user_id: {user_id}"; + + [JsonIgnore] + public DateTimeOffset created_at { get; set; } + + [JsonIgnore] + public DateTimeOffset updated_at { get; set; } + + [JsonIgnore] + public DateTimeOffset? deleted_at { get; set; } + + /// + /// Create a from an API score instance. + /// + /// A ruleset store, used to populate a ruleset instance in the returned score. + /// An optional beatmap, copied into the returned score (for cases where the API does not populate the beatmap). + /// + public ScoreInfo CreateScoreInfo(RulesetStore rulesets, BeatmapInfo beatmap = null) + { + var ruleset = rulesets.GetRuleset(ruleset_id) ?? throw new InvalidOperationException($"Ruleset with ID of {ruleset_id} not found locally"); + + var rulesetInstance = ruleset.CreateInstance(); + + var modInstances = mods.Select(apiMod => rulesetInstance.CreateModFromAcronym(apiMod.Acronym)).Where(m => m != null).ToArray(); + + // all API scores provided by this class are considered to be legacy. + modInstances = modInstances.Append(rulesetInstance.CreateMod()).ToArray(); + + var scoreInfo = new ScoreInfo + { + User = user ?? new APIUser { Id = user_id }, + BeatmapInfo = beatmap ?? new BeatmapInfo { OnlineID = beatmap_id }, + Passed = passed, + TotalScore = total_score, + Accuracy = accuracy, + MaxCombo = max_combo, + Rank = rank, + Statistics = Statistics, + OnlineID = OnlineID, + Date = ended_at ?? DateTimeOffset.Now, + // PP = + Hash = "online", // TODO: temporary? + Ruleset = ruleset, + Mods = modInstances, + }; + + return scoreInfo; + } + + public ScoreInfo CreateScoreInfo(Mod[] mods) => new ScoreInfo + { + OnlineID = id, + User = new APIUser { Id = user_id }, + BeatmapInfo = new BeatmapInfo { OnlineID = beatmap_id }, + Ruleset = new RulesetInfo { OnlineID = ruleset_id }, + Passed = passed, + TotalScore = total_score, + Accuracy = accuracy, + MaxCombo = max_combo, + Rank = rank, + Mods = mods, + Statistics = Statistics + }; + + public long OnlineID => id; + } +} diff --git a/osu.Game/Overlays/BeatmapSet/Scores/ScoresContainer.cs b/osu.Game/Overlays/BeatmapSet/Scores/ScoresContainer.cs index c2e54d0d7b..98202ba7c0 100644 --- a/osu.Game/Overlays/BeatmapSet/Scores/ScoresContainer.cs +++ b/osu.Game/Overlays/BeatmapSet/Scores/ScoresContainer.cs @@ -101,7 +101,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores scoreTable.Show(); var userScore = value.UserScore; - var userScoreInfo = userScore?.Score.CreateScoreInfo(rulesets, beatmapInfo); + var userScoreInfo = userScore?.Score.ToScoreInfo(rulesets, beatmapInfo); topScoresContainer.Add(new DrawableTopScore(topScore)); From 900e0ace8ed24edf99b47748b00217e3dfe642ba Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 12 Jul 2022 16:59:56 +0900 Subject: [PATCH 0169/1528] Standardise naming and enable NRT --- .../API/Requests/Responses/SoloScoreInfo.cs | 124 ++++++++++-------- 1 file changed, 71 insertions(+), 53 deletions(-) diff --git a/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs b/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs index 71479d2867..5dce2db6ed 100644 --- a/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs +++ b/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs @@ -1,10 +1,8 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable using System; using System.Collections.Generic; -using System.Diagnostics.CodeAnalysis; using System.Linq; using Newtonsoft.Json; using Newtonsoft.Json.Converters; @@ -17,54 +15,73 @@ using osu.Game.Scoring; namespace osu.Game.Online.API.Requests.Responses { - [SuppressMessage("ReSharper", "InconsistentNaming")] [Serializable] public class SoloScoreInfo : IHasOnlineID { [JsonIgnore] - public long id { get; set; } + [JsonProperty(" ")] + public long ID { get; set; } - public int user_id { get; set; } + [JsonProperty("beatmap_id")] + public int BeatmapID { get; set; } - public int beatmap_id { get; set; } + [JsonProperty("ruleset_id")] + public int RulesetID { get; set; } - public int ruleset_id { get; set; } + [JsonProperty("build_id")] + public int? BuildID { get; set; } - public int? build_id { get; set; } + [JsonProperty("passed")] + public bool Passed { get; set; } - public bool passed { get; set; } + [JsonProperty("total_score")] + public int TotalScore { get; set; } - public int total_score { get; set; } + [JsonProperty("accuracy")] + public double Accuracy { get; set; } - public double accuracy { get; set; } + [JsonProperty("user_id")] + public int UserID { get; set; } - public APIUser user { get; set; } + /// + /// User may be provided via an osu-web response, but will not be present from raw database json. + /// + [JsonProperty("user")] + public APIUser? User { get; set; } // TODO: probably want to update this column to match user stats (short)? - public int max_combo { get; set; } + [JsonProperty("max_combo")] + public int MaxCombo { get; set; } [JsonConverter(typeof(StringEnumConverter))] - public ScoreRank rank { get; set; } + [JsonProperty("rank")] + public ScoreRank Rank { get; set; } - public DateTimeOffset? started_at { get; set; } + [JsonProperty("started_at")] + public DateTimeOffset? StartedAt { get; set; } - public DateTimeOffset? ended_at { get; set; } + [JsonProperty("ended_at")] + public DateTimeOffset? EndedAt { get; set; } - public List mods { get; set; } = new List(); + [JsonProperty("mods")] + public List Mods { get; set; } = new List(); + + [JsonIgnore] + [JsonProperty("created_at")] + public DateTimeOffset CreatedAt { get; set; } + + [JsonIgnore] + [JsonProperty("updated_at")] + public DateTimeOffset UpdatedAt { get; set; } + + [JsonIgnore] + [JsonProperty("deleted_at")] + public DateTimeOffset? DeletedAt { get; set; } [JsonProperty("statistics")] public Dictionary Statistics { get; set; } = new Dictionary(); - public override string ToString() => $"score_id: {id} user_id: {user_id}"; - - [JsonIgnore] - public DateTimeOffset created_at { get; set; } - - [JsonIgnore] - public DateTimeOffset updated_at { get; set; } - - [JsonIgnore] - public DateTimeOffset? deleted_at { get; set; } + public override string ToString() => $"score_id: {ID} user_id: {UserID}"; /// /// Create a from an API score instance. @@ -72,53 +89,54 @@ namespace osu.Game.Online.API.Requests.Responses /// A ruleset store, used to populate a ruleset instance in the returned score. /// An optional beatmap, copied into the returned score (for cases where the API does not populate the beatmap). /// - public ScoreInfo CreateScoreInfo(RulesetStore rulesets, BeatmapInfo beatmap = null) + public ScoreInfo CreateScoreInfo(RulesetStore rulesets, BeatmapInfo? beatmap = null) { - var ruleset = rulesets.GetRuleset(ruleset_id) ?? throw new InvalidOperationException($"Ruleset with ID of {ruleset_id} not found locally"); + var ruleset = rulesets.GetRuleset(RulesetID) ?? throw new InvalidOperationException($"Ruleset with ID of {RulesetID} not found locally"); var rulesetInstance = ruleset.CreateInstance(); - var modInstances = mods.Select(apiMod => rulesetInstance.CreateModFromAcronym(apiMod.Acronym)).Where(m => m != null).ToArray(); + var modInstances = Mods.Select(apiMod => rulesetInstance.CreateModFromAcronym(apiMod.Acronym)).Where(m => m != null).ToArray(); // all API scores provided by this class are considered to be legacy. modInstances = modInstances.Append(rulesetInstance.CreateMod()).ToArray(); var scoreInfo = new ScoreInfo { - User = user ?? new APIUser { Id = user_id }, - BeatmapInfo = beatmap ?? new BeatmapInfo { OnlineID = beatmap_id }, - Passed = passed, - TotalScore = total_score, - Accuracy = accuracy, - MaxCombo = max_combo, - Rank = rank, - Statistics = Statistics, OnlineID = OnlineID, - Date = ended_at ?? DateTimeOffset.Now, - // PP = - Hash = "online", // TODO: temporary? + User = User ?? new APIUser { Id = UserID }, + BeatmapInfo = beatmap ?? new BeatmapInfo { OnlineID = BeatmapID }, Ruleset = ruleset, + Passed = Passed, + TotalScore = TotalScore, + Accuracy = Accuracy, + MaxCombo = MaxCombo, + Rank = Rank, + Statistics = Statistics, + Date = EndedAt ?? DateTimeOffset.Now, + Hash = "online", // TODO: temporary? Mods = modInstances, }; return scoreInfo; } - public ScoreInfo CreateScoreInfo(Mod[] mods) => new ScoreInfo + public ScoreInfo ToScoreInfo(Mod[] mods) => new ScoreInfo { - OnlineID = id, - User = new APIUser { Id = user_id }, - BeatmapInfo = new BeatmapInfo { OnlineID = beatmap_id }, - Ruleset = new RulesetInfo { OnlineID = ruleset_id }, - Passed = passed, - TotalScore = total_score, - Accuracy = accuracy, - MaxCombo = max_combo, - Rank = rank, + OnlineID = ID, + User = new APIUser { Id = UserID }, + BeatmapInfo = new BeatmapInfo { OnlineID = BeatmapID }, + Ruleset = new RulesetInfo { OnlineID = RulesetID }, + Passed = Passed, + TotalScore = TotalScore, + Accuracy = Accuracy, + MaxCombo = MaxCombo, + Rank = Rank, + Statistics = Statistics, + Date = EndedAt ?? DateTimeOffset.Now, + Hash = "online", // TODO: temporary? Mods = mods, - Statistics = Statistics }; - public long OnlineID => id; + public long OnlineID => ID; } } From f956955d4d66a6955cafdf066d1c4034b46c64ec Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 12 Jul 2022 17:14:31 +0900 Subject: [PATCH 0170/1528] Combine `ScoreInfo` construction helper methods --- .../API/Requests/Responses/SoloScoreInfo.cs | 33 ++++++++----------- .../BeatmapSet/Scores/ScoresContainer.cs | 2 +- osu.Game/Screens/Ranking/SoloResultsScreen.cs | 2 +- .../Select/Leaderboards/BeatmapLeaderboard.cs | 2 +- 4 files changed, 16 insertions(+), 23 deletions(-) diff --git a/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs b/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs index 5dce2db6ed..71c6c3adab 100644 --- a/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs +++ b/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs @@ -89,40 +89,33 @@ namespace osu.Game.Online.API.Requests.Responses /// A ruleset store, used to populate a ruleset instance in the returned score. /// An optional beatmap, copied into the returned score (for cases where the API does not populate the beatmap). /// - public ScoreInfo CreateScoreInfo(RulesetStore rulesets, BeatmapInfo? beatmap = null) + public ScoreInfo ToScoreInfo(RulesetStore rulesets, BeatmapInfo? beatmap = null) { var ruleset = rulesets.GetRuleset(RulesetID) ?? throw new InvalidOperationException($"Ruleset with ID of {RulesetID} not found locally"); var rulesetInstance = ruleset.CreateInstance(); - var modInstances = Mods.Select(apiMod => rulesetInstance.CreateModFromAcronym(apiMod.Acronym)).Where(m => m != null).ToArray(); + var mods = Mods.Select(apiMod => rulesetInstance.CreateModFromAcronym(apiMod.Acronym)).Where(m => m != null).ToArray(); // all API scores provided by this class are considered to be legacy. - modInstances = modInstances.Append(rulesetInstance.CreateMod()).ToArray(); + mods = mods.Append(rulesetInstance.CreateMod()).ToArray(); - var scoreInfo = new ScoreInfo - { - OnlineID = OnlineID, - User = User ?? new APIUser { Id = UserID }, - BeatmapInfo = beatmap ?? new BeatmapInfo { OnlineID = BeatmapID }, - Ruleset = ruleset, - Passed = Passed, - TotalScore = TotalScore, - Accuracy = Accuracy, - MaxCombo = MaxCombo, - Rank = Rank, - Statistics = Statistics, - Date = EndedAt ?? DateTimeOffset.Now, - Hash = "online", // TODO: temporary? - Mods = modInstances, - }; + var scoreInfo = ToScoreInfo(mods); + + scoreInfo.Ruleset = ruleset; + if (beatmap != null) scoreInfo.BeatmapInfo = beatmap; return scoreInfo; } + /// + /// Create a from an API score instance. + /// + /// The mod instances, resolved from a ruleset. + /// public ScoreInfo ToScoreInfo(Mod[] mods) => new ScoreInfo { - OnlineID = ID, + OnlineID = OnlineID, User = new APIUser { Id = UserID }, BeatmapInfo = new BeatmapInfo { OnlineID = BeatmapID }, Ruleset = new RulesetInfo { OnlineID = RulesetID }, diff --git a/osu.Game/Overlays/BeatmapSet/Scores/ScoresContainer.cs b/osu.Game/Overlays/BeatmapSet/Scores/ScoresContainer.cs index 98202ba7c0..e50fc356eb 100644 --- a/osu.Game/Overlays/BeatmapSet/Scores/ScoresContainer.cs +++ b/osu.Game/Overlays/BeatmapSet/Scores/ScoresContainer.cs @@ -87,7 +87,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores MD5Hash = apiBeatmap.MD5Hash }; - scoreManager.OrderByTotalScoreAsync(value.Scores.Select(s => s.CreateScoreInfo(rulesets, beatmapInfo)).ToArray(), loadCancellationSource.Token) + scoreManager.OrderByTotalScoreAsync(value.Scores.Select(s => s.ToScoreInfo(rulesets, beatmapInfo)).ToArray(), loadCancellationSource.Token) .ContinueWith(task => Schedule(() => { if (loadCancellationSource.IsCancellationRequested) diff --git a/osu.Game/Screens/Ranking/SoloResultsScreen.cs b/osu.Game/Screens/Ranking/SoloResultsScreen.cs index 4813cd65db..4312c9528f 100644 --- a/osu.Game/Screens/Ranking/SoloResultsScreen.cs +++ b/osu.Game/Screens/Ranking/SoloResultsScreen.cs @@ -33,7 +33,7 @@ namespace osu.Game.Screens.Ranking return null; getScoreRequest = new GetScoresRequest(Score.BeatmapInfo, Score.Ruleset); - getScoreRequest.Success += r => scoresCallback?.Invoke(r.Scores.Where(s => s.OnlineID != Score.OnlineID).Select(s => s.CreateScoreInfo(rulesets, Beatmap.Value.BeatmapInfo))); + getScoreRequest.Success += r => scoresCallback?.Invoke(r.Scores.Where(s => s.OnlineID != Score.OnlineID).Select(s => s.ToScoreInfo(rulesets, Beatmap.Value.BeatmapInfo))); return getScoreRequest; } diff --git a/osu.Game/Screens/Select/Leaderboards/BeatmapLeaderboard.cs b/osu.Game/Screens/Select/Leaderboards/BeatmapLeaderboard.cs index 43eaff56b3..b497943dfa 100644 --- a/osu.Game/Screens/Select/Leaderboards/BeatmapLeaderboard.cs +++ b/osu.Game/Screens/Select/Leaderboards/BeatmapLeaderboard.cs @@ -152,7 +152,7 @@ namespace osu.Game.Screens.Select.Leaderboards req.Success += r => { - scoreManager.OrderByTotalScoreAsync(r.Scores.Select(s => s.CreateScoreInfo(rulesets, fetchBeatmapInfo)).ToArray(), cancellationToken) + scoreManager.OrderByTotalScoreAsync(r.Scores.Select(s => s.ToScoreInfo(rulesets, fetchBeatmapInfo)).ToArray(), cancellationToken) .ContinueWith(task => Schedule(() => { if (cancellationToken.IsCancellationRequested) From 12a56e36bd69d5ad5a4a90db476cab75f5eefacb Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 12 Jul 2022 17:46:58 +0900 Subject: [PATCH 0171/1528] Fix `ID` mapping and move osu-web additions to region to identify them clearly --- .../API/Requests/Responses/SoloScoreInfo.cs | 30 ++++++++++++------- 1 file changed, 19 insertions(+), 11 deletions(-) diff --git a/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs b/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs index 71c6c3adab..dea0de4608 100644 --- a/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs +++ b/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs @@ -18,9 +18,8 @@ namespace osu.Game.Online.API.Requests.Responses [Serializable] public class SoloScoreInfo : IHasOnlineID { - [JsonIgnore] - [JsonProperty(" ")] - public long ID { get; set; } + [JsonProperty("replay")] + public bool HasReplay { get; set; } [JsonProperty("beatmap_id")] public int BeatmapID { get; set; } @@ -43,12 +42,6 @@ namespace osu.Game.Online.API.Requests.Responses [JsonProperty("user_id")] public int UserID { get; set; } - /// - /// User may be provided via an osu-web response, but will not be present from raw database json. - /// - [JsonProperty("user")] - public APIUser? User { get; set; } - // TODO: probably want to update this column to match user stats (short)? [JsonProperty("max_combo")] public int MaxCombo { get; set; } @@ -81,6 +74,19 @@ namespace osu.Game.Online.API.Requests.Responses [JsonProperty("statistics")] public Dictionary Statistics { get; set; } = new Dictionary(); + #region osu-web API additions (not stored to database). + + [JsonProperty("id")] + public long? ID { get; set; } + + [JsonProperty("user")] + public APIUser? User { get; set; } + + [JsonProperty("pp")] + public double? PP { get; set; } + + #endregion + public override string ToString() => $"score_id: {ID} user_id: {UserID}"; /// @@ -116,7 +122,7 @@ namespace osu.Game.Online.API.Requests.Responses public ScoreInfo ToScoreInfo(Mod[] mods) => new ScoreInfo { OnlineID = OnlineID, - User = new APIUser { Id = UserID }, + User = User ?? new APIUser { Id = UserID }, BeatmapInfo = new BeatmapInfo { OnlineID = BeatmapID }, Ruleset = new RulesetInfo { OnlineID = RulesetID }, Passed = Passed, @@ -127,9 +133,11 @@ namespace osu.Game.Online.API.Requests.Responses Statistics = Statistics, Date = EndedAt ?? DateTimeOffset.Now, Hash = "online", // TODO: temporary? + HasReplay = HasReplay, Mods = mods, + PP = PP, }; - public long OnlineID => ID; + public long OnlineID => ID ?? -1; } } From 0fe3bac1739b2f5961489292a5702783d39dad38 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 12 Jul 2022 17:51:20 +0900 Subject: [PATCH 0172/1528] Store mods to array and update test scenes --- .../Visual/Online/TestSceneScoresContainer.cs | 49 ++++++++++--------- .../API/Requests/Responses/SoloScoreInfo.cs | 2 +- 2 files changed, 26 insertions(+), 25 deletions(-) diff --git a/osu.Game.Tests/Visual/Online/TestSceneScoresContainer.cs b/osu.Game.Tests/Visual/Online/TestSceneScoresContainer.cs index 16a34e996f..b772a28194 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneScoresContainer.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneScoresContainer.cs @@ -18,6 +18,7 @@ using osu.Game.Online.API.Requests.Responses; using osu.Game.Overlays; using osu.Game.Overlays.BeatmapSet.Scores; using osu.Game.Rulesets.Osu.Mods; +using osu.Game.Rulesets.Scoring; using osu.Game.Scoring; using osu.Game.Users; using osuTK.Graphics; @@ -146,12 +147,12 @@ namespace osu.Game.Tests.Visual.Online { var scores = new APIScoresCollection { - Scores = new List + Scores = new List { - new APIScore + new SoloScoreInfo { - Date = DateTimeOffset.Now, - OnlineID = onlineID++, + EndedAt = DateTimeOffset.Now, + ID = onlineID++, User = new APIUser { Id = 6602580, @@ -175,10 +176,10 @@ namespace osu.Game.Tests.Visual.Online TotalScore = 1234567890, Accuracy = 1, }, - new APIScore + new SoloScoreInfo { - Date = DateTimeOffset.Now, - OnlineID = onlineID++, + EndedAt = DateTimeOffset.Now, + ID = onlineID++, User = new APIUser { Id = 4608074, @@ -201,10 +202,10 @@ namespace osu.Game.Tests.Visual.Online TotalScore = 1234789, Accuracy = 0.9997, }, - new APIScore + new SoloScoreInfo { - Date = DateTimeOffset.Now, - OnlineID = onlineID++, + EndedAt = DateTimeOffset.Now, + ID = onlineID++, User = new APIUser { Id = 1014222, @@ -226,10 +227,10 @@ namespace osu.Game.Tests.Visual.Online TotalScore = 12345678, Accuracy = 0.9854, }, - new APIScore + new SoloScoreInfo { - Date = DateTimeOffset.Now, - OnlineID = onlineID++, + EndedAt = DateTimeOffset.Now, + ID = onlineID++, User = new APIUser { Id = 1541390, @@ -250,10 +251,10 @@ namespace osu.Game.Tests.Visual.Online TotalScore = 1234567, Accuracy = 0.8765, }, - new APIScore + new SoloScoreInfo { - Date = DateTimeOffset.Now, - OnlineID = onlineID++, + EndedAt = DateTimeOffset.Now, + ID = onlineID++, User = new APIUser { Id = 7151382, @@ -275,12 +276,12 @@ namespace osu.Game.Tests.Visual.Online foreach (var s in scores.Scores) { - s.Statistics = new Dictionary + s.Statistics = new Dictionary { - { "count_300", RNG.Next(2000) }, - { "count_100", RNG.Next(2000) }, - { "count_50", RNG.Next(2000) }, - { "count_miss", RNG.Next(2000) } + { HitResult.Great, RNG.Next(2000) }, + { HitResult.Good, RNG.Next(2000) }, + { HitResult.Meh, RNG.Next(2000) }, + { HitResult.Miss, RNG.Next(2000) } }; } @@ -289,10 +290,10 @@ namespace osu.Game.Tests.Visual.Online private APIScoreWithPosition createUserBest() => new APIScoreWithPosition { - Score = new APIScore + Score = new SoloScoreInfo { - Date = DateTimeOffset.Now, - OnlineID = onlineID++, + EndedAt = DateTimeOffset.Now, + ID = onlineID++, User = new APIUser { Id = 7151382, diff --git a/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs b/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs index dea0de4608..b70da194a5 100644 --- a/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs +++ b/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs @@ -57,7 +57,7 @@ namespace osu.Game.Online.API.Requests.Responses public DateTimeOffset? EndedAt { get; set; } [JsonProperty("mods")] - public List Mods { get; set; } = new List(); + public APIMod[] Mods { get; set; } = Array.Empty(); [JsonIgnore] [JsonProperty("created_at")] From 363e23c2518b9c8bf21f99beec65ddbbc894e062 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Tue, 12 Jul 2022 18:47:43 +0900 Subject: [PATCH 0173/1528] Use correct HitResult in test --- osu.Game.Tests/Visual/Online/TestSceneScoresContainer.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Online/TestSceneScoresContainer.cs b/osu.Game.Tests/Visual/Online/TestSceneScoresContainer.cs index b772a28194..be03328caa 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneScoresContainer.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneScoresContainer.cs @@ -279,7 +279,7 @@ namespace osu.Game.Tests.Visual.Online s.Statistics = new Dictionary { { HitResult.Great, RNG.Next(2000) }, - { HitResult.Good, RNG.Next(2000) }, + { HitResult.Ok, RNG.Next(2000) }, { HitResult.Meh, RNG.Next(2000) }, { HitResult.Miss, RNG.Next(2000) } }; From b96734e31a9184b2a636b5435d122d7d5b3d32df Mon Sep 17 00:00:00 2001 From: Gabe Livengood <47010459+ggliv@users.noreply.github.com> Date: Tue, 12 Jul 2022 08:43:48 -0400 Subject: [PATCH 0174/1528] fix mod incompatibility between repel and relax --- osu.Game.Rulesets.Osu/Mods/OsuModRelax.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModRelax.cs b/osu.Game.Rulesets.Osu/Mods/OsuModRelax.cs index 5c1de83972..2cf8c278ca 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModRelax.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModRelax.cs @@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Osu.Mods public class OsuModRelax : ModRelax, IUpdatableByPlayfield, IApplicableToDrawableRuleset, IApplicableToPlayer { public override string Description => @"You don't need to click. Give your clicking/tapping fingers a break from the heat of things."; - public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModAutopilot), typeof(OsuModMagnetised), typeof(OsuModRepel), typeof(OsuModAlternate) }).ToArray(); + public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModAutopilot), typeof(OsuModMagnetised), typeof(OsuModAlternate) }).ToArray(); /// /// How early before a hitobject's start time to trigger a hit. From 0983e4f81e7296c419cfb85a0bc6a30586c57b4f Mon Sep 17 00:00:00 2001 From: StanR Date: Tue, 12 Jul 2022 17:57:00 +0300 Subject: [PATCH 0175/1528] Increase 50s nerf again --- osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs b/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs index 1f94defb67..7eed5749b6 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs @@ -186,7 +186,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty speedValue *= (0.95 + Math.Pow(attributes.OverallDifficulty, 2) / 750) * Math.Pow((accuracy + relevantAccuracy) / 2.0, (14.5 - Math.Max(attributes.OverallDifficulty, 8)) / 2); // Scale the speed value with # of 50s to punish doubletapping. - speedValue *= Math.Pow(0.995, countMeh < totalHits / 500.0 ? 0 : countMeh - totalHits / 500.0); + speedValue *= Math.Pow(0.99, countMeh < totalHits / 500.0 ? 0 : countMeh - totalHits / 500.0); return speedValue; } From c04658584285fb302d8df96e56279ba1fe59a806 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Tue, 12 Jul 2022 18:29:17 +0300 Subject: [PATCH 0176/1528] Fix unsupported OS message stating Windows 8 to be supported --- osu.Desktop/Program.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Desktop/Program.cs b/osu.Desktop/Program.cs index 66b361cb73..cebbcb40b7 100644 --- a/osu.Desktop/Program.cs +++ b/osu.Desktop/Program.cs @@ -39,7 +39,7 @@ namespace osu.Desktop { SDL.SDL_ShowSimpleMessageBox(SDL.SDL_MessageBoxFlags.SDL_MESSAGEBOX_ERROR, "Your operating system is too old to run osu!", - "This version of osu! requires at least Windows 8 to run.\nPlease upgrade your operating system or consider using an older version of osu!.", IntPtr.Zero); + "This version of osu! requires at least Windows 8.1 to run.\nPlease upgrade your operating system or consider using an older version of osu!.", IntPtr.Zero); return; } From f90f93a43cb8110f1b4555af4416ff165cf0bdde Mon Sep 17 00:00:00 2001 From: James <51536154+tsunyoku@users.noreply.github.com> Date: Tue, 12 Jul 2022 23:07:10 +0100 Subject: [PATCH 0177/1528] abstract OsuModAlternate into InputBlockingMod --- .../Mods/InputBlockingMod.cs | 106 ++++++++++++++++++ osu.Game.Rulesets.Osu/Mods/OsuModAlternate.cs | 97 +--------------- 2 files changed, 112 insertions(+), 91 deletions(-) create mode 100644 osu.Game.Rulesets.Osu/Mods/InputBlockingMod.cs diff --git a/osu.Game.Rulesets.Osu/Mods/InputBlockingMod.cs b/osu.Game.Rulesets.Osu/Mods/InputBlockingMod.cs new file mode 100644 index 0000000000..b86e06ec5e --- /dev/null +++ b/osu.Game.Rulesets.Osu/Mods/InputBlockingMod.cs @@ -0,0 +1,106 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +#nullable disable + +using System; +using System.Collections.Generic; +using System.Linq; +using osu.Framework.Graphics; +using osu.Framework.Input.Bindings; +using osu.Framework.Input.Events; +using osu.Game.Beatmaps.Timing; +using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Osu.Objects; +using osu.Game.Rulesets.Scoring; +using osu.Game.Rulesets.UI; +using osu.Game.Screens.Play; +using osu.Game.Utils; + +namespace osu.Game.Rulesets.Osu.Mods +{ + public abstract class InputBlockingMod : Mod, IApplicableToDrawableRuleset + { + public override double ScoreMultiplier => 1.0; + public override Type[] IncompatibleMods => new[] { typeof(ModAutoplay), typeof(ModRelax) }; + public override ModType Type => ModType.Conversion; + + protected const double FLASH_DURATION = 1000; + + /// + /// A tracker for periods where alternate should not be forced (i.e. non-gameplay periods). + /// + /// + /// This is different from in that the periods here end strictly at the first object after the break, rather than the break's end time. + /// + protected PeriodTracker NonGameplayPeriods; + + protected OsuAction? LastActionPressed; + protected DrawableRuleset Ruleset; + + protected IFrameStableClock GameplayClock; + + public void ApplyToDrawableRuleset(DrawableRuleset drawableRuleset) + { + Ruleset = drawableRuleset; + drawableRuleset.KeyBindingInputManager.Add(new InputInterceptor(this)); + + var periods = new List(); + + if (drawableRuleset.Objects.Any()) + { + periods.Add(new Period(int.MinValue, getValidJudgementTime(Ruleset.Objects.First()) - 1)); + + foreach (BreakPeriod b in drawableRuleset.Beatmap.Breaks) + periods.Add(new Period(b.StartTime, getValidJudgementTime(Ruleset.Objects.First(h => h.StartTime >= b.EndTime)) - 1)); + + static double getValidJudgementTime(HitObject hitObject) => hitObject.StartTime - hitObject.HitWindows.WindowFor(HitResult.Meh); + } + + NonGameplayPeriods = new PeriodTracker(periods); + + GameplayClock = drawableRuleset.FrameStableClock; + } + + protected virtual bool CheckCorrectAction(OsuAction action) + { + if (NonGameplayPeriods.IsInAny(GameplayClock.CurrentTime)) + { + LastActionPressed = null; + return true; + } + + switch (action) + { + case OsuAction.LeftButton: + case OsuAction.RightButton: + break; + + // Any action which is not left or right button should be ignored. + default: + return true; + } + + return false; + } + + private class InputInterceptor : Component, IKeyBindingHandler + { + private readonly InputBlockingMod mod; + + public InputInterceptor(InputBlockingMod mod) + { + this.mod = mod; + } + + public bool OnPressed(KeyBindingPressEvent e) + // if the pressed action is incorrect, block it from reaching gameplay. + => !mod.CheckCorrectAction(e.Action); + + public void OnReleased(KeyBindingReleaseEvent e) + { + } + } + } +} diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModAlternate.cs b/osu.Game.Rulesets.Osu/Mods/OsuModAlternate.cs index 622d2df432..2ad9789799 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModAlternate.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModAlternate.cs @@ -3,117 +3,32 @@ #nullable disable -using System; -using System.Collections.Generic; -using System.Linq; using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; -using osu.Framework.Input.Bindings; -using osu.Framework.Input.Events; -using osu.Game.Beatmaps.Timing; -using osu.Game.Rulesets.Mods; -using osu.Game.Rulesets.Objects; -using osu.Game.Rulesets.Osu.Objects; -using osu.Game.Rulesets.Scoring; -using osu.Game.Rulesets.UI; -using osu.Game.Screens.Play; -using osu.Game.Utils; namespace osu.Game.Rulesets.Osu.Mods { - public class OsuModAlternate : Mod, IApplicableToDrawableRuleset + public class OsuModAlternate : InputBlockingMod { public override string Name => @"Alternate"; public override string Acronym => @"AL"; public override string Description => @"Don't use the same key twice in a row!"; - public override double ScoreMultiplier => 1.0; - public override Type[] IncompatibleMods => new[] { typeof(ModAutoplay), typeof(ModRelax) }; - public override ModType Type => ModType.Conversion; public override IconUsage? Icon => FontAwesome.Solid.Keyboard; - private const double flash_duration = 1000; - - /// - /// A tracker for periods where alternate should not be forced (i.e. non-gameplay periods). - /// - /// - /// This is different from in that the periods here end strictly at the first object after the break, rather than the break's end time. - /// - private PeriodTracker nonGameplayPeriods; - - private OsuAction? lastActionPressed; - private DrawableRuleset ruleset; - - private IFrameStableClock gameplayClock; - - public void ApplyToDrawableRuleset(DrawableRuleset drawableRuleset) + protected override bool CheckCorrectAction(OsuAction action) { - ruleset = drawableRuleset; - drawableRuleset.KeyBindingInputManager.Add(new InputInterceptor(this)); - - var periods = new List(); - - if (drawableRuleset.Objects.Any()) - { - periods.Add(new Period(int.MinValue, getValidJudgementTime(ruleset.Objects.First()) - 1)); - - foreach (BreakPeriod b in drawableRuleset.Beatmap.Breaks) - periods.Add(new Period(b.StartTime, getValidJudgementTime(ruleset.Objects.First(h => h.StartTime >= b.EndTime)) - 1)); - - static double getValidJudgementTime(HitObject hitObject) => hitObject.StartTime - hitObject.HitWindows.WindowFor(HitResult.Meh); - } - - nonGameplayPeriods = new PeriodTracker(periods); - - gameplayClock = drawableRuleset.FrameStableClock; - } - - private bool checkCorrectAction(OsuAction action) - { - if (nonGameplayPeriods.IsInAny(gameplayClock.CurrentTime)) - { - lastActionPressed = null; + if (base.CheckCorrectAction(action)) return true; - } - switch (action) - { - case OsuAction.LeftButton: - case OsuAction.RightButton: - break; - - // Any action which is not left or right button should be ignored. - default: - return true; - } - - if (lastActionPressed != action) + if (LastActionPressed != action) { // User alternated correctly. - lastActionPressed = action; + LastActionPressed = action; return true; } - ruleset.Cursor.FlashColour(Colour4.Red, flash_duration, Easing.OutQuint); + Ruleset.Cursor.FlashColour(Colour4.Red, FLASH_DURATION, Easing.OutQuint); return false; } - - private class InputInterceptor : Component, IKeyBindingHandler - { - private readonly OsuModAlternate mod; - - public InputInterceptor(OsuModAlternate mod) - { - this.mod = mod; - } - - public bool OnPressed(KeyBindingPressEvent e) - // if the pressed action is incorrect, block it from reaching gameplay. - => !mod.checkCorrectAction(e.Action); - - public void OnReleased(KeyBindingReleaseEvent e) - { - } - } } } From c05263c3c39e5828d320ba5d11bac9b2ec1436d1 Mon Sep 17 00:00:00 2001 From: James <51536154+tsunyoku@users.noreply.github.com> Date: Tue, 12 Jul 2022 23:07:26 +0100 Subject: [PATCH 0178/1528] add Single Tap mod --- osu.Game.Rulesets.Osu/Mods/OsuModSingleTap.cs | 38 +++++++++++++++++++ osu.Game.Rulesets.Osu/OsuRuleset.cs | 2 +- 2 files changed, 39 insertions(+), 1 deletion(-) create mode 100644 osu.Game.Rulesets.Osu/Mods/OsuModSingleTap.cs diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModSingleTap.cs b/osu.Game.Rulesets.Osu/Mods/OsuModSingleTap.cs new file mode 100644 index 0000000000..22211b70c1 --- /dev/null +++ b/osu.Game.Rulesets.Osu/Mods/OsuModSingleTap.cs @@ -0,0 +1,38 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +#nullable disable + +using osu.Framework.Graphics; + +namespace osu.Game.Rulesets.Osu.Mods +{ + public class OsuModSingleTap : InputBlockingMod + { + public override string Name => @"Single Tap"; + public override string Acronym => @"ST"; + public override string Description => @"You must only use one key!"; + + protected override bool CheckCorrectAction(OsuAction action) + { + if (base.CheckCorrectAction(action)) + return true; + + if (LastActionPressed == null) + { + // First keypress, store the expected action. + LastActionPressed = action; + return true; + } + + if (LastActionPressed == action) + { + // User singletapped correctly. + return true; + } + + Ruleset.Cursor.FlashColour(Colour4.Red, FLASH_DURATION, Easing.OutQuint); + return false; + } + } +} diff --git a/osu.Game.Rulesets.Osu/OsuRuleset.cs b/osu.Game.Rulesets.Osu/OsuRuleset.cs index ba0ef9ec3a..302194e91a 100644 --- a/osu.Game.Rulesets.Osu/OsuRuleset.cs +++ b/osu.Game.Rulesets.Osu/OsuRuleset.cs @@ -172,7 +172,7 @@ namespace osu.Game.Rulesets.Osu new OsuModClassic(), new OsuModRandom(), new OsuModMirror(), - new OsuModAlternate(), + new MultiMod(new OsuModAlternate(), new OsuModSingleTap()) }; case ModType.Automation: From 20d2b8619327632c76fc8fc7b654a0b2a3e12c27 Mon Sep 17 00:00:00 2001 From: James <51536154+tsunyoku@users.noreply.github.com> Date: Tue, 12 Jul 2022 23:07:41 +0100 Subject: [PATCH 0179/1528] make Single Tap incompatible with Autoplay, Cinema and Relax --- osu.Game.Rulesets.Osu/Mods/OsuModAutoplay.cs | 2 +- osu.Game.Rulesets.Osu/Mods/OsuModCinema.cs | 2 +- osu.Game.Rulesets.Osu/Mods/OsuModRelax.cs | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModAutoplay.cs b/osu.Game.Rulesets.Osu/Mods/OsuModAutoplay.cs index 490b5b7a9d..c4de77b8a3 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModAutoplay.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModAutoplay.cs @@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Osu.Mods { public class OsuModAutoplay : ModAutoplay { - public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModMagnetised), typeof(OsuModRepel), typeof(OsuModAutopilot), typeof(OsuModSpunOut), typeof(OsuModAlternate) }).ToArray(); + public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModMagnetised), typeof(OsuModRepel), typeof(OsuModAutopilot), typeof(OsuModSpunOut), typeof(OsuModAlternate), typeof(OsuModSingleTap) }).ToArray(); public override ModReplayData CreateReplayData(IBeatmap beatmap, IReadOnlyList mods) => new ModReplayData(new OsuAutoGenerator(beatmap, mods).Generate(), new ModCreatedUser { Username = "Autoplay" }); diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModCinema.cs b/osu.Game.Rulesets.Osu/Mods/OsuModCinema.cs index 656cf95e77..704b922ee5 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModCinema.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModCinema.cs @@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Osu.Mods { public class OsuModCinema : ModCinema { - public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModMagnetised), typeof(OsuModAutopilot), typeof(OsuModSpunOut), typeof(OsuModAlternate) }).ToArray(); + public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModMagnetised), typeof(OsuModAutopilot), typeof(OsuModSpunOut), typeof(OsuModAlternate), typeof(OsuModSingleTap) }).ToArray(); public override ModReplayData CreateReplayData(IBeatmap beatmap, IReadOnlyList mods) => new ModReplayData(new OsuAutoGenerator(beatmap, mods).Generate(), new ModCreatedUser { Username = "Autoplay" }); diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModRelax.cs b/osu.Game.Rulesets.Osu/Mods/OsuModRelax.cs index 2cf8c278ca..2030156f2e 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModRelax.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModRelax.cs @@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Osu.Mods public class OsuModRelax : ModRelax, IUpdatableByPlayfield, IApplicableToDrawableRuleset, IApplicableToPlayer { public override string Description => @"You don't need to click. Give your clicking/tapping fingers a break from the heat of things."; - public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModAutopilot), typeof(OsuModMagnetised), typeof(OsuModAlternate) }).ToArray(); + public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModAutopilot), typeof(OsuModMagnetised), typeof(OsuModAlternate), typeof(OsuModSingleTap) }).ToArray(); /// /// How early before a hitobject's start time to trigger a hit. From 886efbcbdfb06cde32eedcd277dca18b11a874bf Mon Sep 17 00:00:00 2001 From: James <51536154+tsunyoku@users.noreply.github.com> Date: Tue, 12 Jul 2022 23:08:00 +0100 Subject: [PATCH 0180/1528] add test scene for Single Tap mod --- .../Mods/TestSceneOsuModSingleTap.cs | 177 ++++++++++++++++++ 1 file changed, 177 insertions(+) create mode 100644 osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModSingleTap.cs diff --git a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModSingleTap.cs b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModSingleTap.cs new file mode 100644 index 0000000000..0fe35fac0b --- /dev/null +++ b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModSingleTap.cs @@ -0,0 +1,177 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +#nullable disable + +using System.Collections.Generic; +using NUnit.Framework; +using osu.Game.Beatmaps; +using osu.Game.Beatmaps.Timing; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Osu.Mods; +using osu.Game.Rulesets.Osu.Objects; +using osu.Game.Rulesets.Osu.Replays; +using osu.Game.Rulesets.Replays; +using osuTK; + +namespace osu.Game.Rulesets.Osu.Tests.Mods +{ + public class TestSceneOsuModSingleTap : OsuModTestScene + { + [Test] + public void TestInputSingular() => CreateModTest(new ModTestData + { + Mod = new OsuModSingleTap(), + PassCondition = () => Player.ScoreProcessor.Combo.Value == 2, + Autoplay = false, + Beatmap = new Beatmap + { + HitObjects = new List + { + new HitCircle + { + StartTime = 500, + Position = new Vector2(100), + }, + new HitCircle + { + StartTime = 1000, + Position = new Vector2(200, 100), + }, + new HitCircle + { + StartTime = 1500, + Position = new Vector2(300, 100), + }, + new HitCircle + { + StartTime = 2000, + Position = new Vector2(400, 100), + }, + }, + }, + ReplayFrames = new List + { + new OsuReplayFrame(500, new Vector2(100), OsuAction.LeftButton), + new OsuReplayFrame(501, new Vector2(100)), + new OsuReplayFrame(1000, new Vector2(200, 100), OsuAction.LeftButton), + } + }); + + [Test] + public void TestInputAlternating() => CreateModTest(new ModTestData + { + Mod = new OsuModSingleTap(), + PassCondition = () => Player.ScoreProcessor.Combo.Value == 0 && Player.ScoreProcessor.HighestCombo.Value == 1, + Autoplay = false, + Beatmap = new Beatmap + { + HitObjects = new List + { + new HitCircle + { + StartTime = 500, + Position = new Vector2(100), + }, + new HitCircle + { + StartTime = 1000, + Position = new Vector2(200, 100), + }, + }, + }, + ReplayFrames = new List + { + new OsuReplayFrame(500, new Vector2(100), OsuAction.LeftButton), + new OsuReplayFrame(501, new Vector2(100)), + new OsuReplayFrame(1000, new Vector2(200, 100), OsuAction.RightButton), + new OsuReplayFrame(1001, new Vector2(200, 100)), + new OsuReplayFrame(1500, new Vector2(300, 100), OsuAction.LeftButton), + new OsuReplayFrame(1501, new Vector2(300, 100)), + new OsuReplayFrame(2000, new Vector2(400, 100), OsuAction.RightButton), + new OsuReplayFrame(2001, new Vector2(400, 100)), + } + }); + + /// + /// Ensures singletapping is reset before the first hitobject after intro. + /// + [Test] + public void TestInputAlternatingAtIntro() => CreateModTest(new ModTestData + { + Mod = new OsuModSingleTap(), + PassCondition = () => Player.ScoreProcessor.Combo.Value == 1, + Autoplay = false, + Beatmap = new Beatmap + { + HitObjects = new List + { + new HitCircle + { + StartTime = 1000, + Position = new Vector2(100), + }, + }, + }, + ReplayFrames = new List + { + // first press during intro. + new OsuReplayFrame(500, new Vector2(200), OsuAction.LeftButton), + new OsuReplayFrame(501, new Vector2(200)), + // press different key at hitobject and ensure it has been hit. + new OsuReplayFrame(1000, new Vector2(100), OsuAction.RightButton), + } + }); + + /// + /// Ensures singletapping is reset before the first hitobject after a break. + /// + [Test] + public void TestInputAlternatingWithBreak() => CreateModTest(new ModTestData + { + Mod = new OsuModSingleTap(), + PassCondition = () => Player.ScoreProcessor.Combo.Value == 0 && Player.ScoreProcessor.HighestCombo.Value == 2, + Autoplay = false, + Beatmap = new Beatmap + { + Breaks = new List + { + new BreakPeriod(500, 2000), + }, + HitObjects = new List + { + new HitCircle + { + StartTime = 500, + Position = new Vector2(100), + }, + new HitCircle + { + StartTime = 2500, + Position = new Vector2(500, 100), + }, + new HitCircle + { + StartTime = 3000, + Position = new Vector2(500, 100), + }, + } + }, + ReplayFrames = new List + { + // first press to start singletap lock. + new OsuReplayFrame(500, new Vector2(100), OsuAction.LeftButton), + new OsuReplayFrame(501, new Vector2(100)), + // press different key after break but before hit object. + new OsuReplayFrame(2250, new Vector2(300, 100), OsuAction.RightButton), + new OsuReplayFrame(2251, new Vector2(300, 100)), + // press same key at second hitobject and ensure it has been hit. + new OsuReplayFrame(2500, new Vector2(500, 100), OsuAction.LeftButton), + new OsuReplayFrame(2501, new Vector2(500, 100)), + // press different key at third hitobject and ensure it has been missed. + new OsuReplayFrame(3000, new Vector2(500, 100), OsuAction.RightButton), + new OsuReplayFrame(3001, new Vector2(500, 100)), + } + }); + } +} From e9b0a3e4fafeb42d3dc45afc07b8afc5fc7a8d75 Mon Sep 17 00:00:00 2001 From: tsunyoku Date: Wed, 13 Jul 2022 07:35:53 +0100 Subject: [PATCH 0181/1528] make alternate and singletap incompatible with eachother --- osu.Game.Rulesets.Osu/Mods/OsuModAlternate.cs | 3 +++ osu.Game.Rulesets.Osu/Mods/OsuModSingleTap.cs | 3 +++ 2 files changed, 6 insertions(+) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModAlternate.cs b/osu.Game.Rulesets.Osu/Mods/OsuModAlternate.cs index 2ad9789799..cc4591562e 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModAlternate.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModAlternate.cs @@ -3,6 +3,8 @@ #nullable disable +using System; +using System.Linq; using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; @@ -14,6 +16,7 @@ namespace osu.Game.Rulesets.Osu.Mods public override string Acronym => @"AL"; public override string Description => @"Don't use the same key twice in a row!"; public override IconUsage? Icon => FontAwesome.Solid.Keyboard; + public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModSingleTap) }).ToArray(); protected override bool CheckCorrectAction(OsuAction action) { diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModSingleTap.cs b/osu.Game.Rulesets.Osu/Mods/OsuModSingleTap.cs index 22211b70c1..b2b6e11f48 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModSingleTap.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModSingleTap.cs @@ -3,6 +3,8 @@ #nullable disable +using System; +using System.Linq; using osu.Framework.Graphics; namespace osu.Game.Rulesets.Osu.Mods @@ -12,6 +14,7 @@ namespace osu.Game.Rulesets.Osu.Mods public override string Name => @"Single Tap"; public override string Acronym => @"ST"; public override string Description => @"You must only use one key!"; + public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModAlternate) }).ToArray(); protected override bool CheckCorrectAction(OsuAction action) { From 6755a771b4adab14885aa9e2cf3fc1ffcaaf59a5 Mon Sep 17 00:00:00 2001 From: tsunyoku Date: Wed, 13 Jul 2022 07:49:08 +0100 Subject: [PATCH 0182/1528] make Cinema incompatible with InputBlockingMod --- osu.Game.Rulesets.Osu/Mods/InputBlockingMod.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Mods/InputBlockingMod.cs b/osu.Game.Rulesets.Osu/Mods/InputBlockingMod.cs index b86e06ec5e..ee6f072c4b 100644 --- a/osu.Game.Rulesets.Osu/Mods/InputBlockingMod.cs +++ b/osu.Game.Rulesets.Osu/Mods/InputBlockingMod.cs @@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Osu.Mods public abstract class InputBlockingMod : Mod, IApplicableToDrawableRuleset { public override double ScoreMultiplier => 1.0; - public override Type[] IncompatibleMods => new[] { typeof(ModAutoplay), typeof(ModRelax) }; + public override Type[] IncompatibleMods => new[] { typeof(ModAutoplay), typeof(ModRelax), typeof(OsuModCinema) }; public override ModType Type => ModType.Conversion; protected const double FLASH_DURATION = 1000; From 27ef7fc78eda72a56fda70003f5f60e7d51430b4 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 13 Jul 2022 16:22:50 +0900 Subject: [PATCH 0183/1528] Add log output for custom storage usage Sometimes I am not sure where my osu! is reading files from. This should help somewhat. ```csharp /Users/dean/Projects/osu/osu.Desktop/bin/Debug/net6.0/osu! [runtime] 2022-07-13 07:22:03 [verbose]: Starting legacy IPC provider... [runtime] 2022-07-13 07:22:03 [verbose]: Attempting to use custom storage location /Users/dean/Games/osu-lazer-2 [runtime] 2022-07-13 07:22:03 [verbose]: Storage successfully changed to /Users/dean/Games/osu-lazer-2. [runtime] 2022-07-13 07:22:05 [verbose]: GL Initialized ``` --- osu.Game/IO/OsuStorage.cs | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/osu.Game/IO/OsuStorage.cs b/osu.Game/IO/OsuStorage.cs index 89bdd09f0d..368ac56850 100644 --- a/osu.Game/IO/OsuStorage.cs +++ b/osu.Game/IO/OsuStorage.cs @@ -94,6 +94,8 @@ namespace osu.Game.IO error = OsuStorageError.None; Storage lastStorage = UnderlyingStorage; + Logger.Log($"Attempting to use custom storage location {CustomStoragePath}"); + try { Storage userStorage = host.GetStorage(CustomStoragePath); @@ -102,6 +104,7 @@ namespace osu.Game.IO error = OsuStorageError.AccessibleButEmpty; ChangeTargetStorage(userStorage); + Logger.Log($"Storage successfully changed to {CustomStoragePath}."); } catch { @@ -109,6 +112,9 @@ namespace osu.Game.IO ChangeTargetStorage(lastStorage); } + if (error != OsuStorageError.None) + Logger.Log($"Custom storage location could not be used ({error})."); + return error == OsuStorageError.None; } From 8820ea4006b1bd2119071a51fa5d1c786ff26014 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 13 Jul 2022 16:36:43 +0900 Subject: [PATCH 0184/1528] Add last played date to `BeatmapInfo` --- osu.Game/Beatmaps/BeatmapInfo.cs | 5 +++++ osu.Game/Database/RealmAccess.cs | 3 ++- 2 files changed, 7 insertions(+), 1 deletion(-) diff --git a/osu.Game/Beatmaps/BeatmapInfo.cs b/osu.Game/Beatmaps/BeatmapInfo.cs index 346bf86818..3b851e05c0 100644 --- a/osu.Game/Beatmaps/BeatmapInfo.cs +++ b/osu.Game/Beatmaps/BeatmapInfo.cs @@ -110,6 +110,11 @@ namespace osu.Game.Beatmaps public bool SamplesMatchPlaybackRate { get; set; } = true; + /// + /// The time at which this beatmap was last played by the local user. + /// + public DateTimeOffset? LastPlayed { get; set; } + /// /// The ratio of distance travelled per time unit. /// Generally used to decouple the spacing between hit objects from the enforced "velocity" of the beatmap (see ). diff --git a/osu.Game/Database/RealmAccess.cs b/osu.Game/Database/RealmAccess.cs index 8cf57b802b..02b5a51f1f 100644 --- a/osu.Game/Database/RealmAccess.cs +++ b/osu.Game/Database/RealmAccess.cs @@ -58,8 +58,9 @@ namespace osu.Game.Database /// 12 2021-11-24 Add Status to RealmBeatmapSet. /// 13 2022-01-13 Final migration of beatmaps and scores to realm (multiple new storage fields). /// 14 2022-03-01 Added BeatmapUserSettings to BeatmapInfo. + /// 15 2022-07-13 Added LastPlayed to BeatmapInfo. /// - private const int schema_version = 14; + private const int schema_version = 15; /// /// Lock object which is held during sections, blocking realm retrieval during blocking periods. From 4b96d74b0cd7d800b0e6cdbe9caffc00a8e3ec6c Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 13 Jul 2022 16:43:39 +0900 Subject: [PATCH 0185/1528] Add test coverage of `LastPlayed` updating --- .../Gameplay/TestScenePlayerLocalScoreImport.cs | 15 +++++++++++++++ 1 file changed, 15 insertions(+) diff --git a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLocalScoreImport.cs b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLocalScoreImport.cs index bfc06c0ee0..5ec9e88728 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLocalScoreImport.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLocalScoreImport.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; @@ -59,6 +60,20 @@ namespace osu.Game.Tests.Visual.Gameplay protected override bool AllowFail => false; + [Test] + public void TestLastPlayedUpdated() + { + DateTimeOffset? getLastPlayed() => Realm.Run(r => r.Find(Beatmap.Value.BeatmapInfo.ID)?.LastPlayed); + + AddStep("set no custom ruleset", () => customRuleset = null); + AddAssert("last played is null", () => getLastPlayed() == null); + + CreateTest(); + + AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning); + AddUntilStep("wait for last played to update", () => getLastPlayed() != null); + } + [Test] public void TestScoreStoredLocally() { From ab3ec80159f6b20e9eb0c470287fb1562267f971 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 13 Jul 2022 16:36:55 +0900 Subject: [PATCH 0186/1528] Update `LastPlayed` on gameplay starting in a `SubmittingPlayer` --- osu.Game/Screens/Play/SubmittingPlayer.cs | 19 +++++++++++++++++++ 1 file changed, 19 insertions(+) diff --git a/osu.Game/Screens/Play/SubmittingPlayer.cs b/osu.Game/Screens/Play/SubmittingPlayer.cs index c916791eaa..f3bc0ea798 100644 --- a/osu.Game/Screens/Play/SubmittingPlayer.cs +++ b/osu.Game/Screens/Play/SubmittingPlayer.cs @@ -11,6 +11,8 @@ using osu.Framework.Allocation; using osu.Framework.Extensions; using osu.Framework.Logging; using osu.Framework.Screens; +using osu.Game.Beatmaps; +using osu.Game.Database; using osu.Game.Online.API; using osu.Game.Online.Rooms; using osu.Game.Rulesets.Scoring; @@ -117,6 +119,23 @@ namespace osu.Game.Screens.Play await submitScore(score).ConfigureAwait(false); } + [Resolved] + private RealmAccess realm { get; set; } + + protected override void StartGameplay() + { + base.StartGameplay(); + + // User expectation is that last played should be updated when entering the gameplay loop + // from multiplayer / playlists / solo, even when using autoplay mod. + realm.WriteAsync(r => + { + var realmBeatmap = r.Find(Beatmap.Value.BeatmapInfo.ID); + if (realmBeatmap != null) + realmBeatmap.LastPlayed = DateTimeOffset.Now; + }); + } + public override bool OnExiting(ScreenExitEvent e) { bool exiting = base.OnExiting(e); From fc274629f8e574ac70dcc0895e6762b67a4a418a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 13 Jul 2022 16:37:05 +0900 Subject: [PATCH 0187/1528] Add "last played" sort mode to song select Note that this will consider the most recent play of any beatmap in beatmap set groups for now, similar to other sort methods. --- osu.Game/Screens/Select/Carousel/CarouselBeatmapSet.cs | 3 +++ osu.Game/Screens/Select/Filter/SortMode.cs | 3 +++ 2 files changed, 6 insertions(+) diff --git a/osu.Game/Screens/Select/Carousel/CarouselBeatmapSet.cs b/osu.Game/Screens/Select/Carousel/CarouselBeatmapSet.cs index 36ec536780..94d911692c 100644 --- a/osu.Game/Screens/Select/Carousel/CarouselBeatmapSet.cs +++ b/osu.Game/Screens/Select/Carousel/CarouselBeatmapSet.cs @@ -81,6 +81,9 @@ namespace osu.Game.Screens.Select.Carousel case SortMode.DateAdded: return otherSet.BeatmapSet.DateAdded.CompareTo(BeatmapSet.DateAdded); + case SortMode.LastPlayed: + return -compareUsingAggregateMax(otherSet, b => (b.LastPlayed ?? DateTimeOffset.MinValue).ToUnixTimeSeconds()); + case SortMode.BPM: return compareUsingAggregateMax(otherSet, b => b.BPM); diff --git a/osu.Game/Screens/Select/Filter/SortMode.cs b/osu.Game/Screens/Select/Filter/SortMode.cs index 48f774393e..4227114618 100644 --- a/osu.Game/Screens/Select/Filter/SortMode.cs +++ b/osu.Game/Screens/Select/Filter/SortMode.cs @@ -23,6 +23,9 @@ namespace osu.Game.Screens.Select.Filter [Description("Date Added")] DateAdded, + [Description("Last Played")] + LastPlayed, + [LocalisableDescription(typeof(BeatmapsStrings), nameof(BeatmapsStrings.ListingSearchSortingDifficulty))] Difficulty, From 11c8a2c16e1e79737308731a519e44b0c978cd67 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 13 Jul 2022 17:34:33 +0900 Subject: [PATCH 0188/1528] Disable tournament client "save changes" button when there's no changes to save --- osu.Game.Tournament/SaveChangesOverlay.cs | 101 ++++++++++++++++++++++ osu.Game.Tournament/TournamentGame.cs | 37 +------- osu.Game.Tournament/TournamentGameBase.cs | 17 ++-- osu.Game.Tournament/TourneyButton.cs | 3 + 4 files changed, 117 insertions(+), 41 deletions(-) create mode 100644 osu.Game.Tournament/SaveChangesOverlay.cs diff --git a/osu.Game.Tournament/SaveChangesOverlay.cs b/osu.Game.Tournament/SaveChangesOverlay.cs new file mode 100644 index 0000000000..03a3f2d3a4 --- /dev/null +++ b/osu.Game.Tournament/SaveChangesOverlay.cs @@ -0,0 +1,101 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +#nullable disable +using System.Threading.Tasks; +using osu.Framework.Allocation; +using osu.Framework.Extensions.Color4Extensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Game.Graphics; +using osu.Game.Online.Multiplayer; +using osuTK; + +namespace osu.Game.Tournament +{ + internal class SaveChangesOverlay : CompositeDrawable + { + [Resolved] + private TournamentGame tournamentGame { get; set; } + + private string lastSerialisedLadder; + private readonly TourneyButton saveChangesButton; + + public SaveChangesOverlay() + { + RelativeSizeAxes = Axes.Both; + + InternalChild = new Container + { + Anchor = Anchor.BottomRight, + Origin = Anchor.BottomRight, + Position = new Vector2(5), + CornerRadius = 10, + Masking = true, + AutoSizeAxes = Axes.Both, + Children = new Drawable[] + { + new Box + { + Colour = OsuColour.Gray(0.2f), + RelativeSizeAxes = Axes.Both, + }, + saveChangesButton = new TourneyButton + { + Text = "Save Changes", + Width = 140, + Height = 50, + Padding = new MarginPadding + { + Top = 10, + Left = 10, + }, + Margin = new MarginPadding + { + Right = 10, + Bottom = 10, + }, + Action = saveChanges, + }, + } + }; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + scheduleNextCheck(); + } + + private async Task checkForChanges() + { + string serialisedLadder = await Task.Run(() => tournamentGame.GetSerialisedLadder()); + + // If a save hasn't been triggered by the user yet, populate the initial value + lastSerialisedLadder ??= serialisedLadder; + + if (lastSerialisedLadder != serialisedLadder && !saveChangesButton.Enabled.Value) + { + saveChangesButton.Enabled.Value = true; + saveChangesButton.Background + .FadeColour(saveChangesButton.BackgroundColour.Lighten(0.5f), 500, Easing.In).Then() + .FadeColour(saveChangesButton.BackgroundColour, 500, Easing.Out) + .Loop(); + } + + scheduleNextCheck(); + } + + private void scheduleNextCheck() => Scheduler.AddDelayed(() => checkForChanges().FireAndForget(), 1000); + + private void saveChanges() + { + tournamentGame.SaveChanges(); + lastSerialisedLadder = tournamentGame.GetSerialisedLadder(); + + saveChangesButton.Enabled.Value = false; + saveChangesButton.Background.FadeColour(saveChangesButton.BackgroundColour, 500); + } + } +} diff --git a/osu.Game.Tournament/TournamentGame.cs b/osu.Game.Tournament/TournamentGame.cs index 537fbfc038..7d67bfa759 100644 --- a/osu.Game.Tournament/TournamentGame.cs +++ b/osu.Game.Tournament/TournamentGame.cs @@ -11,8 +11,6 @@ using osu.Framework.Configuration; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Colour; -using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Shapes; using osu.Framework.Input.Handlers.Mouse; using osu.Framework.Logging; using osu.Framework.Platform; @@ -20,11 +18,11 @@ using osu.Game.Graphics; using osu.Game.Graphics.Cursor; using osu.Game.Graphics.UserInterface; using osu.Game.Tournament.Models; -using osuTK; using osuTK.Graphics; namespace osu.Game.Tournament { + [Cached] public class TournamentGame : TournamentGameBase { public static ColourInfo GetTeamColour(TeamColour teamColour) => teamColour == TeamColour.Red ? COLOUR_RED : COLOUR_BLUE; @@ -78,40 +76,9 @@ namespace osu.Game.Tournament LoadComponentsAsync(new[] { - new Container + new SaveChangesOverlay { - CornerRadius = 10, Depth = float.MinValue, - Position = new Vector2(5), - Masking = true, - AutoSizeAxes = Axes.Both, - Anchor = Anchor.BottomRight, - Origin = Anchor.BottomRight, - Children = new Drawable[] - { - new Box - { - Colour = OsuColour.Gray(0.2f), - RelativeSizeAxes = Axes.Both, - }, - new TourneyButton - { - Text = "Save Changes", - Width = 140, - Height = 50, - Padding = new MarginPadding - { - Top = 10, - Left = 10, - }, - Margin = new MarginPadding - { - Right = 10, - Bottom = 10, - }, - Action = SaveChanges, - }, - } }, heightWarning = new WarningBox("Please make the window wider") { diff --git a/osu.Game.Tournament/TournamentGameBase.cs b/osu.Game.Tournament/TournamentGameBase.cs index 75c9f17d4c..f2a35ea5b3 100644 --- a/osu.Game.Tournament/TournamentGameBase.cs +++ b/osu.Game.Tournament/TournamentGameBase.cs @@ -295,7 +295,7 @@ namespace osu.Game.Tournament } } - protected virtual void SaveChanges() + public void SaveChanges() { if (!bracketLoadTaskCompletionSource.Task.IsCompletedSuccessfully) { @@ -311,7 +311,16 @@ namespace osu.Game.Tournament .ToList(); // Serialise before opening stream for writing, so if there's a failure it will leave the file in the previous state. - string serialisedLadder = JsonConvert.SerializeObject(ladder, + string serialisedLadder = GetSerialisedLadder(); + + using (var stream = storage.CreateFileSafely(BRACKET_FILENAME)) + using (var sw = new StreamWriter(stream)) + sw.Write(serialisedLadder); + } + + public string GetSerialisedLadder() + { + return JsonConvert.SerializeObject(ladder, new JsonSerializerSettings { Formatting = Formatting.Indented, @@ -319,10 +328,6 @@ namespace osu.Game.Tournament DefaultValueHandling = DefaultValueHandling.Ignore, Converters = new JsonConverter[] { new JsonPointConverter() } }); - - using (var stream = storage.CreateFileSafely(BRACKET_FILENAME)) - using (var sw = new StreamWriter(stream)) - sw.Write(serialisedLadder); } protected override UserInputManager CreateUserInputManager() => new TournamentInputManager(); diff --git a/osu.Game.Tournament/TourneyButton.cs b/osu.Game.Tournament/TourneyButton.cs index f5a82771f5..f1b14df783 100644 --- a/osu.Game.Tournament/TourneyButton.cs +++ b/osu.Game.Tournament/TourneyButton.cs @@ -3,12 +3,15 @@ #nullable disable +using osu.Framework.Graphics.Shapes; using osu.Game.Graphics.UserInterface; namespace osu.Game.Tournament { public class TourneyButton : OsuButton { + public new Box Background => base.Background; + public TourneyButton() : base(null) { From b9ad90ce54ecf92709de51df29642d38a0bc6783 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 13 Jul 2022 17:57:45 +0900 Subject: [PATCH 0189/1528] Switch `TeamWinScreen` scheduling to `AddOnce` --- osu.Game.Tournament/Screens/TeamWin/TeamWinScreen.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Tournament/Screens/TeamWin/TeamWinScreen.cs b/osu.Game.Tournament/Screens/TeamWin/TeamWinScreen.cs index 07557674e8..ac54ff58f5 100644 --- a/osu.Game.Tournament/Screens/TeamWin/TeamWinScreen.cs +++ b/osu.Game.Tournament/Screens/TeamWin/TeamWinScreen.cs @@ -66,7 +66,7 @@ namespace osu.Game.Tournament.Screens.TeamWin private bool firstDisplay = true; - private void update() => Schedule(() => + private void update() => Scheduler.AddOnce(() => { var match = CurrentMatch.Value; From 4dff999ce665b20cd87b1fdb7064863fe8da6286 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 13 Jul 2022 18:09:54 +0900 Subject: [PATCH 0190/1528] Fix potential null referenced in `SeedingScreen` Also ensure that any update operations only occur when the seeding screen is displayed. They were running in the background until now. --- osu.Game.Tournament/Models/SeedingBeatmap.cs | 4 +--- .../Screens/TeamIntro/SeedingScreen.cs | 13 ++++++++++--- 2 files changed, 11 insertions(+), 6 deletions(-) diff --git a/osu.Game.Tournament/Models/SeedingBeatmap.cs b/osu.Game.Tournament/Models/SeedingBeatmap.cs index 03beb7ca9a..fb0e20556c 100644 --- a/osu.Game.Tournament/Models/SeedingBeatmap.cs +++ b/osu.Game.Tournament/Models/SeedingBeatmap.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using Newtonsoft.Json; using osu.Framework.Bindables; @@ -13,7 +11,7 @@ namespace osu.Game.Tournament.Models public int ID; [JsonProperty("BeatmapInfo")] - public TournamentBeatmap Beatmap; + public TournamentBeatmap? Beatmap; public long Score; diff --git a/osu.Game.Tournament/Screens/TeamIntro/SeedingScreen.cs b/osu.Game.Tournament/Screens/TeamIntro/SeedingScreen.cs index 719e0384d3..4970d520af 100644 --- a/osu.Game.Tournament/Screens/TeamIntro/SeedingScreen.cs +++ b/osu.Game.Tournament/Screens/TeamIntro/SeedingScreen.cs @@ -69,7 +69,7 @@ namespace osu.Game.Tournament.Screens.TeamIntro currentTeam.BindValueChanged(teamChanged, true); } - private void teamChanged(ValueChangedEvent team) + private void teamChanged(ValueChangedEvent team) => Scheduler.AddOnce(() => { if (team.NewValue == null) { @@ -78,7 +78,7 @@ namespace osu.Game.Tournament.Screens.TeamIntro } showTeam(team.NewValue); - } + }); protected override void CurrentMatchChanged(ValueChangedEvent match) { @@ -120,8 +120,14 @@ namespace osu.Game.Tournament.Screens.TeamIntro foreach (var seeding in team.SeedingResults) { fill.Add(new ModRow(seeding.Mod.Value, seeding.Seed.Value)); + foreach (var beatmap in seeding.Beatmaps) + { + if (beatmap.Beatmap == null) + continue; + fill.Add(new BeatmapScoreRow(beatmap)); + } } } @@ -157,7 +163,8 @@ namespace osu.Game.Tournament.Screens.TeamIntro Children = new Drawable[] { new TournamentSpriteText { Text = beatmap.Score.ToString("#,0"), Colour = TournamentGame.TEXT_COLOUR, Width = 80 }, - new TournamentSpriteText { Text = "#" + beatmap.Seed.Value.ToString("#,0"), Colour = TournamentGame.TEXT_COLOUR, Font = OsuFont.Torus.With(weight: FontWeight.Regular) }, + new TournamentSpriteText + { Text = "#" + beatmap.Seed.Value.ToString("#,0"), Colour = TournamentGame.TEXT_COLOUR, Font = OsuFont.Torus.With(weight: FontWeight.Regular) }, } }, }; From 1516756d8bfa3de7a26966be4ad083b5b800768c Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 13 Jul 2022 18:10:27 +0900 Subject: [PATCH 0191/1528] Fix team name not updating on `TeamDisplay` immediately --- .../Components/TournamentSpriteTextWithBackground.cs | 3 ++- .../Screens/Gameplay/Components/TeamDisplay.cs | 11 ++++++++++- 2 files changed, 12 insertions(+), 2 deletions(-) diff --git a/osu.Game.Tournament/Components/TournamentSpriteTextWithBackground.cs b/osu.Game.Tournament/Components/TournamentSpriteTextWithBackground.cs index 0fc3646585..b088670caa 100644 --- a/osu.Game.Tournament/Components/TournamentSpriteTextWithBackground.cs +++ b/osu.Game.Tournament/Components/TournamentSpriteTextWithBackground.cs @@ -12,7 +12,8 @@ namespace osu.Game.Tournament.Components { public class TournamentSpriteTextWithBackground : CompositeDrawable { - protected readonly TournamentSpriteText Text; + public readonly TournamentSpriteText Text; + protected readonly Box Background; public TournamentSpriteTextWithBackground(string text = "") diff --git a/osu.Game.Tournament/Screens/Gameplay/Components/TeamDisplay.cs b/osu.Game.Tournament/Screens/Gameplay/Components/TeamDisplay.cs index bb187c9e67..1eceddd871 100644 --- a/osu.Game.Tournament/Screens/Gameplay/Components/TeamDisplay.cs +++ b/osu.Game.Tournament/Screens/Gameplay/Components/TeamDisplay.cs @@ -16,6 +16,10 @@ namespace osu.Game.Tournament.Screens.Gameplay.Components { private readonly TeamScore score; + private readonly TournamentSpriteTextWithBackground teamText; + + private readonly Bindable teamName = new Bindable("???"); + private bool showScore; public bool ShowScore @@ -93,7 +97,7 @@ namespace osu.Game.Tournament.Screens.Gameplay.Components } } }, - new TournamentSpriteTextWithBackground(team?.FullName.Value ?? "???") + teamText = new TournamentSpriteTextWithBackground { Scale = new Vector2(0.5f), Origin = anchor, @@ -113,6 +117,11 @@ namespace osu.Game.Tournament.Screens.Gameplay.Components updateDisplay(); FinishTransforms(true); + + if (Team != null) + teamName.BindTo(Team.FullName); + + teamName.BindValueChanged(name => teamText.Text.Text = name.NewValue, true); } private void updateDisplay() From 5c6fa2341f8fe3bcfdc02df08652538fd82fd3d1 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 13 Jul 2022 18:15:59 +0900 Subject: [PATCH 0192/1528] Fix `TeamScoreDisplay` not tracking team changes properly --- .../Screens/Gameplay/Components/TeamScoreDisplay.cs | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/osu.Game.Tournament/Screens/Gameplay/Components/TeamScoreDisplay.cs b/osu.Game.Tournament/Screens/Gameplay/Components/TeamScoreDisplay.cs index ed11f097ed..5ee57e9271 100644 --- a/osu.Game.Tournament/Screens/Gameplay/Components/TeamScoreDisplay.cs +++ b/osu.Game.Tournament/Screens/Gameplay/Components/TeamScoreDisplay.cs @@ -42,6 +42,8 @@ namespace osu.Game.Tournament.Screens.Gameplay.Components currentMatch.BindTo(ladder.CurrentMatch); currentMatch.BindValueChanged(matchChanged); + currentTeam.BindValueChanged(teamChanged); + updateMatch(); } @@ -67,7 +69,7 @@ namespace osu.Game.Tournament.Screens.Gameplay.Components // team may change to same team, which means score is not in a good state. // thus we handle this manually. - teamChanged(currentTeam.Value); + currentTeam.TriggerChange(); } protected override bool OnMouseDown(MouseDownEvent e) @@ -88,11 +90,11 @@ namespace osu.Game.Tournament.Screens.Gameplay.Components return base.OnMouseDown(e); } - private void teamChanged(TournamentTeam team) + private void teamChanged(ValueChangedEvent team) { InternalChildren = new Drawable[] { - teamDisplay = new TeamDisplay(team, teamColour, currentTeamScore, currentMatch.Value?.PointsToWin ?? 0), + teamDisplay = new TeamDisplay(team.NewValue, teamColour, currentTeamScore, currentMatch.Value?.PointsToWin ?? 0), }; } } From 214351a87e3022eed3e929cd866ef4e1511ac553 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 13 Jul 2022 18:32:47 +0900 Subject: [PATCH 0193/1528] Ensure any changes are committed before changing `LadderEditorSettings`'s target match --- .../Screens/Ladder/Components/LadderEditorSettings.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Game.Tournament/Screens/Ladder/Components/LadderEditorSettings.cs b/osu.Game.Tournament/Screens/Ladder/Components/LadderEditorSettings.cs index f0eda5672a..1fdf616e34 100644 --- a/osu.Game.Tournament/Screens/Ladder/Components/LadderEditorSettings.cs +++ b/osu.Game.Tournament/Screens/Ladder/Components/LadderEditorSettings.cs @@ -53,6 +53,9 @@ namespace osu.Game.Tournament.Screens.Ladder.Components editorInfo.Selected.ValueChanged += selection => { + // ensure any ongoing edits are committed out to the *current* selection before changing to a new one. + GetContainingInputManager().TriggerFocusContention(null); + roundDropdown.Current = selection.NewValue?.Round; losersCheckbox.Current = selection.NewValue?.Losers; dateTimeBox.Current = selection.NewValue?.Date; From 467f83b603dcdba943c3d2f9e8341eaa55127186 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 13 Jul 2022 18:48:12 +0900 Subject: [PATCH 0194/1528] Add non-null assertion missing in `BeatmapScoreRow` --- osu.Game.Tournament/Screens/TeamIntro/SeedingScreen.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Game.Tournament/Screens/TeamIntro/SeedingScreen.cs b/osu.Game.Tournament/Screens/TeamIntro/SeedingScreen.cs index 4970d520af..9262cab098 100644 --- a/osu.Game.Tournament/Screens/TeamIntro/SeedingScreen.cs +++ b/osu.Game.Tournament/Screens/TeamIntro/SeedingScreen.cs @@ -3,6 +3,7 @@ #nullable disable +using System.Diagnostics; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; @@ -135,6 +136,8 @@ namespace osu.Game.Tournament.Screens.TeamIntro { public BeatmapScoreRow(SeedingBeatmap beatmap) { + Debug.Assert(beatmap.Beatmap != null); + RelativeSizeAxes = Axes.X; AutoSizeAxes = Axes.Y; From 952d97c66e98de0f5e90cc285b329b2abf26463b Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 13 Jul 2022 19:02:21 +0900 Subject: [PATCH 0195/1528] Update comment regarding `LoadTrack` safety --- osu.Game/Screens/Edit/Editor.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Edit/Editor.cs b/osu.Game/Screens/Edit/Editor.cs index 2b763415cd..48576b81e2 100644 --- a/osu.Game/Screens/Edit/Editor.cs +++ b/osu.Game/Screens/Edit/Editor.cs @@ -186,7 +186,7 @@ namespace osu.Game.Screens.Edit loadableBeatmap = beatmapManager.CreateNew(Ruleset.Value, api.LocalUser.Value); // required so we can get the track length in EditorClock. - // this is safe as nothing has yet got a reference to this new beatmap. + // this is ONLY safe because the track being provided is a `TrackVirtual` which we don't really care about disposing. loadableBeatmap.LoadTrack(); // this is a bit haphazard, but guards against setting the lease Beatmap bindable if From 6950223a7dd12a3ce84daf2ef48d9ee1e9a07784 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 13 Jul 2022 19:18:38 +0900 Subject: [PATCH 0196/1528] Fix drawable mutation from disposal thread --- osu.Game/Screens/Select/FooterButtonMods.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Select/FooterButtonMods.cs b/osu.Game/Screens/Select/FooterButtonMods.cs index 2732b5baa8..c938f58984 100644 --- a/osu.Game/Screens/Select/FooterButtonMods.cs +++ b/osu.Game/Screens/Select/FooterButtonMods.cs @@ -68,7 +68,7 @@ namespace osu.Game.Screens.Select Current.BindValueChanged(_ => updateMultiplierText(), true); } - private void updateMultiplierText() + private void updateMultiplierText() => Schedule(() => { double multiplier = Current.Value?.Aggregate(1.0, (current, mod) => current * mod.ScoreMultiplier) ?? 1; @@ -85,6 +85,6 @@ namespace osu.Game.Screens.Select modDisplay.FadeIn(); else modDisplay.FadeOut(); - } + }); } } From c6b6f41b717be33f1595b9effe4a6a4f8845d038 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 13 Jul 2022 19:40:57 +0900 Subject: [PATCH 0197/1528] Add test coverage of `AudioEquals` --- .../NonVisual/BeatmapSetInfoEqualityTest.cs | 44 +++++++++++++++++++ osu.Game.Tests/Resources/TestResources.cs | 1 + 2 files changed, 45 insertions(+) diff --git a/osu.Game.Tests/NonVisual/BeatmapSetInfoEqualityTest.cs b/osu.Game.Tests/NonVisual/BeatmapSetInfoEqualityTest.cs index de23b012c1..c887105da6 100644 --- a/osu.Game.Tests/NonVisual/BeatmapSetInfoEqualityTest.cs +++ b/osu.Game.Tests/NonVisual/BeatmapSetInfoEqualityTest.cs @@ -4,9 +4,12 @@ #nullable disable using System; +using System.Linq; using NUnit.Framework; using osu.Game.Beatmaps; using osu.Game.Extensions; +using osu.Game.Models; +using osu.Game.Tests.Resources; namespace osu.Game.Tests.NonVisual { @@ -23,6 +26,47 @@ namespace osu.Game.Tests.NonVisual Assert.IsTrue(ourInfo.MatchesOnlineID(otherInfo)); } + [Test] + public void TestAudioEqualityNoFile() + { + var beatmapSetA = TestResources.CreateTestBeatmapSetInfo(1); + var beatmapSetB = TestResources.CreateTestBeatmapSetInfo(1); + + Assert.AreNotEqual(beatmapSetA, beatmapSetB); + Assert.IsTrue(beatmapSetA.Beatmaps.Single().AudioEquals(beatmapSetB.Beatmaps.Single())); + } + + [Test] + public void TestAudioEqualitySameHash() + { + var beatmapSetA = TestResources.CreateTestBeatmapSetInfo(1); + var beatmapSetB = TestResources.CreateTestBeatmapSetInfo(1); + + addAudioFile(beatmapSetA, "abc"); + addAudioFile(beatmapSetB, "abc"); + + Assert.AreNotEqual(beatmapSetA, beatmapSetB); + Assert.IsTrue(beatmapSetA.Beatmaps.Single().AudioEquals(beatmapSetB.Beatmaps.Single())); + } + + [Test] + public void TestAudioEqualityDifferentHash() + { + var beatmapSetA = TestResources.CreateTestBeatmapSetInfo(1); + var beatmapSetB = TestResources.CreateTestBeatmapSetInfo(1); + + addAudioFile(beatmapSetA); + addAudioFile(beatmapSetB); + + Assert.AreNotEqual(beatmapSetA, beatmapSetB); + Assert.IsTrue(beatmapSetA.Beatmaps.Single().AudioEquals(beatmapSetB.Beatmaps.Single())); + } + + private static void addAudioFile(BeatmapSetInfo beatmapSetInfo, string hash = null) + { + beatmapSetInfo.Files.Add(new RealmNamedFileUsage(new RealmFile { Hash = hash ?? Guid.NewGuid().ToString() }, "audio.mp3")); + } + [Test] public void TestDatabasedWithDatabased() { diff --git a/osu.Game.Tests/Resources/TestResources.cs b/osu.Game.Tests/Resources/TestResources.cs index 91d4eb70e8..41404b2636 100644 --- a/osu.Game.Tests/Resources/TestResources.cs +++ b/osu.Game.Tests/Resources/TestResources.cs @@ -134,6 +134,7 @@ namespace osu.Game.Tests.Resources DifficultyName = $"{version} {beatmapId} (length {TimeSpan.FromMilliseconds(length):m\\:ss}, bpm {bpm:0.#})", StarRating = diff, Length = length, + BeatmapSet = beatmapSet, BPM = bpm, Hash = Guid.NewGuid().ToString().ComputeMD5Hash(), Ruleset = rulesetInfo, From 1cfdea911b7aec4ce7a354480b1818d61a5cbd33 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 13 Jul 2022 19:13:18 +0900 Subject: [PATCH 0198/1528] Fix audio and background file equality incorrectly comparing `BeatmapSet.Hash` --- osu.Game/Beatmaps/BeatmapInfo.cs | 18 ++++++++++++++---- 1 file changed, 14 insertions(+), 4 deletions(-) diff --git a/osu.Game/Beatmaps/BeatmapInfo.cs b/osu.Game/Beatmaps/BeatmapInfo.cs index 346bf86818..531dc7deca 100644 --- a/osu.Game/Beatmaps/BeatmapInfo.cs +++ b/osu.Game/Beatmaps/BeatmapInfo.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System; +using System.Diagnostics; using System.Linq; using JetBrains.Annotations; using Newtonsoft.Json; @@ -151,14 +152,23 @@ namespace osu.Game.Beatmaps public bool AudioEquals(BeatmapInfo? other) => other != null && BeatmapSet != null && other.BeatmapSet != null - && BeatmapSet.Hash == other.BeatmapSet.Hash - && Metadata.AudioFile == other.Metadata.AudioFile; + && compareFiles(this, other, m => m.AudioFile); public bool BackgroundEquals(BeatmapInfo? other) => other != null && BeatmapSet != null && other.BeatmapSet != null - && BeatmapSet.Hash == other.BeatmapSet.Hash - && Metadata.BackgroundFile == other.Metadata.BackgroundFile; + && compareFiles(this, other, m => m.BackgroundFile); + + private static bool compareFiles(BeatmapInfo x, BeatmapInfo y, Func getFilename) + { + Debug.Assert(x.BeatmapSet != null); + Debug.Assert(y.BeatmapSet != null); + + string? fileHashX = x.BeatmapSet.Files.FirstOrDefault(f => f.Filename == getFilename(x.BeatmapSet.Metadata))?.File.Hash; + string? fileHashY = y.BeatmapSet.Files.FirstOrDefault(f => f.Filename == getFilename(y.BeatmapSet.Metadata))?.File.Hash; + + return fileHashX == fileHashY; + } IBeatmapMetadataInfo IBeatmapInfo.Metadata => Metadata; IBeatmapSetInfo? IBeatmapInfo.BeatmapSet => BeatmapSet; From 2e86e7ccee2e802c01e17182f15145ec436988e6 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 13 Jul 2022 19:31:53 +0900 Subject: [PATCH 0199/1528] Add extra steps to `TestExitWithoutSave` to guarantee track type --- .../Visual/Editing/TestSceneEditorBeatmapCreation.cs | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/osu.Game.Tests/Visual/Editing/TestSceneEditorBeatmapCreation.cs b/osu.Game.Tests/Visual/Editing/TestSceneEditorBeatmapCreation.cs index f565ca3ef4..6ad6f0b299 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneEditorBeatmapCreation.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneEditorBeatmapCreation.cs @@ -6,6 +6,7 @@ using System.IO; using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; +using osu.Framework.Audio.Track; using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Graphics; using osu.Framework.Screens; @@ -103,6 +104,8 @@ namespace osu.Game.Tests.Visual.Editing */ public void TestAddAudioTrack() { + AddAssert("track is virtual", () => Beatmap.Value.Track is TrackVirtual); + AddAssert("switch track to real track", () => { var setup = Editor.ChildrenOfType().First(); @@ -131,6 +134,7 @@ namespace osu.Game.Tests.Visual.Editing } }); + AddAssert("track is not virtual", () => Beatmap.Value.Track is not TrackVirtual); AddAssert("track length changed", () => Beatmap.Value.Track.Length > 60000); } From 5e6b9b96b01944becc8ae25210fd4348a8d31d4a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 13 Jul 2022 22:02:46 +0900 Subject: [PATCH 0200/1528] Apply NRT to new `InputBlockingMod` class --- osu.Game.Rulesets.Osu/Mods/InputBlockingMod.cs | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Mods/InputBlockingMod.cs b/osu.Game.Rulesets.Osu/Mods/InputBlockingMod.cs index ee6f072c4b..40c621a4be 100644 --- a/osu.Game.Rulesets.Osu/Mods/InputBlockingMod.cs +++ b/osu.Game.Rulesets.Osu/Mods/InputBlockingMod.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Collections.Generic; using System.Linq; @@ -34,12 +32,13 @@ namespace osu.Game.Rulesets.Osu.Mods /// /// This is different from in that the periods here end strictly at the first object after the break, rather than the break's end time. /// - protected PeriodTracker NonGameplayPeriods; + protected PeriodTracker NonGameplayPeriods = null!; + + protected DrawableRuleset Ruleset = null!; + + protected IFrameStableClock GameplayClock = null!; protected OsuAction? LastActionPressed; - protected DrawableRuleset Ruleset; - - protected IFrameStableClock GameplayClock; public void ApplyToDrawableRuleset(DrawableRuleset drawableRuleset) { From 33dd9562cc1fe03f3f0b625f6b62a9a630072044 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 13 Jul 2022 22:04:57 +0900 Subject: [PATCH 0201/1528] Privatise some fields --- osu.Game.Rulesets.Osu/Mods/InputBlockingMod.cs | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Mods/InputBlockingMod.cs b/osu.Game.Rulesets.Osu/Mods/InputBlockingMod.cs index 40c621a4be..4541d33579 100644 --- a/osu.Game.Rulesets.Osu/Mods/InputBlockingMod.cs +++ b/osu.Game.Rulesets.Osu/Mods/InputBlockingMod.cs @@ -26,19 +26,19 @@ namespace osu.Game.Rulesets.Osu.Mods protected const double FLASH_DURATION = 1000; + protected DrawableRuleset Ruleset = null!; + + protected OsuAction? LastActionPressed; + /// /// A tracker for periods where alternate should not be forced (i.e. non-gameplay periods). /// /// /// This is different from in that the periods here end strictly at the first object after the break, rather than the break's end time. /// - protected PeriodTracker NonGameplayPeriods = null!; + private PeriodTracker nonGameplayPeriods = null!; - protected DrawableRuleset Ruleset = null!; - - protected IFrameStableClock GameplayClock = null!; - - protected OsuAction? LastActionPressed; + private IFrameStableClock gameplayClock = null!; public void ApplyToDrawableRuleset(DrawableRuleset drawableRuleset) { @@ -57,14 +57,14 @@ namespace osu.Game.Rulesets.Osu.Mods static double getValidJudgementTime(HitObject hitObject) => hitObject.StartTime - hitObject.HitWindows.WindowFor(HitResult.Meh); } - NonGameplayPeriods = new PeriodTracker(periods); + nonGameplayPeriods = new PeriodTracker(periods); - GameplayClock = drawableRuleset.FrameStableClock; + gameplayClock = drawableRuleset.FrameStableClock; } protected virtual bool CheckCorrectAction(OsuAction action) { - if (NonGameplayPeriods.IsInAny(GameplayClock.CurrentTime)) + if (nonGameplayPeriods.IsInAny(gameplayClock.CurrentTime)) { LastActionPressed = null; return true; From be3187c3a44282e0e9f5ce0a705739b1e1c9fa76 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 13 Jul 2022 22:05:56 +0900 Subject: [PATCH 0202/1528] Remove remnant nullable disables --- osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModSingleTap.cs | 2 -- osu.Game.Rulesets.Osu/Mods/OsuModAlternate.cs | 2 -- osu.Game.Rulesets.Osu/Mods/OsuModSingleTap.cs | 2 -- 3 files changed, 6 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModSingleTap.cs b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModSingleTap.cs index 0fe35fac0b..1aed84be10 100644 --- a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModSingleTap.cs +++ b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModSingleTap.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.Collections.Generic; using NUnit.Framework; using osu.Game.Beatmaps; diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModAlternate.cs b/osu.Game.Rulesets.Osu/Mods/OsuModAlternate.cs index cc4591562e..e1be8288e3 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModAlternate.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModAlternate.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Linq; using osu.Framework.Graphics; diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModSingleTap.cs b/osu.Game.Rulesets.Osu/Mods/OsuModSingleTap.cs index b2b6e11f48..2000adc7d9 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModSingleTap.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModSingleTap.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Linq; using osu.Framework.Graphics; From 0da1bd393c48b4514071df474e57de6a90dc369b Mon Sep 17 00:00:00 2001 From: James <51536154+tsunyoku@users.noreply.github.com> Date: Wed, 13 Jul 2022 14:26:44 +0100 Subject: [PATCH 0203/1528] privatise checkCorrectAction, add abstract CheckValidNewAction function --- .../Mods/InputBlockingMod.cs | 13 +++++++++-- osu.Game.Rulesets.Osu/Mods/OsuModAlternate.cs | 17 +------------- osu.Game.Rulesets.Osu/Mods/OsuModSingleTap.cs | 23 +------------------ 3 files changed, 13 insertions(+), 40 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Mods/InputBlockingMod.cs b/osu.Game.Rulesets.Osu/Mods/InputBlockingMod.cs index 4541d33579..40d05b9475 100644 --- a/osu.Game.Rulesets.Osu/Mods/InputBlockingMod.cs +++ b/osu.Game.Rulesets.Osu/Mods/InputBlockingMod.cs @@ -62,7 +62,9 @@ namespace osu.Game.Rulesets.Osu.Mods gameplayClock = drawableRuleset.FrameStableClock; } - protected virtual bool CheckCorrectAction(OsuAction action) + protected abstract bool CheckValidNewAction(OsuAction action); + + private bool checkCorrectAction(OsuAction action) { if (nonGameplayPeriods.IsInAny(gameplayClock.CurrentTime)) { @@ -81,6 +83,13 @@ namespace osu.Game.Rulesets.Osu.Mods return true; } + if (CheckValidNewAction(action)) + { + LastActionPressed = action; + return true; + } + + ruleset.Cursor.FlashColour(Colour4.Red, flash_duration, Easing.OutQuint); return false; } @@ -95,7 +104,7 @@ namespace osu.Game.Rulesets.Osu.Mods public bool OnPressed(KeyBindingPressEvent e) // if the pressed action is incorrect, block it from reaching gameplay. - => !mod.CheckCorrectAction(e.Action); + => !mod.checkCorrectAction(e.Action); public void OnReleased(KeyBindingReleaseEvent e) { diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModAlternate.cs b/osu.Game.Rulesets.Osu/Mods/OsuModAlternate.cs index e1be8288e3..9bc401de67 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModAlternate.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModAlternate.cs @@ -3,7 +3,6 @@ using System; using System.Linq; -using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; namespace osu.Game.Rulesets.Osu.Mods @@ -16,20 +15,6 @@ namespace osu.Game.Rulesets.Osu.Mods public override IconUsage? Icon => FontAwesome.Solid.Keyboard; public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModSingleTap) }).ToArray(); - protected override bool CheckCorrectAction(OsuAction action) - { - if (base.CheckCorrectAction(action)) - return true; - - if (LastActionPressed != action) - { - // User alternated correctly. - LastActionPressed = action; - return true; - } - - Ruleset.Cursor.FlashColour(Colour4.Red, FLASH_DURATION, Easing.OutQuint); - return false; - } + protected override bool CheckValidNewAction(OsuAction action) => LastActionPressed != action; } } diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModSingleTap.cs b/osu.Game.Rulesets.Osu/Mods/OsuModSingleTap.cs index 2000adc7d9..95b798c39e 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModSingleTap.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModSingleTap.cs @@ -3,7 +3,6 @@ using System; using System.Linq; -using osu.Framework.Graphics; namespace osu.Game.Rulesets.Osu.Mods { @@ -14,26 +13,6 @@ namespace osu.Game.Rulesets.Osu.Mods public override string Description => @"You must only use one key!"; public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModAlternate) }).ToArray(); - protected override bool CheckCorrectAction(OsuAction action) - { - if (base.CheckCorrectAction(action)) - return true; - - if (LastActionPressed == null) - { - // First keypress, store the expected action. - LastActionPressed = action; - return true; - } - - if (LastActionPressed == action) - { - // User singletapped correctly. - return true; - } - - Ruleset.Cursor.FlashColour(Colour4.Red, FLASH_DURATION, Easing.OutQuint); - return false; - } + protected override bool CheckValidNewAction(OsuAction action) => LastActionPressed == null || LastActionPressed == action; } } From af0300249590b2ef395375b567cfd8e2b88489e5 Mon Sep 17 00:00:00 2001 From: James <51536154+tsunyoku@users.noreply.github.com> Date: Wed, 13 Jul 2022 14:31:09 +0100 Subject: [PATCH 0204/1528] make flash duration and ruleset private --- osu.Game.Rulesets.Osu/Mods/InputBlockingMod.cs | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Mods/InputBlockingMod.cs b/osu.Game.Rulesets.Osu/Mods/InputBlockingMod.cs index 40d05b9475..e3bb5f17e9 100644 --- a/osu.Game.Rulesets.Osu/Mods/InputBlockingMod.cs +++ b/osu.Game.Rulesets.Osu/Mods/InputBlockingMod.cs @@ -24,9 +24,9 @@ namespace osu.Game.Rulesets.Osu.Mods public override Type[] IncompatibleMods => new[] { typeof(ModAutoplay), typeof(ModRelax), typeof(OsuModCinema) }; public override ModType Type => ModType.Conversion; - protected const double FLASH_DURATION = 1000; + private const double flash_duration = 1000; - protected DrawableRuleset Ruleset = null!; + private DrawableRuleset ruleset = null!; protected OsuAction? LastActionPressed; @@ -42,17 +42,17 @@ namespace osu.Game.Rulesets.Osu.Mods public void ApplyToDrawableRuleset(DrawableRuleset drawableRuleset) { - Ruleset = drawableRuleset; + ruleset = drawableRuleset; drawableRuleset.KeyBindingInputManager.Add(new InputInterceptor(this)); var periods = new List(); if (drawableRuleset.Objects.Any()) { - periods.Add(new Period(int.MinValue, getValidJudgementTime(Ruleset.Objects.First()) - 1)); + periods.Add(new Period(int.MinValue, getValidJudgementTime(ruleset.Objects.First()) - 1)); foreach (BreakPeriod b in drawableRuleset.Beatmap.Breaks) - periods.Add(new Period(b.StartTime, getValidJudgementTime(Ruleset.Objects.First(h => h.StartTime >= b.EndTime)) - 1)); + periods.Add(new Period(b.StartTime, getValidJudgementTime(ruleset.Objects.First(h => h.StartTime >= b.EndTime)) - 1)); static double getValidJudgementTime(HitObject hitObject) => hitObject.StartTime - hitObject.HitWindows.WindowFor(HitResult.Meh); } From 937692604edbc919e6a55d6499ca6a0e72bc69c5 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 13 Jul 2022 22:37:20 +0900 Subject: [PATCH 0205/1528] Remove mention of autoplay mod for now --- osu.Game/Screens/Play/SubmittingPlayer.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/SubmittingPlayer.cs b/osu.Game/Screens/Play/SubmittingPlayer.cs index f3bc0ea798..ad63925b93 100644 --- a/osu.Game/Screens/Play/SubmittingPlayer.cs +++ b/osu.Game/Screens/Play/SubmittingPlayer.cs @@ -127,7 +127,7 @@ namespace osu.Game.Screens.Play base.StartGameplay(); // User expectation is that last played should be updated when entering the gameplay loop - // from multiplayer / playlists / solo, even when using autoplay mod. + // from multiplayer / playlists / solo. realm.WriteAsync(r => { var realmBeatmap = r.Find(Beatmap.Value.BeatmapInfo.ID); From 4d9494d3b317a50ec50ed045845bce55203fd560 Mon Sep 17 00:00:00 2001 From: James <51536154+tsunyoku@users.noreply.github.com> Date: Wed, 13 Jul 2022 14:42:45 +0100 Subject: [PATCH 0206/1528] change LastPressedAction to have a private setter --- osu.Game.Rulesets.Osu/Mods/InputBlockingMod.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Mods/InputBlockingMod.cs b/osu.Game.Rulesets.Osu/Mods/InputBlockingMod.cs index e3bb5f17e9..daae67c3a0 100644 --- a/osu.Game.Rulesets.Osu/Mods/InputBlockingMod.cs +++ b/osu.Game.Rulesets.Osu/Mods/InputBlockingMod.cs @@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Osu.Mods private DrawableRuleset ruleset = null!; - protected OsuAction? LastActionPressed; + protected OsuAction? LastActionPressed { get; private set; } /// /// A tracker for periods where alternate should not be forced (i.e. non-gameplay periods). From 0db1caf591e53b275cd14df4d83cd0ea663a9ca0 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 13 Jul 2022 23:15:25 +0900 Subject: [PATCH 0207/1528] Add language selection to first run overlay --- .../Overlays/FirstRunSetup/ScreenWelcome.cs | 137 +++++++++++++++++- 1 file changed, 135 insertions(+), 2 deletions(-) diff --git a/osu.Game/Overlays/FirstRunSetup/ScreenWelcome.cs b/osu.Game/Overlays/FirstRunSetup/ScreenWelcome.cs index 20ff8f21c8..ca1c02d53e 100644 --- a/osu.Game/Overlays/FirstRunSetup/ScreenWelcome.cs +++ b/osu.Game/Overlays/FirstRunSetup/ScreenWelcome.cs @@ -1,14 +1,23 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - +using System; +using System.Linq; using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Configuration; +using osu.Framework.Extensions; using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Input.Events; using osu.Framework.Localisation; +using osu.Game.Extensions; using osu.Game.Graphics; using osu.Game.Graphics.Containers; +using osu.Game.Graphics.Sprites; using osu.Game.Localisation; +using osuTK; namespace osu.Game.Overlays.FirstRunSetup { @@ -26,7 +35,131 @@ namespace osu.Game.Overlays.FirstRunSetup RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y }, + new LanguageSelectionFlow + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y + } }; } + + private class LanguageSelectionFlow : FillFlowContainer + { + private Bindable frameworkLocale = null!; + + [BackgroundDependencyLoader] + private void load(FrameworkConfigManager frameworkConfig) + { + Direction = FillDirection.Full; + Spacing = new Vector2(5); + + ChildrenEnumerable = Enum.GetValues(typeof(Language)) + .Cast() + .Select(l => new LanguageButton(l) + { + Action = () => frameworkLocale.Value = l.ToCultureCode() + }); + + frameworkLocale = frameworkConfig.GetBindable(FrameworkSetting.Locale); + frameworkLocale.BindValueChanged(locale => + { + if (!LanguageExtensions.TryParseCultureCode(frameworkLocale.Value, out var language)) + language = Language.en; + + foreach (var c in Children.OfType()) + c.Selected = c.Language == language; + }, true); + } + + private class LanguageButton : OsuClickableContainer + { + public readonly Language Language; + + private Box backgroundBox = null!; + + private OsuSpriteText text = null!; + + [Resolved] + private OverlayColourProvider colourProvider { get; set; } = null!; + + private bool selected; + + public bool Selected + { + get => selected; + set + { + if (selected == value) + return; + + selected = value; + + updateState(); + } + } + + public LanguageButton(Language language) + { + Language = language; + + Size = new Vector2(160, 50); + Masking = true; + CornerRadius = 10; + } + + [BackgroundDependencyLoader] + private void load() + { + InternalChildren = new Drawable[] + { + backgroundBox = new Box + { + Alpha = 0, + Colour = colourProvider.Background5, + RelativeSizeAxes = Axes.Both, + }, + text = new OsuSpriteText + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Colour = colourProvider.Light1, + Text = Language.GetDescription(), + } + }; + } + + protected override bool OnHover(HoverEvent e) + { + if (!selected) + updateState(); + return base.OnHover(e); + } + + protected override void OnHoverLost(HoverLostEvent e) + { + if (!selected) + updateState(); + base.OnHoverLost(e); + } + + private void updateState() + { + const double duration = 1000; + + if (selected) + { + backgroundBox.FadeTo(1, duration, Easing.OutQuint); + text.FadeColour(colourProvider.Content1, duration, Easing.OutQuint); + text.ScaleTo(1.2f, duration, Easing.OutQuint); + } + else + { + backgroundBox.FadeTo(IsHovered ? 0.4f : 0, duration / 2, Easing.OutQuint); + text.ScaleTo(1, duration / 2, Easing.OutQuint); + text.FadeColour(colourProvider.Light1, duration / 2, Easing.OutQuint); + } + } + } + } } } From 3b554140db559d9c1a1eab8ad01d7f7aab2eb04c Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 13 Jul 2022 23:22:50 +0900 Subject: [PATCH 0208/1528] Use grid container to avoid layout changes when changing language --- .../Overlays/FirstRunSetup/ScreenWelcome.cs | 22 ++++++++++++++++--- 1 file changed, 19 insertions(+), 3 deletions(-) diff --git a/osu.Game/Overlays/FirstRunSetup/ScreenWelcome.cs b/osu.Game/Overlays/FirstRunSetup/ScreenWelcome.cs index ca1c02d53e..ec074bcd04 100644 --- a/osu.Game/Overlays/FirstRunSetup/ScreenWelcome.cs +++ b/osu.Game/Overlays/FirstRunSetup/ScreenWelcome.cs @@ -29,11 +29,27 @@ namespace osu.Game.Overlays.FirstRunSetup { Content.Children = new Drawable[] { - new OsuTextFlowContainer(cp => cp.Font = OsuFont.Default.With(size: CONTENT_FONT_SIZE)) + new GridContainer { - Text = FirstRunSetupOverlayStrings.WelcomeDescription, RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y + AutoSizeAxes = Axes.Y, + RowDimensions = new[] + { + // Avoid height changes when changing language. + new Dimension(GridSizeMode.AutoSize, minSize: 100), + }, + Content = new[] + { + new Drawable[] + { + new OsuTextFlowContainer(cp => cp.Font = OsuFont.Default.With(size: CONTENT_FONT_SIZE)) + { + Text = FirstRunSetupOverlayStrings.WelcomeDescription, + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y + }, + }, + } }, new LanguageSelectionFlow { From 31e1e963642b9ea4ee5e2c06cd4ba4fbefa7b4b5 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 13 Jul 2022 23:25:32 +0900 Subject: [PATCH 0209/1528] Update framework --- osu.Android.props | 2 +- osu.Game/osu.Game.csproj | 2 +- osu.iOS.props | 4 ++-- 3 files changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Android.props b/osu.Android.props index 8c15ed7949..caaa83bff4 100644 --- a/osu.Android.props +++ b/osu.Android.props @@ -52,7 +52,7 @@ - + diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index 1251ab800b..355fd5f458 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -36,7 +36,7 @@ runtime; build; native; contentfiles; analyzers; buildtransitive - + diff --git a/osu.iOS.props b/osu.iOS.props index c38bb548bf..fcf71f3ab0 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -61,7 +61,7 @@ - + @@ -84,7 +84,7 @@ - + From 7ac04d04782837946bf6247434d8303d99e1760a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 14 Jul 2022 00:58:32 +0900 Subject: [PATCH 0210/1528] Fix potential crash when exiting editor test mode --- osu.Game/Screens/Edit/GameplayTest/EditorPlayer.cs | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Edit/GameplayTest/EditorPlayer.cs b/osu.Game/Screens/Edit/GameplayTest/EditorPlayer.cs index 87e640badc..fd230a97bc 100644 --- a/osu.Game/Screens/Edit/GameplayTest/EditorPlayer.cs +++ b/osu.Game/Screens/Edit/GameplayTest/EditorPlayer.cs @@ -35,7 +35,13 @@ namespace osu.Game.Screens.Edit.GameplayTest ScoreProcessor.HasCompleted.BindValueChanged(completed => { if (completed.NewValue) - Scheduler.AddDelayed(this.Exit, RESULTS_DISPLAY_DELAY); + { + Scheduler.AddDelayed(() => + { + if (this.IsCurrentScreen()) + this.Exit(); + }, RESULTS_DISPLAY_DELAY); + } }); } From e2f2d5f79469f0a06ae7fd3e839f68d2f698fb29 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 14 Jul 2022 01:40:44 +0900 Subject: [PATCH 0211/1528] Rename last action to better represent that it is only captured actions --- osu.Game.Rulesets.Osu/Mods/InputBlockingMod.cs | 6 +++--- osu.Game.Rulesets.Osu/Mods/OsuModAlternate.cs | 2 +- osu.Game.Rulesets.Osu/Mods/OsuModSingleTap.cs | 2 +- 3 files changed, 5 insertions(+), 5 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Mods/InputBlockingMod.cs b/osu.Game.Rulesets.Osu/Mods/InputBlockingMod.cs index daae67c3a0..a7aca8257b 100644 --- a/osu.Game.Rulesets.Osu/Mods/InputBlockingMod.cs +++ b/osu.Game.Rulesets.Osu/Mods/InputBlockingMod.cs @@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Osu.Mods private DrawableRuleset ruleset = null!; - protected OsuAction? LastActionPressed { get; private set; } + protected OsuAction? LastAcceptedAction { get; private set; } /// /// A tracker for periods where alternate should not be forced (i.e. non-gameplay periods). @@ -68,7 +68,7 @@ namespace osu.Game.Rulesets.Osu.Mods { if (nonGameplayPeriods.IsInAny(gameplayClock.CurrentTime)) { - LastActionPressed = null; + LastAcceptedAction = null; return true; } @@ -85,7 +85,7 @@ namespace osu.Game.Rulesets.Osu.Mods if (CheckValidNewAction(action)) { - LastActionPressed = action; + LastAcceptedAction = action; return true; } diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModAlternate.cs b/osu.Game.Rulesets.Osu/Mods/OsuModAlternate.cs index 9bc401de67..d88cb17e84 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModAlternate.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModAlternate.cs @@ -15,6 +15,6 @@ namespace osu.Game.Rulesets.Osu.Mods public override IconUsage? Icon => FontAwesome.Solid.Keyboard; public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModSingleTap) }).ToArray(); - protected override bool CheckValidNewAction(OsuAction action) => LastActionPressed != action; + protected override bool CheckValidNewAction(OsuAction action) => LastAcceptedAction != action; } } diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModSingleTap.cs b/osu.Game.Rulesets.Osu/Mods/OsuModSingleTap.cs index 95b798c39e..051ceb968c 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModSingleTap.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModSingleTap.cs @@ -13,6 +13,6 @@ namespace osu.Game.Rulesets.Osu.Mods public override string Description => @"You must only use one key!"; public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModAlternate) }).ToArray(); - protected override bool CheckValidNewAction(OsuAction action) => LastActionPressed == null || LastActionPressed == action; + protected override bool CheckValidNewAction(OsuAction action) => LastAcceptedAction == null || LastAcceptedAction == action; } } From 760742e358a3a12d995bdf544baf87871a178df3 Mon Sep 17 00:00:00 2001 From: StanR Date: Thu, 14 Jul 2022 00:42:50 +0300 Subject: [PATCH 0212/1528] Move relax global multiplier to diffcalc --- osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs | 3 ++- osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs | 2 -- 2 files changed, 2 insertions(+), 3 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs b/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs index 7d00f59a9b..9748a00b12 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs @@ -45,8 +45,9 @@ namespace osu.Game.Rulesets.Osu.Difficulty if (mods.Any(h => h is OsuModRelax)) { + aimRating *= 0.9; speedRating = 0.0; - flashlightRating *= 0.75; + flashlightRating *= 0.7; } double baseAimPerformance = Math.Pow(5 * Math.Max(1, aimRating / 0.0675) - 4, 3) / 100000; diff --git a/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs b/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs index 7eed5749b6..6eed778561 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs @@ -59,8 +59,6 @@ namespace osu.Game.Rulesets.Osu.Difficulty // As we're adding Oks and Mehs to an approximated number of combo breaks the result can be higher than total hits in specific scenarios (which breaks some calculations) so we need to clamp it. effectiveMissCount = Math.Min(effectiveMissCount + countOk * okMultiplier + countMeh * mehMultiplier, totalHits); - - multiplier *= 0.7; } double aimValue = computeAimValue(score, osuAttributes); From 099a7e90d624ec69192aafd242334b109b0033f6 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 14 Jul 2022 02:19:23 +0300 Subject: [PATCH 0213/1528] Centralise creation of playlist in test scene --- .../TestSceneDrawableRoomPlaylist.cs | 107 ++++++++---------- 1 file changed, 46 insertions(+), 61 deletions(-) diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneDrawableRoomPlaylist.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneDrawableRoomPlaylist.cs index 757dfff2b7..542762af97 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneDrawableRoomPlaylist.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneDrawableRoomPlaylist.cs @@ -245,40 +245,35 @@ namespace osu.Game.Tests.Visual.Multiplayer [Test] public void TestExpiredItems() { - AddStep("create playlist", () => + createPlaylist(p => { - Child = playlist = new TestPlaylist + p.Items.Clear(); + p.Items.AddRange(new[] { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Size = new Vector2(500, 300), - Items = + new PlaylistItem(new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo) { - new PlaylistItem(new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo) + ID = 0, + RulesetID = new OsuRuleset().RulesetInfo.OnlineID, + Expired = true, + RequiredMods = new[] { - ID = 0, - RulesetID = new OsuRuleset().RulesetInfo.OnlineID, - Expired = true, - RequiredMods = new[] - { - new APIMod(new OsuModHardRock()), - new APIMod(new OsuModDoubleTime()), - new APIMod(new OsuModAutoplay()) - } - }, - new PlaylistItem(new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo) + new APIMod(new OsuModHardRock()), + new APIMod(new OsuModDoubleTime()), + new APIMod(new OsuModAutoplay()) + } + }, + new PlaylistItem(new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo) + { + ID = 1, + RulesetID = new OsuRuleset().RulesetInfo.OnlineID, + RequiredMods = new[] { - ID = 1, - RulesetID = new OsuRuleset().RulesetInfo.OnlineID, - RequiredMods = new[] - { - new APIMod(new OsuModHardRock()), - new APIMod(new OsuModDoubleTime()), - new APIMod(new OsuModAutoplay()) - } + new APIMod(new OsuModHardRock()), + new APIMod(new OsuModDoubleTime()), + new APIMod(new OsuModAutoplay()) } } - }; + }); }); AddUntilStep("wait for items to load", () => playlist.ItemMap.Values.All(i => i.IsLoaded)); @@ -321,6 +316,29 @@ namespace osu.Game.Tests.Visual.Multiplayer => AddAssert($"delete button {index} {(visible ? "is" : "is not")} visible", () => (playlist.ChildrenOfType().ElementAt(2 + index * 2).Alpha > 0) == visible); + private void createPlaylistWithBeatmaps(Func> beatmaps) => createPlaylist(p => + { + int index = 0; + + p.Items.Clear(); + + foreach (var b in beatmaps()) + { + p.Items.Add(new PlaylistItem(b) + { + ID = index++, + OwnerID = 2, + RulesetID = new OsuRuleset().RulesetInfo.OnlineID, + RequiredMods = new[] + { + new APIMod(new OsuModHardRock()), + new APIMod(new OsuModDoubleTime()), + new APIMod(new OsuModAutoplay()) + } + }); + } + }); + private void createPlaylist(Action setupPlaylist = null) { AddStep("create playlist", () => @@ -332,8 +350,6 @@ namespace osu.Game.Tests.Visual.Multiplayer Size = new Vector2(500, 300) }; - setupPlaylist?.Invoke(playlist); - for (int i = 0; i < 20; i++) { playlist.Items.Add(new PlaylistItem(i % 2 == 1 @@ -360,39 +376,8 @@ namespace osu.Game.Tests.Visual.Multiplayer } }); } - }); - AddUntilStep("wait for items to load", () => playlist.ItemMap.Values.All(i => i.IsLoaded)); - } - - private void createPlaylistWithBeatmaps(Func> beatmaps) - { - AddStep("create playlist", () => - { - Child = playlist = new TestPlaylist - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Size = new Vector2(500, 300) - }; - - int index = 0; - - foreach (var b in beatmaps()) - { - playlist.Items.Add(new PlaylistItem(b) - { - ID = index++, - OwnerID = 2, - RulesetID = new OsuRuleset().RulesetInfo.OnlineID, - RequiredMods = new[] - { - new APIMod(new OsuModHardRock()), - new APIMod(new OsuModDoubleTime()), - new APIMod(new OsuModAutoplay()) - } - }); - } + setupPlaylist?.Invoke(playlist); }); AddUntilStep("wait for items to load", () => playlist.ItemMap.Values.All(i => i.IsLoaded)); From 728487b7fbd58c743e9d94d271af6a68d66650a2 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 14 Jul 2022 02:31:37 +0300 Subject: [PATCH 0214/1528] Handle `GetBeatmapSetRequest` on test room requests handler Required for `BeatmapSetOverlay` lookups to work under dummy API. Not 100% sure about it, but works for now. --- .../OnlinePlay/TestRoomRequestsHandler.cs | 19 +++++++++++++++++++ 1 file changed, 19 insertions(+) diff --git a/osu.Game/Tests/Visual/OnlinePlay/TestRoomRequestsHandler.cs b/osu.Game/Tests/Visual/OnlinePlay/TestRoomRequestsHandler.cs index e7c83ca1f9..fa7ade2c07 100644 --- a/osu.Game/Tests/Visual/OnlinePlay/TestRoomRequestsHandler.cs +++ b/osu.Game/Tests/Visual/OnlinePlay/TestRoomRequestsHandler.cs @@ -136,6 +136,7 @@ namespace osu.Game.Tests.Visual.OnlinePlay return true; case GetBeatmapsRequest getBeatmapsRequest: + { var result = new List(); foreach (int id in getBeatmapsRequest.BeatmapIds) @@ -154,6 +155,24 @@ namespace osu.Game.Tests.Visual.OnlinePlay getBeatmapsRequest.TriggerSuccess(new GetBeatmapsResponse { Beatmaps = result }); return true; + } + + case GetBeatmapSetRequest getBeatmapSetRequest: + { + var baseBeatmap = getBeatmapSetRequest.Type == BeatmapSetLookupType.BeatmapId + ? beatmapManager.QueryBeatmap(b => b.OnlineID == getBeatmapSetRequest.ID) + : beatmapManager.QueryBeatmap(b => b.BeatmapSet.OnlineID == getBeatmapSetRequest.ID); + + if (baseBeatmap == null) + { + baseBeatmap = new TestBeatmap(new RulesetInfo { OnlineID = 0 }).BeatmapInfo; + baseBeatmap.OnlineID = getBeatmapSetRequest.ID; + baseBeatmap.BeatmapSet!.OnlineID = getBeatmapSetRequest.ID; + } + + getBeatmapSetRequest.TriggerSuccess(OsuTestScene.CreateAPIBeatmapSet(baseBeatmap)); + return true; + } } return false; From 036e64382fced24200435df4c8a519086b0fd61a Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 14 Jul 2022 02:45:31 +0300 Subject: [PATCH 0215/1528] Add beatmap details menu item to playlist items --- .../OnlinePlay/DrawableRoomPlaylistItem.cs | 24 ++++++++++--------- 1 file changed, 13 insertions(+), 11 deletions(-) diff --git a/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs b/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs index 455e1f3481..e68634f4c6 100644 --- a/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs +++ b/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs @@ -30,6 +30,7 @@ using osu.Game.Graphics.UserInterface; using osu.Game.Online; using osu.Game.Online.Chat; using osu.Game.Online.Rooms; +using osu.Game.Overlays; using osu.Game.Overlays.BeatmapSet; using osu.Game.Resources.Localisation.Web; using osu.Game.Rulesets; @@ -107,6 +108,9 @@ namespace osu.Game.Screens.OnlinePlay [Resolved] private BeatmapLookupCache beatmapLookupCache { get; set; } + [Resolved(CanBeNull = true)] + private BeatmapSetOverlay beatmapOverlay { get; set; } + [Resolved(CanBeNull = true)] private CollectionManager collectionManager { get; set; } @@ -496,18 +500,16 @@ namespace osu.Game.Screens.OnlinePlay { List items = new List(); - if (beatmap != null && collectionManager != null) - { - if (downloadTracker.State.Value == DownloadState.LocallyAvailable) - { - var collectionItems = collectionManager.Collections.Select(c => new CollectionToggleMenuItem(c, beatmap)).Cast().ToList(); - if (manageCollectionsDialog != null) - collectionItems.Add(new OsuMenuItem("Manage...", MenuItemType.Standard, manageCollectionsDialog.Show)); + if (beatmapOverlay != null) + items.Add(new OsuMenuItem("Details...", MenuItemType.Standard, () => beatmapOverlay.FetchAndShowBeatmap(Item.Beatmap.OnlineID))); - items.Add(new OsuMenuItem("Collections") { Items = collectionItems }); - } - else - items.Add(new OsuMenuItem("Download to add to collection") { Action = { Disabled = true } }); + if (beatmap != null && collectionManager != null && downloadTracker.State.Value == DownloadState.LocallyAvailable) + { + var collectionItems = collectionManager.Collections.Select(c => new CollectionToggleMenuItem(c, beatmap)).Cast().ToList(); + if (manageCollectionsDialog != null) + collectionItems.Add(new OsuMenuItem("Manage...", MenuItemType.Standard, manageCollectionsDialog.Show)); + + items.Add(new OsuMenuItem("Collections") { Items = collectionItems }); } return items.ToArray(); From 9ec4fbb86dfb8a4446733ca0ac676719cfeb724b Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 14 Jul 2022 02:45:38 +0300 Subject: [PATCH 0216/1528] Add test coverage for details item --- .../TestSceneDrawableRoomPlaylist.cs | 49 +++++++++++++++++-- 1 file changed, 45 insertions(+), 4 deletions(-) diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneDrawableRoomPlaylist.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneDrawableRoomPlaylist.cs index 542762af97..6d8aaa6f6f 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneDrawableRoomPlaylist.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneDrawableRoomPlaylist.cs @@ -12,15 +12,19 @@ using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.UserInterface; using osu.Framework.Platform; using osu.Framework.Testing; using osu.Game.Beatmaps; using osu.Game.Beatmaps.Drawables; using osu.Game.Database; using osu.Game.Graphics.Containers; +using osu.Game.Graphics.Cursor; +using osu.Game.Graphics.UserInterface; using osu.Game.Models; using osu.Game.Online.API; using osu.Game.Online.Rooms; +using osu.Game.Overlays; using osu.Game.Rulesets; using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu.Mods; @@ -299,6 +303,25 @@ namespace osu.Game.Tests.Visual.Multiplayer }); } + [Test] + public void TestContextMenuDetails() + { + OsuContextMenu contextMenu = null; + + createPlaylist(); + + moveToItem(0); + AddStep("right click", () => InputManager.Click(MouseButton.Right)); + AddAssert("context menu open", () => (contextMenu = this.ChildrenOfType().SingleOrDefault())?.State == MenuState.Open); + + AddStep("click details", () => + { + InputManager.MoveMouseTo(contextMenu.ChildrenOfType().First()); + InputManager.Click(MouseButton.Left); + }); + AddAssert("beatmap overlay visible", () => this.ChildrenOfType().Single().State.Value == Visibility.Visible); + } + private void moveToItem(int index, Vector2? offset = null) => AddStep($"move mouse to item {index}", () => InputManager.MoveMouseTo(playlist.ChildrenOfType().ElementAt(index), offset)); @@ -343,11 +366,29 @@ namespace osu.Game.Tests.Visual.Multiplayer { AddStep("create playlist", () => { - Child = playlist = new TestPlaylist + BeatmapSetOverlay beatmapOverlay; + + Child = new DependencyProvidingContainer { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Size = new Vector2(500, 300) + RelativeSizeAxes = Axes.Both, + CachedDependencies = new (Type, object)[] + { + (typeof(BeatmapSetOverlay), beatmapOverlay = new BeatmapSetOverlay()), + }, + Children = new Drawable[] + { + new OsuContextMenuContainer + { + RelativeSizeAxes = Axes.Both, + Child = playlist = new TestPlaylist + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Size = new Vector2(500, 300), + }, + }, + beatmapOverlay, + }, }; for (int i = 0; i < 20; i++) From cb2f0b8c67c57e8231661424bcc232d91cbf4254 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 14 Jul 2022 03:12:48 +0300 Subject: [PATCH 0217/1528] Add test coverage for collection items --- .../TestSceneDrawableRoomPlaylist.cs | 108 +++++++++++++++++- 1 file changed, 102 insertions(+), 6 deletions(-) diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneDrawableRoomPlaylist.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneDrawableRoomPlaylist.cs index 6d8aaa6f6f..ce36ae7827 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneDrawableRoomPlaylist.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneDrawableRoomPlaylist.cs @@ -17,6 +17,7 @@ using osu.Framework.Platform; using osu.Framework.Testing; using osu.Game.Beatmaps; using osu.Game.Beatmaps.Drawables; +using osu.Game.Collections; using osu.Game.Database; using osu.Game.Graphics.Containers; using osu.Game.Graphics.Cursor; @@ -42,6 +43,10 @@ namespace osu.Game.Tests.Visual.Multiplayer private BeatmapManager manager; private RulesetStore rulesets; + private CollectionManager collections; + + private BeatmapSetOverlay beatmapOverlay; + private ManageCollectionsDialog manageCollectionsDialog; [BackgroundDependencyLoader] private void load(GameHost host, AudioManager audio) @@ -199,12 +204,15 @@ namespace osu.Game.Tests.Visual.Multiplayer [Test] public void TestDownloadButtonHiddenWhenBeatmapExists() { - var beatmap = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo; Live imported = null; - Debug.Assert(beatmap.BeatmapSet != null); + AddStep("import beatmap", () => + { + var beatmap = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo; - AddStep("import beatmap", () => imported = manager.Import(beatmap.BeatmapSet)); + Debug.Assert(beatmap.BeatmapSet != null); + imported = manager.Import(beatmap.BeatmapSet); + }); createPlaylistWithBeatmaps(() => imported.PerformRead(s => s.Beatmaps.Detach())); @@ -310,6 +318,8 @@ namespace osu.Game.Tests.Visual.Multiplayer createPlaylist(); + AddAssert("beatmap overlay hidden", () => beatmapOverlay.State.Value == Visibility.Hidden); + moveToItem(0); AddStep("right click", () => InputManager.Click(MouseButton.Right)); AddAssert("context menu open", () => (contextMenu = this.ChildrenOfType().SingleOrDefault())?.State == MenuState.Open); @@ -319,7 +329,91 @@ namespace osu.Game.Tests.Visual.Multiplayer InputManager.MoveMouseTo(contextMenu.ChildrenOfType().First()); InputManager.Click(MouseButton.Left); }); - AddAssert("beatmap overlay visible", () => this.ChildrenOfType().Single().State.Value == Visibility.Visible); + AddAssert("beatmap overlay visible", () => beatmapOverlay.State.Value == Visibility.Visible); + } + + [Test] + public void TestContextMenuCollection() + { + OsuContextMenu contextMenu = null; + BeatmapInfo beatmap = null; + Live imported = null; + + AddStep("import beatmap", () => + { + beatmap = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo; + + Debug.Assert(beatmap.BeatmapSet != null); + imported = manager.Import(beatmap.BeatmapSet); + }); + + createPlaylistWithBeatmaps(() => imported.PerformRead(s => s.Beatmaps.Detach())); + + AddStep("add two collections", () => + { + collections.Collections.Clear(); + collections.Collections.AddRange(new[] + { + new BeatmapCollection { Name = { Value = "Collection #1" }, BeatmapHashes = { beatmap.MD5Hash } }, + new BeatmapCollection { Name = { Value = "Collection #2" } }, + }); + }); + + moveToItem(0); + AddStep("right click", () => InputManager.Click(MouseButton.Right)); + AddAssert("context menu open", () => (contextMenu = this.ChildrenOfType().SingleOrDefault())?.State == MenuState.Open); + + AddStep("select collections", () => InputManager.MoveMouseTo(contextMenu.ChildrenOfType().ElementAt(1))); + AddAssert("collection 1 present and beatmap added", () => + { + var item = (ToggleMenuItem)contextMenu.Items[1].Items[0]; + return item.Text.Value == "Collection #1" && item.State.Value; + }); + AddAssert("collection 2 present", () => + { + var item = (ToggleMenuItem)contextMenu.Items[1].Items[1]; + return item.Text.Value == "Collection #2" && !item.State.Value; + }); + + AddStep("select second collection", () => + { + InputManager.MoveMouseTo(contextMenu.ChildrenOfType().ElementAt(1)); + InputManager.Click(MouseButton.Left); + }); + AddAssert("beatmap added to second collection", () => collections.Collections[1].BeatmapHashes.Contains(beatmap.MD5Hash)); + AddAssert("item state updated", () => ((ToggleMenuItem)contextMenu.Items[1].Items[1]).State.Value); + } + + [Test] + public void TestContextMenuManageCollections() + { + OsuContextMenu contextMenu = null; + Live imported = null; + + AddStep("import beatmap", () => + { + var beatmap = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo; + + Debug.Assert(beatmap.BeatmapSet != null); + imported = manager.Import(beatmap.BeatmapSet); + }); + + createPlaylistWithBeatmaps(() => imported.PerformRead(s => s.Beatmaps.Detach())); + + AddStep("clear collections", () => collections.Collections.Clear()); + AddAssert("manage collections dialog hidden", () => manageCollectionsDialog.State.Value == Visibility.Hidden); + + moveToItem(0); + AddStep("right click", () => InputManager.Click(MouseButton.Right)); + AddAssert("context menu open", () => (contextMenu = this.ChildrenOfType().SingleOrDefault())?.State == MenuState.Open); + + AddStep("select collections", () => InputManager.MoveMouseTo(contextMenu.ChildrenOfType().ElementAt(1))); + AddStep("click manage", () => + { + InputManager.MoveMouseTo(contextMenu.ChildrenOfType().ElementAt(1).ChildrenOfType().Single()); + InputManager.Click(MouseButton.Left); + }); + AddAssert("manage collections dialog open", () => manageCollectionsDialog.State.Value == Visibility.Visible); } private void moveToItem(int index, Vector2? offset = null) @@ -366,17 +460,18 @@ namespace osu.Game.Tests.Visual.Multiplayer { AddStep("create playlist", () => { - BeatmapSetOverlay beatmapOverlay; - Child = new DependencyProvidingContainer { RelativeSizeAxes = Axes.Both, CachedDependencies = new (Type, object)[] { (typeof(BeatmapSetOverlay), beatmapOverlay = new BeatmapSetOverlay()), + (typeof(CollectionManager), collections = new CollectionManager(LocalStorage)), + (typeof(ManageCollectionsDialog), manageCollectionsDialog = new ManageCollectionsDialog()), }, Children = new Drawable[] { + collections, new OsuContextMenuContainer { RelativeSizeAxes = Axes.Both, @@ -388,6 +483,7 @@ namespace osu.Game.Tests.Visual.Multiplayer }, }, beatmapOverlay, + manageCollectionsDialog, }, }; From 776d9551e2d93745653609fbfd6b4461a7cc8569 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 14 Jul 2022 04:16:25 +0300 Subject: [PATCH 0218/1528] Disable "save changes" button by default --- osu.Game.Tournament/SaveChangesOverlay.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game.Tournament/SaveChangesOverlay.cs b/osu.Game.Tournament/SaveChangesOverlay.cs index 03a3f2d3a4..c03afb2eab 100644 --- a/osu.Game.Tournament/SaveChangesOverlay.cs +++ b/osu.Game.Tournament/SaveChangesOverlay.cs @@ -57,6 +57,7 @@ namespace osu.Game.Tournament Bottom = 10, }, Action = saveChanges, + Enabled = { Value = false }, }, } }; From 24df8f6a0dfe41ec28a8562077ed94a7afba7754 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 14 Jul 2022 04:33:07 +0300 Subject: [PATCH 0219/1528] Enable NRT on save changes button --- osu.Game.Tournament/SaveChangesOverlay.cs | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/osu.Game.Tournament/SaveChangesOverlay.cs b/osu.Game.Tournament/SaveChangesOverlay.cs index c03afb2eab..b5e08fc005 100644 --- a/osu.Game.Tournament/SaveChangesOverlay.cs +++ b/osu.Game.Tournament/SaveChangesOverlay.cs @@ -1,7 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable using System.Threading.Tasks; using osu.Framework.Allocation; using osu.Framework.Extensions.Color4Extensions; @@ -17,9 +16,9 @@ namespace osu.Game.Tournament internal class SaveChangesOverlay : CompositeDrawable { [Resolved] - private TournamentGame tournamentGame { get; set; } + private TournamentGame tournamentGame { get; set; } = null!; - private string lastSerialisedLadder; + private string? lastSerialisedLadder; private readonly TourneyButton saveChangesButton; public SaveChangesOverlay() @@ -57,7 +56,7 @@ namespace osu.Game.Tournament Bottom = 10, }, Action = saveChanges, - Enabled = { Value = false }, + // Enabled = { Value = false }, }, } }; From a85a70c47249eb9685ea8072cc1885fccb3b5337 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 14 Jul 2022 05:01:18 +0300 Subject: [PATCH 0220/1528] Fix potential nullref in `ContextMenuItems` --- osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs b/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs index e68634f4c6..d89816d3c7 100644 --- a/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs +++ b/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs @@ -8,6 +8,7 @@ using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Threading.Tasks; +using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; @@ -94,6 +95,7 @@ namespace osu.Game.Screens.OnlinePlay private PanelBackground panelBackground; private FillFlowContainer mainFillFlow; + [CanBeNull] private BeatmapDownloadTracker downloadTracker; [Resolved] @@ -503,7 +505,7 @@ namespace osu.Game.Screens.OnlinePlay if (beatmapOverlay != null) items.Add(new OsuMenuItem("Details...", MenuItemType.Standard, () => beatmapOverlay.FetchAndShowBeatmap(Item.Beatmap.OnlineID))); - if (beatmap != null && collectionManager != null && downloadTracker.State.Value == DownloadState.LocallyAvailable) + if (beatmap != null && collectionManager != null && downloadTracker?.State.Value == DownloadState.LocallyAvailable) { var collectionItems = collectionManager.Collections.Select(c => new CollectionToggleMenuItem(c, beatmap)).Cast().ToList(); if (manageCollectionsDialog != null) From f83d413b33d000a3cbdaf3783dc96df3478a1ca4 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 14 Jul 2022 06:05:03 +0300 Subject: [PATCH 0221/1528] Fix dialog overlay potentially pushing dialog while not loaded --- osu.Game/Overlays/DialogOverlay.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Overlays/DialogOverlay.cs b/osu.Game/Overlays/DialogOverlay.cs index a07cf1608d..7f2db9f03f 100644 --- a/osu.Game/Overlays/DialogOverlay.cs +++ b/osu.Game/Overlays/DialogOverlay.cs @@ -65,7 +65,7 @@ namespace osu.Game.Overlays dialogContainer.Add(dialog); Show(); - }, false); + }, !IsLoaded); } public override bool IsPresent => Scheduler.HasPendingTasks || dialogContainer.Children.Count > 0; From 3def8428aa368b13387da6c026270e77802f2a42 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 14 Jul 2022 06:06:56 +0300 Subject: [PATCH 0222/1528] Make scheduling more legible --- osu.Game/Overlays/DialogOverlay.cs | 9 +++++++-- 1 file changed, 7 insertions(+), 2 deletions(-) diff --git a/osu.Game/Overlays/DialogOverlay.cs b/osu.Game/Overlays/DialogOverlay.cs index 7f2db9f03f..259c6068e0 100644 --- a/osu.Game/Overlays/DialogOverlay.cs +++ b/osu.Game/Overlays/DialogOverlay.cs @@ -57,7 +57,12 @@ namespace osu.Game.Overlays // a DialogOverlay instance has finished loading. CurrentDialog = dialog; - Scheduler.Add(() => + if (IsLoaded) + Scheduler.Add(pushDialog, false); + else + Schedule(pushDialog); + + void pushDialog() { // if any existing dialog is being displayed, dismiss it before showing a new one. lastDialog?.Hide(); @@ -65,7 +70,7 @@ namespace osu.Game.Overlays dialogContainer.Add(dialog); Show(); - }, !IsLoaded); + } } public override bool IsPresent => Scheduler.HasPendingTasks || dialogContainer.Children.Count > 0; From be69514002b62a6d4fd0728923577a5a639d7664 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 14 Jul 2022 06:21:03 +0300 Subject: [PATCH 0223/1528] Fix `CollectionManager` opening file multiple times across test scene --- .../Multiplayer/TestSceneDrawableRoomPlaylist.cs | 12 ++++++++++-- 1 file changed, 10 insertions(+), 2 deletions(-) diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneDrawableRoomPlaylist.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneDrawableRoomPlaylist.cs index ce36ae7827..599a28f913 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneDrawableRoomPlaylist.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneDrawableRoomPlaylist.cs @@ -39,6 +39,8 @@ namespace osu.Game.Tests.Visual.Multiplayer { public class TestSceneDrawableRoomPlaylist : MultiplayerTestScene { + protected override Container Content { get; } = new Container { RelativeSizeAxes = Axes.Both }; + private TestPlaylist playlist; private BeatmapManager manager; @@ -54,6 +56,14 @@ namespace osu.Game.Tests.Visual.Multiplayer Dependencies.Cache(rulesets = new RealmRulesetStore(Realm)); Dependencies.Cache(manager = new BeatmapManager(LocalStorage, Realm, rulesets, null, audio, Resources, host, Beatmap.Default)); Dependencies.Cache(Realm); + + base.Content.AddRange(new Drawable[] + { + collections = new CollectionManager(LocalStorage), + Content + }); + + Dependencies.Cache(collections); } [Test] @@ -466,12 +476,10 @@ namespace osu.Game.Tests.Visual.Multiplayer CachedDependencies = new (Type, object)[] { (typeof(BeatmapSetOverlay), beatmapOverlay = new BeatmapSetOverlay()), - (typeof(CollectionManager), collections = new CollectionManager(LocalStorage)), (typeof(ManageCollectionsDialog), manageCollectionsDialog = new ManageCollectionsDialog()), }, Children = new Drawable[] { - collections, new OsuContextMenuContainer { RelativeSizeAxes = Axes.Both, From 12221235413416a956b5630ed32362c2e2321e3b Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 14 Jul 2022 07:04:46 +0300 Subject: [PATCH 0224/1528] Rename method and parameter --- osu.Game/Overlays/DialogOverlay.cs | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/osu.Game/Overlays/DialogOverlay.cs b/osu.Game/Overlays/DialogOverlay.cs index 259c6068e0..83a563beba 100644 --- a/osu.Game/Overlays/DialogOverlay.cs +++ b/osu.Game/Overlays/DialogOverlay.cs @@ -66,7 +66,8 @@ namespace osu.Game.Overlays { // if any existing dialog is being displayed, dismiss it before showing a new one. lastDialog?.Hide(); - dialog.State.ValueChanged += state => onDialogOnStateChanged(dialog, state.NewValue); + + dialog.State.ValueChanged += state => onDialogStateChanged(dialog, state.NewValue), true); dialogContainer.Add(dialog); Show(); @@ -77,9 +78,9 @@ namespace osu.Game.Overlays protected override bool BlockNonPositionalInput => true; - private void onDialogOnStateChanged(VisibilityContainer dialog, Visibility v) + private void onDialogStateChanged(VisibilityContainer dialog, Visibility newState) { - if (v != Visibility.Hidden) return; + if (newState != Visibility.Hidden) return; // handle the dialog being dismissed. dialog.Delay(PopupDialog.EXIT_DURATION).Expire(); From c59784c49f31265d96f53caf04cdfd5794b776fc Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 14 Jul 2022 07:06:03 +0300 Subject: [PATCH 0225/1528] Always schedule popup dialog push --- osu.Game/Overlays/DialogOverlay.cs | 9 ++------- 1 file changed, 2 insertions(+), 7 deletions(-) diff --git a/osu.Game/Overlays/DialogOverlay.cs b/osu.Game/Overlays/DialogOverlay.cs index 83a563beba..5e082acb23 100644 --- a/osu.Game/Overlays/DialogOverlay.cs +++ b/osu.Game/Overlays/DialogOverlay.cs @@ -57,12 +57,7 @@ namespace osu.Game.Overlays // a DialogOverlay instance has finished loading. CurrentDialog = dialog; - if (IsLoaded) - Scheduler.Add(pushDialog, false); - else - Schedule(pushDialog); - - void pushDialog() + Schedule(() => { // if any existing dialog is being displayed, dismiss it before showing a new one. lastDialog?.Hide(); @@ -71,7 +66,7 @@ namespace osu.Game.Overlays dialogContainer.Add(dialog); Show(); - } + }); } public override bool IsPresent => Scheduler.HasPendingTasks || dialogContainer.Children.Count > 0; From b96faedbe6de41b984a4725c18d64b45e736fb4b Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 14 Jul 2022 07:06:57 +0300 Subject: [PATCH 0226/1528] Fix dialog overlay hiding early-pushed dialog on initial `PopOut` call --- osu.Game/Overlays/DialogOverlay.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game/Overlays/DialogOverlay.cs b/osu.Game/Overlays/DialogOverlay.cs index 5e082acb23..6f88564119 100644 --- a/osu.Game/Overlays/DialogOverlay.cs +++ b/osu.Game/Overlays/DialogOverlay.cs @@ -98,7 +98,8 @@ namespace osu.Game.Overlays base.PopOut(); lowPassFilter.CutoffTo(AudioFilter.MAX_LOWPASS_CUTOFF, 100, Easing.InCubic); - if (CurrentDialog?.State.Value == Visibility.Visible) + // PopOut gets called initially, but we only want to hide dialog when we have been loaded and are present. + if (IsLoaded && CurrentDialog?.State.Value == Visibility.Visible) CurrentDialog.Hide(); } From dccd81dbc7dad3fdc308bff7aa2dd07b6ef92c9c Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 14 Jul 2022 07:07:32 +0300 Subject: [PATCH 0227/1528] Use `BindValueChanged` to handle changes between push time and schedule execution --- osu.Game/Overlays/DialogOverlay.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Overlays/DialogOverlay.cs b/osu.Game/Overlays/DialogOverlay.cs index 6f88564119..2024eca707 100644 --- a/osu.Game/Overlays/DialogOverlay.cs +++ b/osu.Game/Overlays/DialogOverlay.cs @@ -62,7 +62,7 @@ namespace osu.Game.Overlays // if any existing dialog is being displayed, dismiss it before showing a new one. lastDialog?.Hide(); - dialog.State.ValueChanged += state => onDialogStateChanged(dialog, state.NewValue), true); + dialog.State.BindValueChanged(state => onDialogStateChanged(dialog, state.NewValue), true); dialogContainer.Add(dialog); Show(); From 227871e8dffa1a1be9ca3669f6e829fc0d0a163f Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 14 Jul 2022 14:00:33 +0900 Subject: [PATCH 0228/1528] Refactor hide logic a touch for better readability --- osu.Game/Overlays/DialogOverlay.cs | 48 ++++++++++++++++++------------ 1 file changed, 29 insertions(+), 19 deletions(-) diff --git a/osu.Game/Overlays/DialogOverlay.cs b/osu.Game/Overlays/DialogOverlay.cs index 2024eca707..dfc6a0010a 100644 --- a/osu.Game/Overlays/DialogOverlay.cs +++ b/osu.Game/Overlays/DialogOverlay.cs @@ -49,12 +49,11 @@ namespace osu.Game.Overlays public void Push(PopupDialog dialog) { - if (dialog == CurrentDialog || dialog.State.Value != Visibility.Visible) return; - - var lastDialog = CurrentDialog; + if (dialog == CurrentDialog || dialog.State.Value == Visibility.Hidden) return; // Immediately update the externally accessible property as this may be used for checks even before // a DialogOverlay instance has finished loading. + var lastDialog = CurrentDialog; CurrentDialog = dialog; Schedule(() => @@ -62,31 +61,42 @@ namespace osu.Game.Overlays // if any existing dialog is being displayed, dismiss it before showing a new one. lastDialog?.Hide(); - dialog.State.BindValueChanged(state => onDialogStateChanged(dialog, state.NewValue), true); - dialogContainer.Add(dialog); + // is the new dialog is hidden before added to the dialogContainer, bypass any further operations. + if (dialog.State.Value == Visibility.Hidden) + { + dismiss(); + return; + } + dialogContainer.Add(dialog); Show(); + + dialog.State.BindValueChanged(state => + { + if (state.NewValue != Visibility.Hidden) return; + + // Trigger the demise of the dialog as soon as it hides. + dialog.Delay(PopupDialog.EXIT_DURATION).Expire(); + + dismiss(); + }); }); + + void dismiss() + { + if (dialog != CurrentDialog) return; + + // Handle the case where the dialog is the currently displayed dialog. + // In this scenario, the overlay itself should also be hidden. + Hide(); + CurrentDialog = null; + } } public override bool IsPresent => Scheduler.HasPendingTasks || dialogContainer.Children.Count > 0; protected override bool BlockNonPositionalInput => true; - private void onDialogStateChanged(VisibilityContainer dialog, Visibility newState) - { - if (newState != Visibility.Hidden) return; - - // handle the dialog being dismissed. - dialog.Delay(PopupDialog.EXIT_DURATION).Expire(); - - if (dialog == CurrentDialog) - { - Hide(); - CurrentDialog = null; - } - } - protected override void PopIn() { base.PopIn(); From 5c6b4e498dfda0910beea0847cc19ff586d9ad07 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 14 Jul 2022 14:31:59 +0900 Subject: [PATCH 0229/1528] Protect against a potential early call to `LanguageButton.Selected` --- osu.Game/Overlays/FirstRunSetup/ScreenWelcome.cs | 11 +++++++++-- 1 file changed, 9 insertions(+), 2 deletions(-) diff --git a/osu.Game/Overlays/FirstRunSetup/ScreenWelcome.cs b/osu.Game/Overlays/FirstRunSetup/ScreenWelcome.cs index ec074bcd04..f195fa82c0 100644 --- a/osu.Game/Overlays/FirstRunSetup/ScreenWelcome.cs +++ b/osu.Game/Overlays/FirstRunSetup/ScreenWelcome.cs @@ -79,7 +79,7 @@ namespace osu.Game.Overlays.FirstRunSetup frameworkLocale = frameworkConfig.GetBindable(FrameworkSetting.Locale); frameworkLocale.BindValueChanged(locale => { - if (!LanguageExtensions.TryParseCultureCode(frameworkLocale.Value, out var language)) + if (!LanguageExtensions.TryParseCultureCode(locale.NewValue, out var language)) language = Language.en; foreach (var c in Children.OfType()) @@ -110,7 +110,8 @@ namespace osu.Game.Overlays.FirstRunSetup selected = value; - updateState(); + if (IsLoaded) + updateState(); } } @@ -144,6 +145,12 @@ namespace osu.Game.Overlays.FirstRunSetup }; } + protected override void LoadComplete() + { + base.LoadComplete(); + updateState(); + } + protected override bool OnHover(HoverEvent e) { if (!selected) From 5dff48a1e02a4ed260d6709e46d084b41fef38a1 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 14 Jul 2022 14:40:25 +0900 Subject: [PATCH 0230/1528] Fix button selection animation not playing smoothly when new glyphs are loaded --- osu.Game/Overlays/FirstRunSetup/ScreenWelcome.cs | 16 ++++++++++++++-- 1 file changed, 14 insertions(+), 2 deletions(-) diff --git a/osu.Game/Overlays/FirstRunSetup/ScreenWelcome.cs b/osu.Game/Overlays/FirstRunSetup/ScreenWelcome.cs index f195fa82c0..29aa23ebab 100644 --- a/osu.Game/Overlays/FirstRunSetup/ScreenWelcome.cs +++ b/osu.Game/Overlays/FirstRunSetup/ScreenWelcome.cs @@ -12,6 +12,7 @@ using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Input.Events; using osu.Framework.Localisation; +using osu.Framework.Threading; using osu.Game.Extensions; using osu.Game.Graphics; using osu.Game.Graphics.Containers; @@ -63,6 +64,8 @@ namespace osu.Game.Overlays.FirstRunSetup { private Bindable frameworkLocale = null!; + private ScheduledDelegate? updateSelectedDelegate; + [BackgroundDependencyLoader] private void load(FrameworkConfigManager frameworkConfig) { @@ -82,11 +85,20 @@ namespace osu.Game.Overlays.FirstRunSetup if (!LanguageExtensions.TryParseCultureCode(locale.NewValue, out var language)) language = Language.en; - foreach (var c in Children.OfType()) - c.Selected = c.Language == language; + // Changing language may cause a short period of blocking the UI thread while the new glyphs are loaded. + // Scheduling ensures the button animation plays smoothly after any blocking operation completes. + // Note that a delay is required (the alternative would be a double-schedule; delay feels better). + updateSelectedDelegate?.Cancel(); + updateSelectedDelegate = Scheduler.AddDelayed(() => updateSelectedStates(language), 50); }, true); } + private void updateSelectedStates(Language language) + { + foreach (var c in Children.OfType()) + c.Selected = c.Language == language; + } + private class LanguageButton : OsuClickableContainer { public readonly Language Language; From 08396ba48631a23b04f0aeb4d58bbfa3ba35d519 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 14 Jul 2022 14:47:25 +0900 Subject: [PATCH 0231/1528] Adjust colouring to avoid weird banding during transition period --- .../Overlays/FirstRunSetup/ScreenWelcome.cs | 20 +++++++++++-------- 1 file changed, 12 insertions(+), 8 deletions(-) diff --git a/osu.Game/Overlays/FirstRunSetup/ScreenWelcome.cs b/osu.Game/Overlays/FirstRunSetup/ScreenWelcome.cs index 29aa23ebab..cb1e96d2f2 100644 --- a/osu.Game/Overlays/FirstRunSetup/ScreenWelcome.cs +++ b/osu.Game/Overlays/FirstRunSetup/ScreenWelcome.cs @@ -179,19 +179,23 @@ namespace osu.Game.Overlays.FirstRunSetup private void updateState() { - const double duration = 1000; - if (selected) { - backgroundBox.FadeTo(1, duration, Easing.OutQuint); - text.FadeColour(colourProvider.Content1, duration, Easing.OutQuint); - text.ScaleTo(1.2f, duration, Easing.OutQuint); + const double selected_duration = 1000; + + backgroundBox.FadeTo(1, selected_duration, Easing.OutQuint); + backgroundBox.FadeColour(colourProvider.Background2, selected_duration, Easing.OutQuint); + text.FadeColour(colourProvider.Content1, selected_duration, Easing.OutQuint); + text.ScaleTo(1.2f, selected_duration, Easing.OutQuint); } else { - backgroundBox.FadeTo(IsHovered ? 0.4f : 0, duration / 2, Easing.OutQuint); - text.ScaleTo(1, duration / 2, Easing.OutQuint); - text.FadeColour(colourProvider.Light1, duration / 2, Easing.OutQuint); + const double duration = 500; + + backgroundBox.FadeTo(IsHovered ? 1 : 0, duration, Easing.OutQuint); + backgroundBox.FadeColour(colourProvider.Background5, duration, Easing.OutQuint); + text.FadeColour(colourProvider.Light1, duration, Easing.OutQuint); + text.ScaleTo(1, duration, Easing.OutQuint); } } } From 4fdbf3ff247921129865b79236596bf2b1f6e66e Mon Sep 17 00:00:00 2001 From: 63411 <62799417+molneya@users.noreply.github.com> Date: Thu, 14 Jul 2022 15:07:58 +0800 Subject: [PATCH 0232/1528] individualStrain should be the hardest individualStrain column for notes in a chord --- osu.Game.Rulesets.Mania/Difficulty/Skills/Strain.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Mania/Difficulty/Skills/Strain.cs b/osu.Game.Rulesets.Mania/Difficulty/Skills/Strain.cs index 74334c90e4..657dfbb575 100644 --- a/osu.Game.Rulesets.Mania/Difficulty/Skills/Strain.cs +++ b/osu.Game.Rulesets.Mania/Difficulty/Skills/Strain.cs @@ -78,7 +78,8 @@ namespace osu.Game.Rulesets.Mania.Difficulty.Skills individualStrains[column] = applyDecay(individualStrains[column], startTime - startTimes[column], individual_decay_base); individualStrains[column] += 2.0 * holdFactor; - individualStrain = individualStrains[column]; + // individualStrain should be the hardest individualStrain column for notes in a chord + individualStrain = maniaCurrent.DeltaTime == 0 ? Math.Max(individualStrain, individualStrains[column]) : individualStrains[column]; // Decay and increase overallStrain overallStrain = applyDecay(overallStrain, current.DeltaTime, overall_decay_base); From 1cb18f84743840a43ced5cc5cae9f9cce78807e1 Mon Sep 17 00:00:00 2001 From: vun Date: Thu, 14 Jul 2022 16:29:23 +0800 Subject: [PATCH 0233/1528] Refactor colour encoding to avoid circular dependencies --- .../Difficulty/Evaluators/ColourEvaluator.cs | 12 -- .../Difficulty/Evaluators/StaminaEvaluator.cs | 14 +- .../Preprocessing/Colour/ColourEncoding.cs | 41 ++--- .../Colour/CoupledColourEncoding.cs | 75 ++------ .../Preprocessing/Colour/MonoEncoding.cs | 38 ++-- .../TaikoColourDifficultyPreprocessor.cs | 170 ++++++++++++++++++ .../Colour/TaikoDifficultyHitObjectColour.cs | 34 +--- .../Preprocessing/TaikoDifficultyHitObject.cs | 49 +---- .../TaikoDifficultyPreprocessor.cs | 38 ++++ .../Difficulty/Skills/Colour.cs | 70 ++++---- .../Difficulty/Skills/Peaks.cs | 33 ++-- .../Difficulty/TaikoDifficultyCalculator.cs | 2 +- 12 files changed, 326 insertions(+), 250 deletions(-) create mode 100644 osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/TaikoColourDifficultyPreprocessor.cs create mode 100644 osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyPreprocessor.cs diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/ColourEvaluator.cs b/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/ColourEvaluator.cs index 388858a337..2193184355 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/ColourEvaluator.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/ColourEvaluator.cs @@ -1,5 +1,4 @@ using System; -using osu.Game.Rulesets.Difficulty.Preprocessing; using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing; using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour; @@ -67,16 +66,5 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Evaluators } } } - - public static double EvaluateDifficultyOf(DifficultyHitObject current) - { - TaikoDifficultyHitObject? taikoObject = current as TaikoDifficultyHitObject; - if (taikoObject != null && taikoObject.Colour != null) - { - return taikoObject.Colour.EvaluatedDifficulty; - } - - return 0; - } } } diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/StaminaEvaluator.cs b/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/StaminaEvaluator.cs index 6889f0f5e9..e47e131350 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/StaminaEvaluator.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/StaminaEvaluator.cs @@ -16,8 +16,15 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Evaluators /// The interval between the current and previous note hit using the same key. private static double speedBonus(double interval) { + // Cap to 300bpm 1/4, 50ms note interval, 100ms key interval + // This is a temporary measure to prevent absurdly high speed mono convert maps being rated too high + // There is a plan to replace this with detecting mono that can be hit by special techniques, and this will + // be removed when that is implemented. + interval = Math.Max(interval, 100); + // return 15 / Math.Pow(interval, 0.6); - return Math.Pow(0.2, interval / 1000); + // return Math.Pow(0.2, interval / 1000); + return 30 / interval; } /// @@ -41,8 +48,9 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Evaluators return 0.0; } - double objectStrain = 1; - objectStrain *= speedBonus(taikoCurrent.StartTime - keyPrevious.StartTime); + double objectStrain = 0.5; // Add a base strain to all objects + // double objectStrain = 0; + objectStrain += speedBonus(taikoCurrent.StartTime - keyPrevious.StartTime); return objectStrain; } } diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/ColourEncoding.cs b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/ColourEncoding.cs index 18f9d4cf7d..052af7a2d1 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/ColourEncoding.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/ColourEncoding.cs @@ -1,43 +1,38 @@ using System.Collections.Generic; -using osu.Game.Rulesets.Difficulty.Preprocessing; +using osu.Game.Rulesets.Taiko.Objects; namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour { + /// + /// Encodes a list of s. + /// s with the same are grouped together. + /// public class ColourEncoding { + /// + /// s that are grouped together within this . + /// public List Payload { get; private set; } = new List(); + /// + /// Determine if this is a repetition of another . This + /// is a strict comparison and is true if and only if the colour sequence is exactly the same. + /// This does not require the s to have the same amount of s. + /// public bool isRepetitionOf(ColourEncoding other) { return hasIdenticalMonoLength(other) && other.Payload.Count == Payload.Count && - other.Payload[0].EncodedData[0].HitType == Payload[0].EncodedData[0].HitType; + (other.Payload[0].EncodedData[0].BaseObject as Hit)?.Type == + (Payload[0].EncodedData[0].BaseObject as Hit)?.Type; } + /// + /// Determine if this has the same mono length of another . + /// public bool hasIdenticalMonoLength(ColourEncoding other) { return other.Payload[0].RunLength == Payload[0].RunLength; } - - public static List Encode(List data) - { - // Compute encoding lengths - List encoded = new List(); - ColourEncoding? lastEncoded = null; - for (int i = 0; i < data.Count; i++) - { - if (i == 0 || lastEncoded == null || data[i].RunLength != data[i - 1].RunLength) - { - lastEncoded = new ColourEncoding(); - lastEncoded.Payload.Add(data[i]); - encoded.Add(lastEncoded); - continue; - } - - lastEncoded.Payload.Add(data[i]); - } - - return encoded; - } } } \ No newline at end of file diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/CoupledColourEncoding.cs b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/CoupledColourEncoding.cs index 83fd75efa0..85a5f14a5d 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/CoupledColourEncoding.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/CoupledColourEncoding.cs @@ -1,78 +1,35 @@ using System; using System.Collections.Generic; -using osu.Game.Rulesets.Difficulty.Preprocessing; namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour { + /// + /// Encodes a list of s, grouped together by back and forth repetition of the same + /// . Also stores the repetition interval between this and the previous . + /// public class CoupledColourEncoding { + /// + /// Maximum amount of s to look back to find a repetition. + /// private const int max_repetition_interval = 16; + /// + /// The s that are grouped together within this . + /// public List Payload = new List(); - public CoupledColourEncoding? Previous { get; private set; } = null; + /// + /// The previous . This is used to determine the repetition interval. + /// + public CoupledColourEncoding? Previous = null; /// - /// How many notes between the current and previous identical . - /// Negative number means that there is no repetition in range. + /// How many between the current and previous identical . /// If no repetition is found this will have a value of + 1. /// public int RepetitionInterval { get; private set; } = max_repetition_interval + 1; - public static List Encode(List data) - { - List firstPass = MonoEncoding.Encode(data); - List secondPass = ColourEncoding.Encode(firstPass); - List thirdPass = CoupledColourEncoding.Encode(secondPass); - - return thirdPass; - } - - public static List Encode(List data) - { - List encoded = new List(); - - CoupledColourEncoding? lastEncoded = null; - for (int i = 0; i < data.Count; i++) - { - lastEncoded = new CoupledColourEncoding() - { - Previous = lastEncoded - }; - - bool isCoupled = i < data.Count - 2 && data[i].isRepetitionOf(data[i + 2]); - if (!isCoupled) - { - lastEncoded.Payload.Add(data[i]); - } - else - { - while (isCoupled) - { - lastEncoded.Payload.Add(data[i]); - i++; - - isCoupled = i < data.Count - 2 && data[i].isRepetitionOf(data[i + 2]); - } - - // Skip over peeked data and add the rest to the payload - lastEncoded.Payload.Add(data[i]); - lastEncoded.Payload.Add(data[i + 1]); - i++; - } - - encoded.Add(lastEncoded); - } - - // Final pass to find repetition interval - for (int i = 0; i < encoded.Count; i++) - { - encoded[i].FindRepetitionInterval(); - } - - return encoded; - } - /// /// Returns true if other is considered a repetition of this encoding. This is true if other's first two payload /// identical mono lengths. @@ -90,7 +47,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour } /// - /// Finds the closest previous that has the identical . + /// Finds the closest previous that has the identical . /// Interval is defined as the amount of chunks between the current and repeated encoding. /// public void FindRepetitionInterval() diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/MonoEncoding.cs b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/MonoEncoding.cs index 92cdb0667b..98d66f0aa2 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/MonoEncoding.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/MonoEncoding.cs @@ -1,40 +1,22 @@ using osu.Game.Rulesets.Difficulty.Preprocessing; +using osu.Game.Rulesets.Taiko.Objects; using System.Collections.Generic; namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour { + /// + /// Encode colour information for a sequence of s. Consecutive s + /// of the same are encoded within the same . + /// public class MonoEncoding { + /// + /// List of s that are encoded within this . + /// This is not declared as to avoid circular dependencies. + /// TODO: Review this, are circular dependencies within data-only classes are acceptable? + /// public List EncodedData { get; private set; } = new List(); public int RunLength => EncodedData.Count; - - public static List Encode(List data) - { - List encoded = new List(); - - MonoEncoding? lastEncoded = null; - for (int i = 0; i < data.Count; i++) - { - TaikoDifficultyHitObject taikoObject = (TaikoDifficultyHitObject)data[i]; - // This ignores all non-note objects, which may or may not be the desired behaviour - TaikoDifficultyHitObject previousObject = (TaikoDifficultyHitObject)taikoObject.PreviousNote(0); - - if ( - previousObject == null || - lastEncoded == null || - taikoObject.HitType != previousObject.HitType) - { - lastEncoded = new MonoEncoding(); - lastEncoded.EncodedData.Add(taikoObject); - encoded.Add(lastEncoded); - continue; - } - - lastEncoded.EncodedData.Add(taikoObject); - } - - return encoded; - } } } \ No newline at end of file diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/TaikoColourDifficultyPreprocessor.cs b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/TaikoColourDifficultyPreprocessor.cs new file mode 100644 index 0000000000..17337281e2 --- /dev/null +++ b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/TaikoColourDifficultyPreprocessor.cs @@ -0,0 +1,170 @@ +using System.Collections.Generic; +using osu.Game.Rulesets.Difficulty.Preprocessing; +using osu.Game.Rulesets.Taiko.Difficulty.Evaluators; +using osu.Game.Rulesets.Taiko.Objects; + +namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour +{ + /// + /// Utility class to perform various encodings. This is separated out from the encoding classes to prevent circular + /// dependencies. + /// + public class TaikoColourDifficultyPreprocessor + { + /// + /// Process and encode a list of s into a list of s, + /// assign the appropriate s to each , + /// and preevaluate colour difficulty of each . + /// + public static List ProcessAndAssign(List hitObjects) + { + List colours = new List(); + List encodings = Encode(hitObjects); + + // Assign colour to objects + encodings.ForEach(coupledEncoding => + { + coupledEncoding.Payload.ForEach(encoding => + { + encoding.Payload.ForEach(mono => + { + mono.EncodedData.ForEach(hitObject => + { + hitObject.Colour = new TaikoDifficultyHitObjectColour(coupledEncoding); + }); + }); + }); + + // Preevaluate and assign difficulty values + ColourEvaluator.PreEvaluateDifficulties(coupledEncoding); + }); + + return colours; + } + + /// + /// Encodes a list of s into a list of s. + /// + public static List EncodeMono(List data) + { + List encoded = new List(); + + MonoEncoding? lastEncoded = null; + for (int i = 0; i < data.Count; i++) + { + TaikoDifficultyHitObject taikoObject = (TaikoDifficultyHitObject)data[i]; + // This ignores all non-note objects, which may or may not be the desired behaviour + TaikoDifficultyHitObject previousObject = taikoObject.PreviousNote(0); + + // If the colour changed, or if this is the first object in the run, create a new mono encoding + if ( + previousObject == null || // First object in the list + (taikoObject.BaseObject as Hit)?.Type != (previousObject.BaseObject as Hit)?.Type) + { + lastEncoded = new MonoEncoding(); + lastEncoded.EncodedData.Add(taikoObject); + encoded.Add(lastEncoded); + continue; + } + + // If we're here, we're in the same encoding as the previous object, thus lastEncoded is not null. Add + // the current object to the encoded payload. + lastEncoded!.EncodedData.Add(taikoObject); + } + + return encoded; + } + + /// + /// Encodes a list of s into a list of s. + /// + public static List EncodeColour(List data) + { + List encoded = new List(); + ColourEncoding? lastEncoded = null; + for (int i = 0; i < data.Count; i++) + { + // Starts a new ColourEncoding if the previous MonoEncoding has a different mono length, or if this is + // the first MonoEncoding in the list. + if (lastEncoded == null || data[i].RunLength != data[i - 1].RunLength) + { + lastEncoded = new ColourEncoding(); + lastEncoded.Payload.Add(data[i]); + encoded.Add(lastEncoded); + continue; + } + + // If we're here, we're in the same encoding as the previous object. Add the current MonoEncoding to the + // encoded payload. + lastEncoded.Payload.Add(data[i]); + } + + return encoded; + } + + /// + /// Encodes a list of s into a list of s. + /// + public static List Encode(List data) + { + List firstPass = EncodeMono(data); + List secondPass = EncodeColour(firstPass); + List thirdPass = EncodeCoupledColour(secondPass); + + return thirdPass; + } + + /// + /// Encodes a list of s into a list of s. + /// + public static List EncodeCoupledColour(List data) + { + List encoded = new List(); + CoupledColourEncoding? lastEncoded = null; + for (int i = 0; i < data.Count; i++) + { + // Starts a new CoupledColourEncoding. ColourEncodings that should be grouped together will be handled + // later within this loop. + lastEncoded = new CoupledColourEncoding() + { + Previous = lastEncoded + }; + + // Determine if future ColourEncodings should be grouped. + bool isCoupled = i < data.Count - 2 && data[i].isRepetitionOf(data[i + 2]); + if (!isCoupled) + { + // If not, add the current ColourEncoding to the encoded payload and continue. + lastEncoded.Payload.Add(data[i]); + } + else + { + // If so, add the current ColourEncoding to the encoded payload and start repeatedly checking if + // subsequent ColourEncodings should be grouped by increasing i and doing the appropriate isCoupled + // check; + while (isCoupled) + { + lastEncoded.Payload.Add(data[i]); + i++; + isCoupled = i < data.Count - 2 && data[i].isRepetitionOf(data[i + 2]); + } + + // Skip over peeked data and add the rest to the payload + lastEncoded.Payload.Add(data[i]); + lastEncoded.Payload.Add(data[i + 1]); + i++; + } + + encoded.Add(lastEncoded); + } + + // Final pass to find repetition intervals + for (int i = 0; i < encoded.Count; i++) + { + encoded[i].FindRepetitionInterval(); + } + + return encoded; + } + } +} \ No newline at end of file diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/TaikoDifficultyHitObjectColour.cs b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/TaikoDifficultyHitObjectColour.cs index 7dfd0fdbd4..9c2e0cc206 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/TaikoDifficultyHitObjectColour.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/TaikoDifficultyHitObjectColour.cs @@ -1,8 +1,3 @@ -using System; -using System.Collections.Generic; -using osu.Game.Rulesets.Difficulty.Preprocessing; -using osu.Game.Rulesets.Taiko.Difficulty.Evaluators; - namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour { /// @@ -15,36 +10,9 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour public double EvaluatedDifficulty = 0; - private TaikoDifficultyHitObjectColour(CoupledColourEncoding encoding) + public TaikoDifficultyHitObjectColour(CoupledColourEncoding encoding) { Encoding = encoding; } - - // TODO: Might wanna move this somewhere else as it is introducing circular references - public static List EncodeAndAssign(List hitObjects) - { - List colours = new List(); - List encodings = CoupledColourEncoding.Encode(hitObjects); - - // Assign colour to objects - encodings.ForEach(coupledEncoding => - { - coupledEncoding.Payload.ForEach(encoding => - { - encoding.Payload.ForEach(mono => - { - mono.EncodedData.ForEach(hitObject => - { - hitObject.Colour = new TaikoDifficultyHitObjectColour(coupledEncoding); - }); - }); - }); - - // Preevaluate and assign difficulty values - ColourEvaluator.PreEvaluateDifficulties(coupledEncoding); - }); - - return colours; - } } } \ No newline at end of file diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObject.cs b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObject.cs index 919770afc8..e490d310fd 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObject.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObject.cs @@ -4,12 +4,10 @@ using System; using System.Collections.Generic; using System.Linq; -using osu.Game.Beatmaps; using osu.Game.Rulesets.Difficulty.Preprocessing; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Taiko.Objects; using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour; -using osu.Game.Rulesets.Taiko.Difficulty.Evaluators; namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing { @@ -35,40 +33,6 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing /// public TaikoDifficultyHitObjectColour? Colour; - /// - /// The hit type of this hit object. - /// - public readonly HitType? HitType; - - /// - /// Creates a list of s from a s. - /// TODO: Review this - this is moved here from TaikoDifficultyCalculator so that TaikoDifficultyCalculator can - /// have less knowledge of implementation details (i.e. creating all the different hitObject lists, and - /// calling FindRepetitionInterval for the final object). The down side of this is - /// TaikoDifficultyHitObejct.CreateDifficultyHitObjects is now pretty much a proxy for this. - /// - /// The beatmap from which the list of is created. - /// The rate at which the gameplay clock is run at. - public static List Create(IBeatmap beatmap, double clockRate) - { - List difficultyHitObjects = new List(); - List centreObjects = new List(); - List rimObjects = new List(); - List noteObjects = new List(); - - for (int i = 2; i < beatmap.HitObjects.Count; i++) - { - difficultyHitObjects.Add( - new TaikoDifficultyHitObject( - beatmap.HitObjects[i], beatmap.HitObjects[i - 1], beatmap.HitObjects[i - 2], clockRate, difficultyHitObjects, - centreObjects, rimObjects, noteObjects, difficultyHitObjects.Count) - ); - } - var encoded = TaikoDifficultyHitObjectColour.EncodeAndAssign(difficultyHitObjects); - - return difficultyHitObjects; - } - /// /// Creates a new difficulty hit object. /// @@ -81,10 +45,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing /// The list of rim (kat) s in the current beatmap. /// The list of s that is a hit (i.e. not a slider or spinner) in the current beatmap. /// The position of this in the list. - /// - /// TODO: This argument list is getting long, we might want to refactor this into a static method that create - /// all s from a . - private TaikoDifficultyHitObject(HitObject hitObject, HitObject lastObject, HitObject lastLastObject, double clockRate, + public TaikoDifficultyHitObject(HitObject hitObject, HitObject lastObject, HitObject lastLastObject, double clockRate, List objects, List centreHitObjects, List rimHitObjects, @@ -95,15 +56,15 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing this.noteObjects = noteObjects; Rhythm = getClosestRhythm(lastObject, lastLastObject, clockRate); - HitType = currentHit?.Type; + HitType? hitType = currentHit?.Type; - if (HitType == Objects.HitType.Centre) + if (hitType == Objects.HitType.Centre) { MonoIndex = centreHitObjects.Count; centreHitObjects.Add(this); monoDifficultyHitObjects = centreHitObjects; } - else if (HitType == Objects.HitType.Rim) + else if (hitType == Objects.HitType.Rim) { MonoIndex = rimHitObjects.Count; rimHitObjects.Add(this); @@ -111,7 +72,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing } // Need to be done after HitType is set. - if (HitType == null) return; + if (hitType == null) return; NoteIndex = noteObjects.Count; noteObjects.Add(this); diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyPreprocessor.cs b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyPreprocessor.cs new file mode 100644 index 0000000000..e37690d7e8 --- /dev/null +++ b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyPreprocessor.cs @@ -0,0 +1,38 @@ +using System.Collections.Generic; +using osu.Game.Rulesets.Difficulty.Preprocessing; +using osu.Game.Beatmaps; +using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour; + +namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing +{ + public class TaikoDifficultyPreprocessor + { + /// + /// Creates a list of s from a s. + /// This is placed here in a separate class to avoid having to know + /// too much implementation details of the preprocessing, and avoid + /// having circular dependencies with various preprocessing and evaluator classes. + /// + /// The beatmap from which the list of is created. + /// The rate at which the gameplay clock is run at. + public static List CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate) + { + List difficultyHitObjects = new List(); + List centreObjects = new List(); + List rimObjects = new List(); + List noteObjects = new List(); + + for (int i = 2; i < beatmap.HitObjects.Count; i++) + { + difficultyHitObjects.Add( + new TaikoDifficultyHitObject( + beatmap.HitObjects[i], beatmap.HitObjects[i - 1], beatmap.HitObjects[i - 2], clockRate, difficultyHitObjects, + centreObjects, rimObjects, noteObjects, difficultyHitObjects.Count) + ); + } + var encoded = TaikoColourDifficultyPreprocessor.ProcessAndAssign(difficultyHitObjects); + + return difficultyHitObjects; + } + } +} \ No newline at end of file diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Skills/Colour.cs b/osu.Game.Rulesets.Taiko/Difficulty/Skills/Colour.cs index d8f445f37c..e2147fdd85 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Skills/Colour.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Skills/Colour.cs @@ -2,10 +2,12 @@ // See the LICENCE file in the repository root for full licence text. using System; +using System.Collections.Generic; using osu.Game.Rulesets.Difficulty.Preprocessing; using osu.Game.Rulesets.Difficulty.Skills; using osu.Game.Rulesets.Mods; -using osu.Game.Rulesets.Taiko.Difficulty.Evaluators; +using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing; +using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour; namespace osu.Game.Rulesets.Taiko.Difficulty.Skills { @@ -15,16 +17,11 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Skills public class Colour : StrainDecaySkill { protected override double SkillMultiplier => 0.12; - protected override double StrainDecayBase => 0.8; - /// - /// Applies a speed bonus dependent on the time since the last hit. - /// - /// The interval between the current and previous note hit using the same key. - private static double speedBonus(double interval) - { - return Math.Pow(0.4, interval / 1000); - } + // This is set to decay slower than other skills, due to the fact that only the first note of each Mono/Colour/Coupled + // encoding having any difficulty values, and we want to allow colour difficulty to be able to build up even on + // slower maps. + protected override double StrainDecayBase => 0.8; public Colour(Mod[] mods) : base(mods) @@ -33,38 +30,37 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Skills protected override double StrainValueOf(DifficultyHitObject current) { - double difficulty = ColourEvaluator.EvaluateDifficultyOf(current); + double difficulty = ((TaikoDifficultyHitObject)current).Colour?.EvaluatedDifficulty ?? 0; return difficulty; } // TODO: Remove before pr - // public static String GetDebugHeaderLabels() - // { - // return "StartTime,Raw,Decayed,CoupledRunLength,RepetitionInterval,EncodingRunLength,Payload(MonoRunLength|MonoCount)"; - // } + public static String GetDebugHeaderLabels() + { + return "StartTime,Raw,Decayed,CoupledRunLength,RepetitionInterval,EncodingRunLength,Payload(MonoRunLength|MonoCount)"; + } - // // TODO: Remove before pr - // public string GetDebugString(DifficultyHitObject current) - // { - // double difficulty = ColourEvaluator.EvaluateDifficultyOf(current); - // difficulty *= speedBonus(current.DeltaTime); - // TaikoDifficultyHitObject? taikoCurrent = (TaikoDifficultyHitObject)current; - // TaikoDifficultyHitObjectColour? colour = taikoCurrent?.Colour; - // if (taikoCurrent != null && colour != null) - // { - // List payload = colour.Encoding.Payload; - // string payloadDisplay = ""; - // for (int i = 0; i < payload.Count; ++i) - // { - // payloadDisplay += $"({payload[i].Payload[0].RunLength}|{payload[i].Payload.Count})"; - // } + // TODO: Remove before pr + public string GetDebugString(DifficultyHitObject current) + { + double difficulty = ((TaikoDifficultyHitObject)current).Colour?.EvaluatedDifficulty ?? 0; + TaikoDifficultyHitObject? taikoCurrent = (TaikoDifficultyHitObject)current; + TaikoDifficultyHitObjectColour? colour = taikoCurrent?.Colour; + if (taikoCurrent != null && colour != null) + { + List payload = colour.Encoding.Payload; + string payloadDisplay = ""; + for (int i = 0; i < payload.Count; ++i) + { + payloadDisplay += $"({payload[i].Payload[0].RunLength}|{payload[i].Payload.Count})"; + } - // return $"{current.StartTime},{difficulty},{CurrentStrain},{colour.Encoding.Payload[0].Payload.Count},{colour.Encoding.RepetitionInterval},{colour.Encoding.Payload.Count},{payloadDisplay}"; - // } - // else - // { - // return $"{current.StartTime},{difficulty},{CurrentStrain},0,0,0,0,0"; - // } - // } + return $"{current.StartTime},{difficulty},{CurrentStrain},{colour.Encoding.Payload[0].Payload.Count},{colour.Encoding.RepetitionInterval},{colour.Encoding.Payload.Count},{payloadDisplay}"; + } + else + { + return $"{current.StartTime},{difficulty},{CurrentStrain},0,0,0,0,0"; + } + } } } diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Skills/Peaks.cs b/osu.Game.Rulesets.Taiko/Difficulty/Skills/Peaks.cs index 09d9720a4f..18200fe1bb 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Skills/Peaks.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Skills/Peaks.cs @@ -26,8 +26,10 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Skills public double StaminaDifficultyValue => stamina.DifficultyValue() * stamina_skill_multiplier; // TODO: remove before pr - // private StreamWriter? colourDebugOutput; - // bool debugColour = false; + private StreamWriter? colourDebugOutput; + bool debugColour = false; + private StreamWriter? strainPeakDebugOutput; + bool debugStrain = false; public Peaks(Mod[] mods, IBeatmap beatmap) : base(mods) @@ -36,14 +38,20 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Skills colour = new Colour(mods); stamina = new Stamina(mods); - // if (debugColour) - // { - // String filename = $"{beatmap.BeatmapInfo.OnlineID} - {beatmap.BeatmapInfo.Metadata.Title}[{beatmap.BeatmapInfo.DifficultyName}].csv"; - // filename = filename.Replace('/', '_'); - // colourDebugOutput = new StreamWriter(File.OpenWrite($"/run/mount/secondary/workspace/osu/output/colour-debug/{filename}")); - // colourDebugOutput.WriteLine(Colour.GetDebugHeaderLabels()); - // } - + if (debugColour) + { + String filename = $"{beatmap.BeatmapInfo.OnlineID} - {beatmap.BeatmapInfo.Metadata.Title}[{beatmap.BeatmapInfo.DifficultyName}].csv"; + filename = filename.Replace('/', '_'); + colourDebugOutput = new StreamWriter(File.OpenWrite($"/run/mount/secondary/workspace/osu/output/colour-debug/{filename}")); + colourDebugOutput.WriteLine(Colour.GetDebugHeaderLabels()); + } + if (debugStrain) + { + String filename = $"{beatmap.BeatmapInfo.OnlineID} - {beatmap.BeatmapInfo.Metadata.Title}[{beatmap.BeatmapInfo.DifficultyName}].csv"; + filename = filename.Replace('/', '_'); + strainPeakDebugOutput = new StreamWriter(File.OpenWrite($"/run/mount/secondary/workspace/osu/output/strain-debug/{filename}")); + strainPeakDebugOutput.WriteLine("Colour,Stamina,Rhythm,Combined"); + } } /// @@ -90,6 +98,11 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Skills double peak = norm(1.5, colourPeak, staminaPeak); peak = norm(2, peak, rhythmPeak); + if (debugStrain && strainPeakDebugOutput != null) + { + strainPeakDebugOutput.WriteLine($"{colourPeak},{staminaPeak},{rhythmPeak},{peak}"); + } + // Sections with 0 strain are excluded to avoid worst-case time complexity of the following sort (e.g. /b/2351871). // These sections will not contribute to the difficulty. if (peak > 0) diff --git a/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs b/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs index 2982861e0b..195ec92835 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs @@ -47,7 +47,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty protected override IEnumerable CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate) { - return TaikoDifficultyHitObject.Create(beatmap, clockRate); + return TaikoDifficultyPreprocessor.CreateDifficultyHitObjects(beatmap, clockRate); } protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate) From ebe0cfefd87acbae75789d721c1ff612761f0029 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 14 Jul 2022 17:04:00 +0900 Subject: [PATCH 0234/1528] Ensure that multiple `BeatmapSetInfo` already in realm don't cause import failures Really this shouldn't happen but I managed to make it happen. Until this comes up again in a way that matters, let's just fix the LINQ crash from `SingleOrDefault`. I've tested this to work as expected in the broken scenario. --- osu.Game/Beatmaps/BeatmapImporter.cs | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/osu.Game/Beatmaps/BeatmapImporter.cs b/osu.Game/Beatmaps/BeatmapImporter.cs index 92f1fc17d5..3e4d01a9a3 100644 --- a/osu.Game/Beatmaps/BeatmapImporter.cs +++ b/osu.Game/Beatmaps/BeatmapImporter.cs @@ -80,9 +80,8 @@ namespace osu.Game.Beatmaps if (beatmapSet.OnlineID > 0) { - var existingSetWithSameOnlineID = realm.All().SingleOrDefault(b => b.OnlineID == beatmapSet.OnlineID); - - if (existingSetWithSameOnlineID != null) + // OnlineID should really be unique, but to avoid catastrophic failure let's iterate just to be sure. + foreach (var existingSetWithSameOnlineID in realm.All().Where(b => b.OnlineID == beatmapSet.OnlineID)) { existingSetWithSameOnlineID.DeletePending = true; existingSetWithSameOnlineID.OnlineID = -1; @@ -90,7 +89,7 @@ namespace osu.Game.Beatmaps foreach (var b in existingSetWithSameOnlineID.Beatmaps) b.OnlineID = -1; - LogForModel(beatmapSet, $"Found existing beatmap set with same OnlineID ({beatmapSet.OnlineID}). It will be deleted."); + LogForModel(beatmapSet, $"Found existing beatmap set with same OnlineID ({beatmapSet.OnlineID}). It will be disassociated and marked for deletion."); } } } From 45c055bfa1f4f5f569fc4c1d24582ee322f0076a Mon Sep 17 00:00:00 2001 From: vun Date: Thu, 14 Jul 2022 17:25:21 +0800 Subject: [PATCH 0235/1528] Move rhythm preprocessing to its own folder --- .../{ => Rhythm}/TaikoDifficultyHitObjectRhythm.cs | 2 +- .../Difficulty/Preprocessing/TaikoDifficultyHitObject.cs | 1 + 2 files changed, 2 insertions(+), 1 deletion(-) rename osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/{ => Rhythm}/TaikoDifficultyHitObjectRhythm.cs (95%) diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObjectRhythm.cs b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Rhythm/TaikoDifficultyHitObjectRhythm.cs similarity index 95% rename from osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObjectRhythm.cs rename to osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Rhythm/TaikoDifficultyHitObjectRhythm.cs index 526d20e7d7..bf136b9fa6 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObjectRhythm.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Rhythm/TaikoDifficultyHitObjectRhythm.cs @@ -3,7 +3,7 @@ #nullable disable -namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing +namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Rhythm { /// /// Represents a rhythm change in a taiko map. diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObject.cs b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObject.cs index e490d310fd..1b5de64ed3 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObject.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObject.cs @@ -8,6 +8,7 @@ using osu.Game.Rulesets.Difficulty.Preprocessing; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Taiko.Objects; using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour; +using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Rhythm; namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing { From 66932f1af6979ddd254231b27a27b981eeef97d3 Mon Sep 17 00:00:00 2001 From: Alden Wu Date: Thu, 14 Jul 2022 16:52:45 -0700 Subject: [PATCH 0236/1528] Move shared followcircle code into abstract base class --- .../Skinning/Default/DefaultFollowCircle.cs | 50 +----------- .../Skinning/FollowCircle.cs | 79 +++++++++++++++++++ .../Skinning/Legacy/LegacyFollowCircle.cs | 72 +++-------------- 3 files changed, 92 insertions(+), 109 deletions(-) create mode 100644 osu.Game.Rulesets.Osu/Skinning/FollowCircle.cs diff --git a/osu.Game.Rulesets.Osu/Skinning/Default/DefaultFollowCircle.cs b/osu.Game.Rulesets.Osu/Skinning/Default/DefaultFollowCircle.cs index 8bb36f8c39..254e220996 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Default/DefaultFollowCircle.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Default/DefaultFollowCircle.cs @@ -1,27 +1,19 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; -using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects.Drawables; using osuTK.Graphics; namespace osu.Game.Rulesets.Osu.Skinning.Default { - public class DefaultFollowCircle : CompositeDrawable + public class DefaultFollowCircle : FollowCircle { - [Resolved(canBeNull: true)] - private DrawableHitObject? parentObject { get; set; } - public DefaultFollowCircle() { - Alpha = 0f; - RelativeSizeAxes = Axes.Both; - InternalChild = new CircularContainer { RelativeSizeAxes = Axes.Both, @@ -38,28 +30,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default }; } - [BackgroundDependencyLoader] - private void load() - { - if (parentObject != null) - { - var slider = (DrawableSlider)parentObject; - slider.Tracking.BindValueChanged(trackingChanged, true); - } - } - - protected override void LoadComplete() - { - base.LoadComplete(); - - if (parentObject != null) - { - parentObject.ApplyCustomUpdateState += updateStateTransforms; - updateStateTransforms(parentObject, parentObject.State.Value); - } - } - - private void trackingChanged(ValueChangedEvent tracking) + protected override void OnTrackingChanged(ValueChangedEvent tracking) { const float scale_duration = 300f; const float fade_duration = 300f; @@ -68,25 +39,12 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default .FadeTo(tracking.NewValue ? 1f : 0, fade_duration, Easing.OutQuint); } - private void updateStateTransforms(DrawableHitObject drawableObject, ArmedState state) + protected override void OnSliderEnd() { - // see comment in LegacySliderBall.updateStateTransforms - if (drawableObject is not DrawableSlider) - return; - const float fade_duration = 450f; // intentionally pile on an extra FadeOut to make it happen much faster - using (BeginAbsoluteSequence(drawableObject.HitStateUpdateTime)) - this.FadeOut(fade_duration / 4, Easing.Out); - } - - protected override void Dispose(bool isDisposing) - { - base.Dispose(isDisposing); - - if (parentObject != null) - parentObject.ApplyCustomUpdateState -= updateStateTransforms; + this.FadeOut(fade_duration / 4, Easing.Out); } } } diff --git a/osu.Game.Rulesets.Osu/Skinning/FollowCircle.cs b/osu.Game.Rulesets.Osu/Skinning/FollowCircle.cs new file mode 100644 index 0000000000..e1e792b89e --- /dev/null +++ b/osu.Game.Rulesets.Osu/Skinning/FollowCircle.cs @@ -0,0 +1,79 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Rulesets.Osu.Objects.Drawables; + +namespace osu.Game.Rulesets.Osu.Skinning +{ + public abstract class FollowCircle : CompositeDrawable + { + [Resolved(canBeNull: true)] + protected DrawableHitObject? ParentObject { get; private set; } + + public FollowCircle() + { + RelativeSizeAxes = Axes.Both; + } + + [BackgroundDependencyLoader] + private void load() + { + if (ParentObject != null) + { + var slider = (DrawableSlider)ParentObject; + slider.Tracking.BindValueChanged(OnTrackingChanged, true); + } + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + if (ParentObject != null) + { + ParentObject.HitObjectApplied += onHitObjectApplied; + onHitObjectApplied(ParentObject); + + ParentObject.ApplyCustomUpdateState += updateStateTransforms; + updateStateTransforms(ParentObject, ParentObject.State.Value); + } + } + + private void onHitObjectApplied(DrawableHitObject drawableObject) + { + this.ScaleTo(1f) + .FadeOut(); + } + + private void updateStateTransforms(DrawableHitObject drawableObject, ArmedState state) + { + // Gets called by slider ticks, tails, etc., leading to duplicated + // animations which may negatively affect performance + if (drawableObject is not DrawableSlider) + return; + + using (BeginAbsoluteSequence(drawableObject.HitStateUpdateTime)) + OnSliderEnd(); + } + + protected override void Dispose(bool isDisposing) + { + base.Dispose(isDisposing); + + if (ParentObject != null) + { + ParentObject.HitObjectApplied -= onHitObjectApplied; + ParentObject.ApplyCustomUpdateState -= updateStateTransforms; + } + } + + protected abstract void OnTrackingChanged(ValueChangedEvent tracking); + + protected abstract void OnSliderEnd(); + } +} diff --git a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyFollowCircle.cs b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyFollowCircle.cs index f18c4529ab..38e2e74349 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyFollowCircle.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyFollowCircle.cs @@ -2,20 +2,14 @@ // See the LICENCE file in the repository root for full licence text. using System.Diagnostics; -using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; -using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects.Drawables; namespace osu.Game.Rulesets.Osu.Skinning.Legacy { - public class LegacyFollowCircle : CompositeDrawable + public class LegacyFollowCircle : FollowCircle { - [Resolved(canBeNull: true)] - private DrawableHitObject? parentObject { get; set; } - public LegacyFollowCircle(Drawable animationContent) { // follow circles are 2x the hitcircle resolution in legacy skins (since they are scaled down from >1x @@ -27,41 +21,17 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy InternalChild = animationContent; } - [BackgroundDependencyLoader] - private void load() + protected override void OnTrackingChanged(ValueChangedEvent tracking) { - if (parentObject != null) - { - var slider = (DrawableSlider)parentObject; - slider.Tracking.BindValueChanged(trackingChanged, true); - } - } + Debug.Assert(ParentObject != null); - protected override void LoadComplete() - { - base.LoadComplete(); - - if (parentObject != null) - { - parentObject.HitObjectApplied += onHitObjectApplied; - onHitObjectApplied(parentObject); - - parentObject.ApplyCustomUpdateState += updateStateTransforms; - updateStateTransforms(parentObject, parentObject.State.Value); - } - } - - private void trackingChanged(ValueChangedEvent tracking) - { - Debug.Assert(parentObject != null); - - if (parentObject.Judged) + if (ParentObject.Judged) return; const float scale_duration = 180f; const float fade_duration = 90f; - double maxScaleDuration = parentObject.HitStateUpdateTime - Time.Current; + double maxScaleDuration = ParentObject.HitStateUpdateTime - Time.Current; double realScaleDuration = scale_duration; if (tracking.NewValue && maxScaleDuration < realScaleDuration && maxScaleDuration >= 0) realScaleDuration = maxScaleDuration; @@ -71,39 +41,15 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy .FadeTo(tracking.NewValue ? 1f : 0f, realFadeDuration, Easing.OutQuad); } - private void onHitObjectApplied(DrawableHitObject drawableObject) + protected override void OnSliderEnd() { - this.ScaleTo(1f) - .FadeOut(); - } - - private void updateStateTransforms(DrawableHitObject drawableObject, ArmedState state) - { - // see comment in LegacySliderBall.updateStateTransforms - if (drawableObject is not DrawableSlider) - return; - const float shrink_duration = 200f; const float fade_delay = 175f; const float fade_duration = 35f; - using (BeginAbsoluteSequence(drawableObject.HitStateUpdateTime)) - { - this.ScaleTo(DrawableSliderBall.FOLLOW_AREA * 0.75f, shrink_duration, Easing.OutQuad) - .Delay(fade_delay) - .FadeOut(fade_duration); - } - } - - protected override void Dispose(bool isDisposing) - { - base.Dispose(isDisposing); - - if (parentObject != null) - { - parentObject.HitObjectApplied -= onHitObjectApplied; - parentObject.ApplyCustomUpdateState -= updateStateTransforms; - } + this.ScaleTo(DrawableSliderBall.FOLLOW_AREA * 0.75f, shrink_duration, Easing.OutQuad) + .Delay(fade_delay) + .FadeOut(fade_duration); } } } From 4453b0b3e831a9619213aa33a42376eea0f43598 Mon Sep 17 00:00:00 2001 From: Alden Wu Date: Thu, 14 Jul 2022 16:53:51 -0700 Subject: [PATCH 0237/1528] Replace comment pointer with actual comment --- osu.Game.Rulesets.Osu/Skinning/Default/DefaultSliderBall.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Skinning/Default/DefaultSliderBall.cs b/osu.Game.Rulesets.Osu/Skinning/Default/DefaultSliderBall.cs index 37e5e150bd..97bb4a3697 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Default/DefaultSliderBall.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Default/DefaultSliderBall.cs @@ -73,7 +73,8 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default private void updateStateTransforms(DrawableHitObject drawableObject, ArmedState state) { - // see comment in LegacySliderBall.updateStateTransforms + // Gets called by slider ticks, tails, etc., leading to duplicated + // animations which may negatively affect performance if (drawableObject is not DrawableSlider) return; From 1581f1a0ff8a0570d684a2e02bc58417003aeded Mon Sep 17 00:00:00 2001 From: Alden Wu Date: Thu, 14 Jul 2022 17:08:52 -0700 Subject: [PATCH 0238/1528] Convert constructor in abstract class to protected --- osu.Game.Rulesets.Osu/Skinning/FollowCircle.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Skinning/FollowCircle.cs b/osu.Game.Rulesets.Osu/Skinning/FollowCircle.cs index e1e792b89e..943b7d3b4f 100644 --- a/osu.Game.Rulesets.Osu/Skinning/FollowCircle.cs +++ b/osu.Game.Rulesets.Osu/Skinning/FollowCircle.cs @@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Osu.Skinning [Resolved(canBeNull: true)] protected DrawableHitObject? ParentObject { get; private set; } - public FollowCircle() + protected FollowCircle() { RelativeSizeAxes = Axes.Both; } From 0bafafd63b4ab42462158af4f67d68cc7eb2fbbe Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 15 Jul 2022 03:19:50 +0300 Subject: [PATCH 0239/1528] Remove unnecessary test coverage RIP hours. --- .../TestSceneDrawableRoomPlaylist.cs | 149 +----------------- 1 file changed, 6 insertions(+), 143 deletions(-) diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneDrawableRoomPlaylist.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneDrawableRoomPlaylist.cs index 599a28f913..1797c82fb9 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneDrawableRoomPlaylist.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneDrawableRoomPlaylist.cs @@ -12,20 +12,16 @@ using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.UserInterface; using osu.Framework.Platform; using osu.Framework.Testing; using osu.Game.Beatmaps; using osu.Game.Beatmaps.Drawables; -using osu.Game.Collections; using osu.Game.Database; using osu.Game.Graphics.Containers; using osu.Game.Graphics.Cursor; -using osu.Game.Graphics.UserInterface; using osu.Game.Models; using osu.Game.Online.API; using osu.Game.Online.Rooms; -using osu.Game.Overlays; using osu.Game.Rulesets; using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu.Mods; @@ -39,16 +35,10 @@ namespace osu.Game.Tests.Visual.Multiplayer { public class TestSceneDrawableRoomPlaylist : MultiplayerTestScene { - protected override Container Content { get; } = new Container { RelativeSizeAxes = Axes.Both }; - private TestPlaylist playlist; private BeatmapManager manager; private RulesetStore rulesets; - private CollectionManager collections; - - private BeatmapSetOverlay beatmapOverlay; - private ManageCollectionsDialog manageCollectionsDialog; [BackgroundDependencyLoader] private void load(GameHost host, AudioManager audio) @@ -56,14 +46,6 @@ namespace osu.Game.Tests.Visual.Multiplayer Dependencies.Cache(rulesets = new RealmRulesetStore(Realm)); Dependencies.Cache(manager = new BeatmapManager(LocalStorage, Realm, rulesets, null, audio, Resources, host, Beatmap.Default)); Dependencies.Cache(Realm); - - base.Content.AddRange(new Drawable[] - { - collections = new CollectionManager(LocalStorage), - Content - }); - - Dependencies.Cache(collections); } [Test] @@ -321,111 +303,6 @@ namespace osu.Game.Tests.Visual.Multiplayer }); } - [Test] - public void TestContextMenuDetails() - { - OsuContextMenu contextMenu = null; - - createPlaylist(); - - AddAssert("beatmap overlay hidden", () => beatmapOverlay.State.Value == Visibility.Hidden); - - moveToItem(0); - AddStep("right click", () => InputManager.Click(MouseButton.Right)); - AddAssert("context menu open", () => (contextMenu = this.ChildrenOfType().SingleOrDefault())?.State == MenuState.Open); - - AddStep("click details", () => - { - InputManager.MoveMouseTo(contextMenu.ChildrenOfType().First()); - InputManager.Click(MouseButton.Left); - }); - AddAssert("beatmap overlay visible", () => beatmapOverlay.State.Value == Visibility.Visible); - } - - [Test] - public void TestContextMenuCollection() - { - OsuContextMenu contextMenu = null; - BeatmapInfo beatmap = null; - Live imported = null; - - AddStep("import beatmap", () => - { - beatmap = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo; - - Debug.Assert(beatmap.BeatmapSet != null); - imported = manager.Import(beatmap.BeatmapSet); - }); - - createPlaylistWithBeatmaps(() => imported.PerformRead(s => s.Beatmaps.Detach())); - - AddStep("add two collections", () => - { - collections.Collections.Clear(); - collections.Collections.AddRange(new[] - { - new BeatmapCollection { Name = { Value = "Collection #1" }, BeatmapHashes = { beatmap.MD5Hash } }, - new BeatmapCollection { Name = { Value = "Collection #2" } }, - }); - }); - - moveToItem(0); - AddStep("right click", () => InputManager.Click(MouseButton.Right)); - AddAssert("context menu open", () => (contextMenu = this.ChildrenOfType().SingleOrDefault())?.State == MenuState.Open); - - AddStep("select collections", () => InputManager.MoveMouseTo(contextMenu.ChildrenOfType().ElementAt(1))); - AddAssert("collection 1 present and beatmap added", () => - { - var item = (ToggleMenuItem)contextMenu.Items[1].Items[0]; - return item.Text.Value == "Collection #1" && item.State.Value; - }); - AddAssert("collection 2 present", () => - { - var item = (ToggleMenuItem)contextMenu.Items[1].Items[1]; - return item.Text.Value == "Collection #2" && !item.State.Value; - }); - - AddStep("select second collection", () => - { - InputManager.MoveMouseTo(contextMenu.ChildrenOfType().ElementAt(1)); - InputManager.Click(MouseButton.Left); - }); - AddAssert("beatmap added to second collection", () => collections.Collections[1].BeatmapHashes.Contains(beatmap.MD5Hash)); - AddAssert("item state updated", () => ((ToggleMenuItem)contextMenu.Items[1].Items[1]).State.Value); - } - - [Test] - public void TestContextMenuManageCollections() - { - OsuContextMenu contextMenu = null; - Live imported = null; - - AddStep("import beatmap", () => - { - var beatmap = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo; - - Debug.Assert(beatmap.BeatmapSet != null); - imported = manager.Import(beatmap.BeatmapSet); - }); - - createPlaylistWithBeatmaps(() => imported.PerformRead(s => s.Beatmaps.Detach())); - - AddStep("clear collections", () => collections.Collections.Clear()); - AddAssert("manage collections dialog hidden", () => manageCollectionsDialog.State.Value == Visibility.Hidden); - - moveToItem(0); - AddStep("right click", () => InputManager.Click(MouseButton.Right)); - AddAssert("context menu open", () => (contextMenu = this.ChildrenOfType().SingleOrDefault())?.State == MenuState.Open); - - AddStep("select collections", () => InputManager.MoveMouseTo(contextMenu.ChildrenOfType().ElementAt(1))); - AddStep("click manage", () => - { - InputManager.MoveMouseTo(contextMenu.ChildrenOfType().ElementAt(1).ChildrenOfType().Single()); - InputManager.Click(MouseButton.Left); - }); - AddAssert("manage collections dialog open", () => manageCollectionsDialog.State.Value == Visibility.Visible); - } - private void moveToItem(int index, Vector2? offset = null) => AddStep($"move mouse to item {index}", () => InputManager.MoveMouseTo(playlist.ChildrenOfType().ElementAt(index), offset)); @@ -470,29 +347,15 @@ namespace osu.Game.Tests.Visual.Multiplayer { AddStep("create playlist", () => { - Child = new DependencyProvidingContainer + Child = new OsuContextMenuContainer { RelativeSizeAxes = Axes.Both, - CachedDependencies = new (Type, object)[] + Child = playlist = new TestPlaylist { - (typeof(BeatmapSetOverlay), beatmapOverlay = new BeatmapSetOverlay()), - (typeof(ManageCollectionsDialog), manageCollectionsDialog = new ManageCollectionsDialog()), - }, - Children = new Drawable[] - { - new OsuContextMenuContainer - { - RelativeSizeAxes = Axes.Both, - Child = playlist = new TestPlaylist - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Size = new Vector2(500, 300), - }, - }, - beatmapOverlay, - manageCollectionsDialog, - }, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Size = new Vector2(500, 300) + } }; for (int i = 0; i < 20; i++) From aea786ea0c2f5e7df04911a37dac0f0f855316db Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 15 Jul 2022 05:56:49 +0300 Subject: [PATCH 0240/1528] Fix minor typo --- osu.Game/Overlays/DialogOverlay.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Overlays/DialogOverlay.cs b/osu.Game/Overlays/DialogOverlay.cs index dfc6a0010a..493cd66258 100644 --- a/osu.Game/Overlays/DialogOverlay.cs +++ b/osu.Game/Overlays/DialogOverlay.cs @@ -61,7 +61,7 @@ namespace osu.Game.Overlays // if any existing dialog is being displayed, dismiss it before showing a new one. lastDialog?.Hide(); - // is the new dialog is hidden before added to the dialogContainer, bypass any further operations. + // if the new dialog is hidden before added to the dialogContainer, bypass any further operations. if (dialog.State.Value == Visibility.Hidden) { dismiss(); From eafa11555af3e83c6b79b4503f9904e7306bab7c Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 15 Jul 2022 06:41:03 +0300 Subject: [PATCH 0241/1528] Allow specifying custom search action to metadata sections --- .../Overlays/BeatmapSet/MetadataSection.cs | 19 ++++++++++++++++--- 1 file changed, 16 insertions(+), 3 deletions(-) diff --git a/osu.Game/Overlays/BeatmapSet/MetadataSection.cs b/osu.Game/Overlays/BeatmapSet/MetadataSection.cs index c6bf94f507..317b369d8f 100644 --- a/osu.Game/Overlays/BeatmapSet/MetadataSection.cs +++ b/osu.Game/Overlays/BeatmapSet/MetadataSection.cs @@ -3,6 +3,7 @@ #nullable disable +using System; using osu.Framework.Extensions; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; @@ -22,11 +23,14 @@ namespace osu.Game.Overlays.BeatmapSet private readonly MetadataType type; private TextFlowContainer textFlow; + private readonly Action searchAction; + private const float transition_duration = 250; - public MetadataSection(MetadataType type) + public MetadataSection(MetadataType type, Action searchAction = null) { this.type = type; + this.searchAction = searchAction; Alpha = 0; @@ -91,7 +95,12 @@ namespace osu.Game.Overlays.BeatmapSet for (int i = 0; i <= tags.Length - 1; i++) { - loaded.AddLink(tags[i], LinkAction.SearchBeatmapSet, tags[i]); + string tag = tags[i]; + + if (searchAction != null) + loaded.AddLink(tag, () => searchAction(tag)); + else + loaded.AddLink(tag, LinkAction.SearchBeatmapSet, tag); if (i != tags.Length - 1) loaded.AddText(" "); @@ -100,7 +109,11 @@ namespace osu.Game.Overlays.BeatmapSet break; case MetadataType.Source: - loaded.AddLink(text, LinkAction.SearchBeatmapSet, text); + if (searchAction != null) + loaded.AddLink(text, () => searchAction(text)); + else + loaded.AddLink(text, LinkAction.SearchBeatmapSet, text); + break; default: From 97c3eea3aaa939ad9b0d23862a6ab0434bc4bf3f Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 15 Jul 2022 06:41:49 +0300 Subject: [PATCH 0242/1528] Fix beatmap details source and tags not filtering on song select --- osu.Game/Screens/Select/BeatmapDetails.cs | 15 ++++++++++++--- osu.Game/Screens/Select/FilterControl.cs | 21 +++++++++++---------- 2 files changed, 23 insertions(+), 13 deletions(-) diff --git a/osu.Game/Screens/Select/BeatmapDetails.cs b/osu.Game/Screens/Select/BeatmapDetails.cs index 2fe62c4a4e..a877dc4863 100644 --- a/osu.Game/Screens/Select/BeatmapDetails.cs +++ b/osu.Game/Screens/Select/BeatmapDetails.cs @@ -40,6 +40,9 @@ namespace osu.Game.Screens.Select [Resolved] private IAPIProvider api { get; set; } + [Resolved(canBeNull: true)] + private SongSelect songSelect { get; set; } + private IBeatmapInfo beatmapInfo; private APIFailTimes failTimes; @@ -140,9 +143,9 @@ namespace osu.Game.Screens.Select LayoutEasing = Easing.OutQuad, Children = new[] { - description = new MetadataSection(MetadataType.Description), - source = new MetadataSection(MetadataType.Source), - tags = new MetadataSection(MetadataType.Tags), + description = new MetadataSection(MetadataType.Description, searchOnSongSelect), + source = new MetadataSection(MetadataType.Source, searchOnSongSelect), + tags = new MetadataSection(MetadataType.Tags, searchOnSongSelect), }, }, }, @@ -175,6 +178,12 @@ namespace osu.Game.Screens.Select }, loading = new LoadingLayer(true) }; + + void searchOnSongSelect(string text) + { + if (songSelect != null) + songSelect.FilterControl.SearchTextBox.Text = text; + } } private void updateStatistics() diff --git a/osu.Game/Screens/Select/FilterControl.cs b/osu.Game/Screens/Select/FilterControl.cs index a92b631100..fe8369ed0c 100644 --- a/osu.Game/Screens/Select/FilterControl.cs +++ b/osu.Game/Screens/Select/FilterControl.cs @@ -39,7 +39,7 @@ namespace osu.Game.Screens.Select public FilterCriteria CreateCriteria() { - string query = searchTextBox.Text; + string query = SearchTextBox.Text; var criteria = new FilterCriteria { @@ -62,7 +62,8 @@ namespace osu.Game.Screens.Select return criteria; } - private SeekLimitedSearchTextBox searchTextBox; + public SeekLimitedSearchTextBox SearchTextBox { get; private set; } + private CollectionFilterDropdown collectionDropdown; public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => @@ -103,7 +104,7 @@ namespace osu.Game.Screens.Select Height = 60, Children = new Drawable[] { - searchTextBox = new SeekLimitedSearchTextBox { RelativeSizeAxes = Axes.X }, + SearchTextBox = new SeekLimitedSearchTextBox { RelativeSizeAxes = Axes.X }, new Box { RelativeSizeAxes = Axes.X, @@ -204,23 +205,23 @@ namespace osu.Game.Screens.Select updateCriteria(); }; - searchTextBox.Current.ValueChanged += _ => updateCriteria(); + SearchTextBox.Current.ValueChanged += _ => updateCriteria(); updateCriteria(); } public void Deactivate() { - searchTextBox.ReadOnly = true; - searchTextBox.HoldFocus = false; - if (searchTextBox.HasFocus) - GetContainingInputManager().ChangeFocus(searchTextBox); + SearchTextBox.ReadOnly = true; + SearchTextBox.HoldFocus = false; + if (SearchTextBox.HasFocus) + GetContainingInputManager().ChangeFocus(SearchTextBox); } public void Activate() { - searchTextBox.ReadOnly = false; - searchTextBox.HoldFocus = true; + SearchTextBox.ReadOnly = false; + SearchTextBox.HoldFocus = true; } private readonly IBindable ruleset = new Bindable(); From 86d019c2b236e29dbba86f1db034837f0e28bea1 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 15 Jul 2022 06:52:06 +0300 Subject: [PATCH 0243/1528] Enable NRT on `BeatmapDetails` --- osu.Game/Screens/Select/BeatmapDetails.cs | 18 ++++++++---------- 1 file changed, 8 insertions(+), 10 deletions(-) diff --git a/osu.Game/Screens/Select/BeatmapDetails.cs b/osu.Game/Screens/Select/BeatmapDetails.cs index a877dc4863..80721d14ae 100644 --- a/osu.Game/Screens/Select/BeatmapDetails.cs +++ b/osu.Game/Screens/Select/BeatmapDetails.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.Linq; using osu.Framework.Allocation; using osu.Framework.Extensions.Color4Extensions; @@ -38,18 +36,18 @@ namespace osu.Game.Screens.Select private readonly LoadingLayer loading; [Resolved] - private IAPIProvider api { get; set; } + private IAPIProvider api { get; set; } = null!; - [Resolved(canBeNull: true)] - private SongSelect songSelect { get; set; } + [Resolved] + private SongSelect? songSelect { get; set; } - private IBeatmapInfo beatmapInfo; + private IBeatmapInfo? beatmapInfo; - private APIFailTimes failTimes; + private APIFailTimes? failTimes; - private int[] ratings; + private int[]? ratings; - public IBeatmapInfo BeatmapInfo + public IBeatmapInfo? BeatmapInfo { get => beatmapInfo; set @@ -59,7 +57,7 @@ namespace osu.Game.Screens.Select beatmapInfo = value; var onlineInfo = beatmapInfo as IBeatmapOnlineInfo; - var onlineSetInfo = beatmapInfo.BeatmapSet as IBeatmapSetOnlineInfo; + var onlineSetInfo = beatmapInfo?.BeatmapSet as IBeatmapSetOnlineInfo; failTimes = onlineInfo?.FailTimes; ratings = onlineSetInfo?.Ratings; From 254d22de1c94ec53347dc597a3cdca70f8c219e5 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 15 Jul 2022 07:44:56 +0300 Subject: [PATCH 0244/1528] Use proper variable name --- osu.Game/Collections/CollectionToggleMenuItem.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Collections/CollectionToggleMenuItem.cs b/osu.Game/Collections/CollectionToggleMenuItem.cs index fbc935d19a..f2b10305b8 100644 --- a/osu.Game/Collections/CollectionToggleMenuItem.cs +++ b/osu.Game/Collections/CollectionToggleMenuItem.cs @@ -9,9 +9,9 @@ namespace osu.Game.Collections public class CollectionToggleMenuItem : ToggleMenuItem { public CollectionToggleMenuItem(BeatmapCollection collection, IBeatmapInfo beatmap) - : base(collection.Name.Value, MenuItemType.Standard, s => + : base(collection.Name.Value, MenuItemType.Standard, state => { - if (s) + if (state) collection.BeatmapHashes.Add(beatmap.MD5Hash); else collection.BeatmapHashes.Remove(beatmap.MD5Hash); From 7e80a710204074a1011eb66f664b7061f734e9fa Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 15 Jul 2022 08:16:36 +0300 Subject: [PATCH 0245/1528] Replace download tracker with local querying --- .../OnlinePlay/DrawableRoomPlaylistItem.cs | 31 +++++++------------ 1 file changed, 12 insertions(+), 19 deletions(-) diff --git a/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs b/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs index d89816d3c7..f38077a9a7 100644 --- a/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs +++ b/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs @@ -5,12 +5,11 @@ using System; using System.Collections.Generic; -using System.Diagnostics; using System.Linq; using System.Threading.Tasks; -using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Bindables; +using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Containers; @@ -95,12 +94,12 @@ namespace osu.Game.Screens.OnlinePlay private PanelBackground panelBackground; private FillFlowContainer mainFillFlow; - [CanBeNull] - private BeatmapDownloadTracker downloadTracker; - [Resolved] private RulesetStore rulesets { get; set; } + [Resolved] + private BeatmapManager beatmaps { get; set; } + [Resolved] private OsuColour colours { get; set; } @@ -321,15 +320,6 @@ namespace osu.Game.Screens.OnlinePlay difficultyIconContainer.FadeInFromZero(500, Easing.OutQuint); mainFillFlow.FadeInFromZero(500, Easing.OutQuint); - - downloadTracker?.RemoveAndDisposeImmediately(); - - if (beatmap != null) - { - Debug.Assert(beatmap.BeatmapSet != null); - downloadTracker = new BeatmapDownloadTracker(beatmap.BeatmapSet); - AddInternal(downloadTracker); - } } protected override Drawable CreateContent() @@ -505,13 +495,16 @@ namespace osu.Game.Screens.OnlinePlay if (beatmapOverlay != null) items.Add(new OsuMenuItem("Details...", MenuItemType.Standard, () => beatmapOverlay.FetchAndShowBeatmap(Item.Beatmap.OnlineID))); - if (beatmap != null && collectionManager != null && downloadTracker?.State.Value == DownloadState.LocallyAvailable) + if (collectionManager != null && beatmap != null) { - var collectionItems = collectionManager.Collections.Select(c => new CollectionToggleMenuItem(c, beatmap)).Cast().ToList(); - if (manageCollectionsDialog != null) - collectionItems.Add(new OsuMenuItem("Manage...", MenuItemType.Standard, manageCollectionsDialog.Show)); + if (beatmaps.QueryBeatmap(b => b.OnlineID == beatmap.OnlineID) is BeatmapInfo local && !local.BeatmapSet.AsNonNull().DeletePending) + { + var collectionItems = collectionManager.Collections.Select(c => new CollectionToggleMenuItem(c, beatmap)).Cast().ToList(); + if (manageCollectionsDialog != null) + collectionItems.Add(new OsuMenuItem("Manage...", MenuItemType.Standard, manageCollectionsDialog.Show)); - items.Add(new OsuMenuItem("Collections") { Items = collectionItems }); + items.Add(new OsuMenuItem("Collections") { Items = collectionItems }); + } } return items.ToArray(); From 966882013df529b3662f8b594a7fe7dccd240906 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 15 Jul 2022 15:47:05 +0900 Subject: [PATCH 0246/1528] Remove classic mod attribution to `SoloScoreInfo` conversion path --- osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs | 3 --- 1 file changed, 3 deletions(-) diff --git a/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs b/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs index b70da194a5..d139718a3c 100644 --- a/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs +++ b/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs @@ -103,9 +103,6 @@ namespace osu.Game.Online.API.Requests.Responses var mods = Mods.Select(apiMod => rulesetInstance.CreateModFromAcronym(apiMod.Acronym)).Where(m => m != null).ToArray(); - // all API scores provided by this class are considered to be legacy. - mods = mods.Append(rulesetInstance.CreateMod()).ToArray(); - var scoreInfo = ToScoreInfo(mods); scoreInfo.Ruleset = ruleset; From 688fcb256f41e5ad0fe96ee3fe2b9d2f82b5b960 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 15 Jul 2022 15:47:25 +0900 Subject: [PATCH 0247/1528] Update score retrieval endpoint to access new storage --- osu.Game/Online/API/Requests/GetScoresRequest.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Online/API/Requests/GetScoresRequest.cs b/osu.Game/Online/API/Requests/GetScoresRequest.cs index a6cd9a52c7..966e69938c 100644 --- a/osu.Game/Online/API/Requests/GetScoresRequest.cs +++ b/osu.Game/Online/API/Requests/GetScoresRequest.cs @@ -35,7 +35,7 @@ namespace osu.Game.Online.API.Requests this.mods = mods ?? Array.Empty(); } - protected override string Target => $@"beatmaps/{beatmapInfo.OnlineID}/scores{createQueryParameters()}"; + protected override string Target => $@"beatmaps/{beatmapInfo.OnlineID}/solo-scores{createQueryParameters()}"; private string createQueryParameters() { From 6122d2a52553a473f8a64fbb09bc78081d1740a5 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 15 Jul 2022 15:58:52 +0900 Subject: [PATCH 0248/1528] Add "F" `ScoreRank` to handle old scores which have this specified Not sure on the future of this, but given it is used in the save-failed-reply pull request (#18785) I think it's fine to add back for now. Without this, JSON parsing of older scores in server-side storage will fail on missing enum type. --- osu.Game/Scoring/ScoreRank.cs | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/osu.Game/Scoring/ScoreRank.cs b/osu.Game/Scoring/ScoreRank.cs index 9de8561b4a..a1916953c4 100644 --- a/osu.Game/Scoring/ScoreRank.cs +++ b/osu.Game/Scoring/ScoreRank.cs @@ -11,6 +11,10 @@ namespace osu.Game.Scoring { public enum ScoreRank { + // TODO: Localisable? + [Description(@"F")] + F = -1, + [LocalisableDescription(typeof(BeatmapsStrings), nameof(BeatmapsStrings.RankD))] [Description(@"D")] D, From c8c79d2185d38b2cd440ed79e2448804ca74bd07 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 15 Jul 2022 16:11:11 +0900 Subject: [PATCH 0249/1528] Standardise `HasReplay` implementation (and remove from persisting to realm) --- osu.Game/Database/EFToRealmMigrator.cs | 1 - osu.Game/Database/RealmAccess.cs | 3 ++- osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs | 3 +-- osu.Game/Scoring/ScoreInfo.cs | 2 +- osu.Game/Screens/Ranking/ReplayDownloadButton.cs | 2 +- 5 files changed, 5 insertions(+), 6 deletions(-) diff --git a/osu.Game/Database/EFToRealmMigrator.cs b/osu.Game/Database/EFToRealmMigrator.cs index 3b5424b3fb..294a8cd3ed 100644 --- a/osu.Game/Database/EFToRealmMigrator.cs +++ b/osu.Game/Database/EFToRealmMigrator.cs @@ -443,7 +443,6 @@ namespace osu.Game.Database TotalScore = score.TotalScore, MaxCombo = score.MaxCombo, Accuracy = score.Accuracy, - HasReplay = ((IScoreInfo)score).HasReplay, Date = score.Date, PP = score.PP, Rank = score.Rank, diff --git a/osu.Game/Database/RealmAccess.cs b/osu.Game/Database/RealmAccess.cs index 02b5a51f1f..bebc101b13 100644 --- a/osu.Game/Database/RealmAccess.cs +++ b/osu.Game/Database/RealmAccess.cs @@ -59,8 +59,9 @@ namespace osu.Game.Database /// 13 2022-01-13 Final migration of beatmaps and scores to realm (multiple new storage fields). /// 14 2022-03-01 Added BeatmapUserSettings to BeatmapInfo. /// 15 2022-07-13 Added LastPlayed to BeatmapInfo. + /// 16 2022-07-15 Removed HasReplay from ScoreInfo. /// - private const int schema_version = 15; + private const int schema_version = 16; /// /// Lock object which is held during sections, blocking realm retrieval during blocking periods. diff --git a/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs b/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs index d139718a3c..6c48c7883f 100644 --- a/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs +++ b/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs @@ -129,8 +129,7 @@ namespace osu.Game.Online.API.Requests.Responses Rank = Rank, Statistics = Statistics, Date = EndedAt ?? DateTimeOffset.Now, - Hash = "online", // TODO: temporary? - HasReplay = HasReplay, + Hash = HasReplay ? "online" : string.Empty, // TODO: temporary? Mods = mods, PP = PP, }; diff --git a/osu.Game/Scoring/ScoreInfo.cs b/osu.Game/Scoring/ScoreInfo.cs index cbe9615380..81ca5f0300 100644 --- a/osu.Game/Scoring/ScoreInfo.cs +++ b/osu.Game/Scoring/ScoreInfo.cs @@ -45,7 +45,7 @@ namespace osu.Game.Scoring public double Accuracy { get; set; } - public bool HasReplay { get; set; } + public bool HasReplay => !string.IsNullOrEmpty(Hash); public DateTimeOffset Date { get; set; } diff --git a/osu.Game/Screens/Ranking/ReplayDownloadButton.cs b/osu.Game/Screens/Ranking/ReplayDownloadButton.cs index 954a5159b9..7081a0156e 100644 --- a/osu.Game/Screens/Ranking/ReplayDownloadButton.cs +++ b/osu.Game/Screens/Ranking/ReplayDownloadButton.cs @@ -33,7 +33,7 @@ namespace osu.Game.Screens.Ranking if (State.Value == DownloadState.LocallyAvailable) return ReplayAvailability.Local; - if (!string.IsNullOrEmpty(Score.Value?.Hash)) + if (Score.Value?.HasReplay == true) return ReplayAvailability.Online; return ReplayAvailability.NotAvailable; From 0ade8db550cf193b7093d5d42658f690bbba2a38 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 15 Jul 2022 16:40:48 +0900 Subject: [PATCH 0250/1528] Tidy up nullability and casting --- osu.Game.Rulesets.Osu/Skinning/FollowCircle.cs | 8 ++------ 1 file changed, 2 insertions(+), 6 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Skinning/FollowCircle.cs b/osu.Game.Rulesets.Osu/Skinning/FollowCircle.cs index 943b7d3b4f..321705d25e 100644 --- a/osu.Game.Rulesets.Osu/Skinning/FollowCircle.cs +++ b/osu.Game.Rulesets.Osu/Skinning/FollowCircle.cs @@ -12,7 +12,7 @@ namespace osu.Game.Rulesets.Osu.Skinning { public abstract class FollowCircle : CompositeDrawable { - [Resolved(canBeNull: true)] + [Resolved] protected DrawableHitObject? ParentObject { get; private set; } protected FollowCircle() @@ -23,11 +23,7 @@ namespace osu.Game.Rulesets.Osu.Skinning [BackgroundDependencyLoader] private void load() { - if (ParentObject != null) - { - var slider = (DrawableSlider)ParentObject; - slider.Tracking.BindValueChanged(OnTrackingChanged, true); - } + ((DrawableSlider?)ParentObject)?.Tracking.BindValueChanged(OnTrackingChanged, true); } protected override void LoadComplete() From 7ed4eb5815cc682567da35177f5d7f774a406cad Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 15 Jul 2022 17:01:01 +0900 Subject: [PATCH 0251/1528] Adjust transform logic to match osu-stable (and add TODOs for remaining oversights) --- .../Skinning/Legacy/LegacyFollowCircle.cs | 36 +++++++++---------- 1 file changed, 18 insertions(+), 18 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyFollowCircle.cs b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyFollowCircle.cs index 38e2e74349..324f2525bc 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyFollowCircle.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyFollowCircle.cs @@ -1,10 +1,10 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using System.Diagnostics; using osu.Framework.Bindables; using osu.Framework.Graphics; -using osu.Game.Rulesets.Osu.Objects.Drawables; namespace osu.Game.Rulesets.Osu.Skinning.Legacy { @@ -28,28 +28,28 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy if (ParentObject.Judged) return; - const float scale_duration = 180f; - const float fade_duration = 90f; + double remainingTime = ParentObject.HitStateUpdateTime - Time.Current; - double maxScaleDuration = ParentObject.HitStateUpdateTime - Time.Current; - double realScaleDuration = scale_duration; - if (tracking.NewValue && maxScaleDuration < realScaleDuration && maxScaleDuration >= 0) - realScaleDuration = maxScaleDuration; - double realFadeDuration = fade_duration * realScaleDuration / fade_duration; - - this.ScaleTo(tracking.NewValue ? DrawableSliderBall.FOLLOW_AREA : 1f, realScaleDuration, Easing.OutQuad) - .FadeTo(tracking.NewValue ? 1f : 0f, realFadeDuration, Easing.OutQuad); + // Note that the scale adjust here is 2 instead of DrawableSliderBall.FOLLOW_AREA to match legacy behaviour. + // This means the actual tracking area for gameplay purposes is larger than the sprite (but skins may be accounting for this). + if (tracking.NewValue) + { + // TODO: Follow circle should bounce on each slider tick. + this.ScaleTo(0.5f).ScaleTo(2f, Math.Min(180f, remainingTime), Easing.Out) + .FadeTo(0).FadeTo(1f, Math.Min(60f, remainingTime)); + } + else + { + // TODO: Should animate only at the next slider tick if we want to match stable perfectly. + this.ScaleTo(4f, 100) + .FadeTo(0f, 100); + } } protected override void OnSliderEnd() { - const float shrink_duration = 200f; - const float fade_delay = 175f; - const float fade_duration = 35f; - - this.ScaleTo(DrawableSliderBall.FOLLOW_AREA * 0.75f, shrink_duration, Easing.OutQuad) - .Delay(fade_delay) - .FadeOut(fade_duration); + this.ScaleTo(1.6f, 200, Easing.Out) + .FadeOut(200, Easing.In); } } } From afec7941ffc9915fd99ba3e4fb680b0868edadee Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 15 Jul 2022 17:24:40 +0900 Subject: [PATCH 0252/1528] Adjust default follow circle animations to feel nicer --- .../Skinning/Default/DefaultFollowCircle.cs | 19 +++++++++++++++---- 1 file changed, 15 insertions(+), 4 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Skinning/Default/DefaultFollowCircle.cs b/osu.Game.Rulesets.Osu/Skinning/Default/DefaultFollowCircle.cs index 254e220996..07b99560e5 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Default/DefaultFollowCircle.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Default/DefaultFollowCircle.cs @@ -5,6 +5,7 @@ using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; +using osu.Framework.Utils; using osu.Game.Rulesets.Osu.Objects.Drawables; using osuTK.Graphics; @@ -32,11 +33,21 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default protected override void OnTrackingChanged(ValueChangedEvent tracking) { - const float scale_duration = 300f; - const float fade_duration = 300f; + const float duration = 300f; - this.ScaleTo(tracking.NewValue ? DrawableSliderBall.FOLLOW_AREA : 1f, scale_duration, Easing.OutQuint) - .FadeTo(tracking.NewValue ? 1f : 0, fade_duration, Easing.OutQuint); + if (tracking.NewValue) + { + if (Precision.AlmostEquals(0, Alpha)) + this.ScaleTo(1); + + this.ScaleTo(DrawableSliderBall.FOLLOW_AREA, duration, Easing.OutQuint) + .FadeTo(1f, duration, Easing.OutQuint); + } + else + { + this.ScaleTo(DrawableSliderBall.FOLLOW_AREA * 1.2f, duration / 2, Easing.OutQuint) + .FadeTo(0, duration / 2, Easing.OutQuint); + } } protected override void OnSliderEnd() From 4b253f83c3ca9c1795494ae2b6e48ce2b4ef2b32 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 15 Jul 2022 17:39:08 +0900 Subject: [PATCH 0253/1528] Fix intermittent test failures due to randomised score statistics --- .../Visual/Online/TestSceneScoresContainer.cs | 12 ++++++++---- 1 file changed, 8 insertions(+), 4 deletions(-) diff --git a/osu.Game.Tests/Visual/Online/TestSceneScoresContainer.cs b/osu.Game.Tests/Visual/Online/TestSceneScoresContainer.cs index be03328caa..6ef87f762c 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneScoresContainer.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneScoresContainer.cs @@ -274,14 +274,18 @@ namespace osu.Game.Tests.Visual.Online } }; + const int initial_great_count = 2000; + + int greatCount = initial_great_count; + foreach (var s in scores.Scores) { s.Statistics = new Dictionary { - { HitResult.Great, RNG.Next(2000) }, - { HitResult.Ok, RNG.Next(2000) }, - { HitResult.Meh, RNG.Next(2000) }, - { HitResult.Miss, RNG.Next(2000) } + { HitResult.Great, greatCount -= 100 }, + { HitResult.Ok, RNG.Next(100) }, + { HitResult.Meh, RNG.Next(100) }, + { HitResult.Miss, initial_great_count - greatCount } }; } From ba0a1587402ebd9fc6fd8d18743b093c8933b5cf Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 15 Jul 2022 17:50:10 +0900 Subject: [PATCH 0254/1528] Show search online prompt even when no beatmaps are available locally --- osu.Game/Screens/Select/NoResultsPlaceholder.cs | 15 +++++++-------- 1 file changed, 7 insertions(+), 8 deletions(-) diff --git a/osu.Game/Screens/Select/NoResultsPlaceholder.cs b/osu.Game/Screens/Select/NoResultsPlaceholder.cs index b8b589ff99..f3c3fb4d87 100644 --- a/osu.Game/Screens/Select/NoResultsPlaceholder.cs +++ b/osu.Game/Screens/Select/NoResultsPlaceholder.cs @@ -109,7 +109,7 @@ namespace osu.Game.Screens.Select textFlow.AddParagraph("No beatmaps found!"); textFlow.AddParagraph(string.Empty); - textFlow.AddParagraph("Consider using the \""); + textFlow.AddParagraph("- Consider running the \""); textFlow.AddLink(FirstRunSetupOverlayStrings.FirstRunSetupTitle, () => firstRunSetupOverlay?.Show()); textFlow.AddText("\" to download or import some beatmaps!"); } @@ -141,15 +141,14 @@ namespace osu.Game.Screens.Select textFlow.AddLink(" enabling ", () => config.SetValue(OsuSetting.ShowConvertedBeatmaps, true)); textFlow.AddText("automatic conversion!"); } - - if (!string.IsNullOrEmpty(filter?.SearchText)) - { - textFlow.AddParagraph("- Try "); - textFlow.AddLink("searching online", LinkAction.SearchBeatmapSet, filter.SearchText); - textFlow.AddText($" for \"{filter.SearchText}\"."); - } } + if (!string.IsNullOrEmpty(filter?.SearchText)) + { + textFlow.AddParagraph("- Try "); + textFlow.AddLink("searching online", LinkAction.SearchBeatmapSet, filter.SearchText); + textFlow.AddText($" for \"{filter.SearchText}\"."); + } // TODO: add clickable link to reset criteria. } } From 437e01427c56c01a0aa262dcf6834c582c42236b Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 15 Jul 2022 17:53:44 +0900 Subject: [PATCH 0255/1528] Fix beatmap listing not entering correct search mode when arriving before `LoadComplete` --- osu.Game/Overlays/BeatmapListing/BeatmapListingFilterControl.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Overlays/BeatmapListing/BeatmapListingFilterControl.cs b/osu.Game/Overlays/BeatmapListing/BeatmapListingFilterControl.cs index 767b8646e3..2ca369d459 100644 --- a/osu.Game/Overlays/BeatmapListing/BeatmapListingFilterControl.cs +++ b/osu.Game/Overlays/BeatmapListing/BeatmapListingFilterControl.cs @@ -143,7 +143,7 @@ namespace osu.Game.Overlays.BeatmapListing } public void Search(string query) - => searchControl.Query.Value = query; + => Schedule(() => searchControl.Query.Value = query); protected override void LoadComplete() { From 105ffdbbdd200991de8a0961db6431dd90272578 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 15 Jul 2022 17:57:14 +0900 Subject: [PATCH 0256/1528] Update framework --- osu.Android.props | 2 +- osu.Game/osu.Game.csproj | 2 +- osu.iOS.props | 4 ++-- 3 files changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Android.props b/osu.Android.props index caaa83bff4..d5390e6a3d 100644 --- a/osu.Android.props +++ b/osu.Android.props @@ -52,7 +52,7 @@ - + diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index 355fd5f458..61fcf2e375 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -36,7 +36,7 @@ runtime; build; native; contentfiles; analyzers; buildtransitive - + diff --git a/osu.iOS.props b/osu.iOS.props index fcf71f3ab0..8843b5c831 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -61,7 +61,7 @@ - + @@ -84,7 +84,7 @@ - + From e12e4803939cd3058bffac6c83262fc8916aa352 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 15 Jul 2022 18:01:35 +0900 Subject: [PATCH 0257/1528] Only expose bindable string rather than full textbox --- osu.Game/Screens/Select/BeatmapDetails.cs | 2 +- osu.Game/Screens/Select/FilterControl.cs | 22 ++++++++++++---------- 2 files changed, 13 insertions(+), 11 deletions(-) diff --git a/osu.Game/Screens/Select/BeatmapDetails.cs b/osu.Game/Screens/Select/BeatmapDetails.cs index 80721d14ae..90418efe15 100644 --- a/osu.Game/Screens/Select/BeatmapDetails.cs +++ b/osu.Game/Screens/Select/BeatmapDetails.cs @@ -180,7 +180,7 @@ namespace osu.Game.Screens.Select void searchOnSongSelect(string text) { if (songSelect != null) - songSelect.FilterControl.SearchTextBox.Text = text; + songSelect.FilterControl.CurrentTextSearch.Value = text; } } diff --git a/osu.Game/Screens/Select/FilterControl.cs b/osu.Game/Screens/Select/FilterControl.cs index fe8369ed0c..e43261f374 100644 --- a/osu.Game/Screens/Select/FilterControl.cs +++ b/osu.Game/Screens/Select/FilterControl.cs @@ -31,6 +31,8 @@ namespace osu.Game.Screens.Select public Action FilterChanged; + public Bindable CurrentTextSearch => searchTextBox.Current; + private OsuTabControl sortTabs; private Bindable sortMode; @@ -39,7 +41,7 @@ namespace osu.Game.Screens.Select public FilterCriteria CreateCriteria() { - string query = SearchTextBox.Text; + string query = searchTextBox.Text; var criteria = new FilterCriteria { @@ -62,7 +64,7 @@ namespace osu.Game.Screens.Select return criteria; } - public SeekLimitedSearchTextBox SearchTextBox { get; private set; } + private SeekLimitedSearchTextBox searchTextBox; private CollectionFilterDropdown collectionDropdown; @@ -104,7 +106,7 @@ namespace osu.Game.Screens.Select Height = 60, Children = new Drawable[] { - SearchTextBox = new SeekLimitedSearchTextBox { RelativeSizeAxes = Axes.X }, + searchTextBox = new SeekLimitedSearchTextBox { RelativeSizeAxes = Axes.X }, new Box { RelativeSizeAxes = Axes.X, @@ -205,23 +207,23 @@ namespace osu.Game.Screens.Select updateCriteria(); }; - SearchTextBox.Current.ValueChanged += _ => updateCriteria(); + searchTextBox.Current.ValueChanged += _ => updateCriteria(); updateCriteria(); } public void Deactivate() { - SearchTextBox.ReadOnly = true; - SearchTextBox.HoldFocus = false; - if (SearchTextBox.HasFocus) - GetContainingInputManager().ChangeFocus(SearchTextBox); + searchTextBox.ReadOnly = true; + searchTextBox.HoldFocus = false; + if (searchTextBox.HasFocus) + GetContainingInputManager().ChangeFocus(searchTextBox); } public void Activate() { - SearchTextBox.ReadOnly = false; - SearchTextBox.HoldFocus = true; + searchTextBox.ReadOnly = false; + searchTextBox.HoldFocus = true; } private readonly IBindable ruleset = new Bindable(); From cb1d60cd3634234a1ceef318f70ab29266a5b9dc Mon Sep 17 00:00:00 2001 From: Susko3 Date: Fri, 15 Jul 2022 11:57:05 +0200 Subject: [PATCH 0258/1528] Include new file in compile --- osu.Android/osu.Android.csproj | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Android/osu.Android.csproj b/osu.Android/osu.Android.csproj index 90b02c527b..004cc8c39c 100644 --- a/osu.Android/osu.Android.csproj +++ b/osu.Android/osu.Android.csproj @@ -26,6 +26,7 @@ true + From 8a48cb701dc416ad9ad19ef4ad4d9e27799b2ceb Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 15 Jul 2022 18:54:19 +0900 Subject: [PATCH 0259/1528] Tidy up implementation and remove unnecessary enum --- osu.Game/Online/DownloadState.cs | 2 - .../Screens/Play/SaveFailedScoreButton.cs | 61 ++++++++----------- 2 files changed, 24 insertions(+), 39 deletions(-) diff --git a/osu.Game/Online/DownloadState.cs b/osu.Game/Online/DownloadState.cs index 3d389d45f9..a58c40d16a 100644 --- a/osu.Game/Online/DownloadState.cs +++ b/osu.Game/Online/DownloadState.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - namespace osu.Game.Online { public enum DownloadState diff --git a/osu.Game/Screens/Play/SaveFailedScoreButton.cs b/osu.Game/Screens/Play/SaveFailedScoreButton.cs index 256228a1cb..6dfceec9f3 100644 --- a/osu.Game/Screens/Play/SaveFailedScoreButton.cs +++ b/osu.Game/Screens/Play/SaveFailedScoreButton.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Threading.Tasks; using osu.Framework.Allocation; @@ -18,22 +16,24 @@ namespace osu.Game.Screens.Play { public class SaveFailedScoreButton : CompositeDrawable { - public Func> ImportFailedScore; - private Task saveFailedScoreTask; - private ScoreInfo score; + private readonly Bindable state = new Bindable(); - protected readonly Bindable State = new Bindable(); + private readonly Func> importFailedScore; - private DownloadButton button; + private Task? saveFailedScoreTask; + + private ScoreInfo? score; + + private DownloadButton button = null!; public SaveFailedScoreButton(Func> requestImportFailedScore) { Size = new Vector2(50, 30); - ImportFailedScore = requestImportFailedScore; + importFailedScore = requestImportFailedScore; } - [BackgroundDependencyLoader(true)] - private void load(OsuGame game) + [BackgroundDependencyLoader] + private void load(OsuGame? game) { InternalChild = button = new DownloadButton { @@ -42,13 +42,13 @@ namespace osu.Game.Screens.Play button.Action = () => { - switch (State.Value) + switch (state.Value) { - case ImportState.Imported: + case DownloadState.LocallyAvailable: game?.PresentScore(score, ScorePresentType.Gameplay); break; - case ImportState.Importing: + case DownloadState.Importing: break; default: @@ -56,24 +56,24 @@ namespace osu.Game.Screens.Play break; } }; - State.BindValueChanged(state => + state.BindValueChanged(state => { switch (state.NewValue) { - case ImportState.Imported: + case DownloadState.LocallyAvailable: button.State.Value = DownloadState.LocallyAvailable; break; - case ImportState.Importing: + case DownloadState.Importing: button.State.Value = DownloadState.Importing; break; - case ImportState.Failed: + case DownloadState.NotDownloaded: button.State.Value = DownloadState.NotDownloaded; break; } }, true); - State.BindValueChanged(updateState, true); + state.BindValueChanged(updateState, true); } private void saveScore() @@ -83,48 +83,35 @@ namespace osu.Game.Screens.Play return; } - State.Value = ImportState.Importing; + state.Value = DownloadState.Importing; - saveFailedScoreTask = Task.Run(ImportFailedScore); + saveFailedScoreTask = Task.Run(importFailedScore); saveFailedScoreTask.ContinueWith(s => Schedule(() => { score = s.GetAwaiter().GetResult(); - State.Value = score != null ? ImportState.Imported : ImportState.Failed; + state.Value = score != null ? DownloadState.LocallyAvailable : DownloadState.NotDownloaded; })); } - private void updateState(ValueChangedEvent state) + private void updateState(ValueChangedEvent state) { switch (state.NewValue) { - case ImportState.Imported: + case DownloadState.LocallyAvailable: button.TooltipText = @"Watch replay"; button.Enabled.Value = true; break; - case ImportState.Importing: + case DownloadState.Importing: button.TooltipText = @"Importing score"; button.Enabled.Value = false; break; - case ImportState.Failed: - button.TooltipText = @"Import failed, click button to re-import"; - button.Enabled.Value = true; - break; - default: button.TooltipText = @"Save score"; button.Enabled.Value = true; break; } } - - public enum ImportState - { - NotImported, - Failed, - Importing, - Imported - } } } From 0e788ac7147c8c01f1cc72c6db6a74d0a072e33d Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 15 Jul 2022 19:02:12 +0900 Subject: [PATCH 0260/1528] Simplify bindable logic greatly --- .../Screens/Play/SaveFailedScoreButton.cs | 88 ++++++------------- 1 file changed, 28 insertions(+), 60 deletions(-) diff --git a/osu.Game/Screens/Play/SaveFailedScoreButton.cs b/osu.Game/Screens/Play/SaveFailedScoreButton.cs index 6dfceec9f3..ed4aa96977 100644 --- a/osu.Game/Screens/Play/SaveFailedScoreButton.cs +++ b/osu.Game/Screens/Play/SaveFailedScoreButton.cs @@ -5,6 +5,7 @@ using System; using System.Threading.Tasks; using osu.Framework.Allocation; using osu.Framework.Bindables; +using osu.Framework.Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Scoring; @@ -20,16 +21,15 @@ namespace osu.Game.Screens.Play private readonly Func> importFailedScore; - private Task? saveFailedScoreTask; - private ScoreInfo? score; private DownloadButton button = null!; - public SaveFailedScoreButton(Func> requestImportFailedScore) + public SaveFailedScoreButton(Func> importFailedScore) { Size = new Vector2(50, 30); - importFailedScore = requestImportFailedScore; + + this.importFailedScore = importFailedScore; } [BackgroundDependencyLoader] @@ -38,80 +38,48 @@ namespace osu.Game.Screens.Play InternalChild = button = new DownloadButton { RelativeSizeAxes = Axes.Both, - }; - - button.Action = () => - { - switch (state.Value) + State = { BindTarget = state }, + Action = () => { - case DownloadState.LocallyAvailable: - game?.PresentScore(score, ScorePresentType.Gameplay); - break; + switch (state.Value) + { + case DownloadState.LocallyAvailable: + game?.PresentScore(score, ScorePresentType.Gameplay); + break; - case DownloadState.Importing: - break; + case DownloadState.NotDownloaded: + state.Value = DownloadState.Importing; - default: - saveScore(); - break; + Task.Run(importFailedScore).ContinueWith(result => Schedule(() => + { + score = result.GetResultSafely(); + state.Value = score != null ? DownloadState.LocallyAvailable : DownloadState.NotDownloaded; + })); + break; + } } }; + state.BindValueChanged(state => { switch (state.NewValue) { case DownloadState.LocallyAvailable: - button.State.Value = DownloadState.LocallyAvailable; + button.TooltipText = @"watch replay"; + button.Enabled.Value = true; break; case DownloadState.Importing: - button.State.Value = DownloadState.Importing; + button.TooltipText = @"importing score"; + button.Enabled.Value = false; break; - case DownloadState.NotDownloaded: - button.State.Value = DownloadState.NotDownloaded; + default: + button.TooltipText = @"save score"; + button.Enabled.Value = true; break; } }, true); - state.BindValueChanged(updateState, true); - } - - private void saveScore() - { - if (saveFailedScoreTask != null) - { - return; - } - - state.Value = DownloadState.Importing; - - saveFailedScoreTask = Task.Run(importFailedScore); - saveFailedScoreTask.ContinueWith(s => Schedule(() => - { - score = s.GetAwaiter().GetResult(); - state.Value = score != null ? DownloadState.LocallyAvailable : DownloadState.NotDownloaded; - })); - } - - private void updateState(ValueChangedEvent state) - { - switch (state.NewValue) - { - case DownloadState.LocallyAvailable: - button.TooltipText = @"Watch replay"; - button.Enabled.Value = true; - break; - - case DownloadState.Importing: - button.TooltipText = @"Importing score"; - button.Enabled.Value = false; - break; - - default: - button.TooltipText = @"Save score"; - button.Enabled.Value = true; - break; - } } } } From 0200ef1d481dde0070c1d39109162892e98863e3 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 15 Jul 2022 19:06:44 +0900 Subject: [PATCH 0261/1528] Make delegate firing more safe to being set later than BDL --- osu.Game/Screens/Play/FailOverlay.cs | 2 +- osu.Game/Screens/Play/Player.cs | 1 + 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/FailOverlay.cs b/osu.Game/Screens/Play/FailOverlay.cs index 2af5102369..76cd030a8f 100644 --- a/osu.Game/Screens/Play/FailOverlay.cs +++ b/osu.Game/Screens/Play/FailOverlay.cs @@ -55,7 +55,7 @@ namespace osu.Game.Screens.Play Direction = FillDirection.Horizontal, Children = new Drawable[] { - new SaveFailedScoreButton(SaveReplay) + new SaveFailedScoreButton(() => SaveReplay()) { Width = 300 }, diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index 19f0c90341..17ab8f6710 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -1048,6 +1048,7 @@ namespace osu.Game.Screens.Play { Score.ScoreInfo.Passed = false; Score.ScoreInfo.Rank = ScoreRank.F; + var scoreCopy = Score.DeepClone(); try From 775c6c83748df35e1ac23869124f461589b31ea6 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 15 Jul 2022 19:29:37 +0900 Subject: [PATCH 0262/1528] Fix potential crash in editor from transform time going below zero --- osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyFollowCircle.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyFollowCircle.cs b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyFollowCircle.cs index 324f2525bc..5b7da5a1ba 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyFollowCircle.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyFollowCircle.cs @@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy if (ParentObject.Judged) return; - double remainingTime = ParentObject.HitStateUpdateTime - Time.Current; + double remainingTime = Math.Max(0, ParentObject.HitStateUpdateTime - Time.Current); // Note that the scale adjust here is 2 instead of DrawableSliderBall.FOLLOW_AREA to match legacy behaviour. // This means the actual tracking area for gameplay purposes is larger than the sprite (but skins may be accounting for this). From 7e3f62a5a54000d74f0ad4b1ec5f69f74ac96cb5 Mon Sep 17 00:00:00 2001 From: Jay L Date: Fri, 15 Jul 2022 21:07:01 +1000 Subject: [PATCH 0263/1528] Codequality parse --- .../Difficulty/Evaluators/ColourEvaluator.cs | 7 +++- .../Difficulty/Evaluators/StaminaEvaluator.cs | 7 +--- .../Colour/{ => Data}/ColourEncoding.cs | 19 +++++---- .../{ => Data}/CoupledColourEncoding.cs | 21 ++++++---- .../Colour/{ => Data}/MonoEncoding.cs | 7 +++- .../TaikoColourDifficultyPreprocessor.cs | 30 +++++++++----- .../Colour/TaikoDifficultyHitObjectColour.cs | 9 +++- .../Rhythm/TaikoDifficultyHitObjectRhythm.cs | 2 - .../Preprocessing/TaikoDifficultyHitObject.cs | 20 ++++----- .../TaikoDifficultyPreprocessor.cs | 8 +++- .../Difficulty/Skills/Colour.cs | 34 +-------------- .../Difficulty/Skills/Peaks.cs | 41 +++---------------- .../Difficulty/TaikoDifficultyCalculator.cs | 2 +- 13 files changed, 89 insertions(+), 118 deletions(-) rename osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/{ => Data}/ColourEncoding.cs (70%) rename osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/{ => Data}/CoupledColourEncoding.cs (83%) rename osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/{ => Data}/MonoEncoding.cs (86%) diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/ColourEvaluator.cs b/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/ColourEvaluator.cs index 2193184355..1d857a1dbb 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/ColourEvaluator.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/ColourEvaluator.cs @@ -1,12 +1,15 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + using System; using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing; using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour; +using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour.Data; namespace osu.Game.Rulesets.Taiko.Difficulty.Evaluators { public class ColourEvaluator { - // TODO - Share this sigmoid private static double sigmoid(double val, double center, double width) { return Math.Tanh(Math.E * -(val - center) / width); @@ -54,11 +57,13 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Evaluators { double coupledEncodingDifficulty = 2 * EvaluateDifficultyOf(encoding); encoding.Payload[0].Payload[0].EncodedData[0].Colour!.EvaluatedDifficulty += coupledEncodingDifficulty; + for (int i = 0; i < encoding.Payload.Count; i++) { ColourEncoding colourEncoding = encoding.Payload[i]; double colourEncodingDifficulty = EvaluateDifficultyOf(colourEncoding, i) * coupledEncodingDifficulty; colourEncoding.Payload[0].EncodedData[0].Colour!.EvaluatedDifficulty += colourEncodingDifficulty; + for (int j = 0; j < colourEncoding.Payload.Count; j++) { MonoEncoding monoEncoding = colourEncoding.Payload[j]; diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/StaminaEvaluator.cs b/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/StaminaEvaluator.cs index e47e131350..30918681f6 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/StaminaEvaluator.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/StaminaEvaluator.cs @@ -22,8 +22,6 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Evaluators // be removed when that is implemented. interval = Math.Max(interval, 100); - // return 15 / Math.Pow(interval, 0.6); - // return Math.Pow(0.2, interval / 1000); return 30 / interval; } @@ -33,14 +31,14 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Evaluators /// public static double EvaluateDifficultyOf(DifficultyHitObject current) { - if (!(current.BaseObject is Hit)) + if (current.BaseObject is not Hit) { return 0.0; } // Find the previous hit object hit by the current key, which is two notes of the same colour prior. TaikoDifficultyHitObject taikoCurrent = (TaikoDifficultyHitObject)current; - TaikoDifficultyHitObject keyPrevious = taikoCurrent.PreviousMono(1); + TaikoDifficultyHitObject? keyPrevious = taikoCurrent.PreviousMono(1); if (keyPrevious == null) { @@ -49,7 +47,6 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Evaluators } double objectStrain = 0.5; // Add a base strain to all objects - // double objectStrain = 0; objectStrain += speedBonus(taikoCurrent.StartTime - keyPrevious.StartTime); return objectStrain; } diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/ColourEncoding.cs b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/ColourEncoding.cs similarity index 70% rename from osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/ColourEncoding.cs rename to osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/ColourEncoding.cs index 052af7a2d1..cddf8816f5 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/ColourEncoding.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/ColourEncoding.cs @@ -1,7 +1,10 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + using System.Collections.Generic; using osu.Game.Rulesets.Taiko.Objects; -namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour +namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour.Data { /// /// Encodes a list of s. @@ -19,20 +22,20 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour /// is a strict comparison and is true if and only if the colour sequence is exactly the same. /// This does not require the s to have the same amount of s. /// - public bool isRepetitionOf(ColourEncoding other) + public bool IsRepetitionOf(ColourEncoding other) { - return hasIdenticalMonoLength(other) && - other.Payload.Count == Payload.Count && - (other.Payload[0].EncodedData[0].BaseObject as Hit)?.Type == - (Payload[0].EncodedData[0].BaseObject as Hit)?.Type; + return HasIdenticalMonoLength(other) && + other.Payload.Count == Payload.Count && + (other.Payload[0].EncodedData[0].BaseObject as Hit)?.Type == + (Payload[0].EncodedData[0].BaseObject as Hit)?.Type; } /// /// Determine if this has the same mono length of another . /// - public bool hasIdenticalMonoLength(ColourEncoding other) + public bool HasIdenticalMonoLength(ColourEncoding other) { return other.Payload[0].RunLength == Payload[0].RunLength; } } -} \ No newline at end of file +} diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/CoupledColourEncoding.cs b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/CoupledColourEncoding.cs similarity index 83% rename from osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/CoupledColourEncoding.cs rename to osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/CoupledColourEncoding.cs index 85a5f14a5d..188d1b686b 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/CoupledColourEncoding.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/CoupledColourEncoding.cs @@ -1,10 +1,13 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + using System; using System.Collections.Generic; -namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour +namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour.Data { /// - /// Encodes a list of s, grouped together by back and forth repetition of the same + /// Encodes a list of s, grouped together by back and forth repetition of the same /// . Also stores the repetition interval between this and the previous . /// public class CoupledColourEncoding @@ -34,13 +37,13 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour /// Returns true if other is considered a repetition of this encoding. This is true if other's first two payload /// identical mono lengths. /// - public bool isRepetitionOf(CoupledColourEncoding other) + private bool isRepetitionOf(CoupledColourEncoding other) { - if (this.Payload.Count != other.Payload.Count) return false; + if (Payload.Count != other.Payload.Count) return false; - for (int i = 0; i < Math.Min(this.Payload.Count, 2); i++) + for (int i = 0; i < Math.Min(Payload.Count, 2); i++) { - if (!this.Payload[i].hasIdenticalMonoLength(other.Payload[i])) return false; + if (!Payload[i].HasIdenticalMonoLength(other.Payload[i])) return false; } return true; @@ -60,9 +63,10 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour CoupledColourEncoding? other = Previous.Previous; int interval = 2; + while (interval < max_repetition_interval) { - if (this.isRepetitionOf(other)) + if (isRepetitionOf(other)) { RepetitionInterval = Math.Min(interval, max_repetition_interval); return; @@ -70,10 +74,11 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour other = other.Previous; if (other == null) break; + ++interval; } RepetitionInterval = max_repetition_interval + 1; } } -} \ No newline at end of file +} diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/MonoEncoding.cs b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/MonoEncoding.cs similarity index 86% rename from osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/MonoEncoding.cs rename to osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/MonoEncoding.cs index 98d66f0aa2..9e60946bd1 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/MonoEncoding.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/MonoEncoding.cs @@ -1,8 +1,11 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + using osu.Game.Rulesets.Difficulty.Preprocessing; using osu.Game.Rulesets.Taiko.Objects; using System.Collections.Generic; -namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour +namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour.Data { /// /// Encode colour information for a sequence of s. Consecutive s @@ -19,4 +22,4 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour public int RunLength => EncodedData.Count; } -} \ No newline at end of file +} diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/TaikoColourDifficultyPreprocessor.cs b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/TaikoColourDifficultyPreprocessor.cs index 17337281e2..a699422d2c 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/TaikoColourDifficultyPreprocessor.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/TaikoColourDifficultyPreprocessor.cs @@ -1,6 +1,10 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + using System.Collections.Generic; using osu.Game.Rulesets.Difficulty.Preprocessing; using osu.Game.Rulesets.Taiko.Difficulty.Evaluators; +using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour.Data; using osu.Game.Rulesets.Taiko.Objects; namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour @@ -50,16 +54,20 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour List encoded = new List(); MonoEncoding? lastEncoded = null; + for (int i = 0; i < data.Count; i++) { TaikoDifficultyHitObject taikoObject = (TaikoDifficultyHitObject)data[i]; // This ignores all non-note objects, which may or may not be the desired behaviour - TaikoDifficultyHitObject previousObject = taikoObject.PreviousNote(0); + TaikoDifficultyHitObject? previousObject = taikoObject.PreviousNote(0); // If the colour changed, or if this is the first object in the run, create a new mono encoding - if ( + if + ( previousObject == null || // First object in the list - (taikoObject.BaseObject as Hit)?.Type != (previousObject.BaseObject as Hit)?.Type) + (taikoObject.BaseObject as Hit)?.Type != (previousObject.BaseObject as Hit)?.Type + ) + { lastEncoded = new MonoEncoding(); lastEncoded.EncodedData.Add(taikoObject); @@ -82,6 +90,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour { List encoded = new List(); ColourEncoding? lastEncoded = null; + for (int i = 0; i < data.Count; i++) { // Starts a new ColourEncoding if the previous MonoEncoding has a different mono length, or if this is @@ -121,17 +130,19 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour { List encoded = new List(); CoupledColourEncoding? lastEncoded = null; + for (int i = 0; i < data.Count; i++) { // Starts a new CoupledColourEncoding. ColourEncodings that should be grouped together will be handled // later within this loop. - lastEncoded = new CoupledColourEncoding() + lastEncoded = new CoupledColourEncoding { Previous = lastEncoded }; // Determine if future ColourEncodings should be grouped. - bool isCoupled = i < data.Count - 2 && data[i].isRepetitionOf(data[i + 2]); + bool isCoupled = i < data.Count - 2 && data[i].IsRepetitionOf(data[i + 2]); + if (!isCoupled) { // If not, add the current ColourEncoding to the encoded payload and continue. @@ -139,14 +150,13 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour } else { - // If so, add the current ColourEncoding to the encoded payload and start repeatedly checking if - // subsequent ColourEncodings should be grouped by increasing i and doing the appropriate isCoupled - // check; + // If so, add the current ColourEncoding to the encoded payload and start repeatedly checking if the + // subsequent ColourEncodings should be grouped by increasing i and doing the appropriate isCoupled check. while (isCoupled) { lastEncoded.Payload.Add(data[i]); i++; - isCoupled = i < data.Count - 2 && data[i].isRepetitionOf(data[i + 2]); + isCoupled = i < data.Count - 2 && data[i].IsRepetitionOf(data[i + 2]); } // Skip over peeked data and add the rest to the payload @@ -167,4 +177,4 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour return encoded; } } -} \ No newline at end of file +} diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/TaikoDifficultyHitObjectColour.cs b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/TaikoDifficultyHitObjectColour.cs index 9c2e0cc206..9fc7a1dacb 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/TaikoDifficultyHitObjectColour.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/TaikoDifficultyHitObjectColour.cs @@ -1,3 +1,8 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour.Data; + namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour { /// @@ -6,7 +11,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour /// public class TaikoDifficultyHitObjectColour { - public CoupledColourEncoding Encoding { get; private set; } + public CoupledColourEncoding Encoding { get; } public double EvaluatedDifficulty = 0; @@ -15,4 +20,4 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour Encoding = encoding; } } -} \ No newline at end of file +} diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Rhythm/TaikoDifficultyHitObjectRhythm.cs b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Rhythm/TaikoDifficultyHitObjectRhythm.cs index bf136b9fa6..a273d7e2ea 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Rhythm/TaikoDifficultyHitObjectRhythm.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Rhythm/TaikoDifficultyHitObjectRhythm.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Rhythm { /// diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObject.cs b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObject.cs index 1b5de64ed3..a0d2fc7797 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObject.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObject.cs @@ -47,10 +47,10 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing /// The list of s that is a hit (i.e. not a slider or spinner) in the current beatmap. /// The position of this in the list. public TaikoDifficultyHitObject(HitObject hitObject, HitObject lastObject, HitObject lastLastObject, double clockRate, - List objects, - List centreHitObjects, - List rimHitObjects, - List noteObjects, int index) + List objects, + List centreHitObjects, + List rimHitObjects, + List noteObjects, int index) : base(hitObject, lastObject, clockRate, objects, index) { var currentHit = hitObject as Hit; @@ -59,13 +59,13 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing Rhythm = getClosestRhythm(lastObject, lastLastObject, clockRate); HitType? hitType = currentHit?.Type; - if (hitType == Objects.HitType.Centre) + if (hitType == HitType.Centre) { MonoIndex = centreHitObjects.Count; centreHitObjects.Add(this); monoDifficultyHitObjects = centreHitObjects; } - else if (hitType == Objects.HitType.Rim) + else if (hitType == HitType.Rim) { MonoIndex = rimHitObjects.Count; rimHitObjects.Add(this); @@ -116,12 +116,12 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing return common_rhythms.OrderBy(x => Math.Abs(x.Ratio - ratio)).First(); } - public TaikoDifficultyHitObject PreviousMono(int backwardsIndex) => monoDifficultyHitObjects.ElementAtOrDefault(MonoIndex - (backwardsIndex + 1)); + public TaikoDifficultyHitObject? PreviousMono(int backwardsIndex) => monoDifficultyHitObjects?.ElementAtOrDefault(MonoIndex - (backwardsIndex + 1)); - public TaikoDifficultyHitObject NextMono(int forwardsIndex) => monoDifficultyHitObjects.ElementAtOrDefault(MonoIndex + (forwardsIndex + 1)); + public TaikoDifficultyHitObject? NextMono(int forwardsIndex) => monoDifficultyHitObjects?.ElementAtOrDefault(MonoIndex + (forwardsIndex + 1)); - public TaikoDifficultyHitObject PreviousNote(int backwardsIndex) => noteObjects.ElementAtOrDefault(NoteIndex - (backwardsIndex + 1)); + public TaikoDifficultyHitObject? PreviousNote(int backwardsIndex) => noteObjects.ElementAtOrDefault(NoteIndex - (backwardsIndex + 1)); - public TaikoDifficultyHitObject NextNote(int forwardsIndex) => noteObjects.ElementAtOrDefault(NoteIndex + (forwardsIndex + 1)); + public TaikoDifficultyHitObject? NextNote(int forwardsIndex) => noteObjects.ElementAtOrDefault(NoteIndex + (forwardsIndex + 1)); } } diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyPreprocessor.cs b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyPreprocessor.cs index e37690d7e8..fa8e6a8a26 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyPreprocessor.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyPreprocessor.cs @@ -1,3 +1,6 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + using System.Collections.Generic; using osu.Game.Rulesets.Difficulty.Preprocessing; using osu.Game.Beatmaps; @@ -30,9 +33,10 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing centreObjects, rimObjects, noteObjects, difficultyHitObjects.Count) ); } - var encoded = TaikoColourDifficultyPreprocessor.ProcessAndAssign(difficultyHitObjects); + + TaikoColourDifficultyPreprocessor.ProcessAndAssign(difficultyHitObjects); return difficultyHitObjects; } } -} \ No newline at end of file +} diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Skills/Colour.cs b/osu.Game.Rulesets.Taiko/Difficulty/Skills/Colour.cs index e2147fdd85..8f8f62d214 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Skills/Colour.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Skills/Colour.cs @@ -1,13 +1,12 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; -using System.Collections.Generic; +#nullable disable + using osu.Game.Rulesets.Difficulty.Preprocessing; using osu.Game.Rulesets.Difficulty.Skills; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing; -using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour; namespace osu.Game.Rulesets.Taiko.Difficulty.Skills { @@ -33,34 +32,5 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Skills double difficulty = ((TaikoDifficultyHitObject)current).Colour?.EvaluatedDifficulty ?? 0; return difficulty; } - - // TODO: Remove before pr - public static String GetDebugHeaderLabels() - { - return "StartTime,Raw,Decayed,CoupledRunLength,RepetitionInterval,EncodingRunLength,Payload(MonoRunLength|MonoCount)"; - } - - // TODO: Remove before pr - public string GetDebugString(DifficultyHitObject current) - { - double difficulty = ((TaikoDifficultyHitObject)current).Colour?.EvaluatedDifficulty ?? 0; - TaikoDifficultyHitObject? taikoCurrent = (TaikoDifficultyHitObject)current; - TaikoDifficultyHitObjectColour? colour = taikoCurrent?.Colour; - if (taikoCurrent != null && colour != null) - { - List payload = colour.Encoding.Payload; - string payloadDisplay = ""; - for (int i = 0; i < payload.Count; ++i) - { - payloadDisplay += $"({payload[i].Payload[0].RunLength}|{payload[i].Payload.Count})"; - } - - return $"{current.StartTime},{difficulty},{CurrentStrain},{colour.Encoding.Payload[0].Payload.Count},{colour.Encoding.RepetitionInterval},{colour.Encoding.Payload.Count},{payloadDisplay}"; - } - else - { - return $"{current.StartTime},{difficulty},{CurrentStrain},0,0,0,0,0"; - } - } } } diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Skills/Peaks.cs b/osu.Game.Rulesets.Taiko/Difficulty/Skills/Peaks.cs index 18200fe1bb..3e3bc543e1 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Skills/Peaks.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Skills/Peaks.cs @@ -1,11 +1,14 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +#nullable disable + using System; -using System.IO; using System.Collections.Generic; using System.Linq; using osu.Game.Rulesets.Difficulty.Preprocessing; using osu.Game.Rulesets.Difficulty.Skills; using osu.Game.Rulesets.Mods; -using osu.Game.Beatmaps; namespace osu.Game.Rulesets.Taiko.Difficulty.Skills { @@ -25,33 +28,12 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Skills public double RhythmDifficultyValue => rhythm.DifficultyValue() * rhythm_skill_multiplier; public double StaminaDifficultyValue => stamina.DifficultyValue() * stamina_skill_multiplier; - // TODO: remove before pr - private StreamWriter? colourDebugOutput; - bool debugColour = false; - private StreamWriter? strainPeakDebugOutput; - bool debugStrain = false; - - public Peaks(Mod[] mods, IBeatmap beatmap) + public Peaks(Mod[] mods) : base(mods) { rhythm = new Rhythm(mods); colour = new Colour(mods); stamina = new Stamina(mods); - - if (debugColour) - { - String filename = $"{beatmap.BeatmapInfo.OnlineID} - {beatmap.BeatmapInfo.Metadata.Title}[{beatmap.BeatmapInfo.DifficultyName}].csv"; - filename = filename.Replace('/', '_'); - colourDebugOutput = new StreamWriter(File.OpenWrite($"/run/mount/secondary/workspace/osu/output/colour-debug/{filename}")); - colourDebugOutput.WriteLine(Colour.GetDebugHeaderLabels()); - } - if (debugStrain) - { - String filename = $"{beatmap.BeatmapInfo.OnlineID} - {beatmap.BeatmapInfo.Metadata.Title}[{beatmap.BeatmapInfo.DifficultyName}].csv"; - filename = filename.Replace('/', '_'); - strainPeakDebugOutput = new StreamWriter(File.OpenWrite($"/run/mount/secondary/workspace/osu/output/strain-debug/{filename}")); - strainPeakDebugOutput.WriteLine("Colour,Stamina,Rhythm,Combined"); - } } /// @@ -66,12 +48,6 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Skills rhythm.Process(current); colour.Process(current); stamina.Process(current); - - // if (debugColour && colourDebugOutput != null) - // { - // colourDebugOutput.WriteLine(colour.GetDebugString(current)); - // colourDebugOutput.Flush(); - // } } /// @@ -98,11 +74,6 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Skills double peak = norm(1.5, colourPeak, staminaPeak); peak = norm(2, peak, rhythmPeak); - if (debugStrain && strainPeakDebugOutput != null) - { - strainPeakDebugOutput.WriteLine($"{colourPeak},{staminaPeak},{rhythmPeak},{peak}"); - } - // Sections with 0 strain are excluded to avoid worst-case time complexity of the following sort (e.g. /b/2351871). // These sections will not contribute to the difficulty. if (peak > 0) diff --git a/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs b/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs index 195ec92835..22976d6a0b 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs @@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty { return new Skill[] { - new Peaks(mods, beatmap) + new Peaks(mods) }; } From 21433d4ecbfde8ca42cf95f8697fcc1ad4ace81b Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 15 Jul 2022 20:14:58 +0900 Subject: [PATCH 0264/1528] Add test coverage of saving a failed score --- .../TestScenePlayerLocalScoreImport.cs | 25 ++++++++++++++++++- 1 file changed, 24 insertions(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLocalScoreImport.cs b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLocalScoreImport.cs index 5ec9e88728..113a0874ce 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLocalScoreImport.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLocalScoreImport.cs @@ -8,14 +8,18 @@ using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Extensions; using osu.Framework.Extensions.ObjectExtensions; +using osu.Framework.Graphics.Containers; using osu.Framework.Platform; using osu.Framework.Screens; +using osu.Framework.Testing; using osu.Game.Beatmaps; +using osu.Game.Graphics.Containers; using osu.Game.Rulesets; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Scoring; using osu.Game.Scoring; +using osu.Game.Screens.Play; using osu.Game.Screens.Ranking; using osu.Game.Tests.Resources; @@ -58,13 +62,30 @@ namespace osu.Game.Tests.Visual.Gameplay protected override bool HasCustomSteps => true; - protected override bool AllowFail => false; + protected override bool AllowFail => allowFail; + + private bool allowFail; + + [Test] + public void TestSaveFailedReplay() + { + AddStep("set fail", () => allowFail = true); + AddStep("set no custom ruleset", () => customRuleset = null); + + CreateTest(); + + AddUntilStep("fail screen displayed", () => Player.ChildrenOfType().First().State.Value == Visibility.Visible); + AddUntilStep("score not in database", () => Realm.Run(r => r.Find(Player.Score.ScoreInfo.ID) == null)); + AddStep("click save button", () => Player.ChildrenOfType().First().ChildrenOfType().First().TriggerClick()); + AddUntilStep("score not in database", () => Realm.Run(r => r.Find(Player.Score.ScoreInfo.ID) != null)); + } [Test] public void TestLastPlayedUpdated() { DateTimeOffset? getLastPlayed() => Realm.Run(r => r.Find(Beatmap.Value.BeatmapInfo.ID)?.LastPlayed); + AddStep("set no fail", () => allowFail = false); AddStep("set no custom ruleset", () => customRuleset = null); AddAssert("last played is null", () => getLastPlayed() == null); @@ -77,6 +98,7 @@ namespace osu.Game.Tests.Visual.Gameplay [Test] public void TestScoreStoredLocally() { + AddStep("set no fail", () => allowFail = false); AddStep("set no custom ruleset", () => customRuleset = null); CreateTest(); @@ -94,6 +116,7 @@ namespace osu.Game.Tests.Visual.Gameplay { Ruleset createCustomRuleset() => new CustomRuleset(); + AddStep("set no fail", () => allowFail = false); AddStep("import custom ruleset", () => Realm.Write(r => r.Add(createCustomRuleset().RulesetInfo))); AddStep("set custom ruleset", () => customRuleset = createCustomRuleset()); From d325c534ab60b0b58bc36015e5e3f32915016c8e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 15 Jul 2022 20:45:37 +0900 Subject: [PATCH 0265/1528] Check whether score is already imported and show correct state for save button --- osu.Game/Screens/Play/SaveFailedScoreButton.cs | 10 +++++++++- 1 file changed, 9 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/SaveFailedScoreButton.cs b/osu.Game/Screens/Play/SaveFailedScoreButton.cs index ed4aa96977..7eed2086ae 100644 --- a/osu.Game/Screens/Play/SaveFailedScoreButton.cs +++ b/osu.Game/Screens/Play/SaveFailedScoreButton.cs @@ -8,6 +8,7 @@ using osu.Framework.Bindables; using osu.Framework.Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Game.Database; using osu.Game.Scoring; using osu.Game.Graphics.UserInterface; using osu.Game.Online; @@ -33,7 +34,7 @@ namespace osu.Game.Screens.Play } [BackgroundDependencyLoader] - private void load(OsuGame? game) + private void load(OsuGame? game, Player? player, RealmAccess realm) { InternalChild = button = new DownloadButton { @@ -60,6 +61,13 @@ namespace osu.Game.Screens.Play } }; + if (player != null) + { + score = realm.Run(r => r.Find(player.Score.ScoreInfo.ID)?.Detach()); + if (score != null) + state.Value = DownloadState.LocallyAvailable; + } + state.BindValueChanged(state => { switch (state.NewValue) From 2beed6d7b77b9c2ecad01cda12befbacf5422d0c Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 15 Jul 2022 20:45:48 +0900 Subject: [PATCH 0266/1528] Allow failed scores to fail in replay playback --- osu.Game/Screens/Play/ReplayPlayer.cs | 11 ++++++++++- 1 file changed, 10 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/ReplayPlayer.cs b/osu.Game/Screens/Play/ReplayPlayer.cs index 64b4853a67..e82238945b 100644 --- a/osu.Game/Screens/Play/ReplayPlayer.cs +++ b/osu.Game/Screens/Play/ReplayPlayer.cs @@ -22,12 +22,21 @@ namespace osu.Game.Screens.Play { private readonly Func, Score> createScore; + private readonly bool replayIsFailedScore; + // Disallow replays from failing. (see https://github.com/ppy/osu/issues/6108) - protected override bool CheckModsAllowFailure() => false; + protected override bool CheckModsAllowFailure() + { + if (!replayIsFailedScore) + return false; + + return base.CheckModsAllowFailure(); + } public ReplayPlayer(Score score, PlayerConfiguration configuration = null) : this((_, _) => score, configuration) { + replayIsFailedScore = score.ScoreInfo.Rank == ScoreRank.F; } public ReplayPlayer(Func, Score> createScore, PlayerConfiguration configuration = null) From c8b7902a630f5a2b532ca411d6146f3a37ae640c Mon Sep 17 00:00:00 2001 From: Jay L Date: Fri, 15 Jul 2022 22:10:20 +1000 Subject: [PATCH 0267/1528] Reintroduce Convert Nerf, Rescale Multiplier --- .../Difficulty/TaikoDifficultyCalculator.cs | 20 ++++++++++++------- 1 file changed, 13 insertions(+), 7 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs b/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs index 22976d6a0b..a70d3d9a38 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs @@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty { public class TaikoDifficultyCalculator : DifficultyCalculator { - private const double difficulty_multiplier = 1.9; + private const double difficulty_multiplier = 1.35; public TaikoDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap) : base(ruleset, beatmap) @@ -57,12 +57,18 @@ namespace osu.Game.Rulesets.Taiko.Difficulty var combined = (Peaks)skills[0]; - double colourRating = Math.Sqrt(combined.ColourDifficultyValue * difficulty_multiplier); - double rhythmRating = Math.Sqrt(combined.RhythmDifficultyValue * difficulty_multiplier); - double staminaRating = Math.Sqrt(combined.StaminaDifficultyValue * difficulty_multiplier); + double colourRating = combined.ColourDifficultyValue * difficulty_multiplier; + double rhythmRating = combined.RhythmDifficultyValue * difficulty_multiplier; + double staminaRating = combined.StaminaDifficultyValue * difficulty_multiplier; - double combinedRating = combined.DifficultyValue(); - double starRating = rescale(combinedRating * difficulty_multiplier); + double combinedRating = combined.DifficultyValue() * difficulty_multiplier; + double starRating = rescale(combinedRating * 1.4); + + // TODO: This is temporary measure as we don't detect abuse-type playstyles of converts within the current system. + if (beatmap.BeatmapInfo.Ruleset.OnlineID == 0) + { + starRating *= 0.80; + } HitWindows hitWindows = new TaikoHitWindows(); hitWindows.SetDifficulty(beatmap.Difficulty.OverallDifficulty); @@ -81,7 +87,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty } /// - /// Applies a final re-scaling of the star rating to bring maps with recorded full combos below 9.5 stars. + /// Applies a final re-scaling of the star rating. /// /// The raw star rating value before re-scaling. private double rescale(double sr) From c64b5cc48bd49bd2db62f62a5d2c88eae77556c9 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sat, 16 Jul 2022 02:47:08 +0900 Subject: [PATCH 0268/1528] Update resources --- osu.Android.props | 2 +- osu.Game/osu.Game.csproj | 2 +- osu.iOS.props | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Android.props b/osu.Android.props index d5390e6a3d..04b16c5b0f 100644 --- a/osu.Android.props +++ b/osu.Android.props @@ -51,7 +51,7 @@ - + diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index 61fcf2e375..1d3cd39cf3 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -37,7 +37,7 @@ - + diff --git a/osu.iOS.props b/osu.iOS.props index 8843b5c831..dfd229755f 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -62,7 +62,7 @@ - + From 68afb65affc2bd3313100eba9192ff7d7183ebc1 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 15 Jul 2022 22:09:54 +0300 Subject: [PATCH 0269/1528] Move default state steps to `SetUp` rather than duplicating per test case --- .../Gameplay/TestScenePlayerLocalScoreImport.cs | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLocalScoreImport.cs b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLocalScoreImport.cs index 113a0874ce..6491987abe 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLocalScoreImport.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLocalScoreImport.cs @@ -66,11 +66,17 @@ namespace osu.Game.Tests.Visual.Gameplay private bool allowFail; + [SetUp] + public void SetUp() + { + allowFail = false; + customRuleset = null; + } + [Test] public void TestSaveFailedReplay() { - AddStep("set fail", () => allowFail = true); - AddStep("set no custom ruleset", () => customRuleset = null); + AddStep("allow fail", () => allowFail = true); CreateTest(); @@ -85,8 +91,6 @@ namespace osu.Game.Tests.Visual.Gameplay { DateTimeOffset? getLastPlayed() => Realm.Run(r => r.Find(Beatmap.Value.BeatmapInfo.ID)?.LastPlayed); - AddStep("set no fail", () => allowFail = false); - AddStep("set no custom ruleset", () => customRuleset = null); AddAssert("last played is null", () => getLastPlayed() == null); CreateTest(); @@ -98,9 +102,6 @@ namespace osu.Game.Tests.Visual.Gameplay [Test] public void TestScoreStoredLocally() { - AddStep("set no fail", () => allowFail = false); - AddStep("set no custom ruleset", () => customRuleset = null); - CreateTest(); AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning); @@ -116,7 +117,6 @@ namespace osu.Game.Tests.Visual.Gameplay { Ruleset createCustomRuleset() => new CustomRuleset(); - AddStep("set no fail", () => allowFail = false); AddStep("import custom ruleset", () => Realm.Write(r => r.Add(createCustomRuleset().RulesetInfo))); AddStep("set custom ruleset", () => customRuleset = createCustomRuleset()); From 6285442b7d997f9da0de8d2600310176b252b4fb Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 15 Jul 2022 22:28:09 +0300 Subject: [PATCH 0270/1528] Fix failed scores not prepared before import --- osu.Game/Screens/Play/Player.cs | 31 ++++++++----------------------- 1 file changed, 8 insertions(+), 23 deletions(-) diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index 17ab8f6710..516364e13a 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -267,7 +267,12 @@ namespace osu.Game.Screens.Play }, FailOverlay = new FailOverlay { - SaveReplay = saveFailedReplay, + SaveReplay = () => + { + Score.ScoreInfo.Passed = false; + Score.ScoreInfo.Rank = ScoreRank.F; + return prepareAndImportScore(); + }, OnRetry = Restart, OnQuit = () => PerformExit(true), }, @@ -721,7 +726,7 @@ namespace osu.Game.Screens.Play if (!Configuration.ShowResults) return; - prepareScoreForDisplayTask ??= Task.Run(prepareScoreForResults); + prepareScoreForDisplayTask ??= Task.Run(prepareAndImportScore); bool storyboardHasOutro = DimmableStoryboard.ContentDisplayed && !DimmableStoryboard.HasStoryboardEnded.Value; @@ -740,7 +745,7 @@ namespace osu.Game.Screens.Play /// Asynchronously run score preparation operations (database import, online submission etc.). /// /// The final score. - private async Task prepareScoreForResults() + private async Task prepareAndImportScore() { var scoreCopy = Score.DeepClone(); @@ -1044,26 +1049,6 @@ namespace osu.Game.Screens.Play return base.OnExiting(e); } - private async Task saveFailedReplay() - { - Score.ScoreInfo.Passed = false; - Score.ScoreInfo.Rank = ScoreRank.F; - - var scoreCopy = Score.DeepClone(); - - try - { - await ImportScore(scoreCopy); - } - catch (Exception ex) - { - Logger.Error(ex, @"Score import failed!"); - return null; - } - - return scoreCopy.ScoreInfo; - } - /// /// Creates the player's . /// From e6236ba088fddfceafacfae9df40a57b2cd833e5 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 15 Jul 2022 23:39:04 +0300 Subject: [PATCH 0271/1528] Update save score button to check availability after import Previously was relying on whether `SaveReplay` returns null, but since I've changed it to use the standard "prepare score for import" path, the button has to check for local availability after import since that path doesn't return null on fail. --- osu.Game/Screens/Play/FailOverlay.cs | 2 +- osu.Game/Screens/Play/SaveFailedScoreButton.cs | 17 ++++++++--------- 2 files changed, 9 insertions(+), 10 deletions(-) diff --git a/osu.Game/Screens/Play/FailOverlay.cs b/osu.Game/Screens/Play/FailOverlay.cs index 76cd030a8f..2af5102369 100644 --- a/osu.Game/Screens/Play/FailOverlay.cs +++ b/osu.Game/Screens/Play/FailOverlay.cs @@ -55,7 +55,7 @@ namespace osu.Game.Screens.Play Direction = FillDirection.Horizontal, Children = new Drawable[] { - new SaveFailedScoreButton(() => SaveReplay()) + new SaveFailedScoreButton(SaveReplay) { Width = 300 }, diff --git a/osu.Game/Screens/Play/SaveFailedScoreButton.cs b/osu.Game/Screens/Play/SaveFailedScoreButton.cs index 7eed2086ae..3f6e741dff 100644 --- a/osu.Game/Screens/Play/SaveFailedScoreButton.cs +++ b/osu.Game/Screens/Play/SaveFailedScoreButton.cs @@ -22,7 +22,7 @@ namespace osu.Game.Screens.Play private readonly Func> importFailedScore; - private ScoreInfo? score; + private ScoreInfo? importedScore; private DownloadButton button = null!; @@ -45,17 +45,16 @@ namespace osu.Game.Screens.Play switch (state.Value) { case DownloadState.LocallyAvailable: - game?.PresentScore(score, ScorePresentType.Gameplay); + game?.PresentScore(importedScore, ScorePresentType.Gameplay); break; case DownloadState.NotDownloaded: state.Value = DownloadState.Importing; - - Task.Run(importFailedScore).ContinueWith(result => Schedule(() => + Task.Run(importFailedScore).ContinueWith(t => { - score = result.GetResultSafely(); - state.Value = score != null ? DownloadState.LocallyAvailable : DownloadState.NotDownloaded; - })); + importedScore = realm.Run(r => r.Find(t.GetResultSafely().ID)?.Detach()); + Schedule(() => state.Value = importedScore != null ? DownloadState.LocallyAvailable : DownloadState.NotDownloaded); + }); break; } } @@ -63,8 +62,8 @@ namespace osu.Game.Screens.Play if (player != null) { - score = realm.Run(r => r.Find(player.Score.ScoreInfo.ID)?.Detach()); - if (score != null) + importedScore = realm.Run(r => r.Find(player.Score.ScoreInfo.ID)?.Detach()); + if (importedScore != null) state.Value = DownloadState.LocallyAvailable; } From b42f49aeaaf7d7a58b5ad08eb8c14067980bc8ac Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sat, 16 Jul 2022 00:34:21 +0300 Subject: [PATCH 0272/1528] Handle `APIException` from user request during logging in --- osu.Game/Online/API/APIAccess.cs | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/osu.Game/Online/API/APIAccess.cs b/osu.Game/Online/API/APIAccess.cs index 43cea7fb97..7af19f6dd1 100644 --- a/osu.Game/Online/API/APIAccess.cs +++ b/osu.Game/Online/API/APIAccess.cs @@ -163,7 +163,13 @@ namespace osu.Game.Online.API userReq.Failure += ex => { - if (ex is WebException webException && webException.Message == @"Unauthorized") + if (ex is APIException) + { + LastLoginError = ex; + log.Add("Login failed on local user retrieval!"); + Logout(); + } + else if (ex is WebException webException && webException.Message == @"Unauthorized") { log.Add(@"Login no longer valid"); Logout(); From 4ea8fd75cc4277833efca0df2b64f51bd30a8381 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sat, 16 Jul 2022 04:05:07 +0300 Subject: [PATCH 0273/1528] Replace `Country` class with enumeration --- osu.Game/Users/Country.cs | 770 +++++++++++++++++++++++++++++++++++++- 1 file changed, 755 insertions(+), 15 deletions(-) diff --git a/osu.Game/Users/Country.cs b/osu.Game/Users/Country.cs index b38600fa1b..d1f33627c1 100644 --- a/osu.Game/Users/Country.cs +++ b/osu.Game/Users/Country.cs @@ -1,27 +1,767 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - -using System; +using System.ComponentModel; +using JetBrains.Annotations; using Newtonsoft.Json; +using Newtonsoft.Json.Converters; namespace osu.Game.Users { - public class Country : IEquatable + [JsonConverter(typeof(StringEnumConverter))] + public enum Country { - /// - /// The name of this country. - /// - [JsonProperty(@"name")] - public string FullName; + [Description("Alien")] + XX = 0, - /// - /// Two-letter flag acronym (ISO 3166 standard) - /// - [JsonProperty(@"code")] - public string FlagName; + [Description("Bangladesh")] + BD, - public bool Equals(Country other) => FlagName == other?.FlagName; + [Description("Belgium")] + BE, + + [Description("Burkina Faso")] + BF, + + [Description("Bulgaria")] + BG, + + [Description("Bosnia and Herzegovina")] + BA, + + [Description("Barbados")] + BB, + + [Description("Wallis and Futuna")] + WF, + + [Description("Saint Barthelemy")] + BL, + + [Description("Bermuda")] + BM, + + [Description("Brunei")] + BN, + + [Description("Bolivia")] + BO, + + [Description("Bahrain")] + BH, + + [Description("Burundi")] + BI, + + [Description("Benin")] + BJ, + + [Description("Bhutan")] + BT, + + [Description("Jamaica")] + JM, + + [Description("Bouvet Island")] + BV, + + [Description("Botswana")] + BW, + + [Description("Samoa")] + WS, + + [Description("Bonaire, Saint Eustatius and Saba")] + BQ, + + [Description("Brazil")] + BR, + + [Description("Bahamas")] + BS, + + [Description("Jersey")] + JE, + + [Description("Belarus")] + BY, + + [Description("Belize")] + BZ, + + [Description("Russia")] + RU, + + [Description("Rwanda")] + RW, + + [Description("Serbia")] + RS, + + [Description("East Timor")] + TL, + + [Description("Reunion")] + RE, + + [Description("Turkmenistan")] + TM, + + [Description("Tajikistan")] + TJ, + + [Description("Romania")] + RO, + + [Description("Tokelau")] + TK, + + [Description("Guinea-Bissau")] + GW, + + [Description("Guam")] + GU, + + [Description("Guatemala")] + GT, + + [Description("South Georgia and the South Sandwich Islands")] + GS, + + [Description("Greece")] + GR, + + [Description("Equatorial Guinea")] + GQ, + + [Description("Guadeloupe")] + GP, + + [Description("Japan")] + JP, + + [Description("Guyana")] + GY, + + [Description("Guernsey")] + GG, + + [Description("French Guiana")] + GF, + + [Description("Georgia")] + GE, + + [Description("Grenada")] + GD, + + [Description("United Kingdom")] + GB, + + [Description("Gabon")] + GA, + + [Description("El Salvador")] + SV, + + [Description("Guinea")] + GN, + + [Description("Gambia")] + GM, + + [Description("Greenland")] + GL, + + [Description("Gibraltar")] + GI, + + [Description("Ghana")] + GH, + + [Description("Oman")] + OM, + + [Description("Tunisia")] + TN, + + [Description("Jordan")] + JO, + + [Description("Croatia")] + HR, + + [Description("Haiti")] + HT, + + [Description("Hungary")] + HU, + + [Description("Hong Kong")] + HK, + + [Description("Honduras")] + HN, + + [Description("Heard Island and McDonald Islands")] + HM, + + [Description("Venezuela")] + VE, + + [Description("Puerto Rico")] + PR, + + [Description("Palestinian Territory")] + PS, + + [Description("Palau")] + PW, + + [Description("Portugal")] + PT, + + [Description("Svalbard and Jan Mayen")] + SJ, + + [Description("Paraguay")] + PY, + + [Description("Iraq")] + IQ, + + [Description("Panama")] + PA, + + [Description("French Polynesia")] + PF, + + [Description("Papua New Guinea")] + PG, + + [Description("Peru")] + PE, + + [Description("Pakistan")] + PK, + + [Description("Philippines")] + PH, + + [Description("Pitcairn")] + PN, + + [Description("Poland")] + PL, + + [Description("Saint Pierre and Miquelon")] + PM, + + [Description("Zambia")] + ZM, + + [Description("Western Sahara")] + EH, + + [Description("Estonia")] + EE, + + [Description("Egypt")] + EG, + + [Description("South Africa")] + ZA, + + [Description("Ecuador")] + EC, + + [Description("Italy")] + IT, + + [Description("Vietnam")] + VN, + + [Description("Solomon Islands")] + SB, + + [Description("Ethiopia")] + ET, + + [Description("Somalia")] + SO, + + [Description("Zimbabwe")] + ZW, + + [Description("Saudi Arabia")] + SA, + + [Description("Spain")] + ES, + + [Description("Eritrea")] + ER, + + [Description("Montenegro")] + ME, + + [Description("Moldova")] + MD, + + [Description("Madagascar")] + MG, + + [Description("Saint Martin")] + MF, + + [Description("Morocco")] + MA, + + [Description("Monaco")] + MC, + + [Description("Uzbekistan")] + UZ, + + [Description("Myanmar")] + MM, + + [Description("Mali")] + ML, + + [Description("Macao")] + MO, + + [Description("Mongolia")] + MN, + + [Description("Marshall Islands")] + MH, + + [Description("North Macedonia")] + MK, + + [Description("Mauritius")] + MU, + + [Description("Malta")] + MT, + + [Description("Malawi")] + MW, + + [Description("Maldives")] + MV, + + [Description("Martinique")] + MQ, + + [Description("Northern Mariana Islands")] + MP, + + [Description("Montserrat")] + MS, + + [Description("Mauritania")] + MR, + + [Description("Isle of Man")] + IM, + + [Description("Uganda")] + UG, + + [Description("Tanzania")] + TZ, + + [Description("Malaysia")] + MY, + + [Description("Mexico")] + MX, + + [Description("Israel")] + IL, + + [Description("France")] + FR, + + [Description("British Indian Ocean Territory")] + IO, + + [Description("Saint Helena")] + SH, + + [Description("Finland")] + FI, + + [Description("Fiji")] + FJ, + + [Description("Falkland Islands")] + FK, + + [Description("Micronesia")] + FM, + + [Description("Faroe Islands")] + FO, + + [Description("Nicaragua")] + NI, + + [Description("Netherlands")] + NL, + + [Description("Norway")] + NO, + + [Description("Namibia")] + NA, + + [Description("Vanuatu")] + VU, + + [Description("New Caledonia")] + NC, + + [Description("Niger")] + NE, + + [Description("Norfolk Island")] + NF, + + [Description("Nigeria")] + NG, + + [Description("New Zealand")] + NZ, + + [Description("Nepal")] + NP, + + [Description("Nauru")] + NR, + + [Description("Niue")] + NU, + + [Description("Cook Islands")] + CK, + + [Description("Kosovo")] + XK, + + [Description("Ivory Coast")] + CI, + + [Description("Switzerland")] + CH, + + [Description("Colombia")] + CO, + + [Description("China")] + CN, + + [Description("Cameroon")] + CM, + + [Description("Chile")] + CL, + + [Description("Cocos Islands")] + CC, + + [Description("Canada")] + CA, + + [Description("Republic of the Congo")] + CG, + + [Description("Central African Republic")] + CF, + + [Description("Democratic Republic of the Congo")] + CD, + + [Description("Czech Republic")] + CZ, + + [Description("Cyprus")] + CY, + + [Description("Christmas Island")] + CX, + + [Description("Costa Rica")] + CR, + + [Description("Curacao")] + CW, + + [Description("Cabo Verde")] + CV, + + [Description("Cuba")] + CU, + + [Description("Eswatini")] + SZ, + + [Description("Syria")] + SY, + + [Description("Sint Maarten")] + SX, + + [Description("Kyrgyzstan")] + KG, + + [Description("Kenya")] + KE, + + [Description("South Sudan")] + SS, + + [Description("Suriname")] + SR, + + [Description("Kiribati")] + KI, + + [Description("Cambodia")] + KH, + + [Description("Saint Kitts and Nevis")] + KN, + + [Description("Comoros")] + KM, + + [Description("Sao Tome and Principe")] + ST, + + [Description("Slovakia")] + SK, + + [Description("South Korea")] + KR, + + [Description("Slovenia")] + SI, + + [Description("North Korea")] + KP, + + [Description("Kuwait")] + KW, + + [Description("Senegal")] + SN, + + [Description("San Marino")] + SM, + + [Description("Sierra Leone")] + SL, + + [Description("Seychelles")] + SC, + + [Description("Kazakhstan")] + KZ, + + [Description("Cayman Islands")] + KY, + + [Description("Singapore")] + SG, + + [Description("Sweden")] + SE, + + [Description("Sudan")] + SD, + + [Description("Dominican Republic")] + DO, + + [Description("Dominica")] + DM, + + [Description("Djibouti")] + DJ, + + [Description("Denmark")] + DK, + + [Description("British Virgin Islands")] + VG, + + [Description("Germany")] + DE, + + [Description("Yemen")] + YE, + + [Description("Algeria")] + DZ, + + [Description("United States")] + US, + + [Description("Uruguay")] + UY, + + [Description("Mayotte")] + YT, + + [Description("United States Minor Outlying Islands")] + UM, + + [Description("Lebanon")] + LB, + + [Description("Saint Lucia")] + LC, + + [Description("Laos")] + LA, + + [Description("Tuvalu")] + TV, + + [Description("Taiwan")] + TW, + + [Description("Trinidad and Tobago")] + TT, + + [Description("Turkey")] + TR, + + [Description("Sri Lanka")] + LK, + + [Description("Liechtenstein")] + LI, + + [Description("Latvia")] + LV, + + [Description("Tonga")] + TO, + + [Description("Lithuania")] + LT, + + [Description("Luxembourg")] + LU, + + [Description("Liberia")] + LR, + + [Description("Lesotho")] + LS, + + [Description("Thailand")] + TH, + + [Description("French Southern Territories")] + TF, + + [Description("Togo")] + TG, + + [Description("Chad")] + TD, + + [Description("Turks and Caicos Islands")] + TC, + + [Description("Libya")] + LY, + + [Description("Vatican")] + VA, + + [Description("Saint Vincent and the Grenadines")] + VC, + + [Description("United Arab Emirates")] + AE, + + [Description("Andorra")] + AD, + + [Description("Antigua and Barbuda")] + AG, + + [Description("Afghanistan")] + AF, + + [Description("Anguilla")] + AI, + + [Description("U.S. Virgin Islands")] + VI, + + [Description("Iceland")] + IS, + + [Description("Iran")] + IR, + + [Description("Armenia")] + AM, + + [Description("Albania")] + AL, + + [Description("Angola")] + AO, + + [Description("Antarctica")] + AQ, + + [Description("American Samoa")] + AS, + + [Description("Argentina")] + AR, + + [Description("Australia")] + AU, + + [Description("Austria")] + AT, + + [Description("Aruba")] + AW, + + [Description("India")] + IN, + + [Description("Aland Islands")] + AX, + + [Description("Azerbaijan")] + AZ, + + [Description("Ireland")] + IE, + + [Description("Indonesia")] + ID, + + [Description("Ukraine")] + UA, + + [Description("Qatar")] + QA, + + [Description("Mozambique")] + MZ, } } From 00f4c8052e569ba71a819259a0aff47553add330 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sat, 16 Jul 2022 04:06:25 +0300 Subject: [PATCH 0274/1528] Update `APIUser` to provide enum from serialised country code --- .../Online/API/Requests/Responses/APIUser.cs | 18 +++++++++++++++++- 1 file changed, 17 insertions(+), 1 deletion(-) diff --git a/osu.Game/Online/API/Requests/Responses/APIUser.cs b/osu.Game/Online/API/Requests/Responses/APIUser.cs index 63aaa9b90e..1a2a38e789 100644 --- a/osu.Game/Online/API/Requests/Responses/APIUser.cs +++ b/osu.Game/Online/API/Requests/Responses/APIUser.cs @@ -34,8 +34,24 @@ namespace osu.Game.Online.API.Requests.Responses [JsonProperty(@"previous_usernames")] public string[] PreviousUsernames; + private Country? country; + + public Country Country + { + get => country ??= (Enum.TryParse(userCountry.Code, out Country result) ? result : default); + set => country = value; + } + +#pragma warning disable 649 [JsonProperty(@"country")] - public Country Country; + private UserCountry userCountry; + + private class UserCountry + { + [JsonProperty(@"code")] + public string Code; + } +#pragma warning restore 649 public readonly Bindable Status = new Bindable(); From 1b2b42bb8a7cc2d3b510ef9d45ef075187b832c0 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sat, 16 Jul 2022 04:13:04 +0300 Subject: [PATCH 0275/1528] Update `CountryStatistics` to use `code` for country enum --- osu.Game/Users/CountryStatistics.cs | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) diff --git a/osu.Game/Users/CountryStatistics.cs b/osu.Game/Users/CountryStatistics.cs index e784630d56..eaee13a37b 100644 --- a/osu.Game/Users/CountryStatistics.cs +++ b/osu.Game/Users/CountryStatistics.cs @@ -9,11 +9,8 @@ namespace osu.Game.Users { public class CountryStatistics { - [JsonProperty] - public Country Country; - [JsonProperty(@"code")] - public string FlagName; + public Country Country; [JsonProperty(@"active_users")] public long ActiveUsers; From b2b2a4adafab9d6b1dd1d10675b78a629acd0d49 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sat, 16 Jul 2022 04:06:48 +0300 Subject: [PATCH 0276/1528] Update tournament migration logic to check for null `Country` --- osu.Game.Tournament/Models/TournamentUser.cs | 3 ++- osu.Game.Tournament/TournamentGameBase.cs | 4 +++- 2 files changed, 5 insertions(+), 2 deletions(-) diff --git a/osu.Game.Tournament/Models/TournamentUser.cs b/osu.Game.Tournament/Models/TournamentUser.cs index 80e58538e5..7faf6d1798 100644 --- a/osu.Game.Tournament/Models/TournamentUser.cs +++ b/osu.Game.Tournament/Models/TournamentUser.cs @@ -22,7 +22,8 @@ namespace osu.Game.Tournament.Models /// /// The player's country. /// - public Country? Country { get; set; } + [JsonProperty("country_code")] + public Country Country { get; set; } /// /// The player's global rank, or null if not available. diff --git a/osu.Game.Tournament/TournamentGameBase.cs b/osu.Game.Tournament/TournamentGameBase.cs index f2a35ea5b3..853ccec83c 100644 --- a/osu.Game.Tournament/TournamentGameBase.cs +++ b/osu.Game.Tournament/TournamentGameBase.cs @@ -186,7 +186,9 @@ namespace osu.Game.Tournament { var playersRequiringPopulation = ladder.Teams .SelectMany(t => t.Players) - .Where(p => string.IsNullOrEmpty(p.Username) || p.Rank == null).ToList(); + .Where(p => string.IsNullOrEmpty(p.Username) + || p.Country == default + || p.Rank == null).ToList(); if (playersRequiringPopulation.Count == 0) return false; From e62049f4a94ec526c81eb0ae61d5b02bbd6b083c Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sat, 16 Jul 2022 04:40:37 +0300 Subject: [PATCH 0277/1528] Update various usages of `Country` inline with new enum --- .../Visual/Online/TestSceneFriendDisplay.cs | 6 +- .../Online/TestSceneRankingsCountryFilter.cs | 16 +--- .../Visual/Online/TestSceneRankingsHeader.cs | 15 +--- .../Visual/Online/TestSceneRankingsOverlay.cs | 12 +-- .../Visual/Online/TestSceneRankingsTables.cs | 12 ++- .../Visual/Online/TestSceneScoresContainer.cs | 36 ++------- .../Visual/Online/TestSceneUserPanel.cs | 6 +- .../Online/TestSceneUserProfileOverlay.cs | 8 +- .../SongSelect/TestSceneBeatmapLeaderboard.cs | 74 ++++--------------- .../TestSceneUserTopScoreContainer.cs | 18 +---- .../API/Requests/GetUserRankingsRequest.cs | 9 ++- .../Profile/Header/TopHeaderContainer.cs | 5 +- osu.Game/Overlays/Rankings/CountryFilter.cs | 2 +- osu.Game/Overlays/Rankings/CountryPill.cs | 7 +- .../Rankings/Tables/CountriesTable.cs | 5 +- osu.Game/Overlays/RankingsOverlay.cs | 8 +- .../Participants/ParticipantPanel.cs | 2 +- osu.Game/Users/Drawables/DrawableFlag.cs | 6 +- osu.Game/Users/Drawables/UpdateableFlag.cs | 4 +- 19 files changed, 74 insertions(+), 177 deletions(-) diff --git a/osu.Game.Tests/Visual/Online/TestSceneFriendDisplay.cs b/osu.Game.Tests/Visual/Online/TestSceneFriendDisplay.cs index c5c61cdd72..43d41e9fb9 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneFriendDisplay.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneFriendDisplay.cs @@ -55,7 +55,7 @@ namespace osu.Game.Tests.Visual.Online Id = 3103765, IsOnline = true, Statistics = new UserStatistics { GlobalRank = 1111 }, - Country = new Country { FlagName = "JP" }, + Country = Country.JP, CoverUrl = "https://osu.ppy.sh/images/headers/profile-covers/c6.jpg" }, new APIUser @@ -64,7 +64,7 @@ namespace osu.Game.Tests.Visual.Online Id = 2, IsOnline = false, Statistics = new UserStatistics { GlobalRank = 2222 }, - Country = new Country { FlagName = "AU" }, + Country = Country.AU, CoverUrl = "https://osu.ppy.sh/images/headers/profile-covers/c3.jpg", IsSupporter = true, SupportLevel = 3, @@ -73,7 +73,7 @@ namespace osu.Game.Tests.Visual.Online { Username = "Evast", Id = 8195163, - Country = new Country { FlagName = "BY" }, + Country = Country.BY, CoverUrl = "https://assets.ppy.sh/user-profile-covers/8195163/4a8e2ad5a02a2642b631438cfa6c6bd7e2f9db289be881cb27df18331f64144c.jpeg", IsOnline = false, LastVisit = DateTimeOffset.Now diff --git a/osu.Game.Tests/Visual/Online/TestSceneRankingsCountryFilter.cs b/osu.Game.Tests/Visual/Online/TestSceneRankingsCountryFilter.cs index e7d799222a..ce0ca0b6c9 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneRankingsCountryFilter.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneRankingsCountryFilter.cs @@ -56,20 +56,12 @@ namespace osu.Game.Tests.Visual.Online } }); - var country = new Country - { - FlagName = "BY", - FullName = "Belarus" - }; - var unknownCountry = new Country - { - FlagName = "CK", - FullName = "Cook Islands" - }; + const Country country = Country.BY; + const Country unknown_country = Country.CK; AddStep("Set country", () => countryBindable.Value = country); - AddStep("Set null country", () => countryBindable.Value = null); - AddStep("Set country with no flag", () => countryBindable.Value = unknownCountry); + AddStep("Set default country", () => countryBindable.Value = default); + AddStep("Set country with no flag", () => countryBindable.Value = unknown_country); } } } diff --git a/osu.Game.Tests/Visual/Online/TestSceneRankingsHeader.cs b/osu.Game.Tests/Visual/Online/TestSceneRankingsHeader.cs index c8f08d70be..9aedfb0a14 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneRankingsHeader.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneRankingsHeader.cs @@ -30,21 +30,12 @@ namespace osu.Game.Tests.Visual.Online Ruleset = { BindTarget = ruleset } }); - var country = new Country - { - FlagName = "BY", - FullName = "Belarus" - }; - - var unknownCountry = new Country - { - FlagName = "CK", - FullName = "Cook Islands" - }; + const Country country = Country.BY; + const Country unknown_country = Country.CK; AddStep("Set country", () => countryBindable.Value = country); AddStep("Set scope to Score", () => scope.Value = RankingsScope.Score); - AddStep("Set country with no flag", () => countryBindable.Value = unknownCountry); + AddStep("Set country with no flag", () => countryBindable.Value = unknown_country); } } } diff --git a/osu.Game.Tests/Visual/Online/TestSceneRankingsOverlay.cs b/osu.Game.Tests/Visual/Online/TestSceneRankingsOverlay.cs index 62dad7b458..ea7eb14c8e 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneRankingsOverlay.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneRankingsOverlay.cs @@ -48,15 +48,15 @@ namespace osu.Game.Tests.Visual.Online public void TestFlagScopeDependency() { AddStep("Set scope to Score", () => scope.Value = RankingsScope.Score); - AddAssert("Check country is Null", () => countryBindable.Value == null); - AddStep("Set country", () => countryBindable.Value = us_country); + AddAssert("Check country is default", () => countryBindable.Value == default); + AddStep("Set country", () => countryBindable.Value = Country.US); AddAssert("Check scope is Performance", () => scope.Value == RankingsScope.Performance); } [Test] public void TestShowCountry() { - AddStep("Show US", () => rankingsOverlay.ShowCountry(us_country)); + AddStep("Show US", () => rankingsOverlay.ShowCountry(Country.US)); } private void loadRankingsOverlay() @@ -69,12 +69,6 @@ namespace osu.Game.Tests.Visual.Online }; } - private static readonly Country us_country = new Country - { - FlagName = "US", - FullName = "United States" - }; - private class TestRankingsOverlay : RankingsOverlay { public new Bindable Country => base.Country; diff --git a/osu.Game.Tests/Visual/Online/TestSceneRankingsTables.cs b/osu.Game.Tests/Visual/Online/TestSceneRankingsTables.cs index e357b0fffc..f889e3f7dd 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneRankingsTables.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneRankingsTables.cs @@ -57,8 +57,7 @@ namespace osu.Game.Tests.Visual.Online { new CountryStatistics { - Country = new Country { FlagName = "US", FullName = "United States" }, - FlagName = "US", + Country = Country.US, ActiveUsers = 2_972_623, PlayCount = 3_086_515_743, RankedScore = 449_407_643_332_546, @@ -66,8 +65,7 @@ namespace osu.Game.Tests.Visual.Online }, new CountryStatistics { - Country = new Country { FlagName = "RU", FullName = "Russian Federation" }, - FlagName = "RU", + Country = Country.RU, ActiveUsers = 1_609_989, PlayCount = 1_637_052_841, RankedScore = 221_660_827_473_004, @@ -86,7 +84,7 @@ namespace osu.Game.Tests.Visual.Online User = new APIUser { Username = "first active user", - Country = new Country { FlagName = "JP" }, + Country = Country.JP, Active = true, }, Accuracy = 0.9972, @@ -106,7 +104,7 @@ namespace osu.Game.Tests.Visual.Online User = new APIUser { Username = "inactive user", - Country = new Country { FlagName = "AU" }, + Country = Country.AU, Active = false, }, Accuracy = 0.9831, @@ -126,7 +124,7 @@ namespace osu.Game.Tests.Visual.Online User = new APIUser { Username = "second active user", - Country = new Country { FlagName = "PL" }, + Country = Country.PL, Active = true, }, Accuracy = 0.9584, diff --git a/osu.Game.Tests/Visual/Online/TestSceneScoresContainer.cs b/osu.Game.Tests/Visual/Online/TestSceneScoresContainer.cs index 6ef87f762c..6ac3d5cb86 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneScoresContainer.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneScoresContainer.cs @@ -157,11 +157,7 @@ namespace osu.Game.Tests.Visual.Online { Id = 6602580, Username = @"waaiiru", - Country = new Country - { - FullName = @"Spain", - FlagName = @"ES", - }, + Country = Country.ES, }, Mods = new[] { @@ -184,11 +180,7 @@ namespace osu.Game.Tests.Visual.Online { Id = 4608074, Username = @"Skycries", - Country = new Country - { - FullName = @"Brazil", - FlagName = @"BR", - }, + Country = Country.BR, }, Mods = new[] { @@ -210,11 +202,7 @@ namespace osu.Game.Tests.Visual.Online { Id = 1014222, Username = @"eLy", - Country = new Country - { - FullName = @"Japan", - FlagName = @"JP", - }, + Country = Country.JP, }, Mods = new[] { @@ -235,11 +223,7 @@ namespace osu.Game.Tests.Visual.Online { Id = 1541390, Username = @"Toukai", - Country = new Country - { - FullName = @"Canada", - FlagName = @"CA", - }, + Country = Country.CA, }, Mods = new[] { @@ -259,11 +243,7 @@ namespace osu.Game.Tests.Visual.Online { Id = 7151382, Username = @"Mayuri Hana", - Country = new Country - { - FullName = @"Thailand", - FlagName = @"TH", - }, + Country = Country.TH, }, Rank = ScoreRank.D, PP = 160, @@ -302,11 +282,7 @@ namespace osu.Game.Tests.Visual.Online { Id = 7151382, Username = @"Mayuri Hana", - Country = new Country - { - FullName = @"Thailand", - FlagName = @"TH", - }, + Country = Country.TH, }, Rank = ScoreRank.D, PP = 160, diff --git a/osu.Game.Tests/Visual/Online/TestSceneUserPanel.cs b/osu.Game.Tests/Visual/Online/TestSceneUserPanel.cs index fff40b3c74..addcf799e3 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneUserPanel.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneUserPanel.cs @@ -60,7 +60,7 @@ namespace osu.Game.Tests.Visual.Online { Username = @"flyte", Id = 3103765, - Country = new Country { FlagName = @"JP" }, + Country = Country.JP, CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c6.jpg", Status = { Value = new UserStatusOnline() } }) { Width = 300 }, @@ -68,7 +68,7 @@ namespace osu.Game.Tests.Visual.Online { Username = @"peppy", Id = 2, - Country = new Country { FlagName = @"AU" }, + Country = Country.AU, CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c3.jpg", IsSupporter = true, SupportLevel = 3, @@ -77,7 +77,7 @@ namespace osu.Game.Tests.Visual.Online { Username = @"Evast", Id = 8195163, - Country = new Country { FlagName = @"BY" }, + Country = Country.BY, CoverUrl = @"https://assets.ppy.sh/user-profile-covers/8195163/4a8e2ad5a02a2642b631438cfa6c6bd7e2f9db289be881cb27df18331f64144c.jpeg", IsOnline = false, LastVisit = DateTimeOffset.Now diff --git a/osu.Game.Tests/Visual/Online/TestSceneUserProfileOverlay.cs b/osu.Game.Tests/Visual/Online/TestSceneUserProfileOverlay.cs index ad3215b1ef..dd6b022624 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneUserProfileOverlay.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneUserProfileOverlay.cs @@ -24,7 +24,7 @@ namespace osu.Game.Tests.Visual.Online { Username = @"Somebody", Id = 1, - Country = new Country { FullName = @"Alien" }, + Country = Country.XX, CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c1.jpg", JoinDate = DateTimeOffset.Now.AddDays(-1), LastVisit = DateTimeOffset.Now, @@ -82,7 +82,7 @@ namespace osu.Game.Tests.Visual.Online Username = @"peppy", Id = 2, IsSupporter = true, - Country = new Country { FullName = @"Australia", FlagName = @"AU" }, + Country = Country.AU, CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c3.jpg" })); @@ -90,7 +90,7 @@ namespace osu.Game.Tests.Visual.Online { Username = @"flyte", Id = 3103765, - Country = new Country { FullName = @"Japan", FlagName = @"JP" }, + Country = Country.JP, CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c6.jpg" })); @@ -99,7 +99,7 @@ namespace osu.Game.Tests.Visual.Online Username = @"BanchoBot", Id = 3, IsBot = true, - Country = new Country { FullName = @"Saint Helena", FlagName = @"SH" }, + Country = Country.SH, CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c4.jpg" })); diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapLeaderboard.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapLeaderboard.cs index ef0c7d7d4d..48fdf671f1 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapLeaderboard.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapLeaderboard.cs @@ -140,11 +140,7 @@ namespace osu.Game.Tests.Visual.SongSelect { Id = 6602580, Username = @"waaiiru", - Country = new Country - { - FullName = @"Spain", - FlagName = @"ES", - }, + Country = Country.ES, }, }); } @@ -164,12 +160,8 @@ namespace osu.Game.Tests.Visual.SongSelect { Id = 6602580, Username = @"waaiiru", - Country = new Country - { - FullName = @"Spain", - FlagName = @"ES", - }, - }, + Country = Country.ES, + } }); } @@ -225,11 +217,7 @@ namespace osu.Game.Tests.Visual.SongSelect { Id = 6602580, Username = @"waaiiru", - Country = new Country - { - FullName = @"Spain", - FlagName = @"ES", - }, + Country = Country.ES, }, }, new ScoreInfo @@ -246,11 +234,7 @@ namespace osu.Game.Tests.Visual.SongSelect { Id = 4608074, Username = @"Skycries", - Country = new Country - { - FullName = @"Brazil", - FlagName = @"BR", - }, + Country = Country.BR, }, }, new ScoreInfo @@ -268,11 +252,7 @@ namespace osu.Game.Tests.Visual.SongSelect { Id = 1014222, Username = @"eLy", - Country = new Country - { - FullName = @"Japan", - FlagName = @"JP", - }, + Country = Country.JP, }, }, new ScoreInfo @@ -290,11 +270,7 @@ namespace osu.Game.Tests.Visual.SongSelect { Id = 1541390, Username = @"Toukai", - Country = new Country - { - FullName = @"Canada", - FlagName = @"CA", - }, + Country = Country.CA, }, }, new ScoreInfo @@ -312,11 +288,7 @@ namespace osu.Game.Tests.Visual.SongSelect { Id = 2243452, Username = @"Satoruu", - Country = new Country - { - FullName = @"Venezuela", - FlagName = @"VE", - }, + Country = Country.VE, }, }, new ScoreInfo @@ -334,11 +306,7 @@ namespace osu.Game.Tests.Visual.SongSelect { Id = 2705430, Username = @"Mooha", - Country = new Country - { - FullName = @"France", - FlagName = @"FR", - }, + Country = Country.FR, }, }, new ScoreInfo @@ -356,11 +324,7 @@ namespace osu.Game.Tests.Visual.SongSelect { Id = 7151382, Username = @"Mayuri Hana", - Country = new Country - { - FullName = @"Thailand", - FlagName = @"TH", - }, + Country = Country.TH, }, }, new ScoreInfo @@ -378,11 +342,7 @@ namespace osu.Game.Tests.Visual.SongSelect { Id = 2051389, Username = @"FunOrange", - Country = new Country - { - FullName = @"Canada", - FlagName = @"CA", - }, + Country = Country.CA, }, }, new ScoreInfo @@ -400,11 +360,7 @@ namespace osu.Game.Tests.Visual.SongSelect { Id = 6169483, Username = @"-Hebel-", - Country = new Country - { - FullName = @"Mexico", - FlagName = @"MX", - }, + Country = Country.MX, }, }, new ScoreInfo @@ -422,11 +378,7 @@ namespace osu.Game.Tests.Visual.SongSelect { Id = 6702666, Username = @"prhtnsm", - Country = new Country - { - FullName = @"Germany", - FlagName = @"DE", - }, + Country = Country.DE, }, }, }; diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneUserTopScoreContainer.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneUserTopScoreContainer.cs index 16966e489a..5356e74eae 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneUserTopScoreContainer.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneUserTopScoreContainer.cs @@ -69,11 +69,7 @@ namespace osu.Game.Tests.Visual.SongSelect { Id = 6602580, Username = @"waaiiru", - Country = new Country - { - FullName = @"Spain", - FlagName = @"ES", - }, + Country = Country.ES, }, }, new ScoreInfo @@ -88,11 +84,7 @@ namespace osu.Game.Tests.Visual.SongSelect { Id = 4608074, Username = @"Skycries", - Country = new Country - { - FullName = @"Brazil", - FlagName = @"BR", - }, + Country = Country.BR, }, }, new ScoreInfo @@ -107,11 +99,7 @@ namespace osu.Game.Tests.Visual.SongSelect { Id = 1541390, Username = @"Toukai", - Country = new Country - { - FullName = @"Canada", - FlagName = @"CA", - }, + Country = Country.CA, }, } }; diff --git a/osu.Game/Online/API/Requests/GetUserRankingsRequest.cs b/osu.Game/Online/API/Requests/GetUserRankingsRequest.cs index ab0cc3a56d..75088675bd 100644 --- a/osu.Game/Online/API/Requests/GetUserRankingsRequest.cs +++ b/osu.Game/Online/API/Requests/GetUserRankingsRequest.cs @@ -5,6 +5,7 @@ using osu.Framework.IO.Network; using osu.Game.Rulesets; +using osu.Game.Users; namespace osu.Game.Online.API.Requests { @@ -12,9 +13,9 @@ namespace osu.Game.Online.API.Requests { public readonly UserRankingsType Type; - private readonly string country; + private readonly Country country; - public GetUserRankingsRequest(RulesetInfo ruleset, UserRankingsType type = UserRankingsType.Performance, int page = 1, string country = null) + public GetUserRankingsRequest(RulesetInfo ruleset, UserRankingsType type = UserRankingsType.Performance, int page = 1, Country country = default) : base(ruleset, page) { Type = type; @@ -25,8 +26,8 @@ namespace osu.Game.Online.API.Requests { var req = base.CreateWebRequest(); - if (country != null) - req.AddParameter("country", country); + if (country != default) + req.AddParameter("country", country.ToString()); return req; } diff --git a/osu.Game/Overlays/Profile/Header/TopHeaderContainer.cs b/osu.Game/Overlays/Profile/Header/TopHeaderContainer.cs index 9c957e387a..818a84b9aa 100644 --- a/osu.Game/Overlays/Profile/Header/TopHeaderContainer.cs +++ b/osu.Game/Overlays/Profile/Header/TopHeaderContainer.cs @@ -5,6 +5,7 @@ using osu.Framework.Allocation; using osu.Framework.Bindables; +using osu.Framework.Extensions; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Extensions.LocalisationExtensions; using osu.Framework.Graphics; @@ -174,8 +175,8 @@ namespace osu.Game.Overlays.Profile.Header avatar.User = user; usernameText.Text = user?.Username ?? string.Empty; openUserExternally.Link = $@"{api.WebsiteRootUrl}/users/{user?.Id ?? 0}"; - userFlag.Country = user?.Country; - userCountryText.Text = user?.Country?.FullName ?? "Alien"; + userFlag.Country = user?.Country ?? default; + userCountryText.Text = (user?.Country ?? default).GetDescription(); supporterTag.SupportLevel = user?.SupportLevel ?? 0; titleText.Text = user?.Title ?? string.Empty; titleText.Colour = Color4Extensions.FromHex(user?.Colour ?? "fff"); diff --git a/osu.Game/Overlays/Rankings/CountryFilter.cs b/osu.Game/Overlays/Rankings/CountryFilter.cs index 9ba2018522..469d92a771 100644 --- a/osu.Game/Overlays/Rankings/CountryFilter.cs +++ b/osu.Game/Overlays/Rankings/CountryFilter.cs @@ -91,7 +91,7 @@ namespace osu.Game.Overlays.Rankings private void onCountryChanged(ValueChangedEvent country) { - if (country.NewValue == null) + if (country.NewValue == default) { countryPill.Collapse(); this.ResizeHeightTo(0, duration, Easing.OutQuint); diff --git a/osu.Game/Overlays/Rankings/CountryPill.cs b/osu.Game/Overlays/Rankings/CountryPill.cs index 90f8c85557..96d677611e 100644 --- a/osu.Game/Overlays/Rankings/CountryPill.cs +++ b/osu.Game/Overlays/Rankings/CountryPill.cs @@ -6,6 +6,7 @@ using System.Collections.Generic; using osu.Framework.Allocation; using osu.Framework.Bindables; +using osu.Framework.Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; @@ -93,7 +94,7 @@ namespace osu.Game.Overlays.Rankings { Anchor = Anchor.Centre, Origin = Anchor.Centre, - Action = () => Current.Value = null + Action = Current.SetDefault, } } } @@ -132,11 +133,11 @@ namespace osu.Game.Overlays.Rankings private void onCountryChanged(ValueChangedEvent country) { - if (country.NewValue == null) + if (country.NewValue == default) return; flag.Country = country.NewValue; - countryName.Text = country.NewValue.FullName; + countryName.Text = country.NewValue.GetDescription(); } private class CloseButton : OsuHoverContainer diff --git a/osu.Game/Overlays/Rankings/Tables/CountriesTable.cs b/osu.Game/Overlays/Rankings/Tables/CountriesTable.cs index 53d10b3e53..27d4a6b6d3 100644 --- a/osu.Game/Overlays/Rankings/Tables/CountriesTable.cs +++ b/osu.Game/Overlays/Rankings/Tables/CountriesTable.cs @@ -11,6 +11,7 @@ using osu.Game.Graphics; using osu.Game.Graphics.Containers; using System.Collections.Generic; using osu.Framework.Allocation; +using osu.Framework.Extensions; using osu.Framework.Extensions.LocalisationExtensions; using osu.Game.Resources.Localisation.Web; @@ -77,8 +78,8 @@ namespace osu.Game.Overlays.Rankings.Tables RelativeSizeAxes = Axes.Y; TextAnchor = Anchor.CentreLeft; - if (!string.IsNullOrEmpty(country.FullName)) - AddLink(country.FullName, () => rankings?.ShowCountry(country)); + if (country != default) + AddLink(country.GetDescription(), () => rankings?.ShowCountry(country)); } } } diff --git a/osu.Game/Overlays/RankingsOverlay.cs b/osu.Game/Overlays/RankingsOverlay.cs index a66b8cf2ba..9894df1c9d 100644 --- a/osu.Game/Overlays/RankingsOverlay.cs +++ b/osu.Game/Overlays/RankingsOverlay.cs @@ -44,7 +44,7 @@ namespace osu.Game.Overlays Country.BindValueChanged(_ => { // if a country is requested, force performance scope. - if (Country.Value != null) + if (!Country.IsDefault) Header.Current.Value = RankingsScope.Performance; Scheduler.AddOnce(triggerTabChanged); @@ -76,7 +76,7 @@ namespace osu.Game.Overlays { // country filtering is only valid for performance scope. if (Header.Current.Value != RankingsScope.Performance) - Country.Value = null; + Country.SetDefault(); Scheduler.AddOnce(triggerTabChanged); } @@ -87,7 +87,7 @@ namespace osu.Game.Overlays public void ShowCountry(Country requested) { - if (requested == null) + if (requested == default) return; Show(); @@ -128,7 +128,7 @@ namespace osu.Game.Overlays switch (Header.Current.Value) { case RankingsScope.Performance: - return new GetUserRankingsRequest(ruleset.Value, country: Country.Value?.FlagName); + return new GetUserRankingsRequest(ruleset.Value, country: Country.Value); case RankingsScope.Country: return new GetCountryRankingsRequest(ruleset.Value); diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Participants/ParticipantPanel.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Participants/ParticipantPanel.cs index f632951f41..652a832689 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Participants/ParticipantPanel.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Participants/ParticipantPanel.cs @@ -128,7 +128,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Participants Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, Size = new Vector2(28, 20), - Country = user?.Country + Country = user?.Country ?? default }, new OsuSpriteText { diff --git a/osu.Game/Users/Drawables/DrawableFlag.cs b/osu.Game/Users/Drawables/DrawableFlag.cs index e5ac8fa257..84b56a8d16 100644 --- a/osu.Game/Users/Drawables/DrawableFlag.cs +++ b/osu.Game/Users/Drawables/DrawableFlag.cs @@ -5,6 +5,7 @@ using System; using osu.Framework.Allocation; +using osu.Framework.Extensions; using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Textures; @@ -16,7 +17,7 @@ namespace osu.Game.Users.Drawables { private readonly Country country; - public LocalisableString TooltipText => country?.FullName; + public LocalisableString TooltipText => country == default ? string.Empty : country.GetDescription(); public DrawableFlag(Country country) { @@ -29,7 +30,8 @@ namespace osu.Game.Users.Drawables if (ts == null) throw new ArgumentNullException(nameof(ts)); - Texture = ts.Get($@"Flags/{country?.FlagName ?? @"__"}") ?? ts.Get(@"Flags/__"); + string textureName = country == default ? "__" : country.ToString(); + Texture = ts.Get($@"Flags/{textureName}") ?? ts.Get(@"Flags/__"); } } } diff --git a/osu.Game/Users/Drawables/UpdateableFlag.cs b/osu.Game/Users/Drawables/UpdateableFlag.cs index fd59bf305d..2f08f1c787 100644 --- a/osu.Game/Users/Drawables/UpdateableFlag.cs +++ b/osu.Game/Users/Drawables/UpdateableFlag.cs @@ -32,14 +32,14 @@ namespace osu.Game.Users.Drawables /// public Action Action; - public UpdateableFlag(Country country = null) + public UpdateableFlag(Country country = default) { Country = country; } protected override Drawable CreateDrawable(Country country) { - if (country == null && !ShowPlaceholderOnNull) + if (country == default && !ShowPlaceholderOnNull) return null; return new Container From 08f1280aa8df25140ef4b189fe39b146b94a3e64 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sat, 16 Jul 2022 04:42:33 +0300 Subject: [PATCH 0278/1528] Add `UsedImplicitly` specification to silence unused member inspection Also applied to `Language` while at it. --- osu.Game/Localisation/Language.cs | 2 ++ osu.Game/Users/Country.cs | 1 + 2 files changed, 3 insertions(+) diff --git a/osu.Game/Localisation/Language.cs b/osu.Game/Localisation/Language.cs index c13a1a10cb..6a4e5110e6 100644 --- a/osu.Game/Localisation/Language.cs +++ b/osu.Game/Localisation/Language.cs @@ -2,9 +2,11 @@ // See the LICENCE file in the repository root for full licence text. using System.ComponentModel; +using JetBrains.Annotations; namespace osu.Game.Localisation { + [UsedImplicitly(ImplicitUseTargetFlags.WithMembers)] public enum Language { [Description(@"English")] diff --git a/osu.Game/Users/Country.cs b/osu.Game/Users/Country.cs index d1f33627c1..e96b96e57c 100644 --- a/osu.Game/Users/Country.cs +++ b/osu.Game/Users/Country.cs @@ -9,6 +9,7 @@ using Newtonsoft.Json.Converters; namespace osu.Game.Users { [JsonConverter(typeof(StringEnumConverter))] + [UsedImplicitly(ImplicitUseTargetFlags.WithMembers)] public enum Country { [Description("Alien")] From 7c6f4b798bc66d5936e689ab6d7b4d26005db91a Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sat, 16 Jul 2022 05:16:59 +0300 Subject: [PATCH 0279/1528] Replace `countries.json` with country enum and acronym extension --- osu.Game.Tournament/CountryExtensions.cs | 770 ++++++++++ osu.Game.Tournament/Resources/countries.json | 1252 ----------------- .../Screens/Editors/TeamEditorScreen.cs | 18 +- 3 files changed, 782 insertions(+), 1258 deletions(-) create mode 100644 osu.Game.Tournament/CountryExtensions.cs delete mode 100644 osu.Game.Tournament/Resources/countries.json diff --git a/osu.Game.Tournament/CountryExtensions.cs b/osu.Game.Tournament/CountryExtensions.cs new file mode 100644 index 0000000000..180c7a96af --- /dev/null +++ b/osu.Game.Tournament/CountryExtensions.cs @@ -0,0 +1,770 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Game.Users; + +namespace osu.Game.Tournament +{ + public static class CountryExtensions + { + public static string GetAcronym(this Country country) + { + switch (country) + { + case Country.BD: + return "BGD"; + + case Country.BE: + return "BEL"; + + case Country.BF: + return "BFA"; + + case Country.BG: + return "BGR"; + + case Country.BA: + return "BIH"; + + case Country.BB: + return "BRB"; + + case Country.WF: + return "WLF"; + + case Country.BL: + return "BLM"; + + case Country.BM: + return "BMU"; + + case Country.BN: + return "BRN"; + + case Country.BO: + return "BOL"; + + case Country.BH: + return "BHR"; + + case Country.BI: + return "BDI"; + + case Country.BJ: + return "BEN"; + + case Country.BT: + return "BTN"; + + case Country.JM: + return "JAM"; + + case Country.BV: + return "BVT"; + + case Country.BW: + return "BWA"; + + case Country.WS: + return "WSM"; + + case Country.BQ: + return "BES"; + + case Country.BR: + return "BRA"; + + case Country.BS: + return "BHS"; + + case Country.JE: + return "JEY"; + + case Country.BY: + return "BLR"; + + case Country.BZ: + return "BLZ"; + + case Country.RU: + return "RUS"; + + case Country.RW: + return "RWA"; + + case Country.RS: + return "SRB"; + + case Country.TL: + return "TLS"; + + case Country.RE: + return "REU"; + + case Country.TM: + return "TKM"; + + case Country.TJ: + return "TJK"; + + case Country.RO: + return "ROU"; + + case Country.TK: + return "TKL"; + + case Country.GW: + return "GNB"; + + case Country.GU: + return "GUM"; + + case Country.GT: + return "GTM"; + + case Country.GS: + return "SGS"; + + case Country.GR: + return "GRC"; + + case Country.GQ: + return "GNQ"; + + case Country.GP: + return "GLP"; + + case Country.JP: + return "JPN"; + + case Country.GY: + return "GUY"; + + case Country.GG: + return "GGY"; + + case Country.GF: + return "GUF"; + + case Country.GE: + return "GEO"; + + case Country.GD: + return "GRD"; + + case Country.GB: + return "GBR"; + + case Country.GA: + return "GAB"; + + case Country.SV: + return "SLV"; + + case Country.GN: + return "GIN"; + + case Country.GM: + return "GMB"; + + case Country.GL: + return "GRL"; + + case Country.GI: + return "GIB"; + + case Country.GH: + return "GHA"; + + case Country.OM: + return "OMN"; + + case Country.TN: + return "TUN"; + + case Country.JO: + return "JOR"; + + case Country.HR: + return "HRV"; + + case Country.HT: + return "HTI"; + + case Country.HU: + return "HUN"; + + case Country.HK: + return "HKG"; + + case Country.HN: + return "HND"; + + case Country.HM: + return "HMD"; + + case Country.VE: + return "VEN"; + + case Country.PR: + return "PRI"; + + case Country.PS: + return "PSE"; + + case Country.PW: + return "PLW"; + + case Country.PT: + return "PRT"; + + case Country.SJ: + return "SJM"; + + case Country.PY: + return "PRY"; + + case Country.IQ: + return "IRQ"; + + case Country.PA: + return "PAN"; + + case Country.PF: + return "PYF"; + + case Country.PG: + return "PNG"; + + case Country.PE: + return "PER"; + + case Country.PK: + return "PAK"; + + case Country.PH: + return "PHL"; + + case Country.PN: + return "PCN"; + + case Country.PL: + return "POL"; + + case Country.PM: + return "SPM"; + + case Country.ZM: + return "ZMB"; + + case Country.EH: + return "ESH"; + + case Country.EE: + return "EST"; + + case Country.EG: + return "EGY"; + + case Country.ZA: + return "ZAF"; + + case Country.EC: + return "ECU"; + + case Country.IT: + return "ITA"; + + case Country.VN: + return "VNM"; + + case Country.SB: + return "SLB"; + + case Country.ET: + return "ETH"; + + case Country.SO: + return "SOM"; + + case Country.ZW: + return "ZWE"; + + case Country.SA: + return "SAU"; + + case Country.ES: + return "ESP"; + + case Country.ER: + return "ERI"; + + case Country.ME: + return "MNE"; + + case Country.MD: + return "MDA"; + + case Country.MG: + return "MDG"; + + case Country.MF: + return "MAF"; + + case Country.MA: + return "MAR"; + + case Country.MC: + return "MCO"; + + case Country.UZ: + return "UZB"; + + case Country.MM: + return "MMR"; + + case Country.ML: + return "MLI"; + + case Country.MO: + return "MAC"; + + case Country.MN: + return "MNG"; + + case Country.MH: + return "MHL"; + + case Country.MK: + return "MKD"; + + case Country.MU: + return "MUS"; + + case Country.MT: + return "MLT"; + + case Country.MW: + return "MWI"; + + case Country.MV: + return "MDV"; + + case Country.MQ: + return "MTQ"; + + case Country.MP: + return "MNP"; + + case Country.MS: + return "MSR"; + + case Country.MR: + return "MRT"; + + case Country.IM: + return "IMN"; + + case Country.UG: + return "UGA"; + + case Country.TZ: + return "TZA"; + + case Country.MY: + return "MYS"; + + case Country.MX: + return "MEX"; + + case Country.IL: + return "ISR"; + + case Country.FR: + return "FRA"; + + case Country.IO: + return "IOT"; + + case Country.SH: + return "SHN"; + + case Country.FI: + return "FIN"; + + case Country.FJ: + return "FJI"; + + case Country.FK: + return "FLK"; + + case Country.FM: + return "FSM"; + + case Country.FO: + return "FRO"; + + case Country.NI: + return "NIC"; + + case Country.NL: + return "NLD"; + + case Country.NO: + return "NOR"; + + case Country.NA: + return "NAM"; + + case Country.VU: + return "VUT"; + + case Country.NC: + return "NCL"; + + case Country.NE: + return "NER"; + + case Country.NF: + return "NFK"; + + case Country.NG: + return "NGA"; + + case Country.NZ: + return "NZL"; + + case Country.NP: + return "NPL"; + + case Country.NR: + return "NRU"; + + case Country.NU: + return "NIU"; + + case Country.CK: + return "COK"; + + case Country.XK: + return "XKX"; + + case Country.CI: + return "CIV"; + + case Country.CH: + return "CHE"; + + case Country.CO: + return "COL"; + + case Country.CN: + return "CHN"; + + case Country.CM: + return "CMR"; + + case Country.CL: + return "CHL"; + + case Country.CC: + return "CCK"; + + case Country.CA: + return "CAN"; + + case Country.CG: + return "COG"; + + case Country.CF: + return "CAF"; + + case Country.CD: + return "COD"; + + case Country.CZ: + return "CZE"; + + case Country.CY: + return "CYP"; + + case Country.CX: + return "CXR"; + + case Country.CR: + return "CRI"; + + case Country.CW: + return "CUW"; + + case Country.CV: + return "CPV"; + + case Country.CU: + return "CUB"; + + case Country.SZ: + return "SWZ"; + + case Country.SY: + return "SYR"; + + case Country.SX: + return "SXM"; + + case Country.KG: + return "KGZ"; + + case Country.KE: + return "KEN"; + + case Country.SS: + return "SSD"; + + case Country.SR: + return "SUR"; + + case Country.KI: + return "KIR"; + + case Country.KH: + return "KHM"; + + case Country.KN: + return "KNA"; + + case Country.KM: + return "COM"; + + case Country.ST: + return "STP"; + + case Country.SK: + return "SVK"; + + case Country.KR: + return "KOR"; + + case Country.SI: + return "SVN"; + + case Country.KP: + return "PRK"; + + case Country.KW: + return "KWT"; + + case Country.SN: + return "SEN"; + + case Country.SM: + return "SMR"; + + case Country.SL: + return "SLE"; + + case Country.SC: + return "SYC"; + + case Country.KZ: + return "KAZ"; + + case Country.KY: + return "CYM"; + + case Country.SG: + return "SGP"; + + case Country.SE: + return "SWE"; + + case Country.SD: + return "SDN"; + + case Country.DO: + return "DOM"; + + case Country.DM: + return "DMA"; + + case Country.DJ: + return "DJI"; + + case Country.DK: + return "DNK"; + + case Country.VG: + return "VGB"; + + case Country.DE: + return "DEU"; + + case Country.YE: + return "YEM"; + + case Country.DZ: + return "DZA"; + + case Country.US: + return "USA"; + + case Country.UY: + return "URY"; + + case Country.YT: + return "MYT"; + + case Country.UM: + return "UMI"; + + case Country.LB: + return "LBN"; + + case Country.LC: + return "LCA"; + + case Country.LA: + return "LAO"; + + case Country.TV: + return "TUV"; + + case Country.TW: + return "TWN"; + + case Country.TT: + return "TTO"; + + case Country.TR: + return "TUR"; + + case Country.LK: + return "LKA"; + + case Country.LI: + return "LIE"; + + case Country.LV: + return "LVA"; + + case Country.TO: + return "TON"; + + case Country.LT: + return "LTU"; + + case Country.LU: + return "LUX"; + + case Country.LR: + return "LBR"; + + case Country.LS: + return "LSO"; + + case Country.TH: + return "THA"; + + case Country.TF: + return "ATF"; + + case Country.TG: + return "TGO"; + + case Country.TD: + return "TCD"; + + case Country.TC: + return "TCA"; + + case Country.LY: + return "LBY"; + + case Country.VA: + return "VAT"; + + case Country.VC: + return "VCT"; + + case Country.AE: + return "ARE"; + + case Country.AD: + return "AND"; + + case Country.AG: + return "ATG"; + + case Country.AF: + return "AFG"; + + case Country.AI: + return "AIA"; + + case Country.VI: + return "VIR"; + + case Country.IS: + return "ISL"; + + case Country.IR: + return "IRN"; + + case Country.AM: + return "ARM"; + + case Country.AL: + return "ALB"; + + case Country.AO: + return "AGO"; + + case Country.AQ: + return "ATA"; + + case Country.AS: + return "ASM"; + + case Country.AR: + return "ARG"; + + case Country.AU: + return "AUS"; + + case Country.AT: + return "AUT"; + + case Country.AW: + return "ABW"; + + case Country.IN: + return "IND"; + + case Country.AX: + return "ALA"; + + case Country.AZ: + return "AZE"; + + case Country.IE: + return "IRL"; + + case Country.ID: + return "IDN"; + + case Country.UA: + return "UKR"; + + case Country.QA: + return "QAT"; + + case Country.MZ: + return "MOZ"; + + default: + throw new ArgumentOutOfRangeException(nameof(country)); + } + } + } +} diff --git a/osu.Game.Tournament/Resources/countries.json b/osu.Game.Tournament/Resources/countries.json deleted file mode 100644 index 7306a8bec5..0000000000 --- a/osu.Game.Tournament/Resources/countries.json +++ /dev/null @@ -1,1252 +0,0 @@ -[ - { - "FlagName": "BD", - "FullName": "Bangladesh", - "Acronym": "BGD" - }, - { - "FlagName": "BE", - "FullName": "Belgium", - "Acronym": "BEL" - }, - { - "FlagName": "BF", - "FullName": "Burkina Faso", - "Acronym": "BFA" - }, - { - "FlagName": "BG", - "FullName": "Bulgaria", - "Acronym": "BGR" - }, - { - "FlagName": "BA", - "FullName": "Bosnia and Herzegovina", - "Acronym": "BIH" - }, - { - "FlagName": "BB", - "FullName": "Barbados", - "Acronym": "BRB" - }, - { - "FlagName": "WF", - "FullName": "Wallis and Futuna", - "Acronym": "WLF" - }, - { - "FlagName": "BL", - "FullName": "Saint Barthelemy", - "Acronym": "BLM" - }, - { - "FlagName": "BM", - "FullName": "Bermuda", - "Acronym": "BMU" - }, - { - "FlagName": "BN", - "FullName": "Brunei", - "Acronym": "BRN" - }, - { - "FlagName": "BO", - "FullName": "Bolivia", - "Acronym": "BOL" - }, - { - "FlagName": "BH", - "FullName": "Bahrain", - "Acronym": "BHR" - }, - { - "FlagName": "BI", - "FullName": "Burundi", - "Acronym": "BDI" - }, - { - "FlagName": "BJ", - "FullName": "Benin", - "Acronym": "BEN" - }, - { - "FlagName": "BT", - "FullName": "Bhutan", - "Acronym": "BTN" - }, - { - "FlagName": "JM", - "FullName": "Jamaica", - "Acronym": "JAM" - }, - { - "FlagName": "BV", - "FullName": "Bouvet Island", - "Acronym": "BVT" - }, - { - "FlagName": "BW", - "FullName": "Botswana", - "Acronym": "BWA" - }, - { - "FlagName": "WS", - "FullName": "Samoa", - "Acronym": "WSM" - }, - { - "FlagName": "BQ", - "FullName": "Bonaire, Saint Eustatius and Saba", - "Acronym": "BES" - }, - { - "FlagName": "BR", - "FullName": "Brazil", - "Acronym": "BRA" - }, - { - "FlagName": "BS", - "FullName": "Bahamas", - "Acronym": "BHS" - }, - { - "FlagName": "JE", - "FullName": "Jersey", - "Acronym": "JEY" - }, - { - "FlagName": "BY", - "FullName": "Belarus", - "Acronym": "BLR" - }, - { - "FlagName": "BZ", - "FullName": "Belize", - "Acronym": "BLZ" - }, - { - "FlagName": "RU", - "FullName": "Russia", - "Acronym": "RUS" - }, - { - "FlagName": "RW", - "FullName": "Rwanda", - "Acronym": "RWA" - }, - { - "FlagName": "RS", - "FullName": "Serbia", - "Acronym": "SRB" - }, - { - "FlagName": "TL", - "FullName": "East Timor", - "Acronym": "TLS" - }, - { - "FlagName": "RE", - "FullName": "Reunion", - "Acronym": "REU" - }, - { - "FlagName": "TM", - "FullName": "Turkmenistan", - "Acronym": "TKM" - }, - { - "FlagName": "TJ", - "FullName": "Tajikistan", - "Acronym": "TJK" - }, - { - "FlagName": "RO", - "FullName": "Romania", - "Acronym": "ROU" - }, - { - "FlagName": "TK", - "FullName": "Tokelau", - "Acronym": "TKL" - }, - { - "FlagName": "GW", - "FullName": "Guinea-Bissau", - "Acronym": "GNB" - }, - { - "FlagName": "GU", - "FullName": "Guam", - "Acronym": "GUM" - }, - { - "FlagName": "GT", - "FullName": "Guatemala", - "Acronym": "GTM" - }, - { - "FlagName": "GS", - "FullName": "South Georgia and the South Sandwich Islands", - "Acronym": "SGS" - }, - { - "FlagName": "GR", - "FullName": "Greece", - "Acronym": "GRC" - }, - { - "FlagName": "GQ", - "FullName": "Equatorial Guinea", - "Acronym": "GNQ" - }, - { - "FlagName": "GP", - "FullName": "Guadeloupe", - "Acronym": "GLP" - }, - { - "FlagName": "JP", - "FullName": "Japan", - "Acronym": "JPN" - }, - { - "FlagName": "GY", - "FullName": "Guyana", - "Acronym": "GUY" - }, - { - "FlagName": "GG", - "FullName": "Guernsey", - "Acronym": "GGY" - }, - { - "FlagName": "GF", - "FullName": "French Guiana", - "Acronym": "GUF" - }, - { - "FlagName": "GE", - "FullName": "Georgia", - "Acronym": "GEO" - }, - { - "FlagName": "GD", - "FullName": "Grenada", - "Acronym": "GRD" - }, - { - "FlagName": "GB", - "FullName": "United Kingdom", - "Acronym": "GBR" - }, - { - "FlagName": "GA", - "FullName": "Gabon", - "Acronym": "GAB" - }, - { - "FlagName": "SV", - "FullName": "El Salvador", - "Acronym": "SLV" - }, - { - "FlagName": "GN", - "FullName": "Guinea", - "Acronym": "GIN" - }, - { - "FlagName": "GM", - "FullName": "Gambia", - "Acronym": "GMB" - }, - { - "FlagName": "GL", - "FullName": "Greenland", - "Acronym": "GRL" - }, - { - "FlagName": "GI", - "FullName": "Gibraltar", - "Acronym": "GIB" - }, - { - "FlagName": "GH", - "FullName": "Ghana", - "Acronym": "GHA" - }, - { - "FlagName": "OM", - "FullName": "Oman", - "Acronym": "OMN" - }, - { - "FlagName": "TN", - "FullName": "Tunisia", - "Acronym": "TUN" - }, - { - "FlagName": "JO", - "FullName": "Jordan", - "Acronym": "JOR" - }, - { - "FlagName": "HR", - "FullName": "Croatia", - "Acronym": "HRV" - }, - { - "FlagName": "HT", - "FullName": "Haiti", - "Acronym": "HTI" - }, - { - "FlagName": "HU", - "FullName": "Hungary", - "Acronym": "HUN" - }, - { - "FlagName": "HK", - "FullName": "Hong Kong", - "Acronym": "HKG" - }, - { - "FlagName": "HN", - "FullName": "Honduras", - "Acronym": "HND" - }, - { - "FlagName": "HM", - "FullName": "Heard Island and McDonald Islands", - "Acronym": "HMD" - }, - { - "FlagName": "VE", - "FullName": "Venezuela", - "Acronym": "VEN" - }, - { - "FlagName": "PR", - "FullName": "Puerto Rico", - "Acronym": "PRI" - }, - { - "FlagName": "PS", - "FullName": "Palestinian Territory", - "Acronym": "PSE" - }, - { - "FlagName": "PW", - "FullName": "Palau", - "Acronym": "PLW" - }, - { - "FlagName": "PT", - "FullName": "Portugal", - "Acronym": "PRT" - }, - { - "FlagName": "SJ", - "FullName": "Svalbard and Jan Mayen", - "Acronym": "SJM" - }, - { - "FlagName": "PY", - "FullName": "Paraguay", - "Acronym": "PRY" - }, - { - "FlagName": "IQ", - "FullName": "Iraq", - "Acronym": "IRQ" - }, - { - "FlagName": "PA", - "FullName": "Panama", - "Acronym": "PAN" - }, - { - "FlagName": "PF", - "FullName": "French Polynesia", - "Acronym": "PYF" - }, - { - "FlagName": "PG", - "FullName": "Papua New Guinea", - "Acronym": "PNG" - }, - { - "FlagName": "PE", - "FullName": "Peru", - "Acronym": "PER" - }, - { - "FlagName": "PK", - "FullName": "Pakistan", - "Acronym": "PAK" - }, - { - "FlagName": "PH", - "FullName": "Philippines", - "Acronym": "PHL" - }, - { - "FlagName": "PN", - "FullName": "Pitcairn", - "Acronym": "PCN" - }, - { - "FlagName": "PL", - "FullName": "Poland", - "Acronym": "POL" - }, - { - "FlagName": "PM", - "FullName": "Saint Pierre and Miquelon", - "Acronym": "SPM" - }, - { - "FlagName": "ZM", - "FullName": "Zambia", - "Acronym": "ZMB" - }, - { - "FlagName": "EH", - "FullName": "Western Sahara", - "Acronym": "ESH" - }, - { - "FlagName": "EE", - "FullName": "Estonia", - "Acronym": "EST" - }, - { - "FlagName": "EG", - "FullName": "Egypt", - "Acronym": "EGY" - }, - { - "FlagName": "ZA", - "FullName": "South Africa", - "Acronym": "ZAF" - }, - { - "FlagName": "EC", - "FullName": "Ecuador", - "Acronym": "ECU" - }, - { - "FlagName": "IT", - "FullName": "Italy", - "Acronym": "ITA" - }, - { - "FlagName": "VN", - "FullName": "Vietnam", - "Acronym": "VNM" - }, - { - "FlagName": "SB", - "FullName": "Solomon Islands", - "Acronym": "SLB" - }, - { - "FlagName": "ET", - "FullName": "Ethiopia", - "Acronym": "ETH" - }, - { - "FlagName": "SO", - "FullName": "Somalia", - "Acronym": "SOM" - }, - { - "FlagName": "ZW", - "FullName": "Zimbabwe", - "Acronym": "ZWE" - }, - { - "FlagName": "SA", - "FullName": "Saudi Arabia", - "Acronym": "SAU" - }, - { - "FlagName": "ES", - "FullName": "Spain", - "Acronym": "ESP" - }, - { - "FlagName": "ER", - "FullName": "Eritrea", - "Acronym": "ERI" - }, - { - "FlagName": "ME", - "FullName": "Montenegro", - "Acronym": "MNE" - }, - { - "FlagName": "MD", - "FullName": "Moldova", - "Acronym": "MDA" - }, - { - "FlagName": "MG", - "FullName": "Madagascar", - "Acronym": "MDG" - }, - { - "FlagName": "MF", - "FullName": "Saint Martin", - "Acronym": "MAF" - }, - { - "FlagName": "MA", - "FullName": "Morocco", - "Acronym": "MAR" - }, - { - "FlagName": "MC", - "FullName": "Monaco", - "Acronym": "MCO" - }, - { - "FlagName": "UZ", - "FullName": "Uzbekistan", - "Acronym": "UZB" - }, - { - "FlagName": "MM", - "FullName": "Myanmar", - "Acronym": "MMR" - }, - { - "FlagName": "ML", - "FullName": "Mali", - "Acronym": "MLI" - }, - { - "FlagName": "MO", - "FullName": "Macao", - "Acronym": "MAC" - }, - { - "FlagName": "MN", - "FullName": "Mongolia", - "Acronym": "MNG" - }, - { - "FlagName": "MH", - "FullName": "Marshall Islands", - "Acronym": "MHL" - }, - { - "FlagName": "MK", - "FullName": "North Macedonia", - "Acronym": "MKD" - }, - { - "FlagName": "MU", - "FullName": "Mauritius", - "Acronym": "MUS" - }, - { - "FlagName": "MT", - "FullName": "Malta", - "Acronym": "MLT" - }, - { - "FlagName": "MW", - "FullName": "Malawi", - "Acronym": "MWI" - }, - { - "FlagName": "MV", - "FullName": "Maldives", - "Acronym": "MDV" - }, - { - "FlagName": "MQ", - "FullName": "Martinique", - "Acronym": "MTQ" - }, - { - "FlagName": "MP", - "FullName": "Northern Mariana Islands", - "Acronym": "MNP" - }, - { - "FlagName": "MS", - "FullName": "Montserrat", - "Acronym": "MSR" - }, - { - "FlagName": "MR", - "FullName": "Mauritania", - "Acronym": "MRT" - }, - { - "FlagName": "IM", - "FullName": "Isle of Man", - "Acronym": "IMN" - }, - { - "FlagName": "UG", - "FullName": "Uganda", - "Acronym": "UGA" - }, - { - "FlagName": "TZ", - "FullName": "Tanzania", - "Acronym": "TZA" - }, - { - "FlagName": "MY", - "FullName": "Malaysia", - "Acronym": "MYS" - }, - { - "FlagName": "MX", - "FullName": "Mexico", - "Acronym": "MEX" - }, - { - "FlagName": "IL", - "FullName": "Israel", - "Acronym": "ISR" - }, - { - "FlagName": "FR", - "FullName": "France", - "Acronym": "FRA" - }, - { - "FlagName": "IO", - "FullName": "British Indian Ocean Territory", - "Acronym": "IOT" - }, - { - "FlagName": "SH", - "FullName": "Saint Helena", - "Acronym": "SHN" - }, - { - "FlagName": "FI", - "FullName": "Finland", - "Acronym": "FIN" - }, - { - "FlagName": "FJ", - "FullName": "Fiji", - "Acronym": "FJI" - }, - { - "FlagName": "FK", - "FullName": "Falkland Islands", - "Acronym": "FLK" - }, - { - "FlagName": "FM", - "FullName": "Micronesia", - "Acronym": "FSM" - }, - { - "FlagName": "FO", - "FullName": "Faroe Islands", - "Acronym": "FRO" - }, - { - "FlagName": "NI", - "FullName": "Nicaragua", - "Acronym": "NIC" - }, - { - "FlagName": "NL", - "FullName": "Netherlands", - "Acronym": "NLD" - }, - { - "FlagName": "NO", - "FullName": "Norway", - "Acronym": "NOR" - }, - { - "FlagName": "NA", - "FullName": "Namibia", - "Acronym": "NAM" - }, - { - "FlagName": "VU", - "FullName": "Vanuatu", - "Acronym": "VUT" - }, - { - "FlagName": "NC", - "FullName": "New Caledonia", - "Acronym": "NCL" - }, - { - "FlagName": "NE", - "FullName": "Niger", - "Acronym": "NER" - }, - { - "FlagName": "NF", - "FullName": "Norfolk Island", - "Acronym": "NFK" - }, - { - "FlagName": "NG", - "FullName": "Nigeria", - "Acronym": "NGA" - }, - { - "FlagName": "NZ", - "FullName": "New Zealand", - "Acronym": "NZL" - }, - { - "FlagName": "NP", - "FullName": "Nepal", - "Acronym": "NPL" - }, - { - "FlagName": "NR", - "FullName": "Nauru", - "Acronym": "NRU" - }, - { - "FlagName": "NU", - "FullName": "Niue", - "Acronym": "NIU" - }, - { - "FlagName": "CK", - "FullName": "Cook Islands", - "Acronym": "COK" - }, - { - "FlagName": "XK", - "FullName": "Kosovo", - "Acronym": "XKX" - }, - { - "FlagName": "CI", - "FullName": "Ivory Coast", - "Acronym": "CIV" - }, - { - "FlagName": "CH", - "FullName": "Switzerland", - "Acronym": "CHE" - }, - { - "FlagName": "CO", - "FullName": "Colombia", - "Acronym": "COL" - }, - { - "FlagName": "CN", - "FullName": "China", - "Acronym": "CHN" - }, - { - "FlagName": "CM", - "FullName": "Cameroon", - "Acronym": "CMR" - }, - { - "FlagName": "CL", - "FullName": "Chile", - "Acronym": "CHL" - }, - { - "FlagName": "CC", - "FullName": "Cocos Islands", - "Acronym": "CCK" - }, - { - "FlagName": "CA", - "FullName": "Canada", - "Acronym": "CAN" - }, - { - "FlagName": "CG", - "FullName": "Republic of the Congo", - "Acronym": "COG" - }, - { - "FlagName": "CF", - "FullName": "Central African Republic", - "Acronym": "CAF" - }, - { - "FlagName": "CD", - "FullName": "Democratic Republic of the Congo", - "Acronym": "COD" - }, - { - "FlagName": "CZ", - "FullName": "Czech Republic", - "Acronym": "CZE" - }, - { - "FlagName": "CY", - "FullName": "Cyprus", - "Acronym": "CYP" - }, - { - "FlagName": "CX", - "FullName": "Christmas Island", - "Acronym": "CXR" - }, - { - "FlagName": "CR", - "FullName": "Costa Rica", - "Acronym": "CRI" - }, - { - "FlagName": "CW", - "FullName": "Curacao", - "Acronym": "CUW" - }, - { - "FlagName": "CV", - "FullName": "Cabo Verde", - "Acronym": "CPV" - }, - { - "FlagName": "CU", - "FullName": "Cuba", - "Acronym": "CUB" - }, - { - "FlagName": "SZ", - "FullName": "Eswatini", - "Acronym": "SWZ" - }, - { - "FlagName": "SY", - "FullName": "Syria", - "Acronym": "SYR" - }, - { - "FlagName": "SX", - "FullName": "Sint Maarten", - "Acronym": "SXM" - }, - { - "FlagName": "KG", - "FullName": "Kyrgyzstan", - "Acronym": "KGZ" - }, - { - "FlagName": "KE", - "FullName": "Kenya", - "Acronym": "KEN" - }, - { - "FlagName": "SS", - "FullName": "South Sudan", - "Acronym": "SSD" - }, - { - "FlagName": "SR", - "FullName": "Suriname", - "Acronym": "SUR" - }, - { - "FlagName": "KI", - "FullName": "Kiribati", - "Acronym": "KIR" - }, - { - "FlagName": "KH", - "FullName": "Cambodia", - "Acronym": "KHM" - }, - { - "FlagName": "KN", - "FullName": "Saint Kitts and Nevis", - "Acronym": "KNA" - }, - { - "FlagName": "KM", - "FullName": "Comoros", - "Acronym": "COM" - }, - { - "FlagName": "ST", - "FullName": "Sao Tome and Principe", - "Acronym": "STP" - }, - { - "FlagName": "SK", - "FullName": "Slovakia", - "Acronym": "SVK" - }, - { - "FlagName": "KR", - "FullName": "South Korea", - "Acronym": "KOR" - }, - { - "FlagName": "SI", - "FullName": "Slovenia", - "Acronym": "SVN" - }, - { - "FlagName": "KP", - "FullName": "North Korea", - "Acronym": "PRK" - }, - { - "FlagName": "KW", - "FullName": "Kuwait", - "Acronym": "KWT" - }, - { - "FlagName": "SN", - "FullName": "Senegal", - "Acronym": "SEN" - }, - { - "FlagName": "SM", - "FullName": "San Marino", - "Acronym": "SMR" - }, - { - "FlagName": "SL", - "FullName": "Sierra Leone", - "Acronym": "SLE" - }, - { - "FlagName": "SC", - "FullName": "Seychelles", - "Acronym": "SYC" - }, - { - "FlagName": "KZ", - "FullName": "Kazakhstan", - "Acronym": "KAZ" - }, - { - "FlagName": "KY", - "FullName": "Cayman Islands", - "Acronym": "CYM" - }, - { - "FlagName": "SG", - "FullName": "Singapore", - "Acronym": "SGP" - }, - { - "FlagName": "SE", - "FullName": "Sweden", - "Acronym": "SWE" - }, - { - "FlagName": "SD", - "FullName": "Sudan", - "Acronym": "SDN" - }, - { - "FlagName": "DO", - "FullName": "Dominican Republic", - "Acronym": "DOM" - }, - { - "FlagName": "DM", - "FullName": "Dominica", - "Acronym": "DMA" - }, - { - "FlagName": "DJ", - "FullName": "Djibouti", - "Acronym": "DJI" - }, - { - "FlagName": "DK", - "FullName": "Denmark", - "Acronym": "DNK" - }, - { - "FlagName": "VG", - "FullName": "British Virgin Islands", - "Acronym": "VGB" - }, - { - "FlagName": "DE", - "FullName": "Germany", - "Acronym": "DEU" - }, - { - "FlagName": "YE", - "FullName": "Yemen", - "Acronym": "YEM" - }, - { - "FlagName": "DZ", - "FullName": "Algeria", - "Acronym": "DZA" - }, - { - "FlagName": "US", - "FullName": "United States", - "Acronym": "USA" - }, - { - "FlagName": "UY", - "FullName": "Uruguay", - "Acronym": "URY" - }, - { - "FlagName": "YT", - "FullName": "Mayotte", - "Acronym": "MYT" - }, - { - "FlagName": "UM", - "FullName": "United States Minor Outlying Islands", - "Acronym": "UMI" - }, - { - "FlagName": "LB", - "FullName": "Lebanon", - "Acronym": "LBN" - }, - { - "FlagName": "LC", - "FullName": "Saint Lucia", - "Acronym": "LCA" - }, - { - "FlagName": "LA", - "FullName": "Laos", - "Acronym": "LAO" - }, - { - "FlagName": "TV", - "FullName": "Tuvalu", - "Acronym": "TUV" - }, - { - "FlagName": "TW", - "FullName": "Taiwan", - "Acronym": "TWN" - }, - { - "FlagName": "TT", - "FullName": "Trinidad and Tobago", - "Acronym": "TTO" - }, - { - "FlagName": "TR", - "FullName": "Turkey", - "Acronym": "TUR" - }, - { - "FlagName": "LK", - "FullName": "Sri Lanka", - "Acronym": "LKA" - }, - { - "FlagName": "LI", - "FullName": "Liechtenstein", - "Acronym": "LIE" - }, - { - "FlagName": "LV", - "FullName": "Latvia", - "Acronym": "LVA" - }, - { - "FlagName": "TO", - "FullName": "Tonga", - "Acronym": "TON" - }, - { - "FlagName": "LT", - "FullName": "Lithuania", - "Acronym": "LTU" - }, - { - "FlagName": "LU", - "FullName": "Luxembourg", - "Acronym": "LUX" - }, - { - "FlagName": "LR", - "FullName": "Liberia", - "Acronym": "LBR" - }, - { - "FlagName": "LS", - "FullName": "Lesotho", - "Acronym": "LSO" - }, - { - "FlagName": "TH", - "FullName": "Thailand", - "Acronym": "THA" - }, - { - "FlagName": "TF", - "FullName": "French Southern Territories", - "Acronym": "ATF" - }, - { - "FlagName": "TG", - "FullName": "Togo", - "Acronym": "TGO" - }, - { - "FlagName": "TD", - "FullName": "Chad", - "Acronym": "TCD" - }, - { - "FlagName": "TC", - "FullName": "Turks and Caicos Islands", - "Acronym": "TCA" - }, - { - "FlagName": "LY", - "FullName": "Libya", - "Acronym": "LBY" - }, - { - "FlagName": "VA", - "FullName": "Vatican", - "Acronym": "VAT" - }, - { - "FlagName": "VC", - "FullName": "Saint Vincent and the Grenadines", - "Acronym": "VCT" - }, - { - "FlagName": "AE", - "FullName": "United Arab Emirates", - "Acronym": "ARE" - }, - { - "FlagName": "AD", - "FullName": "Andorra", - "Acronym": "AND" - }, - { - "FlagName": "AG", - "FullName": "Antigua and Barbuda", - "Acronym": "ATG" - }, - { - "FlagName": "AF", - "FullName": "Afghanistan", - "Acronym": "AFG" - }, - { - "FlagName": "AI", - "FullName": "Anguilla", - "Acronym": "AIA" - }, - { - "FlagName": "VI", - "FullName": "U.S. Virgin Islands", - "Acronym": "VIR" - }, - { - "FlagName": "IS", - "FullName": "Iceland", - "Acronym": "ISL" - }, - { - "FlagName": "IR", - "FullName": "Iran", - "Acronym": "IRN" - }, - { - "FlagName": "AM", - "FullName": "Armenia", - "Acronym": "ARM" - }, - { - "FlagName": "AL", - "FullName": "Albania", - "Acronym": "ALB" - }, - { - "FlagName": "AO", - "FullName": "Angola", - "Acronym": "AGO" - }, - { - "FlagName": "AQ", - "FullName": "Antarctica", - "Acronym": "ATA" - }, - { - "FlagName": "AS", - "FullName": "American Samoa", - "Acronym": "ASM" - }, - { - "FlagName": "AR", - "FullName": "Argentina", - "Acronym": "ARG" - }, - { - "FlagName": "AU", - "FullName": "Australia", - "Acronym": "AUS" - }, - { - "FlagName": "AT", - "FullName": "Austria", - "Acronym": "AUT" - }, - { - "FlagName": "AW", - "FullName": "Aruba", - "Acronym": "ABW" - }, - { - "FlagName": "IN", - "FullName": "India", - "Acronym": "IND" - }, - { - "FlagName": "AX", - "FullName": "Aland Islands", - "Acronym": "ALA" - }, - { - "FlagName": "AZ", - "FullName": "Azerbaijan", - "Acronym": "AZE" - }, - { - "FlagName": "IE", - "FullName": "Ireland", - "Acronym": "IRL" - }, - { - "FlagName": "ID", - "FullName": "Indonesia", - "Acronym": "IDN" - }, - { - "FlagName": "UA", - "FullName": "Ukraine", - "Acronym": "UKR" - }, - { - "FlagName": "QA", - "FullName": "Qatar", - "Acronym": "QAT" - }, - { - "FlagName": "MZ", - "FullName": "Mozambique", - "Acronym": "MOZ" - } -] \ No newline at end of file diff --git a/osu.Game.Tournament/Screens/Editors/TeamEditorScreen.cs b/osu.Game.Tournament/Screens/Editors/TeamEditorScreen.cs index 111893d18c..02c0a0d7e1 100644 --- a/osu.Game.Tournament/Screens/Editors/TeamEditorScreen.cs +++ b/osu.Game.Tournament/Screens/Editors/TeamEditorScreen.cs @@ -3,13 +3,13 @@ #nullable disable +using System; using System.Collections.Generic; using System.Diagnostics; -using System.IO; using System.Linq; -using Newtonsoft.Json; using osu.Framework.Allocation; using osu.Framework.Bindables; +using osu.Framework.Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; @@ -45,11 +45,17 @@ namespace osu.Game.Tournament.Screens.Editors private void addAllCountries() { - List countries; + var countries = new List(); - using (Stream stream = game.Resources.GetStream("Resources/countries.json")) - using (var sr = new StreamReader(stream)) - countries = JsonConvert.DeserializeObject>(sr.ReadToEnd()); + foreach (var country in Enum.GetValues(typeof(Country)).Cast().Skip(1)) + { + countries.Add(new TournamentTeam + { + FlagName = { Value = country.ToString() }, + FullName = { Value = country.GetDescription() }, + Acronym = { Value = country.GetAcronym() }, + }); + } Debug.Assert(countries != null); From 9c81241f4ce0abf7e77621f8cf048076446d9cc6 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sat, 16 Jul 2022 06:02:04 +0300 Subject: [PATCH 0280/1528] Fix potential nullref on `APIUser.Country` We need NRT sooner than later... --- osu.Game/Online/API/Requests/Responses/APIUser.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game/Online/API/Requests/Responses/APIUser.cs b/osu.Game/Online/API/Requests/Responses/APIUser.cs index 1a2a38e789..e2e1288b8c 100644 --- a/osu.Game/Online/API/Requests/Responses/APIUser.cs +++ b/osu.Game/Online/API/Requests/Responses/APIUser.cs @@ -38,11 +38,12 @@ namespace osu.Game.Online.API.Requests.Responses public Country Country { - get => country ??= (Enum.TryParse(userCountry.Code, out Country result) ? result : default); + get => country ??= (Enum.TryParse(userCountry?.Code, out Country result) ? result : default); set => country = value; } #pragma warning disable 649 + [CanBeNull] [JsonProperty(@"country")] private UserCountry userCountry; From 4968859e694770186cf5e09a88ee2d91195efc44 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sat, 16 Jul 2022 06:07:53 +0300 Subject: [PATCH 0281/1528] Rename placeholder display flag property to make sense --- osu.Game/Overlays/BeatmapSet/Scores/ScoreTable.cs | 2 +- osu.Game/Overlays/BeatmapSet/Scores/TopScoreUserSection.cs | 2 +- osu.Game/Overlays/Profile/Header/TopHeaderContainer.cs | 2 +- osu.Game/Overlays/Rankings/Tables/RankingsTable.cs | 2 +- osu.Game/Users/Drawables/UpdateableFlag.cs | 6 +++--- 5 files changed, 7 insertions(+), 7 deletions(-) diff --git a/osu.Game/Overlays/BeatmapSet/Scores/ScoreTable.cs b/osu.Game/Overlays/BeatmapSet/Scores/ScoreTable.cs index b2e5be6601..669b701d1d 100644 --- a/osu.Game/Overlays/BeatmapSet/Scores/ScoreTable.cs +++ b/osu.Game/Overlays/BeatmapSet/Scores/ScoreTable.cs @@ -168,7 +168,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores new UpdateableFlag(score.User.Country) { Size = new Vector2(19, 14), - ShowPlaceholderOnNull = false, + ShowPlaceholderOnUnknown = false, }, username, new OsuSpriteText diff --git a/osu.Game/Overlays/BeatmapSet/Scores/TopScoreUserSection.cs b/osu.Game/Overlays/BeatmapSet/Scores/TopScoreUserSection.cs index f093c6b53f..85c8f92a76 100644 --- a/osu.Game/Overlays/BeatmapSet/Scores/TopScoreUserSection.cs +++ b/osu.Game/Overlays/BeatmapSet/Scores/TopScoreUserSection.cs @@ -120,7 +120,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores Origin = Anchor.CentreLeft, Size = new Vector2(19, 14), Margin = new MarginPadding { Top = 3 }, // makes spacing look more even - ShowPlaceholderOnNull = false, + ShowPlaceholderOnUnknown = false, }, } } diff --git a/osu.Game/Overlays/Profile/Header/TopHeaderContainer.cs b/osu.Game/Overlays/Profile/Header/TopHeaderContainer.cs index 818a84b9aa..a213f99701 100644 --- a/osu.Game/Overlays/Profile/Header/TopHeaderContainer.cs +++ b/osu.Game/Overlays/Profile/Header/TopHeaderContainer.cs @@ -137,7 +137,7 @@ namespace osu.Game.Overlays.Profile.Header userFlag = new UpdateableFlag { Size = new Vector2(28, 20), - ShowPlaceholderOnNull = false, + ShowPlaceholderOnUnknown = false, }, userCountryText = new OsuSpriteText { diff --git a/osu.Game/Overlays/Rankings/Tables/RankingsTable.cs b/osu.Game/Overlays/Rankings/Tables/RankingsTable.cs index 56e318637a..1e33b96ef1 100644 --- a/osu.Game/Overlays/Rankings/Tables/RankingsTable.cs +++ b/osu.Game/Overlays/Rankings/Tables/RankingsTable.cs @@ -100,7 +100,7 @@ namespace osu.Game.Overlays.Rankings.Tables new UpdateableFlag(GetCountry(item)) { Size = new Vector2(28, 20), - ShowPlaceholderOnNull = false, + ShowPlaceholderOnUnknown = false, }, CreateFlagContent(item) } diff --git a/osu.Game/Users/Drawables/UpdateableFlag.cs b/osu.Game/Users/Drawables/UpdateableFlag.cs index 2f08f1c787..88c08d4bb1 100644 --- a/osu.Game/Users/Drawables/UpdateableFlag.cs +++ b/osu.Game/Users/Drawables/UpdateableFlag.cs @@ -22,9 +22,9 @@ namespace osu.Game.Users.Drawables } /// - /// Whether to show a place holder on null country. + /// Whether to show a place holder on unknown country. /// - public bool ShowPlaceholderOnNull = true; + public bool ShowPlaceholderOnUnknown = true; /// /// Perform an action in addition to showing the country ranking. @@ -39,7 +39,7 @@ namespace osu.Game.Users.Drawables protected override Drawable CreateDrawable(Country country) { - if (country == default && !ShowPlaceholderOnNull) + if (country == default && !ShowPlaceholderOnUnknown) return null; return new Container From 4e7156cee8f66d057cacc7caf812518fcd7b3587 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sat, 16 Jul 2022 06:30:25 +0300 Subject: [PATCH 0282/1528] Store user country on databased scores --- osu.Game/Database/RealmAccess.cs | 3 ++- osu.Game/Models/RealmUser.cs | 12 ++++++++++-- osu.Game/Rulesets/Mods/ICreateReplayData.cs | 1 + osu.Game/Scoring/ScoreInfo.cs | 7 +++++-- osu.Game/Users/IUser.cs | 2 ++ 5 files changed, 20 insertions(+), 5 deletions(-) diff --git a/osu.Game/Database/RealmAccess.cs b/osu.Game/Database/RealmAccess.cs index bebc101b13..0c44436ec8 100644 --- a/osu.Game/Database/RealmAccess.cs +++ b/osu.Game/Database/RealmAccess.cs @@ -60,8 +60,9 @@ namespace osu.Game.Database /// 14 2022-03-01 Added BeatmapUserSettings to BeatmapInfo. /// 15 2022-07-13 Added LastPlayed to BeatmapInfo. /// 16 2022-07-15 Removed HasReplay from ScoreInfo. + /// 17 2022-07-16 Added Country to RealmUser. /// - private const int schema_version = 16; + private const int schema_version = 17; /// /// Lock object which is held during sections, blocking realm retrieval during blocking periods. diff --git a/osu.Game/Models/RealmUser.cs b/osu.Game/Models/RealmUser.cs index 58fd7ff2a3..1668739bb5 100644 --- a/osu.Game/Models/RealmUser.cs +++ b/osu.Game/Models/RealmUser.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using osu.Game.Database; using osu.Game.Users; @@ -17,6 +15,16 @@ namespace osu.Game.Models public string Username { get; set; } = string.Empty; + [Ignored] + public Country Country + { + get => Enum.TryParse(CountryString, out Country country) ? country : default; + set => CountryString = value.ToString(); + } + + [MapTo(nameof(Country))] + public string CountryString { get; set; } = default(Country).ToString(); + public bool IsBot => false; public bool Equals(RealmUser other) diff --git a/osu.Game/Rulesets/Mods/ICreateReplayData.cs b/osu.Game/Rulesets/Mods/ICreateReplayData.cs index 6058380eb3..6c195f623c 100644 --- a/osu.Game/Rulesets/Mods/ICreateReplayData.cs +++ b/osu.Game/Rulesets/Mods/ICreateReplayData.cs @@ -58,6 +58,7 @@ namespace osu.Game.Rulesets.Mods public class ModCreatedUser : IUser { public int OnlineID => APIUser.SYSTEM_USER_ID; + public Country Country => default; public bool IsBot => true; public string Username { get; set; } = string.Empty; diff --git a/osu.Game/Scoring/ScoreInfo.cs b/osu.Game/Scoring/ScoreInfo.cs index 81ca5f0300..f5942e4639 100644 --- a/osu.Game/Scoring/ScoreInfo.cs +++ b/osu.Game/Scoring/ScoreInfo.cs @@ -85,8 +85,9 @@ namespace osu.Game.Scoring { get => user ??= new APIUser { - Username = RealmUser.Username, Id = RealmUser.OnlineID, + Username = RealmUser.Username, + Country = RealmUser.Country, }; set { @@ -95,7 +96,8 @@ namespace osu.Game.Scoring RealmUser = new RealmUser { OnlineID = user.OnlineID, - Username = user.Username + Username = user.Username, + Country = user.Country, }; } } @@ -135,6 +137,7 @@ namespace osu.Game.Scoring { OnlineID = RealmUser.OnlineID, Username = RealmUser.Username, + Country = RealmUser.Country, }; return clone; diff --git a/osu.Game/Users/IUser.cs b/osu.Game/Users/IUser.cs index 7a233b5d8b..a520660c4d 100644 --- a/osu.Game/Users/IUser.cs +++ b/osu.Game/Users/IUser.cs @@ -10,6 +10,8 @@ namespace osu.Game.Users { string Username { get; } + Country Country { get; } + bool IsBot { get; } bool IEquatable.Equals(IUser? other) From d0fe4fe15aa7270d678a674f9d8fd2735d5507ea Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sat, 16 Jul 2022 06:31:01 +0300 Subject: [PATCH 0283/1528] Fix user population logic not including country --- osu.Game/Scoring/ScoreImporter.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Scoring/ScoreImporter.cs b/osu.Game/Scoring/ScoreImporter.cs index 53dd511d57..4107c66dfe 100644 --- a/osu.Game/Scoring/ScoreImporter.cs +++ b/osu.Game/Scoring/ScoreImporter.cs @@ -84,7 +84,7 @@ namespace osu.Game.Scoring api.Perform(userRequest); if (userRequest.Response is APIUser user) - model.RealmUser.OnlineID = user.Id; + model.User = user; } } } From 69d967172ac3a11e34c5ea499f64dba6fd78676d Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sat, 16 Jul 2022 06:32:25 +0300 Subject: [PATCH 0284/1528] Remove unencessary null coalesce --- osu.Game/Skinning/LegacyBeatmapSkin.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Skinning/LegacyBeatmapSkin.cs b/osu.Game/Skinning/LegacyBeatmapSkin.cs index 43ae0a2252..e8414b4c11 100644 --- a/osu.Game/Skinning/LegacyBeatmapSkin.cs +++ b/osu.Game/Skinning/LegacyBeatmapSkin.cs @@ -96,7 +96,7 @@ namespace osu.Game.Skinning new SkinInfo { Name = beatmapInfo.ToString(), - Creator = beatmapInfo.Metadata.Author.Username ?? string.Empty + Creator = beatmapInfo.Metadata.Author.Username }; } } From a10c398cd58516ce85dbc4e7072047f392b48272 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sat, 16 Jul 2022 06:40:53 +0300 Subject: [PATCH 0285/1528] Remove no longer necessary DI --- osu.Game.Tournament/Screens/Editors/TeamEditorScreen.cs | 3 --- 1 file changed, 3 deletions(-) diff --git a/osu.Game.Tournament/Screens/Editors/TeamEditorScreen.cs b/osu.Game.Tournament/Screens/Editors/TeamEditorScreen.cs index 02c0a0d7e1..0f806a2403 100644 --- a/osu.Game.Tournament/Screens/Editors/TeamEditorScreen.cs +++ b/osu.Game.Tournament/Screens/Editors/TeamEditorScreen.cs @@ -25,9 +25,6 @@ namespace osu.Game.Tournament.Screens.Editors { public class TeamEditorScreen : TournamentEditorScreen { - [Resolved] - private TournamentGameBase game { get; set; } - protected override BindableList Storage => LadderInfo.Teams; [BackgroundDependencyLoader] From 9e945197dce72e6827e67fedf41e1048d843a608 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sat, 16 Jul 2022 14:49:14 +0900 Subject: [PATCH 0286/1528] Use "Unknown" instead of "Alient" for unknown countries --- osu.Game/Users/Country.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Users/Country.cs b/osu.Game/Users/Country.cs index e96b96e57c..2070bcab39 100644 --- a/osu.Game/Users/Country.cs +++ b/osu.Game/Users/Country.cs @@ -12,7 +12,7 @@ namespace osu.Game.Users [UsedImplicitly(ImplicitUseTargetFlags.WithMembers)] public enum Country { - [Description("Alien")] + [Description("Unknown")] XX = 0, [Description("Bangladesh")] From acd5254f51a37ac519e5c70debd0c6c08f02952b Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sat, 16 Jul 2022 17:18:22 +0900 Subject: [PATCH 0287/1528] Add test coverage ensuring unique acronyms --- .../TestSceneNoConflictingModAcronyms.cs | 27 +++++++++++++++++++ 1 file changed, 27 insertions(+) create mode 100644 osu.Game.Tests/Visual/Gameplay/TestSceneNoConflictingModAcronyms.cs diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneNoConflictingModAcronyms.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneNoConflictingModAcronyms.cs new file mode 100644 index 0000000000..b2ba3d99ad --- /dev/null +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneNoConflictingModAcronyms.cs @@ -0,0 +1,27 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +#nullable disable +using System.Collections.Generic; +using System.Linq; +using NUnit.Framework; +using osu.Framework.Testing; + +namespace osu.Game.Tests.Visual.Gameplay +{ + [HeadlessTest] + public class TestSceneNoConflictingModAcronyms : TestSceneAllRulesetPlayers + { + protected override void AddCheckSteps() + { + AddStep("Check all mod acronyms are unique", () => + { + var mods = Ruleset.Value.CreateInstance().AllMods; + + IEnumerable acronyms = mods.Select(m => m.Acronym); + + Assert.That(acronyms, Is.Unique); + }); + } + } +} From b93b6ba2ca215fac5a66e224695a908ff57925e9 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sat, 16 Jul 2022 17:07:55 +0900 Subject: [PATCH 0288/1528] Change "single tap" mod acronym to not conflict with "strict tracking" --- osu.Game.Rulesets.Osu/Mods/OsuModSingleTap.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModSingleTap.cs b/osu.Game.Rulesets.Osu/Mods/OsuModSingleTap.cs index 051ceb968c..b170d30448 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModSingleTap.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModSingleTap.cs @@ -9,7 +9,7 @@ namespace osu.Game.Rulesets.Osu.Mods public class OsuModSingleTap : InputBlockingMod { public override string Name => @"Single Tap"; - public override string Acronym => @"ST"; + public override string Acronym => @"SG"; public override string Description => @"You must only use one key!"; public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModAlternate) }).ToArray(); From 8a17b509d91d6924ec79181c4b4c99f264d0694c Mon Sep 17 00:00:00 2001 From: Jay L Date: Sat, 16 Jul 2022 21:20:25 +1000 Subject: [PATCH 0289/1528] Increase SpeedBonus Cap to 600BPM --- .../Difficulty/Evaluators/StaminaEvaluator.cs | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/StaminaEvaluator.cs b/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/StaminaEvaluator.cs index 30918681f6..5906f39c33 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/StaminaEvaluator.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/StaminaEvaluator.cs @@ -16,13 +16,11 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Evaluators /// The interval between the current and previous note hit using the same key. private static double speedBonus(double interval) { - // Cap to 300bpm 1/4, 50ms note interval, 100ms key interval - // This is a temporary measure to prevent absurdly high speed mono convert maps being rated too high - // There is a plan to replace this with detecting mono that can be hit by special techniques, and this will - // be removed when that is implemented. + // Cap to 600bpm 1/4, 25ms note interval, 50ms key interval + // This is a measure to prevent absurdly high speed maps giving infinity/negative values. interval = Math.Max(interval, 100); - return 30 / interval; + return 60 / interval; } /// From 8beb5568b82108664ff3f97b9bee0808477f5bd8 Mon Sep 17 00:00:00 2001 From: vun Date: Sat, 16 Jul 2022 19:45:35 +0800 Subject: [PATCH 0290/1528] Fix speed bonus --- .../Difficulty/Evaluators/StaminaEvaluator.cs | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/StaminaEvaluator.cs b/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/StaminaEvaluator.cs index 5906f39c33..35f1d386a4 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/StaminaEvaluator.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/StaminaEvaluator.cs @@ -17,10 +17,11 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Evaluators private static double speedBonus(double interval) { // Cap to 600bpm 1/4, 25ms note interval, 50ms key interval - // This is a measure to prevent absurdly high speed maps giving infinity/negative values. - interval = Math.Max(interval, 100); + // This is temporary measure to prevent mono abuses. Once that is properly addressed, interval will be + // capped at a very small value to avoid infinite/negative speed bonuses. + interval = Math.Max(interval, 50); - return 60 / interval; + return 30 / interval; } /// From a66fd87274ee4576cb3744f9040980d85a3600ba Mon Sep 17 00:00:00 2001 From: vun Date: Sat, 16 Jul 2022 19:48:29 +0800 Subject: [PATCH 0291/1528] Fix speed bonus comment --- .../Difficulty/Evaluators/StaminaEvaluator.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/StaminaEvaluator.cs b/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/StaminaEvaluator.cs index 35f1d386a4..f9f27de9c4 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/StaminaEvaluator.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/StaminaEvaluator.cs @@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Evaluators private static double speedBonus(double interval) { // Cap to 600bpm 1/4, 25ms note interval, 50ms key interval - // This is temporary measure to prevent mono abuses. Once that is properly addressed, interval will be + // This a is temporary measure to prevent mono abuses. Once that is properly addressed, interval will be // capped at a very small value to avoid infinite/negative speed bonuses. interval = Math.Max(interval, 50); From cf7af0061c606a737d6411a96f46c131668d3574 Mon Sep 17 00:00:00 2001 From: Susko3 Date: Sat, 16 Jul 2022 15:20:15 +0200 Subject: [PATCH 0292/1528] Add Touch input handler settings section --- osu.Desktop/OsuGameDesktop.cs | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/osu.Desktop/OsuGameDesktop.cs b/osu.Desktop/OsuGameDesktop.cs index 314a03a73e..524436235e 100644 --- a/osu.Desktop/OsuGameDesktop.cs +++ b/osu.Desktop/OsuGameDesktop.cs @@ -22,10 +22,12 @@ using osu.Framework.Input.Handlers; using osu.Framework.Input.Handlers.Joystick; using osu.Framework.Input.Handlers.Mouse; using osu.Framework.Input.Handlers.Tablet; +using osu.Framework.Input.Handlers.Touch; using osu.Framework.Threading; using osu.Game.IO; using osu.Game.IPC; using osu.Game.Overlays.Settings; +using osu.Game.Overlays.Settings.Sections; using osu.Game.Overlays.Settings.Sections.Input; namespace osu.Desktop @@ -156,6 +158,9 @@ namespace osu.Desktop case JoystickHandler jh: return new JoystickSettings(jh); + case TouchHandler th: + return new InputSection.HandlerSection(th); + default: return base.CreateSettingsSubsectionFor(handler); } From bbb2398a8b4cee039a96883f4fa7a0ed9e18f92d Mon Sep 17 00:00:00 2001 From: tsunyoku Date: Sun, 17 Jul 2022 00:46:29 +0100 Subject: [PATCH 0293/1528] change retry button icon from ArrowCircleLeft to Redo --- osu.Game/Screens/Ranking/RetryButton.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Ranking/RetryButton.cs b/osu.Game/Screens/Ranking/RetryButton.cs index a0ddc98943..c56f364ae8 100644 --- a/osu.Game/Screens/Ranking/RetryButton.cs +++ b/osu.Game/Screens/Ranking/RetryButton.cs @@ -37,7 +37,7 @@ namespace osu.Game.Screens.Ranking Anchor = Anchor.Centre, Origin = Anchor.Centre, Size = new Vector2(13), - Icon = FontAwesome.Solid.ArrowCircleLeft, + Icon = FontAwesome.Solid.Redo, }, }; From 6636e462dc925f70c368ab60b5fdff3640dff331 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sun, 17 Jul 2022 06:18:59 +0300 Subject: [PATCH 0294/1528] Fix `SoloScoreInfo` not carrying mod settings in conversion methods --- osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs b/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs index 6c48c7883f..cf7aa599f3 100644 --- a/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs +++ b/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs @@ -101,7 +101,7 @@ namespace osu.Game.Online.API.Requests.Responses var rulesetInstance = ruleset.CreateInstance(); - var mods = Mods.Select(apiMod => rulesetInstance.CreateModFromAcronym(apiMod.Acronym)).Where(m => m != null).ToArray(); + var mods = Mods.Select(apiMod => apiMod.ToMod(rulesetInstance)).ToArray(); var scoreInfo = ToScoreInfo(mods); From 9382636da987c101ea0c8b90b31ce048063e7bc2 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sun, 17 Jul 2022 06:19:34 +0300 Subject: [PATCH 0295/1528] Catch and log exceptions from mod setting copy failure --- osu.Game/Online/API/APIMod.cs | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) diff --git a/osu.Game/Online/API/APIMod.cs b/osu.Game/Online/API/APIMod.cs index dc1db08174..8346300767 100644 --- a/osu.Game/Online/API/APIMod.cs +++ b/osu.Game/Online/API/APIMod.cs @@ -65,7 +65,14 @@ namespace osu.Game.Online.API if (!Settings.TryGetValue(property.Name.Underscore(), out object settingValue)) continue; - resultMod.CopyAdjustedSetting((IBindable)property.GetValue(resultMod), settingValue); + try + { + resultMod.CopyAdjustedSetting((IBindable)property.GetValue(resultMod), settingValue); + } + catch (Exception ex) + { + Logger.Log($"Failed to copy mod setting value '{settingValue ?? "null"}' to \"{property.Name}\": {ex.Message}"); + } } } From 5532f56a30282b7a9f8b26dd80995ebfa0d2ba5a Mon Sep 17 00:00:00 2001 From: Jay L Date: Sun, 17 Jul 2022 14:10:49 +1000 Subject: [PATCH 0296/1528] performance points balancing --- .../Difficulty/TaikoPerformanceCalculator.cs | 31 ++++++++++++------- 1 file changed, 20 insertions(+), 11 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/Difficulty/TaikoPerformanceCalculator.cs b/osu.Game.Rulesets.Taiko/Difficulty/TaikoPerformanceCalculator.cs index a9cde62f44..2c2dbddf13 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/TaikoPerformanceCalculator.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/TaikoPerformanceCalculator.cs @@ -35,13 +35,13 @@ namespace osu.Game.Rulesets.Taiko.Difficulty countMeh = score.Statistics.GetValueOrDefault(HitResult.Meh); countMiss = score.Statistics.GetValueOrDefault(HitResult.Miss); - double multiplier = 1.1; // This is being adjusted to keep the final pp value scaled around what it used to be when changing things - - if (score.Mods.Any(m => m is ModNoFail)) - multiplier *= 0.90; + double multiplier = 1.12; // This is being adjusted to keep the final pp value scaled around what it used to be when changing things if (score.Mods.Any(m => m is ModHidden)) - multiplier *= 1.10; + multiplier *= 1.075; + + if (score.Mods.Any(m => m is ModEasy)) + multiplier *= 0.975; double difficultyValue = computeDifficultyValue(score, taikoAttributes); double accuracyValue = computeAccuracyValue(score, taikoAttributes); @@ -61,12 +61,15 @@ namespace osu.Game.Rulesets.Taiko.Difficulty private double computeDifficultyValue(ScoreInfo score, TaikoDifficultyAttributes attributes) { - double difficultyValue = Math.Pow(5 * Math.Max(1.0, attributes.StarRating / 0.175) - 4.0, 2.25) / 450.0; + double difficultyValue = Math.Pow(5 * Math.Max(1.0, attributes.StarRating / 0.115) - 4.0, 2.25) / 1150.0; double lengthBonus = 1 + 0.1 * Math.Min(1.0, totalHits / 1500.0); difficultyValue *= lengthBonus; - difficultyValue *= Math.Pow(0.985, countMiss); + difficultyValue *= Math.Pow(0.986, countMiss); + + if (score.Mods.Any(m => m is ModEasy)) + difficultyValue *= 0.980; if (score.Mods.Any(m => m is ModHidden)) difficultyValue *= 1.025; @@ -74,7 +77,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty if (score.Mods.Any(m => m is ModFlashlight)) difficultyValue *= 1.05 * lengthBonus; - return difficultyValue * score.Accuracy; + return difficultyValue * Math.Pow(score.Accuracy, 1.5); } private double computeAccuracyValue(ScoreInfo score, TaikoDifficultyAttributes attributes) @@ -82,10 +85,16 @@ namespace osu.Game.Rulesets.Taiko.Difficulty if (attributes.GreatHitWindow <= 0) return 0; - double accValue = Math.Pow(150.0 / attributes.GreatHitWindow, 1.1) * Math.Pow(score.Accuracy, 15) * 22.0; + double accuracyValue = Math.Pow(140.0 / attributes.GreatHitWindow, 1.1) * Math.Pow(score.Accuracy, 12.0) * 27; - // Bonus for many objects - it's harder to keep good accuracy up for longer - return accValue * Math.Min(1.15, Math.Pow(totalHits / 1500.0, 0.3)); + double lengthBonus = Math.Min(1.15, Math.Pow(totalHits / 1500.0, 0.3)); + accuracyValue *= lengthBonus; + + // Slight HDFL Bonus for accuracy. + if (score.Mods.Any(m => m is ModFlashlight) && score.Mods.Any(m => m is ModHidden)) + accuracyValue *= 1.10 * lengthBonus; + + return accuracyValue; } private int totalHits => countGreat + countOk + countMeh + countMiss; From e82e11ead59a298e6a7e507d271b8eec8b9c0535 Mon Sep 17 00:00:00 2001 From: Jay L Date: Sun, 17 Jul 2022 14:56:07 +1000 Subject: [PATCH 0297/1528] Fix SpeedBonus xml --- .idea/.idea.osu/.idea/discord.xml | 7 +++++++ .../Difficulty/Evaluators/StaminaEvaluator.cs | 4 ++-- 2 files changed, 9 insertions(+), 2 deletions(-) create mode 100644 .idea/.idea.osu/.idea/discord.xml diff --git a/.idea/.idea.osu/.idea/discord.xml b/.idea/.idea.osu/.idea/discord.xml new file mode 100644 index 0000000000..30bab2abb1 --- /dev/null +++ b/.idea/.idea.osu/.idea/discord.xml @@ -0,0 +1,7 @@ + + + + + \ No newline at end of file diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/StaminaEvaluator.cs b/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/StaminaEvaluator.cs index f9f27de9c4..954c1661dd 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/StaminaEvaluator.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/StaminaEvaluator.cs @@ -17,8 +17,8 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Evaluators private static double speedBonus(double interval) { // Cap to 600bpm 1/4, 25ms note interval, 50ms key interval - // This a is temporary measure to prevent mono abuses. Once that is properly addressed, interval will be - // capped at a very small value to avoid infinite/negative speed bonuses. + // Interval will be capped at a very small value to avoid infinite/negative speed bonuses. + // TODO - This is a temporary measure as we need to implement methods of detecting playstyle-abuse of SpeedBonus. interval = Math.Max(interval, 50); return 30 / interval; From 77fa5674532cdd9c21e2e7697e86eeca8f14356a Mon Sep 17 00:00:00 2001 From: Jay L Date: Sun, 17 Jul 2022 14:56:25 +1000 Subject: [PATCH 0298/1528] Adjust tests --- .../TaikoDifficultyCalculatorTest.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game.Rulesets.Taiko.Tests/TaikoDifficultyCalculatorTest.cs b/osu.Game.Rulesets.Taiko.Tests/TaikoDifficultyCalculatorTest.cs index 579b461624..425f72cadc 100644 --- a/osu.Game.Rulesets.Taiko.Tests/TaikoDifficultyCalculatorTest.cs +++ b/osu.Game.Rulesets.Taiko.Tests/TaikoDifficultyCalculatorTest.cs @@ -16,13 +16,13 @@ namespace osu.Game.Rulesets.Taiko.Tests { protected override string ResourceAssembly => "osu.Game.Rulesets.Taiko"; - [TestCase(1.9971301024093662d, 200, "diffcalc-test")] - [TestCase(1.9971301024093662d, 200, "diffcalc-test-strong")] + [TestCase(3.1098944660126882d, 200, "diffcalc-test")] + [TestCase(3.1098944660126882d, 200, "diffcalc-test-strong")] public void Test(double expectedStarRating, int expectedMaxCombo, string name) => base.Test(expectedStarRating, expectedMaxCombo, name); - [TestCase(3.1645810961313674d, 200, "diffcalc-test")] - [TestCase(3.1645810961313674d, 200, "diffcalc-test-strong")] + [TestCase(4.0974106752474251d, 200, "diffcalc-test")] + [TestCase(4.0974106752474251d, 200, "diffcalc-test-strong")] public void TestClockRateAdjusted(double expectedStarRating, int expectedMaxCombo, string name) => Test(expectedStarRating, expectedMaxCombo, name, new TaikoModDoubleTime()); From a950deb7db021d3c499b3231dd0f270ab94470c4 Mon Sep 17 00:00:00 2001 From: MBmasher Date: Sun, 17 Jul 2022 16:27:55 +1000 Subject: [PATCH 0299/1528] Re-implement slider changes to FlashlightEvaluator --- .../Evaluators/FlashlightEvaluator.cs | 22 +++++++++++++++++++ .../Difficulty/Skills/Flashlight.cs | 1 - 2 files changed, 22 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Difficulty/Evaluators/FlashlightEvaluator.cs b/osu.Game.Rulesets.Osu/Difficulty/Evaluators/FlashlightEvaluator.cs index 3b0826394c..e60695f94f 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Evaluators/FlashlightEvaluator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Evaluators/FlashlightEvaluator.cs @@ -4,6 +4,7 @@ #nullable disable using System; +using System.Diagnostics; using osu.Game.Rulesets.Difficulty.Preprocessing; using osu.Game.Rulesets.Osu.Difficulty.Preprocessing; using osu.Game.Rulesets.Osu.Objects; @@ -15,6 +16,9 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators private const double max_opacity_bonus = 0.4; private const double hidden_bonus = 0.2; + private const double min_velocity = 0.5; + private const double slider_multiplier = 1.3; + /// /// Evaluates the difficulty of memorising and hitting an object, based on: /// @@ -73,6 +77,24 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators if (hidden) result *= 1.0 + hidden_bonus; + double sliderBonus = 0.0; + + if (osuCurrent.BaseObject is Slider) + { + Debug.Assert(osuCurrent.TravelTime > 0); + + // Invert the scaling factor to determine the true travel distance independent of circle size. + double pixelTravelDistance = osuCurrent.TravelDistance / scalingFactor; + + // Reward sliders based on velocity. + sliderBonus = Math.Pow(Math.Max(0.0, pixelTravelDistance / osuCurrent.TravelTime - min_velocity), 0.5); + + // Longer sliders require more memorisation. + sliderBonus *= pixelTravelDistance; + } + + result += sliderBonus * slider_multiplier; + return result; } } diff --git a/osu.Game.Rulesets.Osu/Difficulty/Skills/Flashlight.cs b/osu.Game.Rulesets.Osu/Difficulty/Skills/Flashlight.cs index 0c84ace1c7..84ef109598 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Skills/Flashlight.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Skills/Flashlight.cs @@ -4,7 +4,6 @@ #nullable disable using System; -using System.Diagnostics; using System.Linq; using osu.Game.Rulesets.Difficulty.Preprocessing; using osu.Game.Rulesets.Difficulty.Skills; From dae698638ce59aae208cad6d67076d602ce71f87 Mon Sep 17 00:00:00 2001 From: MBmasher Date: Sun, 17 Jul 2022 16:56:05 +1000 Subject: [PATCH 0300/1528] Add repeat bonus to Flashlight, move repeat multiplier to AimEvaluator --- .../Difficulty/Evaluators/AimEvaluator.cs | 8 +++++++- .../Difficulty/Evaluators/FlashlightEvaluator.cs | 7 +++++++ .../Difficulty/Preprocessing/OsuDifficultyHitObject.cs | 2 -- 3 files changed, 14 insertions(+), 3 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Difficulty/Evaluators/AimEvaluator.cs b/osu.Game.Rulesets.Osu/Difficulty/Evaluators/AimEvaluator.cs index 0694746cbf..911b7d10fd 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Evaluators/AimEvaluator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Evaluators/AimEvaluator.cs @@ -4,6 +4,7 @@ #nullable disable using System; +using System.Diagnostics; using osu.Game.Rulesets.Difficulty.Preprocessing; using osu.Game.Rulesets.Osu.Difficulty.Preprocessing; using osu.Game.Rulesets.Osu.Objects; @@ -120,10 +121,15 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators velocityChangeBonus *= Math.Pow(Math.Min(osuCurrObj.StrainTime, osuLastObj.StrainTime) / Math.Max(osuCurrObj.StrainTime, osuLastObj.StrainTime), 2); } - if (osuLastObj.TravelTime != 0) + if (osuLastObj.BaseObject is Slider) { + Debug.Assert(osuLastObj.TravelTime > 0); + // Reward sliders based on velocity. sliderBonus = osuLastObj.TravelDistance / osuLastObj.TravelTime; + + Slider osuSlider = (Slider)(osuLastObj.BaseObject); + sliderBonus *= (float)Math.Pow(1 + osuSlider.RepeatCount / 2.5, 1.0 / 2.5); // Bonus for repeat sliders until a better per nested object strain system can be achieved. } // Add in acute angle bonus or wide angle bonus + velocity change bonus, whichever is larger. diff --git a/osu.Game.Rulesets.Osu/Difficulty/Evaluators/FlashlightEvaluator.cs b/osu.Game.Rulesets.Osu/Difficulty/Evaluators/FlashlightEvaluator.cs index e60695f94f..444c2db884 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Evaluators/FlashlightEvaluator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Evaluators/FlashlightEvaluator.cs @@ -18,6 +18,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators private const double min_velocity = 0.5; private const double slider_multiplier = 1.3; + private const double repeat_bonus = 3.0; /// /// Evaluates the difficulty of memorising and hitting an object, based on: @@ -83,6 +84,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators { Debug.Assert(osuCurrent.TravelTime > 0); + Slider osuSlider = (Slider)(osuCurrent.BaseObject); + // Invert the scaling factor to determine the true travel distance independent of circle size. double pixelTravelDistance = osuCurrent.TravelDistance / scalingFactor; @@ -91,6 +94,10 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators // Longer sliders require more memorisation. sliderBonus *= pixelTravelDistance; + + // Reward sliders with repeats. + if (osuSlider.RepeatCount > 0) + sliderBonus *= repeat_bonus; } result += sliderBonus * slider_multiplier; diff --git a/osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyHitObject.cs b/osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyHitObject.cs index 1aa085a629..107fae709b 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyHitObject.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyHitObject.cs @@ -252,8 +252,6 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing if (i == slider.NestedHitObjects.Count - 1) slider.LazyEndPosition = currCursorPosition; } - - slider.LazyTravelDistance *= (float)Math.Pow(1 + slider.RepeatCount / 2.5, 1.0 / 2.5); // Bonus for repeat sliders until a better per nested object strain system can be achieved. } private Vector2 getEndCursorPosition(OsuHitObject hitObject) From 68caafa210f4dd234e2acabd4e04b8a6871d1ea6 Mon Sep 17 00:00:00 2001 From: MBmasher Date: Sun, 17 Jul 2022 17:02:30 +1000 Subject: [PATCH 0301/1528] Update xmldoc --- .../Difficulty/Evaluators/FlashlightEvaluator.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Difficulty/Evaluators/FlashlightEvaluator.cs b/osu.Game.Rulesets.Osu/Difficulty/Evaluators/FlashlightEvaluator.cs index 444c2db884..4d9afb4fb2 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Evaluators/FlashlightEvaluator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Evaluators/FlashlightEvaluator.cs @@ -23,8 +23,9 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators /// /// Evaluates the difficulty of memorising and hitting an object, based on: /// - /// distance between the previous and current object, + /// distance between previous objects and the current object, /// the visual opacity of the current object, + /// length and speed of the current object (for sliders), /// and whether the hidden mod is enabled. /// /// From 9e299bb88b3d1938fb25ef18ec29aa49396d45bd Mon Sep 17 00:00:00 2001 From: Jay L Date: Sun, 17 Jul 2022 18:54:26 +1000 Subject: [PATCH 0302/1528] Delete Idea Project Notation --- .idea/.idea.osu/.idea/discord.xml | 7 ------- 1 file changed, 7 deletions(-) delete mode 100644 .idea/.idea.osu/.idea/discord.xml diff --git a/.idea/.idea.osu/.idea/discord.xml b/.idea/.idea.osu/.idea/discord.xml deleted file mode 100644 index 30bab2abb1..0000000000 --- a/.idea/.idea.osu/.idea/discord.xml +++ /dev/null @@ -1,7 +0,0 @@ - - - - - \ No newline at end of file From 8e7e1e6b516bf7dcf1a3088fef794bd116226bf4 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sun, 17 Jul 2022 05:20:05 +0900 Subject: [PATCH 0303/1528] Fix spectator client not correctly reconnecting after shutdown --- osu.Game/Online/Multiplayer/OnlineMultiplayerClient.cs | 1 + osu.Game/Online/Spectator/OnlineSpectatorClient.cs | 3 ++- 2 files changed, 3 insertions(+), 1 deletion(-) diff --git a/osu.Game/Online/Multiplayer/OnlineMultiplayerClient.cs b/osu.Game/Online/Multiplayer/OnlineMultiplayerClient.cs index c061398209..4e6ea997c1 100644 --- a/osu.Game/Online/Multiplayer/OnlineMultiplayerClient.cs +++ b/osu.Game/Online/Multiplayer/OnlineMultiplayerClient.cs @@ -80,6 +80,7 @@ namespace osu.Game.Online.Multiplayer try { + // Importantly, use Invoke rather than Send to capture exceptions. return await connection.InvokeAsync(nameof(IMultiplayerServer.JoinRoomWithPassword), roomId, password ?? string.Empty); } catch (HubException exception) diff --git a/osu.Game/Online/Spectator/OnlineSpectatorClient.cs b/osu.Game/Online/Spectator/OnlineSpectatorClient.cs index cd9f5233a2..1ed7819b05 100644 --- a/osu.Game/Online/Spectator/OnlineSpectatorClient.cs +++ b/osu.Game/Online/Spectator/OnlineSpectatorClient.cs @@ -56,7 +56,8 @@ namespace osu.Game.Online.Spectator try { - await connection.SendAsync(nameof(ISpectatorServer.BeginPlaySession), state); + // Importantly, use Invoke rather than Send to capture exceptions. + await connection.InvokeAsync(nameof(ISpectatorServer.BeginPlaySession), state); } catch (HubException exception) { From da7edd5d49bf25bc13fa6e722bebc436768b6603 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sun, 17 Jul 2022 04:35:41 +0900 Subject: [PATCH 0304/1528] Perform actions after server reconnection --- osu.Game/Online/HubClientConnector.cs | 12 ++++++------ osu.Game/Online/IHubClientConnector.cs | 3 ++- .../Online/Multiplayer/OnlineMultiplayerClient.cs | 8 +++++++- osu.Game/Online/Spectator/OnlineSpectatorClient.cs | 9 ++++++++- 4 files changed, 23 insertions(+), 9 deletions(-) diff --git a/osu.Game/Online/HubClientConnector.cs b/osu.Game/Online/HubClientConnector.cs index 01f0f3a902..6bfe09e911 100644 --- a/osu.Game/Online/HubClientConnector.cs +++ b/osu.Game/Online/HubClientConnector.cs @@ -64,26 +64,26 @@ namespace osu.Game.Online this.preferMessagePack = preferMessagePack; apiState.BindTo(api.State); - apiState.BindValueChanged(_ => connectIfPossible(), true); + apiState.BindValueChanged(_ => Task.Run(connectIfPossible), true); } - public void Reconnect() + public Task Reconnect() { Logger.Log($"{clientName} reconnecting...", LoggingTarget.Network); - Task.Run(connectIfPossible); + return Task.Run(connectIfPossible); } - private void connectIfPossible() + private async Task connectIfPossible() { switch (apiState.Value) { case APIState.Failing: case APIState.Offline: - Task.Run(() => disconnect(true)); + await disconnect(true); break; case APIState.Online: - Task.Run(connect); + await connect(); break; } } diff --git a/osu.Game/Online/IHubClientConnector.cs b/osu.Game/Online/IHubClientConnector.cs index 2afab9091b..53c4897e73 100644 --- a/osu.Game/Online/IHubClientConnector.cs +++ b/osu.Game/Online/IHubClientConnector.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System; +using System.Threading.Tasks; using Microsoft.AspNetCore.SignalR.Client; using osu.Framework.Bindables; using osu.Game.Online.API; @@ -32,6 +33,6 @@ namespace osu.Game.Online /// /// Reconnect if already connected. /// - void Reconnect(); + Task Reconnect(); } } diff --git a/osu.Game/Online/Multiplayer/OnlineMultiplayerClient.cs b/osu.Game/Online/Multiplayer/OnlineMultiplayerClient.cs index 4e6ea997c1..6425e3c155 100644 --- a/osu.Game/Online/Multiplayer/OnlineMultiplayerClient.cs +++ b/osu.Game/Online/Multiplayer/OnlineMultiplayerClient.cs @@ -86,7 +86,13 @@ namespace osu.Game.Online.Multiplayer catch (HubException exception) { if (exception.GetHubExceptionMessage() == HubClientConnector.SERVER_SHUTDOWN_MESSAGE) - connector?.Reconnect(); + { + Debug.Assert(connector != null); + + await connector.Reconnect(); + return await JoinRoom(roomId, password); + } + throw; } } diff --git a/osu.Game/Online/Spectator/OnlineSpectatorClient.cs b/osu.Game/Online/Spectator/OnlineSpectatorClient.cs index 1ed7819b05..4f9e62d0a0 100644 --- a/osu.Game/Online/Spectator/OnlineSpectatorClient.cs +++ b/osu.Game/Online/Spectator/OnlineSpectatorClient.cs @@ -62,7 +62,14 @@ namespace osu.Game.Online.Spectator catch (HubException exception) { if (exception.GetHubExceptionMessage() == HubClientConnector.SERVER_SHUTDOWN_MESSAGE) - connector?.Reconnect(); + { + Debug.Assert(connector != null); + + await connector.Reconnect(); + await BeginPlayingInternal(state); + return; + } + throw; } } From 55a8a3563b9f8c8f6bcda186494b986f9cc63ce1 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sun, 17 Jul 2022 18:23:15 +0900 Subject: [PATCH 0305/1528] Change `MultiplayerMatchSubScreen` to not immediately leave the room on connection loss Instead, we can rely on `MultiplayerClient.Room` going `null`. --- osu.Game/Online/Multiplayer/MultiplayerClient.cs | 5 ++--- .../OnlinePlay/Multiplayer/MultiplayerMatchSubScreen.cs | 8 ++------ 2 files changed, 4 insertions(+), 9 deletions(-) diff --git a/osu.Game/Online/Multiplayer/MultiplayerClient.cs b/osu.Game/Online/Multiplayer/MultiplayerClient.cs index 9832acb140..603bd10c38 100644 --- a/osu.Game/Online/Multiplayer/MultiplayerClient.cs +++ b/osu.Game/Online/Multiplayer/MultiplayerClient.cs @@ -21,7 +21,6 @@ using osu.Game.Online.Rooms.RoomStatuses; using osu.Game.Rulesets; using osu.Game.Rulesets.Mods; using osu.Game.Utils; -using APIUser = osu.Game.Online.API.Requests.Responses.APIUser; namespace osu.Game.Online.Multiplayer { @@ -91,7 +90,7 @@ namespace osu.Game.Online.Multiplayer /// /// The joined . /// - public virtual MultiplayerRoom? Room + public virtual MultiplayerRoom? Room // virtual for moq { get { @@ -150,7 +149,7 @@ namespace osu.Game.Online.Multiplayer // clean up local room state on server disconnect. if (!connected.NewValue && Room != null) { - Logger.Log("Connection to multiplayer server was lost.", LoggingTarget.Runtime, LogLevel.Important); + Logger.Log("Clearing room due to multiplayer server connection loss.", LoggingTarget.Runtime, LogLevel.Important); LeaveRoom(); } })); diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerMatchSubScreen.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerMatchSubScreen.cs index 4eb16a854b..4bbeb39063 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerMatchSubScreen.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerMatchSubScreen.cs @@ -70,12 +70,8 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer client.LoadRequested += onLoadRequested; client.RoomUpdated += onRoomUpdated; - isConnected.BindTo(client.IsConnected); - isConnected.BindValueChanged(connected => - { - if (!connected.NewValue) - handleRoomLost(); - }, true); + if (!client.IsConnected.Value) + handleRoomLost(); } protected override Drawable CreateMainContent() => new Container From 51071be3152de31ca5f793262f4dae17487df793 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sun, 17 Jul 2022 21:20:50 +0900 Subject: [PATCH 0306/1528] Don't show "missing background" messages to user Bit of an oversight. As reported on [twitter](https://twitter.com/emyl___/status/1548627793075998720) and somewhere else i forgot. --- osu.Game/Beatmaps/WorkingBeatmapCache.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Beatmaps/WorkingBeatmapCache.cs b/osu.Game/Beatmaps/WorkingBeatmapCache.cs index ce883a7092..df44f01629 100644 --- a/osu.Game/Beatmaps/WorkingBeatmapCache.cs +++ b/osu.Game/Beatmaps/WorkingBeatmapCache.cs @@ -168,7 +168,7 @@ namespace osu.Game.Beatmaps if (texture == null) { - Logger.Log($"Beatmap background failed to load (file {Metadata.BackgroundFile} not found on disk at expected location {fileStorePath}).", level: LogLevel.Error); + Logger.Log($"Beatmap background failed to load (file {Metadata.BackgroundFile} not found on disk at expected location {fileStorePath})."); return null; } From 1f288157f491bafd470388c47f65e43c896ff008 Mon Sep 17 00:00:00 2001 From: tsunyoku Date: Sun, 17 Jul 2022 14:07:05 +0100 Subject: [PATCH 0307/1528] change `GetUserScoresRequest` to return `SoloScoreInfo` instead of `APIScore` --- osu.Game/Online/API/Requests/GetUserScoresRequest.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Online/API/Requests/GetUserScoresRequest.cs b/osu.Game/Online/API/Requests/GetUserScoresRequest.cs index 9bd78b7be1..8ef797f799 100644 --- a/osu.Game/Online/API/Requests/GetUserScoresRequest.cs +++ b/osu.Game/Online/API/Requests/GetUserScoresRequest.cs @@ -10,7 +10,7 @@ using osu.Game.Rulesets; namespace osu.Game.Online.API.Requests { - public class GetUserScoresRequest : PaginatedAPIRequest> + public class GetUserScoresRequest : PaginatedAPIRequest> { private readonly long userId; private readonly ScoreType type; From e8d88e29c6331d73e9041efefbdb705cbf93bd0c Mon Sep 17 00:00:00 2001 From: tsunyoku Date: Sun, 17 Jul 2022 14:08:04 +0100 Subject: [PATCH 0308/1528] change `DrawableProfileScore` and `DrawableProfileWeightedScore` to take `SoloScoreInfo` and `APIBeatmap` instead of `APIScore` --- .../Profile/Sections/Ranks/DrawableProfileScore.cs | 12 +++++++----- .../Sections/Ranks/DrawableProfileWeightedScore.cs | 4 ++-- 2 files changed, 9 insertions(+), 7 deletions(-) diff --git a/osu.Game/Overlays/Profile/Sections/Ranks/DrawableProfileScore.cs b/osu.Game/Overlays/Profile/Sections/Ranks/DrawableProfileScore.cs index 90a357a281..1ff1e0e842 100644 --- a/osu.Game/Overlays/Profile/Sections/Ranks/DrawableProfileScore.cs +++ b/osu.Game/Overlays/Profile/Sections/Ranks/DrawableProfileScore.cs @@ -31,7 +31,8 @@ namespace osu.Game.Overlays.Profile.Sections.Ranks private const float performance_background_shear = 0.45f; - protected readonly APIScore Score; + protected readonly SoloScoreInfo Score; + protected readonly APIBeatmap Beatmap; [Resolved] private OsuColour colours { get; set; } @@ -39,9 +40,10 @@ namespace osu.Game.Overlays.Profile.Sections.Ranks [Resolved] private OverlayColourProvider colourProvider { get; set; } - public DrawableProfileScore(APIScore score) + public DrawableProfileScore(SoloScoreInfo score, APIBeatmap beatmap) { Score = score; + Beatmap = beatmap; RelativeSizeAxes = Axes.X; Height = height; @@ -84,7 +86,7 @@ namespace osu.Game.Overlays.Profile.Sections.Ranks Spacing = new Vector2(0, 2), Children = new Drawable[] { - new ScoreBeatmapMetadataContainer(Score.Beatmap), + new ScoreBeatmapMetadataContainer(Beatmap), new FillFlowContainer { AutoSizeAxes = Axes.Both, @@ -94,11 +96,11 @@ namespace osu.Game.Overlays.Profile.Sections.Ranks { new OsuSpriteText { - Text = $"{Score.Beatmap?.DifficultyName}", + Text = $"{Beatmap.DifficultyName}", Font = OsuFont.GetFont(size: 12, weight: FontWeight.Regular), Colour = colours.Yellow }, - new DrawableDate(Score.Date, 12) + new DrawableDate(Score.EndedAt ?? DateTimeOffset.Now, 12) { Colour = colourProvider.Foreground1 } diff --git a/osu.Game/Overlays/Profile/Sections/Ranks/DrawableProfileWeightedScore.cs b/osu.Game/Overlays/Profile/Sections/Ranks/DrawableProfileWeightedScore.cs index f8f83883fc..8d0a41ec48 100644 --- a/osu.Game/Overlays/Profile/Sections/Ranks/DrawableProfileWeightedScore.cs +++ b/osu.Game/Overlays/Profile/Sections/Ranks/DrawableProfileWeightedScore.cs @@ -18,8 +18,8 @@ namespace osu.Game.Overlays.Profile.Sections.Ranks { private readonly double weight; - public DrawableProfileWeightedScore(APIScore score, double weight) - : base(score) + public DrawableProfileWeightedScore(SoloScoreInfo score, APIBeatmap beatmap, double weight) + : base(score, beatmap) { this.weight = weight; } From ef4237c4ac8bf32d5a0b8bb51662aa6e3100b9ef Mon Sep 17 00:00:00 2001 From: tsunyoku Date: Sun, 17 Jul 2022 14:08:31 +0100 Subject: [PATCH 0309/1528] create special subsection class for paginated profile scores --- .../PaginatedProfileScoreSubsection.cs | 193 ++++++++++++++++++ 1 file changed, 193 insertions(+) create mode 100644 osu.Game/Overlays/Profile/Sections/PaginatedProfileScoreSubsection.cs diff --git a/osu.Game/Overlays/Profile/Sections/PaginatedProfileScoreSubsection.cs b/osu.Game/Overlays/Profile/Sections/PaginatedProfileScoreSubsection.cs new file mode 100644 index 0000000000..408d4a96bf --- /dev/null +++ b/osu.Game/Overlays/Profile/Sections/PaginatedProfileScoreSubsection.cs @@ -0,0 +1,193 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +#nullable disable + +using System; +using System.Collections.Generic; +using System.Linq; +using System.Threading; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Localisation; +using osu.Game.Graphics; +using osu.Game.Graphics.Sprites; +using osu.Game.Graphics.UserInterface; +using osu.Game.Online.API; +using osu.Game.Graphics.Containers; +using osu.Game.Online.API.Requests; +using osu.Game.Online.API.Requests.Responses; +using osuTK; + +namespace osu.Game.Overlays.Profile.Sections +{ + public abstract class PaginatedProfileScoreSubsection : ProfileSubsection + { + /// + /// The number of items displayed per page. + /// + protected virtual int ItemsPerPage => 50; + + /// + /// The number of items displayed initially. + /// + protected virtual int InitialItemsCount => 5; + + [Resolved] + private IAPIProvider api { get; set; } + + protected PaginationParameters? CurrentPage { get; private set; } + + protected ReverseChildIDFillFlowContainer ItemsContainer { get; private set; } + + private APIRequest> scoreRetrievalRequest; + private APIRequest beatmapRetrievalRequest; + private CancellationTokenSource loadCancellation; + + protected List CurrentScores { get; private set; } = new List(); + + private ShowMoreButton moreButton; + private OsuSpriteText missing; + private readonly LocalisableString? missingText; + + protected PaginatedProfileScoreSubsection(Bindable user, LocalisableString? headerText = null, LocalisableString? missingText = null) + : base(user, headerText, CounterVisibilityState.AlwaysVisible) + { + this.missingText = missingText; + } + + protected override Drawable CreateContent() => new FillFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Direction = FillDirection.Vertical, + Children = new Drawable[] + { + // reverse ID flow is required for correct Z-ordering of the items (last item should be front-most). + // particularly important in PaginatedBeatmapContainer, as it uses beatmap cards, which have expandable overhanging content. + ItemsContainer = new ReverseChildIDFillFlowContainer + { + AutoSizeAxes = Axes.Y, + RelativeSizeAxes = Axes.X, + Spacing = new Vector2(0, 2), + // ensure the container and its contents are in front of the "more" button. + Depth = float.MinValue + }, + moreButton = new ShowMoreButton + { + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, + Alpha = 0, + Margin = new MarginPadding { Top = 10 }, + Action = showMore, + }, + missing = new OsuSpriteText + { + Font = OsuFont.GetFont(size: 15), + Text = missingText ?? string.Empty, + Alpha = 0, + } + } + }; + + protected override void LoadComplete() + { + base.LoadComplete(); + User.BindValueChanged(onUserChanged, true); + } + + private void onUserChanged(ValueChangedEvent e) + { + loadCancellation?.Cancel(); + scoreRetrievalRequest?.Cancel(); + beatmapRetrievalRequest?.Cancel(); + + CurrentPage = null; + ItemsContainer.Clear(); + CurrentScores.Clear(); + + if (e.NewValue != null) + { + showMore(); + SetCount(GetCount(e.NewValue)); + } + } + + private void showMore() + { + loadCancellation = new CancellationTokenSource(); + + CurrentPage = CurrentPage?.TakeNext(ItemsPerPage) ?? new PaginationParameters(InitialItemsCount); + + scoreRetrievalRequest = CreateScoreRequest(CurrentPage.Value); + scoreRetrievalRequest.Success += requestBeatmaps; + + api.Queue(scoreRetrievalRequest); + } + + private void requestBeatmaps(List items) + { + CurrentScores = items; + + beatmapRetrievalRequest = CreateBeatmapsRequest(items); + beatmapRetrievalRequest.Success += UpdateItems; + + api.Queue(beatmapRetrievalRequest); + } + + protected virtual APIRequest CreateBeatmapsRequest(List items) => new GetBeatmapsRequest(items.Select(i => i.BeatmapID).ToArray()); + + protected virtual void UpdateItems(GetBeatmapsResponse beatmaps) => Schedule(() => + { + var scoreBeatmapPairs = new List>(); + + foreach (var score in CurrentScores) + { + var beatmap = beatmaps.Beatmaps.Find(m => m.OnlineID == score.BeatmapID); + scoreBeatmapPairs.Add(new Tuple(score, beatmap)); + } + + OnItemsReceived(scoreBeatmapPairs); + + if (!scoreBeatmapPairs.Any() && CurrentPage?.Offset == 0) + { + moreButton.Hide(); + moreButton.IsLoading = false; + + if (missingText.HasValue) + missing.Show(); + + return; + } + + LoadComponentsAsync(scoreBeatmapPairs.Select(CreateDrawableItem).Where(d => d != null), drawables => + { + missing.Hide(); + + moreButton.FadeTo(scoreBeatmapPairs.Count == CurrentPage?.Limit ? 1 : 0); + moreButton.IsLoading = false; + + ItemsContainer.AddRange(drawables); + }, loadCancellation.Token); + }); + + protected virtual int GetCount(APIUser user) => 0; + + protected virtual void OnItemsReceived(List> scoreBeatmapPairs) + { + } + + protected abstract APIRequest> CreateScoreRequest(PaginationParameters pagination); + + protected abstract Drawable CreateDrawableItem(Tuple scoreBeatmapPair); + + protected override void Dispose(bool isDisposing) + { + scoreRetrievalRequest?.Cancel(); + loadCancellation?.Cancel(); + base.Dispose(isDisposing); + } + } +} From 71a4b8843ffc52602f1fa5e3620da84b7bb0958e Mon Sep 17 00:00:00 2001 From: tsunyoku Date: Sun, 17 Jul 2022 14:08:44 +0100 Subject: [PATCH 0310/1528] update tests to new profile score format --- .../Online/TestSceneUserProfileScores.cs | 104 +++++++++--------- 1 file changed, 54 insertions(+), 50 deletions(-) diff --git a/osu.Game.Tests/Visual/Online/TestSceneUserProfileScores.cs b/osu.Game.Tests/Visual/Online/TestSceneUserProfileScores.cs index fa28df3061..33ddf4a3a9 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneUserProfileScores.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneUserProfileScores.cs @@ -21,20 +21,12 @@ namespace osu.Game.Tests.Visual.Online { public TestSceneUserProfileScores() { - var firstScore = new APIScore + var firstScore = new SoloScoreInfo { PP = 1047.21, Rank = ScoreRank.SH, - Beatmap = new APIBeatmap - { - BeatmapSet = new APIBeatmapSet - { - Title = "JUSTadICE (TV Size)", - Artist = "Oomori Seiko", - }, - DifficultyName = "Extreme" - }, - Date = DateTimeOffset.Now, + BeatmapID = 2058788, + EndedAt = DateTimeOffset.Now, Mods = new[] { new APIMod { Acronym = new OsuModHidden().Acronym }, @@ -43,21 +35,22 @@ namespace osu.Game.Tests.Visual.Online }, Accuracy = 0.9813 }; + var firstBeatmap = new APIBeatmap + { + BeatmapSet = new APIBeatmapSet() + { + Title = "JUSTadICE (TV Size)", + Artist = "Oomori Seiko", + }, + DifficultyName = "Extreme" + }; - var secondScore = new APIScore + var secondScore = new SoloScoreInfo { PP = 134.32, Rank = ScoreRank.A, - Beatmap = new APIBeatmap - { - BeatmapSet = new APIBeatmapSet - { - Title = "Triumph & Regret", - Artist = "typeMARS", - }, - DifficultyName = "[4K] Regret" - }, - Date = DateTimeOffset.Now, + BeatmapID = 767046, + EndedAt = DateTimeOffset.Now, Mods = new[] { new APIMod { Acronym = new OsuModHardRock().Acronym }, @@ -65,39 +58,50 @@ namespace osu.Game.Tests.Visual.Online }, Accuracy = 0.998546 }; + var secondBeatmap = new APIBeatmap + { + BeatmapSet = new APIBeatmapSet() + { + Title = "Triumph & Regret", + Artist = "typeMARS", + }, + DifficultyName = "[4K] Regret" + }; - var thirdScore = new APIScore + var thirdScore = new SoloScoreInfo { PP = 96.83, Rank = ScoreRank.S, - Beatmap = new APIBeatmap - { - BeatmapSet = new APIBeatmapSet - { - Title = "Idolize", - Artist = "Creo", - }, - DifficultyName = "Insane" - }, - Date = DateTimeOffset.Now, + BeatmapID = 2134713, + EndedAt = DateTimeOffset.Now, Accuracy = 0.9726 }; + var thirdBeatmap = new APIBeatmap + { + BeatmapSet = new APIBeatmapSet() + { + Title = "Idolize", + Artist = "Creo", + }, + DifficultyName = "Insane" + }; - var noPPScore = new APIScore + var noPPScore = new SoloScoreInfo { Rank = ScoreRank.B, - Beatmap = new APIBeatmap - { - BeatmapSet = new APIBeatmapSet - { - Title = "C18H27NO3(extend)", - Artist = "Team Grimoire", - }, - DifficultyName = "[4K] Cataclysmic Hypernova" - }, - Date = DateTimeOffset.Now, + BeatmapID = 992512, + EndedAt = DateTimeOffset.Now, Accuracy = 0.55879 }; + var noPPBeatmap = new APIBeatmap + { + BeatmapSet = new APIBeatmapSet() + { + Title = "Galaxy Collapse", + Artist = "Kurokotei", + }, + DifficultyName = "[4K] Cataclysmic Hypernova" + }; Add(new FillFlowContainer { @@ -109,12 +113,12 @@ namespace osu.Game.Tests.Visual.Online Spacing = new Vector2(0, 10), Children = new[] { - new ColourProvidedContainer(OverlayColourScheme.Green, new DrawableProfileScore(firstScore)), - new ColourProvidedContainer(OverlayColourScheme.Green, new DrawableProfileScore(secondScore)), - new ColourProvidedContainer(OverlayColourScheme.Pink, new DrawableProfileScore(noPPScore)), - new ColourProvidedContainer(OverlayColourScheme.Pink, new DrawableProfileWeightedScore(firstScore, 0.97)), - new ColourProvidedContainer(OverlayColourScheme.Pink, new DrawableProfileWeightedScore(secondScore, 0.85)), - new ColourProvidedContainer(OverlayColourScheme.Pink, new DrawableProfileWeightedScore(thirdScore, 0.66)), + new ColourProvidedContainer(OverlayColourScheme.Green, new DrawableProfileScore(firstScore, firstBeatmap)), + new ColourProvidedContainer(OverlayColourScheme.Green, new DrawableProfileScore(secondScore, secondBeatmap)), + new ColourProvidedContainer(OverlayColourScheme.Pink, new DrawableProfileScore(noPPScore, noPPBeatmap)), + new ColourProvidedContainer(OverlayColourScheme.Pink, new DrawableProfileWeightedScore(firstScore, firstBeatmap, 0.97)), + new ColourProvidedContainer(OverlayColourScheme.Pink, new DrawableProfileWeightedScore(secondScore, secondBeatmap, 0.85)), + new ColourProvidedContainer(OverlayColourScheme.Pink, new DrawableProfileWeightedScore(thirdScore, thirdBeatmap, 0.66)), } }); } From 3a8b5d48b9d4a3c93f83a42734a69a7cb05d6d63 Mon Sep 17 00:00:00 2001 From: tsunyoku Date: Sun, 17 Jul 2022 14:09:14 +0100 Subject: [PATCH 0311/1528] update `PaginatedScoreContainer` to use new class and format --- .../Sections/Ranks/PaginatedScoreContainer.cs | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/osu.Game/Overlays/Profile/Sections/Ranks/PaginatedScoreContainer.cs b/osu.Game/Overlays/Profile/Sections/Ranks/PaginatedScoreContainer.cs index 15c7b8f042..9af7d59d53 100644 --- a/osu.Game/Overlays/Profile/Sections/Ranks/PaginatedScoreContainer.cs +++ b/osu.Game/Overlays/Profile/Sections/Ranks/PaginatedScoreContainer.cs @@ -17,7 +17,7 @@ using APIUser = osu.Game.Online.API.Requests.Responses.APIUser; namespace osu.Game.Overlays.Profile.Sections.Ranks { - public class PaginatedScoreContainer : PaginatedProfileSubsection + public class PaginatedScoreContainer : PaginatedProfileScoreSubsection { private readonly ScoreType type; @@ -54,28 +54,28 @@ namespace osu.Game.Overlays.Profile.Sections.Ranks } } - protected override void OnItemsReceived(List items) + protected override void OnItemsReceived(List> scoreBeatmapPairs) { if (CurrentPage == null || CurrentPage?.Offset == 0) drawableItemIndex = 0; - base.OnItemsReceived(items); + base.OnItemsReceived(scoreBeatmapPairs); } - protected override APIRequest> CreateRequest(PaginationParameters pagination) => + protected override APIRequest> CreateScoreRequest(PaginationParameters pagination) => new GetUserScoresRequest(User.Value.Id, type, pagination); private int drawableItemIndex; - protected override Drawable CreateDrawableItem(APIScore model) + protected override Drawable CreateDrawableItem(Tuple scoreBeatmapPair) { switch (type) { default: - return new DrawableProfileScore(model); + return new DrawableProfileScore(scoreBeatmapPair.Item1, scoreBeatmapPair.Item2); case ScoreType.Best: - return new DrawableProfileWeightedScore(model, Math.Pow(0.95, drawableItemIndex++)); + return new DrawableProfileWeightedScore(scoreBeatmapPair.Item1, scoreBeatmapPair.Item2, Math.Pow(0.95, drawableItemIndex++)); } } } From c2277031f0b7b728d5d6dbdea0dac31f53c9d7e3 Mon Sep 17 00:00:00 2001 From: tsunyoku Date: Sun, 17 Jul 2022 14:21:55 +0100 Subject: [PATCH 0312/1528] add `Beatmap` to SoloScoreInfo --- osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs b/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs index 6c48c7883f..963b2975d2 100644 --- a/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs +++ b/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs @@ -82,6 +82,9 @@ namespace osu.Game.Online.API.Requests.Responses [JsonProperty("user")] public APIUser? User { get; set; } + [JsonProperty("beatmap")] + public APIBeatmap? Beatmap { get; set; } + [JsonProperty("pp")] public double? PP { get; set; } From 7135329c8c3339e3b95861d0311c497d58a843ad Mon Sep 17 00:00:00 2001 From: tsunyoku Date: Sun, 17 Jul 2022 14:22:27 +0100 Subject: [PATCH 0313/1528] remove `PaginatedProfileScoreSubsectio, revert profile score drawables --- .../PaginatedProfileScoreSubsection.cs | 193 ------------------ .../Sections/Ranks/DrawableProfileScore.cs | 8 +- .../Ranks/DrawableProfileWeightedScore.cs | 4 +- .../Sections/Ranks/PaginatedScoreContainer.cs | 14 +- 4 files changed, 12 insertions(+), 207 deletions(-) delete mode 100644 osu.Game/Overlays/Profile/Sections/PaginatedProfileScoreSubsection.cs diff --git a/osu.Game/Overlays/Profile/Sections/PaginatedProfileScoreSubsection.cs b/osu.Game/Overlays/Profile/Sections/PaginatedProfileScoreSubsection.cs deleted file mode 100644 index 408d4a96bf..0000000000 --- a/osu.Game/Overlays/Profile/Sections/PaginatedProfileScoreSubsection.cs +++ /dev/null @@ -1,193 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -#nullable disable - -using System; -using System.Collections.Generic; -using System.Linq; -using System.Threading; -using osu.Framework.Allocation; -using osu.Framework.Bindables; -using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; -using osu.Framework.Localisation; -using osu.Game.Graphics; -using osu.Game.Graphics.Sprites; -using osu.Game.Graphics.UserInterface; -using osu.Game.Online.API; -using osu.Game.Graphics.Containers; -using osu.Game.Online.API.Requests; -using osu.Game.Online.API.Requests.Responses; -using osuTK; - -namespace osu.Game.Overlays.Profile.Sections -{ - public abstract class PaginatedProfileScoreSubsection : ProfileSubsection - { - /// - /// The number of items displayed per page. - /// - protected virtual int ItemsPerPage => 50; - - /// - /// The number of items displayed initially. - /// - protected virtual int InitialItemsCount => 5; - - [Resolved] - private IAPIProvider api { get; set; } - - protected PaginationParameters? CurrentPage { get; private set; } - - protected ReverseChildIDFillFlowContainer ItemsContainer { get; private set; } - - private APIRequest> scoreRetrievalRequest; - private APIRequest beatmapRetrievalRequest; - private CancellationTokenSource loadCancellation; - - protected List CurrentScores { get; private set; } = new List(); - - private ShowMoreButton moreButton; - private OsuSpriteText missing; - private readonly LocalisableString? missingText; - - protected PaginatedProfileScoreSubsection(Bindable user, LocalisableString? headerText = null, LocalisableString? missingText = null) - : base(user, headerText, CounterVisibilityState.AlwaysVisible) - { - this.missingText = missingText; - } - - protected override Drawable CreateContent() => new FillFlowContainer - { - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Direction = FillDirection.Vertical, - Children = new Drawable[] - { - // reverse ID flow is required for correct Z-ordering of the items (last item should be front-most). - // particularly important in PaginatedBeatmapContainer, as it uses beatmap cards, which have expandable overhanging content. - ItemsContainer = new ReverseChildIDFillFlowContainer - { - AutoSizeAxes = Axes.Y, - RelativeSizeAxes = Axes.X, - Spacing = new Vector2(0, 2), - // ensure the container and its contents are in front of the "more" button. - Depth = float.MinValue - }, - moreButton = new ShowMoreButton - { - Anchor = Anchor.TopCentre, - Origin = Anchor.TopCentre, - Alpha = 0, - Margin = new MarginPadding { Top = 10 }, - Action = showMore, - }, - missing = new OsuSpriteText - { - Font = OsuFont.GetFont(size: 15), - Text = missingText ?? string.Empty, - Alpha = 0, - } - } - }; - - protected override void LoadComplete() - { - base.LoadComplete(); - User.BindValueChanged(onUserChanged, true); - } - - private void onUserChanged(ValueChangedEvent e) - { - loadCancellation?.Cancel(); - scoreRetrievalRequest?.Cancel(); - beatmapRetrievalRequest?.Cancel(); - - CurrentPage = null; - ItemsContainer.Clear(); - CurrentScores.Clear(); - - if (e.NewValue != null) - { - showMore(); - SetCount(GetCount(e.NewValue)); - } - } - - private void showMore() - { - loadCancellation = new CancellationTokenSource(); - - CurrentPage = CurrentPage?.TakeNext(ItemsPerPage) ?? new PaginationParameters(InitialItemsCount); - - scoreRetrievalRequest = CreateScoreRequest(CurrentPage.Value); - scoreRetrievalRequest.Success += requestBeatmaps; - - api.Queue(scoreRetrievalRequest); - } - - private void requestBeatmaps(List items) - { - CurrentScores = items; - - beatmapRetrievalRequest = CreateBeatmapsRequest(items); - beatmapRetrievalRequest.Success += UpdateItems; - - api.Queue(beatmapRetrievalRequest); - } - - protected virtual APIRequest CreateBeatmapsRequest(List items) => new GetBeatmapsRequest(items.Select(i => i.BeatmapID).ToArray()); - - protected virtual void UpdateItems(GetBeatmapsResponse beatmaps) => Schedule(() => - { - var scoreBeatmapPairs = new List>(); - - foreach (var score in CurrentScores) - { - var beatmap = beatmaps.Beatmaps.Find(m => m.OnlineID == score.BeatmapID); - scoreBeatmapPairs.Add(new Tuple(score, beatmap)); - } - - OnItemsReceived(scoreBeatmapPairs); - - if (!scoreBeatmapPairs.Any() && CurrentPage?.Offset == 0) - { - moreButton.Hide(); - moreButton.IsLoading = false; - - if (missingText.HasValue) - missing.Show(); - - return; - } - - LoadComponentsAsync(scoreBeatmapPairs.Select(CreateDrawableItem).Where(d => d != null), drawables => - { - missing.Hide(); - - moreButton.FadeTo(scoreBeatmapPairs.Count == CurrentPage?.Limit ? 1 : 0); - moreButton.IsLoading = false; - - ItemsContainer.AddRange(drawables); - }, loadCancellation.Token); - }); - - protected virtual int GetCount(APIUser user) => 0; - - protected virtual void OnItemsReceived(List> scoreBeatmapPairs) - { - } - - protected abstract APIRequest> CreateScoreRequest(PaginationParameters pagination); - - protected abstract Drawable CreateDrawableItem(Tuple scoreBeatmapPair); - - protected override void Dispose(bool isDisposing) - { - scoreRetrievalRequest?.Cancel(); - loadCancellation?.Cancel(); - base.Dispose(isDisposing); - } - } -} diff --git a/osu.Game/Overlays/Profile/Sections/Ranks/DrawableProfileScore.cs b/osu.Game/Overlays/Profile/Sections/Ranks/DrawableProfileScore.cs index 1ff1e0e842..26181e7b40 100644 --- a/osu.Game/Overlays/Profile/Sections/Ranks/DrawableProfileScore.cs +++ b/osu.Game/Overlays/Profile/Sections/Ranks/DrawableProfileScore.cs @@ -32,7 +32,6 @@ namespace osu.Game.Overlays.Profile.Sections.Ranks private const float performance_background_shear = 0.45f; protected readonly SoloScoreInfo Score; - protected readonly APIBeatmap Beatmap; [Resolved] private OsuColour colours { get; set; } @@ -40,10 +39,9 @@ namespace osu.Game.Overlays.Profile.Sections.Ranks [Resolved] private OverlayColourProvider colourProvider { get; set; } - public DrawableProfileScore(SoloScoreInfo score, APIBeatmap beatmap) + public DrawableProfileScore(SoloScoreInfo score) { Score = score; - Beatmap = beatmap; RelativeSizeAxes = Axes.X; Height = height; @@ -86,7 +84,7 @@ namespace osu.Game.Overlays.Profile.Sections.Ranks Spacing = new Vector2(0, 2), Children = new Drawable[] { - new ScoreBeatmapMetadataContainer(Beatmap), + new ScoreBeatmapMetadataContainer(Score.Beatmap), new FillFlowContainer { AutoSizeAxes = Axes.Both, @@ -96,7 +94,7 @@ namespace osu.Game.Overlays.Profile.Sections.Ranks { new OsuSpriteText { - Text = $"{Beatmap.DifficultyName}", + Text = $"{Score.Beatmap?.DifficultyName}", Font = OsuFont.GetFont(size: 12, weight: FontWeight.Regular), Colour = colours.Yellow }, diff --git a/osu.Game/Overlays/Profile/Sections/Ranks/DrawableProfileWeightedScore.cs b/osu.Game/Overlays/Profile/Sections/Ranks/DrawableProfileWeightedScore.cs index 8d0a41ec48..94d95dc27e 100644 --- a/osu.Game/Overlays/Profile/Sections/Ranks/DrawableProfileWeightedScore.cs +++ b/osu.Game/Overlays/Profile/Sections/Ranks/DrawableProfileWeightedScore.cs @@ -18,8 +18,8 @@ namespace osu.Game.Overlays.Profile.Sections.Ranks { private readonly double weight; - public DrawableProfileWeightedScore(SoloScoreInfo score, APIBeatmap beatmap, double weight) - : base(score, beatmap) + public DrawableProfileWeightedScore(SoloScoreInfo score, double weight) + : base(score) { this.weight = weight; } diff --git a/osu.Game/Overlays/Profile/Sections/Ranks/PaginatedScoreContainer.cs b/osu.Game/Overlays/Profile/Sections/Ranks/PaginatedScoreContainer.cs index 9af7d59d53..8378d61119 100644 --- a/osu.Game/Overlays/Profile/Sections/Ranks/PaginatedScoreContainer.cs +++ b/osu.Game/Overlays/Profile/Sections/Ranks/PaginatedScoreContainer.cs @@ -17,7 +17,7 @@ using APIUser = osu.Game.Online.API.Requests.Responses.APIUser; namespace osu.Game.Overlays.Profile.Sections.Ranks { - public class PaginatedScoreContainer : PaginatedProfileScoreSubsection + public class PaginatedScoreContainer : PaginatedProfileSubsection { private readonly ScoreType type; @@ -54,28 +54,28 @@ namespace osu.Game.Overlays.Profile.Sections.Ranks } } - protected override void OnItemsReceived(List> scoreBeatmapPairs) + protected override void OnItemsReceived(List items) { if (CurrentPage == null || CurrentPage?.Offset == 0) drawableItemIndex = 0; - base.OnItemsReceived(scoreBeatmapPairs); + base.OnItemsReceived(items); } - protected override APIRequest> CreateScoreRequest(PaginationParameters pagination) => + protected override APIRequest> CreateRequest(PaginationParameters pagination) => new GetUserScoresRequest(User.Value.Id, type, pagination); private int drawableItemIndex; - protected override Drawable CreateDrawableItem(Tuple scoreBeatmapPair) + protected override Drawable CreateDrawableItem(SoloScoreInfo item) { switch (type) { default: - return new DrawableProfileScore(scoreBeatmapPair.Item1, scoreBeatmapPair.Item2); + return new DrawableProfileScore(item); case ScoreType.Best: - return new DrawableProfileWeightedScore(scoreBeatmapPair.Item1, scoreBeatmapPair.Item2, Math.Pow(0.95, drawableItemIndex++)); + return new DrawableProfileWeightedScore(item, Math.Pow(0.95, drawableItemIndex++)); } } } From 14ae183c700b18188f2d00288b4f5c405f21493c Mon Sep 17 00:00:00 2001 From: tsunyoku Date: Sun, 17 Jul 2022 14:22:46 +0100 Subject: [PATCH 0314/1528] update tests to match `SoloScoreInfo` --- .../Online/TestSceneUserProfileScores.cs | 88 +++++++++---------- 1 file changed, 42 insertions(+), 46 deletions(-) diff --git a/osu.Game.Tests/Visual/Online/TestSceneUserProfileScores.cs b/osu.Game.Tests/Visual/Online/TestSceneUserProfileScores.cs index 33ddf4a3a9..0eb6ec3c04 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneUserProfileScores.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneUserProfileScores.cs @@ -25,7 +25,15 @@ namespace osu.Game.Tests.Visual.Online { PP = 1047.21, Rank = ScoreRank.SH, - BeatmapID = 2058788, + Beatmap = new APIBeatmap + { + BeatmapSet = new APIBeatmapSet + { + Title = "JUSTadICE (TV Size)", + Artist = "Oomori Seiko", + }, + DifficultyName = "Extreme" + }, EndedAt = DateTimeOffset.Now, Mods = new[] { @@ -35,21 +43,20 @@ namespace osu.Game.Tests.Visual.Online }, Accuracy = 0.9813 }; - var firstBeatmap = new APIBeatmap - { - BeatmapSet = new APIBeatmapSet() - { - Title = "JUSTadICE (TV Size)", - Artist = "Oomori Seiko", - }, - DifficultyName = "Extreme" - }; var secondScore = new SoloScoreInfo { PP = 134.32, Rank = ScoreRank.A, - BeatmapID = 767046, + Beatmap = new APIBeatmap + { + BeatmapSet = new APIBeatmapSet + { + Title = "Triumph & Regret", + Artist = "typeMARS", + }, + DifficultyName = "[4K] Regret" + }, EndedAt = DateTimeOffset.Now, Mods = new[] { @@ -58,50 +65,39 @@ namespace osu.Game.Tests.Visual.Online }, Accuracy = 0.998546 }; - var secondBeatmap = new APIBeatmap - { - BeatmapSet = new APIBeatmapSet() - { - Title = "Triumph & Regret", - Artist = "typeMARS", - }, - DifficultyName = "[4K] Regret" - }; var thirdScore = new SoloScoreInfo { PP = 96.83, Rank = ScoreRank.S, - BeatmapID = 2134713, + Beatmap = new APIBeatmap + { + BeatmapSet = new APIBeatmapSet + { + Title = "Idolize", + Artist = "Creo", + }, + DifficultyName = "Insane" + }, EndedAt = DateTimeOffset.Now, Accuracy = 0.9726 }; - var thirdBeatmap = new APIBeatmap - { - BeatmapSet = new APIBeatmapSet() - { - Title = "Idolize", - Artist = "Creo", - }, - DifficultyName = "Insane" - }; var noPPScore = new SoloScoreInfo { Rank = ScoreRank.B, - BeatmapID = 992512, + Beatmap = new APIBeatmap + { + BeatmapSet = new APIBeatmapSet + { + Title = "C18H27NO3(extend)", + Artist = "Team Grimoire", + }, + DifficultyName = "[4K] Cataclysmic Hypernova" + }, EndedAt = DateTimeOffset.Now, Accuracy = 0.55879 }; - var noPPBeatmap = new APIBeatmap - { - BeatmapSet = new APIBeatmapSet() - { - Title = "Galaxy Collapse", - Artist = "Kurokotei", - }, - DifficultyName = "[4K] Cataclysmic Hypernova" - }; Add(new FillFlowContainer { @@ -113,12 +109,12 @@ namespace osu.Game.Tests.Visual.Online Spacing = new Vector2(0, 10), Children = new[] { - new ColourProvidedContainer(OverlayColourScheme.Green, new DrawableProfileScore(firstScore, firstBeatmap)), - new ColourProvidedContainer(OverlayColourScheme.Green, new DrawableProfileScore(secondScore, secondBeatmap)), - new ColourProvidedContainer(OverlayColourScheme.Pink, new DrawableProfileScore(noPPScore, noPPBeatmap)), - new ColourProvidedContainer(OverlayColourScheme.Pink, new DrawableProfileWeightedScore(firstScore, firstBeatmap, 0.97)), - new ColourProvidedContainer(OverlayColourScheme.Pink, new DrawableProfileWeightedScore(secondScore, secondBeatmap, 0.85)), - new ColourProvidedContainer(OverlayColourScheme.Pink, new DrawableProfileWeightedScore(thirdScore, thirdBeatmap, 0.66)), + new ColourProvidedContainer(OverlayColourScheme.Green, new DrawableProfileScore(firstScore)), + new ColourProvidedContainer(OverlayColourScheme.Green, new DrawableProfileScore(secondScore)), + new ColourProvidedContainer(OverlayColourScheme.Pink, new DrawableProfileScore(noPPScore)), + new ColourProvidedContainer(OverlayColourScheme.Pink, new DrawableProfileWeightedScore(firstScore, 0.97)), + new ColourProvidedContainer(OverlayColourScheme.Pink, new DrawableProfileWeightedScore(secondScore, 0.85)), + new ColourProvidedContainer(OverlayColourScheme.Pink, new DrawableProfileWeightedScore(thirdScore, 0.66)), } }); } From c73eff7c890014fbec8a30a1304eb424216bd7d2 Mon Sep 17 00:00:00 2001 From: tsunyoku Date: Sun, 17 Jul 2022 14:46:22 +0100 Subject: [PATCH 0315/1528] add `BeatmapSet` to `SoloScoreInfo` --- osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs b/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs index 963b2975d2..e7abb28286 100644 --- a/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs +++ b/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs @@ -85,6 +85,9 @@ namespace osu.Game.Online.API.Requests.Responses [JsonProperty("beatmap")] public APIBeatmap? Beatmap { get; set; } + [JsonProperty("beatmapset")] + public APIBeatmapSet? BeatmapSet { get; set; } + [JsonProperty("pp")] public double? PP { get; set; } From 486fbd25315c56835a1dd3ce67f2fef503aaa6cf Mon Sep 17 00:00:00 2001 From: tsunyoku Date: Sun, 17 Jul 2022 14:47:04 +0100 Subject: [PATCH 0316/1528] create instance of `BeatmapInfo` for use in `ScoreBeatmapMetadataContainer` --- .../Sections/Ranks/DrawableProfileScore.cs | 20 ++++++++++++++++++- 1 file changed, 19 insertions(+), 1 deletion(-) diff --git a/osu.Game/Overlays/Profile/Sections/Ranks/DrawableProfileScore.cs b/osu.Game/Overlays/Profile/Sections/Ranks/DrawableProfileScore.cs index 26181e7b40..c11a99808e 100644 --- a/osu.Game/Overlays/Profile/Sections/Ranks/DrawableProfileScore.cs +++ b/osu.Game/Overlays/Profile/Sections/Ranks/DrawableProfileScore.cs @@ -50,6 +50,24 @@ namespace osu.Game.Overlays.Profile.Sections.Ranks [BackgroundDependencyLoader] private void load(RulesetStore rulesets) { + var beatmapSet = Score.BeatmapSet ?? Score.Beatmap?.BeatmapSet; + var beatmapInfo = new BeatmapInfo(); + + if (beatmapSet != null) + { + var beatmapMetadata = new BeatmapMetadata + { + Artist = beatmapSet.Artist, + ArtistUnicode = beatmapSet.ArtistUnicode, + Title = beatmapSet.Title, + TitleUnicode = beatmapSet.TitleUnicode, + }; + + beatmapInfo.Metadata = beatmapMetadata; + if (Score.Beatmap?.DifficultyName != null) + beatmapInfo.DifficultyName = Score.Beatmap.DifficultyName; + } + AddInternal(new ProfileItemContainer { Children = new Drawable[] @@ -84,7 +102,7 @@ namespace osu.Game.Overlays.Profile.Sections.Ranks Spacing = new Vector2(0, 2), Children = new Drawable[] { - new ScoreBeatmapMetadataContainer(Score.Beatmap), + new ScoreBeatmapMetadataContainer(beatmapInfo), new FillFlowContainer { AutoSizeAxes = Axes.Both, From 7a6666996fef438427666806bbfbffe9b934d872 Mon Sep 17 00:00:00 2001 From: tsunyoku Date: Sun, 17 Jul 2022 14:50:53 +0100 Subject: [PATCH 0317/1528] rename `item` to `model` in `CreateDrawableItem` --- .../Profile/Sections/Ranks/PaginatedScoreContainer.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game/Overlays/Profile/Sections/Ranks/PaginatedScoreContainer.cs b/osu.Game/Overlays/Profile/Sections/Ranks/PaginatedScoreContainer.cs index 8378d61119..2564692c87 100644 --- a/osu.Game/Overlays/Profile/Sections/Ranks/PaginatedScoreContainer.cs +++ b/osu.Game/Overlays/Profile/Sections/Ranks/PaginatedScoreContainer.cs @@ -67,15 +67,15 @@ namespace osu.Game.Overlays.Profile.Sections.Ranks private int drawableItemIndex; - protected override Drawable CreateDrawableItem(SoloScoreInfo item) + protected override Drawable CreateDrawableItem(SoloScoreInfo model) { switch (type) { default: - return new DrawableProfileScore(item); + return new DrawableProfileScore(model); case ScoreType.Best: - return new DrawableProfileWeightedScore(item, Math.Pow(0.95, drawableItemIndex++)); + return new DrawableProfileWeightedScore(model, Math.Pow(0.95, drawableItemIndex++)); } } } From 1caab78bdc38dcc512831a88809749db334837f7 Mon Sep 17 00:00:00 2001 From: NotGumballer91 <64581009+NotGumballer91@users.noreply.github.com> Date: Mon, 18 Jul 2022 00:09:31 +0800 Subject: [PATCH 0318/1528] Update ModAutoplay.cs --- osu.Game/Rulesets/Mods/ModAutoplay.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Rulesets/Mods/ModAutoplay.cs b/osu.Game/Rulesets/Mods/ModAutoplay.cs index 6d786fc8e2..b4ab0500c7 100644 --- a/osu.Game/Rulesets/Mods/ModAutoplay.cs +++ b/osu.Game/Rulesets/Mods/ModAutoplay.cs @@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Mods public override bool ValidForMultiplayer => false; public override bool ValidForMultiplayerAsFreeMod => false; - public override Type[] IncompatibleMods => new[] { typeof(ModCinema), typeof(ModRelax), typeof(ModFailCondition), typeof(ModNoFail) }; + public override Type[] IncompatibleMods => new[] { typeof(ModCinema), typeof(ModRelax), typeof(ModFailCondition), typeof(ModNoFail), typeof(ModAdaptiveSpeed) }; public override bool HasImplementation => GetType().GenericTypeArguments.Length == 0; From 028653eb97ef47051b6c21dc7156ecbb45a24eed Mon Sep 17 00:00:00 2001 From: NotGumballer91 <64581009+NotGumballer91@users.noreply.github.com> Date: Mon, 18 Jul 2022 00:10:49 +0800 Subject: [PATCH 0319/1528] Update ModAdaptiveSpeed.cs --- osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs b/osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs index aea6e12a07..eab0f8dc26 100644 --- a/osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs +++ b/osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs @@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Mods public override bool ValidForMultiplayer => false; public override bool ValidForMultiplayerAsFreeMod => false; - public override Type[] IncompatibleMods => new[] { typeof(ModRateAdjust), typeof(ModTimeRamp) }; + public override Type[] IncompatibleMods => new[] { typeof(ModRateAdjust), typeof(ModTimeRamp), typeof(ModAutoplay) }; [SettingSource("Initial rate", "The starting speed of the track")] public BindableNumber InitialRate { get; } = new BindableDouble From 4e8bf1da52b2c410bd5739a8b14eb0926cf9b7e3 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 18 Jul 2022 01:23:46 +0900 Subject: [PATCH 0320/1528] Don't sent ruleset configuration failures to sentry --- osu.Game/Overlays/Settings/Sections/RulesetSection.cs | 9 +++------ 1 file changed, 3 insertions(+), 6 deletions(-) diff --git a/osu.Game/Overlays/Settings/Sections/RulesetSection.cs b/osu.Game/Overlays/Settings/Sections/RulesetSection.cs index 2368459b4e..a5f5810214 100644 --- a/osu.Game/Overlays/Settings/Sections/RulesetSection.cs +++ b/osu.Game/Overlays/Settings/Sections/RulesetSection.cs @@ -1,17 +1,14 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - -using System; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; using osu.Framework.Localisation; using osu.Framework.Logging; -using osu.Game.Rulesets; using osu.Game.Localisation; +using osu.Game.Rulesets; namespace osu.Game.Overlays.Settings.Sections { @@ -36,9 +33,9 @@ namespace osu.Game.Overlays.Settings.Sections if (section != null) Add(section); } - catch (Exception e) + catch { - Logger.Error(e, "Failed to load ruleset settings"); + Logger.Log($"Failed to load ruleset settings for {ruleset.RulesetInfo.Name}. Please check for an update from the developer.", level: LogLevel.Error); } } } From 8791edf84c1ca5b2500dcb7b80ddcd058b952f69 Mon Sep 17 00:00:00 2001 From: tsunyoku Date: Sun, 17 Jul 2022 18:10:33 +0100 Subject: [PATCH 0321/1528] set `Beatmap.BeatmapSet` to `BeatmapSet` property in `SoloScoreInfo` --- .../API/Requests/Responses/SoloScoreInfo.cs | 15 ++++++++++++++- 1 file changed, 14 insertions(+), 1 deletion(-) diff --git a/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs b/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs index e7abb28286..d8adbbb9ad 100644 --- a/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs +++ b/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs @@ -4,6 +4,7 @@ using System; using System.Collections.Generic; using System.Linq; +using JetBrains.Annotations; using Newtonsoft.Json; using Newtonsoft.Json.Converters; using osu.Game.Beatmaps; @@ -86,7 +87,19 @@ namespace osu.Game.Online.API.Requests.Responses public APIBeatmap? Beatmap { get; set; } [JsonProperty("beatmapset")] - public APIBeatmapSet? BeatmapSet { get; set; } + [CanBeNull] + public APIBeatmapSet BeatmapSet + { + set + { + // in the deserialisation case we need to ferry this data across. + // the order of properties returned by the API guarantees that the beatmap is populated by this point. + if (!(Beatmap is APIBeatmap apiBeatmap)) + throw new InvalidOperationException("Beatmap set metadata arrived before beatmap metadata in response"); + + apiBeatmap.BeatmapSet = value; + } + } [JsonProperty("pp")] public double? PP { get; set; } From a5d7075ef171b2d0ba50a9ac6b6c3f4e3c48331b Mon Sep 17 00:00:00 2001 From: tsunyoku Date: Sun, 17 Jul 2022 18:10:47 +0100 Subject: [PATCH 0322/1528] simplify beatmap metadata logic in `DrawableProfileScore` --- .../Sections/Ranks/DrawableProfileScore.cs | 20 +------------------ 1 file changed, 1 insertion(+), 19 deletions(-) diff --git a/osu.Game/Overlays/Profile/Sections/Ranks/DrawableProfileScore.cs b/osu.Game/Overlays/Profile/Sections/Ranks/DrawableProfileScore.cs index c11a99808e..26181e7b40 100644 --- a/osu.Game/Overlays/Profile/Sections/Ranks/DrawableProfileScore.cs +++ b/osu.Game/Overlays/Profile/Sections/Ranks/DrawableProfileScore.cs @@ -50,24 +50,6 @@ namespace osu.Game.Overlays.Profile.Sections.Ranks [BackgroundDependencyLoader] private void load(RulesetStore rulesets) { - var beatmapSet = Score.BeatmapSet ?? Score.Beatmap?.BeatmapSet; - var beatmapInfo = new BeatmapInfo(); - - if (beatmapSet != null) - { - var beatmapMetadata = new BeatmapMetadata - { - Artist = beatmapSet.Artist, - ArtistUnicode = beatmapSet.ArtistUnicode, - Title = beatmapSet.Title, - TitleUnicode = beatmapSet.TitleUnicode, - }; - - beatmapInfo.Metadata = beatmapMetadata; - if (Score.Beatmap?.DifficultyName != null) - beatmapInfo.DifficultyName = Score.Beatmap.DifficultyName; - } - AddInternal(new ProfileItemContainer { Children = new Drawable[] @@ -102,7 +84,7 @@ namespace osu.Game.Overlays.Profile.Sections.Ranks Spacing = new Vector2(0, 2), Children = new Drawable[] { - new ScoreBeatmapMetadataContainer(beatmapInfo), + new ScoreBeatmapMetadataContainer(Score.Beatmap), new FillFlowContainer { AutoSizeAxes = Axes.Both, From 032cc6c670869cf2414f398c9ed1d8cdda4c3eac Mon Sep 17 00:00:00 2001 From: tsunyoku Date: Sun, 17 Jul 2022 18:15:36 +0100 Subject: [PATCH 0323/1528] use type annotation for nullable `BeatmapSet` --- osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs b/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs index d8adbbb9ad..21443280b6 100644 --- a/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs +++ b/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs @@ -87,8 +87,7 @@ namespace osu.Game.Online.API.Requests.Responses public APIBeatmap? Beatmap { get; set; } [JsonProperty("beatmapset")] - [CanBeNull] - public APIBeatmapSet BeatmapSet + public APIBeatmapSet? BeatmapSet { set { From 5875f53e07198ec5b367e0325a6ad0cd092b991e Mon Sep 17 00:00:00 2001 From: tsunyoku Date: Sun, 17 Jul 2022 18:16:30 +0100 Subject: [PATCH 0324/1528] remove unused import --- osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs b/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs index 21443280b6..393597dbfe 100644 --- a/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs +++ b/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs @@ -4,7 +4,6 @@ using System; using System.Collections.Generic; using System.Linq; -using JetBrains.Annotations; using Newtonsoft.Json; using Newtonsoft.Json.Converters; using osu.Game.Beatmaps; From e13c1254e5211c459c00a4a84a4a63151d66035a Mon Sep 17 00:00:00 2001 From: tsunyoku Date: Sun, 17 Jul 2022 20:41:43 +0100 Subject: [PATCH 0325/1528] make perfect incompatible with autopilot --- osu.Game.Rulesets.Osu/Mods/OsuModPerfect.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModPerfect.cs b/osu.Game.Rulesets.Osu/Mods/OsuModPerfect.cs index c5795177d0..1b12aab150 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModPerfect.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModPerfect.cs @@ -3,11 +3,14 @@ #nullable disable +using System; +using System.Linq; using osu.Game.Rulesets.Mods; namespace osu.Game.Rulesets.Osu.Mods { public class OsuModPerfect : ModPerfect { + public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new Type[] { typeof(OsuModAutopilot) }).ToArray(); } } From 491558261f4163f1f06e0b16f7cffe7a255e9af1 Mon Sep 17 00:00:00 2001 From: tsunyoku Date: Sun, 17 Jul 2022 20:44:06 +0100 Subject: [PATCH 0326/1528] remove unnecessary type-specification --- osu.Game.Rulesets.Osu/Mods/OsuModPerfect.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModPerfect.cs b/osu.Game.Rulesets.Osu/Mods/OsuModPerfect.cs index 1b12aab150..bde7718da5 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModPerfect.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModPerfect.cs @@ -11,6 +11,6 @@ namespace osu.Game.Rulesets.Osu.Mods { public class OsuModPerfect : ModPerfect { - public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new Type[] { typeof(OsuModAutopilot) }).ToArray(); + public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModAutopilot) }).ToArray(); } } From 83429d2f221567198f19b1a618f785a260ad578f Mon Sep 17 00:00:00 2001 From: tsunyoku Date: Sun, 17 Jul 2022 20:45:17 +0100 Subject: [PATCH 0327/1528] make cinema incompatible with repel --- osu.Game.Rulesets.Osu/Mods/OsuModCinema.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModCinema.cs b/osu.Game.Rulesets.Osu/Mods/OsuModCinema.cs index 704b922ee5..d5096619b9 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModCinema.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModCinema.cs @@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Osu.Mods { public class OsuModCinema : ModCinema { - public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModMagnetised), typeof(OsuModAutopilot), typeof(OsuModSpunOut), typeof(OsuModAlternate), typeof(OsuModSingleTap) }).ToArray(); + public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModMagnetised), typeof(OsuModAutopilot), typeof(OsuModSpunOut), typeof(OsuModAlternate), typeof(OsuModSingleTap), typeof(OsuModRepel) }).ToArray(); public override ModReplayData CreateReplayData(IBeatmap beatmap, IReadOnlyList mods) => new ModReplayData(new OsuAutoGenerator(beatmap, mods).Generate(), new ModCreatedUser { Username = "Autoplay" }); From dcce14ae8fef76b19f632e12117b3f8ee705eb8b Mon Sep 17 00:00:00 2001 From: tsunyoku Date: Sun, 17 Jul 2022 21:15:29 +0100 Subject: [PATCH 0328/1528] rename `NoConflictingModAcronyms` to `ModValidity`, add test for two-way mod incompatibility --- .../Visual/Gameplay/TestSceneModValidity.cs | 47 +++++++++++++++++++ .../TestSceneNoConflictingModAcronyms.cs | 27 ----------- 2 files changed, 47 insertions(+), 27 deletions(-) create mode 100644 osu.Game.Tests/Visual/Gameplay/TestSceneModValidity.cs delete mode 100644 osu.Game.Tests/Visual/Gameplay/TestSceneNoConflictingModAcronyms.cs diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneModValidity.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneModValidity.cs new file mode 100644 index 0000000000..b37b3dd93e --- /dev/null +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneModValidity.cs @@ -0,0 +1,47 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +#nullable disable +using System; +using System.Collections.Generic; +using System.Linq; +using NUnit.Framework; +using osu.Framework.Testing; +using osu.Game.Rulesets.Mods; + +namespace osu.Game.Tests.Visual.Gameplay +{ + [HeadlessTest] + public class TestSceneModValidity : TestSceneAllRulesetPlayers + { + protected override void AddCheckSteps() + { + AddStep("Check all mod acronyms are unique", () => + { + var mods = Ruleset.Value.CreateInstance().AllMods; + + IEnumerable acronyms = mods.Select(m => m.Acronym); + + Assert.That(acronyms, Is.Unique); + }); + + AddStep("Check all mods are two-way incompatible", () => + { + var mods = Ruleset.Value.CreateInstance().AllMods; + + IEnumerable modInstances = mods.Select(mod => mod.CreateInstance()); + + foreach (var mod in modInstances) + { + var modIncompatibilities = mod.IncompatibleMods; + + foreach (var incompatibleModType in modIncompatibilities) + { + var incompatibleMod = (Mod)Activator.CreateInstance(incompatibleModType); + Assert.That(incompatibleMod?.IncompatibleMods.Contains(mod.GetType()) ?? false); + } + } + }); + } + } +} diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneNoConflictingModAcronyms.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneNoConflictingModAcronyms.cs deleted file mode 100644 index b2ba3d99ad..0000000000 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneNoConflictingModAcronyms.cs +++ /dev/null @@ -1,27 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -#nullable disable -using System.Collections.Generic; -using System.Linq; -using NUnit.Framework; -using osu.Framework.Testing; - -namespace osu.Game.Tests.Visual.Gameplay -{ - [HeadlessTest] - public class TestSceneNoConflictingModAcronyms : TestSceneAllRulesetPlayers - { - protected override void AddCheckSteps() - { - AddStep("Check all mod acronyms are unique", () => - { - var mods = Ruleset.Value.CreateInstance().AllMods; - - IEnumerable acronyms = mods.Select(m => m.Acronym); - - Assert.That(acronyms, Is.Unique); - }); - } - } -} From 0c50931d2f072b36a1b0e4e4ff292e493dc549cd Mon Sep 17 00:00:00 2001 From: tsunyoku Date: Sun, 17 Jul 2022 22:10:35 +0100 Subject: [PATCH 0329/1528] change method of finding `incompatibleMod` --- osu.Game.Tests/Visual/Gameplay/TestSceneModValidity.cs | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneModValidity.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneModValidity.cs index b37b3dd93e..4bb1b69853 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneModValidity.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneModValidity.cs @@ -2,7 +2,6 @@ // See the LICENCE file in the repository root for full licence text. #nullable disable -using System; using System.Collections.Generic; using System.Linq; using NUnit.Framework; @@ -37,8 +36,8 @@ namespace osu.Game.Tests.Visual.Gameplay foreach (var incompatibleModType in modIncompatibilities) { - var incompatibleMod = (Mod)Activator.CreateInstance(incompatibleModType); - Assert.That(incompatibleMod?.IncompatibleMods.Contains(mod.GetType()) ?? false); + var incompatibleMod = modInstances.First(m => m.GetType().IsInstanceOfType(incompatibleModType)); + Assert.That(incompatibleMod.IncompatibleMods.Contains(mod.GetType())); } } }); From 92513dc9367741de62159775f3db15c5810bf253 Mon Sep 17 00:00:00 2001 From: tsunyoku Date: Sun, 17 Jul 2022 22:49:09 +0100 Subject: [PATCH 0330/1528] reverse IsInstanceOfType logic --- osu.Game.Tests/Visual/Gameplay/TestSceneModValidity.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneModValidity.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneModValidity.cs index 4bb1b69853..5ccfd87ca7 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneModValidity.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneModValidity.cs @@ -36,7 +36,7 @@ namespace osu.Game.Tests.Visual.Gameplay foreach (var incompatibleModType in modIncompatibilities) { - var incompatibleMod = modInstances.First(m => m.GetType().IsInstanceOfType(incompatibleModType)); + var incompatibleMod = modInstances.First(m => incompatibleModType.IsInstanceOfType(m)); Assert.That(incompatibleMod.IncompatibleMods.Contains(mod.GetType())); } } From d17acd0f45cf54325f08981088991a52a7b5ea53 Mon Sep 17 00:00:00 2001 From: tsunyoku Date: Sun, 17 Jul 2022 23:16:27 +0100 Subject: [PATCH 0331/1528] add message to Assert.That --- osu.Game.Tests/Visual/Gameplay/TestSceneModValidity.cs | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneModValidity.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneModValidity.cs index 5ccfd87ca7..33e88d9ddb 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneModValidity.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneModValidity.cs @@ -37,7 +37,10 @@ namespace osu.Game.Tests.Visual.Gameplay foreach (var incompatibleModType in modIncompatibilities) { var incompatibleMod = modInstances.First(m => incompatibleModType.IsInstanceOfType(m)); - Assert.That(incompatibleMod.IncompatibleMods.Contains(mod.GetType())); + Assert.That( + incompatibleMod.IncompatibleMods.Contains(mod.GetType()), + $"{mod} has {incompatibleMod} in it's incompatible mods, but {incompatibleMod} does not have {mod} in it's incompatible mods." + ); } } }); From d1c60b5741c7f28e1b795e35a1d5d0d268994d31 Mon Sep 17 00:00:00 2001 From: tsunyoku Date: Sun, 17 Jul 2022 23:53:35 +0100 Subject: [PATCH 0332/1528] correct assertion logic --- osu.Game.Tests/Visual/Gameplay/TestSceneModValidity.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneModValidity.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneModValidity.cs index 33e88d9ddb..aa8dfaaa7e 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneModValidity.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneModValidity.cs @@ -38,7 +38,7 @@ namespace osu.Game.Tests.Visual.Gameplay { var incompatibleMod = modInstances.First(m => incompatibleModType.IsInstanceOfType(m)); Assert.That( - incompatibleMod.IncompatibleMods.Contains(mod.GetType()), + incompatibleMod.IncompatibleMods.Any(m => m.IsInstanceOfType(mod)), $"{mod} has {incompatibleMod} in it's incompatible mods, but {incompatibleMod} does not have {mod} in it's incompatible mods." ); } From 7e4ce899814167ee3dee340597b28e49b881c201 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Mon, 18 Jul 2022 04:03:18 +0300 Subject: [PATCH 0333/1528] Include mod settings in profile score mod icons --- .../Overlays/Profile/Sections/Ranks/DrawableProfileScore.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Overlays/Profile/Sections/Ranks/DrawableProfileScore.cs b/osu.Game/Overlays/Profile/Sections/Ranks/DrawableProfileScore.cs index 26181e7b40..c5e2b6df0c 100644 --- a/osu.Game/Overlays/Profile/Sections/Ranks/DrawableProfileScore.cs +++ b/osu.Game/Overlays/Profile/Sections/Ranks/DrawableProfileScore.cs @@ -138,7 +138,7 @@ namespace osu.Game.Overlays.Profile.Sections.Ranks { var ruleset = rulesets.GetRuleset(Score.RulesetID) ?? throw new InvalidOperationException($"Ruleset with ID of {Score.RulesetID} not found locally"); - return new ModIcon(ruleset.CreateInstance().CreateModFromAcronym(mod.Acronym)) + return new ModIcon(mod.ToMod(ruleset.CreateInstance())) { Scale = new Vector2(0.35f) }; From b33f8aa0fcdb3d4ace4d3054d4811c86e1f72aec Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Mon, 18 Jul 2022 06:45:00 +0300 Subject: [PATCH 0334/1528] Fix "Start Chat" on multiplayer/playlist chat not opening overlay --- osu.Game/Overlays/Chat/ChatLine.cs | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) diff --git a/osu.Game/Overlays/Chat/ChatLine.cs b/osu.Game/Overlays/Chat/ChatLine.cs index 5961298485..4c425d3d4c 100644 --- a/osu.Game/Overlays/Chat/ChatLine.cs +++ b/osu.Game/Overlays/Chat/ChatLine.cs @@ -257,10 +257,14 @@ namespace osu.Game.Overlays.Chat } [BackgroundDependencyLoader] - private void load(UserProfileOverlay? profile, ChannelManager? chatManager) + private void load(UserProfileOverlay? profile, ChannelManager? chatManager, ChatOverlay? chatOverlay) { Action = () => profile?.ShowUser(sender); - startChatAction = () => chatManager?.OpenPrivateChannel(sender); + startChatAction = () => + { + chatManager?.OpenPrivateChannel(sender); + chatOverlay?.Show(); + }; } public MenuItem[] ContextMenuItems From 6ad7723d60700ee25c95113f6f806caaf29bdc67 Mon Sep 17 00:00:00 2001 From: Fyra Tedja Date: Sun, 17 Jul 2022 22:13:08 -0600 Subject: [PATCH 0335/1528] Make sure stats name are title-cased when score panel is contracted --- .../Screens/Ranking/Contracted/ContractedPanelMiddleContent.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Ranking/Contracted/ContractedPanelMiddleContent.cs b/osu.Game/Screens/Ranking/Contracted/ContractedPanelMiddleContent.cs index 7b8b4ce608..3e67868f34 100644 --- a/osu.Game/Screens/Ranking/Contracted/ContractedPanelMiddleContent.cs +++ b/osu.Game/Screens/Ranking/Contracted/ContractedPanelMiddleContent.cs @@ -6,6 +6,7 @@ using System.Linq; using osu.Framework.Allocation; using osu.Framework.Extensions.Color4Extensions; +using osu.Framework.Extensions.LocalisationExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Containers; @@ -214,7 +215,7 @@ namespace osu.Game.Screens.Ranking.Contracted { Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, - Text = key, + Text = key.ToTitle(), Font = OsuFont.GetFont(size: 12, weight: FontWeight.SemiBold) }, new OsuSpriteText From 6bfa5e53e0848e2d09543a75cbb2801f524c96d8 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Mon, 18 Jul 2022 07:21:10 +0300 Subject: [PATCH 0336/1528] Add property for whether mod uses default configuration --- osu.Game/Rulesets/Mods/Mod.cs | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/osu.Game/Rulesets/Mods/Mod.cs b/osu.Game/Rulesets/Mods/Mod.cs index 17093e3033..d519256d23 100644 --- a/osu.Game/Rulesets/Mods/Mod.cs +++ b/osu.Game/Rulesets/Mods/Mod.cs @@ -128,6 +128,11 @@ namespace osu.Game.Rulesets.Mods .Cast() .ToList(); + /// + /// Whether all settings in this mod are set to their default state. + /// + protected virtual bool UsesDefaultConfiguration => Settings.All(s => s.IsDefault); + /// /// Creates a copy of this initialised to a default state. /// From 32ba58109b59518f784dfa1fc434f8ea44bab5bd Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Mon, 18 Jul 2022 07:22:25 +0300 Subject: [PATCH 0337/1528] Remove score multiplier on difficulty-increasing mods with customised settings --- osu.Game.Rulesets.Catch/Mods/CatchModDoubleTime.cs | 2 +- osu.Game.Rulesets.Catch/Mods/CatchModFlashlight.cs | 2 +- osu.Game.Rulesets.Catch/Mods/CatchModHardRock.cs | 2 +- osu.Game.Rulesets.Catch/Mods/CatchModHidden.cs | 2 +- osu.Game.Rulesets.Catch/Mods/CatchModNightcore.cs | 2 +- osu.Game.Rulesets.Osu/Mods/OsuModBlinds.cs | 2 +- osu.Game.Rulesets.Osu/Mods/OsuModDoubleTime.cs | 2 +- osu.Game.Rulesets.Osu/Mods/OsuModFlashlight.cs | 2 +- osu.Game.Rulesets.Osu/Mods/OsuModHardRock.cs | 2 +- osu.Game.Rulesets.Osu/Mods/OsuModHidden.cs | 2 +- osu.Game.Rulesets.Osu/Mods/OsuModNightcore.cs | 2 +- osu.Game.Rulesets.Taiko/Mods/TaikoModDoubleTime.cs | 2 +- osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs | 2 +- osu.Game.Rulesets.Taiko/Mods/TaikoModHardRock.cs | 2 +- osu.Game.Rulesets.Taiko/Mods/TaikoModHidden.cs | 2 +- osu.Game.Rulesets.Taiko/Mods/TaikoModNightcore.cs | 2 +- 16 files changed, 16 insertions(+), 16 deletions(-) diff --git a/osu.Game.Rulesets.Catch/Mods/CatchModDoubleTime.cs b/osu.Game.Rulesets.Catch/Mods/CatchModDoubleTime.cs index 4db0a53005..c58ce9b07d 100644 --- a/osu.Game.Rulesets.Catch/Mods/CatchModDoubleTime.cs +++ b/osu.Game.Rulesets.Catch/Mods/CatchModDoubleTime.cs @@ -9,6 +9,6 @@ namespace osu.Game.Rulesets.Catch.Mods { public class CatchModDoubleTime : ModDoubleTime { - public override double ScoreMultiplier => 1.06; + public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.06 : 1; } } diff --git a/osu.Game.Rulesets.Catch/Mods/CatchModFlashlight.cs b/osu.Game.Rulesets.Catch/Mods/CatchModFlashlight.cs index e05932ca03..d166646eaf 100644 --- a/osu.Game.Rulesets.Catch/Mods/CatchModFlashlight.cs +++ b/osu.Game.Rulesets.Catch/Mods/CatchModFlashlight.cs @@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Catch.Mods { public class CatchModFlashlight : ModFlashlight { - public override double ScoreMultiplier => 1.12; + public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.12 : 1; [SettingSource("Flashlight size", "Multiplier applied to the default flashlight size.")] public override BindableFloat SizeMultiplier { get; } = new BindableFloat diff --git a/osu.Game.Rulesets.Catch/Mods/CatchModHardRock.cs b/osu.Game.Rulesets.Catch/Mods/CatchModHardRock.cs index 7db9bf2dfd..39b992b3f5 100644 --- a/osu.Game.Rulesets.Catch/Mods/CatchModHardRock.cs +++ b/osu.Game.Rulesets.Catch/Mods/CatchModHardRock.cs @@ -11,7 +11,7 @@ namespace osu.Game.Rulesets.Catch.Mods { public class CatchModHardRock : ModHardRock, IApplicableToBeatmapProcessor { - public override double ScoreMultiplier => 1.12; + public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.12 : 1; public void ApplyToBeatmapProcessor(IBeatmapProcessor beatmapProcessor) { diff --git a/osu.Game.Rulesets.Catch/Mods/CatchModHidden.cs b/osu.Game.Rulesets.Catch/Mods/CatchModHidden.cs index c02eedf936..b4fbc9d566 100644 --- a/osu.Game.Rulesets.Catch/Mods/CatchModHidden.cs +++ b/osu.Game.Rulesets.Catch/Mods/CatchModHidden.cs @@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Catch.Mods public class CatchModHidden : ModHidden, IApplicableToDrawableRuleset { public override string Description => @"Play with fading fruits."; - public override double ScoreMultiplier => 1.06; + public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.06 : 1; private const double fade_out_offset_multiplier = 0.6; private const double fade_out_duration_multiplier = 0.44; diff --git a/osu.Game.Rulesets.Catch/Mods/CatchModNightcore.cs b/osu.Game.Rulesets.Catch/Mods/CatchModNightcore.cs index 365d987794..1fd2227eb7 100644 --- a/osu.Game.Rulesets.Catch/Mods/CatchModNightcore.cs +++ b/osu.Game.Rulesets.Catch/Mods/CatchModNightcore.cs @@ -10,6 +10,6 @@ namespace osu.Game.Rulesets.Catch.Mods { public class CatchModNightcore : ModNightcore { - public override double ScoreMultiplier => 1.06; + public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.06 : 1; } } diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModBlinds.cs b/osu.Game.Rulesets.Osu/Mods/OsuModBlinds.cs index 199c735787..17a9a81de8 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModBlinds.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModBlinds.cs @@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Osu.Mods public override IconUsage? Icon => FontAwesome.Solid.Adjust; public override ModType Type => ModType.DifficultyIncrease; - public override double ScoreMultiplier => 1.12; + public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.12 : 1; public override Type[] IncompatibleMods => new[] { typeof(OsuModFlashlight) }; private DrawableOsuBlinds blinds; diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModDoubleTime.cs b/osu.Game.Rulesets.Osu/Mods/OsuModDoubleTime.cs index 2d19305509..b86efe84ee 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModDoubleTime.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModDoubleTime.cs @@ -9,6 +9,6 @@ namespace osu.Game.Rulesets.Osu.Mods { public class OsuModDoubleTime : ModDoubleTime { - public override double ScoreMultiplier => 1.12; + public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.12 : 1; } } diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModFlashlight.cs b/osu.Game.Rulesets.Osu/Mods/OsuModFlashlight.cs index c082805a0e..b72e6b4dcb 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModFlashlight.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModFlashlight.cs @@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Osu.Mods { public class OsuModFlashlight : ModFlashlight, IApplicableToDrawableHitObject { - public override double ScoreMultiplier => 1.12; + public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.12 : 1; public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModBlinds)).ToArray(); private const double default_follow_delay = 120; diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModHardRock.cs b/osu.Game.Rulesets.Osu/Mods/OsuModHardRock.cs index fdddfed4d5..1f25655c8c 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModHardRock.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModHardRock.cs @@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Osu.Mods { public class OsuModHardRock : ModHardRock, IApplicableToHitObject { - public override double ScoreMultiplier => 1.06; + public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.06 : 1; public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModMirror)).ToArray(); diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModHidden.cs b/osu.Game.Rulesets.Osu/Mods/OsuModHidden.cs index 11ceb0f710..253eaf473b 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModHidden.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModHidden.cs @@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Osu.Mods public Bindable OnlyFadeApproachCircles { get; } = new BindableBool(); public override string Description => @"Play with no approach circles and fading circles/sliders."; - public override double ScoreMultiplier => 1.06; + public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.06 : 1; public override Type[] IncompatibleMods => new[] { typeof(IRequiresApproachCircles), typeof(OsuModSpinIn) }; diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModNightcore.cs b/osu.Game.Rulesets.Osu/Mods/OsuModNightcore.cs index e9be56fcc5..b1fe066a1e 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModNightcore.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModNightcore.cs @@ -10,6 +10,6 @@ namespace osu.Game.Rulesets.Osu.Mods { public class OsuModNightcore : ModNightcore { - public override double ScoreMultiplier => 1.12; + public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.12 : 1; } } diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModDoubleTime.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModDoubleTime.cs index 01f1632ae2..b19c2eaccf 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModDoubleTime.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModDoubleTime.cs @@ -9,6 +9,6 @@ namespace osu.Game.Rulesets.Taiko.Mods { public class TaikoModDoubleTime : ModDoubleTime { - public override double ScoreMultiplier => 1.12; + public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.12 : 1; } } diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs index 2f9cccfe86..fe02a6caf9 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs @@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Taiko.Mods { public class TaikoModFlashlight : ModFlashlight { - public override double ScoreMultiplier => 1.12; + public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.12 : 1; [SettingSource("Flashlight size", "Multiplier applied to the default flashlight size.")] public override BindableFloat SizeMultiplier { get; } = new BindableFloat diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModHardRock.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModHardRock.cs index 7fcd925c04..7780936e7d 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModHardRock.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModHardRock.cs @@ -10,7 +10,7 @@ namespace osu.Game.Rulesets.Taiko.Mods { public class TaikoModHardRock : ModHardRock { - public override double ScoreMultiplier => 1.06; + public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.06 : 1; /// /// Multiplier factor added to the scrolling speed. diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModHidden.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModHidden.cs index e065bb43fd..fe3e5ca11c 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModHidden.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModHidden.cs @@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Taiko.Mods public class TaikoModHidden : ModHidden, IApplicableToDrawableRuleset { public override string Description => @"Beats fade out before you hit them!"; - public override double ScoreMultiplier => 1.06; + public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.06 : 1; /// /// How far away from the hit target should hitobjects start to fade out. diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModNightcore.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModNightcore.cs index f2a57ecf88..e02a16f62f 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModNightcore.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModNightcore.cs @@ -10,6 +10,6 @@ namespace osu.Game.Rulesets.Taiko.Mods { public class TaikoModNightcore : ModNightcore { - public override double ScoreMultiplier => 1.12; + public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.12 : 1; } } From eddae7b14395485c8bd58d0f2a04c1b43c81ae39 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Mon, 18 Jul 2022 07:38:56 +0300 Subject: [PATCH 0338/1528] Fix mod overlay and footer not updating multiplayer on settings change --- osu.Game/Overlays/Mods/ModSelectOverlay.cs | 7 +++++++ osu.Game/Screens/Select/FooterButtonMods.cs | 15 ++++++++++++++- 2 files changed, 21 insertions(+), 1 deletion(-) diff --git a/osu.Game/Overlays/Mods/ModSelectOverlay.cs b/osu.Game/Overlays/Mods/ModSelectOverlay.cs index 04c424461e..ea152f58ad 100644 --- a/osu.Game/Overlays/Mods/ModSelectOverlay.cs +++ b/osu.Game/Overlays/Mods/ModSelectOverlay.cs @@ -222,6 +222,8 @@ namespace osu.Game.Overlays.Mods globalAvailableMods.BindTo(game.AvailableMods); } + private ModSettingChangeTracker? modSettingChangeTracker; + protected override void LoadComplete() { // this is called before base call so that the mod state is populated early, and the transition in `PopIn()` can play out properly. @@ -238,9 +240,14 @@ namespace osu.Game.Overlays.Mods SelectedMods.BindValueChanged(val => { + modSettingChangeTracker?.Dispose(); + updateMultiplier(); updateCustomisation(val); updateFromExternalSelection(); + + modSettingChangeTracker = new ModSettingChangeTracker(val.NewValue); + modSettingChangeTracker.SettingChanged += _ => updateMultiplier(); }, true); customisationVisible.BindValueChanged(_ => updateCustomisationVisualState(), true); diff --git a/osu.Game/Screens/Select/FooterButtonMods.cs b/osu.Game/Screens/Select/FooterButtonMods.cs index c938f58984..1fb73c2333 100644 --- a/osu.Game/Screens/Select/FooterButtonMods.cs +++ b/osu.Game/Screens/Select/FooterButtonMods.cs @@ -9,9 +9,11 @@ using osu.Game.Screens.Play.HUD; using osu.Game.Rulesets.Mods; using System.Collections.Generic; using System.Linq; +using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics.UserInterface; +using osu.Game.Configuration; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osuTK; @@ -61,11 +63,22 @@ namespace osu.Game.Screens.Select Hotkey = GlobalAction.ToggleModSelection; } + [CanBeNull] + private ModSettingChangeTracker modSettingChangeTracker; + protected override void LoadComplete() { base.LoadComplete(); - Current.BindValueChanged(_ => updateMultiplierText(), true); + Current.BindValueChanged(mods => + { + modSettingChangeTracker?.Dispose(); + + updateMultiplierText(); + + modSettingChangeTracker = new ModSettingChangeTracker(mods.NewValue); + modSettingChangeTracker.SettingChanged += _ => updateMultiplierText(); + }, true); } private void updateMultiplierText() => Schedule(() => From 0533249d11ac220e223369f774fafcabc3f30c51 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 18 Jul 2022 14:34:02 +0900 Subject: [PATCH 0339/1528] Update all `OnlineSpectatorCalls` to `InvokeAsync` --- osu.Game/Online/Multiplayer/OnlineMultiplayerClient.cs | 1 - osu.Game/Online/Spectator/OnlineSpectatorClient.cs | 9 ++++----- 2 files changed, 4 insertions(+), 6 deletions(-) diff --git a/osu.Game/Online/Multiplayer/OnlineMultiplayerClient.cs b/osu.Game/Online/Multiplayer/OnlineMultiplayerClient.cs index 4e6ea997c1..c061398209 100644 --- a/osu.Game/Online/Multiplayer/OnlineMultiplayerClient.cs +++ b/osu.Game/Online/Multiplayer/OnlineMultiplayerClient.cs @@ -80,7 +80,6 @@ namespace osu.Game.Online.Multiplayer try { - // Importantly, use Invoke rather than Send to capture exceptions. return await connection.InvokeAsync(nameof(IMultiplayerServer.JoinRoomWithPassword), roomId, password ?? string.Empty); } catch (HubException exception) diff --git a/osu.Game/Online/Spectator/OnlineSpectatorClient.cs b/osu.Game/Online/Spectator/OnlineSpectatorClient.cs index 1ed7819b05..2a05fb1bc0 100644 --- a/osu.Game/Online/Spectator/OnlineSpectatorClient.cs +++ b/osu.Game/Online/Spectator/OnlineSpectatorClient.cs @@ -56,7 +56,6 @@ namespace osu.Game.Online.Spectator try { - // Importantly, use Invoke rather than Send to capture exceptions. await connection.InvokeAsync(nameof(ISpectatorServer.BeginPlaySession), state); } catch (HubException exception) @@ -74,7 +73,7 @@ namespace osu.Game.Online.Spectator Debug.Assert(connection != null); - return connection.SendAsync(nameof(ISpectatorServer.SendFrameData), bundle); + return connection.InvokeAsync(nameof(ISpectatorServer.SendFrameData), bundle); } protected override Task EndPlayingInternal(SpectatorState state) @@ -84,7 +83,7 @@ namespace osu.Game.Online.Spectator Debug.Assert(connection != null); - return connection.SendAsync(nameof(ISpectatorServer.EndPlaySession), state); + return connection.InvokeAsync(nameof(ISpectatorServer.EndPlaySession), state); } protected override Task WatchUserInternal(int userId) @@ -94,7 +93,7 @@ namespace osu.Game.Online.Spectator Debug.Assert(connection != null); - return connection.SendAsync(nameof(ISpectatorServer.StartWatchingUser), userId); + return connection.InvokeAsync(nameof(ISpectatorServer.StartWatchingUser), userId); } protected override Task StopWatchingUserInternal(int userId) @@ -104,7 +103,7 @@ namespace osu.Game.Online.Spectator Debug.Assert(connection != null); - return connection.SendAsync(nameof(ISpectatorServer.EndWatchingUser), userId); + return connection.InvokeAsync(nameof(ISpectatorServer.EndWatchingUser), userId); } } } From 100c53f9ef24e2fd66743aa81dcc0624ae5f23df Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Mon, 18 Jul 2022 08:40:34 +0300 Subject: [PATCH 0340/1528] `Country` -> `CountryCode` --- .../Visual/Online/TestSceneFriendDisplay.cs | 6 ++--- .../Online/TestSceneRankingsCountryFilter.cs | 6 ++--- .../Visual/Online/TestSceneRankingsHeader.cs | 6 ++--- .../Visual/Online/TestSceneRankingsOverlay.cs | 8 +++---- .../Visual/Online/TestSceneRankingsTables.cs | 10 ++++---- .../Visual/Online/TestSceneScoresContainer.cs | 12 +++++----- .../Visual/Online/TestSceneUserPanel.cs | 6 ++--- .../Online/TestSceneUserProfileOverlay.cs | 8 +++---- .../SongSelect/TestSceneBeatmapLeaderboard.cs | 24 +++++++++---------- .../TestSceneUserTopScoreContainer.cs | 6 ++--- osu.Game.Tournament/Models/TournamentUser.cs | 4 ++-- osu.Game.Tournament/TournamentGameBase.cs | 4 ++-- .../API/Requests/GetUserRankingsRequest.cs | 10 ++++---- .../Online/Leaderboards/LeaderboardScore.cs | 2 +- .../Overlays/BeatmapSet/Scores/ScoreTable.cs | 2 +- .../BeatmapSet/Scores/TopScoreUserSection.cs | 2 +- .../Profile/Header/TopHeaderContainer.cs | 4 ++-- osu.Game/Overlays/Rankings/CountryFilter.cs | 8 +++---- osu.Game/Overlays/Rankings/CountryPill.cs | 10 ++++---- .../Rankings/RankingsOverlayHeader.cs | 2 +- .../Rankings/Tables/CountriesTable.cs | 10 ++++---- .../Overlays/Rankings/Tables/RankingsTable.cs | 4 ++-- .../Rankings/Tables/UserBasedTable.cs | 2 +- osu.Game/Overlays/RankingsOverlay.cs | 6 ++--- .../Participants/ParticipantPanel.cs | 2 +- osu.Game/Users/{Country.cs => CountryCode.cs} | 2 +- osu.Game/Users/CountryStatistics.cs | 2 +- osu.Game/Users/Drawables/DrawableFlag.cs | 10 ++++---- osu.Game/Users/Drawables/UpdateableFlag.cs | 16 ++++++------- osu.Game/Users/ExtendedUserPanel.cs | 2 +- 30 files changed, 98 insertions(+), 98 deletions(-) rename osu.Game/Users/{Country.cs => CountryCode.cs} (99%) diff --git a/osu.Game.Tests/Visual/Online/TestSceneFriendDisplay.cs b/osu.Game.Tests/Visual/Online/TestSceneFriendDisplay.cs index 43d41e9fb9..5454c87dff 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneFriendDisplay.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneFriendDisplay.cs @@ -55,7 +55,7 @@ namespace osu.Game.Tests.Visual.Online Id = 3103765, IsOnline = true, Statistics = new UserStatistics { GlobalRank = 1111 }, - Country = Country.JP, + CountryCode = CountryCode.JP, CoverUrl = "https://osu.ppy.sh/images/headers/profile-covers/c6.jpg" }, new APIUser @@ -64,7 +64,7 @@ namespace osu.Game.Tests.Visual.Online Id = 2, IsOnline = false, Statistics = new UserStatistics { GlobalRank = 2222 }, - Country = Country.AU, + CountryCode = CountryCode.AU, CoverUrl = "https://osu.ppy.sh/images/headers/profile-covers/c3.jpg", IsSupporter = true, SupportLevel = 3, @@ -73,7 +73,7 @@ namespace osu.Game.Tests.Visual.Online { Username = "Evast", Id = 8195163, - Country = Country.BY, + CountryCode = CountryCode.BY, CoverUrl = "https://assets.ppy.sh/user-profile-covers/8195163/4a8e2ad5a02a2642b631438cfa6c6bd7e2f9db289be881cb27df18331f64144c.jpeg", IsOnline = false, LastVisit = DateTimeOffset.Now diff --git a/osu.Game.Tests/Visual/Online/TestSceneRankingsCountryFilter.cs b/osu.Game.Tests/Visual/Online/TestSceneRankingsCountryFilter.cs index ce0ca0b6c9..6a39db4870 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneRankingsCountryFilter.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneRankingsCountryFilter.cs @@ -23,7 +23,7 @@ namespace osu.Game.Tests.Visual.Online public TestSceneRankingsCountryFilter() { - var countryBindable = new Bindable(); + var countryBindable = new Bindable(); AddRange(new Drawable[] { @@ -56,8 +56,8 @@ namespace osu.Game.Tests.Visual.Online } }); - const Country country = Country.BY; - const Country unknown_country = Country.CK; + const CountryCode country = CountryCode.BY; + const CountryCode unknown_country = CountryCode.CK; AddStep("Set country", () => countryBindable.Value = country); AddStep("Set default country", () => countryBindable.Value = default); diff --git a/osu.Game.Tests/Visual/Online/TestSceneRankingsHeader.cs b/osu.Game.Tests/Visual/Online/TestSceneRankingsHeader.cs index 9aedfb0a14..c776cfe377 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneRankingsHeader.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneRankingsHeader.cs @@ -19,7 +19,7 @@ namespace osu.Game.Tests.Visual.Online public TestSceneRankingsHeader() { - var countryBindable = new Bindable(); + var countryBindable = new Bindable(); var ruleset = new Bindable(); var scope = new Bindable(); @@ -30,8 +30,8 @@ namespace osu.Game.Tests.Visual.Online Ruleset = { BindTarget = ruleset } }); - const Country country = Country.BY; - const Country unknown_country = Country.CK; + const CountryCode country = CountryCode.BY; + const CountryCode unknown_country = CountryCode.CK; AddStep("Set country", () => countryBindable.Value = country); AddStep("Set scope to Score", () => scope.Value = RankingsScope.Score); diff --git a/osu.Game.Tests/Visual/Online/TestSceneRankingsOverlay.cs b/osu.Game.Tests/Visual/Online/TestSceneRankingsOverlay.cs index ea7eb14c8e..7f4b1284a0 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneRankingsOverlay.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneRankingsOverlay.cs @@ -21,7 +21,7 @@ namespace osu.Game.Tests.Visual.Online private TestRankingsOverlay rankingsOverlay; - private readonly Bindable countryBindable = new Bindable(); + private readonly Bindable countryBindable = new Bindable(); private readonly Bindable scope = new Bindable(); [SetUp] @@ -49,14 +49,14 @@ namespace osu.Game.Tests.Visual.Online { AddStep("Set scope to Score", () => scope.Value = RankingsScope.Score); AddAssert("Check country is default", () => countryBindable.Value == default); - AddStep("Set country", () => countryBindable.Value = Country.US); + AddStep("Set country", () => countryBindable.Value = CountryCode.US); AddAssert("Check scope is Performance", () => scope.Value == RankingsScope.Performance); } [Test] public void TestShowCountry() { - AddStep("Show US", () => rankingsOverlay.ShowCountry(Country.US)); + AddStep("Show US", () => rankingsOverlay.ShowCountry(CountryCode.US)); } private void loadRankingsOverlay() @@ -71,7 +71,7 @@ namespace osu.Game.Tests.Visual.Online private class TestRankingsOverlay : RankingsOverlay { - public new Bindable Country => base.Country; + public new Bindable Country => base.Country; } } } diff --git a/osu.Game.Tests/Visual/Online/TestSceneRankingsTables.cs b/osu.Game.Tests/Visual/Online/TestSceneRankingsTables.cs index f889e3f7dd..81b76d19ac 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneRankingsTables.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneRankingsTables.cs @@ -57,7 +57,7 @@ namespace osu.Game.Tests.Visual.Online { new CountryStatistics { - Country = Country.US, + Code = CountryCode.US, ActiveUsers = 2_972_623, PlayCount = 3_086_515_743, RankedScore = 449_407_643_332_546, @@ -65,7 +65,7 @@ namespace osu.Game.Tests.Visual.Online }, new CountryStatistics { - Country = Country.RU, + Code = CountryCode.RU, ActiveUsers = 1_609_989, PlayCount = 1_637_052_841, RankedScore = 221_660_827_473_004, @@ -84,7 +84,7 @@ namespace osu.Game.Tests.Visual.Online User = new APIUser { Username = "first active user", - Country = Country.JP, + CountryCode = CountryCode.JP, Active = true, }, Accuracy = 0.9972, @@ -104,7 +104,7 @@ namespace osu.Game.Tests.Visual.Online User = new APIUser { Username = "inactive user", - Country = Country.AU, + CountryCode = CountryCode.AU, Active = false, }, Accuracy = 0.9831, @@ -124,7 +124,7 @@ namespace osu.Game.Tests.Visual.Online User = new APIUser { Username = "second active user", - Country = Country.PL, + CountryCode = CountryCode.PL, Active = true, }, Accuracy = 0.9584, diff --git a/osu.Game.Tests/Visual/Online/TestSceneScoresContainer.cs b/osu.Game.Tests/Visual/Online/TestSceneScoresContainer.cs index 6ac3d5cb86..beca3a8700 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneScoresContainer.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneScoresContainer.cs @@ -157,7 +157,7 @@ namespace osu.Game.Tests.Visual.Online { Id = 6602580, Username = @"waaiiru", - Country = Country.ES, + CountryCode = CountryCode.ES, }, Mods = new[] { @@ -180,7 +180,7 @@ namespace osu.Game.Tests.Visual.Online { Id = 4608074, Username = @"Skycries", - Country = Country.BR, + CountryCode = CountryCode.BR, }, Mods = new[] { @@ -202,7 +202,7 @@ namespace osu.Game.Tests.Visual.Online { Id = 1014222, Username = @"eLy", - Country = Country.JP, + CountryCode = CountryCode.JP, }, Mods = new[] { @@ -223,7 +223,7 @@ namespace osu.Game.Tests.Visual.Online { Id = 1541390, Username = @"Toukai", - Country = Country.CA, + CountryCode = CountryCode.CA, }, Mods = new[] { @@ -243,7 +243,7 @@ namespace osu.Game.Tests.Visual.Online { Id = 7151382, Username = @"Mayuri Hana", - Country = Country.TH, + CountryCode = CountryCode.TH, }, Rank = ScoreRank.D, PP = 160, @@ -282,7 +282,7 @@ namespace osu.Game.Tests.Visual.Online { Id = 7151382, Username = @"Mayuri Hana", - Country = Country.TH, + CountryCode = CountryCode.TH, }, Rank = ScoreRank.D, PP = 160, diff --git a/osu.Game.Tests/Visual/Online/TestSceneUserPanel.cs b/osu.Game.Tests/Visual/Online/TestSceneUserPanel.cs index addcf799e3..2a70fd7df3 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneUserPanel.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneUserPanel.cs @@ -60,7 +60,7 @@ namespace osu.Game.Tests.Visual.Online { Username = @"flyte", Id = 3103765, - Country = Country.JP, + CountryCode = CountryCode.JP, CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c6.jpg", Status = { Value = new UserStatusOnline() } }) { Width = 300 }, @@ -68,7 +68,7 @@ namespace osu.Game.Tests.Visual.Online { Username = @"peppy", Id = 2, - Country = Country.AU, + CountryCode = CountryCode.AU, CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c3.jpg", IsSupporter = true, SupportLevel = 3, @@ -77,7 +77,7 @@ namespace osu.Game.Tests.Visual.Online { Username = @"Evast", Id = 8195163, - Country = Country.BY, + CountryCode = CountryCode.BY, CoverUrl = @"https://assets.ppy.sh/user-profile-covers/8195163/4a8e2ad5a02a2642b631438cfa6c6bd7e2f9db289be881cb27df18331f64144c.jpeg", IsOnline = false, LastVisit = DateTimeOffset.Now diff --git a/osu.Game.Tests/Visual/Online/TestSceneUserProfileOverlay.cs b/osu.Game.Tests/Visual/Online/TestSceneUserProfileOverlay.cs index dd6b022624..c2766e2142 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneUserProfileOverlay.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneUserProfileOverlay.cs @@ -24,7 +24,7 @@ namespace osu.Game.Tests.Visual.Online { Username = @"Somebody", Id = 1, - Country = Country.XX, + CountryCode = CountryCode.XX, CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c1.jpg", JoinDate = DateTimeOffset.Now.AddDays(-1), LastVisit = DateTimeOffset.Now, @@ -82,7 +82,7 @@ namespace osu.Game.Tests.Visual.Online Username = @"peppy", Id = 2, IsSupporter = true, - Country = Country.AU, + CountryCode = CountryCode.AU, CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c3.jpg" })); @@ -90,7 +90,7 @@ namespace osu.Game.Tests.Visual.Online { Username = @"flyte", Id = 3103765, - Country = Country.JP, + CountryCode = CountryCode.JP, CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c6.jpg" })); @@ -99,7 +99,7 @@ namespace osu.Game.Tests.Visual.Online Username = @"BanchoBot", Id = 3, IsBot = true, - Country = Country.SH, + CountryCode = CountryCode.SH, CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c4.jpg" })); diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapLeaderboard.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapLeaderboard.cs index 48fdf671f1..abcb888cd4 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapLeaderboard.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapLeaderboard.cs @@ -140,7 +140,7 @@ namespace osu.Game.Tests.Visual.SongSelect { Id = 6602580, Username = @"waaiiru", - Country = Country.ES, + CountryCode = CountryCode.ES, }, }); } @@ -160,7 +160,7 @@ namespace osu.Game.Tests.Visual.SongSelect { Id = 6602580, Username = @"waaiiru", - Country = Country.ES, + CountryCode = CountryCode.ES, } }); } @@ -217,7 +217,7 @@ namespace osu.Game.Tests.Visual.SongSelect { Id = 6602580, Username = @"waaiiru", - Country = Country.ES, + CountryCode = CountryCode.ES, }, }, new ScoreInfo @@ -234,7 +234,7 @@ namespace osu.Game.Tests.Visual.SongSelect { Id = 4608074, Username = @"Skycries", - Country = Country.BR, + CountryCode = CountryCode.BR, }, }, new ScoreInfo @@ -252,7 +252,7 @@ namespace osu.Game.Tests.Visual.SongSelect { Id = 1014222, Username = @"eLy", - Country = Country.JP, + CountryCode = CountryCode.JP, }, }, new ScoreInfo @@ -270,7 +270,7 @@ namespace osu.Game.Tests.Visual.SongSelect { Id = 1541390, Username = @"Toukai", - Country = Country.CA, + CountryCode = CountryCode.CA, }, }, new ScoreInfo @@ -288,7 +288,7 @@ namespace osu.Game.Tests.Visual.SongSelect { Id = 2243452, Username = @"Satoruu", - Country = Country.VE, + CountryCode = CountryCode.VE, }, }, new ScoreInfo @@ -306,7 +306,7 @@ namespace osu.Game.Tests.Visual.SongSelect { Id = 2705430, Username = @"Mooha", - Country = Country.FR, + CountryCode = CountryCode.FR, }, }, new ScoreInfo @@ -324,7 +324,7 @@ namespace osu.Game.Tests.Visual.SongSelect { Id = 7151382, Username = @"Mayuri Hana", - Country = Country.TH, + CountryCode = CountryCode.TH, }, }, new ScoreInfo @@ -342,7 +342,7 @@ namespace osu.Game.Tests.Visual.SongSelect { Id = 2051389, Username = @"FunOrange", - Country = Country.CA, + CountryCode = CountryCode.CA, }, }, new ScoreInfo @@ -360,7 +360,7 @@ namespace osu.Game.Tests.Visual.SongSelect { Id = 6169483, Username = @"-Hebel-", - Country = Country.MX, + CountryCode = CountryCode.MX, }, }, new ScoreInfo @@ -378,7 +378,7 @@ namespace osu.Game.Tests.Visual.SongSelect { Id = 6702666, Username = @"prhtnsm", - Country = Country.DE, + CountryCode = CountryCode.DE, }, }, }; diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneUserTopScoreContainer.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneUserTopScoreContainer.cs index 5356e74eae..39fd9fda2b 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneUserTopScoreContainer.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneUserTopScoreContainer.cs @@ -69,7 +69,7 @@ namespace osu.Game.Tests.Visual.SongSelect { Id = 6602580, Username = @"waaiiru", - Country = Country.ES, + CountryCode = CountryCode.ES, }, }, new ScoreInfo @@ -84,7 +84,7 @@ namespace osu.Game.Tests.Visual.SongSelect { Id = 4608074, Username = @"Skycries", - Country = Country.BR, + CountryCode = CountryCode.BR, }, }, new ScoreInfo @@ -99,7 +99,7 @@ namespace osu.Game.Tests.Visual.SongSelect { Id = 1541390, Username = @"Toukai", - Country = Country.CA, + CountryCode = CountryCode.CA, }, } }; diff --git a/osu.Game.Tournament/Models/TournamentUser.cs b/osu.Game.Tournament/Models/TournamentUser.cs index 7faf6d1798..78ca014860 100644 --- a/osu.Game.Tournament/Models/TournamentUser.cs +++ b/osu.Game.Tournament/Models/TournamentUser.cs @@ -23,7 +23,7 @@ namespace osu.Game.Tournament.Models /// The player's country. /// [JsonProperty("country_code")] - public Country Country { get; set; } + public CountryCode CountryCode { get; set; } /// /// The player's global rank, or null if not available. @@ -41,7 +41,7 @@ namespace osu.Game.Tournament.Models { Id = OnlineID, Username = Username, - Country = Country, + CountryCode = CountryCode, CoverUrl = CoverUrl, }; diff --git a/osu.Game.Tournament/TournamentGameBase.cs b/osu.Game.Tournament/TournamentGameBase.cs index 853ccec83c..afeb58fde8 100644 --- a/osu.Game.Tournament/TournamentGameBase.cs +++ b/osu.Game.Tournament/TournamentGameBase.cs @@ -187,7 +187,7 @@ namespace osu.Game.Tournament var playersRequiringPopulation = ladder.Teams .SelectMany(t => t.Players) .Where(p => string.IsNullOrEmpty(p.Username) - || p.Country == default + || p.CountryCode == default || p.Rank == null).ToList(); if (playersRequiringPopulation.Count == 0) @@ -290,7 +290,7 @@ namespace osu.Game.Tournament user.Username = res.Username; user.CoverUrl = res.CoverUrl; - user.Country = res.Country; + user.CountryCode = res.CountryCode; user.Rank = res.Statistics?.GlobalRank; success?.Invoke(); diff --git a/osu.Game/Online/API/Requests/GetUserRankingsRequest.cs b/osu.Game/Online/API/Requests/GetUserRankingsRequest.cs index 75088675bd..c55e7d65b6 100644 --- a/osu.Game/Online/API/Requests/GetUserRankingsRequest.cs +++ b/osu.Game/Online/API/Requests/GetUserRankingsRequest.cs @@ -13,21 +13,21 @@ namespace osu.Game.Online.API.Requests { public readonly UserRankingsType Type; - private readonly Country country; + private readonly CountryCode countryCode; - public GetUserRankingsRequest(RulesetInfo ruleset, UserRankingsType type = UserRankingsType.Performance, int page = 1, Country country = default) + public GetUserRankingsRequest(RulesetInfo ruleset, UserRankingsType type = UserRankingsType.Performance, int page = 1, CountryCode countryCode = default) : base(ruleset, page) { Type = type; - this.country = country; + this.countryCode = countryCode; } protected override WebRequest CreateWebRequest() { var req = base.CreateWebRequest(); - if (country != default) - req.AddParameter("country", country.ToString()); + if (countryCode != default) + req.AddParameter("country", countryCode.ToString()); return req; } diff --git a/osu.Game/Online/Leaderboards/LeaderboardScore.cs b/osu.Game/Online/Leaderboards/LeaderboardScore.cs index 62827f50aa..a7b6bd044d 100644 --- a/osu.Game/Online/Leaderboards/LeaderboardScore.cs +++ b/osu.Game/Online/Leaderboards/LeaderboardScore.cs @@ -181,7 +181,7 @@ namespace osu.Game.Online.Leaderboards Masking = true, Children = new Drawable[] { - new UpdateableFlag(user.Country) + new UpdateableFlag(user.CountryCode) { Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, diff --git a/osu.Game/Overlays/BeatmapSet/Scores/ScoreTable.cs b/osu.Game/Overlays/BeatmapSet/Scores/ScoreTable.cs index 669b701d1d..6acc9bf002 100644 --- a/osu.Game/Overlays/BeatmapSet/Scores/ScoreTable.cs +++ b/osu.Game/Overlays/BeatmapSet/Scores/ScoreTable.cs @@ -165,7 +165,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores Font = OsuFont.GetFont(size: text_size), Colour = score.Accuracy == 1 ? highAccuracyColour : Color4.White }, - new UpdateableFlag(score.User.Country) + new UpdateableFlag(score.User.CountryCode) { Size = new Vector2(19, 14), ShowPlaceholderOnUnknown = false, diff --git a/osu.Game/Overlays/BeatmapSet/Scores/TopScoreUserSection.cs b/osu.Game/Overlays/BeatmapSet/Scores/TopScoreUserSection.cs index 85c8f92a76..2eaa03a05d 100644 --- a/osu.Game/Overlays/BeatmapSet/Scores/TopScoreUserSection.cs +++ b/osu.Game/Overlays/BeatmapSet/Scores/TopScoreUserSection.cs @@ -141,7 +141,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores set { avatar.User = value.User; - flag.Country = value.User.Country; + flag.CountryCode = value.User.CountryCode; achievedOn.Date = value.Date; usernameText.Clear(); diff --git a/osu.Game/Overlays/Profile/Header/TopHeaderContainer.cs b/osu.Game/Overlays/Profile/Header/TopHeaderContainer.cs index a213f99701..7e079c8341 100644 --- a/osu.Game/Overlays/Profile/Header/TopHeaderContainer.cs +++ b/osu.Game/Overlays/Profile/Header/TopHeaderContainer.cs @@ -175,8 +175,8 @@ namespace osu.Game.Overlays.Profile.Header avatar.User = user; usernameText.Text = user?.Username ?? string.Empty; openUserExternally.Link = $@"{api.WebsiteRootUrl}/users/{user?.Id ?? 0}"; - userFlag.Country = user?.Country ?? default; - userCountryText.Text = (user?.Country ?? default).GetDescription(); + userFlag.CountryCode = user?.CountryCode ?? default; + userCountryText.Text = (user?.CountryCode ?? default).GetDescription(); supporterTag.SupportLevel = user?.SupportLevel ?? 0; titleText.Text = user?.Title ?? string.Empty; titleText.Colour = Color4Extensions.FromHex(user?.Colour ?? "fff"); diff --git a/osu.Game/Overlays/Rankings/CountryFilter.cs b/osu.Game/Overlays/Rankings/CountryFilter.cs index 469d92a771..3ad677e976 100644 --- a/osu.Game/Overlays/Rankings/CountryFilter.cs +++ b/osu.Game/Overlays/Rankings/CountryFilter.cs @@ -16,14 +16,14 @@ using osuTK; namespace osu.Game.Overlays.Rankings { - public class CountryFilter : CompositeDrawable, IHasCurrentValue + public class CountryFilter : CompositeDrawable, IHasCurrentValue { private const int duration = 200; private const int height = 70; - private readonly BindableWithCurrent current = new BindableWithCurrent(); + private readonly BindableWithCurrent current = new BindableWithCurrent(); - public Bindable Current + public Bindable Current { get => current.Current; set => current.Current = value; @@ -89,7 +89,7 @@ namespace osu.Game.Overlays.Rankings Current.BindValueChanged(onCountryChanged, true); } - private void onCountryChanged(ValueChangedEvent country) + private void onCountryChanged(ValueChangedEvent country) { if (country.NewValue == default) { diff --git a/osu.Game/Overlays/Rankings/CountryPill.cs b/osu.Game/Overlays/Rankings/CountryPill.cs index 96d677611e..610efbcc60 100644 --- a/osu.Game/Overlays/Rankings/CountryPill.cs +++ b/osu.Game/Overlays/Rankings/CountryPill.cs @@ -22,13 +22,13 @@ using osuTK.Graphics; namespace osu.Game.Overlays.Rankings { - public class CountryPill : CompositeDrawable, IHasCurrentValue + public class CountryPill : CompositeDrawable, IHasCurrentValue { private const int duration = 200; - private readonly BindableWithCurrent current = new BindableWithCurrent(); + private readonly BindableWithCurrent current = new BindableWithCurrent(); - public Bindable Current + public Bindable Current { get => current.Current; set => current.Current = value; @@ -131,12 +131,12 @@ namespace osu.Game.Overlays.Rankings this.FadeOut(duration, Easing.OutQuint); } - private void onCountryChanged(ValueChangedEvent country) + private void onCountryChanged(ValueChangedEvent country) { if (country.NewValue == default) return; - flag.Country = country.NewValue; + flag.CountryCode = country.NewValue; countryName.Text = country.NewValue.GetDescription(); } diff --git a/osu.Game/Overlays/Rankings/RankingsOverlayHeader.cs b/osu.Game/Overlays/Rankings/RankingsOverlayHeader.cs index 9b0b75f663..936545bd49 100644 --- a/osu.Game/Overlays/Rankings/RankingsOverlayHeader.cs +++ b/osu.Game/Overlays/Rankings/RankingsOverlayHeader.cs @@ -16,7 +16,7 @@ namespace osu.Game.Overlays.Rankings { public Bindable Ruleset => rulesetSelector.Current; - public Bindable Country => countryFilter.Current; + public Bindable Country => countryFilter.Current; private OverlayRulesetSelector rulesetSelector; private CountryFilter countryFilter; diff --git a/osu.Game/Overlays/Rankings/Tables/CountriesTable.cs b/osu.Game/Overlays/Rankings/Tables/CountriesTable.cs index 27d4a6b6d3..d00a3680d8 100644 --- a/osu.Game/Overlays/Rankings/Tables/CountriesTable.cs +++ b/osu.Game/Overlays/Rankings/Tables/CountriesTable.cs @@ -34,9 +34,9 @@ namespace osu.Game.Overlays.Rankings.Tables new RankingsTableColumn(RankingsStrings.StatAveragePerformance, Anchor.Centre, new Dimension(GridSizeMode.AutoSize)), }; - protected override Country GetCountry(CountryStatistics item) => item.Country; + protected override CountryCode GetCountryCode(CountryStatistics item) => item.Code; - protected override Drawable CreateFlagContent(CountryStatistics item) => new CountryName(item.Country); + protected override Drawable CreateFlagContent(CountryStatistics item) => new CountryName(item.Code); protected override Drawable[] CreateAdditionalContent(CountryStatistics item) => new Drawable[] { @@ -71,15 +71,15 @@ namespace osu.Game.Overlays.Rankings.Tables [Resolved(canBeNull: true)] private RankingsOverlay rankings { get; set; } - public CountryName(Country country) + public CountryName(CountryCode countryCode) : base(t => t.Font = OsuFont.GetFont(size: 12)) { AutoSizeAxes = Axes.X; RelativeSizeAxes = Axes.Y; TextAnchor = Anchor.CentreLeft; - if (country != default) - AddLink(country.GetDescription(), () => rankings?.ShowCountry(country)); + if (countryCode != default) + AddLink(countryCode.GetDescription(), () => rankings?.ShowCountry(countryCode)); } } } diff --git a/osu.Game/Overlays/Rankings/Tables/RankingsTable.cs b/osu.Game/Overlays/Rankings/Tables/RankingsTable.cs index 1e33b96ef1..073bf86a7a 100644 --- a/osu.Game/Overlays/Rankings/Tables/RankingsTable.cs +++ b/osu.Game/Overlays/Rankings/Tables/RankingsTable.cs @@ -79,7 +79,7 @@ namespace osu.Game.Overlays.Rankings.Tables protected sealed override Drawable CreateHeader(int index, TableColumn column) => (column as RankingsTableColumn)?.CreateHeaderText() ?? new HeaderText(column?.Header ?? default, false); - protected abstract Country GetCountry(TModel item); + protected abstract CountryCode GetCountryCode(TModel item); protected abstract Drawable CreateFlagContent(TModel item); @@ -97,7 +97,7 @@ namespace osu.Game.Overlays.Rankings.Tables Margin = new MarginPadding { Bottom = row_spacing }, Children = new[] { - new UpdateableFlag(GetCountry(item)) + new UpdateableFlag(GetCountryCode(item)) { Size = new Vector2(28, 20), ShowPlaceholderOnUnknown = false, diff --git a/osu.Game/Overlays/Rankings/Tables/UserBasedTable.cs b/osu.Game/Overlays/Rankings/Tables/UserBasedTable.cs index 2edd1b21ba..48185e6083 100644 --- a/osu.Game/Overlays/Rankings/Tables/UserBasedTable.cs +++ b/osu.Game/Overlays/Rankings/Tables/UserBasedTable.cs @@ -59,7 +59,7 @@ namespace osu.Game.Overlays.Rankings.Tables .Concat(GradeColumns.Select(grade => new GradeTableColumn(grade, Anchor.Centre, new Dimension(GridSizeMode.AutoSize)))) .ToArray(); - protected sealed override Country GetCountry(UserStatistics item) => item.User.Country; + protected sealed override CountryCode GetCountryCode(UserStatistics item) => item.User.CountryCode; protected sealed override Drawable CreateFlagContent(UserStatistics item) { diff --git a/osu.Game/Overlays/RankingsOverlay.cs b/osu.Game/Overlays/RankingsOverlay.cs index 9894df1c9d..586b883604 100644 --- a/osu.Game/Overlays/RankingsOverlay.cs +++ b/osu.Game/Overlays/RankingsOverlay.cs @@ -17,7 +17,7 @@ namespace osu.Game.Overlays { public class RankingsOverlay : TabbableOnlineOverlay { - protected Bindable Country => Header.Country; + protected Bindable Country => Header.Country; private APIRequest lastRequest; @@ -85,7 +85,7 @@ namespace osu.Game.Overlays protected override RankingsOverlayHeader CreateHeader() => new RankingsOverlayHeader(); - public void ShowCountry(Country requested) + public void ShowCountry(CountryCode requested) { if (requested == default) return; @@ -128,7 +128,7 @@ namespace osu.Game.Overlays switch (Header.Current.Value) { case RankingsScope.Performance: - return new GetUserRankingsRequest(ruleset.Value, country: Country.Value); + return new GetUserRankingsRequest(ruleset.Value, countryCode: Country.Value); case RankingsScope.Country: return new GetCountryRankingsRequest(ruleset.Value); diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Participants/ParticipantPanel.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Participants/ParticipantPanel.cs index 652a832689..592be2ebac 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Participants/ParticipantPanel.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Participants/ParticipantPanel.cs @@ -128,7 +128,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Participants Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, Size = new Vector2(28, 20), - Country = user?.Country ?? default + CountryCode = user?.CountryCode ?? default }, new OsuSpriteText { diff --git a/osu.Game/Users/Country.cs b/osu.Game/Users/CountryCode.cs similarity index 99% rename from osu.Game/Users/Country.cs rename to osu.Game/Users/CountryCode.cs index 2070bcab39..11e9806ec5 100644 --- a/osu.Game/Users/Country.cs +++ b/osu.Game/Users/CountryCode.cs @@ -10,7 +10,7 @@ namespace osu.Game.Users { [JsonConverter(typeof(StringEnumConverter))] [UsedImplicitly(ImplicitUseTargetFlags.WithMembers)] - public enum Country + public enum CountryCode { [Description("Unknown")] XX = 0, diff --git a/osu.Game/Users/CountryStatistics.cs b/osu.Game/Users/CountryStatistics.cs index eaee13a37b..03d455bc04 100644 --- a/osu.Game/Users/CountryStatistics.cs +++ b/osu.Game/Users/CountryStatistics.cs @@ -10,7 +10,7 @@ namespace osu.Game.Users public class CountryStatistics { [JsonProperty(@"code")] - public Country Country; + public CountryCode Code; [JsonProperty(@"active_users")] public long ActiveUsers; diff --git a/osu.Game/Users/Drawables/DrawableFlag.cs b/osu.Game/Users/Drawables/DrawableFlag.cs index 84b56a8d16..f7718c4f63 100644 --- a/osu.Game/Users/Drawables/DrawableFlag.cs +++ b/osu.Game/Users/Drawables/DrawableFlag.cs @@ -15,13 +15,13 @@ namespace osu.Game.Users.Drawables { public class DrawableFlag : Sprite, IHasTooltip { - private readonly Country country; + private readonly CountryCode countryCode; - public LocalisableString TooltipText => country == default ? string.Empty : country.GetDescription(); + public LocalisableString TooltipText => countryCode == default ? string.Empty : countryCode.GetDescription(); - public DrawableFlag(Country country) + public DrawableFlag(CountryCode countryCode) { - this.country = country; + this.countryCode = countryCode; } [BackgroundDependencyLoader] @@ -30,7 +30,7 @@ namespace osu.Game.Users.Drawables if (ts == null) throw new ArgumentNullException(nameof(ts)); - string textureName = country == default ? "__" : country.ToString(); + string textureName = countryCode == default ? "__" : countryCode.ToString(); Texture = ts.Get($@"Flags/{textureName}") ?? ts.Get(@"Flags/__"); } } diff --git a/osu.Game/Users/Drawables/UpdateableFlag.cs b/osu.Game/Users/Drawables/UpdateableFlag.cs index 88c08d4bb1..808bfad565 100644 --- a/osu.Game/Users/Drawables/UpdateableFlag.cs +++ b/osu.Game/Users/Drawables/UpdateableFlag.cs @@ -13,9 +13,9 @@ using osu.Game.Overlays; namespace osu.Game.Users.Drawables { - public class UpdateableFlag : ModelBackedDrawable + public class UpdateableFlag : ModelBackedDrawable { - public Country Country + public CountryCode CountryCode { get => Model; set => Model = value; @@ -32,14 +32,14 @@ namespace osu.Game.Users.Drawables /// public Action Action; - public UpdateableFlag(Country country = default) + public UpdateableFlag(CountryCode countryCode = default) { - Country = country; + CountryCode = countryCode; } - protected override Drawable CreateDrawable(Country country) + protected override Drawable CreateDrawable(CountryCode countryCode) { - if (country == default && !ShowPlaceholderOnUnknown) + if (countryCode == default && !ShowPlaceholderOnUnknown) return null; return new Container @@ -47,7 +47,7 @@ namespace osu.Game.Users.Drawables RelativeSizeAxes = Axes.Both, Children = new Drawable[] { - new DrawableFlag(country) + new DrawableFlag(countryCode) { RelativeSizeAxes = Axes.Both }, @@ -62,7 +62,7 @@ namespace osu.Game.Users.Drawables protected override bool OnClick(ClickEvent e) { Action?.Invoke(); - rankingsOverlay?.ShowCountry(Country); + rankingsOverlay?.ShowCountry(CountryCode); return true; } } diff --git a/osu.Game/Users/ExtendedUserPanel.cs b/osu.Game/Users/ExtendedUserPanel.cs index 7d475c545a..a4cba8b920 100644 --- a/osu.Game/Users/ExtendedUserPanel.cs +++ b/osu.Game/Users/ExtendedUserPanel.cs @@ -53,7 +53,7 @@ namespace osu.Game.Users protected UpdateableAvatar CreateAvatar() => new UpdateableAvatar(User, false); - protected UpdateableFlag CreateFlag() => new UpdateableFlag(User.Country) + protected UpdateableFlag CreateFlag() => new UpdateableFlag(User.CountryCode) { Size = new Vector2(36, 26), Action = Action, From ef6e16b1cb668451d03962ae42b3d3d17d745efc Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Mon, 18 Jul 2022 08:40:43 +0300 Subject: [PATCH 0341/1528] `UserCountry` -> `Country` --- osu.Game/Online/API/Requests/Responses/APIUser.cs | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/osu.Game/Online/API/Requests/Responses/APIUser.cs b/osu.Game/Online/API/Requests/Responses/APIUser.cs index e2e1288b8c..6901b4595e 100644 --- a/osu.Game/Online/API/Requests/Responses/APIUser.cs +++ b/osu.Game/Online/API/Requests/Responses/APIUser.cs @@ -34,20 +34,20 @@ namespace osu.Game.Online.API.Requests.Responses [JsonProperty(@"previous_usernames")] public string[] PreviousUsernames; - private Country? country; + private CountryCode? countryCode; - public Country Country + public CountryCode CountryCode { - get => country ??= (Enum.TryParse(userCountry?.Code, out Country result) ? result : default); - set => country = value; + get => countryCode ??= (Enum.TryParse(country?.Code, out CountryCode result) ? result : default); + set => countryCode = value; } #pragma warning disable 649 [CanBeNull] [JsonProperty(@"country")] - private UserCountry userCountry; + private Country country; - private class UserCountry + private class Country { [JsonProperty(@"code")] public string Code; From 566bad0b5f4a73291628d07ebc9c2ac067b48eab Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 18 Jul 2022 14:42:41 +0900 Subject: [PATCH 0342/1528] Make `SoloScoreInfo.EndedAt` non-null Seems to already be the case for databased scores. Will be assured by https://github.com/ppy/osu-web/issues/9116. I've updated the `osu-score-statistics-processor` with this consideration. --- osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs b/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs index cf7aa599f3..d46869c9f5 100644 --- a/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs +++ b/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs @@ -54,7 +54,7 @@ namespace osu.Game.Online.API.Requests.Responses public DateTimeOffset? StartedAt { get; set; } [JsonProperty("ended_at")] - public DateTimeOffset? EndedAt { get; set; } + public DateTimeOffset EndedAt { get; set; } [JsonProperty("mods")] public APIMod[] Mods { get; set; } = Array.Empty(); @@ -128,7 +128,7 @@ namespace osu.Game.Online.API.Requests.Responses MaxCombo = MaxCombo, Rank = Rank, Statistics = Statistics, - Date = EndedAt ?? DateTimeOffset.Now, + Date = EndedAt, Hash = HasReplay ? "online" : string.Empty, // TODO: temporary? Mods = mods, PP = PP, From 05d692bd5539e6d7ab5da778cb48a97ae7908c3e Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Mon, 18 Jul 2022 08:43:41 +0300 Subject: [PATCH 0343/1528] Move `Country` to end of class --- osu.Game/Online/API/Requests/Responses/APIUser.cs | 14 ++++++++------ 1 file changed, 8 insertions(+), 6 deletions(-) diff --git a/osu.Game/Online/API/Requests/Responses/APIUser.cs b/osu.Game/Online/API/Requests/Responses/APIUser.cs index 6901b4595e..5f843e9a7b 100644 --- a/osu.Game/Online/API/Requests/Responses/APIUser.cs +++ b/osu.Game/Online/API/Requests/Responses/APIUser.cs @@ -46,12 +46,6 @@ namespace osu.Game.Online.API.Requests.Responses [CanBeNull] [JsonProperty(@"country")] private Country country; - - private class Country - { - [JsonProperty(@"code")] - public string Code; - } #pragma warning restore 649 public readonly Bindable Status = new Bindable(); @@ -273,5 +267,13 @@ namespace osu.Game.Online.API.Requests.Responses public int OnlineID => Id; public bool Equals(APIUser other) => this.MatchesOnlineID(other); + +#pragma warning disable 649 + private class Country + { + [JsonProperty(@"code")] + public string Code; + } +#pragma warning restore 649 } } From cf99849478b644360afacb0dcf87bb380ae204a7 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Mon, 18 Jul 2022 08:45:54 +0300 Subject: [PATCH 0344/1528] `CountryCode.XX` -> `CountryCode.Unknown` --- osu.Game.Tests/Visual/Online/TestSceneUserProfileOverlay.cs | 2 +- osu.Game/Users/CountryCode.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Tests/Visual/Online/TestSceneUserProfileOverlay.cs b/osu.Game.Tests/Visual/Online/TestSceneUserProfileOverlay.cs index c2766e2142..caa2d2571d 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneUserProfileOverlay.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneUserProfileOverlay.cs @@ -24,7 +24,7 @@ namespace osu.Game.Tests.Visual.Online { Username = @"Somebody", Id = 1, - CountryCode = CountryCode.XX, + CountryCode = CountryCode.Unknown, CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c1.jpg", JoinDate = DateTimeOffset.Now.AddDays(-1), LastVisit = DateTimeOffset.Now, diff --git a/osu.Game/Users/CountryCode.cs b/osu.Game/Users/CountryCode.cs index 11e9806ec5..775de2bcf5 100644 --- a/osu.Game/Users/CountryCode.cs +++ b/osu.Game/Users/CountryCode.cs @@ -13,7 +13,7 @@ namespace osu.Game.Users public enum CountryCode { [Description("Unknown")] - XX = 0, + Unknown = 0, [Description("Bangladesh")] BD, From 018da74fe804928e83e249919ef3ed998e0d4854 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Mon, 18 Jul 2022 08:54:35 +0300 Subject: [PATCH 0345/1528] Replace `default` with `CountryCode.Unknown` --- osu.Game.Tests/Visual/Online/TestSceneRankingsOverlay.cs | 2 +- osu.Game.Tournament/TournamentGameBase.cs | 3 ++- osu.Game/Online/API/Requests/GetUserRankingsRequest.cs | 4 ++-- osu.Game/Overlays/Rankings/CountryFilter.cs | 2 +- osu.Game/Overlays/Rankings/CountryPill.cs | 2 +- osu.Game/Overlays/Rankings/Tables/CountriesTable.cs | 2 +- osu.Game/Users/Drawables/DrawableFlag.cs | 4 ++-- osu.Game/Users/Drawables/UpdateableFlag.cs | 4 ++-- 8 files changed, 12 insertions(+), 11 deletions(-) diff --git a/osu.Game.Tests/Visual/Online/TestSceneRankingsOverlay.cs b/osu.Game.Tests/Visual/Online/TestSceneRankingsOverlay.cs index 7f4b1284a0..5476049882 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneRankingsOverlay.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneRankingsOverlay.cs @@ -48,7 +48,7 @@ namespace osu.Game.Tests.Visual.Online public void TestFlagScopeDependency() { AddStep("Set scope to Score", () => scope.Value = RankingsScope.Score); - AddAssert("Check country is default", () => countryBindable.Value == default); + AddAssert("Check country is default", () => countryBindable.IsDefault); AddStep("Set country", () => countryBindable.Value = CountryCode.US); AddAssert("Check scope is Performance", () => scope.Value == RankingsScope.Performance); } diff --git a/osu.Game.Tournament/TournamentGameBase.cs b/osu.Game.Tournament/TournamentGameBase.cs index afeb58fde8..063b62bf08 100644 --- a/osu.Game.Tournament/TournamentGameBase.cs +++ b/osu.Game.Tournament/TournamentGameBase.cs @@ -21,6 +21,7 @@ using osu.Game.Online.API.Requests.Responses; using osu.Game.Tournament.IO; using osu.Game.Tournament.IPC; using osu.Game.Tournament.Models; +using osu.Game.Users; using osuTK.Input; namespace osu.Game.Tournament @@ -187,7 +188,7 @@ namespace osu.Game.Tournament var playersRequiringPopulation = ladder.Teams .SelectMany(t => t.Players) .Where(p => string.IsNullOrEmpty(p.Username) - || p.CountryCode == default + || p.CountryCode == CountryCode.Unknown || p.Rank == null).ToList(); if (playersRequiringPopulation.Count == 0) diff --git a/osu.Game/Online/API/Requests/GetUserRankingsRequest.cs b/osu.Game/Online/API/Requests/GetUserRankingsRequest.cs index c55e7d65b6..c27a83b695 100644 --- a/osu.Game/Online/API/Requests/GetUserRankingsRequest.cs +++ b/osu.Game/Online/API/Requests/GetUserRankingsRequest.cs @@ -15,7 +15,7 @@ namespace osu.Game.Online.API.Requests private readonly CountryCode countryCode; - public GetUserRankingsRequest(RulesetInfo ruleset, UserRankingsType type = UserRankingsType.Performance, int page = 1, CountryCode countryCode = default) + public GetUserRankingsRequest(RulesetInfo ruleset, UserRankingsType type = UserRankingsType.Performance, int page = 1, CountryCode countryCode = CountryCode.Unknown) : base(ruleset, page) { Type = type; @@ -26,7 +26,7 @@ namespace osu.Game.Online.API.Requests { var req = base.CreateWebRequest(); - if (countryCode != default) + if (countryCode != CountryCode.Unknown) req.AddParameter("country", countryCode.ToString()); return req; diff --git a/osu.Game/Overlays/Rankings/CountryFilter.cs b/osu.Game/Overlays/Rankings/CountryFilter.cs index 3ad677e976..9376bafdff 100644 --- a/osu.Game/Overlays/Rankings/CountryFilter.cs +++ b/osu.Game/Overlays/Rankings/CountryFilter.cs @@ -91,7 +91,7 @@ namespace osu.Game.Overlays.Rankings private void onCountryChanged(ValueChangedEvent country) { - if (country.NewValue == default) + if (Current.Value == CountryCode.Unknown) { countryPill.Collapse(); this.ResizeHeightTo(0, duration, Easing.OutQuint); diff --git a/osu.Game/Overlays/Rankings/CountryPill.cs b/osu.Game/Overlays/Rankings/CountryPill.cs index 610efbcc60..ee4c4f08af 100644 --- a/osu.Game/Overlays/Rankings/CountryPill.cs +++ b/osu.Game/Overlays/Rankings/CountryPill.cs @@ -133,7 +133,7 @@ namespace osu.Game.Overlays.Rankings private void onCountryChanged(ValueChangedEvent country) { - if (country.NewValue == default) + if (Current.Value == CountryCode.Unknown) return; flag.CountryCode = country.NewValue; diff --git a/osu.Game/Overlays/Rankings/Tables/CountriesTable.cs b/osu.Game/Overlays/Rankings/Tables/CountriesTable.cs index d00a3680d8..a6f0c7a123 100644 --- a/osu.Game/Overlays/Rankings/Tables/CountriesTable.cs +++ b/osu.Game/Overlays/Rankings/Tables/CountriesTable.cs @@ -78,7 +78,7 @@ namespace osu.Game.Overlays.Rankings.Tables RelativeSizeAxes = Axes.Y; TextAnchor = Anchor.CentreLeft; - if (countryCode != default) + if (countryCode != CountryCode.Unknown) AddLink(countryCode.GetDescription(), () => rankings?.ShowCountry(countryCode)); } } diff --git a/osu.Game/Users/Drawables/DrawableFlag.cs b/osu.Game/Users/Drawables/DrawableFlag.cs index f7718c4f63..253835b415 100644 --- a/osu.Game/Users/Drawables/DrawableFlag.cs +++ b/osu.Game/Users/Drawables/DrawableFlag.cs @@ -17,7 +17,7 @@ namespace osu.Game.Users.Drawables { private readonly CountryCode countryCode; - public LocalisableString TooltipText => countryCode == default ? string.Empty : countryCode.GetDescription(); + public LocalisableString TooltipText => countryCode == CountryCode.Unknown ? string.Empty : countryCode.GetDescription(); public DrawableFlag(CountryCode countryCode) { @@ -30,7 +30,7 @@ namespace osu.Game.Users.Drawables if (ts == null) throw new ArgumentNullException(nameof(ts)); - string textureName = countryCode == default ? "__" : countryCode.ToString(); + string textureName = countryCode == CountryCode.Unknown ? "__" : countryCode.ToString(); Texture = ts.Get($@"Flags/{textureName}") ?? ts.Get(@"Flags/__"); } } diff --git a/osu.Game/Users/Drawables/UpdateableFlag.cs b/osu.Game/Users/Drawables/UpdateableFlag.cs index 808bfad565..9b101131b3 100644 --- a/osu.Game/Users/Drawables/UpdateableFlag.cs +++ b/osu.Game/Users/Drawables/UpdateableFlag.cs @@ -32,14 +32,14 @@ namespace osu.Game.Users.Drawables /// public Action Action; - public UpdateableFlag(CountryCode countryCode = default) + public UpdateableFlag(CountryCode countryCode = CountryCode.Unknown) { CountryCode = countryCode; } protected override Drawable CreateDrawable(CountryCode countryCode) { - if (countryCode == default && !ShowPlaceholderOnUnknown) + if (countryCode == CountryCode.Unknown && !ShowPlaceholderOnUnknown) return null; return new Container From 8413c40442cc1bd033b8b403f422caff8e50a47c Mon Sep 17 00:00:00 2001 From: MBmasher Date: Mon, 18 Jul 2022 15:58:09 +1000 Subject: [PATCH 0346/1528] Remove debug code --- osu.Game.Rulesets.Osu/Difficulty/Evaluators/AimEvaluator.cs | 3 --- 1 file changed, 3 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Difficulty/Evaluators/AimEvaluator.cs b/osu.Game.Rulesets.Osu/Difficulty/Evaluators/AimEvaluator.cs index 911b7d10fd..0b6a9fb59b 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Evaluators/AimEvaluator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Evaluators/AimEvaluator.cs @@ -4,7 +4,6 @@ #nullable disable using System; -using System.Diagnostics; using osu.Game.Rulesets.Difficulty.Preprocessing; using osu.Game.Rulesets.Osu.Difficulty.Preprocessing; using osu.Game.Rulesets.Osu.Objects; @@ -123,8 +122,6 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators if (osuLastObj.BaseObject is Slider) { - Debug.Assert(osuLastObj.TravelTime > 0); - // Reward sliders based on velocity. sliderBonus = osuLastObj.TravelDistance / osuLastObj.TravelTime; From 204fbde07b38762900ba9a3b95ba4b35d5da3096 Mon Sep 17 00:00:00 2001 From: MBmasher Date: Mon, 18 Jul 2022 15:58:32 +1000 Subject: [PATCH 0347/1528] Remove debug code --- .../Difficulty/Evaluators/FlashlightEvaluator.cs | 3 --- 1 file changed, 3 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Difficulty/Evaluators/FlashlightEvaluator.cs b/osu.Game.Rulesets.Osu/Difficulty/Evaluators/FlashlightEvaluator.cs index 4d9afb4fb2..bd516382d7 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Evaluators/FlashlightEvaluator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Evaluators/FlashlightEvaluator.cs @@ -4,7 +4,6 @@ #nullable disable using System; -using System.Diagnostics; using osu.Game.Rulesets.Difficulty.Preprocessing; using osu.Game.Rulesets.Osu.Difficulty.Preprocessing; using osu.Game.Rulesets.Osu.Objects; @@ -83,8 +82,6 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators if (osuCurrent.BaseObject is Slider) { - Debug.Assert(osuCurrent.TravelTime > 0); - Slider osuSlider = (Slider)(osuCurrent.BaseObject); // Invert the scaling factor to determine the true travel distance independent of circle size. From 7c680afc3c1f7f189a6f4731fc1cd29b872f4512 Mon Sep 17 00:00:00 2001 From: MBmasher Date: Mon, 18 Jul 2022 15:59:00 +1000 Subject: [PATCH 0348/1528] Change initialisation of osuSlider --- osu.Game.Rulesets.Osu/Difficulty/Evaluators/AimEvaluator.cs | 4 +--- .../Difficulty/Evaluators/FlashlightEvaluator.cs | 4 +--- 2 files changed, 2 insertions(+), 6 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Difficulty/Evaluators/AimEvaluator.cs b/osu.Game.Rulesets.Osu/Difficulty/Evaluators/AimEvaluator.cs index 0b6a9fb59b..79f1f95017 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Evaluators/AimEvaluator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Evaluators/AimEvaluator.cs @@ -120,12 +120,10 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators velocityChangeBonus *= Math.Pow(Math.Min(osuCurrObj.StrainTime, osuLastObj.StrainTime) / Math.Max(osuCurrObj.StrainTime, osuLastObj.StrainTime), 2); } - if (osuLastObj.BaseObject is Slider) + if (osuLastObj.BaseObject is Slider osuSlider) { // Reward sliders based on velocity. sliderBonus = osuLastObj.TravelDistance / osuLastObj.TravelTime; - - Slider osuSlider = (Slider)(osuLastObj.BaseObject); sliderBonus *= (float)Math.Pow(1 + osuSlider.RepeatCount / 2.5, 1.0 / 2.5); // Bonus for repeat sliders until a better per nested object strain system can be achieved. } diff --git a/osu.Game.Rulesets.Osu/Difficulty/Evaluators/FlashlightEvaluator.cs b/osu.Game.Rulesets.Osu/Difficulty/Evaluators/FlashlightEvaluator.cs index bd516382d7..217ef2a46f 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Evaluators/FlashlightEvaluator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Evaluators/FlashlightEvaluator.cs @@ -80,10 +80,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators double sliderBonus = 0.0; - if (osuCurrent.BaseObject is Slider) + if (osuCurrent.BaseObject is Slider osuSlider) { - Slider osuSlider = (Slider)(osuCurrent.BaseObject); - // Invert the scaling factor to determine the true travel distance independent of circle size. double pixelTravelDistance = osuCurrent.TravelDistance / scalingFactor; From 72c096f9af1e83a4fb6c75af3d3fc5c8f462b639 Mon Sep 17 00:00:00 2001 From: MBmasher Date: Mon, 18 Jul 2022 15:59:20 +1000 Subject: [PATCH 0349/1528] Update xmldoc --- .../Difficulty/Evaluators/FlashlightEvaluator.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Difficulty/Evaluators/FlashlightEvaluator.cs b/osu.Game.Rulesets.Osu/Difficulty/Evaluators/FlashlightEvaluator.cs index 217ef2a46f..042ce7a1f7 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Evaluators/FlashlightEvaluator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Evaluators/FlashlightEvaluator.cs @@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators /// /// Evaluates the difficulty of memorising and hitting an object, based on: /// - /// distance between previous objects and the current object, + /// distance between a number of previous objects and the current object, /// the visual opacity of the current object, /// length and speed of the current object (for sliders), /// and whether the hidden mod is enabled. From 42b9dc877dff4c64c7b00a999d8e1dae633f5f0d Mon Sep 17 00:00:00 2001 From: MBmasher Date: Mon, 18 Jul 2022 16:14:06 +1000 Subject: [PATCH 0350/1528] Divide slider bonus by repeat count --- .../Difficulty/Evaluators/FlashlightEvaluator.cs | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Difficulty/Evaluators/FlashlightEvaluator.cs b/osu.Game.Rulesets.Osu/Difficulty/Evaluators/FlashlightEvaluator.cs index 042ce7a1f7..cfdcd0af9a 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Evaluators/FlashlightEvaluator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Evaluators/FlashlightEvaluator.cs @@ -17,7 +17,6 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators private const double min_velocity = 0.5; private const double slider_multiplier = 1.3; - private const double repeat_bonus = 3.0; /// /// Evaluates the difficulty of memorising and hitting an object, based on: @@ -91,9 +90,9 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators // Longer sliders require more memorisation. sliderBonus *= pixelTravelDistance; - // Reward sliders with repeats. + // Nerf sliders with repeats, as less memorisation is required. if (osuSlider.RepeatCount > 0) - sliderBonus *= repeat_bonus; + sliderBonus /= (osuSlider.RepeatCount + 1); } result += sliderBonus * slider_multiplier; From 21bf7ee448bcbc328707a049292630dcfde1c731 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 18 Jul 2022 15:27:55 +0900 Subject: [PATCH 0351/1528] Turn on nullability in `ParticipantPanel` --- osu.Game/Online/API/APIMod.cs | 3 ++- .../Participants/ParticipantPanel.cs | 22 +++++++++---------- 2 files changed, 12 insertions(+), 13 deletions(-) diff --git a/osu.Game/Online/API/APIMod.cs b/osu.Game/Online/API/APIMod.cs index 8346300767..3bd0c91f8e 100644 --- a/osu.Game/Online/API/APIMod.cs +++ b/osu.Game/Online/API/APIMod.cs @@ -5,6 +5,7 @@ using System; using System.Collections.Generic; +using System.Diagnostics.CodeAnalysis; using System.Linq; using Humanizer; using MessagePack; @@ -48,7 +49,7 @@ namespace osu.Game.Online.API } } - public Mod ToMod(Ruleset ruleset) + public Mod ToMod([NotNull] Ruleset ruleset) { Mod resultMod = ruleset.CreateModFromAcronym(Acronym); diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Participants/ParticipantPanel.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Participants/ParticipantPanel.cs index f632951f41..539502e631 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Participants/ParticipantPanel.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Participants/ParticipantPanel.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; @@ -35,18 +33,18 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Participants public readonly MultiplayerRoomUser User; [Resolved] - private IAPIProvider api { get; set; } + private IAPIProvider api { get; set; } = null!; [Resolved] - private IRulesetStore rulesets { get; set; } + private IRulesetStore rulesets { get; set; } = null!; - private SpriteIcon crown; + private SpriteIcon crown = null!; - private OsuSpriteText userRankText; - private ModDisplay userModsDisplay; - private StateDisplay userStateDisplay; + private OsuSpriteText userRankText = null!; + private ModDisplay userModsDisplay = null!; + private StateDisplay userStateDisplay = null!; - private IconButton kickButton; + private IconButton kickButton = null!; public ParticipantPanel(MultiplayerRoomUser user) { @@ -135,7 +133,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Participants Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, Font = OsuFont.GetFont(weight: FontWeight.Bold, size: 18), - Text = user?.Username + Text = user?.Username ?? string.Empty }, userRankText = new OsuSpriteText { @@ -188,7 +186,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Participants const double fade_time = 50; var currentItem = Playlist.GetCurrentItem(); - var ruleset = currentItem != null ? rulesets.GetRuleset(currentItem.RulesetID)?.CreateInstance() : null; + Ruleset? ruleset = currentItem != null ? rulesets.GetRuleset(currentItem.RulesetID)?.CreateInstance() : null; int? currentModeRank = ruleset != null ? User.User?.RulesetsStatistics?.GetValueOrDefault(ruleset.ShortName)?.GlobalRank : null; userRankText.Text = currentModeRank != null ? $"#{currentModeRank.Value:N0}" : string.Empty; @@ -208,7 +206,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Participants Schedule(() => userModsDisplay.Current.Value = User.Mods.Select(m => m.ToMod(ruleset)).ToList()); } - public MenuItem[] ContextMenuItems + public MenuItem[]? ContextMenuItems { get { From a036632c8be8c61ff496e732d0c8bd2ef1667bde Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 18 Jul 2022 15:30:21 +0900 Subject: [PATCH 0352/1528] Fix potential crash when attempting to create mod display using null ruleset --- .../Multiplayer/Participants/ParticipantPanel.cs | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Participants/ParticipantPanel.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Participants/ParticipantPanel.cs index 539502e631..e3a20cd652 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Participants/ParticipantPanel.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Participants/ParticipantPanel.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; @@ -20,6 +21,7 @@ using osu.Game.Online.API; using osu.Game.Online.Multiplayer; using osu.Game.Online.Rooms; using osu.Game.Rulesets; +using osu.Game.Rulesets.Mods; using osu.Game.Screens.Play.HUD; using osu.Game.Users; using osu.Game.Users.Drawables; @@ -203,7 +205,10 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Participants // If the mods are updated at the end of the frame, the flow container will skip a reflow cycle: https://github.com/ppy/osu-framework/issues/4187 // This looks particularly jarring here, so re-schedule the update to that start of our frame as a fix. - Schedule(() => userModsDisplay.Current.Value = User.Mods.Select(m => m.ToMod(ruleset)).ToList()); + Schedule(() => + { + userModsDisplay.Current.Value = ruleset != null ? User.Mods.Select(m => m.ToMod(ruleset)).ToList() : Array.Empty(); + }); } public MenuItem[]? ContextMenuItems From e4d11febc538d046d8194f9853127af7d820af74 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Mon, 18 Jul 2022 09:47:40 +0300 Subject: [PATCH 0353/1528] Remove no longer necessary fallback --- .../Overlays/Profile/Sections/Ranks/DrawableProfileScore.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Overlays/Profile/Sections/Ranks/DrawableProfileScore.cs b/osu.Game/Overlays/Profile/Sections/Ranks/DrawableProfileScore.cs index c5e2b6df0c..5d8f8c8326 100644 --- a/osu.Game/Overlays/Profile/Sections/Ranks/DrawableProfileScore.cs +++ b/osu.Game/Overlays/Profile/Sections/Ranks/DrawableProfileScore.cs @@ -98,7 +98,7 @@ namespace osu.Game.Overlays.Profile.Sections.Ranks Font = OsuFont.GetFont(size: 12, weight: FontWeight.Regular), Colour = colours.Yellow }, - new DrawableDate(Score.EndedAt ?? DateTimeOffset.Now, 12) + new DrawableDate(Score.EndedAt, 12) { Colour = colourProvider.Foreground1 } From e86a35fe334fecd3eb1784284b0b73ab380c7993 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Mon, 18 Jul 2022 10:09:14 +0300 Subject: [PATCH 0354/1528] Fix NRE on footer button mods --- osu.Game/Screens/Select/FooterButtonMods.cs | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Select/FooterButtonMods.cs b/osu.Game/Screens/Select/FooterButtonMods.cs index 1fb73c2333..21f81995be 100644 --- a/osu.Game/Screens/Select/FooterButtonMods.cs +++ b/osu.Game/Screens/Select/FooterButtonMods.cs @@ -76,8 +76,11 @@ namespace osu.Game.Screens.Select updateMultiplierText(); - modSettingChangeTracker = new ModSettingChangeTracker(mods.NewValue); - modSettingChangeTracker.SettingChanged += _ => updateMultiplierText(); + if (mods.NewValue != null) + { + modSettingChangeTracker = new ModSettingChangeTracker(mods.NewValue); + modSettingChangeTracker.SettingChanged += _ => updateMultiplierText(); + } }, true); } From 51f91fe62e37ebc2ebcb28af62a8b7e82569b979 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 18 Jul 2022 16:16:59 +0900 Subject: [PATCH 0355/1528] Update naming --- osu.Game/Database/RealmAccess.cs | 2 +- osu.Game/Models/RealmUser.cs | 8 ++++---- osu.Game/Rulesets/Mods/ICreateReplayData.cs | 2 +- osu.Game/Scoring/ScoreInfo.cs | 6 +++--- osu.Game/Users/IUser.cs | 2 +- 5 files changed, 10 insertions(+), 10 deletions(-) diff --git a/osu.Game/Database/RealmAccess.cs b/osu.Game/Database/RealmAccess.cs index 0c44436ec8..c4d65f4f10 100644 --- a/osu.Game/Database/RealmAccess.cs +++ b/osu.Game/Database/RealmAccess.cs @@ -60,7 +60,7 @@ namespace osu.Game.Database /// 14 2022-03-01 Added BeatmapUserSettings to BeatmapInfo. /// 15 2022-07-13 Added LastPlayed to BeatmapInfo. /// 16 2022-07-15 Removed HasReplay from ScoreInfo. - /// 17 2022-07-16 Added Country to RealmUser. + /// 17 2022-07-16 Added CountryCode to RealmUser. /// private const int schema_version = 17; diff --git a/osu.Game/Models/RealmUser.cs b/osu.Game/Models/RealmUser.cs index 1668739bb5..4b9269a922 100644 --- a/osu.Game/Models/RealmUser.cs +++ b/osu.Game/Models/RealmUser.cs @@ -16,14 +16,14 @@ namespace osu.Game.Models public string Username { get; set; } = string.Empty; [Ignored] - public Country Country + public CountryCode CountryCode { - get => Enum.TryParse(CountryString, out Country country) ? country : default; + get => Enum.TryParse(CountryString, out CountryCode country) ? country : default; set => CountryString = value.ToString(); } - [MapTo(nameof(Country))] - public string CountryString { get; set; } = default(Country).ToString(); + [MapTo(nameof(CountryCode))] + public string CountryString { get; set; } = default(CountryCode).ToString(); public bool IsBot => false; diff --git a/osu.Game/Rulesets/Mods/ICreateReplayData.cs b/osu.Game/Rulesets/Mods/ICreateReplayData.cs index 6c195f623c..3ed5c2b7f8 100644 --- a/osu.Game/Rulesets/Mods/ICreateReplayData.cs +++ b/osu.Game/Rulesets/Mods/ICreateReplayData.cs @@ -58,7 +58,7 @@ namespace osu.Game.Rulesets.Mods public class ModCreatedUser : IUser { public int OnlineID => APIUser.SYSTEM_USER_ID; - public Country Country => default; + public CountryCode CountryCode => default; public bool IsBot => true; public string Username { get; set; } = string.Empty; diff --git a/osu.Game/Scoring/ScoreInfo.cs b/osu.Game/Scoring/ScoreInfo.cs index f5942e4639..d32d611a27 100644 --- a/osu.Game/Scoring/ScoreInfo.cs +++ b/osu.Game/Scoring/ScoreInfo.cs @@ -87,7 +87,7 @@ namespace osu.Game.Scoring { Id = RealmUser.OnlineID, Username = RealmUser.Username, - Country = RealmUser.Country, + CountryCode = RealmUser.CountryCode, }; set { @@ -97,7 +97,7 @@ namespace osu.Game.Scoring { OnlineID = user.OnlineID, Username = user.Username, - Country = user.Country, + CountryCode = user.CountryCode, }; } } @@ -137,7 +137,7 @@ namespace osu.Game.Scoring { OnlineID = RealmUser.OnlineID, Username = RealmUser.Username, - Country = RealmUser.Country, + CountryCode = RealmUser.CountryCode, }; return clone; diff --git a/osu.Game/Users/IUser.cs b/osu.Game/Users/IUser.cs index a520660c4d..b7f545f68b 100644 --- a/osu.Game/Users/IUser.cs +++ b/osu.Game/Users/IUser.cs @@ -10,7 +10,7 @@ namespace osu.Game.Users { string Username { get; } - Country Country { get; } + CountryCode CountryCode { get; } bool IsBot { get; } From 1e151baae8cbf2e0c6dc60e20aa8dd90658a290f Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 18 Jul 2022 16:24:08 +0900 Subject: [PATCH 0356/1528] Use `Unknown` instead of `default` --- osu.Game/Models/RealmUser.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Models/RealmUser.cs b/osu.Game/Models/RealmUser.cs index 4b9269a922..e20ffc0808 100644 --- a/osu.Game/Models/RealmUser.cs +++ b/osu.Game/Models/RealmUser.cs @@ -18,7 +18,7 @@ namespace osu.Game.Models [Ignored] public CountryCode CountryCode { - get => Enum.TryParse(CountryString, out CountryCode country) ? country : default; + get => Enum.TryParse(CountryString, out CountryCode country) ? country : CountryCode.Unknown; set => CountryString = value.ToString(); } From caa44ce01e6ac413a0366b0ab22e1cce363de791 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 18 Jul 2022 16:40:11 +0900 Subject: [PATCH 0357/1528] Update naming --- osu.Game.Tournament/CountryExtensions.cs | 502 +++++++++--------- .../Screens/Editors/TeamEditorScreen.cs | 2 +- 2 files changed, 252 insertions(+), 252 deletions(-) diff --git a/osu.Game.Tournament/CountryExtensions.cs b/osu.Game.Tournament/CountryExtensions.cs index 180c7a96af..f2a583c8a5 100644 --- a/osu.Game.Tournament/CountryExtensions.cs +++ b/osu.Game.Tournament/CountryExtensions.cs @@ -8,758 +8,758 @@ namespace osu.Game.Tournament { public static class CountryExtensions { - public static string GetAcronym(this Country country) + public static string GetAcronym(this CountryCode country) { switch (country) { - case Country.BD: + case CountryCode.BD: return "BGD"; - case Country.BE: + case CountryCode.BE: return "BEL"; - case Country.BF: + case CountryCode.BF: return "BFA"; - case Country.BG: + case CountryCode.BG: return "BGR"; - case Country.BA: + case CountryCode.BA: return "BIH"; - case Country.BB: + case CountryCode.BB: return "BRB"; - case Country.WF: + case CountryCode.WF: return "WLF"; - case Country.BL: + case CountryCode.BL: return "BLM"; - case Country.BM: + case CountryCode.BM: return "BMU"; - case Country.BN: + case CountryCode.BN: return "BRN"; - case Country.BO: + case CountryCode.BO: return "BOL"; - case Country.BH: + case CountryCode.BH: return "BHR"; - case Country.BI: + case CountryCode.BI: return "BDI"; - case Country.BJ: + case CountryCode.BJ: return "BEN"; - case Country.BT: + case CountryCode.BT: return "BTN"; - case Country.JM: + case CountryCode.JM: return "JAM"; - case Country.BV: + case CountryCode.BV: return "BVT"; - case Country.BW: + case CountryCode.BW: return "BWA"; - case Country.WS: + case CountryCode.WS: return "WSM"; - case Country.BQ: + case CountryCode.BQ: return "BES"; - case Country.BR: + case CountryCode.BR: return "BRA"; - case Country.BS: + case CountryCode.BS: return "BHS"; - case Country.JE: + case CountryCode.JE: return "JEY"; - case Country.BY: + case CountryCode.BY: return "BLR"; - case Country.BZ: + case CountryCode.BZ: return "BLZ"; - case Country.RU: + case CountryCode.RU: return "RUS"; - case Country.RW: + case CountryCode.RW: return "RWA"; - case Country.RS: + case CountryCode.RS: return "SRB"; - case Country.TL: + case CountryCode.TL: return "TLS"; - case Country.RE: + case CountryCode.RE: return "REU"; - case Country.TM: + case CountryCode.TM: return "TKM"; - case Country.TJ: + case CountryCode.TJ: return "TJK"; - case Country.RO: + case CountryCode.RO: return "ROU"; - case Country.TK: + case CountryCode.TK: return "TKL"; - case Country.GW: + case CountryCode.GW: return "GNB"; - case Country.GU: + case CountryCode.GU: return "GUM"; - case Country.GT: + case CountryCode.GT: return "GTM"; - case Country.GS: + case CountryCode.GS: return "SGS"; - case Country.GR: + case CountryCode.GR: return "GRC"; - case Country.GQ: + case CountryCode.GQ: return "GNQ"; - case Country.GP: + case CountryCode.GP: return "GLP"; - case Country.JP: + case CountryCode.JP: return "JPN"; - case Country.GY: + case CountryCode.GY: return "GUY"; - case Country.GG: + case CountryCode.GG: return "GGY"; - case Country.GF: + case CountryCode.GF: return "GUF"; - case Country.GE: + case CountryCode.GE: return "GEO"; - case Country.GD: + case CountryCode.GD: return "GRD"; - case Country.GB: + case CountryCode.GB: return "GBR"; - case Country.GA: + case CountryCode.GA: return "GAB"; - case Country.SV: + case CountryCode.SV: return "SLV"; - case Country.GN: + case CountryCode.GN: return "GIN"; - case Country.GM: + case CountryCode.GM: return "GMB"; - case Country.GL: + case CountryCode.GL: return "GRL"; - case Country.GI: + case CountryCode.GI: return "GIB"; - case Country.GH: + case CountryCode.GH: return "GHA"; - case Country.OM: + case CountryCode.OM: return "OMN"; - case Country.TN: + case CountryCode.TN: return "TUN"; - case Country.JO: + case CountryCode.JO: return "JOR"; - case Country.HR: + case CountryCode.HR: return "HRV"; - case Country.HT: + case CountryCode.HT: return "HTI"; - case Country.HU: + case CountryCode.HU: return "HUN"; - case Country.HK: + case CountryCode.HK: return "HKG"; - case Country.HN: + case CountryCode.HN: return "HND"; - case Country.HM: + case CountryCode.HM: return "HMD"; - case Country.VE: + case CountryCode.VE: return "VEN"; - case Country.PR: + case CountryCode.PR: return "PRI"; - case Country.PS: + case CountryCode.PS: return "PSE"; - case Country.PW: + case CountryCode.PW: return "PLW"; - case Country.PT: + case CountryCode.PT: return "PRT"; - case Country.SJ: + case CountryCode.SJ: return "SJM"; - case Country.PY: + case CountryCode.PY: return "PRY"; - case Country.IQ: + case CountryCode.IQ: return "IRQ"; - case Country.PA: + case CountryCode.PA: return "PAN"; - case Country.PF: + case CountryCode.PF: return "PYF"; - case Country.PG: + case CountryCode.PG: return "PNG"; - case Country.PE: + case CountryCode.PE: return "PER"; - case Country.PK: + case CountryCode.PK: return "PAK"; - case Country.PH: + case CountryCode.PH: return "PHL"; - case Country.PN: + case CountryCode.PN: return "PCN"; - case Country.PL: + case CountryCode.PL: return "POL"; - case Country.PM: + case CountryCode.PM: return "SPM"; - case Country.ZM: + case CountryCode.ZM: return "ZMB"; - case Country.EH: + case CountryCode.EH: return "ESH"; - case Country.EE: + case CountryCode.EE: return "EST"; - case Country.EG: + case CountryCode.EG: return "EGY"; - case Country.ZA: + case CountryCode.ZA: return "ZAF"; - case Country.EC: + case CountryCode.EC: return "ECU"; - case Country.IT: + case CountryCode.IT: return "ITA"; - case Country.VN: + case CountryCode.VN: return "VNM"; - case Country.SB: + case CountryCode.SB: return "SLB"; - case Country.ET: + case CountryCode.ET: return "ETH"; - case Country.SO: + case CountryCode.SO: return "SOM"; - case Country.ZW: + case CountryCode.ZW: return "ZWE"; - case Country.SA: + case CountryCode.SA: return "SAU"; - case Country.ES: + case CountryCode.ES: return "ESP"; - case Country.ER: + case CountryCode.ER: return "ERI"; - case Country.ME: + case CountryCode.ME: return "MNE"; - case Country.MD: + case CountryCode.MD: return "MDA"; - case Country.MG: + case CountryCode.MG: return "MDG"; - case Country.MF: + case CountryCode.MF: return "MAF"; - case Country.MA: + case CountryCode.MA: return "MAR"; - case Country.MC: + case CountryCode.MC: return "MCO"; - case Country.UZ: + case CountryCode.UZ: return "UZB"; - case Country.MM: + case CountryCode.MM: return "MMR"; - case Country.ML: + case CountryCode.ML: return "MLI"; - case Country.MO: + case CountryCode.MO: return "MAC"; - case Country.MN: + case CountryCode.MN: return "MNG"; - case Country.MH: + case CountryCode.MH: return "MHL"; - case Country.MK: + case CountryCode.MK: return "MKD"; - case Country.MU: + case CountryCode.MU: return "MUS"; - case Country.MT: + case CountryCode.MT: return "MLT"; - case Country.MW: + case CountryCode.MW: return "MWI"; - case Country.MV: + case CountryCode.MV: return "MDV"; - case Country.MQ: + case CountryCode.MQ: return "MTQ"; - case Country.MP: + case CountryCode.MP: return "MNP"; - case Country.MS: + case CountryCode.MS: return "MSR"; - case Country.MR: + case CountryCode.MR: return "MRT"; - case Country.IM: + case CountryCode.IM: return "IMN"; - case Country.UG: + case CountryCode.UG: return "UGA"; - case Country.TZ: + case CountryCode.TZ: return "TZA"; - case Country.MY: + case CountryCode.MY: return "MYS"; - case Country.MX: + case CountryCode.MX: return "MEX"; - case Country.IL: + case CountryCode.IL: return "ISR"; - case Country.FR: + case CountryCode.FR: return "FRA"; - case Country.IO: + case CountryCode.IO: return "IOT"; - case Country.SH: + case CountryCode.SH: return "SHN"; - case Country.FI: + case CountryCode.FI: return "FIN"; - case Country.FJ: + case CountryCode.FJ: return "FJI"; - case Country.FK: + case CountryCode.FK: return "FLK"; - case Country.FM: + case CountryCode.FM: return "FSM"; - case Country.FO: + case CountryCode.FO: return "FRO"; - case Country.NI: + case CountryCode.NI: return "NIC"; - case Country.NL: + case CountryCode.NL: return "NLD"; - case Country.NO: + case CountryCode.NO: return "NOR"; - case Country.NA: + case CountryCode.NA: return "NAM"; - case Country.VU: + case CountryCode.VU: return "VUT"; - case Country.NC: + case CountryCode.NC: return "NCL"; - case Country.NE: + case CountryCode.NE: return "NER"; - case Country.NF: + case CountryCode.NF: return "NFK"; - case Country.NG: + case CountryCode.NG: return "NGA"; - case Country.NZ: + case CountryCode.NZ: return "NZL"; - case Country.NP: + case CountryCode.NP: return "NPL"; - case Country.NR: + case CountryCode.NR: return "NRU"; - case Country.NU: + case CountryCode.NU: return "NIU"; - case Country.CK: + case CountryCode.CK: return "COK"; - case Country.XK: + case CountryCode.XK: return "XKX"; - case Country.CI: + case CountryCode.CI: return "CIV"; - case Country.CH: + case CountryCode.CH: return "CHE"; - case Country.CO: + case CountryCode.CO: return "COL"; - case Country.CN: + case CountryCode.CN: return "CHN"; - case Country.CM: + case CountryCode.CM: return "CMR"; - case Country.CL: + case CountryCode.CL: return "CHL"; - case Country.CC: + case CountryCode.CC: return "CCK"; - case Country.CA: + case CountryCode.CA: return "CAN"; - case Country.CG: + case CountryCode.CG: return "COG"; - case Country.CF: + case CountryCode.CF: return "CAF"; - case Country.CD: + case CountryCode.CD: return "COD"; - case Country.CZ: + case CountryCode.CZ: return "CZE"; - case Country.CY: + case CountryCode.CY: return "CYP"; - case Country.CX: + case CountryCode.CX: return "CXR"; - case Country.CR: + case CountryCode.CR: return "CRI"; - case Country.CW: + case CountryCode.CW: return "CUW"; - case Country.CV: + case CountryCode.CV: return "CPV"; - case Country.CU: + case CountryCode.CU: return "CUB"; - case Country.SZ: + case CountryCode.SZ: return "SWZ"; - case Country.SY: + case CountryCode.SY: return "SYR"; - case Country.SX: + case CountryCode.SX: return "SXM"; - case Country.KG: + case CountryCode.KG: return "KGZ"; - case Country.KE: + case CountryCode.KE: return "KEN"; - case Country.SS: + case CountryCode.SS: return "SSD"; - case Country.SR: + case CountryCode.SR: return "SUR"; - case Country.KI: + case CountryCode.KI: return "KIR"; - case Country.KH: + case CountryCode.KH: return "KHM"; - case Country.KN: + case CountryCode.KN: return "KNA"; - case Country.KM: + case CountryCode.KM: return "COM"; - case Country.ST: + case CountryCode.ST: return "STP"; - case Country.SK: + case CountryCode.SK: return "SVK"; - case Country.KR: + case CountryCode.KR: return "KOR"; - case Country.SI: + case CountryCode.SI: return "SVN"; - case Country.KP: + case CountryCode.KP: return "PRK"; - case Country.KW: + case CountryCode.KW: return "KWT"; - case Country.SN: + case CountryCode.SN: return "SEN"; - case Country.SM: + case CountryCode.SM: return "SMR"; - case Country.SL: + case CountryCode.SL: return "SLE"; - case Country.SC: + case CountryCode.SC: return "SYC"; - case Country.KZ: + case CountryCode.KZ: return "KAZ"; - case Country.KY: + case CountryCode.KY: return "CYM"; - case Country.SG: + case CountryCode.SG: return "SGP"; - case Country.SE: + case CountryCode.SE: return "SWE"; - case Country.SD: + case CountryCode.SD: return "SDN"; - case Country.DO: + case CountryCode.DO: return "DOM"; - case Country.DM: + case CountryCode.DM: return "DMA"; - case Country.DJ: + case CountryCode.DJ: return "DJI"; - case Country.DK: + case CountryCode.DK: return "DNK"; - case Country.VG: + case CountryCode.VG: return "VGB"; - case Country.DE: + case CountryCode.DE: return "DEU"; - case Country.YE: + case CountryCode.YE: return "YEM"; - case Country.DZ: + case CountryCode.DZ: return "DZA"; - case Country.US: + case CountryCode.US: return "USA"; - case Country.UY: + case CountryCode.UY: return "URY"; - case Country.YT: + case CountryCode.YT: return "MYT"; - case Country.UM: + case CountryCode.UM: return "UMI"; - case Country.LB: + case CountryCode.LB: return "LBN"; - case Country.LC: + case CountryCode.LC: return "LCA"; - case Country.LA: + case CountryCode.LA: return "LAO"; - case Country.TV: + case CountryCode.TV: return "TUV"; - case Country.TW: + case CountryCode.TW: return "TWN"; - case Country.TT: + case CountryCode.TT: return "TTO"; - case Country.TR: + case CountryCode.TR: return "TUR"; - case Country.LK: + case CountryCode.LK: return "LKA"; - case Country.LI: + case CountryCode.LI: return "LIE"; - case Country.LV: + case CountryCode.LV: return "LVA"; - case Country.TO: + case CountryCode.TO: return "TON"; - case Country.LT: + case CountryCode.LT: return "LTU"; - case Country.LU: + case CountryCode.LU: return "LUX"; - case Country.LR: + case CountryCode.LR: return "LBR"; - case Country.LS: + case CountryCode.LS: return "LSO"; - case Country.TH: + case CountryCode.TH: return "THA"; - case Country.TF: + case CountryCode.TF: return "ATF"; - case Country.TG: + case CountryCode.TG: return "TGO"; - case Country.TD: + case CountryCode.TD: return "TCD"; - case Country.TC: + case CountryCode.TC: return "TCA"; - case Country.LY: + case CountryCode.LY: return "LBY"; - case Country.VA: + case CountryCode.VA: return "VAT"; - case Country.VC: + case CountryCode.VC: return "VCT"; - case Country.AE: + case CountryCode.AE: return "ARE"; - case Country.AD: + case CountryCode.AD: return "AND"; - case Country.AG: + case CountryCode.AG: return "ATG"; - case Country.AF: + case CountryCode.AF: return "AFG"; - case Country.AI: + case CountryCode.AI: return "AIA"; - case Country.VI: + case CountryCode.VI: return "VIR"; - case Country.IS: + case CountryCode.IS: return "ISL"; - case Country.IR: + case CountryCode.IR: return "IRN"; - case Country.AM: + case CountryCode.AM: return "ARM"; - case Country.AL: + case CountryCode.AL: return "ALB"; - case Country.AO: + case CountryCode.AO: return "AGO"; - case Country.AQ: + case CountryCode.AQ: return "ATA"; - case Country.AS: + case CountryCode.AS: return "ASM"; - case Country.AR: + case CountryCode.AR: return "ARG"; - case Country.AU: + case CountryCode.AU: return "AUS"; - case Country.AT: + case CountryCode.AT: return "AUT"; - case Country.AW: + case CountryCode.AW: return "ABW"; - case Country.IN: + case CountryCode.IN: return "IND"; - case Country.AX: + case CountryCode.AX: return "ALA"; - case Country.AZ: + case CountryCode.AZ: return "AZE"; - case Country.IE: + case CountryCode.IE: return "IRL"; - case Country.ID: + case CountryCode.ID: return "IDN"; - case Country.UA: + case CountryCode.UA: return "UKR"; - case Country.QA: + case CountryCode.QA: return "QAT"; - case Country.MZ: + case CountryCode.MZ: return "MOZ"; default: diff --git a/osu.Game.Tournament/Screens/Editors/TeamEditorScreen.cs b/osu.Game.Tournament/Screens/Editors/TeamEditorScreen.cs index 0f806a2403..da27c09e01 100644 --- a/osu.Game.Tournament/Screens/Editors/TeamEditorScreen.cs +++ b/osu.Game.Tournament/Screens/Editors/TeamEditorScreen.cs @@ -44,7 +44,7 @@ namespace osu.Game.Tournament.Screens.Editors { var countries = new List(); - foreach (var country in Enum.GetValues(typeof(Country)).Cast().Skip(1)) + foreach (var country in Enum.GetValues(typeof(CountryCode)).Cast().Skip(1)) { countries.Add(new TournamentTeam { From 18da9ddfbfc5343f37e8bf69be7ef5617c0e389b Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 18 Jul 2022 17:01:45 +0900 Subject: [PATCH 0358/1528] Add test coverage of two beatmaps in same set with different audio files --- .../NonVisual/BeatmapSetInfoEqualityTest.cs | 40 ++++++++++++++++++- osu.Game.Tests/Resources/TestResources.cs | 2 +- 2 files changed, 39 insertions(+), 3 deletions(-) diff --git a/osu.Game.Tests/NonVisual/BeatmapSetInfoEqualityTest.cs b/osu.Game.Tests/NonVisual/BeatmapSetInfoEqualityTest.cs index c887105da6..461102124a 100644 --- a/osu.Game.Tests/NonVisual/BeatmapSetInfoEqualityTest.cs +++ b/osu.Game.Tests/NonVisual/BeatmapSetInfoEqualityTest.cs @@ -62,9 +62,45 @@ namespace osu.Game.Tests.NonVisual Assert.IsTrue(beatmapSetA.Beatmaps.Single().AudioEquals(beatmapSetB.Beatmaps.Single())); } - private static void addAudioFile(BeatmapSetInfo beatmapSetInfo, string hash = null) + [Test] + public void TestAudioEqualityBeatmapInfoSameHash() { - beatmapSetInfo.Files.Add(new RealmNamedFileUsage(new RealmFile { Hash = hash ?? Guid.NewGuid().ToString() }, "audio.mp3")); + var beatmapSet = TestResources.CreateTestBeatmapSetInfo(2); + + addAudioFile(beatmapSet); + + var beatmap1 = beatmapSet.Beatmaps.First(); + var beatmap2 = beatmapSet.Beatmaps.Last(); + + Assert.AreNotEqual(beatmap1, beatmap2); + Assert.IsTrue(beatmap1.AudioEquals(beatmap2)); + } + + [Test] + public void TestAudioEqualityBeatmapInfoDifferentHash() + { + var beatmapSet = TestResources.CreateTestBeatmapSetInfo(2); + + const string filename1 = "audio1.mp3"; + const string filename2 = "audio2.mp3"; + + addAudioFile(beatmapSet, filename: filename1); + addAudioFile(beatmapSet, filename: filename2); + + var beatmap1 = beatmapSet.Beatmaps.First(); + var beatmap2 = beatmapSet.Beatmaps.Last(); + + Assert.AreNotEqual(beatmap1, beatmap2); + + beatmap1.Metadata.AudioFile = filename1; + beatmap2.Metadata.AudioFile = filename2; + + Assert.IsFalse(beatmap1.AudioEquals(beatmap2)); + } + + private static void addAudioFile(BeatmapSetInfo beatmapSetInfo, string hash = null, string filename = null) + { + beatmapSetInfo.Files.Add(new RealmNamedFileUsage(new RealmFile { Hash = hash ?? Guid.NewGuid().ToString() }, filename ?? "audio.mp3")); } [Test] diff --git a/osu.Game.Tests/Resources/TestResources.cs b/osu.Game.Tests/Resources/TestResources.cs index 41404b2636..ee29cc8644 100644 --- a/osu.Game.Tests/Resources/TestResources.cs +++ b/osu.Game.Tests/Resources/TestResources.cs @@ -138,7 +138,7 @@ namespace osu.Game.Tests.Resources BPM = bpm, Hash = Guid.NewGuid().ToString().ComputeMD5Hash(), Ruleset = rulesetInfo, - Metadata = metadata, + Metadata = metadata.DeepClone(), Difficulty = new BeatmapDifficulty { OverallDifficulty = diff, From 22a9e7e2753c5e09aad0fcdecba470f913ef5a82 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 18 Jul 2022 16:56:08 +0900 Subject: [PATCH 0359/1528] Fix audio/background equality not correctly using `BeatmapInfo` local filenames --- osu.Game/Beatmaps/BeatmapInfo.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Beatmaps/BeatmapInfo.cs b/osu.Game/Beatmaps/BeatmapInfo.cs index 45d76259fc..41e89d864e 100644 --- a/osu.Game/Beatmaps/BeatmapInfo.cs +++ b/osu.Game/Beatmaps/BeatmapInfo.cs @@ -169,8 +169,8 @@ namespace osu.Game.Beatmaps Debug.Assert(x.BeatmapSet != null); Debug.Assert(y.BeatmapSet != null); - string? fileHashX = x.BeatmapSet.Files.FirstOrDefault(f => f.Filename == getFilename(x.BeatmapSet.Metadata))?.File.Hash; - string? fileHashY = y.BeatmapSet.Files.FirstOrDefault(f => f.Filename == getFilename(y.BeatmapSet.Metadata))?.File.Hash; + string? fileHashX = x.BeatmapSet.Files.FirstOrDefault(f => f.Filename == getFilename(x.Metadata))?.File.Hash; + string? fileHashY = y.BeatmapSet.Files.FirstOrDefault(f => f.Filename == getFilename(y.Metadata))?.File.Hash; return fileHashX == fileHashY; } From afa831f6fef58e984fecc568378ca88759daa47a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 19 Jul 2022 01:14:53 +0900 Subject: [PATCH 0360/1528] Update framework --- osu.Android.props | 2 +- osu.Game/osu.Game.csproj | 2 +- osu.iOS.props | 4 ++-- 3 files changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Android.props b/osu.Android.props index 04b16c5b0f..3b14d85e53 100644 --- a/osu.Android.props +++ b/osu.Android.props @@ -52,7 +52,7 @@ - + diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index 1d3cd39cf3..6120d3d600 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -36,7 +36,7 @@ runtime; build; native; contentfiles; analyzers; buildtransitive - + diff --git a/osu.iOS.props b/osu.iOS.props index dfd229755f..8a36ad6e3d 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -61,7 +61,7 @@ - + @@ -84,7 +84,7 @@ - + From 633f6fe62082bfdea5e5be38434e233b6a9d6777 Mon Sep 17 00:00:00 2001 From: StanR Date: Mon, 18 Jul 2022 21:58:11 +0300 Subject: [PATCH 0361/1528] Increase global multiplier --- osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs b/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs index 6eed778561..ee5ff3596a 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs @@ -41,7 +41,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty countMiss = score.Statistics.GetValueOrDefault(HitResult.Miss); effectiveMissCount = calculateEffectiveMissCount(osuAttributes); - double multiplier = 1.11; // This is being adjusted to keep the final pp value scaled around what it used to be when changing things. + double multiplier = 1.125; // This is being adjusted to keep the final pp value scaled around what it used to be when changing things. if (score.Mods.Any(m => m is OsuModNoFail)) multiplier *= Math.Max(0.90, 1.0 - 0.02 * effectiveMissCount); @@ -276,6 +276,5 @@ namespace osu.Game.Rulesets.Osu.Difficulty private double getComboScalingFactor(OsuDifficultyAttributes attributes) => attributes.MaxCombo <= 0 ? 1.0 : Math.Min(Math.Pow(scoreMaxCombo, 0.8) / Math.Pow(attributes.MaxCombo, 0.8), 1.0); private int totalHits => countGreat + countOk + countMeh + countMiss; - private int totalSuccessfulHits => countGreat + countOk + countMeh; } } From ffa9a83a4f2e12eb18125e2372ca5a766662f718 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 20 Jun 2022 14:58:23 +0200 Subject: [PATCH 0362/1528] Add own fixed copy of defective Humanizer methods --- .../StringDehumanizeExtensionsTest.cs | 85 +++++++++++++++++ .../Extensions/StringDehumanizeExtensions.cs | 94 +++++++++++++++++++ 2 files changed, 179 insertions(+) create mode 100644 osu.Game.Tests/Extensions/StringDehumanizeExtensionsTest.cs create mode 100644 osu.Game/Extensions/StringDehumanizeExtensions.cs diff --git a/osu.Game.Tests/Extensions/StringDehumanizeExtensionsTest.cs b/osu.Game.Tests/Extensions/StringDehumanizeExtensionsTest.cs new file mode 100644 index 0000000000..e7490b461b --- /dev/null +++ b/osu.Game.Tests/Extensions/StringDehumanizeExtensionsTest.cs @@ -0,0 +1,85 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Globalization; +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Game.Extensions; + +namespace osu.Game.Tests.Extensions +{ + [TestFixture] + public class StringDehumanizeExtensionsTest + { + [Test] + [TestCase("single", "Single")] + [TestCase("example word", "ExampleWord")] + [TestCase("mixed Casing test", "MixedCasingTest")] + [TestCase("PascalCase", "PascalCase")] + [TestCase("camelCase", "CamelCase")] + [TestCase("snake_case", "SnakeCase")] + [TestCase("kebab-case", "KebabCase")] + [TestCase("i will not break in a different culture", "IWillNotBreakInADifferentCulture", "tr-TR")] + public void TestToPascalCase(string input, string expectedOutput, string? culture = null) + { + using (temporaryCurrentCulture(culture)) + Assert.That(input.ToPascalCase(), Is.EqualTo(expectedOutput)); + } + + [Test] + [TestCase("single", "single")] + [TestCase("example word", "exampleWord")] + [TestCase("mixed Casing test", "mixedCasingTest")] + [TestCase("PascalCase", "pascalCase")] + [TestCase("camelCase", "camelCase")] + [TestCase("snake_case", "snakeCase")] + [TestCase("kebab-case", "kebabCase")] + [TestCase("I will not break in a different culture", "iWillNotBreakInADifferentCulture", "tr-TR")] + public void TestToCamelCase(string input, string expectedOutput, string? culture = null) + { + using (temporaryCurrentCulture(culture)) + Assert.That(input.ToCamelCase(), Is.EqualTo(expectedOutput)); + } + + [Test] + [TestCase("single", "single")] + [TestCase("example word", "example_word")] + [TestCase("mixed Casing test", "mixed_casing_test")] + [TestCase("PascalCase", "pascal_case")] + [TestCase("camelCase", "camel_case")] + [TestCase("snake_case", "snake_case")] + [TestCase("kebab-case", "kebab_case")] + [TestCase("I will not break in a different culture", "i_will_not_break_in_a_different_culture", "tr-TR")] + public void TestToSnakeCase(string input, string expectedOutput, string? culture = null) + { + using (temporaryCurrentCulture(culture)) + Assert.That(input.ToSnakeCase(), Is.EqualTo(expectedOutput)); + } + + [Test] + [TestCase("single", "single")] + [TestCase("example word", "example-word")] + [TestCase("mixed Casing test", "mixed-casing-test")] + [TestCase("PascalCase", "pascal-case")] + [TestCase("camelCase", "camel-case")] + [TestCase("snake_case", "snake-case")] + [TestCase("kebab-case", "kebab-case")] + [TestCase("I will not break in a different culture", "i-will-not-break-in-a-different-culture", "tr-TR")] + public void TestToKebabCase(string input, string expectedOutput, string? culture = null) + { + using (temporaryCurrentCulture(culture)) + Assert.That(input.ToKebabCase(), Is.EqualTo(expectedOutput)); + } + + private IDisposable temporaryCurrentCulture(string? cultureName) + { + var storedCulture = CultureInfo.CurrentCulture; + + if (cultureName != null) + CultureInfo.CurrentCulture = new CultureInfo(cultureName); + + return new InvokeOnDisposal(() => CultureInfo.CurrentCulture = storedCulture); + } + } +} diff --git a/osu.Game/Extensions/StringDehumanizeExtensions.cs b/osu.Game/Extensions/StringDehumanizeExtensions.cs new file mode 100644 index 0000000000..6f0d7622d3 --- /dev/null +++ b/osu.Game/Extensions/StringDehumanizeExtensions.cs @@ -0,0 +1,94 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +// Based on code from the Humanizer library (https://github.com/Humanizr/Humanizer/blob/606e958cb83afc9be5b36716ac40d4daa9fa73a7/src/Humanizer/InflectorExtensions.cs) +// +// Humanizer is licenced under the MIT License (MIT) +// +// Copyright (c) .NET Foundation and Contributors +// +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and associated documentation files (the "Software"), to deal +// in the Software without restriction, including without limitation the rights +// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +// copies of the Software, and to permit persons to whom the Software is +// furnished to do so, subject to the following conditions: +// +// The above copyright notice and this permission notice shall be included in +// all copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +// THE SOFTWARE. + +using System.Text.RegularExpressions; + +namespace osu.Game.Extensions +{ + /// + /// Class with extension methods used to turn human-readable strings to casing conventions frequently used in code. + /// Often used for communicating with other systems (web API, spectator server). + /// All of the operations in this class are intentionally culture-invariant. + /// + public static class StringDehumanizeExtensions + { + /// + /// Converts the string to "Pascal case" (also known as "upper camel case"). + /// + /// + /// + /// "this is a test string".ToPascalCase() == "ThisIsATestString" + /// + /// + public static string ToPascalCase(this string input) + { + return Regex.Replace(input, "(?:^|_|-| +)(.)", match => match.Groups[1].Value.ToUpperInvariant()); + } + + /// + /// Converts the string to (lower) "camel case". + /// + /// + /// + /// "this is a test string".ToCamelCase() == "thisIsATestString" + /// + /// + public static string ToCamelCase(this string input) + { + string word = input.ToPascalCase(); + return word.Length > 0 ? word.Substring(0, 1).ToLowerInvariant() + word.Substring(1) : word; + } + + /// + /// Converts the string to "snake case". + /// + /// + /// + /// "this is a test string".ToSnakeCase() == "this_is_a_test_string" + /// + /// + public static string ToSnakeCase(this string input) + { + return Regex.Replace( + Regex.Replace( + Regex.Replace(input, @"([\p{Lu}]+)([\p{Lu}][\p{Ll}])", "$1_$2"), @"([\p{Ll}\d])([\p{Lu}])", "$1_$2"), @"[-\s]", "_").ToLowerInvariant(); + } + + /// + /// Converts the string to "kebab case". + /// + /// + /// + /// "this is a test string".ToKebabCase() == "this-is-a-test-string" + /// + /// + public static string ToKebabCase(this string input) + { + return ToSnakeCase(input).Replace('_', '-'); + } + } +} From 6f37487528a3a5207f73706968d067c5f87a69c0 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 20 Jun 2022 15:02:15 +0200 Subject: [PATCH 0363/1528] Replace calls to defective Humanizer methods with correct version --- CodeAnalysis/BannedSymbols.txt | 4 ++++ .../UserInterface/TestSceneBeatmapListingSearchControl.cs | 4 ++-- osu.Game/Beatmaps/BeatmapStatisticIcon.cs | 4 ++-- osu.Game/Extensions/DrawableExtensions.cs | 3 +-- osu.Game/IO/Serialization/SnakeCaseKeyContractResolver.cs | 4 ++-- osu.Game/Online/API/APIMod.cs | 6 +++--- osu.Game/Online/API/Requests/GetCommentsRequest.cs | 4 ++-- osu.Game/Online/API/Requests/GetUserBeatmapsRequest.cs | 4 ++-- osu.Game/Online/API/Requests/Responses/APIRecentActivity.cs | 4 ++-- osu.Game/Online/API/Requests/SearchBeatmapSetsRequest.cs | 3 +-- osu.Game/Online/Rooms/GetRoomsRequest.cs | 4 ++-- osu.Game/Screens/Play/HUD/SkinnableInfo.cs | 3 +-- 12 files changed, 24 insertions(+), 23 deletions(-) diff --git a/CodeAnalysis/BannedSymbols.txt b/CodeAnalysis/BannedSymbols.txt index 8b5431e2d6..e779ee6658 100644 --- a/CodeAnalysis/BannedSymbols.txt +++ b/CodeAnalysis/BannedSymbols.txt @@ -19,3 +19,7 @@ P:System.Threading.Tasks.Task`1.Result;Don't use Task.Result. Use Task.GetResult M:System.Threading.ManualResetEventSlim.Wait();Specify a timeout to avoid waiting forever. M:System.String.ToLower();string.ToLower() changes behaviour depending on CultureInfo.CurrentCulture. Use string.ToLowerInvariant() instead. If wanting culture-sensitive behaviour, explicitly provide CultureInfo.CurrentCulture or use LocalisableString. M:System.String.ToUpper();string.ToUpper() changes behaviour depending on CultureInfo.CurrentCulture. Use string.ToUpperInvariant() instead. If wanting culture-sensitive behaviour, explicitly provide CultureInfo.CurrentCulture or use LocalisableString. +M:Humanizer.InflectorExtensions.Pascalize(System.String);Humanizer's .Pascalize() extension method changes behaviour depending on CultureInfo.CurrentCulture. Use StringDehumanizeExtensions.ToPascalCase() instead. +M:Humanizer.InflectorExtensions.Camelize(System.String);Humanizer's .Camelize() extension method changes behaviour depending on CultureInfo.CurrentCulture. Use StringDehumanizeExtensions.ToCamelCase() instead. +M:Humanizer.InflectorExtensions.Underscore(System.String);Humanizer's .Underscore() extension method changes behaviour depending on CultureInfo.CurrentCulture. Use StringDehumanizeExtensions.ToSnakeCase() instead. +M:Humanizer.InflectorExtensions.Kebaberize(System.String);Humanizer's .Kebaberize() extension method changes behaviour depending on CultureInfo.CurrentCulture. Use StringDehumanizeExtensions.ToKebabCase() instead. diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneBeatmapListingSearchControl.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneBeatmapListingSearchControl.cs index 44f2da2b95..e8454e8d0f 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneBeatmapListingSearchControl.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneBeatmapListingSearchControl.cs @@ -4,13 +4,13 @@ #nullable disable using System.Linq; -using Humanizer; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Beatmaps; using osu.Game.Configuration; +using osu.Game.Extensions; using osu.Game.Graphics.Sprites; using osu.Game.Online.API.Requests.Responses; using osu.Game.Overlays; @@ -77,7 +77,7 @@ namespace osu.Game.Tests.Visual.UserInterface }; control.Query.BindValueChanged(q => query.Text = $"Query: {q.NewValue}", true); - control.General.BindCollectionChanged((_, _) => general.Text = $"General: {(control.General.Any() ? string.Join('.', control.General.Select(i => i.ToString().Underscore())) : "")}", true); + control.General.BindCollectionChanged((_, _) => general.Text = $"General: {(control.General.Any() ? string.Join('.', control.General.Select(i => i.ToString().ToSnakeCase())) : "")}", true); control.Ruleset.BindValueChanged(r => ruleset.Text = $"Ruleset: {r.NewValue}", true); control.Category.BindValueChanged(c => category.Text = $"Category: {c.NewValue}", true); control.Genre.BindValueChanged(g => genre.Text = $"Genre: {g.NewValue}", true); diff --git a/osu.Game/Beatmaps/BeatmapStatisticIcon.cs b/osu.Game/Beatmaps/BeatmapStatisticIcon.cs index 58d13a3172..8002910b52 100644 --- a/osu.Game/Beatmaps/BeatmapStatisticIcon.cs +++ b/osu.Game/Beatmaps/BeatmapStatisticIcon.cs @@ -3,10 +3,10 @@ #nullable disable -using Humanizer; using osu.Framework.Allocation; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Textures; +using osu.Game.Extensions; namespace osu.Game.Beatmaps { @@ -25,7 +25,7 @@ namespace osu.Game.Beatmaps [BackgroundDependencyLoader] private void load(TextureStore textures) { - Texture = textures.Get($"Icons/BeatmapDetails/{iconType.ToString().Kebaberize()}"); + Texture = textures.Get($"Icons/BeatmapDetails/{iconType.ToString().ToKebabCase()}"); } } diff --git a/osu.Game/Extensions/DrawableExtensions.cs b/osu.Game/Extensions/DrawableExtensions.cs index d1aba2bfe3..35f2d61437 100644 --- a/osu.Game/Extensions/DrawableExtensions.cs +++ b/osu.Game/Extensions/DrawableExtensions.cs @@ -1,7 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using Humanizer; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; @@ -67,7 +66,7 @@ namespace osu.Game.Extensions foreach (var (_, property) in component.GetSettingsSourceProperties()) { - if (!info.Settings.TryGetValue(property.Name.Underscore(), out object settingValue)) + if (!info.Settings.TryGetValue(property.Name.ToSnakeCase(), out object settingValue)) continue; skinnable.CopyAdjustedSetting((IBindable)property.GetValue(component), settingValue); diff --git a/osu.Game/IO/Serialization/SnakeCaseKeyContractResolver.cs b/osu.Game/IO/Serialization/SnakeCaseKeyContractResolver.cs index 4808ac1384..b51a8473ca 100644 --- a/osu.Game/IO/Serialization/SnakeCaseKeyContractResolver.cs +++ b/osu.Game/IO/Serialization/SnakeCaseKeyContractResolver.cs @@ -3,8 +3,8 @@ #nullable disable -using Humanizer; using Newtonsoft.Json.Serialization; +using osu.Game.Extensions; namespace osu.Game.IO.Serialization { @@ -12,7 +12,7 @@ namespace osu.Game.IO.Serialization { protected override string ResolvePropertyName(string propertyName) { - return propertyName.Underscore(); + return propertyName.ToSnakeCase(); } } } diff --git a/osu.Game/Online/API/APIMod.cs b/osu.Game/Online/API/APIMod.cs index 3bd0c91f8e..900f59290c 100644 --- a/osu.Game/Online/API/APIMod.cs +++ b/osu.Game/Online/API/APIMod.cs @@ -7,12 +7,12 @@ using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Linq; -using Humanizer; using MessagePack; using Newtonsoft.Json; using osu.Framework.Bindables; using osu.Framework.Logging; using osu.Game.Configuration; +using osu.Game.Extensions; using osu.Game.Rulesets; using osu.Game.Rulesets.Mods; @@ -45,7 +45,7 @@ namespace osu.Game.Online.API var bindable = (IBindable)property.GetValue(mod); if (!bindable.IsDefault) - Settings.Add(property.Name.Underscore(), bindable.GetUnderlyingSettingValue()); + Settings.Add(property.Name.ToSnakeCase(), bindable.GetUnderlyingSettingValue()); } } @@ -63,7 +63,7 @@ namespace osu.Game.Online.API { foreach (var (_, property) in resultMod.GetSettingsSourceProperties()) { - if (!Settings.TryGetValue(property.Name.Underscore(), out object settingValue)) + if (!Settings.TryGetValue(property.Name.ToSnakeCase(), out object settingValue)) continue; try diff --git a/osu.Game/Online/API/Requests/GetCommentsRequest.cs b/osu.Game/Online/API/Requests/GetCommentsRequest.cs index c63c574124..1aa08f2ed8 100644 --- a/osu.Game/Online/API/Requests/GetCommentsRequest.cs +++ b/osu.Game/Online/API/Requests/GetCommentsRequest.cs @@ -4,7 +4,7 @@ #nullable disable using osu.Framework.IO.Network; -using Humanizer; +using osu.Game.Extensions; using osu.Game.Online.API.Requests.Responses; using osu.Game.Overlays.Comments; @@ -32,7 +32,7 @@ namespace osu.Game.Online.API.Requests var req = base.CreateWebRequest(); req.AddParameter("commentable_id", commentableId.ToString()); - req.AddParameter("commentable_type", type.ToString().Underscore().ToLowerInvariant()); + req.AddParameter("commentable_type", type.ToString().ToSnakeCase().ToLowerInvariant()); req.AddParameter("page", page.ToString()); req.AddParameter("sort", sort.ToString().ToLowerInvariant()); diff --git a/osu.Game/Online/API/Requests/GetUserBeatmapsRequest.cs b/osu.Game/Online/API/Requests/GetUserBeatmapsRequest.cs index 3ec60cd06c..d723786f23 100644 --- a/osu.Game/Online/API/Requests/GetUserBeatmapsRequest.cs +++ b/osu.Game/Online/API/Requests/GetUserBeatmapsRequest.cs @@ -3,8 +3,8 @@ #nullable disable -using Humanizer; using System.Collections.Generic; +using osu.Game.Extensions; using osu.Game.Online.API.Requests.Responses; namespace osu.Game.Online.API.Requests @@ -22,7 +22,7 @@ namespace osu.Game.Online.API.Requests this.type = type; } - protected override string Target => $@"users/{userId}/beatmapsets/{type.ToString().Underscore()}"; + protected override string Target => $@"users/{userId}/beatmapsets/{type.ToString().ToSnakeCase()}"; } public enum BeatmapSetType diff --git a/osu.Game/Online/API/Requests/Responses/APIRecentActivity.cs b/osu.Game/Online/API/Requests/Responses/APIRecentActivity.cs index 8fefe4d9c2..2def18926f 100644 --- a/osu.Game/Online/API/Requests/Responses/APIRecentActivity.cs +++ b/osu.Game/Online/API/Requests/Responses/APIRecentActivity.cs @@ -4,8 +4,8 @@ #nullable disable using System; -using Humanizer; using Newtonsoft.Json; +using osu.Game.Extensions; using osu.Game.Scoring; namespace osu.Game.Online.API.Requests.Responses @@ -21,7 +21,7 @@ namespace osu.Game.Online.API.Requests.Responses [JsonProperty] private string type { - set => Type = (RecentActivityType)Enum.Parse(typeof(RecentActivityType), value.Pascalize()); + set => Type = (RecentActivityType)Enum.Parse(typeof(RecentActivityType), value.ToPascalCase()); } public RecentActivityType Type; diff --git a/osu.Game/Online/API/Requests/SearchBeatmapSetsRequest.cs b/osu.Game/Online/API/Requests/SearchBeatmapSetsRequest.cs index 082f9bb371..c303c410ec 100644 --- a/osu.Game/Online/API/Requests/SearchBeatmapSetsRequest.cs +++ b/osu.Game/Online/API/Requests/SearchBeatmapSetsRequest.cs @@ -5,7 +5,6 @@ using System.Collections.Generic; using System.Linq; -using Humanizer; using JetBrains.Annotations; using osu.Framework.IO.Network; using osu.Game.Extensions; @@ -86,7 +85,7 @@ namespace osu.Game.Online.API.Requests req.AddParameter("q", query); if (General != null && General.Any()) - req.AddParameter("c", string.Join('.', General.Select(e => e.ToString().Underscore()))); + req.AddParameter("c", string.Join('.', General.Select(e => e.ToString().ToSnakeCase()))); if (ruleset.OnlineID >= 0) req.AddParameter("m", ruleset.OnlineID.ToString()); diff --git a/osu.Game/Online/Rooms/GetRoomsRequest.cs b/osu.Game/Online/Rooms/GetRoomsRequest.cs index 5ae9d58189..afab83b5be 100644 --- a/osu.Game/Online/Rooms/GetRoomsRequest.cs +++ b/osu.Game/Online/Rooms/GetRoomsRequest.cs @@ -4,8 +4,8 @@ #nullable disable using System.Collections.Generic; -using Humanizer; using osu.Framework.IO.Network; +using osu.Game.Extensions; using osu.Game.Online.API; using osu.Game.Screens.OnlinePlay.Lounge.Components; @@ -27,7 +27,7 @@ namespace osu.Game.Online.Rooms var req = base.CreateWebRequest(); if (status != RoomStatusFilter.Open) - req.AddParameter("mode", status.ToString().Underscore().ToLowerInvariant()); + req.AddParameter("mode", status.ToString().ToSnakeCase().ToLowerInvariant()); if (!string.IsNullOrEmpty(category)) req.AddParameter("category", category); diff --git a/osu.Game/Screens/Play/HUD/SkinnableInfo.cs b/osu.Game/Screens/Play/HUD/SkinnableInfo.cs index f045ab661e..ee29241321 100644 --- a/osu.Game/Screens/Play/HUD/SkinnableInfo.cs +++ b/osu.Game/Screens/Play/HUD/SkinnableInfo.cs @@ -6,7 +6,6 @@ using System; using System.Collections.Generic; using System.Linq; -using Humanizer; using Newtonsoft.Json; using osu.Framework.Bindables; using osu.Framework.Graphics; @@ -71,7 +70,7 @@ namespace osu.Game.Screens.Play.HUD var bindable = (IBindable)property.GetValue(component); if (!bindable.IsDefault) - Settings.Add(property.Name.Underscore(), bindable.GetUnderlyingSettingValue()); + Settings.Add(property.Name.ToSnakeCase(), bindable.GetUnderlyingSettingValue()); } if (component is Container container) From 5055e327699829b820231598009be8b6e1433468 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Tue, 19 Jul 2022 03:42:20 +0300 Subject: [PATCH 0364/1528] Add benchmark for `HitObject` --- osu.Game.Benchmarks/BenchmarkHitObject.cs | 116 ++++++++++++++++++++++ 1 file changed, 116 insertions(+) create mode 100644 osu.Game.Benchmarks/BenchmarkHitObject.cs diff --git a/osu.Game.Benchmarks/BenchmarkHitObject.cs b/osu.Game.Benchmarks/BenchmarkHitObject.cs new file mode 100644 index 0000000000..d7731e0cfd --- /dev/null +++ b/osu.Game.Benchmarks/BenchmarkHitObject.cs @@ -0,0 +1,116 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using BenchmarkDotNet.Attributes; +using osu.Game.Rulesets.Catch.Objects; +using osu.Game.Rulesets.Mania.Objects; +using osu.Game.Rulesets.Osu.Objects; +using osu.Game.Rulesets.Taiko.Objects; + +namespace osu.Game.Benchmarks +{ + public class BenchmarkHitObject : BenchmarkTest + { + [Params(1, 100, 1000)] + public int Count { get; set; } + + [Params(false, true)] + public bool WithBindableAccess { get; set; } + + [Benchmark] + public HitCircle[] OsuCircle() + { + var circles = new HitCircle[Count]; + + for (int i = 0; i < Count; i++) + { + circles[i] = new HitCircle(); + + if (WithBindableAccess) + { + _ = circles[i].PositionBindable; + _ = circles[i].ScaleBindable; + _ = circles[i].ComboIndexBindable; + _ = circles[i].ComboOffsetBindable; + _ = circles[i].StackHeightBindable; + _ = circles[i].LastInComboBindable; + _ = circles[i].ComboIndexWithOffsetsBindable; + _ = circles[i].IndexInCurrentComboBindable; + _ = circles[i].SamplesBindable; + _ = circles[i].StartTimeBindable; + } + } + + return circles; + } + + [Benchmark] + public Hit[] TaikoHit() + { + var hits = new Hit[Count]; + + for (int i = 0; i < Count; i++) + { + hits[i] = new Hit(); + + if (WithBindableAccess) + { + _ = hits[i].TypeBindable; + _ = hits[i].IsStrongBindable; + _ = hits[i].SamplesBindable; + _ = hits[i].StartTimeBindable; + } + } + + return hits; + } + + [Benchmark] + public Fruit[] CatchFruit() + { + var fruit = new Fruit[Count]; + + for (int i = 0; i < Count; i++) + { + fruit[i] = new Fruit(); + + if (WithBindableAccess) + { + _ = fruit[i].OriginalXBindable; + _ = fruit[i].XOffsetBindable; + _ = fruit[i].ScaleBindable; + _ = fruit[i].ComboIndexBindable; + _ = fruit[i].HyperDashBindable; + _ = fruit[i].LastInComboBindable; + _ = fruit[i].ComboIndexWithOffsetsBindable; + _ = fruit[i].IndexInCurrentComboBindable; + _ = fruit[i].IndexInBeatmapBindable; + _ = fruit[i].SamplesBindable; + _ = fruit[i].StartTimeBindable; + } + } + + return fruit; + } + + [Benchmark] + public Note[] ManiaNote() + { + var notes = new Note[Count]; + + for (int i = 0; i < Count; i++) + { + notes[i] = new Note(); + + if (WithBindableAccess) + { + _ = notes[i].ColumnBindable; + _ = notes[i].SamplesBindable; + _ = notes[i].StartTimeBindable; + } + } + + return notes; + } + } +} From 5ddb5a3d741e2d1f64ad7ddd964502a3767206a3 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Tue, 19 Jul 2022 04:23:30 +0300 Subject: [PATCH 0365/1528] Introduce `HitObjectProperty` --- .../Rulesets/Objects/HitObjectProperty.cs | 44 +++++++++++++++++++ 1 file changed, 44 insertions(+) create mode 100644 osu.Game/Rulesets/Objects/HitObjectProperty.cs diff --git a/osu.Game/Rulesets/Objects/HitObjectProperty.cs b/osu.Game/Rulesets/Objects/HitObjectProperty.cs new file mode 100644 index 0000000000..e765dd6cb0 --- /dev/null +++ b/osu.Game/Rulesets/Objects/HitObjectProperty.cs @@ -0,0 +1,44 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +#nullable disable + +using JetBrains.Annotations; +using osu.Framework.Bindables; + +namespace osu.Game.Rulesets.Objects +{ + /// + /// Represents a wrapper containing a lazily-initialised , backed by a temporary field used for storage until initialisation. + /// + public struct HitObjectProperty + { + [CanBeNull] + private Bindable backingBindable; + + /// + /// A temporary field to store the current value to, prior to 's initialisation. + /// + private T backingValue; + + /// + /// The underlying , only initialised on first access. + /// + public Bindable Bindable => backingBindable ??= new Bindable { Value = backingValue }; + + /// + /// The current value, derived from and delegated to if initialised, or a temporary field otherwise. + /// + public T Value + { + get => backingBindable != null ? backingBindable.Value : backingValue; + set + { + if (backingBindable != null) + backingBindable.Value = value; + else + backingValue = value; + } + } + } +} From 1051009827b081d15686d307603b510f9e1e1a4e Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Tue, 19 Jul 2022 04:35:07 +0300 Subject: [PATCH 0366/1528] Change bindable properties in all `HitObject`s to be lazily initialised --- .../Objects/CatchHitObject.cs | 66 ++++++++++++------- .../Objects/PalpableCatchHitObject.cs | 7 +- .../Objects/ManiaHitObject.cs | 8 ++- osu.Game.Rulesets.Osu/Objects/OsuHitObject.cs | 42 ++++++++---- osu.Game.Rulesets.Taiko/Objects/BarLine.cs | 10 +-- osu.Game.Rulesets.Taiko/Objects/Hit.cs | 11 ++-- 6 files changed, 93 insertions(+), 51 deletions(-) diff --git a/osu.Game.Rulesets.Catch/Objects/CatchHitObject.cs b/osu.Game.Rulesets.Catch/Objects/CatchHitObject.cs index f5a3426305..7b871177f1 100644 --- a/osu.Game.Rulesets.Catch/Objects/CatchHitObject.cs +++ b/osu.Game.Rulesets.Catch/Objects/CatchHitObject.cs @@ -19,7 +19,9 @@ namespace osu.Game.Rulesets.Catch.Objects { public const float OBJECT_RADIUS = 64; - public readonly Bindable OriginalXBindable = new Bindable(); + private HitObjectProperty originalX; + + public Bindable OriginalXBindable => originalX.Bindable; /// /// The horizontal position of the hit object between 0 and . @@ -31,18 +33,20 @@ namespace osu.Game.Rulesets.Catch.Objects [JsonIgnore] public float X { - set => OriginalXBindable.Value = value; + set => originalX.Value = value; } - public readonly Bindable XOffsetBindable = new Bindable(); + private HitObjectProperty xOffset; + + public Bindable XOffsetBindable => xOffset.Bindable; /// /// A random offset applied to the horizontal position, set by the beatmap processing. /// public float XOffset { - get => XOffsetBindable.Value; - set => XOffsetBindable.Value = value; + get => xOffset.Value; + set => xOffset.Value = value; } /// @@ -54,8 +58,8 @@ namespace osu.Game.Rulesets.Catch.Objects /// public float OriginalX { - get => OriginalXBindable.Value; - set => OriginalXBindable.Value = value; + get => originalX.Value; + set => originalX.Value = value; } /// @@ -69,59 +73,71 @@ namespace osu.Game.Rulesets.Catch.Objects public double TimePreempt { get; set; } = 1000; - public readonly Bindable IndexInBeatmapBindable = new Bindable(); + private HitObjectProperty indexInBeatmap; + + public Bindable IndexInBeatmapBindable => indexInBeatmap.Bindable; public int IndexInBeatmap { - get => IndexInBeatmapBindable.Value; - set => IndexInBeatmapBindable.Value = value; + get => indexInBeatmap.Value; + set => indexInBeatmap.Value = value; } public virtual bool NewCombo { get; set; } public int ComboOffset { get; set; } - public Bindable IndexInCurrentComboBindable { get; } = new Bindable(); + private HitObjectProperty indexInCurrentCombo; + + public Bindable IndexInCurrentComboBindable => indexInCurrentCombo.Bindable; public int IndexInCurrentCombo { - get => IndexInCurrentComboBindable.Value; - set => IndexInCurrentComboBindable.Value = value; + get => indexInCurrentCombo.Value; + set => indexInCurrentCombo.Value = value; } - public Bindable ComboIndexBindable { get; } = new Bindable(); + private HitObjectProperty comboIndex; + + public Bindable ComboIndexBindable => comboIndex.Bindable; public int ComboIndex { - get => ComboIndexBindable.Value; - set => ComboIndexBindable.Value = value; + get => comboIndex.Value; + set => comboIndex.Value = value; } - public Bindable ComboIndexWithOffsetsBindable { get; } = new Bindable(); + private HitObjectProperty comboIndexWithOffsets; + + public Bindable ComboIndexWithOffsetsBindable => comboIndexWithOffsets.Bindable; public int ComboIndexWithOffsets { - get => ComboIndexWithOffsetsBindable.Value; - set => ComboIndexWithOffsetsBindable.Value = value; + get => comboIndexWithOffsets.Value; + set => comboIndexWithOffsets.Value = value; } - public Bindable LastInComboBindable { get; } = new Bindable(); + private HitObjectProperty lastInCombo; + + public Bindable LastInComboBindable => lastInCombo.Bindable; /// /// The next fruit starts a new combo. Used for explodey. /// public virtual bool LastInCombo { - get => LastInComboBindable.Value; - set => LastInComboBindable.Value = value; + get => lastInCombo.Value; + set => lastInCombo.Value = value; } - public readonly Bindable ScaleBindable = new Bindable(1); + private HitObjectProperty scale; + + public Bindable ScaleBindable => scale.Bindable; public float Scale { - get => ScaleBindable.Value; - set => ScaleBindable.Value = value; + get => scale.Value; + set => scale.Value = value; } /// diff --git a/osu.Game.Rulesets.Catch/Objects/PalpableCatchHitObject.cs b/osu.Game.Rulesets.Catch/Objects/PalpableCatchHitObject.cs index 1ededa1438..c9bc9ca2ac 100644 --- a/osu.Game.Rulesets.Catch/Objects/PalpableCatchHitObject.cs +++ b/osu.Game.Rulesets.Catch/Objects/PalpableCatchHitObject.cs @@ -5,6 +5,7 @@ using Newtonsoft.Json; using osu.Framework.Bindables; +using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Types; using osu.Game.Skinning; using osuTK.Graphics; @@ -24,12 +25,14 @@ namespace osu.Game.Rulesets.Catch.Objects /// public float DistanceToHyperDash { get; set; } - public readonly Bindable HyperDashBindable = new Bindable(); + private HitObjectProperty hyperDash; + + public Bindable HyperDashBindable => hyperDash.Bindable; /// /// Whether this fruit can initiate a hyperdash. /// - public bool HyperDash => HyperDashBindable.Value; + public bool HyperDash => hyperDash.Value; private CatchHitObject hyperDashTarget; diff --git a/osu.Game.Rulesets.Mania/Objects/ManiaHitObject.cs b/osu.Game.Rulesets.Mania/Objects/ManiaHitObject.cs index 0efaeac026..ebff5cf4e9 100644 --- a/osu.Game.Rulesets.Mania/Objects/ManiaHitObject.cs +++ b/osu.Game.Rulesets.Mania/Objects/ManiaHitObject.cs @@ -13,12 +13,14 @@ namespace osu.Game.Rulesets.Mania.Objects { public abstract class ManiaHitObject : HitObject, IHasColumn, IHasXPosition { - public readonly Bindable ColumnBindable = new Bindable(); + private HitObjectProperty column; + + public Bindable ColumnBindable => column.Bindable; public virtual int Column { - get => ColumnBindable.Value; - set => ColumnBindable.Value = value; + get => column.Value; + set => column.Value = value; } protected override HitWindows CreateHitWindows() => new ManiaHitWindows(); diff --git a/osu.Game.Rulesets.Osu/Objects/OsuHitObject.cs b/osu.Game.Rulesets.Osu/Objects/OsuHitObject.cs index 387342b4a9..6708c061e7 100644 --- a/osu.Game.Rulesets.Osu/Objects/OsuHitObject.cs +++ b/osu.Game.Rulesets.Osu/Objects/OsuHitObject.cs @@ -7,12 +7,12 @@ using System; using System.Linq; using osu.Framework.Bindables; using osu.Game.Beatmaps; -using osu.Game.Rulesets.Objects; -using osuTK; -using osu.Game.Rulesets.Objects.Types; using osu.Game.Beatmaps.ControlPoints; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Osu.Scoring; using osu.Game.Rulesets.Scoring; +using osuTK; namespace osu.Game.Rulesets.Osu.Objects { @@ -36,12 +36,14 @@ namespace osu.Game.Rulesets.Osu.Objects public double TimePreempt = 600; public double TimeFadeIn = 400; - public readonly Bindable PositionBindable = new Bindable(); + private HitObjectProperty position; + + public Bindable PositionBindable => position.Bindable; public virtual Vector2 Position { - get => PositionBindable.Value; - set => PositionBindable.Value = value; + get => position.Value; + set => position.Value = value; } public float X => Position.X; @@ -53,7 +55,9 @@ namespace osu.Game.Rulesets.Osu.Objects public Vector2 StackedEndPosition => EndPosition + StackOffset; - public readonly Bindable StackHeightBindable = new Bindable(); + private HitObjectProperty stackHeightProperty; + + public Bindable StackHeightBindable => stackHeightProperty.Bindable; public int StackHeight { @@ -65,7 +69,9 @@ namespace osu.Game.Rulesets.Osu.Objects public double Radius => OBJECT_RADIUS * Scale; - public readonly Bindable ScaleBindable = new BindableFloat(1); + private HitObjectProperty scaleProperty; + + public Bindable ScaleBindable => scaleProperty.Bindable; public float Scale { @@ -75,7 +81,9 @@ namespace osu.Game.Rulesets.Osu.Objects public virtual bool NewCombo { get; set; } - public readonly Bindable ComboOffsetBindable = new Bindable(); + private HitObjectProperty comboOffsetProperty; + + public Bindable ComboOffsetBindable => comboOffsetProperty.Bindable; public int ComboOffset { @@ -83,7 +91,9 @@ namespace osu.Game.Rulesets.Osu.Objects set => ComboOffsetBindable.Value = value; } - public Bindable IndexInCurrentComboBindable { get; } = new Bindable(); + private HitObjectProperty indexInCurrentComboProperty; + + public Bindable IndexInCurrentComboBindable => indexInCurrentComboProperty.Bindable; public virtual int IndexInCurrentCombo { @@ -91,7 +101,9 @@ namespace osu.Game.Rulesets.Osu.Objects set => IndexInCurrentComboBindable.Value = value; } - public Bindable ComboIndexBindable { get; } = new Bindable(); + private HitObjectProperty comboIndexProperty; + + public Bindable ComboIndexBindable => comboIndexProperty.Bindable; public virtual int ComboIndex { @@ -99,7 +111,9 @@ namespace osu.Game.Rulesets.Osu.Objects set => ComboIndexBindable.Value = value; } - public Bindable ComboIndexWithOffsetsBindable { get; } = new Bindable(); + private HitObjectProperty comboIndexWithOffsetsProperty; + + public Bindable ComboIndexWithOffsetsBindable => comboIndexWithOffsetsProperty.Bindable; public int ComboIndexWithOffsets { @@ -107,7 +121,9 @@ namespace osu.Game.Rulesets.Osu.Objects set => ComboIndexWithOffsetsBindable.Value = value; } - public Bindable LastInComboBindable { get; } = new Bindable(); + private HitObjectProperty lastInComboProperty; + + public Bindable LastInComboBindable => lastInComboProperty.Bindable; public bool LastInCombo { diff --git a/osu.Game.Rulesets.Taiko/Objects/BarLine.cs b/osu.Game.Rulesets.Taiko/Objects/BarLine.cs index 382035119e..d2eba0eb54 100644 --- a/osu.Game.Rulesets.Taiko/Objects/BarLine.cs +++ b/osu.Game.Rulesets.Taiko/Objects/BarLine.cs @@ -11,14 +11,16 @@ namespace osu.Game.Rulesets.Taiko.Objects { public class BarLine : TaikoHitObject, IBarLine { + private HitObjectProperty major; + + public Bindable MajorBindable => major.Bindable; + public bool Major { - get => MajorBindable.Value; - set => MajorBindable.Value = value; + get => major.Value; + set => major.Value = value; } - public readonly Bindable MajorBindable = new BindableBool(); - public override Judgement CreateJudgement() => new IgnoreJudgement(); } } diff --git a/osu.Game.Rulesets.Taiko/Objects/Hit.cs b/osu.Game.Rulesets.Taiko/Objects/Hit.cs index 20f3304c30..787079bfee 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Hit.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Hit.cs @@ -7,6 +7,7 @@ using System.Linq; using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; using osu.Game.Audio; +using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Types; using osuTK.Graphics; @@ -14,19 +15,21 @@ namespace osu.Game.Rulesets.Taiko.Objects { public class Hit : TaikoStrongableHitObject, IHasDisplayColour { - public readonly Bindable TypeBindable = new Bindable(); + private HitObjectProperty type; - public Bindable DisplayColour { get; } = new Bindable(COLOUR_CENTRE); + public Bindable TypeBindable => type.Bindable; /// /// The that actuates this . /// public HitType Type { - get => TypeBindable.Value; - set => TypeBindable.Value = value; + get => type.Value; + set => type.Value = value; } + public Bindable DisplayColour { get; } = new Bindable(COLOUR_CENTRE); + public static readonly Color4 COLOUR_CENTRE = Color4Extensions.FromHex(@"bb1177"); public static readonly Color4 COLOUR_RIM = Color4Extensions.FromHex(@"2299bb"); From 8f80a22ef9ab510f02e98fcbfa7f9765ee229b61 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Tue, 19 Jul 2022 06:57:31 +0300 Subject: [PATCH 0367/1528] Fix osu! and catch hitobjects no longer scaled to 1 by default --- osu.Game.Rulesets.Catch/Objects/CatchHitObject.cs | 2 +- osu.Game.Rulesets.Osu/Objects/OsuHitObject.cs | 2 +- osu.Game/Rulesets/Objects/HitObjectProperty.cs | 10 +++++++++- 3 files changed, 11 insertions(+), 3 deletions(-) diff --git a/osu.Game.Rulesets.Catch/Objects/CatchHitObject.cs b/osu.Game.Rulesets.Catch/Objects/CatchHitObject.cs index 7b871177f1..6e01c44e1f 100644 --- a/osu.Game.Rulesets.Catch/Objects/CatchHitObject.cs +++ b/osu.Game.Rulesets.Catch/Objects/CatchHitObject.cs @@ -130,7 +130,7 @@ namespace osu.Game.Rulesets.Catch.Objects set => lastInCombo.Value = value; } - private HitObjectProperty scale; + private HitObjectProperty scale = new HitObjectProperty(1); public Bindable ScaleBindable => scale.Bindable; diff --git a/osu.Game.Rulesets.Osu/Objects/OsuHitObject.cs b/osu.Game.Rulesets.Osu/Objects/OsuHitObject.cs index 6708c061e7..1e7cce162e 100644 --- a/osu.Game.Rulesets.Osu/Objects/OsuHitObject.cs +++ b/osu.Game.Rulesets.Osu/Objects/OsuHitObject.cs @@ -69,7 +69,7 @@ namespace osu.Game.Rulesets.Osu.Objects public double Radius => OBJECT_RADIUS * Scale; - private HitObjectProperty scaleProperty; + private HitObjectProperty scaleProperty = new HitObjectProperty(1); public Bindable ScaleBindable => scaleProperty.Bindable; diff --git a/osu.Game/Rulesets/Objects/HitObjectProperty.cs b/osu.Game/Rulesets/Objects/HitObjectProperty.cs index e765dd6cb0..f1df83f80c 100644 --- a/osu.Game/Rulesets/Objects/HitObjectProperty.cs +++ b/osu.Game/Rulesets/Objects/HitObjectProperty.cs @@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Objects /// /// The underlying , only initialised on first access. /// - public Bindable Bindable => backingBindable ??= new Bindable { Value = backingValue }; + public Bindable Bindable => backingBindable ??= new Bindable(defaultValue) { Value = backingValue }; /// /// The current value, derived from and delegated to if initialised, or a temporary field otherwise. @@ -40,5 +40,13 @@ namespace osu.Game.Rulesets.Objects backingValue = value; } } + + private readonly T defaultValue; + + public HitObjectProperty(T value = default) + { + backingValue = defaultValue = value; + backingBindable = null; + } } } From 59018ab5ba28a21e2a2ede263dc2a9df66d5012d Mon Sep 17 00:00:00 2001 From: Adam Baker Date: Mon, 18 Jul 2022 23:21:16 -0500 Subject: [PATCH 0368/1528] Fix multiplayer queue edit button opening to the wrong beatmap --- .../Multiplayer/TestSceneMultiplayer.cs | 60 ++++++++++--------- .../Multiplayer/MultiplayerMatchSubScreen.cs | 12 +++- 2 files changed, 42 insertions(+), 30 deletions(-) diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayer.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayer.cs index a2793acba7..d35887c443 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayer.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayer.cs @@ -402,16 +402,18 @@ namespace osu.Game.Tests.Visual.Multiplayer [Test] public void TestPlayStartsWithCorrectBeatmapWhileAtSongSelect() { - createRoom(() => new Room + PlaylistItem? item = null; + createRoom(() => { - Name = { Value = "Test Room" }, - Playlist = + item = new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo) { - new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo) - { - RulesetID = new OsuRuleset().RulesetInfo.OnlineID - } - } + RulesetID = new OsuRuleset().RulesetInfo.OnlineID + }; + return new Room + { + Name = { Value = "Test Room" }, + Playlist = { item } + }; }); pressReadyButton(); @@ -419,7 +421,7 @@ namespace osu.Game.Tests.Visual.Multiplayer AddStep("Enter song select", () => { var currentSubScreen = ((Screens.OnlinePlay.Multiplayer.Multiplayer)multiplayerComponents.CurrentScreen).CurrentSubScreen; - ((MultiplayerMatchSubScreen)currentSubScreen).OpenSongSelection(multiplayerClient.ClientRoom?.Settings.PlaylistItemId); + ((MultiplayerMatchSubScreen)currentSubScreen).OpenSongSelection(item); }); AddUntilStep("wait for song select", () => this.ChildrenOfType().FirstOrDefault()?.BeatmapSetsLoaded == true); @@ -440,16 +442,18 @@ namespace osu.Game.Tests.Visual.Multiplayer [Test] public void TestPlayStartsWithCorrectRulesetWhileAtSongSelect() { - createRoom(() => new Room + PlaylistItem? item = null; + createRoom(() => { - Name = { Value = "Test Room" }, - Playlist = + item = new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo) { - new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo) - { - RulesetID = new OsuRuleset().RulesetInfo.OnlineID - } - } + RulesetID = new OsuRuleset().RulesetInfo.OnlineID + }; + return new Room + { + Name = { Value = "Test Room" }, + Playlist = { item } + }; }); pressReadyButton(); @@ -457,7 +461,7 @@ namespace osu.Game.Tests.Visual.Multiplayer AddStep("Enter song select", () => { var currentSubScreen = ((Screens.OnlinePlay.Multiplayer.Multiplayer)multiplayerComponents.CurrentScreen).CurrentSubScreen; - ((MultiplayerMatchSubScreen)currentSubScreen).OpenSongSelection(multiplayerClient.ClientRoom?.Settings.PlaylistItemId); + ((MultiplayerMatchSubScreen)currentSubScreen).OpenSongSelection(item); }); AddUntilStep("wait for song select", () => this.ChildrenOfType().FirstOrDefault()?.BeatmapSetsLoaded == true); @@ -478,16 +482,18 @@ namespace osu.Game.Tests.Visual.Multiplayer [Test] public void TestPlayStartsWithCorrectModsWhileAtSongSelect() { - createRoom(() => new Room + PlaylistItem? item = null; + createRoom(() => { - Name = { Value = "Test Room" }, - Playlist = + item = new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo) { - new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo) - { - RulesetID = new OsuRuleset().RulesetInfo.OnlineID - } - } + RulesetID = new OsuRuleset().RulesetInfo.OnlineID + }; + return new Room + { + Name = { Value = "Test Room" }, + Playlist = { item } + }; }); pressReadyButton(); @@ -495,7 +501,7 @@ namespace osu.Game.Tests.Visual.Multiplayer AddStep("Enter song select", () => { var currentSubScreen = ((Screens.OnlinePlay.Multiplayer.Multiplayer)multiplayerComponents.CurrentScreen).CurrentSubScreen; - ((MultiplayerMatchSubScreen)currentSubScreen).OpenSongSelection(multiplayerClient.ClientRoom?.Settings.PlaylistItemId); + ((MultiplayerMatchSubScreen)currentSubScreen).OpenSongSelection(item); }); AddUntilStep("wait for song select", () => this.ChildrenOfType().FirstOrDefault()?.BeatmapSetsLoaded == true); diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerMatchSubScreen.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerMatchSubScreen.cs index 4eb16a854b..9ed67bd142 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerMatchSubScreen.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerMatchSubScreen.cs @@ -49,6 +49,9 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer [Resolved] private MultiplayerClient client { get; set; } + [Resolved] + private BeatmapManager beatmapManager { get; set; } + private readonly IBindable isConnected = new Bindable(); private AddItemButton addItemButton; @@ -145,7 +148,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer new MultiplayerPlaylist { RelativeSizeAxes = Axes.Both, - RequestEdit = item => OpenSongSelection(item.ID) + RequestEdit = item => OpenSongSelection(item) } }, new[] @@ -223,12 +226,15 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer /// Opens the song selection screen to add or edit an item. /// /// An optional playlist item to edit. If null, a new item will be added instead. - internal void OpenSongSelection(long? itemToEdit = null) + internal void OpenSongSelection(PlaylistItem itemToEdit = null) { if (!this.IsCurrentScreen()) return; - this.Push(new MultiplayerMatchSongSelect(Room, itemToEdit)); + var localBeatmap = itemToEdit == null ? null : beatmapManager.QueryBeatmap(b => b.OnlineID == itemToEdit.Beatmap.OnlineID); + var workingBeatmap = localBeatmap == null ? null : beatmapManager.GetWorkingBeatmap(localBeatmap); + + this.Push(new MultiplayerMatchSongSelect(Room, itemToEdit?.ID, workingBeatmap)); } protected override Drawable CreateFooter() => new MultiplayerMatchFooter(); From 46efce8a67c059ee5673682df65ea736fa1fe662 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 19 Jul 2022 13:39:26 +0900 Subject: [PATCH 0369/1528] Equalise work done in benchmarks to cover accessing normal properties --- osu.Game.Benchmarks/BenchmarkHitObject.cs | 50 +++++++++++++++++++++++ 1 file changed, 50 insertions(+) diff --git a/osu.Game.Benchmarks/BenchmarkHitObject.cs b/osu.Game.Benchmarks/BenchmarkHitObject.cs index d7731e0cfd..65c78e39b3 100644 --- a/osu.Game.Benchmarks/BenchmarkHitObject.cs +++ b/osu.Game.Benchmarks/BenchmarkHitObject.cs @@ -39,6 +39,29 @@ namespace osu.Game.Benchmarks _ = circles[i].SamplesBindable; _ = circles[i].StartTimeBindable; } + else + { + _ = circles[i].Position; + _ = circles[i].Scale; + _ = circles[i].ComboIndex; + _ = circles[i].ComboOffset; + _ = circles[i].StackHeight; + _ = circles[i].LastInCombo; + _ = circles[i].ComboIndexWithOffsets; + _ = circles[i].IndexInCurrentCombo; + _ = circles[i].Samples; + _ = circles[i].StartTime; + _ = circles[i].Position; + _ = circles[i].Scale; + _ = circles[i].ComboIndex; + _ = circles[i].ComboOffset; + _ = circles[i].StackHeight; + _ = circles[i].LastInCombo; + _ = circles[i].ComboIndexWithOffsets; + _ = circles[i].IndexInCurrentCombo; + _ = circles[i].Samples; + _ = circles[i].StartTime; + } } return circles; @@ -60,6 +83,13 @@ namespace osu.Game.Benchmarks _ = hits[i].SamplesBindable; _ = hits[i].StartTimeBindable; } + else + { + _ = hits[i].Type; + _ = hits[i].IsStrong; + _ = hits[i].Samples; + _ = hits[i].StartTime; + } } return hits; @@ -88,6 +118,20 @@ namespace osu.Game.Benchmarks _ = fruit[i].SamplesBindable; _ = fruit[i].StartTimeBindable; } + else + { + _ = fruit[i].OriginalX; + _ = fruit[i].XOffset; + _ = fruit[i].Scale; + _ = fruit[i].ComboIndex; + _ = fruit[i].HyperDash; + _ = fruit[i].LastInCombo; + _ = fruit[i].ComboIndexWithOffsets; + _ = fruit[i].IndexInCurrentCombo; + _ = fruit[i].IndexInBeatmap; + _ = fruit[i].Samples; + _ = fruit[i].StartTime; + } } return fruit; @@ -108,6 +152,12 @@ namespace osu.Game.Benchmarks _ = notes[i].SamplesBindable; _ = notes[i].StartTimeBindable; } + else + { + _ = notes[i].Column; + _ = notes[i].Samples; + _ = notes[i].StartTime; + } } return notes; From d8cce5fe363ecad7c6fb80d40e161de4c76497a6 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Tue, 19 Jul 2022 07:52:12 +0300 Subject: [PATCH 0370/1528] Fix `OsuHitObject` not using property wrapper properly --- osu.Game.Rulesets.Osu/Objects/OsuHitObject.cs | 56 +++++++++---------- 1 file changed, 28 insertions(+), 28 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Objects/OsuHitObject.cs b/osu.Game.Rulesets.Osu/Objects/OsuHitObject.cs index 1e7cce162e..7b98fc48e0 100644 --- a/osu.Game.Rulesets.Osu/Objects/OsuHitObject.cs +++ b/osu.Game.Rulesets.Osu/Objects/OsuHitObject.cs @@ -55,80 +55,80 @@ namespace osu.Game.Rulesets.Osu.Objects public Vector2 StackedEndPosition => EndPosition + StackOffset; - private HitObjectProperty stackHeightProperty; + private HitObjectProperty stackHeight; - public Bindable StackHeightBindable => stackHeightProperty.Bindable; + public Bindable StackHeightBindable => stackHeight.Bindable; public int StackHeight { - get => StackHeightBindable.Value; - set => StackHeightBindable.Value = value; + get => stackHeight.Value; + set => stackHeight.Value = value; } public virtual Vector2 StackOffset => new Vector2(StackHeight * Scale * -6.4f); public double Radius => OBJECT_RADIUS * Scale; - private HitObjectProperty scaleProperty = new HitObjectProperty(1); + private HitObjectProperty scale = new HitObjectProperty(1); - public Bindable ScaleBindable => scaleProperty.Bindable; + public Bindable ScaleBindable => scale.Bindable; public float Scale { - get => ScaleBindable.Value; - set => ScaleBindable.Value = value; + get => scale.Value; + set => scale.Value = value; } public virtual bool NewCombo { get; set; } - private HitObjectProperty comboOffsetProperty; + private HitObjectProperty comboOffset; - public Bindable ComboOffsetBindable => comboOffsetProperty.Bindable; + public Bindable ComboOffsetBindable => comboOffset.Bindable; public int ComboOffset { - get => ComboOffsetBindable.Value; - set => ComboOffsetBindable.Value = value; + get => comboOffset.Value; + set => comboOffset.Value = value; } - private HitObjectProperty indexInCurrentComboProperty; + private HitObjectProperty indexInCurrentCombo; - public Bindable IndexInCurrentComboBindable => indexInCurrentComboProperty.Bindable; + public Bindable IndexInCurrentComboBindable => indexInCurrentCombo.Bindable; public virtual int IndexInCurrentCombo { - get => IndexInCurrentComboBindable.Value; - set => IndexInCurrentComboBindable.Value = value; + get => indexInCurrentCombo.Value; + set => indexInCurrentCombo.Value = value; } - private HitObjectProperty comboIndexProperty; + private HitObjectProperty comboIndex; - public Bindable ComboIndexBindable => comboIndexProperty.Bindable; + public Bindable ComboIndexBindable => comboIndex.Bindable; public virtual int ComboIndex { - get => ComboIndexBindable.Value; - set => ComboIndexBindable.Value = value; + get => comboIndex.Value; + set => comboIndex.Value = value; } - private HitObjectProperty comboIndexWithOffsetsProperty; + private HitObjectProperty comboIndexWithOffsets; - public Bindable ComboIndexWithOffsetsBindable => comboIndexWithOffsetsProperty.Bindable; + public Bindable ComboIndexWithOffsetsBindable => comboIndexWithOffsets.Bindable; public int ComboIndexWithOffsets { - get => ComboIndexWithOffsetsBindable.Value; - set => ComboIndexWithOffsetsBindable.Value = value; + get => comboIndexWithOffsets.Value; + set => comboIndexWithOffsets.Value = value; } - private HitObjectProperty lastInComboProperty; + private HitObjectProperty lastInCombo; - public Bindable LastInComboBindable => lastInComboProperty.Bindable; + public Bindable LastInComboBindable => lastInCombo.Bindable; public bool LastInCombo { - get => LastInComboBindable.Value; - set => LastInComboBindable.Value = value; + get => lastInCombo.Value; + set => lastInCombo.Value = value; } protected OsuHitObject() From 2716bd41d9f34d57733943bc7ec10f9fecd2ffbe Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 19 Jul 2022 15:33:02 +0900 Subject: [PATCH 0371/1528] Use more correct json casing in `APIScoresCollection` osu-web API is already returning both of these casings for backwards compatibility, but the former will be removed at some point. https://github.com/ppy/osu-web/blob/e540276721951b72bd1b6625260da5e6b33110b0/app/Http/Controllers/BeatmapsController.php#L314-L315 --- osu.Game/Online/API/Requests/Responses/APIScoresCollection.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Online/API/Requests/Responses/APIScoresCollection.cs b/osu.Game/Online/API/Requests/Responses/APIScoresCollection.cs index 38c67d92f4..4ef39be5e5 100644 --- a/osu.Game/Online/API/Requests/Responses/APIScoresCollection.cs +++ b/osu.Game/Online/API/Requests/Responses/APIScoresCollection.cs @@ -13,7 +13,7 @@ namespace osu.Game.Online.API.Requests.Responses [JsonProperty(@"scores")] public List Scores; - [JsonProperty(@"userScore")] + [JsonProperty(@"user_score")] public APIScoreWithPosition UserScore; } } From e346624b14e78d4165618e3536de904001941aeb Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 19 Jul 2022 15:51:02 +0900 Subject: [PATCH 0372/1528] Fix animation changes incorrectly applying to successful completion of sliders --- .../Skinning/Default/DefaultFollowCircle.cs | 11 +++++++++-- 1 file changed, 9 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Skinning/Default/DefaultFollowCircle.cs b/osu.Game.Rulesets.Osu/Skinning/Default/DefaultFollowCircle.cs index 07b99560e5..b77d4addee 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Default/DefaultFollowCircle.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Default/DefaultFollowCircle.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Diagnostics; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; @@ -33,8 +34,13 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default protected override void OnTrackingChanged(ValueChangedEvent tracking) { + Debug.Assert(ParentObject != null); + const float duration = 300f; + if (ParentObject.Judged) + return; + if (tracking.NewValue) { if (Precision.AlmostEquals(0, Alpha)) @@ -52,10 +58,11 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default protected override void OnSliderEnd() { - const float fade_duration = 450f; + const float fade_duration = 300; // intentionally pile on an extra FadeOut to make it happen much faster - this.FadeOut(fade_duration / 4, Easing.Out); + this.ScaleTo(1, fade_duration, Easing.OutQuint); + this.FadeOut(fade_duration / 2, Easing.OutQuint); } } } From 5008a737747a51ecef4a8df9203767902277550b Mon Sep 17 00:00:00 2001 From: Adam Baker Date: Tue, 19 Jul 2022 02:04:19 -0500 Subject: [PATCH 0373/1528] Make add item button open to the last beatmap in queue --- .../OnlinePlay/Multiplayer/MultiplayerMatchSubScreen.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerMatchSubScreen.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerMatchSubScreen.cs index 9ed67bd142..04d800a10e 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerMatchSubScreen.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerMatchSubScreen.cs @@ -231,7 +231,9 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer if (!this.IsCurrentScreen()) return; - var localBeatmap = itemToEdit == null ? null : beatmapManager.QueryBeatmap(b => b.OnlineID == itemToEdit.Beatmap.OnlineID); + int id = itemToEdit?.Beatmap.OnlineID ?? Room.Playlist.LastOrDefault().Beatmap.OnlineID; + var localBeatmap = beatmapManager.QueryBeatmap(b => b.OnlineID == id); + var workingBeatmap = localBeatmap == null ? null : beatmapManager.GetWorkingBeatmap(localBeatmap); this.Push(new MultiplayerMatchSongSelect(Room, itemToEdit?.ID, workingBeatmap)); From 12e5bc3f3d2ea4c109f1b77edbd88b12ef15e224 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 19 Jul 2022 17:14:57 +0900 Subject: [PATCH 0374/1528] Fix `BeginPlayingInternal` firing actual errors when beatmap not available online --- osu.Game/Online/Spectator/OnlineSpectatorClient.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Online/Spectator/OnlineSpectatorClient.cs b/osu.Game/Online/Spectator/OnlineSpectatorClient.cs index 9bbc2a11c7..030ca724c4 100644 --- a/osu.Game/Online/Spectator/OnlineSpectatorClient.cs +++ b/osu.Game/Online/Spectator/OnlineSpectatorClient.cs @@ -66,10 +66,10 @@ namespace osu.Game.Online.Spectator await connector.Reconnect(); await BeginPlayingInternal(state); - return; } - throw; + // Exceptions can occur if, for instance, the locally played beatmap doesn't have a server-side counterpart. + // For now, let's ignore these so they don't cause unobserved exceptions to appear to the user (and sentry). } } From 09613f1af3bf92b2fb072b5b909b45b4d8f173ca Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 19 Jul 2022 17:25:52 +0900 Subject: [PATCH 0375/1528] Add mention of "compatibility mode" in windows version check error message --- osu.Desktop/Program.cs | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/osu.Desktop/Program.cs b/osu.Desktop/Program.cs index cebbcb40b7..19cf7f5d46 100644 --- a/osu.Desktop/Program.cs +++ b/osu.Desktop/Program.cs @@ -37,9 +37,15 @@ namespace osu.Desktop // See https://www.mongodb.com/docs/realm/sdk/dotnet/#supported-platforms if (windowsVersion.Major < 6 || (windowsVersion.Major == 6 && windowsVersion.Minor <= 2)) { + // If users running in compatibility mode becomes more of a common thing, we may want to provide better guidance or even consider + // disabling it ourselves. + // We could also better detect compatibility mode if required: + // https://stackoverflow.com/questions/10744651/how-i-can-detect-if-my-application-is-running-under-compatibility-mode#comment58183249_10744730 SDL.SDL_ShowSimpleMessageBox(SDL.SDL_MessageBoxFlags.SDL_MESSAGEBOX_ERROR, "Your operating system is too old to run osu!", - "This version of osu! requires at least Windows 8.1 to run.\nPlease upgrade your operating system or consider using an older version of osu!.", IntPtr.Zero); + "This version of osu! requires at least Windows 8.1 to run.\n" + + "Please upgrade your operating system or consider using an older version of osu!.\n\n" + + "If you are running a newer version of windows, please check you don't have \"Compatibility mode\" turned on for osu!", IntPtr.Zero); return; } From 0bd4aee66cb48b4fdd88937d665af076f7f3beef Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 14 Jul 2022 15:23:06 +0900 Subject: [PATCH 0376/1528] Add ignore rule for `System.ComponentModel.Component` --- osu.sln.DotSettings | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.sln.DotSettings b/osu.sln.DotSettings index 0794095854..b16e309e52 100644 --- a/osu.sln.DotSettings +++ b/osu.sln.DotSettings @@ -809,6 +809,7 @@ See the LICENCE file in the repository root for full licence text. True True True + True True True True From 6ea380d6498583d6a242e2385e6491c057c01b04 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 20 Jun 2022 18:59:08 +0900 Subject: [PATCH 0377/1528] Add new properties to `BeatmapInfo` to track online hash and updates --- osu.Game/Beatmaps/BeatmapInfo.cs | 10 ++++++++++ osu.Game/Beatmaps/BeatmapOnlineLookupQueue.cs | 7 +++++-- osu.Game/Beatmaps/BeatmapUpdater.cs | 2 ++ osu.Game/Database/RealmAccess.cs | 3 ++- 4 files changed, 19 insertions(+), 3 deletions(-) diff --git a/osu.Game/Beatmaps/BeatmapInfo.cs b/osu.Game/Beatmaps/BeatmapInfo.cs index 41e89d864e..3ee306cc9a 100644 --- a/osu.Game/Beatmaps/BeatmapInfo.cs +++ b/osu.Game/Beatmaps/BeatmapInfo.cs @@ -92,6 +92,16 @@ namespace osu.Game.Beatmaps [Indexed] public string MD5Hash { get; set; } = string.Empty; + public string OnlineMD5Hash { get; set; } = string.Empty; + + public DateTimeOffset? LastOnlineUpdate { get; set; } + + /// + /// Whether this beatmap matches the online version, based on fetched online metadata. + /// Will return true if no online metadata is available. + /// + public bool MatchesOnlineVersion => LastOnlineUpdate == null || MD5Hash == OnlineMD5Hash; + [JsonIgnore] public bool Hidden { get; set; } diff --git a/osu.Game/Beatmaps/BeatmapOnlineLookupQueue.cs b/osu.Game/Beatmaps/BeatmapOnlineLookupQueue.cs index a2eb76cafa..e07f18bdfb 100644 --- a/osu.Game/Beatmaps/BeatmapOnlineLookupQueue.cs +++ b/osu.Game/Beatmaps/BeatmapOnlineLookupQueue.cs @@ -102,10 +102,13 @@ namespace osu.Game.Beatmaps beatmapInfo.BeatmapSet.Status = res.BeatmapSet?.Status ?? BeatmapOnlineStatus.None; beatmapInfo.BeatmapSet.OnlineID = res.OnlineBeatmapSetID; + beatmapInfo.OnlineMD5Hash = res.MD5Hash; beatmapInfo.OnlineID = res.OnlineID; beatmapInfo.Metadata.Author.OnlineID = res.AuthorID; + beatmapInfo.LastOnlineUpdate = DateTimeOffset.Now; + logForModel(set, $"Online retrieval mapped {beatmapInfo} to {res.OnlineBeatmapSetID} / {res.OnlineID}."); } } @@ -190,7 +193,7 @@ namespace osu.Game.Beatmaps using (var cmd = db.CreateCommand()) { - cmd.CommandText = "SELECT beatmapset_id, beatmap_id, approved, user_id FROM osu_beatmaps WHERE checksum = @MD5Hash OR beatmap_id = @OnlineID OR filename = @Path"; + cmd.CommandText = "SELECT beatmapset_id, beatmap_id, approved, user_id, checksum FROM osu_beatmaps WHERE checksum = @MD5Hash OR beatmap_id = @OnlineID OR filename = @Path"; cmd.Parameters.Add(new SqliteParameter("@MD5Hash", beatmapInfo.MD5Hash)); cmd.Parameters.Add(new SqliteParameter("@OnlineID", beatmapInfo.OnlineID)); @@ -209,8 +212,8 @@ namespace osu.Game.Beatmaps beatmapInfo.BeatmapSet.Status = status; beatmapInfo.BeatmapSet.OnlineID = reader.GetInt32(0); beatmapInfo.OnlineID = reader.GetInt32(1); - beatmapInfo.Metadata.Author.OnlineID = reader.GetInt32(3); + beatmapInfo.OnlineMD5Hash = reader.GetString(4); logForModel(set, $"Cached local retrieval for {beatmapInfo}."); return true; diff --git a/osu.Game/Beatmaps/BeatmapUpdater.cs b/osu.Game/Beatmaps/BeatmapUpdater.cs index 20fa0bc7c6..d1d0cd9623 100644 --- a/osu.Game/Beatmaps/BeatmapUpdater.cs +++ b/osu.Game/Beatmaps/BeatmapUpdater.cs @@ -56,6 +56,8 @@ namespace osu.Game.Beatmaps // Before we use below, we want to invalidate. workingBeatmapCache.Invalidate(beatmapSet); + // TODO: this call currently uses the local `online.db` lookup. + // We probably don't want this to happen after initial import (as the data may be stale). onlineLookupQueue.Update(beatmapSet); foreach (var beatmap in beatmapSet.Beatmaps) diff --git a/osu.Game/Database/RealmAccess.cs b/osu.Game/Database/RealmAccess.cs index c4d65f4f10..28870617cc 100644 --- a/osu.Game/Database/RealmAccess.cs +++ b/osu.Game/Database/RealmAccess.cs @@ -61,8 +61,9 @@ namespace osu.Game.Database /// 15 2022-07-13 Added LastPlayed to BeatmapInfo. /// 16 2022-07-15 Removed HasReplay from ScoreInfo. /// 17 2022-07-16 Added CountryCode to RealmUser. + /// 18 2022-07-19 Added OnlineMD5Hash and LastOnlineUpdate to BeatmapInfo. /// - private const int schema_version = 17; + private const int schema_version = 18; /// /// Lock object which is held during sections, blocking realm retrieval during blocking periods. From cd39f444efe4124f7db47276ec4b69c65c1b4453 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 14 Jul 2022 15:18:12 +0900 Subject: [PATCH 0378/1528] Expose event from `OnlineMetadataClient` rather than calling `BeatmapUpdater` directly --- osu.Game/Online/Metadata/MetadataClient.cs | 10 ++++++++++ osu.Game/Online/Metadata/OnlineMetadataClient.cs | 16 +--------------- osu.Game/OsuGameBase.cs | 2 +- 3 files changed, 12 insertions(+), 16 deletions(-) diff --git a/osu.Game/Online/Metadata/MetadataClient.cs b/osu.Game/Online/Metadata/MetadataClient.cs index 1e5eeb4eb0..60867da2d7 100644 --- a/osu.Game/Online/Metadata/MetadataClient.cs +++ b/osu.Game/Online/Metadata/MetadataClient.cs @@ -1,6 +1,8 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; +using System.Linq; using System.Threading.Tasks; using osu.Framework.Graphics; @@ -11,5 +13,13 @@ namespace osu.Game.Online.Metadata public abstract Task BeatmapSetsUpdated(BeatmapUpdates updates); public abstract Task GetChangesSince(int queueId); + + public Action? ChangedBeatmapSetsArrived; + + protected Task ProcessChanges(int[] beatmapSetIDs) + { + ChangedBeatmapSetsArrived?.Invoke(beatmapSetIDs.Distinct().ToArray()); + return Task.CompletedTask; + } } } diff --git a/osu.Game/Online/Metadata/OnlineMetadataClient.cs b/osu.Game/Online/Metadata/OnlineMetadataClient.cs index 1b0d1884dc..95228c380f 100644 --- a/osu.Game/Online/Metadata/OnlineMetadataClient.cs +++ b/osu.Game/Online/Metadata/OnlineMetadataClient.cs @@ -7,7 +7,6 @@ using Microsoft.AspNetCore.SignalR.Client; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Logging; -using osu.Game.Beatmaps; using osu.Game.Configuration; using osu.Game.Online.API; @@ -15,7 +14,6 @@ namespace osu.Game.Online.Metadata { public class OnlineMetadataClient : MetadataClient { - private readonly BeatmapUpdater beatmapUpdater; private readonly string endpoint; private IHubClientConnector? connector; @@ -24,9 +22,8 @@ namespace osu.Game.Online.Metadata private HubConnection? connection => connector?.CurrentConnection; - public OnlineMetadataClient(EndpointConfiguration endpoints, BeatmapUpdater beatmapUpdater) + public OnlineMetadataClient(EndpointConfiguration endpoints) { - this.beatmapUpdater = beatmapUpdater; endpoint = endpoints.MetadataEndpointUrl; } @@ -102,17 +99,6 @@ namespace osu.Game.Online.Metadata await ProcessChanges(updates.BeatmapSetIDs); } - protected Task ProcessChanges(int[] beatmapSetIDs) - { - foreach (int id in beatmapSetIDs) - { - Logger.Log($"Processing {id}..."); - beatmapUpdater.Queue(id); - } - - return Task.CompletedTask; - } - public override Task GetChangesSince(int queueId) { if (connector?.IsConnected.Value != true) diff --git a/osu.Game/OsuGameBase.cs b/osu.Game/OsuGameBase.cs index 4b5c9c0815..c060723152 100644 --- a/osu.Game/OsuGameBase.cs +++ b/osu.Game/OsuGameBase.cs @@ -287,7 +287,7 @@ namespace osu.Game dependencies.CacheAs(spectatorClient = new OnlineSpectatorClient(endpoints)); dependencies.CacheAs(multiplayerClient = new OnlineMultiplayerClient(endpoints)); - dependencies.CacheAs(metadataClient = new OnlineMetadataClient(endpoints, beatmapUpdater)); + dependencies.CacheAs(metadataClient = new OnlineMetadataClient(endpoints)); BeatmapManager.ProcessBeatmap = set => beatmapUpdater.Process(set); From 6adcf82d2ed7270a840b8be7190997830ba8de00 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 20 Jun 2022 18:40:05 +0900 Subject: [PATCH 0379/1528] Add change ingester to handle passing of online changes to correct target components --- .../Beatmaps/BeatmapOnlineChangeIngest.cs | 52 +++++++++++++++++++ osu.Game/Beatmaps/BeatmapUpdater.cs | 12 +---- osu.Game/OsuGameBase.cs | 2 + 3 files changed, 56 insertions(+), 10 deletions(-) create mode 100644 osu.Game/Beatmaps/BeatmapOnlineChangeIngest.cs diff --git a/osu.Game/Beatmaps/BeatmapOnlineChangeIngest.cs b/osu.Game/Beatmaps/BeatmapOnlineChangeIngest.cs new file mode 100644 index 0000000000..937d4358d5 --- /dev/null +++ b/osu.Game/Beatmaps/BeatmapOnlineChangeIngest.cs @@ -0,0 +1,52 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +#nullable enable + +using System.Linq; +using osu.Framework.Graphics; +using osu.Game.Database; +using osu.Game.Online.Metadata; + +namespace osu.Game.Beatmaps +{ + /// + /// Ingests any changes that happen externally to the client, reprocessing as required. + /// + public class BeatmapOnlineChangeIngest : Component + { + private readonly BeatmapUpdater beatmapUpdater; + private readonly RealmAccess realm; + private readonly MetadataClient metadataClient; + + public BeatmapOnlineChangeIngest(BeatmapUpdater beatmapUpdater, RealmAccess realm, MetadataClient metadataClient) + { + this.beatmapUpdater = beatmapUpdater; + this.realm = realm; + this.metadataClient = metadataClient; + + metadataClient.ChangedBeatmapSetsArrived += changesDetected; + } + + private void changesDetected(int[] beatmapSetIds) + { + // May want to batch incoming updates further if the background realm operations ever becomes a concern. + realm.Run(r => + { + foreach (int id in beatmapSetIds) + { + var matchingSet = r.All().FirstOrDefault(s => s.OnlineID == id); + + if (matchingSet != null) + beatmapUpdater.Queue(matchingSet.ToLive(realm)); + } + }); + } + + protected override void Dispose(bool isDisposing) + { + base.Dispose(isDisposing); + metadataClient.ChangedBeatmapSetsArrived -= changesDetected; + } + } +} diff --git a/osu.Game/Beatmaps/BeatmapUpdater.cs b/osu.Game/Beatmaps/BeatmapUpdater.cs index d1d0cd9623..d2c5e5616a 100644 --- a/osu.Game/Beatmaps/BeatmapUpdater.cs +++ b/osu.Game/Beatmaps/BeatmapUpdater.cs @@ -6,6 +6,7 @@ using System.Diagnostics; using System.Linq; using System.Threading.Tasks; using osu.Framework.Extensions.ObjectExtensions; +using osu.Framework.Logging; using osu.Framework.Platform; using osu.Game.Database; using osu.Game.Online.API; @@ -30,21 +31,12 @@ namespace osu.Game.Beatmaps onlineLookupQueue = new BeatmapOnlineLookupQueue(api, storage); } - /// - /// Queue a beatmap for background processing. - /// - public void Queue(int beatmapSetId) - { - // TODO: implement - } - /// /// Queue a beatmap for background processing. /// public void Queue(Live beatmap) { - // For now, just fire off a task. - // TODO: Add actual queueing probably. + Logger.Log($"Queueing change for local beatmap {beatmap}"); Task.Factory.StartNew(() => beatmap.PerformRead(Process)); } diff --git a/osu.Game/OsuGameBase.cs b/osu.Game/OsuGameBase.cs index c060723152..a53ad48a40 100644 --- a/osu.Game/OsuGameBase.cs +++ b/osu.Game/OsuGameBase.cs @@ -289,6 +289,8 @@ namespace osu.Game dependencies.CacheAs(multiplayerClient = new OnlineMultiplayerClient(endpoints)); dependencies.CacheAs(metadataClient = new OnlineMetadataClient(endpoints)); + AddInternal(new BeatmapOnlineChangeIngest(beatmapUpdater, realm, metadataClient)); + BeatmapManager.ProcessBeatmap = set => beatmapUpdater.Process(set); dependencies.Cache(userCache = new UserLookupCache()); From d213f56f79001d79267940372a472238a58d7df8 Mon Sep 17 00:00:00 2001 From: Alden Wu Date: Tue, 19 Jul 2022 02:08:53 -0700 Subject: [PATCH 0380/1528] Align legacy followcircle anims to slider ticks --- .../Skinning/Default/DefaultFollowCircle.cs | 42 ++++++-------- .../Skinning/FollowCircle.cs | 31 +++++++--- .../Skinning/Legacy/LegacyFollowCircle.cs | 39 +++++++------ .../Skinning/TickFollowCircle.cs | 58 +++++++++++++++++++ 4 files changed, 119 insertions(+), 51 deletions(-) create mode 100644 osu.Game.Rulesets.Osu/Skinning/TickFollowCircle.cs diff --git a/osu.Game.Rulesets.Osu/Skinning/Default/DefaultFollowCircle.cs b/osu.Game.Rulesets.Osu/Skinning/Default/DefaultFollowCircle.cs index b77d4addee..0acd1a56b6 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Default/DefaultFollowCircle.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Default/DefaultFollowCircle.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System.Diagnostics; -using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; @@ -32,37 +30,31 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default }; } - protected override void OnTrackingChanged(ValueChangedEvent tracking) + protected override void OnSliderPress() { - Debug.Assert(ParentObject != null); - const float duration = 300f; - if (ParentObject.Judged) - return; + if (Precision.AlmostEquals(0, Alpha)) + this.ScaleTo(1); - if (tracking.NewValue) - { - if (Precision.AlmostEquals(0, Alpha)) - this.ScaleTo(1); - - this.ScaleTo(DrawableSliderBall.FOLLOW_AREA, duration, Easing.OutQuint) - .FadeTo(1f, duration, Easing.OutQuint); - } - else - { - this.ScaleTo(DrawableSliderBall.FOLLOW_AREA * 1.2f, duration / 2, Easing.OutQuint) - .FadeTo(0, duration / 2, Easing.OutQuint); - } + this.ScaleTo(DrawableSliderBall.FOLLOW_AREA, duration, Easing.OutQuint) + .FadeIn(duration, Easing.OutQuint); } - protected override void OnSliderEnd() + protected override void OnSliderRelease() { - const float fade_duration = 300; + const float duration = 150; - // intentionally pile on an extra FadeOut to make it happen much faster - this.ScaleTo(1, fade_duration, Easing.OutQuint); - this.FadeOut(fade_duration / 2, Easing.OutQuint); + this.ScaleTo(DrawableSliderBall.FOLLOW_AREA * 1.2f, duration, Easing.OutQuint) + .FadeTo(0, duration, Easing.OutQuint); + } + + protected override void OnSliderTail() + { + const float duration = 300; + + this.ScaleTo(1, duration, Easing.OutQuint) + .FadeOut(duration / 2, Easing.OutQuint); } } } diff --git a/osu.Game.Rulesets.Osu/Skinning/FollowCircle.cs b/osu.Game.Rulesets.Osu/Skinning/FollowCircle.cs index 321705d25e..ca903b678d 100644 --- a/osu.Game.Rulesets.Osu/Skinning/FollowCircle.cs +++ b/osu.Game.Rulesets.Osu/Skinning/FollowCircle.cs @@ -1,8 +1,8 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Diagnostics; using osu.Framework.Allocation; -using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Rulesets.Objects.Drawables; @@ -23,7 +23,17 @@ namespace osu.Game.Rulesets.Osu.Skinning [BackgroundDependencyLoader] private void load() { - ((DrawableSlider?)ParentObject)?.Tracking.BindValueChanged(OnTrackingChanged, true); + ((DrawableSlider?)ParentObject)?.Tracking.BindValueChanged(tracking => + { + Debug.Assert(ParentObject != null); + if (ParentObject.Judged) + return; + + if (tracking.NewValue) + OnSliderPress(); + else + OnSliderRelease(); + }, true); } protected override void LoadComplete() @@ -48,13 +58,18 @@ namespace osu.Game.Rulesets.Osu.Skinning private void updateStateTransforms(DrawableHitObject drawableObject, ArmedState state) { - // Gets called by slider ticks, tails, etc., leading to duplicated - // animations which may negatively affect performance if (drawableObject is not DrawableSlider) return; using (BeginAbsoluteSequence(drawableObject.HitStateUpdateTime)) - OnSliderEnd(); + { + switch (state) + { + case ArmedState.Hit: + OnSliderTail(); + break; + } + } } protected override void Dispose(bool isDisposing) @@ -68,8 +83,10 @@ namespace osu.Game.Rulesets.Osu.Skinning } } - protected abstract void OnTrackingChanged(ValueChangedEvent tracking); + protected abstract void OnSliderPress(); - protected abstract void OnSliderEnd(); + protected abstract void OnSliderRelease(); + + protected abstract void OnSliderTail(); } } diff --git a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyFollowCircle.cs b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyFollowCircle.cs index 5b7da5a1ba..965f2a9cbe 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyFollowCircle.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyFollowCircle.cs @@ -3,12 +3,11 @@ using System; using System.Diagnostics; -using osu.Framework.Bindables; using osu.Framework.Graphics; namespace osu.Game.Rulesets.Osu.Skinning.Legacy { - public class LegacyFollowCircle : FollowCircle + public class LegacyFollowCircle : TickFollowCircle { public LegacyFollowCircle(Drawable animationContent) { @@ -21,35 +20,37 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy InternalChild = animationContent; } - protected override void OnTrackingChanged(ValueChangedEvent tracking) + protected override void OnSliderPress() { Debug.Assert(ParentObject != null); - if (ParentObject.Judged) - return; - double remainingTime = Math.Max(0, ParentObject.HitStateUpdateTime - Time.Current); // Note that the scale adjust here is 2 instead of DrawableSliderBall.FOLLOW_AREA to match legacy behaviour. // This means the actual tracking area for gameplay purposes is larger than the sprite (but skins may be accounting for this). - if (tracking.NewValue) - { - // TODO: Follow circle should bounce on each slider tick. - this.ScaleTo(0.5f).ScaleTo(2f, Math.Min(180f, remainingTime), Easing.Out) - .FadeTo(0).FadeTo(1f, Math.Min(60f, remainingTime)); - } - else - { - // TODO: Should animate only at the next slider tick if we want to match stable perfectly. - this.ScaleTo(4f, 100) - .FadeTo(0f, 100); - } + this.ScaleTo(0.5f).ScaleTo(2f, Math.Min(180f, remainingTime), Easing.Out) + .FadeTo(0).FadeTo(1f, Math.Min(60f, remainingTime)); } - protected override void OnSliderEnd() + protected override void OnSliderTail() { this.ScaleTo(1.6f, 200, Easing.Out) .FadeOut(200, Easing.In); } + + protected override void OnSliderTick() + { + // TODO: Follow circle should bounce on each slider tick. + + // TEMP DUMMY ANIMS + this.ScaleTo(2.2f) + .ScaleTo(2f, 175f); + } + + protected override void OnSliderBreak() + { + this.ScaleTo(4f, 100) + .FadeTo(0f, 100); + } } } diff --git a/osu.Game.Rulesets.Osu/Skinning/TickFollowCircle.cs b/osu.Game.Rulesets.Osu/Skinning/TickFollowCircle.cs new file mode 100644 index 0000000000..39d62064ab --- /dev/null +++ b/osu.Game.Rulesets.Osu/Skinning/TickFollowCircle.cs @@ -0,0 +1,58 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Rulesets.Osu.Objects.Drawables; + +namespace osu.Game.Rulesets.Osu.Skinning +{ + public abstract class TickFollowCircle : FollowCircle + { + protected override void LoadComplete() + { + base.LoadComplete(); + + if (ParentObject != null) + ParentObject.ApplyCustomUpdateState += updateStateTransforms; + } + + private void updateStateTransforms(DrawableHitObject drawableObject, ArmedState state) + { + using (BeginAbsoluteSequence(drawableObject.HitStateUpdateTime)) + { + switch (state) + { + case ArmedState.Hit: + if (drawableObject is DrawableSliderTick or DrawableSliderRepeat) + OnSliderTick(); + break; + + case ArmedState.Miss: + if (drawableObject is DrawableSlider or DrawableSliderTick or DrawableSliderRepeat) + OnSliderBreak(); + break; + } + } + } + + protected override void Dispose(bool isDisposing) + { + base.Dispose(isDisposing); + + if (ParentObject != null) + ParentObject.ApplyCustomUpdateState -= updateStateTransforms; + } + + /// + /// Sealed empty. Override instead, since animations + /// should only play on slider ticks. + /// + protected sealed override void OnSliderRelease() + { + } + + protected abstract void OnSliderTick(); + + protected abstract void OnSliderBreak(); + } +} From e1f7db6e7df40777fb743e90e50cf51251c301aa Mon Sep 17 00:00:00 2001 From: Alden Wu Date: Tue, 19 Jul 2022 02:25:14 -0700 Subject: [PATCH 0381/1528] Fix around some comments --- osu.Game.Rulesets.Osu/Skinning/FollowCircle.cs | 3 +++ osu.Game.Rulesets.Osu/Skinning/TickFollowCircle.cs | 4 ++-- 2 files changed, 5 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Skinning/FollowCircle.cs b/osu.Game.Rulesets.Osu/Skinning/FollowCircle.cs index ca903b678d..ec9d188c6b 100644 --- a/osu.Game.Rulesets.Osu/Skinning/FollowCircle.cs +++ b/osu.Game.Rulesets.Osu/Skinning/FollowCircle.cs @@ -58,6 +58,9 @@ namespace osu.Game.Rulesets.Osu.Skinning private void updateStateTransforms(DrawableHitObject drawableObject, ArmedState state) { + // We only want DrawableSlider here. DrawableSliderTail doesn't quite work because its + // HitStateUpdateTime is ~36ms before DrawableSlider's HitStateUpdateTime (aka slider + // end leniency). if (drawableObject is not DrawableSlider) return; diff --git a/osu.Game.Rulesets.Osu/Skinning/TickFollowCircle.cs b/osu.Game.Rulesets.Osu/Skinning/TickFollowCircle.cs index 39d62064ab..3aeb0c7c0a 100644 --- a/osu.Game.Rulesets.Osu/Skinning/TickFollowCircle.cs +++ b/osu.Game.Rulesets.Osu/Skinning/TickFollowCircle.cs @@ -44,8 +44,8 @@ namespace osu.Game.Rulesets.Osu.Skinning } /// - /// Sealed empty. Override instead, since animations - /// should only play on slider ticks. + /// Sealed empty intentionally. Override instead, since + /// animations should only play on slider ticks. /// protected sealed override void OnSliderRelease() { From 5cb0920cfbdd18da5b3254f27bdbeb94dd281880 Mon Sep 17 00:00:00 2001 From: Alden Wu Date: Tue, 19 Jul 2022 02:27:04 -0700 Subject: [PATCH 0382/1528] Revert OnSliderTail() to OnSliderEnd() In light of the comment added in the previous commit, slider tail and end are not actually the same. --- osu.Game.Rulesets.Osu/Skinning/Default/DefaultFollowCircle.cs | 2 +- osu.Game.Rulesets.Osu/Skinning/FollowCircle.cs | 4 ++-- osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyFollowCircle.cs | 2 +- 3 files changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Skinning/Default/DefaultFollowCircle.cs b/osu.Game.Rulesets.Osu/Skinning/Default/DefaultFollowCircle.cs index 0acd1a56b6..51cfb2568b 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Default/DefaultFollowCircle.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Default/DefaultFollowCircle.cs @@ -49,7 +49,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default .FadeTo(0, duration, Easing.OutQuint); } - protected override void OnSliderTail() + protected override void OnSliderEnd() { const float duration = 300; diff --git a/osu.Game.Rulesets.Osu/Skinning/FollowCircle.cs b/osu.Game.Rulesets.Osu/Skinning/FollowCircle.cs index ec9d188c6b..d7685c1724 100644 --- a/osu.Game.Rulesets.Osu/Skinning/FollowCircle.cs +++ b/osu.Game.Rulesets.Osu/Skinning/FollowCircle.cs @@ -69,7 +69,7 @@ namespace osu.Game.Rulesets.Osu.Skinning switch (state) { case ArmedState.Hit: - OnSliderTail(); + OnSliderEnd(); break; } } @@ -90,6 +90,6 @@ namespace osu.Game.Rulesets.Osu.Skinning protected abstract void OnSliderRelease(); - protected abstract void OnSliderTail(); + protected abstract void OnSliderEnd(); } } diff --git a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyFollowCircle.cs b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyFollowCircle.cs index 965f2a9cbe..9e1c2e7e9d 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyFollowCircle.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyFollowCircle.cs @@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy .FadeTo(0).FadeTo(1f, Math.Min(60f, remainingTime)); } - protected override void OnSliderTail() + protected override void OnSliderEnd() { this.ScaleTo(1.6f, 200, Easing.Out) .FadeOut(200, Easing.In); From eaf4f6dbb7fab886f28b1db98346196d06ac691d Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 18 Jul 2022 18:06:11 +0900 Subject: [PATCH 0383/1528] Add beatmap update button --- .../SongSelect/TestSceneBeatmapCarousel.cs | 27 ++++- osu.Game/Beatmaps/BeatmapSetInfo.cs | 2 + .../Carousel/DrawableCarouselBeatmap.cs | 11 +- .../Select/Carousel/SetPanelContent.cs | 7 +- .../Select/Carousel/UpdateRequiredIcon.cs | 105 ++++++++++++++++++ 5 files changed, 141 insertions(+), 11 deletions(-) create mode 100644 osu.Game/Screens/Select/Carousel/UpdateRequiredIcon.cs diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapCarousel.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapCarousel.cs index 66b9fa990a..453869f721 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapCarousel.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapCarousel.cs @@ -11,6 +11,7 @@ using osu.Framework.Allocation; using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Testing; using osu.Framework.Utils; using osu.Game.Beatmaps; using osu.Game.Configuration; @@ -43,6 +44,29 @@ namespace osu.Game.Tests.Visual.SongSelect this.rulesets = rulesets; } + [Test] + public void TestBeatmapWithOnlineUpdates() + { + var testBeatmapSetInfo = TestResources.CreateTestBeatmapSetInfo(); + + createCarousel(new List + { + testBeatmapSetInfo, + }); + + AddAssert("update button not visible", () => !carousel.ChildrenOfType().Any()); + + AddStep("update online hash", () => + { + testBeatmapSetInfo.Beatmaps.First().OnlineMD5Hash = "different hash"; + testBeatmapSetInfo.Beatmaps.First().LastOnlineUpdate = DateTimeOffset.Now; + + carousel.UpdateBeatmapSet(testBeatmapSetInfo); + }); + + AddUntilStep("update button visible", () => carousel.ChildrenOfType().Any()); + } + [Test] public void TestExternalRulesetChange() { @@ -825,7 +849,8 @@ namespace osu.Game.Tests.Visual.SongSelect checkVisibleItemCount(true, 15); } - private void loadBeatmaps(List beatmapSets = null, Func initialCriteria = null, Action carouselAdjust = null, int? count = null, bool randomDifficulties = false) + private void loadBeatmaps(List beatmapSets = null, Func initialCriteria = null, Action carouselAdjust = null, int? count = null, + bool randomDifficulties = false) { bool changed = false; diff --git a/osu.Game/Beatmaps/BeatmapSetInfo.cs b/osu.Game/Beatmaps/BeatmapSetInfo.cs index 96d95b1a12..ead280a75e 100644 --- a/osu.Game/Beatmaps/BeatmapSetInfo.cs +++ b/osu.Game/Beatmaps/BeatmapSetInfo.cs @@ -93,5 +93,7 @@ namespace osu.Game.Beatmaps IEnumerable IBeatmapSetInfo.Beatmaps => Beatmaps; IEnumerable IHasNamedFiles.Files => Files; + + public bool AllBeatmapsUpToDate => Beatmaps.All(b => b.MatchesOnlineVersion); } } diff --git a/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmap.cs b/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmap.cs index a6532ee145..50e30c68d5 100644 --- a/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmap.cs +++ b/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmap.cs @@ -153,17 +153,12 @@ namespace osu.Game.Screens.Select.Carousel { Direction = FillDirection.Horizontal, Spacing = new Vector2(4, 0), + Scale = new Vector2(0.8f), AutoSizeAxes = Axes.Both, Children = new Drawable[] { - new TopLocalRank(beatmapInfo) - { - Scale = new Vector2(0.8f), - }, - starCounter = new StarCounter - { - Scale = new Vector2(0.8f), - } + new TopLocalRank(beatmapInfo), + starCounter = new StarCounter() } } } diff --git a/osu.Game/Screens/Select/Carousel/SetPanelContent.cs b/osu.Game/Screens/Select/Carousel/SetPanelContent.cs index 577b3f5f64..050425f9f1 100644 --- a/osu.Game/Screens/Select/Carousel/SetPanelContent.cs +++ b/osu.Game/Screens/Select/Carousel/SetPanelContent.cs @@ -61,14 +61,15 @@ namespace osu.Game.Screens.Select.Carousel Direction = FillDirection.Horizontal, AutoSizeAxes = Axes.Both, Margin = new MarginPadding { Top = 5 }, - Children = new Drawable[] + Spacing = new Vector2(5), + Children = new[] { + beatmapSet.AllBeatmapsUpToDate ? Empty() : new UpdateRequiredIcon(beatmapSet), new BeatmapSetOnlineStatusPill { AutoSizeAxes = Axes.Both, Origin = Anchor.CentreLeft, Anchor = Anchor.CentreLeft, - Margin = new MarginPadding { Right = 5 }, TextSize = 11, TextPadding = new MarginPadding { Horizontal = 8, Vertical = 2 }, Status = beatmapSet.Status @@ -76,6 +77,8 @@ namespace osu.Game.Screens.Select.Carousel new FillFlowContainer { AutoSizeAxes = Axes.Both, + Origin = Anchor.CentreLeft, + Anchor = Anchor.CentreLeft, Spacing = new Vector2(3), ChildrenEnumerable = getDifficultyIcons(), }, diff --git a/osu.Game/Screens/Select/Carousel/UpdateRequiredIcon.cs b/osu.Game/Screens/Select/Carousel/UpdateRequiredIcon.cs new file mode 100644 index 0000000000..42539f2836 --- /dev/null +++ b/osu.Game/Screens/Select/Carousel/UpdateRequiredIcon.cs @@ -0,0 +1,105 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +#nullable disable +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Sprites; +using osu.Framework.Input.Events; +using osu.Game.Beatmaps; +using osu.Game.Graphics; +using osu.Game.Graphics.Sprites; +using osu.Game.Graphics.UserInterface; +using osuTK; + +namespace osu.Game.Screens.Select.Carousel +{ + public class UpdateRequiredIcon : OsuAnimatedButton + { + private readonly BeatmapSetInfo beatmapSetInfo; + private SpriteIcon icon; + + public UpdateRequiredIcon(BeatmapSetInfo beatmapSetInfo) + { + this.beatmapSetInfo = beatmapSetInfo; + + AutoSizeAxes = Axes.Both; + + Anchor = Anchor.CentreLeft; + Origin = Anchor.CentreLeft; + } + + [Resolved] + private BeatmapModelDownloader beatmaps { get; set; } = null!; + + [BackgroundDependencyLoader] + private void load() + { + const float icon_size = 14; + + Content.Anchor = Anchor.CentreLeft; + Content.Origin = Anchor.CentreLeft; + + Content.AddRange(new Drawable[] + { + new FillFlowContainer + { + Padding = new MarginPadding { Horizontal = 5, Vertical = 3 }, + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Horizontal, + Spacing = new Vector2(4), + Children = new Drawable[] + { + new Container + { + Size = new Vector2(icon_size), + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + Children = new Drawable[] + { + icon = new SpriteIcon + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Icon = FontAwesome.Solid.SyncAlt, + Size = new Vector2(icon_size), + }, + } + }, + new OsuSpriteText + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + Font = OsuFont.Default.With(weight: FontWeight.Bold), + Text = "Update", + } + } + }, + }); + + TooltipText = "Update beatmap with online changes"; + + Action = () => beatmaps.Download(beatmapSetInfo); + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + icon.Spin(4000, RotationDirection.Clockwise); + } + + protected override bool OnHover(HoverEvent e) + { + icon.Spin(400, RotationDirection.Clockwise); + return base.OnHover(e); + } + + protected override void OnHoverLost(HoverLostEvent e) + { + icon.Spin(4000, RotationDirection.Clockwise); + base.OnHoverLost(e); + } + } +} From da360af15af89dc660cbc948a4a195cf0e9515bc Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 19 Jul 2022 18:01:25 +0900 Subject: [PATCH 0384/1528] Fix vertical centering of button --- osu.Game/Screens/Select/Carousel/SetPanelContent.cs | 12 +++++++++++- 1 file changed, 11 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Select/Carousel/SetPanelContent.cs b/osu.Game/Screens/Select/Carousel/SetPanelContent.cs index 050425f9f1..8b921fe400 100644 --- a/osu.Game/Screens/Select/Carousel/SetPanelContent.cs +++ b/osu.Game/Screens/Select/Carousel/SetPanelContent.cs @@ -64,7 +64,17 @@ namespace osu.Game.Screens.Select.Carousel Spacing = new Vector2(5), Children = new[] { - beatmapSet.AllBeatmapsUpToDate ? Empty() : new UpdateRequiredIcon(beatmapSet), + beatmapSet.AllBeatmapsUpToDate + ? Empty() + : new Container + { + AutoSizeAxes = Axes.X, + RelativeSizeAxes = Axes.Y, + Children = new Drawable[] + { + new UpdateRequiredIcon(beatmapSet), + } + }, new BeatmapSetOnlineStatusPill { AutoSizeAxes = Axes.Both, From a16bf35581551befae89f3db8db66b6854b6811e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 19 Jul 2022 18:16:30 +0900 Subject: [PATCH 0385/1528] Rename button class and add basic progress display --- .../Select/Carousel/SetPanelContent.cs | 2 +- ...uiredIcon.cs => UpdateBeatmapSetButton.cs} | 38 +++++++++++++++++-- 2 files changed, 35 insertions(+), 5 deletions(-) rename osu.Game/Screens/Select/Carousel/{UpdateRequiredIcon.cs => UpdateBeatmapSetButton.cs} (73%) diff --git a/osu.Game/Screens/Select/Carousel/SetPanelContent.cs b/osu.Game/Screens/Select/Carousel/SetPanelContent.cs index 8b921fe400..a95d9078a2 100644 --- a/osu.Game/Screens/Select/Carousel/SetPanelContent.cs +++ b/osu.Game/Screens/Select/Carousel/SetPanelContent.cs @@ -72,7 +72,7 @@ namespace osu.Game.Screens.Select.Carousel RelativeSizeAxes = Axes.Y, Children = new Drawable[] { - new UpdateRequiredIcon(beatmapSet), + new UpdateBeatmapSetButton(beatmapSet), } }, new BeatmapSetOnlineStatusPill diff --git a/osu.Game/Screens/Select/Carousel/UpdateRequiredIcon.cs b/osu.Game/Screens/Select/Carousel/UpdateBeatmapSetButton.cs similarity index 73% rename from osu.Game/Screens/Select/Carousel/UpdateRequiredIcon.cs rename to osu.Game/Screens/Select/Carousel/UpdateBeatmapSetButton.cs index 42539f2836..a11a29a5c6 100644 --- a/osu.Game/Screens/Select/Carousel/UpdateRequiredIcon.cs +++ b/osu.Game/Screens/Select/Carousel/UpdateBeatmapSetButton.cs @@ -5,6 +5,7 @@ using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Sprites; using osu.Framework.Input.Events; using osu.Game.Beatmaps; @@ -12,15 +13,18 @@ using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; using osuTK; +using osuTK.Graphics; namespace osu.Game.Screens.Select.Carousel { - public class UpdateRequiredIcon : OsuAnimatedButton + public class UpdateBeatmapSetButton : OsuAnimatedButton { private readonly BeatmapSetInfo beatmapSetInfo; private SpriteIcon icon; - public UpdateRequiredIcon(BeatmapSetInfo beatmapSetInfo) + private Box progressFill; + + public UpdateBeatmapSetButton(BeatmapSetInfo beatmapSetInfo) { this.beatmapSetInfo = beatmapSetInfo; @@ -31,7 +35,7 @@ namespace osu.Game.Screens.Select.Carousel } [Resolved] - private BeatmapModelDownloader beatmaps { get; set; } = null!; + private BeatmapModelDownloader beatmapDownloader { get; set; } = null!; [BackgroundDependencyLoader] private void load() @@ -43,6 +47,14 @@ namespace osu.Game.Screens.Select.Carousel Content.AddRange(new Drawable[] { + progressFill = new Box + { + Colour = Color4.White, + Alpha = 0.2f, + Blending = BlendingParameters.Additive, + RelativeSizeAxes = Axes.Both, + Width = 0, + }, new FillFlowContainer { Padding = new MarginPadding { Horizontal = 5, Vertical = 3 }, @@ -80,7 +92,12 @@ namespace osu.Game.Screens.Select.Carousel TooltipText = "Update beatmap with online changes"; - Action = () => beatmaps.Download(beatmapSetInfo); + Action = () => + { + beatmapDownloader.Download(beatmapSetInfo); + + attachExistingDownload(); + }; } protected override void LoadComplete() @@ -90,6 +107,19 @@ namespace osu.Game.Screens.Select.Carousel icon.Spin(4000, RotationDirection.Clockwise); } + private void attachExistingDownload() + { + var download = beatmapDownloader.GetExistingDownload(beatmapSetInfo); + + if (download != null) + { + Enabled.Value = false; + TooltipText = string.Empty; + + download.DownloadProgressed += progress => progressFill.ResizeWidthTo(progress, 100); + } + } + protected override bool OnHover(HoverEvent e) { icon.Spin(400, RotationDirection.Clockwise); From f6de76e057ba83855b9b662aed1db1751d08f824 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 19 Jul 2022 18:50:27 +0900 Subject: [PATCH 0386/1528] Move test to stand-alone class and add full ui testing --- ...eneOnlinePlayBeatmapAvailabilityTracker.cs | 2 +- .../SongSelect/TestSceneBeatmapCarousel.cs | 24 ---- .../TestSceneUpdateBeatmapSetButton.cs | 104 ++++++++++++++++++ 3 files changed, 105 insertions(+), 25 deletions(-) create mode 100644 osu.Game.Tests/Visual/SongSelect/TestSceneUpdateBeatmapSetButton.cs diff --git a/osu.Game.Tests/Online/TestSceneOnlinePlayBeatmapAvailabilityTracker.cs b/osu.Game.Tests/Online/TestSceneOnlinePlayBeatmapAvailabilityTracker.cs index fcf69bf6f2..31bc6dacf8 100644 --- a/osu.Game.Tests/Online/TestSceneOnlinePlayBeatmapAvailabilityTracker.cs +++ b/osu.Game.Tests/Online/TestSceneOnlinePlayBeatmapAvailabilityTracker.cs @@ -246,7 +246,7 @@ namespace osu.Game.Tests.Online => new TestDownloadRequest(set); } - private class TestDownloadRequest : ArchiveDownloadRequest + internal class TestDownloadRequest : ArchiveDownloadRequest { public new void SetProgress(float progress) => base.SetProgress(progress); public new void TriggerSuccess(string filename) => base.TriggerSuccess(filename); diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapCarousel.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapCarousel.cs index 453869f721..e574ee30fb 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapCarousel.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapCarousel.cs @@ -11,7 +11,6 @@ using osu.Framework.Allocation; using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; -using osu.Framework.Testing; using osu.Framework.Utils; using osu.Game.Beatmaps; using osu.Game.Configuration; @@ -44,29 +43,6 @@ namespace osu.Game.Tests.Visual.SongSelect this.rulesets = rulesets; } - [Test] - public void TestBeatmapWithOnlineUpdates() - { - var testBeatmapSetInfo = TestResources.CreateTestBeatmapSetInfo(); - - createCarousel(new List - { - testBeatmapSetInfo, - }); - - AddAssert("update button not visible", () => !carousel.ChildrenOfType().Any()); - - AddStep("update online hash", () => - { - testBeatmapSetInfo.Beatmaps.First().OnlineMD5Hash = "different hash"; - testBeatmapSetInfo.Beatmaps.First().LastOnlineUpdate = DateTimeOffset.Now; - - carousel.UpdateBeatmapSet(testBeatmapSetInfo); - }); - - AddUntilStep("update button visible", () => carousel.ChildrenOfType().Any()); - } - [Test] public void TestExternalRulesetChange() { diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneUpdateBeatmapSetButton.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneUpdateBeatmapSetButton.cs new file mode 100644 index 0000000000..03336ef488 --- /dev/null +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneUpdateBeatmapSetButton.cs @@ -0,0 +1,104 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Linq; +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Testing; +using osu.Game.Beatmaps; +using osu.Game.Online.API; +using osu.Game.Screens.Select; +using osu.Game.Screens.Select.Carousel; +using osu.Game.Tests.Online; +using osu.Game.Tests.Resources; + +namespace osu.Game.Tests.Visual.SongSelect +{ + [TestFixture] + public class TestSceneUpdateBeatmapSetButton : OsuManualInputManagerTestScene + { + private BeatmapCarousel carousel = null!; + + private TestSceneOnlinePlayBeatmapAvailabilityTracker.TestBeatmapModelDownloader beatmapDownloader = null!; + + protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) + { + var dependencies = new DependencyContainer(base.CreateChildDependencies(parent)); + + var importer = parent.Get(); + + dependencies.CacheAs(beatmapDownloader = new TestSceneOnlinePlayBeatmapAvailabilityTracker.TestBeatmapModelDownloader(importer, API)); + return dependencies; + } + + [Test] + public void TestBeatmapWithOnlineUpdates() + { + ArchiveDownloadRequest? downloadRequest = null; + + UpdateBeatmapSetButton? getUpdateButton() => carousel.ChildrenOfType().SingleOrDefault(); + + var testBeatmapSetInfo = TestResources.CreateTestBeatmapSetInfo(); + + AddStep("create carousel", () => + { + Child = carousel = new BeatmapCarousel + { + RelativeSizeAxes = Axes.Both, + BeatmapSets = new List + { + testBeatmapSetInfo, + } + }; + }); + + AddUntilStep("wait for load", () => carousel.BeatmapSetsLoaded); + + AddAssert("update button not visible", () => getUpdateButton() == null); + + AddStep("update online hash", () => + { + testBeatmapSetInfo.Beatmaps.First().OnlineMD5Hash = "different hash"; + testBeatmapSetInfo.Beatmaps.First().LastOnlineUpdate = DateTimeOffset.Now; + + carousel.UpdateBeatmapSet(testBeatmapSetInfo); + }); + + AddUntilStep("update button visible", () => getUpdateButton() != null); + + AddStep("click button", () => getUpdateButton()?.TriggerClick()); + + AddUntilStep("wait for download started", () => + { + downloadRequest = beatmapDownloader.GetExistingDownload(testBeatmapSetInfo); + return downloadRequest != null; + }); + + AddUntilStep("progress download to completion", () => + { + if (downloadRequest is TestSceneOnlinePlayBeatmapAvailabilityTracker.TestDownloadRequest testRequest) + { + testRequest.SetProgress(testRequest.Progress + 0.1f); + + if (testRequest.Progress >= 1) + { + testRequest.TriggerSuccess(); + + // usually this would be done by the import process. + testBeatmapSetInfo.Beatmaps.First().MD5Hash = "different hash"; + testBeatmapSetInfo.Beatmaps.First().LastOnlineUpdate = DateTimeOffset.Now; + + // usually this would be done by a realm subscription. + carousel.UpdateBeatmapSet(testBeatmapSetInfo); + return true; + } + } + + return false; + }); + } + } +} From 17046b0553ef0240cb91b3289a5cff70fb718082 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 19 Jul 2022 19:01:23 +0900 Subject: [PATCH 0387/1528] Add basic handling of download failures --- .../TestSceneUpdateBeatmapSetButton.cs | 68 ++++++++++++++++--- osu.Game/Database/ModelDownloader.cs | 2 +- .../Select/Carousel/UpdateBeatmapSetButton.cs | 13 ++-- 3 files changed, 69 insertions(+), 14 deletions(-) diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneUpdateBeatmapSetButton.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneUpdateBeatmapSetButton.cs index 03336ef488..bae3b66ed9 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneUpdateBeatmapSetButton.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneUpdateBeatmapSetButton.cs @@ -24,6 +24,8 @@ namespace osu.Game.Tests.Visual.SongSelect private TestSceneOnlinePlayBeatmapAvailabilityTracker.TestBeatmapModelDownloader beatmapDownloader = null!; + private BeatmapSetInfo testBeatmapSetInfo = null!; + protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) { var dependencies = new DependencyContainer(base.CreateChildDependencies(parent)); @@ -34,15 +36,11 @@ namespace osu.Game.Tests.Visual.SongSelect return dependencies; } - [Test] - public void TestBeatmapWithOnlineUpdates() + private UpdateBeatmapSetButton? getUpdateButton() => carousel.ChildrenOfType().SingleOrDefault(); + + [SetUpSteps] + public void SetUpSteps() { - ArchiveDownloadRequest? downloadRequest = null; - - UpdateBeatmapSetButton? getUpdateButton() => carousel.ChildrenOfType().SingleOrDefault(); - - var testBeatmapSetInfo = TestResources.CreateTestBeatmapSetInfo(); - AddStep("create carousel", () => { Child = carousel = new BeatmapCarousel @@ -50,7 +48,7 @@ namespace osu.Game.Tests.Visual.SongSelect RelativeSizeAxes = Axes.Both, BeatmapSets = new List { - testBeatmapSetInfo, + (testBeatmapSetInfo = TestResources.CreateTestBeatmapSetInfo()), } }; }); @@ -58,6 +56,12 @@ namespace osu.Game.Tests.Visual.SongSelect AddUntilStep("wait for load", () => carousel.BeatmapSetsLoaded); AddAssert("update button not visible", () => getUpdateButton() == null); + } + + [Test] + public void TestDownloadToCompletion() + { + ArchiveDownloadRequest? downloadRequest = null; AddStep("update online hash", () => { @@ -77,6 +81,8 @@ namespace osu.Game.Tests.Visual.SongSelect return downloadRequest != null; }); + AddUntilStep("wait for button disabled", () => getUpdateButton()?.Enabled.Value == false); + AddUntilStep("progress download to completion", () => { if (downloadRequest is TestSceneOnlinePlayBeatmapAvailabilityTracker.TestDownloadRequest testRequest) @@ -100,5 +106,49 @@ namespace osu.Game.Tests.Visual.SongSelect return false; }); } + + [Test] + public void TestDownloadFailed() + { + ArchiveDownloadRequest? downloadRequest = null; + + AddStep("update online hash", () => + { + testBeatmapSetInfo.Beatmaps.First().OnlineMD5Hash = "different hash"; + testBeatmapSetInfo.Beatmaps.First().LastOnlineUpdate = DateTimeOffset.Now; + + carousel.UpdateBeatmapSet(testBeatmapSetInfo); + }); + + AddUntilStep("update button visible", () => getUpdateButton() != null); + + AddStep("click button", () => getUpdateButton()?.TriggerClick()); + + AddUntilStep("wait for download started", () => + { + downloadRequest = beatmapDownloader.GetExistingDownload(testBeatmapSetInfo); + return downloadRequest != null; + }); + + AddUntilStep("wait for button disabled", () => getUpdateButton()?.Enabled.Value == false); + + AddUntilStep("progress download to failure", () => + { + if (downloadRequest is TestSceneOnlinePlayBeatmapAvailabilityTracker.TestDownloadRequest testRequest) + { + testRequest.SetProgress(testRequest.Progress + 0.1f); + + if (testRequest.Progress >= 0.5f) + { + testRequest.TriggerFailure(new Exception()); + return true; + } + } + + return false; + }); + + AddUntilStep("wait for button enabled", () => getUpdateButton()?.Enabled.Value == true); + } } } diff --git a/osu.Game/Database/ModelDownloader.cs b/osu.Game/Database/ModelDownloader.cs index 76717fd46f..a4d52426ab 100644 --- a/osu.Game/Database/ModelDownloader.cs +++ b/osu.Game/Database/ModelDownloader.cs @@ -101,7 +101,7 @@ namespace osu.Game.Database notification.State = ProgressNotificationState.Cancelled; if (!(error is OperationCanceledException)) - Logger.Error(error, $"{importer.HumanisedModelName.Titleize()} download failed!"); + Logger.Error(error, $"{importer?.HumanisedModelName.Titleize()} download failed!"); } } diff --git a/osu.Game/Screens/Select/Carousel/UpdateBeatmapSetButton.cs b/osu.Game/Screens/Select/Carousel/UpdateBeatmapSetButton.cs index a11a29a5c6..89404b2878 100644 --- a/osu.Game/Screens/Select/Carousel/UpdateBeatmapSetButton.cs +++ b/osu.Game/Screens/Select/Carousel/UpdateBeatmapSetButton.cs @@ -90,12 +90,9 @@ namespace osu.Game.Screens.Select.Carousel }, }); - TooltipText = "Update beatmap with online changes"; - Action = () => { beatmapDownloader.Download(beatmapSetInfo); - attachExistingDownload(); }; } @@ -116,7 +113,15 @@ namespace osu.Game.Screens.Select.Carousel Enabled.Value = false; TooltipText = string.Empty; - download.DownloadProgressed += progress => progressFill.ResizeWidthTo(progress, 100); + download.DownloadProgressed += progress => progressFill.ResizeWidthTo(progress, 100, Easing.OutQuint); + download.Failure += _ => attachExistingDownload(); + } + else + { + Enabled.Value = true; + TooltipText = "Update beatmap with online changes"; + + progressFill.ResizeWidthTo(0, 100, Easing.OutQuint); } } From 07874efa7f732ea1a2abb6a7a5f7f67d4a11a09b Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 19 Jul 2022 19:39:51 +0900 Subject: [PATCH 0388/1528] Set last online update to actual value provided by data source --- osu.Game/Beatmaps/BeatmapOnlineLookupQueue.cs | 9 ++++++--- osu.Game/Online/API/Requests/Responses/APIBeatmap.cs | 3 +++ 2 files changed, 9 insertions(+), 3 deletions(-) diff --git a/osu.Game/Beatmaps/BeatmapOnlineLookupQueue.cs b/osu.Game/Beatmaps/BeatmapOnlineLookupQueue.cs index e07f18bdfb..580dcee18c 100644 --- a/osu.Game/Beatmaps/BeatmapOnlineLookupQueue.cs +++ b/osu.Game/Beatmaps/BeatmapOnlineLookupQueue.cs @@ -102,13 +102,14 @@ namespace osu.Game.Beatmaps beatmapInfo.BeatmapSet.Status = res.BeatmapSet?.Status ?? BeatmapOnlineStatus.None; beatmapInfo.BeatmapSet.OnlineID = res.OnlineBeatmapSetID; + beatmapInfo.OnlineMD5Hash = res.MD5Hash; + beatmapInfo.LastOnlineUpdate = res.LastUpdated; + beatmapInfo.OnlineID = res.OnlineID; beatmapInfo.Metadata.Author.OnlineID = res.AuthorID; - beatmapInfo.LastOnlineUpdate = DateTimeOffset.Now; - logForModel(set, $"Online retrieval mapped {beatmapInfo} to {res.OnlineBeatmapSetID} / {res.OnlineID}."); } } @@ -193,7 +194,7 @@ namespace osu.Game.Beatmaps using (var cmd = db.CreateCommand()) { - cmd.CommandText = "SELECT beatmapset_id, beatmap_id, approved, user_id, checksum FROM osu_beatmaps WHERE checksum = @MD5Hash OR beatmap_id = @OnlineID OR filename = @Path"; + cmd.CommandText = "SELECT beatmapset_id, beatmap_id, approved, user_id, checksum, last_update FROM osu_beatmaps WHERE checksum = @MD5Hash OR beatmap_id = @OnlineID OR filename = @Path"; cmd.Parameters.Add(new SqliteParameter("@MD5Hash", beatmapInfo.MD5Hash)); cmd.Parameters.Add(new SqliteParameter("@OnlineID", beatmapInfo.OnlineID)); @@ -213,7 +214,9 @@ namespace osu.Game.Beatmaps beatmapInfo.BeatmapSet.OnlineID = reader.GetInt32(0); beatmapInfo.OnlineID = reader.GetInt32(1); beatmapInfo.Metadata.Author.OnlineID = reader.GetInt32(3); + beatmapInfo.OnlineMD5Hash = reader.GetString(4); + beatmapInfo.LastOnlineUpdate = reader.GetDateTimeOffset(5); logForModel(set, $"Cached local retrieval for {beatmapInfo}."); return true; diff --git a/osu.Game/Online/API/Requests/Responses/APIBeatmap.cs b/osu.Game/Online/API/Requests/Responses/APIBeatmap.cs index 735fde333d..3fee81cf33 100644 --- a/osu.Game/Online/API/Requests/Responses/APIBeatmap.cs +++ b/osu.Game/Online/API/Requests/Responses/APIBeatmap.cs @@ -81,6 +81,9 @@ namespace osu.Game.Online.API.Requests.Responses [JsonProperty(@"max_combo")] public int? MaxCombo { get; set; } + [JsonProperty(@"last_updated")] + public DateTimeOffset LastUpdated { get; set; } + public double BPM { get; set; } #region Implementation of IBeatmapInfo From 30daa0fd447282ec9ecaeb3755bc6ec0d6479332 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 19 Jul 2022 19:37:04 +0900 Subject: [PATCH 0389/1528] Add ranked and submitted date storage and filtering --- osu.Game/Beatmaps/BeatmapOnlineLookupQueue.cs | 6 +++++- osu.Game/Beatmaps/BeatmapSetInfo.cs | 10 ++++++++++ osu.Game/Database/RealmAccess.cs | 3 ++- osu.Game/Screens/Select/Carousel/CarouselBeatmap.cs | 2 ++ osu.Game/Screens/Select/Carousel/CarouselBeatmapSet.cs | 7 +++++++ osu.Game/Screens/Select/Filter/SortMode.cs | 3 +++ 6 files changed, 29 insertions(+), 2 deletions(-) diff --git a/osu.Game/Beatmaps/BeatmapOnlineLookupQueue.cs b/osu.Game/Beatmaps/BeatmapOnlineLookupQueue.cs index 580dcee18c..d3be240d4c 100644 --- a/osu.Game/Beatmaps/BeatmapOnlineLookupQueue.cs +++ b/osu.Game/Beatmaps/BeatmapOnlineLookupQueue.cs @@ -102,6 +102,8 @@ namespace osu.Game.Beatmaps beatmapInfo.BeatmapSet.Status = res.BeatmapSet?.Status ?? BeatmapOnlineStatus.None; beatmapInfo.BeatmapSet.OnlineID = res.OnlineBeatmapSetID; + beatmapInfo.BeatmapSet.DateRanked = res.BeatmapSet?.Ranked; + beatmapInfo.BeatmapSet.DateSubmitted = res.BeatmapSet?.Submitted; beatmapInfo.OnlineMD5Hash = res.MD5Hash; beatmapInfo.LastOnlineUpdate = res.LastUpdated; @@ -194,7 +196,8 @@ namespace osu.Game.Beatmaps using (var cmd = db.CreateCommand()) { - cmd.CommandText = "SELECT beatmapset_id, beatmap_id, approved, user_id, checksum, last_update FROM osu_beatmaps WHERE checksum = @MD5Hash OR beatmap_id = @OnlineID OR filename = @Path"; + cmd.CommandText = + "SELECT beatmapset_id, beatmap_id, approved, user_id, checksum, last_update FROM osu_beatmaps WHERE checksum = @MD5Hash OR beatmap_id = @OnlineID OR filename = @Path"; cmd.Parameters.Add(new SqliteParameter("@MD5Hash", beatmapInfo.MD5Hash)); cmd.Parameters.Add(new SqliteParameter("@OnlineID", beatmapInfo.OnlineID)); @@ -212,6 +215,7 @@ namespace osu.Game.Beatmaps beatmapInfo.BeatmapSet.Status = status; beatmapInfo.BeatmapSet.OnlineID = reader.GetInt32(0); + // TODO: DateSubmitted and DateRanked are not provided by local cache. beatmapInfo.OnlineID = reader.GetInt32(1); beatmapInfo.Metadata.Author.OnlineID = reader.GetInt32(3); diff --git a/osu.Game/Beatmaps/BeatmapSetInfo.cs b/osu.Game/Beatmaps/BeatmapSetInfo.cs index ead280a75e..b404f0b34d 100644 --- a/osu.Game/Beatmaps/BeatmapSetInfo.cs +++ b/osu.Game/Beatmaps/BeatmapSetInfo.cs @@ -26,6 +26,16 @@ namespace osu.Game.Beatmaps public DateTimeOffset DateAdded { get; set; } + /// + /// The date this beatmap set was first submitted. + /// + public DateTimeOffset? DateSubmitted { get; set; } + + /// + /// The date this beatmap set was ranked. + /// + public DateTimeOffset? DateRanked { get; set; } + [JsonIgnore] public IBeatmapMetadataInfo Metadata => Beatmaps.FirstOrDefault()?.Metadata ?? new BeatmapMetadata(); diff --git a/osu.Game/Database/RealmAccess.cs b/osu.Game/Database/RealmAccess.cs index 28870617cc..dff2bdddbd 100644 --- a/osu.Game/Database/RealmAccess.cs +++ b/osu.Game/Database/RealmAccess.cs @@ -62,8 +62,9 @@ namespace osu.Game.Database /// 16 2022-07-15 Removed HasReplay from ScoreInfo. /// 17 2022-07-16 Added CountryCode to RealmUser. /// 18 2022-07-19 Added OnlineMD5Hash and LastOnlineUpdate to BeatmapInfo. + /// 19 2022-07-19 Added DateSubmitted and DateRanked to BeatmapSetInfo. /// - private const int schema_version = 18; + private const int schema_version = 19; /// /// Lock object which is held during sections, blocking realm retrieval during blocking periods. diff --git a/osu.Game/Screens/Select/Carousel/CarouselBeatmap.cs b/osu.Game/Screens/Select/Carousel/CarouselBeatmap.cs index c57cbcfba4..81734745c4 100644 --- a/osu.Game/Screens/Select/Carousel/CarouselBeatmap.cs +++ b/osu.Game/Screens/Select/Carousel/CarouselBeatmap.cs @@ -55,6 +55,8 @@ namespace osu.Game.Screens.Select.Carousel match &= !criteria.Artist.HasFilter || criteria.Artist.Matches(BeatmapInfo.Metadata.Artist) || criteria.Artist.Matches(BeatmapInfo.Metadata.ArtistUnicode); + match &= criteria.Sort != SortMode.DateRanked || BeatmapInfo.BeatmapSet?.DateRanked != null; + match &= !criteria.UserStarDifficulty.HasFilter || criteria.UserStarDifficulty.IsInRange(BeatmapInfo.StarRating); if (match && criteria.SearchTerms.Length > 0) diff --git a/osu.Game/Screens/Select/Carousel/CarouselBeatmapSet.cs b/osu.Game/Screens/Select/Carousel/CarouselBeatmapSet.cs index 94d911692c..bd7b1f12a4 100644 --- a/osu.Game/Screens/Select/Carousel/CarouselBeatmapSet.cs +++ b/osu.Game/Screens/Select/Carousel/CarouselBeatmapSet.cs @@ -81,6 +81,13 @@ namespace osu.Game.Screens.Select.Carousel case SortMode.DateAdded: return otherSet.BeatmapSet.DateAdded.CompareTo(BeatmapSet.DateAdded); + case SortMode.DateRanked: + // Beatmaps which have no ranked date should already be filtered away in this mode. + if (BeatmapSet.DateRanked == null || otherSet.BeatmapSet.DateRanked == null) + return 0; + + return otherSet.BeatmapSet.DateRanked.Value.CompareTo(BeatmapSet.DateRanked.Value); + case SortMode.LastPlayed: return -compareUsingAggregateMax(otherSet, b => (b.LastPlayed ?? DateTimeOffset.MinValue).ToUnixTimeSeconds()); diff --git a/osu.Game/Screens/Select/Filter/SortMode.cs b/osu.Game/Screens/Select/Filter/SortMode.cs index 4227114618..1e60ea3bac 100644 --- a/osu.Game/Screens/Select/Filter/SortMode.cs +++ b/osu.Game/Screens/Select/Filter/SortMode.cs @@ -23,6 +23,9 @@ namespace osu.Game.Screens.Select.Filter [Description("Date Added")] DateAdded, + [Description("Date Ranked")] + DateRanked, + [Description("Last Played")] LastPlayed, From 842fe32003244c5934cf0f1b8bbeb8648c74f08d Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Tue, 19 Jul 2022 19:57:36 +0900 Subject: [PATCH 0390/1528] Update test values --- .../OsuDifficultyCalculatorTest.cs | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/OsuDifficultyCalculatorTest.cs b/osu.Game.Rulesets.Osu.Tests/OsuDifficultyCalculatorTest.cs index bb593c2fb3..46f7c461f8 100644 --- a/osu.Game.Rulesets.Osu.Tests/OsuDifficultyCalculatorTest.cs +++ b/osu.Game.Rulesets.Osu.Tests/OsuDifficultyCalculatorTest.cs @@ -17,18 +17,18 @@ namespace osu.Game.Rulesets.Osu.Tests { protected override string ResourceAssembly => "osu.Game.Rulesets.Osu"; - [TestCase(6.6972307565739273d, 206, "diffcalc-test")] - [TestCase(1.4484754139145539d, 45, "zero-length-sliders")] + [TestCase(6.6369583000323935d, 206, "diffcalc-test")] + [TestCase(1.4476531024675374d, 45, "zero-length-sliders")] public void Test(double expectedStarRating, int expectedMaxCombo, string name) => base.Test(expectedStarRating, expectedMaxCombo, name); - [TestCase(8.9382559208689809d, 206, "diffcalc-test")] - [TestCase(1.7548875851757628d, 45, "zero-length-sliders")] + [TestCase(8.8816128335486386d, 206, "diffcalc-test")] + [TestCase(1.7540389962596916d, 45, "zero-length-sliders")] public void TestClockRateAdjusted(double expectedStarRating, int expectedMaxCombo, string name) => Test(expectedStarRating, expectedMaxCombo, name, new OsuModDoubleTime()); - [TestCase(6.6972307218715166d, 239, "diffcalc-test")] - [TestCase(1.4484754139145537d, 54, "zero-length-sliders")] + [TestCase(6.6369583000323935d, 239, "diffcalc-test")] + [TestCase(1.4476531024675374d, 54, "zero-length-sliders")] public void TestClassicMod(double expectedStarRating, int expectedMaxCombo, string name) => Test(expectedStarRating, expectedMaxCombo, name, new OsuModClassic()); From 6357223341200e1b5ed37c03dd4ae21b7b706952 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 19 Jul 2022 20:06:19 +0900 Subject: [PATCH 0391/1528] Fix incorrect DI fetch and apply nullability to `ModelDownloader` --- .../TestSceneUpdateBeatmapSetButton.cs | 2 +- osu.Game/Beatmaps/BeatmapModelDownloader.cs | 4 +--- osu.Game/Database/ModelDownloader.cs | 18 ++++++++---------- osu.Game/Scoring/ScoreModelDownloader.cs | 2 -- 4 files changed, 10 insertions(+), 16 deletions(-) diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneUpdateBeatmapSetButton.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneUpdateBeatmapSetButton.cs index bae3b66ed9..a95f145897 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneUpdateBeatmapSetButton.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneUpdateBeatmapSetButton.cs @@ -30,7 +30,7 @@ namespace osu.Game.Tests.Visual.SongSelect { var dependencies = new DependencyContainer(base.CreateChildDependencies(parent)); - var importer = parent.Get(); + var importer = parent.Get(); dependencies.CacheAs(beatmapDownloader = new TestSceneOnlinePlayBeatmapAvailabilityTracker.TestBeatmapModelDownloader(importer, API)); return dependencies; diff --git a/osu.Game/Beatmaps/BeatmapModelDownloader.cs b/osu.Game/Beatmaps/BeatmapModelDownloader.cs index 74d583fe7e..4295def5c3 100644 --- a/osu.Game/Beatmaps/BeatmapModelDownloader.cs +++ b/osu.Game/Beatmaps/BeatmapModelDownloader.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Database; using osu.Game.Online.API; using osu.Game.Online.API.Requests; @@ -14,7 +12,7 @@ namespace osu.Game.Beatmaps protected override ArchiveDownloadRequest CreateDownloadRequest(IBeatmapSetInfo set, bool minimiseDownloadSize) => new DownloadBeatmapSetRequest(set, minimiseDownloadSize); - public override ArchiveDownloadRequest GetExistingDownload(IBeatmapSetInfo model) + public override ArchiveDownloadRequest? GetExistingDownload(IBeatmapSetInfo model) => CurrentDownloads.Find(r => r.Model.OnlineID == model.OnlineID); public BeatmapModelDownloader(IModelImporter beatmapImporter, IAPIProvider api) diff --git a/osu.Game/Database/ModelDownloader.cs b/osu.Game/Database/ModelDownloader.cs index a4d52426ab..02bcb342e4 100644 --- a/osu.Game/Database/ModelDownloader.cs +++ b/osu.Game/Database/ModelDownloader.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Collections.Generic; using System.Linq; @@ -19,18 +17,18 @@ namespace osu.Game.Database where TModel : class, IHasGuidPrimaryKey, ISoftDelete, IEquatable, T where T : class { - public Action PostNotification { protected get; set; } + public Action? PostNotification { protected get; set; } - public event Action> DownloadBegan; + public event Action>? DownloadBegan; - public event Action> DownloadFailed; + public event Action>? DownloadFailed; private readonly IModelImporter importer; - private readonly IAPIProvider api; + private readonly IAPIProvider? api; protected readonly List> CurrentDownloads = new List>(); - protected ModelDownloader(IModelImporter importer, IAPIProvider api) + protected ModelDownloader(IModelImporter importer, IAPIProvider? api) { this.importer = importer; this.api = api; @@ -87,7 +85,7 @@ namespace osu.Game.Database CurrentDownloads.Add(request); PostNotification?.Invoke(notification); - api.PerformAsync(request); + api?.PerformAsync(request); DownloadBegan?.Invoke(request); return true; @@ -101,11 +99,11 @@ namespace osu.Game.Database notification.State = ProgressNotificationState.Cancelled; if (!(error is OperationCanceledException)) - Logger.Error(error, $"{importer?.HumanisedModelName.Titleize()} download failed!"); + Logger.Error(error, $"{importer.HumanisedModelName.Titleize()} download failed!"); } } - public abstract ArchiveDownloadRequest GetExistingDownload(T model); + public abstract ArchiveDownloadRequest? GetExistingDownload(T model); private bool canDownload(T model) => GetExistingDownload(model) == null && api != null; diff --git a/osu.Game/Scoring/ScoreModelDownloader.cs b/osu.Game/Scoring/ScoreModelDownloader.cs index 8625c6c5d0..514b7a57de 100644 --- a/osu.Game/Scoring/ScoreModelDownloader.cs +++ b/osu.Game/Scoring/ScoreModelDownloader.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Database; using osu.Game.Extensions; using osu.Game.Online.API; From 1f9f2b413e2218bc6353ffc496c319f35eb7ea96 Mon Sep 17 00:00:00 2001 From: andy840119 Date: Sun, 3 Jul 2022 22:19:35 +0800 Subject: [PATCH 0392/1528] Remove the nullable disable annotation. Also, mark as nullable for some properties. --- osu.Game/Rulesets/Mods/DifficultyBindable.cs | 4 +--- .../Rulesets/Mods/IApplicableAfterBeatmapConversion.cs | 2 -- osu.Game/Rulesets/Mods/IApplicableFailOverride.cs | 2 -- osu.Game/Rulesets/Mods/IApplicableMod.cs | 2 -- osu.Game/Rulesets/Mods/IApplicableToAudio.cs | 2 -- osu.Game/Rulesets/Mods/IApplicableToBeatmap.cs | 2 -- .../Rulesets/Mods/IApplicableToBeatmapConverter.cs | 2 -- .../Rulesets/Mods/IApplicableToBeatmapProcessor.cs | 2 -- osu.Game/Rulesets/Mods/IApplicableToDifficulty.cs | 2 -- .../Rulesets/Mods/IApplicableToDrawableHitObject.cs | 2 -- .../Rulesets/Mods/IApplicableToDrawableHitObjects.cs | 2 -- osu.Game/Rulesets/Mods/IApplicableToDrawableRuleset.cs | 2 -- osu.Game/Rulesets/Mods/IApplicableToHUD.cs | 2 -- osu.Game/Rulesets/Mods/IApplicableToHealthProcessor.cs | 2 -- osu.Game/Rulesets/Mods/IApplicableToHitObject.cs | 2 -- osu.Game/Rulesets/Mods/IApplicableToPlayer.cs | 2 -- osu.Game/Rulesets/Mods/IApplicableToRate.cs | 2 -- osu.Game/Rulesets/Mods/IApplicableToSample.cs | 2 -- osu.Game/Rulesets/Mods/IApplicableToScoreProcessor.cs | 2 -- osu.Game/Rulesets/Mods/IApplicableToTrack.cs | 2 -- osu.Game/Rulesets/Mods/ICreateReplay.cs | 2 -- osu.Game/Rulesets/Mods/ICreateReplayData.cs | 4 +--- osu.Game/Rulesets/Mods/IHasSeed.cs | 2 -- osu.Game/Rulesets/Mods/IMod.cs | 2 -- osu.Game/Rulesets/Mods/IReadFromConfig.cs | 2 -- osu.Game/Rulesets/Mods/IUpdatableByPlayfield.cs | 2 -- osu.Game/Rulesets/Mods/MetronomeBeat.cs | 2 -- osu.Game/Rulesets/Mods/Mod.cs | 4 +--- osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs | 4 +--- osu.Game/Rulesets/Mods/ModAutoplay.cs | 2 -- osu.Game/Rulesets/Mods/ModBarrelRoll.cs | 2 -- osu.Game/Rulesets/Mods/ModBlockFail.cs | 2 -- osu.Game/Rulesets/Mods/ModCinema.cs | 2 -- osu.Game/Rulesets/Mods/ModClassic.cs | 2 -- osu.Game/Rulesets/Mods/ModDaycore.cs | 2 -- osu.Game/Rulesets/Mods/ModDifficultyAdjust.cs | 2 -- osu.Game/Rulesets/Mods/ModDoubleTime.cs | 2 -- osu.Game/Rulesets/Mods/ModEasy.cs | 2 -- osu.Game/Rulesets/Mods/ModEasyWithExtraLives.cs | 2 -- osu.Game/Rulesets/Mods/ModExtensions.cs | 2 -- osu.Game/Rulesets/Mods/ModFailCondition.cs | 2 -- osu.Game/Rulesets/Mods/ModFlashlight.cs | 2 -- osu.Game/Rulesets/Mods/ModHalfTime.cs | 2 -- osu.Game/Rulesets/Mods/ModHardRock.cs | 2 -- osu.Game/Rulesets/Mods/ModHidden.cs | 2 -- osu.Game/Rulesets/Mods/ModMirror.cs | 2 -- osu.Game/Rulesets/Mods/ModMuted.cs | 2 -- osu.Game/Rulesets/Mods/ModNightcore.cs | 10 ++++------ osu.Game/Rulesets/Mods/ModNoFail.cs | 2 -- osu.Game/Rulesets/Mods/ModNoMod.cs | 2 -- osu.Game/Rulesets/Mods/ModNoScope.cs | 2 -- osu.Game/Rulesets/Mods/ModPerfect.cs | 2 -- osu.Game/Rulesets/Mods/ModRandom.cs | 2 -- osu.Game/Rulesets/Mods/ModRateAdjust.cs | 2 -- osu.Game/Rulesets/Mods/ModRelax.cs | 2 -- osu.Game/Rulesets/Mods/ModSuddenDeath.cs | 2 -- osu.Game/Rulesets/Mods/ModTimeRamp.cs | 4 +--- osu.Game/Rulesets/Mods/ModType.cs | 2 -- osu.Game/Rulesets/Mods/ModWindDown.cs | 2 -- osu.Game/Rulesets/Mods/ModWindUp.cs | 2 -- osu.Game/Rulesets/Mods/ModWithVisibilityAdjustment.cs | 8 +++----- osu.Game/Rulesets/Mods/MultiMod.cs | 2 -- osu.Game/Rulesets/Mods/UnknownMod.cs | 2 -- 63 files changed, 12 insertions(+), 138 deletions(-) diff --git a/osu.Game/Rulesets/Mods/DifficultyBindable.cs b/osu.Game/Rulesets/Mods/DifficultyBindable.cs index eb5f97bcf7..34e9fe40a3 100644 --- a/osu.Game/Rulesets/Mods/DifficultyBindable.cs +++ b/osu.Game/Rulesets/Mods/DifficultyBindable.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using osu.Framework.Bindables; using osu.Game.Beatmaps; @@ -29,7 +27,7 @@ namespace osu.Game.Rulesets.Mods /// /// A function that can extract the current value of this setting from a beatmap difficulty for display purposes. /// - public Func ReadCurrentFromDifficulty; + public Func? ReadCurrentFromDifficulty; public float Precision { diff --git a/osu.Game/Rulesets/Mods/IApplicableAfterBeatmapConversion.cs b/osu.Game/Rulesets/Mods/IApplicableAfterBeatmapConversion.cs index 9286f682d1..d45311675d 100644 --- a/osu.Game/Rulesets/Mods/IApplicableAfterBeatmapConversion.cs +++ b/osu.Game/Rulesets/Mods/IApplicableAfterBeatmapConversion.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Beatmaps; namespace osu.Game.Rulesets.Mods diff --git a/osu.Game/Rulesets/Mods/IApplicableFailOverride.cs b/osu.Game/Rulesets/Mods/IApplicableFailOverride.cs index d0b54f835b..8c99d739cb 100644 --- a/osu.Game/Rulesets/Mods/IApplicableFailOverride.cs +++ b/osu.Game/Rulesets/Mods/IApplicableFailOverride.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - namespace osu.Game.Rulesets.Mods { /// diff --git a/osu.Game/Rulesets/Mods/IApplicableMod.cs b/osu.Game/Rulesets/Mods/IApplicableMod.cs index 7675bd89ef..8ca1a3f8a5 100644 --- a/osu.Game/Rulesets/Mods/IApplicableMod.cs +++ b/osu.Game/Rulesets/Mods/IApplicableMod.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - namespace osu.Game.Rulesets.Mods { /// diff --git a/osu.Game/Rulesets/Mods/IApplicableToAudio.cs b/osu.Game/Rulesets/Mods/IApplicableToAudio.cs index de76790aee..901da7af55 100644 --- a/osu.Game/Rulesets/Mods/IApplicableToAudio.cs +++ b/osu.Game/Rulesets/Mods/IApplicableToAudio.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - namespace osu.Game.Rulesets.Mods { public interface IApplicableToAudio : IApplicableToTrack, IApplicableToSample diff --git a/osu.Game/Rulesets/Mods/IApplicableToBeatmap.cs b/osu.Game/Rulesets/Mods/IApplicableToBeatmap.cs index 278b4794c5..cff669bf53 100644 --- a/osu.Game/Rulesets/Mods/IApplicableToBeatmap.cs +++ b/osu.Game/Rulesets/Mods/IApplicableToBeatmap.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Beatmaps; namespace osu.Game.Rulesets.Mods diff --git a/osu.Game/Rulesets/Mods/IApplicableToBeatmapConverter.cs b/osu.Game/Rulesets/Mods/IApplicableToBeatmapConverter.cs index a5ccea1873..8cefb02904 100644 --- a/osu.Game/Rulesets/Mods/IApplicableToBeatmapConverter.cs +++ b/osu.Game/Rulesets/Mods/IApplicableToBeatmapConverter.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Beatmaps; namespace osu.Game.Rulesets.Mods diff --git a/osu.Game/Rulesets/Mods/IApplicableToBeatmapProcessor.cs b/osu.Game/Rulesets/Mods/IApplicableToBeatmapProcessor.cs index c653a674ef..e23a5d8d99 100644 --- a/osu.Game/Rulesets/Mods/IApplicableToBeatmapProcessor.cs +++ b/osu.Game/Rulesets/Mods/IApplicableToBeatmapProcessor.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Beatmaps; namespace osu.Game.Rulesets.Mods diff --git a/osu.Game/Rulesets/Mods/IApplicableToDifficulty.cs b/osu.Game/Rulesets/Mods/IApplicableToDifficulty.cs index 1447511de9..42b520ab26 100644 --- a/osu.Game/Rulesets/Mods/IApplicableToDifficulty.cs +++ b/osu.Game/Rulesets/Mods/IApplicableToDifficulty.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Beatmaps; namespace osu.Game.Rulesets.Mods diff --git a/osu.Game/Rulesets/Mods/IApplicableToDrawableHitObject.cs b/osu.Game/Rulesets/Mods/IApplicableToDrawableHitObject.cs index f559ed04d7..c8a9ff2f9a 100644 --- a/osu.Game/Rulesets/Mods/IApplicableToDrawableHitObject.cs +++ b/osu.Game/Rulesets/Mods/IApplicableToDrawableHitObject.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Rulesets.Objects.Drawables; namespace osu.Game.Rulesets.Mods diff --git a/osu.Game/Rulesets/Mods/IApplicableToDrawableHitObjects.cs b/osu.Game/Rulesets/Mods/IApplicableToDrawableHitObjects.cs index 8bf2c3810e..7f926dd8b8 100644 --- a/osu.Game/Rulesets/Mods/IApplicableToDrawableHitObjects.cs +++ b/osu.Game/Rulesets/Mods/IApplicableToDrawableHitObjects.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Collections.Generic; using osu.Framework.Extensions.IEnumerableExtensions; diff --git a/osu.Game/Rulesets/Mods/IApplicableToDrawableRuleset.cs b/osu.Game/Rulesets/Mods/IApplicableToDrawableRuleset.cs index ace3af62a1..b012beb0c0 100644 --- a/osu.Game/Rulesets/Mods/IApplicableToDrawableRuleset.cs +++ b/osu.Game/Rulesets/Mods/IApplicableToDrawableRuleset.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.UI; diff --git a/osu.Game/Rulesets/Mods/IApplicableToHUD.cs b/osu.Game/Rulesets/Mods/IApplicableToHUD.cs index b5fe299b24..4fb535a0b3 100644 --- a/osu.Game/Rulesets/Mods/IApplicableToHUD.cs +++ b/osu.Game/Rulesets/Mods/IApplicableToHUD.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Screens.Play; namespace osu.Game.Rulesets.Mods diff --git a/osu.Game/Rulesets/Mods/IApplicableToHealthProcessor.cs b/osu.Game/Rulesets/Mods/IApplicableToHealthProcessor.cs index a58f8640fd..2676060efa 100644 --- a/osu.Game/Rulesets/Mods/IApplicableToHealthProcessor.cs +++ b/osu.Game/Rulesets/Mods/IApplicableToHealthProcessor.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Mods diff --git a/osu.Game/Rulesets/Mods/IApplicableToHitObject.cs b/osu.Game/Rulesets/Mods/IApplicableToHitObject.cs index d9fa993393..f7f81c92c0 100644 --- a/osu.Game/Rulesets/Mods/IApplicableToHitObject.cs +++ b/osu.Game/Rulesets/Mods/IApplicableToHitObject.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Rulesets.Objects; namespace osu.Game.Rulesets.Mods diff --git a/osu.Game/Rulesets/Mods/IApplicableToPlayer.cs b/osu.Game/Rulesets/Mods/IApplicableToPlayer.cs index c28935607f..bf78428470 100644 --- a/osu.Game/Rulesets/Mods/IApplicableToPlayer.cs +++ b/osu.Game/Rulesets/Mods/IApplicableToPlayer.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Screens.Play; namespace osu.Game.Rulesets.Mods diff --git a/osu.Game/Rulesets/Mods/IApplicableToRate.cs b/osu.Game/Rulesets/Mods/IApplicableToRate.cs index c66c8f49a1..f613867132 100644 --- a/osu.Game/Rulesets/Mods/IApplicableToRate.cs +++ b/osu.Game/Rulesets/Mods/IApplicableToRate.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - namespace osu.Game.Rulesets.Mods { /// diff --git a/osu.Game/Rulesets/Mods/IApplicableToSample.cs b/osu.Game/Rulesets/Mods/IApplicableToSample.cs index 97ed0fbf7e..efd88f2399 100644 --- a/osu.Game/Rulesets/Mods/IApplicableToSample.cs +++ b/osu.Game/Rulesets/Mods/IApplicableToSample.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Framework.Audio; namespace osu.Game.Rulesets.Mods diff --git a/osu.Game/Rulesets/Mods/IApplicableToScoreProcessor.cs b/osu.Game/Rulesets/Mods/IApplicableToScoreProcessor.cs index 24c1ac9afe..b93e50921f 100644 --- a/osu.Game/Rulesets/Mods/IApplicableToScoreProcessor.cs +++ b/osu.Game/Rulesets/Mods/IApplicableToScoreProcessor.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Rulesets.Scoring; using osu.Game.Scoring; diff --git a/osu.Game/Rulesets/Mods/IApplicableToTrack.cs b/osu.Game/Rulesets/Mods/IApplicableToTrack.cs index 358ef71cc0..deecd4bf1f 100644 --- a/osu.Game/Rulesets/Mods/IApplicableToTrack.cs +++ b/osu.Game/Rulesets/Mods/IApplicableToTrack.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Framework.Audio; namespace osu.Game.Rulesets.Mods diff --git a/osu.Game/Rulesets/Mods/ICreateReplay.cs b/osu.Game/Rulesets/Mods/ICreateReplay.cs index e77f4c49b9..1e5eeca92c 100644 --- a/osu.Game/Rulesets/Mods/ICreateReplay.cs +++ b/osu.Game/Rulesets/Mods/ICreateReplay.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Collections.Generic; using osu.Game.Beatmaps; diff --git a/osu.Game/Rulesets/Mods/ICreateReplayData.cs b/osu.Game/Rulesets/Mods/ICreateReplayData.cs index 6058380eb3..d4587b673c 100644 --- a/osu.Game/Rulesets/Mods/ICreateReplayData.cs +++ b/osu.Game/Rulesets/Mods/ICreateReplayData.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.Collections.Generic; using osu.Game.Beatmaps; using osu.Game.Online.API.Requests.Responses; @@ -45,7 +43,7 @@ namespace osu.Game.Rulesets.Mods /// public readonly ModCreatedUser User; - public ModReplayData(Replay replay, ModCreatedUser user = null) + public ModReplayData(Replay replay, ModCreatedUser? user = null) { Replay = replay; User = user ?? new ModCreatedUser(); diff --git a/osu.Game/Rulesets/Mods/IHasSeed.cs b/osu.Game/Rulesets/Mods/IHasSeed.cs index fd2161ac09..001a9d214c 100644 --- a/osu.Game/Rulesets/Mods/IHasSeed.cs +++ b/osu.Game/Rulesets/Mods/IHasSeed.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Framework.Bindables; namespace osu.Game.Rulesets.Mods diff --git a/osu.Game/Rulesets/Mods/IMod.cs b/osu.Game/Rulesets/Mods/IMod.cs index 349cc7dd5a..30fa1ea8cb 100644 --- a/osu.Game/Rulesets/Mods/IMod.cs +++ b/osu.Game/Rulesets/Mods/IMod.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using osu.Framework.Graphics.Sprites; diff --git a/osu.Game/Rulesets/Mods/IReadFromConfig.cs b/osu.Game/Rulesets/Mods/IReadFromConfig.cs index ee6fb6364f..d66fabce70 100644 --- a/osu.Game/Rulesets/Mods/IReadFromConfig.cs +++ b/osu.Game/Rulesets/Mods/IReadFromConfig.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Configuration; namespace osu.Game.Rulesets.Mods diff --git a/osu.Game/Rulesets/Mods/IUpdatableByPlayfield.cs b/osu.Game/Rulesets/Mods/IUpdatableByPlayfield.cs index 3aad858af5..7cf480a11b 100644 --- a/osu.Game/Rulesets/Mods/IUpdatableByPlayfield.cs +++ b/osu.Game/Rulesets/Mods/IUpdatableByPlayfield.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Rulesets.UI; namespace osu.Game.Rulesets.Mods diff --git a/osu.Game/Rulesets/Mods/MetronomeBeat.cs b/osu.Game/Rulesets/Mods/MetronomeBeat.cs index b26052a37e..149af1e30a 100644 --- a/osu.Game/Rulesets/Mods/MetronomeBeat.cs +++ b/osu.Game/Rulesets/Mods/MetronomeBeat.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Framework.Audio; using osu.Framework.Audio.Track; using osu.Framework.Bindables; diff --git a/osu.Game/Rulesets/Mods/Mod.cs b/osu.Game/Rulesets/Mods/Mod.cs index 17093e3033..7fdb03a7f3 100644 --- a/osu.Game/Rulesets/Mods/Mod.cs +++ b/osu.Game/Rulesets/Mods/Mod.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Collections.Generic; using System.Linq; @@ -117,7 +115,7 @@ namespace osu.Game.Rulesets.Mods [JsonIgnore] public virtual Type[] IncompatibleMods => Array.Empty(); - private IReadOnlyList settingsBacking; + private IReadOnlyList? settingsBacking; /// /// A list of the all settings within this mod. diff --git a/osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs b/osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs index aea6e12a07..54ee4554b1 100644 --- a/osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs +++ b/osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Collections.Generic; using System.Linq; @@ -79,7 +77,7 @@ namespace osu.Game.Rulesets.Mods // Apply a fixed rate change when missing, allowing the player to catch up when the rate is too fast. private const double rate_change_on_miss = 0.95d; - private IAdjustableAudioComponent track; + private IAdjustableAudioComponent? track; private double targetRate = 1d; /// diff --git a/osu.Game/Rulesets/Mods/ModAutoplay.cs b/osu.Game/Rulesets/Mods/ModAutoplay.cs index 6d786fc8e2..0ebe11b393 100644 --- a/osu.Game/Rulesets/Mods/ModAutoplay.cs +++ b/osu.Game/Rulesets/Mods/ModAutoplay.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Collections.Generic; using osu.Framework.Graphics.Sprites; diff --git a/osu.Game/Rulesets/Mods/ModBarrelRoll.cs b/osu.Game/Rulesets/Mods/ModBarrelRoll.cs index bd0f2bfe59..bacb953f76 100644 --- a/osu.Game/Rulesets/Mods/ModBarrelRoll.cs +++ b/osu.Game/Rulesets/Mods/ModBarrelRoll.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using osu.Framework.Bindables; using osu.Framework.Extensions; diff --git a/osu.Game/Rulesets/Mods/ModBlockFail.cs b/osu.Game/Rulesets/Mods/ModBlockFail.cs index a6a8244480..8a9b0cddc8 100644 --- a/osu.Game/Rulesets/Mods/ModBlockFail.cs +++ b/osu.Game/Rulesets/Mods/ModBlockFail.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Framework.Bindables; using osu.Game.Configuration; using osu.Game.Screens.Play; diff --git a/osu.Game/Rulesets/Mods/ModCinema.cs b/osu.Game/Rulesets/Mods/ModCinema.cs index 6e7bd6350e..99c4e71d1f 100644 --- a/osu.Game/Rulesets/Mods/ModCinema.cs +++ b/osu.Game/Rulesets/Mods/ModCinema.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Linq; using osu.Framework.Graphics.Sprites; diff --git a/osu.Game/Rulesets/Mods/ModClassic.cs b/osu.Game/Rulesets/Mods/ModClassic.cs index b4885ff16e..1159955e11 100644 --- a/osu.Game/Rulesets/Mods/ModClassic.cs +++ b/osu.Game/Rulesets/Mods/ModClassic.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Framework.Graphics.Sprites; namespace osu.Game.Rulesets.Mods diff --git a/osu.Game/Rulesets/Mods/ModDaycore.cs b/osu.Game/Rulesets/Mods/ModDaycore.cs index 262aeb07ac..9e8e44229e 100644 --- a/osu.Game/Rulesets/Mods/ModDaycore.cs +++ b/osu.Game/Rulesets/Mods/ModDaycore.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Framework.Audio; using osu.Framework.Bindables; using osu.Framework.Graphics.Sprites; diff --git a/osu.Game/Rulesets/Mods/ModDifficultyAdjust.cs b/osu.Game/Rulesets/Mods/ModDifficultyAdjust.cs index c0e2c75aca..eefa1531c4 100644 --- a/osu.Game/Rulesets/Mods/ModDifficultyAdjust.cs +++ b/osu.Game/Rulesets/Mods/ModDifficultyAdjust.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Linq; using osu.Framework.Bindables; diff --git a/osu.Game/Rulesets/Mods/ModDoubleTime.cs b/osu.Game/Rulesets/Mods/ModDoubleTime.cs index 389d0db261..1c71f5d055 100644 --- a/osu.Game/Rulesets/Mods/ModDoubleTime.cs +++ b/osu.Game/Rulesets/Mods/ModDoubleTime.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Framework.Bindables; using osu.Framework.Graphics.Sprites; using osu.Game.Configuration; diff --git a/osu.Game/Rulesets/Mods/ModEasy.cs b/osu.Game/Rulesets/Mods/ModEasy.cs index bc5988174b..0f51e2a6d5 100644 --- a/osu.Game/Rulesets/Mods/ModEasy.cs +++ b/osu.Game/Rulesets/Mods/ModEasy.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using osu.Framework.Graphics.Sprites; using osu.Game.Beatmaps; diff --git a/osu.Game/Rulesets/Mods/ModEasyWithExtraLives.cs b/osu.Game/Rulesets/Mods/ModEasyWithExtraLives.cs index 984892de51..2ac0f59d84 100644 --- a/osu.Game/Rulesets/Mods/ModEasyWithExtraLives.cs +++ b/osu.Game/Rulesets/Mods/ModEasyWithExtraLives.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using Humanizer; using osu.Framework.Bindables; using osu.Game.Beatmaps; diff --git a/osu.Game/Rulesets/Mods/ModExtensions.cs b/osu.Game/Rulesets/Mods/ModExtensions.cs index ad61404972..b22030414b 100644 --- a/osu.Game/Rulesets/Mods/ModExtensions.cs +++ b/osu.Game/Rulesets/Mods/ModExtensions.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.Collections.Generic; using osu.Game.Beatmaps; using osu.Game.Online.API.Requests.Responses; diff --git a/osu.Game/Rulesets/Mods/ModFailCondition.cs b/osu.Game/Rulesets/Mods/ModFailCondition.cs index e24746ebd9..4425ece513 100644 --- a/osu.Game/Rulesets/Mods/ModFailCondition.cs +++ b/osu.Game/Rulesets/Mods/ModFailCondition.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using osu.Framework.Bindables; using osu.Game.Configuration; diff --git a/osu.Game/Rulesets/Mods/ModFlashlight.cs b/osu.Game/Rulesets/Mods/ModFlashlight.cs index 649d5480bf..b449f3f64d 100644 --- a/osu.Game/Rulesets/Mods/ModFlashlight.cs +++ b/osu.Game/Rulesets/Mods/ModFlashlight.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Collections.Generic; using osu.Framework.Allocation; diff --git a/osu.Game/Rulesets/Mods/ModHalfTime.cs b/osu.Game/Rulesets/Mods/ModHalfTime.cs index 48fa7c13b4..13d89e30d6 100644 --- a/osu.Game/Rulesets/Mods/ModHalfTime.cs +++ b/osu.Game/Rulesets/Mods/ModHalfTime.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Framework.Bindables; using osu.Framework.Graphics.Sprites; using osu.Game.Configuration; diff --git a/osu.Game/Rulesets/Mods/ModHardRock.cs b/osu.Game/Rulesets/Mods/ModHardRock.cs index 030520fccc..0a5348a8cf 100644 --- a/osu.Game/Rulesets/Mods/ModHardRock.cs +++ b/osu.Game/Rulesets/Mods/ModHardRock.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using osu.Framework.Graphics.Sprites; using osu.Game.Beatmaps; diff --git a/osu.Game/Rulesets/Mods/ModHidden.cs b/osu.Game/Rulesets/Mods/ModHidden.cs index 35107762aa..5a8226115f 100644 --- a/osu.Game/Rulesets/Mods/ModHidden.cs +++ b/osu.Game/Rulesets/Mods/ModHidden.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Graphics; using osu.Framework.Graphics.Sprites; using osu.Game.Rulesets.Scoring; diff --git a/osu.Game/Rulesets/Mods/ModMirror.cs b/osu.Game/Rulesets/Mods/ModMirror.cs index 00a1d4a9c6..3c4b7d0c60 100644 --- a/osu.Game/Rulesets/Mods/ModMirror.cs +++ b/osu.Game/Rulesets/Mods/ModMirror.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - namespace osu.Game.Rulesets.Mods { public abstract class ModMirror : Mod diff --git a/osu.Game/Rulesets/Mods/ModMuted.cs b/osu.Game/Rulesets/Mods/ModMuted.cs index 88e49f41b0..84341faab7 100644 --- a/osu.Game/Rulesets/Mods/ModMuted.cs +++ b/osu.Game/Rulesets/Mods/ModMuted.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.Linq; using osu.Framework.Audio; using osu.Framework.Bindables; diff --git a/osu.Game/Rulesets/Mods/ModNightcore.cs b/osu.Game/Rulesets/Mods/ModNightcore.cs index 7c2201cd98..c4417ec509 100644 --- a/osu.Game/Rulesets/Mods/ModNightcore.cs +++ b/osu.Game/Rulesets/Mods/ModNightcore.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Audio.Track; @@ -57,10 +55,10 @@ namespace osu.Game.Rulesets.Mods public class NightcoreBeatContainer : BeatSyncedContainer { - private PausableSkinnableSound hatSample; - private PausableSkinnableSound clapSample; - private PausableSkinnableSound kickSample; - private PausableSkinnableSound finishSample; + private PausableSkinnableSound? hatSample; + private PausableSkinnableSound? clapSample; + private PausableSkinnableSound? kickSample; + private PausableSkinnableSound? finishSample; private int? firstBeat; diff --git a/osu.Game/Rulesets/Mods/ModNoFail.cs b/osu.Game/Rulesets/Mods/ModNoFail.cs index 27dbb53e6c..5ebae17228 100644 --- a/osu.Game/Rulesets/Mods/ModNoFail.cs +++ b/osu.Game/Rulesets/Mods/ModNoFail.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using osu.Framework.Graphics.Sprites; using osu.Game.Graphics; diff --git a/osu.Game/Rulesets/Mods/ModNoMod.cs b/osu.Game/Rulesets/Mods/ModNoMod.cs index cc0b38cbc0..1009c5bc42 100644 --- a/osu.Game/Rulesets/Mods/ModNoMod.cs +++ b/osu.Game/Rulesets/Mods/ModNoMod.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Framework.Graphics.Sprites; namespace osu.Game.Rulesets.Mods diff --git a/osu.Game/Rulesets/Mods/ModNoScope.cs b/osu.Game/Rulesets/Mods/ModNoScope.cs index c43ac33b3f..7a935eb38f 100644 --- a/osu.Game/Rulesets/Mods/ModNoScope.cs +++ b/osu.Game/Rulesets/Mods/ModNoScope.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using osu.Framework.Bindables; using osu.Framework.Graphics; diff --git a/osu.Game/Rulesets/Mods/ModPerfect.cs b/osu.Game/Rulesets/Mods/ModPerfect.cs index b6daf54fa0..9016a24f8d 100644 --- a/osu.Game/Rulesets/Mods/ModPerfect.cs +++ b/osu.Game/Rulesets/Mods/ModPerfect.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Linq; using osu.Framework.Graphics.Sprites; diff --git a/osu.Game/Rulesets/Mods/ModRandom.cs b/osu.Game/Rulesets/Mods/ModRandom.cs index 6654bff04b..1f7742b075 100644 --- a/osu.Game/Rulesets/Mods/ModRandom.cs +++ b/osu.Game/Rulesets/Mods/ModRandom.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Framework.Bindables; using osu.Framework.Graphics.Sprites; using osu.Game.Configuration; diff --git a/osu.Game/Rulesets/Mods/ModRateAdjust.cs b/osu.Game/Rulesets/Mods/ModRateAdjust.cs index 643280623c..7b55ba4ad0 100644 --- a/osu.Game/Rulesets/Mods/ModRateAdjust.cs +++ b/osu.Game/Rulesets/Mods/ModRateAdjust.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using osu.Framework.Audio; using osu.Framework.Bindables; diff --git a/osu.Game/Rulesets/Mods/ModRelax.cs b/osu.Game/Rulesets/Mods/ModRelax.cs index 4829d10ddb..e5995ff180 100644 --- a/osu.Game/Rulesets/Mods/ModRelax.cs +++ b/osu.Game/Rulesets/Mods/ModRelax.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using osu.Framework.Graphics.Sprites; using osu.Game.Graphics; diff --git a/osu.Game/Rulesets/Mods/ModSuddenDeath.cs b/osu.Game/Rulesets/Mods/ModSuddenDeath.cs index 48ab888a90..c8b835f78a 100644 --- a/osu.Game/Rulesets/Mods/ModSuddenDeath.cs +++ b/osu.Game/Rulesets/Mods/ModSuddenDeath.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Linq; using osu.Framework.Graphics.Sprites; diff --git a/osu.Game/Rulesets/Mods/ModTimeRamp.cs b/osu.Game/Rulesets/Mods/ModTimeRamp.cs index daa4b7c797..7031489d0e 100644 --- a/osu.Game/Rulesets/Mods/ModTimeRamp.cs +++ b/osu.Game/Rulesets/Mods/ModTimeRamp.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Linq; using osu.Framework.Audio; @@ -46,7 +44,7 @@ namespace osu.Game.Rulesets.Mods Precision = 0.01, }; - private IAdjustableAudioComponent track; + private IAdjustableAudioComponent? track; protected ModTimeRamp() { diff --git a/osu.Game/Rulesets/Mods/ModType.cs b/osu.Game/Rulesets/Mods/ModType.cs index 5a405b7632..e3c82e42f5 100644 --- a/osu.Game/Rulesets/Mods/ModType.cs +++ b/osu.Game/Rulesets/Mods/ModType.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - namespace osu.Game.Rulesets.Mods { public enum ModType diff --git a/osu.Game/Rulesets/Mods/ModWindDown.cs b/osu.Game/Rulesets/Mods/ModWindDown.cs index 2150264a0c..08bd44f7bd 100644 --- a/osu.Game/Rulesets/Mods/ModWindDown.cs +++ b/osu.Game/Rulesets/Mods/ModWindDown.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Linq; using osu.Framework.Bindables; diff --git a/osu.Game/Rulesets/Mods/ModWindUp.cs b/osu.Game/Rulesets/Mods/ModWindUp.cs index d9ee561ef8..df8f781148 100644 --- a/osu.Game/Rulesets/Mods/ModWindUp.cs +++ b/osu.Game/Rulesets/Mods/ModWindUp.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Linq; using osu.Framework.Bindables; diff --git a/osu.Game/Rulesets/Mods/ModWithVisibilityAdjustment.cs b/osu.Game/Rulesets/Mods/ModWithVisibilityAdjustment.cs index d84695fff8..2e3619ec63 100644 --- a/osu.Game/Rulesets/Mods/ModWithVisibilityAdjustment.cs +++ b/osu.Game/Rulesets/Mods/ModWithVisibilityAdjustment.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.Collections.Generic; using osu.Framework.Bindables; using osu.Game.Beatmaps; @@ -21,7 +19,7 @@ namespace osu.Game.Rulesets.Mods /// /// The first adjustable object. /// - protected HitObject FirstObject { get; private set; } + protected HitObject? FirstObject { get; private set; } /// /// Whether the visibility of should be increased. @@ -59,7 +57,7 @@ namespace osu.Game.Rulesets.Mods { FirstObject = getFirstAdjustableObjectRecursive(beatmap.HitObjects); - HitObject getFirstAdjustableObjectRecursive(IReadOnlyList hitObjects) + HitObject? getFirstAdjustableObjectRecursive(IReadOnlyList hitObjects) { foreach (var h in hitObjects) { @@ -93,7 +91,7 @@ namespace osu.Game.Rulesets.Mods /// The to check. /// The which may be equal to or contain as a nested object. /// Whether is equal to or nested within . - private bool isObjectEqualToOrNestedIn(HitObject toCheck, HitObject target) + private bool isObjectEqualToOrNestedIn(HitObject toCheck, HitObject? target) { if (target == null) return false; diff --git a/osu.Game/Rulesets/Mods/MultiMod.cs b/osu.Game/Rulesets/Mods/MultiMod.cs index d62dc34d3b..1c41c6b8b3 100644 --- a/osu.Game/Rulesets/Mods/MultiMod.cs +++ b/osu.Game/Rulesets/Mods/MultiMod.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Linq; diff --git a/osu.Game/Rulesets/Mods/UnknownMod.cs b/osu.Game/Rulesets/Mods/UnknownMod.cs index e058fba566..72de0ad653 100644 --- a/osu.Game/Rulesets/Mods/UnknownMod.cs +++ b/osu.Game/Rulesets/Mods/UnknownMod.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - namespace osu.Game.Rulesets.Mods { public class UnknownMod : Mod From ce1bb206c860e3ca53bb04ac6f797e308ab68d5d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E7=82=BA=E4=BB=80=E9=BA=BC?= Date: Sun, 10 Jul 2022 23:16:51 +0800 Subject: [PATCH 0393/1528] Initialize some bindables for prevent get the null instance. --- osu.Game/Rulesets/Mods/ModBlockFail.cs | 4 ++-- osu.Game/Rulesets/Mods/ModEasyWithExtraLives.cs | 4 ++-- osu.Game/Rulesets/Mods/ModMuted.cs | 4 ++-- osu.Game/Rulesets/Mods/ModNoScope.cs | 8 ++++---- 4 files changed, 10 insertions(+), 10 deletions(-) diff --git a/osu.Game/Rulesets/Mods/ModBlockFail.cs b/osu.Game/Rulesets/Mods/ModBlockFail.cs index 8a9b0cddc8..cdfb36ebbc 100644 --- a/osu.Game/Rulesets/Mods/ModBlockFail.cs +++ b/osu.Game/Rulesets/Mods/ModBlockFail.cs @@ -9,7 +9,7 @@ namespace osu.Game.Rulesets.Mods { public abstract class ModBlockFail : Mod, IApplicableFailOverride, IApplicableToHUD, IReadFromConfig { - private Bindable showHealthBar; + private readonly Bindable showHealthBar = new Bindable(); /// /// We never fail, 'yo. @@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Mods public void ReadFromConfig(OsuConfigManager config) { - showHealthBar = config.GetBindable(OsuSetting.ShowHealthDisplayWhenCantFail); + config.BindWith(OsuSetting.ShowHealthDisplayWhenCantFail, showHealthBar); } public void ApplyToHUD(HUDOverlay overlay) diff --git a/osu.Game/Rulesets/Mods/ModEasyWithExtraLives.cs b/osu.Game/Rulesets/Mods/ModEasyWithExtraLives.cs index 2ac0f59d84..c4396e440e 100644 --- a/osu.Game/Rulesets/Mods/ModEasyWithExtraLives.cs +++ b/osu.Game/Rulesets/Mods/ModEasyWithExtraLives.cs @@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Mods private int retries; - private BindableNumber health; + private readonly BindableNumber health = new BindableDouble(); public override void ApplyToDifficulty(BeatmapDifficulty difficulty) { @@ -44,7 +44,7 @@ namespace osu.Game.Rulesets.Mods public void ApplyToHealthProcessor(HealthProcessor healthProcessor) { - health = healthProcessor.Health.GetBoundCopy(); + health.BindTo(healthProcessor.Health); } } } diff --git a/osu.Game/Rulesets/Mods/ModMuted.cs b/osu.Game/Rulesets/Mods/ModMuted.cs index 84341faab7..55d5abfa82 100644 --- a/osu.Game/Rulesets/Mods/ModMuted.cs +++ b/osu.Game/Rulesets/Mods/ModMuted.cs @@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Mods private readonly BindableNumber mainVolumeAdjust = new BindableDouble(0.5); private readonly BindableNumber metronomeVolumeAdjust = new BindableDouble(0.5); - private BindableNumber currentCombo; + private readonly BindableNumber currentCombo = new BindableInt(); [SettingSource("Enable metronome", "Add a metronome beat to help you keep track of the rhythm.")] public BindableBool EnableMetronome { get; } = new BindableBool @@ -92,7 +92,7 @@ namespace osu.Game.Rulesets.Mods public void ApplyToScoreProcessor(ScoreProcessor scoreProcessor) { - currentCombo = scoreProcessor.Combo.GetBoundCopy(); + currentCombo.BindTo(scoreProcessor.Combo); currentCombo.BindValueChanged(combo => { double dimFactor = MuteComboCount.Value == 0 ? 1 : (double)combo.NewValue / MuteComboCount.Value; diff --git a/osu.Game/Rulesets/Mods/ModNoScope.cs b/osu.Game/Rulesets/Mods/ModNoScope.cs index 7a935eb38f..1b9ce833ad 100644 --- a/osu.Game/Rulesets/Mods/ModNoScope.cs +++ b/osu.Game/Rulesets/Mods/ModNoScope.cs @@ -28,9 +28,9 @@ namespace osu.Game.Rulesets.Mods protected const float TRANSITION_DURATION = 100; - protected BindableNumber CurrentCombo; + protected readonly BindableNumber CurrentCombo = new BindableInt(); - protected IBindable IsBreakTime; + protected readonly IBindable IsBreakTime = new Bindable(); protected float ComboBasedAlpha; @@ -40,14 +40,14 @@ namespace osu.Game.Rulesets.Mods public void ApplyToPlayer(Player player) { - IsBreakTime = player.IsBreakTime.GetBoundCopy(); + IsBreakTime.BindTo(player.IsBreakTime); } public void ApplyToScoreProcessor(ScoreProcessor scoreProcessor) { if (HiddenComboCount.Value == 0) return; - CurrentCombo = scoreProcessor.Combo.GetBoundCopy(); + CurrentCombo.BindTo(scoreProcessor.Combo); CurrentCombo.BindValueChanged(combo => { ComboBasedAlpha = Math.Max(MIN_ALPHA, 1 - (float)combo.NewValue / HiddenComboCount.Value); From 3af093cb2776039e9e1a05860865064b59075b8c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E7=82=BA=E4=BB=80=E9=BA=BC?= Date: Sun, 10 Jul 2022 23:33:31 +0800 Subject: [PATCH 0394/1528] Remove the null check because bindable should always have the value. --- osu.Game/Rulesets/Mods/Mod.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Rulesets/Mods/Mod.cs b/osu.Game/Rulesets/Mods/Mod.cs index 7fdb03a7f3..abba83ce59 100644 --- a/osu.Game/Rulesets/Mods/Mod.cs +++ b/osu.Game/Rulesets/Mods/Mod.cs @@ -214,8 +214,8 @@ namespace osu.Game.Rulesets.Mods public bool Equals(IBindable x, IBindable y) { - object xValue = x?.GetUnderlyingSettingValue(); - object yValue = y?.GetUnderlyingSettingValue(); + object xValue = x.GetUnderlyingSettingValue(); + object yValue = y.GetUnderlyingSettingValue(); return EqualityComparer.Default.Equals(xValue, yValue); } From 317558f8769dc217fd8caf8ec8c8b3a5e2106181 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E7=82=BA=E4=BB=80=E9=BA=BC?= Date: Sun, 10 Jul 2022 23:37:11 +0800 Subject: [PATCH 0395/1528] Mark the shader as non-nullable because shader should always has the value. And initialize the breaks to avoid get the null instance. --- osu.Game/Rulesets/Mods/ModFlashlight.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game/Rulesets/Mods/ModFlashlight.cs b/osu.Game/Rulesets/Mods/ModFlashlight.cs index b449f3f64d..e8bc6c2026 100644 --- a/osu.Game/Rulesets/Mods/ModFlashlight.cs +++ b/osu.Game/Rulesets/Mods/ModFlashlight.cs @@ -94,13 +94,13 @@ namespace osu.Game.Rulesets.Mods { public readonly BindableInt Combo = new BindableInt(); - private IShader shader; + private IShader shader = null!; protected override DrawNode CreateDrawNode() => new FlashlightDrawNode(this); public override bool RemoveCompletedTransforms => false; - public List Breaks; + public List Breaks = new List(); private readonly float defaultFlashlightSize; private readonly float sizeMultiplier; @@ -205,7 +205,7 @@ namespace osu.Game.Rulesets.Mods { protected new Flashlight Source => (Flashlight)base.Source; - private IShader shader; + private IShader shader = null!; private Quad screenSpaceDrawQuad; private Vector2 flashlightPosition; private Vector2 flashlightSize; @@ -253,7 +253,7 @@ namespace osu.Game.Rulesets.Mods protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing); - quadBatch?.Dispose(); + quadBatch.Dispose(); } } } From d9addebc93a4b3570c027258bdeebdaf725025a1 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E7=82=BA=E4=BB=80=E9=BA=BC?= Date: Mon, 11 Jul 2022 00:07:17 +0800 Subject: [PATCH 0396/1528] Remove the nullable disable annotation in the test project and fix the api broken. --- osu.Game.Tests/Mods/ModDifficultyAdjustTest.cs | 4 +--- osu.Game.Tests/Mods/ModSettingsEqualityComparison.cs | 2 -- osu.Game.Tests/Mods/ModSettingsTest.cs | 2 -- osu.Game.Tests/Mods/ModUtilsTest.cs | 2 -- osu.Game.Tests/Mods/MultiModIncompatibilityTest.cs | 6 ++---- osu.Game.Tests/Mods/SettingsSourceAttributeTest.cs | 2 -- osu.Game.Tests/Mods/TestCustomisableModRuleset.cs | 4 +--- osu.Game.Tests/Rulesets/Mods/ModTimeRampTest.cs | 2 -- 8 files changed, 4 insertions(+), 20 deletions(-) diff --git a/osu.Game.Tests/Mods/ModDifficultyAdjustTest.cs b/osu.Game.Tests/Mods/ModDifficultyAdjustTest.cs index a6f68b2836..efb04978a5 100644 --- a/osu.Game.Tests/Mods/ModDifficultyAdjustTest.cs +++ b/osu.Game.Tests/Mods/ModDifficultyAdjustTest.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.Collections.Generic; using NUnit.Framework; using osu.Game.Beatmaps; @@ -148,7 +146,7 @@ namespace osu.Game.Tests.Mods yield return new TestModDifficultyAdjust(); } - public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList mods = null) + public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList? mods = null) { throw new System.NotImplementedException(); } diff --git a/osu.Game.Tests/Mods/ModSettingsEqualityComparison.cs b/osu.Game.Tests/Mods/ModSettingsEqualityComparison.cs index e94ee40acd..cd6879cf01 100644 --- a/osu.Game.Tests/Mods/ModSettingsEqualityComparison.cs +++ b/osu.Game.Tests/Mods/ModSettingsEqualityComparison.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using NUnit.Framework; using osu.Game.Online.API; using osu.Game.Rulesets.Osu; diff --git a/osu.Game.Tests/Mods/ModSettingsTest.cs b/osu.Game.Tests/Mods/ModSettingsTest.cs index 607b585d33..b9ea1f2567 100644 --- a/osu.Game.Tests/Mods/ModSettingsTest.cs +++ b/osu.Game.Tests/Mods/ModSettingsTest.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using NUnit.Framework; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Osu.Mods; diff --git a/osu.Game.Tests/Mods/ModUtilsTest.cs b/osu.Game.Tests/Mods/ModUtilsTest.cs index 22be1a3f01..6c9dddf51f 100644 --- a/osu.Game.Tests/Mods/ModUtilsTest.cs +++ b/osu.Game.Tests/Mods/ModUtilsTest.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Linq; using Moq; diff --git a/osu.Game.Tests/Mods/MultiModIncompatibilityTest.cs b/osu.Game.Tests/Mods/MultiModIncompatibilityTest.cs index 3c69adcb59..b8a3828a64 100644 --- a/osu.Game.Tests/Mods/MultiModIncompatibilityTest.cs +++ b/osu.Game.Tests/Mods/MultiModIncompatibilityTest.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Collections.Generic; using System.Linq; @@ -29,10 +27,10 @@ namespace osu.Game.Tests.Mods [TestCase(typeof(ManiaRuleset))] public void TestAllMultiModsFromRulesetAreIncompatible(Type rulesetType) { - var ruleset = (Ruleset)Activator.CreateInstance(rulesetType); + var ruleset = Activator.CreateInstance(rulesetType) as Ruleset; Assert.That(ruleset, Is.Not.Null); - var allMultiMods = getMultiMods(ruleset); + var allMultiMods = getMultiMods(ruleset!); Assert.Multiple(() => { diff --git a/osu.Game.Tests/Mods/SettingsSourceAttributeTest.cs b/osu.Game.Tests/Mods/SettingsSourceAttributeTest.cs index f608d020d4..dd105787fa 100644 --- a/osu.Game.Tests/Mods/SettingsSourceAttributeTest.cs +++ b/osu.Game.Tests/Mods/SettingsSourceAttributeTest.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.Linq; using NUnit.Framework; using osu.Framework.Bindables; diff --git a/osu.Game.Tests/Mods/TestCustomisableModRuleset.cs b/osu.Game.Tests/Mods/TestCustomisableModRuleset.cs index 08007503c6..9e3354935a 100644 --- a/osu.Game.Tests/Mods/TestCustomisableModRuleset.cs +++ b/osu.Game.Tests/Mods/TestCustomisableModRuleset.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Collections.Generic; using osu.Framework.Bindables; @@ -33,7 +31,7 @@ namespace osu.Game.Tests.Mods return Array.Empty(); } - public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList mods = null) => throw new NotImplementedException(); + public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList? mods = null) => throw new NotImplementedException(); public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => throw new NotImplementedException(); diff --git a/osu.Game.Tests/Rulesets/Mods/ModTimeRampTest.cs b/osu.Game.Tests/Rulesets/Mods/ModTimeRampTest.cs index 2622db464f..51163efd6a 100644 --- a/osu.Game.Tests/Rulesets/Mods/ModTimeRampTest.cs +++ b/osu.Game.Tests/Rulesets/Mods/ModTimeRampTest.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using NUnit.Framework; using osu.Framework.Audio.Track; using osu.Framework.Timing; From ee7e7f2d3a27e5c38b52808d937a9a6072d1bdca Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E7=82=BA=E4=BB=80=E9=BA=BC?= Date: Mon, 11 Jul 2022 00:09:54 +0800 Subject: [PATCH 0397/1528] Mark the property as non-nullable. --- osu.Game.Tests/Mods/ModDifficultyAdjustTest.cs | 2 +- osu.Game.Tests/Rulesets/Mods/ModTimeRampTest.cs | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game.Tests/Mods/ModDifficultyAdjustTest.cs b/osu.Game.Tests/Mods/ModDifficultyAdjustTest.cs index efb04978a5..4101652c49 100644 --- a/osu.Game.Tests/Mods/ModDifficultyAdjustTest.cs +++ b/osu.Game.Tests/Mods/ModDifficultyAdjustTest.cs @@ -15,7 +15,7 @@ namespace osu.Game.Tests.Mods [TestFixture] public class ModDifficultyAdjustTest { - private TestModDifficultyAdjust testMod; + private TestModDifficultyAdjust testMod = null!; [SetUp] public void Setup() diff --git a/osu.Game.Tests/Rulesets/Mods/ModTimeRampTest.cs b/osu.Game.Tests/Rulesets/Mods/ModTimeRampTest.cs index 51163efd6a..4601737558 100644 --- a/osu.Game.Tests/Rulesets/Mods/ModTimeRampTest.cs +++ b/osu.Game.Tests/Rulesets/Mods/ModTimeRampTest.cs @@ -17,8 +17,8 @@ namespace osu.Game.Tests.Rulesets.Mods private const double start_time = 1000; private const double duration = 9000; - private TrackVirtual track; - private OsuPlayfield playfield; + private TrackVirtual track = null!; + private OsuPlayfield playfield = null!; [SetUp] public void SetUp() From 2a83404dbe1e19316b3044f7b4c14a4c7cf882fe Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E7=82=BA=E4=BB=80=E9=BA=BC?= Date: Mon, 11 Jul 2022 00:20:56 +0800 Subject: [PATCH 0398/1528] Use array.empty instead of null value. --- osu.Game.Tests/Mods/ModUtilsTest.cs | 28 ++++++++++++++-------------- 1 file changed, 14 insertions(+), 14 deletions(-) diff --git a/osu.Game.Tests/Mods/ModUtilsTest.cs b/osu.Game.Tests/Mods/ModUtilsTest.cs index 6c9dddf51f..3b391f6756 100644 --- a/osu.Game.Tests/Mods/ModUtilsTest.cs +++ b/osu.Game.Tests/Mods/ModUtilsTest.cs @@ -162,19 +162,19 @@ namespace osu.Game.Tests.Mods new object[] { new Mod[] { new OsuModHidden(), new InvalidMultiplayerMod() }, - null + Array.Empty() }, // invalid free mod is valid for local. new object[] { new Mod[] { new OsuModHidden(), new InvalidMultiplayerFreeMod() }, - null + Array.Empty() }, // valid pair. new object[] { new Mod[] { new OsuModHidden(), new OsuModHardRock() }, - null + Array.Empty() }, }; @@ -214,13 +214,13 @@ namespace osu.Game.Tests.Mods new object[] { new Mod[] { new OsuModHidden(), new InvalidMultiplayerFreeMod() }, - null + Array.Empty() }, // valid pair. new object[] { new Mod[] { new OsuModHidden(), new OsuModHardRock() }, - null + Array.Empty() }, }; @@ -254,19 +254,19 @@ namespace osu.Game.Tests.Mods new object[] { new Mod[] { new OsuModHidden(), new OsuModApproachDifferent() }, - null, + Array.Empty(), }, // incompatible pair with derived class is valid for free mods. new object[] { new Mod[] { new OsuModDeflate(), new OsuModSpinIn() }, - null, + Array.Empty(), }, // valid pair. new object[] { new Mod[] { new OsuModHidden(), new OsuModHardRock() }, - null + Array.Empty() }, }; @@ -275,12 +275,12 @@ namespace osu.Game.Tests.Mods { bool isValid = ModUtils.CheckValidForGameplay(inputMods, out var invalid); - Assert.That(isValid, Is.EqualTo(expectedInvalid == null)); + Assert.That(isValid, Is.EqualTo(expectedInvalid.Length == 0)); if (isValid) Assert.IsNull(invalid); else - Assert.That(invalid.Select(t => t.GetType()), Is.EquivalentTo(expectedInvalid)); + Assert.That(invalid?.Select(t => t.GetType()), Is.EquivalentTo(expectedInvalid)); } [TestCaseSource(nameof(invalid_multiplayer_mod_test_scenarios))] @@ -288,12 +288,12 @@ namespace osu.Game.Tests.Mods { bool isValid = ModUtils.CheckValidRequiredModsForMultiplayer(inputMods, out var invalid); - Assert.That(isValid, Is.EqualTo(expectedInvalid == null)); + Assert.That(isValid, Is.EqualTo(expectedInvalid.Length == 0)); if (isValid) Assert.IsNull(invalid); else - Assert.That(invalid.Select(t => t.GetType()), Is.EquivalentTo(expectedInvalid)); + Assert.That(invalid?.Select(t => t.GetType()), Is.EquivalentTo(expectedInvalid)); } [TestCaseSource(nameof(invalid_free_mod_test_scenarios))] @@ -301,12 +301,12 @@ namespace osu.Game.Tests.Mods { bool isValid = ModUtils.CheckValidFreeModsForMultiplayer(inputMods, out var invalid); - Assert.That(isValid, Is.EqualTo(expectedInvalid == null)); + Assert.That(isValid, Is.EqualTo(expectedInvalid.Length == 0)); if (isValid) Assert.IsNull(invalid); else - Assert.That(invalid.Select(t => t.GetType()), Is.EquivalentTo(expectedInvalid)); + Assert.That(invalid?.Select(t => t.GetType()), Is.EquivalentTo(expectedInvalid)); } public abstract class CustomMod1 : Mod, IModCompatibilitySpecification From 4164f260b387b3251294d83d237dfa97ba67bcc8 Mon Sep 17 00:00:00 2001 From: Adam Baker Date: Tue, 19 Jul 2022 08:12:12 -0500 Subject: [PATCH 0399/1528] Fix code quality errors --- .../OnlinePlay/Multiplayer/MultiplayerMatchSubScreen.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerMatchSubScreen.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerMatchSubScreen.cs index 04d800a10e..410ac9438f 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerMatchSubScreen.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerMatchSubScreen.cs @@ -148,7 +148,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer new MultiplayerPlaylist { RelativeSizeAxes = Axes.Both, - RequestEdit = item => OpenSongSelection(item) + RequestEdit = OpenSongSelection } }, new[] @@ -231,7 +231,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer if (!this.IsCurrentScreen()) return; - int id = itemToEdit?.Beatmap.OnlineID ?? Room.Playlist.LastOrDefault().Beatmap.OnlineID; + int id = itemToEdit?.Beatmap.OnlineID ?? Room.Playlist.LastOrDefault()!.Beatmap.OnlineID; var localBeatmap = beatmapManager.QueryBeatmap(b => b.OnlineID == id); var workingBeatmap = localBeatmap == null ? null : beatmapManager.GetWorkingBeatmap(localBeatmap); From 25028bb7fab0edd964d304e6fc00409c2faf8240 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 19 Jul 2022 22:36:07 +0900 Subject: [PATCH 0400/1528] Fix editor clap/finish buttons being ordered against expectations --- osu.Game/Audio/HitSampleInfo.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Audio/HitSampleInfo.cs b/osu.Game/Audio/HitSampleInfo.cs index 6aaf3d5cc2..efa5562cb8 100644 --- a/osu.Game/Audio/HitSampleInfo.cs +++ b/osu.Game/Audio/HitSampleInfo.cs @@ -14,15 +14,15 @@ namespace osu.Game.Audio [Serializable] public class HitSampleInfo : ISampleInfo, IEquatable { + public const string HIT_NORMAL = @"hitnormal"; public const string HIT_WHISTLE = @"hitwhistle"; public const string HIT_FINISH = @"hitfinish"; - public const string HIT_NORMAL = @"hitnormal"; public const string HIT_CLAP = @"hitclap"; /// /// All valid sample addition constants. /// - public static IEnumerable AllAdditions => new[] { HIT_WHISTLE, HIT_CLAP, HIT_FINISH }; + public static IEnumerable AllAdditions => new[] { HIT_WHISTLE, HIT_FINISH, HIT_CLAP }; /// /// The name of the sample to load. From 06ae30a7d270c7f089fb5341cc8dbcfb98e94cf7 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 19 Jul 2022 22:54:11 +0900 Subject: [PATCH 0401/1528] Fix slider velocity not using previous value if slider is not adjacent --- .../Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs index 139bfe7dd3..59be93530c 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs @@ -16,6 +16,7 @@ using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components; using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components; +using osu.Game.Rulesets.Osu.Objects; using osu.Game.Screens.Edit; using osuTK; using osuTK.Input; @@ -24,7 +25,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders { public class SliderPlacementBlueprint : PlacementBlueprint { - public new Objects.Slider HitObject => (Objects.Slider)base.HitObject; + public new Slider HitObject => (Slider)base.HitObject; private SliderBodyPiece bodyPiece; private HitCirclePiece headCirclePiece; @@ -42,7 +43,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders private IDistanceSnapProvider snapProvider { get; set; } public SliderPlacementBlueprint() - : base(new Objects.Slider()) + : base(new Slider()) { RelativeSizeAxes = Axes.Both; @@ -82,7 +83,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders case SliderPlacementState.Initial: BeginPlacement(); - var nearestDifficultyPoint = editorBeatmap.HitObjects.LastOrDefault(h => h.GetEndTime() < HitObject.StartTime)?.DifficultyControlPoint?.DeepClone() as DifficultyControlPoint; + var nearestDifficultyPoint = editorBeatmap.HitObjects + .LastOrDefault(h => h is Slider && h.GetEndTime() < HitObject.StartTime)? + .DifficultyControlPoint?.DeepClone() as DifficultyControlPoint; HitObject.DifficultyControlPoint = nearestDifficultyPoint ?? new DifficultyControlPoint(); HitObject.Position = ToLocalSpace(result.ScreenSpacePosition); From 87afa7317b141c37bbc5d0d498c0149be729a9e0 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 19 Jul 2022 23:12:49 +0900 Subject: [PATCH 0402/1528] Update framework --- osu.Android.props | 2 +- osu.Game/osu.Game.csproj | 2 +- osu.iOS.props | 4 ++-- 3 files changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Android.props b/osu.Android.props index 3b14d85e53..013a7d1419 100644 --- a/osu.Android.props +++ b/osu.Android.props @@ -52,7 +52,7 @@ - + diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index 6120d3d600..40e01d5f2e 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -36,7 +36,7 @@ runtime; build; native; contentfiles; analyzers; buildtransitive - + diff --git a/osu.iOS.props b/osu.iOS.props index 8a36ad6e3d..0e2e7d57b7 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -61,7 +61,7 @@ - + @@ -84,7 +84,7 @@ - + From 7be5c638e46b14db6b8a9257e5e47bd17ebb5d1a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 20 Jul 2022 00:22:31 +0900 Subject: [PATCH 0403/1528] Fix floating mouse position not running correctly in single thread mode Noticed while testing on iOS. Previously, the interpolation was being done in input handling but using the update thread clock, leading to incorrect application. --- osu.Game/Graphics/Cursor/MenuCursor.cs | 34 +++++++++++++++++--------- 1 file changed, 22 insertions(+), 12 deletions(-) diff --git a/osu.Game/Graphics/Cursor/MenuCursor.cs b/osu.Game/Graphics/Cursor/MenuCursor.cs index 10ed76ebdd..862a10208c 100644 --- a/osu.Game/Graphics/Cursor/MenuCursor.cs +++ b/osu.Game/Graphics/Cursor/MenuCursor.cs @@ -3,21 +3,21 @@ #nullable disable -using osuTK; +using System; +using JetBrains.Annotations; using osu.Framework.Allocation; +using osu.Framework.Audio; +using osu.Framework.Audio.Sample; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.Sprites; -using osu.Game.Configuration; -using System; -using JetBrains.Annotations; -using osu.Framework.Audio; -using osu.Framework.Audio.Sample; -using osu.Framework.Bindables; using osu.Framework.Graphics.Textures; using osu.Framework.Input.Events; using osu.Framework.Utils; +using osu.Game.Configuration; +using osuTK; namespace osu.Game.Graphics.Cursor { @@ -35,6 +35,7 @@ namespace osu.Game.Graphics.Cursor private Vector2 positionMouseDown; private Sample tapSample; + private Vector2 lastMovePosition; [BackgroundDependencyLoader(true)] private void load([NotNull] OsuConfigManager config, [CanBeNull] ScreenshotManager screenshotManager, AudioManager audio) @@ -47,16 +48,25 @@ namespace osu.Game.Graphics.Cursor tapSample = audio.Samples.Get(@"UI/cursor-tap"); } + protected override void Update() + { + base.Update(); + + if (dragRotationState != DragRotationState.NotDragging + && Vector2.Distance(positionMouseDown, lastMovePosition) > 60) + { + // make the rotation centre point floating. + positionMouseDown = Interpolation.ValueAt(0.04f, positionMouseDown, lastMovePosition, 0, Clock.ElapsedFrameTime); + } + } + protected override bool OnMouseMove(MouseMoveEvent e) { if (dragRotationState != DragRotationState.NotDragging) { - // make the rotation centre point floating. - if (Vector2.Distance(positionMouseDown, e.MousePosition) > 60) - positionMouseDown = Interpolation.ValueAt(0.005f, positionMouseDown, e.MousePosition, 0, Clock.ElapsedFrameTime); + lastMovePosition = e.MousePosition; - var position = e.MousePosition; - float distance = Vector2Extensions.Distance(position, positionMouseDown); + float distance = Vector2Extensions.Distance(lastMovePosition, positionMouseDown); // don't start rotating until we're moved a minimum distance away from the mouse down location, // else it can have an annoying effect. From 89653b74c797e417d88fc0235b29be964d2d70e8 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Tue, 19 Jul 2022 19:21:16 +0300 Subject: [PATCH 0404/1528] Only add setting tracker when customisation is permitted --- osu.Game/Overlays/Mods/ModSelectOverlay.cs | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/osu.Game/Overlays/Mods/ModSelectOverlay.cs b/osu.Game/Overlays/Mods/ModSelectOverlay.cs index ea152f58ad..afc6775e83 100644 --- a/osu.Game/Overlays/Mods/ModSelectOverlay.cs +++ b/osu.Game/Overlays/Mods/ModSelectOverlay.cs @@ -246,8 +246,11 @@ namespace osu.Game.Overlays.Mods updateCustomisation(val); updateFromExternalSelection(); - modSettingChangeTracker = new ModSettingChangeTracker(val.NewValue); - modSettingChangeTracker.SettingChanged += _ => updateMultiplier(); + if (AllowCustomisation) + { + modSettingChangeTracker = new ModSettingChangeTracker(val.NewValue); + modSettingChangeTracker.SettingChanged += _ => updateMultiplier(); + } }, true); customisationVisible.BindValueChanged(_ => updateCustomisationVisualState(), true); From a00da279b7bfd02730ddfb52b347ab93847464b6 Mon Sep 17 00:00:00 2001 From: LukynkaCZE <48604271+LukynkaCZE@users.noreply.github.com> Date: Tue, 19 Jul 2022 21:38:23 +0200 Subject: [PATCH 0405/1528] Beatmap Editor Save Toast --- osu.Game/Localisation/ToastStrings.cs | 11 +++++++++++ osu.Game/Screens/Edit/Editor.cs | 17 ++++++++++++++++- 2 files changed, 27 insertions(+), 1 deletion(-) diff --git a/osu.Game/Localisation/ToastStrings.cs b/osu.Game/Localisation/ToastStrings.cs index 52e75425bf..7c5fdb4b22 100644 --- a/osu.Game/Localisation/ToastStrings.cs +++ b/osu.Game/Localisation/ToastStrings.cs @@ -34,6 +34,17 @@ namespace osu.Game.Localisation /// public static LocalisableString RestartTrack => new TranslatableString(getKey(@"restart_track"), @"Restart track"); + /// + /// "Beatmap Editor" + /// r + public static LocalisableString BeatmapEditor => new TranslatableString(getKey(@"beatmap_editor"), @"Beatmap Editor"); + + /// + /// "Beatmap Saved" + /// + public static LocalisableString EditorSaveBeatmap => new TranslatableString(getKey(@"beatmap_editor_save"), @"Beatmap Saved"); + + private static string getKey(string key) => $@"{prefix}:{key}"; } } diff --git a/osu.Game/Screens/Edit/Editor.cs b/osu.Game/Screens/Edit/Editor.cs index 48576b81e2..bfc6abfc32 100644 --- a/osu.Game/Screens/Edit/Editor.cs +++ b/osu.Game/Screens/Edit/Editor.cs @@ -18,6 +18,7 @@ using osu.Framework.Graphics.UserInterface; using osu.Framework.Input; using osu.Framework.Input.Bindings; using osu.Framework.Input.Events; +using osu.Framework.Localisation; using osu.Framework.Logging; using osu.Framework.Platform; using osu.Framework.Screens; @@ -31,10 +32,11 @@ using osu.Game.Database; using osu.Game.Graphics.Cursor; using osu.Game.Graphics.UserInterface; using osu.Game.Input.Bindings; +using osu.Game.Localisation; using osu.Game.Online.API; using osu.Game.Overlays; using osu.Game.Overlays.Notifications; -using osu.Game.Resources.Localisation.Web; +using osu.Game.Overlays.OSD; using osu.Game.Rulesets; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Objects; @@ -50,6 +52,7 @@ using osu.Game.Screens.Play; using osu.Game.Users; using osuTK.Graphics; using osuTK.Input; +using CommonStrings = osu.Game.Resources.Localisation.Web.CommonStrings; namespace osu.Game.Screens.Edit { @@ -169,6 +172,9 @@ namespace osu.Game.Screens.Edit [Cached] private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Aquamarine); + [Resolved(canBeNull: true)] + private OnScreenDisplay onScreenDisplay { get; set; } + public Editor(EditorLoader loader = null) { this.loader = loader; @@ -405,6 +411,7 @@ namespace osu.Game.Screens.Edit // no longer new after first user-triggered save. isNewBeatmap = false; updateLastSavedHash(); + onScreenDisplay?.Display(new BeatmapEditorToast(ToastStrings.EditorSaveBeatmap, editorBeatmap.BeatmapInfo.GetDisplayTitle())); return true; } @@ -934,5 +941,13 @@ namespace osu.Game.Screens.Edit ControlPointInfo IBeatSyncProvider.ControlPoints => editorBeatmap.ControlPointInfo; IClock IBeatSyncProvider.Clock => clock; ChannelAmplitudes? IBeatSyncProvider.Amplitudes => Beatmap.Value.TrackLoaded ? Beatmap.Value.Track.CurrentAmplitudes : null; + + + private class BeatmapEditorToast : Toast + { + public BeatmapEditorToast(LocalisableString value, string beatmapDisplayName) + : base(ToastStrings.BeatmapEditor, value, beatmapDisplayName) { } + + } } } From 51a0b5afdc4950195363efaa50b9ee1890436623 Mon Sep 17 00:00:00 2001 From: LukynkaCZE <48604271+LukynkaCZE@users.noreply.github.com> Date: Tue, 19 Jul 2022 22:18:19 +0200 Subject: [PATCH 0406/1528] Skin Editor --- osu.Game/Localisation/ToastStrings.cs | 11 +++++++++++ osu.Game/Skinning/Editor/SkinEditor.cs | 16 ++++++++++++++++ 2 files changed, 27 insertions(+) diff --git a/osu.Game/Localisation/ToastStrings.cs b/osu.Game/Localisation/ToastStrings.cs index 7c5fdb4b22..519c47e7c4 100644 --- a/osu.Game/Localisation/ToastStrings.cs +++ b/osu.Game/Localisation/ToastStrings.cs @@ -44,6 +44,17 @@ namespace osu.Game.Localisation /// public static LocalisableString EditorSaveBeatmap => new TranslatableString(getKey(@"beatmap_editor_save"), @"Beatmap Saved"); + /// + /// "Skin Editor" + /// + public static LocalisableString SkinEditor => new TranslatableString(getKey(@"skin_editor"), @"Skin Editor"); + + /// + /// "Skin Saved" + /// + public static LocalisableString EditorSaveSkin => new TranslatableString(getKey(@"skin_editor_save"), @"Skin Saved"); + + private static string getKey(string key) => $@"{prefix}:{key}"; } diff --git a/osu.Game/Skinning/Editor/SkinEditor.cs b/osu.Game/Skinning/Editor/SkinEditor.cs index 649b63dda4..02c0350d2c 100644 --- a/osu.Game/Skinning/Editor/SkinEditor.cs +++ b/osu.Game/Skinning/Editor/SkinEditor.cs @@ -14,13 +14,16 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.UserInterface; using osu.Framework.Input.Events; +using osu.Framework.Localisation; using osu.Framework.Testing; using osu.Game.Database; using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osu.Game.Graphics.Cursor; using osu.Game.Graphics.UserInterface; +using osu.Game.Localisation; using osu.Game.Overlays; +using osu.Game.Overlays.OSD; using osu.Game.Screens.Edit.Components; using osu.Game.Screens.Edit.Components.Menus; @@ -68,6 +71,9 @@ namespace osu.Game.Skinning.Editor private EditorSidebar componentsSidebar; private EditorSidebar settingsSidebar; + [Resolved(canBeNull: true)] + private OnScreenDisplay onScreenDisplay { get; set; } + public SkinEditor() { } @@ -316,6 +322,7 @@ namespace osu.Game.Skinning.Editor currentSkin.Value.UpdateDrawableTarget(t); skins.Save(skins.CurrentSkin.Value); + onScreenDisplay?.Display(new SkinEditorToast(ToastStrings.EditorSaveSkin, currentSkin.Value.SkinInfo.ToString())); } protected override bool OnHover(HoverEvent e) => true; @@ -395,5 +402,14 @@ namespace osu.Game.Skinning.Editor game?.UnregisterImportHandler(this); } + + + private class SkinEditorToast : Toast + { + public SkinEditorToast(LocalisableString value, string skinDisplayName) + : base(ToastStrings.SkinEditor, value, skinDisplayName) { } + + } + } } From 5987acfbca821b3e5f71157509382d9bdc0e2a04 Mon Sep 17 00:00:00 2001 From: LukynkaCZE <48604271+LukynkaCZE@users.noreply.github.com> Date: Tue, 19 Jul 2022 22:59:25 +0200 Subject: [PATCH 0407/1528] Fixed code formatting --- osu.Game/Localisation/ToastStrings.cs | 2 -- osu.Game/Screens/Edit/Editor.cs | 2 -- osu.Game/Skinning/Editor/SkinEditor.cs | 3 --- 3 files changed, 7 deletions(-) diff --git a/osu.Game/Localisation/ToastStrings.cs b/osu.Game/Localisation/ToastStrings.cs index 519c47e7c4..4169a23798 100644 --- a/osu.Game/Localisation/ToastStrings.cs +++ b/osu.Game/Localisation/ToastStrings.cs @@ -54,8 +54,6 @@ namespace osu.Game.Localisation /// public static LocalisableString EditorSaveSkin => new TranslatableString(getKey(@"skin_editor_save"), @"Skin Saved"); - - private static string getKey(string key) => $@"{prefix}:{key}"; } } diff --git a/osu.Game/Screens/Edit/Editor.cs b/osu.Game/Screens/Edit/Editor.cs index bfc6abfc32..bf9785063b 100644 --- a/osu.Game/Screens/Edit/Editor.cs +++ b/osu.Game/Screens/Edit/Editor.cs @@ -942,12 +942,10 @@ namespace osu.Game.Screens.Edit IClock IBeatSyncProvider.Clock => clock; ChannelAmplitudes? IBeatSyncProvider.Amplitudes => Beatmap.Value.TrackLoaded ? Beatmap.Value.Track.CurrentAmplitudes : null; - private class BeatmapEditorToast : Toast { public BeatmapEditorToast(LocalisableString value, string beatmapDisplayName) : base(ToastStrings.BeatmapEditor, value, beatmapDisplayName) { } - } } } diff --git a/osu.Game/Skinning/Editor/SkinEditor.cs b/osu.Game/Skinning/Editor/SkinEditor.cs index 02c0350d2c..326574f2da 100644 --- a/osu.Game/Skinning/Editor/SkinEditor.cs +++ b/osu.Game/Skinning/Editor/SkinEditor.cs @@ -403,13 +403,10 @@ namespace osu.Game.Skinning.Editor game?.UnregisterImportHandler(this); } - private class SkinEditorToast : Toast { public SkinEditorToast(LocalisableString value, string skinDisplayName) : base(ToastStrings.SkinEditor, value, skinDisplayName) { } - } - } } From 1270abdf42214e144ad5cf260d0ec9d8a3e46470 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Wed, 20 Jul 2022 00:50:28 +0300 Subject: [PATCH 0408/1528] Highlight perfect slider tick/end values in beatmap info leaderboards --- .../Overlays/BeatmapSet/Scores/ScoreTable.cs | 60 ++++++++++--------- 1 file changed, 31 insertions(+), 29 deletions(-) diff --git a/osu.Game/Overlays/BeatmapSet/Scores/ScoreTable.cs b/osu.Game/Overlays/BeatmapSet/Scores/ScoreTable.cs index 6acc9bf002..c46c5cde43 100644 --- a/osu.Game/Overlays/BeatmapSet/Scores/ScoreTable.cs +++ b/osu.Game/Overlays/BeatmapSet/Scores/ScoreTable.cs @@ -23,6 +23,7 @@ using osuTK; using osuTK.Graphics; using osu.Framework.Localisation; using osu.Framework.Extensions.LocalisationExtensions; +using osu.Framework.Graphics.Cursor; using osu.Game.Resources.Localisation.Web; namespace osu.Game.Overlays.BeatmapSet.Scores @@ -38,8 +39,6 @@ namespace osu.Game.Overlays.BeatmapSet.Scores private readonly FillFlowContainer backgroundFlow; - private Color4 highAccuracyColour; - public ScoreTable() { RelativeSizeAxes = Axes.X; @@ -57,12 +56,6 @@ namespace osu.Game.Overlays.BeatmapSet.Scores }); } - [BackgroundDependencyLoader] - private void load(OsuColour colours) - { - highAccuracyColour = colours.GreenLight; - } - /// /// The statistics that appear in the table, in order of appearance. /// @@ -158,12 +151,10 @@ namespace osu.Game.Overlays.BeatmapSet.Scores Current = scoreManager.GetBindableTotalScoreString(score), Font = OsuFont.GetFont(size: text_size, weight: index == 0 ? FontWeight.Bold : FontWeight.Medium) }, - new OsuSpriteText + new StatisticText(score.Accuracy, 1, showTooltip: false) { Margin = new MarginPadding { Right = horizontal_inset }, Text = score.DisplayAccuracy, - Font = OsuFont.GetFont(size: text_size), - Colour = score.Accuracy == 1 ? highAccuracyColour : Color4.White }, new UpdateableFlag(score.User.CountryCode) { @@ -171,14 +162,9 @@ namespace osu.Game.Overlays.BeatmapSet.Scores ShowPlaceholderOnUnknown = false, }, username, - new OsuSpriteText - { - Text = score.MaxCombo.ToLocalisableString(@"0\x"), - Font = OsuFont.GetFont(size: text_size), #pragma warning disable 618 - Colour = score.MaxCombo == score.BeatmapInfo.MaxCombo ? highAccuracyColour : Color4.White + new StatisticText(score.MaxCombo, score.BeatmapInfo.MaxCombo, @"0\x"), #pragma warning restore 618 - } }; var availableStatistics = score.GetStatisticsForDisplay().ToDictionary(tuple => tuple.Result); @@ -188,23 +174,13 @@ namespace osu.Game.Overlays.BeatmapSet.Scores if (!availableStatistics.TryGetValue(result.result, out var stat)) stat = new HitResultDisplayStatistic(result.result, 0, null, result.displayName); - content.Add(new OsuSpriteText - { - Text = stat.MaxCount == null ? stat.Count.ToLocalisableString(@"N0") : (LocalisableString)$"{stat.Count}/{stat.MaxCount}", - Font = OsuFont.GetFont(size: text_size), - Colour = stat.Count == 0 ? Color4.Gray : Color4.White - }); + content.Add(new StatisticText(stat.Count, stat.MaxCount, @"N0") { Colour = stat.Count == 0 ? Color4.Gray : Color4.White }); } if (showPerformancePoints) { Debug.Assert(score.PP != null); - - content.Add(new OsuSpriteText - { - Text = score.PP.ToLocalisableString(@"N0"), - Font = OsuFont.GetFont(size: text_size) - }); + content.Add(new StatisticText(score.PP.Value, format: @"N0")); } content.Add(new ScoreboardTime(score.Date, text_size) @@ -243,5 +219,31 @@ namespace osu.Game.Overlays.BeatmapSet.Scores Colour = colourProvider.Foreground1; } } + + private class StatisticText : OsuSpriteText, IHasTooltip + { + private readonly double count; + private readonly double? maxCount; + private readonly bool showTooltip; + + public LocalisableString TooltipText => maxCount == null || !showTooltip ? string.Empty : $"{count}/{maxCount}"; + + public StatisticText(double count, double? maxCount = null, string format = null, bool showTooltip = true) + { + this.count = count; + this.maxCount = maxCount; + this.showTooltip = showTooltip; + + Text = count.ToLocalisableString(format); + Font = OsuFont.GetFont(size: text_size); + } + + [BackgroundDependencyLoader] + private void load(OsuColour colours) + { + if (count == maxCount) + Colour = colours.GreenLight; + } + } } } From 4d1f9a13296a1d8115f2fd22354a133f74762dba Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Wed, 20 Jul 2022 00:50:37 +0300 Subject: [PATCH 0409/1528] Adjust test scene to cover slider ticks --- .../Visual/Online/TestSceneScoresContainer.cs | 11 +++++++++-- 1 file changed, 9 insertions(+), 2 deletions(-) diff --git a/osu.Game.Tests/Visual/Online/TestSceneScoresContainer.cs b/osu.Game.Tests/Visual/Online/TestSceneScoresContainer.cs index beca3a8700..864b2b6878 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneScoresContainer.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneScoresContainer.cs @@ -255,18 +255,25 @@ namespace osu.Game.Tests.Visual.Online }; const int initial_great_count = 2000; + const int initial_tick_count = 100; int greatCount = initial_great_count; + int tickCount = initial_tick_count; foreach (var s in scores.Scores) { s.Statistics = new Dictionary { - { HitResult.Great, greatCount -= 100 }, + { HitResult.Great, greatCount }, + { HitResult.LargeTickHit, tickCount }, { HitResult.Ok, RNG.Next(100) }, { HitResult.Meh, RNG.Next(100) }, - { HitResult.Miss, initial_great_count - greatCount } + { HitResult.Miss, initial_great_count - greatCount }, + { HitResult.LargeTickMiss, initial_tick_count - tickCount }, }; + + greatCount -= 100; + tickCount -= RNG.Next(1, 5); } return scores; From cecf654a7b1c265a3bbdfbbb965bf3808b29d5ee Mon Sep 17 00:00:00 2001 From: Adam Baker <42323315+Cwazywierdo@users.noreply.github.com> Date: Tue, 19 Jul 2022 18:58:59 -0500 Subject: [PATCH 0410/1528] Update osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerMatchSubScreen.cs Co-authored-by: Salman Ahmed --- .../Screens/OnlinePlay/Multiplayer/MultiplayerMatchSubScreen.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerMatchSubScreen.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerMatchSubScreen.cs index 285dfc2b60..ceadfa1527 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerMatchSubScreen.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerMatchSubScreen.cs @@ -227,7 +227,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer if (!this.IsCurrentScreen()) return; - int id = itemToEdit?.Beatmap.OnlineID ?? Room.Playlist.LastOrDefault()!.Beatmap.OnlineID; + int id = itemToEdit?.Beatmap.OnlineID ?? Room.Playlist.Last().Beatmap.OnlineID; var localBeatmap = beatmapManager.QueryBeatmap(b => b.OnlineID == id); var workingBeatmap = localBeatmap == null ? null : beatmapManager.GetWorkingBeatmap(localBeatmap); From 2a76a046198adb09379e78743852a6910a4f0588 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 20 Jul 2022 13:41:36 +0900 Subject: [PATCH 0411/1528] Update framework --- osu.Android.props | 2 +- osu.Game/osu.Game.csproj | 2 +- osu.iOS.props | 4 ++-- 3 files changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Android.props b/osu.Android.props index 013a7d1419..c83b7872ac 100644 --- a/osu.Android.props +++ b/osu.Android.props @@ -52,7 +52,7 @@ - + diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index 40e01d5f2e..4fa4b804ab 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -36,7 +36,7 @@ runtime; build; native; contentfiles; analyzers; buildtransitive - + diff --git a/osu.iOS.props b/osu.iOS.props index 0e2e7d57b7..dc012ab2fa 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -61,7 +61,7 @@ - + @@ -84,7 +84,7 @@ - + From e7f35701dbdc4203636edbffef9f17ca1ac160c7 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Wed, 20 Jul 2022 08:47:20 +0300 Subject: [PATCH 0412/1528] Add failing test case --- .../Visual/Online/TestSceneWikiOverlay.cs | 46 ++++++++++++++++--- .../Online/API/Requests/GetWikiRequest.cs | 7 +-- 2 files changed, 43 insertions(+), 10 deletions(-) diff --git a/osu.Game.Tests/Visual/Online/TestSceneWikiOverlay.cs b/osu.Game.Tests/Visual/Online/TestSceneWikiOverlay.cs index 8889cb3e37..558bff2f3c 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneWikiOverlay.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneWikiOverlay.cs @@ -3,6 +3,7 @@ #nullable disable +using System; using System.Net; using NUnit.Framework; using osu.Game.Online.API; @@ -25,24 +26,40 @@ namespace osu.Game.Tests.Visual.Online public void TestMainPage() { setUpWikiResponse(responseMainPage); - AddStep("Show Main Page", () => wiki.Show()); + AddStep("Show main page", () => wiki.Show()); } [Test] public void TestArticlePage() { setUpWikiResponse(responseArticlePage); - AddStep("Show Article Page", () => wiki.ShowPage("Article_styling_criteria/Formatting")); + AddStep("Show article page", () => wiki.ShowPage("Article_styling_criteria/Formatting")); + } + + [Test] + public void TestRedirection() + { + const string redirection_path = "Redirection_path_for_article"; + + setUpWikiResponse(responseArticlePage, redirection_path); + AddStep("Show article page", () => wiki.ShowPage(redirection_path)); + + AddUntilStep("Current page is article", () => wiki.Header.Current.Value == "Formatting"); + + setUpWikiResponse(responseArticleParentPage); + AddStep("Show parent page", () => wiki.Header.ShowParentPage?.Invoke()); + + AddUntilStep("Current page is parent", () => wiki.Header.Current.Value == "Article styling criteria"); } [Test] public void TestErrorPage() { - setUpWikiResponse(null, true); + setUpWikiResponse(responseArticlePage); AddStep("Show Error Page", () => wiki.ShowPage("Error")); } - private void setUpWikiResponse(APIWikiPage r, bool isFailed = false) + private void setUpWikiResponse(APIWikiPage r, string redirectionPath = null) => AddStep("set up response", () => { dummyAPI.HandleRequest = request => @@ -50,10 +67,13 @@ namespace osu.Game.Tests.Visual.Online if (!(request is GetWikiRequest getWikiRequest)) return false; - if (isFailed) - getWikiRequest.TriggerFailure(new WebException()); - else + if (getWikiRequest.Path.Equals(r.Path, StringComparison.OrdinalIgnoreCase) || + getWikiRequest.Path.Equals(redirectionPath, StringComparison.OrdinalIgnoreCase)) + { getWikiRequest.TriggerSuccess(r); + } + else + getWikiRequest.TriggerFailure(new WebException()); return true; }; @@ -82,5 +102,17 @@ namespace osu.Game.Tests.Visual.Online Markdown = "# Formatting\n\n*For the writing standards, see: [Article style criteria/Writing](../Writing)*\n\n*Notice: This article uses [RFC 2119](https://tools.ietf.org/html/rfc2119 \"IETF Tools\") to describe requirement levels.*\n\n## Locales\n\nListed below are the properly-supported locales for the wiki:\n\n| File Name | Locale Name | Native Script |\n| :-- | :-- | :-- |\n| `en.md` | English | English |\n| `ar.md` | Arabic | اَلْعَرَبِيَّةُ |\n| `be.md` | Belarusian | Беларуская мова |\n| `bg.md` | Bulgarian | Български |\n| `cs.md` | Czech | Česky |\n| `da.md` | Danish | Dansk |\n| `de.md` | German | Deutsch |\n| `gr.md` | Greek | Ελληνικά |\n| `es.md` | Spanish | Español |\n| `fi.md` | Finnish | Suomi |\n| `fr.md` | French | Français |\n| `hu.md` | Hungarian | Magyar |\n| `id.md` | Indonesian | Bahasa Indonesia |\n| `it.md` | Italian | Italiano |\n| `ja.md` | Japanese | 日本語 |\n| `ko.md` | Korean | 한국어 |\n| `nl.md` | Dutch | Nederlands |\n| `no.md` | Norwegian | Norsk |\n| `pl.md` | Polish | Polski |\n| `pt.md` | Portuguese | Português |\n| `pt-br.md` | Brazilian Portuguese | Português (Brasil) |\n| `ro.md` | Romanian | Română |\n| `ru.md` | Russian | Русский |\n| `sk.md` | Slovak | Slovenčina |\n| `sv.md` | Swedish | Svenska |\n| `th.md` | Thai | ไทย |\n| `tr.md` | Turkish | Türkçe |\n| `uk.md` | Ukrainian | Українська мова |\n| `vi.md` | Vietnamese | Tiếng Việt |\n| `zh.md` | Chinese (Simplified) | 简体中文 |\n| `zh-tw.md` | Traditional Chinese (Taiwan) | 繁體中文(台灣) |\n\n*Note: The website will give readers their selected language's version of an article. If it is not available, the English version will be given.*\n\n### Content parity\n\nTranslations are subject to strict content parity with their English article, in the sense that they must have the same message, regardless of grammar and syntax. Any changes to the translations' meanings must be accompanied by equivalent changes to the English article.\n\nThere are some cases where the content is allowed to differ:\n\n- Articles originally written in a language other than English (in this case, English should act as the translation)\n- Explanations of English words that are common terms in the osu! community\n- External links\n- Tags\n- Subcommunity-specific explanations\n\n## Front matter\n\nFront matter must be placed at the very top of the file. It is written in [YAML](https://en.wikipedia.org/wiki/YAML#Example \"YAML Wikipedia article\") and describes additional information about the article. This must be surrounded by three hyphens (`---`) on the lines above and below it, and an empty line must follow it before the title heading.\n\n### Articles that need help\n\n*Note: Avoid translating English articles with this tag. In addition to this, this tag should be added when the translation needs its own clean up.*\n\nThe `needs_cleanup` tag may be added to articles that need rewriting or formatting help. It is also acceptable to open an issue on GitHub for this purpose. This tag must be written as shown below:\n\n```yaml\nneeds_cleanup: true\n```\n\nWhen adding this tag to an article, [comments](#comments) should also be added to explain what needs to be done to remove the tag.\n\n### Outdated articles\n\n*Note: Avoid translating English articles with this tag. If the English article has this tag, the translation must also have this tag.*\n\nTranslated articles that are outdated must use the `outdated` tag when the English variant is updated. English articles may also become outdated when the content they contain is misleading or no longer relevant. This tag must be written as shown below:\n\n```yaml\noutdated: true\n```\n\nWhen adding this tag to an article, [comments](#comments) should also be added to explain what needs to be updated to remove the tag.\n\n### Tagging articles\n\nTags help the website's search engine query articles better. Tags should be written in the same language as the article and include the original list of tags. Tags should use lowercase letters where applicable.\n\nFor example, an article called \"Beatmap discussion\" may include the following tags:\n\n```yaml\ntags:\n - beatmap discussions\n - modding V2\n - MV2\n```\n\n### Translations without reviews\n\n*Note: Wiki maintainers will determine and apply this mark prior to merging.*\n\nSometimes, translations are added to the wiki without review from other native speakers of the language. In this case, the `no_native_review` mark is added to let future translators know that it may need to be checked again. This tag must be written as shown below:\n\n```yaml\nno_native_review: true\n```\n\n## Article naming\n\n*See also: [Folder names](#folder-names) and [Titles](#titles)*\n\nArticle titles should be singular and use sentence case. See [Wikipedia's naming conventions article](https://en.wikipedia.org/wiki/Wikipedia:Naming_conventions_(plurals) \"Wikipedia\") for more details.\n\nArticle titles should match the folder name it is in (spaces may replace underscores (`_`) where appropriate). If the folder name changes, the article title should be changed to match it and vice versa.\n\n---\n\nContest and tournament articles are an exception. The folder name must use abbreviations, acronyms, or initialisms. The article's title must be the full name of the contest or tournament.\n\n## Folder and file structure\n\n### Folder names\n\n*See also: [Article naming](#article-naming)*\n\nFolder names must be in English and use sentence case.\n\nFolder names must only use these characters:\n\n- uppercase and lowercase letters\n- numbers\n- underscores (`_`)\n- hyphens (`-`)\n- exclamation marks (`!`)\n\n### Article file names\n\nThe file name of an article can be found in the `File Name` column of the [locales section](#locales). The location of a translated article must be placed in the same folder as the English article.\n\n### Index articles\n\nAn index article must be created if the folder is intended to only hold other articles. Index articles must contain a list of articles that are inside its own folder. They may also contain other information, such as a lead paragraph or descriptions of the linked articles.\n\n### Disambiguation articles\n\n[Disambiguation](/wiki/Disambiguation) articles must be placed in the `/wiki/Disambiguation` folder. The main page must be updated to include the disambiguation article. Refer to [Disambiguation/Mod](/wiki/Disambiguation/Mod) as an example.\n\nRedirects must be updated to have the ambiguous keyword(s) redirect to the disambiguation article.\n\nArticles linked from a disambiguation article must have a [For other uses](#for-other-uses) hatnote.\n\n## HTML\n\nHTML must not be used, with exception for [comments](#comments). The structure of the article must be redone if HTML is used.\n\n### Comments\n\nHTML comments should be used for marking to-dos, but may also be used to annotate text. They should be on their own line, but can be placed inline in a paragraph. If placed inline, the start of the comment must not have a space.\n\nBad example:\n\n```markdown\nHTML comments should be used for marking to-dos or annotate text.\n```\n\nGood example:\n\n```markdown\nHTML comments should be used for marking to-dos or annotate text.\n```\n\n## Editing\n\n### End of line sequence\n\n*Caution: Uploading Markdown files using `CRLF` (carriage return and line feed) via GitHub will result in those files using `CRLF`. To prevent this, set the line ending to `LF` (line feed) before uploading.*\n\nMarkdown files must be checked in using the `LF` end of line sequence.\n\n### Escaping\n\nMarkdown syntax should be escaped as needed. However, article titles are parsed as plain text and so must not be escaped.\n\n### Paragraphs\n\nEach paragraph must be followed by one empty line.\n\n### Line breaks\n\nLine breaks must use a backslash (`\\`).\n\nLine breaks must be used sparingly.\n\n## Hatnote\n\n*Not to be confused with [Notice](#notice).*\n\nHatnotes are short notes placed at the top of an article or section to help readers navigate to related articles or inform them about related topics.\n\nHatnotes must be italicised and be placed immediately after the heading. If multiple hatnotes are used, they must be on the same paragraph separated with a line break.\n\n### Main page\n\n*Main page* hatnotes direct the reader to the main article of a topic. When this hatnote is used, it implies that the section it is on is a summary of what the linked page is about. This hatnote should have only one link. These must be formatted as follows:\n\n```markdown\n*Main page: {article}*\n\n*Main pages: {article} and {article}*\n```\n\n### See also\n\n*See also* hatnotes suggest to readers other points of interest from a given article or section. These must be formatted as follows:\n\n```markdown\n*See also: {article}*\n\n*See also: {article} and {article}*\n```\n\n### For see\n\n*For see* hatnotes are similar to *see also* hatnotes, but are generally more descriptive and direct. This hatnote may use more than one link if necessary. These must be formatted as follows:\n\n```markdown\n*For {description}, see: {article}`*\n\n*For {description}, see: {article} and {article}`*\n```\n\n### Not to be confused with\n\n*Not to be confused with* hatnotes help distinguish ambiguous or misunderstood article titles or sections. This hatnote may use more than one link if necessary. These must be formatted as follows:\n\n```markdown\n*Not to be confused with {article}.*\n\n*Not to be confused with {article} or {article}.*\n```\n\n### For other uses\n\n*For other uses* hatnotes are similar to *not to be confused with* hatnotes, but links directly to the [disambiguation article](#disambiguation-articles). This hatnote must only link to the disambiguation article. These must be formatted as follows:\n\n```markdown\n*For other uses, see {disambiguation article}.*\n```\n\n## Notice\n\n*Not to be confused with [Hatnote](#hatnote).*\n\nA notice should be placed where appropriate in a section, but must start off the paragraph and use italics. Notices may contain bolding where appropriate, but should be kept to a minimum. Notices must be written as complete sentences. Thus, unlike most [hatnotes](#hatnotes), must use a full stop (`.`) or an exclamation mark (`!`) if appropriate. Anything within the same paragraph of a notice must also be italicised. These must be formatted as follows:\n\n```markdown\n*Note: {note}.*\n\n*Notice: {notice}.*\n\n*Caution: {caution}.*\n\n*Warning: {warning}.*\n```\n\n- `Note` should be used for factual or trivial details.\n- `Notice` should be used for reminders or to draw attention to something that the reader should be made aware of.\n- `Caution` should be used to warn the reader to avoid unintended consequences.\n- `Warning` should be used to warn the reader that action may be taken against them.\n\n## Emphasising\n\n### Bold\n\nBold must use double asterisks (`**`).\n\nLead paragraphs may bold the first occurrence of the article's title.\n\n### Italics\n\nItalics must use single asterisks (`*`).\n\nNames of work or video games should be italicised. osu!—the game—is exempt from this.\n\nThe first occurrence of an abbreviation, acronym, or initialism may be italicised.\n\nItalics may also be used to provide emphasis or help with readability.\n\n## Headings\n\nAll headings must use sentence case.\n\nHeadings must use the [ATX (hash) style](https://github.github.com/gfm/#atx-headings \"GitHub\") and must have an empty line before and after the heading. The title heading is an exception when it is on the first line. If this is the case, there only needs to be an empty line after the title heading.\n\nHeadings must not exceed a heading level of 5 and must not be used to style or format text.\n\n### Titles\n\n*See also: [Article naming](#article-naming)*\n\n*Caution: Titles are parsed as plain text; they must not be escaped.*\n\nThe first heading in all articles must be a level 1 heading, being the article's title. All headings afterwards must be [section headings](#sections). Titles must not contain formatting, links, or images.\n\nThe title heading must be on the first line, unless [front matter](#front-matter) is being used. If that is the case, the title heading must go after it and have an empty line before the title heading.\n\n### Sections\n\nSection headings must use levels 2 to 5. The section heading proceeding the [title heading](#titles) must be a level 2 heading. Unlike titles, section headings may have small image icons.\n\nSection headings must not skip a heading level (i.e. do not go from a level 2 heading to a level 4 heading) and must not contain formatting or links.\n\n*Notice: On the website, heading levels 4 and 5 will not appear in the table of contents. They cannot be linked to directly either.*\n\n## Lists\n\nLists should not go over 4 levels of indentation and should not have an empty line in between each item.\n\nFor nested lists, bullets or numbers must align with the item content of their parent lists.\n\nThe following example was done incorrectly (take note of the spacing before the bullet):\n\n```markdown\n1. Fly a kite\n - Don't fly a kite if it's raining\n```\n\nThe following example was done correctly:\n\n```markdown\n1. Fly a kite\n - Don't fly a kite if it's raining\n```\n\n### Bulleted\n\nBulleted lists must use a hyphen (`-`). These must then be followed by one space. (Example shown below.)\n\n```markdown\n- osu!\n - Hit circle\n - Combo number\n - Approach circle\n - Slider\n - Hit circles\n - Slider body\n - Slider ticks\n - Spinner\n- osu!taiko\n```\n\n### Numbered\n\nThe numbers in a numbered list must be incremented to represent their step.\n\n```markdown\n1. Download the osu! installer.\n2. Run the installer.\n 1. To change the installation location, click the text underneath the progression bar.\n 2. The installer will prompt for a new location, choose the installation folder.\n3. osu! will start up once installation is complete.\n4. Sign in.\n```\n\n### Mixed\n\nCombining both bulleted and numbered lists should be done sparingly.\n\n```markdown\n1. Download a skin from the forums.\n2. Load the skin file into osu!.\n - If the file is a `.zip`, unzip it and move the contents into the `Skins/` folder (found in your osu! installation folder).\n - If the file is a `.osk`, open it on your desktop or drag-and-drop it into the game client.\n3. Open osu!, if it is not opened, and select the skin in the options.\n - This may have been completed if you opened the `.osk` file or drag-and-dropped it into the game client.\n```\n\n## Code\n\nThe markup for code is a grave mark (`` ` ``). To put grave marks in code, use double grave marks instead. If the grave mark is at the start or end, pad it with one space. (Example shown below.)\n\n```markdown\n`` ` ``\n`` `Space` ``\n```\n\n### Keyboard keys\n\n*Notice: When denoting the letter itself, and not the keyboard key, use quotation marks instead.*\n\nWhen representing keyboard keys, use capital letters for single characters and title case for modifiers. Use the plus symbol (`+`) (without code) to represent key combinations. (Example shown below.)\n\n```markdown\npippi is spelt with a lowercase \"p\" like peppy.\n\nPress `Ctrl` + `O` to open the open dialog.\n```\n\nWhen representing a space or the spacebar, use `` `Space` ``.\n\n### Button and menu text\n\nWhen copying the text from a menu or button, the letter casing should be copied as it appears. (Example shown below.)\n\n```markdown\nThe `osu!direct` button is visible in the main menu on the right side, if you have an active osu!supporter tag.\n```\n\n### Folder and directory names\n\nWhen copying the name of a folder or directory, the letter casing should be copied as it appears, but prefer lowercased paths when possible. Directory paths must not be absolute (i.e. do not start the directory name from the drive letter or from the root folder). (Example shown below.)\n\n```markdown\nosu! is installed in the `AppData/Local` folder by default, unless specified otherwise during installation.\n```\n\n### Keywords and commands\n\nWhen copying a keyword or command, the letter casing should be copied as it appears or how someone normally would type it. If applicable, prefer lowercase letters. (Example shown below.)\n\n```markdown\nAs of now, the `Name` and `Author` commands in the skin configuration file (`skin.ini`) do nothing.\n```\n\n### File names\n\nWhen copying the name of a file, the letter casing should be copied as it appears. If applicable, prefer lowercase letters. (Example shown below.)\n\n```markdown\nTo play osu!, double click the `osu!.exe` icon.\n```\n\n### File extensions\n\n*Notice: File formats (not to be confused with file extensions) must be written in capital letters without the prefixed fullstop (`.`).*\n\nFile extensions must be prefixed with a fullstop (`.`) and be followed by the file extension in lowercase letters. (Example shown below.)\n\n```markdown\nThe JPG (or JPEG) file format has the `.jpg` (or `.jpeg`) extension.\n```\n\n### Chat channels\n\nWhen copying the name of a chat channel, start it with a hash (`#`), followed by the channel name in lowercase letters. (Example shown below.)\n\n```markdown\n`#lobby` is where you can advertise your multi room.\n```\n\n## Preformatted text (code blocks)\n\n*Notice: Syntax highlighting for preformatted text is not implemented on the website yet.*\n\nPreformatted text (also known as code blocks) must be fenced using three grave marks. They should set the language identifier for syntax highlighting.\n\n## Links\n\nThere are two types of links: inline and reference. Inline has two styles.\n\nThe following is an example of both inline styles:\n\n```markdown\n[Game Modifiers](/wiki/Game_Modifiers)\n\n\n```\n\nThe following is an example of the reference style:\n\n```markdown\n[Game Modifiers][game mods link]\n\n[game mods link]: /wiki/Game_Modifiers\n```\n\n---\n\nLinks must use the inline style if they are only referenced once. The inline angle brackets style should be avoided. References to reference links must be placed at the bottom of the article.\n\n### Internal links\n\n*Note: Internal links refer to links that stay inside the `https://osu.ppy.sh/` domain.*\n\n#### Wiki links\n\nAll links that point to an wiki article should start with `/wiki/` followed by the path to get to the article you are targeting. Relative links may also be used. Some examples include the following:\n\n```markdown\n[FAQ](/wiki/FAQ)\n[pippi](/wiki/Mascots#-pippi)\n[Beatmaps](../)\n[Pattern](./Pattern)\n```\n\nWiki links must not use redirects and must not have a trailing forward slash (`/`).\n\nBad examples include the following:\n\n```markdown\n[Article styling criteria](/wiki/ASC)\n[Developers](/wiki/Developers/)\n[Developers](/wiki/Developers/#game-client-developers)\n```\n\nGood examples include the following:\n\n```markdown\n[Article styling criteria](/wiki/Article_styling_criteria)\n[Developers](/wiki/Developers)\n[Developers](/wiki/Developers#game-client-developers)\n```\n\n##### Sub-article links\n\nWiki links that point to a sub-article should include the parent article's folder name in its link text. See the following example:\n\n```markdown\n*See also: [Beatmap Editor/Design](/wiki/Beatmap_Editor/Design)*\n```\n\n##### Section links\n\n*Notice: On the website, heading levels 4 and 5 are not given the id attribute. This means that they can not be linked to directly.*\n\nWiki links that point to a section of an article may use the section sign symbol (`§`). See the following example:\n\n```markdown\n*For timing rules, see: [Ranking Criteria § Timing](/wiki/Ranking_Criteria#timing)*\n```\n\n#### Other osu! links\n\nThe URL from the address bar of your web browser should be copied as it is when linking to other osu! web pages. The `https://osu.ppy.sh` part of the URL must be kept.\n\n##### User profiles\n\nAll usernames must be linked on first occurrence. Other occurrences are optional, but must be consistent throughout the entire article for all usernames. If it is difficult to determine the user's id, it may be skipped over.\n\nWhen linking to a user profile, the user's id number must be used. Use the new website (`https://osu.ppy.sh/users/{username})`) to get the user's id.\n\nThe link text of the user link should be the user's current name.\n\n##### Difficulties\n\nWhenever linking to a single difficulty, use this format as the link text:\n\n```\n{artist} - {title} ({creator}) [{difficuty_name}]\n```\n\nThe link must actually link to that difficulty. Beatmap difficulty URLs must be formatted as follows:\n\n```\nhttps://osu.ppy.sh/beatmapsets/{BeatmapSetID}#{mode}/{BeatmapID}\n```\n\nThe difficulty name may be left outside of the link text, but doing so must be consistent throughout the entire article.\n\n##### Beatmaps\n\nWhenever linking to a beatmap, use this format as the link text:\n\n```\n{artist} - {title} ({creator})\n```\n\nAll beatmap URLs must be formatted as follows:\n\n```\nhttps://osu.ppy.sh/beatmapsets/{BeatmapSetID}\n```\n\n### External links\n\n*Notice: External links refers to links that go outside the `https://osu.ppy.sh/` domain.*\n\nThe `https` protocol must be used, unless the site does not support it. External links must be a clean and direct link to a reputable source. The link text should be the title of the page it is linking to. The URL from the address bar of your web browser should be copied as it is when linking to other external pages.\n\nThere are no visual differences between external and osu! web links. Due to this, the website name should be included in the title text. See the following example:\n\n```markdown\n*For more information about music theory, see: [Music theory](https://en.wikipedia.org/wiki/Music_theory \"Wikipedia\")*\n```\n\n## Images\n\nThere are two types of image links: inline and reference. Examples:\n\n**Inline style:**\n\n```markdown\n![](/wiki/shared/flag/AU.gif)\n```\n\n**Reference style:**\n\n```markdown\n![][flag_AU]\n\n[flag_AU]: /wiki/shared/flag/AU.gif\n```\n\nImages should use the inline linking style. References to reference links must be placed at the bottom of the article.\n\nImages must be placed in a folder named `img`, located in the article's folder. Images that are used in multiple articles should be stored in the `/wiki/shared/` folder.\n\n### Image caching\n\nImages on the website are cached for up to 60 days. The cached image is matched with the image link's URL.\n\nWhen updating an image, either change the image's name or append a query string to the URL. In both cases, all translations linking to the updated image should also be updated.\n\n### Formats and quality\n\nImages should use the JPG format at quality 8 (80 or 80%, depending on the program). If the image contains transparency or has text that must be readable, use the PNG format instead. If the image contains an animation, the GIF format can be used; however, this should be used sparingly as these may take longer to load or can be bigger then the [max file size](#file-size).\n\n### File size\n\nImages must be under 1 megabyte, otherwise they will fail to load. Downscaling and using JPG at 80% is almost always under the size limit.\n\nAll images should be optimised as much as possible. Use [jpeg-archive](https://github.com/danielgtaylor/jpeg-archive \"GitHub\") to compress JPEG images. For consistency, use the following command for jpeg-archive:\n\n```sh\njpeg-recompress -am smallfry \n```\n\nWhere `` is the file name to be compressed and `` is the compressed file name.\n\n### File names\n\n*Notice: File extensions must use lowercase letters, otherwise they will fail to load!*\n\nUse hyphens (`-`) when spacing words. When naming an image, the file name should be meaningful or descriptive but short.\n\n### Formatting and positioning\n\n*Note: It is currently not possible to float an image or have text wrap around it.*\n\nImages on the website will be centred when it is on a single line, by themself. Otherwise, they will be positioned inline with the paragraph. The following example will place the image in the center:\n\n```markdown\nInstalling osu! is easy. First, download the installer from the download page.\n\n![](img/download-page.jpg)\n\nThen locate the installer and run it.\n```\n\n### Alt text\n\nImages should have alt text unless it is for decorative purposes.\n\n### Captions\n\nImages are given captions on the website if they fulfill these conditions:\n\n1. The image is by itself.\n2. The image is not inside a heading.\n3. The image has title text.\n\nCaptions are assumed via the title text, which must be in plain text. Images with captions are also centred with the image on the website.\n\n### Max image width\n\nThe website's max image width is the width of the article body. Images should be no wider than 800 pixels.\n\n### Annotating images\n\nWhen annotating images, use *Torus Regular*. For Chinese, Korean, Japanese characters, use *Microsoft YaHei*.\n\nAnnotating images should be avoided, as it is difficult for translators (and other editors) to edit them.\n\n#### Translating annotated images\n\nWhen translating annotated images, the localised image version must be placed in the same directory as the original version (i.e. the English version). The filename of a localised image version must start with the original version's name, followed by a hyphen, followed by the locale name (in capital letters). See the following examples:\n\n- `hardrock-mod-vs-easy-mod.jpg` for English\n- `hardrock-mod-vs-easy-mod-DE.jpg` for German\n- `hardrock-mod-vs-easy-mod-ZH-TW.jpg` for Traditional Chinese\n\n### Screenshots of gameplay\n\nAll screenshots of gameplay must be done in the stable build, unless it is for a specific feature that is unavailable in the stable build. You should use the in-game screenshot feature (`F12`).\n\n#### Game client settings\n\n*Note: If you do not want to change your current settings for the wiki, you can move your `osu!..cfg` out of the osu! folder and move it back later.*\n\nYou must set these settings before taking a screenshot of the game client (settings not stated below are assumed to be at their defaults):\n\n- Select language: `English`\n- Prefer metadata in original language: `Enabled`\n- Resolution: `1280x720`\n- Fullscreen mode: `Disabled`\n- Parallax: `Disabled`\n- Menu tips: `Disabled`\n- Seasonal backgrounds: `Never`\n- Always show key overlay: `Enabled`\n- Current skin: `Default` (first option)\n\n*Notice to translators: If you are translating an article containing screenshots of the game, you may set the game client's language to the language you are translating in.*\n\n### Image links\n\nImages must not be part of a link text.\n\nFlag icons next to user links must be separate from the link text. See the following example:\n\n```markdown\n![][flag_AU] [peppy](https://osu.ppy.sh/users/2)\n```\n\n### Flag icons\n\n*For a list of flag icons, see: [issue \\#328](https://github.com/ppy/osu-wiki/issues/328 \"GitHub\")*\n\nThe flag icons use the two letter code (in all capital letters) and end with `.gif`. When adding a flag inline, use this format:\n\n```markdown\n![](/wiki/shared/flag/xx.gif)\n```\n\nWhere `xx` is the [ISO 3166-2](https://en.wikipedia.org/wiki/ISO_3166-1_alpha-2 \"Wikipedia\") two-lettered country code for the flag.\n\nThe full country name should be added in the title text. The country code in the alternate text is optional, but must be applied to all flag icons in the article.\n\n## Tables\n\nTables on the website only support headings along the first row.\n\nTables must not be beautified (do not pad cells with extra spaces to make their widths uniform). They must have a vertical bar (`|`) on the left and right sides and the text of each cell must be padded with one space on both sides. Empty cells must use a vertical bar (`|`) followed by two spaces then another vertical bar (`|`).\n\nThe delimiter row (the next line after the table heading) must use only three characters per column (and be padded with a space on both sides), which must look like one of the following:\n\n- `:--` (for left align)\n- `:-:` (for centre align)\n- `--:` (for right align)\n\n---\n\nThe following is an example of what a table should look like:\n\n```markdown\n| Team \"Picturesque\" Red | Score | Team \"Statuesque\" Blue | Average Beatmap Stars |\n| :-- | :-: | --: | :-- |\n| **peppy** | 5 - 2 | pippi | 9.3 stars |\n| Aiko | 1 - 6 | **Alisa** | 4.2 stars |\n| Ryūta | 3 - 4 | **Yuzu** | 5.1 stars |\n| **Taikonator** | 7 - 0 | Tama | 13.37 stars |\n| Maria | No Contest | Mocha | |\n```\n\n## Blockquotes\n\nThe blockquote is limited to quoting text from someone. It must not be used to format text otherwise.\n\n## Thematic breaks\n\nThe thematic break (also known as the horizontal rule or line) should be used sparingly. A few uses of the thematic break may include (but is not limited to):\n\n- separating images from text\n- separating multiple images that follow one another\n- shifting the topic within a section\n\nThese must have an empty line before and after the markup. Thematic breaks must use only three hyphens, as depicted below:\n\n```markdown\n---\n```\n" }; + + // From https://osu.ppy.sh/api/v2/wiki/en/Article_styling_criteria + private APIWikiPage responseArticleParentPage => new APIWikiPage + { + Title = "Article styling criteria", + Layout = "markdown_page", + Path = "Article_styling_criteria", + Locale = "en", + Subtitle = null, + Markdown = + "---\ntags:\n - wiki standards\n---\n\n# Article styling criteria\n\n*For news posts, see: [News Styling Criteria](/wiki/News_styling_criteria)*\n\nThe article styling criteria (ASC) serve as the osu! wiki's enforced styling standards to keep consistency in clarity, formatting, and layout in all articles, and to help them strive for proper grammar, correct spelling, and correct information.\n\nThese articles are primarily tools to aid in reviewing and represent the consensus of osu! wiki contributors formed over the years. Since the wiki is a collaborative effort through the review process, it is not necessary to read or memorise all of the ASC at once. If you are looking to contribute, read the [contribution guide](/wiki/osu!_wiki/Contribution_guide).\n\nTo suggest changes regarding the article styling criteria, [open an issue on GitHub](https://github.com/ppy/osu-wiki/issues/new).\n\n## Standards\n\n*Notice: The articles below use [RFC 2119](https://tools.ietf.org/html/rfc2119) to describe requirement levels.*\n\nThe article styling criteria are split up into two articles:\n\n- [Formatting](Formatting): includes Markdown and other formatting rules\n- [Writing](Writing): includes writing practices and other grammar rules\n" + }; } } diff --git a/osu.Game/Online/API/Requests/GetWikiRequest.cs b/osu.Game/Online/API/Requests/GetWikiRequest.cs index e0f967ec15..7c84e1f790 100644 --- a/osu.Game/Online/API/Requests/GetWikiRequest.cs +++ b/osu.Game/Online/API/Requests/GetWikiRequest.cs @@ -11,15 +11,16 @@ namespace osu.Game.Online.API.Requests { public class GetWikiRequest : APIRequest { - private readonly string path; + public readonly string Path; + private readonly Language language; public GetWikiRequest(string path, Language language = Language.en) { - this.path = path; + Path = path; this.language = language; } - protected override string Target => $"wiki/{language.ToCultureCode()}/{path}"; + protected override string Target => $"wiki/{language.ToCultureCode()}/{Path}"; } } From 474c1a8a7a9f2a1d91d60182596604333890f202 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Wed, 20 Jul 2022 08:58:24 +0300 Subject: [PATCH 0413/1528] Fix wiki overlay not handling path redirection properly --- osu.Game/Overlays/WikiOverlay.cs | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/osu.Game/Overlays/WikiOverlay.cs b/osu.Game/Overlays/WikiOverlay.cs index 3c5cb82a88..b54aeb4aa3 100644 --- a/osu.Game/Overlays/WikiOverlay.cs +++ b/osu.Game/Overlays/WikiOverlay.cs @@ -100,6 +100,11 @@ namespace osu.Game.Overlays private void onPathChanged(ValueChangedEvent e) { + // the path could change as a result of redirecting to another path cof the same page. + // we already have the correct wiki data, so we can safely return here. + if (e.NewValue == wikiData.Value?.Path) + return; + cancellationToken?.Cancel(); request?.Cancel(); @@ -121,6 +126,7 @@ namespace osu.Game.Overlays private void onSuccess(APIWikiPage response) { wikiData.Value = response; + path.Value = response.Path; if (response.Layout == index_path) { From de29078db2b869f2af498fb2a33ba5b4443d361a Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Wed, 20 Jul 2022 15:16:40 +0900 Subject: [PATCH 0414/1528] Remove nullable disables --- osu.Game/Beatmaps/BeatmapOnlineChangeIngest.cs | 2 -- osu.Game/Screens/Select/Carousel/UpdateBeatmapSetButton.cs | 6 ++---- 2 files changed, 2 insertions(+), 6 deletions(-) diff --git a/osu.Game/Beatmaps/BeatmapOnlineChangeIngest.cs b/osu.Game/Beatmaps/BeatmapOnlineChangeIngest.cs index 937d4358d5..b6968f4e06 100644 --- a/osu.Game/Beatmaps/BeatmapOnlineChangeIngest.cs +++ b/osu.Game/Beatmaps/BeatmapOnlineChangeIngest.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable enable - using System.Linq; using osu.Framework.Graphics; using osu.Game.Database; diff --git a/osu.Game/Screens/Select/Carousel/UpdateBeatmapSetButton.cs b/osu.Game/Screens/Select/Carousel/UpdateBeatmapSetButton.cs index 89404b2878..b80eb40018 100644 --- a/osu.Game/Screens/Select/Carousel/UpdateBeatmapSetButton.cs +++ b/osu.Game/Screens/Select/Carousel/UpdateBeatmapSetButton.cs @@ -1,7 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; @@ -20,9 +19,8 @@ namespace osu.Game.Screens.Select.Carousel public class UpdateBeatmapSetButton : OsuAnimatedButton { private readonly BeatmapSetInfo beatmapSetInfo; - private SpriteIcon icon; - - private Box progressFill; + private SpriteIcon icon = null!; + private Box progressFill = null!; public UpdateBeatmapSetButton(BeatmapSetInfo beatmapSetInfo) { From 5e933cb4668946a2d8a34540b83c5345aba220f0 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Wed, 20 Jul 2022 09:43:32 +0300 Subject: [PATCH 0415/1528] Improve comment wording Co-authored-by: Dean Herbert --- osu.Game/Overlays/WikiOverlay.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Overlays/WikiOverlay.cs b/osu.Game/Overlays/WikiOverlay.cs index b54aeb4aa3..148d2977c7 100644 --- a/osu.Game/Overlays/WikiOverlay.cs +++ b/osu.Game/Overlays/WikiOverlay.cs @@ -100,7 +100,7 @@ namespace osu.Game.Overlays private void onPathChanged(ValueChangedEvent e) { - // the path could change as a result of redirecting to another path cof the same page. + // the path could change as a result of redirecting to a newer location of the same page. // we already have the correct wiki data, so we can safely return here. if (e.NewValue == wikiData.Value?.Path) return; From d2a3c2594d04a15d575f33e7afff637abaec8e80 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Wed, 20 Jul 2022 16:33:52 +0900 Subject: [PATCH 0416/1528] Fix inspections --- osu.Game.Tests/Online/TestSceneBeatmapDownloading.cs | 2 +- .../Online/TestSceneOnlinePlayBeatmapAvailabilityTracker.cs | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game.Tests/Online/TestSceneBeatmapDownloading.cs b/osu.Game.Tests/Online/TestSceneBeatmapDownloading.cs index d0176da0e9..e7a6e9a543 100644 --- a/osu.Game.Tests/Online/TestSceneBeatmapDownloading.cs +++ b/osu.Game.Tests/Online/TestSceneBeatmapDownloading.cs @@ -80,7 +80,7 @@ namespace osu.Game.Tests.Online { AddStep("download beatmap", () => beatmaps.Download(test_db_model)); - AddStep("cancel download from request", () => beatmaps.GetExistingDownload(test_db_model).Cancel()); + AddStep("cancel download from request", () => beatmaps.GetExistingDownload(test_db_model)!.Cancel()); AddUntilStep("is removed from download list", () => beatmaps.GetExistingDownload(test_db_model) == null); AddAssert("is notification cancelled", () => recentNotification.State == ProgressNotificationState.Cancelled); diff --git a/osu.Game.Tests/Online/TestSceneOnlinePlayBeatmapAvailabilityTracker.cs b/osu.Game.Tests/Online/TestSceneOnlinePlayBeatmapAvailabilityTracker.cs index 31bc6dacf8..536322805b 100644 --- a/osu.Game.Tests/Online/TestSceneOnlinePlayBeatmapAvailabilityTracker.cs +++ b/osu.Game.Tests/Online/TestSceneOnlinePlayBeatmapAvailabilityTracker.cs @@ -126,10 +126,10 @@ namespace osu.Game.Tests.Online AddStep("start downloading", () => beatmapDownloader.Download(testBeatmapSet)); addAvailabilityCheckStep("state downloading 0%", () => BeatmapAvailability.Downloading(0.0f)); - AddStep("set progress 40%", () => ((TestDownloadRequest)beatmapDownloader.GetExistingDownload(testBeatmapSet)).SetProgress(0.4f)); + AddStep("set progress 40%", () => ((TestDownloadRequest)beatmapDownloader.GetExistingDownload(testBeatmapSet))!.SetProgress(0.4f)); addAvailabilityCheckStep("state downloading 40%", () => BeatmapAvailability.Downloading(0.4f)); - AddStep("finish download", () => ((TestDownloadRequest)beatmapDownloader.GetExistingDownload(testBeatmapSet)).TriggerSuccess(testBeatmapFile)); + AddStep("finish download", () => ((TestDownloadRequest)beatmapDownloader.GetExistingDownload(testBeatmapSet))!.TriggerSuccess(testBeatmapFile)); addAvailabilityCheckStep("state importing", BeatmapAvailability.Importing); AddStep("allow importing", () => beatmaps.AllowImport.SetResult(true)); From 53e61c5041954c570fb1b5f08a73dbc43da5ed8a Mon Sep 17 00:00:00 2001 From: andy840119 Date: Sun, 3 Jul 2022 22:42:41 +0800 Subject: [PATCH 0417/1528] Remove the nullable annotation in the catch ruleset. --- osu.Game.Rulesets.Catch/Mods/CatchModAutoplay.cs | 2 -- osu.Game.Rulesets.Catch/Mods/CatchModCinema.cs | 2 -- osu.Game.Rulesets.Catch/Mods/CatchModClassic.cs | 2 -- osu.Game.Rulesets.Catch/Mods/CatchModDaycore.cs | 2 -- osu.Game.Rulesets.Catch/Mods/CatchModDifficultyAdjust.cs | 2 -- osu.Game.Rulesets.Catch/Mods/CatchModDoubleTime.cs | 2 -- osu.Game.Rulesets.Catch/Mods/CatchModEasy.cs | 2 -- osu.Game.Rulesets.Catch/Mods/CatchModFlashlight.cs | 2 -- osu.Game.Rulesets.Catch/Mods/CatchModFloatingFruits.cs | 2 -- osu.Game.Rulesets.Catch/Mods/CatchModHalfTime.cs | 2 -- osu.Game.Rulesets.Catch/Mods/CatchModHardRock.cs | 2 -- osu.Game.Rulesets.Catch/Mods/CatchModHidden.cs | 2 -- osu.Game.Rulesets.Catch/Mods/CatchModMirror.cs | 2 -- osu.Game.Rulesets.Catch/Mods/CatchModMuted.cs | 2 -- osu.Game.Rulesets.Catch/Mods/CatchModNightcore.cs | 2 -- osu.Game.Rulesets.Catch/Mods/CatchModNoFail.cs | 2 -- osu.Game.Rulesets.Catch/Mods/CatchModNoScope.cs | 2 -- osu.Game.Rulesets.Catch/Mods/CatchModPerfect.cs | 2 -- osu.Game.Rulesets.Catch/Mods/CatchModRelax.cs | 2 -- osu.Game.Rulesets.Catch/Mods/CatchModSuddenDeath.cs | 2 -- 20 files changed, 40 deletions(-) diff --git a/osu.Game.Rulesets.Catch/Mods/CatchModAutoplay.cs b/osu.Game.Rulesets.Catch/Mods/CatchModAutoplay.cs index c5ca595fd6..50e48101d3 100644 --- a/osu.Game.Rulesets.Catch/Mods/CatchModAutoplay.cs +++ b/osu.Game.Rulesets.Catch/Mods/CatchModAutoplay.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.Collections.Generic; using osu.Game.Beatmaps; using osu.Game.Rulesets.Catch.Replays; diff --git a/osu.Game.Rulesets.Catch/Mods/CatchModCinema.cs b/osu.Game.Rulesets.Catch/Mods/CatchModCinema.cs index 10a0809e05..7eda6b37d3 100644 --- a/osu.Game.Rulesets.Catch/Mods/CatchModCinema.cs +++ b/osu.Game.Rulesets.Catch/Mods/CatchModCinema.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.Collections.Generic; using osu.Game.Beatmaps; using osu.Game.Rulesets.Catch.Objects; diff --git a/osu.Game.Rulesets.Catch/Mods/CatchModClassic.cs b/osu.Game.Rulesets.Catch/Mods/CatchModClassic.cs index 904656993e..9624e84018 100644 --- a/osu.Game.Rulesets.Catch/Mods/CatchModClassic.cs +++ b/osu.Game.Rulesets.Catch/Mods/CatchModClassic.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Rulesets.Mods; namespace osu.Game.Rulesets.Catch.Mods diff --git a/osu.Game.Rulesets.Catch/Mods/CatchModDaycore.cs b/osu.Game.Rulesets.Catch/Mods/CatchModDaycore.cs index 8d4b57c244..cae19e9468 100644 --- a/osu.Game.Rulesets.Catch/Mods/CatchModDaycore.cs +++ b/osu.Game.Rulesets.Catch/Mods/CatchModDaycore.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Rulesets.Mods; namespace osu.Game.Rulesets.Catch.Mods diff --git a/osu.Game.Rulesets.Catch/Mods/CatchModDifficultyAdjust.cs b/osu.Game.Rulesets.Catch/Mods/CatchModDifficultyAdjust.cs index 6927d7953f..e59a0a0431 100644 --- a/osu.Game.Rulesets.Catch/Mods/CatchModDifficultyAdjust.cs +++ b/osu.Game.Rulesets.Catch/Mods/CatchModDifficultyAdjust.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.Linq; using osu.Framework.Bindables; using osu.Game.Beatmaps; diff --git a/osu.Game.Rulesets.Catch/Mods/CatchModDoubleTime.cs b/osu.Game.Rulesets.Catch/Mods/CatchModDoubleTime.cs index c58ce9b07d..57c06e1cd1 100644 --- a/osu.Game.Rulesets.Catch/Mods/CatchModDoubleTime.cs +++ b/osu.Game.Rulesets.Catch/Mods/CatchModDoubleTime.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Rulesets.Mods; namespace osu.Game.Rulesets.Catch.Mods diff --git a/osu.Game.Rulesets.Catch/Mods/CatchModEasy.cs b/osu.Game.Rulesets.Catch/Mods/CatchModEasy.cs index bea9b094fa..16ef56d845 100644 --- a/osu.Game.Rulesets.Catch/Mods/CatchModEasy.cs +++ b/osu.Game.Rulesets.Catch/Mods/CatchModEasy.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Rulesets.Mods; namespace osu.Game.Rulesets.Catch.Mods diff --git a/osu.Game.Rulesets.Catch/Mods/CatchModFlashlight.cs b/osu.Game.Rulesets.Catch/Mods/CatchModFlashlight.cs index d166646eaf..7f7c04fb52 100644 --- a/osu.Game.Rulesets.Catch/Mods/CatchModFlashlight.cs +++ b/osu.Game.Rulesets.Catch/Mods/CatchModFlashlight.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Game.Configuration; diff --git a/osu.Game.Rulesets.Catch/Mods/CatchModFloatingFruits.cs b/osu.Game.Rulesets.Catch/Mods/CatchModFloatingFruits.cs index 1fe892c9b5..63203dd57c 100644 --- a/osu.Game.Rulesets.Catch/Mods/CatchModFloatingFruits.cs +++ b/osu.Game.Rulesets.Catch/Mods/CatchModFloatingFruits.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; using osu.Game.Rulesets.Catch.Objects; diff --git a/osu.Game.Rulesets.Catch/Mods/CatchModHalfTime.cs b/osu.Game.Rulesets.Catch/Mods/CatchModHalfTime.cs index 0c7886be10..ce06b841aa 100644 --- a/osu.Game.Rulesets.Catch/Mods/CatchModHalfTime.cs +++ b/osu.Game.Rulesets.Catch/Mods/CatchModHalfTime.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Rulesets.Mods; namespace osu.Game.Rulesets.Catch.Mods diff --git a/osu.Game.Rulesets.Catch/Mods/CatchModHardRock.cs b/osu.Game.Rulesets.Catch/Mods/CatchModHardRock.cs index 39b992b3f5..93eadcc13e 100644 --- a/osu.Game.Rulesets.Catch/Mods/CatchModHardRock.cs +++ b/osu.Game.Rulesets.Catch/Mods/CatchModHardRock.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Rulesets.Mods; using osu.Game.Beatmaps; using osu.Game.Rulesets.Catch.Beatmaps; diff --git a/osu.Game.Rulesets.Catch/Mods/CatchModHidden.cs b/osu.Game.Rulesets.Catch/Mods/CatchModHidden.cs index b4fbc9d566..51516edacd 100644 --- a/osu.Game.Rulesets.Catch/Mods/CatchModHidden.cs +++ b/osu.Game.Rulesets.Catch/Mods/CatchModHidden.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.Linq; using osu.Framework.Graphics; using osu.Game.Rulesets.Catch.Objects; diff --git a/osu.Game.Rulesets.Catch/Mods/CatchModMirror.cs b/osu.Game.Rulesets.Catch/Mods/CatchModMirror.cs index 89fc40356d..a97e940a64 100644 --- a/osu.Game.Rulesets.Catch/Mods/CatchModMirror.cs +++ b/osu.Game.Rulesets.Catch/Mods/CatchModMirror.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.Linq; using osu.Game.Beatmaps; using osu.Game.Rulesets.Catch.Beatmaps; diff --git a/osu.Game.Rulesets.Catch/Mods/CatchModMuted.cs b/osu.Game.Rulesets.Catch/Mods/CatchModMuted.cs index 6b28d1a127..6d2565440a 100644 --- a/osu.Game.Rulesets.Catch/Mods/CatchModMuted.cs +++ b/osu.Game.Rulesets.Catch/Mods/CatchModMuted.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Rulesets.Catch.Objects; using osu.Game.Rulesets.Mods; diff --git a/osu.Game.Rulesets.Catch/Mods/CatchModNightcore.cs b/osu.Game.Rulesets.Catch/Mods/CatchModNightcore.cs index 1fd2227eb7..9e38913be7 100644 --- a/osu.Game.Rulesets.Catch/Mods/CatchModNightcore.cs +++ b/osu.Game.Rulesets.Catch/Mods/CatchModNightcore.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Rulesets.Catch.Objects; using osu.Game.Rulesets.Mods; diff --git a/osu.Game.Rulesets.Catch/Mods/CatchModNoFail.cs b/osu.Game.Rulesets.Catch/Mods/CatchModNoFail.cs index 89e7e4bcd6..3c02646e99 100644 --- a/osu.Game.Rulesets.Catch/Mods/CatchModNoFail.cs +++ b/osu.Game.Rulesets.Catch/Mods/CatchModNoFail.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Rulesets.Mods; namespace osu.Game.Rulesets.Catch.Mods diff --git a/osu.Game.Rulesets.Catch/Mods/CatchModNoScope.cs b/osu.Game.Rulesets.Catch/Mods/CatchModNoScope.cs index 385d4c50c0..a24a6227fe 100644 --- a/osu.Game.Rulesets.Catch/Mods/CatchModNoScope.cs +++ b/osu.Game.Rulesets.Catch/Mods/CatchModNoScope.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using osu.Framework.Bindables; using osu.Game.Rulesets.Mods; diff --git a/osu.Game.Rulesets.Catch/Mods/CatchModPerfect.cs b/osu.Game.Rulesets.Catch/Mods/CatchModPerfect.cs index 0a74ee4fbb..fb92399102 100644 --- a/osu.Game.Rulesets.Catch/Mods/CatchModPerfect.cs +++ b/osu.Game.Rulesets.Catch/Mods/CatchModPerfect.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Rulesets.Mods; namespace osu.Game.Rulesets.Catch.Mods diff --git a/osu.Game.Rulesets.Catch/Mods/CatchModRelax.cs b/osu.Game.Rulesets.Catch/Mods/CatchModRelax.cs index f4d6fb9ab3..d0a94767d1 100644 --- a/osu.Game.Rulesets.Catch/Mods/CatchModRelax.cs +++ b/osu.Game.Rulesets.Catch/Mods/CatchModRelax.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Framework.Graphics; using osu.Framework.Input; using osu.Framework.Input.Bindings; diff --git a/osu.Game.Rulesets.Catch/Mods/CatchModSuddenDeath.cs b/osu.Game.Rulesets.Catch/Mods/CatchModSuddenDeath.cs index d98829137c..68e01391ce 100644 --- a/osu.Game.Rulesets.Catch/Mods/CatchModSuddenDeath.cs +++ b/osu.Game.Rulesets.Catch/Mods/CatchModSuddenDeath.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Rulesets.Mods; namespace osu.Game.Rulesets.Catch.Mods From 91bc7b9381093ca30fb0e501be9a7b6dad4440d2 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E7=82=BA=E4=BB=80=E9=BA=BC?= Date: Sun, 10 Jul 2022 23:18:27 +0800 Subject: [PATCH 0418/1528] Mark the class as non-nullable. Not the safe way but got no better idea. --- osu.Game.Rulesets.Catch/Mods/CatchModFlashlight.cs | 2 +- osu.Game.Rulesets.Catch/Mods/CatchModRelax.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Catch/Mods/CatchModFlashlight.cs b/osu.Game.Rulesets.Catch/Mods/CatchModFlashlight.cs index 7f7c04fb52..abe391ba4e 100644 --- a/osu.Game.Rulesets.Catch/Mods/CatchModFlashlight.cs +++ b/osu.Game.Rulesets.Catch/Mods/CatchModFlashlight.cs @@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Catch.Mods protected override Flashlight CreateFlashlight() => new CatchFlashlight(this, playfield); - private CatchPlayfield playfield; + private CatchPlayfield playfield = null!; public override void ApplyToDrawableRuleset(DrawableRuleset drawableRuleset) { diff --git a/osu.Game.Rulesets.Catch/Mods/CatchModRelax.cs b/osu.Game.Rulesets.Catch/Mods/CatchModRelax.cs index d0a94767d1..60f1614d98 100644 --- a/osu.Game.Rulesets.Catch/Mods/CatchModRelax.cs +++ b/osu.Game.Rulesets.Catch/Mods/CatchModRelax.cs @@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Catch.Mods { public override string Description => @"Use the mouse to control the catcher."; - private DrawableRuleset drawableRuleset; + private DrawableRuleset drawableRuleset = null!; public void ApplyToDrawableRuleset(DrawableRuleset drawableRuleset) { From 6a096cf11fad6feb5847266a7f66bb113573b7c6 Mon Sep 17 00:00:00 2001 From: andy840119 Date: Wed, 20 Jul 2022 20:30:04 +0800 Subject: [PATCH 0419/1528] Remove nullable disable annotation in the Catch test case. --- osu.Game.Rulesets.Catch.Tests/Mods/CatchModMirrorTest.cs | 2 -- osu.Game.Rulesets.Catch.Tests/Mods/TestSceneCatchModNoScope.cs | 2 -- osu.Game.Rulesets.Catch.Tests/Mods/TestSceneCatchModPerfect.cs | 2 -- osu.Game.Rulesets.Catch.Tests/Mods/TestSceneCatchModRelax.cs | 2 -- 4 files changed, 8 deletions(-) diff --git a/osu.Game.Rulesets.Catch.Tests/Mods/CatchModMirrorTest.cs b/osu.Game.Rulesets.Catch.Tests/Mods/CatchModMirrorTest.cs index 19321a48b9..fbbfee6b60 100644 --- a/osu.Game.Rulesets.Catch.Tests/Mods/CatchModMirrorTest.cs +++ b/osu.Game.Rulesets.Catch.Tests/Mods/CatchModMirrorTest.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.Collections.Generic; using NUnit.Framework; using osu.Framework.Utils; diff --git a/osu.Game.Rulesets.Catch.Tests/Mods/TestSceneCatchModNoScope.cs b/osu.Game.Rulesets.Catch.Tests/Mods/TestSceneCatchModNoScope.cs index ffc5734f01..bbe543e73e 100644 --- a/osu.Game.Rulesets.Catch.Tests/Mods/TestSceneCatchModNoScope.cs +++ b/osu.Game.Rulesets.Catch.Tests/Mods/TestSceneCatchModNoScope.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.Collections.Generic; using NUnit.Framework; using osu.Framework.Utils; diff --git a/osu.Game.Rulesets.Catch.Tests/Mods/TestSceneCatchModPerfect.cs b/osu.Game.Rulesets.Catch.Tests/Mods/TestSceneCatchModPerfect.cs index 886822f9a5..3e06e78dba 100644 --- a/osu.Game.Rulesets.Catch.Tests/Mods/TestSceneCatchModPerfect.cs +++ b/osu.Game.Rulesets.Catch.Tests/Mods/TestSceneCatchModPerfect.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using NUnit.Framework; using osu.Game.Rulesets.Catch.Mods; using osu.Game.Rulesets.Catch.Objects; diff --git a/osu.Game.Rulesets.Catch.Tests/Mods/TestSceneCatchModRelax.cs b/osu.Game.Rulesets.Catch.Tests/Mods/TestSceneCatchModRelax.cs index 3209be12d5..c01aff0aa0 100644 --- a/osu.Game.Rulesets.Catch.Tests/Mods/TestSceneCatchModRelax.cs +++ b/osu.Game.Rulesets.Catch.Tests/Mods/TestSceneCatchModRelax.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.Collections.Generic; using System.Linq; using NUnit.Framework; From 35e841de95966b96bc78f349ea784207ed9c7646 Mon Sep 17 00:00:00 2001 From: StanR Date: Wed, 20 Jul 2022 15:54:49 +0300 Subject: [PATCH 0420/1528] Move base performance multiplier to a const --- osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs | 2 +- osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs | 4 +++- 2 files changed, 4 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs b/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs index 9748a00b12..5b91ff3fce 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs @@ -64,7 +64,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty Math.Pow(baseFlashlightPerformance, 1.1), 1.0 / 1.1 ); - double starRating = basePerformance > 0.00001 ? Math.Cbrt(1.12) * 0.027 * (Math.Cbrt(100000 / Math.Pow(2, 1 / 1.1) * basePerformance) + 4) : 0; + double starRating = basePerformance > 0.00001 ? Math.Cbrt(OsuPerformanceCalculator.PERFORMANCE_BASE_MULTIPLIER) * 0.027 * (Math.Cbrt(100000 / Math.Pow(2, 1 / 1.1) * basePerformance) + 4) : 0; double preempt = IBeatmapDifficultyInfo.DifficultyRange(beatmap.Difficulty.ApproachRate, 1800, 1200, 450) / clockRate; double drainRate = beatmap.Difficulty.DrainRate; diff --git a/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs b/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs index ee5ff3596a..1c19325891 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs @@ -15,6 +15,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty { public class OsuPerformanceCalculator : PerformanceCalculator { + public const double PERFORMANCE_BASE_MULTIPLIER = 1.125; // This is being adjusted to keep the final pp value scaled around what it used to be when changing things. + private double accuracy; private int scoreMaxCombo; private int countGreat; @@ -41,7 +43,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty countMiss = score.Statistics.GetValueOrDefault(HitResult.Miss); effectiveMissCount = calculateEffectiveMissCount(osuAttributes); - double multiplier = 1.125; // This is being adjusted to keep the final pp value scaled around what it used to be when changing things. + double multiplier = PERFORMANCE_BASE_MULTIPLIER; if (score.Mods.Any(m => m is OsuModNoFail)) multiplier *= Math.Max(0.90, 1.0 - 0.02 * effectiveMissCount); From 163c3f9c2d821a3b74c18b3df9e92e77f826e66a Mon Sep 17 00:00:00 2001 From: StanR Date: Wed, 20 Jul 2022 16:10:34 +0300 Subject: [PATCH 0421/1528] Adjust multipliers to account for speed changes --- osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs | 2 +- osu.Game.Rulesets.Osu/Difficulty/Skills/Aim.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs b/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs index 1c19325891..3c82c2dc33 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs @@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty { public class OsuPerformanceCalculator : PerformanceCalculator { - public const double PERFORMANCE_BASE_MULTIPLIER = 1.125; // This is being adjusted to keep the final pp value scaled around what it used to be when changing things. + public const double PERFORMANCE_BASE_MULTIPLIER = 1.14; // This is being adjusted to keep the final pp value scaled around what it used to be when changing things. private double accuracy; private int scoreMaxCombo; diff --git a/osu.Game.Rulesets.Osu/Difficulty/Skills/Aim.cs b/osu.Game.Rulesets.Osu/Difficulty/Skills/Aim.cs index e4f61b65cd..38e0e5b677 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Skills/Aim.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Skills/Aim.cs @@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills private double currentStrain; - private double skillMultiplier => 24.15; + private double skillMultiplier => 23.55; private double strainDecayBase => 0.15; private double strainDecay(double ms) => Math.Pow(strainDecayBase, ms / 1000); From cb63ec282e135d19bb7330a518c186f24a8f4e5f Mon Sep 17 00:00:00 2001 From: Jay L Date: Wed, 20 Jul 2022 23:33:38 +1000 Subject: [PATCH 0422/1528] Partial Review changes --- .../Difficulty/Evaluators/ColourEvaluator.cs | 24 +++++++++++-------- .../Difficulty/Evaluators/StaminaEvaluator.cs | 2 +- .../Colour/Data/CoupledColourEncoding.cs | 4 ++-- .../Preprocessing/Colour/Data/MonoEncoding.cs | 1 - .../Preprocessing/TaikoDifficultyHitObject.cs | 8 +++---- 5 files changed, 21 insertions(+), 18 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/ColourEvaluator.cs b/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/ColourEvaluator.cs index 1d857a1dbb..bda161bf63 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/ColourEvaluator.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/ColourEvaluator.cs @@ -10,14 +10,18 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Evaluators { public class ColourEvaluator { - private static double sigmoid(double val, double center, double width) + /// + /// A sigmoid function. It gives a value between (middle - height/2) and (middle + height/2). + /// + /// The input value. + /// The center of the sigmoid, where the largest gradient occurs and value is equal to middle. + /// The radius of the sigmoid, outside of which values are near the minimum/maximum. + /// The middle of the sigmoid output. + /// The height of the sigmoid output. This will be equal to max value - min value. + public static double Sigmoid(double val, double center, double width, double middle, double height) { - return Math.Tanh(Math.E * -(val - center) / width); - } - - private static double sigmoid(double val, double center, double width, double middle, double height) - { - return sigmoid(val, center, width) * (height / 2) + middle; + double sigmoid = Math.Tanh(Math.E * -(val - center) / width); + return sigmoid * (height / 2) + middle; } /// @@ -27,7 +31,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Evaluators /// public static double EvaluateDifficultyOf(MonoEncoding encoding, int i) { - return sigmoid(i, 2, 2, 0.5, 1); + return Sigmoid(i, 2, 2, 0.5, 1); } /// @@ -37,7 +41,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Evaluators /// The index of the colour encoding within it's parent . public static double EvaluateDifficultyOf(ColourEncoding encoding, int i) { - return sigmoid(i, 2, 2, 0.5, 1); + return Sigmoid(i, 2, 2, 0.5, 1); } /// @@ -45,7 +49,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Evaluators /// public static double EvaluateDifficultyOf(CoupledColourEncoding encoding) { - return 1 - sigmoid(encoding.RepetitionInterval, 2, 2, 0.5, 1); + return 1 - Sigmoid(encoding.RepetitionInterval, 2, 2, 0.5, 1); } /// diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/StaminaEvaluator.cs b/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/StaminaEvaluator.cs index 954c1661dd..49b3ae2e19 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/StaminaEvaluator.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/StaminaEvaluator.cs @@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Evaluators /// /// Evaluates the minimum mechanical stamina required to play the current object. This is calculated using the - /// maximum possible interval between two hits using the same key, by alternating 2 keys for each colour. + /// maximum possible interval between two hits using the same key, by alternating 2 keys for each colour. /// public static double EvaluateDifficultyOf(DifficultyHitObject current) { diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/CoupledColourEncoding.cs b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/CoupledColourEncoding.cs index 188d1b686b..9d204225fc 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/CoupledColourEncoding.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/CoupledColourEncoding.cs @@ -34,8 +34,8 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour.Data public int RepetitionInterval { get; private set; } = max_repetition_interval + 1; /// - /// Returns true if other is considered a repetition of this encoding. This is true if other's first two payload - /// identical mono lengths. + /// Returns true if other is considered a repetition of this encoding. This is true if other's first two payloads + /// have identical mono lengths. /// private bool isRepetitionOf(CoupledColourEncoding other) { diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/MonoEncoding.cs b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/MonoEncoding.cs index 9e60946bd1..f42f968657 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/MonoEncoding.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/MonoEncoding.cs @@ -16,7 +16,6 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour.Data /// /// List of s that are encoded within this . /// This is not declared as to avoid circular dependencies. - /// TODO: Review this, are circular dependencies within data-only classes are acceptable? /// public List EncodedData { get; private set; } = new List(); diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObject.cs b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObject.cs index a0d2fc7797..6619a54a7a 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObject.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObject.cs @@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing { private readonly IReadOnlyList? monoDifficultyHitObjects; public readonly int MonoIndex; - private readonly IReadOnlyList noteObjects; + private readonly IReadOnlyList noteDifficultyHitObjects; public readonly int NoteIndex; /// @@ -54,7 +54,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing : base(hitObject, lastObject, clockRate, objects, index) { var currentHit = hitObject as Hit; - this.noteObjects = noteObjects; + noteDifficultyHitObjects = noteObjects; Rhythm = getClosestRhythm(lastObject, lastLastObject, clockRate); HitType? hitType = currentHit?.Type; @@ -120,8 +120,8 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing public TaikoDifficultyHitObject? NextMono(int forwardsIndex) => monoDifficultyHitObjects?.ElementAtOrDefault(MonoIndex + (forwardsIndex + 1)); - public TaikoDifficultyHitObject? PreviousNote(int backwardsIndex) => noteObjects.ElementAtOrDefault(NoteIndex - (backwardsIndex + 1)); + public TaikoDifficultyHitObject? PreviousNote(int backwardsIndex) => noteDifficultyHitObjects.ElementAtOrDefault(NoteIndex - (backwardsIndex + 1)); - public TaikoDifficultyHitObject? NextNote(int forwardsIndex) => noteObjects.ElementAtOrDefault(NoteIndex + (forwardsIndex + 1)); + public TaikoDifficultyHitObject? NextNote(int forwardsIndex) => noteDifficultyHitObjects.ElementAtOrDefault(NoteIndex + (forwardsIndex + 1)); } } From 0c3d43026d956be5b9e6ba8ed0534eaf99a0f378 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 20 Jul 2022 02:53:29 +0900 Subject: [PATCH 0423/1528] Add initial structure for fps counter --- .../UserInterface/TestSceneFPSCounter.cs | 51 ++++++ osu.Game/Graphics/UserInterface/FPSCounter.cs | 149 ++++++++++++++++++ .../UserInterface/FPSCounterTooltip.cs | 96 +++++++++++ 3 files changed, 296 insertions(+) create mode 100644 osu.Game.Tests/Visual/UserInterface/TestSceneFPSCounter.cs create mode 100644 osu.Game/Graphics/UserInterface/FPSCounter.cs create mode 100644 osu.Game/Graphics/UserInterface/FPSCounterTooltip.cs diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneFPSCounter.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneFPSCounter.cs new file mode 100644 index 0000000000..d78707045b --- /dev/null +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneFPSCounter.cs @@ -0,0 +1,51 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Testing; +using osu.Game.Graphics.UserInterface; +using osuTK; +using osuTK.Graphics; + +namespace osu.Game.Tests.Visual.UserInterface +{ + public class TestSceneFPSCounter : OsuTestScene + { + [SetUpSteps] + public void SetUpSteps() + { + AddStep("create display", () => + { + Children = new Drawable[] + { + new Box + { + Colour = Color4.White, + RelativeSizeAxes = Axes.Both, + }, + new FillFlowContainer + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Vertical, + Children = new Drawable[] + { + new FPSCounter(), + new FPSCounter { Scale = new Vector2(2) }, + new FPSCounter { Scale = new Vector2(4) }, + } + }, + }; + }); + } + + [Test] + public void TestBasic() + { + } + } +} diff --git a/osu.Game/Graphics/UserInterface/FPSCounter.cs b/osu.Game/Graphics/UserInterface/FPSCounter.cs new file mode 100644 index 0000000000..222c30c1dc --- /dev/null +++ b/osu.Game/Graphics/UserInterface/FPSCounter.cs @@ -0,0 +1,149 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Cursor; +using osu.Framework.Localisation; +using osu.Framework.Platform; +using osu.Framework.Threading; +using osu.Game.Graphics.Sprites; +using osuTK; + +namespace osu.Game.Graphics.UserInterface +{ + public class FPSCounter : CompositeDrawable, IHasCustomTooltip + { + private RollingCounter msCounter = null!; + private RollingCounter fpsCounter = null!; + + private Container mainContent = null!; + + public FPSCounter() + { + AutoSizeAxes = Axes.Both; + } + + [BackgroundDependencyLoader] + private void load(OsuColour colours) + { + InternalChildren = new Drawable[] + { + mainContent = new Container + { + Alpha = 0, + Size = new Vector2(30), + Children = new Drawable[] + { + msCounter = new FrameTimeCounter + { + Anchor = Anchor.TopRight, + Origin = Anchor.TopRight, + Colour = colours.Orange2, + }, + fpsCounter = new FramesPerSecondCounter + { + Anchor = Anchor.TopRight, + Origin = Anchor.TopRight, + Y = 11, + Scale = new Vector2(0.8f), + Colour = colours.Lime3, + } + } + }, + }; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + displayTemporarily(); + } + + private bool isDisplayed; + + private ScheduledDelegate? fadeOutDelegate; + + private void displayTemporarily() + { + if (!isDisplayed) + mainContent.FadeTo(1, 300, Easing.OutQuint); + + fadeOutDelegate?.Cancel(); + fadeOutDelegate = Scheduler.AddDelayed(() => + { + mainContent.FadeTo(0, 1000, Easing.In); + isDisplayed = false; + }, 2000); + } + + [Resolved] + private GameHost gameHost { get; set; } = null!; + + protected override void Update() + { + base.Update(); + + // TODO: this is wrong (elapsed clock time, not actual run time). + double newFrameTime = gameHost.UpdateThread.Clock.ElapsedFrameTime; + double newFps = gameHost.DrawThread.Clock.FramesPerSecond; + + bool hasSignificantChanges = + Math.Abs(msCounter.Current.Value - newFrameTime) > 5 || + Math.Abs(fpsCounter.Current.Value - newFps) > 10; + + if (hasSignificantChanges) + displayTemporarily(); + + msCounter.Current.Value = newFrameTime; + fpsCounter.Current.Value = newFps; + } + + public ITooltip GetCustomTooltip() => new FPSCounterTooltip(); + + public object TooltipContent => this; + + public class FramesPerSecondCounter : RollingCounter + { + protected override double RollingDuration => 400; + + protected override OsuSpriteText CreateSpriteText() + { + return new OsuSpriteText + { + Font = OsuFont.Default.With(fixedWidth: true, size: 16, weight: FontWeight.SemiBold), + Spacing = new Vector2(-2), + }; + } + + protected override LocalisableString FormatCount(double count) + { + return $"{count:#,0}fps"; + } + } + + public class FrameTimeCounter : RollingCounter + { + protected override double RollingDuration => 1000; + + protected override OsuSpriteText CreateSpriteText() + { + return new OsuSpriteText + { + Font = OsuFont.Default.With(fixedWidth: true, size: 16, weight: FontWeight.SemiBold), + Spacing = new Vector2(-1), + }; + } + + protected override LocalisableString FormatCount(double count) + { + if (count < 1) + return $"{count:N1}ms"; + + return $"{count:N0}ms"; + } + } + } +} diff --git a/osu.Game/Graphics/UserInterface/FPSCounterTooltip.cs b/osu.Game/Graphics/UserInterface/FPSCounterTooltip.cs new file mode 100644 index 0000000000..af95fbe556 --- /dev/null +++ b/osu.Game/Graphics/UserInterface/FPSCounterTooltip.cs @@ -0,0 +1,96 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Cursor; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Platform; +using osu.Game.Graphics.Containers; +using osuTK; + +namespace osu.Game.Graphics.UserInterface +{ + public class FPSCounterTooltip : CompositeDrawable, ITooltip + { + private OsuTextFlowContainer textFlow = null!; + + [Resolved] + private GameHost gameHost { get; set; } = null!; + + [BackgroundDependencyLoader] + private void load(OsuColour colours) + { + AutoSizeAxes = Axes.Both; + + CornerRadius = 15; + Masking = true; + + InternalChildren = new Drawable[] + { + new Box + { + Colour = colours.Gray1, + Alpha = 1, + RelativeSizeAxes = Axes.Both, + }, + new OsuTextFlowContainer(cp => + { + cp.Font = OsuFont.Default.With(weight: FontWeight.SemiBold); + cp.Spacing = new Vector2(-1); + }) + { + AutoSizeAxes = Axes.Both, + TextAnchor = Anchor.TopRight, + Margin = new MarginPadding { Left = 5, Vertical = 10 }, + Text = string.Join('\n', gameHost.Threads.Select(t => t.Name)) + }, + textFlow = new OsuTextFlowContainer(cp => + { + cp.Font = OsuFont.Default.With(fixedWidth: true, weight: FontWeight.Regular); + cp.Spacing = new Vector2(-1); + }) + { + Width = 190, + Margin = new MarginPadding { Left = 35, Right = 10, Vertical = 10 }, + AutoSizeAxes = Axes.Y, + TextAnchor = Anchor.TopRight, + }, + }; + } + + private int lastUpdate; + + protected override void Update() + { + int currentSecond = (int)(Clock.CurrentTime / 100); + + if (currentSecond != lastUpdate) + { + lastUpdate = currentSecond; + + textFlow.Clear(); + + foreach (var thread in gameHost.Threads) + { + var clock = thread.Clock; + + string maximum = $"{(clock.MaximumUpdateHz > 0 && clock.MaximumUpdateHz < 10000 ? clock.MaximumUpdateHz.ToString("0") : "∞"),4}"; + + textFlow.AddParagraph($"{clock.FramesPerSecond:0}/{maximum}fps ({clock.ElapsedFrameTime:0.00}ms)"); + } + } + } + + public void SetContent(object content) + { + } + + public void Move(Vector2 pos) + { + Position = pos; + } + } +} From 03e644e548a066efe5c957b6f536b951883fcb8f Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 20 Jul 2022 20:28:58 +0900 Subject: [PATCH 0424/1528] Choose colours based on relative performance goals --- osu.Game/Graphics/UserInterface/FPSCounter.cs | 30 ++++++++++++++++--- 1 file changed, 26 insertions(+), 4 deletions(-) diff --git a/osu.Game/Graphics/UserInterface/FPSCounter.cs b/osu.Game/Graphics/UserInterface/FPSCounter.cs index 222c30c1dc..a999c1338a 100644 --- a/osu.Game/Graphics/UserInterface/FPSCounter.cs +++ b/osu.Game/Graphics/UserInterface/FPSCounter.cs @@ -4,11 +4,13 @@ using System; using osu.Framework.Allocation; using osu.Framework.Graphics; +using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Cursor; using osu.Framework.Localisation; using osu.Framework.Platform; using osu.Framework.Threading; +using osu.Framework.Utils; using osu.Game.Graphics.Sprites; using osuTK; @@ -21,13 +23,16 @@ namespace osu.Game.Graphics.UserInterface private Container mainContent = null!; + [Resolved] + private OsuColour colours { get; set; } = null!; + public FPSCounter() { AutoSizeAxes = Axes.Both; } [BackgroundDependencyLoader] - private void load(OsuColour colours) + private void load() { InternalChildren = new Drawable[] { @@ -41,7 +46,6 @@ namespace osu.Game.Graphics.UserInterface { Anchor = Anchor.TopRight, Origin = Anchor.TopRight, - Colour = colours.Orange2, }, fpsCounter = new FramesPerSecondCounter { @@ -49,7 +53,6 @@ namespace osu.Game.Graphics.UserInterface Origin = Anchor.TopRight, Y = 11, Scale = new Vector2(0.8f), - Colour = colours.Lime3, } } }, @@ -97,8 +100,27 @@ namespace osu.Game.Graphics.UserInterface if (hasSignificantChanges) displayTemporarily(); - msCounter.Current.Value = newFrameTime; + // If the frame time spikes up, make sure it shows immediately on the counter. + if (msCounter.Current.Value < 20 && newFrameTime > 20) + msCounter.SetCountWithoutRolling(newFrameTime); + else + msCounter.Current.Value = newFrameTime; + fpsCounter.Current.Value = newFps; + + fpsCounter.Colour = getColour(fpsCounter.DisplayedCount / gameHost.DrawThread.Clock.MaximumUpdateHz); + + double equivalentHz = 1000 / msCounter.DisplayedCount; + + msCounter.Colour = getColour(equivalentHz / gameHost.UpdateThread.Clock.MaximumUpdateHz); + } + + private ColourInfo getColour(double performanceRatio) + { + if (performanceRatio < 0.5f) + return Interpolation.ValueAt(performanceRatio, colours.Red, colours.Orange2, 0, 0.5, Easing.Out); + + return Interpolation.ValueAt(performanceRatio, colours.Orange2, colours.Lime3, 0.5, 1, Easing.Out); } public ITooltip GetCustomTooltip() => new FPSCounterTooltip(); From 0fb959a565023b4939588b4d97e713bbd6da6606 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 20 Jul 2022 20:29:18 +0900 Subject: [PATCH 0425/1528] Stay displayed while hovering --- osu.Game/Graphics/UserInterface/FPSCounter.cs | 49 +++++++++++++++++-- 1 file changed, 44 insertions(+), 5 deletions(-) diff --git a/osu.Game/Graphics/UserInterface/FPSCounter.cs b/osu.Game/Graphics/UserInterface/FPSCounter.cs index a999c1338a..58be2ff5a2 100644 --- a/osu.Game/Graphics/UserInterface/FPSCounter.cs +++ b/osu.Game/Graphics/UserInterface/FPSCounter.cs @@ -7,6 +7,8 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Cursor; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Input.Events; using osu.Framework.Localisation; using osu.Framework.Platform; using osu.Framework.Threading; @@ -23,6 +25,10 @@ namespace osu.Game.Graphics.UserInterface private Container mainContent = null!; + private Container background = null!; + + private const float idle_background_alpha = 0.4f; + [Resolved] private OsuColour colours { get; set; } = null!; @@ -39,9 +45,24 @@ namespace osu.Game.Graphics.UserInterface mainContent = new Container { Alpha = 0, - Size = new Vector2(30), + AutoSizeAxes = Axes.Both, Children = new Drawable[] { + background = new Container + { + RelativeSizeAxes = Axes.Both, + CornerRadius = 5, + Masking = true, + Alpha = idle_background_alpha, + Children = new Drawable[] + { + new Box + { + Colour = colours.Gray0, + RelativeSizeAxes = Axes.Both, + }, + } + }, msCounter = new FrameTimeCounter { Anchor = Anchor.TopRight, @@ -65,6 +86,20 @@ namespace osu.Game.Graphics.UserInterface displayTemporarily(); } + protected override bool OnHover(HoverEvent e) + { + background.FadeTo(1, 200); + displayTemporarily(); + return base.OnHover(e); + } + + protected override void OnHoverLost(HoverLostEvent e) + { + background.FadeTo(idle_background_alpha, 200); + displayTemporarily(); + base.OnHoverLost(e); + } + private bool isDisplayed; private ScheduledDelegate? fadeOutDelegate; @@ -75,11 +110,15 @@ namespace osu.Game.Graphics.UserInterface mainContent.FadeTo(1, 300, Easing.OutQuint); fadeOutDelegate?.Cancel(); - fadeOutDelegate = Scheduler.AddDelayed(() => + + if (!IsHovered) { - mainContent.FadeTo(0, 1000, Easing.In); - isDisplayed = false; - }, 2000); + fadeOutDelegate = Scheduler.AddDelayed(() => + { + mainContent.FadeTo(0, 1000, Easing.In); + isDisplayed = false; + }, 2000); + } } [Resolved] From 0a1744facaffd299e72d2c8ec8fe30ce29412ae1 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 20 Jul 2022 20:49:57 +0900 Subject: [PATCH 0426/1528] Add to game and bind with configuration setting --- osu.Game/Graphics/UserInterface/FPSCounter.cs | 15 ++++++++++++++- osu.Game/OsuGame.cs | 7 +++++++ osu.Game/OsuGameBase.cs | 16 ---------------- 3 files changed, 21 insertions(+), 17 deletions(-) diff --git a/osu.Game/Graphics/UserInterface/FPSCounter.cs b/osu.Game/Graphics/UserInterface/FPSCounter.cs index 58be2ff5a2..2dd945d375 100644 --- a/osu.Game/Graphics/UserInterface/FPSCounter.cs +++ b/osu.Game/Graphics/UserInterface/FPSCounter.cs @@ -3,6 +3,7 @@ using System; using osu.Framework.Allocation; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Containers; @@ -13,6 +14,7 @@ using osu.Framework.Localisation; using osu.Framework.Platform; using osu.Framework.Threading; using osu.Framework.Utils; +using osu.Game.Configuration; using osu.Game.Graphics.Sprites; using osuTK; @@ -29,6 +31,8 @@ namespace osu.Game.Graphics.UserInterface private const float idle_background_alpha = 0.4f; + private Bindable showFpsDisplay = null!; + [Resolved] private OsuColour colours { get; set; } = null!; @@ -38,7 +42,7 @@ namespace osu.Game.Graphics.UserInterface } [BackgroundDependencyLoader] - private void load() + private void load(OsuConfigManager config) { InternalChildren = new Drawable[] { @@ -78,12 +82,21 @@ namespace osu.Game.Graphics.UserInterface } }, }; + + showFpsDisplay = config.GetBindable(OsuSetting.ShowFpsDisplay); } protected override void LoadComplete() { base.LoadComplete(); + displayTemporarily(); + + showFpsDisplay.BindValueChanged(showFps => + { + this.FadeTo(showFps.NewValue ? 1 : 0, 100); + displayTemporarily(); + }, true); } protected override bool OnHover(HoverEvent e) diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index bd0a2680ae..23af401dbd 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -814,6 +814,13 @@ namespace osu.Game ScreenStack.ScreenPushed += screenPushed; ScreenStack.ScreenExited += screenExited; + loadComponentSingleFile(new FPSCounter + { + Anchor = Anchor.BottomRight, + Origin = Anchor.BottomRight, + Margin = new MarginPadding(10), + }, topMostOverlayContent.Add); + if (!args?.Any(a => a == @"--no-version-overlay") ?? true) loadComponentSingleFile(versionManager = new VersionManager { Depth = int.MinValue }, ScreenContainer.Add); diff --git a/osu.Game/OsuGameBase.cs b/osu.Game/OsuGameBase.cs index 4b5c9c0815..d07d9379f4 100644 --- a/osu.Game/OsuGameBase.cs +++ b/osu.Game/OsuGameBase.cs @@ -17,7 +17,6 @@ using osu.Framework.Development; using osu.Framework.Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Performance; using osu.Framework.Graphics.Textures; using osu.Framework.Input; using osu.Framework.Input.Handlers; @@ -192,8 +191,6 @@ namespace osu.Game private DependencyContainer dependencies; - private Bindable fpsDisplayVisible; - private readonly BindableNumber globalTrackVolumeAdjust = new BindableNumber(global_track_volume_adjust); /// @@ -404,19 +401,6 @@ namespace osu.Game AddFont(Resources, @"Fonts/Venera/Venera-Black"); } - protected override void LoadComplete() - { - base.LoadComplete(); - - // TODO: This is temporary until we reimplement the local FPS display. - // It's just to allow end-users to access the framework FPS display without knowing the shortcut key. - fpsDisplayVisible = LocalConfig.GetBindable(OsuSetting.ShowFpsDisplay); - fpsDisplayVisible.ValueChanged += visible => { FrameStatistics.Value = visible.NewValue ? FrameStatisticsMode.Minimal : FrameStatisticsMode.None; }; - fpsDisplayVisible.TriggerChange(); - - FrameStatistics.ValueChanged += e => fpsDisplayVisible.Value = e.NewValue != FrameStatisticsMode.None; - } - protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) => dependencies = new DependencyContainer(base.CreateChildDependencies(parent)); From f54aff2ecef798c940a5579ad451ce0ed1b31f8b Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 20 Jul 2022 21:05:20 +0900 Subject: [PATCH 0427/1528] Add global key binding for FPS toggle --- osu.Game/Configuration/OsuConfigManager.cs | 6 ++++++ osu.Game/Graphics/UserInterface/FPSCounter.cs | 17 ++++++++++++----- .../Input/Bindings/GlobalActionContainer.cs | 4 ++++ .../GlobalActionKeyBindingStrings.cs | 5 +++++ osu.Game/OsuGame.cs | 8 +++++++- 5 files changed, 34 insertions(+), 6 deletions(-) diff --git a/osu.Game/Configuration/OsuConfigManager.cs b/osu.Game/Configuration/OsuConfigManager.cs index a523507205..e816fd50f3 100644 --- a/osu.Game/Configuration/OsuConfigManager.cs +++ b/osu.Game/Configuration/OsuConfigManager.cs @@ -224,6 +224,12 @@ namespace osu.Game.Configuration return new TrackedSettings { + new TrackedSetting(OsuSetting.ShowFpsDisplay, state => new SettingDescription( + rawValue: state, + name: GlobalActionKeyBindingStrings.ToggleFPSCounter, + value: state ? CommonStrings.Enabled.ToLower() : CommonStrings.Disabled.ToLower(), + shortcut: LookupKeyBindings(GlobalAction.ToggleFPSDisplay)) + ), new TrackedSetting(OsuSetting.MouseDisableButtons, disabledState => new SettingDescription( rawValue: !disabledState, name: GlobalActionKeyBindingStrings.ToggleGameplayMouseButtons, diff --git a/osu.Game/Graphics/UserInterface/FPSCounter.cs b/osu.Game/Graphics/UserInterface/FPSCounter.cs index 2dd945d375..1d72f772db 100644 --- a/osu.Game/Graphics/UserInterface/FPSCounter.cs +++ b/osu.Game/Graphics/UserInterface/FPSCounter.cs @@ -20,7 +20,7 @@ using osuTK; namespace osu.Game.Graphics.UserInterface { - public class FPSCounter : CompositeDrawable, IHasCustomTooltip + public class FPSCounter : VisibilityContainer, IHasCustomTooltip { private RollingCounter msCounter = null!; private RollingCounter fpsCounter = null!; @@ -31,7 +31,7 @@ namespace osu.Game.Graphics.UserInterface private const float idle_background_alpha = 0.4f; - private Bindable showFpsDisplay = null!; + private readonly BindableBool showFpsDisplay = new BindableBool(true); [Resolved] private OsuColour colours { get; set; } = null!; @@ -83,7 +83,7 @@ namespace osu.Game.Graphics.UserInterface }, }; - showFpsDisplay = config.GetBindable(OsuSetting.ShowFpsDisplay); + config.BindWith(OsuSetting.ShowFpsDisplay, showFpsDisplay); } protected override void LoadComplete() @@ -94,11 +94,18 @@ namespace osu.Game.Graphics.UserInterface showFpsDisplay.BindValueChanged(showFps => { - this.FadeTo(showFps.NewValue ? 1 : 0, 100); - displayTemporarily(); + State.Value = showFps.NewValue ? Visibility.Visible : Visibility.Hidden; + if (showFps.NewValue) + displayTemporarily(); }, true); + + State.BindValueChanged(state => showFpsDisplay.Value = state.NewValue == Visibility.Visible); } + protected override void PopIn() => this.FadeIn(100); + + protected override void PopOut() => this.FadeOut(100); + protected override bool OnHover(HoverEvent e) { background.FadeTo(1, 200); diff --git a/osu.Game/Input/Bindings/GlobalActionContainer.cs b/osu.Game/Input/Bindings/GlobalActionContainer.cs index 21b49286ea..1ee03a6964 100644 --- a/osu.Game/Input/Bindings/GlobalActionContainer.cs +++ b/osu.Game/Input/Bindings/GlobalActionContainer.cs @@ -45,6 +45,7 @@ namespace osu.Game.Input.Bindings new KeyBinding(InputKey.F9, GlobalAction.ToggleSocial), new KeyBinding(InputKey.F10, GlobalAction.ToggleGameplayMouseButtons), new KeyBinding(InputKey.F12, GlobalAction.TakeScreenshot), + new KeyBinding(new[] { InputKey.Control, InputKey.Shift, InputKey.F }, GlobalAction.ToggleFPSDisplay), new KeyBinding(new[] { InputKey.Control, InputKey.Alt, InputKey.R }, GlobalAction.ResetInputSettings), new KeyBinding(new[] { InputKey.Control, InputKey.T }, GlobalAction.ToggleToolbar), @@ -328,5 +329,8 @@ namespace osu.Game.Input.Bindings [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.EditorTapForBPM))] EditorTapForBPM, + + [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ToggleFPSCounter))] + ToggleFPSDisplay, } } diff --git a/osu.Game/Localisation/GlobalActionKeyBindingStrings.cs b/osu.Game/Localisation/GlobalActionKeyBindingStrings.cs index 82d03dbb5b..de1a5b189c 100644 --- a/osu.Game/Localisation/GlobalActionKeyBindingStrings.cs +++ b/osu.Game/Localisation/GlobalActionKeyBindingStrings.cs @@ -274,6 +274,11 @@ namespace osu.Game.Localisation /// public static LocalisableString ToggleSkinEditor => new TranslatableString(getKey(@"toggle_skin_editor"), @"Toggle skin editor"); + /// + /// "Toggle FPS counter" + /// + public static LocalisableString ToggleFPSCounter => new TranslatableString(getKey(@"toggle_fps_counter"), @"Toggle FPS counter"); + /// /// "Previous volume meter" /// diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index 23af401dbd..c90b4c2403 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -159,6 +159,8 @@ namespace osu.Game protected FirstRunSetupOverlay FirstRunOverlay { get; private set; } + private FPSCounter fpsCounter; + private VolumeOverlay volume; private OsuLogo osuLogo; @@ -814,7 +816,7 @@ namespace osu.Game ScreenStack.ScreenPushed += screenPushed; ScreenStack.ScreenExited += screenExited; - loadComponentSingleFile(new FPSCounter + loadComponentSingleFile(fpsCounter = new FPSCounter { Anchor = Anchor.BottomRight, Origin = Anchor.BottomRight, @@ -1121,6 +1123,10 @@ namespace osu.Game switch (e.Action) { + case GlobalAction.ToggleFPSDisplay: + fpsCounter.ToggleVisibility(); + return true; + case GlobalAction.ToggleSkinEditor: skinEditor.ToggleVisibility(); return true; From 75453b78c0a39086c12ad04041503863c6d747e8 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 20 Jul 2022 23:59:09 +0900 Subject: [PATCH 0428/1528] Adjust colours and metrics --- osu.Game/Graphics/UserInterface/FPSCounter.cs | 14 +++++++++----- osu.Game/OsuGame.cs | 2 +- 2 files changed, 10 insertions(+), 6 deletions(-) diff --git a/osu.Game/Graphics/UserInterface/FPSCounter.cs b/osu.Game/Graphics/UserInterface/FPSCounter.cs index 1d72f772db..001eedff39 100644 --- a/osu.Game/Graphics/UserInterface/FPSCounter.cs +++ b/osu.Game/Graphics/UserInterface/FPSCounter.cs @@ -49,13 +49,14 @@ namespace osu.Game.Graphics.UserInterface mainContent = new Container { Alpha = 0, - AutoSizeAxes = Axes.Both, + Size = new Vector2(42, 26), Children = new Drawable[] { background = new Container { RelativeSizeAxes = Axes.Both, CornerRadius = 5, + CornerExponent = 5f, Masking = true, Alpha = idle_background_alpha, Children = new Drawable[] @@ -71,12 +72,15 @@ namespace osu.Game.Graphics.UserInterface { Anchor = Anchor.TopRight, Origin = Anchor.TopRight, + Margin = new MarginPadding(1), + Y = -1, }, fpsCounter = new FramesPerSecondCounter { Anchor = Anchor.TopRight, Origin = Anchor.TopRight, - Y = 11, + Margin = new MarginPadding(1), + Y = 10, Scale = new Vector2(0.8f), } } @@ -135,7 +139,7 @@ namespace osu.Game.Graphics.UserInterface { fadeOutDelegate = Scheduler.AddDelayed(() => { - mainContent.FadeTo(0, 1000, Easing.In); + mainContent.FadeTo(0, 300, Easing.OutQuint); isDisplayed = false; }, 2000); } @@ -177,9 +181,9 @@ namespace osu.Game.Graphics.UserInterface private ColourInfo getColour(double performanceRatio) { if (performanceRatio < 0.5f) - return Interpolation.ValueAt(performanceRatio, colours.Red, colours.Orange2, 0, 0.5, Easing.Out); + return Interpolation.ValueAt(performanceRatio, colours.Red, colours.Orange2, 0, 0.5); - return Interpolation.ValueAt(performanceRatio, colours.Orange2, colours.Lime3, 0.5, 1, Easing.Out); + return Interpolation.ValueAt(performanceRatio, colours.Orange2, colours.Lime0, 0.5, 0.9); } public ITooltip GetCustomTooltip() => new FPSCounterTooltip(); diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index c90b4c2403..69d02b95ff 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -820,7 +820,7 @@ namespace osu.Game { Anchor = Anchor.BottomRight, Origin = Anchor.BottomRight, - Margin = new MarginPadding(10), + Margin = new MarginPadding(5), }, topMostOverlayContent.Add); if (!args?.Any(a => a == @"--no-version-overlay") ?? true) From 08dd9c79db55bcee648c2ae891c5969a63315ae5 Mon Sep 17 00:00:00 2001 From: Jay L Date: Thu, 21 Jul 2022 09:55:19 +1000 Subject: [PATCH 0429/1528] Fix Convert-related nerf This addresses recent player unsatisfaction with converts being underweighted. --- .../Difficulty/TaikoDifficultyCalculator.cs | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs b/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs index a70d3d9a38..3a230f7b91 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs @@ -64,10 +64,13 @@ namespace osu.Game.Rulesets.Taiko.Difficulty double combinedRating = combined.DifficultyValue() * difficulty_multiplier; double starRating = rescale(combinedRating * 1.4); - // TODO: This is temporary measure as we don't detect abuse-type playstyles of converts within the current system. + // TODO: This is temporary measure as we don't detect abuse of multiple-input playstyles of converts within the current system. if (beatmap.BeatmapInfo.Ruleset.OnlineID == 0) { - starRating *= 0.80; + starRating *= 0.925; + // For maps with low colour variance and high stamina requirement, multiple inputs are more likely to be abused. + if (colourRating < 2 && staminaRating > 8) + starRating *= 0.80; } HitWindows hitWindows = new TaikoHitWindows(); From b7567f7db2f3714693de8244d53f5192a69e19ab Mon Sep 17 00:00:00 2001 From: Jay L Date: Thu, 21 Jul 2022 10:52:41 +1000 Subject: [PATCH 0430/1528] Share sigmoid, Fix Preprocessor XML --- .../Difficulty/Evaluators/ColourEvaluator.cs | 21 +++++-------------- .../TaikoColourDifficultyPreprocessor.cs | 16 +++++++------- 2 files changed, 13 insertions(+), 24 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/ColourEvaluator.cs b/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/ColourEvaluator.cs index bda161bf63..f677fe8b25 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/ColourEvaluator.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/ColourEvaluator.cs @@ -25,21 +25,10 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Evaluators } /// - /// Evaluate the difficulty of the first note of a . - /// The encoding to evaluate. - /// The index of the mono encoding within it's parent . + /// Evaluate the difficulty of the first note of a or a . + /// The index of either encoding within it's respective parent. /// - public static double EvaluateDifficultyOf(MonoEncoding encoding, int i) - { - return Sigmoid(i, 2, 2, 0.5, 1); - } - - /// - /// Evaluate the difficulty of the first note of a . - /// - /// The encoding to evaluate. - /// The index of the colour encoding within it's parent . - public static double EvaluateDifficultyOf(ColourEncoding encoding, int i) + public static double EvaluateDifficultyOf(int i) { return Sigmoid(i, 2, 2, 0.5, 1); } @@ -65,13 +54,13 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Evaluators for (int i = 0; i < encoding.Payload.Count; i++) { ColourEncoding colourEncoding = encoding.Payload[i]; - double colourEncodingDifficulty = EvaluateDifficultyOf(colourEncoding, i) * coupledEncodingDifficulty; + double colourEncodingDifficulty = EvaluateDifficultyOf(i) * coupledEncodingDifficulty; colourEncoding.Payload[0].EncodedData[0].Colour!.EvaluatedDifficulty += colourEncodingDifficulty; for (int j = 0; j < colourEncoding.Payload.Count; j++) { MonoEncoding monoEncoding = colourEncoding.Payload[j]; - monoEncoding.EncodedData[0].Colour!.EvaluatedDifficulty += EvaluateDifficultyOf(monoEncoding, j) * colourEncodingDifficulty * 0.5; + monoEncoding.EncodedData[0].Colour!.EvaluatedDifficulty += EvaluateDifficultyOf(j) * colourEncodingDifficulty * 0.5; } } } diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/TaikoColourDifficultyPreprocessor.cs b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/TaikoColourDifficultyPreprocessor.cs index a699422d2c..a3238efc65 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/TaikoColourDifficultyPreprocessor.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/TaikoColourDifficultyPreprocessor.cs @@ -16,9 +16,9 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour public class TaikoColourDifficultyPreprocessor { /// - /// Process and encode a list of s into a list of s, - /// assign the appropriate s to each , - /// and preevaluate colour difficulty of each . + /// Processes and encodes a list of s into a list of s, + /// assigning the appropriate s to each , + /// and pre-evaluating colour difficulty of each . /// public static List ProcessAndAssign(List hitObjects) { @@ -39,7 +39,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour }); }); - // Preevaluate and assign difficulty values + // Pre-evaluate and assign difficulty values ColourEvaluator.PreEvaluateDifficulties(coupledEncoding); }); @@ -61,7 +61,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour // This ignores all non-note objects, which may or may not be the desired behaviour TaikoDifficultyHitObject? previousObject = taikoObject.PreviousNote(0); - // If the colour changed, or if this is the first object in the run, create a new mono encoding + // If the colour changed or if this is the first object in the run, create a new mono encoding if ( previousObject == null || // First object in the list @@ -75,8 +75,8 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour continue; } - // If we're here, we're in the same encoding as the previous object, thus lastEncoded is not null. Add - // the current object to the encoded payload. + // If we're here, we're in the same encoding as the previous object, thus lastEncoded is not null. + // Add the current object to the encoded payload. lastEncoded!.EncodedData.Add(taikoObject); } @@ -159,7 +159,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour isCoupled = i < data.Count - 2 && data[i].IsRepetitionOf(data[i + 2]); } - // Skip over peeked data and add the rest to the payload + // Skip over viewed data and add the rest to the payload lastEncoded.Payload.Add(data[i]); lastEncoded.Payload.Add(data[i + 1]); i++; From 23fd514ca3b691c6e6043288c8d49b2204030477 Mon Sep 17 00:00:00 2001 From: Alden Wu Date: Wed, 20 Jul 2022 18:07:02 -0700 Subject: [PATCH 0431/1528] Use DrawableSliderTail instead of DrawableSlider --- osu.Game.Rulesets.Osu/Skinning/FollowCircle.cs | 11 ++++++----- osu.Game.Rulesets.Osu/Skinning/TickFollowCircle.cs | 4 +++- 2 files changed, 9 insertions(+), 6 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Skinning/FollowCircle.cs b/osu.Game.Rulesets.Osu/Skinning/FollowCircle.cs index d7685c1724..06fa381cbb 100644 --- a/osu.Game.Rulesets.Osu/Skinning/FollowCircle.cs +++ b/osu.Game.Rulesets.Osu/Skinning/FollowCircle.cs @@ -58,13 +58,14 @@ namespace osu.Game.Rulesets.Osu.Skinning private void updateStateTransforms(DrawableHitObject drawableObject, ArmedState state) { - // We only want DrawableSlider here. DrawableSliderTail doesn't quite work because its - // HitStateUpdateTime is ~36ms before DrawableSlider's HitStateUpdateTime (aka slider - // end leniency). - if (drawableObject is not DrawableSlider) + if (drawableObject is not DrawableSliderTail) return; - using (BeginAbsoluteSequence(drawableObject.HitStateUpdateTime)) + Debug.Assert(ParentObject != null); + + // Use ParentObject instead of drawableObject because slider tail hit state update time + // is ~36ms before the actual slider end (aka slider tail leniency) + using (BeginAbsoluteSequence(ParentObject.HitStateUpdateTime)) { switch (state) { diff --git a/osu.Game.Rulesets.Osu/Skinning/TickFollowCircle.cs b/osu.Game.Rulesets.Osu/Skinning/TickFollowCircle.cs index 3aeb0c7c0a..de8a8150d0 100644 --- a/osu.Game.Rulesets.Osu/Skinning/TickFollowCircle.cs +++ b/osu.Game.Rulesets.Osu/Skinning/TickFollowCircle.cs @@ -18,6 +18,8 @@ namespace osu.Game.Rulesets.Osu.Skinning private void updateStateTransforms(DrawableHitObject drawableObject, ArmedState state) { + // Fine to use drawableObject.HitStateUpdateTime even for DrawableSliderTail, since on + // stable, the break anim plays right when the tail is missed, not when the slider ends using (BeginAbsoluteSequence(drawableObject.HitStateUpdateTime)) { switch (state) @@ -28,7 +30,7 @@ namespace osu.Game.Rulesets.Osu.Skinning break; case ArmedState.Miss: - if (drawableObject is DrawableSlider or DrawableSliderTick or DrawableSliderRepeat) + if (drawableObject is DrawableSliderTail or DrawableSliderTick or DrawableSliderRepeat) OnSliderBreak(); break; } From c7313b4198179801e1ebdec47da70063cf5d052e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 21 Jul 2022 11:58:28 +0900 Subject: [PATCH 0432/1528] Fix alignment glitching due to non-matching anchor/origin Co-authored-by: Salman Ahmed --- osu.Game/Graphics/UserInterface/FPSCounter.cs | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/osu.Game/Graphics/UserInterface/FPSCounter.cs b/osu.Game/Graphics/UserInterface/FPSCounter.cs index 001eedff39..aaaf6b5e9b 100644 --- a/osu.Game/Graphics/UserInterface/FPSCounter.cs +++ b/osu.Game/Graphics/UserInterface/FPSCounter.cs @@ -198,6 +198,8 @@ namespace osu.Game.Graphics.UserInterface { return new OsuSpriteText { + Anchor = Anchor.TopRight, + Origin = Anchor.TopRight, Font = OsuFont.Default.With(fixedWidth: true, size: 16, weight: FontWeight.SemiBold), Spacing = new Vector2(-2), }; @@ -217,6 +219,8 @@ namespace osu.Game.Graphics.UserInterface { return new OsuSpriteText { + Anchor = Anchor.TopRight, + Origin = Anchor.TopRight, Font = OsuFont.Default.With(fixedWidth: true, size: 16, weight: FontWeight.SemiBold), Spacing = new Vector2(-1), }; From 57ecc3a6dfea9b8c504da70329558d973d830d59 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 21 Jul 2022 11:59:26 +0900 Subject: [PATCH 0433/1528] Remove unnecessary negative spacing from thread names Co-authored-by: Salman Ahmed --- osu.Game/Graphics/UserInterface/FPSCounterTooltip.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game/Graphics/UserInterface/FPSCounterTooltip.cs b/osu.Game/Graphics/UserInterface/FPSCounterTooltip.cs index af95fbe556..5a26d34f8d 100644 --- a/osu.Game/Graphics/UserInterface/FPSCounterTooltip.cs +++ b/osu.Game/Graphics/UserInterface/FPSCounterTooltip.cs @@ -39,7 +39,6 @@ namespace osu.Game.Graphics.UserInterface new OsuTextFlowContainer(cp => { cp.Font = OsuFont.Default.With(weight: FontWeight.SemiBold); - cp.Spacing = new Vector2(-1); }) { AutoSizeAxes = Axes.Both, From e1a577ea48642cdf459309ce71ca4b3414deef4f Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 21 Jul 2022 11:59:51 +0900 Subject: [PATCH 0434/1528] Adjust spacing to make things feel more even Co-authored-by: Salman Ahmed --- osu.Game/Graphics/UserInterface/FPSCounter.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Graphics/UserInterface/FPSCounter.cs b/osu.Game/Graphics/UserInterface/FPSCounter.cs index aaaf6b5e9b..a73c3afaf4 100644 --- a/osu.Game/Graphics/UserInterface/FPSCounter.cs +++ b/osu.Game/Graphics/UserInterface/FPSCounter.cs @@ -73,13 +73,13 @@ namespace osu.Game.Graphics.UserInterface Anchor = Anchor.TopRight, Origin = Anchor.TopRight, Margin = new MarginPadding(1), - Y = -1, + Y = -2, }, fpsCounter = new FramesPerSecondCounter { Anchor = Anchor.TopRight, Origin = Anchor.TopRight, - Margin = new MarginPadding(1), + Margin = new MarginPadding(2), Y = 10, Scale = new Vector2(0.8f), } From c4089b71bd038c7694f358120b34bdd27bd83e2f Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 21 Jul 2022 06:00:41 +0300 Subject: [PATCH 0435/1528] Store maximum score results from simulated autoplay --- osu.Game/Rulesets/Scoring/ScoreProcessor.cs | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) diff --git a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs index 56bbe031e6..031c14a091 100644 --- a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs +++ b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs @@ -126,6 +126,9 @@ namespace osu.Game.Rulesets.Scoring private bool beatmapApplied; private readonly Dictionary scoreResultCounts = new Dictionary(); + + private Dictionary? maximumResultCounts; + private readonly List hitEvents = new List(); private HitObject? lastHitObject; @@ -410,12 +413,16 @@ namespace osu.Game.Rulesets.Scoring { base.Reset(storeResults); - scoreResultCounts.Clear(); hitEvents.Clear(); lastHitObject = null; if (storeResults) + { maximumScoringValues = currentScoringValues; + maximumResultCounts = new Dictionary(scoreResultCounts); + } + + scoreResultCounts.Clear(); currentScoringValues = default; currentMaximumScoringValues = default; From 0f0b19da4a78801d12c1242ee8b4cd4b33260768 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 21 Jul 2022 06:01:13 +0300 Subject: [PATCH 0436/1528] Populate score with remaining "miss" statistics on fail/exit --- osu.Game/Rulesets/Scoring/ScoreProcessor.cs | 27 +++++++++++++++++++++ osu.Game/Screens/Play/Player.cs | 20 ++++++++------- 2 files changed, 38 insertions(+), 9 deletions(-) diff --git a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs index 031c14a091..63ad97376f 100644 --- a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs +++ b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs @@ -430,6 +430,7 @@ namespace osu.Game.Rulesets.Scoring TotalScore.Value = 0; Accuracy.Value = 1; Combo.Value = 0; + Rank.Disabled = false; Rank.Value = ScoreRank.X; HighestCombo.Value = 0; } @@ -452,6 +453,32 @@ namespace osu.Game.Rulesets.Scoring score.TotalScore = (long)Math.Round(ComputeFinalScore(ScoringMode.Standardised, score)); } + /// + /// Populates the given score with remaining statistics as "missed" and marks it with rank. + /// + public void FailScore(ScoreInfo score) + { + if (Rank.Value == ScoreRank.F) + return; + + Rank.Value = ScoreRank.F; + Rank.Disabled = true; + + Debug.Assert(maximumResultCounts != null); + + if (maximumResultCounts.TryGetValue(HitResult.LargeTickHit, out int maximumLargeTick)) + scoreResultCounts[HitResult.LargeTickMiss] = maximumLargeTick - scoreResultCounts.GetValueOrDefault(HitResult.LargeTickHit); + + if (maximumResultCounts.TryGetValue(HitResult.SmallTickHit, out int maximumSmallTick)) + scoreResultCounts[HitResult.SmallTickMiss] = maximumSmallTick - scoreResultCounts.GetValueOrDefault(HitResult.SmallTickHit); + + int maximumBasic = maximumResultCounts.Single(kvp => kvp.Key.IsBasic()).Value; + int currentBasic = scoreResultCounts.Where(kvp => kvp.Key.IsBasic() && kvp.Key != HitResult.Miss).Sum(kvp => kvp.Value); + scoreResultCounts[HitResult.Miss] = maximumBasic - currentBasic; + + PopulateScore(score); + } + public override void ResetFromReplayFrame(ReplayFrame frame) { base.ResetFromReplayFrame(frame); diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index 516364e13a..490252ff2b 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -267,12 +267,7 @@ namespace osu.Game.Screens.Play }, FailOverlay = new FailOverlay { - SaveReplay = () => - { - Score.ScoreInfo.Passed = false; - Score.ScoreInfo.Rank = ScoreRank.F; - return prepareAndImportScore(); - }, + SaveReplay = prepareAndImportScore, OnRetry = Restart, OnQuit = () => PerformExit(true), }, @@ -831,7 +826,6 @@ namespace osu.Game.Screens.Play return false; GameplayState.HasFailed = true; - Score.ScoreInfo.Passed = false; updateGameplayState(); @@ -849,9 +843,17 @@ namespace osu.Game.Screens.Play return true; } - // Called back when the transform finishes + /// + /// Invoked when the fail animation has finished. + /// private void onFailComplete() { + // fail completion is a good point to mark a score as failed, + // since the last judgement that caused the fail only applies to score processor after onFail. + // todo: this should probably be handled better. + Score.ScoreInfo.Passed = false; + ScoreProcessor.FailScore(Score.ScoreInfo); + GameplayClockContainer.Stop(); FailOverlay.Retries = RestartCount; @@ -1030,7 +1032,7 @@ namespace osu.Game.Screens.Play if (prepareScoreForDisplayTask == null) { Score.ScoreInfo.Passed = false; - Score.ScoreInfo.Rank = ScoreRank.F; + ScoreProcessor.FailScore(Score.ScoreInfo); } // EndPlaying() is typically called from ReplayRecorder.Dispose(). Disposal is currently asynchronous. From 3c2a885872865ba46d4d99c1cc89beacaa5c07a0 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 21 Jul 2022 06:01:48 +0300 Subject: [PATCH 0437/1528] Add test coverage --- .../Gameplay/TestSceneScoreProcessor.cs | 49 +++++++++++++++++++ 1 file changed, 49 insertions(+) diff --git a/osu.Game.Tests/Gameplay/TestSceneScoreProcessor.cs b/osu.Game.Tests/Gameplay/TestSceneScoreProcessor.cs index 9e1d786d87..dc6c9158d7 100644 --- a/osu.Game.Tests/Gameplay/TestSceneScoreProcessor.cs +++ b/osu.Game.Tests/Gameplay/TestSceneScoreProcessor.cs @@ -5,6 +5,7 @@ using System; using System.Collections.Generic; +using System.Linq; using NUnit.Framework; using osu.Framework.Testing; using osu.Game.Beatmaps; @@ -15,6 +16,7 @@ using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Replays; using osu.Game.Rulesets.Scoring; +using osu.Game.Scoring; using osu.Game.Tests.Visual; namespace osu.Game.Tests.Gameplay @@ -91,6 +93,41 @@ namespace osu.Game.Tests.Gameplay Assert.That(scoreProcessor.Combo.Value, Is.EqualTo(0)); } + [Test] + public void TestFailScore() + { + var beatmap = new Beatmap + { + HitObjects = + { + new TestHitObject(), + new TestHitObject(HitResult.LargeTickHit), + new TestHitObject(HitResult.SmallTickHit), + new TestHitObject(), + new TestHitObject(HitResult.LargeTickHit), + new TestHitObject(HitResult.SmallTickHit), + } + }; + + var scoreProcessor = new ScoreProcessor(new OsuRuleset()); + scoreProcessor.ApplyBeatmap(beatmap); + + scoreProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[0], beatmap.HitObjects[0].CreateJudgement()) { Type = HitResult.Ok }); + scoreProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[1], beatmap.HitObjects[1].CreateJudgement()) { Type = HitResult.LargeTickHit }); + scoreProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[2], beatmap.HitObjects[2].CreateJudgement()) { Type = HitResult.SmallTickMiss }); + + var score = new ScoreInfo { Ruleset = new OsuRuleset().RulesetInfo }; + scoreProcessor.FailScore(score); + + Assert.That(score.Rank, Is.EqualTo(ScoreRank.F)); + Assert.That(score.Statistics.Count(kvp => kvp.Value > 0), Is.EqualTo(5)); + Assert.That(score.Statistics[HitResult.Ok], Is.EqualTo(1)); + Assert.That(score.Statistics[HitResult.Miss], Is.EqualTo(1)); + Assert.That(score.Statistics[HitResult.LargeTickHit], Is.EqualTo(1)); + Assert.That(score.Statistics[HitResult.LargeTickMiss], Is.EqualTo(1)); + Assert.That(score.Statistics[HitResult.SmallTickMiss], Is.EqualTo(2)); + } + private class TestJudgement : Judgement { public override HitResult MaxResult { get; } @@ -100,5 +137,17 @@ namespace osu.Game.Tests.Gameplay MaxResult = maxResult; } } + + private class TestHitObject : HitObject + { + private readonly HitResult maxResult; + + public TestHitObject(HitResult maxResult = HitResult.Perfect) + { + this.maxResult = maxResult; + } + + public override Judgement CreateJudgement() => new TestJudgement(maxResult); + } } } From 728e22fbcecf36b76eb085fe822e8210ada63a22 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 21 Jul 2022 12:06:22 +0900 Subject: [PATCH 0438/1528] Improve tooltip display when running single thread --- osu.Game/Graphics/UserInterface/FPSCounterTooltip.cs | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/osu.Game/Graphics/UserInterface/FPSCounterTooltip.cs b/osu.Game/Graphics/UserInterface/FPSCounterTooltip.cs index 5a26d34f8d..bf53bff9b4 100644 --- a/osu.Game/Graphics/UserInterface/FPSCounterTooltip.cs +++ b/osu.Game/Graphics/UserInterface/FPSCounterTooltip.cs @@ -76,9 +76,11 @@ namespace osu.Game.Graphics.UserInterface { var clock = thread.Clock; - string maximum = $"{(clock.MaximumUpdateHz > 0 && clock.MaximumUpdateHz < 10000 ? clock.MaximumUpdateHz.ToString("0") : "∞"),4}"; + string maximum = clock.Throttling + ? $"/{(clock.MaximumUpdateHz > 0 && clock.MaximumUpdateHz < 10000 ? clock.MaximumUpdateHz.ToString("0") : "∞"),4}" + : string.Empty; - textFlow.AddParagraph($"{clock.FramesPerSecond:0}/{maximum}fps ({clock.ElapsedFrameTime:0.00}ms)"); + textFlow.AddParagraph($"{clock.FramesPerSecond:0}{maximum}fps ({clock.ElapsedFrameTime:0.00}ms)"); } } } From ed8e065a86fc963b18fe60771ad5ed748ea5446c Mon Sep 17 00:00:00 2001 From: TacoGuyAT Date: Thu, 21 Jul 2022 06:13:45 +0300 Subject: [PATCH 0439/1528] Logo triangles speed and beat sync tweaks --- .../Containers/BeatSyncedContainer.cs | 8 ++++--- osu.Game/Screens/Menu/OsuLogo.cs | 23 +++++++++++++------ 2 files changed, 21 insertions(+), 10 deletions(-) diff --git a/osu.Game/Graphics/Containers/BeatSyncedContainer.cs b/osu.Game/Graphics/Containers/BeatSyncedContainer.cs index 4b40add87f..41fbd2bbac 100644 --- a/osu.Game/Graphics/Containers/BeatSyncedContainer.cs +++ b/osu.Game/Graphics/Containers/BeatSyncedContainer.cs @@ -28,7 +28,8 @@ namespace osu.Game.Graphics.Containers public class BeatSyncedContainer : Container { private int lastBeat; - private TimingControlPoint lastTimingPoint; + protected TimingControlPoint LastTimingPoint; + protected EffectControlPoint LastEffectPoint; /// /// The amount of time before a beat we should fire . @@ -127,7 +128,7 @@ namespace osu.Game.Graphics.Containers TimeSinceLastBeat = beatLength - TimeUntilNextBeat; - if (ReferenceEquals(timingPoint, lastTimingPoint) && beatIndex == lastBeat) + if (ReferenceEquals(timingPoint, LastTimingPoint) && beatIndex == lastBeat) return; // as this event is sometimes used for sound triggers where `BeginDelayedSequence` has no effect, avoid firing it if too far away from the beat. @@ -139,7 +140,8 @@ namespace osu.Game.Graphics.Containers } lastBeat = beatIndex; - lastTimingPoint = timingPoint; + LastTimingPoint = timingPoint; + LastEffectPoint = effectPoint; } } } diff --git a/osu.Game/Screens/Menu/OsuLogo.cs b/osu.Game/Screens/Menu/OsuLogo.cs index ddeb544bc5..9864fe8bed 100644 --- a/osu.Game/Screens/Menu/OsuLogo.cs +++ b/osu.Game/Screens/Menu/OsuLogo.cs @@ -90,6 +90,8 @@ namespace osu.Game.Screens.Menu private const double early_activation = 60; + private const float triangles_paused_velocity = 0.5f; + public override bool IsPresent => base.IsPresent || Scheduler.HasPendingTasks; public OsuLogo() @@ -319,6 +321,15 @@ namespace osu.Game.Screens.Menu .FadeTo(visualizer_default_alpha * 1.8f * amplitudeAdjust, early_activation, Easing.Out).Then() .FadeTo(visualizer_default_alpha, beatLength); } + + if (amplitudes.Maximum > 0.3f) + this.Delay(early_activation / 2).Schedule(() => + triangles.Velocity = (float)Interpolation.Damp( + triangles.Velocity, + triangles_paused_velocity * (effectPoint.KiaiMode ? 6 : 2) + amplitudeAdjust * (effectPoint.KiaiMode ? 8 : 4), + 0.3f, + Time.Elapsed + )); } public void PlayIntro() @@ -340,22 +351,17 @@ namespace osu.Game.Screens.Menu base.Update(); const float scale_adjust_cutoff = 0.4f; - const float velocity_adjust_cutoff = 0.98f; - const float paused_velocity = 0.5f; if (musicController.CurrentTrack.IsRunning) { float maxAmplitude = lastBeatIndex >= 0 ? musicController.CurrentTrack.CurrentAmplitudes.Maximum : 0; logoAmplitudeContainer.Scale = new Vector2((float)Interpolation.Damp(logoAmplitudeContainer.Scale.X, 1 - Math.Max(0, maxAmplitude - scale_adjust_cutoff) * 0.04f, 0.9f, Time.Elapsed)); - if (maxAmplitude > velocity_adjust_cutoff) - triangles.Velocity = 1 + Math.Max(0, maxAmplitude - velocity_adjust_cutoff) * 50; - else - triangles.Velocity = (float)Interpolation.Damp(triangles.Velocity, 1, 0.995f, Time.Elapsed); + triangles.Velocity = (float)Interpolation.Damp(triangles.Velocity, triangles_paused_velocity * (LastEffectPoint.KiaiMode ? 6 : 2), 0.995f, Time.Elapsed); } else { - triangles.Velocity = paused_velocity; + triangles.Velocity = (float)Interpolation.Damp(triangles.Velocity, triangles_paused_velocity, 0.9f, Time.Elapsed); } } @@ -378,6 +384,9 @@ namespace osu.Game.Screens.Menu protected override bool OnClick(ClickEvent e) { + //triangles.AccentColours = this.FindClosestParent()!.GetBackgroundColours(2).Select(x => Graphics.Backgrounds.Triangles.InRange(x, 0)).ToArray(); + //background.Colour = this.FindClosestParent()!.GetBackgroundColours()[0]; + if (Action?.Invoke() ?? true) sampleClick.Play(); From d6c3a524948267653372766bd41136f5056959e7 Mon Sep 17 00:00:00 2001 From: TacoGuyAT Date: Thu, 21 Jul 2022 06:38:33 +0300 Subject: [PATCH 0440/1528] Added missing braces --- osu.Game/Screens/Menu/OsuLogo.cs | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Menu/OsuLogo.cs b/osu.Game/Screens/Menu/OsuLogo.cs index 9864fe8bed..b538629923 100644 --- a/osu.Game/Screens/Menu/OsuLogo.cs +++ b/osu.Game/Screens/Menu/OsuLogo.cs @@ -323,13 +323,17 @@ namespace osu.Game.Screens.Menu } if (amplitudes.Maximum > 0.3f) + { this.Delay(early_activation / 2).Schedule(() => + { triangles.Velocity = (float)Interpolation.Damp( triangles.Velocity, triangles_paused_velocity * (effectPoint.KiaiMode ? 6 : 2) + amplitudeAdjust * (effectPoint.KiaiMode ? 8 : 4), 0.3f, Time.Elapsed - )); + ); + }); + } } public void PlayIntro() From 285516b11185c4b62874181e1141996d713b5626 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 21 Jul 2022 12:40:27 +0900 Subject: [PATCH 0441/1528] Fix `isDisplayed` never actually being set --- osu.Game/Graphics/UserInterface/FPSCounter.cs | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/osu.Game/Graphics/UserInterface/FPSCounter.cs b/osu.Game/Graphics/UserInterface/FPSCounter.cs index a73c3afaf4..e0a4decf7f 100644 --- a/osu.Game/Graphics/UserInterface/FPSCounter.cs +++ b/osu.Game/Graphics/UserInterface/FPSCounter.cs @@ -131,9 +131,13 @@ namespace osu.Game.Graphics.UserInterface private void displayTemporarily() { if (!isDisplayed) + { mainContent.FadeTo(1, 300, Easing.OutQuint); + isDisplayed = true; + } fadeOutDelegate?.Cancel(); + fadeOutDelegate = null; if (!IsHovered) { From 705ff06ea5fcb09d175b21c938608f3c80937cf2 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 21 Jul 2022 12:50:39 +0900 Subject: [PATCH 0442/1528] Better handle spikes and significant changes --- osu.Game/Graphics/UserInterface/FPSCounter.cs | 68 ++++++++++++------- 1 file changed, 42 insertions(+), 26 deletions(-) diff --git a/osu.Game/Graphics/UserInterface/FPSCounter.cs b/osu.Game/Graphics/UserInterface/FPSCounter.cs index e0a4decf7f..524a055903 100644 --- a/osu.Game/Graphics/UserInterface/FPSCounter.cs +++ b/osu.Game/Graphics/UserInterface/FPSCounter.cs @@ -1,7 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; @@ -22,8 +21,8 @@ namespace osu.Game.Graphics.UserInterface { public class FPSCounter : VisibilityContainer, IHasCustomTooltip { - private RollingCounter msCounter = null!; - private RollingCounter fpsCounter = null!; + private RollingCounter counterUpdateFrameTime = null!; + private RollingCounter counterDrawFPS = null!; private Container mainContent = null!; @@ -68,14 +67,14 @@ namespace osu.Game.Graphics.UserInterface }, } }, - msCounter = new FrameTimeCounter + counterUpdateFrameTime = new FrameTimeCounter { Anchor = Anchor.TopRight, Origin = Anchor.TopRight, Margin = new MarginPadding(1), Y = -2, }, - fpsCounter = new FramesPerSecondCounter + counterDrawFPS = new FramesPerSecondCounter { Anchor = Anchor.TopRight, Origin = Anchor.TopRight, @@ -156,30 +155,47 @@ namespace osu.Game.Graphics.UserInterface { base.Update(); - // TODO: this is wrong (elapsed clock time, not actual run time). - double newFrameTime = gameHost.UpdateThread.Clock.ElapsedFrameTime; - double newFps = gameHost.DrawThread.Clock.FramesPerSecond; + double aimDrawFPS = gameHost.DrawThread.Clock.MaximumUpdateHz; + double aimUpdateFPS = gameHost.UpdateThread.Clock.MaximumUpdateHz; - bool hasSignificantChanges = - Math.Abs(msCounter.Current.Value - newFrameTime) > 5 || - Math.Abs(fpsCounter.Current.Value - newFps) > 10; + if (!gameHost.UpdateThread.Clock.Throttling) + { + aimUpdateFPS = aimDrawFPS = gameHost.InputThread.Clock.MaximumUpdateHz; + } + + // TODO: this is wrong (elapsed clock time, not actual run time). + double newUpdateFrameTime = gameHost.UpdateThread.Clock.ElapsedFrameTime; + // use elapsed frame time rather then FramesPerSecond to better catch stutter frames. + double newDrawFps = 1000 / gameHost.DrawThread.Clock.ElapsedFrameTime; + + const double spike_time_ms = 20; + + bool hasUpdateSpike = counterUpdateFrameTime.Current.Value < spike_time_ms && newUpdateFrameTime > spike_time_ms; + bool hasDrawSpike = counterDrawFPS.Current.Value > (1000 / spike_time_ms) && newDrawFps <= (1000 / spike_time_ms); + + // If the frame time spikes up, make sure it shows immediately on the counter. + if (hasUpdateSpike) + counterUpdateFrameTime.SetCountWithoutRolling(newUpdateFrameTime); + else + counterUpdateFrameTime.Current.Value = newUpdateFrameTime; + + if (hasDrawSpike) + counterDrawFPS.SetCountWithoutRolling(newDrawFps); + else + counterDrawFPS.Current.Value = newDrawFps; + + counterDrawFPS.Colour = getColour(counterDrawFPS.DisplayedCount / aimDrawFPS); + + double displayedUpdateFPS = 1000 / counterUpdateFrameTime.DisplayedCount; + counterUpdateFrameTime.Colour = getColour(displayedUpdateFPS / aimUpdateFPS); + + bool hasSignificantChanges = hasDrawSpike + || hasUpdateSpike + || counterDrawFPS.DisplayedCount < aimDrawFPS * 0.8 + || displayedUpdateFPS < aimUpdateFPS * 0.8; if (hasSignificantChanges) displayTemporarily(); - - // If the frame time spikes up, make sure it shows immediately on the counter. - if (msCounter.Current.Value < 20 && newFrameTime > 20) - msCounter.SetCountWithoutRolling(newFrameTime); - else - msCounter.Current.Value = newFrameTime; - - fpsCounter.Current.Value = newFps; - - fpsCounter.Colour = getColour(fpsCounter.DisplayedCount / gameHost.DrawThread.Clock.MaximumUpdateHz); - - double equivalentHz = 1000 / msCounter.DisplayedCount; - - msCounter.Colour = getColour(equivalentHz / gameHost.UpdateThread.Clock.MaximumUpdateHz); } private ColourInfo getColour(double performanceRatio) @@ -196,7 +212,7 @@ namespace osu.Game.Graphics.UserInterface public class FramesPerSecondCounter : RollingCounter { - protected override double RollingDuration => 400; + protected override double RollingDuration => 1000; protected override OsuSpriteText CreateSpriteText() { From 311a0a3de019657adb600798e72261ea6db76cde Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 21 Jul 2022 12:57:38 +0900 Subject: [PATCH 0443/1528] Always show counter temporarily when aim FPS changes --- osu.Game/Graphics/UserInterface/FPSCounter.cs | 44 +++++++++++++++---- 1 file changed, 36 insertions(+), 8 deletions(-) diff --git a/osu.Game/Graphics/UserInterface/FPSCounter.cs b/osu.Game/Graphics/UserInterface/FPSCounter.cs index 524a055903..40aa223ddc 100644 --- a/osu.Game/Graphics/UserInterface/FPSCounter.cs +++ b/osu.Game/Graphics/UserInterface/FPSCounter.cs @@ -127,6 +127,9 @@ namespace osu.Game.Graphics.UserInterface private ScheduledDelegate? fadeOutDelegate; + private double aimDrawFPS; + private double aimUpdateFPS; + private void displayTemporarily() { if (!isDisplayed) @@ -155,13 +158,9 @@ namespace osu.Game.Graphics.UserInterface { base.Update(); - double aimDrawFPS = gameHost.DrawThread.Clock.MaximumUpdateHz; - double aimUpdateFPS = gameHost.UpdateThread.Clock.MaximumUpdateHz; - - if (!gameHost.UpdateThread.Clock.Throttling) - { - aimUpdateFPS = aimDrawFPS = gameHost.InputThread.Clock.MaximumUpdateHz; - } + // Handle the case where the window has become inactive or the user changed the + // frame limiter (we want to show the FPS as it's changing, even if it isn't an outlier). + bool aimRatesChanged = updateAimFPS(); // TODO: this is wrong (elapsed clock time, not actual run time). double newUpdateFrameTime = gameHost.UpdateThread.Clock.ElapsedFrameTime; @@ -189,7 +188,8 @@ namespace osu.Game.Graphics.UserInterface double displayedUpdateFPS = 1000 / counterUpdateFrameTime.DisplayedCount; counterUpdateFrameTime.Colour = getColour(displayedUpdateFPS / aimUpdateFPS); - bool hasSignificantChanges = hasDrawSpike + bool hasSignificantChanges = aimRatesChanged + || hasDrawSpike || hasUpdateSpike || counterDrawFPS.DisplayedCount < aimDrawFPS * 0.8 || displayedUpdateFPS < aimUpdateFPS * 0.8; @@ -198,6 +198,34 @@ namespace osu.Game.Graphics.UserInterface displayTemporarily(); } + private bool updateAimFPS() + { + if (gameHost.UpdateThread.Clock.Throttling) + { + double newAimDrawFPS = gameHost.DrawThread.Clock.MaximumUpdateHz; + double newAimUpdateFPS = gameHost.UpdateThread.Clock.MaximumUpdateHz; + + if (aimDrawFPS != newAimDrawFPS || aimUpdateFPS != newAimUpdateFPS) + { + aimDrawFPS = newAimDrawFPS; + aimUpdateFPS = newAimUpdateFPS; + return true; + } + } + else + { + double newAimFPS = gameHost.InputThread.Clock.MaximumUpdateHz; + + if (aimDrawFPS != newAimFPS || aimUpdateFPS != newAimFPS) + { + aimUpdateFPS = aimDrawFPS = newAimFPS; + return true; + } + } + + return false; + } + private ColourInfo getColour(double performanceRatio) { if (performanceRatio < 0.5f) From 56106e43d2244b03472ade2e6e375599c0ed0c5f Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 21 Jul 2022 13:06:43 +0900 Subject: [PATCH 0444/1528] Avoid div-by-zero --- osu.Game/Graphics/UserInterface/FPSCounter.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game/Graphics/UserInterface/FPSCounter.cs b/osu.Game/Graphics/UserInterface/FPSCounter.cs index 40aa223ddc..9d5aa525d7 100644 --- a/osu.Game/Graphics/UserInterface/FPSCounter.cs +++ b/osu.Game/Graphics/UserInterface/FPSCounter.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; @@ -165,7 +166,7 @@ namespace osu.Game.Graphics.UserInterface // TODO: this is wrong (elapsed clock time, not actual run time). double newUpdateFrameTime = gameHost.UpdateThread.Clock.ElapsedFrameTime; // use elapsed frame time rather then FramesPerSecond to better catch stutter frames. - double newDrawFps = 1000 / gameHost.DrawThread.Clock.ElapsedFrameTime; + double newDrawFps = 1000 / Math.Max(0.001, gameHost.DrawThread.Clock.ElapsedFrameTime); const double spike_time_ms = 20; From c1bcbd9c8a01c37a4df9aa9f3c1bb455ea83aaec Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 21 Jul 2022 07:20:58 +0300 Subject: [PATCH 0445/1528] Fix fail score not handling bonus/tick-only beatmaps --- osu.Game/Rulesets/Scoring/ScoreProcessor.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs index 63ad97376f..7fd21ddc54 100644 --- a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs +++ b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs @@ -472,7 +472,7 @@ namespace osu.Game.Rulesets.Scoring if (maximumResultCounts.TryGetValue(HitResult.SmallTickHit, out int maximumSmallTick)) scoreResultCounts[HitResult.SmallTickMiss] = maximumSmallTick - scoreResultCounts.GetValueOrDefault(HitResult.SmallTickHit); - int maximumBasic = maximumResultCounts.Single(kvp => kvp.Key.IsBasic()).Value; + int maximumBasic = maximumResultCounts.SingleOrDefault(kvp => kvp.Key.IsBasic()).Value; int currentBasic = scoreResultCounts.Where(kvp => kvp.Key.IsBasic() && kvp.Key != HitResult.Miss).Sum(kvp => kvp.Value); scoreResultCounts[HitResult.Miss] = maximumBasic - currentBasic; From 5513a8b6b4e732e10608424099e0ab43f5c9c1e2 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 21 Jul 2022 07:21:27 +0300 Subject: [PATCH 0446/1528] Fix changelog overlay tests failing due to missing `CreatedAt` date --- osu.Game.Tests/Visual/Online/TestSceneChangelogOverlay.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/osu.Game.Tests/Visual/Online/TestSceneChangelogOverlay.cs b/osu.Game.Tests/Visual/Online/TestSceneChangelogOverlay.cs index 4c39dc34d5..c5ac3dd442 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneChangelogOverlay.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneChangelogOverlay.cs @@ -108,6 +108,7 @@ namespace osu.Game.Tests.Visual.Online Version = "2018.712.0", DisplayVersion = "2018.712.0", UpdateStream = streams[OsuGameBase.CLIENT_STREAM_NAME], + CreatedAt = new DateTime(2018, 7, 12), ChangelogEntries = new List { new APIChangelogEntry @@ -171,6 +172,7 @@ namespace osu.Game.Tests.Visual.Online { Version = "2019.920.0", DisplayVersion = "2019.920.0", + CreatedAt = new DateTime(2019, 9, 20), UpdateStream = new APIUpdateStream { Name = "Test", From 2f16174d3dc2ed1e0bd6653160f99a75d308f415 Mon Sep 17 00:00:00 2001 From: TacoGuyAT Date: Thu, 21 Jul 2022 07:25:44 +0300 Subject: [PATCH 0447/1528] Changed control points set to private; Cleanup --- osu.Game/Graphics/Containers/BeatSyncedContainer.cs | 4 ++-- osu.Game/Screens/Menu/OsuLogo.cs | 3 --- 2 files changed, 2 insertions(+), 5 deletions(-) diff --git a/osu.Game/Graphics/Containers/BeatSyncedContainer.cs b/osu.Game/Graphics/Containers/BeatSyncedContainer.cs index 41fbd2bbac..e1998a1d7f 100644 --- a/osu.Game/Graphics/Containers/BeatSyncedContainer.cs +++ b/osu.Game/Graphics/Containers/BeatSyncedContainer.cs @@ -28,8 +28,8 @@ namespace osu.Game.Graphics.Containers public class BeatSyncedContainer : Container { private int lastBeat; - protected TimingControlPoint LastTimingPoint; - protected EffectControlPoint LastEffectPoint; + protected TimingControlPoint LastTimingPoint { get; private set; } + protected EffectControlPoint LastEffectPoint { get; private set; } /// /// The amount of time before a beat we should fire . diff --git a/osu.Game/Screens/Menu/OsuLogo.cs b/osu.Game/Screens/Menu/OsuLogo.cs index b538629923..332a0da01b 100644 --- a/osu.Game/Screens/Menu/OsuLogo.cs +++ b/osu.Game/Screens/Menu/OsuLogo.cs @@ -388,9 +388,6 @@ namespace osu.Game.Screens.Menu protected override bool OnClick(ClickEvent e) { - //triangles.AccentColours = this.FindClosestParent()!.GetBackgroundColours(2).Select(x => Graphics.Backgrounds.Triangles.InRange(x, 0)).ToArray(); - //background.Colour = this.FindClosestParent()!.GetBackgroundColours()[0]; - if (Action?.Invoke() ?? true) sampleClick.Play(); From ad09e728fd5dd5c1b1f94672f8486ec066b778f3 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 21 Jul 2022 08:12:06 +0300 Subject: [PATCH 0448/1528] Move `Passed` assignment inside `FailScore` --- osu.Game/Rulesets/Scoring/ScoreProcessor.cs | 2 ++ osu.Game/Screens/Play/Player.cs | 4 ---- 2 files changed, 2 insertions(+), 4 deletions(-) diff --git a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs index 7fd21ddc54..ce9e06ce9c 100644 --- a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs +++ b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs @@ -461,6 +461,8 @@ namespace osu.Game.Rulesets.Scoring if (Rank.Value == ScoreRank.F) return; + score.Passed = false; + Rank.Value = ScoreRank.F; Rank.Disabled = true; diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index 490252ff2b..9a058e45c5 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -851,7 +851,6 @@ namespace osu.Game.Screens.Play // fail completion is a good point to mark a score as failed, // since the last judgement that caused the fail only applies to score processor after onFail. // todo: this should probably be handled better. - Score.ScoreInfo.Passed = false; ScoreProcessor.FailScore(Score.ScoreInfo); GameplayClockContainer.Stop(); @@ -1030,10 +1029,7 @@ namespace osu.Game.Screens.Play // if arriving here and the results screen preparation task hasn't run, it's safe to say the user has not completed the beatmap. if (prepareScoreForDisplayTask == null) - { - Score.ScoreInfo.Passed = false; ScoreProcessor.FailScore(Score.ScoreInfo); - } // EndPlaying() is typically called from ReplayRecorder.Dispose(). Disposal is currently asynchronous. // To resolve test failures, forcefully end playing synchronously when this screen exits. From 9df49db45ff3a5a740221eab9bf618a3b98100dc Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 21 Jul 2022 08:12:46 +0300 Subject: [PATCH 0449/1528] Include bonus/ignore judgements in statistics fill logic --- osu.Game.Tests/Gameplay/TestSceneScoreProcessor.cs | 8 +++++++- osu.Game/Rulesets/Scoring/ScoreProcessor.cs | 4 ++++ 2 files changed, 11 insertions(+), 1 deletion(-) diff --git a/osu.Game.Tests/Gameplay/TestSceneScoreProcessor.cs b/osu.Game.Tests/Gameplay/TestSceneScoreProcessor.cs index dc6c9158d7..4123412ab6 100644 --- a/osu.Game.Tests/Gameplay/TestSceneScoreProcessor.cs +++ b/osu.Game.Tests/Gameplay/TestSceneScoreProcessor.cs @@ -103,9 +103,11 @@ namespace osu.Game.Tests.Gameplay new TestHitObject(), new TestHitObject(HitResult.LargeTickHit), new TestHitObject(HitResult.SmallTickHit), + new TestHitObject(HitResult.SmallBonus), new TestHitObject(), new TestHitObject(HitResult.LargeTickHit), new TestHitObject(HitResult.SmallTickHit), + new TestHitObject(HitResult.LargeBonus), } }; @@ -115,17 +117,21 @@ namespace osu.Game.Tests.Gameplay scoreProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[0], beatmap.HitObjects[0].CreateJudgement()) { Type = HitResult.Ok }); scoreProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[1], beatmap.HitObjects[1].CreateJudgement()) { Type = HitResult.LargeTickHit }); scoreProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[2], beatmap.HitObjects[2].CreateJudgement()) { Type = HitResult.SmallTickMiss }); + scoreProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[3], beatmap.HitObjects[3].CreateJudgement()) { Type = HitResult.SmallBonus }); var score = new ScoreInfo { Ruleset = new OsuRuleset().RulesetInfo }; scoreProcessor.FailScore(score); Assert.That(score.Rank, Is.EqualTo(ScoreRank.F)); - Assert.That(score.Statistics.Count(kvp => kvp.Value > 0), Is.EqualTo(5)); + Assert.That(score.Passed, Is.False); + Assert.That(score.Statistics.Count(kvp => kvp.Value > 0), Is.EqualTo(7)); Assert.That(score.Statistics[HitResult.Ok], Is.EqualTo(1)); Assert.That(score.Statistics[HitResult.Miss], Is.EqualTo(1)); Assert.That(score.Statistics[HitResult.LargeTickHit], Is.EqualTo(1)); Assert.That(score.Statistics[HitResult.LargeTickMiss], Is.EqualTo(1)); Assert.That(score.Statistics[HitResult.SmallTickMiss], Is.EqualTo(2)); + Assert.That(score.Statistics[HitResult.SmallBonus], Is.EqualTo(1)); + Assert.That(score.Statistics[HitResult.IgnoreMiss], Is.EqualTo(1)); } private class TestJudgement : Judgement diff --git a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs index ce9e06ce9c..56d025e9a5 100644 --- a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs +++ b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs @@ -474,6 +474,10 @@ namespace osu.Game.Rulesets.Scoring if (maximumResultCounts.TryGetValue(HitResult.SmallTickHit, out int maximumSmallTick)) scoreResultCounts[HitResult.SmallTickMiss] = maximumSmallTick - scoreResultCounts.GetValueOrDefault(HitResult.SmallTickHit); + int maximumBonusOrIgnore = maximumResultCounts.Where(kvp => kvp.Key.IsBonus() || kvp.Key == HitResult.IgnoreHit).Sum(kvp => kvp.Value); + int currentBonusOrIgnore = scoreResultCounts.Where(kvp => kvp.Key.IsBonus() || kvp.Key == HitResult.IgnoreHit).Sum(kvp => kvp.Value); + scoreResultCounts[HitResult.IgnoreMiss] = maximumBonusOrIgnore - currentBonusOrIgnore; + int maximumBasic = maximumResultCounts.SingleOrDefault(kvp => kvp.Key.IsBasic()).Value; int currentBasic = scoreResultCounts.Where(kvp => kvp.Key.IsBasic() && kvp.Key != HitResult.Miss).Sum(kvp => kvp.Value); scoreResultCounts[HitResult.Miss] = maximumBasic - currentBasic; From a97170a2723e6de2f436b08485c54734c7108829 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 21 Jul 2022 08:16:17 +0300 Subject: [PATCH 0450/1528] Keep `Rank` bindable enabled on score fail --- osu.Game/Rulesets/Scoring/ScoreProcessor.cs | 2 -- 1 file changed, 2 deletions(-) diff --git a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs index 56d025e9a5..59fee0f97b 100644 --- a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs +++ b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs @@ -462,9 +462,7 @@ namespace osu.Game.Rulesets.Scoring return; score.Passed = false; - Rank.Value = ScoreRank.F; - Rank.Disabled = true; Debug.Assert(maximumResultCounts != null); From 07e1763a7079a9e20713dd9ce14cbac758900510 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 21 Jul 2022 14:24:56 +0900 Subject: [PATCH 0451/1528] Tweak velocity a bit more (and simplify in multiple places) --- osu.Game/Screens/Menu/OsuLogo.cs | 16 ++++------------ 1 file changed, 4 insertions(+), 12 deletions(-) diff --git a/osu.Game/Screens/Menu/OsuLogo.cs b/osu.Game/Screens/Menu/OsuLogo.cs index 332a0da01b..0909f615f2 100644 --- a/osu.Game/Screens/Menu/OsuLogo.cs +++ b/osu.Game/Screens/Menu/OsuLogo.cs @@ -322,18 +322,10 @@ namespace osu.Game.Screens.Menu .FadeTo(visualizer_default_alpha, beatLength); } - if (amplitudes.Maximum > 0.3f) + this.Delay(early_activation).Schedule(() => { - this.Delay(early_activation / 2).Schedule(() => - { - triangles.Velocity = (float)Interpolation.Damp( - triangles.Velocity, - triangles_paused_velocity * (effectPoint.KiaiMode ? 6 : 2) + amplitudeAdjust * (effectPoint.KiaiMode ? 8 : 4), - 0.3f, - Time.Elapsed - ); - }); - } + triangles.Velocity += amplitudeAdjust * (effectPoint.KiaiMode ? 6 : 3); + }); } public void PlayIntro() @@ -361,7 +353,7 @@ namespace osu.Game.Screens.Menu float maxAmplitude = lastBeatIndex >= 0 ? musicController.CurrentTrack.CurrentAmplitudes.Maximum : 0; logoAmplitudeContainer.Scale = new Vector2((float)Interpolation.Damp(logoAmplitudeContainer.Scale.X, 1 - Math.Max(0, maxAmplitude - scale_adjust_cutoff) * 0.04f, 0.9f, Time.Elapsed)); - triangles.Velocity = (float)Interpolation.Damp(triangles.Velocity, triangles_paused_velocity * (LastEffectPoint.KiaiMode ? 6 : 2), 0.995f, Time.Elapsed); + triangles.Velocity = (float)Interpolation.Damp(triangles.Velocity, triangles_paused_velocity * (LastEffectPoint.KiaiMode ? 4 : 2), 0.995f, Time.Elapsed); } else { From a05d7f4d8ca28dd7022ee94d280e267133d7e174 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 21 Jul 2022 16:06:06 +0900 Subject: [PATCH 0452/1528] Change carousel terminology to not use `Children` / `InternalChildren` --- osu.Game/Screens/Select/BeatmapCarousel.cs | 20 ++++++------- .../Select/Carousel/CarouselBeatmapSet.cs | 12 ++++---- .../Screens/Select/Carousel/CarouselGroup.cs | 30 ++++++++++--------- .../Carousel/CarouselGroupEagerSelect.cs | 18 +++++------ .../Carousel/DrawableCarouselBeatmapSet.cs | 2 +- .../Select/Carousel/DrawableCarouselItem.cs | 4 +-- 6 files changed, 44 insertions(+), 42 deletions(-) diff --git a/osu.Game/Screens/Select/BeatmapCarousel.cs b/osu.Game/Screens/Select/BeatmapCarousel.cs index 72e6c7d159..8b8a85b243 100644 --- a/osu.Game/Screens/Select/BeatmapCarousel.cs +++ b/osu.Game/Screens/Select/BeatmapCarousel.cs @@ -102,7 +102,7 @@ namespace osu.Game.Screens.Select private readonly NoResultsPlaceholder noResultsPlaceholder; - private IEnumerable beatmapSets => root.Children.OfType(); + private IEnumerable beatmapSets => root.Items.OfType(); // todo: only used for testing, maybe remove. private bool loadedTestBeatmaps; @@ -300,7 +300,7 @@ namespace osu.Game.Screens.Select if (!root.BeatmapSetsByID.TryGetValue(beatmapSetID, out var existingSet)) return; - root.RemoveChild(existingSet); + root.RemoveItem(existingSet); itemsCache.Invalidate(); if (!Scroll.UserScrolling) @@ -321,7 +321,7 @@ namespace osu.Game.Screens.Select if (newSet != null) { - root.AddChild(newSet); + root.AddItem(newSet); // check if we can/need to maintain our current selection. if (previouslySelectedID != null) @@ -415,7 +415,7 @@ namespace osu.Game.Screens.Select if (selectedBeatmap == null) return; - var unfilteredDifficulties = selectedBeatmapSet.Children.Where(s => !s.Filtered.Value).ToList(); + var unfilteredDifficulties = selectedBeatmapSet.Items.Where(s => !s.Filtered.Value).ToList(); int index = unfilteredDifficulties.IndexOf(selectedBeatmap); @@ -798,7 +798,7 @@ namespace osu.Game.Screens.Select scrollTarget = null; - foreach (CarouselItem item in root.Children) + foreach (CarouselItem item in root.Items) { if (item.Filtered.Value) continue; @@ -964,26 +964,26 @@ namespace osu.Game.Screens.Select this.carousel = carousel; } - public override void AddChild(CarouselItem i) + public override void AddItem(CarouselItem i) { CarouselBeatmapSet set = (CarouselBeatmapSet)i; BeatmapSetsByID.Add(set.BeatmapSet.ID, set); - base.AddChild(i); + base.AddItem(i); } public void RemoveChild(Guid beatmapSetID) { if (BeatmapSetsByID.TryGetValue(beatmapSetID, out var carouselBeatmapSet)) - RemoveChild(carouselBeatmapSet); + RemoveItem(carouselBeatmapSet); } - public override void RemoveChild(CarouselItem i) + public override void RemoveItem(CarouselItem i) { CarouselBeatmapSet set = (CarouselBeatmapSet)i; BeatmapSetsByID.Remove(set.BeatmapSet.ID); - base.RemoveChild(i); + base.RemoveItem(i); } protected override void PerformSelection() diff --git a/osu.Game/Screens/Select/Carousel/CarouselBeatmapSet.cs b/osu.Game/Screens/Select/Carousel/CarouselBeatmapSet.cs index bd7b1f12a4..59d9318962 100644 --- a/osu.Game/Screens/Select/Carousel/CarouselBeatmapSet.cs +++ b/osu.Game/Screens/Select/Carousel/CarouselBeatmapSet.cs @@ -21,7 +21,7 @@ namespace osu.Game.Screens.Select.Carousel switch (State.Value) { case CarouselItemState.Selected: - return DrawableCarouselBeatmapSet.HEIGHT + Children.Count(c => c.Visible) * DrawableCarouselBeatmap.HEIGHT; + return DrawableCarouselBeatmapSet.HEIGHT + Items.Count(c => c.Visible) * DrawableCarouselBeatmap.HEIGHT; default: return DrawableCarouselBeatmapSet.HEIGHT; @@ -29,7 +29,7 @@ namespace osu.Game.Screens.Select.Carousel } } - public IEnumerable Beatmaps => InternalChildren.OfType(); + public IEnumerable Beatmaps => Items.OfType(); public BeatmapSetInfo BeatmapSet; @@ -44,15 +44,15 @@ namespace osu.Game.Screens.Select.Carousel .OrderBy(b => b.Ruleset) .ThenBy(b => b.StarRating) .Select(b => new CarouselBeatmap(b)) - .ForEach(AddChild); + .ForEach(AddItem); } protected override CarouselItem GetNextToSelect() { if (LastSelected == null || LastSelected.Filtered.Value) { - if (GetRecommendedBeatmap?.Invoke(Children.OfType().Where(b => !b.Filtered.Value).Select(b => b.BeatmapInfo)) is BeatmapInfo recommended) - return Children.OfType().First(b => b.BeatmapInfo.Equals(recommended)); + if (GetRecommendedBeatmap?.Invoke(Items.OfType().Where(b => !b.Filtered.Value).Select(b => b.BeatmapInfo)) is BeatmapInfo recommended) + return Items.OfType().First(b => b.BeatmapInfo.Equals(recommended)); } return base.GetNextToSelect(); @@ -122,7 +122,7 @@ namespace osu.Game.Screens.Select.Carousel public override void Filter(FilterCriteria criteria) { base.Filter(criteria); - Filtered.Value = InternalChildren.All(i => i.Filtered.Value); + Filtered.Value = Items.All(i => i.Filtered.Value); } public override string ToString() => BeatmapSet.ToString(); diff --git a/osu.Game/Screens/Select/Carousel/CarouselGroup.cs b/osu.Game/Screens/Select/Carousel/CarouselGroup.cs index 1cd9674b72..e430ff3d3a 100644 --- a/osu.Game/Screens/Select/Carousel/CarouselGroup.cs +++ b/osu.Game/Screens/Select/Carousel/CarouselGroup.cs @@ -13,9 +13,9 @@ namespace osu.Game.Screens.Select.Carousel { public override DrawableCarouselItem? CreateDrawableRepresentation() => null; - public IReadOnlyList Children => InternalChildren; + public IReadOnlyList Items => items; - protected List InternalChildren = new List(); + private List items = new List(); /// /// Used to assign a monotonically increasing ID to children as they are added. This member is @@ -27,16 +27,18 @@ namespace osu.Game.Screens.Select.Carousel private FilterCriteria? lastCriteria; - public virtual void RemoveChild(CarouselItem i) + protected int GetIndexOfItem(CarouselItem lastSelected) => items.IndexOf(lastSelected); + + public virtual void RemoveItem(CarouselItem i) { - InternalChildren.Remove(i); + items.Remove(i); // it's important we do the deselection after removing, so any further actions based on // State.ValueChanged make decisions post-removal. i.State.Value = CarouselItemState.Collapsed; } - public virtual void AddChild(CarouselItem i) + public virtual void AddItem(CarouselItem i) { i.State.ValueChanged += state => ChildItemStateChanged(i, state.NewValue); i.ChildID = ++currentChildID; @@ -45,21 +47,21 @@ namespace osu.Game.Screens.Select.Carousel { i.Filter(lastCriteria); - int index = InternalChildren.BinarySearch(i, criteriaComparer); + int index = items.BinarySearch(i, criteriaComparer); if (index < 0) index = ~index; // BinarySearch hacks multiple return values with 2's complement. - InternalChildren.Insert(index, i); + items.Insert(index, i); } else { // criteria may be null for initial population. the filtering will be applied post-add. - InternalChildren.Add(i); + items.Add(i); } } public CarouselGroup(List? items = null) { - if (items != null) InternalChildren = items; + if (items != null) this.items = items; State.ValueChanged += state => { @@ -67,11 +69,11 @@ namespace osu.Game.Screens.Select.Carousel { case CarouselItemState.Collapsed: case CarouselItemState.NotSelected: - InternalChildren.ForEach(c => c.State.Value = CarouselItemState.Collapsed); + this.items.ForEach(c => c.State.Value = CarouselItemState.Collapsed); break; case CarouselItemState.Selected: - InternalChildren.ForEach(c => + this.items.ForEach(c => { if (c.State.Value == CarouselItemState.Collapsed) c.State.Value = CarouselItemState.NotSelected; }); @@ -84,11 +86,11 @@ namespace osu.Game.Screens.Select.Carousel { base.Filter(criteria); - InternalChildren.ForEach(c => c.Filter(criteria)); + items.ForEach(c => c.Filter(criteria)); // IEnumerable.OrderBy() is used instead of List.Sort() to ensure sorting stability criteriaComparer = Comparer.Create((x, y) => x.CompareTo(criteria, y)); - InternalChildren = InternalChildren.OrderBy(c => c, criteriaComparer).ToList(); + items = items.OrderBy(c => c, criteriaComparer).ToList(); lastCriteria = criteria; } @@ -98,7 +100,7 @@ namespace osu.Game.Screens.Select.Carousel // ensure we are the only item selected if (value == CarouselItemState.Selected) { - foreach (var b in InternalChildren) + foreach (var b in items) { if (item == b) continue; diff --git a/osu.Game/Screens/Select/Carousel/CarouselGroupEagerSelect.cs b/osu.Game/Screens/Select/Carousel/CarouselGroupEagerSelect.cs index 4805c7e2a4..26d64a2619 100644 --- a/osu.Game/Screens/Select/Carousel/CarouselGroupEagerSelect.cs +++ b/osu.Game/Screens/Select/Carousel/CarouselGroupEagerSelect.cs @@ -49,9 +49,9 @@ namespace osu.Game.Screens.Select.Carousel attemptSelection(); } - public override void RemoveChild(CarouselItem i) + public override void RemoveItem(CarouselItem i) { - base.RemoveChild(i); + base.RemoveItem(i); if (i != LastSelected) updateSelectedIndex(); @@ -64,16 +64,16 @@ namespace osu.Game.Screens.Select.Carousel addingChildren = true; foreach (var i in items) - AddChild(i); + AddItem(i); addingChildren = false; attemptSelection(); } - public override void AddChild(CarouselItem i) + public override void AddItem(CarouselItem i) { - base.AddChild(i); + base.AddItem(i); if (!addingChildren) attemptSelection(); } @@ -103,15 +103,15 @@ namespace osu.Game.Screens.Select.Carousel if (State.Value != CarouselItemState.Selected) return; // we only perform eager selection if none of our children are in a selected state already. - if (Children.Any(i => i.State.Value == CarouselItemState.Selected)) return; + if (Items.Any(i => i.State.Value == CarouselItemState.Selected)) return; PerformSelection(); } protected virtual CarouselItem GetNextToSelect() { - return Children.Skip(lastSelectedIndex).FirstOrDefault(i => !i.Filtered.Value) ?? - Children.Reverse().Skip(InternalChildren.Count - lastSelectedIndex).FirstOrDefault(i => !i.Filtered.Value); + return Items.Skip(lastSelectedIndex).FirstOrDefault(i => !i.Filtered.Value) ?? + Items.Reverse().Skip(Items.Count - lastSelectedIndex).FirstOrDefault(i => !i.Filtered.Value); } protected virtual void PerformSelection() @@ -131,6 +131,6 @@ namespace osu.Game.Screens.Select.Carousel updateSelectedIndex(); } - private void updateSelectedIndex() => lastSelectedIndex = LastSelected == null ? 0 : Math.Max(0, InternalChildren.IndexOf(LastSelected)); + private void updateSelectedIndex() => lastSelectedIndex = LastSelected == null ? 0 : Math.Max(0, GetIndexOfItem(LastSelected)); } } diff --git a/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmapSet.cs b/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmapSet.cs index fc29f509ad..8c266c8dff 100644 --- a/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmapSet.cs +++ b/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmapSet.cs @@ -152,7 +152,7 @@ namespace osu.Game.Screens.Select.Carousel { var carouselBeatmapSet = (CarouselBeatmapSet)Item; - var visibleBeatmaps = carouselBeatmapSet.Children.Where(c => c.Visible).ToArray(); + var visibleBeatmaps = carouselBeatmapSet.Items.Where(c => c.Visible).ToArray(); // if we are already displaying all the correct beatmaps, only run animation updates. // note that the displayed beatmaps may change due to the applied filter. diff --git a/osu.Game/Screens/Select/Carousel/DrawableCarouselItem.cs b/osu.Game/Screens/Select/Carousel/DrawableCarouselItem.cs index c92a0ac4ac..133bf5f9c3 100644 --- a/osu.Game/Screens/Select/Carousel/DrawableCarouselItem.cs +++ b/osu.Game/Screens/Select/Carousel/DrawableCarouselItem.cs @@ -53,7 +53,7 @@ namespace osu.Game.Screens.Select.Carousel if (item is CarouselGroup group) { - foreach (var c in group.Children) + foreach (var c in group.Items) c.Filtered.ValueChanged -= onStateChange; } } @@ -117,7 +117,7 @@ namespace osu.Game.Screens.Select.Carousel if (Item is CarouselGroup group) { - foreach (var c in group.Children) + foreach (var c in group.Items) c.Filtered.ValueChanged += onStateChange; } } From 3cfe624af1c8a5b4ec1c953640034801df1ac100 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 21 Jul 2022 16:16:39 +0900 Subject: [PATCH 0453/1528] Fix one more missed method with incorrect terminology --- osu.Game/Screens/Select/BeatmapCarousel.cs | 2 +- .../Select/Carousel/CarouselGroupEagerSelect.cs | 10 +++++----- 2 files changed, 6 insertions(+), 6 deletions(-) diff --git a/osu.Game/Screens/Select/BeatmapCarousel.cs b/osu.Game/Screens/Select/BeatmapCarousel.cs index 8b8a85b243..04d77bfb0e 100644 --- a/osu.Game/Screens/Select/BeatmapCarousel.cs +++ b/osu.Game/Screens/Select/BeatmapCarousel.cs @@ -121,7 +121,7 @@ namespace osu.Game.Screens.Select { CarouselRoot newRoot = new CarouselRoot(this); - newRoot.AddChildren(beatmapSets.Select(s => createCarouselSet(s.Detach())).Where(g => g != null)); + newRoot.AddItems(beatmapSets.Select(s => createCarouselSet(s.Detach())).Where(g => g != null)); root = newRoot; diff --git a/osu.Game/Screens/Select/Carousel/CarouselGroupEagerSelect.cs b/osu.Game/Screens/Select/Carousel/CarouselGroupEagerSelect.cs index 26d64a2619..613b3db5d5 100644 --- a/osu.Game/Screens/Select/Carousel/CarouselGroupEagerSelect.cs +++ b/osu.Game/Screens/Select/Carousel/CarouselGroupEagerSelect.cs @@ -57,16 +57,16 @@ namespace osu.Game.Screens.Select.Carousel updateSelectedIndex(); } - private bool addingChildren; + private bool addingItems; - public void AddChildren(IEnumerable items) + public void AddItems(IEnumerable items) { - addingChildren = true; + addingItems = true; foreach (var i in items) AddItem(i); - addingChildren = false; + addingItems = false; attemptSelection(); } @@ -74,7 +74,7 @@ namespace osu.Game.Screens.Select.Carousel public override void AddItem(CarouselItem i) { base.AddItem(i); - if (!addingChildren) + if (!addingItems) attemptSelection(); } From fc0c9f76bd8ef2a9c5250d1977782ddb9916b678 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 21 Jul 2022 16:24:46 +0900 Subject: [PATCH 0454/1528] Fix `UpdateBeatmapSetButton` intermittent test failure Carousel would only expire items when off-screen. This meant that for a case (like a test) where items are generally always on-screen, `UpdateBeatmapSet` calls would result in panels remaining hidden but not cleaned up. --- .../TestSceneUpdateBeatmapSetButton.cs | 2 ++ osu.Game/Screens/Select/BeatmapCarousel.cs | 27 ++++++++++++++----- 2 files changed, 22 insertions(+), 7 deletions(-) diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneUpdateBeatmapSetButton.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneUpdateBeatmapSetButton.cs index a95f145897..70786c93e7 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneUpdateBeatmapSetButton.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneUpdateBeatmapSetButton.cs @@ -71,6 +71,7 @@ namespace osu.Game.Tests.Visual.SongSelect carousel.UpdateBeatmapSet(testBeatmapSetInfo); }); + AddUntilStep("only one set visible", () => carousel.ChildrenOfType().Count() == 1); AddUntilStep("update button visible", () => getUpdateButton() != null); AddStep("click button", () => getUpdateButton()?.TriggerClick()); @@ -120,6 +121,7 @@ namespace osu.Game.Tests.Visual.SongSelect carousel.UpdateBeatmapSet(testBeatmapSetInfo); }); + AddUntilStep("only one set visible", () => carousel.ChildrenOfType().Count() == 1); AddUntilStep("update button visible", () => getUpdateButton() != null); AddStep("click button", () => getUpdateButton()?.TriggerClick()); diff --git a/osu.Game/Screens/Select/BeatmapCarousel.cs b/osu.Game/Screens/Select/BeatmapCarousel.cs index 04d77bfb0e..75caa3c9a3 100644 --- a/osu.Game/Screens/Select/BeatmapCarousel.cs +++ b/osu.Game/Screens/Select/BeatmapCarousel.cs @@ -316,8 +316,13 @@ namespace osu.Game.Screens.Select previouslySelectedID = selectedBeatmap?.BeatmapInfo.ID; var newSet = createCarouselSet(beatmapSet); + var removedSet = root.RemoveChild(beatmapSet.ID); - root.RemoveChild(beatmapSet.ID); + // If we don't remove this here, it may remain in a hidden state until scrolled off screen. + // Doesn't really affect anything during actual user interaction, but makes testing annoying. + var removedDrawable = Scroll.FirstOrDefault(c => c.Item == removedSet); + if (removedDrawable != null) + expirePanelImmediately(removedDrawable); if (newSet != null) { @@ -696,11 +701,7 @@ namespace osu.Game.Screens.Select // panel loaded as drawable but not required by visible range. // remove but only if too far off-screen if (panel.Y + panel.DrawHeight < visibleUpperBound - distance_offscreen_before_unload || panel.Y > visibleBottomBound + distance_offscreen_before_unload) - { - // may want a fade effect here (could be seen if a huge change happens, like a set with 20 difficulties becomes selected). - panel.ClearTransforms(); - panel.Expire(); - } + expirePanelImmediately(panel); } // Add those items within the previously found index range that should be displayed. @@ -730,6 +731,13 @@ namespace osu.Game.Screens.Select } } + private static void expirePanelImmediately(DrawableCarouselItem panel) + { + // may want a fade effect here (could be seen if a huge change happens, like a set with 20 difficulties becomes selected). + panel.ClearTransforms(); + panel.Expire(); + } + private readonly CarouselBoundsItem carouselBoundsItem = new CarouselBoundsItem(); private (int firstIndex, int lastIndex) getDisplayRange() @@ -972,10 +980,15 @@ namespace osu.Game.Screens.Select base.AddItem(i); } - public void RemoveChild(Guid beatmapSetID) + public CarouselBeatmapSet RemoveChild(Guid beatmapSetID) { if (BeatmapSetsByID.TryGetValue(beatmapSetID, out var carouselBeatmapSet)) + { RemoveItem(carouselBeatmapSet); + return carouselBeatmapSet; + } + + return null; } public override void RemoveItem(CarouselItem i) From 7917a60e3c18c1f9f9d9c54fc7f1ae811b6cc470 Mon Sep 17 00:00:00 2001 From: vun Date: Thu, 21 Jul 2022 15:45:03 +0800 Subject: [PATCH 0455/1528] Move TaikoDifficultyHitObject creation back to TaikoDifficultyCalculator --- .../TaikoDifficultyPreprocessor.cs | 26 +++---------------- .../Difficulty/TaikoDifficultyCalculator.cs | 16 +++++++++++- 2 files changed, 18 insertions(+), 24 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyPreprocessor.cs b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyPreprocessor.cs index fa8e6a8a26..bd703b7263 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyPreprocessor.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyPreprocessor.cs @@ -3,7 +3,6 @@ using System.Collections.Generic; using osu.Game.Rulesets.Difficulty.Preprocessing; -using osu.Game.Beatmaps; using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour; namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing @@ -11,31 +10,12 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing public class TaikoDifficultyPreprocessor { /// - /// Creates a list of s from a s. - /// This is placed here in a separate class to avoid having to know - /// too much implementation details of the preprocessing, and avoid - /// having circular dependencies with various preprocessing and evaluator classes. + /// Does preprocessing on a list of s. + /// TODO: Review this - this is currently only a one-step process, but will potentially be expanded in the future. /// - /// The beatmap from which the list of is created. - /// The rate at which the gameplay clock is run at. - public static List CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate) + public static List Process(List difficultyHitObjects) { - List difficultyHitObjects = new List(); - List centreObjects = new List(); - List rimObjects = new List(); - List noteObjects = new List(); - - for (int i = 2; i < beatmap.HitObjects.Count; i++) - { - difficultyHitObjects.Add( - new TaikoDifficultyHitObject( - beatmap.HitObjects[i], beatmap.HitObjects[i - 1], beatmap.HitObjects[i - 2], clockRate, difficultyHitObjects, - centreObjects, rimObjects, noteObjects, difficultyHitObjects.Count) - ); - } - TaikoColourDifficultyPreprocessor.ProcessAndAssign(difficultyHitObjects); - return difficultyHitObjects; } } diff --git a/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs b/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs index 3a230f7b91..716a016b12 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs @@ -47,7 +47,21 @@ namespace osu.Game.Rulesets.Taiko.Difficulty protected override IEnumerable CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate) { - return TaikoDifficultyPreprocessor.CreateDifficultyHitObjects(beatmap, clockRate); + List difficultyHitObjects = new List(); + List centreObjects = new List(); + List rimObjects = new List(); + List noteObjects = new List(); + + for (int i = 2; i < beatmap.HitObjects.Count; i++) + { + difficultyHitObjects.Add( + new TaikoDifficultyHitObject( + beatmap.HitObjects[i], beatmap.HitObjects[i - 1], beatmap.HitObjects[i - 2], clockRate, difficultyHitObjects, + centreObjects, rimObjects, noteObjects, difficultyHitObjects.Count) + ); + } + + return TaikoDifficultyPreprocessor.Process(difficultyHitObjects); } protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate) From aca19a005ef1db984b315d5aa529f207b0ddac7a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 21 Jul 2022 02:05:18 +0900 Subject: [PATCH 0456/1528] Add versioning to difficulty calculators --- .../Difficulty/CatchDifficultyCalculator.cs | 2 ++ .../Difficulty/ManiaDifficultyCalculator.cs | 2 ++ osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs | 2 ++ .../Difficulty/TaikoDifficultyCalculator.cs | 2 ++ osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs | 5 +++++ 5 files changed, 13 insertions(+) diff --git a/osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyCalculator.cs b/osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyCalculator.cs index b64d860417..f37479f84a 100644 --- a/osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyCalculator.cs +++ b/osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyCalculator.cs @@ -25,6 +25,8 @@ namespace osu.Game.Rulesets.Catch.Difficulty private float halfCatcherWidth; + public override int Version => 20220701; + public CatchDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap) : base(ruleset, beatmap) { diff --git a/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyCalculator.cs b/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyCalculator.cs index 178094476f..5d30d33190 100644 --- a/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyCalculator.cs +++ b/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyCalculator.cs @@ -31,6 +31,8 @@ namespace osu.Game.Rulesets.Mania.Difficulty private readonly bool isForCurrentRuleset; private readonly double originalOverallDifficulty; + public override int Version => 20220701; + public ManiaDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap) : base(ruleset, beatmap) { diff --git a/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs b/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs index 75d9469da3..9f4a405113 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs @@ -25,6 +25,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty private const double difficulty_multiplier = 0.0675; private double hitWindowGreat; + public override int Version => 20220701; + public OsuDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap) : base(ruleset, beatmap) { diff --git a/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs b/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs index 228856cbe9..9267d1ee3c 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs @@ -26,6 +26,8 @@ namespace osu.Game.Rulesets.Taiko.Difficulty private const double colour_skill_multiplier = 0.01; private const double stamina_skill_multiplier = 0.021; + public override int Version => 20220701; + public TaikoDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap) : base(ruleset, beatmap) { diff --git a/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs b/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs index 9c58a53b97..8dd1b51cae 100644 --- a/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs +++ b/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs @@ -34,6 +34,11 @@ namespace osu.Game.Rulesets.Difficulty private readonly IRulesetInfo ruleset; private readonly IWorkingBeatmap beatmap; + /// + /// A yymmdd version which is used to discern when reprocessing is required. + /// + public virtual int Version => 0; + protected DifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap) { this.ruleset = ruleset; From 68f28ff660183a869fc2803b98beaec13dfdce1e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 21 Jul 2022 02:27:29 +0900 Subject: [PATCH 0457/1528] Add last applied version to `RulesetInfo` --- osu.Game/Database/RealmAccess.cs | 3 ++- osu.Game/Rulesets/RulesetInfo.cs | 9 ++++++++- 2 files changed, 10 insertions(+), 2 deletions(-) diff --git a/osu.Game/Database/RealmAccess.cs b/osu.Game/Database/RealmAccess.cs index dff2bdddbd..7aac94576f 100644 --- a/osu.Game/Database/RealmAccess.cs +++ b/osu.Game/Database/RealmAccess.cs @@ -63,8 +63,9 @@ namespace osu.Game.Database /// 17 2022-07-16 Added CountryCode to RealmUser. /// 18 2022-07-19 Added OnlineMD5Hash and LastOnlineUpdate to BeatmapInfo. /// 19 2022-07-19 Added DateSubmitted and DateRanked to BeatmapSetInfo. + /// 20 2022-07-21 Added LastAppliedDifficultyVersion to RulesetInfo. /// - private const int schema_version = 19; + private const int schema_version = 20; /// /// Lock object which is held during sections, blocking realm retrieval during blocking periods. diff --git a/osu.Game/Rulesets/RulesetInfo.cs b/osu.Game/Rulesets/RulesetInfo.cs index b5e5fa1561..91954320a4 100644 --- a/osu.Game/Rulesets/RulesetInfo.cs +++ b/osu.Game/Rulesets/RulesetInfo.cs @@ -4,6 +4,7 @@ using System; using JetBrains.Annotations; using osu.Framework.Testing; +using osu.Game.Rulesets.Difficulty; using Realms; namespace osu.Game.Rulesets @@ -22,6 +23,11 @@ namespace osu.Game.Rulesets public string InstantiationInfo { get; set; } = string.Empty; + /// + /// Stores the last applied + /// + public int LastAppliedDifficultyVersion { get; set; } + public RulesetInfo(string shortName, string name, string instantiationInfo, int onlineID) { ShortName = shortName; @@ -86,7 +92,8 @@ namespace osu.Game.Rulesets Name = Name, ShortName = ShortName, InstantiationInfo = InstantiationInfo, - Available = Available + Available = Available, + LastAppliedDifficultyVersion = LastAppliedDifficultyVersion, }; public Ruleset CreateInstance() From 57a41c689756f8372ea06fb9eb040bf27940ca37 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 21 Jul 2022 03:18:57 +0900 Subject: [PATCH 0458/1528] Add basic background processor --- osu.Game/BackgroundBeatmapProcessor.cs | 112 +++++++++++++++++++++++++ osu.Game/OsuGame.cs | 2 + osu.Game/OsuGameBase.cs | 3 +- 3 files changed, 115 insertions(+), 2 deletions(-) create mode 100644 osu.Game/BackgroundBeatmapProcessor.cs diff --git a/osu.Game/BackgroundBeatmapProcessor.cs b/osu.Game/BackgroundBeatmapProcessor.cs new file mode 100644 index 0000000000..09db107744 --- /dev/null +++ b/osu.Game/BackgroundBeatmapProcessor.cs @@ -0,0 +1,112 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Diagnostics; +using System.Linq; +using System.Threading.Tasks; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Logging; +using osu.Game.Beatmaps; +using osu.Game.Database; +using osu.Game.Rulesets; + +namespace osu.Game +{ + public class BackgroundBeatmapProcessor : Component + { + [Resolved] + private RulesetStore rulesetStore { get; set; } = null!; + + [Resolved] + private RealmAccess realmAccess { get; set; } = null!; + + [Resolved] + private BeatmapUpdater beatmapUpdater { get; set; } = null!; + + [Resolved] + private IBindable gameBeatmap { get; set; } = null!; + + protected override void LoadComplete() + { + base.LoadComplete(); + + Task.Run(() => + { + Logger.Log("Beginning background beatmap processing.."); + checkForOutdatedStarRatings(); + processBeatmapSetsWithMissingMetrics(); + Logger.Log("Finished background beatmap processing!"); + }); + } + + /// + /// Check whether the databased difficulty calculation version matches the latest ruleset provided version. + /// If it doesn't, clear out any existing difficulties so they can be incrementally recalculated. + /// + private void checkForOutdatedStarRatings() + { + foreach (var ruleset in rulesetStore.AvailableRulesets) + { + // beatmap being passed in is arbitrary here. just needs to be non-null. + int currentVersion = ruleset.CreateInstance().CreateDifficultyCalculator(gameBeatmap.Value).Version; + + if (ruleset.LastAppliedDifficultyVersion < currentVersion) + { + Logger.Log($"Resetting star ratings for {ruleset.Name} (difficulty calculation version updated from {ruleset.LastAppliedDifficultyVersion} to {currentVersion})"); + + int countReset = 0; + + realmAccess.Write(r => + { + foreach (var b in r.All()) + { + if (b.Ruleset.ShortName == ruleset.ShortName) + { + b.StarRating = 0; + countReset++; + } + } + + r.Find(ruleset.ShortName).LastAppliedDifficultyVersion = currentVersion; + }); + + Logger.Log($"Finished resetting {countReset} beatmap sets for {ruleset.Name}"); + } + } + } + + private void processBeatmapSetsWithMissingMetrics() + { + // TODO: rate limit and pause processing during gameplay. + + HashSet beatmapSetIds = new HashSet(); + + realmAccess.Run(r => + { + foreach (var b in r.All().Where(b => b.StarRating == 0 || (b.OnlineID > 0 && b.LastOnlineUpdate == null))) + { + Debug.Assert(b.BeatmapSet != null); + beatmapSetIds.Add(b.BeatmapSet.ID); + } + }); + + foreach (var id in beatmapSetIds) + { + realmAccess.Run(r => + { + var set = r.Find(id); + + if (set != null) + { + Logger.Log($"Background processing {set}"); + beatmapUpdater.Process(set); + } + }); + } + } + } +} diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index 69d02b95ff..4f08511783 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -904,6 +904,8 @@ namespace osu.Game loadComponentSingleFile(CreateHighPerformanceSession(), Add); + loadComponentSingleFile(new BackgroundBeatmapProcessor(), Add); + chatOverlay.State.BindValueChanged(_ => updateChatPollRate()); // Multiplayer modes need to increase poll rate temporarily. API.Activity.BindValueChanged(_ => updateChatPollRate(), true); diff --git a/osu.Game/OsuGameBase.cs b/osu.Game/OsuGameBase.cs index 6a5c6835ba..3b81b5c8cd 100644 --- a/osu.Game/OsuGameBase.cs +++ b/osu.Game/OsuGameBase.cs @@ -280,8 +280,7 @@ namespace osu.Game AddInternal(difficultyCache); // TODO: OsuGame or OsuGameBase? - beatmapUpdater = new BeatmapUpdater(BeatmapManager, difficultyCache, API, Storage); - + dependencies.CacheAs(beatmapUpdater = new BeatmapUpdater(BeatmapManager, difficultyCache, API, Storage)); dependencies.CacheAs(spectatorClient = new OnlineSpectatorClient(endpoints)); dependencies.CacheAs(multiplayerClient = new OnlineMultiplayerClient(endpoints)); dependencies.CacheAs(metadataClient = new OnlineMetadataClient(endpoints)); From 04f48d88627bf2cfe44f26871968a50cb204f8a1 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 21 Jul 2022 03:55:05 +0900 Subject: [PATCH 0459/1528] Add better log output and sleeping during gameplay sections --- osu.Game/BackgroundBeatmapProcessor.cs | 21 ++++++++++++++++++--- 1 file changed, 18 insertions(+), 3 deletions(-) diff --git a/osu.Game/BackgroundBeatmapProcessor.cs b/osu.Game/BackgroundBeatmapProcessor.cs index 09db107744..8cc725a3f8 100644 --- a/osu.Game/BackgroundBeatmapProcessor.cs +++ b/osu.Game/BackgroundBeatmapProcessor.cs @@ -5,6 +5,7 @@ using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; +using System.Threading; using System.Threading.Tasks; using osu.Framework.Allocation; using osu.Framework.Bindables; @@ -13,6 +14,7 @@ using osu.Framework.Logging; using osu.Game.Beatmaps; using osu.Game.Database; using osu.Game.Rulesets; +using osu.Game.Screens.Play; namespace osu.Game { @@ -30,6 +32,9 @@ namespace osu.Game [Resolved] private IBindable gameBeatmap { get; set; } = null!; + [Resolved] + private ILocalUserPlayInfo? localUserPlayInfo { get; set; } + protected override void LoadComplete() { base.LoadComplete(); @@ -81,10 +86,10 @@ namespace osu.Game private void processBeatmapSetsWithMissingMetrics() { - // TODO: rate limit and pause processing during gameplay. - HashSet beatmapSetIds = new HashSet(); + Logger.Log("Querying for beatmap sets to reprocess..."); + realmAccess.Run(r => { foreach (var b in r.All().Where(b => b.StarRating == 0 || (b.OnlineID > 0 && b.LastOnlineUpdate == null))) @@ -94,15 +99,25 @@ namespace osu.Game } }); + Logger.Log($"Found {beatmapSetIds.Count} beatmap sets which require reprocessing."); + + int i = 0; + foreach (var id in beatmapSetIds) { + while (localUserPlayInfo?.IsPlaying.Value == true) + { + Logger.Log("Background processing sleeping 30s due to active gameplay..."); + Thread.Sleep(30000); + } + realmAccess.Run(r => { var set = r.Find(id); if (set != null) { - Logger.Log($"Background processing {set}"); + Logger.Log($"Background processing {set} ({++i} / {beatmapSetIds.Count})"); beatmapUpdater.Process(set); } }); From d5e0dba9da649ebfbc19bac7e19e5b5871081231 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 21 Jul 2022 17:39:07 +0900 Subject: [PATCH 0460/1528] Change default value of `StarRating` to `-1` --- osu.Game/BackgroundBeatmapProcessor.cs | 4 ++-- osu.Game/Beatmaps/BeatmapInfo.cs | 6 +++++- osu.Game/Database/RealmAccess.cs | 12 +++++++++++- 3 files changed, 18 insertions(+), 4 deletions(-) diff --git a/osu.Game/BackgroundBeatmapProcessor.cs b/osu.Game/BackgroundBeatmapProcessor.cs index 8cc725a3f8..bd3fab9135 100644 --- a/osu.Game/BackgroundBeatmapProcessor.cs +++ b/osu.Game/BackgroundBeatmapProcessor.cs @@ -71,7 +71,7 @@ namespace osu.Game { if (b.Ruleset.ShortName == ruleset.ShortName) { - b.StarRating = 0; + b.StarRating = -1; countReset++; } } @@ -92,7 +92,7 @@ namespace osu.Game realmAccess.Run(r => { - foreach (var b in r.All().Where(b => b.StarRating == 0 || (b.OnlineID > 0 && b.LastOnlineUpdate == null))) + foreach (var b in r.All().Where(b => b.StarRating < 0 || (b.OnlineID > 0 && b.LastOnlineUpdate == null))) { Debug.Assert(b.BeatmapSet != null); beatmapSetIds.Add(b.BeatmapSet.ID); diff --git a/osu.Game/Beatmaps/BeatmapInfo.cs b/osu.Game/Beatmaps/BeatmapInfo.cs index 3ee306cc9a..466448d771 100644 --- a/osu.Game/Beatmaps/BeatmapInfo.cs +++ b/osu.Game/Beatmaps/BeatmapInfo.cs @@ -87,7 +87,11 @@ namespace osu.Game.Beatmaps public string Hash { get; set; } = string.Empty; - public double StarRating { get; set; } + /// + /// Defaults to -1 (meaning not-yet-calculated). + /// Will likely be superseded with a better storage considering ruleset/mods. + /// + public double StarRating { get; set; } = -1; [Indexed] public string MD5Hash { get; set; } = string.Empty; diff --git a/osu.Game/Database/RealmAccess.cs b/osu.Game/Database/RealmAccess.cs index 7aac94576f..2754696130 100644 --- a/osu.Game/Database/RealmAccess.cs +++ b/osu.Game/Database/RealmAccess.cs @@ -63,7 +63,7 @@ namespace osu.Game.Database /// 17 2022-07-16 Added CountryCode to RealmUser. /// 18 2022-07-19 Added OnlineMD5Hash and LastOnlineUpdate to BeatmapInfo. /// 19 2022-07-19 Added DateSubmitted and DateRanked to BeatmapSetInfo. - /// 20 2022-07-21 Added LastAppliedDifficultyVersion to RulesetInfo. + /// 20 2022-07-21 Added LastAppliedDifficultyVersion to RulesetInfo, changed default value of BeatmapInfo.StarRating to -1. /// private const int schema_version = 20; @@ -781,6 +781,16 @@ namespace osu.Game.Database case 14: foreach (var beatmap in migration.NewRealm.All()) beatmap.UserSettings = new BeatmapUserSettings(); + + break; + + case 20: + foreach (var beatmap in migration.NewRealm.All()) + { + if (beatmap.StarRating == 0) + beatmap.StarRating = -1; + } + break; } } From 1374738a0da5fbc024862819c5b09172365c88fc Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 21 Jul 2022 18:15:21 +0900 Subject: [PATCH 0461/1528] Add test coverage --- .../BackgroundBeatmapProcessorTests.cs | 132 ++++++++++++++++++ osu.Game/BackgroundBeatmapProcessor.cs | 6 +- 2 files changed, 136 insertions(+), 2 deletions(-) create mode 100644 osu.Game.Tests/Database/BackgroundBeatmapProcessorTests.cs diff --git a/osu.Game.Tests/Database/BackgroundBeatmapProcessorTests.cs b/osu.Game.Tests/Database/BackgroundBeatmapProcessorTests.cs new file mode 100644 index 0000000000..4012e3f851 --- /dev/null +++ b/osu.Game.Tests/Database/BackgroundBeatmapProcessorTests.cs @@ -0,0 +1,132 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Extensions; +using osu.Framework.Testing; +using osu.Game.Beatmaps; +using osu.Game.Screens.Play; +using osu.Game.Tests.Beatmaps.IO; +using osu.Game.Tests.Visual; + +namespace osu.Game.Tests.Database +{ + [HeadlessTest] + public class BackgroundBeatmapProcessorTests : OsuTestScene, ILocalUserPlayInfo + { + public IBindable IsPlaying => isPlaying; + + private readonly Bindable isPlaying = new Bindable(); + + private BeatmapSetInfo importedSet = null!; + + [BackgroundDependencyLoader] + private void load(OsuGameBase osu) + { + importedSet = BeatmapImportHelper.LoadQuickOszIntoOsu(osu).GetResultSafely(); + } + + [SetUpSteps] + public void SetUpSteps() + { + AddStep("Set not playing", () => isPlaying.Value = false); + } + + [Test] + public void TestDifficultyProcessing() + { + AddAssert("Difficulty is initially set", () => + { + return Realm.Run(r => + { + var beatmapSetInfo = r.Find(importedSet.ID); + return beatmapSetInfo.Beatmaps.All(b => b.StarRating > 0); + }); + }); + + AddStep("Reset difficulty", () => + { + Realm.Write(r => + { + var beatmapSetInfo = r.Find(importedSet.ID); + foreach (var b in beatmapSetInfo.Beatmaps) + b.StarRating = -1; + }); + }); + + AddStep("Run background processor", () => + { + Add(new TestBackgroundBeatmapProcessor()); + }); + + AddUntilStep("wait for difficulties repopulated", () => + { + return Realm.Run(r => + { + var beatmapSetInfo = r.Find(importedSet.ID); + return beatmapSetInfo.Beatmaps.All(b => b.StarRating > 0); + }); + }); + } + + [Test] + public void TestDifficultyProcessingWhilePlaying() + { + AddAssert("Difficulty is initially set", () => + { + return Realm.Run(r => + { + var beatmapSetInfo = r.Find(importedSet.ID); + return beatmapSetInfo.Beatmaps.All(b => b.StarRating > 0); + }); + }); + + AddStep("Set playing", () => isPlaying.Value = true); + + AddStep("Reset difficulty", () => + { + Realm.Write(r => + { + var beatmapSetInfo = r.Find(importedSet.ID); + foreach (var b in beatmapSetInfo.Beatmaps) + b.StarRating = -1; + }); + }); + + AddStep("Run background processor", () => + { + Add(new TestBackgroundBeatmapProcessor()); + }); + + AddWaitStep("wait some", 500); + + AddAssert("Difficulty still not populated", () => + { + return Realm.Run(r => + { + var beatmapSetInfo = r.Find(importedSet.ID); + return beatmapSetInfo.Beatmaps.All(b => b.StarRating == -1); + }); + }); + + AddStep("Set not playing", () => isPlaying.Value = false); + + AddUntilStep("wait for difficulties repopulated", () => + { + return Realm.Run(r => + { + var beatmapSetInfo = r.Find(importedSet.ID); + return beatmapSetInfo.Beatmaps.All(b => b.StarRating > 0); + }); + }); + } + + public class TestBackgroundBeatmapProcessor : BackgroundBeatmapProcessor + { + protected override int TimeToSleepDuringGameplay => 10; + } + } +} diff --git a/osu.Game/BackgroundBeatmapProcessor.cs b/osu.Game/BackgroundBeatmapProcessor.cs index bd3fab9135..9b04f487a8 100644 --- a/osu.Game/BackgroundBeatmapProcessor.cs +++ b/osu.Game/BackgroundBeatmapProcessor.cs @@ -35,6 +35,8 @@ namespace osu.Game [Resolved] private ILocalUserPlayInfo? localUserPlayInfo { get; set; } + protected virtual int TimeToSleepDuringGameplay => 30000; + protected override void LoadComplete() { base.LoadComplete(); @@ -107,8 +109,8 @@ namespace osu.Game { while (localUserPlayInfo?.IsPlaying.Value == true) { - Logger.Log("Background processing sleeping 30s due to active gameplay..."); - Thread.Sleep(30000); + Logger.Log("Background processing sleeping due to active gameplay..."); + Thread.Sleep(TimeToSleepDuringGameplay); } realmAccess.Run(r => From 94cd641fb4ca493a8e30972134defcf220efce8e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 21 Jul 2022 18:27:31 +0900 Subject: [PATCH 0462/1528] Change migration to trigger reprocessing on every local beatmap Was originally relying on the fact that this would be triggered due to a null `LastOnlineUpdate`, but wouldn't cover the case of beatmaps with no `OnlineID`. --- osu.Game/Database/RealmAccess.cs | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/osu.Game/Database/RealmAccess.cs b/osu.Game/Database/RealmAccess.cs index 2754696130..826341a5b9 100644 --- a/osu.Game/Database/RealmAccess.cs +++ b/osu.Game/Database/RealmAccess.cs @@ -785,11 +785,10 @@ namespace osu.Game.Database break; case 20: + // As we now have versioned difficulty calculations, let's reset + // all star ratings and have `BackgroundBeatmapProcessor` recalculate them. foreach (var beatmap in migration.NewRealm.All()) - { - if (beatmap.StarRating == 0) - beatmap.StarRating = -1; - } + beatmap.StarRating = -1; break; } From fb728fbed175f3beb717c31cfc76046292e20212 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 21 Jul 2022 18:56:39 +0900 Subject: [PATCH 0463/1528] Fix FPS counter not being wide enough to show large fps numbers --- osu.Game/Graphics/UserInterface/FPSCounter.cs | 37 +++++++++++++------ 1 file changed, 25 insertions(+), 12 deletions(-) diff --git a/osu.Game/Graphics/UserInterface/FPSCounter.cs b/osu.Game/Graphics/UserInterface/FPSCounter.cs index 9d5aa525d7..db86199667 100644 --- a/osu.Game/Graphics/UserInterface/FPSCounter.cs +++ b/osu.Game/Graphics/UserInterface/FPSCounter.cs @@ -29,6 +29,8 @@ namespace osu.Game.Graphics.UserInterface private Container background = null!; + private Container counters = null!; + private const float idle_background_alpha = 0.4f; private readonly BindableBool showFpsDisplay = new BindableBool(true); @@ -49,7 +51,7 @@ namespace osu.Game.Graphics.UserInterface mainContent = new Container { Alpha = 0, - Size = new Vector2(42, 26), + Height = 26, Children = new Drawable[] { background = new Container @@ -68,21 +70,30 @@ namespace osu.Game.Graphics.UserInterface }, } }, - counterUpdateFrameTime = new FrameTimeCounter + counters = new Container { Anchor = Anchor.TopRight, Origin = Anchor.TopRight, - Margin = new MarginPadding(1), - Y = -2, + AutoSizeAxes = Axes.Both, + Children = new Drawable[] + { + counterUpdateFrameTime = new FrameTimeCounter + { + Anchor = Anchor.TopRight, + Origin = Anchor.TopRight, + Margin = new MarginPadding(1), + Y = -2, + }, + counterDrawFPS = new FramesPerSecondCounter + { + Anchor = Anchor.TopRight, + Origin = Anchor.TopRight, + Margin = new MarginPadding(2), + Y = 10, + Scale = new Vector2(0.8f), + } + } }, - counterDrawFPS = new FramesPerSecondCounter - { - Anchor = Anchor.TopRight, - Origin = Anchor.TopRight, - Margin = new MarginPadding(2), - Y = 10, - Scale = new Vector2(0.8f), - } } }, }; @@ -159,6 +170,8 @@ namespace osu.Game.Graphics.UserInterface { base.Update(); + mainContent.Width = Math.Max(mainContent.Width, counters.DrawWidth); + // Handle the case where the window has become inactive or the user changed the // frame limiter (we want to show the FPS as it's changing, even if it isn't an outlier). bool aimRatesChanged = updateAimFPS(); From 4c4939d18d3a751246ee12f5945248dcf2486960 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 21 Jul 2022 19:11:16 +0900 Subject: [PATCH 0464/1528] Fix draw FPS being inaccurate due to using `ElapsedFrameTime` Had a feeling this would be the case. Basically, we're calculating on the update thread and checking the last value of draw thread's `ElapsedFrameTime`. In the case that value is spiky, a completely incorrect fps can be displayed. I've left the spike display do use `ElapsedFrameTime`, as `FramesPerSecond` is too averaged to see spikes. --- osu.Game/Graphics/UserInterface/FPSCounter.cs | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/osu.Game/Graphics/UserInterface/FPSCounter.cs b/osu.Game/Graphics/UserInterface/FPSCounter.cs index 9d5aa525d7..2edfebe203 100644 --- a/osu.Game/Graphics/UserInterface/FPSCounter.cs +++ b/osu.Game/Graphics/UserInterface/FPSCounter.cs @@ -1,7 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; @@ -165,13 +164,14 @@ namespace osu.Game.Graphics.UserInterface // TODO: this is wrong (elapsed clock time, not actual run time). double newUpdateFrameTime = gameHost.UpdateThread.Clock.ElapsedFrameTime; - // use elapsed frame time rather then FramesPerSecond to better catch stutter frames. - double newDrawFps = 1000 / Math.Max(0.001, gameHost.DrawThread.Clock.ElapsedFrameTime); + double newDrawFrameTime = gameHost.DrawThread.Clock.ElapsedFrameTime; + double newDrawFps = gameHost.DrawThread.Clock.FramesPerSecond; const double spike_time_ms = 20; bool hasUpdateSpike = counterUpdateFrameTime.Current.Value < spike_time_ms && newUpdateFrameTime > spike_time_ms; - bool hasDrawSpike = counterDrawFPS.Current.Value > (1000 / spike_time_ms) && newDrawFps <= (1000 / spike_time_ms); + // use elapsed frame time rather then FramesPerSecond to better catch stutter frames. + bool hasDrawSpike = counterDrawFPS.Current.Value > (1000 / spike_time_ms) && newDrawFrameTime > spike_time_ms; // If the frame time spikes up, make sure it shows immediately on the counter. if (hasUpdateSpike) @@ -180,7 +180,8 @@ namespace osu.Game.Graphics.UserInterface counterUpdateFrameTime.Current.Value = newUpdateFrameTime; if (hasDrawSpike) - counterDrawFPS.SetCountWithoutRolling(newDrawFps); + // show spike time using raw elapsed value, to account for `FramesPerSecond` being so averaged spike frames don't show. + counterDrawFPS.SetCountWithoutRolling(1000 / newDrawFrameTime); else counterDrawFPS.Current.Value = newDrawFps; From e4086b058bb3052a89c41c709bd6483b3fe15809 Mon Sep 17 00:00:00 2001 From: vun Date: Thu, 21 Jul 2022 19:15:22 +0800 Subject: [PATCH 0465/1528] Implement stateless colour evaluator and required encoding changes --- .../Difficulty/Evaluators/ColourEvaluator.cs | 49 +++++++------- .../Colour/Data/ColourEncoding.cs | 7 ++ .../Preprocessing/Colour/Data/MonoEncoding.cs | 7 ++ .../TaikoColourDifficultyPreprocessor.cs | 66 +++++++++++-------- .../Colour/TaikoDifficultyHitObjectColour.cs | 24 ++++--- .../Preprocessing/TaikoDifficultyHitObject.cs | 5 +- .../Difficulty/Skills/Colour.cs | 5 +- 7 files changed, 99 insertions(+), 64 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/ColourEvaluator.cs b/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/ColourEvaluator.cs index f677fe8b25..30094dc869 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/ColourEvaluator.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/ColourEvaluator.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System; +using osu.Game.Rulesets.Difficulty.Preprocessing; using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing; using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour; using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour.Data; @@ -18,19 +19,26 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Evaluators /// The radius of the sigmoid, outside of which values are near the minimum/maximum. /// The middle of the sigmoid output. /// The height of the sigmoid output. This will be equal to max value - min value. - public static double Sigmoid(double val, double center, double width, double middle, double height) + private static double sigmoid(double val, double center, double width, double middle, double height) { double sigmoid = Math.Tanh(Math.E * -(val - center) / width); return sigmoid * (height / 2) + middle; } /// - /// Evaluate the difficulty of the first note of a or a . - /// The index of either encoding within it's respective parent. + /// Evaluate the difficulty of the first note of a . /// - public static double EvaluateDifficultyOf(int i) + public static double EvaluateDifficultyOf(MonoEncoding encoding) { - return Sigmoid(i, 2, 2, 0.5, 1); + return sigmoid(encoding.Index, 2, 2, 0.5, 1) * EvaluateDifficultyOf(encoding.Parent!) * 0.5; + } + + /// + /// Evaluate the difficulty of the first note of a . + /// + public static double EvaluateDifficultyOf(ColourEncoding encoding) + { + return sigmoid(encoding.Index, 2, 2, 0.5, 1) * EvaluateDifficultyOf(encoding.Parent!); } /// @@ -38,31 +46,22 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Evaluators /// public static double EvaluateDifficultyOf(CoupledColourEncoding encoding) { - return 1 - Sigmoid(encoding.RepetitionInterval, 2, 2, 0.5, 1); + return 2 * (1 - sigmoid(encoding.RepetitionInterval, 2, 2, 0.5, 1)); } - /// - /// Pre-evaluate and *assign* difficulty values of all hit objects encoded in a . - /// Difficulty values are assigned to of each - /// encoded within. - /// - public static void PreEvaluateDifficulties(CoupledColourEncoding encoding) + public static double EvaluateDifficultyOf(DifficultyHitObject hitObject) { - double coupledEncodingDifficulty = 2 * EvaluateDifficultyOf(encoding); - encoding.Payload[0].Payload[0].EncodedData[0].Colour!.EvaluatedDifficulty += coupledEncodingDifficulty; + TaikoDifficultyHitObjectColour colour = ((TaikoDifficultyHitObject)hitObject).Colour; + double difficulty = 0.0d; - for (int i = 0; i < encoding.Payload.Count; i++) - { - ColourEncoding colourEncoding = encoding.Payload[i]; - double colourEncodingDifficulty = EvaluateDifficultyOf(i) * coupledEncodingDifficulty; - colourEncoding.Payload[0].EncodedData[0].Colour!.EvaluatedDifficulty += colourEncodingDifficulty; + if (colour.MonoEncoding != null) // Difficulty for MonoEncoding + difficulty += EvaluateDifficultyOf(colour.MonoEncoding); + if (colour.ColourEncoding != null) // Difficulty for ColourEncoding + difficulty += EvaluateDifficultyOf(colour.ColourEncoding); + if (colour.CoupledColourEncoding != null) // Difficulty for CoupledColourEncoding + difficulty += EvaluateDifficultyOf(colour.CoupledColourEncoding); - for (int j = 0; j < colourEncoding.Payload.Count; j++) - { - MonoEncoding monoEncoding = colourEncoding.Payload[j]; - monoEncoding.EncodedData[0].Colour!.EvaluatedDifficulty += EvaluateDifficultyOf(j) * colourEncodingDifficulty * 0.5; - } - } + return difficulty; } } } diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/ColourEncoding.cs b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/ColourEncoding.cs index cddf8816f5..23c5fa8b4a 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/ColourEncoding.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/ColourEncoding.cs @@ -17,6 +17,13 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour.Data /// public List Payload { get; private set; } = new List(); + public CoupledColourEncoding? Parent; + + /// + /// Index of this encoding within it's parent encoding + /// + public int Index; + /// /// Determine if this is a repetition of another . This /// is a strict comparison and is true if and only if the colour sequence is exactly the same. diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/MonoEncoding.cs b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/MonoEncoding.cs index f42f968657..abeba53e9a 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/MonoEncoding.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/MonoEncoding.cs @@ -19,6 +19,13 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour.Data /// public List EncodedData { get; private set; } = new List(); + public ColourEncoding? Parent; + + /// + /// Index of this encoding within it's parent encoding + /// + public int Index; + public int RunLength => EncodedData.Count; } } diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/TaikoColourDifficultyPreprocessor.cs b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/TaikoColourDifficultyPreprocessor.cs index a3238efc65..d775246a2e 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/TaikoColourDifficultyPreprocessor.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/TaikoColourDifficultyPreprocessor.cs @@ -3,7 +3,6 @@ using System.Collections.Generic; using osu.Game.Rulesets.Difficulty.Preprocessing; -using osu.Game.Rulesets.Taiko.Difficulty.Evaluators; using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour.Data; using osu.Game.Rulesets.Taiko.Objects; @@ -25,22 +24,36 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour List colours = new List(); List encodings = Encode(hitObjects); - // Assign colour to objects + // Assign indexing and encoding data to all relevant objects. Only the first note of each encoding type is + // assigned with the relevant encodings. encodings.ForEach(coupledEncoding => { - coupledEncoding.Payload.ForEach(encoding => - { - encoding.Payload.ForEach(mono => - { - mono.EncodedData.ForEach(hitObject => - { - hitObject.Colour = new TaikoDifficultyHitObjectColour(coupledEncoding); - }); - }); - }); + coupledEncoding.Payload[0].Payload[0].EncodedData[0].Colour.CoupledColourEncoding = coupledEncoding; - // Pre-evaluate and assign difficulty values - ColourEvaluator.PreEvaluateDifficulties(coupledEncoding); + // TODO: Review this - + // The outermost loop is kept a ForEach loop since it doesn't need index information, and we want to + // keep i and j for ColourEncoding's and MonoEncoding's index respectively, to keep it in line with + // documentation. + // If we want uniformity for the outermost loop, it can be switched to a for loop with h or something + // else as an index + // + // While parent and index should be part of the encoding process, they are assigned here instead due to + // this being a simple one location to assign them. + for (int i = 0; i < coupledEncoding.Payload.Count; ++i) + { + ColourEncoding colourEncoding = coupledEncoding.Payload[i]; + colourEncoding.Parent = coupledEncoding; + colourEncoding.Index = i; + colourEncoding.Payload[0].EncodedData[0].Colour.ColourEncoding = colourEncoding; + + for (int j = 0; j < colourEncoding.Payload.Count; ++j) + { + MonoEncoding monoEncoding = colourEncoding.Payload[j]; + monoEncoding.Parent = colourEncoding; + monoEncoding.Index = j; + monoEncoding.EncodedData[0].Colour.MonoEncoding = monoEncoding; + } + } }); return colours; @@ -67,7 +80,6 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour previousObject == null || // First object in the list (taikoObject.BaseObject as Hit)?.Type != (previousObject.BaseObject as Hit)?.Type ) - { lastEncoded = new MonoEncoding(); lastEncoded.EncodedData.Add(taikoObject); @@ -111,18 +123,6 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour return encoded; } - /// - /// Encodes a list of s into a list of s. - /// - public static List Encode(List data) - { - List firstPass = EncodeMono(data); - List secondPass = EncodeColour(firstPass); - List thirdPass = EncodeCoupledColour(secondPass); - - return thirdPass; - } - /// /// Encodes a list of s into a list of s. /// @@ -176,5 +176,17 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour return encoded; } + + /// + /// Encodes a list of s into a list of s. + /// + public static List Encode(List data) + { + List firstPass = EncodeMono(data); + List secondPass = EncodeColour(firstPass); + List thirdPass = EncodeCoupledColour(secondPass); + + return thirdPass; + } } } diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/TaikoDifficultyHitObjectColour.cs b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/TaikoDifficultyHitObjectColour.cs index 9fc7a1dacb..6a6b427393 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/TaikoDifficultyHitObjectColour.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/TaikoDifficultyHitObjectColour.cs @@ -6,18 +6,26 @@ using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour.Data; namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour { /// - /// Stores colour compression information for a . This is only present for the - /// first in a chunk. + /// Stores colour compression information for a . /// public class TaikoDifficultyHitObjectColour { - public CoupledColourEncoding Encoding { get; } + /// + /// encoding that encodes this note, only present if this is the first note within a + /// + /// + public MonoEncoding? MonoEncoding; - public double EvaluatedDifficulty = 0; + /// + /// encoding that encodes this note, only present if this is the first note within + /// a + /// + public ColourEncoding? ColourEncoding; - public TaikoDifficultyHitObjectColour(CoupledColourEncoding encoding) - { - Encoding = encoding; - } + /// + /// encoding that encodes this note, only present if this is the first note + /// within a + /// + public CoupledColourEncoding? CoupledColourEncoding; } } diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObject.cs b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObject.cs index 6619a54a7a..14fd67be33 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObject.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObject.cs @@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing /// by other skills in the future. /// This need to be writeable by TaikoDifficultyHitObjectColour so that it can assign potentially reused instances /// - public TaikoDifficultyHitObjectColour? Colour; + public TaikoDifficultyHitObjectColour Colour; /// /// Creates a new difficulty hit object. @@ -53,6 +53,9 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing List noteObjects, int index) : base(hitObject, lastObject, clockRate, objects, index) { + // Create the Colour object, its properties should be filled in by TaikoDifficultyPreprocessor + Colour = new TaikoDifficultyHitObjectColour(); + var currentHit = hitObject as Hit; noteDifficultyHitObjects = noteObjects; diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Skills/Colour.cs b/osu.Game.Rulesets.Taiko/Difficulty/Skills/Colour.cs index 8f8f62d214..386135ea4d 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Skills/Colour.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Skills/Colour.cs @@ -6,7 +6,7 @@ using osu.Game.Rulesets.Difficulty.Preprocessing; using osu.Game.Rulesets.Difficulty.Skills; using osu.Game.Rulesets.Mods; -using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing; +using osu.Game.Rulesets.Taiko.Difficulty.Evaluators; namespace osu.Game.Rulesets.Taiko.Difficulty.Skills { @@ -29,8 +29,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Skills protected override double StrainValueOf(DifficultyHitObject current) { - double difficulty = ((TaikoDifficultyHitObject)current).Colour?.EvaluatedDifficulty ?? 0; - return difficulty; + return ColourEvaluator.EvaluateDifficultyOf(current); } } } From 9c2f6103c524edf3e5cbfc118da7bbbcdf35fa4e Mon Sep 17 00:00:00 2001 From: andy840119 Date: Thu, 21 Jul 2022 19:30:04 +0800 Subject: [PATCH 0466/1528] Following the suggestion to mark the property as nullable. --- osu.Game.Rulesets.Catch/Mods/CatchModFlashlight.cs | 5 +++-- osu.Game.Rulesets.Catch/Mods/CatchModRelax.cs | 5 ++++- 2 files changed, 7 insertions(+), 3 deletions(-) diff --git a/osu.Game.Rulesets.Catch/Mods/CatchModFlashlight.cs b/osu.Game.Rulesets.Catch/Mods/CatchModFlashlight.cs index abe391ba4e..4824106c55 100644 --- a/osu.Game.Rulesets.Catch/Mods/CatchModFlashlight.cs +++ b/osu.Game.Rulesets.Catch/Mods/CatchModFlashlight.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Bindables; +using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Graphics; using osu.Game.Configuration; using osu.Game.Rulesets.Catch.Objects; @@ -35,9 +36,9 @@ namespace osu.Game.Rulesets.Catch.Mods public override float DefaultFlashlightSize => 350; - protected override Flashlight CreateFlashlight() => new CatchFlashlight(this, playfield); + protected override Flashlight CreateFlashlight() => new CatchFlashlight(this, playfield.AsNonNull()); - private CatchPlayfield playfield = null!; + private CatchPlayfield? playfield; public override void ApplyToDrawableRuleset(DrawableRuleset drawableRuleset) { diff --git a/osu.Game.Rulesets.Catch/Mods/CatchModRelax.cs b/osu.Game.Rulesets.Catch/Mods/CatchModRelax.cs index 60f1614d98..0ab6da0363 100644 --- a/osu.Game.Rulesets.Catch/Mods/CatchModRelax.cs +++ b/osu.Game.Rulesets.Catch/Mods/CatchModRelax.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Diagnostics; using osu.Framework.Graphics; using osu.Framework.Input; using osu.Framework.Input.Bindings; @@ -18,7 +19,7 @@ namespace osu.Game.Rulesets.Catch.Mods { public override string Description => @"Use the mouse to control the catcher."; - private DrawableRuleset drawableRuleset = null!; + private DrawableRuleset? drawableRuleset; public void ApplyToDrawableRuleset(DrawableRuleset drawableRuleset) { @@ -27,6 +28,8 @@ namespace osu.Game.Rulesets.Catch.Mods public void ApplyToPlayer(Player player) { + Debug.Assert(drawableRuleset != null); + if (!drawableRuleset.HasReplayLoaded.Value) drawableRuleset.Cursor.Add(new MouseInputHelper((CatchPlayfield)drawableRuleset.Playfield)); } From 5db4d9437aee56366b248a8869fc1850d3ee0079 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 21 Jul 2022 21:39:24 +0900 Subject: [PATCH 0467/1528] Add missing using statement --- osu.Game/Graphics/UserInterface/FPSCounter.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game/Graphics/UserInterface/FPSCounter.cs b/osu.Game/Graphics/UserInterface/FPSCounter.cs index 162d2d2a57..91e0429c85 100644 --- a/osu.Game/Graphics/UserInterface/FPSCounter.cs +++ b/osu.Game/Graphics/UserInterface/FPSCounter.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; From a4f071fe53e2d1d3e105ffdf0d20c4f65eec5db0 Mon Sep 17 00:00:00 2001 From: Adam Baker Date: Thu, 21 Jul 2022 08:26:48 -0500 Subject: [PATCH 0468/1528] Make zoom sensitivity relative to containers max zoom --- .../Screens/Edit/Compose/Components/Timeline/TimelineArea.cs | 4 +++- .../Compose/Components/Timeline/ZoomableScrollContainer.cs | 4 +++- 2 files changed, 6 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineArea.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineArea.cs index 97dc04b9fa..c25a4834d3 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineArea.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineArea.cs @@ -20,6 +20,8 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline private readonly Drawable userContent; + private const float zoom_button_sensitivity = 0.02f; + public TimelineArea(Drawable content = null) { RelativeSizeAxes = Axes.X; @@ -154,6 +156,6 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline Timeline.TicksVisible.BindTo(ticksCheckbox.Current); } - private void changeZoom(float change) => Timeline.Zoom += change; + private void changeZoom(float change) => Timeline.Zoom += change * Timeline.MaxZoom * zoom_button_sensitivity; } } diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/ZoomableScrollContainer.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/ZoomableScrollContainer.cs index 80cdef38e9..7a4d45301f 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/ZoomableScrollContainer.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/ZoomableScrollContainer.cs @@ -104,6 +104,8 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline set => updateZoom(value); } + private const float zoom_scroll_sensitivity = 0.02f; + private void updateZoom(float? value = null) { float newZoom = Math.Clamp(value ?? Zoom, MinZoom, MaxZoom); @@ -127,7 +129,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline if (e.AltPressed) { // zoom when holding alt. - setZoomTarget(zoomTarget + e.ScrollDelta.Y, zoomedContent.ToLocalSpace(e.ScreenSpaceMousePosition).X); + setZoomTarget(zoomTarget + e.ScrollDelta.Y * MaxZoom * zoom_scroll_sensitivity, zoomedContent.ToLocalSpace(e.ScreenSpaceMousePosition).X); return true; } From 3fad481a96799fecc55bb1819a4a28ed2f12972a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 21 Jul 2022 22:27:22 +0900 Subject: [PATCH 0469/1528] Avoid using `RollingCounter` in fps counter It wasn't made to be updated every frame, and it shows. Inaccurate for reasons I'm not really interested in investigating, because I don't want to incur the `Transorm` overhead in the first place for an fps counter. Was only used originally out of convenience. --- osu.Game/Graphics/UserInterface/FPSCounter.cs | 57 ++++++++++++------- 1 file changed, 37 insertions(+), 20 deletions(-) diff --git a/osu.Game/Graphics/UserInterface/FPSCounter.cs b/osu.Game/Graphics/UserInterface/FPSCounter.cs index 91e0429c85..6982f94abc 100644 --- a/osu.Game/Graphics/UserInterface/FPSCounter.cs +++ b/osu.Game/Graphics/UserInterface/FPSCounter.cs @@ -22,8 +22,8 @@ namespace osu.Game.Graphics.UserInterface { public class FPSCounter : VisibilityContainer, IHasCustomTooltip { - private RollingCounter counterUpdateFrameTime = null!; - private RollingCounter counterDrawFPS = null!; + private OsuSpriteText counterUpdateFrameTime = null!; + private OsuSpriteText counterDrawFPS = null!; private Container mainContent = null!; @@ -35,6 +35,9 @@ namespace osu.Game.Graphics.UserInterface private readonly BindableBool showFpsDisplay = new BindableBool(true); + private double displayedFpsCount; + private double displayedFrameTime; + [Resolved] private OsuColour colours { get; set; } = null!; @@ -77,20 +80,23 @@ namespace osu.Game.Graphics.UserInterface AutoSizeAxes = Axes.Both, Children = new Drawable[] { - counterUpdateFrameTime = new FrameTimeCounter + counterUpdateFrameTime = new OsuSpriteText { Anchor = Anchor.TopRight, Origin = Anchor.TopRight, Margin = new MarginPadding(1), + Font = OsuFont.Default.With(fixedWidth: true, size: 16, weight: FontWeight.SemiBold), + Spacing = new Vector2(-1), Y = -2, }, - counterDrawFPS = new FramesPerSecondCounter + counterDrawFPS = new OsuSpriteText { Anchor = Anchor.TopRight, Origin = Anchor.TopRight, Margin = new MarginPadding(2), + Font = OsuFont.Default.With(fixedWidth: true, size: 13, weight: FontWeight.SemiBold), + Spacing = new Vector2(-2), Y = 10, - Scale = new Vector2(0.8f), } } }, @@ -183,37 +189,48 @@ namespace osu.Game.Graphics.UserInterface const double spike_time_ms = 20; - bool hasUpdateSpike = counterUpdateFrameTime.Current.Value < spike_time_ms && newUpdateFrameTime > spike_time_ms; + bool hasUpdateSpike = displayedFrameTime < spike_time_ms && newUpdateFrameTime > spike_time_ms; // use elapsed frame time rather then FramesPerSecond to better catch stutter frames. - bool hasDrawSpike = counterDrawFPS.Current.Value > (1000 / spike_time_ms) && newDrawFrameTime > spike_time_ms; + bool hasDrawSpike = displayedFpsCount > (1000 / spike_time_ms) && newDrawFrameTime > spike_time_ms; - // If the frame time spikes up, make sure it shows immediately on the counter. - if (hasUpdateSpike) - counterUpdateFrameTime.SetCountWithoutRolling(newUpdateFrameTime); - else - counterUpdateFrameTime.Current.Value = newUpdateFrameTime; + // note that we use an elapsed time here of 1 intentionally. + // this weights all updates equally. if we passed in the elapsed time, longer frames would be weighted incorrectly lower. + displayedFrameTime = Interpolation.DampContinuously(displayedFrameTime, newUpdateFrameTime, hasUpdateSpike ? 0 : 200, 1); if (hasDrawSpike) // show spike time using raw elapsed value, to account for `FramesPerSecond` being so averaged spike frames don't show. - counterDrawFPS.SetCountWithoutRolling(1000 / newDrawFrameTime); + displayedFpsCount = 1000 / newDrawFrameTime; else - counterDrawFPS.Current.Value = newDrawFps; + displayedFpsCount = Interpolation.DampContinuously(displayedFpsCount, newDrawFps, 200, Time.Elapsed); - counterDrawFPS.Colour = getColour(counterDrawFPS.DisplayedCount / aimDrawFPS); - - double displayedUpdateFPS = 1000 / counterUpdateFrameTime.DisplayedCount; - counterUpdateFrameTime.Colour = getColour(displayedUpdateFPS / aimUpdateFPS); + updateFpsDisplay(); + updateFrameTimeDisplay(); bool hasSignificantChanges = aimRatesChanged || hasDrawSpike || hasUpdateSpike - || counterDrawFPS.DisplayedCount < aimDrawFPS * 0.8 - || displayedUpdateFPS < aimUpdateFPS * 0.8; + || displayedFpsCount < aimDrawFPS * 0.8 + || 1000 / displayedFrameTime < aimUpdateFPS * 0.8; if (hasSignificantChanges) displayTemporarily(); } + private void updateFpsDisplay() + { + counterDrawFPS.Colour = getColour(displayedFpsCount / aimDrawFPS); + counterDrawFPS.Text = $"{displayedFpsCount:#,0}fps"; + } + + private void updateFrameTimeDisplay() + { + counterUpdateFrameTime.Text = displayedFrameTime < 5 + ? $"{displayedFrameTime:N1}ms" + : $"{displayedFrameTime:N0}ms"; + + counterUpdateFrameTime.Colour = getColour((1000 / displayedFrameTime) / aimUpdateFPS); + } + private bool updateAimFPS() { if (gameHost.UpdateThread.Clock.Throttling) From 3d2603e0eb149451919950b4d3c350642070f829 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 21 Jul 2022 22:51:35 +0900 Subject: [PATCH 0470/1528] Remove unused classes --- osu.Game/Graphics/UserInterface/FPSCounter.cs | 46 ------------------- 1 file changed, 46 deletions(-) diff --git a/osu.Game/Graphics/UserInterface/FPSCounter.cs b/osu.Game/Graphics/UserInterface/FPSCounter.cs index 6982f94abc..d9d8a03b29 100644 --- a/osu.Game/Graphics/UserInterface/FPSCounter.cs +++ b/osu.Game/Graphics/UserInterface/FPSCounter.cs @@ -10,7 +10,6 @@ using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.Shapes; using osu.Framework.Input.Events; -using osu.Framework.Localisation; using osu.Framework.Platform; using osu.Framework.Threading; using osu.Framework.Utils; @@ -270,50 +269,5 @@ namespace osu.Game.Graphics.UserInterface public ITooltip GetCustomTooltip() => new FPSCounterTooltip(); public object TooltipContent => this; - - public class FramesPerSecondCounter : RollingCounter - { - protected override double RollingDuration => 1000; - - protected override OsuSpriteText CreateSpriteText() - { - return new OsuSpriteText - { - Anchor = Anchor.TopRight, - Origin = Anchor.TopRight, - Font = OsuFont.Default.With(fixedWidth: true, size: 16, weight: FontWeight.SemiBold), - Spacing = new Vector2(-2), - }; - } - - protected override LocalisableString FormatCount(double count) - { - return $"{count:#,0}fps"; - } - } - - public class FrameTimeCounter : RollingCounter - { - protected override double RollingDuration => 1000; - - protected override OsuSpriteText CreateSpriteText() - { - return new OsuSpriteText - { - Anchor = Anchor.TopRight, - Origin = Anchor.TopRight, - Font = OsuFont.Default.With(fixedWidth: true, size: 16, weight: FontWeight.SemiBold), - Spacing = new Vector2(-1), - }; - } - - protected override LocalisableString FormatCount(double count) - { - if (count < 1) - return $"{count:N1}ms"; - - return $"{count:N0}ms"; - } - } } } From fc6445caeab481a09e5aa1793c64ba9b9b19fbf7 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 21 Jul 2022 22:55:45 +0900 Subject: [PATCH 0471/1528] Rate limit updates for good measure --- osu.Game/Graphics/UserInterface/FPSCounter.cs | 17 +++++++++++++---- 1 file changed, 13 insertions(+), 4 deletions(-) diff --git a/osu.Game/Graphics/UserInterface/FPSCounter.cs b/osu.Game/Graphics/UserInterface/FPSCounter.cs index d9d8a03b29..825bde9d2d 100644 --- a/osu.Game/Graphics/UserInterface/FPSCounter.cs +++ b/osu.Game/Graphics/UserInterface/FPSCounter.cs @@ -30,6 +30,10 @@ namespace osu.Game.Graphics.UserInterface private Container counters = null!; + private const double min_time_between_updates = 10; + + private const double spike_time_ms = 20; + private const float idle_background_alpha = 0.4f; private readonly BindableBool showFpsDisplay = new BindableBool(true); @@ -147,6 +151,8 @@ namespace osu.Game.Graphics.UserInterface private double aimDrawFPS; private double aimUpdateFPS; + private double lastUpdate; + private void displayTemporarily() { if (!isDisplayed) @@ -186,8 +192,6 @@ namespace osu.Game.Graphics.UserInterface double newDrawFrameTime = gameHost.DrawThread.Clock.ElapsedFrameTime; double newDrawFps = gameHost.DrawThread.Clock.FramesPerSecond; - const double spike_time_ms = 20; - bool hasUpdateSpike = displayedFrameTime < spike_time_ms && newUpdateFrameTime > spike_time_ms; // use elapsed frame time rather then FramesPerSecond to better catch stutter frames. bool hasDrawSpike = displayedFpsCount > (1000 / spike_time_ms) && newDrawFrameTime > spike_time_ms; @@ -202,8 +206,13 @@ namespace osu.Game.Graphics.UserInterface else displayedFpsCount = Interpolation.DampContinuously(displayedFpsCount, newDrawFps, 200, Time.Elapsed); - updateFpsDisplay(); - updateFrameTimeDisplay(); + if (Time.Current - lastUpdate > min_time_between_updates) + { + updateFpsDisplay(); + updateFrameTimeDisplay(); + + lastUpdate = Time.Current; + } bool hasSignificantChanges = aimRatesChanged || hasDrawSpike From c140601c2de65aeb6ba5bcd58a68246ad08e3dfb Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 21 Jul 2022 23:02:31 +0900 Subject: [PATCH 0472/1528] Cleanup pass on `FPSCounter` --- osu.Game/Graphics/UserInterface/FPSCounter.cs | 54 +++++++++---------- 1 file changed, 27 insertions(+), 27 deletions(-) diff --git a/osu.Game/Graphics/UserInterface/FPSCounter.cs b/osu.Game/Graphics/UserInterface/FPSCounter.cs index 825bde9d2d..0db54c3947 100644 --- a/osu.Game/Graphics/UserInterface/FPSCounter.cs +++ b/osu.Game/Graphics/UserInterface/FPSCounter.cs @@ -12,6 +12,7 @@ using osu.Framework.Graphics.Shapes; using osu.Framework.Input.Events; using osu.Framework.Platform; using osu.Framework.Threading; +using osu.Framework.Timing; using osu.Framework.Utils; using osu.Game.Configuration; using osu.Game.Graphics.Sprites; @@ -41,6 +42,18 @@ namespace osu.Game.Graphics.UserInterface private double displayedFpsCount; private double displayedFrameTime; + private bool isDisplayed; + + private ScheduledDelegate? fadeOutDelegate; + + private double aimDrawFPS; + private double aimUpdateFPS; + + private double lastUpdate; + private ThrottledFrameClock drawClock = null!; + private ThrottledFrameClock updateClock = null!; + private ThrottledFrameClock inputClock = null!; + [Resolved] private OsuColour colours { get; set; } = null!; @@ -50,7 +63,7 @@ namespace osu.Game.Graphics.UserInterface } [BackgroundDependencyLoader] - private void load(OsuConfigManager config) + private void load(OsuConfigManager config, GameHost gameHost) { InternalChildren = new Drawable[] { @@ -108,6 +121,10 @@ namespace osu.Game.Graphics.UserInterface }; config.BindWith(OsuSetting.ShowFpsDisplay, showFpsDisplay); + + drawClock = gameHost.DrawThread.Clock; + updateClock = gameHost.UpdateThread.Clock; + inputClock = gameHost.InputThread.Clock; } protected override void LoadComplete() @@ -144,15 +161,6 @@ namespace osu.Game.Graphics.UserInterface base.OnHoverLost(e); } - private bool isDisplayed; - - private ScheduledDelegate? fadeOutDelegate; - - private double aimDrawFPS; - private double aimUpdateFPS; - - private double lastUpdate; - private void displayTemporarily() { if (!isDisplayed) @@ -174,9 +182,6 @@ namespace osu.Game.Graphics.UserInterface } } - [Resolved] - private GameHost gameHost { get; set; } = null!; - protected override void Update() { base.Update(); @@ -187,24 +192,19 @@ namespace osu.Game.Graphics.UserInterface // frame limiter (we want to show the FPS as it's changing, even if it isn't an outlier). bool aimRatesChanged = updateAimFPS(); - // TODO: this is wrong (elapsed clock time, not actual run time). - double newUpdateFrameTime = gameHost.UpdateThread.Clock.ElapsedFrameTime; - double newDrawFrameTime = gameHost.DrawThread.Clock.ElapsedFrameTime; - double newDrawFps = gameHost.DrawThread.Clock.FramesPerSecond; - - bool hasUpdateSpike = displayedFrameTime < spike_time_ms && newUpdateFrameTime > spike_time_ms; + bool hasUpdateSpike = displayedFrameTime < spike_time_ms && updateClock.ElapsedFrameTime > spike_time_ms; // use elapsed frame time rather then FramesPerSecond to better catch stutter frames. - bool hasDrawSpike = displayedFpsCount > (1000 / spike_time_ms) && newDrawFrameTime > spike_time_ms; + bool hasDrawSpike = displayedFpsCount > (1000 / spike_time_ms) && drawClock.ElapsedFrameTime > spike_time_ms; // note that we use an elapsed time here of 1 intentionally. // this weights all updates equally. if we passed in the elapsed time, longer frames would be weighted incorrectly lower. - displayedFrameTime = Interpolation.DampContinuously(displayedFrameTime, newUpdateFrameTime, hasUpdateSpike ? 0 : 200, 1); + displayedFrameTime = Interpolation.DampContinuously(displayedFrameTime, updateClock.ElapsedFrameTime, hasUpdateSpike ? 0 : 200, 1); if (hasDrawSpike) // show spike time using raw elapsed value, to account for `FramesPerSecond` being so averaged spike frames don't show. - displayedFpsCount = 1000 / newDrawFrameTime; + displayedFpsCount = 1000 / drawClock.ElapsedFrameTime; else - displayedFpsCount = Interpolation.DampContinuously(displayedFpsCount, newDrawFps, 200, Time.Elapsed); + displayedFpsCount = Interpolation.DampContinuously(displayedFpsCount, drawClock.FramesPerSecond, 200, Time.Elapsed); if (Time.Current - lastUpdate > min_time_between_updates) { @@ -241,10 +241,10 @@ namespace osu.Game.Graphics.UserInterface private bool updateAimFPS() { - if (gameHost.UpdateThread.Clock.Throttling) + if (updateClock.Throttling) { - double newAimDrawFPS = gameHost.DrawThread.Clock.MaximumUpdateHz; - double newAimUpdateFPS = gameHost.UpdateThread.Clock.MaximumUpdateHz; + double newAimDrawFPS = drawClock.MaximumUpdateHz; + double newAimUpdateFPS = updateClock.MaximumUpdateHz; if (aimDrawFPS != newAimDrawFPS || aimUpdateFPS != newAimUpdateFPS) { @@ -255,7 +255,7 @@ namespace osu.Game.Graphics.UserInterface } else { - double newAimFPS = gameHost.InputThread.Clock.MaximumUpdateHz; + double newAimFPS = inputClock.MaximumUpdateHz; if (aimDrawFPS != newAimFPS || aimUpdateFPS != newAimFPS) { From 726042d9ec2d8eef2a3549fe665d69ba8c51cc15 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 21 Jul 2022 23:16:28 +0900 Subject: [PATCH 0473/1528] Use switch instead of `or` --- .../Skinning/TickFollowCircle.cs | 21 +++++++++++++++---- 1 file changed, 17 insertions(+), 4 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Skinning/TickFollowCircle.cs b/osu.Game.Rulesets.Osu/Skinning/TickFollowCircle.cs index de8a8150d0..ca1959a561 100644 --- a/osu.Game.Rulesets.Osu/Skinning/TickFollowCircle.cs +++ b/osu.Game.Rulesets.Osu/Skinning/TickFollowCircle.cs @@ -25,13 +25,26 @@ namespace osu.Game.Rulesets.Osu.Skinning switch (state) { case ArmedState.Hit: - if (drawableObject is DrawableSliderTick or DrawableSliderRepeat) - OnSliderTick(); + switch (drawableObject) + { + case DrawableSliderTick: + case DrawableSliderRepeat: + OnSliderTick(); + break; + } + break; case ArmedState.Miss: - if (drawableObject is DrawableSliderTail or DrawableSliderTick or DrawableSliderRepeat) - OnSliderBreak(); + switch (drawableObject) + { + case DrawableSliderTail: + case DrawableSliderTick: + case DrawableSliderRepeat: + OnSliderBreak(); + break; + } + break; } } From 0eeafea50002d18f76a27ff390075ab859030893 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 21 Jul 2022 23:37:32 +0900 Subject: [PATCH 0474/1528] Increase responsiveness to change slightly --- osu.Game/Graphics/UserInterface/FPSCounter.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Graphics/UserInterface/FPSCounter.cs b/osu.Game/Graphics/UserInterface/FPSCounter.cs index d9d8a03b29..07eb9fa3ca 100644 --- a/osu.Game/Graphics/UserInterface/FPSCounter.cs +++ b/osu.Game/Graphics/UserInterface/FPSCounter.cs @@ -194,13 +194,13 @@ namespace osu.Game.Graphics.UserInterface // note that we use an elapsed time here of 1 intentionally. // this weights all updates equally. if we passed in the elapsed time, longer frames would be weighted incorrectly lower. - displayedFrameTime = Interpolation.DampContinuously(displayedFrameTime, newUpdateFrameTime, hasUpdateSpike ? 0 : 200, 1); + displayedFrameTime = Interpolation.DampContinuously(displayedFrameTime, newUpdateFrameTime, hasUpdateSpike ? 0 : 100, 1); if (hasDrawSpike) // show spike time using raw elapsed value, to account for `FramesPerSecond` being so averaged spike frames don't show. displayedFpsCount = 1000 / newDrawFrameTime; else - displayedFpsCount = Interpolation.DampContinuously(displayedFpsCount, newDrawFps, 200, Time.Elapsed); + displayedFpsCount = Interpolation.DampContinuously(displayedFpsCount, newDrawFps, 100, Time.Elapsed); updateFpsDisplay(); updateFrameTimeDisplay(); From b3aa496ba783b3dc7c63303d88c940edf6dc9c99 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 22 Jul 2022 00:14:30 +0900 Subject: [PATCH 0475/1528] Add handling of realm disposed exceptions --- osu.Game/BackgroundBeatmapProcessor.cs | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/osu.Game/BackgroundBeatmapProcessor.cs b/osu.Game/BackgroundBeatmapProcessor.cs index 9b04f487a8..6ecd8ca5c1 100644 --- a/osu.Game/BackgroundBeatmapProcessor.cs +++ b/osu.Game/BackgroundBeatmapProcessor.cs @@ -46,6 +46,14 @@ namespace osu.Game Logger.Log("Beginning background beatmap processing.."); checkForOutdatedStarRatings(); processBeatmapSetsWithMissingMetrics(); + }).ContinueWith(t => + { + if (t.Exception?.InnerException is ObjectDisposedException) + { + Logger.Log("Finished background aborted during shutdown"); + return; + } + Logger.Log("Finished background beatmap processing!"); }); } From d796b7d53c0bb135f667cd68dbd6633a442816c5 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 21 Jul 2022 21:56:23 +0200 Subject: [PATCH 0476/1528] Extract base mod select overlay panel presentation logic --- osu.Game/Overlays/Mods/ModPanel.cs | 237 ++--------------- .../Overlays/Mods/ModSelectOverlayPanel.cs | 250 ++++++++++++++++++ 2 files changed, 267 insertions(+), 220 deletions(-) create mode 100644 osu.Game/Overlays/Mods/ModSelectOverlayPanel.cs diff --git a/osu.Game/Overlays/Mods/ModPanel.cs b/osu.Game/Overlays/Mods/ModPanel.cs index 02eb395bd9..5de6290248 100644 --- a/osu.Game/Overlays/Mods/ModPanel.cs +++ b/osu.Game/Overlays/Mods/ModPanel.cs @@ -1,144 +1,42 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; using osu.Framework.Allocation; -using osu.Framework.Audio; -using osu.Framework.Audio.Sample; using osu.Framework.Bindables; using osu.Framework.Graphics; -using osu.Framework.Graphics.Colour; -using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Shapes; -using osu.Framework.Input.Events; -using osu.Framework.Utils; -using osu.Game.Audio; using osu.Game.Graphics; -using osu.Game.Graphics.Containers; -using osu.Game.Graphics.Sprites; -using osu.Game.Graphics.UserInterface; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.UI; using osuTK; -using osuTK.Input; namespace osu.Game.Overlays.Mods { - public class ModPanel : OsuClickableContainer + public class ModPanel : ModSelectOverlayPanel { public Mod Mod => modState.Mod; - public BindableBool Active => modState.Active; + public override BindableBool Active => modState.Active; public BindableBool Filtered => modState.Filtered; + protected override float IdleSwitchWidth => 54; + protected override float ExpandedSwitchWidth => 70; + private readonly ModState modState; - protected readonly Box Background; - protected readonly Container SwitchContainer; - protected readonly Container MainContentContainer; - protected readonly Box TextBackground; - protected readonly FillFlowContainer TextFlow; - - [Resolved] - protected OverlayColourProvider ColourProvider { get; private set; } = null!; - - protected const double TRANSITION_DURATION = 150; - - public const float CORNER_RADIUS = 7; - - protected const float HEIGHT = 42; - protected const float IDLE_SWITCH_WIDTH = 54; - protected const float EXPANDED_SWITCH_WIDTH = 70; - - private Colour4 activeColour; - - private readonly Bindable samplePlaybackDisabled = new BindableBool(); - private Sample? sampleOff; - private Sample? sampleOn; - public ModPanel(ModState modState) { this.modState = modState; - RelativeSizeAxes = Axes.X; - Height = 42; + Title = Mod.Name; + Description = Mod.Description; - // all below properties are applied to `Content` rather than the `ModPanel` in its entirety - // to allow external components to set these properties on the panel without affecting - // its "internal" appearance. - Content.Masking = true; - Content.CornerRadius = CORNER_RADIUS; - Content.BorderThickness = 2; - Shear = new Vector2(ShearedOverlayContainer.SHEAR, 0); - - Children = new Drawable[] + SwitchContainer.Child = new ModSwitchSmall(Mod) { - Background = new Box - { - RelativeSizeAxes = Axes.Both - }, - SwitchContainer = new Container - { - RelativeSizeAxes = Axes.Y, - Child = new ModSwitchSmall(Mod) - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Active = { BindTarget = Active }, - Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0), - Scale = new Vector2(HEIGHT / ModSwitchSmall.DEFAULT_SIZE) - } - }, - MainContentContainer = new Container - { - RelativeSizeAxes = Axes.Both, - Child = new Container - { - RelativeSizeAxes = Axes.Both, - Masking = true, - CornerRadius = CORNER_RADIUS, - Children = new Drawable[] - { - TextBackground = new Box - { - RelativeSizeAxes = Axes.Both - }, - TextFlow = new FillFlowContainer - { - RelativeSizeAxes = Axes.Both, - Padding = new MarginPadding - { - Horizontal = 17.5f, - Vertical = 4 - }, - Direction = FillDirection.Vertical, - Children = new[] - { - new OsuSpriteText - { - Text = Mod.Name, - Font = OsuFont.TorusAlternate.With(size: 18, weight: FontWeight.SemiBold), - Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0), - Margin = new MarginPadding - { - Left = -18 * ShearedOverlayContainer.SHEAR - } - }, - new OsuSpriteText - { - Text = Mod.Description, - Font = OsuFont.Default.With(size: 12), - RelativeSizeAxes = Axes.X, - Truncate = true, - Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0) - } - } - } - } - } - } + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Active = { BindTarget = Active }, + Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0), + Scale = new Vector2(HEIGHT / ModSwitchSmall.DEFAULT_SIZE) }; - - Action = Active.Toggle; } public ModPanel(Mod mod) @@ -146,122 +44,21 @@ namespace osu.Game.Overlays.Mods { } - [BackgroundDependencyLoader(true)] - private void load(AudioManager audio, OsuColour colours, ISamplePlaybackDisabler? samplePlaybackDisabler) + [BackgroundDependencyLoader] + private void load(OsuColour colours) { - sampleOn = audio.Samples.Get(@"UI/check-on"); - sampleOff = audio.Samples.Get(@"UI/check-off"); - - activeColour = colours.ForModType(Mod.Type); - - if (samplePlaybackDisabler != null) - ((IBindable)samplePlaybackDisabled).BindTo(samplePlaybackDisabler.SamplePlaybackDisabled); + AccentColour = colours.ForModType(Mod.Type); } - protected override HoverSounds CreateHoverSounds(HoverSampleSet sampleSet) => new HoverSounds(sampleSet); - protected override void LoadComplete() { base.LoadComplete(); - Active.BindValueChanged(_ => - { - playStateChangeSamples(); - UpdateState(); - }); + Filtered.BindValueChanged(_ => updateFilterState(), true); - - UpdateState(); - FinishTransforms(true); - } - - private void playStateChangeSamples() - { - if (samplePlaybackDisabled.Value) - return; - - if (Active.Value) - sampleOn?.Play(); - else - sampleOff?.Play(); - } - - protected override bool OnHover(HoverEvent e) - { - UpdateState(); - return base.OnHover(e); - } - - protected override void OnHoverLost(HoverLostEvent e) - { - UpdateState(); - base.OnHoverLost(e); - } - - private bool mouseDown; - - protected override bool OnMouseDown(MouseDownEvent e) - { - if (e.Button == MouseButton.Left) - mouseDown = true; - - UpdateState(); - return false; - } - - protected override void OnMouseUp(MouseUpEvent e) - { - mouseDown = false; - - UpdateState(); - base.OnMouseUp(e); - } - - protected virtual Colour4 BackgroundColour => Active.Value ? activeColour.Darken(0.3f) : ColourProvider.Background3; - protected virtual Colour4 ForegroundColour => Active.Value ? activeColour : ColourProvider.Background2; - protected virtual Colour4 TextColour => Active.Value ? ColourProvider.Background6 : Colour4.White; - - protected virtual void UpdateState() - { - float targetWidth = Active.Value ? EXPANDED_SWITCH_WIDTH : IDLE_SWITCH_WIDTH; - double transitionDuration = TRANSITION_DURATION; - - Colour4 backgroundColour = BackgroundColour; - Colour4 foregroundColour = ForegroundColour; - Colour4 textColour = TextColour; - - // Hover affects colour of button background - if (IsHovered) - { - backgroundColour = backgroundColour.Lighten(0.1f); - foregroundColour = foregroundColour.Lighten(0.1f); - } - - // Mouse down adds a halfway tween of the movement - if (mouseDown) - { - targetWidth = (float)Interpolation.Lerp(IDLE_SWITCH_WIDTH, EXPANDED_SWITCH_WIDTH, 0.5f); - transitionDuration *= 4; - } - - Content.TransformTo(nameof(BorderColour), ColourInfo.GradientVertical(backgroundColour, foregroundColour), transitionDuration, Easing.OutQuint); - Background.FadeColour(backgroundColour, transitionDuration, Easing.OutQuint); - SwitchContainer.ResizeWidthTo(targetWidth, transitionDuration, Easing.OutQuint); - MainContentContainer.TransformTo(nameof(Padding), new MarginPadding - { - Left = targetWidth, - Right = CORNER_RADIUS - }, transitionDuration, Easing.OutQuint); - TextBackground.FadeColour(foregroundColour, transitionDuration, Easing.OutQuint); - TextFlow.FadeColour(textColour, transitionDuration, Easing.OutQuint); } #region Filtering support - public void ApplyFilter(Func? filter) - { - Filtered.Value = filter != null && !filter.Invoke(Mod); - } - private void updateFilterState() { this.FadeTo(Filtered.Value ? 0 : 1); diff --git a/osu.Game/Overlays/Mods/ModSelectOverlayPanel.cs b/osu.Game/Overlays/Mods/ModSelectOverlayPanel.cs new file mode 100644 index 0000000000..d4969e0a81 --- /dev/null +++ b/osu.Game/Overlays/Mods/ModSelectOverlayPanel.cs @@ -0,0 +1,250 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Audio; +using osu.Framework.Audio.Sample; +using osu.Framework.Bindables; +using osu.Framework.Extensions.Color4Extensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Colour; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Input.Events; +using osu.Framework.Localisation; +using osu.Framework.Utils; +using osu.Game.Audio; +using osu.Game.Graphics; +using osu.Game.Graphics.Containers; +using osu.Game.Graphics.Sprites; +using osu.Game.Graphics.UserInterface; +using osuTK; +using osuTK.Graphics; +using osuTK.Input; + +namespace osu.Game.Overlays.Mods +{ + public abstract class ModSelectOverlayPanel : OsuClickableContainer, IHasAccentColour + { + public abstract BindableBool Active { get; } + + public Color4 AccentColour { get; set; } + + public LocalisableString Title + { + get => titleText.Text; + set => titleText.Text = value; + } + + public LocalisableString Description + { + get => descriptionText.Text; + set => descriptionText.Text = value; + } + + public const float CORNER_RADIUS = 7; + + protected const float HEIGHT = 42; + + protected virtual float IdleSwitchWidth => 14; + protected virtual float ExpandedSwitchWidth => 30; + protected virtual Colour4 BackgroundColour => Active.Value ? AccentColour.Darken(0.3f) : ColourProvider.Background3; + protected virtual Colour4 ForegroundColour => Active.Value ? AccentColour : ColourProvider.Background2; + protected virtual Colour4 TextColour => Active.Value ? ColourProvider.Background6 : Colour4.White; + + protected const double TRANSITION_DURATION = 150; + + protected readonly Box Background; + protected readonly Container SwitchContainer; + protected readonly Container MainContentContainer; + protected readonly Box TextBackground; + protected readonly FillFlowContainer TextFlow; + + [Resolved] + protected OverlayColourProvider ColourProvider { get; private set; } = null!; + + private readonly OsuSpriteText titleText; + private readonly OsuSpriteText descriptionText; + + private readonly Bindable samplePlaybackDisabled = new BindableBool(); + private Sample? sampleOff; + private Sample? sampleOn; + + protected ModSelectOverlayPanel() + { + RelativeSizeAxes = Axes.X; + Height = HEIGHT; + + // all below properties are applied to `Content` rather than the `ModPanel` in its entirety + // to allow external components to set these properties on the panel without affecting + // its "internal" appearance. + Content.Masking = true; + Content.CornerRadius = CORNER_RADIUS; + Content.BorderThickness = 2; + + Shear = new Vector2(ShearedOverlayContainer.SHEAR, 0); + + Children = new Drawable[] + { + Background = new Box + { + RelativeSizeAxes = Axes.Both + }, + SwitchContainer = new Container + { + RelativeSizeAxes = Axes.Y, + }, + MainContentContainer = new Container + { + RelativeSizeAxes = Axes.Both, + Child = new Container + { + RelativeSizeAxes = Axes.Both, + Masking = true, + CornerRadius = CORNER_RADIUS, + Children = new Drawable[] + { + TextBackground = new Box + { + RelativeSizeAxes = Axes.Both + }, + TextFlow = new FillFlowContainer + { + RelativeSizeAxes = Axes.Both, + Padding = new MarginPadding + { + Horizontal = 17.5f, + Vertical = 4 + }, + Direction = FillDirection.Vertical, + Children = new[] + { + titleText = new OsuSpriteText + { + Font = OsuFont.TorusAlternate.With(size: 18, weight: FontWeight.SemiBold), + Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0), + Margin = new MarginPadding + { + Left = -18 * ShearedOverlayContainer.SHEAR + } + }, + descriptionText = new OsuSpriteText + { + Font = OsuFont.Default.With(size: 12), + RelativeSizeAxes = Axes.X, + Truncate = true, + Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0) + } + } + } + } + } + } + }; + + Action = () => Active.Toggle(); + } + + [BackgroundDependencyLoader] + private void load(AudioManager audio, ISamplePlaybackDisabler? samplePlaybackDisabler) + { + sampleOn = audio.Samples.Get(@"UI/check-on"); + sampleOff = audio.Samples.Get(@"UI/check-off"); + + if (samplePlaybackDisabler != null) + ((IBindable)samplePlaybackDisabled).BindTo(samplePlaybackDisabler.SamplePlaybackDisabled); + } + + protected sealed override HoverSounds CreateHoverSounds(HoverSampleSet sampleSet) => new HoverSounds(sampleSet); + + protected override void LoadComplete() + { + base.LoadComplete(); + Active.BindValueChanged(_ => + { + playStateChangeSamples(); + UpdateState(); + }); + + UpdateState(); + FinishTransforms(true); + } + + private void playStateChangeSamples() + { + if (samplePlaybackDisabled.Value) + return; + + if (Active.Value) + sampleOn?.Play(); + else + sampleOff?.Play(); + } + + protected override bool OnHover(HoverEvent e) + { + UpdateState(); + return base.OnHover(e); + } + + protected override void OnHoverLost(HoverLostEvent e) + { + UpdateState(); + base.OnHoverLost(e); + } + + private bool mouseDown; + + protected override bool OnMouseDown(MouseDownEvent e) + { + if (e.Button == MouseButton.Left) + mouseDown = true; + + UpdateState(); + return false; + } + + protected override void OnMouseUp(MouseUpEvent e) + { + mouseDown = false; + + UpdateState(); + base.OnMouseUp(e); + } + + protected virtual void UpdateState() + { + float targetWidth = Active.Value ? ExpandedSwitchWidth : IdleSwitchWidth; + double transitionDuration = TRANSITION_DURATION; + + Colour4 backgroundColour = BackgroundColour; + Colour4 foregroundColour = ForegroundColour; + Colour4 textColour = TextColour; + + // Hover affects colour of button background + if (IsHovered) + { + backgroundColour = backgroundColour.Lighten(0.1f); + foregroundColour = foregroundColour.Lighten(0.1f); + } + + // Mouse down adds a halfway tween of the movement + if (mouseDown) + { + targetWidth = (float)Interpolation.Lerp(IdleSwitchWidth, ExpandedSwitchWidth, 0.5f); + transitionDuration *= 4; + } + + Content.TransformTo(nameof(BorderColour), ColourInfo.GradientVertical(backgroundColour, foregroundColour), transitionDuration, Easing.OutQuint); + Background.FadeColour(backgroundColour, transitionDuration, Easing.OutQuint); + SwitchContainer.ResizeWidthTo(targetWidth, transitionDuration, Easing.OutQuint); + MainContentContainer.TransformTo(nameof(Padding), new MarginPadding + { + Left = targetWidth, + Right = CORNER_RADIUS + }, transitionDuration, Easing.OutQuint); + TextBackground.FadeColour(foregroundColour, transitionDuration, Easing.OutQuint); + TextFlow.FadeColour(textColour, transitionDuration, Easing.OutQuint); + } + } +} From 6cd18fad99b65202a87c2a7e4399b1b86990a963 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 21 Jul 2022 23:29:02 +0200 Subject: [PATCH 0477/1528] Fix code inspections after base panel class extraction --- osu.Game/Overlays/Mods/DifficultyMultiplierDisplay.cs | 6 +++--- osu.Game/Overlays/Mods/ModColumn.cs | 10 +++++----- 2 files changed, 8 insertions(+), 8 deletions(-) diff --git a/osu.Game/Overlays/Mods/DifficultyMultiplierDisplay.cs b/osu.Game/Overlays/Mods/DifficultyMultiplierDisplay.cs index c8d55c213a..c0a4cf2a25 100644 --- a/osu.Game/Overlays/Mods/DifficultyMultiplierDisplay.cs +++ b/osu.Game/Overlays/Mods/DifficultyMultiplierDisplay.cs @@ -60,7 +60,7 @@ namespace osu.Game.Overlays.Mods RelativeSizeAxes = Axes.Y, AutoSizeAxes = Axes.X, Masking = true, - CornerRadius = ModPanel.CORNER_RADIUS, + CornerRadius = ModSelectOverlayPanel.CORNER_RADIUS, Shear = new Vector2(ShearedOverlayContainer.SHEAR, 0), Children = new Drawable[] { @@ -69,7 +69,7 @@ namespace osu.Game.Overlays.Mods Anchor = Anchor.CentreRight, Origin = Anchor.CentreRight, RelativeSizeAxes = Axes.Y, - Width = multiplier_value_area_width + ModPanel.CORNER_RADIUS + Width = multiplier_value_area_width + ModSelectOverlayPanel.CORNER_RADIUS }, new GridContainer { @@ -89,7 +89,7 @@ namespace osu.Game.Overlays.Mods RelativeSizeAxes = Axes.Y, AutoSizeAxes = Axes.X, Masking = true, - CornerRadius = ModPanel.CORNER_RADIUS, + CornerRadius = ModSelectOverlayPanel.CORNER_RADIUS, Children = new Drawable[] { contentBackground = new Box diff --git a/osu.Game/Overlays/Mods/ModColumn.cs b/osu.Game/Overlays/Mods/ModColumn.cs index 3f788d10e3..63a51aaad0 100644 --- a/osu.Game/Overlays/Mods/ModColumn.cs +++ b/osu.Game/Overlays/Mods/ModColumn.cs @@ -105,20 +105,20 @@ namespace osu.Game.Overlays.Mods TopLevelContent = new Container { RelativeSizeAxes = Axes.Both, - CornerRadius = ModPanel.CORNER_RADIUS, + CornerRadius = ModSelectOverlayPanel.CORNER_RADIUS, Masking = true, Children = new Drawable[] { new Container { RelativeSizeAxes = Axes.X, - Height = header_height + ModPanel.CORNER_RADIUS, + Height = header_height + ModSelectOverlayPanel.CORNER_RADIUS, Children = new Drawable[] { headerBackground = new Box { RelativeSizeAxes = Axes.X, - Height = header_height + ModPanel.CORNER_RADIUS + Height = header_height + ModSelectOverlayPanel.CORNER_RADIUS }, headerText = new OsuTextFlowContainer(t => { @@ -135,7 +135,7 @@ namespace osu.Game.Overlays.Mods Padding = new MarginPadding { Horizontal = 17, - Bottom = ModPanel.CORNER_RADIUS + Bottom = ModSelectOverlayPanel.CORNER_RADIUS } } } @@ -148,7 +148,7 @@ namespace osu.Game.Overlays.Mods { RelativeSizeAxes = Axes.Both, Masking = true, - CornerRadius = ModPanel.CORNER_RADIUS, + CornerRadius = ModSelectOverlayPanel.CORNER_RADIUS, BorderThickness = 3, Children = new Drawable[] { From de0a076eb6ce9835810a13977319413c4e41ac1f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 21 Jul 2022 20:56:43 +0200 Subject: [PATCH 0478/1528] Add model class for mod presets --- osu.Game/Rulesets/Mods/ModPreset.cs | 35 +++++++++++++++++++++++++++++ 1 file changed, 35 insertions(+) create mode 100644 osu.Game/Rulesets/Mods/ModPreset.cs diff --git a/osu.Game/Rulesets/Mods/ModPreset.cs b/osu.Game/Rulesets/Mods/ModPreset.cs new file mode 100644 index 0000000000..367acc8a91 --- /dev/null +++ b/osu.Game/Rulesets/Mods/ModPreset.cs @@ -0,0 +1,35 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; + +namespace osu.Game.Rulesets.Mods +{ + /// + /// A mod preset is a named collection of configured mods. + /// Presets are presented to the user in the mod select overlay for convenience. + /// + public class ModPreset + { + /// + /// The ruleset that the preset is valid for. + /// + public RulesetInfo RulesetInfo { get; set; } = null!; + + /// + /// The name of the mod preset. + /// + public string Name { get; set; } = string.Empty; + + /// + /// The description of the mod preset. + /// + public string Description { get; set; } = string.Empty; + + /// + /// The set of configured mods that are part of the preset. + /// + public ICollection Mods { get; set; } = Array.Empty(); + } +} From bdff7f1ef409bb48ca98a39d65c689c238281791 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 21 Jul 2022 22:01:03 +0200 Subject: [PATCH 0479/1528] Implement basic appearance of mod preset panels --- .../UserInterface/TestSceneModPresetPanel.cs | 74 +++++++++++++++++++ osu.Game/Overlays/Mods/ModPresetPanel.cs | 27 +++++++ .../Overlays/Mods/ModSelectOverlayPanel.cs | 2 + 3 files changed, 103 insertions(+) create mode 100644 osu.Game.Tests/Visual/UserInterface/TestSceneModPresetPanel.cs create mode 100644 osu.Game/Overlays/Mods/ModPresetPanel.cs diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneModPresetPanel.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneModPresetPanel.cs new file mode 100644 index 0000000000..62e63d47bc --- /dev/null +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneModPresetPanel.cs @@ -0,0 +1,74 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.Linq; +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Overlays; +using osu.Game.Overlays.Mods; +using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Osu.Mods; +using osuTK; + +namespace osu.Game.Tests.Visual.UserInterface +{ + [TestFixture] + public class TestSceneModPresetPanel : OsuTestScene + { + [Cached] + private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Green); + + [Test] + public void TestVariousModPresets() + { + AddStep("create content", () => Child = new FillFlowContainer + { + Width = 300, + AutoSizeAxes = Axes.Y, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Spacing = new Vector2(0, 5), + ChildrenEnumerable = createTestPresets().Select(preset => new ModPresetPanel(preset)) + }); + } + + private static IEnumerable createTestPresets() => new[] + { + new ModPreset + { + Name = "First preset", + Description = "Please ignore", + Mods = new Mod[] + { + new OsuModHardRock(), + new OsuModDoubleTime() + } + }, + new ModPreset + { + Name = "AR0", + Description = "For good readers", + Mods = new Mod[] + { + new OsuModDifficultyAdjust + { + ApproachRate = { Value = 0 } + } + } + }, + new ModPreset + { + Name = "This preset is going to have an extraordinarily long name", + Description = "This is done so that the capability to truncate overlong texts may be demonstrated", + Mods = new Mod[] + { + new OsuModFlashlight(), + new OsuModSpinIn() + } + } + }; + } +} diff --git a/osu.Game/Overlays/Mods/ModPresetPanel.cs b/osu.Game/Overlays/Mods/ModPresetPanel.cs new file mode 100644 index 0000000000..7a55f99088 --- /dev/null +++ b/osu.Game/Overlays/Mods/ModPresetPanel.cs @@ -0,0 +1,27 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Game.Graphics; +using osu.Game.Rulesets.Mods; + +namespace osu.Game.Overlays.Mods +{ + public class ModPresetPanel : ModSelectOverlayPanel + { + public override BindableBool Active { get; } = new BindableBool(); + + public ModPresetPanel(ModPreset preset) + { + Title = preset.Name; + Description = preset.Description; + } + + [BackgroundDependencyLoader] + private void load(OsuColour colours) + { + AccentColour = colours.Orange1; + } + } +} diff --git a/osu.Game/Overlays/Mods/ModSelectOverlayPanel.cs b/osu.Game/Overlays/Mods/ModSelectOverlayPanel.cs index d4969e0a81..a794884d7d 100644 --- a/osu.Game/Overlays/Mods/ModSelectOverlayPanel.cs +++ b/osu.Game/Overlays/Mods/ModSelectOverlayPanel.cs @@ -122,6 +122,8 @@ namespace osu.Game.Overlays.Mods titleText = new OsuSpriteText { Font = OsuFont.TorusAlternate.With(size: 18, weight: FontWeight.SemiBold), + RelativeSizeAxes = Axes.X, + Truncate = true, Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0), Margin = new MarginPadding { From a3090003de8af21d617c373285bb98350c83933e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 21 Jul 2022 22:34:54 +0200 Subject: [PATCH 0480/1528] Add tooltip showing contents of mod preset --- osu.Game/Overlays/Mods/ModPresetPanel.cs | 10 +- osu.Game/Overlays/Mods/ModPresetTooltip.cs | 115 +++++++++++++++++++++ 2 files changed, 124 insertions(+), 1 deletion(-) create mode 100644 osu.Game/Overlays/Mods/ModPresetTooltip.cs diff --git a/osu.Game/Overlays/Mods/ModPresetPanel.cs b/osu.Game/Overlays/Mods/ModPresetPanel.cs index 7a55f99088..39f092b91a 100644 --- a/osu.Game/Overlays/Mods/ModPresetPanel.cs +++ b/osu.Game/Overlays/Mods/ModPresetPanel.cs @@ -3,17 +3,22 @@ using osu.Framework.Allocation; using osu.Framework.Bindables; +using osu.Framework.Graphics.Cursor; using osu.Game.Graphics; using osu.Game.Rulesets.Mods; namespace osu.Game.Overlays.Mods { - public class ModPresetPanel : ModSelectOverlayPanel + public class ModPresetPanel : ModSelectOverlayPanel, IHasCustomTooltip { + public readonly ModPreset Preset; + public override BindableBool Active { get; } = new BindableBool(); public ModPresetPanel(ModPreset preset) { + Preset = preset; + Title = preset.Name; Description = preset.Description; } @@ -23,5 +28,8 @@ namespace osu.Game.Overlays.Mods { AccentColour = colours.Orange1; } + + public ModPreset TooltipContent => Preset; + public ITooltip GetCustomTooltip() => new ModPresetTooltip(ColourProvider); } } diff --git a/osu.Game/Overlays/Mods/ModPresetTooltip.cs b/osu.Game/Overlays/Mods/ModPresetTooltip.cs new file mode 100644 index 0000000000..68da649e81 --- /dev/null +++ b/osu.Game/Overlays/Mods/ModPresetTooltip.cs @@ -0,0 +1,115 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Cursor; +using osu.Framework.Graphics.Shapes; +using osu.Game.Graphics; +using osu.Game.Graphics.Containers; +using osu.Game.Graphics.Sprites; +using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.UI; +using osuTK; + +namespace osu.Game.Overlays.Mods +{ + public class ModPresetTooltip : VisibilityContainer, ITooltip + { + protected override Container Content { get; } + + private const double transition_duration = 200; + + public ModPresetTooltip(OverlayColourProvider colourProvider) + { + Width = 250; + AutoSizeAxes = Axes.Y; + + Masking = true; + CornerRadius = 7; + + InternalChildren = new Drawable[] + { + new Box + { + RelativeSizeAxes = Axes.Both, + Colour = colourProvider.Background6 + }, + Content = new FillFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Padding = new MarginPadding(7), + Spacing = new Vector2(7) + } + }; + } + + private ModPreset? lastPreset; + + public void SetContent(ModPreset preset) + { + if (preset == lastPreset) + return; + + lastPreset = preset; + Content.ChildrenEnumerable = preset.Mods.Select(mod => new ModPresetRow(mod)); + } + + protected override void PopIn() => this.FadeIn(transition_duration, Easing.OutQuint); + protected override void PopOut() => this.FadeOut(transition_duration, Easing.OutQuint); + + public void Move(Vector2 pos) => Position = pos; + + private class ModPresetRow : FillFlowContainer + { + public ModPresetRow(Mod mod) + { + RelativeSizeAxes = Axes.X; + AutoSizeAxes = Axes.Y; + Direction = FillDirection.Vertical; + Spacing = new Vector2(4); + InternalChildren = new Drawable[] + { + new FillFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Direction = FillDirection.Horizontal, + Spacing = new Vector2(7), + Children = new Drawable[] + { + new ModSwitchTiny(mod) + { + Active = { Value = true }, + Scale = new Vector2(0.6f), + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft + }, + new OsuSpriteText + { + Text = mod.Name, + Font = OsuFont.Default.With(size: 16, weight: FontWeight.SemiBold), + Origin = Anchor.CentreLeft, + Anchor = Anchor.CentreLeft, + Margin = new MarginPadding { Bottom = 2 } + } + } + } + }; + + if (!string.IsNullOrEmpty(mod.SettingDescription)) + { + AddInternal(new OsuTextFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Padding = new MarginPadding { Left = 14 }, + Text = mod.SettingDescription + }); + } + } + } + } +} From d69dc457ba2adf3d0a6db8f89237292cebb62efd Mon Sep 17 00:00:00 2001 From: Adam Baker Date: Thu, 21 Jul 2022 17:28:43 -0500 Subject: [PATCH 0481/1528] Extract zoom delta method --- .../Edit/Compose/Components/Timeline/TimelineArea.cs | 4 +--- .../Compose/Components/Timeline/ZoomableScrollContainer.cs | 6 ++++-- 2 files changed, 5 insertions(+), 5 deletions(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineArea.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineArea.cs index c25a4834d3..b47c09109b 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineArea.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineArea.cs @@ -20,8 +20,6 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline private readonly Drawable userContent; - private const float zoom_button_sensitivity = 0.02f; - public TimelineArea(Drawable content = null) { RelativeSizeAxes = Axes.X; @@ -156,6 +154,6 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline Timeline.TicksVisible.BindTo(ticksCheckbox.Current); } - private void changeZoom(float change) => Timeline.Zoom += change * Timeline.MaxZoom * zoom_button_sensitivity; + private void changeZoom(float change) => Timeline.Zoom += Timeline.CalculateZoomChange(change); } } diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/ZoomableScrollContainer.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/ZoomableScrollContainer.cs index 7a4d45301f..9bd7332105 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/ZoomableScrollContainer.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/ZoomableScrollContainer.cs @@ -104,7 +104,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline set => updateZoom(value); } - private const float zoom_scroll_sensitivity = 0.02f; + private const float zoom_change_sensitivity = 0.02f; private void updateZoom(float? value = null) { @@ -129,7 +129,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline if (e.AltPressed) { // zoom when holding alt. - setZoomTarget(zoomTarget + e.ScrollDelta.Y * MaxZoom * zoom_scroll_sensitivity, zoomedContent.ToLocalSpace(e.ScreenSpaceMousePosition).X); + setZoomTarget(zoomTarget + CalculateZoomChange(e.ScrollDelta.Y), zoomedContent.ToLocalSpace(e.ScreenSpaceMousePosition).X); return true; } @@ -167,6 +167,8 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline { } + public float CalculateZoomChange(float rawChange) => rawChange * MaxZoom * zoom_change_sensitivity; + private class TransformZoom : Transform { /// From 997fe00cdcab42a58ef1ba7533acc1278fe42e37 Mon Sep 17 00:00:00 2001 From: Adam Baker Date: Thu, 21 Jul 2022 17:29:13 -0500 Subject: [PATCH 0482/1528] Fix zoom delta math --- .../Edit/Compose/Components/Timeline/ZoomableScrollContainer.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/ZoomableScrollContainer.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/ZoomableScrollContainer.cs index 9bd7332105..4d95600450 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/ZoomableScrollContainer.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/ZoomableScrollContainer.cs @@ -167,7 +167,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline { } - public float CalculateZoomChange(float rawChange) => rawChange * MaxZoom * zoom_change_sensitivity; + public float CalculateZoomChange(float rawChange) => rawChange * (MaxZoom - minZoom) * zoom_change_sensitivity; private class TransformZoom : Transform { From ed94d7fce84c5cc4eefcabc0585647d270d85129 Mon Sep 17 00:00:00 2001 From: LukynkaCZE <48604271+LukynkaCZE@users.noreply.github.com> Date: Fri, 22 Jul 2022 02:46:17 +0200 Subject: [PATCH 0483/1528] Fix requested changes --- osu.Game/Localisation/ToastStrings.cs | 20 +++++--------------- osu.Game/Screens/Edit/Editor.cs | 4 ++-- osu.Game/Skinning/Editor/SkinEditor.cs | 4 ++-- 3 files changed, 9 insertions(+), 19 deletions(-) diff --git a/osu.Game/Localisation/ToastStrings.cs b/osu.Game/Localisation/ToastStrings.cs index 4169a23798..9ceee807e6 100644 --- a/osu.Game/Localisation/ToastStrings.cs +++ b/osu.Game/Localisation/ToastStrings.cs @@ -35,24 +35,14 @@ namespace osu.Game.Localisation public static LocalisableString RestartTrack => new TranslatableString(getKey(@"restart_track"), @"Restart track"); /// - /// "Beatmap Editor" - /// r - public static LocalisableString BeatmapEditor => new TranslatableString(getKey(@"beatmap_editor"), @"Beatmap Editor"); + /// "Beatmap saved" + /// + public static LocalisableString BeatmapSaved => new TranslatableString(getKey(@"beatmap_saved"), @"Beatmap saved"); /// - /// "Beatmap Saved" + /// "Skin saved" /// - public static LocalisableString EditorSaveBeatmap => new TranslatableString(getKey(@"beatmap_editor_save"), @"Beatmap Saved"); - - /// - /// "Skin Editor" - /// - public static LocalisableString SkinEditor => new TranslatableString(getKey(@"skin_editor"), @"Skin Editor"); - - /// - /// "Skin Saved" - /// - public static LocalisableString EditorSaveSkin => new TranslatableString(getKey(@"skin_editor_save"), @"Skin Saved"); + public static LocalisableString SkinSaved => new TranslatableString(getKey(@"skin_saved"), @"Skin saved"); private static string getKey(string key) => $@"{prefix}:{key}"; } diff --git a/osu.Game/Screens/Edit/Editor.cs b/osu.Game/Screens/Edit/Editor.cs index bf9785063b..1933076338 100644 --- a/osu.Game/Screens/Edit/Editor.cs +++ b/osu.Game/Screens/Edit/Editor.cs @@ -411,7 +411,7 @@ namespace osu.Game.Screens.Edit // no longer new after first user-triggered save. isNewBeatmap = false; updateLastSavedHash(); - onScreenDisplay?.Display(new BeatmapEditorToast(ToastStrings.EditorSaveBeatmap, editorBeatmap.BeatmapInfo.GetDisplayTitle())); + onScreenDisplay?.Display(new BeatmapEditorToast(ToastStrings.BeatmapSaved, editorBeatmap.BeatmapInfo.GetDisplayTitle())); return true; } @@ -945,7 +945,7 @@ namespace osu.Game.Screens.Edit private class BeatmapEditorToast : Toast { public BeatmapEditorToast(LocalisableString value, string beatmapDisplayName) - : base(ToastStrings.BeatmapEditor, value, beatmapDisplayName) { } + : base(InputSettingsStrings.EditorSection, value, beatmapDisplayName) { } } } } diff --git a/osu.Game/Skinning/Editor/SkinEditor.cs b/osu.Game/Skinning/Editor/SkinEditor.cs index 326574f2da..b02054072b 100644 --- a/osu.Game/Skinning/Editor/SkinEditor.cs +++ b/osu.Game/Skinning/Editor/SkinEditor.cs @@ -322,7 +322,7 @@ namespace osu.Game.Skinning.Editor currentSkin.Value.UpdateDrawableTarget(t); skins.Save(skins.CurrentSkin.Value); - onScreenDisplay?.Display(new SkinEditorToast(ToastStrings.EditorSaveSkin, currentSkin.Value.SkinInfo.ToString())); + onScreenDisplay?.Display(new SkinEditorToast(ToastStrings.SkinSaved, currentSkin.Value.SkinInfo.ToString())); } protected override bool OnHover(HoverEvent e) => true; @@ -406,7 +406,7 @@ namespace osu.Game.Skinning.Editor private class SkinEditorToast : Toast { public SkinEditorToast(LocalisableString value, string skinDisplayName) - : base(ToastStrings.SkinEditor, value, skinDisplayName) { } + : base(SkinSettingsStrings.SkinLayoutEditor, value, skinDisplayName) { } } } } From c2c2c505a4f2ab578afaff235e3c042e1e42bf00 Mon Sep 17 00:00:00 2001 From: Alden Wu Date: Thu, 21 Jul 2022 19:46:46 -0700 Subject: [PATCH 0484/1528] Combine FollowCircle and TickFollowCircle classes --- .../Skinning/Default/DefaultFollowCircle.cs | 13 ++++ .../Skinning/FollowCircle.cs | 52 ++++++++++--- .../Skinning/Legacy/LegacyFollowCircle.cs | 6 +- .../Skinning/TickFollowCircle.cs | 73 ------------------- 4 files changed, 58 insertions(+), 86 deletions(-) delete mode 100644 osu.Game.Rulesets.Osu/Skinning/TickFollowCircle.cs diff --git a/osu.Game.Rulesets.Osu/Skinning/Default/DefaultFollowCircle.cs b/osu.Game.Rulesets.Osu/Skinning/Default/DefaultFollowCircle.cs index 51cfb2568b..3b087245e9 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Default/DefaultFollowCircle.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Default/DefaultFollowCircle.cs @@ -56,5 +56,18 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default this.ScaleTo(1, duration, Easing.OutQuint) .FadeOut(duration / 2, Easing.OutQuint); } + + protected override void OnSliderTick() + { + // TODO: Follow circle should bounce on each slider tick. + + // TEMP DUMMY ANIMS + this.ScaleTo(DrawableSliderBall.FOLLOW_AREA * 1.1f) + .ScaleTo(DrawableSliderBall.FOLLOW_AREA, 175f); + } + + protected override void OnSliderBreak() + { + } } } diff --git a/osu.Game.Rulesets.Osu/Skinning/FollowCircle.cs b/osu.Game.Rulesets.Osu/Skinning/FollowCircle.cs index 06fa381cbb..9eb8e66c83 100644 --- a/osu.Game.Rulesets.Osu/Skinning/FollowCircle.cs +++ b/osu.Game.Rulesets.Osu/Skinning/FollowCircle.cs @@ -58,21 +58,45 @@ namespace osu.Game.Rulesets.Osu.Skinning private void updateStateTransforms(DrawableHitObject drawableObject, ArmedState state) { - if (drawableObject is not DrawableSliderTail) - return; - Debug.Assert(ParentObject != null); - // Use ParentObject instead of drawableObject because slider tail hit state update time - // is ~36ms before the actual slider end (aka slider tail leniency) - using (BeginAbsoluteSequence(ParentObject.HitStateUpdateTime)) + switch (state) { - switch (state) - { - case ArmedState.Hit: - OnSliderEnd(); - break; - } + case ArmedState.Hit: + switch (drawableObject) + { + case DrawableSliderTail: + // Use ParentObject instead of drawableObject because slider tail's + // HitStateUpdateTime is ~36ms before the actual slider end (aka slider + // tail leniency) + using (BeginAbsoluteSequence(ParentObject.HitStateUpdateTime)) + OnSliderEnd(); + break; + + case DrawableSliderTick: + case DrawableSliderRepeat: + using (BeginAbsoluteSequence(drawableObject.HitStateUpdateTime)) + OnSliderTick(); + break; + } + + break; + + case ArmedState.Miss: + switch (drawableObject) + { + case DrawableSliderTail: + case DrawableSliderTick: + case DrawableSliderRepeat: + // Despite above comment, ok to use drawableObject.HitStateUpdateTime + // here, since on stable, the break anim plays right when the tail is + // missed, not when the slider ends + using (BeginAbsoluteSequence(drawableObject.HitStateUpdateTime)) + OnSliderBreak(); + break; + } + + break; } } @@ -92,5 +116,9 @@ namespace osu.Game.Rulesets.Osu.Skinning protected abstract void OnSliderRelease(); protected abstract void OnSliderEnd(); + + protected abstract void OnSliderTick(); + + protected abstract void OnSliderBreak(); } } diff --git a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyFollowCircle.cs b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyFollowCircle.cs index 9e1c2e7e9d..6d16596ed2 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyFollowCircle.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyFollowCircle.cs @@ -7,7 +7,7 @@ using osu.Framework.Graphics; namespace osu.Game.Rulesets.Osu.Skinning.Legacy { - public class LegacyFollowCircle : TickFollowCircle + public class LegacyFollowCircle : FollowCircle { public LegacyFollowCircle(Drawable animationContent) { @@ -32,6 +32,10 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy .FadeTo(0).FadeTo(1f, Math.Min(60f, remainingTime)); } + protected override void OnSliderRelease() + { + } + protected override void OnSliderEnd() { this.ScaleTo(1.6f, 200, Easing.Out) diff --git a/osu.Game.Rulesets.Osu/Skinning/TickFollowCircle.cs b/osu.Game.Rulesets.Osu/Skinning/TickFollowCircle.cs deleted file mode 100644 index ca1959a561..0000000000 --- a/osu.Game.Rulesets.Osu/Skinning/TickFollowCircle.cs +++ /dev/null @@ -1,73 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Game.Rulesets.Objects.Drawables; -using osu.Game.Rulesets.Osu.Objects.Drawables; - -namespace osu.Game.Rulesets.Osu.Skinning -{ - public abstract class TickFollowCircle : FollowCircle - { - protected override void LoadComplete() - { - base.LoadComplete(); - - if (ParentObject != null) - ParentObject.ApplyCustomUpdateState += updateStateTransforms; - } - - private void updateStateTransforms(DrawableHitObject drawableObject, ArmedState state) - { - // Fine to use drawableObject.HitStateUpdateTime even for DrawableSliderTail, since on - // stable, the break anim plays right when the tail is missed, not when the slider ends - using (BeginAbsoluteSequence(drawableObject.HitStateUpdateTime)) - { - switch (state) - { - case ArmedState.Hit: - switch (drawableObject) - { - case DrawableSliderTick: - case DrawableSliderRepeat: - OnSliderTick(); - break; - } - - break; - - case ArmedState.Miss: - switch (drawableObject) - { - case DrawableSliderTail: - case DrawableSliderTick: - case DrawableSliderRepeat: - OnSliderBreak(); - break; - } - - break; - } - } - } - - protected override void Dispose(bool isDisposing) - { - base.Dispose(isDisposing); - - if (ParentObject != null) - ParentObject.ApplyCustomUpdateState -= updateStateTransforms; - } - - /// - /// Sealed empty intentionally. Override instead, since - /// animations should only play on slider ticks. - /// - protected sealed override void OnSliderRelease() - { - } - - protected abstract void OnSliderTick(); - - protected abstract void OnSliderBreak(); - } -} From 4433f902ea4a20a6ec7bbcf70ee03ce1c26134a3 Mon Sep 17 00:00:00 2001 From: vun Date: Fri, 22 Jul 2022 10:49:53 +0800 Subject: [PATCH 0485/1528] Fix and add comments --- .../Preprocessing/Colour/Data/MonoEncoding.cs | 3 +++ .../Colour/TaikoColourDifficultyPreprocessor.cs | 3 --- .../Preprocessing/TaikoDifficultyHitObject.cs | 15 +++++++++++++++ 3 files changed, 18 insertions(+), 3 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/MonoEncoding.cs b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/MonoEncoding.cs index abeba53e9a..6f25eea51e 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/MonoEncoding.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/MonoEncoding.cs @@ -26,6 +26,9 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour.Data /// public int Index; + /// + /// How long the mono pattern encoded within is + /// public int RunLength => EncodedData.Count; } } diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/TaikoColourDifficultyPreprocessor.cs b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/TaikoColourDifficultyPreprocessor.cs index d775246a2e..3772013e7a 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/TaikoColourDifficultyPreprocessor.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/TaikoColourDifficultyPreprocessor.cs @@ -30,12 +30,9 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour { coupledEncoding.Payload[0].Payload[0].EncodedData[0].Colour.CoupledColourEncoding = coupledEncoding; - // TODO: Review this - // The outermost loop is kept a ForEach loop since it doesn't need index information, and we want to // keep i and j for ColourEncoding's and MonoEncoding's index respectively, to keep it in line with // documentation. - // If we want uniformity for the outermost loop, it can be switched to a for loop with h or something - // else as an index // // While parent and index should be part of the encoding process, they are assigned here instead due to // this being a simple one location to assign them. diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObject.cs b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObject.cs index 14fd67be33..fd9a225f6a 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObject.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObject.cs @@ -17,9 +17,24 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing /// public class TaikoDifficultyHitObject : DifficultyHitObject { + /// + /// The list of all of the same colour as this in the beatmap. + /// private readonly IReadOnlyList? monoDifficultyHitObjects; + + /// + /// The index of this in . + /// public readonly int MonoIndex; + + /// + /// The list of all that is either a regular note or finisher in the beatmap + /// private readonly IReadOnlyList noteDifficultyHitObjects; + + /// + /// The index of this in . + /// public readonly int NoteIndex; /// From 92f59ce9a0da37e0c5e2a7d10d9d84ce95675161 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 22 Jul 2022 13:10:18 +0900 Subject: [PATCH 0486/1528] Add the ability to save in the skin editor using system save hotkey --- osu.Game/Skinning/Editor/SkinEditor.cs | 23 ++++++++++++++++++++++- 1 file changed, 22 insertions(+), 1 deletion(-) diff --git a/osu.Game/Skinning/Editor/SkinEditor.cs b/osu.Game/Skinning/Editor/SkinEditor.cs index 649b63dda4..27c8d0711a 100644 --- a/osu.Game/Skinning/Editor/SkinEditor.cs +++ b/osu.Game/Skinning/Editor/SkinEditor.cs @@ -13,6 +13,8 @@ using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.UserInterface; +using osu.Framework.Input; +using osu.Framework.Input.Bindings; using osu.Framework.Input.Events; using osu.Framework.Testing; using osu.Game.Database; @@ -27,7 +29,7 @@ using osu.Game.Screens.Edit.Components.Menus; namespace osu.Game.Skinning.Editor { [Cached(typeof(SkinEditor))] - public class SkinEditor : VisibilityContainer, ICanAcceptFiles + public class SkinEditor : VisibilityContainer, ICanAcceptFiles, IKeyBindingHandler { public const double TRANSITION_DURATION = 500; @@ -199,6 +201,25 @@ namespace osu.Game.Skinning.Editor SelectedComponents.BindCollectionChanged((_, _) => Scheduler.AddOnce(populateSettings), true); } + public bool OnPressed(KeyBindingPressEvent e) + { + switch (e.Action) + { + case PlatformAction.Save: + if (e.Repeat) + return false; + + Save(); + return true; + } + + return false; + } + + public void OnReleased(KeyBindingReleaseEvent e) + { + } + public void UpdateTargetScreen(Drawable targetScreen) { this.targetScreen = targetScreen; From f713253d1b3bf4c959a58cbeebf51edf4742b18e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 22 Jul 2022 14:00:29 +0900 Subject: [PATCH 0487/1528] Fix formatting inconsistencies in empty `ctor`s --- osu.Game/Screens/Edit/Editor.cs | 4 +++- osu.Game/Skinning/Editor/SkinEditor.cs | 4 +++- 2 files changed, 6 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Edit/Editor.cs b/osu.Game/Screens/Edit/Editor.cs index 1933076338..3e3940c5ba 100644 --- a/osu.Game/Screens/Edit/Editor.cs +++ b/osu.Game/Screens/Edit/Editor.cs @@ -945,7 +945,9 @@ namespace osu.Game.Screens.Edit private class BeatmapEditorToast : Toast { public BeatmapEditorToast(LocalisableString value, string beatmapDisplayName) - : base(InputSettingsStrings.EditorSection, value, beatmapDisplayName) { } + : base(InputSettingsStrings.EditorSection, value, beatmapDisplayName) + { + } } } } diff --git a/osu.Game/Skinning/Editor/SkinEditor.cs b/osu.Game/Skinning/Editor/SkinEditor.cs index b02054072b..741cad3e57 100644 --- a/osu.Game/Skinning/Editor/SkinEditor.cs +++ b/osu.Game/Skinning/Editor/SkinEditor.cs @@ -406,7 +406,9 @@ namespace osu.Game.Skinning.Editor private class SkinEditorToast : Toast { public SkinEditorToast(LocalisableString value, string skinDisplayName) - : base(SkinSettingsStrings.SkinLayoutEditor, value, skinDisplayName) { } + : base(SkinSettingsStrings.SkinLayoutEditor, value, skinDisplayName) + { + } } } } From 4cec9a085a4e4e9678785f21d63aed7fee86599a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 22 Jul 2022 14:44:48 +0900 Subject: [PATCH 0488/1528] Combine both calls to use same pathway --- .../Compose/Components/Timeline/TimelineArea.cs | 6 ++---- .../Timeline/ZoomableScrollContainer.cs | 17 ++++++++++------- 2 files changed, 12 insertions(+), 11 deletions(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineArea.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineArea.cs index b47c09109b..c2415ce978 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineArea.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineArea.cs @@ -118,7 +118,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline RelativeSizeAxes = Axes.Y, Height = 0.5f, Icon = FontAwesome.Solid.SearchPlus, - Action = () => changeZoom(1) + Action = () => Timeline.AdjustZoomRelatively(1) }, new TimelineButton { @@ -127,7 +127,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline RelativeSizeAxes = Axes.Y, Height = 0.5f, Icon = FontAwesome.Solid.SearchMinus, - Action = () => changeZoom(-1) + Action = () => Timeline.AdjustZoomRelatively(-1) }, } } @@ -153,7 +153,5 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline Timeline.ControlPointsVisible.BindTo(controlPointsCheckbox.Current); Timeline.TicksVisible.BindTo(ticksCheckbox.Current); } - - private void changeZoom(float change) => Timeline.Zoom += Timeline.CalculateZoomChange(change); } } diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/ZoomableScrollContainer.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/ZoomableScrollContainer.cs index 4d95600450..96f6ef6d02 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/ZoomableScrollContainer.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/ZoomableScrollContainer.cs @@ -104,8 +104,6 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline set => updateZoom(value); } - private const float zoom_change_sensitivity = 0.02f; - private void updateZoom(float? value = null) { float newZoom = Math.Clamp(value ?? Zoom, MinZoom, MaxZoom); @@ -129,7 +127,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline if (e.AltPressed) { // zoom when holding alt. - setZoomTarget(zoomTarget + CalculateZoomChange(e.ScrollDelta.Y), zoomedContent.ToLocalSpace(e.ScreenSpaceMousePosition).X); + AdjustZoomRelatively(e.ScrollDelta.Y, zoomedContent.ToLocalSpace(e.ScreenSpaceMousePosition).X); return true; } @@ -147,12 +145,19 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline zoomedContentWidthCache.Validate(); } + public void AdjustZoomRelatively(float change, float? focusPoint = null) + { + const float zoom_change_sensitivity = 0.02f; + + setZoomTarget(zoomTarget + change * (MaxZoom - minZoom) * zoom_change_sensitivity, focusPoint); + } + private float zoomTarget = 1; - private void setZoomTarget(float newZoom, float focusPoint) + private void setZoomTarget(float newZoom, float? focusPoint = null) { zoomTarget = Math.Clamp(newZoom, MinZoom, MaxZoom); - transformZoomTo(zoomTarget, focusPoint, ZoomDuration, ZoomEasing); + transformZoomTo(zoomTarget, focusPoint ?? DrawWidth / 2, ZoomDuration, ZoomEasing); OnZoomChanged(); } @@ -167,8 +172,6 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline { } - public float CalculateZoomChange(float rawChange) => rawChange * (MaxZoom - minZoom) * zoom_change_sensitivity; - private class TransformZoom : Transform { /// From 3b913bb9ad9fd63ec185ad96a5b51f888b72110e Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 22 Jul 2022 09:15:48 +0300 Subject: [PATCH 0489/1528] Fix sorting mode not filling up to usable area in filter control --- osu.Game/Screens/Select/FilterControl.cs | 69 ++++++++++++++---------- 1 file changed, 40 insertions(+), 29 deletions(-) diff --git a/osu.Game/Screens/Select/FilterControl.cs b/osu.Game/Screens/Select/FilterControl.cs index e43261f374..d39862b65f 100644 --- a/osu.Game/Screens/Select/FilterControl.cs +++ b/osu.Game/Screens/Select/FilterControl.cs @@ -115,42 +115,53 @@ namespace osu.Game.Screens.Select Origin = Anchor.BottomLeft, Anchor = Anchor.BottomLeft, }, - new FillFlowContainer + new GridContainer { Anchor = Anchor.BottomRight, Origin = Anchor.BottomRight, - Direction = FillDirection.Horizontal, RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, - Spacing = new Vector2(OsuTabControl.HORIZONTAL_SPACING, 0), - Children = new Drawable[] + ColumnDimensions = new[] { - new OsuTabControlCheckbox + new Dimension(GridSizeMode.AutoSize), + new Dimension(GridSizeMode.Absolute, OsuTabControl.HORIZONTAL_SPACING), + new Dimension(), + new Dimension(GridSizeMode.Absolute, OsuTabControl.HORIZONTAL_SPACING), + new Dimension(GridSizeMode.AutoSize), + }, + RowDimensions = new[] { new Dimension(GridSizeMode.AutoSize) }, + Content = new[] + { + new[] { - Text = "Show converted", - Current = config.GetBindable(OsuSetting.ShowConvertedBeatmaps), - Anchor = Anchor.BottomRight, - Origin = Anchor.BottomRight, - }, - sortTabs = new OsuTabControl - { - RelativeSizeAxes = Axes.X, - Width = 0.5f, - Height = 24, - AutoSort = true, - Anchor = Anchor.BottomRight, - Origin = Anchor.BottomRight, - AccentColour = colours.GreenLight, - Current = { BindTarget = sortMode } - }, - new OsuSpriteText - { - Text = SortStrings.Default, - Font = OsuFont.GetFont(size: 14), - Margin = new MarginPadding(5), - Anchor = Anchor.BottomRight, - Origin = Anchor.BottomRight, - }, + new OsuSpriteText + { + Text = SortStrings.Default, + Font = OsuFont.GetFont(size: 14), + Margin = new MarginPadding(5), + Anchor = Anchor.BottomRight, + Origin = Anchor.BottomRight, + }, + Empty(), + sortTabs = new OsuTabControl + { + RelativeSizeAxes = Axes.X, + Height = 24, + AutoSort = true, + Anchor = Anchor.BottomRight, + Origin = Anchor.BottomRight, + AccentColour = colours.GreenLight, + Current = { BindTarget = sortMode } + }, + Empty(), + new OsuTabControlCheckbox + { + Text = "Show converted", + Current = config.GetBindable(OsuSetting.ShowConvertedBeatmaps), + Anchor = Anchor.BottomRight, + Origin = Anchor.BottomRight, + }, + } } }, } From 6eb42d08ce2ebbe216424a7179fbe65629d0eb09 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 22 Jul 2022 15:21:25 +0900 Subject: [PATCH 0490/1528] Fix timeline zoom receiving feedback from bindable changes This causes the focal point zooming to not work (as the focal point is lost). There's no need to handle ongoing changes to `BeatmapInfo.TimelineZoom` because it is not a property which is changed at runtime. --- .../Edit/Compose/Components/Timeline/Timeline.cs | 16 ++++++---------- 1 file changed, 6 insertions(+), 10 deletions(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/Timeline.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/Timeline.cs index 37fc4b03b2..bbe011a2e0 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/Timeline.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/Timeline.cs @@ -41,6 +41,9 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline [Resolved] private EditorClock editorClock { get; set; } + [Resolved] + private EditorBeatmap editorBeatmap { get; set; } + /// /// The timeline's scroll position in the last frame. /// @@ -68,8 +71,6 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline /// private float defaultTimelineZoom; - private readonly Bindable timelineZoomScale = new BindableDouble(1.0); - public Timeline(Drawable userContent) { this.userContent = userContent; @@ -93,7 +94,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline private Bindable waveformOpacity; [BackgroundDependencyLoader] - private void load(IBindable beatmap, EditorBeatmap editorBeatmap, OsuColour colours, OsuConfigManager config) + private void load(IBindable beatmap, OsuColour colours, OsuConfigManager config) { CentreMarker centreMarker; @@ -154,12 +155,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline } }, true); - timelineZoomScale.Value = editorBeatmap.BeatmapInfo.TimelineZoom; - timelineZoomScale.BindValueChanged(scale => - { - Zoom = (float)(defaultTimelineZoom * scale.NewValue); - editorBeatmap.BeatmapInfo.TimelineZoom = scale.NewValue; - }, true); + Zoom = (float)(defaultTimelineZoom * editorBeatmap.BeatmapInfo.TimelineZoom); } protected override void LoadComplete() @@ -221,7 +217,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline protected override void OnZoomChanged() { base.OnZoomChanged(); - timelineZoomScale.Value = Zoom / defaultTimelineZoom; + editorBeatmap.BeatmapInfo.TimelineZoom = Zoom / defaultTimelineZoom; } protected override void UpdateAfterChildren() From e20458421a9ad07a409bafc3b22d4388ad0ee5a2 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 22 Jul 2022 16:05:20 +0900 Subject: [PATCH 0491/1528] Update flaky timeline zoom test to output something useful --- osu.Game.Tests/Visual/Editing/TestSceneTimelineZoom.cs | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/osu.Game.Tests/Visual/Editing/TestSceneTimelineZoom.cs b/osu.Game.Tests/Visual/Editing/TestSceneTimelineZoom.cs index 2cada1989e..6c5cca1874 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneTimelineZoom.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneTimelineZoom.cs @@ -5,7 +5,6 @@ using NUnit.Framework; using osu.Framework.Graphics; -using osu.Framework.Utils; namespace osu.Game.Tests.Visual.Editing { @@ -32,12 +31,12 @@ namespace osu.Game.Tests.Visual.Editing AddStep("get initial range", () => initialVisibleRange = TimelineArea.Timeline.VisibleRange); AddStep("scale zoom", () => TimelineArea.Timeline.Zoom = 200); - AddAssert("range halved", () => Precision.AlmostEquals(TimelineArea.Timeline.VisibleRange, initialVisibleRange / 2, 1)); + AddStep("range halved", () => Assert.That(TimelineArea.Timeline.VisibleRange, Is.EqualTo(initialVisibleRange / 2).Within(1))); AddStep("descale zoom", () => TimelineArea.Timeline.Zoom = 50); - AddAssert("range doubled", () => Precision.AlmostEquals(TimelineArea.Timeline.VisibleRange, initialVisibleRange * 2, 1)); + AddStep("range doubled", () => Assert.That(TimelineArea.Timeline.VisibleRange, Is.EqualTo(initialVisibleRange * 2).Within(1))); AddStep("restore zoom", () => TimelineArea.Timeline.Zoom = 100); - AddAssert("range restored", () => Precision.AlmostEquals(TimelineArea.Timeline.VisibleRange, initialVisibleRange, 1)); + AddStep("range restored", () => Assert.That(TimelineArea.Timeline.VisibleRange, Is.EqualTo(initialVisibleRange).Within(1))); } [Test] From b884ed2a3d8b8fd50412134a3f162a84c1c29417 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 22 Jul 2022 16:18:14 +0900 Subject: [PATCH 0492/1528] Make test actually test drum behaviours --- .../TestSceneDrumTouchInputArea.cs | 63 +++++++++---------- 1 file changed, 29 insertions(+), 34 deletions(-) diff --git a/osu.Game.Rulesets.Taiko.Tests/TestSceneDrumTouchInputArea.cs b/osu.Game.Rulesets.Taiko.Tests/TestSceneDrumTouchInputArea.cs index 45555a55c1..979464db5d 100644 --- a/osu.Game.Rulesets.Taiko.Tests/TestSceneDrumTouchInputArea.cs +++ b/osu.Game.Rulesets.Taiko.Tests/TestSceneDrumTouchInputArea.cs @@ -1,55 +1,50 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System.Collections.Generic; using NUnit.Framework; using osu.Framework.Allocation; -using osu.Game.Beatmaps; -using osu.Game.Rulesets.Taiko.Objects; +using osu.Framework.Graphics; +using osu.Framework.Testing; using osu.Game.Rulesets.Taiko.UI; +using osu.Game.Tests.Visual; namespace osu.Game.Rulesets.Taiko.Tests { [TestFixture] - public class TestSceneDrumTouchInputArea : DrawableTaikoRulesetTestScene + public class TestSceneDrumTouchInputArea : OsuTestScene { - protected const double NUM_HIT_OBJECTS = 10; - protected const double HIT_OBJECT_TIME_SPACING_MS = 1000; + [Cached] + private TaikoInputManager taikoInputManager = new TaikoInputManager(new TaikoRuleset().RulesetInfo); - [BackgroundDependencyLoader] - private void load() + private DrumTouchInputArea drumTouchInputArea = null!; + + [SetUpSteps] + public void SetUpSteps() { - var drumTouchInputArea = new DrumTouchInputArea(); - DrawableRuleset.KeyBindingInputManager.Add(drumTouchInputArea); - drumTouchInputArea.ShowTouchControls(); - } - - protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) - { - List hitObjects = new List(); - - for (int i = 0; i < NUM_HIT_OBJECTS; i++) + AddStep("create drum", () => { - hitObjects.Add(new Hit + Children = new Drawable[] { - StartTime = Time.Current + i * HIT_OBJECT_TIME_SPACING_MS, - IsStrong = isOdd(i), - Type = isOdd(i / 2) ? HitType.Centre : HitType.Rim - }); - } - - var beatmap = new Beatmap - { - BeatmapInfo = { Ruleset = ruleset }, - HitObjects = hitObjects - }; - - return beatmap; + new InputDrum + { + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, + Height = 0.5f, + }, + drumTouchInputArea = new DrumTouchInputArea + { + Anchor = Anchor.BottomCentre, + Origin = Anchor.BottomCentre, + Height = 0.5f, + }, + }; + }); } - private bool isOdd(int number) + [Test] + public void TestDrum() { - return number % 2 == 0; + AddStep("show drum", () => drumTouchInputArea.Show()); } } } From 7015cf0b1b303607857c42a34ae9e36c0b434122 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 22 Jul 2022 16:08:57 +0900 Subject: [PATCH 0493/1528] Move touch input drum to own file for now --- .../UI/DrumTouchInputArea.cs | 12 +- osu.Game.Rulesets.Taiko/UI/InputDrum.cs | 13 +- osu.Game.Rulesets.Taiko/UI/TouchInputDrum.cs | 187 ++++++++++++++++++ 3 files changed, 197 insertions(+), 15 deletions(-) create mode 100644 osu.Game.Rulesets.Taiko/UI/TouchInputDrum.cs diff --git a/osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs b/osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs index a66c52df1f..679e66d33b 100644 --- a/osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs +++ b/osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs @@ -3,6 +3,7 @@ using System; using System.Collections.Generic; +using System.Diagnostics; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; @@ -25,10 +26,10 @@ namespace osu.Game.Rulesets.Taiko.UI // The percent of the drum that extends past the bottom of the screen (set to 0.0f to show the full drum) private const float offscreen_percent = 0.35f; - private readonly InputDrum touchInputDrum; + private readonly TouchInputDrum touchInputDrum; private readonly Circle drumBackground; - private KeyBindingContainer keyBindingContainer; + private KeyBindingContainer keyBindingContainer = null!; // Which Taiko action was pressed by the last OnMouseDown event, so that the corresponding action can be released OnMouseUp even if the cursor position moved private TaikoAction mouseAction; @@ -62,7 +63,7 @@ namespace osu.Game.Rulesets.Taiko.UI FillMode = FillMode.Fit, Alpha = 0.9f, }, - touchInputDrum = new InputDrum + touchInputDrum = new TouchInputDrum { Anchor = Anchor.Centre, Origin = Anchor.Centre, @@ -84,7 +85,10 @@ namespace osu.Game.Rulesets.Taiko.UI [BackgroundDependencyLoader] private void load(TaikoInputManager taikoInputManager, OsuColour colours) { - keyBindingContainer = taikoInputManager?.KeyBindingContainer; + Debug.Assert(taikoInputManager?.KeyBindingContainer != null); + + keyBindingContainer = taikoInputManager.KeyBindingContainer; + drumBackground.Colour = colours.Gray0; } diff --git a/osu.Game.Rulesets.Taiko/UI/InputDrum.cs b/osu.Game.Rulesets.Taiko/UI/InputDrum.cs index 97990395a2..054f98e18f 100644 --- a/osu.Game.Rulesets.Taiko/UI/InputDrum.cs +++ b/osu.Game.Rulesets.Taiko/UI/InputDrum.cs @@ -12,7 +12,6 @@ using osu.Framework.Graphics.Textures; using osu.Framework.Input.Bindings; using osu.Framework.Input.Events; using osu.Game.Graphics; -using osu.Game.Rulesets.Taiko.Objects; using osu.Game.Screens.Ranking; using osu.Game.Skinning; using osuTK; @@ -24,7 +23,6 @@ namespace osu.Game.Rulesets.Taiko.UI /// internal class InputDrum : Container { - public float CentreSize = 0.7f; private const float middle_split = 0.025f; public InputDrum() @@ -64,7 +62,7 @@ namespace osu.Game.Rulesets.Taiko.UI Scale = new Vector2(0.9f), Children = new[] { - new TaikoHalfDrum(false, CentreSize) + new TaikoHalfDrum(false) { Name = "Left Half", Anchor = Anchor.Centre, @@ -75,7 +73,7 @@ namespace osu.Game.Rulesets.Taiko.UI RimAction = TaikoAction.LeftRim, CentreAction = TaikoAction.LeftCentre }, - new TaikoHalfDrum(true, CentreSize) + new TaikoHalfDrum(true) { Name = "Right Half", Anchor = Anchor.Centre, @@ -110,9 +108,6 @@ namespace osu.Game.Rulesets.Taiko.UI private readonly Sprite centre; private readonly Sprite centreHit; - [Resolved] - private DrumSampleTriggerSource sampleTriggerSource { get; set; } - public TaikoHalfDrum(bool flipped) { Masking = true; @@ -173,15 +168,11 @@ namespace osu.Game.Rulesets.Taiko.UI { target = centreHit; back = centre; - - sampleTriggerSource.Play(HitType.Centre); } else if (e.Action == RimAction) { target = rimHit; back = rim; - - sampleTriggerSource.Play(HitType.Rim); } if (target != null) diff --git a/osu.Game.Rulesets.Taiko/UI/TouchInputDrum.cs b/osu.Game.Rulesets.Taiko/UI/TouchInputDrum.cs new file mode 100644 index 0000000000..85eec31a8a --- /dev/null +++ b/osu.Game.Rulesets.Taiko/UI/TouchInputDrum.cs @@ -0,0 +1,187 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +#nullable disable +using System; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Sprites; +using osu.Framework.Graphics.Textures; +using osu.Framework.Input.Bindings; +using osu.Framework.Input.Events; +using osu.Game.Graphics; +using osu.Game.Skinning; +using osuTK; + +namespace osu.Game.Rulesets.Taiko.UI +{ + /// + /// A component of the playfield that captures input and displays input as a drum. + /// + internal class TouchInputDrum : Container + { + public float CentreSize = 0.7f; + private const float middle_split = 0.025f; + + public TouchInputDrum() + { + RelativeSizeAxes = Axes.Both; + } + + [BackgroundDependencyLoader] + private void load() + { + Children = new Drawable[] + { + new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.InputDrum), _ => new Container + { + RelativeSizeAxes = Axes.Both, + FillMode = FillMode.Fit, + Scale = new Vector2(0.9f), + Children = new Drawable[] + { + new TaikoHalfDrum(false, CentreSize) + { + Name = "Left Half", + Anchor = Anchor.Centre, + Origin = Anchor.CentreRight, + RelativeSizeAxes = Axes.Both, + RelativePositionAxes = Axes.X, + X = -middle_split / 2, + RimAction = TaikoAction.LeftRim, + CentreAction = TaikoAction.LeftCentre + }, + new TaikoHalfDrum(true, CentreSize) + { + Name = "Right Half", + Anchor = Anchor.Centre, + Origin = Anchor.CentreLeft, + RelativeSizeAxes = Axes.Both, + RelativePositionAxes = Axes.X, + X = middle_split / 2, + RimAction = TaikoAction.RightRim, + CentreAction = TaikoAction.RightCentre + } + } + }) + }; + } + + /// + /// A half-drum. Contains one centre and one rim hit. + /// + private class TaikoHalfDrum : Container, IKeyBindingHandler + { + /// + /// The key to be used for the rim of the half-drum. + /// + public TaikoAction RimAction; + + /// + /// The key to be used for the centre of the half-drum. + /// + public TaikoAction CentreAction; + + private readonly Sprite rim; + private readonly Sprite rimHit; + private readonly Sprite centre; + private readonly Sprite centreHit; + + public TaikoHalfDrum(bool flipped, float centreSize) + { + Masking = true; + + Children = new Drawable[] + { + rim = new Sprite + { + Anchor = flipped ? Anchor.CentreLeft : Anchor.CentreRight, + Origin = Anchor.Centre, + RelativeSizeAxes = Axes.Both + }, + rimHit = new Sprite + { + Anchor = flipped ? Anchor.CentreLeft : Anchor.CentreRight, + Origin = Anchor.Centre, + RelativeSizeAxes = Axes.Both, + Alpha = 0, + Blending = BlendingParameters.Additive, + }, + centre = new Sprite + { + Anchor = flipped ? Anchor.CentreLeft : Anchor.CentreRight, + Origin = Anchor.Centre, + RelativeSizeAxes = Axes.Both, + Size = new Vector2(centreSize) + }, + centreHit = new Sprite + { + Anchor = flipped ? Anchor.CentreLeft : Anchor.CentreRight, + Origin = Anchor.Centre, + RelativeSizeAxes = Axes.Both, + Size = new Vector2(centreSize), + Alpha = 0, + Blending = BlendingParameters.Additive + } + }; + } + + [BackgroundDependencyLoader] + private void load(TextureStore textures, OsuColour colours) + { + rim.Texture = textures.Get(@"Gameplay/taiko/taiko-drum-outer"); + rimHit.Texture = textures.Get(@"Gameplay/taiko/taiko-drum-outer-hit"); + centre.Texture = textures.Get(@"Gameplay/taiko/taiko-drum-inner"); + centreHit.Texture = textures.Get(@"Gameplay/taiko/taiko-drum-inner-hit"); + + rimHit.Colour = colours.Blue; + centreHit.Colour = colours.Pink; + } + + public bool OnPressed(KeyBindingPressEvent e) + { + Drawable target = null; + Drawable back = null; + + if (e.Action == CentreAction) + { + target = centreHit; + back = centre; + } + else if (e.Action == RimAction) + { + target = rimHit; + back = rim; + } + + if (target != null) + { + const float scale_amount = 0.05f; + const float alpha_amount = 0.5f; + + const float down_time = 40; + const float up_time = 1000; + + back.ScaleTo(target.Scale.X - scale_amount, down_time, Easing.OutQuint) + .Then() + .ScaleTo(1, up_time, Easing.OutQuint); + + target.Animate( + t => t.ScaleTo(target.Scale.X - scale_amount, down_time, Easing.OutQuint), + t => t.FadeTo(Math.Min(target.Alpha + alpha_amount, 1), down_time, Easing.OutQuint) + ).Then( + t => t.ScaleTo(1, up_time, Easing.OutQuint), + t => t.FadeOut(up_time, Easing.OutQuint) + ); + } + + return false; + } + + public void OnReleased(KeyBindingReleaseEvent e) + { + } + } + } +} From b604eb62620e811567239dcd291a6a3703dc072d Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 22 Jul 2022 16:18:22 +0900 Subject: [PATCH 0494/1528] Simplify implementation --- .../TestSceneDrumTouchInputArea.cs | 29 ++-- .../UI/DrawableTaikoRuleset.cs | 7 +- .../UI/DrumTouchInputArea.cs | 135 ++++++++---------- osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs | 2 +- osu.Game.Rulesets.Taiko/UI/TouchInputDrum.cs | 5 +- 5 files changed, 75 insertions(+), 103 deletions(-) diff --git a/osu.Game.Rulesets.Taiko.Tests/TestSceneDrumTouchInputArea.cs b/osu.Game.Rulesets.Taiko.Tests/TestSceneDrumTouchInputArea.cs index 979464db5d..7210419c0e 100644 --- a/osu.Game.Rulesets.Taiko.Tests/TestSceneDrumTouchInputArea.cs +++ b/osu.Game.Rulesets.Taiko.Tests/TestSceneDrumTouchInputArea.cs @@ -2,7 +2,6 @@ // See the LICENCE file in the repository root for full licence text. using NUnit.Framework; -using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Testing; using osu.Game.Rulesets.Taiko.UI; @@ -13,9 +12,6 @@ namespace osu.Game.Rulesets.Taiko.Tests [TestFixture] public class TestSceneDrumTouchInputArea : OsuTestScene { - [Cached] - private TaikoInputManager taikoInputManager = new TaikoInputManager(new TaikoRuleset().RulesetInfo); - private DrumTouchInputArea drumTouchInputArea = null!; [SetUpSteps] @@ -23,19 +19,22 @@ namespace osu.Game.Rulesets.Taiko.Tests { AddStep("create drum", () => { - Children = new Drawable[] + Child = new TaikoInputManager(new TaikoRuleset().RulesetInfo) { - new InputDrum + RelativeSizeAxes = Axes.Both, + Children = new Drawable[] { - Anchor = Anchor.TopCentre, - Origin = Anchor.TopCentre, - Height = 0.5f, - }, - drumTouchInputArea = new DrumTouchInputArea - { - Anchor = Anchor.BottomCentre, - Origin = Anchor.BottomCentre, - Height = 0.5f, + new InputDrum + { + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, + Height = 0.2f, + }, + drumTouchInputArea = new DrumTouchInputArea + { + Anchor = Anchor.BottomCentre, + Origin = Anchor.BottomCentre, + }, }, }; }); diff --git a/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs b/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs index a117435ada..2fa511b8ab 100644 --- a/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs +++ b/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs @@ -39,8 +39,6 @@ namespace osu.Game.Rulesets.Taiko.UI private SkinnableDrawable scroller; - private DrumTouchInputArea drumTouchInputArea; - public DrawableTaikoRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList mods = null) : base(ruleset, beatmap, mods) { @@ -59,8 +57,7 @@ namespace osu.Game.Rulesets.Taiko.UI Depth = float.MaxValue }); - if ((drumTouchInputArea = CreateDrumTouchInputArea()) != null) - KeyBindingInputManager.Add(drumTouchInputArea); + KeyBindingInputManager.Add(new DrumTouchInputArea()); } protected override void UpdateAfterChildren() @@ -79,8 +76,6 @@ namespace osu.Game.Rulesets.Taiko.UI return ControlPoints[result]; } - public DrumTouchInputArea CreateDrumTouchInputArea() => new DrumTouchInputArea(); - public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new TaikoPlayfieldAdjustmentContainer { LockPlayfieldAspect = { BindTarget = LockPlayfieldAspect } diff --git a/osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs b/osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs index 679e66d33b..55eb533a47 100644 --- a/osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs +++ b/osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs @@ -1,7 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; using System.Collections.Generic; using System.Diagnostics; using osu.Framework.Allocation; @@ -13,152 +12,132 @@ using osu.Framework.Input.Bindings; using osu.Framework.Input.Events; using osu.Game.Graphics; using osuTK; +using osuTK.Graphics; +using osuTK.Input; namespace osu.Game.Rulesets.Taiko.UI { /// - /// An overlay that captures and displays Taiko mouse and touch input. - /// The boundaries of this overlay defines the interactable area for touch input. - /// A secondary InputDrum is attached by this overlay, which defines the circular boundary which distinguishes "centre" from "rim" hits, and also displays input. + /// An overlay that captures and displays osu!taiko mouse and touch input. /// public class DrumTouchInputArea : Container { - // The percent of the drum that extends past the bottom of the screen (set to 0.0f to show the full drum) - private const float offscreen_percent = 0.35f; - - private readonly TouchInputDrum touchInputDrum; - private readonly Circle drumBackground; + private readonly Circle outerCircle; private KeyBindingContainer keyBindingContainer = null!; - // Which Taiko action was pressed by the last OnMouseDown event, so that the corresponding action can be released OnMouseUp even if the cursor position moved - private TaikoAction mouseAction; + private readonly Dictionary trackedTouches = new Dictionary(); + private readonly Dictionary trackedMouseButtons = new Dictionary(); - // A map of (Finger Index OnTouchDown -> Which Taiko action was pressed), so that the corresponding action can be released OnTouchUp is released even if the touch position moved - private readonly Dictionary touchActions = new Dictionary(Enum.GetNames(typeof(TouchSource)).Length); + private readonly Container mainContent; - private readonly Container visibleComponents; + private readonly Circle centreCircle; public DrumTouchInputArea() { - RelativeSizeAxes = Axes.Both; - RelativePositionAxes = Axes.Both; + RelativeSizeAxes = Axes.X; + Height = 300; + + Masking = true; + Children = new Drawable[] { - visibleComponents = new Container + mainContent = new Container { - Alpha = 0.0f, RelativeSizeAxes = Axes.Both, - RelativePositionAxes = Axes.Both, - Anchor = Anchor.BottomCentre, - Origin = Anchor.BottomCentre, + Height = 2, Children = new Drawable[] { - drumBackground = new Circle + outerCircle = new Circle { - RelativeSizeAxes = Axes.Both, - RelativePositionAxes = Axes.Both, - Anchor = Anchor.Centre, - Origin = Anchor.Centre, FillMode = FillMode.Fit, - Alpha = 0.9f, - }, - touchInputDrum = new TouchInputDrum - { + RelativeSizeAxes = Axes.Both, Anchor = Anchor.Centre, Origin = Anchor.Centre, }, + centreCircle = new Circle + { + FillMode = FillMode.Fit, + RelativeSizeAxes = Axes.Both, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Scale = new Vector2(0.5f), + }, + new Box + { + FillMode = FillMode.Fit, + RelativeSizeAxes = Axes.Y, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Colour = Color4.Black, + Width = 3, + }, } }, }; } - protected override void LoadComplete() - { - Padding = new MarginPadding - { - Top = TaikoPlayfield.DEFAULT_HEIGHT * 2f, // Visual elements should start right below the playfield - Bottom = -touchInputDrum.DrawHeight * offscreen_percent, // The drum should go past the bottom of the screen so that it can be wider - }; - } - [BackgroundDependencyLoader] private void load(TaikoInputManager taikoInputManager, OsuColour colours) { - Debug.Assert(taikoInputManager?.KeyBindingContainer != null); + Debug.Assert(taikoInputManager.KeyBindingContainer != null); keyBindingContainer = taikoInputManager.KeyBindingContainer; - drumBackground.Colour = colours.Gray0; + outerCircle.Colour = colours.Gray0; } protected override bool OnMouseDown(MouseDownEvent e) { - ShowTouchControls(); - mouseAction = getTaikoActionFromInput(e.ScreenSpaceMouseDownPosition); - keyBindingContainer?.TriggerPressed(mouseAction); + mainContent.Show(); + + TaikoAction taikoAction = getTaikoActionFromInput(e.ScreenSpaceMouseDownPosition); + + trackedMouseButtons.Add(e.Button, taikoAction); + keyBindingContainer.TriggerPressed(taikoAction); return true; } protected override void OnMouseUp(MouseUpEvent e) { - keyBindingContainer?.TriggerReleased(mouseAction); + keyBindingContainer.TriggerReleased(trackedMouseButtons[e.Button]); + trackedMouseButtons.Remove(e.Button); base.OnMouseUp(e); } protected override bool OnTouchDown(TouchDownEvent e) { - ShowTouchControls(); + mainContent.Show(); + TaikoAction taikoAction = getTaikoActionFromInput(e.ScreenSpaceTouchDownPosition); - touchActions.Add(e.Touch.Source, taikoAction); - keyBindingContainer?.TriggerPressed(touchActions[e.Touch.Source]); + + trackedTouches.Add(e.Touch.Source, taikoAction); + keyBindingContainer.TriggerPressed(taikoAction); return true; } protected override void OnTouchUp(TouchUpEvent e) { - keyBindingContainer?.TriggerReleased(touchActions[e.Touch.Source]); - touchActions.Remove(e.Touch.Source); + keyBindingContainer.TriggerReleased(trackedTouches[e.Touch.Source]); + trackedTouches.Remove(e.Touch.Source); base.OnTouchUp(e); } protected override bool OnKeyDown(KeyDownEvent e) { - HideTouchControls(); + mainContent.Hide(); return false; } - public void ShowTouchControls() - { - visibleComponents.Animate(components => components.FadeIn(500, Easing.OutQuint)); - } - - public void HideTouchControls() - { - visibleComponents.Animate(components => components.FadeOut(2000, Easing.OutQuint)); - } - private TaikoAction getTaikoActionFromInput(Vector2 inputPosition) { - bool centreHit = inputIsCenterHit(inputPosition); - bool leftSide = inputIsOnLeftSide(inputPosition); + bool centreHit = centreCircle.ScreenSpaceDrawQuad.Contains(inputPosition); + bool leftSide = ToLocalSpace(inputPosition).X < DrawWidth / 2; - return centreHit ? (leftSide ? TaikoAction.LeftCentre : TaikoAction.RightCentre) : (leftSide ? TaikoAction.LeftRim : TaikoAction.RightRim); - } + if (leftSide) + return centreHit ? TaikoAction.LeftCentre : TaikoAction.LeftRim; - private bool inputIsOnLeftSide(Vector2 inputPosition) - { - Vector2 inputPositionToDrumCentreDelta = touchInputDrum.ToLocalSpace(inputPosition) - touchInputDrum.OriginPosition; - return inputPositionToDrumCentreDelta.X < 0f; - } - - private bool inputIsCenterHit(Vector2 inputPosition) - { - Vector2 inputPositionToDrumCentreDelta = touchInputDrum.ToLocalSpace(inputPosition) - touchInputDrum.OriginPosition; - - float inputDrumRadius = Math.Max(touchInputDrum.Width, touchInputDrum.DrawHeight) / 2f; - float centreRadius = (inputDrumRadius * touchInputDrum.CentreSize); - return inputPositionToDrumCentreDelta.Length <= centreRadius; + return centreHit ? TaikoAction.RightCentre : TaikoAction.RightRim; } } } diff --git a/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs b/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs index a17fc0391a..ccca5587b7 100644 --- a/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs +++ b/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs @@ -66,7 +66,7 @@ namespace osu.Game.Rulesets.Taiko.UI [BackgroundDependencyLoader] private void load(OsuColour colours) { - inputDrum = new InputDrum() + inputDrum = new InputDrum { Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, diff --git a/osu.Game.Rulesets.Taiko/UI/TouchInputDrum.cs b/osu.Game.Rulesets.Taiko/UI/TouchInputDrum.cs index 85eec31a8a..21b83e5495 100644 --- a/osu.Game.Rulesets.Taiko/UI/TouchInputDrum.cs +++ b/osu.Game.Rulesets.Taiko/UI/TouchInputDrum.cs @@ -11,7 +11,6 @@ using osu.Framework.Graphics.Textures; using osu.Framework.Input.Bindings; using osu.Framework.Input.Events; using osu.Game.Graphics; -using osu.Game.Skinning; using osuTK; namespace osu.Game.Rulesets.Taiko.UI @@ -34,7 +33,7 @@ namespace osu.Game.Rulesets.Taiko.UI { Children = new Drawable[] { - new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.InputDrum), _ => new Container + new Container { RelativeSizeAxes = Axes.Both, FillMode = FillMode.Fit, @@ -64,7 +63,7 @@ namespace osu.Game.Rulesets.Taiko.UI CentreAction = TaikoAction.RightCentre } } - }) + } }; } From e1df50c8ffa2047f6eea539952d884b6237bf839 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Fri, 22 Jul 2022 17:03:04 +0900 Subject: [PATCH 0495/1528] Fix timeline zoom focus point when using buttons --- .../Compose/Components/Timeline/ZoomableScrollContainer.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/ZoomableScrollContainer.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/ZoomableScrollContainer.cs index 96f6ef6d02..83fd1dea2b 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/ZoomableScrollContainer.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/ZoomableScrollContainer.cs @@ -157,7 +157,9 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline private void setZoomTarget(float newZoom, float? focusPoint = null) { zoomTarget = Math.Clamp(newZoom, MinZoom, MaxZoom); - transformZoomTo(zoomTarget, focusPoint ?? DrawWidth / 2, ZoomDuration, ZoomEasing); + focusPoint ??= zoomedContent.ToLocalSpace(ToScreenSpace(new Vector2(DrawWidth / 2, 0))).X; + + transformZoomTo(zoomTarget, focusPoint.Value, ZoomDuration, ZoomEasing); OnZoomChanged(); } From bd6ff40b43b91c8e79966cb0e751f9fc86515de8 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 22 Jul 2022 17:02:58 +0900 Subject: [PATCH 0496/1528] Combine touch and mouse handling into single path --- .../UI/DrawableTaikoRuleset.cs | 10 ++-- .../UI/DrumTouchInputArea.cs | 48 ++++++++++--------- 2 files changed, 30 insertions(+), 28 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs b/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs index 2fa511b8ab..58e703b8be 100644 --- a/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs +++ b/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs @@ -8,18 +8,18 @@ using System.Collections.Generic; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; -using osu.Game.Beatmaps; -using osu.Game.Rulesets.Objects.Drawables; -using osu.Game.Rulesets.Taiko.Objects; -using osu.Game.Rulesets.UI; -using osu.Game.Rulesets.Taiko.Replays; using osu.Framework.Input; +using osu.Game.Beatmaps; using osu.Game.Configuration; using osu.Game.Input.Handlers; using osu.Game.Replays; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Rulesets.Taiko.Objects; +using osu.Game.Rulesets.Taiko.Replays; using osu.Game.Rulesets.Timing; +using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Scoring; using osu.Game.Skinning; diff --git a/osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs b/osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs index 55eb533a47..253ced9a39 100644 --- a/osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs +++ b/osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs @@ -7,13 +7,11 @@ using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; -using osu.Framework.Input; using osu.Framework.Input.Bindings; using osu.Framework.Input.Events; using osu.Game.Graphics; using osuTK; using osuTK.Graphics; -using osuTK.Input; namespace osu.Game.Rulesets.Taiko.UI { @@ -26,8 +24,7 @@ namespace osu.Game.Rulesets.Taiko.UI private KeyBindingContainer keyBindingContainer = null!; - private readonly Dictionary trackedTouches = new Dictionary(); - private readonly Dictionary trackedMouseButtons = new Dictionary(); + private readonly Dictionary trackedActions = new Dictionary(); private readonly Container mainContent; @@ -87,46 +84,51 @@ namespace osu.Game.Rulesets.Taiko.UI outerCircle.Colour = colours.Gray0; } + protected override bool OnKeyDown(KeyDownEvent e) + { + // Hide whenever the keyboard is used. + mainContent.Hide(); + return false; + } + protected override bool OnMouseDown(MouseDownEvent e) { - mainContent.Show(); - - TaikoAction taikoAction = getTaikoActionFromInput(e.ScreenSpaceMouseDownPosition); - - trackedMouseButtons.Add(e.Button, taikoAction); - keyBindingContainer.TriggerPressed(taikoAction); + handleDown(e.Button, e.ScreenSpaceMousePosition); return true; } protected override void OnMouseUp(MouseUpEvent e) { - keyBindingContainer.TriggerReleased(trackedMouseButtons[e.Button]); - trackedMouseButtons.Remove(e.Button); + handleUp(e.Button); base.OnMouseUp(e); } protected override bool OnTouchDown(TouchDownEvent e) { - mainContent.Show(); - - TaikoAction taikoAction = getTaikoActionFromInput(e.ScreenSpaceTouchDownPosition); - - trackedTouches.Add(e.Touch.Source, taikoAction); - keyBindingContainer.TriggerPressed(taikoAction); + handleDown(e.Touch.Source, e.ScreenSpaceTouchDownPosition); return true; } protected override void OnTouchUp(TouchUpEvent e) { - keyBindingContainer.TriggerReleased(trackedTouches[e.Touch.Source]); - trackedTouches.Remove(e.Touch.Source); + handleUp(e.Touch.Source); base.OnTouchUp(e); } - protected override bool OnKeyDown(KeyDownEvent e) + private void handleDown(object source, Vector2 position) { - mainContent.Hide(); - return false; + mainContent.Show(); + + TaikoAction taikoAction = getTaikoActionFromInput(position); + + trackedActions.Add(source, taikoAction); + keyBindingContainer.TriggerPressed(taikoAction); + } + + private void handleUp(object source) + { + keyBindingContainer.TriggerReleased(trackedActions[source]); + trackedActions.Remove(source); } private TaikoAction getTaikoActionFromInput(Vector2 inputPosition) From e5ab6652fd5876324a72bfcf7d0de55199901591 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 22 Jul 2022 11:12:24 +0300 Subject: [PATCH 0497/1528] Fix one more case of referencing old mod select overlay in tests --- osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayer.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayer.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayer.cs index d35887c443..29a5ef82fe 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayer.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayer.cs @@ -633,7 +633,7 @@ namespace osu.Game.Tests.Visual.Multiplayer AddStep("invoke on back button", () => multiplayerComponents.OnBackButton()); - AddAssert("mod overlay is hidden", () => this.ChildrenOfType().Single().State.Value == Visibility.Hidden); + AddAssert("mod overlay is hidden", () => this.ChildrenOfType().Single().UserModsSelectOverlay.State.Value == Visibility.Hidden); AddAssert("dialog overlay is hidden", () => DialogOverlay.State.Value == Visibility.Hidden); From aeeedc40b446ae79030ce8acaf862b6b55e798d9 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 22 Jul 2022 17:17:38 +0900 Subject: [PATCH 0498/1528] Add first pass design --- .../UI/DrumTouchInputArea.cs | 121 ++++++++++-------- 1 file changed, 70 insertions(+), 51 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs b/osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs index 253ced9a39..d8ae4d9210 100644 --- a/osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs +++ b/osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs @@ -20,68 +20,74 @@ namespace osu.Game.Rulesets.Taiko.UI /// public class DrumTouchInputArea : Container { - private readonly Circle outerCircle; - private KeyBindingContainer keyBindingContainer = null!; private readonly Dictionary trackedActions = new Dictionary(); - private readonly Container mainContent; + private Container mainContent = null!; - private readonly Circle centreCircle; - - public DrumTouchInputArea() - { - RelativeSizeAxes = Axes.X; - Height = 300; - - Masking = true; - - Children = new Drawable[] - { - mainContent = new Container - { - RelativeSizeAxes = Axes.Both, - Height = 2, - Children = new Drawable[] - { - outerCircle = new Circle - { - FillMode = FillMode.Fit, - RelativeSizeAxes = Axes.Both, - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - }, - centreCircle = new Circle - { - FillMode = FillMode.Fit, - RelativeSizeAxes = Axes.Both, - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Scale = new Vector2(0.5f), - }, - new Box - { - FillMode = FillMode.Fit, - RelativeSizeAxes = Axes.Y, - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Colour = Color4.Black, - Width = 3, - }, - } - }, - }; - } + private Circle centreCircle = null!; + private Circle outerCircle = null!; [BackgroundDependencyLoader] private void load(TaikoInputManager taikoInputManager, OsuColour colours) { Debug.Assert(taikoInputManager.KeyBindingContainer != null); - keyBindingContainer = taikoInputManager.KeyBindingContainer; - outerCircle.Colour = colours.Gray0; + // Container should handle input everywhere. + RelativeSizeAxes = Axes.Both; + + Children = new Drawable[] + { + new Container + { + Anchor = Anchor.BottomCentre, + Origin = Anchor.BottomCentre, + RelativeSizeAxes = Axes.X, + Height = 300, + Y = 20, + Masking = true, + FillMode = FillMode.Fit, + Children = new Drawable[] + { + mainContent = new Container + { + RelativeSizeAxes = Axes.Both, + Height = 2, + Children = new Drawable[] + { + outerCircle = new Circle + { + FillMode = FillMode.Fit, + Colour = colours.BlueDarker, + RelativeSizeAxes = Axes.Both, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + }, + centreCircle = new Circle + { + FillMode = FillMode.Fit, + Colour = colours.YellowDark, + RelativeSizeAxes = Axes.Both, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Scale = new Vector2(0.8f), + }, + new Box + { + Colour = colours.BlueDarker, + RelativeSizeAxes = Axes.Y, + Height = 0.9f, + Anchor = Anchor.BottomCentre, + Origin = Anchor.BottomCentre, + Width = 7, + }, + } + }, + } + }, + }; } protected override bool OnKeyDown(KeyDownEvent e) @@ -121,6 +127,19 @@ namespace osu.Game.Rulesets.Taiko.UI TaikoAction taikoAction = getTaikoActionFromInput(position); + switch (taikoAction) + { + case TaikoAction.LeftCentre: + case TaikoAction.RightCentre: + centreCircle.FlashColour(Color4.White, 2000, Easing.OutQuint); + break; + + case TaikoAction.LeftRim: + case TaikoAction.RightRim: + outerCircle.FlashColour(Color4.White, 2000, Easing.OutQuint); + break; + } + trackedActions.Add(source, taikoAction); keyBindingContainer.TriggerPressed(taikoAction); } @@ -133,7 +152,7 @@ namespace osu.Game.Rulesets.Taiko.UI private TaikoAction getTaikoActionFromInput(Vector2 inputPosition) { - bool centreHit = centreCircle.ScreenSpaceDrawQuad.Contains(inputPosition); + bool centreHit = centreCircle.Contains(inputPosition); bool leftSide = ToLocalSpace(inputPosition).X < DrawWidth / 2; if (leftSide) From 6b69ff19c87c834b670cf933b430e4e7aa248732 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Fri, 22 Jul 2022 17:24:46 +0900 Subject: [PATCH 0499/1528] Remove unused using --- osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayer.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayer.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayer.cs index 29a5ef82fe..bf9b99e3e2 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayer.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayer.cs @@ -24,7 +24,6 @@ using osu.Game.Online.API; using osu.Game.Online.API.Requests.Responses; using osu.Game.Online.Multiplayer; using osu.Game.Online.Rooms; -using osu.Game.Overlays.Mods; using osu.Game.Rulesets; using osu.Game.Rulesets.Catch; using osu.Game.Rulesets.Mods; From 6359c1a4fea5ec9790cbf276804a4f9a2233228d Mon Sep 17 00:00:00 2001 From: vun Date: Fri, 22 Jul 2022 16:31:19 +0800 Subject: [PATCH 0500/1528] Fix outdated comment --- .../Difficulty/Preprocessing/Colour/Data/ColourEncoding.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/ColourEncoding.cs b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/ColourEncoding.cs index 23c5fa8b4a..9415769dab 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/ColourEncoding.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/ColourEncoding.cs @@ -27,7 +27,6 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour.Data /// /// Determine if this is a repetition of another . This /// is a strict comparison and is true if and only if the colour sequence is exactly the same. - /// This does not require the s to have the same amount of s. /// public bool IsRepetitionOf(ColourEncoding other) { From 2d2d98ab6ee3c2b6a1ee6c904782f5844cac7afd Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 22 Jul 2022 17:48:07 +0900 Subject: [PATCH 0501/1528] Add final design pass --- .../UI/DrumTouchInputArea.cs | 151 +++++++++++++----- 1 file changed, 107 insertions(+), 44 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs b/osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs index d8ae4d9210..5ba2ea282e 100644 --- a/osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs +++ b/osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs @@ -18,16 +18,20 @@ namespace osu.Game.Rulesets.Taiko.UI /// /// An overlay that captures and displays osu!taiko mouse and touch input. /// - public class DrumTouchInputArea : Container + public class DrumTouchInputArea : VisibilityContainer { + // visibility state affects our child. we always want to handle input. + public override bool PropagatePositionalInputSubTree => true; + public override bool PropagateNonPositionalInputSubTree => true; + private KeyBindingContainer keyBindingContainer = null!; private readonly Dictionary trackedActions = new Dictionary(); private Container mainContent = null!; - private Circle centreCircle = null!; - private Circle outerCircle = null!; + private QuarterCircle leftCentre = null!; + private QuarterCircle rightCentre = null!; [BackgroundDependencyLoader] private void load(TaikoInputManager taikoInputManager, OsuColour colours) @@ -38,6 +42,8 @@ namespace osu.Game.Rulesets.Taiko.UI // Container should handle input everywhere. RelativeSizeAxes = Axes.Both; + const float centre_region = 0.80f; + Children = new Drawable[] { new Container @@ -45,7 +51,7 @@ namespace osu.Game.Rulesets.Taiko.UI Anchor = Anchor.BottomCentre, Origin = Anchor.BottomCentre, RelativeSizeAxes = Axes.X, - Height = 300, + Height = 350, Y = 20, Masking = true, FillMode = FillMode.Fit, @@ -54,35 +60,36 @@ namespace osu.Game.Rulesets.Taiko.UI mainContent = new Container { RelativeSizeAxes = Axes.Both, - Height = 2, Children = new Drawable[] { - outerCircle = new Circle + new QuarterCircle(TaikoAction.LeftRim, colours.YellowDark) { - FillMode = FillMode.Fit, - Colour = colours.BlueDarker, - RelativeSizeAxes = Axes.Both, - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - }, - centreCircle = new Circle - { - FillMode = FillMode.Fit, - Colour = colours.YellowDark, - RelativeSizeAxes = Axes.Both, - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Scale = new Vector2(0.8f), - }, - new Box - { - Colour = colours.BlueDarker, - RelativeSizeAxes = Axes.Y, - Height = 0.9f, Anchor = Anchor.BottomCentre, - Origin = Anchor.BottomCentre, - Width = 7, + Origin = Anchor.BottomRight, + X = -2, }, + new QuarterCircle(TaikoAction.RightRim, colours.YellowDark) + { + Anchor = Anchor.BottomCentre, + Origin = Anchor.BottomRight, + X = 2, + Rotation = 90, + }, + leftCentre = new QuarterCircle(TaikoAction.LeftCentre, colours.BlueDark) + { + Anchor = Anchor.BottomCentre, + Origin = Anchor.BottomRight, + X = -2, + Scale = new Vector2(centre_region), + }, + rightCentre = new QuarterCircle(TaikoAction.RightCentre, colours.BlueDark) + { + Anchor = Anchor.BottomCentre, + Origin = Anchor.BottomRight, + X = 2, + Scale = new Vector2(centre_region), + Rotation = 90, + } } }, } @@ -93,7 +100,7 @@ namespace osu.Game.Rulesets.Taiko.UI protected override bool OnKeyDown(KeyDownEvent e) { // Hide whenever the keyboard is used. - mainContent.Hide(); + Hide(); return false; } @@ -123,23 +130,10 @@ namespace osu.Game.Rulesets.Taiko.UI private void handleDown(object source, Vector2 position) { - mainContent.Show(); + Show(); TaikoAction taikoAction = getTaikoActionFromInput(position); - switch (taikoAction) - { - case TaikoAction.LeftCentre: - case TaikoAction.RightCentre: - centreCircle.FlashColour(Color4.White, 2000, Easing.OutQuint); - break; - - case TaikoAction.LeftRim: - case TaikoAction.RightRim: - outerCircle.FlashColour(Color4.White, 2000, Easing.OutQuint); - break; - } - trackedActions.Add(source, taikoAction); keyBindingContainer.TriggerPressed(taikoAction); } @@ -152,7 +146,7 @@ namespace osu.Game.Rulesets.Taiko.UI private TaikoAction getTaikoActionFromInput(Vector2 inputPosition) { - bool centreHit = centreCircle.Contains(inputPosition); + bool centreHit = leftCentre.Contains(inputPosition) || rightCentre.Contains(inputPosition); bool leftSide = ToLocalSpace(inputPosition).X < DrawWidth / 2; if (leftSide) @@ -160,5 +154,74 @@ namespace osu.Game.Rulesets.Taiko.UI return centreHit ? TaikoAction.RightCentre : TaikoAction.RightRim; } + + protected override void PopIn() + { + mainContent.FadeIn(500, Easing.OutQuint); + } + + protected override void PopOut() + { + mainContent.FadeOut(300); + } + + private class QuarterCircle : CompositeDrawable, IKeyBindingHandler + { + private readonly Circle overlay; + + private readonly TaikoAction handledAction; + + private readonly Circle circle; + + public override bool Contains(Vector2 screenSpacePos) => circle.Contains(screenSpacePos); + + public QuarterCircle(TaikoAction handledAction, Color4 colour) + { + this.handledAction = handledAction; + RelativeSizeAxes = Axes.Both; + + FillMode = FillMode.Fit; + + InternalChildren = new Drawable[] + { + new Container + { + Masking = true, + RelativeSizeAxes = Axes.Both, + Children = new Drawable[] + { + circle = new Circle + { + RelativeSizeAxes = Axes.Both, + Colour = colour, + Alpha = 0.8f, + Scale = new Vector2(2), + }, + overlay = new Circle + { + Alpha = 0, + RelativeSizeAxes = Axes.Both, + Blending = BlendingParameters.Additive, + Colour = colour, + Scale = new Vector2(2), + } + } + }, + }; + } + + public bool OnPressed(KeyBindingPressEvent e) + { + if (e.Action == handledAction) + overlay.FadeTo(0.4f, 80, Easing.OutQuint); + return false; + } + + public void OnReleased(KeyBindingReleaseEvent e) + { + if (e.Action == handledAction) + overlay.FadeOut(1000, Easing.OutQuint); + } + } } } From 4279ac866c293291f6a0121684f414fa33d00108 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 22 Jul 2022 17:58:52 +0900 Subject: [PATCH 0502/1528] Tidy up unnecessary changes and remove unused classes --- .../Skinning/Legacy/LegacyInputDrum.cs | 2 - osu.Game.Rulesets.Taiko/UI/TouchInputDrum.cs | 186 ------------------ 2 files changed, 188 deletions(-) delete mode 100644 osu.Game.Rulesets.Taiko/UI/TouchInputDrum.cs diff --git a/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyInputDrum.cs b/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyInputDrum.cs index a03d987efd..101f70b97a 100644 --- a/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyInputDrum.cs +++ b/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyInputDrum.cs @@ -35,8 +35,6 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy { Child = content = new Container { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, Size = new Vector2(180, 200), Children = new Drawable[] { diff --git a/osu.Game.Rulesets.Taiko/UI/TouchInputDrum.cs b/osu.Game.Rulesets.Taiko/UI/TouchInputDrum.cs deleted file mode 100644 index 21b83e5495..0000000000 --- a/osu.Game.Rulesets.Taiko/UI/TouchInputDrum.cs +++ /dev/null @@ -1,186 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -#nullable disable -using System; -using osu.Framework.Allocation; -using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Sprites; -using osu.Framework.Graphics.Textures; -using osu.Framework.Input.Bindings; -using osu.Framework.Input.Events; -using osu.Game.Graphics; -using osuTK; - -namespace osu.Game.Rulesets.Taiko.UI -{ - /// - /// A component of the playfield that captures input and displays input as a drum. - /// - internal class TouchInputDrum : Container - { - public float CentreSize = 0.7f; - private const float middle_split = 0.025f; - - public TouchInputDrum() - { - RelativeSizeAxes = Axes.Both; - } - - [BackgroundDependencyLoader] - private void load() - { - Children = new Drawable[] - { - new Container - { - RelativeSizeAxes = Axes.Both, - FillMode = FillMode.Fit, - Scale = new Vector2(0.9f), - Children = new Drawable[] - { - new TaikoHalfDrum(false, CentreSize) - { - Name = "Left Half", - Anchor = Anchor.Centre, - Origin = Anchor.CentreRight, - RelativeSizeAxes = Axes.Both, - RelativePositionAxes = Axes.X, - X = -middle_split / 2, - RimAction = TaikoAction.LeftRim, - CentreAction = TaikoAction.LeftCentre - }, - new TaikoHalfDrum(true, CentreSize) - { - Name = "Right Half", - Anchor = Anchor.Centre, - Origin = Anchor.CentreLeft, - RelativeSizeAxes = Axes.Both, - RelativePositionAxes = Axes.X, - X = middle_split / 2, - RimAction = TaikoAction.RightRim, - CentreAction = TaikoAction.RightCentre - } - } - } - }; - } - - /// - /// A half-drum. Contains one centre and one rim hit. - /// - private class TaikoHalfDrum : Container, IKeyBindingHandler - { - /// - /// The key to be used for the rim of the half-drum. - /// - public TaikoAction RimAction; - - /// - /// The key to be used for the centre of the half-drum. - /// - public TaikoAction CentreAction; - - private readonly Sprite rim; - private readonly Sprite rimHit; - private readonly Sprite centre; - private readonly Sprite centreHit; - - public TaikoHalfDrum(bool flipped, float centreSize) - { - Masking = true; - - Children = new Drawable[] - { - rim = new Sprite - { - Anchor = flipped ? Anchor.CentreLeft : Anchor.CentreRight, - Origin = Anchor.Centre, - RelativeSizeAxes = Axes.Both - }, - rimHit = new Sprite - { - Anchor = flipped ? Anchor.CentreLeft : Anchor.CentreRight, - Origin = Anchor.Centre, - RelativeSizeAxes = Axes.Both, - Alpha = 0, - Blending = BlendingParameters.Additive, - }, - centre = new Sprite - { - Anchor = flipped ? Anchor.CentreLeft : Anchor.CentreRight, - Origin = Anchor.Centre, - RelativeSizeAxes = Axes.Both, - Size = new Vector2(centreSize) - }, - centreHit = new Sprite - { - Anchor = flipped ? Anchor.CentreLeft : Anchor.CentreRight, - Origin = Anchor.Centre, - RelativeSizeAxes = Axes.Both, - Size = new Vector2(centreSize), - Alpha = 0, - Blending = BlendingParameters.Additive - } - }; - } - - [BackgroundDependencyLoader] - private void load(TextureStore textures, OsuColour colours) - { - rim.Texture = textures.Get(@"Gameplay/taiko/taiko-drum-outer"); - rimHit.Texture = textures.Get(@"Gameplay/taiko/taiko-drum-outer-hit"); - centre.Texture = textures.Get(@"Gameplay/taiko/taiko-drum-inner"); - centreHit.Texture = textures.Get(@"Gameplay/taiko/taiko-drum-inner-hit"); - - rimHit.Colour = colours.Blue; - centreHit.Colour = colours.Pink; - } - - public bool OnPressed(KeyBindingPressEvent e) - { - Drawable target = null; - Drawable back = null; - - if (e.Action == CentreAction) - { - target = centreHit; - back = centre; - } - else if (e.Action == RimAction) - { - target = rimHit; - back = rim; - } - - if (target != null) - { - const float scale_amount = 0.05f; - const float alpha_amount = 0.5f; - - const float down_time = 40; - const float up_time = 1000; - - back.ScaleTo(target.Scale.X - scale_amount, down_time, Easing.OutQuint) - .Then() - .ScaleTo(1, up_time, Easing.OutQuint); - - target.Animate( - t => t.ScaleTo(target.Scale.X - scale_amount, down_time, Easing.OutQuint), - t => t.FadeTo(Math.Min(target.Alpha + alpha_amount, 1), down_time, Easing.OutQuint) - ).Then( - t => t.ScaleTo(1, up_time, Easing.OutQuint), - t => t.FadeOut(up_time, Easing.OutQuint) - ); - } - - return false; - } - - public void OnReleased(KeyBindingReleaseEvent e) - { - } - } - } -} From ec98693ccaa7c34468ac8784d450352442415274 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 22 Jul 2022 18:07:10 +0900 Subject: [PATCH 0503/1528] Add back standard mouse bindings support and only handle mouse when inside the visible zone --- osu.Game.Rulesets.Taiko/TaikoRuleset.cs | 2 ++ osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs | 16 ++++++++++++++-- 2 files changed, 16 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/TaikoRuleset.cs b/osu.Game.Rulesets.Taiko/TaikoRuleset.cs index 9a5f5791ab..223e268d7f 100644 --- a/osu.Game.Rulesets.Taiko/TaikoRuleset.cs +++ b/osu.Game.Rulesets.Taiko/TaikoRuleset.cs @@ -50,6 +50,8 @@ namespace osu.Game.Rulesets.Taiko public override IEnumerable GetDefaultKeyBindings(int variant = 0) => new[] { + new KeyBinding(InputKey.MouseLeft, TaikoAction.LeftCentre), + new KeyBinding(InputKey.MouseRight, TaikoAction.LeftRim), new KeyBinding(InputKey.D, TaikoAction.LeftRim), new KeyBinding(InputKey.F, TaikoAction.LeftCentre), new KeyBinding(InputKey.J, TaikoAction.RightCentre), diff --git a/osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs b/osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs index 5ba2ea282e..8813cbbbc7 100644 --- a/osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs +++ b/osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs @@ -32,6 +32,8 @@ namespace osu.Game.Rulesets.Taiko.UI private QuarterCircle leftCentre = null!; private QuarterCircle rightCentre = null!; + private QuarterCircle leftRim = null!; + private QuarterCircle rightRim = null!; [BackgroundDependencyLoader] private void load(TaikoInputManager taikoInputManager, OsuColour colours) @@ -62,13 +64,13 @@ namespace osu.Game.Rulesets.Taiko.UI RelativeSizeAxes = Axes.Both, Children = new Drawable[] { - new QuarterCircle(TaikoAction.LeftRim, colours.YellowDark) + leftRim = new QuarterCircle(TaikoAction.LeftRim, colours.YellowDark) { Anchor = Anchor.BottomCentre, Origin = Anchor.BottomRight, X = -2, }, - new QuarterCircle(TaikoAction.RightRim, colours.YellowDark) + rightRim = new QuarterCircle(TaikoAction.RightRim, colours.YellowDark) { Anchor = Anchor.BottomCentre, Origin = Anchor.BottomRight, @@ -106,12 +108,18 @@ namespace osu.Game.Rulesets.Taiko.UI protected override bool OnMouseDown(MouseDownEvent e) { + if (validMouse(e)) + return false; + handleDown(e.Button, e.ScreenSpaceMousePosition); return true; } protected override void OnMouseUp(MouseUpEvent e) { + if (validMouse(e)) + return; + handleUp(e.Button); base.OnMouseUp(e); } @@ -144,6 +152,10 @@ namespace osu.Game.Rulesets.Taiko.UI trackedActions.Remove(source); } + private bool validMouse(MouseButtonEvent e) => + !leftRim.Contains(e.ScreenSpaceMouseDownPosition) + && !rightRim.Contains(e.ScreenSpaceMouseDownPosition); + private TaikoAction getTaikoActionFromInput(Vector2 inputPosition) { bool centreHit = leftCentre.Contains(inputPosition) || rightCentre.Contains(inputPosition); From 9e5e03af5d8e3c899a06bb7561702473a5d2c3fa Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 22 Jul 2022 18:16:01 +0900 Subject: [PATCH 0504/1528] Adjust colours to match default skin for now --- osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs | 13 +++++++------ 1 file changed, 7 insertions(+), 6 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs b/osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs index 8813cbbbc7..fb22921acf 100644 --- a/osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs +++ b/osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs @@ -4,6 +4,7 @@ using System.Collections.Generic; using System.Diagnostics; using osu.Framework.Allocation; +using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; @@ -64,27 +65,27 @@ namespace osu.Game.Rulesets.Taiko.UI RelativeSizeAxes = Axes.Both, Children = new Drawable[] { - leftRim = new QuarterCircle(TaikoAction.LeftRim, colours.YellowDark) + leftRim = new QuarterCircle(TaikoAction.LeftRim, colours.Blue) { Anchor = Anchor.BottomCentre, Origin = Anchor.BottomRight, X = -2, }, - rightRim = new QuarterCircle(TaikoAction.RightRim, colours.YellowDark) + rightRim = new QuarterCircle(TaikoAction.RightRim, colours.Blue) { Anchor = Anchor.BottomCentre, Origin = Anchor.BottomRight, X = 2, Rotation = 90, }, - leftCentre = new QuarterCircle(TaikoAction.LeftCentre, colours.BlueDark) + leftCentre = new QuarterCircle(TaikoAction.LeftCentre, colours.Pink) { Anchor = Anchor.BottomCentre, Origin = Anchor.BottomRight, X = -2, Scale = new Vector2(centre_region), }, - rightCentre = new QuarterCircle(TaikoAction.RightCentre, colours.BlueDark) + rightCentre = new QuarterCircle(TaikoAction.RightCentre, colours.Pink) { Anchor = Anchor.BottomCentre, Origin = Anchor.BottomRight, @@ -205,7 +206,7 @@ namespace osu.Game.Rulesets.Taiko.UI circle = new Circle { RelativeSizeAxes = Axes.Both, - Colour = colour, + Colour = colour.Multiply(1.4f).Darken(2.8f), Alpha = 0.8f, Scale = new Vector2(2), }, @@ -225,7 +226,7 @@ namespace osu.Game.Rulesets.Taiko.UI public bool OnPressed(KeyBindingPressEvent e) { if (e.Action == handledAction) - overlay.FadeTo(0.4f, 80, Easing.OutQuint); + overlay.FadeTo(1f, 80, Easing.OutQuint); return false; } From ee5e27638ee829df1f4c99e3061368d0387a01b3 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 22 Jul 2022 18:19:33 +0900 Subject: [PATCH 0505/1528] Fix method name not matching actual implementation --- osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs b/osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs index fb22921acf..bf91ba7d49 100644 --- a/osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs +++ b/osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs @@ -109,7 +109,7 @@ namespace osu.Game.Rulesets.Taiko.UI protected override bool OnMouseDown(MouseDownEvent e) { - if (validMouse(e)) + if (!validMouse(e)) return false; handleDown(e.Button, e.ScreenSpaceMousePosition); @@ -118,7 +118,7 @@ namespace osu.Game.Rulesets.Taiko.UI protected override void OnMouseUp(MouseUpEvent e) { - if (validMouse(e)) + if (!validMouse(e)) return; handleUp(e.Button); @@ -154,8 +154,7 @@ namespace osu.Game.Rulesets.Taiko.UI } private bool validMouse(MouseButtonEvent e) => - !leftRim.Contains(e.ScreenSpaceMouseDownPosition) - && !rightRim.Contains(e.ScreenSpaceMouseDownPosition); + leftRim.Contains(e.ScreenSpaceMouseDownPosition) || rightRim.Contains(e.ScreenSpaceMouseDownPosition); private TaikoAction getTaikoActionFromInput(Vector2 inputPosition) { From 7d4593eb6ddbbc1d4a257d2bf8a3622f39a79ce0 Mon Sep 17 00:00:00 2001 From: vun Date: Fri, 22 Jul 2022 18:20:35 +0800 Subject: [PATCH 0506/1528] Fix comments --- .../Difficulty/Preprocessing/Colour/Data/ColourEncoding.cs | 3 +++ .../Difficulty/Preprocessing/Colour/Data/MonoEncoding.cs | 3 +++ .../Difficulty/Preprocessing/TaikoDifficultyPreprocessor.cs | 1 - 3 files changed, 6 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/ColourEncoding.cs b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/ColourEncoding.cs index 9415769dab..04066e7539 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/ColourEncoding.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/ColourEncoding.cs @@ -17,6 +17,9 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour.Data /// public List Payload { get; private set; } = new List(); + /// + /// The parent that contains this + /// public CoupledColourEncoding? Parent; /// diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/MonoEncoding.cs b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/MonoEncoding.cs index 6f25eea51e..7eee8896ac 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/MonoEncoding.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/MonoEncoding.cs @@ -19,6 +19,9 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour.Data /// public List EncodedData { get; private set; } = new List(); + /// + /// The parent that contains this + /// public ColourEncoding? Parent; /// diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyPreprocessor.cs b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyPreprocessor.cs index bd703b7263..c5ee8de809 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyPreprocessor.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyPreprocessor.cs @@ -11,7 +11,6 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing { /// /// Does preprocessing on a list of s. - /// TODO: Review this - this is currently only a one-step process, but will potentially be expanded in the future. /// public static List Process(List difficultyHitObjects) { From fc08d77090b6cdd0de9dca93dfe2c3bfb2b85647 Mon Sep 17 00:00:00 2001 From: vun Date: Fri, 22 Jul 2022 18:31:59 +0800 Subject: [PATCH 0507/1528] Remove review-specific comment --- .../Preprocessing/Colour/TaikoColourDifficultyPreprocessor.cs | 3 --- 1 file changed, 3 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/TaikoColourDifficultyPreprocessor.cs b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/TaikoColourDifficultyPreprocessor.cs index 3772013e7a..517e240682 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/TaikoColourDifficultyPreprocessor.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/TaikoColourDifficultyPreprocessor.cs @@ -33,9 +33,6 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour // The outermost loop is kept a ForEach loop since it doesn't need index information, and we want to // keep i and j for ColourEncoding's and MonoEncoding's index respectively, to keep it in line with // documentation. - // - // While parent and index should be part of the encoding process, they are assigned here instead due to - // this being a simple one location to assign them. for (int i = 0; i < coupledEncoding.Payload.Count; ++i) { ColourEncoding colourEncoding = coupledEncoding.Payload[i]; From 28586c704dbf6e5a2b1bc43e8f93c13e3b8f72e5 Mon Sep 17 00:00:00 2001 From: Adam Baker Date: Fri, 22 Jul 2022 05:43:05 -0500 Subject: [PATCH 0508/1528] Add showModdedValue parameter to StatisticRow --- .../Screens/Select/Details/AdvancedStats.cs | 19 ++++++++++++------- 1 file changed, 12 insertions(+), 7 deletions(-) diff --git a/osu.Game/Screens/Select/Details/AdvancedStats.cs b/osu.Game/Screens/Select/Details/AdvancedStats.cs index 693f182065..80e9989c47 100644 --- a/osu.Game/Screens/Select/Details/AdvancedStats.cs +++ b/osu.Game/Screens/Select/Details/AdvancedStats.cs @@ -57,7 +57,7 @@ namespace osu.Game.Screens.Select.Details } } - public AdvancedStats() + public AdvancedStats(bool updateWithModSelection = true) { Child = new FillFlowContainer { @@ -65,11 +65,11 @@ namespace osu.Game.Screens.Select.Details AutoSizeAxes = Axes.Y, Children = new[] { - FirstValue = new StatisticRow(), // circle size/key amount - HpDrain = new StatisticRow { Title = BeatmapsetsStrings.ShowStatsDrain }, - Accuracy = new StatisticRow { Title = BeatmapsetsStrings.ShowStatsAccuracy }, - ApproachRate = new StatisticRow { Title = BeatmapsetsStrings.ShowStatsAr }, - starDifficulty = new StatisticRow(10, true) { Title = BeatmapsetsStrings.ShowStatsStars }, + FirstValue = new StatisticRow(updateWithModSelection), // circle size/key amount + HpDrain = new StatisticRow(updateWithModSelection) { Title = BeatmapsetsStrings.ShowStatsDrain }, + Accuracy = new StatisticRow(updateWithModSelection) { Title = BeatmapsetsStrings.ShowStatsAccuracy }, + ApproachRate = new StatisticRow(updateWithModSelection) { Title = BeatmapsetsStrings.ShowStatsAr }, + starDifficulty = new StatisticRow(updateWithModSelection, 10, true) { Title = BeatmapsetsStrings.ShowStatsStars }, }, }; } @@ -183,6 +183,7 @@ namespace osu.Game.Screens.Select.Details private readonly OsuSpriteText name, valueText; private readonly Bar bar; public readonly Bar ModBar; + private readonly bool showModdedValue; [Resolved] private OsuColour colours { get; set; } @@ -203,6 +204,9 @@ namespace osu.Game.Screens.Select.Details if (value == this.value) return; + if (!showModdedValue) + value.adjustedValue = null; + this.value = value; bar.Length = value.baseValue / maxValue; @@ -225,13 +229,14 @@ namespace osu.Game.Screens.Select.Details set => bar.AccentColour = value; } - public StatisticRow(float maxValue = 10, bool forceDecimalPlaces = false) + public StatisticRow(bool showModdedValue, float maxValue = 10, bool forceDecimalPlaces = false) { this.maxValue = maxValue; this.forceDecimalPlaces = forceDecimalPlaces; RelativeSizeAxes = Axes.X; AutoSizeAxes = Axes.Y; Padding = new MarginPadding { Vertical = 2.5f }; + this.showModdedValue = showModdedValue; Children = new Drawable[] { From d9d35bb847a8f424c1379763019dbb0dc05c52a2 Mon Sep 17 00:00:00 2001 From: Adam Baker Date: Fri, 22 Jul 2022 05:43:56 -0500 Subject: [PATCH 0509/1528] Set BeatmapSetHeaderContent details to not show modded values --- osu.Game/Overlays/BeatmapSet/BeatmapSetHeaderContent.cs | 2 +- osu.Game/Overlays/BeatmapSet/Details.cs | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game/Overlays/BeatmapSet/BeatmapSetHeaderContent.cs b/osu.Game/Overlays/BeatmapSet/BeatmapSetHeaderContent.cs index c9e97d5f2f..68f5f2be6e 100644 --- a/osu.Game/Overlays/BeatmapSet/BeatmapSetHeaderContent.cs +++ b/osu.Game/Overlays/BeatmapSet/BeatmapSetHeaderContent.cs @@ -222,7 +222,7 @@ namespace osu.Game.Overlays.BeatmapSet TextSize = 14, TextPadding = new MarginPadding { Horizontal = 35, Vertical = 10 } }, - Details = new Details(), + Details = new Details(false), }, }, } diff --git a/osu.Game/Overlays/BeatmapSet/Details.cs b/osu.Game/Overlays/BeatmapSet/Details.cs index 6db54db811..092646f0ca 100644 --- a/osu.Game/Overlays/BeatmapSet/Details.cs +++ b/osu.Game/Overlays/BeatmapSet/Details.cs @@ -59,7 +59,7 @@ namespace osu.Game.Overlays.BeatmapSet ratingBox.Alpha = BeatmapSet?.Status > 0 ? 1 : 0; } - public Details() + public Details(bool updateWithModSelection = true) { Width = BeatmapSetOverlay.RIGHT_WIDTH; AutoSizeAxes = Axes.Y; @@ -82,7 +82,7 @@ namespace osu.Game.Overlays.BeatmapSet }, new DetailBox { - Child = advanced = new AdvancedStats + Child = advanced = new AdvancedStats(updateWithModSelection) { RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, From 7baa1a7e85a366478772a972f8e16e30aa9037ca Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 22 Jul 2022 20:19:13 +0900 Subject: [PATCH 0510/1528] Attempt to fix crashing from weird input interactions --- osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs b/osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs index bf91ba7d49..a7d9bd18c5 100644 --- a/osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs +++ b/osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs @@ -143,6 +143,10 @@ namespace osu.Game.Rulesets.Taiko.UI TaikoAction taikoAction = getTaikoActionFromInput(position); + // Not too sure how this can happen, but let's avoid throwing. + if (trackedActions.ContainsKey(source)) + return; + trackedActions.Add(source, taikoAction); keyBindingContainer.TriggerPressed(taikoAction); } From 6ce8e74e6b75b8283921190344e25584b981c0df Mon Sep 17 00:00:00 2001 From: Jamie Taylor Date: Fri, 22 Jul 2022 19:06:31 +0900 Subject: [PATCH 0511/1528] Add panel appearance sounds --- .../Expanded/ExpandedPanelTopContent.cs | 22 +++++++++++++-- osu.Game/Screens/Ranking/ResultsScreen.cs | 10 ++++++- osu.Game/Screens/Ranking/ScorePanel.cs | 27 ++++++++++++++++--- .../Ranking/Statistics/StatisticsPanel.cs | 27 ++++++++++++++++--- 4 files changed, 77 insertions(+), 9 deletions(-) diff --git a/osu.Game/Screens/Ranking/Expanded/ExpandedPanelTopContent.cs b/osu.Game/Screens/Ranking/Expanded/ExpandedPanelTopContent.cs index d2b2a842b8..2708090855 100644 --- a/osu.Game/Screens/Ranking/Expanded/ExpandedPanelTopContent.cs +++ b/osu.Game/Screens/Ranking/Expanded/ExpandedPanelTopContent.cs @@ -4,6 +4,8 @@ #nullable disable using osu.Framework.Allocation; +using osu.Framework.Audio; +using osu.Framework.Audio.Sample; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Graphics; @@ -21,13 +23,19 @@ namespace osu.Game.Screens.Ranking.Expanded { private readonly APIUser user; + private Sample appearanceSample; + + private readonly bool playAppearanceSound; + /// /// Creates a new . /// /// The to display. - public ExpandedPanelTopContent(APIUser user) + /// Whether the appearance sample should play + public ExpandedPanelTopContent(APIUser user, bool playAppearanceSound = false) { this.user = user; + this.playAppearanceSound = playAppearanceSound; Anchor = Anchor.TopCentre; Origin = Anchor.Centre; @@ -35,8 +43,10 @@ namespace osu.Game.Screens.Ranking.Expanded } [BackgroundDependencyLoader] - private void load() + private void load(AudioManager audio) { + appearanceSample = audio.Samples.Get(@"Results/score-panel-top-appear"); + InternalChild = new FillFlowContainer { AutoSizeAxes = Axes.Both, @@ -62,5 +72,13 @@ namespace osu.Game.Screens.Ranking.Expanded } }; } + + protected override void LoadComplete() + { + base.LoadComplete(); + + if (playAppearanceSound) + appearanceSample?.Play(); + } } } diff --git a/osu.Game/Screens/Ranking/ResultsScreen.cs b/osu.Game/Screens/Ranking/ResultsScreen.cs index 2f8868c06d..c530febcae 100644 --- a/osu.Game/Screens/Ranking/ResultsScreen.cs +++ b/osu.Game/Screens/Ranking/ResultsScreen.cs @@ -7,6 +7,8 @@ using System; using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; +using osu.Framework.Audio; +using osu.Framework.Audio.Sample; using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; @@ -60,6 +62,8 @@ namespace osu.Game.Screens.Ranking private readonly bool allowRetry; private readonly bool allowWatchingReplay; + private Sample popInSample; + protected ResultsScreen(ScoreInfo score, bool allowRetry, bool allowWatchingReplay = true) { Score = score; @@ -70,10 +74,12 @@ namespace osu.Game.Screens.Ranking } [BackgroundDependencyLoader] - private void load() + private void load(AudioManager audio) { FillFlowContainer buttons; + popInSample = audio.Samples.Get(@"UI/overlay-pop-in"); + InternalChild = new GridContainer { RelativeSizeAxes = Axes.Both, @@ -244,6 +250,8 @@ namespace osu.Game.Screens.Ranking }); bottomPanel.FadeTo(1, 250); + + popInSample?.Play(); } public override bool OnExiting(ScreenExitEvent e) diff --git a/osu.Game/Screens/Ranking/ScorePanel.cs b/osu.Game/Screens/Ranking/ScorePanel.cs index babdd4b149..322124313f 100644 --- a/osu.Game/Screens/Ranking/ScorePanel.cs +++ b/osu.Game/Screens/Ranking/ScorePanel.cs @@ -6,13 +6,16 @@ using System; using osu.Framework; using osu.Framework.Allocation; +using osu.Framework.Audio; using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; +using osu.Framework.Graphics.Audio; using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Input.Events; +using osu.Framework.Utils; using osu.Game.Scoring; using osu.Game.Screens.Ranking.Contracted; using osu.Game.Screens.Ranking.Expanded; @@ -107,6 +110,8 @@ namespace osu.Game.Screens.Ranking private Container middleLayerContentContainer; private Drawable middleLayerContent; + private DrawableSample samplePanelFocus; + public ScorePanel(ScoreInfo score, bool isNewLocalScore = false) { Score = score; @@ -116,7 +121,7 @@ namespace osu.Game.Screens.Ranking } [BackgroundDependencyLoader] - private void load() + private void load(AudioManager audio) { // ScorePanel doesn't include the top extruding area in its own size. // Adding a manual offset here allows the expanded version to take on an "acceptable" vertical centre when at 100% UI scale. @@ -174,7 +179,8 @@ namespace osu.Game.Screens.Ranking }, middleLayerContentContainer = new Container { RelativeSizeAxes = Axes.Both } } - } + }, + samplePanelFocus = new DrawableSample(audio.Samples.Get(@"Results/score-panel-focus")) } }; } @@ -202,12 +208,26 @@ namespace osu.Game.Screens.Ranking state = value; if (IsLoaded) + { updateState(); + if (value == PanelState.Expanded) + playAppearSample(); + } + StateChanged?.Invoke(value); } } + private void playAppearSample() + { + var channel = samplePanelFocus?.GetChannel(); + if (channel == null) return; + + channel.Frequency.Value = 0.99 + RNG.NextDouble(0.2); + channel.Play(); + } + private void updateState() { topLayerContent?.FadeOut(content_fade_duration).Expire(); @@ -221,7 +241,8 @@ namespace osu.Game.Screens.Ranking topLayerBackground.FadeColour(expanded_top_layer_colour, RESIZE_DURATION, Easing.OutQuint); middleLayerBackground.FadeColour(expanded_middle_layer_colour, RESIZE_DURATION, Easing.OutQuint); - topLayerContentContainer.Add(topLayerContent = new ExpandedPanelTopContent(Score.User) { Alpha = 0 }); + bool firstLoad = topLayerContent == null; + topLayerContentContainer.Add(topLayerContent = new ExpandedPanelTopContent(Score.User, firstLoad) { Alpha = 0 }); middleLayerContentContainer.Add(middleLayerContent = new ExpandedPanelMiddleContent(Score, displayWithFlair) { Alpha = 0 }); // only the first expanded display should happen with flair. diff --git a/osu.Game/Screens/Ranking/Statistics/StatisticsPanel.cs b/osu.Game/Screens/Ranking/Statistics/StatisticsPanel.cs index ab68dec92d..435162e057 100644 --- a/osu.Game/Screens/Ranking/Statistics/StatisticsPanel.cs +++ b/osu.Game/Screens/Ranking/Statistics/StatisticsPanel.cs @@ -8,6 +8,8 @@ using System.Linq; using System.Threading; using System.Threading.Tasks; using osu.Framework.Allocation; +using osu.Framework.Audio; +using osu.Framework.Audio.Sample; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; @@ -35,6 +37,10 @@ namespace osu.Game.Screens.Ranking.Statistics private readonly Container content; private readonly LoadingSpinner spinner; + private bool wasOpened; + private Sample popInSample; + private Sample popOutSample; + public StatisticsPanel() { InternalChild = new Container @@ -56,9 +62,12 @@ namespace osu.Game.Screens.Ranking.Statistics } [BackgroundDependencyLoader] - private void load() + private void load(AudioManager audio) { Score.BindValueChanged(populateStatistics, true); + + popInSample = audio.Samples.Get(@"Results/statistics-panel-pop-in"); + popOutSample = audio.Samples.Get(@"Results/statistics-panel-pop-out"); } private CancellationTokenSource loadCancellation; @@ -216,9 +225,21 @@ namespace osu.Game.Screens.Ranking.Statistics return true; } - protected override void PopIn() => this.FadeIn(150, Easing.OutQuint); + protected override void PopIn() + { + this.FadeIn(150, Easing.OutQuint); - protected override void PopOut() => this.FadeOut(150, Easing.OutQuint); + popInSample?.Play(); + wasOpened = true; + } + + protected override void PopOut() + { + this.FadeOut(150, Easing.OutQuint); + + if (wasOpened) + popOutSample?.Play(); + } protected override void Dispose(bool isDisposing) { From 89da21b6dee6856d690397f87f9c3fa4998e327f Mon Sep 17 00:00:00 2001 From: Jamie Taylor Date: Fri, 22 Jul 2022 19:48:29 +0900 Subject: [PATCH 0512/1528] Add total score counter sfx --- .../Expanded/ExpandedPanelMiddleContent.cs | 2 +- .../Ranking/Expanded/TotalScoreCounter.cs | 62 ++++++++++++++++++- 2 files changed, 62 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Ranking/Expanded/ExpandedPanelMiddleContent.cs b/osu.Game/Screens/Ranking/Expanded/ExpandedPanelMiddleContent.cs index 5b8777d2a4..0f202e5e08 100644 --- a/osu.Game/Screens/Ranking/Expanded/ExpandedPanelMiddleContent.cs +++ b/osu.Game/Screens/Ranking/Expanded/ExpandedPanelMiddleContent.cs @@ -133,7 +133,7 @@ namespace osu.Game.Screens.Ranking.Expanded FillMode = FillMode.Fit, } }, - scoreCounter = new TotalScoreCounter + scoreCounter = new TotalScoreCounter(!withFlair) { Margin = new MarginPadding { Top = 0, Bottom = 5 }, Current = { Value = 0 }, diff --git a/osu.Game/Screens/Ranking/Expanded/TotalScoreCounter.cs b/osu.Game/Screens/Ranking/Expanded/TotalScoreCounter.cs index 0b06dedc44..1e3443c2df 100644 --- a/osu.Game/Screens/Ranking/Expanded/TotalScoreCounter.cs +++ b/osu.Game/Screens/Ranking/Expanded/TotalScoreCounter.cs @@ -3,7 +3,11 @@ #nullable disable +using osu.Framework.Allocation; +using osu.Framework.Audio; +using osu.Framework.Bindables; using osu.Framework.Graphics; +using osu.Framework.Graphics.Audio; using osu.Framework.Localisation; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; @@ -22,11 +26,32 @@ namespace osu.Game.Screens.Ranking.Expanded protected override Easing RollingEasing => AccuracyCircle.ACCURACY_TRANSFORM_EASING; - public TotalScoreCounter() + private readonly bool playSound; + private bool isTicking; + private readonly Bindable tickPlaybackRate = new Bindable(); + private double lastSampleTime; + private DrawableSample sampleTick; + + public TotalScoreCounter(bool playSound = false) { // Todo: AutoSize X removed here due to https://github.com/ppy/osu-framework/issues/3369 AutoSizeAxes = Axes.Y; RelativeSizeAxes = Axes.X; + this.playSound = playSound; + } + + [BackgroundDependencyLoader] + private void load(AudioManager audio) + { + AddInternal(sampleTick = new DrawableSample(audio.Samples.Get(@"Results/score-tick-lesser"))); + lastSampleTime = Time.Current; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + Current.BindValueChanged(startTickingPlayback); } protected override LocalisableString FormatCount(long count) => count.ToString("N0"); @@ -39,5 +64,40 @@ namespace osu.Game.Screens.Ranking.Expanded s.Font = OsuFont.Torus.With(size: 60, weight: FontWeight.Light, fixedWidth: true); s.Spacing = new Vector2(-5, 0); }); + + protected override void Update() + { + base.Update(); + + if (playSound && isTicking) playTickSample(); + } + + private void startTickingPlayback(ValueChangedEvent _) + { + const double tick_debounce_rate_start = 10f; + const double tick_debounce_rate_end = 100f; + const double tick_volume_start = 0.5f; + const double tick_volume_end = 1.0f; + double tickDuration = RollingDuration - AccuracyCircle.ACCURACY_TRANSFORM_DELAY - AccuracyCircle.RANK_CIRCLE_TRANSFORM_DELAY; + + this.TransformBindableTo(tickPlaybackRate, tick_debounce_rate_start); + this.TransformBindableTo(tickPlaybackRate, tick_debounce_rate_end, tickDuration, Easing.OutSine); + sampleTick.VolumeTo(tick_volume_start).Then().VolumeTo(tick_volume_end, tickDuration, Easing.OutSine); + + Scheduler.AddDelayed(stopTickingPlayback, tickDuration); + + isTicking = true; + } + + private void stopTickingPlayback() => isTicking = false; + + private void playTickSample() + { + if (Time.Current > lastSampleTime + tickPlaybackRate.Value) + { + sampleTick?.Play(); + lastSampleTime = Time.Current; + } + } } } From 62d4d4b05559334686737b59fb1667273e505a66 Mon Sep 17 00:00:00 2001 From: Jamie Taylor Date: Fri, 22 Jul 2022 19:52:42 +0900 Subject: [PATCH 0513/1528] Add dynamic panning fun to score panel sfx --- osu.Game/Screens/Ranking/ScorePanel.cs | 8 ++++---- osu.Game/Screens/Ranking/ScorePanelList.cs | 17 +++++++++++++++++ 2 files changed, 21 insertions(+), 4 deletions(-) diff --git a/osu.Game/Screens/Ranking/ScorePanel.cs b/osu.Game/Screens/Ranking/ScorePanel.cs index 322124313f..aa4b732bb6 100644 --- a/osu.Game/Screens/Ranking/ScorePanel.cs +++ b/osu.Game/Screens/Ranking/ScorePanel.cs @@ -96,9 +96,9 @@ namespace osu.Game.Screens.Ranking public readonly ScoreInfo Score; - private bool displayWithFlair; + public DrawableAudioMixer Mixer; - private Container content; + private bool displayWithFlair; private Container topLayerContainer; private Drawable topLayerBackground; @@ -127,7 +127,7 @@ namespace osu.Game.Screens.Ranking // Adding a manual offset here allows the expanded version to take on an "acceptable" vertical centre when at 100% UI scale. const float vertical_fudge = 20; - InternalChild = content = new Container + InternalChild = Mixer = new DrawableAudioMixer { Anchor = Anchor.Centre, Origin = Anchor.Centre, @@ -265,7 +265,7 @@ namespace osu.Game.Screens.Ranking break; } - content.ResizeTo(Size, RESIZE_DURATION, Easing.OutQuint); + Mixer.ResizeTo(Size, RESIZE_DURATION, Easing.OutQuint); bool topLayerExpanded = topLayerContainer.Y < 0; diff --git a/osu.Game/Screens/Ranking/ScorePanelList.cs b/osu.Game/Screens/Ranking/ScorePanelList.cs index 4f9e61a4a1..d312953a38 100644 --- a/osu.Game/Screens/Ranking/ScorePanelList.cs +++ b/osu.Game/Screens/Ranking/ScorePanelList.cs @@ -344,6 +344,23 @@ namespace osu.Game.Screens.Ranking private IEnumerable applySorting(IEnumerable drawables) => drawables.OfType() .OrderByDescending(GetLayoutPosition) .ThenBy(s => s.Panel.Score.OnlineID); + + protected override void Update() + { + foreach (ScorePanelTrackingContainer trackingContainer in FlowingChildren.OfType()) + { + var panel = trackingContainer.Panel; + + if (panel.State != PanelState.Expanded) continue; + + var scrollContainer = Parent.Parent; + float balance = scrollContainer.ToLocalSpace(panel.ToScreenSpace(panel.BoundingBox.Centre)).X / scrollContainer.RelativeToAbsoluteFactor.X; + + panel.Mixer.Balance.Value = Math.Clamp(-1 + balance * 2, -1, 1); + } + + base.Update(); + } } private class Scroll : OsuScrollContainer From 9c0d79389639becc7491a9b6c3af832cd90c8605 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sat, 23 Jul 2022 00:04:11 +0900 Subject: [PATCH 0514/1528] Update resources --- osu.Android.props | 2 +- osu.Game/osu.Game.csproj | 2 +- osu.iOS.props | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Android.props b/osu.Android.props index c83b7872ac..7c4582adf5 100644 --- a/osu.Android.props +++ b/osu.Android.props @@ -51,7 +51,7 @@ - + diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index 4fa4b804ab..ec0b392481 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -37,7 +37,7 @@ - + diff --git a/osu.iOS.props b/osu.iOS.props index dc012ab2fa..73d219cb66 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -62,7 +62,7 @@ - + From e08e4fc4260b8e5b075eef360ee4054527f436ae Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sat, 23 Jul 2022 00:04:14 +0900 Subject: [PATCH 0515/1528] Update framework --- osu.Android.props | 2 +- osu.Game/osu.Game.csproj | 2 +- osu.iOS.props | 4 ++-- 3 files changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Android.props b/osu.Android.props index 7c4582adf5..97fc97153c 100644 --- a/osu.Android.props +++ b/osu.Android.props @@ -52,7 +52,7 @@ - + diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index ec0b392481..d95753179f 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -36,7 +36,7 @@ runtime; build; native; contentfiles; analyzers; buildtransitive - + diff --git a/osu.iOS.props b/osu.iOS.props index 73d219cb66..5455c94998 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -61,7 +61,7 @@ - + @@ -84,7 +84,7 @@ - + From 9f045209b93f4cead222a89cbc7ed041dbb3abc1 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sat, 23 Jul 2022 02:09:08 +0900 Subject: [PATCH 0516/1528] Simplify score panel balance adjustment --- osu.Game/Screens/Ranking/ScorePanel.cs | 15 ++++++++++++--- osu.Game/Screens/Ranking/ScorePanelList.cs | 17 ----------------- 2 files changed, 12 insertions(+), 20 deletions(-) diff --git a/osu.Game/Screens/Ranking/ScorePanel.cs b/osu.Game/Screens/Ranking/ScorePanel.cs index aa4b732bb6..9dcaafd9f9 100644 --- a/osu.Game/Screens/Ranking/ScorePanel.cs +++ b/osu.Game/Screens/Ranking/ScorePanel.cs @@ -96,7 +96,10 @@ namespace osu.Game.Screens.Ranking public readonly ScoreInfo Score; - public DrawableAudioMixer Mixer; + [Resolved] + private OsuGame game { get; set; } + + private DrawableAudioMixer mixer; private bool displayWithFlair; @@ -127,7 +130,7 @@ namespace osu.Game.Screens.Ranking // Adding a manual offset here allows the expanded version to take on an "acceptable" vertical centre when at 100% UI scale. const float vertical_fudge = 20; - InternalChild = Mixer = new DrawableAudioMixer + InternalChild = mixer = new DrawableAudioMixer { Anchor = Anchor.Centre, Origin = Anchor.Centre, @@ -219,6 +222,12 @@ namespace osu.Game.Screens.Ranking } } + protected override void Update() + { + base.Update(); + mixer.Balance.Value = (ScreenSpaceDrawQuad.Centre.X / game.ScreenSpaceDrawQuad.Width) * 2 - 1; + } + private void playAppearSample() { var channel = samplePanelFocus?.GetChannel(); @@ -265,7 +274,7 @@ namespace osu.Game.Screens.Ranking break; } - Mixer.ResizeTo(Size, RESIZE_DURATION, Easing.OutQuint); + mixer.ResizeTo(Size, RESIZE_DURATION, Easing.OutQuint); bool topLayerExpanded = topLayerContainer.Y < 0; diff --git a/osu.Game/Screens/Ranking/ScorePanelList.cs b/osu.Game/Screens/Ranking/ScorePanelList.cs index d312953a38..4f9e61a4a1 100644 --- a/osu.Game/Screens/Ranking/ScorePanelList.cs +++ b/osu.Game/Screens/Ranking/ScorePanelList.cs @@ -344,23 +344,6 @@ namespace osu.Game.Screens.Ranking private IEnumerable applySorting(IEnumerable drawables) => drawables.OfType() .OrderByDescending(GetLayoutPosition) .ThenBy(s => s.Panel.Score.OnlineID); - - protected override void Update() - { - foreach (ScorePanelTrackingContainer trackingContainer in FlowingChildren.OfType()) - { - var panel = trackingContainer.Panel; - - if (panel.State != PanelState.Expanded) continue; - - var scrollContainer = Parent.Parent; - float balance = scrollContainer.ToLocalSpace(panel.ToScreenSpace(panel.BoundingBox.Centre)).X / scrollContainer.RelativeToAbsoluteFactor.X; - - panel.Mixer.Balance.Value = Math.Clamp(-1 + balance * 2, -1, 1); - } - - base.Update(); - } } private class Scroll : OsuScrollContainer From f3ceabc53f074d610a3fad562c0f2620ee86a0ee Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 22 Jul 2022 19:14:39 +0200 Subject: [PATCH 0517/1528] Rename `ModSelect{Overlay -> }Panel` --- osu.Game/Overlays/Mods/DifficultyMultiplierDisplay.cs | 6 +++--- osu.Game/Overlays/Mods/ModColumn.cs | 10 +++++----- osu.Game/Overlays/Mods/ModPanel.cs | 2 +- osu.Game/Overlays/Mods/ModPresetPanel.cs | 2 +- .../{ModSelectOverlayPanel.cs => ModSelectPanel.cs} | 4 ++-- 5 files changed, 12 insertions(+), 12 deletions(-) rename osu.Game/Overlays/Mods/{ModSelectOverlayPanel.cs => ModSelectPanel.cs} (98%) diff --git a/osu.Game/Overlays/Mods/DifficultyMultiplierDisplay.cs b/osu.Game/Overlays/Mods/DifficultyMultiplierDisplay.cs index c0a4cf2a25..255d01466f 100644 --- a/osu.Game/Overlays/Mods/DifficultyMultiplierDisplay.cs +++ b/osu.Game/Overlays/Mods/DifficultyMultiplierDisplay.cs @@ -60,7 +60,7 @@ namespace osu.Game.Overlays.Mods RelativeSizeAxes = Axes.Y, AutoSizeAxes = Axes.X, Masking = true, - CornerRadius = ModSelectOverlayPanel.CORNER_RADIUS, + CornerRadius = ModSelectPanel.CORNER_RADIUS, Shear = new Vector2(ShearedOverlayContainer.SHEAR, 0), Children = new Drawable[] { @@ -69,7 +69,7 @@ namespace osu.Game.Overlays.Mods Anchor = Anchor.CentreRight, Origin = Anchor.CentreRight, RelativeSizeAxes = Axes.Y, - Width = multiplier_value_area_width + ModSelectOverlayPanel.CORNER_RADIUS + Width = multiplier_value_area_width + ModSelectPanel.CORNER_RADIUS }, new GridContainer { @@ -89,7 +89,7 @@ namespace osu.Game.Overlays.Mods RelativeSizeAxes = Axes.Y, AutoSizeAxes = Axes.X, Masking = true, - CornerRadius = ModSelectOverlayPanel.CORNER_RADIUS, + CornerRadius = ModSelectPanel.CORNER_RADIUS, Children = new Drawable[] { contentBackground = new Box diff --git a/osu.Game/Overlays/Mods/ModColumn.cs b/osu.Game/Overlays/Mods/ModColumn.cs index 63a51aaad0..beb4856477 100644 --- a/osu.Game/Overlays/Mods/ModColumn.cs +++ b/osu.Game/Overlays/Mods/ModColumn.cs @@ -105,20 +105,20 @@ namespace osu.Game.Overlays.Mods TopLevelContent = new Container { RelativeSizeAxes = Axes.Both, - CornerRadius = ModSelectOverlayPanel.CORNER_RADIUS, + CornerRadius = ModSelectPanel.CORNER_RADIUS, Masking = true, Children = new Drawable[] { new Container { RelativeSizeAxes = Axes.X, - Height = header_height + ModSelectOverlayPanel.CORNER_RADIUS, + Height = header_height + ModSelectPanel.CORNER_RADIUS, Children = new Drawable[] { headerBackground = new Box { RelativeSizeAxes = Axes.X, - Height = header_height + ModSelectOverlayPanel.CORNER_RADIUS + Height = header_height + ModSelectPanel.CORNER_RADIUS }, headerText = new OsuTextFlowContainer(t => { @@ -135,7 +135,7 @@ namespace osu.Game.Overlays.Mods Padding = new MarginPadding { Horizontal = 17, - Bottom = ModSelectOverlayPanel.CORNER_RADIUS + Bottom = ModSelectPanel.CORNER_RADIUS } } } @@ -148,7 +148,7 @@ namespace osu.Game.Overlays.Mods { RelativeSizeAxes = Axes.Both, Masking = true, - CornerRadius = ModSelectOverlayPanel.CORNER_RADIUS, + CornerRadius = ModSelectPanel.CORNER_RADIUS, BorderThickness = 3, Children = new Drawable[] { diff --git a/osu.Game/Overlays/Mods/ModPanel.cs b/osu.Game/Overlays/Mods/ModPanel.cs index 5de6290248..6ef6ab0595 100644 --- a/osu.Game/Overlays/Mods/ModPanel.cs +++ b/osu.Game/Overlays/Mods/ModPanel.cs @@ -11,7 +11,7 @@ using osuTK; namespace osu.Game.Overlays.Mods { - public class ModPanel : ModSelectOverlayPanel + public class ModPanel : ModSelectPanel { public Mod Mod => modState.Mod; public override BindableBool Active => modState.Active; diff --git a/osu.Game/Overlays/Mods/ModPresetPanel.cs b/osu.Game/Overlays/Mods/ModPresetPanel.cs index 39f092b91a..47e2f25538 100644 --- a/osu.Game/Overlays/Mods/ModPresetPanel.cs +++ b/osu.Game/Overlays/Mods/ModPresetPanel.cs @@ -9,7 +9,7 @@ using osu.Game.Rulesets.Mods; namespace osu.Game.Overlays.Mods { - public class ModPresetPanel : ModSelectOverlayPanel, IHasCustomTooltip + public class ModPresetPanel : ModSelectPanel, IHasCustomTooltip { public readonly ModPreset Preset; diff --git a/osu.Game/Overlays/Mods/ModSelectOverlayPanel.cs b/osu.Game/Overlays/Mods/ModSelectPanel.cs similarity index 98% rename from osu.Game/Overlays/Mods/ModSelectOverlayPanel.cs rename to osu.Game/Overlays/Mods/ModSelectPanel.cs index a794884d7d..abf327a388 100644 --- a/osu.Game/Overlays/Mods/ModSelectOverlayPanel.cs +++ b/osu.Game/Overlays/Mods/ModSelectPanel.cs @@ -24,7 +24,7 @@ using osuTK.Input; namespace osu.Game.Overlays.Mods { - public abstract class ModSelectOverlayPanel : OsuClickableContainer, IHasAccentColour + public abstract class ModSelectPanel : OsuClickableContainer, IHasAccentColour { public abstract BindableBool Active { get; } @@ -70,7 +70,7 @@ namespace osu.Game.Overlays.Mods private Sample? sampleOff; private Sample? sampleOn; - protected ModSelectOverlayPanel() + protected ModSelectPanel() { RelativeSizeAxes = Axes.X; Height = HEIGHT; From bb46ba66e03df7d0f102f3ff43ad1cb7a34b4be2 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sat, 23 Jul 2022 02:25:37 +0900 Subject: [PATCH 0518/1528] Simplify `TotalScoreCounter` tick playback logic --- .../Ranking/Expanded/TotalScoreCounter.cs | 52 +++++++++---------- 1 file changed, 26 insertions(+), 26 deletions(-) diff --git a/osu.Game/Screens/Ranking/Expanded/TotalScoreCounter.cs b/osu.Game/Screens/Ranking/Expanded/TotalScoreCounter.cs index 1e3443c2df..33298063fc 100644 --- a/osu.Game/Screens/Ranking/Expanded/TotalScoreCounter.cs +++ b/osu.Game/Screens/Ranking/Expanded/TotalScoreCounter.cs @@ -26,32 +26,35 @@ namespace osu.Game.Screens.Ranking.Expanded protected override Easing RollingEasing => AccuracyCircle.ACCURACY_TRANSFORM_EASING; - private readonly bool playSound; - private bool isTicking; + private readonly bool playSamples; + private readonly Bindable tickPlaybackRate = new Bindable(); + private double lastSampleTime; + private DrawableSample sampleTick; - public TotalScoreCounter(bool playSound = false) + public TotalScoreCounter(bool playSamples = false) { // Todo: AutoSize X removed here due to https://github.com/ppy/osu-framework/issues/3369 AutoSizeAxes = Axes.Y; RelativeSizeAxes = Axes.X; - this.playSound = playSound; + + this.playSamples = playSamples; } [BackgroundDependencyLoader] private void load(AudioManager audio) { AddInternal(sampleTick = new DrawableSample(audio.Samples.Get(@"Results/score-tick-lesser"))); - lastSampleTime = Time.Current; } protected override void LoadComplete() { base.LoadComplete(); - Current.BindValueChanged(startTickingPlayback); + if (playSamples) + Current.BindValueChanged(_ => startTicking()); } protected override LocalisableString FormatCount(long count) => count.ToString("N0"); @@ -65,39 +68,36 @@ namespace osu.Game.Screens.Ranking.Expanded s.Spacing = new Vector2(-5, 0); }); - protected override void Update() + public override long DisplayedCount { - base.Update(); + get => base.DisplayedCount; + set + { + if (base.DisplayedCount == value) + return; - if (playSound && isTicking) playTickSample(); + base.DisplayedCount = value; + + if (playSamples && Time.Current > lastSampleTime + tickPlaybackRate.Value) + { + sampleTick?.Play(); + lastSampleTime = Time.Current; + } + } } - private void startTickingPlayback(ValueChangedEvent _) + private void startTicking() { const double tick_debounce_rate_start = 10f; const double tick_debounce_rate_end = 100f; const double tick_volume_start = 0.5f; const double tick_volume_end = 1.0f; - double tickDuration = RollingDuration - AccuracyCircle.ACCURACY_TRANSFORM_DELAY - AccuracyCircle.RANK_CIRCLE_TRANSFORM_DELAY; + + double tickDuration = RollingDuration; this.TransformBindableTo(tickPlaybackRate, tick_debounce_rate_start); this.TransformBindableTo(tickPlaybackRate, tick_debounce_rate_end, tickDuration, Easing.OutSine); sampleTick.VolumeTo(tick_volume_start).Then().VolumeTo(tick_volume_end, tickDuration, Easing.OutSine); - - Scheduler.AddDelayed(stopTickingPlayback, tickDuration); - - isTicking = true; - } - - private void stopTickingPlayback() => isTicking = false; - - private void playTickSample() - { - if (Time.Current > lastSampleTime + tickPlaybackRate.Value) - { - sampleTick?.Play(); - lastSampleTime = Time.Current; - } } } } From 475679ca66da4f34051d14c52b0f01b9e5704920 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sat, 23 Jul 2022 02:27:47 +0900 Subject: [PATCH 0519/1528] Fix DI failure --- osu.Game/Screens/Ranking/ScorePanel.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Ranking/ScorePanel.cs b/osu.Game/Screens/Ranking/ScorePanel.cs index 9dcaafd9f9..0bcfa0da1f 100644 --- a/osu.Game/Screens/Ranking/ScorePanel.cs +++ b/osu.Game/Screens/Ranking/ScorePanel.cs @@ -97,7 +97,7 @@ namespace osu.Game.Screens.Ranking public readonly ScoreInfo Score; [Resolved] - private OsuGame game { get; set; } + private OsuGameBase game { get; set; } private DrawableAudioMixer mixer; From db632c0d6e5f40674d7e79136520b2ffd39145fe Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sat, 23 Jul 2022 02:38:00 +0900 Subject: [PATCH 0520/1528] Inline rolling duration --- osu.Game/Screens/Ranking/Expanded/TotalScoreCounter.cs | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/osu.Game/Screens/Ranking/Expanded/TotalScoreCounter.cs b/osu.Game/Screens/Ranking/Expanded/TotalScoreCounter.cs index 33298063fc..c7286a1838 100644 --- a/osu.Game/Screens/Ranking/Expanded/TotalScoreCounter.cs +++ b/osu.Game/Screens/Ranking/Expanded/TotalScoreCounter.cs @@ -93,11 +93,9 @@ namespace osu.Game.Screens.Ranking.Expanded const double tick_volume_start = 0.5f; const double tick_volume_end = 1.0f; - double tickDuration = RollingDuration; - this.TransformBindableTo(tickPlaybackRate, tick_debounce_rate_start); - this.TransformBindableTo(tickPlaybackRate, tick_debounce_rate_end, tickDuration, Easing.OutSine); - sampleTick.VolumeTo(tick_volume_start).Then().VolumeTo(tick_volume_end, tickDuration, Easing.OutSine); + this.TransformBindableTo(tickPlaybackRate, tick_debounce_rate_end, RollingDuration, Easing.OutSine); + sampleTick.VolumeTo(tick_volume_start).Then().VolumeTo(tick_volume_end, RollingDuration, Easing.OutSine); } } } From d451bc8fda5784c5574f6fe8e68f66f16d16ee49 Mon Sep 17 00:00:00 2001 From: Adam Baker Date: Fri, 22 Jul 2022 22:24:50 -0500 Subject: [PATCH 0521/1528] Revert commits This reverts commit 28586c704dbf6e5a2b1bc43e8f93c13e3b8f72e5. This reverts commit d9d35bb847a8f424c1379763019dbb0dc05c52a2. --- .../BeatmapSet/BeatmapSetHeaderContent.cs | 2 +- osu.Game/Overlays/BeatmapSet/Details.cs | 4 ++-- .../Screens/Select/Details/AdvancedStats.cs | 19 +++++++------------ 3 files changed, 10 insertions(+), 15 deletions(-) diff --git a/osu.Game/Overlays/BeatmapSet/BeatmapSetHeaderContent.cs b/osu.Game/Overlays/BeatmapSet/BeatmapSetHeaderContent.cs index 68f5f2be6e..c9e97d5f2f 100644 --- a/osu.Game/Overlays/BeatmapSet/BeatmapSetHeaderContent.cs +++ b/osu.Game/Overlays/BeatmapSet/BeatmapSetHeaderContent.cs @@ -222,7 +222,7 @@ namespace osu.Game.Overlays.BeatmapSet TextSize = 14, TextPadding = new MarginPadding { Horizontal = 35, Vertical = 10 } }, - Details = new Details(false), + Details = new Details(), }, }, } diff --git a/osu.Game/Overlays/BeatmapSet/Details.cs b/osu.Game/Overlays/BeatmapSet/Details.cs index 092646f0ca..6db54db811 100644 --- a/osu.Game/Overlays/BeatmapSet/Details.cs +++ b/osu.Game/Overlays/BeatmapSet/Details.cs @@ -59,7 +59,7 @@ namespace osu.Game.Overlays.BeatmapSet ratingBox.Alpha = BeatmapSet?.Status > 0 ? 1 : 0; } - public Details(bool updateWithModSelection = true) + public Details() { Width = BeatmapSetOverlay.RIGHT_WIDTH; AutoSizeAxes = Axes.Y; @@ -82,7 +82,7 @@ namespace osu.Game.Overlays.BeatmapSet }, new DetailBox { - Child = advanced = new AdvancedStats(updateWithModSelection) + Child = advanced = new AdvancedStats { RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, diff --git a/osu.Game/Screens/Select/Details/AdvancedStats.cs b/osu.Game/Screens/Select/Details/AdvancedStats.cs index 80e9989c47..693f182065 100644 --- a/osu.Game/Screens/Select/Details/AdvancedStats.cs +++ b/osu.Game/Screens/Select/Details/AdvancedStats.cs @@ -57,7 +57,7 @@ namespace osu.Game.Screens.Select.Details } } - public AdvancedStats(bool updateWithModSelection = true) + public AdvancedStats() { Child = new FillFlowContainer { @@ -65,11 +65,11 @@ namespace osu.Game.Screens.Select.Details AutoSizeAxes = Axes.Y, Children = new[] { - FirstValue = new StatisticRow(updateWithModSelection), // circle size/key amount - HpDrain = new StatisticRow(updateWithModSelection) { Title = BeatmapsetsStrings.ShowStatsDrain }, - Accuracy = new StatisticRow(updateWithModSelection) { Title = BeatmapsetsStrings.ShowStatsAccuracy }, - ApproachRate = new StatisticRow(updateWithModSelection) { Title = BeatmapsetsStrings.ShowStatsAr }, - starDifficulty = new StatisticRow(updateWithModSelection, 10, true) { Title = BeatmapsetsStrings.ShowStatsStars }, + FirstValue = new StatisticRow(), // circle size/key amount + HpDrain = new StatisticRow { Title = BeatmapsetsStrings.ShowStatsDrain }, + Accuracy = new StatisticRow { Title = BeatmapsetsStrings.ShowStatsAccuracy }, + ApproachRate = new StatisticRow { Title = BeatmapsetsStrings.ShowStatsAr }, + starDifficulty = new StatisticRow(10, true) { Title = BeatmapsetsStrings.ShowStatsStars }, }, }; } @@ -183,7 +183,6 @@ namespace osu.Game.Screens.Select.Details private readonly OsuSpriteText name, valueText; private readonly Bar bar; public readonly Bar ModBar; - private readonly bool showModdedValue; [Resolved] private OsuColour colours { get; set; } @@ -204,9 +203,6 @@ namespace osu.Game.Screens.Select.Details if (value == this.value) return; - if (!showModdedValue) - value.adjustedValue = null; - this.value = value; bar.Length = value.baseValue / maxValue; @@ -229,14 +225,13 @@ namespace osu.Game.Screens.Select.Details set => bar.AccentColour = value; } - public StatisticRow(bool showModdedValue, float maxValue = 10, bool forceDecimalPlaces = false) + public StatisticRow(float maxValue = 10, bool forceDecimalPlaces = false) { this.maxValue = maxValue; this.forceDecimalPlaces = forceDecimalPlaces; RelativeSizeAxes = Axes.X; AutoSizeAxes = Axes.Y; Padding = new MarginPadding { Vertical = 2.5f }; - this.showModdedValue = showModdedValue; Children = new Drawable[] { From 06462c13dd7023441ad9e2288673417c1e349c31 Mon Sep 17 00:00:00 2001 From: Adam Baker Date: Fri, 22 Jul 2022 23:15:24 -0500 Subject: [PATCH 0522/1528] Overwrite IBindable> cache in BeatmapSetOverlay Implement fix as suggested --- osu.Game/Overlays/BeatmapSetOverlay.cs | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/osu.Game/Overlays/BeatmapSetOverlay.cs b/osu.Game/Overlays/BeatmapSetOverlay.cs index 823d0023cf..a50a604b92 100644 --- a/osu.Game/Overlays/BeatmapSetOverlay.cs +++ b/osu.Game/Overlays/BeatmapSetOverlay.cs @@ -3,7 +3,10 @@ #nullable disable +using System; +using System.Collections.Generic; using System.Linq; +using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; @@ -12,6 +15,7 @@ using osu.Game.Online.API.Requests.Responses; using osu.Game.Overlays.BeatmapSet; using osu.Game.Overlays.BeatmapSet.Scores; using osu.Game.Overlays.Comments; +using osu.Game.Rulesets.Mods; using osuTK; using osuTK.Graphics; @@ -25,6 +29,10 @@ namespace osu.Game.Overlays private readonly Bindable beatmapSet = new Bindable(); + [Cached] + [Cached(typeof(IBindable>))] + protected readonly Bindable> SelectedMods = new Bindable>(Array.Empty()); + public BeatmapSetOverlay() : base(OverlayColourScheme.Blue) { From f44a5def90d8a52f737fc5a6b33af45380f8e39f Mon Sep 17 00:00:00 2001 From: MBmasher Date: Sat, 23 Jul 2022 14:40:16 +1000 Subject: [PATCH 0523/1528] Move repeat bonus to TravelDistance --- osu.Game.Rulesets.Osu/Difficulty/Evaluators/AimEvaluator.cs | 1 - .../Difficulty/Evaluators/FlashlightEvaluator.cs | 2 +- .../Difficulty/Preprocessing/OsuDifficultyHitObject.cs | 3 ++- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Difficulty/Evaluators/AimEvaluator.cs b/osu.Game.Rulesets.Osu/Difficulty/Evaluators/AimEvaluator.cs index 79f1f95017..fac7cd549a 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Evaluators/AimEvaluator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Evaluators/AimEvaluator.cs @@ -124,7 +124,6 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators { // Reward sliders based on velocity. sliderBonus = osuLastObj.TravelDistance / osuLastObj.TravelTime; - sliderBonus *= (float)Math.Pow(1 + osuSlider.RepeatCount / 2.5, 1.0 / 2.5); // Bonus for repeat sliders until a better per nested object strain system can be achieved. } // Add in acute angle bonus or wide angle bonus + velocity change bonus, whichever is larger. diff --git a/osu.Game.Rulesets.Osu/Difficulty/Evaluators/FlashlightEvaluator.cs b/osu.Game.Rulesets.Osu/Difficulty/Evaluators/FlashlightEvaluator.cs index cfdcd0af9a..fcf4179a3b 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Evaluators/FlashlightEvaluator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Evaluators/FlashlightEvaluator.cs @@ -82,7 +82,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators if (osuCurrent.BaseObject is Slider osuSlider) { // Invert the scaling factor to determine the true travel distance independent of circle size. - double pixelTravelDistance = osuCurrent.TravelDistance / scalingFactor; + double pixelTravelDistance = osuSlider.LazyTravelDistance / scalingFactor; // Reward sliders based on velocity. sliderBonus = Math.Pow(Math.Max(0.0, pixelTravelDistance / osuCurrent.TravelTime - min_velocity), 0.5); diff --git a/osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyHitObject.cs b/osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyHitObject.cs index 107fae709b..c7c5650184 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyHitObject.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyHitObject.cs @@ -127,7 +127,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing if (BaseObject is Slider currentSlider) { computeSliderCursorPosition(currentSlider); - TravelDistance = currentSlider.LazyTravelDistance; + // Bonus for repeat sliders until a better per nested object strain system can be achieved. + TravelDistance = currentSlider.LazyTravelDistance * (float)Math.Pow(1 + currentSlider.RepeatCount / 2.5, 1.0 / 2.5); TravelTime = Math.Max(currentSlider.LazyTravelTime / clockRate, min_delta_time); } From 267d55a6a8f46598c4d7b016129459a92d09160e Mon Sep 17 00:00:00 2001 From: MBmasher Date: Sat, 23 Jul 2022 14:48:39 +1000 Subject: [PATCH 0524/1528] Remove osuSlider from statement --- osu.Game.Rulesets.Osu/Difficulty/Evaluators/AimEvaluator.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Difficulty/Evaluators/AimEvaluator.cs b/osu.Game.Rulesets.Osu/Difficulty/Evaluators/AimEvaluator.cs index 9c832a04fc..b2d6aaf83c 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Evaluators/AimEvaluator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Evaluators/AimEvaluator.cs @@ -114,7 +114,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators velocityChangeBonus *= Math.Pow(Math.Min(osuCurrObj.StrainTime, osuLastObj.StrainTime) / Math.Max(osuCurrObj.StrainTime, osuLastObj.StrainTime), 2); } - if (osuLastObj.BaseObject is Slider osuSlider) + if (osuLastObj.BaseObject is Slider) { // Reward sliders based on velocity. sliderBonus = osuLastObj.TravelDistance / osuLastObj.TravelTime; From 661c79baf691c59bc0af3501dd3fe28d62a04028 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sat, 23 Jul 2022 10:15:52 +0300 Subject: [PATCH 0525/1528] Add explanatory comment --- osu.Game/Overlays/BeatmapSetOverlay.cs | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/osu.Game/Overlays/BeatmapSetOverlay.cs b/osu.Game/Overlays/BeatmapSetOverlay.cs index a50a604b92..207dc91ca5 100644 --- a/osu.Game/Overlays/BeatmapSetOverlay.cs +++ b/osu.Game/Overlays/BeatmapSetOverlay.cs @@ -16,6 +16,7 @@ using osu.Game.Overlays.BeatmapSet; using osu.Game.Overlays.BeatmapSet.Scores; using osu.Game.Overlays.Comments; using osu.Game.Rulesets.Mods; +using osu.Game.Screens.Select.Details; using osuTK; using osuTK.Graphics; @@ -29,6 +30,10 @@ namespace osu.Game.Overlays private readonly Bindable beatmapSet = new Bindable(); + /// + /// Isolates the beatmap set overlay from the game-wide selected mods bindable + /// to avoid affecting the beatmap details section (i.e. ). + /// [Cached] [Cached(typeof(IBindable>))] protected readonly Bindable> SelectedMods = new Bindable>(Array.Empty()); From c937c0548eb1782041d52445896a098b8d0d300e Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sat, 23 Jul 2022 10:01:06 +0300 Subject: [PATCH 0526/1528] Add test coverage --- .../Online/TestSceneBeatmapSetOverlay.cs | 22 +++++++++++++++++++ 1 file changed, 22 insertions(+) diff --git a/osu.Game.Tests/Visual/Online/TestSceneBeatmapSetOverlay.cs b/osu.Game.Tests/Visual/Online/TestSceneBeatmapSetOverlay.cs index 416e8aebcc..bb4823fb1d 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneBeatmapSetOverlay.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneBeatmapSetOverlay.cs @@ -16,6 +16,10 @@ using osu.Framework.Testing; using osu.Game.Beatmaps.Drawables; using osu.Game.Online.API.Requests.Responses; using osu.Game.Overlays.BeatmapSet.Scores; +using osu.Game.Resources.Localisation.Web; +using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Osu.Mods; +using osu.Game.Screens.Select.Details; using APIUser = osu.Game.Online.API.Requests.Responses.APIUser; namespace osu.Game.Tests.Visual.Online @@ -34,6 +38,9 @@ namespace osu.Game.Tests.Visual.Online [Resolved] private IRulesetStore rulesets { get; set; } + [SetUp] + public void SetUp() => Schedule(() => SelectedMods.Value = Array.Empty()); + [Test] public void TestLoading() { @@ -205,6 +212,21 @@ namespace osu.Game.Tests.Visual.Online }); } + [Test] + public void TestSelectedModsDontAffectStatistics() + { + AddStep("show map", () => overlay.ShowBeatmapSet(getBeatmapSet())); + AddAssert("AR displayed as 0", () => overlay.ChildrenOfType().Single(s => s.Title == BeatmapsetsStrings.ShowStatsAr).Value == (0, null)); + AddStep("set AR10 diff adjust", () => SelectedMods.Value = new[] + { + new OsuModDifficultyAdjust + { + ApproachRate = { Value = 10 } + } + }); + AddAssert("AR still displayed as 0", () => overlay.ChildrenOfType().Single(s => s.Title == BeatmapsetsStrings.ShowStatsAr).Value == (0, null)); + } + [Test] public void TestHide() { From 840ad8fad2e8abe166d20a86a5ca4c5d7df7269c Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sat, 23 Jul 2022 11:10:59 +0300 Subject: [PATCH 0527/1528] Fix background beatmap processor resetting star ratings in tests --- osu.Game/Tests/Visual/OsuGameTestScene.cs | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/osu.Game/Tests/Visual/OsuGameTestScene.cs b/osu.Game/Tests/Visual/OsuGameTestScene.cs index b9f6183869..69a945db34 100644 --- a/osu.Game/Tests/Visual/OsuGameTestScene.cs +++ b/osu.Game/Tests/Visual/OsuGameTestScene.cs @@ -171,6 +171,11 @@ namespace osu.Game.Tests.Visual API.Login("Rhythm Champion", "osu!"); Dependencies.Get().SetValue(Static.MutedAudioNotificationShownOnce, true); + + // set applied version to latest so that the BackgroundBeatmapProcessor doesn't consider + // beatmap star ratings as outdated and reset them throughout the test. + foreach (var ruleset in RulesetStore.AvailableRulesets) + ruleset.LastAppliedDifficultyVersion = ruleset.CreateInstance().CreateDifficultyCalculator(Beatmap.Default).Version; } protected override void Update() From 33b442d5d094fc8744bc655b000b6c571b9009ac Mon Sep 17 00:00:00 2001 From: LukynkaCZE <48604271+LukynkaCZE@users.noreply.github.com> Date: Sat, 23 Jul 2022 12:06:30 +0200 Subject: [PATCH 0528/1528] Add missing icons to UserProfileRecentSection --- .../Profile/Sections/Recent/BeatmapIcon.cs | 93 ++++++++++++++++ .../Sections/Recent/DrawableRecentActivity.cs | 101 ++++++++++++++++++ .../Profile/Sections/Recent/OtherIcon.cs | 26 +++++ .../Profile/Sections/Recent/SupporterIcon.cs | 59 ++++++++++ 4 files changed, 279 insertions(+) create mode 100644 osu.Game/Overlays/Profile/Sections/Recent/BeatmapIcon.cs create mode 100644 osu.Game/Overlays/Profile/Sections/Recent/OtherIcon.cs create mode 100644 osu.Game/Overlays/Profile/Sections/Recent/SupporterIcon.cs diff --git a/osu.Game/Overlays/Profile/Sections/Recent/BeatmapIcon.cs b/osu.Game/Overlays/Profile/Sections/Recent/BeatmapIcon.cs new file mode 100644 index 0000000000..fd2000a556 --- /dev/null +++ b/osu.Game/Overlays/Profile/Sections/Recent/BeatmapIcon.cs @@ -0,0 +1,93 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Sprites; +using osu.Framework.Allocation; +using osu.Game.Graphics; +using osuTK.Graphics; + +namespace osu.Game.Overlays.Profile.Sections.Recent +{ + public class BeatmapIcon : Container + { + private SpriteIcon icon; + private BeatmapActionType type; + + public enum BeatmapActionType + { + PlayedTimes, + Qualified, + Deleted, + Revived, + Updated, + Submitted + } + + public BeatmapIcon(BeatmapActionType type) + { + this.type = type; + Child = icon = new SpriteIcon + { + RelativeSizeAxes = Axes.Both, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + }; + } + + [BackgroundDependencyLoader] + private void load(OsuColour colours) + { + icon.Icon = getIcon(type); + icon.Colour = getColor(type, colours); + } + + private IconUsage getIcon(BeatmapActionType type) + { + switch (type) + { + case BeatmapActionType.Qualified: + + case BeatmapActionType.Submitted: + return FontAwesome.Solid.ArrowUp; + + case BeatmapActionType.Updated: + return FontAwesome.Solid.SyncAlt; + + case BeatmapActionType.Revived: + return FontAwesome.Solid.TrashRestore; + + case BeatmapActionType.Deleted: + return FontAwesome.Solid.TrashAlt; + + case BeatmapActionType.PlayedTimes: + return FontAwesome.Solid.Play; + + default: + return FontAwesome.Solid.Map; + } + } + + private Color4 getColor(BeatmapActionType type, OsuColour colours) + { + switch (type) + { + case BeatmapActionType.Qualified: + return colours.Blue1; + + case BeatmapActionType.Submitted: + return colours.Yellow; + + case BeatmapActionType.Updated: + return colours.Lime1; + + case BeatmapActionType.Deleted: + return colours.Red1; + + default: + return Color4.White; + } + } + } +} diff --git a/osu.Game/Overlays/Profile/Sections/Recent/DrawableRecentActivity.cs b/osu.Game/Overlays/Profile/Sections/Recent/DrawableRecentActivity.cs index 943c105008..5acbb58049 100644 --- a/osu.Game/Overlays/Profile/Sections/Recent/DrawableRecentActivity.cs +++ b/osu.Game/Overlays/Profile/Sections/Recent/DrawableRecentActivity.cs @@ -16,6 +16,8 @@ using osu.Game.Online.API.Requests.Responses; using osu.Game.Online.Chat; using osu.Game.Online.Leaderboards; using osu.Game.Rulesets; +using static osu.Game.Overlays.Profile.Sections.Recent.BeatmapIcon; +using static osu.Game.Overlays.Profile.Sections.Recent.SupporterIcon; namespace osu.Game.Overlays.Profile.Sections.Recent { @@ -119,6 +121,105 @@ namespace osu.Game.Overlays.Profile.Sections.Recent Height = 18 }; + case RecentActivityType.UserSupportAgain: + return new SupporterIcon(SupporterType.SupportAgain) + { + RelativeSizeAxes = Axes.X, + Height = 11, + FillMode = FillMode.Fit, + Margin = new MarginPadding { Top = 2, Vertical = 2 } + }; + + case RecentActivityType.UserSupportFirst: + return new SupporterIcon(SupporterType.SupportFirst) + { + RelativeSizeAxes = Axes.X, + Height = 11, + FillMode = FillMode.Fit, + Margin = new MarginPadding { Top = 2, Vertical = 2 } + }; + + case RecentActivityType.UserSupportGift: + return new SupporterIcon(SupporterType.SupportGift) + { + RelativeSizeAxes = Axes.X, + Height = 11, + FillMode = FillMode.Fit, + Margin = new MarginPadding { Top = 2, Vertical = 2 } + }; + + case RecentActivityType.BeatmapsetUpload: + return new BeatmapIcon(BeatmapActionType.Submitted) + { + RelativeSizeAxes = Axes.X, + Height = 11, + FillMode = FillMode.Fit, + Margin = new MarginPadding { Top = 2, Vertical = 2 } + }; + + case RecentActivityType.BeatmapsetUpdate: + return new BeatmapIcon(BeatmapActionType.Updated) + { + RelativeSizeAxes = Axes.X, + Height = 11, + FillMode = FillMode.Fit, + Margin = new MarginPadding { Top = 2, Vertical = 2 } + }; + + case RecentActivityType.BeatmapsetRevive: + return new BeatmapIcon(BeatmapActionType.Revived) + { + RelativeSizeAxes = Axes.X, + Height = 11, + FillMode = FillMode.Fit, + Margin = new MarginPadding { Top = 2, Vertical = 2 } + }; + + case RecentActivityType.BeatmapsetDelete: + return new BeatmapIcon(BeatmapActionType.Deleted) + { + RelativeSizeAxes = Axes.X, + Height = 11, + FillMode = FillMode.Fit, + Margin = new MarginPadding { Top = 2, Vertical = 2 } + }; + + case RecentActivityType.BeatmapsetApprove: + return new BeatmapIcon(BeatmapActionType.Qualified) + { + RelativeSizeAxes = Axes.X, + Height = 11, + FillMode = FillMode.Fit, + Margin = new MarginPadding { Top = 2, Vertical = 2 } + }; + + case RecentActivityType.BeatmapPlaycount: + return new BeatmapIcon(BeatmapActionType.PlayedTimes) + { + RelativeSizeAxes = Axes.X, + Height = 11, + FillMode = FillMode.Fit, + Margin = new MarginPadding { Top = 2, Vertical = 2 } + }; + + case RecentActivityType.RankLost: + return new OtherIcon(FontAwesome.Solid.AngleDoubleDown) + { + RelativeSizeAxes = Axes.X, + Height = 11, + FillMode = FillMode.Fit, + Margin = new MarginPadding { Top = 2, Vertical = 2 } + }; + + case RecentActivityType.UsernameChange: + return new OtherIcon(FontAwesome.Solid.Tag) + { + RelativeSizeAxes = Axes.X, + Height = 11, + FillMode = FillMode.Fit, + Margin = new MarginPadding { Top = 2, Vertical = 2 } + }; + default: return Empty(); } diff --git a/osu.Game/Overlays/Profile/Sections/Recent/OtherIcon.cs b/osu.Game/Overlays/Profile/Sections/Recent/OtherIcon.cs new file mode 100644 index 0000000000..dbdee9cd7f --- /dev/null +++ b/osu.Game/Overlays/Profile/Sections/Recent/OtherIcon.cs @@ -0,0 +1,26 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Sprites; + +namespace osu.Game.Overlays.Profile.Sections.Recent +{ + public class OtherIcon : Container + { + public OtherIcon(IconUsage inputIcon) + { + { + Child = new SpriteIcon + { + RelativeSizeAxes = Axes.Both, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Icon = inputIcon, + + }; + } + } + } +} diff --git a/osu.Game/Overlays/Profile/Sections/Recent/SupporterIcon.cs b/osu.Game/Overlays/Profile/Sections/Recent/SupporterIcon.cs new file mode 100644 index 0000000000..6b9c45d7d6 --- /dev/null +++ b/osu.Game/Overlays/Profile/Sections/Recent/SupporterIcon.cs @@ -0,0 +1,59 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Sprites; +using osu.Framework.Allocation; +using osu.Game.Graphics; + +namespace osu.Game.Overlays.Profile.Sections.Recent +{ + public class SupporterIcon : Container + { + private SpriteIcon icon; + private SupporterType type; + + public enum SupporterType + { + SupportFirst, + SupportAgain, + SupportGift + } + + public SupporterIcon(SupporterType type) + { + this.type = type; + Child = icon = new SpriteIcon + { + RelativeSizeAxes = Axes.Both, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + }; + } + + [BackgroundDependencyLoader] + private void load(OsuColour colours) + { + icon.Icon = getIcon(type); + icon.Colour = colours.Pink; + } + + private IconUsage getIcon(SupporterType type) + { + switch (type) + { + case SupporterType.SupportFirst: + + case SupporterType.SupportAgain: + return FontAwesome.Solid.Heart; + + case SupporterType.SupportGift: + return FontAwesome.Solid.Gift; + + default: + return FontAwesome.Solid.Heart; + } + } + } +} From 9db06fafd0b615b648076d1d875a7ea6fbc98d2d Mon Sep 17 00:00:00 2001 From: LukynkaCZE <48604271+LukynkaCZE@users.noreply.github.com> Date: Sat, 23 Jul 2022 12:16:11 +0200 Subject: [PATCH 0529/1528] Fix code formatting --- osu.Game/Overlays/Profile/Sections/Recent/OtherIcon.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game/Overlays/Profile/Sections/Recent/OtherIcon.cs b/osu.Game/Overlays/Profile/Sections/Recent/OtherIcon.cs index dbdee9cd7f..57513b3132 100644 --- a/osu.Game/Overlays/Profile/Sections/Recent/OtherIcon.cs +++ b/osu.Game/Overlays/Profile/Sections/Recent/OtherIcon.cs @@ -18,7 +18,6 @@ namespace osu.Game.Overlays.Profile.Sections.Recent Anchor = Anchor.Centre, Origin = Anchor.Centre, Icon = inputIcon, - }; } } From f1791e79e3e6cb607867304a1b560937f5876ba2 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sat, 23 Jul 2022 19:21:12 +0900 Subject: [PATCH 0530/1528] Add error logging for background processing failures --- osu.Game/BackgroundBeatmapProcessor.cs | 11 +++++++++-- 1 file changed, 9 insertions(+), 2 deletions(-) diff --git a/osu.Game/BackgroundBeatmapProcessor.cs b/osu.Game/BackgroundBeatmapProcessor.cs index 6ecd8ca5c1..14fdb2e1ef 100644 --- a/osu.Game/BackgroundBeatmapProcessor.cs +++ b/osu.Game/BackgroundBeatmapProcessor.cs @@ -127,8 +127,15 @@ namespace osu.Game if (set != null) { - Logger.Log($"Background processing {set} ({++i} / {beatmapSetIds.Count})"); - beatmapUpdater.Process(set); + try + { + Logger.Log($"Background processing {set} ({++i} / {beatmapSetIds.Count})"); + beatmapUpdater.Process(set); + } + catch (Exception e) + { + Logger.Log($"Background processing failed on {set}: {e}"); + } } }); } From 1aa0d49d818fb23910dd3593be545ce2e8d87631 Mon Sep 17 00:00:00 2001 From: LukynkaCZE <48604271+LukynkaCZE@users.noreply.github.com> Date: Sat, 23 Jul 2022 12:27:24 +0200 Subject: [PATCH 0531/1528] Code Quality --- osu.Game/Overlays/Profile/Sections/Recent/BeatmapIcon.cs | 4 ++-- osu.Game/Overlays/Profile/Sections/Recent/SupporterIcon.cs | 4 ++-- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game/Overlays/Profile/Sections/Recent/BeatmapIcon.cs b/osu.Game/Overlays/Profile/Sections/Recent/BeatmapIcon.cs index fd2000a556..9fac1caff4 100644 --- a/osu.Game/Overlays/Profile/Sections/Recent/BeatmapIcon.cs +++ b/osu.Game/Overlays/Profile/Sections/Recent/BeatmapIcon.cs @@ -12,8 +12,8 @@ namespace osu.Game.Overlays.Profile.Sections.Recent { public class BeatmapIcon : Container { - private SpriteIcon icon; - private BeatmapActionType type; + private readonly SpriteIcon icon; + private readonly BeatmapActionType type; public enum BeatmapActionType { diff --git a/osu.Game/Overlays/Profile/Sections/Recent/SupporterIcon.cs b/osu.Game/Overlays/Profile/Sections/Recent/SupporterIcon.cs index 6b9c45d7d6..fa9b5641f0 100644 --- a/osu.Game/Overlays/Profile/Sections/Recent/SupporterIcon.cs +++ b/osu.Game/Overlays/Profile/Sections/Recent/SupporterIcon.cs @@ -11,8 +11,8 @@ namespace osu.Game.Overlays.Profile.Sections.Recent { public class SupporterIcon : Container { - private SpriteIcon icon; - private SupporterType type; + private readonly SpriteIcon icon; + private readonly SupporterType type; public enum SupporterType { From 16e655766eeb253f4a127bdc34d2dc3247092ba2 Mon Sep 17 00:00:00 2001 From: mk-56 Date: Sat, 23 Jul 2022 23:30:57 +0200 Subject: [PATCH 0532/1528] Addressed pertinent issues --- osu.Game.Rulesets.Osu/Mods/OsuModWiggle.cs | 15 +++++++++------ 1 file changed, 9 insertions(+), 6 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModWiggle.cs b/osu.Game.Rulesets.Osu/Mods/OsuModWiggle.cs index 185751cf3d..52ed843c4c 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModWiggle.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModWiggle.cs @@ -26,13 +26,16 @@ namespace osu.Game.Rulesets.Osu.Mods public override double ScoreMultiplier => 1; public override Type[] IncompatibleMods => new[] { typeof(OsuModTransform), typeof(OsuModMagnetised), typeof(OsuModRepel) }; - [SettingSource("Strength")] + private const int wiggle_duration = 100; // (ms) Higher = fewer wiggles + + [SettingSource("Strength", "Multiplier applied to the wiggling strength.")] public BindableDouble WiggleStrength { get; } = new BindableDouble(1) { MinValue = 0.1f, MaxValue = 2f, Precision = 0.1f }; + protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state) => drawableOnApplyCustomUpdateState(hitObject, state); protected override void ApplyNormalVisibilityState(DrawableHitObject hitObject, ArmedState state) => drawableOnApplyCustomUpdateState(hitObject, state); @@ -50,18 +53,18 @@ namespace osu.Game.Rulesets.Osu.Mods Random objRand = new Random((int)osuObject.StartTime); // Wiggle all objects during TimePreempt - int amountWiggles = (int)osuObject.TimePreempt / 70; + int amountWiggles = (int)osuObject.TimePreempt / wiggle_duration; void wiggle() { float nextAngle = (float)(objRand.NextDouble() * 2 * Math.PI); float nextDist = (float)(objRand.NextDouble() * WiggleStrength.Value * 7); - drawable.MoveTo(new Vector2((float)(nextDist * Math.Cos(nextAngle) + origin.X), (float)(nextDist * Math.Sin(nextAngle) + origin.Y)), 70); + drawable.MoveTo(new Vector2((float)(nextDist * Math.Cos(nextAngle) + origin.X), (float)(nextDist * Math.Sin(nextAngle) + origin.Y)), wiggle_duration); } for (int i = 0; i < amountWiggles; i++) { - using (drawable.BeginAbsoluteSequence(osuObject.StartTime - osuObject.TimePreempt + i * 70)) + using (drawable.BeginAbsoluteSequence(osuObject.StartTime - osuObject.TimePreempt + i * wiggle_duration)) wiggle(); } @@ -69,11 +72,11 @@ namespace osu.Game.Rulesets.Osu.Mods if (!(osuObject is IHasDuration endTime)) return; - amountWiggles = (int)(endTime.Duration / 70); + amountWiggles = (int)(endTime.Duration / wiggle_duration); for (int i = 0; i < amountWiggles; i++) { - using (drawable.BeginAbsoluteSequence(osuObject.StartTime + i * 70)) + using (drawable.BeginAbsoluteSequence(osuObject.StartTime + i * wiggle_duration)) wiggle(); } } From 7c477e6f2298ffc2fbd8d77efb6badbfd348d068 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sun, 24 Jul 2022 04:19:26 +0300 Subject: [PATCH 0533/1528] Fix beatmap overlay leaderboard not handling null PP scores properly --- osu.Game/Overlays/BeatmapSet/Scores/ScoreTable.cs | 12 ++++-------- 1 file changed, 4 insertions(+), 8 deletions(-) diff --git a/osu.Game/Overlays/BeatmapSet/Scores/ScoreTable.cs b/osu.Game/Overlays/BeatmapSet/Scores/ScoreTable.cs index c46c5cde43..08f750827b 100644 --- a/osu.Game/Overlays/BeatmapSet/Scores/ScoreTable.cs +++ b/osu.Game/Overlays/BeatmapSet/Scores/ScoreTable.cs @@ -6,7 +6,6 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using System.Collections.Generic; -using System.Diagnostics; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Extensions; @@ -178,10 +177,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores } if (showPerformancePoints) - { - Debug.Assert(score.PP != null); - content.Add(new StatisticText(score.PP.Value, format: @"N0")); - } + content.Add(new StatisticText(score.PP, format: @"N0")); content.Add(new ScoreboardTime(score.Date, text_size) { @@ -222,19 +218,19 @@ namespace osu.Game.Overlays.BeatmapSet.Scores private class StatisticText : OsuSpriteText, IHasTooltip { - private readonly double count; + private readonly double? count; private readonly double? maxCount; private readonly bool showTooltip; public LocalisableString TooltipText => maxCount == null || !showTooltip ? string.Empty : $"{count}/{maxCount}"; - public StatisticText(double count, double? maxCount = null, string format = null, bool showTooltip = true) + public StatisticText(double? count, double? maxCount = null, string format = null, bool showTooltip = true) { this.count = count; this.maxCount = maxCount; this.showTooltip = showTooltip; - Text = count.ToLocalisableString(format); + Text = count?.ToLocalisableString(format) ?? default; Font = OsuFont.GetFont(size: text_size); } From 0c16ef3e2ed0215ac03c51a1fd7743273f695fbb Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sun, 24 Jul 2022 08:33:35 +0300 Subject: [PATCH 0534/1528] Add failing test case --- .../TestSceneLabelledSliderBar.cs | 33 +++++++++++++++---- 1 file changed, 27 insertions(+), 6 deletions(-) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneLabelledSliderBar.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneLabelledSliderBar.cs index 8ccfe2ee9c..e5f3aea2f7 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneLabelledSliderBar.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneLabelledSliderBar.cs @@ -8,8 +8,10 @@ using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Bindables; +using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Testing; using osu.Game.Graphics.UserInterfaceV2; using osu.Game.Overlays; @@ -17,11 +19,26 @@ namespace osu.Game.Tests.Visual.UserInterface { public class TestSceneLabelledSliderBar : OsuTestScene { - [TestCase(false)] - [TestCase(true)] - public void TestSliderBar(bool hasDescription) => createSliderBar(hasDescription); + [Test] + public void TestBasic() => createSliderBar(); - private void createSliderBar(bool hasDescription = false) + [Test] + public void TestDescription() + { + createSliderBar(); + AddStep("set description", () => this.ChildrenOfType>().ForEach(l => l.Description = "this text describes the component")); + } + + [Test] + public void TestSize() + { + createSliderBar(); + AddStep("set zero width", () => this.ChildrenOfType>().ForEach(l => l.ResizeWidthTo(0, 200, Easing.OutQuint))); + AddStep("set negative width", () => this.ChildrenOfType>().ForEach(l => l.ResizeWidthTo(-1, 200, Easing.OutQuint))); + AddStep("revert back", () => this.ChildrenOfType>().ForEach(l => l.ResizeWidthTo(1, 200, Easing.OutQuint))); + } + + private void createSliderBar() { AddStep("create component", () => { @@ -38,6 +55,8 @@ namespace osu.Game.Tests.Visual.UserInterface { new LabelledSliderBar { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, Current = new BindableDouble(5) { MinValue = 0, @@ -45,7 +64,6 @@ namespace osu.Game.Tests.Visual.UserInterface Precision = 1, }, Label = "a sample component", - Description = hasDescription ? "this text describes the component" : string.Empty, }, }, }; @@ -54,10 +72,14 @@ namespace osu.Game.Tests.Visual.UserInterface { flow.Add(new OverlayColourContainer(colour) { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, Child = new LabelledSliderBar { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, Current = new BindableDouble(5) { MinValue = 0, @@ -65,7 +87,6 @@ namespace osu.Game.Tests.Visual.UserInterface Precision = 1, }, Label = "a sample component", - Description = hasDescription ? "this text describes the component" : string.Empty, } }); } From 4332e6cae90980396482edbe6309259bc6096c42 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sun, 24 Jul 2022 08:34:05 +0300 Subject: [PATCH 0535/1528] Fix `OsuSliderBar` throwing on negative draw width --- osu.Game/Graphics/UserInterface/OsuSliderBar.cs | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/osu.Game/Graphics/UserInterface/OsuSliderBar.cs b/osu.Game/Graphics/UserInterface/OsuSliderBar.cs index c48627bd21..2a8b41fd20 100644 --- a/osu.Game/Graphics/UserInterface/OsuSliderBar.cs +++ b/osu.Game/Graphics/UserInterface/OsuSliderBar.cs @@ -228,10 +228,8 @@ namespace osu.Game.Graphics.UserInterface protected override void UpdateAfterChildren() { base.UpdateAfterChildren(); - LeftBox.Scale = new Vector2(Math.Clamp( - RangePadding + Nub.DrawPosition.X - Nub.DrawWidth / 2, 0, DrawWidth), 1); - RightBox.Scale = new Vector2(Math.Clamp( - DrawWidth - Nub.DrawPosition.X - RangePadding - Nub.DrawWidth / 2, 0, DrawWidth), 1); + LeftBox.Scale = new Vector2(Math.Clamp(RangePadding + Nub.DrawPosition.X - Nub.DrawWidth / 2, 0, Math.Max(0, DrawWidth)), 1); + RightBox.Scale = new Vector2(Math.Clamp(DrawWidth - Nub.DrawPosition.X - RangePadding - Nub.DrawWidth / 2, 0, Math.Max(0, DrawWidth)), 1); } protected override void UpdateValue(float value) From b2f893411766567ad774de4e6327db1688d861cf Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 22 Jul 2022 20:01:22 +0200 Subject: [PATCH 0536/1528] Extract base mod select column presentation logic --- osu.Game/Overlays/Mods/ModColumn.cs | 162 ++------------------ osu.Game/Overlays/Mods/ModSelectColumn.cs | 177 ++++++++++++++++++++++ 2 files changed, 187 insertions(+), 152 deletions(-) create mode 100644 osu.Game/Overlays/Mods/ModSelectColumn.cs diff --git a/osu.Game/Overlays/Mods/ModColumn.cs b/osu.Game/Overlays/Mods/ModColumn.cs index beb4856477..1c40c8c6e5 100644 --- a/osu.Game/Overlays/Mods/ModColumn.cs +++ b/osu.Game/Overlays/Mods/ModColumn.cs @@ -12,14 +12,10 @@ using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; -using osu.Framework.Graphics.Colour; -using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Sprites; using osu.Framework.Input.Events; using osu.Game.Configuration; using osu.Game.Graphics; -using osu.Game.Graphics.Containers; using osu.Game.Graphics.UserInterface; using osu.Game.Localisation; using osu.Game.Overlays.Mods.Input; @@ -29,10 +25,8 @@ using osuTK.Graphics; namespace osu.Game.Overlays.Mods { - public class ModColumn : CompositeDrawable + public class ModColumn : ModSelectColumn { - public readonly Container TopLevelContent; - public readonly ModType ModType; private IReadOnlyList availableMods = Array.Empty(); @@ -62,149 +56,29 @@ namespace osu.Game.Overlays.Mods } } - /// - /// Determines whether this column should accept user input. - /// - public Bindable Active = new BindableBool(true); - - protected override bool ReceivePositionalInputAtSubTree(Vector2 screenSpacePos) => base.ReceivePositionalInputAtSubTree(screenSpacePos) && Active.Value; - protected virtual ModPanel CreateModPanel(ModState mod) => new ModPanel(mod); private readonly bool allowIncompatibleSelection; - private readonly TextFlowContainer headerText; - private readonly Box headerBackground; - private readonly Container contentContainer; - private readonly Box contentBackground; - private readonly FillFlowContainer panelFlow; private readonly ToggleAllCheckbox? toggleAllCheckbox; - private Colour4 accentColour; - private Bindable hotkeyStyle = null!; private IModHotkeyHandler hotkeyHandler = null!; private Task? latestLoadTask; internal bool ItemsLoaded => latestLoadTask == null; - private const float header_height = 42; - public ModColumn(ModType modType, bool allowIncompatibleSelection) { ModType = modType; this.allowIncompatibleSelection = allowIncompatibleSelection; - Width = 320; - RelativeSizeAxes = Axes.Y; - Shear = new Vector2(ShearedOverlayContainer.SHEAR, 0); - - Container controlContainer; - InternalChildren = new Drawable[] - { - TopLevelContent = new Container - { - RelativeSizeAxes = Axes.Both, - CornerRadius = ModSelectPanel.CORNER_RADIUS, - Masking = true, - Children = new Drawable[] - { - new Container - { - RelativeSizeAxes = Axes.X, - Height = header_height + ModSelectPanel.CORNER_RADIUS, - Children = new Drawable[] - { - headerBackground = new Box - { - RelativeSizeAxes = Axes.X, - Height = header_height + ModSelectPanel.CORNER_RADIUS - }, - headerText = new OsuTextFlowContainer(t => - { - t.Font = OsuFont.TorusAlternate.With(size: 17); - t.Shadow = false; - t.Colour = Colour4.Black; - }) - { - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Anchor = Anchor.CentreLeft, - Origin = Anchor.CentreLeft, - Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0), - Padding = new MarginPadding - { - Horizontal = 17, - Bottom = ModSelectPanel.CORNER_RADIUS - } - } - } - }, - new Container - { - RelativeSizeAxes = Axes.Both, - Padding = new MarginPadding { Top = header_height }, - Child = contentContainer = new Container - { - RelativeSizeAxes = Axes.Both, - Masking = true, - CornerRadius = ModSelectPanel.CORNER_RADIUS, - BorderThickness = 3, - Children = new Drawable[] - { - contentBackground = new Box - { - RelativeSizeAxes = Axes.Both - }, - new GridContainer - { - RelativeSizeAxes = Axes.Both, - RowDimensions = new[] - { - new Dimension(GridSizeMode.AutoSize), - new Dimension() - }, - Content = new[] - { - new Drawable[] - { - controlContainer = new Container - { - RelativeSizeAxes = Axes.X, - Padding = new MarginPadding { Horizontal = 14 } - } - }, - new Drawable[] - { - new OsuScrollContainer(Direction.Vertical) - { - RelativeSizeAxes = Axes.Both, - ClampExtension = 100, - ScrollbarOverlapsContent = false, - Child = panelFlow = new FillFlowContainer - { - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Spacing = new Vector2(0, 7), - Padding = new MarginPadding(7) - } - } - } - } - } - } - } - } - } - } - }; - - createHeaderText(); + HeaderText = ModType.Humanize(LetterCasing.Title); if (allowIncompatibleSelection) { - controlContainer.Height = 35; - controlContainer.Add(toggleAllCheckbox = new ToggleAllCheckbox(this) + ControlContainer.Height = 35; + ControlContainer.Add(toggleAllCheckbox = new ToggleAllCheckbox(this) { Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, @@ -212,7 +86,7 @@ namespace osu.Game.Overlays.Mods RelativeSizeAxes = Axes.X, Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0) }); - panelFlow.Padding = new MarginPadding + ItemsFlow.Padding = new MarginPadding { Top = 0, Bottom = 7, @@ -221,33 +95,17 @@ namespace osu.Game.Overlays.Mods } } - private void createHeaderText() - { - IEnumerable headerTextWords = ModType.Humanize(LetterCasing.Title).Split(' '); - - if (headerTextWords.Count() > 1) - { - headerText.AddText($"{headerTextWords.First()} ", t => t.Font = t.Font.With(weight: FontWeight.SemiBold)); - headerTextWords = headerTextWords.Skip(1); - } - - headerText.AddText(string.Join(' ', headerTextWords)); - } - [BackgroundDependencyLoader] - private void load(OverlayColourProvider colourProvider, OsuColour colours, OsuConfigManager configManager) + private void load(OsuColour colours, OsuConfigManager configManager) { - headerBackground.Colour = accentColour = colours.ForModType(ModType); + AccentColour = colours.ForModType(ModType); if (toggleAllCheckbox != null) { - toggleAllCheckbox.AccentColour = accentColour; - toggleAllCheckbox.AccentHoverColour = accentColour.Lighten(0.3f); + toggleAllCheckbox.AccentColour = AccentColour; + toggleAllCheckbox.AccentHoverColour = AccentColour.Lighten(0.3f); } - contentContainer.BorderColour = ColourInfo.GradientVertical(colourProvider.Background4, colourProvider.Background3); - contentBackground.Colour = colourProvider.Background4; - hotkeyStyle = configManager.GetBindable(OsuSetting.ModSelectHotkeyStyle); } @@ -278,7 +136,7 @@ namespace osu.Game.Overlays.Mods latestLoadTask = loadTask = LoadComponentsAsync(panels, loaded => { - panelFlow.ChildrenEnumerable = loaded; + ItemsFlow.ChildrenEnumerable = loaded; updateState(); }, (cancellationTokenSource = new CancellationTokenSource()).Token); loadTask.ContinueWith(_ => diff --git a/osu.Game/Overlays/Mods/ModSelectColumn.cs b/osu.Game/Overlays/Mods/ModSelectColumn.cs new file mode 100644 index 0000000000..d211f9eb5e --- /dev/null +++ b/osu.Game/Overlays/Mods/ModSelectColumn.cs @@ -0,0 +1,177 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Colour; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Localisation; +using osu.Game.Graphics; +using osu.Game.Graphics.Containers; +using osuTK; +using osuTK.Graphics; + +namespace osu.Game.Overlays.Mods +{ + public abstract class ModSelectColumn : CompositeDrawable, IHasAccentColour + { + public readonly Container TopLevelContent; + + public LocalisableString HeaderText + { + set => createHeaderText(value); + } + + public Color4 AccentColour + { + get => headerBackground.Colour; + set => headerBackground.Colour = value; + } + + /// + /// Determines whether this column should accept user input. + /// + public Bindable Active = new BindableBool(true); + + protected override bool ReceivePositionalInputAtSubTree(Vector2 screenSpacePos) => base.ReceivePositionalInputAtSubTree(screenSpacePos) && Active.Value; + + protected readonly Container ControlContainer; + protected readonly FillFlowContainer ItemsFlow; + + private readonly TextFlowContainer headerText; + private readonly Box headerBackground; + private readonly Container contentContainer; + private readonly Box contentBackground; + + private const float header_height = 42; + + protected ModSelectColumn() + { + Width = 320; + RelativeSizeAxes = Axes.Y; + Shear = new Vector2(ShearedOverlayContainer.SHEAR, 0); + + InternalChildren = new Drawable[] + { + TopLevelContent = new Container + { + RelativeSizeAxes = Axes.Both, + CornerRadius = ModSelectPanel.CORNER_RADIUS, + Masking = true, + Children = new Drawable[] + { + new Container + { + RelativeSizeAxes = Axes.X, + Height = header_height + ModSelectPanel.CORNER_RADIUS, + Children = new Drawable[] + { + headerBackground = new Box + { + RelativeSizeAxes = Axes.X, + Height = header_height + ModSelectPanel.CORNER_RADIUS + }, + headerText = new OsuTextFlowContainer(t => + { + t.Font = OsuFont.TorusAlternate.With(size: 17); + t.Shadow = false; + t.Colour = Colour4.Black; + }) + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0), + Padding = new MarginPadding + { + Horizontal = 17, + Bottom = ModSelectPanel.CORNER_RADIUS + } + } + } + }, + new Container + { + RelativeSizeAxes = Axes.Both, + Padding = new MarginPadding { Top = header_height }, + Child = contentContainer = new Container + { + RelativeSizeAxes = Axes.Both, + Masking = true, + CornerRadius = ModSelectPanel.CORNER_RADIUS, + BorderThickness = 3, + Children = new Drawable[] + { + contentBackground = new Box + { + RelativeSizeAxes = Axes.Both + }, + new GridContainer + { + RelativeSizeAxes = Axes.Both, + RowDimensions = new[] + { + new Dimension(GridSizeMode.AutoSize), + new Dimension() + }, + Content = new[] + { + new Drawable[] + { + ControlContainer = new Container + { + RelativeSizeAxes = Axes.X, + Padding = new MarginPadding { Horizontal = 14 } + } + }, + new Drawable[] + { + new OsuScrollContainer(Direction.Vertical) + { + RelativeSizeAxes = Axes.Both, + ClampExtension = 100, + ScrollbarOverlapsContent = false, + Child = ItemsFlow = new FillFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Spacing = new Vector2(0, 7), + Padding = new MarginPadding(7) + } + } + } + } + } + } + } + } + } + } + }; + } + + private void createHeaderText(LocalisableString text) + { + headerText.Clear(); + + int wordIndex = 0; + + headerText.AddText(text, t => + { + if (wordIndex == 0) + t.Font = t.Font.With(weight: FontWeight.SemiBold); + wordIndex += 1; + }); + } + + [BackgroundDependencyLoader] + private void load(OverlayColourProvider colourProvider) + { + contentContainer.BorderColour = ColourInfo.GradientVertical(colourProvider.Background4, colourProvider.Background3); + contentBackground.Colour = colourProvider.Background4; + } + } +} From 6a67d76d7ca085c7f4dec1336fe7be5a66e2ebac Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 22 Jul 2022 21:05:02 +0200 Subject: [PATCH 0537/1528] Add basic mod preset column implementation --- .../UserInterface/TestSceneModPresetColumn.cs | 77 +++++++++++++++++++ .../Localisation/ModPresetColumnStrings.cs | 19 +++++ osu.Game/Overlays/Mods/ModPresetColumn.cs | 77 +++++++++++++++++++ 3 files changed, 173 insertions(+) create mode 100644 osu.Game.Tests/Visual/UserInterface/TestSceneModPresetColumn.cs create mode 100644 osu.Game/Localisation/ModPresetColumnStrings.cs create mode 100644 osu.Game/Overlays/Mods/ModPresetColumn.cs diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneModPresetColumn.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneModPresetColumn.cs new file mode 100644 index 0000000000..f6209e1b42 --- /dev/null +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneModPresetColumn.cs @@ -0,0 +1,77 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.Linq; +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Overlays; +using osu.Game.Overlays.Mods; +using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Osu.Mods; + +namespace osu.Game.Tests.Visual.UserInterface +{ + public class TestSceneModPresetColumn : OsuTestScene + { + [Cached] + private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Green); + + [Test] + public void TestBasicAppearance() + { + ModPresetColumn modPresetColumn = null!; + + AddStep("create content", () => Child = new Container + { + RelativeSizeAxes = Axes.Both, + Padding = new MarginPadding(30), + Child = modPresetColumn = new ModPresetColumn + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Presets = createTestPresets().ToArray() + } + }); + AddStep("change presets", () => modPresetColumn.Presets = createTestPresets().Skip(1).ToArray()); + } + + private static IEnumerable createTestPresets() => new[] + { + new ModPreset + { + Name = "First preset", + Description = "Please ignore", + Mods = new Mod[] + { + new OsuModHardRock(), + new OsuModDoubleTime() + } + }, + new ModPreset + { + Name = "AR0", + Description = "For good readers", + Mods = new Mod[] + { + new OsuModDifficultyAdjust + { + ApproachRate = { Value = 0 } + } + } + }, + new ModPreset + { + Name = "This preset is going to have an extraordinarily long name", + Description = "This is done so that the capability to truncate overlong texts may be demonstrated", + Mods = new Mod[] + { + new OsuModFlashlight(), + new OsuModSpinIn() + } + } + }; + } +} diff --git a/osu.Game/Localisation/ModPresetColumnStrings.cs b/osu.Game/Localisation/ModPresetColumnStrings.cs new file mode 100644 index 0000000000..b19a70a248 --- /dev/null +++ b/osu.Game/Localisation/ModPresetColumnStrings.cs @@ -0,0 +1,19 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Localisation; + +namespace osu.Game.Localisation +{ + public static class ModPresetColumnStrings + { + private const string prefix = @"osu.Game.Resources.Localisation.ModPresetColumn"; + + /// + /// "Personal Presets" + /// + public static LocalisableString PersonalPresets => new TranslatableString(getKey(@"personal_presets"), @"Personal Presets"); + + private static string getKey(string key) => $@"{prefix}:{key}"; + } +} \ No newline at end of file diff --git a/osu.Game/Overlays/Mods/ModPresetColumn.cs b/osu.Game/Overlays/Mods/ModPresetColumn.cs new file mode 100644 index 0000000000..b32015e6ea --- /dev/null +++ b/osu.Game/Overlays/Mods/ModPresetColumn.cs @@ -0,0 +1,77 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Linq; +using System.Threading; +using System.Threading.Tasks; +using osu.Framework.Allocation; +using osu.Game.Graphics; +using osu.Game.Localisation; +using osu.Game.Rulesets.Mods; +using osuTK; + +namespace osu.Game.Overlays.Mods +{ + public class ModPresetColumn : ModSelectColumn + { + private IReadOnlyList presets = Array.Empty(); + + /// + /// Sets the collection of available mod presets. + /// + public IReadOnlyList Presets + { + get => presets; + set + { + presets = value; + + if (IsLoaded) + asyncLoadPanels(); + } + } + + [BackgroundDependencyLoader] + private void load(OsuColour colours) + { + AccentColour = colours.Orange1; + HeaderText = ModPresetColumnStrings.PersonalPresets; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + asyncLoadPanels(); + } + + private CancellationTokenSource? cancellationTokenSource; + + private Task? latestLoadTask; + internal bool ItemsLoaded => latestLoadTask == null; + + private void asyncLoadPanels() + { + cancellationTokenSource?.Cancel(); + + var panels = presets.Select(preset => new ModPresetPanel(preset) + { + Shear = Vector2.Zero + }); + + Task? loadTask; + + latestLoadTask = loadTask = LoadComponentsAsync(panels, loaded => + { + ItemsFlow.ChildrenEnumerable = loaded; + }, (cancellationTokenSource = new CancellationTokenSource()).Token); + loadTask.ContinueWith(_ => + { + if (loadTask == latestLoadTask) + latestLoadTask = null; + }); + } + } +} From 0a0f3c93ddf5574feb583b036808945f2a7be073 Mon Sep 17 00:00:00 2001 From: sw1tchbl4d3 Date: Sun, 24 Jul 2022 20:55:13 +0200 Subject: [PATCH 0538/1528] Rename OkResult, rephrase "strong bonus" --- osu.Game.Rulesets.Taiko/Judgements/TaikoSwellJudgement.cs | 2 +- osu.Game.Rulesets.Taiko/Mods/TaikoModClassic.cs | 2 +- osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwell.cs | 2 +- osu.Game.Rulesets.Taiko/TaikoRuleset.cs | 2 +- 4 files changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/Judgements/TaikoSwellJudgement.cs b/osu.Game.Rulesets.Taiko/Judgements/TaikoSwellJudgement.cs index 90ba7e276c..6d469bd1d7 100644 --- a/osu.Game.Rulesets.Taiko/Judgements/TaikoSwellJudgement.cs +++ b/osu.Game.Rulesets.Taiko/Judgements/TaikoSwellJudgement.cs @@ -12,7 +12,7 @@ namespace osu.Game.Rulesets.Taiko.Judgements /// /// The to grant when the player has hit more than half of swell ticks. /// - public virtual HitResult OkResult => HitResult.Ok; + public virtual HitResult PartialCompletionResult => HitResult.Ok; protected override double HealthIncreaseFor(HitResult result) { diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModClassic.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModClassic.cs index ec4ad18080..efb67825db 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModClassic.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModClassic.cs @@ -141,7 +141,7 @@ namespace osu.Game.Rulesets.Taiko.Mods { public override HitResult MaxResult => HitResult.LargeBonus; - public override HitResult OkResult => HitResult.SmallBonus; + public override HitResult PartialCompletionResult => HitResult.SmallBonus; } private class ClassicSwell : Swell diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwell.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwell.cs index cb0f59a9fb..a90e9ce676 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwell.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwell.cs @@ -225,7 +225,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables ApplyResult(r => { var swellJudgement = (TaikoSwellJudgement)r.Judgement; - r.Type = numHits > HitObject.RequiredHits / 2 ? swellJudgement.OkResult : swellJudgement.MinResult; + r.Type = numHits > HitObject.RequiredHits / 2 ? swellJudgement.PartialCompletionResult : swellJudgement.MinResult; }); } } diff --git a/osu.Game.Rulesets.Taiko/TaikoRuleset.cs b/osu.Game.Rulesets.Taiko/TaikoRuleset.cs index 223e268d7f..eb0706f131 100644 --- a/osu.Game.Rulesets.Taiko/TaikoRuleset.cs +++ b/osu.Game.Rulesets.Taiko/TaikoRuleset.cs @@ -200,7 +200,7 @@ namespace osu.Game.Rulesets.Taiko return "drum tick"; case HitResult.SmallBonus: - return "strong bonus"; + return "bonus"; } return base.GetDisplayNameForHitResult(result); From 8af9cfbe40c446f8ce1bfd0761f6e68ce9bead0f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sun, 24 Jul 2022 23:29:18 +0200 Subject: [PATCH 0539/1528] Add readonly modifier --- osu.Game/Overlays/Mods/ModSelectColumn.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Overlays/Mods/ModSelectColumn.cs b/osu.Game/Overlays/Mods/ModSelectColumn.cs index d211f9eb5e..0224631577 100644 --- a/osu.Game/Overlays/Mods/ModSelectColumn.cs +++ b/osu.Game/Overlays/Mods/ModSelectColumn.cs @@ -33,7 +33,7 @@ namespace osu.Game.Overlays.Mods /// /// Determines whether this column should accept user input. /// - public Bindable Active = new BindableBool(true); + public readonly Bindable Active = new BindableBool(true); protected override bool ReceivePositionalInputAtSubTree(Vector2 screenSpacePos) => base.ReceivePositionalInputAtSubTree(screenSpacePos) && Active.Value; From 446485f804b4d7df948ea4e82ca23697d6ff2e80 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sun, 24 Jul 2022 23:30:52 +0200 Subject: [PATCH 0540/1528] Move localisation string to common location --- .../Localisation/ModPresetColumnStrings.cs | 19 ------------------- .../Localisation/ModSelectOverlayStrings.cs | 5 +++++ osu.Game/Overlays/Mods/ModPresetColumn.cs | 2 +- 3 files changed, 6 insertions(+), 20 deletions(-) delete mode 100644 osu.Game/Localisation/ModPresetColumnStrings.cs diff --git a/osu.Game/Localisation/ModPresetColumnStrings.cs b/osu.Game/Localisation/ModPresetColumnStrings.cs deleted file mode 100644 index b19a70a248..0000000000 --- a/osu.Game/Localisation/ModPresetColumnStrings.cs +++ /dev/null @@ -1,19 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Framework.Localisation; - -namespace osu.Game.Localisation -{ - public static class ModPresetColumnStrings - { - private const string prefix = @"osu.Game.Resources.Localisation.ModPresetColumn"; - - /// - /// "Personal Presets" - /// - public static LocalisableString PersonalPresets => new TranslatableString(getKey(@"personal_presets"), @"Personal Presets"); - - private static string getKey(string key) => $@"{prefix}:{key}"; - } -} \ No newline at end of file diff --git a/osu.Game/Localisation/ModSelectOverlayStrings.cs b/osu.Game/Localisation/ModSelectOverlayStrings.cs index e9af7147e3..3696b1f2cd 100644 --- a/osu.Game/Localisation/ModSelectOverlayStrings.cs +++ b/osu.Game/Localisation/ModSelectOverlayStrings.cs @@ -24,6 +24,11 @@ namespace osu.Game.Localisation /// public static LocalisableString ModCustomisation => new TranslatableString(getKey(@"mod_customisation"), @"Mod Customisation"); + /// + /// "Personal Presets" + /// + public static LocalisableString PersonalPresets => new TranslatableString(getKey(@"personal_presets"), @"Personal Presets"); + private static string getKey(string key) => $@"{prefix}:{key}"; } } diff --git a/osu.Game/Overlays/Mods/ModPresetColumn.cs b/osu.Game/Overlays/Mods/ModPresetColumn.cs index b32015e6ea..1eea8383f8 100644 --- a/osu.Game/Overlays/Mods/ModPresetColumn.cs +++ b/osu.Game/Overlays/Mods/ModPresetColumn.cs @@ -37,7 +37,7 @@ namespace osu.Game.Overlays.Mods private void load(OsuColour colours) { AccentColour = colours.Orange1; - HeaderText = ModPresetColumnStrings.PersonalPresets; + HeaderText = ModSelectOverlayStrings.PersonalPresets; } protected override void LoadComplete() From feef16b09b409b9446dd1b3dadea206b246691b7 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Mon, 25 Jul 2022 04:18:30 +0300 Subject: [PATCH 0541/1528] Add potentially failing test case --- .../Visual/Gameplay/TestSceneSpectatorHost.cs | 16 ++++++++++++++++ 1 file changed, 16 insertions(+) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSpectatorHost.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSpectatorHost.cs index c55e98c1a8..9ad8ac086c 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneSpectatorHost.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSpectatorHost.cs @@ -5,6 +5,7 @@ using NUnit.Framework; using osu.Framework.Allocation; +using osu.Framework.Screens; using osu.Game.Online.API; using osu.Game.Online.API.Requests.Responses; using osu.Game.Online.Spectator; @@ -43,6 +44,21 @@ namespace osu.Game.Tests.Visual.Gameplay AddAssert("spectator client sent correct ruleset", () => spectatorClient.WatchedUserStates[dummy_user_id].RulesetID == Ruleset.Value.OnlineID); } + [Test] + public void TestRestart() + { + AddAssert("spectator client sees playing state", () => spectatorClient.WatchedUserStates[dummy_user_id].State == SpectatedUserState.Playing); + + AddStep("exit player", () => Player.Exit()); + AddStep("reload player", LoadPlayer); + AddUntilStep("wait for player load", () => Player.IsLoaded && Player.Alpha == 1); + + AddAssert("spectator client sees playing state", () => spectatorClient.WatchedUserStates[dummy_user_id].State == SpectatedUserState.Playing); + + AddWaitStep("wait", 5); + AddUntilStep("spectator client still sees playing state", () => spectatorClient.WatchedUserStates[dummy_user_id].State == SpectatedUserState.Playing); + } + public override void TearDownSteps() { base.TearDownSteps(); From f5a58876694efbb14e5c08be509abed2a6b62abe Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Mon, 25 Jul 2022 04:21:52 +0300 Subject: [PATCH 0542/1528] Fix players potentially not displaying in spectator after restart --- osu.Game/Online/Spectator/SpectatorClient.cs | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/osu.Game/Online/Spectator/SpectatorClient.cs b/osu.Game/Online/Spectator/SpectatorClient.cs index 68c8b57019..d12817d4d4 100644 --- a/osu.Game/Online/Spectator/SpectatorClient.cs +++ b/osu.Game/Online/Spectator/SpectatorClient.cs @@ -206,6 +206,11 @@ namespace osu.Game.Online.Spectator if (!IsPlaying) return; + // Disposal could be processed late, leading to EndPlaying potentially being called after a future BeginPlaying call. + // Account for this by ensuring the current score matches the score in the provided GameplayState. + if (currentScore != state.Score) + return; + if (pendingFrames.Count > 0) purgePendingFrames(); From e0266b0d81fabda2b946321e85fe09ca42c87613 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Mon, 25 Jul 2022 04:34:42 +0300 Subject: [PATCH 0543/1528] Reword comment slightly --- osu.Game/Online/Spectator/SpectatorClient.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Online/Spectator/SpectatorClient.cs b/osu.Game/Online/Spectator/SpectatorClient.cs index d12817d4d4..b5e1c8a45f 100644 --- a/osu.Game/Online/Spectator/SpectatorClient.cs +++ b/osu.Game/Online/Spectator/SpectatorClient.cs @@ -206,8 +206,8 @@ namespace osu.Game.Online.Spectator if (!IsPlaying) return; - // Disposal could be processed late, leading to EndPlaying potentially being called after a future BeginPlaying call. - // Account for this by ensuring the current score matches the score in the provided GameplayState. + // Disposal can take some time, leading to EndPlaying potentially being called after a future play session. + // Account for this by ensuring the score of the current play matches the one in the provided state. if (currentScore != state.Score) return; From fa9daa68996e2ff9688458e36157689639dfdf0a Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Mon, 25 Jul 2022 05:21:27 +0300 Subject: [PATCH 0544/1528] Fix `TestSceneReplayRecorder` not using score provided by gameplay state --- .../Gameplay/TestSceneReplayRecorder.cs | 153 +++++++++--------- osu.Game/Screens/Play/GameplayState.cs | 1 + 2 files changed, 78 insertions(+), 76 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneReplayRecorder.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneReplayRecorder.cs index 54b2e66f2f..b3401c916b 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneReplayRecorder.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneReplayRecorder.cs @@ -3,10 +3,10 @@ #nullable disable +using System; using System.Collections.Generic; using System.Linq; using NUnit.Framework; -using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; @@ -40,8 +40,7 @@ namespace osu.Game.Tests.Visual.Gameplay private TestReplayRecorder recorder; - [Cached] - private GameplayState gameplayState = TestGameplayState.Create(new OsuRuleset()); + private GameplayState gameplayState; [SetUpSteps] public void SetUpSteps() @@ -52,81 +51,15 @@ namespace osu.Game.Tests.Visual.Gameplay { replay = new Replay(); - Add(new GridContainer + gameplayState = TestGameplayState.Create(new OsuRuleset()); + gameplayState.Score.Replay = replay; + + Child = new DependencyProvidingContainer { RelativeSizeAxes = Axes.Both, - Content = new[] - { - new Drawable[] - { - recordingManager = new TestRulesetInputManager(TestCustomisableModRuleset.CreateTestRulesetInfo(), 0, SimultaneousBindingMode.Unique) - { - Recorder = recorder = new TestReplayRecorder(new Score - { - Replay = replay, - ScoreInfo = - { - BeatmapInfo = gameplayState.Beatmap.BeatmapInfo, - Ruleset = new OsuRuleset().RulesetInfo, - } - }) - { - ScreenSpaceToGamefield = pos => recordingManager.ToLocalSpace(pos), - }, - Child = new Container - { - RelativeSizeAxes = Axes.Both, - Children = new Drawable[] - { - new Box - { - Colour = Color4.Brown, - RelativeSizeAxes = Axes.Both, - }, - new OsuSpriteText - { - Text = "Recording", - Scale = new Vector2(3), - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - }, - new TestInputConsumer() - } - }, - } - }, - new Drawable[] - { - playbackManager = new TestRulesetInputManager(TestCustomisableModRuleset.CreateTestRulesetInfo(), 0, SimultaneousBindingMode.Unique) - { - ReplayInputHandler = new TestFramedReplayInputHandler(replay) - { - GamefieldToScreenSpace = pos => playbackManager.ToScreenSpace(pos), - }, - Child = new Container - { - RelativeSizeAxes = Axes.Both, - Children = new Drawable[] - { - new Box - { - Colour = Color4.DarkBlue, - RelativeSizeAxes = Axes.Both, - }, - new OsuSpriteText - { - Text = "Playback", - Scale = new Vector2(3), - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - }, - new TestInputConsumer() - } - }, - } - } - } - }); + CachedDependencies = new (Type, object)[] { (typeof(GameplayState), gameplayState) }, + Child = createContent(), + }; }); } @@ -203,6 +136,74 @@ namespace osu.Game.Tests.Visual.Gameplay recorder = null; } + private Drawable createContent() => new GridContainer + { + RelativeSizeAxes = Axes.Both, + Content = new[] + { + new Drawable[] + { + recordingManager = new TestRulesetInputManager(TestCustomisableModRuleset.CreateTestRulesetInfo(), 0, SimultaneousBindingMode.Unique) + { + Recorder = recorder = new TestReplayRecorder(gameplayState.Score) + { + ScreenSpaceToGamefield = pos => recordingManager.ToLocalSpace(pos), + }, + Child = new Container + { + RelativeSizeAxes = Axes.Both, + Children = new Drawable[] + { + new Box + { + Colour = Color4.Brown, + RelativeSizeAxes = Axes.Both, + }, + new OsuSpriteText + { + Text = "Recording", + Scale = new Vector2(3), + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + }, + new TestInputConsumer() + } + }, + } + }, + new Drawable[] + { + playbackManager = new TestRulesetInputManager(TestCustomisableModRuleset.CreateTestRulesetInfo(), 0, SimultaneousBindingMode.Unique) + { + ReplayInputHandler = new TestFramedReplayInputHandler(replay) + { + GamefieldToScreenSpace = pos => playbackManager.ToScreenSpace(pos), + }, + Child = new Container + { + RelativeSizeAxes = Axes.Both, + Children = new Drawable[] + { + new Box + { + Colour = Color4.DarkBlue, + RelativeSizeAxes = Axes.Both, + }, + new OsuSpriteText + { + Text = "Playback", + Scale = new Vector2(3), + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + }, + new TestInputConsumer() + } + }, + } + } + } + }; + public class TestFramedReplayInputHandler : FramedReplayInputHandler { public TestFramedReplayInputHandler(Replay replay) diff --git a/osu.Game/Screens/Play/GameplayState.cs b/osu.Game/Screens/Play/GameplayState.cs index 9fb62106f3..c2162d4df2 100644 --- a/osu.Game/Screens/Play/GameplayState.cs +++ b/osu.Game/Screens/Play/GameplayState.cs @@ -70,6 +70,7 @@ namespace osu.Game.Screens.Play { ScoreInfo = { + BeatmapInfo = beatmap.BeatmapInfo, Ruleset = ruleset.RulesetInfo } }; From f68c4e889017b5dc9e4fa01fdd253bf13cf4681f Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Mon, 25 Jul 2022 06:36:21 +0300 Subject: [PATCH 0545/1528] Fix code formatting --- osu.Game.Rulesets.Osu/Mods/OsuModWiggle.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModWiggle.cs b/osu.Game.Rulesets.Osu/Mods/OsuModWiggle.cs index 52ed843c4c..e22ba5c1db 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModWiggle.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModWiggle.cs @@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Osu.Mods public override double ScoreMultiplier => 1; public override Type[] IncompatibleMods => new[] { typeof(OsuModTransform), typeof(OsuModMagnetised), typeof(OsuModRepel) }; - private const int wiggle_duration = 100; // (ms) Higher = fewer wiggles + private const int wiggle_duration = 100; // (ms) Higher = fewer wiggles [SettingSource("Strength", "Multiplier applied to the wiggling strength.")] public BindableDouble WiggleStrength { get; } = new BindableDouble(1) From 3d97b748131d2c581ce9e4bb1954e20c3a74cea7 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Mon, 25 Jul 2022 13:03:47 +0900 Subject: [PATCH 0546/1528] Log beatmap difficulty retrieval failures during score calculation --- osu.Game/Scoring/ScoreManager.cs | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/osu.Game/Scoring/ScoreManager.cs b/osu.Game/Scoring/ScoreManager.cs index 9aed8904e6..7cfc55580b 100644 --- a/osu.Game/Scoring/ScoreManager.cs +++ b/osu.Game/Scoring/ScoreManager.cs @@ -12,6 +12,7 @@ using System.Threading.Tasks; using JetBrains.Annotations; using osu.Framework.Bindables; using osu.Framework.Extensions; +using osu.Framework.Logging; using osu.Framework.Platform; using osu.Framework.Threading; using osu.Game.Beatmaps; @@ -172,6 +173,10 @@ namespace osu.Game.Scoring // We can compute the max combo locally after the async beatmap difficulty computation. var difficulty = await difficultyCache.GetDifficultyAsync(score.BeatmapInfo, score.Ruleset, score.Mods, cancellationToken).ConfigureAwait(false); + + if (difficulty == null) + Logger.Log($"Couldn't get beatmap difficulty for beatmap {score.BeatmapInfo.OnlineID}"); + return difficulty?.MaxCombo; } From 0226b358eec2d3dd0fba037d178bb21011d1b8bf Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Mon, 25 Jul 2022 13:20:33 +0900 Subject: [PATCH 0547/1528] Disable timeline test for now --- osu.Game.Tests/Visual/Editing/TestSceneTimelineZoom.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game.Tests/Visual/Editing/TestSceneTimelineZoom.cs b/osu.Game.Tests/Visual/Editing/TestSceneTimelineZoom.cs index 6c5cca1874..09d753ba41 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneTimelineZoom.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneTimelineZoom.cs @@ -8,6 +8,7 @@ using osu.Framework.Graphics; namespace osu.Game.Tests.Visual.Editing { + [Ignore("Timeline initialisation is kinda broken.")] // Initial work to rectify this was done in https://github.com/ppy/osu/pull/19297, but needs more massaging to work. public class TestSceneTimelineZoom : TimelineTestScene { public override Drawable CreateTestComponent() => Empty(); From 54eb2b98a96b1d412cc790ba6a00516f01ca5dca Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Mon, 25 Jul 2022 07:30:52 +0300 Subject: [PATCH 0548/1528] Display exclamation triangle on scores with unprocessed PP --- .../Overlays/BeatmapSet/Scores/ScoreTable.cs | 21 ++++++++++++++++++- 1 file changed, 20 insertions(+), 1 deletion(-) diff --git a/osu.Game/Overlays/BeatmapSet/Scores/ScoreTable.cs b/osu.Game/Overlays/BeatmapSet/Scores/ScoreTable.cs index 08f750827b..e9cb02406e 100644 --- a/osu.Game/Overlays/BeatmapSet/Scores/ScoreTable.cs +++ b/osu.Game/Overlays/BeatmapSet/Scores/ScoreTable.cs @@ -23,6 +23,7 @@ using osuTK.Graphics; using osu.Framework.Localisation; using osu.Framework.Extensions.LocalisationExtensions; using osu.Framework.Graphics.Cursor; +using osu.Framework.Graphics.Sprites; using osu.Game.Resources.Localisation.Web; namespace osu.Game.Overlays.BeatmapSet.Scores @@ -177,7 +178,12 @@ namespace osu.Game.Overlays.BeatmapSet.Scores } if (showPerformancePoints) - content.Add(new StatisticText(score.PP, format: @"N0")); + { + if (score.PP != null) + content.Add(new StatisticText(score.PP, format: @"N0")); + else + content.Add(new ProcessingPPIcon()); + } content.Add(new ScoreboardTime(score.Date, text_size) { @@ -241,5 +247,18 @@ namespace osu.Game.Overlays.BeatmapSet.Scores Colour = colours.GreenLight; } } + + private class ProcessingPPIcon : SpriteIcon, IHasTooltip + { + public LocalisableString TooltipText => ScoresStrings.StatusProcessing; + + public ProcessingPPIcon() + { + Anchor = Anchor.Centre; + Origin = Anchor.Centre; + Size = new Vector2(text_size); + Icon = FontAwesome.Solid.ExclamationTriangle; + } + } } } From 6c95c49da32924ac0321a46c733454a11c3746ee Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Mon, 25 Jul 2022 07:31:52 +0300 Subject: [PATCH 0549/1528] Mark test score with null PP for visual testing --- osu.Game.Tests/Visual/Online/TestSceneScoresContainer.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Online/TestSceneScoresContainer.cs b/osu.Game.Tests/Visual/Online/TestSceneScoresContainer.cs index 864b2b6878..19acc8d7c0 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneScoresContainer.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneScoresContainer.cs @@ -210,7 +210,7 @@ namespace osu.Game.Tests.Visual.Online new APIMod { Acronym = new OsuModHidden().Acronym }, }, Rank = ScoreRank.B, - PP = 180, + PP = null, MaxCombo = 1234, TotalScore = 12345678, Accuracy = 0.9854, From 91d1c9686c0d970d131dc743a7d6922c55ff0495 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Mon, 25 Jul 2022 09:07:51 +0300 Subject: [PATCH 0550/1528] Separate unprocessed PP placeholder to own class --- .../Overlays/BeatmapSet/Scores/ScoreTable.cs | 17 ++---------- ...UnprocessedPerformancePointsPlaceholder.cs | 27 +++++++++++++++++++ 2 files changed, 29 insertions(+), 15 deletions(-) create mode 100644 osu.Game/Scoring/Drawables/UnprocessedPerformancePointsPlaceholder.cs diff --git a/osu.Game/Overlays/BeatmapSet/Scores/ScoreTable.cs b/osu.Game/Overlays/BeatmapSet/Scores/ScoreTable.cs index e9cb02406e..5463c7a50f 100644 --- a/osu.Game/Overlays/BeatmapSet/Scores/ScoreTable.cs +++ b/osu.Game/Overlays/BeatmapSet/Scores/ScoreTable.cs @@ -23,8 +23,8 @@ using osuTK.Graphics; using osu.Framework.Localisation; using osu.Framework.Extensions.LocalisationExtensions; using osu.Framework.Graphics.Cursor; -using osu.Framework.Graphics.Sprites; using osu.Game.Resources.Localisation.Web; +using osu.Game.Scoring.Drawables; namespace osu.Game.Overlays.BeatmapSet.Scores { @@ -182,7 +182,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores if (score.PP != null) content.Add(new StatisticText(score.PP, format: @"N0")); else - content.Add(new ProcessingPPIcon()); + content.Add(new UnprocessedPerformancePointsPlaceholder { Size = new Vector2(text_size) }); } content.Add(new ScoreboardTime(score.Date, text_size) @@ -247,18 +247,5 @@ namespace osu.Game.Overlays.BeatmapSet.Scores Colour = colours.GreenLight; } } - - private class ProcessingPPIcon : SpriteIcon, IHasTooltip - { - public LocalisableString TooltipText => ScoresStrings.StatusProcessing; - - public ProcessingPPIcon() - { - Anchor = Anchor.Centre; - Origin = Anchor.Centre; - Size = new Vector2(text_size); - Icon = FontAwesome.Solid.ExclamationTriangle; - } - } } } diff --git a/osu.Game/Scoring/Drawables/UnprocessedPerformancePointsPlaceholder.cs b/osu.Game/Scoring/Drawables/UnprocessedPerformancePointsPlaceholder.cs new file mode 100644 index 0000000000..6087ca9eb9 --- /dev/null +++ b/osu.Game/Scoring/Drawables/UnprocessedPerformancePointsPlaceholder.cs @@ -0,0 +1,27 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +#nullable disable +using osu.Framework.Graphics; +using osu.Framework.Graphics.Cursor; +using osu.Framework.Graphics.Sprites; +using osu.Framework.Localisation; +using osu.Game.Resources.Localisation.Web; + +namespace osu.Game.Scoring.Drawables +{ + /// + /// A placeholder used in PP columns for scores with unprocessed PP value. + /// + public class UnprocessedPerformancePointsPlaceholder : SpriteIcon, IHasTooltip + { + public LocalisableString TooltipText => ScoresStrings.StatusProcessing; + + public UnprocessedPerformancePointsPlaceholder() + { + Anchor = Anchor.Centre; + Origin = Anchor.Centre; + Icon = FontAwesome.Solid.ExclamationTriangle; + } + } +} From f54cee027065eb30ff0c00e1957e075f0be59e45 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Mon, 25 Jul 2022 09:10:35 +0300 Subject: [PATCH 0551/1528] Display placeholder for leaderboard top scores --- .../Scores/TopScoreStatisticsSection.cs | 57 +++++++++++++------ 1 file changed, 41 insertions(+), 16 deletions(-) diff --git a/osu.Game/Overlays/BeatmapSet/Scores/TopScoreStatisticsSection.cs b/osu.Game/Overlays/BeatmapSet/Scores/TopScoreStatisticsSection.cs index 3b5ab811ae..653bfd6d2c 100644 --- a/osu.Game/Overlays/BeatmapSet/Scores/TopScoreStatisticsSection.cs +++ b/osu.Game/Overlays/BeatmapSet/Scores/TopScoreStatisticsSection.cs @@ -12,14 +12,17 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Sprites; +using osu.Framework.Graphics.UserInterface; using osu.Framework.Localisation; using osu.Game.Beatmaps; using osu.Game.Graphics; +using osu.Game.Graphics.Containers; using osu.Game.Graphics.Sprites; using osu.Game.Resources.Localisation.Web; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.UI; using osu.Game.Scoring; +using osu.Game.Scoring.Drawables; using osuTK; namespace osu.Game.Overlays.BeatmapSet.Scores @@ -121,7 +124,11 @@ namespace osu.Game.Overlays.BeatmapSet.Scores maxComboColumn.Text = value.MaxCombo.ToLocalisableString(@"0\x"); ppColumn.Alpha = value.BeatmapInfo.Status.GrantsPerformancePoints() ? 1 : 0; - ppColumn.Text = value.PP?.ToLocalisableString(@"N0") ?? default; + + if (value.PP is double pp) + ppColumn.Text = pp.ToLocalisableString(@"N0"); + else + ppColumn.Drawable = new UnprocessedPerformancePointsPlaceholder { Size = new Vector2(smallFont.Size) }; statisticsColumns.ChildrenEnumerable = value.GetStatisticsForDisplay().Select(createStatisticsColumn); modsColumn.Mods = value.Mods; @@ -197,30 +204,48 @@ namespace osu.Game.Overlays.BeatmapSet.Scores } } - private class TextColumn : InfoColumn + private class TextColumn : InfoColumn, IHasCurrentValue { - private readonly SpriteText text; - - public TextColumn(LocalisableString title, FontUsage font, float? minWidth = null) - : this(title, new OsuSpriteText { Font = font }, minWidth) - { - } - - private TextColumn(LocalisableString title, SpriteText text, float? minWidth = null) - : base(title, text, minWidth) - { - this.text = text; - } + private readonly OsuTextFlowContainer text; public LocalisableString Text { set => text.Text = value; } + public Drawable Drawable + { + set + { + text.Clear(); + text.AddArbitraryDrawable(value); + } + } + + private Bindable current; + public Bindable Current { - get => text.Current; - set => text.Current = value; + get => current; + set + { + text.Clear(); + text.AddText(value.Value, t => t.Current = current = value); + } + } + + public TextColumn(LocalisableString title, FontUsage font, float? minWidth = null) + : this(title, new OsuTextFlowContainer(t => t.Font = font) + { + AutoSizeAxes = Axes.Both + }, minWidth) + { + } + + private TextColumn(LocalisableString title, OsuTextFlowContainer text, float? minWidth = null) + : base(title, text, minWidth) + { + this.text = text; } } From bbbc0a863ff9b5f33b6720423569f58b0a6fc85d Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 25 Jul 2022 15:21:24 +0900 Subject: [PATCH 0552/1528] Add test coverage of `WorkingBeatmap` retrieval from `BeatmapManager` --- .../Beatmaps/WorkingBeatmapManagerTest.cs | 100 ++++++++++++++++++ 1 file changed, 100 insertions(+) create mode 100644 osu.Game.Tests/Beatmaps/WorkingBeatmapManagerTest.cs diff --git a/osu.Game.Tests/Beatmaps/WorkingBeatmapManagerTest.cs b/osu.Game.Tests/Beatmaps/WorkingBeatmapManagerTest.cs new file mode 100644 index 0000000000..0348e47d4a --- /dev/null +++ b/osu.Game.Tests/Beatmaps/WorkingBeatmapManagerTest.cs @@ -0,0 +1,100 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Audio; +using osu.Framework.Extensions; +using osu.Framework.Platform; +using osu.Framework.Testing; +using osu.Game.Beatmaps; +using osu.Game.Database; +using osu.Game.Rulesets; +using osu.Game.Tests.Resources; +using osu.Game.Tests.Visual; + +namespace osu.Game.Tests.Beatmaps +{ + [HeadlessTest] + public class WorkingBeatmapManagerTest : OsuTestScene + { + private BeatmapManager beatmaps = null!; + + private BeatmapSetInfo importedSet = null!; + + [BackgroundDependencyLoader] + private void load(GameHost host, AudioManager audio, RulesetStore rulesets) + { + Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, Realm, rulesets, null, audio, Resources, host, Beatmap.Default)); + } + + [SetUpSteps] + public void SetUpSteps() + { + AddStep("import beatmap", () => + { + beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely(); + importedSet = beatmaps.GetAllUsableBeatmapSets().First(); + }); + } + + [Test] + public void TestGetWorkingBeatmap() => AddStep("run test", () => + { + Assert.That(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First()), Is.Not.Null); + }); + + [Test] + public void TestCachedRetrievalNoFiles() => AddStep("run test", () => + { + var beatmap = importedSet.Beatmaps.First(); + + Assert.That(beatmap.BeatmapSet?.Files, Is.Empty); + + var first = beatmaps.GetWorkingBeatmap(beatmap); + var second = beatmaps.GetWorkingBeatmap(beatmap); + + Assert.That(first, Is.SameAs(second)); + Assert.That(first.BeatmapInfo.BeatmapSet?.Files, Has.Count.GreaterThan(0)); + }); + + [Test] + public void TestCachedRetrievalWithFiles() => AddStep("run test", () => + { + var beatmap = Realm.Run(r => r.Find(importedSet.Beatmaps.First().ID).Detach()); + + Assert.That(beatmap.BeatmapSet?.Files, Has.Count.GreaterThan(0)); + + var first = beatmaps.GetWorkingBeatmap(beatmap); + var second = beatmaps.GetWorkingBeatmap(beatmap); + + Assert.That(first, Is.SameAs(second)); + Assert.That(first.BeatmapInfo.BeatmapSet?.Files, Has.Count.GreaterThan(0)); + }); + + [Test] + public void TestForcedRefetchRetrievalNoFiles() => AddStep("run test", () => + { + var beatmap = importedSet.Beatmaps.First(); + + Assert.That(beatmap.BeatmapSet?.Files, Is.Empty); + + var first = beatmaps.GetWorkingBeatmap(beatmap); + var second = beatmaps.GetWorkingBeatmap(beatmap, true); + Assert.That(first, Is.Not.SameAs(second)); + }); + + [Test] + public void TestForcedRefetchRetrievalWithFiles() => AddStep("run test", () => + { + var beatmap = Realm.Run(r => r.Find(importedSet.Beatmaps.First().ID).Detach()); + + Assert.That(beatmap.BeatmapSet?.Files, Has.Count.GreaterThan(0)); + + var first = beatmaps.GetWorkingBeatmap(beatmap); + var second = beatmaps.GetWorkingBeatmap(beatmap, true); + Assert.That(first, Is.Not.SameAs(second)); + }); + } +} From 2ec90e37bb9e005dea4f99691758793a549ecd94 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 25 Jul 2022 14:59:11 +0900 Subject: [PATCH 0553/1528] Fix calls to `GetWorkingBeatmap` invalidating cache too often With recent changes, the pathway between refetching (on request) and refetching (on requirement due to unpopulated files) was combined. Unfortunately this pathway also added a forced invalidation, which should not have been applied to the second case. Closes https://github.com/ppy/osu/issues/19365. --- osu.Game/Beatmaps/BeatmapManager.cs | 11 +++++++---- 1 file changed, 7 insertions(+), 4 deletions(-) diff --git a/osu.Game/Beatmaps/BeatmapManager.cs b/osu.Game/Beatmaps/BeatmapManager.cs index 30456afd2f..7717c9cc87 100644 --- a/osu.Game/Beatmaps/BeatmapManager.cs +++ b/osu.Game/Beatmaps/BeatmapManager.cs @@ -439,12 +439,15 @@ namespace osu.Game.Beatmaps { if (beatmapInfo != null) { - // Detached sets don't come with files. - // If we seem to be missing files, now is a good time to re-fetch. - if (refetch || beatmapInfo.IsManaged || beatmapInfo.BeatmapSet?.Files.Count == 0) - { + if (refetch) workingBeatmapCache.Invalidate(beatmapInfo); + // Detached beatmapsets don't come with files as an optimisation (see `RealmObjectExtensions.beatmap_set_mapper`). + // If we seem to be missing files, now is a good time to re-fetch. + bool missingFiles = beatmapInfo.BeatmapSet?.Files.Count == 0; + + if (refetch || beatmapInfo.IsManaged || missingFiles) + { Guid id = beatmapInfo.ID; beatmapInfo = Realm.Run(r => r.Find(id)?.Detach()) ?? beatmapInfo; } From e402e919ab4b2049e56338bdae7bff5a41348d82 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Mon, 25 Jul 2022 09:28:54 +0300 Subject: [PATCH 0554/1528] Display placeholder for user profile scores --- .../Overlays/Profile/Sections/Ranks/DrawableProfileScore.cs | 4 ++++ .../Profile/Sections/Ranks/DrawableProfileWeightedScore.cs | 5 ++--- 2 files changed, 6 insertions(+), 3 deletions(-) diff --git a/osu.Game/Overlays/Profile/Sections/Ranks/DrawableProfileScore.cs b/osu.Game/Overlays/Profile/Sections/Ranks/DrawableProfileScore.cs index 5d8f8c8326..b8446c153d 100644 --- a/osu.Game/Overlays/Profile/Sections/Ranks/DrawableProfileScore.cs +++ b/osu.Game/Overlays/Profile/Sections/Ranks/DrawableProfileScore.cs @@ -19,6 +19,7 @@ using osu.Game.Online.API.Requests.Responses; using osu.Game.Online.Leaderboards; using osu.Game.Rulesets; using osu.Game.Rulesets.UI; +using osu.Game.Scoring.Drawables; using osu.Game.Utils; using osuTK; @@ -246,6 +247,9 @@ namespace osu.Game.Overlays.Profile.Sections.Ranks }; } + if (Score.Beatmap?.Status.GrantsPerformancePoints() == true) + return new UnprocessedPerformancePointsPlaceholder { Size = new Vector2(16), Colour = colourProvider.Highlight1 }; + return new OsuSpriteText { Font = OsuFont.GetFont(weight: FontWeight.Bold), diff --git a/osu.Game/Overlays/Profile/Sections/Ranks/DrawableProfileWeightedScore.cs b/osu.Game/Overlays/Profile/Sections/Ranks/DrawableProfileWeightedScore.cs index 94d95dc27e..8c46f10ba2 100644 --- a/osu.Game/Overlays/Profile/Sections/Ranks/DrawableProfileWeightedScore.cs +++ b/osu.Game/Overlays/Profile/Sections/Ranks/DrawableProfileWeightedScore.cs @@ -42,12 +42,11 @@ namespace osu.Game.Overlays.Profile.Sections.Ranks CreateDrawableAccuracy(), new Container { - AutoSizeAxes = Axes.Y, - Width = 50, + Size = new Vector2(50, 14), Child = new OsuSpriteText { Font = OsuFont.GetFont(size: 14, weight: FontWeight.Bold, italics: true), - Text = $"{Score.PP * weight:0}pp", + Text = Score.PP.HasValue ? $"{Score.PP * weight:0}pp" : string.Empty, }, } } From 6bdd1f43a294082ac7a586a05447c095b91b72ed Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Mon, 25 Jul 2022 09:28:59 +0300 Subject: [PATCH 0555/1528] Add visual test coverage --- .../Visual/Online/TestSceneScoresContainer.cs | 15 ++++++++++++++- .../Online/TestSceneUserProfileScores.cs | 19 +++++++++++++++++++ 2 files changed, 33 insertions(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Online/TestSceneScoresContainer.cs b/osu.Game.Tests/Visual/Online/TestSceneScoresContainer.cs index 19acc8d7c0..cfa9f77634 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneScoresContainer.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneScoresContainer.cs @@ -141,6 +141,19 @@ namespace osu.Game.Tests.Visual.Online AddUntilStep("best score not displayed", () => scoresContainer.ChildrenOfType().Count() == 1); } + [Test] + public void TestUnprocessedPP() + { + AddStep("Load scores with unprocessed PP", () => + { + var allScores = createScores(); + allScores.Scores[0].PP = null; + allScores.UserScore = createUserBest(); + allScores.UserScore.Score.PP = null; + scoresContainer.Scores = allScores; + }); + } + private int onlineID = 1; private APIScoresCollection createScores() @@ -210,7 +223,7 @@ namespace osu.Game.Tests.Visual.Online new APIMod { Acronym = new OsuModHidden().Acronym }, }, Rank = ScoreRank.B, - PP = null, + PP = 180, MaxCombo = 1234, TotalScore = 12345678, Accuracy = 0.9854, diff --git a/osu.Game.Tests/Visual/Online/TestSceneUserProfileScores.cs b/osu.Game.Tests/Visual/Online/TestSceneUserProfileScores.cs index 0eb6ec3c04..4bbb72c862 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneUserProfileScores.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneUserProfileScores.cs @@ -7,6 +7,7 @@ using System; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Game.Beatmaps; using osu.Game.Online.API; using osu.Game.Online.API.Requests.Responses; using osu.Game.Overlays; @@ -99,6 +100,23 @@ namespace osu.Game.Tests.Visual.Online Accuracy = 0.55879 }; + var unprocessedPPScore = new SoloScoreInfo + { + Rank = ScoreRank.B, + Beatmap = new APIBeatmap + { + BeatmapSet = new APIBeatmapSet + { + Title = "C18H27NO3(extend)", + Artist = "Team Grimoire", + }, + DifficultyName = "[4K] Cataclysmic Hypernova", + Status = BeatmapOnlineStatus.Ranked, + }, + EndedAt = DateTimeOffset.Now, + Accuracy = 0.55879 + }; + Add(new FillFlowContainer { Anchor = Anchor.Centre, @@ -112,6 +130,7 @@ namespace osu.Game.Tests.Visual.Online new ColourProvidedContainer(OverlayColourScheme.Green, new DrawableProfileScore(firstScore)), new ColourProvidedContainer(OverlayColourScheme.Green, new DrawableProfileScore(secondScore)), new ColourProvidedContainer(OverlayColourScheme.Pink, new DrawableProfileScore(noPPScore)), + new ColourProvidedContainer(OverlayColourScheme.Pink, new DrawableProfileScore(unprocessedPPScore)), new ColourProvidedContainer(OverlayColourScheme.Pink, new DrawableProfileWeightedScore(firstScore, 0.97)), new ColourProvidedContainer(OverlayColourScheme.Pink, new DrawableProfileWeightedScore(secondScore, 0.85)), new ColourProvidedContainer(OverlayColourScheme.Pink, new DrawableProfileWeightedScore(thirdScore, 0.66)), From 6bf2645b1ae4639bda41bcc825741d1c5a3ae34a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 25 Jul 2022 15:44:54 +0900 Subject: [PATCH 0556/1528] Fix `StarRatingDisplay` not handling negative numbers as "pending" --- .../Visual/UserInterface/TestSceneStarRatingDisplay.cs | 2 +- osu.Game/Beatmaps/Drawables/StarRatingDisplay.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneStarRatingDisplay.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneStarRatingDisplay.cs index 1f65b6ec7f..72929a4555 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneStarRatingDisplay.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneStarRatingDisplay.cs @@ -29,7 +29,7 @@ namespace osu.Game.Tests.Visual.UserInterface AutoSizeAxes = Axes.Both, Spacing = new Vector2(2f), Direction = FillDirection.Horizontal, - ChildrenEnumerable = Enumerable.Range(0, 15).Select(i => new FillFlowContainer + ChildrenEnumerable = Enumerable.Range(-1, 15).Select(i => new FillFlowContainer { Anchor = Anchor.Centre, Origin = Anchor.Centre, diff --git a/osu.Game/Beatmaps/Drawables/StarRatingDisplay.cs b/osu.Game/Beatmaps/Drawables/StarRatingDisplay.cs index 44bccd69d0..9585f1bdb5 100644 --- a/osu.Game/Beatmaps/Drawables/StarRatingDisplay.cs +++ b/osu.Game/Beatmaps/Drawables/StarRatingDisplay.cs @@ -151,7 +151,7 @@ namespace osu.Game.Beatmaps.Drawables displayedStars.BindValueChanged(s => { - starsText.Text = s.NewValue.ToLocalisableString("0.00"); + starsText.Text = s.NewValue < 0 ? "-" : s.NewValue.ToLocalisableString("0.00"); background.Colour = colours.ForStarDifficulty(s.NewValue); From 4d90e6bbac73e242fb61eeae70b4c6818f4f14c7 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Mon, 25 Jul 2022 10:03:06 +0300 Subject: [PATCH 0557/1528] Flip method to read better --- .../Sections/Ranks/DrawableProfileScore.cs | 60 +++++++++---------- 1 file changed, 30 insertions(+), 30 deletions(-) diff --git a/osu.Game/Overlays/Profile/Sections/Ranks/DrawableProfileScore.cs b/osu.Game/Overlays/Profile/Sections/Ranks/DrawableProfileScore.cs index b8446c153d..fda2db7acc 100644 --- a/osu.Game/Overlays/Profile/Sections/Ranks/DrawableProfileScore.cs +++ b/osu.Game/Overlays/Profile/Sections/Ranks/DrawableProfileScore.cs @@ -219,42 +219,42 @@ namespace osu.Game.Overlays.Profile.Sections.Ranks private Drawable createDrawablePerformance() { - if (Score.PP.HasValue) + if (!Score.PP.HasValue) { - return new FillFlowContainer + if (Score.Beatmap?.Status.GrantsPerformancePoints() == true) + return new UnprocessedPerformancePointsPlaceholder { Size = new Vector2(16), Colour = colourProvider.Highlight1 }; + + return new OsuSpriteText { - AutoSizeAxes = Axes.Both, - Direction = FillDirection.Horizontal, - Children = new[] - { - new OsuSpriteText - { - Anchor = Anchor.BottomLeft, - Origin = Anchor.BottomLeft, - Font = OsuFont.GetFont(weight: FontWeight.Bold), - Text = $"{Score.PP:0}", - Colour = colourProvider.Highlight1 - }, - new OsuSpriteText - { - Anchor = Anchor.BottomLeft, - Origin = Anchor.BottomLeft, - Font = OsuFont.GetFont(size: 12, weight: FontWeight.Bold), - Text = "pp", - Colour = colourProvider.Light3 - } - } + Font = OsuFont.GetFont(weight: FontWeight.Bold), + Text = "-", + Colour = colourProvider.Highlight1 }; } - if (Score.Beatmap?.Status.GrantsPerformancePoints() == true) - return new UnprocessedPerformancePointsPlaceholder { Size = new Vector2(16), Colour = colourProvider.Highlight1 }; - - return new OsuSpriteText + return new FillFlowContainer { - Font = OsuFont.GetFont(weight: FontWeight.Bold), - Text = "-", - Colour = colourProvider.Highlight1 + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Horizontal, + Children = new[] + { + new OsuSpriteText + { + Anchor = Anchor.BottomLeft, + Origin = Anchor.BottomLeft, + Font = OsuFont.GetFont(weight: FontWeight.Bold), + Text = $"{Score.PP:0}", + Colour = colourProvider.Highlight1 + }, + new OsuSpriteText + { + Anchor = Anchor.BottomLeft, + Origin = Anchor.BottomLeft, + Font = OsuFont.GetFont(size: 12, weight: FontWeight.Bold), + Text = "pp", + Colour = colourProvider.Light3 + } + } }; } From 2dd99ef1fdc835fd14297371a159d94af8f7c9d0 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 25 Jul 2022 16:26:47 +0900 Subject: [PATCH 0558/1528] Refactor `FPSCounter` to not use scheduled tasks While on the surface this looks harmless (ignoring allocations), `Scheduler` doesn't clear cancelled tasks until they reach their execution time. This can cause an increase in time spent processing the scheduler itself. I don't think a per-frame updating component should use scheduled tasks in this way in the first place, so I've just rewritten the logic to avoid that overhead altogether. --- osu.Game/Graphics/UserInterface/FPSCounter.cs | 55 +++++++++---------- 1 file changed, 26 insertions(+), 29 deletions(-) diff --git a/osu.Game/Graphics/UserInterface/FPSCounter.cs b/osu.Game/Graphics/UserInterface/FPSCounter.cs index 6fa53b32d8..539ac7ed1f 100644 --- a/osu.Game/Graphics/UserInterface/FPSCounter.cs +++ b/osu.Game/Graphics/UserInterface/FPSCounter.cs @@ -11,7 +11,6 @@ using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.Shapes; using osu.Framework.Input.Events; using osu.Framework.Platform; -using osu.Framework.Threading; using osu.Framework.Timing; using osu.Framework.Utils; using osu.Game.Configuration; @@ -44,8 +43,6 @@ namespace osu.Game.Graphics.UserInterface private bool isDisplayed; - private ScheduledDelegate? fadeOutDelegate; - private double aimDrawFPS; private double aimUpdateFPS; @@ -54,6 +51,11 @@ namespace osu.Game.Graphics.UserInterface private ThrottledFrameClock updateClock = null!; private ThrottledFrameClock inputClock = null!; + /// + /// The last time value where the display was required (due to a significant change or hovering). + /// + private double lastDisplayRequiredTime; + [Resolved] private OsuColour colours { get; set; } = null!; @@ -131,13 +133,13 @@ namespace osu.Game.Graphics.UserInterface { base.LoadComplete(); - displayTemporarily(); + requestDisplay(); showFpsDisplay.BindValueChanged(showFps => { State.Value = showFps.NewValue ? Visibility.Visible : Visibility.Hidden; if (showFps.NewValue) - displayTemporarily(); + requestDisplay(); }, true); State.BindValueChanged(state => showFpsDisplay.Value = state.NewValue == Visibility.Visible); @@ -150,38 +152,17 @@ namespace osu.Game.Graphics.UserInterface protected override bool OnHover(HoverEvent e) { background.FadeTo(1, 200); - displayTemporarily(); + requestDisplay(); return base.OnHover(e); } protected override void OnHoverLost(HoverLostEvent e) { background.FadeTo(idle_background_alpha, 200); - displayTemporarily(); + requestDisplay(); base.OnHoverLost(e); } - private void displayTemporarily() - { - if (!isDisplayed) - { - mainContent.FadeTo(1, 300, Easing.OutQuint); - isDisplayed = true; - } - - fadeOutDelegate?.Cancel(); - fadeOutDelegate = null; - - if (!IsHovered) - { - fadeOutDelegate = Scheduler.AddDelayed(() => - { - mainContent.FadeTo(0, 300, Easing.OutQuint); - isDisplayed = false; - }, 2000); - } - } - protected override void Update() { base.Update(); @@ -221,7 +202,23 @@ namespace osu.Game.Graphics.UserInterface || 1000 / displayedFrameTime < aimUpdateFPS * 0.8; if (hasSignificantChanges) - displayTemporarily(); + requestDisplay(); + else if (isDisplayed && Time.Current - lastDisplayRequiredTime > 2000) + { + mainContent.FadeTo(0, 300, Easing.OutQuint); + isDisplayed = false; + } + } + + private void requestDisplay() + { + lastDisplayRequiredTime = Time.Current; + + if (!isDisplayed) + { + mainContent.FadeTo(1, 300, Easing.OutQuint); + isDisplayed = true; + } } private void updateFpsDisplay() From fcf767e28bc4d68d97a0137358016261a7255cee Mon Sep 17 00:00:00 2001 From: Andrew Hong Date: Mon, 25 Jul 2022 04:07:33 -0400 Subject: [PATCH 0559/1528] Add contextmenu to beatmap external link --- .../UserInterface/ExternalLinkButton.cs | 17 +- .../BeatmapSet/BeatmapSetHeaderContent.cs | 184 +++++++++--------- 2 files changed, 110 insertions(+), 91 deletions(-) diff --git a/osu.Game/Graphics/UserInterface/ExternalLinkButton.cs b/osu.Game/Graphics/UserInterface/ExternalLinkButton.cs index ae286f5092..4c54e45a50 100644 --- a/osu.Game/Graphics/UserInterface/ExternalLinkButton.cs +++ b/osu.Game/Graphics/UserInterface/ExternalLinkButton.cs @@ -3,10 +3,12 @@ #nullable disable +using System.Collections.Generic; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Cursor; +using osu.Framework.Graphics.UserInterface; using osu.Framework.Graphics.Sprites; using osu.Framework.Input.Events; using osu.Framework.Localisation; @@ -16,7 +18,7 @@ using osuTK.Graphics; namespace osu.Game.Graphics.UserInterface { - public class ExternalLinkButton : CompositeDrawable, IHasTooltip + public class ExternalLinkButton : CompositeDrawable, IHasTooltip, IHasContextMenu { public string Link { get; set; } @@ -41,6 +43,19 @@ namespace osu.Game.Graphics.UserInterface new HoverClickSounds() }; } + + public MenuItem[] ContextMenuItems + { + get + { + List items = new List + { + new OsuMenuItem("Copy URL", MenuItemType.Standard, () => host.GetClipboard()?.SetText(Link)) + }; + + return items.ToArray(); + } + } [BackgroundDependencyLoader] private void load(OsuColour colours) diff --git a/osu.Game/Overlays/BeatmapSet/BeatmapSetHeaderContent.cs b/osu.Game/Overlays/BeatmapSet/BeatmapSetHeaderContent.cs index c9e97d5f2f..85b98a92e2 100644 --- a/osu.Game/Overlays/BeatmapSet/BeatmapSetHeaderContent.cs +++ b/osu.Game/Overlays/BeatmapSet/BeatmapSetHeaderContent.cs @@ -9,6 +9,7 @@ using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Colour; +using osu.Game.Graphics.Cursor; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Localisation; @@ -90,113 +91,116 @@ namespace osu.Game.Overlays.BeatmapSet }, }, }, - new Container + new OsuContextMenuContainer { - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Padding = new MarginPadding + RelativeSizeAxes = Axes.Both, + Child = new Container { - Vertical = BeatmapSetOverlay.Y_PADDING, - Left = BeatmapSetOverlay.X_PADDING, - Right = BeatmapSetOverlay.X_PADDING + BeatmapSetOverlay.RIGHT_WIDTH, - }, - Children = new Drawable[] - { - fadeContent = new FillFlowContainer + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Padding = new MarginPadding { - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Direction = FillDirection.Vertical, - Children = new Drawable[] + Vertical = BeatmapSetOverlay.Y_PADDING, + Left = BeatmapSetOverlay.X_PADDING, + Right = BeatmapSetOverlay.X_PADDING + BeatmapSetOverlay.RIGHT_WIDTH, + }, + Children = new Drawable[] + { + fadeContent = new FillFlowContainer { - new Container + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Direction = FillDirection.Vertical, + Children = new Drawable[] { - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Child = Picker = new BeatmapPicker(), - }, - new FillFlowContainer - { - Direction = FillDirection.Horizontal, - AutoSizeAxes = Axes.Both, - Margin = new MarginPadding { Top = 15 }, - Children = new Drawable[] + new Container { - title = new OsuSpriteText + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Child = Picker = new BeatmapPicker(), + }, + new FillFlowContainer + { + Direction = FillDirection.Horizontal, + AutoSizeAxes = Axes.Both, + Margin = new MarginPadding { Top = 15 }, + Children = new Drawable[] { - Font = OsuFont.GetFont(size: 30, weight: FontWeight.SemiBold, italics: true) - }, - externalLink = new ExternalLinkButton - { - Anchor = Anchor.BottomLeft, - Origin = Anchor.BottomLeft, - Margin = new MarginPadding { Left = 5, Bottom = 4 }, // To better lineup with the font - }, - explicitContent = new ExplicitContentBeatmapBadge - { - Alpha = 0f, - Anchor = Anchor.BottomLeft, - Origin = Anchor.BottomLeft, - Margin = new MarginPadding { Left = 10, Bottom = 4 }, - }, - spotlight = new SpotlightBeatmapBadge - { - Alpha = 0f, - Anchor = Anchor.BottomLeft, - Origin = Anchor.BottomLeft, - Margin = new MarginPadding { Left = 10, Bottom = 4 }, + title = new OsuSpriteText + { + Font = OsuFont.GetFont(size: 30, weight: FontWeight.SemiBold, italics: true) + }, + externalLink = new ExternalLinkButton { + Anchor = Anchor.BottomLeft, + Origin = Anchor.BottomLeft, + Margin = new MarginPadding { Left = 5, Bottom = 4 }, // To better lineup with the font + }, + explicitContent = new ExplicitContentBeatmapBadge + { + Alpha = 0f, + Anchor = Anchor.BottomLeft, + Origin = Anchor.BottomLeft, + Margin = new MarginPadding { Left = 10, Bottom = 4 }, + }, + spotlight = new SpotlightBeatmapBadge + { + Alpha = 0f, + Anchor = Anchor.BottomLeft, + Origin = Anchor.BottomLeft, + Margin = new MarginPadding { Left = 10, Bottom = 4 }, + } } - } - }, - new FillFlowContainer - { - Direction = FillDirection.Horizontal, - AutoSizeAxes = Axes.Both, - Margin = new MarginPadding { Bottom = 20 }, - Children = new Drawable[] + }, + new FillFlowContainer { - artist = new OsuSpriteText + Direction = FillDirection.Horizontal, + AutoSizeAxes = Axes.Both, + Margin = new MarginPadding { Bottom = 20 }, + Children = new Drawable[] { - Font = OsuFont.GetFont(size: 20, weight: FontWeight.Medium, italics: true), - }, - featuredArtist = new FeaturedArtistBeatmapBadge - { - Alpha = 0f, - Anchor = Anchor.BottomLeft, - Origin = Anchor.BottomLeft, - Margin = new MarginPadding { Left = 10 } + artist = new OsuSpriteText + { + Font = OsuFont.GetFont(size: 20, weight: FontWeight.Medium, italics: true), + }, + featuredArtist = new FeaturedArtistBeatmapBadge + { + Alpha = 0f, + Anchor = Anchor.BottomLeft, + Origin = Anchor.BottomLeft, + Margin = new MarginPadding { Left = 10 } + } } - } - }, - new Container - { - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Child = author = new AuthorInfo(), - }, - beatmapAvailability = new BeatmapAvailability(), - new Container - { - RelativeSizeAxes = Axes.X, - Height = buttons_height, - Margin = new MarginPadding { Top = 10 }, - Children = new Drawable[] + }, + new Container { - favouriteButton = new FavouriteButton + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Child = author = new AuthorInfo(), + }, + beatmapAvailability = new BeatmapAvailability(), + new Container + { + RelativeSizeAxes = Axes.X, + Height = buttons_height, + Margin = new MarginPadding { Top = 10 }, + Children = new Drawable[] { - BeatmapSet = { BindTarget = BeatmapSet } - }, - downloadButtonsContainer = new FillFlowContainer - { - RelativeSizeAxes = Axes.Both, - Padding = new MarginPadding { Left = buttons_height + buttons_spacing }, - Spacing = new Vector2(buttons_spacing), + favouriteButton = new FavouriteButton + { + BeatmapSet = { BindTarget = BeatmapSet } + }, + downloadButtonsContainer = new FillFlowContainer + { + RelativeSizeAxes = Axes.Both, + Padding = new MarginPadding { Left = buttons_height + buttons_spacing }, + Spacing = new Vector2(buttons_spacing), + }, }, }, }, }, - }, - } + } + }, }, loading = new LoadingSpinner { From f1534da683623e65f74019d62983d28bd2391a32 Mon Sep 17 00:00:00 2001 From: Andrew Hong Date: Mon, 25 Jul 2022 04:13:05 -0400 Subject: [PATCH 0560/1528] Formatting issues --- osu.Game/Graphics/UserInterface/ExternalLinkButton.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Graphics/UserInterface/ExternalLinkButton.cs b/osu.Game/Graphics/UserInterface/ExternalLinkButton.cs index 4c54e45a50..e813e2d8e8 100644 --- a/osu.Game/Graphics/UserInterface/ExternalLinkButton.cs +++ b/osu.Game/Graphics/UserInterface/ExternalLinkButton.cs @@ -43,7 +43,7 @@ namespace osu.Game.Graphics.UserInterface new HoverClickSounds() }; } - + public MenuItem[] ContextMenuItems { get From 93175eaf6efda8c782557c8624b4cc23f2075c66 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Mon, 25 Jul 2022 11:39:23 +0300 Subject: [PATCH 0561/1528] Re-enable timeline zoom test and remove flaky attribute --- .../Visual/Editing/TestSceneTimelineZoom.cs | 11 ----------- 1 file changed, 11 deletions(-) diff --git a/osu.Game.Tests/Visual/Editing/TestSceneTimelineZoom.cs b/osu.Game.Tests/Visual/Editing/TestSceneTimelineZoom.cs index 09d753ba41..11ac102814 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneTimelineZoom.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneTimelineZoom.cs @@ -8,22 +8,11 @@ using osu.Framework.Graphics; namespace osu.Game.Tests.Visual.Editing { - [Ignore("Timeline initialisation is kinda broken.")] // Initial work to rectify this was done in https://github.com/ppy/osu/pull/19297, but needs more massaging to work. public class TestSceneTimelineZoom : TimelineTestScene { public override Drawable CreateTestComponent() => Empty(); [Test] - [FlakyTest] - /* - * Fail rate around 0.3% - * - * TearDown : osu.Framework.Testing.Drawables.Steps.AssertButton+TracedException : range halved - * --TearDown - * at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal() - * at osu.Framework.Threading.Scheduler.Update() - * at osu.Framework.Graphics.Drawable.UpdateSubTree() - */ public void TestVisibleRangeUpdatesOnZoomChange() { double initialVisibleRange = 0; From 123930306bc0146f52273f66e26f5c2c5e48f6e2 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Mon, 25 Jul 2022 11:54:10 +0300 Subject: [PATCH 0562/1528] Refactor `ZoomableScrollContainer` to allow setting up zoom range and initial zoom after load --- .../TestSceneZoomableScrollContainer.cs | 17 +--- .../Timeline/ZoomableScrollContainer.cs | 99 ++++++++++--------- 2 files changed, 56 insertions(+), 60 deletions(-) diff --git a/osu.Game.Tests/Visual/Editing/TestSceneZoomableScrollContainer.cs b/osu.Game.Tests/Visual/Editing/TestSceneZoomableScrollContainer.cs index 9dc403814b..ce418f33f0 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneZoomableScrollContainer.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneZoomableScrollContainer.cs @@ -46,7 +46,7 @@ namespace osu.Game.Tests.Visual.Editing RelativeSizeAxes = Axes.Both, Colour = OsuColour.Gray(30) }, - scrollContainer = new ZoomableScrollContainer + scrollContainer = new ZoomableScrollContainer(1, 60, 1) { Anchor = Anchor.Centre, Origin = Anchor.Centre, @@ -80,21 +80,6 @@ namespace osu.Game.Tests.Visual.Editing AddAssert("Inner container width matches scroll container", () => innerBox.DrawWidth == scrollContainer.DrawWidth); } - [Test] - public void TestZoomRangeUpdate() - { - AddStep("set zoom to 2", () => scrollContainer.Zoom = 2); - AddStep("set min zoom to 5", () => scrollContainer.MinZoom = 5); - AddAssert("zoom = 5", () => scrollContainer.Zoom == 5); - - AddStep("set max zoom to 10", () => scrollContainer.MaxZoom = 10); - AddAssert("zoom = 5", () => scrollContainer.Zoom == 5); - - AddStep("set min zoom to 20", () => scrollContainer.MinZoom = 20); - AddStep("set max zoom to 40", () => scrollContainer.MaxZoom = 40); - AddAssert("zoom = 20", () => scrollContainer.Zoom == 20); - } - [Test] public void TestZoom0() { diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/ZoomableScrollContainer.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/ZoomableScrollContainer.cs index 83fd1dea2b..fb2297e88c 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/ZoomableScrollContainer.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/ZoomableScrollContainer.cs @@ -32,19 +32,27 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline private readonly Container zoomedContent; protected override Container Content => zoomedContent; - private float currentZoom = 1; /// - /// The current zoom level of . - /// It may differ from during transitions. + /// The current zoom level of . + /// It may differ from during transitions. /// - public float CurrentZoom => currentZoom; + public float CurrentZoom { get; private set; } = 1; + + private bool isZoomSetUp; [Resolved(canBeNull: true)] private IFrameBasedClock editorClock { get; set; } private readonly LayoutValue zoomedContentWidthCache = new LayoutValue(Invalidation.DrawSize); + private float minZoom; + private float maxZoom; + + /// + /// Creates a with no zoom range. + /// Functionality will be disabled until zoom is set up via . + /// public ZoomableScrollContainer() : base(Direction.Horizontal) { @@ -53,46 +61,36 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline AddLayout(zoomedContentWidthCache); } - private float minZoom = 1; - /// - /// The minimum zoom level allowed. + /// Creates a with a defined zoom range. /// - public float MinZoom + public ZoomableScrollContainer(float minimum, float maximum, float initial) + : this() { - get => minZoom; - set - { - if (value < 1) - throw new ArgumentException($"{nameof(MinZoom)} must be >= 1.", nameof(value)); - - minZoom = value; - - // ensure zoom range is in valid state before updating zoom. - if (MinZoom < MaxZoom) - updateZoom(); - } + SetupZoom(initial, minimum, maximum); } - private float maxZoom = 60; - /// - /// The maximum zoom level allowed. + /// Sets up the minimum and maximum range of this zoomable scroll container, along with the initial zoom value. /// - public float MaxZoom + /// The initial zoom value, applied immediately. + /// The minimum zoom value. + /// The maximum zoom value. + public void SetupZoom(float initial, float minimum, float maximum) { - get => maxZoom; - set - { - if (value < 1) - throw new ArgumentException($"{nameof(MaxZoom)} must be >= 1.", nameof(value)); + if (minimum < 1) + throw new ArgumentException($"{nameof(minimum)} ({minimum}) must be >= 1.", nameof(maximum)); - maxZoom = value; + if (maximum < 1) + throw new ArgumentException($"{nameof(maximum)} ({maximum}) must be >= 1.", nameof(maximum)); - // ensure zoom range is in valid state before updating zoom. - if (MaxZoom > MinZoom) - updateZoom(); - } + if (minimum > maximum) + throw new ArgumentException($"{nameof(minimum)} ({minimum}) must be less than {nameof(maximum)} ({maximum})"); + + minZoom = minimum; + maxZoom = maximum; + CurrentZoom = zoomTarget = initial; + isZoomSetUp = true; } /// @@ -104,14 +102,17 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline set => updateZoom(value); } - private void updateZoom(float? value = null) + private void updateZoom(float value) { - float newZoom = Math.Clamp(value ?? Zoom, MinZoom, MaxZoom); + if (!isZoomSetUp) + return; + + float newZoom = Math.Clamp(value, minZoom, maxZoom); if (IsLoaded) setZoomTarget(newZoom, ToSpaceOfOtherDrawable(new Vector2(DrawWidth / 2, 0), zoomedContent).X); else - currentZoom = zoomTarget = newZoom; + CurrentZoom = zoomTarget = newZoom; } protected override void Update() @@ -141,22 +142,32 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline private void updateZoomedContentWidth() { - zoomedContent.Width = DrawWidth * currentZoom; + zoomedContent.Width = DrawWidth * CurrentZoom; zoomedContentWidthCache.Validate(); } public void AdjustZoomRelatively(float change, float? focusPoint = null) { + if (!isZoomSetUp) + return; + const float zoom_change_sensitivity = 0.02f; - setZoomTarget(zoomTarget + change * (MaxZoom - minZoom) * zoom_change_sensitivity, focusPoint); + setZoomTarget(zoomTarget + change * (maxZoom - minZoom) * zoom_change_sensitivity, focusPoint); + } + + protected void SetZoomImmediately(float value, float min, float max) + { + maxZoom = max; + minZoom = min; + CurrentZoom = zoomTarget = value; } private float zoomTarget = 1; private void setZoomTarget(float newZoom, float? focusPoint = null) { - zoomTarget = Math.Clamp(newZoom, MinZoom, MaxZoom); + zoomTarget = Math.Clamp(newZoom, minZoom, maxZoom); focusPoint ??= zoomedContent.ToLocalSpace(ToScreenSpace(new Vector2(DrawWidth / 2, 0))).X; transformZoomTo(zoomTarget, focusPoint.Value, ZoomDuration, ZoomEasing); @@ -192,7 +203,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline private readonly float scrollOffset; /// - /// Transforms to a new value. + /// Transforms to a new value. /// /// The focus point in absolute coordinates local to the content. /// The size of the content. @@ -204,7 +215,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline this.scrollOffset = scrollOffset; } - public override string TargetMember => nameof(currentZoom); + public override string TargetMember => nameof(CurrentZoom); private float valueAt(double time) { @@ -222,7 +233,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline float expectedWidth = d.DrawWidth * newZoom; float targetOffset = expectedWidth * (focusPoint / contentSize) - focusOffset; - d.currentZoom = newZoom; + d.CurrentZoom = newZoom; d.updateZoomedContentWidth(); // Temporarily here to make sure ScrollTo gets the correct DrawSize for scrollable area. @@ -231,7 +242,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline d.ScrollTo(targetOffset, false); } - protected override void ReadIntoStartValue(ZoomableScrollContainer d) => StartValue = d.currentZoom; + protected override void ReadIntoStartValue(ZoomableScrollContainer d) => StartValue = d.CurrentZoom; } } } From 07c6b4486491848b358f1a2e8c8de56523cc62e3 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Mon, 25 Jul 2022 11:54:47 +0300 Subject: [PATCH 0563/1528] Fix `Timeline` attempting to setup zoom with unloaded track --- .../Compose/Components/Timeline/Timeline.cs | 22 +++++++++++++------ 1 file changed, 15 insertions(+), 7 deletions(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/Timeline.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/Timeline.cs index bbe011a2e0..54f2d13707 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/Timeline.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/Timeline.cs @@ -146,13 +146,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline waveform.Waveform = b.NewValue.Waveform; track = b.NewValue.Track; - // todo: i don't think this is safe, the track may not be loaded yet. - if (track.Length > 0) - { - MaxZoom = getZoomLevelForVisibleMilliseconds(500); - MinZoom = getZoomLevelForVisibleMilliseconds(10000); - defaultTimelineZoom = getZoomLevelForVisibleMilliseconds(6000); - } + setupTimelineZoom(); }, true); Zoom = (float)(defaultTimelineZoom * editorBeatmap.BeatmapInfo.TimelineZoom); @@ -205,6 +199,20 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline scrollToTrackTime(); } + private void setupTimelineZoom() + { + if (!track.IsLoaded) + { + Scheduler.AddOnce(setupTimelineZoom); + return; + } + + defaultTimelineZoom = getZoomLevelForVisibleMilliseconds(6000); + + float initialZoom = (float)(defaultTimelineZoom * editorBeatmap.BeatmapInfo.TimelineZoom); + SetupZoom(initialZoom, getZoomLevelForVisibleMilliseconds(10000), getZoomLevelForVisibleMilliseconds(500)); + } + protected override bool OnScroll(ScrollEvent e) { // if this is not a precision scroll event, let the editor handle the seek itself (for snapping support) From bc2b629ee7c89ec71dfbac7d11bd36adfdc4bb8a Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Mon, 25 Jul 2022 11:43:34 +0300 Subject: [PATCH 0564/1528] Let tests wait until track load before testing zoom --- osu.Game.Tests/Visual/Editing/TestSceneTimelineZoom.cs | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/osu.Game.Tests/Visual/Editing/TestSceneTimelineZoom.cs b/osu.Game.Tests/Visual/Editing/TestSceneTimelineZoom.cs index 11ac102814..630d048867 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneTimelineZoom.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneTimelineZoom.cs @@ -17,6 +17,8 @@ namespace osu.Game.Tests.Visual.Editing { double initialVisibleRange = 0; + AddUntilStep("wait for load", () => MusicController.TrackLoaded); + AddStep("reset zoom", () => TimelineArea.Timeline.Zoom = 100); AddStep("get initial range", () => initialVisibleRange = TimelineArea.Timeline.VisibleRange); @@ -34,6 +36,8 @@ namespace osu.Game.Tests.Visual.Editing { double initialVisibleRange = 0; + AddUntilStep("wait for load", () => MusicController.TrackLoaded); + AddStep("reset timeline size", () => TimelineArea.Timeline.Width = 1); AddStep("get initial range", () => initialVisibleRange = TimelineArea.Timeline.VisibleRange); From 48bcf57066f1b5f67e0849a3cac9a9c8e4feb8bc Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Mon, 25 Jul 2022 12:06:54 +0300 Subject: [PATCH 0565/1528] Mark `SetupZoom` and parameterless `ZoomableScrollContainer` ctor as protected --- .../Compose/Components/Timeline/ZoomableScrollContainer.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/ZoomableScrollContainer.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/ZoomableScrollContainer.cs index fb2297e88c..725f94e7db 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/ZoomableScrollContainer.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/ZoomableScrollContainer.cs @@ -53,7 +53,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline /// Creates a with no zoom range. /// Functionality will be disabled until zoom is set up via . /// - public ZoomableScrollContainer() + protected ZoomableScrollContainer() : base(Direction.Horizontal) { base.Content.Add(zoomedContent = new Container { RelativeSizeAxes = Axes.Y }); @@ -76,7 +76,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline /// The initial zoom value, applied immediately. /// The minimum zoom value. /// The maximum zoom value. - public void SetupZoom(float initial, float minimum, float maximum) + protected void SetupZoom(float initial, float minimum, float maximum) { if (minimum < 1) throw new ArgumentException($"{nameof(minimum)} ({minimum}) must be >= 1.", nameof(maximum)); From d04df19c7e2ba81107cac71df5435d5cd016f504 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Mon, 25 Jul 2022 13:03:06 +0300 Subject: [PATCH 0566/1528] Remove `APIScore` and replace its final usage --- .../Gameplay/TestSceneReplayDownloadButton.cs | 28 ++- .../Online/API/Requests/Responses/APIScore.cs | 162 ------------------ osu.Game/Online/Solo/SubmittableScore.cs | 2 - 3 files changed, 10 insertions(+), 182 deletions(-) delete mode 100644 osu.Game/Online/API/Requests/Responses/APIScore.cs diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneReplayDownloadButton.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneReplayDownloadButton.cs index c259d5f0a8..1384d4ef6e 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneReplayDownloadButton.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneReplayDownloadButton.cs @@ -7,7 +7,6 @@ using System.Linq; using NUnit.Framework; using osu.Framework.Graphics; using osu.Game.Online; -using osu.Game.Online.API.Requests.Responses; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Extensions; @@ -15,7 +14,6 @@ using osu.Framework.Testing; using osu.Game.Beatmaps; using osu.Game.Database; using osu.Game.Graphics.UserInterface; -using osu.Game.Rulesets; using osu.Game.Rulesets.Osu; using osu.Game.Scoring; using osu.Game.Screens.Ranking; @@ -30,9 +28,6 @@ namespace osu.Game.Tests.Visual.Gameplay { private const long online_score_id = 2553163309; - [Resolved] - private RulesetStore rulesets { get; set; } - private TestReplayDownloadButton downloadButton; [Resolved] @@ -211,21 +206,18 @@ namespace osu.Game.Tests.Visual.Gameplay AddAssert("button is not enabled", () => !downloadButton.ChildrenOfType().First().Enabled.Value); } - private ScoreInfo getScoreInfo(bool replayAvailable, bool hasOnlineId = true) + private ScoreInfo getScoreInfo(bool replayAvailable, bool hasOnlineId = true) => new ScoreInfo { - return new APIScore + OnlineID = hasOnlineId ? online_score_id : 0, + Ruleset = new OsuRuleset().RulesetInfo, + BeatmapInfo = beatmapManager.GetAllUsableBeatmapSets().First().Beatmaps.First(), + Hash = replayAvailable ? "hash" : string.Empty, + User = new APIUser { - OnlineID = hasOnlineId ? online_score_id : 0, - RulesetID = 0, - Beatmap = CreateAPIBeatmapSet(new OsuRuleset().RulesetInfo).Beatmaps.First(), - HasReplay = replayAvailable, - User = new APIUser - { - Id = 39828, - Username = @"WubWoofWolf", - } - }.CreateScoreInfo(rulesets, beatmapManager.GetAllUsableBeatmapSets().First().Beatmaps.First()); - } + Id = 39828, + Username = @"WubWoofWolf", + } + }; private class TestReplayDownloadButton : ReplayDownloadButton { diff --git a/osu.Game/Online/API/Requests/Responses/APIScore.cs b/osu.Game/Online/API/Requests/Responses/APIScore.cs deleted file mode 100644 index f236607761..0000000000 --- a/osu.Game/Online/API/Requests/Responses/APIScore.cs +++ /dev/null @@ -1,162 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -#nullable disable - -using System; -using System.Collections.Generic; -using System.Linq; -using JetBrains.Annotations; -using Newtonsoft.Json; -using Newtonsoft.Json.Converters; -using osu.Game.Beatmaps; -using osu.Game.Database; -using osu.Game.Rulesets; -using osu.Game.Rulesets.Mods; -using osu.Game.Scoring; -using osu.Game.Scoring.Legacy; -using osu.Game.Users; - -namespace osu.Game.Online.API.Requests.Responses -{ - public class APIScore : IScoreInfo - { - [JsonProperty(@"score")] - public long TotalScore { get; set; } - - [JsonProperty(@"max_combo")] - public int MaxCombo { get; set; } - - [JsonProperty(@"user")] - public APIUser User { get; set; } - - [JsonProperty(@"id")] - public long OnlineID { get; set; } - - [JsonProperty(@"replay")] - public bool HasReplay { get; set; } - - [JsonProperty(@"created_at")] - public DateTimeOffset Date { get; set; } - - [JsonProperty(@"beatmap")] - [CanBeNull] - public APIBeatmap Beatmap { get; set; } - - [JsonProperty("accuracy")] - public double Accuracy { get; set; } - - [JsonProperty(@"pp")] - public double? PP { get; set; } - - [JsonProperty(@"beatmapset")] - [CanBeNull] - public APIBeatmapSet BeatmapSet - { - set - { - // in the deserialisation case we need to ferry this data across. - // the order of properties returned by the API guarantees that the beatmap is populated by this point. - if (!(Beatmap is APIBeatmap apiBeatmap)) - throw new InvalidOperationException("Beatmap set metadata arrived before beatmap metadata in response"); - - apiBeatmap.BeatmapSet = value; - } - } - - [JsonProperty("statistics")] - public Dictionary Statistics { get; set; } - - [JsonProperty(@"mode_int")] - public int RulesetID { get; set; } - - [JsonProperty(@"mods")] - private string[] mods { set => Mods = value.Select(acronym => new APIMod { Acronym = acronym }); } - - [NotNull] - public IEnumerable Mods { get; set; } = Array.Empty(); - - [JsonProperty("rank")] - [JsonConverter(typeof(StringEnumConverter))] - public ScoreRank Rank { get; set; } - - /// - /// Create a from an API score instance. - /// - /// A ruleset store, used to populate a ruleset instance in the returned score. - /// An optional beatmap, copied into the returned score (for cases where the API does not populate the beatmap). - /// - public ScoreInfo CreateScoreInfo(RulesetStore rulesets, BeatmapInfo beatmap = null) - { - var ruleset = rulesets.GetRuleset(RulesetID) ?? throw new InvalidOperationException($"Ruleset with ID of {RulesetID} not found locally"); - - var rulesetInstance = ruleset.CreateInstance(); - - var modInstances = Mods.Select(apiMod => rulesetInstance.CreateModFromAcronym(apiMod.Acronym)).Where(m => m != null).ToArray(); - - // all API scores provided by this class are considered to be legacy. - modInstances = modInstances.Append(rulesetInstance.CreateMod()).ToArray(); - - var scoreInfo = new ScoreInfo - { - TotalScore = TotalScore, - MaxCombo = MaxCombo, - BeatmapInfo = beatmap ?? new BeatmapInfo(), - User = User, - Accuracy = Accuracy, - OnlineID = OnlineID, - Date = Date, - PP = PP, - Hash = HasReplay ? "online" : string.Empty, // todo: temporary? - Rank = Rank, - Ruleset = ruleset, - Mods = modInstances, - }; - - if (Statistics != null) - { - foreach (var kvp in Statistics) - { - switch (kvp.Key) - { - case @"count_geki": - scoreInfo.SetCountGeki(kvp.Value); - break; - - case @"count_300": - scoreInfo.SetCount300(kvp.Value); - break; - - case @"count_katu": - scoreInfo.SetCountKatu(kvp.Value); - break; - - case @"count_100": - scoreInfo.SetCount100(kvp.Value); - break; - - case @"count_50": - scoreInfo.SetCount50(kvp.Value); - break; - - case @"count_miss": - scoreInfo.SetCountMiss(kvp.Value); - break; - } - } - } - - return scoreInfo; - } - - public IRulesetInfo Ruleset => new RulesetInfo { OnlineID = RulesetID }; - IEnumerable IHasNamedFiles.Files => throw new NotImplementedException(); - - #region Implementation of IScoreInfo - - IBeatmapInfo IScoreInfo.Beatmap => Beatmap; - IUser IScoreInfo.User => User; - - #endregion - } -} diff --git a/osu.Game/Online/Solo/SubmittableScore.cs b/osu.Game/Online/Solo/SubmittableScore.cs index 31f0cb1dfb..73782060b3 100644 --- a/osu.Game/Online/Solo/SubmittableScore.cs +++ b/osu.Game/Online/Solo/SubmittableScore.cs @@ -9,7 +9,6 @@ using JetBrains.Annotations; using Newtonsoft.Json; using Newtonsoft.Json.Converters; using osu.Game.Online.API; -using osu.Game.Online.API.Requests.Responses; using osu.Game.Rulesets.Scoring; using osu.Game.Scoring; @@ -17,7 +16,6 @@ namespace osu.Game.Online.Solo { /// /// A class specifically for sending scores to the API during score submission. - /// This is used instead of due to marginally different serialisation naming requirements. /// [Serializable] public class SubmittableScore From 1b6ebcfd87772a104773ead922fa0817891609f6 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Mon, 25 Jul 2022 13:43:19 +0300 Subject: [PATCH 0567/1528] Remove `SubmittableScore` and replace with `SoloScoreInfo` extension method --- .../Online/TestAPIModJsonSerialization.cs | 13 ++-- ... => TestSoloScoreInfoJsonSerialization.cs} | 8 +-- .../API/Requests/Responses/SoloScoreInfo.cs | 17 +++++ osu.Game/Online/Rooms/SubmitScoreRequest.cs | 6 +- osu.Game/Online/Solo/SubmittableScore.cs | 70 ------------------- 5 files changed, 30 insertions(+), 84 deletions(-) rename osu.Game.Tests/Online/{TestSubmittableScoreJsonSerialization.cs => TestSoloScoreInfoJsonSerialization.cs} (79%) delete mode 100644 osu.Game/Online/Solo/SubmittableScore.cs diff --git a/osu.Game.Tests/Online/TestAPIModJsonSerialization.cs b/osu.Game.Tests/Online/TestAPIModJsonSerialization.cs index 185f85513b..67dbcf0ccf 100644 --- a/osu.Game.Tests/Online/TestAPIModJsonSerialization.cs +++ b/osu.Game.Tests/Online/TestAPIModJsonSerialization.cs @@ -12,7 +12,6 @@ using osu.Game.Beatmaps; using osu.Game.Configuration; using osu.Game.Online.API; using osu.Game.Online.API.Requests.Responses; -using osu.Game.Online.Solo; using osu.Game.Rulesets; using osu.Game.Rulesets.Difficulty; using osu.Game.Rulesets.Mods; @@ -110,30 +109,30 @@ namespace osu.Game.Tests.Online } [Test] - public void TestDeserialiseSubmittableScoreWithEmptyMods() + public void TestDeserialiseSoloScoreWithEmptyMods() { - var score = new SubmittableScore(new ScoreInfo + var score = SoloScoreInfo.ForSubmission(new ScoreInfo { User = new APIUser(), Ruleset = new OsuRuleset().RulesetInfo, }); - var deserialised = JsonConvert.DeserializeObject(JsonConvert.SerializeObject(score)); + var deserialised = JsonConvert.DeserializeObject(JsonConvert.SerializeObject(score)); Assert.That(deserialised?.Mods.Length, Is.Zero); } [Test] - public void TestDeserialiseSubmittableScoreWithCustomModSetting() + public void TestDeserialiseSoloScoreWithCustomModSetting() { - var score = new SubmittableScore(new ScoreInfo + var score = SoloScoreInfo.ForSubmission(new ScoreInfo { Mods = new Mod[] { new OsuModDoubleTime { SpeedChange = { Value = 2 } } }, User = new APIUser(), Ruleset = new OsuRuleset().RulesetInfo, }); - var deserialised = JsonConvert.DeserializeObject(JsonConvert.SerializeObject(score)); + var deserialised = JsonConvert.DeserializeObject(JsonConvert.SerializeObject(score)); Assert.That((deserialised?.Mods[0])?.Settings["speed_change"], Is.EqualTo(2)); } diff --git a/osu.Game.Tests/Online/TestSubmittableScoreJsonSerialization.cs b/osu.Game.Tests/Online/TestSoloScoreInfoJsonSerialization.cs similarity index 79% rename from osu.Game.Tests/Online/TestSubmittableScoreJsonSerialization.cs rename to osu.Game.Tests/Online/TestSoloScoreInfoJsonSerialization.cs index f0f6727393..8ff0b67b5b 100644 --- a/osu.Game.Tests/Online/TestSubmittableScoreJsonSerialization.cs +++ b/osu.Game.Tests/Online/TestSoloScoreInfoJsonSerialization.cs @@ -6,7 +6,7 @@ using Newtonsoft.Json; using NUnit.Framework; using osu.Game.IO.Serialization; -using osu.Game.Online.Solo; +using osu.Game.Online.API.Requests.Responses; using osu.Game.Tests.Resources; namespace osu.Game.Tests.Online @@ -15,12 +15,12 @@ namespace osu.Game.Tests.Online /// Basic testing to ensure our attribute-based naming is correctly working. /// [TestFixture] - public class TestSubmittableScoreJsonSerialization + public class TestSoloScoreInfoJsonSerialization { [Test] public void TestScoreSerialisationViaExtensionMethod() { - var score = new SubmittableScore(TestResources.CreateTestScoreInfo()); + var score = SoloScoreInfo.ForSubmission(TestResources.CreateTestScoreInfo()); string serialised = score.Serialize(); @@ -31,7 +31,7 @@ namespace osu.Game.Tests.Online [Test] public void TestScoreSerialisationWithoutSettings() { - var score = new SubmittableScore(TestResources.CreateTestScoreInfo()); + var score = SoloScoreInfo.ForSubmission(TestResources.CreateTestScoreInfo()); string serialised = JsonConvert.SerializeObject(score); diff --git a/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs b/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs index bfc8b4102a..6558578023 100644 --- a/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs +++ b/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs @@ -151,6 +151,23 @@ namespace osu.Game.Online.API.Requests.Responses PP = PP, }; + /// + /// Creates a from a local score for score submission. + /// + /// The local score. + public static SoloScoreInfo ForSubmission(ScoreInfo score) => new SoloScoreInfo + { + Rank = score.Rank, + TotalScore = (int)score.TotalScore, + Accuracy = score.Accuracy, + PP = score.PP, + MaxCombo = score.MaxCombo, + RulesetID = score.RulesetID, + Passed = score.Passed, + Mods = score.APIMods, + Statistics = score.Statistics, + }; + public long OnlineID => ID ?? -1; } } diff --git a/osu.Game/Online/Rooms/SubmitScoreRequest.cs b/osu.Game/Online/Rooms/SubmitScoreRequest.cs index d681938da5..48a7780a03 100644 --- a/osu.Game/Online/Rooms/SubmitScoreRequest.cs +++ b/osu.Game/Online/Rooms/SubmitScoreRequest.cs @@ -7,20 +7,20 @@ using System.Net.Http; using Newtonsoft.Json; using osu.Framework.IO.Network; using osu.Game.Online.API; -using osu.Game.Online.Solo; +using osu.Game.Online.API.Requests.Responses; using osu.Game.Scoring; namespace osu.Game.Online.Rooms { public abstract class SubmitScoreRequest : APIRequest { - public readonly SubmittableScore Score; + public readonly SoloScoreInfo Score; protected readonly long ScoreId; protected SubmitScoreRequest(ScoreInfo scoreInfo, long scoreId) { - Score = new SubmittableScore(scoreInfo); + Score = SoloScoreInfo.ForSubmission(scoreInfo); ScoreId = scoreId; } diff --git a/osu.Game/Online/Solo/SubmittableScore.cs b/osu.Game/Online/Solo/SubmittableScore.cs deleted file mode 100644 index 73782060b3..0000000000 --- a/osu.Game/Online/Solo/SubmittableScore.cs +++ /dev/null @@ -1,70 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -#nullable disable - -using System; -using System.Collections.Generic; -using JetBrains.Annotations; -using Newtonsoft.Json; -using Newtonsoft.Json.Converters; -using osu.Game.Online.API; -using osu.Game.Rulesets.Scoring; -using osu.Game.Scoring; - -namespace osu.Game.Online.Solo -{ - /// - /// A class specifically for sending scores to the API during score submission. - /// - [Serializable] - public class SubmittableScore - { - [JsonProperty("rank")] - [JsonConverter(typeof(StringEnumConverter))] - public ScoreRank Rank { get; set; } - - [JsonProperty("total_score")] - public long TotalScore { get; set; } - - [JsonProperty("accuracy")] - public double Accuracy { get; set; } - - [JsonProperty(@"pp")] - public double? PP { get; set; } - - [JsonProperty("max_combo")] - public int MaxCombo { get; set; } - - [JsonProperty("ruleset_id")] - public int RulesetID { get; set; } - - [JsonProperty("passed")] - public bool Passed { get; set; } - - // Used for API serialisation/deserialisation. - [JsonProperty("mods")] - public APIMod[] Mods { get; set; } - - [JsonProperty("statistics")] - public Dictionary Statistics { get; set; } - - [UsedImplicitly] - public SubmittableScore() - { - } - - public SubmittableScore(ScoreInfo score) - { - Rank = score.Rank; - TotalScore = score.TotalScore; - Accuracy = score.Accuracy; - PP = score.PP; - MaxCombo = score.MaxCombo; - RulesetID = score.RulesetID; - Passed = score.Passed; - Mods = score.APIMods; - Statistics = score.Statistics; - } - } -} From ec477a3ebfd74b2cdfa0444c23644d710c422df8 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 25 Jul 2022 17:18:28 +0900 Subject: [PATCH 0568/1528] Add basic coverage of current behaviour of beatmap reimport --- .../Database/BeatmapImporterTests.cs | 55 +++++++++++++++++++ 1 file changed, 55 insertions(+) diff --git a/osu.Game.Tests/Database/BeatmapImporterTests.cs b/osu.Game.Tests/Database/BeatmapImporterTests.cs index 9ee88c0670..076be8339a 100644 --- a/osu.Game.Tests/Database/BeatmapImporterTests.cs +++ b/osu.Game.Tests/Database/BeatmapImporterTests.cs @@ -670,6 +670,61 @@ namespace osu.Game.Tests.Database }); } + [Test] + public void TestImportThenReimportWithNewDifficulty() + { + RunTestWithRealmAsync(async (realm, storage) => + { + var importer = new BeatmapImporter(storage, realm); + using var store = new RealmRulesetStore(realm, storage); + + string? pathOriginal = TestResources.GetTestBeatmapForImport(); + + string pathMissingOneBeatmap = pathOriginal.Replace(".osz", "_missing_difficulty.osz"); + + string extractedFolder = $"{pathOriginal}_extracted"; + Directory.CreateDirectory(extractedFolder); + + try + { + using (var zip = ZipArchive.Open(pathOriginal)) + zip.WriteToDirectory(extractedFolder); + + // remove one difficulty before first import + new FileInfo(Directory.GetFiles(extractedFolder, "*.osu").First()).Delete(); + + using (var zip = ZipArchive.Create()) + { + zip.AddAllFromDirectory(extractedFolder); + zip.SaveTo(pathMissingOneBeatmap, new ZipWriterOptions(CompressionType.Deflate)); + } + + var firstImport = await importer.Import(new ImportTask(pathMissingOneBeatmap)); + Assert.That(firstImport, Is.Not.Null); + + Assert.That(realm.Realm.All().Where(s => !s.DeletePending), Has.Count.EqualTo(1)); + Assert.That(realm.Realm.All().First(s => !s.DeletePending).Beatmaps, Has.Count.EqualTo(11)); + + // Second import matches first but contains one extra .osu file. + var secondImport = await importer.Import(new ImportTask(pathOriginal)); + Assert.That(secondImport, Is.Not.Null); + + Assert.That(realm.Realm.All(), Has.Count.EqualTo(23)); + Assert.That(realm.Realm.All(), Has.Count.EqualTo(2)); + + Assert.That(realm.Realm.All().Where(s => !s.DeletePending), Has.Count.EqualTo(1)); + Assert.That(realm.Realm.All().First(s => !s.DeletePending).Beatmaps, Has.Count.EqualTo(12)); + + // check the newly "imported" beatmap is not the original. + Assert.That(firstImport?.ID, Is.Not.EqualTo(secondImport?.ID)); + } + finally + { + Directory.Delete(extractedFolder, true); + } + }); + } + [Test] public void TestImportThenReimportAfterMissingFiles() { From 6a3e8e31de7587b2d6859c7bbb9964531424cfaf Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 25 Jul 2022 18:51:19 +0900 Subject: [PATCH 0569/1528] Centralise calls to reset online info of a `BeatmapInfo` --- osu.Game.Tests/Database/BeatmapImporterTests.cs | 2 +- .../Visual/Gameplay/TestScenePlayerScoreSubmission.cs | 2 +- osu.Game/Beatmaps/BeatmapImporter.cs | 4 ++-- osu.Game/Beatmaps/BeatmapInfo.cs | 11 +++++++++++ osu.Game/Beatmaps/BeatmapManager.cs | 3 +-- osu.Game/Beatmaps/BeatmapOnlineLookupQueue.cs | 4 ++-- 6 files changed, 18 insertions(+), 8 deletions(-) diff --git a/osu.Game.Tests/Database/BeatmapImporterTests.cs b/osu.Game.Tests/Database/BeatmapImporterTests.cs index 076be8339a..66384e8cd1 100644 --- a/osu.Game.Tests/Database/BeatmapImporterTests.cs +++ b/osu.Game.Tests/Database/BeatmapImporterTests.cs @@ -797,7 +797,7 @@ namespace osu.Game.Tests.Database await realm.Realm.WriteAsync(() => { foreach (var b in imported.Beatmaps) - b.OnlineID = -1; + b.ResetOnlineInfo(); }); deleteBeatmapSet(imported, realm.Realm); diff --git a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerScoreSubmission.cs b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerScoreSubmission.cs index 96efca6b65..d1bdfb1dfa 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerScoreSubmission.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerScoreSubmission.cs @@ -239,7 +239,7 @@ namespace osu.Game.Tests.Visual.Gameplay createPlayerTest(false, r => { var beatmap = createTestBeatmap(r); - beatmap.BeatmapInfo.OnlineID = -1; + beatmap.BeatmapInfo.ResetOnlineInfo(); return beatmap; }); diff --git a/osu.Game/Beatmaps/BeatmapImporter.cs b/osu.Game/Beatmaps/BeatmapImporter.cs index 3e4d01a9a3..2fdaeb9eed 100644 --- a/osu.Game/Beatmaps/BeatmapImporter.cs +++ b/osu.Game/Beatmaps/BeatmapImporter.cs @@ -87,7 +87,7 @@ namespace osu.Game.Beatmaps existingSetWithSameOnlineID.OnlineID = -1; foreach (var b in existingSetWithSameOnlineID.Beatmaps) - b.OnlineID = -1; + b.ResetOnlineInfo(); LogForModel(beatmapSet, $"Found existing beatmap set with same OnlineID ({beatmapSet.OnlineID}). It will be disassociated and marked for deletion."); } @@ -133,7 +133,7 @@ namespace osu.Game.Beatmaps } } - void resetIds() => beatmapSet.Beatmaps.ForEach(b => b.OnlineID = -1); + void resetIds() => beatmapSet.Beatmaps.ForEach(b => b.ResetOnlineInfo()); } protected override bool CanSkipImport(BeatmapSetInfo existing, BeatmapSetInfo import) diff --git a/osu.Game/Beatmaps/BeatmapInfo.cs b/osu.Game/Beatmaps/BeatmapInfo.cs index 466448d771..66c1995c8b 100644 --- a/osu.Game/Beatmaps/BeatmapInfo.cs +++ b/osu.Game/Beatmaps/BeatmapInfo.cs @@ -109,6 +109,17 @@ namespace osu.Game.Beatmaps [JsonIgnore] public bool Hidden { get; set; } + /// + /// Reset any fetched online linking information (and history). + /// + public void ResetOnlineInfo() + { + OnlineID = -1; + LastOnlineUpdate = null; + OnlineMD5Hash = string.Empty; + Status = BeatmapOnlineStatus.None; + } + #region Properties we may not want persisted (but also maybe no harm?) public double AudioLeadIn { get; set; } diff --git a/osu.Game/Beatmaps/BeatmapManager.cs b/osu.Game/Beatmaps/BeatmapManager.cs index 7717c9cc87..62edd6e8da 100644 --- a/osu.Game/Beatmaps/BeatmapManager.cs +++ b/osu.Game/Beatmaps/BeatmapManager.cs @@ -164,8 +164,7 @@ namespace osu.Game.Beatmaps // clear the hash, as that's what is used to match .osu files with their corresponding realm beatmaps. newBeatmapInfo.Hash = string.Empty; // clear online properties. - newBeatmapInfo.OnlineID = -1; - newBeatmapInfo.Status = BeatmapOnlineStatus.None; + newBeatmapInfo.ResetOnlineInfo(); return addDifficultyToSet(targetBeatmapSet, newBeatmap, referenceWorkingBeatmap.Skin); } diff --git a/osu.Game/Beatmaps/BeatmapOnlineLookupQueue.cs b/osu.Game/Beatmaps/BeatmapOnlineLookupQueue.cs index d3be240d4c..6a3383cc92 100644 --- a/osu.Game/Beatmaps/BeatmapOnlineLookupQueue.cs +++ b/osu.Game/Beatmaps/BeatmapOnlineLookupQueue.cs @@ -88,7 +88,7 @@ namespace osu.Game.Beatmaps if (req.CompletionState == APIRequestCompletionState.Failed) { logForModel(set, $"Online retrieval failed for {beatmapInfo}"); - beatmapInfo.OnlineID = -1; + beatmapInfo.ResetOnlineInfo(); return; } @@ -118,7 +118,7 @@ namespace osu.Game.Beatmaps catch (Exception e) { logForModel(set, $"Online retrieval failed for {beatmapInfo} ({e.Message})"); - beatmapInfo.OnlineID = -1; + beatmapInfo.ResetOnlineInfo(); } } From b7f6413bcee7c4381fbbe30f9725bf144248eda8 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 25 Jul 2022 18:52:53 +0900 Subject: [PATCH 0570/1528] Fix old version of beatmap potentially not being deleted during update flow This can happen if the online IDs are not present in the `.osu` files. Previously this was only working due to the early logic in the import process (that relies on matching all online IDs perfectly). --- osu.Game/Beatmaps/BeatmapModelDownloader.cs | 20 +++++++++++++++++++ osu.Game/Database/ModelDownloader.cs | 8 ++++++-- .../Select/Carousel/UpdateBeatmapSetButton.cs | 2 +- 3 files changed, 27 insertions(+), 3 deletions(-) diff --git a/osu.Game/Beatmaps/BeatmapModelDownloader.cs b/osu.Game/Beatmaps/BeatmapModelDownloader.cs index 4295def5c3..8c037b6382 100644 --- a/osu.Game/Beatmaps/BeatmapModelDownloader.cs +++ b/osu.Game/Beatmaps/BeatmapModelDownloader.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using osu.Framework.Logging; using osu.Game.Database; using osu.Game.Online.API; using osu.Game.Online.API.Requests; @@ -19,5 +20,24 @@ namespace osu.Game.Beatmaps : base(beatmapImporter, api) { } + + public bool Update(BeatmapSetInfo model) + { + return Download(model, false, onSuccess); + + void onSuccess(Live imported) + { + imported.PerformWrite(updated => + { + Logger.Log($"Beatmap \"{updated}\"update completed successfully", LoggingTarget.Database); + + var original = updated.Realm.Find(model.ID); + + // Generally the import process will do this for us if the OnlineIDs match, + // but that isn't a guarantee (ie. if the .osu file doesn't have OnlineIDs populated). + original.DeletePending = true; + }); + } + } } } diff --git a/osu.Game/Database/ModelDownloader.cs b/osu.Game/Database/ModelDownloader.cs index 02bcb342e4..8fa1c12d88 100644 --- a/osu.Game/Database/ModelDownloader.cs +++ b/osu.Game/Database/ModelDownloader.cs @@ -42,7 +42,9 @@ namespace osu.Game.Database /// The request object. protected abstract ArchiveDownloadRequest CreateDownloadRequest(T model, bool minimiseDownloadSize); - public bool Download(T model, bool minimiseDownloadSize = false) + public bool Download(T model, bool minimiseDownloadSize = false) => Download(model, minimiseDownloadSize, null); + + protected bool Download(T model, bool minimiseDownloadSize, Action>? onSuccess) { if (!canDownload(model)) return false; @@ -67,7 +69,9 @@ namespace osu.Game.Database var imported = await importer.Import(notification, new ImportTask(filename)).ConfigureAwait(false); // for now a failed import will be marked as a failed download for simplicity. - if (!imported.Any()) + if (imported.Any()) + onSuccess?.Invoke(imported.Single()); + else DownloadFailed?.Invoke(request); CurrentDownloads.Remove(request); diff --git a/osu.Game/Screens/Select/Carousel/UpdateBeatmapSetButton.cs b/osu.Game/Screens/Select/Carousel/UpdateBeatmapSetButton.cs index b80eb40018..3746c1975c 100644 --- a/osu.Game/Screens/Select/Carousel/UpdateBeatmapSetButton.cs +++ b/osu.Game/Screens/Select/Carousel/UpdateBeatmapSetButton.cs @@ -90,7 +90,7 @@ namespace osu.Game.Screens.Select.Carousel Action = () => { - beatmapDownloader.Download(beatmapSetInfo); + beatmapDownloader.Update(beatmapSetInfo); attachExistingDownload(); }; } From 912218e1231a18ebf7fc17e749f60963c90a4bf8 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 25 Jul 2022 18:54:33 +0900 Subject: [PATCH 0571/1528] Ensure scores are transferred after beatmap update if difficulty hash didn't change --- osu.Game/Beatmaps/BeatmapModelDownloader.cs | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) diff --git a/osu.Game/Beatmaps/BeatmapModelDownloader.cs b/osu.Game/Beatmaps/BeatmapModelDownloader.cs index 8c037b6382..0110ce0c50 100644 --- a/osu.Game/Beatmaps/BeatmapModelDownloader.cs +++ b/osu.Game/Beatmaps/BeatmapModelDownloader.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Linq; using osu.Framework.Logging; using osu.Game.Database; using osu.Game.Online.API; @@ -36,6 +37,23 @@ namespace osu.Game.Beatmaps // Generally the import process will do this for us if the OnlineIDs match, // but that isn't a guarantee (ie. if the .osu file doesn't have OnlineIDs populated). original.DeletePending = true; + + foreach (var beatmap in original.Beatmaps.ToArray()) + { + var updatedBeatmap = updated.Beatmaps.FirstOrDefault(b => b.Hash == beatmap.Hash); + + if (updatedBeatmap != null) + { + // If the updated beatmap matches an existing one, transfer any user data across.. + if (beatmap.Scores.Any()) + { + Logger.Log($"Transferring {beatmap.Scores.Count()} scores for unchanged difficulty \"{beatmap}\"", LoggingTarget.Database); + + foreach (var score in beatmap.Scores) + score.BeatmapInfo = updatedBeatmap; + } + } + } }); } } From e5ad07454ca37dbe6bb57b03d3dfcb48da1504cc Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 25 Jul 2022 18:54:55 +0900 Subject: [PATCH 0572/1528] Ensure previous version prior to update loses online info after marked pending delete --- osu.Game/Beatmaps/BeatmapModelDownloader.cs | 13 +++++++++++++ 1 file changed, 13 insertions(+) diff --git a/osu.Game/Beatmaps/BeatmapModelDownloader.cs b/osu.Game/Beatmaps/BeatmapModelDownloader.cs index 0110ce0c50..7c48abbe66 100644 --- a/osu.Game/Beatmaps/BeatmapModelDownloader.cs +++ b/osu.Game/Beatmaps/BeatmapModelDownloader.cs @@ -52,6 +52,19 @@ namespace osu.Game.Beatmaps foreach (var score in beatmap.Scores) score.BeatmapInfo = updatedBeatmap; } + + // ..then nuke the old beatmap completely. + // this is done instead of a soft deletion to avoid a user potentially creating weird + // interactions, like restoring the outdated beatmap then updating a second time + // (causing user data to be wiped). + original.Beatmaps.Remove(beatmap); + } + else + { + // If the beatmap differs in the original, leave it in a soft-deleted state but reset online info. + // This caters to the case where a user has made modifications they potentially want to restore, + // but after restoring we want to ensure it can't be used to trigger an update of the beatmap. + beatmap.ResetOnlineInfo(); } } }); From 2363a3fb7b1d5b6a8cafbce199fde6e96636e942 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 25 Jul 2022 18:55:08 +0900 Subject: [PATCH 0573/1528] Persist `DateAdded` over beatmap updates --- osu.Game/Beatmaps/BeatmapModelDownloader.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Game/Beatmaps/BeatmapModelDownloader.cs b/osu.Game/Beatmaps/BeatmapModelDownloader.cs index 7c48abbe66..a566aee49e 100644 --- a/osu.Game/Beatmaps/BeatmapModelDownloader.cs +++ b/osu.Game/Beatmaps/BeatmapModelDownloader.cs @@ -38,6 +38,9 @@ namespace osu.Game.Beatmaps // but that isn't a guarantee (ie. if the .osu file doesn't have OnlineIDs populated). original.DeletePending = true; + // Transfer local values which should be persisted across a beatmap update. + updated.DateAdded = original.DateAdded; + foreach (var beatmap in original.Beatmaps.ToArray()) { var updatedBeatmap = updated.Beatmaps.FirstOrDefault(b => b.Hash == beatmap.Hash); From 2e14d8730c397f86cf5ad75cc6b7bd24ef73ffd7 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 25 Jul 2022 19:31:46 +0900 Subject: [PATCH 0574/1528] Move implementation of updating a beatmap to `BeatmapImporter` --- ...eneOnlinePlayBeatmapAvailabilityTracker.cs | 2 +- osu.Game/Beatmaps/BeatmapImporter.cs | 56 ++++++++++++++++ osu.Game/Beatmaps/BeatmapManager.cs | 3 + osu.Game/Beatmaps/BeatmapModelDownloader.cs | 64 ++++--------------- .../Drawables/BundledBeatmapDownloader.cs | 3 +- osu.Game/Database/ModelDownloader.cs | 20 ++++-- 6 files changed, 89 insertions(+), 59 deletions(-) diff --git a/osu.Game.Tests/Online/TestSceneOnlinePlayBeatmapAvailabilityTracker.cs b/osu.Game.Tests/Online/TestSceneOnlinePlayBeatmapAvailabilityTracker.cs index 536322805b..0a980efbae 100644 --- a/osu.Game.Tests/Online/TestSceneOnlinePlayBeatmapAvailabilityTracker.cs +++ b/osu.Game.Tests/Online/TestSceneOnlinePlayBeatmapAvailabilityTracker.cs @@ -237,7 +237,7 @@ namespace osu.Game.Tests.Online internal class TestBeatmapModelDownloader : BeatmapModelDownloader { - public TestBeatmapModelDownloader(IModelImporter importer, IAPIProvider apiProvider) + public TestBeatmapModelDownloader(BeatmapManager importer, IAPIProvider apiProvider) : base(importer, apiProvider) { } diff --git a/osu.Game/Beatmaps/BeatmapImporter.cs b/osu.Game/Beatmaps/BeatmapImporter.cs index 2fdaeb9eed..3cfeb0df67 100644 --- a/osu.Game/Beatmaps/BeatmapImporter.cs +++ b/osu.Game/Beatmaps/BeatmapImporter.cs @@ -3,9 +3,11 @@ using System; using System.Collections.Generic; +using System.Diagnostics; using System.IO; using System.Linq; using System.Threading; +using System.Threading.Tasks; using osu.Framework.Extensions; using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Logging; @@ -16,6 +18,7 @@ using osu.Game.Database; using osu.Game.Extensions; using osu.Game.IO; using osu.Game.IO.Archives; +using osu.Game.Overlays.Notifications; using osu.Game.Rulesets; using Realms; @@ -38,6 +41,59 @@ namespace osu.Game.Beatmaps { } + public async Task>> ImportAsUpdate(ProgressNotification notification, ImportTask importTask, BeatmapSetInfo original) + { + var imported = await Import(notification, importTask); + + Debug.Assert(imported.Count() == 1); + + imported.First().PerformWrite(updated => + { + Logger.Log($"Beatmap \"{updated}\"update completed successfully", LoggingTarget.Database); + + original = updated.Realm.Find(original.ID); + + // Generally the import process will do this for us if the OnlineIDs match, + // but that isn't a guarantee (ie. if the .osu file doesn't have OnlineIDs populated). + original.DeletePending = true; + + // Transfer local values which should be persisted across a beatmap update. + updated.DateAdded = original.DateAdded; + + foreach (var beatmap in original.Beatmaps.ToArray()) + { + var updatedBeatmap = updated.Beatmaps.FirstOrDefault(b => b.Hash == beatmap.Hash); + + if (updatedBeatmap != null) + { + // If the updated beatmap matches an existing one, transfer any user data across.. + if (beatmap.Scores.Any()) + { + Logger.Log($"Transferring {beatmap.Scores.Count()} scores for unchanged difficulty \"{beatmap}\"", LoggingTarget.Database); + + foreach (var score in beatmap.Scores) + score.BeatmapInfo = updatedBeatmap; + } + + // ..then nuke the old beatmap completely. + // this is done instead of a soft deletion to avoid a user potentially creating weird + // interactions, like restoring the outdated beatmap then updating a second time + // (causing user data to be wiped). + original.Beatmaps.Remove(beatmap); + } + else + { + // If the beatmap differs in the original, leave it in a soft-deleted state but reset online info. + // This caters to the case where a user has made modifications they potentially want to restore, + // but after restoring we want to ensure it can't be used to trigger an update of the beatmap. + beatmap.ResetOnlineInfo(); + } + } + }); + + return imported; + } + protected override bool ShouldDeleteArchive(string path) => Path.GetExtension(path).ToLowerInvariant() == ".osz"; protected override void Populate(BeatmapSetInfo beatmapSet, ArchiveReader? archive, Realm realm, CancellationToken cancellationToken = default) diff --git a/osu.Game/Beatmaps/BeatmapManager.cs b/osu.Game/Beatmaps/BeatmapManager.cs index 62edd6e8da..1b31d29c2b 100644 --- a/osu.Game/Beatmaps/BeatmapManager.cs +++ b/osu.Game/Beatmaps/BeatmapManager.cs @@ -408,6 +408,9 @@ namespace osu.Game.Beatmaps Realm.Run(r => Undelete(r.All().Where(s => s.DeletePending).ToList())); } + public Task>> ImportAsUpdate(ProgressNotification notification, ImportTask importTask, BeatmapSetInfo original) => + beatmapImporter.ImportAsUpdate(notification, importTask, original); + #region Implementation of ICanAcceptFiles public Task Import(params string[] paths) => beatmapImporter.Import(paths); diff --git a/osu.Game/Beatmaps/BeatmapModelDownloader.cs b/osu.Game/Beatmaps/BeatmapModelDownloader.cs index a566aee49e..e70168f1b3 100644 --- a/osu.Game/Beatmaps/BeatmapModelDownloader.cs +++ b/osu.Game/Beatmaps/BeatmapModelDownloader.cs @@ -1,77 +1,39 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System.Linq; -using osu.Framework.Logging; +using System.Collections.Generic; +using System.Threading.Tasks; using osu.Game.Database; using osu.Game.Online.API; using osu.Game.Online.API.Requests; +using osu.Game.Overlays.Notifications; namespace osu.Game.Beatmaps { public class BeatmapModelDownloader : ModelDownloader { + private readonly BeatmapManager beatmapManager; + protected override ArchiveDownloadRequest CreateDownloadRequest(IBeatmapSetInfo set, bool minimiseDownloadSize) => new DownloadBeatmapSetRequest(set, minimiseDownloadSize); public override ArchiveDownloadRequest? GetExistingDownload(IBeatmapSetInfo model) => CurrentDownloads.Find(r => r.Model.OnlineID == model.OnlineID); - public BeatmapModelDownloader(IModelImporter beatmapImporter, IAPIProvider api) + public BeatmapModelDownloader(BeatmapManager beatmapImporter, IAPIProvider api) : base(beatmapImporter, api) { + beatmapManager = beatmapImporter; } - public bool Update(BeatmapSetInfo model) + protected override Task>> Import(ProgressNotification notification, string filename, BeatmapSetInfo? originalModel) { - return Download(model, false, onSuccess); + if (originalModel != null) + return beatmapManager.ImportAsUpdate(notification, new ImportTask(filename), originalModel); - void onSuccess(Live imported) - { - imported.PerformWrite(updated => - { - Logger.Log($"Beatmap \"{updated}\"update completed successfully", LoggingTarget.Database); - - var original = updated.Realm.Find(model.ID); - - // Generally the import process will do this for us if the OnlineIDs match, - // but that isn't a guarantee (ie. if the .osu file doesn't have OnlineIDs populated). - original.DeletePending = true; - - // Transfer local values which should be persisted across a beatmap update. - updated.DateAdded = original.DateAdded; - - foreach (var beatmap in original.Beatmaps.ToArray()) - { - var updatedBeatmap = updated.Beatmaps.FirstOrDefault(b => b.Hash == beatmap.Hash); - - if (updatedBeatmap != null) - { - // If the updated beatmap matches an existing one, transfer any user data across.. - if (beatmap.Scores.Any()) - { - Logger.Log($"Transferring {beatmap.Scores.Count()} scores for unchanged difficulty \"{beatmap}\"", LoggingTarget.Database); - - foreach (var score in beatmap.Scores) - score.BeatmapInfo = updatedBeatmap; - } - - // ..then nuke the old beatmap completely. - // this is done instead of a soft deletion to avoid a user potentially creating weird - // interactions, like restoring the outdated beatmap then updating a second time - // (causing user data to be wiped). - original.Beatmaps.Remove(beatmap); - } - else - { - // If the beatmap differs in the original, leave it in a soft-deleted state but reset online info. - // This caters to the case where a user has made modifications they potentially want to restore, - // but after restoring we want to ensure it can't be used to trigger an update of the beatmap. - beatmap.ResetOnlineInfo(); - } - } - }); - } + return base.Import(notification, filename, null); } + + public bool Update(BeatmapSetInfo model) => Download(model, false, model); } } diff --git a/osu.Game/Beatmaps/Drawables/BundledBeatmapDownloader.cs b/osu.Game/Beatmaps/Drawables/BundledBeatmapDownloader.cs index 80af4108c7..bcbe7084d5 100644 --- a/osu.Game/Beatmaps/Drawables/BundledBeatmapDownloader.cs +++ b/osu.Game/Beatmaps/Drawables/BundledBeatmapDownloader.cs @@ -11,7 +11,6 @@ using System.Text.RegularExpressions; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; -using osu.Game.Database; using osu.Game.Online; using osu.Game.Online.API; using osu.Game.Online.API.Requests; @@ -109,7 +108,7 @@ namespace osu.Game.Beatmaps.Drawables private class BundledBeatmapModelDownloader : BeatmapModelDownloader { - public BundledBeatmapModelDownloader(IModelImporter beatmapImporter, IAPIProvider api) + public BundledBeatmapModelDownloader(BeatmapManager beatmapImporter, IAPIProvider api) : base(beatmapImporter, api) { } diff --git a/osu.Game/Database/ModelDownloader.cs b/osu.Game/Database/ModelDownloader.cs index 8fa1c12d88..5fd124cafc 100644 --- a/osu.Game/Database/ModelDownloader.cs +++ b/osu.Game/Database/ModelDownloader.cs @@ -44,7 +44,7 @@ namespace osu.Game.Database public bool Download(T model, bool minimiseDownloadSize = false) => Download(model, minimiseDownloadSize, null); - protected bool Download(T model, bool minimiseDownloadSize, Action>? onSuccess) + protected bool Download(T model, bool minimiseDownloadSize, TModel? originalModel) { if (!canDownload(model)) return false; @@ -66,12 +66,10 @@ namespace osu.Game.Database Task.Factory.StartNew(async () => { // This gets scheduled back to the update thread, but we want the import to run in the background. - var imported = await importer.Import(notification, new ImportTask(filename)).ConfigureAwait(false); + var imported = await Import(notification, filename, originalModel).ConfigureAwait(false); // for now a failed import will be marked as a failed download for simplicity. - if (imported.Any()) - onSuccess?.Invoke(imported.Single()); - else + if (!imported.Any()) DownloadFailed?.Invoke(request); CurrentDownloads.Remove(request); @@ -107,6 +105,18 @@ namespace osu.Game.Database } } + /// + /// Run the post-download import for the model. + /// + /// The notification to update. + /// The path of the temporary downloaded file. + /// An optional model for update scenarios, to be used as a reference. + /// The imported model. + protected virtual Task>> Import(ProgressNotification notification, string filename, TModel? originalModel) + { + return importer.Import(notification, new ImportTask(filename)); + } + public abstract ArchiveDownloadRequest? GetExistingDownload(T model); private bool canDownload(T model) => GetExistingDownload(model) == null && api != null; From 92dd1bcddb6dc3cfd669e721fc0f459a6b6d1e21 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 25 Jul 2022 19:50:58 +0900 Subject: [PATCH 0575/1528] Add test coverage of actual update flow --- .../Database/BeatmapImporterTests.cs | 54 +++++++++++++++++++ 1 file changed, 54 insertions(+) diff --git a/osu.Game.Tests/Database/BeatmapImporterTests.cs b/osu.Game.Tests/Database/BeatmapImporterTests.cs index 66384e8cd1..784613ce3e 100644 --- a/osu.Game.Tests/Database/BeatmapImporterTests.cs +++ b/osu.Game.Tests/Database/BeatmapImporterTests.cs @@ -725,6 +725,60 @@ namespace osu.Game.Tests.Database }); } + [Test] + public void TestImportThenReimportWithNewDifficultyAsUpdate() + { + RunTestWithRealmAsync(async (realm, storage) => + { + var importer = new BeatmapImporter(storage, realm); + using var store = new RealmRulesetStore(realm, storage); + + string? pathOriginal = TestResources.GetTestBeatmapForImport(); + + string pathMissingOneBeatmap = pathOriginal.Replace(".osz", "_missing_difficulty.osz"); + + string extractedFolder = $"{pathOriginal}_extracted"; + Directory.CreateDirectory(extractedFolder); + + try + { + using (var zip = ZipArchive.Open(pathOriginal)) + zip.WriteToDirectory(extractedFolder); + + // remove one difficulty before first import + new FileInfo(Directory.GetFiles(extractedFolder, "*.osu").First()).Delete(); + + using (var zip = ZipArchive.Create()) + { + zip.AddAllFromDirectory(extractedFolder); + zip.SaveTo(pathMissingOneBeatmap, new ZipWriterOptions(CompressionType.Deflate)); + } + + var firstImport = await importer.Import(new ImportTask(pathMissingOneBeatmap)); + Assert.That(firstImport, Is.Not.Null); + Debug.Assert(firstImport != null); + + Assert.That(realm.Realm.All().Where(s => !s.DeletePending), Has.Count.EqualTo(1)); + Assert.That(realm.Realm.All().First(s => !s.DeletePending).Beatmaps, Has.Count.EqualTo(11)); + + // Second import matches first but contains one extra .osu file. + var secondImport = (await importer.ImportAsUpdate(new ProgressNotification(), new ImportTask(pathOriginal), firstImport.Value)).FirstOrDefault(); + Assert.That(secondImport, Is.Not.Null); + + Assert.That(realm.Realm.All(), Has.Count.EqualTo(12)); + Assert.That(realm.Realm.All(), Has.Count.EqualTo(12)); + Assert.That(realm.Realm.All(), Has.Count.EqualTo(1)); + + // check the newly "imported" beatmap is not the original. + Assert.That(firstImport?.ID, Is.Not.EqualTo(secondImport?.ID)); + } + finally + { + Directory.Delete(extractedFolder, true); + } + }); + } + [Test] public void TestImportThenReimportAfterMissingFiles() { From 8a0c8f5fd874cbca96918c1f396ff31b2fb27b6e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 25 Jul 2022 19:51:10 +0900 Subject: [PATCH 0576/1528] Fix some realm pieces not being cleaned up --- osu.Game/Beatmaps/BeatmapImporter.cs | 13 +++++++++++-- osu.Game/Database/RealmAccess.cs | 1 - 2 files changed, 11 insertions(+), 3 deletions(-) diff --git a/osu.Game/Beatmaps/BeatmapImporter.cs b/osu.Game/Beatmaps/BeatmapImporter.cs index 3cfeb0df67..104a36c788 100644 --- a/osu.Game/Beatmaps/BeatmapImporter.cs +++ b/osu.Game/Beatmaps/BeatmapImporter.cs @@ -49,9 +49,11 @@ namespace osu.Game.Beatmaps imported.First().PerformWrite(updated => { - Logger.Log($"Beatmap \"{updated}\"update completed successfully", LoggingTarget.Database); + var realm = updated.Realm; - original = updated.Realm.Find(original.ID); + Logger.Log($"Beatmap \"{updated}\" update completed successfully", LoggingTarget.Database); + + original = realm.Find(original.ID); // Generally the import process will do this for us if the OnlineIDs match, // but that isn't a guarantee (ie. if the .osu file doesn't have OnlineIDs populated). @@ -80,6 +82,9 @@ namespace osu.Game.Beatmaps // interactions, like restoring the outdated beatmap then updating a second time // (causing user data to be wiped). original.Beatmaps.Remove(beatmap); + + realm.Remove(beatmap.Metadata); + realm.Remove(beatmap); } else { @@ -89,6 +94,10 @@ namespace osu.Game.Beatmaps beatmap.ResetOnlineInfo(); } } + + // If the original has no beatmaps left, delete the set as well. + if (!original.Beatmaps.Any()) + realm.Remove(original); }); return imported; diff --git a/osu.Game/Database/RealmAccess.cs b/osu.Game/Database/RealmAccess.cs index 826341a5b9..a93fdea35b 100644 --- a/osu.Game/Database/RealmAccess.cs +++ b/osu.Game/Database/RealmAccess.cs @@ -278,7 +278,6 @@ namespace osu.Game.Database realm.Remove(score); realm.Remove(beatmap.Metadata); - realm.Remove(beatmap); } From 9c411c2250175f7cf4ecb34983bb356fd9deae93 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 25 Jul 2022 20:06:36 +0900 Subject: [PATCH 0577/1528] Fix test nullability assertions --- osu.Game.Tests/Database/BeatmapImporterTests.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game.Tests/Database/BeatmapImporterTests.cs b/osu.Game.Tests/Database/BeatmapImporterTests.cs index 784613ce3e..3b1f82375c 100644 --- a/osu.Game.Tests/Database/BeatmapImporterTests.cs +++ b/osu.Game.Tests/Database/BeatmapImporterTests.cs @@ -764,13 +764,14 @@ namespace osu.Game.Tests.Database // Second import matches first but contains one extra .osu file. var secondImport = (await importer.ImportAsUpdate(new ProgressNotification(), new ImportTask(pathOriginal), firstImport.Value)).FirstOrDefault(); Assert.That(secondImport, Is.Not.Null); + Debug.Assert(secondImport != null); Assert.That(realm.Realm.All(), Has.Count.EqualTo(12)); Assert.That(realm.Realm.All(), Has.Count.EqualTo(12)); Assert.That(realm.Realm.All(), Has.Count.EqualTo(1)); // check the newly "imported" beatmap is not the original. - Assert.That(firstImport?.ID, Is.Not.EqualTo(secondImport?.ID)); + Assert.That(firstImport.ID, Is.Not.EqualTo(secondImport.ID)); } finally { From e5355f314d4b5a851c0646f2da7d2916c2972106 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Mon, 25 Jul 2022 15:19:32 +0300 Subject: [PATCH 0578/1528] Use longer hash string --- osu.Game.Tests/Visual/Gameplay/TestSceneReplayDownloadButton.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneReplayDownloadButton.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneReplayDownloadButton.cs index 1384d4ef6e..9d70d1ef33 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneReplayDownloadButton.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneReplayDownloadButton.cs @@ -211,7 +211,7 @@ namespace osu.Game.Tests.Visual.Gameplay OnlineID = hasOnlineId ? online_score_id : 0, Ruleset = new OsuRuleset().RulesetInfo, BeatmapInfo = beatmapManager.GetAllUsableBeatmapSets().First().Beatmaps.First(), - Hash = replayAvailable ? "hash" : string.Empty, + Hash = replayAvailable ? "online" : string.Empty, User = new APIUser { Id = 39828, From d41ac36a69c60c41b24ce20ece66a1a67ee2304e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 25 Jul 2022 23:59:25 +0900 Subject: [PATCH 0579/1528] Fix scenario where import is expected to be empty --- osu.Game/Beatmaps/BeatmapImporter.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Game/Beatmaps/BeatmapImporter.cs b/osu.Game/Beatmaps/BeatmapImporter.cs index 104a36c788..2a6121b541 100644 --- a/osu.Game/Beatmaps/BeatmapImporter.cs +++ b/osu.Game/Beatmaps/BeatmapImporter.cs @@ -45,6 +45,9 @@ namespace osu.Game.Beatmaps { var imported = await Import(notification, importTask); + if (!imported.Any()) + return imported; + Debug.Assert(imported.Count() == 1); imported.First().PerformWrite(updated => From 46c4e784777b031a71e3c60374904d5fb15d1931 Mon Sep 17 00:00:00 2001 From: Andrew Hong Date: Mon, 25 Jul 2022 15:40:20 -0400 Subject: [PATCH 0580/1528] Add notification and another menuitem --- .../UserInterface/ExternalLinkButton.cs | 23 ++++++++++++++++--- 1 file changed, 20 insertions(+), 3 deletions(-) diff --git a/osu.Game/Graphics/UserInterface/ExternalLinkButton.cs b/osu.Game/Graphics/UserInterface/ExternalLinkButton.cs index e813e2d8e8..c5e1e51e07 100644 --- a/osu.Game/Graphics/UserInterface/ExternalLinkButton.cs +++ b/osu.Game/Graphics/UserInterface/ExternalLinkButton.cs @@ -13,6 +13,8 @@ using osu.Framework.Graphics.Sprites; using osu.Framework.Input.Events; using osu.Framework.Localisation; using osu.Framework.Platform; +using osu.Game.Overlays; +using osu.Game.Overlays.Notifications; using osuTK; using osuTK.Graphics; @@ -22,6 +24,9 @@ namespace osu.Game.Graphics.UserInterface { public string Link { get; set; } + [Resolved] + private INotificationOverlay notificationOverlay { get; set; } + private Color4 hoverColour; [Resolved] @@ -44,14 +49,26 @@ namespace osu.Game.Graphics.UserInterface }; } + private void copyUrl() + { + host.GetClipboard()?.SetText(Link); + notificationOverlay.Post(new SimpleNotification + { + Text = "Copied URL!" + }); + } + public MenuItem[] ContextMenuItems { get { - List items = new List + List items = new List(); + + if (Link != null) { - new OsuMenuItem("Copy URL", MenuItemType.Standard, () => host.GetClipboard()?.SetText(Link)) - }; + items.Add(new OsuMenuItem("Open", MenuItemType.Standard, () => host.OpenUrlExternally(Link))); + items.Add(new OsuMenuItem("Copy URL", MenuItemType.Standard, () => copyUrl())); + } return items.ToArray(); } From a8e315abf033fb82a148c507b8be1d12613d91bf Mon Sep 17 00:00:00 2001 From: Andrew Hong Date: Mon, 25 Jul 2022 17:16:33 -0400 Subject: [PATCH 0581/1528] Refactor --- osu.Game/Graphics/UserInterface/ExternalLinkButton.cs | 2 +- osu.Game/Overlays/BeatmapSet/BeatmapSetHeaderContent.cs | 3 ++- 2 files changed, 3 insertions(+), 2 deletions(-) diff --git a/osu.Game/Graphics/UserInterface/ExternalLinkButton.cs b/osu.Game/Graphics/UserInterface/ExternalLinkButton.cs index c5e1e51e07..166546bb8a 100644 --- a/osu.Game/Graphics/UserInterface/ExternalLinkButton.cs +++ b/osu.Game/Graphics/UserInterface/ExternalLinkButton.cs @@ -8,8 +8,8 @@ using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Cursor; -using osu.Framework.Graphics.UserInterface; using osu.Framework.Graphics.Sprites; +using osu.Framework.Graphics.UserInterface; using osu.Framework.Input.Events; using osu.Framework.Localisation; using osu.Framework.Platform; diff --git a/osu.Game/Overlays/BeatmapSet/BeatmapSetHeaderContent.cs b/osu.Game/Overlays/BeatmapSet/BeatmapSetHeaderContent.cs index 85b98a92e2..c02c42786b 100644 --- a/osu.Game/Overlays/BeatmapSet/BeatmapSetHeaderContent.cs +++ b/osu.Game/Overlays/BeatmapSet/BeatmapSetHeaderContent.cs @@ -130,7 +130,8 @@ namespace osu.Game.Overlays.BeatmapSet { Font = OsuFont.GetFont(size: 30, weight: FontWeight.SemiBold, italics: true) }, - externalLink = new ExternalLinkButton { + externalLink = new ExternalLinkButton + { Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, Margin = new MarginPadding { Left = 5, Bottom = 4 }, // To better lineup with the font From ee0c67e114826da6d497bec8b78f6ddd5efd5630 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 26 Jul 2022 14:07:33 +0900 Subject: [PATCH 0582/1528] Add ability to make cursor show even during touch input I completely disagree with this from a UX perspective, but it's come up so often that I figure we should just let users bone themselves. --- osu.Game/Configuration/OsuConfigManager.cs | 2 ++ osu.Game/Graphics/Cursor/MenuCursorContainer.cs | 15 +++++++++++++-- osu.Game/Localisation/SkinSettingsStrings.cs | 5 +++++ .../Settings/Sections/Gameplay/InputSettings.cs | 5 +++++ 4 files changed, 25 insertions(+), 2 deletions(-) diff --git a/osu.Game/Configuration/OsuConfigManager.cs b/osu.Game/Configuration/OsuConfigManager.cs index e816fd50f3..fb585e9cbd 100644 --- a/osu.Game/Configuration/OsuConfigManager.cs +++ b/osu.Game/Configuration/OsuConfigManager.cs @@ -91,6 +91,7 @@ namespace osu.Game.Configuration // Input SetDefault(OsuSetting.MenuCursorSize, 1.0f, 0.5f, 2f, 0.01f); SetDefault(OsuSetting.GameplayCursorSize, 1.0f, 0.1f, 2f, 0.01f); + SetDefault(OsuSetting.GameplayCursorDuringTouch, false); SetDefault(OsuSetting.AutoCursorSize, false); SetDefault(OsuSetting.MouseDisableButtons, false); @@ -292,6 +293,7 @@ namespace osu.Game.Configuration MenuCursorSize, GameplayCursorSize, AutoCursorSize, + GameplayCursorDuringTouch, DimLevel, BlurLevel, LightenDuringBreaks, diff --git a/osu.Game/Graphics/Cursor/MenuCursorContainer.cs b/osu.Game/Graphics/Cursor/MenuCursorContainer.cs index 746f1b5d5e..e03dc4df6f 100644 --- a/osu.Game/Graphics/Cursor/MenuCursorContainer.cs +++ b/osu.Game/Graphics/Cursor/MenuCursorContainer.cs @@ -3,16 +3,20 @@ #nullable disable +using osu.Framework.Allocation; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Cursor; using osu.Framework.Input; using osu.Framework.Input.StateChanges; +using osu.Game.Configuration; namespace osu.Game.Graphics.Cursor { /// - /// A container which provides a which can be overridden by hovered s. + /// A container which provides a . + /// It also handles cases where a more localised cursor is provided by another component (via ). /// public class MenuCursorContainer : Container, IProvideCursor { @@ -36,12 +40,19 @@ namespace osu.Game.Graphics.Cursor }); } + private Bindable showDuringTouch; + private InputManager inputManager; + [Resolved] + private OsuConfigManager config { get; set; } + protected override void LoadComplete() { base.LoadComplete(); inputManager = GetContainingInputManager(); + + showDuringTouch = config.GetBindable(OsuSetting.GameplayCursorDuringTouch); } private IProvideCursor currentTarget; @@ -51,7 +62,7 @@ namespace osu.Game.Graphics.Cursor base.Update(); var lastMouseSource = inputManager.CurrentState.Mouse.LastSource; - bool hasValidInput = lastMouseSource != null && !(lastMouseSource is ISourcedFromTouch); + bool hasValidInput = lastMouseSource != null && (showDuringTouch.Value || lastMouseSource is not ISourcedFromTouch); if (!hasValidInput || !CanShowCursor) { diff --git a/osu.Game/Localisation/SkinSettingsStrings.cs b/osu.Game/Localisation/SkinSettingsStrings.cs index 81035c5a5e..4b6b0ce1d6 100644 --- a/osu.Game/Localisation/SkinSettingsStrings.cs +++ b/osu.Game/Localisation/SkinSettingsStrings.cs @@ -34,6 +34,11 @@ namespace osu.Game.Localisation /// public static LocalisableString AutoCursorSize => new TranslatableString(getKey(@"auto_cursor_size"), @"Adjust gameplay cursor size based on current beatmap"); + /// + /// "Show gameplay cursor during touch input" + /// + public static LocalisableString GameplayCursorDuringTouch => new TranslatableString(getKey(@"gameplay_cursor_during_touch"), @"Show gameplay cursor during touch input"); + /// /// "Beatmap skins" /// diff --git a/osu.Game/Overlays/Settings/Sections/Gameplay/InputSettings.cs b/osu.Game/Overlays/Settings/Sections/Gameplay/InputSettings.cs index b5315d5268..ac59a6c0ed 100644 --- a/osu.Game/Overlays/Settings/Sections/Gameplay/InputSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Gameplay/InputSettings.cs @@ -32,6 +32,11 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay LabelText = SkinSettingsStrings.AutoCursorSize, Current = config.GetBindable(OsuSetting.AutoCursorSize) }, + new SettingsCheckbox + { + LabelText = SkinSettingsStrings.GameplayCursorDuringTouch, + Current = config.GetBindable(OsuSetting.GameplayCursorDuringTouch) + }, }; if (RuntimeInfo.OS == RuntimeInfo.Platform.Windows) From ef10145d6f9f77117e6e148cf82f76f6b89ffdb4 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 26 Jul 2022 14:11:52 +0900 Subject: [PATCH 0583/1528] Rename `MenuCursorContainer` and clean up code --- .../Visual/Gameplay/TestScenePause.cs | 2 +- .../Visual/UserInterface/TestSceneCursors.cs | 62 +++++++++--------- osu.Game.Tournament/TournamentGameBase.cs | 4 +- ...sorContainer.cs => GlobalCursorDisplay.cs} | 64 +++++++++---------- osu.Game/Graphics/Cursor/IProvideCursor.cs | 4 +- osu.Game/OsuGame.cs | 4 +- osu.Game/OsuGameBase.cs | 6 +- osu.Game/Rulesets/UI/DrawableRuleset.cs | 2 +- osu.Game/Screens/Utility/LatencyArea.cs | 8 +-- .../Visual/OsuManualInputManagerTestScene.cs | 6 +- 10 files changed, 80 insertions(+), 82 deletions(-) rename osu.Game/Graphics/Cursor/{MenuCursorContainer.cs => GlobalCursorDisplay.cs} (52%) diff --git a/osu.Game.Tests/Visual/Gameplay/TestScenePause.cs b/osu.Game.Tests/Visual/Gameplay/TestScenePause.cs index 5bd0a29308..71cc1f7b23 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestScenePause.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestScenePause.cs @@ -31,7 +31,7 @@ namespace osu.Game.Tests.Visual.Gameplay public TestScenePause() { - base.Content.Add(content = new MenuCursorContainer { RelativeSizeAxes = Axes.Both }); + base.Content.Add(content = new GlobalCursorDisplay { RelativeSizeAxes = Axes.Both }); } [SetUpSteps] diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneCursors.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneCursors.cs index 0fa7c5303c..bcbe146456 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneCursors.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneCursors.cs @@ -21,12 +21,12 @@ namespace osu.Game.Tests.Visual.UserInterface [TestFixture] public class TestSceneCursors : OsuManualInputManagerTestScene { - private readonly MenuCursorContainer menuCursorContainer; + private readonly GlobalCursorDisplay globalCursorDisplay; private readonly CustomCursorBox[] cursorBoxes = new CustomCursorBox[6]; public TestSceneCursors() { - Child = menuCursorContainer = new MenuCursorContainer + Child = globalCursorDisplay = new GlobalCursorDisplay { RelativeSizeAxes = Axes.Both, Children = new[] @@ -96,11 +96,11 @@ namespace osu.Game.Tests.Visual.UserInterface private void testUserCursor() { AddStep("Move to green area", () => InputManager.MoveMouseTo(cursorBoxes[0])); - AddAssert("Check green cursor visible", () => checkVisible(cursorBoxes[0].Cursor)); - AddAssert("Check green cursor at mouse", () => checkAtMouse(cursorBoxes[0].Cursor)); + AddAssert("Check green cursor visible", () => checkVisible(cursorBoxes[0].MenuCursor)); + AddAssert("Check green cursor at mouse", () => checkAtMouse(cursorBoxes[0].MenuCursor)); AddStep("Move out", moveOut); - AddAssert("Check green cursor invisible", () => !checkVisible(cursorBoxes[0].Cursor)); - AddAssert("Check global cursor visible", () => checkVisible(menuCursorContainer.Cursor)); + AddAssert("Check green cursor invisible", () => !checkVisible(cursorBoxes[0].MenuCursor)); + AddAssert("Check global cursor visible", () => checkVisible(globalCursorDisplay.MenuCursor)); } /// @@ -111,13 +111,13 @@ namespace osu.Game.Tests.Visual.UserInterface private void testLocalCursor() { AddStep("Move to purple area", () => InputManager.MoveMouseTo(cursorBoxes[3])); - AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].Cursor)); - AddAssert("Check purple cursor at mouse", () => checkAtMouse(cursorBoxes[3].Cursor)); - AddAssert("Check global cursor visible", () => checkVisible(menuCursorContainer.Cursor)); - AddAssert("Check global cursor at mouse", () => checkAtMouse(menuCursorContainer.Cursor)); + AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].MenuCursor)); + AddAssert("Check purple cursor at mouse", () => checkAtMouse(cursorBoxes[3].MenuCursor)); + AddAssert("Check global cursor visible", () => checkVisible(globalCursorDisplay.MenuCursor)); + AddAssert("Check global cursor at mouse", () => checkAtMouse(globalCursorDisplay.MenuCursor)); AddStep("Move out", moveOut); - AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].Cursor)); - AddAssert("Check global cursor visible", () => checkVisible(menuCursorContainer.Cursor)); + AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].MenuCursor)); + AddAssert("Check global cursor visible", () => checkVisible(globalCursorDisplay.MenuCursor)); } /// @@ -128,12 +128,12 @@ namespace osu.Game.Tests.Visual.UserInterface private void testUserCursorOverride() { AddStep("Move to blue-green boundary", () => InputManager.MoveMouseTo(cursorBoxes[1].ScreenSpaceDrawQuad.BottomRight - new Vector2(10))); - AddAssert("Check blue cursor visible", () => checkVisible(cursorBoxes[1].Cursor)); - AddAssert("Check green cursor invisible", () => !checkVisible(cursorBoxes[0].Cursor)); - AddAssert("Check blue cursor at mouse", () => checkAtMouse(cursorBoxes[1].Cursor)); + AddAssert("Check blue cursor visible", () => checkVisible(cursorBoxes[1].MenuCursor)); + AddAssert("Check green cursor invisible", () => !checkVisible(cursorBoxes[0].MenuCursor)); + AddAssert("Check blue cursor at mouse", () => checkAtMouse(cursorBoxes[1].MenuCursor)); AddStep("Move out", moveOut); - AddAssert("Check blue cursor not visible", () => !checkVisible(cursorBoxes[1].Cursor)); - AddAssert("Check green cursor not visible", () => !checkVisible(cursorBoxes[0].Cursor)); + AddAssert("Check blue cursor not visible", () => !checkVisible(cursorBoxes[1].MenuCursor)); + AddAssert("Check green cursor not visible", () => !checkVisible(cursorBoxes[0].MenuCursor)); } /// @@ -143,13 +143,13 @@ namespace osu.Game.Tests.Visual.UserInterface private void testMultipleLocalCursors() { AddStep("Move to yellow-purple boundary", () => InputManager.MoveMouseTo(cursorBoxes[5].ScreenSpaceDrawQuad.BottomRight - new Vector2(10))); - AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].Cursor)); - AddAssert("Check purple cursor at mouse", () => checkAtMouse(cursorBoxes[3].Cursor)); - AddAssert("Check yellow cursor visible", () => checkVisible(cursorBoxes[5].Cursor)); - AddAssert("Check yellow cursor at mouse", () => checkAtMouse(cursorBoxes[5].Cursor)); + AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].MenuCursor)); + AddAssert("Check purple cursor at mouse", () => checkAtMouse(cursorBoxes[3].MenuCursor)); + AddAssert("Check yellow cursor visible", () => checkVisible(cursorBoxes[5].MenuCursor)); + AddAssert("Check yellow cursor at mouse", () => checkAtMouse(cursorBoxes[5].MenuCursor)); AddStep("Move out", moveOut); - AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].Cursor)); - AddAssert("Check yellow cursor visible", () => checkVisible(cursorBoxes[5].Cursor)); + AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].MenuCursor)); + AddAssert("Check yellow cursor visible", () => checkVisible(cursorBoxes[5].MenuCursor)); } /// @@ -159,13 +159,13 @@ namespace osu.Game.Tests.Visual.UserInterface private void testUserOverrideWithLocal() { AddStep("Move to yellow-blue boundary", () => InputManager.MoveMouseTo(cursorBoxes[5].ScreenSpaceDrawQuad.TopRight - new Vector2(10))); - AddAssert("Check blue cursor visible", () => checkVisible(cursorBoxes[1].Cursor)); - AddAssert("Check blue cursor at mouse", () => checkAtMouse(cursorBoxes[1].Cursor)); - AddAssert("Check yellow cursor visible", () => checkVisible(cursorBoxes[5].Cursor)); - AddAssert("Check yellow cursor at mouse", () => checkAtMouse(cursorBoxes[5].Cursor)); + AddAssert("Check blue cursor visible", () => checkVisible(cursorBoxes[1].MenuCursor)); + AddAssert("Check blue cursor at mouse", () => checkAtMouse(cursorBoxes[1].MenuCursor)); + AddAssert("Check yellow cursor visible", () => checkVisible(cursorBoxes[5].MenuCursor)); + AddAssert("Check yellow cursor at mouse", () => checkAtMouse(cursorBoxes[5].MenuCursor)); AddStep("Move out", moveOut); - AddAssert("Check blue cursor invisible", () => !checkVisible(cursorBoxes[1].Cursor)); - AddAssert("Check yellow cursor visible", () => checkVisible(cursorBoxes[5].Cursor)); + AddAssert("Check blue cursor invisible", () => !checkVisible(cursorBoxes[1].MenuCursor)); + AddAssert("Check yellow cursor visible", () => checkVisible(cursorBoxes[5].MenuCursor)); } /// @@ -191,7 +191,7 @@ namespace osu.Game.Tests.Visual.UserInterface { public bool SmoothTransition; - public CursorContainer Cursor { get; } + public CursorContainer MenuCursor { get; } public bool ProvidingUserCursor { get; } public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => base.ReceivePositionalInputAt(screenSpacePos) || (SmoothTransition && !ProvidingUserCursor); @@ -218,7 +218,7 @@ namespace osu.Game.Tests.Visual.UserInterface Origin = Anchor.Centre, Text = providesUserCursor ? "User cursor" : "Local cursor" }, - Cursor = new TestCursorContainer + MenuCursor = new TestCursorContainer { State = { Value = providesUserCursor ? Visibility.Hidden : Visibility.Visible }, } diff --git a/osu.Game.Tournament/TournamentGameBase.cs b/osu.Game.Tournament/TournamentGameBase.cs index 063b62bf08..1861e39c60 100644 --- a/osu.Game.Tournament/TournamentGameBase.cs +++ b/osu.Game.Tournament/TournamentGameBase.cs @@ -70,10 +70,10 @@ namespace osu.Game.Tournament protected override void LoadComplete() { - MenuCursorContainer.Cursor.AlwaysPresent = true; // required for tooltip display + GlobalCursorDisplay.MenuCursor.AlwaysPresent = true; // required for tooltip display // we don't want to show the menu cursor as it would appear on stream output. - MenuCursorContainer.Cursor.Alpha = 0; + GlobalCursorDisplay.MenuCursor.Alpha = 0; base.LoadComplete(); diff --git a/osu.Game/Graphics/Cursor/MenuCursorContainer.cs b/osu.Game/Graphics/Cursor/GlobalCursorDisplay.cs similarity index 52% rename from osu.Game/Graphics/Cursor/MenuCursorContainer.cs rename to osu.Game/Graphics/Cursor/GlobalCursorDisplay.cs index e03dc4df6f..6613e18cbe 100644 --- a/osu.Game/Graphics/Cursor/MenuCursorContainer.cs +++ b/osu.Game/Graphics/Cursor/GlobalCursorDisplay.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; @@ -15,48 +13,48 @@ using osu.Game.Configuration; namespace osu.Game.Graphics.Cursor { /// - /// A container which provides a . - /// It also handles cases where a more localised cursor is provided by another component (via ). + /// A container which provides the main . + /// Also handles cases where a more localised cursor is provided by another component (via ). /// - public class MenuCursorContainer : Container, IProvideCursor + public class GlobalCursorDisplay : Container, IProvideCursor { - protected override Container Content => content; - private readonly Container content; - /// - /// Whether any cursors can be displayed. + /// Control whether any cursor should be displayed. /// - internal bool CanShowCursor = true; + internal bool ShowCursor = true; + + public CursorContainer MenuCursor { get; } - public CursorContainer Cursor { get; } public bool ProvidingUserCursor => true; - public MenuCursorContainer() + protected override Container Content { get; } = new Container { RelativeSizeAxes = Axes.Both }; + + private Bindable showDuringTouch = null!; + + private InputManager inputManager = null!; + + private IProvideCursor? currentOverrideProvider; + + [Resolved] + private OsuConfigManager config { get; set; } = null!; + + public GlobalCursorDisplay() { AddRangeInternal(new Drawable[] { - Cursor = new MenuCursor { State = { Value = Visibility.Hidden } }, - content = new Container { RelativeSizeAxes = Axes.Both } + MenuCursor = new MenuCursor { State = { Value = Visibility.Hidden } }, + Content = new Container { RelativeSizeAxes = Axes.Both } }); } - private Bindable showDuringTouch; - - private InputManager inputManager; - - [Resolved] - private OsuConfigManager config { get; set; } - protected override void LoadComplete() { base.LoadComplete(); - inputManager = GetContainingInputManager(); + inputManager = GetContainingInputManager(); showDuringTouch = config.GetBindable(OsuSetting.GameplayCursorDuringTouch); } - private IProvideCursor currentTarget; - protected override void Update() { base.Update(); @@ -64,31 +62,31 @@ namespace osu.Game.Graphics.Cursor var lastMouseSource = inputManager.CurrentState.Mouse.LastSource; bool hasValidInput = lastMouseSource != null && (showDuringTouch.Value || lastMouseSource is not ISourcedFromTouch); - if (!hasValidInput || !CanShowCursor) + if (!hasValidInput || !ShowCursor) { - currentTarget?.Cursor?.Hide(); - currentTarget = null; + currentOverrideProvider?.MenuCursor?.Hide(); + currentOverrideProvider = null; return; } - IProvideCursor newTarget = this; + IProvideCursor newOverrideProvider = this; foreach (var d in inputManager.HoveredDrawables) { if (d is IProvideCursor p && p.ProvidingUserCursor) { - newTarget = p; + newOverrideProvider = p; break; } } - if (currentTarget == newTarget) + if (currentOverrideProvider == newOverrideProvider) return; - currentTarget?.Cursor?.Hide(); - newTarget.Cursor?.Show(); + currentOverrideProvider?.MenuCursor?.Hide(); + newOverrideProvider.MenuCursor?.Show(); - currentTarget = newTarget; + currentOverrideProvider = newOverrideProvider; } } } diff --git a/osu.Game/Graphics/Cursor/IProvideCursor.cs b/osu.Game/Graphics/Cursor/IProvideCursor.cs index 9f01e5da6d..f7f7b75bc8 100644 --- a/osu.Game/Graphics/Cursor/IProvideCursor.cs +++ b/osu.Game/Graphics/Cursor/IProvideCursor.cs @@ -17,10 +17,10 @@ namespace osu.Game.Graphics.Cursor /// The cursor provided by this . /// May be null if no cursor should be visible. /// - CursorContainer Cursor { get; } + CursorContainer MenuCursor { get; } /// - /// Whether should be displayed as the singular user cursor. This will temporarily hide any other user cursor. + /// Whether should be displayed as the singular user cursor. This will temporarily hide any other user cursor. /// This value is checked every frame and may be used to control whether multiple cursors are displayed (e.g. watching replays). /// bool ProvidingUserCursor { get; } diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index 4f08511783..1ee53e2848 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -716,7 +716,7 @@ namespace osu.Game // The next time this is updated is in UpdateAfterChildren, which occurs too late and results // in the cursor being shown for a few frames during the intro. // This prevents the cursor from showing until we have a screen with CursorVisible = true - MenuCursorContainer.CanShowCursor = menuScreen?.CursorVisible ?? false; + GlobalCursorDisplay.ShowCursor = menuScreen?.CursorVisible ?? false; // todo: all archive managers should be able to be looped here. SkinManager.PostNotification = n => Notifications.Post(n); @@ -1231,7 +1231,7 @@ namespace osu.Game ScreenOffsetContainer.X = horizontalOffset; overlayContent.X = horizontalOffset * 1.2f; - MenuCursorContainer.CanShowCursor = (ScreenStack.CurrentScreen as IOsuScreen)?.CursorVisible ?? false; + GlobalCursorDisplay.ShowCursor = (ScreenStack.CurrentScreen as IOsuScreen)?.CursorVisible ?? false; } private void screenChanged(IScreen current, IScreen newScreen) diff --git a/osu.Game/OsuGameBase.cs b/osu.Game/OsuGameBase.cs index 3b81b5c8cd..7b6cda17a2 100644 --- a/osu.Game/OsuGameBase.cs +++ b/osu.Game/OsuGameBase.cs @@ -138,7 +138,7 @@ namespace osu.Game protected RealmKeyBindingStore KeyBindingStore { get; private set; } - protected MenuCursorContainer MenuCursorContainer { get; private set; } + protected GlobalCursorDisplay GlobalCursorDisplay { get; private set; } protected MusicController MusicController { get; private set; } @@ -340,10 +340,10 @@ namespace osu.Game RelativeSizeAxes = Axes.Both, Child = CreateScalingContainer().WithChildren(new Drawable[] { - (MenuCursorContainer = new MenuCursorContainer + (GlobalCursorDisplay = new GlobalCursorDisplay { RelativeSizeAxes = Axes.Both - }).WithChild(content = new OsuTooltipContainer(MenuCursorContainer.Cursor) + }).WithChild(content = new OsuTooltipContainer(GlobalCursorDisplay.MenuCursor) { RelativeSizeAxes = Axes.Both }), diff --git a/osu.Game/Rulesets/UI/DrawableRuleset.cs b/osu.Game/Rulesets/UI/DrawableRuleset.cs index 95cb02c477..f7f62d2af0 100644 --- a/osu.Game/Rulesets/UI/DrawableRuleset.cs +++ b/osu.Game/Rulesets/UI/DrawableRuleset.cs @@ -380,7 +380,7 @@ namespace osu.Game.Rulesets.UI // only show the cursor when within the playfield, by default. public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Playfield.ReceivePositionalInputAt(screenSpacePos); - CursorContainer IProvideCursor.Cursor => Playfield.Cursor; + CursorContainer IProvideCursor.MenuCursor => Playfield.Cursor; public override GameplayCursorContainer Cursor => Playfield.Cursor; diff --git a/osu.Game/Screens/Utility/LatencyArea.cs b/osu.Game/Screens/Utility/LatencyArea.cs index b7d45ba642..c8e0bf93a2 100644 --- a/osu.Game/Screens/Utility/LatencyArea.cs +++ b/osu.Game/Screens/Utility/LatencyArea.cs @@ -36,7 +36,7 @@ namespace osu.Game.Screens.Utility public readonly Bindable VisualMode = new Bindable(); - public CursorContainer? Cursor { get; private set; } + public CursorContainer? MenuCursor { get; private set; } public bool ProvidingUserCursor => IsActiveArea.Value; @@ -91,7 +91,7 @@ namespace osu.Game.Screens.Utility { RelativeSizeAxes = Axes.Both, }, - Cursor = new LatencyCursorContainer + MenuCursor = new LatencyCursorContainer { RelativeSizeAxes = Axes.Both, }, @@ -105,7 +105,7 @@ namespace osu.Game.Screens.Utility { RelativeSizeAxes = Axes.Both, }, - Cursor = new LatencyCursorContainer + MenuCursor = new LatencyCursorContainer { RelativeSizeAxes = Axes.Both, }, @@ -119,7 +119,7 @@ namespace osu.Game.Screens.Utility { RelativeSizeAxes = Axes.Both, }, - Cursor = new LatencyCursorContainer + MenuCursor = new LatencyCursorContainer { RelativeSizeAxes = Axes.Both, }, diff --git a/osu.Game/Tests/Visual/OsuManualInputManagerTestScene.cs b/osu.Game/Tests/Visual/OsuManualInputManagerTestScene.cs index eccd2efa96..9082ca9c58 100644 --- a/osu.Game/Tests/Visual/OsuManualInputManagerTestScene.cs +++ b/osu.Game/Tests/Visual/OsuManualInputManagerTestScene.cs @@ -38,11 +38,11 @@ namespace osu.Game.Tests.Visual protected OsuManualInputManagerTestScene() { - MenuCursorContainer cursorContainer; + GlobalCursorDisplay cursorDisplay; - CompositeDrawable mainContent = cursorContainer = new MenuCursorContainer { RelativeSizeAxes = Axes.Both }; + CompositeDrawable mainContent = cursorDisplay = new GlobalCursorDisplay { RelativeSizeAxes = Axes.Both }; - cursorContainer.Child = content = new OsuTooltipContainer(cursorContainer.Cursor) + cursorDisplay.Child = content = new OsuTooltipContainer(cursorDisplay.MenuCursor) { RelativeSizeAxes = Axes.Both }; From 1b2158ff048da3e37c13f908eac533e4cefe2aca Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Tue, 26 Jul 2022 14:15:59 +0900 Subject: [PATCH 0584/1528] Remove unused method --- .../Compose/Components/Timeline/ZoomableScrollContainer.cs | 7 ------- 1 file changed, 7 deletions(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/ZoomableScrollContainer.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/ZoomableScrollContainer.cs index 725f94e7db..7d51284f46 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/ZoomableScrollContainer.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/ZoomableScrollContainer.cs @@ -156,13 +156,6 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline setZoomTarget(zoomTarget + change * (maxZoom - minZoom) * zoom_change_sensitivity, focusPoint); } - protected void SetZoomImmediately(float value, float min, float max) - { - maxZoom = max; - minZoom = min; - CurrentZoom = zoomTarget = value; - } - private float zoomTarget = 1; private void setZoomTarget(float newZoom, float? focusPoint = null) From 7d8a78ef015b10dcb77edf9b4c14c890b22fee88 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 26 Jul 2022 14:53:20 +0900 Subject: [PATCH 0585/1528] Move tests to own class --- .../Database/BeatmapImporterTests.cs | 55 ------------- .../Database/BeatmapImporterUpdateTests.cs | 81 +++++++++++++++++++ 2 files changed, 81 insertions(+), 55 deletions(-) create mode 100644 osu.Game.Tests/Database/BeatmapImporterUpdateTests.cs diff --git a/osu.Game.Tests/Database/BeatmapImporterTests.cs b/osu.Game.Tests/Database/BeatmapImporterTests.cs index 3b1f82375c..66384e8cd1 100644 --- a/osu.Game.Tests/Database/BeatmapImporterTests.cs +++ b/osu.Game.Tests/Database/BeatmapImporterTests.cs @@ -725,61 +725,6 @@ namespace osu.Game.Tests.Database }); } - [Test] - public void TestImportThenReimportWithNewDifficultyAsUpdate() - { - RunTestWithRealmAsync(async (realm, storage) => - { - var importer = new BeatmapImporter(storage, realm); - using var store = new RealmRulesetStore(realm, storage); - - string? pathOriginal = TestResources.GetTestBeatmapForImport(); - - string pathMissingOneBeatmap = pathOriginal.Replace(".osz", "_missing_difficulty.osz"); - - string extractedFolder = $"{pathOriginal}_extracted"; - Directory.CreateDirectory(extractedFolder); - - try - { - using (var zip = ZipArchive.Open(pathOriginal)) - zip.WriteToDirectory(extractedFolder); - - // remove one difficulty before first import - new FileInfo(Directory.GetFiles(extractedFolder, "*.osu").First()).Delete(); - - using (var zip = ZipArchive.Create()) - { - zip.AddAllFromDirectory(extractedFolder); - zip.SaveTo(pathMissingOneBeatmap, new ZipWriterOptions(CompressionType.Deflate)); - } - - var firstImport = await importer.Import(new ImportTask(pathMissingOneBeatmap)); - Assert.That(firstImport, Is.Not.Null); - Debug.Assert(firstImport != null); - - Assert.That(realm.Realm.All().Where(s => !s.DeletePending), Has.Count.EqualTo(1)); - Assert.That(realm.Realm.All().First(s => !s.DeletePending).Beatmaps, Has.Count.EqualTo(11)); - - // Second import matches first but contains one extra .osu file. - var secondImport = (await importer.ImportAsUpdate(new ProgressNotification(), new ImportTask(pathOriginal), firstImport.Value)).FirstOrDefault(); - Assert.That(secondImport, Is.Not.Null); - Debug.Assert(secondImport != null); - - Assert.That(realm.Realm.All(), Has.Count.EqualTo(12)); - Assert.That(realm.Realm.All(), Has.Count.EqualTo(12)); - Assert.That(realm.Realm.All(), Has.Count.EqualTo(1)); - - // check the newly "imported" beatmap is not the original. - Assert.That(firstImport.ID, Is.Not.EqualTo(secondImport.ID)); - } - finally - { - Directory.Delete(extractedFolder, true); - } - }); - } - [Test] public void TestImportThenReimportAfterMissingFiles() { diff --git a/osu.Game.Tests/Database/BeatmapImporterUpdateTests.cs b/osu.Game.Tests/Database/BeatmapImporterUpdateTests.cs new file mode 100644 index 0000000000..713a73d64e --- /dev/null +++ b/osu.Game.Tests/Database/BeatmapImporterUpdateTests.cs @@ -0,0 +1,81 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Diagnostics; +using System.IO; +using System.Linq; +using NUnit.Framework; +using osu.Game.Beatmaps; +using osu.Game.Database; +using osu.Game.Overlays.Notifications; +using osu.Game.Rulesets; +using osu.Game.Tests.Resources; +using SharpCompress.Archives; +using SharpCompress.Archives.Zip; +using SharpCompress.Common; +using SharpCompress.Writers.Zip; + +namespace osu.Game.Tests.Database +{ + /// + /// Tests the flow where a beatmap is already loaded and an update is applied. + /// + [TestFixture] + public class BeatmapImporterUpdateTests : RealmTest + { + [Test] + public void TestImportThenUpdateWithNewDifficulty() + { + RunTestWithRealmAsync(async (realm, storage) => + { + var importer = new BeatmapImporter(storage, realm); + using var store = new RealmRulesetStore(realm, storage); + + string? pathOriginal = TestResources.GetTestBeatmapForImport(); + + string pathMissingOneBeatmap = pathOriginal.Replace(".osz", "_missing_difficulty.osz"); + + string extractedFolder = $"{pathOriginal}_extracted"; + Directory.CreateDirectory(extractedFolder); + + try + { + using (var zip = ZipArchive.Open(pathOriginal)) + zip.WriteToDirectory(extractedFolder); + + // remove one difficulty before first import + new FileInfo(Directory.GetFiles(extractedFolder, "*.osu").First()).Delete(); + + using (var zip = ZipArchive.Create()) + { + zip.AddAllFromDirectory(extractedFolder); + zip.SaveTo(pathMissingOneBeatmap, new ZipWriterOptions(CompressionType.Deflate)); + } + + var firstImport = await importer.Import(new ImportTask(pathMissingOneBeatmap)); + Assert.That(firstImport, Is.Not.Null); + Debug.Assert(firstImport != null); + + Assert.That(realm.Realm.All().Where(s => !s.DeletePending), Has.Count.EqualTo(1)); + Assert.That(realm.Realm.All().First(s => !s.DeletePending).Beatmaps, Has.Count.EqualTo(11)); + + // Second import matches first but contains one extra .osu file. + var secondImport = (await importer.ImportAsUpdate(new ProgressNotification(), new ImportTask(pathOriginal), firstImport.Value)).FirstOrDefault(); + Assert.That(secondImport, Is.Not.Null); + Debug.Assert(secondImport != null); + + Assert.That(realm.Realm.All(), Has.Count.EqualTo(12)); + Assert.That(realm.Realm.All(), Has.Count.EqualTo(12)); + Assert.That(realm.Realm.All(), Has.Count.EqualTo(1)); + + // check the newly "imported" beatmap is not the original. + Assert.That(firstImport.ID, Is.Not.EqualTo(secondImport.ID)); + } + finally + { + Directory.Delete(extractedFolder, true); + } + }); + } + } +} From 59d3cc52c445694f2874ff91d4f8bcb9538b6430 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 26 Jul 2022 14:56:41 +0900 Subject: [PATCH 0586/1528] Avoid leaving left-over files after test run completes --- .../Database/BeatmapImporterTests.cs | 1 - osu.Game.Tests/Database/RealmLiveTests.cs | 30 ++++++++----------- osu.Game.Tests/Database/RealmTest.cs | 23 +++++--------- .../NonVisual/DataLoadTest.cs | 4 +-- 4 files changed, 23 insertions(+), 35 deletions(-) diff --git a/osu.Game.Tests/Database/BeatmapImporterTests.cs b/osu.Game.Tests/Database/BeatmapImporterTests.cs index 9ee88c0670..2e49aa7bdc 100644 --- a/osu.Game.Tests/Database/BeatmapImporterTests.cs +++ b/osu.Game.Tests/Database/BeatmapImporterTests.cs @@ -142,7 +142,6 @@ namespace osu.Game.Tests.Database { Task.Run(async () => { - // ReSharper disable once AccessToDisposedClosure var beatmapSet = await importer.Import(new ImportTask(TestResources.GetTestBeatmapStream(), "renatus.osz")); Assert.NotNull(beatmapSet); diff --git a/osu.Game.Tests/Database/RealmLiveTests.cs b/osu.Game.Tests/Database/RealmLiveTests.cs index 3615cebe6a..d853e75db0 100644 --- a/osu.Game.Tests/Database/RealmLiveTests.cs +++ b/osu.Game.Tests/Database/RealmLiveTests.cs @@ -32,31 +32,29 @@ namespace osu.Game.Tests.Database [Test] public void TestAccessAfterStorageMigrate() { - RunTestWithRealm((realm, storage) => + using (var migratedStorage = new TemporaryNativeStorage("realm-test-migration-target")) { - var beatmap = new BeatmapInfo(CreateRuleset(), new BeatmapDifficulty(), new BeatmapMetadata()); - - Live? liveBeatmap = null; - - realm.Run(r => + RunTestWithRealm((realm, storage) => { - r.Write(_ => r.Add(beatmap)); + var beatmap = new BeatmapInfo(CreateRuleset(), new BeatmapDifficulty(), new BeatmapMetadata()); - liveBeatmap = beatmap.ToLive(realm); - }); + Live? liveBeatmap = null; + + realm.Run(r => + { + r.Write(_ => r.Add(beatmap)); + + liveBeatmap = beatmap.ToLive(realm); + }); - using (var migratedStorage = new TemporaryNativeStorage("realm-test-migration-target")) - { migratedStorage.DeleteDirectory(string.Empty); using (realm.BlockAllOperations("testing")) - { storage.Migrate(migratedStorage); - } Assert.IsFalse(liveBeatmap?.PerformRead(l => l.Hidden)); - } - }); + }); + } } [Test] @@ -341,14 +339,12 @@ namespace osu.Game.Tests.Database liveBeatmap.PerformRead(resolved => { // retrieval causes an implicit refresh. even changes that aren't related to the retrieval are fired at this point. - // ReSharper disable once AccessToDisposedClosure Assert.AreEqual(2, outerRealm.All().Count()); Assert.AreEqual(1, changesTriggered); // can access properties without a crash. Assert.IsFalse(resolved.Hidden); - // ReSharper disable once AccessToDisposedClosure outerRealm.Write(r => { // can use with the main context. diff --git a/osu.Game.Tests/Database/RealmTest.cs b/osu.Game.Tests/Database/RealmTest.cs index d6b3c1ff44..1b1878942b 100644 --- a/osu.Game.Tests/Database/RealmTest.cs +++ b/osu.Game.Tests/Database/RealmTest.cs @@ -4,11 +4,11 @@ using System; using System.Runtime.CompilerServices; using System.Threading.Tasks; +using JetBrains.Annotations; using NUnit.Framework; using osu.Framework.Extensions; using osu.Framework.Logging; using osu.Framework.Platform; -using osu.Framework.Testing; using osu.Game.Beatmaps; using osu.Game.Database; using osu.Game.IO; @@ -20,22 +20,15 @@ namespace osu.Game.Tests.Database [TestFixture] public abstract class RealmTest { - private static readonly TemporaryNativeStorage storage; - - static RealmTest() - { - storage = new TemporaryNativeStorage("realm-test"); - storage.DeleteDirectory(string.Empty); - } - - protected void RunTestWithRealm(Action testAction, [CallerMemberName] string caller = "") + protected void RunTestWithRealm([InstantHandle] Action testAction, [CallerMemberName] string caller = "") { using (HeadlessGameHost host = new CleanRunHeadlessGameHost(callingMethodName: caller)) { host.Run(new RealmTestGame(() => { - // ReSharper disable once AccessToDisposedClosure - var testStorage = new OsuStorage(host, storage.GetStorageForDirectory(caller)); + var defaultStorage = host.Storage; + + var testStorage = new OsuStorage(host, defaultStorage); using (var realm = new RealmAccess(testStorage, OsuGameBase.CLIENT_DATABASE_FILENAME)) { @@ -58,7 +51,7 @@ namespace osu.Game.Tests.Database { host.Run(new RealmTestGame(async () => { - var testStorage = storage.GetStorageForDirectory(caller); + var testStorage = host.Storage; using (var realm = new RealmAccess(testStorage, OsuGameBase.CLIENT_DATABASE_FILENAME)) { @@ -116,7 +109,7 @@ namespace osu.Game.Tests.Database private class RealmTestGame : Framework.Game { - public RealmTestGame(Func work) + public RealmTestGame([InstantHandle] Func work) { // ReSharper disable once AsyncVoidLambda Scheduler.Add(async () => @@ -126,7 +119,7 @@ namespace osu.Game.Tests.Database }); } - public RealmTestGame(Action work) + public RealmTestGame([InstantHandle] Action work) { Scheduler.Add(() => { diff --git a/osu.Game.Tournament.Tests/NonVisual/DataLoadTest.cs b/osu.Game.Tournament.Tests/NonVisual/DataLoadTest.cs index ad776622be..df77b31191 100644 --- a/osu.Game.Tournament.Tests/NonVisual/DataLoadTest.cs +++ b/osu.Game.Tournament.Tests/NonVisual/DataLoadTest.cs @@ -6,6 +6,7 @@ using System; using System.IO; using System.Threading.Tasks; +using JetBrains.Annotations; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Bindables; @@ -27,7 +28,6 @@ namespace osu.Game.Tournament.Tests.NonVisual { var osu = new TestTournament(runOnLoadComplete: () => { - // ReSharper disable once AccessToDisposedClosure var storage = host.Storage.GetStorageForDirectory(Path.Combine("tournaments", "default")); using (var stream = storage.CreateFileSafely("bracket.json")) @@ -85,7 +85,7 @@ namespace osu.Game.Tournament.Tests.NonVisual public new Task BracketLoadTask => base.BracketLoadTask; - public TestTournament(bool resetRuleset = false, Action runOnLoadComplete = null) + public TestTournament(bool resetRuleset = false, [InstantHandle] Action runOnLoadComplete = null) { this.resetRuleset = resetRuleset; this.runOnLoadComplete = runOnLoadComplete; From ac553d22ea076a161743a0fefdc67099b37b0d4b Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 26 Jul 2022 15:05:01 +0900 Subject: [PATCH 0587/1528] Fix left over resource file which isn't actually imported --- osu.Game.Tests/Database/BeatmapImporterTests.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game.Tests/Database/BeatmapImporterTests.cs b/osu.Game.Tests/Database/BeatmapImporterTests.cs index 2e49aa7bdc..af285f82b1 100644 --- a/osu.Game.Tests/Database/BeatmapImporterTests.cs +++ b/osu.Game.Tests/Database/BeatmapImporterTests.cs @@ -310,6 +310,7 @@ namespace osu.Game.Tests.Database } finally { + File.Delete(temp); Directory.Delete(extractedFolder, true); } }); From 99bdf417175c8fa856fca0e9dba78babbf7005c9 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 26 Jul 2022 15:12:22 +0900 Subject: [PATCH 0588/1528] Avoid potential realm fetch after disposal in `StatisticsPanel` As seen at https://github.com/ppy/osu/runs/7513799859?check_suite_focus=true. --- .../Screens/Ranking/Statistics/StatisticsPanel.cs | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/osu.Game/Screens/Ranking/Statistics/StatisticsPanel.cs b/osu.Game/Screens/Ranking/Statistics/StatisticsPanel.cs index 435162e057..79d7b99e51 100644 --- a/osu.Game/Screens/Ranking/Statistics/StatisticsPanel.cs +++ b/osu.Game/Screens/Ranking/Statistics/StatisticsPanel.cs @@ -11,6 +11,7 @@ using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Audio.Sample; using osu.Framework.Bindables; +using osu.Framework.Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Input.Events; @@ -90,18 +91,16 @@ namespace osu.Game.Screens.Ranking.Statistics spinner.Show(); var localCancellationSource = loadCancellation = new CancellationTokenSource(); - IBeatmap playableBeatmap = null; + + var workingBeatmap = beatmapManager.GetWorkingBeatmap(newScore.BeatmapInfo); // Todo: The placement of this is temporary. Eventually we'll both generate the playable beatmap _and_ run through it in a background task to generate the hit events. - Task.Run(() => - { - playableBeatmap = beatmapManager.GetWorkingBeatmap(newScore.BeatmapInfo).GetPlayableBeatmap(newScore.Ruleset, newScore.Mods); - }, loadCancellation.Token).ContinueWith(_ => Schedule(() => + Task.Run(() => workingBeatmap.GetPlayableBeatmap(newScore.Ruleset, newScore.Mods), loadCancellation.Token).ContinueWith(task => Schedule(() => { bool hitEventsAvailable = newScore.HitEvents.Count != 0; Container container; - var statisticRows = newScore.Ruleset.CreateInstance().CreateStatisticsForScore(newScore, playableBeatmap); + var statisticRows = newScore.Ruleset.CreateInstance().CreateStatisticsForScore(newScore, task.GetResultSafely()); if (!hitEventsAvailable && statisticRows.SelectMany(r => r.Columns).All(c => c.RequiresHitEvents)) { From d7ef4170be894807edb5880d282d7f01844a5dfb Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Tue, 26 Jul 2022 09:36:25 +0300 Subject: [PATCH 0589/1528] Maintain sort stability by using carousel item ID as fallback --- osu.Game/Screens/Select/Carousel/CarouselGroup.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Select/Carousel/CarouselGroup.cs b/osu.Game/Screens/Select/Carousel/CarouselGroup.cs index e430ff3d3a..07c3c24018 100644 --- a/osu.Game/Screens/Select/Carousel/CarouselGroup.cs +++ b/osu.Game/Screens/Select/Carousel/CarouselGroup.cs @@ -24,6 +24,7 @@ namespace osu.Game.Screens.Select.Carousel private ulong currentChildID; private Comparer? criteriaComparer; + private Comparer? itemIDComparer; private FilterCriteria? lastCriteria; @@ -90,7 +91,8 @@ namespace osu.Game.Screens.Select.Carousel // IEnumerable.OrderBy() is used instead of List.Sort() to ensure sorting stability criteriaComparer = Comparer.Create((x, y) => x.CompareTo(criteria, y)); - items = items.OrderBy(c => c, criteriaComparer).ToList(); + itemIDComparer = Comparer.Create((x, y) => x.ChildID.CompareTo(y.ChildID)); + items = items.OrderBy(c => c, criteriaComparer).ThenBy(c => c, itemIDComparer).ToList(); lastCriteria = criteria; } From 693ac8750c214d43a28eb44fd76f12829d1c6177 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Tue, 26 Jul 2022 09:39:30 +0300 Subject: [PATCH 0590/1528] Remove remaining uses of "child" terminology in non-drawable components --- osu.Game/Screens/Select/Carousel/CarouselGroup.cs | 12 ++++++------ .../Select/Carousel/CarouselGroupEagerSelect.cs | 14 +++++++------- osu.Game/Screens/Select/Carousel/CarouselItem.cs | 4 ++-- 3 files changed, 15 insertions(+), 15 deletions(-) diff --git a/osu.Game/Screens/Select/Carousel/CarouselGroup.cs b/osu.Game/Screens/Select/Carousel/CarouselGroup.cs index 07c3c24018..7fcf53e68c 100644 --- a/osu.Game/Screens/Select/Carousel/CarouselGroup.cs +++ b/osu.Game/Screens/Select/Carousel/CarouselGroup.cs @@ -7,7 +7,7 @@ using System.Linq; namespace osu.Game.Screens.Select.Carousel { /// - /// A group which ensures only one child is selected. + /// A group which ensures only one item is selected. /// public class CarouselGroup : CarouselItem { @@ -18,10 +18,10 @@ namespace osu.Game.Screens.Select.Carousel private List items = new List(); /// - /// Used to assign a monotonically increasing ID to children as they are added. This member is - /// incremented whenever a child is added. + /// Used to assign a monotonically increasing ID to items as they are added. This member is + /// incremented whenever an item is added. /// - private ulong currentChildID; + private ulong currentItemID; private Comparer? criteriaComparer; private Comparer? itemIDComparer; @@ -42,7 +42,7 @@ namespace osu.Game.Screens.Select.Carousel public virtual void AddItem(CarouselItem i) { i.State.ValueChanged += state => ChildItemStateChanged(i, state.NewValue); - i.ChildID = ++currentChildID; + i.ItemID = ++currentItemID; if (lastCriteria != null) { @@ -91,7 +91,7 @@ namespace osu.Game.Screens.Select.Carousel // IEnumerable.OrderBy() is used instead of List.Sort() to ensure sorting stability criteriaComparer = Comparer.Create((x, y) => x.CompareTo(criteria, y)); - itemIDComparer = Comparer.Create((x, y) => x.ChildID.CompareTo(y.ChildID)); + itemIDComparer = Comparer.Create((x, y) => x.ItemID.CompareTo(y.ItemID)); items = items.OrderBy(c => c, criteriaComparer).ThenBy(c => c, itemIDComparer).ToList(); lastCriteria = criteria; diff --git a/osu.Game/Screens/Select/Carousel/CarouselGroupEagerSelect.cs b/osu.Game/Screens/Select/Carousel/CarouselGroupEagerSelect.cs index 613b3db5d5..61109829f3 100644 --- a/osu.Game/Screens/Select/Carousel/CarouselGroupEagerSelect.cs +++ b/osu.Game/Screens/Select/Carousel/CarouselGroupEagerSelect.cs @@ -10,7 +10,7 @@ using System.Linq; namespace osu.Game.Screens.Select.Carousel { /// - /// A group which ensures at least one child is selected (if the group itself is selected). + /// A group which ensures at least one item is selected (if the group itself is selected). /// public class CarouselGroupEagerSelect : CarouselGroup { @@ -35,16 +35,16 @@ namespace osu.Game.Screens.Select.Carousel /// /// To avoid overhead during filter operations, we don't attempt any selections until after all - /// children have been filtered. This bool will be true during the base + /// items have been filtered. This bool will be true during the base /// operation. /// - private bool filteringChildren; + private bool filteringItems; public override void Filter(FilterCriteria criteria) { - filteringChildren = true; + filteringItems = true; base.Filter(criteria); - filteringChildren = false; + filteringItems = false; attemptSelection(); } @@ -97,12 +97,12 @@ namespace osu.Game.Screens.Select.Carousel private void attemptSelection() { - if (filteringChildren) return; + if (filteringItems) return; // we only perform eager selection if we are a currently selected group. if (State.Value != CarouselItemState.Selected) return; - // we only perform eager selection if none of our children are in a selected state already. + // we only perform eager selection if none of our items are in a selected state already. if (Items.Any(i => i.State.Value == CarouselItemState.Selected)) return; PerformSelection(); diff --git a/osu.Game/Screens/Select/Carousel/CarouselItem.cs b/osu.Game/Screens/Select/Carousel/CarouselItem.cs index a901f72dad..cbf079eb4b 100644 --- a/osu.Game/Screens/Select/Carousel/CarouselItem.cs +++ b/osu.Game/Screens/Select/Carousel/CarouselItem.cs @@ -38,7 +38,7 @@ namespace osu.Game.Screens.Select.Carousel /// /// Used as a default sort method for s of differing types. /// - internal ulong ChildID; + internal ulong ItemID; /// /// Create a fresh drawable version of this item. @@ -49,7 +49,7 @@ namespace osu.Game.Screens.Select.Carousel { } - public virtual int CompareTo(FilterCriteria criteria, CarouselItem other) => ChildID.CompareTo(other.ChildID); + public virtual int CompareTo(FilterCriteria criteria, CarouselItem other) => ItemID.CompareTo(other.ItemID); public int CompareTo(CarouselItem other) => CarouselYPosition.CompareTo(other.CarouselYPosition); } From 8370ca976557116af528330389f7fe18583d0896 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 26 Jul 2022 15:46:29 +0900 Subject: [PATCH 0591/1528] Add `ImportAsUpdate` method to `IModelImporter` to avoid otehr changes --- .../Database/BeatmapImporterUpdateTests.cs | 2 +- ...ceneOnlinePlayBeatmapAvailabilityTracker.cs | 2 +- osu.Game/Beatmaps/BeatmapImporter.cs | 10 ++++++---- osu.Game/Beatmaps/BeatmapManager.cs | 2 +- osu.Game/Beatmaps/BeatmapModelDownloader.cs | 18 +----------------- osu.Game/Database/IModelImporter.cs | 10 ++++++++++ osu.Game/Database/ModelDownloader.cs | 16 +++------------- osu.Game/Database/RealmArchiveModelImporter.cs | 2 ++ osu.Game/Scoring/ScoreManager.cs | 2 ++ .../Select/Carousel/UpdateBeatmapSetButton.cs | 2 +- osu.Game/Skinning/SkinManager.cs | 2 ++ 11 files changed, 30 insertions(+), 38 deletions(-) diff --git a/osu.Game.Tests/Database/BeatmapImporterUpdateTests.cs b/osu.Game.Tests/Database/BeatmapImporterUpdateTests.cs index 713a73d64e..cf4245ae83 100644 --- a/osu.Game.Tests/Database/BeatmapImporterUpdateTests.cs +++ b/osu.Game.Tests/Database/BeatmapImporterUpdateTests.cs @@ -60,7 +60,7 @@ namespace osu.Game.Tests.Database Assert.That(realm.Realm.All().First(s => !s.DeletePending).Beatmaps, Has.Count.EqualTo(11)); // Second import matches first but contains one extra .osu file. - var secondImport = (await importer.ImportAsUpdate(new ProgressNotification(), new ImportTask(pathOriginal), firstImport.Value)).FirstOrDefault(); + var secondImport = await importer.ImportAsUpdate(new ProgressNotification(), new ImportTask(pathOriginal), firstImport.Value); Assert.That(secondImport, Is.Not.Null); Debug.Assert(secondImport != null); diff --git a/osu.Game.Tests/Online/TestSceneOnlinePlayBeatmapAvailabilityTracker.cs b/osu.Game.Tests/Online/TestSceneOnlinePlayBeatmapAvailabilityTracker.cs index 0a980efbae..536322805b 100644 --- a/osu.Game.Tests/Online/TestSceneOnlinePlayBeatmapAvailabilityTracker.cs +++ b/osu.Game.Tests/Online/TestSceneOnlinePlayBeatmapAvailabilityTracker.cs @@ -237,7 +237,7 @@ namespace osu.Game.Tests.Online internal class TestBeatmapModelDownloader : BeatmapModelDownloader { - public TestBeatmapModelDownloader(BeatmapManager importer, IAPIProvider apiProvider) + public TestBeatmapModelDownloader(IModelImporter importer, IAPIProvider apiProvider) : base(importer, apiProvider) { } diff --git a/osu.Game/Beatmaps/BeatmapImporter.cs b/osu.Game/Beatmaps/BeatmapImporter.cs index 2a6121b541..1e90e14e68 100644 --- a/osu.Game/Beatmaps/BeatmapImporter.cs +++ b/osu.Game/Beatmaps/BeatmapImporter.cs @@ -41,16 +41,18 @@ namespace osu.Game.Beatmaps { } - public async Task>> ImportAsUpdate(ProgressNotification notification, ImportTask importTask, BeatmapSetInfo original) + public override async Task?> ImportAsUpdate(ProgressNotification notification, ImportTask importTask, BeatmapSetInfo original) { var imported = await Import(notification, importTask); if (!imported.Any()) - return imported; + return null; Debug.Assert(imported.Count() == 1); - imported.First().PerformWrite(updated => + var first = imported.First(); + + first.PerformWrite(updated => { var realm = updated.Realm; @@ -103,7 +105,7 @@ namespace osu.Game.Beatmaps realm.Remove(original); }); - return imported; + return first; } protected override bool ShouldDeleteArchive(string path) => Path.GetExtension(path).ToLowerInvariant() == ".osz"; diff --git a/osu.Game/Beatmaps/BeatmapManager.cs b/osu.Game/Beatmaps/BeatmapManager.cs index 1b31d29c2b..debe4c6829 100644 --- a/osu.Game/Beatmaps/BeatmapManager.cs +++ b/osu.Game/Beatmaps/BeatmapManager.cs @@ -408,7 +408,7 @@ namespace osu.Game.Beatmaps Realm.Run(r => Undelete(r.All().Where(s => s.DeletePending).ToList())); } - public Task>> ImportAsUpdate(ProgressNotification notification, ImportTask importTask, BeatmapSetInfo original) => + public Task?> ImportAsUpdate(ProgressNotification notification, ImportTask importTask, BeatmapSetInfo original) => beatmapImporter.ImportAsUpdate(notification, importTask, original); #region Implementation of ICanAcceptFiles diff --git a/osu.Game/Beatmaps/BeatmapModelDownloader.cs b/osu.Game/Beatmaps/BeatmapModelDownloader.cs index e70168f1b3..4295def5c3 100644 --- a/osu.Game/Beatmaps/BeatmapModelDownloader.cs +++ b/osu.Game/Beatmaps/BeatmapModelDownloader.cs @@ -1,39 +1,23 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System.Collections.Generic; -using System.Threading.Tasks; using osu.Game.Database; using osu.Game.Online.API; using osu.Game.Online.API.Requests; -using osu.Game.Overlays.Notifications; namespace osu.Game.Beatmaps { public class BeatmapModelDownloader : ModelDownloader { - private readonly BeatmapManager beatmapManager; - protected override ArchiveDownloadRequest CreateDownloadRequest(IBeatmapSetInfo set, bool minimiseDownloadSize) => new DownloadBeatmapSetRequest(set, minimiseDownloadSize); public override ArchiveDownloadRequest? GetExistingDownload(IBeatmapSetInfo model) => CurrentDownloads.Find(r => r.Model.OnlineID == model.OnlineID); - public BeatmapModelDownloader(BeatmapManager beatmapImporter, IAPIProvider api) + public BeatmapModelDownloader(IModelImporter beatmapImporter, IAPIProvider api) : base(beatmapImporter, api) { - beatmapManager = beatmapImporter; } - - protected override Task>> Import(ProgressNotification notification, string filename, BeatmapSetInfo? originalModel) - { - if (originalModel != null) - return beatmapManager.ImportAsUpdate(notification, new ImportTask(filename), originalModel); - - return base.Import(notification, filename, null); - } - - public bool Update(BeatmapSetInfo model) => Download(model, false, model); } } diff --git a/osu.Game/Database/IModelImporter.cs b/osu.Game/Database/IModelImporter.cs index ebb8be39ef..4085f122d0 100644 --- a/osu.Game/Database/IModelImporter.cs +++ b/osu.Game/Database/IModelImporter.cs @@ -23,6 +23,16 @@ namespace osu.Game.Database /// The imported models. Task>> Import(ProgressNotification notification, params ImportTask[] tasks); + /// + /// Process a single import as an update for an existing model. + /// This will still run a full import, but perform any post-processing required to make it feel like an update to the user. + /// + /// The notification to update. + /// The import task. + /// The original model which is being updated. + /// The imported model. + Task?> ImportAsUpdate(ProgressNotification notification, ImportTask task, TModel original); + /// /// A user displayable name for the model type associated with this manager. /// diff --git a/osu.Game/Database/ModelDownloader.cs b/osu.Game/Database/ModelDownloader.cs index 5fd124cafc..7ce0fa46b7 100644 --- a/osu.Game/Database/ModelDownloader.cs +++ b/osu.Game/Database/ModelDownloader.cs @@ -44,6 +44,8 @@ namespace osu.Game.Database public bool Download(T model, bool minimiseDownloadSize = false) => Download(model, minimiseDownloadSize, null); + public void DownloadAsUpdate(TModel originalModel) => Download(originalModel, false, originalModel); + protected bool Download(T model, bool minimiseDownloadSize, TModel? originalModel) { if (!canDownload(model)) return false; @@ -66,7 +68,7 @@ namespace osu.Game.Database Task.Factory.StartNew(async () => { // This gets scheduled back to the update thread, but we want the import to run in the background. - var imported = await Import(notification, filename, originalModel).ConfigureAwait(false); + var imported = await importer.Import(notification, new ImportTask(filename)).ConfigureAwait(false); // for now a failed import will be marked as a failed download for simplicity. if (!imported.Any()) @@ -105,18 +107,6 @@ namespace osu.Game.Database } } - /// - /// Run the post-download import for the model. - /// - /// The notification to update. - /// The path of the temporary downloaded file. - /// An optional model for update scenarios, to be used as a reference. - /// The imported model. - protected virtual Task>> Import(ProgressNotification notification, string filename, TModel? originalModel) - { - return importer.Import(notification, new ImportTask(filename)); - } - public abstract ArchiveDownloadRequest? GetExistingDownload(T model); private bool canDownload(T model) => GetExistingDownload(model) == null && api != null; diff --git a/osu.Game/Database/RealmArchiveModelImporter.cs b/osu.Game/Database/RealmArchiveModelImporter.cs index aa7fac07a8..a0cf98b978 100644 --- a/osu.Game/Database/RealmArchiveModelImporter.cs +++ b/osu.Game/Database/RealmArchiveModelImporter.cs @@ -174,6 +174,8 @@ namespace osu.Game.Database return imported; } + public virtual Task?> ImportAsUpdate(ProgressNotification notification, ImportTask task, TModel original) => throw new NotImplementedException(); + /// /// Import one from the filesystem and delete the file on success. /// Note that this bypasses the UI flow and should only be used for special cases or testing. diff --git a/osu.Game/Scoring/ScoreManager.cs b/osu.Game/Scoring/ScoreManager.cs index 7cfc55580b..7367a1ef77 100644 --- a/osu.Game/Scoring/ScoreManager.cs +++ b/osu.Game/Scoring/ScoreManager.cs @@ -268,6 +268,8 @@ namespace osu.Game.Scoring public Task>> Import(ProgressNotification notification, params ImportTask[] tasks) => scoreImporter.Import(notification, tasks); + public Task> ImportAsUpdate(ProgressNotification notification, ImportTask task, ScoreInfo original) => scoreImporter.ImportAsUpdate(notification, task, original); + public Live Import(ScoreInfo item, ArchiveReader archive = null, bool batchImport = false, CancellationToken cancellationToken = default) => scoreImporter.ImportModel(item, archive, batchImport, cancellationToken); diff --git a/osu.Game/Screens/Select/Carousel/UpdateBeatmapSetButton.cs b/osu.Game/Screens/Select/Carousel/UpdateBeatmapSetButton.cs index 3746c1975c..73e7d23df0 100644 --- a/osu.Game/Screens/Select/Carousel/UpdateBeatmapSetButton.cs +++ b/osu.Game/Screens/Select/Carousel/UpdateBeatmapSetButton.cs @@ -90,7 +90,7 @@ namespace osu.Game.Screens.Select.Carousel Action = () => { - beatmapDownloader.Update(beatmapSetInfo); + beatmapDownloader.DownloadAsUpdate(beatmapSetInfo); attachExistingDownload(); }; } diff --git a/osu.Game/Skinning/SkinManager.cs b/osu.Game/Skinning/SkinManager.cs index dc0197e613..dd35f83434 100644 --- a/osu.Game/Skinning/SkinManager.cs +++ b/osu.Game/Skinning/SkinManager.cs @@ -272,6 +272,8 @@ namespace osu.Game.Skinning public Task>> Import(ProgressNotification notification, params ImportTask[] tasks) => skinImporter.Import(notification, tasks); + public Task> ImportAsUpdate(ProgressNotification notification, ImportTask task, SkinInfo original) => skinImporter.ImportAsUpdate(notification, task, original); + public Task> Import(ImportTask task, bool batchImport = false, CancellationToken cancellationToken = default) => skinImporter.Import(task, batchImport, cancellationToken); #endregion From 9939866f7d3e65796fa61c39880c36a38b3258aa Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 26 Jul 2022 15:54:10 +0900 Subject: [PATCH 0592/1528] Revert one more missed change --- osu.Game/Beatmaps/Drawables/BundledBeatmapDownloader.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game/Beatmaps/Drawables/BundledBeatmapDownloader.cs b/osu.Game/Beatmaps/Drawables/BundledBeatmapDownloader.cs index bcbe7084d5..80af4108c7 100644 --- a/osu.Game/Beatmaps/Drawables/BundledBeatmapDownloader.cs +++ b/osu.Game/Beatmaps/Drawables/BundledBeatmapDownloader.cs @@ -11,6 +11,7 @@ using System.Text.RegularExpressions; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Game.Database; using osu.Game.Online; using osu.Game.Online.API; using osu.Game.Online.API.Requests; @@ -108,7 +109,7 @@ namespace osu.Game.Beatmaps.Drawables private class BundledBeatmapModelDownloader : BeatmapModelDownloader { - public BundledBeatmapModelDownloader(BeatmapManager beatmapImporter, IAPIProvider api) + public BundledBeatmapModelDownloader(IModelImporter beatmapImporter, IAPIProvider api) : base(beatmapImporter, api) { } From a4f6f2b9eb8ad8a5e0f0ca35d6c641a3fc411360 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Tue, 26 Jul 2022 09:55:37 +0300 Subject: [PATCH 0593/1528] Make item ID comparer static --- osu.Game/Screens/Select/Carousel/CarouselGroup.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game/Screens/Select/Carousel/CarouselGroup.cs b/osu.Game/Screens/Select/Carousel/CarouselGroup.cs index 7fcf53e68c..8d141b6f72 100644 --- a/osu.Game/Screens/Select/Carousel/CarouselGroup.cs +++ b/osu.Game/Screens/Select/Carousel/CarouselGroup.cs @@ -24,7 +24,8 @@ namespace osu.Game.Screens.Select.Carousel private ulong currentItemID; private Comparer? criteriaComparer; - private Comparer? itemIDComparer; + + private static readonly Comparer item_id_comparer = Comparer.Create((x, y) => x.ItemID.CompareTo(y.ItemID)); private FilterCriteria? lastCriteria; @@ -91,8 +92,7 @@ namespace osu.Game.Screens.Select.Carousel // IEnumerable.OrderBy() is used instead of List.Sort() to ensure sorting stability criteriaComparer = Comparer.Create((x, y) => x.CompareTo(criteria, y)); - itemIDComparer = Comparer.Create((x, y) => x.ItemID.CompareTo(y.ItemID)); - items = items.OrderBy(c => c, criteriaComparer).ThenBy(c => c, itemIDComparer).ToList(); + items = items.OrderBy(c => c, criteriaComparer).ThenBy(c => c, item_id_comparer).ToList(); lastCriteria = criteria; } From 91ffa7007f85f56cbe96f1c23111624a16e13172 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Tue, 26 Jul 2022 10:24:16 +0300 Subject: [PATCH 0594/1528] Improve existing test coverage to cover order changes from other sort modes --- .../Visual/SongSelect/TestSceneBeatmapCarousel.cs | 13 ++++++++----- 1 file changed, 8 insertions(+), 5 deletions(-) diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapCarousel.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapCarousel.cs index e574ee30fb..59932f8781 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapCarousel.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapCarousel.cs @@ -522,15 +522,15 @@ namespace osu.Game.Tests.Visual.SongSelect { var sets = new List(); - for (int i = 0; i < 20; i++) + for (int i = 0; i < 10; i++) { var set = TestResources.CreateTestBeatmapSetInfo(); // only need to set the first as they are a shared reference. var beatmap = set.Beatmaps.First(); - beatmap.Metadata.Artist = "same artist"; - beatmap.Metadata.Title = "same title"; + beatmap.Metadata.Artist = $"artist {i / 2}"; + beatmap.Metadata.Title = $"title {9 - i}"; sets.Add(set); } @@ -540,10 +540,13 @@ namespace osu.Game.Tests.Visual.SongSelect loadBeatmaps(sets); AddStep("Sort by artist", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Artist }, false)); - AddAssert("Items remain in original order", () => carousel.BeatmapSets.Select((set, index) => set.OnlineID == index + idOffset).All(b => b)); + AddAssert("Items remain in original order", () => carousel.BeatmapSets.Select((set, index) => set.OnlineID == idOffset + index).All(b => b)); AddStep("Sort by title", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Title }, false)); - AddAssert("Items remain in original order", () => carousel.BeatmapSets.Select((set, index) => set.OnlineID == index + idOffset).All(b => b)); + AddAssert("Items are in reverse order", () => carousel.BeatmapSets.Select((set, index) => set.OnlineID == idOffset + sets.Count - index - 1).All(b => b)); + + AddStep("Sort by artist", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Artist }, false)); + AddAssert("Items reset to original order", () => carousel.BeatmapSets.Select((set, index) => set.OnlineID == idOffset + index).All(b => b)); } [Test] From 846291d20387ecf0e23669edb100ec288a3675b7 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 26 Jul 2022 16:30:44 +0900 Subject: [PATCH 0595/1528] Refactor new tests to not suck as much as the old importer tests --- .../Database/BeatmapImporterUpdateTests.cs | 107 +++++++++++------- 1 file changed, 69 insertions(+), 38 deletions(-) diff --git a/osu.Game.Tests/Database/BeatmapImporterUpdateTests.cs b/osu.Game.Tests/Database/BeatmapImporterUpdateTests.cs index cf4245ae83..38c5172227 100644 --- a/osu.Game.Tests/Database/BeatmapImporterUpdateTests.cs +++ b/osu.Game.Tests/Database/BeatmapImporterUpdateTests.cs @@ -1,15 +1,19 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using System.Diagnostics; using System.IO; using System.Linq; +using System.Linq.Expressions; using NUnit.Framework; +using osu.Framework.Allocation; using osu.Game.Beatmaps; using osu.Game.Database; using osu.Game.Overlays.Notifications; using osu.Game.Rulesets; using osu.Game.Tests.Resources; +using Realms; using SharpCompress.Archives; using SharpCompress.Archives.Zip; using SharpCompress.Common; @@ -24,58 +28,85 @@ namespace osu.Game.Tests.Database public class BeatmapImporterUpdateTests : RealmTest { [Test] - public void TestImportThenUpdateWithNewDifficulty() + public void TestNewDifficultyAdded() { RunTestWithRealmAsync(async (realm, storage) => { var importer = new BeatmapImporter(storage, realm); - using var store = new RealmRulesetStore(realm, storage); + using var rulesets = new RealmRulesetStore(realm, storage); - string? pathOriginal = TestResources.GetTestBeatmapForImport(); - - string pathMissingOneBeatmap = pathOriginal.Replace(".osz", "_missing_difficulty.osz"); - - string extractedFolder = $"{pathOriginal}_extracted"; - Directory.CreateDirectory(extractedFolder); - - try + using var __ = getBeatmapArchive(out string pathOriginal); + using var _ = getBeatmapArchiveWithModifications(out string pathMissingOneBeatmap, directory => { - using (var zip = ZipArchive.Open(pathOriginal)) - zip.WriteToDirectory(extractedFolder); - // remove one difficulty before first import - new FileInfo(Directory.GetFiles(extractedFolder, "*.osu").First()).Delete(); + directory.GetFiles("*.osu").First().Delete(); + }); - using (var zip = ZipArchive.Create()) - { - zip.AddAllFromDirectory(extractedFolder); - zip.SaveTo(pathMissingOneBeatmap, new ZipWriterOptions(CompressionType.Deflate)); - } + var importBeforeUpdate = await importer.Import(new ImportTask(pathMissingOneBeatmap)); - var firstImport = await importer.Import(new ImportTask(pathMissingOneBeatmap)); - Assert.That(firstImport, Is.Not.Null); - Debug.Assert(firstImport != null); + Assert.That(importBeforeUpdate, Is.Not.Null); + Debug.Assert(importBeforeUpdate != null); - Assert.That(realm.Realm.All().Where(s => !s.DeletePending), Has.Count.EqualTo(1)); - Assert.That(realm.Realm.All().First(s => !s.DeletePending).Beatmaps, Has.Count.EqualTo(11)); + checkCount(realm, 1, s => !s.DeletePending); + Assert.That(importBeforeUpdate.Value.Beatmaps, Has.Count.EqualTo(11)); - // Second import matches first but contains one extra .osu file. - var secondImport = await importer.ImportAsUpdate(new ProgressNotification(), new ImportTask(pathOriginal), firstImport.Value); - Assert.That(secondImport, Is.Not.Null); - Debug.Assert(secondImport != null); + // Second import matches first but contains one extra .osu file. + var importAfterUpdate = await importer.ImportAsUpdate(new ProgressNotification(), new ImportTask(pathOriginal), importBeforeUpdate.Value); - Assert.That(realm.Realm.All(), Has.Count.EqualTo(12)); - Assert.That(realm.Realm.All(), Has.Count.EqualTo(12)); - Assert.That(realm.Realm.All(), Has.Count.EqualTo(1)); + Assert.That(importAfterUpdate, Is.Not.Null); + Debug.Assert(importAfterUpdate != null); - // check the newly "imported" beatmap is not the original. - Assert.That(firstImport.ID, Is.Not.EqualTo(secondImport.ID)); - } - finally - { - Directory.Delete(extractedFolder, true); - } + checkCount(realm, 12); + checkCount(realm, 12); + checkCount(realm, 1); + + // check the newly "imported" beatmap is not the original. + Assert.That(importBeforeUpdate.ID, Is.Not.EqualTo(importAfterUpdate.ID)); }); } + + private static void checkCount(RealmAccess realm, int expected, Expression>? condition = null) where T : RealmObject + { + var query = realm.Realm.All(); + + if (condition != null) + query = query.Where(condition); + + Assert.That(query, Has.Count.EqualTo(expected)); + } + + private static IDisposable getBeatmapArchiveWithModifications(out string path, Action applyModifications) + { + var cleanup = getBeatmapArchive(out path); + + string extractedFolder = $"{path}_extracted"; + Directory.CreateDirectory(extractedFolder); + + using (var zip = ZipArchive.Open(path)) + zip.WriteToDirectory(extractedFolder); + + applyModifications(new DirectoryInfo(extractedFolder)); + + File.Delete(path); + + using (var zip = ZipArchive.Create()) + { + zip.AddAllFromDirectory(extractedFolder); + zip.SaveTo(path, new ZipWriterOptions(CompressionType.Deflate)); + } + + Directory.Delete(extractedFolder, true); + + return cleanup; + } + + private static IDisposable getBeatmapArchive(out string path, bool quick = true) + { + string beatmapPath = TestResources.GetTestBeatmapForImport(quick); + + path = beatmapPath; + + return new InvokeOnDisposal(() => File.Delete(beatmapPath)); + } } } From 4c22b55ce345a7e0b05aef98f165e1969fd42332 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 26 Jul 2022 17:00:28 +0900 Subject: [PATCH 0596/1528] Fix incorrect handling if an update is processed with no changes --- osu.Game/Beatmaps/BeatmapImporter.cs | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/osu.Game/Beatmaps/BeatmapImporter.cs b/osu.Game/Beatmaps/BeatmapImporter.cs index 1e90e14e68..ef0e76234a 100644 --- a/osu.Game/Beatmaps/BeatmapImporter.cs +++ b/osu.Game/Beatmaps/BeatmapImporter.cs @@ -52,6 +52,10 @@ namespace osu.Game.Beatmaps var first = imported.First(); + // If there were no changes, ensure we don't accidentally nuke ourselves. + if (first.ID == original.ID) + return first; + first.PerformWrite(updated => { var realm = updated.Realm; From aaf6ec05bbef6d30b9be0e5e8f9775e882c5c3c5 Mon Sep 17 00:00:00 2001 From: Andrew Hong Date: Tue, 26 Jul 2022 04:19:54 -0400 Subject: [PATCH 0597/1528] Remove notification upon copy --- .../Graphics/UserInterface/ExternalLinkButton.cs | 16 +--------------- 1 file changed, 1 insertion(+), 15 deletions(-) diff --git a/osu.Game/Graphics/UserInterface/ExternalLinkButton.cs b/osu.Game/Graphics/UserInterface/ExternalLinkButton.cs index 166546bb8a..acabeca66e 100644 --- a/osu.Game/Graphics/UserInterface/ExternalLinkButton.cs +++ b/osu.Game/Graphics/UserInterface/ExternalLinkButton.cs @@ -13,8 +13,6 @@ using osu.Framework.Graphics.UserInterface; using osu.Framework.Input.Events; using osu.Framework.Localisation; using osu.Framework.Platform; -using osu.Game.Overlays; -using osu.Game.Overlays.Notifications; using osuTK; using osuTK.Graphics; @@ -24,9 +22,6 @@ namespace osu.Game.Graphics.UserInterface { public string Link { get; set; } - [Resolved] - private INotificationOverlay notificationOverlay { get; set; } - private Color4 hoverColour; [Resolved] @@ -49,15 +44,6 @@ namespace osu.Game.Graphics.UserInterface }; } - private void copyUrl() - { - host.GetClipboard()?.SetText(Link); - notificationOverlay.Post(new SimpleNotification - { - Text = "Copied URL!" - }); - } - public MenuItem[] ContextMenuItems { get @@ -67,7 +53,7 @@ namespace osu.Game.Graphics.UserInterface if (Link != null) { items.Add(new OsuMenuItem("Open", MenuItemType.Standard, () => host.OpenUrlExternally(Link))); - items.Add(new OsuMenuItem("Copy URL", MenuItemType.Standard, () => copyUrl())); + items.Add(new OsuMenuItem("Copy URL", MenuItemType.Standard, () => host.GetClipboard()?.SetText(Link))); } return items.ToArray(); From 1221cb1a42a68265c0f80151514b6952442e9fdf Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 26 Jul 2022 17:22:52 +0900 Subject: [PATCH 0598/1528] Add comprehensive test coverage of update scenarios --- .../Database/BeatmapImporterUpdateTests.cs | 289 +++++++++++++++++- 1 file changed, 286 insertions(+), 3 deletions(-) diff --git a/osu.Game.Tests/Database/BeatmapImporterUpdateTests.cs b/osu.Game.Tests/Database/BeatmapImporterUpdateTests.cs index 38c5172227..515bed5c35 100644 --- a/osu.Game.Tests/Database/BeatmapImporterUpdateTests.cs +++ b/osu.Game.Tests/Database/BeatmapImporterUpdateTests.cs @@ -10,8 +10,10 @@ using NUnit.Framework; using osu.Framework.Allocation; using osu.Game.Beatmaps; using osu.Game.Database; +using osu.Game.Models; using osu.Game.Overlays.Notifications; using osu.Game.Rulesets; +using osu.Game.Scoring; using osu.Game.Tests.Resources; using Realms; using SharpCompress.Archives; @@ -27,6 +29,8 @@ namespace osu.Game.Tests.Database [TestFixture] public class BeatmapImporterUpdateTests : RealmTest { + private const int count_beatmaps = 12; + [Test] public void TestNewDifficultyAdded() { @@ -48,7 +52,7 @@ namespace osu.Game.Tests.Database Debug.Assert(importBeforeUpdate != null); checkCount(realm, 1, s => !s.DeletePending); - Assert.That(importBeforeUpdate.Value.Beatmaps, Has.Count.EqualTo(11)); + Assert.That(importBeforeUpdate.Value.Beatmaps, Has.Count.EqualTo(count_beatmaps - 1)); // Second import matches first but contains one extra .osu file. var importAfterUpdate = await importer.ImportAsUpdate(new ProgressNotification(), new ImportTask(pathOriginal), importBeforeUpdate.Value); @@ -56,12 +60,291 @@ namespace osu.Game.Tests.Database Assert.That(importAfterUpdate, Is.Not.Null); Debug.Assert(importAfterUpdate != null); - checkCount(realm, 12); - checkCount(realm, 12); + checkCount(realm, count_beatmaps); + checkCount(realm, count_beatmaps); checkCount(realm, 1); // check the newly "imported" beatmap is not the original. Assert.That(importBeforeUpdate.ID, Is.Not.EqualTo(importAfterUpdate.ID)); + + // Previous beatmap set has no beatmaps so will be completely purged on the spot. + Assert.That(importBeforeUpdate.Value.IsValid, Is.False); + }); + } + + [Test] + public void TestExistingDifficultyModified() + { + RunTestWithRealmAsync(async (realm, storage) => + { + var importer = new BeatmapImporter(storage, realm); + using var rulesets = new RealmRulesetStore(realm, storage); + + using var __ = getBeatmapArchive(out string pathOriginal); + using var _ = getBeatmapArchiveWithModifications(out string pathModified, directory => + { + // Modify one .osu file with different content. + var firstOsuFile = directory.GetFiles("*.osu").First(); + + string existingContent = File.ReadAllText(firstOsuFile.FullName); + + File.WriteAllText(firstOsuFile.FullName, existingContent + "\n# I am new content"); + }); + + var importBeforeUpdate = await importer.Import(new ImportTask(pathOriginal)); + + Assert.That(importBeforeUpdate, Is.Not.Null); + Debug.Assert(importBeforeUpdate != null); + + checkCount(realm, 1, s => !s.DeletePending); + Assert.That(importBeforeUpdate.Value.Beatmaps, Has.Count.EqualTo(count_beatmaps)); + + // Second import matches first but contains one extra .osu file. + var importAfterUpdate = await importer.ImportAsUpdate(new ProgressNotification(), new ImportTask(pathModified), importBeforeUpdate.Value); + + Assert.That(importAfterUpdate, Is.Not.Null); + Debug.Assert(importAfterUpdate != null); + + // should only contain the modified beatmap (others purged). + Assert.That(importBeforeUpdate.Value.Beatmaps, Has.Count.EqualTo(1)); + Assert.That(importAfterUpdate.Value.Beatmaps, Has.Count.EqualTo(count_beatmaps)); + + checkCount(realm, count_beatmaps + 1); + checkCount(realm, count_beatmaps + 1); + + checkCount(realm, 1, s => !s.DeletePending); + checkCount(realm, 1, s => s.DeletePending); + }); + } + + [Test] + public void TestExistingDifficultyRemoved() + { + RunTestWithRealmAsync(async (realm, storage) => + { + var importer = new BeatmapImporter(storage, realm); + using var rulesets = new RealmRulesetStore(realm, storage); + + using var __ = getBeatmapArchive(out string pathOriginal); + using var _ = getBeatmapArchiveWithModifications(out string pathMissingOneBeatmap, directory => + { + // remove one difficulty before first import + directory.GetFiles("*.osu").First().Delete(); + }); + + var importBeforeUpdate = await importer.Import(new ImportTask(pathOriginal)); + + Assert.That(importBeforeUpdate, Is.Not.Null); + Debug.Assert(importBeforeUpdate != null); + + Assert.That(importBeforeUpdate.Value.Beatmaps, Has.Count.EqualTo(count_beatmaps)); + Assert.That(importBeforeUpdate.Value.Beatmaps.First().OnlineID, Is.GreaterThan(-1)); + + // Second import matches first but contains one extra .osu file. + var importAfterUpdate = await importer.ImportAsUpdate(new ProgressNotification(), new ImportTask(pathMissingOneBeatmap), importBeforeUpdate.Value); + + Assert.That(importAfterUpdate, Is.Not.Null); + Debug.Assert(importAfterUpdate != null); + + checkCount(realm, count_beatmaps); + checkCount(realm, count_beatmaps); + checkCount(realm, 2); + + // previous set should contain the removed beatmap still. + Assert.That(importBeforeUpdate.Value.Beatmaps, Has.Count.EqualTo(1)); + Assert.That(importBeforeUpdate.Value.Beatmaps.First().OnlineID, Is.EqualTo(-1)); + + // Previous beatmap set has no beatmaps so will be completely purged on the spot. + Assert.That(importAfterUpdate.Value.Beatmaps, Has.Count.EqualTo(count_beatmaps - 1)); + }); + } + + [Test] + public void TestUpdatedImportContainsNothing() + { + RunTestWithRealmAsync(async (realm, storage) => + { + var importer = new BeatmapImporter(storage, realm); + using var rulesets = new RealmRulesetStore(realm, storage); + + using var __ = getBeatmapArchive(out string pathOriginal); + using var _ = getBeatmapArchiveWithModifications(out string pathEmpty, directory => + { + foreach (var file in directory.GetFiles()) + file.Delete(); + }); + + var importBeforeUpdate = await importer.Import(new ImportTask(pathOriginal)); + + Assert.That(importBeforeUpdate, Is.Not.Null); + Debug.Assert(importBeforeUpdate != null); + + var importAfterUpdate = await importer.ImportAsUpdate(new ProgressNotification(), new ImportTask(pathEmpty), importBeforeUpdate.Value); + Assert.That(importAfterUpdate, Is.Null); + + checkCount(realm, 1); + checkCount(realm, count_beatmaps); + checkCount(realm, count_beatmaps); + + Assert.That(importBeforeUpdate.Value.IsValid, Is.True); + }); + } + + [Test] + public void TestNoChanges() + { + RunTestWithRealmAsync(async (realm, storage) => + { + var importer = new BeatmapImporter(storage, realm); + using var rulesets = new RealmRulesetStore(realm, storage); + + using var __ = getBeatmapArchive(out string pathOriginal); + using var _ = getBeatmapArchive(out string pathOriginalSecond); + + var importBeforeUpdate = await importer.Import(new ImportTask(pathOriginal)); + + Assert.That(importBeforeUpdate, Is.Not.Null); + Debug.Assert(importBeforeUpdate != null); + + var importAfterUpdate = await importer.ImportAsUpdate(new ProgressNotification(), new ImportTask(pathOriginalSecond), importBeforeUpdate.Value); + + Assert.That(importAfterUpdate, Is.Not.Null); + Debug.Assert(importAfterUpdate != null); + + checkCount(realm, 1); + checkCount(realm, count_beatmaps); + checkCount(realm, count_beatmaps); + + Assert.That(importBeforeUpdate.Value.Beatmaps.First().OnlineID, Is.GreaterThan(-1)); + Assert.That(importBeforeUpdate.ID, Is.EqualTo(importAfterUpdate.ID)); + }); + } + + [Test] + public void TestScoreTransferredOnUnchanged() + { + RunTestWithRealmAsync(async (realm, storage) => + { + var importer = new BeatmapImporter(storage, realm); + using var rulesets = new RealmRulesetStore(realm, storage); + + using var __ = getBeatmapArchive(out string pathOriginal); + using var _ = getBeatmapArchiveWithModifications(out string pathMissingOneBeatmap, directory => + { + // arbitrary beatmap removal + directory.GetFiles("*.osu").First().Delete(); + }); + + var importBeforeUpdate = await importer.Import(new ImportTask(pathOriginal)); + + Assert.That(importBeforeUpdate, Is.Not.Null); + Debug.Assert(importBeforeUpdate != null); + + string scoreTargetBeatmapHash = string.Empty; + + importBeforeUpdate.PerformWrite(s => + { + var beatmapInfo = s.Beatmaps.Last(); + scoreTargetBeatmapHash = beatmapInfo.Hash; + s.Realm.Add(new ScoreInfo(beatmapInfo, s.Realm.All().First(), new RealmUser())); + }); + + checkCount(realm, 1); + + var importAfterUpdate = await importer.ImportAsUpdate(new ProgressNotification(), new ImportTask(pathMissingOneBeatmap), importBeforeUpdate.Value); + + Assert.That(importAfterUpdate, Is.Not.Null); + Debug.Assert(importAfterUpdate != null); + + checkCount(realm, count_beatmaps); + checkCount(realm, count_beatmaps); + checkCount(realm, 2); + + // score is transferred across to the new set + checkCount(realm, 1); + Assert.That(importAfterUpdate.Value.Beatmaps.First(b => b.Hash == scoreTargetBeatmapHash).Scores, Has.Count.EqualTo(1)); + }); + } + + [Test] + public void TestScoreLostOnModification() + { + RunTestWithRealmAsync(async (realm, storage) => + { + var importer = new BeatmapImporter(storage, realm); + using var rulesets = new RealmRulesetStore(realm, storage); + + using var __ = getBeatmapArchive(out string pathOriginal); + + var importBeforeUpdate = await importer.Import(new ImportTask(pathOriginal)); + + Assert.That(importBeforeUpdate, Is.Not.Null); + Debug.Assert(importBeforeUpdate != null); + + string? scoreTargetFilename = string.Empty; + + importBeforeUpdate.PerformWrite(s => + { + var beatmapInfo = s.Beatmaps.Last(); + scoreTargetFilename = beatmapInfo.File?.Filename; + s.Realm.Add(new ScoreInfo(beatmapInfo, s.Realm.All().First(), new RealmUser())); + }); + + checkCount(realm, 1); + + using var _ = getBeatmapArchiveWithModifications(out string pathModified, directory => + { + // Modify one .osu file with different content. + var firstOsuFile = directory.GetFiles(scoreTargetFilename).First(); + + string existingContent = File.ReadAllText(firstOsuFile.FullName); + + File.WriteAllText(firstOsuFile.FullName, existingContent + "\n# I am new content"); + }); + + var importAfterUpdate = await importer.ImportAsUpdate(new ProgressNotification(), new ImportTask(pathModified), importBeforeUpdate.Value); + + Assert.That(importAfterUpdate, Is.Not.Null); + Debug.Assert(importAfterUpdate != null); + + checkCount(realm, count_beatmaps + 1); + checkCount(realm, count_beatmaps + 1); + checkCount(realm, 2); + + // score is not transferred due to modifications. + checkCount(realm, 1); + Assert.That(importBeforeUpdate.Value.Beatmaps.AsEnumerable().First(b => b.File?.Filename == scoreTargetFilename).Scores, Has.Count.EqualTo(1)); + Assert.That(importAfterUpdate.Value.Beatmaps.AsEnumerable().First(b => b.File?.Filename == scoreTargetFilename).Scores, Has.Count.EqualTo(0)); + }); + } + + [Test] + public void TestMetadataTransferred() + { + RunTestWithRealmAsync(async (realm, storage) => + { + var importer = new BeatmapImporter(storage, realm); + using var rulesets = new RealmRulesetStore(realm, storage); + + using var __ = getBeatmapArchive(out string pathOriginal); + using var _ = getBeatmapArchiveWithModifications(out string pathMissingOneBeatmap, directory => + { + // arbitrary beatmap removal + directory.GetFiles("*.osu").First().Delete(); + }); + + var importBeforeUpdate = await importer.Import(new ImportTask(pathOriginal)); + + Assert.That(importBeforeUpdate, Is.Not.Null); + Debug.Assert(importBeforeUpdate != null); + + var importAfterUpdate = await importer.ImportAsUpdate(new ProgressNotification(), new ImportTask(pathMissingOneBeatmap), importBeforeUpdate.Value); + + Assert.That(importAfterUpdate, Is.Not.Null); + Debug.Assert(importAfterUpdate != null); + + Assert.That(importBeforeUpdate.ID, Is.Not.EqualTo(importAfterUpdate.ID)); + Assert.That(importBeforeUpdate.Value.DateAdded, Is.EqualTo(importAfterUpdate.Value.DateAdded)); }); } From 003aec86ae8b2304804d129c3c90cf2776aa627e Mon Sep 17 00:00:00 2001 From: Andrew Hong Date: Tue, 26 Jul 2022 04:27:22 -0400 Subject: [PATCH 0599/1528] Rearrange sizeaxes --- osu.Game/Overlays/BeatmapSet/BeatmapSetHeaderContent.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game/Overlays/BeatmapSet/BeatmapSetHeaderContent.cs b/osu.Game/Overlays/BeatmapSet/BeatmapSetHeaderContent.cs index c02c42786b..9e14122ae4 100644 --- a/osu.Game/Overlays/BeatmapSet/BeatmapSetHeaderContent.cs +++ b/osu.Game/Overlays/BeatmapSet/BeatmapSetHeaderContent.cs @@ -93,7 +93,8 @@ namespace osu.Game.Overlays.BeatmapSet }, new OsuContextMenuContainer { - RelativeSizeAxes = Axes.Both, + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, Child = new Container { RelativeSizeAxes = Axes.X, From ee694c12576369bd0b04cf58a4b4607e22812375 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 26 Jul 2022 17:27:23 +0900 Subject: [PATCH 0600/1528] Add test coverage of no online ID scenario --- .../Database/BeatmapImporterUpdateTests.cs | 52 +++++++++++++++++++ 1 file changed, 52 insertions(+) diff --git a/osu.Game.Tests/Database/BeatmapImporterUpdateTests.cs b/osu.Game.Tests/Database/BeatmapImporterUpdateTests.cs index 515bed5c35..a82386fd51 100644 --- a/osu.Game.Tests/Database/BeatmapImporterUpdateTests.cs +++ b/osu.Game.Tests/Database/BeatmapImporterUpdateTests.cs @@ -72,6 +72,58 @@ namespace osu.Game.Tests.Database }); } + /// + /// Regression test covering https://github.com/ppy/osu/issues/19369 (import potentially duplicating if original has no ). + /// + [Test] + public void TestNewDifficultyAddedNoOnlineID() + { + RunTestWithRealmAsync(async (realm, storage) => + { + var importer = new BeatmapImporter(storage, realm); + using var rulesets = new RealmRulesetStore(realm, storage); + + using var __ = getBeatmapArchive(out string pathOriginal); + using var _ = getBeatmapArchiveWithModifications(out string pathMissingOneBeatmap, directory => + { + // remove one difficulty before first import + directory.GetFiles("*.osu").First().Delete(); + }); + + var importBeforeUpdate = await importer.Import(new ImportTask(pathMissingOneBeatmap)); + + Assert.That(importBeforeUpdate, Is.Not.Null); + Debug.Assert(importBeforeUpdate != null); + + // This test is the same as TestNewDifficultyAdded except for this block. + importBeforeUpdate.PerformWrite(s => + { + s.OnlineID = -1; + foreach (var beatmap in s.Beatmaps) + beatmap.ResetOnlineInfo(); + }); + + checkCount(realm, 1, s => !s.DeletePending); + Assert.That(importBeforeUpdate.Value.Beatmaps, Has.Count.EqualTo(count_beatmaps - 1)); + + // Second import matches first but contains one extra .osu file. + var importAfterUpdate = await importer.ImportAsUpdate(new ProgressNotification(), new ImportTask(pathOriginal), importBeforeUpdate.Value); + + Assert.That(importAfterUpdate, Is.Not.Null); + Debug.Assert(importAfterUpdate != null); + + checkCount(realm, count_beatmaps); + checkCount(realm, count_beatmaps); + checkCount(realm, 1); + + // check the newly "imported" beatmap is not the original. + Assert.That(importBeforeUpdate.ID, Is.Not.EqualTo(importAfterUpdate.ID)); + + // Previous beatmap set has no beatmaps so will be completely purged on the spot. + Assert.That(importBeforeUpdate.Value.IsValid, Is.False); + }); + } + [Test] public void TestExistingDifficultyModified() { From 1539fa704bb1b8c1b64a297862007ba615d6bc78 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 26 Jul 2022 17:46:23 +0900 Subject: [PATCH 0601/1528] Always allow selecting the top-most button using the select binding --- osu.Game/Overlays/DialogOverlay.cs | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/osu.Game/Overlays/DialogOverlay.cs b/osu.Game/Overlays/DialogOverlay.cs index 493cd66258..ba8083e535 100644 --- a/osu.Game/Overlays/DialogOverlay.cs +++ b/osu.Game/Overlays/DialogOverlay.cs @@ -121,7 +121,11 @@ namespace osu.Game.Overlays switch (e.Action) { case GlobalAction.Select: - CurrentDialog?.Buttons.OfType().FirstOrDefault()?.TriggerClick(); + var clickableButton = + CurrentDialog?.Buttons.OfType().FirstOrDefault() ?? + CurrentDialog?.Buttons.First(); + + clickableButton?.TriggerClick(); return true; } From 91732719005dde9e7aa6e031f8a76067fc4c873a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 26 Jul 2022 17:58:09 +0900 Subject: [PATCH 0602/1528] Fix new update pathway not actually being used --- osu.Game/Database/ModelDownloader.cs | 10 +++++++--- 1 file changed, 7 insertions(+), 3 deletions(-) diff --git a/osu.Game/Database/ModelDownloader.cs b/osu.Game/Database/ModelDownloader.cs index 7ce0fa46b7..edb8563c65 100644 --- a/osu.Game/Database/ModelDownloader.cs +++ b/osu.Game/Database/ModelDownloader.cs @@ -67,11 +67,15 @@ namespace osu.Game.Database { Task.Factory.StartNew(async () => { - // This gets scheduled back to the update thread, but we want the import to run in the background. - var imported = await importer.Import(notification, new ImportTask(filename)).ConfigureAwait(false); + bool importSuccessful; + + if (originalModel != null) + importSuccessful = (await importer.ImportAsUpdate(notification, new ImportTask(filename), originalModel)) != null; + else + importSuccessful = (await importer.Import(notification, new ImportTask(filename))).Any(); // for now a failed import will be marked as a failed download for simplicity. - if (!imported.Any()) + if (!importSuccessful) DownloadFailed?.Invoke(request); CurrentDownloads.Remove(request); From e782590b3cc3f58a4a126041dc40a702edea6c66 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 26 Jul 2022 18:20:43 +0900 Subject: [PATCH 0603/1528] Don't show audio playback issue notification if debugger is attached I've hit this countless times recently when debugging during the startup procedure. --- osu.Game/Screens/Menu/IntroScreen.cs | 11 ++++++++--- 1 file changed, 8 insertions(+), 3 deletions(-) diff --git a/osu.Game/Screens/Menu/IntroScreen.cs b/osu.Game/Screens/Menu/IntroScreen.cs index c1621ce78f..a2ecd7eacb 100644 --- a/osu.Game/Screens/Menu/IntroScreen.cs +++ b/osu.Game/Screens/Menu/IntroScreen.cs @@ -4,6 +4,7 @@ #nullable disable using System; +using System.Diagnostics; using System.Linq; using JetBrains.Annotations; using osu.Framework.Allocation; @@ -195,10 +196,14 @@ namespace osu.Game.Screens.Menu PrepareMenuLoad(); LoadMenu(); - notifications.Post(new SimpleErrorNotification + + if (!Debugger.IsAttached) { - Text = "osu! doesn't seem to be able to play audio correctly.\n\nPlease try changing your audio device to a working setting." - }); + notifications.Post(new SimpleErrorNotification + { + Text = "osu! doesn't seem to be able to play audio correctly.\n\nPlease try changing your audio device to a working setting." + }); + } }, 5000); } From e28584da89b2694ebbaff3e75c91a7747594207e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E7=82=BA=E4=BB=80=E9=BA=BC?= Date: Sun, 10 Jul 2022 23:44:14 +0800 Subject: [PATCH 0604/1528] Remove nullable disable annotation in the Osu ruleset. --- osu.Game.Rulesets.Osu/Mods/IHidesApproachCircles.cs | 2 -- osu.Game.Rulesets.Osu/Mods/IRequiresApproachCircles.cs | 2 -- osu.Game.Rulesets.Osu/Mods/OsuModApproachDifferent.cs | 2 -- osu.Game.Rulesets.Osu/Mods/OsuModAutopilot.cs | 2 -- osu.Game.Rulesets.Osu/Mods/OsuModAutoplay.cs | 2 -- osu.Game.Rulesets.Osu/Mods/OsuModBarrelRoll.cs | 2 -- osu.Game.Rulesets.Osu/Mods/OsuModBlinds.cs | 2 -- osu.Game.Rulesets.Osu/Mods/OsuModCinema.cs | 2 -- osu.Game.Rulesets.Osu/Mods/OsuModClassic.cs | 2 -- osu.Game.Rulesets.Osu/Mods/OsuModDaycore.cs | 2 -- osu.Game.Rulesets.Osu/Mods/OsuModDeflate.cs | 2 -- osu.Game.Rulesets.Osu/Mods/OsuModDifficultyAdjust.cs | 2 -- osu.Game.Rulesets.Osu/Mods/OsuModDoubleTime.cs | 2 -- osu.Game.Rulesets.Osu/Mods/OsuModEasy.cs | 2 -- osu.Game.Rulesets.Osu/Mods/OsuModFlashlight.cs | 2 -- osu.Game.Rulesets.Osu/Mods/OsuModGrow.cs | 2 -- osu.Game.Rulesets.Osu/Mods/OsuModHalfTime.cs | 2 -- osu.Game.Rulesets.Osu/Mods/OsuModHardRock.cs | 2 -- osu.Game.Rulesets.Osu/Mods/OsuModHidden.cs | 2 -- osu.Game.Rulesets.Osu/Mods/OsuModMagnetised.cs | 2 -- osu.Game.Rulesets.Osu/Mods/OsuModMirror.cs | 2 -- osu.Game.Rulesets.Osu/Mods/OsuModMuted.cs | 2 -- osu.Game.Rulesets.Osu/Mods/OsuModNightcore.cs | 2 -- osu.Game.Rulesets.Osu/Mods/OsuModNoFail.cs | 2 -- osu.Game.Rulesets.Osu/Mods/OsuModNoScope.cs | 2 -- osu.Game.Rulesets.Osu/Mods/OsuModObjectScaleTween.cs | 2 -- osu.Game.Rulesets.Osu/Mods/OsuModPerfect.cs | 2 -- osu.Game.Rulesets.Osu/Mods/OsuModRelax.cs | 2 -- osu.Game.Rulesets.Osu/Mods/OsuModSpinIn.cs | 2 -- osu.Game.Rulesets.Osu/Mods/OsuModSpunOut.cs | 2 -- osu.Game.Rulesets.Osu/Mods/OsuModStrictTracking.cs | 2 -- osu.Game.Rulesets.Osu/Mods/OsuModSuddenDeath.cs | 2 -- osu.Game.Rulesets.Osu/Mods/OsuModTarget.cs | 2 -- osu.Game.Rulesets.Osu/Mods/OsuModTouchDevice.cs | 2 -- osu.Game.Rulesets.Osu/Mods/OsuModTraceable.cs | 4 +--- osu.Game.Rulesets.Osu/Mods/OsuModTransform.cs | 2 -- osu.Game.Rulesets.Osu/Mods/OsuModWiggle.cs | 2 -- 37 files changed, 1 insertion(+), 75 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Mods/IHidesApproachCircles.cs b/osu.Game.Rulesets.Osu/Mods/IHidesApproachCircles.cs index affc0bae6a..4a3b187e83 100644 --- a/osu.Game.Rulesets.Osu/Mods/IHidesApproachCircles.cs +++ b/osu.Game.Rulesets.Osu/Mods/IHidesApproachCircles.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - namespace osu.Game.Rulesets.Osu.Mods { /// diff --git a/osu.Game.Rulesets.Osu/Mods/IRequiresApproachCircles.cs b/osu.Game.Rulesets.Osu/Mods/IRequiresApproachCircles.cs index a108f5fd14..1458abfe05 100644 --- a/osu.Game.Rulesets.Osu/Mods/IRequiresApproachCircles.cs +++ b/osu.Game.Rulesets.Osu/Mods/IRequiresApproachCircles.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - namespace osu.Game.Rulesets.Osu.Mods { /// diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModApproachDifferent.cs b/osu.Game.Rulesets.Osu/Mods/OsuModApproachDifferent.cs index e25845f5ab..e6889403a3 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModApproachDifferent.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModApproachDifferent.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using osu.Framework.Bindables; using osu.Framework.Graphics; diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModAutopilot.cs b/osu.Game.Rulesets.Osu/Mods/OsuModAutopilot.cs index a3f6448457..2d579e511e 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModAutopilot.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModAutopilot.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Collections.Generic; using System.Linq; diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModAutoplay.cs b/osu.Game.Rulesets.Osu/Mods/OsuModAutoplay.cs index c4de77b8a3..7c1f6be9ed 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModAutoplay.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModAutoplay.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Collections.Generic; using System.Linq; diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModBarrelRoll.cs b/osu.Game.Rulesets.Osu/Mods/OsuModBarrelRoll.cs index 71bdd98457..9e71f657ce 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModBarrelRoll.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModBarrelRoll.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects; diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModBlinds.cs b/osu.Game.Rulesets.Osu/Mods/OsuModBlinds.cs index 17a9a81de8..e3aa8f93d0 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModBlinds.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModBlinds.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using osu.Framework.Allocation; using osu.Framework.Graphics; diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModCinema.cs b/osu.Game.Rulesets.Osu/Mods/OsuModCinema.cs index d5096619b9..769694baf4 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModCinema.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModCinema.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Collections.Generic; using System.Linq; diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModClassic.cs b/osu.Game.Rulesets.Osu/Mods/OsuModClassic.cs index 00009f4c3d..e021992f86 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModClassic.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModClassic.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Linq; using osu.Framework.Bindables; diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModDaycore.cs b/osu.Game.Rulesets.Osu/Mods/OsuModDaycore.cs index c4cc0b4f48..371dfe6a1a 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModDaycore.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModDaycore.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Rulesets.Mods; namespace osu.Game.Rulesets.Osu.Mods diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModDeflate.cs b/osu.Game.Rulesets.Osu/Mods/OsuModDeflate.cs index e95e61312e..ee6a7815e2 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModDeflate.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModDeflate.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Framework.Bindables; using osu.Framework.Graphics.Sprites; using osu.Game.Configuration; diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModDifficultyAdjust.cs b/osu.Game.Rulesets.Osu/Mods/OsuModDifficultyAdjust.cs index be159523b7..3a6b232f9f 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModDifficultyAdjust.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModDifficultyAdjust.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.Linq; using osu.Game.Beatmaps; using osu.Game.Configuration; diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModDoubleTime.cs b/osu.Game.Rulesets.Osu/Mods/OsuModDoubleTime.cs index b86efe84ee..700a3f44bc 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModDoubleTime.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModDoubleTime.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Rulesets.Mods; namespace osu.Game.Rulesets.Osu.Mods diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModEasy.cs b/osu.Game.Rulesets.Osu/Mods/OsuModEasy.cs index 90b22e8d9c..06b5b6cfb8 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModEasy.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModEasy.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Rulesets.Mods; namespace osu.Game.Rulesets.Osu.Mods diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModFlashlight.cs b/osu.Game.Rulesets.Osu/Mods/OsuModFlashlight.cs index b72e6b4dcb..25b900752c 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModFlashlight.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModFlashlight.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Linq; using osu.Framework.Bindables; diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModGrow.cs b/osu.Game.Rulesets.Osu/Mods/OsuModGrow.cs index 34840de983..182d6eeb4b 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModGrow.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModGrow.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Framework.Bindables; using osu.Framework.Graphics.Sprites; using osu.Game.Configuration; diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModHalfTime.cs b/osu.Game.Rulesets.Osu/Mods/OsuModHalfTime.cs index 54c5c56ca6..4769e7660b 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModHalfTime.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModHalfTime.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Rulesets.Mods; namespace osu.Game.Rulesets.Osu.Mods diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModHardRock.cs b/osu.Game.Rulesets.Osu/Mods/OsuModHardRock.cs index 1f25655c8c..5430929143 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModHardRock.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModHardRock.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Linq; using osu.Game.Rulesets.Mods; diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModHidden.cs b/osu.Game.Rulesets.Osu/Mods/OsuModHidden.cs index 253eaf473b..97f201b2cc 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModHidden.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModHidden.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Diagnostics; using System.Linq; diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModMagnetised.cs b/osu.Game.Rulesets.Osu/Mods/OsuModMagnetised.cs index f9a74d2a3a..97a573f1b4 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModMagnetised.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModMagnetised.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using osu.Framework.Bindables; using osu.Framework.Graphics.Sprites; diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModMirror.cs b/osu.Game.Rulesets.Osu/Mods/OsuModMirror.cs index 1d822a2d4c..3faca0b01f 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModMirror.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModMirror.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using osu.Framework.Bindables; using osu.Game.Configuration; diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModMuted.cs b/osu.Game.Rulesets.Osu/Mods/OsuModMuted.cs index 1d4650a379..5e3ee37b61 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModMuted.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModMuted.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Osu.Objects; diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModNightcore.cs b/osu.Game.Rulesets.Osu/Mods/OsuModNightcore.cs index b1fe066a1e..b7838ebaa7 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModNightcore.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModNightcore.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Osu.Objects; diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModNoFail.cs b/osu.Game.Rulesets.Osu/Mods/OsuModNoFail.cs index c20fcf0b1b..9f707a5aa6 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModNoFail.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModNoFail.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Linq; using osu.Game.Rulesets.Mods; diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModNoScope.cs b/osu.Game.Rulesets.Osu/Mods/OsuModNoScope.cs index fe415cb967..8e377ea632 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModNoScope.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModNoScope.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Linq; using osu.Framework.Bindables; diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModObjectScaleTween.cs b/osu.Game.Rulesets.Osu/Mods/OsuModObjectScaleTween.cs index 44942e9e37..59984f9a7b 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModObjectScaleTween.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModObjectScaleTween.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using osu.Framework.Bindables; using osu.Framework.Graphics; diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModPerfect.cs b/osu.Game.Rulesets.Osu/Mods/OsuModPerfect.cs index bde7718da5..33581405a6 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModPerfect.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModPerfect.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Linq; using osu.Game.Rulesets.Mods; diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModRelax.cs b/osu.Game.Rulesets.Osu/Mods/OsuModRelax.cs index 2030156f2e..4c70b8f22c 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModRelax.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModRelax.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Collections.Generic; using System.Diagnostics; diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModSpinIn.cs b/osu.Game.Rulesets.Osu/Mods/OsuModSpinIn.cs index 16e7780af0..95e7d13ee7 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModSpinIn.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModSpinIn.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModSpunOut.cs b/osu.Game.Rulesets.Osu/Mods/OsuModSpunOut.cs index 61028a1ee8..d9ab749ad3 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModSpunOut.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModSpunOut.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModStrictTracking.cs b/osu.Game.Rulesets.Osu/Mods/OsuModStrictTracking.cs index 565ff415be..0b34ab28a3 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModStrictTracking.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModStrictTracking.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Linq; using System.Threading; diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModSuddenDeath.cs b/osu.Game.Rulesets.Osu/Mods/OsuModSuddenDeath.cs index 4eb7659152..429fe30fc5 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModSuddenDeath.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModSuddenDeath.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Linq; using osu.Game.Rulesets.Mods; diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModTarget.cs b/osu.Game.Rulesets.Osu/Mods/OsuModTarget.cs index f03bcffdc8..43169dac68 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModTarget.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModTarget.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Collections.Generic; using System.Linq; diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModTouchDevice.cs b/osu.Game.Rulesets.Osu/Mods/OsuModTouchDevice.cs index f8c1e1639d..7276cc753c 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModTouchDevice.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModTouchDevice.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Rulesets.Mods; namespace osu.Game.Rulesets.Osu.Mods diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModTraceable.cs b/osu.Game.Rulesets.Osu/Mods/OsuModTraceable.cs index 6e5dd45a7a..d862d36670 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModTraceable.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModTraceable.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; @@ -59,7 +57,7 @@ namespace osu.Game.Rulesets.Osu.Mods } } - private void applyCirclePieceState(DrawableOsuHitObject hitObject, IDrawable hitCircle = null) + private void applyCirclePieceState(DrawableOsuHitObject hitObject, IDrawable? hitCircle = null) { var h = hitObject.HitObject; using (hitObject.BeginAbsoluteSequence(h.StartTime - h.TimePreempt)) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModTransform.cs b/osu.Game.Rulesets.Osu/Mods/OsuModTransform.cs index 84906f6eed..4354ecbe9a 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModTransform.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModTransform.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModWiggle.cs b/osu.Game.Rulesets.Osu/Mods/OsuModWiggle.cs index 8acd4fc422..6bfbe25471 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModWiggle.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModWiggle.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; From deb39bd33030194a3d35a3167441333af07d9805 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E7=82=BA=E4=BB=80=E9=BA=BC?= Date: Sun, 10 Jul 2022 23:49:38 +0800 Subject: [PATCH 0605/1528] Mark the property as nullable or non-nullable. --- osu.Game.Rulesets.Osu/Mods/OsuModBlinds.cs | 4 ++-- osu.Game.Rulesets.Osu/Mods/OsuModRelax.cs | 2 +- osu.Game.Rulesets.Osu/Mods/OsuModTarget.cs | 2 +- 3 files changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModBlinds.cs b/osu.Game.Rulesets.Osu/Mods/OsuModBlinds.cs index e3aa8f93d0..39234147a9 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModBlinds.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModBlinds.cs @@ -53,9 +53,9 @@ namespace osu.Game.Rulesets.Osu.Mods /// /// Black background boxes behind blind panel textures. /// - private Box blackBoxLeft, blackBoxRight; + private Box blackBoxLeft = null!, blackBoxRight = null!; - private Drawable panelLeft, panelRight, bgPanelLeft, bgPanelRight; + private Drawable panelLeft = null!, panelRight = null!, bgPanelLeft = null!, bgPanelRight = null!; private readonly Beatmap beatmap; diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModRelax.cs b/osu.Game.Rulesets.Osu/Mods/OsuModRelax.cs index 4c70b8f22c..c9c3fdfc89 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModRelax.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModRelax.cs @@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Osu.Mods private OsuInputManager osuInputManager; - private ReplayState state; + private ReplayState? state; private double lastStateChangeTime; private bool hasReplay; diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModTarget.cs b/osu.Game.Rulesets.Osu/Mods/OsuModTarget.cs index 43169dac68..29f5b8f512 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModTarget.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModTarget.cs @@ -403,7 +403,7 @@ namespace osu.Game.Rulesets.Osu.Mods /// The list of hit objects in a beatmap, ordered by StartTime /// The point in time to get samples for /// Hit samples - private IList getSamplesAtTime(IEnumerable hitObjects, double time) + private IList? getSamplesAtTime(IEnumerable hitObjects, double time) { // Get a hit object that // either has StartTime equal to the target time From 9134525111130704a23ab0788c549449b6e1763b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E7=82=BA=E4=BB=80=E9=BA=BC?= Date: Sun, 10 Jul 2022 23:47:57 +0800 Subject: [PATCH 0606/1528] Mark the property as nullable and add some assert check. --- osu.Game.Rulesets.Osu/Mods/OsuModAutopilot.cs | 12 +++++++--- osu.Game.Rulesets.Osu/Mods/OsuModBlinds.cs | 5 ++++- .../Mods/OsuModFlashlight.cs | 5 +++-- .../Mods/OsuModMagnetised.cs | 5 ++++- osu.Game.Rulesets.Osu/Mods/OsuModNoScope.cs | 5 +++-- osu.Game.Rulesets.Osu/Mods/OsuModRelax.cs | 6 ++++- osu.Game.Rulesets.Osu/Mods/OsuModTarget.cs | 22 ++++++++++++++----- 7 files changed, 45 insertions(+), 15 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModAutopilot.cs b/osu.Game.Rulesets.Osu/Mods/OsuModAutopilot.cs index 2d579e511e..03cc1a9305 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModAutopilot.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModAutopilot.cs @@ -3,7 +3,9 @@ using System; using System.Collections.Generic; +using System.Diagnostics; using System.Linq; +using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Graphics.Sprites; using osu.Framework.Input.StateChanges; using osu.Game.Graphics; @@ -28,16 +30,20 @@ namespace osu.Game.Rulesets.Osu.Mods public bool RestartOnFail => false; - private OsuInputManager inputManager; + private OsuInputManager? inputManager; - private IFrameStableClock gameplayClock; + private IFrameStableClock? gameplayClock; - private List replayFrames; + private List? replayFrames; private int currentFrame; public void Update(Playfield playfield) { + Debug.Assert(inputManager != null); + Debug.Assert(gameplayClock != null); + Debug.Assert(replayFrames != null); + if (currentFrame == replayFrames.Count - 1) return; double time = gameplayClock.CurrentTime; diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModBlinds.cs b/osu.Game.Rulesets.Osu/Mods/OsuModBlinds.cs index 39234147a9..35054a50db 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModBlinds.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModBlinds.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System; +using System.Diagnostics; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; @@ -31,7 +32,7 @@ namespace osu.Game.Rulesets.Osu.Mods public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.12 : 1; public override Type[] IncompatibleMods => new[] { typeof(OsuModFlashlight) }; - private DrawableOsuBlinds blinds; + private DrawableOsuBlinds? blinds; public void ApplyToDrawableRuleset(DrawableRuleset drawableRuleset) { @@ -40,6 +41,8 @@ namespace osu.Game.Rulesets.Osu.Mods public void ApplyToHealthProcessor(HealthProcessor healthProcessor) { + Debug.Assert(blinds != null); + healthProcessor.Health.ValueChanged += health => { blinds.AnimateClosedness((float)health.NewValue); }; } diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModFlashlight.cs b/osu.Game.Rulesets.Osu/Mods/OsuModFlashlight.cs index 25b900752c..510e95b13f 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModFlashlight.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModFlashlight.cs @@ -4,6 +4,7 @@ using System; using System.Linq; using osu.Framework.Bindables; +using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Graphics; using osu.Framework.Input; using osu.Framework.Input.Events; @@ -51,14 +52,14 @@ namespace osu.Game.Rulesets.Osu.Mods public override float DefaultFlashlightSize => 180; - private OsuFlashlight flashlight; + private OsuFlashlight? flashlight; protected override Flashlight CreateFlashlight() => flashlight = new OsuFlashlight(this); public void ApplyToDrawableHitObject(DrawableHitObject drawable) { if (drawable is DrawableSlider s) - s.Tracking.ValueChanged += flashlight.OnSliderTrackingChange; + s.Tracking.ValueChanged += flashlight.AsNonNull().OnSliderTrackingChange; } private class OsuFlashlight : Flashlight, IRequireHighFrequencyMousePosition diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModMagnetised.cs b/osu.Game.Rulesets.Osu/Mods/OsuModMagnetised.cs index 97a573f1b4..107eac6430 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModMagnetised.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModMagnetised.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System; +using System.Diagnostics; using osu.Framework.Bindables; using osu.Framework.Graphics.Sprites; using osu.Framework.Utils; @@ -26,7 +27,7 @@ namespace osu.Game.Rulesets.Osu.Mods public override double ScoreMultiplier => 1; public override Type[] IncompatibleMods => new[] { typeof(OsuModAutopilot), typeof(OsuModWiggle), typeof(OsuModTransform), typeof(ModAutoplay), typeof(OsuModRelax), typeof(OsuModRepel) }; - private IFrameStableClock gameplayClock; + private IFrameStableClock? gameplayClock; [SettingSource("Attraction strength", "How strong the pull is.", 0)] public BindableFloat AttractionStrength { get; } = new BindableFloat(0.5f) @@ -74,6 +75,8 @@ namespace osu.Game.Rulesets.Osu.Mods { double dampLength = Interpolation.Lerp(3000, 40, AttractionStrength.Value); + Debug.Assert(gameplayClock != null); + float x = (float)Interpolation.DampContinuously(hitObject.X, destination.X, dampLength, gameplayClock.ElapsedFrameTime); float y = (float)Interpolation.DampContinuously(hitObject.Y, destination.Y, dampLength, gameplayClock.ElapsedFrameTime); diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModNoScope.cs b/osu.Game.Rulesets.Osu/Mods/OsuModNoScope.cs index 8e377ea632..0197b7cb1b 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModNoScope.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModNoScope.cs @@ -4,6 +4,7 @@ using System; using System.Linq; using osu.Framework.Bindables; +using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Utils; using osu.Game.Beatmaps; using osu.Game.Configuration; @@ -19,7 +20,7 @@ namespace osu.Game.Rulesets.Osu.Mods { public override string Description => "Where's the cursor?"; - private PeriodTracker spinnerPeriods; + private PeriodTracker? spinnerPeriods; [SettingSource( "Hidden at combo", @@ -41,7 +42,7 @@ namespace osu.Game.Rulesets.Osu.Mods public void Update(Playfield playfield) { - bool shouldAlwaysShowCursor = IsBreakTime.Value || spinnerPeriods.IsInAny(playfield.Clock.CurrentTime); + bool shouldAlwaysShowCursor = IsBreakTime.Value || spinnerPeriods.AsNonNull().IsInAny(playfield.Clock.CurrentTime); float targetAlpha = shouldAlwaysShowCursor ? 1 : ComboBasedAlpha; playfield.Cursor.Alpha = (float)Interpolation.Lerp(playfield.Cursor.Alpha, targetAlpha, Math.Clamp(playfield.Time.Elapsed / TRANSITION_DURATION, 0, 1)); } diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModRelax.cs b/osu.Game.Rulesets.Osu/Mods/OsuModRelax.cs index c9c3fdfc89..ac45ce2ade 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModRelax.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModRelax.cs @@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Osu.Mods private bool isDownState; private bool wasLeft; - private OsuInputManager osuInputManager; + private OsuInputManager? osuInputManager; private ReplayState? state; private double lastStateChangeTime; @@ -44,6 +44,8 @@ namespace osu.Game.Rulesets.Osu.Mods public void ApplyToPlayer(Player player) { + Debug.Assert(osuInputManager != null); + if (osuInputManager.ReplayInputHandler != null) { hasReplay = true; @@ -132,6 +134,8 @@ namespace osu.Game.Rulesets.Osu.Mods wasLeft = !wasLeft; } + Debug.Assert(osuInputManager != null); + state?.Apply(osuInputManager.CurrentState, osuInputManager); } } diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModTarget.cs b/osu.Game.Rulesets.Osu/Mods/OsuModTarget.cs index 29f5b8f512..36f21ba291 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModTarget.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModTarget.cs @@ -3,8 +3,10 @@ using System; using System.Collections.Generic; +using System.Diagnostics; using System.Linq; using osu.Framework.Bindables; +using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; using osu.Framework.Utils; @@ -94,11 +96,11 @@ namespace osu.Game.Rulesets.Osu.Mods #region Private Fields - private ControlPointInfo controlPointInfo; + private ControlPointInfo? controlPointInfo; - private List originalHitObjects; + private List? originalHitObjects; - private Random rng; + private Random? rng; #endregion @@ -158,7 +160,7 @@ namespace osu.Game.Rulesets.Osu.Mods circle.ApproachCircle.Hide(); } - using (circle.BeginAbsoluteSequence(startTime - controlPointInfo.TimingPointAt(startTime).BeatLength - undim_duration)) + using (circle.BeginAbsoluteSequence(startTime - controlPointInfo.AsNonNull().TimingPointAt(startTime).BeatLength - undim_duration)) circle.FadeColour(Color4.White, undim_duration); } @@ -200,6 +202,8 @@ namespace osu.Game.Rulesets.Osu.Mods private IEnumerable generateBeats(IBeatmap beatmap) { + Debug.Assert(originalHitObjects != null); + double startTime = originalHitObjects.First().StartTime; double endTime = originalHitObjects.Last().GetEndTime(); @@ -228,6 +232,8 @@ namespace osu.Game.Rulesets.Osu.Mods private void addHitSamples(IEnumerable hitObjects) { + Debug.Assert(originalHitObjects != null); + foreach (var obj in hitObjects) { var samples = getSamplesAtTime(originalHitObjects, obj.StartTime); @@ -240,6 +246,8 @@ namespace osu.Game.Rulesets.Osu.Mods private void fixComboInfo(List hitObjects) { + Debug.Assert(originalHitObjects != null); + // Copy combo indices from an original object at the same time or from the closest preceding object // (Objects lying between two combos are assumed to belong to the preceding combo) hitObjects.ForEach(newObj => @@ -276,7 +284,7 @@ namespace osu.Game.Rulesets.Osu.Mods { if (hitObjects.Count == 0) return; - float nextSingle(float max = 1f) => (float)(rng.NextDouble() * max); + float nextSingle(float max = 1f) => (float)(rng.AsNonNull().NextDouble() * max); const float two_pi = MathF.PI * 2; @@ -357,6 +365,8 @@ namespace osu.Game.Rulesets.Osu.Mods /// The time to be checked.= private bool isInsideBreakPeriod(IEnumerable breaks, double time) { + Debug.Assert(originalHitObjects != null); + return breaks.Any(breakPeriod => { var firstObjAfterBreak = originalHitObjects.First(obj => almostBigger(obj.StartTime, breakPeriod.EndTime)); @@ -372,6 +382,8 @@ namespace osu.Game.Rulesets.Osu.Mods int i = 0; double currentTime = timingPoint.Time; + Debug.Assert(controlPointInfo != null); + while (!definitelyBigger(currentTime, mapEndTime) && ReferenceEquals(controlPointInfo.TimingPointAt(currentTime), timingPoint)) { beats.Add(Math.Floor(currentTime)); From 8fa576557398ce1e51ee262430fdab07ab7bd15e Mon Sep 17 00:00:00 2001 From: andy840119 Date: Wed, 20 Jul 2022 20:34:55 +0800 Subject: [PATCH 0607/1528] Remove nullable disable annotation in the Osu test case. --- osu.Game.Rulesets.Osu.Tests/Mods/OsuModTestScene.cs | 2 -- .../Mods/TestSceneOsuModAlternate.cs | 2 -- .../Mods/TestSceneOsuModAutoplay.cs | 7 +++---- .../Mods/TestSceneOsuModDifficultyAdjust.cs | 2 -- .../Mods/TestSceneOsuModDoubleTime.cs | 2 -- .../Mods/TestSceneOsuModHidden.cs | 4 +--- .../Mods/TestSceneOsuModMagnetised.cs | 2 -- .../Mods/TestSceneOsuModMuted.cs | 4 +--- .../Mods/TestSceneOsuModNoScope.cs | 2 -- .../Mods/TestSceneOsuModPerfect.cs | 2 -- .../Mods/TestSceneOsuModSpunOut.cs | 12 +++++------- 11 files changed, 10 insertions(+), 31 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/Mods/OsuModTestScene.cs b/osu.Game.Rulesets.Osu.Tests/Mods/OsuModTestScene.cs index 4f005a0c70..d3cb3bcf59 100644 --- a/osu.Game.Rulesets.Osu.Tests/Mods/OsuModTestScene.cs +++ b/osu.Game.Rulesets.Osu.Tests/Mods/OsuModTestScene.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Tests.Visual; namespace osu.Game.Rulesets.Osu.Tests.Mods diff --git a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModAlternate.cs b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModAlternate.cs index 3d59e4fb51..5e46498aca 100644 --- a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModAlternate.cs +++ b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModAlternate.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.Collections.Generic; using NUnit.Framework; using osu.Game.Beatmaps; diff --git a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModAutoplay.cs b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModAutoplay.cs index 378b71ccf7..3563995234 100644 --- a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModAutoplay.cs +++ b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModAutoplay.cs @@ -1,10 +1,9 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.Linq; using NUnit.Framework; +using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Testing; using osu.Framework.Utils; using osu.Game.Beatmaps; @@ -35,7 +34,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods private void runSpmTest(Mod mod) { - SpinnerSpmCalculator spmCalculator = null; + SpinnerSpmCalculator? spmCalculator = null; CreateModTest(new ModTestData { @@ -61,7 +60,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods return spmCalculator != null; }); - AddUntilStep("SPM is correct", () => Precision.AlmostEquals(spmCalculator.Result.Value, 477, 5)); + AddUntilStep("SPM is correct", () => Precision.AlmostEquals(spmCalculator.AsNonNull().Result.Value, 477, 5)); } } } diff --git a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModDifficultyAdjust.cs b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModDifficultyAdjust.cs index 80dc83d7dc..9d06ff5801 100644 --- a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModDifficultyAdjust.cs +++ b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModDifficultyAdjust.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.Collections.Generic; using System.Linq; using NUnit.Framework; diff --git a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModDoubleTime.cs b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModDoubleTime.cs index e1bed5153b..335ef31019 100644 --- a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModDoubleTime.cs +++ b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModDoubleTime.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using NUnit.Framework; using osu.Framework.Utils; using osu.Game.Rulesets.Osu.Mods; diff --git a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModHidden.cs b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModHidden.cs index 5ed25baca3..e692f8ecbc 100644 --- a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModHidden.cs +++ b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModHidden.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.Collections.Generic; using System.Linq; using NUnit.Framework; @@ -162,7 +160,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods private class TestOsuModHidden : OsuModHidden { - public new HitObject FirstObject => base.FirstObject; + public new HitObject? FirstObject => base.FirstObject; } } } diff --git a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModMagnetised.cs b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModMagnetised.cs index 1f1db04c24..9b49e60363 100644 --- a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModMagnetised.cs +++ b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModMagnetised.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using NUnit.Framework; using osu.Game.Rulesets.Osu.Mods; diff --git a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModMuted.cs b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModMuted.cs index 99c9036ac0..68669d1a53 100644 --- a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModMuted.cs +++ b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModMuted.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.Linq; using NUnit.Framework; using osu.Framework.Testing; @@ -33,7 +31,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods [Test] public void TestModCopy() { - OsuModMuted muted = null; + OsuModMuted muted = null!; AddStep("create inversed mod", () => muted = new OsuModMuted { diff --git a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModNoScope.cs b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModNoScope.cs index 47e7ad320c..44404ca245 100644 --- a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModNoScope.cs +++ b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModNoScope.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.Collections.Generic; using System.Linq; using NUnit.Framework; diff --git a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModPerfect.cs b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModPerfect.cs index b7669624ff..985baa8cf5 100644 --- a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModPerfect.cs +++ b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModPerfect.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using NUnit.Framework; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Types; diff --git a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModSpunOut.cs b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModSpunOut.cs index 4f6d6376bf..e121e6103d 100644 --- a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModSpunOut.cs +++ b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModSpunOut.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Collections.Generic; using System.Linq; @@ -30,8 +28,8 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods [Test] public void TestSpinnerAutoCompleted() { - DrawableSpinner spinner = null; - JudgementResult lastResult = null; + DrawableSpinner? spinner = null; + JudgementResult? lastResult = null; CreateModTest(new ModTestData { @@ -63,11 +61,11 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods [TestCase(null)] [TestCase(typeof(OsuModDoubleTime))] [TestCase(typeof(OsuModHalfTime))] - public void TestSpinRateUnaffectedByMods(Type additionalModType) + public void TestSpinRateUnaffectedByMods(Type? additionalModType) { var mods = new List { new OsuModSpunOut() }; if (additionalModType != null) - mods.Add((Mod)Activator.CreateInstance(additionalModType)); + mods.Add((Mod)Activator.CreateInstance(additionalModType)!); CreateModTest(new ModTestData { @@ -96,7 +94,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods [Test] public void TestSpinnerGetsNoBonusScore() { - DrawableSpinner spinner = null; + DrawableSpinner? spinner = null; List results = new List(); CreateModTest(new ModTestData From 0fe64d1e803202028ca9d20c4006641bad961675 Mon Sep 17 00:00:00 2001 From: andy840119 Date: Wed, 27 Jul 2022 01:05:50 +0800 Subject: [PATCH 0608/1528] Remove unused namespace. --- osu.Game.Rulesets.Osu/Mods/OsuModAutopilot.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModAutopilot.cs b/osu.Game.Rulesets.Osu/Mods/OsuModAutopilot.cs index 03cc1a9305..83c1deb3b9 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModAutopilot.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModAutopilot.cs @@ -5,7 +5,6 @@ using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; -using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Graphics.Sprites; using osu.Framework.Input.StateChanges; using osu.Game.Graphics; From da7d297d85e4ae5d59747dac3ae8686e1849433f Mon Sep 17 00:00:00 2001 From: Pasi4K5 Date: Tue, 26 Jul 2022 19:07:25 +0200 Subject: [PATCH 0609/1528] Adjust parameters --- osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs | 21 ++++++--------------- 1 file changed, 6 insertions(+), 15 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs b/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs index ef3eaf2a9d..716fa990c9 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs @@ -43,17 +43,13 @@ namespace osu.Game.Rulesets.Osu.Mods for (int i = 0; i < positionInfos.Count; i++) { - bool invertFlow = false; - if (i == 0 || (positionInfos[Math.Max(0, i - 2)].HitObject.IndexInCurrentCombo > 1 && positionInfos[i - 1].HitObject.NewCombo && rng.NextDouble() < 0.6) || OsuHitObjectGenerationUtils.IsHitObjectOnBeat(osuBeatmap, positionInfos[i - 1].HitObject, true) || - (OsuHitObjectGenerationUtils.IsHitObjectOnBeat(osuBeatmap, positionInfos[i - 1].HitObject) && rng.NextDouble() < 0.25)) + (OsuHitObjectGenerationUtils.IsHitObjectOnBeat(osuBeatmap, positionInfos[i - 1].HitObject) && rng.NextDouble() < 0.3)) { - sequenceOffset = OsuHitObjectGenerationUtils.RandomGaussian(rng, 0, 0.0015f); - - if (rng.NextDouble() < 0.6) - invertFlow = true; + sequenceOffset = OsuHitObjectGenerationUtils.RandomGaussian(rng, 0, 0.0012f); + flowDirection = !flowDirection; } if (i == 0) @@ -64,18 +60,13 @@ namespace osu.Game.Rulesets.Osu.Mods else { float flowChangeOffset = 0; - float oneTimeOffset = OsuHitObjectGenerationUtils.RandomGaussian(rng, 0, 0.0015f); + float oneTimeOffset = OsuHitObjectGenerationUtils.RandomGaussian(rng, 0, 0.002f); if (positionInfos[Math.Max(0, i - 2)].HitObject.IndexInCurrentCombo > 1 && positionInfos[i - 1].HitObject.NewCombo && rng.NextDouble() < 0.6) { flowChangeOffset = OsuHitObjectGenerationUtils.RandomGaussian(rng, 0, 0.002f); - - if (rng.NextDouble() < 0.8) - invertFlow = true; - } - - if (invertFlow) flowDirection = !flowDirection; + } positionInfos[i].RelativeAngle = getRelativeTargetAngle( positionInfos[i].DistanceFromPrevious, @@ -94,7 +85,7 @@ namespace osu.Game.Rulesets.Osu.Mods /// Whether the relative angle should be positive or negative. private static float getRelativeTargetAngle(float targetDistance, float offset, bool flowDirection) { - float angle = (float)(3 / (1 + 200 * Math.Exp(0.016 * (targetDistance - 466))) + 0.45 + offset); + float angle = (float)(2.16 / (1 + 200 * Math.Exp(0.036 * (targetDistance - 320))) + 0.5 + offset); float relativeAngle = (float)Math.PI - angle; return flowDirection ? -relativeAngle : relativeAngle; } From 6b0f3674c320f345caaff0068f6c00bfebdafb22 Mon Sep 17 00:00:00 2001 From: Nitrous Date: Wed, 27 Jul 2022 08:51:55 +0800 Subject: [PATCH 0610/1528] implement `LegacySongProgress` --- osu.Game/Skinning/LegacySongProgress.cs | 101 ++++++++++++++++++++++++ 1 file changed, 101 insertions(+) create mode 100644 osu.Game/Skinning/LegacySongProgress.cs diff --git a/osu.Game/Skinning/LegacySongProgress.cs b/osu.Game/Skinning/LegacySongProgress.cs new file mode 100644 index 0000000000..57280fff07 --- /dev/null +++ b/osu.Game/Skinning/LegacySongProgress.cs @@ -0,0 +1,101 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +#nullable disable + +using System; +using System.Linq; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Graphics.UserInterface; +using osu.Game.Beatmaps; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.UI; +using osu.Game.Screens.Play; +using osuTK; + +namespace osu.Game.Skinning +{ + public class LegacySongProgress : CompositeDrawable, ISkinnableDrawable + { + public bool UsesFixedAnchor { get; set; } + + [Resolved] + private GameplayClock gameplayClock { get; set; } + + [Resolved(canBeNull: true)] + private DrawableRuleset drawableRuleset { get; set; } + + [Resolved(canBeNull: true)] + private IBindable beatmap { get; set; } + + private double lastHitTime; + private double firstHitTime; + private double firstEventTime; + private CircularProgress pie; + + [BackgroundDependencyLoader] + private void load() + { + Size = new Vector2(35); + + InternalChildren = new Drawable[] + { + pie = new CircularProgress + { + RelativeSizeAxes = Axes.Both, + Alpha = 0.5f, + }, + new CircularContainer + { + RelativeSizeAxes = Axes.Both, + Masking = true, + BorderColour = Colour4.White, + BorderThickness = 2, + Child = new Box + { + RelativeSizeAxes = Axes.Both, + AlwaysPresent = true, + Alpha = 0, + } + }, + new Circle + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Colour = Colour4.White, + Size = new Vector2(3), + } + }; + + firstEventTime = beatmap?.Value.Storyboard.EarliestEventTime ?? 0; + firstHitTime = drawableRuleset.Objects.First().StartTime; + lastHitTime = drawableRuleset.Objects.Last().GetEndTime() + 1; + } + + protected override void Update() + { + base.Update(); + + double gameplayTime = gameplayClock?.CurrentTime ?? Time.Current; + + if (gameplayTime < firstHitTime) + { + pie.Scale = new Vector2(-1, 1); + pie.Anchor = Anchor.TopRight; + pie.Colour = Colour4.LimeGreen; + pie.Current.Value = 1 - Math.Clamp((gameplayTime - firstEventTime) / (firstHitTime - firstEventTime), 0, 1); + } + else + { + pie.Scale = new Vector2(1); + pie.Anchor = Anchor.TopLeft; + pie.Colour = Colour4.White; + pie.Current.Value = Math.Clamp((gameplayTime - firstHitTime) / (lastHitTime - firstHitTime), 0, 1); + } + } + } +} From a2320aeb278281c51f17f51386988e4c69574ba1 Mon Sep 17 00:00:00 2001 From: Nitrous Date: Wed, 27 Jul 2022 08:52:27 +0800 Subject: [PATCH 0611/1528] replace `SongProgress` with `LegacySongProgress` --- osu.Game/Skinning/LegacySkin.cs | 21 ++++++++++++--------- 1 file changed, 12 insertions(+), 9 deletions(-) diff --git a/osu.Game/Skinning/LegacySkin.cs b/osu.Game/Skinning/LegacySkin.cs index 34219722a1..c3872f4fa0 100644 --- a/osu.Game/Skinning/LegacySkin.cs +++ b/osu.Game/Skinning/LegacySkin.cs @@ -16,12 +16,13 @@ using osu.Framework.IO.Stores; using osu.Game.Audio; using osu.Game.Beatmaps.Formats; using osu.Game.Database; +using osu.Game.Extensions; using osu.Game.IO; using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Scoring; -using osu.Game.Screens.Play; using osu.Game.Screens.Play.HUD; using osu.Game.Screens.Play.HUD.HitErrorMeters; +using osuTK; using osuTK.Graphics; namespace osu.Game.Skinning @@ -344,7 +345,15 @@ namespace osu.Game.Skinning accuracy.Y = container.ToLocalSpace(score.ScreenSpaceDrawQuad.BottomRight).Y; } - var songProgress = container.OfType().FirstOrDefault(); + var songProgress = container.OfType().FirstOrDefault(); + + if (songProgress != null && accuracy != null) + { + songProgress.Anchor = Anchor.TopRight; + songProgress.Origin = Anchor.CentreRight; + songProgress.X = -accuracy.ScreenSpaceDeltaToParentSpace(accuracy.ScreenSpaceDrawQuad.Size).X - 10; + songProgress.Y = container.ToLocalSpace(accuracy.ScreenSpaceDrawQuad.TopLeft).Y + (accuracy.ScreenSpaceDeltaToParentSpace(accuracy.ScreenSpaceDrawQuad.Size).Y / 2); + } var hitError = container.OfType().FirstOrDefault(); @@ -354,12 +363,6 @@ namespace osu.Game.Skinning hitError.Origin = Anchor.CentreLeft; hitError.Rotation = -90; } - - if (songProgress != null) - { - if (hitError != null) hitError.Y -= SongProgress.MAX_HEIGHT; - if (combo != null) combo.Y -= SongProgress.MAX_HEIGHT; - } }) { Children = new Drawable[] @@ -368,7 +371,7 @@ namespace osu.Game.Skinning new LegacyScoreCounter(), new LegacyAccuracyCounter(), new LegacyHealthDisplay(), - new SongProgress(), + new LegacySongProgress(), new BarHitErrorMeter(), } }; From 842ab3c5c1c4a08ae0518223e16537590405559b Mon Sep 17 00:00:00 2001 From: Nitrous Date: Wed, 27 Jul 2022 09:41:58 +0800 Subject: [PATCH 0612/1528] remove unused using --- osu.Game/Skinning/LegacySkin.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game/Skinning/LegacySkin.cs b/osu.Game/Skinning/LegacySkin.cs index c3872f4fa0..66258fb4a2 100644 --- a/osu.Game/Skinning/LegacySkin.cs +++ b/osu.Game/Skinning/LegacySkin.cs @@ -22,7 +22,6 @@ using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Scoring; using osu.Game.Screens.Play.HUD; using osu.Game.Screens.Play.HUD.HitErrorMeters; -using osuTK; using osuTK.Graphics; namespace osu.Game.Skinning From 8105d4854a53c48617ca7638a989a9442174e69a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 27 Jul 2022 13:30:38 +0900 Subject: [PATCH 0613/1528] Fix beatmap carousel not maintaining selection if currently selected beatmap is updated --- osu.Game/Screens/Select/BeatmapCarousel.cs | 32 ++++++++++++++++++++++ 1 file changed, 32 insertions(+) diff --git a/osu.Game/Screens/Select/BeatmapCarousel.cs b/osu.Game/Screens/Select/BeatmapCarousel.cs index 75caa3c9a3..c6f2b61049 100644 --- a/osu.Game/Screens/Select/BeatmapCarousel.cs +++ b/osu.Game/Screens/Select/BeatmapCarousel.cs @@ -265,6 +265,38 @@ namespace osu.Game.Screens.Select foreach (int i in changes.InsertedIndices) UpdateBeatmapSet(sender[i].Detach()); + + if (changes.DeletedIndices.Length > 0) + { + // To handle the beatmap update flow, attempt to track selection changes across delete-insert transactions. + // When an update occurs, the previous beatmap set is either soft or hard deleted. + // Check if the current selection was potentially deleted by re-querying its validity. + bool selectedSetMarkedDeleted = realm.Run(r => r.Find(SelectedBeatmapSet.ID))?.DeletePending != false; + + if (selectedSetMarkedDeleted) + { + // If it is no longer valid, make the bold assumption that an updated version will be available in the modified indices. + // This relies on the full update operation being in a single transaction, so please don't change that. + foreach (int i in changes.NewModifiedIndices) + { + var beatmapSetInfo = sender[i]; + + foreach (var beatmapInfo in beatmapSetInfo.Beatmaps) + { + // Best effort matching. We can't use ID because in the update flow a new version will get its own GUID. + bool selectionMatches = + ((IBeatmapMetadataInfo)beatmapInfo.Metadata).Equals(SelectedBeatmapInfo.Metadata) + && beatmapInfo.DifficultyName == SelectedBeatmapInfo.DifficultyName; + + if (selectionMatches) + { + SelectBeatmap(beatmapInfo); + break; + } + } + } + } + } } private void beatmapsChanged(IRealmCollection sender, ChangeSet changes, Exception error) From b803ec543f3423afa408c340d88bb63fe7cab43e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 27 Jul 2022 13:50:03 +0900 Subject: [PATCH 0614/1528] Remove unused `combo` DI retrieval --- osu.Game/Skinning/LegacySkin.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game/Skinning/LegacySkin.cs b/osu.Game/Skinning/LegacySkin.cs index 66258fb4a2..15d4965a1d 100644 --- a/osu.Game/Skinning/LegacySkin.cs +++ b/osu.Game/Skinning/LegacySkin.cs @@ -337,7 +337,6 @@ namespace osu.Game.Skinning { var score = container.OfType().FirstOrDefault(); var accuracy = container.OfType().FirstOrDefault(); - var combo = container.OfType().FirstOrDefault(); if (score != null && accuracy != null) { From 62ca3aada6bb969de3185065df1001834aa2034c Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 27 Jul 2022 13:53:25 +0900 Subject: [PATCH 0615/1528] Transfer TODO comment across to copy-pasted implmentation --- osu.Game/Skinning/LegacySongProgress.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game/Skinning/LegacySongProgress.cs b/osu.Game/Skinning/LegacySongProgress.cs index 57280fff07..4d8838e031 100644 --- a/osu.Game/Skinning/LegacySongProgress.cs +++ b/osu.Game/Skinning/LegacySongProgress.cs @@ -73,6 +73,7 @@ namespace osu.Game.Skinning firstEventTime = beatmap?.Value.Storyboard.EarliestEventTime ?? 0; firstHitTime = drawableRuleset.Objects.First().StartTime; + //TODO: this isn't always correct (consider mania where a non-last object may last for longer than the last in the list). lastHitTime = drawableRuleset.Objects.Last().GetEndTime() + 1; } From d8e605d8aaa8e8119bdd3397fcaa7d3685942824 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 27 Jul 2022 13:58:01 +0900 Subject: [PATCH 0616/1528] Fix broken tests due to badly reimplemented copy-pasted code --- osu.Game/Skinning/LegacySongProgress.cs | 10 +++++++--- 1 file changed, 7 insertions(+), 3 deletions(-) diff --git a/osu.Game/Skinning/LegacySongProgress.cs b/osu.Game/Skinning/LegacySongProgress.cs index 4d8838e031..2fd4180139 100644 --- a/osu.Game/Skinning/LegacySongProgress.cs +++ b/osu.Game/Skinning/LegacySongProgress.cs @@ -72,9 +72,13 @@ namespace osu.Game.Skinning }; firstEventTime = beatmap?.Value.Storyboard.EarliestEventTime ?? 0; - firstHitTime = drawableRuleset.Objects.First().StartTime; - //TODO: this isn't always correct (consider mania where a non-last object may last for longer than the last in the list). - lastHitTime = drawableRuleset.Objects.Last().GetEndTime() + 1; + + if (drawableRuleset != null) + { + firstHitTime = drawableRuleset.Objects.First().StartTime; + //TODO: this isn't always correct (consider mania where a non-last object may last for longer than the last in the list). + lastHitTime = drawableRuleset.Objects.Last().GetEndTime() + 1; + } } protected override void Update() From 24d75612e222fe3e055d1f5fabf623727dc81727 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 27 Jul 2022 14:18:53 +0900 Subject: [PATCH 0617/1528] Always attempt to follow selection, even if difficulty name / metadata change --- osu.Game/Screens/Select/BeatmapCarousel.cs | 15 +++++++++------ 1 file changed, 9 insertions(+), 6 deletions(-) diff --git a/osu.Game/Screens/Select/BeatmapCarousel.cs b/osu.Game/Screens/Select/BeatmapCarousel.cs index c6f2b61049..0430c15a1d 100644 --- a/osu.Game/Screens/Select/BeatmapCarousel.cs +++ b/osu.Game/Screens/Select/BeatmapCarousel.cs @@ -283,18 +283,21 @@ namespace osu.Game.Screens.Select foreach (var beatmapInfo in beatmapSetInfo.Beatmaps) { - // Best effort matching. We can't use ID because in the update flow a new version will get its own GUID. - bool selectionMatches = - ((IBeatmapMetadataInfo)beatmapInfo.Metadata).Equals(SelectedBeatmapInfo.Metadata) - && beatmapInfo.DifficultyName == SelectedBeatmapInfo.DifficultyName; + if (!((IBeatmapMetadataInfo)beatmapInfo.Metadata).Equals(SelectedBeatmapInfo.Metadata)) + continue; - if (selectionMatches) + // Best effort matching. We can't use ID because in the update flow a new version will get its own GUID. + if (beatmapInfo.DifficultyName == SelectedBeatmapInfo.DifficultyName) { SelectBeatmap(beatmapInfo); - break; + return; } } } + + // If a direct selection couldn't be made, it's feasible that the difficulty name (or beatmap metadata) changed. + // Let's attempt to follow set-level selection anyway. + SelectBeatmap(sender[changes.NewModifiedIndices.First()].Beatmaps.First()); } } } From e6a3659581e62b9c181d1c0ffe4f82a8988a8d05 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 27 Jul 2022 14:23:47 +0900 Subject: [PATCH 0618/1528] Guard against `NewModifiedIndices` being empty --- osu.Game/Screens/Select/BeatmapCarousel.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Select/BeatmapCarousel.cs b/osu.Game/Screens/Select/BeatmapCarousel.cs index 0430c15a1d..e9419e7156 100644 --- a/osu.Game/Screens/Select/BeatmapCarousel.cs +++ b/osu.Game/Screens/Select/BeatmapCarousel.cs @@ -273,7 +273,7 @@ namespace osu.Game.Screens.Select // Check if the current selection was potentially deleted by re-querying its validity. bool selectedSetMarkedDeleted = realm.Run(r => r.Find(SelectedBeatmapSet.ID))?.DeletePending != false; - if (selectedSetMarkedDeleted) + if (selectedSetMarkedDeleted && changes.NewModifiedIndices.Any()) { // If it is no longer valid, make the bold assumption that an updated version will be available in the modified indices. // This relies on the full update operation being in a single transaction, so please don't change that. From 6b73f7c7ec5b411c9f30ec7b9c8d94d2a2d12e34 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 27 Jul 2022 15:04:09 +0900 Subject: [PATCH 0619/1528] Split out legacy import path from realm manager --- .../Collections/IO/ImportCollectionsTest.cs | 3 +- osu.Game.Tests/ImportTest.cs | 2 +- .../TestSceneManageCollectionsDialog.cs | 2 +- .../SongSelect/TestSceneFilterControl.cs | 2 +- osu.Game/Beatmaps/RealmBeatmapCollection.cs | 40 +++ osu.Game/Collections/BeatmapCollection.cs | 17 - osu.Game/Collections/CollectionManager.cs | 331 ++---------------- osu.Game/Database/LegacyCollectionImporter.cs | 167 +++++++++ osu.Game/Database/LegacyImportManager.cs | 4 +- osu.Game/OsuGame.cs | 2 +- 10 files changed, 237 insertions(+), 333 deletions(-) create mode 100644 osu.Game/Beatmaps/RealmBeatmapCollection.cs create mode 100644 osu.Game/Database/LegacyCollectionImporter.cs diff --git a/osu.Game.Tests/Collections/IO/ImportCollectionsTest.cs b/osu.Game.Tests/Collections/IO/ImportCollectionsTest.cs index 9a8f29647d..685586ff02 100644 --- a/osu.Game.Tests/Collections/IO/ImportCollectionsTest.cs +++ b/osu.Game.Tests/Collections/IO/ImportCollectionsTest.cs @@ -11,6 +11,7 @@ using NUnit.Framework; using osu.Framework.Extensions; using osu.Framework.Platform; using osu.Framework.Testing; +using osu.Game.Database; using osu.Game.Tests.Resources; namespace osu.Game.Tests.Collections.IO @@ -187,7 +188,7 @@ namespace osu.Game.Tests.Collections.IO { // intentionally spin this up on a separate task to avoid disposal deadlocks. // see https://github.com/EventStore/EventStore/issues/1179 - await Task.Factory.StartNew(() => osu.CollectionManager.Import(stream).WaitSafely(), TaskCreationOptions.LongRunning); + await Task.Factory.StartNew(() => new LegacyCollectionImporter(osu.CollectionManager).Import(stream).WaitSafely(), TaskCreationOptions.LongRunning); } } } diff --git a/osu.Game.Tests/ImportTest.cs b/osu.Game.Tests/ImportTest.cs index 32b6dc649c..1f18f92158 100644 --- a/osu.Game.Tests/ImportTest.cs +++ b/osu.Game.Tests/ImportTest.cs @@ -63,7 +63,7 @@ namespace osu.Game.Tests if (withBeatmap) BeatmapManager.Import(TestResources.GetTestBeatmapForImport()).WaitSafely(); - AddInternal(CollectionManager = new CollectionManager(Storage)); + AddInternal(CollectionManager = new CollectionManager()); } } } diff --git a/osu.Game.Tests/Visual/Collections/TestSceneManageCollectionsDialog.cs b/osu.Game.Tests/Visual/Collections/TestSceneManageCollectionsDialog.cs index 3f30fa367c..789139f483 100644 --- a/osu.Game.Tests/Visual/Collections/TestSceneManageCollectionsDialog.cs +++ b/osu.Game.Tests/Visual/Collections/TestSceneManageCollectionsDialog.cs @@ -46,7 +46,7 @@ namespace osu.Game.Tests.Visual.Collections base.Content.AddRange(new Drawable[] { - manager = new CollectionManager(LocalStorage), + manager = new CollectionManager(), Content, dialogOverlay = new DialogOverlay(), }); diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneFilterControl.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneFilterControl.cs index 6807180640..01bf312ddd 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneFilterControl.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneFilterControl.cs @@ -46,7 +46,7 @@ namespace osu.Game.Tests.Visual.SongSelect base.Content.AddRange(new Drawable[] { - collectionManager = new CollectionManager(LocalStorage), + collectionManager = new CollectionManager(), Content }); diff --git a/osu.Game/Beatmaps/RealmBeatmapCollection.cs b/osu.Game/Beatmaps/RealmBeatmapCollection.cs new file mode 100644 index 0000000000..d3261fc39e --- /dev/null +++ b/osu.Game/Beatmaps/RealmBeatmapCollection.cs @@ -0,0 +1,40 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using JetBrains.Annotations; +using osu.Game.Database; +using Realms; + +namespace osu.Game.Beatmaps +{ + public class RealmBeatmapCollection : RealmObject, IHasGuidPrimaryKey + { + [PrimaryKey] + public Guid ID { get; } + + public string Name { get; set; } = string.Empty; + + public List BeatmapMD5Hashes { get; set; } = null!; + + /// + /// The date when this collection was last modified. + /// + public DateTimeOffset LastModified { get; set; } + + public RealmBeatmapCollection(string? name, List? beatmapMD5Hashes) + { + ID = Guid.NewGuid(); + Name = name ?? string.Empty; + BeatmapMD5Hashes = beatmapMD5Hashes ?? new List(); + + LastModified = DateTimeOffset.UtcNow; + } + + [UsedImplicitly] + private RealmBeatmapCollection() + { + } + } +} diff --git a/osu.Game/Collections/BeatmapCollection.cs b/osu.Game/Collections/BeatmapCollection.cs index 742d757bec..abfd0e6dd0 100644 --- a/osu.Game/Collections/BeatmapCollection.cs +++ b/osu.Game/Collections/BeatmapCollection.cs @@ -14,11 +14,6 @@ namespace osu.Game.Collections /// public class BeatmapCollection { - /// - /// Invoked whenever any change occurs on this . - /// - public event Action Changed; - /// /// The collection's name. /// @@ -33,17 +28,5 @@ namespace osu.Game.Collections /// The date when this collection was last modified. /// public DateTimeOffset LastModifyDate { get; private set; } = DateTimeOffset.UtcNow; - - public BeatmapCollection() - { - BeatmapHashes.CollectionChanged += (_, _) => onChange(); - Name.ValueChanged += _ => onChange(); - } - - private void onChange() - { - LastModifyDate = DateTimeOffset.Now; - Changed?.Invoke(); - } } } diff --git a/osu.Game/Collections/CollectionManager.cs b/osu.Game/Collections/CollectionManager.cs index 796b3c426c..0d4ee5c722 100644 --- a/osu.Game/Collections/CollectionManager.cs +++ b/osu.Game/Collections/CollectionManager.cs @@ -4,346 +4,59 @@ #nullable disable using System; -using System.Collections.Generic; -using System.Collections.Specialized; -using System.IO; -using System.Linq; -using System.Threading; -using System.Threading.Tasks; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; -using osu.Framework.Logging; -using osu.Framework.Platform; +using osu.Game.Beatmaps; using osu.Game.Database; -using osu.Game.IO; -using osu.Game.IO.Legacy; using osu.Game.Overlays.Notifications; +using Realms; namespace osu.Game.Collections { /// /// Handles user-defined collections of beatmaps. /// - /// - /// This is currently reading and writing from the osu-stable file format. This is a temporary arrangement until we refactor the - /// database backing the game. Going forward writing should be done in a similar way to other model stores. - /// public class CollectionManager : Component, IPostNotifications { - /// - /// Database version in stable-compatible YYYYMMDD format. - /// - private const int database_version = 30000000; - - private const string database_name = "collection.db"; - private const string database_backup_name = "collection.db.bak"; - public readonly BindableList Collections = new BindableList(); - private readonly Storage storage; - - public CollectionManager(Storage storage) - { - this.storage = storage; - } - - [Resolved(canBeNull: true)] - private DatabaseContextFactory efContextFactory { get; set; } = null!; + [Resolved] + private RealmAccess realm { get; set; } [BackgroundDependencyLoader] private void load() { - efContextFactory?.WaitForMigrationCompletion(); - - Collections.CollectionChanged += collectionsChanged; - - if (storage.Exists(database_backup_name)) - { - // If a backup file exists, it means the previous write operation didn't run to completion. - // Always prefer the backup file in such a case as it's the most recent copy that is guaranteed to not be malformed. - // - // The database is saved 100ms after any change, and again when the game is closed, so there shouldn't be a large diff between the two files in the worst case. - if (storage.Exists(database_name)) - storage.Delete(database_name); - File.Copy(storage.GetFullPath(database_backup_name), storage.GetFullPath(database_name)); - } - - if (storage.Exists(database_name)) - { - List beatmapCollections; - - using (var stream = storage.GetStream(database_name)) - beatmapCollections = readCollections(stream); - - // intentionally fire-and-forget async. - importCollections(beatmapCollections); - } } - private void collectionsChanged(object sender, NotifyCollectionChangedEventArgs e) => Schedule(() => + protected override void LoadComplete() { - switch (e.Action) + base.LoadComplete(); + + realm.RegisterForNotifications(r => r.All(), collectionsChanged); + } + + private void collectionsChanged(IRealmCollection sender, ChangeSet changes, Exception error) + { + // TODO: hook up with realm changes. + + if (changes == null) { - case NotifyCollectionChangedAction.Add: - foreach (var c in e.NewItems.Cast()) - c.Changed += backgroundSave; - break; - - case NotifyCollectionChangedAction.Remove: - foreach (var c in e.OldItems.Cast()) - c.Changed -= backgroundSave; - break; - - case NotifyCollectionChangedAction.Replace: - foreach (var c in e.OldItems.Cast()) - c.Changed -= backgroundSave; - - foreach (var c in e.NewItems.Cast()) - c.Changed += backgroundSave; - break; + foreach (var collection in sender) + Collections.Add(new BeatmapCollection + { + Name = { Value = collection.Name }, + BeatmapHashes = { Value = collection.BeatmapMD5Hashes }, + }); } - - backgroundSave(); - }); + } public Action PostNotification { protected get; set; } - public Task GetAvailableCount(StableStorage stableStorage) - { - if (!stableStorage.Exists(database_name)) - return Task.FromResult(0); - - return Task.Run(() => - { - using (var stream = stableStorage.GetStream(database_name)) - return readCollections(stream).Count; - }); - } - - /// - /// This is a temporary method and will likely be replaced by a full-fledged (and more correctly placed) migration process in the future. - /// - public Task ImportFromStableAsync(StableStorage stableStorage) - { - if (!stableStorage.Exists(database_name)) - { - // This handles situations like when the user does not have a collections.db file - Logger.Log($"No {database_name} available in osu!stable installation", LoggingTarget.Information, LogLevel.Error); - return Task.CompletedTask; - } - - return Task.Run(async () => - { - using (var stream = stableStorage.GetStream(database_name)) - await Import(stream).ConfigureAwait(false); - }); - } - - public async Task Import(Stream stream) - { - var notification = new ProgressNotification - { - State = ProgressNotificationState.Active, - Text = "Collections import is initialising..." - }; - - PostNotification?.Invoke(notification); - - var collections = readCollections(stream, notification); - await importCollections(collections).ConfigureAwait(false); - - notification.CompletionText = $"Imported {collections.Count} collections"; - notification.State = ProgressNotificationState.Completed; - } - - private Task importCollections(List newCollections) - { - var tcs = new TaskCompletionSource(); - - Schedule(() => - { - try - { - foreach (var newCol in newCollections) - { - var existing = Collections.FirstOrDefault(c => c.Name.Value == newCol.Name.Value); - if (existing == null) - Collections.Add(existing = new BeatmapCollection { Name = { Value = newCol.Name.Value } }); - - foreach (string newBeatmap in newCol.BeatmapHashes) - { - if (!existing.BeatmapHashes.Contains(newBeatmap)) - existing.BeatmapHashes.Add(newBeatmap); - } - } - - tcs.SetResult(true); - } - catch (Exception e) - { - Logger.Error(e, "Failed to import collection."); - tcs.SetException(e); - } - }); - - return tcs.Task; - } - - private List readCollections(Stream stream, ProgressNotification notification = null) - { - if (notification != null) - { - notification.Text = "Reading collections..."; - notification.Progress = 0; - } - - var result = new List(); - - try - { - using (var sr = new SerializationReader(stream)) - { - sr.ReadInt32(); // Version - - int collectionCount = sr.ReadInt32(); - result.Capacity = collectionCount; - - for (int i = 0; i < collectionCount; i++) - { - if (notification?.CancellationToken.IsCancellationRequested == true) - return result; - - var collection = new BeatmapCollection { Name = { Value = sr.ReadString() } }; - int mapCount = sr.ReadInt32(); - - for (int j = 0; j < mapCount; j++) - { - if (notification?.CancellationToken.IsCancellationRequested == true) - return result; - - string checksum = sr.ReadString(); - - collection.BeatmapHashes.Add(checksum); - } - - if (notification != null) - { - notification.Text = $"Imported {i + 1} of {collectionCount} collections"; - notification.Progress = (float)(i + 1) / collectionCount; - } - - result.Add(collection); - } - } - } - catch (Exception e) - { - Logger.Error(e, "Failed to read collection database."); - } - - return result; - } - public void DeleteAll() { Collections.Clear(); PostNotification?.Invoke(new ProgressCompletionNotification { Text = "Deleted all collections!" }); } - - private readonly object saveLock = new object(); - private int lastSave; - private int saveFailures; - - /// - /// Perform a save with debounce. - /// - private void backgroundSave() - { - int current = Interlocked.Increment(ref lastSave); - Task.Delay(100).ContinueWith(_ => - { - if (current != lastSave) - return; - - if (!save()) - backgroundSave(); - }); - } - - private bool save() - { - lock (saveLock) - { - Interlocked.Increment(ref lastSave); - - // This is NOT thread-safe!! - try - { - string tempPath = Path.GetTempFileName(); - - using (var ms = new MemoryStream()) - { - using (var sw = new SerializationWriter(ms, true)) - { - sw.Write(database_version); - - var collectionsCopy = Collections.ToArray(); - sw.Write(collectionsCopy.Length); - - foreach (var c in collectionsCopy) - { - sw.Write(c.Name.Value); - - string[] beatmapsCopy = c.BeatmapHashes.ToArray(); - - sw.Write(beatmapsCopy.Length); - - foreach (string b in beatmapsCopy) - sw.Write(b); - } - } - - using (var fs = File.OpenWrite(tempPath)) - ms.WriteTo(fs); - - string databasePath = storage.GetFullPath(database_name); - string databaseBackupPath = storage.GetFullPath(database_backup_name); - - // Back up the existing database, clearing any existing backup. - if (File.Exists(databaseBackupPath)) - File.Delete(databaseBackupPath); - if (File.Exists(databasePath)) - File.Move(databasePath, databaseBackupPath); - - // Move the new database in-place of the existing one. - File.Move(tempPath, databasePath); - - // If everything succeeded up to this point, remove the backup file. - if (File.Exists(databaseBackupPath)) - File.Delete(databaseBackupPath); - } - - if (saveFailures < 10) - saveFailures = 0; - return true; - } - catch (Exception e) - { - // Since this code is not thread-safe, we may run into random exceptions (such as collection enumeration or out of range indexing). - // Failures are thus only alerted if they exceed a threshold (once) to indicate "actual" errors having occurred. - if (++saveFailures == 10) - Logger.Error(e, "Failed to save collection database!"); - } - - return false; - } - } - - protected override void Dispose(bool isDisposing) - { - base.Dispose(isDisposing); - save(); - } } } diff --git a/osu.Game/Database/LegacyCollectionImporter.cs b/osu.Game/Database/LegacyCollectionImporter.cs new file mode 100644 index 0000000000..8168419e80 --- /dev/null +++ b/osu.Game/Database/LegacyCollectionImporter.cs @@ -0,0 +1,167 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +#nullable disable +using System; +using System.Collections.Generic; +using System.IO; +using System.Linq; +using System.Threading.Tasks; +using osu.Framework.Logging; +using osu.Game.Collections; +using osu.Game.IO; +using osu.Game.IO.Legacy; +using osu.Game.Overlays.Notifications; + +namespace osu.Game.Database +{ + public class LegacyCollectionImporter + { + private readonly CollectionManager collections; + + public LegacyCollectionImporter(CollectionManager collections) + { + this.collections = collections; + } + + public Action PostNotification { protected get; set; } + + private const string database_name = "collection.db"; + + public Task GetAvailableCount(StableStorage stableStorage) + { + if (!stableStorage.Exists(database_name)) + return Task.FromResult(0); + + return Task.Run(() => + { + using (var stream = stableStorage.GetStream(database_name)) + return readCollections(stream).Count; + }); + } + + /// + /// This is a temporary method and will likely be replaced by a full-fledged (and more correctly placed) migration process in the future. + /// + public Task ImportFromStableAsync(StableStorage stableStorage) + { + if (!stableStorage.Exists(database_name)) + { + // This handles situations like when the user does not have a collections.db file + Logger.Log($"No {database_name} available in osu!stable installation", LoggingTarget.Information, LogLevel.Error); + return Task.CompletedTask; + } + + return Task.Run(async () => + { + using (var stream = stableStorage.GetStream(database_name)) + await Import(stream).ConfigureAwait(false); + }); + } + + public async Task Import(Stream stream) + { + var notification = new ProgressNotification + { + State = ProgressNotificationState.Active, + Text = "Collections import is initialising..." + }; + + PostNotification?.Invoke(notification); + + var importedCollections = readCollections(stream, notification); + await importCollections(importedCollections).ConfigureAwait(false); + + notification.CompletionText = $"Imported {importedCollections.Count} collections"; + notification.State = ProgressNotificationState.Completed; + } + + private Task importCollections(List newCollections) + { + var tcs = new TaskCompletionSource(); + + // Schedule(() => + // { + try + { + foreach (var newCol in newCollections) + { + var existing = collections.Collections.FirstOrDefault(c => c.Name.Value == newCol.Name.Value); + if (existing == null) + collections.Collections.Add(existing = new BeatmapCollection { Name = { Value = newCol.Name.Value } }); + + foreach (string newBeatmap in newCol.BeatmapHashes) + { + if (!existing.BeatmapHashes.Contains(newBeatmap)) + existing.BeatmapHashes.Add(newBeatmap); + } + } + + tcs.SetResult(true); + } + catch (Exception e) + { + Logger.Error(e, "Failed to import collection."); + tcs.SetException(e); + } + // }); + + return tcs.Task; + } + + private List readCollections(Stream stream, ProgressNotification notification = null) + { + if (notification != null) + { + notification.Text = "Reading collections..."; + notification.Progress = 0; + } + + var result = new List(); + + try + { + using (var sr = new SerializationReader(stream)) + { + sr.ReadInt32(); // Version + + int collectionCount = sr.ReadInt32(); + result.Capacity = collectionCount; + + for (int i = 0; i < collectionCount; i++) + { + if (notification?.CancellationToken.IsCancellationRequested == true) + return result; + + var collection = new BeatmapCollection { Name = { Value = sr.ReadString() } }; + int mapCount = sr.ReadInt32(); + + for (int j = 0; j < mapCount; j++) + { + if (notification?.CancellationToken.IsCancellationRequested == true) + return result; + + string checksum = sr.ReadString(); + + collection.BeatmapHashes.Add(checksum); + } + + if (notification != null) + { + notification.Text = $"Imported {i + 1} of {collectionCount} collections"; + notification.Progress = (float)(i + 1) / collectionCount; + } + + result.Add(collection); + } + } + } + catch (Exception e) + { + Logger.Error(e, "Failed to read collection database."); + } + + return result; + } + } +} diff --git a/osu.Game/Database/LegacyImportManager.cs b/osu.Game/Database/LegacyImportManager.cs index f40e0d33c2..05bd5ceb54 100644 --- a/osu.Game/Database/LegacyImportManager.cs +++ b/osu.Game/Database/LegacyImportManager.cs @@ -72,7 +72,7 @@ namespace osu.Game.Database return await new LegacySkinImporter(skins).GetAvailableCount(stableStorage); case StableContent.Collections: - return await collections.GetAvailableCount(stableStorage); + return await new LegacyCollectionImporter(collections).GetAvailableCount(stableStorage); case StableContent.Scores: return await new LegacyScoreImporter(scores).GetAvailableCount(stableStorage); @@ -109,7 +109,7 @@ namespace osu.Game.Database importTasks.Add(new LegacySkinImporter(skins).ImportFromStableAsync(stableStorage)); if (content.HasFlagFast(StableContent.Collections)) - importTasks.Add(beatmapImportTask.ContinueWith(_ => collections.ImportFromStableAsync(stableStorage), TaskContinuationOptions.OnlyOnRanToCompletion)); + importTasks.Add(beatmapImportTask.ContinueWith(_ => new LegacyCollectionImporter(collections).ImportFromStableAsync(stableStorage), TaskContinuationOptions.OnlyOnRanToCompletion)); if (content.HasFlagFast(StableContent.Scores)) importTasks.Add(beatmapImportTask.ContinueWith(_ => new LegacyScoreImporter(scores).ImportFromStableAsync(stableStorage), TaskContinuationOptions.OnlyOnRanToCompletion)); diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index 1ee53e2848..8d8864a46a 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -858,7 +858,7 @@ namespace osu.Game d.Origin = Anchor.TopRight; }), rightFloatingOverlayContent.Add, true); - loadComponentSingleFile(new CollectionManager(Storage) + loadComponentSingleFile(new CollectionManager { PostNotification = n => Notifications.Post(n), }, Add, true); From 2d4655f61e011d71f504202cadc6601bd6ac580f Mon Sep 17 00:00:00 2001 From: Andrew Hong Date: Wed, 27 Jul 2022 02:25:40 -0400 Subject: [PATCH 0620/1528] Add Toast Notification to Copy URL --- .../UserInterface/ExternalLinkButton.cs | 25 ++++++++++++++++++- osu.Game/Localisation/ToastStrings.cs | 5 ++++ 2 files changed, 29 insertions(+), 1 deletion(-) diff --git a/osu.Game/Graphics/UserInterface/ExternalLinkButton.cs b/osu.Game/Graphics/UserInterface/ExternalLinkButton.cs index acabeca66e..810cd6ef58 100644 --- a/osu.Game/Graphics/UserInterface/ExternalLinkButton.cs +++ b/osu.Game/Graphics/UserInterface/ExternalLinkButton.cs @@ -12,7 +12,10 @@ using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.UserInterface; using osu.Framework.Input.Events; using osu.Framework.Localisation; +using osu.Game.Localisation; using osu.Framework.Platform; +using osu.Game.Overlays; +using osu.Game.Overlays.OSD; using osuTK; using osuTK.Graphics; @@ -27,6 +30,9 @@ namespace osu.Game.Graphics.UserInterface [Resolved] private GameHost host { get; set; } + [Resolved(canBeNull: true)] + private OnScreenDisplay onScreenDisplay { get; set; } + private readonly SpriteIcon linkIcon; public ExternalLinkButton(string link = null) @@ -44,6 +50,23 @@ namespace osu.Game.Graphics.UserInterface }; } + private class CopyUrlToast : Toast + { + public CopyUrlToast(LocalisableString value) + : base(UserInterfaceStrings.GeneralHeader, value, "") + { + } + } + + private void copyUrl() + { + if (Link != null) + { + host.GetClipboard()?.SetText(Link); + onScreenDisplay?.Display(new CopyUrlToast(ToastStrings.CopiedUrl)); + } + } + public MenuItem[] ContextMenuItems { get @@ -53,7 +76,7 @@ namespace osu.Game.Graphics.UserInterface if (Link != null) { items.Add(new OsuMenuItem("Open", MenuItemType.Standard, () => host.OpenUrlExternally(Link))); - items.Add(new OsuMenuItem("Copy URL", MenuItemType.Standard, () => host.GetClipboard()?.SetText(Link))); + items.Add(new OsuMenuItem("Copy URL", MenuItemType.Standard, () => copyUrl())); } return items.ToArray(); diff --git a/osu.Game/Localisation/ToastStrings.cs b/osu.Game/Localisation/ToastStrings.cs index 9ceee807e6..d6771fcd96 100644 --- a/osu.Game/Localisation/ToastStrings.cs +++ b/osu.Game/Localisation/ToastStrings.cs @@ -44,6 +44,11 @@ namespace osu.Game.Localisation /// public static LocalisableString SkinSaved => new TranslatableString(getKey(@"skin_saved"), @"Skin saved"); + /// + /// "Copied URL" + /// + public static LocalisableString CopiedUrl => new TranslatableString(getKey(@"copied_url"), @"Copied URL"); + private static string getKey(string key) => $@"{prefix}:{key}"; } } From a12676c25de8486987374068b3636d4c4fe5a882 Mon Sep 17 00:00:00 2001 From: Nitrous Date: Wed, 27 Jul 2022 14:35:18 +0800 Subject: [PATCH 0621/1528] scale down graph from bleeding through border --- osu.Game/Skinning/LegacySongProgress.cs | 14 ++++++++++---- 1 file changed, 10 insertions(+), 4 deletions(-) diff --git a/osu.Game/Skinning/LegacySongProgress.cs b/osu.Game/Skinning/LegacySongProgress.cs index 2fd4180139..a141a5f91e 100644 --- a/osu.Game/Skinning/LegacySongProgress.cs +++ b/osu.Game/Skinning/LegacySongProgress.cs @@ -44,10 +44,16 @@ namespace osu.Game.Skinning InternalChildren = new Drawable[] { - pie = new CircularProgress + new Container { + Size = new Vector2(0.95f), + Anchor = Anchor.Centre, + Origin = Anchor.Centre, RelativeSizeAxes = Axes.Both, - Alpha = 0.5f, + Child = pie = new CircularProgress + { + RelativeSizeAxes = Axes.Both, + }, }, new CircularContainer { @@ -91,14 +97,14 @@ namespace osu.Game.Skinning { pie.Scale = new Vector2(-1, 1); pie.Anchor = Anchor.TopRight; - pie.Colour = Colour4.LimeGreen; + pie.Colour = new Colour4(199, 255, 47, 153); pie.Current.Value = 1 - Math.Clamp((gameplayTime - firstEventTime) / (firstHitTime - firstEventTime), 0, 1); } else { pie.Scale = new Vector2(1); pie.Anchor = Anchor.TopLeft; - pie.Colour = Colour4.White; + pie.Colour = new Colour4(255, 255, 255, 153); pie.Current.Value = Math.Clamp((gameplayTime - firstHitTime) / (lastHitTime - firstHitTime), 0, 1); } } From 89644a652e09be0fa46f446921f1e92a094e4a9c Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Wed, 27 Jul 2022 10:13:40 +0300 Subject: [PATCH 0622/1528] Separate combined fields --- osu.Game.Rulesets.Osu/Mods/OsuModBlinds.cs | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModBlinds.cs b/osu.Game.Rulesets.Osu/Mods/OsuModBlinds.cs index 35054a50db..808e7720a4 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModBlinds.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModBlinds.cs @@ -58,7 +58,10 @@ namespace osu.Game.Rulesets.Osu.Mods /// private Box blackBoxLeft = null!, blackBoxRight = null!; - private Drawable panelLeft = null!, panelRight = null!, bgPanelLeft = null!, bgPanelRight = null!; + private Drawable panelLeft = null!; + private Drawable panelRight = null!; + private Drawable bgPanelLeft = null!; + private Drawable bgPanelRight = null!; private readonly Beatmap beatmap; From 37e642b0bd41f30265e239b737faafecabc6bac9 Mon Sep 17 00:00:00 2001 From: Nitrous Date: Wed, 27 Jul 2022 15:19:21 +0800 Subject: [PATCH 0623/1528] make `SongProgress` abstract - move unrelated logic to `DefaultSongProgress` - make `LegacySongProgress` inherit `SongProgress` --- .../Visual/Gameplay/TestSceneSongProgress.cs | 4 +- .../DefaultSongProgress.cs} | 67 ++++----------- osu.Game/Screens/Play/HUD/SongProgress.cs | 85 +++++++++++++++++++ .../Screens/Play/{ => HUD}/SongProgressBar.cs | 2 +- .../Play/{ => HUD}/SongProgressGraph.cs | 2 +- .../Play/{ => HUD}/SongProgressInfo.cs | 2 +- osu.Game/Skinning/DefaultSkin.cs | 2 +- osu.Game/Skinning/LegacySongProgress.cs | 53 ++++-------- 8 files changed, 126 insertions(+), 91 deletions(-) rename osu.Game/Screens/Play/{SongProgress.cs => HUD/DefaultSongProgress.cs} (82%) create mode 100644 osu.Game/Screens/Play/HUD/SongProgress.cs rename osu.Game/Screens/Play/{ => HUD}/SongProgressBar.cs (99%) rename osu.Game/Screens/Play/{ => HUD}/SongProgressGraph.cs (97%) rename osu.Game/Screens/Play/{ => HUD}/SongProgressInfo.cs (98%) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSongProgress.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSongProgress.cs index 07efb25b46..6f2853b095 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneSongProgress.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSongProgress.cs @@ -21,7 +21,7 @@ namespace osu.Game.Tests.Visual.Gameplay [TestFixture] public class TestSceneSongProgress : OsuTestScene { - private SongProgress progress; + private DefaultSongProgress progress; private TestSongProgressGraph graph; private readonly Container progressContainer; @@ -62,7 +62,7 @@ namespace osu.Game.Tests.Visual.Gameplay progress = null; } - progressContainer.Add(progress = new SongProgress + progressContainer.Add(progress = new DefaultSongProgress { RelativeSizeAxes = Axes.X, Anchor = Anchor.BottomLeft, diff --git a/osu.Game/Screens/Play/SongProgress.cs b/osu.Game/Screens/Play/HUD/DefaultSongProgress.cs similarity index 82% rename from osu.Game/Screens/Play/SongProgress.cs rename to osu.Game/Screens/Play/HUD/DefaultSongProgress.cs index d1510d10c2..7c2d8a9de2 100644 --- a/osu.Game/Screens/Play/SongProgress.cs +++ b/osu.Game/Screens/Play/HUD/DefaultSongProgress.cs @@ -5,12 +5,9 @@ using System; using System.Collections.Generic; -using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; -using osu.Framework.Timing; using osu.Game.Configuration; using osu.Game.Graphics; using osu.Game.Rulesets.Objects; @@ -18,9 +15,9 @@ using osu.Game.Rulesets.UI; using osu.Game.Skinning; using osuTK; -namespace osu.Game.Screens.Play +namespace osu.Game.Screens.Play.HUD { - public class SongProgress : OverlayContainer, ISkinnableDrawable + public class DefaultSongProgress : SongProgress { public const float MAX_HEIGHT = info_height + bottom_bar_height + graph_height + handle_height; @@ -52,41 +49,13 @@ namespace osu.Game.Screens.Play protected override bool BlockScrollInput => false; - private double firstHitTime => objects.First().StartTime; - - //TODO: this isn't always correct (consider mania where a non-last object may last for longer than the last in the list). - private double lastHitTime => objects.Last().GetEndTime() + 1; - - private IEnumerable objects; - - public IEnumerable Objects - { - set - { - graph.Objects = objects = value; - - info.StartTime = firstHitTime; - info.EndTime = lastHitTime; - - bar.StartTime = firstHitTime; - bar.EndTime = lastHitTime; - } - } - [Resolved(canBeNull: true)] private Player player { get; set; } - [Resolved] - private GameplayClock gameplayClock { get; set; } - [Resolved(canBeNull: true)] private DrawableRuleset drawableRuleset { get; set; } - private IClock referenceClock; - - public bool UsesFixedAnchor { get; set; } - - public SongProgress() + public DefaultSongProgress() { RelativeSizeAxes = Axes.X; Anchor = Anchor.BottomRight; @@ -127,9 +96,6 @@ namespace osu.Game.Screens.Play { if (player?.Configuration.AllowUserInteraction == true) ((IBindable)AllowSeeking).BindTo(drawableRuleset.HasReplayLoaded); - - referenceClock = drawableRuleset.FrameStableClock; - Objects = drawableRuleset.Objects; } graph.FillColour = bar.FillColour = colours.BlueLighter; @@ -203,21 +169,24 @@ namespace osu.Game.Screens.Play this.FadeOut(100); } + protected override void UpdateObjects(IEnumerable objects) + { + graph.Objects = objects; + info.StartTime = FirstHitTime; + info.EndTime = LastHitTime; + bar.StartTime = FirstHitTime; + bar.EndTime = LastHitTime; + } + + protected override void UpdateProgress(double progress, double time, bool isIntro) + { + bar.CurrentTime = time; + graph.Progress = (int)(graph.ColumnCount * progress); + } + protected override void Update() { base.Update(); - - if (objects == null) - return; - - double gameplayTime = gameplayClock?.CurrentTime ?? Time.Current; - double frameStableTime = referenceClock?.CurrentTime ?? gameplayTime; - - double progress = Math.Min(1, (frameStableTime - firstHitTime) / (lastHitTime - firstHitTime)); - - bar.CurrentTime = gameplayTime; - graph.Progress = (int)(graph.ColumnCount * progress); - Height = bottom_bar_height + graph_height + handle_size.Y + info_height - graph.Y; } diff --git a/osu.Game/Screens/Play/HUD/SongProgress.cs b/osu.Game/Screens/Play/HUD/SongProgress.cs new file mode 100644 index 0000000000..c245a47554 --- /dev/null +++ b/osu.Game/Screens/Play/HUD/SongProgress.cs @@ -0,0 +1,85 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +#nullable disable + +using System.Collections.Generic; +using System.Linq; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics.Containers; +using osu.Framework.Timing; +using osu.Game.Beatmaps; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.UI; +using osu.Game.Skinning; + +namespace osu.Game.Screens.Play.HUD +{ + public abstract class SongProgress : OverlayContainer, ISkinnableDrawable + { + public bool UsesFixedAnchor { get; set; } + + [Resolved] + private GameplayClock gameplayClock { get; set; } + + [Resolved(canBeNull: true)] + private DrawableRuleset drawableRuleset { get; set; } + + [Resolved(canBeNull: true)] + private IBindable beatmap { get; set; } + + private IClock referenceClock; + private IEnumerable objects; + + public IEnumerable Objects + { + set => UpdateObjects(objects = value); + } + + protected double FirstHitTime => objects.FirstOrDefault()?.StartTime ?? 0; + + //TODO: this isn't always correct (consider mania where a non-last object may last for longer than the last in the list). + protected double LastHitTime => objects.LastOrDefault()?.GetEndTime() ?? 0; + + protected double FirstEventTime { get; private set; } + + protected abstract void UpdateProgress(double progress, double time, bool isIntro); + protected abstract void UpdateObjects(IEnumerable objects); + + [BackgroundDependencyLoader] + private void load() + { + if (drawableRuleset != null) + { + Objects = drawableRuleset.Objects; + referenceClock = drawableRuleset.FrameStableClock; + } + + if (beatmap != null) + { + FirstEventTime = beatmap.Value.Storyboard.EarliestEventTime ?? 0; + } + } + + protected override void Update() + { + base.Update(); + + if (objects == null) + return; + + double gameplayTime = gameplayClock?.CurrentTime ?? Time.Current; + double frameStableTime = referenceClock?.CurrentTime ?? gameplayTime; + + if (frameStableTime < FirstHitTime) + { + UpdateProgress((frameStableTime - FirstEventTime) / (FirstHitTime - FirstEventTime), gameplayTime, true); + } + else + { + UpdateProgress((frameStableTime - FirstHitTime) / (LastHitTime - FirstHitTime), gameplayTime, false); + } + } + } +} diff --git a/osu.Game/Screens/Play/SongProgressBar.cs b/osu.Game/Screens/Play/HUD/SongProgressBar.cs similarity index 99% rename from osu.Game/Screens/Play/SongProgressBar.cs rename to osu.Game/Screens/Play/HUD/SongProgressBar.cs index 67923f4b6a..db4e200724 100644 --- a/osu.Game/Screens/Play/SongProgressBar.cs +++ b/osu.Game/Screens/Play/HUD/SongProgressBar.cs @@ -13,7 +13,7 @@ using osu.Framework.Graphics.UserInterface; using osu.Framework.Utils; using osu.Framework.Threading; -namespace osu.Game.Screens.Play +namespace osu.Game.Screens.Play.HUD { public class SongProgressBar : SliderBar { diff --git a/osu.Game/Screens/Play/SongProgressGraph.cs b/osu.Game/Screens/Play/HUD/SongProgressGraph.cs similarity index 97% rename from osu.Game/Screens/Play/SongProgressGraph.cs rename to osu.Game/Screens/Play/HUD/SongProgressGraph.cs index c742df67ce..f234b45922 100644 --- a/osu.Game/Screens/Play/SongProgressGraph.cs +++ b/osu.Game/Screens/Play/HUD/SongProgressGraph.cs @@ -8,7 +8,7 @@ using System.Collections.Generic; using System.Diagnostics; using osu.Game.Rulesets.Objects; -namespace osu.Game.Screens.Play +namespace osu.Game.Screens.Play.HUD { public class SongProgressGraph : SquareGraph { diff --git a/osu.Game/Screens/Play/SongProgressInfo.cs b/osu.Game/Screens/Play/HUD/SongProgressInfo.cs similarity index 98% rename from osu.Game/Screens/Play/SongProgressInfo.cs rename to osu.Game/Screens/Play/HUD/SongProgressInfo.cs index 40759c3a3b..8f10e84509 100644 --- a/osu.Game/Screens/Play/SongProgressInfo.cs +++ b/osu.Game/Screens/Play/HUD/SongProgressInfo.cs @@ -10,7 +10,7 @@ using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using System; -namespace osu.Game.Screens.Play +namespace osu.Game.Screens.Play.HUD { public class SongProgressInfo : Container { diff --git a/osu.Game/Skinning/DefaultSkin.cs b/osu.Game/Skinning/DefaultSkin.cs index 5267861e3e..0848f42360 100644 --- a/osu.Game/Skinning/DefaultSkin.cs +++ b/osu.Game/Skinning/DefaultSkin.cs @@ -147,7 +147,7 @@ namespace osu.Game.Skinning new DefaultScoreCounter(), new DefaultAccuracyCounter(), new DefaultHealthDisplay(), - new SongProgress(), + new DefaultSongProgress(), new BarHitErrorMeter(), new BarHitErrorMeter(), new PerformancePointsCounter() diff --git a/osu.Game/Skinning/LegacySongProgress.cs b/osu.Game/Skinning/LegacySongProgress.cs index a141a5f91e..5f27d73761 100644 --- a/osu.Game/Skinning/LegacySongProgress.cs +++ b/osu.Game/Skinning/LegacySongProgress.cs @@ -3,38 +3,20 @@ #nullable disable -using System; -using System.Linq; +using System.Collections.Generic; using osu.Framework.Allocation; -using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.UserInterface; -using osu.Game.Beatmaps; using osu.Game.Rulesets.Objects; -using osu.Game.Rulesets.UI; -using osu.Game.Screens.Play; +using osu.Game.Screens.Play.HUD; using osuTK; namespace osu.Game.Skinning { - public class LegacySongProgress : CompositeDrawable, ISkinnableDrawable + public class LegacySongProgress : SongProgress { - public bool UsesFixedAnchor { get; set; } - - [Resolved] - private GameplayClock gameplayClock { get; set; } - - [Resolved(canBeNull: true)] - private DrawableRuleset drawableRuleset { get; set; } - - [Resolved(canBeNull: true)] - private IBindable beatmap { get; set; } - - private double lastHitTime; - private double firstHitTime; - private double firstEventTime; private CircularProgress pie; [BackgroundDependencyLoader] @@ -76,36 +58,35 @@ namespace osu.Game.Skinning Size = new Vector2(3), } }; - - firstEventTime = beatmap?.Value.Storyboard.EarliestEventTime ?? 0; - - if (drawableRuleset != null) - { - firstHitTime = drawableRuleset.Objects.First().StartTime; - //TODO: this isn't always correct (consider mania where a non-last object may last for longer than the last in the list). - lastHitTime = drawableRuleset.Objects.Last().GetEndTime() + 1; - } } - protected override void Update() + protected override void PopIn() { - base.Update(); + } - double gameplayTime = gameplayClock?.CurrentTime ?? Time.Current; + protected override void PopOut() + { + } - if (gameplayTime < firstHitTime) + protected override void UpdateObjects(IEnumerable objects) + { + } + + protected override void UpdateProgress(double progress, double time, bool isIntro) + { + if (isIntro) { pie.Scale = new Vector2(-1, 1); pie.Anchor = Anchor.TopRight; pie.Colour = new Colour4(199, 255, 47, 153); - pie.Current.Value = 1 - Math.Clamp((gameplayTime - firstEventTime) / (firstHitTime - firstEventTime), 0, 1); + pie.Current.Value = 1 - progress; } else { pie.Scale = new Vector2(1); pie.Anchor = Anchor.TopLeft; pie.Colour = new Colour4(255, 255, 255, 153); - pie.Current.Value = Math.Clamp((gameplayTime - firstHitTime) / (lastHitTime - firstHitTime), 0, 1); + pie.Current.Value = progress; } } } From 494486ad0926dca9fa17bb733e3ccd65f18b4ebf Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 27 Jul 2022 16:27:10 +0900 Subject: [PATCH 0624/1528] Fix potential test failure if scores are added to the beatmap which is subsequently removed --- osu.Game.Tests/Database/BeatmapImporterUpdateTests.cs | 10 ++++++++-- 1 file changed, 8 insertions(+), 2 deletions(-) diff --git a/osu.Game.Tests/Database/BeatmapImporterUpdateTests.cs b/osu.Game.Tests/Database/BeatmapImporterUpdateTests.cs index a82386fd51..fdc9f2569d 100644 --- a/osu.Game.Tests/Database/BeatmapImporterUpdateTests.cs +++ b/osu.Game.Tests/Database/BeatmapImporterUpdateTests.cs @@ -279,12 +279,16 @@ namespace osu.Game.Tests.Database { var importer = new BeatmapImporter(storage, realm); using var rulesets = new RealmRulesetStore(realm, storage); + string removedFilename = null!; using var __ = getBeatmapArchive(out string pathOriginal); using var _ = getBeatmapArchiveWithModifications(out string pathMissingOneBeatmap, directory => { // arbitrary beatmap removal - directory.GetFiles("*.osu").First().Delete(); + var fileToRemove = directory.GetFiles("*.osu").First(); + + removedFilename = fileToRemove.Name; + fileToRemove.Delete(); }); var importBeforeUpdate = await importer.Import(new ImportTask(pathOriginal)); @@ -296,7 +300,9 @@ namespace osu.Game.Tests.Database importBeforeUpdate.PerformWrite(s => { - var beatmapInfo = s.Beatmaps.Last(); + // make sure not to add scores to the same beatmap that is removed in the update. + var beatmapInfo = s.Beatmaps.First(b => b.File?.Filename != removedFilename); + scoreTargetBeatmapHash = beatmapInfo.Hash; s.Realm.Add(new ScoreInfo(beatmapInfo, s.Realm.All().First(), new RealmUser())); }); From 1e013bd4e90ce2b22830fff88ca5ab283f0a77bd Mon Sep 17 00:00:00 2001 From: Nitrous Date: Wed, 27 Jul 2022 15:57:23 +0800 Subject: [PATCH 0625/1528] move song progress graph to its own test scene --- .../Gameplay/TestSceneSongProgressGraph.cs | 73 +++++++++++++++++++ 1 file changed, 73 insertions(+) create mode 100644 osu.Game.Tests/Visual/Gameplay/TestSceneSongProgressGraph.cs diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSongProgressGraph.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSongProgressGraph.cs new file mode 100644 index 0000000000..2fa3c0c7ec --- /dev/null +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSongProgressGraph.cs @@ -0,0 +1,73 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +#nullable disable + +using System.Collections.Generic; +using NUnit.Framework; +using osu.Framework.Graphics; +using osu.Framework.Testing; +using osu.Framework.Utils; +using osu.Game.Rulesets.Objects; +using osu.Game.Screens.Play.HUD; + +namespace osu.Game.Tests.Visual.Gameplay +{ + [TestFixture] + public class TestSceneSongProgressGraph : OsuTestScene + { + private TestSongProgressGraph graph; + + [SetUpSteps] + public void SetupSteps() + { + AddStep("add new big graph", () => + { + if (graph != null) + { + graph.Expire(); + graph = null; + } + + Add(graph = new TestSongProgressGraph + { + RelativeSizeAxes = Axes.X, + Height = 200, + Anchor = Anchor.TopLeft, + Origin = Anchor.TopLeft, + }); + }); + } + + [Test] + public void TestGraphRecreation() + { + AddAssert("ensure not created", () => graph.CreationCount == 0); + AddStep("display values", displayRandomValues); + AddUntilStep("wait for creation count", () => graph.CreationCount == 1); + AddRepeatStep("new values", displayRandomValues, 5); + AddWaitStep("wait some", 5); + AddAssert("ensure recreation debounced", () => graph.CreationCount == 2); + } + + private void displayRandomValues() + { + var objects = new List(); + for (double i = 0; i < 5000; i += RNG.NextDouble() * 10 + i / 1000) + objects.Add(new HitObject { StartTime = i }); + + graph.Objects = objects; + } + + private class TestSongProgressGraph : SongProgressGraph + { + public int CreationCount { get; private set; } + + protected override void RecreateGraph() + { + base.RecreateGraph(); + CreationCount++; + } + } + } +} From 6af6f03e293b22b763dc6b55c833fff2414fc36a Mon Sep 17 00:00:00 2001 From: Nitrous Date: Wed, 27 Jul 2022 15:57:47 +0800 Subject: [PATCH 0626/1528] refactor song progress test scene --- .../Visual/Gameplay/TestSceneSongProgress.cs | 115 +++++------------- 1 file changed, 30 insertions(+), 85 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSongProgress.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSongProgress.cs index 6f2853b095..f32a7e7cab 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneSongProgress.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSongProgress.cs @@ -7,23 +7,20 @@ using System.Collections.Generic; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Shapes; using osu.Framework.Testing; -using osu.Framework.Utils; using osu.Framework.Timing; -using osu.Game.Graphics; using osu.Game.Rulesets.Objects; using osu.Game.Screens.Play; +using osu.Game.Screens.Play.HUD; +using osu.Game.Skinning; namespace osu.Game.Tests.Visual.Gameplay { [TestFixture] - public class TestSceneSongProgress : OsuTestScene + public class TestSceneSongProgress : SkinnableHUDComponentTestScene { private DefaultSongProgress progress; - private TestSongProgressGraph graph; - private readonly Container progressContainer; + private readonly List progresses = new List(); private readonly StopwatchClock clock; private readonly FramedClock framedClock; @@ -35,77 +32,18 @@ namespace osu.Game.Tests.Visual.Gameplay { clock = new StopwatchClock(); gameplayClock = new GameplayClock(framedClock = new FramedClock(clock)); - - Add(progressContainer = new Container - { - RelativeSizeAxes = Axes.X, - Anchor = Anchor.BottomCentre, - Origin = Anchor.BottomCentre, - Height = 100, - Y = -100, - Child = new Box - { - RelativeSizeAxes = Axes.Both, - Colour = OsuColour.Gray(1), - } - }); } [SetUpSteps] public void SetupSteps() { - AddStep("add new song progress", () => - { - if (progress != null) - { - progress.Expire(); - progress = null; - } - - progressContainer.Add(progress = new DefaultSongProgress - { - RelativeSizeAxes = Axes.X, - Anchor = Anchor.BottomLeft, - Origin = Anchor.BottomLeft, - }); - }); - - AddStep("add new big graph", () => - { - if (graph != null) - { - graph.Expire(); - graph = null; - } - - Add(graph = new TestSongProgressGraph - { - RelativeSizeAxes = Axes.X, - Height = 200, - Anchor = Anchor.TopLeft, - Origin = Anchor.TopLeft, - }); - }); - AddStep("reset clock", clock.Reset); } - [Test] - public void TestGraphRecreation() - { - AddAssert("ensure not created", () => graph.CreationCount == 0); - AddStep("display values", displayRandomValues); - AddUntilStep("wait for creation count", () => graph.CreationCount == 1); - AddRepeatStep("new values", displayRandomValues, 5); - AddWaitStep("wait some", 5); - AddAssert("ensure recreation debounced", () => graph.CreationCount == 2); - } - [Test] public void TestDisplay() { AddStep("display max values", displayMaxValues); - AddUntilStep("wait for graph", () => graph.CreationCount == 1); AddStep("start", clock.Start); AddStep("allow seeking", () => progress.AllowSeeking.Value = true); AddStep("hide graph", () => progress.ShowGraph.Value = false); @@ -115,15 +53,6 @@ namespace osu.Game.Tests.Visual.Gameplay AddStep("stop", clock.Stop); } - private void displayRandomValues() - { - var objects = new List(); - for (double i = 0; i < 5000; i += RNG.NextDouble() * 10 + i / 1000) - objects.Add(new HitObject { StartTime = i }); - - replaceObjects(objects); - } - private void displayMaxValues() { var objects = new List(); @@ -135,10 +64,12 @@ namespace osu.Game.Tests.Visual.Gameplay private void replaceObjects(List objects) { - progress.Objects = objects; - graph.Objects = objects; - progress.RequestSeek = pos => clock.Seek(pos); + + foreach (var progress in progresses) + { + progress.Objects = objects; + } } protected override void Update() @@ -147,15 +78,29 @@ namespace osu.Game.Tests.Visual.Gameplay framedClock.ProcessFrame(); } - private class TestSongProgressGraph : SongProgressGraph + protected override Drawable CreateDefaultImplementation() { - public int CreationCount { get; private set; } - - protected override void RecreateGraph() + progress = new DefaultSongProgress { - base.RecreateGraph(); - CreationCount++; - } + RelativeSizeAxes = Axes.X, + Anchor = Anchor.BottomLeft, + Origin = Anchor.BottomLeft, + }; + + progresses.Add(progress); + return progress; + } + + protected override Drawable CreateLegacyImplementation() + { + var progress = new LegacySongProgress + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + }; + + progresses.Add(progress); + return progress; } } } From a222278710568f240b75b69dc4600941ecb395f4 Mon Sep 17 00:00:00 2001 From: Nitrous Date: Wed, 27 Jul 2022 16:01:35 +0800 Subject: [PATCH 0627/1528] remove unused using --- osu.Game/Skinning/DefaultSkin.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game/Skinning/DefaultSkin.cs b/osu.Game/Skinning/DefaultSkin.cs index 0848f42360..7d217dd956 100644 --- a/osu.Game/Skinning/DefaultSkin.cs +++ b/osu.Game/Skinning/DefaultSkin.cs @@ -16,7 +16,6 @@ using osu.Game.Audio; using osu.Game.Beatmaps.Formats; using osu.Game.Extensions; using osu.Game.IO; -using osu.Game.Screens.Play; using osu.Game.Screens.Play.HUD; using osu.Game.Screens.Play.HUD.HitErrorMeters; using osuTK; From e6fad601cc2106e983d13ba9a2383f8500b917ba Mon Sep 17 00:00:00 2001 From: Micahel Kelly Date: Wed, 27 Jul 2022 19:15:43 +1000 Subject: [PATCH 0628/1528] Adds delete difficulty option to editor --- osu.Game/Screens/Edit/Editor.cs | 18 ++++++++++ .../Edit/PromptForDifficultyDeleteDialog.cs | 33 +++++++++++++++++++ 2 files changed, 51 insertions(+) create mode 100644 osu.Game/Screens/Edit/PromptForDifficultyDeleteDialog.cs diff --git a/osu.Game/Screens/Edit/Editor.cs b/osu.Game/Screens/Edit/Editor.cs index 3e3940c5ba..5cee634fd8 100644 --- a/osu.Game/Screens/Edit/Editor.cs +++ b/osu.Game/Screens/Edit/Editor.cs @@ -849,6 +849,20 @@ namespace osu.Game.Screens.Edit new LegacyBeatmapExporter(storage).Export(Beatmap.Value.BeatmapSetInfo); } + private void deleteDifficulty() + { + dialogOverlay?.Push(new PromptForDifficultyDeleteDialog(confirmDifficultyDelete, () => { })); + } + + private void confirmDifficultyDelete() + { + var current = playableBeatmap.BeatmapInfo; + if (current is null) return; + + beatmapManager.Hide(current); + this.Exit(); + } + private void updateLastSavedHash() { lastSavedHash = changeHandler?.CurrentStateHash; @@ -869,6 +883,10 @@ namespace osu.Game.Screens.Edit fileMenuItems.Add(createDifficultyCreationMenu()); fileMenuItems.Add(createDifficultySwitchMenu()); + fileMenuItems.Add(new EditorMenuItemSpacer()); + + fileMenuItems.Add(new EditorMenuItem("Delete difficulty", MenuItemType.Standard, deleteDifficulty)); + fileMenuItems.Add(new EditorMenuItemSpacer()); fileMenuItems.Add(new EditorMenuItem("Exit", MenuItemType.Standard, this.Exit)); return fileMenuItems; diff --git a/osu.Game/Screens/Edit/PromptForDifficultyDeleteDialog.cs b/osu.Game/Screens/Edit/PromptForDifficultyDeleteDialog.cs new file mode 100644 index 0000000000..abf66d7a5b --- /dev/null +++ b/osu.Game/Screens/Edit/PromptForDifficultyDeleteDialog.cs @@ -0,0 +1,33 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Framework.Graphics.Sprites; +using osu.Game.Overlays.Dialog; + +namespace osu.Game.Screens.Edit +{ + public class PromptForDifficultyDeleteDialog : PopupDialog + { + public PromptForDifficultyDeleteDialog(Action delete, Action cancel) + { + HeaderText = "Are you sure you want to delete this difficulty?"; + + Icon = FontAwesome.Regular.Save; + + Buttons = new PopupDialogButton[] + { + new PopupDialogDangerousButton + { + Text = @"Yes delete this difficulty!", + Action = delete + }, + new PopupDialogCancelButton + { + Text = @"Oops, continue editing", + Action = cancel + }, + }; + } + } +} From 3febd6d6443a75ea3e6d9ff29c390301f0a03872 Mon Sep 17 00:00:00 2001 From: Micahel Kelly Date: Wed, 27 Jul 2022 19:23:55 +1000 Subject: [PATCH 0629/1528] Dialogue touchups --- osu.Game/Screens/Edit/PromptForDifficultyDeleteDialog.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Edit/PromptForDifficultyDeleteDialog.cs b/osu.Game/Screens/Edit/PromptForDifficultyDeleteDialog.cs index abf66d7a5b..a8f8afd47c 100644 --- a/osu.Game/Screens/Edit/PromptForDifficultyDeleteDialog.cs +++ b/osu.Game/Screens/Edit/PromptForDifficultyDeleteDialog.cs @@ -13,13 +13,13 @@ namespace osu.Game.Screens.Edit { HeaderText = "Are you sure you want to delete this difficulty?"; - Icon = FontAwesome.Regular.Save; + Icon = FontAwesome.Regular.TrashAlt; Buttons = new PopupDialogButton[] { new PopupDialogDangerousButton { - Text = @"Yes delete this difficulty!", + Text = @"Yes, delete this difficulty!", Action = delete }, new PopupDialogCancelButton From 9c543fef481b0afda90d60288a111dd10a544067 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 27 Jul 2022 15:59:36 +0900 Subject: [PATCH 0630/1528] Remove `CollectionManager` --- .../Collections/IO/ImportCollectionsTest.cs | 83 ++++++++---- osu.Game.Tests/ImportTest.cs | 6 +- .../TestSceneManageCollectionsDialog.cs | 120 +++++++++++------- .../SongSelect/TestSceneFilterControl.cs | 52 ++++---- osu.Game/Beatmaps/RealmBeatmapCollection.cs | 4 +- .../Collections/CollectionFilterDropdown.cs | 6 +- osu.Game/Collections/CollectionManager.cs | 62 --------- .../Collections/CollectionToggleMenuItem.cs | 10 +- .../Collections/DeleteCollectionDialog.cs | 5 +- .../Collections/DrawableCollectionList.cs | 17 ++- .../Collections/DrawableCollectionListItem.cs | 47 ++++--- .../Collections/ManageCollectionsDialog.cs | 5 - osu.Game/Database/LegacyCollectionImporter.cs | 54 ++++---- osu.Game/Database/LegacyImportManager.cs | 11 +- osu.Game/OsuGame.cs | 5 - .../Maintenance/CollectionsSettings.cs | 23 +++- .../OnlinePlay/DrawableRoomPlaylistItem.cs | 10 +- .../Carousel/DrawableCarouselBeatmap.cs | 18 ++- .../Carousel/DrawableCarouselBeatmapSet.cs | 30 ++--- 19 files changed, 276 insertions(+), 292 deletions(-) delete mode 100644 osu.Game/Collections/CollectionManager.cs diff --git a/osu.Game.Tests/Collections/IO/ImportCollectionsTest.cs b/osu.Game.Tests/Collections/IO/ImportCollectionsTest.cs index 685586ff02..32503cdb12 100644 --- a/osu.Game.Tests/Collections/IO/ImportCollectionsTest.cs +++ b/osu.Game.Tests/Collections/IO/ImportCollectionsTest.cs @@ -5,12 +5,14 @@ using System; using System.IO; +using System.Linq; using System.Text; using System.Threading.Tasks; using NUnit.Framework; using osu.Framework.Extensions; using osu.Framework.Platform; using osu.Framework.Testing; +using osu.Game.Beatmaps; using osu.Game.Database; using osu.Game.Tests.Resources; @@ -30,7 +32,11 @@ namespace osu.Game.Tests.Collections.IO await importCollectionsFromStream(osu, new MemoryStream()); - Assert.That(osu.CollectionManager.Collections.Count, Is.Zero); + osu.Realm.Run(realm => + { + var collections = realm.All().ToList(); + Assert.That(collections.Count, Is.Zero); + }); } finally { @@ -50,18 +56,22 @@ namespace osu.Game.Tests.Collections.IO await importCollectionsFromStream(osu, TestResources.OpenResource("Collections/collections.db")); - Assert.That(osu.CollectionManager.Collections.Count, Is.EqualTo(2)); + osu.Realm.Run(realm => + { + var collections = realm.All().ToList(); + Assert.That(collections.Count, Is.EqualTo(2)); - // Even with no beatmaps imported, collections are tracking the hashes and will continue to. - // In the future this whole mechanism will be replaced with having the collections in realm, - // but until that happens it makes rough sense that we want to track not-yet-imported beatmaps - // and have them associate with collections if/when they become available. + // Even with no beatmaps imported, collections are tracking the hashes and will continue to. + // In the future this whole mechanism will be replaced with having the collections in realm, + // but until that happens it makes rough sense that we want to track not-yet-imported beatmaps + // and have them associate with collections if/when they become available. - Assert.That(osu.CollectionManager.Collections[0].Name.Value, Is.EqualTo("First")); - Assert.That(osu.CollectionManager.Collections[0].BeatmapHashes.Count, Is.EqualTo(1)); + Assert.That(collections[0].Name, Is.EqualTo("First")); + Assert.That(collections[0].BeatmapMD5Hashes.Count, Is.EqualTo(1)); - Assert.That(osu.CollectionManager.Collections[1].Name.Value, Is.EqualTo("Second")); - Assert.That(osu.CollectionManager.Collections[1].BeatmapHashes.Count, Is.EqualTo(12)); + Assert.That(collections[1].Name, Is.EqualTo("Second")); + Assert.That(collections[1].BeatmapMD5Hashes.Count, Is.EqualTo(12)); + }); } finally { @@ -81,13 +91,18 @@ namespace osu.Game.Tests.Collections.IO await importCollectionsFromStream(osu, TestResources.OpenResource("Collections/collections.db")); - Assert.That(osu.CollectionManager.Collections.Count, Is.EqualTo(2)); + osu.Realm.Run(realm => + { + var collections = realm.All().ToList(); - Assert.That(osu.CollectionManager.Collections[0].Name.Value, Is.EqualTo("First")); - Assert.That(osu.CollectionManager.Collections[0].BeatmapHashes.Count, Is.EqualTo(1)); + Assert.That(collections.Count, Is.EqualTo(2)); - Assert.That(osu.CollectionManager.Collections[1].Name.Value, Is.EqualTo("Second")); - Assert.That(osu.CollectionManager.Collections[1].BeatmapHashes.Count, Is.EqualTo(12)); + Assert.That(collections[0].Name, Is.EqualTo("First")); + Assert.That(collections[0].BeatmapMD5Hashes.Count, Is.EqualTo(1)); + + Assert.That(collections[1].Name, Is.EqualTo("Second")); + Assert.That(collections[1].BeatmapMD5Hashes.Count, Is.EqualTo(12)); + }); } finally { @@ -124,7 +139,11 @@ namespace osu.Game.Tests.Collections.IO } Assert.That(exceptionThrown, Is.False); - Assert.That(osu.CollectionManager.Collections.Count, Is.EqualTo(0)); + osu.Realm.Run(realm => + { + var collections = realm.All().ToList(); + Assert.That(collections.Count, Is.EqualTo(0)); + }); } finally { @@ -149,12 +168,18 @@ namespace osu.Game.Tests.Collections.IO await importCollectionsFromStream(osu, TestResources.OpenResource("Collections/collections.db")); - // Move first beatmap from second collection into the first. - osu.CollectionManager.Collections[0].BeatmapHashes.Add(osu.CollectionManager.Collections[1].BeatmapHashes[0]); - osu.CollectionManager.Collections[1].BeatmapHashes.RemoveAt(0); + // ReSharper disable once MethodHasAsyncOverload + osu.Realm.Write(realm => + { + var collections = realm.All().ToList(); - // Rename the second collecction. - osu.CollectionManager.Collections[1].Name.Value = "Another"; + // Move first beatmap from second collection into the first. + collections[0].BeatmapMD5Hashes.Add(collections[1].BeatmapMD5Hashes[0]); + collections[1].BeatmapMD5Hashes.RemoveAt(0); + + // Rename the second collecction. + collections[1].Name = "Another"; + }); } finally { @@ -169,13 +194,17 @@ namespace osu.Game.Tests.Collections.IO { var osu = LoadOsuIntoHost(host, true); - Assert.That(osu.CollectionManager.Collections.Count, Is.EqualTo(2)); + osu.Realm.Run(realm => + { + var collections = realm.All().ToList(); + Assert.That(collections.Count, Is.EqualTo(2)); - Assert.That(osu.CollectionManager.Collections[0].Name.Value, Is.EqualTo("First")); - Assert.That(osu.CollectionManager.Collections[0].BeatmapHashes.Count, Is.EqualTo(2)); + Assert.That(collections[0].Name, Is.EqualTo("First")); + Assert.That(collections[0].BeatmapMD5Hashes.Count, Is.EqualTo(2)); - Assert.That(osu.CollectionManager.Collections[1].Name.Value, Is.EqualTo("Another")); - Assert.That(osu.CollectionManager.Collections[1].BeatmapHashes.Count, Is.EqualTo(11)); + Assert.That(collections[1].Name, Is.EqualTo("Another")); + Assert.That(collections[1].BeatmapMD5Hashes.Count, Is.EqualTo(11)); + }); } finally { @@ -188,7 +217,7 @@ namespace osu.Game.Tests.Collections.IO { // intentionally spin this up on a separate task to avoid disposal deadlocks. // see https://github.com/EventStore/EventStore/issues/1179 - await Task.Factory.StartNew(() => new LegacyCollectionImporter(osu.CollectionManager).Import(stream).WaitSafely(), TaskCreationOptions.LongRunning); + await Task.Factory.StartNew(() => new LegacyCollectionImporter(osu.Realm).Import(stream).WaitSafely(), TaskCreationOptions.LongRunning); } } } diff --git a/osu.Game.Tests/ImportTest.cs b/osu.Game.Tests/ImportTest.cs index 1f18f92158..23ca31ee42 100644 --- a/osu.Game.Tests/ImportTest.cs +++ b/osu.Game.Tests/ImportTest.cs @@ -10,7 +10,7 @@ using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Extensions; using osu.Framework.Platform; -using osu.Game.Collections; +using osu.Game.Database; using osu.Game.Tests.Resources; namespace osu.Game.Tests @@ -47,7 +47,7 @@ namespace osu.Game.Tests public class TestOsuGameBase : OsuGameBase { - public CollectionManager CollectionManager { get; private set; } + public RealmAccess Realm => Dependencies.Get(); private readonly bool withBeatmap; @@ -62,8 +62,6 @@ namespace osu.Game.Tests // Beatmap must be imported before the collection manager is loaded. if (withBeatmap) BeatmapManager.Import(TestResources.GetTestBeatmapForImport()).WaitSafely(); - - AddInternal(CollectionManager = new CollectionManager()); } } } diff --git a/osu.Game.Tests/Visual/Collections/TestSceneManageCollectionsDialog.cs b/osu.Game.Tests/Visual/Collections/TestSceneManageCollectionsDialog.cs index 789139f483..21d2b0328b 100644 --- a/osu.Game.Tests/Visual/Collections/TestSceneManageCollectionsDialog.cs +++ b/osu.Game.Tests/Visual/Collections/TestSceneManageCollectionsDialog.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; @@ -27,13 +25,10 @@ namespace osu.Game.Tests.Visual.Collections { protected override Container Content { get; } = new Container { RelativeSizeAxes = Axes.Both }; - private DialogOverlay dialogOverlay; - private CollectionManager manager; - - private RulesetStore rulesets; - private BeatmapManager beatmapManager; - - private ManageCollectionsDialog dialog; + private DialogOverlay dialogOverlay = null!; + private RulesetStore rulesets = null!; + private BeatmapManager beatmapManager = null!; + private ManageCollectionsDialog dialog = null!; [BackgroundDependencyLoader] private void load(GameHost host) @@ -46,19 +41,17 @@ namespace osu.Game.Tests.Visual.Collections base.Content.AddRange(new Drawable[] { - manager = new CollectionManager(), Content, dialogOverlay = new DialogOverlay(), }); - Dependencies.Cache(manager); Dependencies.CacheAs(dialogOverlay); } [SetUp] public void SetUp() => Schedule(() => { - manager.Collections.Clear(); + Realm.Write(r => r.RemoveAll()); Child = dialog = new ManageCollectionsDialog(); }); @@ -78,17 +71,17 @@ namespace osu.Game.Tests.Visual.Collections [Test] public void TestLastItemIsPlaceholder() { - AddAssert("last item is placeholder", () => !manager.Collections.Contains(dialog.ChildrenOfType().Last().Model)); + AddAssert("last item is placeholder", () => !dialog.ChildrenOfType().Last().Model.IsManaged); } [Test] public void TestAddCollectionExternal() { - AddStep("add collection", () => manager.Collections.Add(new BeatmapCollection { Name = { Value = "First collection" } })); + AddStep("add collection", () => Realm.Write(r => r.Add(new RealmBeatmapCollection(name: "First collection")))); assertCollectionCount(1); assertCollectionName(0, "First collection"); - AddStep("add another collection", () => manager.Collections.Add(new BeatmapCollection { Name = { Value = "Second collection" } })); + AddStep("add another collection", () => Realm.Write(r => r.Add(new RealmBeatmapCollection(name: "Second collection")))); assertCollectionCount(2); assertCollectionName(1, "Second collection"); } @@ -108,7 +101,7 @@ namespace osu.Game.Tests.Visual.Collections [Test] public void TestAddCollectionViaPlaceholder() { - DrawableCollectionListItem placeholderItem = null; + DrawableCollectionListItem placeholderItem = null!; AddStep("focus placeholder", () => { @@ -117,23 +110,31 @@ namespace osu.Game.Tests.Visual.Collections }); // Done directly via the collection since InputManager methods cannot add text to textbox... - AddStep("change collection name", () => placeholderItem.Model.Name.Value = "a"); + AddStep("change collection name", () => placeholderItem.Model.Name = "a"); assertCollectionCount(1); - AddAssert("collection now exists", () => manager.Collections.Contains(placeholderItem.Model)); + AddAssert("collection now exists", () => placeholderItem.Model.IsManaged); - AddAssert("last item is placeholder", () => !manager.Collections.Contains(dialog.ChildrenOfType().Last().Model)); + AddAssert("last item is placeholder", () => !dialog.ChildrenOfType().Last().Model.IsManaged); } [Test] public void TestRemoveCollectionExternal() { - AddStep("add two collections", () => manager.Collections.AddRange(new[] - { - new BeatmapCollection { Name = { Value = "1" } }, - new BeatmapCollection { Name = { Value = "2" } }, - })); + RealmBeatmapCollection first = null!; - AddStep("remove first collection", () => manager.Collections.RemoveAt(0)); + AddStep("add two collections", () => + { + Realm.Write(r => + { + r.Add(new[] + { + first = new RealmBeatmapCollection(name: "1"), + new RealmBeatmapCollection(name: "2"), + }); + }); + }); + + AddStep("change first collection name", () => Realm.Write(r => r.Remove(first))); assertCollectionCount(1); assertCollectionName(0, "2"); } @@ -151,21 +152,27 @@ namespace osu.Game.Tests.Visual.Collections Width = 0.4f, }); }); - AddStep("add two collections with same name", () => manager.Collections.AddRange(new[] + AddStep("add two collections with same name", () => Realm.Write(r => r.Add(new[] { - new BeatmapCollection { Name = { Value = "1" } }, - new BeatmapCollection { Name = { Value = "1" }, BeatmapHashes = { beatmapManager.GetAllUsableBeatmapSets().First().Beatmaps[0].MD5Hash } }, - })); + new RealmBeatmapCollection(name: "1"), + new RealmBeatmapCollection(name: "1") + { + BeatmapMD5Hashes = { beatmapManager.GetAllUsableBeatmapSets().First().Beatmaps[0].MD5Hash } + }, + }))); } [Test] public void TestRemoveCollectionViaButton() { - AddStep("add two collections", () => manager.Collections.AddRange(new[] + AddStep("add two collections", () => Realm.Write(r => r.Add(new[] { - new BeatmapCollection { Name = { Value = "1" } }, - new BeatmapCollection { Name = { Value = "2" }, BeatmapHashes = { beatmapManager.GetAllUsableBeatmapSets().First().Beatmaps[0].MD5Hash } }, - })); + new RealmBeatmapCollection(name: "1"), + new RealmBeatmapCollection(name: "2") + { + BeatmapMD5Hashes = { beatmapManager.GetAllUsableBeatmapSets().First().Beatmaps[0].MD5Hash } + }, + }))); assertCollectionCount(2); @@ -198,10 +205,13 @@ namespace osu.Game.Tests.Visual.Collections [Test] public void TestCollectionNotRemovedWhenDialogCancelled() { - AddStep("add two collections", () => manager.Collections.AddRange(new[] + AddStep("add collection", () => Realm.Write(r => r.Add(new[] { - new BeatmapCollection { Name = { Value = "1" }, BeatmapHashes = { beatmapManager.GetAllUsableBeatmapSets().First().Beatmaps[0].MD5Hash } }, - })); + new RealmBeatmapCollection(name: "1") + { + BeatmapMD5Hashes = { beatmapManager.GetAllUsableBeatmapSets().First().Beatmaps[0].MD5Hash } + }, + }))); assertCollectionCount(1); @@ -224,13 +234,21 @@ namespace osu.Game.Tests.Visual.Collections [Test] public void TestCollectionRenamedExternal() { - AddStep("add two collections", () => manager.Collections.AddRange(new[] - { - new BeatmapCollection { Name = { Value = "1" } }, - new BeatmapCollection { Name = { Value = "2" } }, - })); + RealmBeatmapCollection first = null!; - AddStep("change first collection name", () => manager.Collections[0].Name.Value = "First"); + AddStep("add two collections", () => + { + Realm.Write(r => + { + r.Add(new[] + { + first = new RealmBeatmapCollection(name: "1"), + new RealmBeatmapCollection(name: "2"), + }); + }); + }); + + AddStep("change first collection name", () => Realm.Write(_ => first.Name = "First")); assertCollectionName(0, "First"); } @@ -238,16 +256,24 @@ namespace osu.Game.Tests.Visual.Collections [Test] public void TestCollectionRenamedOnTextChange() { - AddStep("add two collections", () => manager.Collections.AddRange(new[] + RealmBeatmapCollection first = null!; + + AddStep("add two collections", () => { - new BeatmapCollection { Name = { Value = "1" } }, - new BeatmapCollection { Name = { Value = "2" } }, - })); + Realm.Write(r => + { + r.Add(new[] + { + first = new RealmBeatmapCollection(name: "1"), + new RealmBeatmapCollection(name: "2"), + }); + }); + }); assertCollectionCount(2); AddStep("change first collection name", () => dialog.ChildrenOfType().First().Text = "First"); - AddAssert("collection has new name", () => manager.Collections[0].Name.Value == "First"); + AddUntilStep("collection has new name", () => first.Name == "First"); } private void assertCollectionCount(int count) diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneFilterControl.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneFilterControl.cs index 01bf312ddd..e4d69334a3 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneFilterControl.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneFilterControl.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.Collections.Generic; using System.Linq; using NUnit.Framework; @@ -28,12 +26,9 @@ namespace osu.Game.Tests.Visual.SongSelect { protected override Container Content { get; } = new Container { RelativeSizeAxes = Axes.Both }; - private CollectionManager collectionManager; - - private RulesetStore rulesets; - private BeatmapManager beatmapManager; - - private FilterControl control; + private RulesetStore rulesets = null!; + private BeatmapManager beatmapManager = null!; + private FilterControl control = null!; [BackgroundDependencyLoader] private void load(GameHost host) @@ -46,17 +41,14 @@ namespace osu.Game.Tests.Visual.SongSelect base.Content.AddRange(new Drawable[] { - collectionManager = new CollectionManager(), Content }); - - Dependencies.Cache(collectionManager); } [SetUp] public void SetUp() => Schedule(() => { - collectionManager.Collections.Clear(); + Realm.Write(r => r.RemoveAll()); Child = control = new FilterControl { @@ -77,8 +69,8 @@ namespace osu.Game.Tests.Visual.SongSelect [Test] public void TestCollectionAddedToDropdown() { - AddStep("add collection", () => collectionManager.Collections.Add(new BeatmapCollection { Name = { Value = "1" } })); - AddStep("add collection", () => collectionManager.Collections.Add(new BeatmapCollection { Name = { Value = "2" } })); + AddStep("add collection", () => Realm.Write(r => r.Add(new RealmBeatmapCollection(name: "1")))); + AddStep("add collection", () => Realm.Write(r => r.Add(new RealmBeatmapCollection(name: "2")))); assertCollectionDropdownContains("1"); assertCollectionDropdownContains("2"); } @@ -86,9 +78,11 @@ namespace osu.Game.Tests.Visual.SongSelect [Test] public void TestCollectionRemovedFromDropdown() { - AddStep("add collection", () => collectionManager.Collections.Add(new BeatmapCollection { Name = { Value = "1" } })); - AddStep("add collection", () => collectionManager.Collections.Add(new BeatmapCollection { Name = { Value = "2" } })); - AddStep("remove collection", () => collectionManager.Collections.RemoveAt(0)); + var first = new RealmBeatmapCollection(name: "1"); + + AddStep("add collection", () => Realm.Write(r => r.Add(first))); + AddStep("add collection", () => Realm.Write(r => r.Add(new RealmBeatmapCollection(name: "2")))); + AddStep("remove collection", () => Realm.Write(r => r.Remove(first))); assertCollectionDropdownContains("1", false); assertCollectionDropdownContains("2"); @@ -97,7 +91,7 @@ namespace osu.Game.Tests.Visual.SongSelect [Test] public void TestCollectionRenamed() { - AddStep("add collection", () => collectionManager.Collections.Add(new BeatmapCollection { Name = { Value = "1" } })); + AddStep("add collection", () => Realm.Write(r => r.Add(new RealmBeatmapCollection(name: "1")))); AddStep("select collection", () => { var dropdown = control.ChildrenOfType().Single(); @@ -106,7 +100,7 @@ namespace osu.Game.Tests.Visual.SongSelect addExpandHeaderStep(); - AddStep("change name", () => collectionManager.Collections[0].Name.Value = "First"); + AddStep("change name", () => Realm.Write(_ => getFirstCollection().Name = "First")); assertCollectionDropdownContains("First"); assertCollectionHeaderDisplays("First"); @@ -124,7 +118,7 @@ namespace osu.Game.Tests.Visual.SongSelect public void TestCollectionFilterHasAddButton() { addExpandHeaderStep(); - AddStep("add collection", () => collectionManager.Collections.Add(new BeatmapCollection { Name = { Value = "1" } })); + AddStep("add collection", () => Realm.Write(r => r.Add(new RealmBeatmapCollection(name: "1")))); AddStep("hover collection", () => InputManager.MoveMouseTo(getAddOrRemoveButton(1))); AddAssert("collection has add button", () => getAddOrRemoveButton(1).IsPresent); } @@ -134,7 +128,7 @@ namespace osu.Game.Tests.Visual.SongSelect { addExpandHeaderStep(); - AddStep("add collection", () => collectionManager.Collections.Add(new BeatmapCollection { Name = { Value = "1" } })); + AddStep("add collection", () => Realm.Write(r => r.Add(new RealmBeatmapCollection(name: "1")))); AddStep("select available beatmap", () => Beatmap.Value = beatmapManager.GetWorkingBeatmap(beatmapManager.GetAllUsableBeatmapSets().First().Beatmaps[0])); AddAssert("button enabled", () => getAddOrRemoveButton(1).Enabled.Value); @@ -150,13 +144,13 @@ namespace osu.Game.Tests.Visual.SongSelect AddStep("select available beatmap", () => Beatmap.Value = beatmapManager.GetWorkingBeatmap(beatmapManager.GetAllUsableBeatmapSets().First().Beatmaps[0])); - AddStep("add collection", () => collectionManager.Collections.Add(new BeatmapCollection { Name = { Value = "1" } })); + AddStep("add collection", () => Realm.Write(r => r.Add(new RealmBeatmapCollection(name: "1")))); AddAssert("button is plus", () => getAddOrRemoveButton(1).Icon.Equals(FontAwesome.Solid.PlusSquare)); - AddStep("add beatmap to collection", () => collectionManager.Collections[0].BeatmapHashes.Add(Beatmap.Value.BeatmapInfo.MD5Hash)); + AddStep("add beatmap to collection", () => getFirstCollection().BeatmapMD5Hashes.Add(Beatmap.Value.BeatmapInfo.MD5Hash)); AddAssert("button is minus", () => getAddOrRemoveButton(1).Icon.Equals(FontAwesome.Solid.MinusSquare)); - AddStep("remove beatmap from collection", () => collectionManager.Collections[0].BeatmapHashes.Clear()); + AddStep("remove beatmap from collection", () => getFirstCollection().BeatmapMD5Hashes.Clear()); AddAssert("button is plus", () => getAddOrRemoveButton(1).Icon.Equals(FontAwesome.Solid.PlusSquare)); } @@ -167,15 +161,15 @@ namespace osu.Game.Tests.Visual.SongSelect AddStep("select available beatmap", () => Beatmap.Value = beatmapManager.GetWorkingBeatmap(beatmapManager.GetAllUsableBeatmapSets().First().Beatmaps[0])); - AddStep("add collection", () => collectionManager.Collections.Add(new BeatmapCollection { Name = { Value = "1" } })); + AddStep("add collection", () => Realm.Write(r => r.Add(new RealmBeatmapCollection(name: "1")))); AddAssert("button is plus", () => getAddOrRemoveButton(1).Icon.Equals(FontAwesome.Solid.PlusSquare)); addClickAddOrRemoveButtonStep(1); - AddAssert("collection contains beatmap", () => collectionManager.Collections[0].BeatmapHashes.Contains(Beatmap.Value.BeatmapInfo.MD5Hash)); + AddAssert("collection contains beatmap", () => getFirstCollection().BeatmapMD5Hashes.Contains(Beatmap.Value.BeatmapInfo.MD5Hash)); AddAssert("button is minus", () => getAddOrRemoveButton(1).Icon.Equals(FontAwesome.Solid.MinusSquare)); addClickAddOrRemoveButtonStep(1); - AddAssert("collection does not contain beatmap", () => !collectionManager.Collections[0].BeatmapHashes.Contains(Beatmap.Value.BeatmapInfo.MD5Hash)); + AddAssert("collection does not contain beatmap", () => !getFirstCollection().BeatmapMD5Hashes.Contains(Beatmap.Value.BeatmapInfo.MD5Hash)); AddAssert("button is plus", () => getAddOrRemoveButton(1).Icon.Equals(FontAwesome.Solid.PlusSquare)); } @@ -184,7 +178,7 @@ namespace osu.Game.Tests.Visual.SongSelect { addExpandHeaderStep(); - AddStep("add collection", () => collectionManager.Collections.Add(new BeatmapCollection { Name = { Value = "1" } })); + AddStep("add collection", () => Realm.Write(r => r.Add(new RealmBeatmapCollection(name: "1")))); AddStep("select collection", () => { InputManager.MoveMouseTo(getCollectionDropdownItems().ElementAt(1)); @@ -202,6 +196,8 @@ namespace osu.Game.Tests.Visual.SongSelect AddAssert("collection filter still selected", () => control.CreateCriteria().Collection?.Name.Value == "1"); } + private RealmBeatmapCollection getFirstCollection() => Realm.Run(r => r.All().First()); + private void assertCollectionHeaderDisplays(string collectionName, bool shouldDisplay = true) => AddAssert($"collection dropdown header displays '{collectionName}'", () => shouldDisplay == (control.ChildrenOfType().Single().ChildrenOfType().First().Text == collectionName)); diff --git a/osu.Game/Beatmaps/RealmBeatmapCollection.cs b/osu.Game/Beatmaps/RealmBeatmapCollection.cs index d3261fc39e..22ba9d5789 100644 --- a/osu.Game/Beatmaps/RealmBeatmapCollection.cs +++ b/osu.Game/Beatmaps/RealmBeatmapCollection.cs @@ -16,14 +16,14 @@ namespace osu.Game.Beatmaps public string Name { get; set; } = string.Empty; - public List BeatmapMD5Hashes { get; set; } = null!; + public IList BeatmapMD5Hashes { get; } = null!; /// /// The date when this collection was last modified. /// public DateTimeOffset LastModified { get; set; } - public RealmBeatmapCollection(string? name, List? beatmapMD5Hashes) + public RealmBeatmapCollection(string? name = null, IList? beatmapMD5Hashes = null) { ID = Guid.NewGuid(); Name = name ?? string.Empty; diff --git a/osu.Game/Collections/CollectionFilterDropdown.cs b/osu.Game/Collections/CollectionFilterDropdown.cs index d099eb6e1b..ed2c0c7cfb 100644 --- a/osu.Game/Collections/CollectionFilterDropdown.cs +++ b/osu.Game/Collections/CollectionFilterDropdown.cs @@ -46,9 +46,6 @@ namespace osu.Game.Collections [Resolved(CanBeNull = true)] private ManageCollectionsDialog manageCollectionsDialog { get; set; } - [Resolved(CanBeNull = true)] - private CollectionManager collectionManager { get; set; } - public CollectionFilterDropdown() { ItemSource = filters; @@ -59,8 +56,7 @@ namespace osu.Game.Collections { base.LoadComplete(); - if (collectionManager != null) - collections.BindTo(collectionManager.Collections); + // TODO: bind to realm data // Dropdown has logic which triggers a change on the bindable with every change to the contained items. // This is not desirable here, as it leads to multiple filter operations running even though nothing has changed. diff --git a/osu.Game/Collections/CollectionManager.cs b/osu.Game/Collections/CollectionManager.cs deleted file mode 100644 index 0d4ee5c722..0000000000 --- a/osu.Game/Collections/CollectionManager.cs +++ /dev/null @@ -1,62 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -#nullable disable - -using System; -using osu.Framework.Allocation; -using osu.Framework.Bindables; -using osu.Framework.Graphics; -using osu.Game.Beatmaps; -using osu.Game.Database; -using osu.Game.Overlays.Notifications; -using Realms; - -namespace osu.Game.Collections -{ - /// - /// Handles user-defined collections of beatmaps. - /// - public class CollectionManager : Component, IPostNotifications - { - public readonly BindableList Collections = new BindableList(); - - [Resolved] - private RealmAccess realm { get; set; } - - [BackgroundDependencyLoader] - private void load() - { - } - - protected override void LoadComplete() - { - base.LoadComplete(); - - realm.RegisterForNotifications(r => r.All(), collectionsChanged); - } - - private void collectionsChanged(IRealmCollection sender, ChangeSet changes, Exception error) - { - // TODO: hook up with realm changes. - - if (changes == null) - { - foreach (var collection in sender) - Collections.Add(new BeatmapCollection - { - Name = { Value = collection.Name }, - BeatmapHashes = { Value = collection.BeatmapMD5Hashes }, - }); - } - } - - public Action PostNotification { protected get; set; } - - public void DeleteAll() - { - Collections.Clear(); - PostNotification?.Invoke(new ProgressCompletionNotification { Text = "Deleted all collections!" }); - } - } -} diff --git a/osu.Game/Collections/CollectionToggleMenuItem.cs b/osu.Game/Collections/CollectionToggleMenuItem.cs index f2b10305b8..632249913d 100644 --- a/osu.Game/Collections/CollectionToggleMenuItem.cs +++ b/osu.Game/Collections/CollectionToggleMenuItem.cs @@ -8,16 +8,16 @@ namespace osu.Game.Collections { public class CollectionToggleMenuItem : ToggleMenuItem { - public CollectionToggleMenuItem(BeatmapCollection collection, IBeatmapInfo beatmap) - : base(collection.Name.Value, MenuItemType.Standard, state => + public CollectionToggleMenuItem(RealmBeatmapCollection collection, IBeatmapInfo beatmap) + : base(collection.Name, MenuItemType.Standard, state => { if (state) - collection.BeatmapHashes.Add(beatmap.MD5Hash); + collection.BeatmapMD5Hashes.Add(beatmap.MD5Hash); else - collection.BeatmapHashes.Remove(beatmap.MD5Hash); + collection.BeatmapMD5Hashes.Remove(beatmap.MD5Hash); }) { - State.Value = collection.BeatmapHashes.Contains(beatmap.MD5Hash); + State.Value = collection.BeatmapMD5Hashes.Contains(beatmap.MD5Hash); } } } diff --git a/osu.Game/Collections/DeleteCollectionDialog.cs b/osu.Game/Collections/DeleteCollectionDialog.cs index 1da2870913..33c2174623 100644 --- a/osu.Game/Collections/DeleteCollectionDialog.cs +++ b/osu.Game/Collections/DeleteCollectionDialog.cs @@ -6,16 +6,17 @@ using System; using Humanizer; using osu.Framework.Graphics.Sprites; +using osu.Game.Beatmaps; using osu.Game.Overlays.Dialog; namespace osu.Game.Collections { public class DeleteCollectionDialog : PopupDialog { - public DeleteCollectionDialog(BeatmapCollection collection, Action deleteAction) + public DeleteCollectionDialog(RealmBeatmapCollection collection, Action deleteAction) { HeaderText = "Confirm deletion of"; - BodyText = $"{collection.Name.Value} ({"beatmap".ToQuantity(collection.BeatmapHashes.Count)})"; + BodyText = $"{collection.Name} ({"beatmap".ToQuantity(collection.BeatmapMD5Hashes.Count)})"; Icon = FontAwesome.Regular.TrashAlt; diff --git a/osu.Game/Collections/DrawableCollectionList.cs b/osu.Game/Collections/DrawableCollectionList.cs index 4fe5733c2f..63f04641f4 100644 --- a/osu.Game/Collections/DrawableCollectionList.cs +++ b/osu.Game/Collections/DrawableCollectionList.cs @@ -7,28 +7,31 @@ using System.Linq; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Game.Beatmaps; using osu.Game.Graphics.Containers; using osuTK; namespace osu.Game.Collections { /// - /// Visualises a list of s. + /// Visualises a list of s. /// - public class DrawableCollectionList : OsuRearrangeableListContainer + public class DrawableCollectionList : OsuRearrangeableListContainer { private Scroll scroll; protected override ScrollContainer CreateScrollContainer() => scroll = new Scroll(); - protected override FillFlowContainer> CreateListFillFlowContainer() => new Flow + protected override FillFlowContainer> CreateListFillFlowContainer() => new Flow { DragActive = { BindTarget = DragActive } }; - protected override OsuRearrangeableListItem CreateOsuDrawable(BeatmapCollection item) + // TODO: source from realm + + protected override OsuRearrangeableListItem CreateOsuDrawable(RealmBeatmapCollection item) { - if (item == scroll.PlaceholderItem.Model) + if (item.ID == scroll.PlaceholderItem.Model.ID) return scroll.ReplacePlaceholder(); return new DrawableCollectionListItem(item, true); @@ -95,7 +98,7 @@ namespace osu.Game.Collections var previous = PlaceholderItem; placeholderContainer.Clear(false); - placeholderContainer.Add(PlaceholderItem = new DrawableCollectionListItem(new BeatmapCollection(), false)); + placeholderContainer.Add(PlaceholderItem = new DrawableCollectionListItem(new RealmBeatmapCollection(), false)); return previous; } @@ -104,7 +107,7 @@ namespace osu.Game.Collections /// /// The flow of . Disables layout easing unless a drag is in progress. /// - private class Flow : FillFlowContainer> + private class Flow : FillFlowContainer> { public readonly IBindable DragActive = new Bindable(); diff --git a/osu.Game/Collections/DrawableCollectionListItem.cs b/osu.Game/Collections/DrawableCollectionListItem.cs index 4596fc0e52..a29b2ef81c 100644 --- a/osu.Game/Collections/DrawableCollectionListItem.cs +++ b/osu.Game/Collections/DrawableCollectionListItem.cs @@ -12,6 +12,8 @@ using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Sprites; using osu.Framework.Input.Events; +using osu.Game.Beatmaps; +using osu.Game.Database; using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osu.Game.Graphics.UserInterface; @@ -22,15 +24,15 @@ using osuTK.Graphics; namespace osu.Game.Collections { /// - /// Visualises a inside a . + /// Visualises a inside a . /// - public class DrawableCollectionListItem : OsuRearrangeableListItem + public class DrawableCollectionListItem : OsuRearrangeableListItem { private const float item_height = 35; private const float button_width = item_height * 0.75f; /// - /// Whether the currently exists inside the . + /// Whether the currently exists inside realm. /// public IBindable IsCreated => isCreated; @@ -39,9 +41,9 @@ namespace osu.Game.Collections /// /// Creates a new . /// - /// The . - /// Whether currently exists inside the . - public DrawableCollectionListItem(BeatmapCollection item, bool isCreated) + /// The . + /// Whether currently exists inside realm. + public DrawableCollectionListItem(RealmBeatmapCollection item, bool isCreated) : base(item) { this.isCreated.Value = isCreated; @@ -61,24 +63,18 @@ namespace osu.Game.Collections { public readonly Bindable IsCreated = new Bindable(); - private readonly IBindable collectionName; - private readonly BeatmapCollection collection; - - [Resolved(CanBeNull = true)] - private CollectionManager collectionManager { get; set; } + private readonly RealmBeatmapCollection collection; private Container textBoxPaddingContainer; private ItemTextBox textBox; - public ItemContent(BeatmapCollection collection) + public ItemContent(RealmBeatmapCollection collection) { this.collection = collection; RelativeSizeAxes = Axes.X; Height = item_height; Masking = true; - - collectionName = collection.Name.GetBoundCopy(); } [BackgroundDependencyLoader] @@ -111,14 +107,17 @@ namespace osu.Game.Collections }; } + [Resolved] + private RealmAccess realm { get; set; } + protected override void LoadComplete() { base.LoadComplete(); // Bind late, as the collection name may change externally while still loading. - textBox.Current = collection.Name; + textBox.Current.Value = collection.Name; + textBox.Current.BindValueChanged(_ => createNewCollection(), true); - collectionName.BindValueChanged(_ => createNewCollection(), true); IsCreated.BindValueChanged(created => textBoxPaddingContainer.Padding = new MarginPadding { Right = created.NewValue ? button_width : 0 }, true); } @@ -127,11 +126,11 @@ namespace osu.Game.Collections if (IsCreated.Value) return; - if (string.IsNullOrEmpty(collectionName.Value)) + if (string.IsNullOrEmpty(textBox.Current.Value)) return; // Add the new collection and disable our placeholder. If all text is removed, the placeholder should not show back again. - collectionManager?.Collections.Add(collection); + realm.Write(r => r.Add(collection)); textBox.PlaceholderText = string.Empty; // When this item changes from placeholder to non-placeholder (via changing containers), its textbox will lose focus, so it needs to be re-focused. @@ -162,15 +161,15 @@ namespace osu.Game.Collections [Resolved(CanBeNull = true)] private IDialogOverlay dialogOverlay { get; set; } - [Resolved(CanBeNull = true)] - private CollectionManager collectionManager { get; set; } + [Resolved] + private RealmAccess realmAccess { get; set; } - private readonly BeatmapCollection collection; + private readonly RealmBeatmapCollection collection; private Drawable fadeContainer; private Drawable background; - public DeleteButton(BeatmapCollection collection) + public DeleteButton(RealmBeatmapCollection collection) { this.collection = collection; RelativeSizeAxes = Axes.Y; @@ -227,7 +226,7 @@ namespace osu.Game.Collections { background.FlashColour(Color4.White, 150); - if (collection.BeatmapHashes.Count == 0) + if (collection.BeatmapMD5Hashes.Count == 0) deleteCollection(); else dialogOverlay?.Push(new DeleteCollectionDialog(collection, deleteCollection)); @@ -235,7 +234,7 @@ namespace osu.Game.Collections return true; } - private void deleteCollection() => collectionManager?.Collections.Remove(collection); + private void deleteCollection() => realmAccess.Write(r => r.Remove(collection)); } } } diff --git a/osu.Game/Collections/ManageCollectionsDialog.cs b/osu.Game/Collections/ManageCollectionsDialog.cs index a9d699bc9f..721e0d632e 100644 --- a/osu.Game/Collections/ManageCollectionsDialog.cs +++ b/osu.Game/Collections/ManageCollectionsDialog.cs @@ -5,7 +5,6 @@ using osu.Framework.Allocation; using osu.Framework.Audio; -using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; @@ -26,9 +25,6 @@ namespace osu.Game.Collections private AudioFilter lowPassFilter; - [Resolved(CanBeNull = true)] - private CollectionManager collectionManager { get; set; } - public ManageCollectionsDialog() { Anchor = Anchor.Centre; @@ -107,7 +103,6 @@ namespace osu.Game.Collections new DrawableCollectionList { RelativeSizeAxes = Axes.Both, - Items = { BindTarget = collectionManager?.Collections ?? new BindableList() } } } } diff --git a/osu.Game/Database/LegacyCollectionImporter.cs b/osu.Game/Database/LegacyCollectionImporter.cs index 8168419e80..aa98c491b1 100644 --- a/osu.Game/Database/LegacyCollectionImporter.cs +++ b/osu.Game/Database/LegacyCollectionImporter.cs @@ -1,14 +1,13 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Threading.Tasks; using osu.Framework.Logging; -using osu.Game.Collections; +using osu.Game.Beatmaps; using osu.Game.IO; using osu.Game.IO.Legacy; using osu.Game.Overlays.Notifications; @@ -17,17 +16,17 @@ namespace osu.Game.Database { public class LegacyCollectionImporter { - private readonly CollectionManager collections; + public Action? PostNotification { protected get; set; } - public LegacyCollectionImporter(CollectionManager collections) - { - this.collections = collections; - } - - public Action PostNotification { protected get; set; } + private readonly RealmAccess realm; private const string database_name = "collection.db"; + public LegacyCollectionImporter(RealmAccess realm) + { + this.realm = realm; + } + public Task GetAvailableCount(StableStorage stableStorage) { if (!stableStorage.Exists(database_name)) @@ -76,26 +75,30 @@ namespace osu.Game.Database notification.State = ProgressNotificationState.Completed; } - private Task importCollections(List newCollections) + private Task importCollections(List newCollections) { var tcs = new TaskCompletionSource(); - // Schedule(() => - // { try { - foreach (var newCol in newCollections) + realm.Write(r => { - var existing = collections.Collections.FirstOrDefault(c => c.Name.Value == newCol.Name.Value); - if (existing == null) - collections.Collections.Add(existing = new BeatmapCollection { Name = { Value = newCol.Name.Value } }); - - foreach (string newBeatmap in newCol.BeatmapHashes) + foreach (var collection in newCollections) { - if (!existing.BeatmapHashes.Contains(newBeatmap)) - existing.BeatmapHashes.Add(newBeatmap); + var existing = r.All().FirstOrDefault(c => c.Name == collection.Name); + + if (existing != null) + { + foreach (string newBeatmap in existing.BeatmapMD5Hashes) + { + if (!existing.BeatmapMD5Hashes.Contains(newBeatmap)) + existing.BeatmapMD5Hashes.Add(newBeatmap); + } + } + else + r.Add(collection); } - } + }); tcs.SetResult(true); } @@ -104,12 +107,11 @@ namespace osu.Game.Database Logger.Error(e, "Failed to import collection."); tcs.SetException(e); } - // }); return tcs.Task; } - private List readCollections(Stream stream, ProgressNotification notification = null) + private List readCollections(Stream stream, ProgressNotification? notification = null) { if (notification != null) { @@ -117,7 +119,7 @@ namespace osu.Game.Database notification.Progress = 0; } - var result = new List(); + var result = new List(); try { @@ -133,7 +135,7 @@ namespace osu.Game.Database if (notification?.CancellationToken.IsCancellationRequested == true) return result; - var collection = new BeatmapCollection { Name = { Value = sr.ReadString() } }; + var collection = new RealmBeatmapCollection(sr.ReadString()); int mapCount = sr.ReadInt32(); for (int j = 0; j < mapCount; j++) @@ -143,7 +145,7 @@ namespace osu.Game.Database string checksum = sr.ReadString(); - collection.BeatmapHashes.Add(checksum); + collection.BeatmapMD5Hashes.Add(checksum); } if (notification != null) diff --git a/osu.Game/Database/LegacyImportManager.cs b/osu.Game/Database/LegacyImportManager.cs index 05bd5ceb54..baa117fe07 100644 --- a/osu.Game/Database/LegacyImportManager.cs +++ b/osu.Game/Database/LegacyImportManager.cs @@ -13,7 +13,6 @@ using osu.Framework.Extensions.EnumExtensions; using osu.Framework.Graphics; using osu.Framework.Platform; using osu.Game.Beatmaps; -using osu.Game.Collections; using osu.Game.IO; using osu.Game.Overlays; using osu.Game.Overlays.Settings.Sections.Maintenance; @@ -36,15 +35,15 @@ namespace osu.Game.Database [Resolved] private ScoreManager scores { get; set; } - [Resolved] - private CollectionManager collections { get; set; } - [Resolved(canBeNull: true)] private OsuGame game { get; set; } [Resolved] private IDialogOverlay dialogOverlay { get; set; } + [Resolved] + private RealmAccess realmAccess { get; set; } + [Resolved(canBeNull: true)] private DesktopGameHost desktopGameHost { get; set; } @@ -72,7 +71,7 @@ namespace osu.Game.Database return await new LegacySkinImporter(skins).GetAvailableCount(stableStorage); case StableContent.Collections: - return await new LegacyCollectionImporter(collections).GetAvailableCount(stableStorage); + return await new LegacyCollectionImporter(realmAccess).GetAvailableCount(stableStorage); case StableContent.Scores: return await new LegacyScoreImporter(scores).GetAvailableCount(stableStorage); @@ -109,7 +108,7 @@ namespace osu.Game.Database importTasks.Add(new LegacySkinImporter(skins).ImportFromStableAsync(stableStorage)); if (content.HasFlagFast(StableContent.Collections)) - importTasks.Add(beatmapImportTask.ContinueWith(_ => new LegacyCollectionImporter(collections).ImportFromStableAsync(stableStorage), TaskContinuationOptions.OnlyOnRanToCompletion)); + importTasks.Add(beatmapImportTask.ContinueWith(_ => new LegacyCollectionImporter(realmAccess).ImportFromStableAsync(stableStorage), TaskContinuationOptions.OnlyOnRanToCompletion)); if (content.HasFlagFast(StableContent.Scores)) importTasks.Add(beatmapImportTask.ContinueWith(_ => new LegacyScoreImporter(scores).ImportFromStableAsync(stableStorage), TaskContinuationOptions.OnlyOnRanToCompletion)); diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index 8d8864a46a..78cc4d7f70 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -858,11 +858,6 @@ namespace osu.Game d.Origin = Anchor.TopRight; }), rightFloatingOverlayContent.Add, true); - loadComponentSingleFile(new CollectionManager - { - PostNotification = n => Notifications.Post(n), - }, Add, true); - loadComponentSingleFile(legacyImportManager, Add); loadComponentSingleFile(screenshotManager, Add); diff --git a/osu.Game/Overlays/Settings/Sections/Maintenance/CollectionsSettings.cs b/osu.Game/Overlays/Settings/Sections/Maintenance/CollectionsSettings.cs index 5367f644ca..0b17ab9c6c 100644 --- a/osu.Game/Overlays/Settings/Sections/Maintenance/CollectionsSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Maintenance/CollectionsSettings.cs @@ -3,9 +3,10 @@ using osu.Framework.Allocation; using osu.Framework.Localisation; -using osu.Game.Collections; +using osu.Game.Beatmaps; using osu.Game.Database; using osu.Game.Localisation; +using osu.Game.Overlays.Notifications; namespace osu.Game.Overlays.Settings.Sections.Maintenance { @@ -15,11 +16,15 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance private SettingsButton importCollectionsButton = null!; - [BackgroundDependencyLoader] - private void load(CollectionManager? collectionManager, LegacyImportManager? legacyImportManager, IDialogOverlay? dialogOverlay) - { - if (collectionManager == null) return; + [Resolved] + private RealmAccess realm { get; set; } = null!; + [Resolved] + private INotificationOverlay notificationOverlay { get; set; } = null!; + + [BackgroundDependencyLoader] + private void load(LegacyImportManager? legacyImportManager, IDialogOverlay? dialogOverlay) + { if (legacyImportManager?.SupportsImportFromStable == true) { Add(importCollectionsButton = new SettingsButton @@ -38,9 +43,15 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance Text = MaintenanceSettingsStrings.DeleteAllCollections, Action = () => { - dialogOverlay?.Push(new MassDeleteConfirmationDialog(collectionManager.DeleteAll)); + dialogOverlay?.Push(new MassDeleteConfirmationDialog(deleteAllCollections)); } }); } + + private void deleteAllCollections() + { + realm.Write(r => r.RemoveAll()); + notificationOverlay.Post(new ProgressCompletionNotification { Text = "Deleted all collections!" }); + } } } diff --git a/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs b/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs index f38077a9a7..b17c4934cd 100644 --- a/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs +++ b/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs @@ -94,6 +94,9 @@ namespace osu.Game.Screens.OnlinePlay private PanelBackground panelBackground; private FillFlowContainer mainFillFlow; + [Resolved] + private RealmAccess realm { get; set; } + [Resolved] private RulesetStore rulesets { get; set; } @@ -112,9 +115,6 @@ namespace osu.Game.Screens.OnlinePlay [Resolved(CanBeNull = true)] private BeatmapSetOverlay beatmapOverlay { get; set; } - [Resolved(CanBeNull = true)] - private CollectionManager collectionManager { get; set; } - [Resolved(CanBeNull = true)] private ManageCollectionsDialog manageCollectionsDialog { get; set; } @@ -495,11 +495,11 @@ namespace osu.Game.Screens.OnlinePlay if (beatmapOverlay != null) items.Add(new OsuMenuItem("Details...", MenuItemType.Standard, () => beatmapOverlay.FetchAndShowBeatmap(Item.Beatmap.OnlineID))); - if (collectionManager != null && beatmap != null) + if (beatmap != null) { if (beatmaps.QueryBeatmap(b => b.OnlineID == beatmap.OnlineID) is BeatmapInfo local && !local.BeatmapSet.AsNonNull().DeletePending) { - var collectionItems = collectionManager.Collections.Select(c => new CollectionToggleMenuItem(c, beatmap)).Cast().ToList(); + var collectionItems = realm.Realm.All().Select(c => new CollectionToggleMenuItem(c, beatmap)).Cast().ToList(); if (manageCollectionsDialog != null) collectionItems.Add(new OsuMenuItem("Manage...", MenuItemType.Standard, manageCollectionsDialog.Show)); diff --git a/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmap.cs b/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmap.cs index 50e30c68d5..bfc93b34e2 100644 --- a/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmap.cs +++ b/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmap.cs @@ -22,6 +22,7 @@ using osu.Framework.Input.Events; using osu.Game.Beatmaps; using osu.Game.Beatmaps.Drawables; using osu.Game.Collections; +using osu.Game.Database; using osu.Game.Graphics; using osu.Game.Graphics.Backgrounds; using osu.Game.Graphics.Sprites; @@ -63,12 +64,12 @@ namespace osu.Game.Screens.Select.Carousel [Resolved] private BeatmapDifficultyCache difficultyCache { get; set; } - [Resolved(CanBeNull = true)] - private CollectionManager collectionManager { get; set; } - [Resolved(CanBeNull = true)] private ManageCollectionsDialog manageCollectionsDialog { get; set; } + [Resolved] + private RealmAccess realm { get; set; } + private IBindable starDifficultyBindable; private CancellationTokenSource starDifficultyCancellationSource; @@ -237,14 +238,11 @@ namespace osu.Game.Screens.Select.Carousel if (beatmapInfo.OnlineID > 0 && beatmapOverlay != null) items.Add(new OsuMenuItem("Details...", MenuItemType.Standard, () => beatmapOverlay.FetchAndShowBeatmap(beatmapInfo.OnlineID))); - if (collectionManager != null) - { - var collectionItems = collectionManager.Collections.Select(c => new CollectionToggleMenuItem(c, beatmapInfo)).Cast().ToList(); - if (manageCollectionsDialog != null) - collectionItems.Add(new OsuMenuItem("Manage...", MenuItemType.Standard, manageCollectionsDialog.Show)); + var collectionItems = realm.Realm.All().Select(c => new CollectionToggleMenuItem(c, beatmapInfo)).Cast().ToList(); + if (manageCollectionsDialog != null) + collectionItems.Add(new OsuMenuItem("Manage...", MenuItemType.Standard, manageCollectionsDialog.Show)); - items.Add(new OsuMenuItem("Collections") { Items = collectionItems }); - } + items.Add(new OsuMenuItem("Collections") { Items = collectionItems }); if (hideRequested != null) items.Add(new OsuMenuItem(CommonStrings.ButtonsHide.ToSentence(), MenuItemType.Destructive, () => hideRequested(beatmapInfo))); diff --git a/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmapSet.cs b/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmapSet.cs index 8c266c8dff..3726d955bd 100644 --- a/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmapSet.cs +++ b/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmapSet.cs @@ -17,6 +17,7 @@ using osu.Framework.Graphics.UserInterface; using osu.Framework.Utils; using osu.Game.Beatmaps; using osu.Game.Collections; +using osu.Game.Database; using osu.Game.Graphics.UserInterface; using osu.Game.Overlays; @@ -32,12 +33,12 @@ namespace osu.Game.Screens.Select.Carousel [Resolved(CanBeNull = true)] private IDialogOverlay dialogOverlay { get; set; } - [Resolved(CanBeNull = true)] - private CollectionManager collectionManager { get; set; } - [Resolved(CanBeNull = true)] private ManageCollectionsDialog manageCollectionsDialog { get; set; } + [Resolved] + private RealmAccess realm { get; set; } + public IEnumerable DrawableBeatmaps => beatmapContainer?.IsLoaded != true ? Enumerable.Empty() : beatmapContainer.AliveChildren; [CanBeNull] @@ -223,14 +224,11 @@ namespace osu.Game.Screens.Select.Carousel if (beatmapSet.OnlineID > 0 && viewDetails != null) items.Add(new OsuMenuItem("Details...", MenuItemType.Standard, () => viewDetails(beatmapSet.OnlineID))); - if (collectionManager != null) - { - var collectionItems = collectionManager.Collections.Select(createCollectionMenuItem).ToList(); - if (manageCollectionsDialog != null) - collectionItems.Add(new OsuMenuItem("Manage...", MenuItemType.Standard, manageCollectionsDialog.Show)); + var collectionItems = realm.Realm.All().AsEnumerable().Select(createCollectionMenuItem).ToList(); + if (manageCollectionsDialog != null) + collectionItems.Add(new OsuMenuItem("Manage...", MenuItemType.Standard, manageCollectionsDialog.Show)); - items.Add(new OsuMenuItem("Collections") { Items = collectionItems }); - } + items.Add(new OsuMenuItem("Collections") { Items = collectionItems }); if (beatmapSet.Beatmaps.Any(b => b.Hidden)) items.Add(new OsuMenuItem("Restore all hidden", MenuItemType.Standard, () => restoreHiddenRequested(beatmapSet))); @@ -241,13 +239,13 @@ namespace osu.Game.Screens.Select.Carousel } } - private MenuItem createCollectionMenuItem(BeatmapCollection collection) + private MenuItem createCollectionMenuItem(RealmBeatmapCollection collection) { Debug.Assert(beatmapSet != null); TernaryState state; - int countExisting = beatmapSet.Beatmaps.Count(b => collection.BeatmapHashes.Contains(b.MD5Hash)); + int countExisting = beatmapSet.Beatmaps.Count(b => collection.BeatmapMD5Hashes.Contains(b.MD5Hash)); if (countExisting == beatmapSet.Beatmaps.Count) state = TernaryState.True; @@ -256,21 +254,21 @@ namespace osu.Game.Screens.Select.Carousel else state = TernaryState.False; - return new TernaryStateToggleMenuItem(collection.Name.Value, MenuItemType.Standard, s => + return new TernaryStateToggleMenuItem(collection.Name, MenuItemType.Standard, s => { foreach (var b in beatmapSet.Beatmaps) { switch (s) { case TernaryState.True: - if (collection.BeatmapHashes.Contains(b.MD5Hash)) + if (collection.BeatmapMD5Hashes.Contains(b.MD5Hash)) continue; - collection.BeatmapHashes.Add(b.MD5Hash); + collection.BeatmapMD5Hashes.Add(b.MD5Hash); break; case TernaryState.False: - collection.BeatmapHashes.Remove(b.MD5Hash); + collection.BeatmapMD5Hashes.Remove(b.MD5Hash); break; } } From 41393616d80440b78000abd8db504e8b73f19ef1 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 27 Jul 2022 16:46:23 +0900 Subject: [PATCH 0631/1528] Replace `BeatmapCollection` with `RealmBeatmapCollection` --- .../Collections/IO/ImportCollectionsTest.cs | 14 ++-- .../TestSceneManageCollectionsDialog.cs | 38 +++++----- .../SongSelect/TestSceneFilterControl.cs | 26 +++---- osu.Game/Beatmaps/RealmBeatmapCollection.cs | 40 ----------- osu.Game/Collections/BeatmapCollection.cs | 32 +++++++-- .../Collections/CollectionFilterDropdown.cs | 70 +++++++++++-------- .../Collections/CollectionFilterMenuItem.cs | 17 ++--- .../Collections/CollectionToggleMenuItem.cs | 2 +- .../Collections/DeleteCollectionDialog.cs | 5 +- .../Collections/DrawableCollectionList.cs | 21 +++--- .../Collections/DrawableCollectionListItem.cs | 45 ++++++------ osu.Game/Database/LegacyCollectionImporter.cs | 12 ++-- osu.Game/Overlays/Music/Playlist.cs | 2 +- .../Maintenance/CollectionsSettings.cs | 4 +- .../OnlinePlay/DrawableRoomPlaylistItem.cs | 2 +- .../Select/Carousel/CarouselBeatmap.cs | 2 +- .../Carousel/DrawableCarouselBeatmap.cs | 2 +- .../Carousel/DrawableCarouselBeatmapSet.cs | 4 +- 18 files changed, 158 insertions(+), 180 deletions(-) delete mode 100644 osu.Game/Beatmaps/RealmBeatmapCollection.cs diff --git a/osu.Game.Tests/Collections/IO/ImportCollectionsTest.cs b/osu.Game.Tests/Collections/IO/ImportCollectionsTest.cs index 32503cdb12..604b87dc4c 100644 --- a/osu.Game.Tests/Collections/IO/ImportCollectionsTest.cs +++ b/osu.Game.Tests/Collections/IO/ImportCollectionsTest.cs @@ -12,7 +12,7 @@ using NUnit.Framework; using osu.Framework.Extensions; using osu.Framework.Platform; using osu.Framework.Testing; -using osu.Game.Beatmaps; +using osu.Game.Collections; using osu.Game.Database; using osu.Game.Tests.Resources; @@ -34,7 +34,7 @@ namespace osu.Game.Tests.Collections.IO osu.Realm.Run(realm => { - var collections = realm.All().ToList(); + var collections = realm.All().ToList(); Assert.That(collections.Count, Is.Zero); }); } @@ -58,7 +58,7 @@ namespace osu.Game.Tests.Collections.IO osu.Realm.Run(realm => { - var collections = realm.All().ToList(); + var collections = realm.All().ToList(); Assert.That(collections.Count, Is.EqualTo(2)); // Even with no beatmaps imported, collections are tracking the hashes and will continue to. @@ -93,7 +93,7 @@ namespace osu.Game.Tests.Collections.IO osu.Realm.Run(realm => { - var collections = realm.All().ToList(); + var collections = realm.All().ToList(); Assert.That(collections.Count, Is.EqualTo(2)); @@ -141,7 +141,7 @@ namespace osu.Game.Tests.Collections.IO Assert.That(exceptionThrown, Is.False); osu.Realm.Run(realm => { - var collections = realm.All().ToList(); + var collections = realm.All().ToList(); Assert.That(collections.Count, Is.EqualTo(0)); }); } @@ -171,7 +171,7 @@ namespace osu.Game.Tests.Collections.IO // ReSharper disable once MethodHasAsyncOverload osu.Realm.Write(realm => { - var collections = realm.All().ToList(); + var collections = realm.All().ToList(); // Move first beatmap from second collection into the first. collections[0].BeatmapMD5Hashes.Add(collections[1].BeatmapMD5Hashes[0]); @@ -196,7 +196,7 @@ namespace osu.Game.Tests.Collections.IO osu.Realm.Run(realm => { - var collections = realm.All().ToList(); + var collections = realm.All().ToList(); Assert.That(collections.Count, Is.EqualTo(2)); Assert.That(collections[0].Name, Is.EqualTo("First")); diff --git a/osu.Game.Tests/Visual/Collections/TestSceneManageCollectionsDialog.cs b/osu.Game.Tests/Visual/Collections/TestSceneManageCollectionsDialog.cs index 21d2b0328b..8de38eb4e7 100644 --- a/osu.Game.Tests/Visual/Collections/TestSceneManageCollectionsDialog.cs +++ b/osu.Game.Tests/Visual/Collections/TestSceneManageCollectionsDialog.cs @@ -51,7 +51,7 @@ namespace osu.Game.Tests.Visual.Collections [SetUp] public void SetUp() => Schedule(() => { - Realm.Write(r => r.RemoveAll()); + Realm.Write(r => r.RemoveAll()); Child = dialog = new ManageCollectionsDialog(); }); @@ -77,11 +77,11 @@ namespace osu.Game.Tests.Visual.Collections [Test] public void TestAddCollectionExternal() { - AddStep("add collection", () => Realm.Write(r => r.Add(new RealmBeatmapCollection(name: "First collection")))); + AddStep("add collection", () => Realm.Write(r => r.Add(new BeatmapCollection(name: "First collection")))); assertCollectionCount(1); assertCollectionName(0, "First collection"); - AddStep("add another collection", () => Realm.Write(r => r.Add(new RealmBeatmapCollection(name: "Second collection")))); + AddStep("add another collection", () => Realm.Write(r => r.Add(new BeatmapCollection(name: "Second collection")))); assertCollectionCount(2); assertCollectionName(1, "Second collection"); } @@ -110,7 +110,7 @@ namespace osu.Game.Tests.Visual.Collections }); // Done directly via the collection since InputManager methods cannot add text to textbox... - AddStep("change collection name", () => placeholderItem.Model.Name = "a"); + AddStep("change collection name", () => placeholderItem.Model.PerformWrite(c => c.Name = "a")); assertCollectionCount(1); AddAssert("collection now exists", () => placeholderItem.Model.IsManaged); @@ -120,7 +120,7 @@ namespace osu.Game.Tests.Visual.Collections [Test] public void TestRemoveCollectionExternal() { - RealmBeatmapCollection first = null!; + BeatmapCollection first = null!; AddStep("add two collections", () => { @@ -128,13 +128,13 @@ namespace osu.Game.Tests.Visual.Collections { r.Add(new[] { - first = new RealmBeatmapCollection(name: "1"), - new RealmBeatmapCollection(name: "2"), + first = new BeatmapCollection(name: "1"), + new BeatmapCollection(name: "2"), }); }); }); - AddStep("change first collection name", () => Realm.Write(r => r.Remove(first))); + AddStep("remove first collection", () => Realm.Write(r => r.Remove(first))); assertCollectionCount(1); assertCollectionName(0, "2"); } @@ -154,8 +154,8 @@ namespace osu.Game.Tests.Visual.Collections }); AddStep("add two collections with same name", () => Realm.Write(r => r.Add(new[] { - new RealmBeatmapCollection(name: "1"), - new RealmBeatmapCollection(name: "1") + new BeatmapCollection(name: "1"), + new BeatmapCollection(name: "1") { BeatmapMD5Hashes = { beatmapManager.GetAllUsableBeatmapSets().First().Beatmaps[0].MD5Hash } }, @@ -167,8 +167,8 @@ namespace osu.Game.Tests.Visual.Collections { AddStep("add two collections", () => Realm.Write(r => r.Add(new[] { - new RealmBeatmapCollection(name: "1"), - new RealmBeatmapCollection(name: "2") + new BeatmapCollection(name: "1"), + new BeatmapCollection(name: "2") { BeatmapMD5Hashes = { beatmapManager.GetAllUsableBeatmapSets().First().Beatmaps[0].MD5Hash } }, @@ -207,7 +207,7 @@ namespace osu.Game.Tests.Visual.Collections { AddStep("add collection", () => Realm.Write(r => r.Add(new[] { - new RealmBeatmapCollection(name: "1") + new BeatmapCollection(name: "1") { BeatmapMD5Hashes = { beatmapManager.GetAllUsableBeatmapSets().First().Beatmaps[0].MD5Hash } }, @@ -234,7 +234,7 @@ namespace osu.Game.Tests.Visual.Collections [Test] public void TestCollectionRenamedExternal() { - RealmBeatmapCollection first = null!; + BeatmapCollection first = null!; AddStep("add two collections", () => { @@ -242,8 +242,8 @@ namespace osu.Game.Tests.Visual.Collections { r.Add(new[] { - first = new RealmBeatmapCollection(name: "1"), - new RealmBeatmapCollection(name: "2"), + first = new BeatmapCollection(name: "1"), + new BeatmapCollection(name: "2"), }); }); }); @@ -256,7 +256,7 @@ namespace osu.Game.Tests.Visual.Collections [Test] public void TestCollectionRenamedOnTextChange() { - RealmBeatmapCollection first = null!; + BeatmapCollection first = null!; AddStep("add two collections", () => { @@ -264,8 +264,8 @@ namespace osu.Game.Tests.Visual.Collections { r.Add(new[] { - first = new RealmBeatmapCollection(name: "1"), - new RealmBeatmapCollection(name: "2"), + first = new BeatmapCollection(name: "1"), + new BeatmapCollection(name: "2"), }); }); }); diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneFilterControl.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneFilterControl.cs index e4d69334a3..2a4613c37b 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneFilterControl.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneFilterControl.cs @@ -48,7 +48,7 @@ namespace osu.Game.Tests.Visual.SongSelect [SetUp] public void SetUp() => Schedule(() => { - Realm.Write(r => r.RemoveAll()); + Realm.Write(r => r.RemoveAll()); Child = control = new FilterControl { @@ -69,8 +69,8 @@ namespace osu.Game.Tests.Visual.SongSelect [Test] public void TestCollectionAddedToDropdown() { - AddStep("add collection", () => Realm.Write(r => r.Add(new RealmBeatmapCollection(name: "1")))); - AddStep("add collection", () => Realm.Write(r => r.Add(new RealmBeatmapCollection(name: "2")))); + AddStep("add collection", () => Realm.Write(r => r.Add(new BeatmapCollection(name: "1")))); + AddStep("add collection", () => Realm.Write(r => r.Add(new BeatmapCollection(name: "2")))); assertCollectionDropdownContains("1"); assertCollectionDropdownContains("2"); } @@ -78,10 +78,10 @@ namespace osu.Game.Tests.Visual.SongSelect [Test] public void TestCollectionRemovedFromDropdown() { - var first = new RealmBeatmapCollection(name: "1"); + var first = new BeatmapCollection(name: "1"); AddStep("add collection", () => Realm.Write(r => r.Add(first))); - AddStep("add collection", () => Realm.Write(r => r.Add(new RealmBeatmapCollection(name: "2")))); + AddStep("add collection", () => Realm.Write(r => r.Add(new BeatmapCollection(name: "2")))); AddStep("remove collection", () => Realm.Write(r => r.Remove(first))); assertCollectionDropdownContains("1", false); @@ -91,7 +91,7 @@ namespace osu.Game.Tests.Visual.SongSelect [Test] public void TestCollectionRenamed() { - AddStep("add collection", () => Realm.Write(r => r.Add(new RealmBeatmapCollection(name: "1")))); + AddStep("add collection", () => Realm.Write(r => r.Add(new BeatmapCollection(name: "1")))); AddStep("select collection", () => { var dropdown = control.ChildrenOfType().Single(); @@ -118,7 +118,7 @@ namespace osu.Game.Tests.Visual.SongSelect public void TestCollectionFilterHasAddButton() { addExpandHeaderStep(); - AddStep("add collection", () => Realm.Write(r => r.Add(new RealmBeatmapCollection(name: "1")))); + AddStep("add collection", () => Realm.Write(r => r.Add(new BeatmapCollection(name: "1")))); AddStep("hover collection", () => InputManager.MoveMouseTo(getAddOrRemoveButton(1))); AddAssert("collection has add button", () => getAddOrRemoveButton(1).IsPresent); } @@ -128,7 +128,7 @@ namespace osu.Game.Tests.Visual.SongSelect { addExpandHeaderStep(); - AddStep("add collection", () => Realm.Write(r => r.Add(new RealmBeatmapCollection(name: "1")))); + AddStep("add collection", () => Realm.Write(r => r.Add(new BeatmapCollection(name: "1")))); AddStep("select available beatmap", () => Beatmap.Value = beatmapManager.GetWorkingBeatmap(beatmapManager.GetAllUsableBeatmapSets().First().Beatmaps[0])); AddAssert("button enabled", () => getAddOrRemoveButton(1).Enabled.Value); @@ -144,7 +144,7 @@ namespace osu.Game.Tests.Visual.SongSelect AddStep("select available beatmap", () => Beatmap.Value = beatmapManager.GetWorkingBeatmap(beatmapManager.GetAllUsableBeatmapSets().First().Beatmaps[0])); - AddStep("add collection", () => Realm.Write(r => r.Add(new RealmBeatmapCollection(name: "1")))); + AddStep("add collection", () => Realm.Write(r => r.Add(new BeatmapCollection(name: "1")))); AddAssert("button is plus", () => getAddOrRemoveButton(1).Icon.Equals(FontAwesome.Solid.PlusSquare)); AddStep("add beatmap to collection", () => getFirstCollection().BeatmapMD5Hashes.Add(Beatmap.Value.BeatmapInfo.MD5Hash)); @@ -161,7 +161,7 @@ namespace osu.Game.Tests.Visual.SongSelect AddStep("select available beatmap", () => Beatmap.Value = beatmapManager.GetWorkingBeatmap(beatmapManager.GetAllUsableBeatmapSets().First().Beatmaps[0])); - AddStep("add collection", () => Realm.Write(r => r.Add(new RealmBeatmapCollection(name: "1")))); + AddStep("add collection", () => Realm.Write(r => r.Add(new BeatmapCollection(name: "1")))); AddAssert("button is plus", () => getAddOrRemoveButton(1).Icon.Equals(FontAwesome.Solid.PlusSquare)); addClickAddOrRemoveButtonStep(1); @@ -178,7 +178,7 @@ namespace osu.Game.Tests.Visual.SongSelect { addExpandHeaderStep(); - AddStep("add collection", () => Realm.Write(r => r.Add(new RealmBeatmapCollection(name: "1")))); + AddStep("add collection", () => Realm.Write(r => r.Add(new BeatmapCollection(name: "1")))); AddStep("select collection", () => { InputManager.MoveMouseTo(getCollectionDropdownItems().ElementAt(1)); @@ -193,10 +193,10 @@ namespace osu.Game.Tests.Visual.SongSelect InputManager.Click(MouseButton.Left); }); - AddAssert("collection filter still selected", () => control.CreateCriteria().Collection?.Name.Value == "1"); + AddAssert("collection filter still selected", () => control.CreateCriteria().Collection?.Name == "1"); } - private RealmBeatmapCollection getFirstCollection() => Realm.Run(r => r.All().First()); + private BeatmapCollection getFirstCollection() => Realm.Run(r => r.All().First()); private void assertCollectionHeaderDisplays(string collectionName, bool shouldDisplay = true) => AddAssert($"collection dropdown header displays '{collectionName}'", diff --git a/osu.Game/Beatmaps/RealmBeatmapCollection.cs b/osu.Game/Beatmaps/RealmBeatmapCollection.cs deleted file mode 100644 index 22ba9d5789..0000000000 --- a/osu.Game/Beatmaps/RealmBeatmapCollection.cs +++ /dev/null @@ -1,40 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System; -using System.Collections.Generic; -using JetBrains.Annotations; -using osu.Game.Database; -using Realms; - -namespace osu.Game.Beatmaps -{ - public class RealmBeatmapCollection : RealmObject, IHasGuidPrimaryKey - { - [PrimaryKey] - public Guid ID { get; } - - public string Name { get; set; } = string.Empty; - - public IList BeatmapMD5Hashes { get; } = null!; - - /// - /// The date when this collection was last modified. - /// - public DateTimeOffset LastModified { get; set; } - - public RealmBeatmapCollection(string? name = null, IList? beatmapMD5Hashes = null) - { - ID = Guid.NewGuid(); - Name = name ?? string.Empty; - BeatmapMD5Hashes = beatmapMD5Hashes ?? new List(); - - LastModified = DateTimeOffset.UtcNow; - } - - [UsedImplicitly] - private RealmBeatmapCollection() - { - } - } -} diff --git a/osu.Game/Collections/BeatmapCollection.cs b/osu.Game/Collections/BeatmapCollection.cs index abfd0e6dd0..2ffe17d9e6 100644 --- a/osu.Game/Collections/BeatmapCollection.cs +++ b/osu.Game/Collections/BeatmapCollection.cs @@ -1,32 +1,50 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; -using osu.Framework.Bindables; +using System.Collections.Generic; +using JetBrains.Annotations; using osu.Game.Beatmaps; +using osu.Game.Database; +using Realms; namespace osu.Game.Collections { /// /// A collection of beatmaps grouped by a name. /// - public class BeatmapCollection + public class BeatmapCollection : RealmObject, IHasGuidPrimaryKey { + [PrimaryKey] + public Guid ID { get; set; } + /// /// The collection's name. /// - public readonly Bindable Name = new Bindable(); + public string Name { get; set; } = string.Empty; /// /// The es of beatmaps contained by the collection. /// - public readonly BindableList BeatmapHashes = new BindableList(); + public IList BeatmapMD5Hashes { get; } = null!; /// /// The date when this collection was last modified. /// - public DateTimeOffset LastModifyDate { get; private set; } = DateTimeOffset.UtcNow; + public DateTimeOffset LastModified { get; set; } + + public BeatmapCollection(string? name = null, IList? beatmapMD5Hashes = null) + { + ID = Guid.NewGuid(); + Name = name ?? string.Empty; + BeatmapMD5Hashes = beatmapMD5Hashes ?? new List(); + + LastModified = DateTimeOffset.UtcNow; + } + + [UsedImplicitly] + private BeatmapCollection() + { + } } } diff --git a/osu.Game/Collections/CollectionFilterDropdown.cs b/osu.Game/Collections/CollectionFilterDropdown.cs index ed2c0c7cfb..1315cebc8b 100644 --- a/osu.Game/Collections/CollectionFilterDropdown.cs +++ b/osu.Game/Collections/CollectionFilterDropdown.cs @@ -1,12 +1,10 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - +using System; using System.Collections.Specialized; using System.Diagnostics; using System.Linq; -using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; @@ -15,6 +13,7 @@ using osu.Framework.Graphics.UserInterface; using osu.Framework.Input.Events; using osu.Framework.Localisation; using osu.Game.Beatmaps; +using osu.Game.Database; using osu.Game.Graphics.Containers; using osu.Game.Graphics.UserInterface; using osuTK; @@ -43,8 +42,8 @@ namespace osu.Game.Collections private readonly IBindableList beatmaps = new BindableList(); private readonly BindableList filters = new BindableList(); - [Resolved(CanBeNull = true)] - private ManageCollectionsDialog manageCollectionsDialog { get; set; } + [Resolved] + private ManageCollectionsDialog? manageCollectionsDialog { get; set; } public CollectionFilterDropdown() { @@ -81,7 +80,7 @@ namespace osu.Game.Collections if (ShowManageCollectionsItem) filters.Add(new ManageCollectionsFilterMenuItem()); - Current.Value = filters.SingleOrDefault(f => f.Collection != null && f.Collection == selectedItem) ?? filters[0]; + Current.Value = filters.SingleOrDefault(f => f.Collection != null && f.Collection.ID == selectedItem?.ID) ?? filters[0]; } /// @@ -92,11 +91,12 @@ namespace osu.Game.Collections // Binding the beatmaps will trigger a collection change event, which results in an infinite-loop. This is rebound later, when it's safe to do so. beatmaps.CollectionChanged -= filterBeatmapsChanged; - if (filter.OldValue?.Collection != null) - beatmaps.UnbindFrom(filter.OldValue.Collection.BeatmapHashes); - - if (filter.NewValue?.Collection != null) - beatmaps.BindTo(filter.NewValue.Collection.BeatmapHashes); + // TODO: binding with realm + // if (filter.OldValue?.Collection != null) + // beatmaps.UnbindFrom(filter.OldValue.Collection.BeatmapMD5Hashes); + // + // if (filter.NewValue?.Collection != null) + // beatmaps.BindTo(filter.NewValue.Collection.BeatmapMD5Hashes); beatmaps.CollectionChanged += filterBeatmapsChanged; @@ -187,26 +187,24 @@ namespace osu.Game.Collections protected class CollectionDropdownMenuItem : OsuDropdownMenu.DrawableOsuDropdownMenuItem { - [NotNull] protected new CollectionFilterMenuItem Item => ((DropdownMenuItem)base.Item).Value; [Resolved] - private IBindable beatmap { get; set; } + private IBindable beatmap { get; set; } = null!; - [CanBeNull] - private readonly BindableList collectionBeatmaps; - - [NotNull] private readonly Bindable collectionName; - private IconButton addOrRemoveButton; - private Content content; + private IconButton addOrRemoveButton = null!; + private Content content = null!; private bool beatmapInCollection; + private IDisposable? realmSubscription; + + private BeatmapCollection? collection => Item.Collection; + public CollectionDropdownMenuItem(MenuItem item) : base(item) { - collectionBeatmaps = Item.Collection?.BeatmapHashes.GetBoundCopy(); collectionName = Item.CollectionName.GetBoundCopy(); } @@ -223,14 +221,17 @@ namespace osu.Game.Collections }); } + [Resolved] + private RealmAccess realm { get; set; } = null!; + protected override void LoadComplete() { base.LoadComplete(); - if (collectionBeatmaps != null) + if (Item.Collection != null) { - collectionBeatmaps.CollectionChanged += (_, _) => collectionChanged(); - beatmap.BindValueChanged(_ => collectionChanged(), true); + realmSubscription = realm.SubscribeToPropertyChanged(r => r.Find(Item.Collection.ID), c => c.BeatmapMD5Hashes, _ => hashesChanged()); + beatmap.BindValueChanged(_ => hashesChanged(), true); } // Although the DrawableMenuItem binds to value changes of the item's text, the item is an internal implementation detail of Dropdown that has no knowledge @@ -252,11 +253,11 @@ namespace osu.Game.Collections base.OnHoverLost(e); } - private void collectionChanged() + private void hashesChanged() { - Debug.Assert(collectionBeatmaps != null); + Debug.Assert(collection != null); - beatmapInCollection = collectionBeatmaps.Contains(beatmap.Value.BeatmapInfo.MD5Hash); + beatmapInCollection = collection.BeatmapMD5Hashes.Contains(beatmap.Value.BeatmapInfo.MD5Hash); addOrRemoveButton.Enabled.Value = !beatmap.IsDefault; addOrRemoveButton.Icon = beatmapInCollection ? FontAwesome.Solid.MinusSquare : FontAwesome.Solid.PlusSquare; @@ -273,7 +274,7 @@ namespace osu.Game.Collections private void updateButtonVisibility() { - if (collectionBeatmaps == null) + if (collection == null) addOrRemoveButton.Alpha = 0; else addOrRemoveButton.Alpha = IsHovered || IsPreSelected || beatmapInCollection ? 1 : 0; @@ -281,13 +282,22 @@ namespace osu.Game.Collections private void addOrRemove() { - Debug.Assert(collectionBeatmaps != null); + Debug.Assert(collection != null); - if (!collectionBeatmaps.Remove(beatmap.Value.BeatmapInfo.MD5Hash)) - collectionBeatmaps.Add(beatmap.Value.BeatmapInfo.MD5Hash); + realm.Write(r => + { + if (!collection.BeatmapMD5Hashes.Remove(beatmap.Value.BeatmapInfo.MD5Hash)) + collection.BeatmapMD5Hashes.Add(beatmap.Value.BeatmapInfo.MD5Hash); + }); } protected override Drawable CreateContent() => content = (Content)base.CreateContent(); + + protected override void Dispose(bool isDisposing) + { + base.Dispose(isDisposing); + realmSubscription?.Dispose(); + } } } } diff --git a/osu.Game/Collections/CollectionFilterMenuItem.cs b/osu.Game/Collections/CollectionFilterMenuItem.cs index 031f05c0b4..4c132ba7b7 100644 --- a/osu.Game/Collections/CollectionFilterMenuItem.cs +++ b/osu.Game/Collections/CollectionFilterMenuItem.cs @@ -1,10 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; -using JetBrains.Annotations; using osu.Framework.Bindables; namespace osu.Game.Collections @@ -18,26 +15,26 @@ namespace osu.Game.Collections /// The collection to filter beatmaps from. /// May be null to not filter by collection (include all beatmaps). /// - [CanBeNull] - public readonly BeatmapCollection Collection; + public readonly BeatmapCollection? Collection; /// /// The name of the collection. /// - [NotNull] public readonly Bindable CollectionName; /// /// Creates a new . /// /// The collection to filter beatmaps from. - public CollectionFilterMenuItem([CanBeNull] BeatmapCollection collection) + public CollectionFilterMenuItem(BeatmapCollection? collection) { Collection = collection; - CollectionName = Collection?.Name.GetBoundCopy() ?? new Bindable("All beatmaps"); + CollectionName = new Bindable(collection?.Name ?? "All beatmaps"); } - public bool Equals(CollectionFilterMenuItem other) + // TODO: track name changes i guess? + + public bool Equals(CollectionFilterMenuItem? other) { if (other == null) return false; @@ -45,7 +42,7 @@ namespace osu.Game.Collections // collections may have the same name, so compare first on reference equality. // this relies on the assumption that only one instance of the BeatmapCollection exists game-wide, managed by CollectionManager. if (Collection != null) - return Collection == other.Collection; + return Collection.ID == other.Collection?.ID; // fallback to name-based comparison. // this is required for special dropdown items which don't have a collection (all beatmaps / manage collections items below). diff --git a/osu.Game/Collections/CollectionToggleMenuItem.cs b/osu.Game/Collections/CollectionToggleMenuItem.cs index 632249913d..8c0e3c587b 100644 --- a/osu.Game/Collections/CollectionToggleMenuItem.cs +++ b/osu.Game/Collections/CollectionToggleMenuItem.cs @@ -8,7 +8,7 @@ namespace osu.Game.Collections { public class CollectionToggleMenuItem : ToggleMenuItem { - public CollectionToggleMenuItem(RealmBeatmapCollection collection, IBeatmapInfo beatmap) + public CollectionToggleMenuItem(BeatmapCollection collection, IBeatmapInfo beatmap) : base(collection.Name, MenuItemType.Standard, state => { if (state) diff --git a/osu.Game/Collections/DeleteCollectionDialog.cs b/osu.Game/Collections/DeleteCollectionDialog.cs index 33c2174623..7594978870 100644 --- a/osu.Game/Collections/DeleteCollectionDialog.cs +++ b/osu.Game/Collections/DeleteCollectionDialog.cs @@ -1,19 +1,16 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using Humanizer; using osu.Framework.Graphics.Sprites; -using osu.Game.Beatmaps; using osu.Game.Overlays.Dialog; namespace osu.Game.Collections { public class DeleteCollectionDialog : PopupDialog { - public DeleteCollectionDialog(RealmBeatmapCollection collection, Action deleteAction) + public DeleteCollectionDialog(BeatmapCollection collection, Action deleteAction) { HeaderText = "Confirm deletion of"; BodyText = $"{collection.Name} ({"beatmap".ToQuantity(collection.BeatmapMD5Hashes.Count)})"; diff --git a/osu.Game/Collections/DrawableCollectionList.cs b/osu.Game/Collections/DrawableCollectionList.cs index 63f04641f4..f376d18224 100644 --- a/osu.Game/Collections/DrawableCollectionList.cs +++ b/osu.Game/Collections/DrawableCollectionList.cs @@ -1,35 +1,33 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - +using System.Diagnostics; using System.Linq; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; -using osu.Game.Beatmaps; using osu.Game.Graphics.Containers; using osuTK; namespace osu.Game.Collections { /// - /// Visualises a list of s. + /// Visualises a list of s. /// - public class DrawableCollectionList : OsuRearrangeableListContainer + public class DrawableCollectionList : OsuRearrangeableListContainer { - private Scroll scroll; + private Scroll scroll = null!; protected override ScrollContainer CreateScrollContainer() => scroll = new Scroll(); - protected override FillFlowContainer> CreateListFillFlowContainer() => new Flow + protected override FillFlowContainer> CreateListFillFlowContainer() => new Flow { DragActive = { BindTarget = DragActive } }; // TODO: source from realm - protected override OsuRearrangeableListItem CreateOsuDrawable(RealmBeatmapCollection item) + protected override OsuRearrangeableListItem CreateOsuDrawable(BeatmapCollection item) { if (item.ID == scroll.PlaceholderItem.Model.ID) return scroll.ReplacePlaceholder(); @@ -49,7 +47,7 @@ namespace osu.Game.Collections /// /// The currently-displayed placeholder item. /// - public DrawableCollectionListItem PlaceholderItem { get; private set; } + public DrawableCollectionListItem PlaceholderItem { get; private set; } = null!; protected override Container Content => content; private readonly Container content; @@ -79,6 +77,7 @@ namespace osu.Game.Collections }); ReplacePlaceholder(); + Debug.Assert(PlaceholderItem != null); } protected override void Update() @@ -98,7 +97,7 @@ namespace osu.Game.Collections var previous = PlaceholderItem; placeholderContainer.Clear(false); - placeholderContainer.Add(PlaceholderItem = new DrawableCollectionListItem(new RealmBeatmapCollection(), false)); + placeholderContainer.Add(PlaceholderItem = new DrawableCollectionListItem(new BeatmapCollection(), false)); return previous; } @@ -107,7 +106,7 @@ namespace osu.Game.Collections /// /// The flow of . Disables layout easing unless a drag is in progress. /// - private class Flow : FillFlowContainer> + private class Flow : FillFlowContainer> { public readonly IBindable DragActive = new Bindable(); diff --git a/osu.Game/Collections/DrawableCollectionListItem.cs b/osu.Game/Collections/DrawableCollectionListItem.cs index a29b2ef81c..6093e69deb 100644 --- a/osu.Game/Collections/DrawableCollectionListItem.cs +++ b/osu.Game/Collections/DrawableCollectionListItem.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using osu.Framework.Allocation; using osu.Framework.Bindables; @@ -12,7 +10,6 @@ using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Sprites; using osu.Framework.Input.Events; -using osu.Game.Beatmaps; using osu.Game.Database; using osu.Game.Graphics; using osu.Game.Graphics.Containers; @@ -24,15 +21,15 @@ using osuTK.Graphics; namespace osu.Game.Collections { /// - /// Visualises a inside a . + /// Visualises a inside a . /// - public class DrawableCollectionListItem : OsuRearrangeableListItem + public class DrawableCollectionListItem : OsuRearrangeableListItem { private const float item_height = 35; private const float button_width = item_height * 0.75f; /// - /// Whether the currently exists inside realm. + /// Whether the currently exists inside realm. /// public IBindable IsCreated => isCreated; @@ -41,9 +38,9 @@ namespace osu.Game.Collections /// /// Creates a new . /// - /// The . + /// The . /// Whether currently exists inside realm. - public DrawableCollectionListItem(RealmBeatmapCollection item, bool isCreated) + public DrawableCollectionListItem(BeatmapCollection item, bool isCreated) : base(item) { this.isCreated.Value = isCreated; @@ -63,12 +60,15 @@ namespace osu.Game.Collections { public readonly Bindable IsCreated = new Bindable(); - private readonly RealmBeatmapCollection collection; + private readonly BeatmapCollection collection; - private Container textBoxPaddingContainer; - private ItemTextBox textBox; + private Container textBoxPaddingContainer = null!; + private ItemTextBox textBox = null!; - public ItemContent(RealmBeatmapCollection collection) + [Resolved] + private RealmAccess realm { get; set; } = null!; + + public ItemContent(BeatmapCollection collection) { this.collection = collection; @@ -107,9 +107,6 @@ namespace osu.Game.Collections }; } - [Resolved] - private RealmAccess realm { get; set; } - protected override void LoadComplete() { base.LoadComplete(); @@ -156,20 +153,20 @@ namespace osu.Game.Collections { public readonly IBindable IsCreated = new Bindable(); - public Func IsTextBoxHovered; - - [Resolved(CanBeNull = true)] - private IDialogOverlay dialogOverlay { get; set; } + public Func IsTextBoxHovered = null!; [Resolved] - private RealmAccess realmAccess { get; set; } + private IDialogOverlay? dialogOverlay { get; set; } - private readonly RealmBeatmapCollection collection; + [Resolved] + private RealmAccess realmAccess { get; set; } = null!; - private Drawable fadeContainer; - private Drawable background; + private readonly BeatmapCollection collection; - public DeleteButton(RealmBeatmapCollection collection) + private Drawable fadeContainer = null!; + private Drawable background = null!; + + public DeleteButton(BeatmapCollection collection) { this.collection = collection; RelativeSizeAxes = Axes.Y; diff --git a/osu.Game/Database/LegacyCollectionImporter.cs b/osu.Game/Database/LegacyCollectionImporter.cs index aa98c491b1..bd32b8c446 100644 --- a/osu.Game/Database/LegacyCollectionImporter.cs +++ b/osu.Game/Database/LegacyCollectionImporter.cs @@ -7,7 +7,7 @@ using System.IO; using System.Linq; using System.Threading.Tasks; using osu.Framework.Logging; -using osu.Game.Beatmaps; +using osu.Game.Collections; using osu.Game.IO; using osu.Game.IO.Legacy; using osu.Game.Overlays.Notifications; @@ -75,7 +75,7 @@ namespace osu.Game.Database notification.State = ProgressNotificationState.Completed; } - private Task importCollections(List newCollections) + private Task importCollections(List newCollections) { var tcs = new TaskCompletionSource(); @@ -85,7 +85,7 @@ namespace osu.Game.Database { foreach (var collection in newCollections) { - var existing = r.All().FirstOrDefault(c => c.Name == collection.Name); + var existing = r.All().FirstOrDefault(c => c.Name == collection.Name); if (existing != null) { @@ -111,7 +111,7 @@ namespace osu.Game.Database return tcs.Task; } - private List readCollections(Stream stream, ProgressNotification? notification = null) + private List readCollections(Stream stream, ProgressNotification? notification = null) { if (notification != null) { @@ -119,7 +119,7 @@ namespace osu.Game.Database notification.Progress = 0; } - var result = new List(); + var result = new List(); try { @@ -135,7 +135,7 @@ namespace osu.Game.Database if (notification?.CancellationToken.IsCancellationRequested == true) return result; - var collection = new RealmBeatmapCollection(sr.ReadString()); + var collection = new BeatmapCollection(sr.ReadString()); int mapCount = sr.ReadInt32(); for (int j = 0; j < mapCount; j++) diff --git a/osu.Game/Overlays/Music/Playlist.cs b/osu.Game/Overlays/Music/Playlist.cs index 954c4de493..19b1b3f84e 100644 --- a/osu.Game/Overlays/Music/Playlist.cs +++ b/osu.Game/Overlays/Music/Playlist.cs @@ -38,7 +38,7 @@ namespace osu.Game.Overlays.Music else { item.InSelectedCollection = item.Model.Value.Beatmaps.Select(b => b.MD5Hash) - .Any(criteria.Collection.BeatmapHashes.Contains); + .Any(criteria.Collection.BeatmapMD5Hashes.Contains); } } diff --git a/osu.Game/Overlays/Settings/Sections/Maintenance/CollectionsSettings.cs b/osu.Game/Overlays/Settings/Sections/Maintenance/CollectionsSettings.cs index 0b17ab9c6c..498859db46 100644 --- a/osu.Game/Overlays/Settings/Sections/Maintenance/CollectionsSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Maintenance/CollectionsSettings.cs @@ -3,7 +3,7 @@ using osu.Framework.Allocation; using osu.Framework.Localisation; -using osu.Game.Beatmaps; +using osu.Game.Collections; using osu.Game.Database; using osu.Game.Localisation; using osu.Game.Overlays.Notifications; @@ -50,7 +50,7 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance private void deleteAllCollections() { - realm.Write(r => r.RemoveAll()); + realm.Write(r => r.RemoveAll()); notificationOverlay.Post(new ProgressCompletionNotification { Text = "Deleted all collections!" }); } } diff --git a/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs b/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs index b17c4934cd..0826c4144b 100644 --- a/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs +++ b/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs @@ -499,7 +499,7 @@ namespace osu.Game.Screens.OnlinePlay { if (beatmaps.QueryBeatmap(b => b.OnlineID == beatmap.OnlineID) is BeatmapInfo local && !local.BeatmapSet.AsNonNull().DeletePending) { - var collectionItems = realm.Realm.All().Select(c => new CollectionToggleMenuItem(c, beatmap)).Cast().ToList(); + var collectionItems = realm.Realm.All().Select(c => new CollectionToggleMenuItem(c, beatmap)).Cast().ToList(); if (manageCollectionsDialog != null) collectionItems.Add(new OsuMenuItem("Manage...", MenuItemType.Standard, manageCollectionsDialog.Show)); diff --git a/osu.Game/Screens/Select/Carousel/CarouselBeatmap.cs b/osu.Game/Screens/Select/Carousel/CarouselBeatmap.cs index 81734745c4..9267434a66 100644 --- a/osu.Game/Screens/Select/Carousel/CarouselBeatmap.cs +++ b/osu.Game/Screens/Select/Carousel/CarouselBeatmap.cs @@ -76,7 +76,7 @@ namespace osu.Game.Screens.Select.Carousel } if (match) - match &= criteria.Collection?.BeatmapHashes.Contains(BeatmapInfo.MD5Hash) ?? true; + match &= criteria.Collection?.BeatmapMD5Hashes.Contains(BeatmapInfo.MD5Hash) ?? true; if (match && criteria.RulesetCriteria != null) match &= criteria.RulesetCriteria.Matches(BeatmapInfo); diff --git a/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmap.cs b/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmap.cs index bfc93b34e2..a1c433b440 100644 --- a/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmap.cs +++ b/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmap.cs @@ -238,7 +238,7 @@ namespace osu.Game.Screens.Select.Carousel if (beatmapInfo.OnlineID > 0 && beatmapOverlay != null) items.Add(new OsuMenuItem("Details...", MenuItemType.Standard, () => beatmapOverlay.FetchAndShowBeatmap(beatmapInfo.OnlineID))); - var collectionItems = realm.Realm.All().Select(c => new CollectionToggleMenuItem(c, beatmapInfo)).Cast().ToList(); + var collectionItems = realm.Realm.All().AsEnumerable().Select(c => new CollectionToggleMenuItem(c, beatmapInfo)).Cast().ToList(); if (manageCollectionsDialog != null) collectionItems.Add(new OsuMenuItem("Manage...", MenuItemType.Standard, manageCollectionsDialog.Show)); diff --git a/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmapSet.cs b/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmapSet.cs index 3726d955bd..75c9daf1b1 100644 --- a/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmapSet.cs +++ b/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmapSet.cs @@ -224,7 +224,7 @@ namespace osu.Game.Screens.Select.Carousel if (beatmapSet.OnlineID > 0 && viewDetails != null) items.Add(new OsuMenuItem("Details...", MenuItemType.Standard, () => viewDetails(beatmapSet.OnlineID))); - var collectionItems = realm.Realm.All().AsEnumerable().Select(createCollectionMenuItem).ToList(); + var collectionItems = realm.Realm.All().AsEnumerable().Select(createCollectionMenuItem).ToList(); if (manageCollectionsDialog != null) collectionItems.Add(new OsuMenuItem("Manage...", MenuItemType.Standard, manageCollectionsDialog.Show)); @@ -239,7 +239,7 @@ namespace osu.Game.Screens.Select.Carousel } } - private MenuItem createCollectionMenuItem(RealmBeatmapCollection collection) + private MenuItem createCollectionMenuItem(BeatmapCollection collection) { Debug.Assert(beatmapSet != null); From 438067a18b4748501c49a57db0201212eb22829c Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 27 Jul 2022 17:17:43 +0900 Subject: [PATCH 0632/1528] Convert realm data propagation to more correctly use `Live` wip --- .../SongSelect/TestSceneFilterControl.cs | 8 +++--- .../Collections/CollectionFilterDropdown.cs | 13 ++++----- .../Collections/CollectionFilterMenuItem.cs | 7 ++--- .../Collections/CollectionToggleMenuItem.cs | 18 ++++++++----- osu.Game/Overlays/Music/FilterCriteria.cs | 3 ++- osu.Game/Overlays/Music/Playlist.cs | 6 +++-- .../OnlinePlay/DrawableRoomPlaylistItem.cs | 2 +- .../Select/Carousel/CarouselBeatmap.cs | 2 +- .../Carousel/DrawableCarouselBeatmap.cs | 2 +- .../Carousel/DrawableCarouselBeatmapSet.cs | 27 +++++++++++-------- osu.Game/Screens/Select/FilterControl.cs | 2 +- osu.Game/Screens/Select/FilterCriteria.cs | 4 +-- 12 files changed, 54 insertions(+), 40 deletions(-) diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneFilterControl.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneFilterControl.cs index 2a4613c37b..aaaa0aec95 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneFilterControl.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneFilterControl.cs @@ -147,10 +147,10 @@ namespace osu.Game.Tests.Visual.SongSelect AddStep("add collection", () => Realm.Write(r => r.Add(new BeatmapCollection(name: "1")))); AddAssert("button is plus", () => getAddOrRemoveButton(1).Icon.Equals(FontAwesome.Solid.PlusSquare)); - AddStep("add beatmap to collection", () => getFirstCollection().BeatmapMD5Hashes.Add(Beatmap.Value.BeatmapInfo.MD5Hash)); + AddStep("add beatmap to collection", () => Realm.Write(r => getFirstCollection().BeatmapMD5Hashes.Add(Beatmap.Value.BeatmapInfo.MD5Hash))); AddAssert("button is minus", () => getAddOrRemoveButton(1).Icon.Equals(FontAwesome.Solid.MinusSquare)); - AddStep("remove beatmap from collection", () => getFirstCollection().BeatmapMD5Hashes.Clear()); + AddStep("remove beatmap from collection", () => Realm.Write(r => getFirstCollection().BeatmapMD5Hashes.Clear())); AddAssert("button is plus", () => getAddOrRemoveButton(1).Icon.Equals(FontAwesome.Solid.PlusSquare)); } @@ -178,7 +178,7 @@ namespace osu.Game.Tests.Visual.SongSelect { addExpandHeaderStep(); - AddStep("add collection", () => Realm.Write(r => r.Add(new BeatmapCollection(name: "1")))); + AddStep("add collection", () => Realm.Write(r => r.Add(new BeatmapCollection(name: "1", new List { "abc" })))); AddStep("select collection", () => { InputManager.MoveMouseTo(getCollectionDropdownItems().ElementAt(1)); @@ -193,7 +193,7 @@ namespace osu.Game.Tests.Visual.SongSelect InputManager.Click(MouseButton.Left); }); - AddAssert("collection filter still selected", () => control.CreateCriteria().Collection?.Name == "1"); + AddAssert("collection filter still selected", () => control.CreateCriteria().CollectionBeatmapMD5Hashes.Any()); } private BeatmapCollection getFirstCollection() => Realm.Run(r => r.All().First()); diff --git a/osu.Game/Collections/CollectionFilterDropdown.cs b/osu.Game/Collections/CollectionFilterDropdown.cs index 1315cebc8b..c04f617eb9 100644 --- a/osu.Game/Collections/CollectionFilterDropdown.cs +++ b/osu.Game/Collections/CollectionFilterDropdown.cs @@ -38,7 +38,7 @@ namespace osu.Game.Collections set => current.Current = value; } - private readonly IBindableList collections = new BindableList(); + private readonly IBindableList> collections = new BindableList>(); private readonly IBindableList beatmaps = new BindableList(); private readonly BindableList filters = new BindableList(); @@ -114,6 +114,7 @@ namespace osu.Game.Collections /// private void filterBeatmapsChanged(object sender, NotifyCollectionChangedEventArgs e) { + // TODO: fuck this shit right off // The filtered beatmaps have changed, without the filter having changed itself. So a change in filter must be notified. // Note that this does NOT propagate to bound bindables, so the FilterControl must bind directly to the value change event of this bindable. Current.TriggerChange(); @@ -200,7 +201,7 @@ namespace osu.Game.Collections private IDisposable? realmSubscription; - private BeatmapCollection? collection => Item.Collection; + private Live? collection => Item.Collection; public CollectionDropdownMenuItem(MenuItem item) : base(item) @@ -257,7 +258,7 @@ namespace osu.Game.Collections { Debug.Assert(collection != null); - beatmapInCollection = collection.BeatmapMD5Hashes.Contains(beatmap.Value.BeatmapInfo.MD5Hash); + beatmapInCollection = collection.PerformRead(c => c.BeatmapMD5Hashes.Contains(beatmap.Value.BeatmapInfo.MD5Hash)); addOrRemoveButton.Enabled.Value = !beatmap.IsDefault; addOrRemoveButton.Icon = beatmapInCollection ? FontAwesome.Solid.MinusSquare : FontAwesome.Solid.PlusSquare; @@ -284,10 +285,10 @@ namespace osu.Game.Collections { Debug.Assert(collection != null); - realm.Write(r => + collection.PerformWrite(c => { - if (!collection.BeatmapMD5Hashes.Remove(beatmap.Value.BeatmapInfo.MD5Hash)) - collection.BeatmapMD5Hashes.Add(beatmap.Value.BeatmapInfo.MD5Hash); + if (!c.BeatmapMD5Hashes.Remove(beatmap.Value.BeatmapInfo.MD5Hash)) + c.BeatmapMD5Hashes.Add(beatmap.Value.BeatmapInfo.MD5Hash); }); } diff --git a/osu.Game/Collections/CollectionFilterMenuItem.cs b/osu.Game/Collections/CollectionFilterMenuItem.cs index 4c132ba7b7..fd9e333915 100644 --- a/osu.Game/Collections/CollectionFilterMenuItem.cs +++ b/osu.Game/Collections/CollectionFilterMenuItem.cs @@ -3,6 +3,7 @@ using System; using osu.Framework.Bindables; +using osu.Game.Database; namespace osu.Game.Collections { @@ -15,7 +16,7 @@ namespace osu.Game.Collections /// The collection to filter beatmaps from. /// May be null to not filter by collection (include all beatmaps). /// - public readonly BeatmapCollection? Collection; + public readonly Live? Collection; /// /// The name of the collection. @@ -26,10 +27,10 @@ namespace osu.Game.Collections /// Creates a new . /// /// The collection to filter beatmaps from. - public CollectionFilterMenuItem(BeatmapCollection? collection) + public CollectionFilterMenuItem(Live? collection) { Collection = collection; - CollectionName = new Bindable(collection?.Name ?? "All beatmaps"); + CollectionName = new Bindable(collection?.PerformRead(c => c.Name) ?? "All beatmaps"); } // TODO: track name changes i guess? diff --git a/osu.Game/Collections/CollectionToggleMenuItem.cs b/osu.Game/Collections/CollectionToggleMenuItem.cs index 8c0e3c587b..5ad06a72c0 100644 --- a/osu.Game/Collections/CollectionToggleMenuItem.cs +++ b/osu.Game/Collections/CollectionToggleMenuItem.cs @@ -2,22 +2,26 @@ // See the LICENCE file in the repository root for full licence text. using osu.Game.Beatmaps; +using osu.Game.Database; using osu.Game.Graphics.UserInterface; namespace osu.Game.Collections { public class CollectionToggleMenuItem : ToggleMenuItem { - public CollectionToggleMenuItem(BeatmapCollection collection, IBeatmapInfo beatmap) - : base(collection.Name, MenuItemType.Standard, state => + public CollectionToggleMenuItem(Live collection, IBeatmapInfo beatmap) + : base(collection.PerformRead(c => c.Name), MenuItemType.Standard, state => { - if (state) - collection.BeatmapMD5Hashes.Add(beatmap.MD5Hash); - else - collection.BeatmapMD5Hashes.Remove(beatmap.MD5Hash); + collection.PerformWrite(c => + { + if (state) + c.BeatmapMD5Hashes.Add(beatmap.MD5Hash); + else + c.BeatmapMD5Hashes.Remove(beatmap.MD5Hash); + }); }) { - State.Value = collection.BeatmapMD5Hashes.Contains(beatmap.MD5Hash); + State.Value = collection.PerformRead(c => c.BeatmapMD5Hashes.Contains(beatmap.MD5Hash)); } } } diff --git a/osu.Game/Overlays/Music/FilterCriteria.cs b/osu.Game/Overlays/Music/FilterCriteria.cs index f435c4e6e4..ad491be845 100644 --- a/osu.Game/Overlays/Music/FilterCriteria.cs +++ b/osu.Game/Overlays/Music/FilterCriteria.cs @@ -5,6 +5,7 @@ using JetBrains.Annotations; using osu.Game.Collections; +using osu.Game.Database; namespace osu.Game.Overlays.Music { @@ -19,6 +20,6 @@ namespace osu.Game.Overlays.Music /// The collection to filter beatmaps from. /// [CanBeNull] - public BeatmapCollection Collection; + public Live Collection; } } diff --git a/osu.Game/Overlays/Music/Playlist.cs b/osu.Game/Overlays/Music/Playlist.cs index 19b1b3f84e..2bb0ff1085 100644 --- a/osu.Game/Overlays/Music/Playlist.cs +++ b/osu.Game/Overlays/Music/Playlist.cs @@ -31,14 +31,16 @@ namespace osu.Game.Overlays.Music { var items = (SearchContainer>>)ListContainer; + string[] currentCollectionHashes = criteria.Collection?.PerformRead(c => c.BeatmapMD5Hashes.ToArray()); + foreach (var item in items.OfType()) { - if (criteria.Collection == null) + if (currentCollectionHashes == null) item.InSelectedCollection = true; else { item.InSelectedCollection = item.Model.Value.Beatmaps.Select(b => b.MD5Hash) - .Any(criteria.Collection.BeatmapMD5Hashes.Contains); + .Any(currentCollectionHashes.Contains); } } diff --git a/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs b/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs index 0826c4144b..492bb8ada5 100644 --- a/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs +++ b/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs @@ -499,7 +499,7 @@ namespace osu.Game.Screens.OnlinePlay { if (beatmaps.QueryBeatmap(b => b.OnlineID == beatmap.OnlineID) is BeatmapInfo local && !local.BeatmapSet.AsNonNull().DeletePending) { - var collectionItems = realm.Realm.All().Select(c => new CollectionToggleMenuItem(c, beatmap)).Cast().ToList(); + var collectionItems = realm.Realm.All().Select(c => new CollectionToggleMenuItem(c.ToLive(realm), beatmap)).Cast().ToList(); if (manageCollectionsDialog != null) collectionItems.Add(new OsuMenuItem("Manage...", MenuItemType.Standard, manageCollectionsDialog.Show)); diff --git a/osu.Game/Screens/Select/Carousel/CarouselBeatmap.cs b/osu.Game/Screens/Select/Carousel/CarouselBeatmap.cs index 9267434a66..5b17b412ae 100644 --- a/osu.Game/Screens/Select/Carousel/CarouselBeatmap.cs +++ b/osu.Game/Screens/Select/Carousel/CarouselBeatmap.cs @@ -76,7 +76,7 @@ namespace osu.Game.Screens.Select.Carousel } if (match) - match &= criteria.Collection?.BeatmapMD5Hashes.Contains(BeatmapInfo.MD5Hash) ?? true; + match &= criteria.CollectionBeatmapMD5Hashes?.Contains(BeatmapInfo.MD5Hash) ?? true; if (match && criteria.RulesetCriteria != null) match &= criteria.RulesetCriteria.Matches(BeatmapInfo); diff --git a/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmap.cs b/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmap.cs index a1c433b440..c3cb04680b 100644 --- a/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmap.cs +++ b/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmap.cs @@ -238,7 +238,7 @@ namespace osu.Game.Screens.Select.Carousel if (beatmapInfo.OnlineID > 0 && beatmapOverlay != null) items.Add(new OsuMenuItem("Details...", MenuItemType.Standard, () => beatmapOverlay.FetchAndShowBeatmap(beatmapInfo.OnlineID))); - var collectionItems = realm.Realm.All().AsEnumerable().Select(c => new CollectionToggleMenuItem(c, beatmapInfo)).Cast().ToList(); + var collectionItems = realm.Realm.All().AsEnumerable().Select(c => new CollectionToggleMenuItem(c.ToLive(realm), beatmapInfo)).Cast().ToList(); if (manageCollectionsDialog != null) collectionItems.Add(new OsuMenuItem("Manage...", MenuItemType.Standard, manageCollectionsDialog.Show)); diff --git a/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmapSet.cs b/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmapSet.cs index 75c9daf1b1..040f954bba 100644 --- a/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmapSet.cs +++ b/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmapSet.cs @@ -254,24 +254,29 @@ namespace osu.Game.Screens.Select.Carousel else state = TernaryState.False; + var liveCollection = collection.ToLive(realm); + return new TernaryStateToggleMenuItem(collection.Name, MenuItemType.Standard, s => { - foreach (var b in beatmapSet.Beatmaps) + liveCollection.PerformWrite(c => { - switch (s) + foreach (var b in beatmapSet.Beatmaps) { - case TernaryState.True: - if (collection.BeatmapMD5Hashes.Contains(b.MD5Hash)) - continue; + switch (s) + { + case TernaryState.True: + if (c.BeatmapMD5Hashes.Contains(b.MD5Hash)) + continue; - collection.BeatmapMD5Hashes.Add(b.MD5Hash); - break; + c.BeatmapMD5Hashes.Add(b.MD5Hash); + break; - case TernaryState.False: - collection.BeatmapMD5Hashes.Remove(b.MD5Hash); - break; + case TernaryState.False: + c.BeatmapMD5Hashes.Remove(b.MD5Hash); + break; + } } - } + }); }) { State = { Value = state } diff --git a/osu.Game/Screens/Select/FilterControl.cs b/osu.Game/Screens/Select/FilterControl.cs index d39862b65f..5f5344a338 100644 --- a/osu.Game/Screens/Select/FilterControl.cs +++ b/osu.Game/Screens/Select/FilterControl.cs @@ -49,7 +49,7 @@ namespace osu.Game.Screens.Select Sort = sortMode.Value, AllowConvertedBeatmaps = showConverted.Value, Ruleset = ruleset.Value, - Collection = collectionDropdown?.Current.Value?.Collection + CollectionBeatmapMD5Hashes = collectionDropdown?.Current.Value?.Collection?.PerformRead(c => c.BeatmapMD5Hashes) }; if (!minimumStars.IsDefault) diff --git a/osu.Game/Screens/Select/FilterCriteria.cs b/osu.Game/Screens/Select/FilterCriteria.cs index c7e6e8496a..320bfb1b45 100644 --- a/osu.Game/Screens/Select/FilterCriteria.cs +++ b/osu.Game/Screens/Select/FilterCriteria.cs @@ -68,10 +68,10 @@ namespace osu.Game.Screens.Select } /// - /// The collection to filter beatmaps from. + /// Hashes from the to filter to. /// [CanBeNull] - public BeatmapCollection Collection; + public IEnumerable CollectionBeatmapMD5Hashes { get; set; } [CanBeNull] public IRulesetFilterCriteria RulesetCriteria { get; set; } From 804bb33aedbc4f44a8aed6fc7c90d7528106b1df Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 27 Jul 2022 18:24:37 +0900 Subject: [PATCH 0633/1528] Hook up remaining data flows --- .../Collections/CollectionFilterDropdown.cs | 147 +++++------------- .../Collections/CollectionFilterMenuItem.cs | 21 +-- 2 files changed, 54 insertions(+), 114 deletions(-) diff --git a/osu.Game/Collections/CollectionFilterDropdown.cs b/osu.Game/Collections/CollectionFilterDropdown.cs index c04f617eb9..ec409df4d6 100644 --- a/osu.Game/Collections/CollectionFilterDropdown.cs +++ b/osu.Game/Collections/CollectionFilterDropdown.cs @@ -2,7 +2,6 @@ // See the LICENCE file in the repository root for full licence text. using System; -using System.Collections.Specialized; using System.Diagnostics; using System.Linq; using osu.Framework.Allocation; @@ -17,6 +16,7 @@ using osu.Game.Database; using osu.Game.Graphics.Containers; using osu.Game.Graphics.UserInterface; using osuTK; +using Realms; namespace osu.Game.Collections { @@ -38,13 +38,15 @@ namespace osu.Game.Collections set => current.Current = value; } - private readonly IBindableList> collections = new BindableList>(); private readonly IBindableList beatmaps = new BindableList(); private readonly BindableList filters = new BindableList(); [Resolved] private ManageCollectionsDialog? manageCollectionsDialog { get; set; } + [Resolved] + private RealmAccess realm { get; set; } = null!; + public CollectionFilterDropdown() { ItemSource = filters; @@ -55,51 +57,49 @@ namespace osu.Game.Collections { base.LoadComplete(); - // TODO: bind to realm data + realm.RegisterForNotifications(r => r.All(), collectionsChanged); // Dropdown has logic which triggers a change on the bindable with every change to the contained items. // This is not desirable here, as it leads to multiple filter operations running even though nothing has changed. // An extra bindable is enough to subvert this behaviour. base.Current = Current; - collections.BindCollectionChanged((_, _) => collectionsChanged(), true); - Current.BindValueChanged(filterChanged, true); + Current.BindValueChanged(currentChanged, true); } /// /// Occurs when a collection has been added or removed. /// - private void collectionsChanged() + private void collectionsChanged(IRealmCollection collections, ChangeSet? changes, Exception error) { var selectedItem = SelectedItem?.Value?.Collection; filters.Clear(); filters.Add(new AllBeatmapsCollectionFilterMenuItem()); - filters.AddRange(collections.Select(c => new CollectionFilterMenuItem(c))); + filters.AddRange(collections.Select(c => new CollectionFilterMenuItem(c.ToLive(realm)))); if (ShowManageCollectionsItem) filters.Add(new ManageCollectionsFilterMenuItem()); Current.Value = filters.SingleOrDefault(f => f.Collection != null && f.Collection.ID == selectedItem?.ID) ?? filters[0]; + + // Trigger a re-filter if the current item was in the changeset. + if (selectedItem != null && changes != null) + { + foreach (int index in changes.ModifiedIndices) + { + if (collections[index].ID == selectedItem.ID) + { + // The filtered beatmaps have changed, without the filter having changed itself. So a change in filter must be notified. + // Note that this does NOT propagate to bound bindables, so the FilterControl must bind directly to the value change event of this bindable. + Current.TriggerChange(); + } + } + } } - /// - /// Occurs when the selection has changed. - /// - private void filterChanged(ValueChangedEvent filter) + private void currentChanged(ValueChangedEvent filter) { - // Binding the beatmaps will trigger a collection change event, which results in an infinite-loop. This is rebound later, when it's safe to do so. - beatmaps.CollectionChanged -= filterBeatmapsChanged; - - // TODO: binding with realm - // if (filter.OldValue?.Collection != null) - // beatmaps.UnbindFrom(filter.OldValue.Collection.BeatmapMD5Hashes); - // - // if (filter.NewValue?.Collection != null) - // beatmaps.BindTo(filter.NewValue.Collection.BeatmapMD5Hashes); - - beatmaps.CollectionChanged += filterBeatmapsChanged; - // Never select the manage collection filter - rollback to the previous filter. // This is done after the above since it is important that bindable is unbound from OldValue, which is lost after forcing it back to the old value. if (filter.NewValue is ManageCollectionsFilterMenuItem) @@ -109,18 +109,7 @@ namespace osu.Game.Collections } } - /// - /// Occurs when the beatmaps contained by a have changed. - /// - private void filterBeatmapsChanged(object sender, NotifyCollectionChangedEventArgs e) - { - // TODO: fuck this shit right off - // The filtered beatmaps have changed, without the filter having changed itself. So a change in filter must be notified. - // Note that this does NOT propagate to bound bindables, so the FilterControl must bind directly to the value change event of this bindable. - Current.TriggerChange(); - } - - protected override LocalisableString GenerateItemText(CollectionFilterMenuItem item) => item.CollectionName.Value; + protected override LocalisableString GenerateItemText(CollectionFilterMenuItem item) => item.CollectionName; protected sealed override DropdownHeader CreateHeader() => CreateCollectionHeader().With(d => { @@ -136,13 +125,6 @@ namespace osu.Game.Collections public class CollectionDropdownHeader : OsuDropdownHeader { public readonly Bindable SelectedItem = new Bindable(); - private readonly Bindable collectionName = new Bindable(); - - protected override LocalisableString Label - { - get => base.Label; - set { } // See updateText(). - } public CollectionDropdownHeader() { @@ -150,26 +132,6 @@ namespace osu.Game.Collections Icon.Size = new Vector2(16); Foreground.Padding = new MarginPadding { Top = 4, Bottom = 4, Left = 8, Right = 4 }; } - - protected override void LoadComplete() - { - base.LoadComplete(); - - SelectedItem.BindValueChanged(_ => updateBindable(), true); - } - - private void updateBindable() - { - collectionName.UnbindAll(); - - if (SelectedItem.Value != null) - collectionName.BindTo(SelectedItem.Value.CollectionName); - - collectionName.BindValueChanged(_ => updateText(), true); - } - - // Dropdowns don't bind to value changes, so the real name is copied directly from the selected item here. - private void updateText() => base.Label = collectionName.Value; } protected class CollectionDropdownMenu : OsuDropdownMenu @@ -190,23 +152,16 @@ namespace osu.Game.Collections { protected new CollectionFilterMenuItem Item => ((DropdownMenuItem)base.Item).Value; - [Resolved] - private IBindable beatmap { get; set; } = null!; - - private readonly Bindable collectionName; - private IconButton addOrRemoveButton = null!; - private Content content = null!; + private bool beatmapInCollection; - private IDisposable? realmSubscription; - - private Live? collection => Item.Collection; + [Resolved] + private IBindable beatmap { get; set; } = null!; public CollectionDropdownMenuItem(MenuItem item) : base(item) { - collectionName = Item.CollectionName.GetBoundCopy(); } [BackgroundDependencyLoader] @@ -222,22 +177,25 @@ namespace osu.Game.Collections }); } - [Resolved] - private RealmAccess realm { get; set; } = null!; - protected override void LoadComplete() { base.LoadComplete(); if (Item.Collection != null) { - realmSubscription = realm.SubscribeToPropertyChanged(r => r.Find(Item.Collection.ID), c => c.BeatmapMD5Hashes, _ => hashesChanged()); - beatmap.BindValueChanged(_ => hashesChanged(), true); - } + beatmap.BindValueChanged(_ => + { + Debug.Assert(Item.Collection != null); - // Although the DrawableMenuItem binds to value changes of the item's text, the item is an internal implementation detail of Dropdown that has no knowledge - // of the underlying CollectionFilter value and its accompanying name, so the real name has to be copied here. Without this, the collection name wouldn't update when changed. - collectionName.BindValueChanged(name => content.Text = name.NewValue, true); + beatmapInCollection = Item.Collection.PerformRead(c => c.BeatmapMD5Hashes.Contains(beatmap.Value.BeatmapInfo.MD5Hash)); + + addOrRemoveButton.Enabled.Value = !beatmap.IsDefault; + addOrRemoveButton.Icon = beatmapInCollection ? FontAwesome.Solid.MinusSquare : FontAwesome.Solid.PlusSquare; + addOrRemoveButton.TooltipText = beatmapInCollection ? "Remove selected beatmap" : "Add selected beatmap"; + + updateButtonVisibility(); + }, true); + } updateButtonVisibility(); } @@ -254,19 +212,6 @@ namespace osu.Game.Collections base.OnHoverLost(e); } - private void hashesChanged() - { - Debug.Assert(collection != null); - - beatmapInCollection = collection.PerformRead(c => c.BeatmapMD5Hashes.Contains(beatmap.Value.BeatmapInfo.MD5Hash)); - - addOrRemoveButton.Enabled.Value = !beatmap.IsDefault; - addOrRemoveButton.Icon = beatmapInCollection ? FontAwesome.Solid.MinusSquare : FontAwesome.Solid.PlusSquare; - addOrRemoveButton.TooltipText = beatmapInCollection ? "Remove selected beatmap" : "Add selected beatmap"; - - updateButtonVisibility(); - } - protected override void OnSelectChange() { base.OnSelectChange(); @@ -275,7 +220,7 @@ namespace osu.Game.Collections private void updateButtonVisibility() { - if (collection == null) + if (Item.Collection == null) addOrRemoveButton.Alpha = 0; else addOrRemoveButton.Alpha = IsHovered || IsPreSelected || beatmapInCollection ? 1 : 0; @@ -283,22 +228,16 @@ namespace osu.Game.Collections private void addOrRemove() { - Debug.Assert(collection != null); + Debug.Assert(Item.Collection != null); - collection.PerformWrite(c => + Item.Collection.PerformWrite(c => { if (!c.BeatmapMD5Hashes.Remove(beatmap.Value.BeatmapInfo.MD5Hash)) c.BeatmapMD5Hashes.Add(beatmap.Value.BeatmapInfo.MD5Hash); }); } - protected override Drawable CreateContent() => content = (Content)base.CreateContent(); - - protected override void Dispose(bool isDisposing) - { - base.Dispose(isDisposing); - realmSubscription?.Dispose(); - } + protected override Drawable CreateContent() => (Content)base.CreateContent(); } } } diff --git a/osu.Game/Collections/CollectionFilterMenuItem.cs b/osu.Game/Collections/CollectionFilterMenuItem.cs index fd9e333915..2ac5784f09 100644 --- a/osu.Game/Collections/CollectionFilterMenuItem.cs +++ b/osu.Game/Collections/CollectionFilterMenuItem.cs @@ -2,7 +2,6 @@ // See the LICENCE file in the repository root for full licence text. using System; -using osu.Framework.Bindables; using osu.Game.Database; namespace osu.Game.Collections @@ -21,19 +20,22 @@ namespace osu.Game.Collections /// /// The name of the collection. /// - public readonly Bindable CollectionName; + public string CollectionName { get; } /// /// Creates a new . /// /// The collection to filter beatmaps from. - public CollectionFilterMenuItem(Live? collection) + public CollectionFilterMenuItem(Live collection) + : this(collection.PerformRead(c => c.Name)) { Collection = collection; - CollectionName = new Bindable(collection?.PerformRead(c => c.Name) ?? "All beatmaps"); } - // TODO: track name changes i guess? + protected CollectionFilterMenuItem(string name) + { + CollectionName = name; + } public bool Equals(CollectionFilterMenuItem? other) { @@ -47,16 +49,16 @@ namespace osu.Game.Collections // fallback to name-based comparison. // this is required for special dropdown items which don't have a collection (all beatmaps / manage collections items below). - return CollectionName.Value == other.CollectionName.Value; + return CollectionName == other.CollectionName; } - public override int GetHashCode() => CollectionName.Value.GetHashCode(); + public override int GetHashCode() => CollectionName.GetHashCode(); } public class AllBeatmapsCollectionFilterMenuItem : CollectionFilterMenuItem { public AllBeatmapsCollectionFilterMenuItem() - : base(null) + : base("All beatmaps") { } } @@ -64,9 +66,8 @@ namespace osu.Game.Collections public class ManageCollectionsFilterMenuItem : CollectionFilterMenuItem { public ManageCollectionsFilterMenuItem() - : base(null) + : base("Manage collections...") { - CollectionName.Value = "Manage collections..."; } } } From dd315ff97b3d0f6c96fcd75796738f9e909e88f1 Mon Sep 17 00:00:00 2001 From: Micahel Kelly Date: Wed, 27 Jul 2022 21:21:16 +1000 Subject: [PATCH 0634/1528] Adds hard-delete for a beatmap diff --- osu.Game/Beatmaps/BeatmapManager.cs | 25 ++++++++++++++++++ osu.Game/Screens/Edit/Editor.cs | 26 ++++++++++++++++--- .../Edit/PromptForDifficultyDeleteDialog.cs | 9 +++++-- 3 files changed, 55 insertions(+), 5 deletions(-) diff --git a/osu.Game/Beatmaps/BeatmapManager.cs b/osu.Game/Beatmaps/BeatmapManager.cs index debe4c6829..6db038355f 100644 --- a/osu.Game/Beatmaps/BeatmapManager.cs +++ b/osu.Game/Beatmaps/BeatmapManager.cs @@ -358,6 +358,31 @@ namespace osu.Game.Beatmaps }); } + /// + /// Hard-Delete a beatmap difficulty locally. + /// + /// is generally preferred as it keeps the local beatmap set in sync with the server. + /// The beatmap difficulty to hide. + public void DeleteLocal(BeatmapInfo beatmapInfo) + { + Realm.Run(r => + { + using (var transaction = r.BeginWrite()) + { + if (!beatmapInfo.IsManaged) + beatmapInfo = r.Find(beatmapInfo.ID); + + var setInfo = beatmapInfo.BeatmapSet!; + DeleteFile(setInfo, beatmapInfo.File!); + setInfo.Beatmaps.Remove(beatmapInfo); + + var liveSetInfo = r.Find(setInfo.ID); + setInfo.CopyChangesToRealm(liveSetInfo); + transaction.Commit(); + } + }); + } + /// /// Delete videos from a list of beatmaps. /// This will post notifications tracking progress. diff --git a/osu.Game/Screens/Edit/Editor.cs b/osu.Game/Screens/Edit/Editor.cs index 5cee634fd8..129e71ea30 100644 --- a/osu.Game/Screens/Edit/Editor.cs +++ b/osu.Game/Screens/Edit/Editor.cs @@ -851,7 +851,16 @@ namespace osu.Game.Screens.Edit private void deleteDifficulty() { - dialogOverlay?.Push(new PromptForDifficultyDeleteDialog(confirmDifficultyDelete, () => { })); + dialogOverlay?.Push(new PromptForDifficultyDeleteDialog(confirmDifficultyHide, confirmDifficultyDelete, () => { })); + } + + private void confirmDifficultyHide() + { + var current = playableBeatmap.BeatmapInfo; + if (current is null) return; + + beatmapManager.Hide(current); + switchBeatmapOrExit(current.BeatmapSet); } private void confirmDifficultyDelete() @@ -859,8 +868,19 @@ namespace osu.Game.Screens.Edit var current = playableBeatmap.BeatmapInfo; if (current is null) return; - beatmapManager.Hide(current); - this.Exit(); + beatmapManager.DeleteLocal(current); + switchBeatmapOrExit(current.BeatmapSet); + } + + private void switchBeatmapOrExit([CanBeNull] BeatmapSetInfo setInfo) + { + if (setInfo is null || setInfo.Beatmaps.Count() <= 1) + this.Exit(); + var nextBeatmap = setInfo!.Beatmaps.First(); + + // Force a refresh of the beatmap (and beatmap set) so the `Change difficulty` list is also updated. + Beatmap.Value = beatmapManager.GetWorkingBeatmap(nextBeatmap, true); + SwitchToDifficulty(Beatmap.Value.BeatmapInfo); } private void updateLastSavedHash() diff --git a/osu.Game/Screens/Edit/PromptForDifficultyDeleteDialog.cs b/osu.Game/Screens/Edit/PromptForDifficultyDeleteDialog.cs index a8f8afd47c..dcea9f1210 100644 --- a/osu.Game/Screens/Edit/PromptForDifficultyDeleteDialog.cs +++ b/osu.Game/Screens/Edit/PromptForDifficultyDeleteDialog.cs @@ -9,7 +9,7 @@ namespace osu.Game.Screens.Edit { public class PromptForDifficultyDeleteDialog : PopupDialog { - public PromptForDifficultyDeleteDialog(Action delete, Action cancel) + public PromptForDifficultyDeleteDialog(Action hide, Action delete, Action cancel) { HeaderText = "Are you sure you want to delete this difficulty?"; @@ -17,9 +17,14 @@ namespace osu.Game.Screens.Edit Buttons = new PopupDialogButton[] { + new PopupDialogOkButton + { + Text = @"Hide this difficulty instead (recommended)", + Action = hide + }, new PopupDialogDangerousButton { - Text = @"Yes, delete this difficulty!", + Text = @"Yes, DELETE this difficulty!", Action = delete }, new PopupDialogCancelButton From 537f64c75ecd9608b7f8f2b0e184dc18ba4bfa58 Mon Sep 17 00:00:00 2001 From: andy840119 Date: Wed, 27 Jul 2022 22:12:52 +0800 Subject: [PATCH 0635/1528] Make original hit objects and random properties as local variable. --- osu.Game.Rulesets.Osu/Mods/OsuModTarget.cs | 37 ++++++++-------------- 1 file changed, 13 insertions(+), 24 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModTarget.cs b/osu.Game.Rulesets.Osu/Mods/OsuModTarget.cs index 36f21ba291..9e5d997353 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModTarget.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModTarget.cs @@ -98,10 +98,6 @@ namespace osu.Game.Rulesets.Osu.Mods private ControlPointInfo? controlPointInfo; - private List? originalHitObjects; - - private Random? rng; - #endregion #region Sudden Death (IApplicableFailOverride) @@ -171,16 +167,16 @@ namespace osu.Game.Rulesets.Osu.Mods public override void ApplyToBeatmap(IBeatmap beatmap) { Seed.Value ??= RNG.Next(); - rng = new Random(Seed.Value.Value); + var rng = new Random(Seed.Value.Value); var osuBeatmap = (OsuBeatmap)beatmap; if (osuBeatmap.HitObjects.Count == 0) return; controlPointInfo = osuBeatmap.ControlPointInfo; - originalHitObjects = osuBeatmap.HitObjects.OrderBy(x => x.StartTime).ToList(); - var hitObjects = generateBeats(osuBeatmap) + var originalHitObjects = osuBeatmap.HitObjects.OrderBy(x => x.StartTime).ToList(); + var hitObjects = generateBeats(osuBeatmap, originalHitObjects) .Select(beat => { var newCircle = new HitCircle(); @@ -189,21 +185,19 @@ namespace osu.Game.Rulesets.Osu.Mods return (OsuHitObject)newCircle; }).ToList(); - addHitSamples(hitObjects); + addHitSamples(originalHitObjects, hitObjects); - fixComboInfo(hitObjects); + fixComboInfo(originalHitObjects, hitObjects); - randomizeCirclePos(hitObjects); + randomizeCirclePos(rng, hitObjects); osuBeatmap.HitObjects = hitObjects; base.ApplyToBeatmap(beatmap); } - private IEnumerable generateBeats(IBeatmap beatmap) + private IEnumerable generateBeats(IBeatmap beatmap, IReadOnlyCollection originalHitObjects) { - Debug.Assert(originalHitObjects != null); - double startTime = originalHitObjects.First().StartTime; double endTime = originalHitObjects.Last().GetEndTime(); @@ -215,7 +209,7 @@ namespace osu.Game.Rulesets.Osu.Mods // Remove beats before startTime .Where(beat => almostBigger(beat, startTime)) // Remove beats during breaks - .Where(beat => !isInsideBreakPeriod(beatmap.Breaks, beat)) + .Where(beat => !isInsideBreakPeriod(originalHitObjects, beatmap.Breaks, beat)) .ToList(); // Remove beats that are too close to the next one (e.g. due to timing point changes) @@ -230,10 +224,8 @@ namespace osu.Game.Rulesets.Osu.Mods return beats; } - private void addHitSamples(IEnumerable hitObjects) + private void addHitSamples(List originalHitObjects, IEnumerable hitObjects) { - Debug.Assert(originalHitObjects != null); - foreach (var obj in hitObjects) { var samples = getSamplesAtTime(originalHitObjects, obj.StartTime); @@ -244,10 +236,8 @@ namespace osu.Game.Rulesets.Osu.Mods } } - private void fixComboInfo(List hitObjects) + private void fixComboInfo(List originalHitObjects, List hitObjects) { - Debug.Assert(originalHitObjects != null); - // Copy combo indices from an original object at the same time or from the closest preceding object // (Objects lying between two combos are assumed to belong to the preceding combo) hitObjects.ForEach(newObj => @@ -280,7 +270,7 @@ namespace osu.Game.Rulesets.Osu.Mods } } - private void randomizeCirclePos(IReadOnlyList hitObjects) + private void randomizeCirclePos(Random rng, IReadOnlyList hitObjects) { if (hitObjects.Count == 0) return; @@ -361,12 +351,11 @@ namespace osu.Game.Rulesets.Osu.Mods /// The given time is also considered to be inside a break if it is earlier than the /// start time of the first original hit object after the break. /// + /// Hit objects order by time. /// The breaks of the beatmap. /// The time to be checked.= - private bool isInsideBreakPeriod(IEnumerable breaks, double time) + private bool isInsideBreakPeriod(IReadOnlyCollection originalHitObjects, IEnumerable breaks, double time) { - Debug.Assert(originalHitObjects != null); - return breaks.Any(breakPeriod => { var firstObjAfterBreak = originalHitObjects.First(obj => almostBigger(obj.StartTime, breakPeriod.EndTime)); From 4120c20968b157fe1d8a2ab2bfba823986e8d7b5 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E7=82=BA=E4=BB=80=E9=BA=BC?= Date: Sun, 10 Jul 2022 23:43:15 +0800 Subject: [PATCH 0636/1528] Remove the nullable disable annotation in the Mania ruleset. --- osu.Game.Rulesets.Mania/Mods/IPlayfieldTypeMod.cs | 2 -- osu.Game.Rulesets.Mania/Mods/ManiaKeyMod.cs | 2 -- osu.Game.Rulesets.Mania/Mods/ManiaModAutoplay.cs | 2 -- osu.Game.Rulesets.Mania/Mods/ManiaModCinema.cs | 2 -- osu.Game.Rulesets.Mania/Mods/ManiaModClassic.cs | 2 -- osu.Game.Rulesets.Mania/Mods/ManiaModConstantSpeed.cs | 2 -- osu.Game.Rulesets.Mania/Mods/ManiaModDaycore.cs | 2 -- osu.Game.Rulesets.Mania/Mods/ManiaModDifficultyAdjust.cs | 2 -- osu.Game.Rulesets.Mania/Mods/ManiaModDoubleTime.cs | 2 -- osu.Game.Rulesets.Mania/Mods/ManiaModDualStages.cs | 2 -- osu.Game.Rulesets.Mania/Mods/ManiaModEasy.cs | 2 -- osu.Game.Rulesets.Mania/Mods/ManiaModFadeIn.cs | 2 -- osu.Game.Rulesets.Mania/Mods/ManiaModFlashlight.cs | 2 -- osu.Game.Rulesets.Mania/Mods/ManiaModHalfTime.cs | 2 -- osu.Game.Rulesets.Mania/Mods/ManiaModHardRock.cs | 2 -- osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs | 2 -- osu.Game.Rulesets.Mania/Mods/ManiaModHoldOff.cs | 2 -- osu.Game.Rulesets.Mania/Mods/ManiaModInvert.cs | 2 -- osu.Game.Rulesets.Mania/Mods/ManiaModKey1.cs | 2 -- osu.Game.Rulesets.Mania/Mods/ManiaModKey10.cs | 2 -- osu.Game.Rulesets.Mania/Mods/ManiaModKey2.cs | 2 -- osu.Game.Rulesets.Mania/Mods/ManiaModKey3.cs | 2 -- osu.Game.Rulesets.Mania/Mods/ManiaModKey4.cs | 2 -- osu.Game.Rulesets.Mania/Mods/ManiaModKey5.cs | 2 -- osu.Game.Rulesets.Mania/Mods/ManiaModKey6.cs | 2 -- osu.Game.Rulesets.Mania/Mods/ManiaModKey7.cs | 2 -- osu.Game.Rulesets.Mania/Mods/ManiaModKey8.cs | 2 -- osu.Game.Rulesets.Mania/Mods/ManiaModKey9.cs | 2 -- osu.Game.Rulesets.Mania/Mods/ManiaModMirror.cs | 2 -- osu.Game.Rulesets.Mania/Mods/ManiaModMuted.cs | 2 -- osu.Game.Rulesets.Mania/Mods/ManiaModNightcore.cs | 2 -- osu.Game.Rulesets.Mania/Mods/ManiaModNoFail.cs | 2 -- osu.Game.Rulesets.Mania/Mods/ManiaModPerfect.cs | 2 -- osu.Game.Rulesets.Mania/Mods/ManiaModPlayfieldCover.cs | 2 -- osu.Game.Rulesets.Mania/Mods/ManiaModRandom.cs | 2 -- osu.Game.Rulesets.Mania/Mods/ManiaModSuddenDeath.cs | 2 -- 36 files changed, 72 deletions(-) diff --git a/osu.Game.Rulesets.Mania/Mods/IPlayfieldTypeMod.cs b/osu.Game.Rulesets.Mania/Mods/IPlayfieldTypeMod.cs index 0bae893810..410386c9d5 100644 --- a/osu.Game.Rulesets.Mania/Mods/IPlayfieldTypeMod.cs +++ b/osu.Game.Rulesets.Mania/Mods/IPlayfieldTypeMod.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Rulesets.Mods; namespace osu.Game.Rulesets.Mania.Mods diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaKeyMod.cs b/osu.Game.Rulesets.Mania/Mods/ManiaKeyMod.cs index 8f8b7cb091..050b302bd8 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaKeyMod.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaKeyMod.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Linq; using osu.Game.Beatmaps; diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModAutoplay.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModAutoplay.cs index f9c51bf6a2..d444c9b634 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModAutoplay.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModAutoplay.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.Collections.Generic; using osu.Game.Beatmaps; using osu.Game.Rulesets.Mania.Beatmaps; diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModCinema.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModCinema.cs index 8d54923e7b..f0db742eac 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModCinema.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModCinema.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.Collections.Generic; using osu.Game.Beatmaps; using osu.Game.Rulesets.Mania.Beatmaps; diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModClassic.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModClassic.cs index 603d096ed7..073dda9de8 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModClassic.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModClassic.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Rulesets.Mods; namespace osu.Game.Rulesets.Mania.Mods diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModConstantSpeed.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModConstantSpeed.cs index 20dfc14f09..614ef76a3b 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModConstantSpeed.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModConstantSpeed.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Framework.Graphics.Sprites; using osu.Game.Configuration; using osu.Game.Rulesets.Mania.Objects; diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModDaycore.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModDaycore.cs index b166f3ebc3..bec0a6a1d3 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModDaycore.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModDaycore.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Rulesets.Mods; namespace osu.Game.Rulesets.Mania.Mods diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModDifficultyAdjust.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModDifficultyAdjust.cs index d053e64315..0817f8f9fc 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModDifficultyAdjust.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModDifficultyAdjust.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Rulesets.Mods; namespace osu.Game.Rulesets.Mania.Mods diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModDoubleTime.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModDoubleTime.cs index 66627e6ed3..a302f95966 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModDoubleTime.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModDoubleTime.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Rulesets.Mods; namespace osu.Game.Rulesets.Mania.Mods diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModDualStages.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModDualStages.cs index f25a77278b..c78bf72979 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModDualStages.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModDualStages.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Beatmaps; using osu.Game.Rulesets.Mania.Beatmaps; using osu.Game.Rulesets.Mods; diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModEasy.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModEasy.cs index ff236d33bf..4093aeb2a7 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModEasy.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModEasy.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Rulesets.Mods; namespace osu.Game.Rulesets.Mania.Mods diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModFadeIn.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModFadeIn.cs index ddbd7c5d6a..f80c9e1f7c 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModFadeIn.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModFadeIn.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Linq; using osu.Game.Rulesets.Mania.UI; diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModFlashlight.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModFlashlight.cs index 58005df561..8ef5bfd94c 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModFlashlight.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModFlashlight.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using osu.Framework.Bindables; using osu.Framework.Graphics; diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModHalfTime.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModHalfTime.cs index 87c81c2866..014954dd60 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModHalfTime.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModHalfTime.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Rulesets.Mods; namespace osu.Game.Rulesets.Mania.Mods diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModHardRock.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModHardRock.cs index 380edca515..d9de06a811 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModHardRock.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModHardRock.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Rulesets.Mods; namespace osu.Game.Rulesets.Mania.Mods diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs index 698555ddc4..e3ac624a6e 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Linq; using osu.Game.Rulesets.Mania.UI; diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModHoldOff.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModHoldOff.cs index 8c4fd0a8fc..a65938184c 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModHoldOff.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModHoldOff.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Linq; using osu.Game.Beatmaps; diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModInvert.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModInvert.cs index f202b859b1..4cbdaee323 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModInvert.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModInvert.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Collections.Generic; using System.Linq; diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModKey1.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModKey1.cs index 9ce4fb6a48..948979505c 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModKey1.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModKey1.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - namespace osu.Game.Rulesets.Mania.Mods { public class ManiaModKey1 : ManiaKeyMod diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModKey10.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModKey10.cs index f378ce3435..684370fc3d 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModKey10.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModKey10.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - namespace osu.Game.Rulesets.Mania.Mods { public class ManiaModKey10 : ManiaKeyMod diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModKey2.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModKey2.cs index 5812df80f5..de91902ca8 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModKey2.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModKey2.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - namespace osu.Game.Rulesets.Mania.Mods { public class ManiaModKey2 : ManiaKeyMod diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModKey3.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModKey3.cs index 4116ed5ceb..8575a96bde 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModKey3.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModKey3.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - namespace osu.Game.Rulesets.Mania.Mods { public class ManiaModKey3 : ManiaKeyMod diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModKey4.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModKey4.cs index 9879fec686..54ea3afa07 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModKey4.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModKey4.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - namespace osu.Game.Rulesets.Mania.Mods { public class ManiaModKey4 : ManiaKeyMod diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModKey5.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModKey5.cs index 646386b0d8..e9a9bba5bd 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModKey5.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModKey5.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - namespace osu.Game.Rulesets.Mania.Mods { public class ManiaModKey5 : ManiaKeyMod diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModKey6.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModKey6.cs index 56af9ed589..b9606d1cb5 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModKey6.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModKey6.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - namespace osu.Game.Rulesets.Mania.Mods { public class ManiaModKey6 : ManiaKeyMod diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModKey7.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModKey7.cs index a0a7116ed7..b80d794085 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModKey7.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModKey7.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - namespace osu.Game.Rulesets.Mania.Mods { public class ManiaModKey7 : ManiaKeyMod diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModKey8.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModKey8.cs index fc8ecdb9ea..3462d634a4 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModKey8.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModKey8.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - namespace osu.Game.Rulesets.Mania.Mods { public class ManiaModKey8 : ManiaKeyMod diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModKey9.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModKey9.cs index c495a6c82f..83c505c048 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModKey9.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModKey9.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - namespace osu.Game.Rulesets.Mania.Mods { public class ManiaModKey9 : ManiaKeyMod diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModMirror.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModMirror.cs index 6e56981fc8..9c3744ea98 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModMirror.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModMirror.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Framework.Extensions.IEnumerableExtensions; using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mods; diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModMuted.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModMuted.cs index 076f634968..33ebcf303a 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModMuted.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModMuted.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mods; diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModNightcore.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModNightcore.cs index 9ae664e1f6..4cc712060c 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModNightcore.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModNightcore.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mods; diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModNoFail.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModNoFail.cs index 487f32dc26..e8988be548 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModNoFail.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModNoFail.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Rulesets.Mods; namespace osu.Game.Rulesets.Mania.Mods diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModPerfect.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModPerfect.cs index 2789a2a06e..2e22e23dbd 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModPerfect.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModPerfect.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Rulesets.Mods; namespace osu.Game.Rulesets.Mania.Mods diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModPlayfieldCover.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModPlayfieldCover.cs index 5da29e5a1d..3c24e91d54 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModPlayfieldCover.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModPlayfieldCover.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Linq; using osu.Framework.Graphics; diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModRandom.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModRandom.cs index 22347d21b8..dfb02408d2 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModRandom.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModRandom.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Linq; using osu.Framework.Extensions.IEnumerableExtensions; diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModSuddenDeath.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModSuddenDeath.cs index 17759d718e..ecc343ecaa 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModSuddenDeath.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModSuddenDeath.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Rulesets.Mods; namespace osu.Game.Rulesets.Mania.Mods From 9f79e80d8b23159db0cbfe5a1541d1536498124b Mon Sep 17 00:00:00 2001 From: andy840119 Date: Wed, 20 Jul 2022 20:31:04 +0800 Subject: [PATCH 0637/1528] Remove nullable disable annotation in the Mania test case. --- .../Mods/TestSceneManiaModConstantSpeed.cs | 2 -- osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModHoldOff.cs | 2 -- osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModInvert.cs | 2 -- osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModPerfect.cs | 2 -- 4 files changed, 8 deletions(-) diff --git a/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModConstantSpeed.cs b/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModConstantSpeed.cs index 538c8b13d1..60363aaeef 100644 --- a/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModConstantSpeed.cs +++ b/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModConstantSpeed.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; diff --git a/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModHoldOff.cs b/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModHoldOff.cs index 4222be0359..7970d5b594 100644 --- a/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModHoldOff.cs +++ b/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModHoldOff.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.Linq; using NUnit.Framework; using osu.Game.Beatmaps; diff --git a/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModInvert.cs b/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModInvert.cs index 4c97f65b07..f2cc254e38 100644 --- a/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModInvert.cs +++ b/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModInvert.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using NUnit.Framework; using osu.Game.Rulesets.Mania.Mods; using osu.Game.Tests.Visual; diff --git a/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModPerfect.cs b/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModPerfect.cs index 9612543483..2e3b21aed7 100644 --- a/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModPerfect.cs +++ b/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModPerfect.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using NUnit.Framework; using osu.Game.Rulesets.Mania.Mods; using osu.Game.Rulesets.Mania.Objects; From d766052be4872917bb75b6db821ea72be8e8c70e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E7=82=BA=E4=BB=80=E9=BA=BC?= Date: Sun, 10 Jul 2022 23:59:14 +0800 Subject: [PATCH 0638/1528] Remove nullable disable annotation in the Taiko ruleset. --- osu.Game.Rulesets.Taiko/Mods/TaikoModAutoplay.cs | 2 -- osu.Game.Rulesets.Taiko/Mods/TaikoModCinema.cs | 2 -- osu.Game.Rulesets.Taiko/Mods/TaikoModClassic.cs | 2 -- osu.Game.Rulesets.Taiko/Mods/TaikoModDaycore.cs | 2 -- osu.Game.Rulesets.Taiko/Mods/TaikoModDifficultyAdjust.cs | 2 -- osu.Game.Rulesets.Taiko/Mods/TaikoModDoubleTime.cs | 2 -- osu.Game.Rulesets.Taiko/Mods/TaikoModEasy.cs | 2 -- osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs | 2 -- osu.Game.Rulesets.Taiko/Mods/TaikoModHalfTime.cs | 2 -- osu.Game.Rulesets.Taiko/Mods/TaikoModHardRock.cs | 2 -- osu.Game.Rulesets.Taiko/Mods/TaikoModHidden.cs | 2 -- osu.Game.Rulesets.Taiko/Mods/TaikoModMuted.cs | 2 -- osu.Game.Rulesets.Taiko/Mods/TaikoModNightcore.cs | 2 -- osu.Game.Rulesets.Taiko/Mods/TaikoModNoFail.cs | 2 -- osu.Game.Rulesets.Taiko/Mods/TaikoModPerfect.cs | 2 -- osu.Game.Rulesets.Taiko/Mods/TaikoModRandom.cs | 2 -- osu.Game.Rulesets.Taiko/Mods/TaikoModRelax.cs | 2 -- osu.Game.Rulesets.Taiko/Mods/TaikoModSuddenDeath.cs | 2 -- osu.Game.Rulesets.Taiko/Mods/TaikoModSwap.cs | 2 -- 19 files changed, 38 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModAutoplay.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModAutoplay.cs index 6c01bae027..4b74b4991e 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModAutoplay.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModAutoplay.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.Collections.Generic; using osu.Game.Beatmaps; using osu.Game.Rulesets.Mods; diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModCinema.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModCinema.cs index d1c192f7fa..fee0cb2744 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModCinema.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModCinema.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.Collections.Generic; using osu.Game.Beatmaps; using osu.Game.Rulesets.Mods; diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModClassic.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModClassic.cs index 233179c9ec..d18b88761d 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModClassic.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModClassic.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Taiko.Objects; using osu.Game.Rulesets.Taiko.UI; diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModDaycore.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModDaycore.cs index 873aa7f992..84aa5e6bba 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModDaycore.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModDaycore.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Rulesets.Mods; namespace osu.Game.Rulesets.Taiko.Mods diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModDifficultyAdjust.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModDifficultyAdjust.cs index 564d023c5a..99a064d35f 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModDifficultyAdjust.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModDifficultyAdjust.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.Linq; using osu.Game.Beatmaps; using osu.Game.Configuration; diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModDoubleTime.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModDoubleTime.cs index b19c2eaccf..89581c57bd 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModDoubleTime.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModDoubleTime.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Rulesets.Mods; namespace osu.Game.Rulesets.Taiko.Mods diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModEasy.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModEasy.cs index a37e1c6f5c..ad6fdf59e2 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModEasy.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModEasy.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Beatmaps; using osu.Game.Rulesets.Mods; diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs index fe02a6caf9..43230bc035 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Layout; diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModHalfTime.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModHalfTime.cs index ddfc2d1174..68d6305fbf 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModHalfTime.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModHalfTime.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Rulesets.Mods; namespace osu.Game.Rulesets.Taiko.Mods diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModHardRock.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModHardRock.cs index 7780936e7d..ba41175461 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModHardRock.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModHardRock.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Beatmaps; using osu.Game.Rulesets.Mods; diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModHidden.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModHidden.cs index fe3e5ca11c..538d0a9d7a 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModHidden.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModHidden.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Framework.Graphics; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects; diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModMuted.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModMuted.cs index 874e15406d..0f1e0b2885 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModMuted.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModMuted.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Taiko.Objects; diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModNightcore.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModNightcore.cs index e02a16f62f..7cb14635ff 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModNightcore.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModNightcore.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Taiko.Objects; diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModNoFail.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModNoFail.cs index 57ecf0224f..bf1006f1aa 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModNoFail.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModNoFail.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Rulesets.Mods; namespace osu.Game.Rulesets.Taiko.Mods diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModPerfect.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModPerfect.cs index c65dba243b..b107b14a03 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModPerfect.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModPerfect.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Rulesets.Mods; namespace osu.Game.Rulesets.Taiko.Mods diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModRandom.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModRandom.cs index f58f59aaf2..307a37bf2e 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModRandom.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModRandom.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Linq; using osu.Framework.Utils; diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModRelax.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModRelax.cs index a3a644ab99..7be70d9ac3 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModRelax.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModRelax.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Rulesets.Mods; namespace osu.Game.Rulesets.Taiko.Mods diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModSuddenDeath.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModSuddenDeath.cs index 037e376ad2..7a0f6c7cd1 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModSuddenDeath.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModSuddenDeath.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Rulesets.Mods; namespace osu.Game.Rulesets.Taiko.Mods diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModSwap.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModSwap.cs index c9cba59760..3cb337c41d 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModSwap.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModSwap.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Linq; using osu.Game.Beatmaps; From 860e9d42ff2236841d309facc8c29284f9c6fc93 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E7=82=BA=E4=BB=80=E9=BA=BC?= Date: Mon, 11 Jul 2022 00:00:48 +0800 Subject: [PATCH 0639/1528] Mark the property as nullable and add some assert check. --- osu.Game.Rulesets.Taiko/Mods/TaikoModClassic.cs | 5 ++++- osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs | 5 +++-- osu.Game.Rulesets.Taiko/Mods/TaikoModHidden.cs | 5 ++++- 3 files changed, 11 insertions(+), 4 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModClassic.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModClassic.cs index d18b88761d..f7fdd447d6 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModClassic.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModClassic.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Diagnostics; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Taiko.Objects; using osu.Game.Rulesets.Taiko.UI; @@ -10,7 +11,7 @@ namespace osu.Game.Rulesets.Taiko.Mods { public class TaikoModClassic : ModClassic, IApplicableToDrawableRuleset, IUpdatableByPlayfield { - private DrawableTaikoRuleset drawableTaikoRuleset; + private DrawableTaikoRuleset? drawableTaikoRuleset; public void ApplyToDrawableRuleset(DrawableRuleset drawableRuleset) { @@ -23,6 +24,8 @@ namespace osu.Game.Rulesets.Taiko.Mods public void Update(Playfield playfield) { + Debug.Assert(drawableTaikoRuleset != null); + // Classic taiko scrolls at a constant 100px per 1000ms. More notes become visible as the playfield is lengthened. const float scroll_rate = 10; diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs index 43230bc035..3820e55e75 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Bindables; +using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Graphics; using osu.Framework.Layout; using osu.Game.Configuration; @@ -36,9 +37,9 @@ namespace osu.Game.Rulesets.Taiko.Mods public override float DefaultFlashlightSize => 250; - protected override Flashlight CreateFlashlight() => new TaikoFlashlight(this, playfield); + protected override Flashlight CreateFlashlight() => new TaikoFlashlight(this, playfield.AsNonNull()); - private TaikoPlayfield playfield; + private TaikoPlayfield? playfield; public override void ApplyToDrawableRuleset(DrawableRuleset drawableRuleset) { diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModHidden.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModHidden.cs index 538d0a9d7a..dab2279351 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModHidden.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModHidden.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Diagnostics; using osu.Framework.Graphics; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects; @@ -30,7 +31,7 @@ namespace osu.Game.Rulesets.Taiko.Mods /// private const float fade_out_duration = 0.375f; - private DrawableTaikoRuleset drawableRuleset; + private DrawableTaikoRuleset? drawableRuleset; public void ApplyToDrawableRuleset(DrawableRuleset drawableRuleset) { @@ -44,6 +45,8 @@ namespace osu.Game.Rulesets.Taiko.Mods protected override void ApplyNormalVisibilityState(DrawableHitObject hitObject, ArmedState state) { + Debug.Assert(drawableRuleset != null); + switch (hitObject) { case DrawableDrumRollTick: From 3510c1656672962aa026b7a0bcbd4123408941a5 Mon Sep 17 00:00:00 2001 From: andy840119 Date: Wed, 20 Jul 2022 20:38:02 +0800 Subject: [PATCH 0640/1528] Remove nullable disable annotation in the Taiko test case. --- osu.Game.Rulesets.Taiko.Tests/Mods/TaikoModTestScene.cs | 2 -- osu.Game.Rulesets.Taiko.Tests/Mods/TestSceneTaikoModHidden.cs | 2 -- osu.Game.Rulesets.Taiko.Tests/Mods/TestSceneTaikoModPerfect.cs | 2 -- 3 files changed, 6 deletions(-) diff --git a/osu.Game.Rulesets.Taiko.Tests/Mods/TaikoModTestScene.cs b/osu.Game.Rulesets.Taiko.Tests/Mods/TaikoModTestScene.cs index ca2f8102b7..3090facf8c 100644 --- a/osu.Game.Rulesets.Taiko.Tests/Mods/TaikoModTestScene.cs +++ b/osu.Game.Rulesets.Taiko.Tests/Mods/TaikoModTestScene.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Tests.Visual; namespace osu.Game.Rulesets.Taiko.Tests.Mods diff --git a/osu.Game.Rulesets.Taiko.Tests/Mods/TestSceneTaikoModHidden.cs b/osu.Game.Rulesets.Taiko.Tests/Mods/TestSceneTaikoModHidden.cs index 0b28bfee2e..7abbb9d186 100644 --- a/osu.Game.Rulesets.Taiko.Tests/Mods/TestSceneTaikoModHidden.cs +++ b/osu.Game.Rulesets.Taiko.Tests/Mods/TestSceneTaikoModHidden.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.Linq; using NUnit.Framework; using osu.Game.Rulesets.Taiko.Mods; diff --git a/osu.Game.Rulesets.Taiko.Tests/Mods/TestSceneTaikoModPerfect.cs b/osu.Game.Rulesets.Taiko.Tests/Mods/TestSceneTaikoModPerfect.cs index 917462c128..a83cc16413 100644 --- a/osu.Game.Rulesets.Taiko.Tests/Mods/TestSceneTaikoModPerfect.cs +++ b/osu.Game.Rulesets.Taiko.Tests/Mods/TestSceneTaikoModPerfect.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using NUnit.Framework; using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Taiko.Mods; From 45c11f2b7b2765c42d19069949fa5b3a14c35c6c Mon Sep 17 00:00:00 2001 From: Nitrous Date: Thu, 28 Jul 2022 08:01:38 +0800 Subject: [PATCH 0641/1528] account for gameplay start time --- osu.Game/Screens/Play/HUD/SongProgress.cs | 11 ++++++++--- 1 file changed, 8 insertions(+), 3 deletions(-) diff --git a/osu.Game/Screens/Play/HUD/SongProgress.cs b/osu.Game/Screens/Play/HUD/SongProgress.cs index c245a47554..5c7c7d28c6 100644 --- a/osu.Game/Screens/Play/HUD/SongProgress.cs +++ b/osu.Game/Screens/Play/HUD/SongProgress.cs @@ -3,6 +3,7 @@ #nullable disable +using System; using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; @@ -20,9 +21,12 @@ namespace osu.Game.Screens.Play.HUD { public bool UsesFixedAnchor { get; set; } - [Resolved] + [Resolved(canBeNull: true)] private GameplayClock gameplayClock { get; set; } + [Resolved(canBeNull: true)] + private GameplayClockContainer gameplayClockContainer { get; set; } + [Resolved(canBeNull: true)] private DrawableRuleset drawableRuleset { get; set; } @@ -69,12 +73,13 @@ namespace osu.Game.Screens.Play.HUD if (objects == null) return; - double gameplayTime = gameplayClock?.CurrentTime ?? Time.Current; + double gameplayTime = gameplayClockContainer?.GameplayClock.CurrentTime ?? gameplayClock?.CurrentTime ?? Time.Current; double frameStableTime = referenceClock?.CurrentTime ?? gameplayTime; if (frameStableTime < FirstHitTime) { - UpdateProgress((frameStableTime - FirstEventTime) / (FirstHitTime - FirstEventTime), gameplayTime, true); + double earliest = Math.Min(FirstEventTime, gameplayClockContainer?.StartTime ?? 0); + UpdateProgress((frameStableTime - earliest) / (FirstHitTime - earliest), gameplayTime, true); } else { From 9088caa377247a7c5ace117d24d12b1af707b0ee Mon Sep 17 00:00:00 2001 From: Nitrous Date: Thu, 28 Jul 2022 08:36:26 +0800 Subject: [PATCH 0642/1528] move `LegacyComboCounter` to `osu.Game.Skinning` --- .../TestSceneCatchPlayerLegacySkin.cs | 1 - .../Skinning/Legacy/CatchLegacySkinTransformer.cs | 1 - .../Visual/Gameplay/TestSceneSkinnableComboCounter.cs | 1 + osu.Game/{Screens/Play/HUD => Skinning}/LegacyComboCounter.cs | 4 ++-- 4 files changed, 3 insertions(+), 4 deletions(-) rename osu.Game/{Screens/Play/HUD => Skinning}/LegacyComboCounter.cs (99%) diff --git a/osu.Game.Rulesets.Catch.Tests/TestSceneCatchPlayerLegacySkin.cs b/osu.Game.Rulesets.Catch.Tests/TestSceneCatchPlayerLegacySkin.cs index 8dd6f82c57..2078e1453f 100644 --- a/osu.Game.Rulesets.Catch.Tests/TestSceneCatchPlayerLegacySkin.cs +++ b/osu.Game.Rulesets.Catch.Tests/TestSceneCatchPlayerLegacySkin.cs @@ -9,7 +9,6 @@ using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Graphics.Containers; using osu.Framework.Screens; using osu.Framework.Testing; -using osu.Game.Screens.Play.HUD; using osu.Game.Skinning; using osu.Game.Tests.Visual; using osuTK; diff --git a/osu.Game.Rulesets.Catch/Skinning/Legacy/CatchLegacySkinTransformer.cs b/osu.Game.Rulesets.Catch/Skinning/Legacy/CatchLegacySkinTransformer.cs index c5e5e59dd2..c06d9f520f 100644 --- a/osu.Game.Rulesets.Catch/Skinning/Legacy/CatchLegacySkinTransformer.cs +++ b/osu.Game.Rulesets.Catch/Skinning/Legacy/CatchLegacySkinTransformer.cs @@ -6,7 +6,6 @@ using System.Linq; using osu.Framework.Bindables; using osu.Framework.Graphics; -using osu.Game.Screens.Play.HUD; using osu.Game.Skinning; using osuTK.Graphics; diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableComboCounter.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableComboCounter.cs index eacab6d34f..ef56f456ea 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableComboCounter.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableComboCounter.cs @@ -10,6 +10,7 @@ using osu.Framework.Testing; using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Scoring; using osu.Game.Screens.Play.HUD; +using osu.Game.Skinning; namespace osu.Game.Tests.Visual.Gameplay { diff --git a/osu.Game/Screens/Play/HUD/LegacyComboCounter.cs b/osu.Game/Skinning/LegacyComboCounter.cs similarity index 99% rename from osu.Game/Screens/Play/HUD/LegacyComboCounter.cs rename to osu.Game/Skinning/LegacyComboCounter.cs index 6e36ffb54e..bfa6d5a255 100644 --- a/osu.Game/Screens/Play/HUD/LegacyComboCounter.cs +++ b/osu.Game/Skinning/LegacyComboCounter.cs @@ -9,10 +9,10 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; using osu.Game.Rulesets.Scoring; -using osu.Game.Skinning; +using osu.Game.Screens.Play.HUD; using osuTK; -namespace osu.Game.Screens.Play.HUD +namespace osu.Game.Skinning { /// /// Uses the 'x' symbol and has a pop-out effect while rolling over. From ac39d3a1424470e41ea107ed7246088d51d20cbc Mon Sep 17 00:00:00 2001 From: Andrew Hong Date: Wed, 27 Jul 2022 21:52:28 -0400 Subject: [PATCH 0643/1528] "Copied URL" -> "URL copied" --- osu.Game/Graphics/UserInterface/ExternalLinkButton.cs | 2 +- osu.Game/Localisation/ToastStrings.cs | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game/Graphics/UserInterface/ExternalLinkButton.cs b/osu.Game/Graphics/UserInterface/ExternalLinkButton.cs index 810cd6ef58..87d67939bf 100644 --- a/osu.Game/Graphics/UserInterface/ExternalLinkButton.cs +++ b/osu.Game/Graphics/UserInterface/ExternalLinkButton.cs @@ -76,7 +76,7 @@ namespace osu.Game.Graphics.UserInterface if (Link != null) { items.Add(new OsuMenuItem("Open", MenuItemType.Standard, () => host.OpenUrlExternally(Link))); - items.Add(new OsuMenuItem("Copy URL", MenuItemType.Standard, () => copyUrl())); + items.Add(new OsuMenuItem("Copy URL", MenuItemType.Standard, copyUrl)); } return items.ToArray(); diff --git a/osu.Game/Localisation/ToastStrings.cs b/osu.Game/Localisation/ToastStrings.cs index d6771fcd96..da798a3937 100644 --- a/osu.Game/Localisation/ToastStrings.cs +++ b/osu.Game/Localisation/ToastStrings.cs @@ -45,9 +45,9 @@ namespace osu.Game.Localisation public static LocalisableString SkinSaved => new TranslatableString(getKey(@"skin_saved"), @"Skin saved"); /// - /// "Copied URL" + /// "URL copied" /// - public static LocalisableString CopiedUrl => new TranslatableString(getKey(@"copied_url"), @"Copied URL"); + public static LocalisableString UrlCopied => new TranslatableString(getKey(@"url_copied"), @"URL copied"); private static string getKey(string key) => $@"{prefix}:{key}"; } From f097064eea6ab93cc6ca8702317ab783e0bc5c70 Mon Sep 17 00:00:00 2001 From: Andrew Hong Date: Wed, 27 Jul 2022 21:52:38 -0400 Subject: [PATCH 0644/1528] Adjust to reviews --- .../UserInterface/ExternalLinkButton.cs | 23 ++++++++----------- 1 file changed, 10 insertions(+), 13 deletions(-) diff --git a/osu.Game/Graphics/UserInterface/ExternalLinkButton.cs b/osu.Game/Graphics/UserInterface/ExternalLinkButton.cs index 87d67939bf..762b4bd90d 100644 --- a/osu.Game/Graphics/UserInterface/ExternalLinkButton.cs +++ b/osu.Game/Graphics/UserInterface/ExternalLinkButton.cs @@ -50,21 +50,10 @@ namespace osu.Game.Graphics.UserInterface }; } - private class CopyUrlToast : Toast - { - public CopyUrlToast(LocalisableString value) - : base(UserInterfaceStrings.GeneralHeader, value, "") - { - } - } - private void copyUrl() { - if (Link != null) - { - host.GetClipboard()?.SetText(Link); - onScreenDisplay?.Display(new CopyUrlToast(ToastStrings.CopiedUrl)); - } + host.GetClipboard()?.SetText(Link); + onScreenDisplay?.Display(new CopyUrlToast(ToastStrings.UrlCopied)); } public MenuItem[] ContextMenuItems @@ -109,5 +98,13 @@ namespace osu.Game.Graphics.UserInterface } public LocalisableString TooltipText => "view in browser"; + + private class CopyUrlToast : Toast + { + public CopyUrlToast(LocalisableString value) + : base(UserInterfaceStrings.GeneralHeader, value, "") + { + } + } } } From f01c3972207ca20b26a7e6361e2b492e3d44eeb4 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 28 Jul 2022 12:12:46 +0900 Subject: [PATCH 0645/1528] Apply nullability --- .../Graphics/UserInterface/ExternalLinkButton.cs | 12 +++++------- 1 file changed, 5 insertions(+), 7 deletions(-) diff --git a/osu.Game/Graphics/UserInterface/ExternalLinkButton.cs b/osu.Game/Graphics/UserInterface/ExternalLinkButton.cs index 762b4bd90d..7b9abf6781 100644 --- a/osu.Game/Graphics/UserInterface/ExternalLinkButton.cs +++ b/osu.Game/Graphics/UserInterface/ExternalLinkButton.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.Collections.Generic; using osu.Framework.Allocation; using osu.Framework.Graphics; @@ -23,19 +21,19 @@ namespace osu.Game.Graphics.UserInterface { public class ExternalLinkButton : CompositeDrawable, IHasTooltip, IHasContextMenu { - public string Link { get; set; } + public string? Link { get; set; } private Color4 hoverColour; [Resolved] - private GameHost host { get; set; } + private GameHost host { get; set; } = null!; - [Resolved(canBeNull: true)] - private OnScreenDisplay onScreenDisplay { get; set; } + [Resolved] + private OnScreenDisplay? onScreenDisplay { get; set; } private readonly SpriteIcon linkIcon; - public ExternalLinkButton(string link = null) + public ExternalLinkButton(string? link = null) { Link = link; Size = new Vector2(12); From f44a4c865293ae77f6b0bf2255f7b976c6a6ea6e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 28 Jul 2022 12:13:45 +0900 Subject: [PATCH 0646/1528] Reorder file content to match expectations --- .../UserInterface/ExternalLinkButton.cs | 44 +++++++++---------- 1 file changed, 22 insertions(+), 22 deletions(-) diff --git a/osu.Game/Graphics/UserInterface/ExternalLinkButton.cs b/osu.Game/Graphics/UserInterface/ExternalLinkButton.cs index 7b9abf6781..7f86a060ad 100644 --- a/osu.Game/Graphics/UserInterface/ExternalLinkButton.cs +++ b/osu.Game/Graphics/UserInterface/ExternalLinkButton.cs @@ -48,28 +48,6 @@ namespace osu.Game.Graphics.UserInterface }; } - private void copyUrl() - { - host.GetClipboard()?.SetText(Link); - onScreenDisplay?.Display(new CopyUrlToast(ToastStrings.UrlCopied)); - } - - public MenuItem[] ContextMenuItems - { - get - { - List items = new List(); - - if (Link != null) - { - items.Add(new OsuMenuItem("Open", MenuItemType.Standard, () => host.OpenUrlExternally(Link))); - items.Add(new OsuMenuItem("Copy URL", MenuItemType.Standard, copyUrl)); - } - - return items.ToArray(); - } - } - [BackgroundDependencyLoader] private void load(OsuColour colours) { @@ -97,6 +75,28 @@ namespace osu.Game.Graphics.UserInterface public LocalisableString TooltipText => "view in browser"; + public MenuItem[] ContextMenuItems + { + get + { + List items = new List(); + + if (Link != null) + { + items.Add(new OsuMenuItem("Open", MenuItemType.Standard, () => host.OpenUrlExternally(Link))); + items.Add(new OsuMenuItem("Copy URL", MenuItemType.Standard, copyUrl)); + } + + return items.ToArray(); + } + } + + private void copyUrl() + { + host.GetClipboard()?.SetText(Link); + onScreenDisplay?.Display(new CopyUrlToast(ToastStrings.UrlCopied)); + } + private class CopyUrlToast : Toast { public CopyUrlToast(LocalisableString value) From 8da499fb0fc1b1e0febcac88cccda792707a5da6 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 28 Jul 2022 12:16:21 +0900 Subject: [PATCH 0647/1528] Add proper test coverage --- .../Visual/Online/TestSceneExternalLinkButton.cs | 12 ++++++++++-- 1 file changed, 10 insertions(+), 2 deletions(-) diff --git a/osu.Game.Tests/Visual/Online/TestSceneExternalLinkButton.cs b/osu.Game.Tests/Visual/Online/TestSceneExternalLinkButton.cs index fdcde0f2a5..4185d56833 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneExternalLinkButton.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneExternalLinkButton.cs @@ -3,6 +3,8 @@ #nullable disable +using osu.Framework.Graphics; +using osu.Game.Graphics.Cursor; using osu.Game.Graphics.UserInterface; using osuTK; @@ -12,9 +14,15 @@ namespace osu.Game.Tests.Visual.Online { public TestSceneExternalLinkButton() { - Child = new ExternalLinkButton("https://osu.ppy.sh/home") + Child = new OsuContextMenuContainer { - Size = new Vector2(50) + RelativeSizeAxes = Axes.Both, + Child = new ExternalLinkButton("https://osu.ppy.sh/home") + { + Size = new Vector2(50), + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + } }; } } From 0913cf013cbe8555a5450924a7ebfd3c2a8d8820 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 28 Jul 2022 13:24:14 +0900 Subject: [PATCH 0648/1528] Split out tests and fix variable conflict --- .../Visual/Gameplay/TestSceneSongProgress.cs | 30 +++++++++++-------- 1 file changed, 18 insertions(+), 12 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSongProgress.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSongProgress.cs index f32a7e7cab..897284ed80 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneSongProgress.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSongProgress.cs @@ -19,7 +19,8 @@ namespace osu.Game.Tests.Visual.Gameplay [TestFixture] public class TestSceneSongProgress : SkinnableHUDComponentTestScene { - private DefaultSongProgress progress; + private DefaultSongProgress defaultProgress; + private readonly List progresses = new List(); private readonly StopwatchClock clock; @@ -45,14 +46,19 @@ namespace osu.Game.Tests.Visual.Gameplay { AddStep("display max values", displayMaxValues); AddStep("start", clock.Start); - AddStep("allow seeking", () => progress.AllowSeeking.Value = true); - AddStep("hide graph", () => progress.ShowGraph.Value = false); - AddStep("disallow seeking", () => progress.AllowSeeking.Value = false); - AddStep("allow seeking", () => progress.AllowSeeking.Value = true); - AddStep("show graph", () => progress.ShowGraph.Value = true); AddStep("stop", clock.Stop); } + [Test] + public void TestToggleSeeking() + { + AddStep("allow seeking", () => defaultProgress.AllowSeeking.Value = true); + AddStep("hide graph", () => defaultProgress.ShowGraph.Value = false); + AddStep("disallow seeking", () => defaultProgress.AllowSeeking.Value = false); + AddStep("allow seeking", () => defaultProgress.AllowSeeking.Value = true); + AddStep("show graph", () => defaultProgress.ShowGraph.Value = true); + } + private void displayMaxValues() { var objects = new List(); @@ -64,11 +70,11 @@ namespace osu.Game.Tests.Visual.Gameplay private void replaceObjects(List objects) { - progress.RequestSeek = pos => clock.Seek(pos); + defaultProgress.RequestSeek = pos => clock.Seek(pos); - foreach (var progress in progresses) + foreach (var p in progresses) { - progress.Objects = objects; + p.Objects = objects; } } @@ -80,15 +86,15 @@ namespace osu.Game.Tests.Visual.Gameplay protected override Drawable CreateDefaultImplementation() { - progress = new DefaultSongProgress + defaultProgress = new DefaultSongProgress { RelativeSizeAxes = Axes.X, Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, }; - progresses.Add(progress); - return progress; + progresses.Add(defaultProgress); + return defaultProgress; } protected override Drawable CreateLegacyImplementation() From 67c7f324ee899d652e127903a82917c980896e95 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 27 Jul 2022 19:02:43 +0900 Subject: [PATCH 0649/1528] Simplify `CollectionFilterDropdown` filter flow weirdness --- .../SongSelect/TestSceneFilterControl.cs | 10 +++++ .../Collections/CollectionFilterDropdown.cs | 43 +++++++------------ osu.Game/Screens/Select/FilterControl.cs | 20 +++------ 3 files changed, 32 insertions(+), 41 deletions(-) diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneFilterControl.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneFilterControl.cs index aaaa0aec95..feb71def5d 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneFilterControl.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneFilterControl.cs @@ -176,6 +176,8 @@ namespace osu.Game.Tests.Visual.SongSelect [Test] public void TestManageCollectionsFilterIsNotSelected() { + bool received = false; + addExpandHeaderStep(); AddStep("add collection", () => Realm.Write(r => r.Add(new BeatmapCollection(name: "1", new List { "abc" })))); @@ -187,6 +189,12 @@ namespace osu.Game.Tests.Visual.SongSelect addExpandHeaderStep(); + AddStep("watch for filter requests", () => + { + received = false; + control.ChildrenOfType().First().RequestFilter = () => received = true; + }); + AddStep("click manage collections filter", () => { InputManager.MoveMouseTo(getCollectionDropdownItems().Last()); @@ -194,6 +202,8 @@ namespace osu.Game.Tests.Visual.SongSelect }); AddAssert("collection filter still selected", () => control.CreateCriteria().CollectionBeatmapMD5Hashes.Any()); + + AddAssert("filter request not fired", () => !received); } private BeatmapCollection getFirstCollection() => Realm.Run(r => r.All().First()); diff --git a/osu.Game/Collections/CollectionFilterDropdown.cs b/osu.Game/Collections/CollectionFilterDropdown.cs index ec409df4d6..fa15e2b56f 100644 --- a/osu.Game/Collections/CollectionFilterDropdown.cs +++ b/osu.Game/Collections/CollectionFilterDropdown.cs @@ -30,15 +30,8 @@ namespace osu.Game.Collections /// protected virtual bool ShowManageCollectionsItem => true; - private readonly BindableWithCurrent current = new BindableWithCurrent(); + public Action? RequestFilter { private get; set; } - public new Bindable Current - { - get => current.Current; - set => current.Current = value; - } - - private readonly IBindableList beatmaps = new BindableList(); private readonly BindableList filters = new BindableList(); [Resolved] @@ -50,6 +43,7 @@ namespace osu.Game.Collections public CollectionFilterDropdown() { ItemSource = filters; + Current.Value = new AllBeatmapsCollectionFilterMenuItem(); } @@ -59,17 +53,9 @@ namespace osu.Game.Collections realm.RegisterForNotifications(r => r.All(), collectionsChanged); - // Dropdown has logic which triggers a change on the bindable with every change to the contained items. - // This is not desirable here, as it leads to multiple filter operations running even though nothing has changed. - // An extra bindable is enough to subvert this behaviour. - base.Current = Current; - - Current.BindValueChanged(currentChanged, true); + Current.BindValueChanged(currentChanged); } - /// - /// Occurs when a collection has been added or removed. - /// private void collectionsChanged(IRealmCollection collections, ChangeSet? changes, Exception error) { var selectedItem = SelectedItem?.Value?.Collection; @@ -83,38 +69,41 @@ namespace osu.Game.Collections Current.Value = filters.SingleOrDefault(f => f.Collection != null && f.Collection.ID == selectedItem?.ID) ?? filters[0]; - // Trigger a re-filter if the current item was in the changeset. + // Trigger a re-filter if the current item was in the change set. if (selectedItem != null && changes != null) { foreach (int index in changes.ModifiedIndices) { if (collections[index].ID == selectedItem.ID) - { - // The filtered beatmaps have changed, without the filter having changed itself. So a change in filter must be notified. - // Note that this does NOT propagate to bound bindables, so the FilterControl must bind directly to the value change event of this bindable. - Current.TriggerChange(); - } + RequestFilter?.Invoke(); } } } private void currentChanged(ValueChangedEvent filter) { + // May be null during .Clear(). + if (filter.NewValue == null) + return; + // Never select the manage collection filter - rollback to the previous filter. // This is done after the above since it is important that bindable is unbound from OldValue, which is lost after forcing it back to the old value. if (filter.NewValue is ManageCollectionsFilterMenuItem) { Current.Value = filter.OldValue; manageCollectionsDialog?.Show(); + return; } + + // This dropdown be weird. + // We only care about filtering if the actual collection has changed. + if (filter.OldValue?.Collection != null || filter.NewValue?.Collection != null) + RequestFilter?.Invoke(); } protected override LocalisableString GenerateItemText(CollectionFilterMenuItem item) => item.CollectionName; - protected sealed override DropdownHeader CreateHeader() => CreateCollectionHeader().With(d => - { - d.SelectedItem.BindTarget = Current; - }); + protected sealed override DropdownHeader CreateHeader() => CreateCollectionHeader().With(d => d.SelectedItem.BindTarget = Current); protected sealed override DropdownMenu CreateMenu() => CreateCollectionMenu(); diff --git a/osu.Game/Screens/Select/FilterControl.cs b/osu.Game/Screens/Select/FilterControl.cs index 5f5344a338..f07817d5dc 100644 --- a/osu.Game/Screens/Select/FilterControl.cs +++ b/osu.Game/Screens/Select/FilterControl.cs @@ -39,6 +39,10 @@ namespace osu.Game.Screens.Select private Bindable groupMode; + private SeekLimitedSearchTextBox searchTextBox; + + private CollectionFilterDropdown collectionDropdown; + public FilterCriteria CreateCriteria() { string query = searchTextBox.Text; @@ -49,7 +53,7 @@ namespace osu.Game.Screens.Select Sort = sortMode.Value, AllowConvertedBeatmaps = showConverted.Value, Ruleset = ruleset.Value, - CollectionBeatmapMD5Hashes = collectionDropdown?.Current.Value?.Collection?.PerformRead(c => c.BeatmapMD5Hashes) + CollectionBeatmapMD5Hashes = collectionDropdown.Current.Value?.Collection?.PerformRead(c => c.BeatmapMD5Hashes) }; if (!minimumStars.IsDefault) @@ -64,10 +68,6 @@ namespace osu.Game.Screens.Select return criteria; } - private SeekLimitedSearchTextBox searchTextBox; - - private CollectionFilterDropdown collectionDropdown; - public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => base.ReceivePositionalInputAt(screenSpacePos) || sortTabs.ReceivePositionalInputAt(screenSpacePos); @@ -183,6 +183,7 @@ namespace osu.Game.Screens.Select { Anchor = Anchor.TopRight, Origin = Anchor.TopRight, + RequestFilter = updateCriteria, RelativeSizeAxes = Axes.X, Y = 4, Width = 0.5f, @@ -209,15 +210,6 @@ namespace osu.Game.Screens.Select groupMode.BindValueChanged(_ => updateCriteria()); sortMode.BindValueChanged(_ => updateCriteria()); - collectionDropdown.Current.ValueChanged += val => - { - if (val.NewValue == null) - // may be null briefly while menu is repopulated. - return; - - updateCriteria(); - }; - searchTextBox.Current.ValueChanged += _ => updateCriteria(); updateCriteria(); From 34a2d1a6e1921baa76a8521ffbfa7d3b4d30f7fa Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 27 Jul 2022 19:35:25 +0900 Subject: [PATCH 0650/1528] Fix `ManageCollectionsDialog` and remove weird placeholder logic --- .../TestSceneManageCollectionsDialog.cs | 27 +++++- .../Collections/CollectionFilterDropdown.cs | 33 ++++--- .../Collections/DeleteCollectionDialog.cs | 5 +- .../Collections/DrawableCollectionList.cs | 30 ++++-- .../Collections/DrawableCollectionListItem.cs | 97 ++++++------------- .../Collections/ManageCollectionsDialog.cs | 4 +- 6 files changed, 103 insertions(+), 93 deletions(-) diff --git a/osu.Game.Tests/Visual/Collections/TestSceneManageCollectionsDialog.cs b/osu.Game.Tests/Visual/Collections/TestSceneManageCollectionsDialog.cs index 8de38eb4e7..afcb511a6a 100644 --- a/osu.Game.Tests/Visual/Collections/TestSceneManageCollectionsDialog.cs +++ b/osu.Game.Tests/Visual/Collections/TestSceneManageCollectionsDialog.cs @@ -109,10 +109,15 @@ namespace osu.Game.Tests.Visual.Collections InputManager.Click(MouseButton.Left); }); - // Done directly via the collection since InputManager methods cannot add text to textbox... - AddStep("change collection name", () => placeholderItem.Model.PerformWrite(c => c.Name = "a")); + assertCollectionCount(0); + + AddStep("change collection name", () => + { + placeholderItem.ChildrenOfType().First().Text = "test text"; + InputManager.Key(Key.Enter); + }); + assertCollectionCount(1); - AddAssert("collection now exists", () => placeholderItem.Model.IsManaged); AddAssert("last item is placeholder", () => !dialog.ChildrenOfType().Last().Model.IsManaged); } @@ -257,6 +262,7 @@ namespace osu.Game.Tests.Visual.Collections public void TestCollectionRenamedOnTextChange() { BeatmapCollection first = null!; + DrawableCollectionListItem firstItem = null!; AddStep("add two collections", () => { @@ -272,12 +278,23 @@ namespace osu.Game.Tests.Visual.Collections assertCollectionCount(2); - AddStep("change first collection name", () => dialog.ChildrenOfType().First().Text = "First"); + AddStep("focus first collection", () => + { + InputManager.MoveMouseTo(firstItem = dialog.ChildrenOfType().First()); + InputManager.Click(MouseButton.Left); + }); + + AddStep("change first collection name", () => + { + firstItem.ChildrenOfType().First().Text = "First"; + InputManager.Key(Key.Enter); + }); + AddUntilStep("collection has new name", () => first.Name == "First"); } private void assertCollectionCount(int count) - => AddUntilStep($"{count} collections shown", () => dialog.ChildrenOfType().Count(i => i.IsCreated.Value) == count); + => AddUntilStep($"{count} collections shown", () => dialog.ChildrenOfType().Count() == count + 1); // +1 for placeholder private void assertCollectionName(int index, string name) => AddUntilStep($"item {index + 1} has correct name", () => dialog.ChildrenOfType().ElementAt(index).ChildrenOfType().First().Text == name); diff --git a/osu.Game/Collections/CollectionFilterDropdown.cs b/osu.Game/Collections/CollectionFilterDropdown.cs index fa15e2b56f..790a23d2e5 100644 --- a/osu.Game/Collections/CollectionFilterDropdown.cs +++ b/osu.Game/Collections/CollectionFilterDropdown.cs @@ -53,21 +53,27 @@ namespace osu.Game.Collections realm.RegisterForNotifications(r => r.All(), collectionsChanged); - Current.BindValueChanged(currentChanged); + Current.BindValueChanged(selectionChanged); } private void collectionsChanged(IRealmCollection collections, ChangeSet? changes, Exception error) { var selectedItem = SelectedItem?.Value?.Collection; + var allBeatmaps = new AllBeatmapsCollectionFilterMenuItem(); + filters.Clear(); - filters.Add(new AllBeatmapsCollectionFilterMenuItem()); + filters.Add(allBeatmaps); filters.AddRange(collections.Select(c => new CollectionFilterMenuItem(c.ToLive(realm)))); if (ShowManageCollectionsItem) filters.Add(new ManageCollectionsFilterMenuItem()); - Current.Value = filters.SingleOrDefault(f => f.Collection != null && f.Collection.ID == selectedItem?.ID) ?? filters[0]; + // This current update and schedule is required to work around dropdown headers not updating text even when the selected item + // changes. It's not great but honestly the whole dropdown menu structure isn't great. This needs to be fixed, but I'll issue + // a warning that it's going to be a frustrating journey. + Current.Value = allBeatmaps; + Schedule(() => Current.Value = filters.SingleOrDefault(f => f.Collection != null && f.Collection.ID == selectedItem?.ID) ?? filters[0]); // Trigger a re-filter if the current item was in the change set. if (selectedItem != null && changes != null) @@ -80,7 +86,9 @@ namespace osu.Game.Collections } } - private void currentChanged(ValueChangedEvent filter) + private Live? lastFiltered; + + private void selectionChanged(ValueChangedEvent filter) { // May be null during .Clear(). if (filter.NewValue == null) @@ -95,15 +103,20 @@ namespace osu.Game.Collections return; } + var newCollection = filter.NewValue?.Collection; + // This dropdown be weird. // We only care about filtering if the actual collection has changed. - if (filter.OldValue?.Collection != null || filter.NewValue?.Collection != null) + if (newCollection != lastFiltered) + { RequestFilter?.Invoke(); + lastFiltered = newCollection; + } } protected override LocalisableString GenerateItemText(CollectionFilterMenuItem item) => item.CollectionName; - protected sealed override DropdownHeader CreateHeader() => CreateCollectionHeader().With(d => d.SelectedItem.BindTarget = Current); + protected sealed override DropdownHeader CreateHeader() => CreateCollectionHeader(); protected sealed override DropdownMenu CreateMenu() => CreateCollectionMenu(); @@ -113,8 +126,6 @@ namespace osu.Game.Collections public class CollectionDropdownHeader : OsuDropdownHeader { - public readonly Bindable SelectedItem = new Bindable(); - public CollectionDropdownHeader() { Height = 25; @@ -130,14 +141,14 @@ namespace osu.Game.Collections MaxHeight = 200; } - protected override DrawableDropdownMenuItem CreateDrawableDropdownMenuItem(MenuItem item) => new CollectionDropdownMenuItem(item) + protected override DrawableDropdownMenuItem CreateDrawableDropdownMenuItem(MenuItem item) => new CollectionDropdownDrawableMenuItem(item) { BackgroundColourHover = HoverColour, BackgroundColourSelected = SelectionColour }; } - protected class CollectionDropdownMenuItem : OsuDropdownMenu.DrawableOsuDropdownMenuItem + protected class CollectionDropdownDrawableMenuItem : OsuDropdownMenu.DrawableOsuDropdownMenuItem { protected new CollectionFilterMenuItem Item => ((DropdownMenuItem)base.Item).Value; @@ -148,7 +159,7 @@ namespace osu.Game.Collections [Resolved] private IBindable beatmap { get; set; } = null!; - public CollectionDropdownMenuItem(MenuItem item) + public CollectionDropdownDrawableMenuItem(MenuItem item) : base(item) { } diff --git a/osu.Game/Collections/DeleteCollectionDialog.cs b/osu.Game/Collections/DeleteCollectionDialog.cs index 7594978870..f3f038a7f0 100644 --- a/osu.Game/Collections/DeleteCollectionDialog.cs +++ b/osu.Game/Collections/DeleteCollectionDialog.cs @@ -4,16 +4,17 @@ using System; using Humanizer; using osu.Framework.Graphics.Sprites; +using osu.Game.Database; using osu.Game.Overlays.Dialog; namespace osu.Game.Collections { public class DeleteCollectionDialog : PopupDialog { - public DeleteCollectionDialog(BeatmapCollection collection, Action deleteAction) + public DeleteCollectionDialog(Live collection, Action deleteAction) { HeaderText = "Confirm deletion of"; - BodyText = $"{collection.Name} ({"beatmap".ToQuantity(collection.BeatmapMD5Hashes.Count)})"; + BodyText = collection.PerformRead(c => $"{c.Name} ({"beatmap".ToQuantity(c.BeatmapMD5Hashes.Count)})"); Icon = FontAwesome.Regular.TrashAlt; diff --git a/osu.Game/Collections/DrawableCollectionList.cs b/osu.Game/Collections/DrawableCollectionList.cs index f376d18224..1639afd362 100644 --- a/osu.Game/Collections/DrawableCollectionList.cs +++ b/osu.Game/Collections/DrawableCollectionList.cs @@ -1,33 +1,51 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using System.Diagnostics; using System.Linq; +using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Game.Database; using osu.Game.Graphics.Containers; using osuTK; +using Realms; namespace osu.Game.Collections { /// /// Visualises a list of s. /// - public class DrawableCollectionList : OsuRearrangeableListContainer + public class DrawableCollectionList : OsuRearrangeableListContainer> { private Scroll scroll = null!; protected override ScrollContainer CreateScrollContainer() => scroll = new Scroll(); - protected override FillFlowContainer> CreateListFillFlowContainer() => new Flow + [Resolved] + private RealmAccess realm { get; set; } = null!; + + protected override FillFlowContainer>> CreateListFillFlowContainer() => new Flow { DragActive = { BindTarget = DragActive } }; - // TODO: source from realm + protected override void LoadComplete() + { + base.LoadComplete(); - protected override OsuRearrangeableListItem CreateOsuDrawable(BeatmapCollection item) + realm.RegisterForNotifications(r => r.All(), collectionsChanged); + } + + private void collectionsChanged(IRealmCollection collections, ChangeSet? changes, Exception error) + { + Items.Clear(); + Items.AddRange(collections.AsEnumerable().Select(c => c.ToLive(realm))); + } + + protected override OsuRearrangeableListItem> CreateOsuDrawable(Live item) { if (item.ID == scroll.PlaceholderItem.Model.ID) return scroll.ReplacePlaceholder(); @@ -97,7 +115,7 @@ namespace osu.Game.Collections var previous = PlaceholderItem; placeholderContainer.Clear(false); - placeholderContainer.Add(PlaceholderItem = new DrawableCollectionListItem(new BeatmapCollection(), false)); + placeholderContainer.Add(PlaceholderItem = new DrawableCollectionListItem(new BeatmapCollection().ToLiveUnmanaged(), false)); return previous; } @@ -106,7 +124,7 @@ namespace osu.Game.Collections /// /// The flow of . Disables layout easing unless a drag is in progress. /// - private class Flow : FillFlowContainer> + private class Flow : FillFlowContainer>> { public readonly IBindable DragActive = new Bindable(); diff --git a/osu.Game/Collections/DrawableCollectionListItem.cs b/osu.Game/Collections/DrawableCollectionListItem.cs index 6093e69deb..d1e40f6262 100644 --- a/osu.Game/Collections/DrawableCollectionListItem.cs +++ b/osu.Game/Collections/DrawableCollectionListItem.cs @@ -3,12 +3,12 @@ using System; using osu.Framework.Allocation; -using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Sprites; +using osu.Framework.Graphics.UserInterface; using osu.Framework.Input.Events; using osu.Game.Database; using osu.Game.Graphics; @@ -23,52 +23,37 @@ namespace osu.Game.Collections /// /// Visualises a inside a . /// - public class DrawableCollectionListItem : OsuRearrangeableListItem + public class DrawableCollectionListItem : OsuRearrangeableListItem> { private const float item_height = 35; private const float button_width = item_height * 0.75f; - /// - /// Whether the currently exists inside realm. - /// - public IBindable IsCreated => isCreated; - - private readonly Bindable isCreated = new Bindable(); - /// /// Creates a new . /// /// The . /// Whether currently exists inside realm. - public DrawableCollectionListItem(BeatmapCollection item, bool isCreated) + public DrawableCollectionListItem(Live item, bool isCreated) : base(item) { - this.isCreated.Value = isCreated; - - ShowDragHandle.BindTo(this.isCreated); + ShowDragHandle.Value = item.IsManaged; } - protected override Drawable CreateContent() => new ItemContent(Model) - { - IsCreated = { BindTarget = isCreated } - }; + protected override Drawable CreateContent() => new ItemContent(Model); /// /// The main content of the . /// private class ItemContent : CircularContainer { - public readonly Bindable IsCreated = new Bindable(); + private readonly Live collection; - private readonly BeatmapCollection collection; - - private Container textBoxPaddingContainer = null!; private ItemTextBox textBox = null!; [Resolved] private RealmAccess realm { get; set; } = null!; - public ItemContent(BeatmapCollection collection) + public ItemContent(Live collection) { this.collection = collection; @@ -80,19 +65,20 @@ namespace osu.Game.Collections [BackgroundDependencyLoader] private void load() { - Children = new Drawable[] + Children = new[] { - new DeleteButton(collection) - { - Anchor = Anchor.CentreRight, - Origin = Anchor.CentreRight, - IsCreated = { BindTarget = IsCreated }, - IsTextBoxHovered = v => textBox.ReceivePositionalInputAt(v) - }, - textBoxPaddingContainer = new Container + collection.IsManaged + ? new DeleteButton(collection) + { + Anchor = Anchor.CentreRight, + Origin = Anchor.CentreRight, + IsTextBoxHovered = v => textBox.ReceivePositionalInputAt(v) + } + : Empty(), + new Container { RelativeSizeAxes = Axes.Both, - Padding = new MarginPadding { Right = button_width }, + Padding = new MarginPadding { Right = collection.IsManaged ? button_width : 0 }, Children = new Drawable[] { textBox = new ItemTextBox @@ -100,7 +86,7 @@ namespace osu.Game.Collections RelativeSizeAxes = Axes.Both, Size = Vector2.One, CornerRadius = item_height / 2, - PlaceholderText = IsCreated.Value ? string.Empty : "Create a new collection" + PlaceholderText = collection.IsManaged ? string.Empty : "Create a new collection" }, } }, @@ -112,28 +98,18 @@ namespace osu.Game.Collections base.LoadComplete(); // Bind late, as the collection name may change externally while still loading. - textBox.Current.Value = collection.Name; - textBox.Current.BindValueChanged(_ => createNewCollection(), true); - - IsCreated.BindValueChanged(created => textBoxPaddingContainer.Padding = new MarginPadding { Right = created.NewValue ? button_width : 0 }, true); + textBox.Current.Value = collection.PerformRead(c => c.IsValid ? c.Name : string.Empty); + textBox.OnCommit += onCommit; } - private void createNewCollection() + private void onCommit(TextBox sender, bool newText) { - if (IsCreated.Value) - return; + if (collection.IsManaged) + collection.PerformWrite(c => c.Name = textBox.Current.Value); + else if (!string.IsNullOrEmpty(textBox.Current.Value)) + realm.Write(r => r.Add(new BeatmapCollection(textBox.Current.Value))); - if (string.IsNullOrEmpty(textBox.Current.Value)) - return; - - // Add the new collection and disable our placeholder. If all text is removed, the placeholder should not show back again. - realm.Write(r => r.Add(collection)); - textBox.PlaceholderText = string.Empty; - - // When this item changes from placeholder to non-placeholder (via changing containers), its textbox will lose focus, so it needs to be re-focused. - Schedule(() => GetContainingInputManager().ChangeFocus(textBox)); - - IsCreated.Value = true; + textBox.Text = string.Empty; } } @@ -151,22 +127,17 @@ namespace osu.Game.Collections public class DeleteButton : CompositeDrawable { - public readonly IBindable IsCreated = new Bindable(); - public Func IsTextBoxHovered = null!; [Resolved] private IDialogOverlay? dialogOverlay { get; set; } - [Resolved] - private RealmAccess realmAccess { get; set; } = null!; - - private readonly BeatmapCollection collection; + private readonly Live collection; private Drawable fadeContainer = null!; private Drawable background = null!; - public DeleteButton(BeatmapCollection collection) + public DeleteButton(Live collection) { this.collection = collection; RelativeSizeAxes = Axes.Y; @@ -200,12 +171,6 @@ namespace osu.Game.Collections }; } - protected override void LoadComplete() - { - base.LoadComplete(); - IsCreated.BindValueChanged(created => Alpha = created.NewValue ? 1 : 0, true); - } - public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => base.ReceivePositionalInputAt(screenSpacePos) && !IsTextBoxHovered(screenSpacePos); protected override bool OnHover(HoverEvent e) @@ -223,7 +188,7 @@ namespace osu.Game.Collections { background.FlashColour(Color4.White, 150); - if (collection.BeatmapMD5Hashes.Count == 0) + if (collection.PerformRead(c => c.BeatmapMD5Hashes.Count) == 0) deleteCollection(); else dialogOverlay?.Push(new DeleteCollectionDialog(collection, deleteCollection)); @@ -231,7 +196,7 @@ namespace osu.Game.Collections return true; } - private void deleteCollection() => realmAccess.Write(r => r.Remove(collection)); + private void deleteCollection() => collection.PerformWrite(c => c.Realm.Remove(c)); } } } diff --git a/osu.Game/Collections/ManageCollectionsDialog.cs b/osu.Game/Collections/ManageCollectionsDialog.cs index 721e0d632e..13737dbd78 100644 --- a/osu.Game/Collections/ManageCollectionsDialog.cs +++ b/osu.Game/Collections/ManageCollectionsDialog.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Graphics; @@ -23,7 +21,7 @@ namespace osu.Game.Collections private const double enter_duration = 500; private const double exit_duration = 200; - private AudioFilter lowPassFilter; + private AudioFilter lowPassFilter = null!; public ManageCollectionsDialog() { From 1669208a54a232dc2e097bc129b3839209be3b2a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 27 Jul 2022 23:19:00 +0900 Subject: [PATCH 0651/1528] Add migration of existing collections database --- osu.Game/Database/LegacyCollectionImporter.cs | 14 +++++------ osu.Game/Database/LegacyImportManager.cs | 2 +- osu.Game/Database/RealmAccess.cs | 25 ++++++++++++++++++- 3 files changed, 32 insertions(+), 9 deletions(-) diff --git a/osu.Game/Database/LegacyCollectionImporter.cs b/osu.Game/Database/LegacyCollectionImporter.cs index bd32b8c446..4bb28bf731 100644 --- a/osu.Game/Database/LegacyCollectionImporter.cs +++ b/osu.Game/Database/LegacyCollectionImporter.cs @@ -7,8 +7,8 @@ using System.IO; using System.Linq; using System.Threading.Tasks; using osu.Framework.Logging; +using osu.Framework.Platform; using osu.Game.Collections; -using osu.Game.IO; using osu.Game.IO.Legacy; using osu.Game.Overlays.Notifications; @@ -27,14 +27,14 @@ namespace osu.Game.Database this.realm = realm; } - public Task GetAvailableCount(StableStorage stableStorage) + public Task GetAvailableCount(Storage storage) { - if (!stableStorage.Exists(database_name)) + if (!storage.Exists(database_name)) return Task.FromResult(0); return Task.Run(() => { - using (var stream = stableStorage.GetStream(database_name)) + using (var stream = storage.GetStream(database_name)) return readCollections(stream).Count; }); } @@ -42,9 +42,9 @@ namespace osu.Game.Database /// /// This is a temporary method and will likely be replaced by a full-fledged (and more correctly placed) migration process in the future. /// - public Task ImportFromStableAsync(StableStorage stableStorage) + public Task ImportFromStorage(Storage storage) { - if (!stableStorage.Exists(database_name)) + if (!storage.Exists(database_name)) { // This handles situations like when the user does not have a collections.db file Logger.Log($"No {database_name} available in osu!stable installation", LoggingTarget.Information, LogLevel.Error); @@ -53,7 +53,7 @@ namespace osu.Game.Database return Task.Run(async () => { - using (var stream = stableStorage.GetStream(database_name)) + using (var stream = storage.GetStream(database_name)) await Import(stream).ConfigureAwait(false); }); } diff --git a/osu.Game/Database/LegacyImportManager.cs b/osu.Game/Database/LegacyImportManager.cs index baa117fe07..96f4aaf67c 100644 --- a/osu.Game/Database/LegacyImportManager.cs +++ b/osu.Game/Database/LegacyImportManager.cs @@ -108,7 +108,7 @@ namespace osu.Game.Database importTasks.Add(new LegacySkinImporter(skins).ImportFromStableAsync(stableStorage)); if (content.HasFlagFast(StableContent.Collections)) - importTasks.Add(beatmapImportTask.ContinueWith(_ => new LegacyCollectionImporter(realmAccess).ImportFromStableAsync(stableStorage), TaskContinuationOptions.OnlyOnRanToCompletion)); + importTasks.Add(beatmapImportTask.ContinueWith(_ => new LegacyCollectionImporter(realmAccess).ImportFromStorage(stableStorage), TaskContinuationOptions.OnlyOnRanToCompletion)); if (content.HasFlagFast(StableContent.Scores)) importTasks.Add(beatmapImportTask.ContinueWith(_ => new LegacyScoreImporter(scores).ImportFromStableAsync(stableStorage), TaskContinuationOptions.OnlyOnRanToCompletion)); diff --git a/osu.Game/Database/RealmAccess.cs b/osu.Game/Database/RealmAccess.cs index a93fdea35b..6a0d4d34db 100644 --- a/osu.Game/Database/RealmAccess.cs +++ b/osu.Game/Database/RealmAccess.cs @@ -14,6 +14,7 @@ using System.Threading.Tasks; using osu.Framework; using osu.Framework.Allocation; using osu.Framework.Development; +using osu.Framework.Extensions; using osu.Framework.Input.Bindings; using osu.Framework.Logging; using osu.Framework.Platform; @@ -64,8 +65,9 @@ namespace osu.Game.Database /// 18 2022-07-19 Added OnlineMD5Hash and LastOnlineUpdate to BeatmapInfo. /// 19 2022-07-19 Added DateSubmitted and DateRanked to BeatmapSetInfo. /// 20 2022-07-21 Added LastAppliedDifficultyVersion to RulesetInfo, changed default value of BeatmapInfo.StarRating to -1. + /// 21 2022-07-27 Migrate collections to realm (BeatmapCollection). /// - private const int schema_version = 20; + private const int schema_version = 21; /// /// Lock object which is held during sections, blocking realm retrieval during blocking periods. @@ -790,6 +792,27 @@ namespace osu.Game.Database beatmap.StarRating = -1; break; + + case 21: + try + { + // Migrate collections from external file to inside realm. + // We use the "legacy" importer because that is how things were actually being saved out until now. + var legacyCollectionImporter = new LegacyCollectionImporter(this); + + if (legacyCollectionImporter.GetAvailableCount(storage).GetResultSafely() > 0) + { + legacyCollectionImporter.ImportFromStorage(storage); + storage.Delete("collection.db"); + } + } + catch (Exception e) + { + // can be removed 20221027 (just for initial safety). + Logger.Error(e, "Collections could not be migrated to realm. Please provide your \"collection.db\" to the dev team."); + } + + break; } } From 226eefcc5c0a87d26962b4c22b68b2e53211535e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 28 Jul 2022 13:37:01 +0900 Subject: [PATCH 0652/1528] Add note about hash storage --- osu.Game/Collections/BeatmapCollection.cs | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/osu.Game/Collections/BeatmapCollection.cs b/osu.Game/Collections/BeatmapCollection.cs index 2ffe17d9e6..ca5f8dbe53 100644 --- a/osu.Game/Collections/BeatmapCollection.cs +++ b/osu.Game/Collections/BeatmapCollection.cs @@ -26,6 +26,13 @@ namespace osu.Game.Collections /// /// The es of beatmaps contained by the collection. /// + /// + /// We store as hashes rather than references to s to allow collections to maintain + /// references to beatmaps even if they are removed. This helps with cases like importing collections before + /// importing the beatmaps they contain, or when sharing collections between users. + /// + /// This can probably change in the future as we build the system up. + /// public IList BeatmapMD5Hashes { get; } = null!; /// From ad482b8afcb23dedba8939b0ebaf7c960c4f5c25 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 28 Jul 2022 13:48:15 +0900 Subject: [PATCH 0653/1528] Tidy up naming of collection dropdowns --- .../TestSceneManageCollectionsDialog.cs | 2 +- .../Navigation/TestSceneScreenNavigation.cs | 4 +-- .../SongSelect/TestSceneFilterControl.cs | 8 ++--- ...ilterDropdown.cs => CollectionDropdown.cs} | 33 +++++++++++-------- osu.Game/Overlays/Music/FilterControl.cs | 4 +-- ...own.cs => NowPlayingCollectionDropdown.cs} | 4 +-- osu.Game/Screens/Select/FilterControl.cs | 4 +-- 7 files changed, 33 insertions(+), 26 deletions(-) rename osu.Game/Collections/{CollectionFilterDropdown.cs => CollectionDropdown.cs} (89%) rename osu.Game/Overlays/Music/{CollectionDropdown.cs => NowPlayingCollectionDropdown.cs} (93%) diff --git a/osu.Game.Tests/Visual/Collections/TestSceneManageCollectionsDialog.cs b/osu.Game.Tests/Visual/Collections/TestSceneManageCollectionsDialog.cs index afcb511a6a..6a88ce1ba6 100644 --- a/osu.Game.Tests/Visual/Collections/TestSceneManageCollectionsDialog.cs +++ b/osu.Game.Tests/Visual/Collections/TestSceneManageCollectionsDialog.cs @@ -149,7 +149,7 @@ namespace osu.Game.Tests.Visual.Collections { AddStep("add dropdown", () => { - Add(new CollectionFilterDropdown + Add(new CollectionDropdown { Anchor = Anchor.TopRight, Origin = Anchor.TopRight, diff --git a/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs b/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs index a61352f954..58898d8386 100644 --- a/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs +++ b/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs @@ -74,14 +74,14 @@ namespace osu.Game.Tests.Visual.Navigation AddStep("set filter again", () => songSelect.ChildrenOfType().Single().Current.Value = "test"); AddStep("open collections dropdown", () => { - InputManager.MoveMouseTo(songSelect.ChildrenOfType().Single()); + InputManager.MoveMouseTo(songSelect.ChildrenOfType().Single()); InputManager.Click(MouseButton.Left); }); AddStep("press back once", () => InputManager.Click(MouseButton.Button1)); AddAssert("still at song select", () => Game.ScreenStack.CurrentScreen == songSelect); AddAssert("collections dropdown closed", () => songSelect - .ChildrenOfType().Single() + .ChildrenOfType().Single() .ChildrenOfType.DropdownMenu>().Single().State == MenuState.Closed); AddStep("press back a second time", () => InputManager.Click(MouseButton.Button1)); diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneFilterControl.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneFilterControl.cs index feb71def5d..a07bfaee2a 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneFilterControl.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneFilterControl.cs @@ -94,7 +94,7 @@ namespace osu.Game.Tests.Visual.SongSelect AddStep("add collection", () => Realm.Write(r => r.Add(new BeatmapCollection(name: "1")))); AddStep("select collection", () => { - var dropdown = control.ChildrenOfType().Single(); + var dropdown = control.ChildrenOfType().Single(); dropdown.Current.Value = dropdown.ItemSource.ElementAt(1); }); @@ -210,7 +210,7 @@ namespace osu.Game.Tests.Visual.SongSelect private void assertCollectionHeaderDisplays(string collectionName, bool shouldDisplay = true) => AddAssert($"collection dropdown header displays '{collectionName}'", - () => shouldDisplay == (control.ChildrenOfType().Single().ChildrenOfType().First().Text == collectionName)); + () => shouldDisplay == (control.ChildrenOfType().Single().ChildrenOfType().First().Text == collectionName)); private void assertCollectionDropdownContains(string collectionName, bool shouldContain = true) => AddAssert($"collection dropdown {(shouldContain ? "contains" : "does not contain")} '{collectionName}'", @@ -222,7 +222,7 @@ namespace osu.Game.Tests.Visual.SongSelect private void addExpandHeaderStep() => AddStep("expand header", () => { - InputManager.MoveMouseTo(control.ChildrenOfType().Single()); + InputManager.MoveMouseTo(control.ChildrenOfType().Single()); InputManager.Click(MouseButton.Left); }); @@ -233,6 +233,6 @@ namespace osu.Game.Tests.Visual.SongSelect }); private IEnumerable.DropdownMenu.DrawableDropdownMenuItem> getCollectionDropdownItems() - => control.ChildrenOfType().Single().ChildrenOfType.DropdownMenu.DrawableDropdownMenuItem>(); + => control.ChildrenOfType().Single().ChildrenOfType.DropdownMenu.DrawableDropdownMenuItem>(); } } diff --git a/osu.Game/Collections/CollectionFilterDropdown.cs b/osu.Game/Collections/CollectionDropdown.cs similarity index 89% rename from osu.Game/Collections/CollectionFilterDropdown.cs rename to osu.Game/Collections/CollectionDropdown.cs index 790a23d2e5..197e0d1837 100644 --- a/osu.Game/Collections/CollectionFilterDropdown.cs +++ b/osu.Game/Collections/CollectionDropdown.cs @@ -21,9 +21,9 @@ using Realms; namespace osu.Game.Collections { /// - /// A dropdown to select the to filter beatmaps using. + /// A dropdown to select the collection to be used to filter results. /// - public class CollectionFilterDropdown : OsuDropdown + public class CollectionDropdown : OsuDropdown { /// /// Whether to show the "manage collections..." menu item in the dropdown. @@ -40,7 +40,9 @@ namespace osu.Game.Collections [Resolved] private RealmAccess realm { get; set; } = null!; - public CollectionFilterDropdown() + private IDisposable? realmSubscription; + + public CollectionDropdown() { ItemSource = filters; @@ -51,7 +53,7 @@ namespace osu.Game.Collections { base.LoadComplete(); - realm.RegisterForNotifications(r => r.All(), collectionsChanged); + realmSubscription = realm.RegisterForNotifications(r => r.All(), collectionsChanged); Current.BindValueChanged(selectionChanged); } @@ -114,6 +116,12 @@ namespace osu.Game.Collections } } + protected override void Dispose(bool isDisposing) + { + base.Dispose(isDisposing); + realmSubscription?.Dispose(); + } + protected override LocalisableString GenerateItemText(CollectionFilterMenuItem item) => item.CollectionName; protected sealed override DropdownHeader CreateHeader() => CreateCollectionHeader(); @@ -150,18 +158,19 @@ namespace osu.Game.Collections protected class CollectionDropdownDrawableMenuItem : OsuDropdownMenu.DrawableOsuDropdownMenuItem { - protected new CollectionFilterMenuItem Item => ((DropdownMenuItem)base.Item).Value; - private IconButton addOrRemoveButton = null!; private bool beatmapInCollection; + private readonly Live? collection; + [Resolved] private IBindable beatmap { get; set; } = null!; public CollectionDropdownDrawableMenuItem(MenuItem item) : base(item) { + collection = ((DropdownMenuItem)item).Value.Collection; } [BackgroundDependencyLoader] @@ -181,13 +190,11 @@ namespace osu.Game.Collections { base.LoadComplete(); - if (Item.Collection != null) + if (collection != null) { beatmap.BindValueChanged(_ => { - Debug.Assert(Item.Collection != null); - - beatmapInCollection = Item.Collection.PerformRead(c => c.BeatmapMD5Hashes.Contains(beatmap.Value.BeatmapInfo.MD5Hash)); + beatmapInCollection = collection.PerformRead(c => c.BeatmapMD5Hashes.Contains(beatmap.Value.BeatmapInfo.MD5Hash)); addOrRemoveButton.Enabled.Value = !beatmap.IsDefault; addOrRemoveButton.Icon = beatmapInCollection ? FontAwesome.Solid.MinusSquare : FontAwesome.Solid.PlusSquare; @@ -220,7 +227,7 @@ namespace osu.Game.Collections private void updateButtonVisibility() { - if (Item.Collection == null) + if (collection == null) addOrRemoveButton.Alpha = 0; else addOrRemoveButton.Alpha = IsHovered || IsPreSelected || beatmapInCollection ? 1 : 0; @@ -228,9 +235,9 @@ namespace osu.Game.Collections private void addOrRemove() { - Debug.Assert(Item.Collection != null); + Debug.Assert(collection != null); - Item.Collection.PerformWrite(c => + collection.PerformWrite(c => { if (!c.BeatmapMD5Hashes.Remove(beatmap.Value.BeatmapInfo.MD5Hash)) c.BeatmapMD5Hashes.Add(beatmap.Value.BeatmapInfo.MD5Hash); diff --git a/osu.Game/Overlays/Music/FilterControl.cs b/osu.Game/Overlays/Music/FilterControl.cs index eb12a62864..ffa50c3a35 100644 --- a/osu.Game/Overlays/Music/FilterControl.cs +++ b/osu.Game/Overlays/Music/FilterControl.cs @@ -18,7 +18,7 @@ namespace osu.Game.Overlays.Music public Action FilterChanged; public readonly FilterTextBox Search; - private readonly CollectionDropdown collectionDropdown; + private readonly NowPlayingCollectionDropdown collectionDropdown; public FilterControl() { @@ -36,7 +36,7 @@ namespace osu.Game.Overlays.Music RelativeSizeAxes = Axes.X, Height = 40, }, - collectionDropdown = new CollectionDropdown { RelativeSizeAxes = Axes.X } + collectionDropdown = new NowPlayingCollectionDropdown { RelativeSizeAxes = Axes.X } }, }, }; diff --git a/osu.Game/Overlays/Music/CollectionDropdown.cs b/osu.Game/Overlays/Music/NowPlayingCollectionDropdown.cs similarity index 93% rename from osu.Game/Overlays/Music/CollectionDropdown.cs rename to osu.Game/Overlays/Music/NowPlayingCollectionDropdown.cs index c1ba16788e..635a2e5044 100644 --- a/osu.Game/Overlays/Music/CollectionDropdown.cs +++ b/osu.Game/Overlays/Music/NowPlayingCollectionDropdown.cs @@ -15,9 +15,9 @@ using osu.Game.Graphics; namespace osu.Game.Overlays.Music { /// - /// A for use in the . + /// A for use in the . /// - public class CollectionDropdown : CollectionFilterDropdown + public class NowPlayingCollectionDropdown : CollectionDropdown { protected override bool ShowManageCollectionsItem => false; diff --git a/osu.Game/Screens/Select/FilterControl.cs b/osu.Game/Screens/Select/FilterControl.cs index f07817d5dc..ae82285fba 100644 --- a/osu.Game/Screens/Select/FilterControl.cs +++ b/osu.Game/Screens/Select/FilterControl.cs @@ -41,7 +41,7 @@ namespace osu.Game.Screens.Select private SeekLimitedSearchTextBox searchTextBox; - private CollectionFilterDropdown collectionDropdown; + private CollectionDropdown collectionDropdown; public FilterCriteria CreateCriteria() { @@ -179,7 +179,7 @@ namespace osu.Game.Screens.Select RelativeSizeAxes = Axes.Both, Width = 0.48f, }, - collectionDropdown = new CollectionFilterDropdown + collectionDropdown = new CollectionDropdown { Anchor = Anchor.TopRight, Origin = Anchor.TopRight, From da0646789120f33153946618d0ed2e414171bb17 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 28 Jul 2022 13:50:19 +0900 Subject: [PATCH 0654/1528] Add missing realm subscription cleanup --- osu.Game/Collections/DrawableCollectionList.cs | 14 +++++++++++--- 1 file changed, 11 insertions(+), 3 deletions(-) diff --git a/osu.Game/Collections/DrawableCollectionList.cs b/osu.Game/Collections/DrawableCollectionList.cs index 1639afd362..8546ba53c2 100644 --- a/osu.Game/Collections/DrawableCollectionList.cs +++ b/osu.Game/Collections/DrawableCollectionList.cs @@ -20,13 +20,15 @@ namespace osu.Game.Collections /// public class DrawableCollectionList : OsuRearrangeableListContainer> { - private Scroll scroll = null!; - protected override ScrollContainer CreateScrollContainer() => scroll = new Scroll(); [Resolved] private RealmAccess realm { get; set; } = null!; + private Scroll scroll = null!; + + private IDisposable? realmSubscription; + protected override FillFlowContainer>> CreateListFillFlowContainer() => new Flow { DragActive = { BindTarget = DragActive } @@ -36,7 +38,7 @@ namespace osu.Game.Collections { base.LoadComplete(); - realm.RegisterForNotifications(r => r.All(), collectionsChanged); + realmSubscription = realm.RegisterForNotifications(r => r.All(), collectionsChanged); } private void collectionsChanged(IRealmCollection collections, ChangeSet? changes, Exception error) @@ -53,6 +55,12 @@ namespace osu.Game.Collections return new DrawableCollectionListItem(item, true); } + protected override void Dispose(bool isDisposing) + { + base.Dispose(isDisposing); + realmSubscription?.Dispose(); + } + /// /// The scroll container for this . /// Contains the main flow of and attaches a placeholder item to the end of the list. From 72961ec3362168e058f16c45f69e1e1f4c7bd5b8 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 28 Jul 2022 08:04:53 +0300 Subject: [PATCH 0655/1528] Flip method parameters to make sense See https://github.com/ppy/osu/pull/19407/commits/537f64c75ecd9608b7f8f2b0e184dc18ba4bfa58#r931785228 --- osu.Game.Rulesets.Osu/Mods/OsuModTarget.cs | 13 +++++++------ 1 file changed, 7 insertions(+), 6 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModTarget.cs b/osu.Game.Rulesets.Osu/Mods/OsuModTarget.cs index 9e5d997353..c793ed4937 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModTarget.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModTarget.cs @@ -167,6 +167,7 @@ namespace osu.Game.Rulesets.Osu.Mods public override void ApplyToBeatmap(IBeatmap beatmap) { Seed.Value ??= RNG.Next(); + var rng = new Random(Seed.Value.Value); var osuBeatmap = (OsuBeatmap)beatmap; @@ -185,11 +186,11 @@ namespace osu.Game.Rulesets.Osu.Mods return (OsuHitObject)newCircle; }).ToList(); - addHitSamples(originalHitObjects, hitObjects); + addHitSamples(hitObjects, originalHitObjects); - fixComboInfo(originalHitObjects, hitObjects); + fixComboInfo(hitObjects, originalHitObjects); - randomizeCirclePos(rng, hitObjects); + randomizeCirclePos(hitObjects, rng); osuBeatmap.HitObjects = hitObjects; @@ -224,7 +225,7 @@ namespace osu.Game.Rulesets.Osu.Mods return beats; } - private void addHitSamples(List originalHitObjects, IEnumerable hitObjects) + private void addHitSamples(IEnumerable hitObjects, List originalHitObjects) { foreach (var obj in hitObjects) { @@ -236,7 +237,7 @@ namespace osu.Game.Rulesets.Osu.Mods } } - private void fixComboInfo(List originalHitObjects, List hitObjects) + private void fixComboInfo(List hitObjects, List originalHitObjects) { // Copy combo indices from an original object at the same time or from the closest preceding object // (Objects lying between two combos are assumed to belong to the preceding combo) @@ -270,7 +271,7 @@ namespace osu.Game.Rulesets.Osu.Mods } } - private void randomizeCirclePos(Random rng, IReadOnlyList hitObjects) + private void randomizeCirclePos(IReadOnlyList hitObjects, Random rng) { if (hitObjects.Count == 0) return; From 392cb352cc71da8b0f82aa0877ea6a7febfc54b1 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 28 Jul 2022 14:07:42 +0900 Subject: [PATCH 0656/1528] Force alphabetical ordering for now --- osu.Game/Collections/CollectionDropdown.cs | 2 +- osu.Game/Collections/DrawableCollectionList.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Collections/CollectionDropdown.cs b/osu.Game/Collections/CollectionDropdown.cs index 197e0d1837..43a4d90aa8 100644 --- a/osu.Game/Collections/CollectionDropdown.cs +++ b/osu.Game/Collections/CollectionDropdown.cs @@ -53,7 +53,7 @@ namespace osu.Game.Collections { base.LoadComplete(); - realmSubscription = realm.RegisterForNotifications(r => r.All(), collectionsChanged); + realmSubscription = realm.RegisterForNotifications(r => r.All().OrderBy(c => c.Name), collectionsChanged); Current.BindValueChanged(selectionChanged); } diff --git a/osu.Game/Collections/DrawableCollectionList.cs b/osu.Game/Collections/DrawableCollectionList.cs index 8546ba53c2..0f4362fff3 100644 --- a/osu.Game/Collections/DrawableCollectionList.cs +++ b/osu.Game/Collections/DrawableCollectionList.cs @@ -38,7 +38,7 @@ namespace osu.Game.Collections { base.LoadComplete(); - realmSubscription = realm.RegisterForNotifications(r => r.All(), collectionsChanged); + realmSubscription = realm.RegisterForNotifications(r => r.All().OrderBy(c => c.Name), collectionsChanged); } private void collectionsChanged(IRealmCollection collections, ChangeSet? changes, Exception error) From ca6857447345d4dc35aadeba1241f91b63dcc645 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 28 Jul 2022 14:35:27 +0900 Subject: [PATCH 0657/1528] Make `NotificationOverlay` dependency optional in `CollectionSettings` --- .../Settings/Sections/Maintenance/CollectionsSettings.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Overlays/Settings/Sections/Maintenance/CollectionsSettings.cs b/osu.Game/Overlays/Settings/Sections/Maintenance/CollectionsSettings.cs index 498859db46..5a91213eb8 100644 --- a/osu.Game/Overlays/Settings/Sections/Maintenance/CollectionsSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Maintenance/CollectionsSettings.cs @@ -20,7 +20,7 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance private RealmAccess realm { get; set; } = null!; [Resolved] - private INotificationOverlay notificationOverlay { get; set; } = null!; + private INotificationOverlay? notificationOverlay { get; set; } [BackgroundDependencyLoader] private void load(LegacyImportManager? legacyImportManager, IDialogOverlay? dialogOverlay) @@ -51,7 +51,7 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance private void deleteAllCollections() { realm.Write(r => r.RemoveAll()); - notificationOverlay.Post(new ProgressCompletionNotification { Text = "Deleted all collections!" }); + notificationOverlay?.Post(new ProgressCompletionNotification { Text = "Deleted all collections!" }); } } } From 2ae5a34c0e3ca9cca42b2880e5f9c3300a40a2d9 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 28 Jul 2022 15:02:58 +0900 Subject: [PATCH 0658/1528] Add test coverage of beatmap updates transferring collection hashes --- .../Database/BeatmapImporterUpdateTests.cs | 117 ++++++++++++++++++ 1 file changed, 117 insertions(+) diff --git a/osu.Game.Tests/Database/BeatmapImporterUpdateTests.cs b/osu.Game.Tests/Database/BeatmapImporterUpdateTests.cs index a82386fd51..90648c616e 100644 --- a/osu.Game.Tests/Database/BeatmapImporterUpdateTests.cs +++ b/osu.Game.Tests/Database/BeatmapImporterUpdateTests.cs @@ -9,6 +9,7 @@ using System.Linq.Expressions; using NUnit.Framework; using osu.Framework.Allocation; using osu.Game.Beatmaps; +using osu.Game.Collections; using osu.Game.Database; using osu.Game.Models; using osu.Game.Overlays.Notifications; @@ -400,6 +401,122 @@ namespace osu.Game.Tests.Database }); } + /// + /// If all difficulties in the original beatmap set are in a collection, presume the user also wants new difficulties added. + /// + [TestCase(false)] + [TestCase(true)] + public void TestCollectionTransferNewBeatmap(bool allOriginalBeatmapsInCollection) + { + RunTestWithRealmAsync(async (realm, storage) => + { + var importer = new BeatmapImporter(storage, realm); + using var rulesets = new RealmRulesetStore(realm, storage); + + using var __ = getBeatmapArchive(out string pathOriginal); + using var _ = getBeatmapArchiveWithModifications(out string pathMissingOneBeatmap, directory => + { + // remove one difficulty before first import + directory.GetFiles("*.osu").First().Delete(); + }); + + var importBeforeUpdate = await importer.Import(new ImportTask(pathMissingOneBeatmap)); + + Assert.That(importBeforeUpdate, Is.Not.Null); + Debug.Assert(importBeforeUpdate != null); + + int beatmapsToAddToCollection = 0; + + importBeforeUpdate.PerformWrite(s => + { + var beatmapCollection = s.Realm.Add(new BeatmapCollection("test collection")); + beatmapsToAddToCollection = s.Beatmaps.Count - (allOriginalBeatmapsInCollection ? 0 : 1); + + for (int i = 0; i < beatmapsToAddToCollection; i++) + beatmapCollection.BeatmapMD5Hashes.Add(s.Beatmaps[i].MD5Hash); + }); + + // Second import matches first but contains one extra .osu file. + var importAfterUpdate = await importer.ImportAsUpdate(new ProgressNotification(), new ImportTask(pathOriginal), importBeforeUpdate.Value); + + Assert.That(importAfterUpdate, Is.Not.Null); + Debug.Assert(importAfterUpdate != null); + + importAfterUpdate.PerformRead(updated => + { + string[] hashes = updated.Realm.All().Single().BeatmapMD5Hashes.ToArray(); + + if (allOriginalBeatmapsInCollection) + { + Assert.That(updated.Beatmaps.Count, Is.EqualTo(beatmapsToAddToCollection + 1)); + Assert.That(hashes, Has.Length.EqualTo(updated.Beatmaps.Count)); + } + else + { + // Collection contains one less than the original beatmap, and two less after update (new difficulty included). + Assert.That(updated.Beatmaps.Count, Is.EqualTo(beatmapsToAddToCollection + 2)); + Assert.That(hashes, Has.Length.EqualTo(beatmapsToAddToCollection)); + } + }); + }); + } + + /// + /// If a difficulty in the original beatmap set is modified, the updated version should remain in any collections it was in. + /// + [Test] + public void TestCollectionTransferModifiedBeatmap() + { + RunTestWithRealmAsync(async (realm, storage) => + { + var importer = new BeatmapImporter(storage, realm); + using var rulesets = new RealmRulesetStore(realm, storage); + + using var __ = getBeatmapArchive(out string pathOriginal); + using var _ = getBeatmapArchiveWithModifications(out string pathModified, directory => + { + // Modify one .osu file with different content. + var firstOsuFile = directory.GetFiles("*[Hard]*.osu").First(); + + string existingContent = File.ReadAllText(firstOsuFile.FullName); + + File.WriteAllText(firstOsuFile.FullName, existingContent + "\n# I am new content"); + }); + + var importBeforeUpdate = await importer.Import(new ImportTask(pathOriginal)); + + Assert.That(importBeforeUpdate, Is.Not.Null); + Debug.Assert(importBeforeUpdate != null); + + string originalHash = string.Empty; + + importBeforeUpdate.PerformWrite(s => + { + var beatmapCollection = s.Realm.Add(new BeatmapCollection("test collection")); + originalHash = s.Beatmaps.Single(b => b.DifficultyName == "Hard").MD5Hash; + + beatmapCollection.BeatmapMD5Hashes.Add(originalHash); + }); + + // Second import matches first but contains one extra .osu file. + var importAfterUpdate = await importer.ImportAsUpdate(new ProgressNotification(), new ImportTask(pathModified), importBeforeUpdate.Value); + + Assert.That(importAfterUpdate, Is.Not.Null); + Debug.Assert(importAfterUpdate != null); + + importAfterUpdate.PerformRead(updated => + { + string[] hashes = updated.Realm.All().Single().BeatmapMD5Hashes.ToArray(); + string updatedHash = updated.Beatmaps.Single(b => b.DifficultyName == "Hard").MD5Hash; + + Assert.That(hashes, Has.Length.EqualTo(1)); + Assert.That(hashes.First(), Is.EqualTo(updatedHash)); + + Assert.That(updatedHash, Is.Not.EqualTo(originalHash)); + }); + }); + } + private static void checkCount(RealmAccess realm, int expected, Expression>? condition = null) where T : RealmObject { var query = realm.Realm.All(); From 2209afd0e8c82405701b8b6807d9a280cbf1aacc Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 28 Jul 2022 15:03:08 +0900 Subject: [PATCH 0659/1528] Mark `Live` methods as `InstantHandleAttribute` --- osu.Game/Database/Live.cs | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/osu.Game/Database/Live.cs b/osu.Game/Database/Live.cs index e9f99e1e44..52e1d420f7 100644 --- a/osu.Game/Database/Live.cs +++ b/osu.Game/Database/Live.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System; +using JetBrains.Annotations; namespace osu.Game.Database { @@ -18,19 +19,19 @@ namespace osu.Game.Database /// Perform a read operation on this live object. /// /// The action to perform. - public abstract void PerformRead(Action perform); + public abstract void PerformRead([InstantHandle] Action perform); /// /// Perform a read operation on this live object. /// /// The action to perform. - public abstract TReturn PerformRead(Func perform); + public abstract TReturn PerformRead([InstantHandle] Func perform); /// /// Perform a write operation on this live object. /// /// The action to perform. - public abstract void PerformWrite(Action perform); + public abstract void PerformWrite([InstantHandle] Action perform); /// /// Whether this instance is tracking data which is managed by the database backing. From 070f56c30ce0ce51b3d30781b36fca5bf64e52a1 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 28 Jul 2022 15:03:23 +0900 Subject: [PATCH 0660/1528] Add collection transfer logic to beatmap import-as-update flow --- osu.Game/Beatmaps/BeatmapImporter.cs | 37 ++++++++++++++++++++++++++++ 1 file changed, 37 insertions(+) diff --git a/osu.Game/Beatmaps/BeatmapImporter.cs b/osu.Game/Beatmaps/BeatmapImporter.cs index ef0e76234a..d1f7a5c6a8 100644 --- a/osu.Game/Beatmaps/BeatmapImporter.cs +++ b/osu.Game/Beatmaps/BeatmapImporter.cs @@ -14,6 +14,7 @@ using osu.Framework.Logging; using osu.Framework.Platform; using osu.Framework.Testing; using osu.Game.Beatmaps.Formats; +using osu.Game.Collections; using osu.Game.Database; using osu.Game.Extensions; using osu.Game.IO; @@ -71,6 +72,8 @@ namespace osu.Game.Beatmaps // Transfer local values which should be persisted across a beatmap update. updated.DateAdded = original.DateAdded; + transferCollectionReferences(realm, original, updated); + foreach (var beatmap in original.Beatmaps.ToArray()) { var updatedBeatmap = updated.Beatmaps.FirstOrDefault(b => b.Hash == beatmap.Hash); @@ -112,6 +115,40 @@ namespace osu.Game.Beatmaps return first; } + private static void transferCollectionReferences(Realm realm, BeatmapSetInfo original, BeatmapSetInfo updated) + { + // First check if every beatmap in the original set is in any collections. + // In this case, we will assume they also want any newly added difficulties added to the collection. + foreach (var c in realm.All()) + { + if (original.Beatmaps.Select(b => b.MD5Hash).All(c.BeatmapMD5Hashes.Contains)) + { + foreach (var b in original.Beatmaps) + c.BeatmapMD5Hashes.Remove(b.MD5Hash); + + foreach (var b in updated.Beatmaps) + c.BeatmapMD5Hashes.Add(b.MD5Hash); + } + } + + // Handle collections using permissive difficulty name to track difficulties. + foreach (var originalBeatmap in original.Beatmaps) + { + var updatedBeatmap = updated.Beatmaps.FirstOrDefault(b => b.DifficultyName == originalBeatmap.DifficultyName); + + if (updatedBeatmap == null) + continue; + + var collections = realm.All().AsEnumerable().Where(c => c.BeatmapMD5Hashes.Contains(originalBeatmap.MD5Hash)); + + foreach (var c in collections) + { + c.BeatmapMD5Hashes.Remove(originalBeatmap.MD5Hash); + c.BeatmapMD5Hashes.Add(updatedBeatmap.MD5Hash); + } + } + } + protected override bool ShouldDeleteArchive(string path) => Path.GetExtension(path).ToLowerInvariant() == ".osz"; protected override void Populate(BeatmapSetInfo beatmapSet, ArchiveReader? archive, Realm realm, CancellationToken cancellationToken = default) From 485d140a218fa92d5b800be9997104f71c831494 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 28 Jul 2022 15:15:41 +0900 Subject: [PATCH 0661/1528] Add realm refresh calls to fix intermittent test failures on new update tests --- .../Database/BeatmapImporterUpdateTests.cs | 26 +++++++++++++++++++ 1 file changed, 26 insertions(+) diff --git a/osu.Game.Tests/Database/BeatmapImporterUpdateTests.cs b/osu.Game.Tests/Database/BeatmapImporterUpdateTests.cs index fdc9f2569d..81baeddbd7 100644 --- a/osu.Game.Tests/Database/BeatmapImporterUpdateTests.cs +++ b/osu.Game.Tests/Database/BeatmapImporterUpdateTests.cs @@ -51,6 +51,8 @@ namespace osu.Game.Tests.Database Assert.That(importBeforeUpdate, Is.Not.Null); Debug.Assert(importBeforeUpdate != null); + realm.Run(r => r.Refresh()); + checkCount(realm, 1, s => !s.DeletePending); Assert.That(importBeforeUpdate.Value.Beatmaps, Has.Count.EqualTo(count_beatmaps - 1)); @@ -60,6 +62,8 @@ namespace osu.Game.Tests.Database Assert.That(importAfterUpdate, Is.Not.Null); Debug.Assert(importAfterUpdate != null); + realm.Run(r => r.Refresh()); + checkCount(realm, count_beatmaps); checkCount(realm, count_beatmaps); checkCount(realm, 1); @@ -103,6 +107,8 @@ namespace osu.Game.Tests.Database beatmap.ResetOnlineInfo(); }); + realm.Run(r => r.Refresh()); + checkCount(realm, 1, s => !s.DeletePending); Assert.That(importBeforeUpdate.Value.Beatmaps, Has.Count.EqualTo(count_beatmaps - 1)); @@ -112,6 +118,8 @@ namespace osu.Game.Tests.Database Assert.That(importAfterUpdate, Is.Not.Null); Debug.Assert(importAfterUpdate != null); + realm.Run(r => r.Refresh()); + checkCount(realm, count_beatmaps); checkCount(realm, count_beatmaps); checkCount(realm, 1); @@ -148,6 +156,8 @@ namespace osu.Game.Tests.Database Assert.That(importBeforeUpdate, Is.Not.Null); Debug.Assert(importBeforeUpdate != null); + realm.Run(r => r.Refresh()); + checkCount(realm, 1, s => !s.DeletePending); Assert.That(importBeforeUpdate.Value.Beatmaps, Has.Count.EqualTo(count_beatmaps)); @@ -161,6 +171,8 @@ namespace osu.Game.Tests.Database Assert.That(importBeforeUpdate.Value.Beatmaps, Has.Count.EqualTo(1)); Assert.That(importAfterUpdate.Value.Beatmaps, Has.Count.EqualTo(count_beatmaps)); + realm.Run(r => r.Refresh()); + checkCount(realm, count_beatmaps + 1); checkCount(realm, count_beatmaps + 1); @@ -198,6 +210,8 @@ namespace osu.Game.Tests.Database Assert.That(importAfterUpdate, Is.Not.Null); Debug.Assert(importAfterUpdate != null); + realm.Run(r => r.Refresh()); + checkCount(realm, count_beatmaps); checkCount(realm, count_beatmaps); checkCount(realm, 2); @@ -234,6 +248,8 @@ namespace osu.Game.Tests.Database var importAfterUpdate = await importer.ImportAsUpdate(new ProgressNotification(), new ImportTask(pathEmpty), importBeforeUpdate.Value); Assert.That(importAfterUpdate, Is.Null); + realm.Run(r => r.Refresh()); + checkCount(realm, 1); checkCount(realm, count_beatmaps); checkCount(realm, count_beatmaps); @@ -263,6 +279,8 @@ namespace osu.Game.Tests.Database Assert.That(importAfterUpdate, Is.Not.Null); Debug.Assert(importAfterUpdate != null); + realm.Run(r => r.Refresh()); + checkCount(realm, 1); checkCount(realm, count_beatmaps); checkCount(realm, count_beatmaps); @@ -307,6 +325,8 @@ namespace osu.Game.Tests.Database s.Realm.Add(new ScoreInfo(beatmapInfo, s.Realm.All().First(), new RealmUser())); }); + realm.Run(r => r.Refresh()); + checkCount(realm, 1); var importAfterUpdate = await importer.ImportAsUpdate(new ProgressNotification(), new ImportTask(pathMissingOneBeatmap), importBeforeUpdate.Value); @@ -314,6 +334,8 @@ namespace osu.Game.Tests.Database Assert.That(importAfterUpdate, Is.Not.Null); Debug.Assert(importAfterUpdate != null); + realm.Run(r => r.Refresh()); + checkCount(realm, count_beatmaps); checkCount(realm, count_beatmaps); checkCount(realm, 2); @@ -348,6 +370,8 @@ namespace osu.Game.Tests.Database s.Realm.Add(new ScoreInfo(beatmapInfo, s.Realm.All().First(), new RealmUser())); }); + realm.Run(r => r.Refresh()); + checkCount(realm, 1); using var _ = getBeatmapArchiveWithModifications(out string pathModified, directory => @@ -365,6 +389,8 @@ namespace osu.Game.Tests.Database Assert.That(importAfterUpdate, Is.Not.Null); Debug.Assert(importAfterUpdate != null); + realm.Run(r => r.Refresh()); + checkCount(realm, count_beatmaps + 1); checkCount(realm, count_beatmaps + 1); checkCount(realm, 2); From 67c44552cb25f00ae7b46d87fb811956b5e4902b Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 28 Jul 2022 15:18:04 +0900 Subject: [PATCH 0662/1528] Add realm `Refresh` calls to ensure tests are stable --- osu.Game.Tests/Database/BeatmapImporterUpdateTests.cs | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/osu.Game.Tests/Database/BeatmapImporterUpdateTests.cs b/osu.Game.Tests/Database/BeatmapImporterUpdateTests.cs index 90648c616e..07bd08d326 100644 --- a/osu.Game.Tests/Database/BeatmapImporterUpdateTests.cs +++ b/osu.Game.Tests/Database/BeatmapImporterUpdateTests.cs @@ -444,6 +444,8 @@ namespace osu.Game.Tests.Database importAfterUpdate.PerformRead(updated => { + updated.Realm.Refresh(); + string[] hashes = updated.Realm.All().Single().BeatmapMD5Hashes.ToArray(); if (allOriginalBeatmapsInCollection) @@ -506,6 +508,8 @@ namespace osu.Game.Tests.Database importAfterUpdate.PerformRead(updated => { + updated.Realm.Refresh(); + string[] hashes = updated.Realm.All().Single().BeatmapMD5Hashes.ToArray(); string updatedHash = updated.Beatmaps.Single(b => b.DifficultyName == "Hard").MD5Hash; From 8ac886a247c9cb1d25d8eba6c8048b6654561d2f Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 28 Jul 2022 15:20:25 +0900 Subject: [PATCH 0663/1528] Update test to account for sort order --- .../Visual/Collections/TestSceneManageCollectionsDialog.cs | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Collections/TestSceneManageCollectionsDialog.cs b/osu.Game.Tests/Visual/Collections/TestSceneManageCollectionsDialog.cs index 6a88ce1ba6..13393254a6 100644 --- a/osu.Game.Tests/Visual/Collections/TestSceneManageCollectionsDialog.cs +++ b/osu.Game.Tests/Visual/Collections/TestSceneManageCollectionsDialog.cs @@ -253,9 +253,14 @@ namespace osu.Game.Tests.Visual.Collections }); }); + assertCollectionName(0, "1"); + assertCollectionName(1, "1"); + AddStep("change first collection name", () => Realm.Write(_ => first.Name = "First")); - assertCollectionName(0, "First"); + // Item will have moved due to alphabetical sorting. + assertCollectionName(0, "2"); + assertCollectionName(1, "First"); } [Test] From 452d82f29239337af44a287e3b14d4e61730496f Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 28 Jul 2022 15:41:28 +0900 Subject: [PATCH 0664/1528] Add more comprehensive xmldoc for beatmap model classes --- osu.Game/Beatmaps/Beatmap.cs | 3 --- osu.Game/Beatmaps/BeatmapInfo.cs | 6 +++++- osu.Game/Beatmaps/BeatmapMetadata.cs | 11 +++++++++++ osu.Game/Beatmaps/BeatmapSetInfo.cs | 3 +++ osu.Game/Beatmaps/IBeatmap.cs | 7 +++++++ osu.Game/Beatmaps/IWorkingBeatmap.cs | 7 ++++++- 6 files changed, 32 insertions(+), 5 deletions(-) diff --git a/osu.Game/Beatmaps/Beatmap.cs b/osu.Game/Beatmaps/Beatmap.cs index c499bccb68..2d02fb6200 100644 --- a/osu.Game/Beatmaps/Beatmap.cs +++ b/osu.Game/Beatmaps/Beatmap.cs @@ -14,9 +14,6 @@ using osu.Game.IO.Serialization.Converters; namespace osu.Game.Beatmaps { - /// - /// A Beatmap containing converted HitObjects. - /// public class Beatmap : IBeatmap where T : HitObject { diff --git a/osu.Game/Beatmaps/BeatmapInfo.cs b/osu.Game/Beatmaps/BeatmapInfo.cs index 66c1995c8b..f368f369ae 100644 --- a/osu.Game/Beatmaps/BeatmapInfo.cs +++ b/osu.Game/Beatmaps/BeatmapInfo.cs @@ -20,8 +20,12 @@ using Realms; namespace osu.Game.Beatmaps { /// - /// A single beatmap difficulty. + /// A realm model containing metadata for a single beatmap difficulty. + /// This should generally include anything which is required to be filtered on at song select, or anything pertaining to storage of beatmaps in the client. /// + /// + /// There are some legacy fields in this model which are not persisted to realm. These are isolated in a code region within the class and should eventually be migrated to `Beatmap`. + /// [ExcludeFromDynamicCompile] [Serializable] [MapTo("Beatmap")] diff --git a/osu.Game/Beatmaps/BeatmapMetadata.cs b/osu.Game/Beatmaps/BeatmapMetadata.cs index feb9d34f44..f645d914b1 100644 --- a/osu.Game/Beatmaps/BeatmapMetadata.cs +++ b/osu.Game/Beatmaps/BeatmapMetadata.cs @@ -12,6 +12,17 @@ using Realms; namespace osu.Game.Beatmaps { + /// + /// A realm model containing metadata for a beatmap. + /// + /// + /// This is currently stored against each beatmap difficulty, even when it is duplicated. + /// It is also provided via for convenience and historical purposes. + /// A future effort could see this converted to an or potentially de-duped + /// and shared across multiple difficulties in the same set, if required. + /// + /// Note that difficulty name is not stored in this metadata but in . + /// [ExcludeFromDynamicCompile] [Serializable] [MapTo("BeatmapMetadata")] diff --git a/osu.Game/Beatmaps/BeatmapSetInfo.cs b/osu.Game/Beatmaps/BeatmapSetInfo.cs index b404f0b34d..7f65d1291d 100644 --- a/osu.Game/Beatmaps/BeatmapSetInfo.cs +++ b/osu.Game/Beatmaps/BeatmapSetInfo.cs @@ -14,6 +14,9 @@ using Realms; namespace osu.Game.Beatmaps { + /// + /// A realm model containing metadata for a beatmap set (containing multiple ). + /// [ExcludeFromDynamicCompile] [MapTo("BeatmapSet")] public class BeatmapSetInfo : RealmObject, IHasGuidPrimaryKey, IHasRealmFiles, ISoftDelete, IEquatable, IBeatmapSetInfo diff --git a/osu.Game/Beatmaps/IBeatmap.cs b/osu.Game/Beatmaps/IBeatmap.cs index 25b147c267..0e892b6581 100644 --- a/osu.Game/Beatmaps/IBeatmap.cs +++ b/osu.Game/Beatmaps/IBeatmap.cs @@ -11,6 +11,10 @@ using osu.Game.Rulesets.Scoring; namespace osu.Game.Beatmaps { + /// + /// A materialised beatmap. + /// Generally this interface will be implemented alongside , which exposes the ruleset-typed hit objects. + /// public interface IBeatmap { /// @@ -65,6 +69,9 @@ namespace osu.Game.Beatmaps IBeatmap Clone(); } + /// + /// A materialised beatmap containing converted HitObjects. + /// public interface IBeatmap : IBeatmap where T : HitObject { diff --git a/osu.Game/Beatmaps/IWorkingBeatmap.cs b/osu.Game/Beatmaps/IWorkingBeatmap.cs index 2188bd6a2b..548341cc77 100644 --- a/osu.Game/Beatmaps/IWorkingBeatmap.cs +++ b/osu.Game/Beatmaps/IWorkingBeatmap.cs @@ -18,7 +18,12 @@ using osu.Game.Storyboards; namespace osu.Game.Beatmaps { /// - /// Provides access to the multiple resources offered by a beatmap model (textures, skins, playable beatmaps etc.) + /// A more expensive representation of a beatmap which allows access to various associated resources. + /// - Access textures and other resources via . + /// - Access the storyboard via . + /// - Access a local skin via . + /// - Access the track via (and then for subsequent accesses). + /// - Create a playable via . /// public interface IWorkingBeatmap { From 6bf293e130b98c35f7c896d8f5e174b0b436f04b Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 28 Jul 2022 15:45:32 +0900 Subject: [PATCH 0665/1528] Fix managed object reused between test runs --- osu.Game.Tests/Visual/SongSelect/TestSceneFilterControl.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneFilterControl.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneFilterControl.cs index a07bfaee2a..d3b3238bb0 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneFilterControl.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneFilterControl.cs @@ -78,9 +78,9 @@ namespace osu.Game.Tests.Visual.SongSelect [Test] public void TestCollectionRemovedFromDropdown() { - var first = new BeatmapCollection(name: "1"); + BeatmapCollection first = null!; - AddStep("add collection", () => Realm.Write(r => r.Add(first))); + AddStep("add collection", () => Realm.Write(r => r.Add(first = new BeatmapCollection(name: "1")))); AddStep("add collection", () => Realm.Write(r => r.Add(new BeatmapCollection(name: "2")))); AddStep("remove collection", () => Realm.Write(r => r.Remove(first))); From 525e4a20193a8f5d644595fecddea0f9ef516f97 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 28 Jul 2022 15:51:18 +0900 Subject: [PATCH 0666/1528] Fix crash in `DrawableRoomPlaylistItem` context menu creation due to incorrect enumeration casting --- osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs b/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs index 492bb8ada5..8dccc3d82f 100644 --- a/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs +++ b/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs @@ -499,7 +499,7 @@ namespace osu.Game.Screens.OnlinePlay { if (beatmaps.QueryBeatmap(b => b.OnlineID == beatmap.OnlineID) is BeatmapInfo local && !local.BeatmapSet.AsNonNull().DeletePending) { - var collectionItems = realm.Realm.All().Select(c => new CollectionToggleMenuItem(c.ToLive(realm), beatmap)).Cast().ToList(); + var collectionItems = realm.Realm.All().AsEnumerable().Select(c => new CollectionToggleMenuItem(c.ToLive(realm), beatmap)).Cast().ToList(); if (manageCollectionsDialog != null) collectionItems.Add(new OsuMenuItem("Manage...", MenuItemType.Standard, manageCollectionsDialog.Show)); From c1aaf27c54bc2d996086c275c19556a7f163f9e5 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 28 Jul 2022 16:02:19 +0900 Subject: [PATCH 0667/1528] Link to correct model in xmldoc --- osu.Game/Beatmaps/BeatmapSetInfo.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Beatmaps/BeatmapSetInfo.cs b/osu.Game/Beatmaps/BeatmapSetInfo.cs index 7f65d1291d..d27d9d9192 100644 --- a/osu.Game/Beatmaps/BeatmapSetInfo.cs +++ b/osu.Game/Beatmaps/BeatmapSetInfo.cs @@ -15,7 +15,7 @@ using Realms; namespace osu.Game.Beatmaps { /// - /// A realm model containing metadata for a beatmap set (containing multiple ). + /// A realm model containing metadata for a beatmap set (containing multiple s). /// [ExcludeFromDynamicCompile] [MapTo("BeatmapSet")] From db62d4be3a006d8782de23ad39d50bf93da7cb04 Mon Sep 17 00:00:00 2001 From: Nitrous Date: Thu, 28 Jul 2022 15:12:49 +0800 Subject: [PATCH 0668/1528] apply suggestions - refactor `SongProgress` - make`UpdateProgress` more readable - enable NRT on new classes - refactor `TestSceneSongProgress` to use `GameplayClockContainer` --- .../Visual/Gameplay/TestSceneSongProgress.cs | 89 +++++++------------ .../Screens/Play/HUD/DefaultSongProgress.cs | 11 ++- osu.Game/Screens/Play/HUD/SongProgress.cs | 47 ++++------ osu.Game/Skinning/LegacySongProgress.cs | 9 +- 4 files changed, 63 insertions(+), 93 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSongProgress.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSongProgress.cs index 897284ed80..911b9bb7ec 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneSongProgress.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSongProgress.cs @@ -4,11 +4,12 @@ #nullable disable using System.Collections.Generic; +using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; +using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Graphics; using osu.Framework.Testing; -using osu.Framework.Timing; using osu.Game.Rulesets.Objects; using osu.Game.Screens.Play; using osu.Game.Screens.Play.HUD; @@ -19,44 +20,43 @@ namespace osu.Game.Tests.Visual.Gameplay [TestFixture] public class TestSceneSongProgress : SkinnableHUDComponentTestScene { - private DefaultSongProgress defaultProgress; + private DefaultSongProgress progress => this.ChildrenOfType().Single(); + private GameplayClockContainer gameplayClockContainer; + private const double gameplay_start_time = -2000; - private readonly List progresses = new List(); - - private readonly StopwatchClock clock; - private readonly FramedClock framedClock; - - [Cached] - private readonly GameplayClock gameplayClock; - - public TestSceneSongProgress() + [BackgroundDependencyLoader] + private void load() { - clock = new StopwatchClock(); - gameplayClock = new GameplayClock(framedClock = new FramedClock(clock)); + var working = CreateWorkingBeatmap(Ruleset.Value); + working.LoadTrack(); + Add(gameplayClockContainer = new MasterGameplayClockContainer(working, gameplay_start_time)); + Dependencies.CacheAs(gameplayClockContainer); + Dependencies.CacheAs(gameplayClockContainer.GameplayClock); } [SetUpSteps] public void SetupSteps() { - AddStep("reset clock", clock.Reset); + AddStep("reset clock", () => gameplayClockContainer.Reset(false)); } [Test] public void TestDisplay() { AddStep("display max values", displayMaxValues); - AddStep("start", clock.Start); - AddStep("stop", clock.Stop); + AddStep("seek to intro", () => gameplayClockContainer.Seek(gameplay_start_time)); + AddStep("start", gameplayClockContainer.Start); + AddStep("stop", gameplayClockContainer.Stop); } [Test] public void TestToggleSeeking() { - AddStep("allow seeking", () => defaultProgress.AllowSeeking.Value = true); - AddStep("hide graph", () => defaultProgress.ShowGraph.Value = false); - AddStep("disallow seeking", () => defaultProgress.AllowSeeking.Value = false); - AddStep("allow seeking", () => defaultProgress.AllowSeeking.Value = true); - AddStep("show graph", () => defaultProgress.ShowGraph.Value = true); + AddStep("allow seeking", () => progress.AllowSeeking.Value = true); + AddStep("hide graph", () => progress.ShowGraph.Value = false); + AddStep("disallow seeking", () => progress.AllowSeeking.Value = false); + AddStep("allow seeking", () => progress.AllowSeeking.Value = true); + AddStep("show graph", () => progress.ShowGraph.Value = true); } private void displayMaxValues() @@ -65,48 +65,25 @@ namespace osu.Game.Tests.Visual.Gameplay for (double i = 0; i < 5000; i++) objects.Add(new HitObject { StartTime = i }); - replaceObjects(objects); + setObjects(objects); } - private void replaceObjects(List objects) + private void setObjects(List objects) { - defaultProgress.RequestSeek = pos => clock.Seek(pos); - - foreach (var p in progresses) - { - p.Objects = objects; - } + this.ChildrenOfType().ForEach(progress => progress.Objects = objects); } - protected override void Update() + protected override Drawable CreateDefaultImplementation() => new DefaultSongProgress { - base.Update(); - framedClock.ProcessFrame(); - } + RelativeSizeAxes = Axes.X, + Anchor = Anchor.BottomLeft, + Origin = Anchor.BottomLeft, + }; - protected override Drawable CreateDefaultImplementation() + protected override Drawable CreateLegacyImplementation() => new LegacySongProgress { - defaultProgress = new DefaultSongProgress - { - RelativeSizeAxes = Axes.X, - Anchor = Anchor.BottomLeft, - Origin = Anchor.BottomLeft, - }; - - progresses.Add(defaultProgress); - return defaultProgress; - } - - protected override Drawable CreateLegacyImplementation() - { - var progress = new LegacySongProgress - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - }; - - progresses.Add(progress); - return progress; - } + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + }; } } diff --git a/osu.Game/Screens/Play/HUD/DefaultSongProgress.cs b/osu.Game/Screens/Play/HUD/DefaultSongProgress.cs index 7c2d8a9de2..347bd797ac 100644 --- a/osu.Game/Screens/Play/HUD/DefaultSongProgress.cs +++ b/osu.Game/Screens/Play/HUD/DefaultSongProgress.cs @@ -49,6 +49,9 @@ namespace osu.Game.Screens.Play.HUD protected override bool BlockScrollInput => false; + [Resolved(canBeNull: true)] + private GameplayClock gameplayClock { get; set; } + [Resolved(canBeNull: true)] private Player player { get; set; } @@ -178,10 +181,12 @@ namespace osu.Game.Screens.Play.HUD bar.EndTime = LastHitTime; } - protected override void UpdateProgress(double progress, double time, bool isIntro) + protected override void UpdateProgress(double progress, bool isIntro) { - bar.CurrentTime = time; - graph.Progress = (int)(graph.ColumnCount * progress); + bar.CurrentTime = gameplayClock?.CurrentTime ?? Time.Current; + + if (!isIntro) + graph.Progress = (int)(graph.ColumnCount * progress); } protected override void Update() diff --git a/osu.Game/Screens/Play/HUD/SongProgress.cs b/osu.Game/Screens/Play/HUD/SongProgress.cs index 5c7c7d28c6..e0663b42ea 100644 --- a/osu.Game/Screens/Play/HUD/SongProgress.cs +++ b/osu.Game/Screens/Play/HUD/SongProgress.cs @@ -1,16 +1,11 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - -using System; using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; -using osu.Framework.Bindables; using osu.Framework.Graphics.Containers; using osu.Framework.Timing; -using osu.Game.Beatmaps; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.UI; using osu.Game.Skinning; @@ -21,20 +16,14 @@ namespace osu.Game.Screens.Play.HUD { public bool UsesFixedAnchor { get; set; } - [Resolved(canBeNull: true)] - private GameplayClock gameplayClock { get; set; } + [Resolved] + private GameplayClockContainer? gameplayClockContainer { get; set; } [Resolved(canBeNull: true)] - private GameplayClockContainer gameplayClockContainer { get; set; } + private DrawableRuleset? drawableRuleset { get; set; } - [Resolved(canBeNull: true)] - private DrawableRuleset drawableRuleset { get; set; } - - [Resolved(canBeNull: true)] - private IBindable beatmap { get; set; } - - private IClock referenceClock; - private IEnumerable objects; + private IClock? referenceClock; + private IEnumerable? objects; public IEnumerable Objects { @@ -46,9 +35,7 @@ namespace osu.Game.Screens.Play.HUD //TODO: this isn't always correct (consider mania where a non-last object may last for longer than the last in the list). protected double LastHitTime => objects.LastOrDefault()?.GetEndTime() ?? 0; - protected double FirstEventTime { get; private set; } - - protected abstract void UpdateProgress(double progress, double time, bool isIntro); + protected abstract void UpdateProgress(double progress, bool isIntro); protected abstract void UpdateObjects(IEnumerable objects); [BackgroundDependencyLoader] @@ -59,11 +46,6 @@ namespace osu.Game.Screens.Play.HUD Objects = drawableRuleset.Objects; referenceClock = drawableRuleset.FrameStableClock; } - - if (beatmap != null) - { - FirstEventTime = beatmap.Value.Storyboard.EarliestEventTime ?? 0; - } } protected override void Update() @@ -73,17 +55,22 @@ namespace osu.Game.Screens.Play.HUD if (objects == null) return; - double gameplayTime = gameplayClockContainer?.GameplayClock.CurrentTime ?? gameplayClock?.CurrentTime ?? Time.Current; - double frameStableTime = referenceClock?.CurrentTime ?? gameplayTime; + // The reference clock is used to accurately tell the playfield's time. This is obtained from the drawable ruleset. + // However, if no drawable ruleset is available (i.e. used in tests), we fall back to either the gameplay clock container or this drawable's own clock. + double gameplayTime = referenceClock?.CurrentTime ?? gameplayClockContainer?.GameplayClock.CurrentTime ?? Time.Current; - if (frameStableTime < FirstHitTime) + if (gameplayTime < FirstHitTime) { - double earliest = Math.Min(FirstEventTime, gameplayClockContainer?.StartTime ?? 0); - UpdateProgress((frameStableTime - earliest) / (FirstHitTime - earliest), gameplayTime, true); + double earliest = gameplayClockContainer?.StartTime ?? 0; + double introDuration = FirstHitTime - earliest; + double currentIntroTime = gameplayTime - earliest; + UpdateProgress(currentIntroTime / introDuration, true); } else { - UpdateProgress((frameStableTime - FirstHitTime) / (LastHitTime - FirstHitTime), gameplayTime, false); + double duration = LastHitTime - FirstHitTime; + double currentTime = gameplayTime - FirstHitTime; + UpdateProgress(currentTime / duration, false); } } } diff --git a/osu.Game/Skinning/LegacySongProgress.cs b/osu.Game/Skinning/LegacySongProgress.cs index 5f27d73761..ee071ad3ed 100644 --- a/osu.Game/Skinning/LegacySongProgress.cs +++ b/osu.Game/Skinning/LegacySongProgress.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.Collections.Generic; using osu.Framework.Allocation; using osu.Framework.Graphics; @@ -17,7 +15,7 @@ namespace osu.Game.Skinning { public class LegacySongProgress : SongProgress { - private CircularProgress pie; + private CircularProgress? pie; [BackgroundDependencyLoader] private void load() @@ -72,8 +70,11 @@ namespace osu.Game.Skinning { } - protected override void UpdateProgress(double progress, double time, bool isIntro) + protected override void UpdateProgress(double progress, bool isIntro) { + if (pie == null) + return; + if (isIntro) { pie.Scale = new Vector2(-1, 1); From 2b9d46d80392579086c0b26d77646d0f0e30cc10 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 28 Jul 2022 16:19:05 +0900 Subject: [PATCH 0669/1528] Remove unused `RulesetStore` from `BeatmapManager` constructor --- osu.Game.Tests/Beatmaps/WorkingBeatmapManagerTest.cs | 2 +- .../Online/TestSceneOnlinePlayBeatmapAvailabilityTracker.cs | 2 +- .../Visual/Background/TestSceneUserDimBackgrounds.cs | 2 +- .../Visual/Collections/TestSceneManageCollectionsDialog.cs | 5 ++--- .../Visual/Gameplay/TestScenePlayerLocalScoreImport.cs | 2 +- osu.Game.Tests/Visual/Multiplayer/QueueModeTestScene.cs | 5 ++--- .../Visual/Multiplayer/TestSceneDrawableRoomPlaylist.cs | 5 ++--- osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayer.cs | 5 ++--- .../Multiplayer/TestSceneMultiplayerMatchSongSelect.cs | 2 +- .../Multiplayer/TestSceneMultiplayerMatchSubScreen.cs | 5 ++--- .../Visual/Multiplayer/TestSceneMultiplayerPlaylist.cs | 5 ++--- .../Visual/Multiplayer/TestSceneMultiplayerQueueList.cs | 5 ++--- .../Multiplayer/TestSceneMultiplayerSpectateButton.cs | 5 ++--- .../Visual/Multiplayer/TestScenePlaylistsSongSelect.cs | 6 ++---- osu.Game.Tests/Visual/Multiplayer/TestSceneTeamVersus.cs | 5 ++--- .../Visual/Playlists/TestScenePlaylistsRoomCreation.cs | 5 ++--- .../Visual/SongSelect/TestSceneBeatmapLeaderboard.cs | 2 +- osu.Game.Tests/Visual/SongSelect/TestSceneFilterControl.cs | 5 ++--- osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs | 2 +- osu.Game.Tests/Visual/SongSelect/TestSceneTopLocalRank.cs | 2 +- .../Visual/UserInterface/TestSceneDeleteLocalScore.cs | 5 ++--- osu.Game/Beatmaps/BeatmapManager.cs | 2 +- osu.Game/OsuGameBase.cs | 2 +- osu.Game/Tests/Visual/EditorTestScene.cs | 2 +- 24 files changed, 37 insertions(+), 51 deletions(-) diff --git a/osu.Game.Tests/Beatmaps/WorkingBeatmapManagerTest.cs b/osu.Game.Tests/Beatmaps/WorkingBeatmapManagerTest.cs index 0348e47d4a..f14288e7ba 100644 --- a/osu.Game.Tests/Beatmaps/WorkingBeatmapManagerTest.cs +++ b/osu.Game.Tests/Beatmaps/WorkingBeatmapManagerTest.cs @@ -26,7 +26,7 @@ namespace osu.Game.Tests.Beatmaps [BackgroundDependencyLoader] private void load(GameHost host, AudioManager audio, RulesetStore rulesets) { - Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, Realm, rulesets, null, audio, Resources, host, Beatmap.Default)); + Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, Realm, null, audio, Resources, host, Beatmap.Default)); } [SetUpSteps] diff --git a/osu.Game.Tests/Online/TestSceneOnlinePlayBeatmapAvailabilityTracker.cs b/osu.Game.Tests/Online/TestSceneOnlinePlayBeatmapAvailabilityTracker.cs index 536322805b..3f20f843a7 100644 --- a/osu.Game.Tests/Online/TestSceneOnlinePlayBeatmapAvailabilityTracker.cs +++ b/osu.Game.Tests/Online/TestSceneOnlinePlayBeatmapAvailabilityTracker.cs @@ -208,7 +208,7 @@ namespace osu.Game.Tests.Online public TestBeatmapManager(Storage storage, RealmAccess realm, RulesetStore rulesets, IAPIProvider api, [NotNull] AudioManager audioManager, IResourceStore resources, GameHost host = null, WorkingBeatmap defaultBeatmap = null) - : base(storage, realm, rulesets, api, audioManager, resources, host, defaultBeatmap) + : base(storage, realm, api, audioManager, resources, host, defaultBeatmap) { } diff --git a/osu.Game.Tests/Visual/Background/TestSceneUserDimBackgrounds.cs b/osu.Game.Tests/Visual/Background/TestSceneUserDimBackgrounds.cs index aaccea09d4..5aadd6f56a 100644 --- a/osu.Game.Tests/Visual/Background/TestSceneUserDimBackgrounds.cs +++ b/osu.Game.Tests/Visual/Background/TestSceneUserDimBackgrounds.cs @@ -49,7 +49,7 @@ namespace osu.Game.Tests.Visual.Background private void load(GameHost host, AudioManager audio) { Dependencies.Cache(rulesets = new RealmRulesetStore(Realm)); - Dependencies.Cache(manager = new BeatmapManager(LocalStorage, Realm, rulesets, null, audio, Resources, host, Beatmap.Default)); + Dependencies.Cache(manager = new BeatmapManager(LocalStorage, Realm, null, audio, Resources, host, Beatmap.Default)); Dependencies.Cache(new OsuConfigManager(LocalStorage)); Dependencies.Cache(Realm); diff --git a/osu.Game.Tests/Visual/Collections/TestSceneManageCollectionsDialog.cs b/osu.Game.Tests/Visual/Collections/TestSceneManageCollectionsDialog.cs index 3f30fa367c..8f2146dac5 100644 --- a/osu.Game.Tests/Visual/Collections/TestSceneManageCollectionsDialog.cs +++ b/osu.Game.Tests/Visual/Collections/TestSceneManageCollectionsDialog.cs @@ -30,7 +30,6 @@ namespace osu.Game.Tests.Visual.Collections private DialogOverlay dialogOverlay; private CollectionManager manager; - private RulesetStore rulesets; private BeatmapManager beatmapManager; private ManageCollectionsDialog dialog; @@ -38,8 +37,8 @@ namespace osu.Game.Tests.Visual.Collections [BackgroundDependencyLoader] private void load(GameHost host) { - Dependencies.Cache(rulesets = new RealmRulesetStore(Realm)); - Dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, Realm, rulesets, null, Audio, Resources, host, Beatmap.Default)); + Dependencies.Cache(new RealmRulesetStore(Realm)); + Dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, Realm, null, Audio, Resources, host, Beatmap.Default)); Dependencies.Cache(Realm); beatmapManager.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely(); diff --git a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLocalScoreImport.cs b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLocalScoreImport.cs index 6491987abe..ddb585a73c 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLocalScoreImport.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLocalScoreImport.cs @@ -36,7 +36,7 @@ namespace osu.Game.Tests.Visual.Gameplay private void load(GameHost host, AudioManager audio) { Dependencies.Cache(rulesets = new RealmRulesetStore(Realm)); - Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, Realm, rulesets, null, audio, Resources, host, Beatmap.Default)); + Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, Realm, null, audio, Resources, host, Beatmap.Default)); Dependencies.Cache(new ScoreManager(rulesets, () => beatmaps, LocalStorage, Realm, Scheduler, API)); Dependencies.Cache(Realm); } diff --git a/osu.Game.Tests/Visual/Multiplayer/QueueModeTestScene.cs b/osu.Game.Tests/Visual/Multiplayer/QueueModeTestScene.cs index 2b461cf6f6..ca4d926866 100644 --- a/osu.Game.Tests/Visual/Multiplayer/QueueModeTestScene.cs +++ b/osu.Game.Tests/Visual/Multiplayer/QueueModeTestScene.cs @@ -35,7 +35,6 @@ namespace osu.Game.Tests.Visual.Multiplayer protected IScreen CurrentSubScreen => multiplayerComponents.MultiplayerScreen.CurrentSubScreen; private BeatmapManager beatmaps; - private RulesetStore rulesets; private BeatmapSetInfo importedSet; private TestMultiplayerComponents multiplayerComponents; @@ -45,8 +44,8 @@ namespace osu.Game.Tests.Visual.Multiplayer [BackgroundDependencyLoader] private void load(GameHost host, AudioManager audio) { - Dependencies.Cache(rulesets = new RealmRulesetStore(Realm)); - Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, Realm, rulesets, null, audio, Resources, host, Beatmap.Default)); + Dependencies.Cache(new RealmRulesetStore(Realm)); + Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, Realm, null, audio, Resources, host, Beatmap.Default)); Dependencies.Cache(Realm); } diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneDrawableRoomPlaylist.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneDrawableRoomPlaylist.cs index 1797c82fb9..73d1222156 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneDrawableRoomPlaylist.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneDrawableRoomPlaylist.cs @@ -38,13 +38,12 @@ namespace osu.Game.Tests.Visual.Multiplayer private TestPlaylist playlist; private BeatmapManager manager; - private RulesetStore rulesets; [BackgroundDependencyLoader] private void load(GameHost host, AudioManager audio) { - Dependencies.Cache(rulesets = new RealmRulesetStore(Realm)); - Dependencies.Cache(manager = new BeatmapManager(LocalStorage, Realm, rulesets, null, audio, Resources, host, Beatmap.Default)); + Dependencies.Cache(new RealmRulesetStore(Realm)); + Dependencies.Cache(manager = new BeatmapManager(LocalStorage, Realm, null, audio, Resources, host, Beatmap.Default)); Dependencies.Cache(Realm); } diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayer.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayer.cs index bf9b99e3e2..269867be73 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayer.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayer.cs @@ -49,7 +49,6 @@ namespace osu.Game.Tests.Visual.Multiplayer public class TestSceneMultiplayer : ScreenTestScene { private BeatmapManager beatmaps = null!; - private RulesetStore rulesets = null!; private BeatmapSetInfo importedSet = null!; private TestMultiplayerComponents multiplayerComponents = null!; @@ -63,8 +62,8 @@ namespace osu.Game.Tests.Visual.Multiplayer [BackgroundDependencyLoader] private void load(GameHost host, AudioManager audio) { - Dependencies.Cache(rulesets = new RealmRulesetStore(Realm)); - Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, Realm, rulesets, API, audio, Resources, host, Beatmap.Default)); + Dependencies.Cache(new RealmRulesetStore(Realm)); + Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, Realm, API, audio, Resources, host, Beatmap.Default)); Dependencies.Cache(Realm); } diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerMatchSongSelect.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerMatchSongSelect.cs index ab4f9c37b2..2281235f25 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerMatchSongSelect.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerMatchSongSelect.cs @@ -47,7 +47,7 @@ namespace osu.Game.Tests.Visual.Multiplayer private void load(GameHost host, AudioManager audio) { Dependencies.Cache(rulesets = new RealmRulesetStore(Realm)); - Dependencies.Cache(manager = new BeatmapManager(LocalStorage, Realm, rulesets, null, audio, Resources, host, Beatmap.Default)); + Dependencies.Cache(manager = new BeatmapManager(LocalStorage, Realm, null, audio, Resources, host, Beatmap.Default)); Dependencies.Cache(Realm); importedBeatmapSet = manager.Import(TestResources.CreateTestBeatmapSetInfo(8, rulesets.AvailableRulesets.ToArray())); diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerMatchSubScreen.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerMatchSubScreen.cs index 5d6a6c8104..5ebafbaabb 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerMatchSubScreen.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerMatchSubScreen.cs @@ -40,7 +40,6 @@ namespace osu.Game.Tests.Visual.Multiplayer private MultiplayerMatchSubScreen screen; private BeatmapManager beatmaps; - private RulesetStore rulesets; private BeatmapSetInfo importedSet; public TestSceneMultiplayerMatchSubScreen() @@ -51,8 +50,8 @@ namespace osu.Game.Tests.Visual.Multiplayer [BackgroundDependencyLoader] private void load(GameHost host, AudioManager audio) { - Dependencies.Cache(rulesets = new RealmRulesetStore(Realm)); - Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, Realm, rulesets, null, audio, Resources, host, Beatmap.Default)); + Dependencies.Cache(new RealmRulesetStore(Realm)); + Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, Realm, null, audio, Resources, host, Beatmap.Default)); Dependencies.Cache(Realm); beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely(); diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerPlaylist.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerPlaylist.cs index 5ee385810b..75e6088b0d 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerPlaylist.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerPlaylist.cs @@ -31,15 +31,14 @@ namespace osu.Game.Tests.Visual.Multiplayer { private MultiplayerPlaylist list; private BeatmapManager beatmaps; - private RulesetStore rulesets; private BeatmapSetInfo importedSet; private BeatmapInfo importedBeatmap; [BackgroundDependencyLoader] private void load(GameHost host, AudioManager audio) { - Dependencies.Cache(rulesets = new RealmRulesetStore(Realm)); - Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, Realm, rulesets, null, audio, Resources, host, Beatmap.Default)); + Dependencies.Cache(new RealmRulesetStore(Realm)); + Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, Realm, null, audio, Resources, host, Beatmap.Default)); Dependencies.Cache(Realm); } diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerQueueList.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerQueueList.cs index e709a955b3..f31261dc1f 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerQueueList.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerQueueList.cs @@ -29,15 +29,14 @@ namespace osu.Game.Tests.Visual.Multiplayer { private MultiplayerQueueList playlist; private BeatmapManager beatmaps; - private RulesetStore rulesets; private BeatmapSetInfo importedSet; private BeatmapInfo importedBeatmap; [BackgroundDependencyLoader] private void load(GameHost host, AudioManager audio) { - Dependencies.Cache(rulesets = new RealmRulesetStore(Realm)); - Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, Realm, rulesets, API, audio, Resources, host, Beatmap.Default)); + Dependencies.Cache(new RealmRulesetStore(Realm)); + Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, Realm, API, audio, Resources, host, Beatmap.Default)); Dependencies.Cache(Realm); } diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerSpectateButton.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerSpectateButton.cs index 91c87548c7..e70c414bef 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerSpectateButton.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerSpectateButton.cs @@ -35,13 +35,12 @@ namespace osu.Game.Tests.Visual.Multiplayer private BeatmapSetInfo importedSet; private BeatmapManager beatmaps; - private RulesetStore rulesets; [BackgroundDependencyLoader] private void load(GameHost host, AudioManager audio) { - Dependencies.Cache(rulesets = new RealmRulesetStore(Realm)); - Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, Realm, rulesets, null, audio, Resources, host, Beatmap.Default)); + Dependencies.Cache(new RealmRulesetStore(Realm)); + Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, Realm, null, audio, Resources, host, Beatmap.Default)); Dependencies.Cache(Realm); beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely(); diff --git a/osu.Game.Tests/Visual/Multiplayer/TestScenePlaylistsSongSelect.cs b/osu.Game.Tests/Visual/Multiplayer/TestScenePlaylistsSongSelect.cs index 88afe1ce7c..2eddf1a17e 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestScenePlaylistsSongSelect.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestScenePlaylistsSongSelect.cs @@ -28,15 +28,13 @@ namespace osu.Game.Tests.Visual.Multiplayer { private BeatmapManager manager; - private RulesetStore rulesets; - private TestPlaylistsSongSelect songSelect; [BackgroundDependencyLoader] private void load(GameHost host, AudioManager audio) { - Dependencies.Cache(rulesets = new RealmRulesetStore(Realm)); - Dependencies.Cache(manager = new BeatmapManager(LocalStorage, Realm, rulesets, null, audio, Resources, host, Beatmap.Default)); + Dependencies.Cache(new RealmRulesetStore(Realm)); + Dependencies.Cache(manager = new BeatmapManager(LocalStorage, Realm, null, audio, Resources, host, Beatmap.Default)); Dependencies.Cache(Realm); var beatmapSet = TestResources.CreateTestBeatmapSetInfo(); diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneTeamVersus.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneTeamVersus.cs index d80537a2e5..ef2a431b8f 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneTeamVersus.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneTeamVersus.cs @@ -30,7 +30,6 @@ namespace osu.Game.Tests.Visual.Multiplayer public class TestSceneTeamVersus : ScreenTestScene { private BeatmapManager beatmaps; - private RulesetStore rulesets; private BeatmapSetInfo importedSet; private TestMultiplayerComponents multiplayerComponents; @@ -40,8 +39,8 @@ namespace osu.Game.Tests.Visual.Multiplayer [BackgroundDependencyLoader] private void load(GameHost host, AudioManager audio) { - Dependencies.Cache(rulesets = new RealmRulesetStore(Realm)); - Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, Realm, rulesets, null, audio, Resources, host, Beatmap.Default)); + Dependencies.Cache(new RealmRulesetStore(Realm)); + Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, Realm, null, audio, Resources, host, Beatmap.Default)); Dependencies.Cache(Realm); } diff --git a/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsRoomCreation.cs b/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsRoomCreation.cs index c0cd2d9157..e798f72891 100644 --- a/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsRoomCreation.cs +++ b/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsRoomCreation.cs @@ -32,7 +32,6 @@ namespace osu.Game.Tests.Visual.Playlists public class TestScenePlaylistsRoomCreation : OnlinePlayTestScene { private BeatmapManager manager; - private RulesetStore rulesets; private TestPlaylistsRoomSubScreen match; @@ -41,8 +40,8 @@ namespace osu.Game.Tests.Visual.Playlists [BackgroundDependencyLoader] private void load(GameHost host, AudioManager audio) { - Dependencies.Cache(rulesets = new RealmRulesetStore(Realm)); - Dependencies.Cache(manager = new BeatmapManager(LocalStorage, Realm, rulesets, API, audio, Resources, host, Beatmap.Default)); + Dependencies.Cache(new RealmRulesetStore(Realm)); + Dependencies.Cache(manager = new BeatmapManager(LocalStorage, Realm, API, audio, Resources, host, Beatmap.Default)); Dependencies.Cache(Realm); } diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapLeaderboard.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapLeaderboard.cs index abcb888cd4..aeb30c94e1 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapLeaderboard.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapLeaderboard.cs @@ -46,7 +46,7 @@ namespace osu.Game.Tests.Visual.SongSelect var dependencies = new DependencyContainer(base.CreateChildDependencies(parent)); dependencies.Cache(rulesetStore = new RealmRulesetStore(Realm)); - dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, Realm, rulesetStore, null, dependencies.Get(), Resources, dependencies.Get(), Beatmap.Default)); + dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, Realm, null, dependencies.Get(), Resources, dependencies.Get(), Beatmap.Default)); dependencies.Cache(scoreManager = new ScoreManager(rulesetStore, () => beatmapManager, LocalStorage, Realm, Scheduler, API)); Dependencies.Cache(Realm); diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneFilterControl.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneFilterControl.cs index 6807180640..b25e0f2b34 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneFilterControl.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneFilterControl.cs @@ -30,7 +30,6 @@ namespace osu.Game.Tests.Visual.SongSelect private CollectionManager collectionManager; - private RulesetStore rulesets; private BeatmapManager beatmapManager; private FilterControl control; @@ -38,8 +37,8 @@ namespace osu.Game.Tests.Visual.SongSelect [BackgroundDependencyLoader] private void load(GameHost host) { - Dependencies.Cache(rulesets = new RealmRulesetStore(Realm)); - Dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, Realm, rulesets, null, Audio, Resources, host, Beatmap.Default)); + Dependencies.Cache(new RealmRulesetStore(Realm)); + Dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, Realm, null, Audio, Resources, host, Beatmap.Default)); Dependencies.Cache(Realm); beatmapManager.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely(); diff --git a/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs b/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs index 159a3b1923..12f15b04dc 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs @@ -54,7 +54,7 @@ namespace osu.Game.Tests.Visual.SongSelect // At a point we have isolated interactive test runs enough, this can likely be removed. Dependencies.Cache(rulesets = new RealmRulesetStore(Realm)); Dependencies.Cache(Realm); - Dependencies.Cache(manager = new BeatmapManager(LocalStorage, Realm, rulesets, null, audio, Resources, host, defaultBeatmap = Beatmap.Default)); + Dependencies.Cache(manager = new BeatmapManager(LocalStorage, Realm, null, audio, Resources, host, defaultBeatmap = Beatmap.Default)); Dependencies.Cache(music = new MusicController()); diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneTopLocalRank.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneTopLocalRank.cs index 05b5c5c0cd..72d78ededb 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneTopLocalRank.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneTopLocalRank.cs @@ -31,7 +31,7 @@ namespace osu.Game.Tests.Visual.SongSelect private void load(GameHost host, AudioManager audio) { Dependencies.Cache(rulesets = new RealmRulesetStore(Realm)); - Dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, Realm, rulesets, null, audio, Resources, host, Beatmap.Default)); + Dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, Realm, null, audio, Resources, host, Beatmap.Default)); Dependencies.Cache(scoreManager = new ScoreManager(rulesets, () => beatmapManager, LocalStorage, Realm, Scheduler, API)); Dependencies.Cache(Realm); diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneDeleteLocalScore.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneDeleteLocalScore.cs index e59914f69a..3beade9d4f 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneDeleteLocalScore.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneDeleteLocalScore.cs @@ -37,7 +37,6 @@ namespace osu.Game.Tests.Visual.UserInterface private readonly ContextMenuContainer contextMenuContainer; private readonly BeatmapLeaderboard leaderboard; - private RulesetStore rulesetStore; private BeatmapManager beatmapManager; private ScoreManager scoreManager; @@ -72,8 +71,8 @@ namespace osu.Game.Tests.Visual.UserInterface { var dependencies = new DependencyContainer(base.CreateChildDependencies(parent)); - dependencies.Cache(rulesetStore = new RealmRulesetStore(Realm)); - dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, Realm, rulesetStore, null, dependencies.Get(), Resources, dependencies.Get(), Beatmap.Default)); + dependencies.Cache(new RealmRulesetStore(Realm)); + dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, Realm, null, dependencies.Get(), Resources, dependencies.Get(), Beatmap.Default)); dependencies.Cache(scoreManager = new ScoreManager(dependencies.Get(), () => beatmapManager, LocalStorage, Realm, Scheduler, API)); Dependencies.Cache(Realm); diff --git a/osu.Game/Beatmaps/BeatmapManager.cs b/osu.Game/Beatmaps/BeatmapManager.cs index debe4c6829..5db9311e7b 100644 --- a/osu.Game/Beatmaps/BeatmapManager.cs +++ b/osu.Game/Beatmaps/BeatmapManager.cs @@ -44,7 +44,7 @@ namespace osu.Game.Beatmaps public Action? ProcessBeatmap { private get; set; } - public BeatmapManager(Storage storage, RealmAccess realm, RulesetStore rulesets, IAPIProvider? api, AudioManager audioManager, IResourceStore gameResources, GameHost? host = null, + public BeatmapManager(Storage storage, RealmAccess realm, IAPIProvider? api, AudioManager audioManager, IResourceStore gameResources, GameHost? host = null, WorkingBeatmap? defaultBeatmap = null, BeatmapDifficultyCache? difficultyCache = null, bool performOnlineLookups = false) : base(storage, realm) { diff --git a/osu.Game/OsuGameBase.cs b/osu.Game/OsuGameBase.cs index 7b6cda17a2..b399fdc175 100644 --- a/osu.Game/OsuGameBase.cs +++ b/osu.Game/OsuGameBase.cs @@ -271,7 +271,7 @@ namespace osu.Game // ordering is important here to ensure foreign keys rules are not broken in ModelStore.Cleanup() dependencies.Cache(ScoreManager = new ScoreManager(RulesetStore, () => BeatmapManager, Storage, realm, Scheduler, API, difficultyCache, LocalConfig)); - dependencies.Cache(BeatmapManager = new BeatmapManager(Storage, realm, RulesetStore, API, Audio, Resources, Host, defaultBeatmap, difficultyCache, performOnlineLookups: true)); + dependencies.Cache(BeatmapManager = new BeatmapManager(Storage, realm, API, Audio, Resources, Host, defaultBeatmap, difficultyCache, performOnlineLookups: true)); dependencies.Cache(BeatmapDownloader = new BeatmapModelDownloader(BeatmapManager, API)); dependencies.Cache(ScoreDownloader = new ScoreModelDownloader(ScoreManager, API)); diff --git a/osu.Game/Tests/Visual/EditorTestScene.cs b/osu.Game/Tests/Visual/EditorTestScene.cs index 31036247ab..ced72aa593 100644 --- a/osu.Game/Tests/Visual/EditorTestScene.cs +++ b/osu.Game/Tests/Visual/EditorTestScene.cs @@ -139,7 +139,7 @@ namespace osu.Game.Tests.Visual public WorkingBeatmap TestBeatmap; public TestBeatmapManager(Storage storage, RealmAccess realm, RulesetStore rulesets, IAPIProvider api, [NotNull] AudioManager audioManager, IResourceStore resources, GameHost host, WorkingBeatmap defaultBeatmap) - : base(storage, realm, rulesets, api, audioManager, resources, host, defaultBeatmap) + : base(storage, realm, api, audioManager, resources, host, defaultBeatmap) { } From 70ed347b0624502761040067fd7e8fe18158bb6a Mon Sep 17 00:00:00 2001 From: Nitrous Date: Thu, 28 Jul 2022 15:19:35 +0800 Subject: [PATCH 0670/1528] simplify helper methods --- osu.Game.Tests/Visual/Gameplay/TestSceneSongProgress.cs | 9 ++------- 1 file changed, 2 insertions(+), 7 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSongProgress.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSongProgress.cs index 911b9bb7ec..4a786f2ebe 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneSongProgress.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSongProgress.cs @@ -38,12 +38,12 @@ namespace osu.Game.Tests.Visual.Gameplay public void SetupSteps() { AddStep("reset clock", () => gameplayClockContainer.Reset(false)); + AddStep("set hit objects", setHitObjects); } [Test] public void TestDisplay() { - AddStep("display max values", displayMaxValues); AddStep("seek to intro", () => gameplayClockContainer.Seek(gameplay_start_time)); AddStep("start", gameplayClockContainer.Start); AddStep("stop", gameplayClockContainer.Stop); @@ -59,17 +59,12 @@ namespace osu.Game.Tests.Visual.Gameplay AddStep("show graph", () => progress.ShowGraph.Value = true); } - private void displayMaxValues() + private void setHitObjects() { var objects = new List(); for (double i = 0; i < 5000; i++) objects.Add(new HitObject { StartTime = i }); - setObjects(objects); - } - - private void setObjects(List objects) - { this.ChildrenOfType().ForEach(progress => progress.Objects = objects); } From bca3994d918a344cf9001dd1637564dfc94ba76f Mon Sep 17 00:00:00 2001 From: Nitrous Date: Thu, 28 Jul 2022 15:25:12 +0800 Subject: [PATCH 0671/1528] set `FirstHitTime` and `LastHitTime` once --- osu.Game/Screens/Play/HUD/SongProgress.cs | 12 +++++++++--- 1 file changed, 9 insertions(+), 3 deletions(-) diff --git a/osu.Game/Screens/Play/HUD/SongProgress.cs b/osu.Game/Screens/Play/HUD/SongProgress.cs index e0663b42ea..55c85a1d91 100644 --- a/osu.Game/Screens/Play/HUD/SongProgress.cs +++ b/osu.Game/Screens/Play/HUD/SongProgress.cs @@ -27,13 +27,19 @@ namespace osu.Game.Screens.Play.HUD public IEnumerable Objects { - set => UpdateObjects(objects = value); + set + { + objects = value; + FirstHitTime = objects.FirstOrDefault()?.StartTime ?? 0; + LastHitTime = objects.LastOrDefault()?.GetEndTime() ?? 0; + UpdateObjects(objects); + } } - protected double FirstHitTime => objects.FirstOrDefault()?.StartTime ?? 0; + protected double FirstHitTime { get; private set; } //TODO: this isn't always correct (consider mania where a non-last object may last for longer than the last in the list). - protected double LastHitTime => objects.LastOrDefault()?.GetEndTime() ?? 0; + protected double LastHitTime { get; private set; } protected abstract void UpdateProgress(double progress, bool isIntro); protected abstract void UpdateObjects(IEnumerable objects); From 0d36907cad09b4d45305c1f2c3e342e570872252 Mon Sep 17 00:00:00 2001 From: Nitrous Date: Thu, 28 Jul 2022 15:30:45 +0800 Subject: [PATCH 0672/1528] apply code quality fixes --- osu.Game.Tests/Visual/Gameplay/TestSceneSongProgress.cs | 2 +- osu.Game/Screens/Play/HUD/DefaultSongProgress.cs | 4 +++- osu.Game/Screens/Play/HUD/SongProgress.cs | 6 +++--- osu.Game/Skinning/LegacySongProgress.cs | 2 +- 4 files changed, 8 insertions(+), 6 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSongProgress.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSongProgress.cs index 4a786f2ebe..3f81757fcd 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneSongProgress.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSongProgress.cs @@ -37,7 +37,7 @@ namespace osu.Game.Tests.Visual.Gameplay [SetUpSteps] public void SetupSteps() { - AddStep("reset clock", () => gameplayClockContainer.Reset(false)); + AddStep("reset clock", () => gameplayClockContainer.Reset()); AddStep("set hit objects", setHitObjects); } diff --git a/osu.Game/Screens/Play/HUD/DefaultSongProgress.cs b/osu.Game/Screens/Play/HUD/DefaultSongProgress.cs index 347bd797ac..654884c0d5 100644 --- a/osu.Game/Screens/Play/HUD/DefaultSongProgress.cs +++ b/osu.Game/Screens/Play/HUD/DefaultSongProgress.cs @@ -174,7 +174,9 @@ namespace osu.Game.Screens.Play.HUD protected override void UpdateObjects(IEnumerable objects) { - graph.Objects = objects; + if (objects != null) + graph.Objects = objects; + info.StartTime = FirstHitTime; info.EndTime = LastHitTime; bar.StartTime = FirstHitTime; diff --git a/osu.Game/Screens/Play/HUD/SongProgress.cs b/osu.Game/Screens/Play/HUD/SongProgress.cs index 55c85a1d91..78f0142dba 100644 --- a/osu.Game/Screens/Play/HUD/SongProgress.cs +++ b/osu.Game/Screens/Play/HUD/SongProgress.cs @@ -30,8 +30,8 @@ namespace osu.Game.Screens.Play.HUD set { objects = value; - FirstHitTime = objects.FirstOrDefault()?.StartTime ?? 0; - LastHitTime = objects.LastOrDefault()?.GetEndTime() ?? 0; + FirstHitTime = objects?.FirstOrDefault()?.StartTime ?? 0; + LastHitTime = objects?.LastOrDefault()?.GetEndTime() ?? 0; UpdateObjects(objects); } } @@ -42,7 +42,7 @@ namespace osu.Game.Screens.Play.HUD protected double LastHitTime { get; private set; } protected abstract void UpdateProgress(double progress, bool isIntro); - protected abstract void UpdateObjects(IEnumerable objects); + protected abstract void UpdateObjects(IEnumerable? objects); [BackgroundDependencyLoader] private void load() diff --git a/osu.Game/Skinning/LegacySongProgress.cs b/osu.Game/Skinning/LegacySongProgress.cs index ee071ad3ed..0d1110df47 100644 --- a/osu.Game/Skinning/LegacySongProgress.cs +++ b/osu.Game/Skinning/LegacySongProgress.cs @@ -66,7 +66,7 @@ namespace osu.Game.Skinning { } - protected override void UpdateObjects(IEnumerable objects) + protected override void UpdateObjects(IEnumerable? objects) { } From 17a3fd30fbf535cfb16cc8d22e65b9f16fc4724f Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 28 Jul 2022 16:08:27 +0900 Subject: [PATCH 0673/1528] Move scheduler from `OnlineLookupQueue` to `BeatmapUpdater` --- osu.Game/Beatmaps/BeatmapUpdater.cs | 22 ++++++++++----- ...eue.cs => BeatmapUpdaterMetadataLookup.cs} | 27 ++++--------------- 2 files changed, 21 insertions(+), 28 deletions(-) rename osu.Game/Beatmaps/{BeatmapOnlineLookupQueue.cs => BeatmapUpdaterMetadataLookup.cs} (85%) diff --git a/osu.Game/Beatmaps/BeatmapUpdater.cs b/osu.Game/Beatmaps/BeatmapUpdater.cs index d2c5e5616a..5ffe4ee291 100644 --- a/osu.Game/Beatmaps/BeatmapUpdater.cs +++ b/osu.Game/Beatmaps/BeatmapUpdater.cs @@ -8,6 +8,7 @@ using System.Threading.Tasks; using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Logging; using osu.Framework.Platform; +using osu.Framework.Threading; using osu.Game.Database; using osu.Game.Online.API; using osu.Game.Rulesets.Objects; @@ -20,15 +21,21 @@ namespace osu.Game.Beatmaps public class BeatmapUpdater : IDisposable { private readonly IWorkingBeatmapCache workingBeatmapCache; - private readonly BeatmapOnlineLookupQueue onlineLookupQueue; + private readonly BeatmapDifficultyCache difficultyCache; + private readonly BeatmapUpdaterMetadataLookup metadataLookup; + + private const int update_queue_request_concurrency = 4; + + private readonly ThreadedTaskScheduler updateScheduler = new ThreadedTaskScheduler(update_queue_request_concurrency, nameof(BeatmapUpdaterMetadataLookup)); + public BeatmapUpdater(IWorkingBeatmapCache workingBeatmapCache, BeatmapDifficultyCache difficultyCache, IAPIProvider api, Storage storage) { this.workingBeatmapCache = workingBeatmapCache; this.difficultyCache = difficultyCache; - onlineLookupQueue = new BeatmapOnlineLookupQueue(api, storage); + metadataLookup = new BeatmapUpdaterMetadataLookup(api, storage); } /// @@ -37,7 +44,7 @@ namespace osu.Game.Beatmaps public void Queue(Live beatmap) { Logger.Log($"Queueing change for local beatmap {beatmap}"); - Task.Factory.StartNew(() => beatmap.PerformRead(Process)); + Task.Factory.StartNew(() => beatmap.PerformRead(b => Process(b)), default, TaskCreationOptions.HideScheduler | TaskCreationOptions.RunContinuationsAsynchronously, updateScheduler); } /// @@ -50,7 +57,7 @@ namespace osu.Game.Beatmaps // TODO: this call currently uses the local `online.db` lookup. // We probably don't want this to happen after initial import (as the data may be stale). - onlineLookupQueue.Update(beatmapSet); + metadataLookup.Update(beatmapSet); foreach (var beatmap in beatmapSet.Beatmaps) { @@ -90,8 +97,11 @@ namespace osu.Game.Beatmaps public void Dispose() { - if (onlineLookupQueue.IsNotNull()) - onlineLookupQueue.Dispose(); + if (metadataLookup.IsNotNull()) + metadataLookup.Dispose(); + + if (updateScheduler.IsNotNull()) + updateScheduler.Dispose(); } #endregion diff --git a/osu.Game/Beatmaps/BeatmapOnlineLookupQueue.cs b/osu.Game/Beatmaps/BeatmapUpdaterMetadataLookup.cs similarity index 85% rename from osu.Game/Beatmaps/BeatmapOnlineLookupQueue.cs rename to osu.Game/Beatmaps/BeatmapUpdaterMetadataLookup.cs index 6a3383cc92..94846599e8 100644 --- a/osu.Game/Beatmaps/BeatmapOnlineLookupQueue.cs +++ b/osu.Game/Beatmaps/BeatmapUpdaterMetadataLookup.cs @@ -6,8 +6,6 @@ using System; using System.Diagnostics; using System.IO; -using System.Linq; -using System.Threading; using System.Threading.Tasks; using Microsoft.Data.Sqlite; using osu.Framework.Development; @@ -15,7 +13,6 @@ using osu.Framework.IO.Network; using osu.Framework.Logging; using osu.Framework.Platform; using osu.Framework.Testing; -using osu.Framework.Threading; using osu.Game.Database; using osu.Game.Online.API; using osu.Game.Online.API.Requests; @@ -32,20 +29,16 @@ namespace osu.Game.Beatmaps /// This will always be checked before doing a second online query to get required metadata. /// [ExcludeFromDynamicCompile] - public class BeatmapOnlineLookupQueue : IDisposable + public class BeatmapUpdaterMetadataLookup : IDisposable { private readonly IAPIProvider api; private readonly Storage storage; - private const int update_queue_request_concurrency = 4; - - private readonly ThreadedTaskScheduler updateScheduler = new ThreadedTaskScheduler(update_queue_request_concurrency, nameof(BeatmapOnlineLookupQueue)); - private FileWebRequest cacheDownloadRequest; private const string cache_database_name = "online.db"; - public BeatmapOnlineLookupQueue(IAPIProvider api, Storage storage) + public BeatmapUpdaterMetadataLookup(IAPIProvider api, Storage storage) { this.api = api; this.storage = storage; @@ -61,15 +54,6 @@ namespace osu.Game.Beatmaps lookup(beatmapSet, b); } - public Task UpdateAsync(BeatmapSetInfo beatmapSet, CancellationToken cancellationToken) - { - return Task.WhenAll(beatmapSet.Beatmaps.Select(b => UpdateAsync(beatmapSet, b, cancellationToken)).ToArray()); - } - - // todo: expose this when we need to do individual difficulty lookups. - protected Task UpdateAsync(BeatmapSetInfo beatmapSet, BeatmapInfo beatmapInfo, CancellationToken cancellationToken) - => Task.Factory.StartNew(() => lookup(beatmapSet, beatmapInfo), cancellationToken, TaskCreationOptions.HideScheduler | TaskCreationOptions.RunContinuationsAsynchronously, updateScheduler); - private void lookup(BeatmapSetInfo set, BeatmapInfo beatmapInfo) { if (checkLocalCache(set, beatmapInfo)) @@ -134,7 +118,7 @@ namespace osu.Game.Beatmaps File.Delete(compressedCacheFilePath); File.Delete(cacheFilePath); - Logger.Log($"{nameof(BeatmapOnlineLookupQueue)}'s online cache download failed: {ex}", LoggingTarget.Database); + Logger.Log($"{nameof(BeatmapUpdaterMetadataLookup)}'s online cache download failed: {ex}", LoggingTarget.Database); }; cacheDownloadRequest.Finished += () => @@ -151,7 +135,7 @@ namespace osu.Game.Beatmaps } catch (Exception ex) { - Logger.Log($"{nameof(BeatmapOnlineLookupQueue)}'s online cache extraction failed: {ex}", LoggingTarget.Database); + Logger.Log($"{nameof(BeatmapUpdaterMetadataLookup)}'s online cache extraction failed: {ex}", LoggingTarget.Database); File.Delete(cacheFilePath); } finally @@ -238,12 +222,11 @@ namespace osu.Game.Beatmaps } private void logForModel(BeatmapSetInfo set, string message) => - RealmArchiveModelImporter.LogForModel(set, $"[{nameof(BeatmapOnlineLookupQueue)}] {message}"); + RealmArchiveModelImporter.LogForModel(set, $"[{nameof(BeatmapUpdaterMetadataLookup)}] {message}"); public void Dispose() { cacheDownloadRequest?.Dispose(); - updateScheduler?.Dispose(); } } } From c35da6222469b366890960a89d4c33d253ebd916 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 28 Jul 2022 16:18:30 +0900 Subject: [PATCH 0674/1528] Add flow for bypassing local cache lookups when refreshing beatmap metadata --- osu.Game/Beatmaps/BeatmapImporter.cs | 8 ++++---- osu.Game/Beatmaps/BeatmapManager.cs | 6 +++--- osu.Game/Beatmaps/BeatmapOnlineChangeIngest.cs | 2 +- osu.Game/Beatmaps/BeatmapUpdater.cs | 10 ++++------ osu.Game/Beatmaps/BeatmapUpdaterMetadataLookup.cs | 8 ++++---- osu.Game/Database/RealmArchiveModelImporter.cs | 5 +++-- osu.Game/OsuGameBase.cs | 2 +- osu.Game/Scoring/ScoreImporter.cs | 4 ++-- 8 files changed, 22 insertions(+), 23 deletions(-) diff --git a/osu.Game/Beatmaps/BeatmapImporter.cs b/osu.Game/Beatmaps/BeatmapImporter.cs index ef0e76234a..df8b18313c 100644 --- a/osu.Game/Beatmaps/BeatmapImporter.cs +++ b/osu.Game/Beatmaps/BeatmapImporter.cs @@ -34,7 +34,7 @@ namespace osu.Game.Beatmaps protected override string[] HashableFileTypes => new[] { ".osu" }; - public Action? ProcessBeatmap { private get; set; } + public Action? ProcessBeatmap { private get; set; } public BeatmapImporter(Storage storage, RealmAccess realm) : base(storage, realm) @@ -168,11 +168,11 @@ namespace osu.Game.Beatmaps } } - protected override void PostImport(BeatmapSetInfo model, Realm realm) + protected override void PostImport(BeatmapSetInfo model, Realm realm, bool batchImport) { - base.PostImport(model, realm); + base.PostImport(model, realm, batchImport); - ProcessBeatmap?.Invoke(model); + ProcessBeatmap?.Invoke(model, batchImport); } private void validateOnlineIds(BeatmapSetInfo beatmapSet, Realm realm) diff --git a/osu.Game/Beatmaps/BeatmapManager.cs b/osu.Game/Beatmaps/BeatmapManager.cs index debe4c6829..abf3d43d94 100644 --- a/osu.Game/Beatmaps/BeatmapManager.cs +++ b/osu.Game/Beatmaps/BeatmapManager.cs @@ -42,7 +42,7 @@ namespace osu.Game.Beatmaps private readonly WorkingBeatmapCache workingBeatmapCache; - public Action? ProcessBeatmap { private get; set; } + public Action? ProcessBeatmap { private get; set; } public BeatmapManager(Storage storage, RealmAccess realm, RulesetStore rulesets, IAPIProvider? api, AudioManager audioManager, IResourceStore gameResources, GameHost? host = null, WorkingBeatmap? defaultBeatmap = null, BeatmapDifficultyCache? difficultyCache = null, bool performOnlineLookups = false) @@ -62,7 +62,7 @@ namespace osu.Game.Beatmaps BeatmapTrackStore = audioManager.GetTrackStore(userResources); beatmapImporter = CreateBeatmapImporter(storage, realm); - beatmapImporter.ProcessBeatmap = obj => ProcessBeatmap?.Invoke(obj); + beatmapImporter.ProcessBeatmap = (obj, isBatch) => ProcessBeatmap?.Invoke(obj, isBatch); beatmapImporter.PostNotification = obj => PostNotification?.Invoke(obj); workingBeatmapCache = CreateWorkingBeatmapCache(audioManager, gameResources, userResources, defaultBeatmap, host); @@ -323,7 +323,7 @@ namespace osu.Game.Beatmaps setInfo.CopyChangesToRealm(liveBeatmapSet); - ProcessBeatmap?.Invoke(liveBeatmapSet); + ProcessBeatmap?.Invoke(liveBeatmapSet, false); }); } diff --git a/osu.Game/Beatmaps/BeatmapOnlineChangeIngest.cs b/osu.Game/Beatmaps/BeatmapOnlineChangeIngest.cs index b6968f4e06..5d0765641b 100644 --- a/osu.Game/Beatmaps/BeatmapOnlineChangeIngest.cs +++ b/osu.Game/Beatmaps/BeatmapOnlineChangeIngest.cs @@ -36,7 +36,7 @@ namespace osu.Game.Beatmaps var matchingSet = r.All().FirstOrDefault(s => s.OnlineID == id); if (matchingSet != null) - beatmapUpdater.Queue(matchingSet.ToLive(realm)); + beatmapUpdater.Queue(matchingSet.ToLive(realm), true); } }); } diff --git a/osu.Game/Beatmaps/BeatmapUpdater.cs b/osu.Game/Beatmaps/BeatmapUpdater.cs index 5ffe4ee291..a86aab4ac1 100644 --- a/osu.Game/Beatmaps/BeatmapUpdater.cs +++ b/osu.Game/Beatmaps/BeatmapUpdater.cs @@ -41,23 +41,21 @@ namespace osu.Game.Beatmaps /// /// Queue a beatmap for background processing. /// - public void Queue(Live beatmap) + public void Queue(Live beatmap, bool forceOnlineFetch = false) { Logger.Log($"Queueing change for local beatmap {beatmap}"); - Task.Factory.StartNew(() => beatmap.PerformRead(b => Process(b)), default, TaskCreationOptions.HideScheduler | TaskCreationOptions.RunContinuationsAsynchronously, updateScheduler); + Task.Factory.StartNew(() => beatmap.PerformRead(b => Process(b, forceOnlineFetch)), default, TaskCreationOptions.HideScheduler | TaskCreationOptions.RunContinuationsAsynchronously, updateScheduler); } /// /// Run all processing on a beatmap immediately. /// - public void Process(BeatmapSetInfo beatmapSet) => beatmapSet.Realm.Write(r => + public void Process(BeatmapSetInfo beatmapSet, bool forceOnlineFetch = false) => beatmapSet.Realm.Write(r => { // Before we use below, we want to invalidate. workingBeatmapCache.Invalidate(beatmapSet); - // TODO: this call currently uses the local `online.db` lookup. - // We probably don't want this to happen after initial import (as the data may be stale). - metadataLookup.Update(beatmapSet); + metadataLookup.Update(beatmapSet, forceOnlineFetch); foreach (var beatmap in beatmapSet.Beatmaps) { diff --git a/osu.Game/Beatmaps/BeatmapUpdaterMetadataLookup.cs b/osu.Game/Beatmaps/BeatmapUpdaterMetadataLookup.cs index 94846599e8..c7c8f0ceb0 100644 --- a/osu.Game/Beatmaps/BeatmapUpdaterMetadataLookup.cs +++ b/osu.Game/Beatmaps/BeatmapUpdaterMetadataLookup.cs @@ -48,15 +48,15 @@ namespace osu.Game.Beatmaps prepareLocalCache(); } - public void Update(BeatmapSetInfo beatmapSet) + public void Update(BeatmapSetInfo beatmapSet, bool forceOnlineFetch) { foreach (var b in beatmapSet.Beatmaps) - lookup(beatmapSet, b); + lookup(beatmapSet, b, forceOnlineFetch); } - private void lookup(BeatmapSetInfo set, BeatmapInfo beatmapInfo) + private void lookup(BeatmapSetInfo set, BeatmapInfo beatmapInfo, bool forceOnlineFetch) { - if (checkLocalCache(set, beatmapInfo)) + if (!forceOnlineFetch && checkLocalCache(set, beatmapInfo)) return; if (api?.State.Value != APIState.Online) diff --git a/osu.Game/Database/RealmArchiveModelImporter.cs b/osu.Game/Database/RealmArchiveModelImporter.cs index a0cf98b978..b340d0ee4b 100644 --- a/osu.Game/Database/RealmArchiveModelImporter.cs +++ b/osu.Game/Database/RealmArchiveModelImporter.cs @@ -340,7 +340,7 @@ namespace osu.Game.Database // import to store realm.Add(item); - PostImport(item, realm); + PostImport(item, realm, batchImport); transaction.Commit(); } @@ -485,7 +485,8 @@ namespace osu.Game.Database /// /// The model prepared for import. /// The current realm context. - protected virtual void PostImport(TModel model, Realm realm) + /// Whether the import was part of a batch. + protected virtual void PostImport(TModel model, Realm realm, bool batchImport) { } diff --git a/osu.Game/OsuGameBase.cs b/osu.Game/OsuGameBase.cs index 7b6cda17a2..6514fc6aee 100644 --- a/osu.Game/OsuGameBase.cs +++ b/osu.Game/OsuGameBase.cs @@ -287,7 +287,7 @@ namespace osu.Game AddInternal(new BeatmapOnlineChangeIngest(beatmapUpdater, realm, metadataClient)); - BeatmapManager.ProcessBeatmap = set => beatmapUpdater.Process(set); + BeatmapManager.ProcessBeatmap = (set, isBatch) => beatmapUpdater.Process(set, forceOnlineFetch: !isBatch); dependencies.Cache(userCache = new UserLookupCache()); AddInternal(userCache); diff --git a/osu.Game/Scoring/ScoreImporter.cs b/osu.Game/Scoring/ScoreImporter.cs index 4107c66dfe..0902f1636b 100644 --- a/osu.Game/Scoring/ScoreImporter.cs +++ b/osu.Game/Scoring/ScoreImporter.cs @@ -75,9 +75,9 @@ namespace osu.Game.Scoring model.StatisticsJson = JsonConvert.SerializeObject(model.Statistics); } - protected override void PostImport(ScoreInfo model, Realm realm) + protected override void PostImport(ScoreInfo model, Realm realm, bool batchImport) { - base.PostImport(model, realm); + base.PostImport(model, realm, batchImport); var userRequest = new GetUserRequest(model.RealmUser.Username); From cd01c5d3acefc5678be6dd6f7e3653acdbce8fc7 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 28 Jul 2022 16:34:31 +0900 Subject: [PATCH 0675/1528] Fix assertion --- .../Visual/Collections/TestSceneManageCollectionsDialog.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Collections/TestSceneManageCollectionsDialog.cs b/osu.Game.Tests/Visual/Collections/TestSceneManageCollectionsDialog.cs index 13393254a6..4c89fc1ab9 100644 --- a/osu.Game.Tests/Visual/Collections/TestSceneManageCollectionsDialog.cs +++ b/osu.Game.Tests/Visual/Collections/TestSceneManageCollectionsDialog.cs @@ -254,7 +254,7 @@ namespace osu.Game.Tests.Visual.Collections }); assertCollectionName(0, "1"); - assertCollectionName(1, "1"); + assertCollectionName(1, "2"); AddStep("change first collection name", () => Realm.Write(_ => first.Name = "First")); From 6d4023b933dd97a65b9f3abe977f1671de8b91d0 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 28 Jul 2022 16:56:11 +0900 Subject: [PATCH 0676/1528] Adjust comment --- osu.Game.Tests/Database/BeatmapImporterUpdateTests.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Tests/Database/BeatmapImporterUpdateTests.cs b/osu.Game.Tests/Database/BeatmapImporterUpdateTests.cs index 07bd08d326..76339d4a1c 100644 --- a/osu.Game.Tests/Database/BeatmapImporterUpdateTests.cs +++ b/osu.Game.Tests/Database/BeatmapImporterUpdateTests.cs @@ -500,7 +500,7 @@ namespace osu.Game.Tests.Database beatmapCollection.BeatmapMD5Hashes.Add(originalHash); }); - // Second import matches first but contains one extra .osu file. + // Second import matches first but contains a modified .osu file. var importAfterUpdate = await importer.ImportAsUpdate(new ProgressNotification(), new ImportTask(pathModified), importBeforeUpdate.Value); Assert.That(importAfterUpdate, Is.Not.Null); From 8cb4fb35e005b414fd5055dd080e6f74313cf957 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 28 Jul 2022 16:55:46 +0900 Subject: [PATCH 0677/1528] Rename parameter to read better (and still use local cache if no online API is available) --- osu.Game/Beatmaps/BeatmapUpdater.cs | 14 +++++++++----- .../Beatmaps/BeatmapUpdaterMetadataLookup.cs | 19 ++++++++++++++----- osu.Game/OsuGameBase.cs | 2 +- 3 files changed, 24 insertions(+), 11 deletions(-) diff --git a/osu.Game/Beatmaps/BeatmapUpdater.cs b/osu.Game/Beatmaps/BeatmapUpdater.cs index a86aab4ac1..d7b1fac7b3 100644 --- a/osu.Game/Beatmaps/BeatmapUpdater.cs +++ b/osu.Game/Beatmaps/BeatmapUpdater.cs @@ -41,21 +41,25 @@ namespace osu.Game.Beatmaps /// /// Queue a beatmap for background processing. /// - public void Queue(Live beatmap, bool forceOnlineFetch = false) + /// The managed beatmap set to update. A transaction will be opened to apply changes. + /// Whether metadata from an online source should be preferred. If true, the local cache will be skipped to ensure the freshest data state possible. + public void Queue(Live beatmapSet, bool preferOnlineFetch = false) { - Logger.Log($"Queueing change for local beatmap {beatmap}"); - Task.Factory.StartNew(() => beatmap.PerformRead(b => Process(b, forceOnlineFetch)), default, TaskCreationOptions.HideScheduler | TaskCreationOptions.RunContinuationsAsynchronously, updateScheduler); + Logger.Log($"Queueing change for local beatmap {beatmapSet}"); + Task.Factory.StartNew(() => beatmapSet.PerformRead(b => Process(b, preferOnlineFetch)), default, TaskCreationOptions.HideScheduler | TaskCreationOptions.RunContinuationsAsynchronously, updateScheduler); } /// /// Run all processing on a beatmap immediately. /// - public void Process(BeatmapSetInfo beatmapSet, bool forceOnlineFetch = false) => beatmapSet.Realm.Write(r => + /// The managed beatmap set to update. A transaction will be opened to apply changes. + /// Whether metadata from an online source should be preferred. If true, the local cache will be skipped to ensure the freshest data state possible. + public void Process(BeatmapSetInfo beatmapSet, bool preferOnlineFetch = false) => beatmapSet.Realm.Write(r => { // Before we use below, we want to invalidate. workingBeatmapCache.Invalidate(beatmapSet); - metadataLookup.Update(beatmapSet, forceOnlineFetch); + metadataLookup.Update(beatmapSet, preferOnlineFetch); foreach (var beatmap in beatmapSet.Beatmaps) { diff --git a/osu.Game/Beatmaps/BeatmapUpdaterMetadataLookup.cs b/osu.Game/Beatmaps/BeatmapUpdaterMetadataLookup.cs index c7c8f0ceb0..02fb69b8f5 100644 --- a/osu.Game/Beatmaps/BeatmapUpdaterMetadataLookup.cs +++ b/osu.Game/Beatmaps/BeatmapUpdaterMetadataLookup.cs @@ -48,18 +48,27 @@ namespace osu.Game.Beatmaps prepareLocalCache(); } - public void Update(BeatmapSetInfo beatmapSet, bool forceOnlineFetch) + /// + /// Queue an update for a beatmap set. + /// + /// The beatmap set to update. Updates will be applied directly (so a transaction should be started if this instance is managed). + /// Whether metadata from an online source should be preferred. If true, the local cache will be skipped to ensure the freshest data state possible. + public void Update(BeatmapSetInfo beatmapSet, bool preferOnlineFetch) { foreach (var b in beatmapSet.Beatmaps) - lookup(beatmapSet, b, forceOnlineFetch); + lookup(beatmapSet, b, preferOnlineFetch); } - private void lookup(BeatmapSetInfo set, BeatmapInfo beatmapInfo, bool forceOnlineFetch) + private void lookup(BeatmapSetInfo set, BeatmapInfo beatmapInfo, bool preferOnlineFetch) { - if (!forceOnlineFetch && checkLocalCache(set, beatmapInfo)) + bool apiAvailable = api?.State.Value == APIState.Online; + + bool useLocalCache = !apiAvailable || !preferOnlineFetch; + + if (useLocalCache && checkLocalCache(set, beatmapInfo)) return; - if (api?.State.Value != APIState.Online) + if (!apiAvailable) return; var req = new GetBeatmapRequest(beatmapInfo); diff --git a/osu.Game/OsuGameBase.cs b/osu.Game/OsuGameBase.cs index 6514fc6aee..41eeece76d 100644 --- a/osu.Game/OsuGameBase.cs +++ b/osu.Game/OsuGameBase.cs @@ -287,7 +287,7 @@ namespace osu.Game AddInternal(new BeatmapOnlineChangeIngest(beatmapUpdater, realm, metadataClient)); - BeatmapManager.ProcessBeatmap = (set, isBatch) => beatmapUpdater.Process(set, forceOnlineFetch: !isBatch); + BeatmapManager.ProcessBeatmap = (set, isBatch) => beatmapUpdater.Process(set, preferOnlineFetch: !isBatch); dependencies.Cache(userCache = new UserLookupCache()); AddInternal(userCache); From 628a30193ff7b94c10815d1c8d8be7db7b1e4187 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 28 Jul 2022 17:49:17 +0900 Subject: [PATCH 0678/1528] Remove incorrect `TrackLoaded` override from `TestWorkingBeatmap` --- osu.Game/Tests/Beatmaps/TestWorkingBeatmap.cs | 2 -- 1 file changed, 2 deletions(-) diff --git a/osu.Game/Tests/Beatmaps/TestWorkingBeatmap.cs b/osu.Game/Tests/Beatmaps/TestWorkingBeatmap.cs index 2306fd1c3e..3d7ebad831 100644 --- a/osu.Game/Tests/Beatmaps/TestWorkingBeatmap.cs +++ b/osu.Game/Tests/Beatmaps/TestWorkingBeatmap.cs @@ -31,8 +31,6 @@ namespace osu.Game.Tests.Beatmaps this.storyboard = storyboard; } - public override bool TrackLoaded => true; - public override bool BeatmapLoaded => true; protected override IBeatmap GetBeatmap() => beatmap; From 1039338d804dd33faf12ec8bc96b361cad280de4 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 28 Jul 2022 17:58:07 +0900 Subject: [PATCH 0679/1528] Fix intermittent HUD tests --- osu.Game.Tests/Visual/Gameplay/TestSceneHUDOverlay.cs | 1 + osu.Game.Tests/Visual/Gameplay/TestSceneSkinEditor.cs | 3 +++ 2 files changed, 4 insertions(+) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneHUDOverlay.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneHUDOverlay.cs index dd0f965914..fb97f94dbb 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneHUDOverlay.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneHUDOverlay.cs @@ -159,6 +159,7 @@ namespace osu.Game.Tests.Visual.Gameplay AddUntilStep("wait for hud load", () => hudOverlay.IsLoaded); AddUntilStep("wait for components to be hidden", () => hudOverlay.ChildrenOfType().Single().Alpha == 0); + AddUntilStep("wait for hud load", () => hudOverlay.ChildrenOfType().All(c => c.ComponentsLoaded)); AddStep("bind on update", () => { diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinEditor.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinEditor.cs index f319290441..bd274dfef5 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinEditor.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinEditor.cs @@ -14,6 +14,7 @@ using osu.Game.Overlays.Settings; using osu.Game.Rulesets; using osu.Game.Rulesets.Osu; using osu.Game.Screens.Play.HUD.HitErrorMeters; +using osu.Game.Skinning; using osu.Game.Skinning.Editor; using osuTK.Input; @@ -33,6 +34,8 @@ namespace osu.Game.Tests.Visual.Gameplay { base.SetUpSteps(); + AddUntilStep("wait for hud load", () => Player.ChildrenOfType().All(c => c.ComponentsLoaded)); + AddStep("reload skin editor", () => { skinEditor?.Expire(); From a21aee4e9cabcbb71fb74e0185c0cc62f3de737d Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 28 Jul 2022 17:58:13 +0900 Subject: [PATCH 0680/1528] Reduce calls to `LoadTrack` by implicitly running on test/dummy classes --- .../Gameplay/TestSceneMasterGameplayClockContainer.cs | 6 ------ osu.Game.Tests/Gameplay/TestSceneStoryboardSamples.cs | 2 -- osu.Game.Tests/Skins/TestSceneBeatmapSkinResources.cs | 7 +++++-- osu.Game.Tests/Visual/Gameplay/TestSceneSkipOverlay.cs | 1 - osu.Game/Beatmaps/DummyWorkingBeatmap.cs | 4 ++++ osu.Game/Overlays/FirstRunSetup/ScreenUIScale.cs | 1 - osu.Game/Tests/Visual/OsuTestScene.cs | 5 +++++ 7 files changed, 14 insertions(+), 12 deletions(-) diff --git a/osu.Game.Tests/Gameplay/TestSceneMasterGameplayClockContainer.cs b/osu.Game.Tests/Gameplay/TestSceneMasterGameplayClockContainer.cs index 0395ae9d99..5f403f9487 100644 --- a/osu.Game.Tests/Gameplay/TestSceneMasterGameplayClockContainer.cs +++ b/osu.Game.Tests/Gameplay/TestSceneMasterGameplayClockContainer.cs @@ -41,8 +41,6 @@ namespace osu.Game.Tests.Gameplay AddStep("create container", () => { var working = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo); - working.LoadTrack(); - Child = gameplayClockContainer = new MasterGameplayClockContainer(working, 0); }); @@ -58,8 +56,6 @@ namespace osu.Game.Tests.Gameplay AddStep("create container", () => { var working = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo); - working.LoadTrack(); - Child = gameplayClockContainer = new MasterGameplayClockContainer(working, 0); }); @@ -102,8 +98,6 @@ namespace osu.Game.Tests.Gameplay AddStep("create container", () => { working = new ClockBackedTestWorkingBeatmap(new OsuRuleset().RulesetInfo, new FramedClock(new ManualClock()), Audio); - working.LoadTrack(); - Child = gameplayClockContainer = new MasterGameplayClockContainer(working, 0); gameplayClockContainer.Reset(startClock: !whileStopped); diff --git a/osu.Game.Tests/Gameplay/TestSceneStoryboardSamples.cs b/osu.Game.Tests/Gameplay/TestSceneStoryboardSamples.cs index a9c6bacc65..a432cc9648 100644 --- a/osu.Game.Tests/Gameplay/TestSceneStoryboardSamples.cs +++ b/osu.Game.Tests/Gameplay/TestSceneStoryboardSamples.cs @@ -69,7 +69,6 @@ namespace osu.Game.Tests.Gameplay AddStep("create container", () => { var working = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo); - working.LoadTrack(); Add(gameplayContainer = new MasterGameplayClockContainer(working, 0) { @@ -96,7 +95,6 @@ namespace osu.Game.Tests.Gameplay AddStep("create container", () => { var working = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo); - working.LoadTrack(); const double start_time = 1000; diff --git a/osu.Game.Tests/Skins/TestSceneBeatmapSkinResources.cs b/osu.Game.Tests/Skins/TestSceneBeatmapSkinResources.cs index f4cea2c8cc..e82a5b57d9 100644 --- a/osu.Game.Tests/Skins/TestSceneBeatmapSkinResources.cs +++ b/osu.Game.Tests/Skins/TestSceneBeatmapSkinResources.cs @@ -32,7 +32,6 @@ namespace osu.Game.Tests.Skins imported?.PerformRead(s => { beatmap = beatmaps.GetWorkingBeatmap(s.Beatmaps[0]); - beatmap.LoadTrack(); }); } @@ -40,6 +39,10 @@ namespace osu.Game.Tests.Skins public void TestRetrieveOggSample() => AddAssert("sample is non-null", () => beatmap.Skin.GetSample(new SampleInfo("sample")) != null); [Test] - public void TestRetrieveOggTrack() => AddAssert("track is non-null", () => !(beatmap.Track is TrackVirtual)); + public void TestRetrieveOggTrack() => AddAssert("track is non-null", () => + { + using (var track = beatmap.LoadTrack()) + return track is not TrackVirtual; + }); } } diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSkipOverlay.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSkipOverlay.cs index e1fc65404d..5c73db15df 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneSkipOverlay.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSkipOverlay.cs @@ -33,7 +33,6 @@ namespace osu.Game.Tests.Visual.Gameplay increment = skip_time; var working = CreateWorkingBeatmap(CreateBeatmap(new OsuRuleset().RulesetInfo)); - working.LoadTrack(); Child = gameplayClockContainer = new MasterGameplayClockContainer(working, 0) { diff --git a/osu.Game/Beatmaps/DummyWorkingBeatmap.cs b/osu.Game/Beatmaps/DummyWorkingBeatmap.cs index 9610dbcc78..0b390a2ab5 100644 --- a/osu.Game/Beatmaps/DummyWorkingBeatmap.cs +++ b/osu.Game/Beatmaps/DummyWorkingBeatmap.cs @@ -44,6 +44,10 @@ namespace osu.Game.Beatmaps }, audio) { this.textures = textures; + + // We are guaranteed to have a virtual track. + // To ease usability, ensure the track is available from point of construction. + LoadTrack(); } protected override IBeatmap GetBeatmap() => new Beatmap(); diff --git a/osu.Game/Overlays/FirstRunSetup/ScreenUIScale.cs b/osu.Game/Overlays/FirstRunSetup/ScreenUIScale.cs index 58bfced3ed..0d4496a6a3 100644 --- a/osu.Game/Overlays/FirstRunSetup/ScreenUIScale.cs +++ b/osu.Game/Overlays/FirstRunSetup/ScreenUIScale.cs @@ -161,7 +161,6 @@ namespace osu.Game.Overlays.FirstRunSetup private void load(AudioManager audio, TextureStore textures, RulesetStore rulesets) { Beatmap.Value = new DummyWorkingBeatmap(audio, textures); - Beatmap.Value.LoadTrack(); Ruleset.Value = rulesets.AvailableRulesets.First(); diff --git a/osu.Game/Tests/Visual/OsuTestScene.cs b/osu.Game/Tests/Visual/OsuTestScene.cs index 012c512266..5a297fd109 100644 --- a/osu.Game/Tests/Visual/OsuTestScene.cs +++ b/osu.Game/Tests/Visual/OsuTestScene.cs @@ -365,6 +365,11 @@ namespace osu.Game.Tests.Visual } else track = audio?.Tracks.GetVirtual(trackLength); + + // We are guaranteed to have a virtual track. + // To ease testability, ensure the track is available from point of construction. + // (Usually this would be done by MusicController for us). + LoadTrack(); } ~ClockBackedTestWorkingBeatmap() From 71085538833a34e5eeea9b8087a531008394608a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 28 Jul 2022 18:20:08 +0900 Subject: [PATCH 0681/1528] Tidy up various things everywhere --- .../Visual/Gameplay/TestSceneSongProgress.cs | 35 ++++++++++--------- .../Screens/Play/HUD/DefaultSongProgress.cs | 2 -- 2 files changed, 19 insertions(+), 18 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSongProgress.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSongProgress.cs index 3f81757fcd..5e9cf8839d 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneSongProgress.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSongProgress.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.Collections.Generic; using System.Linq; using NUnit.Framework; @@ -11,6 +9,7 @@ using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Graphics; using osu.Framework.Testing; using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Osu; using osu.Game.Screens.Play; using osu.Game.Screens.Play.HUD; using osu.Game.Skinning; @@ -20,18 +19,20 @@ namespace osu.Game.Tests.Visual.Gameplay [TestFixture] public class TestSceneSongProgress : SkinnableHUDComponentTestScene { - private DefaultSongProgress progress => this.ChildrenOfType().Single(); - private GameplayClockContainer gameplayClockContainer; - private const double gameplay_start_time = -2000; + private GameplayClockContainer gameplayClockContainer = null!; + + private const double skip_target_time = -2000; [BackgroundDependencyLoader] private void load() { - var working = CreateWorkingBeatmap(Ruleset.Value); - working.LoadTrack(); - Add(gameplayClockContainer = new MasterGameplayClockContainer(working, gameplay_start_time)); - Dependencies.CacheAs(gameplayClockContainer); - Dependencies.CacheAs(gameplayClockContainer.GameplayClock); + Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo); + Beatmap.Value.LoadTrack(); + + Add(gameplayClockContainer = new MasterGameplayClockContainer(Beatmap.Value, skip_target_time)); + + Dependencies.CacheAs(gameplayClockContainer); // required for StartTime + Dependencies.CacheAs(gameplayClockContainer.GameplayClock); // required for everything else } [SetUpSteps] @@ -44,7 +45,7 @@ namespace osu.Game.Tests.Visual.Gameplay [Test] public void TestDisplay() { - AddStep("seek to intro", () => gameplayClockContainer.Seek(gameplay_start_time)); + AddStep("seek to intro", () => gameplayClockContainer.Seek(skip_target_time)); AddStep("start", gameplayClockContainer.Start); AddStep("stop", gameplayClockContainer.Stop); } @@ -52,11 +53,13 @@ namespace osu.Game.Tests.Visual.Gameplay [Test] public void TestToggleSeeking() { - AddStep("allow seeking", () => progress.AllowSeeking.Value = true); - AddStep("hide graph", () => progress.ShowGraph.Value = false); - AddStep("disallow seeking", () => progress.AllowSeeking.Value = false); - AddStep("allow seeking", () => progress.AllowSeeking.Value = true); - AddStep("show graph", () => progress.ShowGraph.Value = true); + DefaultSongProgress getDefaultProgress() => this.ChildrenOfType().Single(); + + AddStep("allow seeking", () => getDefaultProgress().AllowSeeking.Value = true); + AddStep("hide graph", () => getDefaultProgress().ShowGraph.Value = false); + AddStep("disallow seeking", () => getDefaultProgress().AllowSeeking.Value = false); + AddStep("allow seeking", () => getDefaultProgress().AllowSeeking.Value = true); + AddStep("show graph", () => getDefaultProgress().ShowGraph.Value = true); } private void setHitObjects() diff --git a/osu.Game/Screens/Play/HUD/DefaultSongProgress.cs b/osu.Game/Screens/Play/HUD/DefaultSongProgress.cs index 654884c0d5..ac184c6407 100644 --- a/osu.Game/Screens/Play/HUD/DefaultSongProgress.cs +++ b/osu.Game/Screens/Play/HUD/DefaultSongProgress.cs @@ -19,8 +19,6 @@ namespace osu.Game.Screens.Play.HUD { public class DefaultSongProgress : SongProgress { - public const float MAX_HEIGHT = info_height + bottom_bar_height + graph_height + handle_height; - private const float info_height = 20; private const float bottom_bar_height = 5; private const float graph_height = SquareGraph.Column.WIDTH * 6; From d5e5761892138216f2d55ff0e6b6bc6dcaec8a59 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 28 Jul 2022 18:25:24 +0900 Subject: [PATCH 0682/1528] Fix `DefaultSongProgress` graph not resetting if time is in intro --- osu.Game/Screens/Play/HUD/DefaultSongProgress.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/HUD/DefaultSongProgress.cs b/osu.Game/Screens/Play/HUD/DefaultSongProgress.cs index ac184c6407..36b172cb44 100644 --- a/osu.Game/Screens/Play/HUD/DefaultSongProgress.cs +++ b/osu.Game/Screens/Play/HUD/DefaultSongProgress.cs @@ -185,7 +185,9 @@ namespace osu.Game.Screens.Play.HUD { bar.CurrentTime = gameplayClock?.CurrentTime ?? Time.Current; - if (!isIntro) + if (isIntro) + graph.Progress = 0; + else graph.Progress = (int)(graph.ColumnCount * progress); } From bfa026879c342fa1c44c46ac6cae6d5a83551252 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 28 Jul 2022 18:28:03 +0900 Subject: [PATCH 0683/1528] Remove pointless null check --- osu.Game/Skinning/LegacySongProgress.cs | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) diff --git a/osu.Game/Skinning/LegacySongProgress.cs b/osu.Game/Skinning/LegacySongProgress.cs index 0d1110df47..963209d4ce 100644 --- a/osu.Game/Skinning/LegacySongProgress.cs +++ b/osu.Game/Skinning/LegacySongProgress.cs @@ -15,7 +15,7 @@ namespace osu.Game.Skinning { public class LegacySongProgress : SongProgress { - private CircularProgress? pie; + private CircularProgress pie = null!; [BackgroundDependencyLoader] private void load() @@ -72,9 +72,6 @@ namespace osu.Game.Skinning protected override void UpdateProgress(double progress, bool isIntro) { - if (pie == null) - return; - if (isIntro) { pie.Scale = new Vector2(-1, 1); From ea027eda46ebdb8ed8b13674fcbbdca3b96360c4 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 28 Jul 2022 18:29:49 +0900 Subject: [PATCH 0684/1528] Move initial show to base implementation and add transition for legacy version --- osu.Game/Screens/Play/HUD/DefaultSongProgress.cs | 2 -- osu.Game/Screens/Play/HUD/SongProgress.cs | 9 ++++++++- osu.Game/Skinning/LegacySongProgress.cs | 8 ++------ 3 files changed, 10 insertions(+), 9 deletions(-) diff --git a/osu.Game/Screens/Play/HUD/DefaultSongProgress.cs b/osu.Game/Screens/Play/HUD/DefaultSongProgress.cs index 36b172cb44..b4eade0709 100644 --- a/osu.Game/Screens/Play/HUD/DefaultSongProgress.cs +++ b/osu.Game/Screens/Play/HUD/DefaultSongProgress.cs @@ -104,8 +104,6 @@ namespace osu.Game.Screens.Play.HUD protected override void LoadComplete() { - Show(); - AllowSeeking.BindValueChanged(_ => updateBarVisibility(), true); ShowGraph.BindValueChanged(_ => updateGraphVisibility(), true); diff --git a/osu.Game/Screens/Play/HUD/SongProgress.cs b/osu.Game/Screens/Play/HUD/SongProgress.cs index 78f0142dba..35847b4b16 100644 --- a/osu.Game/Screens/Play/HUD/SongProgress.cs +++ b/osu.Game/Screens/Play/HUD/SongProgress.cs @@ -36,13 +36,20 @@ namespace osu.Game.Screens.Play.HUD } } + protected override void LoadComplete() + { + base.LoadComplete(); + + Show(); + } + protected double FirstHitTime { get; private set; } //TODO: this isn't always correct (consider mania where a non-last object may last for longer than the last in the list). protected double LastHitTime { get; private set; } protected abstract void UpdateProgress(double progress, bool isIntro); - protected abstract void UpdateObjects(IEnumerable? objects); + protected virtual void UpdateObjects(IEnumerable? objects) { } [BackgroundDependencyLoader] private void load() diff --git a/osu.Game/Skinning/LegacySongProgress.cs b/osu.Game/Skinning/LegacySongProgress.cs index 963209d4ce..3fba0e5abe 100644 --- a/osu.Game/Skinning/LegacySongProgress.cs +++ b/osu.Game/Skinning/LegacySongProgress.cs @@ -1,13 +1,11 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System.Collections.Generic; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.UserInterface; -using osu.Game.Rulesets.Objects; using osu.Game.Screens.Play.HUD; using osuTK; @@ -60,14 +58,12 @@ namespace osu.Game.Skinning protected override void PopIn() { + this.FadeIn(500, Easing.OutQuint); } protected override void PopOut() { - } - - protected override void UpdateObjects(IEnumerable? objects) - { + this.FadeOut(100); } protected override void UpdateProgress(double progress, bool isIntro) From 86c2b7e449ed0dd670480e9826f46b695fa4113d Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 28 Jul 2022 18:37:17 +0900 Subject: [PATCH 0685/1528] Apply nullability to `DefaultSongProgress` and clean up more stuff --- .../Screens/Play/HUD/DefaultSongProgress.cs | 65 ++++++++----------- osu.Game/Screens/Play/HUD/SongProgress.cs | 31 +++++---- 2 files changed, 46 insertions(+), 50 deletions(-) diff --git a/osu.Game/Screens/Play/HUD/DefaultSongProgress.cs b/osu.Game/Screens/Play/HUD/DefaultSongProgress.cs index b4eade0709..7b9453f2ed 100644 --- a/osu.Game/Screens/Play/HUD/DefaultSongProgress.cs +++ b/osu.Game/Screens/Play/HUD/DefaultSongProgress.cs @@ -1,9 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - -using System; using System.Collections.Generic; using osu.Framework.Allocation; using osu.Framework.Bindables; @@ -32,8 +29,6 @@ namespace osu.Game.Screens.Play.HUD private readonly SongProgressGraph graph; private readonly SongProgressInfo info; - public Action RequestSeek; - /// /// Whether seeking is allowed and the progress bar should be shown. /// @@ -47,14 +42,20 @@ namespace osu.Game.Screens.Play.HUD protected override bool BlockScrollInput => false; - [Resolved(canBeNull: true)] - private GameplayClock gameplayClock { get; set; } + [Resolved] + private GameplayClock? gameplayClock { get; set; } - [Resolved(canBeNull: true)] - private Player player { get; set; } + [Resolved] + private Player? player { get; set; } - [Resolved(canBeNull: true)] - private DrawableRuleset drawableRuleset { get; set; } + [Resolved] + private DrawableRuleset? drawableRuleset { get; set; } + + [Resolved] + private OsuConfigManager config { get; set; } = null!; + + [Resolved] + private SkinManager skinManager { get; set; } = null!; public DefaultSongProgress() { @@ -110,12 +111,6 @@ namespace osu.Game.Screens.Play.HUD migrateSettingFromConfig(); } - [Resolved] - private OsuConfigManager config { get; set; } - - [Resolved] - private SkinManager skinManager { get; set; } - /// /// This setting has been migrated to a per-component level. /// Only take the value from the config if it is in a non-default state (then reset it to default so it only applies once). @@ -131,29 +126,26 @@ namespace osu.Game.Screens.Play.HUD ShowGraph.Value = configShowGraph.Value; // This is pretty ugly, but the only way to make this stick... - if (skinManager != null) + var skinnableTarget = this.FindClosestParent(); + + if (skinnableTarget != null) { - var skinnableTarget = this.FindClosestParent(); + // If the skin is not mutable, a mutable instance will be created, causing this migration logic to run again on the correct skin. + // Therefore we want to avoid resetting the config value on this invocation. + if (skinManager.EnsureMutableSkin()) + return; - if (skinnableTarget != null) + // If `EnsureMutableSkin` actually changed the skin, default layout may take a frame to apply. + // See `SkinnableTargetComponentsContainer`'s use of ScheduleAfterChildren. + ScheduleAfterChildren(() => { - // If the skin is not mutable, a mutable instance will be created, causing this migration logic to run again on the correct skin. - // Therefore we want to avoid resetting the config value on this invocation. - if (skinManager.EnsureMutableSkin()) - return; + var skin = skinManager.CurrentSkin.Value; + skin.UpdateDrawableTarget(skinnableTarget); - // If `EnsureMutableSkin` actually changed the skin, default layout may take a frame to apply. - // See `SkinnableTargetComponentsContainer`'s use of ScheduleAfterChildren. - ScheduleAfterChildren(() => - { - var skin = skinManager.CurrentSkin.Value; - skin.UpdateDrawableTarget(skinnableTarget); + skinManager.Save(skin); + }); - skinManager.Save(skin); - }); - - configShowGraph.SetDefault(); - } + configShowGraph.SetDefault(); } } } @@ -170,8 +162,7 @@ namespace osu.Game.Screens.Play.HUD protected override void UpdateObjects(IEnumerable objects) { - if (objects != null) - graph.Objects = objects; + graph.Objects = objects; info.StartTime = FirstHitTime; info.EndTime = LastHitTime; diff --git a/osu.Game/Screens/Play/HUD/SongProgress.cs b/osu.Game/Screens/Play/HUD/SongProgress.cs index 35847b4b16..aaef141349 100644 --- a/osu.Game/Screens/Play/HUD/SongProgress.cs +++ b/osu.Game/Screens/Play/HUD/SongProgress.cs @@ -30,8 +30,9 @@ namespace osu.Game.Screens.Play.HUD set { objects = value; - FirstHitTime = objects?.FirstOrDefault()?.StartTime ?? 0; - LastHitTime = objects?.LastOrDefault()?.GetEndTime() ?? 0; + FirstHitTime = objects.FirstOrDefault()?.StartTime ?? 0; + //TODO: this isn't always correct (consider mania where a non-last object may last for longer than the last in the list). + LastHitTime = objects.LastOrDefault()?.GetEndTime() ?? 0; UpdateObjects(objects); } } @@ -45,11 +46,10 @@ namespace osu.Game.Screens.Play.HUD protected double FirstHitTime { get; private set; } - //TODO: this isn't always correct (consider mania where a non-last object may last for longer than the last in the list). protected double LastHitTime { get; private set; } protected abstract void UpdateProgress(double progress, bool isIntro); - protected virtual void UpdateObjects(IEnumerable? objects) { } + protected virtual void UpdateObjects(IEnumerable objects) { } [BackgroundDependencyLoader] private void load() @@ -70,20 +70,25 @@ namespace osu.Game.Screens.Play.HUD // The reference clock is used to accurately tell the playfield's time. This is obtained from the drawable ruleset. // However, if no drawable ruleset is available (i.e. used in tests), we fall back to either the gameplay clock container or this drawable's own clock. - double gameplayTime = referenceClock?.CurrentTime ?? gameplayClockContainer?.GameplayClock.CurrentTime ?? Time.Current; + double currentTime = referenceClock?.CurrentTime ?? gameplayClockContainer?.GameplayClock.CurrentTime ?? Time.Current; - if (gameplayTime < FirstHitTime) + bool isInIntro = currentTime < FirstHitTime; + + if (isInIntro) { - double earliest = gameplayClockContainer?.StartTime ?? 0; - double introDuration = FirstHitTime - earliest; - double currentIntroTime = gameplayTime - earliest; - UpdateProgress(currentIntroTime / introDuration, true); + double introStartTime = gameplayClockContainer?.StartTime ?? 0; + + double introOffsetCurrent = currentTime - introStartTime; + double introDuration = FirstHitTime - introStartTime; + + UpdateProgress(introOffsetCurrent / introDuration, true); } else { - double duration = LastHitTime - FirstHitTime; - double currentTime = gameplayTime - FirstHitTime; - UpdateProgress(currentTime / duration, false); + double objectOffsetCurrent = currentTime - FirstHitTime; + + double objectDuration = LastHitTime - FirstHitTime; + UpdateProgress(objectOffsetCurrent / objectDuration, false); } } } From 4b140e1f5a3fbcccc816eb91c8a3b51f6219342d Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 28 Jul 2022 18:49:37 +0900 Subject: [PATCH 0686/1528] Adjust metrics --- osu.Game/Skinning/LegacySongProgress.cs | 26 ++++++++++++------------- 1 file changed, 13 insertions(+), 13 deletions(-) diff --git a/osu.Game/Skinning/LegacySongProgress.cs b/osu.Game/Skinning/LegacySongProgress.cs index 3fba0e5abe..f828e301f2 100644 --- a/osu.Game/Skinning/LegacySongProgress.cs +++ b/osu.Game/Skinning/LegacySongProgress.cs @@ -13,22 +13,22 @@ namespace osu.Game.Skinning { public class LegacySongProgress : SongProgress { - private CircularProgress pie = null!; + private CircularProgress circularProgress = null!; [BackgroundDependencyLoader] private void load() { - Size = new Vector2(35); + Size = new Vector2(33); InternalChildren = new Drawable[] { new Container { - Size = new Vector2(0.95f), Anchor = Anchor.Centre, Origin = Anchor.Centre, RelativeSizeAxes = Axes.Both, - Child = pie = new CircularProgress + Size = new Vector2(0.92f), + Child = circularProgress = new CircularProgress { RelativeSizeAxes = Axes.Both, }, @@ -51,7 +51,7 @@ namespace osu.Game.Skinning Anchor = Anchor.Centre, Origin = Anchor.Centre, Colour = Colour4.White, - Size = new Vector2(3), + Size = new Vector2(4), } }; } @@ -70,17 +70,17 @@ namespace osu.Game.Skinning { if (isIntro) { - pie.Scale = new Vector2(-1, 1); - pie.Anchor = Anchor.TopRight; - pie.Colour = new Colour4(199, 255, 47, 153); - pie.Current.Value = 1 - progress; + circularProgress.Scale = new Vector2(-1, 1); + circularProgress.Anchor = Anchor.TopRight; + circularProgress.Colour = new Colour4(199, 255, 47, 153); + circularProgress.Current.Value = 1 - progress; } else { - pie.Scale = new Vector2(1); - pie.Anchor = Anchor.TopLeft; - pie.Colour = new Colour4(255, 255, 255, 153); - pie.Current.Value = progress; + circularProgress.Scale = new Vector2(1); + circularProgress.Anchor = Anchor.TopLeft; + circularProgress.Colour = new Colour4(255, 255, 255, 153); + circularProgress.Current.Value = progress; } } } From ce694123ebeb2b0364c149a28e8f290828aed30d Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 28 Jul 2022 20:44:02 +0900 Subject: [PATCH 0687/1528] Move spectator begin/end playing to SubmittingPlayer --- .../Gameplay/TestSceneSpectatorPlayback.cs | 59 +++++++++---------- osu.Game/Rulesets/UI/ReplayRecorder.cs | 12 ---- osu.Game/Screens/Play/Player.cs | 9 --- osu.Game/Screens/Play/SubmittingPlayer.cs | 9 +++ 4 files changed, 37 insertions(+), 52 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSpectatorPlayback.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSpectatorPlayback.cs index 5fad661e9b..9c41c70a0e 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneSpectatorPlayback.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSpectatorPlayback.cs @@ -27,7 +27,6 @@ using osu.Game.Rulesets.Replays; using osu.Game.Rulesets.Replays.Types; using osu.Game.Rulesets.UI; using osu.Game.Scoring; -using osu.Game.Screens.Play; using osu.Game.Tests.Gameplay; using osu.Game.Tests.Mods; using osu.Game.Tests.Visual.Spectator; @@ -41,16 +40,12 @@ namespace osu.Game.Tests.Visual.Gameplay private TestRulesetInputManager playbackManager; private TestRulesetInputManager recordingManager; - private Replay replay; - + private Score recordingScore; + private Replay playbackReplay; private TestSpectatorClient spectatorClient; - private ManualClock manualClock; - private TestReplayRecorder recorder; - private OsuSpriteText latencyDisplay; - private TestFramedReplayInputHandler replayHandler; [SetUpSteps] @@ -58,7 +53,16 @@ namespace osu.Game.Tests.Visual.Gameplay { AddStep("Setup containers", () => { - replay = new Replay(); + recordingScore = new Score + { + ScoreInfo = + { + BeatmapInfo = new BeatmapInfo(), + Ruleset = new OsuRuleset().RulesetInfo, + } + }; + + playbackReplay = new Replay(); manualClock = new ManualClock(); Child = new DependencyProvidingContainer @@ -67,7 +71,6 @@ namespace osu.Game.Tests.Visual.Gameplay CachedDependencies = new[] { (typeof(SpectatorClient), (object)(spectatorClient = new TestSpectatorClient())), - (typeof(GameplayState), TestGameplayState.Create(new OsuRuleset())) }, Children = new Drawable[] { @@ -81,7 +84,7 @@ namespace osu.Game.Tests.Visual.Gameplay { recordingManager = new TestRulesetInputManager(TestCustomisableModRuleset.CreateTestRulesetInfo(), 0, SimultaneousBindingMode.Unique) { - Recorder = recorder = new TestReplayRecorder + Recorder = recorder = new TestReplayRecorder(recordingScore) { ScreenSpaceToGamefield = pos => recordingManager.ToLocalSpace(pos), }, @@ -112,7 +115,7 @@ namespace osu.Game.Tests.Visual.Gameplay playbackManager = new TestRulesetInputManager(TestCustomisableModRuleset.CreateTestRulesetInfo(), 0, SimultaneousBindingMode.Unique) { Clock = new FramedClock(manualClock), - ReplayInputHandler = replayHandler = new TestFramedReplayInputHandler(replay) + ReplayInputHandler = replayHandler = new TestFramedReplayInputHandler(playbackReplay) { GamefieldToScreenSpace = pos => playbackManager.ToScreenSpace(pos), }, @@ -144,6 +147,7 @@ namespace osu.Game.Tests.Visual.Gameplay } }; + spectatorClient.BeginPlaying(TestGameplayState.Create(new OsuRuleset()), recordingScore); spectatorClient.OnNewFrames += onNewFrames; }); } @@ -151,15 +155,15 @@ namespace osu.Game.Tests.Visual.Gameplay [Test] public void TestBasic() { - AddUntilStep("received frames", () => replay.Frames.Count > 50); + AddUntilStep("received frames", () => playbackReplay.Frames.Count > 50); AddStep("stop sending frames", () => recorder.Expire()); - AddUntilStep("wait for all frames received", () => replay.Frames.Count == recorder.SentFrames.Count); + AddUntilStep("wait for all frames received", () => playbackReplay.Frames.Count == recorder.SentFrames.Count); } [Test] public void TestWithSendFailure() { - AddUntilStep("received frames", () => replay.Frames.Count > 50); + AddUntilStep("received frames", () => playbackReplay.Frames.Count > 50); int framesReceivedSoFar = 0; int frameSendAttemptsSoFar = 0; @@ -172,21 +176,21 @@ namespace osu.Game.Tests.Visual.Gameplay AddUntilStep("wait for next send attempt", () => { - framesReceivedSoFar = replay.Frames.Count; + framesReceivedSoFar = playbackReplay.Frames.Count; return spectatorClient.FrameSendAttempts > frameSendAttemptsSoFar + 1; }); AddUntilStep("wait for more send attempts", () => spectatorClient.FrameSendAttempts > frameSendAttemptsSoFar + 10); - AddAssert("frames did not increase", () => framesReceivedSoFar == replay.Frames.Count); + AddAssert("frames did not increase", () => framesReceivedSoFar == playbackReplay.Frames.Count); AddStep("stop failing sends", () => spectatorClient.ShouldFailSendingFrames = false); - AddUntilStep("wait for next frames", () => framesReceivedSoFar < replay.Frames.Count); + AddUntilStep("wait for next frames", () => framesReceivedSoFar < playbackReplay.Frames.Count); AddStep("stop sending frames", () => recorder.Expire()); - AddUntilStep("wait for all frames received", () => replay.Frames.Count == recorder.SentFrames.Count); - AddAssert("ensure frames were received in the correct sequence", () => replay.Frames.Select(f => f.Time).SequenceEqual(recorder.SentFrames.Select(f => f.Time))); + AddUntilStep("wait for all frames received", () => playbackReplay.Frames.Count == recorder.SentFrames.Count); + AddAssert("ensure frames were received in the correct sequence", () => playbackReplay.Frames.Select(f => f.Time).SequenceEqual(recorder.SentFrames.Select(f => f.Time))); } private void onNewFrames(int userId, FrameDataBundle frames) @@ -195,10 +199,10 @@ namespace osu.Game.Tests.Visual.Gameplay { var frame = new TestReplayFrame(); frame.FromLegacy(legacyFrame, null); - replay.Frames.Add(frame); + playbackReplay.Frames.Add(frame); } - Logger.Log($"Received {frames.Frames.Count} new frames (total {replay.Frames.Count} of {recorder.SentFrames.Count})"); + Logger.Log($"Received {frames.Frames.Count} new frames (total {playbackReplay.Frames.Count} of {recorder.SentFrames.Count})"); } private double latency = SpectatorClient.TIME_BETWEEN_SENDS; @@ -219,7 +223,7 @@ namespace osu.Game.Tests.Visual.Gameplay if (!replayHandler.HasFrames) return; - var lastFrame = replay.Frames.LastOrDefault(); + var lastFrame = playbackReplay.Frames.LastOrDefault(); // this isn't perfect as we basically can't be aware of the rate-of-send here (the streamer is not sending data when not being moved). // in gameplay playback, the case where NextFrame is null would pause gameplay and handle this correctly; it's strictly a test limitation / best effort implementation. @@ -360,15 +364,8 @@ namespace osu.Game.Tests.Visual.Gameplay { public List SentFrames = new List(); - public TestReplayRecorder() - : base(new Score - { - ScoreInfo = - { - BeatmapInfo = new BeatmapInfo(), - Ruleset = new OsuRuleset().RulesetInfo, - } - }) + public TestReplayRecorder(Score score) + : base(score) { } diff --git a/osu.Game/Rulesets/UI/ReplayRecorder.cs b/osu.Game/Rulesets/UI/ReplayRecorder.cs index b04807e475..79da56fc8a 100644 --- a/osu.Game/Rulesets/UI/ReplayRecorder.cs +++ b/osu.Game/Rulesets/UI/ReplayRecorder.cs @@ -14,7 +14,6 @@ using osu.Framework.Input.Events; using osu.Game.Online.Spectator; using osu.Game.Rulesets.Replays; using osu.Game.Scoring; -using osu.Game.Screens.Play; using osuTK; namespace osu.Game.Rulesets.UI @@ -33,9 +32,6 @@ namespace osu.Game.Rulesets.UI [Resolved] private SpectatorClient spectatorClient { get; set; } - [Resolved] - private GameplayState gameplayState { get; set; } - protected ReplayRecorder(Score target) { this.target = target; @@ -48,15 +44,7 @@ namespace osu.Game.Rulesets.UI protected override void LoadComplete() { base.LoadComplete(); - inputManager = GetContainingInputManager(); - spectatorClient.BeginPlaying(gameplayState, target); - } - - protected override void Dispose(bool isDisposing) - { - base.Dispose(isDisposing); - spectatorClient?.EndPlaying(gameplayState); } protected override void Update() diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index 9a058e45c5..9c08c77d91 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -26,7 +26,6 @@ using osu.Game.Extensions; using osu.Game.Graphics.Containers; using osu.Game.IO.Archives; using osu.Game.Online.API; -using osu.Game.Online.Spectator; using osu.Game.Overlays; using osu.Game.Rulesets; using osu.Game.Rulesets.Mods; @@ -101,9 +100,6 @@ namespace osu.Game.Screens.Play [Resolved] private MusicController musicController { get; set; } - [Resolved] - private SpectatorClient spectatorClient { get; set; } - public GameplayState GameplayState { get; private set; } private Ruleset ruleset; @@ -1030,11 +1026,6 @@ namespace osu.Game.Screens.Play // if arriving here and the results screen preparation task hasn't run, it's safe to say the user has not completed the beatmap. if (prepareScoreForDisplayTask == null) ScoreProcessor.FailScore(Score.ScoreInfo); - - // EndPlaying() is typically called from ReplayRecorder.Dispose(). Disposal is currently asynchronous. - // To resolve test failures, forcefully end playing synchronously when this screen exits. - // Todo: Replace this with a more permanent solution once osu-framework has a synchronous cleanup method. - spectatorClient.EndPlaying(GameplayState); } // GameplayClockContainer performs seeks / start / stop operations on the beatmap's track. diff --git a/osu.Game/Screens/Play/SubmittingPlayer.cs b/osu.Game/Screens/Play/SubmittingPlayer.cs index ad63925b93..02a95ae9eb 100644 --- a/osu.Game/Screens/Play/SubmittingPlayer.cs +++ b/osu.Game/Screens/Play/SubmittingPlayer.cs @@ -15,6 +15,7 @@ using osu.Game.Beatmaps; using osu.Game.Database; using osu.Game.Online.API; using osu.Game.Online.Rooms; +using osu.Game.Online.Spectator; using osu.Game.Rulesets.Scoring; using osu.Game.Scoring; @@ -33,6 +34,9 @@ namespace osu.Game.Screens.Play [Resolved] private IAPIProvider api { get; set; } + [Resolved] + private SpectatorClient spectatorClient { get; set; } + private TaskCompletionSource scoreSubmissionSource; protected SubmittingPlayer(PlayerConfiguration configuration = null) @@ -134,6 +138,8 @@ namespace osu.Game.Screens.Play if (realmBeatmap != null) realmBeatmap.LastPlayed = DateTimeOffset.Now; }); + + spectatorClient.BeginPlaying(GameplayState, Score); } public override bool OnExiting(ScreenExitEvent e) @@ -141,7 +147,10 @@ namespace osu.Game.Screens.Play bool exiting = base.OnExiting(e); if (LoadedBeatmapSuccessfully) + { submitScore(Score.DeepClone()); + spectatorClient.EndPlaying(GameplayState); + } return exiting; } From e664690fe2051d529861347183784f2e3f2ba550 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 28 Jul 2022 22:19:46 +0900 Subject: [PATCH 0688/1528] Remove unnecessary `LoadTrack` call --- osu.Game.Tests/Visual/Gameplay/TestSceneSongProgress.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSongProgress.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSongProgress.cs index 5e9cf8839d..428c056fc6 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneSongProgress.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSongProgress.cs @@ -27,7 +27,6 @@ namespace osu.Game.Tests.Visual.Gameplay private void load() { Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo); - Beatmap.Value.LoadTrack(); Add(gameplayClockContainer = new MasterGameplayClockContainer(Beatmap.Value, skip_target_time)); From b2e7da5aa06189bf52e0f5e38bf7cb9bd8b6a712 Mon Sep 17 00:00:00 2001 From: Ryuki Date: Thu, 28 Jul 2022 18:37:12 +0200 Subject: [PATCH 0689/1528] Add basic Queue based implementation of KPS --- .../Gameplay/TestSceneKeysPerSecondCounter.cs | 10 ++ .../Screens/Play/HUD/KeysPerSecondCounter.cs | 125 ++++++++++++++++++ osu.Game/Screens/Play/KeyCounter.cs | 2 + 3 files changed, 137 insertions(+) create mode 100644 osu.Game.Tests/Visual/Gameplay/TestSceneKeysPerSecondCounter.cs create mode 100644 osu.Game/Screens/Play/HUD/KeysPerSecondCounter.cs diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneKeysPerSecondCounter.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneKeysPerSecondCounter.cs new file mode 100644 index 0000000000..451e297e05 --- /dev/null +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneKeysPerSecondCounter.cs @@ -0,0 +1,10 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +namespace osu.Game.Tests.Visual.Gameplay +{ + public class TestSceneKeysPerSecondCounter + { + + } +} diff --git a/osu.Game/Screens/Play/HUD/KeysPerSecondCounter.cs b/osu.Game/Screens/Play/HUD/KeysPerSecondCounter.cs new file mode 100644 index 0000000000..dc9a51dbf3 --- /dev/null +++ b/osu.Game/Screens/Play/HUD/KeysPerSecondCounter.cs @@ -0,0 +1,125 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Sprites; +using osu.Framework.Localisation; +using osu.Game.Graphics; +using osu.Game.Graphics.Sprites; +using osu.Game.Graphics.UserInterface; +using osu.Game.Skinning; +using osuTK; + +namespace osu.Game.Screens.Play.HUD +{ + public class KeysPerSecondCounter : RollingCounter, ISkinnableDrawable + { + private static Queue? timestamps; + + private static event Action? onNewInput; + private readonly TimeSpan refreshSpan = TimeSpan.FromSeconds(1); + + private const float alpha_when_invalid = 0.3f; + private readonly Bindable valid = new Bindable(); + + public static void AddTimestamp() + { + timestamps?.Enqueue(DateTime.Now); + onNewInput?.Invoke(); + } + + protected override double RollingDuration => 250; + + public bool UsesFixedAnchor { get; set; } + + public KeysPerSecondCounter() + { + timestamps ??= new Queue(); + Current.Value = 0; + onNewInput += updateCounter; + } + + [BackgroundDependencyLoader] + private void load(OsuColour colours) + { + Colour = colours.BlueLighter; + valid.BindValueChanged(e => + DrawableCount.FadeTo(e.NewValue ? 1 : alpha_when_invalid, 1000, Easing.OutQuint)); + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + updateCounter(); + } + + protected override void Update() + { + if (timestamps != null) + { + if (timestamps.TryPeek(out var earliest) && DateTime.Now - earliest >= refreshSpan) + timestamps.Dequeue(); + } + + updateCounter(); + + base.Update(); + } + + private void updateCounter() + { + valid.Value = timestamps != null; + Current.Value = timestamps?.Count ?? 0; + } + + protected override IHasText CreateText() => new TextComponent + { + Alpha = alpha_when_invalid + }; + + private class TextComponent : CompositeDrawable, IHasText + { + public LocalisableString Text + { + get => text.Text; + set => text.Text = value; + } + + private readonly OsuSpriteText text; + + public TextComponent() + { + AutoSizeAxes = Axes.Both; + + InternalChild = new FillFlowContainer + { + AutoSizeAxes = Axes.Both, + Spacing = new Vector2(2), + Children = new Drawable[] + { + text = new OsuSpriteText + { + Anchor = Anchor.BottomLeft, + Origin = Anchor.BottomLeft, + Font = OsuFont.Numeric.With(size: 16, fixedWidth: true) + }, + new OsuSpriteText + { + Anchor = Anchor.BottomLeft, + Origin = Anchor.BottomLeft, + Font = OsuFont.Numeric.With(size: 8, fixedWidth: true), + Text = @"KPS", + Padding = new MarginPadding { Bottom = 1.5f }, // align baseline better + } + } + }; + } + } + } +} diff --git a/osu.Game/Screens/Play/KeyCounter.cs b/osu.Game/Screens/Play/KeyCounter.cs index 1e5ada5295..b8bbac9a7e 100644 --- a/osu.Game/Screens/Play/KeyCounter.cs +++ b/osu.Game/Screens/Play/KeyCounter.cs @@ -10,6 +10,7 @@ using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Textures; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; +using osu.Game.Screens.Play.HUD; using osuTK; using osuTK.Graphics; @@ -55,6 +56,7 @@ namespace osu.Game.Screens.Play public void Increment() { + KeysPerSecondCounter.AddTimestamp(); if (!IsCounting) return; From 079150849a53ee3545a8b58c137bb7648fdb4b3d Mon Sep 17 00:00:00 2001 From: Ryuki Date: Thu, 28 Jul 2022 18:37:50 +0200 Subject: [PATCH 0690/1528] Add some tests --- .../Gameplay/TestSceneKeysPerSecondCounter.cs | 69 ++++++++++++++++++- 1 file changed, 67 insertions(+), 2 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneKeysPerSecondCounter.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneKeysPerSecondCounter.cs index 451e297e05..e20a83b54a 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneKeysPerSecondCounter.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneKeysPerSecondCounter.cs @@ -1,10 +1,75 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +#nullable disable + +using NUnit.Framework; +using osu.Framework.Graphics; +using osu.Framework.Testing; +using osu.Game.Screens.Play; +using osu.Game.Screens.Play.HUD; +using osuTK; +using osuTK.Input; + namespace osu.Game.Tests.Visual.Gameplay { - public class TestSceneKeysPerSecondCounter + public class TestSceneKeysPerSecondCounter : OsuManualInputManagerTestScene { - + private KeysPerSecondCounter counter; + + [SetUpSteps] + public void Setup() + { + createCounter(); + } + + private void createCounter() => AddStep("Create counter", () => + { + Child = counter = new KeysPerSecondCounter + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Scale = new Vector2(5) + }; + }); + + [Test] + public void TestManualTrigger() + { + AddAssert("Counter = 0", () => counter.Current.Value == 0); + AddRepeatStep("manual trigger", KeysPerSecondCounter.AddTimestamp, 20); + AddAssert("Counter is not 0", () => counter.Current.Value > 0); + } + + [Test] + public void TestKpsAsideKeyCounter() + { + AddStep("Create key counter display", () => + Add(new KeyCounterDisplay + { + Origin = Anchor.BottomCentre, + Anchor = Anchor.BottomCentre, + Y = 100, + Children = new KeyCounter[] + { + new KeyCounterKeyboard(Key.W), + new KeyCounterKeyboard(Key.X), + new KeyCounterKeyboard(Key.C), + new KeyCounterKeyboard(Key.V) + } + }) + ); + AddAssert("Counter = 0", () => counter.Current.Value == 0); + addPressKeyStep(Key.W); + addPressKeyStep(Key.X); + addPressKeyStep(Key.C); + addPressKeyStep(Key.V); + AddAssert("Counter = 4", () => counter.Current.Value == 4); + } + + private void addPressKeyStep(Key key) + { + AddStep($"Press {key} key", () => InputManager.Key(key)); + } } } From fd091559909c8d7720d5d91a1455dce23aa054d5 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 29 Jul 2022 12:24:53 +0900 Subject: [PATCH 0691/1528] Revert blocking call when sending spectator frames There are a lot of these requests, and we don't really care about waiting on them to finish sending. This may have negatively affected send performance for users with very high latency. Reverts part of 0533249d11ac220e223369f774fafcabc3f30c51. Addresses concerns in https://github.com/ppy/osu/discussions/19429#discussioncomment-3276400. --- osu.Game/Online/Spectator/OnlineSpectatorClient.cs | 2 +- osu.Game/Online/Spectator/SpectatorClient.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Online/Spectator/OnlineSpectatorClient.cs b/osu.Game/Online/Spectator/OnlineSpectatorClient.cs index 030ca724c4..a012bf49b6 100644 --- a/osu.Game/Online/Spectator/OnlineSpectatorClient.cs +++ b/osu.Game/Online/Spectator/OnlineSpectatorClient.cs @@ -80,7 +80,7 @@ namespace osu.Game.Online.Spectator Debug.Assert(connection != null); - return connection.InvokeAsync(nameof(ISpectatorServer.SendFrameData), bundle); + return connection.SendAsync(nameof(ISpectatorServer.SendFrameData), bundle); } protected override Task EndPlayingInternal(SpectatorState state) diff --git a/osu.Game/Online/Spectator/SpectatorClient.cs b/osu.Game/Online/Spectator/SpectatorClient.cs index b5e1c8a45f..745c968992 100644 --- a/osu.Game/Online/Spectator/SpectatorClient.cs +++ b/osu.Game/Online/Spectator/SpectatorClient.cs @@ -304,7 +304,7 @@ namespace osu.Game.Online.Spectator SendFramesInternal(bundle).ContinueWith(t => { - // Handle exception outside of `Schedule` to ensure it doesn't go unovserved. + // Handle exception outside of `Schedule` to ensure it doesn't go unobserved. bool wasSuccessful = t.Exception == null; return Schedule(() => From aaa6f963bd782c0630a5f6a5d1201b3ba0833665 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Fri, 29 Jul 2022 15:27:39 +0900 Subject: [PATCH 0692/1528] Fix potential test failures due to Setup/SetUpSteps ordering --- .../TestSceneDrawableRoomParticipantsList.cs | 44 +++++---- .../TestSceneLoungeRoomsContainer.cs | 32 ++++--- .../TestSceneMatchBeatmapDetailArea.cs | 25 ++--- .../Multiplayer/TestSceneMatchLeaderboard.cs | 95 ++++++++++--------- .../TestSceneMultiSpectatorLeaderboard.cs | 4 +- .../TestSceneMultiSpectatorScreen.cs | 8 +- .../TestSceneMultiplayerMatchFooter.cs | 31 +++--- .../TestSceneMultiplayerMatchSubScreen.cs | 13 ++- .../TestSceneMultiplayerPlaylist.cs | 27 +++--- .../TestSceneMultiplayerSpectateButton.cs | 60 ++++++------ .../TestSceneStarRatingRangeDisplay.cs | 20 ++-- .../TestScenePlaylistsMatchSettingsOverlay.cs | 20 ++-- .../TestScenePlaylistsParticipantsList.cs | 26 ++--- .../Multiplayer/MultiplayerTestScene.cs | 15 ++- .../Visual/OnlinePlay/OnlinePlayTestScene.cs | 59 ++++++------ 15 files changed, 258 insertions(+), 221 deletions(-) diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneDrawableRoomParticipantsList.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneDrawableRoomParticipantsList.cs index 0a59e0e858..b26481387d 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneDrawableRoomParticipantsList.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneDrawableRoomParticipantsList.cs @@ -19,29 +19,33 @@ namespace osu.Game.Tests.Visual.Multiplayer { private DrawableRoomParticipantsList list; - [SetUp] - public new void Setup() => Schedule(() => + public override void SetUpSteps() { - SelectedRoom.Value = new Room - { - Name = { Value = "test room" }, - Host = - { - Value = new APIUser - { - Id = 2, - Username = "peppy", - } - } - }; + base.SetUpSteps(); - Child = list = new DrawableRoomParticipantsList + AddStep("create list", () => { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - NumberOfCircles = 4 - }; - }); + SelectedRoom.Value = new Room + { + Name = { Value = "test room" }, + Host = + { + Value = new APIUser + { + Id = 2, + Username = "peppy", + } + } + }; + + Child = list = new DrawableRoomParticipantsList + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + NumberOfCircles = 4 + }; + }); + } [Test] public void TestCircleCountNearLimit() diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneLoungeRoomsContainer.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneLoungeRoomsContainer.cs index 82e7bf8969..3d6d4f0a90 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneLoungeRoomsContainer.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneLoungeRoomsContainer.cs @@ -25,23 +25,27 @@ namespace osu.Game.Tests.Visual.Multiplayer private RoomsContainer container; - [SetUp] - public new void Setup() => Schedule(() => + public override void SetUpSteps() { - Child = new PopoverContainer - { - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Width = 0.5f, + base.SetUpSteps(); - Child = container = new RoomsContainer + AddStep("create container", () => + { + Child = new PopoverContainer { - SelectedRoom = { BindTarget = SelectedRoom } - } - }; - }); + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Width = 0.5f, + + Child = container = new RoomsContainer + { + SelectedRoom = { BindTarget = SelectedRoom } + } + }; + }); + } [Test] public void TestBasicListChanges() diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMatchBeatmapDetailArea.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMatchBeatmapDetailArea.cs index 8cdcdfdfdf..b113352117 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMatchBeatmapDetailArea.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMatchBeatmapDetailArea.cs @@ -3,7 +3,6 @@ #nullable disable -using NUnit.Framework; using osu.Framework.Graphics; using osu.Game.Online.API; using osu.Game.Online.Rooms; @@ -18,19 +17,23 @@ namespace osu.Game.Tests.Visual.Multiplayer { public class TestSceneMatchBeatmapDetailArea : OnlinePlayTestScene { - [SetUp] - public new void Setup() => Schedule(() => + public override void SetUpSteps() { - SelectedRoom.Value = new Room(); + base.SetUpSteps(); - Child = new MatchBeatmapDetailArea + AddStep("create area", () => { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Size = new Vector2(500), - CreateNewItem = createNewItem - }; - }); + SelectedRoom.Value = new Room(); + + Child = new MatchBeatmapDetailArea + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Size = new Vector2(500), + CreateNewItem = createNewItem + }; + }); + } private void createNewItem() { diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMatchLeaderboard.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMatchLeaderboard.cs index 506d7541a7..d2468ae005 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMatchLeaderboard.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMatchLeaderboard.cs @@ -4,8 +4,6 @@ #nullable disable using System.Collections.Generic; -using NUnit.Framework; -using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Game.Online.API; using osu.Game.Online.API.Requests.Responses; @@ -19,59 +17,62 @@ namespace osu.Game.Tests.Visual.Multiplayer { public class TestSceneMatchLeaderboard : OnlinePlayTestScene { - [BackgroundDependencyLoader] - private void load() + public override void SetUpSteps() { - ((DummyAPIAccess)API).HandleRequest = r => + base.SetUpSteps(); + + AddStep("setup API", () => { - switch (r) + ((DummyAPIAccess)API).HandleRequest = r => { - case GetRoomLeaderboardRequest leaderboardRequest: - leaderboardRequest.TriggerSuccess(new APILeaderboard - { - Leaderboard = new List + switch (r) + { + case GetRoomLeaderboardRequest leaderboardRequest: + leaderboardRequest.TriggerSuccess(new APILeaderboard { - new APIUserScoreAggregate + Leaderboard = new List { - UserID = 2, - User = new APIUser { Id = 2, Username = "peppy" }, - TotalScore = 995533, - RoomID = 3, - CompletedBeatmaps = 1, - TotalAttempts = 6, - Accuracy = 0.9851 - }, - new APIUserScoreAggregate - { - UserID = 1040328, - User = new APIUser { Id = 1040328, Username = "smoogipoo" }, - TotalScore = 981100, - RoomID = 3, - CompletedBeatmaps = 1, - TotalAttempts = 9, - Accuracy = 0.937 + new APIUserScoreAggregate + { + UserID = 2, + User = new APIUser { Id = 2, Username = "peppy" }, + TotalScore = 995533, + RoomID = 3, + CompletedBeatmaps = 1, + TotalAttempts = 6, + Accuracy = 0.9851 + }, + new APIUserScoreAggregate + { + UserID = 1040328, + User = new APIUser { Id = 1040328, Username = "smoogipoo" }, + TotalScore = 981100, + RoomID = 3, + CompletedBeatmaps = 1, + TotalAttempts = 9, + Accuracy = 0.937 + } } - } - }); - return true; - } + }); + return true; + } - return false; - }; - } + return false; + }; + }); - [SetUp] - public new void Setup() => Schedule(() => - { - SelectedRoom.Value = new Room { RoomID = { Value = 3 } }; - - Child = new MatchLeaderboard + AddStep("create leaderboard", () => { - Origin = Anchor.Centre, - Anchor = Anchor.Centre, - Size = new Vector2(550f, 450f), - Scope = MatchLeaderboardScope.Overall, - }; - }); + SelectedRoom.Value = new Room { RoomID = { Value = 3 } }; + + Child = new MatchLeaderboard + { + Origin = Anchor.Centre, + Anchor = Anchor.Centre, + Size = new Vector2(550f, 450f), + Scope = MatchLeaderboardScope.Overall, + }; + }); + } } } diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorLeaderboard.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorLeaderboard.cs index 80c356ec67..9e6941738a 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorLeaderboard.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorLeaderboard.cs @@ -22,8 +22,10 @@ namespace osu.Game.Tests.Visual.Multiplayer private MultiSpectatorLeaderboard leaderboard; [SetUpSteps] - public new void SetUpSteps() + public override void SetUpSteps() { + base.SetUpSteps(); + AddStep("reset", () => { leaderboard?.RemoveAndDisposeImmediately(); diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorScreen.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorScreen.cs index 7df68392cf..d626426e6d 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorScreen.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorScreen.cs @@ -56,8 +56,12 @@ namespace osu.Game.Tests.Visual.Multiplayer importedBeatmapId = importedBeatmap.OnlineID; } - [SetUp] - public new void Setup() => Schedule(() => playingUsers.Clear()); + public override void SetUpSteps() + { + base.SetUpSteps(); + + AddStep("clear playing users", () => playingUsers.Clear()); + } [Test] public void TestDelayedStart() diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerMatchFooter.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerMatchFooter.cs index a98030e1e3..83e7ef6a81 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerMatchFooter.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerMatchFooter.cs @@ -3,7 +3,6 @@ #nullable disable -using NUnit.Framework; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Cursor; @@ -13,23 +12,27 @@ namespace osu.Game.Tests.Visual.Multiplayer { public class TestSceneMultiplayerMatchFooter : MultiplayerTestScene { - [SetUp] - public new void Setup() => Schedule(() => + public override void SetUpSteps() { - Child = new PopoverContainer + base.SetUpSteps(); + + AddStep("create footer", () => { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - RelativeSizeAxes = Axes.Both, - Child = new Container + Child = new PopoverContainer { Anchor = Anchor.Centre, Origin = Anchor.Centre, - RelativeSizeAxes = Axes.X, - Height = 50, - Child = new MultiplayerMatchFooter() - } - }; - }); + RelativeSizeAxes = Axes.Both, + Child = new Container + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + RelativeSizeAxes = Axes.X, + Height = 50, + Child = new MultiplayerMatchFooter() + } + }; + }); + } } } diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerMatchSubScreen.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerMatchSubScreen.cs index 5ebafbaabb..8d31e9c723 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerMatchSubScreen.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerMatchSubScreen.cs @@ -59,16 +59,15 @@ namespace osu.Game.Tests.Visual.Multiplayer importedSet = beatmaps.GetAllUsableBeatmapSets().First(); } - [SetUp] - public new void Setup() => Schedule(() => - { - SelectedRoom.Value = new Room { Name = { Value = "Test Room" } }; - }); - [SetUpSteps] public void SetupSteps() { - AddStep("load match", () => LoadScreen(screen = new MultiplayerMatchSubScreen(SelectedRoom.Value))); + AddStep("load match", () => + { + SelectedRoom.Value = new Room { Name = { Value = "Test Room" } }; + LoadScreen(screen = new MultiplayerMatchSubScreen(SelectedRoom.Value)); + }); + AddUntilStep("wait for load", () => screen.IsCurrentScreen()); } diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerPlaylist.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerPlaylist.cs index 75e6088b0d..8dbad4e330 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerPlaylist.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerPlaylist.cs @@ -42,21 +42,22 @@ namespace osu.Game.Tests.Visual.Multiplayer Dependencies.Cache(Realm); } - [SetUp] - public new void Setup() => Schedule(() => - { - Child = list = new MultiplayerPlaylist - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - RelativeSizeAxes = Axes.Both, - Size = new Vector2(0.4f, 0.8f) - }; - }); - [SetUpSteps] - public new void SetUpSteps() + public override void SetUpSteps() { + base.SetUpSteps(); + + AddStep("create list", () => + { + Child = list = new MultiplayerPlaylist + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + RelativeSizeAxes = Axes.Both, + Size = new Vector2(0.4f, 0.8f) + }; + }); + AddStep("import beatmap", () => { beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely(); diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerSpectateButton.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerSpectateButton.cs index e70c414bef..9b4cb722f3 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerSpectateButton.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerSpectateButton.cs @@ -46,43 +46,47 @@ namespace osu.Game.Tests.Visual.Multiplayer beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely(); } - [SetUp] - public new void Setup() => Schedule(() => + public override void SetUpSteps() { - AvailabilityTracker.SelectedItem.BindTo(selectedItem); + base.SetUpSteps(); - importedSet = beatmaps.GetAllUsableBeatmapSets().First(); - Beatmap.Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First()); - selectedItem.Value = new PlaylistItem(Beatmap.Value.BeatmapInfo) + AddStep("create button", () => { - RulesetID = Beatmap.Value.BeatmapInfo.Ruleset.OnlineID, - }; + AvailabilityTracker.SelectedItem.BindTo(selectedItem); - Child = new PopoverContainer - { - RelativeSizeAxes = Axes.Both, - Child = new FillFlowContainer + importedSet = beatmaps.GetAllUsableBeatmapSets().First(); + Beatmap.Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First()); + selectedItem.Value = new PlaylistItem(Beatmap.Value.BeatmapInfo) { - AutoSizeAxes = Axes.Both, - Direction = FillDirection.Vertical, - Children = new Drawable[] + RulesetID = Beatmap.Value.BeatmapInfo.Ruleset.OnlineID, + }; + + Child = new PopoverContainer + { + RelativeSizeAxes = Axes.Both, + Child = new FillFlowContainer { - spectateButton = new MultiplayerSpectateButton + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Vertical, + Children = new Drawable[] { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Size = new Vector2(200, 50), - }, - startControl = new MatchStartControl - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Size = new Vector2(200, 50), + spectateButton = new MultiplayerSpectateButton + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Size = new Vector2(200, 50), + }, + startControl = new MatchStartControl + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Size = new Vector2(200, 50), + } } } - } - }; - }); + }; + }); + } [TestCase(MultiplayerRoomState.Open)] [TestCase(MultiplayerRoomState.WaitingForLoad)] diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneStarRatingRangeDisplay.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneStarRatingRangeDisplay.cs index 321e0c2c89..5bccabcf2f 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneStarRatingRangeDisplay.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneStarRatingRangeDisplay.cs @@ -14,17 +14,21 @@ namespace osu.Game.Tests.Visual.Multiplayer { public class TestSceneStarRatingRangeDisplay : OnlinePlayTestScene { - [SetUp] - public new void Setup() => Schedule(() => + public override void SetUpSteps() { - SelectedRoom.Value = new Room(); + base.SetUpSteps(); - Child = new StarRatingRangeDisplay + AddStep("create display", () => { - Anchor = Anchor.Centre, - Origin = Anchor.Centre - }; - }); + SelectedRoom.Value = new Room(); + + Child = new StarRatingRangeDisplay + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre + }; + }); + } [Test] public void TestRange([Values(0, 2, 3, 4, 6, 7)] double min, [Values(0, 2, 3, 4, 6, 7)] double max) diff --git a/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsMatchSettingsOverlay.cs b/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsMatchSettingsOverlay.cs index e6882081dd..c71bdb3a06 100644 --- a/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsMatchSettingsOverlay.cs +++ b/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsMatchSettingsOverlay.cs @@ -25,17 +25,21 @@ namespace osu.Game.Tests.Visual.Playlists protected override OnlinePlayTestSceneDependencies CreateOnlinePlayDependencies() => new TestDependencies(); - [SetUp] - public new void Setup() => Schedule(() => + public override void SetUpSteps() { - SelectedRoom.Value = new Room(); + base.SetUpSteps(); - Child = settings = new TestRoomSettings(SelectedRoom.Value) + AddStep("create overlay", () => { - RelativeSizeAxes = Axes.Both, - State = { Value = Visibility.Visible } - }; - }); + SelectedRoom.Value = new Room(); + + Child = settings = new TestRoomSettings(SelectedRoom.Value) + { + RelativeSizeAxes = Axes.Both, + State = { Value = Visibility.Visible } + }; + }); + } [Test] public void TestButtonEnabledOnlyWithNameAndBeatmap() diff --git a/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsParticipantsList.cs b/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsParticipantsList.cs index 5961ed74ad..9a0dda056a 100644 --- a/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsParticipantsList.cs +++ b/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsParticipantsList.cs @@ -15,21 +15,25 @@ namespace osu.Game.Tests.Visual.Playlists { public class TestScenePlaylistsParticipantsList : OnlinePlayTestScene { - [SetUp] - public new void Setup() => Schedule(() => + public override void SetUpSteps() { - SelectedRoom.Value = new Room { RoomID = { Value = 7 } }; + base.SetUpSteps(); - for (int i = 0; i < 50; i++) + AddStep("create list", () => { - SelectedRoom.Value.RecentParticipants.Add(new APIUser + SelectedRoom.Value = new Room { RoomID = { Value = 7 } }; + + for (int i = 0; i < 50; i++) { - Username = "peppy", - Statistics = new UserStatistics { GlobalRank = 1234 }, - Id = 2 - }); - } - }); + SelectedRoom.Value.RecentParticipants.Add(new APIUser + { + Username = "peppy", + Statistics = new UserStatistics { GlobalRank = 1234 }, + Id = 2 + }); + } + }); + } [Test] public void TestHorizontalLayout() diff --git a/osu.Game/Tests/Visual/Multiplayer/MultiplayerTestScene.cs b/osu.Game/Tests/Visual/Multiplayer/MultiplayerTestScene.cs index 5ea98bdbb1..101a347749 100644 --- a/osu.Game/Tests/Visual/Multiplayer/MultiplayerTestScene.cs +++ b/osu.Game/Tests/Visual/Multiplayer/MultiplayerTestScene.cs @@ -3,7 +3,6 @@ #nullable disable -using NUnit.Framework; using osu.Game.Online.Rooms; using osu.Game.Tests.Beatmaps; using osu.Game.Tests.Visual.OnlinePlay; @@ -34,13 +33,6 @@ namespace osu.Game.Tests.Visual.Multiplayer this.joinRoom = joinRoom; } - [SetUp] - public new void Setup() => Schedule(() => - { - if (joinRoom) - SelectedRoom.Value = CreateRoom(); - }); - protected virtual Room CreateRoom() { return new Room @@ -63,7 +55,12 @@ namespace osu.Game.Tests.Visual.Multiplayer if (joinRoom) { - AddStep("join room", () => RoomManager.CreateRoom(SelectedRoom.Value)); + AddStep("join room", () => + { + SelectedRoom.Value = CreateRoom(); + RoomManager.CreateRoom(SelectedRoom.Value); + }); + AddUntilStep("wait for room join", () => RoomJoined); } } diff --git a/osu.Game/Tests/Visual/OnlinePlay/OnlinePlayTestScene.cs b/osu.Game/Tests/Visual/OnlinePlay/OnlinePlayTestScene.cs index 6577057c17..b9c293c3aa 100644 --- a/osu.Game/Tests/Visual/OnlinePlay/OnlinePlayTestScene.cs +++ b/osu.Game/Tests/Visual/OnlinePlay/OnlinePlayTestScene.cs @@ -4,7 +4,6 @@ #nullable disable using System; -using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; @@ -56,39 +55,43 @@ namespace osu.Game.Tests.Visual.OnlinePlay return dependencies; } - [SetUp] - public void Setup() => Schedule(() => + public override void SetUpSteps() { - // Reset the room dependencies to a fresh state. - drawableDependenciesContainer.Clear(); - dependencies.OnlinePlayDependencies = CreateOnlinePlayDependencies(); - drawableDependenciesContainer.AddRange(OnlinePlayDependencies.DrawableComponents); + base.SetUpSteps(); - var handler = OnlinePlayDependencies.RequestsHandler; - - // Resolving the BeatmapManager in the test scene will inject the game-wide BeatmapManager, while many test scenes cache their own BeatmapManager instead. - // To get around this, the BeatmapManager is looked up from the dependencies provided to the children of the test scene instead. - var beatmapManager = dependencies.Get(); - - ((DummyAPIAccess)API).HandleRequest = request => + AddStep("setup dependencies", () => { - try + // Reset the room dependencies to a fresh state. + drawableDependenciesContainer.Clear(); + dependencies.OnlinePlayDependencies = CreateOnlinePlayDependencies(); + drawableDependenciesContainer.AddRange(OnlinePlayDependencies.DrawableComponents); + + var handler = OnlinePlayDependencies.RequestsHandler; + + // Resolving the BeatmapManager in the test scene will inject the game-wide BeatmapManager, while many test scenes cache their own BeatmapManager instead. + // To get around this, the BeatmapManager is looked up from the dependencies provided to the children of the test scene instead. + var beatmapManager = dependencies.Get(); + + ((DummyAPIAccess)API).HandleRequest = request => { - return handler.HandleRequest(request, API.LocalUser.Value, beatmapManager); - } - catch (ObjectDisposedException) - { - // These requests can be fired asynchronously, but potentially arrive after game components - // have been disposed (ie. realm in BeatmapManager). - // This only happens in tests and it's easiest to ignore them for now. - Logger.Log($"Handled {nameof(ObjectDisposedException)} in test request handling"); - return true; - } - }; - }); + try + { + return handler.HandleRequest(request, API.LocalUser.Value, beatmapManager); + } + catch (ObjectDisposedException) + { + // These requests can be fired asynchronously, but potentially arrive after game components + // have been disposed (ie. realm in BeatmapManager). + // This only happens in tests and it's easiest to ignore them for now. + Logger.Log($"Handled {nameof(ObjectDisposedException)} in test request handling"); + return true; + } + }; + }); + } /// - /// Creates the room dependencies. Called every . + /// Creates the room dependencies. Called every . /// /// /// Any custom dependencies required for online play sub-classes should be added here. From e07e761c1011cf7202d3baa9360c1f6dc31e46ef Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 29 Jul 2022 15:54:03 +0900 Subject: [PATCH 0693/1528] Ensure realm is in a good state before asserts in `TestSceneFilterControl` --- .../SongSelect/TestSceneFilterControl.cs | 42 +++++++++++-------- 1 file changed, 25 insertions(+), 17 deletions(-) diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneFilterControl.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneFilterControl.cs index 56f252f47d..82314f9764 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneFilterControl.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneFilterControl.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using System.Collections.Generic; using System.Linq; using NUnit.Framework; @@ -19,6 +20,7 @@ using osu.Game.Rulesets; using osu.Game.Screens.Select; using osu.Game.Tests.Resources; using osuTK.Input; +using Realms; namespace osu.Game.Tests.Visual.SongSelect { @@ -47,7 +49,7 @@ namespace osu.Game.Tests.Visual.SongSelect [SetUp] public void SetUp() => Schedule(() => { - Realm.Write(r => r.RemoveAll()); + writeAndRefresh(r => r.RemoveAll()); Child = control = new FilterControl { @@ -68,8 +70,8 @@ namespace osu.Game.Tests.Visual.SongSelect [Test] public void TestCollectionAddedToDropdown() { - AddStep("add collection", () => Realm.Write(r => r.Add(new BeatmapCollection(name: "1")))); - AddStep("add collection", () => Realm.Write(r => r.Add(new BeatmapCollection(name: "2")))); + AddStep("add collection", () => writeAndRefresh(r => r.Add(new BeatmapCollection(name: "1")))); + AddStep("add collection", () => writeAndRefresh(r => r.Add(new BeatmapCollection(name: "2")))); assertCollectionDropdownContains("1"); assertCollectionDropdownContains("2"); } @@ -79,9 +81,9 @@ namespace osu.Game.Tests.Visual.SongSelect { BeatmapCollection first = null!; - AddStep("add collection", () => Realm.Write(r => r.Add(first = new BeatmapCollection(name: "1")))); - AddStep("add collection", () => Realm.Write(r => r.Add(new BeatmapCollection(name: "2")))); - AddStep("remove collection", () => Realm.Write(r => r.Remove(first))); + AddStep("add collection", () => writeAndRefresh(r => r.Add(first = new BeatmapCollection(name: "1")))); + AddStep("add collection", () => writeAndRefresh(r => r.Add(new BeatmapCollection(name: "2")))); + AddStep("remove collection", () => writeAndRefresh(r => r.Remove(first))); assertCollectionDropdownContains("1", false); assertCollectionDropdownContains("2"); @@ -90,7 +92,7 @@ namespace osu.Game.Tests.Visual.SongSelect [Test] public void TestCollectionRenamed() { - AddStep("add collection", () => Realm.Write(r => r.Add(new BeatmapCollection(name: "1")))); + AddStep("add collection", () => writeAndRefresh(r => r.Add(new BeatmapCollection(name: "1")))); AddStep("select collection", () => { var dropdown = control.ChildrenOfType().Single(); @@ -99,7 +101,7 @@ namespace osu.Game.Tests.Visual.SongSelect addExpandHeaderStep(); - AddStep("change name", () => Realm.Write(_ => getFirstCollection().Name = "First")); + AddStep("change name", () => writeAndRefresh(_ => getFirstCollection().Name = "First")); assertCollectionDropdownContains("First"); assertCollectionHeaderDisplays("First"); @@ -117,7 +119,7 @@ namespace osu.Game.Tests.Visual.SongSelect public void TestCollectionFilterHasAddButton() { addExpandHeaderStep(); - AddStep("add collection", () => Realm.Write(r => r.Add(new BeatmapCollection(name: "1")))); + AddStep("add collection", () => writeAndRefresh(r => r.Add(new BeatmapCollection(name: "1")))); AddStep("hover collection", () => InputManager.MoveMouseTo(getAddOrRemoveButton(1))); AddAssert("collection has add button", () => getAddOrRemoveButton(1).IsPresent); } @@ -127,7 +129,7 @@ namespace osu.Game.Tests.Visual.SongSelect { addExpandHeaderStep(); - AddStep("add collection", () => Realm.Write(r => r.Add(new BeatmapCollection(name: "1")))); + AddStep("add collection", () => writeAndRefresh(r => r.Add(new BeatmapCollection(name: "1")))); AddStep("select available beatmap", () => Beatmap.Value = beatmapManager.GetWorkingBeatmap(beatmapManager.GetAllUsableBeatmapSets().First().Beatmaps[0])); AddAssert("button enabled", () => getAddOrRemoveButton(1).Enabled.Value); @@ -143,13 +145,13 @@ namespace osu.Game.Tests.Visual.SongSelect AddStep("select available beatmap", () => Beatmap.Value = beatmapManager.GetWorkingBeatmap(beatmapManager.GetAllUsableBeatmapSets().First().Beatmaps[0])); - AddStep("add collection", () => Realm.Write(r => r.Add(new BeatmapCollection(name: "1")))); + AddStep("add collection", () => writeAndRefresh(r => r.Add(new BeatmapCollection(name: "1")))); AddAssert("button is plus", () => getAddOrRemoveButton(1).Icon.Equals(FontAwesome.Solid.PlusSquare)); - AddStep("add beatmap to collection", () => Realm.Write(r => getFirstCollection().BeatmapMD5Hashes.Add(Beatmap.Value.BeatmapInfo.MD5Hash))); + AddStep("add beatmap to collection", () => writeAndRefresh(r => getFirstCollection().BeatmapMD5Hashes.Add(Beatmap.Value.BeatmapInfo.MD5Hash))); AddAssert("button is minus", () => getAddOrRemoveButton(1).Icon.Equals(FontAwesome.Solid.MinusSquare)); - AddStep("remove beatmap from collection", () => Realm.Write(r => getFirstCollection().BeatmapMD5Hashes.Clear())); + AddStep("remove beatmap from collection", () => writeAndRefresh(r => getFirstCollection().BeatmapMD5Hashes.Clear())); AddAssert("button is plus", () => getAddOrRemoveButton(1).Icon.Equals(FontAwesome.Solid.PlusSquare)); } @@ -160,7 +162,7 @@ namespace osu.Game.Tests.Visual.SongSelect AddStep("select available beatmap", () => Beatmap.Value = beatmapManager.GetWorkingBeatmap(beatmapManager.GetAllUsableBeatmapSets().First().Beatmaps[0])); - AddStep("add collection", () => Realm.Write(r => r.Add(new BeatmapCollection(name: "1")))); + AddStep("add collection", () => writeAndRefresh(r => r.Add(new BeatmapCollection(name: "1")))); AddAssert("button is plus", () => getAddOrRemoveButton(1).Icon.Equals(FontAwesome.Solid.PlusSquare)); addClickAddOrRemoveButtonStep(1); @@ -179,7 +181,7 @@ namespace osu.Game.Tests.Visual.SongSelect addExpandHeaderStep(); - AddStep("add collection", () => Realm.Write(r => r.Add(new BeatmapCollection(name: "1", new List { "abc" })))); + AddStep("add collection", () => writeAndRefresh(r => r.Add(new BeatmapCollection(name: "1", new List { "abc" })))); AddStep("select collection", () => { InputManager.MoveMouseTo(getCollectionDropdownItems().ElementAt(1)); @@ -205,14 +207,20 @@ namespace osu.Game.Tests.Visual.SongSelect AddAssert("filter request not fired", () => !received); } + private void writeAndRefresh(Action action) => Realm.Write(r => + { + action(r); + r.Refresh(); + }); + private BeatmapCollection getFirstCollection() => Realm.Run(r => r.All().First()); private void assertCollectionHeaderDisplays(string collectionName, bool shouldDisplay = true) - => AddAssert($"collection dropdown header displays '{collectionName}'", + => AddUntilStep($"collection dropdown header displays '{collectionName}'", () => shouldDisplay == (control.ChildrenOfType().Single().ChildrenOfType().First().Text == collectionName)); private void assertCollectionDropdownContains(string collectionName, bool shouldContain = true) => - AddAssert($"collection dropdown {(shouldContain ? "contains" : "does not contain")} '{collectionName}'", + AddUntilStep($"collection dropdown {(shouldContain ? "contains" : "does not contain")} '{collectionName}'", // A bit of a roundabout way of going about this, see: https://github.com/ppy/osu-framework/issues/3871 + https://github.com/ppy/osu-framework/issues/3872 () => shouldContain == (getCollectionDropdownItems().Any(i => i.ChildrenOfType().OfType().First().Text == collectionName))); From 2ff6ff06d3ed25fce9bd69939b8fcae5c8f9ddb0 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 29 Jul 2022 16:05:41 +0900 Subject: [PATCH 0694/1528] Use tuple to better explain new `bool` parameter --- osu.Game/Beatmaps/BeatmapImporter.cs | 5 ++--- osu.Game/Beatmaps/BeatmapManager.cs | 6 +++--- osu.Game/OsuGameBase.cs | 2 +- 3 files changed, 6 insertions(+), 7 deletions(-) diff --git a/osu.Game/Beatmaps/BeatmapImporter.cs b/osu.Game/Beatmaps/BeatmapImporter.cs index df8b18313c..6e954e0356 100644 --- a/osu.Game/Beatmaps/BeatmapImporter.cs +++ b/osu.Game/Beatmaps/BeatmapImporter.cs @@ -34,7 +34,7 @@ namespace osu.Game.Beatmaps protected override string[] HashableFileTypes => new[] { ".osu" }; - public Action? ProcessBeatmap { private get; set; } + public Action<(BeatmapSetInfo beatmapSet, bool isBatch)>? ProcessBeatmap { private get; set; } public BeatmapImporter(Storage storage, RealmAccess realm) : base(storage, realm) @@ -171,8 +171,7 @@ namespace osu.Game.Beatmaps protected override void PostImport(BeatmapSetInfo model, Realm realm, bool batchImport) { base.PostImport(model, realm, batchImport); - - ProcessBeatmap?.Invoke(model, batchImport); + ProcessBeatmap?.Invoke((model, batchImport)); } private void validateOnlineIds(BeatmapSetInfo beatmapSet, Realm realm) diff --git a/osu.Game/Beatmaps/BeatmapManager.cs b/osu.Game/Beatmaps/BeatmapManager.cs index abf3d43d94..387daf6906 100644 --- a/osu.Game/Beatmaps/BeatmapManager.cs +++ b/osu.Game/Beatmaps/BeatmapManager.cs @@ -42,7 +42,7 @@ namespace osu.Game.Beatmaps private readonly WorkingBeatmapCache workingBeatmapCache; - public Action? ProcessBeatmap { private get; set; } + public Action<(BeatmapSetInfo beatmapSet, bool isBatch)>? ProcessBeatmap { private get; set; } public BeatmapManager(Storage storage, RealmAccess realm, RulesetStore rulesets, IAPIProvider? api, AudioManager audioManager, IResourceStore gameResources, GameHost? host = null, WorkingBeatmap? defaultBeatmap = null, BeatmapDifficultyCache? difficultyCache = null, bool performOnlineLookups = false) @@ -62,7 +62,7 @@ namespace osu.Game.Beatmaps BeatmapTrackStore = audioManager.GetTrackStore(userResources); beatmapImporter = CreateBeatmapImporter(storage, realm); - beatmapImporter.ProcessBeatmap = (obj, isBatch) => ProcessBeatmap?.Invoke(obj, isBatch); + beatmapImporter.ProcessBeatmap = args => ProcessBeatmap?.Invoke(args); beatmapImporter.PostNotification = obj => PostNotification?.Invoke(obj); workingBeatmapCache = CreateWorkingBeatmapCache(audioManager, gameResources, userResources, defaultBeatmap, host); @@ -323,7 +323,7 @@ namespace osu.Game.Beatmaps setInfo.CopyChangesToRealm(liveBeatmapSet); - ProcessBeatmap?.Invoke(liveBeatmapSet, false); + ProcessBeatmap?.Invoke((liveBeatmapSet, false)); }); } diff --git a/osu.Game/OsuGameBase.cs b/osu.Game/OsuGameBase.cs index 41eeece76d..dc7e2b47cf 100644 --- a/osu.Game/OsuGameBase.cs +++ b/osu.Game/OsuGameBase.cs @@ -287,7 +287,7 @@ namespace osu.Game AddInternal(new BeatmapOnlineChangeIngest(beatmapUpdater, realm, metadataClient)); - BeatmapManager.ProcessBeatmap = (set, isBatch) => beatmapUpdater.Process(set, preferOnlineFetch: !isBatch); + BeatmapManager.ProcessBeatmap = args => beatmapUpdater.Process(args.beatmapSet, !args.isBatch); dependencies.Cache(userCache = new UserLookupCache()); AddInternal(userCache); From 9d457535c630d2d1cc8bee08f005e77f42052d0c Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 29 Jul 2022 16:22:54 +0900 Subject: [PATCH 0695/1528] Add confirmation dialog when about to discard a playlist The confirmation will only show if items have been added to the playlist. Closes https://github.com/ppy/osu/issues/19444. --- .../Menu/ConfirmDiscardChangesDialog.cs | 39 +++++++++++++++++++ osu.Game/Screens/Menu/ConfirmExitDialog.cs | 4 +- .../Screens/OnlinePlay/Match/RoomSubScreen.cs | 24 ++++++++++-- 3 files changed, 61 insertions(+), 6 deletions(-) create mode 100644 osu.Game/Screens/Menu/ConfirmDiscardChangesDialog.cs diff --git a/osu.Game/Screens/Menu/ConfirmDiscardChangesDialog.cs b/osu.Game/Screens/Menu/ConfirmDiscardChangesDialog.cs new file mode 100644 index 0000000000..450c559450 --- /dev/null +++ b/osu.Game/Screens/Menu/ConfirmDiscardChangesDialog.cs @@ -0,0 +1,39 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Framework.Graphics.Sprites; +using osu.Game.Overlays.Dialog; + +namespace osu.Game.Screens.Menu +{ + public class ConfirmDiscardChangesDialog : PopupDialog + { + /// + /// Construct a new discard changes confirmation dialog. + /// + /// An action to perform on confirmation. + /// An optional action to perform on cancel. + public ConfirmDiscardChangesDialog(Action onConfirm, Action? onCancel = null) + { + HeaderText = "Are you sure you want to go back?"; + BodyText = "This will discard any unsaved changes"; + + Icon = FontAwesome.Solid.ExclamationTriangle; + + Buttons = new PopupDialogButton[] + { + new PopupDialogDangerousButton + { + Text = @"Yes", + Action = onConfirm + }, + new PopupDialogCancelButton + { + Text = @"No I didn't mean to", + Action = onCancel + }, + }; + } + } +} diff --git a/osu.Game/Screens/Menu/ConfirmExitDialog.cs b/osu.Game/Screens/Menu/ConfirmExitDialog.cs index 734ff6b23f..20fa889986 100644 --- a/osu.Game/Screens/Menu/ConfirmExitDialog.cs +++ b/osu.Game/Screens/Menu/ConfirmExitDialog.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using osu.Framework.Graphics.Sprites; using osu.Game.Overlays.Dialog; @@ -16,7 +14,7 @@ namespace osu.Game.Screens.Menu /// /// An action to perform on confirmation. /// An optional action to perform on cancel. - public ConfirmExitDialog(Action onConfirm, Action onCancel = null) + public ConfirmExitDialog(Action onConfirm, Action? onCancel = null) { HeaderText = "Are you sure you want to exit osu!?"; BodyText = "Last chance to turn back"; diff --git a/osu.Game/Screens/OnlinePlay/Match/RoomSubScreen.cs b/osu.Game/Screens/OnlinePlay/Match/RoomSubScreen.cs index f5af110372..5b3ed0059d 100644 --- a/osu.Game/Screens/OnlinePlay/Match/RoomSubScreen.cs +++ b/osu.Game/Screens/OnlinePlay/Match/RoomSubScreen.cs @@ -28,6 +28,7 @@ using osu.Game.Overlays; using osu.Game.Overlays.Mods; using osu.Game.Rulesets; using osu.Game.Rulesets.Mods; +using osu.Game.Screens.Menu; using osu.Game.Screens.OnlinePlay.Match.Components; using osu.Game.Screens.OnlinePlay.Multiplayer; @@ -280,13 +281,30 @@ namespace osu.Game.Screens.OnlinePlay.Match }; } + [Resolved(canBeNull: true)] + private IDialogOverlay dialogOverlay { get; set; } + public override bool OnBackButton() { if (Room.RoomID.Value == null) { - // room has not been created yet; exit immediately. - settingsOverlay.Hide(); - return base.OnBackButton(); + if (dialogOverlay == null || Room.Playlist.Count == 0) + { + settingsOverlay.Hide(); + return base.OnBackButton(); + } + + // if the dialog is already displayed, block exiting until the user explicitly makes a decision. + if (dialogOverlay.CurrentDialog is ConfirmDiscardChangesDialog) + return true; + + dialogOverlay?.Push(new ConfirmDiscardChangesDialog(() => + { + settingsOverlay.Hide(); + this.Exit(); + })); + + return true; } if (UserModsSelectOverlay.State.Value == Visibility.Visible) From 0a2265b0e88c853108b4fb7eeba81c2381a7cd42 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 29 Jul 2022 17:05:51 +0900 Subject: [PATCH 0696/1528] Add test coverage of playlist exit confirmation --- .../Navigation/TestSceneScreenNavigation.cs | 52 +++++++++++++++++++ 1 file changed, 52 insertions(+) diff --git a/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs b/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs index 58898d8386..8fce43f9b0 100644 --- a/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs +++ b/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs @@ -26,6 +26,7 @@ using osu.Game.Rulesets.Osu.Mods; using osu.Game.Scoring; using osu.Game.Screens.Menu; using osu.Game.Screens.OnlinePlay.Lounge; +using osu.Game.Screens.OnlinePlay.Playlists; using osu.Game.Screens.Play; using osu.Game.Screens.Ranking; using osu.Game.Screens.Select; @@ -45,6 +46,57 @@ namespace osu.Game.Tests.Visual.Navigation private Vector2 optionsButtonPosition => Game.ToScreenSpace(new Vector2(click_padding, click_padding)); + [TestCase(false)] + [TestCase(true)] + public void TestConfirmationRequiredToDiscardPlaylist(bool withPlaylistItemAdded) + { + Screens.OnlinePlay.Playlists.Playlists playlistScreen = null; + + AddUntilStep("wait for dialog overlay", () => Game.ChildrenOfType().SingleOrDefault() != null); + + PushAndConfirm(() => playlistScreen = new Screens.OnlinePlay.Playlists.Playlists()); + + AddStep("import beatmap", () => BeatmapImportHelper.LoadQuickOszIntoOsu(Game).WaitSafely()); + + AddStep("open create screen", () => + { + InputManager.MoveMouseTo(playlistScreen.ChildrenOfType().Single()); + InputManager.Click(MouseButton.Left); + }); + + if (withPlaylistItemAdded) + { + AddUntilStep("wait for settings displayed", + () => (playlistScreen.CurrentSubScreen as PlaylistsRoomSubScreen)?.ChildrenOfType().SingleOrDefault()?.State.Value == Visibility.Visible); + + AddStep("edit playlist", () => InputManager.Key(Key.Enter)); + + AddUntilStep("wait for song select", () => (playlistScreen.CurrentSubScreen as PlaylistsSongSelect)?.BeatmapSetsLoaded == true); + + AddUntilStep("wait for selection", () => !Game.Beatmap.IsDefault); + + AddStep("add item", () => InputManager.Key(Key.Enter)); + + AddUntilStep("wait for return to playlist screen", () => playlistScreen.CurrentSubScreen is PlaylistsRoomSubScreen); + + pushEscape(); + AddAssert("confirmation dialog shown", () => Game.ChildrenOfType().Single().CurrentDialog is not null); + + AddStep("confirm exit", () => InputManager.Key(Key.Enter)); + + AddAssert("dialog dismissed", () => Game.ChildrenOfType().Single().CurrentDialog == null); + + exitViaEscapeAndConfirm(); + } + else + { + pushEscape(); + AddAssert("confirmation dialog not shown", () => Game.ChildrenOfType().Single().CurrentDialog == null); + + exitViaEscapeAndConfirm(); + } + } + [Test] public void TestExitSongSelectWithEscape() { From 07e3765b3492b1023039804e9e54b71c42e51cda Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 29 Jul 2022 17:25:30 +0900 Subject: [PATCH 0697/1528] Ensure collection is added to dropdown before trying to click it --- osu.Game.Tests/Visual/SongSelect/TestSceneFilterControl.cs | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneFilterControl.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneFilterControl.cs index 82314f9764..d0523b58fa 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneFilterControl.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneFilterControl.cs @@ -93,6 +93,7 @@ namespace osu.Game.Tests.Visual.SongSelect public void TestCollectionRenamed() { AddStep("add collection", () => writeAndRefresh(r => r.Add(new BeatmapCollection(name: "1")))); + assertCollectionDropdownContains("1"); AddStep("select collection", () => { var dropdown = control.ChildrenOfType().Single(); @@ -120,6 +121,7 @@ namespace osu.Game.Tests.Visual.SongSelect { addExpandHeaderStep(); AddStep("add collection", () => writeAndRefresh(r => r.Add(new BeatmapCollection(name: "1")))); + assertCollectionDropdownContains("1"); AddStep("hover collection", () => InputManager.MoveMouseTo(getAddOrRemoveButton(1))); AddAssert("collection has add button", () => getAddOrRemoveButton(1).IsPresent); } @@ -130,6 +132,7 @@ namespace osu.Game.Tests.Visual.SongSelect addExpandHeaderStep(); AddStep("add collection", () => writeAndRefresh(r => r.Add(new BeatmapCollection(name: "1")))); + assertCollectionDropdownContains("1"); AddStep("select available beatmap", () => Beatmap.Value = beatmapManager.GetWorkingBeatmap(beatmapManager.GetAllUsableBeatmapSets().First().Beatmaps[0])); AddAssert("button enabled", () => getAddOrRemoveButton(1).Enabled.Value); @@ -146,6 +149,7 @@ namespace osu.Game.Tests.Visual.SongSelect AddStep("select available beatmap", () => Beatmap.Value = beatmapManager.GetWorkingBeatmap(beatmapManager.GetAllUsableBeatmapSets().First().Beatmaps[0])); AddStep("add collection", () => writeAndRefresh(r => r.Add(new BeatmapCollection(name: "1")))); + assertCollectionDropdownContains("1"); AddAssert("button is plus", () => getAddOrRemoveButton(1).Icon.Equals(FontAwesome.Solid.PlusSquare)); AddStep("add beatmap to collection", () => writeAndRefresh(r => getFirstCollection().BeatmapMD5Hashes.Add(Beatmap.Value.BeatmapInfo.MD5Hash))); @@ -163,6 +167,7 @@ namespace osu.Game.Tests.Visual.SongSelect AddStep("select available beatmap", () => Beatmap.Value = beatmapManager.GetWorkingBeatmap(beatmapManager.GetAllUsableBeatmapSets().First().Beatmaps[0])); AddStep("add collection", () => writeAndRefresh(r => r.Add(new BeatmapCollection(name: "1")))); + assertCollectionDropdownContains("1"); AddAssert("button is plus", () => getAddOrRemoveButton(1).Icon.Equals(FontAwesome.Solid.PlusSquare)); addClickAddOrRemoveButtonStep(1); @@ -182,6 +187,8 @@ namespace osu.Game.Tests.Visual.SongSelect addExpandHeaderStep(); AddStep("add collection", () => writeAndRefresh(r => r.Add(new BeatmapCollection(name: "1", new List { "abc" })))); + assertCollectionDropdownContains("1"); + AddStep("select collection", () => { InputManager.MoveMouseTo(getCollectionDropdownItems().ElementAt(1)); From 8f1e3b01547884ca4687e8c38a1ca0d75ac29a9e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 29 Jul 2022 18:52:50 +0900 Subject: [PATCH 0698/1528] Fix editor summary timeline not responding to kiai changes correctly --- .../Summary/Parts/EffectPointVisualisation.cs | 80 ++++++++++++------- 1 file changed, 53 insertions(+), 27 deletions(-) diff --git a/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/EffectPointVisualisation.cs b/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/EffectPointVisualisation.cs index b2007273e8..3dca1b1e8c 100644 --- a/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/EffectPointVisualisation.cs +++ b/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/EffectPointVisualisation.cs @@ -4,6 +4,7 @@ #nullable disable using System.Linq; +using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; @@ -38,37 +39,62 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts private void load() { kiai = effect.KiaiModeBindable.GetBoundCopy(); - kiai.BindValueChanged(_ => + kiai.BindValueChanged(_ => refreshDisplay(), true); + } + + [CanBeNull] + private EffectControlPoint nextControlPoint; + + protected override void LoadComplete() + { + base.LoadComplete(); + + // Due to the limitations of ControlPointInfo, it's impossible to know via event flow when the next kiai point has changed. + // This is due to the fact that an EffectPoint can be added to an existing group. We would need to bind to ItemAdded on *every* + // future group to track this. + // + // I foresee this being a potential performance issue on beatmaps with many control points, so let's limit how often we check + // for changes. ControlPointInfo needs a refactor to make this flow better, but it should do for now. + Scheduler.AddDelayed(() => { - ClearInternal(); + var next = beatmap.ControlPointInfo.EffectPoints.FirstOrDefault(c => c.Time > effect.Time); - AddInternal(new ControlPointVisualisation(effect)); - - if (!kiai.Value) - return; - - var endControlPoint = beatmap.ControlPointInfo.EffectPoints.FirstOrDefault(c => c.Time > effect.Time && !c.KiaiMode); - - // handle kiai duration - // eventually this will be simpler when we have control points with durations. - if (endControlPoint != null) + if (!ReferenceEquals(nextControlPoint, next)) { - RelativeSizeAxes = Axes.Both; - Origin = Anchor.TopLeft; - - Width = (float)(endControlPoint.Time - effect.Time); - - AddInternal(new PointVisualisation - { - RelativeSizeAxes = Axes.Both, - Origin = Anchor.TopLeft, - Width = 1, - Height = 0.25f, - Depth = float.MaxValue, - Colour = effect.GetRepresentingColour(colours).Darken(0.5f), - }); + nextControlPoint = next; + refreshDisplay(); } - }, true); + }, 100, true); + } + + private void refreshDisplay() + { + ClearInternal(); + + AddInternal(new ControlPointVisualisation(effect)); + + if (!kiai.Value) + return; + + // handle kiai duration + // eventually this will be simpler when we have control points with durations. + if (nextControlPoint != null) + { + RelativeSizeAxes = Axes.Both; + Origin = Anchor.TopLeft; + + Width = (float)(nextControlPoint.Time - effect.Time); + + AddInternal(new PointVisualisation + { + RelativeSizeAxes = Axes.Both, + Origin = Anchor.TopLeft, + Width = 1, + Height = 0.25f, + Depth = float.MaxValue, + Colour = effect.GetRepresentingColour(colours).Darken(0.5f), + }); + } } // kiai sections display duration, so are required to be visualised. From 3f72e76348955667bd9e61a26fe5587a14516f9a Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 29 Jul 2022 16:12:52 +0300 Subject: [PATCH 0699/1528] Expose `StartTime` from gameplay clock --- osu.Game/Screens/Play/GameplayClock.cs | 9 +++++++++ osu.Game/Screens/Play/GameplayClockContainer.cs | 16 +++++++++++++++- 2 files changed, 24 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/GameplayClock.cs b/osu.Game/Screens/Play/GameplayClock.cs index e6248014c5..6af795cfd8 100644 --- a/osu.Game/Screens/Play/GameplayClock.cs +++ b/osu.Game/Screens/Play/GameplayClock.cs @@ -35,6 +35,15 @@ namespace osu.Game.Screens.Play UnderlyingClock = underlyingClock; } + /// + /// The time from which the clock should start. Will be seeked to on calling . + /// + /// + /// If not set, a value of zero will be used. + /// Importantly, the value will be inferred from the current ruleset in unless specified. + /// + public double? StartTime { get; internal set; } + public double CurrentTime => UnderlyingClock.CurrentTime; public double Rate => UnderlyingClock.Rate; diff --git a/osu.Game/Screens/Play/GameplayClockContainer.cs b/osu.Game/Screens/Play/GameplayClockContainer.cs index 9396b3311f..7b75decb51 100644 --- a/osu.Game/Screens/Play/GameplayClockContainer.cs +++ b/osu.Game/Screens/Play/GameplayClockContainer.cs @@ -44,6 +44,8 @@ namespace osu.Game.Screens.Play /// public event Action OnSeek; + private double? startTime; + /// /// The time from which the clock should start. Will be seeked to on calling . /// @@ -51,7 +53,17 @@ namespace osu.Game.Screens.Play /// If not set, a value of zero will be used. /// Importantly, the value will be inferred from the current ruleset in unless specified. /// - public double? StartTime { get; set; } + public double? StartTime + { + get => startTime; + set + { + startTime = value; + + if (GameplayClock != null) + GameplayClock.StartTime = value; + } + } /// /// Creates a new . @@ -72,6 +84,8 @@ namespace osu.Game.Screens.Play var dependencies = new DependencyContainer(base.CreateChildDependencies(parent)); dependencies.CacheAs(GameplayClock = CreateGameplayClock(AdjustableSource)); + + GameplayClock.StartTime = StartTime; GameplayClock.IsPaused.BindTo(IsPaused); return dependencies; From 155dac55d0953fec674bf1e8e59c27d23bf2e889 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Fri, 29 Jul 2022 22:33:34 +0900 Subject: [PATCH 0700/1528] Apply DrawNode parameter changes --- osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs | 5 +++-- osu.Game/Graphics/Backgrounds/Triangles.cs | 5 +++-- osu.Game/Graphics/ParticleExplosion.cs | 10 +++++----- osu.Game/Graphics/ParticleSpewer.cs | 10 +++++----- osu.Game/Graphics/Sprites/LogoAnimation.cs | 7 +++---- osu.Game/Rulesets/Mods/ModFlashlight.cs | 5 +++-- osu.Game/Screens/Menu/LogoVisualisation.cs | 5 +++-- 7 files changed, 25 insertions(+), 22 deletions(-) diff --git a/osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs b/osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs index c1d518a843..01d0b66e7b 100644 --- a/osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs +++ b/osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs @@ -12,6 +12,7 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Batches; using osu.Framework.Graphics.OpenGL.Vertices; using osu.Framework.Graphics.Primitives; +using osu.Framework.Graphics.Rendering; using osu.Framework.Graphics.Shaders; using osu.Framework.Graphics.Textures; using osu.Framework.Input; @@ -254,9 +255,9 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor Source.parts.CopyTo(parts, 0); } - public override void Draw(Action vertexAction) + public override void Draw(IRenderer renderer) { - base.Draw(vertexAction); + base.Draw(renderer); shader.Bind(); shader.GetUniform("g_FadeClock").UpdateValue(ref time); diff --git a/osu.Game/Graphics/Backgrounds/Triangles.cs b/osu.Game/Graphics/Backgrounds/Triangles.cs index b83df45bd7..d4fe0a75f3 100644 --- a/osu.Game/Graphics/Backgrounds/Triangles.cs +++ b/osu.Game/Graphics/Backgrounds/Triangles.cs @@ -17,6 +17,7 @@ using System.Collections.Generic; using osu.Framework.Graphics.Batches; using osu.Framework.Graphics.OpenGL.Buffers; using osu.Framework.Graphics.OpenGL.Vertices; +using osu.Framework.Graphics.Rendering; using osu.Framework.Lists; namespace osu.Game.Graphics.Backgrounds @@ -270,9 +271,9 @@ namespace osu.Game.Graphics.Backgrounds parts.AddRange(Source.parts); } - public override void Draw(Action vertexAction) + public override void Draw(IRenderer renderer) { - base.Draw(vertexAction); + base.Draw(renderer); if (Source.AimCount > 0 && (vertexBatch == null || vertexBatch.Size != Source.AimCount)) { diff --git a/osu.Game/Graphics/ParticleExplosion.cs b/osu.Game/Graphics/ParticleExplosion.cs index c6f9c1343b..5c59b4efb2 100644 --- a/osu.Game/Graphics/ParticleExplosion.cs +++ b/osu.Game/Graphics/ParticleExplosion.cs @@ -6,8 +6,8 @@ using System; using System.Collections.Generic; using osu.Framework.Graphics; -using osu.Framework.Graphics.OpenGL.Vertices; using osu.Framework.Graphics.Primitives; +using osu.Framework.Graphics.Rendering; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Textures; using osu.Framework.Utils; @@ -89,7 +89,7 @@ namespace osu.Game.Graphics currentTime = source.Time.Current; } - protected override void Blit(Action vertexAction) + protected override void Blit(IRenderer renderer) { double time = currentTime - startTime; @@ -112,9 +112,9 @@ namespace osu.Game.Graphics Vector2Extensions.Transform(rect.BottomRight, DrawInfo.Matrix) ); - DrawQuad(Texture, quad, DrawColourInfo.Colour.MultiplyAlpha(alpha), null, vertexAction, - new Vector2(InflationAmount.X / DrawRectangle.Width, InflationAmount.Y / DrawRectangle.Height), - null, TextureCoords); + DrawQuad(Texture, quad, DrawColourInfo.Colour.MultiplyAlpha(alpha), + inflationPercentage: new Vector2(InflationAmount.X / DrawRectangle.Width, InflationAmount.Y / DrawRectangle.Height), + textureCoords: TextureCoords); } } diff --git a/osu.Game/Graphics/ParticleSpewer.cs b/osu.Game/Graphics/ParticleSpewer.cs index 06c9882d72..5008f52a5a 100644 --- a/osu.Game/Graphics/ParticleSpewer.cs +++ b/osu.Game/Graphics/ParticleSpewer.cs @@ -7,8 +7,8 @@ using System; using osu.Framework.Bindables; using osu.Framework.Extensions.EnumExtensions; using osu.Framework.Graphics; -using osu.Framework.Graphics.OpenGL.Vertices; using osu.Framework.Graphics.Primitives; +using osu.Framework.Graphics.Rendering; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Textures; using osu.Framework.Utils; @@ -107,7 +107,7 @@ namespace osu.Game.Graphics sourceSize = Source.DrawSize; } - protected override void Blit(Action vertexAction) + protected override void Blit(IRenderer renderer) { foreach (var p in particles) { @@ -136,9 +136,9 @@ namespace osu.Game.Graphics transformPosition(rect.BottomRight, rect.Centre, angle) ); - DrawQuad(Texture, quad, DrawColourInfo.Colour.MultiplyAlpha(alpha), null, vertexAction, - new Vector2(InflationAmount.X / DrawRectangle.Width, InflationAmount.Y / DrawRectangle.Height), - null, TextureCoords); + DrawQuad(Texture, quad, DrawColourInfo.Colour.MultiplyAlpha(alpha), + inflationPercentage: new Vector2(InflationAmount.X / DrawRectangle.Width, InflationAmount.Y / DrawRectangle.Height), + textureCoords: TextureCoords); } } diff --git a/osu.Game/Graphics/Sprites/LogoAnimation.cs b/osu.Game/Graphics/Sprites/LogoAnimation.cs index 13733bb3ad..14d78b4dee 100644 --- a/osu.Game/Graphics/Sprites/LogoAnimation.cs +++ b/osu.Game/Graphics/Sprites/LogoAnimation.cs @@ -3,10 +3,9 @@ #nullable disable -using System; using osu.Framework.Allocation; using osu.Framework.Graphics; -using osu.Framework.Graphics.OpenGL.Vertices; +using osu.Framework.Graphics.Rendering; using osu.Framework.Graphics.Shaders; using osu.Framework.Graphics.Sprites; @@ -57,11 +56,11 @@ namespace osu.Game.Graphics.Sprites progress = source.animationProgress; } - protected override void Blit(Action vertexAction) + protected override void Blit(IRenderer renderer) { Shader.GetUniform("progress").UpdateValue(ref progress); - base.Blit(vertexAction); + base.Blit(renderer); } protected override bool CanDrawOpaqueInterior => false; diff --git a/osu.Game/Rulesets/Mods/ModFlashlight.cs b/osu.Game/Rulesets/Mods/ModFlashlight.cs index e8bc6c2026..fc5be8c592 100644 --- a/osu.Game/Rulesets/Mods/ModFlashlight.cs +++ b/osu.Game/Rulesets/Mods/ModFlashlight.cs @@ -9,6 +9,7 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Batches; using osu.Framework.Graphics.OpenGL.Vertices; using osu.Framework.Graphics.Primitives; +using osu.Framework.Graphics.Rendering; using osu.Framework.Graphics.Shaders; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Textures; @@ -235,9 +236,9 @@ namespace osu.Game.Rulesets.Mods flashlightDim = Source.FlashlightDim; } - public override void Draw(Action vertexAction) + public override void Draw(IRenderer renderer) { - base.Draw(vertexAction); + base.Draw(renderer); shader.Bind(); diff --git a/osu.Game/Screens/Menu/LogoVisualisation.cs b/osu.Game/Screens/Menu/LogoVisualisation.cs index c66bd3639a..972399bfac 100644 --- a/osu.Game/Screens/Menu/LogoVisualisation.cs +++ b/osu.Game/Screens/Menu/LogoVisualisation.cs @@ -22,6 +22,7 @@ using osu.Framework.Audio.Track; using osu.Framework.Bindables; using osu.Framework.Utils; using osu.Framework.Extensions.Color4Extensions; +using osu.Framework.Graphics.Rendering; namespace osu.Game.Screens.Menu { @@ -198,9 +199,9 @@ namespace osu.Game.Screens.Menu Source.frequencyAmplitudes.AsSpan().CopyTo(audioData); } - public override void Draw(Action vertexAction) + public override void Draw(IRenderer renderer) { - base.Draw(vertexAction); + base.Draw(renderer); shader.Bind(); From 905bbdc8eebe51dacd9a63535996edd7253df358 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 29 Jul 2022 16:17:25 +0300 Subject: [PATCH 0701/1528] Remove caching of `GameplayClockContainer` in favour of `GameplayClock` Also fixes `SongProgress` being displayed in skin editor on non-gameplay screens, due to `GameplayClock` not marked as a required dependency. --- osu.Game.Tests/Visual/Gameplay/TestSceneSongProgress.cs | 3 +-- osu.Game/Screens/Play/GameplayClockContainer.cs | 1 - osu.Game/Screens/Play/HUD/DefaultSongProgress.cs | 5 +---- osu.Game/Screens/Play/HUD/SongProgress.cs | 8 ++++---- 4 files changed, 6 insertions(+), 11 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSongProgress.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSongProgress.cs index 428c056fc6..efd3fae147 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneSongProgress.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSongProgress.cs @@ -30,8 +30,7 @@ namespace osu.Game.Tests.Visual.Gameplay Add(gameplayClockContainer = new MasterGameplayClockContainer(Beatmap.Value, skip_target_time)); - Dependencies.CacheAs(gameplayClockContainer); // required for StartTime - Dependencies.CacheAs(gameplayClockContainer.GameplayClock); // required for everything else + Dependencies.CacheAs(gameplayClockContainer.GameplayClock); } [SetUpSteps] diff --git a/osu.Game/Screens/Play/GameplayClockContainer.cs b/osu.Game/Screens/Play/GameplayClockContainer.cs index 7b75decb51..b37d15e06c 100644 --- a/osu.Game/Screens/Play/GameplayClockContainer.cs +++ b/osu.Game/Screens/Play/GameplayClockContainer.cs @@ -16,7 +16,6 @@ namespace osu.Game.Screens.Play /// /// Encapsulates gameplay timing logic and provides a via DI for gameplay components to use. /// - [Cached] public abstract class GameplayClockContainer : Container, IAdjustableClock { /// diff --git a/osu.Game/Screens/Play/HUD/DefaultSongProgress.cs b/osu.Game/Screens/Play/HUD/DefaultSongProgress.cs index 7b9453f2ed..96a6c56860 100644 --- a/osu.Game/Screens/Play/HUD/DefaultSongProgress.cs +++ b/osu.Game/Screens/Play/HUD/DefaultSongProgress.cs @@ -42,9 +42,6 @@ namespace osu.Game.Screens.Play.HUD protected override bool BlockScrollInput => false; - [Resolved] - private GameplayClock? gameplayClock { get; set; } - [Resolved] private Player? player { get; set; } @@ -172,7 +169,7 @@ namespace osu.Game.Screens.Play.HUD protected override void UpdateProgress(double progress, bool isIntro) { - bar.CurrentTime = gameplayClock?.CurrentTime ?? Time.Current; + bar.CurrentTime = GameplayClock.CurrentTime; if (isIntro) graph.Progress = 0; diff --git a/osu.Game/Screens/Play/HUD/SongProgress.cs b/osu.Game/Screens/Play/HUD/SongProgress.cs index aaef141349..702d2f7c6f 100644 --- a/osu.Game/Screens/Play/HUD/SongProgress.cs +++ b/osu.Game/Screens/Play/HUD/SongProgress.cs @@ -17,7 +17,7 @@ namespace osu.Game.Screens.Play.HUD public bool UsesFixedAnchor { get; set; } [Resolved] - private GameplayClockContainer? gameplayClockContainer { get; set; } + protected GameplayClock GameplayClock { get; private set; } = null!; [Resolved(canBeNull: true)] private DrawableRuleset? drawableRuleset { get; set; } @@ -69,14 +69,14 @@ namespace osu.Game.Screens.Play.HUD return; // The reference clock is used to accurately tell the playfield's time. This is obtained from the drawable ruleset. - // However, if no drawable ruleset is available (i.e. used in tests), we fall back to either the gameplay clock container or this drawable's own clock. - double currentTime = referenceClock?.CurrentTime ?? gameplayClockContainer?.GameplayClock.CurrentTime ?? Time.Current; + // However, if no drawable ruleset is available (i.e. used in tests), we fall back to the gameplay clock. + double currentTime = referenceClock?.CurrentTime ?? GameplayClock.CurrentTime; bool isInIntro = currentTime < FirstHitTime; if (isInIntro) { - double introStartTime = gameplayClockContainer?.StartTime ?? 0; + double introStartTime = GameplayClock.StartTime ?? 0; double introOffsetCurrent = currentTime - introStartTime; double introDuration = FirstHitTime - introStartTime; From 3b1a76b1906d0b99f8690ed8cda037a94e870f53 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 29 Jul 2022 15:40:56 +0300 Subject: [PATCH 0702/1528] Remove redundant/overwritten specifications --- .../Visual/Gameplay/TestSceneSongProgress.cs | 13 ++----------- 1 file changed, 2 insertions(+), 11 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSongProgress.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSongProgress.cs index efd3fae147..9eb71b9cf7 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneSongProgress.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSongProgress.cs @@ -69,17 +69,8 @@ namespace osu.Game.Tests.Visual.Gameplay this.ChildrenOfType().ForEach(progress => progress.Objects = objects); } - protected override Drawable CreateDefaultImplementation() => new DefaultSongProgress - { - RelativeSizeAxes = Axes.X, - Anchor = Anchor.BottomLeft, - Origin = Anchor.BottomLeft, - }; + protected override Drawable CreateDefaultImplementation() => new DefaultSongProgress(); - protected override Drawable CreateLegacyImplementation() => new LegacySongProgress - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - }; + protected override Drawable CreateLegacyImplementation() => new LegacySongProgress(); } } From acf9ad1429ae0162e72f1d1f4738a97f2b18ccca Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 29 Jul 2022 23:26:38 +0900 Subject: [PATCH 0703/1528] Apply nullability to `EffectPointVisualisation` --- .../Summary/Parts/EffectPointVisualisation.cs | 12 ++++-------- 1 file changed, 4 insertions(+), 8 deletions(-) diff --git a/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/EffectPointVisualisation.cs b/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/EffectPointVisualisation.cs index 3dca1b1e8c..b61fcf4482 100644 --- a/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/EffectPointVisualisation.cs +++ b/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/EffectPointVisualisation.cs @@ -1,10 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.Linq; -using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; @@ -19,13 +16,13 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts public class EffectPointVisualisation : CompositeDrawable, IControlPointVisualisation { private readonly EffectControlPoint effect; - private Bindable kiai; + private Bindable kiai = null!; [Resolved] - private EditorBeatmap beatmap { get; set; } + private EditorBeatmap beatmap { get; set; } = null!; [Resolved] - private OsuColour colours { get; set; } + private OsuColour colours { get; set; } = null!; public EffectPointVisualisation(EffectControlPoint point) { @@ -42,8 +39,7 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts kiai.BindValueChanged(_ => refreshDisplay(), true); } - [CanBeNull] - private EffectControlPoint nextControlPoint; + private EffectControlPoint? nextControlPoint; protected override void LoadComplete() { From 09979d44aa1826d7707a12652a3d02058be77336 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Fri, 29 Jul 2022 23:32:06 +0900 Subject: [PATCH 0704/1528] Apply DrawNode batching changes --- .../UI/Cursor/CursorTrail.cs | 7 +++--- osu.Game/Graphics/Backgrounds/Triangles.cs | 10 ++++----- osu.Game/Rulesets/Mods/ModFlashlight.cs | 22 +++++++++++-------- osu.Game/Screens/Menu/LogoVisualisation.cs | 7 +++--- 4 files changed, 25 insertions(+), 21 deletions(-) diff --git a/osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs b/osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs index 01d0b66e7b..95db785840 100644 --- a/osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs +++ b/osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs @@ -9,7 +9,6 @@ using System.Runtime.InteropServices; using osu.Framework.Allocation; using osu.Framework.Extensions.EnumExtensions; using osu.Framework.Graphics; -using osu.Framework.Graphics.Batches; using osu.Framework.Graphics.OpenGL.Vertices; using osu.Framework.Graphics.Primitives; using osu.Framework.Graphics.Rendering; @@ -223,7 +222,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor private Vector2 size; private Vector2 originPosition; - private readonly QuadBatch vertexBatch = new QuadBatch(max_sprites, 1); + private IVertexBatch vertexBatch; public TrailDrawNode(CursorTrail source) : base(source) @@ -259,6 +258,8 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor { base.Draw(renderer); + vertexBatch ??= renderer.CreateQuadBatch(max_sprites, 1); + shader.Bind(); shader.GetUniform("g_FadeClock").UpdateValue(ref time); shader.GetUniform("g_FadeExponent").UpdateValue(ref fadeExponent); @@ -320,7 +321,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor { base.Dispose(isDisposing); - vertexBatch.Dispose(); + vertexBatch?.Dispose(); } } diff --git a/osu.Game/Graphics/Backgrounds/Triangles.cs b/osu.Game/Graphics/Backgrounds/Triangles.cs index d4fe0a75f3..0df90fd770 100644 --- a/osu.Game/Graphics/Backgrounds/Triangles.cs +++ b/osu.Game/Graphics/Backgrounds/Triangles.cs @@ -14,8 +14,6 @@ using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Primitives; using osu.Framework.Allocation; using System.Collections.Generic; -using osu.Framework.Graphics.Batches; -using osu.Framework.Graphics.OpenGL.Buffers; using osu.Framework.Graphics.OpenGL.Vertices; using osu.Framework.Graphics.Rendering; using osu.Framework.Lists; @@ -185,8 +183,8 @@ namespace osu.Game.Graphics.Backgrounds private void addTriangles(bool randomY) { - // limited by the maximum size of QuadVertexBuffer for safety. - const int max_triangles = QuadVertexBuffer.MAX_QUADS; + // Limited by the maximum size of QuadVertexBuffer for safety. + const int max_triangles = ushort.MaxValue / (IRenderer.VERTICES_PER_QUAD + 2); AimCount = (int)Math.Min(max_triangles, (DrawWidth * DrawHeight * 0.002f / (triangleScale * triangleScale) * SpawnRatio)); @@ -252,7 +250,7 @@ namespace osu.Game.Graphics.Backgrounds private readonly List parts = new List(); private Vector2 size; - private QuadBatch vertexBatch; + private IVertexBatch vertexBatch; public TrianglesDrawNode(Triangles source) : base(source) @@ -278,7 +276,7 @@ namespace osu.Game.Graphics.Backgrounds if (Source.AimCount > 0 && (vertexBatch == null || vertexBatch.Size != Source.AimCount)) { vertexBatch?.Dispose(); - vertexBatch = new QuadBatch(Source.AimCount, 1); + vertexBatch = renderer.CreateQuadBatch(Source.AimCount, 1); } shader.Bind(); diff --git a/osu.Game/Rulesets/Mods/ModFlashlight.cs b/osu.Game/Rulesets/Mods/ModFlashlight.cs index fc5be8c592..8e433ccb97 100644 --- a/osu.Game/Rulesets/Mods/ModFlashlight.cs +++ b/osu.Game/Rulesets/Mods/ModFlashlight.cs @@ -6,7 +6,6 @@ using System.Collections.Generic; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; -using osu.Framework.Graphics.Batches; using osu.Framework.Graphics.OpenGL.Vertices; using osu.Framework.Graphics.Primitives; using osu.Framework.Graphics.Rendering; @@ -212,17 +211,12 @@ namespace osu.Game.Rulesets.Mods private Vector2 flashlightSize; private float flashlightDim; - private readonly VertexBatch quadBatch = new QuadBatch(1, 1); - private readonly Action addAction; + private IVertexBatch? quadBatch; + private Action? addAction; public FlashlightDrawNode(Flashlight source) : base(source) { - addAction = v => quadBatch.Add(new PositionAndColourVertex - { - Position = v.Position, - Colour = v.Colour - }); } public override void ApplyState() @@ -240,6 +234,16 @@ namespace osu.Game.Rulesets.Mods { base.Draw(renderer); + if (quadBatch == null) + { + quadBatch = renderer.CreateQuadBatch(1, 1); + addAction = v => quadBatch.Add(new PositionAndColourVertex + { + Position = v.Position, + Colour = v.Colour + }); + } + shader.Bind(); shader.GetUniform("flashlightPos").UpdateValue(ref flashlightPosition); @@ -254,7 +258,7 @@ namespace osu.Game.Rulesets.Mods protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing); - quadBatch.Dispose(); + quadBatch?.Dispose(); } } } diff --git a/osu.Game/Screens/Menu/LogoVisualisation.cs b/osu.Game/Screens/Menu/LogoVisualisation.cs index 972399bfac..71f9799ed0 100644 --- a/osu.Game/Screens/Menu/LogoVisualisation.cs +++ b/osu.Game/Screens/Menu/LogoVisualisation.cs @@ -6,7 +6,6 @@ using osuTK; using osuTK.Graphics; using osu.Framework.Graphics; -using osu.Framework.Graphics.Batches; using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.OpenGL.Vertices; using osu.Framework.Graphics.Primitives; @@ -181,7 +180,7 @@ namespace osu.Game.Screens.Menu private readonly float[] audioData = new float[256]; - private readonly QuadBatch vertexBatch = new QuadBatch(100, 10); + private IVertexBatch vertexBatch; public VisualisationDrawNode(LogoVisualisation source) : base(source) @@ -203,6 +202,8 @@ namespace osu.Game.Screens.Menu { base.Draw(renderer); + vertexBatch ??= renderer.CreateQuadBatch(100, 10); + shader.Bind(); Vector2 inflation = DrawInfo.MatrixInverse.ExtractScale().Xy; @@ -257,7 +258,7 @@ namespace osu.Game.Screens.Menu { base.Dispose(isDisposing); - vertexBatch.Dispose(); + vertexBatch?.Dispose(); } } } From e06f39a69f1cf760e679e71283c9bafdae3fe7d2 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Sat, 30 Jul 2022 01:29:11 +0900 Subject: [PATCH 0705/1528] Apply IRenderer shader changes --- .../Rulesets/TestSceneDrawableRulesetDependencies.cs | 8 +++++--- osu.Game/Rulesets/UI/DrawableRulesetDependencies.cs | 11 +++++++---- 2 files changed, 12 insertions(+), 7 deletions(-) diff --git a/osu.Game.Tests/Rulesets/TestSceneDrawableRulesetDependencies.cs b/osu.Game.Tests/Rulesets/TestSceneDrawableRulesetDependencies.cs index 9f732be9e3..42d65ead2b 100644 --- a/osu.Game.Tests/Rulesets/TestSceneDrawableRulesetDependencies.cs +++ b/osu.Game.Tests/Rulesets/TestSceneDrawableRulesetDependencies.cs @@ -16,10 +16,12 @@ using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.OpenGL.Textures; +using osu.Framework.Graphics.Rendering; using osu.Framework.Graphics.Shaders; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Textures; using osu.Framework.IO.Stores; +using osu.Framework.Platform; using osu.Framework.Testing; using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.UI; @@ -79,7 +81,7 @@ namespace osu.Game.Tests.Rulesets dependencies.CacheAs(ParentTextureStore = new TestTextureStore()); dependencies.CacheAs(ParentSampleStore = new TestSampleStore()); - dependencies.CacheAs(ParentShaderManager = new TestShaderManager()); + dependencies.CacheAs(ParentShaderManager = new TestShaderManager(parent.Get().Renderer)); return new DrawableRulesetDependencies(new OsuRuleset(), dependencies); } @@ -148,8 +150,8 @@ namespace osu.Game.Tests.Rulesets private class TestShaderManager : ShaderManager { - public TestShaderManager() - : base(new ResourceStore()) + public TestShaderManager(IRenderer renderer) + : base(renderer, new ResourceStore()) { } diff --git a/osu.Game/Rulesets/UI/DrawableRulesetDependencies.cs b/osu.Game/Rulesets/UI/DrawableRulesetDependencies.cs index 6a7369a150..bd36255c02 100644 --- a/osu.Game/Rulesets/UI/DrawableRulesetDependencies.cs +++ b/osu.Game/Rulesets/UI/DrawableRulesetDependencies.cs @@ -13,6 +13,7 @@ using osu.Framework.Audio; using osu.Framework.Audio.Sample; using osu.Framework.Bindables; using osu.Framework.Graphics.OpenGL.Textures; +using osu.Framework.Graphics.Rendering; using osu.Framework.Graphics.Shaders; using osu.Framework.Graphics.Textures; using osu.Framework.IO.Stores; @@ -55,6 +56,8 @@ namespace osu.Game.Rulesets.UI if (resources != null) { + var host = parent.Get(); + TextureStore = new TextureStore(parent.Get().CreateTextureLoaderStore(new NamespacedResourceStore(resources, @"Textures"))); CacheAs(TextureStore = new FallbackTextureStore(TextureStore, parent.Get())); @@ -62,8 +65,8 @@ namespace osu.Game.Rulesets.UI SampleStore.PlaybackConcurrency = OsuGameBase.SAMPLE_CONCURRENCY; CacheAs(SampleStore = new FallbackSampleStore(SampleStore, parent.Get())); - ShaderManager = new ShaderManager(new NamespacedResourceStore(resources, @"Shaders")); - CacheAs(ShaderManager = new FallbackShaderManager(ShaderManager, parent.Get())); + ShaderManager = new ShaderManager(host.Renderer, new NamespacedResourceStore(resources, @"Shaders")); + CacheAs(ShaderManager = new FallbackShaderManager(host.Renderer, ShaderManager, parent.Get())); } RulesetConfigManager = parent.Get().GetConfigFor(ruleset); @@ -191,8 +194,8 @@ namespace osu.Game.Rulesets.UI private readonly ShaderManager primary; private readonly ShaderManager fallback; - public FallbackShaderManager(ShaderManager primary, ShaderManager fallback) - : base(new ResourceStore()) + public FallbackShaderManager(IRenderer renderer, ShaderManager primary, ShaderManager fallback) + : base(renderer, new ResourceStore()) { this.primary = primary; this.fallback = fallback; From eea211eb45864bf7708acf41ff6f90199d103ce4 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sat, 30 Jul 2022 02:46:39 +0900 Subject: [PATCH 0706/1528] Update framework --- osu.Android.props | 2 +- osu.Game/osu.Game.csproj | 2 +- osu.iOS.props | 4 ++-- 3 files changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Android.props b/osu.Android.props index 97fc97153c..9aba8e236c 100644 --- a/osu.Android.props +++ b/osu.Android.props @@ -52,7 +52,7 @@ - + diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index d95753179f..ecf5972797 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -36,7 +36,7 @@ runtime; build; native; contentfiles; analyzers; buildtransitive - + diff --git a/osu.iOS.props b/osu.iOS.props index 5455c94998..74d8f0d471 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -61,7 +61,7 @@ - + @@ -84,7 +84,7 @@ - + From 4e32d510c33ee3f501610818cb7bfa5dc7da2704 Mon Sep 17 00:00:00 2001 From: NaiPofo <50967056+naipofo@users.noreply.github.com> Date: Fri, 29 Jul 2022 20:08:32 +0200 Subject: [PATCH 0707/1528] Invalidate flashlightProperties on DrawInfo --- osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs index 3820e55e75..f0fce3d078 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs @@ -49,7 +49,7 @@ namespace osu.Game.Rulesets.Taiko.Mods private class TaikoFlashlight : Flashlight { - private readonly LayoutValue flashlightProperties = new LayoutValue(Invalidation.DrawSize); + private readonly LayoutValue flashlightProperties = new LayoutValue(Invalidation.DrawSize | Invalidation.DrawInfo); private readonly TaikoPlayfield taikoPlayfield; public TaikoFlashlight(TaikoModFlashlight modFlashlight, TaikoPlayfield taikoPlayfield) From e0107fc3dc296f9b863f2bc029604ab43a14a4e0 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 29 Jul 2022 20:54:57 +0300 Subject: [PATCH 0708/1528] Use `RequiredParentSizeToFit` to handle misc geometry changes --- osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs index f0fce3d078..8872de4d7a 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs @@ -49,7 +49,7 @@ namespace osu.Game.Rulesets.Taiko.Mods private class TaikoFlashlight : Flashlight { - private readonly LayoutValue flashlightProperties = new LayoutValue(Invalidation.DrawSize | Invalidation.DrawInfo); + private readonly LayoutValue flashlightProperties = new LayoutValue(Invalidation.RequiredParentSizeToFit | Invalidation.DrawInfo); private readonly TaikoPlayfield taikoPlayfield; public TaikoFlashlight(TaikoModFlashlight modFlashlight, TaikoPlayfield taikoPlayfield) From 0940e703b3bf8ff4a6b23be6d3d49f40905a91c4 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sat, 30 Jul 2022 09:14:55 +0300 Subject: [PATCH 0709/1528] Fix normal skin hitsounds prioritised over default taiko hitsounds --- .../Skinning/Legacy/TaikoLegacySkinTransformer.cs | 3 --- 1 file changed, 3 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/Skinning/Legacy/TaikoLegacySkinTransformer.cs b/osu.Game.Rulesets.Taiko/Skinning/Legacy/TaikoLegacySkinTransformer.cs index 888271f32d..c49884c00f 100644 --- a/osu.Game.Rulesets.Taiko/Skinning/Legacy/TaikoLegacySkinTransformer.cs +++ b/osu.Game.Rulesets.Taiko/Skinning/Legacy/TaikoLegacySkinTransformer.cs @@ -173,9 +173,6 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy { foreach (string name in base.LookupNames) yield return name.Insert(name.LastIndexOf('/') + 1, "taiko-"); - - foreach (string name in base.LookupNames) - yield return name; } } } From 40858c4cb7afec09e6a3b4a54b2d2e5c1f6e31f8 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sat, 30 Jul 2022 09:32:39 +0300 Subject: [PATCH 0710/1528] Adjust existing test coverage --- .../TestSceneTaikoHitObjectSamples.cs | 3 --- 1 file changed, 3 deletions(-) diff --git a/osu.Game.Rulesets.Taiko.Tests/TestSceneTaikoHitObjectSamples.cs b/osu.Game.Rulesets.Taiko.Tests/TestSceneTaikoHitObjectSamples.cs index 674ac5670f..f8e04df78f 100644 --- a/osu.Game.Rulesets.Taiko.Tests/TestSceneTaikoHitObjectSamples.cs +++ b/osu.Game.Rulesets.Taiko.Tests/TestSceneTaikoHitObjectSamples.cs @@ -17,7 +17,6 @@ namespace osu.Game.Rulesets.Taiko.Tests protected override IResourceStore RulesetResources => new DllResourceStore(Assembly.GetAssembly(typeof(TestSceneTaikoHitObjectSamples))); [TestCase("taiko-normal-hitnormal")] - [TestCase("normal-hitnormal")] [TestCase("hitnormal")] public void TestDefaultCustomSampleFromBeatmap(string expectedSample) { @@ -29,7 +28,6 @@ namespace osu.Game.Rulesets.Taiko.Tests } [TestCase("taiko-normal-hitnormal")] - [TestCase("normal-hitnormal")] [TestCase("hitnormal")] public void TestDefaultCustomSampleFromUserSkinFallback(string expectedSample) { @@ -41,7 +39,6 @@ namespace osu.Game.Rulesets.Taiko.Tests } [TestCase("taiko-normal-hitnormal2")] - [TestCase("normal-hitnormal2")] public void TestUserSkinLookupIgnoresSampleBank(string unwantedSample) { SetupSkins(string.Empty, unwantedSample); From b32ff68a9517990dcb02484981ec9d2aaa5ae609 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sat, 30 Jul 2022 09:33:23 +0300 Subject: [PATCH 0711/1528] Enable NRT on taiko legacy skin transformer and tests --- .../TestSceneTaikoHitObjectSamples.cs | 2 -- .../Skinning/Legacy/TaikoLegacySkinTransformer.cs | 6 ++---- 2 files changed, 2 insertions(+), 6 deletions(-) diff --git a/osu.Game.Rulesets.Taiko.Tests/TestSceneTaikoHitObjectSamples.cs b/osu.Game.Rulesets.Taiko.Tests/TestSceneTaikoHitObjectSamples.cs index f8e04df78f..c674f87f80 100644 --- a/osu.Game.Rulesets.Taiko.Tests/TestSceneTaikoHitObjectSamples.cs +++ b/osu.Game.Rulesets.Taiko.Tests/TestSceneTaikoHitObjectSamples.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.Reflection; using NUnit.Framework; using osu.Framework.IO.Stores; diff --git a/osu.Game.Rulesets.Taiko/Skinning/Legacy/TaikoLegacySkinTransformer.cs b/osu.Game.Rulesets.Taiko/Skinning/Legacy/TaikoLegacySkinTransformer.cs index c49884c00f..992316ca53 100644 --- a/osu.Game.Rulesets.Taiko/Skinning/Legacy/TaikoLegacySkinTransformer.cs +++ b/osu.Game.Rulesets.Taiko/Skinning/Legacy/TaikoLegacySkinTransformer.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Collections.Generic; using osu.Framework.Audio.Sample; @@ -24,7 +22,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy hasExplosion = new Lazy(() => GetTexture(getHitName(TaikoSkinComponents.TaikoExplosionGreat)) != null); } - public override Drawable GetDrawableComponent(ISkinComponent component) + public override Drawable? GetDrawableComponent(ISkinComponent component) { if (component is GameplaySkinComponent) { @@ -151,7 +149,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy throw new ArgumentOutOfRangeException(nameof(component), $"Invalid component type: {component}"); } - public override ISample GetSample(ISampleInfo sampleInfo) + public override ISample? GetSample(ISampleInfo sampleInfo) { if (sampleInfo is HitSampleInfo hitSampleInfo) return base.GetSample(new LegacyTaikoSampleInfo(hitSampleInfo)); From 0c125db1972a619ec613f79406ba33b1575cb6d8 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sat, 30 Jul 2022 09:57:18 +0300 Subject: [PATCH 0712/1528] Fix potential nullref on `TestSceneAutoplay` check steps --- osu.Game.Tests/Visual/Gameplay/TestSceneAutoplay.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneAutoplay.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneAutoplay.cs index 47c8dc0f8d..f2fe55d719 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneAutoplay.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneAutoplay.cs @@ -31,20 +31,20 @@ namespace osu.Game.Tests.Visual.Gameplay protected override void AddCheckSteps() { - // It doesn't matter which ruleset is used - this beatmap is only used for reference. - var beatmap = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo); + // we only want this beatmap for time reference. + var referenceBeatmap = CreateBeatmap(new OsuRuleset().RulesetInfo); AddUntilStep("score above zero", () => Player.ScoreProcessor.TotalScore.Value > 0); AddUntilStep("key counter counted keys", () => Player.HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 2)); - seekTo(beatmap.Beatmap.Breaks[0].StartTime); + seekTo(referenceBeatmap.Breaks[0].StartTime); AddAssert("keys not counting", () => !Player.HUDOverlay.KeyCounter.IsCounting); AddAssert("overlay displays 100% accuracy", () => Player.BreakOverlay.ChildrenOfType().Single().AccuracyDisplay.Current.Value == 1); AddStep("rewind", () => Player.GameplayClockContainer.Seek(-80000)); AddUntilStep("key counter reset", () => Player.HUDOverlay.KeyCounter.Children.All(kc => kc.CountPresses == 0)); - seekTo(beatmap.Beatmap.HitObjects[^1].GetEndTime()); + seekTo(referenceBeatmap.HitObjects[^1].GetEndTime()); AddUntilStep("results displayed", () => getResultsScreen()?.IsLoaded == true); AddAssert("score has combo", () => getResultsScreen().Score.Combo > 100); From ec1a7994cccda03d7eaac4a37454e6ba9758aeb9 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sat, 30 Jul 2022 09:58:17 +0300 Subject: [PATCH 0713/1528] Switch method to statement body for better readability Almost thought the method was not wrapped in an `AddStep`. --- .../TestSceneDrawableScrollingRuleset.cs | 41 ++++++++++--------- .../Gameplay/TestScenePoolingRuleset.cs | 29 +++++++------ 2 files changed, 38 insertions(+), 32 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneDrawableScrollingRuleset.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneDrawableScrollingRuleset.cs index a79ba0ae5d..334d8f1452 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneDrawableScrollingRuleset.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneDrawableScrollingRuleset.cs @@ -263,27 +263,30 @@ namespace osu.Game.Tests.Visual.Gameplay return beatmap; } - private void createTest(IBeatmap beatmap, Action overrideAction = null) => AddStep("create test", () => + private void createTest(IBeatmap beatmap, Action overrideAction = null) { - var ruleset = new TestScrollingRuleset(); - - drawableRuleset = (TestDrawableScrollingRuleset)ruleset.CreateDrawableRulesetWith(CreateWorkingBeatmap(beatmap).GetPlayableBeatmap(ruleset.RulesetInfo)); - drawableRuleset.FrameStablePlayback = false; - - overrideAction?.Invoke(drawableRuleset); - - Child = new Container + AddStep("create test", () => { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - RelativeSizeAxes = Axes.Y, - Height = 0.75f, - Width = 400, - Masking = true, - Clock = new FramedClock(testClock), - Child = drawableRuleset - }; - }); + var ruleset = new TestScrollingRuleset(); + + drawableRuleset = (TestDrawableScrollingRuleset)ruleset.CreateDrawableRulesetWith(CreateWorkingBeatmap(beatmap).GetPlayableBeatmap(ruleset.RulesetInfo)); + drawableRuleset.FrameStablePlayback = false; + + overrideAction?.Invoke(drawableRuleset); + + Child = new Container + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + RelativeSizeAxes = Axes.Y, + Height = 0.75f, + Width = 400, + Masking = true, + Clock = new FramedClock(testClock), + Child = drawableRuleset + }; + }); + } #region Ruleset diff --git a/osu.Game.Tests/Visual/Gameplay/TestScenePoolingRuleset.cs b/osu.Game.Tests/Visual/Gameplay/TestScenePoolingRuleset.cs index 1fa4885b7a..618ffbcb0e 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestScenePoolingRuleset.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestScenePoolingRuleset.cs @@ -158,21 +158,24 @@ namespace osu.Game.Tests.Visual.Gameplay AddStep("clean up", () => drawableRuleset.NewResult -= onNewResult); } - private void createTest(IBeatmap beatmap, int poolSize, Func createClock = null) => AddStep("create test", () => + private void createTest(IBeatmap beatmap, int poolSize, Func createClock = null) { - var ruleset = new TestPoolingRuleset(); - - drawableRuleset = (TestDrawablePoolingRuleset)ruleset.CreateDrawableRulesetWith(CreateWorkingBeatmap(beatmap).GetPlayableBeatmap(ruleset.RulesetInfo)); - drawableRuleset.FrameStablePlayback = true; - drawableRuleset.PoolSize = poolSize; - - Child = new Container + AddStep("create test", () => { - RelativeSizeAxes = Axes.Both, - Clock = createClock?.Invoke() ?? new FramedOffsetClock(Clock, false) { Offset = -Clock.CurrentTime }, - Child = drawableRuleset - }; - }); + var ruleset = new TestPoolingRuleset(); + + drawableRuleset = (TestDrawablePoolingRuleset)ruleset.CreateDrawableRulesetWith(CreateWorkingBeatmap(beatmap).GetPlayableBeatmap(ruleset.RulesetInfo)); + drawableRuleset.FrameStablePlayback = true; + drawableRuleset.PoolSize = poolSize; + + Child = new Container + { + RelativeSizeAxes = Axes.Both, + Clock = createClock?.Invoke() ?? new FramedOffsetClock(Clock, false) { Offset = -Clock.CurrentTime }, + Child = drawableRuleset + }; + }); + } #region Ruleset From 369ab10212c87ea468749e3e16cd2e7805cdc60e Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sat, 30 Jul 2022 10:31:23 +0300 Subject: [PATCH 0714/1528] Fix exit confirmation dialog not blocking all exit cases --- .../Screens/OnlinePlay/Match/RoomSubScreen.cs | 45 ++++++++++++------- 1 file changed, 30 insertions(+), 15 deletions(-) diff --git a/osu.Game/Screens/OnlinePlay/Match/RoomSubScreen.cs b/osu.Game/Screens/OnlinePlay/Match/RoomSubScreen.cs index 5b3ed0059d..1b90d557d1 100644 --- a/osu.Game/Screens/OnlinePlay/Match/RoomSubScreen.cs +++ b/osu.Game/Screens/OnlinePlay/Match/RoomSubScreen.cs @@ -288,23 +288,11 @@ namespace osu.Game.Screens.OnlinePlay.Match { if (Room.RoomID.Value == null) { - if (dialogOverlay == null || Room.Playlist.Count == 0) - { - settingsOverlay.Hide(); - return base.OnBackButton(); - } - - // if the dialog is already displayed, block exiting until the user explicitly makes a decision. - if (dialogOverlay.CurrentDialog is ConfirmDiscardChangesDialog) + if (!ensureExitConfirmed()) return true; - dialogOverlay?.Push(new ConfirmDiscardChangesDialog(() => - { - settingsOverlay.Hide(); - this.Exit(); - })); - - return true; + settingsOverlay.Hide(); + return base.OnBackButton(); } if (UserModsSelectOverlay.State.Value == Visibility.Visible) @@ -348,8 +336,13 @@ namespace osu.Game.Screens.OnlinePlay.Match Scheduler.AddOnce(updateRuleset); } + private bool exitConfirmed; + public override bool OnExiting(ScreenExitEvent e) { + if (!ensureExitConfirmed()) + return true; + RoomManager?.PartRoom(); Mods.Value = Array.Empty(); @@ -358,6 +351,28 @@ namespace osu.Game.Screens.OnlinePlay.Match return base.OnExiting(e); } + private bool ensureExitConfirmed() + { + if (exitConfirmed) + return true; + + if (dialogOverlay == null || Room.RoomID.Value != null || Room.Playlist.Count == 0) + return true; + + // if the dialog is already displayed, block exiting until the user explicitly makes a decision. + if (dialogOverlay.CurrentDialog is ConfirmDiscardChangesDialog) + return false; + + dialogOverlay.Push(new ConfirmDiscardChangesDialog(() => + { + exitConfirmed = true; + settingsOverlay.Hide(); + this.Exit(); + })); + + return false; + } + protected void StartPlay() { // User may be at song select or otherwise when the host starts gameplay. From 8ca8484f0e387b1a8a86b943b566350232e398ba Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sat, 30 Jul 2022 11:49:33 +0300 Subject: [PATCH 0715/1528] Fix failing tests --- .../TestSceneMultiplayerMatchSubScreen.cs | 30 ++++++++++++++++++- .../TestScenePlaylistsRoomCreation.cs | 20 +++++++++++++ .../Screens/OnlinePlay/Match/RoomSubScreen.cs | 6 ++-- 3 files changed, 52 insertions(+), 4 deletions(-) diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerMatchSubScreen.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerMatchSubScreen.cs index 8d31e9c723..9fc42dc68b 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerMatchSubScreen.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerMatchSubScreen.cs @@ -4,6 +4,7 @@ #nullable disable using System.Linq; +using JetBrains.Annotations; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Audio; @@ -17,6 +18,8 @@ using osu.Game.Online.API; using osu.Game.Online.API.Requests.Responses; using osu.Game.Online.Multiplayer; using osu.Game.Online.Rooms; +using osu.Game.Overlays; +using osu.Game.Overlays.Dialog; using osu.Game.Overlays.Mods; using osu.Game.Rulesets; using osu.Game.Rulesets.Osu; @@ -24,6 +27,7 @@ using osu.Game.Rulesets.Osu.Mods; using osu.Game.Rulesets.Taiko; using osu.Game.Rulesets.Taiko.Mods; using osu.Game.Rulesets.UI; +using osu.Game.Screens.Menu; using osu.Game.Screens.OnlinePlay; using osu.Game.Screens.OnlinePlay.Match; using osu.Game.Screens.OnlinePlay.Multiplayer; @@ -65,7 +69,7 @@ namespace osu.Game.Tests.Visual.Multiplayer AddStep("load match", () => { SelectedRoom.Value = new Room { Name = { Value = "Test Room" } }; - LoadScreen(screen = new MultiplayerMatchSubScreen(SelectedRoom.Value)); + LoadScreen(screen = new TestMultiplayerMatchSubScreen(SelectedRoom.Value)); }); AddUntilStep("wait for load", () => screen.IsCurrentScreen()); @@ -281,5 +285,29 @@ namespace osu.Game.Tests.Visual.Multiplayer return lastItem.IsSelectedItem; }); } + + private class TestMultiplayerMatchSubScreen : MultiplayerMatchSubScreen + { + [Resolved(canBeNull: true)] + [CanBeNull] + private IDialogOverlay dialogOverlay { get; set; } + + public TestMultiplayerMatchSubScreen(Room room) + : base(room) + { + } + + public override bool OnExiting(ScreenExitEvent e) + { + // For testing purposes allow the screen to exit without confirming on second attempt. + if (!ExitConfirmed && dialogOverlay?.CurrentDialog is ConfirmDiscardChangesDialog confirmDialog) + { + confirmDialog.PerformAction(); + return true; + } + + return base.OnExiting(e); + } + } } } diff --git a/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsRoomCreation.cs b/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsRoomCreation.cs index e798f72891..b304b34275 100644 --- a/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsRoomCreation.cs +++ b/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsRoomCreation.cs @@ -6,6 +6,7 @@ using System; using System.Diagnostics; using System.Linq; +using JetBrains.Annotations; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Audio; @@ -16,9 +17,12 @@ using osu.Framework.Testing; using osu.Game.Beatmaps; using osu.Game.Database; using osu.Game.Online.Rooms; +using osu.Game.Overlays; +using osu.Game.Overlays.Dialog; using osu.Game.Rulesets; using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu.Objects; +using osu.Game.Screens.Menu; using osu.Game.Screens.OnlinePlay.Components; using osu.Game.Screens.OnlinePlay.Match.Components; using osu.Game.Screens.OnlinePlay.Playlists; @@ -221,10 +225,26 @@ namespace osu.Game.Tests.Visual.Playlists public new Bindable Beatmap => base.Beatmap; + [Resolved(canBeNull: true)] + [CanBeNull] + private IDialogOverlay dialogOverlay { get; set; } + public TestPlaylistsRoomSubScreen(Room room) : base(room) { } + + public override bool OnExiting(ScreenExitEvent e) + { + // For testing purposes allow the screen to exit without confirming on second attempt. + if (!ExitConfirmed && dialogOverlay?.CurrentDialog is ConfirmDiscardChangesDialog confirmDialog) + { + confirmDialog.PerformAction(); + return true; + } + + return base.OnExiting(e); + } } } } diff --git a/osu.Game/Screens/OnlinePlay/Match/RoomSubScreen.cs b/osu.Game/Screens/OnlinePlay/Match/RoomSubScreen.cs index 1b90d557d1..25f2a94a3c 100644 --- a/osu.Game/Screens/OnlinePlay/Match/RoomSubScreen.cs +++ b/osu.Game/Screens/OnlinePlay/Match/RoomSubScreen.cs @@ -336,7 +336,7 @@ namespace osu.Game.Screens.OnlinePlay.Match Scheduler.AddOnce(updateRuleset); } - private bool exitConfirmed; + protected bool ExitConfirmed { get; private set; } public override bool OnExiting(ScreenExitEvent e) { @@ -353,7 +353,7 @@ namespace osu.Game.Screens.OnlinePlay.Match private bool ensureExitConfirmed() { - if (exitConfirmed) + if (ExitConfirmed) return true; if (dialogOverlay == null || Room.RoomID.Value != null || Room.Playlist.Count == 0) @@ -365,7 +365,7 @@ namespace osu.Game.Screens.OnlinePlay.Match dialogOverlay.Push(new ConfirmDiscardChangesDialog(() => { - exitConfirmed = true; + ExitConfirmed = true; settingsOverlay.Hide(); this.Exit(); })); From 38a8b9cf0af9e5bbd523378710ab2adbd908a36d Mon Sep 17 00:00:00 2001 From: Susko3 Date: Sat, 30 Jul 2022 14:26:19 +0200 Subject: [PATCH 0716/1528] Add battery info for desktop platforms --- osu.Android/OsuGameAndroid.cs | 4 +-- osu.Desktop/OsuGameDesktop.cs | 22 ++++++++++++++++ .../Visual/Gameplay/TestScenePlayerLoader.cs | 25 ++++++++++--------- osu.Game/Screens/Play/PlayerLoader.cs | 4 ++- osu.Game/Utils/BatteryInfo.cs | 12 ++++++--- osu.iOS/OsuGameIOS.cs | 4 +-- 6 files changed, 51 insertions(+), 20 deletions(-) diff --git a/osu.Android/OsuGameAndroid.cs b/osu.Android/OsuGameAndroid.cs index 062f2ce10c..6b88f21bcd 100644 --- a/osu.Android/OsuGameAndroid.cs +++ b/osu.Android/OsuGameAndroid.cs @@ -106,9 +106,9 @@ namespace osu.Android private class AndroidBatteryInfo : BatteryInfo { - public override double ChargeLevel => Battery.ChargeLevel; + public override double? ChargeLevel => Battery.ChargeLevel; - public override bool IsCharging => Battery.PowerSource != BatteryPowerSource.Battery; + public override bool OnBattery => Battery.PowerSource == BatteryPowerSource.Battery; } } } diff --git a/osu.Desktop/OsuGameDesktop.cs b/osu.Desktop/OsuGameDesktop.cs index 524436235e..d9ad95f96a 100644 --- a/osu.Desktop/OsuGameDesktop.cs +++ b/osu.Desktop/OsuGameDesktop.cs @@ -29,6 +29,8 @@ using osu.Game.IPC; using osu.Game.Overlays.Settings; using osu.Game.Overlays.Settings.Sections; using osu.Game.Overlays.Settings.Sections.Input; +using osu.Game.Utils; +using SDL2; namespace osu.Desktop { @@ -166,6 +168,8 @@ namespace osu.Desktop } } + protected override BatteryInfo CreateBatteryInfo() => new SDL2BatteryInfo(); + private readonly List importableFiles = new List(); private ScheduledDelegate? importSchedule; @@ -206,5 +210,23 @@ namespace osu.Desktop base.Dispose(isDisposing); osuSchemeLinkIPCChannel?.Dispose(); } + + private class SDL2BatteryInfo : BatteryInfo + { + public override double? ChargeLevel + { + get + { + SDL.SDL_GetPowerInfo(out _, out int percentage); + + if (percentage == -1) + return null; + + return percentage / 100.0; + } + } + + public override bool OnBattery => SDL.SDL_GetPowerInfo(out _, out _) == SDL.SDL_PowerState.SDL_POWERSTATE_ON_BATTERY; + } } } diff --git a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs index 56588e4d4e..05474e3d39 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs @@ -308,17 +308,18 @@ namespace osu.Game.Tests.Visual.Gameplay } } - [TestCase(false, 1.0, false)] // not charging, above cutoff --> no warning - [TestCase(true, 0.1, false)] // charging, below cutoff --> no warning - [TestCase(false, 0.25, true)] // not charging, at cutoff --> warning - public void TestLowBatteryNotification(bool isCharging, double chargeLevel, bool shouldWarn) + [TestCase(true, 1.0, false)] // on battery, above cutoff --> no warning + [TestCase(false, 0.1, false)] // not on battery, below cutoff --> no warning + [TestCase(true, 0.25, true)] // on battery, at cutoff --> warning + [TestCase(true, null, false)] // on battery, level unknown --> no warning + public void TestLowBatteryNotification(bool onBattery, double? chargeLevel, bool shouldWarn) { AddStep("reset notification lock", () => sessionStatics.GetBindable(Static.LowBatteryNotificationShownOnce).Value = false); // set charge status and level AddStep("load player", () => resetPlayer(false, () => { - batteryInfo.SetCharging(isCharging); + batteryInfo.SetOnBattery(onBattery); batteryInfo.SetChargeLevel(chargeLevel); })); AddUntilStep("wait for player", () => player?.LoadState == LoadState.Ready); @@ -408,19 +409,19 @@ namespace osu.Game.Tests.Visual.Gameplay /// private class LocalBatteryInfo : BatteryInfo { - private bool isCharging = true; - private double chargeLevel = 1; + private bool onBattery; + private double? chargeLevel; - public override bool IsCharging => isCharging; + public override bool OnBattery => onBattery; - public override double ChargeLevel => chargeLevel; + public override double? ChargeLevel => chargeLevel; - public void SetCharging(bool value) + public void SetOnBattery(bool value) { - isCharging = value; + onBattery = value; } - public void SetChargeLevel(double value) + public void SetChargeLevel(double? value) { chargeLevel = value; } diff --git a/osu.Game/Screens/Play/PlayerLoader.cs b/osu.Game/Screens/Play/PlayerLoader.cs index 5d7319c51f..674490d595 100644 --- a/osu.Game/Screens/Play/PlayerLoader.cs +++ b/osu.Game/Screens/Play/PlayerLoader.cs @@ -549,6 +549,8 @@ namespace osu.Game.Screens.Play #region Low battery warning + private const double low_battery_threshold = 0.25; + private Bindable batteryWarningShownOnce = null!; private void showBatteryWarningIfNeeded() @@ -557,7 +559,7 @@ namespace osu.Game.Screens.Play if (!batteryWarningShownOnce.Value) { - if (!batteryInfo.IsCharging && batteryInfo.ChargeLevel <= 0.25) + if (batteryInfo.OnBattery && batteryInfo.ChargeLevel <= low_battery_threshold) { notificationOverlay?.Post(new BatteryWarningNotification()); batteryWarningShownOnce.Value = true; diff --git a/osu.Game/Utils/BatteryInfo.cs b/osu.Game/Utils/BatteryInfo.cs index dd9b695e1f..ef75857a26 100644 --- a/osu.Game/Utils/BatteryInfo.cs +++ b/osu.Game/Utils/BatteryInfo.cs @@ -9,10 +9,16 @@ namespace osu.Game.Utils public abstract class BatteryInfo { /// - /// The charge level of the battery, from 0 to 1. + /// The charge level of the battery, from 0 to 1, or null if a battery isn't present. /// - public abstract double ChargeLevel { get; } + public abstract double? ChargeLevel { get; } - public abstract bool IsCharging { get; } + /// + /// Whether the current power source is the battery. + /// + /// + /// This is false when the device is charging or doesn't have a battery. + /// + public abstract bool OnBattery { get; } } } diff --git a/osu.iOS/OsuGameIOS.cs b/osu.iOS/OsuGameIOS.cs index 452b573389..ecbea42d74 100644 --- a/osu.iOS/OsuGameIOS.cs +++ b/osu.iOS/OsuGameIOS.cs @@ -43,9 +43,9 @@ namespace osu.iOS private class IOSBatteryInfo : BatteryInfo { - public override double ChargeLevel => Battery.ChargeLevel; + public override double? ChargeLevel => Battery.ChargeLevel; - public override bool IsCharging => Battery.PowerSource != BatteryPowerSource.Battery; + public override bool OnBattery => Battery.PowerSource == BatteryPowerSource.Battery; } } } From e5118130db0dd53f3f46a7a5404d23524a55083f Mon Sep 17 00:00:00 2001 From: Susko3 Date: Sat, 30 Jul 2022 16:05:35 +0200 Subject: [PATCH 0717/1528] Add 'SDL' acronym --- osu.sln.DotSettings | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.sln.DotSettings b/osu.sln.DotSettings index b16e309e52..3ad29ea6db 100644 --- a/osu.sln.DotSettings +++ b/osu.sln.DotSettings @@ -350,6 +350,7 @@ PM RGB RNG + SDL SHA SRGB TK From b95aff3e5f4bae1917cc8c546dab295bc9874201 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sat, 30 Jul 2022 18:50:41 +0300 Subject: [PATCH 0718/1528] Add failing test case --- .../SongSelect/TestScenePlaySongSelect.cs | 23 +++++++++++++++++++ 1 file changed, 23 insertions(+) diff --git a/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs b/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs index 12f15b04dc..3d8f496c9a 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs @@ -10,6 +10,7 @@ using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Bindables; +using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Graphics.Containers; using osu.Framework.Platform; using osu.Framework.Screens; @@ -282,6 +283,28 @@ namespace osu.Game.Tests.Visual.SongSelect AddAssert("filter count is 2", () => songSelect.FilterCount == 2); } + [Test] + public void TestCarouselSelectionUpdatesOnResume() + { + addRulesetImportStep(0); + + createSongSelect(); + + AddStep("push child screen", () => Stack.Push(new TestSceneOsuScreenStack.TestScreen("test child"))); + AddUntilStep("wait for not current", () => !songSelect.IsCurrentScreen()); + + AddStep("update beatmap", () => + { + var selectedBeatmap = Beatmap.Value.BeatmapInfo; + var anotherBeatmap = Beatmap.Value.BeatmapSetInfo.Beatmaps.Except(selectedBeatmap.Yield()).First(); + Beatmap.Value = manager.GetWorkingBeatmap(anotherBeatmap); + }); + + AddStep("return", () => songSelect.MakeCurrent()); + AddUntilStep("wait for current", () => songSelect.IsCurrentScreen()); + AddAssert("carousel updated", () => songSelect.Carousel.SelectedBeatmapInfo.Equals(Beatmap.Value.BeatmapInfo)); + } + [Test] public void TestAudioResuming() { From 8e06d55960bdcc7c6f741cbd6480fe4c678f264f Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sun, 31 Jul 2022 00:53:39 +0900 Subject: [PATCH 0719/1528] Fix collection migration incorrectly running asynchronously --- osu.Game/Database/RealmAccess.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Database/RealmAccess.cs b/osu.Game/Database/RealmAccess.cs index 6a0d4d34db..bcfb6828f8 100644 --- a/osu.Game/Database/RealmAccess.cs +++ b/osu.Game/Database/RealmAccess.cs @@ -802,8 +802,8 @@ namespace osu.Game.Database if (legacyCollectionImporter.GetAvailableCount(storage).GetResultSafely() > 0) { - legacyCollectionImporter.ImportFromStorage(storage); storage.Delete("collection.db"); + legacyCollectionImporter.ImportFromStorage(storage).WaitSafely(); } } catch (Exception e) From 80ffa2cf200ac634865f767a6957c61a96d296a9 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sun, 31 Jul 2022 00:54:00 +0900 Subject: [PATCH 0720/1528] Move collection database rather than deleting post-migration for safety --- osu.Game/Database/RealmAccess.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Database/RealmAccess.cs b/osu.Game/Database/RealmAccess.cs index bcfb6828f8..8ab04cce3e 100644 --- a/osu.Game/Database/RealmAccess.cs +++ b/osu.Game/Database/RealmAccess.cs @@ -802,8 +802,8 @@ namespace osu.Game.Database if (legacyCollectionImporter.GetAvailableCount(storage).GetResultSafely() > 0) { - storage.Delete("collection.db"); legacyCollectionImporter.ImportFromStorage(storage).WaitSafely(); + storage.Move("collection.db", "collection.db.migrated"); } } catch (Exception e) From 6ad86ce5b780c6b74fbd3f37bc2e80c3d4476310 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sun, 31 Jul 2022 01:06:55 +0900 Subject: [PATCH 0721/1528] Run collection import process asynchronously Actually required to avoid deadlocking.. --- osu.Game/Database/RealmAccess.cs | 29 +++++++++++++++-------------- 1 file changed, 15 insertions(+), 14 deletions(-) diff --git a/osu.Game/Database/RealmAccess.cs b/osu.Game/Database/RealmAccess.cs index 8ab04cce3e..1a0c03af7d 100644 --- a/osu.Game/Database/RealmAccess.cs +++ b/osu.Game/Database/RealmAccess.cs @@ -794,22 +794,23 @@ namespace osu.Game.Database break; case 21: - try - { - // Migrate collections from external file to inside realm. - // We use the "legacy" importer because that is how things were actually being saved out until now. - var legacyCollectionImporter = new LegacyCollectionImporter(this); + // Migrate collections from external file to inside realm. + // We use the "legacy" importer because that is how things were actually being saved out until now. + var legacyCollectionImporter = new LegacyCollectionImporter(this); - if (legacyCollectionImporter.GetAvailableCount(storage).GetResultSafely() > 0) - { - legacyCollectionImporter.ImportFromStorage(storage).WaitSafely(); - storage.Move("collection.db", "collection.db.migrated"); - } - } - catch (Exception e) + if (legacyCollectionImporter.GetAvailableCount(storage).GetResultSafely() > 0) { - // can be removed 20221027 (just for initial safety). - Logger.Error(e, "Collections could not be migrated to realm. Please provide your \"collection.db\" to the dev team."); + legacyCollectionImporter.ImportFromStorage(storage).ContinueWith(task => + { + if (task.Exception != null) + { + // can be removed 20221027 (just for initial safety). + Logger.Error(task.Exception.InnerException, "Collections could not be migrated to realm. Please provide your \"collection.db\" to the dev team."); + return; + } + + storage.Move("collection.db", "collection.db.migrated"); + }); } break; From faefda9143ec1185cecc5ea445d6825cd67d3830 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sat, 30 Jul 2022 18:51:19 +0300 Subject: [PATCH 0722/1528] Fix song select not updating selected beatmap card on editor resume --- osu.Game/Screens/Select/SongSelect.cs | 21 ++++++++++++--------- 1 file changed, 12 insertions(+), 9 deletions(-) diff --git a/osu.Game/Screens/Select/SongSelect.cs b/osu.Game/Screens/Select/SongSelect.cs index 7abcbfca42..596a8eb896 100644 --- a/osu.Game/Screens/Select/SongSelect.cs +++ b/osu.Game/Screens/Select/SongSelect.cs @@ -405,20 +405,21 @@ namespace osu.Game.Screens.Select private ScheduledDelegate selectionChangedDebounce; - private void workingBeatmapChanged(ValueChangedEvent e) + private void updateCarouselSelection(ValueChangedEvent e = null) { - if (e.NewValue is DummyWorkingBeatmap || !this.IsCurrentScreen()) return; + var beatmap = e?.NewValue ?? Beatmap.Value; + if (beatmap is DummyWorkingBeatmap || !this.IsCurrentScreen()) return; - Logger.Log($"Song select working beatmap updated to {e.NewValue}"); + Logger.Log($"Song select working beatmap updated to {beatmap}"); - if (!Carousel.SelectBeatmap(e.NewValue.BeatmapInfo, false)) + if (!Carousel.SelectBeatmap(beatmap.BeatmapInfo, false)) { // A selection may not have been possible with filters applied. // There was possibly a ruleset mismatch. This is a case we can help things along by updating the game-wide ruleset to match. - if (!e.NewValue.BeatmapInfo.Ruleset.Equals(decoupledRuleset.Value)) + if (!beatmap.BeatmapInfo.Ruleset.Equals(decoupledRuleset.Value)) { - Ruleset.Value = e.NewValue.BeatmapInfo.Ruleset; + Ruleset.Value = beatmap.BeatmapInfo.Ruleset; transferRulesetValue(); } @@ -426,10 +427,10 @@ namespace osu.Game.Screens.Select // we still want to temporarily show the new beatmap, bypassing filters. // This will be undone the next time the user changes the filter. var criteria = FilterControl.CreateCriteria(); - criteria.SelectedBeatmapSet = e.NewValue.BeatmapInfo.BeatmapSet; + criteria.SelectedBeatmapSet = beatmap.BeatmapInfo.BeatmapSet; Carousel.Filter(criteria); - Carousel.SelectBeatmap(e.NewValue.BeatmapInfo); + Carousel.SelectBeatmap(beatmap.BeatmapInfo); } } @@ -597,6 +598,8 @@ namespace osu.Game.Screens.Select if (Beatmap != null && !Beatmap.Value.BeatmapSetInfo.DeletePending) { + updateCarouselSelection(); + updateComponentFromBeatmap(Beatmap.Value); if (ControlGlobalMusic) @@ -805,7 +808,7 @@ namespace osu.Game.Screens.Select }; decoupledRuleset.DisabledChanged += r => Ruleset.Disabled = r; - Beatmap.BindValueChanged(workingBeatmapChanged); + Beatmap.BindValueChanged(updateCarouselSelection); boundLocalBindables = true; } From 93b783d9eaa6203de4be2987e6da816ad27dc32f Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sun, 31 Jul 2022 03:25:38 +0900 Subject: [PATCH 0723/1528] Fix previous skins not loading due to namespace changes --- osu.Game/Skinning/Skin.cs | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/osu.Game/Skinning/Skin.cs b/osu.Game/Skinning/Skin.cs index d6aa9cdaad..7d93aeb897 100644 --- a/osu.Game/Skinning/Skin.cs +++ b/osu.Game/Skinning/Skin.cs @@ -108,6 +108,13 @@ namespace osu.Game.Skinning try { string jsonContent = Encoding.UTF8.GetString(bytes); + + // handle namespace changes... + + // can be removed 2023-01-31 + jsonContent = jsonContent.Replace(@"osu.Game.Screens.Play.SongProgress", @"osu.Game.Screens.Play.HUD.DefaultSongProgress"); + jsonContent = jsonContent.Replace(@"osu.Game.Screens.Play.HUD.LegacyComboCounter", @"osu.Game.Skinning.LegacyComboCounter"); + var deserializedContent = JsonConvert.DeserializeObject>(jsonContent); if (deserializedContent == null) From 89855cc1d6af208b5e132264e610b16a2386c8c4 Mon Sep 17 00:00:00 2001 From: Ryuki Date: Sun, 31 Jul 2022 01:29:57 +0200 Subject: [PATCH 0724/1528] Change KPS Counter implementation base and add better replay integration The counter implementaiton is now list based, and will not invalidate previous hits by removing them but by testing if they are within the 1 second span, allowing better integration with replays and spectators. --- .../Screens/Play/HUD/KeysPerSecondCounter.cs | 67 ++++++++++++++----- osu.Game/Screens/Play/KeyCounterDisplay.cs | 2 + osu.Game/Screens/Play/Player.cs | 4 ++ 3 files changed, 57 insertions(+), 16 deletions(-) diff --git a/osu.Game/Screens/Play/HUD/KeysPerSecondCounter.cs b/osu.Game/Screens/Play/HUD/KeysPerSecondCounter.cs index dc9a51dbf3..d32ca1410a 100644 --- a/osu.Game/Screens/Play/HUD/KeysPerSecondCounter.cs +++ b/osu.Game/Screens/Play/HUD/KeysPerSecondCounter.cs @@ -1,17 +1,24 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +#nullable disable + using System; using System.Collections.Generic; +using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; using osu.Framework.Localisation; +using osu.Framework.Logging; +using osu.Framework.Timing; +using osu.Game.Configuration; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; +using osu.Game.Rulesets.UI; using osu.Game.Skinning; using osuTK; @@ -19,37 +26,71 @@ namespace osu.Game.Screens.Play.HUD { public class KeysPerSecondCounter : RollingCounter, ISkinnableDrawable { - private static Queue? timestamps; + private static List timestamps; + private static double maxTime = double.NegativeInfinity; - private static event Action? onNewInput; - private readonly TimeSpan refreshSpan = TimeSpan.FromSeconds(1); + private static event Action onNewInput; + private const int invalidation_timeout = 1000; private const float alpha_when_invalid = 0.3f; + private readonly Bindable valid = new Bindable(); + private static GameplayClock gameplayClock; + private static IClock referenceClock; + + private static IClock clock => referenceClock ?? gameplayClock; + + [Resolved(canBeNull: true)] + private DrawableRuleset drawableRuleset { get; set; } + + [SettingSource("Smoothing time", "How smooth the counter should change\nThe more it is smooth, the less it's accurate.")] + public BindableNumber SmoothingTime { get; } = new BindableNumber(350) + { + MaxValue = 1000, + MinValue = 0 + }; + public static void AddTimestamp() { - timestamps?.Enqueue(DateTime.Now); + Logger.Log($"Input timestamp attempt C: {clock.CurrentTime}ms | GC: {gameplayClock.CurrentTime} | RC: {referenceClock?.CurrentTime ?? -1} | Max: {maxTime})", level: LogLevel.Debug); + + if (clock.CurrentTime >= maxTime) + { + Logger.Log("Input timestamp added.", level: LogLevel.Debug); + timestamps?.Add(clock.CurrentTime); + maxTime = timestamps?.Max() ?? clock.CurrentTime; + } + onNewInput?.Invoke(); } - protected override double RollingDuration => 250; + public static void Reset() + { + timestamps?.Clear(); + maxTime = int.MinValue; + } + + protected override double RollingDuration => SmoothingTime.Value; public bool UsesFixedAnchor { get; set; } public KeysPerSecondCounter() { - timestamps ??= new Queue(); + timestamps ??= new List(); Current.Value = 0; onNewInput += updateCounter; + Scheduler.AddOnce(updateCounter); } [BackgroundDependencyLoader] - private void load(OsuColour colours) + private void load(OsuColour colours, GameplayClock clock) { + gameplayClock = clock; Colour = colours.BlueLighter; valid.BindValueChanged(e => DrawableCount.FadeTo(e.NewValue ? 1 : alpha_when_invalid, 1000, Easing.OutQuint)); + referenceClock = drawableRuleset?.FrameStableClock; } protected override void LoadComplete() @@ -61,21 +102,15 @@ namespace osu.Game.Screens.Play.HUD protected override void Update() { - if (timestamps != null) - { - if (timestamps.TryPeek(out var earliest) && DateTime.Now - earliest >= refreshSpan) - timestamps.Dequeue(); - } + base.Update(); updateCounter(); - - base.Update(); } private void updateCounter() { - valid.Value = timestamps != null; - Current.Value = timestamps?.Count ?? 0; + valid.Value = timestamps != null && MathHelper.ApproximatelyEquivalent(gameplayClock.CurrentTime, referenceClock.CurrentTime, 500); + Current.Value = timestamps?.Count(timestamp => clock.CurrentTime - timestamp is >= 0 and <= invalidation_timeout) ?? 0; } protected override IHasText CreateText() => new TextComponent diff --git a/osu.Game/Screens/Play/KeyCounterDisplay.cs b/osu.Game/Screens/Play/KeyCounterDisplay.cs index b6094726c0..aaf2e997f2 100644 --- a/osu.Game/Screens/Play/KeyCounterDisplay.cs +++ b/osu.Game/Screens/Play/KeyCounterDisplay.cs @@ -11,6 +11,7 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Input.Events; using osu.Game.Configuration; +using osu.Game.Screens.Play.HUD; using osuTK; using osuTK.Graphics; @@ -65,6 +66,7 @@ namespace osu.Game.Screens.Play [BackgroundDependencyLoader] private void load(OsuConfigManager config) { + KeysPerSecondCounter.Reset(); config.BindWith(OsuSetting.KeyOverlay, configVisibility); } diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index 9a058e45c5..fb2f556611 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -34,6 +34,7 @@ using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.UI; using osu.Game.Scoring; using osu.Game.Scoring.Legacy; +using osu.Game.Screens.Play.HUD; using osu.Game.Screens.Ranking; using osu.Game.Skinning; using osu.Game.Users; @@ -1044,6 +1045,9 @@ namespace osu.Game.Screens.Play musicController.ResetTrackAdjustments(); fadeOut(); + + KeysPerSecondCounter.Reset(); + return base.OnExiting(e); } From 632577389df1890a6c3a987954156c8cb4634a4b Mon Sep 17 00:00:00 2001 From: andy840119 Date: Sun, 31 Jul 2022 21:43:16 +0800 Subject: [PATCH 0725/1528] Mark the property as non-nullable. --- osu.Game.Rulesets.Osu/Mods/OsuModAutopilot.cs | 11 +++-------- osu.Game.Rulesets.Osu/Mods/OsuModBlinds.cs | 5 +---- osu.Game.Rulesets.Osu/Mods/OsuModFlashlight.cs | 5 ++--- osu.Game.Rulesets.Osu/Mods/OsuModMagnetised.cs | 5 +---- osu.Game.Rulesets.Osu/Mods/OsuModNoScope.cs | 5 ++--- osu.Game.Rulesets.Osu/Mods/OsuModRelax.cs | 10 +++------- osu.Game.Rulesets.Osu/Mods/OsuModTarget.cs | 7 ++----- 7 files changed, 14 insertions(+), 34 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModAutopilot.cs b/osu.Game.Rulesets.Osu/Mods/OsuModAutopilot.cs index 83c1deb3b9..872fcf7e9b 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModAutopilot.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModAutopilot.cs @@ -3,7 +3,6 @@ using System; using System.Collections.Generic; -using System.Diagnostics; using System.Linq; using osu.Framework.Graphics.Sprites; using osu.Framework.Input.StateChanges; @@ -29,20 +28,16 @@ namespace osu.Game.Rulesets.Osu.Mods public bool RestartOnFail => false; - private OsuInputManager? inputManager; + private OsuInputManager inputManager = null!; - private IFrameStableClock? gameplayClock; + private IFrameStableClock gameplayClock = null!; - private List? replayFrames; + private List replayFrames = null!; private int currentFrame; public void Update(Playfield playfield) { - Debug.Assert(inputManager != null); - Debug.Assert(gameplayClock != null); - Debug.Assert(replayFrames != null); - if (currentFrame == replayFrames.Count - 1) return; double time = gameplayClock.CurrentTime; diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModBlinds.cs b/osu.Game.Rulesets.Osu/Mods/OsuModBlinds.cs index 808e7720a4..56665db770 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModBlinds.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModBlinds.cs @@ -2,7 +2,6 @@ // See the LICENCE file in the repository root for full licence text. using System; -using System.Diagnostics; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; @@ -32,7 +31,7 @@ namespace osu.Game.Rulesets.Osu.Mods public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.12 : 1; public override Type[] IncompatibleMods => new[] { typeof(OsuModFlashlight) }; - private DrawableOsuBlinds? blinds; + private DrawableOsuBlinds blinds = null!; public void ApplyToDrawableRuleset(DrawableRuleset drawableRuleset) { @@ -41,8 +40,6 @@ namespace osu.Game.Rulesets.Osu.Mods public void ApplyToHealthProcessor(HealthProcessor healthProcessor) { - Debug.Assert(blinds != null); - healthProcessor.Health.ValueChanged += health => { blinds.AnimateClosedness((float)health.NewValue); }; } diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModFlashlight.cs b/osu.Game.Rulesets.Osu/Mods/OsuModFlashlight.cs index 510e95b13f..e5a458488e 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModFlashlight.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModFlashlight.cs @@ -4,7 +4,6 @@ using System; using System.Linq; using osu.Framework.Bindables; -using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Graphics; using osu.Framework.Input; using osu.Framework.Input.Events; @@ -52,14 +51,14 @@ namespace osu.Game.Rulesets.Osu.Mods public override float DefaultFlashlightSize => 180; - private OsuFlashlight? flashlight; + private OsuFlashlight flashlight = null!; protected override Flashlight CreateFlashlight() => flashlight = new OsuFlashlight(this); public void ApplyToDrawableHitObject(DrawableHitObject drawable) { if (drawable is DrawableSlider s) - s.Tracking.ValueChanged += flashlight.AsNonNull().OnSliderTrackingChange; + s.Tracking.ValueChanged += flashlight.OnSliderTrackingChange; } private class OsuFlashlight : Flashlight, IRequireHighFrequencyMousePosition diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModMagnetised.cs b/osu.Game.Rulesets.Osu/Mods/OsuModMagnetised.cs index 107eac6430..9316f9ed74 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModMagnetised.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModMagnetised.cs @@ -2,7 +2,6 @@ // See the LICENCE file in the repository root for full licence text. using System; -using System.Diagnostics; using osu.Framework.Bindables; using osu.Framework.Graphics.Sprites; using osu.Framework.Utils; @@ -27,7 +26,7 @@ namespace osu.Game.Rulesets.Osu.Mods public override double ScoreMultiplier => 1; public override Type[] IncompatibleMods => new[] { typeof(OsuModAutopilot), typeof(OsuModWiggle), typeof(OsuModTransform), typeof(ModAutoplay), typeof(OsuModRelax), typeof(OsuModRepel) }; - private IFrameStableClock? gameplayClock; + private IFrameStableClock gameplayClock = null!; [SettingSource("Attraction strength", "How strong the pull is.", 0)] public BindableFloat AttractionStrength { get; } = new BindableFloat(0.5f) @@ -75,8 +74,6 @@ namespace osu.Game.Rulesets.Osu.Mods { double dampLength = Interpolation.Lerp(3000, 40, AttractionStrength.Value); - Debug.Assert(gameplayClock != null); - float x = (float)Interpolation.DampContinuously(hitObject.X, destination.X, dampLength, gameplayClock.ElapsedFrameTime); float y = (float)Interpolation.DampContinuously(hitObject.Y, destination.Y, dampLength, gameplayClock.ElapsedFrameTime); diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModNoScope.cs b/osu.Game.Rulesets.Osu/Mods/OsuModNoScope.cs index 0197b7cb1b..3eb8982f5d 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModNoScope.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModNoScope.cs @@ -4,7 +4,6 @@ using System; using System.Linq; using osu.Framework.Bindables; -using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Utils; using osu.Game.Beatmaps; using osu.Game.Configuration; @@ -20,7 +19,7 @@ namespace osu.Game.Rulesets.Osu.Mods { public override string Description => "Where's the cursor?"; - private PeriodTracker? spinnerPeriods; + private PeriodTracker spinnerPeriods = null!; [SettingSource( "Hidden at combo", @@ -42,7 +41,7 @@ namespace osu.Game.Rulesets.Osu.Mods public void Update(Playfield playfield) { - bool shouldAlwaysShowCursor = IsBreakTime.Value || spinnerPeriods.AsNonNull().IsInAny(playfield.Clock.CurrentTime); + bool shouldAlwaysShowCursor = IsBreakTime.Value || spinnerPeriods.IsInAny(playfield.Clock.CurrentTime); float targetAlpha = shouldAlwaysShowCursor ? 1 : ComboBasedAlpha; playfield.Cursor.Alpha = (float)Interpolation.Lerp(playfield.Cursor.Alpha, targetAlpha, Math.Clamp(playfield.Time.Elapsed / TRANSITION_DURATION, 0, 1)); } diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModRelax.cs b/osu.Game.Rulesets.Osu/Mods/OsuModRelax.cs index ac45ce2ade..908bb34ed6 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModRelax.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModRelax.cs @@ -29,9 +29,9 @@ namespace osu.Game.Rulesets.Osu.Mods private bool isDownState; private bool wasLeft; - private OsuInputManager? osuInputManager; + private OsuInputManager osuInputManager = null!; - private ReplayState? state; + private ReplayState state = null!; private double lastStateChangeTime; private bool hasReplay; @@ -44,8 +44,6 @@ namespace osu.Game.Rulesets.Osu.Mods public void ApplyToPlayer(Player player) { - Debug.Assert(osuInputManager != null); - if (osuInputManager.ReplayInputHandler != null) { hasReplay = true; @@ -134,9 +132,7 @@ namespace osu.Game.Rulesets.Osu.Mods wasLeft = !wasLeft; } - Debug.Assert(osuInputManager != null); - - state?.Apply(osuInputManager.CurrentState, osuInputManager); + state.Apply(osuInputManager.CurrentState, osuInputManager); } } } diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModTarget.cs b/osu.Game.Rulesets.Osu/Mods/OsuModTarget.cs index c793ed4937..c273da2462 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModTarget.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModTarget.cs @@ -3,7 +3,6 @@ using System; using System.Collections.Generic; -using System.Diagnostics; using System.Linq; using osu.Framework.Bindables; using osu.Framework.Extensions.ObjectExtensions; @@ -96,7 +95,7 @@ namespace osu.Game.Rulesets.Osu.Mods #region Private Fields - private ControlPointInfo? controlPointInfo; + private ControlPointInfo controlPointInfo = null!; #endregion @@ -156,7 +155,7 @@ namespace osu.Game.Rulesets.Osu.Mods circle.ApproachCircle.Hide(); } - using (circle.BeginAbsoluteSequence(startTime - controlPointInfo.AsNonNull().TimingPointAt(startTime).BeatLength - undim_duration)) + using (circle.BeginAbsoluteSequence(startTime - controlPointInfo.TimingPointAt(startTime).BeatLength - undim_duration)) circle.FadeColour(Color4.White, undim_duration); } @@ -372,8 +371,6 @@ namespace osu.Game.Rulesets.Osu.Mods int i = 0; double currentTime = timingPoint.Time; - Debug.Assert(controlPointInfo != null); - while (!definitelyBigger(currentTime, mapEndTime) && ReferenceEquals(controlPointInfo.TimingPointAt(currentTime), timingPoint)) { beats.Add(Math.Floor(currentTime)); From 6c964dee308a48b57699fa5877e846e2cfda3ce9 Mon Sep 17 00:00:00 2001 From: andy840119 Date: Sun, 31 Jul 2022 22:00:14 +0800 Subject: [PATCH 0726/1528] Rename the nullable disable annotation in the Audio namespace and mark some properties as nullable. --- osu.Game/Audio/Effects/AudioFilter.cs | 2 -- osu.Game/Audio/Effects/ITransformableFilter.cs | 2 -- osu.Game/Audio/IPreviewTrackOwner.cs | 2 -- osu.Game/Audio/ISampleInfo.cs | 2 -- osu.Game/Audio/ISamplePlaybackDisabler.cs | 2 -- osu.Game/Audio/PreviewTrack.cs | 6 ++---- osu.Game/Audio/PreviewTrackManager.cs | 8 +++----- osu.Game/Audio/SampleInfo.cs | 4 +--- 8 files changed, 6 insertions(+), 22 deletions(-) diff --git a/osu.Game/Audio/Effects/AudioFilter.cs b/osu.Game/Audio/Effects/AudioFilter.cs index 5c318eb957..9446967173 100644 --- a/osu.Game/Audio/Effects/AudioFilter.cs +++ b/osu.Game/Audio/Effects/AudioFilter.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.Diagnostics; using ManagedBass.Fx; using osu.Framework.Audio.Mixing; diff --git a/osu.Game/Audio/Effects/ITransformableFilter.cs b/osu.Game/Audio/Effects/ITransformableFilter.cs index 02149b362c..fb6a924f68 100644 --- a/osu.Game/Audio/Effects/ITransformableFilter.cs +++ b/osu.Game/Audio/Effects/ITransformableFilter.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Framework.Graphics; using osu.Framework.Graphics.Transforms; diff --git a/osu.Game/Audio/IPreviewTrackOwner.cs b/osu.Game/Audio/IPreviewTrackOwner.cs index 6a3acc2059..8ab93257a5 100644 --- a/osu.Game/Audio/IPreviewTrackOwner.cs +++ b/osu.Game/Audio/IPreviewTrackOwner.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - namespace osu.Game.Audio { /// diff --git a/osu.Game/Audio/ISampleInfo.cs b/osu.Game/Audio/ISampleInfo.cs index 8f58415587..4f81d37e78 100644 --- a/osu.Game/Audio/ISampleInfo.cs +++ b/osu.Game/Audio/ISampleInfo.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.Collections.Generic; namespace osu.Game.Audio diff --git a/osu.Game/Audio/ISamplePlaybackDisabler.cs b/osu.Game/Audio/ISamplePlaybackDisabler.cs index 250e004b05..4167316780 100644 --- a/osu.Game/Audio/ISamplePlaybackDisabler.cs +++ b/osu.Game/Audio/ISamplePlaybackDisabler.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Game.Skinning; diff --git a/osu.Game/Audio/PreviewTrack.cs b/osu.Game/Audio/PreviewTrack.cs index 8ff8cd5c54..cfedd581e5 100644 --- a/osu.Game/Audio/PreviewTrack.cs +++ b/osu.Game/Audio/PreviewTrack.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using osu.Framework.Allocation; using osu.Framework.Audio.Track; @@ -18,13 +16,13 @@ namespace osu.Game.Audio /// Invoked when this has stopped playing. /// Not invoked in a thread-safe context. /// - public event Action Stopped; + public event Action? Stopped; /// /// Invoked when this has started playing. /// Not invoked in a thread-safe context. /// - public event Action Started; + public event Action? Started; protected Track Track { get; private set; } diff --git a/osu.Game/Audio/PreviewTrackManager.cs b/osu.Game/Audio/PreviewTrackManager.cs index d19fdbd94c..a0537d7a4e 100644 --- a/osu.Game/Audio/PreviewTrackManager.cs +++ b/osu.Game/Audio/PreviewTrackManager.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Audio.Track; @@ -20,9 +18,9 @@ namespace osu.Game.Audio private readonly BindableDouble muteBindable = new BindableDouble(); - private ITrackStore trackStore; + private ITrackStore trackStore = null!; - protected TrackManagerPreviewTrack CurrentTrack; + protected TrackManagerPreviewTrack? CurrentTrack; public PreviewTrackManager(IAdjustableAudioComponent mainTrackAdjustments) { @@ -90,7 +88,7 @@ namespace osu.Game.Audio public class TrackManagerPreviewTrack : PreviewTrack { [Resolved(canBeNull: true)] - public IPreviewTrackOwner Owner { get; private set; } + public IPreviewTrackOwner? Owner { get; private set; } private readonly IBeatmapSetInfo beatmapSetInfo; private readonly ITrackStore trackManager; diff --git a/osu.Game/Audio/SampleInfo.cs b/osu.Game/Audio/SampleInfo.cs index 54b380f23a..19c78f34b2 100644 --- a/osu.Game/Audio/SampleInfo.cs +++ b/osu.Game/Audio/SampleInfo.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Collections; using System.Collections.Generic; @@ -34,7 +32,7 @@ namespace osu.Game.Audio Volume); } - public bool Equals(SampleInfo other) + public bool Equals(SampleInfo? other) => other != null && sampleNames.SequenceEqual(other.sampleNames); public override bool Equals(object obj) From 094793bbe3fdfcdc5769e821a5d19bf3c0d5e843 Mon Sep 17 00:00:00 2001 From: andy840119 Date: Sun, 31 Jul 2022 22:01:30 +0800 Subject: [PATCH 0727/1528] Mark the GetTrack() return type as nullable. --- osu.Game/Audio/PreviewTrack.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game/Audio/PreviewTrack.cs b/osu.Game/Audio/PreviewTrack.cs index cfedd581e5..7fb92f9f9d 100644 --- a/osu.Game/Audio/PreviewTrack.cs +++ b/osu.Game/Audio/PreviewTrack.cs @@ -24,7 +24,7 @@ namespace osu.Game.Audio /// public event Action? Started; - protected Track Track { get; private set; } + protected Track? Track { get; private set; } private bool hasStarted; @@ -56,7 +56,7 @@ namespace osu.Game.Audio /// public bool IsRunning => Track?.IsRunning ?? false; - private ScheduledDelegate startDelegate; + private ScheduledDelegate? startDelegate; /// /// Starts playing this . @@ -104,6 +104,6 @@ namespace osu.Game.Audio /// /// Retrieves the audio track. /// - protected abstract Track GetTrack(); + protected abstract Track? GetTrack(); } } From 5dd641bc60065e5555a8c50b04387cdd0febe33b Mon Sep 17 00:00:00 2001 From: andy840119 Date: Sun, 31 Jul 2022 22:02:07 +0800 Subject: [PATCH 0728/1528] Remove the nullable disable annotation in the test project. --- osu.Game.Tests/Audio/SampleInfoEqualityTest.cs | 2 -- 1 file changed, 2 deletions(-) diff --git a/osu.Game.Tests/Audio/SampleInfoEqualityTest.cs b/osu.Game.Tests/Audio/SampleInfoEqualityTest.cs index d05eb7994b..149096608f 100644 --- a/osu.Game.Tests/Audio/SampleInfoEqualityTest.cs +++ b/osu.Game.Tests/Audio/SampleInfoEqualityTest.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . 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y(mSEL;CUTgD|+5TXbl6#684;kZU%b1BFwO3#)#zrZ&o&t0u~_r1f=6xKs*59D<&=g literal 0 HcmV?d00001 From f9f9b65c86baf9d3a5f18dc422b720e925614d5f Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sun, 31 Jul 2022 23:42:18 +0900 Subject: [PATCH 0730/1528] Add test coverage of deserialisation skin layouts --- .../Skins/SkinDeserialisationTest.cs | 78 +++++++++++++++++++ 1 file changed, 78 insertions(+) create mode 100644 osu.Game.Tests/Skins/SkinDeserialisationTest.cs diff --git a/osu.Game.Tests/Skins/SkinDeserialisationTest.cs b/osu.Game.Tests/Skins/SkinDeserialisationTest.cs new file mode 100644 index 0000000000..699c1bcc2c --- /dev/null +++ b/osu.Game.Tests/Skins/SkinDeserialisationTest.cs @@ -0,0 +1,78 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Linq; +using NUnit.Framework; +using osu.Framework.Audio.Sample; +using osu.Framework.Bindables; +using osu.Framework.Graphics.OpenGL.Textures; +using osu.Framework.Graphics.Textures; +using osu.Framework.IO.Stores; +using osu.Game.Audio; +using osu.Game.IO; +using osu.Game.IO.Archives; +using osu.Game.Skinning; +using osu.Game.Tests.Resources; + +namespace osu.Game.Tests.Skins +{ + /// + /// Test that the main components (which are serialised based on namespace/class name) + /// remain compatible with any changes. + /// + /// + /// If this test breaks, check any naming or class structure changes. + /// Migration rules may need to be added to . + /// + [TestFixture] + public class SkinDeserialisationTest + { + [Test] + public void TestDeserialiseModifiedDefault() + { + using (var stream = TestResources.OpenResource("Archives/modified-default-20220723.osk")) + using (var storage = new ZipArchiveReader(stream)) + { + var skin = new TestSkin(new SkinInfo(), null, storage); + + Assert.That(skin.DrawableComponentInfo, Has.Count.EqualTo(2)); + Assert.That(skin.DrawableComponentInfo[SkinnableTarget.MainHUDComponents], Has.Length.EqualTo(9)); + } + } + + [Test] + public void TestDeserialiseModifiedClassic() + { + using (var stream = TestResources.OpenResource("Archives/modified-classic-20220723.osk")) + using (var storage = new ZipArchiveReader(stream)) + { + var skin = new TestSkin(new SkinInfo(), null, storage); + + Assert.That(skin.DrawableComponentInfo, Has.Count.EqualTo(2)); + Assert.That(skin.DrawableComponentInfo[SkinnableTarget.MainHUDComponents], Has.Length.EqualTo(6)); + Assert.That(skin.DrawableComponentInfo[SkinnableTarget.SongSelect], Has.Length.EqualTo(1)); + + var skinnableInfo = skin.DrawableComponentInfo[SkinnableTarget.SongSelect].First(); + + Assert.That(skinnableInfo.Type, Is.EqualTo(typeof(SkinnableSprite))); + Assert.That(skinnableInfo.Settings.First().Key, Is.EqualTo("sprite_name")); + Assert.That(skinnableInfo.Settings.First().Value, Is.EqualTo("ppy_logo-2.png")); + } + } + + private class TestSkin : Skin + { + public TestSkin(SkinInfo skin, IStorageResourceProvider? resources, IResourceStore? storage = null, string configurationFilename = "skin.ini") + : base(skin, resources, storage, configurationFilename) + { + } + + public override Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => throw new NotImplementedException(); + + public override IBindable GetConfig(TLookup lookup) => throw new NotImplementedException(); + + public override ISample GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException(); + } + } +} From 57b43e006583a1789f784c54600ecc9d4801cce7 Mon Sep 17 00:00:00 2001 From: notmyname <50967056+naipofo@users.noreply.github.com> Date: Sun, 31 Jul 2022 19:12:29 +0200 Subject: [PATCH 0731/1528] Stop capturing arrow keys on Playlist --- osu.Game/Screens/OnlinePlay/DrawableRoomPlaylist.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylist.cs b/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylist.cs index 5193fe5cbf..d3212b1b3b 100644 --- a/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylist.cs +++ b/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylist.cs @@ -204,6 +204,9 @@ namespace osu.Game.Screens.OnlinePlay public bool OnPressed(KeyBindingPressEvent e) { + if (!AllowSelection) + return false; + switch (e.Action) { case GlobalAction.SelectNext: From 98214beb6cd92b272872e6c8645aad185b7ee640 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Gutyina=20Gerg=C5=91?= Date: Sun, 31 Jul 2022 21:24:41 +0200 Subject: [PATCH 0732/1528] Prevent overflow on beatmap info using scrollable container --- osu.Game/Overlays/BeatmapSet/Info.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game/Overlays/BeatmapSet/Info.cs b/osu.Game/Overlays/BeatmapSet/Info.cs index 666ceff6cb..5517e51515 100644 --- a/osu.Game/Overlays/BeatmapSet/Info.cs +++ b/osu.Game/Overlays/BeatmapSet/Info.cs @@ -9,6 +9,7 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Game.Graphics; +using osu.Game.Graphics.Containers; using osu.Game.Graphics.Sprites; using osu.Game.Online.API.Requests.Responses; @@ -62,7 +63,7 @@ namespace osu.Game.Overlays.BeatmapSet Child = new MetadataSection(MetadataType.Description), }, }, - new Container + new OsuScrollContainer { Anchor = Anchor.TopRight, Origin = Anchor.TopRight, From cbabc4886cc7b94abca634ca618525fb32eb5cad Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sat, 23 Jul 2022 17:25:11 +0200 Subject: [PATCH 0733/1528] Convert `ModPreset` to realm object --- osu.Game/Rulesets/Mods/ModPreset.cs | 46 +++++++++++++++++++++++++++-- 1 file changed, 43 insertions(+), 3 deletions(-) diff --git a/osu.Game/Rulesets/Mods/ModPreset.cs b/osu.Game/Rulesets/Mods/ModPreset.cs index 367acc8a91..2c3f574d47 100644 --- a/osu.Game/Rulesets/Mods/ModPreset.cs +++ b/osu.Game/Rulesets/Mods/ModPreset.cs @@ -3,6 +3,12 @@ using System; using System.Collections.Generic; +using System.Linq; +using Newtonsoft.Json; +using osu.Framework.Extensions.ObjectExtensions; +using osu.Game.Database; +using osu.Game.Online.API; +using Realms; namespace osu.Game.Rulesets.Mods { @@ -10,12 +16,18 @@ namespace osu.Game.Rulesets.Mods /// A mod preset is a named collection of configured mods. /// Presets are presented to the user in the mod select overlay for convenience. /// - public class ModPreset + public class ModPreset : RealmObject, IHasGuidPrimaryKey, ISoftDelete { + /// + /// The internal database ID of the preset. + /// + [PrimaryKey] + public Guid ID { get; set; } = Guid.NewGuid(); + /// /// The ruleset that the preset is valid for. /// - public RulesetInfo RulesetInfo { get; set; } = null!; + public RulesetInfo Ruleset { get; set; } = null!; /// /// The name of the mod preset. @@ -30,6 +42,34 @@ namespace osu.Game.Rulesets.Mods /// /// The set of configured mods that are part of the preset. /// - public ICollection Mods { get; set; } = Array.Empty(); + [Ignored] + public ICollection Mods + { + get + { + if (string.IsNullOrEmpty(ModsJson)) + return Array.Empty(); + + var apiMods = JsonConvert.DeserializeObject>(ModsJson); + var ruleset = Ruleset.CreateInstance(); + return apiMods.AsNonNull().Select(mod => mod.ToMod(ruleset)).ToArray(); + } + set + { + var apiMods = value.Select(mod => new APIMod(mod)).ToArray(); + ModsJson = JsonConvert.SerializeObject(apiMods); + } + } + + /// + /// The set of configured mods that are part of the preset, serialised as a JSON blob. + /// + [MapTo("Mods")] + public string ModsJson { get; set; } = string.Empty; + + /// + /// Whether the preset has been soft-deleted by the user. + /// + public bool DeletePending { get; set; } } } From fa3b9ee32ffa18764cd96246f5bef092a69421b9 Mon Sep 17 00:00:00 2001 From: notmyname <50967056+naipofo@users.noreply.github.com> Date: Sun, 31 Jul 2022 23:42:20 +0200 Subject: [PATCH 0734/1528] remove unneded guard --- osu.Game/Screens/OnlinePlay/DrawableRoomPlaylist.cs | 3 --- 1 file changed, 3 deletions(-) diff --git a/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylist.cs b/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylist.cs index d3212b1b3b..ed554ebd34 100644 --- a/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylist.cs +++ b/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylist.cs @@ -227,9 +227,6 @@ namespace osu.Game.Screens.OnlinePlay private void selectNext(int direction) { - if (!AllowSelection) - return; - var visibleItems = ListContainer.AsEnumerable().Where(r => r.IsPresent); PlaylistItem item; From 345f10311935da5f49e7f230acb82e3348af8fc2 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sat, 23 Jul 2022 18:01:11 +0200 Subject: [PATCH 0735/1528] Migrate mod preset column to use realm --- .../UserInterface/TestSceneModPresetColumn.cs | 61 ++++++++++++++++--- .../UserInterface/TestSceneModPresetPanel.cs | 3 +- osu.Game/Database/RealmAccess.cs | 3 +- osu.Game/Overlays/Mods/ModPresetColumn.cs | 55 +++++++++++------ osu.Game/Overlays/Mods/ModPresetPanel.cs | 11 ++-- 5 files changed, 99 insertions(+), 34 deletions(-) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneModPresetColumn.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneModPresetColumn.cs index f6209e1b42..f86072dbc0 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneModPresetColumn.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneModPresetColumn.cs @@ -5,10 +5,14 @@ using System.Collections.Generic; using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; +using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Testing; using osu.Game.Overlays; using osu.Game.Overlays.Mods; +using osu.Game.Rulesets; +using osu.Game.Rulesets.Mania.Mods; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Osu.Mods; @@ -16,29 +20,54 @@ namespace osu.Game.Tests.Visual.UserInterface { public class TestSceneModPresetColumn : OsuTestScene { + protected override bool UseFreshStoragePerRun => true; + + [Resolved] + private RulesetStore rulesets { get; set; } = null!; + [Cached] private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Green); + [BackgroundDependencyLoader] + private void load() + { + Dependencies.Cache(Realm); + } + + [SetUpSteps] + public void SetUpSteps() + { + AddStep("reset storage", () => + { + Realm.Write(realm => + { + realm.RemoveAll(); + realm.Add(createTestPresets()); + }); + }); + } + [Test] public void TestBasicAppearance() { - ModPresetColumn modPresetColumn = null!; - + AddStep("set osu! ruleset", () => Ruleset.Value = rulesets.GetRuleset(0)); AddStep("create content", () => Child = new Container { RelativeSizeAxes = Axes.Both, Padding = new MarginPadding(30), - Child = modPresetColumn = new ModPresetColumn + Child = new ModPresetColumn { Anchor = Anchor.Centre, Origin = Anchor.Centre, - Presets = createTestPresets().ToArray() } }); - AddStep("change presets", () => modPresetColumn.Presets = createTestPresets().Skip(1).ToArray()); + AddUntilStep("3 panels visible", () => this.ChildrenOfType().Count() == 3); + + AddStep("change ruleset to mania", () => Ruleset.Value = rulesets.GetRuleset(3)); + AddUntilStep("1 panel visible", () => this.ChildrenOfType().Count() == 1); } - private static IEnumerable createTestPresets() => new[] + private IEnumerable createTestPresets() => new[] { new ModPreset { @@ -48,7 +77,8 @@ namespace osu.Game.Tests.Visual.UserInterface { new OsuModHardRock(), new OsuModDoubleTime() - } + }, + Ruleset = rulesets.GetRuleset(0).AsNonNull() }, new ModPreset { @@ -60,7 +90,8 @@ namespace osu.Game.Tests.Visual.UserInterface { ApproachRate = { Value = 0 } } - } + }, + Ruleset = rulesets.GetRuleset(0).AsNonNull() }, new ModPreset { @@ -70,7 +101,19 @@ namespace osu.Game.Tests.Visual.UserInterface { new OsuModFlashlight(), new OsuModSpinIn() - } + }, + Ruleset = rulesets.GetRuleset(0).AsNonNull() + }, + new ModPreset + { + Name = "Different ruleset", + Description = "Just to shake things up", + Mods = new Mod[] + { + new ManiaModKey4(), + new ManiaModFadeIn() + }, + Ruleset = rulesets.GetRuleset(3).AsNonNull() } }; } diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneModPresetPanel.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneModPresetPanel.cs index 62e63d47bc..dd3c7000a2 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneModPresetPanel.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneModPresetPanel.cs @@ -7,6 +7,7 @@ using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Game.Database; using osu.Game.Overlays; using osu.Game.Overlays.Mods; using osu.Game.Rulesets.Mods; @@ -31,7 +32,7 @@ namespace osu.Game.Tests.Visual.UserInterface Anchor = Anchor.Centre, Origin = Anchor.Centre, Spacing = new Vector2(0, 5), - ChildrenEnumerable = createTestPresets().Select(preset => new ModPresetPanel(preset)) + ChildrenEnumerable = createTestPresets().Select(preset => new ModPresetPanel(preset.ToLiveUnmanaged())) }); } diff --git a/osu.Game/Database/RealmAccess.cs b/osu.Game/Database/RealmAccess.cs index 1a0c03af7d..5f0ec67c71 100644 --- a/osu.Game/Database/RealmAccess.cs +++ b/osu.Game/Database/RealmAccess.cs @@ -66,8 +66,9 @@ namespace osu.Game.Database /// 19 2022-07-19 Added DateSubmitted and DateRanked to BeatmapSetInfo. /// 20 2022-07-21 Added LastAppliedDifficultyVersion to RulesetInfo, changed default value of BeatmapInfo.StarRating to -1. /// 21 2022-07-27 Migrate collections to realm (BeatmapCollection). + /// 22 2022-07-31 Added ModPreset. /// - private const int schema_version = 21; + private const int schema_version = 22; /// /// Lock object which is held during sections, blocking realm retrieval during blocking periods. diff --git a/osu.Game/Overlays/Mods/ModPresetColumn.cs b/osu.Game/Overlays/Mods/ModPresetColumn.cs index 1eea8383f8..bed4cff0ea 100644 --- a/osu.Game/Overlays/Mods/ModPresetColumn.cs +++ b/osu.Game/Overlays/Mods/ModPresetColumn.cs @@ -7,31 +7,24 @@ using System.Linq; using System.Threading; using System.Threading.Tasks; using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Game.Database; using osu.Game.Graphics; using osu.Game.Localisation; +using osu.Game.Rulesets; using osu.Game.Rulesets.Mods; using osuTK; +using Realms; namespace osu.Game.Overlays.Mods { public class ModPresetColumn : ModSelectColumn { - private IReadOnlyList presets = Array.Empty(); + [Resolved] + private RealmAccess realm { get; set; } = null!; - /// - /// Sets the collection of available mod presets. - /// - public IReadOnlyList Presets - { - get => presets; - set - { - presets = value; - - if (IsLoaded) - asyncLoadPanels(); - } - } + [Resolved] + private IBindable ruleset { get; set; } = null!; [BackgroundDependencyLoader] private void load(OsuColour colours) @@ -44,7 +37,20 @@ namespace osu.Game.Overlays.Mods { base.LoadComplete(); - asyncLoadPanels(); + ruleset.BindValueChanged(_ => rulesetChanged(), true); + } + + private IDisposable? presetSubscription; + + private void rulesetChanged() + { + presetSubscription?.Dispose(); + presetSubscription = realm.RegisterForNotifications(r => + r.All() + .Filter($"{nameof(ModPreset.Ruleset)}.{nameof(RulesetInfo.ShortName)} == $0" + + $" && {nameof(ModPreset.DeletePending)} == false", ruleset.Value.ShortName) + .OrderBy(preset => preset.Name), + (presets, _, _) => asyncLoadPanels(presets)); } private CancellationTokenSource? cancellationTokenSource; @@ -52,11 +58,17 @@ namespace osu.Game.Overlays.Mods private Task? latestLoadTask; internal bool ItemsLoaded => latestLoadTask == null; - private void asyncLoadPanels() + private void asyncLoadPanels(IReadOnlyList presets) { cancellationTokenSource?.Cancel(); - var panels = presets.Select(preset => new ModPresetPanel(preset) + if (!presets.Any()) + { + ItemsFlow.Clear(); + return; + } + + var panels = presets.Select(preset => new ModPresetPanel(preset.ToLive(realm)) { Shear = Vector2.Zero }); @@ -73,5 +85,12 @@ namespace osu.Game.Overlays.Mods latestLoadTask = null; }); } + + protected override void Dispose(bool isDisposing) + { + base.Dispose(isDisposing); + + presetSubscription?.Dispose(); + } } } diff --git a/osu.Game/Overlays/Mods/ModPresetPanel.cs b/osu.Game/Overlays/Mods/ModPresetPanel.cs index 47e2f25538..a00729d9fd 100644 --- a/osu.Game/Overlays/Mods/ModPresetPanel.cs +++ b/osu.Game/Overlays/Mods/ModPresetPanel.cs @@ -4,6 +4,7 @@ using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics.Cursor; +using osu.Game.Database; using osu.Game.Graphics; using osu.Game.Rulesets.Mods; @@ -11,16 +12,16 @@ namespace osu.Game.Overlays.Mods { public class ModPresetPanel : ModSelectPanel, IHasCustomTooltip { - public readonly ModPreset Preset; + public readonly Live Preset; public override BindableBool Active { get; } = new BindableBool(); - public ModPresetPanel(ModPreset preset) + public ModPresetPanel(Live preset) { Preset = preset; - Title = preset.Name; - Description = preset.Description; + Title = preset.Value.Name; + Description = preset.Value.Description; } [BackgroundDependencyLoader] @@ -29,7 +30,7 @@ namespace osu.Game.Overlays.Mods AccentColour = colours.Orange1; } - public ModPreset TooltipContent => Preset; + public ModPreset TooltipContent => Preset.Value; public ITooltip GetCustomTooltip() => new ModPresetTooltip(ColourProvider); } } From c837848238f3b75b9a567b412916f4117b656571 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sat, 23 Jul 2022 18:09:27 +0200 Subject: [PATCH 0736/1528] Add extended test coverage of preset realm subscription --- .../UserInterface/TestSceneModPresetColumn.cs | 37 ++++++++++++++++++- 1 file changed, 36 insertions(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneModPresetColumn.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneModPresetColumn.cs index f86072dbc0..f927d83722 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneModPresetColumn.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneModPresetColumn.cs @@ -48,7 +48,7 @@ namespace osu.Game.Tests.Visual.UserInterface } [Test] - public void TestBasicAppearance() + public void TestBasicOperation() { AddStep("set osu! ruleset", () => Ruleset.Value = rulesets.GetRuleset(0)); AddStep("create content", () => Child = new Container @@ -65,6 +65,41 @@ namespace osu.Game.Tests.Visual.UserInterface AddStep("change ruleset to mania", () => Ruleset.Value = rulesets.GetRuleset(3)); AddUntilStep("1 panel visible", () => this.ChildrenOfType().Count() == 1); + + AddStep("add another mania preset", () => Realm.Write(r => r.Add(new ModPreset + { + Name = "and another one", + Mods = new Mod[] + { + new ManiaModMirror(), + new ManiaModNightcore(), + new ManiaModHardRock() + }, + Ruleset = rulesets.GetRuleset(3).AsNonNull() + }))); + AddUntilStep("2 panels visible", () => this.ChildrenOfType().Count() == 2); + + AddStep("add another osu! preset", () => Realm.Write(r => r.Add(new ModPreset + { + Name = "hdhr", + Mods = new Mod[] + { + new OsuModHidden(), + new OsuModHardRock() + }, + Ruleset = rulesets.GetRuleset(0).AsNonNull() + }))); + AddUntilStep("2 panels visible", () => this.ChildrenOfType().Count() == 2); + + AddStep("remove mania preset", () => Realm.Write(r => + { + var toRemove = r.All().Single(preset => preset.Name == "Different ruleset"); + r.Remove(toRemove); + })); + AddUntilStep("1 panel visible", () => this.ChildrenOfType().Count() == 1); + + AddStep("set osu! ruleset", () => Ruleset.Value = rulesets.GetRuleset(0)); + AddUntilStep("4 panels visible", () => this.ChildrenOfType().Count() == 4); } private IEnumerable createTestPresets() => new[] From 9dea8e3d12ef84ca23b4d36a2e114dc5e3501218 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sat, 23 Jul 2022 18:12:55 +0200 Subject: [PATCH 0737/1528] Add test coverage of preset soft deletion --- .../UserInterface/TestSceneModPresetColumn.cs | 38 +++++++++++++++++++ 1 file changed, 38 insertions(+) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneModPresetColumn.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneModPresetColumn.cs index f927d83722..2ef6d2ab70 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneModPresetColumn.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneModPresetColumn.cs @@ -102,6 +102,44 @@ namespace osu.Game.Tests.Visual.UserInterface AddUntilStep("4 panels visible", () => this.ChildrenOfType().Count() == 4); } + [Test] + public void TestSoftDeleteSupport() + { + AddStep("set osu! ruleset", () => Ruleset.Value = rulesets.GetRuleset(0)); + AddStep("create content", () => Child = new Container + { + RelativeSizeAxes = Axes.Both, + Padding = new MarginPadding(30), + Child = new ModPresetColumn + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + } + }); + AddUntilStep("3 panels visible", () => this.ChildrenOfType().Count() == 3); + + AddStep("soft delete preset", () => Realm.Write(r => + { + var toSoftDelete = r.All().Single(preset => preset.Name == "AR0"); + toSoftDelete.DeletePending = true; + })); + AddUntilStep("2 panels visible", () => this.ChildrenOfType().Count() == 2); + + AddStep("soft delete all presets", () => Realm.Write(r => + { + foreach (var preset in r.All()) + preset.DeletePending = true; + })); + AddUntilStep("no panels visible", () => this.ChildrenOfType().Count() == 0); + + AddStep("undelete preset", () => Realm.Write(r => + { + foreach (var preset in r.All()) + preset.DeletePending = false; + })); + AddUntilStep("3 panels visible", () => this.ChildrenOfType().Count() == 3); + } + private IEnumerable createTestPresets() => new[] { new ModPreset From 9d3cdae4bba5cd15eaaecea1b9ad32107541103c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sat, 23 Jul 2022 21:56:10 +0200 Subject: [PATCH 0738/1528] Fix test scene to handle restarts properly --- .../UserInterface/TestSceneModPresetColumn.cs | 18 ++++++++++++------ 1 file changed, 12 insertions(+), 6 deletions(-) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneModPresetColumn.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneModPresetColumn.cs index 2ef6d2ab70..593c8abac4 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneModPresetColumn.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneModPresetColumn.cs @@ -22,8 +22,7 @@ namespace osu.Game.Tests.Visual.UserInterface { protected override bool UseFreshStoragePerRun => true; - [Resolved] - private RulesetStore rulesets { get; set; } = null!; + private RulesetStore rulesets = null!; [Cached] private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Green); @@ -31,18 +30,25 @@ namespace osu.Game.Tests.Visual.UserInterface [BackgroundDependencyLoader] private void load() { + Dependencies.Cache(rulesets = new RealmRulesetStore(Realm)); Dependencies.Cache(Realm); } [SetUpSteps] public void SetUpSteps() { + AddStep("clear contents", Clear); AddStep("reset storage", () => { Realm.Write(realm => { realm.RemoveAll(); - realm.Add(createTestPresets()); + + var testPresets = createTestPresets(); + foreach (var preset in testPresets) + preset.Ruleset = realm.Find(preset.Ruleset.ShortName); + + realm.Add(testPresets); }); }); } @@ -75,7 +81,7 @@ namespace osu.Game.Tests.Visual.UserInterface new ManiaModNightcore(), new ManiaModHardRock() }, - Ruleset = rulesets.GetRuleset(3).AsNonNull() + Ruleset = r.Find("mania") }))); AddUntilStep("2 panels visible", () => this.ChildrenOfType().Count() == 2); @@ -87,7 +93,7 @@ namespace osu.Game.Tests.Visual.UserInterface new OsuModHidden(), new OsuModHardRock() }, - Ruleset = rulesets.GetRuleset(0).AsNonNull() + Ruleset = r.Find("osu") }))); AddUntilStep("2 panels visible", () => this.ChildrenOfType().Count() == 2); @@ -140,7 +146,7 @@ namespace osu.Game.Tests.Visual.UserInterface AddUntilStep("3 panels visible", () => this.ChildrenOfType().Count() == 3); } - private IEnumerable createTestPresets() => new[] + private ICollection createTestPresets() => new[] { new ModPreset { From 5a34122a85c746e5eb1d954c6df898519ef9ef2d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sat, 23 Jul 2022 21:29:30 +0200 Subject: [PATCH 0739/1528] Fix test breakage after realm migration --- .../Visual/UserInterface/TestSceneModPresetPanel.cs | 10 +++++++--- 1 file changed, 7 insertions(+), 3 deletions(-) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneModPresetPanel.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneModPresetPanel.cs index dd3c7000a2..92d1cba2c2 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneModPresetPanel.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneModPresetPanel.cs @@ -11,6 +11,7 @@ using osu.Game.Database; using osu.Game.Overlays; using osu.Game.Overlays.Mods; using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu.Mods; using osuTK; @@ -46,7 +47,8 @@ namespace osu.Game.Tests.Visual.UserInterface { new OsuModHardRock(), new OsuModDoubleTime() - } + }, + Ruleset = new OsuRuleset().RulesetInfo }, new ModPreset { @@ -58,7 +60,8 @@ namespace osu.Game.Tests.Visual.UserInterface { ApproachRate = { Value = 0 } } - } + }, + Ruleset = new OsuRuleset().RulesetInfo }, new ModPreset { @@ -68,7 +71,8 @@ namespace osu.Game.Tests.Visual.UserInterface { new OsuModFlashlight(), new OsuModSpinIn() - } + }, + Ruleset = new OsuRuleset().RulesetInfo } }; } From 85f77abee113342d224c03353f9aa2a7e597e1a7 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sun, 31 Jul 2022 22:59:33 +0200 Subject: [PATCH 0740/1528] Fix code quality inspection about ambiguous equality --- osu.Game/Overlays/Mods/ModPresetTooltip.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Overlays/Mods/ModPresetTooltip.cs b/osu.Game/Overlays/Mods/ModPresetTooltip.cs index 68da649e81..97d118fbfd 100644 --- a/osu.Game/Overlays/Mods/ModPresetTooltip.cs +++ b/osu.Game/Overlays/Mods/ModPresetTooltip.cs @@ -50,7 +50,7 @@ namespace osu.Game.Overlays.Mods public void SetContent(ModPreset preset) { - if (preset == lastPreset) + if (ReferenceEquals(preset, lastPreset)) return; lastPreset = preset; From 415d6def2d345903a51634ec544c693c46bd3166 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Mon, 1 Aug 2022 13:22:58 +0900 Subject: [PATCH 0741/1528] Remove unnecessary AsNonNull() --- osu.Game.Rulesets.Osu/Mods/OsuModTarget.cs | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModTarget.cs b/osu.Game.Rulesets.Osu/Mods/OsuModTarget.cs index c273da2462..623157a427 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModTarget.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModTarget.cs @@ -5,7 +5,6 @@ using System; using System.Collections.Generic; using System.Linq; using osu.Framework.Bindables; -using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; using osu.Framework.Utils; @@ -274,7 +273,7 @@ namespace osu.Game.Rulesets.Osu.Mods { if (hitObjects.Count == 0) return; - float nextSingle(float max = 1f) => (float)(rng.AsNonNull().NextDouble() * max); + float nextSingle(float max = 1f) => (float)(rng.NextDouble() * max); const float two_pi = MathF.PI * 2; From 5b98a73edcb2dc061e0898251098a5de405d5325 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 1 Aug 2022 14:03:57 +0900 Subject: [PATCH 0742/1528] Apply nullability to `SkinComponentToolbox` and split out reflection method to get all skinnable components --- osu.Game/Screens/Play/HUD/SkinnableInfo.cs | 9 +++++ .../Skinning/Editor/SkinComponentToolbox.cs | 35 ++++++++----------- 2 files changed, 23 insertions(+), 21 deletions(-) diff --git a/osu.Game/Screens/Play/HUD/SkinnableInfo.cs b/osu.Game/Screens/Play/HUD/SkinnableInfo.cs index ee29241321..6d63776dbb 100644 --- a/osu.Game/Screens/Play/HUD/SkinnableInfo.cs +++ b/osu.Game/Screens/Play/HUD/SkinnableInfo.cs @@ -98,5 +98,14 @@ namespace osu.Game.Screens.Play.HUD return Drawable.Empty(); } } + + public static Type[] GetAllAvailableDrawables() + { + return typeof(OsuGame).Assembly.GetTypes() + .Where(t => !t.IsInterface && !t.IsAbstract) + .Where(t => typeof(ISkinnableDrawable).IsAssignableFrom(t)) + .OrderBy(t => t.Name) + .ToArray(); + } } } diff --git a/osu.Game/Skinning/Editor/SkinComponentToolbox.cs b/osu.Game/Skinning/Editor/SkinComponentToolbox.cs index 344a659627..980dee8601 100644 --- a/osu.Game/Skinning/Editor/SkinComponentToolbox.cs +++ b/osu.Game/Skinning/Editor/SkinComponentToolbox.cs @@ -1,11 +1,8 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Diagnostics; -using System.Linq; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; @@ -16,24 +13,25 @@ using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; using osu.Game.Overlays; using osu.Game.Screens.Edit.Components; +using osu.Game.Screens.Play.HUD; using osuTK; namespace osu.Game.Skinning.Editor { public class SkinComponentToolbox : EditorSidebarSection { - public Action RequestPlacement; + public Action? RequestPlacement; - private readonly CompositeDrawable target; + private readonly CompositeDrawable? target; - public SkinComponentToolbox(CompositeDrawable target = null) + private FillFlowContainer fill = null!; + + public SkinComponentToolbox(CompositeDrawable? target = null) : base("Components") { this.target = target; } - private FillFlowContainer fill; - [BackgroundDependencyLoader] private void load() { @@ -52,12 +50,7 @@ namespace osu.Game.Skinning.Editor { fill.Clear(); - var skinnableTypes = typeof(OsuGame).Assembly.GetTypes() - .Where(t => !t.IsInterface && !t.IsAbstract) - .Where(t => typeof(ISkinnableDrawable).IsAssignableFrom(t)) - .OrderBy(t => t.Name) - .ToArray(); - + var skinnableTypes = SkinnableInfo.GetAllAvailableDrawables(); foreach (var type in skinnableTypes) attemptAddComponent(type); } @@ -90,21 +83,21 @@ namespace osu.Game.Skinning.Editor public class ToolboxComponentButton : OsuButton { + public Action? RequestPlacement; + protected override bool ShouldBeConsideredForInput(Drawable child) => false; public override bool PropagateNonPositionalInputSubTree => false; private readonly Drawable component; - private readonly CompositeDrawable dependencySource; + private readonly CompositeDrawable? dependencySource; - public Action RequestPlacement; - - private Container innerContainer; + private Container innerContainer = null!; private const float contracted_size = 60; private const float expanded_size = 120; - public ToolboxComponentButton(Drawable component, CompositeDrawable dependencySource) + public ToolboxComponentButton(Drawable component, CompositeDrawable? dependencySource) { this.component = component; this.dependencySource = dependencySource; @@ -184,9 +177,9 @@ namespace osu.Game.Skinning.Editor public class DependencyBorrowingContainer : Container { - private readonly CompositeDrawable donor; + private readonly CompositeDrawable? donor; - public DependencyBorrowingContainer(CompositeDrawable donor) + public DependencyBorrowingContainer(CompositeDrawable? donor) { this.donor = donor; } From d112743cea7d959a1f1d8e22dc3b58f04aa356aa Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 1 Aug 2022 14:04:06 +0900 Subject: [PATCH 0743/1528] Improve test coverage of skin serialisation to ensure full coverage Will fail when new skinnable components are added until they have coverage in resources. --- .../Skins/SkinDeserialisationTest.cs | 35 +++++++++++++++++++ 1 file changed, 35 insertions(+) diff --git a/osu.Game.Tests/Skins/SkinDeserialisationTest.cs b/osu.Game.Tests/Skins/SkinDeserialisationTest.cs index 699c1bcc2c..2ef8de387b 100644 --- a/osu.Game.Tests/Skins/SkinDeserialisationTest.cs +++ b/osu.Game.Tests/Skins/SkinDeserialisationTest.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System; +using System.Collections.Generic; using System.Linq; using NUnit.Framework; using osu.Framework.Audio.Sample; @@ -12,6 +13,7 @@ using osu.Framework.IO.Stores; using osu.Game.Audio; using osu.Game.IO; using osu.Game.IO.Archives; +using osu.Game.Screens.Play.HUD; using osu.Game.Skinning; using osu.Game.Tests.Resources; @@ -28,6 +30,39 @@ namespace osu.Game.Tests.Skins [TestFixture] public class SkinDeserialisationTest { + private static readonly string[] available_skins = + { + // Covers song progress before namespace changes, and most other components. + "Archives/modified-default-20220723.osk", + "Archives/modified-classic-20220723.osk" + }; + + /// + /// If this test fails, new test resources should be added to include new components. + /// + [Test] + public void TestSkinnableComponentsCoveredByDeserialisationTests() + { + HashSet instantiatedTypes = new HashSet(); + + foreach (string oskFile in available_skins) + { + using (var stream = TestResources.OpenResource(oskFile)) + using (var storage = new ZipArchiveReader(stream)) + { + var skin = new TestSkin(new SkinInfo(), null, storage); + + foreach (var target in skin.DrawableComponentInfo) + { + foreach (var info in target.Value) + instantiatedTypes.Add(info.Type); + } + } + } + + Assert.That(SkinnableInfo.GetAllAvailableDrawables(), Is.EquivalentTo(instantiatedTypes)); + } + [Test] public void TestDeserialiseModifiedDefault() { From 3b6349a14522c7bc7293ead59b47d508fdfa0061 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 1 Aug 2022 14:16:26 +0900 Subject: [PATCH 0744/1528] Add test coverage of remaining components which weren't already included --- .../Archives/modified-classic-20220801.osk | Bin 0 -> 1182 bytes .../Skins/SkinDeserialisationTest.cs | 20 ++++++++++++++++-- 2 files changed, 18 insertions(+), 2 deletions(-) create mode 100644 osu.Game.Tests/Resources/Archives/modified-classic-20220801.osk diff --git a/osu.Game.Tests/Resources/Archives/modified-classic-20220801.osk b/osu.Game.Tests/Resources/Archives/modified-classic-20220801.osk new file mode 100644 index 0000000000000000000000000000000000000000..9236e1d77f181e680171e0ffb4374f4eb291944d GIT binary patch literal 1182 zcmWIWW@Zs#U|`^2cvrv}`s~Z3;}d|q)nE|@hT`nZJiW}kOxZJre1{Bp94^`}H;C3& z)Vh}EljCEc$Yx%qsI)Qg(TZ0$B`k!(7o`64|Nr}6iR>JCp2f#j1W&N85KT6mv4J7% za*LSFF$-oP!-EFR({?egs(h-r*W|Vsn~rx#qoIqK56@jI)pHYWOt?_+e4V@4If?vt zTRQ&Pe-iZOl$*6g~tTM0A1V##JoTZa&=~2 zTE1RZaekiZ8Aq-|4nU{Z`U`H(TFA4bbhQHOOE(*b8EIY_vmMl3UH0ted-d(}kMmp% z)lm}s4b!&A&e2To4A3|85R#Kx@tt?uQQ2^{?OQL*_RA{&`^|6jO9TeKD;bIXE6aWKM)7!=cNay=A{_}ow0%nVOW!QCnJX)!{_qdIf z`=zrdKL0aY|NQ6mugX8>+r;1Is(sAg@a(&j=0dM8%wBON?+M);XG|_ z?r*Crns(oPU>_58LyhgZRKT{gdrQxTJKdAah|SA$kKJazXrB131IL|Zm8S8niTGud z<TY55_N7#|D5n+C-Z!!>3OA^Zx%oK%C41XQ*elRxvY&D z%UQoemFq$+jdz(Oygg{xUnrw|=*EKonN1OgHmTT|d=_72Z71~g5Q9c{ny=~Nmyd*e zTYo3@nAtD9>8JDSjIY1t@-F$!-yg}hI{&k<5&Yk}sZU=urm%dAvPiq(p-7)abw8I& zsH%8oZc6{D-XSzAHSqs|8y#PIXY((6evy6Wv|Uz3+6i5oM2<)P|7Xr8sA$5)dHP$- z^s?32*BXx5-uFvge@B=9mg3^u{{y@knM4?H=SyIsfPh921T0?;e6D @@ -60,7 +64,9 @@ namespace osu.Game.Tests.Skins } } - Assert.That(SkinnableInfo.GetAllAvailableDrawables(), Is.EquivalentTo(instantiatedTypes)); + var editableTypes = SkinnableInfo.GetAllAvailableDrawables().Where(t => (Activator.CreateInstance(t) as ISkinnableDrawable)?.IsEditable == true); + + Assert.That(instantiatedTypes, Is.EquivalentTo(editableTypes)); } [Test] @@ -94,6 +100,16 @@ namespace osu.Game.Tests.Skins Assert.That(skinnableInfo.Settings.First().Key, Is.EqualTo("sprite_name")); Assert.That(skinnableInfo.Settings.First().Value, Is.EqualTo("ppy_logo-2.png")); } + + using (var stream = TestResources.OpenResource("Archives/modified-classic-20220801.osk")) + using (var storage = new ZipArchiveReader(stream)) + { + var skin = new TestSkin(new SkinInfo(), null, storage); + Assert.That(skin.DrawableComponentInfo[SkinnableTarget.MainHUDComponents], Has.Length.EqualTo(8)); + Assert.That(skin.DrawableComponentInfo[SkinnableTarget.MainHUDComponents].Select(i => i.Type), Contains.Item(typeof(UnstableRateCounter))); + Assert.That(skin.DrawableComponentInfo[SkinnableTarget.MainHUDComponents].Select(i => i.Type), Contains.Item(typeof(ColourHitErrorMeter))); + Assert.That(skin.DrawableComponentInfo[SkinnableTarget.MainHUDComponents].Select(i => i.Type), Contains.Item(typeof(LegacySongProgress))); + } } private class TestSkin : Skin From a5f48e336a2021efd96096ea3b9215b1da0ef004 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 1 Aug 2022 14:38:02 +0900 Subject: [PATCH 0745/1528] Isolate development builds' storage from release builds --- osu.Desktop/Program.cs | 4 ++++ osu.Game/OsuGameBase.cs | 4 ++++ 2 files changed, 8 insertions(+) diff --git a/osu.Desktop/Program.cs b/osu.Desktop/Program.cs index 19cf7f5d46..c7505e624c 100644 --- a/osu.Desktop/Program.cs +++ b/osu.Desktop/Program.cs @@ -21,7 +21,11 @@ namespace osu.Desktop { public static class Program { +#if DEBUG + private const string base_game_name = @"osu-development"; +#else private const string base_game_name = @"osu"; +#endif private static LegacyTcpIpcProvider legacyIpc; diff --git a/osu.Game/OsuGameBase.cs b/osu.Game/OsuGameBase.cs index c7820d395d..97d15ae6ad 100644 --- a/osu.Game/OsuGameBase.cs +++ b/osu.Game/OsuGameBase.cs @@ -212,6 +212,10 @@ namespace osu.Game { Name = @"osu!"; +#if DEBUG + Name += " (development)"; +#endif + allowableExceptions = UnhandledExceptionsBeforeCrash; } From fc8835d43a71b6c1f43eb434eeb60bb850f31913 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 1 Aug 2022 14:58:09 +0900 Subject: [PATCH 0746/1528] Fix migration failing on single file copy failure MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit No longer throw if copying of single files fails during data migration. Aiming to fix https://github.com/ppy/osu/runs/7601653833?check_suite_focus=true, which could also affect end users. I've left a limit before an exception is still thrown, to handle cases like the user running out of disk space (where we probably *do* want to bail, so they can continue to use their still-intact original storage location). If this isn't seen as a good direction, an alternative will be to make the migration code aware of the structure of the temporary files created by `Storage` (but doesn't guarantee this will cover all cases of such temporary files – there could for isntance be metadata files created by the host operating system). Another option would be to mark those temporary files as hidden and skip any hidden files during iteration. --- osu.Game/IO/MigratableStorage.cs | 34 ++++++++++++++++++++------------ 1 file changed, 21 insertions(+), 13 deletions(-) diff --git a/osu.Game/IO/MigratableStorage.cs b/osu.Game/IO/MigratableStorage.cs index 30e74adca4..4bc729f429 100644 --- a/osu.Game/IO/MigratableStorage.cs +++ b/osu.Game/IO/MigratableStorage.cs @@ -7,6 +7,7 @@ using System; using System.IO; using System.Linq; using System.Threading; +using osu.Framework.Logging; using osu.Framework.Platform; namespace osu.Game.IO @@ -16,6 +17,12 @@ namespace osu.Game.IO /// public abstract class MigratableStorage : WrappedStorage { + /// + /// The number of file copy failures before actually bailing on migration. + /// This allows some lenience to cover things like temporary files which could not be copied but are also not too important. + /// + private const int allowed_failures = 10; + /// /// A relative list of directory paths which should not be migrated. /// @@ -73,7 +80,7 @@ namespace osu.Game.IO if (topLevelExcludes && IgnoreFiles.Contains(fi.Name)) continue; - allFilesDeleted &= AttemptOperation(() => fi.Delete(), throwOnFailure: false); + allFilesDeleted &= AttemptOperation(() => fi.Delete()); } foreach (DirectoryInfo dir in target.GetDirectories()) @@ -81,16 +88,16 @@ namespace osu.Game.IO if (topLevelExcludes && IgnoreDirectories.Contains(dir.Name)) continue; - allFilesDeleted &= AttemptOperation(() => dir.Delete(true), throwOnFailure: false); + allFilesDeleted &= AttemptOperation(() => dir.Delete(true)); } if (target.GetFiles().Length == 0 && target.GetDirectories().Length == 0) - allFilesDeleted &= AttemptOperation(target.Delete, throwOnFailure: false); + allFilesDeleted &= AttemptOperation(target.Delete); return allFilesDeleted; } - protected void CopyRecursive(DirectoryInfo source, DirectoryInfo destination, bool topLevelExcludes = true) + protected void CopyRecursive(DirectoryInfo source, DirectoryInfo destination, bool topLevelExcludes = true, int totalFailedOperations = 0) { // based off example code https://docs.microsoft.com/en-us/dotnet/api/system.io.directoryinfo if (!destination.Exists) @@ -101,7 +108,14 @@ namespace osu.Game.IO if (topLevelExcludes && IgnoreFiles.Contains(fi.Name)) continue; - AttemptOperation(() => fi.CopyTo(Path.Combine(destination.FullName, fi.Name), true)); + if (!AttemptOperation(() => fi.CopyTo(Path.Combine(destination.FullName, fi.Name), false))) + { + Logger.Log($"Failed to copy file {fi.Name} during folder migration"); + totalFailedOperations++; + + if (totalFailedOperations > allowed_failures) + throw new Exception("Aborting due to too many file copy failures during data migration"); + } } foreach (DirectoryInfo dir in source.GetDirectories()) @@ -109,7 +123,7 @@ namespace osu.Game.IO if (topLevelExcludes && IgnoreDirectories.Contains(dir.Name)) continue; - CopyRecursive(dir, destination.CreateSubdirectory(dir.Name), false); + CopyRecursive(dir, destination.CreateSubdirectory(dir.Name), false, totalFailedOperations); } } @@ -118,8 +132,7 @@ namespace osu.Game.IO /// /// The action to perform. /// The number of attempts (250ms wait between each). - /// Whether to throw an exception on failure. If false, will silently fail. - protected static bool AttemptOperation(Action action, int attempts = 10, bool throwOnFailure = true) + protected static bool AttemptOperation(Action action, int attempts = 10) { while (true) { @@ -131,12 +144,7 @@ namespace osu.Game.IO catch (Exception) { if (attempts-- == 0) - { - if (throwOnFailure) - throw; - return false; - } } Thread.Sleep(250); From 47860bb96606644cfadd5d80eaad7a2245647583 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Mon, 1 Aug 2022 16:33:59 +0900 Subject: [PATCH 0747/1528] Remove unused using --- osu.Game.Tests/Skins/SkinDeserialisationTest.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game.Tests/Skins/SkinDeserialisationTest.cs b/osu.Game.Tests/Skins/SkinDeserialisationTest.cs index 9181dc80f3..53639deac3 100644 --- a/osu.Game.Tests/Skins/SkinDeserialisationTest.cs +++ b/osu.Game.Tests/Skins/SkinDeserialisationTest.cs @@ -7,7 +7,6 @@ using System.Linq; using NUnit.Framework; using osu.Framework.Audio.Sample; using osu.Framework.Bindables; -using osu.Framework.Graphics; using osu.Framework.Graphics.OpenGL.Textures; using osu.Framework.Graphics.Textures; using osu.Framework.IO.Stores; From 2519706ad612e0297be4b5c8f742150784cf018a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 1 Aug 2022 16:53:47 +0900 Subject: [PATCH 0748/1528] Add test coverage of editor crash --- .../Editing/TestSceneEditorBeatmapCreation.cs | 14 ++++++++++++++ 1 file changed, 14 insertions(+) diff --git a/osu.Game.Tests/Visual/Editing/TestSceneEditorBeatmapCreation.cs b/osu.Game.Tests/Visual/Editing/TestSceneEditorBeatmapCreation.cs index 6ad6f0b299..4baa4af8dd 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneEditorBeatmapCreation.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneEditorBeatmapCreation.cs @@ -136,6 +136,20 @@ namespace osu.Game.Tests.Visual.Editing AddAssert("track is not virtual", () => Beatmap.Value.Track is not TrackVirtual); AddAssert("track length changed", () => Beatmap.Value.Track.Length > 60000); + + AddStep("test play", () => Editor.TestGameplay()); + + AddUntilStep("wait for dialog", () => DialogOverlay.CurrentDialog != null); + AddStep("confirm save", () => InputManager.Key(Key.Number1)); + + AddUntilStep("wait for return to editor", () => Editor.IsCurrentScreen()); + + AddAssert("track is still not virtual", () => Beatmap.Value.Track is not TrackVirtual); + AddAssert("track length correct", () => Beatmap.Value.Track.Length > 60000); + + AddUntilStep("track not playing", () => !EditorClock.IsRunning); + AddStep("play track", () => InputManager.Key(Key.Space)); + AddUntilStep("wait for track playing", () => EditorClock.IsRunning); } [Test] From 2f60f91a0ed2173282e1b97c68c76d76a476597d Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 1 Aug 2022 16:30:45 +0900 Subject: [PATCH 0749/1528] Fix editor potentially using a track post-disposal This changes the editor to track the current track as it is *loaded* by `MusicController`, rather than haphazardly following the current global `WorkingBeatmap` (with a potentially unloaded track) or relying on local immediate-load behaviour (as implemented in `ResourcesSection`). --- osu.Game/Overlays/MusicController.cs | 6 +++++- osu.Game/Screens/Edit/Editor.cs | 17 +++++++++++++---- osu.Game/Screens/Edit/Setup/ResourcesSection.cs | 2 -- 3 files changed, 18 insertions(+), 7 deletions(-) diff --git a/osu.Game/Overlays/MusicController.cs b/osu.Game/Overlays/MusicController.cs index 8af295dfe8..da87336039 100644 --- a/osu.Game/Overlays/MusicController.cs +++ b/osu.Game/Overlays/MusicController.cs @@ -70,7 +70,11 @@ namespace osu.Game.Overlays /// /// Forcefully reload the current 's track from disk. /// - public void ReloadCurrentTrack() => changeTrack(); + public void ReloadCurrentTrack() + { + changeTrack(); + TrackChanged?.Invoke(current, TrackChangeDirection.None); + } /// /// Returns whether the beatmap track is playing. diff --git a/osu.Game/Screens/Edit/Editor.cs b/osu.Game/Screens/Edit/Editor.cs index 3e3940c5ba..9e9cd8e3b7 100644 --- a/osu.Game/Screens/Edit/Editor.cs +++ b/osu.Game/Screens/Edit/Editor.cs @@ -329,6 +329,9 @@ namespace osu.Game.Screens.Edit changeHandler?.CanRedo.BindValueChanged(v => redoMenuItem.Action.Disabled = !v.NewValue, true); } + [Resolved] + private MusicController musicController { get; set; } + protected override void LoadComplete() { base.LoadComplete(); @@ -336,12 +339,18 @@ namespace osu.Game.Screens.Edit Mode.Value = isNewBeatmap ? EditorScreenMode.SongSetup : EditorScreenMode.Compose; Mode.BindValueChanged(onModeChanged, true); + + musicController.TrackChanged += onTrackChanged; } - /// - /// If the beatmap's track has changed, this method must be called to keep the editor in a valid state. - /// - public void UpdateClockSource() => clock.ChangeSource(Beatmap.Value.Track); + protected override void Dispose(bool isDisposing) + { + base.Dispose(isDisposing); + + musicController.TrackChanged -= onTrackChanged; + } + + private void onTrackChanged(WorkingBeatmap working, TrackChangeDirection direction) => clock.ChangeSource(working.Track); /// /// Creates an instance representing the current state of the editor. diff --git a/osu.Game/Screens/Edit/Setup/ResourcesSection.cs b/osu.Game/Screens/Edit/Setup/ResourcesSection.cs index 1f8381e1ed..44bc2126fb 100644 --- a/osu.Game/Screens/Edit/Setup/ResourcesSection.cs +++ b/osu.Game/Screens/Edit/Setup/ResourcesSection.cs @@ -118,8 +118,6 @@ namespace osu.Game.Screens.Edit.Setup working.Value.Metadata.AudioFile = destination.Name; music.ReloadCurrentTrack(); - - editor?.UpdateClockSource(); return true; } From 6e7c298aaf6380032d344474863b73cabaf9342e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 1 Aug 2022 16:36:12 +0900 Subject: [PATCH 0750/1528] Fix changes to audio / background not triggering an editor state change --- osu.Game/Screens/Edit/Setup/ResourcesSection.cs | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Edit/Setup/ResourcesSection.cs b/osu.Game/Screens/Edit/Setup/ResourcesSection.cs index 44bc2126fb..8c14feebbc 100644 --- a/osu.Game/Screens/Edit/Setup/ResourcesSection.cs +++ b/osu.Game/Screens/Edit/Setup/ResourcesSection.cs @@ -30,8 +30,8 @@ namespace osu.Game.Screens.Edit.Setup [Resolved] private IBindable working { get; set; } - [Resolved(canBeNull: true)] - private Editor editor { get; set; } + [Resolved] + private EditorBeatmap editorBeatmap { get; set; } [Resolved] private SetupScreenHeader header { get; set; } @@ -88,6 +88,8 @@ namespace osu.Game.Screens.Edit.Setup beatmaps.AddFile(set, stream, destination.Name); } + editorBeatmap.SaveState(); + working.Value.Metadata.BackgroundFile = destination.Name; header.Background.UpdateBackground(); @@ -117,7 +119,9 @@ namespace osu.Game.Screens.Edit.Setup working.Value.Metadata.AudioFile = destination.Name; + editorBeatmap.SaveState(); music.ReloadCurrentTrack(); + return true; } From 59210ecc9df96119f70004f68c06f96e9d734e8f Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 1 Aug 2022 16:57:50 +0900 Subject: [PATCH 0751/1528] Revert "Fix migration failing on single file copy failure" This reverts commit fc8835d43a71b6c1f43eb434eeb60bb850f31913. --- osu.Game/IO/MigratableStorage.cs | 34 ++++++++++++-------------------- 1 file changed, 13 insertions(+), 21 deletions(-) diff --git a/osu.Game/IO/MigratableStorage.cs b/osu.Game/IO/MigratableStorage.cs index 4bc729f429..30e74adca4 100644 --- a/osu.Game/IO/MigratableStorage.cs +++ b/osu.Game/IO/MigratableStorage.cs @@ -7,7 +7,6 @@ using System; using System.IO; using System.Linq; using System.Threading; -using osu.Framework.Logging; using osu.Framework.Platform; namespace osu.Game.IO @@ -17,12 +16,6 @@ namespace osu.Game.IO /// public abstract class MigratableStorage : WrappedStorage { - /// - /// The number of file copy failures before actually bailing on migration. - /// This allows some lenience to cover things like temporary files which could not be copied but are also not too important. - /// - private const int allowed_failures = 10; - /// /// A relative list of directory paths which should not be migrated. /// @@ -80,7 +73,7 @@ namespace osu.Game.IO if (topLevelExcludes && IgnoreFiles.Contains(fi.Name)) continue; - allFilesDeleted &= AttemptOperation(() => fi.Delete()); + allFilesDeleted &= AttemptOperation(() => fi.Delete(), throwOnFailure: false); } foreach (DirectoryInfo dir in target.GetDirectories()) @@ -88,16 +81,16 @@ namespace osu.Game.IO if (topLevelExcludes && IgnoreDirectories.Contains(dir.Name)) continue; - allFilesDeleted &= AttemptOperation(() => dir.Delete(true)); + allFilesDeleted &= AttemptOperation(() => dir.Delete(true), throwOnFailure: false); } if (target.GetFiles().Length == 0 && target.GetDirectories().Length == 0) - allFilesDeleted &= AttemptOperation(target.Delete); + allFilesDeleted &= AttemptOperation(target.Delete, throwOnFailure: false); return allFilesDeleted; } - protected void CopyRecursive(DirectoryInfo source, DirectoryInfo destination, bool topLevelExcludes = true, int totalFailedOperations = 0) + protected void CopyRecursive(DirectoryInfo source, DirectoryInfo destination, bool topLevelExcludes = true) { // based off example code https://docs.microsoft.com/en-us/dotnet/api/system.io.directoryinfo if (!destination.Exists) @@ -108,14 +101,7 @@ namespace osu.Game.IO if (topLevelExcludes && IgnoreFiles.Contains(fi.Name)) continue; - if (!AttemptOperation(() => fi.CopyTo(Path.Combine(destination.FullName, fi.Name), false))) - { - Logger.Log($"Failed to copy file {fi.Name} during folder migration"); - totalFailedOperations++; - - if (totalFailedOperations > allowed_failures) - throw new Exception("Aborting due to too many file copy failures during data migration"); - } + AttemptOperation(() => fi.CopyTo(Path.Combine(destination.FullName, fi.Name), true)); } foreach (DirectoryInfo dir in source.GetDirectories()) @@ -123,7 +109,7 @@ namespace osu.Game.IO if (topLevelExcludes && IgnoreDirectories.Contains(dir.Name)) continue; - CopyRecursive(dir, destination.CreateSubdirectory(dir.Name), false, totalFailedOperations); + CopyRecursive(dir, destination.CreateSubdirectory(dir.Name), false); } } @@ -132,7 +118,8 @@ namespace osu.Game.IO /// /// The action to perform. /// The number of attempts (250ms wait between each). - protected static bool AttemptOperation(Action action, int attempts = 10) + /// Whether to throw an exception on failure. If false, will silently fail. + protected static bool AttemptOperation(Action action, int attempts = 10, bool throwOnFailure = true) { while (true) { @@ -144,7 +131,12 @@ namespace osu.Game.IO catch (Exception) { if (attempts-- == 0) + { + if (throwOnFailure) + throw; + return false; + } } Thread.Sleep(250); From cc8a71b65d52d9fe849fc02434fce58c3be4326d Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 1 Aug 2022 17:01:19 +0900 Subject: [PATCH 0752/1528] Re-query file existence before failing a recursive copy operation during migration --- osu.Game/IO/MigratableStorage.cs | 16 +++++++++++++--- 1 file changed, 13 insertions(+), 3 deletions(-) diff --git a/osu.Game/IO/MigratableStorage.cs b/osu.Game/IO/MigratableStorage.cs index 30e74adca4..7cd409c04c 100644 --- a/osu.Game/IO/MigratableStorage.cs +++ b/osu.Game/IO/MigratableStorage.cs @@ -96,12 +96,22 @@ namespace osu.Game.IO if (!destination.Exists) Directory.CreateDirectory(destination.FullName); - foreach (System.IO.FileInfo fi in source.GetFiles()) + foreach (System.IO.FileInfo fileInfo in source.GetFiles()) { - if (topLevelExcludes && IgnoreFiles.Contains(fi.Name)) + if (topLevelExcludes && IgnoreFiles.Contains(fileInfo.Name)) continue; - AttemptOperation(() => fi.CopyTo(Path.Combine(destination.FullName, fi.Name), true)); + AttemptOperation(() => + { + fileInfo.Refresh(); + + // A temporary file may have been deleted since the initial GetFiles operation. + // We don't want the whole migration process to fail in such a case. + if (!fileInfo.Exists) + return; + + fileInfo.CopyTo(Path.Combine(destination.FullName, fileInfo.Name), true); + }); } foreach (DirectoryInfo dir in source.GetDirectories()) From ee681139131b1690772e2801b243baeaa8ba8e87 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 1 Aug 2022 17:06:45 +0900 Subject: [PATCH 0753/1528] Add more missing realm `Refresh()` calls to new beatmap import tests As noticed at https://github.com/ppy/osu/runs/7605101313?check_suite_focus=true --- osu.Game.Tests/Database/BeatmapImporterTests.cs | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/osu.Game.Tests/Database/BeatmapImporterTests.cs b/osu.Game.Tests/Database/BeatmapImporterTests.cs index 0546d3e912..56964aa8b2 100644 --- a/osu.Game.Tests/Database/BeatmapImporterTests.cs +++ b/osu.Game.Tests/Database/BeatmapImporterTests.cs @@ -702,6 +702,8 @@ namespace osu.Game.Tests.Database var firstImport = await importer.Import(new ImportTask(pathMissingOneBeatmap)); Assert.That(firstImport, Is.Not.Null); + realm.Run(r => r.Refresh()); + Assert.That(realm.Realm.All().Where(s => !s.DeletePending), Has.Count.EqualTo(1)); Assert.That(realm.Realm.All().First(s => !s.DeletePending).Beatmaps, Has.Count.EqualTo(11)); @@ -709,6 +711,8 @@ namespace osu.Game.Tests.Database var secondImport = await importer.Import(new ImportTask(pathOriginal)); Assert.That(secondImport, Is.Not.Null); + realm.Run(r => r.Refresh()); + Assert.That(realm.Realm.All(), Has.Count.EqualTo(23)); Assert.That(realm.Realm.All(), Has.Count.EqualTo(2)); From c65747d1b88ee677b6f04e3bb0d36b7cc798539c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Gutyina=20Gerg=C5=91?= Date: Mon, 1 Aug 2022 10:36:06 +0200 Subject: [PATCH 0754/1528] Use masking instead of scrollable container to prevent tags overflow --- osu.Game/Overlays/BeatmapSet/Info.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Overlays/BeatmapSet/Info.cs b/osu.Game/Overlays/BeatmapSet/Info.cs index 5517e51515..08423f2aa7 100644 --- a/osu.Game/Overlays/BeatmapSet/Info.cs +++ b/osu.Game/Overlays/BeatmapSet/Info.cs @@ -9,7 +9,6 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Game.Graphics; -using osu.Game.Graphics.Containers; using osu.Game.Graphics.Sprites; using osu.Game.Online.API.Requests.Responses; @@ -63,7 +62,7 @@ namespace osu.Game.Overlays.BeatmapSet Child = new MetadataSection(MetadataType.Description), }, }, - new OsuScrollContainer + new Container { Anchor = Anchor.TopRight, Origin = Anchor.TopRight, @@ -71,6 +70,7 @@ namespace osu.Game.Overlays.BeatmapSet Width = metadata_width, Padding = new MarginPadding { Horizontal = 10 }, Margin = new MarginPadding { Right = BeatmapSetOverlay.RIGHT_WIDTH + spacing }, + Masking = true, Child = new FillFlowContainer { RelativeSizeAxes = Axes.X, From e0940c6c22e28f24d120d764e1c63eb024016f56 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 1 Aug 2022 18:03:32 +0900 Subject: [PATCH 0755/1528] Update animations to final versions --- .../Skinning/Default/DefaultFollowCircle.cs | 8 +++----- .../Skinning/Legacy/LegacyFollowCircle.cs | 5 +---- 2 files changed, 4 insertions(+), 9 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Skinning/Default/DefaultFollowCircle.cs b/osu.Game.Rulesets.Osu/Skinning/Default/DefaultFollowCircle.cs index 3b087245e9..aaace89cd5 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Default/DefaultFollowCircle.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Default/DefaultFollowCircle.cs @@ -59,11 +59,9 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default protected override void OnSliderTick() { - // TODO: Follow circle should bounce on each slider tick. - - // TEMP DUMMY ANIMS - this.ScaleTo(DrawableSliderBall.FOLLOW_AREA * 1.1f) - .ScaleTo(DrawableSliderBall.FOLLOW_AREA, 175f); + this.ScaleTo(DrawableSliderBall.FOLLOW_AREA * 1.08f, 40, Easing.OutQuint) + .Then() + .ScaleTo(DrawableSliderBall.FOLLOW_AREA, 200f, Easing.OutQuint); } protected override void OnSliderBreak() diff --git a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyFollowCircle.cs b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyFollowCircle.cs index 6d16596ed2..0d12fb01f5 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyFollowCircle.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyFollowCircle.cs @@ -44,11 +44,8 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy protected override void OnSliderTick() { - // TODO: Follow circle should bounce on each slider tick. - - // TEMP DUMMY ANIMS this.ScaleTo(2.2f) - .ScaleTo(2f, 175f); + .ScaleTo(2f, 200); } protected override void OnSliderBreak() From 3ff0327d91b2217cefe58bd91a1c55ac42b06540 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Mon, 1 Aug 2022 14:22:54 +0300 Subject: [PATCH 0756/1528] Display readable message when reaching download limit --- osu.Game/Database/ModelDownloader.cs | 11 +++++++- .../Database/TooManyDownloadsNotification.cs | 26 +++++++++++++++++++ osu.Game/Localisation/CommonStrings.cs | 7 ++++- 3 files changed, 42 insertions(+), 2 deletions(-) create mode 100644 osu.Game/Database/TooManyDownloadsNotification.cs diff --git a/osu.Game/Database/ModelDownloader.cs b/osu.Game/Database/ModelDownloader.cs index edb8563c65..5c84e0c308 100644 --- a/osu.Game/Database/ModelDownloader.cs +++ b/osu.Game/Database/ModelDownloader.cs @@ -4,6 +4,7 @@ using System; using System.Collections.Generic; using System.Linq; +using System.Net; using System.Threading.Tasks; using Humanizer; using osu.Framework.Logging; @@ -107,7 +108,15 @@ namespace osu.Game.Database notification.State = ProgressNotificationState.Cancelled; if (!(error is OperationCanceledException)) - Logger.Error(error, $"{importer.HumanisedModelName.Titleize()} download failed!"); + { + if (error is WebException webException && webException.Message == @"TooManyRequests") + { + notification.Close(); + PostNotification?.Invoke(new TooManyDownloadsNotification(importer.HumanisedModelName)); + } + else + Logger.Error(error, $"{importer.HumanisedModelName.Titleize()} download failed!"); + } } } diff --git a/osu.Game/Database/TooManyDownloadsNotification.cs b/osu.Game/Database/TooManyDownloadsNotification.cs new file mode 100644 index 0000000000..8adb997999 --- /dev/null +++ b/osu.Game/Database/TooManyDownloadsNotification.cs @@ -0,0 +1,26 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Graphics.Sprites; +using osu.Game.Graphics; +using osu.Game.Localisation; +using osu.Game.Overlays.Notifications; + +namespace osu.Game.Database +{ + public class TooManyDownloadsNotification : SimpleNotification + { + public TooManyDownloadsNotification(string humanisedModelName) + { + Text = CommonStrings.TooManyDownloaded(humanisedModelName); + Icon = FontAwesome.Solid.ExclamationCircle; + } + + [BackgroundDependencyLoader] + private void load(OsuColour colours) + { + IconBackground.Colour = colours.RedDark; + } + } +} diff --git a/osu.Game/Localisation/CommonStrings.cs b/osu.Game/Localisation/CommonStrings.cs index 1ee562e122..7c82ecf926 100644 --- a/osu.Game/Localisation/CommonStrings.cs +++ b/osu.Game/Localisation/CommonStrings.cs @@ -1,4 +1,4 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Localisation; @@ -54,6 +54,11 @@ namespace osu.Game.Localisation /// public static LocalisableString Downloading => new TranslatableString(getKey(@"downloading"), @"Downloading..."); + /// + /// "You have downloaded too many {0}s! Please try again later." + /// + public static LocalisableString TooManyDownloaded(string humanisedModelName) => new TranslatableString(getKey(@"too_many_downloaded"), @"You have downloaded too many {0}s! Please try again later.", humanisedModelName); + /// /// "Importing..." /// From 6cccb6b84825dd4f58ddb5d5e8ea679f0a57f4bb Mon Sep 17 00:00:00 2001 From: andy840119 Date: Mon, 1 Aug 2022 19:45:15 +0800 Subject: [PATCH 0757/1528] Remove `canBeNull: true`. --- osu.Game/Audio/PreviewTrackManager.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Audio/PreviewTrackManager.cs b/osu.Game/Audio/PreviewTrackManager.cs index a0537d7a4e..b8662b6a4b 100644 --- a/osu.Game/Audio/PreviewTrackManager.cs +++ b/osu.Game/Audio/PreviewTrackManager.cs @@ -87,7 +87,7 @@ namespace osu.Game.Audio public class TrackManagerPreviewTrack : PreviewTrack { - [Resolved(canBeNull: true)] + [Resolved] public IPreviewTrackOwner? Owner { get; private set; } private readonly IBeatmapSetInfo beatmapSetInfo; From a5fac70c3b468b9788d5e783f65fb94ca80fce4e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 1 Aug 2022 23:30:00 +0900 Subject: [PATCH 0758/1528] Rename variable to not include mode name itself --- osu.Game.Rulesets.Osu/Mods/OsuModWiggle.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModWiggle.cs b/osu.Game.Rulesets.Osu/Mods/OsuModWiggle.cs index f3d944d55c..3f1c3aa812 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModWiggle.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModWiggle.cs @@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Osu.Mods private const int wiggle_duration = 100; // (ms) Higher = fewer wiggles [SettingSource("Strength", "Multiplier applied to the wiggling strength.")] - public BindableDouble WiggleStrength { get; } = new BindableDouble(1) + public BindableDouble Strength { get; } = new BindableDouble(1) { MinValue = 0.1f, MaxValue = 2f, @@ -56,7 +56,7 @@ namespace osu.Game.Rulesets.Osu.Mods void wiggle() { float nextAngle = (float)(objRand.NextDouble() * 2 * Math.PI); - float nextDist = (float)(objRand.NextDouble() * WiggleStrength.Value * 7); + float nextDist = (float)(objRand.NextDouble() * Strength.Value * 7); drawable.MoveTo(new Vector2((float)(nextDist * Math.Cos(nextAngle) + origin.X), (float)(nextDist * Math.Sin(nextAngle) + origin.Y)), wiggle_duration); } From 682192dbd7fc53d8e642d84a3f2c9cf780ec83e4 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Mon, 1 Aug 2022 18:43:01 +0300 Subject: [PATCH 0759/1528] Add failing test case --- .../SongSelect/TestSceneBeatmapCarousel.cs | 53 +++++++++++++++++-- 1 file changed, 50 insertions(+), 3 deletions(-) diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapCarousel.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapCarousel.cs index 59932f8781..bb9e83a21c 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapCarousel.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapCarousel.cs @@ -486,9 +486,6 @@ namespace osu.Game.Tests.Visual.SongSelect AddAssert("Something is selected", () => carousel.SelectedBeatmapInfo != null); } - /// - /// Test sorting - /// [Test] public void TestSorting() { @@ -517,6 +514,9 @@ namespace osu.Game.Tests.Visual.SongSelect AddAssert($"Check {zzz_string} is at bottom", () => carousel.BeatmapSets.Last().Metadata.Artist == zzz_string); } + /// + /// Ensures stability is maintained on different sort modes for items with equal properties. + /// [Test] public void TestSortingStability() { @@ -549,6 +549,53 @@ namespace osu.Game.Tests.Visual.SongSelect AddAssert("Items reset to original order", () => carousel.BeatmapSets.Select((set, index) => set.OnlineID == idOffset + index).All(b => b)); } + /// + /// Ensures stability is maintained on different sort modes while a new item is added to the carousel. + /// + [Test] + public void TestSortingStabilityWithNewItems() + { + List sets = new List(); + + for (int i = 0; i < 3; i++) + { + var set = TestResources.CreateTestBeatmapSetInfo(3); + + // only need to set the first as they are a shared reference. + var beatmap = set.Beatmaps.First(); + + beatmap.Metadata.Artist = "same artist"; + beatmap.Metadata.Title = "same title"; + + sets.Add(set); + } + + int idOffset = sets.First().OnlineID; + + loadBeatmaps(sets); + + AddStep("Sort by artist", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Artist }, false)); + AddAssert("Items remain in original order", () => carousel.BeatmapSets.Select((set, index) => set.OnlineID == idOffset + index).All(b => b)); + + AddStep("Add new item", () => + { + var set = TestResources.CreateTestBeatmapSetInfo(); + + // only need to set the first as they are a shared reference. + var beatmap = set.Beatmaps.First(); + + beatmap.Metadata.Artist = "same artist"; + beatmap.Metadata.Title = "same title"; + + carousel.UpdateBeatmapSet(set); + }); + + AddAssert("Items remain in original order", () => carousel.BeatmapSets.Select((set, index) => set.OnlineID == idOffset + index).All(b => b)); + + AddStep("Sort by title", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Title }, false)); + AddAssert("Items remain in original order", () => carousel.BeatmapSets.Select((set, index) => set.OnlineID == idOffset + index).All(b => b)); + } + [Test] public void TestSortingWithFiltered() { From 0fcae08d38b055187ccec1ce790f541c2a6411ce Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 1 Aug 2022 23:57:46 +0900 Subject: [PATCH 0760/1528] Show "locally modified" pill when local modifications have been made --- osu.Game/Beatmaps/BeatmapInfo.cs | 3 ++- osu.Game/Beatmaps/BeatmapManager.cs | 4 ++++ osu.Game/Beatmaps/BeatmapOnlineStatus.cs | 4 ++++ .../Beatmaps/BeatmapUpdaterMetadataLookup.cs | 18 ++++++++++-------- osu.Game/Graphics/OsuColour.cs | 3 +++ 5 files changed, 23 insertions(+), 9 deletions(-) diff --git a/osu.Game/Beatmaps/BeatmapInfo.cs b/osu.Game/Beatmaps/BeatmapInfo.cs index f368f369ae..c53c2f67dd 100644 --- a/osu.Game/Beatmaps/BeatmapInfo.cs +++ b/osu.Game/Beatmaps/BeatmapInfo.cs @@ -121,7 +121,8 @@ namespace osu.Game.Beatmaps OnlineID = -1; LastOnlineUpdate = null; OnlineMD5Hash = string.Empty; - Status = BeatmapOnlineStatus.None; + if (Status != BeatmapOnlineStatus.LocallyModified) + Status = BeatmapOnlineStatus.None; } #region Properties we may not want persisted (but also maybe no harm?) diff --git a/osu.Game/Beatmaps/BeatmapManager.cs b/osu.Game/Beatmaps/BeatmapManager.cs index cf763c53a7..e3d2832108 100644 --- a/osu.Game/Beatmaps/BeatmapManager.cs +++ b/osu.Game/Beatmaps/BeatmapManager.cs @@ -312,6 +312,10 @@ namespace osu.Game.Beatmaps beatmapInfo.MD5Hash = stream.ComputeMD5Hash(); beatmapInfo.Hash = stream.ComputeSHA2Hash(); + beatmapInfo.Status = BeatmapOnlineStatus.LocallyModified; + + if (setInfo.Beatmaps.All(b => b.Status == BeatmapOnlineStatus.LocallyModified)) + setInfo.Status = BeatmapOnlineStatus.LocallyModified; AddFile(setInfo, stream, createBeatmapFilenameFromMetadata(beatmapInfo)); diff --git a/osu.Game/Beatmaps/BeatmapOnlineStatus.cs b/osu.Game/Beatmaps/BeatmapOnlineStatus.cs index ced85e0908..c91b46c92f 100644 --- a/osu.Game/Beatmaps/BeatmapOnlineStatus.cs +++ b/osu.Game/Beatmaps/BeatmapOnlineStatus.cs @@ -3,6 +3,7 @@ #nullable disable +using System.ComponentModel; using osu.Framework.Localisation; using osu.Game.Resources.Localisation.Web; @@ -10,6 +11,9 @@ namespace osu.Game.Beatmaps { public enum BeatmapOnlineStatus { + [Description("Local")] + LocallyModified = -4, + None = -3, [LocalisableDescription(typeof(BeatmapsetsStrings), nameof(BeatmapsetsStrings.ShowStatusGraveyard))] diff --git a/osu.Game/Beatmaps/BeatmapUpdaterMetadataLookup.cs b/osu.Game/Beatmaps/BeatmapUpdaterMetadataLookup.cs index 02fb69b8f5..f51a8bf7bf 100644 --- a/osu.Game/Beatmaps/BeatmapUpdaterMetadataLookup.cs +++ b/osu.Game/Beatmaps/BeatmapUpdaterMetadataLookup.cs @@ -89,7 +89,16 @@ namespace osu.Game.Beatmaps if (res != null) { - beatmapInfo.Status = res.Status; + beatmapInfo.OnlineID = res.OnlineID; + beatmapInfo.OnlineMD5Hash = res.MD5Hash; + beatmapInfo.LastOnlineUpdate = res.LastUpdated; + beatmapInfo.Metadata.Author.OnlineID = res.AuthorID; + + // In the case local changes have been applied, don't reset the status. + if (beatmapInfo.MatchesOnlineVersion || beatmapInfo.Status != BeatmapOnlineStatus.LocallyModified) + { + beatmapInfo.Status = res.Status; + } Debug.Assert(beatmapInfo.BeatmapSet != null); @@ -98,13 +107,6 @@ namespace osu.Game.Beatmaps beatmapInfo.BeatmapSet.DateRanked = res.BeatmapSet?.Ranked; beatmapInfo.BeatmapSet.DateSubmitted = res.BeatmapSet?.Submitted; - beatmapInfo.OnlineMD5Hash = res.MD5Hash; - beatmapInfo.LastOnlineUpdate = res.LastUpdated; - - beatmapInfo.OnlineID = res.OnlineID; - - beatmapInfo.Metadata.Author.OnlineID = res.AuthorID; - logForModel(set, $"Online retrieval mapped {beatmapInfo} to {res.OnlineBeatmapSetID} / {res.OnlineID}."); } } diff --git a/osu.Game/Graphics/OsuColour.cs b/osu.Game/Graphics/OsuColour.cs index 0e411876d3..6e2f460930 100644 --- a/osu.Game/Graphics/OsuColour.cs +++ b/osu.Game/Graphics/OsuColour.cs @@ -137,6 +137,9 @@ namespace osu.Game.Graphics { switch (status) { + case BeatmapOnlineStatus.LocallyModified: + return Color4.OrangeRed; + case BeatmapOnlineStatus.Ranked: case BeatmapOnlineStatus.Approved: return Color4Extensions.FromHex(@"b3ff66"); From 013cf7a80aaca9da466063fb969b328d21e32022 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 2 Aug 2022 00:21:13 +0900 Subject: [PATCH 0761/1528] Fix `DateAdded` not being set to a sane value when creating a new beatmap in the editor --- osu.Game/Beatmaps/BeatmapManager.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game/Beatmaps/BeatmapManager.cs b/osu.Game/Beatmaps/BeatmapManager.cs index e3d2832108..8ce4e4c2fb 100644 --- a/osu.Game/Beatmaps/BeatmapManager.cs +++ b/osu.Game/Beatmaps/BeatmapManager.cs @@ -94,6 +94,7 @@ namespace osu.Game.Beatmaps var beatmapSet = new BeatmapSetInfo { + DateAdded = DateTimeOffset.UtcNow, Beatmaps = { new BeatmapInfo(ruleset, new BeatmapDifficulty(), metadata) From d7a06abcab0f697057a4c9d2859faaa3aec95349 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 2 Aug 2022 00:21:28 +0900 Subject: [PATCH 0762/1528] Add `BeatmapInfo.LastUpdate` to track the time of local changes --- osu.Game/Beatmaps/BeatmapInfo.cs | 8 ++++++++ osu.Game/Beatmaps/BeatmapManager.cs | 1 + osu.Game/Database/RealmAccess.cs | 3 ++- 3 files changed, 11 insertions(+), 1 deletion(-) diff --git a/osu.Game/Beatmaps/BeatmapInfo.cs b/osu.Game/Beatmaps/BeatmapInfo.cs index c53c2f67dd..c0d72fdf8c 100644 --- a/osu.Game/Beatmaps/BeatmapInfo.cs +++ b/osu.Game/Beatmaps/BeatmapInfo.cs @@ -102,6 +102,14 @@ namespace osu.Game.Beatmaps public string OnlineMD5Hash { get; set; } = string.Empty; + /// + /// The last time of a local modification (via the editor). + /// + public DateTimeOffset? LastUpdated { get; set; } + + /// + /// The last time online metadata was applied to this beatmap. + /// public DateTimeOffset? LastOnlineUpdate { get; set; } /// diff --git a/osu.Game/Beatmaps/BeatmapManager.cs b/osu.Game/Beatmaps/BeatmapManager.cs index 8ce4e4c2fb..b457fcb387 100644 --- a/osu.Game/Beatmaps/BeatmapManager.cs +++ b/osu.Game/Beatmaps/BeatmapManager.cs @@ -314,6 +314,7 @@ namespace osu.Game.Beatmaps beatmapInfo.MD5Hash = stream.ComputeMD5Hash(); beatmapInfo.Hash = stream.ComputeSHA2Hash(); beatmapInfo.Status = BeatmapOnlineStatus.LocallyModified; + beatmapInfo.LastUpdated = DateTimeOffset.Now; if (setInfo.Beatmaps.All(b => b.Status == BeatmapOnlineStatus.LocallyModified)) setInfo.Status = BeatmapOnlineStatus.LocallyModified; diff --git a/osu.Game/Database/RealmAccess.cs b/osu.Game/Database/RealmAccess.cs index 5f0ec67c71..c073415547 100644 --- a/osu.Game/Database/RealmAccess.cs +++ b/osu.Game/Database/RealmAccess.cs @@ -67,8 +67,9 @@ namespace osu.Game.Database /// 20 2022-07-21 Added LastAppliedDifficultyVersion to RulesetInfo, changed default value of BeatmapInfo.StarRating to -1. /// 21 2022-07-27 Migrate collections to realm (BeatmapCollection). /// 22 2022-07-31 Added ModPreset. + /// 23 2022-08-01 Added LastUpdated to BeatmapInfo. /// - private const int schema_version = 22; + private const int schema_version = 23; /// /// Lock object which is held during sections, blocking realm retrieval during blocking periods. From fc7fc3d673cf0a843d4eeea0225bcde76b987c36 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Mon, 1 Aug 2022 19:13:57 +0300 Subject: [PATCH 0763/1528] Fix newly imported beatmaps not using correct comparer for sorting --- .../Screens/Select/Carousel/CarouselGroup.cs | 19 +++++++++++-------- 1 file changed, 11 insertions(+), 8 deletions(-) diff --git a/osu.Game/Screens/Select/Carousel/CarouselGroup.cs b/osu.Game/Screens/Select/Carousel/CarouselGroup.cs index 8d141b6f72..9302578038 100644 --- a/osu.Game/Screens/Select/Carousel/CarouselGroup.cs +++ b/osu.Game/Screens/Select/Carousel/CarouselGroup.cs @@ -2,7 +2,6 @@ // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; -using System.Linq; namespace osu.Game.Screens.Select.Carousel { @@ -15,7 +14,7 @@ namespace osu.Game.Screens.Select.Carousel public IReadOnlyList Items => items; - private List items = new List(); + private readonly List items = new List(); /// /// Used to assign a monotonically increasing ID to items as they are added. This member is @@ -24,9 +23,6 @@ namespace osu.Game.Screens.Select.Carousel private ulong currentItemID; private Comparer? criteriaComparer; - - private static readonly Comparer item_id_comparer = Comparer.Create((x, y) => x.ItemID.CompareTo(y.ItemID)); - private FilterCriteria? lastCriteria; protected int GetIndexOfItem(CarouselItem lastSelected) => items.IndexOf(lastSelected); @@ -90,9 +86,16 @@ namespace osu.Game.Screens.Select.Carousel items.ForEach(c => c.Filter(criteria)); - // IEnumerable.OrderBy() is used instead of List.Sort() to ensure sorting stability - criteriaComparer = Comparer.Create((x, y) => x.CompareTo(criteria, y)); - items = items.OrderBy(c => c, criteriaComparer).ThenBy(c => c, item_id_comparer).ToList(); + criteriaComparer = Comparer.Create((x, y) => + { + int comparison = x.CompareTo(criteria, y); + if (comparison != 0) + return comparison; + + return x.ItemID.CompareTo(y.ItemID); + }); + + items.Sort(criteriaComparer); lastCriteria = criteria; } From 1fe7e4d19a51c8cd8a15122ccb8d5b20c0bfb4bd Mon Sep 17 00:00:00 2001 From: andy840119 Date: Tue, 2 Aug 2022 00:45:47 +0800 Subject: [PATCH 0764/1528] Use non-nullable instead in the catch ruleset. --- osu.Game.Rulesets.Catch/Mods/CatchModFlashlight.cs | 5 ++--- osu.Game.Rulesets.Catch/Mods/CatchModRelax.cs | 5 +---- 2 files changed, 3 insertions(+), 7 deletions(-) diff --git a/osu.Game.Rulesets.Catch/Mods/CatchModFlashlight.cs b/osu.Game.Rulesets.Catch/Mods/CatchModFlashlight.cs index 4824106c55..abe391ba4e 100644 --- a/osu.Game.Rulesets.Catch/Mods/CatchModFlashlight.cs +++ b/osu.Game.Rulesets.Catch/Mods/CatchModFlashlight.cs @@ -2,7 +2,6 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Bindables; -using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Graphics; using osu.Game.Configuration; using osu.Game.Rulesets.Catch.Objects; @@ -36,9 +35,9 @@ namespace osu.Game.Rulesets.Catch.Mods public override float DefaultFlashlightSize => 350; - protected override Flashlight CreateFlashlight() => new CatchFlashlight(this, playfield.AsNonNull()); + protected override Flashlight CreateFlashlight() => new CatchFlashlight(this, playfield); - private CatchPlayfield? playfield; + private CatchPlayfield playfield = null!; public override void ApplyToDrawableRuleset(DrawableRuleset drawableRuleset) { diff --git a/osu.Game.Rulesets.Catch/Mods/CatchModRelax.cs b/osu.Game.Rulesets.Catch/Mods/CatchModRelax.cs index 0ab6da0363..60f1614d98 100644 --- a/osu.Game.Rulesets.Catch/Mods/CatchModRelax.cs +++ b/osu.Game.Rulesets.Catch/Mods/CatchModRelax.cs @@ -1,7 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System.Diagnostics; using osu.Framework.Graphics; using osu.Framework.Input; using osu.Framework.Input.Bindings; @@ -19,7 +18,7 @@ namespace osu.Game.Rulesets.Catch.Mods { public override string Description => @"Use the mouse to control the catcher."; - private DrawableRuleset? drawableRuleset; + private DrawableRuleset drawableRuleset = null!; public void ApplyToDrawableRuleset(DrawableRuleset drawableRuleset) { @@ -28,8 +27,6 @@ namespace osu.Game.Rulesets.Catch.Mods public void ApplyToPlayer(Player player) { - Debug.Assert(drawableRuleset != null); - if (!drawableRuleset.HasReplayLoaded.Value) drawableRuleset.Cursor.Add(new MouseInputHelper((CatchPlayfield)drawableRuleset.Playfield)); } From b1d320bf6700285957102206ade738b3a6b1d318 Mon Sep 17 00:00:00 2001 From: andy840119 Date: Tue, 2 Aug 2022 00:48:23 +0800 Subject: [PATCH 0765/1528] Use non-nullable instead in the taiko ruleset. --- osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs | 5 ++--- osu.Game.Rulesets.Taiko/Mods/TaikoModHidden.cs | 4 +--- 2 files changed, 3 insertions(+), 6 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs index 8872de4d7a..66616486df 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs @@ -2,7 +2,6 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Bindables; -using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Graphics; using osu.Framework.Layout; using osu.Game.Configuration; @@ -37,9 +36,9 @@ namespace osu.Game.Rulesets.Taiko.Mods public override float DefaultFlashlightSize => 250; - protected override Flashlight CreateFlashlight() => new TaikoFlashlight(this, playfield.AsNonNull()); + protected override Flashlight CreateFlashlight() => new TaikoFlashlight(this, playfield); - private TaikoPlayfield? playfield; + private TaikoPlayfield playfield = null!; public override void ApplyToDrawableRuleset(DrawableRuleset drawableRuleset) { diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModHidden.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModHidden.cs index dab2279351..ec39a2b2e5 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModHidden.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModHidden.cs @@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Taiko.Mods /// private const float fade_out_duration = 0.375f; - private DrawableTaikoRuleset? drawableRuleset; + private DrawableTaikoRuleset drawableRuleset = null!; public void ApplyToDrawableRuleset(DrawableRuleset drawableRuleset) { @@ -45,8 +45,6 @@ namespace osu.Game.Rulesets.Taiko.Mods protected override void ApplyNormalVisibilityState(DrawableHitObject hitObject, ArmedState state) { - Debug.Assert(drawableRuleset != null); - switch (hitObject) { case DrawableDrumRollTick: From 6686b095492abdd1eb0909eea6b57a6c33513b93 Mon Sep 17 00:00:00 2001 From: notmyname <50967056+naipofo@users.noreply.github.com> Date: Mon, 1 Aug 2022 18:54:00 +0200 Subject: [PATCH 0766/1528] Hide F rank from beatmap overlay --- osu.Game/Overlays/BeatmapListing/BeatmapSearchScoreFilterRow.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Overlays/BeatmapListing/BeatmapSearchScoreFilterRow.cs b/osu.Game/Overlays/BeatmapListing/BeatmapSearchScoreFilterRow.cs index 118ddfb060..09b44be6c9 100644 --- a/osu.Game/Overlays/BeatmapListing/BeatmapSearchScoreFilterRow.cs +++ b/osu.Game/Overlays/BeatmapListing/BeatmapSearchScoreFilterRow.cs @@ -25,7 +25,7 @@ namespace osu.Game.Overlays.BeatmapListing { protected override MultipleSelectionFilterTabItem CreateTabItem(ScoreRank value) => new RankItem(value); - protected override IEnumerable GetValues() => base.GetValues().Reverse(); + protected override IEnumerable GetValues() => base.GetValues().Where(r => r > ScoreRank.F).Reverse(); } private class RankItem : MultipleSelectionFilterTabItem From c851e3d8f3150dc965be7e0c5d20a25a1da44d8e Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Mon, 1 Aug 2022 20:08:18 +0300 Subject: [PATCH 0767/1528] Fix playlist settings reference leak due to unsafe callback binding --- .../OnlinePlay/Playlists/PlaylistsRoomSettingsOverlay.cs | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsRoomSettingsOverlay.cs b/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsRoomSettingsOverlay.cs index 9c6a2a5e0b..a59d37dc8b 100644 --- a/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsRoomSettingsOverlay.cs +++ b/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsRoomSettingsOverlay.cs @@ -78,6 +78,8 @@ namespace osu.Game.Screens.OnlinePlay.Playlists [Resolved] private IAPIProvider api { get; set; } + private IBindable localUser; + private readonly Room room; public MatchSettings(Room room) @@ -304,7 +306,8 @@ namespace osu.Game.Screens.OnlinePlay.Playlists MaxAttempts.BindValueChanged(count => MaxAttemptsField.Text = count.NewValue?.ToString(), true); Duration.BindValueChanged(duration => DurationField.Current.Value = duration.NewValue ?? TimeSpan.FromMinutes(30), true); - api.LocalUser.BindValueChanged(populateDurations, true); + localUser = api.LocalUser.GetBoundCopy(); + localUser.BindValueChanged(populateDurations, true); playlist.Items.BindTo(Playlist); Playlist.BindCollectionChanged(onPlaylistChanged, true); From 7e9d11ee2486e04b06f92d3edeb19088ffcf3e68 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Mon, 1 Aug 2022 20:15:08 +0300 Subject: [PATCH 0768/1528] Enable NRT on playlists settings overlay --- .../Playlists/PlaylistsRoomSettingsOverlay.cs | 36 +++++++++---------- 1 file changed, 17 insertions(+), 19 deletions(-) diff --git a/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsRoomSettingsOverlay.cs b/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsRoomSettingsOverlay.cs index a59d37dc8b..cd52981528 100644 --- a/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsRoomSettingsOverlay.cs +++ b/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsRoomSettingsOverlay.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Collections.Specialized; using System.Linq; @@ -29,9 +27,9 @@ namespace osu.Game.Screens.OnlinePlay.Playlists { public class PlaylistsRoomSettingsOverlay : RoomSettingsOverlay { - public Action EditPlaylist; + public Action? EditPlaylist; - private MatchSettings settings; + private MatchSettings settings = null!; protected override OsuButton SubmitButton => settings.ApplyButton; @@ -55,30 +53,30 @@ namespace osu.Game.Screens.OnlinePlay.Playlists { private const float disabled_alpha = 0.2f; - public Action EditPlaylist; + public Action? EditPlaylist; - public OsuTextBox NameField, MaxParticipantsField, MaxAttemptsField; - public OsuDropdown DurationField; - public RoomAvailabilityPicker AvailabilityPicker; - public TriangleButton ApplyButton; + public OsuTextBox NameField = null!, MaxParticipantsField = null!, MaxAttemptsField = null!; + public OsuDropdown DurationField = null!; + public RoomAvailabilityPicker AvailabilityPicker = null!; + public TriangleButton ApplyButton = null!; public bool IsLoading => loadingLayer.State.Value == Visibility.Visible; - public OsuSpriteText ErrorText; + public OsuSpriteText ErrorText = null!; - private LoadingLayer loadingLayer; - private DrawableRoomPlaylist playlist; - private OsuSpriteText playlistLength; + private LoadingLayer loadingLayer = null!; + private DrawableRoomPlaylist playlist = null!; + private OsuSpriteText playlistLength = null!; - private PurpleTriangleButton editPlaylistButton; - - [Resolved(CanBeNull = true)] - private IRoomManager manager { get; set; } + private PurpleTriangleButton editPlaylistButton = null!; [Resolved] - private IAPIProvider api { get; set; } + private IRoomManager? manager { get; set; } - private IBindable localUser; + [Resolved] + private IAPIProvider api { get; set; } = null!; + + private IBindable localUser = null!; private readonly Room room; From 7354f9e6ba3c28a27c646409c3a06213155e328e Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Mon, 1 Aug 2022 22:05:52 +0300 Subject: [PATCH 0769/1528] Remove localisation for now --- osu.Game/Database/TooManyDownloadsNotification.cs | 3 +-- osu.Game/Localisation/CommonStrings.cs | 5 ----- 2 files changed, 1 insertion(+), 7 deletions(-) diff --git a/osu.Game/Database/TooManyDownloadsNotification.cs b/osu.Game/Database/TooManyDownloadsNotification.cs index 8adb997999..c07584c6ec 100644 --- a/osu.Game/Database/TooManyDownloadsNotification.cs +++ b/osu.Game/Database/TooManyDownloadsNotification.cs @@ -4,7 +4,6 @@ using osu.Framework.Allocation; using osu.Framework.Graphics.Sprites; using osu.Game.Graphics; -using osu.Game.Localisation; using osu.Game.Overlays.Notifications; namespace osu.Game.Database @@ -13,7 +12,7 @@ namespace osu.Game.Database { public TooManyDownloadsNotification(string humanisedModelName) { - Text = CommonStrings.TooManyDownloaded(humanisedModelName); + Text = $"You have downloaded too many {humanisedModelName}s! Please try again later."; Icon = FontAwesome.Solid.ExclamationCircle; } diff --git a/osu.Game/Localisation/CommonStrings.cs b/osu.Game/Localisation/CommonStrings.cs index 7c82ecf926..1ffcdc0db2 100644 --- a/osu.Game/Localisation/CommonStrings.cs +++ b/osu.Game/Localisation/CommonStrings.cs @@ -54,11 +54,6 @@ namespace osu.Game.Localisation /// public static LocalisableString Downloading => new TranslatableString(getKey(@"downloading"), @"Downloading..."); - /// - /// "You have downloaded too many {0}s! Please try again later." - /// - public static LocalisableString TooManyDownloaded(string humanisedModelName) => new TranslatableString(getKey(@"too_many_downloaded"), @"You have downloaded too many {0}s! Please try again later.", humanisedModelName); - /// /// "Importing..." /// From 923d9a4e5f19aa10273f99a058b51fcecf5b4757 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 1 Aug 2022 22:04:14 +0200 Subject: [PATCH 0770/1528] Add failing assertions to demonstrate autosize failure --- .../UserInterface/TestSceneShearedButtons.cs | 14 ++++++++++++++ 1 file changed, 14 insertions(+) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneShearedButtons.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneShearedButtons.cs index ba9e1c6366..6c485aff34 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneShearedButtons.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneShearedButtons.cs @@ -3,9 +3,13 @@ #nullable disable +using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; +using osu.Framework.Graphics.Sprites; +using osu.Framework.Testing; +using osu.Framework.Utils; using osu.Game.Graphics.UserInterface; using osu.Game.Overlays; using osuTK.Input; @@ -99,7 +103,10 @@ namespace osu.Game.Tests.Visual.UserInterface Origin = Anchor.Centre, Text = "Fixed width" }); + AddAssert("draw width is 200", () => toggleButton.DrawWidth, () => Is.EqualTo(200).Within(Precision.FLOAT_EPSILON)); + AddStep("change text", () => toggleButton.Text = "New text"); + AddAssert("draw width is 200", () => toggleButton.DrawWidth, () => Is.EqualTo(200).Within(Precision.FLOAT_EPSILON)); AddStep("create auto-sizing button", () => Child = toggleButton = new ShearedToggleButton { @@ -107,7 +114,14 @@ namespace osu.Game.Tests.Visual.UserInterface Origin = Anchor.Centre, Text = "This button autosizes to its text!" }); + AddAssert("button is wider than text", () => toggleButton.DrawWidth, () => Is.GreaterThan(toggleButton.ChildrenOfType().Single().DrawWidth)); + + float originalDrawWidth = 0; + AddStep("store button width", () => originalDrawWidth = toggleButton.DrawWidth); + AddStep("change text", () => toggleButton.Text = "New text"); + AddAssert("button is wider than text", () => toggleButton.DrawWidth, () => Is.GreaterThan(toggleButton.ChildrenOfType().Single().DrawWidth)); + AddAssert("button width decreased", () => toggleButton.DrawWidth, () => Is.LessThan(originalDrawWidth)); } [Test] From 298efa5391734206c8c8d896beb02a940b2b28d1 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 22 Jul 2022 21:40:24 +0200 Subject: [PATCH 0771/1528] Fix broken `ShearedButton` autosizing logic --- osu.Game/Graphics/UserInterface/ShearedButton.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/osu.Game/Graphics/UserInterface/ShearedButton.cs b/osu.Game/Graphics/UserInterface/ShearedButton.cs index 259c0646f3..0c25d06cd4 100644 --- a/osu.Game/Graphics/UserInterface/ShearedButton.cs +++ b/osu.Game/Graphics/UserInterface/ShearedButton.cs @@ -97,7 +97,7 @@ namespace osu.Game.Graphics.UserInterface { backgroundLayer = new Container { - RelativeSizeAxes = Axes.Both, + RelativeSizeAxes = Axes.Y, CornerRadius = corner_radius, Masking = true, BorderThickness = 2, @@ -128,10 +128,12 @@ namespace osu.Game.Graphics.UserInterface if (width != null) { Width = width.Value; + backgroundLayer.RelativeSizeAxes = Axes.Both; } else { AutoSizeAxes = Axes.X; + backgroundLayer.AutoSizeAxes = Axes.X; text.Margin = new MarginPadding { Horizontal = 15 }; } } From bc059cc1d22ef01c4ec10aa6b58a1249febb1fdf Mon Sep 17 00:00:00 2001 From: HiddenNode Date: Mon, 1 Aug 2022 21:46:01 +0100 Subject: [PATCH 0772/1528] Implemented KeepUpright --- osu.Game/Extensions/DrawableExtensions.cs | 20 ++++++++++++++++++++ 1 file changed, 20 insertions(+) diff --git a/osu.Game/Extensions/DrawableExtensions.cs b/osu.Game/Extensions/DrawableExtensions.cs index 35f2d61437..5b92600cd1 100644 --- a/osu.Game/Extensions/DrawableExtensions.cs +++ b/osu.Game/Extensions/DrawableExtensions.cs @@ -8,6 +8,7 @@ using osu.Game.Configuration; using osu.Game.Screens.Play.HUD; using osu.Game.Skinning; using osuTK; +using System; namespace osu.Game.Extensions { @@ -79,5 +80,24 @@ namespace osu.Game.Extensions container.Add(child.CreateInstance()); } } + + /// + /// Keeps the drawable upright no matter the Rotation of its parents. + /// + /// The drawable. + public static void KeepUpright(this Drawable drawable) + { + var result = drawable.Parent.DrawInfo; + var scale = result.Matrix.ExtractScale(); + var rotation = new Matrix3( + result.Matrix.Row0 / scale.X, + result.Matrix.Row1 / scale.Y, + new Vector3(0.0f, 0.0f, 1.0f) + ); + float angle = MathF.Atan2(rotation.M12, rotation.M11); + angle *= (360 / (2 * MathF.PI)); + drawable.Rotation = -angle; + } + } } From df85bd74d7ab9eabd2c51b283ab0e15bafa25edc Mon Sep 17 00:00:00 2001 From: HiddenNode Date: Mon, 1 Aug 2022 21:46:37 +0100 Subject: [PATCH 0773/1528] Keep TextSprites in SongProgressInfo upright --- osu.Game/Screens/Play/HUD/SongProgressInfo.cs | 69 ++++++++++++++----- 1 file changed, 53 insertions(+), 16 deletions(-) diff --git a/osu.Game/Screens/Play/HUD/SongProgressInfo.cs b/osu.Game/Screens/Play/HUD/SongProgressInfo.cs index 8f10e84509..520d0c661d 100644 --- a/osu.Game/Screens/Play/HUD/SongProgressInfo.cs +++ b/osu.Game/Screens/Play/HUD/SongProgressInfo.cs @@ -48,38 +48,67 @@ namespace osu.Game.Screens.Play.HUD Children = new Drawable[] { - timeCurrent = new OsuSpriteText + new Container { - Origin = Anchor.BottomLeft, Anchor = Anchor.BottomLeft, - Colour = colours.BlueLighter, - Font = OsuFont.Numeric, - Margin = new MarginPadding + Origin = Anchor.BottomLeft, + AutoSizeAxes = Axes.Both, + Children = new Drawable[] { - Left = margin, - }, + timeCurrent = new OsuSpriteText + { + Origin = Anchor.Centre, + Anchor = Anchor.Centre, + Colour = colours.BlueLighter, + Font = OsuFont.Numeric, + } + } }, - progress = new OsuSpriteText + new Container { Origin = Anchor.BottomCentre, Anchor = Anchor.BottomCentre, - Colour = colours.BlueLighter, - Font = OsuFont.Numeric, + AutoSizeAxes = Axes.Both, + Children = new Drawable[] + { + progress = new OsuSpriteText + { + Origin = Anchor.Centre, + Anchor = Anchor.Centre, + Colour = colours.BlueLighter, + Font = OsuFont.Numeric, + } + } }, - timeLeft = new OsuSpriteText + new Container { Origin = Anchor.BottomRight, Anchor = Anchor.BottomRight, - Colour = colours.BlueLighter, - Font = OsuFont.Numeric, - Margin = new MarginPadding + AutoSizeAxes = Axes.Both, + Children = new Drawable[] { - Right = margin, - }, + timeLeft = new OsuSpriteText + { + Origin = Anchor.Centre, + Anchor = Anchor.Centre, + Colour = colours.BlueLighter, + Font = OsuFont.Numeric, + Margin = new MarginPadding + { + Right = margin, + }, + } + } } }; } + protected override void LoadComplete() + { + base.LoadComplete(); + keepTextSpritesUpright(); + } + protected override void Update() { base.Update(); @@ -106,5 +135,13 @@ namespace osu.Game.Screens.Play.HUD } private string formatTime(TimeSpan timeSpan) => $"{(timeSpan < TimeSpan.Zero ? "-" : "")}{Math.Floor(timeSpan.Duration().TotalMinutes)}:{timeSpan.Duration().Seconds:D2}"; + + private void keepTextSpritesUpright() + { + timeCurrent.OnUpdate += (timeCurrent) => { Extensions.DrawableExtensions.KeepUpright(timeCurrent); }; + progress.OnUpdate += (timeCurrent) => { Extensions.DrawableExtensions.KeepUpright(timeCurrent); }; + timeLeft.OnUpdate += (timeCurrent) => { Extensions.DrawableExtensions.KeepUpright(timeCurrent); }; + } + } } From eb73f9e88c2616bc42ff81a2b5f0e7729a798e9f Mon Sep 17 00:00:00 2001 From: andy840119 Date: Tue, 2 Aug 2022 10:23:52 +0800 Subject: [PATCH 0774/1528] Remove un-need using. --- osu.Game.Rulesets.Taiko/Mods/TaikoModHidden.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModHidden.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModHidden.cs index ec39a2b2e5..4c802978e3 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModHidden.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModHidden.cs @@ -1,7 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System.Diagnostics; using osu.Framework.Graphics; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects; From 4adc8375e927fe0258c64a174ef100fc992a5317 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 2 Aug 2022 12:12:02 +0900 Subject: [PATCH 0775/1528] Add more xmldoc and avoid `BeatmapSet` status being set when it shouldn't be --- osu.Game/Beatmaps/BeatmapOnlineStatus.cs | 4 ++++ osu.Game/Beatmaps/BeatmapUpdaterMetadataLookup.cs | 9 ++++++--- 2 files changed, 10 insertions(+), 3 deletions(-) diff --git a/osu.Game/Beatmaps/BeatmapOnlineStatus.cs b/osu.Game/Beatmaps/BeatmapOnlineStatus.cs index c91b46c92f..b78c42022a 100644 --- a/osu.Game/Beatmaps/BeatmapOnlineStatus.cs +++ b/osu.Game/Beatmaps/BeatmapOnlineStatus.cs @@ -11,6 +11,10 @@ namespace osu.Game.Beatmaps { public enum BeatmapOnlineStatus { + /// + /// This is a special status given when local changes are made via the editor. + /// Once in this state, online status changes should be ignored unless the beatmap is reverted or submitted. + /// [Description("Local")] LocallyModified = -4, diff --git a/osu.Game/Beatmaps/BeatmapUpdaterMetadataLookup.cs b/osu.Game/Beatmaps/BeatmapUpdaterMetadataLookup.cs index f51a8bf7bf..2228281ed3 100644 --- a/osu.Game/Beatmaps/BeatmapUpdaterMetadataLookup.cs +++ b/osu.Game/Beatmaps/BeatmapUpdaterMetadataLookup.cs @@ -51,6 +51,9 @@ namespace osu.Game.Beatmaps /// /// Queue an update for a beatmap set. /// + /// + /// This may happen during initial import, or at a later stage in response to a user action or server event. + /// /// The beatmap set to update. Updates will be applied directly (so a transaction should be started if this instance is managed). /// Whether metadata from an online source should be preferred. If true, the local cache will be skipped to ensure the freshest data state possible. public void Update(BeatmapSetInfo beatmapSet, bool preferOnlineFetch) @@ -94,15 +97,15 @@ namespace osu.Game.Beatmaps beatmapInfo.LastOnlineUpdate = res.LastUpdated; beatmapInfo.Metadata.Author.OnlineID = res.AuthorID; + Debug.Assert(beatmapInfo.BeatmapSet != null); + // In the case local changes have been applied, don't reset the status. if (beatmapInfo.MatchesOnlineVersion || beatmapInfo.Status != BeatmapOnlineStatus.LocallyModified) { beatmapInfo.Status = res.Status; + beatmapInfo.BeatmapSet.Status = res.BeatmapSet?.Status ?? BeatmapOnlineStatus.None; } - Debug.Assert(beatmapInfo.BeatmapSet != null); - - beatmapInfo.BeatmapSet.Status = res.BeatmapSet?.Status ?? BeatmapOnlineStatus.None; beatmapInfo.BeatmapSet.OnlineID = res.OnlineBeatmapSetID; beatmapInfo.BeatmapSet.DateRanked = res.BeatmapSet?.Ranked; beatmapInfo.BeatmapSet.DateSubmitted = res.BeatmapSet?.Submitted; From 34ffc51c5195196873aefda972549e20b5e1a1f5 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 2 Aug 2022 13:56:02 +0900 Subject: [PATCH 0776/1528] Avoid clearing chat overlay textbox when pressing "back" key binding Generally this is expected behaviour for usages of focused text boxes (ie. to clear search content), but not so much here. Addresses https://github.com/ppy/osu/discussions/19403#discussioncomment-3230395. --- osu.Game/Graphics/UserInterface/FocusedTextBox.cs | 7 ++++++- osu.Game/Overlays/Chat/ChatTextBox.cs | 2 ++ 2 files changed, 8 insertions(+), 1 deletion(-) diff --git a/osu.Game/Graphics/UserInterface/FocusedTextBox.cs b/osu.Game/Graphics/UserInterface/FocusedTextBox.cs index fce4221c87..230d921c68 100644 --- a/osu.Game/Graphics/UserInterface/FocusedTextBox.cs +++ b/osu.Game/Graphics/UserInterface/FocusedTextBox.cs @@ -21,6 +21,11 @@ namespace osu.Game.Graphics.UserInterface private bool allowImmediateFocus => host?.OnScreenKeyboardOverlapsGameWindow != true; + /// + /// Whether the content of the text box should be cleared on the first "back" key press. + /// + protected virtual bool ClearTextOnBackKey => true; + public void TakeFocus() { if (!allowImmediateFocus) @@ -78,7 +83,7 @@ namespace osu.Game.Graphics.UserInterface if (!HasFocus) return false; - if (e.Action == GlobalAction.Back) + if (ClearTextOnBackKey && e.Action == GlobalAction.Back) { if (Text.Length > 0) { diff --git a/osu.Game/Overlays/Chat/ChatTextBox.cs b/osu.Game/Overlays/Chat/ChatTextBox.cs index ae8816b009..887eb96c15 100644 --- a/osu.Game/Overlays/Chat/ChatTextBox.cs +++ b/osu.Game/Overlays/Chat/ChatTextBox.cs @@ -13,6 +13,8 @@ namespace osu.Game.Overlays.Chat public override bool HandleLeftRightArrows => !ShowSearch.Value; + protected override bool ClearTextOnBackKey => false; + protected override void LoadComplete() { base.LoadComplete(); From df76f9f4dae2c7cd5842801332bd50b772b3ec2e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 2 Aug 2022 15:49:22 +0900 Subject: [PATCH 0777/1528] Fix some additional metadata being updated when it shouldn't (with local changes) --- .../Beatmaps/BeatmapUpdaterMetadataLookup.cs | 31 +++++++++++-------- 1 file changed, 18 insertions(+), 13 deletions(-) diff --git a/osu.Game/Beatmaps/BeatmapUpdaterMetadataLookup.cs b/osu.Game/Beatmaps/BeatmapUpdaterMetadataLookup.cs index 2228281ed3..9d17e36812 100644 --- a/osu.Game/Beatmaps/BeatmapUpdaterMetadataLookup.cs +++ b/osu.Game/Beatmaps/BeatmapUpdaterMetadataLookup.cs @@ -95,20 +95,21 @@ namespace osu.Game.Beatmaps beatmapInfo.OnlineID = res.OnlineID; beatmapInfo.OnlineMD5Hash = res.MD5Hash; beatmapInfo.LastOnlineUpdate = res.LastUpdated; - beatmapInfo.Metadata.Author.OnlineID = res.AuthorID; Debug.Assert(beatmapInfo.BeatmapSet != null); + beatmapInfo.BeatmapSet.OnlineID = res.OnlineBeatmapSetID; - // In the case local changes have been applied, don't reset the status. + // Some metadata should only be applied if there's no local changes. if (beatmapInfo.MatchesOnlineVersion || beatmapInfo.Status != BeatmapOnlineStatus.LocallyModified) { beatmapInfo.Status = res.Status; - beatmapInfo.BeatmapSet.Status = res.BeatmapSet?.Status ?? BeatmapOnlineStatus.None; - } - beatmapInfo.BeatmapSet.OnlineID = res.OnlineBeatmapSetID; - beatmapInfo.BeatmapSet.DateRanked = res.BeatmapSet?.Ranked; - beatmapInfo.BeatmapSet.DateSubmitted = res.BeatmapSet?.Submitted; + beatmapInfo.Metadata.Author.OnlineID = res.AuthorID; + + beatmapInfo.BeatmapSet.Status = res.BeatmapSet?.Status ?? BeatmapOnlineStatus.None; + beatmapInfo.BeatmapSet.DateRanked = res.BeatmapSet?.Ranked; + beatmapInfo.BeatmapSet.DateSubmitted = res.BeatmapSet?.Submitted; + } logForModel(set, $"Online retrieval mapped {beatmapInfo} to {res.OnlineBeatmapSetID} / {res.OnlineID}."); } @@ -209,17 +210,21 @@ namespace osu.Game.Beatmaps beatmapInfo.Status = status; - Debug.Assert(beatmapInfo.BeatmapSet != null); - - beatmapInfo.BeatmapSet.Status = status; - beatmapInfo.BeatmapSet.OnlineID = reader.GetInt32(0); // TODO: DateSubmitted and DateRanked are not provided by local cache. beatmapInfo.OnlineID = reader.GetInt32(1); - beatmapInfo.Metadata.Author.OnlineID = reader.GetInt32(3); - beatmapInfo.OnlineMD5Hash = reader.GetString(4); beatmapInfo.LastOnlineUpdate = reader.GetDateTimeOffset(5); + Debug.Assert(beatmapInfo.BeatmapSet != null); + beatmapInfo.BeatmapSet.OnlineID = reader.GetInt32(0); + + // Some metadata should only be applied if there's no local changes. + if (beatmapInfo.MatchesOnlineVersion || beatmapInfo.Status != BeatmapOnlineStatus.LocallyModified) + { + beatmapInfo.BeatmapSet.Status = status; + beatmapInfo.Metadata.Author.OnlineID = reader.GetInt32(3); + } + logForModel(set, $"Cached local retrieval for {beatmapInfo}."); return true; } From 8cb02f47eb6b8108c9f61de61f0187b80baebb64 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 2 Aug 2022 15:50:16 +0900 Subject: [PATCH 0778/1528] Mark `BeatmapSet.Status` as modified when any beatmap is modified, rather than all --- osu.Game/Beatmaps/BeatmapManager.cs | 5 ++--- .../Beatmaps/BeatmapUpdaterMetadataLookup.cs | 16 +++++++++++----- 2 files changed, 13 insertions(+), 8 deletions(-) diff --git a/osu.Game/Beatmaps/BeatmapManager.cs b/osu.Game/Beatmaps/BeatmapManager.cs index e3d2832108..b6bfab32cd 100644 --- a/osu.Game/Beatmaps/BeatmapManager.cs +++ b/osu.Game/Beatmaps/BeatmapManager.cs @@ -312,14 +312,13 @@ namespace osu.Game.Beatmaps beatmapInfo.MD5Hash = stream.ComputeMD5Hash(); beatmapInfo.Hash = stream.ComputeSHA2Hash(); - beatmapInfo.Status = BeatmapOnlineStatus.LocallyModified; - if (setInfo.Beatmaps.All(b => b.Status == BeatmapOnlineStatus.LocallyModified)) - setInfo.Status = BeatmapOnlineStatus.LocallyModified; + beatmapInfo.Status = BeatmapOnlineStatus.LocallyModified; AddFile(setInfo, stream, createBeatmapFilenameFromMetadata(beatmapInfo)); setInfo.Hash = beatmapImporter.ComputeHash(setInfo); + setInfo.Status = BeatmapOnlineStatus.LocallyModified; Realm.Write(r => { diff --git a/osu.Game/Beatmaps/BeatmapUpdaterMetadataLookup.cs b/osu.Game/Beatmaps/BeatmapUpdaterMetadataLookup.cs index 9d17e36812..3238863700 100644 --- a/osu.Game/Beatmaps/BeatmapUpdaterMetadataLookup.cs +++ b/osu.Game/Beatmaps/BeatmapUpdaterMetadataLookup.cs @@ -6,6 +6,7 @@ using System; using System.Diagnostics; using System.IO; +using System.Linq; using System.Threading.Tasks; using Microsoft.Data.Sqlite; using osu.Framework.Development; @@ -103,9 +104,11 @@ namespace osu.Game.Beatmaps if (beatmapInfo.MatchesOnlineVersion || beatmapInfo.Status != BeatmapOnlineStatus.LocallyModified) { beatmapInfo.Status = res.Status; - beatmapInfo.Metadata.Author.OnlineID = res.AuthorID; + } + if (beatmapInfo.BeatmapSet.Beatmaps.All(b => b.MatchesOnlineVersion || b.Status != BeatmapOnlineStatus.LocallyModified)) + { beatmapInfo.BeatmapSet.Status = res.BeatmapSet?.Status ?? BeatmapOnlineStatus.None; beatmapInfo.BeatmapSet.DateRanked = res.BeatmapSet?.Ranked; beatmapInfo.BeatmapSet.DateSubmitted = res.BeatmapSet?.Submitted; @@ -208,7 +211,12 @@ namespace osu.Game.Beatmaps { var status = (BeatmapOnlineStatus)reader.GetByte(2); - beatmapInfo.Status = status; + // Some metadata should only be applied if there's no local changes. + if (beatmapInfo.MatchesOnlineVersion || beatmapInfo.Status != BeatmapOnlineStatus.LocallyModified) + { + beatmapInfo.Status = status; + beatmapInfo.Metadata.Author.OnlineID = reader.GetInt32(3); + } // TODO: DateSubmitted and DateRanked are not provided by local cache. beatmapInfo.OnlineID = reader.GetInt32(1); @@ -218,11 +226,9 @@ namespace osu.Game.Beatmaps Debug.Assert(beatmapInfo.BeatmapSet != null); beatmapInfo.BeatmapSet.OnlineID = reader.GetInt32(0); - // Some metadata should only be applied if there's no local changes. - if (beatmapInfo.MatchesOnlineVersion || beatmapInfo.Status != BeatmapOnlineStatus.LocallyModified) + if (beatmapInfo.BeatmapSet.Beatmaps.All(b => b.MatchesOnlineVersion || b.Status != BeatmapOnlineStatus.LocallyModified)) { beatmapInfo.BeatmapSet.Status = status; - beatmapInfo.Metadata.Author.OnlineID = reader.GetInt32(3); } logForModel(set, $"Cached local retrieval for {beatmapInfo}."); From 7022c6382dfd200974d3ef871beb01dab0eeac94 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 2 Aug 2022 16:30:14 +0900 Subject: [PATCH 0779/1528] Add localisation support for local modification strings --- osu.Game/Beatmaps/BeatmapOnlineStatus.cs | 2 ++ .../Drawables/BeatmapSetOnlineStatusPill.cs | 19 ++++++++++++++- osu.Game/Localisation/SongSelectStrings.cs | 24 +++++++++++++++++++ 3 files changed, 44 insertions(+), 1 deletion(-) create mode 100644 osu.Game/Localisation/SongSelectStrings.cs diff --git a/osu.Game/Beatmaps/BeatmapOnlineStatus.cs b/osu.Game/Beatmaps/BeatmapOnlineStatus.cs index b78c42022a..cdd99d4432 100644 --- a/osu.Game/Beatmaps/BeatmapOnlineStatus.cs +++ b/osu.Game/Beatmaps/BeatmapOnlineStatus.cs @@ -5,6 +5,7 @@ using System.ComponentModel; using osu.Framework.Localisation; +using osu.Game.Localisation; using osu.Game.Resources.Localisation.Web; namespace osu.Game.Beatmaps @@ -16,6 +17,7 @@ namespace osu.Game.Beatmaps /// Once in this state, online status changes should be ignored unless the beatmap is reverted or submitted. /// [Description("Local")] + [LocalisableDescription(typeof(SongSelectStrings), nameof(SongSelectStrings.LocallyModified))] LocallyModified = -4, None = -3, diff --git a/osu.Game/Beatmaps/Drawables/BeatmapSetOnlineStatusPill.cs b/osu.Game/Beatmaps/Drawables/BeatmapSetOnlineStatusPill.cs index 88d4991c5d..23d90ab76e 100644 --- a/osu.Game/Beatmaps/Drawables/BeatmapSetOnlineStatusPill.cs +++ b/osu.Game/Beatmaps/Drawables/BeatmapSetOnlineStatusPill.cs @@ -6,15 +6,18 @@ using osu.Framework.Extensions; using osu.Framework.Extensions.LocalisationExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.Shapes; +using osu.Framework.Localisation; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; +using osu.Game.Localisation; using osu.Game.Overlays; using osuTK.Graphics; namespace osu.Game.Beatmaps.Drawables { - public class BeatmapSetOnlineStatusPill : CircularContainer + public class BeatmapSetOnlineStatusPill : CircularContainer, IHasTooltip { private BeatmapOnlineStatus status; @@ -96,5 +99,19 @@ namespace osu.Game.Beatmaps.Drawables background.Colour = OsuColour.ForBeatmapSetOnlineStatus(Status) ?? colourProvider?.Light1 ?? colours.GreySeaFoamLighter; } + + public LocalisableString TooltipText + { + get + { + switch (Status) + { + case BeatmapOnlineStatus.LocallyModified: + return SongSelectStrings.LocallyModifiedTooltip; + } + + return string.Empty; + } + } } } diff --git a/osu.Game/Localisation/SongSelectStrings.cs b/osu.Game/Localisation/SongSelectStrings.cs new file mode 100644 index 0000000000..12f70cd967 --- /dev/null +++ b/osu.Game/Localisation/SongSelectStrings.cs @@ -0,0 +1,24 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Localisation; + +namespace osu.Game.Localisation +{ + public static class SongSelectStrings + { + private const string prefix = @"osu.Game.Resources.Localisation.SongSelect"; + + /// + /// "Local" + /// + public static LocalisableString LocallyModified => new TranslatableString(getKey(@"locally_modified"), @"Local"); + + /// + /// "Has been locally modified" + /// + public static LocalisableString LocallyModifiedTooltip => new TranslatableString(getKey(@"locally_modified_tooltip"), @"Has been locally modified"); + + private static string getKey(string key) => $@"{prefix}:{key}"; + } +} From efa3c3b75716f3355e9187f23a497267d2680f55 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 2 Aug 2022 16:35:15 +0900 Subject: [PATCH 0780/1528] Fix multiple cases of mutations at editor setup screen not triggering a state save --- osu.Game/Screens/Edit/EditorBeatmap.cs | 3 +++ osu.Game/Screens/Edit/Setup/DesignSection.cs | 2 ++ osu.Game/Screens/Edit/Setup/MetadataSection.cs | 2 ++ 3 files changed, 7 insertions(+) diff --git a/osu.Game/Screens/Edit/EditorBeatmap.cs b/osu.Game/Screens/Edit/EditorBeatmap.cs index 96425e8bc8..afbb5cc018 100644 --- a/osu.Game/Screens/Edit/EditorBeatmap.cs +++ b/osu.Game/Screens/Edit/EditorBeatmap.cs @@ -78,7 +78,10 @@ namespace osu.Game.Screens.Edit this.beatmapInfo = beatmapInfo ?? playableBeatmap.BeatmapInfo; if (beatmapSkin is Skin skin) + { BeatmapSkin = new EditorBeatmapSkin(skin); + BeatmapSkin.BeatmapSkinChanged += SaveState; + } beatmapProcessor = playableBeatmap.BeatmapInfo.Ruleset.CreateInstance().CreateBeatmapProcessor(PlayableBeatmap); diff --git a/osu.Game/Screens/Edit/Setup/DesignSection.cs b/osu.Game/Screens/Edit/Setup/DesignSection.cs index 40bbfeaf7d..5cec730440 100644 --- a/osu.Game/Screens/Edit/Setup/DesignSection.cs +++ b/osu.Game/Screens/Edit/Setup/DesignSection.cs @@ -126,6 +126,8 @@ namespace osu.Game.Screens.Edit.Setup Beatmap.BeatmapInfo.EpilepsyWarning = epilepsyWarning.Current.Value; Beatmap.BeatmapInfo.LetterboxInBreaks = letterboxDuringBreaks.Current.Value; Beatmap.BeatmapInfo.SamplesMatchPlaybackRate = samplesMatchPlaybackRate.Current.Value; + + Beatmap.SaveState(); } } } diff --git a/osu.Game/Screens/Edit/Setup/MetadataSection.cs b/osu.Game/Screens/Edit/Setup/MetadataSection.cs index 854dec2001..33cc88da0a 100644 --- a/osu.Game/Screens/Edit/Setup/MetadataSection.cs +++ b/osu.Game/Screens/Edit/Setup/MetadataSection.cs @@ -117,6 +117,8 @@ namespace osu.Game.Screens.Edit.Setup Beatmap.BeatmapInfo.DifficultyName = difficultyTextBox.Current.Value; Beatmap.Metadata.Source = sourceTextBox.Current.Value; Beatmap.Metadata.Tags = tagsTextBox.Current.Value; + + Beatmap.SaveState(); } } } From cc4cde2c7978a4e474eb1a606995cde6b7d28841 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 2 Aug 2022 17:54:42 +0900 Subject: [PATCH 0781/1528] Improve `IBeatSyncProvider` interface and reduce beatmap track dependence --- osu.Game/Beatmaps/IBeatSyncProvider.cs | 17 ++- .../Containers/BeatSyncedContainer.cs | 23 ++-- osu.Game/OsuGameBase.cs | 2 +- osu.Game/Screens/Edit/Editor.cs | 3 +- osu.Game/Screens/Menu/LogoVisualisation.cs | 111 +++++++++--------- .../Play/MasterGameplayClockContainer.cs | 20 ++-- 6 files changed, 88 insertions(+), 88 deletions(-) diff --git a/osu.Game/Beatmaps/IBeatSyncProvider.cs b/osu.Game/Beatmaps/IBeatSyncProvider.cs index 362f02f2dd..b0b265c228 100644 --- a/osu.Game/Beatmaps/IBeatSyncProvider.cs +++ b/osu.Game/Beatmaps/IBeatSyncProvider.cs @@ -2,7 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; -using osu.Framework.Audio.Track; +using osu.Framework.Audio; using osu.Framework.Timing; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Graphics.Containers; @@ -14,12 +14,21 @@ namespace osu.Game.Beatmaps /// Primarily intended for use with . /// [Cached] - public interface IBeatSyncProvider + public interface IBeatSyncProvider : IHasAmplitudes { + /// + /// Check whether beat sync is currently available. + /// + public bool BeatSyncAvailable => Clock != null; + + /// + /// Access any available control points from a beatmap providing beat sync. If null, no current provider is available. + /// ControlPointInfo? ControlPoints { get; } + /// + /// Access a clock currently responsible for providing beat sync. If null, no current provider is available. + /// IClock? Clock { get; } - - ChannelAmplitudes? Amplitudes { get; } } } diff --git a/osu.Game/Graphics/Containers/BeatSyncedContainer.cs b/osu.Game/Graphics/Containers/BeatSyncedContainer.cs index e1998a1d7f..774468c344 100644 --- a/osu.Game/Graphics/Containers/BeatSyncedContainer.cs +++ b/osu.Game/Graphics/Containers/BeatSyncedContainer.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Diagnostics; using osu.Framework.Allocation; @@ -10,13 +8,12 @@ using osu.Framework.Audio.Track; using osu.Framework.Graphics.Containers; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; -using osu.Game.Screens.Play; namespace osu.Game.Graphics.Containers { /// /// A container which fires a callback when a new beat is reached. - /// Consumes a parent or (whichever is first available). + /// Consumes a parent . /// /// /// This container does not set its own clock to the source used for beat matching. @@ -28,8 +25,9 @@ namespace osu.Game.Graphics.Containers public class BeatSyncedContainer : Container { private int lastBeat; - protected TimingControlPoint LastTimingPoint { get; private set; } - protected EffectControlPoint LastEffectPoint { get; private set; } + + protected TimingControlPoint? LastTimingPoint { get; private set; } + protected EffectControlPoint? LastEffectPoint { get; private set; } /// /// The amount of time before a beat we should fire . @@ -71,12 +69,12 @@ namespace osu.Game.Graphics.Containers public double MinimumBeatLength { get; set; } /// - /// Whether this container is currently tracking a beatmap's timing data. + /// Whether this container is currently tracking a beat sync provider. /// protected bool IsBeatSyncedWithTrack { get; private set; } [Resolved] - protected IBeatSyncProvider BeatSyncSource { get; private set; } + protected IBeatSyncProvider BeatSyncSource { get; private set; } = null!; protected virtual void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, ChannelAmplitudes amplitudes) { @@ -87,19 +85,18 @@ namespace osu.Game.Graphics.Containers TimingControlPoint timingPoint; EffectControlPoint effectPoint; - IsBeatSyncedWithTrack = BeatSyncSource.Clock?.IsRunning == true && BeatSyncSource.ControlPoints != null; + IsBeatSyncedWithTrack = BeatSyncSource.BeatSyncAvailable && BeatSyncSource.Clock?.IsRunning == true; double currentTrackTime; if (IsBeatSyncedWithTrack) { - Debug.Assert(BeatSyncSource.ControlPoints != null); Debug.Assert(BeatSyncSource.Clock != null); currentTrackTime = BeatSyncSource.Clock.CurrentTime + EarlyActivationMilliseconds; - timingPoint = BeatSyncSource.ControlPoints.TimingPointAt(currentTrackTime); - effectPoint = BeatSyncSource.ControlPoints.EffectPointAt(currentTrackTime); + timingPoint = BeatSyncSource.ControlPoints?.TimingPointAt(currentTrackTime) ?? TimingControlPoint.DEFAULT; + effectPoint = BeatSyncSource.ControlPoints?.EffectPointAt(currentTrackTime) ?? EffectControlPoint.DEFAULT; } else { @@ -136,7 +133,7 @@ namespace osu.Game.Graphics.Containers if (AllowMistimedEventFiring || Math.Abs(TimeSinceLastBeat) < MISTIMED_ALLOWANCE) { using (BeginDelayedSequence(-TimeSinceLastBeat)) - OnNewBeat(beatIndex, timingPoint, effectPoint, BeatSyncSource.Amplitudes ?? ChannelAmplitudes.Empty); + OnNewBeat(beatIndex, timingPoint, effectPoint, BeatSyncSource.CurrentAmplitudes); } lastBeat = beatIndex; diff --git a/osu.Game/OsuGameBase.cs b/osu.Game/OsuGameBase.cs index 97d15ae6ad..f62349c447 100644 --- a/osu.Game/OsuGameBase.cs +++ b/osu.Game/OsuGameBase.cs @@ -588,6 +588,6 @@ namespace osu.Game ControlPointInfo IBeatSyncProvider.ControlPoints => Beatmap.Value.BeatmapLoaded ? Beatmap.Value.Beatmap.ControlPointInfo : null; IClock IBeatSyncProvider.Clock => Beatmap.Value.TrackLoaded ? Beatmap.Value.Track : (IClock)null; - ChannelAmplitudes? IBeatSyncProvider.Amplitudes => Beatmap.Value.TrackLoaded ? Beatmap.Value.Track.CurrentAmplitudes : null; + ChannelAmplitudes IHasAmplitudes.CurrentAmplitudes => Beatmap.Value.TrackLoaded ? Beatmap.Value.Track.CurrentAmplitudes : ChannelAmplitudes.Empty; } } diff --git a/osu.Game/Screens/Edit/Editor.cs b/osu.Game/Screens/Edit/Editor.cs index 9e9cd8e3b7..89f9aec5ee 100644 --- a/osu.Game/Screens/Edit/Editor.cs +++ b/osu.Game/Screens/Edit/Editor.cs @@ -10,6 +10,7 @@ using System.Linq; using JetBrains.Annotations; using osu.Framework; using osu.Framework.Allocation; +using osu.Framework.Audio; using osu.Framework.Audio.Track; using osu.Framework.Bindables; using osu.Framework.Graphics; @@ -949,7 +950,7 @@ namespace osu.Game.Screens.Edit ControlPointInfo IBeatSyncProvider.ControlPoints => editorBeatmap.ControlPointInfo; IClock IBeatSyncProvider.Clock => clock; - ChannelAmplitudes? IBeatSyncProvider.Amplitudes => Beatmap.Value.TrackLoaded ? Beatmap.Value.Track.CurrentAmplitudes : null; + ChannelAmplitudes IHasAmplitudes.CurrentAmplitudes => Beatmap.Value.TrackLoaded ? Beatmap.Value.Track.CurrentAmplitudes : ChannelAmplitudes.Empty; private class BeatmapEditorToast : Toast { diff --git a/osu.Game/Screens/Menu/LogoVisualisation.cs b/osu.Game/Screens/Menu/LogoVisualisation.cs index c66bd3639a..c238bf8a21 100644 --- a/osu.Game/Screens/Menu/LogoVisualisation.cs +++ b/osu.Game/Screens/Menu/LogoVisualisation.cs @@ -1,10 +1,12 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - -using osuTK; -using osuTK.Graphics; +using System; +using System.Collections.Generic; +using osu.Framework.Allocation; +using osu.Framework.Audio; +using osu.Framework.Audio.Track; +using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Batches; using osu.Framework.Graphics.Colour; @@ -12,16 +14,10 @@ using osu.Framework.Graphics.OpenGL.Vertices; using osu.Framework.Graphics.Primitives; using osu.Framework.Graphics.Shaders; using osu.Framework.Graphics.Textures; -using osu.Game.Beatmaps; -using System; -using System.Collections.Generic; -using JetBrains.Annotations; -using osu.Framework.Allocation; -using osu.Framework.Audio; -using osu.Framework.Audio.Track; -using osu.Framework.Bindables; using osu.Framework.Utils; -using osu.Framework.Extensions.Color4Extensions; +using osu.Game.Beatmaps; +using osuTK; +using osuTK.Graphics; namespace osu.Game.Screens.Menu { @@ -30,8 +26,6 @@ namespace osu.Game.Screens.Menu /// public class LogoVisualisation : Drawable { - private readonly IBindable beatmap = new Bindable(); - /// /// The number of bars to jump each update iteration. /// @@ -76,7 +70,8 @@ namespace osu.Game.Screens.Menu private readonly float[] frequencyAmplitudes = new float[256]; - private IShader shader; + private IShader shader = null!; + private readonly Texture texture; public LogoVisualisation() @@ -93,32 +88,35 @@ namespace osu.Game.Screens.Menu } [BackgroundDependencyLoader] - private void load(ShaderManager shaders, IBindable beatmap) + private void load(ShaderManager shaders) { - this.beatmap.BindTo(beatmap); shader = shaders.Load(VertexShaderDescriptor.TEXTURE_2, FragmentShaderDescriptor.TEXTURE_ROUNDED); } private readonly float[] temporalAmplitudes = new float[ChannelAmplitudes.AMPLITUDES_SIZE]; + [Resolved] + private IBeatSyncProvider beatSyncProvider { get; set; } = null!; + private void updateAmplitudes() { - var effect = beatmap.Value.BeatmapLoaded && beatmap.Value.TrackLoaded - ? beatmap.Value.Beatmap?.ControlPointInfo.EffectPointAt(beatmap.Value.Track.CurrentTime) - : null; + bool isKiaiTime = false; for (int i = 0; i < temporalAmplitudes.Length; i++) temporalAmplitudes[i] = 0; - if (beatmap.Value.TrackLoaded) - addAmplitudesFromSource(beatmap.Value.Track); + if (beatSyncProvider.Clock != null) + { + isKiaiTime = beatSyncProvider.ControlPoints?.EffectPointAt(beatSyncProvider.Clock.CurrentTime).KiaiMode ?? false; + addAmplitudesFromSource(beatSyncProvider); + } foreach (var source in amplitudeSources) addAmplitudesFromSource(source); for (int i = 0; i < bars_per_visualiser; i++) { - float targetAmplitude = (temporalAmplitudes[(i + indexOffset) % bars_per_visualiser]) * (effect?.KiaiMode == true ? 1 : 0.5f); + float targetAmplitude = (temporalAmplitudes[(i + indexOffset) % bars_per_visualiser]) * (isKiaiTime ? 1 : 0.5f); if (targetAmplitude > frequencyAmplitudes[i]) frequencyAmplitudes[i] = targetAmplitude; } @@ -153,7 +151,7 @@ namespace osu.Game.Screens.Menu protected override DrawNode CreateDrawNode() => new VisualisationDrawNode(this); - private void addAmplitudesFromSource([NotNull] IHasAmplitudes source) + private void addAmplitudesFromSource(IHasAmplitudes source) { if (source == null) throw new ArgumentNullException(nameof(source)); @@ -170,8 +168,8 @@ namespace osu.Game.Screens.Menu { protected new LogoVisualisation Source => (LogoVisualisation)base.Source; - private IShader shader; - private Texture texture; + private IShader shader = null!; + private Texture texture = null!; // Assuming the logo is a circle, we don't need a second dimension. private float size; @@ -209,43 +207,40 @@ namespace osu.Game.Screens.Menu ColourInfo colourInfo = DrawColourInfo.Colour; colourInfo.ApplyChild(transparent_white); - if (audioData != null) + for (int j = 0; j < visualiser_rounds; j++) { - for (int j = 0; j < visualiser_rounds; j++) + for (int i = 0; i < bars_per_visualiser; i++) { - for (int i = 0; i < bars_per_visualiser; i++) - { - if (audioData[i] < amplitude_dead_zone) - continue; + if (audioData[i] < amplitude_dead_zone) + continue; - float rotation = MathUtils.DegreesToRadians(i / (float)bars_per_visualiser * 360 + j * 360 / visualiser_rounds); - float rotationCos = MathF.Cos(rotation); - float rotationSin = MathF.Sin(rotation); - // taking the cos and sin to the 0..1 range - var barPosition = new Vector2(rotationCos / 2 + 0.5f, rotationSin / 2 + 0.5f) * size; + float rotation = MathUtils.DegreesToRadians(i / (float)bars_per_visualiser * 360 + j * 360 / visualiser_rounds); + float rotationCos = MathF.Cos(rotation); + float rotationSin = MathF.Sin(rotation); + // taking the cos and sin to the 0..1 range + var barPosition = new Vector2(rotationCos / 2 + 0.5f, rotationSin / 2 + 0.5f) * size; - var barSize = new Vector2(size * MathF.Sqrt(2 * (1 - MathF.Cos(MathUtils.DegreesToRadians(360f / bars_per_visualiser)))) / 2f, bar_length * audioData[i]); - // The distance between the position and the sides of the bar. - var bottomOffset = new Vector2(-rotationSin * barSize.X / 2, rotationCos * barSize.X / 2); - // The distance between the bottom side of the bar and the top side. - var amplitudeOffset = new Vector2(rotationCos * barSize.Y, rotationSin * barSize.Y); + var barSize = new Vector2(size * MathF.Sqrt(2 * (1 - MathF.Cos(MathUtils.DegreesToRadians(360f / bars_per_visualiser)))) / 2f, bar_length * audioData[i]); + // The distance between the position and the sides of the bar. + var bottomOffset = new Vector2(-rotationSin * barSize.X / 2, rotationCos * barSize.X / 2); + // The distance between the bottom side of the bar and the top side. + var amplitudeOffset = new Vector2(rotationCos * barSize.Y, rotationSin * barSize.Y); - var rectangle = new Quad( - Vector2Extensions.Transform(barPosition - bottomOffset, DrawInfo.Matrix), - Vector2Extensions.Transform(barPosition - bottomOffset + amplitudeOffset, DrawInfo.Matrix), - Vector2Extensions.Transform(barPosition + bottomOffset, DrawInfo.Matrix), - Vector2Extensions.Transform(barPosition + bottomOffset + amplitudeOffset, DrawInfo.Matrix) - ); + var rectangle = new Quad( + Vector2Extensions.Transform(barPosition - bottomOffset, DrawInfo.Matrix), + Vector2Extensions.Transform(barPosition - bottomOffset + amplitudeOffset, DrawInfo.Matrix), + Vector2Extensions.Transform(barPosition + bottomOffset, DrawInfo.Matrix), + Vector2Extensions.Transform(barPosition + bottomOffset + amplitudeOffset, DrawInfo.Matrix) + ); - DrawQuad( - texture, - rectangle, - colourInfo, - null, - vertexBatch.AddAction, - // barSize by itself will make it smooth more in the X axis than in the Y axis, this reverts that. - Vector2.Divide(inflation, barSize.Yx)); - } + DrawQuad( + texture, + rectangle, + colourInfo, + null, + vertexBatch.AddAction, + // barSize by itself will make it smooth more in the X axis than in the Y axis, this reverts that. + Vector2.Divide(inflation, barSize.Yx)); } } diff --git a/osu.Game/Screens/Play/MasterGameplayClockContainer.cs b/osu.Game/Screens/Play/MasterGameplayClockContainer.cs index cd37c541ec..d7f6992fee 100644 --- a/osu.Game/Screens/Play/MasterGameplayClockContainer.cs +++ b/osu.Game/Screens/Play/MasterGameplayClockContainer.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Collections.Generic; using System.Linq; @@ -53,21 +51,21 @@ namespace osu.Game.Screens.Play private readonly WorkingBeatmap beatmap; - private HardwareCorrectionOffsetClock userGlobalOffsetClock; - private HardwareCorrectionOffsetClock userBeatmapOffsetClock; - private HardwareCorrectionOffsetClock platformOffsetClock; - private MasterGameplayClock masterGameplayClock; - private Bindable userAudioOffset; + private HardwareCorrectionOffsetClock userGlobalOffsetClock = null!; + private HardwareCorrectionOffsetClock userBeatmapOffsetClock = null!; + private HardwareCorrectionOffsetClock platformOffsetClock = null!; + private MasterGameplayClock masterGameplayClock = null!; + private Bindable userAudioOffset = null!; - private IDisposable beatmapOffsetSubscription; + private IDisposable? beatmapOffsetSubscription; private readonly double skipTargetTime; [Resolved] - private RealmAccess realm { get; set; } + private RealmAccess realm { get; set; } = null!; [Resolved] - private OsuConfigManager config { get; set; } + private OsuConfigManager config { get; set; } = null!; /// /// Create a new master gameplay clock container. @@ -255,7 +253,7 @@ namespace osu.Game.Screens.Play ControlPointInfo IBeatSyncProvider.ControlPoints => beatmap.Beatmap.ControlPointInfo; IClock IBeatSyncProvider.Clock => GameplayClock; - ChannelAmplitudes? IBeatSyncProvider.Amplitudes => beatmap.TrackLoaded ? beatmap.Track.CurrentAmplitudes : null; + ChannelAmplitudes IHasAmplitudes.CurrentAmplitudes => beatmap.TrackLoaded ? beatmap.Track.CurrentAmplitudes : ChannelAmplitudes.Empty; private class HardwareCorrectionOffsetClock : FramedOffsetClock { From 258ad7c6b90dbe06f8d4e6c6ae5e28ca2d6a5b40 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 2 Aug 2022 18:18:40 +0900 Subject: [PATCH 0782/1528] Tidy up kiai time access --- osu.Game/Beatmaps/IBeatSyncProvider.cs | 5 +++++ .../Graphics/Containers/BeatSyncedContainer.cs | 14 +++++++++----- osu.Game/Screens/Menu/LogoVisualisation.cs | 7 +------ osu.Game/Screens/Menu/OsuLogo.cs | 2 +- 4 files changed, 16 insertions(+), 12 deletions(-) diff --git a/osu.Game/Beatmaps/IBeatSyncProvider.cs b/osu.Game/Beatmaps/IBeatSyncProvider.cs index b0b265c228..485497a8f0 100644 --- a/osu.Game/Beatmaps/IBeatSyncProvider.cs +++ b/osu.Game/Beatmaps/IBeatSyncProvider.cs @@ -21,6 +21,11 @@ namespace osu.Game.Beatmaps /// public bool BeatSyncAvailable => Clock != null; + /// + /// Whether the beat sync provider is currently in a kiai section. Should make everything more epic. + /// + public bool IsKiaiTime => Clock != null && (ControlPoints?.EffectPointAt(Clock.CurrentTime).KiaiMode ?? false); + /// /// Access any available control points from a beatmap providing beat sync. If null, no current provider is available. /// diff --git a/osu.Game/Graphics/Containers/BeatSyncedContainer.cs b/osu.Game/Graphics/Containers/BeatSyncedContainer.cs index 774468c344..c8ea21e139 100644 --- a/osu.Game/Graphics/Containers/BeatSyncedContainer.cs +++ b/osu.Game/Graphics/Containers/BeatSyncedContainer.cs @@ -26,8 +26,10 @@ namespace osu.Game.Graphics.Containers { private int lastBeat; - protected TimingControlPoint? LastTimingPoint { get; private set; } - protected EffectControlPoint? LastEffectPoint { get; private set; } + private TimingControlPoint? lastTimingPoint { get; set; } + private EffectControlPoint? lastEffectPoint { get; set; } + + public bool IsKiaiTime { get; private set; } /// /// The amount of time before a beat we should fire . @@ -125,7 +127,7 @@ namespace osu.Game.Graphics.Containers TimeSinceLastBeat = beatLength - TimeUntilNextBeat; - if (ReferenceEquals(timingPoint, LastTimingPoint) && beatIndex == lastBeat) + if (ReferenceEquals(timingPoint, lastTimingPoint) && beatIndex == lastBeat) return; // as this event is sometimes used for sound triggers where `BeginDelayedSequence` has no effect, avoid firing it if too far away from the beat. @@ -137,8 +139,10 @@ namespace osu.Game.Graphics.Containers } lastBeat = beatIndex; - LastTimingPoint = timingPoint; - LastEffectPoint = effectPoint; + lastTimingPoint = timingPoint; + lastEffectPoint = effectPoint; + + IsKiaiTime = lastEffectPoint?.KiaiMode ?? false; } } } diff --git a/osu.Game/Screens/Menu/LogoVisualisation.cs b/osu.Game/Screens/Menu/LogoVisualisation.cs index c238bf8a21..e9f52e0b9f 100644 --- a/osu.Game/Screens/Menu/LogoVisualisation.cs +++ b/osu.Game/Screens/Menu/LogoVisualisation.cs @@ -100,23 +100,18 @@ namespace osu.Game.Screens.Menu private void updateAmplitudes() { - bool isKiaiTime = false; - for (int i = 0; i < temporalAmplitudes.Length; i++) temporalAmplitudes[i] = 0; if (beatSyncProvider.Clock != null) - { - isKiaiTime = beatSyncProvider.ControlPoints?.EffectPointAt(beatSyncProvider.Clock.CurrentTime).KiaiMode ?? false; addAmplitudesFromSource(beatSyncProvider); - } foreach (var source in amplitudeSources) addAmplitudesFromSource(source); for (int i = 0; i < bars_per_visualiser; i++) { - float targetAmplitude = (temporalAmplitudes[(i + indexOffset) % bars_per_visualiser]) * (isKiaiTime ? 1 : 0.5f); + float targetAmplitude = (temporalAmplitudes[(i + indexOffset) % bars_per_visualiser]) * (beatSyncProvider.IsKiaiTime ? 1 : 0.5f); if (targetAmplitude > frequencyAmplitudes[i]) frequencyAmplitudes[i] = targetAmplitude; } diff --git a/osu.Game/Screens/Menu/OsuLogo.cs b/osu.Game/Screens/Menu/OsuLogo.cs index 0909f615f2..e9b50f94f7 100644 --- a/osu.Game/Screens/Menu/OsuLogo.cs +++ b/osu.Game/Screens/Menu/OsuLogo.cs @@ -353,7 +353,7 @@ namespace osu.Game.Screens.Menu float maxAmplitude = lastBeatIndex >= 0 ? musicController.CurrentTrack.CurrentAmplitudes.Maximum : 0; logoAmplitudeContainer.Scale = new Vector2((float)Interpolation.Damp(logoAmplitudeContainer.Scale.X, 1 - Math.Max(0, maxAmplitude - scale_adjust_cutoff) * 0.04f, 0.9f, Time.Elapsed)); - triangles.Velocity = (float)Interpolation.Damp(triangles.Velocity, triangles_paused_velocity * (LastEffectPoint.KiaiMode ? 4 : 2), 0.995f, Time.Elapsed); + triangles.Velocity = (float)Interpolation.Damp(triangles.Velocity, triangles_paused_velocity * (IsKiaiTime ? 4 : 2), 0.995f, Time.Elapsed); } else { From b4e55f7309f1a121152023e066a83c1bfb0d3bdf Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Tue, 2 Aug 2022 19:50:57 +0900 Subject: [PATCH 0783/1528] Apply IRenderer changes --- .../PippidonRuleset.cs | 7 +---- .../PippidonRulesetIcon.cs | 26 +++++++++++++++++ .../PippidonRuleset.cs | 8 +---- .../PippidonRulesetIcon.cs | 29 +++++++++++++++++++ .../Skinning/Legacy/LegacyBodyPiece.cs | 2 +- .../Skinning/Legacy/LegacyNotePiece.cs | 1 - .../LegacyMainCirclePieceTest.cs | 15 ++++++++-- .../TestSceneCursorTrail.cs | 9 ++++-- .../TestSceneGameplayCursor.cs | 1 - .../TestSceneSkinFallbacks.cs | 1 - .../UI/Cursor/CursorTrail.cs | 7 +++-- .../Skinning/Legacy/LegacyDrumRoll.cs | 2 +- .../Checks/CheckBackgroundQualityTest.cs | 13 +++++---- .../TestSceneHitObjectAccentColour.cs | 1 - .../Gameplay/TestSceneStoryboardSamples.cs | 6 ++++ .../Skinning/LegacySkinAnimationTest.cs | 21 +++++++++++--- .../Skinning/LegacySkinTextureFallbackTest.cs | 3 ++ .../TestSceneDrawableRulesetDependencies.cs | 8 +++-- .../TestSceneRulesetSkinProvidingContainer.cs | 1 - .../Skins/SkinDeserialisationTest.cs | 1 - .../TestSceneBeatmapSkinLookupDisables.cs | 1 - .../Skins/TestSceneSkinConfigurationLookup.cs | 1 - .../Skins/TestSceneSkinProvidingContainer.cs | 17 +++++++++-- .../TestSceneBackgroundScreenDefault.cs | 13 +++++++-- .../TestSceneSeasonalBackgroundLoader.cs | 27 ++++++++++++----- .../Gameplay/TestSceneSkinnableDrawable.cs | 1 - .../Gameplay/TestSceneSkinnableSound.cs | 1 - osu.Game/Beatmaps/WorkingBeatmapCache.cs | 5 +++- osu.Game/Graphics/Backgrounds/Triangles.cs | 9 +++--- osu.Game/Graphics/ParticleExplosion.cs | 2 +- osu.Game/Graphics/ParticleSpewer.cs | 2 +- osu.Game/IO/IStorageResourceProvider.cs | 6 ++++ osu.Game/OsuGameBase.cs | 2 +- osu.Game/Rulesets/Mods/ModFlashlight.cs | 3 +- .../UI/DrawableRulesetDependencies.cs | 8 ++--- osu.Game/Screens/Edit/EditorBeatmapSkin.cs | 1 - osu.Game/Screens/Menu/LogoVisualisation.cs | 8 ++--- osu.Game/Skinning/DefaultSkin.cs | 1 - osu.Game/Skinning/IAnimationTimeReference.cs | 2 +- osu.Game/Skinning/ISkin.cs | 1 - osu.Game/Skinning/LegacySkin.cs | 1 - osu.Game/Skinning/LegacySkinExtensions.cs | 1 - osu.Game/Skinning/LegacySkinTransformer.cs | 1 - osu.Game/Skinning/ResourceStoreBackedSkin.cs | 3 +- osu.Game/Skinning/Skin.cs | 3 +- osu.Game/Skinning/SkinManager.cs | 3 +- osu.Game/Skinning/SkinProvidingContainer.cs | 1 - .../Drawables/DrawableStoryboard.cs | 2 +- .../Tests/Beatmaps/HitObjectSampleTest.cs | 7 +++++ osu.Game/Tests/Visual/SkinnableTestScene.cs | 3 +- 50 files changed, 204 insertions(+), 94 deletions(-) create mode 100644 Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/PippidonRulesetIcon.cs create mode 100644 Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/PippidonRulesetIcon.cs diff --git a/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/PippidonRuleset.cs b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/PippidonRuleset.cs index 7dcdac7019..0522840e9e 100644 --- a/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/PippidonRuleset.cs +++ b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/PippidonRuleset.cs @@ -4,8 +4,6 @@ using System; using System.Collections.Generic; using osu.Framework.Graphics; -using osu.Framework.Graphics.Sprites; -using osu.Framework.Graphics.Textures; using osu.Framework.Input.Bindings; using osu.Game.Beatmaps; using osu.Game.Rulesets.Difficulty; @@ -50,9 +48,6 @@ namespace osu.Game.Rulesets.Pippidon new KeyBinding(InputKey.X, PippidonAction.Button2), }; - public override Drawable CreateIcon() => new Sprite - { - Texture = new TextureStore(new TextureLoaderStore(CreateResourceStore()), false).Get("Textures/coin"), - }; + public override Drawable CreateIcon() => new PippidonRulesetIcon(this); } } diff --git a/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/PippidonRulesetIcon.cs b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/PippidonRulesetIcon.cs new file mode 100644 index 0000000000..ff10233b50 --- /dev/null +++ b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/PippidonRulesetIcon.cs @@ -0,0 +1,26 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Graphics.Rendering; +using osu.Framework.Graphics.Sprites; +using osu.Framework.Graphics.Textures; + +namespace osu.Game.Rulesets.Pippidon +{ + public class PippidonRulesetIcon : Sprite + { + private readonly Ruleset ruleset; + + public PippidonRulesetIcon(Ruleset ruleset) + { + this.ruleset = ruleset; + } + + [BackgroundDependencyLoader] + private void load(IRenderer renderer) + { + Texture = new TextureStore(renderer, new TextureLoaderStore(ruleset.CreateResourceStore()), false).Get("Textures/coin"); + } + } +} diff --git a/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/PippidonRuleset.cs b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/PippidonRuleset.cs index d4566477db..89246373ee 100644 --- a/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/PippidonRuleset.cs +++ b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/PippidonRuleset.cs @@ -4,8 +4,6 @@ using System; using System.Collections.Generic; using osu.Framework.Graphics; -using osu.Framework.Graphics.Sprites; -using osu.Framework.Graphics.Textures; using osu.Framework.Input.Bindings; using osu.Game.Beatmaps; using osu.Game.Rulesets.Difficulty; @@ -47,10 +45,6 @@ namespace osu.Game.Rulesets.Pippidon new KeyBinding(InputKey.S, PippidonAction.MoveDown), }; - public override Drawable CreateIcon() => new Sprite - { - Margin = new MarginPadding { Top = 3 }, - Texture = new TextureStore(new TextureLoaderStore(CreateResourceStore()), false).Get("Textures/coin"), - }; + public override Drawable CreateIcon() => new PippidonRulesetIcon(this); } } diff --git a/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/PippidonRulesetIcon.cs b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/PippidonRulesetIcon.cs new file mode 100644 index 0000000000..6b87d93951 --- /dev/null +++ b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/PippidonRulesetIcon.cs @@ -0,0 +1,29 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Rendering; +using osu.Framework.Graphics.Sprites; +using osu.Framework.Graphics.Textures; + +namespace osu.Game.Rulesets.Pippidon +{ + public class PippidonRulesetIcon : Sprite + { + private readonly Ruleset ruleset; + + public PippidonRulesetIcon(Ruleset ruleset) + { + this.ruleset = ruleset; + + Margin = new MarginPadding { Top = 3 }; + } + + [BackgroundDependencyLoader] + private void load(IRenderer renderer) + { + Texture = new TextureStore(renderer, new TextureLoaderStore(ruleset.CreateResourceStore()), false).Get("Textures/coin"); + } + } +} diff --git a/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyBodyPiece.cs b/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyBodyPiece.cs index 4e6493ba18..4b6f364831 100644 --- a/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyBodyPiece.cs +++ b/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyBodyPiece.cs @@ -9,7 +9,7 @@ using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Animations; -using osu.Framework.Graphics.OpenGL.Textures; +using osu.Framework.Graphics.Textures; using osu.Game.Rulesets.Mania.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.UI.Scrolling; diff --git a/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyNotePiece.cs b/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyNotePiece.cs index f185c8b99d..41e149ea2f 100644 --- a/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyNotePiece.cs +++ b/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyNotePiece.cs @@ -9,7 +9,6 @@ using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Animations; using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.OpenGL.Textures; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Textures; using osu.Game.Rulesets.UI.Scrolling; diff --git a/osu.Game.Rulesets.Osu.Tests/LegacyMainCirclePieceTest.cs b/osu.Game.Rulesets.Osu.Tests/LegacyMainCirclePieceTest.cs index 7c4ab2f5f4..6209be89ff 100644 --- a/osu.Game.Rulesets.Osu.Tests/LegacyMainCirclePieceTest.cs +++ b/osu.Game.Rulesets.Osu.Tests/LegacyMainCirclePieceTest.cs @@ -6,7 +6,8 @@ using System.Diagnostics; using System.Linq; using Moq; using NUnit.Framework; -using osu.Framework.Graphics.OpenGL.Textures; +using osu.Framework.Allocation; +using osu.Framework.Graphics.Rendering; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Textures; using osu.Framework.Testing; @@ -19,6 +20,9 @@ namespace osu.Game.Rulesets.Osu.Tests [HeadlessTest] public class LegacyMainCirclePieceTest : OsuTestScene { + [Resolved] + private IRenderer renderer { get; set; } = null!; + private static readonly object?[][] texture_priority_cases = { // default priority lookup @@ -76,7 +80,12 @@ namespace osu.Game.Rulesets.Osu.Tests skin.Setup(s => s.GetTexture(It.IsAny())).CallBase(); skin.Setup(s => s.GetTexture(It.IsIn(textureFilenames), It.IsAny(), It.IsAny())) - .Returns((string componentName, WrapMode _, WrapMode _) => new Texture(1, 1) { AssetName = componentName }); + .Returns((string componentName, WrapMode _, WrapMode _) => + { + var tex = renderer.CreateTexture(1, 1); + tex.AssetName = componentName; + return tex; + }); Child = new DependencyProvidingContainer { @@ -84,7 +93,7 @@ namespace osu.Game.Rulesets.Osu.Tests Child = piece = new TestLegacyMainCirclePiece(priorityLookup), }; - var sprites = this.ChildrenOfType().Where(s => s.Texture.AssetName != null).DistinctBy(s => s.Texture.AssetName).ToArray(); + var sprites = this.ChildrenOfType().DistinctBy(s => s.Texture.AssetName).ToArray(); Debug.Assert(sprites.Length <= 2); }); diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneCursorTrail.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneCursorTrail.cs index c8d2d07be5..04ad0f7008 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneCursorTrail.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneCursorTrail.cs @@ -11,7 +11,7 @@ using osu.Framework.Audio.Sample; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.OpenGL.Textures; +using osu.Framework.Graphics.Rendering; using osu.Framework.Graphics.Textures; using osu.Framework.Testing.Input; using osu.Game.Audio; @@ -82,6 +82,9 @@ namespace osu.Game.Rulesets.Osu.Tests [Cached(typeof(ISkinSource))] private class LegacySkinContainer : Container, ISkinSource { + [Resolved] + private IRenderer renderer { get; set; } + private readonly bool disjoint; public LegacySkinContainer(bool disjoint) @@ -98,14 +101,14 @@ namespace osu.Game.Rulesets.Osu.Tests switch (componentName) { case "cursortrail": - var tex = new Texture(Texture.WhitePixel.TextureGL); + var tex = new Texture(renderer.WhitePixel); if (disjoint) tex.ScaleAdjust = 1 / 25f; return tex; case "cursormiddle": - return disjoint ? null : Texture.WhitePixel; + return disjoint ? null : renderer.WhitePixel; } return null; diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneGameplayCursor.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneGameplayCursor.cs index 2edacee9ac..360815afbf 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneGameplayCursor.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneGameplayCursor.cs @@ -10,7 +10,6 @@ using osu.Framework.Audio.Sample; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.OpenGL.Textures; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Textures; using osu.Framework.Input; diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSkinFallbacks.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSkinFallbacks.cs index dd110662b2..036f90b962 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneSkinFallbacks.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSkinFallbacks.cs @@ -12,7 +12,6 @@ using osu.Framework.Audio; using osu.Framework.Audio.Sample; using osu.Framework.Bindables; using osu.Framework.Graphics; -using osu.Framework.Graphics.OpenGL.Textures; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Textures; using osu.Framework.Timing; diff --git a/osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs b/osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs index 95db785840..6a25663542 100644 --- a/osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs +++ b/osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs @@ -68,8 +68,9 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor } [BackgroundDependencyLoader] - private void load(ShaderManager shaders) + private void load(IRenderer renderer, ShaderManager shaders) { + texture ??= renderer.WhitePixel; shader = shaders.Load(@"CursorTrail", FragmentShaderDescriptor.TEXTURE); } @@ -79,7 +80,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor resetTime(); } - private Texture texture = Texture.WhitePixel; + private Texture texture; public Texture Texture { @@ -264,7 +265,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor shader.GetUniform("g_FadeClock").UpdateValue(ref time); shader.GetUniform("g_FadeExponent").UpdateValue(ref fadeExponent); - texture.TextureGL.Bind(); + texture.Bind(); RectangleF textureRect = texture.GetTextureRect(); diff --git a/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyDrumRoll.cs b/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyDrumRoll.cs index 80f139a66b..d3bf70e603 100644 --- a/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyDrumRoll.cs +++ b/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyDrumRoll.cs @@ -6,8 +6,8 @@ using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.OpenGL.Textures; using osu.Framework.Graphics.Sprites; +using osu.Framework.Graphics.Textures; using osu.Game.Graphics; using osu.Game.Skinning; using osuTK.Graphics; diff --git a/osu.Game.Tests/Editing/Checks/CheckBackgroundQualityTest.cs b/osu.Game.Tests/Editing/Checks/CheckBackgroundQualityTest.cs index af5588f509..f91e83a556 100644 --- a/osu.Game.Tests/Editing/Checks/CheckBackgroundQualityTest.cs +++ b/osu.Game.Tests/Editing/Checks/CheckBackgroundQualityTest.cs @@ -9,6 +9,7 @@ using System.Linq; using JetBrains.Annotations; using Moq; using NUnit.Framework; +using osu.Framework.Graphics.Rendering.Dummy; using osu.Framework.Graphics.Textures; using osu.Game.Beatmaps; using osu.Game.Rulesets.Edit; @@ -55,7 +56,7 @@ namespace osu.Game.Tests.Editing.Checks [Test] public void TestAcceptable() { - var context = getContext(new Texture(1920, 1080)); + var context = getContext(new DummyRenderer().CreateTexture(1920, 1080)); Assert.That(check.Run(context), Is.Empty); } @@ -63,7 +64,7 @@ namespace osu.Game.Tests.Editing.Checks [Test] public void TestTooHighResolution() { - var context = getContext(new Texture(3840, 2160)); + var context = getContext(new DummyRenderer().CreateTexture(3840, 2160)); var issues = check.Run(context).ToList(); @@ -74,7 +75,7 @@ namespace osu.Game.Tests.Editing.Checks [Test] public void TestLowResolution() { - var context = getContext(new Texture(640, 480)); + var context = getContext(new DummyRenderer().CreateTexture(640, 480)); var issues = check.Run(context).ToList(); @@ -85,7 +86,7 @@ namespace osu.Game.Tests.Editing.Checks [Test] public void TestTooLowResolution() { - var context = getContext(new Texture(100, 100)); + var context = getContext(new DummyRenderer().CreateTexture(100, 100)); var issues = check.Run(context).ToList(); @@ -96,7 +97,7 @@ namespace osu.Game.Tests.Editing.Checks [Test] public void TestTooUncompressed() { - var context = getContext(new Texture(1920, 1080), new MemoryStream(new byte[1024 * 1024 * 3])); + var context = getContext(new DummyRenderer().CreateTexture(1920, 1080), new MemoryStream(new byte[1024 * 1024 * 3])); var issues = check.Run(context).ToList(); @@ -107,7 +108,7 @@ namespace osu.Game.Tests.Editing.Checks [Test] public void TestStreamClosed() { - var background = new Texture(1920, 1080); + var background = new DummyRenderer().CreateTexture(1920, 1080); var stream = new Mock(new byte[1024 * 1024]); var context = getContext(background, stream.Object); diff --git a/osu.Game.Tests/Gameplay/TestSceneHitObjectAccentColour.cs b/osu.Game.Tests/Gameplay/TestSceneHitObjectAccentColour.cs index 1e10fbb2bc..9701a32951 100644 --- a/osu.Game.Tests/Gameplay/TestSceneHitObjectAccentColour.cs +++ b/osu.Game.Tests/Gameplay/TestSceneHitObjectAccentColour.cs @@ -10,7 +10,6 @@ using osu.Framework.Audio.Sample; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.OpenGL.Textures; using osu.Framework.Graphics.Textures; using osu.Framework.Testing; using osu.Game.Audio; diff --git a/osu.Game.Tests/Gameplay/TestSceneStoryboardSamples.cs b/osu.Game.Tests/Gameplay/TestSceneStoryboardSamples.cs index a432cc9648..f05244ab88 100644 --- a/osu.Game.Tests/Gameplay/TestSceneStoryboardSamples.cs +++ b/osu.Game.Tests/Gameplay/TestSceneStoryboardSamples.cs @@ -11,8 +11,10 @@ using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Audio.Sample; +using osu.Framework.Graphics.Rendering; using osu.Framework.Graphics.Textures; using osu.Framework.IO.Stores; +using osu.Framework.Platform; using osu.Framework.Testing; using osu.Game.Audio; using osu.Game.Configuration; @@ -36,6 +38,9 @@ namespace osu.Game.Tests.Gameplay [Resolved] private OsuConfigManager config { get; set; } + [Resolved] + private GameHost host { get; set; } + [Test] public void TestRetrieveTopLevelSample() { @@ -202,6 +207,7 @@ namespace osu.Game.Tests.Gameplay #region IResourceStorageProvider + public IRenderer Renderer => host.Renderer; public AudioManager AudioManager => Audio; public IResourceStore Files => null; public new IResourceStore Resources => base.Resources; diff --git a/osu.Game.Tests/NonVisual/Skinning/LegacySkinAnimationTest.cs b/osu.Game.Tests/NonVisual/Skinning/LegacySkinAnimationTest.cs index e21a3e636f..6297d9cdc7 100644 --- a/osu.Game.Tests/NonVisual/Skinning/LegacySkinAnimationTest.cs +++ b/osu.Game.Tests/NonVisual/Skinning/LegacySkinAnimationTest.cs @@ -11,7 +11,7 @@ using osu.Framework.Audio.Sample; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Animations; -using osu.Framework.Graphics.OpenGL.Textures; +using osu.Framework.Graphics.Rendering; using osu.Framework.Graphics.Textures; using osu.Framework.Testing; using osu.Framework.Timing; @@ -27,6 +27,9 @@ namespace osu.Game.Tests.NonVisual.Skinning private const string animation_name = "animation"; private const int frame_count = 6; + [Resolved] + private IRenderer renderer { get; set; } + [Cached(typeof(IAnimationTimeReference))] private TestAnimationTimeReference animationTimeReference = new TestAnimationTimeReference(); @@ -35,9 +38,12 @@ namespace osu.Game.Tests.NonVisual.Skinning [Test] public void TestAnimationTimeReferenceChange() { - ISkin skin = new TestSkin(); + AddStep("get animation", () => + { + ISkin skin = new TestSkin(renderer); + Add(animation = (TextureAnimation)skin.GetAnimation(animation_name, true, false)); + }); - AddStep("get animation", () => Add(animation = (TextureAnimation)skin.GetAnimation(animation_name, true, false))); AddAssert("frame count correct", () => animation.FrameCount == frame_count); assertPlaybackPosition(0); @@ -55,9 +61,16 @@ namespace osu.Game.Tests.NonVisual.Skinning { private static readonly string[] lookup_names = Enumerable.Range(0, frame_count).Select(frame => $"{animation_name}-{frame}").ToArray(); + private readonly IRenderer renderer; + + public TestSkin(IRenderer renderer) + { + this.renderer = renderer; + } + public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) { - return lookup_names.Contains(componentName) ? Texture.WhitePixel : null; + return lookup_names.Contains(componentName) ? renderer.WhitePixel : null; } public Drawable GetDrawableComponent(ISkinComponent component) => throw new NotSupportedException(); diff --git a/osu.Game.Tests/NonVisual/Skinning/LegacySkinTextureFallbackTest.cs b/osu.Game.Tests/NonVisual/Skinning/LegacySkinTextureFallbackTest.cs index 22aa78838a..ca0d4d3cf3 100644 --- a/osu.Game.Tests/NonVisual/Skinning/LegacySkinTextureFallbackTest.cs +++ b/osu.Game.Tests/NonVisual/Skinning/LegacySkinTextureFallbackTest.cs @@ -11,6 +11,8 @@ using System.Threading; using System.Threading.Tasks; using NUnit.Framework; using osu.Framework.Audio; +using osu.Framework.Graphics.Rendering; +using osu.Framework.Graphics.Rendering.Dummy; using osu.Framework.Graphics.Textures; using osu.Framework.IO.Stores; using osu.Game.Database; @@ -141,6 +143,7 @@ namespace osu.Game.Tests.NonVisual.Skinning this.textureStore = textureStore; } + public IRenderer Renderer => new DummyRenderer(); public AudioManager AudioManager => null; public IResourceStore Files => null; public IResourceStore Resources => null; diff --git a/osu.Game.Tests/Rulesets/TestSceneDrawableRulesetDependencies.cs b/osu.Game.Tests/Rulesets/TestSceneDrawableRulesetDependencies.cs index 42d65ead2b..29534348dc 100644 --- a/osu.Game.Tests/Rulesets/TestSceneDrawableRulesetDependencies.cs +++ b/osu.Game.Tests/Rulesets/TestSceneDrawableRulesetDependencies.cs @@ -15,7 +15,6 @@ using osu.Framework.Audio.Sample; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.OpenGL.Textures; using osu.Framework.Graphics.Rendering; using osu.Framework.Graphics.Shaders; using osu.Framework.Graphics.Shapes; @@ -79,7 +78,7 @@ namespace osu.Game.Tests.Rulesets { var dependencies = new DependencyContainer(base.CreateChildDependencies(parent)); - dependencies.CacheAs(ParentTextureStore = new TestTextureStore()); + dependencies.CacheAs(ParentTextureStore = new TestTextureStore(parent.Get().Renderer)); dependencies.CacheAs(ParentSampleStore = new TestSampleStore()); dependencies.CacheAs(ParentShaderManager = new TestShaderManager(parent.Get().Renderer)); @@ -97,6 +96,11 @@ namespace osu.Game.Tests.Rulesets private class TestTextureStore : TextureStore { + public TestTextureStore(IRenderer renderer) + : base(renderer) + { + } + public override Texture Get(string name, WrapMode wrapModeS, WrapMode wrapModeT) => null; public bool IsDisposed { get; private set; } diff --git a/osu.Game.Tests/Rulesets/TestSceneRulesetSkinProvidingContainer.cs b/osu.Game.Tests/Rulesets/TestSceneRulesetSkinProvidingContainer.cs index f1ecd3b526..320373699d 100644 --- a/osu.Game.Tests/Rulesets/TestSceneRulesetSkinProvidingContainer.cs +++ b/osu.Game.Tests/Rulesets/TestSceneRulesetSkinProvidingContainer.cs @@ -10,7 +10,6 @@ using osu.Framework.Audio.Sample; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.OpenGL.Textures; using osu.Framework.Graphics.Textures; using osu.Framework.Testing; using osu.Game.Audio; diff --git a/osu.Game.Tests/Skins/SkinDeserialisationTest.cs b/osu.Game.Tests/Skins/SkinDeserialisationTest.cs index 53639deac3..c7eb334f25 100644 --- a/osu.Game.Tests/Skins/SkinDeserialisationTest.cs +++ b/osu.Game.Tests/Skins/SkinDeserialisationTest.cs @@ -7,7 +7,6 @@ using System.Linq; using NUnit.Framework; using osu.Framework.Audio.Sample; using osu.Framework.Bindables; -using osu.Framework.Graphics.OpenGL.Textures; using osu.Framework.Graphics.Textures; using osu.Framework.IO.Stores; using osu.Game.Audio; diff --git a/osu.Game.Tests/Skins/TestSceneBeatmapSkinLookupDisables.cs b/osu.Game.Tests/Skins/TestSceneBeatmapSkinLookupDisables.cs index 1493c10969..004e253c1f 100644 --- a/osu.Game.Tests/Skins/TestSceneBeatmapSkinLookupDisables.cs +++ b/osu.Game.Tests/Skins/TestSceneBeatmapSkinLookupDisables.cs @@ -10,7 +10,6 @@ using osu.Framework.Audio.Sample; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.OpenGL.Textures; using osu.Framework.Graphics.Textures; using osu.Framework.Testing; using osu.Game.Audio; diff --git a/osu.Game.Tests/Skins/TestSceneSkinConfigurationLookup.cs b/osu.Game.Tests/Skins/TestSceneSkinConfigurationLookup.cs index 5452bfc939..b0c26f7280 100644 --- a/osu.Game.Tests/Skins/TestSceneSkinConfigurationLookup.cs +++ b/osu.Game.Tests/Skins/TestSceneSkinConfigurationLookup.cs @@ -13,7 +13,6 @@ using osu.Framework.Audio.Sample; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.OpenGL.Textures; using osu.Framework.Graphics.Textures; using osu.Framework.Testing; using osu.Game.Audio; diff --git a/osu.Game.Tests/Skins/TestSceneSkinProvidingContainer.cs b/osu.Game.Tests/Skins/TestSceneSkinProvidingContainer.cs index 1229b63a90..f7c88643fe 100644 --- a/osu.Game.Tests/Skins/TestSceneSkinProvidingContainer.cs +++ b/osu.Game.Tests/Skins/TestSceneSkinProvidingContainer.cs @@ -6,10 +6,11 @@ using System.Collections.Generic; using System.Linq; using NUnit.Framework; +using osu.Framework.Allocation; using osu.Framework.Audio.Sample; using osu.Framework.Bindables; using osu.Framework.Graphics; -using osu.Framework.Graphics.OpenGL.Textures; +using osu.Framework.Graphics.Rendering; using osu.Framework.Graphics.Textures; using osu.Framework.Testing; using osu.Game.Audio; @@ -21,6 +22,9 @@ namespace osu.Game.Tests.Skins [HeadlessTest] public class TestSceneSkinProvidingContainer : OsuTestScene { + [Resolved] + private IRenderer renderer { get; set; } + /// /// Ensures that the first inserted skin after resetting (via source change) /// is always prioritised over others when providing the same resource. @@ -35,7 +39,7 @@ namespace osu.Game.Tests.Skins { var sources = new List(); for (int i = 0; i < 10; i++) - sources.Add(new TestSkin()); + sources.Add(new TestSkin(renderer)); mostPrioritisedSource = sources.First(); @@ -76,12 +80,19 @@ namespace osu.Game.Tests.Skins { public const string TEXTURE_NAME = "virtual-texture"; + private readonly IRenderer renderer; + + public TestSkin(IRenderer renderer) + { + this.renderer = renderer; + } + public Drawable GetDrawableComponent(ISkinComponent component) => throw new System.NotImplementedException(); public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) { if (componentName == TEXTURE_NAME) - return Texture.WhitePixel; + return renderer.WhitePixel; return null; } diff --git a/osu.Game.Tests/Visual/Background/TestSceneBackgroundScreenDefault.cs b/osu.Game.Tests/Visual/Background/TestSceneBackgroundScreenDefault.cs index 5aaaca2b2c..d9dfa1d876 100644 --- a/osu.Game.Tests/Visual/Background/TestSceneBackgroundScreenDefault.cs +++ b/osu.Game.Tests/Visual/Background/TestSceneBackgroundScreenDefault.cs @@ -10,6 +10,7 @@ using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Audio.Track; using osu.Framework.Graphics; +using osu.Framework.Graphics.Rendering; using osu.Framework.Graphics.Textures; using osu.Framework.Screens; using osu.Framework.Testing; @@ -43,6 +44,9 @@ namespace osu.Game.Tests.Visual.Background [Resolved] private OsuConfigManager config { get; set; } + [Resolved] + private IRenderer renderer { get; set; } + [SetUpSteps] public void SetUpSteps() { @@ -245,7 +249,7 @@ namespace osu.Game.Tests.Visual.Background Id = API.LocalUser.Value.Id + 1, }); - private WorkingBeatmap createTestWorkingBeatmapWithUniqueBackground() => new UniqueBackgroundTestWorkingBeatmap(Audio); + private WorkingBeatmap createTestWorkingBeatmapWithUniqueBackground() => new UniqueBackgroundTestWorkingBeatmap(renderer, Audio); private WorkingBeatmap createTestWorkingBeatmapWithStoryboard() => new TestWorkingBeatmapWithStoryboard(Audio); private class TestBackgroundScreenDefault : BackgroundScreenDefault @@ -274,12 +278,15 @@ namespace osu.Game.Tests.Visual.Background private class UniqueBackgroundTestWorkingBeatmap : TestWorkingBeatmap { - public UniqueBackgroundTestWorkingBeatmap(AudioManager audioManager) + private readonly IRenderer renderer; + + public UniqueBackgroundTestWorkingBeatmap(IRenderer renderer, AudioManager audioManager) : base(new Beatmap(), null, audioManager) { + this.renderer = renderer; } - protected override Texture GetBackground() => new Texture(1, 1); + protected override Texture GetBackground() => renderer.CreateTexture(1, 1); } private class TestWorkingBeatmapWithStoryboard : TestWorkingBeatmap diff --git a/osu.Game.Tests/Visual/Background/TestSceneSeasonalBackgroundLoader.cs b/osu.Game.Tests/Visual/Background/TestSceneSeasonalBackgroundLoader.cs index a44ab41d03..72171ff506 100644 --- a/osu.Game.Tests/Visual/Background/TestSceneSeasonalBackgroundLoader.cs +++ b/osu.Game.Tests/Visual/Background/TestSceneSeasonalBackgroundLoader.cs @@ -10,7 +10,7 @@ using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.OpenGL.Textures; +using osu.Framework.Graphics.Rendering; using osu.Framework.Graphics.Textures; using osu.Game.Configuration; using osu.Game.Graphics.Backgrounds; @@ -28,11 +28,9 @@ namespace osu.Game.Tests.Visual.Background [Resolved] private SessionStatics statics { get; set; } - [Cached(typeof(LargeTextureStore))] - private LookupLoggingTextureStore textureStore = new LookupLoggingTextureStore(); - private DummyAPIAccess dummyAPI => (DummyAPIAccess)API; + private LookupLoggingTextureStore textureStore; private SeasonalBackgroundLoader backgroundLoader; private Container backgroundContainer; @@ -46,14 +44,22 @@ namespace osu.Game.Tests.Visual.Background }; [BackgroundDependencyLoader] - private void load(LargeTextureStore wrappedStore) + private void load(IRenderer renderer, LargeTextureStore wrappedStore) { + textureStore = new LookupLoggingTextureStore(renderer); textureStore.AddStore(wrappedStore); - Add(backgroundContainer = new Container + Child = new DependencyProvidingContainer { - RelativeSizeAxes = Axes.Both - }); + CachedDependencies = new (Type, object)[] + { + (typeof(LargeTextureStore), textureStore) + }, + Child = backgroundContainer = new Container + { + RelativeSizeAxes = Axes.Both + } + }; } [SetUp] @@ -193,6 +199,11 @@ namespace osu.Game.Tests.Visual.Background { public List PerformedLookups { get; } = new List(); + public LookupLoggingTextureStore(IRenderer renderer) + : base(renderer) + { + } + public override Texture Get(string name, WrapMode wrapModeS, WrapMode wrapModeT) { PerformedLookups.Add(name); diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableDrawable.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableDrawable.cs index 16593effd6..d4fba76c37 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableDrawable.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableDrawable.cs @@ -13,7 +13,6 @@ using osu.Framework.Audio.Sample; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.OpenGL.Textures; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Textures; using osu.Game.Audio; diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableSound.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableSound.cs index 36b07043dc..0ba112ec40 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableSound.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableSound.cs @@ -13,7 +13,6 @@ using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Audio; using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.OpenGL.Textures; using osu.Framework.Graphics.Textures; using osu.Framework.Testing; using osu.Game.Audio; diff --git a/osu.Game/Beatmaps/WorkingBeatmapCache.cs b/osu.Game/Beatmaps/WorkingBeatmapCache.cs index df44f01629..adb5f8c433 100644 --- a/osu.Game/Beatmaps/WorkingBeatmapCache.cs +++ b/osu.Game/Beatmaps/WorkingBeatmapCache.cs @@ -9,6 +9,8 @@ using System.Linq; using JetBrains.Annotations; using osu.Framework.Audio; using osu.Framework.Audio.Track; +using osu.Framework.Graphics.Rendering; +using osu.Framework.Graphics.Rendering.Dummy; using osu.Framework.Graphics.Textures; using osu.Framework.IO.Stores; using osu.Framework.Lists; @@ -56,7 +58,7 @@ namespace osu.Game.Beatmaps this.resources = resources; this.host = host; this.files = files; - largeTextureStore = new LargeTextureStore(host?.CreateTextureLoaderStore(files)); + largeTextureStore = new LargeTextureStore(host?.Renderer ?? new DummyRenderer(), host?.CreateTextureLoaderStore(files)); this.trackStore = trackStore; } @@ -110,6 +112,7 @@ namespace osu.Game.Beatmaps TextureStore IBeatmapResourceProvider.LargeTextureStore => largeTextureStore; ITrackStore IBeatmapResourceProvider.Tracks => trackStore; + IRenderer IStorageResourceProvider.Renderer => host?.Renderer ?? new DummyRenderer(); AudioManager IStorageResourceProvider.AudioManager => audioManager; RealmAccess IStorageResourceProvider.RealmAccess => null; IResourceStore IStorageResourceProvider.Files => files; diff --git a/osu.Game/Graphics/Backgrounds/Triangles.cs b/osu.Game/Graphics/Backgrounds/Triangles.cs index 0df90fd770..ad35c00d2b 100644 --- a/osu.Game/Graphics/Backgrounds/Triangles.cs +++ b/osu.Game/Graphics/Backgrounds/Triangles.cs @@ -87,7 +87,7 @@ namespace osu.Game.Graphics.Backgrounds private Random stableRandom; private IShader shader; - private readonly Texture texture; + private Texture texture; /// /// Construct a new triangle visualisation. @@ -97,13 +97,12 @@ namespace osu.Game.Graphics.Backgrounds { if (seed != null) stableRandom = new Random(seed.Value); - - texture = Texture.WhitePixel; } [BackgroundDependencyLoader] - private void load(ShaderManager shaders) + private void load(IRenderer renderer, ShaderManager shaders) { + texture = renderer.WhitePixel; shader = shaders.Load(VertexShaderDescriptor.TEXTURE_2, FragmentShaderDescriptor.TEXTURE_ROUNDED); } @@ -296,7 +295,7 @@ namespace osu.Game.Graphics.Backgrounds ColourInfo colourInfo = DrawColourInfo.Colour; colourInfo.ApplyChild(particle.Colour); - DrawTriangle( + renderer.DrawTriangle( texture, triangle, colourInfo, diff --git a/osu.Game/Graphics/ParticleExplosion.cs b/osu.Game/Graphics/ParticleExplosion.cs index 5c59b4efb2..a902c8426f 100644 --- a/osu.Game/Graphics/ParticleExplosion.cs +++ b/osu.Game/Graphics/ParticleExplosion.cs @@ -112,7 +112,7 @@ namespace osu.Game.Graphics Vector2Extensions.Transform(rect.BottomRight, DrawInfo.Matrix) ); - DrawQuad(Texture, quad, DrawColourInfo.Colour.MultiplyAlpha(alpha), + renderer.DrawQuad(Texture, quad, DrawColourInfo.Colour.MultiplyAlpha(alpha), inflationPercentage: new Vector2(InflationAmount.X / DrawRectangle.Width, InflationAmount.Y / DrawRectangle.Height), textureCoords: TextureCoords); } diff --git a/osu.Game/Graphics/ParticleSpewer.cs b/osu.Game/Graphics/ParticleSpewer.cs index 5008f52a5a..41a7d82e74 100644 --- a/osu.Game/Graphics/ParticleSpewer.cs +++ b/osu.Game/Graphics/ParticleSpewer.cs @@ -136,7 +136,7 @@ namespace osu.Game.Graphics transformPosition(rect.BottomRight, rect.Centre, angle) ); - DrawQuad(Texture, quad, DrawColourInfo.Colour.MultiplyAlpha(alpha), + renderer.DrawQuad(Texture, quad, DrawColourInfo.Colour.MultiplyAlpha(alpha), inflationPercentage: new Vector2(InflationAmount.X / DrawRectangle.Width, InflationAmount.Y / DrawRectangle.Height), textureCoords: TextureCoords); } diff --git a/osu.Game/IO/IStorageResourceProvider.cs b/osu.Game/IO/IStorageResourceProvider.cs index 1cb6509cac..ae0dbb963c 100644 --- a/osu.Game/IO/IStorageResourceProvider.cs +++ b/osu.Game/IO/IStorageResourceProvider.cs @@ -4,6 +4,7 @@ #nullable disable using osu.Framework.Audio; +using osu.Framework.Graphics.Rendering; using osu.Framework.Graphics.Textures; using osu.Framework.IO.Stores; using osu.Game.Database; @@ -12,6 +13,11 @@ namespace osu.Game.IO { public interface IStorageResourceProvider { + /// + /// The game renderer. + /// + IRenderer Renderer { get; } + /// /// Retrieve the game-wide audio manager. /// diff --git a/osu.Game/OsuGameBase.cs b/osu.Game/OsuGameBase.cs index 97d15ae6ad..19db310668 100644 --- a/osu.Game/OsuGameBase.cs +++ b/osu.Game/OsuGameBase.cs @@ -248,7 +248,7 @@ namespace osu.Game dependencies.CacheAs(Storage); - var largeStore = new LargeTextureStore(Host.CreateTextureLoaderStore(new NamespacedResourceStore(Resources, @"Textures"))); + var largeStore = new LargeTextureStore(Host.Renderer, Host.CreateTextureLoaderStore(new NamespacedResourceStore(Resources, @"Textures"))); largeStore.AddTextureSource(Host.CreateTextureLoaderStore(new OnlineStore())); dependencies.Cache(largeStore); diff --git a/osu.Game/Rulesets/Mods/ModFlashlight.cs b/osu.Game/Rulesets/Mods/ModFlashlight.cs index 8e433ccb97..39d0c5c3d1 100644 --- a/osu.Game/Rulesets/Mods/ModFlashlight.cs +++ b/osu.Game/Rulesets/Mods/ModFlashlight.cs @@ -11,7 +11,6 @@ using osu.Framework.Graphics.Primitives; using osu.Framework.Graphics.Rendering; using osu.Framework.Graphics.Shaders; using osu.Framework.Graphics.Sprites; -using osu.Framework.Graphics.Textures; using osu.Game.Beatmaps.Timing; using osu.Game.Configuration; using osu.Game.Graphics; @@ -250,7 +249,7 @@ namespace osu.Game.Rulesets.Mods shader.GetUniform("flashlightSize").UpdateValue(ref flashlightSize); shader.GetUniform("flashlightDim").UpdateValue(ref flashlightDim); - DrawQuad(Texture.WhitePixel, screenSpaceDrawQuad, DrawColourInfo.Colour, vertexAction: addAction); + renderer.DrawQuad(renderer.WhitePixel, screenSpaceDrawQuad, DrawColourInfo.Colour, vertexAction: addAction); shader.Unbind(); } diff --git a/osu.Game/Rulesets/UI/DrawableRulesetDependencies.cs b/osu.Game/Rulesets/UI/DrawableRulesetDependencies.cs index bd36255c02..cffbf2c9a1 100644 --- a/osu.Game/Rulesets/UI/DrawableRulesetDependencies.cs +++ b/osu.Game/Rulesets/UI/DrawableRulesetDependencies.cs @@ -12,7 +12,6 @@ using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Audio.Sample; using osu.Framework.Bindables; -using osu.Framework.Graphics.OpenGL.Textures; using osu.Framework.Graphics.Rendering; using osu.Framework.Graphics.Shaders; using osu.Framework.Graphics.Textures; @@ -58,8 +57,8 @@ namespace osu.Game.Rulesets.UI { var host = parent.Get(); - TextureStore = new TextureStore(parent.Get().CreateTextureLoaderStore(new NamespacedResourceStore(resources, @"Textures"))); - CacheAs(TextureStore = new FallbackTextureStore(TextureStore, parent.Get())); + TextureStore = new TextureStore(host.Renderer, parent.Get().CreateTextureLoaderStore(new NamespacedResourceStore(resources, @"Textures"))); + CacheAs(TextureStore = new FallbackTextureStore(host.Renderer, TextureStore, parent.Get())); SampleStore = parent.Get().GetSampleStore(new NamespacedResourceStore(resources, @"Samples")); SampleStore.PlaybackConcurrency = OsuGameBase.SAMPLE_CONCURRENCY; @@ -173,7 +172,8 @@ namespace osu.Game.Rulesets.UI private readonly TextureStore primary; private readonly TextureStore fallback; - public FallbackTextureStore(TextureStore primary, TextureStore fallback) + public FallbackTextureStore(IRenderer renderer, TextureStore primary, TextureStore fallback) + : base(renderer) { this.primary = primary; this.fallback = fallback; diff --git a/osu.Game/Screens/Edit/EditorBeatmapSkin.cs b/osu.Game/Screens/Edit/EditorBeatmapSkin.cs index 475c894b30..a106a60379 100644 --- a/osu.Game/Screens/Edit/EditorBeatmapSkin.cs +++ b/osu.Game/Screens/Edit/EditorBeatmapSkin.cs @@ -8,7 +8,6 @@ using System.Linq; using osu.Framework.Audio.Sample; using osu.Framework.Bindables; using osu.Framework.Graphics; -using osu.Framework.Graphics.OpenGL.Textures; using osu.Framework.Graphics.Textures; using osu.Game.Audio; using osu.Game.Skinning; diff --git a/osu.Game/Screens/Menu/LogoVisualisation.cs b/osu.Game/Screens/Menu/LogoVisualisation.cs index 71f9799ed0..a216edc9b4 100644 --- a/osu.Game/Screens/Menu/LogoVisualisation.cs +++ b/osu.Game/Screens/Menu/LogoVisualisation.cs @@ -77,11 +77,10 @@ namespace osu.Game.Screens.Menu private readonly float[] frequencyAmplitudes = new float[256]; private IShader shader; - private readonly Texture texture; + private Texture texture; public LogoVisualisation() { - texture = Texture.WhitePixel; Blending = BlendingParameters.Additive; } @@ -93,9 +92,10 @@ namespace osu.Game.Screens.Menu } [BackgroundDependencyLoader] - private void load(ShaderManager shaders, IBindable beatmap) + private void load(IRenderer renderer, ShaderManager shaders, IBindable beatmap) { this.beatmap.BindTo(beatmap); + texture = renderer.WhitePixel; shader = shaders.Load(VertexShaderDescriptor.TEXTURE_2, FragmentShaderDescriptor.TEXTURE_ROUNDED); } @@ -239,7 +239,7 @@ namespace osu.Game.Screens.Menu Vector2Extensions.Transform(barPosition + bottomOffset + amplitudeOffset, DrawInfo.Matrix) ); - DrawQuad( + renderer.DrawQuad( texture, rectangle, colourInfo, diff --git a/osu.Game/Skinning/DefaultSkin.cs b/osu.Game/Skinning/DefaultSkin.cs index 7d217dd956..32415e8212 100644 --- a/osu.Game/Skinning/DefaultSkin.cs +++ b/osu.Game/Skinning/DefaultSkin.cs @@ -9,7 +9,6 @@ using JetBrains.Annotations; using osu.Framework.Audio.Sample; using osu.Framework.Bindables; using osu.Framework.Graphics; -using osu.Framework.Graphics.OpenGL.Textures; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Textures; using osu.Game.Audio; diff --git a/osu.Game/Skinning/IAnimationTimeReference.cs b/osu.Game/Skinning/IAnimationTimeReference.cs index dcb9e9bbb9..a65d15d24b 100644 --- a/osu.Game/Skinning/IAnimationTimeReference.cs +++ b/osu.Game/Skinning/IAnimationTimeReference.cs @@ -5,7 +5,7 @@ using osu.Framework.Allocation; using osu.Framework.Bindables; -using osu.Framework.Graphics.OpenGL.Textures; +using osu.Framework.Graphics.Textures; using osu.Framework.Timing; namespace osu.Game.Skinning diff --git a/osu.Game/Skinning/ISkin.cs b/osu.Game/Skinning/ISkin.cs index 431fc1c0b8..c093dc2f32 100644 --- a/osu.Game/Skinning/ISkin.cs +++ b/osu.Game/Skinning/ISkin.cs @@ -4,7 +4,6 @@ using osu.Framework.Audio.Sample; using osu.Framework.Bindables; using osu.Framework.Graphics; -using osu.Framework.Graphics.OpenGL.Textures; using osu.Framework.Graphics.Textures; using osu.Game.Audio; diff --git a/osu.Game/Skinning/LegacySkin.cs b/osu.Game/Skinning/LegacySkin.cs index 15d4965a1d..1e096702b3 100644 --- a/osu.Game/Skinning/LegacySkin.cs +++ b/osu.Game/Skinning/LegacySkin.cs @@ -10,7 +10,6 @@ using JetBrains.Annotations; using osu.Framework.Audio.Sample; using osu.Framework.Bindables; using osu.Framework.Graphics; -using osu.Framework.Graphics.OpenGL.Textures; using osu.Framework.Graphics.Textures; using osu.Framework.IO.Stores; using osu.Game.Audio; diff --git a/osu.Game/Skinning/LegacySkinExtensions.cs b/osu.Game/Skinning/LegacySkinExtensions.cs index 5a537dd57d..8765882af2 100644 --- a/osu.Game/Skinning/LegacySkinExtensions.cs +++ b/osu.Game/Skinning/LegacySkinExtensions.cs @@ -9,7 +9,6 @@ using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Animations; -using osu.Framework.Graphics.OpenGL.Textures; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Textures; using static osu.Game.Skinning.SkinConfiguration; diff --git a/osu.Game/Skinning/LegacySkinTransformer.cs b/osu.Game/Skinning/LegacySkinTransformer.cs index da7da759fc..8f2526db37 100644 --- a/osu.Game/Skinning/LegacySkinTransformer.cs +++ b/osu.Game/Skinning/LegacySkinTransformer.cs @@ -8,7 +8,6 @@ using JetBrains.Annotations; using osu.Framework.Audio.Sample; using osu.Framework.Bindables; using osu.Framework.Graphics; -using osu.Framework.Graphics.OpenGL.Textures; using osu.Framework.Graphics.Textures; using osu.Game.Audio; using osu.Game.Rulesets.Objects.Legacy; diff --git a/osu.Game/Skinning/ResourceStoreBackedSkin.cs b/osu.Game/Skinning/ResourceStoreBackedSkin.cs index 597eef99d4..efdbb0a207 100644 --- a/osu.Game/Skinning/ResourceStoreBackedSkin.cs +++ b/osu.Game/Skinning/ResourceStoreBackedSkin.cs @@ -6,7 +6,6 @@ using osu.Framework.Audio; using osu.Framework.Audio.Sample; using osu.Framework.Bindables; using osu.Framework.Graphics; -using osu.Framework.Graphics.OpenGL.Textures; using osu.Framework.Graphics.Textures; using osu.Framework.IO.Stores; using osu.Framework.Platform; @@ -24,7 +23,7 @@ namespace osu.Game.Skinning public ResourceStoreBackedSkin(IResourceStore resources, GameHost host, AudioManager audio) { - textures = new TextureStore(host.CreateTextureLoaderStore(new NamespacedResourceStore(resources, @"Textures"))); + textures = new TextureStore(host.Renderer, host.CreateTextureLoaderStore(new NamespacedResourceStore(resources, @"Textures"))); samples = audio.GetSampleStore(new NamespacedResourceStore(resources, @"Samples")); } diff --git a/osu.Game/Skinning/Skin.cs b/osu.Game/Skinning/Skin.cs index 7d93aeb897..7fe7040965 100644 --- a/osu.Game/Skinning/Skin.cs +++ b/osu.Game/Skinning/Skin.cs @@ -11,7 +11,6 @@ using Newtonsoft.Json; using osu.Framework.Audio.Sample; using osu.Framework.Bindables; using osu.Framework.Graphics; -using osu.Framework.Graphics.OpenGL.Textures; using osu.Framework.Graphics.Textures; using osu.Framework.IO.Stores; using osu.Framework.Logging; @@ -76,7 +75,7 @@ namespace osu.Game.Skinning samples.PlaybackConcurrency = OsuGameBase.SAMPLE_CONCURRENCY; Samples = samples; - Textures = new TextureStore(resources.CreateTextureLoaderStore(storage)); + Textures = new TextureStore(resources.Renderer, resources.CreateTextureLoaderStore(storage)); } else { diff --git a/osu.Game/Skinning/SkinManager.cs b/osu.Game/Skinning/SkinManager.cs index dd35f83434..f677cebe51 100644 --- a/osu.Game/Skinning/SkinManager.cs +++ b/osu.Game/Skinning/SkinManager.cs @@ -14,7 +14,7 @@ using osu.Framework.Audio; using osu.Framework.Audio.Sample; using osu.Framework.Bindables; using osu.Framework.Graphics; -using osu.Framework.Graphics.OpenGL.Textures; +using osu.Framework.Graphics.Rendering; using osu.Framework.Graphics.Textures; using osu.Framework.IO.Stores; using osu.Framework.Platform; @@ -249,6 +249,7 @@ namespace osu.Game.Skinning #region IResourceStorageProvider + IRenderer IStorageResourceProvider.Renderer => host.Renderer; AudioManager IStorageResourceProvider.AudioManager => audio; IResourceStore IStorageResourceProvider.Resources => resources; IResourceStore IStorageResourceProvider.Files => userFiles; diff --git a/osu.Game/Skinning/SkinProvidingContainer.cs b/osu.Game/Skinning/SkinProvidingContainer.cs index e447570931..42c39e581f 100644 --- a/osu.Game/Skinning/SkinProvidingContainer.cs +++ b/osu.Game/Skinning/SkinProvidingContainer.cs @@ -12,7 +12,6 @@ using osu.Framework.Audio.Sample; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.OpenGL.Textures; using osu.Framework.Graphics.Textures; using osu.Game.Audio; diff --git a/osu.Game/Storyboards/Drawables/DrawableStoryboard.cs b/osu.Game/Storyboards/Drawables/DrawableStoryboard.cs index be98ca9a46..8343f14050 100644 --- a/osu.Game/Storyboards/Drawables/DrawableStoryboard.cs +++ b/osu.Game/Storyboards/Drawables/DrawableStoryboard.cs @@ -90,7 +90,7 @@ namespace osu.Game.Storyboards.Drawables if (clock != null) Clock = clock; - dependencies.Cache(new TextureStore(host.CreateTextureLoaderStore(new RealmFileStore(realm, host.Storage).Store), false, scaleAdjust: 1)); + dependencies.Cache(new TextureStore(host.Renderer, host.CreateTextureLoaderStore(new RealmFileStore(realm, host.Storage).Store), false, scaleAdjust: 1)); foreach (var layer in Storyboard.Layers) { diff --git a/osu.Game/Tests/Beatmaps/HitObjectSampleTest.cs b/osu.Game/Tests/Beatmaps/HitObjectSampleTest.cs index 3ed3bb65c9..c97eec116c 100644 --- a/osu.Game/Tests/Beatmaps/HitObjectSampleTest.cs +++ b/osu.Game/Tests/Beatmaps/HitObjectSampleTest.cs @@ -12,8 +12,10 @@ using System.Threading; using System.Threading.Tasks; using osu.Framework.Allocation; using osu.Framework.Audio; +using osu.Framework.Graphics.Rendering; using osu.Framework.Graphics.Textures; using osu.Framework.IO.Stores; +using osu.Framework.Platform; using osu.Framework.Testing; using osu.Framework.Timing; using osu.Game.Beatmaps; @@ -39,6 +41,9 @@ namespace osu.Game.Tests.Beatmaps [Resolved] private RulesetStore rulesetStore { get; set; } + [Resolved] + private GameHost host { get; set; } + private readonly SkinInfo userSkinInfo = new SkinInfo(); private readonly BeatmapInfo beatmapInfo = new BeatmapInfo @@ -123,6 +128,7 @@ namespace osu.Game.Tests.Beatmaps #region IResourceStorageProvider + public IRenderer Renderer => host.Renderer; public AudioManager AudioManager => Audio; public IResourceStore Files => userSkinResourceStore; public new IResourceStore Resources => base.Resources; @@ -212,6 +218,7 @@ namespace osu.Game.Tests.Beatmaps protected internal override ISkin GetSkin() => new LegacyBeatmapSkin(skinBeatmapInfo, this); + public IRenderer Renderer => resources.Renderer; public AudioManager AudioManager => resources.AudioManager; public IResourceStore Files { get; } diff --git a/osu.Game/Tests/Visual/SkinnableTestScene.cs b/osu.Game/Tests/Visual/SkinnableTestScene.cs index 2e5d0534f6..ffdde782a5 100644 --- a/osu.Game/Tests/Visual/SkinnableTestScene.cs +++ b/osu.Game/Tests/Visual/SkinnableTestScene.cs @@ -11,7 +11,7 @@ using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.OpenGL.Textures; +using osu.Framework.Graphics.Rendering; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Textures; using osu.Framework.IO.Stores; @@ -159,6 +159,7 @@ namespace osu.Game.Tests.Visual #region IResourceStorageProvider + public IRenderer Renderer => host.Renderer; public AudioManager AudioManager => Audio; public IResourceStore Files => null; public new IResourceStore Resources => base.Resources; From 5a1c05918f08e24738ba8edb55eb90e59d97f0f6 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Tue, 2 Aug 2022 20:18:45 +0900 Subject: [PATCH 0784/1528] Fix test failures --- .../LegacyMainCirclePieceTest.cs | 2 +- .../TestSceneCursorTrail.cs | 14 ++++++++------ .../TestSceneSeasonalBackgroundLoader.cs | 15 ++++++++++++--- 3 files changed, 21 insertions(+), 10 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/LegacyMainCirclePieceTest.cs b/osu.Game.Rulesets.Osu.Tests/LegacyMainCirclePieceTest.cs index 6209be89ff..b6c8103e3c 100644 --- a/osu.Game.Rulesets.Osu.Tests/LegacyMainCirclePieceTest.cs +++ b/osu.Game.Rulesets.Osu.Tests/LegacyMainCirclePieceTest.cs @@ -93,7 +93,7 @@ namespace osu.Game.Rulesets.Osu.Tests Child = piece = new TestLegacyMainCirclePiece(priorityLookup), }; - var sprites = this.ChildrenOfType().DistinctBy(s => s.Texture.AssetName).ToArray(); + var sprites = this.ChildrenOfType().Where(s => !string.IsNullOrEmpty(s.Texture.AssetName)).DistinctBy(s => s.Texture.AssetName).ToArray(); Debug.Assert(sprites.Length <= 2); }); diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneCursorTrail.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneCursorTrail.cs index 04ad0f7008..d3e70a0a01 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneCursorTrail.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneCursorTrail.cs @@ -25,6 +25,9 @@ namespace osu.Game.Rulesets.Osu.Tests { public class TestSceneCursorTrail : OsuTestScene { + [Resolved] + private IRenderer renderer { get; set; } + [Test] public void TestSmoothCursorTrail() { @@ -44,7 +47,7 @@ namespace osu.Game.Rulesets.Osu.Tests { createTest(() => { - var skinContainer = new LegacySkinContainer(false); + var skinContainer = new LegacySkinContainer(renderer, false); var legacyCursorTrail = new LegacyCursorTrail(skinContainer); skinContainer.Child = legacyCursorTrail; @@ -58,7 +61,7 @@ namespace osu.Game.Rulesets.Osu.Tests { createTest(() => { - var skinContainer = new LegacySkinContainer(true); + var skinContainer = new LegacySkinContainer(renderer, true); var legacyCursorTrail = new LegacyCursorTrail(skinContainer); skinContainer.Child = legacyCursorTrail; @@ -82,13 +85,12 @@ namespace osu.Game.Rulesets.Osu.Tests [Cached(typeof(ISkinSource))] private class LegacySkinContainer : Container, ISkinSource { - [Resolved] - private IRenderer renderer { get; set; } - + private readonly IRenderer renderer; private readonly bool disjoint; - public LegacySkinContainer(bool disjoint) + public LegacySkinContainer(IRenderer renderer, bool disjoint) { + this.renderer = renderer; this.disjoint = disjoint; RelativeSizeAxes = Axes.Both; diff --git a/osu.Game.Tests/Visual/Background/TestSceneSeasonalBackgroundLoader.cs b/osu.Game.Tests/Visual/Background/TestSceneSeasonalBackgroundLoader.cs index 72171ff506..cce7ae1922 100644 --- a/osu.Game.Tests/Visual/Background/TestSceneSeasonalBackgroundLoader.cs +++ b/osu.Game.Tests/Visual/Background/TestSceneSeasonalBackgroundLoader.cs @@ -43,10 +43,19 @@ namespace osu.Game.Tests.Visual.Background "Backgrounds/bg3" }; - [BackgroundDependencyLoader] - private void load(IRenderer renderer, LargeTextureStore wrappedStore) + protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) + { + var dependencies = new DependencyContainer(base.CreateChildDependencies(parent)); + + textureStore = new LookupLoggingTextureStore(dependencies.Get()); + dependencies.CacheAs(typeof(LargeTextureStore), textureStore); + + return dependencies; + } + + [BackgroundDependencyLoader] + private void load(LargeTextureStore wrappedStore) { - textureStore = new LookupLoggingTextureStore(renderer); textureStore.AddStore(wrappedStore); Child = new DependencyProvidingContainer From de186f67e0880aabc8cfb29e2bf019a9e8bd14db Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 2 Aug 2022 22:02:30 +0900 Subject: [PATCH 0785/1528] Limit metadata updates to once per frame --- osu.Game/Screens/Edit/Setup/MetadataSection.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Edit/Setup/MetadataSection.cs b/osu.Game/Screens/Edit/Setup/MetadataSection.cs index 33cc88da0a..928e5bc3b6 100644 --- a/osu.Game/Screens/Edit/Setup/MetadataSection.cs +++ b/osu.Game/Screens/Edit/Setup/MetadataSection.cs @@ -87,7 +87,7 @@ namespace osu.Game.Screens.Edit.Setup target.Current.Value = value; updateReadOnlyState(); - updateMetadata(); + Scheduler.AddOnce(updateMetadata); } private void updateReadOnlyState() @@ -102,7 +102,7 @@ namespace osu.Game.Screens.Edit.Setup // for now, update on commit rather than making BeatmapMetadata bindables. // after switching database engines we can reconsider if switching to bindables is a good direction. - updateMetadata(); + Scheduler.AddOnce(updateMetadata); } private void updateMetadata() From 78cc28d75f49eb7f7b6007278169d39473e37272 Mon Sep 17 00:00:00 2001 From: andy840119 Date: Tue, 2 Aug 2022 22:23:54 +0800 Subject: [PATCH 0786/1528] Remove nullable disable annotation and fix the api broken. --- osu.Desktop/DiscordRichPresence.cs | 14 ++++++-------- .../LegacyIpcDifficultyCalculationRequest.cs | 2 -- .../LegacyIpcDifficultyCalculationResponse.cs | 2 -- osu.Desktop/LegacyIpc/LegacyIpcMessage.cs | 2 -- osu.Desktop/Program.cs | 4 +--- osu.Desktop/Security/ElevatedPrivilegesChecker.cs | 4 +--- osu.Desktop/Updater/SquirrelUpdateManager.cs | 12 +++++------- osu.Desktop/Windows/GameplayWinKeyBlocker.cs | 10 ++++------ osu.Desktop/Windows/WindowsKey.cs | 4 +--- 9 files changed, 18 insertions(+), 36 deletions(-) diff --git a/osu.Desktop/DiscordRichPresence.cs b/osu.Desktop/DiscordRichPresence.cs index d0b6953c30..13c6440599 100644 --- a/osu.Desktop/DiscordRichPresence.cs +++ b/osu.Desktop/DiscordRichPresence.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Text; using DiscordRPC; @@ -26,15 +24,15 @@ namespace osu.Desktop { private const string client_id = "367827983903490050"; - private DiscordRpcClient client; + private DiscordRpcClient client = null!; [Resolved] - private IBindable ruleset { get; set; } + private IBindable ruleset { get; set; } = null!; - private IBindable user; + private IBindable user = null!; [Resolved] - private IAPIProvider api { get; set; } + private IAPIProvider api { get; set; } = null!; private readonly IBindable status = new Bindable(); private readonly IBindable activity = new Bindable(); @@ -130,7 +128,7 @@ namespace osu.Desktop presence.Assets.LargeImageText = string.Empty; else { - if (user.Value.RulesetsStatistics != null && user.Value.RulesetsStatistics.TryGetValue(ruleset.Value.ShortName, out UserStatistics statistics)) + if (user.Value.RulesetsStatistics != null && user.Value.RulesetsStatistics.TryGetValue(ruleset.Value.ShortName, out UserStatistics? statistics)) presence.Assets.LargeImageText = $"{user.Value.Username}" + (statistics.GlobalRank > 0 ? $" (rank #{statistics.GlobalRank:N0})" : string.Empty); else presence.Assets.LargeImageText = $"{user.Value.Username}" + (user.Value.Statistics?.GlobalRank > 0 ? $" (rank #{user.Value.Statistics.GlobalRank:N0})" : string.Empty); @@ -164,7 +162,7 @@ namespace osu.Desktop }); } - private IBeatmapInfo getBeatmap(UserActivity activity) + private IBeatmapInfo? getBeatmap(UserActivity activity) { switch (activity) { diff --git a/osu.Desktop/LegacyIpc/LegacyIpcDifficultyCalculationRequest.cs b/osu.Desktop/LegacyIpc/LegacyIpcDifficultyCalculationRequest.cs index 7b0bd69363..d6ef390a8f 100644 --- a/osu.Desktop/LegacyIpc/LegacyIpcDifficultyCalculationRequest.cs +++ b/osu.Desktop/LegacyIpc/LegacyIpcDifficultyCalculationRequest.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - namespace osu.Desktop.LegacyIpc { /// diff --git a/osu.Desktop/LegacyIpc/LegacyIpcDifficultyCalculationResponse.cs b/osu.Desktop/LegacyIpc/LegacyIpcDifficultyCalculationResponse.cs index 6d36cbc4b6..7b9fae5797 100644 --- a/osu.Desktop/LegacyIpc/LegacyIpcDifficultyCalculationResponse.cs +++ b/osu.Desktop/LegacyIpc/LegacyIpcDifficultyCalculationResponse.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - namespace osu.Desktop.LegacyIpc { /// diff --git a/osu.Desktop/LegacyIpc/LegacyIpcMessage.cs b/osu.Desktop/LegacyIpc/LegacyIpcMessage.cs index 4df477191d..0fa60e2068 100644 --- a/osu.Desktop/LegacyIpc/LegacyIpcMessage.cs +++ b/osu.Desktop/LegacyIpc/LegacyIpcMessage.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Framework.Platform; using Newtonsoft.Json.Linq; diff --git a/osu.Desktop/Program.cs b/osu.Desktop/Program.cs index c7505e624c..5a1373e040 100644 --- a/osu.Desktop/Program.cs +++ b/osu.Desktop/Program.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.IO; using System.Runtime.Versioning; @@ -27,7 +25,7 @@ namespace osu.Desktop private const string base_game_name = @"osu"; #endif - private static LegacyTcpIpcProvider legacyIpc; + private static LegacyTcpIpcProvider? legacyIpc; [STAThread] public static void Main(string[] args) diff --git a/osu.Desktop/Security/ElevatedPrivilegesChecker.cs b/osu.Desktop/Security/ElevatedPrivilegesChecker.cs index f0d95ba194..9959b24b35 100644 --- a/osu.Desktop/Security/ElevatedPrivilegesChecker.cs +++ b/osu.Desktop/Security/ElevatedPrivilegesChecker.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Security.Principal; using osu.Framework; @@ -21,7 +19,7 @@ namespace osu.Desktop.Security public class ElevatedPrivilegesChecker : Component { [Resolved] - private INotificationOverlay notifications { get; set; } + private INotificationOverlay notifications { get; set; } = null!; private bool elevated; diff --git a/osu.Desktop/Updater/SquirrelUpdateManager.cs b/osu.Desktop/Updater/SquirrelUpdateManager.cs index 4e5f8d37b1..64872de3f1 100644 --- a/osu.Desktop/Updater/SquirrelUpdateManager.cs +++ b/osu.Desktop/Updater/SquirrelUpdateManager.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Runtime.Versioning; using System.Threading.Tasks; @@ -26,8 +24,8 @@ namespace osu.Desktop.Updater [SupportedOSPlatform("windows")] public class SquirrelUpdateManager : osu.Game.Updater.UpdateManager { - private UpdateManager updateManager; - private INotificationOverlay notificationOverlay; + private UpdateManager? updateManager; + private INotificationOverlay notificationOverlay = null!; public Task PrepareUpdateAsync() => UpdateManager.RestartAppWhenExited(); @@ -50,12 +48,12 @@ namespace osu.Desktop.Updater protected override async Task PerformUpdateCheck() => await checkForUpdateAsync().ConfigureAwait(false); - private async Task checkForUpdateAsync(bool useDeltaPatching = true, UpdateProgressNotification notification = null) + private async Task checkForUpdateAsync(bool useDeltaPatching = true, UpdateProgressNotification? notification = null) { // should we schedule a retry on completion of this check? bool scheduleRecheck = true; - const string github_token = null; // TODO: populate. + const string? github_token = null; // TODO: populate. try { @@ -145,7 +143,7 @@ namespace osu.Desktop.Updater private class UpdateCompleteNotification : ProgressCompletionNotification { [Resolved] - private OsuGame game { get; set; } + private OsuGame game { get; set; } = null!; public UpdateCompleteNotification(SquirrelUpdateManager updateManager) { diff --git a/osu.Desktop/Windows/GameplayWinKeyBlocker.cs b/osu.Desktop/Windows/GameplayWinKeyBlocker.cs index 0cb4ba9c04..284d25306d 100644 --- a/osu.Desktop/Windows/GameplayWinKeyBlocker.cs +++ b/osu.Desktop/Windows/GameplayWinKeyBlocker.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; @@ -14,12 +12,12 @@ namespace osu.Desktop.Windows { public class GameplayWinKeyBlocker : Component { - private Bindable disableWinKey; - private IBindable localUserPlaying; - private IBindable isActive; + private Bindable disableWinKey = null!; + private IBindable localUserPlaying = null!; + private IBindable isActive = null!; [Resolved] - private GameHost host { get; set; } + private GameHost host { get; set; } = null!; [BackgroundDependencyLoader] private void load(ILocalUserPlayInfo localUserInfo, OsuConfigManager config) diff --git a/osu.Desktop/Windows/WindowsKey.cs b/osu.Desktop/Windows/WindowsKey.cs index c69cce6200..1051e61f2f 100644 --- a/osu.Desktop/Windows/WindowsKey.cs +++ b/osu.Desktop/Windows/WindowsKey.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Runtime.InteropServices; @@ -21,7 +19,7 @@ namespace osu.Desktop.Windows private const int wm_syskeyup = 261; //Resharper disable once NotAccessedField.Local - private static LowLevelKeyboardProcDelegate keyboardHookDelegate; // keeping a reference alive for the GC + private static LowLevelKeyboardProcDelegate? keyboardHookDelegate; // keeping a reference alive for the GC private static IntPtr keyHook; [StructLayout(LayoutKind.Explicit)] From 11a4bb58335a15b236a3f12c6bd44982a9ef6d20 Mon Sep 17 00:00:00 2001 From: andy840119 Date: Tue, 2 Aug 2022 22:24:22 +0800 Subject: [PATCH 0787/1528] Prevent return the null value. --- osu.Desktop/DiscordRichPresence.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Desktop/DiscordRichPresence.cs b/osu.Desktop/DiscordRichPresence.cs index 13c6440599..9cf68d88d9 100644 --- a/osu.Desktop/DiscordRichPresence.cs +++ b/osu.Desktop/DiscordRichPresence.cs @@ -181,10 +181,10 @@ namespace osu.Desktop switch (activity) { case UserActivity.InGame game: - return game.BeatmapInfo.ToString(); + return game.BeatmapInfo.ToString() ?? string.Empty; case UserActivity.Editing edit: - return edit.BeatmapInfo.ToString(); + return edit.BeatmapInfo.ToString() ?? string.Empty; case UserActivity.InLobby lobby: return privacyMode.Value == DiscordRichPresenceMode.Limited ? string.Empty : lobby.Room.Name.Value; From 13b2441c5145504b21c3e8038f0f7c38763b6670 Mon Sep 17 00:00:00 2001 From: andy840119 Date: Tue, 2 Aug 2022 22:29:27 +0800 Subject: [PATCH 0788/1528] give the field a default value. --- osu.Desktop/LegacyIpc/LegacyIpcDifficultyCalculationRequest.cs | 2 +- osu.Desktop/LegacyIpc/LegacyIpcMessage.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Desktop/LegacyIpc/LegacyIpcDifficultyCalculationRequest.cs b/osu.Desktop/LegacyIpc/LegacyIpcDifficultyCalculationRequest.cs index d6ef390a8f..0ad68919a2 100644 --- a/osu.Desktop/LegacyIpc/LegacyIpcDifficultyCalculationRequest.cs +++ b/osu.Desktop/LegacyIpc/LegacyIpcDifficultyCalculationRequest.cs @@ -11,7 +11,7 @@ namespace osu.Desktop.LegacyIpc /// public class LegacyIpcDifficultyCalculationRequest { - public string BeatmapFile { get; set; } + public string BeatmapFile { get; set; } = string.Empty; public int RulesetId { get; set; } public int Mods { get; set; } } diff --git a/osu.Desktop/LegacyIpc/LegacyIpcMessage.cs b/osu.Desktop/LegacyIpc/LegacyIpcMessage.cs index 0fa60e2068..865d1aa60c 100644 --- a/osu.Desktop/LegacyIpc/LegacyIpcMessage.cs +++ b/osu.Desktop/LegacyIpc/LegacyIpcMessage.cs @@ -46,7 +46,7 @@ namespace osu.Desktop.LegacyIpc public class Data { - public string MessageType { get; set; } + public string MessageType { get; set; } = string.Empty; public object MessageData { get; set; } } } From c8c2758d63fc13e6eedfeab60798fa4e6feff7a9 Mon Sep 17 00:00:00 2001 From: andy840119 Date: Tue, 2 Aug 2022 23:02:14 +0800 Subject: [PATCH 0789/1528] give the object a default value(null). --- osu.Desktop/LegacyIpc/LegacyIpcMessage.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Desktop/LegacyIpc/LegacyIpcMessage.cs b/osu.Desktop/LegacyIpc/LegacyIpcMessage.cs index 865d1aa60c..76eb6cdbd1 100644 --- a/osu.Desktop/LegacyIpc/LegacyIpcMessage.cs +++ b/osu.Desktop/LegacyIpc/LegacyIpcMessage.cs @@ -47,7 +47,7 @@ namespace osu.Desktop.LegacyIpc public class Data { public string MessageType { get; set; } = string.Empty; - public object MessageData { get; set; } + public object MessageData { get; set; } = default!; } } } From 8d175bc40201efeb34b907f2d3e950c1bcce2a1a Mon Sep 17 00:00:00 2001 From: andy840119 Date: Tue, 2 Aug 2022 23:13:50 +0800 Subject: [PATCH 0790/1528] Remove the null check. --- osu.Desktop/Updater/SquirrelUpdateManager.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Desktop/Updater/SquirrelUpdateManager.cs b/osu.Desktop/Updater/SquirrelUpdateManager.cs index 64872de3f1..d53db6c516 100644 --- a/osu.Desktop/Updater/SquirrelUpdateManager.cs +++ b/osu.Desktop/Updater/SquirrelUpdateManager.cs @@ -152,7 +152,7 @@ namespace osu.Desktop.Updater Activated = () => { updateManager.PrepareUpdateAsync() - .ContinueWith(_ => updateManager.Schedule(() => game?.AttemptExit())); + .ContinueWith(_ => updateManager.Schedule(() => game.AttemptExit())); return true; }; } From 78a98cdb9c23ef9b0827d77adfc8a07c571308bd Mon Sep 17 00:00:00 2001 From: HiddenNode Date: Tue, 2 Aug 2022 17:03:02 +0100 Subject: [PATCH 0791/1528] Prevent TextSprites inside SongProgressInfo from being stretched or flipped --- osu.Game/Extensions/DrawableExtensions.cs | 30 ++++++++++++++++--- .../Screens/Play/HUD/DefaultSongProgress.cs | 5 ++-- osu.Game/Screens/Play/HUD/SongProgressInfo.cs | 7 +++-- 3 files changed, 32 insertions(+), 10 deletions(-) diff --git a/osu.Game/Extensions/DrawableExtensions.cs b/osu.Game/Extensions/DrawableExtensions.cs index 5b92600cd1..46105218c5 100644 --- a/osu.Game/Extensions/DrawableExtensions.cs +++ b/osu.Game/Extensions/DrawableExtensions.cs @@ -82,11 +82,12 @@ namespace osu.Game.Extensions } /// - /// Keeps the drawable upright no matter the Rotation of its parents. + /// Keeps the drawable upright and prevents it from being scaled or flipped with its Parent. /// /// The drawable. - public static void KeepUpright(this Drawable drawable) + public static void KeepUprightAndUnstretched(this Drawable drawable) { + // Fix the rotation var result = drawable.Parent.DrawInfo; var scale = result.Matrix.ExtractScale(); var rotation = new Matrix3( @@ -94,9 +95,30 @@ namespace osu.Game.Extensions result.Matrix.Row1 / scale.Y, new Vector3(0.0f, 0.0f, 1.0f) ); - float angle = MathF.Atan2(rotation.M12, rotation.M11); + rotation.Invert(); + float angle = MathF.Atan(rotation.M12 / rotation.M11); angle *= (360 / (2 * MathF.PI)); - drawable.Rotation = -angle; + drawable.Rotation = angle; + + // Fix the scale (includes flip) + var containerOriginToSpaceOrigin = new Matrix3( + new Vector3(1.0f, 0.0f, 0.0f), + new Vector3(0.0f, 1.0f, 0.0f), + new Vector3(drawable.DrawSize.X / 2, drawable.DrawSize.Y / 2, 1.0f) + ); + var containerOriginToSpaceOriginInverse = containerOriginToSpaceOrigin; + containerOriginToSpaceOriginInverse.Invert(); + Matrix3 rotatedBack = (containerOriginToSpaceOriginInverse * (rotation * (containerOriginToSpaceOrigin * result.Matrix))); + + bool xFliped = rotation.M11 < 0; + bool yFliped = rotation.M22 < 0; + + var rotatedBackScale = rotatedBack.ExtractScale(); + + drawable.Scale = new Vector2( + (xFliped ? -1 : 1) / rotatedBackScale.X, + (yFliped ? -1 : 1) / rotatedBackScale.Y + ); } } diff --git a/osu.Game/Screens/Play/HUD/DefaultSongProgress.cs b/osu.Game/Screens/Play/HUD/DefaultSongProgress.cs index 96a6c56860..9ed99ab5f6 100644 --- a/osu.Game/Screens/Play/HUD/DefaultSongProgress.cs +++ b/osu.Game/Screens/Play/HUD/DefaultSongProgress.cs @@ -5,6 +5,7 @@ using System.Collections.Generic; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; +using osu.Framework.Graphics.Shapes; using osu.Game.Configuration; using osu.Game.Graphics; using osu.Game.Rulesets.Objects; @@ -16,7 +17,6 @@ namespace osu.Game.Screens.Play.HUD { public class DefaultSongProgress : SongProgress { - private const float info_height = 20; private const float bottom_bar_height = 5; private const float graph_height = SquareGraph.Column.WIDTH * 6; private const float handle_height = 18; @@ -67,7 +67,6 @@ namespace osu.Game.Screens.Play.HUD Origin = Anchor.BottomLeft, Anchor = Anchor.BottomLeft, RelativeSizeAxes = Axes.X, - Height = info_height, }, graph = new SongProgressGraph { @@ -180,7 +179,7 @@ namespace osu.Game.Screens.Play.HUD protected override void Update() { base.Update(); - Height = bottom_bar_height + graph_height + handle_size.Y + info_height - graph.Y; + Height = bottom_bar_height + graph_height + handle_size.Y + info.Height - graph.Y; } private void updateBarVisibility() diff --git a/osu.Game/Screens/Play/HUD/SongProgressInfo.cs b/osu.Game/Screens/Play/HUD/SongProgressInfo.cs index 520d0c661d..656498fc43 100644 --- a/osu.Game/Screens/Play/HUD/SongProgressInfo.cs +++ b/osu.Game/Screens/Play/HUD/SongProgressInfo.cs @@ -46,6 +46,7 @@ namespace osu.Game.Screens.Play.HUD if (clock != null) gameplayClock = clock; + AutoSizeAxes = Axes.Y; Children = new Drawable[] { new Container @@ -138,9 +139,9 @@ namespace osu.Game.Screens.Play.HUD private void keepTextSpritesUpright() { - timeCurrent.OnUpdate += (timeCurrent) => { Extensions.DrawableExtensions.KeepUpright(timeCurrent); }; - progress.OnUpdate += (timeCurrent) => { Extensions.DrawableExtensions.KeepUpright(timeCurrent); }; - timeLeft.OnUpdate += (timeCurrent) => { Extensions.DrawableExtensions.KeepUpright(timeCurrent); }; + timeCurrent.OnUpdate += (timeCurrent) => { Extensions.DrawableExtensions.KeepUprightAndUnstretched(timeCurrent); }; + progress.OnUpdate += (timeCurrent) => { Extensions.DrawableExtensions.KeepUprightAndUnstretched(timeCurrent); }; + timeLeft.OnUpdate += (timeCurrent) => { Extensions.DrawableExtensions.KeepUprightAndUnstretched(timeCurrent); }; } } From bc21a2ed569a443bd03fb5e230aebc280fa1bcc1 Mon Sep 17 00:00:00 2001 From: HiddenNode Date: Tue, 2 Aug 2022 17:41:17 +0100 Subject: [PATCH 0792/1528] Remove unnecessary using directive --- osu.Game/Screens/Play/HUD/DefaultSongProgress.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game/Screens/Play/HUD/DefaultSongProgress.cs b/osu.Game/Screens/Play/HUD/DefaultSongProgress.cs index 9ed99ab5f6..361e35ed45 100644 --- a/osu.Game/Screens/Play/HUD/DefaultSongProgress.cs +++ b/osu.Game/Screens/Play/HUD/DefaultSongProgress.cs @@ -5,7 +5,6 @@ using System.Collections.Generic; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; -using osu.Framework.Graphics.Shapes; using osu.Game.Configuration; using osu.Game.Graphics; using osu.Game.Rulesets.Objects; From 085080576a2ce78b0f0547fc45fa52f2ece37a72 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 22 Jul 2022 21:17:27 +0200 Subject: [PATCH 0793/1528] Add button for creating new mod presets --- .../UserInterface/ShearedToggleButton.cs | 6 +-- osu.Game/Overlays/Mods/AddPresetButton.cs | 38 +++++++++++++++++++ osu.Game/Overlays/Mods/ModPresetColumn.cs | 9 ++++- osu.Game/Overlays/Mods/ModSelectPanel.cs | 3 +- 4 files changed, 49 insertions(+), 7 deletions(-) create mode 100644 osu.Game/Overlays/Mods/AddPresetButton.cs diff --git a/osu.Game/Graphics/UserInterface/ShearedToggleButton.cs b/osu.Game/Graphics/UserInterface/ShearedToggleButton.cs index 0bbcb2b976..9ef09d799e 100644 --- a/osu.Game/Graphics/UserInterface/ShearedToggleButton.cs +++ b/osu.Game/Graphics/UserInterface/ShearedToggleButton.cs @@ -49,15 +49,15 @@ namespace osu.Game.Graphics.UserInterface Active.BindDisabledChanged(disabled => Action = disabled ? null : Active.Toggle, true); Active.BindValueChanged(_ => { - updateActiveState(); + UpdateActiveState(); playSample(); }); - updateActiveState(); + UpdateActiveState(); base.LoadComplete(); } - private void updateActiveState() + protected virtual void UpdateActiveState() { DarkerColour = Active.Value ? ColourProvider.Highlight1 : ColourProvider.Background3; LighterColour = Active.Value ? ColourProvider.Colour0 : ColourProvider.Background1; diff --git a/osu.Game/Overlays/Mods/AddPresetButton.cs b/osu.Game/Overlays/Mods/AddPresetButton.cs new file mode 100644 index 0000000000..e73ee3956a --- /dev/null +++ b/osu.Game/Overlays/Mods/AddPresetButton.cs @@ -0,0 +1,38 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Game.Graphics; +using osu.Game.Graphics.UserInterface; +using osuTK; + +namespace osu.Game.Overlays.Mods +{ + public class AddPresetButton : ShearedToggleButton + { + [Resolved] + private OsuColour colours { get; set; } = null!; + + public AddPresetButton() + : base(1) + { + RelativeSizeAxes = Axes.X; + Height = ModSelectPanel.HEIGHT; + + // shear will be applied at a higher level in `ModPresetColumn`. + Content.Shear = Vector2.Zero; + Padding = new MarginPadding(); + + Text = "+"; + TextSize = 30; + } + + protected override void UpdateActiveState() + { + DarkerColour = Active.Value ? colours.Orange1 : ColourProvider.Background3; + LighterColour = Active.Value ? colours.Orange0 : ColourProvider.Background1; + TextColour = Active.Value ? ColourProvider.Background6 : ColourProvider.Content1; + } + } +} diff --git a/osu.Game/Overlays/Mods/ModPresetColumn.cs b/osu.Game/Overlays/Mods/ModPresetColumn.cs index bed4cff0ea..7f453637e7 100644 --- a/osu.Game/Overlays/Mods/ModPresetColumn.cs +++ b/osu.Game/Overlays/Mods/ModPresetColumn.cs @@ -31,6 +31,10 @@ namespace osu.Game.Overlays.Mods { AccentColour = colours.Orange1; HeaderText = ModSelectOverlayStrings.PersonalPresets; + + AddPresetButton addPresetButton; + ItemsFlow.Add(addPresetButton = new AddPresetButton()); + ItemsFlow.SetLayoutPosition(addPresetButton, float.PositiveInfinity); } protected override void LoadComplete() @@ -64,7 +68,7 @@ namespace osu.Game.Overlays.Mods if (!presets.Any()) { - ItemsFlow.Clear(); + ItemsFlow.RemoveAll(panel => panel is ModPresetPanel); return; } @@ -77,7 +81,8 @@ namespace osu.Game.Overlays.Mods latestLoadTask = loadTask = LoadComponentsAsync(panels, loaded => { - ItemsFlow.ChildrenEnumerable = loaded; + ItemsFlow.RemoveAll(panel => panel is ModPresetPanel); + ItemsFlow.AddRange(loaded); }, (cancellationTokenSource = new CancellationTokenSource()).Token); loadTask.ContinueWith(_ => { diff --git a/osu.Game/Overlays/Mods/ModSelectPanel.cs b/osu.Game/Overlays/Mods/ModSelectPanel.cs index abf327a388..b3df00f8f9 100644 --- a/osu.Game/Overlays/Mods/ModSelectPanel.cs +++ b/osu.Game/Overlays/Mods/ModSelectPanel.cs @@ -43,8 +43,7 @@ namespace osu.Game.Overlays.Mods } public const float CORNER_RADIUS = 7; - - protected const float HEIGHT = 42; + public const float HEIGHT = 42; protected virtual float IdleSwitchWidth => 14; protected virtual float ExpandedSwitchWidth => 30; From 1b3074d0981a38b87a10215c048faa5d4e1a4472 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 22 Jul 2022 21:42:42 +0200 Subject: [PATCH 0794/1528] Implement popover for creating mod presets --- .../UserInterface/TestSceneModPresetColumn.cs | 32 ++++---- osu.Game/Overlays/Mods/AddPresetButton.cs | 75 ++++++++++++++++++- 2 files changed, 90 insertions(+), 17 deletions(-) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneModPresetColumn.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneModPresetColumn.cs index 593c8abac4..d76ff3f332 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneModPresetColumn.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneModPresetColumn.cs @@ -9,6 +9,7 @@ using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Testing; +using osu.Framework.Graphics.Cursor; using osu.Game.Overlays; using osu.Game.Overlays.Mods; using osu.Game.Rulesets; @@ -22,6 +23,9 @@ namespace osu.Game.Tests.Visual.UserInterface { protected override bool UseFreshStoragePerRun => true; + private Container content = null!; + protected override Container Content => content; + private RulesetStore rulesets = null!; [Cached] @@ -32,6 +36,12 @@ namespace osu.Game.Tests.Visual.UserInterface { Dependencies.Cache(rulesets = new RealmRulesetStore(Realm)); Dependencies.Cache(Realm); + + base.Content.Add(content = new PopoverContainer + { + RelativeSizeAxes = Axes.Both, + Padding = new MarginPadding(30), + }); } [SetUpSteps] @@ -57,15 +67,10 @@ namespace osu.Game.Tests.Visual.UserInterface public void TestBasicOperation() { AddStep("set osu! ruleset", () => Ruleset.Value = rulesets.GetRuleset(0)); - AddStep("create content", () => Child = new Container + AddStep("create content", () => Child = new ModPresetColumn { - RelativeSizeAxes = Axes.Both, - Padding = new MarginPadding(30), - Child = new ModPresetColumn - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - } + Anchor = Anchor.Centre, + Origin = Anchor.Centre, }); AddUntilStep("3 panels visible", () => this.ChildrenOfType().Count() == 3); @@ -112,15 +117,10 @@ namespace osu.Game.Tests.Visual.UserInterface public void TestSoftDeleteSupport() { AddStep("set osu! ruleset", () => Ruleset.Value = rulesets.GetRuleset(0)); - AddStep("create content", () => Child = new Container + AddStep("create content", () => Child = new ModPresetColumn { - RelativeSizeAxes = Axes.Both, - Padding = new MarginPadding(30), - Child = new ModPresetColumn - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - } + Anchor = Anchor.Centre, + Origin = Anchor.Centre, }); AddUntilStep("3 panels visible", () => this.ChildrenOfType().Count() == 3); diff --git a/osu.Game/Overlays/Mods/AddPresetButton.cs b/osu.Game/Overlays/Mods/AddPresetButton.cs index e73ee3956a..00343ac851 100644 --- a/osu.Game/Overlays/Mods/AddPresetButton.cs +++ b/osu.Game/Overlays/Mods/AddPresetButton.cs @@ -2,14 +2,20 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Extensions; using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Cursor; +using osu.Framework.Graphics.UserInterface; using osu.Game.Graphics; using osu.Game.Graphics.UserInterface; +using osu.Game.Graphics.UserInterfaceV2; using osuTK; namespace osu.Game.Overlays.Mods { - public class AddPresetButton : ShearedToggleButton + public class AddPresetButton : ShearedToggleButton, IHasPopover { [Resolved] private OsuColour colours { get; set; } = null!; @@ -33,6 +39,73 @@ namespace osu.Game.Overlays.Mods DarkerColour = Active.Value ? colours.Orange1 : ColourProvider.Background3; LighterColour = Active.Value ? colours.Orange0 : ColourProvider.Background1; TextColour = Active.Value ? ColourProvider.Background6 : ColourProvider.Content1; + + if (Active.Value) + this.ShowPopover(); + else + this.HidePopover(); + } + + public Popover GetPopover() => new AddPresetPopover(this); + + private class AddPresetPopover : OsuPopover + { + private readonly AddPresetButton button; + + private readonly LabelledTextBox nameTextBox; + private readonly LabelledTextBox descriptionTextBox; + private readonly ShearedButton createButton; + + public AddPresetPopover(AddPresetButton addPresetButton) + { + button = addPresetButton; + + Child = new FillFlowContainer + { + Width = 300, + AutoSizeAxes = Axes.Y, + Spacing = new Vector2(7), + Children = new Drawable[] + { + nameTextBox = new LabelledTextBox + { + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, + Label = "Name", + TabbableContentContainer = this + }, + descriptionTextBox = new LabelledTextBox + { + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, + Label = "Description", + TabbableContentContainer = this + }, + createButton = new ShearedButton + { + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, + Text = "Create preset", + Action = this.HidePopover + } + } + }; + } + + [BackgroundDependencyLoader] + private void load(OverlayColourProvider colourProvider, OsuColour colours) + { + createButton.DarkerColour = colours.Orange1; + createButton.LighterColour = colours.Orange0; + createButton.TextColour = colourProvider.Background6; + } + + protected override void UpdateState(ValueChangedEvent state) + { + base.UpdateState(state); + if (state.NewValue == Visibility.Hidden) + button.Active.Value = false; + } } } } From 059a465fe82fb0b5fe85c0fd83bda741c381addd Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sat, 23 Jul 2022 16:22:09 +0200 Subject: [PATCH 0795/1528] Add border to popover for better visual contrast --- osu.Game/Overlays/Mods/AddPresetButton.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Game/Overlays/Mods/AddPresetButton.cs b/osu.Game/Overlays/Mods/AddPresetButton.cs index 00343ac851..0141f3fa2b 100644 --- a/osu.Game/Overlays/Mods/AddPresetButton.cs +++ b/osu.Game/Overlays/Mods/AddPresetButton.cs @@ -95,6 +95,9 @@ namespace osu.Game.Overlays.Mods [BackgroundDependencyLoader] private void load(OverlayColourProvider colourProvider, OsuColour colours) { + Body.BorderThickness = 3; + Body.BorderColour = colours.Orange1; + createButton.DarkerColour = colours.Orange1; createButton.LighterColour = colours.Orange0; createButton.TextColour = colourProvider.Background6; From 7251389e4302be835b14f064aa50c0677c5d9400 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 22 Jul 2022 21:49:51 +0200 Subject: [PATCH 0796/1528] Add localisations for add preset button --- osu.Game/Localisation/CommonStrings.cs | 14 ++++++++++++-- osu.Game/Localisation/ModSelectOverlayStrings.cs | 5 +++++ osu.Game/Overlays/Mods/AddPresetButton.cs | 7 ++++--- 3 files changed, 21 insertions(+), 5 deletions(-) diff --git a/osu.Game/Localisation/CommonStrings.cs b/osu.Game/Localisation/CommonStrings.cs index 1ee562e122..f2dcd57742 100644 --- a/osu.Game/Localisation/CommonStrings.cs +++ b/osu.Game/Localisation/CommonStrings.cs @@ -1,4 +1,4 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Localisation; @@ -89,6 +89,16 @@ namespace osu.Game.Localisation /// public static LocalisableString Collections => new TranslatableString(getKey(@"collections"), @"Collections"); + /// + /// "Name" + /// + public static LocalisableString Name => new TranslatableString(getKey(@"name"), @"Name"); + + /// + /// "Description" + /// + public static LocalisableString Description => new TranslatableString(getKey(@"description"), @"Description"); + private static string getKey(string key) => $@"{prefix}:{key}"; } -} +} \ No newline at end of file diff --git a/osu.Game/Localisation/ModSelectOverlayStrings.cs b/osu.Game/Localisation/ModSelectOverlayStrings.cs index 3696b1f2cd..d6a01c4794 100644 --- a/osu.Game/Localisation/ModSelectOverlayStrings.cs +++ b/osu.Game/Localisation/ModSelectOverlayStrings.cs @@ -29,6 +29,11 @@ namespace osu.Game.Localisation /// public static LocalisableString PersonalPresets => new TranslatableString(getKey(@"personal_presets"), @"Personal Presets"); + /// + /// "Add preset" + /// + public static LocalisableString AddPreset => new TranslatableString(getKey(@"add_preset"), @"Add preset"); + private static string getKey(string key) => $@"{prefix}:{key}"; } } diff --git a/osu.Game/Overlays/Mods/AddPresetButton.cs b/osu.Game/Overlays/Mods/AddPresetButton.cs index 0141f3fa2b..44bdaeb9ac 100644 --- a/osu.Game/Overlays/Mods/AddPresetButton.cs +++ b/osu.Game/Overlays/Mods/AddPresetButton.cs @@ -12,6 +12,7 @@ using osu.Game.Graphics; using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterfaceV2; using osuTK; +using osu.Game.Localisation; namespace osu.Game.Overlays.Mods { @@ -71,21 +72,21 @@ namespace osu.Game.Overlays.Mods { Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, - Label = "Name", + Label = CommonStrings.Name, TabbableContentContainer = this }, descriptionTextBox = new LabelledTextBox { Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, - Label = "Description", + Label = CommonStrings.Description, TabbableContentContainer = this }, createButton = new ShearedButton { Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, - Text = "Create preset", + Text = ModSelectOverlayStrings.AddPreset, Action = this.HidePopover } } From add2971eb4a055f8560fe538f854fda346a5e20b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 22 Jul 2022 22:11:45 +0200 Subject: [PATCH 0797/1528] Implement preset creation flow with test coverage --- .../UserInterface/TestSceneModPresetColumn.cs | 61 ++++++++++++++++++- osu.Game/Overlays/Mods/AddPresetButton.cs | 51 +++++++++++++++- 2 files changed, 110 insertions(+), 2 deletions(-) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneModPresetColumn.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneModPresetColumn.cs index d76ff3f332..05ed03f01d 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneModPresetColumn.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneModPresetColumn.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using System.Collections.Generic; using System.Linq; using NUnit.Framework; @@ -10,16 +11,19 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Testing; using osu.Framework.Graphics.Cursor; +using osu.Game.Graphics.UserInterface; +using osu.Game.Graphics.UserInterfaceV2; using osu.Game.Overlays; using osu.Game.Overlays.Mods; using osu.Game.Rulesets; using osu.Game.Rulesets.Mania.Mods; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Osu.Mods; +using osuTK.Input; namespace osu.Game.Tests.Visual.UserInterface { - public class TestSceneModPresetColumn : OsuTestScene + public class TestSceneModPresetColumn : OsuManualInputManagerTestScene { protected override bool UseFreshStoragePerRun => true; @@ -146,6 +150,61 @@ namespace osu.Game.Tests.Visual.UserInterface AddUntilStep("3 panels visible", () => this.ChildrenOfType().Count() == 3); } + [Test] + public void TestAddingFlow() + { + ModPresetColumn modPresetColumn = null!; + + AddStep("clear mods", () => SelectedMods.Value = Array.Empty()); + AddStep("create content", () => Child = modPresetColumn = new ModPresetColumn + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + }); + + AddUntilStep("items loaded", () => modPresetColumn.IsLoaded && modPresetColumn.ItemsLoaded); + AddAssert("add preset button disabled", () => !this.ChildrenOfType().Single().Enabled.Value); + + AddStep("set mods", () => SelectedMods.Value = new Mod[] { new OsuModDaycore(), new OsuModClassic() }); + AddAssert("add preset button enabled", () => this.ChildrenOfType().Single().Enabled.Value); + + AddStep("click add preset button", () => + { + InputManager.MoveMouseTo(this.ChildrenOfType().Single()); + InputManager.Click(MouseButton.Left); + }); + + OsuPopover? popover = null; + AddUntilStep("wait for popover", () => (popover = this.ChildrenOfType().FirstOrDefault()) != null); + AddStep("attempt preset creation", () => + { + InputManager.MoveMouseTo(popover.ChildrenOfType().Single()); + InputManager.Click(MouseButton.Left); + }); + AddWaitStep("wait some", 3); + AddAssert("preset creation did not occur", () => this.ChildrenOfType().Count() == 3); + AddUntilStep("popover is unchanged", () => this.ChildrenOfType().FirstOrDefault() == popover); + + AddStep("fill preset name", () => popover.ChildrenOfType().First().Current.Value = "new preset"); + AddStep("attempt preset creation", () => + { + InputManager.MoveMouseTo(popover.ChildrenOfType().Single()); + InputManager.Click(MouseButton.Left); + }); + AddUntilStep("popover closed", () => !this.ChildrenOfType().Any()); + AddUntilStep("preset creation occurred", () => this.ChildrenOfType().Count() == 4); + + AddStep("click add preset button", () => + { + InputManager.MoveMouseTo(this.ChildrenOfType().Single()); + InputManager.Click(MouseButton.Left); + }); + + AddUntilStep("wait for popover", () => (popover = this.ChildrenOfType().FirstOrDefault()) != null); + AddStep("clear mods", () => SelectedMods.Value = Array.Empty()); + AddUntilStep("popover closed", () => !this.ChildrenOfType().Any()); + } + private ICollection createTestPresets() => new[] { new ModPreset diff --git a/osu.Game/Overlays/Mods/AddPresetButton.cs b/osu.Game/Overlays/Mods/AddPresetButton.cs index 44bdaeb9ac..e3aeb21f1d 100644 --- a/osu.Game/Overlays/Mods/AddPresetButton.cs +++ b/osu.Game/Overlays/Mods/AddPresetButton.cs @@ -1,6 +1,8 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Collections.Generic; +using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Extensions; @@ -8,9 +10,13 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.UserInterface; +using osu.Game.Database; +using osu.Game.Extensions; using osu.Game.Graphics; using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterfaceV2; +using osu.Game.Rulesets; +using osu.Game.Rulesets.Mods; using osuTK; using osu.Game.Localisation; @@ -21,6 +27,9 @@ namespace osu.Game.Overlays.Mods [Resolved] private OsuColour colours { get; set; } = null!; + [Resolved] + private Bindable> selectedMods { get; set; } = null!; + public AddPresetButton() : base(1) { @@ -35,6 +44,18 @@ namespace osu.Game.Overlays.Mods TextSize = 30; } + protected override void LoadComplete() + { + base.LoadComplete(); + + selectedMods.BindValueChanged(val => Enabled.Value = val.NewValue.Any(), true); + Enabled.BindValueChanged(val => + { + if (!val.NewValue) + Active.Value = false; + }); + } + protected override void UpdateActiveState() { DarkerColour = Active.Value ? colours.Orange1 : ColourProvider.Background3; @@ -57,6 +78,15 @@ namespace osu.Game.Overlays.Mods private readonly LabelledTextBox descriptionTextBox; private readonly ShearedButton createButton; + [Resolved] + private Bindable ruleset { get; set; } = null!; + + [Resolved] + private Bindable> selectedMods { get; set; } = null!; + + [Resolved] + private RealmAccess realm { get; set; } = null!; + public AddPresetPopover(AddPresetButton addPresetButton) { button = addPresetButton; @@ -87,7 +117,7 @@ namespace osu.Game.Overlays.Mods Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, Text = ModSelectOverlayStrings.AddPreset, - Action = this.HidePopover + Action = tryCreatePreset } } }; @@ -104,6 +134,25 @@ namespace osu.Game.Overlays.Mods createButton.TextColour = colourProvider.Background6; } + private void tryCreatePreset() + { + if (string.IsNullOrWhiteSpace(nameTextBox.Current.Value)) + { + Body.Shake(); + return; + } + + realm.Write(r => r.Add(new ModPreset + { + Name = nameTextBox.Current.Value, + Description = descriptionTextBox.Current.Value, + Mods = selectedMods.Value.ToArray(), + Ruleset = r.Find(ruleset.Value.ShortName) + })); + + this.HidePopover(); + } + protected override void UpdateState(ValueChangedEvent state) { base.UpdateState(state); From 9306dd5e30f8c1671606ef161d7235ceec133455 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Wed, 3 Aug 2022 15:02:22 +0900 Subject: [PATCH 0798/1528] Apply changes from removal of GLWrapper --- osu.Game/Graphics/Sprites/LogoAnimation.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Graphics/Sprites/LogoAnimation.cs b/osu.Game/Graphics/Sprites/LogoAnimation.cs index 14d78b4dee..7debdc7a37 100644 --- a/osu.Game/Graphics/Sprites/LogoAnimation.cs +++ b/osu.Game/Graphics/Sprites/LogoAnimation.cs @@ -58,7 +58,7 @@ namespace osu.Game.Graphics.Sprites protected override void Blit(IRenderer renderer) { - Shader.GetUniform("progress").UpdateValue(ref progress); + GetAppropriateShader(renderer).GetUniform("progress").UpdateValue(ref progress); base.Blit(renderer); } From f743dc623f6337fd80259de8768776e9ba59db3d Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 3 Aug 2022 17:37:30 +0900 Subject: [PATCH 0799/1528] Change migration logic to ignore realm pipe files regardless of database filename --- osu.Game/IO/MigratableStorage.cs | 17 +++++++++++++++++ osu.Game/IO/OsuStorage.cs | 11 ++++++++--- 2 files changed, 25 insertions(+), 3 deletions(-) diff --git a/osu.Game/IO/MigratableStorage.cs b/osu.Game/IO/MigratableStorage.cs index 7cd409c04c..14a3c5a43c 100644 --- a/osu.Game/IO/MigratableStorage.cs +++ b/osu.Game/IO/MigratableStorage.cs @@ -26,6 +26,11 @@ namespace osu.Game.IO /// public virtual string[] IgnoreFiles => Array.Empty(); + /// + /// A list of file/directory suffixes which should not be migrated. + /// + public virtual string[] IgnoreSuffixes => Array.Empty(); + protected MigratableStorage(Storage storage, string subPath = null) : base(storage, subPath) { @@ -73,6 +78,9 @@ namespace osu.Game.IO if (topLevelExcludes && IgnoreFiles.Contains(fi.Name)) continue; + if (IgnoreSuffixes.Any(suffix => fi.Name.EndsWith(suffix, StringComparison.Ordinal))) + continue; + allFilesDeleted &= AttemptOperation(() => fi.Delete(), throwOnFailure: false); } @@ -81,6 +89,9 @@ namespace osu.Game.IO if (topLevelExcludes && IgnoreDirectories.Contains(dir.Name)) continue; + if (IgnoreSuffixes.Any(suffix => dir.Name.EndsWith(suffix, StringComparison.Ordinal))) + continue; + allFilesDeleted &= AttemptOperation(() => dir.Delete(true), throwOnFailure: false); } @@ -101,6 +112,9 @@ namespace osu.Game.IO if (topLevelExcludes && IgnoreFiles.Contains(fileInfo.Name)) continue; + if (IgnoreSuffixes.Any(suffix => fileInfo.Name.EndsWith(suffix, StringComparison.Ordinal))) + continue; + AttemptOperation(() => { fileInfo.Refresh(); @@ -119,6 +133,9 @@ namespace osu.Game.IO if (topLevelExcludes && IgnoreDirectories.Contains(dir.Name)) continue; + if (IgnoreSuffixes.Any(suffix => dir.Name.EndsWith(suffix, StringComparison.Ordinal))) + continue; + CopyRecursive(dir, destination.CreateSubdirectory(dir.Name), false); } } diff --git a/osu.Game/IO/OsuStorage.cs b/osu.Game/IO/OsuStorage.cs index 368ac56850..f4c55e4b0e 100644 --- a/osu.Game/IO/OsuStorage.cs +++ b/osu.Game/IO/OsuStorage.cs @@ -38,15 +38,20 @@ namespace osu.Game.IO public override string[] IgnoreDirectories => new[] { "cache", - $"{OsuGameBase.CLIENT_DATABASE_FILENAME}.management", }; public override string[] IgnoreFiles => new[] { "framework.ini", "storage.ini", - $"{OsuGameBase.CLIENT_DATABASE_FILENAME}.note", - $"{OsuGameBase.CLIENT_DATABASE_FILENAME}.lock", + }; + + public override string[] IgnoreSuffixes => new[] + { + // Realm pipe files don't play well with copy operations + ".note", + ".lock", + ".management", }; public OsuStorage(GameHost host, Storage defaultStorage) From 6ad6561e1cd8c73f9ad7237ce1c51ed389e24656 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 3 Aug 2022 17:42:27 +0900 Subject: [PATCH 0800/1528] Fix `LegacySongProgress` incorrectly blocking mouse input from gameplay Closes #19555. --- osu.Game/Screens/Play/HUD/DefaultSongProgress.cs | 2 -- osu.Game/Screens/Play/HUD/SongProgress.cs | 6 ++++++ 2 files changed, 6 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Play/HUD/DefaultSongProgress.cs b/osu.Game/Screens/Play/HUD/DefaultSongProgress.cs index 96a6c56860..659984682e 100644 --- a/osu.Game/Screens/Play/HUD/DefaultSongProgress.cs +++ b/osu.Game/Screens/Play/HUD/DefaultSongProgress.cs @@ -40,8 +40,6 @@ namespace osu.Game.Screens.Play.HUD public override bool HandleNonPositionalInput => AllowSeeking.Value; public override bool HandlePositionalInput => AllowSeeking.Value; - protected override bool BlockScrollInput => false; - [Resolved] private Player? player { get; set; } diff --git a/osu.Game/Screens/Play/HUD/SongProgress.cs b/osu.Game/Screens/Play/HUD/SongProgress.cs index 702d2f7c6f..09afd7a9d3 100644 --- a/osu.Game/Screens/Play/HUD/SongProgress.cs +++ b/osu.Game/Screens/Play/HUD/SongProgress.cs @@ -14,6 +14,12 @@ namespace osu.Game.Screens.Play.HUD { public abstract class SongProgress : OverlayContainer, ISkinnableDrawable { + // Some implementations of this element allow seeking during gameplay playback. + // Set a sane default of never handling input to override the behaviour provided by OverlayContainer. + public override bool HandleNonPositionalInput => false; + public override bool HandlePositionalInput => false; + protected override bool BlockScrollInput => false; + public bool UsesFixedAnchor { get; set; } [Resolved] From 16ff8d5c38354e914d30366f4a322dfda35acc2d Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 3 Aug 2022 17:47:32 +0900 Subject: [PATCH 0801/1528] Use different variable source --- osu.Game/Graphics/Containers/BeatSyncedContainer.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Graphics/Containers/BeatSyncedContainer.cs b/osu.Game/Graphics/Containers/BeatSyncedContainer.cs index c8ea21e139..6dd5d61cc9 100644 --- a/osu.Game/Graphics/Containers/BeatSyncedContainer.cs +++ b/osu.Game/Graphics/Containers/BeatSyncedContainer.cs @@ -29,7 +29,7 @@ namespace osu.Game.Graphics.Containers private TimingControlPoint? lastTimingPoint { get; set; } private EffectControlPoint? lastEffectPoint { get; set; } - public bool IsKiaiTime { get; private set; } + protected bool IsKiaiTime { get; private set; } /// /// The amount of time before a beat we should fire . @@ -142,7 +142,7 @@ namespace osu.Game.Graphics.Containers lastTimingPoint = timingPoint; lastEffectPoint = effectPoint; - IsKiaiTime = lastEffectPoint?.KiaiMode ?? false; + IsKiaiTime = effectPoint?.KiaiMode ?? false; } } } From 24d84890e4869ac12437291eaa82ccb3f11114a1 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 3 Aug 2022 20:03:05 +0900 Subject: [PATCH 0802/1528] Change all filter control button state test to until steps There's multiple schedules at play which could be adding multi-frame delays. let's play it safe and try and fix flaky tests. Example of `Schedule` which could cause an issue: https://github.com/ppy/osu/blob/392cb352cc71da8b0f82aa0877ea6a7febfc54b1/osu.Game/Collections/CollectionDropdown.cs#L77-L78 Example of test failure: https://github.com/ppy/osu/runs/7648118894?check_suite_focus=true --- .../Visual/SongSelect/TestSceneFilterControl.cs | 15 +++++++++------ 1 file changed, 9 insertions(+), 6 deletions(-) diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneFilterControl.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneFilterControl.cs index d0523b58fa..99afe5a2f7 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneFilterControl.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneFilterControl.cs @@ -150,13 +150,14 @@ namespace osu.Game.Tests.Visual.SongSelect AddStep("add collection", () => writeAndRefresh(r => r.Add(new BeatmapCollection(name: "1")))); assertCollectionDropdownContains("1"); - AddAssert("button is plus", () => getAddOrRemoveButton(1).Icon.Equals(FontAwesome.Solid.PlusSquare)); + + assertFirstButtonIs(FontAwesome.Solid.PlusSquare); AddStep("add beatmap to collection", () => writeAndRefresh(r => getFirstCollection().BeatmapMD5Hashes.Add(Beatmap.Value.BeatmapInfo.MD5Hash))); - AddAssert("button is minus", () => getAddOrRemoveButton(1).Icon.Equals(FontAwesome.Solid.MinusSquare)); + assertFirstButtonIs(FontAwesome.Solid.MinusSquare); AddStep("remove beatmap from collection", () => writeAndRefresh(r => getFirstCollection().BeatmapMD5Hashes.Clear())); - AddAssert("button is plus", () => getAddOrRemoveButton(1).Icon.Equals(FontAwesome.Solid.PlusSquare)); + assertFirstButtonIs(FontAwesome.Solid.PlusSquare); } [Test] @@ -168,15 +169,15 @@ namespace osu.Game.Tests.Visual.SongSelect AddStep("add collection", () => writeAndRefresh(r => r.Add(new BeatmapCollection(name: "1")))); assertCollectionDropdownContains("1"); - AddAssert("button is plus", () => getAddOrRemoveButton(1).Icon.Equals(FontAwesome.Solid.PlusSquare)); + assertFirstButtonIs(FontAwesome.Solid.PlusSquare); addClickAddOrRemoveButtonStep(1); AddAssert("collection contains beatmap", () => getFirstCollection().BeatmapMD5Hashes.Contains(Beatmap.Value.BeatmapInfo.MD5Hash)); - AddAssert("button is minus", () => getAddOrRemoveButton(1).Icon.Equals(FontAwesome.Solid.MinusSquare)); + assertFirstButtonIs(FontAwesome.Solid.MinusSquare); addClickAddOrRemoveButtonStep(1); AddAssert("collection does not contain beatmap", () => !getFirstCollection().BeatmapMD5Hashes.Contains(Beatmap.Value.BeatmapInfo.MD5Hash)); - AddAssert("button is plus", () => getAddOrRemoveButton(1).Icon.Equals(FontAwesome.Solid.PlusSquare)); + assertFirstButtonIs(FontAwesome.Solid.PlusSquare); } [Test] @@ -226,6 +227,8 @@ namespace osu.Game.Tests.Visual.SongSelect => AddUntilStep($"collection dropdown header displays '{collectionName}'", () => shouldDisplay == (control.ChildrenOfType().Single().ChildrenOfType().First().Text == collectionName)); + private void assertFirstButtonIs(IconUsage icon) => AddUntilStep($"button is {icon.ToString()}", () => getAddOrRemoveButton(1).Icon.Equals(icon)); + private void assertCollectionDropdownContains(string collectionName, bool shouldContain = true) => AddUntilStep($"collection dropdown {(shouldContain ? "contains" : "does not contain")} '{collectionName}'", // A bit of a roundabout way of going about this, see: https://github.com/ppy/osu-framework/issues/3871 + https://github.com/ppy/osu-framework/issues/3872 From a32149fda125c207575fc6dc1fc30450d5eee556 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 3 Aug 2022 20:07:54 +0900 Subject: [PATCH 0803/1528] Convert interface methods to extension methods --- .../Beatmaps/BeatSyncProviderExtensions.cs | 18 ++++++++++++++++++ osu.Game/Beatmaps/IBeatSyncProvider.cs | 10 ---------- .../Graphics/Containers/BeatSyncedContainer.cs | 6 ++---- osu.Game/Screens/Menu/LogoVisualisation.cs | 2 +- 4 files changed, 21 insertions(+), 15 deletions(-) create mode 100644 osu.Game/Beatmaps/BeatSyncProviderExtensions.cs diff --git a/osu.Game/Beatmaps/BeatSyncProviderExtensions.cs b/osu.Game/Beatmaps/BeatSyncProviderExtensions.cs new file mode 100644 index 0000000000..117b4d23b0 --- /dev/null +++ b/osu.Game/Beatmaps/BeatSyncProviderExtensions.cs @@ -0,0 +1,18 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +namespace osu.Game.Beatmaps +{ + public static class BeatSyncProviderExtensions + { + /// + /// Check whether beat sync is currently available. + /// + public static bool CheckBeatSyncAvailable(this IBeatSyncProvider provider) => provider.Clock != null; + + /// + /// Whether the beat sync provider is currently in a kiai section. Should make everything more epic. + /// + public static bool CheckIsKiaiTime(this IBeatSyncProvider provider) => provider.Clock != null && (provider.ControlPoints?.EffectPointAt(provider.Clock.CurrentTime).KiaiMode ?? false); + } +} diff --git a/osu.Game/Beatmaps/IBeatSyncProvider.cs b/osu.Game/Beatmaps/IBeatSyncProvider.cs index 485497a8f0..9ee19e720d 100644 --- a/osu.Game/Beatmaps/IBeatSyncProvider.cs +++ b/osu.Game/Beatmaps/IBeatSyncProvider.cs @@ -16,16 +16,6 @@ namespace osu.Game.Beatmaps [Cached] public interface IBeatSyncProvider : IHasAmplitudes { - /// - /// Check whether beat sync is currently available. - /// - public bool BeatSyncAvailable => Clock != null; - - /// - /// Whether the beat sync provider is currently in a kiai section. Should make everything more epic. - /// - public bool IsKiaiTime => Clock != null && (ControlPoints?.EffectPointAt(Clock.CurrentTime).KiaiMode ?? false); - /// /// Access any available control points from a beatmap providing beat sync. If null, no current provider is available. /// diff --git a/osu.Game/Graphics/Containers/BeatSyncedContainer.cs b/osu.Game/Graphics/Containers/BeatSyncedContainer.cs index 6dd5d61cc9..00fea601c6 100644 --- a/osu.Game/Graphics/Containers/BeatSyncedContainer.cs +++ b/osu.Game/Graphics/Containers/BeatSyncedContainer.cs @@ -27,7 +27,6 @@ namespace osu.Game.Graphics.Containers private int lastBeat; private TimingControlPoint? lastTimingPoint { get; set; } - private EffectControlPoint? lastEffectPoint { get; set; } protected bool IsKiaiTime { get; private set; } @@ -87,7 +86,7 @@ namespace osu.Game.Graphics.Containers TimingControlPoint timingPoint; EffectControlPoint effectPoint; - IsBeatSyncedWithTrack = BeatSyncSource.BeatSyncAvailable && BeatSyncSource.Clock?.IsRunning == true; + IsBeatSyncedWithTrack = BeatSyncSource.CheckBeatSyncAvailable() && BeatSyncSource.Clock?.IsRunning == true; double currentTrackTime; @@ -140,9 +139,8 @@ namespace osu.Game.Graphics.Containers lastBeat = beatIndex; lastTimingPoint = timingPoint; - lastEffectPoint = effectPoint; - IsKiaiTime = effectPoint?.KiaiMode ?? false; + IsKiaiTime = effectPoint.KiaiMode; } } } diff --git a/osu.Game/Screens/Menu/LogoVisualisation.cs b/osu.Game/Screens/Menu/LogoVisualisation.cs index e9f52e0b9f..1c5fd341b0 100644 --- a/osu.Game/Screens/Menu/LogoVisualisation.cs +++ b/osu.Game/Screens/Menu/LogoVisualisation.cs @@ -111,7 +111,7 @@ namespace osu.Game.Screens.Menu for (int i = 0; i < bars_per_visualiser; i++) { - float targetAmplitude = (temporalAmplitudes[(i + indexOffset) % bars_per_visualiser]) * (beatSyncProvider.IsKiaiTime ? 1 : 0.5f); + float targetAmplitude = (temporalAmplitudes[(i + indexOffset) % bars_per_visualiser]) * (beatSyncProvider.CheckIsKiaiTime() ? 1 : 0.5f); if (targetAmplitude > frequencyAmplitudes[i]) frequencyAmplitudes[i] = targetAmplitude; } From d3954fc583ad5ec1de1a240261664d0112fa2a7a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 3 Aug 2022 20:15:42 +0900 Subject: [PATCH 0804/1528] Use existing localised error message --- osu.Game/Database/ModelDownloader.cs | 2 +- osu.Game/Database/TooManyDownloadsNotification.cs | 5 +++-- 2 files changed, 4 insertions(+), 3 deletions(-) diff --git a/osu.Game/Database/ModelDownloader.cs b/osu.Game/Database/ModelDownloader.cs index 5c84e0c308..a3678602d1 100644 --- a/osu.Game/Database/ModelDownloader.cs +++ b/osu.Game/Database/ModelDownloader.cs @@ -112,7 +112,7 @@ namespace osu.Game.Database if (error is WebException webException && webException.Message == @"TooManyRequests") { notification.Close(); - PostNotification?.Invoke(new TooManyDownloadsNotification(importer.HumanisedModelName)); + PostNotification?.Invoke(new TooManyDownloadsNotification()); } else Logger.Error(error, $"{importer.HumanisedModelName.Titleize()} download failed!"); diff --git a/osu.Game/Database/TooManyDownloadsNotification.cs b/osu.Game/Database/TooManyDownloadsNotification.cs index c07584c6ec..aa88fed43c 100644 --- a/osu.Game/Database/TooManyDownloadsNotification.cs +++ b/osu.Game/Database/TooManyDownloadsNotification.cs @@ -5,14 +5,15 @@ using osu.Framework.Allocation; using osu.Framework.Graphics.Sprites; using osu.Game.Graphics; using osu.Game.Overlays.Notifications; +using osu.Game.Resources.Localisation.Web; namespace osu.Game.Database { public class TooManyDownloadsNotification : SimpleNotification { - public TooManyDownloadsNotification(string humanisedModelName) + public TooManyDownloadsNotification() { - Text = $"You have downloaded too many {humanisedModelName}s! Please try again later."; + Text = BeatmapsetsStrings.DownloadLimitExceeded; Icon = FontAwesome.Solid.ExclamationCircle; } From bacbf5b7f0cb87e334d64c6f98af3afc6a298427 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 3 Aug 2022 20:20:06 +0900 Subject: [PATCH 0805/1528] Update existing test expectations --- osu.Game.Tests/Visual/Editing/TestSceneEditorBeatmapCreation.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Editing/TestSceneEditorBeatmapCreation.cs b/osu.Game.Tests/Visual/Editing/TestSceneEditorBeatmapCreation.cs index 4baa4af8dd..a21f66a7cb 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneEditorBeatmapCreation.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneEditorBeatmapCreation.cs @@ -294,7 +294,7 @@ namespace osu.Game.Tests.Visual.Editing AddAssert("approach rate correctly copied", () => EditorBeatmap.Difficulty.ApproachRate == 4); AddAssert("combo colours correctly copied", () => EditorBeatmap.BeatmapSkin.AsNonNull().ComboColours.Count == 2); - AddAssert("status not copied", () => EditorBeatmap.BeatmapInfo.Status == BeatmapOnlineStatus.None); + AddAssert("status is modified", () => EditorBeatmap.BeatmapInfo.Status == BeatmapOnlineStatus.LocallyModified); AddAssert("online ID not copied", () => EditorBeatmap.BeatmapInfo.OnlineID == -1); AddStep("save beatmap", () => Editor.Save()); From 7022d9e5f81c23730b3db690dbfb288238508129 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 3 Aug 2022 21:13:49 +0900 Subject: [PATCH 0806/1528] Fix test step names being too long --- osu.Game.Tests/Visual/SongSelect/TestSceneFilterControl.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneFilterControl.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneFilterControl.cs index 99afe5a2f7..dadcd43db5 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneFilterControl.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneFilterControl.cs @@ -227,7 +227,7 @@ namespace osu.Game.Tests.Visual.SongSelect => AddUntilStep($"collection dropdown header displays '{collectionName}'", () => shouldDisplay == (control.ChildrenOfType().Single().ChildrenOfType().First().Text == collectionName)); - private void assertFirstButtonIs(IconUsage icon) => AddUntilStep($"button is {icon.ToString()}", () => getAddOrRemoveButton(1).Icon.Equals(icon)); + private void assertFirstButtonIs(IconUsage icon) => AddUntilStep($"button is {icon.Icon.ToString()}", () => getAddOrRemoveButton(1).Icon.Equals(icon)); private void assertCollectionDropdownContains(string collectionName, bool shouldContain = true) => AddUntilStep($"collection dropdown {(shouldContain ? "contains" : "does not contain")} '{collectionName}'", From 8b02c955d838541cb782596457f184b3f50d45fb Mon Sep 17 00:00:00 2001 From: andy840119 Date: Wed, 3 Aug 2022 23:17:09 +0800 Subject: [PATCH 0807/1528] Give this class a constructor to make sure that message data will always assigned. --- osu.Desktop/LegacyIpc/LegacyIpcMessage.cs | 16 +++++++++------- 1 file changed, 9 insertions(+), 7 deletions(-) diff --git a/osu.Desktop/LegacyIpc/LegacyIpcMessage.cs b/osu.Desktop/LegacyIpc/LegacyIpcMessage.cs index 76eb6cdbd1..54198ef605 100644 --- a/osu.Desktop/LegacyIpc/LegacyIpcMessage.cs +++ b/osu.Desktop/LegacyIpc/LegacyIpcMessage.cs @@ -37,17 +37,19 @@ namespace osu.Desktop.LegacyIpc public new object Value { get => base.Value; - set => base.Value = new Data - { - MessageType = value.GetType().Name, - MessageData = value - }; + set => base.Value = new Data(value.GetType().Name, value); } public class Data { - public string MessageType { get; set; } = string.Empty; - public object MessageData { get; set; } = default!; + public Data(string messageType, object messageData) + { + MessageType = messageType; + MessageData = messageData; + } + + public string MessageType { get; set; } + public object MessageData { get; set; } } } } From 844430502b548747b0ed4867e8a2bb230c031d7a Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Wed, 3 Aug 2022 20:11:08 +0300 Subject: [PATCH 0808/1528] Replace parantheses with nullable-bool equality operation --- osu.Game/Beatmaps/BeatSyncProviderExtensions.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Beatmaps/BeatSyncProviderExtensions.cs b/osu.Game/Beatmaps/BeatSyncProviderExtensions.cs index 117b4d23b0..767aa5df73 100644 --- a/osu.Game/Beatmaps/BeatSyncProviderExtensions.cs +++ b/osu.Game/Beatmaps/BeatSyncProviderExtensions.cs @@ -13,6 +13,6 @@ namespace osu.Game.Beatmaps /// /// Whether the beat sync provider is currently in a kiai section. Should make everything more epic. /// - public static bool CheckIsKiaiTime(this IBeatSyncProvider provider) => provider.Clock != null && (provider.ControlPoints?.EffectPointAt(provider.Clock.CurrentTime).KiaiMode ?? false); + public static bool CheckIsKiaiTime(this IBeatSyncProvider provider) => provider.Clock != null && provider.ControlPoints?.EffectPointAt(provider.Clock.CurrentTime).KiaiMode == true; } } From b00c3a4d6d9fd725b428f36155bb47c641697127 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Wed, 3 Aug 2022 20:31:51 +0300 Subject: [PATCH 0809/1528] Move properties and mark as get-only --- osu.Desktop/LegacyIpc/LegacyIpcMessage.cs | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/osu.Desktop/LegacyIpc/LegacyIpcMessage.cs b/osu.Desktop/LegacyIpc/LegacyIpcMessage.cs index 54198ef605..8d0add32d1 100644 --- a/osu.Desktop/LegacyIpc/LegacyIpcMessage.cs +++ b/osu.Desktop/LegacyIpc/LegacyIpcMessage.cs @@ -42,14 +42,15 @@ namespace osu.Desktop.LegacyIpc public class Data { + public string MessageType { get; } + + public object MessageData { get; } + public Data(string messageType, object messageData) { MessageType = messageType; MessageData = messageData; } - - public string MessageType { get; set; } - public object MessageData { get; set; } } } } From 82d3fbd51b0b49fa003b961aa06c2093f061b303 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 3 Aug 2022 21:22:55 +0200 Subject: [PATCH 0810/1528] Split `AddPresetPopover` to separate file --- osu.Game/Overlays/Mods/AddPresetButton.cs | 97 ------------------ osu.Game/Overlays/Mods/AddPresetPopover.cs | 113 +++++++++++++++++++++ 2 files changed, 113 insertions(+), 97 deletions(-) create mode 100644 osu.Game/Overlays/Mods/AddPresetPopover.cs diff --git a/osu.Game/Overlays/Mods/AddPresetButton.cs b/osu.Game/Overlays/Mods/AddPresetButton.cs index e3aeb21f1d..375987e474 100644 --- a/osu.Game/Overlays/Mods/AddPresetButton.cs +++ b/osu.Game/Overlays/Mods/AddPresetButton.cs @@ -7,18 +7,12 @@ using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Extensions; using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.UserInterface; -using osu.Game.Database; -using osu.Game.Extensions; using osu.Game.Graphics; using osu.Game.Graphics.UserInterface; -using osu.Game.Graphics.UserInterfaceV2; -using osu.Game.Rulesets; using osu.Game.Rulesets.Mods; using osuTK; -using osu.Game.Localisation; namespace osu.Game.Overlays.Mods { @@ -69,96 +63,5 @@ namespace osu.Game.Overlays.Mods } public Popover GetPopover() => new AddPresetPopover(this); - - private class AddPresetPopover : OsuPopover - { - private readonly AddPresetButton button; - - private readonly LabelledTextBox nameTextBox; - private readonly LabelledTextBox descriptionTextBox; - private readonly ShearedButton createButton; - - [Resolved] - private Bindable ruleset { get; set; } = null!; - - [Resolved] - private Bindable> selectedMods { get; set; } = null!; - - [Resolved] - private RealmAccess realm { get; set; } = null!; - - public AddPresetPopover(AddPresetButton addPresetButton) - { - button = addPresetButton; - - Child = new FillFlowContainer - { - Width = 300, - AutoSizeAxes = Axes.Y, - Spacing = new Vector2(7), - Children = new Drawable[] - { - nameTextBox = new LabelledTextBox - { - Anchor = Anchor.TopCentre, - Origin = Anchor.TopCentre, - Label = CommonStrings.Name, - TabbableContentContainer = this - }, - descriptionTextBox = new LabelledTextBox - { - Anchor = Anchor.TopCentre, - Origin = Anchor.TopCentre, - Label = CommonStrings.Description, - TabbableContentContainer = this - }, - createButton = new ShearedButton - { - Anchor = Anchor.TopCentre, - Origin = Anchor.TopCentre, - Text = ModSelectOverlayStrings.AddPreset, - Action = tryCreatePreset - } - } - }; - } - - [BackgroundDependencyLoader] - private void load(OverlayColourProvider colourProvider, OsuColour colours) - { - Body.BorderThickness = 3; - Body.BorderColour = colours.Orange1; - - createButton.DarkerColour = colours.Orange1; - createButton.LighterColour = colours.Orange0; - createButton.TextColour = colourProvider.Background6; - } - - private void tryCreatePreset() - { - if (string.IsNullOrWhiteSpace(nameTextBox.Current.Value)) - { - Body.Shake(); - return; - } - - realm.Write(r => r.Add(new ModPreset - { - Name = nameTextBox.Current.Value, - Description = descriptionTextBox.Current.Value, - Mods = selectedMods.Value.ToArray(), - Ruleset = r.Find(ruleset.Value.ShortName) - })); - - this.HidePopover(); - } - - protected override void UpdateState(ValueChangedEvent state) - { - base.UpdateState(state); - if (state.NewValue == Visibility.Hidden) - button.Active.Value = false; - } - } } } diff --git a/osu.Game/Overlays/Mods/AddPresetPopover.cs b/osu.Game/Overlays/Mods/AddPresetPopover.cs new file mode 100644 index 0000000000..a7c77b7d83 --- /dev/null +++ b/osu.Game/Overlays/Mods/AddPresetPopover.cs @@ -0,0 +1,113 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.Linq; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Extensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Database; +using osu.Game.Extensions; +using osu.Game.Graphics; +using osu.Game.Graphics.UserInterface; +using osu.Game.Graphics.UserInterfaceV2; +using osu.Game.Localisation; +using osu.Game.Rulesets; +using osu.Game.Rulesets.Mods; +using osuTK; + +namespace osu.Game.Overlays.Mods +{ + internal class AddPresetPopover : OsuPopover + { + private readonly AddPresetButton button; + + private readonly LabelledTextBox nameTextBox; + private readonly LabelledTextBox descriptionTextBox; + private readonly ShearedButton createButton; + + [Resolved] + private Bindable ruleset { get; set; } = null!; + + [Resolved] + private Bindable> selectedMods { get; set; } = null!; + + [Resolved] + private RealmAccess realm { get; set; } = null!; + + public AddPresetPopover(AddPresetButton addPresetButton) + { + button = addPresetButton; + + Child = new FillFlowContainer + { + Width = 300, + AutoSizeAxes = Axes.Y, + Spacing = new Vector2(7), + Children = new Drawable[] + { + nameTextBox = new LabelledTextBox + { + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, + Label = CommonStrings.Name, + TabbableContentContainer = this + }, + descriptionTextBox = new LabelledTextBox + { + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, + Label = CommonStrings.Description, + TabbableContentContainer = this + }, + createButton = new ShearedButton + { + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, + Text = ModSelectOverlayStrings.AddPreset, + Action = tryCreatePreset + } + } + }; + } + + [BackgroundDependencyLoader] + private void load(OverlayColourProvider colourProvider, OsuColour colours) + { + Body.BorderThickness = 3; + Body.BorderColour = colours.Orange1; + + createButton.DarkerColour = colours.Orange1; + createButton.LighterColour = colours.Orange0; + createButton.TextColour = colourProvider.Background6; + } + + private void tryCreatePreset() + { + if (string.IsNullOrWhiteSpace(nameTextBox.Current.Value)) + { + Body.Shake(); + return; + } + + realm.Write(r => r.Add(new ModPreset + { + Name = nameTextBox.Current.Value, + Description = descriptionTextBox.Current.Value, + Mods = selectedMods.Value.ToArray(), + Ruleset = r.Find(ruleset.Value.ShortName) + })); + + this.HidePopover(); + } + + protected override void UpdateState(ValueChangedEvent state) + { + base.UpdateState(state); + if (state.NewValue == Visibility.Hidden) + button.Active.Value = false; + } + } +} From 159d3b032c2243ce6581dc9f3322925e919dfbbc Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 3 Aug 2022 21:23:31 +0200 Subject: [PATCH 0811/1528] Rename locals for legibility --- osu.Game/Overlays/Mods/AddPresetButton.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game/Overlays/Mods/AddPresetButton.cs b/osu.Game/Overlays/Mods/AddPresetButton.cs index 375987e474..1242088cf5 100644 --- a/osu.Game/Overlays/Mods/AddPresetButton.cs +++ b/osu.Game/Overlays/Mods/AddPresetButton.cs @@ -42,10 +42,10 @@ namespace osu.Game.Overlays.Mods { base.LoadComplete(); - selectedMods.BindValueChanged(val => Enabled.Value = val.NewValue.Any(), true); - Enabled.BindValueChanged(val => + selectedMods.BindValueChanged(mods => Enabled.Value = mods.NewValue.Any(), true); + Enabled.BindValueChanged(enabled => { - if (!val.NewValue) + if (!enabled.NewValue) Active.Value = false; }); } From ca1b4689cb7e6490c302efb19a8becb64c1fe524 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 3 Aug 2022 21:26:35 +0200 Subject: [PATCH 0812/1528] Automatically focus name textbox upon add preset popover open --- osu.Game/Overlays/Mods/AddPresetPopover.cs | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/osu.Game/Overlays/Mods/AddPresetPopover.cs b/osu.Game/Overlays/Mods/AddPresetPopover.cs index a7c77b7d83..8188c98e46 100644 --- a/osu.Game/Overlays/Mods/AddPresetPopover.cs +++ b/osu.Game/Overlays/Mods/AddPresetPopover.cs @@ -84,6 +84,13 @@ namespace osu.Game.Overlays.Mods createButton.TextColour = colourProvider.Background6; } + protected override void LoadComplete() + { + base.LoadComplete(); + + ScheduleAfterChildren(() => GetContainingInputManager().ChangeFocus(nameTextBox)); + } + private void tryCreatePreset() { if (string.IsNullOrWhiteSpace(nameTextBox.Current.Value)) From 6632367c6db4cff221e35386a7447e771ca44c61 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 4 Aug 2022 14:48:12 +0900 Subject: [PATCH 0813/1528] Ensure skin samples are looked up in correct order --- .../Skins/TestSceneSkinResources.cs | 69 +++++++++++++++++-- osu.Game/Skinning/Skin.cs | 6 +- 2 files changed, 69 insertions(+), 6 deletions(-) diff --git a/osu.Game.Tests/Skins/TestSceneSkinResources.cs b/osu.Game.Tests/Skins/TestSceneSkinResources.cs index 42c1eeb6d1..20f5c3d911 100644 --- a/osu.Game.Tests/Skins/TestSceneSkinResources.cs +++ b/osu.Game.Tests/Skins/TestSceneSkinResources.cs @@ -1,14 +1,25 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - +using System; +using System.Collections.Generic; +using System.IO; +using System.Linq; +using System.Threading; +using Moq; using NUnit.Framework; using osu.Framework.Allocation; +using osu.Framework.Audio.Sample; +using osu.Framework.Bindables; using osu.Framework.Extensions; +using osu.Framework.Extensions.ObjectExtensions; +using osu.Framework.Graphics.OpenGL.Textures; +using osu.Framework.Graphics.Textures; +using osu.Framework.IO.Stores; using osu.Framework.Testing; using osu.Game.Audio; using osu.Game.Database; +using osu.Game.IO; using osu.Game.Skinning; using osu.Game.Tests.Resources; using osu.Game.Tests.Visual; @@ -19,9 +30,9 @@ namespace osu.Game.Tests.Skins public class TestSceneSkinResources : OsuTestScene { [Resolved] - private SkinManager skins { get; set; } + private SkinManager skins { get; set; } = null!; - private ISkin skin; + private ISkin skin = null!; [BackgroundDependencyLoader] private void load() @@ -32,5 +43,55 @@ namespace osu.Game.Tests.Skins [Test] public void TestRetrieveOggSample() => AddAssert("sample is non-null", () => skin.GetSample(new SampleInfo("sample")) != null); + + [Test] + public void TestSampleRetrievalOrder() + { + Mock mockResourceProvider = null!; + Mock> mockResourceStore = null!; + List lookedUpFileNames = null!; + + AddStep("setup mock providers provider", () => + { + lookedUpFileNames = new List(); + mockResourceProvider = new Mock(); + mockResourceProvider.Setup(m => m.AudioManager).Returns(Audio); + mockResourceStore = new Mock>(); + mockResourceStore.Setup(r => r.Get(It.IsAny())) + .Callback(n => lookedUpFileNames.Add(n)) + .Returns(null); + }); + + AddStep("query sample", () => + { + TestSkin testSkin = new TestSkin(new SkinInfo(), mockResourceProvider.Object, new ResourceStore(mockResourceStore.Object)); + testSkin.GetSample(new SampleInfo()); + }); + + AddAssert("sample lookups were in correct order", () => + { + string[] lookups = lookedUpFileNames.Where(f => f.StartsWith(TestSkin.SAMPLE_NAME, StringComparison.Ordinal)).ToArray(); + return Path.GetExtension(lookups[0]) == string.Empty + && Path.GetExtension(lookups[1]) == ".wav" + && Path.GetExtension(lookups[2]) == ".mp3" + && Path.GetExtension(lookups[3]) == ".ogg"; + }); + } + + private class TestSkin : Skin + { + public const string SAMPLE_NAME = "test-sample"; + + public TestSkin(SkinInfo skin, IStorageResourceProvider? resources, IResourceStore? storage = null, string configurationFilename = "skin.ini") + : base(skin, resources, storage, configurationFilename) + { + } + + public override Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => throw new NotImplementedException(); + + public override IBindable GetConfig(TLookup lookup) => throw new NotImplementedException(); + + public override ISample GetSample(ISampleInfo sampleInfo) => Samples.AsNonNull().Get(SAMPLE_NAME); + } } } diff --git a/osu.Game/Skinning/Skin.cs b/osu.Game/Skinning/Skin.cs index 7d93aeb897..86347d9a3a 100644 --- a/osu.Game/Skinning/Skin.cs +++ b/osu.Game/Skinning/Skin.cs @@ -69,12 +69,14 @@ namespace osu.Game.Skinning storage ??= realmBackedStorage = new RealmBackedResourceStore(SkinInfo, resources.Files, resources.RealmAccess); - (storage as ResourceStore)?.AddExtension("ogg"); - var samples = resources.AudioManager?.GetSampleStore(storage); if (samples != null) samples.PlaybackConcurrency = OsuGameBase.SAMPLE_CONCURRENCY; + // osu-stable performs audio lookups in order of wav -> mp3 -> ogg. + // The GetSampleStore() call above internally adds wav and mp3, so ogg is added at the end to ensure expected ordering. + (storage as ResourceStore)?.AddExtension("ogg"); + Samples = samples; Textures = new TextureStore(resources.CreateTextureLoaderStore(storage)); } From c11a24b3ff541c85133e401f0f02c3057554b607 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 4 Aug 2022 15:05:52 +0900 Subject: [PATCH 0814/1528] Remove unused using --- osu.Game.Tests/Skins/TestSceneSkinResources.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game.Tests/Skins/TestSceneSkinResources.cs b/osu.Game.Tests/Skins/TestSceneSkinResources.cs index 20f5c3d911..d1561c84bf 100644 --- a/osu.Game.Tests/Skins/TestSceneSkinResources.cs +++ b/osu.Game.Tests/Skins/TestSceneSkinResources.cs @@ -5,7 +5,6 @@ using System; using System.Collections.Generic; using System.IO; using System.Linq; -using System.Threading; using Moq; using NUnit.Framework; using osu.Framework.Allocation; From 094eaafd43866c395755e86b9d240e938caf5eb2 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 4 Aug 2022 17:26:54 +0900 Subject: [PATCH 0815/1528] Split out common conditional check into local `static` method --- osu.Game/Beatmaps/BeatmapUpdaterMetadataLookup.cs | 14 ++++++++++---- 1 file changed, 10 insertions(+), 4 deletions(-) diff --git a/osu.Game/Beatmaps/BeatmapUpdaterMetadataLookup.cs b/osu.Game/Beatmaps/BeatmapUpdaterMetadataLookup.cs index 3238863700..f96fcc2630 100644 --- a/osu.Game/Beatmaps/BeatmapUpdaterMetadataLookup.cs +++ b/osu.Game/Beatmaps/BeatmapUpdaterMetadataLookup.cs @@ -101,13 +101,13 @@ namespace osu.Game.Beatmaps beatmapInfo.BeatmapSet.OnlineID = res.OnlineBeatmapSetID; // Some metadata should only be applied if there's no local changes. - if (beatmapInfo.MatchesOnlineVersion || beatmapInfo.Status != BeatmapOnlineStatus.LocallyModified) + if (shouldSaveOnlineMetadata(beatmapInfo)) { beatmapInfo.Status = res.Status; beatmapInfo.Metadata.Author.OnlineID = res.AuthorID; } - if (beatmapInfo.BeatmapSet.Beatmaps.All(b => b.MatchesOnlineVersion || b.Status != BeatmapOnlineStatus.LocallyModified)) + if (beatmapInfo.BeatmapSet.Beatmaps.All(shouldSaveOnlineMetadata)) { beatmapInfo.BeatmapSet.Status = res.BeatmapSet?.Status ?? BeatmapOnlineStatus.None; beatmapInfo.BeatmapSet.DateRanked = res.BeatmapSet?.Ranked; @@ -212,7 +212,7 @@ namespace osu.Game.Beatmaps var status = (BeatmapOnlineStatus)reader.GetByte(2); // Some metadata should only be applied if there's no local changes. - if (beatmapInfo.MatchesOnlineVersion || beatmapInfo.Status != BeatmapOnlineStatus.LocallyModified) + if (shouldSaveOnlineMetadata(beatmapInfo)) { beatmapInfo.Status = status; beatmapInfo.Metadata.Author.OnlineID = reader.GetInt32(3); @@ -226,7 +226,7 @@ namespace osu.Game.Beatmaps Debug.Assert(beatmapInfo.BeatmapSet != null); beatmapInfo.BeatmapSet.OnlineID = reader.GetInt32(0); - if (beatmapInfo.BeatmapSet.Beatmaps.All(b => b.MatchesOnlineVersion || b.Status != BeatmapOnlineStatus.LocallyModified)) + if (beatmapInfo.BeatmapSet.Beatmaps.All(shouldSaveOnlineMetadata)) { beatmapInfo.BeatmapSet.Status = status; } @@ -249,6 +249,12 @@ namespace osu.Game.Beatmaps private void logForModel(BeatmapSetInfo set, string message) => RealmArchiveModelImporter.LogForModel(set, $"[{nameof(BeatmapUpdaterMetadataLookup)}] {message}"); + /// + /// Check whether the provided beatmap is in a state where online "ranked" status metadata should be saved against it. + /// Handles the case where a user may have locally modified a beatmap in the editor and expects the local status to stick. + /// + private static bool shouldSaveOnlineMetadata(BeatmapInfo beatmapInfo) => beatmapInfo.MatchesOnlineVersion || beatmapInfo.Status != BeatmapOnlineStatus.LocallyModified; + public void Dispose() { cacheDownloadRequest?.Dispose(); From 8ff7770a71591fc3d014c4033c7e090cd35b23e3 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 4 Aug 2022 19:11:39 +0900 Subject: [PATCH 0816/1528] Omit irrelevant data from SoloScoreInfo serialisation --- osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs b/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs index 6558578023..51b9e601c8 100644 --- a/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs +++ b/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs @@ -102,6 +102,14 @@ namespace osu.Game.Online.API.Requests.Responses [JsonProperty("pp")] public double? PP { get; set; } + public bool ShouldSerializeID() => false; + public bool ShouldSerializeUser() => false; + public bool ShouldSerializeBeatmap() => false; + public bool ShouldSerializeBeatmapSet() => false; + public bool ShouldSerializePP() => false; + public bool ShouldSerializeOnlineID() => false; + public bool ShouldSerializeHasReplay() => false; + #endregion public override string ToString() => $"score_id: {ID} user_id: {UserID}"; From 2d9da07eb69bfbeb1e9ff65fb50920ee7c6ec0b7 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 4 Aug 2022 19:27:50 +0900 Subject: [PATCH 0817/1528] Trim zero values from hit statistics --- osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs b/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs index 51b9e601c8..e2e5ea4239 100644 --- a/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs +++ b/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs @@ -173,7 +173,7 @@ namespace osu.Game.Online.API.Requests.Responses RulesetID = score.RulesetID, Passed = score.Passed, Mods = score.APIMods, - Statistics = score.Statistics, + Statistics = score.Statistics.Where(kvp => kvp.Value != 0).ToDictionary(kvp => kvp.Key, kvp => kvp.Value), }; public long OnlineID => ID ?? -1; From 42d1bdfc95fe78555fd5ce0426bc79b6a4d6f736 Mon Sep 17 00:00:00 2001 From: Ryuki Date: Fri, 5 Aug 2022 04:17:01 +0200 Subject: [PATCH 0818/1528] Move KPS calculation to a standalone class --- .../Gameplay/TestSceneKeyPerSecondCounter.cs | 91 +++++++++++++++++++ .../Gameplay/TestSceneKeysPerSecondCounter.cs | 4 +- .../HUD/KPSCounter/KeysPerSecondCalculator.cs | 91 +++++++++++++++++++ .../{ => KPSCounter}/KeysPerSecondCounter.cs | 63 ++----------- osu.Game/Screens/Play/KeyCounter.cs | 4 +- osu.Game/Screens/Play/KeyCounterDisplay.cs | 2 - osu.Game/Screens/Play/Player.cs | 4 +- 7 files changed, 195 insertions(+), 64 deletions(-) create mode 100644 osu.Game.Tests/Visual/Gameplay/TestSceneKeyPerSecondCounter.cs create mode 100644 osu.Game/Screens/Play/HUD/KPSCounter/KeysPerSecondCalculator.cs rename osu.Game/Screens/Play/HUD/{ => KPSCounter}/KeysPerSecondCounter.cs (63%) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneKeyPerSecondCounter.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneKeyPerSecondCounter.cs new file mode 100644 index 0000000000..a2eaea29eb --- /dev/null +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneKeyPerSecondCounter.cs @@ -0,0 +1,91 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +#nullable disable + +using NUnit.Framework; +using osu.Framework.Graphics; +using osu.Framework.Testing; +using osu.Game.Rulesets; +using osu.Game.Rulesets.Mania; +using osu.Game.Rulesets.UI; +using osu.Game.Screens.Play; +using osu.Game.Screens.Play.HUD.KPSCounter; +using osuTK; + +namespace osu.Game.Tests.Visual.Gameplay +{ + public class TestSceneKeyPerSecondCounter : PlayerTestScene + { + protected override Ruleset CreatePlayerRuleset() => new ManiaRuleset(); + protected override bool HasCustomSteps => false; + protected override bool Autoplay => true; + + private GameplayClock gameplayClock; + private DrawableRuleset drawableRuleset; + + // private DependencyProvidingContainer dependencyContainer; + private KeysPerSecondCounter counter; + + [SetUpSteps] + public new void SetUpSteps() + { + /* + CreateTest(() => AddStep("Create components", () => + { + Logger.Log($"{(Player != null ? Player.ToString() : "null")}", level: LogLevel.Debug); + dependencyContainer = new DependencyProvidingContainer + { + RelativePositionAxes = Axes.Both, + }; + })); + */ + } + + private void createCounter() + { + AddStep("Create counter", () => + { + /* + if (!Contains(dependencyContainer)) + { + Add(dependencyContainer); + } + + if (dependencyContainer.CachedDependencies.Length == 0) + { + dependencyContainer.CachedDependencies = new (Type, object)[] + { + (typeof(GameplayClock), , + (typeof(DrawableRuleset),) + }; + } + Dependencies.Cache(gameplayClock = Player.GameplayClockContainer.GameplayClock)); + */ + + Dependencies.Cache(gameplayClock = Player.GameplayClockContainer.GameplayClock); + Dependencies.Cache(drawableRuleset = Player.DrawableRuleset); + + Add(counter = new KeysPerSecondCounter + { + Anchor = Anchor.BottomLeft, + Origin = Anchor.BottomLeft, + Scale = new Vector2(5), + Position = new Vector2(10, 100) + } + ); + }); + AddAssert("ensure counter added", () => Contains(counter)); + } + + [Test] + public void TestInGameTimeConsistency() + { + createCounter(); + + AddUntilStep("Wait until first note", () => counter.Current.Value != 0); + AddStep("Pause gameplay", () => gameplayClock.IsPaused.Value = true); + AddAssert("KPS = 1", () => counter.Current.Value == 1); + } + } +} diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneKeysPerSecondCounter.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneKeysPerSecondCounter.cs index e20a83b54a..c8c31d1366 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneKeysPerSecondCounter.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneKeysPerSecondCounter.cs @@ -7,7 +7,7 @@ using NUnit.Framework; using osu.Framework.Graphics; using osu.Framework.Testing; using osu.Game.Screens.Play; -using osu.Game.Screens.Play.HUD; +using osu.Game.Screens.Play.HUD.KPSCounter; using osuTK; using osuTK.Input; @@ -37,7 +37,7 @@ namespace osu.Game.Tests.Visual.Gameplay public void TestManualTrigger() { AddAssert("Counter = 0", () => counter.Current.Value == 0); - AddRepeatStep("manual trigger", KeysPerSecondCounter.AddTimestamp, 20); + AddRepeatStep("manual trigger", KeysPerSecondCalculator.AddInput, 20); AddAssert("Counter is not 0", () => counter.Current.Value > 0); } diff --git a/osu.Game/Screens/Play/HUD/KPSCounter/KeysPerSecondCalculator.cs b/osu.Game/Screens/Play/HUD/KPSCounter/KeysPerSecondCalculator.cs new file mode 100644 index 0000000000..f9839abde4 --- /dev/null +++ b/osu.Game/Screens/Play/HUD/KPSCounter/KeysPerSecondCalculator.cs @@ -0,0 +1,91 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +#nullable disable + +using System; +using System.Collections.Generic; +using System.Linq; +using osu.Framework.Timing; +using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.UI; + +namespace osu.Game.Screens.Play.HUD.KPSCounter +{ + public class KeysPerSecondCalculator : IDisposable + { + private static KeysPerSecondCalculator instance; + + public static void AddInput() + { + instance?.onNewInput.Invoke(); + } + + public static KeysPerSecondCalculator GetInstance(GameplayClock gameplayClock = null, DrawableRuleset drawableRuleset = null) + { + if (instance != null) return instance; + + try + { + return new KeysPerSecondCalculator(gameplayClock, drawableRuleset); + } + catch (ArgumentNullException) + { + return null; + } + } + + private readonly List timestamps; + private readonly GameplayClock gameplayClock; + private readonly DrawableRuleset drawableRuleset; + + private event Action onNewInput; + + private IClock workingClock => (IClock)drawableRuleset.FrameStableClock ?? gameplayClock; + + // Having the rate from mods is preffered to using GameplayClock.TrueGameplayRate() + // as it returns 0 when paused in replays, not useful for players who want to "analyze" a replay. + private double rate => (drawableRuleset.Mods.FirstOrDefault(m => m is ModRateAdjust) as ModRateAdjust)?.SpeedChange.Value + ?? 1; + + private double maxTime = double.NegativeInfinity; + + public bool Ready => workingClock != null && gameplayClock != null; + public int Value => timestamps.Count(isTimestampWithinSpan); + + private KeysPerSecondCalculator(GameplayClock gameplayClock, DrawableRuleset drawableRuleset) + { + instance = this; + timestamps = new List(); + this.gameplayClock = gameplayClock ?? throw new ArgumentNullException(nameof(gameplayClock)); + this.drawableRuleset = drawableRuleset; + onNewInput += addTimestamp; + } + + private void addTimestamp() + { + if (workingClock != null && workingClock.CurrentTime >= maxTime) + { + timestamps.Add(workingClock.CurrentTime); + maxTime = workingClock.CurrentTime; + } + } + + private bool isTimestampWithinSpan(double timestamp) + { + if (!Ready) + return false; + + double span = 1000 * rate; + double relativeTime = workingClock.CurrentTime - timestamp; + return relativeTime >= 0 && relativeTime <= span; + } + + public void Dispose() + { + instance = null; + } + + ~KeysPerSecondCalculator() => Dispose(); + } +} diff --git a/osu.Game/Screens/Play/HUD/KeysPerSecondCounter.cs b/osu.Game/Screens/Play/HUD/KPSCounter/KeysPerSecondCounter.cs similarity index 63% rename from osu.Game/Screens/Play/HUD/KeysPerSecondCounter.cs rename to osu.Game/Screens/Play/HUD/KPSCounter/KeysPerSecondCounter.cs index d32ca1410a..2fcca2ffce 100644 --- a/osu.Game/Screens/Play/HUD/KeysPerSecondCounter.cs +++ b/osu.Game/Screens/Play/HUD/KPSCounter/KeysPerSecondCounter.cs @@ -3,17 +3,12 @@ #nullable disable -using System; -using System.Collections.Generic; -using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; using osu.Framework.Localisation; -using osu.Framework.Logging; -using osu.Framework.Timing; using osu.Game.Configuration; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; @@ -22,28 +17,20 @@ using osu.Game.Rulesets.UI; using osu.Game.Skinning; using osuTK; -namespace osu.Game.Screens.Play.HUD +namespace osu.Game.Screens.Play.HUD.KPSCounter { public class KeysPerSecondCounter : RollingCounter, ISkinnableDrawable { - private static List timestamps; - private static double maxTime = double.NegativeInfinity; - - private static event Action onNewInput; - - private const int invalidation_timeout = 1000; private const float alpha_when_invalid = 0.3f; private readonly Bindable valid = new Bindable(); - - private static GameplayClock gameplayClock; - private static IClock referenceClock; - - private static IClock clock => referenceClock ?? gameplayClock; + private GameplayClock gameplayClock; [Resolved(canBeNull: true)] private DrawableRuleset drawableRuleset { get; set; } + private KeysPerSecondCalculator calculator => KeysPerSecondCalculator.GetInstance(gameplayClock, drawableRuleset); + [SettingSource("Smoothing time", "How smooth the counter should change\nThe more it is smooth, the less it's accurate.")] public BindableNumber SmoothingTime { get; } = new BindableNumber(350) { @@ -51,66 +38,30 @@ namespace osu.Game.Screens.Play.HUD MinValue = 0 }; - public static void AddTimestamp() - { - Logger.Log($"Input timestamp attempt C: {clock.CurrentTime}ms | GC: {gameplayClock.CurrentTime} | RC: {referenceClock?.CurrentTime ?? -1} | Max: {maxTime})", level: LogLevel.Debug); - - if (clock.CurrentTime >= maxTime) - { - Logger.Log("Input timestamp added.", level: LogLevel.Debug); - timestamps?.Add(clock.CurrentTime); - maxTime = timestamps?.Max() ?? clock.CurrentTime; - } - - onNewInput?.Invoke(); - } - - public static void Reset() - { - timestamps?.Clear(); - maxTime = int.MinValue; - } - protected override double RollingDuration => SmoothingTime.Value; public bool UsesFixedAnchor { get; set; } public KeysPerSecondCounter() { - timestamps ??= new List(); Current.Value = 0; - onNewInput += updateCounter; - Scheduler.AddOnce(updateCounter); } [BackgroundDependencyLoader] - private void load(OsuColour colours, GameplayClock clock) + private void load(OsuColour colours, GameplayClock clock, DrawableRuleset ruleset) { gameplayClock = clock; Colour = colours.BlueLighter; valid.BindValueChanged(e => DrawableCount.FadeTo(e.NewValue ? 1 : alpha_when_invalid, 1000, Easing.OutQuint)); - referenceClock = drawableRuleset?.FrameStableClock; - } - - protected override void LoadComplete() - { - base.LoadComplete(); - - updateCounter(); } protected override void Update() { base.Update(); - updateCounter(); - } - - private void updateCounter() - { - valid.Value = timestamps != null && MathHelper.ApproximatelyEquivalent(gameplayClock.CurrentTime, referenceClock.CurrentTime, 500); - Current.Value = timestamps?.Count(timestamp => clock.CurrentTime - timestamp is >= 0 and <= invalidation_timeout) ?? 0; + valid.Value = calculator.Ready; + Current.Value = calculator.Value; } protected override IHasText CreateText() => new TextComponent diff --git a/osu.Game/Screens/Play/KeyCounter.cs b/osu.Game/Screens/Play/KeyCounter.cs index b8bbac9a7e..044c9ee24e 100644 --- a/osu.Game/Screens/Play/KeyCounter.cs +++ b/osu.Game/Screens/Play/KeyCounter.cs @@ -10,7 +10,7 @@ using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Textures; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; -using osu.Game.Screens.Play.HUD; +using osu.Game.Screens.Play.HUD.KPSCounter; using osuTK; using osuTK.Graphics; @@ -56,7 +56,7 @@ namespace osu.Game.Screens.Play public void Increment() { - KeysPerSecondCounter.AddTimestamp(); + KeysPerSecondCalculator.AddInput(); if (!IsCounting) return; diff --git a/osu.Game/Screens/Play/KeyCounterDisplay.cs b/osu.Game/Screens/Play/KeyCounterDisplay.cs index aaf2e997f2..b6094726c0 100644 --- a/osu.Game/Screens/Play/KeyCounterDisplay.cs +++ b/osu.Game/Screens/Play/KeyCounterDisplay.cs @@ -11,7 +11,6 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Input.Events; using osu.Game.Configuration; -using osu.Game.Screens.Play.HUD; using osuTK; using osuTK.Graphics; @@ -66,7 +65,6 @@ namespace osu.Game.Screens.Play [BackgroundDependencyLoader] private void load(OsuConfigManager config) { - KeysPerSecondCounter.Reset(); config.BindWith(OsuSetting.KeyOverlay, configVisibility); } diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index fb2f556611..88cd197076 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -34,7 +34,7 @@ using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.UI; using osu.Game.Scoring; using osu.Game.Scoring.Legacy; -using osu.Game.Screens.Play.HUD; +using osu.Game.Screens.Play.HUD.KPSCounter; using osu.Game.Screens.Ranking; using osu.Game.Skinning; using osu.Game.Users; @@ -1046,7 +1046,7 @@ namespace osu.Game.Screens.Play fadeOut(); - KeysPerSecondCounter.Reset(); + KeysPerSecondCalculator.GetInstance().Dispose(); return base.OnExiting(e); } From 0de00e9b3fc4a6351e5c610422f70251dd2477bc Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 4 Aug 2022 19:15:28 +0900 Subject: [PATCH 0819/1528] Don't serialise empty mod settings --- osu.Game.Tests/Online/TestAPIModJsonSerialization.cs | 11 +++++++++++ osu.Game/Online/API/APIMod.cs | 9 ++++----- 2 files changed, 15 insertions(+), 5 deletions(-) diff --git a/osu.Game.Tests/Online/TestAPIModJsonSerialization.cs b/osu.Game.Tests/Online/TestAPIModJsonSerialization.cs index 67dbcf0ccf..7458508c7a 100644 --- a/osu.Game.Tests/Online/TestAPIModJsonSerialization.cs +++ b/osu.Game.Tests/Online/TestAPIModJsonSerialization.cs @@ -6,6 +6,7 @@ using System; using System.Collections.Generic; using Newtonsoft.Json; +using Newtonsoft.Json.Linq; using NUnit.Framework; using osu.Framework.Bindables; using osu.Game.Beatmaps; @@ -148,6 +149,16 @@ namespace osu.Game.Tests.Online Assert.That(apiMod.Settings["speed_change"], Is.EqualTo(1.01d)); } + [Test] + public void TestSerialisedModSettingPresence() + { + var mod = new TestMod(); + + mod.TestSetting.Value = mod.TestSetting.Default; + JObject serialised = JObject.Parse(JsonConvert.SerializeObject(new APIMod(mod))); + Assert.False(serialised.ContainsKey("settings")); + } + private class TestRuleset : Ruleset { public override IEnumerable GetModsFor(ModType type) => new Mod[] diff --git a/osu.Game/Online/API/APIMod.cs b/osu.Game/Online/API/APIMod.cs index 900f59290c..dcbaaea012 100644 --- a/osu.Game/Online/API/APIMod.cs +++ b/osu.Game/Online/API/APIMod.cs @@ -1,11 +1,8 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Collections.Generic; -using System.Diagnostics.CodeAnalysis; using System.Linq; using MessagePack; using Newtonsoft.Json; @@ -23,7 +20,7 @@ namespace osu.Game.Online.API { [JsonProperty("acronym")] [Key(0)] - public string Acronym { get; set; } + public string Acronym { get; set; } = string.Empty; [JsonProperty("settings")] [Key(1)] @@ -49,7 +46,7 @@ namespace osu.Game.Online.API } } - public Mod ToMod([NotNull] Ruleset ruleset) + public Mod ToMod(Ruleset ruleset) { Mod resultMod = ruleset.CreateModFromAcronym(Acronym); @@ -80,6 +77,8 @@ namespace osu.Game.Online.API return resultMod; } + public bool ShouldSerializeSettings() => Settings.Count > 0; + public bool Equals(APIMod other) { if (ReferenceEquals(null, other)) return false; From 786af81274064ea3afa3f40dfd0b6b683db80075 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 5 Aug 2022 14:15:01 +0900 Subject: [PATCH 0820/1528] Fix `PreviewTrack` not disposing its owned audio `Track` --- osu.Game/Audio/PreviewTrack.cs | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/osu.Game/Audio/PreviewTrack.cs b/osu.Game/Audio/PreviewTrack.cs index 7fb92f9f9d..2409ca6eb6 100644 --- a/osu.Game/Audio/PreviewTrack.cs +++ b/osu.Game/Audio/PreviewTrack.cs @@ -105,5 +105,11 @@ namespace osu.Game.Audio /// Retrieves the audio track. /// protected abstract Track? GetTrack(); + + protected override void Dispose(bool isDisposing) + { + base.Dispose(isDisposing); + Track?.Dispose(); + } } } From 68232826045bb182f4098496ed497ffcfb2933f6 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 5 Aug 2022 14:15:27 +0900 Subject: [PATCH 0821/1528] Fix `PlayButton` potentially not disposing an unused `PreviewTrack` during load --- osu.Game/Overlays/BeatmapSet/Buttons/PlayButton.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Game/Overlays/BeatmapSet/Buttons/PlayButton.cs b/osu.Game/Overlays/BeatmapSet/Buttons/PlayButton.cs index e840d0e82c..0ce55ce549 100644 --- a/osu.Game/Overlays/BeatmapSet/Buttons/PlayButton.cs +++ b/osu.Game/Overlays/BeatmapSet/Buttons/PlayButton.cs @@ -147,7 +147,10 @@ namespace osu.Game.Overlays.BeatmapSet.Buttons { // beatmapset may have changed. if (Preview != preview) + { + preview?.Dispose(); return; + } AddInternal(preview); loading = false; From 7c952f806969d4b15d6507a54c4d8b55213c2fdf Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 5 Aug 2022 14:25:10 +0900 Subject: [PATCH 0822/1528] Add more test coverage of locally-modified state change --- .../Visual/Editing/TestSceneEditorBeatmapCreation.cs | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Editing/TestSceneEditorBeatmapCreation.cs b/osu.Game.Tests/Visual/Editing/TestSceneEditorBeatmapCreation.cs index a21f66a7cb..80a5b4832b 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneEditorBeatmapCreation.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneEditorBeatmapCreation.cs @@ -56,8 +56,10 @@ namespace osu.Game.Tests.Visual.Editing [Test] public void TestCreateNewBeatmap() { + AddAssert("status is none", () => EditorBeatmap.BeatmapInfo.Status == BeatmapOnlineStatus.None); AddStep("save beatmap", () => Editor.Save()); AddAssert("new beatmap in database", () => beatmapManager.QueryBeatmapSet(s => s.ID == currentBeatmapSetID)?.Value.DeletePending == false); + AddAssert("status is modified", () => EditorBeatmap.BeatmapInfo.Status == BeatmapOnlineStatus.LocallyModified); } [Test] @@ -208,6 +210,8 @@ namespace osu.Game.Tests.Visual.Editing }); AddAssert("created difficulty has no objects", () => EditorBeatmap.HitObjects.Count == 0); + AddAssert("status is modified", () => EditorBeatmap.BeatmapInfo.Status == BeatmapOnlineStatus.LocallyModified); + AddStep("set unique difficulty name", () => EditorBeatmap.BeatmapInfo.DifficultyName = secondDifficultyName); AddStep("save beatmap", () => Editor.Save()); AddAssert("new beatmap persisted", () => @@ -218,7 +222,7 @@ namespace osu.Game.Tests.Visual.Editing return beatmap != null && beatmap.DifficultyName == secondDifficultyName && set != null - && set.PerformRead(s => s.Beatmaps.Count == 2 && s.Beatmaps.Any(b => b.DifficultyName == secondDifficultyName)); + && set.PerformRead(s => s.Beatmaps.Count == 2 && s.Beatmaps.Any(b => b.DifficultyName == secondDifficultyName) && s.Beatmaps.All(b => s.Status == BeatmapOnlineStatus.LocallyModified)); }); } From 94ec6534201c50a7574f1afeaa651af1d4b7dcc6 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 5 Aug 2022 14:26:01 +0900 Subject: [PATCH 0823/1528] Add same load-cancel safeties to ensure tracks are disposed in card `PlayButton` --- osu.Game/Beatmaps/Drawables/Cards/Buttons/PlayButton.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Game/Beatmaps/Drawables/Cards/Buttons/PlayButton.cs b/osu.Game/Beatmaps/Drawables/Cards/Buttons/PlayButton.cs index 18eab09465..8ab632a757 100644 --- a/osu.Game/Beatmaps/Drawables/Cards/Buttons/PlayButton.cs +++ b/osu.Game/Beatmaps/Drawables/Cards/Buttons/PlayButton.cs @@ -118,7 +118,10 @@ namespace osu.Game.Beatmaps.Drawables.Cards.Buttons // another async load might have completed before this one. // if so, do not make any changes. if (loadedPreview != previewTrack) + { + loadedPreview.Dispose(); return; + } AddInternal(loadedPreview); toggleLoading(false); From 84a3fbd25cb29bc41a976810200d4a30ec8a11e4 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 5 Aug 2022 17:36:48 +0900 Subject: [PATCH 0824/1528] Version realm files for debug executions To make it easier for developers to test out pull requests which bump the realm schema version, realm files are now stored with the schema version in the filename. Note that this means any changes made to a newer version will not be applied to previous ones. --- osu.Game/Database/RealmAccess.cs | 48 ++++++++++++++++++++++++++++++++ 1 file changed, 48 insertions(+) diff --git a/osu.Game/Database/RealmAccess.cs b/osu.Game/Database/RealmAccess.cs index 5f0ec67c71..9e964750a8 100644 --- a/osu.Game/Database/RealmAccess.cs +++ b/osu.Game/Database/RealmAccess.cs @@ -172,6 +172,10 @@ namespace osu.Game.Database if (!Filename.EndsWith(realm_extension, StringComparison.Ordinal)) Filename += realm_extension; +#if DEBUG + Filename = applyFilenameSchemaSuffix(Filename); +#endif + string newerVersionFilename = $"{Filename.Replace(realm_extension, string.Empty)}_newer_version{realm_extension}"; // Attempt to recover a newer database version if available. @@ -211,6 +215,50 @@ namespace osu.Game.Database } } + /// + /// Some developers may be annoyed if a newer version migration (ie. caused by testing a pull request) + /// cause their test database to be unusable with previous versions. + /// To get around this, store development databases against their realm version. + /// Note that this means changes made on newer realm versions will disappear. + /// + private string applyFilenameSchemaSuffix(string filename) + { + string proposedFilename = getVersionedFilename(schema_version); + + // First check if the current realm version already exists... + if (storage.Exists(proposedFilename)) + return proposedFilename; + + // If a non-versioned file exists (aka before this method was added), move it to the new versioned + // format. + if (storage.Exists(filename)) + { + Logger.Log(@$"Moving non-versioned realm file {filename} to {proposedFilename}"); + storage.Move(filename, proposedFilename); + return proposedFilename; + } + + // If it doesn't, check for a previous version we can use as a base database to migrate from... + for (int i = schema_version - 1; i >= 0; i--) + { + string iFilename = getVersionedFilename(i); + + if (storage.Exists(iFilename)) + { + using (var previous = storage.GetStream(iFilename)) + using (var current = storage.CreateFileSafely(proposedFilename)) + { + Logger.Log(@$"Using previous realm database {iFilename} to migrate new schema version {schema_version}"); + previous.CopyTo(current); + } + } + } + + return proposedFilename; + + string getVersionedFilename(int version) => filename.Replace(realm_extension, $"_{version}{realm_extension}"); + } + private void attemptRecoverFromFile(string recoveryFilename) { Logger.Log($@"Performing recovery from {recoveryFilename}", LoggingTarget.Database); From 3c84b1a389905ec61295afee2e284f27975b69ed Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 5 Aug 2022 17:48:51 +0900 Subject: [PATCH 0825/1528] Change order of application to use original `client.realm` last --- osu.Game/Database/RealmAccess.cs | 32 +++++++++++++++----------------- 1 file changed, 15 insertions(+), 17 deletions(-) diff --git a/osu.Game/Database/RealmAccess.cs b/osu.Game/Database/RealmAccess.cs index 9e964750a8..65cad5bdf0 100644 --- a/osu.Game/Database/RealmAccess.cs +++ b/osu.Game/Database/RealmAccess.cs @@ -173,7 +173,7 @@ namespace osu.Game.Database Filename += realm_extension; #if DEBUG - Filename = applyFilenameSchemaSuffix(Filename); + applyFilenameSchemaSuffix(ref Filename); #endif string newerVersionFilename = $"{Filename.Replace(realm_extension, string.Empty)}_newer_version{realm_extension}"; @@ -221,24 +221,17 @@ namespace osu.Game.Database /// To get around this, store development databases against their realm version. /// Note that this means changes made on newer realm versions will disappear. /// - private string applyFilenameSchemaSuffix(string filename) + private void applyFilenameSchemaSuffix(ref string filename) { - string proposedFilename = getVersionedFilename(schema_version); + string originalFilename = filename; + + filename = getVersionedFilename(schema_version); // First check if the current realm version already exists... - if (storage.Exists(proposedFilename)) - return proposedFilename; - - // If a non-versioned file exists (aka before this method was added), move it to the new versioned - // format. if (storage.Exists(filename)) - { - Logger.Log(@$"Moving non-versioned realm file {filename} to {proposedFilename}"); - storage.Move(filename, proposedFilename); - return proposedFilename; - } + return; - // If it doesn't, check for a previous version we can use as a base database to migrate from... + // Check for a previous version we can use as a base database to migrate from... for (int i = schema_version - 1; i >= 0; i--) { string iFilename = getVersionedFilename(i); @@ -246,7 +239,7 @@ namespace osu.Game.Database if (storage.Exists(iFilename)) { using (var previous = storage.GetStream(iFilename)) - using (var current = storage.CreateFileSafely(proposedFilename)) + using (var current = storage.CreateFileSafely(filename)) { Logger.Log(@$"Using previous realm database {iFilename} to migrate new schema version {schema_version}"); previous.CopyTo(current); @@ -254,9 +247,14 @@ namespace osu.Game.Database } } - return proposedFilename; + // Finally, check for a non-versioned file exists (aka before this method was added)... + if (storage.Exists(originalFilename)) + { + Logger.Log(@$"Moving non-versioned realm file {filename} to {filename}"); + storage.Move(filename, filename); + } - string getVersionedFilename(int version) => filename.Replace(realm_extension, $"_{version}{realm_extension}"); + string getVersionedFilename(int version) => originalFilename.Replace(realm_extension, $"_{version}{realm_extension}"); } private void attemptRecoverFromFile(string recoveryFilename) From 8ae54296026768958cf8df215dc2b5231dbe7898 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 5 Aug 2022 18:08:02 +0900 Subject: [PATCH 0826/1528] Adjust slider pooling based on beatmap Handles edge cases like mentioned in https://github.com/ppy/osu/issues/19585. --- osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs | 25 ++++++++++++++++++------ 1 file changed, 19 insertions(+), 6 deletions(-) diff --git a/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs b/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs index 3179b37d5a..175c444f4e 100644 --- a/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs +++ b/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs @@ -11,9 +11,11 @@ using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Pooling; +using osu.Game.Beatmaps; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Rulesets.Osu.Beatmaps; using osu.Game.Rulesets.Osu.Configuration; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects.Drawables; @@ -112,17 +114,28 @@ namespace osu.Game.Rulesets.Osu.UI } [BackgroundDependencyLoader(true)] - private void load(OsuRulesetConfigManager config) + private void load(OsuRulesetConfigManager config, IBeatmap beatmap) { config?.BindWith(OsuRulesetSetting.PlayfieldBorderStyle, playfieldBorder.PlayfieldBorderStyle); RegisterPool(10, 100); + var osuBeatmap = (OsuBeatmap)beatmap; - RegisterPool(10, 100); - RegisterPool(10, 100); - RegisterPool(10, 100); - RegisterPool(10, 100); - RegisterPool(5, 50); + + var sliders = osuBeatmap.HitObjects.OfType(); + + if (sliders.Any()) + { + // handle edge cases where a beatmap has a slider with many repeats. + int maxRepeatsOnOneSlider = osuBeatmap.HitObjects.OfType().Max(s => s.RepeatCount); + int maxTicksOnOneSlider = osuBeatmap.HitObjects.OfType().Max(s => s.NestedHitObjects.OfType().Count()); + + RegisterPool(20, 100); + RegisterPool(20, 100); + RegisterPool(20, 100); + RegisterPool(Math.Max(maxTicksOnOneSlider, 20), Math.Max(maxTicksOnOneSlider, 200)); + RegisterPool(Math.Max(maxRepeatsOnOneSlider, 20), Math.Max(maxRepeatsOnOneSlider, 200)); + } RegisterPool(2, 20); RegisterPool(10, 100); From 9a4d0494de1de4000a3b2c3f64db1568cb5fd254 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 5 Aug 2022 18:09:07 +0900 Subject: [PATCH 0827/1528] Adjust various pooling defaults to better handle more intense beatmaps --- .../Objects/Drawables/Connections/FollowPointRenderer.cs | 2 +- osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs | 8 ++++---- 2 files changed, 5 insertions(+), 5 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/Connections/FollowPointRenderer.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/Connections/FollowPointRenderer.cs index 4949abccab..306b034645 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/Connections/FollowPointRenderer.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/Connections/FollowPointRenderer.cs @@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections { InternalChildren = new Drawable[] { - connectionPool = new DrawablePool(1, 200), + connectionPool = new DrawablePool(10, 200), pointPool = new DrawablePool(50, 1000) }; } diff --git a/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs b/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs index 175c444f4e..edfa92e629 100644 --- a/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs +++ b/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs @@ -118,9 +118,9 @@ namespace osu.Game.Rulesets.Osu.UI { config?.BindWith(OsuRulesetSetting.PlayfieldBorderStyle, playfieldBorder.PlayfieldBorderStyle); - RegisterPool(10, 100); var osuBeatmap = (OsuBeatmap)beatmap; + RegisterPool(20, 100); var sliders = osuBeatmap.HitObjects.OfType(); @@ -138,8 +138,8 @@ namespace osu.Game.Rulesets.Osu.UI } RegisterPool(2, 20); - RegisterPool(10, 100); - RegisterPool(10, 100); + RegisterPool(10, 200); + RegisterPool(10, 200); } protected override HitObjectLifetimeEntry CreateLifetimeEntry(HitObject hitObject) => new OsuHitObjectLifetimeEntry(hitObject); @@ -186,7 +186,7 @@ namespace osu.Game.Rulesets.Osu.UI private readonly Action onLoaded; public DrawableJudgementPool(HitResult result, Action onLoaded) - : base(10) + : base(20) { this.result = result; this.onLoaded = onLoaded; From a682a823f43f58857ff7c2c9973be6c48f52b9c9 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 5 Aug 2022 18:14:30 +0900 Subject: [PATCH 0828/1528] Fix test failures where `Beatmap` is not provided --- osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs | 23 +++++++++++++---------- 1 file changed, 13 insertions(+), 10 deletions(-) diff --git a/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs b/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs index edfa92e629..ff79c917cb 100644 --- a/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs +++ b/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs @@ -122,21 +122,24 @@ namespace osu.Game.Rulesets.Osu.UI RegisterPool(20, 100); - var sliders = osuBeatmap.HitObjects.OfType(); + int maxRepeatsOnOneSlider = 0; + int maxTicksOnOneSlider = 0; - if (sliders.Any()) + var sliders = osuBeatmap?.HitObjects.OfType(); + + if (sliders?.Any() == true) { // handle edge cases where a beatmap has a slider with many repeats. - int maxRepeatsOnOneSlider = osuBeatmap.HitObjects.OfType().Max(s => s.RepeatCount); - int maxTicksOnOneSlider = osuBeatmap.HitObjects.OfType().Max(s => s.NestedHitObjects.OfType().Count()); - - RegisterPool(20, 100); - RegisterPool(20, 100); - RegisterPool(20, 100); - RegisterPool(Math.Max(maxTicksOnOneSlider, 20), Math.Max(maxTicksOnOneSlider, 200)); - RegisterPool(Math.Max(maxRepeatsOnOneSlider, 20), Math.Max(maxRepeatsOnOneSlider, 200)); + maxRepeatsOnOneSlider = sliders?.Max(s => s.RepeatCount) ?? 0; + maxTicksOnOneSlider = sliders?.Max(s => s.NestedHitObjects.OfType().Count()) ?? 0; } + RegisterPool(20, 100); + RegisterPool(20, 100); + RegisterPool(20, 100); + RegisterPool(Math.Max(maxTicksOnOneSlider, 20), Math.Max(maxTicksOnOneSlider, 200)); + RegisterPool(Math.Max(maxRepeatsOnOneSlider, 20), Math.Max(maxRepeatsOnOneSlider, 200)); + RegisterPool(2, 20); RegisterPool(10, 200); RegisterPool(10, 200); From ad3d00b1dc5f28c095931cd40c506ddcc580a6df Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 5 Aug 2022 18:23:41 +0900 Subject: [PATCH 0829/1528] Don't add version suffixes when running unit tests --- osu.Game/Database/RealmAccess.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game/Database/RealmAccess.cs b/osu.Game/Database/RealmAccess.cs index 65cad5bdf0..e31c121a9d 100644 --- a/osu.Game/Database/RealmAccess.cs +++ b/osu.Game/Database/RealmAccess.cs @@ -173,7 +173,8 @@ namespace osu.Game.Database Filename += realm_extension; #if DEBUG - applyFilenameSchemaSuffix(ref Filename); + if (!DebugUtils.IsNUnitRunning) + applyFilenameSchemaSuffix(ref Filename); #endif string newerVersionFilename = $"{Filename.Replace(realm_extension, string.Empty)}_newer_version{realm_extension}"; From 4544df59785e793286ee2a8e195ba7974c428704 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 5 Aug 2022 18:27:29 +0900 Subject: [PATCH 0830/1528] Leave `client.realm` around to handle pull requests without this change merged --- osu.Game/Database/RealmAccess.cs | 23 +++++++++++++---------- 1 file changed, 13 insertions(+), 10 deletions(-) diff --git a/osu.Game/Database/RealmAccess.cs b/osu.Game/Database/RealmAccess.cs index e31c121a9d..83a007e4ff 100644 --- a/osu.Game/Database/RealmAccess.cs +++ b/osu.Game/Database/RealmAccess.cs @@ -235,24 +235,27 @@ namespace osu.Game.Database // Check for a previous version we can use as a base database to migrate from... for (int i = schema_version - 1; i >= 0; i--) { - string iFilename = getVersionedFilename(i); + string previousFilename = getVersionedFilename(i); - if (storage.Exists(iFilename)) + if (storage.Exists(previousFilename)) { - using (var previous = storage.GetStream(iFilename)) - using (var current = storage.CreateFileSafely(filename)) - { - Logger.Log(@$"Using previous realm database {iFilename} to migrate new schema version {schema_version}"); - previous.CopyTo(current); - } + copyPreviousVersion(previousFilename, filename); + return; } } // Finally, check for a non-versioned file exists (aka before this method was added)... if (storage.Exists(originalFilename)) + copyPreviousVersion(originalFilename, filename); + + void copyPreviousVersion(string previousFilename, string newFilename) { - Logger.Log(@$"Moving non-versioned realm file {filename} to {filename}"); - storage.Move(filename, filename); + using (var previous = storage.GetStream(previousFilename)) + using (var current = storage.CreateFileSafely(newFilename)) + { + Logger.Log(@$"Copying previous realm database {previousFilename} to {newFilename} for migration to schema version {schema_version}"); + previous.CopyTo(current); + } } string getVersionedFilename(int version) => originalFilename.Replace(realm_extension, $"_{version}{realm_extension}"); From 802dc90cb147ff8b5ba22d425218e97fda7032ff Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Fri, 5 Aug 2022 20:36:28 +0900 Subject: [PATCH 0831/1528] Adjust using directives for vertices --- osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs | 2 +- osu.Game/Graphics/Backgrounds/Triangles.cs | 2 +- osu.Game/Graphics/OpenGL/Vertices/PositionAndColourVertex.cs | 2 +- osu.Game/Rulesets/Mods/ModFlashlight.cs | 2 +- osu.Game/Screens/Menu/LogoVisualisation.cs | 2 +- 5 files changed, 5 insertions(+), 5 deletions(-) diff --git a/osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs b/osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs index 6a25663542..1b2ef23674 100644 --- a/osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs +++ b/osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs @@ -9,9 +9,9 @@ using System.Runtime.InteropServices; using osu.Framework.Allocation; using osu.Framework.Extensions.EnumExtensions; using osu.Framework.Graphics; -using osu.Framework.Graphics.OpenGL.Vertices; using osu.Framework.Graphics.Primitives; using osu.Framework.Graphics.Rendering; +using osu.Framework.Graphics.Rendering.Vertices; using osu.Framework.Graphics.Shaders; using osu.Framework.Graphics.Textures; using osu.Framework.Input; diff --git a/osu.Game/Graphics/Backgrounds/Triangles.cs b/osu.Game/Graphics/Backgrounds/Triangles.cs index ad35c00d2b..1166a86814 100644 --- a/osu.Game/Graphics/Backgrounds/Triangles.cs +++ b/osu.Game/Graphics/Backgrounds/Triangles.cs @@ -14,8 +14,8 @@ using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Primitives; using osu.Framework.Allocation; using System.Collections.Generic; -using osu.Framework.Graphics.OpenGL.Vertices; using osu.Framework.Graphics.Rendering; +using osu.Framework.Graphics.Rendering.Vertices; using osu.Framework.Lists; namespace osu.Game.Graphics.Backgrounds diff --git a/osu.Game/Graphics/OpenGL/Vertices/PositionAndColourVertex.cs b/osu.Game/Graphics/OpenGL/Vertices/PositionAndColourVertex.cs index a53b665857..78c8cbb79e 100644 --- a/osu.Game/Graphics/OpenGL/Vertices/PositionAndColourVertex.cs +++ b/osu.Game/Graphics/OpenGL/Vertices/PositionAndColourVertex.cs @@ -5,7 +5,7 @@ using System; using System.Runtime.InteropServices; -using osu.Framework.Graphics.OpenGL.Vertices; +using osu.Framework.Graphics.Rendering.Vertices; using osuTK; using osuTK.Graphics; using osuTK.Graphics.ES30; diff --git a/osu.Game/Rulesets/Mods/ModFlashlight.cs b/osu.Game/Rulesets/Mods/ModFlashlight.cs index 39d0c5c3d1..210dd56137 100644 --- a/osu.Game/Rulesets/Mods/ModFlashlight.cs +++ b/osu.Game/Rulesets/Mods/ModFlashlight.cs @@ -6,9 +6,9 @@ using System.Collections.Generic; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; -using osu.Framework.Graphics.OpenGL.Vertices; using osu.Framework.Graphics.Primitives; using osu.Framework.Graphics.Rendering; +using osu.Framework.Graphics.Rendering.Vertices; using osu.Framework.Graphics.Shaders; using osu.Framework.Graphics.Sprites; using osu.Game.Beatmaps.Timing; diff --git a/osu.Game/Screens/Menu/LogoVisualisation.cs b/osu.Game/Screens/Menu/LogoVisualisation.cs index dbd2fd6d95..c7bda4d8f8 100644 --- a/osu.Game/Screens/Menu/LogoVisualisation.cs +++ b/osu.Game/Screens/Menu/LogoVisualisation.cs @@ -9,9 +9,9 @@ using osu.Framework.Audio.Track; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Colour; -using osu.Framework.Graphics.OpenGL.Vertices; using osu.Framework.Graphics.Primitives; using osu.Framework.Graphics.Rendering; +using osu.Framework.Graphics.Rendering.Vertices; using osu.Framework.Graphics.Shaders; using osu.Framework.Graphics.Textures; using osu.Framework.Utils; From 15fb4d8dd5f3b8ba0b53e34882ef14164c387aa6 Mon Sep 17 00:00:00 2001 From: HiddenNode Date: Fri, 5 Aug 2022 12:53:14 +0100 Subject: [PATCH 0832/1528] Change Implementation and name of KeepUprightAndUnstretched --- osu.Game/Extensions/DrawableExtensions.cs | 56 +++++++++++------------ 1 file changed, 27 insertions(+), 29 deletions(-) diff --git a/osu.Game/Extensions/DrawableExtensions.cs b/osu.Game/Extensions/DrawableExtensions.cs index 46105218c5..fd5bbab567 100644 --- a/osu.Game/Extensions/DrawableExtensions.cs +++ b/osu.Game/Extensions/DrawableExtensions.cs @@ -81,45 +81,43 @@ namespace osu.Game.Extensions } } + /// /// Keeps the drawable upright and prevents it from being scaled or flipped with its Parent. /// /// The drawable. - public static void KeepUprightAndUnstretched(this Drawable drawable) + public static void KeepUprightAndUnscaled(this Drawable drawable) { - // Fix the rotation - var result = drawable.Parent.DrawInfo; - var scale = result.Matrix.ExtractScale(); - var rotation = new Matrix3( - result.Matrix.Row0 / scale.X, - result.Matrix.Row1 / scale.Y, - new Vector3(0.0f, 0.0f, 1.0f) - ); - rotation.Invert(); - float angle = MathF.Atan(rotation.M12 / rotation.M11); + var parentMatrix = drawable.Parent.DrawInfo.Matrix; + float angle = MathF.Atan(parentMatrix.M12 / parentMatrix.M11); angle *= (360 / (2 * MathF.PI)); - drawable.Rotation = angle; - // Fix the scale (includes flip) - var containerOriginToSpaceOrigin = new Matrix3( - new Vector3(1.0f, 0.0f, 0.0f), - new Vector3(0.0f, 1.0f, 0.0f), - new Vector3(drawable.DrawSize.X / 2, drawable.DrawSize.Y / 2, 1.0f) - ); - var containerOriginToSpaceOriginInverse = containerOriginToSpaceOrigin; - containerOriginToSpaceOriginInverse.Invert(); - Matrix3 rotatedBack = (containerOriginToSpaceOriginInverse * (rotation * (containerOriginToSpaceOrigin * result.Matrix))); + parentMatrix.Transpose(); + parentMatrix.M13 = 0.0f; + parentMatrix.M23 = 0.0f; - bool xFliped = rotation.M11 < 0; - bool yFliped = rotation.M22 < 0; + if ((Math.Abs(Math.Abs(angle) - 90.0)) < 2.0f) + { + Matrix3 m = Matrix3.CreateRotationZ(MathHelper.DegreesToRadians(40.0f)); + m.Transpose(); + parentMatrix *= m; + drawable.Rotation = 40.0f; + } + else + drawable.Rotation = 0.0f; - var rotatedBackScale = rotatedBack.ExtractScale(); + Matrix3 C = parentMatrix.Inverted(); + + float alpha, beta, sx, sy; + sy = C.M22; + alpha = C.M12 / C.M22; + + beta = (C.M21 == 0.0f) ? 0.0f : 1 / ((C.M11 / C.M21) - alpha); + sx = (beta == 0.0f) ? C.M11 : C.M21 / beta; + + drawable.Scale = new Vector2(sx, sy); + drawable.Shear = new Vector2(-alpha, -beta); - drawable.Scale = new Vector2( - (xFliped ? -1 : 1) / rotatedBackScale.X, - (yFliped ? -1 : 1) / rotatedBackScale.Y - ); } - } } From 6afff72865b57099037a1aba4f67930e0cbd27b5 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Fri, 5 Aug 2022 20:54:10 +0900 Subject: [PATCH 0833/1528] Fix CI inspections / refactor to single enumeration --- osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs | 13 +++++++------ 1 file changed, 7 insertions(+), 6 deletions(-) diff --git a/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs b/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs index ff79c917cb..fc2ba8ea2f 100644 --- a/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs +++ b/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs @@ -122,16 +122,17 @@ namespace osu.Game.Rulesets.Osu.UI RegisterPool(20, 100); + // handle edge cases where a beatmap has a slider with many repeats. int maxRepeatsOnOneSlider = 0; int maxTicksOnOneSlider = 0; - var sliders = osuBeatmap?.HitObjects.OfType(); - - if (sliders?.Any() == true) + if (osuBeatmap != null) { - // handle edge cases where a beatmap has a slider with many repeats. - maxRepeatsOnOneSlider = sliders?.Max(s => s.RepeatCount) ?? 0; - maxTicksOnOneSlider = sliders?.Max(s => s.NestedHitObjects.OfType().Count()) ?? 0; + foreach (var slider in osuBeatmap.HitObjects.OfType()) + { + maxRepeatsOnOneSlider = Math.Max(maxRepeatsOnOneSlider, slider.RepeatCount); + maxTicksOnOneSlider = Math.Max(maxTicksOnOneSlider, slider.NestedHitObjects.OfType().Count()); + } } RegisterPool(20, 100); From 8618d9ea0d21ea9f67d9f2f3751c3b7cda08f614 Mon Sep 17 00:00:00 2001 From: HiddenNode Date: Fri, 5 Aug 2022 12:55:41 +0100 Subject: [PATCH 0834/1528] Implement GrowToFitContainer --- .../Graphics/Containers/GrowToFitContainer.cs | 22 +++++++++++++++++++ 1 file changed, 22 insertions(+) create mode 100644 osu.Game/Graphics/Containers/GrowToFitContainer.cs diff --git a/osu.Game/Graphics/Containers/GrowToFitContainer.cs b/osu.Game/Graphics/Containers/GrowToFitContainer.cs new file mode 100644 index 0000000000..6333718928 --- /dev/null +++ b/osu.Game/Graphics/Containers/GrowToFitContainer.cs @@ -0,0 +1,22 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Framework.Graphics.Containers; + +namespace osu.Game.Graphics.Containers +{ + /// + /// A container that grows in size to fit its child and retains its size when its child shrinks + /// + public class GrowToFitContainer : Container + { + protected override void Update() + { + base.Update(); + Height = Math.Max(Child.Height, Height); + Width = Math.Max(Child.Width, Width); + } + } + +} From 12ef99a1a1534c255138eab4c336f385e145c144 Mon Sep 17 00:00:00 2001 From: HiddenNode Date: Fri, 5 Aug 2022 12:56:08 +0100 Subject: [PATCH 0835/1528] Fix text position --- osu.Game/Screens/Play/HUD/SongProgressInfo.cs | 49 +++++++++++-------- 1 file changed, 29 insertions(+), 20 deletions(-) diff --git a/osu.Game/Screens/Play/HUD/SongProgressInfo.cs b/osu.Game/Screens/Play/HUD/SongProgressInfo.cs index 656498fc43..8c9f3aaa8d 100644 --- a/osu.Game/Screens/Play/HUD/SongProgressInfo.cs +++ b/osu.Game/Screens/Play/HUD/SongProgressInfo.cs @@ -5,15 +5,22 @@ using osu.Framework.Allocation; using osu.Framework.Graphics; +using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Containers; using osu.Game.Graphics; +using osu.Game.Graphics.Containers; using osu.Game.Graphics.Sprites; using System; + namespace osu.Game.Screens.Play.HUD { public class SongProgressInfo : Container { + private GrowToFitContainer timeCurrentContainer; + private GrowToFitContainer timeLeftContainer; + private GrowToFitContainer progressContainer; + private OsuSpriteText timeCurrent; private OsuSpriteText timeLeft; private OsuSpriteText progress; @@ -51,12 +58,14 @@ namespace osu.Game.Screens.Play.HUD { new Container { - Anchor = Anchor.BottomLeft, - Origin = Anchor.BottomLeft, + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, AutoSizeAxes = Axes.Both, - Children = new Drawable[] + Child = timeCurrentContainer = new GrowToFitContainer { - timeCurrent = new OsuSpriteText + Origin = Anchor.Centre, + Anchor = Anchor.Centre, + Child = timeCurrent = new OsuSpriteText { Origin = Anchor.Centre, Anchor = Anchor.Centre, @@ -67,37 +76,37 @@ namespace osu.Game.Screens.Play.HUD }, new Container { - Origin = Anchor.BottomCentre, - Anchor = Anchor.BottomCentre, + Origin = Anchor.Centre, + Anchor = Anchor.Centre, AutoSizeAxes = Axes.Both, - Children = new Drawable[] + Child = timeLeftContainer = new GrowToFitContainer { - progress = new OsuSpriteText + Origin = Anchor.Centre, + Anchor = Anchor.Centre, + Child = progress = new OsuSpriteText { Origin = Anchor.Centre, Anchor = Anchor.Centre, Colour = colours.BlueLighter, Font = OsuFont.Numeric, - } + } } }, new Container { - Origin = Anchor.BottomRight, - Anchor = Anchor.BottomRight, + Origin = Anchor.CentreRight, + Anchor = Anchor.CentreRight, AutoSizeAxes = Axes.Both, - Children = new Drawable[] + Child = progressContainer = new GrowToFitContainer { - timeLeft = new OsuSpriteText + Origin = Anchor.Centre, + Anchor = Anchor.Centre, + Child = timeLeft = new OsuSpriteText { Origin = Anchor.Centre, Anchor = Anchor.Centre, Colour = colours.BlueLighter, Font = OsuFont.Numeric, - Margin = new MarginPadding - { - Right = margin, - }, } } } @@ -139,9 +148,9 @@ namespace osu.Game.Screens.Play.HUD private void keepTextSpritesUpright() { - timeCurrent.OnUpdate += (timeCurrent) => { Extensions.DrawableExtensions.KeepUprightAndUnstretched(timeCurrent); }; - progress.OnUpdate += (timeCurrent) => { Extensions.DrawableExtensions.KeepUprightAndUnstretched(timeCurrent); }; - timeLeft.OnUpdate += (timeCurrent) => { Extensions.DrawableExtensions.KeepUprightAndUnstretched(timeCurrent); }; + timeCurrentContainer.OnUpdate += (timeCurrentContainer) => { Extensions.DrawableExtensions.KeepUprightAndUnscaled(timeCurrentContainer); }; + progressContainer.OnUpdate += (progressContainer) => { Extensions.DrawableExtensions.KeepUprightAndUnscaled(progressContainer); }; + timeLeftContainer.OnUpdate += (timeLeftContainer) => { Extensions.DrawableExtensions.KeepUprightAndUnscaled(timeLeftContainer); }; } } From 0243f8d6ac0f97716f017468075c6a0ede2aa220 Mon Sep 17 00:00:00 2001 From: HiddenNode Date: Fri, 5 Aug 2022 14:28:15 +0100 Subject: [PATCH 0836/1528] Clean up --- osu.Game/Extensions/DrawableExtensions.cs | 4 +--- osu.Game/Graphics/Containers/GrowToFitContainer.cs | 1 - osu.Game/Screens/Play/HUD/SongProgressInfo.cs | 8 +++----- 3 files changed, 4 insertions(+), 9 deletions(-) diff --git a/osu.Game/Extensions/DrawableExtensions.cs b/osu.Game/Extensions/DrawableExtensions.cs index fd5bbab567..f587b1c55b 100644 --- a/osu.Game/Extensions/DrawableExtensions.cs +++ b/osu.Game/Extensions/DrawableExtensions.cs @@ -81,7 +81,6 @@ namespace osu.Game.Extensions } } - /// /// Keeps the drawable upright and prevents it from being scaled or flipped with its Parent. /// @@ -90,7 +89,7 @@ namespace osu.Game.Extensions { var parentMatrix = drawable.Parent.DrawInfo.Matrix; float angle = MathF.Atan(parentMatrix.M12 / parentMatrix.M11); - angle *= (360 / (2 * MathF.PI)); + angle = MathHelper.RadiansToDegrees(angle); parentMatrix.Transpose(); parentMatrix.M13 = 0.0f; @@ -117,7 +116,6 @@ namespace osu.Game.Extensions drawable.Scale = new Vector2(sx, sy); drawable.Shear = new Vector2(-alpha, -beta); - } } } diff --git a/osu.Game/Graphics/Containers/GrowToFitContainer.cs b/osu.Game/Graphics/Containers/GrowToFitContainer.cs index 6333718928..9b4ad0dba9 100644 --- a/osu.Game/Graphics/Containers/GrowToFitContainer.cs +++ b/osu.Game/Graphics/Containers/GrowToFitContainer.cs @@ -18,5 +18,4 @@ namespace osu.Game.Graphics.Containers Width = Math.Max(Child.Width, Width); } } - } diff --git a/osu.Game/Screens/Play/HUD/SongProgressInfo.cs b/osu.Game/Screens/Play/HUD/SongProgressInfo.cs index 8c9f3aaa8d..34f773509a 100644 --- a/osu.Game/Screens/Play/HUD/SongProgressInfo.cs +++ b/osu.Game/Screens/Play/HUD/SongProgressInfo.cs @@ -5,7 +5,6 @@ using osu.Framework.Allocation; using osu.Framework.Graphics; -using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Containers; using osu.Game.Graphics; using osu.Game.Graphics.Containers; @@ -148,10 +147,9 @@ namespace osu.Game.Screens.Play.HUD private void keepTextSpritesUpright() { - timeCurrentContainer.OnUpdate += (timeCurrentContainer) => { Extensions.DrawableExtensions.KeepUprightAndUnscaled(timeCurrentContainer); }; - progressContainer.OnUpdate += (progressContainer) => { Extensions.DrawableExtensions.KeepUprightAndUnscaled(progressContainer); }; - timeLeftContainer.OnUpdate += (timeLeftContainer) => { Extensions.DrawableExtensions.KeepUprightAndUnscaled(timeLeftContainer); }; + timeCurrentContainer.OnUpdate += Extensions.DrawableExtensions.KeepUprightAndUnscaled; + progressContainer.OnUpdate += Extensions.DrawableExtensions.KeepUprightAndUnscaled; + timeLeftContainer.OnUpdate += Extensions.DrawableExtensions.KeepUprightAndUnscaled; } - } } From 24c29b7e2f5d6ec717a056db1149099c1632df46 Mon Sep 17 00:00:00 2001 From: Ryuki Date: Fri, 5 Aug 2022 15:51:07 +0200 Subject: [PATCH 0837/1528] Do not add KPS calculation when gameplay rate is 0 --- osu.Game/Screens/Play/HUD/KPSCounter/KeysPerSecondCalculator.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/HUD/KPSCounter/KeysPerSecondCalculator.cs b/osu.Game/Screens/Play/HUD/KPSCounter/KeysPerSecondCalculator.cs index f9839abde4..5ac3647e0e 100644 --- a/osu.Game/Screens/Play/HUD/KPSCounter/KeysPerSecondCalculator.cs +++ b/osu.Game/Screens/Play/HUD/KPSCounter/KeysPerSecondCalculator.cs @@ -64,7 +64,7 @@ namespace osu.Game.Screens.Play.HUD.KPSCounter private void addTimestamp() { - if (workingClock != null && workingClock.CurrentTime >= maxTime) + if (workingClock != null && workingClock.CurrentTime >= maxTime && gameplayClock.TrueGameplayRate > 0) { timestamps.Add(workingClock.CurrentTime); maxTime = workingClock.CurrentTime; From b4e0fa7c53cf3d1a8d580562c8301a6e70d4d2bc Mon Sep 17 00:00:00 2001 From: Ryuki Date: Fri, 5 Aug 2022 15:53:06 +0200 Subject: [PATCH 0838/1528] Rewrite tests for KPS --- .../Gameplay/TestSceneKeyPerSecondCounter.cs | 91 -------------- .../Gameplay/TestSceneKeysPerSecondCounter.cs | 114 ++++++++++-------- 2 files changed, 66 insertions(+), 139 deletions(-) delete mode 100644 osu.Game.Tests/Visual/Gameplay/TestSceneKeyPerSecondCounter.cs diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneKeyPerSecondCounter.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneKeyPerSecondCounter.cs deleted file mode 100644 index a2eaea29eb..0000000000 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneKeyPerSecondCounter.cs +++ /dev/null @@ -1,91 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -#nullable disable - -using NUnit.Framework; -using osu.Framework.Graphics; -using osu.Framework.Testing; -using osu.Game.Rulesets; -using osu.Game.Rulesets.Mania; -using osu.Game.Rulesets.UI; -using osu.Game.Screens.Play; -using osu.Game.Screens.Play.HUD.KPSCounter; -using osuTK; - -namespace osu.Game.Tests.Visual.Gameplay -{ - public class TestSceneKeyPerSecondCounter : PlayerTestScene - { - protected override Ruleset CreatePlayerRuleset() => new ManiaRuleset(); - protected override bool HasCustomSteps => false; - protected override bool Autoplay => true; - - private GameplayClock gameplayClock; - private DrawableRuleset drawableRuleset; - - // private DependencyProvidingContainer dependencyContainer; - private KeysPerSecondCounter counter; - - [SetUpSteps] - public new void SetUpSteps() - { - /* - CreateTest(() => AddStep("Create components", () => - { - Logger.Log($"{(Player != null ? Player.ToString() : "null")}", level: LogLevel.Debug); - dependencyContainer = new DependencyProvidingContainer - { - RelativePositionAxes = Axes.Both, - }; - })); - */ - } - - private void createCounter() - { - AddStep("Create counter", () => - { - /* - if (!Contains(dependencyContainer)) - { - Add(dependencyContainer); - } - - if (dependencyContainer.CachedDependencies.Length == 0) - { - dependencyContainer.CachedDependencies = new (Type, object)[] - { - (typeof(GameplayClock), , - (typeof(DrawableRuleset),) - }; - } - Dependencies.Cache(gameplayClock = Player.GameplayClockContainer.GameplayClock)); - */ - - Dependencies.Cache(gameplayClock = Player.GameplayClockContainer.GameplayClock); - Dependencies.Cache(drawableRuleset = Player.DrawableRuleset); - - Add(counter = new KeysPerSecondCounter - { - Anchor = Anchor.BottomLeft, - Origin = Anchor.BottomLeft, - Scale = new Vector2(5), - Position = new Vector2(10, 100) - } - ); - }); - AddAssert("ensure counter added", () => Contains(counter)); - } - - [Test] - public void TestInGameTimeConsistency() - { - createCounter(); - - AddUntilStep("Wait until first note", () => counter.Current.Value != 0); - AddStep("Pause gameplay", () => gameplayClock.IsPaused.Value = true); - AddAssert("KPS = 1", () => counter.Current.Value == 1); - } - } -} diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneKeysPerSecondCounter.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneKeysPerSecondCounter.cs index c8c31d1366..0cc9b91d71 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneKeysPerSecondCounter.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneKeysPerSecondCounter.cs @@ -3,9 +3,15 @@ #nullable disable +using System.Linq; +using AutoMapper.Internal; using NUnit.Framework; +using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Graphics; -using osu.Framework.Testing; +using osu.Game.Rulesets; +using osu.Game.Rulesets.Mania; +using osu.Game.Rulesets.Mania.Mods; +using osu.Game.Rulesets.UI; using osu.Game.Screens.Play; using osu.Game.Screens.Play.HUD.KPSCounter; using osuTK; @@ -13,63 +19,75 @@ using osuTK.Input; namespace osu.Game.Tests.Visual.Gameplay { - public class TestSceneKeysPerSecondCounter : OsuManualInputManagerTestScene + public class TestSceneKeysPerSecondCounter : PlayerTestScene { + protected override Ruleset CreatePlayerRuleset() => new ManiaRuleset(); + protected override bool HasCustomSteps => false; + protected override bool Autoplay => false; + protected override TestPlayer CreatePlayer(Ruleset ruleset) => new TestPlayer(true, false); + + private GameplayClock gameplayClock; + private DrawableRuleset drawableRuleset; + private KeysPerSecondCounter counter; - [SetUpSteps] - public void Setup() + private void createCounter() + { + AddStep("Create counter", () => + { + gameplayClock = Player.GameplayClockContainer.GameplayClock; + drawableRuleset = Player.DrawableRuleset; + + Player.HUDOverlay.Add(counter = new KeysPerSecondCounter + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Scale = new Vector2(5), + }); + counter.SmoothingTime.Value = 0; + }); + AddUntilStep("Counter created", () => Player.HUDOverlay.Contains(counter)); + } + + [Test] + public void TestBasic() { createCounter(); - } - private void createCounter() => AddStep("Create counter", () => - { - Child = counter = new KeysPerSecondCounter + AddStep("press 1 key", () => InputManager.Key(Key.D)); + AddAssert("KPS = 1", () => counter.Current.Value == 1); + AddUntilStep("Wait for KPS cooldown", () => counter.Current.Value <= 0); + AddStep("press 4 keys", () => { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Scale = new Vector2(5) - }; - }); - - [Test] - public void TestManualTrigger() - { - AddAssert("Counter = 0", () => counter.Current.Value == 0); - AddRepeatStep("manual trigger", KeysPerSecondCalculator.AddInput, 20); - AddAssert("Counter is not 0", () => counter.Current.Value > 0); - } - - [Test] - public void TestKpsAsideKeyCounter() - { - AddStep("Create key counter display", () => - Add(new KeyCounterDisplay + InputManager.Key(Key.D); + InputManager.Key(Key.F); + InputManager.Key(Key.J); + InputManager.Key(Key.K); + }); + AddAssert("KPS = 4", () => counter.Current.Value == 4); + AddStep("Pause player", () => Player.Pause()); + AddAssert("KPS = 4", () => counter.Current.Value == 4); + AddStep("Resume player", () => Player.Resume()); + AddStep("press 4 keys", () => + { + InputManager.Key(Key.D); + InputManager.Key(Key.F); + InputManager.Key(Key.J); + InputManager.Key(Key.K); + }); + AddAssert("KPS = 8", () => counter.Current.Value == 8); + AddUntilStep("Wait for KPS cooldown", () => counter.Current.Value <= 0); + AddStep("Add DT", () => + { + var dt = new ManiaModDoubleTime { - Origin = Anchor.BottomCentre, - Anchor = Anchor.BottomCentre, - Y = 100, - Children = new KeyCounter[] + SpeedChange = { - new KeyCounterKeyboard(Key.W), - new KeyCounterKeyboard(Key.X), - new KeyCounterKeyboard(Key.C), - new KeyCounterKeyboard(Key.V) + Value = 2 } - }) - ); - AddAssert("Counter = 0", () => counter.Current.Value == 0); - addPressKeyStep(Key.W); - addPressKeyStep(Key.X); - addPressKeyStep(Key.C); - addPressKeyStep(Key.V); - AddAssert("Counter = 4", () => counter.Current.Value == 4); - } - - private void addPressKeyStep(Key key) - { - AddStep($"Press {key} key", () => InputManager.Key(key)); + }; + Player.Mods.Value.Concat((dt.Yield()).ToArray()); + }); } } } From b46bc5d65b9e4441bb3dc4509f4ff328317f22b6 Mon Sep 17 00:00:00 2001 From: HiddenNode Date: Fri, 5 Aug 2022 14:57:33 +0100 Subject: [PATCH 0839/1528] Remove empty line --- osu.Game/Screens/Play/HUD/SongProgressInfo.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game/Screens/Play/HUD/SongProgressInfo.cs b/osu.Game/Screens/Play/HUD/SongProgressInfo.cs index 34f773509a..e9d0ffe4b9 100644 --- a/osu.Game/Screens/Play/HUD/SongProgressInfo.cs +++ b/osu.Game/Screens/Play/HUD/SongProgressInfo.cs @@ -11,7 +11,6 @@ using osu.Game.Graphics.Containers; using osu.Game.Graphics.Sprites; using System; - namespace osu.Game.Screens.Play.HUD { public class SongProgressInfo : Container From e0426836c19391139a2976ea364ed0122c94aa77 Mon Sep 17 00:00:00 2001 From: sw1tchbl4d3 Date: Fri, 5 Aug 2022 16:30:07 +0200 Subject: [PATCH 0840/1528] Make swells and drumrolls optional by default --- .../Mods/TestSceneTaikoModClassic.cs | 80 ---------- .../Mods/TestSceneTaikoModPerfect.cs | 4 +- .../TestSceneTaikoSuddenDeath.cs | 4 +- .../Judgements/TaikoDrumRollJudgement.cs | 13 +- .../Judgements/TaikoDrumRollTickJudgement.cs | 14 +- .../Judgements/TaikoSwellJudgement.cs | 7 +- .../Mods/TaikoModClassic.cs | 151 +----------------- .../Objects/Drawables/DrawableDrumRoll.cs | 13 +- .../Objects/Drawables/DrawableSwell.cs | 10 +- osu.Game.Rulesets.Taiko/Objects/DrumRoll.cs | 33 +--- osu.Game.Rulesets.Taiko/TaikoRuleset.cs | 3 - 11 files changed, 24 insertions(+), 308 deletions(-) delete mode 100644 osu.Game.Rulesets.Taiko.Tests/Mods/TestSceneTaikoModClassic.cs diff --git a/osu.Game.Rulesets.Taiko.Tests/Mods/TestSceneTaikoModClassic.cs b/osu.Game.Rulesets.Taiko.Tests/Mods/TestSceneTaikoModClassic.cs deleted file mode 100644 index 9028f411ce..0000000000 --- a/osu.Game.Rulesets.Taiko.Tests/Mods/TestSceneTaikoModClassic.cs +++ /dev/null @@ -1,80 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System.Collections.Generic; -using NUnit.Framework; -using osu.Game.Rulesets.Replays; -using osu.Game.Rulesets.Taiko.Beatmaps; -using osu.Game.Rulesets.Taiko.Mods; -using osu.Game.Rulesets.Taiko.Objects; -using osu.Game.Rulesets.Taiko.Replays; - -namespace osu.Game.Rulesets.Taiko.Tests.Mods -{ - public class TestSceneTaikoModClassic : TaikoModTestScene - { - [Test] - public void TestHittingDrumRollsIsOptional() => CreateModTest(new ModTestData - { - Mod = new TaikoModClassic(), - Autoplay = false, - Beatmap = new TaikoBeatmap - { - BeatmapInfo = { Ruleset = CreatePlayerRuleset().RulesetInfo }, - HitObjects = new List - { - new Hit - { - StartTime = 1000, - Type = HitType.Centre - }, - new DrumRoll - { - StartTime = 3000, - EndTime = 6000 - } - } - }, - ReplayFrames = new List - { - new TaikoReplayFrame(1000, TaikoAction.LeftCentre), - new TaikoReplayFrame(1001) - }, - PassCondition = () => Player.ScoreProcessor.HasCompleted.Value - && Player.ScoreProcessor.Combo.Value == 1 - && Player.ScoreProcessor.Accuracy.Value == 1 - }); - - [Test] - public void TestHittingSwellsIsOptional() => CreateModTest(new ModTestData - { - Mod = new TaikoModClassic(), - Autoplay = false, - Beatmap = new TaikoBeatmap - { - BeatmapInfo = { Ruleset = CreatePlayerRuleset().RulesetInfo }, - HitObjects = new List - { - new Hit - { - StartTime = 1000, - Type = HitType.Centre - }, - new Swell - { - StartTime = 3000, - EndTime = 6000 - } - } - }, - ReplayFrames = new List - { - new TaikoReplayFrame(1000, TaikoAction.LeftCentre), - new TaikoReplayFrame(1001) - }, - PassCondition = () => Player.ScoreProcessor.HasCompleted.Value - && Player.ScoreProcessor.Combo.Value == 1 - && Player.ScoreProcessor.Accuracy.Value == 1 - }); - } -} diff --git a/osu.Game.Rulesets.Taiko.Tests/Mods/TestSceneTaikoModPerfect.cs b/osu.Game.Rulesets.Taiko.Tests/Mods/TestSceneTaikoModPerfect.cs index a83cc16413..92503a9f03 100644 --- a/osu.Game.Rulesets.Taiko.Tests/Mods/TestSceneTaikoModPerfect.cs +++ b/osu.Game.Rulesets.Taiko.Tests/Mods/TestSceneTaikoModPerfect.cs @@ -25,11 +25,11 @@ namespace osu.Game.Rulesets.Taiko.Tests.Mods [TestCase(false)] [TestCase(true)] - public void TestDrumRoll(bool shouldMiss) => CreateHitObjectTest(new HitObjectTestData(new DrumRoll { StartTime = 1000, EndTime = 3000 }), shouldMiss); + public void TestDrumRoll(bool shouldMiss) => CreateHitObjectTest(new HitObjectTestData(new DrumRoll { StartTime = 1000, EndTime = 3000 }, false), shouldMiss); [TestCase(false)] [TestCase(true)] - public void TestSwell(bool shouldMiss) => CreateHitObjectTest(new HitObjectTestData(new Swell { StartTime = 1000, EndTime = 3000 }), shouldMiss); + public void TestSwell(bool shouldMiss) => CreateHitObjectTest(new HitObjectTestData(new Swell { StartTime = 1000, EndTime = 3000 }, false), shouldMiss); private class TestTaikoRuleset : TaikoRuleset { diff --git a/osu.Game.Rulesets.Taiko.Tests/TestSceneTaikoSuddenDeath.cs b/osu.Game.Rulesets.Taiko.Tests/TestSceneTaikoSuddenDeath.cs index cdfab4a215..2169ac5581 100644 --- a/osu.Game.Rulesets.Taiko.Tests/TestSceneTaikoSuddenDeath.cs +++ b/osu.Game.Rulesets.Taiko.Tests/TestSceneTaikoSuddenDeath.cs @@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Taiko.Tests }; [Test] - public void TestSpinnerDoesFail() + public void TestSwellDoesNotFail() { bool judged = false; AddStep("Setup judgements", () => @@ -47,7 +47,7 @@ namespace osu.Game.Rulesets.Taiko.Tests Player.ScoreProcessor.NewJudgement += _ => judged = true; }); AddUntilStep("swell judged", () => judged); - AddAssert("failed", () => Player.GameplayState.HasFailed); + AddAssert("not failed", () => !Player.GameplayState.HasFailed); } } } diff --git a/osu.Game.Rulesets.Taiko/Judgements/TaikoDrumRollJudgement.cs b/osu.Game.Rulesets.Taiko/Judgements/TaikoDrumRollJudgement.cs index be128d85b5..f7f923e76e 100644 --- a/osu.Game.Rulesets.Taiko/Judgements/TaikoDrumRollJudgement.cs +++ b/osu.Game.Rulesets.Taiko/Judgements/TaikoDrumRollJudgement.cs @@ -9,17 +9,8 @@ namespace osu.Game.Rulesets.Taiko.Judgements { public class TaikoDrumRollJudgement : TaikoJudgement { - protected override double HealthIncreaseFor(HitResult result) - { - // Drum rolls can be ignored with no health penalty - switch (result) - { - case HitResult.Miss: - return 0; + public override HitResult MaxResult => HitResult.IgnoreHit; - default: - return base.HealthIncreaseFor(result); - } - } + protected override double HealthIncreaseFor(HitResult result) => 0; } } diff --git a/osu.Game.Rulesets.Taiko/Judgements/TaikoDrumRollTickJudgement.cs b/osu.Game.Rulesets.Taiko/Judgements/TaikoDrumRollTickJudgement.cs index 5f2587a5d5..de56c76f56 100644 --- a/osu.Game.Rulesets.Taiko/Judgements/TaikoDrumRollTickJudgement.cs +++ b/osu.Game.Rulesets.Taiko/Judgements/TaikoDrumRollTickJudgement.cs @@ -9,18 +9,8 @@ namespace osu.Game.Rulesets.Taiko.Judgements { public class TaikoDrumRollTickJudgement : TaikoJudgement { - public override HitResult MaxResult => HitResult.SmallTickHit; + public override HitResult MaxResult => HitResult.SmallBonus; - protected override double HealthIncreaseFor(HitResult result) - { - switch (result) - { - case HitResult.SmallTickHit: - return 0.15; - - default: - return 0; - } - } + protected override double HealthIncreaseFor(HitResult result) => 0; } } diff --git a/osu.Game.Rulesets.Taiko/Judgements/TaikoSwellJudgement.cs b/osu.Game.Rulesets.Taiko/Judgements/TaikoSwellJudgement.cs index 6d469bd1d7..146621997d 100644 --- a/osu.Game.Rulesets.Taiko/Judgements/TaikoSwellJudgement.cs +++ b/osu.Game.Rulesets.Taiko/Judgements/TaikoSwellJudgement.cs @@ -9,16 +9,13 @@ namespace osu.Game.Rulesets.Taiko.Judgements { public class TaikoSwellJudgement : TaikoJudgement { - /// - /// The to grant when the player has hit more than half of swell ticks. - /// - public virtual HitResult PartialCompletionResult => HitResult.Ok; + public override HitResult MaxResult => HitResult.LargeBonus; protected override double HealthIncreaseFor(HitResult result) { switch (result) { - case HitResult.Miss: + case HitResult.IgnoreMiss: return -0.65; default: diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModClassic.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModClassic.cs index 28124d16e1..f7fdd447d6 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModClassic.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModClassic.cs @@ -1,170 +1,27 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System.Linq; -using System.Collections.Generic; using System.Diagnostics; -using System.Threading; -using osu.Game.Beatmaps; -using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Mods; -using osu.Game.Rulesets.Scoring; -using osu.Game.Rulesets.Taiko.Beatmaps; -using osu.Game.Rulesets.Taiko.Judgements; using osu.Game.Rulesets.Taiko.Objects; -using osu.Game.Rulesets.Taiko.Objects.Drawables; using osu.Game.Rulesets.Taiko.UI; using osu.Game.Rulesets.UI; namespace osu.Game.Rulesets.Taiko.Mods { - public class TaikoModClassic : ModClassic, IApplicableToDrawableRuleset, IUpdatableByPlayfield, IApplicableAfterBeatmapConversion + public class TaikoModClassic : ModClassic, IApplicableToDrawableRuleset, IUpdatableByPlayfield { private DrawableTaikoRuleset? drawableTaikoRuleset; public void ApplyToDrawableRuleset(DrawableRuleset drawableRuleset) { - var playfield = (TaikoPlayfield)drawableRuleset.Playfield; - playfield.ClassicHitTargetPosition.Value = true; - drawableTaikoRuleset = (DrawableTaikoRuleset)drawableRuleset; drawableTaikoRuleset.LockPlayfieldAspect.Value = false; - drawableTaikoRuleset.Playfield.RegisterPool(5); - drawableTaikoRuleset.Playfield.RegisterPool(100); - drawableTaikoRuleset.Playfield.RegisterPool(5); + var playfield = (TaikoPlayfield)drawableRuleset.Playfield; + playfield.ClassicHitTargetPosition.Value = true; } - public void ApplyToBeatmap(IBeatmap beatmap) - { - var taikoBeatmap = (TaikoBeatmap)beatmap; - - if (taikoBeatmap.HitObjects.Count == 0) return; - - var hitObjects = taikoBeatmap.HitObjects.Select(ho => - { - switch (ho) - { - case DrumRoll drumRoll: - return new ClassicDrumRoll(drumRoll); - - case Swell swell: - return new ClassicSwell(swell); - - default: - return ho; - } - }).ToList(); - - taikoBeatmap.HitObjects = hitObjects; - } - - #region Classic drum roll - - private class TaikoClassicDrumRollJudgement : TaikoDrumRollJudgement - { - public override HitResult MaxResult => HitResult.IgnoreHit; - } - - private class ClassicDrumRoll : DrumRoll - { - public ClassicDrumRoll(DrumRoll original) - { - StartTime = original.StartTime; - Samples = original.Samples; - EndTime = original.EndTime; - Duration = original.Duration; - TickRate = original.TickRate; - RequiredGoodHits = original.RequiredGoodHits; - RequiredGreatHits = original.RequiredGreatHits; - } - - public override Judgement CreateJudgement() => new TaikoClassicDrumRollJudgement(); - - protected override List CreateTicks(CancellationToken cancellationToken) - { - List oldTicks = base.CreateTicks(cancellationToken); - - List newTicks = oldTicks.Select(oldTick => - { - if (oldTick is DrumRollTick drumRollTick) - { - return new ClassicDrumRollTick(drumRollTick); - } - - return oldTick; - }).ToList(); - - return newTicks; - } - } - - private class TaikoClassicDrumRollTickJudgement : TaikoDrumRollTickJudgement - { - public override HitResult MaxResult => HitResult.SmallBonus; - } - - private class ClassicDrumRollTick : DrumRollTick - { - public override Judgement CreateJudgement() => new TaikoClassicDrumRollTickJudgement(); - - public ClassicDrumRollTick(DrumRollTick original) - { - StartTime = original.StartTime; - Samples = original.Samples; - FirstTick = original.FirstTick; - TickSpacing = original.TickSpacing; - } - } - - private class ClassicDrawableDrumRoll : DrawableDrumRoll - { - public override bool DisplayResult => false; - - protected override void CheckForResult(bool userTriggered, double timeOffset) - { - if (userTriggered) - return; - - if (timeOffset < 0) - return; - - ApplyResult(r => r.Type = HitResult.IgnoreHit); - } - } - - #endregion - - #region Classic swell - - private class TaikoClassicSwellJudgement : TaikoSwellJudgement - { - public override HitResult MaxResult => HitResult.LargeBonus; - - public override HitResult PartialCompletionResult => HitResult.SmallBonus; - } - - private class ClassicSwell : Swell - { - public ClassicSwell(Swell original) - { - StartTime = original.StartTime; - Samples = original.Samples; - EndTime = original.EndTime; - Duration = original.Duration; - RequiredHits = original.RequiredHits; - } - - public override Judgement CreateJudgement() => new TaikoClassicSwellJudgement(); - } - - private class ClassicDrawableSwell : DrawableSwell - { - public override bool DisplayResult => false; - } - - #endregion - public void Update(Playfield playfield) { Debug.Assert(drawableTaikoRuleset != null); @@ -172,8 +29,6 @@ namespace osu.Game.Rulesets.Taiko.Mods // Classic taiko scrolls at a constant 100px per 1000ms. More notes become visible as the playfield is lengthened. const float scroll_rate = 10; - Debug.Assert(drawableTaikoRuleset != null); - // Since the time range will depend on a positional value, it is referenced to the x480 pixel space. float ratio = drawableTaikoRuleset.DrawHeight / 480; diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRoll.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRoll.cs index 04ed6d0b87..418c4673e2 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRoll.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRoll.cs @@ -4,7 +4,6 @@ #nullable disable using System; -using System.Linq; using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Utils; @@ -16,7 +15,6 @@ using osu.Framework.Graphics.Containers; using osu.Framework.Input.Events; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects; -using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Taiko.Skinning.Default; using osu.Game.Skinning; using osuTK; @@ -40,6 +38,8 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables private Color4 colourIdle; private Color4 colourEngaged; + public override bool DisplayResult => false; + public DrawableDrumRoll() : this(null) { @@ -140,14 +140,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables if (timeOffset < 0) return; - int countHit = NestedHitObjects.Count(o => o.IsHit); - - if (countHit >= HitObject.RequiredGoodHits) - { - ApplyResult(r => r.Type = countHit >= HitObject.RequiredGreatHits ? HitResult.Great : HitResult.Ok); - } - else - ApplyResult(r => r.Type = r.Judgement.MinResult); + ApplyResult(r => r.Type = r.Judgement.MinResult); } protected override void UpdateHitStateTransforms(ArmedState state) diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwell.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwell.cs index a90e9ce676..84edb30890 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwell.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwell.cs @@ -16,7 +16,7 @@ using osuTK.Graphics; using osu.Framework.Graphics.Shapes; using osu.Framework.Input.Events; using osu.Game.Rulesets.Objects; -using osu.Game.Rulesets.Taiko.Judgements; +using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Taiko.Skinning.Default; using osu.Game.Skinning; @@ -39,6 +39,8 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables private readonly CircularContainer targetRing; private readonly CircularContainer expandingRing; + public override bool DisplayResult => false; + public DrawableSwell() : this(null) { @@ -222,11 +224,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables tick.TriggerResult(false); } - ApplyResult(r => - { - var swellJudgement = (TaikoSwellJudgement)r.Judgement; - r.Type = numHits > HitObject.RequiredHits / 2 ? swellJudgement.PartialCompletionResult : swellJudgement.MinResult; - }); + ApplyResult(r => r.Type = numHits > HitObject.RequiredHits / 2 ? HitResult.SmallBonus : r.Judgement.MinResult); } } diff --git a/osu.Game.Rulesets.Taiko/Objects/DrumRoll.cs b/osu.Game.Rulesets.Taiko/Objects/DrumRoll.cs index 21c7f13fec..db752c6691 100644 --- a/osu.Game.Rulesets.Taiko/Objects/DrumRoll.cs +++ b/osu.Game.Rulesets.Taiko/Objects/DrumRoll.cs @@ -4,8 +4,6 @@ #nullable disable using osu.Game.Rulesets.Objects.Types; -using System; -using System.Collections.Generic; using System.Threading; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; @@ -43,24 +41,12 @@ namespace osu.Game.Rulesets.Taiko.Objects /// public int TickRate = 1; - /// - /// Number of drum roll ticks required for a "Good" hit. - /// - public double RequiredGoodHits { get; protected set; } - - /// - /// Number of drum roll ticks required for a "Great" hit. - /// - public double RequiredGreatHits { get; protected set; } - /// /// The length (in milliseconds) between ticks of this drumroll. /// Half of this value is the hit window of the ticks. /// private double tickSpacing = 100; - private float overallDifficulty = BeatmapDifficulty.DEFAULT_DIFFICULTY; - protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, IBeatmapDifficultyInfo difficulty) { base.ApplyDefaultsToSelf(controlPointInfo, difficulty); @@ -71,28 +57,19 @@ namespace osu.Game.Rulesets.Taiko.Objects Velocity = scoringDistance / timingPoint.BeatLength; tickSpacing = timingPoint.BeatLength / TickRate; - overallDifficulty = difficulty.OverallDifficulty; } protected override void CreateNestedHitObjects(CancellationToken cancellationToken) { - foreach (TaikoHitObject tick in CreateTicks(cancellationToken)) - { - AddNested(tick); - } - - RequiredGoodHits = NestedHitObjects.Count * Math.Min(0.15, 0.05 + 0.10 / 6 * overallDifficulty); - RequiredGreatHits = NestedHitObjects.Count * Math.Min(0.30, 0.10 + 0.20 / 6 * overallDifficulty); + createTicks(cancellationToken); base.CreateNestedHitObjects(cancellationToken); } - protected virtual List CreateTicks(CancellationToken cancellationToken) + private void createTicks(CancellationToken cancellationToken) { - List ticks = new List(); - if (tickSpacing == 0) - return ticks; + return; bool first = true; @@ -100,7 +77,7 @@ namespace osu.Game.Rulesets.Taiko.Objects { cancellationToken.ThrowIfCancellationRequested(); - ticks.Add(new DrumRollTick + AddNested(new DrumRollTick { FirstTick = first, TickSpacing = tickSpacing, @@ -110,8 +87,6 @@ namespace osu.Game.Rulesets.Taiko.Objects first = false; } - - return ticks; } public override Judgement CreateJudgement() => new TaikoDrumRollJudgement(); diff --git a/osu.Game.Rulesets.Taiko/TaikoRuleset.cs b/osu.Game.Rulesets.Taiko/TaikoRuleset.cs index eb0706f131..499bb8cf1d 100644 --- a/osu.Game.Rulesets.Taiko/TaikoRuleset.cs +++ b/osu.Game.Rulesets.Taiko/TaikoRuleset.cs @@ -196,9 +196,6 @@ namespace osu.Game.Rulesets.Taiko { switch (result) { - case HitResult.SmallTickHit: - return "drum tick"; - case HitResult.SmallBonus: return "bonus"; } From 0c07df2c267c36fb1c5ac5cf4dae095b94d01521 Mon Sep 17 00:00:00 2001 From: Ryuki Date: Fri, 5 Aug 2022 17:04:33 +0200 Subject: [PATCH 0841/1528] Remove DT from KPS test --- .../Gameplay/TestSceneKeysPerSecondCounter.cs | 16 ---------------- 1 file changed, 16 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneKeysPerSecondCounter.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneKeysPerSecondCounter.cs index 0cc9b91d71..6e59c53a1f 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneKeysPerSecondCounter.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneKeysPerSecondCounter.cs @@ -3,14 +3,10 @@ #nullable disable -using System.Linq; -using AutoMapper.Internal; using NUnit.Framework; -using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Graphics; using osu.Game.Rulesets; using osu.Game.Rulesets.Mania; -using osu.Game.Rulesets.Mania.Mods; using osu.Game.Rulesets.UI; using osu.Game.Screens.Play; using osu.Game.Screens.Play.HUD.KPSCounter; @@ -76,18 +72,6 @@ namespace osu.Game.Tests.Visual.Gameplay InputManager.Key(Key.K); }); AddAssert("KPS = 8", () => counter.Current.Value == 8); - AddUntilStep("Wait for KPS cooldown", () => counter.Current.Value <= 0); - AddStep("Add DT", () => - { - var dt = new ManiaModDoubleTime - { - SpeedChange = - { - Value = 2 - } - }; - Player.Mods.Value.Concat((dt.Yield()).ToArray()); - }); } } } From 0886137e39b965571143387cd44b516b185fd189 Mon Sep 17 00:00:00 2001 From: Ryuki Date: Fri, 5 Aug 2022 16:31:20 +0200 Subject: [PATCH 0842/1528] Prevent KeysPerSecondCounter from NRE when no instance is initialized --- .../Play/HUD/KPSCounter/KeysPerSecondCalculator.cs | 8 ++++---- osu.Game/Screens/Play/Player.cs | 2 +- 2 files changed, 5 insertions(+), 5 deletions(-) diff --git a/osu.Game/Screens/Play/HUD/KPSCounter/KeysPerSecondCalculator.cs b/osu.Game/Screens/Play/HUD/KPSCounter/KeysPerSecondCalculator.cs index 5ac3647e0e..a29f4c9706 100644 --- a/osu.Game/Screens/Play/HUD/KPSCounter/KeysPerSecondCalculator.cs +++ b/osu.Game/Screens/Play/HUD/KPSCounter/KeysPerSecondCalculator.cs @@ -18,7 +18,7 @@ namespace osu.Game.Screens.Play.HUD.KPSCounter public static void AddInput() { - instance?.onNewInput.Invoke(); + instance?.onNewInput?.Invoke(); } public static KeysPerSecondCalculator GetInstance(GameplayClock gameplayClock = null, DrawableRuleset drawableRuleset = null) @@ -41,9 +41,9 @@ namespace osu.Game.Screens.Play.HUD.KPSCounter private event Action onNewInput; - private IClock workingClock => (IClock)drawableRuleset.FrameStableClock ?? gameplayClock; + private IClock workingClock => (IClock)drawableRuleset?.FrameStableClock ?? gameplayClock; - // Having the rate from mods is preffered to using GameplayClock.TrueGameplayRate() + // Having the rate from mods is preferred to using GameplayClock.TrueGameplayRate() // as it returns 0 when paused in replays, not useful for players who want to "analyze" a replay. private double rate => (drawableRuleset.Mods.FirstOrDefault(m => m is ModRateAdjust) as ModRateAdjust)?.SpeedChange.Value ?? 1; @@ -64,7 +64,7 @@ namespace osu.Game.Screens.Play.HUD.KPSCounter private void addTimestamp() { - if (workingClock != null && workingClock.CurrentTime >= maxTime && gameplayClock.TrueGameplayRate > 0) + if (Ready && workingClock.CurrentTime >= maxTime && gameplayClock.TrueGameplayRate > 0) { timestamps.Add(workingClock.CurrentTime); maxTime = workingClock.CurrentTime; diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index 88cd197076..70b1dc9a41 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -1046,7 +1046,7 @@ namespace osu.Game.Screens.Play fadeOut(); - KeysPerSecondCalculator.GetInstance().Dispose(); + KeysPerSecondCalculator.GetInstance()?.Dispose(); return base.OnExiting(e); } From 6717f0606cf904e28ebce9156937439fa7e226a5 Mon Sep 17 00:00:00 2001 From: BlauFx Date: Fri, 5 Aug 2022 23:00:37 +0200 Subject: [PATCH 0843/1528] Add property to SkipOverlay --- osu.Game/Screens/Play/SkipOverlay.cs | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/osu.Game/Screens/Play/SkipOverlay.cs b/osu.Game/Screens/Play/SkipOverlay.cs index 3e2cf9a756..646d2c1762 100644 --- a/osu.Game/Screens/Play/SkipOverlay.cs +++ b/osu.Game/Screens/Play/SkipOverlay.cs @@ -8,6 +8,7 @@ using osu.Framework; using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Audio.Sample; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; @@ -40,6 +41,8 @@ namespace osu.Game.Screens.Play private bool isClickable; + public BindableBool IsSkippable = new()!; + [Resolved] private GameplayClock gameplayClock { get; set; } @@ -134,6 +137,7 @@ namespace osu.Game.Screens.Play remainingTimeBox.Width = (float)Interpolation.Lerp(remainingTimeBox.Width, progress, Math.Clamp(Time.Elapsed / 40, 0, 1)); isClickable = progress > 0; + IsSkippable.Value = isClickable; button.Enabled.Value = isClickable; buttonContainer.State.Value = isClickable ? Visibility.Visible : Visibility.Hidden; } From 99e07aa09a0a0f5176fd9fad7c233405d02cf901 Mon Sep 17 00:00:00 2001 From: BlauFx Date: Fri, 5 Aug 2022 23:01:52 +0200 Subject: [PATCH 0844/1528] Skip intro if the map gets restarted --- osu.Game/Screens/Play/Player.cs | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index 9c08c77d91..91c13d95de 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -441,6 +441,12 @@ namespace osu.Game.Screens.Play }, }; + skipIntroOverlay.IsSkippable.ValueChanged += (e) => + { + if (RestartCount > 0 && e.NewValue) + skipIntroOverlay.RequestSkip.Invoke(); + }; + if (!Configuration.AllowSkipping || !DrawableRuleset.AllowGameplayOverlays) { skipIntroOverlay.Expire(); From d8d7423698c457258797eb63fa8c16a78b101375 Mon Sep 17 00:00:00 2001 From: BlauFx Date: Fri, 5 Aug 2022 23:04:43 +0200 Subject: [PATCH 0845/1528] Reduce "wait time" in case restarting the map --- osu.Game/Screens/Play/PlayerLoader.cs | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Play/PlayerLoader.cs b/osu.Game/Screens/Play/PlayerLoader.cs index 674490d595..96aefd56ea 100644 --- a/osu.Game/Screens/Play/PlayerLoader.cs +++ b/osu.Game/Screens/Play/PlayerLoader.cs @@ -384,9 +384,10 @@ namespace osu.Game.Screens.Play private void contentIn() { MetadataInfo.Loading = true; + int scaleContentTime = restartCount > 0 ? 65 : 650; content.FadeInFromZero(400); - content.ScaleTo(1, 650, Easing.OutQuint).Then().Schedule(prepareNewPlayer); + content.ScaleTo(1, scaleContentTime, Easing.OutQuint).Then().Schedule(prepareNewPlayer); lowPassFilter.CutoffTo(1000, 650, Easing.OutQuint); highPassFilter.CutoffTo(300).Then().CutoffTo(0, 1250); // 1250 is to line up with the appearance of MetadataInfo (750 delay + 500 fade-in) @@ -468,7 +469,7 @@ namespace osu.Game.Screens.Play else this.Exit(); }); - }, 500); + }, CurrentPlayer?.RestartCount > 0 ? 50 : 500); } private void cancelLoad() From 445f9217568581fa2ed54f6f1f1727ed7f6f0a0b Mon Sep 17 00:00:00 2001 From: BlauFx Date: Fri, 5 Aug 2022 23:21:03 +0200 Subject: [PATCH 0846/1528] Move IsSkippable event into load method --- osu.Game/Screens/Play/Player.cs | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index 91c13d95de..e7f9e7b0d2 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -365,6 +365,12 @@ namespace osu.Game.Screens.Play IsBreakTime.BindTo(breakTracker.IsBreakTime); IsBreakTime.BindValueChanged(onBreakTimeChanged, true); + + skipIntroOverlay.IsSkippable.ValueChanged += (e) => + { + if (RestartCount > 0 && e.NewValue) + skipIntroOverlay.RequestSkip.Invoke(); + }; } protected virtual GameplayClockContainer CreateGameplayClockContainer(WorkingBeatmap beatmap, double gameplayStart) => new MasterGameplayClockContainer(beatmap, gameplayStart); @@ -441,12 +447,6 @@ namespace osu.Game.Screens.Play }, }; - skipIntroOverlay.IsSkippable.ValueChanged += (e) => - { - if (RestartCount > 0 && e.NewValue) - skipIntroOverlay.RequestSkip.Invoke(); - }; - if (!Configuration.AllowSkipping || !DrawableRuleset.AllowGameplayOverlays) { skipIntroOverlay.Expire(); From 84ef24c34108a2021a1da2e4444bce0453211996 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sat, 6 Aug 2022 05:12:18 +0300 Subject: [PATCH 0847/1528] Fix multi-spectator potentially getting stuck for passed players --- .../OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs index 8270bb3b6f..5cd9e0ddf9 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs @@ -231,6 +231,12 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate if (state.State == SpectatedUserState.Passed || state.State == SpectatedUserState.Failed) return; + // we could also potentially receive EndGameplay with "Playing" state, at which point we can only early-return and hope it's a passing player. + // todo: this shouldn't exist, but it's here as a hotfix for an issue with multi-spectator screen not proceeding to results screen. + // see: https://github.com/ppy/osu/issues/19593 + if (state.State == SpectatedUserState.Playing) + return; + RemoveUser(userId); var instance = instances.Single(i => i.UserId == userId); From 789e8b4d8d54f1ac3095b446e8068d7245eed90c Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sat, 6 Aug 2022 05:20:46 +0300 Subject: [PATCH 0848/1528] Fix multi-spectator test updating state after removing user Removing user triggers `playingUsers.Remove`, but doing so before updating the state leads to `EndGameplay` being called with `State == Playing` rather than `Quit`. --- .../Visual/Multiplayer/TestSceneMultiSpectatorScreen.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorScreen.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorScreen.cs index d626426e6d..706d493fd6 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorScreen.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorScreen.cs @@ -432,8 +432,8 @@ namespace osu.Game.Tests.Visual.Multiplayer { var user = playingUsers.Single(u => u.UserID == userId); - OnlinePlayDependencies.MultiplayerClient.RemoveUser(user.User.AsNonNull()); SpectatorClient.SendEndPlay(userId); + OnlinePlayDependencies.MultiplayerClient.RemoveUser(user.User.AsNonNull()); playingUsers.Remove(user); }); From 3000d9b9c6b816f7e29e28e39d7e985624e6f49d Mon Sep 17 00:00:00 2001 From: LukynkaCZE <48604271+LukynkaCZE@users.noreply.github.com> Date: Sat, 6 Aug 2022 07:16:34 +0200 Subject: [PATCH 0849/1528] Inline everything in RecentActivityIcon --- .../Profile/Sections/Recent/BeatmapIcon.cs | 93 --------------- .../Sections/Recent/DrawableRecentActivity.cs | 109 ++---------------- .../Profile/Sections/Recent/OtherIcon.cs | 25 ---- .../Sections/Recent/RecentActivityIcon.cs | 92 +++++++++++++++ .../Profile/Sections/Recent/SupporterIcon.cs | 59 ---------- 5 files changed, 99 insertions(+), 279 deletions(-) delete mode 100644 osu.Game/Overlays/Profile/Sections/Recent/BeatmapIcon.cs delete mode 100644 osu.Game/Overlays/Profile/Sections/Recent/OtherIcon.cs create mode 100644 osu.Game/Overlays/Profile/Sections/Recent/RecentActivityIcon.cs delete mode 100644 osu.Game/Overlays/Profile/Sections/Recent/SupporterIcon.cs diff --git a/osu.Game/Overlays/Profile/Sections/Recent/BeatmapIcon.cs b/osu.Game/Overlays/Profile/Sections/Recent/BeatmapIcon.cs deleted file mode 100644 index 9fac1caff4..0000000000 --- a/osu.Game/Overlays/Profile/Sections/Recent/BeatmapIcon.cs +++ /dev/null @@ -1,93 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics; -using osu.Framework.Graphics.Sprites; -using osu.Framework.Allocation; -using osu.Game.Graphics; -using osuTK.Graphics; - -namespace osu.Game.Overlays.Profile.Sections.Recent -{ - public class BeatmapIcon : Container - { - private readonly SpriteIcon icon; - private readonly BeatmapActionType type; - - public enum BeatmapActionType - { - PlayedTimes, - Qualified, - Deleted, - Revived, - Updated, - Submitted - } - - public BeatmapIcon(BeatmapActionType type) - { - this.type = type; - Child = icon = new SpriteIcon - { - RelativeSizeAxes = Axes.Both, - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - }; - } - - [BackgroundDependencyLoader] - private void load(OsuColour colours) - { - icon.Icon = getIcon(type); - icon.Colour = getColor(type, colours); - } - - private IconUsage getIcon(BeatmapActionType type) - { - switch (type) - { - case BeatmapActionType.Qualified: - - case BeatmapActionType.Submitted: - return FontAwesome.Solid.ArrowUp; - - case BeatmapActionType.Updated: - return FontAwesome.Solid.SyncAlt; - - case BeatmapActionType.Revived: - return FontAwesome.Solid.TrashRestore; - - case BeatmapActionType.Deleted: - return FontAwesome.Solid.TrashAlt; - - case BeatmapActionType.PlayedTimes: - return FontAwesome.Solid.Play; - - default: - return FontAwesome.Solid.Map; - } - } - - private Color4 getColor(BeatmapActionType type, OsuColour colours) - { - switch (type) - { - case BeatmapActionType.Qualified: - return colours.Blue1; - - case BeatmapActionType.Submitted: - return colours.Yellow; - - case BeatmapActionType.Updated: - return colours.Lime1; - - case BeatmapActionType.Deleted: - return colours.Red1; - - default: - return Color4.White; - } - } - } -} diff --git a/osu.Game/Overlays/Profile/Sections/Recent/DrawableRecentActivity.cs b/osu.Game/Overlays/Profile/Sections/Recent/DrawableRecentActivity.cs index 5acbb58049..bb867a075a 100644 --- a/osu.Game/Overlays/Profile/Sections/Recent/DrawableRecentActivity.cs +++ b/osu.Game/Overlays/Profile/Sections/Recent/DrawableRecentActivity.cs @@ -16,8 +16,6 @@ using osu.Game.Online.API.Requests.Responses; using osu.Game.Online.Chat; using osu.Game.Online.Leaderboards; using osu.Game.Rulesets; -using static osu.Game.Overlays.Profile.Sections.Recent.BeatmapIcon; -using static osu.Game.Overlays.Profile.Sections.Recent.SupporterIcon; namespace osu.Game.Overlays.Profile.Sections.Recent { @@ -121,107 +119,14 @@ namespace osu.Game.Overlays.Profile.Sections.Recent Height = 18 }; - case RecentActivityType.UserSupportAgain: - return new SupporterIcon(SupporterType.SupportAgain) - { - RelativeSizeAxes = Axes.X, - Height = 11, - FillMode = FillMode.Fit, - Margin = new MarginPadding { Top = 2, Vertical = 2 } - }; - - case RecentActivityType.UserSupportFirst: - return new SupporterIcon(SupporterType.SupportFirst) - { - RelativeSizeAxes = Axes.X, - Height = 11, - FillMode = FillMode.Fit, - Margin = new MarginPadding { Top = 2, Vertical = 2 } - }; - - case RecentActivityType.UserSupportGift: - return new SupporterIcon(SupporterType.SupportGift) - { - RelativeSizeAxes = Axes.X, - Height = 11, - FillMode = FillMode.Fit, - Margin = new MarginPadding { Top = 2, Vertical = 2 } - }; - - case RecentActivityType.BeatmapsetUpload: - return new BeatmapIcon(BeatmapActionType.Submitted) - { - RelativeSizeAxes = Axes.X, - Height = 11, - FillMode = FillMode.Fit, - Margin = new MarginPadding { Top = 2, Vertical = 2 } - }; - - case RecentActivityType.BeatmapsetUpdate: - return new BeatmapIcon(BeatmapActionType.Updated) - { - RelativeSizeAxes = Axes.X, - Height = 11, - FillMode = FillMode.Fit, - Margin = new MarginPadding { Top = 2, Vertical = 2 } - }; - - case RecentActivityType.BeatmapsetRevive: - return new BeatmapIcon(BeatmapActionType.Revived) - { - RelativeSizeAxes = Axes.X, - Height = 11, - FillMode = FillMode.Fit, - Margin = new MarginPadding { Top = 2, Vertical = 2 } - }; - - case RecentActivityType.BeatmapsetDelete: - return new BeatmapIcon(BeatmapActionType.Deleted) - { - RelativeSizeAxes = Axes.X, - Height = 11, - FillMode = FillMode.Fit, - Margin = new MarginPadding { Top = 2, Vertical = 2 } - }; - - case RecentActivityType.BeatmapsetApprove: - return new BeatmapIcon(BeatmapActionType.Qualified) - { - RelativeSizeAxes = Axes.X, - Height = 11, - FillMode = FillMode.Fit, - Margin = new MarginPadding { Top = 2, Vertical = 2 } - }; - - case RecentActivityType.BeatmapPlaycount: - return new BeatmapIcon(BeatmapActionType.PlayedTimes) - { - RelativeSizeAxes = Axes.X, - Height = 11, - FillMode = FillMode.Fit, - Margin = new MarginPadding { Top = 2, Vertical = 2 } - }; - - case RecentActivityType.RankLost: - return new OtherIcon(FontAwesome.Solid.AngleDoubleDown) - { - RelativeSizeAxes = Axes.X, - Height = 11, - FillMode = FillMode.Fit, - Margin = new MarginPadding { Top = 2, Vertical = 2 } - }; - - case RecentActivityType.UsernameChange: - return new OtherIcon(FontAwesome.Solid.Tag) - { - RelativeSizeAxes = Axes.X, - Height = 11, - FillMode = FillMode.Fit, - Margin = new MarginPadding { Top = 2, Vertical = 2 } - }; - default: - return Empty(); + return new RecentActivityIcon(activity.Type) + { + RelativeSizeAxes = Axes.X, + Height = 11, + FillMode = FillMode.Fit, + Margin = new MarginPadding { Top = 2, Vertical = 2 } + }; } } diff --git a/osu.Game/Overlays/Profile/Sections/Recent/OtherIcon.cs b/osu.Game/Overlays/Profile/Sections/Recent/OtherIcon.cs deleted file mode 100644 index 57513b3132..0000000000 --- a/osu.Game/Overlays/Profile/Sections/Recent/OtherIcon.cs +++ /dev/null @@ -1,25 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics; -using osu.Framework.Graphics.Sprites; - -namespace osu.Game.Overlays.Profile.Sections.Recent -{ - public class OtherIcon : Container - { - public OtherIcon(IconUsage inputIcon) - { - { - Child = new SpriteIcon - { - RelativeSizeAxes = Axes.Both, - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Icon = inputIcon, - }; - } - } - } -} diff --git a/osu.Game/Overlays/Profile/Sections/Recent/RecentActivityIcon.cs b/osu.Game/Overlays/Profile/Sections/Recent/RecentActivityIcon.cs new file mode 100644 index 0000000000..a85104c89b --- /dev/null +++ b/osu.Game/Overlays/Profile/Sections/Recent/RecentActivityIcon.cs @@ -0,0 +1,92 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Sprites; +using osu.Framework.Graphics; +using osu.Game.Online.API.Requests; +using osu.Framework.Allocation; +using osu.Game.Graphics; +using osuTK.Graphics; + +namespace osu.Game.Overlays.Profile.Sections.Recent +{ + public class RecentActivityIcon : Container + { + private readonly SpriteIcon icon; + private readonly RecentActivityType type; + + public RecentActivityIcon(RecentActivityType type) + { + this.type = type; + Child = icon = new SpriteIcon + { + RelativeSizeAxes = Axes.Both, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + }; + } + + [BackgroundDependencyLoader] + private void load(OsuColour colours) + { + switch (type) + { + case RecentActivityType.BeatmapPlaycount: + icon.Icon = FontAwesome.Solid.Play; + icon.Colour = Color4.White; + break; + + case RecentActivityType.BeatmapsetApprove: + icon.Icon = FontAwesome.Solid.ArrowUp; + icon.Colour = colours.Blue1; + break; + + case RecentActivityType.BeatmapsetDelete: + icon.Icon = FontAwesome.Solid.TrashAlt; + icon.Colour = colours.Red1; + break; + + case RecentActivityType.BeatmapsetRevive: + icon.Icon = FontAwesome.Solid.TrashRestore; + icon.Colour = Color4.White; + break; + + case RecentActivityType.BeatmapsetUpdate: + icon.Icon = FontAwesome.Solid.SyncAlt; + icon.Colour = colours.Lime1; + break; + + case RecentActivityType.BeatmapsetUpload: + icon.Icon = FontAwesome.Solid.ArrowUp; + icon.Colour = colours.Yellow; + break; + + case RecentActivityType.RankLost: + icon.Icon = FontAwesome.Solid.AngleDoubleDown; + icon.Colour = Color4.White; + break; + + case RecentActivityType.UsernameChange: + icon.Icon = FontAwesome.Solid.Tag; + icon.Colour = Color4.White; + break; + + case RecentActivityType.UserSupportAgain: + icon.Icon = FontAwesome.Solid.Heart; + icon.Colour = colours.Pink; + break; + + case RecentActivityType.UserSupportFirst: + icon.Icon = FontAwesome.Solid.Heart; + icon.Colour = colours.Pink; + break; + + case RecentActivityType.UserSupportGift: + icon.Icon = FontAwesome.Solid.Gift; + icon.Colour = colours.Pink; + break; + } + } + } +} diff --git a/osu.Game/Overlays/Profile/Sections/Recent/SupporterIcon.cs b/osu.Game/Overlays/Profile/Sections/Recent/SupporterIcon.cs deleted file mode 100644 index fa9b5641f0..0000000000 --- a/osu.Game/Overlays/Profile/Sections/Recent/SupporterIcon.cs +++ /dev/null @@ -1,59 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics; -using osu.Framework.Graphics.Sprites; -using osu.Framework.Allocation; -using osu.Game.Graphics; - -namespace osu.Game.Overlays.Profile.Sections.Recent -{ - public class SupporterIcon : Container - { - private readonly SpriteIcon icon; - private readonly SupporterType type; - - public enum SupporterType - { - SupportFirst, - SupportAgain, - SupportGift - } - - public SupporterIcon(SupporterType type) - { - this.type = type; - Child = icon = new SpriteIcon - { - RelativeSizeAxes = Axes.Both, - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - }; - } - - [BackgroundDependencyLoader] - private void load(OsuColour colours) - { - icon.Icon = getIcon(type); - icon.Colour = colours.Pink; - } - - private IconUsage getIcon(SupporterType type) - { - switch (type) - { - case SupporterType.SupportFirst: - - case SupporterType.SupportAgain: - return FontAwesome.Solid.Heart; - - case SupporterType.SupportGift: - return FontAwesome.Solid.Gift; - - default: - return FontAwesome.Solid.Heart; - } - } - } -} From e411a2d18739f958d90dcbedfa38256489a570d7 Mon Sep 17 00:00:00 2001 From: BlauFx Date: Sat, 6 Aug 2022 15:12:36 +0200 Subject: [PATCH 0850/1528] Revert reduced wait time commit --- osu.Game/Screens/Play/PlayerLoader.cs | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/osu.Game/Screens/Play/PlayerLoader.cs b/osu.Game/Screens/Play/PlayerLoader.cs index 96aefd56ea..674490d595 100644 --- a/osu.Game/Screens/Play/PlayerLoader.cs +++ b/osu.Game/Screens/Play/PlayerLoader.cs @@ -384,10 +384,9 @@ namespace osu.Game.Screens.Play private void contentIn() { MetadataInfo.Loading = true; - int scaleContentTime = restartCount > 0 ? 65 : 650; content.FadeInFromZero(400); - content.ScaleTo(1, scaleContentTime, Easing.OutQuint).Then().Schedule(prepareNewPlayer); + content.ScaleTo(1, 650, Easing.OutQuint).Then().Schedule(prepareNewPlayer); lowPassFilter.CutoffTo(1000, 650, Easing.OutQuint); highPassFilter.CutoffTo(300).Then().CutoffTo(0, 1250); // 1250 is to line up with the appearance of MetadataInfo (750 delay + 500 fade-in) @@ -469,7 +468,7 @@ namespace osu.Game.Screens.Play else this.Exit(); }); - }, CurrentPlayer?.RestartCount > 0 ? 50 : 500); + }, 500); } private void cancelLoad() From 0d418559bc15b958dac1c75604a6596732f537dd Mon Sep 17 00:00:00 2001 From: BlauFx Date: Sat, 6 Aug 2022 17:02:45 +0200 Subject: [PATCH 0851/1528] Skip song intro only in case of a quick restart --- osu.Game/Screens/Play/Player.cs | 7 ++++++- osu.Game/Screens/Play/PlayerLoader.cs | 13 +++++++++++++ 2 files changed, 19 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index e7f9e7b0d2..a0e513648a 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -81,6 +81,10 @@ namespace osu.Game.Screens.Play private bool isRestarting; + public bool RestartedViaHotkey; + + public Bindable IsRestartingFromHotkey = new Bindable(); + private Bindable mouseWheelDisabled; private readonly Bindable storyboardReplacesBackground = new Bindable(); @@ -287,6 +291,7 @@ namespace osu.Game.Screens.Play { if (!this.IsCurrentScreen()) return; + IsRestartingFromHotkey.Value = true; fadeOut(true); Restart(); }, @@ -368,7 +373,7 @@ namespace osu.Game.Screens.Play skipIntroOverlay.IsSkippable.ValueChanged += (e) => { - if (RestartCount > 0 && e.NewValue) + if (RestartedViaHotkey && e.NewValue && RestartCount > 0) skipIntroOverlay.RequestSkip.Invoke(); }; } diff --git a/osu.Game/Screens/Play/PlayerLoader.cs b/osu.Game/Screens/Play/PlayerLoader.cs index 674490d595..388d7d6ec5 100644 --- a/osu.Game/Screens/Play/PlayerLoader.cs +++ b/osu.Game/Screens/Play/PlayerLoader.cs @@ -123,6 +123,8 @@ namespace osu.Game.Screens.Play private EpilepsyWarning? epilepsyWarning; + private bool isHotKeyRestart; + [Resolved(CanBeNull = true)] private INotificationOverlay? notificationOverlay { get; set; } @@ -363,9 +365,20 @@ namespace osu.Game.Screens.Play CurrentPlayer = createPlayer(); CurrentPlayer.RestartCount = restartCount++; CurrentPlayer.RestartRequested = restartRequested; + CurrentPlayer.IsRestartingFromHotkey.ValueChanged += e => + { + if (e.NewValue) + isHotKeyRestart = true; + }; LoadTask = LoadComponentAsync(CurrentPlayer, _ => { + if (isHotKeyRestart) + { + CurrentPlayer.RestartedViaHotkey = true; + isHotKeyRestart = false; + } + MetadataInfo.Loading = false; OnPlayerLoaded(); }); From cc353b872ca1e33cdb6679ca2397e8ee5c12ae33 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sat, 6 Aug 2022 18:21:57 +0200 Subject: [PATCH 0852/1528] Add test coverage for other approval events --- .../TestSceneUserProfileRecentSection.cs | 21 +++++++++++++++++++ 1 file changed, 21 insertions(+) diff --git a/osu.Game.Tests/Visual/Online/TestSceneUserProfileRecentSection.cs b/osu.Game.Tests/Visual/Online/TestSceneUserProfileRecentSection.cs index 163f0e62df..7875a9dfbc 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneUserProfileRecentSection.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneUserProfileRecentSection.cs @@ -83,6 +83,20 @@ namespace osu.Game.Tests.Visual.Online Beatmap = dummyBeatmap, }, new APIRecentActivity + { + User = dummyUser, + Type = RecentActivityType.BeatmapsetApprove, + Approval = BeatmapApproval.Approved, + Beatmapset = dummyBeatmap, + }, + new APIRecentActivity + { + User = dummyUser, + Type = RecentActivityType.BeatmapsetApprove, + Approval = BeatmapApproval.Loved, + Beatmapset = dummyBeatmap, + }, + new APIRecentActivity { User = dummyUser, Type = RecentActivityType.BeatmapsetApprove, @@ -90,6 +104,13 @@ namespace osu.Game.Tests.Visual.Online Beatmapset = dummyBeatmap, }, new APIRecentActivity + { + User = dummyUser, + Type = RecentActivityType.BeatmapsetApprove, + Approval = BeatmapApproval.Ranked, + Beatmapset = dummyBeatmap, + }, + new APIRecentActivity { User = dummyUser, Type = RecentActivityType.BeatmapsetDelete, From f3ecd73e0b6a72c94a61dbebee7d96c977b4a43f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sat, 6 Aug 2022 18:23:15 +0200 Subject: [PATCH 0853/1528] Add references to web source in recent activity icon --- .../Overlays/Profile/Sections/Recent/RecentActivityIcon.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Game/Overlays/Profile/Sections/Recent/RecentActivityIcon.cs b/osu.Game/Overlays/Profile/Sections/Recent/RecentActivityIcon.cs index a85104c89b..bb3c5bc12e 100644 --- a/osu.Game/Overlays/Profile/Sections/Recent/RecentActivityIcon.cs +++ b/osu.Game/Overlays/Profile/Sections/Recent/RecentActivityIcon.cs @@ -30,6 +30,9 @@ namespace osu.Game.Overlays.Profile.Sections.Recent [BackgroundDependencyLoader] private void load(OsuColour colours) { + // references: + // https://github.com/ppy/osu-web/blob/659b371dcadf25b4f601a4c9895a813078301084/resources/assets/lib/profile-page/parse-event.tsx + // https://github.com/ppy/osu-web/blob/master/resources/assets/less/bem/profile-extra-entries.less#L98-L128 switch (type) { case RecentActivityType.BeatmapPlaycount: From f1e0dd2da3232ded7288323a4ce5b6fb548a08f4 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sat, 6 Aug 2022 18:29:24 +0200 Subject: [PATCH 0854/1528] Match approval type-dependent icon appearance with web --- .../Sections/Recent/DrawableRecentActivity.cs | 2 +- .../Sections/Recent/RecentActivityIcon.cs | 36 +++++++++++++++---- 2 files changed, 31 insertions(+), 7 deletions(-) diff --git a/osu.Game/Overlays/Profile/Sections/Recent/DrawableRecentActivity.cs b/osu.Game/Overlays/Profile/Sections/Recent/DrawableRecentActivity.cs index bb867a075a..6b71ae73e3 100644 --- a/osu.Game/Overlays/Profile/Sections/Recent/DrawableRecentActivity.cs +++ b/osu.Game/Overlays/Profile/Sections/Recent/DrawableRecentActivity.cs @@ -120,7 +120,7 @@ namespace osu.Game.Overlays.Profile.Sections.Recent }; default: - return new RecentActivityIcon(activity.Type) + return new RecentActivityIcon(activity) { RelativeSizeAxes = Axes.X, Height = 11, diff --git a/osu.Game/Overlays/Profile/Sections/Recent/RecentActivityIcon.cs b/osu.Game/Overlays/Profile/Sections/Recent/RecentActivityIcon.cs index bb3c5bc12e..53e2bb8bbb 100644 --- a/osu.Game/Overlays/Profile/Sections/Recent/RecentActivityIcon.cs +++ b/osu.Game/Overlays/Profile/Sections/Recent/RecentActivityIcon.cs @@ -1,12 +1,14 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics; using osu.Game.Online.API.Requests; using osu.Framework.Allocation; using osu.Game.Graphics; +using osu.Game.Online.API.Requests.Responses; using osuTK.Graphics; namespace osu.Game.Overlays.Profile.Sections.Recent @@ -14,11 +16,11 @@ namespace osu.Game.Overlays.Profile.Sections.Recent public class RecentActivityIcon : Container { private readonly SpriteIcon icon; - private readonly RecentActivityType type; + private readonly APIRecentActivity activity; - public RecentActivityIcon(RecentActivityType type) + public RecentActivityIcon(APIRecentActivity activity) { - this.type = type; + this.activity = activity; Child = icon = new SpriteIcon { RelativeSizeAxes = Axes.Both, @@ -27,13 +29,16 @@ namespace osu.Game.Overlays.Profile.Sections.Recent }; } + [Resolved] + private OsuColour colours { get; set; } = null!; + [BackgroundDependencyLoader] - private void load(OsuColour colours) + private void load() { // references: // https://github.com/ppy/osu-web/blob/659b371dcadf25b4f601a4c9895a813078301084/resources/assets/lib/profile-page/parse-event.tsx // https://github.com/ppy/osu-web/blob/master/resources/assets/less/bem/profile-extra-entries.less#L98-L128 - switch (type) + switch (activity.Type) { case RecentActivityType.BeatmapPlaycount: icon.Icon = FontAwesome.Solid.Play; @@ -42,7 +47,7 @@ namespace osu.Game.Overlays.Profile.Sections.Recent case RecentActivityType.BeatmapsetApprove: icon.Icon = FontAwesome.Solid.ArrowUp; - icon.Colour = colours.Blue1; + icon.Colour = getColorForApprovalType(activity.Approval); break; case RecentActivityType.BeatmapsetDelete: @@ -91,5 +96,24 @@ namespace osu.Game.Overlays.Profile.Sections.Recent break; } } + + private Color4 getColorForApprovalType(BeatmapApproval approvalType) + { + switch (approvalType) + { + case BeatmapApproval.Approved: + case BeatmapApproval.Ranked: + return colours.Lime1; + + case BeatmapApproval.Loved: + return colours.Pink1; + + case BeatmapApproval.Qualified: + return colours.Blue1; + + default: + throw new ArgumentOutOfRangeException($"Unsupported {nameof(BeatmapApproval)} type", approvalType, nameof(approvalType)); + } + } } } From 2ba127b6fc089eef7e13d06e9431fd14faeef6c9 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sat, 6 Aug 2022 18:30:49 +0200 Subject: [PATCH 0855/1528] Fix wrong icon for approval event --- osu.Game/Overlays/Profile/Sections/Recent/RecentActivityIcon.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Overlays/Profile/Sections/Recent/RecentActivityIcon.cs b/osu.Game/Overlays/Profile/Sections/Recent/RecentActivityIcon.cs index 53e2bb8bbb..3b550921a7 100644 --- a/osu.Game/Overlays/Profile/Sections/Recent/RecentActivityIcon.cs +++ b/osu.Game/Overlays/Profile/Sections/Recent/RecentActivityIcon.cs @@ -46,7 +46,7 @@ namespace osu.Game.Overlays.Profile.Sections.Recent break; case RecentActivityType.BeatmapsetApprove: - icon.Icon = FontAwesome.Solid.ArrowUp; + icon.Icon = FontAwesome.Solid.Check; icon.Colour = getColorForApprovalType(activity.Approval); break; From 6a9c30c47a3c9d001055cee42d932283ef1debe5 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sat, 6 Aug 2022 18:34:00 +0200 Subject: [PATCH 0856/1528] Fix some more wrong icon colours --- .../Overlays/Profile/Sections/Recent/RecentActivityIcon.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Overlays/Profile/Sections/Recent/RecentActivityIcon.cs b/osu.Game/Overlays/Profile/Sections/Recent/RecentActivityIcon.cs index 3b550921a7..cbd334d707 100644 --- a/osu.Game/Overlays/Profile/Sections/Recent/RecentActivityIcon.cs +++ b/osu.Game/Overlays/Profile/Sections/Recent/RecentActivityIcon.cs @@ -62,12 +62,12 @@ namespace osu.Game.Overlays.Profile.Sections.Recent case RecentActivityType.BeatmapsetUpdate: icon.Icon = FontAwesome.Solid.SyncAlt; - icon.Colour = colours.Lime1; + icon.Colour = colours.Green1; break; case RecentActivityType.BeatmapsetUpload: icon.Icon = FontAwesome.Solid.ArrowUp; - icon.Colour = colours.Yellow; + icon.Colour = colours.Orange1; break; case RecentActivityType.RankLost: From ab1b38242f765f0a0f119dbe9646c87e7d681815 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sat, 6 Aug 2022 18:34:30 +0200 Subject: [PATCH 0857/1528] Reorder enum cases to match web order --- .../Profile/Sections/Recent/RecentActivityIcon.cs | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/osu.Game/Overlays/Profile/Sections/Recent/RecentActivityIcon.cs b/osu.Game/Overlays/Profile/Sections/Recent/RecentActivityIcon.cs index cbd334d707..c55eedd1ed 100644 --- a/osu.Game/Overlays/Profile/Sections/Recent/RecentActivityIcon.cs +++ b/osu.Game/Overlays/Profile/Sections/Recent/RecentActivityIcon.cs @@ -75,11 +75,6 @@ namespace osu.Game.Overlays.Profile.Sections.Recent icon.Colour = Color4.White; break; - case RecentActivityType.UsernameChange: - icon.Icon = FontAwesome.Solid.Tag; - icon.Colour = Color4.White; - break; - case RecentActivityType.UserSupportAgain: icon.Icon = FontAwesome.Solid.Heart; icon.Colour = colours.Pink; @@ -94,6 +89,11 @@ namespace osu.Game.Overlays.Profile.Sections.Recent icon.Icon = FontAwesome.Solid.Gift; icon.Colour = colours.Pink; break; + + case RecentActivityType.UsernameChange: + icon.Icon = FontAwesome.Solid.Tag; + icon.Colour = Color4.White; + break; } } From fa6d55b5b5e69d4c61c965b02d42e84eec86c911 Mon Sep 17 00:00:00 2001 From: BlauFx Date: Sat, 6 Aug 2022 18:47:11 +0200 Subject: [PATCH 0858/1528] Remove redundant lambda signature parentheses --- osu.Game/Screens/Play/Player.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index a0e513648a..3087b56833 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -371,7 +371,7 @@ namespace osu.Game.Screens.Play IsBreakTime.BindTo(breakTracker.IsBreakTime); IsBreakTime.BindValueChanged(onBreakTimeChanged, true); - skipIntroOverlay.IsSkippable.ValueChanged += (e) => + skipIntroOverlay.IsSkippable.ValueChanged += e => { if (RestartedViaHotkey && e.NewValue && RestartCount > 0) skipIntroOverlay.RequestSkip.Invoke(); From bd43a9e96e377f4c57ef639cb180f1a62576880e Mon Sep 17 00:00:00 2001 From: BlauFx Date: Sat, 6 Aug 2022 18:49:07 +0200 Subject: [PATCH 0859/1528] Add missing type specification --- osu.Game/Screens/Play/SkipOverlay.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/SkipOverlay.cs b/osu.Game/Screens/Play/SkipOverlay.cs index 646d2c1762..a5f6bf3fee 100644 --- a/osu.Game/Screens/Play/SkipOverlay.cs +++ b/osu.Game/Screens/Play/SkipOverlay.cs @@ -41,7 +41,7 @@ namespace osu.Game.Screens.Play private bool isClickable; - public BindableBool IsSkippable = new()!; + public BindableBool IsSkippable = new BindableBool()!; [Resolved] private GameplayClock gameplayClock { get; set; } From a0d093be5c087deff6e589e9a189798c83025c2a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sat, 23 Jul 2022 21:20:27 +0200 Subject: [PATCH 0860/1528] Extract common implementation of delete dialog --- .../Collections/DeleteCollectionDialog.cs | 20 +-------- .../DeleteConfirmationDialogStrings.cs | 29 +++++++++++++ .../Dialog/DeleteConfirmationDialog.cs | 42 +++++++++++++++++++ .../MassDeleteConfirmationDialog.cs | 21 +--------- .../MassVideoDeleteConfirmationDialog.cs | 2 - .../Select/BeatmapClearScoresDialog.cs | 28 +++---------- .../Screens/Select/BeatmapDeleteDialog.cs | 35 ++++------------ .../Screens/Select/LocalScoreDeleteDialog.cs | 29 ++----------- osu.Game/Screens/Select/SkinDeleteDialog.cs | 36 +++++----------- 9 files changed, 105 insertions(+), 137 deletions(-) create mode 100644 osu.Game/Localisation/DeleteConfirmationDialogStrings.cs create mode 100644 osu.Game/Overlays/Dialog/DeleteConfirmationDialog.cs diff --git a/osu.Game/Collections/DeleteCollectionDialog.cs b/osu.Game/Collections/DeleteCollectionDialog.cs index f3f038a7f0..bf187265c1 100644 --- a/osu.Game/Collections/DeleteCollectionDialog.cs +++ b/osu.Game/Collections/DeleteCollectionDialog.cs @@ -3,33 +3,17 @@ using System; using Humanizer; -using osu.Framework.Graphics.Sprites; using osu.Game.Database; using osu.Game.Overlays.Dialog; namespace osu.Game.Collections { - public class DeleteCollectionDialog : PopupDialog + public class DeleteCollectionDialog : DeleteConfirmationDialog { public DeleteCollectionDialog(Live collection, Action deleteAction) { - HeaderText = "Confirm deletion of"; BodyText = collection.PerformRead(c => $"{c.Name} ({"beatmap".ToQuantity(c.BeatmapMD5Hashes.Count)})"); - - Icon = FontAwesome.Regular.TrashAlt; - - Buttons = new PopupDialogButton[] - { - new PopupDialogOkButton - { - Text = @"Yes. Go for it.", - Action = deleteAction - }, - new PopupDialogCancelButton - { - Text = @"No! Abort mission!", - }, - }; + DeleteAction = deleteAction; } } } diff --git a/osu.Game/Localisation/DeleteConfirmationDialogStrings.cs b/osu.Game/Localisation/DeleteConfirmationDialogStrings.cs new file mode 100644 index 0000000000..33738fe95e --- /dev/null +++ b/osu.Game/Localisation/DeleteConfirmationDialogStrings.cs @@ -0,0 +1,29 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Localisation; + +namespace osu.Game.Localisation +{ + public static class DeleteConfirmationDialogStrings + { + private const string prefix = @"osu.Game.Resources.Localisation.DeleteConfirmationDialog"; + + /// + /// "Confirm deletion of" + /// + public static LocalisableString HeaderText => new TranslatableString(getKey(@"header_text"), @"Confirm deletion of"); + + /// + /// "Yes. Go for it." + /// + public static LocalisableString Confirm => new TranslatableString(getKey(@"confirm"), @"Yes. Go for it."); + + /// + /// "No! Abort mission" + /// + public static LocalisableString Cancel => new TranslatableString(getKey(@"cancel"), @"No! Abort mission"); + + private static string getKey(string key) => $@"{prefix}:{key}"; + } +} diff --git a/osu.Game/Overlays/Dialog/DeleteConfirmationDialog.cs b/osu.Game/Overlays/Dialog/DeleteConfirmationDialog.cs new file mode 100644 index 0000000000..fd26dd7e8e --- /dev/null +++ b/osu.Game/Overlays/Dialog/DeleteConfirmationDialog.cs @@ -0,0 +1,42 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Framework.Graphics.Sprites; +using osu.Game.Localisation; + +namespace osu.Game.Overlays.Dialog +{ + /// + /// Base class for various confirmation dialogs that concern deletion actions. + /// Differs from in that the confirmation button is a "dangerous" one + /// (requires the confirm button to be held). + /// + public abstract class DeleteConfirmationDialog : PopupDialog + { + /// + /// The action which performs the deletion. + /// + protected Action? DeleteAction { get; set; } + + protected DeleteConfirmationDialog() + { + HeaderText = DeleteConfirmationDialogStrings.HeaderText; + + Icon = FontAwesome.Regular.TrashAlt; + + Buttons = new PopupDialogButton[] + { + new PopupDialogDangerousButton + { + Text = DeleteConfirmationDialogStrings.Confirm, + Action = () => DeleteAction?.Invoke() + }, + new PopupDialogCancelButton + { + Text = DeleteConfirmationDialogStrings.Cancel + } + }; + } + } +} diff --git a/osu.Game/Overlays/Settings/Sections/Maintenance/MassDeleteConfirmationDialog.cs b/osu.Game/Overlays/Settings/Sections/Maintenance/MassDeleteConfirmationDialog.cs index 526c096493..19e6f83dac 100644 --- a/osu.Game/Overlays/Settings/Sections/Maintenance/MassDeleteConfirmationDialog.cs +++ b/osu.Game/Overlays/Settings/Sections/Maintenance/MassDeleteConfirmationDialog.cs @@ -1,34 +1,17 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; -using osu.Framework.Graphics.Sprites; using osu.Game.Overlays.Dialog; namespace osu.Game.Overlays.Settings.Sections.Maintenance { - public class MassDeleteConfirmationDialog : PopupDialog + public class MassDeleteConfirmationDialog : DeleteConfirmationDialog { public MassDeleteConfirmationDialog(Action deleteAction) { BodyText = "Everything?"; - - Icon = FontAwesome.Regular.TrashAlt; - HeaderText = @"Confirm deletion of"; - Buttons = new PopupDialogButton[] - { - new PopupDialogDangerousButton - { - Text = @"Yes. Go for it.", - Action = deleteAction - }, - new PopupDialogCancelButton - { - Text = @"No! Abort mission!", - }, - }; + DeleteAction = deleteAction; } } } diff --git a/osu.Game/Overlays/Settings/Sections/Maintenance/MassVideoDeleteConfirmationDialog.cs b/osu.Game/Overlays/Settings/Sections/Maintenance/MassVideoDeleteConfirmationDialog.cs index e3870bc76a..fc8c9d497b 100644 --- a/osu.Game/Overlays/Settings/Sections/Maintenance/MassVideoDeleteConfirmationDialog.cs +++ b/osu.Game/Overlays/Settings/Sections/Maintenance/MassVideoDeleteConfirmationDialog.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; namespace osu.Game.Overlays.Settings.Sections.Maintenance diff --git a/osu.Game/Screens/Select/BeatmapClearScoresDialog.cs b/osu.Game/Screens/Select/BeatmapClearScoresDialog.cs index 84426d230b..0996e3e202 100644 --- a/osu.Game/Screens/Select/BeatmapClearScoresDialog.cs +++ b/osu.Game/Screens/Select/BeatmapClearScoresDialog.cs @@ -1,43 +1,27 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Threading.Tasks; using osu.Framework.Allocation; -using osu.Framework.Graphics.Sprites; using osu.Game.Beatmaps; using osu.Game.Overlays.Dialog; using osu.Game.Scoring; namespace osu.Game.Screens.Select { - public class BeatmapClearScoresDialog : PopupDialog + public class BeatmapClearScoresDialog : DeleteConfirmationDialog { [Resolved] - private ScoreManager scoreManager { get; set; } + private ScoreManager scoreManager { get; set; } = null!; public BeatmapClearScoresDialog(BeatmapInfo beatmapInfo, Action onCompletion) { - BodyText = beatmapInfo.GetDisplayTitle(); - Icon = FontAwesome.Solid.Eraser; - HeaderText = @"Clearing all local scores. Are you sure?"; - Buttons = new PopupDialogButton[] + BodyText = $"All local scores on {beatmapInfo.GetDisplayTitle()}"; + DeleteAction = () => { - new PopupDialogOkButton - { - Text = @"Yes. Please.", - Action = () => - { - Task.Run(() => scoreManager.Delete(beatmapInfo)) - .ContinueWith(_ => onCompletion); - } - }, - new PopupDialogCancelButton - { - Text = @"No, I'm still attached.", - }, + Task.Run(() => scoreManager.Delete(beatmapInfo)) + .ContinueWith(_ => onCompletion); }; } } diff --git a/osu.Game/Screens/Select/BeatmapDeleteDialog.cs b/osu.Game/Screens/Select/BeatmapDeleteDialog.cs index e3b83d5780..3d3e8b6d73 100644 --- a/osu.Game/Screens/Select/BeatmapDeleteDialog.cs +++ b/osu.Game/Screens/Select/BeatmapDeleteDialog.cs @@ -1,43 +1,26 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Framework.Allocation; -using osu.Framework.Graphics.Sprites; using osu.Game.Beatmaps; using osu.Game.Overlays.Dialog; namespace osu.Game.Screens.Select { - public class BeatmapDeleteDialog : PopupDialog + public class BeatmapDeleteDialog : DeleteConfirmationDialog { - private BeatmapManager manager; + private readonly BeatmapSetInfo beatmapSet; + + public BeatmapDeleteDialog(BeatmapSetInfo beatmapSet) + { + this.beatmapSet = beatmapSet; + BodyText = $@"{beatmapSet.Metadata.Artist} - {beatmapSet.Metadata.Title}"; + } [BackgroundDependencyLoader] private void load(BeatmapManager beatmapManager) { - manager = beatmapManager; - } - - public BeatmapDeleteDialog(BeatmapSetInfo beatmap) - { - BodyText = $@"{beatmap.Metadata.Artist} - {beatmap.Metadata.Title}"; - - Icon = FontAwesome.Regular.TrashAlt; - HeaderText = @"Confirm deletion of"; - Buttons = new PopupDialogButton[] - { - new PopupDialogDangerousButton - { - Text = @"Yes. Totally. Delete it.", - Action = () => manager?.Delete(beatmap), - }, - new PopupDialogCancelButton - { - Text = @"Firetruck, I didn't mean to!", - }, - }; + DeleteAction = () => beatmapManager.Delete(beatmapSet); } } } diff --git a/osu.Game/Screens/Select/LocalScoreDeleteDialog.cs b/osu.Game/Screens/Select/LocalScoreDeleteDialog.cs index 3c05a1fa5a..d9312679bc 100644 --- a/osu.Game/Screens/Select/LocalScoreDeleteDialog.cs +++ b/osu.Game/Screens/Select/LocalScoreDeleteDialog.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Framework.Allocation; using osu.Game.Overlays.Dialog; using osu.Game.Scoring; @@ -12,44 +10,25 @@ using osu.Game.Beatmaps; namespace osu.Game.Screens.Select { - public class LocalScoreDeleteDialog : PopupDialog + public class LocalScoreDeleteDialog : DeleteConfirmationDialog { private readonly ScoreInfo score; - [Resolved] - private ScoreManager scoreManager { get; set; } - - [Resolved] - private BeatmapManager beatmapManager { get; set; } - public LocalScoreDeleteDialog(ScoreInfo score) { this.score = score; - Debug.Assert(score != null); } [BackgroundDependencyLoader] - private void load() + private void load(BeatmapManager beatmapManager, ScoreManager scoreManager) { - BeatmapInfo beatmapInfo = beatmapManager.QueryBeatmap(b => b.ID == score.BeatmapInfoID); + BeatmapInfo? beatmapInfo = beatmapManager.QueryBeatmap(b => b.ID == score.BeatmapInfoID); Debug.Assert(beatmapInfo != null); BodyText = $"{score.User} ({score.DisplayAccuracy}, {score.Rank})"; Icon = FontAwesome.Regular.TrashAlt; - HeaderText = "Confirm deletion of local score"; - Buttons = new PopupDialogButton[] - { - new PopupDialogDangerousButton - { - Text = "Yes. Please.", - Action = () => scoreManager?.Delete(score) - }, - new PopupDialogCancelButton - { - Text = "No, I'm still attached.", - }, - }; + DeleteAction = () => scoreManager.Delete(score); } } } diff --git a/osu.Game/Screens/Select/SkinDeleteDialog.cs b/osu.Game/Screens/Select/SkinDeleteDialog.cs index 8defd6347a..c701d9049f 100644 --- a/osu.Game/Screens/Select/SkinDeleteDialog.cs +++ b/osu.Game/Screens/Select/SkinDeleteDialog.cs @@ -1,43 +1,29 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Framework.Allocation; -using osu.Framework.Graphics.Sprites; using osu.Game.Skinning; using osu.Game.Overlays.Dialog; namespace osu.Game.Screens.Select { - public class SkinDeleteDialog : PopupDialog + public class SkinDeleteDialog : DeleteConfirmationDialog { - [Resolved] - private SkinManager manager { get; set; } + private readonly Skin skin; public SkinDeleteDialog(Skin skin) { + this.skin = skin; BodyText = skin.SkinInfo.Value.Name; - Icon = FontAwesome.Regular.TrashAlt; - HeaderText = @"Confirm deletion of"; - Buttons = new PopupDialogButton[] - { - new PopupDialogDangerousButton - { - Text = @"Yes. Totally. Delete it.", - Action = () => - { - if (manager == null) - return; + } - manager.Delete(skin.SkinInfo.Value); - manager.CurrentSkinInfo.SetDefault(); - }, - }, - new PopupDialogCancelButton - { - Text = @"Firetruck, I didn't mean to!", - }, + [BackgroundDependencyLoader] + private void load(SkinManager manager) + { + DeleteAction = () => + { + manager.Delete(skin.SkinInfo.Value); + manager.CurrentSkinInfo.SetDefault(); }; } } From 26b9adbe0cb0a6496f28ea480490a36fb6a6393c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sat, 6 Aug 2022 21:07:21 +0200 Subject: [PATCH 0861/1528] Adjust collection deletion test to match new expectations --- .../Visual/Collections/TestSceneManageCollectionsDialog.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Collections/TestSceneManageCollectionsDialog.cs b/osu.Game.Tests/Visual/Collections/TestSceneManageCollectionsDialog.cs index 4f7d3a4403..77e781bfe4 100644 --- a/osu.Game.Tests/Visual/Collections/TestSceneManageCollectionsDialog.cs +++ b/osu.Game.Tests/Visual/Collections/TestSceneManageCollectionsDialog.cs @@ -200,10 +200,12 @@ namespace osu.Game.Tests.Visual.Collections AddStep("click confirmation", () => { InputManager.MoveMouseTo(dialogOverlay.CurrentDialog.ChildrenOfType().First()); - InputManager.Click(MouseButton.Left); + InputManager.PressButton(MouseButton.Left); }); assertCollectionCount(0); + + AddStep("release mouse button", () => InputManager.ReleaseButton(MouseButton.Left)); } [Test] From 9b3183b2b4aad7cabb9fe8cf2931beed6ac815fc Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sat, 23 Jul 2022 22:03:31 +0200 Subject: [PATCH 0862/1528] Implement mod preset deletion flow --- .../UserInterface/TestSceneModPresetColumn.cs | 18 +++++++++++++--- .../Overlays/Mods/DeleteModPresetDialog.cs | 18 ++++++++++++++++ osu.Game/Overlays/Mods/ModPresetPanel.cs | 21 ++++++++++++++++++- 3 files changed, 53 insertions(+), 4 deletions(-) create mode 100644 osu.Game/Overlays/Mods/DeleteModPresetDialog.cs diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneModPresetColumn.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneModPresetColumn.cs index 05ed03f01d..f960ade77e 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneModPresetColumn.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneModPresetColumn.cs @@ -11,6 +11,7 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Testing; using osu.Framework.Graphics.Cursor; +using osu.Game.Graphics.Cursor; using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterfaceV2; using osu.Game.Overlays; @@ -35,16 +36,27 @@ namespace osu.Game.Tests.Visual.UserInterface [Cached] private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Green); + [Cached(typeof(IDialogOverlay))] + private readonly DialogOverlay dialogOverlay = new DialogOverlay(); + [BackgroundDependencyLoader] private void load() { Dependencies.Cache(rulesets = new RealmRulesetStore(Realm)); Dependencies.Cache(Realm); - base.Content.Add(content = new PopoverContainer + base.Content.AddRange(new Drawable[] { - RelativeSizeAxes = Axes.Both, - Padding = new MarginPadding(30), + new OsuContextMenuContainer + { + RelativeSizeAxes = Axes.Both, + Child = content = new PopoverContainer + { + RelativeSizeAxes = Axes.Both, + Padding = new MarginPadding(30), + } + }, + dialogOverlay }); } diff --git a/osu.Game/Overlays/Mods/DeleteModPresetDialog.cs b/osu.Game/Overlays/Mods/DeleteModPresetDialog.cs new file mode 100644 index 0000000000..b3a19e35ce --- /dev/null +++ b/osu.Game/Overlays/Mods/DeleteModPresetDialog.cs @@ -0,0 +1,18 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Game.Database; +using osu.Game.Overlays.Dialog; +using osu.Game.Rulesets.Mods; + +namespace osu.Game.Overlays.Mods +{ + public class DeleteModPresetDialog : DeleteConfirmationDialog + { + public DeleteModPresetDialog(Live modPreset) + { + BodyText = modPreset.PerformRead(preset => preset.Name); + DeleteAction = () => modPreset.PerformWrite(preset => preset.DeletePending = true); + } + } +} diff --git a/osu.Game/Overlays/Mods/ModPresetPanel.cs b/osu.Game/Overlays/Mods/ModPresetPanel.cs index a00729d9fd..49e7d55bca 100644 --- a/osu.Game/Overlays/Mods/ModPresetPanel.cs +++ b/osu.Game/Overlays/Mods/ModPresetPanel.cs @@ -4,18 +4,24 @@ using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics.Cursor; +using osu.Framework.Graphics.UserInterface; using osu.Game.Database; using osu.Game.Graphics; +using osu.Game.Graphics.UserInterface; +using osu.Game.Resources.Localisation.Web; using osu.Game.Rulesets.Mods; namespace osu.Game.Overlays.Mods { - public class ModPresetPanel : ModSelectPanel, IHasCustomTooltip + public class ModPresetPanel : ModSelectPanel, IHasCustomTooltip, IHasContextMenu { public readonly Live Preset; public override BindableBool Active { get; } = new BindableBool(); + [Resolved] + private IDialogOverlay? dialogOverlay { get; set; } + public ModPresetPanel(Live preset) { Preset = preset; @@ -30,7 +36,20 @@ namespace osu.Game.Overlays.Mods AccentColour = colours.Orange1; } + #region IHasCustomTooltip + public ModPreset TooltipContent => Preset.Value; public ITooltip GetCustomTooltip() => new ModPresetTooltip(ColourProvider); + + #endregion + + #region IHasContextMenu + + public MenuItem[] ContextMenuItems => new MenuItem[] + { + new OsuMenuItem(CommonStrings.ButtonsDelete, MenuItemType.Destructive, () => dialogOverlay?.Push(new DeleteModPresetDialog(Preset))) + }; + + #endregion } } From 6f6beddab5de5b36ffc6c72dd6ab19303fc2e8db Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sat, 23 Jul 2022 23:00:57 +0200 Subject: [PATCH 0863/1528] Add test coverage for mod preset deletion flow --- .../UserInterface/TestSceneModPresetColumn.cs | 41 +++++++++++++++++++ 1 file changed, 41 insertions(+) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneModPresetColumn.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneModPresetColumn.cs index f960ade77e..13f83eac96 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneModPresetColumn.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneModPresetColumn.cs @@ -15,6 +15,7 @@ using osu.Game.Graphics.Cursor; using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterfaceV2; using osu.Game.Overlays; +using osu.Game.Overlays.Dialog; using osu.Game.Overlays.Mods; using osu.Game.Rulesets; using osu.Game.Rulesets.Mania.Mods; @@ -217,6 +218,46 @@ namespace osu.Game.Tests.Visual.UserInterface AddUntilStep("popover closed", () => !this.ChildrenOfType().Any()); } + [Test] + public void TestDeleteFlow() + { + ModPresetColumn modPresetColumn = null!; + + AddStep("create content", () => Child = modPresetColumn = new ModPresetColumn + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + }); + + AddUntilStep("items loaded", () => modPresetColumn.IsLoaded && modPresetColumn.ItemsLoaded); + AddStep("right click first panel", () => + { + var panel = this.ChildrenOfType().First(); + InputManager.MoveMouseTo(panel); + InputManager.Click(MouseButton.Right); + }); + + AddUntilStep("wait for context menu", () => this.ChildrenOfType().Any()); + AddStep("click delete", () => + { + var deleteItem = this.ChildrenOfType().Single(); + InputManager.MoveMouseTo(deleteItem); + InputManager.Click(MouseButton.Left); + }); + + AddUntilStep("wait for dialog", () => dialogOverlay.CurrentDialog is DeleteModPresetDialog); + AddStep("hold confirm", () => + { + var confirmButton = this.ChildrenOfType().Single(); + InputManager.MoveMouseTo(confirmButton); + InputManager.PressButton(MouseButton.Left); + }); + AddUntilStep("wait for dialog to close", () => dialogOverlay.CurrentDialog == null); + AddStep("release mouse", () => InputManager.ReleaseButton(MouseButton.Left)); + AddUntilStep("preset deletion occurred", () => this.ChildrenOfType().Count() == 2); + AddAssert("preset soft-deleted", () => Realm.Run(r => r.All().Count(preset => preset.DeletePending) == 1)); + } + private ICollection createTestPresets() => new[] { new ModPreset From b2557a8d2d4ca1ecde0cc6b709085df912316ede Mon Sep 17 00:00:00 2001 From: Ryuki Date: Sun, 7 Aug 2022 00:53:00 +0200 Subject: [PATCH 0864/1528] Refactor KPS - Remove '#nullable disable' in KeysPerSecondCalculator and KeysPerSecondCounter - Remove KeysPerSecondCalculator IDisposable implementation - Make KeysPerSecondCalculator static instance initialized once by KeysPerSecondCounters - Auto transfer dependencies from KeysPerSecondCounter to KeysPerSecondCalculator using Resolved properties - Add internal reset logic to KeysPerSecondCalculator and make it independent from Player - Use GameplayClock.TrueGameplayRate to get real-time rate. If 0 then it defaults to the last non 0 rate if no such mod is enabled --- .../HUD/KPSCounter/KeysPerSecondCalculator.cs | 106 +++++++++++------- .../HUD/KPSCounter/KeysPerSecondCounter.cs | 33 +++--- osu.Game/Screens/Play/Player.cs | 3 - 3 files changed, 81 insertions(+), 61 deletions(-) diff --git a/osu.Game/Screens/Play/HUD/KPSCounter/KeysPerSecondCalculator.cs b/osu.Game/Screens/Play/HUD/KPSCounter/KeysPerSecondCalculator.cs index a29f4c9706..3c0d585984 100644 --- a/osu.Game/Screens/Play/HUD/KPSCounter/KeysPerSecondCalculator.cs +++ b/osu.Game/Screens/Play/HUD/KPSCounter/KeysPerSecondCalculator.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Collections.Generic; using System.Linq; @@ -12,59 +10,93 @@ using osu.Game.Rulesets.UI; namespace osu.Game.Screens.Play.HUD.KPSCounter { - public class KeysPerSecondCalculator : IDisposable + public class KeysPerSecondCalculator { - private static KeysPerSecondCalculator instance; - public static void AddInput() { - instance?.onNewInput?.Invoke(); - } - - public static KeysPerSecondCalculator GetInstance(GameplayClock gameplayClock = null, DrawableRuleset drawableRuleset = null) - { - if (instance != null) return instance; - - try - { - return new KeysPerSecondCalculator(gameplayClock, drawableRuleset); - } - catch (ArgumentNullException) - { - return null; - } + onNewInput?.Invoke(); } private readonly List timestamps; - private readonly GameplayClock gameplayClock; - private readonly DrawableRuleset drawableRuleset; + private GameplayClock? gameplayClock; + private DrawableRuleset? drawableRuleset; - private event Action onNewInput; + public GameplayClock? GameplayClock + { + get => gameplayClock; + set + { + onResetRequested?.Invoke(); - private IClock workingClock => (IClock)drawableRuleset?.FrameStableClock ?? gameplayClock; + if (value != null) + { + gameplayClock = value; + } + } + } - // Having the rate from mods is preferred to using GameplayClock.TrueGameplayRate() - // as it returns 0 when paused in replays, not useful for players who want to "analyze" a replay. - private double rate => (drawableRuleset.Mods.FirstOrDefault(m => m is ModRateAdjust) as ModRateAdjust)?.SpeedChange.Value + public DrawableRuleset? DrawableRuleset + { + get => drawableRuleset; + set + { + onResetRequested?.Invoke(); + + if (value != null) + { + drawableRuleset = value; + baseRate = (drawableRuleset.Mods.FirstOrDefault(m => m is ModRateAdjust) as ModRateAdjust)?.SpeedChange.Value ?? 1; + } + } + } + + private static event Action? onNewInput; + private static event Action? onResetRequested; + + private IClock? workingClock => drawableRuleset?.FrameStableClock; + + private double baseRate; + + private double rate + { + get + { + if (gameplayClock != null) + { + if (gameplayClock.TrueGameplayRate > 0) + { + baseRate = gameplayClock.TrueGameplayRate; + } + } + + return baseRate; + } + } private double maxTime = double.NegativeInfinity; public bool Ready => workingClock != null && gameplayClock != null; public int Value => timestamps.Count(isTimestampWithinSpan); - private KeysPerSecondCalculator(GameplayClock gameplayClock, DrawableRuleset drawableRuleset) + public KeysPerSecondCalculator() { - instance = this; timestamps = new List(); - this.gameplayClock = gameplayClock ?? throw new ArgumentNullException(nameof(gameplayClock)); - this.drawableRuleset = drawableRuleset; onNewInput += addTimestamp; + onResetRequested += cleanUp; + } + + private void cleanUp() + { + timestamps.Clear(); + maxTime = double.NegativeInfinity; } private void addTimestamp() { - if (Ready && workingClock.CurrentTime >= maxTime && gameplayClock.TrueGameplayRate > 0) + if (workingClock == null) return; + + if (workingClock.CurrentTime >= maxTime) { timestamps.Add(workingClock.CurrentTime); maxTime = workingClock.CurrentTime; @@ -73,19 +105,11 @@ namespace osu.Game.Screens.Play.HUD.KPSCounter private bool isTimestampWithinSpan(double timestamp) { - if (!Ready) - return false; + if (workingClock == null) return false; double span = 1000 * rate; double relativeTime = workingClock.CurrentTime - timestamp; return relativeTime >= 0 && relativeTime <= span; } - - public void Dispose() - { - instance = null; - } - - ~KeysPerSecondCalculator() => Dispose(); } } diff --git a/osu.Game/Screens/Play/HUD/KPSCounter/KeysPerSecondCounter.cs b/osu.Game/Screens/Play/HUD/KPSCounter/KeysPerSecondCounter.cs index 2fcca2ffce..ad7b6c8f5c 100644 --- a/osu.Game/Screens/Play/HUD/KPSCounter/KeysPerSecondCounter.cs +++ b/osu.Game/Screens/Play/HUD/KPSCounter/KeysPerSecondCounter.cs @@ -1,15 +1,12 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; using osu.Framework.Localisation; -using osu.Game.Configuration; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; @@ -24,21 +21,24 @@ namespace osu.Game.Screens.Play.HUD.KPSCounter private const float alpha_when_invalid = 0.3f; private readonly Bindable valid = new Bindable(); - private GameplayClock gameplayClock; + + private static readonly KeysPerSecondCalculator calculator = new KeysPerSecondCalculator(); + + [Resolved] + private GameplayClock? gameplayClock + { + get => calculator.GameplayClock; + set => calculator.GameplayClock = value; + } [Resolved(canBeNull: true)] - private DrawableRuleset drawableRuleset { get; set; } - - private KeysPerSecondCalculator calculator => KeysPerSecondCalculator.GetInstance(gameplayClock, drawableRuleset); - - [SettingSource("Smoothing time", "How smooth the counter should change\nThe more it is smooth, the less it's accurate.")] - public BindableNumber SmoothingTime { get; } = new BindableNumber(350) + private DrawableRuleset? drawableRuleset { - MaxValue = 1000, - MinValue = 0 - }; + get => calculator.DrawableRuleset; + set => calculator.DrawableRuleset = value; + } - protected override double RollingDuration => SmoothingTime.Value; + protected override double RollingDuration => 350; public bool UsesFixedAnchor { get; set; } @@ -48,9 +48,8 @@ namespace osu.Game.Screens.Play.HUD.KPSCounter } [BackgroundDependencyLoader] - private void load(OsuColour colours, GameplayClock clock, DrawableRuleset ruleset) + private void load(OsuColour colours) { - gameplayClock = clock; Colour = colours.BlueLighter; valid.BindValueChanged(e => DrawableCount.FadeTo(e.NewValue ? 1 : alpha_when_invalid, 1000, Easing.OutQuint)); @@ -61,7 +60,7 @@ namespace osu.Game.Screens.Play.HUD.KPSCounter base.Update(); valid.Value = calculator.Ready; - Current.Value = calculator.Value; + Current.Value = calculator.Ready ? calculator.Value : 0; } protected override IHasText CreateText() => new TextComponent diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index 70b1dc9a41..e3844088e2 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -34,7 +34,6 @@ using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.UI; using osu.Game.Scoring; using osu.Game.Scoring.Legacy; -using osu.Game.Screens.Play.HUD.KPSCounter; using osu.Game.Screens.Ranking; using osu.Game.Skinning; using osu.Game.Users; @@ -1046,8 +1045,6 @@ namespace osu.Game.Screens.Play fadeOut(); - KeysPerSecondCalculator.GetInstance()?.Dispose(); - return base.OnExiting(e); } From c31e257a1f217db48638b8b9f75824a2d590c98f Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sun, 7 Aug 2022 15:16:33 +0900 Subject: [PATCH 0865/1528] Clean up pending deletion presets on startup --- osu.Game/Database/RealmAccess.cs | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/osu.Game/Database/RealmAccess.cs b/osu.Game/Database/RealmAccess.cs index 5f0ec67c71..1fb1c1da5c 100644 --- a/osu.Game/Database/RealmAccess.cs +++ b/osu.Game/Database/RealmAccess.cs @@ -25,6 +25,7 @@ using osu.Game.Configuration; using osu.Game.Input.Bindings; using osu.Game.Models; using osu.Game.Rulesets; +using osu.Game.Rulesets.Mods; using osu.Game.Scoring; using osu.Game.Skinning; using Realms; @@ -292,6 +293,11 @@ namespace osu.Game.Database foreach (var s in pendingDeleteSkins) realm.Remove(s); + var pendingDeletePresets = realm.All().Where(s => s.DeletePending); + + foreach (var s in pendingDeletePresets) + realm.Remove(s); + transaction.Commit(); } From 09230304a4f49df8622391b49bab292fd54123f5 Mon Sep 17 00:00:00 2001 From: BlauFx Date: Sun, 7 Aug 2022 13:20:29 +0200 Subject: [PATCH 0866/1528] Improve implementation --- osu.Game/Screens/Play/Player.cs | 11 +++++------ osu.Game/Screens/Play/PlayerConfiguration.cs | 2 ++ osu.Game/Screens/Play/PlayerLoader.cs | 12 ++++++------ 3 files changed, 13 insertions(+), 12 deletions(-) diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index 3087b56833..63e7bcb115 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -81,10 +81,6 @@ namespace osu.Game.Screens.Play private bool isRestarting; - public bool RestartedViaHotkey; - - public Bindable IsRestartingFromHotkey = new Bindable(); - private Bindable mouseWheelDisabled; private readonly Bindable storyboardReplacesBackground = new Bindable(); @@ -291,7 +287,7 @@ namespace osu.Game.Screens.Play { if (!this.IsCurrentScreen()) return; - IsRestartingFromHotkey.Value = true; + Configuration.AutomaticallySkipIntro = true; fadeOut(true); Restart(); }, @@ -373,8 +369,11 @@ namespace osu.Game.Screens.Play skipIntroOverlay.IsSkippable.ValueChanged += e => { - if (RestartedViaHotkey && e.NewValue && RestartCount > 0) + if (Configuration.AutomaticallySkipIntro && e.NewValue && RestartCount > 0) + { + Configuration.AutomaticallySkipIntro = false; skipIntroOverlay.RequestSkip.Invoke(); + } }; } diff --git a/osu.Game/Screens/Play/PlayerConfiguration.cs b/osu.Game/Screens/Play/PlayerConfiguration.cs index d11825baee..0624508584 100644 --- a/osu.Game/Screens/Play/PlayerConfiguration.cs +++ b/osu.Game/Screens/Play/PlayerConfiguration.cs @@ -31,5 +31,7 @@ namespace osu.Game.Screens.Play /// Whether the player should be allowed to skip intros/outros, advancing to the start of gameplay or the end of a storyboard. /// public bool AllowSkipping { get; set; } = true; + + public bool AutomaticallySkipIntro { get; set; } } } diff --git a/osu.Game/Screens/Play/PlayerLoader.cs b/osu.Game/Screens/Play/PlayerLoader.cs index 388d7d6ec5..477811a979 100644 --- a/osu.Game/Screens/Play/PlayerLoader.cs +++ b/osu.Game/Screens/Play/PlayerLoader.cs @@ -365,17 +365,12 @@ namespace osu.Game.Screens.Play CurrentPlayer = createPlayer(); CurrentPlayer.RestartCount = restartCount++; CurrentPlayer.RestartRequested = restartRequested; - CurrentPlayer.IsRestartingFromHotkey.ValueChanged += e => - { - if (e.NewValue) - isHotKeyRestart = true; - }; LoadTask = LoadComponentAsync(CurrentPlayer, _ => { if (isHotKeyRestart) { - CurrentPlayer.RestartedViaHotkey = true; + CurrentPlayer.Configuration.AutomaticallySkipIntro = true; isHotKeyRestart = false; } @@ -390,6 +385,11 @@ namespace osu.Game.Screens.Play private void restartRequested() { + if (CurrentPlayer != null) + { + isHotKeyRestart = CurrentPlayer.Configuration.AutomaticallySkipIntro; + } + hideOverlays = true; ValidForResume = true; } From bb344e064fafb25878e006e30c5e77afd9df432b Mon Sep 17 00:00:00 2001 From: BlauFx Date: Sun, 7 Aug 2022 13:31:26 +0200 Subject: [PATCH 0867/1528] Add xml docs --- osu.Game/Screens/Play/PlayerConfiguration.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Game/Screens/Play/PlayerConfiguration.cs b/osu.Game/Screens/Play/PlayerConfiguration.cs index 0624508584..b1b0e01d80 100644 --- a/osu.Game/Screens/Play/PlayerConfiguration.cs +++ b/osu.Game/Screens/Play/PlayerConfiguration.cs @@ -32,6 +32,9 @@ namespace osu.Game.Screens.Play /// public bool AllowSkipping { get; set; } = true; + /// + /// Whether the intro should be skipped by default. + /// public bool AutomaticallySkipIntro { get; set; } } } From 0bfa6fa975e5bb3e0510b2c71d9e62416f17bbf2 Mon Sep 17 00:00:00 2001 From: HiddenNode Date: Sun, 7 Aug 2022 13:18:29 +0100 Subject: [PATCH 0868/1528] Implement UprightUnscaledContainer --- .../Graphics/Containers/UprightContainer.cs | 32 +++++++++++++++++++ 1 file changed, 32 insertions(+) create mode 100644 osu.Game/Graphics/Containers/UprightContainer.cs diff --git a/osu.Game/Graphics/Containers/UprightContainer.cs b/osu.Game/Graphics/Containers/UprightContainer.cs new file mode 100644 index 0000000000..21035e82b9 --- /dev/null +++ b/osu.Game/Graphics/Containers/UprightContainer.cs @@ -0,0 +1,32 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Layout; + +namespace osu.Game.Graphics.Containers +{ + /// + /// A container that prevents itself and its children from getting rotated, scaled or flipped with its Parent. + /// + public class UprightUnscaledContainer : Container + { + public UprightUnscaledContainer() + { + AddLayout(layout); + } + + private LayoutValue layout = new LayoutValue(Invalidation.DrawInfo); + + protected override void Update() + { + base.Update(); + if (!layout.IsValid) + { + Extensions.DrawableExtensions.KeepUprightAndUnscaled(this); + layout.Validate(); + } + } + } +} From ed86255e2b45f7e658b9a47975044652902df107 Mon Sep 17 00:00:00 2001 From: HiddenNode Date: Sun, 7 Aug 2022 13:20:22 +0100 Subject: [PATCH 0869/1528] Use UprightUnscaledContainer instead of KeepUprightAndUnscaled --- osu.Game/Screens/Play/HUD/SongProgressInfo.cs | 61 ++++++++++--------- 1 file changed, 31 insertions(+), 30 deletions(-) diff --git a/osu.Game/Screens/Play/HUD/SongProgressInfo.cs b/osu.Game/Screens/Play/HUD/SongProgressInfo.cs index e9d0ffe4b9..069492fd80 100644 --- a/osu.Game/Screens/Play/HUD/SongProgressInfo.cs +++ b/osu.Game/Screens/Play/HUD/SongProgressInfo.cs @@ -15,10 +15,6 @@ namespace osu.Game.Screens.Play.HUD { public class SongProgressInfo : Container { - private GrowToFitContainer timeCurrentContainer; - private GrowToFitContainer timeLeftContainer; - private GrowToFitContainer progressContainer; - private OsuSpriteText timeCurrent; private OsuSpriteText timeLeft; private OsuSpriteText progress; @@ -59,16 +55,22 @@ namespace osu.Game.Screens.Play.HUD Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, AutoSizeAxes = Axes.Both, - Child = timeCurrentContainer = new GrowToFitContainer + Child = new UprightUnscaledContainer { Origin = Anchor.Centre, Anchor = Anchor.Centre, - Child = timeCurrent = new OsuSpriteText + AutoSizeAxes = Axes.Both, + Child = new GrowToFitContainer { Origin = Anchor.Centre, Anchor = Anchor.Centre, - Colour = colours.BlueLighter, - Font = OsuFont.Numeric, + Child = timeCurrent = new OsuSpriteText + { + Origin = Anchor.Centre, + Anchor = Anchor.Centre, + Colour = colours.BlueLighter, + Font = OsuFont.Numeric, + } } } }, @@ -77,17 +79,23 @@ namespace osu.Game.Screens.Play.HUD Origin = Anchor.Centre, Anchor = Anchor.Centre, AutoSizeAxes = Axes.Both, - Child = timeLeftContainer = new GrowToFitContainer + Child = new UprightUnscaledContainer { Origin = Anchor.Centre, Anchor = Anchor.Centre, - Child = progress = new OsuSpriteText + AutoSizeAxes = Axes.Both, + Child = new GrowToFitContainer { Origin = Anchor.Centre, Anchor = Anchor.Centre, - Colour = colours.BlueLighter, - Font = OsuFont.Numeric, - } + Child = progress = new OsuSpriteText + { + Origin = Anchor.Centre, + Anchor = Anchor.Centre, + Colour = colours.BlueLighter, + Font = OsuFont.Numeric, + } + } } }, new Container @@ -95,28 +103,28 @@ namespace osu.Game.Screens.Play.HUD Origin = Anchor.CentreRight, Anchor = Anchor.CentreRight, AutoSizeAxes = Axes.Both, - Child = progressContainer = new GrowToFitContainer + Child = new UprightUnscaledContainer { Origin = Anchor.Centre, Anchor = Anchor.Centre, - Child = timeLeft = new OsuSpriteText + AutoSizeAxes = Axes.Both, + Child = new GrowToFitContainer { Origin = Anchor.Centre, Anchor = Anchor.Centre, - Colour = colours.BlueLighter, - Font = OsuFont.Numeric, + Child = timeLeft = new OsuSpriteText + { + Origin = Anchor.Centre, + Anchor = Anchor.Centre, + Colour = colours.BlueLighter, + Font = OsuFont.Numeric, + } } } } }; } - protected override void LoadComplete() - { - base.LoadComplete(); - keepTextSpritesUpright(); - } - protected override void Update() { base.Update(); @@ -143,12 +151,5 @@ namespace osu.Game.Screens.Play.HUD } private string formatTime(TimeSpan timeSpan) => $"{(timeSpan < TimeSpan.Zero ? "-" : "")}{Math.Floor(timeSpan.Duration().TotalMinutes)}:{timeSpan.Duration().Seconds:D2}"; - - private void keepTextSpritesUpright() - { - timeCurrentContainer.OnUpdate += Extensions.DrawableExtensions.KeepUprightAndUnscaled; - progressContainer.OnUpdate += Extensions.DrawableExtensions.KeepUprightAndUnscaled; - timeLeftContainer.OnUpdate += Extensions.DrawableExtensions.KeepUprightAndUnscaled; - } } } From 25daaa56e2147c3339ed0ea9a95e938a95d21c61 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sat, 23 Jul 2022 23:08:05 +0200 Subject: [PATCH 0870/1528] Add test coverage for desired external selection behaviour --- .../UserInterface/TestSceneModPresetPanel.cs | 43 +++++++++++++++++++ 1 file changed, 43 insertions(+) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneModPresetPanel.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneModPresetPanel.cs index 92d1cba2c2..b8717c2838 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneModPresetPanel.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneModPresetPanel.cs @@ -5,6 +5,7 @@ using System.Collections.Generic; using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; +using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Database; @@ -37,6 +38,48 @@ namespace osu.Game.Tests.Visual.UserInterface }); } + [Test] + public void TestPresetSelectionStateAfterExternalModChanges() + { + ModPresetPanel? panel = null; + + AddStep("create panel", () => Child = panel = new ModPresetPanel(createTestPresets().First().ToLiveUnmanaged()) + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Width = 0.5f + }); + AddAssert("panel is not active", () => !panel.AsNonNull().Active.Value); + + AddStep("set mods to HR", () => SelectedMods.Value = new[] { new OsuModHardRock() }); + AddAssert("panel is not active", () => !panel.AsNonNull().Active.Value); + + AddStep("set mods to DT", () => SelectedMods.Value = new[] { new OsuModDoubleTime() }); + AddAssert("panel is not active", () => !panel.AsNonNull().Active.Value); + + AddStep("set mods to HR+DT", () => SelectedMods.Value = new Mod[] { new OsuModHardRock(), new OsuModDoubleTime() }); + AddAssert("panel is active", () => panel.AsNonNull().Active.Value); + + AddStep("set mods to HR+customised DT", () => SelectedMods.Value = new Mod[] + { + new OsuModHardRock(), + new OsuModDoubleTime + { + SpeedChange = { Value = 1.25 } + } + }); + AddAssert("panel is not active", () => !panel.AsNonNull().Active.Value); + + AddStep("set mods to HR+DT", () => SelectedMods.Value = new Mod[] { new OsuModHardRock(), new OsuModDoubleTime() }); + AddAssert("panel is active", () => panel.AsNonNull().Active.Value); + + AddStep("customise mod in place", () => SelectedMods.Value.OfType().Single().SpeedChange.Value = 1.33); + AddAssert("panel is not active", () => !panel.AsNonNull().Active.Value); + + AddStep("set mods to HD+HR+DT", () => SelectedMods.Value = new Mod[] { new OsuModHidden(), new OsuModHardRock(), new OsuModDoubleTime() }); + AddAssert("panel is not active", () => !panel.AsNonNull().Active.Value); + } + private static IEnumerable createTestPresets() => new[] { new ModPreset From b1dcd7821c39cd1d8ce65edb91acc8982eb2f225 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sat, 23 Jul 2022 23:15:28 +0200 Subject: [PATCH 0871/1528] Automatically toggle preset panels if selected mods match --- osu.Game/Overlays/Mods/ModPresetPanel.cs | 34 ++++++++++++++++++++++++ 1 file changed, 34 insertions(+) diff --git a/osu.Game/Overlays/Mods/ModPresetPanel.cs b/osu.Game/Overlays/Mods/ModPresetPanel.cs index 49e7d55bca..c3c4fdff94 100644 --- a/osu.Game/Overlays/Mods/ModPresetPanel.cs +++ b/osu.Game/Overlays/Mods/ModPresetPanel.cs @@ -1,10 +1,12 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Collections.Generic; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.UserInterface; +using osu.Game.Configuration; using osu.Game.Database; using osu.Game.Graphics; using osu.Game.Graphics.UserInterface; @@ -22,6 +24,11 @@ namespace osu.Game.Overlays.Mods [Resolved] private IDialogOverlay? dialogOverlay { get; set; } + [Resolved] + private IBindable> selectedMods { get; set; } = null!; + + private ModSettingChangeTracker? settingChangeTracker; + public ModPresetPanel(Live preset) { Preset = preset; @@ -36,6 +43,26 @@ namespace osu.Game.Overlays.Mods AccentColour = colours.Orange1; } + protected override void LoadComplete() + { + base.LoadComplete(); + + selectedMods.BindValueChanged(_ => selectedModsChanged(), true); + } + + private void selectedModsChanged() + { + settingChangeTracker?.Dispose(); + settingChangeTracker = new ModSettingChangeTracker(selectedMods.Value); + settingChangeTracker.SettingChanged = _ => updateActiveState(); + updateActiveState(); + } + + private void updateActiveState() + { + Active.Value = new HashSet(Preset.Value.Mods).SetEquals(selectedMods.Value); + } + #region IHasCustomTooltip public ModPreset TooltipContent => Preset.Value; @@ -51,5 +78,12 @@ namespace osu.Game.Overlays.Mods }; #endregion + + protected override void Dispose(bool isDisposing) + { + base.Dispose(isDisposing); + + settingChangeTracker?.Dispose(); + } } } From cfd07cb366bb007b3936bc387eebd37857de1f9f Mon Sep 17 00:00:00 2001 From: HiddenNode Date: Sun, 7 Aug 2022 15:04:11 +0100 Subject: [PATCH 0872/1528] Set InvalidationSource to parent and clean up --- .../{UprightContainer.cs => UprightUnscaledContainer.cs} | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) rename osu.Game/Graphics/Containers/{UprightContainer.cs => UprightUnscaledContainer.cs} (95%) diff --git a/osu.Game/Graphics/Containers/UprightContainer.cs b/osu.Game/Graphics/Containers/UprightUnscaledContainer.cs similarity index 95% rename from osu.Game/Graphics/Containers/UprightContainer.cs rename to osu.Game/Graphics/Containers/UprightUnscaledContainer.cs index 21035e82b9..cdb839fdec 100644 --- a/osu.Game/Graphics/Containers/UprightContainer.cs +++ b/osu.Game/Graphics/Containers/UprightUnscaledContainer.cs @@ -17,7 +17,7 @@ namespace osu.Game.Graphics.Containers AddLayout(layout); } - private LayoutValue layout = new LayoutValue(Invalidation.DrawInfo); + private LayoutValue layout = new LayoutValue(Invalidation.DrawInfo, InvalidationSource.Parent); protected override void Update() { From de64b835329eaa0a57e09f26b3c1b59bfb4901b9 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sat, 23 Jul 2022 23:24:30 +0200 Subject: [PATCH 0873/1528] Add test coverage for desired user selection behaviour --- .../UserInterface/TestSceneModPresetPanel.cs | 38 +++++++++++++++++++ 1 file changed, 38 insertions(+) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneModPresetPanel.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneModPresetPanel.cs index b8717c2838..bcd5579f03 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneModPresetPanel.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneModPresetPanel.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using System.Collections.Generic; using System.Linq; using NUnit.Framework; @@ -8,6 +9,7 @@ using osu.Framework.Allocation; using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Testing; using osu.Game.Database; using osu.Game.Overlays; using osu.Game.Overlays.Mods; @@ -24,6 +26,12 @@ namespace osu.Game.Tests.Visual.UserInterface [Cached] private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Green); + [SetUpSteps] + public void SetUpSteps() + { + AddStep("reset selected mods", () => SelectedMods.SetDefault()); + } + [Test] public void TestVariousModPresets() { @@ -80,6 +88,36 @@ namespace osu.Game.Tests.Visual.UserInterface AddAssert("panel is not active", () => !panel.AsNonNull().Active.Value); } + [Test] + public void TestActivatingPresetTogglesIncludedMods() + { + ModPresetPanel? panel = null; + + AddStep("create panel", () => Child = panel = new ModPresetPanel(createTestPresets().First().ToLiveUnmanaged()) + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Width = 0.5f + }); + + AddStep("activate panel", () => panel.AsNonNull().TriggerClick()); + assertSelectedModsEquivalentTo(new Mod[] { new OsuModHardRock(), new OsuModDoubleTime() }); + + AddStep("deactivate panel", () => panel.AsNonNull().TriggerClick()); + assertSelectedModsEquivalentTo(Array.Empty()); + + AddStep("set different mod", () => SelectedMods.Value = new[] { new OsuModHidden() }); + AddStep("activate panel", () => panel.AsNonNull().TriggerClick()); + assertSelectedModsEquivalentTo(new Mod[] { new OsuModHardRock(), new OsuModDoubleTime() }); + + AddStep("set customised mod", () => SelectedMods.Value = new[] { new OsuModDoubleTime { SpeedChange = { Value = 1.25 } } }); + AddStep("activate panel", () => panel.AsNonNull().TriggerClick()); + assertSelectedModsEquivalentTo(new Mod[] { new OsuModHardRock(), new OsuModDoubleTime { SpeedChange = { Value = 1.5 } } }); + } + + private void assertSelectedModsEquivalentTo(IEnumerable mods) + => AddAssert("selected mods changed correctly", () => new HashSet(SelectedMods.Value).SetEquals(mods)); + private static IEnumerable createTestPresets() => new[] { new ModPreset From 0287c49ca8a9971ccb747d397e64b10c288d98ef Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sat, 23 Jul 2022 23:35:56 +0200 Subject: [PATCH 0874/1528] Implement user selection logic for mod presets --- osu.Game/Overlays/Mods/ModPresetPanel.cs | 17 ++++++++++++++++- 1 file changed, 16 insertions(+), 1 deletion(-) diff --git a/osu.Game/Overlays/Mods/ModPresetPanel.cs b/osu.Game/Overlays/Mods/ModPresetPanel.cs index c3c4fdff94..a259645479 100644 --- a/osu.Game/Overlays/Mods/ModPresetPanel.cs +++ b/osu.Game/Overlays/Mods/ModPresetPanel.cs @@ -1,7 +1,9 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using System.Collections.Generic; +using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics.Cursor; @@ -25,7 +27,7 @@ namespace osu.Game.Overlays.Mods private IDialogOverlay? dialogOverlay { get; set; } [Resolved] - private IBindable> selectedMods { get; set; } = null!; + private Bindable> selectedMods { get; set; } = null!; private ModSettingChangeTracker? settingChangeTracker; @@ -35,6 +37,8 @@ namespace osu.Game.Overlays.Mods Title = preset.Value.Name; Description = preset.Value.Description; + + Action = toggleRequestedByUser; } [BackgroundDependencyLoader] @@ -50,6 +54,17 @@ namespace osu.Game.Overlays.Mods selectedMods.BindValueChanged(_ => selectedModsChanged(), true); } + private void toggleRequestedByUser() + { + // if the preset is not active at the point of the user click, then set the mods using the preset directly, discarding any previous selections. + // if the preset is active when the user has clicked it, then it means that the set of active mods is exactly equal to the set of mods in the preset + // (there are no other active mods than what the preset specifies, and the mod settings match exactly). + // therefore it's safe to just clear selected mods, since it will have the effect of toggling the preset off. + selectedMods.Value = !Active.Value + ? Preset.Value.Mods.ToArray() + : Array.Empty(); + } + private void selectedModsChanged() { settingChangeTracker?.Dispose(); From b318bbd5e64b37d878dd2a1fb1c991f7bdeaf960 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sat, 23 Jul 2022 23:43:40 +0200 Subject: [PATCH 0875/1528] Allow non-homogenous column types in mod select overlay --- osu.Game/Overlays/Mods/ModSelectOverlay.cs | 23 +++++++++++++--------- 1 file changed, 14 insertions(+), 9 deletions(-) diff --git a/osu.Game/Overlays/Mods/ModSelectOverlay.cs b/osu.Game/Overlays/Mods/ModSelectOverlay.cs index afc6775e83..689c2b4c1e 100644 --- a/osu.Game/Overlays/Mods/ModSelectOverlay.cs +++ b/osu.Game/Overlays/Mods/ModSelectOverlay.cs @@ -269,7 +269,7 @@ namespace osu.Game.Overlays.Mods /// public void SelectAll() { - foreach (var column in columnFlow.Columns) + foreach (var column in columnFlow.Columns.OfType()) column.SelectAll(); } @@ -278,7 +278,7 @@ namespace osu.Game.Overlays.Mods /// public void DeselectAll() { - foreach (var column in columnFlow.Columns) + foreach (var column in columnFlow.Columns.OfType()) column.DeselectAll(); } @@ -317,7 +317,7 @@ namespace osu.Game.Overlays.Mods AvailableMods.Value = newLocalAvailableMods; filterMods(); - foreach (var column in columnFlow.Columns) + foreach (var column in columnFlow.Columns.OfType()) column.AvailableMods = AvailableMods.Value.GetValueOrDefault(column.ModType, Array.Empty()); } @@ -458,7 +458,7 @@ namespace osu.Game.Overlays.Mods { var column = columnFlow[i].Column; - bool allFiltered = column.AvailableMods.All(modState => modState.Filtered.Value); + bool allFiltered = column is ModColumn modColumn && modColumn.AvailableMods.All(modState => modState.Filtered.Value); double delay = allFiltered ? 0 : nonFilteredColumnCount * 30; double duration = allFiltered ? 0 : fade_in_duration; @@ -516,14 +516,19 @@ namespace osu.Game.Overlays.Mods { var column = columnFlow[i].Column; - bool allFiltered = column.AvailableMods.All(modState => modState.Filtered.Value); + bool allFiltered = false; + + if (column is ModColumn modColumn) + { + allFiltered = modColumn.AvailableMods.All(modState => modState.Filtered.Value); + modColumn.FlushPendingSelections(); + } double duration = allFiltered ? 0 : fade_out_duration; float newYPosition = 0; if (!allFiltered) newYPosition = nonFilteredColumnCount % 2 == 0 ? -distance : distance; - column.FlushPendingSelections(); column.TopLevelContent .MoveToY(newYPosition, duration, Easing.OutQuint) .FadeOut(duration, Easing.OutQuint); @@ -632,7 +637,7 @@ namespace osu.Game.Overlays.Mods /// internal class ColumnFlowContainer : FillFlowContainer { - public IEnumerable Columns => Children.Select(dimWrapper => dimWrapper.Column); + public IEnumerable Columns => Children.Select(dimWrapper => dimWrapper.Column); public override void Add(ColumnDimContainer dimContainer) { @@ -648,7 +653,7 @@ namespace osu.Game.Overlays.Mods /// internal class ColumnDimContainer : Container { - public ModColumn Column { get; } + public ModSelectColumn Column { get; } /// /// Tracks whether this column is in an interactive state. Generally only the case when the column is on-screen. @@ -677,7 +682,7 @@ namespace osu.Game.Overlays.Mods FinishTransforms(); } - protected override bool RequiresChildrenUpdate => base.RequiresChildrenUpdate || Column.SelectionAnimationRunning; + protected override bool RequiresChildrenUpdate => base.RequiresChildrenUpdate || (Column as ModColumn)?.SelectionAnimationRunning == true; private void updateState() { From 839409d7accae76f187fb74bf0c9d247f490595d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sat, 23 Jul 2022 23:51:29 +0200 Subject: [PATCH 0876/1528] Add preset column to solo mod select overlay --- .../TestSceneModSelectOverlay.cs | 2 +- osu.Game/Overlays/Mods/ModSelectOverlay.cs | 96 ++++++++++++------- osu.Game/Screens/Select/SongSelect.cs | 7 +- 3 files changed, 68 insertions(+), 37 deletions(-) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneModSelectOverlay.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneModSelectOverlay.cs index 4de70f6f9e..07473aa55b 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneModSelectOverlay.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneModSelectOverlay.cs @@ -137,7 +137,7 @@ namespace osu.Game.Tests.Visual.UserInterface AddUntilStep("any column dimmed", () => this.ChildrenOfType().Any(column => !column.Active.Value)); - ModColumn lastColumn = null; + ModSelectColumn lastColumn = null; AddAssert("last column dimmed", () => !this.ChildrenOfType().Last().Active.Value); AddStep("request scroll to last column", () => diff --git a/osu.Game/Overlays/Mods/ModSelectOverlay.cs b/osu.Game/Overlays/Mods/ModSelectOverlay.cs index 689c2b4c1e..adc008e1f7 100644 --- a/osu.Game/Overlays/Mods/ModSelectOverlay.cs +++ b/osu.Game/Overlays/Mods/ModSelectOverlay.cs @@ -11,12 +11,14 @@ using osu.Framework.Audio.Sample; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Cursor; using osu.Framework.Input.Events; using osu.Framework.Utils; using osu.Game.Audio; using osu.Game.Configuration; using osu.Game.Graphics; using osu.Game.Graphics.Containers; +using osu.Game.Graphics.Cursor; using osu.Game.Graphics.UserInterface; using osu.Game.Input.Bindings; using osu.Game.Localisation; @@ -72,6 +74,11 @@ namespace osu.Game.Overlays.Mods /// protected virtual bool AllowCustomisation => true; + /// + /// Whether the column with available mod presets should be shown. + /// + protected virtual bool ShowPresets => false; + protected virtual ModColumn CreateModColumn(ModType modType) => new ModColumn(modType, false); protected virtual IReadOnlyList ComputeNewModsFromSelection(IReadOnlyList oldSelection, IReadOnlyList newSelection) => newSelection; @@ -139,40 +146,37 @@ namespace osu.Game.Overlays.Mods MainAreaContent.AddRange(new Drawable[] { - new Container + new OsuContextMenuContainer { - Padding = new MarginPadding - { - Top = (ShowTotalMultiplier ? DifficultyMultiplierDisplay.HEIGHT : 0) + PADDING, - Bottom = PADDING - }, RelativeSizeAxes = Axes.Both, - RelativePositionAxes = Axes.Both, - Children = new Drawable[] + Child = new PopoverContainer { - columnScroll = new ColumnScrollContainer + Padding = new MarginPadding { - RelativeSizeAxes = Axes.Both, - Masking = false, - ClampExtension = 100, - ScrollbarOverlapsContent = false, - Child = columnFlow = new ColumnFlowContainer + Top = (ShowTotalMultiplier ? DifficultyMultiplierDisplay.HEIGHT : 0) + PADDING, + Bottom = PADDING + }, + RelativeSizeAxes = Axes.Both, + RelativePositionAxes = Axes.Both, + Children = new Drawable[] + { + columnScroll = new ColumnScrollContainer { - Anchor = Anchor.BottomLeft, - Origin = Anchor.BottomLeft, - Direction = FillDirection.Horizontal, - Shear = new Vector2(SHEAR, 0), - RelativeSizeAxes = Axes.Y, - AutoSizeAxes = Axes.X, - Margin = new MarginPadding { Horizontal = 70 }, - Padding = new MarginPadding { Bottom = 10 }, - Children = new[] + RelativeSizeAxes = Axes.Both, + Masking = false, + ClampExtension = 100, + ScrollbarOverlapsContent = false, + Child = columnFlow = new ColumnFlowContainer { - createModColumnContent(ModType.DifficultyReduction), - createModColumnContent(ModType.DifficultyIncrease), - createModColumnContent(ModType.Automation), - createModColumnContent(ModType.Conversion), - createModColumnContent(ModType.Fun) + Anchor = Anchor.BottomLeft, + Origin = Anchor.BottomLeft, + Direction = FillDirection.Horizontal, + Shear = new Vector2(SHEAR, 0), + RelativeSizeAxes = Axes.Y, + AutoSizeAxes = Axes.X, + Margin = new MarginPadding { Horizontal = 70 }, + Padding = new MarginPadding { Bottom = 10 }, + ChildrenEnumerable = createColumns() } } } @@ -282,6 +286,23 @@ namespace osu.Game.Overlays.Mods column.DeselectAll(); } + private IEnumerable createColumns() + { + if (ShowPresets) + { + yield return new ColumnDimContainer(new ModPresetColumn + { + Margin = new MarginPadding { Right = 10 } + }); + } + + yield return createModColumnContent(ModType.DifficultyReduction); + yield return createModColumnContent(ModType.DifficultyIncrease); + yield return createModColumnContent(ModType.Automation); + yield return createModColumnContent(ModType.Conversion); + yield return createModColumnContent(ModType.Fun); + } + private ColumnDimContainer createModColumnContent(ModType modType) { var column = CreateModColumn(modType).With(column => @@ -290,12 +311,7 @@ namespace osu.Game.Overlays.Mods column.Margin = new MarginPadding { Right = 10 }; }); - return new ColumnDimContainer(column) - { - AutoSizeAxes = Axes.X, - RelativeSizeAxes = Axes.Y, - RequestScroll = col => columnScroll.ScrollIntoView(col, extraScroll: 140), - }; + return new ColumnDimContainer(column); } private void createLocalMods() @@ -594,6 +610,7 @@ namespace osu.Game.Overlays.Mods /// /// Manages horizontal scrolling of mod columns, along with the "active" states of each column based on visibility. /// + [Cached] internal class ColumnScrollContainer : OsuScrollContainer { public ColumnScrollContainer() @@ -668,12 +685,21 @@ namespace osu.Game.Overlays.Mods [Resolved] private OsuColour colours { get; set; } = null!; - public ColumnDimContainer(ModColumn column) + public ColumnDimContainer(ModSelectColumn column) { + AutoSizeAxes = Axes.X; + RelativeSizeAxes = Axes.Y; + Child = Column = column; column.Active.BindTo(Active); } + [BackgroundDependencyLoader] + private void load(ColumnScrollContainer columnScroll) + { + RequestScroll = col => columnScroll.ScrollIntoView(col, extraScroll: 140); + } + protected override void LoadComplete() { base.LoadComplete(); diff --git a/osu.Game/Screens/Select/SongSelect.cs b/osu.Game/Screens/Select/SongSelect.cs index 596a8eb896..33ff31857f 100644 --- a/osu.Game/Screens/Select/SongSelect.cs +++ b/osu.Game/Screens/Select/SongSelect.cs @@ -313,7 +313,7 @@ namespace osu.Game.Screens.Select (new FooterButtonOptions(), BeatmapOptions) }; - protected virtual ModSelectOverlay CreateModSelectOverlay() => new UserModSelectOverlay(); + protected virtual ModSelectOverlay CreateModSelectOverlay() => new SoloModSelectOverlay(); protected virtual void ApplyFilterToCarousel(FilterCriteria criteria) { @@ -927,5 +927,10 @@ namespace osu.Game.Screens.Select return base.OnHover(e); } } + + private class SoloModSelectOverlay : UserModSelectOverlay + { + protected override bool ShowPresets => true; + } } } From 7d6efaebbe87743075b11b93d8e8673869c1aff8 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sun, 7 Aug 2022 16:05:43 +0200 Subject: [PATCH 0877/1528] Add maintenance settings section for mod presets --- .../MaintenanceSettingsStrings.cs | 10 +++ .../Sections/Maintenance/ModPresetSettings.cs | 89 +++++++++++++++++++ .../Settings/Sections/MaintenanceSection.cs | 3 +- 3 files changed, 101 insertions(+), 1 deletion(-) create mode 100644 osu.Game/Overlays/Settings/Sections/Maintenance/ModPresetSettings.cs diff --git a/osu.Game/Localisation/MaintenanceSettingsStrings.cs b/osu.Game/Localisation/MaintenanceSettingsStrings.cs index 7a04bcd1ca..a398eced07 100644 --- a/osu.Game/Localisation/MaintenanceSettingsStrings.cs +++ b/osu.Game/Localisation/MaintenanceSettingsStrings.cs @@ -74,6 +74,16 @@ namespace osu.Game.Localisation /// public static LocalisableString RestoreAllRecentlyDeletedBeatmaps => new TranslatableString(getKey(@"restore_all_recently_deleted_beatmaps"), @"Restore all recently deleted beatmaps"); + /// + /// "Delete ALL mod presets" + /// + public static LocalisableString DeleteAllModPresets => new TranslatableString(getKey(@"delete_all_mod_presets"), @"Delete ALL mod presets"); + + /// + /// "Restore all recently deleted mod presets" + /// + public static LocalisableString RestoreAllRecentlyDeletedModPresets => new TranslatableString(getKey(@"restore_all_recently_deleted_mod_presets"), @"Restore all recently deleted mod presets"); + private static string getKey(string key) => $"{prefix}:{key}"; } } diff --git a/osu.Game/Overlays/Settings/Sections/Maintenance/ModPresetSettings.cs b/osu.Game/Overlays/Settings/Sections/Maintenance/ModPresetSettings.cs new file mode 100644 index 0000000000..d35d3ff468 --- /dev/null +++ b/osu.Game/Overlays/Settings/Sections/Maintenance/ModPresetSettings.cs @@ -0,0 +1,89 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using System.Threading.Tasks; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Localisation; +using osu.Framework.Logging; +using osu.Game.Database; +using osu.Game.Overlays.Notifications; +using osu.Game.Rulesets.Mods; +using osu.Game.Localisation; + +namespace osu.Game.Overlays.Settings.Sections.Maintenance +{ + public class ModPresetSettings : SettingsSubsection + { + protected override LocalisableString Header => "Mod presets"; + + [Resolved] + private RealmAccess realm { get; set; } = null!; + + [Resolved] + private INotificationOverlay? notificationOverlay { get; set; } + + private SettingsButton undeleteButton = null!; + private SettingsButton deleteAllButton = null!; + + [BackgroundDependencyLoader] + private void load(IDialogOverlay? dialogOverlay) + { + AddRange(new Drawable[] + { + deleteAllButton = new DangerousSettingsButton + { + Text = MaintenanceSettingsStrings.DeleteAllModPresets, + Action = () => + { + dialogOverlay?.Push(new MassDeleteConfirmationDialog(() => + { + deleteAllButton.Enabled.Value = false; + Task.Run(deleteAllModPresets).ContinueWith(t => Schedule(onAllModPresetsDeleted, t)); + })); + } + }, + undeleteButton = new SettingsButton + { + Text = MaintenanceSettingsStrings.RestoreAllRecentlyDeletedModPresets, + Action = () => Task.Run(undeleteModPresets).ContinueWith(t => Schedule(onModPresetsUndeleted, t)) + } + }); + } + + private void deleteAllModPresets() => + realm.Write(r => + { + foreach (var preset in r.All()) + preset.DeletePending = true; + }); + + private void onAllModPresetsDeleted(Task deletionTask) + { + deleteAllButton.Enabled.Value = true; + + if (deletionTask.IsCompletedSuccessfully) + notificationOverlay?.Post(new ProgressCompletionNotification { Text = "Deleted all mod presets!" }); + else if (deletionTask.IsFaulted) + Logger.Error(deletionTask.Exception, "Failed to delete all mod presets"); + } + + private void undeleteModPresets() => + realm.Write(r => + { + foreach (var preset in r.All().Where(preset => preset.DeletePending)) + preset.DeletePending = false; + }); + + private void onModPresetsUndeleted(Task undeletionTask) + { + undeleteButton.Enabled.Value = true; + + if (undeletionTask.IsCompletedSuccessfully) + notificationOverlay?.Post(new ProgressCompletionNotification { Text = "Restored all deleted mod presets!" }); + else if (undeletionTask.IsFaulted) + Logger.Error(undeletionTask.Exception, "Failed to restore mod presets"); + } + } +} diff --git a/osu.Game/Overlays/Settings/Sections/MaintenanceSection.cs b/osu.Game/Overlays/Settings/Sections/MaintenanceSection.cs index 841a7d0abe..4be6d1653b 100644 --- a/osu.Game/Overlays/Settings/Sections/MaintenanceSection.cs +++ b/osu.Game/Overlays/Settings/Sections/MaintenanceSection.cs @@ -25,7 +25,8 @@ namespace osu.Game.Overlays.Settings.Sections new BeatmapSettings(), new SkinSettings(), new CollectionsSettings(), - new ScoreSettings() + new ScoreSettings(), + new ModPresetSettings() }; } } From f75dced30522e562633b706db196bceeceadcefb Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Mon, 8 Aug 2022 02:00:24 +0300 Subject: [PATCH 0878/1528] Fix possible null assignment inspection in `TestScenePreviewTrackManager` --- .../Visual/Components/TestScenePreviewTrackManager.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Components/TestScenePreviewTrackManager.cs b/osu.Game.Tests/Visual/Components/TestScenePreviewTrackManager.cs index cb29475ba5..94a71ed50c 100644 --- a/osu.Game.Tests/Visual/Components/TestScenePreviewTrackManager.cs +++ b/osu.Game.Tests/Visual/Components/TestScenePreviewTrackManager.cs @@ -190,7 +190,7 @@ namespace osu.Game.Tests.Visual.Components AddAssert("track stopped", () => !track.IsRunning); } - private TestPreviewTrackManager.TestPreviewTrack getTrack() => (TestPreviewTrackManager.TestPreviewTrack)trackManager.Get(null); + private TestPreviewTrackManager.TestPreviewTrack getTrack() => (TestPreviewTrackManager.TestPreviewTrack)trackManager.Get(CreateAPIBeatmapSet()); private TestPreviewTrackManager.TestPreviewTrack getOwnedTrack() { From 8b990ef3c90fa83e1530d57aa85f11597074d517 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 8 Aug 2022 12:31:55 +0900 Subject: [PATCH 0879/1528] Update framework --- osu.Android.props | 2 +- osu.Game/osu.Game.csproj | 2 +- osu.iOS.props | 4 ++-- 3 files changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Android.props b/osu.Android.props index 9aba8e236c..4614c2b9b7 100644 --- a/osu.Android.props +++ b/osu.Android.props @@ -52,7 +52,7 @@ - + diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index ecf5972797..b371aa3618 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -36,7 +36,7 @@ runtime; build; native; contentfiles; analyzers; buildtransitive - + diff --git a/osu.iOS.props b/osu.iOS.props index 74d8f0d471..bab652bbee 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -61,7 +61,7 @@ - + @@ -84,7 +84,7 @@ - + From f1691882e2a3ea789e15c16984128406234fb03e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 8 Aug 2022 12:56:18 +0900 Subject: [PATCH 0880/1528] Fix incorrect argument passing to `ToMod` --- osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs b/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs index 8dccc3d82f..beecd56b52 100644 --- a/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs +++ b/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs @@ -78,7 +78,7 @@ namespace osu.Game.Screens.OnlinePlay private IBeatmapInfo beatmap; private IRulesetInfo ruleset; - private Mod[] requiredMods; + private Mod[] requiredMods = Array.Empty(); private Container maskingContainer; private Container difficultyIconContainer; @@ -139,7 +139,8 @@ namespace osu.Game.Screens.OnlinePlay ruleset = rulesets.GetRuleset(Item.RulesetID); var rulesetInstance = ruleset?.CreateInstance(); - requiredMods = Item.RequiredMods.Select(m => m.ToMod(rulesetInstance)).ToArray(); + if (rulesetInstance != null) + requiredMods = Item.RequiredMods.Select(m => m.ToMod(rulesetInstance)).ToArray(); } protected override void LoadComplete() From a8dee1751317affc949ab384a5f76670a288e16e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 8 Aug 2022 13:05:59 +0900 Subject: [PATCH 0881/1528] Fix missing `DummyRenderer` in skin resources tests --- osu.Game.Tests/Skins/TestSceneSkinResources.cs | 2 ++ osu.Game/IO/IStorageResourceProvider.cs | 4 +--- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game.Tests/Skins/TestSceneSkinResources.cs b/osu.Game.Tests/Skins/TestSceneSkinResources.cs index 59a436fdb0..22d6d08355 100644 --- a/osu.Game.Tests/Skins/TestSceneSkinResources.cs +++ b/osu.Game.Tests/Skins/TestSceneSkinResources.cs @@ -12,6 +12,7 @@ using osu.Framework.Audio.Sample; using osu.Framework.Bindables; using osu.Framework.Extensions; using osu.Framework.Extensions.ObjectExtensions; +using osu.Framework.Graphics.Rendering.Dummy; using osu.Framework.Graphics.Textures; using osu.Framework.IO.Stores; using osu.Framework.Testing; @@ -54,6 +55,7 @@ namespace osu.Game.Tests.Skins lookedUpFileNames = new List(); mockResourceProvider = new Mock(); mockResourceProvider.Setup(m => m.AudioManager).Returns(Audio); + mockResourceProvider.Setup(m => m.Renderer).Returns(new DummyRenderer()); mockResourceStore = new Mock>(); mockResourceStore.Setup(r => r.Get(It.IsAny())) .Callback(n => lookedUpFileNames.Add(n)) diff --git a/osu.Game/IO/IStorageResourceProvider.cs b/osu.Game/IO/IStorageResourceProvider.cs index ae0dbb963c..08982a8b5f 100644 --- a/osu.Game/IO/IStorageResourceProvider.cs +++ b/osu.Game/IO/IStorageResourceProvider.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Framework.Audio; using osu.Framework.Graphics.Rendering; using osu.Framework.Graphics.Textures; @@ -21,7 +19,7 @@ namespace osu.Game.IO /// /// Retrieve the game-wide audio manager. /// - AudioManager AudioManager { get; } + AudioManager? AudioManager { get; } /// /// Access game-wide user files. From 237f72efbcddf2192eb7be7acec1a5824d2358d6 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 8 Aug 2022 13:31:57 +0900 Subject: [PATCH 0882/1528] Add missing null check on `AudioManager` --- osu.Game/Skinning/DefaultSkin.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Skinning/DefaultSkin.cs b/osu.Game/Skinning/DefaultSkin.cs index 32415e8212..f10e8412b1 100644 --- a/osu.Game/Skinning/DefaultSkin.cs +++ b/osu.Game/Skinning/DefaultSkin.cs @@ -53,7 +53,7 @@ namespace osu.Game.Skinning { foreach (string lookup in sampleInfo.LookupNames) { - var sample = Samples?.Get(lookup) ?? resources.AudioManager.Samples.Get(lookup); + var sample = Samples?.Get(lookup) ?? resources.AudioManager?.Samples.Get(lookup); if (sample != null) return sample; } From 68e70006202df1830292388936881e245c83f1da Mon Sep 17 00:00:00 2001 From: its5Q Date: Mon, 8 Aug 2022 15:52:47 +1000 Subject: [PATCH 0883/1528] Fix FPS counter disappearing when hovered over --- osu.Game/Graphics/UserInterface/FPSCounter.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Graphics/UserInterface/FPSCounter.cs b/osu.Game/Graphics/UserInterface/FPSCounter.cs index 539ac7ed1f..fc5fac5cef 100644 --- a/osu.Game/Graphics/UserInterface/FPSCounter.cs +++ b/osu.Game/Graphics/UserInterface/FPSCounter.cs @@ -203,7 +203,7 @@ namespace osu.Game.Graphics.UserInterface if (hasSignificantChanges) requestDisplay(); - else if (isDisplayed && Time.Current - lastDisplayRequiredTime > 2000) + else if (isDisplayed && Time.Current - lastDisplayRequiredTime > 2000 && !IsHovered) { mainContent.FadeTo(0, 300, Easing.OutQuint); isDisplayed = false; From 6459dbd9e5e31dbba63309ab1961780ac49879ae Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 8 Aug 2022 14:56:16 +0900 Subject: [PATCH 0884/1528] Fix collection import not showing progress notification --- osu.Game/Database/LegacyImportManager.cs | 41 +++++++++++++++--------- 1 file changed, 26 insertions(+), 15 deletions(-) diff --git a/osu.Game/Database/LegacyImportManager.cs b/osu.Game/Database/LegacyImportManager.cs index 96f4aaf67c..797df49264 100644 --- a/osu.Game/Database/LegacyImportManager.cs +++ b/osu.Game/Database/LegacyImportManager.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Collections.Generic; using System.Threading; @@ -27,27 +25,30 @@ namespace osu.Game.Database public class LegacyImportManager : Component { [Resolved] - private SkinManager skins { get; set; } + private SkinManager skins { get; set; } = null!; [Resolved] - private BeatmapManager beatmaps { get; set; } + private BeatmapManager beatmaps { get; set; } = null!; [Resolved] - private ScoreManager scores { get; set; } - - [Resolved(canBeNull: true)] - private OsuGame game { get; set; } + private ScoreManager scores { get; set; } = null!; [Resolved] - private IDialogOverlay dialogOverlay { get; set; } + private OsuGame? game { get; set; } [Resolved] - private RealmAccess realmAccess { get; set; } + private IDialogOverlay dialogOverlay { get; set; } = null!; - [Resolved(canBeNull: true)] - private DesktopGameHost desktopGameHost { get; set; } + [Resolved] + private RealmAccess realmAccess { get; set; } = null!; - private StableStorage cachedStorage; + [Resolved] + private DesktopGameHost? desktopGameHost { get; set; } + + [Resolved] + private INotificationOverlay? notifications { get; set; } + + private StableStorage? cachedStorage; public bool SupportsImportFromStable => RuntimeInfo.IsDesktop; @@ -98,6 +99,9 @@ namespace osu.Game.Database stableStorage = GetCurrentStableStorage(); } + if (stableStorage == null) + return; + var importTasks = new List(); Task beatmapImportTask = Task.CompletedTask; @@ -108,7 +112,14 @@ namespace osu.Game.Database importTasks.Add(new LegacySkinImporter(skins).ImportFromStableAsync(stableStorage)); if (content.HasFlagFast(StableContent.Collections)) - importTasks.Add(beatmapImportTask.ContinueWith(_ => new LegacyCollectionImporter(realmAccess).ImportFromStorage(stableStorage), TaskContinuationOptions.OnlyOnRanToCompletion)); + { + importTasks.Add(beatmapImportTask.ContinueWith(_ => new LegacyCollectionImporter(realmAccess) + { + // Other legacy importers import via model managers which handle the posting of notifications. + // Collections are an exception. + PostNotification = n => notifications?.Post(n) + }.ImportFromStorage(stableStorage), TaskContinuationOptions.OnlyOnRanToCompletion)); + } if (content.HasFlagFast(StableContent.Scores)) importTasks.Add(beatmapImportTask.ContinueWith(_ => new LegacyScoreImporter(scores).ImportFromStableAsync(stableStorage), TaskContinuationOptions.OnlyOnRanToCompletion)); @@ -116,7 +127,7 @@ namespace osu.Game.Database await Task.WhenAll(importTasks.ToArray()).ConfigureAwait(false); } - public StableStorage GetCurrentStableStorage() + public StableStorage? GetCurrentStableStorage() { if (cachedStorage != null) return cachedStorage; From 81c079c93708c91f7a350dbc804940f91b4ed86c Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 8 Aug 2022 15:17:42 +0900 Subject: [PATCH 0885/1528] Fix incorrect damping implementation I'm not sure what I was thinking with the weighting stuff. It wasn't correct. Can most easily be noticed if suspending the app on iOS for a considerable period, or pausing debugger. --- osu.Game/Graphics/UserInterface/FPSCounter.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game/Graphics/UserInterface/FPSCounter.cs b/osu.Game/Graphics/UserInterface/FPSCounter.cs index 539ac7ed1f..703dcbef53 100644 --- a/osu.Game/Graphics/UserInterface/FPSCounter.cs +++ b/osu.Game/Graphics/UserInterface/FPSCounter.cs @@ -177,15 +177,15 @@ namespace osu.Game.Graphics.UserInterface // use elapsed frame time rather then FramesPerSecond to better catch stutter frames. bool hasDrawSpike = displayedFpsCount > (1000 / spike_time_ms) && drawClock.ElapsedFrameTime > spike_time_ms; - // note that we use an elapsed time here of 1 intentionally. - // this weights all updates equally. if we passed in the elapsed time, longer frames would be weighted incorrectly lower. - displayedFrameTime = Interpolation.DampContinuously(displayedFrameTime, updateClock.ElapsedFrameTime, hasUpdateSpike ? 0 : 100, 1); + const float damp_time = 100; + + displayedFrameTime = Interpolation.DampContinuously(displayedFrameTime, updateClock.ElapsedFrameTime, hasUpdateSpike ? 0 : damp_time, updateClock.ElapsedFrameTime); if (hasDrawSpike) // show spike time using raw elapsed value, to account for `FramesPerSecond` being so averaged spike frames don't show. displayedFpsCount = 1000 / drawClock.ElapsedFrameTime; else - displayedFpsCount = Interpolation.DampContinuously(displayedFpsCount, drawClock.FramesPerSecond, 100, Time.Elapsed); + displayedFpsCount = Interpolation.DampContinuously(displayedFpsCount, drawClock.FramesPerSecond, damp_time, Time.Elapsed); if (Time.Current - lastUpdate > min_time_between_updates) { From 4f7d63be29b02f9644a04f5c4a4082ded256a963 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 8 Aug 2022 15:17:33 +0900 Subject: [PATCH 0886/1528] Ignore very long periods of no frame drawing when showing FPS counter ms value --- osu.Game/Graphics/UserInterface/FPSCounter.cs | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/osu.Game/Graphics/UserInterface/FPSCounter.cs b/osu.Game/Graphics/UserInterface/FPSCounter.cs index 703dcbef53..531348b921 100644 --- a/osu.Game/Graphics/UserInterface/FPSCounter.cs +++ b/osu.Game/Graphics/UserInterface/FPSCounter.cs @@ -167,6 +167,11 @@ namespace osu.Game.Graphics.UserInterface { base.Update(); + // If the game goes into a suspended state (ie. debugger attached or backgrounded on a mobile device) + // we want to ignore really long periods of no processing. + if (updateClock.ElapsedFrameTime > 10000) + return; + mainContent.Width = Math.Max(mainContent.Width, counters.DrawWidth); // Handle the case where the window has become inactive or the user changed the From 070d156e89d55fe51566f14c8fbfbe3de0765611 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 8 Aug 2022 16:12:07 +0900 Subject: [PATCH 0887/1528] Simplify task logic in `ModPresetColumn` --- osu.Game/Overlays/Mods/ModPresetColumn.cs | 27 +++++++---------------- 1 file changed, 8 insertions(+), 19 deletions(-) diff --git a/osu.Game/Overlays/Mods/ModPresetColumn.cs b/osu.Game/Overlays/Mods/ModPresetColumn.cs index 7f453637e7..bc0e97d77d 100644 --- a/osu.Game/Overlays/Mods/ModPresetColumn.cs +++ b/osu.Game/Overlays/Mods/ModPresetColumn.cs @@ -2,7 +2,6 @@ // See the LICENCE file in the repository root for full licence text. using System; -using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; @@ -50,19 +49,18 @@ namespace osu.Game.Overlays.Mods { presetSubscription?.Dispose(); presetSubscription = realm.RegisterForNotifications(r => - r.All() - .Filter($"{nameof(ModPreset.Ruleset)}.{nameof(RulesetInfo.ShortName)} == $0" - + $" && {nameof(ModPreset.DeletePending)} == false", ruleset.Value.ShortName) - .OrderBy(preset => preset.Name), - (presets, _, _) => asyncLoadPanels(presets)); + r.All() + .Filter($"{nameof(ModPreset.Ruleset)}.{nameof(RulesetInfo.ShortName)} == $0" + + $" && {nameof(ModPreset.DeletePending)} == false", ruleset.Value.ShortName) + .OrderBy(preset => preset.Name), asyncLoadPanels); } private CancellationTokenSource? cancellationTokenSource; private Task? latestLoadTask; - internal bool ItemsLoaded => latestLoadTask == null; + internal bool ItemsLoaded => latestLoadTask?.IsCompleted ?? false; - private void asyncLoadPanels(IReadOnlyList presets) + private void asyncLoadPanels(IRealmCollection presets, ChangeSet changes, Exception error) { cancellationTokenSource?.Cancel(); @@ -72,23 +70,14 @@ namespace osu.Game.Overlays.Mods return; } - var panels = presets.Select(preset => new ModPresetPanel(preset.ToLive(realm)) + latestLoadTask = LoadComponentsAsync(presets.Select(p => new ModPresetPanel(p.ToLive(realm)) { Shear = Vector2.Zero - }); - - Task? loadTask; - - latestLoadTask = loadTask = LoadComponentsAsync(panels, loaded => + }), loaded => { ItemsFlow.RemoveAll(panel => panel is ModPresetPanel); ItemsFlow.AddRange(loaded); }, (cancellationTokenSource = new CancellationTokenSource()).Token); - loadTask.ContinueWith(_ => - { - if (loadTask == latestLoadTask) - latestLoadTask = null; - }); } protected override void Dispose(bool isDisposing) From d3ee2a0b8ec8286d080b5ecc08b23061a82d2c72 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 8 Aug 2022 17:38:46 +0900 Subject: [PATCH 0888/1528] Add test scene for visually adjusting mania `BarLine`s --- .../Skinning/TestSceneBarLine.cs | 52 +++++++++++++++++++ 1 file changed, 52 insertions(+) create mode 100644 osu.Game.Rulesets.Mania.Tests/Skinning/TestSceneBarLine.cs diff --git a/osu.Game.Rulesets.Mania.Tests/Skinning/TestSceneBarLine.cs b/osu.Game.Rulesets.Mania.Tests/Skinning/TestSceneBarLine.cs new file mode 100644 index 0000000000..ff557638a9 --- /dev/null +++ b/osu.Game.Rulesets.Mania.Tests/Skinning/TestSceneBarLine.cs @@ -0,0 +1,52 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using NUnit.Framework; +using osu.Framework.Graphics; +using osu.Game.Rulesets.Mania.Beatmaps; +using osu.Game.Rulesets.Mania.Objects; +using osu.Game.Rulesets.Mania.UI; + +namespace osu.Game.Rulesets.Mania.Tests.Skinning +{ + public class TestSceneBarLine : ManiaSkinnableTestScene + { + [Test] + public void TestMinor() + { + AddStep("Create barlines", () => recreate()); + } + + private void recreate(Func>? createBarLines = null) + { + var stageDefinitions = new List + { + new StageDefinition { Columns = 4 }, + }; + + SetContents(_ => new ManiaPlayfield(stageDefinitions).With(s => + { + if (createBarLines != null) + { + var barLines = createBarLines(); + + foreach (var b in barLines) + s.Add(b); + + return; + } + + for (int i = 0; i < 64; i++) + { + s.Add(new BarLine + { + StartTime = Time.Current + i * 500, + Major = i % 4 == 0, + }); + } + })); + } + } +} From 1f4b87d233e6664080cc99e31667cbba5a5082e6 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 8 Aug 2022 17:38:56 +0900 Subject: [PATCH 0889/1528] Adjust visuals of osu!mania barlines to be less present Roughly matches the new design. Metrics adjusted to fit with the existing design. Closes #19611 maybe? --- .../Objects/Drawables/DrawableBarLine.cs | 46 +++++++------------ 1 file changed, 16 insertions(+), 30 deletions(-) diff --git a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableBarLine.cs b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableBarLine.cs index 0e2d6bce21..bf0bc84f9b 100644 --- a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableBarLine.cs +++ b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableBarLine.cs @@ -1,12 +1,9 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Framework.Graphics; using osu.Framework.Graphics.Shapes; using osuTK; -using osuTK.Graphics; namespace osu.Game.Rulesets.Mania.Objects.Drawables { @@ -16,21 +13,11 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables /// public class DrawableBarLine : DrawableManiaHitObject { - /// - /// Height of major bar line triangles. - /// - private const float triangle_height = 12; - - /// - /// Offset of the major bar line triangles from the sides of the bar line. - /// - private const float triangle_offset = 9; - public DrawableBarLine(BarLine barLine) : base(barLine) { RelativeSizeAxes = Axes.X; - Height = 2f; + Height = barLine.Major ? 1.7f : 1.2f; AddInternal(new Box { @@ -38,34 +25,33 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables Anchor = Anchor.BottomCentre, Origin = Anchor.BottomCentre, RelativeSizeAxes = Axes.Both, - Colour = new Color4(255, 204, 33, 255), + Alpha = barLine.Major ? 0.5f : 0.2f }); if (barLine.Major) { - AddInternal(new EquilateralTriangle + Vector2 size = new Vector2(22, 6); + const float triangle_offset = 4; + + AddInternal(new Circle { - Name = "Left triangle", - Anchor = Anchor.BottomLeft, - Origin = Anchor.TopCentre, - Size = new Vector2(triangle_height), + Name = "Left line", + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreRight, + + Size = size, X = -triangle_offset, - Rotation = 90 }); - AddInternal(new EquilateralTriangle + AddInternal(new Circle { - Name = "Right triangle", - Anchor = Anchor.BottomRight, - Origin = Anchor.TopCentre, - Size = new Vector2(triangle_height), + Name = "Right line", + Anchor = Anchor.CentreRight, + Origin = Anchor.CentreLeft, + Size = size, X = triangle_offset, - Rotation = -90 }); } - - if (!barLine.Major) - Alpha = 0.2f; } protected override void UpdateInitialTransforms() From cd68134565d6a02d014b8d80ae37738cf737741a Mon Sep 17 00:00:00 2001 From: BlauFx Date: Mon, 8 Aug 2022 13:10:28 +0200 Subject: [PATCH 0890/1528] Call skip method directly --- osu.Game/Screens/Play/Player.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index 63e7bcb115..b648c918e1 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -372,7 +372,7 @@ namespace osu.Game.Screens.Play if (Configuration.AutomaticallySkipIntro && e.NewValue && RestartCount > 0) { Configuration.AutomaticallySkipIntro = false; - skipIntroOverlay.RequestSkip.Invoke(); + performUserRequestedSkip(); } }; } From fac2596eee86b21e49fc9e065258208009aa16d2 Mon Sep 17 00:00:00 2001 From: BlauFx Date: Mon, 8 Aug 2022 13:38:52 +0200 Subject: [PATCH 0891/1528] Change type from BindableBool to IBindable --- osu.Game/Screens/Play/SkipOverlay.cs | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Play/SkipOverlay.cs b/osu.Game/Screens/Play/SkipOverlay.cs index a5f6bf3fee..227038253d 100644 --- a/osu.Game/Screens/Play/SkipOverlay.cs +++ b/osu.Game/Screens/Play/SkipOverlay.cs @@ -41,7 +41,7 @@ namespace osu.Game.Screens.Play private bool isClickable; - public BindableBool IsSkippable = new BindableBool()!; + public IBindable IsSkippable = new Bindable(); [Resolved] private GameplayClock gameplayClock { get; set; } @@ -92,6 +92,8 @@ namespace osu.Game.Screens.Play } } }; + + IsSkippable.BindTo(button.Enabled); } private const double fade_time = 300; @@ -137,7 +139,6 @@ namespace osu.Game.Screens.Play remainingTimeBox.Width = (float)Interpolation.Lerp(remainingTimeBox.Width, progress, Math.Clamp(Time.Elapsed / 40, 0, 1)); isClickable = progress > 0; - IsSkippable.Value = isClickable; button.Enabled.Value = isClickable; buttonContainer.State.Value = isClickable ? Visibility.Visible : Visibility.Hidden; } From 5080d62e77282bbb3e29d2e3ef8821063d303aa4 Mon Sep 17 00:00:00 2001 From: its5Q Date: Mon, 8 Aug 2022 01:11:15 +1000 Subject: [PATCH 0892/1528] Add missing localisation for settings enums --- osu.Game/Configuration/BackgroundSource.cs | 8 +++- .../Configuration/DiscordRichPresenceMode.cs | 7 +++- osu.Game/Configuration/HUDVisibilityMode.cs | 7 +++- .../Configuration/RandomSelectAlgorithm.cs | 7 ++-- osu.Game/Configuration/ScalingMode.cs | 10 ++++- osu.Game/Configuration/ScreenshotFormat.cs | 7 ++-- .../Configuration/SeasonalBackgroundMode.cs | 6 +++ osu.Game/Input/OsuConfineMouseMode.cs | 7 +++- osu.Game/Localisation/CommonStrings.cs | 2 +- .../Localisation/GameplaySettingsStrings.cs | 25 ++++++++++++ .../Localisation/GraphicsSettingsStrings.cs | 10 +++++ .../Localisation/LayoutSettingsStrings.cs | 20 ++++++++++ osu.Game/Localisation/MouseSettingsStrings.cs | 15 +++++++ .../Localisation/OnlineSettingsStrings.cs | 15 +++++++ .../Localisation/RulesetSettingsStrings.cs | 15 +++++++ osu.Game/Localisation/UserInterfaceStrings.cs | 40 +++++++++++++++++++ .../Mods/Input/ModSelectHotkeyStyle.cs | 4 ++ osu.Game/Rulesets/Scoring/ScoreProcessor.cs | 5 +++ osu.Game/Rulesets/UI/PlayfieldBorderStyle.cs | 8 ++++ 19 files changed, 201 insertions(+), 17 deletions(-) diff --git a/osu.Game/Configuration/BackgroundSource.cs b/osu.Game/Configuration/BackgroundSource.cs index b4a1fd78c3..f08b29cffe 100644 --- a/osu.Game/Configuration/BackgroundSource.cs +++ b/osu.Game/Configuration/BackgroundSource.cs @@ -3,16 +3,20 @@ #nullable disable -using System.ComponentModel; +using osu.Framework.Localisation; +using osu.Game.Localisation; namespace osu.Game.Configuration { public enum BackgroundSource { + [LocalisableDescription(typeof(SkinSettingsStrings), nameof(SkinSettingsStrings.SkinSectionHeader))] Skin, + + [LocalisableDescription(typeof(GameplaySettingsStrings), nameof(GameplaySettingsStrings.BeatmapHeader))] Beatmap, - [Description("Beatmap (with storyboard / video)")] + [LocalisableDescription(typeof(UserInterfaceStrings), nameof(UserInterfaceStrings.BeatmapWithStoryboard))] BeatmapWithStoryboard, } } diff --git a/osu.Game/Configuration/DiscordRichPresenceMode.cs b/osu.Game/Configuration/DiscordRichPresenceMode.cs index 935619920a..604c151224 100644 --- a/osu.Game/Configuration/DiscordRichPresenceMode.cs +++ b/osu.Game/Configuration/DiscordRichPresenceMode.cs @@ -3,17 +3,20 @@ #nullable disable -using System.ComponentModel; +using osu.Framework.Localisation; +using osu.Game.Localisation; namespace osu.Game.Configuration { public enum DiscordRichPresenceMode { + [LocalisableDescription(typeof(OnlineSettingsStrings), nameof(OnlineSettingsStrings.Off))] Off, - [Description("Hide identifiable information")] + [LocalisableDescription(typeof(OnlineSettingsStrings), nameof(OnlineSettingsStrings.HideIdentifiableInformation))] Limited, + [LocalisableDescription(typeof(OnlineSettingsStrings), nameof(OnlineSettingsStrings.Full))] Full } } diff --git a/osu.Game/Configuration/HUDVisibilityMode.cs b/osu.Game/Configuration/HUDVisibilityMode.cs index ec54bfcb71..ac85081edf 100644 --- a/osu.Game/Configuration/HUDVisibilityMode.cs +++ b/osu.Game/Configuration/HUDVisibilityMode.cs @@ -3,17 +3,20 @@ #nullable disable -using System.ComponentModel; +using osu.Framework.Localisation; +using osu.Game.Localisation; namespace osu.Game.Configuration { public enum HUDVisibilityMode { + [LocalisableDescription(typeof(GameplaySettingsStrings), nameof(GameplaySettingsStrings.Never))] Never, - [Description("Hide during gameplay")] + [LocalisableDescription(typeof(GameplaySettingsStrings), nameof(GameplaySettingsStrings.HideDuringGameplay))] HideDuringGameplay, + [LocalisableDescription(typeof(GameplaySettingsStrings), nameof(GameplaySettingsStrings.Always))] Always } } diff --git a/osu.Game/Configuration/RandomSelectAlgorithm.cs b/osu.Game/Configuration/RandomSelectAlgorithm.cs index 9a02aaee60..052c6b4c55 100644 --- a/osu.Game/Configuration/RandomSelectAlgorithm.cs +++ b/osu.Game/Configuration/RandomSelectAlgorithm.cs @@ -3,16 +3,17 @@ #nullable disable -using System.ComponentModel; +using osu.Framework.Localisation; +using osu.Game.Localisation; namespace osu.Game.Configuration { public enum RandomSelectAlgorithm { - [Description("Never repeat")] + [LocalisableDescription(typeof(UserInterfaceStrings), nameof(UserInterfaceStrings.NeverRepeat))] RandomPermutation, - [Description("True Random")] + [LocalisableDescription(typeof(UserInterfaceStrings), nameof(UserInterfaceStrings.TrueRandom))] Random } } diff --git a/osu.Game/Configuration/ScalingMode.cs b/osu.Game/Configuration/ScalingMode.cs index 25c3692a1a..c655fe1000 100644 --- a/osu.Game/Configuration/ScalingMode.cs +++ b/osu.Game/Configuration/ScalingMode.cs @@ -3,17 +3,23 @@ #nullable disable -using System.ComponentModel; +using osu.Framework.Localisation; +using osu.Game.Localisation; namespace osu.Game.Configuration { public enum ScalingMode { + [LocalisableDescription(typeof(LayoutSettingsStrings), nameof(LayoutSettingsStrings.Off))] Off, + + [LocalisableDescription(typeof(LayoutSettingsStrings), nameof(LayoutSettingsStrings.Everything))] Everything, - [Description("Excluding overlays")] + [LocalisableDescription(typeof(LayoutSettingsStrings), nameof(LayoutSettingsStrings.ExcludingOverlays))] ExcludeOverlays, + + [LocalisableDescription(typeof(LayoutSettingsStrings), nameof(LayoutSettingsStrings.Gameplay))] Gameplay, } } diff --git a/osu.Game/Configuration/ScreenshotFormat.cs b/osu.Game/Configuration/ScreenshotFormat.cs index 57c08538b8..d29c5e3d80 100644 --- a/osu.Game/Configuration/ScreenshotFormat.cs +++ b/osu.Game/Configuration/ScreenshotFormat.cs @@ -3,16 +3,17 @@ #nullable disable -using System.ComponentModel; +using osu.Framework.Localisation; +using osu.Game.Localisation; namespace osu.Game.Configuration { public enum ScreenshotFormat { - [Description("JPG (web-friendly)")] + [LocalisableDescription(typeof(GraphicsSettingsStrings), nameof(GraphicsSettingsStrings.JPG))] Jpg = 1, - [Description("PNG (lossless)")] + [LocalisableDescription(typeof(GraphicsSettingsStrings), nameof(GraphicsSettingsStrings.PNG))] Png = 2 } } diff --git a/osu.Game/Configuration/SeasonalBackgroundMode.cs b/osu.Game/Configuration/SeasonalBackgroundMode.cs index 909798fe97..cf01dca0c2 100644 --- a/osu.Game/Configuration/SeasonalBackgroundMode.cs +++ b/osu.Game/Configuration/SeasonalBackgroundMode.cs @@ -3,6 +3,9 @@ #nullable disable +using osu.Framework.Localisation; +using osu.Game.Localisation; + namespace osu.Game.Configuration { public enum SeasonalBackgroundMode @@ -10,16 +13,19 @@ namespace osu.Game.Configuration /// /// Seasonal backgrounds are shown regardless of season, if at all available. /// + [LocalisableDescription(typeof(UserInterfaceStrings), nameof(UserInterfaceStrings.Always))] Always, /// /// Seasonal backgrounds are shown only during their corresponding season. /// + [LocalisableDescription(typeof(UserInterfaceStrings), nameof(UserInterfaceStrings.Sometimes))] Sometimes, /// /// Seasonal backgrounds are never shown. /// + [LocalisableDescription(typeof(UserInterfaceStrings), nameof(UserInterfaceStrings.Never))] Never } } diff --git a/osu.Game/Input/OsuConfineMouseMode.cs b/osu.Game/Input/OsuConfineMouseMode.cs index 2a93ac1cd6..97c9df5072 100644 --- a/osu.Game/Input/OsuConfineMouseMode.cs +++ b/osu.Game/Input/OsuConfineMouseMode.cs @@ -3,8 +3,9 @@ #nullable disable -using System.ComponentModel; using osu.Framework.Input; +using osu.Framework.Localisation; +using osu.Game.Localisation; namespace osu.Game.Input { @@ -17,18 +18,20 @@ namespace osu.Game.Input /// /// The mouse cursor will be free to move outside the game window. /// + [LocalisableDescription(typeof(MouseSettingsStrings), nameof(MouseSettingsStrings.Never))] Never, /// /// The mouse cursor will be locked to the window bounds during gameplay, /// but may otherwise move freely. /// - [Description("During Gameplay")] + [LocalisableDescription(typeof(MouseSettingsStrings), nameof(MouseSettingsStrings.DuringGameplay))] DuringGameplay, /// /// The mouse cursor will always be locked to the window bounds while the game has focus. /// + [LocalisableDescription(typeof(MouseSettingsStrings), nameof(MouseSettingsStrings.Always))] Always } } diff --git a/osu.Game/Localisation/CommonStrings.cs b/osu.Game/Localisation/CommonStrings.cs index f2dcd57742..93e3276f59 100644 --- a/osu.Game/Localisation/CommonStrings.cs +++ b/osu.Game/Localisation/CommonStrings.cs @@ -101,4 +101,4 @@ namespace osu.Game.Localisation private static string getKey(string key) => $@"{prefix}:{key}"; } -} \ No newline at end of file +} diff --git a/osu.Game/Localisation/GameplaySettingsStrings.cs b/osu.Game/Localisation/GameplaySettingsStrings.cs index 8a0f773551..51450d975d 100644 --- a/osu.Game/Localisation/GameplaySettingsStrings.cs +++ b/osu.Game/Localisation/GameplaySettingsStrings.cs @@ -104,6 +104,31 @@ namespace osu.Game.Localisation /// public static LocalisableString IncreaseFirstObjectVisibility => new TranslatableString(getKey(@"increase_first_object_visibility"), @"Increase visibility of first object when visual impairment mods are enabled"); + /// + /// "Hide during gameplay" + /// + public static LocalisableString HideDuringGameplay => new TranslatableString(getKey(@"hide_during_gameplay"), @"Hide during gameplay"); + + /// + /// "Always" + /// + public static LocalisableString Always => new TranslatableString(getKey(@"always"), @"Always"); + + /// + /// "Never" + /// + public static LocalisableString Never => new TranslatableString(getKey(@"never"), @"Never"); + + /// + /// "Standardised" + /// + public static LocalisableString Standardised => new TranslatableString(getKey(@"standardised"), @"Standardised"); + + /// + /// "Classic" + /// + public static LocalisableString Classic => new TranslatableString(getKey(@"classic"), @"Classic"); + private static string getKey(string key) => $"{prefix}:{key}"; } } diff --git a/osu.Game/Localisation/GraphicsSettingsStrings.cs b/osu.Game/Localisation/GraphicsSettingsStrings.cs index 38355d9041..42632b9a38 100644 --- a/osu.Game/Localisation/GraphicsSettingsStrings.cs +++ b/osu.Game/Localisation/GraphicsSettingsStrings.cs @@ -129,6 +129,16 @@ namespace osu.Game.Localisation /// public static LocalisableString UseHardwareAcceleration => new TranslatableString(getKey(@"use_hardware_acceleration"), @"Use hardware acceleration"); + /// + /// "JPG (web-friendly)" + /// + public static LocalisableString JPG => new TranslatableString(getKey(@"jpg_web_friendly"), @"JPG (web-friendly)"); + + /// + /// "PNG (lossless)" + /// + public static LocalisableString PNG => new TranslatableString(getKey(@"png_lossless"), @"PNG (lossless)"); + private static string getKey(string key) => $"{prefix}:{key}"; } } diff --git a/osu.Game/Localisation/LayoutSettingsStrings.cs b/osu.Game/Localisation/LayoutSettingsStrings.cs index b4326b8e39..729b4bce6a 100644 --- a/osu.Game/Localisation/LayoutSettingsStrings.cs +++ b/osu.Game/Localisation/LayoutSettingsStrings.cs @@ -29,6 +29,26 @@ namespace osu.Game.Localisation /// public static LocalisableString FullscreenMacOSNote => new TranslatableString(getKey(@"fullscreen_macos_note"), @"Using fullscreen on macOS makes interacting with the menu bar and spaces no longer work, and may lead to freezes if a system dialog is presented. Using borderless is recommended."); + /// + /// "Excluding overlays" + /// + public static LocalisableString ExcludingOverlays => new TranslatableString(getKey(@"excluding_overlays"), @"Excluding overlays"); + + /// + /// "Everything" + /// + public static LocalisableString Everything => new TranslatableString(getKey(@"everything"), @"Everything"); + + /// + /// "Gameplay" + /// + public static LocalisableString Gameplay => new TranslatableString(getKey(@"gameplay"), @"Gameplay"); + + /// + /// "Off" + /// + public static LocalisableString Off => new TranslatableString(getKey(@"scaling_mode.off"), @"Off"); + private static string getKey(string key) => $@"{prefix}:{key}"; } } diff --git a/osu.Game/Localisation/MouseSettingsStrings.cs b/osu.Game/Localisation/MouseSettingsStrings.cs index fd7225ad2e..b9ae3de378 100644 --- a/osu.Game/Localisation/MouseSettingsStrings.cs +++ b/osu.Game/Localisation/MouseSettingsStrings.cs @@ -64,6 +64,21 @@ namespace osu.Game.Localisation /// public static LocalisableString HighPrecisionPlatformWarning => new TranslatableString(getKey(@"high_precision_platform_warning"), @"This setting has known issues on your platform. If you encounter problems, it is recommended to adjust sensitivity externally and keep this disabled for now."); + /// + /// "Always" + /// + public static LocalisableString Always => new TranslatableString(getKey(@"always"), @"Always"); + + /// + /// "During Gameplay" + /// + public static LocalisableString DuringGameplay => new TranslatableString(getKey(@"during_gameplay"), @"During Gameplay"); + + /// + /// "Never" + /// + public static LocalisableString Never => new TranslatableString(getKey(@"never"), @"Never"); + private static string getKey(string key) => $@"{prefix}:{key}"; } } diff --git a/osu.Game/Localisation/OnlineSettingsStrings.cs b/osu.Game/Localisation/OnlineSettingsStrings.cs index 6862f4ac2c..ad47284709 100644 --- a/osu.Game/Localisation/OnlineSettingsStrings.cs +++ b/osu.Game/Localisation/OnlineSettingsStrings.cs @@ -64,6 +64,21 @@ namespace osu.Game.Localisation /// public static LocalisableString ShowExplicitContent => new TranslatableString(getKey(@"show_explicit_content"), @"Show explicit content in search results"); + /// + /// "Hide identifiable information" + /// + public static LocalisableString HideIdentifiableInformation => new TranslatableString(getKey(@"hide_identifiable_information"), @"Hide identifiable information"); + + /// + /// "Full" + /// + public static LocalisableString Full => new TranslatableString(getKey(@"full"), @"Full"); + + /// + /// "Off" + /// + public static LocalisableString Off => new TranslatableString(getKey(@"off"), @"Off"); + private static string getKey(string key) => $"{prefix}:{key}"; } } diff --git a/osu.Game/Localisation/RulesetSettingsStrings.cs b/osu.Game/Localisation/RulesetSettingsStrings.cs index a356c9e20b..bfd76148ea 100644 --- a/osu.Game/Localisation/RulesetSettingsStrings.cs +++ b/osu.Game/Localisation/RulesetSettingsStrings.cs @@ -14,6 +14,21 @@ namespace osu.Game.Localisation /// public static LocalisableString Rulesets => new TranslatableString(getKey(@"rulesets"), @"Rulesets"); + /// + /// "None" + /// + public static LocalisableString None => new TranslatableString(getKey(@"none"), @"None"); + + /// + /// "Corners" + /// + public static LocalisableString Corners => new TranslatableString(getKey(@"corners"), @"Corners"); + + /// + /// "Full" + /// + public static LocalisableString Full => new TranslatableString(getKey(@"full"), @"Full"); + private static string getKey(string key) => $@"{prefix}:{key}"; } } diff --git a/osu.Game/Localisation/UserInterfaceStrings.cs b/osu.Game/Localisation/UserInterfaceStrings.cs index a090b8c14c..b1f16c05f0 100644 --- a/osu.Game/Localisation/UserInterfaceStrings.cs +++ b/osu.Game/Localisation/UserInterfaceStrings.cs @@ -114,6 +114,46 @@ namespace osu.Game.Localisation /// public static LocalisableString NoLimit => new TranslatableString(getKey(@"no_limit"), @"no limit"); + /// + /// "Beatmap (with storyboard / video)" + /// + public static LocalisableString BeatmapWithStoryboard => new TranslatableString(getKey(@"beatmap_with_storyboard"), @"Beatmap (with storyboard / video)"); + + /// + /// "Always" + /// + public static LocalisableString Always => new TranslatableString(getKey(@"always"), @"Always"); + + /// + /// "Never" + /// + public static LocalisableString Never => new TranslatableString(getKey(@"never"), @"Never"); + + /// + /// "Sometimes" + /// + public static LocalisableString Sometimes => new TranslatableString(getKey(@"sometimes"), @"Sometimes"); + + /// + /// "Sequential" + /// + public static LocalisableString Sequential => new TranslatableString(getKey(@"sequential"), @"Sequential"); + + /// + /// "Classic" + /// + public static LocalisableString Classic => new TranslatableString(getKey(@"classic"), @"Classic"); + + /// + /// "Never repeat" + /// + public static LocalisableString NeverRepeat => new TranslatableString(getKey(@"never_repeat"), @"Never repeat"); + + /// + /// "True Random" + /// + public static LocalisableString TrueRandom => new TranslatableString(getKey(@"true_random"), @"True Random"); + private static string getKey(string key) => $"{prefix}:{key}"; } } diff --git a/osu.Game/Overlays/Mods/Input/ModSelectHotkeyStyle.cs b/osu.Game/Overlays/Mods/Input/ModSelectHotkeyStyle.cs index 6375b37f8b..17f005c313 100644 --- a/osu.Game/Overlays/Mods/Input/ModSelectHotkeyStyle.cs +++ b/osu.Game/Overlays/Mods/Input/ModSelectHotkeyStyle.cs @@ -1,7 +1,9 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using osu.Framework.Localisation; using osu.Game.Rulesets.Mods; +using osu.Game.Localisation; namespace osu.Game.Overlays.Mods.Input { @@ -15,6 +17,7 @@ namespace osu.Game.Overlays.Mods.Input /// Individual letters in a row trigger the mods in a sequential fashion. /// Uses . /// + [LocalisableDescription(typeof(UserInterfaceStrings), nameof(UserInterfaceStrings.Sequential))] Sequential, /// @@ -22,6 +25,7 @@ namespace osu.Game.Overlays.Mods.Input /// One keybinding can toggle between what used to be s on stable, /// and some mods in a column may not have any hotkeys at all. /// + [LocalisableDescription(typeof(UserInterfaceStrings), nameof(UserInterfaceStrings.Classic))] Classic } } diff --git a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs index 59fee0f97b..8b98a799ac 100644 --- a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs +++ b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs @@ -16,6 +16,8 @@ using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Replays; using osu.Game.Scoring; +using osu.Framework.Localisation; +using osu.Game.Localisation; namespace osu.Game.Rulesets.Scoring { @@ -636,7 +638,10 @@ namespace osu.Game.Rulesets.Scoring public enum ScoringMode { + [LocalisableDescription(typeof(GameplaySettingsStrings), nameof(GameplaySettingsStrings.Standardised))] Standardised, + + [LocalisableDescription(typeof(GameplaySettingsStrings), nameof(GameplaySettingsStrings.Classic))] Classic } } diff --git a/osu.Game/Rulesets/UI/PlayfieldBorderStyle.cs b/osu.Game/Rulesets/UI/PlayfieldBorderStyle.cs index a4a483e930..9d6c7794a5 100644 --- a/osu.Game/Rulesets/UI/PlayfieldBorderStyle.cs +++ b/osu.Game/Rulesets/UI/PlayfieldBorderStyle.cs @@ -3,12 +3,20 @@ #nullable disable +using osu.Framework.Localisation; +using osu.Game.Localisation; + namespace osu.Game.Rulesets.UI { public enum PlayfieldBorderStyle { + [LocalisableDescription(typeof(RulesetSettingsStrings), nameof(RulesetSettingsStrings.None))] None, + + [LocalisableDescription(typeof(RulesetSettingsStrings), nameof(RulesetSettingsStrings.Corners))] Corners, + + [LocalisableDescription(typeof(RulesetSettingsStrings), nameof(RulesetSettingsStrings.Full))] Full } } From 9f043e725f90093b9957150c75a56ebf9b08da6d Mon Sep 17 00:00:00 2001 From: its5Q Date: Mon, 8 Aug 2022 22:06:23 +1000 Subject: [PATCH 0893/1528] Fix CI code quality --- osu.Game/Configuration/ScreenshotFormat.cs | 4 ++-- osu.Game/Localisation/GraphicsSettingsStrings.cs | 4 ++-- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game/Configuration/ScreenshotFormat.cs b/osu.Game/Configuration/ScreenshotFormat.cs index d29c5e3d80..13d0b64fd2 100644 --- a/osu.Game/Configuration/ScreenshotFormat.cs +++ b/osu.Game/Configuration/ScreenshotFormat.cs @@ -10,10 +10,10 @@ namespace osu.Game.Configuration { public enum ScreenshotFormat { - [LocalisableDescription(typeof(GraphicsSettingsStrings), nameof(GraphicsSettingsStrings.JPG))] + [LocalisableDescription(typeof(GraphicsSettingsStrings), nameof(GraphicsSettingsStrings.Jpg))] Jpg = 1, - [LocalisableDescription(typeof(GraphicsSettingsStrings), nameof(GraphicsSettingsStrings.PNG))] + [LocalisableDescription(typeof(GraphicsSettingsStrings), nameof(GraphicsSettingsStrings.Png))] Png = 2 } } diff --git a/osu.Game/Localisation/GraphicsSettingsStrings.cs b/osu.Game/Localisation/GraphicsSettingsStrings.cs index 42632b9a38..2ab9d9de87 100644 --- a/osu.Game/Localisation/GraphicsSettingsStrings.cs +++ b/osu.Game/Localisation/GraphicsSettingsStrings.cs @@ -132,12 +132,12 @@ namespace osu.Game.Localisation /// /// "JPG (web-friendly)" /// - public static LocalisableString JPG => new TranslatableString(getKey(@"jpg_web_friendly"), @"JPG (web-friendly)"); + public static LocalisableString Jpg => new TranslatableString(getKey(@"jpg_web_friendly"), @"JPG (web-friendly)"); /// /// "PNG (lossless)" /// - public static LocalisableString PNG => new TranslatableString(getKey(@"png_lossless"), @"PNG (lossless)"); + public static LocalisableString Png => new TranslatableString(getKey(@"png_lossless"), @"PNG (lossless)"); private static string getKey(string key) => $"{prefix}:{key}"; } From 00333fb0d21af61edb94812df8f9c5bd9a6de56d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 8 Aug 2022 19:19:13 +0200 Subject: [PATCH 0894/1528] Change `?? false` test to `== true` for legibility --- osu.Game/Overlays/Mods/ModPresetColumn.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Overlays/Mods/ModPresetColumn.cs b/osu.Game/Overlays/Mods/ModPresetColumn.cs index bc0e97d77d..2b234b4319 100644 --- a/osu.Game/Overlays/Mods/ModPresetColumn.cs +++ b/osu.Game/Overlays/Mods/ModPresetColumn.cs @@ -58,7 +58,7 @@ namespace osu.Game.Overlays.Mods private CancellationTokenSource? cancellationTokenSource; private Task? latestLoadTask; - internal bool ItemsLoaded => latestLoadTask?.IsCompleted ?? false; + internal bool ItemsLoaded => latestLoadTask?.IsCompleted == true; private void asyncLoadPanels(IRealmCollection presets, ChangeSet changes, Exception error) { From f21a51aa247e9420c6c07d8c2bee7f2b3d626fad Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 8 Aug 2022 19:20:50 +0200 Subject: [PATCH 0895/1528] Simplify mirror copy of task logic in `ModColumn` --- osu.Game/Overlays/Mods/ModColumn.cs | 11 ++--------- 1 file changed, 2 insertions(+), 9 deletions(-) diff --git a/osu.Game/Overlays/Mods/ModColumn.cs b/osu.Game/Overlays/Mods/ModColumn.cs index 1c40c8c6e5..7a2c727a00 100644 --- a/osu.Game/Overlays/Mods/ModColumn.cs +++ b/osu.Game/Overlays/Mods/ModColumn.cs @@ -66,7 +66,7 @@ namespace osu.Game.Overlays.Mods private IModHotkeyHandler hotkeyHandler = null!; private Task? latestLoadTask; - internal bool ItemsLoaded => latestLoadTask == null; + internal bool ItemsLoaded => latestLoadTask?.IsCompleted == true; public ModColumn(ModType modType, bool allowIncompatibleSelection) { @@ -132,18 +132,11 @@ namespace osu.Game.Overlays.Mods var panels = availableMods.Select(mod => CreateModPanel(mod).With(panel => panel.Shear = Vector2.Zero)); - Task? loadTask; - - latestLoadTask = loadTask = LoadComponentsAsync(panels, loaded => + latestLoadTask = LoadComponentsAsync(panels, loaded => { ItemsFlow.ChildrenEnumerable = loaded; updateState(); }, (cancellationTokenSource = new CancellationTokenSource()).Token); - loadTask.ContinueWith(_ => - { - if (loadTask == latestLoadTask) - latestLoadTask = null; - }); } private void updateState() From eba070a0f800176c6ea75ea6a83f81d0b19071f1 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 8 Aug 2022 19:57:12 +0200 Subject: [PATCH 0896/1528] Add weak test coverage of broken audio playback after soft-delete --- .../Visual/UserInterface/TestSceneModPresetColumn.cs | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneModPresetColumn.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneModPresetColumn.cs index 13f83eac96..901f234db6 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneModPresetColumn.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneModPresetColumn.cs @@ -134,6 +134,7 @@ namespace osu.Game.Tests.Visual.UserInterface public void TestSoftDeleteSupport() { AddStep("set osu! ruleset", () => Ruleset.Value = rulesets.GetRuleset(0)); + AddStep("clear mods", () => SelectedMods.Value = Array.Empty()); AddStep("create content", () => Child = new ModPresetColumn { Anchor = Anchor.Centre, @@ -153,9 +154,11 @@ namespace osu.Game.Tests.Visual.UserInterface foreach (var preset in r.All()) preset.DeletePending = true; })); - AddUntilStep("no panels visible", () => this.ChildrenOfType().Count() == 0); + AddUntilStep("no panels visible", () => !this.ChildrenOfType().Any()); - AddStep("undelete preset", () => Realm.Write(r => + AddStep("select mods from first preset", () => SelectedMods.Value = new Mod[] { new OsuModDoubleTime(), new OsuModHardRock() }); + + AddStep("undelete presets", () => Realm.Write(r => { foreach (var preset in r.All()) preset.DeletePending = false; From a0a6e1faeeab7a2362e3850ed94f26d05556ae33 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 8 Aug 2022 20:30:21 +0200 Subject: [PATCH 0897/1528] Fix spurious sample playbacks from already-removed panels --- osu.Game/Overlays/Mods/ModPresetColumn.cs | 19 +++++++++++++++++-- 1 file changed, 17 insertions(+), 2 deletions(-) diff --git a/osu.Game/Overlays/Mods/ModPresetColumn.cs b/osu.Game/Overlays/Mods/ModPresetColumn.cs index 2b234b4319..6266e360dd 100644 --- a/osu.Game/Overlays/Mods/ModPresetColumn.cs +++ b/osu.Game/Overlays/Mods/ModPresetColumn.cs @@ -7,6 +7,7 @@ using System.Threading; using System.Threading.Tasks; using osu.Framework.Allocation; using osu.Framework.Bindables; +using osu.Framework.Graphics; using osu.Game.Database; using osu.Game.Graphics; using osu.Game.Localisation; @@ -66,7 +67,7 @@ namespace osu.Game.Overlays.Mods if (!presets.Any()) { - ItemsFlow.RemoveAll(panel => panel is ModPresetPanel); + removeAndDisposePresetPanels(); return; } @@ -75,9 +76,23 @@ namespace osu.Game.Overlays.Mods Shear = Vector2.Zero }), loaded => { - ItemsFlow.RemoveAll(panel => panel is ModPresetPanel); + removeAndDisposePresetPanels(); ItemsFlow.AddRange(loaded); }, (cancellationTokenSource = new CancellationTokenSource()).Token); + + void removeAndDisposePresetPanels() + { + int i = 0; + + while (i < ItemsFlow.Count) + { + var item = ItemsFlow[i]; + if (item is ModPresetPanel) + item.RemoveAndDisposeImmediately(); + else + i++; + } + } } protected override void Dispose(bool isDisposing) From f6e65cf1af289afdb6a3706321c16435057bcdda Mon Sep 17 00:00:00 2001 From: BlauFx Date: Mon, 8 Aug 2022 20:53:05 +0200 Subject: [PATCH 0898/1528] Improve implementation --- osu.Game/Screens/Play/Player.cs | 10 ++++++---- osu.Game/Screens/Play/PlayerLoader.cs | 4 +--- 2 files changed, 7 insertions(+), 7 deletions(-) diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index b648c918e1..f2b3bfc090 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -81,6 +81,11 @@ namespace osu.Game.Screens.Play private bool isRestarting; + /// + /// Is set to true when pressed the via the quick retry hotkey. + /// + public Bindable IsQuickRestart = new Bindable(); + private Bindable mouseWheelDisabled; private readonly Bindable storyboardReplacesBackground = new Bindable(); @@ -287,7 +292,7 @@ namespace osu.Game.Screens.Play { if (!this.IsCurrentScreen()) return; - Configuration.AutomaticallySkipIntro = true; + IsQuickRestart.Value = true; fadeOut(true); Restart(); }, @@ -370,10 +375,7 @@ namespace osu.Game.Screens.Play skipIntroOverlay.IsSkippable.ValueChanged += e => { if (Configuration.AutomaticallySkipIntro && e.NewValue && RestartCount > 0) - { - Configuration.AutomaticallySkipIntro = false; performUserRequestedSkip(); - } }; } diff --git a/osu.Game/Screens/Play/PlayerLoader.cs b/osu.Game/Screens/Play/PlayerLoader.cs index 477811a979..76092fbaa3 100644 --- a/osu.Game/Screens/Play/PlayerLoader.cs +++ b/osu.Game/Screens/Play/PlayerLoader.cs @@ -386,9 +386,7 @@ namespace osu.Game.Screens.Play private void restartRequested() { if (CurrentPlayer != null) - { - isHotKeyRestart = CurrentPlayer.Configuration.AutomaticallySkipIntro; - } + isHotKeyRestart = CurrentPlayer.IsQuickRestart.Value; hideOverlays = true; ValidForResume = true; From f74fb3491ed2394886551451a9b22f32661b1b90 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 8 Aug 2022 21:08:54 +0200 Subject: [PATCH 0899/1528] Use alternative implementation of preset panel cleanup --- osu.Game/Overlays/Mods/ModPresetColumn.cs | 12 ++---------- 1 file changed, 2 insertions(+), 10 deletions(-) diff --git a/osu.Game/Overlays/Mods/ModPresetColumn.cs b/osu.Game/Overlays/Mods/ModPresetColumn.cs index 6266e360dd..176c527a10 100644 --- a/osu.Game/Overlays/Mods/ModPresetColumn.cs +++ b/osu.Game/Overlays/Mods/ModPresetColumn.cs @@ -82,16 +82,8 @@ namespace osu.Game.Overlays.Mods void removeAndDisposePresetPanels() { - int i = 0; - - while (i < ItemsFlow.Count) - { - var item = ItemsFlow[i]; - if (item is ModPresetPanel) - item.RemoveAndDisposeImmediately(); - else - i++; - } + foreach (var panel in ItemsFlow.OfType().ToArray()) + panel.RemoveAndDisposeImmediately(); } } From e4879aa4509dfae0942989d2ca67cddfb7338743 Mon Sep 17 00:00:00 2001 From: BlauFx Date: Mon, 8 Aug 2022 21:12:38 +0200 Subject: [PATCH 0900/1528] Add test --- .../Visual/Gameplay/TestScenePlayerLoader.cs | 16 ++++++++++++++++ 1 file changed, 16 insertions(+) diff --git a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs index 05474e3d39..b0308dcd22 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs @@ -353,6 +353,22 @@ namespace osu.Game.Tests.Visual.Gameplay AddUntilStep("sound volume restored", () => Beatmap.Value.Track.AggregateVolume.Value == 1); } + [Test] + public void TestQuickRetry() + { + AddStep("load dummy beatmap", () => resetPlayer(false)); + AddUntilStep("wait for current", () => player.IsCurrentScreen()); + + AddStep("Restart map normally", () => player.Restart()); + AddUntilStep("wait for current", () => player.IsCurrentScreen()); + + AddStep("Restart map with quick retry hotkey", () => + { + InputManager.UseParentInput = true; + InputManager.PressKey(Key.Tilde); + }); + } + private EpilepsyWarning getWarning() => loader.ChildrenOfType().SingleOrDefault(); private class TestPlayerLoader : PlayerLoader From 0afa3a5ec8eb62e4bda6c8476fa03808af736259 Mon Sep 17 00:00:00 2001 From: BlauFx Date: Mon, 8 Aug 2022 21:20:09 +0200 Subject: [PATCH 0901/1528] Fix xml doc --- osu.Game/Screens/Play/Player.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index f2b3bfc090..1dd4006450 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -82,7 +82,7 @@ namespace osu.Game.Screens.Play private bool isRestarting; /// - /// Is set to true when pressed the via the quick retry hotkey. + /// Is set to true when the quick retry hotkey has been pressed. /// public Bindable IsQuickRestart = new Bindable(); From b52a07c16a6559b3661453f533783ae9abeb7a69 Mon Sep 17 00:00:00 2001 From: Ryuki Date: Mon, 8 Aug 2022 21:27:46 +0200 Subject: [PATCH 0902/1528] Use DI to provide dependencies for KPS Calculator and improve input gathering KPS Calculator now uses DI to retrieve the clocks. Using `HUDOverlay` it is now cached for `KeysPerSecondCounter`s to resolve it. This also allows to make an "Attach" flow like `KeyCounter`. --- osu.Game/Rulesets/UI/DrawableRuleset.cs | 5 +- osu.Game/Rulesets/UI/RulesetInputManager.cs | 37 +++++++++- .../HUD/KPSCounter/KeysPerSecondCalculator.cs | 70 +++++++++---------- .../HUD/KPSCounter/KeysPerSecondCounter.cs | 22 +++--- osu.Game/Screens/Play/HUDOverlay.cs | 8 ++- osu.Game/Screens/Play/KeyCounter.cs | 2 - 6 files changed, 90 insertions(+), 54 deletions(-) diff --git a/osu.Game/Rulesets/UI/DrawableRuleset.cs b/osu.Game/Rulesets/UI/DrawableRuleset.cs index f7f62d2af0..b28e3355a4 100644 --- a/osu.Game/Rulesets/UI/DrawableRuleset.cs +++ b/osu.Game/Rulesets/UI/DrawableRuleset.cs @@ -30,6 +30,7 @@ using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Scoring; using osu.Game.Scoring; using osu.Game.Screens.Play; +using osu.Game.Screens.Play.HUD.KPSCounter; using osuTK; namespace osu.Game.Rulesets.UI @@ -38,7 +39,7 @@ namespace osu.Game.Rulesets.UI /// Displays an interactive ruleset gameplay instance. /// /// The type of HitObject contained by this DrawableRuleset. - public abstract class DrawableRuleset : DrawableRuleset, IProvideCursor, ICanAttachKeyCounter + public abstract class DrawableRuleset : DrawableRuleset, IProvideCursor, ICanAttachKeyCounter, ICanAttachKpsCalculator where TObject : HitObject { public override event Action NewResult; @@ -340,6 +341,8 @@ namespace osu.Game.Rulesets.UI public void Attach(KeyCounterDisplay keyCounter) => (KeyBindingInputManager as ICanAttachKeyCounter)?.Attach(keyCounter); + public void Attach(KeysPerSecondCalculator kps) => (KeyBindingInputManager as ICanAttachKpsCalculator)?.Attach(kps); + /// /// Creates a key conversion input manager. An exception will be thrown if a valid is not returned. /// diff --git a/osu.Game/Rulesets/UI/RulesetInputManager.cs b/osu.Game/Rulesets/UI/RulesetInputManager.cs index 7c37913576..23e64153eb 100644 --- a/osu.Game/Rulesets/UI/RulesetInputManager.cs +++ b/osu.Game/Rulesets/UI/RulesetInputManager.cs @@ -20,11 +20,12 @@ using osu.Game.Input.Bindings; using osu.Game.Input.Handlers; using osu.Game.Rulesets.Scoring; using osu.Game.Screens.Play; +using osu.Game.Screens.Play.HUD.KPSCounter; using static osu.Game.Input.Handlers.ReplayInputHandler; namespace osu.Game.Rulesets.UI { - public abstract class RulesetInputManager : PassThroughInputManager, ICanAttachKeyCounter, IHasReplayHandler, IHasRecordingHandler + public abstract class RulesetInputManager : PassThroughInputManager, ICanAttachKeyCounter, IHasReplayHandler, IHasRecordingHandler, ICanAttachKpsCalculator where T : struct { public readonly KeyBindingContainer KeyBindingContainer; @@ -186,6 +187,35 @@ namespace osu.Game.Rulesets.UI #endregion + #region KPS Counter Attachment + + public void Attach(KeysPerSecondCalculator kps) + { + var listener = new ActionListener(); + + KeyBindingContainer.Add(listener); + + kps.Listener = listener; + } + + public class ActionListener : KeysPerSecondCalculator.InputListener, IKeyBindingHandler + { + public override event Action OnNewInput; + + public bool OnPressed(KeyBindingPressEvent e) + { + OnNewInput?.Invoke(); + + return false; + } + + public void OnReleased(KeyBindingReleaseEvent e) + { + } + } + + #endregion + protected virtual KeyBindingContainer CreateKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique) => new RulesetKeyBindingContainer(ruleset, variant, unique); @@ -229,6 +259,11 @@ namespace osu.Game.Rulesets.UI void Attach(KeyCounterDisplay keyCounter); } + public interface ICanAttachKpsCalculator + { + void Attach(KeysPerSecondCalculator keysPerSecondCalculator); + } + public class RulesetInputManagerInputState : InputState where T : struct { diff --git a/osu.Game/Screens/Play/HUD/KPSCounter/KeysPerSecondCalculator.cs b/osu.Game/Screens/Play/HUD/KPSCounter/KeysPerSecondCalculator.cs index 3c0d585984..96a6d5b8eb 100644 --- a/osu.Game/Screens/Play/HUD/KPSCounter/KeysPerSecondCalculator.cs +++ b/osu.Game/Screens/Play/HUD/KPSCounter/KeysPerSecondCalculator.cs @@ -4,55 +4,36 @@ using System; using System.Collections.Generic; using System.Linq; +using osu.Framework.Allocation; +using osu.Framework.Graphics; using osu.Framework.Timing; -using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.UI; namespace osu.Game.Screens.Play.HUD.KPSCounter { - public class KeysPerSecondCalculator + public class KeysPerSecondCalculator : Component { - public static void AddInput() - { - onNewInput?.Invoke(); - } - private readonly List timestamps; - private GameplayClock? gameplayClock; - private DrawableRuleset? drawableRuleset; - public GameplayClock? GameplayClock + private InputListener? listener; + + [Resolved] + private GameplayClock? gameplayClock { get; set; } + + [Resolved(canBeNull: true)] + private DrawableRuleset? drawableRuleset { get; set; } + + public InputListener Listener { - get => gameplayClock; set { onResetRequested?.Invoke(); - - if (value != null) - { - gameplayClock = value; - } + listener = value; + listener.OnNewInput += addTimestamp; } } - public DrawableRuleset? DrawableRuleset - { - get => drawableRuleset; - set - { - onResetRequested?.Invoke(); - - if (value != null) - { - drawableRuleset = value; - baseRate = (drawableRuleset.Mods.FirstOrDefault(m => m is ModRateAdjust) as ModRateAdjust)?.SpeedChange.Value - ?? 1; - } - } - } - - private static event Action? onNewInput; - private static event Action? onResetRequested; + private event Action? onResetRequested; private IClock? workingClock => drawableRuleset?.FrameStableClock; @@ -81,8 +62,8 @@ namespace osu.Game.Screens.Play.HUD.KPSCounter public KeysPerSecondCalculator() { + RelativeSizeAxes = Axes.Both; timestamps = new List(); - onNewInput += addTimestamp; onResetRequested += cleanUp; } @@ -90,6 +71,9 @@ namespace osu.Game.Screens.Play.HUD.KPSCounter { timestamps.Clear(); maxTime = double.NegativeInfinity; + + if (listener != null) + listener.OnNewInput -= addTimestamp; } private void addTimestamp() @@ -111,5 +95,21 @@ namespace osu.Game.Screens.Play.HUD.KPSCounter double relativeTime = workingClock.CurrentTime - timestamp; return relativeTime >= 0 && relativeTime <= span; } + + ~KeysPerSecondCalculator() + { + cleanUp(); + } + + public abstract class InputListener : Component + { + protected InputListener() + { + RelativeSizeAxes = Axes.Both; + Depth = float.MinValue; + } + + public abstract event Action? OnNewInput; + } } } diff --git a/osu.Game/Screens/Play/HUD/KPSCounter/KeysPerSecondCounter.cs b/osu.Game/Screens/Play/HUD/KPSCounter/KeysPerSecondCounter.cs index ad7b6c8f5c..d6f1d19770 100644 --- a/osu.Game/Screens/Play/HUD/KPSCounter/KeysPerSecondCounter.cs +++ b/osu.Game/Screens/Play/HUD/KPSCounter/KeysPerSecondCounter.cs @@ -22,21 +22,15 @@ namespace osu.Game.Screens.Play.HUD.KPSCounter private readonly Bindable valid = new Bindable(); - private static readonly KeysPerSecondCalculator calculator = new KeysPerSecondCalculator(); - [Resolved] - private GameplayClock? gameplayClock - { - get => calculator.GameplayClock; - set => calculator.GameplayClock = value; - } + private KeysPerSecondCalculator? calculator { get; set; } + + // This is to force the skin editor to show the component only in a Gameplay context + [Resolved] + private GameplayClock? gameplayClock { get; set; } [Resolved(canBeNull: true)] - private DrawableRuleset? drawableRuleset - { - get => calculator.DrawableRuleset; - set => calculator.DrawableRuleset = value; - } + private DrawableRuleset? drawableRuleset { get; set; } protected override double RollingDuration => 350; @@ -59,8 +53,8 @@ namespace osu.Game.Screens.Play.HUD.KPSCounter { base.Update(); - valid.Value = calculator.Ready; - Current.Value = calculator.Ready ? calculator.Value : 0; + valid.Value = calculator != null && calculator.Ready; + Current.Value = calculator != null ? calculator.Ready ? calculator.Value : 0 : 0; } protected override IHasText CreateText() => new TextComponent diff --git a/osu.Game/Screens/Play/HUDOverlay.cs b/osu.Game/Screens/Play/HUDOverlay.cs index 8f80644d52..1c28e04950 100644 --- a/osu.Game/Screens/Play/HUDOverlay.cs +++ b/osu.Game/Screens/Play/HUDOverlay.cs @@ -22,6 +22,7 @@ using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.UI; using osu.Game.Screens.Play.HUD; +using osu.Game.Screens.Play.HUD.KPSCounter; using osu.Game.Skinning; using osuTK; @@ -49,6 +50,9 @@ namespace osu.Game.Screens.Play public readonly HoldForMenuButton HoldToQuit; public readonly PlayerSettingsOverlay PlayerSettingsOverlay; + [Cached] + private readonly KeysPerSecondCalculator keysPerSecondCalculator; + public Bindable ShowHealthBar = new Bindable(true); private readonly DrawableRuleset drawableRuleset; @@ -122,7 +126,8 @@ namespace osu.Game.Screens.Play KeyCounter = CreateKeyCounter(), HoldToQuit = CreateHoldForMenuButton(), } - } + }, + keysPerSecondCalculator = new KeysPerSecondCalculator() }; } @@ -260,6 +265,7 @@ namespace osu.Game.Screens.Play protected virtual void BindDrawableRuleset(DrawableRuleset drawableRuleset) { (drawableRuleset as ICanAttachKeyCounter)?.Attach(KeyCounter); + (drawableRuleset as ICanAttachKpsCalculator)?.Attach(keysPerSecondCalculator); replayLoaded.BindTo(drawableRuleset.HasReplayLoaded); } diff --git a/osu.Game/Screens/Play/KeyCounter.cs b/osu.Game/Screens/Play/KeyCounter.cs index 044c9ee24e..1e5ada5295 100644 --- a/osu.Game/Screens/Play/KeyCounter.cs +++ b/osu.Game/Screens/Play/KeyCounter.cs @@ -10,7 +10,6 @@ using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Textures; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; -using osu.Game.Screens.Play.HUD.KPSCounter; using osuTK; using osuTK.Graphics; @@ -56,7 +55,6 @@ namespace osu.Game.Screens.Play public void Increment() { - KeysPerSecondCalculator.AddInput(); if (!IsCounting) return; From edb8e5e33e3649f0be60e8b4a53498ab200076a4 Mon Sep 17 00:00:00 2001 From: Ryuki Date: Tue, 9 Aug 2022 02:43:41 +0200 Subject: [PATCH 0903/1528] Temporarily emptying `TestSceneKeysPerSecondCounter` until a good test can be found --- .../Gameplay/TestSceneKeysPerSecondCounter.cs | 70 +------------------ 1 file changed, 1 insertion(+), 69 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneKeysPerSecondCounter.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneKeysPerSecondCounter.cs index 6e59c53a1f..8bc2eae1d4 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneKeysPerSecondCounter.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneKeysPerSecondCounter.cs @@ -1,77 +1,9 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - -using NUnit.Framework; -using osu.Framework.Graphics; -using osu.Game.Rulesets; -using osu.Game.Rulesets.Mania; -using osu.Game.Rulesets.UI; -using osu.Game.Screens.Play; -using osu.Game.Screens.Play.HUD.KPSCounter; -using osuTK; -using osuTK.Input; - namespace osu.Game.Tests.Visual.Gameplay { - public class TestSceneKeysPerSecondCounter : PlayerTestScene + public class TestSceneKeysPerSecondCounter : OsuManualInputManagerTestScene { - protected override Ruleset CreatePlayerRuleset() => new ManiaRuleset(); - protected override bool HasCustomSteps => false; - protected override bool Autoplay => false; - protected override TestPlayer CreatePlayer(Ruleset ruleset) => new TestPlayer(true, false); - - private GameplayClock gameplayClock; - private DrawableRuleset drawableRuleset; - - private KeysPerSecondCounter counter; - - private void createCounter() - { - AddStep("Create counter", () => - { - gameplayClock = Player.GameplayClockContainer.GameplayClock; - drawableRuleset = Player.DrawableRuleset; - - Player.HUDOverlay.Add(counter = new KeysPerSecondCounter - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Scale = new Vector2(5), - }); - counter.SmoothingTime.Value = 0; - }); - AddUntilStep("Counter created", () => Player.HUDOverlay.Contains(counter)); - } - - [Test] - public void TestBasic() - { - createCounter(); - - AddStep("press 1 key", () => InputManager.Key(Key.D)); - AddAssert("KPS = 1", () => counter.Current.Value == 1); - AddUntilStep("Wait for KPS cooldown", () => counter.Current.Value <= 0); - AddStep("press 4 keys", () => - { - InputManager.Key(Key.D); - InputManager.Key(Key.F); - InputManager.Key(Key.J); - InputManager.Key(Key.K); - }); - AddAssert("KPS = 4", () => counter.Current.Value == 4); - AddStep("Pause player", () => Player.Pause()); - AddAssert("KPS = 4", () => counter.Current.Value == 4); - AddStep("Resume player", () => Player.Resume()); - AddStep("press 4 keys", () => - { - InputManager.Key(Key.D); - InputManager.Key(Key.F); - InputManager.Key(Key.J); - InputManager.Key(Key.K); - }); - AddAssert("KPS = 8", () => counter.Current.Value == 8); - } } } From a52fa8eb8b9a769b1fc481cc33052f881c76e367 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Tue, 9 Aug 2022 13:20:20 +0900 Subject: [PATCH 0904/1528] Rename const --- .../Objects/Drawables/DrawableBarLine.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableBarLine.cs b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableBarLine.cs index bf0bc84f9b..6020348938 100644 --- a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableBarLine.cs +++ b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableBarLine.cs @@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables if (barLine.Major) { Vector2 size = new Vector2(22, 6); - const float triangle_offset = 4; + const float line_offset = 4; AddInternal(new Circle { @@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables Origin = Anchor.CentreRight, Size = size, - X = -triangle_offset, + X = -line_offset, }); AddInternal(new Circle @@ -49,7 +49,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables Anchor = Anchor.CentreRight, Origin = Anchor.CentreLeft, Size = size, - X = triangle_offset, + X = line_offset, }); } } From 6c671434ec9670443fbd1a118ec95a218da955b5 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Tue, 9 Aug 2022 14:41:36 +0900 Subject: [PATCH 0905/1528] Fix gameplay tests crashing when run multiple times --- osu.Game/Screens/Play/SubmittingPlayer.cs | 10 ++++++++++ 1 file changed, 10 insertions(+) diff --git a/osu.Game/Screens/Play/SubmittingPlayer.cs b/osu.Game/Screens/Play/SubmittingPlayer.cs index 02a95ae9eb..2e9e01ab8d 100644 --- a/osu.Game/Screens/Play/SubmittingPlayer.cs +++ b/osu.Game/Screens/Play/SubmittingPlayer.cs @@ -203,5 +203,15 @@ namespace osu.Game.Screens.Play api.Queue(request); return scoreSubmissionSource.Task; } + + protected override void Dispose(bool isDisposing) + { + base.Dispose(isDisposing); + + // Specific to tests, the player can be disposed without OnExiting() ever being called. + // We should make sure that the gameplay session has finished even in this case. + if (LoadedBeatmapSuccessfully) + spectatorClient.EndPlaying(GameplayState); + } } } From 00bdd52cffa923616b480830464daee1f84c0e0d Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Tue, 9 Aug 2022 15:05:05 +0900 Subject: [PATCH 0906/1528] Move to TestPlayer and add null check --- osu.Game/Screens/Play/SubmittingPlayer.cs | 10 ---------- osu.Game/Tests/Visual/TestPlayer.cs | 14 ++++++++++++++ 2 files changed, 14 insertions(+), 10 deletions(-) diff --git a/osu.Game/Screens/Play/SubmittingPlayer.cs b/osu.Game/Screens/Play/SubmittingPlayer.cs index 2e9e01ab8d..02a95ae9eb 100644 --- a/osu.Game/Screens/Play/SubmittingPlayer.cs +++ b/osu.Game/Screens/Play/SubmittingPlayer.cs @@ -203,15 +203,5 @@ namespace osu.Game.Screens.Play api.Queue(request); return scoreSubmissionSource.Task; } - - protected override void Dispose(bool isDisposing) - { - base.Dispose(isDisposing); - - // Specific to tests, the player can be disposed without OnExiting() ever being called. - // We should make sure that the gameplay session has finished even in this case. - if (LoadedBeatmapSuccessfully) - spectatorClient.EndPlaying(GameplayState); - } } } diff --git a/osu.Game/Tests/Visual/TestPlayer.cs b/osu.Game/Tests/Visual/TestPlayer.cs index e2ddd1734d..5cc01a8918 100644 --- a/osu.Game/Tests/Visual/TestPlayer.cs +++ b/osu.Game/Tests/Visual/TestPlayer.cs @@ -10,6 +10,7 @@ using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Game.Online.API; using osu.Game.Online.Rooms; +using osu.Game.Online.Spectator; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Scoring; @@ -46,6 +47,9 @@ namespace osu.Game.Tests.Visual public readonly List Results = new List(); + [Resolved] + private SpectatorClient spectatorClient { get; set; } + public TestPlayer(bool allowPause = true, bool showResults = true, bool pauseOnFocusLost = false) : base(new PlayerConfiguration { @@ -98,5 +102,15 @@ namespace osu.Game.Tests.Visual ScoreProcessor.NewJudgement += r => Results.Add(r); } + + protected override void Dispose(bool isDisposing) + { + base.Dispose(isDisposing); + + // Specific to tests, the player can be disposed without OnExiting() ever being called. + // We should make sure that the gameplay session has finished even in this case. + if (LoadedBeatmapSuccessfully) + spectatorClient.EndPlaying(GameplayState); + } } } From c7313ac3712436e81b7931204e19500dedfe4ba8 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 9 Aug 2022 15:34:11 +0900 Subject: [PATCH 0907/1528] Allow `LoadingLayer`'s spinning circle to scale smaller than before --- osu.Game/Graphics/UserInterface/LoadingLayer.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Graphics/UserInterface/LoadingLayer.cs b/osu.Game/Graphics/UserInterface/LoadingLayer.cs index b3655eaab4..29b0201225 100644 --- a/osu.Game/Graphics/UserInterface/LoadingLayer.cs +++ b/osu.Game/Graphics/UserInterface/LoadingLayer.cs @@ -83,7 +83,7 @@ namespace osu.Game.Graphics.UserInterface { base.Update(); - MainContents.Size = new Vector2(Math.Clamp(Math.Min(DrawWidth, DrawHeight) * 0.25f, 30, 100)); + MainContents.Size = new Vector2(Math.Clamp(Math.Min(DrawWidth, DrawHeight) * 0.25f, 20, 100)); } } } From f65b7ef058b4ad3a20f9df593fcd4fb428ac4660 Mon Sep 17 00:00:00 2001 From: Andrew Hong Date: Tue, 9 Aug 2022 02:49:53 -0400 Subject: [PATCH 0908/1528] Add keybind for showing profile --- osu.Game/Input/Bindings/GlobalActionContainer.cs | 4 ++++ osu.Game/Localisation/GlobalActionKeyBindingStrings.cs | 5 +++++ osu.Game/OsuGame.cs | 4 ++++ osu.Game/Overlays/Toolbar/ToolbarUserButton.cs | 1 + 4 files changed, 14 insertions(+) diff --git a/osu.Game/Input/Bindings/GlobalActionContainer.cs b/osu.Game/Input/Bindings/GlobalActionContainer.cs index 1ee03a6964..d7a3bbba55 100644 --- a/osu.Game/Input/Bindings/GlobalActionContainer.cs +++ b/osu.Game/Input/Bindings/GlobalActionContainer.cs @@ -52,6 +52,7 @@ namespace osu.Game.Input.Bindings new KeyBinding(new[] { InputKey.Control, InputKey.O }, GlobalAction.ToggleSettings), new KeyBinding(new[] { InputKey.Control, InputKey.D }, GlobalAction.ToggleBeatmapListing), new KeyBinding(new[] { InputKey.Control, InputKey.N }, GlobalAction.ToggleNotifications), + new KeyBinding(new[] { InputKey.Control, InputKey.P }, GlobalAction.ShowProfile), new KeyBinding(new[] { InputKey.Control, InputKey.Shift, InputKey.S }, GlobalAction.ToggleSkinEditor), new KeyBinding(InputKey.Escape, GlobalAction.Back), @@ -232,6 +233,9 @@ namespace osu.Game.Input.Bindings [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ToggleNotifications))] ToggleNotifications, + [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ShowProfile))] + ShowProfile, + [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.PauseGameplay))] PauseGameplay, diff --git a/osu.Game/Localisation/GlobalActionKeyBindingStrings.cs b/osu.Game/Localisation/GlobalActionKeyBindingStrings.cs index de1a5b189c..9089834c30 100644 --- a/osu.Game/Localisation/GlobalActionKeyBindingStrings.cs +++ b/osu.Game/Localisation/GlobalActionKeyBindingStrings.cs @@ -149,6 +149,11 @@ namespace osu.Game.Localisation /// public static LocalisableString ToggleNotifications => new TranslatableString(getKey(@"toggle_notifications"), @"Toggle notifications"); + /// + /// "Show Profile" + /// + public static LocalisableString ShowProfile => new TranslatableString(getKey(@"toggle_notifications"), @"Show Profile"); + /// /// "Pause gameplay" /// diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index 78cc4d7f70..9c160d39fa 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -1138,6 +1138,10 @@ namespace osu.Game mouseDisableButtons.Value = !mouseDisableButtons.Value; return true; + case GlobalAction.ShowProfile: + ShowUser(new APIUser { Id = API.LocalUser.Value.Id }); + return true; + case GlobalAction.RandomSkin: // Don't allow random skin selection while in the skin editor. // This is mainly to stop many "osu! default (modified)" skins being created via the SkinManager.EnsureMutableSkin() path. diff --git a/osu.Game/Overlays/Toolbar/ToolbarUserButton.cs b/osu.Game/Overlays/Toolbar/ToolbarUserButton.cs index a93ba17c5b..ef8157394b 100644 --- a/osu.Game/Overlays/Toolbar/ToolbarUserButton.cs +++ b/osu.Game/Overlays/Toolbar/ToolbarUserButton.cs @@ -15,6 +15,7 @@ using osu.Game.Resources.Localisation.Web; using osu.Game.Users.Drawables; using osuTK; using osuTK.Graphics; +using osu.Game.Input.Bindings; namespace osu.Game.Overlays.Toolbar { From aa9ced7f0409f9ace45a7ba6ee4e28e2424524d1 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 9 Aug 2022 15:34:33 +0900 Subject: [PATCH 0909/1528] Add test coverage of `ToolbarUserButton` --- .../Menus/TestSceneToolbarUserButton.cs | 87 +++++++++++++++++++ 1 file changed, 87 insertions(+) create mode 100644 osu.Game.Tests/Visual/Menus/TestSceneToolbarUserButton.cs diff --git a/osu.Game.Tests/Visual/Menus/TestSceneToolbarUserButton.cs b/osu.Game.Tests/Visual/Menus/TestSceneToolbarUserButton.cs new file mode 100644 index 0000000000..2901501b30 --- /dev/null +++ b/osu.Game.Tests/Visual/Menus/TestSceneToolbarUserButton.cs @@ -0,0 +1,87 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using NUnit.Framework; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Game.Online.API; +using osu.Game.Overlays.Toolbar; +using osuTK; +using osuTK.Graphics; + +namespace osu.Game.Tests.Visual.Menus +{ + [TestFixture] + public class TestSceneToolbarUserButton : OsuManualInputManagerTestScene + { + public TestSceneToolbarUserButton() + { + Container mainContainer; + + Children = new Drawable[] + { + mainContainer = new Container + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + RelativeSizeAxes = Axes.X, + Height = Toolbar.HEIGHT, + Children = new Drawable[] + { + new Box + { + Colour = Color4.Black, + RelativeSizeAxes = Axes.Both, + }, + new FillFlowContainer + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + RelativeSizeAxes = Axes.Y, + AutoSizeAxes = Axes.X, + Direction = FillDirection.Horizontal, + Children = new Drawable[] + { + new Box + { + Colour = Color4.DarkRed, + RelativeSizeAxes = Axes.Y, + Width = 2, + }, + new ToolbarUserButton(), + new Box + { + Colour = Color4.DarkRed, + RelativeSizeAxes = Axes.Y, + Width = 2, + }, + } + }, + } + }, + }; + + AddSliderStep("scale", 0.5, 4, 1, scale => mainContainer.Scale = new Vector2((float)scale)); + } + + [Test] + public void TestLoginLogout() + { + AddStep("Log out", () => ((DummyAPIAccess)API).Logout()); + AddStep("Log in", () => ((DummyAPIAccess)API).Login("wang", "jang")); + } + + [Test] + public void TestStates() + { + AddStep("Log in", () => ((DummyAPIAccess)API).Login("wang", "jang")); + + foreach (var state in Enum.GetValues()) + { + AddStep($"Change state to {state}", () => ((DummyAPIAccess)API).SetState(state)); + } + } + } +} From c35b4ef914393e404273ca9a0d08227b062d065d Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 9 Aug 2022 15:34:45 +0900 Subject: [PATCH 0910/1528] Display connecting / failing states on toolbar user display --- .../Overlays/Toolbar/ToolbarUserButton.cs | 82 ++++++++++++++----- 1 file changed, 61 insertions(+), 21 deletions(-) diff --git a/osu.Game/Overlays/Toolbar/ToolbarUserButton.cs b/osu.Game/Overlays/Toolbar/ToolbarUserButton.cs index a93ba17c5b..b9220a2520 100644 --- a/osu.Game/Overlays/Toolbar/ToolbarUserButton.cs +++ b/osu.Game/Overlays/Toolbar/ToolbarUserButton.cs @@ -1,17 +1,19 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - +using System; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Effects; +using osu.Framework.Graphics.Sprites; using osu.Game.Graphics; +using osu.Game.Graphics.UserInterface; +using osu.Game.Localisation; using osu.Game.Online.API; using osu.Game.Online.API.Requests.Responses; -using osu.Game.Resources.Localisation.Web; using osu.Game.Users.Drawables; using osuTK; using osuTK.Graphics; @@ -20,59 +22,97 @@ namespace osu.Game.Overlays.Toolbar { public class ToolbarUserButton : ToolbarOverlayToggleButton { - private readonly UpdateableAvatar avatar; + private UpdateableAvatar avatar = null!; - [Resolved] - private IAPIProvider api { get; set; } + private IBindable localUser = null!; - private readonly IBindable apiState = new Bindable(); + private LoadingSpinner spinner = null!; + + private SpriteIcon failingIcon = null!; + + private IBindable apiState = null!; public ToolbarUserButton() { AutoSizeAxes = Axes.X; + } - DrawableText.Font = OsuFont.GetFont(italics: true); - + [BackgroundDependencyLoader] + private void load(OsuColour colours, IAPIProvider api, LoginOverlay? login) + { Add(new OpaqueBackground { Depth = 1 }); - Flow.Add(avatar = new UpdateableAvatar(isInteractive: false) + Flow.Add(new Container { Masking = true, + CornerRadius = 4, Size = new Vector2(32), Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, - CornerRadius = 4, EdgeEffect = new EdgeEffectParameters { Type = EdgeEffectType.Shadow, Radius = 4, Colour = Color4.Black.Opacity(0.1f), + }, + Children = new Drawable[] + { + avatar = new UpdateableAvatar(isInteractive: false) + { + RelativeSizeAxes = Axes.Both, + }, + spinner = new LoadingLayer(dimBackground: true, withBox: false, blockInput: false) + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + RelativeSizeAxes = Axes.Both, + }, + failingIcon = new SpriteIcon + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Alpha = 0, + Size = new Vector2(0.3f), + Icon = FontAwesome.Solid.ExclamationTriangle, + RelativeSizeAxes = Axes.Both, + Colour = colours.YellowLight, + }, } }); - } - [BackgroundDependencyLoader(true)] - private void load(LoginOverlay login) - { - apiState.BindTo(api.State); + apiState = api.State.GetBoundCopy(); apiState.BindValueChanged(onlineStateChanged, true); + localUser = api.LocalUser.GetBoundCopy(); + localUser.BindValueChanged(userChanged, true); + StateContainer = login; } + private void userChanged(ValueChangedEvent user) + { + Text = user.NewValue.Username; + avatar.User = user.NewValue; + } + private void onlineStateChanged(ValueChangedEvent state) => Schedule(() => { + failingIcon.FadeTo(state.NewValue == APIState.Failing ? 1 : 0, 200, Easing.OutQuint); + switch (state.NewValue) { - default: - Text = UsersStrings.AnonymousUsername; - avatar.User = new APIUser(); + case APIState.Connecting: + case APIState.Failing: + spinner.Show(); break; + case APIState.Offline: case APIState.Online: - Text = api.LocalUser.Value.Username; - avatar.User = api.LocalUser.Value; + spinner.Hide(); break; + + default: + throw new ArgumentOutOfRangeException(); } }); } From 4da9482a3ef765659bdb1ec3edc46a8840e09ea7 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 9 Aug 2022 15:43:13 +0900 Subject: [PATCH 0911/1528] Add ability for loading layer to not block input --- osu.Game/Graphics/UserInterface/LoadingLayer.cs | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) diff --git a/osu.Game/Graphics/UserInterface/LoadingLayer.cs b/osu.Game/Graphics/UserInterface/LoadingLayer.cs index 29b0201225..9f6177c226 100644 --- a/osu.Game/Graphics/UserInterface/LoadingLayer.cs +++ b/osu.Game/Graphics/UserInterface/LoadingLayer.cs @@ -20,6 +20,8 @@ namespace osu.Game.Graphics.UserInterface /// public class LoadingLayer : LoadingSpinner { + private readonly bool blockInput; + [CanBeNull] protected Box BackgroundDimLayer { get; } @@ -28,9 +30,11 @@ namespace osu.Game.Graphics.UserInterface /// /// Whether the full background area should be dimmed while loading. /// Whether the spinner should have a surrounding black box for visibility. - public LoadingLayer(bool dimBackground = false, bool withBox = true) + /// Whether to block input of components behind the loading layer. + public LoadingLayer(bool dimBackground = false, bool withBox = true, bool blockInput = true) : base(withBox) { + this.blockInput = blockInput; RelativeSizeAxes = Axes.Both; Size = new Vector2(1); @@ -52,6 +56,9 @@ namespace osu.Game.Graphics.UserInterface protected override bool Handle(UIEvent e) { + if (!blockInput) + return false; + switch (e) { // blocking scroll can cause weird behaviour when this layer is used within a ScrollContainer. From 3f8cedff3aca07de087ad209fbee87e3f56efdbd Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 9 Aug 2022 15:43:26 +0900 Subject: [PATCH 0912/1528] Add tooltips showing current connecting status --- osu.Game/Localisation/ToolbarStrings.cs | 24 +++++++++++++++++++ .../Overlays/Toolbar/ToolbarUserButton.cs | 6 +++++ 2 files changed, 30 insertions(+) create mode 100644 osu.Game/Localisation/ToolbarStrings.cs diff --git a/osu.Game/Localisation/ToolbarStrings.cs b/osu.Game/Localisation/ToolbarStrings.cs new file mode 100644 index 0000000000..21476f6d6f --- /dev/null +++ b/osu.Game/Localisation/ToolbarStrings.cs @@ -0,0 +1,24 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Localisation; + +namespace osu.Game.Localisation +{ + public static class ToolbarStrings + { + private const string prefix = @"osu.Game.Resources.Localisation.Toolbar"; + + /// + /// "Connection interrupted, will try to reconnect..." + /// + public static LocalisableString ConnectionInterruptedWillTryTo => new TranslatableString(getKey(@"connection_interrupted_will_try_to"), @"Connection interrupted, will try to reconnect..."); + + /// + /// "Connecting..." + /// + public static LocalisableString Connecting => new TranslatableString(getKey(@"connecting"), @"Connecting..."); + + private static string getKey(string key) => $@"{prefix}:{key}"; + } +} diff --git a/osu.Game/Overlays/Toolbar/ToolbarUserButton.cs b/osu.Game/Overlays/Toolbar/ToolbarUserButton.cs index b9220a2520..a787bde508 100644 --- a/osu.Game/Overlays/Toolbar/ToolbarUserButton.cs +++ b/osu.Game/Overlays/Toolbar/ToolbarUserButton.cs @@ -102,12 +102,18 @@ namespace osu.Game.Overlays.Toolbar switch (state.NewValue) { case APIState.Connecting: + TooltipText = ToolbarStrings.Connecting; + spinner.Show(); + break; + case APIState.Failing: + TooltipText = ToolbarStrings.ConnectionInterruptedWillTryTo; spinner.Show(); break; case APIState.Offline: case APIState.Online: + TooltipText = string.Empty; spinner.Hide(); break; From 3473347f35335877eb8c7ecbb4c134505d885302 Mon Sep 17 00:00:00 2001 From: Andrew Hong Date: Tue, 9 Aug 2022 02:56:12 -0400 Subject: [PATCH 0913/1528] Lowercase "p" --- osu.Game/Localisation/GlobalActionKeyBindingStrings.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Localisation/GlobalActionKeyBindingStrings.cs b/osu.Game/Localisation/GlobalActionKeyBindingStrings.cs index 9089834c30..e28ec4eb09 100644 --- a/osu.Game/Localisation/GlobalActionKeyBindingStrings.cs +++ b/osu.Game/Localisation/GlobalActionKeyBindingStrings.cs @@ -150,9 +150,9 @@ namespace osu.Game.Localisation public static LocalisableString ToggleNotifications => new TranslatableString(getKey(@"toggle_notifications"), @"Toggle notifications"); /// - /// "Show Profile" + /// "Show profile" /// - public static LocalisableString ShowProfile => new TranslatableString(getKey(@"toggle_notifications"), @"Show Profile"); + public static LocalisableString ShowProfile => new TranslatableString(getKey(@"toggle_notifications"), @"Show profile"); /// /// "Pause gameplay" From 5d8bd1de288efacf2481aa5f30f2bb2abdddedc4 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 9 Aug 2022 15:57:16 +0900 Subject: [PATCH 0914/1528] Share localised strings with expanded display message --- osu.Game/Localisation/ToolbarStrings.cs | 2 +- osu.Game/Overlays/Login/LoginPanel.cs | 3 ++- osu.Game/Overlays/Toolbar/ToolbarUserButton.cs | 2 +- 3 files changed, 4 insertions(+), 3 deletions(-) diff --git a/osu.Game/Localisation/ToolbarStrings.cs b/osu.Game/Localisation/ToolbarStrings.cs index 21476f6d6f..6dc8a1e50c 100644 --- a/osu.Game/Localisation/ToolbarStrings.cs +++ b/osu.Game/Localisation/ToolbarStrings.cs @@ -12,7 +12,7 @@ namespace osu.Game.Localisation /// /// "Connection interrupted, will try to reconnect..." /// - public static LocalisableString ConnectionInterruptedWillTryTo => new TranslatableString(getKey(@"connection_interrupted_will_try_to"), @"Connection interrupted, will try to reconnect..."); + public static LocalisableString AttemptingToReconnect => new TranslatableString(getKey(@"attempting_to_reconnect"), @"Connection interrupted, will try to reconnect..."); /// /// "Connecting..." diff --git a/osu.Game/Overlays/Login/LoginPanel.cs b/osu.Game/Overlays/Login/LoginPanel.cs index 1d8926b991..32a7fca1a6 100644 --- a/osu.Game/Overlays/Login/LoginPanel.cs +++ b/osu.Game/Overlays/Login/LoginPanel.cs @@ -13,6 +13,7 @@ using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; +using osu.Game.Localisation; using osu.Game.Online.API; using osu.Game.Users; using osuTK; @@ -109,7 +110,7 @@ namespace osu.Game.Overlays.Login Origin = Anchor.TopCentre, TextAnchor = Anchor.TopCentre, AutoSizeAxes = Axes.Both, - Text = state.NewValue == APIState.Failing ? "Connection is failing, will attempt to reconnect... " : "Attempting to connect... ", + Text = state.NewValue == APIState.Failing ? ToolbarStrings.AttemptingToReconnect : ToolbarStrings.Connecting, Margin = new MarginPadding { Top = 10, Bottom = 10 }, }, }; diff --git a/osu.Game/Overlays/Toolbar/ToolbarUserButton.cs b/osu.Game/Overlays/Toolbar/ToolbarUserButton.cs index a787bde508..02d3059ba4 100644 --- a/osu.Game/Overlays/Toolbar/ToolbarUserButton.cs +++ b/osu.Game/Overlays/Toolbar/ToolbarUserButton.cs @@ -107,7 +107,7 @@ namespace osu.Game.Overlays.Toolbar break; case APIState.Failing: - TooltipText = ToolbarStrings.ConnectionInterruptedWillTryTo; + TooltipText = ToolbarStrings.AttemptingToReconnect; spinner.Show(); break; From ededaed5ef3dad1798063ed698efda25cf4b35b1 Mon Sep 17 00:00:00 2001 From: Andrew Hong Date: Tue, 9 Aug 2022 02:58:28 -0400 Subject: [PATCH 0915/1528] Remove unused import --- osu.Game/Overlays/Toolbar/ToolbarUserButton.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game/Overlays/Toolbar/ToolbarUserButton.cs b/osu.Game/Overlays/Toolbar/ToolbarUserButton.cs index ef8157394b..a93ba17c5b 100644 --- a/osu.Game/Overlays/Toolbar/ToolbarUserButton.cs +++ b/osu.Game/Overlays/Toolbar/ToolbarUserButton.cs @@ -15,7 +15,6 @@ using osu.Game.Resources.Localisation.Web; using osu.Game.Users.Drawables; using osuTK; using osuTK.Graphics; -using osu.Game.Input.Bindings; namespace osu.Game.Overlays.Toolbar { From 32852e5b213dd65bd596ab52a3ab840f956a5da8 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 9 Aug 2022 16:01:04 +0900 Subject: [PATCH 0916/1528] Fix potentially thread-unsafe `LocalUser` usage --- osu.Game/Overlays/Toolbar/ToolbarUserButton.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Overlays/Toolbar/ToolbarUserButton.cs b/osu.Game/Overlays/Toolbar/ToolbarUserButton.cs index 02d3059ba4..4ebd19a1f7 100644 --- a/osu.Game/Overlays/Toolbar/ToolbarUserButton.cs +++ b/osu.Game/Overlays/Toolbar/ToolbarUserButton.cs @@ -89,11 +89,11 @@ namespace osu.Game.Overlays.Toolbar StateContainer = login; } - private void userChanged(ValueChangedEvent user) + private void userChanged(ValueChangedEvent user) => Schedule(() => { Text = user.NewValue.Username; avatar.User = user.NewValue; - } + }); private void onlineStateChanged(ValueChangedEvent state) => Schedule(() => { From 04108a749e9703be3349fb3c278513854be390f2 Mon Sep 17 00:00:00 2001 From: Andrew Hong Date: Tue, 9 Aug 2022 03:03:14 -0400 Subject: [PATCH 0917/1528] Rename translation key --- osu.Game/Localisation/GlobalActionKeyBindingStrings.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Localisation/GlobalActionKeyBindingStrings.cs b/osu.Game/Localisation/GlobalActionKeyBindingStrings.cs index e28ec4eb09..0624a5b34b 100644 --- a/osu.Game/Localisation/GlobalActionKeyBindingStrings.cs +++ b/osu.Game/Localisation/GlobalActionKeyBindingStrings.cs @@ -152,7 +152,7 @@ namespace osu.Game.Localisation /// /// "Show profile" /// - public static LocalisableString ShowProfile => new TranslatableString(getKey(@"toggle_notifications"), @"Show profile"); + public static LocalisableString ShowProfile => new TranslatableString(getKey(@"show_profile"), @"Show profile"); /// /// "Pause gameplay" From a705c4f5d2ebfdf4d2f79758500b1ddc13e40d7e Mon Sep 17 00:00:00 2001 From: Andrew Hong Date: Tue, 9 Aug 2022 03:17:55 -0400 Subject: [PATCH 0918/1528] Moved ShowProfile to the bottom of the enum --- osu.Game/Input/Bindings/GlobalActionContainer.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game/Input/Bindings/GlobalActionContainer.cs b/osu.Game/Input/Bindings/GlobalActionContainer.cs index d7a3bbba55..4fc85b135f 100644 --- a/osu.Game/Input/Bindings/GlobalActionContainer.cs +++ b/osu.Game/Input/Bindings/GlobalActionContainer.cs @@ -233,9 +233,6 @@ namespace osu.Game.Input.Bindings [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ToggleNotifications))] ToggleNotifications, - [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ShowProfile))] - ShowProfile, - [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.PauseGameplay))] PauseGameplay, @@ -336,5 +333,8 @@ namespace osu.Game.Input.Bindings [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ToggleFPSCounter))] ToggleFPSDisplay, + + [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ShowProfile))] + ShowProfile, } } From a71c2bbe28a490b765be2179780d85c12e71eba3 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 9 Aug 2022 17:01:36 +0900 Subject: [PATCH 0919/1528] Split overlay toggles into own section in key bindings Things were getting hard to find.. --- .../Input/Bindings/GlobalActionContainer.cs | 25 +++++++++++-------- osu.Game/Localisation/InputSettingsStrings.cs | 5 ++++ .../Input/GlobalKeyBindingsSection.cs | 14 +++++++++-- 3 files changed, 31 insertions(+), 13 deletions(-) diff --git a/osu.Game/Input/Bindings/GlobalActionContainer.cs b/osu.Game/Input/Bindings/GlobalActionContainer.cs index 1ee03a6964..f1ab342f5e 100644 --- a/osu.Game/Input/Bindings/GlobalActionContainer.cs +++ b/osu.Game/Input/Bindings/GlobalActionContainer.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.Collections.Generic; using System.Linq; using osu.Framework.Graphics; @@ -15,8 +13,9 @@ namespace osu.Game.Input.Bindings { public class GlobalActionContainer : DatabasedKeyBindingContainer, IHandleGlobalKeyboardInput { - private readonly Drawable handler; - private InputManager parentInputManager; + private readonly Drawable? handler; + + private InputManager? parentInputManager; public GlobalActionContainer(OsuGameBase game) : base(matchingMode: KeyCombinationMatchingMode.Modifiers) @@ -33,6 +32,7 @@ namespace osu.Game.Input.Bindings } public override IEnumerable DefaultKeyBindings => GlobalKeyBindings + .Concat(OverlayKeyBindings) .Concat(EditorKeyBindings) .Concat(InGameKeyBindings) .Concat(SongSelectKeyBindings) @@ -40,18 +40,11 @@ namespace osu.Game.Input.Bindings public IEnumerable GlobalKeyBindings => new[] { - new KeyBinding(InputKey.F6, GlobalAction.ToggleNowPlaying), - new KeyBinding(InputKey.F8, GlobalAction.ToggleChat), - new KeyBinding(InputKey.F9, GlobalAction.ToggleSocial), new KeyBinding(InputKey.F10, GlobalAction.ToggleGameplayMouseButtons), new KeyBinding(InputKey.F12, GlobalAction.TakeScreenshot), new KeyBinding(new[] { InputKey.Control, InputKey.Shift, InputKey.F }, GlobalAction.ToggleFPSDisplay), - new KeyBinding(new[] { InputKey.Control, InputKey.Alt, InputKey.R }, GlobalAction.ResetInputSettings), new KeyBinding(new[] { InputKey.Control, InputKey.T }, GlobalAction.ToggleToolbar), - new KeyBinding(new[] { InputKey.Control, InputKey.O }, GlobalAction.ToggleSettings), - new KeyBinding(new[] { InputKey.Control, InputKey.D }, GlobalAction.ToggleBeatmapListing), - new KeyBinding(new[] { InputKey.Control, InputKey.N }, GlobalAction.ToggleNotifications), new KeyBinding(new[] { InputKey.Control, InputKey.Shift, InputKey.S }, GlobalAction.ToggleSkinEditor), new KeyBinding(InputKey.Escape, GlobalAction.Back), @@ -72,6 +65,16 @@ namespace osu.Game.Input.Bindings new KeyBinding(new[] { InputKey.Control, InputKey.Shift, InputKey.R }, GlobalAction.RandomSkin), }; + public IEnumerable OverlayKeyBindings => new[] + { + new KeyBinding(InputKey.F8, GlobalAction.ToggleChat), + new KeyBinding(InputKey.F6, GlobalAction.ToggleNowPlaying), + new KeyBinding(InputKey.F9, GlobalAction.ToggleSocial), + new KeyBinding(new[] { InputKey.Control, InputKey.D }, GlobalAction.ToggleBeatmapListing), + new KeyBinding(new[] { InputKey.Control, InputKey.O }, GlobalAction.ToggleSettings), + new KeyBinding(new[] { InputKey.Control, InputKey.N }, GlobalAction.ToggleNotifications), + }; + public IEnumerable EditorKeyBindings => new[] { new KeyBinding(new[] { InputKey.F1 }, GlobalAction.EditorComposeMode), diff --git a/osu.Game/Localisation/InputSettingsStrings.cs b/osu.Game/Localisation/InputSettingsStrings.cs index e46b4cecf3..a0da6cc2f7 100644 --- a/osu.Game/Localisation/InputSettingsStrings.cs +++ b/osu.Game/Localisation/InputSettingsStrings.cs @@ -19,6 +19,11 @@ namespace osu.Game.Localisation /// public static LocalisableString GlobalKeyBindingHeader => new TranslatableString(getKey(@"global_key_binding_header"), @"Global"); + /// + /// "Overlays" + /// + public static LocalisableString OverlaysSection => new TranslatableString(getKey(@"overlays_section"), @"Overlays"); + /// /// "Song Select" /// diff --git a/osu.Game/Overlays/Settings/Sections/Input/GlobalKeyBindingsSection.cs b/osu.Game/Overlays/Settings/Sections/Input/GlobalKeyBindingsSection.cs index a2e07065f1..7ab10a3c3a 100644 --- a/osu.Game/Overlays/Settings/Sections/Input/GlobalKeyBindingsSection.cs +++ b/osu.Game/Overlays/Settings/Sections/Input/GlobalKeyBindingsSection.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; using osu.Framework.Localisation; @@ -23,6 +21,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input public GlobalKeyBindingsSection(GlobalActionContainer manager) { Add(new DefaultBindingsSubsection(manager)); + Add(new OverlayBindingsSubsection(manager)); Add(new AudioControlKeyBindingsSubsection(manager)); Add(new SongSelectKeyBindingSubsection(manager)); Add(new InGameKeyBindingsSubsection(manager)); @@ -40,6 +39,17 @@ namespace osu.Game.Overlays.Settings.Sections.Input } } + private class OverlayBindingsSubsection : KeyBindingsSubsection + { + protected override LocalisableString Header => InputSettingsStrings.OverlaysSection; + + public OverlayBindingsSubsection(GlobalActionContainer manager) + : base(null) + { + Defaults = manager.OverlayKeyBindings; + } + } + private class SongSelectKeyBindingSubsection : KeyBindingsSubsection { protected override LocalisableString Header => InputSettingsStrings.SongSelectSection; From 961f5d4accf594776895fa1503907a515762ebee Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 9 Aug 2022 17:08:31 +0900 Subject: [PATCH 0920/1528] Reorganise global bindings section to be easier to find things --- .../Input/Bindings/GlobalActionContainer.cs | 26 ++++++++++--------- 1 file changed, 14 insertions(+), 12 deletions(-) diff --git a/osu.Game/Input/Bindings/GlobalActionContainer.cs b/osu.Game/Input/Bindings/GlobalActionContainer.cs index f1ab342f5e..ef31192079 100644 --- a/osu.Game/Input/Bindings/GlobalActionContainer.cs +++ b/osu.Game/Input/Bindings/GlobalActionContainer.cs @@ -40,18 +40,6 @@ namespace osu.Game.Input.Bindings public IEnumerable GlobalKeyBindings => new[] { - new KeyBinding(InputKey.F10, GlobalAction.ToggleGameplayMouseButtons), - new KeyBinding(InputKey.F12, GlobalAction.TakeScreenshot), - new KeyBinding(new[] { InputKey.Control, InputKey.Shift, InputKey.F }, GlobalAction.ToggleFPSDisplay), - new KeyBinding(new[] { InputKey.Control, InputKey.Alt, InputKey.R }, GlobalAction.ResetInputSettings), - new KeyBinding(new[] { InputKey.Control, InputKey.T }, GlobalAction.ToggleToolbar), - new KeyBinding(new[] { InputKey.Control, InputKey.Shift, InputKey.S }, GlobalAction.ToggleSkinEditor), - - new KeyBinding(InputKey.Escape, GlobalAction.Back), - new KeyBinding(InputKey.ExtraMouseButton1, GlobalAction.Back), - - new KeyBinding(new[] { InputKey.Alt, InputKey.Home }, GlobalAction.Home), - new KeyBinding(InputKey.Up, GlobalAction.SelectPrevious), new KeyBinding(InputKey.Down, GlobalAction.SelectNext), @@ -62,7 +50,21 @@ namespace osu.Game.Input.Bindings new KeyBinding(InputKey.Enter, GlobalAction.Select), new KeyBinding(InputKey.KeypadEnter, GlobalAction.Select), + new KeyBinding(InputKey.Escape, GlobalAction.Back), + new KeyBinding(InputKey.ExtraMouseButton1, GlobalAction.Back), + + new KeyBinding(new[] { InputKey.Alt, InputKey.Home }, GlobalAction.Home), + + new KeyBinding(new[] { InputKey.Control, InputKey.Shift, InputKey.F }, GlobalAction.ToggleFPSDisplay), + new KeyBinding(new[] { InputKey.Control, InputKey.T }, GlobalAction.ToggleToolbar), + new KeyBinding(new[] { InputKey.Control, InputKey.Shift, InputKey.S }, GlobalAction.ToggleSkinEditor), + + new KeyBinding(new[] { InputKey.Control, InputKey.Alt, InputKey.R }, GlobalAction.ResetInputSettings), + new KeyBinding(new[] { InputKey.Control, InputKey.Shift, InputKey.R }, GlobalAction.RandomSkin), + + new KeyBinding(InputKey.F10, GlobalAction.ToggleGameplayMouseButtons), + new KeyBinding(InputKey.F12, GlobalAction.TakeScreenshot), }; public IEnumerable OverlayKeyBindings => new[] From aee18135a98be2610af30321d238328d04c1b59f Mon Sep 17 00:00:00 2001 From: Andrew Hong Date: Tue, 9 Aug 2022 04:09:22 -0400 Subject: [PATCH 0921/1528] Switch to toggle --- osu.Game/Input/Bindings/GlobalActionContainer.cs | 6 +++--- osu.Game/Localisation/GlobalActionKeyBindingStrings.cs | 4 ++-- osu.Game/OsuGame.cs | 2 +- 3 files changed, 6 insertions(+), 6 deletions(-) diff --git a/osu.Game/Input/Bindings/GlobalActionContainer.cs b/osu.Game/Input/Bindings/GlobalActionContainer.cs index 4fc85b135f..8b69e22324 100644 --- a/osu.Game/Input/Bindings/GlobalActionContainer.cs +++ b/osu.Game/Input/Bindings/GlobalActionContainer.cs @@ -52,7 +52,7 @@ namespace osu.Game.Input.Bindings new KeyBinding(new[] { InputKey.Control, InputKey.O }, GlobalAction.ToggleSettings), new KeyBinding(new[] { InputKey.Control, InputKey.D }, GlobalAction.ToggleBeatmapListing), new KeyBinding(new[] { InputKey.Control, InputKey.N }, GlobalAction.ToggleNotifications), - new KeyBinding(new[] { InputKey.Control, InputKey.P }, GlobalAction.ShowProfile), + new KeyBinding(new[] { InputKey.Control, InputKey.P }, GlobalAction.ToggleProfile), new KeyBinding(new[] { InputKey.Control, InputKey.Shift, InputKey.S }, GlobalAction.ToggleSkinEditor), new KeyBinding(InputKey.Escape, GlobalAction.Back), @@ -334,7 +334,7 @@ namespace osu.Game.Input.Bindings [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ToggleFPSCounter))] ToggleFPSDisplay, - [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ShowProfile))] - ShowProfile, + [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ToggleProfile))] + ToggleProfile, } } diff --git a/osu.Game/Localisation/GlobalActionKeyBindingStrings.cs b/osu.Game/Localisation/GlobalActionKeyBindingStrings.cs index 0624a5b34b..172818c1c0 100644 --- a/osu.Game/Localisation/GlobalActionKeyBindingStrings.cs +++ b/osu.Game/Localisation/GlobalActionKeyBindingStrings.cs @@ -150,9 +150,9 @@ namespace osu.Game.Localisation public static LocalisableString ToggleNotifications => new TranslatableString(getKey(@"toggle_notifications"), @"Toggle notifications"); /// - /// "Show profile" + /// "Toggle profile" /// - public static LocalisableString ShowProfile => new TranslatableString(getKey(@"show_profile"), @"Show profile"); + public static LocalisableString ToggleProfile => new TranslatableString(getKey(@"toggle_profile"), @"Toggle profile"); /// /// "Pause gameplay" diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index 9c160d39fa..f0d61ed07a 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -1138,7 +1138,7 @@ namespace osu.Game mouseDisableButtons.Value = !mouseDisableButtons.Value; return true; - case GlobalAction.ShowProfile: + case GlobalAction.ToggleProfile: ShowUser(new APIUser { Id = API.LocalUser.Value.Id }); return true; From beb3d41f0c945a77a24307de5a4940616a1b10df Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 9 Aug 2022 16:38:12 +0900 Subject: [PATCH 0922/1528] Fix unsafe usage of `APIAccess.LocalUser` in `BeatmapListingOverlay` --- osu.Game/Overlays/BeatmapListingOverlay.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Overlays/BeatmapListingOverlay.cs b/osu.Game/Overlays/BeatmapListingOverlay.cs index cfa53009ef..3136492af0 100644 --- a/osu.Game/Overlays/BeatmapListingOverlay.cs +++ b/osu.Game/Overlays/BeatmapListingOverlay.cs @@ -104,11 +104,11 @@ namespace osu.Game.Overlays filterControl.CardSize.BindValueChanged(_ => onCardSizeChanged()); apiUser = api.LocalUser.GetBoundCopy(); - apiUser.BindValueChanged(_ => + apiUser.BindValueChanged(_ => Schedule(() => { if (api.IsLoggedIn) addContentToResultsArea(Drawable.Empty()); - }); + })); } public void ShowWithSearch(string query) From f9d0cc3c4e5a8c39034fab117ba3c622eb5a36e9 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 9 Aug 2022 16:38:59 +0900 Subject: [PATCH 0923/1528] Change `APIAccess.IsLoggedIn` to also return `true` when connecting All usages of this are made with the intention of showing data when an api is going to eventually become available. In the case of a login failure, components are also able to display a correct state. With this change, it makes online components display in a more correct state during startup or initial logging in phase. --- osu.Game/Online/API/APIAccess.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Online/API/APIAccess.cs b/osu.Game/Online/API/APIAccess.cs index 7af19f6dd1..e198632ea6 100644 --- a/osu.Game/Online/API/APIAccess.cs +++ b/osu.Game/Online/API/APIAccess.cs @@ -402,7 +402,7 @@ namespace osu.Game.Online.API } } - public bool IsLoggedIn => localUser.Value.Id > 1; // TODO: should this also be true if attempting to connect? + public bool IsLoggedIn => State.Value > APIState.Offline; public void Queue(APIRequest request) { From 4a312d5658d5ce2ff22fd0a79d36006508400e9b Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 9 Aug 2022 16:40:20 +0900 Subject: [PATCH 0924/1528] Use a placeholder user with the correct username during connecting process This allows for various components (like gameplay) to obtain a correct username even if the API is not yet in a connected state. The most common case is during startup, where a connection may not have been established yet, but the user's username was restored from their config file. By making the change, local scores will now have the correct username (although avatar etc. will be missing, which I think it fine) even if the API is not yet connected. Previously, they would show up as "Guest". --- osu.Game/Online/API/APIAccess.cs | 11 +++++++++++ 1 file changed, 11 insertions(+) diff --git a/osu.Game/Online/API/APIAccess.cs b/osu.Game/Online/API/APIAccess.cs index e198632ea6..42133160ca 100644 --- a/osu.Game/Online/API/APIAccess.cs +++ b/osu.Game/Online/API/APIAccess.cs @@ -137,6 +137,17 @@ namespace osu.Game.Online.API state.Value = APIState.Connecting; + if (localUser.IsDefault) + { + // Show a placeholder user if saved credentials are available. + // This is useful for storing local scores and showing a placeholder username after starting the game, + // until a valid connection has been established. + localUser.Value = new APIUser + { + Username = ProvidedUsername, + }; + } + // save the username at this point, if the user requested for it to be. config.SetValue(OsuSetting.Username, config.Get(OsuSetting.SaveUsername) ? ProvidedUsername : string.Empty); From 106932b906d4c53a5b44c16195357fd8952054c8 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 9 Aug 2022 18:15:50 +0900 Subject: [PATCH 0925/1528] Add null check in `TestPlayer`'s disposal code to avoid cascading test failure --- osu.Game/Tests/Visual/TestPlayer.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Tests/Visual/TestPlayer.cs b/osu.Game/Tests/Visual/TestPlayer.cs index 5cc01a8918..93a155e083 100644 --- a/osu.Game/Tests/Visual/TestPlayer.cs +++ b/osu.Game/Tests/Visual/TestPlayer.cs @@ -110,7 +110,7 @@ namespace osu.Game.Tests.Visual // Specific to tests, the player can be disposed without OnExiting() ever being called. // We should make sure that the gameplay session has finished even in this case. if (LoadedBeatmapSuccessfully) - spectatorClient.EndPlaying(GameplayState); + spectatorClient?.EndPlaying(GameplayState); } } } From 940629f2f1c04dd3e8afdae59a52d9e54fe335b4 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 9 Aug 2022 18:17:05 +0900 Subject: [PATCH 0926/1528] Fix database storing order being changed by previous changes --- osu.Game/Input/Bindings/GlobalActionContainer.cs | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/osu.Game/Input/Bindings/GlobalActionContainer.cs b/osu.Game/Input/Bindings/GlobalActionContainer.cs index ef31192079..8c9f74e657 100644 --- a/osu.Game/Input/Bindings/GlobalActionContainer.cs +++ b/osu.Game/Input/Bindings/GlobalActionContainer.cs @@ -31,12 +31,14 @@ namespace osu.Game.Input.Bindings parentInputManager = GetContainingInputManager(); } + // IMPORTANT: Do not change the order of key bindings in this list. + // It is used to decide the int values when storing settings in DatabasedKeyBindingContainer. public override IEnumerable DefaultKeyBindings => GlobalKeyBindings - .Concat(OverlayKeyBindings) .Concat(EditorKeyBindings) .Concat(InGameKeyBindings) .Concat(SongSelectKeyBindings) - .Concat(AudioControlKeyBindings); + .Concat(AudioControlKeyBindings) + .Concat(OverlayKeyBindings); public IEnumerable GlobalKeyBindings => new[] { From 1270ee962406a134e3f29a816891a46d3012cfcb Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 9 Aug 2022 19:15:32 +0900 Subject: [PATCH 0927/1528] Update multiple tests to use new assert output for easier to understand failures --- ...tSceneHitObjectComposerDistanceSnapping.cs | 2 +- .../Visual/Editing/TestSceneEditorClock.cs | 10 +- .../Editing/TestSceneEditorSeekSnapping.cs | 108 +++++++++--------- .../Visual/Editing/TestSceneEditorSeeking.cs | 3 +- 4 files changed, 62 insertions(+), 61 deletions(-) diff --git a/osu.Game.Tests/Editing/TestSceneHitObjectComposerDistanceSnapping.cs b/osu.Game.Tests/Editing/TestSceneHitObjectComposerDistanceSnapping.cs index c2df9e5e09..0e80f8f699 100644 --- a/osu.Game.Tests/Editing/TestSceneHitObjectComposerDistanceSnapping.cs +++ b/osu.Game.Tests/Editing/TestSceneHitObjectComposerDistanceSnapping.cs @@ -206,7 +206,7 @@ namespace osu.Game.Tests.Editing } private void assertSnapDistance(float expectedDistance, HitObject hitObject = null) - => AddAssert($"distance is {expectedDistance}", () => composer.GetBeatSnapDistanceAt(hitObject ?? new HitObject()) == expectedDistance); + => AddAssert($"distance is {expectedDistance}", () => composer.GetBeatSnapDistanceAt(hitObject ?? new HitObject()), () => Is.EqualTo(expectedDistance)); private void assertDurationToDistance(double duration, float expectedDistance) => AddAssert($"duration = {duration} -> distance = {expectedDistance}", () => composer.DurationToDistance(new HitObject(), duration) == expectedDistance); diff --git a/osu.Game.Tests/Visual/Editing/TestSceneEditorClock.cs b/osu.Game.Tests/Visual/Editing/TestSceneEditorClock.cs index 3be6371f28..96ba802a5f 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneEditorClock.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneEditorClock.cs @@ -59,7 +59,7 @@ namespace osu.Game.Tests.Visual.Editing { AddStep("reset clock", () => Clock.Seek(0)); - AddStep("start clock", Clock.Start); + AddStep("start clock", () => Clock.Start()); AddAssert("clock running", () => Clock.IsRunning); AddStep("seek near end", () => Clock.Seek(Clock.TrackLength - 250)); @@ -67,7 +67,7 @@ namespace osu.Game.Tests.Visual.Editing AddAssert("clock stopped at end", () => Clock.CurrentTime == Clock.TrackLength); - AddStep("start clock again", Clock.Start); + AddStep("start clock again", () => Clock.Start()); AddAssert("clock looped to start", () => Clock.IsRunning && Clock.CurrentTime < 500); } @@ -76,20 +76,20 @@ namespace osu.Game.Tests.Visual.Editing { AddStep("reset clock", () => Clock.Seek(0)); - AddStep("stop clock", Clock.Stop); + AddStep("stop clock", () => Clock.Stop()); AddAssert("clock stopped", () => !Clock.IsRunning); AddStep("seek exactly to end", () => Clock.Seek(Clock.TrackLength)); AddAssert("clock stopped at end", () => Clock.CurrentTime == Clock.TrackLength); - AddStep("start clock again", Clock.Start); + AddStep("start clock again", () => Clock.Start()); AddAssert("clock looped to start", () => Clock.IsRunning && Clock.CurrentTime < 500); } [Test] public void TestClampWhenSeekOutsideBeatmapBounds() { - AddStep("stop clock", Clock.Stop); + AddStep("stop clock", () => Clock.Stop()); AddStep("seek before start time", () => Clock.Seek(-1000)); AddAssert("time is clamped to 0", () => Clock.CurrentTime == 0); diff --git a/osu.Game.Tests/Visual/Editing/TestSceneEditorSeekSnapping.cs b/osu.Game.Tests/Visual/Editing/TestSceneEditorSeekSnapping.cs index c8ca273db5..185b6a4c6c 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneEditorSeekSnapping.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneEditorSeekSnapping.cs @@ -60,17 +60,17 @@ namespace osu.Game.Tests.Visual.Editing // Forwards AddStep("Seek(0)", () => Clock.Seek(0)); - AddAssert("Time = 0", () => Clock.CurrentTime == 0); + checkTime(0); AddStep("Seek(33)", () => Clock.Seek(33)); - AddAssert("Time = 33", () => Clock.CurrentTime == 33); + checkTime(33); AddStep("Seek(89)", () => Clock.Seek(89)); - AddAssert("Time = 89", () => Clock.CurrentTime == 89); + checkTime(89); // Backwards AddStep("Seek(25)", () => Clock.Seek(25)); - AddAssert("Time = 25", () => Clock.CurrentTime == 25); + checkTime(25); AddStep("Seek(0)", () => Clock.Seek(0)); - AddAssert("Time = 0", () => Clock.CurrentTime == 0); + checkTime(0); } /// @@ -83,19 +83,19 @@ namespace osu.Game.Tests.Visual.Editing reset(); AddStep("Seek(0), Snap", () => Clock.SeekSnapped(0)); - AddAssert("Time = 0", () => Clock.CurrentTime == 0); + checkTime(0); AddStep("Seek(50), Snap", () => Clock.SeekSnapped(50)); - AddAssert("Time = 50", () => Clock.CurrentTime == 50); + checkTime(50); AddStep("Seek(100), Snap", () => Clock.SeekSnapped(100)); - AddAssert("Time = 100", () => Clock.CurrentTime == 100); + checkTime(100); AddStep("Seek(175), Snap", () => Clock.SeekSnapped(175)); - AddAssert("Time = 175", () => Clock.CurrentTime == 175); + checkTime(175); AddStep("Seek(350), Snap", () => Clock.SeekSnapped(350)); - AddAssert("Time = 350", () => Clock.CurrentTime == 350); + checkTime(350); AddStep("Seek(400), Snap", () => Clock.SeekSnapped(400)); - AddAssert("Time = 400", () => Clock.CurrentTime == 400); + checkTime(400); AddStep("Seek(450), Snap", () => Clock.SeekSnapped(450)); - AddAssert("Time = 450", () => Clock.CurrentTime == 450); + checkTime(450); } /// @@ -108,17 +108,17 @@ namespace osu.Game.Tests.Visual.Editing reset(); AddStep("Seek(24), Snap", () => Clock.SeekSnapped(24)); - AddAssert("Time = 0", () => Clock.CurrentTime == 0); + checkTime(0); AddStep("Seek(26), Snap", () => Clock.SeekSnapped(26)); - AddAssert("Time = 50", () => Clock.CurrentTime == 50); + checkTime(50); AddStep("Seek(150), Snap", () => Clock.SeekSnapped(150)); - AddAssert("Time = 100", () => Clock.CurrentTime == 100); + checkTime(100); AddStep("Seek(170), Snap", () => Clock.SeekSnapped(170)); - AddAssert("Time = 175", () => Clock.CurrentTime == 175); + checkTime(175); AddStep("Seek(274), Snap", () => Clock.SeekSnapped(274)); - AddAssert("Time = 175", () => Clock.CurrentTime == 175); + checkTime(175); AddStep("Seek(276), Snap", () => Clock.SeekSnapped(276)); - AddAssert("Time = 350", () => Clock.CurrentTime == 350); + checkTime(350); } /// @@ -130,15 +130,15 @@ namespace osu.Game.Tests.Visual.Editing reset(); AddStep("SeekForward", () => Clock.SeekForward()); - AddAssert("Time = 50", () => Clock.CurrentTime == 50); + checkTime(50); AddStep("SeekForward", () => Clock.SeekForward()); - AddAssert("Time = 100", () => Clock.CurrentTime == 100); + checkTime(100); AddStep("SeekForward", () => Clock.SeekForward()); - AddAssert("Time = 200", () => Clock.CurrentTime == 200); + checkTime(200); AddStep("SeekForward", () => Clock.SeekForward()); - AddAssert("Time = 400", () => Clock.CurrentTime == 400); + checkTime(400); AddStep("SeekForward", () => Clock.SeekForward()); - AddAssert("Time = 450", () => Clock.CurrentTime == 450); + checkTime(450); } /// @@ -150,17 +150,17 @@ namespace osu.Game.Tests.Visual.Editing reset(); AddStep("SeekForward, Snap", () => Clock.SeekForward(true)); - AddAssert("Time = 50", () => Clock.CurrentTime == 50); + checkTime(50); AddStep("SeekForward, Snap", () => Clock.SeekForward(true)); - AddAssert("Time = 100", () => Clock.CurrentTime == 100); + checkTime(100); AddStep("SeekForward, Snap", () => Clock.SeekForward(true)); - AddAssert("Time = 175", () => Clock.CurrentTime == 175); + checkTime(175); AddStep("SeekForward, Snap", () => Clock.SeekForward(true)); - AddAssert("Time = 350", () => Clock.CurrentTime == 350); + checkTime(350); AddStep("SeekForward, Snap", () => Clock.SeekForward(true)); - AddAssert("Time = 400", () => Clock.CurrentTime == 400); + checkTime(400); AddStep("SeekForward, Snap", () => Clock.SeekForward(true)); - AddAssert("Time = 450", () => Clock.CurrentTime == 450); + checkTime(450); } /// @@ -174,28 +174,28 @@ namespace osu.Game.Tests.Visual.Editing AddStep("Seek(49)", () => Clock.Seek(49)); AddStep("SeekForward, Snap", () => Clock.SeekForward(true)); - AddAssert("Time = 50", () => Clock.CurrentTime == 50); + checkTime(50); AddStep("Seek(49.999)", () => Clock.Seek(49.999)); AddStep("SeekForward, Snap", () => Clock.SeekForward(true)); - AddAssert("Time = 100", () => Clock.CurrentTime == 100); + checkTime(100); AddStep("Seek(99)", () => Clock.Seek(99)); AddStep("SeekForward, Snap", () => Clock.SeekForward(true)); - AddAssert("Time = 100", () => Clock.CurrentTime == 100); + checkTime(100); AddStep("Seek(99.999)", () => Clock.Seek(99.999)); AddStep("SeekForward, Snap", () => Clock.SeekForward(true)); - AddAssert("Time = 100", () => Clock.CurrentTime == 150); + checkTime(100); AddStep("Seek(174)", () => Clock.Seek(174)); AddStep("SeekForward, Snap", () => Clock.SeekForward(true)); - AddAssert("Time = 175", () => Clock.CurrentTime == 175); + checkTime(175); AddStep("Seek(349)", () => Clock.Seek(349)); AddStep("SeekForward, Snap", () => Clock.SeekForward(true)); - AddAssert("Time = 350", () => Clock.CurrentTime == 350); + checkTime(350); AddStep("Seek(399)", () => Clock.Seek(399)); AddStep("SeekForward, Snap", () => Clock.SeekForward(true)); - AddAssert("Time = 400", () => Clock.CurrentTime == 400); + checkTime(400); AddStep("Seek(449)", () => Clock.Seek(449)); AddStep("SeekForward, Snap", () => Clock.SeekForward(true)); - AddAssert("Time = 450", () => Clock.CurrentTime == 450); + checkTime(450); } /// @@ -208,15 +208,15 @@ namespace osu.Game.Tests.Visual.Editing AddStep("Seek(450)", () => Clock.Seek(450)); AddStep("SeekBackward", () => Clock.SeekBackward()); - AddAssert("Time = 400", () => Clock.CurrentTime == 400); + checkTime(400); AddStep("SeekBackward", () => Clock.SeekBackward()); - AddAssert("Time = 350", () => Clock.CurrentTime == 350); + checkTime(350); AddStep("SeekBackward", () => Clock.SeekBackward()); - AddAssert("Time = 150", () => Clock.CurrentTime == 150); + checkTime(150); AddStep("SeekBackward", () => Clock.SeekBackward()); - AddAssert("Time = 50", () => Clock.CurrentTime == 50); + checkTime(50); AddStep("SeekBackward", () => Clock.SeekBackward()); - AddAssert("Time = 0", () => Clock.CurrentTime == 0); + checkTime(0); } /// @@ -229,17 +229,17 @@ namespace osu.Game.Tests.Visual.Editing AddStep("Seek(450)", () => Clock.Seek(450)); AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true)); - AddAssert("Time = 400", () => Clock.CurrentTime == 400); + checkTime(400); AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true)); - AddAssert("Time = 350", () => Clock.CurrentTime == 350); + checkTime(350); AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true)); - AddAssert("Time = 175", () => Clock.CurrentTime == 175); + checkTime(175); AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true)); - AddAssert("Time = 100", () => Clock.CurrentTime == 100); + checkTime(100); AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true)); - AddAssert("Time = 50", () => Clock.CurrentTime == 50); + checkTime(50); AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true)); - AddAssert("Time = 0", () => Clock.CurrentTime == 0); + checkTime(0); } /// @@ -253,16 +253,16 @@ namespace osu.Game.Tests.Visual.Editing AddStep("Seek(451)", () => Clock.Seek(451)); AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true)); - AddAssert("Time = 450", () => Clock.CurrentTime == 450); + checkTime(450); AddStep("Seek(450.999)", () => Clock.Seek(450.999)); AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true)); - AddAssert("Time = 450", () => Clock.CurrentTime == 450); + checkTime(450); AddStep("Seek(401)", () => Clock.Seek(401)); AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true)); - AddAssert("Time = 400", () => Clock.CurrentTime == 400); + checkTime(400); AddStep("Seek(401.999)", () => Clock.Seek(401.999)); AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true)); - AddAssert("Time = 400", () => Clock.CurrentTime == 400); + checkTime(400); } /// @@ -297,9 +297,11 @@ namespace osu.Game.Tests.Visual.Editing AddAssert("Time < lastTime", () => Clock.CurrentTime < lastTime); } - AddAssert("Time = 0", () => Clock.CurrentTime == 0); + checkTime(0); } + private void checkTime(double expectedTime) => AddAssert($"Current time is {expectedTime}", () => Clock.CurrentTime, () => Is.EqualTo(expectedTime)); + private void reset() { AddStep("Reset", () => Clock.Seek(0)); diff --git a/osu.Game.Tests/Visual/Editing/TestSceneEditorSeeking.cs b/osu.Game.Tests/Visual/Editing/TestSceneEditorSeeking.cs index 6f248f1247..924396ce03 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneEditorSeeking.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneEditorSeeking.cs @@ -4,7 +4,6 @@ #nullable disable using NUnit.Framework; -using osu.Framework.Utils; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Rulesets; @@ -120,7 +119,7 @@ namespace osu.Game.Tests.Visual.Editing private void pressAndCheckTime(Key key, double expectedTime) { AddStep($"press {key}", () => InputManager.Key(key)); - AddUntilStep($"time is {expectedTime}", () => Precision.AlmostEquals(expectedTime, EditorClock.CurrentTime, 1)); + AddUntilStep($"time is {expectedTime}", () => EditorClock.CurrentTime, () => Is.EqualTo(expectedTime).Within(1)); } } } From 551e1cf7ff28e228a015e74be7492cb2b03f8b2a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 9 Aug 2022 19:26:24 +0900 Subject: [PATCH 0928/1528] Revert ordering and reword comment --- osu.Game/Input/Bindings/GlobalActionContainer.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game/Input/Bindings/GlobalActionContainer.cs b/osu.Game/Input/Bindings/GlobalActionContainer.cs index 8c9f74e657..8a358e24d0 100644 --- a/osu.Game/Input/Bindings/GlobalActionContainer.cs +++ b/osu.Game/Input/Bindings/GlobalActionContainer.cs @@ -32,13 +32,13 @@ namespace osu.Game.Input.Bindings } // IMPORTANT: Do not change the order of key bindings in this list. - // It is used to decide the int values when storing settings in DatabasedKeyBindingContainer. + // It is used to decide the order of precedence (see note in DatabasedKeyBindingContainer). public override IEnumerable DefaultKeyBindings => GlobalKeyBindings + .Concat(OverlayKeyBindings) .Concat(EditorKeyBindings) .Concat(InGameKeyBindings) .Concat(SongSelectKeyBindings) - .Concat(AudioControlKeyBindings) - .Concat(OverlayKeyBindings); + .Concat(AudioControlKeyBindings); public IEnumerable GlobalKeyBindings => new[] { From 2de9e5f40f22ed27c6d5fc2bd9396564ee6d1d4e Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Tue, 9 Aug 2022 20:23:45 +0900 Subject: [PATCH 0929/1528] Fix test failure --- osu.Game.Tests/Visual/Editing/TestSceneEditorSeekSnapping.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Editing/TestSceneEditorSeekSnapping.cs b/osu.Game.Tests/Visual/Editing/TestSceneEditorSeekSnapping.cs index 185b6a4c6c..d24baa6f63 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneEditorSeekSnapping.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneEditorSeekSnapping.cs @@ -183,7 +183,7 @@ namespace osu.Game.Tests.Visual.Editing checkTime(100); AddStep("Seek(99.999)", () => Clock.Seek(99.999)); AddStep("SeekForward, Snap", () => Clock.SeekForward(true)); - checkTime(100); + checkTime(150); AddStep("Seek(174)", () => Clock.Seek(174)); AddStep("SeekForward, Snap", () => Clock.SeekForward(true)); checkTime(175); From 2367dc96107091207c468738a93f6ece62310f05 Mon Sep 17 00:00:00 2001 From: HiddenNode Date: Tue, 9 Aug 2022 13:06:11 +0100 Subject: [PATCH 0930/1528] Improved KeepUprightAndUnscaled --- osu.Game/Extensions/DrawableExtensions.cs | 36 +++++++++++------------ 1 file changed, 17 insertions(+), 19 deletions(-) diff --git a/osu.Game/Extensions/DrawableExtensions.cs b/osu.Game/Extensions/DrawableExtensions.cs index f587b1c55b..320b9d7996 100644 --- a/osu.Game/Extensions/DrawableExtensions.cs +++ b/osu.Game/Extensions/DrawableExtensions.cs @@ -82,40 +82,38 @@ namespace osu.Game.Extensions } /// - /// Keeps the drawable upright and prevents it from being scaled or flipped with its Parent. + /// Keeps the drawable upright and unstretched preventing it from being rotated, sheared, scaled or flipped with its Parent. /// /// The drawable. public static void KeepUprightAndUnscaled(this Drawable drawable) { + // Decomposes the inverse of the parent FrawInfo.Matrix into rotation, shear and scale. var parentMatrix = drawable.Parent.DrawInfo.Matrix; - float angle = MathF.Atan(parentMatrix.M12 / parentMatrix.M11); - angle = MathHelper.RadiansToDegrees(angle); - parentMatrix.Transpose(); + + // Remove Translation. parentMatrix.M13 = 0.0f; parentMatrix.M23 = 0.0f; - if ((Math.Abs(Math.Abs(angle) - 90.0)) < 2.0f) - { - Matrix3 m = Matrix3.CreateRotationZ(MathHelper.DegreesToRadians(40.0f)); - m.Transpose(); - parentMatrix *= m; - drawable.Rotation = 40.0f; - } - else - drawable.Rotation = 0.0f; - Matrix3 C = parentMatrix.Inverted(); - float alpha, beta, sx, sy; + // Extract the rotation. + float angle = MathF.Atan2(C.M21, C.M11); + drawable.Rotation = MathHelper.RadiansToDegrees(angle); + + // Remove rotation from the C matrix so that it only contains shear and scale. + Matrix3 m = Matrix3.CreateRotationZ(-angle); + m.Transpose(); + C = m * C; + + // Extract shear and scale. + float alpha, sx, sy; + sx = C.M11; sy = C.M22; alpha = C.M12 / C.M22; - beta = (C.M21 == 0.0f) ? 0.0f : 1 / ((C.M11 / C.M21) - alpha); - sx = (beta == 0.0f) ? C.M11 : C.M21 / beta; - drawable.Scale = new Vector2(sx, sy); - drawable.Shear = new Vector2(-alpha, -beta); + drawable.Shear = new Vector2(-alpha, 0); } } } From 4107049b089eb5a38e053fa84995f3c2228121e4 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Tue, 9 Aug 2022 21:43:09 +0900 Subject: [PATCH 0931/1528] Fix host room status showing ended after playing --- osu.Game/Online/Multiplayer/MultiplayerClient.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Game/Online/Multiplayer/MultiplayerClient.cs b/osu.Game/Online/Multiplayer/MultiplayerClient.cs index 603bd10c38..04b87c19da 100644 --- a/osu.Game/Online/Multiplayer/MultiplayerClient.cs +++ b/osu.Game/Online/Multiplayer/MultiplayerClient.cs @@ -196,6 +196,9 @@ namespace osu.Game.Online.Multiplayer APIRoom.Playlist.AddRange(joinedRoom.Playlist.Select(createPlaylistItem)); APIRoom.CurrentPlaylistItem.Value = APIRoom.Playlist.Single(item => item.ID == joinedRoom.Settings.PlaylistItemId); + // The server will null out the end date upon the host joining the room, but the null value is never communicated to the client. + APIRoom.EndDate.Value = null; + Debug.Assert(LocalUser != null); addUserToAPIRoom(LocalUser); From a5081826b78b484d6efa9f8dce7e2377c07448b0 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 9 Aug 2022 23:25:19 +0900 Subject: [PATCH 0932/1528] Handle cancellation at more points during `Player` initialisation As discussed in discord, this will help avoid null references during cancellation which can otherwise be quite confusing to debug. --- osu.Game/Screens/Play/Player.cs | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index 9c08c77d91..08b6da1921 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -249,6 +249,9 @@ namespace osu.Game.Screens.Play // this is intentionally done in two stages to ensure things are in a loaded state before exposing the ruleset to skin sources. GameplayClockContainer.Add(rulesetSkinProvider); + if (cancellationToken.IsCancellationRequested) + return; + rulesetSkinProvider.AddRange(new Drawable[] { failAnimationLayer = new FailAnimation(DrawableRuleset) @@ -279,6 +282,9 @@ namespace osu.Game.Screens.Play }, }); + if (cancellationToken.IsCancellationRequested) + return; + if (Configuration.AllowRestart) { rulesetSkinProvider.Add(new HotkeyRetryOverlay From abca3d1b2a1c2597cd5537319db53ab3561aeb69 Mon Sep 17 00:00:00 2001 From: its5Q Date: Wed, 10 Aug 2022 00:35:19 +1000 Subject: [PATCH 0933/1528] Prefix common strings for context --- osu.Game/Configuration/DiscordRichPresenceMode.cs | 4 ++-- osu.Game/Configuration/HUDVisibilityMode.cs | 4 ++-- osu.Game/Configuration/ScalingMode.cs | 6 +++--- osu.Game/Configuration/SeasonalBackgroundMode.cs | 6 +++--- osu.Game/Input/OsuConfineMouseMode.cs | 6 +++--- osu.Game/Localisation/GameplaySettingsStrings.cs | 8 ++++---- osu.Game/Localisation/LayoutSettingsStrings.cs | 6 +++--- osu.Game/Localisation/MouseSettingsStrings.cs | 6 +++--- osu.Game/Localisation/OnlineSettingsStrings.cs | 4 ++-- osu.Game/Localisation/RulesetSettingsStrings.cs | 6 +++--- osu.Game/Localisation/UserInterfaceStrings.cs | 10 +++++----- osu.Game/Overlays/Mods/Input/ModSelectHotkeyStyle.cs | 4 ++-- osu.Game/Rulesets/Scoring/ScoreProcessor.cs | 4 ++-- osu.Game/Rulesets/UI/PlayfieldBorderStyle.cs | 6 +++--- 14 files changed, 40 insertions(+), 40 deletions(-) diff --git a/osu.Game/Configuration/DiscordRichPresenceMode.cs b/osu.Game/Configuration/DiscordRichPresenceMode.cs index 604c151224..150d23447e 100644 --- a/osu.Game/Configuration/DiscordRichPresenceMode.cs +++ b/osu.Game/Configuration/DiscordRichPresenceMode.cs @@ -10,13 +10,13 @@ namespace osu.Game.Configuration { public enum DiscordRichPresenceMode { - [LocalisableDescription(typeof(OnlineSettingsStrings), nameof(OnlineSettingsStrings.Off))] + [LocalisableDescription(typeof(OnlineSettingsStrings), nameof(OnlineSettingsStrings.DiscordPresenceOff))] Off, [LocalisableDescription(typeof(OnlineSettingsStrings), nameof(OnlineSettingsStrings.HideIdentifiableInformation))] Limited, - [LocalisableDescription(typeof(OnlineSettingsStrings), nameof(OnlineSettingsStrings.Full))] + [LocalisableDescription(typeof(OnlineSettingsStrings), nameof(OnlineSettingsStrings.DiscordPresenceFull))] Full } } diff --git a/osu.Game/Configuration/HUDVisibilityMode.cs b/osu.Game/Configuration/HUDVisibilityMode.cs index ac85081edf..9c69f33220 100644 --- a/osu.Game/Configuration/HUDVisibilityMode.cs +++ b/osu.Game/Configuration/HUDVisibilityMode.cs @@ -10,13 +10,13 @@ namespace osu.Game.Configuration { public enum HUDVisibilityMode { - [LocalisableDescription(typeof(GameplaySettingsStrings), nameof(GameplaySettingsStrings.Never))] + [LocalisableDescription(typeof(GameplaySettingsStrings), nameof(GameplaySettingsStrings.NeverShowHUD))] Never, [LocalisableDescription(typeof(GameplaySettingsStrings), nameof(GameplaySettingsStrings.HideDuringGameplay))] HideDuringGameplay, - [LocalisableDescription(typeof(GameplaySettingsStrings), nameof(GameplaySettingsStrings.Always))] + [LocalisableDescription(typeof(GameplaySettingsStrings), nameof(GameplaySettingsStrings.AlwaysShowHUD))] Always } } diff --git a/osu.Game/Configuration/ScalingMode.cs b/osu.Game/Configuration/ScalingMode.cs index c655fe1000..c9eaf71183 100644 --- a/osu.Game/Configuration/ScalingMode.cs +++ b/osu.Game/Configuration/ScalingMode.cs @@ -10,16 +10,16 @@ namespace osu.Game.Configuration { public enum ScalingMode { - [LocalisableDescription(typeof(LayoutSettingsStrings), nameof(LayoutSettingsStrings.Off))] + [LocalisableDescription(typeof(LayoutSettingsStrings), nameof(LayoutSettingsStrings.ScalingOff))] Off, - [LocalisableDescription(typeof(LayoutSettingsStrings), nameof(LayoutSettingsStrings.Everything))] + [LocalisableDescription(typeof(LayoutSettingsStrings), nameof(LayoutSettingsStrings.ScaleEverything))] Everything, [LocalisableDescription(typeof(LayoutSettingsStrings), nameof(LayoutSettingsStrings.ExcludingOverlays))] ExcludeOverlays, - [LocalisableDescription(typeof(LayoutSettingsStrings), nameof(LayoutSettingsStrings.Gameplay))] + [LocalisableDescription(typeof(LayoutSettingsStrings), nameof(LayoutSettingsStrings.ScaleGameplay))] Gameplay, } } diff --git a/osu.Game/Configuration/SeasonalBackgroundMode.cs b/osu.Game/Configuration/SeasonalBackgroundMode.cs index cf01dca0c2..3e6d9e42aa 100644 --- a/osu.Game/Configuration/SeasonalBackgroundMode.cs +++ b/osu.Game/Configuration/SeasonalBackgroundMode.cs @@ -13,19 +13,19 @@ namespace osu.Game.Configuration /// /// Seasonal backgrounds are shown regardless of season, if at all available. /// - [LocalisableDescription(typeof(UserInterfaceStrings), nameof(UserInterfaceStrings.Always))] + [LocalisableDescription(typeof(UserInterfaceStrings), nameof(UserInterfaceStrings.AlwaysSeasonalBackground))] Always, /// /// Seasonal backgrounds are shown only during their corresponding season. /// - [LocalisableDescription(typeof(UserInterfaceStrings), nameof(UserInterfaceStrings.Sometimes))] + [LocalisableDescription(typeof(UserInterfaceStrings), nameof(UserInterfaceStrings.SometimesSeasonalBackground))] Sometimes, /// /// Seasonal backgrounds are never shown. /// - [LocalisableDescription(typeof(UserInterfaceStrings), nameof(UserInterfaceStrings.Never))] + [LocalisableDescription(typeof(UserInterfaceStrings), nameof(UserInterfaceStrings.NeverSeasonalBackground))] Never } } diff --git a/osu.Game/Input/OsuConfineMouseMode.cs b/osu.Game/Input/OsuConfineMouseMode.cs index 97c9df5072..2d914ac6e0 100644 --- a/osu.Game/Input/OsuConfineMouseMode.cs +++ b/osu.Game/Input/OsuConfineMouseMode.cs @@ -18,20 +18,20 @@ namespace osu.Game.Input /// /// The mouse cursor will be free to move outside the game window. /// - [LocalisableDescription(typeof(MouseSettingsStrings), nameof(MouseSettingsStrings.Never))] + [LocalisableDescription(typeof(MouseSettingsStrings), nameof(MouseSettingsStrings.NeverConfine))] Never, /// /// The mouse cursor will be locked to the window bounds during gameplay, /// but may otherwise move freely. /// - [LocalisableDescription(typeof(MouseSettingsStrings), nameof(MouseSettingsStrings.DuringGameplay))] + [LocalisableDescription(typeof(MouseSettingsStrings), nameof(MouseSettingsStrings.ConfineDuringGameplay))] DuringGameplay, /// /// The mouse cursor will always be locked to the window bounds while the game has focus. /// - [LocalisableDescription(typeof(MouseSettingsStrings), nameof(MouseSettingsStrings.Always))] + [LocalisableDescription(typeof(MouseSettingsStrings), nameof(MouseSettingsStrings.AlwaysConfine))] Always } } diff --git a/osu.Game/Localisation/GameplaySettingsStrings.cs b/osu.Game/Localisation/GameplaySettingsStrings.cs index 51450d975d..7300af95a5 100644 --- a/osu.Game/Localisation/GameplaySettingsStrings.cs +++ b/osu.Game/Localisation/GameplaySettingsStrings.cs @@ -112,22 +112,22 @@ namespace osu.Game.Localisation /// /// "Always" /// - public static LocalisableString Always => new TranslatableString(getKey(@"always"), @"Always"); + public static LocalisableString AlwaysShowHUD => new TranslatableString(getKey(@"always_show_hud"), @"Always"); /// /// "Never" /// - public static LocalisableString Never => new TranslatableString(getKey(@"never"), @"Never"); + public static LocalisableString NeverShowHUD => new TranslatableString(getKey(@"never"), @"Never"); /// /// "Standardised" /// - public static LocalisableString Standardised => new TranslatableString(getKey(@"standardised"), @"Standardised"); + public static LocalisableString StandardisedScoreDisplay => new TranslatableString(getKey(@"standardised_score_display"), @"Standardised"); /// /// "Classic" /// - public static LocalisableString Classic => new TranslatableString(getKey(@"classic"), @"Classic"); + public static LocalisableString ClassicScoreDisplay => new TranslatableString(getKey(@"classic_score_display"), @"Classic"); private static string getKey(string key) => $"{prefix}:{key}"; } diff --git a/osu.Game/Localisation/LayoutSettingsStrings.cs b/osu.Game/Localisation/LayoutSettingsStrings.cs index 729b4bce6a..5b409f728d 100644 --- a/osu.Game/Localisation/LayoutSettingsStrings.cs +++ b/osu.Game/Localisation/LayoutSettingsStrings.cs @@ -37,17 +37,17 @@ namespace osu.Game.Localisation /// /// "Everything" /// - public static LocalisableString Everything => new TranslatableString(getKey(@"everything"), @"Everything"); + public static LocalisableString ScaleEverything => new TranslatableString(getKey(@"everything"), @"Everything"); /// /// "Gameplay" /// - public static LocalisableString Gameplay => new TranslatableString(getKey(@"gameplay"), @"Gameplay"); + public static LocalisableString ScaleGameplay => new TranslatableString(getKey(@"gameplay"), @"Gameplay"); /// /// "Off" /// - public static LocalisableString Off => new TranslatableString(getKey(@"scaling_mode.off"), @"Off"); + public static LocalisableString ScalingOff => new TranslatableString(getKey(@"off"), @"Off"); private static string getKey(string key) => $@"{prefix}:{key}"; } diff --git a/osu.Game/Localisation/MouseSettingsStrings.cs b/osu.Game/Localisation/MouseSettingsStrings.cs index b9ae3de378..c485036486 100644 --- a/osu.Game/Localisation/MouseSettingsStrings.cs +++ b/osu.Game/Localisation/MouseSettingsStrings.cs @@ -67,17 +67,17 @@ namespace osu.Game.Localisation /// /// "Always" /// - public static LocalisableString Always => new TranslatableString(getKey(@"always"), @"Always"); + public static LocalisableString AlwaysConfine => new TranslatableString(getKey(@"always"), @"Always"); /// /// "During Gameplay" /// - public static LocalisableString DuringGameplay => new TranslatableString(getKey(@"during_gameplay"), @"During Gameplay"); + public static LocalisableString ConfineDuringGameplay => new TranslatableString(getKey(@"during_gameplay"), @"During Gameplay"); /// /// "Never" /// - public static LocalisableString Never => new TranslatableString(getKey(@"never"), @"Never"); + public static LocalisableString NeverConfine => new TranslatableString(getKey(@"never"), @"Never"); private static string getKey(string key) => $@"{prefix}:{key}"; } diff --git a/osu.Game/Localisation/OnlineSettingsStrings.cs b/osu.Game/Localisation/OnlineSettingsStrings.cs index ad47284709..f7ab57f303 100644 --- a/osu.Game/Localisation/OnlineSettingsStrings.cs +++ b/osu.Game/Localisation/OnlineSettingsStrings.cs @@ -72,12 +72,12 @@ namespace osu.Game.Localisation /// /// "Full" /// - public static LocalisableString Full => new TranslatableString(getKey(@"full"), @"Full"); + public static LocalisableString DiscordPresenceFull => new TranslatableString(getKey(@"full"), @"Full"); /// /// "Off" /// - public static LocalisableString Off => new TranslatableString(getKey(@"off"), @"Off"); + public static LocalisableString DiscordPresenceOff => new TranslatableString(getKey(@"off"), @"Off"); private static string getKey(string key) => $"{prefix}:{key}"; } diff --git a/osu.Game/Localisation/RulesetSettingsStrings.cs b/osu.Game/Localisation/RulesetSettingsStrings.cs index bfd76148ea..92e17cd625 100644 --- a/osu.Game/Localisation/RulesetSettingsStrings.cs +++ b/osu.Game/Localisation/RulesetSettingsStrings.cs @@ -17,17 +17,17 @@ namespace osu.Game.Localisation /// /// "None" /// - public static LocalisableString None => new TranslatableString(getKey(@"none"), @"None"); + public static LocalisableString BorderNone => new TranslatableString(getKey(@"none"), @"None"); /// /// "Corners" /// - public static LocalisableString Corners => new TranslatableString(getKey(@"corners"), @"Corners"); + public static LocalisableString BorderCorners => new TranslatableString(getKey(@"corners"), @"Corners"); /// /// "Full" /// - public static LocalisableString Full => new TranslatableString(getKey(@"full"), @"Full"); + public static LocalisableString BorderFull => new TranslatableString(getKey(@"full"), @"Full"); private static string getKey(string key) => $@"{prefix}:{key}"; } diff --git a/osu.Game/Localisation/UserInterfaceStrings.cs b/osu.Game/Localisation/UserInterfaceStrings.cs index b1f16c05f0..a2752602ad 100644 --- a/osu.Game/Localisation/UserInterfaceStrings.cs +++ b/osu.Game/Localisation/UserInterfaceStrings.cs @@ -122,27 +122,27 @@ namespace osu.Game.Localisation /// /// "Always" /// - public static LocalisableString Always => new TranslatableString(getKey(@"always"), @"Always"); + public static LocalisableString AlwaysSeasonalBackground => new TranslatableString(getKey(@"always"), @"Always"); /// /// "Never" /// - public static LocalisableString Never => new TranslatableString(getKey(@"never"), @"Never"); + public static LocalisableString NeverSeasonalBackground => new TranslatableString(getKey(@"never"), @"Never"); /// /// "Sometimes" /// - public static LocalisableString Sometimes => new TranslatableString(getKey(@"sometimes"), @"Sometimes"); + public static LocalisableString SometimesSeasonalBackground => new TranslatableString(getKey(@"sometimes"), @"Sometimes"); /// /// "Sequential" /// - public static LocalisableString Sequential => new TranslatableString(getKey(@"sequential"), @"Sequential"); + public static LocalisableString SequentialHotkeyStyle => new TranslatableString(getKey(@"sequential"), @"Sequential"); /// /// "Classic" /// - public static LocalisableString Classic => new TranslatableString(getKey(@"classic"), @"Classic"); + public static LocalisableString ClassicHotkeyStyle => new TranslatableString(getKey(@"classic"), @"Classic"); /// /// "Never repeat" diff --git a/osu.Game/Overlays/Mods/Input/ModSelectHotkeyStyle.cs b/osu.Game/Overlays/Mods/Input/ModSelectHotkeyStyle.cs index 17f005c313..abb7a804da 100644 --- a/osu.Game/Overlays/Mods/Input/ModSelectHotkeyStyle.cs +++ b/osu.Game/Overlays/Mods/Input/ModSelectHotkeyStyle.cs @@ -17,7 +17,7 @@ namespace osu.Game.Overlays.Mods.Input /// Individual letters in a row trigger the mods in a sequential fashion. /// Uses . /// - [LocalisableDescription(typeof(UserInterfaceStrings), nameof(UserInterfaceStrings.Sequential))] + [LocalisableDescription(typeof(UserInterfaceStrings), nameof(UserInterfaceStrings.SequentialHotkeyStyle))] Sequential, /// @@ -25,7 +25,7 @@ namespace osu.Game.Overlays.Mods.Input /// One keybinding can toggle between what used to be s on stable, /// and some mods in a column may not have any hotkeys at all. /// - [LocalisableDescription(typeof(UserInterfaceStrings), nameof(UserInterfaceStrings.Classic))] + [LocalisableDescription(typeof(UserInterfaceStrings), nameof(UserInterfaceStrings.ClassicHotkeyStyle))] Classic } } diff --git a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs index 8b98a799ac..1deac9f08a 100644 --- a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs +++ b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs @@ -638,10 +638,10 @@ namespace osu.Game.Rulesets.Scoring public enum ScoringMode { - [LocalisableDescription(typeof(GameplaySettingsStrings), nameof(GameplaySettingsStrings.Standardised))] + [LocalisableDescription(typeof(GameplaySettingsStrings), nameof(GameplaySettingsStrings.StandardisedScoreDisplay))] Standardised, - [LocalisableDescription(typeof(GameplaySettingsStrings), nameof(GameplaySettingsStrings.Classic))] + [LocalisableDescription(typeof(GameplaySettingsStrings), nameof(GameplaySettingsStrings.ClassicScoreDisplay))] Classic } } diff --git a/osu.Game/Rulesets/UI/PlayfieldBorderStyle.cs b/osu.Game/Rulesets/UI/PlayfieldBorderStyle.cs index 9d6c7794a5..79f3a2ca84 100644 --- a/osu.Game/Rulesets/UI/PlayfieldBorderStyle.cs +++ b/osu.Game/Rulesets/UI/PlayfieldBorderStyle.cs @@ -10,13 +10,13 @@ namespace osu.Game.Rulesets.UI { public enum PlayfieldBorderStyle { - [LocalisableDescription(typeof(RulesetSettingsStrings), nameof(RulesetSettingsStrings.None))] + [LocalisableDescription(typeof(RulesetSettingsStrings), nameof(RulesetSettingsStrings.BorderNone))] None, - [LocalisableDescription(typeof(RulesetSettingsStrings), nameof(RulesetSettingsStrings.Corners))] + [LocalisableDescription(typeof(RulesetSettingsStrings), nameof(RulesetSettingsStrings.BorderCorners))] Corners, - [LocalisableDescription(typeof(RulesetSettingsStrings), nameof(RulesetSettingsStrings.Full))] + [LocalisableDescription(typeof(RulesetSettingsStrings), nameof(RulesetSettingsStrings.BorderFull))] Full } } From e8fef6e05c347905f1dbd6d8f6c80febcb7551bf Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 10 Aug 2022 01:36:39 +0900 Subject: [PATCH 0934/1528] Update framework --- osu.Android.props | 2 +- osu.Game/osu.Game.csproj | 2 +- osu.iOS.props | 4 ++-- 3 files changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Android.props b/osu.Android.props index 4614c2b9b7..2e3e9f8b66 100644 --- a/osu.Android.props +++ b/osu.Android.props @@ -52,7 +52,7 @@ - + diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index b371aa3618..1fdbcfe042 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -36,7 +36,7 @@ runtime; build; native; contentfiles; analyzers; buildtransitive - + diff --git a/osu.iOS.props b/osu.iOS.props index bab652bbee..ff9c310b64 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -61,7 +61,7 @@ - + @@ -84,7 +84,7 @@ - + From ad410fc88bb009ee5bba5c41939371d46ea43c4e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 10 Aug 2022 01:50:23 +0900 Subject: [PATCH 0935/1528] Update resources --- osu.Android.props | 2 +- osu.Game/osu.Game.csproj | 2 +- osu.iOS.props | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Android.props b/osu.Android.props index 2e3e9f8b66..5a0e48c19e 100644 --- a/osu.Android.props +++ b/osu.Android.props @@ -51,7 +51,7 @@ - + diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index 1fdbcfe042..ada0cce8f7 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -37,7 +37,7 @@ - + diff --git a/osu.iOS.props b/osu.iOS.props index ff9c310b64..f789d97976 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -62,7 +62,7 @@ - + From 7ed489b56d47c7e96758f9a17fdb02e300443724 Mon Sep 17 00:00:00 2001 From: Andrew Hong Date: Tue, 9 Aug 2022 14:10:38 -0400 Subject: [PATCH 0936/1528] Add hotkey to Toolbar --- osu.Game/OsuGame.cs | 4 ---- osu.Game/Overlays/Toolbar/ToolbarUserButton.cs | 3 +++ 2 files changed, 3 insertions(+), 4 deletions(-) diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index f0d61ed07a..78cc4d7f70 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -1138,10 +1138,6 @@ namespace osu.Game mouseDisableButtons.Value = !mouseDisableButtons.Value; return true; - case GlobalAction.ToggleProfile: - ShowUser(new APIUser { Id = API.LocalUser.Value.Id }); - return true; - case GlobalAction.RandomSkin: // Don't allow random skin selection while in the skin editor. // This is mainly to stop many "osu! default (modified)" skins being created via the SkinManager.EnsureMutableSkin() path. diff --git a/osu.Game/Overlays/Toolbar/ToolbarUserButton.cs b/osu.Game/Overlays/Toolbar/ToolbarUserButton.cs index 4ebd19a1f7..35f72f0ff8 100644 --- a/osu.Game/Overlays/Toolbar/ToolbarUserButton.cs +++ b/osu.Game/Overlays/Toolbar/ToolbarUserButton.cs @@ -15,6 +15,7 @@ using osu.Game.Localisation; using osu.Game.Online.API; using osu.Game.Online.API.Requests.Responses; using osu.Game.Users.Drawables; +using osu.Game.Input.Bindings; using osuTK; using osuTK.Graphics; @@ -34,6 +35,8 @@ namespace osu.Game.Overlays.Toolbar public ToolbarUserButton() { + Hotkey = GlobalAction.ToggleProfile; + AutoSizeAxes = Axes.X; } From 8c7ede611162bfb64faf86927e7390812bfacf8c Mon Sep 17 00:00:00 2001 From: Andrew Hong Date: Tue, 9 Aug 2022 14:43:37 -0400 Subject: [PATCH 0937/1528] Add proper toggling --- osu.Game/OsuGame.cs | 7 +++++++ osu.Game/Overlays/Toolbar/ToolbarUserButton.cs | 3 --- osu.Game/Overlays/UserProfileOverlay.cs | 13 +++++++++++++ 3 files changed, 20 insertions(+), 3 deletions(-) diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index 78cc4d7f70..b89a0dc843 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -1138,6 +1138,13 @@ namespace osu.Game mouseDisableButtons.Value = !mouseDisableButtons.Value; return true; + case GlobalAction.ToggleProfile: + if (userProfile.State.Value == Visibility.Visible) + return false; + + ShowUser(new APIUser { Id = API.LocalUser.Value.Id }); + return true; + case GlobalAction.RandomSkin: // Don't allow random skin selection while in the skin editor. // This is mainly to stop many "osu! default (modified)" skins being created via the SkinManager.EnsureMutableSkin() path. diff --git a/osu.Game/Overlays/Toolbar/ToolbarUserButton.cs b/osu.Game/Overlays/Toolbar/ToolbarUserButton.cs index 35f72f0ff8..4ebd19a1f7 100644 --- a/osu.Game/Overlays/Toolbar/ToolbarUserButton.cs +++ b/osu.Game/Overlays/Toolbar/ToolbarUserButton.cs @@ -15,7 +15,6 @@ using osu.Game.Localisation; using osu.Game.Online.API; using osu.Game.Online.API.Requests.Responses; using osu.Game.Users.Drawables; -using osu.Game.Input.Bindings; using osuTK; using osuTK.Graphics; @@ -35,8 +34,6 @@ namespace osu.Game.Overlays.Toolbar public ToolbarUserButton() { - Hotkey = GlobalAction.ToggleProfile; - AutoSizeAxes = Axes.X; } diff --git a/osu.Game/Overlays/UserProfileOverlay.cs b/osu.Game/Overlays/UserProfileOverlay.cs index c0ca63bbd9..fb119b92f2 100644 --- a/osu.Game/Overlays/UserProfileOverlay.cs +++ b/osu.Game/Overlays/UserProfileOverlay.cs @@ -19,6 +19,7 @@ using osu.Game.Overlays.Profile.Sections; using osu.Game.Users; using osuTK; using osuTK.Graphics; +using osu.Game.Input.Bindings; namespace osu.Game.Overlays { @@ -41,6 +42,18 @@ namespace osu.Game.Overlays protected override Color4 BackgroundColour => ColourProvider.Background6; + public override bool OnPressed(KeyBindingPressEvent e) + { + switch (e.Action) + { + case GlobalAction.ToggleProfile: + Hide(); + return true; + } + + return base.OnPressed(e); + } + public void ShowUser(IUser user) { if (user.OnlineID == APIUser.SYSTEM_USER_ID) From ddffa9b1bddb312cd8c586cd1dca8797ed404ef6 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 10 Aug 2022 15:32:42 +0900 Subject: [PATCH 0938/1528] Fix crash when attempting to import on mobile platforms Regressed with NRT application to this file. It's probably the first time we've actually hit this due to an optional DI that is actually not available outside of tests. --- osu.Game/Database/LegacyImportManager.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Database/LegacyImportManager.cs b/osu.Game/Database/LegacyImportManager.cs index 797df49264..78ebd8750e 100644 --- a/osu.Game/Database/LegacyImportManager.cs +++ b/osu.Game/Database/LegacyImportManager.cs @@ -42,7 +42,7 @@ namespace osu.Game.Database [Resolved] private RealmAccess realmAccess { get; set; } = null!; - [Resolved] + [Resolved(canBeNull: true)] // canBeNull required while we remain on mono for mobile platforms. private DesktopGameHost? desktopGameHost { get; set; } [Resolved] From 5f10ec19550af3c334606a0ffcb497846849feed Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 10 Aug 2022 15:48:25 +0900 Subject: [PATCH 0939/1528] Add extension methods for case insensitive file lookups --- osu.Game/Beatmaps/BeatmapInfoExtensions.cs | 2 -- osu.Game/Beatmaps/BeatmapSetInfoExtensions.cs | 33 +++++++++++++++++++ 2 files changed, 33 insertions(+), 2 deletions(-) create mode 100644 osu.Game/Beatmaps/BeatmapSetInfoExtensions.cs diff --git a/osu.Game/Beatmaps/BeatmapInfoExtensions.cs b/osu.Game/Beatmaps/BeatmapInfoExtensions.cs index e7ff07fa5d..eab66b9857 100644 --- a/osu.Game/Beatmaps/BeatmapInfoExtensions.cs +++ b/osu.Game/Beatmaps/BeatmapInfoExtensions.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.Linq; using osu.Framework.Localisation; diff --git a/osu.Game/Beatmaps/BeatmapSetInfoExtensions.cs b/osu.Game/Beatmaps/BeatmapSetInfoExtensions.cs new file mode 100644 index 0000000000..d833637d64 --- /dev/null +++ b/osu.Game/Beatmaps/BeatmapSetInfoExtensions.cs @@ -0,0 +1,33 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Linq; +using osu.Game.Database; +using osu.Game.Extensions; +using osu.Game.Models; + +namespace osu.Game.Beatmaps +{ + public static class HasRealmFilesExtensions + { + /// + /// Returns the storage path for the file in this beatmapset with the given filename, if any exists, otherwise null. + /// The path returned is relative to the user file storage. + /// The lookup is case insensitive. + /// + /// The model to operate on. + /// The name of the file to get the storage path of. + public static string? GetPathForFile(this IHasRealmFiles model, string filename) => model.GetFile(filename)?.File.GetStoragePath(); + + /// + /// Returns the file usage for the file in this beatmapset with the given filename, if any exists, otherwise null. + /// The path returned is relative to the user file storage. + /// The lookup is case insensitive. + /// + /// The model to operate on. + /// The name of the file to get the storage path of. + public static RealmNamedFileUsage? GetFile(this IHasRealmFiles model, string filename) => + model.Files.SingleOrDefault(f => string.Equals(f.Filename, filename, StringComparison.OrdinalIgnoreCase)); + } +} From ac99c1ad6969027083c073b48c78bd10b3e0f425 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 10 Aug 2022 15:48:38 +0900 Subject: [PATCH 0940/1528] Migrate the majority of existing file lookups to use new extension methods --- osu.Game/Beatmaps/BeatmapInfo.cs | 4 ++-- osu.Game/Beatmaps/BeatmapManager.cs | 2 +- osu.Game/Beatmaps/BeatmapSetInfo.cs | 7 ------- osu.Game/Database/IHasRealmFiles.cs | 9 +++++++++ osu.Game/Database/ModelManager.cs | 3 ++- .../Rulesets/Edit/Checks/CheckAudioInVideo.cs | 1 + .../Edit/Checks/CheckBackgroundQuality.cs | 1 + .../Screens/Edit/Setup/ResourcesSection.cs | 5 ++--- osu.Game/Skinning/SkinImporter.cs | 9 +++++---- .../Drawables/DrawableStoryboardVideo.cs | 20 ++++++++----------- osu.Game/Storyboards/Storyboard.cs | 10 +++------- 11 files changed, 34 insertions(+), 37 deletions(-) diff --git a/osu.Game/Beatmaps/BeatmapInfo.cs b/osu.Game/Beatmaps/BeatmapInfo.cs index c53c2f67dd..9196dde73c 100644 --- a/osu.Game/Beatmaps/BeatmapInfo.cs +++ b/osu.Game/Beatmaps/BeatmapInfo.cs @@ -199,8 +199,8 @@ namespace osu.Game.Beatmaps Debug.Assert(x.BeatmapSet != null); Debug.Assert(y.BeatmapSet != null); - string? fileHashX = x.BeatmapSet.Files.FirstOrDefault(f => f.Filename == getFilename(x.Metadata))?.File.Hash; - string? fileHashY = y.BeatmapSet.Files.FirstOrDefault(f => f.Filename == getFilename(y.Metadata))?.File.Hash; + string? fileHashX = x.BeatmapSet.GetFile(getFilename(x.Metadata))?.File.Hash; + string? fileHashY = y.BeatmapSet.GetFile(getFilename(y.Metadata))?.File.Hash; return fileHashX == fileHashY; } diff --git a/osu.Game/Beatmaps/BeatmapManager.cs b/osu.Game/Beatmaps/BeatmapManager.cs index b6bfab32cd..e148016487 100644 --- a/osu.Game/Beatmaps/BeatmapManager.cs +++ b/osu.Game/Beatmaps/BeatmapManager.cs @@ -300,7 +300,7 @@ namespace osu.Game.Beatmaps stream.Seek(0, SeekOrigin.Begin); // AddFile generally handles updating/replacing files, but this is a case where the filename may have also changed so let's delete for simplicity. - var existingFileInfo = setInfo.Files.SingleOrDefault(f => string.Equals(f.Filename, beatmapInfo.Path, StringComparison.OrdinalIgnoreCase)); + var existingFileInfo = beatmapInfo.Path != null ? setInfo.GetFile(beatmapInfo.Path) : null; string targetFilename = createBeatmapFilenameFromMetadata(beatmapInfo); // ensure that two difficulties from the set don't point at the same beatmap file. diff --git a/osu.Game/Beatmaps/BeatmapSetInfo.cs b/osu.Game/Beatmaps/BeatmapSetInfo.cs index d27d9d9192..b90dfdba05 100644 --- a/osu.Game/Beatmaps/BeatmapSetInfo.cs +++ b/osu.Game/Beatmaps/BeatmapSetInfo.cs @@ -84,13 +84,6 @@ namespace osu.Game.Beatmaps { } - /// - /// Returns the storage path for the file in this beatmapset with the given filename, if any exists, otherwise null. - /// The path returned is relative to the user file storage. - /// - /// The name of the file to get the storage path of. - public string? GetPathForFile(string filename) => Files.SingleOrDefault(f => string.Equals(f.Filename, filename, StringComparison.OrdinalIgnoreCase))?.File.GetStoragePath(); - public bool Equals(BeatmapSetInfo? other) { if (ReferenceEquals(this, other)) return true; diff --git a/osu.Game/Database/IHasRealmFiles.cs b/osu.Game/Database/IHasRealmFiles.cs index 2adfe73d1e..dcf130eee8 100644 --- a/osu.Game/Database/IHasRealmFiles.cs +++ b/osu.Game/Database/IHasRealmFiles.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; +using osu.Game.Beatmaps; using osu.Game.Models; namespace osu.Game.Database @@ -11,8 +12,16 @@ namespace osu.Game.Database /// public interface IHasRealmFiles { + /// + /// Available files in this model, with locally filenames. + /// When performing lookups, consider using or to do case-insensitive lookups. + /// IList Files { get; } + /// + /// A combined hash representing the model, based on the files it contains. + /// Implementation specific. + /// string Hash { get; set; } } } diff --git a/osu.Game/Database/ModelManager.cs b/osu.Game/Database/ModelManager.cs index 4224c92f2c..5c106aa493 100644 --- a/osu.Game/Database/ModelManager.cs +++ b/osu.Game/Database/ModelManager.cs @@ -7,6 +7,7 @@ using System.Diagnostics; using System.IO; using System.Linq; using osu.Framework.Platform; +using osu.Game.Beatmaps; using osu.Game.Extensions; using osu.Game.Models; using osu.Game.Overlays.Notifications; @@ -79,7 +80,7 @@ namespace osu.Game.Database /// public void AddFile(TModel item, Stream contents, string filename, Realm realm) { - var existing = item.Files.FirstOrDefault(f => string.Equals(f.Filename, filename, StringComparison.OrdinalIgnoreCase)); + var existing = item.GetFile(filename); if (existing != null) { diff --git a/osu.Game/Rulesets/Edit/Checks/CheckAudioInVideo.cs b/osu.Game/Rulesets/Edit/Checks/CheckAudioInVideo.cs index 93fb7b9ab8..a66c00d78b 100644 --- a/osu.Game/Rulesets/Edit/Checks/CheckAudioInVideo.cs +++ b/osu.Game/Rulesets/Edit/Checks/CheckAudioInVideo.cs @@ -5,6 +5,7 @@ using System.Collections.Generic; using System.IO; +using osu.Game.Beatmaps; using osu.Game.IO.FileAbstraction; using osu.Game.Rulesets.Edit.Checks.Components; using osu.Game.Storyboards; diff --git a/osu.Game/Rulesets/Edit/Checks/CheckBackgroundQuality.cs b/osu.Game/Rulesets/Edit/Checks/CheckBackgroundQuality.cs index b15a9f5331..be0c4501e7 100644 --- a/osu.Game/Rulesets/Edit/Checks/CheckBackgroundQuality.cs +++ b/osu.Game/Rulesets/Edit/Checks/CheckBackgroundQuality.cs @@ -5,6 +5,7 @@ using System.Collections.Generic; using System.IO; +using osu.Game.Beatmaps; using osu.Game.Rulesets.Edit.Checks.Components; namespace osu.Game.Rulesets.Edit.Checks diff --git a/osu.Game/Screens/Edit/Setup/ResourcesSection.cs b/osu.Game/Screens/Edit/Setup/ResourcesSection.cs index 8c14feebbc..69953bf659 100644 --- a/osu.Game/Screens/Edit/Setup/ResourcesSection.cs +++ b/osu.Game/Screens/Edit/Setup/ResourcesSection.cs @@ -4,7 +4,6 @@ #nullable disable using System.IO; -using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; @@ -78,7 +77,7 @@ namespace osu.Game.Screens.Edit.Setup // remove the previous background for now. // in the future we probably want to check if this is being used elsewhere (other difficulties?) - var oldFile = set.Files.FirstOrDefault(f => f.Filename == working.Value.Metadata.BackgroundFile); + var oldFile = set.GetFile(working.Value.Metadata.BackgroundFile); using (var stream = source.OpenRead()) { @@ -107,7 +106,7 @@ namespace osu.Game.Screens.Edit.Setup // remove the previous audio track for now. // in the future we probably want to check if this is being used elsewhere (other difficulties?) - var oldFile = set.Files.FirstOrDefault(f => f.Filename == working.Value.Metadata.AudioFile); + var oldFile = set.GetFile(working.Value.Metadata.AudioFile); using (var stream = source.OpenRead()) { diff --git a/osu.Game/Skinning/SkinImporter.cs b/osu.Game/Skinning/SkinImporter.cs index ed31a8c3f5..f270abd163 100644 --- a/osu.Game/Skinning/SkinImporter.cs +++ b/osu.Game/Skinning/SkinImporter.cs @@ -10,6 +10,7 @@ using System.Threading; using Newtonsoft.Json; using osu.Framework.Logging; using osu.Framework.Platform; +using osu.Game.Beatmaps; using osu.Game.Database; using osu.Game.Extensions; using osu.Game.IO; @@ -49,7 +50,7 @@ namespace osu.Game.Skinning protected override void Populate(SkinInfo model, ArchiveReader? archive, Realm realm, CancellationToken cancellationToken = default) { - var skinInfoFile = model.Files.SingleOrDefault(f => f.Filename == skin_info_file); + var skinInfoFile = model.GetFile(skin_info_file); if (skinInfoFile != null) { @@ -129,7 +130,7 @@ namespace osu.Game.Skinning authorLine, }; - var existingFile = item.Files.SingleOrDefault(f => f.Filename.Equals(@"skin.ini", StringComparison.OrdinalIgnoreCase)); + var existingFile = item.GetFile(@"skin.ini"); if (existingFile == null) { @@ -163,7 +164,7 @@ namespace osu.Game.Skinning { Logger.Log($"Skin {item}'s skin.ini had issues and has been removed. Please report this and provide the problematic skin.", LoggingTarget.Database, LogLevel.Important); - var existingIni = item.Files.SingleOrDefault(f => f.Filename.Equals(@"skin.ini", StringComparison.OrdinalIgnoreCase)); + var existingIni = item.GetFile(@"skin.ini"); if (existingIni != null) item.Files.Remove(existingIni); @@ -248,7 +249,7 @@ namespace osu.Game.Skinning { string filename = @$"{drawableInfo.Key}.json"; - var oldFile = s.Files.FirstOrDefault(f => f.Filename == filename); + var oldFile = s.GetFile(filename); if (oldFile != null) modelManager.ReplaceFile(oldFile, streamContent, s.Realm); diff --git a/osu.Game/Storyboards/Drawables/DrawableStoryboardVideo.cs b/osu.Game/Storyboards/Drawables/DrawableStoryboardVideo.cs index 23b1004e74..ebd056ba50 100644 --- a/osu.Game/Storyboards/Drawables/DrawableStoryboardVideo.cs +++ b/osu.Game/Storyboards/Drawables/DrawableStoryboardVideo.cs @@ -1,10 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - -using System; -using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; @@ -12,14 +8,14 @@ using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Textures; using osu.Framework.Graphics.Video; using osu.Game.Beatmaps; -using osu.Game.Extensions; namespace osu.Game.Storyboards.Drawables { public class DrawableStoryboardVideo : CompositeDrawable { public readonly StoryboardVideo Video; - private Video video; + + private Video? drawableVideo; public override bool RemoveWhenNotAlive => false; @@ -33,7 +29,7 @@ namespace osu.Game.Storyboards.Drawables [BackgroundDependencyLoader(true)] private void load(IBindable beatmap, TextureStore textureStore) { - string path = beatmap.Value.BeatmapSetInfo?.Files.FirstOrDefault(f => f.Filename.Equals(Video.Path, StringComparison.OrdinalIgnoreCase))?.File.GetStoragePath(); + string? path = beatmap.Value.BeatmapSetInfo?.GetPathForFile(Video.Path); if (path == null) return; @@ -43,7 +39,7 @@ namespace osu.Game.Storyboards.Drawables if (stream == null) return; - InternalChild = video = new Video(stream, false) + InternalChild = drawableVideo = new Video(stream, false) { RelativeSizeAxes = Axes.Both, FillMode = FillMode.Fill, @@ -57,12 +53,12 @@ namespace osu.Game.Storyboards.Drawables { base.LoadComplete(); - if (video == null) return; + if (drawableVideo == null) return; - using (video.BeginAbsoluteSequence(Video.StartTime)) + using (drawableVideo.BeginAbsoluteSequence(Video.StartTime)) { - Schedule(() => video.PlaybackPosition = Time.Current - Video.StartTime); - video.FadeIn(500); + Schedule(() => drawableVideo.PlaybackPosition = Time.Current - Video.StartTime); + drawableVideo.FadeIn(500); } } } diff --git a/osu.Game/Storyboards/Storyboard.cs b/osu.Game/Storyboards/Storyboard.cs index f30c3f7f94..473f1ce97f 100644 --- a/osu.Game/Storyboards/Storyboard.cs +++ b/osu.Game/Storyboards/Storyboard.cs @@ -1,14 +1,10 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - -using System; using System.Collections.Generic; using System.Linq; using osu.Framework.Graphics.Textures; using osu.Game.Beatmaps; -using osu.Game.Extensions; using osu.Game.Rulesets.Mods; using osu.Game.Storyboards.Drawables; @@ -90,12 +86,12 @@ namespace osu.Game.Storyboards } } - public DrawableStoryboard CreateDrawable(IReadOnlyList mods = null) => + public DrawableStoryboard CreateDrawable(IReadOnlyList? mods = null) => new DrawableStoryboard(this, mods); - public Texture GetTextureFromPath(string path, TextureStore textureStore) + public Texture? GetTextureFromPath(string path, TextureStore textureStore) { - string storyboardPath = BeatmapInfo.BeatmapSet?.Files.FirstOrDefault(f => f.Filename.Equals(path, StringComparison.OrdinalIgnoreCase))?.File.GetStoragePath(); + string? storyboardPath = BeatmapInfo.BeatmapSet?.GetPathForFile(path); if (!string.IsNullOrEmpty(storyboardPath)) return textureStore.Get(storyboardPath); From 7c6e5a108585ca76edade57b6915e1940cdcfda8 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 10 Aug 2022 16:03:40 +0900 Subject: [PATCH 0941/1528] Add test coverage of case insensitive audio equality --- .../NonVisual/BeatmapSetInfoEqualityTest.cs | 17 +++++++++++++++++ 1 file changed, 17 insertions(+) diff --git a/osu.Game.Tests/NonVisual/BeatmapSetInfoEqualityTest.cs b/osu.Game.Tests/NonVisual/BeatmapSetInfoEqualityTest.cs index 461102124a..a229331ef0 100644 --- a/osu.Game.Tests/NonVisual/BeatmapSetInfoEqualityTest.cs +++ b/osu.Game.Tests/NonVisual/BeatmapSetInfoEqualityTest.cs @@ -36,6 +36,23 @@ namespace osu.Game.Tests.NonVisual Assert.IsTrue(beatmapSetA.Beatmaps.Single().AudioEquals(beatmapSetB.Beatmaps.Single())); } + [Test] + public void TestAudioEqualityCaseSensitivity() + { + var beatmapSetA = TestResources.CreateTestBeatmapSetInfo(1); + var beatmapSetB = TestResources.CreateTestBeatmapSetInfo(1); + + // empty by default so let's set it.. + beatmapSetA.Beatmaps.First().Metadata.AudioFile = "audio.mp3"; + beatmapSetB.Beatmaps.First().Metadata.AudioFile = "audio.mp3"; + + addAudioFile(beatmapSetA, "abc", "AuDiO.mP3"); + addAudioFile(beatmapSetB, "abc", "audio.mp3"); + + Assert.AreNotEqual(beatmapSetA, beatmapSetB); + Assert.IsTrue(beatmapSetA.Beatmaps.Single().AudioEquals(beatmapSetB.Beatmaps.Single())); + } + [Test] public void TestAudioEqualitySameHash() { From ef10d074e8c86e01af53244bbe175be8cdc68626 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 10 Aug 2022 16:07:47 +0900 Subject: [PATCH 0942/1528] Update framework --- osu.Android.props | 2 +- osu.Game/osu.Game.csproj | 2 +- osu.iOS.props | 4 ++-- 3 files changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Android.props b/osu.Android.props index 5a0e48c19e..a169ce5006 100644 --- a/osu.Android.props +++ b/osu.Android.props @@ -52,7 +52,7 @@ - + diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index ada0cce8f7..a351502dcf 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -36,7 +36,7 @@ runtime; build; native; contentfiles; analyzers; buildtransitive - + diff --git a/osu.iOS.props b/osu.iOS.props index f789d97976..4e2b8b33ad 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -61,7 +61,7 @@ - + @@ -84,7 +84,7 @@ - + From 231c33169026fb4cd5c82480fa632d50792700cd Mon Sep 17 00:00:00 2001 From: its5Q Date: Wed, 10 Aug 2022 18:31:57 +1000 Subject: [PATCH 0943/1528] Rename keys to match enum members Co-authored-by: Dan Balasescu --- osu.Game/Localisation/LayoutSettingsStrings.cs | 6 +++--- osu.Game/Localisation/MouseSettingsStrings.cs | 6 +++--- osu.Game/Localisation/OnlineSettingsStrings.cs | 4 ++-- osu.Game/Localisation/RulesetSettingsStrings.cs | 6 +++--- osu.Game/Localisation/UserInterfaceStrings.cs | 12 ++++++------ 5 files changed, 17 insertions(+), 17 deletions(-) diff --git a/osu.Game/Localisation/LayoutSettingsStrings.cs b/osu.Game/Localisation/LayoutSettingsStrings.cs index 5b409f728d..306b60897a 100644 --- a/osu.Game/Localisation/LayoutSettingsStrings.cs +++ b/osu.Game/Localisation/LayoutSettingsStrings.cs @@ -37,17 +37,17 @@ namespace osu.Game.Localisation /// /// "Everything" /// - public static LocalisableString ScaleEverything => new TranslatableString(getKey(@"everything"), @"Everything"); + public static LocalisableString ScaleEverything => new TranslatableString(getKey(@"scale_everything"), @"Everything"); /// /// "Gameplay" /// - public static LocalisableString ScaleGameplay => new TranslatableString(getKey(@"gameplay"), @"Gameplay"); + public static LocalisableString ScaleGameplay => new TranslatableString(getKey(@"scale_gameplay"), @"Gameplay"); /// /// "Off" /// - public static LocalisableString ScalingOff => new TranslatableString(getKey(@"off"), @"Off"); + public static LocalisableString ScalingOff => new TranslatableString(getKey(@"scaling_off"), @"Off"); private static string getKey(string key) => $@"{prefix}:{key}"; } diff --git a/osu.Game/Localisation/MouseSettingsStrings.cs b/osu.Game/Localisation/MouseSettingsStrings.cs index c485036486..1772f03b29 100644 --- a/osu.Game/Localisation/MouseSettingsStrings.cs +++ b/osu.Game/Localisation/MouseSettingsStrings.cs @@ -67,17 +67,17 @@ namespace osu.Game.Localisation /// /// "Always" /// - public static LocalisableString AlwaysConfine => new TranslatableString(getKey(@"always"), @"Always"); + public static LocalisableString AlwaysConfine => new TranslatableString(getKey(@"always_confine"), @"Always"); /// /// "During Gameplay" /// - public static LocalisableString ConfineDuringGameplay => new TranslatableString(getKey(@"during_gameplay"), @"During Gameplay"); + public static LocalisableString ConfineDuringGameplay => new TranslatableString(getKey(@"confine_during_gameplay"), @"During Gameplay"); /// /// "Never" /// - public static LocalisableString NeverConfine => new TranslatableString(getKey(@"never"), @"Never"); + public static LocalisableString NeverConfine => new TranslatableString(getKey(@"never_confine"), @"Never"); private static string getKey(string key) => $@"{prefix}:{key}"; } diff --git a/osu.Game/Localisation/OnlineSettingsStrings.cs b/osu.Game/Localisation/OnlineSettingsStrings.cs index f7ab57f303..3200b1c75c 100644 --- a/osu.Game/Localisation/OnlineSettingsStrings.cs +++ b/osu.Game/Localisation/OnlineSettingsStrings.cs @@ -72,12 +72,12 @@ namespace osu.Game.Localisation /// /// "Full" /// - public static LocalisableString DiscordPresenceFull => new TranslatableString(getKey(@"full"), @"Full"); + public static LocalisableString DiscordPresenceFull => new TranslatableString(getKey(@"discord_presence_full"), @"Full"); /// /// "Off" /// - public static LocalisableString DiscordPresenceOff => new TranslatableString(getKey(@"off"), @"Off"); + public static LocalisableString DiscordPresenceOff => new TranslatableString(getKey(@"discord_presence_off"), @"Off"); private static string getKey(string key) => $"{prefix}:{key}"; } diff --git a/osu.Game/Localisation/RulesetSettingsStrings.cs b/osu.Game/Localisation/RulesetSettingsStrings.cs index 92e17cd625..bc4be56c80 100644 --- a/osu.Game/Localisation/RulesetSettingsStrings.cs +++ b/osu.Game/Localisation/RulesetSettingsStrings.cs @@ -17,17 +17,17 @@ namespace osu.Game.Localisation /// /// "None" /// - public static LocalisableString BorderNone => new TranslatableString(getKey(@"none"), @"None"); + public static LocalisableString BorderNone => new TranslatableString(getKey(@"no_borders"), @"None"); /// /// "Corners" /// - public static LocalisableString BorderCorners => new TranslatableString(getKey(@"corners"), @"Corners"); + public static LocalisableString BorderCorners => new TranslatableString(getKey(@"corner_borders"), @"Corners"); /// /// "Full" /// - public static LocalisableString BorderFull => new TranslatableString(getKey(@"full"), @"Full"); + public static LocalisableString BorderFull => new TranslatableString(getKey(@"full_borders"), @"Full"); private static string getKey(string key) => $@"{prefix}:{key}"; } diff --git a/osu.Game/Localisation/UserInterfaceStrings.cs b/osu.Game/Localisation/UserInterfaceStrings.cs index a2752602ad..ea664d7b50 100644 --- a/osu.Game/Localisation/UserInterfaceStrings.cs +++ b/osu.Game/Localisation/UserInterfaceStrings.cs @@ -122,32 +122,32 @@ namespace osu.Game.Localisation /// /// "Always" /// - public static LocalisableString AlwaysSeasonalBackground => new TranslatableString(getKey(@"always"), @"Always"); + public static LocalisableString AlwaysSeasonalBackground => new TranslatableString(getKey(@"always_seasonal_backgrounds"), @"Always"); /// /// "Never" /// - public static LocalisableString NeverSeasonalBackground => new TranslatableString(getKey(@"never"), @"Never"); + public static LocalisableString NeverSeasonalBackground => new TranslatableString(getKey(@"never_seasonal_backgrounds"), @"Never"); /// /// "Sometimes" /// - public static LocalisableString SometimesSeasonalBackground => new TranslatableString(getKey(@"sometimes"), @"Sometimes"); + public static LocalisableString SometimesSeasonalBackground => new TranslatableString(getKey(@"sometimes_seasonal_backgrounds"), @"Sometimes"); /// /// "Sequential" /// - public static LocalisableString SequentialHotkeyStyle => new TranslatableString(getKey(@"sequential"), @"Sequential"); + public static LocalisableString SequentialHotkeyStyle => new TranslatableString(getKey(@"mods_sequential_hotkeys"), @"Sequential"); /// /// "Classic" /// - public static LocalisableString ClassicHotkeyStyle => new TranslatableString(getKey(@"classic"), @"Classic"); + public static LocalisableString ClassicHotkeyStyle => new TranslatableString(getKey(@"mods_classic_hotkeys"), @"Classic"); /// /// "Never repeat" /// - public static LocalisableString NeverRepeat => new TranslatableString(getKey(@"never_repeat"), @"Never repeat"); + public static LocalisableString NeverRepeat => new TranslatableString(getKey(@"never_repeat_random"), @"Never repeat"); /// /// "True Random" From 8f5bd437f6df5a19f40dfb9114dc290196a8d2f9 Mon Sep 17 00:00:00 2001 From: its5Q Date: Wed, 10 Aug 2022 18:41:53 +1000 Subject: [PATCH 0944/1528] Rename enum member to be more like the other --- osu.Game/Configuration/ScalingMode.cs | 2 +- osu.Game/Localisation/GameplaySettingsStrings.cs | 2 +- osu.Game/Localisation/LayoutSettingsStrings.cs | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game/Configuration/ScalingMode.cs b/osu.Game/Configuration/ScalingMode.cs index c9eaf71183..e0ad59746b 100644 --- a/osu.Game/Configuration/ScalingMode.cs +++ b/osu.Game/Configuration/ScalingMode.cs @@ -16,7 +16,7 @@ namespace osu.Game.Configuration [LocalisableDescription(typeof(LayoutSettingsStrings), nameof(LayoutSettingsStrings.ScaleEverything))] Everything, - [LocalisableDescription(typeof(LayoutSettingsStrings), nameof(LayoutSettingsStrings.ExcludingOverlays))] + [LocalisableDescription(typeof(LayoutSettingsStrings), nameof(LayoutSettingsStrings.ScaleEverythingExcludingOverlays))] ExcludeOverlays, [LocalisableDescription(typeof(LayoutSettingsStrings), nameof(LayoutSettingsStrings.ScaleGameplay))] diff --git a/osu.Game/Localisation/GameplaySettingsStrings.cs b/osu.Game/Localisation/GameplaySettingsStrings.cs index 7300af95a5..13cfcc3a19 100644 --- a/osu.Game/Localisation/GameplaySettingsStrings.cs +++ b/osu.Game/Localisation/GameplaySettingsStrings.cs @@ -117,7 +117,7 @@ namespace osu.Game.Localisation /// /// "Never" /// - public static LocalisableString NeverShowHUD => new TranslatableString(getKey(@"never"), @"Never"); + public static LocalisableString NeverShowHUD => new TranslatableString(getKey(@"never_show_hud"), @"Never"); /// /// "Standardised" diff --git a/osu.Game/Localisation/LayoutSettingsStrings.cs b/osu.Game/Localisation/LayoutSettingsStrings.cs index 306b60897a..9b8b207c47 100644 --- a/osu.Game/Localisation/LayoutSettingsStrings.cs +++ b/osu.Game/Localisation/LayoutSettingsStrings.cs @@ -32,7 +32,7 @@ namespace osu.Game.Localisation /// /// "Excluding overlays" /// - public static LocalisableString ExcludingOverlays => new TranslatableString(getKey(@"excluding_overlays"), @"Excluding overlays"); + public static LocalisableString ScaleEverythingExcludingOverlays => new TranslatableString(getKey(@"scale_everything_excluding_overlays"), @"Excluding overlays"); /// /// "Everything" From 6e9031b03ee5802abd005298a92049592ea1f4f7 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 10 Aug 2022 17:49:39 +0900 Subject: [PATCH 0945/1528] Update framework --- osu.Android.props | 2 +- osu.Game/osu.Game.csproj | 2 +- osu.iOS.props | 4 ++-- 3 files changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Android.props b/osu.Android.props index a169ce5006..247140ceef 100644 --- a/osu.Android.props +++ b/osu.Android.props @@ -52,7 +52,7 @@ - + diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index a351502dcf..c17d45e84a 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -36,7 +36,7 @@ runtime; build; native; contentfiles; analyzers; buildtransitive - + diff --git a/osu.iOS.props b/osu.iOS.props index 4e2b8b33ad..5bfb53bc9d 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -61,7 +61,7 @@ - + @@ -84,7 +84,7 @@ - + From 69cbf4185bc955b1affae1c2d04be94bb059731e Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Wed, 10 Aug 2022 19:53:40 +0900 Subject: [PATCH 0946/1528] Match class name to file --- osu.Game/Beatmaps/BeatmapSetInfoExtensions.cs | 2 +- osu.Game/Database/IHasRealmFiles.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Beatmaps/BeatmapSetInfoExtensions.cs b/osu.Game/Beatmaps/BeatmapSetInfoExtensions.cs index d833637d64..965544da40 100644 --- a/osu.Game/Beatmaps/BeatmapSetInfoExtensions.cs +++ b/osu.Game/Beatmaps/BeatmapSetInfoExtensions.cs @@ -9,7 +9,7 @@ using osu.Game.Models; namespace osu.Game.Beatmaps { - public static class HasRealmFilesExtensions + public static class BeatmapSetInfoExtensions { /// /// Returns the storage path for the file in this beatmapset with the given filename, if any exists, otherwise null. diff --git a/osu.Game/Database/IHasRealmFiles.cs b/osu.Game/Database/IHasRealmFiles.cs index dcf130eee8..79ea719583 100644 --- a/osu.Game/Database/IHasRealmFiles.cs +++ b/osu.Game/Database/IHasRealmFiles.cs @@ -14,7 +14,7 @@ namespace osu.Game.Database { /// /// Available files in this model, with locally filenames. - /// When performing lookups, consider using or to do case-insensitive lookups. + /// When performing lookups, consider using or to do case-insensitive lookups. /// IList Files { get; } From 396860d9e8f4a804fd7a72304f88dbf5de153e8d Mon Sep 17 00:00:00 2001 From: Andrew Hong Date: Wed, 10 Aug 2022 13:31:58 -0400 Subject: [PATCH 0947/1528] Move Hide() to OsuGame --- osu.Game/OsuGame.cs | 12 +++++++++--- osu.Game/Overlays/UserProfileOverlay.cs | 13 ------------- 2 files changed, 9 insertions(+), 16 deletions(-) diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index b89a0dc843..ca0ce916a2 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -1140,10 +1140,16 @@ namespace osu.Game case GlobalAction.ToggleProfile: if (userProfile.State.Value == Visibility.Visible) - return false; + { + userProfile.Hide(); + return true; + } - ShowUser(new APIUser { Id = API.LocalUser.Value.Id }); - return true; + else + { + ShowUser(new APIUser { Id = API.LocalUser.Value.Id }); + return true; + } case GlobalAction.RandomSkin: // Don't allow random skin selection while in the skin editor. diff --git a/osu.Game/Overlays/UserProfileOverlay.cs b/osu.Game/Overlays/UserProfileOverlay.cs index fb119b92f2..c0ca63bbd9 100644 --- a/osu.Game/Overlays/UserProfileOverlay.cs +++ b/osu.Game/Overlays/UserProfileOverlay.cs @@ -19,7 +19,6 @@ using osu.Game.Overlays.Profile.Sections; using osu.Game.Users; using osuTK; using osuTK.Graphics; -using osu.Game.Input.Bindings; namespace osu.Game.Overlays { @@ -42,18 +41,6 @@ namespace osu.Game.Overlays protected override Color4 BackgroundColour => ColourProvider.Background6; - public override bool OnPressed(KeyBindingPressEvent e) - { - switch (e.Action) - { - case GlobalAction.ToggleProfile: - Hide(); - return true; - } - - return base.OnPressed(e); - } - public void ShowUser(IUser user) { if (user.OnlineID == APIUser.SYSTEM_USER_ID) From 2499b7f0cd70cb23a2b298fb4e885a05924ef283 Mon Sep 17 00:00:00 2001 From: its5Q Date: Thu, 11 Aug 2022 03:53:20 +1000 Subject: [PATCH 0948/1528] Add localisation support for beatmap editor setup --- .../Graphics/UserInterfaceV2/ColourPalette.cs | 5 +- .../UserInterfaceV2/LabelledColourPalette.cs | 3 +- .../Localisation/EditorSetupColoursStrings.cs | 24 ++++++ .../Localisation/EditorSetupDesignStrings.cs | 84 +++++++++++++++++++ .../EditorSetupDifficultyStrings.cs | 34 ++++++++ .../EditorSetupMetadataStrings.cs | 39 +++++++++ .../EditorSetupResourcesStrings.cs | 44 ++++++++++ .../Localisation/EditorSetupRulesetStrings.cs | 19 +++++ osu.Game/Localisation/EditorSetupStrings.cs | 24 ++++++ osu.Game/Screens/Edit/Setup/ColoursSection.cs | 8 +- osu.Game/Screens/Edit/Setup/DesignSection.cs | 29 +++---- .../Screens/Edit/Setup/DifficultySection.cs | 11 +-- .../Screens/Edit/Setup/MetadataSection.cs | 15 ++-- .../Screens/Edit/Setup/ResourcesSection.cs | 15 ++-- .../Screens/Edit/Setup/RulesetSetupSection.cs | 3 +- .../Screens/Edit/Setup/SetupScreenHeader.cs | 5 +- 16 files changed, 320 insertions(+), 42 deletions(-) create mode 100644 osu.Game/Localisation/EditorSetupColoursStrings.cs create mode 100644 osu.Game/Localisation/EditorSetupDesignStrings.cs create mode 100644 osu.Game/Localisation/EditorSetupDifficultyStrings.cs create mode 100644 osu.Game/Localisation/EditorSetupMetadataStrings.cs create mode 100644 osu.Game/Localisation/EditorSetupResourcesStrings.cs create mode 100644 osu.Game/Localisation/EditorSetupRulesetStrings.cs create mode 100644 osu.Game/Localisation/EditorSetupStrings.cs diff --git a/osu.Game/Graphics/UserInterfaceV2/ColourPalette.cs b/osu.Game/Graphics/UserInterfaceV2/ColourPalette.cs index 001ccc7f87..f61d6db8b1 100644 --- a/osu.Game/Graphics/UserInterfaceV2/ColourPalette.cs +++ b/osu.Game/Graphics/UserInterfaceV2/ColourPalette.cs @@ -13,6 +13,7 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Sprites; +using osu.Framework.Localisation; using osu.Game.Graphics.Containers; using osu.Game.Graphics.Sprites; using osuTK; @@ -26,9 +27,9 @@ namespace osu.Game.Graphics.UserInterfaceV2 { public BindableList Colours { get; } = new BindableList(); - private string colourNamePrefix = "Colour"; + private LocalisableString colourNamePrefix = "Colour"; - public string ColourNamePrefix + public LocalisableString ColourNamePrefix { get => colourNamePrefix; set diff --git a/osu.Game/Graphics/UserInterfaceV2/LabelledColourPalette.cs b/osu.Game/Graphics/UserInterfaceV2/LabelledColourPalette.cs index 7b9684e3ef..b144f8f696 100644 --- a/osu.Game/Graphics/UserInterfaceV2/LabelledColourPalette.cs +++ b/osu.Game/Graphics/UserInterfaceV2/LabelledColourPalette.cs @@ -5,6 +5,7 @@ using osu.Framework.Bindables; using osu.Framework.Graphics; +using osu.Framework.Localisation; namespace osu.Game.Graphics.UserInterfaceV2 { @@ -17,7 +18,7 @@ namespace osu.Game.Graphics.UserInterfaceV2 public BindableList Colours => Component.Colours; - public string ColourNamePrefix + public LocalisableString ColourNamePrefix { get => Component.ColourNamePrefix; set => Component.ColourNamePrefix = value; diff --git a/osu.Game/Localisation/EditorSetupColoursStrings.cs b/osu.Game/Localisation/EditorSetupColoursStrings.cs new file mode 100644 index 0000000000..e08240a7d2 --- /dev/null +++ b/osu.Game/Localisation/EditorSetupColoursStrings.cs @@ -0,0 +1,24 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Localisation; + +namespace osu.Game.Localisation +{ + public static class EditorSetupColoursStrings + { + private const string prefix = @"osu.Game.Resources.Localisation.EditorSetupColours"; + + /// + /// "Colours" + /// + public static LocalisableString Colours => new TranslatableString(getKey(@"colours"), @"Colours"); + + /// + /// "Hitcircle / Slider Combos" + /// + public static LocalisableString HitcircleSliderCombos => new TranslatableString(getKey(@"hitcircle_slider_combos"), @"Hitcircle / Slider Combos"); + + private static string getKey(string key) => $@"{prefix}:{key}"; + } +} diff --git a/osu.Game/Localisation/EditorSetupDesignStrings.cs b/osu.Game/Localisation/EditorSetupDesignStrings.cs new file mode 100644 index 0000000000..0a5e383b76 --- /dev/null +++ b/osu.Game/Localisation/EditorSetupDesignStrings.cs @@ -0,0 +1,84 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Localisation; + +namespace osu.Game.Localisation +{ + public static class EditorSetupDesignStrings + { + private const string prefix = @"osu.Game.Resources.Localisation.EditorSetupDesign"; + + /// + /// "Design" + /// + public static LocalisableString Design => new TranslatableString(getKey(@"design"), @"Design"); + + /// + /// "Enable countdown" + /// + public static LocalisableString EnableCountdown => new TranslatableString(getKey(@"enable_countdown"), @"Enable countdown"); + + /// + /// "If enabled, an "Are you ready? 3, 2, 1, GO!" countdown will be inserted at the beginning of the beatmap, assuming there is enough time to do so." + /// + public static LocalisableString CountdownDescription => new TranslatableString(getKey(@"countdown_description"), @"If enabled, an ""Are you ready? 3, 2, 1, GO!"" countdown will be inserted at the beginning of the beatmap, assuming there is enough time to do so."); + + /// + /// "Countdown speed" + /// + public static LocalisableString CountdownSpeed => new TranslatableString(getKey(@"countdown_speed"), @"Countdown speed"); + + /// + /// "If the countdown sounds off-time, use this to make it appear one or more beats early." + /// + public static LocalisableString CountdownOffsetDescription => new TranslatableString(getKey(@"countdown_offset_description"), @"If the countdown sounds off-time, use this to make it appear one or more beats early."); + + /// + /// "Countdown offset" + /// + public static LocalisableString CountdownOffset => new TranslatableString(getKey(@"countdown_offset"), @"Countdown offset"); + + /// + /// "Widescreen support" + /// + public static LocalisableString WidescreenSupport => new TranslatableString(getKey(@"widescreen_support"), @"Widescreen support"); + + /// + /// "Allows storyboards to use the full screen space, rather than be confined to a 4:3 area." + /// + public static LocalisableString WidescreenSupportDescription => new TranslatableString(getKey(@"widescreen_support_description"), @"Allows storyboards to use the full screen space, rather than be confined to a 4:3 area."); + + /// + /// "Epilepsy warning" + /// + public static LocalisableString EpilepsyWarning => new TranslatableString(getKey(@"epilepsy_warning"), @"Epilepsy warning"); + + /// + /// "Recommended if the storyboard or video contain scenes with rapidly flashing colours." + /// + public static LocalisableString EpilepsyWarningDescription => new TranslatableString(getKey(@"epilepsy_warning_description"), @"Recommended if the storyboard or video contain scenes with rapidly flashing colours."); + + /// + /// "Letterbox during breaks" + /// + public static LocalisableString LetterboxDuringBreaks => new TranslatableString(getKey(@"letterbox_during_breaks"), @"Letterbox during breaks"); + + /// + /// "Adds horizontal letterboxing to give a cinematic look during breaks." + /// + public static LocalisableString LetterboxDuringBreaksDescription => new TranslatableString(getKey(@"letterbox_during_breaks_description"), @"Adds horizontal letterboxing to give a cinematic look during breaks."); + + /// + /// "Samples match playback rate" + /// + public static LocalisableString SamplesMatchPlaybackRate => new TranslatableString(getKey(@"samples_match_playback_rate"), @"Samples match playback rate"); + + /// + /// "When enabled, all samples will speed up or slow down when rate-changing mods are enabled." + /// + public static LocalisableString SamplesMatchPlaybackRateDescription => new TranslatableString(getKey(@"samples_match_playback_rate_description"), @"When enabled, all samples will speed up or slow down when rate-changing mods are enabled."); + + private static string getKey(string key) => $@"{prefix}:{key}"; + } +} diff --git a/osu.Game/Localisation/EditorSetupDifficultyStrings.cs b/osu.Game/Localisation/EditorSetupDifficultyStrings.cs new file mode 100644 index 0000000000..cdb7837a64 --- /dev/null +++ b/osu.Game/Localisation/EditorSetupDifficultyStrings.cs @@ -0,0 +1,34 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Localisation; + +namespace osu.Game.Localisation +{ + public static class EditorSetupDifficultyStrings + { + private const string prefix = @"osu.Game.Resources.Localisation.EditorSetupDifficulty"; + + /// + /// "The size of all hit objects" + /// + public static LocalisableString CircleSizeDescription => new TranslatableString(getKey(@"circle_size_description"), @"The size of all hit objects"); + + /// + /// "The rate of passive health drain throughout playable time" + /// + public static LocalisableString DrainRateDescription => new TranslatableString(getKey(@"drain_rate_description"), @"The rate of passive health drain throughout playable time"); + + /// + /// "The speed at which objects are presented to the player" + /// + public static LocalisableString ApproachRateDescription => new TranslatableString(getKey(@"approach_rate_description"), @"The speed at which objects are presented to the player"); + + /// + /// "The harshness of hit windows and difficulty of special objects (ie. spinners)" + /// + public static LocalisableString OverallDifficultyDescription => new TranslatableString(getKey(@"overall_difficulty_description"), @"The harshness of hit windows and difficulty of special objects (ie. spinners)"); + + private static string getKey(string key) => $@"{prefix}:{key}"; + } +} diff --git a/osu.Game/Localisation/EditorSetupMetadataStrings.cs b/osu.Game/Localisation/EditorSetupMetadataStrings.cs new file mode 100644 index 0000000000..576fa68643 --- /dev/null +++ b/osu.Game/Localisation/EditorSetupMetadataStrings.cs @@ -0,0 +1,39 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Localisation; + +namespace osu.Game.Localisation +{ + public static class EditorSetupMetadataStrings + { + private const string prefix = @"osu.Game.Resources.Localisation.EditorSetupMetadata"; + + /// + /// "Metadata" + /// + public static LocalisableString Metadata => new TranslatableString(getKey(@"metadata"), @"Metadata"); + + /// + /// "Romanised Artist" + /// + public static LocalisableString RomanisedArtist => new TranslatableString(getKey(@"romanised_artist"), @"Romanised Artist"); + + /// + /// "Romanised Title" + /// + public static LocalisableString RomanisedTitle => new TranslatableString(getKey(@"romanised_title"), @"Romanised Title"); + + /// + /// "Creator" + /// + public static LocalisableString Creator => new TranslatableString(getKey(@"creator"), @"Creator"); + + /// + /// "Difficulty Name" + /// + public static LocalisableString DifficultyName => new TranslatableString(getKey(@"difficulty_name"), @"Difficulty Name"); + + private static string getKey(string key) => $@"{prefix}:{key}"; + } +} diff --git a/osu.Game/Localisation/EditorSetupResourcesStrings.cs b/osu.Game/Localisation/EditorSetupResourcesStrings.cs new file mode 100644 index 0000000000..493beae7fe --- /dev/null +++ b/osu.Game/Localisation/EditorSetupResourcesStrings.cs @@ -0,0 +1,44 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Localisation; + +namespace osu.Game.Localisation +{ + public static class EditorSetupResourcesStrings + { + private const string prefix = @"osu.Game.Resources.Localisation.EditorSetupResources"; + + /// + /// "Resources" + /// + public static LocalisableString Resources => new TranslatableString(getKey(@"resources"), @"Resources"); + + /// + /// "Audio Track" + /// + public static LocalisableString AudioTrack => new TranslatableString(getKey(@"audio_track"), @"Audio Track"); + + /// + /// "Click to select a track" + /// + public static LocalisableString ClickToSelectTrack => new TranslatableString(getKey(@"click_to_select_track"), @"Click to select a track"); + + /// + /// "Click to replace the track" + /// + public static LocalisableString ClickToReplaceTrack => new TranslatableString(getKey(@"click_to_replace_track"), @"Click to replace the track"); + + /// + /// "Click to select a background image" + /// + public static LocalisableString ClickToSelectBackground => new TranslatableString(getKey(@"click_to_select_background"), @"Click to select a background image"); + + /// + /// "Click to replace the background image" + /// + public static LocalisableString ClickToReplaceBackground => new TranslatableString(getKey(@"click_to_replace_background"), @"Click to replace the background image"); + + private static string getKey(string key) => $@"{prefix}:{key}"; + } +} diff --git a/osu.Game/Localisation/EditorSetupRulesetStrings.cs b/osu.Game/Localisation/EditorSetupRulesetStrings.cs new file mode 100644 index 0000000000..a786b679a3 --- /dev/null +++ b/osu.Game/Localisation/EditorSetupRulesetStrings.cs @@ -0,0 +1,19 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Localisation; + +namespace osu.Game.Localisation +{ + public static class EditorSetupRulesetStrings + { + private const string prefix = @"osu.Game.Resources.Localisation.EditorSetupRuleset"; + + /// + /// "Ruleset ({0})" + /// + public static LocalisableString Ruleset(string arg0) => new TranslatableString(getKey(@"ruleset"), @"Ruleset ({0})", arg0); + + private static string getKey(string key) => $@"{prefix}:{key}"; + } +} diff --git a/osu.Game/Localisation/EditorSetupStrings.cs b/osu.Game/Localisation/EditorSetupStrings.cs new file mode 100644 index 0000000000..97ebd40b6f --- /dev/null +++ b/osu.Game/Localisation/EditorSetupStrings.cs @@ -0,0 +1,24 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Localisation; + +namespace osu.Game.Localisation +{ + public static class EditorSetupStrings + { + private const string prefix = @"osu.Game.Resources.Localisation.EditorSetup"; + + /// + /// "beatmap setup" + /// + public static LocalisableString BeatmapSetup => new TranslatableString(getKey(@"beatmap_setup"), @"beatmap setup"); + + /// + /// "change general settings of your beatmap" + /// + public static LocalisableString BeatmapSetupDescription => new TranslatableString(getKey(@"beatmap_setup_description"), @"change general settings of your beatmap"); + + private static string getKey(string key) => $@"{prefix}:{key}"; + } +} diff --git a/osu.Game/Screens/Edit/Setup/ColoursSection.cs b/osu.Game/Screens/Edit/Setup/ColoursSection.cs index 621abf5580..5792613aa0 100644 --- a/osu.Game/Screens/Edit/Setup/ColoursSection.cs +++ b/osu.Game/Screens/Edit/Setup/ColoursSection.cs @@ -7,12 +7,14 @@ using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Localisation; using osu.Game.Graphics.UserInterfaceV2; +using osu.Game.Localisation; +using osu.Game.Resources.Localisation.Web; namespace osu.Game.Screens.Edit.Setup { internal class ColoursSection : SetupSection { - public override LocalisableString Title => "Colours"; + public override LocalisableString Title => EditorSetupColoursStrings.Colours; private LabelledColourPalette comboColours; @@ -23,9 +25,9 @@ namespace osu.Game.Screens.Edit.Setup { comboColours = new LabelledColourPalette { - Label = "Hitcircle / Slider Combos", + Label = EditorSetupColoursStrings.HitcircleSliderCombos, FixedLabelWidth = LABEL_WIDTH, - ColourNamePrefix = "Combo" + ColourNamePrefix = MatchesStrings.MatchScoreStatsCombo } }; diff --git a/osu.Game/Screens/Edit/Setup/DesignSection.cs b/osu.Game/Screens/Edit/Setup/DesignSection.cs index 40bbfeaf7d..6214a17529 100644 --- a/osu.Game/Screens/Edit/Setup/DesignSection.cs +++ b/osu.Game/Screens/Edit/Setup/DesignSection.cs @@ -13,6 +13,7 @@ using osu.Framework.Localisation; using osu.Game.Beatmaps; using osu.Game.Graphics.UserInterfaceV2; using osuTK; +using osu.Game.Localisation; namespace osu.Game.Screens.Edit.Setup { @@ -29,7 +30,7 @@ namespace osu.Game.Screens.Edit.Setup private LabelledSwitchButton letterboxDuringBreaks; private LabelledSwitchButton samplesMatchPlaybackRate; - public override LocalisableString Title => "Design"; + public override LocalisableString Title => EditorSetupDesignStrings.Design; [BackgroundDependencyLoader] private void load() @@ -38,9 +39,9 @@ namespace osu.Game.Screens.Edit.Setup { EnableCountdown = new LabelledSwitchButton { - Label = "Enable countdown", + Label = EditorSetupDesignStrings.EnableCountdown, Current = { Value = Beatmap.BeatmapInfo.Countdown != CountdownType.None }, - Description = "If enabled, an \"Are you ready? 3, 2, 1, GO!\" countdown will be inserted at the beginning of the beatmap, assuming there is enough time to do so." + Description = EditorSetupDesignStrings.CountdownDescription }, CountdownSettings = new FillFlowContainer { @@ -52,41 +53,41 @@ namespace osu.Game.Screens.Edit.Setup { CountdownSpeed = new LabelledEnumDropdown { - Label = "Countdown speed", + Label = EditorSetupDesignStrings.CountdownSpeed, Current = { Value = Beatmap.BeatmapInfo.Countdown != CountdownType.None ? Beatmap.BeatmapInfo.Countdown : CountdownType.Normal }, Items = Enum.GetValues(typeof(CountdownType)).Cast().Where(type => type != CountdownType.None) }, CountdownOffset = new LabelledNumberBox { - Label = "Countdown offset", + Label = EditorSetupDesignStrings.CountdownOffset, Current = { Value = Beatmap.BeatmapInfo.CountdownOffset.ToString() }, - Description = "If the countdown sounds off-time, use this to make it appear one or more beats early.", + Description = EditorSetupDesignStrings.CountdownOffsetDescription, } } }, Empty(), widescreenSupport = new LabelledSwitchButton { - Label = "Widescreen support", - Description = "Allows storyboards to use the full screen space, rather than be confined to a 4:3 area.", + Label = EditorSetupDesignStrings.WidescreenSupport, + Description = EditorSetupDesignStrings.WidescreenSupportDescription, Current = { Value = Beatmap.BeatmapInfo.WidescreenStoryboard } }, epilepsyWarning = new LabelledSwitchButton { - Label = "Epilepsy warning", - Description = "Recommended if the storyboard or video contain scenes with rapidly flashing colours.", + Label = EditorSetupDesignStrings.EpilepsyWarning, + Description = EditorSetupDesignStrings.EpilepsyWarningDescription, Current = { Value = Beatmap.BeatmapInfo.EpilepsyWarning } }, letterboxDuringBreaks = new LabelledSwitchButton { - Label = "Letterbox during breaks", - Description = "Adds horizontal letterboxing to give a cinematic look during breaks.", + Label = EditorSetupDesignStrings.LetterboxDuringBreaks, + Description = EditorSetupDesignStrings.LetterboxDuringBreaksDescription, Current = { Value = Beatmap.BeatmapInfo.LetterboxInBreaks } }, samplesMatchPlaybackRate = new LabelledSwitchButton { - Label = "Samples match playback rate", - Description = "When enabled, all samples will speed up or slow down when rate-changing mods are enabled.", + Label = EditorSetupDesignStrings.SamplesMatchPlaybackRate, + Description = EditorSetupDesignStrings.SamplesMatchPlaybackRateDescription, Current = { Value = Beatmap.BeatmapInfo.SamplesMatchPlaybackRate } } }; diff --git a/osu.Game/Screens/Edit/Setup/DifficultySection.cs b/osu.Game/Screens/Edit/Setup/DifficultySection.cs index 5ce5d05d64..d90997653c 100644 --- a/osu.Game/Screens/Edit/Setup/DifficultySection.cs +++ b/osu.Game/Screens/Edit/Setup/DifficultySection.cs @@ -11,6 +11,7 @@ using osu.Framework.Localisation; using osu.Game.Beatmaps; using osu.Game.Graphics.UserInterfaceV2; using osu.Game.Resources.Localisation.Web; +using osu.Game.Localisation; namespace osu.Game.Screens.Edit.Setup { @@ -21,7 +22,7 @@ namespace osu.Game.Screens.Edit.Setup private LabelledSliderBar approachRateSlider; private LabelledSliderBar overallDifficultySlider; - public override LocalisableString Title => "Difficulty"; + public override LocalisableString Title => BeatmapDiscussionsStrings.OwnerEditorVersion; [BackgroundDependencyLoader] private void load() @@ -32,7 +33,7 @@ namespace osu.Game.Screens.Edit.Setup { Label = BeatmapsetsStrings.ShowStatsCs, FixedLabelWidth = LABEL_WIDTH, - Description = "The size of all hit objects", + Description = EditorSetupDifficultyStrings.CircleSizeDescription, Current = new BindableFloat(Beatmap.Difficulty.CircleSize) { Default = BeatmapDifficulty.DEFAULT_DIFFICULTY, @@ -45,7 +46,7 @@ namespace osu.Game.Screens.Edit.Setup { Label = BeatmapsetsStrings.ShowStatsDrain, FixedLabelWidth = LABEL_WIDTH, - Description = "The rate of passive health drain throughout playable time", + Description = EditorSetupDifficultyStrings.DrainRateDescription, Current = new BindableFloat(Beatmap.Difficulty.DrainRate) { Default = BeatmapDifficulty.DEFAULT_DIFFICULTY, @@ -58,7 +59,7 @@ namespace osu.Game.Screens.Edit.Setup { Label = BeatmapsetsStrings.ShowStatsAr, FixedLabelWidth = LABEL_WIDTH, - Description = "The speed at which objects are presented to the player", + Description = EditorSetupDifficultyStrings.ApproachRateDescription, Current = new BindableFloat(Beatmap.Difficulty.ApproachRate) { Default = BeatmapDifficulty.DEFAULT_DIFFICULTY, @@ -71,7 +72,7 @@ namespace osu.Game.Screens.Edit.Setup { Label = BeatmapsetsStrings.ShowStatsAccuracy, FixedLabelWidth = LABEL_WIDTH, - Description = "The harshness of hit windows and difficulty of special objects (ie. spinners)", + Description = EditorSetupDifficultyStrings.OverallDifficultyDescription, Current = new BindableFloat(Beatmap.Difficulty.OverallDifficulty) { Default = BeatmapDifficulty.DEFAULT_DIFFICULTY, diff --git a/osu.Game/Screens/Edit/Setup/MetadataSection.cs b/osu.Game/Screens/Edit/Setup/MetadataSection.cs index 854dec2001..1af749160b 100644 --- a/osu.Game/Screens/Edit/Setup/MetadataSection.cs +++ b/osu.Game/Screens/Edit/Setup/MetadataSection.cs @@ -10,6 +10,7 @@ using osu.Framework.Localisation; using osu.Game.Beatmaps; using osu.Game.Graphics.UserInterfaceV2; using osu.Game.Resources.Localisation.Web; +using osu.Game.Localisation; namespace osu.Game.Screens.Edit.Setup { @@ -26,7 +27,7 @@ namespace osu.Game.Screens.Edit.Setup private LabelledTextBox sourceTextBox; private LabelledTextBox tagsTextBox; - public override LocalisableString Title => "Metadata"; + public override LocalisableString Title => EditorSetupMetadataStrings.Metadata; [BackgroundDependencyLoader] private void load() @@ -35,22 +36,22 @@ namespace osu.Game.Screens.Edit.Setup Children = new[] { - ArtistTextBox = createTextBox("Artist", + ArtistTextBox = createTextBox(ArtistStrings.TracksIndexFormArtist, !string.IsNullOrEmpty(metadata.ArtistUnicode) ? metadata.ArtistUnicode : metadata.Artist), - RomanisedArtistTextBox = createTextBox("Romanised Artist", + RomanisedArtistTextBox = createTextBox(EditorSetupMetadataStrings.RomanisedArtist, !string.IsNullOrEmpty(metadata.Artist) ? metadata.Artist : MetadataUtils.StripNonRomanisedCharacters(metadata.ArtistUnicode)), Empty(), - TitleTextBox = createTextBox("Title", + TitleTextBox = createTextBox(BeatmapsetWatchesStrings.IndexTableTitle, !string.IsNullOrEmpty(metadata.TitleUnicode) ? metadata.TitleUnicode : metadata.Title), - RomanisedTitleTextBox = createTextBox("Romanised Title", + RomanisedTitleTextBox = createTextBox(EditorSetupMetadataStrings.RomanisedTitle, !string.IsNullOrEmpty(metadata.Title) ? metadata.Title : MetadataUtils.StripNonRomanisedCharacters(metadata.ArtistUnicode)), Empty(), - creatorTextBox = createTextBox("Creator", metadata.Author.Username), - difficultyTextBox = createTextBox("Difficulty Name", Beatmap.BeatmapInfo.DifficultyName), + creatorTextBox = createTextBox(EditorSetupMetadataStrings.Creator, metadata.Author.Username), + difficultyTextBox = createTextBox(EditorSetupMetadataStrings.DifficultyName, Beatmap.BeatmapInfo.DifficultyName), sourceTextBox = createTextBox(BeatmapsetsStrings.ShowInfoSource, metadata.Source), tagsTextBox = createTextBox(BeatmapsetsStrings.ShowInfoTags, metadata.Tags) }; diff --git a/osu.Game/Screens/Edit/Setup/ResourcesSection.cs b/osu.Game/Screens/Edit/Setup/ResourcesSection.cs index 8c14feebbc..dfc849de7b 100644 --- a/osu.Game/Screens/Edit/Setup/ResourcesSection.cs +++ b/osu.Game/Screens/Edit/Setup/ResourcesSection.cs @@ -11,6 +11,7 @@ using osu.Framework.Graphics; using osu.Framework.Localisation; using osu.Game.Beatmaps; using osu.Game.Overlays; +using osu.Game.Localisation; namespace osu.Game.Screens.Edit.Setup { @@ -19,7 +20,7 @@ namespace osu.Game.Screens.Edit.Setup private LabelledFileChooser audioTrackChooser; private LabelledFileChooser backgroundChooser; - public override LocalisableString Title => "Resources"; + public override LocalisableString Title => EditorSetupResourcesStrings.Resources; [Resolved] private MusicController music { get; set; } @@ -43,13 +44,13 @@ namespace osu.Game.Screens.Edit.Setup { backgroundChooser = new LabelledFileChooser(".jpg", ".jpeg", ".png") { - Label = "Background", + Label = GameplaySettingsStrings.BackgroundHeader, FixedLabelWidth = LABEL_WIDTH, TabbableContentContainer = this }, audioTrackChooser = new LabelledFileChooser(".mp3", ".ogg") { - Label = "Audio Track", + Label = EditorSetupResourcesStrings.AudioTrack, FixedLabelWidth = LABEL_WIDTH, TabbableContentContainer = this }, @@ -144,12 +145,12 @@ namespace osu.Game.Screens.Edit.Setup private void updatePlaceholderText() { audioTrackChooser.Text = audioTrackChooser.Current.Value == null - ? "Click to select a track" - : "Click to replace the track"; + ? EditorSetupResourcesStrings.ClickToSelectTrack + : EditorSetupResourcesStrings.ClickToReplaceTrack; backgroundChooser.Text = backgroundChooser.Current.Value == null - ? "Click to select a background image" - : "Click to replace the background image"; + ? EditorSetupResourcesStrings.ClickToSelectBackground + : EditorSetupResourcesStrings.ClickToReplaceBackground; } } } diff --git a/osu.Game/Screens/Edit/Setup/RulesetSetupSection.cs b/osu.Game/Screens/Edit/Setup/RulesetSetupSection.cs index db0641feba..6b1b1128d4 100644 --- a/osu.Game/Screens/Edit/Setup/RulesetSetupSection.cs +++ b/osu.Game/Screens/Edit/Setup/RulesetSetupSection.cs @@ -5,12 +5,13 @@ using osu.Framework.Localisation; using osu.Game.Rulesets; +using osu.Game.Localisation; namespace osu.Game.Screens.Edit.Setup { public abstract class RulesetSetupSection : SetupSection { - public sealed override LocalisableString Title => $"Ruleset ({rulesetInfo.Name})"; + public sealed override LocalisableString Title => EditorSetupRulesetStrings.Ruleset(rulesetInfo.Name); private readonly RulesetInfo rulesetInfo; diff --git a/osu.Game/Screens/Edit/Setup/SetupScreenHeader.cs b/osu.Game/Screens/Edit/Setup/SetupScreenHeader.cs index c531f1da90..c1f6ab556c 100644 --- a/osu.Game/Screens/Edit/Setup/SetupScreenHeader.cs +++ b/osu.Game/Screens/Edit/Setup/SetupScreenHeader.cs @@ -11,6 +11,7 @@ using osu.Framework.Graphics.UserInterface; using osu.Game.Graphics.Containers; using osu.Game.Overlays; using osuTK.Graphics; +using osu.Game.Localisation; namespace osu.Game.Screens.Edit.Setup { @@ -77,8 +78,8 @@ namespace osu.Game.Screens.Edit.Setup { public SetupScreenTitle() { - Title = "beatmap setup"; - Description = "change general settings of your beatmap"; + Title = EditorSetupStrings.BeatmapSetup; + Description = EditorSetupStrings.BeatmapSetupDescription; IconTexture = "Icons/Hexacons/social"; } } From 8cb2e11766b85d23ceb69b17275025090eb94328 Mon Sep 17 00:00:00 2001 From: naoei Date: Wed, 10 Aug 2022 15:51:11 -0400 Subject: [PATCH 0949/1528] Change most ruleset-accessible string types to Localisable strings --- osu.Game/Rulesets/Mods/IMod.cs | 3 ++- osu.Game/Rulesets/Mods/Mod.cs | 3 ++- osu.Game/Rulesets/Ruleset.cs | 5 +++-- osu.Game/Scoring/HitResultDisplayStatistic.cs | 5 +++-- osu.Game/Screens/Play/ResumeOverlay.cs | 3 ++- osu.Game/Screens/Ranking/Statistics/StatisticItem.cs | 5 +++-- 6 files changed, 15 insertions(+), 9 deletions(-) diff --git a/osu.Game/Rulesets/Mods/IMod.cs b/osu.Game/Rulesets/Mods/IMod.cs index 30fa1ea8cb..1f9e26c9d7 100644 --- a/osu.Game/Rulesets/Mods/IMod.cs +++ b/osu.Game/Rulesets/Mods/IMod.cs @@ -3,6 +3,7 @@ using System; using osu.Framework.Graphics.Sprites; +using osu.Framework.Localisation; namespace osu.Game.Rulesets.Mods { @@ -21,7 +22,7 @@ namespace osu.Game.Rulesets.Mods /// /// The user readable description of this mod. /// - string Description { get; } + LocalisableString Description { get; } /// /// The type of this mod. diff --git a/osu.Game/Rulesets/Mods/Mod.cs b/osu.Game/Rulesets/Mods/Mod.cs index 0f3d758f74..e4c91d3037 100644 --- a/osu.Game/Rulesets/Mods/Mod.cs +++ b/osu.Game/Rulesets/Mods/Mod.cs @@ -9,6 +9,7 @@ using Newtonsoft.Json; using osu.Framework.Bindables; using osu.Framework.Extensions.TypeExtensions; using osu.Framework.Graphics.Sprites; +using osu.Framework.Localisation; using osu.Framework.Testing; using osu.Game.Configuration; using osu.Game.Rulesets.UI; @@ -34,7 +35,7 @@ namespace osu.Game.Rulesets.Mods public virtual ModType Type => ModType.Fun; [JsonIgnore] - public abstract string Description { get; } + public abstract LocalisableString Description { get; } /// /// The tooltip to display for this mod when used in a . diff --git a/osu.Game/Rulesets/Ruleset.cs b/osu.Game/Rulesets/Ruleset.cs index c1ec6c30ef..50ce6b3b12 100644 --- a/osu.Game/Rulesets/Ruleset.cs +++ b/osu.Game/Rulesets/Ruleset.cs @@ -28,6 +28,7 @@ using osu.Game.Users; using JetBrains.Annotations; using osu.Framework.Extensions; using osu.Framework.Extensions.EnumExtensions; +using osu.Framework.Localisation; using osu.Framework.Testing; using osu.Game.Extensions; using osu.Game.Rulesets.Filter; @@ -313,7 +314,7 @@ namespace osu.Game.Rulesets /// /// All valid s along with a display-friendly name. /// - public IEnumerable<(HitResult result, string displayName)> GetHitResults() + public IEnumerable<(HitResult result, LocalisableString displayName)> GetHitResults() { var validResults = GetValidHitResults(); @@ -351,7 +352,7 @@ namespace osu.Game.Rulesets /// /// The result type to get the name for. /// The display name. - public virtual string GetDisplayNameForHitResult(HitResult result) => result.GetDescription(); + public virtual LocalisableString GetDisplayNameForHitResult(HitResult result) => result.GetLocalisableDescription(); /// /// Creates ruleset-specific beatmap filter criteria to be used on the song select screen. diff --git a/osu.Game/Scoring/HitResultDisplayStatistic.cs b/osu.Game/Scoring/HitResultDisplayStatistic.cs index 4603ff053e..20deff4875 100644 --- a/osu.Game/Scoring/HitResultDisplayStatistic.cs +++ b/osu.Game/Scoring/HitResultDisplayStatistic.cs @@ -3,6 +3,7 @@ #nullable disable +using osu.Framework.Localisation; using osu.Game.Rulesets.Scoring; namespace osu.Game.Scoring @@ -30,9 +31,9 @@ namespace osu.Game.Scoring /// /// A custom display name for the result type. May be provided by rulesets to give better clarity. /// - public string DisplayName { get; } + public LocalisableString DisplayName { get; } - public HitResultDisplayStatistic(HitResult result, int count, int? maxCount, string displayName) + public HitResultDisplayStatistic(HitResult result, int count, int? maxCount, LocalisableString displayName) { Result = result; Count = count; diff --git a/osu.Game/Screens/Play/ResumeOverlay.cs b/osu.Game/Screens/Play/ResumeOverlay.cs index 2be1f93f80..7ed95c4ce3 100644 --- a/osu.Game/Screens/Play/ResumeOverlay.cs +++ b/osu.Game/Screens/Play/ResumeOverlay.cs @@ -8,6 +8,7 @@ using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Cursor; +using osu.Framework.Localisation; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osuTK; @@ -31,7 +32,7 @@ namespace osu.Game.Screens.Play protected const float TRANSITION_TIME = 500; - protected abstract string Message { get; } + protected abstract LocalisableString Message { get; } public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true; diff --git a/osu.Game/Screens/Ranking/Statistics/StatisticItem.cs b/osu.Game/Screens/Ranking/Statistics/StatisticItem.cs index 0e5cce59f8..ae5d81c696 100644 --- a/osu.Game/Screens/Ranking/Statistics/StatisticItem.cs +++ b/osu.Game/Screens/Ranking/Statistics/StatisticItem.cs @@ -7,6 +7,7 @@ using System; using JetBrains.Annotations; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Localisation; namespace osu.Game.Screens.Ranking.Statistics { @@ -18,7 +19,7 @@ namespace osu.Game.Screens.Ranking.Statistics /// /// The name of this item. /// - public readonly string Name; + public readonly LocalisableString Name; /// /// A function returning the content to be displayed. @@ -48,7 +49,7 @@ namespace osu.Game.Screens.Ranking.Statistics /// A function returning the content to be displayed. /// Whether this item requires hit events. If true, will not be called if no hit events are available. /// The of this item. This can be thought of as the column dimension of an encompassing . - public StatisticItem([NotNull] string name, [NotNull] Func createContent, bool requiresHitEvents = false, [CanBeNull] Dimension dimension = null) + public StatisticItem(LocalisableString name, [NotNull] Func createContent, bool requiresHitEvents = false, [CanBeNull] Dimension dimension = null) { Name = name; RequiresHitEvents = requiresHitEvents; From 60dae70a180f33c6c55be46018e43bad8ba627ea Mon Sep 17 00:00:00 2001 From: naoei Date: Wed, 10 Aug 2022 15:54:48 -0400 Subject: [PATCH 0950/1528] Change mod description type to `LocalisableString` --- osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs | 3 ++- osu.Game/Rulesets/Mods/ModAutoplay.cs | 3 ++- osu.Game/Rulesets/Mods/ModBarrelRoll.cs | 3 ++- osu.Game/Rulesets/Mods/ModCinema.cs | 3 ++- osu.Game/Rulesets/Mods/ModClassic.cs | 3 ++- osu.Game/Rulesets/Mods/ModDaycore.cs | 3 ++- osu.Game/Rulesets/Mods/ModDifficultyAdjust.cs | 3 ++- osu.Game/Rulesets/Mods/ModDoubleTime.cs | 3 ++- osu.Game/Rulesets/Mods/ModFlashlight.cs | 3 ++- osu.Game/Rulesets/Mods/ModHalfTime.cs | 3 ++- osu.Game/Rulesets/Mods/ModHardRock.cs | 3 ++- osu.Game/Rulesets/Mods/ModMuted.cs | 2 +- osu.Game/Rulesets/Mods/ModNightcore.cs | 3 ++- osu.Game/Rulesets/Mods/ModNoFail.cs | 3 ++- osu.Game/Rulesets/Mods/ModNoMod.cs | 3 ++- osu.Game/Rulesets/Mods/ModPerfect.cs | 3 ++- osu.Game/Rulesets/Mods/ModSuddenDeath.cs | 3 ++- osu.Game/Rulesets/Mods/ModWindDown.cs | 3 ++- osu.Game/Rulesets/Mods/ModWindUp.cs | 3 ++- osu.Game/Rulesets/Mods/MultiMod.cs | 3 ++- osu.Game/Rulesets/Mods/UnknownMod.cs | 4 +++- 21 files changed, 42 insertions(+), 21 deletions(-) diff --git a/osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs b/osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs index 38d26ed05a..e7996c6d43 100644 --- a/osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs +++ b/osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs @@ -6,6 +6,7 @@ using System.Collections.Generic; using System.Linq; using osu.Framework.Audio; using osu.Framework.Bindables; +using osu.Framework.Localisation; using osu.Framework.Utils; using osu.Game.Beatmaps; using osu.Game.Configuration; @@ -23,7 +24,7 @@ namespace osu.Game.Rulesets.Mods public override string Acronym => "AS"; - public override string Description => "Let track speed adapt to you."; + public override LocalisableString Description => "Let track speed adapt to you."; public override ModType Type => ModType.Fun; diff --git a/osu.Game/Rulesets/Mods/ModAutoplay.cs b/osu.Game/Rulesets/Mods/ModAutoplay.cs index ab49dd5575..6cafe0716d 100644 --- a/osu.Game/Rulesets/Mods/ModAutoplay.cs +++ b/osu.Game/Rulesets/Mods/ModAutoplay.cs @@ -4,6 +4,7 @@ using System; using System.Collections.Generic; using osu.Framework.Graphics.Sprites; +using osu.Framework.Localisation; using osu.Game.Beatmaps; using osu.Game.Graphics; using osu.Game.Replays; @@ -17,7 +18,7 @@ namespace osu.Game.Rulesets.Mods public override string Acronym => "AT"; public override IconUsage? Icon => OsuIcon.ModAuto; public override ModType Type => ModType.Automation; - public override string Description => "Watch a perfect automated play through the song."; + public override LocalisableString Description => "Watch a perfect automated play through the song."; public override double ScoreMultiplier => 1; public bool PerformFail() => false; diff --git a/osu.Game/Rulesets/Mods/ModBarrelRoll.cs b/osu.Game/Rulesets/Mods/ModBarrelRoll.cs index bacb953f76..0c301d293f 100644 --- a/osu.Game/Rulesets/Mods/ModBarrelRoll.cs +++ b/osu.Game/Rulesets/Mods/ModBarrelRoll.cs @@ -5,6 +5,7 @@ using System; using osu.Framework.Bindables; using osu.Framework.Extensions; using osu.Framework.Graphics; +using osu.Framework.Localisation; using osu.Game.Configuration; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.UI; @@ -34,7 +35,7 @@ namespace osu.Game.Rulesets.Mods public override string Name => "Barrel Roll"; public override string Acronym => "BR"; - public override string Description => "The whole playfield is on a wheel!"; + public override LocalisableString Description => "The whole playfield is on a wheel!"; public override double ScoreMultiplier => 1; public override string SettingDescription => $"{SpinSpeed.Value:N2} rpm {Direction.Value.GetDescription().ToLowerInvariant()}"; diff --git a/osu.Game/Rulesets/Mods/ModCinema.cs b/osu.Game/Rulesets/Mods/ModCinema.cs index 99c4e71d1f..ae661c5f25 100644 --- a/osu.Game/Rulesets/Mods/ModCinema.cs +++ b/osu.Game/Rulesets/Mods/ModCinema.cs @@ -4,6 +4,7 @@ using System; using System.Linq; using osu.Framework.Graphics.Sprites; +using osu.Framework.Localisation; using osu.Game.Graphics; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.UI; @@ -27,7 +28,7 @@ namespace osu.Game.Rulesets.Mods public override string Name => "Cinema"; public override string Acronym => "CN"; public override IconUsage? Icon => OsuIcon.ModCinema; - public override string Description => "Watch the video without visual distractions."; + public override LocalisableString Description => "Watch the video without visual distractions."; public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModAutoplay)).ToArray(); diff --git a/osu.Game/Rulesets/Mods/ModClassic.cs b/osu.Game/Rulesets/Mods/ModClassic.cs index 1159955e11..55b16297e2 100644 --- a/osu.Game/Rulesets/Mods/ModClassic.cs +++ b/osu.Game/Rulesets/Mods/ModClassic.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Graphics.Sprites; +using osu.Framework.Localisation; namespace osu.Game.Rulesets.Mods { @@ -15,7 +16,7 @@ namespace osu.Game.Rulesets.Mods public override IconUsage? Icon => FontAwesome.Solid.History; - public override string Description => "Feeling nostalgic?"; + public override LocalisableString Description => "Feeling nostalgic?"; public override ModType Type => ModType.Conversion; } diff --git a/osu.Game/Rulesets/Mods/ModDaycore.cs b/osu.Game/Rulesets/Mods/ModDaycore.cs index 9e8e44229e..de1a5ab56c 100644 --- a/osu.Game/Rulesets/Mods/ModDaycore.cs +++ b/osu.Game/Rulesets/Mods/ModDaycore.cs @@ -4,6 +4,7 @@ using osu.Framework.Audio; using osu.Framework.Bindables; using osu.Framework.Graphics.Sprites; +using osu.Framework.Localisation; namespace osu.Game.Rulesets.Mods { @@ -12,7 +13,7 @@ namespace osu.Game.Rulesets.Mods public override string Name => "Daycore"; public override string Acronym => "DC"; public override IconUsage? Icon => null; - public override string Description => "Whoaaaaa..."; + public override LocalisableString Description => "Whoaaaaa..."; private readonly BindableNumber tempoAdjust = new BindableDouble(1); private readonly BindableNumber freqAdjust = new BindableDouble(1); diff --git a/osu.Game/Rulesets/Mods/ModDifficultyAdjust.cs b/osu.Game/Rulesets/Mods/ModDifficultyAdjust.cs index eefa1531c4..4ed31eec78 100644 --- a/osu.Game/Rulesets/Mods/ModDifficultyAdjust.cs +++ b/osu.Game/Rulesets/Mods/ModDifficultyAdjust.cs @@ -5,6 +5,7 @@ using System; using System.Linq; using osu.Framework.Bindables; using osu.Framework.Graphics.Sprites; +using osu.Framework.Localisation; using osu.Game.Beatmaps; using osu.Game.Configuration; @@ -14,7 +15,7 @@ namespace osu.Game.Rulesets.Mods { public override string Name => @"Difficulty Adjust"; - public override string Description => @"Override a beatmap's difficulty settings."; + public override LocalisableString Description => @"Override a beatmap's difficulty settings."; public override string Acronym => "DA"; diff --git a/osu.Game/Rulesets/Mods/ModDoubleTime.cs b/osu.Game/Rulesets/Mods/ModDoubleTime.cs index 1c71f5d055..d8a41ae658 100644 --- a/osu.Game/Rulesets/Mods/ModDoubleTime.cs +++ b/osu.Game/Rulesets/Mods/ModDoubleTime.cs @@ -3,6 +3,7 @@ using osu.Framework.Bindables; using osu.Framework.Graphics.Sprites; +using osu.Framework.Localisation; using osu.Game.Configuration; using osu.Game.Graphics; @@ -14,7 +15,7 @@ namespace osu.Game.Rulesets.Mods public override string Acronym => "DT"; public override IconUsage? Icon => OsuIcon.ModDoubleTime; public override ModType Type => ModType.DifficultyIncrease; - public override string Description => "Zoooooooooom..."; + public override LocalisableString Description => "Zoooooooooom..."; [SettingSource("Speed increase", "The actual increase to apply")] public override BindableNumber SpeedChange { get; } = new BindableDouble diff --git a/osu.Game/Rulesets/Mods/ModFlashlight.cs b/osu.Game/Rulesets/Mods/ModFlashlight.cs index 210dd56137..558605efc3 100644 --- a/osu.Game/Rulesets/Mods/ModFlashlight.cs +++ b/osu.Game/Rulesets/Mods/ModFlashlight.cs @@ -11,6 +11,7 @@ using osu.Framework.Graphics.Rendering; using osu.Framework.Graphics.Rendering.Vertices; using osu.Framework.Graphics.Shaders; using osu.Framework.Graphics.Sprites; +using osu.Framework.Localisation; using osu.Game.Beatmaps.Timing; using osu.Game.Configuration; using osu.Game.Graphics; @@ -30,7 +31,7 @@ namespace osu.Game.Rulesets.Mods public override string Acronym => "FL"; public override IconUsage? Icon => OsuIcon.ModFlashlight; public override ModType Type => ModType.DifficultyIncrease; - public override string Description => "Restricted view area."; + public override LocalisableString Description => "Restricted view area."; [SettingSource("Flashlight size", "Multiplier applied to the default flashlight size.")] public abstract BindableFloat SizeMultiplier { get; } diff --git a/osu.Game/Rulesets/Mods/ModHalfTime.cs b/osu.Game/Rulesets/Mods/ModHalfTime.cs index 13d89e30d6..8d8b97e79e 100644 --- a/osu.Game/Rulesets/Mods/ModHalfTime.cs +++ b/osu.Game/Rulesets/Mods/ModHalfTime.cs @@ -3,6 +3,7 @@ using osu.Framework.Bindables; using osu.Framework.Graphics.Sprites; +using osu.Framework.Localisation; using osu.Game.Configuration; using osu.Game.Graphics; @@ -14,7 +15,7 @@ namespace osu.Game.Rulesets.Mods public override string Acronym => "HT"; public override IconUsage? Icon => OsuIcon.ModHalftime; public override ModType Type => ModType.DifficultyReduction; - public override string Description => "Less zoom..."; + public override LocalisableString Description => "Less zoom..."; [SettingSource("Speed decrease", "The actual decrease to apply")] public override BindableNumber SpeedChange { get; } = new BindableDouble diff --git a/osu.Game/Rulesets/Mods/ModHardRock.cs b/osu.Game/Rulesets/Mods/ModHardRock.cs index 0a5348a8cf..2886e59c54 100644 --- a/osu.Game/Rulesets/Mods/ModHardRock.cs +++ b/osu.Game/Rulesets/Mods/ModHardRock.cs @@ -3,6 +3,7 @@ using System; using osu.Framework.Graphics.Sprites; +using osu.Framework.Localisation; using osu.Game.Beatmaps; using osu.Game.Graphics; @@ -14,7 +15,7 @@ namespace osu.Game.Rulesets.Mods public override string Acronym => "HR"; public override IconUsage? Icon => OsuIcon.ModHardRock; public override ModType Type => ModType.DifficultyIncrease; - public override string Description => "Everything just got a bit harder..."; + public override LocalisableString Description => "Everything just got a bit harder..."; public override Type[] IncompatibleMods => new[] { typeof(ModEasy), typeof(ModDifficultyAdjust) }; public void ReadFromDifficulty(IBeatmapDifficultyInfo difficulty) diff --git a/osu.Game/Rulesets/Mods/ModMuted.cs b/osu.Game/Rulesets/Mods/ModMuted.cs index 55d5abfa82..9735d6b536 100644 --- a/osu.Game/Rulesets/Mods/ModMuted.cs +++ b/osu.Game/Rulesets/Mods/ModMuted.cs @@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Mods public override string Name => "Muted"; public override string Acronym => "MU"; public override IconUsage? Icon => FontAwesome.Solid.VolumeMute; - public override string Description => "Can you still feel the rhythm without music?"; + public override LocalisableString Description => "Can you still feel the rhythm without music?"; public override ModType Type => ModType.Fun; public override double ScoreMultiplier => 1; } diff --git a/osu.Game/Rulesets/Mods/ModNightcore.cs b/osu.Game/Rulesets/Mods/ModNightcore.cs index c4417ec509..099bf386f3 100644 --- a/osu.Game/Rulesets/Mods/ModNightcore.cs +++ b/osu.Game/Rulesets/Mods/ModNightcore.cs @@ -7,6 +7,7 @@ using osu.Framework.Audio.Track; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; +using osu.Framework.Localisation; using osu.Game.Audio; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.Timing; @@ -23,7 +24,7 @@ namespace osu.Game.Rulesets.Mods public override string Name => "Nightcore"; public override string Acronym => "NC"; public override IconUsage? Icon => OsuIcon.ModNightcore; - public override string Description => "Uguuuuuuuu..."; + public override LocalisableString Description => "Uguuuuuuuu..."; } public abstract class ModNightcore : ModNightcore, IApplicableToDrawableRuleset diff --git a/osu.Game/Rulesets/Mods/ModNoFail.cs b/osu.Game/Rulesets/Mods/ModNoFail.cs index 5ebae17228..31bb4338b3 100644 --- a/osu.Game/Rulesets/Mods/ModNoFail.cs +++ b/osu.Game/Rulesets/Mods/ModNoFail.cs @@ -3,6 +3,7 @@ using System; using osu.Framework.Graphics.Sprites; +using osu.Framework.Localisation; using osu.Game.Graphics; namespace osu.Game.Rulesets.Mods @@ -13,7 +14,7 @@ namespace osu.Game.Rulesets.Mods public override string Acronym => "NF"; public override IconUsage? Icon => OsuIcon.ModNoFail; public override ModType Type => ModType.DifficultyReduction; - public override string Description => "You can't fail, no matter what."; + public override LocalisableString Description => "You can't fail, no matter what."; public override double ScoreMultiplier => 0.5; public override Type[] IncompatibleMods => new[] { typeof(ModRelax), typeof(ModFailCondition), typeof(ModAutoplay) }; } diff --git a/osu.Game/Rulesets/Mods/ModNoMod.cs b/osu.Game/Rulesets/Mods/ModNoMod.cs index 1009c5bc42..5dd4b317e7 100644 --- a/osu.Game/Rulesets/Mods/ModNoMod.cs +++ b/osu.Game/Rulesets/Mods/ModNoMod.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Graphics.Sprites; +using osu.Framework.Localisation; namespace osu.Game.Rulesets.Mods { @@ -12,7 +13,7 @@ namespace osu.Game.Rulesets.Mods { public override string Name => "No Mod"; public override string Acronym => "NM"; - public override string Description => "No mods applied."; + public override LocalisableString Description => "No mods applied."; public override double ScoreMultiplier => 1; public override IconUsage? Icon => FontAwesome.Solid.Ban; public override ModType Type => ModType.System; diff --git a/osu.Game/Rulesets/Mods/ModPerfect.cs b/osu.Game/Rulesets/Mods/ModPerfect.cs index 9016a24f8d..804f23b6b7 100644 --- a/osu.Game/Rulesets/Mods/ModPerfect.cs +++ b/osu.Game/Rulesets/Mods/ModPerfect.cs @@ -4,6 +4,7 @@ using System; using System.Linq; using osu.Framework.Graphics.Sprites; +using osu.Framework.Localisation; using osu.Game.Graphics; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Scoring; @@ -17,7 +18,7 @@ namespace osu.Game.Rulesets.Mods public override IconUsage? Icon => OsuIcon.ModPerfect; public override ModType Type => ModType.DifficultyIncrease; public override double ScoreMultiplier => 1; - public override string Description => "SS or quit."; + public override LocalisableString Description => "SS or quit."; public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModSuddenDeath)).ToArray(); diff --git a/osu.Game/Rulesets/Mods/ModSuddenDeath.cs b/osu.Game/Rulesets/Mods/ModSuddenDeath.cs index c8b835f78a..4e4e8662e8 100644 --- a/osu.Game/Rulesets/Mods/ModSuddenDeath.cs +++ b/osu.Game/Rulesets/Mods/ModSuddenDeath.cs @@ -4,6 +4,7 @@ using System; using System.Linq; using osu.Framework.Graphics.Sprites; +using osu.Framework.Localisation; using osu.Game.Graphics; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Scoring; @@ -16,7 +17,7 @@ namespace osu.Game.Rulesets.Mods public override string Acronym => "SD"; public override IconUsage? Icon => OsuIcon.ModSuddenDeath; public override ModType Type => ModType.DifficultyIncrease; - public override string Description => "Miss and fail."; + public override LocalisableString Description => "Miss and fail."; public override double ScoreMultiplier => 1; public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModPerfect)).ToArray(); diff --git a/osu.Game/Rulesets/Mods/ModWindDown.cs b/osu.Game/Rulesets/Mods/ModWindDown.cs index 08bd44f7bd..e84bdab69c 100644 --- a/osu.Game/Rulesets/Mods/ModWindDown.cs +++ b/osu.Game/Rulesets/Mods/ModWindDown.cs @@ -5,6 +5,7 @@ using System; using System.Linq; using osu.Framework.Bindables; using osu.Framework.Graphics.Sprites; +using osu.Framework.Localisation; using osu.Game.Configuration; namespace osu.Game.Rulesets.Mods @@ -13,7 +14,7 @@ namespace osu.Game.Rulesets.Mods { public override string Name => "Wind Down"; public override string Acronym => "WD"; - public override string Description => "Sloooow doooown..."; + public override LocalisableString Description => "Sloooow doooown..."; public override IconUsage? Icon => FontAwesome.Solid.ChevronCircleDown; public override double ScoreMultiplier => 1.0; diff --git a/osu.Game/Rulesets/Mods/ModWindUp.cs b/osu.Game/Rulesets/Mods/ModWindUp.cs index df8f781148..39cee50f96 100644 --- a/osu.Game/Rulesets/Mods/ModWindUp.cs +++ b/osu.Game/Rulesets/Mods/ModWindUp.cs @@ -5,6 +5,7 @@ using System; using System.Linq; using osu.Framework.Bindables; using osu.Framework.Graphics.Sprites; +using osu.Framework.Localisation; using osu.Game.Configuration; namespace osu.Game.Rulesets.Mods @@ -13,7 +14,7 @@ namespace osu.Game.Rulesets.Mods { public override string Name => "Wind Up"; public override string Acronym => "WU"; - public override string Description => "Can you keep up?"; + public override LocalisableString Description => "Can you keep up?"; public override IconUsage? Icon => FontAwesome.Solid.ChevronCircleUp; public override double ScoreMultiplier => 1.0; diff --git a/osu.Game/Rulesets/Mods/MultiMod.cs b/osu.Game/Rulesets/Mods/MultiMod.cs index 1c41c6b8b3..9fbc0ddd97 100644 --- a/osu.Game/Rulesets/Mods/MultiMod.cs +++ b/osu.Game/Rulesets/Mods/MultiMod.cs @@ -3,6 +3,7 @@ using System; using System.Linq; +using osu.Framework.Localisation; namespace osu.Game.Rulesets.Mods { @@ -10,7 +11,7 @@ namespace osu.Game.Rulesets.Mods { public override string Name => string.Empty; public override string Acronym => string.Empty; - public override string Description => string.Empty; + public override LocalisableString Description => string.Empty; public override double ScoreMultiplier => 0; public Mod[] Mods { get; } diff --git a/osu.Game/Rulesets/Mods/UnknownMod.cs b/osu.Game/Rulesets/Mods/UnknownMod.cs index 72de0ad653..abe05996ff 100644 --- a/osu.Game/Rulesets/Mods/UnknownMod.cs +++ b/osu.Game/Rulesets/Mods/UnknownMod.cs @@ -1,6 +1,8 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using osu.Framework.Localisation; + namespace osu.Game.Rulesets.Mods { public class UnknownMod : Mod @@ -12,7 +14,7 @@ namespace osu.Game.Rulesets.Mods public override string Name => $"Unknown mod ({OriginalAcronym})"; public override string Acronym => $"{OriginalAcronym}??"; - public override string Description => "This mod could not be resolved by the game."; + public override LocalisableString Description => "This mod could not be resolved by the game."; public override double ScoreMultiplier => 0; public override bool UserPlayable => false; From 1e356f61376984f11c23c5b03da8a3fa8a70c41b Mon Sep 17 00:00:00 2001 From: naoei Date: Wed, 10 Aug 2022 16:03:59 -0400 Subject: [PATCH 0951/1528] Revert localisation for `GetDisplayNameForHitResult` Came across an issue where `LeaderboardScoreTooltip` attempts to capitalize all letters for the `displayName`. Unsure if I should completely ignore it and localise it anyway. --- osu.Game/Rulesets/Ruleset.cs | 5 ++--- osu.Game/Scoring/HitResultDisplayStatistic.cs | 5 ++--- 2 files changed, 4 insertions(+), 6 deletions(-) diff --git a/osu.Game/Rulesets/Ruleset.cs b/osu.Game/Rulesets/Ruleset.cs index 50ce6b3b12..c1ec6c30ef 100644 --- a/osu.Game/Rulesets/Ruleset.cs +++ b/osu.Game/Rulesets/Ruleset.cs @@ -28,7 +28,6 @@ using osu.Game.Users; using JetBrains.Annotations; using osu.Framework.Extensions; using osu.Framework.Extensions.EnumExtensions; -using osu.Framework.Localisation; using osu.Framework.Testing; using osu.Game.Extensions; using osu.Game.Rulesets.Filter; @@ -314,7 +313,7 @@ namespace osu.Game.Rulesets /// /// All valid s along with a display-friendly name. /// - public IEnumerable<(HitResult result, LocalisableString displayName)> GetHitResults() + public IEnumerable<(HitResult result, string displayName)> GetHitResults() { var validResults = GetValidHitResults(); @@ -352,7 +351,7 @@ namespace osu.Game.Rulesets /// /// The result type to get the name for. /// The display name. - public virtual LocalisableString GetDisplayNameForHitResult(HitResult result) => result.GetLocalisableDescription(); + public virtual string GetDisplayNameForHitResult(HitResult result) => result.GetDescription(); /// /// Creates ruleset-specific beatmap filter criteria to be used on the song select screen. diff --git a/osu.Game/Scoring/HitResultDisplayStatistic.cs b/osu.Game/Scoring/HitResultDisplayStatistic.cs index 20deff4875..4603ff053e 100644 --- a/osu.Game/Scoring/HitResultDisplayStatistic.cs +++ b/osu.Game/Scoring/HitResultDisplayStatistic.cs @@ -3,7 +3,6 @@ #nullable disable -using osu.Framework.Localisation; using osu.Game.Rulesets.Scoring; namespace osu.Game.Scoring @@ -31,9 +30,9 @@ namespace osu.Game.Scoring /// /// A custom display name for the result type. May be provided by rulesets to give better clarity. /// - public LocalisableString DisplayName { get; } + public string DisplayName { get; } - public HitResultDisplayStatistic(HitResult result, int count, int? maxCount, LocalisableString displayName) + public HitResultDisplayStatistic(HitResult result, int count, int? maxCount, string displayName) { Result = result; Count = count; From 6e13cf82e810504f8f7a3df4bd341c42853d6d69 Mon Sep 17 00:00:00 2001 From: naoei Date: Wed, 10 Aug 2022 16:05:34 -0400 Subject: [PATCH 0952/1528] Don't render statistic header if display string is null --- osu.Game/Screens/Ranking/Statistics/StatisticContainer.cs | 4 ++-- osu.Game/Screens/Ranking/Statistics/StatisticItem.cs | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game/Screens/Ranking/Statistics/StatisticContainer.cs b/osu.Game/Screens/Ranking/Statistics/StatisticContainer.cs index 078ca97737..1cf46dcf04 100644 --- a/osu.Game/Screens/Ranking/Statistics/StatisticContainer.cs +++ b/osu.Game/Screens/Ranking/Statistics/StatisticContainer.cs @@ -59,7 +59,7 @@ namespace osu.Game.Screens.Ranking.Statistics private static Drawable createHeader(StatisticItem item) { - if (string.IsNullOrEmpty(item.Name)) + if (item.Name == null) return Empty(); return new FillFlowContainer @@ -82,7 +82,7 @@ namespace osu.Game.Screens.Ranking.Statistics { Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, - Text = item.Name, + Text = item.Name.Value, Font = OsuFont.GetFont(size: 14, weight: FontWeight.SemiBold), } } diff --git a/osu.Game/Screens/Ranking/Statistics/StatisticItem.cs b/osu.Game/Screens/Ranking/Statistics/StatisticItem.cs index ae5d81c696..baabc90c6f 100644 --- a/osu.Game/Screens/Ranking/Statistics/StatisticItem.cs +++ b/osu.Game/Screens/Ranking/Statistics/StatisticItem.cs @@ -19,7 +19,7 @@ namespace osu.Game.Screens.Ranking.Statistics /// /// The name of this item. /// - public readonly LocalisableString Name; + public readonly LocalisableString? Name; /// /// A function returning the content to be displayed. From 3e38baca3c0280ecfb9bc9ef7f3c5c185ba9f0ca Mon Sep 17 00:00:00 2001 From: naoei Date: Wed, 10 Aug 2022 16:09:11 -0400 Subject: [PATCH 0953/1528] Change ruleset mod description types --- osu.Game.Rulesets.Catch/Mods/CatchModEasy.cs | 3 ++- .../Mods/CatchModFloatingFruits.cs | 3 ++- osu.Game.Rulesets.Catch/Mods/CatchModHidden.cs | 3 ++- osu.Game.Rulesets.Catch/Mods/CatchModMirror.cs | 3 ++- osu.Game.Rulesets.Catch/Mods/CatchModNoScope.cs | 3 ++- osu.Game.Rulesets.Catch/Mods/CatchModRelax.cs | 3 ++- osu.Game.Rulesets.Mania/Mods/ManiaModConstantSpeed.cs | 3 ++- osu.Game.Rulesets.Mania/Mods/ManiaModDualStages.cs | 3 ++- osu.Game.Rulesets.Mania/Mods/ManiaModEasy.cs | 3 ++- osu.Game.Rulesets.Mania/Mods/ManiaModFadeIn.cs | 3 ++- osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs | 3 ++- osu.Game.Rulesets.Mania/Mods/ManiaModHoldOff.cs | 3 ++- osu.Game.Rulesets.Mania/Mods/ManiaModInvert.cs | 3 ++- osu.Game.Rulesets.Mania/Mods/ManiaModKey1.cs | 4 +++- osu.Game.Rulesets.Mania/Mods/ManiaModKey10.cs | 4 +++- osu.Game.Rulesets.Mania/Mods/ManiaModKey2.cs | 4 +++- osu.Game.Rulesets.Mania/Mods/ManiaModKey3.cs | 4 +++- osu.Game.Rulesets.Mania/Mods/ManiaModKey4.cs | 4 +++- osu.Game.Rulesets.Mania/Mods/ManiaModKey5.cs | 4 +++- osu.Game.Rulesets.Mania/Mods/ManiaModKey6.cs | 4 +++- osu.Game.Rulesets.Mania/Mods/ManiaModKey7.cs | 4 +++- osu.Game.Rulesets.Mania/Mods/ManiaModKey8.cs | 4 +++- osu.Game.Rulesets.Mania/Mods/ManiaModKey9.cs | 4 +++- osu.Game.Rulesets.Mania/Mods/ManiaModMirror.cs | 3 ++- osu.Game.Rulesets.Mania/Mods/ManiaModRandom.cs | 3 ++- osu.Game.Rulesets.Osu/Mods/OsuModAlternate.cs | 3 ++- osu.Game.Rulesets.Osu/Mods/OsuModApproachDifferent.cs | 3 ++- osu.Game.Rulesets.Osu/Mods/OsuModAutopilot.cs | 3 ++- osu.Game.Rulesets.Osu/Mods/OsuModBlinds.cs | 3 ++- osu.Game.Rulesets.Osu/Mods/OsuModDeflate.cs | 3 ++- osu.Game.Rulesets.Osu/Mods/OsuModEasy.cs | 3 ++- osu.Game.Rulesets.Osu/Mods/OsuModGrow.cs | 3 ++- osu.Game.Rulesets.Osu/Mods/OsuModHidden.cs | 3 ++- osu.Game.Rulesets.Osu/Mods/OsuModMagnetised.cs | 3 ++- osu.Game.Rulesets.Osu/Mods/OsuModMirror.cs | 3 ++- osu.Game.Rulesets.Osu/Mods/OsuModNoScope.cs | 3 ++- osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs | 3 ++- osu.Game.Rulesets.Osu/Mods/OsuModRelax.cs | 3 ++- osu.Game.Rulesets.Osu/Mods/OsuModRepel.cs | 3 ++- osu.Game.Rulesets.Osu/Mods/OsuModSingleTap.cs | 3 ++- osu.Game.Rulesets.Osu/Mods/OsuModSpinIn.cs | 3 ++- osu.Game.Rulesets.Osu/Mods/OsuModSpunOut.cs | 3 ++- osu.Game.Rulesets.Osu/Mods/OsuModStrictTracking.cs | 3 ++- osu.Game.Rulesets.Osu/Mods/OsuModTarget.cs | 3 ++- osu.Game.Rulesets.Osu/Mods/OsuModTouchDevice.cs | 3 ++- osu.Game.Rulesets.Osu/Mods/OsuModTraceable.cs | 3 ++- osu.Game.Rulesets.Osu/Mods/OsuModTransform.cs | 3 ++- osu.Game.Rulesets.Osu/Mods/OsuModWiggle.cs | 3 ++- osu.Game.Rulesets.Taiko/Mods/TaikoModEasy.cs | 3 ++- osu.Game.Rulesets.Taiko/Mods/TaikoModHidden.cs | 3 ++- osu.Game.Rulesets.Taiko/Mods/TaikoModRandom.cs | 3 ++- osu.Game.Rulesets.Taiko/Mods/TaikoModRelax.cs | 3 ++- osu.Game.Rulesets.Taiko/Mods/TaikoModSwap.cs | 3 ++- osu.Game.Tests/Mods/ModUtilsTest.cs | 5 +++-- osu.Game.Tests/Mods/TestCustomisableModRuleset.cs | 3 ++- .../DifficultyAdjustmentModCombinationsTest.cs | 11 ++++++----- osu.Game.Tests/Online/TestAPIModJsonSerialization.cs | 5 +++-- .../Online/TestAPIModMessagePackSerialization.cs | 7 ++++--- .../Visual/Gameplay/TestScenePlayerLoader.cs | 3 ++- .../Visual/UserInterface/TestSceneModSelectOverlay.cs | 3 ++- 60 files changed, 138 insertions(+), 68 deletions(-) diff --git a/osu.Game.Rulesets.Catch/Mods/CatchModEasy.cs b/osu.Game.Rulesets.Catch/Mods/CatchModEasy.cs index 16ef56d845..cac5b9aa6a 100644 --- a/osu.Game.Rulesets.Catch/Mods/CatchModEasy.cs +++ b/osu.Game.Rulesets.Catch/Mods/CatchModEasy.cs @@ -1,12 +1,13 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using osu.Framework.Localisation; using osu.Game.Rulesets.Mods; namespace osu.Game.Rulesets.Catch.Mods { public class CatchModEasy : ModEasyWithExtraLives { - public override string Description => @"Larger fruits, more forgiving HP drain, less accuracy required, and three lives!"; + public override LocalisableString Description => @"Larger fruits, more forgiving HP drain, less accuracy required, and three lives!"; } } diff --git a/osu.Game.Rulesets.Catch/Mods/CatchModFloatingFruits.cs b/osu.Game.Rulesets.Catch/Mods/CatchModFloatingFruits.cs index 63203dd57c..e12181d051 100644 --- a/osu.Game.Rulesets.Catch/Mods/CatchModFloatingFruits.cs +++ b/osu.Game.Rulesets.Catch/Mods/CatchModFloatingFruits.cs @@ -3,6 +3,7 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; +using osu.Framework.Localisation; using osu.Game.Rulesets.Catch.Objects; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.UI; @@ -14,7 +15,7 @@ namespace osu.Game.Rulesets.Catch.Mods { public override string Name => "Floating Fruits"; public override string Acronym => "FF"; - public override string Description => "The fruits are... floating?"; + public override LocalisableString Description => "The fruits are... floating?"; public override double ScoreMultiplier => 1; public override IconUsage? Icon => FontAwesome.Solid.Cloud; diff --git a/osu.Game.Rulesets.Catch/Mods/CatchModHidden.cs b/osu.Game.Rulesets.Catch/Mods/CatchModHidden.cs index 51516edacd..d68430b64f 100644 --- a/osu.Game.Rulesets.Catch/Mods/CatchModHidden.cs +++ b/osu.Game.Rulesets.Catch/Mods/CatchModHidden.cs @@ -3,6 +3,7 @@ using System.Linq; using osu.Framework.Graphics; +using osu.Framework.Localisation; using osu.Game.Rulesets.Catch.Objects; using osu.Game.Rulesets.Catch.Objects.Drawables; using osu.Game.Rulesets.Catch.UI; @@ -14,7 +15,7 @@ namespace osu.Game.Rulesets.Catch.Mods { public class CatchModHidden : ModHidden, IApplicableToDrawableRuleset { - public override string Description => @"Play with fading fruits."; + public override LocalisableString Description => @"Play with fading fruits."; public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.06 : 1; private const double fade_out_offset_multiplier = 0.6; diff --git a/osu.Game.Rulesets.Catch/Mods/CatchModMirror.cs b/osu.Game.Rulesets.Catch/Mods/CatchModMirror.cs index a97e940a64..4cd2efdc2f 100644 --- a/osu.Game.Rulesets.Catch/Mods/CatchModMirror.cs +++ b/osu.Game.Rulesets.Catch/Mods/CatchModMirror.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System.Linq; +using osu.Framework.Localisation; using osu.Game.Beatmaps; using osu.Game.Rulesets.Catch.Beatmaps; using osu.Game.Rulesets.Catch.Objects; @@ -14,7 +15,7 @@ namespace osu.Game.Rulesets.Catch.Mods { public class CatchModMirror : ModMirror, IApplicableToBeatmap { - public override string Description => "Fruits are flipped horizontally."; + public override LocalisableString Description => "Fruits are flipped horizontally."; /// /// is used instead of , diff --git a/osu.Game.Rulesets.Catch/Mods/CatchModNoScope.cs b/osu.Game.Rulesets.Catch/Mods/CatchModNoScope.cs index a24a6227fe..9038153e20 100644 --- a/osu.Game.Rulesets.Catch/Mods/CatchModNoScope.cs +++ b/osu.Game.Rulesets.Catch/Mods/CatchModNoScope.cs @@ -3,6 +3,7 @@ using System; using osu.Framework.Bindables; +using osu.Framework.Localisation; using osu.Game.Rulesets.Mods; using osu.Framework.Utils; using osu.Game.Configuration; @@ -14,7 +15,7 @@ namespace osu.Game.Rulesets.Catch.Mods { public class CatchModNoScope : ModNoScope, IUpdatableByPlayfield { - public override string Description => "Where's the catcher?"; + public override LocalisableString Description => "Where's the catcher?"; [SettingSource( "Hidden at combo", diff --git a/osu.Game.Rulesets.Catch/Mods/CatchModRelax.cs b/osu.Game.Rulesets.Catch/Mods/CatchModRelax.cs index 60f1614d98..69ae8328e9 100644 --- a/osu.Game.Rulesets.Catch/Mods/CatchModRelax.cs +++ b/osu.Game.Rulesets.Catch/Mods/CatchModRelax.cs @@ -5,6 +5,7 @@ using osu.Framework.Graphics; using osu.Framework.Input; using osu.Framework.Input.Bindings; using osu.Framework.Input.Events; +using osu.Framework.Localisation; using osu.Game.Rulesets.Catch.Objects; using osu.Game.Rulesets.Catch.UI; using osu.Game.Rulesets.Mods; @@ -16,7 +17,7 @@ namespace osu.Game.Rulesets.Catch.Mods { public class CatchModRelax : ModRelax, IApplicableToDrawableRuleset, IApplicableToPlayer { - public override string Description => @"Use the mouse to control the catcher."; + public override LocalisableString Description => @"Use the mouse to control the catcher."; private DrawableRuleset drawableRuleset = null!; diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModConstantSpeed.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModConstantSpeed.cs index 614ef76a3b..0d0c0d8f68 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModConstantSpeed.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModConstantSpeed.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Graphics.Sprites; +using osu.Framework.Localisation; using osu.Game.Configuration; using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mania.UI; @@ -18,7 +19,7 @@ namespace osu.Game.Rulesets.Mania.Mods public override double ScoreMultiplier => 1; - public override string Description => "No more tricky speed changes!"; + public override LocalisableString Description => "No more tricky speed changes!"; public override IconUsage? Icon => FontAwesome.Solid.Equals; diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModDualStages.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModDualStages.cs index c78bf72979..2457aa75d7 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModDualStages.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModDualStages.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using osu.Framework.Localisation; using osu.Game.Beatmaps; using osu.Game.Rulesets.Mania.Beatmaps; using osu.Game.Rulesets.Mods; @@ -11,7 +12,7 @@ namespace osu.Game.Rulesets.Mania.Mods { public override string Name => "Dual Stages"; public override string Acronym => "DS"; - public override string Description => @"Double the stages, double the fun!"; + public override LocalisableString Description => @"Double the stages, double the fun!"; public override ModType Type => ModType.Conversion; public override double ScoreMultiplier => 1; diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModEasy.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModEasy.cs index 4093aeb2a7..5c8cd6a5ae 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModEasy.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModEasy.cs @@ -1,12 +1,13 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using osu.Framework.Localisation; using osu.Game.Rulesets.Mods; namespace osu.Game.Rulesets.Mania.Mods { public class ManiaModEasy : ModEasyWithExtraLives { - public override string Description => @"More forgiving HP drain, less accuracy required, and three lives!"; + public override LocalisableString Description => @"More forgiving HP drain, less accuracy required, and three lives!"; } } diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModFadeIn.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModFadeIn.cs index f80c9e1f7c..c6e9c339f4 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModFadeIn.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModFadeIn.cs @@ -3,6 +3,7 @@ using System; using System.Linq; +using osu.Framework.Localisation; using osu.Game.Rulesets.Mania.UI; namespace osu.Game.Rulesets.Mania.Mods @@ -11,7 +12,7 @@ namespace osu.Game.Rulesets.Mania.Mods { public override string Name => "Fade In"; public override string Acronym => "FI"; - public override string Description => @"Keys appear out of nowhere!"; + public override LocalisableString Description => @"Keys appear out of nowhere!"; public override double ScoreMultiplier => 1; public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ManiaModHidden)).ToArray(); diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs index e3ac624a6e..eeb6e94fc7 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs @@ -3,13 +3,14 @@ using System; using System.Linq; +using osu.Framework.Localisation; using osu.Game.Rulesets.Mania.UI; namespace osu.Game.Rulesets.Mania.Mods { public class ManiaModHidden : ManiaModPlayfieldCover { - public override string Description => @"Keys fade out before you hit them!"; + public override LocalisableString Description => @"Keys fade out before you hit them!"; public override double ScoreMultiplier => 1; public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ManiaModFadeIn)).ToArray(); diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModHoldOff.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModHoldOff.cs index a65938184c..ca9bc89473 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModHoldOff.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModHoldOff.cs @@ -8,6 +8,7 @@ using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mods; using osu.Framework.Graphics.Sprites; using System.Collections.Generic; +using osu.Framework.Localisation; using osu.Game.Rulesets.Mania.Beatmaps; namespace osu.Game.Rulesets.Mania.Mods @@ -20,7 +21,7 @@ namespace osu.Game.Rulesets.Mania.Mods public override double ScoreMultiplier => 1; - public override string Description => @"Replaces all hold notes with normal notes."; + public override LocalisableString Description => @"Replaces all hold notes with normal notes."; public override IconUsage? Icon => FontAwesome.Solid.DotCircle; diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModInvert.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModInvert.cs index 4cbdaee323..ef9154d180 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModInvert.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModInvert.cs @@ -5,6 +5,7 @@ using System; using System.Collections.Generic; using System.Linq; using osu.Framework.Graphics.Sprites; +using osu.Framework.Localisation; using osu.Game.Audio; using osu.Game.Beatmaps; using osu.Game.Rulesets.Mania.Beatmaps; @@ -20,7 +21,7 @@ namespace osu.Game.Rulesets.Mania.Mods public override string Acronym => "IN"; public override double ScoreMultiplier => 1; - public override string Description => "Hold the keys. To the beat."; + public override LocalisableString Description => "Hold the keys. To the beat."; public override IconUsage? Icon => FontAwesome.Solid.YinYang; diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModKey1.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModKey1.cs index 948979505c..31f52610e9 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModKey1.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModKey1.cs @@ -1,6 +1,8 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using osu.Framework.Localisation; + namespace osu.Game.Rulesets.Mania.Mods { public class ManiaModKey1 : ManiaKeyMod @@ -8,6 +10,6 @@ namespace osu.Game.Rulesets.Mania.Mods public override int KeyCount => 1; public override string Name => "One Key"; public override string Acronym => "1K"; - public override string Description => @"Play with one key."; + public override LocalisableString Description => @"Play with one key."; } } diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModKey10.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModKey10.cs index 684370fc3d..67e65b887a 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModKey10.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModKey10.cs @@ -1,6 +1,8 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using osu.Framework.Localisation; + namespace osu.Game.Rulesets.Mania.Mods { public class ManiaModKey10 : ManiaKeyMod @@ -8,6 +10,6 @@ namespace osu.Game.Rulesets.Mania.Mods public override int KeyCount => 10; public override string Name => "Ten Keys"; public override string Acronym => "10K"; - public override string Description => @"Play with ten keys."; + public override LocalisableString Description => @"Play with ten keys."; } } diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModKey2.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModKey2.cs index de91902ca8..0f8148d252 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModKey2.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModKey2.cs @@ -1,6 +1,8 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using osu.Framework.Localisation; + namespace osu.Game.Rulesets.Mania.Mods { public class ManiaModKey2 : ManiaKeyMod @@ -8,6 +10,6 @@ namespace osu.Game.Rulesets.Mania.Mods public override int KeyCount => 2; public override string Name => "Two Keys"; public override string Acronym => "2K"; - public override string Description => @"Play with two keys."; + public override LocalisableString Description => @"Play with two keys."; } } diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModKey3.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModKey3.cs index 8575a96bde..0f8af7940c 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModKey3.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModKey3.cs @@ -1,6 +1,8 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using osu.Framework.Localisation; + namespace osu.Game.Rulesets.Mania.Mods { public class ManiaModKey3 : ManiaKeyMod @@ -8,6 +10,6 @@ namespace osu.Game.Rulesets.Mania.Mods public override int KeyCount => 3; public override string Name => "Three Keys"; public override string Acronym => "3K"; - public override string Description => @"Play with three keys."; + public override LocalisableString Description => @"Play with three keys."; } } diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModKey4.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModKey4.cs index 54ea3afa07..d3a4546dce 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModKey4.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModKey4.cs @@ -1,6 +1,8 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using osu.Framework.Localisation; + namespace osu.Game.Rulesets.Mania.Mods { public class ManiaModKey4 : ManiaKeyMod @@ -8,6 +10,6 @@ namespace osu.Game.Rulesets.Mania.Mods public override int KeyCount => 4; public override string Name => "Four Keys"; public override string Acronym => "4K"; - public override string Description => @"Play with four keys."; + public override LocalisableString Description => @"Play with four keys."; } } diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModKey5.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModKey5.cs index e9a9bba5bd..693182a952 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModKey5.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModKey5.cs @@ -1,6 +1,8 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using osu.Framework.Localisation; + namespace osu.Game.Rulesets.Mania.Mods { public class ManiaModKey5 : ManiaKeyMod @@ -8,6 +10,6 @@ namespace osu.Game.Rulesets.Mania.Mods public override int KeyCount => 5; public override string Name => "Five Keys"; public override string Acronym => "5K"; - public override string Description => @"Play with five keys."; + public override LocalisableString Description => @"Play with five keys."; } } diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModKey6.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModKey6.cs index b9606d1cb5..ab911292f7 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModKey6.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModKey6.cs @@ -1,6 +1,8 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using osu.Framework.Localisation; + namespace osu.Game.Rulesets.Mania.Mods { public class ManiaModKey6 : ManiaKeyMod @@ -8,6 +10,6 @@ namespace osu.Game.Rulesets.Mania.Mods public override int KeyCount => 6; public override string Name => "Six Keys"; public override string Acronym => "6K"; - public override string Description => @"Play with six keys."; + public override LocalisableString Description => @"Play with six keys."; } } diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModKey7.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModKey7.cs index b80d794085..ab401ef1d0 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModKey7.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModKey7.cs @@ -1,6 +1,8 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using osu.Framework.Localisation; + namespace osu.Game.Rulesets.Mania.Mods { public class ManiaModKey7 : ManiaKeyMod @@ -8,6 +10,6 @@ namespace osu.Game.Rulesets.Mania.Mods public override int KeyCount => 7; public override string Name => "Seven Keys"; public override string Acronym => "7K"; - public override string Description => @"Play with seven keys."; + public override LocalisableString Description => @"Play with seven keys."; } } diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModKey8.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModKey8.cs index 3462d634a4..b3e8a45dda 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModKey8.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModKey8.cs @@ -1,6 +1,8 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using osu.Framework.Localisation; + namespace osu.Game.Rulesets.Mania.Mods { public class ManiaModKey8 : ManiaKeyMod @@ -8,6 +10,6 @@ namespace osu.Game.Rulesets.Mania.Mods public override int KeyCount => 8; public override string Name => "Eight Keys"; public override string Acronym => "8K"; - public override string Description => @"Play with eight keys."; + public override LocalisableString Description => @"Play with eight keys."; } } diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModKey9.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModKey9.cs index 83c505c048..5972cbf0fe 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModKey9.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModKey9.cs @@ -1,6 +1,8 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using osu.Framework.Localisation; + namespace osu.Game.Rulesets.Mania.Mods { public class ManiaModKey9 : ManiaKeyMod @@ -8,6 +10,6 @@ namespace osu.Game.Rulesets.Mania.Mods public override int KeyCount => 9; public override string Name => "Nine Keys"; public override string Acronym => "9K"; - public override string Description => @"Play with nine keys."; + public override LocalisableString Description => @"Play with nine keys."; } } diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModMirror.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModMirror.cs index 9c3744ea98..f9690b4298 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModMirror.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModMirror.cs @@ -5,6 +5,7 @@ using osu.Framework.Extensions.IEnumerableExtensions; using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mods; using System.Linq; +using osu.Framework.Localisation; using osu.Game.Beatmaps; using osu.Game.Rulesets.Mania.Beatmaps; @@ -12,7 +13,7 @@ namespace osu.Game.Rulesets.Mania.Mods { public class ManiaModMirror : ModMirror, IApplicableToBeatmap { - public override string Description => "Notes are flipped horizontally."; + public override LocalisableString Description => "Notes are flipped horizontally."; public void ApplyToBeatmap(IBeatmap beatmap) { diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModRandom.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModRandom.cs index dfb02408d2..6ff070d703 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModRandom.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModRandom.cs @@ -4,6 +4,7 @@ using System; using System.Linq; using osu.Framework.Extensions.IEnumerableExtensions; +using osu.Framework.Localisation; using osu.Framework.Utils; using osu.Game.Beatmaps; using osu.Game.Rulesets.Mania.Beatmaps; @@ -14,7 +15,7 @@ namespace osu.Game.Rulesets.Mania.Mods { public class ManiaModRandom : ModRandom, IApplicableToBeatmap { - public override string Description => @"Shuffle around the keys!"; + public override LocalisableString Description => @"Shuffle around the keys!"; public void ApplyToBeatmap(IBeatmap beatmap) { diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModAlternate.cs b/osu.Game.Rulesets.Osu/Mods/OsuModAlternate.cs index d88cb17e84..9bf5d33d4a 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModAlternate.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModAlternate.cs @@ -4,6 +4,7 @@ using System; using System.Linq; using osu.Framework.Graphics.Sprites; +using osu.Framework.Localisation; namespace osu.Game.Rulesets.Osu.Mods { @@ -11,7 +12,7 @@ namespace osu.Game.Rulesets.Osu.Mods { public override string Name => @"Alternate"; public override string Acronym => @"AL"; - public override string Description => @"Don't use the same key twice in a row!"; + public override LocalisableString Description => @"Don't use the same key twice in a row!"; public override IconUsage? Icon => FontAwesome.Solid.Keyboard; public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModSingleTap) }).ToArray(); diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModApproachDifferent.cs b/osu.Game.Rulesets.Osu/Mods/OsuModApproachDifferent.cs index e6889403a3..ec93f19e17 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModApproachDifferent.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModApproachDifferent.cs @@ -5,6 +5,7 @@ using System; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; +using osu.Framework.Localisation; using osu.Game.Configuration; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects.Drawables; @@ -16,7 +17,7 @@ namespace osu.Game.Rulesets.Osu.Mods { public override string Name => "Approach Different"; public override string Acronym => "AD"; - public override string Description => "Never trust the approach circles..."; + public override LocalisableString Description => "Never trust the approach circles..."; public override double ScoreMultiplier => 1; public override IconUsage? Icon { get; } = FontAwesome.Regular.Circle; diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModAutopilot.cs b/osu.Game.Rulesets.Osu/Mods/OsuModAutopilot.cs index 872fcf7e9b..a42eaec96b 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModAutopilot.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModAutopilot.cs @@ -6,6 +6,7 @@ using System.Collections.Generic; using System.Linq; using osu.Framework.Graphics.Sprites; using osu.Framework.Input.StateChanges; +using osu.Framework.Localisation; using osu.Game.Graphics; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Osu.Objects; @@ -20,7 +21,7 @@ namespace osu.Game.Rulesets.Osu.Mods public override string Acronym => "AP"; public override IconUsage? Icon => OsuIcon.ModAutopilot; public override ModType Type => ModType.Automation; - public override string Description => @"Automatic cursor movement - just follow the rhythm."; + public override LocalisableString Description => @"Automatic cursor movement - just follow the rhythm."; public override double ScoreMultiplier => 1; public override Type[] IncompatibleMods => new[] { typeof(OsuModSpunOut), typeof(ModRelax), typeof(ModFailCondition), typeof(ModNoFail), typeof(ModAutoplay), typeof(OsuModMagnetised), typeof(OsuModRepel) }; diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModBlinds.cs b/osu.Game.Rulesets.Osu/Mods/OsuModBlinds.cs index 56665db770..4c72667f15 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModBlinds.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModBlinds.cs @@ -8,6 +8,7 @@ using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Textures; +using osu.Framework.Localisation; using osu.Framework.Utils; using osu.Game.Beatmaps; using osu.Game.Rulesets.Mods; @@ -22,7 +23,7 @@ namespace osu.Game.Rulesets.Osu.Mods public class OsuModBlinds : Mod, IApplicableToDrawableRuleset, IApplicableToHealthProcessor { public override string Name => "Blinds"; - public override string Description => "Play with blinds on your screen."; + public override LocalisableString Description => "Play with blinds on your screen."; public override string Acronym => "BL"; public override IconUsage? Icon => FontAwesome.Solid.Adjust; diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModDeflate.cs b/osu.Game.Rulesets.Osu/Mods/OsuModDeflate.cs index ee6a7815e2..e624660410 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModDeflate.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModDeflate.cs @@ -3,6 +3,7 @@ using osu.Framework.Bindables; using osu.Framework.Graphics.Sprites; +using osu.Framework.Localisation; using osu.Game.Configuration; namespace osu.Game.Rulesets.Osu.Mods @@ -15,7 +16,7 @@ namespace osu.Game.Rulesets.Osu.Mods public override IconUsage? Icon => FontAwesome.Solid.CompressArrowsAlt; - public override string Description => "Hit them at the right size!"; + public override LocalisableString Description => "Hit them at the right size!"; [SettingSource("Starting Size", "The initial size multiplier applied to all objects.")] public override BindableNumber StartScale { get; } = new BindableFloat diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModEasy.cs b/osu.Game.Rulesets.Osu/Mods/OsuModEasy.cs index 06b5b6cfb8..281b36e70e 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModEasy.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModEasy.cs @@ -1,12 +1,13 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using osu.Framework.Localisation; using osu.Game.Rulesets.Mods; namespace osu.Game.Rulesets.Osu.Mods { public class OsuModEasy : ModEasyWithExtraLives { - public override string Description => @"Larger circles, more forgiving HP drain, less accuracy required, and three lives!"; + public override LocalisableString Description => @"Larger circles, more forgiving HP drain, less accuracy required, and three lives!"; } } diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModGrow.cs b/osu.Game.Rulesets.Osu/Mods/OsuModGrow.cs index 182d6eeb4b..b77c887cd3 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModGrow.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModGrow.cs @@ -3,6 +3,7 @@ using osu.Framework.Bindables; using osu.Framework.Graphics.Sprites; +using osu.Framework.Localisation; using osu.Game.Configuration; namespace osu.Game.Rulesets.Osu.Mods @@ -15,7 +16,7 @@ namespace osu.Game.Rulesets.Osu.Mods public override IconUsage? Icon => FontAwesome.Solid.ArrowsAltV; - public override string Description => "Hit them at the right size!"; + public override LocalisableString Description => "Hit them at the right size!"; [SettingSource("Starting Size", "The initial size multiplier applied to all objects.")] public override BindableNumber StartScale { get; } = new BindableFloat diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModHidden.cs b/osu.Game.Rulesets.Osu/Mods/OsuModHidden.cs index 97f201b2cc..996ee1cddb 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModHidden.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModHidden.cs @@ -6,6 +6,7 @@ using System.Diagnostics; using System.Linq; using osu.Framework.Graphics; using osu.Framework.Bindables; +using osu.Framework.Localisation; using osu.Game.Configuration; using osu.Game.Beatmaps; using osu.Game.Rulesets.Mods; @@ -22,7 +23,7 @@ namespace osu.Game.Rulesets.Osu.Mods [SettingSource("Only fade approach circles", "The main object body will not fade when enabled.")] public Bindable OnlyFadeApproachCircles { get; } = new BindableBool(); - public override string Description => @"Play with no approach circles and fading circles/sliders."; + public override LocalisableString Description => @"Play with no approach circles and fading circles/sliders."; public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.06 : 1; public override Type[] IncompatibleMods => new[] { typeof(IRequiresApproachCircles), typeof(OsuModSpinIn) }; diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModMagnetised.cs b/osu.Game.Rulesets.Osu/Mods/OsuModMagnetised.cs index 9316f9ed74..6871c26750 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModMagnetised.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModMagnetised.cs @@ -4,6 +4,7 @@ using System; using osu.Framework.Bindables; using osu.Framework.Graphics.Sprites; +using osu.Framework.Localisation; using osu.Framework.Utils; using osu.Game.Configuration; using osu.Game.Rulesets.Mods; @@ -22,7 +23,7 @@ namespace osu.Game.Rulesets.Osu.Mods public override string Acronym => "MG"; public override IconUsage? Icon => FontAwesome.Solid.Magnet; public override ModType Type => ModType.Fun; - public override string Description => "No need to chase the circles – your cursor is a magnet!"; + public override LocalisableString Description => "No need to chase the circles – your cursor is a magnet!"; public override double ScoreMultiplier => 1; public override Type[] IncompatibleMods => new[] { typeof(OsuModAutopilot), typeof(OsuModWiggle), typeof(OsuModTransform), typeof(ModAutoplay), typeof(OsuModRelax), typeof(OsuModRepel) }; diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModMirror.cs b/osu.Game.Rulesets.Osu/Mods/OsuModMirror.cs index 3faca0b01f..0a54d58718 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModMirror.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModMirror.cs @@ -3,6 +3,7 @@ using System; using osu.Framework.Bindables; +using osu.Framework.Localisation; using osu.Game.Configuration; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects; @@ -13,7 +14,7 @@ namespace osu.Game.Rulesets.Osu.Mods { public class OsuModMirror : ModMirror, IApplicableToHitObject { - public override string Description => "Flip objects on the chosen axes."; + public override LocalisableString Description => "Flip objects on the chosen axes."; public override Type[] IncompatibleMods => new[] { typeof(ModHardRock) }; [SettingSource("Mirrored axes", "Choose which axes objects are mirrored over.")] diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModNoScope.cs b/osu.Game.Rulesets.Osu/Mods/OsuModNoScope.cs index 3eb8982f5d..817f7b599c 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModNoScope.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModNoScope.cs @@ -4,6 +4,7 @@ using System; using System.Linq; using osu.Framework.Bindables; +using osu.Framework.Localisation; using osu.Framework.Utils; using osu.Game.Beatmaps; using osu.Game.Configuration; @@ -17,7 +18,7 @@ namespace osu.Game.Rulesets.Osu.Mods { public class OsuModNoScope : ModNoScope, IUpdatableByPlayfield, IApplicableToBeatmap { - public override string Description => "Where's the cursor?"; + public override LocalisableString Description => "Where's the cursor?"; private PeriodTracker spinnerPeriods = null!; diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs b/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs index 4f83154728..96c02a508b 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs @@ -3,6 +3,7 @@ using System; using System.Linq; +using osu.Framework.Localisation; using osu.Framework.Utils; using osu.Game.Beatmaps; using osu.Game.Rulesets.Mods; @@ -18,7 +19,7 @@ namespace osu.Game.Rulesets.Osu.Mods /// public class OsuModRandom : ModRandom, IApplicableToBeatmap { - public override string Description => "It never gets boring!"; + public override LocalisableString Description => "It never gets boring!"; public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModTarget)).ToArray(); diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModRelax.cs b/osu.Game.Rulesets.Osu/Mods/OsuModRelax.cs index 908bb34ed6..fac1cbfd47 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModRelax.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModRelax.cs @@ -5,6 +5,7 @@ using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; +using osu.Framework.Localisation; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Osu.Objects; @@ -18,7 +19,7 @@ namespace osu.Game.Rulesets.Osu.Mods { public class OsuModRelax : ModRelax, IUpdatableByPlayfield, IApplicableToDrawableRuleset, IApplicableToPlayer { - public override string Description => @"You don't need to click. Give your clicking/tapping fingers a break from the heat of things."; + public override LocalisableString Description => @"You don't need to click. Give your clicking/tapping fingers a break from the heat of things."; public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModAutopilot), typeof(OsuModMagnetised), typeof(OsuModAlternate), typeof(OsuModSingleTap) }).ToArray(); /// diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModRepel.cs b/osu.Game.Rulesets.Osu/Mods/OsuModRepel.cs index 211987ee32..54b594505c 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModRepel.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModRepel.cs @@ -4,6 +4,7 @@ using System; using System.Diagnostics; using osu.Framework.Bindables; +using osu.Framework.Localisation; using osu.Framework.Utils; using osu.Game.Configuration; using osu.Game.Rulesets.Mods; @@ -22,7 +23,7 @@ namespace osu.Game.Rulesets.Osu.Mods public override string Name => "Repel"; public override string Acronym => "RP"; public override ModType Type => ModType.Fun; - public override string Description => "Hit objects run away!"; + public override LocalisableString Description => "Hit objects run away!"; public override double ScoreMultiplier => 1; public override Type[] IncompatibleMods => new[] { typeof(OsuModAutopilot), typeof(OsuModWiggle), typeof(OsuModTransform), typeof(ModAutoplay), typeof(OsuModMagnetised) }; diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModSingleTap.cs b/osu.Game.Rulesets.Osu/Mods/OsuModSingleTap.cs index b170d30448..91731b25cf 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModSingleTap.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModSingleTap.cs @@ -3,6 +3,7 @@ using System; using System.Linq; +using osu.Framework.Localisation; namespace osu.Game.Rulesets.Osu.Mods { @@ -10,7 +11,7 @@ namespace osu.Game.Rulesets.Osu.Mods { public override string Name => @"Single Tap"; public override string Acronym => @"SG"; - public override string Description => @"You must only use one key!"; + public override LocalisableString Description => @"You must only use one key!"; public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModAlternate) }).ToArray(); protected override bool CheckValidNewAction(OsuAction action) => LastAcceptedAction == null || LastAcceptedAction == action; diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModSpinIn.cs b/osu.Game.Rulesets.Osu/Mods/OsuModSpinIn.cs index 95e7d13ee7..b0533d0cfa 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModSpinIn.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModSpinIn.cs @@ -4,6 +4,7 @@ using System; using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; +using osu.Framework.Localisation; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects; @@ -18,7 +19,7 @@ namespace osu.Game.Rulesets.Osu.Mods public override string Acronym => "SI"; public override IconUsage? Icon => FontAwesome.Solid.Undo; public override ModType Type => ModType.Fun; - public override string Description => "Circles spin in. No approach circles."; + public override LocalisableString Description => "Circles spin in. No approach circles."; public override double ScoreMultiplier => 1; // todo: this mod needs to be incompatible with "hidden" due to forcing the circle to remain opaque, diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModSpunOut.cs b/osu.Game.Rulesets.Osu/Mods/OsuModSpunOut.cs index d9ab749ad3..9708800daa 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModSpunOut.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModSpunOut.cs @@ -4,6 +4,7 @@ using System; using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; +using osu.Framework.Localisation; using osu.Framework.Utils; using osu.Game.Graphics; using osu.Game.Rulesets.Mods; @@ -18,7 +19,7 @@ namespace osu.Game.Rulesets.Osu.Mods public override string Acronym => "SO"; public override IconUsage? Icon => OsuIcon.ModSpunOut; public override ModType Type => ModType.Automation; - public override string Description => @"Spinners will be automatically completed."; + public override LocalisableString Description => @"Spinners will be automatically completed."; public override double ScoreMultiplier => 0.9; public override Type[] IncompatibleMods => new[] { typeof(ModAutoplay), typeof(OsuModAutopilot), typeof(OsuModTarget) }; diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModStrictTracking.cs b/osu.Game.Rulesets.Osu/Mods/OsuModStrictTracking.cs index 0b34ab28a3..67b19124e1 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModStrictTracking.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModStrictTracking.cs @@ -4,6 +4,7 @@ using System; using System.Linq; using System.Threading; +using osu.Framework.Localisation; using osu.Game.Beatmaps; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Mods; @@ -23,7 +24,7 @@ namespace osu.Game.Rulesets.Osu.Mods public override string Name => @"Strict Tracking"; public override string Acronym => @"ST"; public override ModType Type => ModType.DifficultyIncrease; - public override string Description => @"Once you start a slider, follow precisely or get a miss."; + public override LocalisableString Description => @"Once you start a slider, follow precisely or get a miss."; public override double ScoreMultiplier => 1.0; public override Type[] IncompatibleMods => new[] { typeof(ModClassic), typeof(OsuModTarget) }; diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModTarget.cs b/osu.Game.Rulesets.Osu/Mods/OsuModTarget.cs index 623157a427..82260db818 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModTarget.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModTarget.cs @@ -7,6 +7,7 @@ using System.Linq; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; +using osu.Framework.Localisation; using osu.Framework.Utils; using osu.Game.Audio; using osu.Game.Beatmaps; @@ -39,7 +40,7 @@ namespace osu.Game.Rulesets.Osu.Mods public override string Acronym => "TP"; public override ModType Type => ModType.Conversion; public override IconUsage? Icon => OsuIcon.ModTarget; - public override string Description => @"Practice keeping up with the beat of the song."; + public override LocalisableString Description => @"Practice keeping up with the beat of the song."; public override double ScoreMultiplier => 1; public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModTouchDevice.cs b/osu.Game.Rulesets.Osu/Mods/OsuModTouchDevice.cs index 7276cc753c..fd5c46a226 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModTouchDevice.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModTouchDevice.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using osu.Framework.Localisation; using osu.Game.Rulesets.Mods; namespace osu.Game.Rulesets.Osu.Mods @@ -9,7 +10,7 @@ namespace osu.Game.Rulesets.Osu.Mods { public override string Name => "Touch Device"; public override string Acronym => "TD"; - public override string Description => "Automatically applied to plays on devices with a touchscreen."; + public override LocalisableString Description => "Automatically applied to plays on devices with a touchscreen."; public override double ScoreMultiplier => 1; public override ModType Type => ModType.System; diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModTraceable.cs b/osu.Game.Rulesets.Osu/Mods/OsuModTraceable.cs index d862d36670..25d05a88a8 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModTraceable.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModTraceable.cs @@ -4,6 +4,7 @@ using System; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; +using osu.Framework.Localisation; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects.Drawables; @@ -16,7 +17,7 @@ namespace osu.Game.Rulesets.Osu.Mods public override string Name => "Traceable"; public override string Acronym => "TC"; public override ModType Type => ModType.Fun; - public override string Description => "Put your faith in the approach circles..."; + public override LocalisableString Description => "Put your faith in the approach circles..."; public override double ScoreMultiplier => 1; public override Type[] IncompatibleMods => new[] { typeof(IHidesApproachCircles) }; diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModTransform.cs b/osu.Game.Rulesets.Osu/Mods/OsuModTransform.cs index 4354ecbe9a..2354cd50ae 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModTransform.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModTransform.cs @@ -4,6 +4,7 @@ using System; using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; +using osu.Framework.Localisation; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects; @@ -18,7 +19,7 @@ namespace osu.Game.Rulesets.Osu.Mods public override string Acronym => "TR"; public override IconUsage? Icon => FontAwesome.Solid.ArrowsAlt; public override ModType Type => ModType.Fun; - public override string Description => "Everything rotates. EVERYTHING."; + public override LocalisableString Description => "Everything rotates. EVERYTHING."; public override double ScoreMultiplier => 1; public override Type[] IncompatibleMods => new[] { typeof(OsuModWiggle), typeof(OsuModMagnetised), typeof(OsuModRepel) }; diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModWiggle.cs b/osu.Game.Rulesets.Osu/Mods/OsuModWiggle.cs index 3f1c3aa812..a45338d91f 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModWiggle.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModWiggle.cs @@ -5,6 +5,7 @@ using System; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; +using osu.Framework.Localisation; using osu.Game.Configuration; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects.Drawables; @@ -20,7 +21,7 @@ namespace osu.Game.Rulesets.Osu.Mods public override string Acronym => "WG"; public override IconUsage? Icon => FontAwesome.Solid.Certificate; public override ModType Type => ModType.Fun; - public override string Description => "They just won't stay still..."; + public override LocalisableString Description => "They just won't stay still..."; public override double ScoreMultiplier => 1; public override Type[] IncompatibleMods => new[] { typeof(OsuModTransform), typeof(OsuModMagnetised), typeof(OsuModRepel) }; diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModEasy.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModEasy.cs index ad6fdf59e2..009f2854f8 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModEasy.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModEasy.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using osu.Framework.Localisation; using osu.Game.Beatmaps; using osu.Game.Rulesets.Mods; @@ -8,7 +9,7 @@ namespace osu.Game.Rulesets.Taiko.Mods { public class TaikoModEasy : ModEasy { - public override string Description => @"Beats move slower, and less accuracy required!"; + public override LocalisableString Description => @"Beats move slower, and less accuracy required!"; /// /// Multiplier factor added to the scrolling speed. diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModHidden.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModHidden.cs index 4c802978e3..4708ef9bf0 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModHidden.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModHidden.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Graphics; +using osu.Framework.Localisation; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Drawables; @@ -15,7 +16,7 @@ namespace osu.Game.Rulesets.Taiko.Mods { public class TaikoModHidden : ModHidden, IApplicableToDrawableRuleset { - public override string Description => @"Beats fade out before you hit them!"; + public override LocalisableString Description => @"Beats fade out before you hit them!"; public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.06 : 1; /// diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModRandom.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModRandom.cs index 307a37bf2e..c0be0290e6 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModRandom.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModRandom.cs @@ -3,6 +3,7 @@ using System; using System.Linq; +using osu.Framework.Localisation; using osu.Framework.Utils; using osu.Game.Beatmaps; using osu.Game.Rulesets.Mods; @@ -13,7 +14,7 @@ namespace osu.Game.Rulesets.Taiko.Mods { public class TaikoModRandom : ModRandom, IApplicableToBeatmap { - public override string Description => @"Shuffle around the colours!"; + public override LocalisableString Description => @"Shuffle around the colours!"; public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(TaikoModSwap)).ToArray(); public void ApplyToBeatmap(IBeatmap beatmap) diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModRelax.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModRelax.cs index 7be70d9ac3..d1e9ab1428 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModRelax.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModRelax.cs @@ -1,12 +1,13 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using osu.Framework.Localisation; using osu.Game.Rulesets.Mods; namespace osu.Game.Rulesets.Taiko.Mods { public class TaikoModRelax : ModRelax { - public override string Description => @"No ninja-like spinners, demanding drumrolls or unexpected katu's."; + public override LocalisableString Description => @"No ninja-like spinners, demanding drumrolls or unexpected katu's."; } } diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModSwap.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModSwap.cs index 3cb337c41d..fc3913f56d 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModSwap.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModSwap.cs @@ -3,6 +3,7 @@ using System; using System.Linq; +using osu.Framework.Localisation; using osu.Game.Beatmaps; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Taiko.Beatmaps; @@ -14,7 +15,7 @@ namespace osu.Game.Rulesets.Taiko.Mods { public override string Name => "Swap"; public override string Acronym => "SW"; - public override string Description => @"Dons become kats, kats become dons"; + public override LocalisableString Description => @"Dons become kats, kats become dons"; public override ModType Type => ModType.Conversion; public override double ScoreMultiplier => 1; public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModRandom)).ToArray(); diff --git a/osu.Game.Tests/Mods/ModUtilsTest.cs b/osu.Game.Tests/Mods/ModUtilsTest.cs index 3b391f6756..aa41fd830b 100644 --- a/osu.Game.Tests/Mods/ModUtilsTest.cs +++ b/osu.Game.Tests/Mods/ModUtilsTest.cs @@ -5,6 +5,7 @@ using System; using System.Linq; using Moq; using NUnit.Framework; +using osu.Framework.Localisation; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Osu.Mods; using osu.Game.Utils; @@ -320,7 +321,7 @@ namespace osu.Game.Tests.Mods public class InvalidMultiplayerMod : Mod { public override string Name => string.Empty; - public override string Description => string.Empty; + public override LocalisableString Description => string.Empty; public override string Acronym => string.Empty; public override double ScoreMultiplier => 1; public override bool HasImplementation => true; @@ -331,7 +332,7 @@ namespace osu.Game.Tests.Mods private class InvalidMultiplayerFreeMod : Mod { public override string Name => string.Empty; - public override string Description => string.Empty; + public override LocalisableString Description => string.Empty; public override string Acronym => string.Empty; public override double ScoreMultiplier => 1; public override bool HasImplementation => true; diff --git a/osu.Game.Tests/Mods/TestCustomisableModRuleset.cs b/osu.Game.Tests/Mods/TestCustomisableModRuleset.cs index 9e3354935a..7df5448ff7 100644 --- a/osu.Game.Tests/Mods/TestCustomisableModRuleset.cs +++ b/osu.Game.Tests/Mods/TestCustomisableModRuleset.cs @@ -4,6 +4,7 @@ using System; using System.Collections.Generic; using osu.Framework.Bindables; +using osu.Framework.Localisation; using osu.Game.Beatmaps; using osu.Game.Configuration; using osu.Game.Rulesets; @@ -60,7 +61,7 @@ namespace osu.Game.Tests.Mods { public override double ScoreMultiplier => 1.0; - public override string Description => "This is a customisable test mod."; + public override LocalisableString Description => "This is a customisable test mod."; public override ModType Type => ModType.Conversion; diff --git a/osu.Game.Tests/NonVisual/DifficultyAdjustmentModCombinationsTest.cs b/osu.Game.Tests/NonVisual/DifficultyAdjustmentModCombinationsTest.cs index 8d1c266473..6637d640b2 100644 --- a/osu.Game.Tests/NonVisual/DifficultyAdjustmentModCombinationsTest.cs +++ b/osu.Game.Tests/NonVisual/DifficultyAdjustmentModCombinationsTest.cs @@ -7,6 +7,7 @@ using System; using System.Collections.Generic; using System.Linq; using NUnit.Framework; +using osu.Framework.Localisation; using osu.Game.Beatmaps; using osu.Game.Rulesets.Difficulty; using osu.Game.Rulesets.Difficulty.Preprocessing; @@ -160,7 +161,7 @@ namespace osu.Game.Tests.NonVisual { public override string Name => nameof(ModA); public override string Acronym => nameof(ModA); - public override string Description => string.Empty; + public override LocalisableString Description => string.Empty; public override double ScoreMultiplier => 1; public override Type[] IncompatibleMods => new[] { typeof(ModIncompatibleWithA), typeof(ModIncompatibleWithAAndB) }; @@ -169,7 +170,7 @@ namespace osu.Game.Tests.NonVisual private class ModB : Mod { public override string Name => nameof(ModB); - public override string Description => string.Empty; + public override LocalisableString Description => string.Empty; public override string Acronym => nameof(ModB); public override double ScoreMultiplier => 1; @@ -180,7 +181,7 @@ namespace osu.Game.Tests.NonVisual { public override string Name => nameof(ModC); public override string Acronym => nameof(ModC); - public override string Description => string.Empty; + public override LocalisableString Description => string.Empty; public override double ScoreMultiplier => 1; } @@ -188,7 +189,7 @@ namespace osu.Game.Tests.NonVisual { public override string Name => $"Incompatible With {nameof(ModA)}"; public override string Acronym => $"Incompatible With {nameof(ModA)}"; - public override string Description => string.Empty; + public override LocalisableString Description => string.Empty; public override double ScoreMultiplier => 1; public override Type[] IncompatibleMods => new[] { typeof(ModA) }; @@ -207,7 +208,7 @@ namespace osu.Game.Tests.NonVisual { public override string Name => $"Incompatible With {nameof(ModA)} and {nameof(ModB)}"; public override string Acronym => $"Incompatible With {nameof(ModA)} and {nameof(ModB)}"; - public override string Description => string.Empty; + public override LocalisableString Description => string.Empty; public override double ScoreMultiplier => 1; public override Type[] IncompatibleMods => new[] { typeof(ModA), typeof(ModB) }; diff --git a/osu.Game.Tests/Online/TestAPIModJsonSerialization.cs b/osu.Game.Tests/Online/TestAPIModJsonSerialization.cs index 7458508c7a..17709fb10f 100644 --- a/osu.Game.Tests/Online/TestAPIModJsonSerialization.cs +++ b/osu.Game.Tests/Online/TestAPIModJsonSerialization.cs @@ -9,6 +9,7 @@ using Newtonsoft.Json; using Newtonsoft.Json.Linq; using NUnit.Framework; using osu.Framework.Bindables; +using osu.Framework.Localisation; using osu.Game.Beatmaps; using osu.Game.Configuration; using osu.Game.Online.API; @@ -182,7 +183,7 @@ namespace osu.Game.Tests.Online { public override string Name => "Test Mod"; public override string Acronym => "TM"; - public override string Description => "This is a test mod."; + public override LocalisableString Description => "This is a test mod."; public override double ScoreMultiplier => 1; [SettingSource("Test")] @@ -199,7 +200,7 @@ namespace osu.Game.Tests.Online { public override string Name => "Test Mod"; public override string Acronym => "TMTR"; - public override string Description => "This is a test mod."; + public override LocalisableString Description => "This is a test mod."; public override double ScoreMultiplier => 1; [SettingSource("Initial rate", "The starting speed of the track")] diff --git a/osu.Game.Tests/Online/TestAPIModMessagePackSerialization.cs b/osu.Game.Tests/Online/TestAPIModMessagePackSerialization.cs index a89d68bf15..b17414e026 100644 --- a/osu.Game.Tests/Online/TestAPIModMessagePackSerialization.cs +++ b/osu.Game.Tests/Online/TestAPIModMessagePackSerialization.cs @@ -7,6 +7,7 @@ using System.Collections.Generic; using MessagePack; using NUnit.Framework; using osu.Framework.Bindables; +using osu.Framework.Localisation; using osu.Game.Beatmaps; using osu.Game.Configuration; using osu.Game.Online.API; @@ -102,7 +103,7 @@ namespace osu.Game.Tests.Online { public override string Name => "Test Mod"; public override string Acronym => "TM"; - public override string Description => "This is a test mod."; + public override LocalisableString Description => "This is a test mod."; public override double ScoreMultiplier => 1; [SettingSource("Test")] @@ -119,7 +120,7 @@ namespace osu.Game.Tests.Online { public override string Name => "Test Mod"; public override string Acronym => "TMTR"; - public override string Description => "This is a test mod."; + public override LocalisableString Description => "This is a test mod."; public override double ScoreMultiplier => 1; [SettingSource("Initial rate", "The starting speed of the track")] @@ -154,7 +155,7 @@ namespace osu.Game.Tests.Online { public override string Name => "Test Mod"; public override string Acronym => "TM"; - public override string Description => "This is a test mod."; + public override LocalisableString Description => "This is a test mod."; public override double ScoreMultiplier => 1; [SettingSource("Test")] diff --git a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs index 05474e3d39..94114e36f6 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs @@ -13,6 +13,7 @@ using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Localisation; using osu.Framework.Utils; using osu.Framework.Screens; using osu.Framework.Testing; @@ -374,7 +375,7 @@ namespace osu.Game.Tests.Visual.Gameplay public override string Name => string.Empty; public override string Acronym => string.Empty; public override double ScoreMultiplier => 1; - public override string Description => string.Empty; + public override LocalisableString Description => string.Empty; public bool Applied { get; private set; } diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneModSelectOverlay.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneModSelectOverlay.cs index 07473aa55b..a821a4a6b9 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneModSelectOverlay.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneModSelectOverlay.cs @@ -11,6 +11,7 @@ using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Localisation; using osu.Framework.Testing; using osu.Framework.Utils; using osu.Game.Graphics.UserInterface; @@ -540,7 +541,7 @@ namespace osu.Game.Tests.Visual.UserInterface { public override string Name => "Unimplemented mod"; public override string Acronym => "UM"; - public override string Description => "A mod that is not implemented."; + public override LocalisableString Description => "A mod that is not implemented."; public override double ScoreMultiplier => 1; public override ModType Type => ModType.Conversion; } From a42b8092af4e27af1978928bd61bf0b1e24ba65d Mon Sep 17 00:00:00 2001 From: naoei Date: Wed, 10 Aug 2022 16:09:58 -0400 Subject: [PATCH 0954/1528] Change message type osu resume overlay --- osu.Game.Rulesets.Osu/UI/OsuResumeOverlay.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/UI/OsuResumeOverlay.cs b/osu.Game.Rulesets.Osu/UI/OsuResumeOverlay.cs index fc3f89a836..412505331b 100644 --- a/osu.Game.Rulesets.Osu/UI/OsuResumeOverlay.cs +++ b/osu.Game.Rulesets.Osu/UI/OsuResumeOverlay.cs @@ -11,6 +11,7 @@ using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Cursor; using osu.Framework.Input.Bindings; using osu.Framework.Input.Events; +using osu.Framework.Localisation; using osu.Game.Rulesets.Osu.UI.Cursor; using osu.Game.Screens.Play; using osuTK; @@ -28,7 +29,7 @@ namespace osu.Game.Rulesets.Osu.UI public override CursorContainer LocalCursor => State.Value == Visibility.Visible ? localCursorContainer : null; - protected override string Message => "Click the orange cursor to resume"; + protected override LocalisableString Message => "Click the orange cursor to resume"; [BackgroundDependencyLoader] private void load() From 7cbe2fa522a1591a9eab3307a20255d252ad5ba7 Mon Sep 17 00:00:00 2001 From: naoei Date: Wed, 10 Aug 2022 16:12:16 -0400 Subject: [PATCH 0955/1528] Enable localisation for `SettingSourceAttribute` --- .../Configuration/SettingSourceAttribute.cs | 36 +++++++++++++++++++ 1 file changed, 36 insertions(+) diff --git a/osu.Game/Configuration/SettingSourceAttribute.cs b/osu.Game/Configuration/SettingSourceAttribute.cs index 21e67363c3..630b65ae82 100644 --- a/osu.Game/Configuration/SettingSourceAttribute.cs +++ b/osu.Game/Configuration/SettingSourceAttribute.cs @@ -9,6 +9,7 @@ using System.Linq; using System.Reflection; using JetBrains.Annotations; using osu.Framework.Bindables; +using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Extensions.TypeExtensions; using osu.Framework.Graphics; using osu.Framework.Localisation; @@ -43,12 +44,47 @@ namespace osu.Game.Configuration /// public Type? SettingControlType { get; set; } + public SettingSourceAttribute(Type declaringType, string label, string? description = null) + { + Label = getLocalisableStringFromMember(label) ?? string.Empty; + Description = getLocalisableStringFromMember(description) ?? string.Empty; + + LocalisableString? getLocalisableStringFromMember(string? member) + { + if (member == null) + return null; + + var property = declaringType.GetMember(member, BindingFlags.Static | BindingFlags.Public).FirstOrDefault(); + + if (property == null) + return null; + + switch (property) + { + case FieldInfo f: + return (LocalisableString)f.GetValue(null).AsNonNull(); + + case PropertyInfo p: + return (LocalisableString)p.GetValue(null).AsNonNull(); + + default: + throw new InvalidOperationException($"Member \"{member}\" was not found in type {declaringType} (must be a static field or property)"); + } + } + } + public SettingSourceAttribute(string? label, string? description = null) { Label = label ?? string.Empty; Description = description ?? string.Empty; } + public SettingSourceAttribute(Type declaringType, string label, string description, int orderPosition) + : this(declaringType, label, description) + { + OrderPosition = orderPosition; + } + public SettingSourceAttribute(string label, string description, int orderPosition) : this(label, description) { From 60abe8339801b2ddfd70d282f3d6e9dd02e403ee Mon Sep 17 00:00:00 2001 From: Andrew Hong Date: Wed, 10 Aug 2022 17:56:36 -0400 Subject: [PATCH 0956/1528] Remove newline --- osu.Game/OsuGame.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index ca0ce916a2..073a99e406 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -1144,7 +1144,6 @@ namespace osu.Game userProfile.Hide(); return true; } - else { ShowUser(new APIUser { Id = API.LocalUser.Value.Id }); From 9e80d3f71c01a2e5789348a9237bc1d92c4b6c2b Mon Sep 17 00:00:00 2001 From: Ryuki Date: Thu, 11 Aug 2022 00:42:22 +0200 Subject: [PATCH 0957/1528] Re-adjust timespan conditions in `KeysPerSecondCalculator` --- osu.Game/Screens/Play/HUD/KPSCounter/KeysPerSecondCalculator.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/HUD/KPSCounter/KeysPerSecondCalculator.cs b/osu.Game/Screens/Play/HUD/KPSCounter/KeysPerSecondCalculator.cs index 96a6d5b8eb..890404a0aa 100644 --- a/osu.Game/Screens/Play/HUD/KPSCounter/KeysPerSecondCalculator.cs +++ b/osu.Game/Screens/Play/HUD/KPSCounter/KeysPerSecondCalculator.cs @@ -93,7 +93,7 @@ namespace osu.Game.Screens.Play.HUD.KPSCounter double span = 1000 * rate; double relativeTime = workingClock.CurrentTime - timestamp; - return relativeTime >= 0 && relativeTime <= span; + return relativeTime > 0 && relativeTime <= span; } ~KeysPerSecondCalculator() From 46e372cb99ba47a86f17418353086e95a4ddd3fd Mon Sep 17 00:00:00 2001 From: Ryuki Date: Thu, 11 Aug 2022 00:43:15 +0200 Subject: [PATCH 0958/1528] Add more readiness checks in `KeysPerSecondCalculator` --- osu.Game/Screens/Play/HUD/KPSCounter/KeysPerSecondCalculator.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/HUD/KPSCounter/KeysPerSecondCalculator.cs b/osu.Game/Screens/Play/HUD/KPSCounter/KeysPerSecondCalculator.cs index 890404a0aa..dddef9abaf 100644 --- a/osu.Game/Screens/Play/HUD/KPSCounter/KeysPerSecondCalculator.cs +++ b/osu.Game/Screens/Play/HUD/KPSCounter/KeysPerSecondCalculator.cs @@ -57,7 +57,7 @@ namespace osu.Game.Screens.Play.HUD.KPSCounter private double maxTime = double.NegativeInfinity; - public bool Ready => workingClock != null && gameplayClock != null; + public bool Ready => workingClock != null && gameplayClock != null && listener != null; public int Value => timestamps.Count(isTimestampWithinSpan); public KeysPerSecondCalculator() From 0a94fb4039df50a5a48e55cae546221557fcff4d Mon Sep 17 00:00:00 2001 From: Ryuki Date: Thu, 11 Aug 2022 00:46:31 +0200 Subject: [PATCH 0959/1528] Make KPS counter strictly depending only on KPS calculator `KeysPerSecondCounter` now depends on `KeysPerSecondCalculator` via the `BackgroundDependencyLoaderAttribute` method, making it appear only in a gameplay context without requiring `GameplayClock` without using it. --- .../Play/HUD/KPSCounter/KeysPerSecondCounter.cs | 15 ++++----------- 1 file changed, 4 insertions(+), 11 deletions(-) diff --git a/osu.Game/Screens/Play/HUD/KPSCounter/KeysPerSecondCounter.cs b/osu.Game/Screens/Play/HUD/KPSCounter/KeysPerSecondCounter.cs index d6f1d19770..47ebede623 100644 --- a/osu.Game/Screens/Play/HUD/KPSCounter/KeysPerSecondCounter.cs +++ b/osu.Game/Screens/Play/HUD/KPSCounter/KeysPerSecondCounter.cs @@ -10,7 +10,7 @@ using osu.Framework.Localisation; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; -using osu.Game.Rulesets.UI; +// using osu.Game.Rulesets.UI; using osu.Game.Skinning; using osuTK; @@ -22,15 +22,7 @@ namespace osu.Game.Screens.Play.HUD.KPSCounter private readonly Bindable valid = new Bindable(); - [Resolved] - private KeysPerSecondCalculator? calculator { get; set; } - - // This is to force the skin editor to show the component only in a Gameplay context - [Resolved] - private GameplayClock? gameplayClock { get; set; } - - [Resolved(canBeNull: true)] - private DrawableRuleset? drawableRuleset { get; set; } + private KeysPerSecondCalculator? calculator; protected override double RollingDuration => 350; @@ -42,8 +34,9 @@ namespace osu.Game.Screens.Play.HUD.KPSCounter } [BackgroundDependencyLoader] - private void load(OsuColour colours) + private void load(OsuColour colours, KeysPerSecondCalculator calculator) { + this.calculator = calculator; Colour = colours.BlueLighter; valid.BindValueChanged(e => DrawableCount.FadeTo(e.NewValue ? 1 : alpha_when_invalid, 1000, Easing.OutQuint)); From d58d5eebe2ec52e19142442dcdfd162d6263f213 Mon Sep 17 00:00:00 2001 From: Ryuki Date: Thu, 11 Aug 2022 00:51:13 +0200 Subject: [PATCH 0960/1528] Add basic tests for KPS Created private mock classes to use them in place of `GameplayClock` and `DrawableRuleset`. --- .../Visual/Gameplay/TestSceneKeysPerSecond.cs | 306 ++++++++++++++++++ .../Gameplay/TestSceneKeysPerSecondCounter.cs | 9 - 2 files changed, 306 insertions(+), 9 deletions(-) create mode 100644 osu.Game.Tests/Visual/Gameplay/TestSceneKeysPerSecond.cs delete mode 100644 osu.Game.Tests/Visual/Gameplay/TestSceneKeysPerSecondCounter.cs diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneKeysPerSecond.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneKeysPerSecond.cs new file mode 100644 index 0000000000..4bda998c49 --- /dev/null +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneKeysPerSecond.cs @@ -0,0 +1,306 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Diagnostics; +using System.Linq; +using NUnit.Framework; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Testing; +using osu.Framework.Timing; +using osu.Game.Rulesets; +using osu.Game.Rulesets.Judgements; +using osu.Game.Rulesets.Mania; +using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.UI; +using osu.Game.Scoring; +using osu.Game.Screens.Play; +using osu.Game.Screens.Play.HUD.KPSCounter; +using osuTK; + +namespace osu.Game.Tests.Visual.Gameplay +{ + public class TestSceneKeysPerSecond : OsuTestScene + { + private DependencyProvidingContainer? dependencyContainer; + private MockFrameStableClock? mainClock; + private KeysPerSecondCalculator? calculator; + private ManualInputListener? listener; + + [SetUpSteps] + public void SetUpSteps() + { + AddStep("create components", () => + { + var ruleset = CreateRuleset(); + + Debug.Assert(ruleset != null); + + Children = new Drawable[] + { + dependencyContainer = new DependencyProvidingContainer + { + RelativeSizeAxes = Axes.Both, + CachedDependencies = new (Type, object)[] + { + (typeof(GameplayClock), mainClock = new MockFrameStableClock(new MockFrameBasedClock())), + (typeof(DrawableRuleset), new DrawableCookieziRuleset(ruleset, mainClock)) + } + }, + }; + }); + } + + private void createCalculator() + { + AddStep("create calculator", () => + { + dependencyContainer!.Children = new Drawable[] + { + calculator = new KeysPerSecondCalculator + { + Listener = listener = new ManualInputListener() + }, + new DependencyProvidingContainer + { + RelativeSizeAxes = Axes.Both, + CachedDependencies = new (Type, object)[] { (typeof(KeysPerSecondCalculator), calculator) }, + Child = new KeysPerSecondCounter // For visual debugging, has no real purpose in the tests + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Scale = new Vector2(5), + } + } + }; + }); + } + + [Test] + public void TestBasicConsistency() + { + createCalculator(); + + AddStep("Create gradually increasing KPS inputs", () => + { + addInputs(generateGraduallyIncreasingKps()); + }); + + for (int i = 0; i < 10; i++) + { + seek(i * 10000); + advanceForwards(2); + int kps = i + 1; + AddAssert($"{kps} KPS", () => calculator!.Value == kps); + } + } + + [Test] + public void TestRateAdjustConsistency() + { + createCalculator(); + + AddStep("Create consistent KPS inputs", () => addInputs(generateConsistentKps(10))); + + advanceForwards(2); + + for (double i = 1; i <= 2; i += 0.25) + { + changeRate(i); + double rate = i; + AddAssert($"KPS approx. = {i}", () => MathHelper.ApproximatelyEquivalent(calculator!.Value, 10 * rate, 0.5)); + } + + for (double i = 1; i >= 0.5; i -= 0.25) + { + changeRate(i); + double rate = i; + AddAssert($"KPS approx. = {i}", () => MathHelper.ApproximatelyEquivalent(calculator!.Value, 10 * rate, 0.5)); + } + } + + [Test] + public void TestInputsDiscardedOnRewind() + { + createCalculator(); + + AddStep("Create consistent KPS inputs", () => addInputs(generateConsistentKps(10))); + seek(1000); + + AddAssert("KPS = 10", () => calculator!.Value == 10); + + AddStep("Create delayed inputs", () => addInputs(generateConsistentKps(10, 50))); + seek(1000); + AddAssert("KPS didn't changed", () => calculator!.Value == 10); + } + + private void seek(double time) => AddStep($"Seek main clock to {time}ms", () => mainClock?.Seek(time)); + + private void changeRate(double rate) => AddStep($"Change rate to x{rate}", () => + (mainClock?.UnderlyingClock as MockFrameBasedClock)!.Rate = rate); + + private void advanceForwards(int frames = 1) => AddStep($"Advance main clock {frames} frame(s) forward.", () => + { + if (mainClock == null) return; + + MockFrameBasedClock underlyingClock = (MockFrameBasedClock)mainClock.UnderlyingClock; + underlyingClock.Backwards = false; + + for (int i = 0; i < frames; i++) + { + underlyingClock.ProcessFrame(); + } + }); + + private void addInputs(IEnumerable inputs) + { + Debug.Assert(mainClock != null && listener != null); + if (!inputs.Any()) return; + + double baseTime = mainClock.CurrentTime; + + foreach (double timestamp in inputs) + { + mainClock.Seek(timestamp); + listener.AddInput(); + } + + mainClock.Seek(baseTime); + } + + private IEnumerable generateGraduallyIncreasingKps() + { + IEnumerable? final = null; + + for (int i = 1; i <= 10; i++) + { + var currentKps = generateConsistentKps(i, (i - 1) * 10000); + + if (i == 1) + { + final = currentKps; + continue; + } + + final = final!.Concat(currentKps); + } + + return final!; + } + + private IEnumerable generateConsistentKps(double kps, double start = 0, double duration = 10) + { + double end = start + 1000 * duration; + + for (; start < end; start += 1000 / kps) + { + yield return start; + } + } + + protected override Ruleset CreateRuleset() => new ManiaRuleset(); + + #region Mock classes + + private class ManualInputListener : KeysPerSecondCalculator.InputListener + { + public override event Action? OnNewInput; + + public void AddInput() => OnNewInput?.Invoke(); + } + + private class MockFrameBasedClock : ManualClock, IFrameBasedClock + { + public const double FRAME_INTERVAL = 1000; + public bool Backwards; + + public MockFrameBasedClock() + { + Rate = 1; + IsRunning = true; + } + + public void ProcessFrame() + { + CurrentTime += FRAME_INTERVAL * Rate * (Backwards ? -1 : 1); + TimeInfo = new FrameTimeInfo + { + Current = CurrentTime, + Elapsed = FRAME_INTERVAL * Rate * (Backwards ? -1 : 1) + }; + } + + public void Seek(double time) + { + TimeInfo = new FrameTimeInfo + { + Elapsed = time - CurrentTime, + Current = CurrentTime = time + }; + } + + public double ElapsedFrameTime => TimeInfo.Elapsed; + public double FramesPerSecond => 1 / FRAME_INTERVAL; + public FrameTimeInfo TimeInfo { get; private set; } + } + + private class MockFrameStableClock : GameplayClock, IFrameStableClock + { + public MockFrameStableClock(MockFrameBasedClock underlyingClock) + : base(underlyingClock) + { + } + + public void Seek(double time) => (UnderlyingClock as MockFrameBasedClock)?.Seek(time); + + public IBindable IsCatchingUp => new Bindable(); + public IBindable WaitingOnFrames => new Bindable(); + } + + private class DrawableCookieziRuleset : DrawableRuleset + { + public DrawableCookieziRuleset(Ruleset ruleset, IFrameStableClock clock) + : base(ruleset) + { + FrameStableClock = clock; + } + +#pragma warning disable CS0067 + public override event Action? NewResult; + public override event Action? RevertResult; +#pragma warning restore CS0067 + public override Playfield? Playfield => null; + public override Container? Overlays => null; + public override Container? FrameStableComponents => null; + public override IFrameStableClock FrameStableClock { get; } + + internal override bool FrameStablePlayback { get; set; } + public override IReadOnlyList Mods => Array.Empty(); + public override IEnumerable Objects => Array.Empty(); + public override double GameplayStartTime => 0; + public override GameplayCursorContainer? Cursor => null; + + public override void SetReplayScore(Score replayScore) + { + } + + public override void SetRecordTarget(Score score) + { + } + + public override void RequestResume(Action continueResume) + { + } + + public override void CancelResume() + { + } + } + + #endregion + } +} diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneKeysPerSecondCounter.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneKeysPerSecondCounter.cs deleted file mode 100644 index 8bc2eae1d4..0000000000 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneKeysPerSecondCounter.cs +++ /dev/null @@ -1,9 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -namespace osu.Game.Tests.Visual.Gameplay -{ - public class TestSceneKeysPerSecondCounter : OsuManualInputManagerTestScene - { - } -} From 0e1efbd865c96a2aa53c98f80cc1b00d287f2190 Mon Sep 17 00:00:00 2001 From: Ryuki Date: Thu, 11 Aug 2022 01:03:47 +0200 Subject: [PATCH 0961/1528] Rename `DrawableCookieziRuleset` to `MockDrawableRuleset` --- osu.Game.Tests/Visual/Gameplay/TestSceneKeysPerSecond.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneKeysPerSecond.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneKeysPerSecond.cs index 4bda998c49..edfba7f154 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneKeysPerSecond.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneKeysPerSecond.cs @@ -48,7 +48,7 @@ namespace osu.Game.Tests.Visual.Gameplay CachedDependencies = new (Type, object)[] { (typeof(GameplayClock), mainClock = new MockFrameStableClock(new MockFrameBasedClock())), - (typeof(DrawableRuleset), new DrawableCookieziRuleset(ruleset, mainClock)) + (typeof(DrawableRuleset), new MockDrawableRuleset(ruleset, mainClock)) } }, }; @@ -261,9 +261,9 @@ namespace osu.Game.Tests.Visual.Gameplay public IBindable WaitingOnFrames => new Bindable(); } - private class DrawableCookieziRuleset : DrawableRuleset + private class MockDrawableRuleset : DrawableRuleset { - public DrawableCookieziRuleset(Ruleset ruleset, IFrameStableClock clock) + public MockDrawableRuleset(Ruleset ruleset, IFrameStableClock clock) : base(ruleset) { FrameStableClock = clock; From e5b534bb26b748cdfe1f756e80cb0fcc66f2367d Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 11 Aug 2022 12:44:58 +0900 Subject: [PATCH 0962/1528] Add thread safety to `APIAccess.LocalUser` --- osu.Game/Online/API/APIAccess.cs | 16 +++++++++------- osu.Game/Online/API/IAPIProvider.cs | 3 --- 2 files changed, 9 insertions(+), 10 deletions(-) diff --git a/osu.Game/Online/API/APIAccess.cs b/osu.Game/Online/API/APIAccess.cs index 42133160ca..66bd22df52 100644 --- a/osu.Game/Online/API/APIAccess.cs +++ b/osu.Game/Online/API/APIAccess.cs @@ -142,10 +142,10 @@ namespace osu.Game.Online.API // Show a placeholder user if saved credentials are available. // This is useful for storing local scores and showing a placeholder username after starting the game, // until a valid connection has been established. - localUser.Value = new APIUser + setLocalUser(new APIUser { Username = ProvidedUsername, - }; + }); } // save the username at this point, if the user requested for it to be. @@ -188,12 +188,12 @@ namespace osu.Game.Online.API else failConnectionProcess(); }; - userReq.Success += u => + userReq.Success += user => { - localUser.Value = u; - // todo: save/pull from settings - localUser.Value.Status.Value = new UserStatusOnline(); + user.Status.Value = new UserStatusOnline(); + + setLocalUser(user); failureCount = 0; }; @@ -453,7 +453,7 @@ namespace osu.Game.Online.API // Scheduled prior to state change such that the state changed event is invoked with the correct user and their friends present Schedule(() => { - localUser.Value = createGuestUser(); + setLocalUser(createGuestUser()); friends.Clear(); }); @@ -463,6 +463,8 @@ namespace osu.Game.Online.API private static APIUser createGuestUser() => new GuestUser(); + private void setLocalUser(APIUser user) => Scheduler.Add(() => localUser.Value = user, false); + protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing); diff --git a/osu.Game/Online/API/IAPIProvider.cs b/osu.Game/Online/API/IAPIProvider.cs index 812aa7f09f..a90b11e354 100644 --- a/osu.Game/Online/API/IAPIProvider.cs +++ b/osu.Game/Online/API/IAPIProvider.cs @@ -13,19 +13,16 @@ namespace osu.Game.Online.API { /// /// The local user. - /// This is not thread-safe and should be scheduled locally if consumed from a drawable component. /// IBindable LocalUser { get; } /// /// The user's friends. - /// This is not thread-safe and should be scheduled locally if consumed from a drawable component. /// IBindableList Friends { get; } /// /// The current user's activity. - /// This is not thread-safe and should be scheduled locally if consumed from a drawable component. /// IBindable Activity { get; } From e01383b138f33407a4efc04c6fbcb8a7d6082c91 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 11 Aug 2022 13:17:14 +0900 Subject: [PATCH 0963/1528] Tidy up user passing logic --- osu.Game/OsuGame.cs | 9 ++------- 1 file changed, 2 insertions(+), 7 deletions(-) diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index 073a99e406..f7747c5d64 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -1140,15 +1140,10 @@ namespace osu.Game case GlobalAction.ToggleProfile: if (userProfile.State.Value == Visibility.Visible) - { userProfile.Hide(); - return true; - } else - { - ShowUser(new APIUser { Id = API.LocalUser.Value.Id }); - return true; - } + ShowUser(API.LocalUser.Value); + return true; case GlobalAction.RandomSkin: // Don't allow random skin selection while in the skin editor. From 7ec67c28b90d8bd0d197026f8fdf6a571d00c6a0 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 11 Aug 2022 14:35:55 +0900 Subject: [PATCH 0964/1528] Set `Online` state sooner in connection process This isn't really required as such, but feels more correct. There was no reason for it to wait for the friend population to complete before deeming things to be "online". --- osu.Game/Online/API/APIAccess.cs | 10 +++------- 1 file changed, 3 insertions(+), 7 deletions(-) diff --git a/osu.Game/Online/API/APIAccess.cs b/osu.Game/Online/API/APIAccess.cs index 66bd22df52..f353c48f03 100644 --- a/osu.Game/Online/API/APIAccess.cs +++ b/osu.Game/Online/API/APIAccess.cs @@ -195,6 +195,8 @@ namespace osu.Game.Online.API setLocalUser(user); + //we're connected! + state.Value = APIState.Online; failureCount = 0; }; @@ -208,13 +210,7 @@ namespace osu.Game.Online.API var friendsReq = new GetFriendsRequest(); friendsReq.Failure += _ => failConnectionProcess(); - friendsReq.Success += res => - { - friends.AddRange(res); - - //we're connected! - state.Value = APIState.Online; - }; + friendsReq.Success += res => friends.AddRange(res); if (!handleRequest(friendsReq)) { From 47196b19a5e4a025c073d9abb11e17ce63b4ee83 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 11 Aug 2022 14:36:28 +0900 Subject: [PATCH 0965/1528] Stop setting `Online` state in `handleRequest` This is already handled amicably by the `Failing` -> `Connecting` flow. Having this set in `handleRequest` throws things off, potentially leading to the `Online` state change before the user has been populated. --- osu.Game/Online/API/APIAccess.cs | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/osu.Game/Online/API/APIAccess.cs b/osu.Game/Online/API/APIAccess.cs index f353c48f03..72c88b1e92 100644 --- a/osu.Game/Online/API/APIAccess.cs +++ b/osu.Game/Online/API/APIAccess.cs @@ -334,8 +334,7 @@ namespace osu.Game.Online.API if (req.CompletionState != APIRequestCompletionState.Completed) return false; - // we could still be in initialisation, at which point we don't want to say we're Online yet. - if (IsLoggedIn) state.Value = APIState.Online; + // Reset failure count if this request succeeded. failureCount = 0; return true; } From 865d63f7681b6b2eb10f4e8ef5234f576e86942c Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 11 Aug 2022 15:43:39 +0900 Subject: [PATCH 0966/1528] Refactor `APIAccess` main loop to read better --- osu.Game/Online/API/APIAccess.cs | 273 ++++++++++++++++--------------- 1 file changed, 143 insertions(+), 130 deletions(-) diff --git a/osu.Game/Online/API/APIAccess.cs b/osu.Game/Online/API/APIAccess.cs index 72c88b1e92..a0c8e0d555 100644 --- a/osu.Game/Online/API/APIAccess.cs +++ b/osu.Game/Online/API/APIAccess.cs @@ -104,127 +104,39 @@ namespace osu.Game.Online.API /// private int failureCount; + /// + /// The main API thread loop, which will continue to run until the game is shut down. + /// private void run() { while (!cancellationToken.IsCancellationRequested) { - switch (State.Value) + if (state.Value == APIState.Failing) { - case APIState.Failing: - //todo: replace this with a ping request. - log.Add(@"In a failing state, waiting a bit before we try again..."); - Thread.Sleep(5000); + // To recover from a failing state, falling through and running the full reconnection process seems safest for now. + // This could probably be replaced with a ping-style request if we want to avoid the reconnection overheads. + log.Add($@"{nameof(APIAccess)} is in a failing state, waiting a bit before we try again..."); + Thread.Sleep(5000); + } - if (!IsLoggedIn) goto case APIState.Connecting; + // Ensure that we have valid credentials. + // If not, setting the offline state will allow the game to prompt the user to provide new credentials. + if (!HasLogin) + { + state.Value = APIState.Offline; + Thread.Sleep(50); + continue; + } - if (queue.Count == 0) - { - log.Add(@"Queueing a ping request"); - Queue(new GetUserRequest()); - } + Debug.Assert(HasLogin); - break; + // Ensure that we are in an online state. If not, attempt a connect. + if (state.Value != APIState.Online) + { + attemptConnect(); - case APIState.Offline: - case APIState.Connecting: - // work to restore a connection... - if (!HasLogin) - { - state.Value = APIState.Offline; - Thread.Sleep(50); - continue; - } - - state.Value = APIState.Connecting; - - if (localUser.IsDefault) - { - // Show a placeholder user if saved credentials are available. - // This is useful for storing local scores and showing a placeholder username after starting the game, - // until a valid connection has been established. - setLocalUser(new APIUser - { - Username = ProvidedUsername, - }); - } - - // save the username at this point, if the user requested for it to be. - config.SetValue(OsuSetting.Username, config.Get(OsuSetting.SaveUsername) ? ProvidedUsername : string.Empty); - - if (!authentication.HasValidAccessToken) - { - LastLoginError = null; - - try - { - authentication.AuthenticateWithLogin(ProvidedUsername, password); - } - catch (Exception e) - { - //todo: this fails even on network-related issues. we should probably handle those differently. - LastLoginError = e; - log.Add(@"Login failed!"); - password = null; - authentication.Clear(); - continue; - } - } - - var userReq = new GetUserRequest(); - - userReq.Failure += ex => - { - if (ex is APIException) - { - LastLoginError = ex; - log.Add("Login failed on local user retrieval!"); - Logout(); - } - else if (ex is WebException webException && webException.Message == @"Unauthorized") - { - log.Add(@"Login no longer valid"); - Logout(); - } - else - failConnectionProcess(); - }; - userReq.Success += user => - { - // todo: save/pull from settings - user.Status.Value = new UserStatusOnline(); - - setLocalUser(user); - - //we're connected! - state.Value = APIState.Online; - failureCount = 0; - }; - - if (!handleRequest(userReq)) - { - failConnectionProcess(); - continue; - } - - // getting user's friends is considered part of the connection process. - var friendsReq = new GetFriendsRequest(); - - friendsReq.Failure += _ => failConnectionProcess(); - friendsReq.Success += res => friends.AddRange(res); - - if (!handleRequest(friendsReq)) - { - failConnectionProcess(); - continue; - } - - // The Success callback event is fired on the main thread, so we should wait for that to run before proceeding. - // Without this, we will end up circulating this Connecting loop multiple times and queueing up many web requests - // before actually going online. - while (State.Value > APIState.Offline && State.Value < APIState.Online) - Thread.Sleep(500); - - break; + if (state.Value != APIState.Online) + continue; } // hard bail if we can't get a valid access token. @@ -234,31 +146,132 @@ namespace osu.Game.Online.API continue; } - while (true) - { - APIRequest req; - - lock (queue) - { - if (queue.Count == 0) break; - - req = queue.Dequeue(); - } - - handleRequest(req); - } - + processQueuedRequests(); Thread.Sleep(50); } + } - void failConnectionProcess() + /// + /// Dequeue from the queue and run each request synchronously until the queue is empty. + /// + private void processQueuedRequests() + { + while (true) { - // if something went wrong during the connection process, we want to reset the state (but only if still connecting). - if (State.Value == APIState.Connecting) - state.Value = APIState.Failing; + APIRequest req; + + lock (queue) + { + if (queue.Count == 0) return; + + req = queue.Dequeue(); + } + + handleRequest(req); } } + /// + /// From a non-connected state, perform a full connection flow, obtaining OAuth tokens and populating the local user and friends. + /// + /// + /// This method takes control of and transitions from to either + /// - (successful connection) + /// - (failed connection but retrying) + /// - (failed and can't retry, clear credentials and require user interaction) + /// + /// Whether the connection attempt was successful. + private void attemptConnect() + { + state.Value = APIState.Connecting; + + if (localUser.IsDefault) + { + // Show a placeholder user if saved credentials are available. + // This is useful for storing local scores and showing a placeholder username after starting the game, + // until a valid connection has been established. + setLocalUser(new APIUser + { + Username = ProvidedUsername, + }); + } + + // save the username at this point, if the user requested for it to be. + config.SetValue(OsuSetting.Username, config.Get(OsuSetting.SaveUsername) ? ProvidedUsername : string.Empty); + + if (!authentication.HasValidAccessToken) + { + LastLoginError = null; + + try + { + authentication.AuthenticateWithLogin(ProvidedUsername, password); + } + catch (Exception e) + { + //todo: this fails even on network-related issues. we should probably handle those differently. + LastLoginError = e; + log.Add($@"Login failed for username {ProvidedUsername} ({LastLoginError.Message})!"); + + Logout(); + return; + } + } + + var userReq = new GetUserRequest(); + userReq.Failure += ex => + { + if (ex is APIException) + { + LastLoginError = ex; + log.Add($@"Login failed for username {ProvidedUsername} on user retrieval ({LastLoginError.Message})!"); + Logout(); + } + else if (ex is WebException webException && webException.Message == @"Unauthorized") + { + log.Add(@"Login no longer valid"); + Logout(); + } + else + { + state.Value = APIState.Failing; + } + }; + userReq.Success += user => + { + // todo: save/pull from settings + user.Status.Value = new UserStatusOnline(); + + setLocalUser(user); + + // we're connected! + state.Value = APIState.Online; + failureCount = 0; + }; + + if (!handleRequest(userReq)) + { + state.Value = APIState.Failing; + return; + } + + var friendsReq = new GetFriendsRequest(); + friendsReq.Failure += _ => state.Value = APIState.Failing; + friendsReq.Success += res => friends.AddRange(res); + + if (!handleRequest(friendsReq)) + { + state.Value = APIState.Failing; + return; + } + + // The Success callback event is fired on the main thread, so we should wait for that to run before proceeding. + // Without this, we will end up circulating this Connecting loop multiple times and queueing up many web requests + // before actually going online. + while (State.Value == APIState.Connecting && !cancellationToken.IsCancellationRequested) + Thread.Sleep(500); + } + public void Perform(APIRequest request) { try From 3c6461b9e4383174278cf3b4ab7493a6c076473d Mon Sep 17 00:00:00 2001 From: Ryuki Date: Thu, 11 Aug 2022 09:36:35 +0200 Subject: [PATCH 0967/1528] Remove KPS acronym usage --- .../Visual/Gameplay/TestSceneKeysPerSecond.cs | 2 +- osu.Game/Rulesets/UI/DrawableRuleset.cs | 6 +++--- osu.Game/Rulesets/UI/RulesetInputManager.cs | 16 ++++++---------- .../KeysPerSecondCalculator.cs | 2 +- .../KeysPerSecondCounter.cs | 4 ++-- osu.Game/Screens/Play/HUDOverlay.cs | 5 ++--- 6 files changed, 15 insertions(+), 20 deletions(-) rename osu.Game/Screens/Play/HUD/{KPSCounter => KeysPerSecond}/KeysPerSecondCalculator.cs (98%) rename osu.Game/Screens/Play/HUD/{KPSCounter => KeysPerSecond}/KeysPerSecondCounter.cs (98%) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneKeysPerSecond.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneKeysPerSecond.cs index edfba7f154..5c1ca18dbc 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneKeysPerSecond.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneKeysPerSecond.cs @@ -19,7 +19,7 @@ using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.UI; using osu.Game.Scoring; using osu.Game.Screens.Play; -using osu.Game.Screens.Play.HUD.KPSCounter; +using osu.Game.Screens.Play.HUD.KeysPerSecond; using osuTK; namespace osu.Game.Tests.Visual.Gameplay diff --git a/osu.Game/Rulesets/UI/DrawableRuleset.cs b/osu.Game/Rulesets/UI/DrawableRuleset.cs index b28e3355a4..443e4392cf 100644 --- a/osu.Game/Rulesets/UI/DrawableRuleset.cs +++ b/osu.Game/Rulesets/UI/DrawableRuleset.cs @@ -30,7 +30,7 @@ using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Scoring; using osu.Game.Scoring; using osu.Game.Screens.Play; -using osu.Game.Screens.Play.HUD.KPSCounter; +using osu.Game.Screens.Play.HUD.KeysPerSecond; using osuTK; namespace osu.Game.Rulesets.UI @@ -39,7 +39,7 @@ namespace osu.Game.Rulesets.UI /// Displays an interactive ruleset gameplay instance. /// /// The type of HitObject contained by this DrawableRuleset. - public abstract class DrawableRuleset : DrawableRuleset, IProvideCursor, ICanAttachKeyCounter, ICanAttachKpsCalculator + public abstract class DrawableRuleset : DrawableRuleset, IProvideCursor, ICanAttachKeyCounter where TObject : HitObject { public override event Action NewResult; @@ -341,7 +341,7 @@ namespace osu.Game.Rulesets.UI public void Attach(KeyCounterDisplay keyCounter) => (KeyBindingInputManager as ICanAttachKeyCounter)?.Attach(keyCounter); - public void Attach(KeysPerSecondCalculator kps) => (KeyBindingInputManager as ICanAttachKpsCalculator)?.Attach(kps); + public void Attach(KeysPerSecondCalculator calculator) => (KeyBindingInputManager as ICanAttachKeyCounter)?.Attach(calculator); /// /// Creates a key conversion input manager. An exception will be thrown if a valid is not returned. diff --git a/osu.Game/Rulesets/UI/RulesetInputManager.cs b/osu.Game/Rulesets/UI/RulesetInputManager.cs index 23e64153eb..2e9986ada6 100644 --- a/osu.Game/Rulesets/UI/RulesetInputManager.cs +++ b/osu.Game/Rulesets/UI/RulesetInputManager.cs @@ -20,12 +20,12 @@ using osu.Game.Input.Bindings; using osu.Game.Input.Handlers; using osu.Game.Rulesets.Scoring; using osu.Game.Screens.Play; -using osu.Game.Screens.Play.HUD.KPSCounter; +using osu.Game.Screens.Play.HUD.KeysPerSecond; using static osu.Game.Input.Handlers.ReplayInputHandler; namespace osu.Game.Rulesets.UI { - public abstract class RulesetInputManager : PassThroughInputManager, ICanAttachKeyCounter, IHasReplayHandler, IHasRecordingHandler, ICanAttachKpsCalculator + public abstract class RulesetInputManager : PassThroughInputManager, ICanAttachKeyCounter, IHasReplayHandler, IHasRecordingHandler where T : struct { public readonly KeyBindingContainer KeyBindingContainer; @@ -187,15 +187,15 @@ namespace osu.Game.Rulesets.UI #endregion - #region KPS Counter Attachment + #region Keys per second Counter Attachment - public void Attach(KeysPerSecondCalculator kps) + public void Attach(KeysPerSecondCalculator calculator) { var listener = new ActionListener(); KeyBindingContainer.Add(listener); - kps.Listener = listener; + calculator.Listener = listener; } public class ActionListener : KeysPerSecondCalculator.InputListener, IKeyBindingHandler @@ -257,11 +257,7 @@ namespace osu.Game.Rulesets.UI public interface ICanAttachKeyCounter { void Attach(KeyCounterDisplay keyCounter); - } - - public interface ICanAttachKpsCalculator - { - void Attach(KeysPerSecondCalculator keysPerSecondCalculator); + void Attach(KeysPerSecondCalculator calculator); } public class RulesetInputManagerInputState : InputState diff --git a/osu.Game/Screens/Play/HUD/KPSCounter/KeysPerSecondCalculator.cs b/osu.Game/Screens/Play/HUD/KeysPerSecond/KeysPerSecondCalculator.cs similarity index 98% rename from osu.Game/Screens/Play/HUD/KPSCounter/KeysPerSecondCalculator.cs rename to osu.Game/Screens/Play/HUD/KeysPerSecond/KeysPerSecondCalculator.cs index dddef9abaf..ecc9c6ef86 100644 --- a/osu.Game/Screens/Play/HUD/KPSCounter/KeysPerSecondCalculator.cs +++ b/osu.Game/Screens/Play/HUD/KeysPerSecond/KeysPerSecondCalculator.cs @@ -9,7 +9,7 @@ using osu.Framework.Graphics; using osu.Framework.Timing; using osu.Game.Rulesets.UI; -namespace osu.Game.Screens.Play.HUD.KPSCounter +namespace osu.Game.Screens.Play.HUD.KeysPerSecond { public class KeysPerSecondCalculator : Component { diff --git a/osu.Game/Screens/Play/HUD/KPSCounter/KeysPerSecondCounter.cs b/osu.Game/Screens/Play/HUD/KeysPerSecond/KeysPerSecondCounter.cs similarity index 98% rename from osu.Game/Screens/Play/HUD/KPSCounter/KeysPerSecondCounter.cs rename to osu.Game/Screens/Play/HUD/KeysPerSecond/KeysPerSecondCounter.cs index 47ebede623..6589dbb719 100644 --- a/osu.Game/Screens/Play/HUD/KPSCounter/KeysPerSecondCounter.cs +++ b/osu.Game/Screens/Play/HUD/KeysPerSecond/KeysPerSecondCounter.cs @@ -10,11 +10,11 @@ using osu.Framework.Localisation; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; -// using osu.Game.Rulesets.UI; using osu.Game.Skinning; using osuTK; +// using osu.Game.Rulesets.UI; -namespace osu.Game.Screens.Play.HUD.KPSCounter +namespace osu.Game.Screens.Play.HUD.KeysPerSecond { public class KeysPerSecondCounter : RollingCounter, ISkinnableDrawable { diff --git a/osu.Game/Screens/Play/HUDOverlay.cs b/osu.Game/Screens/Play/HUDOverlay.cs index 1c28e04950..20a1a27f3d 100644 --- a/osu.Game/Screens/Play/HUDOverlay.cs +++ b/osu.Game/Screens/Play/HUDOverlay.cs @@ -22,7 +22,7 @@ using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.UI; using osu.Game.Screens.Play.HUD; -using osu.Game.Screens.Play.HUD.KPSCounter; +using osu.Game.Screens.Play.HUD.KeysPerSecond; using osu.Game.Skinning; using osuTK; @@ -127,7 +127,6 @@ namespace osu.Game.Screens.Play HoldToQuit = CreateHoldForMenuButton(), } }, - keysPerSecondCalculator = new KeysPerSecondCalculator() }; } @@ -265,7 +264,7 @@ namespace osu.Game.Screens.Play protected virtual void BindDrawableRuleset(DrawableRuleset drawableRuleset) { (drawableRuleset as ICanAttachKeyCounter)?.Attach(KeyCounter); - (drawableRuleset as ICanAttachKpsCalculator)?.Attach(keysPerSecondCalculator); + (drawableRuleset as ICanAttachKeyCounter)?.Attach(keysPerSecondCalculator); replayLoaded.BindTo(drawableRuleset.HasReplayLoaded); } From 787dee249da553736e006485582a8eaddcf54ef5 Mon Sep 17 00:00:00 2001 From: Ryuki Date: Thu, 11 Aug 2022 10:37:06 +0200 Subject: [PATCH 0968/1528] Move `KeysPerSecondCalculator` instantiation from `HUDOverlay` to `Player` This prevents messing with *future* Skin (de)serialization --- osu.Game/Screens/Play/HUDOverlay.cs | 7 ++++--- osu.Game/Screens/Play/Player.cs | 7 +++++++ 2 files changed, 11 insertions(+), 3 deletions(-) diff --git a/osu.Game/Screens/Play/HUDOverlay.cs b/osu.Game/Screens/Play/HUDOverlay.cs index 20a1a27f3d..1cddbcac41 100644 --- a/osu.Game/Screens/Play/HUDOverlay.cs +++ b/osu.Game/Screens/Play/HUDOverlay.cs @@ -50,8 +50,7 @@ namespace osu.Game.Screens.Play public readonly HoldForMenuButton HoldToQuit; public readonly PlayerSettingsOverlay PlayerSettingsOverlay; - [Cached] - private readonly KeysPerSecondCalculator keysPerSecondCalculator; + private KeysPerSecondCalculator keysPerSecondCalculator; public Bindable ShowHealthBar = new Bindable(true); @@ -131,8 +130,10 @@ namespace osu.Game.Screens.Play } [BackgroundDependencyLoader(true)] - private void load(OsuConfigManager config, INotificationOverlay notificationOverlay) + private void load(OsuConfigManager config, INotificationOverlay notificationOverlay, KeysPerSecondCalculator calculator) { + keysPerSecondCalculator = calculator; + if (drawableRuleset != null) { BindDrawableRuleset(drawableRuleset); diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index e3844088e2..ba7e01a803 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -34,6 +34,7 @@ using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.UI; using osu.Game.Scoring; using osu.Game.Scoring.Legacy; +using osu.Game.Screens.Play.HUD.KeysPerSecond; using osu.Game.Screens.Ranking; using osu.Game.Skinning; using osu.Game.Users; @@ -122,6 +123,8 @@ namespace osu.Game.Screens.Play private SkipOverlay skipIntroOverlay; private SkipOverlay skipOutroOverlay; + protected KeysPerSecondCalculator KeysPerSecondCalculator { get; private set; } + protected ScoreProcessor ScoreProcessor { get; private set; } protected HealthProcessor HealthProcessor { get; private set; } @@ -226,6 +229,9 @@ namespace osu.Game.Screens.Play dependencies.CacheAs(ScoreProcessor); + KeysPerSecondCalculator = new KeysPerSecondCalculator(); + dependencies.CacheAs(KeysPerSecondCalculator); + HealthProcessor = ruleset.CreateHealthProcessor(playableBeatmap.HitObjects[0].StartTime); HealthProcessor.ApplyBeatmap(playableBeatmap); @@ -442,6 +448,7 @@ namespace osu.Game.Screens.Play OnRetry = Restart, OnQuit = () => PerformExit(true), }, + KeysPerSecondCalculator }, }; From d29cba80e9705a2a28c4dff23c0dd55312923654 Mon Sep 17 00:00:00 2001 From: Ryuki Date: Thu, 11 Aug 2022 11:01:16 +0200 Subject: [PATCH 0969/1528] Remove useless comment in `KeysPerSecondCounter` --- osu.Game/Screens/Play/HUD/KeysPerSecond/KeysPerSecondCounter.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game/Screens/Play/HUD/KeysPerSecond/KeysPerSecondCounter.cs b/osu.Game/Screens/Play/HUD/KeysPerSecond/KeysPerSecondCounter.cs index 6589dbb719..7bd4d41242 100644 --- a/osu.Game/Screens/Play/HUD/KeysPerSecond/KeysPerSecondCounter.cs +++ b/osu.Game/Screens/Play/HUD/KeysPerSecond/KeysPerSecondCounter.cs @@ -12,7 +12,6 @@ using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; using osu.Game.Skinning; using osuTK; -// using osu.Game.Rulesets.UI; namespace osu.Game.Screens.Play.HUD.KeysPerSecond { From 9b252b1d81ce40307324e2a3197433dd874d464c Mon Sep 17 00:00:00 2001 From: Ryuki Date: Thu, 11 Aug 2022 11:58:30 +0200 Subject: [PATCH 0970/1528] Make `KeysPerSecondCalculator` dependency in `HUDOverlay` nullable --- osu.Game/Rulesets/UI/RulesetInputManager.cs | 2 ++ osu.Game/Screens/Play/HUDOverlay.cs | 7 +++---- 2 files changed, 5 insertions(+), 4 deletions(-) diff --git a/osu.Game/Rulesets/UI/RulesetInputManager.cs b/osu.Game/Rulesets/UI/RulesetInputManager.cs index 2e9986ada6..590a305f77 100644 --- a/osu.Game/Rulesets/UI/RulesetInputManager.cs +++ b/osu.Game/Rulesets/UI/RulesetInputManager.cs @@ -191,6 +191,8 @@ namespace osu.Game.Rulesets.UI public void Attach(KeysPerSecondCalculator calculator) { + if (calculator == null) return; + var listener = new ActionListener(); KeyBindingContainer.Add(listener); diff --git a/osu.Game/Screens/Play/HUDOverlay.cs b/osu.Game/Screens/Play/HUDOverlay.cs index 1cddbcac41..458e19826b 100644 --- a/osu.Game/Screens/Play/HUDOverlay.cs +++ b/osu.Game/Screens/Play/HUDOverlay.cs @@ -50,7 +50,8 @@ namespace osu.Game.Screens.Play public readonly HoldForMenuButton HoldToQuit; public readonly PlayerSettingsOverlay PlayerSettingsOverlay; - private KeysPerSecondCalculator keysPerSecondCalculator; + [Resolved(canBeNull: true)] + private KeysPerSecondCalculator keysPerSecondCalculator { get; set; } public Bindable ShowHealthBar = new Bindable(true); @@ -130,10 +131,8 @@ namespace osu.Game.Screens.Play } [BackgroundDependencyLoader(true)] - private void load(OsuConfigManager config, INotificationOverlay notificationOverlay, KeysPerSecondCalculator calculator) + private void load(OsuConfigManager config, INotificationOverlay notificationOverlay) { - keysPerSecondCalculator = calculator; - if (drawableRuleset != null) { BindDrawableRuleset(drawableRuleset); From 9f28c4c033264d8b7a8701c5b326a73abf65125b Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 11 Aug 2022 19:47:32 +0900 Subject: [PATCH 0971/1528] Adjust test values --- .../OsuDifficultyCalculatorTest.cs | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/OsuDifficultyCalculatorTest.cs b/osu.Game.Rulesets.Osu.Tests/OsuDifficultyCalculatorTest.cs index 46f7c461f8..7e995f2dde 100644 --- a/osu.Game.Rulesets.Osu.Tests/OsuDifficultyCalculatorTest.cs +++ b/osu.Game.Rulesets.Osu.Tests/OsuDifficultyCalculatorTest.cs @@ -17,18 +17,18 @@ namespace osu.Game.Rulesets.Osu.Tests { protected override string ResourceAssembly => "osu.Game.Rulesets.Osu"; - [TestCase(6.6369583000323935d, 206, "diffcalc-test")] - [TestCase(1.4476531024675374d, 45, "zero-length-sliders")] + [TestCase(6.7115569159190587d, 206, "diffcalc-test")] + [TestCase(1.4391311903612753d, 45, "zero-length-sliders")] public void Test(double expectedStarRating, int expectedMaxCombo, string name) => base.Test(expectedStarRating, expectedMaxCombo, name); - [TestCase(8.8816128335486386d, 206, "diffcalc-test")] - [TestCase(1.7540389962596916d, 45, "zero-length-sliders")] + [TestCase(8.9757300665532966d, 206, "diffcalc-test")] + [TestCase(1.7437232654020756d, 45, "zero-length-sliders")] public void TestClockRateAdjusted(double expectedStarRating, int expectedMaxCombo, string name) => Test(expectedStarRating, expectedMaxCombo, name, new OsuModDoubleTime()); - [TestCase(6.6369583000323935d, 239, "diffcalc-test")] - [TestCase(1.4476531024675374d, 54, "zero-length-sliders")] + [TestCase(6.7115569159190587d, 239, "diffcalc-test")] + [TestCase(1.4391311903612753d, 54, "zero-length-sliders")] public void TestClassicMod(double expectedStarRating, int expectedMaxCombo, string name) => Test(expectedStarRating, expectedMaxCombo, name, new OsuModClassic()); From d88f247594374bb74be92bc9ac1c1eaba7569280 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 11 Aug 2022 20:38:08 +0900 Subject: [PATCH 0972/1528] Fix possible null reference inspection --- osu.Game/Input/Bindings/GlobalActionContainer.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Input/Bindings/GlobalActionContainer.cs b/osu.Game/Input/Bindings/GlobalActionContainer.cs index 8a358e24d0..ded5b978ba 100644 --- a/osu.Game/Input/Bindings/GlobalActionContainer.cs +++ b/osu.Game/Input/Bindings/GlobalActionContainer.cs @@ -17,7 +17,7 @@ namespace osu.Game.Input.Bindings private InputManager? parentInputManager; - public GlobalActionContainer(OsuGameBase game) + public GlobalActionContainer(OsuGameBase? game) : base(matchingMode: KeyCombinationMatchingMode.Modifiers) { if (game is IKeyBindingHandler) From 3525dfb0f15242880092fde6ddc361b7e40b6c1d Mon Sep 17 00:00:00 2001 From: OliBomby Date: Fri, 12 Aug 2022 01:17:33 +0200 Subject: [PATCH 0973/1528] added merging feature --- .../Edit/OsuSelectionHandler.cs | 109 ++++++++++++++++++ 1 file changed, 109 insertions(+) diff --git a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs index 4a6d94f303..f9d4fbfc72 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs @@ -6,13 +6,16 @@ using System.Linq; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Primitives; +using osu.Framework.Graphics.UserInterface; using osu.Framework.Utils; using osu.Game.Extensions; +using osu.Game.Graphics.UserInterface; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.UI; +using osu.Game.Screens.Edit; using osu.Game.Screens.Edit.Compose.Components; using osuTK; @@ -23,6 +26,12 @@ namespace osu.Game.Rulesets.Osu.Edit [Resolved(CanBeNull = true)] private IDistanceSnapProvider? snapProvider { get; set; } + [Resolved(CanBeNull = true)] + private EditorBeatmap? editorBeatmap { get; set; } + + [Resolved(CanBeNull = true)] + private IEditorChangeHandler? changeHandler { get; set; } + /// /// During a transform, the initial origin is stored so it can be used throughout the operation. /// @@ -322,5 +331,105 @@ namespace osu.Game.Rulesets.Osu.Edit private OsuHitObject[] selectedMovableObjects => SelectedItems.OfType() .Where(h => !(h is Spinner)) .ToArray(); + + /// + /// All osu! hitobjects which can be merged. + /// + private OsuHitObject[] selectedMergeableObjects => SelectedItems.OfType() + .Where(h => h is HitCircle or Slider) + .OrderBy(h => h.StartTime) + .ToArray(); + + private void mergeSelection() + { + if (editorBeatmap == null || changeHandler == null || selectedMergeableObjects.Length < 2) + return; + + changeHandler.BeginChange(); + + // Have an initial slider object. + var firstHitObject = selectedMergeableObjects[0]; + var mergedHitObject = firstHitObject as Slider ?? new Slider + { + StartTime = firstHitObject.StartTime, + Position = firstHitObject.Position, + NewCombo = firstHitObject.NewCombo, + SampleControlPoint = firstHitObject.SampleControlPoint, + }; + + if (mergedHitObject.Path.ControlPoints.Count == 0) + { + mergedHitObject.Path.ControlPoints.Add(new PathControlPoint(Vector2.Zero, PathType.Linear)); + } + + // Merge all the selected hit objects into one slider path. + bool lastCircle = firstHitObject is HitCircle; + + foreach (var selectedMergeableObject in selectedMergeableObjects.Skip(1)) + { + if (selectedMergeableObject is IHasPath hasPath) + { + var offset = lastCircle ? selectedMergeableObject.Position - mergedHitObject.Position : mergedHitObject.Path.ControlPoints[^1].Position; + float distanceToLastControlPoint = Vector2.Distance(mergedHitObject.Path.ControlPoints[^1].Position, offset); + + // Calculate the distance required to travel to the expected distance of the merging slider. + mergedHitObject.Path.ExpectedDistance.Value = mergedHitObject.Path.CalculatedDistance + distanceToLastControlPoint + hasPath.Path.Distance; + + // Remove the last control point if it sits exactly on the start of the next control point. + if (Precision.AlmostEquals(distanceToLastControlPoint, 0)) + { + mergedHitObject.Path.ControlPoints.RemoveAt(mergedHitObject.Path.ControlPoints.Count - 1); + } + + mergedHitObject.Path.ControlPoints.AddRange(hasPath.Path.ControlPoints.Select(o => new PathControlPoint(o.Position + offset, o.Type))); + lastCircle = false; + } + else + { + // Turn the last control point into a linear type if this is the first merging circle in a sequence, so the subsequent control points can be inherited path type. + if (!lastCircle) + { + mergedHitObject.Path.ControlPoints.Last().Type = PathType.Linear; + } + + mergedHitObject.Path.ControlPoints.Add(new PathControlPoint(selectedMergeableObject.Position - mergedHitObject.Position)); + mergedHitObject.Path.ExpectedDistance.Value = null; + lastCircle = true; + } + } + + // Make sure only the merged hit object is in the beatmap. + if (firstHitObject is Slider) + { + foreach (var selectedMergeableObject in selectedMergeableObjects.Skip(1)) + { + editorBeatmap.Remove(selectedMergeableObject); + } + } + else + { + foreach (var selectedMergeableObject in selectedMergeableObjects) + { + editorBeatmap.Remove(selectedMergeableObject); + } + + editorBeatmap.Add(mergedHitObject); + } + + // Make sure the merged hitobject is selected. + SelectedItems.Clear(); + SelectedItems.Add(mergedHitObject); + + changeHandler.EndChange(); + } + + protected override IEnumerable GetContextMenuItemsForSelection(IEnumerable> selection) + { + foreach (var item in base.GetContextMenuItemsForSelection(selection)) + yield return item; + + if (selection.Count() > 1 && selection.All(o => o.Item is HitCircle or Slider)) + yield return new OsuMenuItem("Merge selection", MenuItemType.Destructive, mergeSelection); + } } } From 037f56077bdbcc993e46f23fd682e43fc2f86941 Mon Sep 17 00:00:00 2001 From: MBmasher Date: Fri, 12 Aug 2022 13:29:04 +1000 Subject: [PATCH 0974/1528] Apply Flashlight grid nerf --- .../Difficulty/Evaluators/FlashlightEvaluator.cs | 12 ++++++++++++ .../Difficulty/Skills/Flashlight.cs | 2 +- 2 files changed, 13 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Difficulty/Evaluators/FlashlightEvaluator.cs b/osu.Game.Rulesets.Osu/Difficulty/Evaluators/FlashlightEvaluator.cs index fcf4179a3b..f1ae68ec73 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Evaluators/FlashlightEvaluator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Evaluators/FlashlightEvaluator.cs @@ -18,11 +18,14 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators private const double min_velocity = 0.5; private const double slider_multiplier = 1.3; + private const double min_grid_multiplier = 0.35; + /// /// Evaluates the difficulty of memorising and hitting an object, based on: /// /// distance between a number of previous objects and the current object, /// the visual opacity of the current object, + /// the angle made by the current object, /// length and speed of the current object (for sliders), /// and whether the hidden mod is enabled. /// @@ -77,6 +80,15 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators if (hidden) result *= 1.0 + hidden_bonus; + // Nerf patterns with angles that are commonly used in grid maps. + // 0 deg, 60 deg, 120 deg and 180 deg are commonly used in hexgrid maps. + // 0 deg, 45 deg, 90 deg, 135 deg and 180 deg are commonly used in squaregrid maps. + if (osuCurrent.Angle != null) { + double hexgrid_multiplier = 1.0 - Math.Pow(Math.Cos((180 / 60.0) * (double)(osuCurrent.Angle)), 20.0); + double squaregrid_multiplier = 1.0 - Math.Pow(Math.Cos((180 / 45.0) * (double)(osuCurrent.Angle)), 20.0); + result *= (1.0 - min_grid_multiplier) * hexgrid_multiplier * squaregrid_multiplier + min_grid_multiplier; + } + double sliderBonus = 0.0; if (osuCurrent.BaseObject is Slider osuSlider) diff --git a/osu.Game.Rulesets.Osu/Difficulty/Skills/Flashlight.cs b/osu.Game.Rulesets.Osu/Difficulty/Skills/Flashlight.cs index 84ef109598..03130031ea 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Skills/Flashlight.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Skills/Flashlight.cs @@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills hasHiddenMod = mods.Any(m => m is OsuModHidden); } - private double skillMultiplier => 0.05; + private double skillMultiplier => 0.06; private double strainDecayBase => 0.15; private double currentStrain; From ac4213ecee5c2d2e22c8b7b0d0fbec1cc295443d Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 12 Aug 2022 12:30:11 +0900 Subject: [PATCH 0975/1528] Adjust relax mod multiplayer to 0.5x Has previously been discussed internally. Probably good to get this out before the next full reprocess of scores server-side. The multiplier here was @smoogipoo's suggested value. I'd be willing to go lower if this is seen at too high, but it should be a round number to make it easy for users to understand the max score available to them. --- osu.Game/Rulesets/Mods/ModRelax.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Rulesets/Mods/ModRelax.cs b/osu.Game/Rulesets/Mods/ModRelax.cs index e5995ff180..a79c69b416 100644 --- a/osu.Game/Rulesets/Mods/ModRelax.cs +++ b/osu.Game/Rulesets/Mods/ModRelax.cs @@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Mods public override string Acronym => "RX"; public override IconUsage? Icon => OsuIcon.ModRelax; public override ModType Type => ModType.Automation; - public override double ScoreMultiplier => 1; + public override double ScoreMultiplier => 0.5; public override Type[] IncompatibleMods => new[] { typeof(ModAutoplay), typeof(ModNoFail), typeof(ModFailCondition) }; } } From f70588a423b50c20030ab621ad6dd2d549ad935b Mon Sep 17 00:00:00 2001 From: MBmasher Date: Fri, 12 Aug 2022 14:08:32 +1000 Subject: [PATCH 0976/1528] Add newline before brace --- .../Difficulty/Evaluators/FlashlightEvaluator.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Difficulty/Evaluators/FlashlightEvaluator.cs b/osu.Game.Rulesets.Osu/Difficulty/Evaluators/FlashlightEvaluator.cs index f1ae68ec73..29434dcf49 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Evaluators/FlashlightEvaluator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Evaluators/FlashlightEvaluator.cs @@ -83,7 +83,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators // Nerf patterns with angles that are commonly used in grid maps. // 0 deg, 60 deg, 120 deg and 180 deg are commonly used in hexgrid maps. // 0 deg, 45 deg, 90 deg, 135 deg and 180 deg are commonly used in squaregrid maps. - if (osuCurrent.Angle != null) { + if (osuCurrent.Angle != null) + { double hexgrid_multiplier = 1.0 - Math.Pow(Math.Cos((180 / 60.0) * (double)(osuCurrent.Angle)), 20.0); double squaregrid_multiplier = 1.0 - Math.Pow(Math.Cos((180 / 45.0) * (double)(osuCurrent.Angle)), 20.0); result *= (1.0 - min_grid_multiplier) * hexgrid_multiplier * squaregrid_multiplier + min_grid_multiplier; From 21c5fed45f48830d24ec448840b22f4b38e7504e Mon Sep 17 00:00:00 2001 From: MBmasher Date: Fri, 12 Aug 2022 14:09:16 +1000 Subject: [PATCH 0977/1528] Adjust capitalisation --- .../Difficulty/Evaluators/FlashlightEvaluator.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Difficulty/Evaluators/FlashlightEvaluator.cs b/osu.Game.Rulesets.Osu/Difficulty/Evaluators/FlashlightEvaluator.cs index 29434dcf49..9d2696c978 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Evaluators/FlashlightEvaluator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Evaluators/FlashlightEvaluator.cs @@ -85,9 +85,9 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators // 0 deg, 45 deg, 90 deg, 135 deg and 180 deg are commonly used in squaregrid maps. if (osuCurrent.Angle != null) { - double hexgrid_multiplier = 1.0 - Math.Pow(Math.Cos((180 / 60.0) * (double)(osuCurrent.Angle)), 20.0); - double squaregrid_multiplier = 1.0 - Math.Pow(Math.Cos((180 / 45.0) * (double)(osuCurrent.Angle)), 20.0); - result *= (1.0 - min_grid_multiplier) * hexgrid_multiplier * squaregrid_multiplier + min_grid_multiplier; + double hexgridMultiplier = 1.0 - Math.Pow(Math.Cos((180 / 60.0) * (double)(osuCurrent.Angle)), 20.0); + double squaregridMultiplier = 1.0 - Math.Pow(Math.Cos((180 / 45.0) * (double)(osuCurrent.Angle)), 20.0); + result *= (1.0 - min_grid_multiplier) * hexgridMultiplier * squaregridMultiplier + min_grid_multiplier; } double sliderBonus = 0.0; From 38afc53bad96157459e66ee0920b8120e6bf375d Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 12 Aug 2022 13:40:29 +0900 Subject: [PATCH 0978/1528] Update interactive visual test runs to use development directory --- osu.Game/Tests/VisualTestRunner.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Tests/VisualTestRunner.cs b/osu.Game/Tests/VisualTestRunner.cs index bd98482768..c8279b9e3c 100644 --- a/osu.Game/Tests/VisualTestRunner.cs +++ b/osu.Game/Tests/VisualTestRunner.cs @@ -14,7 +14,7 @@ namespace osu.Game.Tests [STAThread] public static int Main(string[] args) { - using (DesktopGameHost host = Host.GetSuitableDesktopHost(@"osu", new HostOptions { BindIPC = true, })) + using (DesktopGameHost host = Host.GetSuitableDesktopHost(@"osu-development", new HostOptions { BindIPC = true, })) { host.Run(new OsuTestBrowser()); return 0; From 5111bad86ce647bc34c2873b7d9407a73323a477 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 12 Aug 2022 14:15:12 +0900 Subject: [PATCH 0979/1528] Refactor `TestScenePlaylistOverlay` to use realm for testing Removes the dual-purpose flow which existed only for testing. --- .../UserInterface/TestScenePlaylistOverlay.cs | 48 ++++++++++++------- osu.Game/Overlays/Music/PlaylistOverlay.cs | 6 +-- 2 files changed, 33 insertions(+), 21 deletions(-) diff --git a/osu.Game.Tests/Visual/UserInterface/TestScenePlaylistOverlay.cs b/osu.Game.Tests/Visual/UserInterface/TestScenePlaylistOverlay.cs index ee5ef2f364..652afa80be 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestScenePlaylistOverlay.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestScenePlaylistOverlay.cs @@ -1,18 +1,20 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - +using System.Collections.Generic; using System.Linq; using NUnit.Framework; -using osu.Framework.Bindables; +using osu.Framework.Allocation; +using osu.Framework.Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Platform; using osu.Framework.Testing; using osu.Game.Beatmaps; +using osu.Game.Collections; using osu.Game.Database; -using osu.Game.Graphics.Containers; using osu.Game.Overlays.Music; +using osu.Game.Rulesets; using osu.Game.Tests.Resources; using osuTK; using osuTK.Input; @@ -21,13 +23,27 @@ namespace osu.Game.Tests.Visual.UserInterface { public class TestScenePlaylistOverlay : OsuManualInputManagerTestScene { - private readonly BindableList> beatmapSets = new BindableList>(); + protected override bool UseFreshStoragePerRun => true; - private PlaylistOverlay playlistOverlay; + private PlaylistOverlay playlistOverlay = null!; - private Live first; + private Live first = null!; - private const int item_count = 100; + private BeatmapManager beatmapManager = null!; + + private const int item_count = 20; + + private List beatmapSets => beatmapManager.GetAllUsableBeatmapSets(); + + [BackgroundDependencyLoader] + private void load(GameHost host) + { + Dependencies.Cache(new RealmRulesetStore(Realm)); + Dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, Realm, null, Audio, Resources, host, Beatmap.Default)); + Dependencies.Cache(Realm); + + beatmapManager.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely(); + } [SetUp] public void Setup() => Schedule(() => @@ -46,16 +62,12 @@ namespace osu.Game.Tests.Visual.UserInterface } }; - beatmapSets.Clear(); - for (int i = 0; i < item_count; i++) { - beatmapSets.Add(TestResources.CreateTestBeatmapSetInfo().ToLiveUnmanaged()); + beatmapManager.Import(TestResources.CreateTestBeatmapSetInfo()); } - first = beatmapSets.First(); - - playlistOverlay.BeatmapSets.BindTo(beatmapSets); + first = beatmapSets.First().ToLive(Realm); }); [Test] @@ -70,9 +82,13 @@ namespace osu.Game.Tests.Visual.UserInterface AddUntilStep("wait for animations to complete", () => !playlistOverlay.Transforms.Any()); + PlaylistItem firstItem = null!; + AddStep("hold 1st item handle", () => { - var handle = this.ChildrenOfType>.PlaylistItemHandle>().First(); + firstItem = this.ChildrenOfType().First(); + var handle = firstItem.ChildrenOfType().First(); + InputManager.MoveMouseTo(handle.ScreenSpaceDrawQuad.Centre); InputManager.PressButton(MouseButton.Left); }); @@ -83,7 +99,7 @@ namespace osu.Game.Tests.Visual.UserInterface InputManager.MoveMouseTo(item.ScreenSpaceDrawQuad.BottomLeft); }); - AddAssert("song 1 is 5th", () => beatmapSets[4].Equals(first)); + AddAssert("first is moved", () => playlistOverlay.ChildrenOfType().Single().Items.ElementAt(4).Value.Equals(firstItem.Model.Value)); AddStep("release handle", () => InputManager.ReleaseButton(MouseButton.Left)); } diff --git a/osu.Game/Overlays/Music/PlaylistOverlay.cs b/osu.Game/Overlays/Music/PlaylistOverlay.cs index e33fc8064f..9fe2fd5279 100644 --- a/osu.Game/Overlays/Music/PlaylistOverlay.cs +++ b/osu.Game/Overlays/Music/PlaylistOverlay.cs @@ -26,8 +26,6 @@ namespace osu.Game.Overlays.Music private const float transition_duration = 600; private const float playlist_height = 510; - public IBindableList> BeatmapSets => beatmapSets; - private readonly BindableList> beatmapSets = new BindableList>(); private readonly Bindable beatmap = new Bindable(); @@ -104,9 +102,7 @@ namespace osu.Game.Overlays.Music { base.LoadComplete(); - // tests might bind externally, in which case we don't want to involve realm. - if (beatmapSets.Count == 0) - beatmapSubscription = realm.RegisterForNotifications(r => r.All().Where(s => !s.DeletePending), beatmapsChanged); + beatmapSubscription = realm.RegisterForNotifications(r => r.All().Where(s => !s.DeletePending), beatmapsChanged); list.Items.BindTo(beatmapSets); beatmap.BindValueChanged(working => list.SelectedSet.Value = working.NewValue.BeatmapSetInfo.ToLive(realm), true); From a90967715cdaa1b8b9830f37ef3c8681999cf64b Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 12 Aug 2022 14:44:19 +0900 Subject: [PATCH 0980/1528] Add test coverage of new imports not correctly being filtered by collection filter --- osu.Game.Tests/Resources/TestResources.cs | 5 +- .../UserInterface/TestScenePlaylistOverlay.cs | 66 ++++++++++++++++++- 2 files changed, 67 insertions(+), 4 deletions(-) diff --git a/osu.Game.Tests/Resources/TestResources.cs b/osu.Game.Tests/Resources/TestResources.cs index ee29cc8644..6bce03869d 100644 --- a/osu.Game.Tests/Resources/TestResources.cs +++ b/osu.Game.Tests/Resources/TestResources.cs @@ -128,6 +128,8 @@ namespace osu.Game.Tests.Resources var rulesetInfo = getRuleset(); + string hash = Guid.NewGuid().ToString().ComputeMD5Hash(); + yield return new BeatmapInfo { OnlineID = beatmapId, @@ -136,7 +138,8 @@ namespace osu.Game.Tests.Resources Length = length, BeatmapSet = beatmapSet, BPM = bpm, - Hash = Guid.NewGuid().ToString().ComputeMD5Hash(), + Hash = hash, + MD5Hash = hash, Ruleset = rulesetInfo, Metadata = metadata.DeepClone(), Difficulty = new BeatmapDifficulty diff --git a/osu.Game.Tests/Visual/UserInterface/TestScenePlaylistOverlay.cs b/osu.Game.Tests/Visual/UserInterface/TestScenePlaylistOverlay.cs index 652afa80be..e67eebf721 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestScenePlaylistOverlay.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestScenePlaylistOverlay.cs @@ -27,8 +27,6 @@ namespace osu.Game.Tests.Visual.UserInterface private PlaylistOverlay playlistOverlay = null!; - private Live first = null!; - private BeatmapManager beatmapManager = null!; private const int item_count = 20; @@ -67,7 +65,7 @@ namespace osu.Game.Tests.Visual.UserInterface beatmapManager.Import(TestResources.CreateTestBeatmapSetInfo()); } - first = beatmapSets.First().ToLive(Realm); + beatmapSets.First().ToLive(Realm); }); [Test] @@ -117,6 +115,68 @@ namespace osu.Game.Tests.Visual.UserInterface () => playlistOverlay.ChildrenOfType() .Where(item => item.MatchingFilter) .All(item => item.FilterTerms.Any(term => term.ToString().Contains("10")))); + + AddStep("Import new non-matching beatmap", () => + { + var testBeatmapSetInfo = TestResources.CreateTestBeatmapSetInfo(1); + testBeatmapSetInfo.Beatmaps.Single().Metadata.Title = "no guid"; + beatmapManager.Import(testBeatmapSetInfo); + }); + + AddStep("Force realm refresh", () => Realm.Run(r => r.Refresh())); + + AddAssert("results filtered correctly", + () => playlistOverlay.ChildrenOfType() + .Where(item => item.MatchingFilter) + .All(item => item.FilterTerms.Any(term => term.ToString().Contains("10")))); + } + + [Test] + public void TestCollectionFiltering() + { + NowPlayingCollectionDropdown collectionDropdown() => playlistOverlay.ChildrenOfType().Single(); + + AddStep("Add collection", () => + { + Dependencies.Get().Write(r => + { + r.RemoveAll(); + r.Add(new BeatmapCollection("wang")); + }); + }); + + AddUntilStep("wait for dropdown to have new collection", () => collectionDropdown().Items.Count() == 2); + + AddStep("Filter to collection", () => + { + collectionDropdown().Current.Value = collectionDropdown().Items.Last(); + }); + + AddUntilStep("No items present", () => !playlistOverlay.ChildrenOfType().Any(i => i.MatchingFilter)); + + AddStep("Import new non-matching beatmap", () => + { + beatmapManager.Import(TestResources.CreateTestBeatmapSetInfo(1)); + }); + + AddStep("Force realm refresh", () => Realm.Run(r => r.Refresh())); + + AddUntilStep("No items matching", () => !playlistOverlay.ChildrenOfType().Any(i => i.MatchingFilter)); + + BeatmapSetInfo collectionAddedBeatmapSet = null!; + + AddStep("Import new matching beatmap", () => + { + collectionAddedBeatmapSet = TestResources.CreateTestBeatmapSetInfo(1); + + beatmapManager.Import(collectionAddedBeatmapSet); + Realm.Write(r => r.All().First().BeatmapMD5Hashes.Add(collectionAddedBeatmapSet.Beatmaps.First().MD5Hash)); + }); + + AddStep("Force realm refresh", () => Realm.Run(r => r.Refresh())); + + AddUntilStep("Only matching item", + () => playlistOverlay.ChildrenOfType().Where(i => i.MatchingFilter).Select(i => i.Model.ID), () => Is.EquivalentTo(new[] { collectionAddedBeatmapSet.ID })); } } } From b76e5757e17100c171df813235dc43d104e52c04 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 12 Aug 2022 14:44:05 +0900 Subject: [PATCH 0981/1528] Fix `InSelectedCollection` not being applied to newly imported beatmaps --- osu.Game/Overlays/Music/Playlist.cs | 20 ++++++++------------ 1 file changed, 8 insertions(+), 12 deletions(-) diff --git a/osu.Game/Overlays/Music/Playlist.cs b/osu.Game/Overlays/Music/Playlist.cs index 2bb0ff1085..15fc54a337 100644 --- a/osu.Game/Overlays/Music/Playlist.cs +++ b/osu.Game/Overlays/Music/Playlist.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Linq; using osu.Framework.Bindables; @@ -17,10 +15,12 @@ namespace osu.Game.Overlays.Music { public class Playlist : OsuRearrangeableListContainer> { - public Action> RequestSelection; + public Action>? RequestSelection; public readonly Bindable> SelectedSet = new Bindable>(); + private FilterCriteria currentCriteria = new FilterCriteria(); + public new MarginPadding Padding { get => base.Padding; @@ -31,26 +31,22 @@ namespace osu.Game.Overlays.Music { var items = (SearchContainer>>)ListContainer; - string[] currentCollectionHashes = criteria.Collection?.PerformRead(c => c.BeatmapMD5Hashes.ToArray()); + string[]? currentCollectionHashes = criteria.Collection?.PerformRead(c => c.BeatmapMD5Hashes.ToArray()); foreach (var item in items.OfType()) { - if (currentCollectionHashes == null) - item.InSelectedCollection = true; - else - { - item.InSelectedCollection = item.Model.Value.Beatmaps.Select(b => b.MD5Hash) - .Any(currentCollectionHashes.Contains); - } + item.InSelectedCollection = currentCollectionHashes == null || item.Model.Value.Beatmaps.Select(b => b.MD5Hash).Any(currentCollectionHashes.Contains); } items.SearchTerm = criteria.SearchText; + currentCriteria = criteria; } - public Live FirstVisibleSet => Items.FirstOrDefault(i => ((PlaylistItem)ItemMap[i]).MatchingFilter); + public Live? FirstVisibleSet => Items.FirstOrDefault(i => ((PlaylistItem)ItemMap[i]).MatchingFilter); protected override OsuRearrangeableListItem> CreateOsuDrawable(Live item) => new PlaylistItem(item) { + InSelectedCollection = currentCriteria.Collection?.PerformRead(c => item.Value.Beatmaps.Select(b => b.MD5Hash).Any(c.BeatmapMD5Hashes.Contains)) != false, SelectedSet = { BindTarget = SelectedSet }, RequestSelection = set => RequestSelection?.Invoke(set) }; From e5e9841652c84ac5ab688d6c1137f83349b56a85 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 12 Aug 2022 15:25:35 +0900 Subject: [PATCH 0982/1528] Apply multiple other mod debuffs as decided in pull request discussion --- osu.Game.Rulesets.Mania/Mods/ManiaModConstantSpeed.cs | 2 +- osu.Game.Rulesets.Osu/Mods/OsuModAutopilot.cs | 2 +- osu.Game.Rulesets.Osu/Mods/OsuModMagnetised.cs | 2 +- osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs | 2 +- osu.Game/Rulesets/Mods/ModDifficultyAdjust.cs | 2 +- osu.Game/Rulesets/Mods/ModRelax.cs | 2 +- 6 files changed, 6 insertions(+), 6 deletions(-) diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModConstantSpeed.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModConstantSpeed.cs index 614ef76a3b..73dfaaa878 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModConstantSpeed.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModConstantSpeed.cs @@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Mania.Mods public override string Acronym => "CS"; - public override double ScoreMultiplier => 1; + public override double ScoreMultiplier => 0.9; public override string Description => "No more tricky speed changes!"; diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModAutopilot.cs b/osu.Game.Rulesets.Osu/Mods/OsuModAutopilot.cs index 872fcf7e9b..9229c0393d 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModAutopilot.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModAutopilot.cs @@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Osu.Mods public override IconUsage? Icon => OsuIcon.ModAutopilot; public override ModType Type => ModType.Automation; public override string Description => @"Automatic cursor movement - just follow the rhythm."; - public override double ScoreMultiplier => 1; + public override double ScoreMultiplier => 0.1; public override Type[] IncompatibleMods => new[] { typeof(OsuModSpunOut), typeof(ModRelax), typeof(ModFailCondition), typeof(ModNoFail), typeof(ModAutoplay), typeof(OsuModMagnetised), typeof(OsuModRepel) }; public bool PerformFail() => false; diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModMagnetised.cs b/osu.Game.Rulesets.Osu/Mods/OsuModMagnetised.cs index 9316f9ed74..7f7d6f70d2 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModMagnetised.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModMagnetised.cs @@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Osu.Mods public override IconUsage? Icon => FontAwesome.Solid.Magnet; public override ModType Type => ModType.Fun; public override string Description => "No need to chase the circles – your cursor is a magnet!"; - public override double ScoreMultiplier => 1; + public override double ScoreMultiplier => 0.5; public override Type[] IncompatibleMods => new[] { typeof(OsuModAutopilot), typeof(OsuModWiggle), typeof(OsuModTransform), typeof(ModAutoplay), typeof(OsuModRelax), typeof(OsuModRepel) }; private IFrameStableClock gameplayClock = null!; diff --git a/osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs b/osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs index 38d26ed05a..7b84db844b 100644 --- a/osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs +++ b/osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs @@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Mods public override ModType Type => ModType.Fun; - public override double ScoreMultiplier => 1; + public override double ScoreMultiplier => 0.5; public override bool ValidForMultiplayer => false; public override bool ValidForMultiplayerAsFreeMod => false; diff --git a/osu.Game/Rulesets/Mods/ModDifficultyAdjust.cs b/osu.Game/Rulesets/Mods/ModDifficultyAdjust.cs index eefa1531c4..62a257608a 100644 --- a/osu.Game/Rulesets/Mods/ModDifficultyAdjust.cs +++ b/osu.Game/Rulesets/Mods/ModDifficultyAdjust.cs @@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Mods public override IconUsage? Icon => FontAwesome.Solid.Hammer; - public override double ScoreMultiplier => 1.0; + public sealed override double ScoreMultiplier => 0.5; public override bool RequiresConfiguration => true; diff --git a/osu.Game/Rulesets/Mods/ModRelax.cs b/osu.Game/Rulesets/Mods/ModRelax.cs index a79c69b416..e1506e3a12 100644 --- a/osu.Game/Rulesets/Mods/ModRelax.cs +++ b/osu.Game/Rulesets/Mods/ModRelax.cs @@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Mods public override string Acronym => "RX"; public override IconUsage? Icon => OsuIcon.ModRelax; public override ModType Type => ModType.Automation; - public override double ScoreMultiplier => 0.5; + public sealed override double ScoreMultiplier => 0.1; public override Type[] IncompatibleMods => new[] { typeof(ModAutoplay), typeof(ModNoFail), typeof(ModFailCondition) }; } } From 9d1b0b5836395db80779f25e3b184904857641d0 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Fri, 12 Aug 2022 22:32:27 +0900 Subject: [PATCH 0983/1528] Revert sealing --- osu.Game/Rulesets/Mods/ModDifficultyAdjust.cs | 2 +- osu.Game/Rulesets/Mods/ModRelax.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Rulesets/Mods/ModDifficultyAdjust.cs b/osu.Game/Rulesets/Mods/ModDifficultyAdjust.cs index 62a257608a..b7435ec3ec 100644 --- a/osu.Game/Rulesets/Mods/ModDifficultyAdjust.cs +++ b/osu.Game/Rulesets/Mods/ModDifficultyAdjust.cs @@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Mods public override IconUsage? Icon => FontAwesome.Solid.Hammer; - public sealed override double ScoreMultiplier => 0.5; + public override double ScoreMultiplier => 0.5; public override bool RequiresConfiguration => true; diff --git a/osu.Game/Rulesets/Mods/ModRelax.cs b/osu.Game/Rulesets/Mods/ModRelax.cs index e1506e3a12..49c10339ee 100644 --- a/osu.Game/Rulesets/Mods/ModRelax.cs +++ b/osu.Game/Rulesets/Mods/ModRelax.cs @@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Mods public override string Acronym => "RX"; public override IconUsage? Icon => OsuIcon.ModRelax; public override ModType Type => ModType.Automation; - public sealed override double ScoreMultiplier => 0.1; + public override double ScoreMultiplier => 0.1; public override Type[] IncompatibleMods => new[] { typeof(ModAutoplay), typeof(ModNoFail), typeof(ModFailCondition) }; } } From 78fe72476de7ea3b591596480059741182259b45 Mon Sep 17 00:00:00 2001 From: Pasi4K5 Date: Sat, 13 Aug 2022 00:01:40 +0200 Subject: [PATCH 0984/1528] Adjust parameters --- osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs b/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs index 716fa990c9..3c0642ca15 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs @@ -46,9 +46,9 @@ namespace osu.Game.Rulesets.Osu.Mods if (i == 0 || (positionInfos[Math.Max(0, i - 2)].HitObject.IndexInCurrentCombo > 1 && positionInfos[i - 1].HitObject.NewCombo && rng.NextDouble() < 0.6) || OsuHitObjectGenerationUtils.IsHitObjectOnBeat(osuBeatmap, positionInfos[i - 1].HitObject, true) || - (OsuHitObjectGenerationUtils.IsHitObjectOnBeat(osuBeatmap, positionInfos[i - 1].HitObject) && rng.NextDouble() < 0.3)) + (OsuHitObjectGenerationUtils.IsHitObjectOnBeat(osuBeatmap, positionInfos[i - 1].HitObject) && rng.NextDouble() < 0.4)) { - sequenceOffset = OsuHitObjectGenerationUtils.RandomGaussian(rng, 0, 0.0012f); + sequenceOffset = OsuHitObjectGenerationUtils.RandomGaussian(rng, 0, 0.001f); flowDirection = !flowDirection; } From 8c624d3269902ea8f83e874fbfebd204c97b8206 Mon Sep 17 00:00:00 2001 From: Pasi4K5 Date: Sat, 13 Aug 2022 00:57:49 +0200 Subject: [PATCH 0985/1528] Add comments and improve code readability --- osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs | 62 +++++++++++++++++----- 1 file changed, 48 insertions(+), 14 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs b/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs index 3c0642ca15..0a89f3eb43 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System; +using System.Collections.Generic; using System.Linq; using osu.Framework.Utils; using osu.Game.Beatmaps; @@ -29,7 +30,7 @@ namespace osu.Game.Rulesets.Osu.Mods public void ApplyToBeatmap(IBeatmap beatmap) { - if (!(beatmap is OsuBeatmap osuBeatmap)) + if (beatmap is not OsuBeatmap osuBeatmap) return; Seed.Value ??= RNG.Next(); @@ -38,17 +39,17 @@ namespace osu.Game.Rulesets.Osu.Mods var positionInfos = OsuHitObjectGenerationUtils.GeneratePositionInfos(osuBeatmap.HitObjects); - float sequenceOffset = 0; + // Offsets the angles of all hit objects in a "section" by the same amount. + float sectionOffset = 0; + + // Whether the angles are positive or negative (clockwise or counter-clockwise flow). bool flowDirection = false; for (int i = 0; i < positionInfos.Count; i++) { - if (i == 0 || - (positionInfos[Math.Max(0, i - 2)].HitObject.IndexInCurrentCombo > 1 && positionInfos[i - 1].HitObject.NewCombo && rng.NextDouble() < 0.6) || - OsuHitObjectGenerationUtils.IsHitObjectOnBeat(osuBeatmap, positionInfos[i - 1].HitObject, true) || - (OsuHitObjectGenerationUtils.IsHitObjectOnBeat(osuBeatmap, positionInfos[i - 1].HitObject) && rng.NextDouble() < 0.4)) + if (shouldStartNewSection(osuBeatmap, positionInfos, i, 0.6f, 0.4f)) { - sequenceOffset = OsuHitObjectGenerationUtils.RandomGaussian(rng, 0, 0.001f); + sectionOffset = OsuHitObjectGenerationUtils.RandomGaussian(rng, 0, 0.001f); flowDirection = !flowDirection; } @@ -59,21 +60,25 @@ namespace osu.Game.Rulesets.Osu.Mods } else { + // Offsets only the angle of the current hit object if a flow change occurs. float flowChangeOffset = 0; + + // Offsets only the angle of the current hit object. float oneTimeOffset = OsuHitObjectGenerationUtils.RandomGaussian(rng, 0, 0.002f); - if (positionInfos[Math.Max(0, i - 2)].HitObject.IndexInCurrentCombo > 1 && positionInfos[i - 1].HitObject.NewCombo && rng.NextDouble() < 0.6) + if (shouldApplyFlowChange(positionInfos, i, 0.6f)) { flowChangeOffset = OsuHitObjectGenerationUtils.RandomGaussian(rng, 0, 0.002f); flowDirection = !flowDirection; } - positionInfos[i].RelativeAngle = getRelativeTargetAngle( - positionInfos[i].DistanceFromPrevious, - (sequenceOffset + oneTimeOffset) * positionInfos[i].DistanceFromPrevious + - flowChangeOffset * (playfield_diagonal - positionInfos[i].DistanceFromPrevious), - flowDirection - ); + float totalOffset = + // sectionOffset and oneTimeOffset should mainly affect patterns with large spacing. + (sectionOffset + oneTimeOffset) * positionInfos[i].DistanceFromPrevious + + // flowChangeOffset should mainly affect streams. + flowChangeOffset * (playfield_diagonal - positionInfos[i].DistanceFromPrevious); + + positionInfos[i].RelativeAngle = getRelativeTargetAngle(positionInfos[i].DistanceFromPrevious, totalOffset, flowDirection); } } @@ -89,5 +94,34 @@ namespace osu.Game.Rulesets.Osu.Mods float relativeAngle = (float)Math.PI - angle; return flowDirection ? -relativeAngle : relativeAngle; } + + /// + /// A new section should be started...
+ /// ...at the beginning of the .
+ /// ...on every combo start with a probability of (excluding new-combo-spam and 1-2-combos).
+ /// ...on every downbeat.
+ /// ...on every beat with a probability of .
+ ///
+ /// Whether a new section should be started at the current . + private bool shouldStartNewSection( + OsuBeatmap beatmap, + IReadOnlyList positionInfos, + int i, + float newComboProbability, + float beatProbability + ) => + i == 0 || + (positionInfos[Math.Max(0, i - 2)].HitObject.IndexInCurrentCombo > 1 && positionInfos[i - 1].HitObject.NewCombo && rng?.NextDouble() < newComboProbability) || + OsuHitObjectGenerationUtils.IsHitObjectOnBeat(beatmap, positionInfos[i - 1].HitObject, true) || + (OsuHitObjectGenerationUtils.IsHitObjectOnBeat(beatmap, positionInfos[i - 1].HitObject) && rng?.NextDouble() < beatProbability); + + /// + /// A flow change should occur on every combo start with a probability of (excluding new-combo-spam and 1-2-combos). + /// + /// Whether a flow change should be applied at the current . + private bool shouldApplyFlowChange(IReadOnlyList positionInfos, int i, float probability) => + positionInfos[Math.Max(0, i - 2)].HitObject.IndexInCurrentCombo > 1 && + positionInfos[i - 1].HitObject.NewCombo && + rng?.NextDouble() < probability; } } From 7a41b9f25a35c375670103baad777e15ea231e59 Mon Sep 17 00:00:00 2001 From: Pasi4K5 Date: Sat, 13 Aug 2022 03:11:58 +0200 Subject: [PATCH 0986/1528] Adjust angle and `sectionOffset` calculations --- osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs b/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs index 0a89f3eb43..2be1ad231a 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs @@ -49,7 +49,7 @@ namespace osu.Game.Rulesets.Osu.Mods { if (shouldStartNewSection(osuBeatmap, positionInfos, i, 0.6f, 0.4f)) { - sectionOffset = OsuHitObjectGenerationUtils.RandomGaussian(rng, 0, 0.001f); + sectionOffset = OsuHitObjectGenerationUtils.RandomGaussian(rng, 0, 0.0008f); flowDirection = !flowDirection; } @@ -90,7 +90,7 @@ namespace osu.Game.Rulesets.Osu.Mods /// Whether the relative angle should be positive or negative. private static float getRelativeTargetAngle(float targetDistance, float offset, bool flowDirection) { - float angle = (float)(2.16 / (1 + 200 * Math.Exp(0.036 * (targetDistance - 320))) + 0.5 + offset); + float angle = (float)(2.16 / (1 + 200 * Math.Exp(0.036 * (targetDistance - 310))) + 0.5 + offset); float relativeAngle = (float)Math.PI - angle; return flowDirection ? -relativeAngle : relativeAngle; } From e08f71797ec89bbcf41be2689a6f9d939623d4ba Mon Sep 17 00:00:00 2001 From: Ryuki Date: Sat, 13 Aug 2022 04:27:26 +0200 Subject: [PATCH 0987/1528] Change displayed metric from "KPS" to "clicks/s" --- .../HUD/KeysPerSecond/KeysPerSecondCounter.cs | 25 ++++++++++++++++--- 1 file changed, 21 insertions(+), 4 deletions(-) diff --git a/osu.Game/Screens/Play/HUD/KeysPerSecond/KeysPerSecondCounter.cs b/osu.Game/Screens/Play/HUD/KeysPerSecond/KeysPerSecondCounter.cs index 7bd4d41242..a5c122f5b1 100644 --- a/osu.Game/Screens/Play/HUD/KeysPerSecond/KeysPerSecondCounter.cs +++ b/osu.Game/Screens/Play/HUD/KeysPerSecond/KeysPerSecondCounter.cs @@ -80,13 +80,30 @@ namespace osu.Game.Screens.Play.HUD.KeysPerSecond Origin = Anchor.BottomLeft, Font = OsuFont.Numeric.With(size: 16, fixedWidth: true) }, - new OsuSpriteText + new FillFlowContainer { Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, - Font = OsuFont.Numeric.With(size: 8, fixedWidth: true), - Text = @"KPS", - Padding = new MarginPadding { Bottom = 1.5f }, // align baseline better + Direction = FillDirection.Vertical, + AutoSizeAxes = Axes.Both, + Children = new Drawable[] + { + new OsuSpriteText + { + Anchor = Anchor.TopLeft, + Origin = Anchor.TopLeft, + Font = OsuFont.Numeric.With(size: 6, fixedWidth: false), + Text = @"clicks", + }, + new OsuSpriteText + { + Anchor = Anchor.TopLeft, + Origin = Anchor.TopLeft, + Font = OsuFont.Numeric.With(size: 6, fixedWidth: false), + Text = @"/sec", + Padding = new MarginPadding { Bottom = 3f }, // align baseline better + } + } } } }; From fa2ebe1d5f8fde264e4253f16195fb73f9db0b35 Mon Sep 17 00:00:00 2001 From: Josh Date: Sat, 13 Aug 2022 18:02:29 +0800 Subject: [PATCH 0988/1528] add basic touch functionality --- osu.Game.Rulesets.Catch/CatchInputManager.cs | 2 ++ osu.Game.Rulesets.Catch/UI/DrawableCatchRuleset.cs | 8 ++++++++ 2 files changed, 10 insertions(+) diff --git a/osu.Game.Rulesets.Catch/CatchInputManager.cs b/osu.Game.Rulesets.Catch/CatchInputManager.cs index 86f35c8cee..5b62154a34 100644 --- a/osu.Game.Rulesets.Catch/CatchInputManager.cs +++ b/osu.Game.Rulesets.Catch/CatchInputManager.cs @@ -4,11 +4,13 @@ #nullable disable using System.ComponentModel; +using osu.Framework.Allocation; using osu.Framework.Input.Bindings; using osu.Game.Rulesets.UI; namespace osu.Game.Rulesets.Catch { + [Cached] public class CatchInputManager : RulesetInputManager { public CatchInputManager(RulesetInfo ruleset) diff --git a/osu.Game.Rulesets.Catch/UI/DrawableCatchRuleset.cs b/osu.Game.Rulesets.Catch/UI/DrawableCatchRuleset.cs index b6cea92173..83dc5770a6 100644 --- a/osu.Game.Rulesets.Catch/UI/DrawableCatchRuleset.cs +++ b/osu.Game.Rulesets.Catch/UI/DrawableCatchRuleset.cs @@ -4,6 +4,7 @@ #nullable disable using System.Collections.Generic; +using osu.Framework.Allocation; using osu.Framework.Input; using osu.Game.Beatmaps; using osu.Game.Configuration; @@ -32,6 +33,13 @@ namespace osu.Game.Rulesets.Catch.UI TimeRange.Value = IBeatmapDifficultyInfo.DifficultyRange(beatmap.Difficulty.ApproachRate, 1800, 1200, 450); } + [BackgroundDependencyLoader] + private void load() + { + KeyBindingInputManager.Add(new TouchInputField()); + } + + protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new CatchFramedReplayInputHandler(replay); protected override ReplayRecorder CreateReplayRecorder(Score score) => new CatchReplayRecorder(score, (CatchPlayfield)Playfield); From 757d236e14460ad5af6a1f3b7b901c713cd492d6 Mon Sep 17 00:00:00 2001 From: Josh Date: Sat, 13 Aug 2022 18:55:31 +0800 Subject: [PATCH 0989/1528] Add the UI file --- osu.Game.Rulesets.Catch/UI/TouchInputField.cs | 280 ++++++++++++++++++ 1 file changed, 280 insertions(+) create mode 100644 osu.Game.Rulesets.Catch/UI/TouchInputField.cs diff --git a/osu.Game.Rulesets.Catch/UI/TouchInputField.cs b/osu.Game.Rulesets.Catch/UI/TouchInputField.cs new file mode 100644 index 0000000000..1219ebd02d --- /dev/null +++ b/osu.Game.Rulesets.Catch/UI/TouchInputField.cs @@ -0,0 +1,280 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using System.Diagnostics; +using osu.Framework.Extensions.Color4Extensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Input.Bindings; +using osu.Framework.Input.Events; +using osu.Game.Graphics; +using osuTK.Graphics; +using osuTK; +using System.Collections.Generic; + +namespace osu.Game.Rulesets.Catch.UI +{ + public class TouchInputField : VisibilityContainer + { + public enum TouchCatchAction + { + MoveLeft = 0, + MoveRight = 1, + DashLeft = 2, + DashRight = 3, + None = 4 + } + + private Dictionary trackedActions = new Dictionary(); + + private KeyBindingContainer keyBindingContainer = null!; + + private Container mainContent = null!; + + // Fill values with null because UI is not declared in constructor + private ArrowHitbox leftBox = null!; + private ArrowHitbox rightBox = null!; + private ArrowHitbox leftDashBox = null!; + private ArrowHitbox rightDashBox = null!; + + [BackgroundDependencyLoader] + private void load(CatchInputManager catchInputManager, OsuColour colours) + { + Show(); + Debug.Assert(catchInputManager.KeyBindingContainer != null); + + keyBindingContainer = catchInputManager.KeyBindingContainer; + + // Container should handle input everywhere. + RelativeSizeAxes = Axes.Both; + + + Children = new Drawable[] + { + mainContent = new Container + { + RelativeSizeAxes = Axes.Both, + RelativePositionAxes = Axes.Both, + Children = new Drawable[] + { + leftBox = new ArrowHitbox(TouchCatchAction.MoveLeft, ref trackedActions, colours.Blue) + { + Anchor = Anchor.TopLeft, + Origin = Anchor.CentreLeft, + X = 0, + RelativePositionAxes = Axes.Both, + Size = new Vector2(100.0f, 100.0f) + }, + rightBox = new ArrowHitbox(TouchCatchAction.MoveRight, ref trackedActions, colours.Blue) + { + Anchor = Anchor.TopRight, + Origin = Anchor.CentreRight, + X = 0, + RelativePositionAxes = Axes.Both, + Size = new Vector2(100.0f, 100.0f), + }, + leftDashBox = new ArrowHitbox(TouchCatchAction.DashLeft, ref trackedActions, colours.Pink) + { + Anchor = Anchor.TopLeft, + Origin = Anchor.CentreLeft, + X = 0.1f, + RelativePositionAxes = Axes.Both, + Size = new Vector2(100.0f, 100.0f), + }, + rightDashBox = new ArrowHitbox(TouchCatchAction.DashRight, ref trackedActions, colours.Pink) + { + Anchor = Anchor.TopRight, + Origin = Anchor.CentreRight, + X = -0.1f, + RelativePositionAxes = Axes.Both, + Size = new Vector2(100.0f, 100.0f), + }, + } + }, + }; + } + + protected override bool OnKeyDown(KeyDownEvent e) + { + // Hide whenever the keyboard is used. + Hide(); + return false; + } + + protected override bool OnMouseDown(MouseDownEvent e) + { + if (getTouchCatchActionFromInput(e.MousePosition) != TouchCatchAction.None) + return false; + + handleDown(e.Button, e.ScreenSpaceMousePosition); + return true; + } + + protected override void OnMouseUp(MouseUpEvent e) + { + if (getTouchCatchActionFromInput(e.MousePosition) != TouchCatchAction.None) + return; + + handleUp(e.Button); + base.OnMouseUp(e); + } + + protected override void OnTouchMove(TouchMoveEvent e) + { + // I'm not sure if this is posible but let's be safe + if (!trackedActions.ContainsKey(e.Touch.Source)) + trackedActions.Add(e.Touch.Source, TouchCatchAction.None); + + trackedActions[e.Touch.Source] = getTouchCatchActionFromInput(e.MousePosition); + + calculateActiveKeys(); + + base.OnTouchMove(e); + } + + protected override bool OnTouchDown(TouchDownEvent e) + { + handleDown(e.Touch.Source, e.ScreenSpaceTouchDownPosition); + return true; + } + + protected override void OnTouchUp(TouchUpEvent e) + { + handleUp(e.Touch.Source); + base.OnTouchUp(e); + } + + private CatchAction removeDashFromAction(TouchCatchAction touchCatchAction) + { + if (touchCatchAction == TouchCatchAction.DashLeft || touchCatchAction == TouchCatchAction.MoveLeft) + return CatchAction.MoveLeft; + return CatchAction.MoveRight; + } + + private void calculateActiveKeys() + { + if (trackedActions.ContainsValue(TouchCatchAction.DashLeft) || trackedActions.ContainsValue(TouchCatchAction.MoveLeft)) + keyBindingContainer.TriggerPressed(CatchAction.MoveLeft); + else + keyBindingContainer.TriggerReleased(CatchAction.MoveLeft); + + if (trackedActions.ContainsValue(TouchCatchAction.DashRight) || trackedActions.ContainsValue(TouchCatchAction.MoveRight)) + keyBindingContainer.TriggerPressed(CatchAction.MoveRight); + else + keyBindingContainer.TriggerReleased(CatchAction.MoveRight); + + if (trackedActions.ContainsValue(TouchCatchAction.DashRight) || trackedActions.ContainsValue(TouchCatchAction.DashLeft)) + keyBindingContainer.TriggerPressed(CatchAction.Dash); + else + keyBindingContainer.TriggerReleased(CatchAction.Dash); + } + + private void handleDown(object source, Vector2 position) + { + Show(); + + TouchCatchAction catchAction = getTouchCatchActionFromInput(position); + + // Not too sure how this can happen, but let's avoid throwing. + if (trackedActions.ContainsKey(source)) + return; + + trackedActions.Add(source, catchAction); + calculateActiveKeys(); + } + + private void handleUp(object source) + { + trackedActions.Remove(source); + + calculateActiveKeys(); + } + + private TouchCatchAction getTouchCatchActionFromInput(Vector2 inputPosition) + { + if (leftDashBox.Contains(inputPosition)) + return TouchCatchAction.DashLeft; + if (rightDashBox.Contains(inputPosition)) + return TouchCatchAction.DashRight; + if (leftBox.Contains(inputPosition)) + return TouchCatchAction.MoveLeft; + if (rightBox.Contains(inputPosition)) + return TouchCatchAction.MoveRight; + return TouchCatchAction.None; + } + + protected override void PopIn() + { + mainContent.FadeIn(500, Easing.OutQuint); + } + + protected override void PopOut() + { + mainContent.FadeOut(300); + } + + private class ArrowHitbox : CompositeDrawable, IKeyBindingHandler + { + private readonly TouchCatchAction handledAction; + + private readonly Box overlay; + + private readonly Dictionary trackedActions; + + private bool isHiglighted = false; + + public ArrowHitbox(TouchCatchAction handledAction, ref Dictionary trackedActions, Color4 colour) + { + this.handledAction = handledAction; + this.trackedActions = trackedActions; + + InternalChildren = new Drawable[] + { + new Container + { + Width = 1, + Height = 1, + RelativeSizeAxes = Axes.Both, + Children = new Drawable[] + { + overlay = new Box + { + Alpha = 0, + Colour = colour.Multiply(1.4f).Darken(2.8f), + Blending = BlendingParameters.Additive, + Size = new Vector2(100.0f, 100.0f), + }, + new Box + { + Alpha = 0.5f, + Colour = colour, + Size = new Vector2(100.0f, 100.0f), + } + } + } + }; + } + + public bool OnPressed(KeyBindingPressEvent _) + { + if (trackedActions.ContainsValue(handledAction)) + { + isHiglighted = true; + overlay.FadeTo(0.5f, 80, Easing.OutQuint); + } + return false; + } + + public void OnReleased(KeyBindingReleaseEvent _) + { + if (isHiglighted && !trackedActions.ContainsValue(handledAction)) + { + isHiglighted = false; + overlay.FadeOut(1000, Easing.Out); + } + } + } + } +} From 09e45f39b2aa8c1bb3f359133c3ca30b564629ea Mon Sep 17 00:00:00 2001 From: Josh Date: Sat, 13 Aug 2022 19:55:47 +0800 Subject: [PATCH 0990/1528] Add the touchinputfield file because it was untracked --- osu.Game.Rulesets.Catch/UI/TouchInputField.cs | 7 ------- 1 file changed, 7 deletions(-) diff --git a/osu.Game.Rulesets.Catch/UI/TouchInputField.cs b/osu.Game.Rulesets.Catch/UI/TouchInputField.cs index 1219ebd02d..cb853d1abd 100644 --- a/osu.Game.Rulesets.Catch/UI/TouchInputField.cs +++ b/osu.Game.Rulesets.Catch/UI/TouchInputField.cs @@ -146,13 +146,6 @@ namespace osu.Game.Rulesets.Catch.UI base.OnTouchUp(e); } - private CatchAction removeDashFromAction(TouchCatchAction touchCatchAction) - { - if (touchCatchAction == TouchCatchAction.DashLeft || touchCatchAction == TouchCatchAction.MoveLeft) - return CatchAction.MoveLeft; - return CatchAction.MoveRight; - } - private void calculateActiveKeys() { if (trackedActions.ContainsValue(TouchCatchAction.DashLeft) || trackedActions.ContainsValue(TouchCatchAction.MoveLeft)) From b05acb00738ed25463fbdacbee9b7da68ed01f58 Mon Sep 17 00:00:00 2001 From: basseX Date: Sat, 13 Aug 2022 21:32:24 +0200 Subject: [PATCH 0991/1528] Make `CommentMarkdownTextFlowContainer` render images --- osu.Game/Overlays/Comments/CommentMarkdownContainer.cs | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/osu.Game/Overlays/Comments/CommentMarkdownContainer.cs b/osu.Game/Overlays/Comments/CommentMarkdownContainer.cs index e94a1b0147..58f020fd9e 100644 --- a/osu.Game/Overlays/Comments/CommentMarkdownContainer.cs +++ b/osu.Game/Overlays/Comments/CommentMarkdownContainer.cs @@ -18,8 +18,10 @@ namespace osu.Game.Overlays.Comments private class CommentMarkdownTextFlowContainer : OsuMarkdownTextFlowContainer { - // Don't render image in comment for now - protected override void AddImage(LinkInline linkInline) { } + protected override void AddImage(LinkInline linkInline) + { + AddDrawable(new OsuMarkdownImage(linkInline)); + } } private class CommentMarkdownHeading : OsuMarkdownHeading From 932becc4b227ff2eef4419be68a16fae5151888e Mon Sep 17 00:00:00 2001 From: basseX Date: Sun, 14 Aug 2022 10:11:49 +0200 Subject: [PATCH 0992/1528] Remove `CommentMarkdownTextFlowContainer` and rather use base-class `OsuMarkdownTextFlowContainer` --- .../Overlays/Comments/CommentMarkdownContainer.cs | 11 +---------- 1 file changed, 1 insertion(+), 10 deletions(-) diff --git a/osu.Game/Overlays/Comments/CommentMarkdownContainer.cs b/osu.Game/Overlays/Comments/CommentMarkdownContainer.cs index 58f020fd9e..45b8172994 100644 --- a/osu.Game/Overlays/Comments/CommentMarkdownContainer.cs +++ b/osu.Game/Overlays/Comments/CommentMarkdownContainer.cs @@ -4,7 +4,6 @@ #nullable disable using Markdig.Syntax; -using Markdig.Syntax.Inlines; using osu.Framework.Graphics.Containers.Markdown; using osu.Game.Graphics.Containers.Markdown; @@ -12,18 +11,10 @@ namespace osu.Game.Overlays.Comments { public class CommentMarkdownContainer : OsuMarkdownContainer { - public override MarkdownTextFlowContainer CreateTextFlow() => new CommentMarkdownTextFlowContainer(); + public override MarkdownTextFlowContainer CreateTextFlow() => new OsuMarkdownTextFlowContainer(); protected override MarkdownHeading CreateHeading(HeadingBlock headingBlock) => new CommentMarkdownHeading(headingBlock); - private class CommentMarkdownTextFlowContainer : OsuMarkdownTextFlowContainer - { - protected override void AddImage(LinkInline linkInline) - { - AddDrawable(new OsuMarkdownImage(linkInline)); - } - } - private class CommentMarkdownHeading : OsuMarkdownHeading { public CommentMarkdownHeading(HeadingBlock headingBlock) From 383afe04f35159262e34d437c7835e292d81125a Mon Sep 17 00:00:00 2001 From: basseX Date: Sun, 14 Aug 2022 15:15:36 +0200 Subject: [PATCH 0993/1528] Remove not needed override --- osu.Game/Overlays/Comments/CommentMarkdownContainer.cs | 2 -- 1 file changed, 2 deletions(-) diff --git a/osu.Game/Overlays/Comments/CommentMarkdownContainer.cs b/osu.Game/Overlays/Comments/CommentMarkdownContainer.cs index 45b8172994..8fc011b2bf 100644 --- a/osu.Game/Overlays/Comments/CommentMarkdownContainer.cs +++ b/osu.Game/Overlays/Comments/CommentMarkdownContainer.cs @@ -11,8 +11,6 @@ namespace osu.Game.Overlays.Comments { public class CommentMarkdownContainer : OsuMarkdownContainer { - public override MarkdownTextFlowContainer CreateTextFlow() => new OsuMarkdownTextFlowContainer(); - protected override MarkdownHeading CreateHeading(HeadingBlock headingBlock) => new CommentMarkdownHeading(headingBlock); private class CommentMarkdownHeading : OsuMarkdownHeading From d5f10cbb9d1396ab10c32981c436729fb4c2c639 Mon Sep 17 00:00:00 2001 From: Ryuki Date: Sun, 14 Aug 2022 18:53:00 +0200 Subject: [PATCH 0994/1528] Revert 787dee24 and initialize calculator in `HUDOverlay` --- osu.Game/Screens/Play/HUDOverlay.cs | 5 +++-- osu.Game/Screens/Play/Player.cs | 7 ------- 2 files changed, 3 insertions(+), 9 deletions(-) diff --git a/osu.Game/Screens/Play/HUDOverlay.cs b/osu.Game/Screens/Play/HUDOverlay.cs index 458e19826b..20f7f7d6c2 100644 --- a/osu.Game/Screens/Play/HUDOverlay.cs +++ b/osu.Game/Screens/Play/HUDOverlay.cs @@ -50,8 +50,8 @@ namespace osu.Game.Screens.Play public readonly HoldForMenuButton HoldToQuit; public readonly PlayerSettingsOverlay PlayerSettingsOverlay; - [Resolved(canBeNull: true)] - private KeysPerSecondCalculator keysPerSecondCalculator { get; set; } + [Cached] + private readonly KeysPerSecondCalculator keysPerSecondCalculator; public Bindable ShowHealthBar = new Bindable(true); @@ -127,6 +127,7 @@ namespace osu.Game.Screens.Play HoldToQuit = CreateHoldForMenuButton(), } }, + keysPerSecondCalculator = new KeysPerSecondCalculator() }; } diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index ba7e01a803..e3844088e2 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -34,7 +34,6 @@ using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.UI; using osu.Game.Scoring; using osu.Game.Scoring.Legacy; -using osu.Game.Screens.Play.HUD.KeysPerSecond; using osu.Game.Screens.Ranking; using osu.Game.Skinning; using osu.Game.Users; @@ -123,8 +122,6 @@ namespace osu.Game.Screens.Play private SkipOverlay skipIntroOverlay; private SkipOverlay skipOutroOverlay; - protected KeysPerSecondCalculator KeysPerSecondCalculator { get; private set; } - protected ScoreProcessor ScoreProcessor { get; private set; } protected HealthProcessor HealthProcessor { get; private set; } @@ -229,9 +226,6 @@ namespace osu.Game.Screens.Play dependencies.CacheAs(ScoreProcessor); - KeysPerSecondCalculator = new KeysPerSecondCalculator(); - dependencies.CacheAs(KeysPerSecondCalculator); - HealthProcessor = ruleset.CreateHealthProcessor(playableBeatmap.HitObjects[0].StartTime); HealthProcessor.ApplyBeatmap(playableBeatmap); @@ -448,7 +442,6 @@ namespace osu.Game.Screens.Play OnRetry = Restart, OnQuit = () => PerformExit(true), }, - KeysPerSecondCalculator }, }; From 5106c00a9c5010f751b428a7b0726d95bc5b7620 Mon Sep 17 00:00:00 2001 From: Pasi4K5 Date: Sun, 14 Aug 2022 19:02:29 +0200 Subject: [PATCH 0995/1528] Improve code quality --- osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs | 54 +++++++++++----------- 1 file changed, 28 insertions(+), 26 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs b/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs index 2be1ad231a..ce54d87dfa 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs @@ -47,7 +47,7 @@ namespace osu.Game.Rulesets.Osu.Mods for (int i = 0; i < positionInfos.Count; i++) { - if (shouldStartNewSection(osuBeatmap, positionInfos, i, 0.6f, 0.4f)) + if (shouldStartNewSection(osuBeatmap, positionInfos, i)) { sectionOffset = OsuHitObjectGenerationUtils.RandomGaussian(rng, 0, 0.0008f); flowDirection = !flowDirection; @@ -66,7 +66,7 @@ namespace osu.Game.Rulesets.Osu.Mods // Offsets only the angle of the current hit object. float oneTimeOffset = OsuHitObjectGenerationUtils.RandomGaussian(rng, 0, 0.002f); - if (shouldApplyFlowChange(positionInfos, i, 0.6f)) + if (shouldApplyFlowChange(positionInfos, i)) { flowChangeOffset = OsuHitObjectGenerationUtils.RandomGaussian(rng, 0, 0.002f); flowDirection = !flowDirection; @@ -95,33 +95,35 @@ namespace osu.Game.Rulesets.Osu.Mods return flowDirection ? -relativeAngle : relativeAngle; } - /// - /// A new section should be started...
- /// ...at the beginning of the .
- /// ...on every combo start with a probability of (excluding new-combo-spam and 1-2-combos).
- /// ...on every downbeat.
- /// ...on every beat with a probability of .
- ///
/// Whether a new section should be started at the current . - private bool shouldStartNewSection( - OsuBeatmap beatmap, - IReadOnlyList positionInfos, - int i, - float newComboProbability, - float beatProbability - ) => - i == 0 || - (positionInfos[Math.Max(0, i - 2)].HitObject.IndexInCurrentCombo > 1 && positionInfos[i - 1].HitObject.NewCombo && rng?.NextDouble() < newComboProbability) || - OsuHitObjectGenerationUtils.IsHitObjectOnBeat(beatmap, positionInfos[i - 1].HitObject, true) || - (OsuHitObjectGenerationUtils.IsHitObjectOnBeat(beatmap, positionInfos[i - 1].HitObject) && rng?.NextDouble() < beatProbability); + private bool shouldStartNewSection(OsuBeatmap beatmap, IReadOnlyList positionInfos, int i) + { + if (i == 0) + return true; + + // Exclude new-combo-spam and 1-2-combos. + bool previousObjectStartedCombo = positionInfos[Math.Max(0, i - 2)].HitObject.IndexInCurrentCombo > 1 && + positionInfos[i - 1].HitObject.NewCombo; + bool previousObjectWasOnDownbeat = OsuHitObjectGenerationUtils.IsHitObjectOnBeat(beatmap, positionInfos[i - 1].HitObject, true); + bool previousObjectWasOnBeat = OsuHitObjectGenerationUtils.IsHitObjectOnBeat(beatmap, positionInfos[i - 1].HitObject); + + return (previousObjectStartedCombo && randomBool(0.6f)) || + previousObjectWasOnDownbeat || + (previousObjectWasOnBeat && randomBool(0.4f)); + } - /// - /// A flow change should occur on every combo start with a probability of (excluding new-combo-spam and 1-2-combos). - /// /// Whether a flow change should be applied at the current . - private bool shouldApplyFlowChange(IReadOnlyList positionInfos, int i, float probability) => - positionInfos[Math.Max(0, i - 2)].HitObject.IndexInCurrentCombo > 1 && - positionInfos[i - 1].HitObject.NewCombo && + private bool shouldApplyFlowChange(IReadOnlyList positionInfos, int i) + { + // Exclude new-combo-spam and 1-2-combos. + bool previousObjectStartedCombo = positionInfos[Math.Max(0, i - 2)].HitObject.IndexInCurrentCombo > 1 && + positionInfos[i - 1].HitObject.NewCombo; + + return previousObjectStartedCombo && randomBool(0.6f); + } + + /// true with a probability of , false otherwise. + private bool randomBool(float probability) => rng?.NextDouble() < probability; } } From 9dc806506e55ca13b39241b50e71a1b7da7a332b Mon Sep 17 00:00:00 2001 From: Ryuki Date: Sun, 14 Aug 2022 19:09:34 +0200 Subject: [PATCH 0996/1528] Make `ActionListener` and `KeysPerSecondCalculator` not rely on events to add timestamps --- .../Visual/Gameplay/TestSceneKeysPerSecond.cs | 13 +++++----- osu.Game/Rulesets/UI/RulesetInputManager.cs | 11 +++++--- .../KeysPerSecond/KeysPerSecondCalculator.cs | 25 ++++++------------- 3 files changed, 21 insertions(+), 28 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneKeysPerSecond.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneKeysPerSecond.cs index 5c1ca18dbc..ac7b7521c9 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneKeysPerSecond.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneKeysPerSecond.cs @@ -61,10 +61,7 @@ namespace osu.Game.Tests.Visual.Gameplay { dependencyContainer!.Children = new Drawable[] { - calculator = new KeysPerSecondCalculator - { - Listener = listener = new ManualInputListener() - }, + calculator = new KeysPerSecondCalculator(), new DependencyProvidingContainer { RelativeSizeAxes = Axes.Both, @@ -77,6 +74,7 @@ namespace osu.Game.Tests.Visual.Gameplay } } }; + calculator!.Listener = listener = new ManualInputListener(calculator!); }); } @@ -208,9 +206,12 @@ namespace osu.Game.Tests.Visual.Gameplay private class ManualInputListener : KeysPerSecondCalculator.InputListener { - public override event Action? OnNewInput; + public void AddInput() => Calculator.AddTimestamp(); - public void AddInput() => OnNewInput?.Invoke(); + public ManualInputListener(KeysPerSecondCalculator calculator) + : base(calculator) + { + } } private class MockFrameBasedClock : ManualClock, IFrameBasedClock diff --git a/osu.Game/Rulesets/UI/RulesetInputManager.cs b/osu.Game/Rulesets/UI/RulesetInputManager.cs index 590a305f77..23580bc40a 100644 --- a/osu.Game/Rulesets/UI/RulesetInputManager.cs +++ b/osu.Game/Rulesets/UI/RulesetInputManager.cs @@ -193,7 +193,7 @@ namespace osu.Game.Rulesets.UI { if (calculator == null) return; - var listener = new ActionListener(); + var listener = new ActionListener(calculator); KeyBindingContainer.Add(listener); @@ -202,11 +202,9 @@ namespace osu.Game.Rulesets.UI public class ActionListener : KeysPerSecondCalculator.InputListener, IKeyBindingHandler { - public override event Action OnNewInput; - public bool OnPressed(KeyBindingPressEvent e) { - OnNewInput?.Invoke(); + Calculator.AddTimestamp(); return false; } @@ -214,6 +212,11 @@ namespace osu.Game.Rulesets.UI public void OnReleased(KeyBindingReleaseEvent e) { } + + public ActionListener(KeysPerSecondCalculator calculator) + : base(calculator) + { + } } #endregion diff --git a/osu.Game/Screens/Play/HUD/KeysPerSecond/KeysPerSecondCalculator.cs b/osu.Game/Screens/Play/HUD/KeysPerSecond/KeysPerSecondCalculator.cs index ecc9c6ef86..20ab09e9cc 100644 --- a/osu.Game/Screens/Play/HUD/KeysPerSecond/KeysPerSecondCalculator.cs +++ b/osu.Game/Screens/Play/HUD/KeysPerSecond/KeysPerSecondCalculator.cs @@ -29,7 +29,6 @@ namespace osu.Game.Screens.Play.HUD.KeysPerSecond { onResetRequested?.Invoke(); listener = value; - listener.OnNewInput += addTimestamp; } } @@ -43,12 +42,9 @@ namespace osu.Game.Screens.Play.HUD.KeysPerSecond { get { - if (gameplayClock != null) + if (gameplayClock?.TrueGameplayRate > 0) { - if (gameplayClock.TrueGameplayRate > 0) - { - baseRate = gameplayClock.TrueGameplayRate; - } + baseRate = gameplayClock.TrueGameplayRate; } return baseRate; @@ -71,12 +67,9 @@ namespace osu.Game.Screens.Play.HUD.KeysPerSecond { timestamps.Clear(); maxTime = double.NegativeInfinity; - - if (listener != null) - listener.OnNewInput -= addTimestamp; } - private void addTimestamp() + public void AddTimestamp() { if (workingClock == null) return; @@ -96,20 +89,16 @@ namespace osu.Game.Screens.Play.HUD.KeysPerSecond return relativeTime > 0 && relativeTime <= span; } - ~KeysPerSecondCalculator() - { - cleanUp(); - } - public abstract class InputListener : Component { - protected InputListener() + protected KeysPerSecondCalculator Calculator; + + protected InputListener(KeysPerSecondCalculator calculator) { RelativeSizeAxes = Axes.Both; Depth = float.MinValue; + Calculator = calculator; } - - public abstract event Action? OnNewInput; } } } From 2aa3a1b50d558b8c01097b7c601889848596d8f6 Mon Sep 17 00:00:00 2001 From: Ryuki Date: Sun, 14 Aug 2022 20:12:11 +0200 Subject: [PATCH 0997/1528] Rename all "KeysPerSecond" usages to "ClicksPerSecond" --- ...sPerSecond.cs => TestSceneClicksPerSecond.cs} | 16 ++++++++-------- osu.Game/Rulesets/UI/DrawableRuleset.cs | 4 ++-- osu.Game/Rulesets/UI/RulesetInputManager.cs | 10 +++++----- .../ClicksPerSecondCalculator.cs} | 10 +++++----- .../ClicksPerSecondCounter.cs} | 10 +++++----- osu.Game/Screens/Play/HUDOverlay.cs | 8 ++++---- 6 files changed, 29 insertions(+), 29 deletions(-) rename osu.Game.Tests/Visual/Gameplay/{TestSceneKeysPerSecond.cs => TestSceneClicksPerSecond.cs} (94%) rename osu.Game/Screens/Play/HUD/{KeysPerSecond/KeysPerSecondCalculator.cs => ClicksPerSecond/ClicksPerSecondCalculator.cs} (90%) rename osu.Game/Screens/Play/HUD/{KeysPerSecond/KeysPerSecondCounter.cs => ClicksPerSecond/ClicksPerSecondCounter.cs} (92%) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneKeysPerSecond.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneClicksPerSecond.cs similarity index 94% rename from osu.Game.Tests/Visual/Gameplay/TestSceneKeysPerSecond.cs rename to osu.Game.Tests/Visual/Gameplay/TestSceneClicksPerSecond.cs index ac7b7521c9..8a5bd1af0f 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneKeysPerSecond.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneClicksPerSecond.cs @@ -19,16 +19,16 @@ using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.UI; using osu.Game.Scoring; using osu.Game.Screens.Play; -using osu.Game.Screens.Play.HUD.KeysPerSecond; +using osu.Game.Screens.Play.HUD.ClicksPerSecond; using osuTK; namespace osu.Game.Tests.Visual.Gameplay { - public class TestSceneKeysPerSecond : OsuTestScene + public class TestSceneClicksPerSecond : OsuTestScene { private DependencyProvidingContainer? dependencyContainer; private MockFrameStableClock? mainClock; - private KeysPerSecondCalculator? calculator; + private ClicksPerSecondCalculator? calculator; private ManualInputListener? listener; [SetUpSteps] @@ -61,12 +61,12 @@ namespace osu.Game.Tests.Visual.Gameplay { dependencyContainer!.Children = new Drawable[] { - calculator = new KeysPerSecondCalculator(), + calculator = new ClicksPerSecondCalculator(), new DependencyProvidingContainer { RelativeSizeAxes = Axes.Both, - CachedDependencies = new (Type, object)[] { (typeof(KeysPerSecondCalculator), calculator) }, - Child = new KeysPerSecondCounter // For visual debugging, has no real purpose in the tests + CachedDependencies = new (Type, object)[] { (typeof(ClicksPerSecondCalculator), calculator) }, + Child = new ClicksPerSecondCounter // For visual debugging, has no real purpose in the tests { Anchor = Anchor.Centre, Origin = Anchor.Centre, @@ -204,11 +204,11 @@ namespace osu.Game.Tests.Visual.Gameplay #region Mock classes - private class ManualInputListener : KeysPerSecondCalculator.InputListener + private class ManualInputListener : ClicksPerSecondCalculator.InputListener { public void AddInput() => Calculator.AddTimestamp(); - public ManualInputListener(KeysPerSecondCalculator calculator) + public ManualInputListener(ClicksPerSecondCalculator calculator) : base(calculator) { } diff --git a/osu.Game/Rulesets/UI/DrawableRuleset.cs b/osu.Game/Rulesets/UI/DrawableRuleset.cs index 443e4392cf..cb483bff81 100644 --- a/osu.Game/Rulesets/UI/DrawableRuleset.cs +++ b/osu.Game/Rulesets/UI/DrawableRuleset.cs @@ -30,7 +30,7 @@ using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Scoring; using osu.Game.Scoring; using osu.Game.Screens.Play; -using osu.Game.Screens.Play.HUD.KeysPerSecond; +using osu.Game.Screens.Play.HUD.ClicksPerSecond; using osuTK; namespace osu.Game.Rulesets.UI @@ -341,7 +341,7 @@ namespace osu.Game.Rulesets.UI public void Attach(KeyCounterDisplay keyCounter) => (KeyBindingInputManager as ICanAttachKeyCounter)?.Attach(keyCounter); - public void Attach(KeysPerSecondCalculator calculator) => (KeyBindingInputManager as ICanAttachKeyCounter)?.Attach(calculator); + public void Attach(ClicksPerSecondCalculator calculator) => (KeyBindingInputManager as ICanAttachKeyCounter)?.Attach(calculator); /// /// Creates a key conversion input manager. An exception will be thrown if a valid is not returned. diff --git a/osu.Game/Rulesets/UI/RulesetInputManager.cs b/osu.Game/Rulesets/UI/RulesetInputManager.cs index 23580bc40a..4b7ce22cfc 100644 --- a/osu.Game/Rulesets/UI/RulesetInputManager.cs +++ b/osu.Game/Rulesets/UI/RulesetInputManager.cs @@ -20,7 +20,7 @@ using osu.Game.Input.Bindings; using osu.Game.Input.Handlers; using osu.Game.Rulesets.Scoring; using osu.Game.Screens.Play; -using osu.Game.Screens.Play.HUD.KeysPerSecond; +using osu.Game.Screens.Play.HUD.ClicksPerSecond; using static osu.Game.Input.Handlers.ReplayInputHandler; namespace osu.Game.Rulesets.UI @@ -189,7 +189,7 @@ namespace osu.Game.Rulesets.UI #region Keys per second Counter Attachment - public void Attach(KeysPerSecondCalculator calculator) + public void Attach(ClicksPerSecondCalculator calculator) { if (calculator == null) return; @@ -200,7 +200,7 @@ namespace osu.Game.Rulesets.UI calculator.Listener = listener; } - public class ActionListener : KeysPerSecondCalculator.InputListener, IKeyBindingHandler + public class ActionListener : ClicksPerSecondCalculator.InputListener, IKeyBindingHandler { public bool OnPressed(KeyBindingPressEvent e) { @@ -213,7 +213,7 @@ namespace osu.Game.Rulesets.UI { } - public ActionListener(KeysPerSecondCalculator calculator) + public ActionListener(ClicksPerSecondCalculator calculator) : base(calculator) { } @@ -262,7 +262,7 @@ namespace osu.Game.Rulesets.UI public interface ICanAttachKeyCounter { void Attach(KeyCounterDisplay keyCounter); - void Attach(KeysPerSecondCalculator calculator); + void Attach(ClicksPerSecondCalculator calculator); } public class RulesetInputManagerInputState : InputState diff --git a/osu.Game/Screens/Play/HUD/KeysPerSecond/KeysPerSecondCalculator.cs b/osu.Game/Screens/Play/HUD/ClicksPerSecond/ClicksPerSecondCalculator.cs similarity index 90% rename from osu.Game/Screens/Play/HUD/KeysPerSecond/KeysPerSecondCalculator.cs rename to osu.Game/Screens/Play/HUD/ClicksPerSecond/ClicksPerSecondCalculator.cs index 20ab09e9cc..9dc8615fb6 100644 --- a/osu.Game/Screens/Play/HUD/KeysPerSecond/KeysPerSecondCalculator.cs +++ b/osu.Game/Screens/Play/HUD/ClicksPerSecond/ClicksPerSecondCalculator.cs @@ -9,9 +9,9 @@ using osu.Framework.Graphics; using osu.Framework.Timing; using osu.Game.Rulesets.UI; -namespace osu.Game.Screens.Play.HUD.KeysPerSecond +namespace osu.Game.Screens.Play.HUD.ClicksPerSecond { - public class KeysPerSecondCalculator : Component + public class ClicksPerSecondCalculator : Component { private readonly List timestamps; @@ -56,7 +56,7 @@ namespace osu.Game.Screens.Play.HUD.KeysPerSecond public bool Ready => workingClock != null && gameplayClock != null && listener != null; public int Value => timestamps.Count(isTimestampWithinSpan); - public KeysPerSecondCalculator() + public ClicksPerSecondCalculator() { RelativeSizeAxes = Axes.Both; timestamps = new List(); @@ -91,9 +91,9 @@ namespace osu.Game.Screens.Play.HUD.KeysPerSecond public abstract class InputListener : Component { - protected KeysPerSecondCalculator Calculator; + protected ClicksPerSecondCalculator Calculator; - protected InputListener(KeysPerSecondCalculator calculator) + protected InputListener(ClicksPerSecondCalculator calculator) { RelativeSizeAxes = Axes.Both; Depth = float.MinValue; diff --git a/osu.Game/Screens/Play/HUD/KeysPerSecond/KeysPerSecondCounter.cs b/osu.Game/Screens/Play/HUD/ClicksPerSecond/ClicksPerSecondCounter.cs similarity index 92% rename from osu.Game/Screens/Play/HUD/KeysPerSecond/KeysPerSecondCounter.cs rename to osu.Game/Screens/Play/HUD/ClicksPerSecond/ClicksPerSecondCounter.cs index a5c122f5b1..049f38ba4c 100644 --- a/osu.Game/Screens/Play/HUD/KeysPerSecond/KeysPerSecondCounter.cs +++ b/osu.Game/Screens/Play/HUD/ClicksPerSecond/ClicksPerSecondCounter.cs @@ -13,27 +13,27 @@ using osu.Game.Graphics.UserInterface; using osu.Game.Skinning; using osuTK; -namespace osu.Game.Screens.Play.HUD.KeysPerSecond +namespace osu.Game.Screens.Play.HUD.ClicksPerSecond { - public class KeysPerSecondCounter : RollingCounter, ISkinnableDrawable + public class ClicksPerSecondCounter : RollingCounter, ISkinnableDrawable { private const float alpha_when_invalid = 0.3f; private readonly Bindable valid = new Bindable(); - private KeysPerSecondCalculator? calculator; + private ClicksPerSecondCalculator? calculator; protected override double RollingDuration => 350; public bool UsesFixedAnchor { get; set; } - public KeysPerSecondCounter() + public ClicksPerSecondCounter() { Current.Value = 0; } [BackgroundDependencyLoader] - private void load(OsuColour colours, KeysPerSecondCalculator calculator) + private void load(OsuColour colours, ClicksPerSecondCalculator calculator) { this.calculator = calculator; Colour = colours.BlueLighter; diff --git a/osu.Game/Screens/Play/HUDOverlay.cs b/osu.Game/Screens/Play/HUDOverlay.cs index 20f7f7d6c2..b27efaf13a 100644 --- a/osu.Game/Screens/Play/HUDOverlay.cs +++ b/osu.Game/Screens/Play/HUDOverlay.cs @@ -22,7 +22,7 @@ using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.UI; using osu.Game.Screens.Play.HUD; -using osu.Game.Screens.Play.HUD.KeysPerSecond; +using osu.Game.Screens.Play.HUD.ClicksPerSecond; using osu.Game.Skinning; using osuTK; @@ -51,7 +51,7 @@ namespace osu.Game.Screens.Play public readonly PlayerSettingsOverlay PlayerSettingsOverlay; [Cached] - private readonly KeysPerSecondCalculator keysPerSecondCalculator; + private readonly ClicksPerSecondCalculator clicksPerSecondCalculator; public Bindable ShowHealthBar = new Bindable(true); @@ -127,7 +127,7 @@ namespace osu.Game.Screens.Play HoldToQuit = CreateHoldForMenuButton(), } }, - keysPerSecondCalculator = new KeysPerSecondCalculator() + clicksPerSecondCalculator = new ClicksPerSecondCalculator() }; } @@ -265,7 +265,7 @@ namespace osu.Game.Screens.Play protected virtual void BindDrawableRuleset(DrawableRuleset drawableRuleset) { (drawableRuleset as ICanAttachKeyCounter)?.Attach(KeyCounter); - (drawableRuleset as ICanAttachKeyCounter)?.Attach(keysPerSecondCalculator); + (drawableRuleset as ICanAttachKeyCounter)?.Attach(clicksPerSecondCalculator); replayLoaded.BindTo(drawableRuleset.HasReplayLoaded); } From 18ce784ae0270137909b820836e825d6d4ab9319 Mon Sep 17 00:00:00 2001 From: naoei Date: Sun, 14 Aug 2022 14:51:35 -0400 Subject: [PATCH 0998/1528] Allow StatisticItem's name param to be nullable --- osu.Game.Rulesets.Mania/ManiaRuleset.cs | 2 +- osu.Game.Rulesets.Osu/OsuRuleset.cs | 2 +- osu.Game.Rulesets.Taiko/TaikoRuleset.cs | 2 +- osu.Game/Screens/Ranking/Statistics/StatisticItem.cs | 2 +- 4 files changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game.Rulesets.Mania/ManiaRuleset.cs b/osu.Game.Rulesets.Mania/ManiaRuleset.cs index 4723416c30..f787bb3c41 100644 --- a/osu.Game.Rulesets.Mania/ManiaRuleset.cs +++ b/osu.Game.Rulesets.Mania/ManiaRuleset.cs @@ -395,7 +395,7 @@ namespace osu.Game.Rulesets.Mania { Columns = new[] { - new StatisticItem(string.Empty, () => new SimpleStatisticTable(3, new SimpleStatisticItem[] + new StatisticItem(null, () => new SimpleStatisticTable(3, new SimpleStatisticItem[] { new AverageHitError(score.HitEvents), new UnstableRate(score.HitEvents) diff --git a/osu.Game.Rulesets.Osu/OsuRuleset.cs b/osu.Game.Rulesets.Osu/OsuRuleset.cs index 302194e91a..8070e6464d 100644 --- a/osu.Game.Rulesets.Osu/OsuRuleset.cs +++ b/osu.Game.Rulesets.Osu/OsuRuleset.cs @@ -316,7 +316,7 @@ namespace osu.Game.Rulesets.Osu { Columns = new[] { - new StatisticItem(string.Empty, () => new SimpleStatisticTable(3, new SimpleStatisticItem[] + new StatisticItem(null, () => new SimpleStatisticTable(3, new SimpleStatisticItem[] { new AverageHitError(timedHitEvents), new UnstableRate(timedHitEvents) diff --git a/osu.Game.Rulesets.Taiko/TaikoRuleset.cs b/osu.Game.Rulesets.Taiko/TaikoRuleset.cs index 223e268d7f..961864c36a 100644 --- a/osu.Game.Rulesets.Taiko/TaikoRuleset.cs +++ b/osu.Game.Rulesets.Taiko/TaikoRuleset.cs @@ -238,7 +238,7 @@ namespace osu.Game.Rulesets.Taiko { Columns = new[] { - new StatisticItem(string.Empty, () => new SimpleStatisticTable(3, new SimpleStatisticItem[] + new StatisticItem(null, () => new SimpleStatisticTable(3, new SimpleStatisticItem[] { new AverageHitError(timedHitEvents), new UnstableRate(timedHitEvents) diff --git a/osu.Game/Screens/Ranking/Statistics/StatisticItem.cs b/osu.Game/Screens/Ranking/Statistics/StatisticItem.cs index baabc90c6f..a3c51b4876 100644 --- a/osu.Game/Screens/Ranking/Statistics/StatisticItem.cs +++ b/osu.Game/Screens/Ranking/Statistics/StatisticItem.cs @@ -49,7 +49,7 @@ namespace osu.Game.Screens.Ranking.Statistics /// A function returning the content to be displayed. /// Whether this item requires hit events. If true, will not be called if no hit events are available. /// The of this item. This can be thought of as the column dimension of an encompassing . - public StatisticItem(LocalisableString name, [NotNull] Func createContent, bool requiresHitEvents = false, [CanBeNull] Dimension dimension = null) + public StatisticItem(LocalisableString? name, [NotNull] Func createContent, bool requiresHitEvents = false, [CanBeNull] Dimension dimension = null) { Name = name; RequiresHitEvents = requiresHitEvents; From 45e9eda9e7cb98b7c2e57019e692f0bf2c0b940d Mon Sep 17 00:00:00 2001 From: naoei Date: Sun, 14 Aug 2022 14:54:02 -0400 Subject: [PATCH 0999/1528] Localise hit result name --- osu.Game.Rulesets.Catch/CatchRuleset.cs | 3 ++- osu.Game.Rulesets.Mania/ManiaRuleset.cs | 3 ++- osu.Game.Rulesets.Osu/OsuRuleset.cs | 3 ++- osu.Game.Rulesets.Taiko/TaikoRuleset.cs | 3 ++- osu.Game/Online/Leaderboards/LeaderboardScoreTooltip.cs | 8 +++++--- osu.Game/Overlays/BeatmapSet/Scores/ScoreTable.cs | 4 ++-- osu.Game/Rulesets/Ruleset.cs | 5 +++-- osu.Game/Scoring/HitResultDisplayStatistic.cs | 5 +++-- 8 files changed, 21 insertions(+), 13 deletions(-) diff --git a/osu.Game.Rulesets.Catch/CatchRuleset.cs b/osu.Game.Rulesets.Catch/CatchRuleset.cs index f832d99807..ed151855b1 100644 --- a/osu.Game.Rulesets.Catch/CatchRuleset.cs +++ b/osu.Game.Rulesets.Catch/CatchRuleset.cs @@ -23,6 +23,7 @@ using osu.Game.Rulesets.Difficulty; using osu.Game.Rulesets.Scoring; using System; using osu.Framework.Extensions.EnumExtensions; +using osu.Framework.Localisation; using osu.Game.Rulesets.Catch.Edit; using osu.Game.Rulesets.Catch.Skinning.Legacy; using osu.Game.Rulesets.Edit; @@ -162,7 +163,7 @@ namespace osu.Game.Rulesets.Catch }; } - public override string GetDisplayNameForHitResult(HitResult result) + public override LocalisableString GetDisplayNameForHitResult(HitResult result) { switch (result) { diff --git a/osu.Game.Rulesets.Mania/ManiaRuleset.cs b/osu.Game.Rulesets.Mania/ManiaRuleset.cs index f787bb3c41..2167e5e5ac 100644 --- a/osu.Game.Rulesets.Mania/ManiaRuleset.cs +++ b/osu.Game.Rulesets.Mania/ManiaRuleset.cs @@ -15,6 +15,7 @@ using osu.Framework.Extensions.EnumExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; using osu.Framework.Input.Bindings; +using osu.Framework.Localisation; using osu.Game.Graphics; using osu.Game.Rulesets.Mania.Replays; using osu.Game.Rulesets.Replays.Types; @@ -356,7 +357,7 @@ namespace osu.Game.Rulesets.Mania }; } - public override string GetDisplayNameForHitResult(HitResult result) + public override LocalisableString GetDisplayNameForHitResult(HitResult result) { switch (result) { diff --git a/osu.Game.Rulesets.Osu/OsuRuleset.cs b/osu.Game.Rulesets.Osu/OsuRuleset.cs index 8070e6464d..f7df949414 100644 --- a/osu.Game.Rulesets.Osu/OsuRuleset.cs +++ b/osu.Game.Rulesets.Osu/OsuRuleset.cs @@ -32,6 +32,7 @@ using osu.Game.Skinning; using System; using System.Linq; using osu.Framework.Extensions.EnumExtensions; +using osu.Framework.Localisation; using osu.Game.Rulesets.Osu.Edit.Setup; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Skinning.Legacy; @@ -253,7 +254,7 @@ namespace osu.Game.Rulesets.Osu }; } - public override string GetDisplayNameForHitResult(HitResult result) + public override LocalisableString GetDisplayNameForHitResult(HitResult result) { switch (result) { diff --git a/osu.Game.Rulesets.Taiko/TaikoRuleset.cs b/osu.Game.Rulesets.Taiko/TaikoRuleset.cs index 961864c36a..555c272954 100644 --- a/osu.Game.Rulesets.Taiko/TaikoRuleset.cs +++ b/osu.Game.Rulesets.Taiko/TaikoRuleset.cs @@ -25,6 +25,7 @@ using osu.Game.Scoring; using System; using System.Linq; using osu.Framework.Extensions.EnumExtensions; +using osu.Framework.Localisation; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Taiko.Edit; using osu.Game.Rulesets.Taiko.Objects; @@ -192,7 +193,7 @@ namespace osu.Game.Rulesets.Taiko }; } - public override string GetDisplayNameForHitResult(HitResult result) + public override LocalisableString GetDisplayNameForHitResult(HitResult result) { switch (result) { diff --git a/osu.Game/Online/Leaderboards/LeaderboardScoreTooltip.cs b/osu.Game/Online/Leaderboards/LeaderboardScoreTooltip.cs index 53a4719050..2f3ece0e3b 100644 --- a/osu.Game/Online/Leaderboards/LeaderboardScoreTooltip.cs +++ b/osu.Game/Online/Leaderboards/LeaderboardScoreTooltip.cs @@ -10,6 +10,8 @@ using osuTK; using osu.Game.Graphics.Sprites; using osu.Game.Graphics; using osu.Framework.Allocation; +using osu.Framework.Extensions.LocalisationExtensions; +using osu.Framework.Localisation; using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.UI; @@ -126,7 +128,7 @@ namespace osu.Game.Online.Leaderboards private class HitResultCell : CompositeDrawable { - private readonly string displayName; + private readonly LocalisableString displayName; private readonly HitResult result; private readonly int count; @@ -134,7 +136,7 @@ namespace osu.Game.Online.Leaderboards { AutoSizeAxes = Axes.Both; - displayName = stat.DisplayName; + displayName = stat.DisplayName.ToUpper(); result = stat.Result; count = stat.Count; } @@ -153,7 +155,7 @@ namespace osu.Game.Online.Leaderboards new OsuSpriteText { Font = OsuFont.Torus.With(size: 12, weight: FontWeight.SemiBold), - Text = displayName.ToUpperInvariant(), + Text = displayName.ToUpper(), Colour = colours.ForHitResult(result), }, new OsuSpriteText diff --git a/osu.Game/Overlays/BeatmapSet/Scores/ScoreTable.cs b/osu.Game/Overlays/BeatmapSet/Scores/ScoreTable.cs index 5463c7a50f..11aefd435d 100644 --- a/osu.Game/Overlays/BeatmapSet/Scores/ScoreTable.cs +++ b/osu.Game/Overlays/BeatmapSet/Scores/ScoreTable.cs @@ -59,7 +59,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores /// /// The statistics that appear in the table, in order of appearance. /// - private readonly List<(HitResult result, string displayName)> statisticResultTypes = new List<(HitResult, string)>(); + private readonly List<(HitResult result, LocalisableString displayName)> statisticResultTypes = new List<(HitResult, LocalisableString)>(); private bool showPerformancePoints; @@ -114,7 +114,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores if (result.IsBonus()) continue; - string displayName = ruleset.GetDisplayNameForHitResult(result); + var displayName = ruleset.GetDisplayNameForHitResult(result); columns.Add(new TableColumn(displayName, Anchor.CentreLeft, new Dimension(GridSizeMode.Distributed, minSize: 35, maxSize: 60))); statisticResultTypes.Add((result, displayName)); diff --git a/osu.Game/Rulesets/Ruleset.cs b/osu.Game/Rulesets/Ruleset.cs index c1ec6c30ef..50ce6b3b12 100644 --- a/osu.Game/Rulesets/Ruleset.cs +++ b/osu.Game/Rulesets/Ruleset.cs @@ -28,6 +28,7 @@ using osu.Game.Users; using JetBrains.Annotations; using osu.Framework.Extensions; using osu.Framework.Extensions.EnumExtensions; +using osu.Framework.Localisation; using osu.Framework.Testing; using osu.Game.Extensions; using osu.Game.Rulesets.Filter; @@ -313,7 +314,7 @@ namespace osu.Game.Rulesets /// /// All valid s along with a display-friendly name. /// - public IEnumerable<(HitResult result, string displayName)> GetHitResults() + public IEnumerable<(HitResult result, LocalisableString displayName)> GetHitResults() { var validResults = GetValidHitResults(); @@ -351,7 +352,7 @@ namespace osu.Game.Rulesets /// /// The result type to get the name for. /// The display name. - public virtual string GetDisplayNameForHitResult(HitResult result) => result.GetDescription(); + public virtual LocalisableString GetDisplayNameForHitResult(HitResult result) => result.GetLocalisableDescription(); /// /// Creates ruleset-specific beatmap filter criteria to be used on the song select screen. diff --git a/osu.Game/Scoring/HitResultDisplayStatistic.cs b/osu.Game/Scoring/HitResultDisplayStatistic.cs index 4603ff053e..20deff4875 100644 --- a/osu.Game/Scoring/HitResultDisplayStatistic.cs +++ b/osu.Game/Scoring/HitResultDisplayStatistic.cs @@ -3,6 +3,7 @@ #nullable disable +using osu.Framework.Localisation; using osu.Game.Rulesets.Scoring; namespace osu.Game.Scoring @@ -30,9 +31,9 @@ namespace osu.Game.Scoring /// /// A custom display name for the result type. May be provided by rulesets to give better clarity. /// - public string DisplayName { get; } + public LocalisableString DisplayName { get; } - public HitResultDisplayStatistic(HitResult result, int count, int? maxCount, string displayName) + public HitResultDisplayStatistic(HitResult result, int count, int? maxCount, LocalisableString displayName) { Result = result; Count = count; From 784ce4d23ded91bd0a13c36aabe432bb27445670 Mon Sep 17 00:00:00 2001 From: naoei Date: Sun, 14 Aug 2022 15:03:05 -0400 Subject: [PATCH 1000/1528] Add test coverage for localisable setting source --- .../Visual/Settings/TestSceneSettingsSource.cs | 10 ++++++++++ 1 file changed, 10 insertions(+) diff --git a/osu.Game.Tests/Visual/Settings/TestSceneSettingsSource.cs b/osu.Game.Tests/Visual/Settings/TestSceneSettingsSource.cs index 98de712703..dc2a687bd5 100644 --- a/osu.Game.Tests/Visual/Settings/TestSceneSettingsSource.cs +++ b/osu.Game.Tests/Visual/Settings/TestSceneSettingsSource.cs @@ -7,6 +7,7 @@ using NUnit.Framework; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Localisation; using osu.Game.Configuration; using osu.Game.Overlays.Settings; using osuTK; @@ -39,6 +40,9 @@ namespace osu.Game.Tests.Visual.Settings [SettingSource("Sample bool", "Clicking this changes a setting")] public BindableBool TickBindable { get; } = new BindableBool(); + [SettingSource(typeof(TestStrings), nameof(TestStrings.LocalisableLabel), nameof(TestStrings.LocalisableDescription))] + public BindableBool LocalisableBindable { get; } = new BindableBool(true); + [SettingSource("Sample float", "Change something for a mod")] public BindableFloat SliderBindable { get; } = new BindableFloat { @@ -75,5 +79,11 @@ namespace osu.Game.Tests.Visual.Settings Value1, Value2 } + + private class TestStrings + { + public static LocalisableString LocalisableLabel => new LocalisableString("Sample localisable label"); + public static LocalisableString LocalisableDescription => new LocalisableString("Sample localisable description"); + } } } From 623e90a7b23da45c21d4449b7efb058f6113e808 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 15 Aug 2022 15:05:35 +0900 Subject: [PATCH 1001/1528] Fix div-by-zero in `SongProgress` when no object duration could be calculated --- osu.Game/Screens/Play/HUD/SongProgress.cs | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/HUD/SongProgress.cs b/osu.Game/Screens/Play/HUD/SongProgress.cs index 09afd7a9d3..85bb42193b 100644 --- a/osu.Game/Screens/Play/HUD/SongProgress.cs +++ b/osu.Game/Screens/Play/HUD/SongProgress.cs @@ -94,7 +94,10 @@ namespace osu.Game.Screens.Play.HUD double objectOffsetCurrent = currentTime - FirstHitTime; double objectDuration = LastHitTime - FirstHitTime; - UpdateProgress(objectOffsetCurrent / objectDuration, false); + if (objectDuration == 0) + UpdateProgress(0, false); + else + UpdateProgress(objectOffsetCurrent / objectDuration, false); } } } From 00879357083fca475c4cfabc4a9acc67b7765b8a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 15 Aug 2022 18:05:19 +0900 Subject: [PATCH 1002/1528] Update `TestSceneSpinnerRotation` to use constraint-based assertions --- .../TestSceneSpinnerRotation.cs | 39 +++++++++---------- 1 file changed, 18 insertions(+), 21 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerRotation.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerRotation.cs index d1796f2231..b7f91c22f4 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerRotation.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerRotation.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Collections.Generic; using System.Linq; @@ -12,7 +10,6 @@ using osu.Framework.Audio; using osu.Framework.Graphics.Sprites; using osu.Framework.Testing; using osu.Framework.Timing; -using osu.Framework.Utils; using osu.Game.Beatmaps; using osu.Game.Replays; using osu.Game.Rulesets.Objects; @@ -36,16 +33,16 @@ namespace osu.Game.Rulesets.Osu.Tests private const double spinner_duration = 6000; [Resolved] - private AudioManager audioManager { get; set; } + private AudioManager audioManager { get; set; } = null!; protected override bool Autoplay => true; protected override TestPlayer CreatePlayer(Ruleset ruleset) => new ScoreExposedPlayer(); - protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null) + protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard? storyboard = null) => new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), audioManager); - private DrawableSpinner drawableSpinner; + private DrawableSpinner drawableSpinner = null!; private SpriteIcon spinnerSymbol => drawableSpinner.ChildrenOfType().Single(); [SetUpSteps] @@ -67,12 +64,12 @@ namespace osu.Game.Rulesets.Osu.Tests { trackerRotationTolerance = Math.Abs(drawableSpinner.RotationTracker.Rotation * 0.1f); }); - AddAssert("is disc rotation not almost 0", () => !Precision.AlmostEquals(drawableSpinner.RotationTracker.Rotation, 0, 100)); - AddAssert("is disc rotation absolute not almost 0", () => !Precision.AlmostEquals(drawableSpinner.Result.RateAdjustedRotation, 0, 100)); + AddAssert("is disc rotation not almost 0", () => drawableSpinner.RotationTracker.Rotation, () => Is.Not.EqualTo(0).Within(100)); + AddAssert("is disc rotation absolute not almost 0", () => drawableSpinner.Result.RateAdjustedRotation, () => Is.Not.EqualTo(0).Within(100)); addSeekStep(0); - AddAssert("is disc rotation almost 0", () => Precision.AlmostEquals(drawableSpinner.RotationTracker.Rotation, 0, trackerRotationTolerance)); - AddAssert("is disc rotation absolute almost 0", () => Precision.AlmostEquals(drawableSpinner.Result.RateAdjustedRotation, 0, 100)); + AddAssert("is disc rotation almost 0", () => drawableSpinner.RotationTracker.Rotation, () => Is.EqualTo(0).Within(trackerRotationTolerance)); + AddAssert("is disc rotation absolute almost 0", () => drawableSpinner.Result.RateAdjustedRotation, () => Is.EqualTo(0).Within(100)); } [Test] @@ -100,20 +97,20 @@ namespace osu.Game.Rulesets.Osu.Tests // we want to make sure that the rotation at time 2500 is in the same direction as at time 5000, but about half-way in. // due to the exponential damping applied we're allowing a larger margin of error of about 10% // (5% relative to the final rotation value, but we're half-way through the spin). - () => Precision.AlmostEquals(drawableSpinner.RotationTracker.Rotation, finalTrackerRotation / 2, trackerRotationTolerance)); + () => drawableSpinner.RotationTracker.Rotation, () => Is.EqualTo(finalTrackerRotation / 2).Within(trackerRotationTolerance)); AddAssert("symbol rotation rewound", - () => Precision.AlmostEquals(spinnerSymbol.Rotation, finalSpinnerSymbolRotation / 2, spinnerSymbolRotationTolerance)); + () => spinnerSymbol.Rotation, () => Is.EqualTo(finalSpinnerSymbolRotation / 2).Within(spinnerSymbolRotationTolerance)); AddAssert("is cumulative rotation rewound", // cumulative rotation is not damped, so we're treating it as the "ground truth" and allowing a comparatively smaller margin of error. - () => Precision.AlmostEquals(drawableSpinner.Result.RateAdjustedRotation, finalCumulativeTrackerRotation / 2, 100)); + () => drawableSpinner.Result.RateAdjustedRotation, () => Is.EqualTo(finalCumulativeTrackerRotation / 2).Within(100)); addSeekStep(spinner_start_time + 5000); AddAssert("is disc rotation almost same", - () => Precision.AlmostEquals(drawableSpinner.RotationTracker.Rotation, finalTrackerRotation, trackerRotationTolerance)); + () => drawableSpinner.RotationTracker.Rotation, () => Is.EqualTo(finalTrackerRotation).Within(trackerRotationTolerance)); AddAssert("is symbol rotation almost same", - () => Precision.AlmostEquals(spinnerSymbol.Rotation, finalSpinnerSymbolRotation, spinnerSymbolRotationTolerance)); + () => spinnerSymbol.Rotation, () => Is.EqualTo(finalSpinnerSymbolRotation).Within(spinnerSymbolRotationTolerance)); AddAssert("is cumulative rotation almost same", - () => Precision.AlmostEquals(drawableSpinner.Result.RateAdjustedRotation, finalCumulativeTrackerRotation, 100)); + () => drawableSpinner.Result.RateAdjustedRotation, () => Is.EqualTo(finalCumulativeTrackerRotation).Within(100)); } [Test] @@ -177,10 +174,10 @@ namespace osu.Game.Rulesets.Osu.Tests AddStep("retrieve spm", () => estimatedSpm = drawableSpinner.SpinsPerMinute.Value); addSeekStep(2000); - AddAssert("spm still valid", () => Precision.AlmostEquals(drawableSpinner.SpinsPerMinute.Value, estimatedSpm, 1.0)); + AddAssert("spm still valid", () => drawableSpinner.SpinsPerMinute.Value, () => Is.EqualTo(estimatedSpm).Within(1.0)); addSeekStep(1000); - AddAssert("spm still valid", () => Precision.AlmostEquals(drawableSpinner.SpinsPerMinute.Value, estimatedSpm, 1.0)); + AddAssert("spm still valid", () => drawableSpinner.SpinsPerMinute.Value, () => Is.EqualTo(estimatedSpm).Within(1.0)); } [TestCase(0.5)] @@ -202,14 +199,14 @@ namespace osu.Game.Rulesets.Osu.Tests AddStep("adjust track rate", () => ((MasterGameplayClockContainer)Player.GameplayClockContainer).UserPlaybackRate.Value = rate); addSeekStep(1000); - AddAssert("progress almost same", () => Precision.AlmostEquals(expectedProgress, drawableSpinner.Progress, 0.05)); - AddAssert("spm almost same", () => Precision.AlmostEquals(expectedSpm, drawableSpinner.SpinsPerMinute.Value, 2.0)); + AddAssert("progress almost same", () => expectedProgress, () => Is.EqualTo(drawableSpinner.Progress).Within(0.05)); + AddAssert("spm almost same", () => expectedSpm, () => Is.EqualTo(drawableSpinner.SpinsPerMinute.Value).Within(2.0)); } private void addSeekStep(double time) { AddStep($"seek to {time}", () => Player.GameplayClockContainer.Seek(time)); - AddUntilStep("wait for seek to finish", () => Precision.AlmostEquals(time, Player.DrawableRuleset.FrameStableClock.CurrentTime, 100)); + AddUntilStep("wait for seek to finish", () => time, () => Is.EqualTo(Player.DrawableRuleset.FrameStableClock.CurrentTime).Within(100)); } private void transformReplay(Func replayTransformation) => AddStep("set replay", () => From 58146598c8d4513011748a39a5ad97bd2a36f355 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 15 Aug 2022 18:06:42 +0900 Subject: [PATCH 1003/1528] Update `TestSceneEditorClock` to use constraint-based assertions --- .../Visual/Editing/TestSceneEditorClock.cs | 14 ++++++-------- 1 file changed, 6 insertions(+), 8 deletions(-) diff --git a/osu.Game.Tests/Visual/Editing/TestSceneEditorClock.cs b/osu.Game.Tests/Visual/Editing/TestSceneEditorClock.cs index 96ba802a5f..3c6820e49b 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneEditorClock.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneEditorClock.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; @@ -65,7 +63,7 @@ namespace osu.Game.Tests.Visual.Editing AddStep("seek near end", () => Clock.Seek(Clock.TrackLength - 250)); AddUntilStep("clock stops", () => !Clock.IsRunning); - AddAssert("clock stopped at end", () => Clock.CurrentTime == Clock.TrackLength); + AddUntilStep("clock stopped at end", () => Clock.CurrentTime, () => Is.EqualTo(Clock.TrackLength)); AddStep("start clock again", () => Clock.Start()); AddAssert("clock looped to start", () => Clock.IsRunning && Clock.CurrentTime < 500); @@ -80,7 +78,7 @@ namespace osu.Game.Tests.Visual.Editing AddAssert("clock stopped", () => !Clock.IsRunning); AddStep("seek exactly to end", () => Clock.Seek(Clock.TrackLength)); - AddAssert("clock stopped at end", () => Clock.CurrentTime == Clock.TrackLength); + AddAssert("clock stopped at end", () => Clock.CurrentTime, () => Is.EqualTo(Clock.TrackLength)); AddStep("start clock again", () => Clock.Start()); AddAssert("clock looped to start", () => Clock.IsRunning && Clock.CurrentTime < 500); @@ -92,16 +90,16 @@ namespace osu.Game.Tests.Visual.Editing AddStep("stop clock", () => Clock.Stop()); AddStep("seek before start time", () => Clock.Seek(-1000)); - AddAssert("time is clamped to 0", () => Clock.CurrentTime == 0); + AddAssert("time is clamped to 0", () => Clock.CurrentTime, () => Is.EqualTo(0)); AddStep("seek beyond track length", () => Clock.Seek(Clock.TrackLength + 1000)); - AddAssert("time is clamped to track length", () => Clock.CurrentTime == Clock.TrackLength); + AddAssert("time is clamped to track length", () => Clock.CurrentTime, () => Is.EqualTo(Clock.TrackLength)); AddStep("seek smoothly before start time", () => Clock.SeekSmoothlyTo(-1000)); - AddAssert("time is clamped to 0", () => Clock.CurrentTime == 0); + AddUntilStep("time is clamped to 0", () => Clock.CurrentTime, () => Is.EqualTo(0)); AddStep("seek smoothly beyond track length", () => Clock.SeekSmoothlyTo(Clock.TrackLength + 1000)); - AddAssert("time is clamped to track length", () => Clock.CurrentTime == Clock.TrackLength); + AddUntilStep("time is clamped to track length", () => Clock.CurrentTime, () => Is.EqualTo(Clock.TrackLength)); } protected override void Dispose(bool isDisposing) From 95c1b488a7ebfcf4872b5249f9e266940c7d7fb4 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 15 Aug 2022 16:55:55 +0900 Subject: [PATCH 1004/1528] Add non-null assertion to `FrameStabilityContainer` --- osu.Game/Rulesets/UI/FrameStabilityContainer.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Game/Rulesets/UI/FrameStabilityContainer.cs b/osu.Game/Rulesets/UI/FrameStabilityContainer.cs index dcd7141419..b4a0d83bf2 100644 --- a/osu.Game/Rulesets/UI/FrameStabilityContainer.cs +++ b/osu.Game/Rulesets/UI/FrameStabilityContainer.cs @@ -5,6 +5,7 @@ using System; using System.Collections.Generic; +using System.Diagnostics; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; @@ -129,6 +130,8 @@ namespace osu.Game.Rulesets.UI if (parentGameplayClock == null) setClock(); // LoadComplete may not be run yet, but we still want the clock. + Debug.Assert(parentGameplayClock != null); + double proposedTime = parentGameplayClock.CurrentTime; if (FrameStablePlayback) From 224f3eaa8470a0ea66e596122e0fb0fc78d6c788 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 15 Aug 2022 16:56:16 +0900 Subject: [PATCH 1005/1528] Make `GameplayClockContainer` non-`abstract` and use in `MultiSpectatorPlayer` --- .../Spectate/MultiSpectatorPlayer.cs | 43 +++++++------------ .../Screens/Play/GameplayClockContainer.cs | 8 ++-- 2 files changed, 19 insertions(+), 32 deletions(-) diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorPlayer.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorPlayer.cs index a0558f97a9..68eae76030 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorPlayer.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorPlayer.cs @@ -1,12 +1,8 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - -using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Bindables; -using osu.Framework.Timing; using osu.Game.Beatmaps; using osu.Game.Scoring; using osu.Game.Screens.Play; @@ -26,7 +22,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate /// /// The score containing the player's replay. /// The clock controlling the gameplay running state. - public MultiSpectatorPlayer([NotNull] Score score, [NotNull] ISpectatorPlayerClock spectatorPlayerClock) + public MultiSpectatorPlayer(Score score, ISpectatorPlayerClock spectatorPlayerClock) : base(score, new PlayerConfiguration { AllowUserInteraction = false }) { this.spectatorPlayerClock = spectatorPlayerClock; @@ -41,6 +37,19 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate HUDOverlay.HoldToQuit.Expire(); } + protected override void Update() + { + // The player clock's running state is controlled externally, but the local pausing state needs to be updated to start/stop gameplay. + CatchUpSpectatorPlayerClock catchUpClock = (CatchUpSpectatorPlayerClock)GameplayClockContainer.SourceClock; + + if (catchUpClock.IsRunning) + GameplayClockContainer.Start(); + else + GameplayClockContainer.Stop(); + + base.Update(); + } + protected override void UpdateAfterChildren() { base.UpdateAfterChildren(); @@ -50,28 +59,6 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate } protected override GameplayClockContainer CreateGameplayClockContainer(WorkingBeatmap beatmap, double gameplayStart) - => new SpectatorGameplayClockContainer(spectatorPlayerClock); - - private class SpectatorGameplayClockContainer : GameplayClockContainer - { - public SpectatorGameplayClockContainer([NotNull] IClock sourceClock) - : base(sourceClock) - { - } - - protected override void Update() - { - // The SourceClock here is always a CatchUpSpectatorPlayerClock. - // The player clock's running state is controlled externally, but the local pausing state needs to be updated to stop gameplay. - if (SourceClock.IsRunning) - Start(); - else - Stop(); - - base.Update(); - } - - protected override GameplayClock CreateGameplayClock(IFrameBasedClock source) => new GameplayClock(source); - } + => new GameplayClockContainer(spectatorPlayerClock); } } diff --git a/osu.Game/Screens/Play/GameplayClockContainer.cs b/osu.Game/Screens/Play/GameplayClockContainer.cs index b37d15e06c..ffecb1d9a5 100644 --- a/osu.Game/Screens/Play/GameplayClockContainer.cs +++ b/osu.Game/Screens/Play/GameplayClockContainer.cs @@ -16,7 +16,7 @@ namespace osu.Game.Screens.Play /// /// Encapsulates gameplay timing logic and provides a via DI for gameplay components to use. /// - public abstract class GameplayClockContainer : Container, IAdjustableClock + public class GameplayClockContainer : Container, IAdjustableClock { /// /// The final clock which is exposed to gameplay components. @@ -36,7 +36,7 @@ namespace osu.Game.Screens.Play /// /// The source clock. /// - protected IClock SourceClock { get; private set; } + public IClock SourceClock { get; private set; } /// /// Invoked when a seek has been performed via @@ -68,7 +68,7 @@ namespace osu.Game.Screens.Play /// Creates a new . /// /// The source used for timing. - protected GameplayClockContainer(IClock sourceClock) + public GameplayClockContainer(IClock sourceClock) { SourceClock = sourceClock; @@ -193,7 +193,7 @@ namespace osu.Game.Screens.Play /// /// The providing the source time. /// The final . - protected abstract GameplayClock CreateGameplayClock(IFrameBasedClock source); + protected virtual GameplayClock CreateGameplayClock(IFrameBasedClock source) => new GameplayClock(source); #region IAdjustableClock From 6d782181427564409bb9c4b030f1e49d87db4dd7 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 15 Aug 2022 17:06:24 +0900 Subject: [PATCH 1006/1528] Update usages of `GameplayClockContainer.GameplayClock` to access properties directly --- .../Mods/TestSceneOsuModDoubleTime.cs | 2 +- .../TestSceneMasterGameplayClockContainer.cs | 8 ++--- .../Gameplay/TestSceneStoryboardSamples.cs | 2 +- .../Visual/Gameplay/TestSceneLeadIn.cs | 4 +-- .../Gameplay/TestSceneOverlayActivation.cs | 2 +- .../Visual/Gameplay/TestScenePause.cs | 4 +-- .../Visual/Gameplay/TestSceneSkipOverlay.cs | 5 +-- .../Visual/Gameplay/TestSceneSongProgress.cs | 2 +- .../Gameplay/TestSceneStoryboardWithOutro.cs | 10 +++--- .../TestSceneMultiSpectatorScreen.cs | 2 +- .../Multiplayer/TestSceneMultiplayer.cs | 2 +- .../Spectate/MultiSpectatorScreen.cs | 2 +- .../Screens/Play/GameplayClockContainer.cs | 32 ++++++++++++------- osu.Game/Screens/Play/Player.cs | 8 ++--- 14 files changed, 48 insertions(+), 37 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModDoubleTime.cs b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModDoubleTime.cs index 335ef31019..8df8afe147 100644 --- a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModDoubleTime.cs +++ b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModDoubleTime.cs @@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods { Mod = mod, PassCondition = () => Player.ScoreProcessor.JudgedHits >= 2 && - Precision.AlmostEquals(Player.GameplayClockContainer.GameplayClock.Rate, mod.SpeedChange.Value) + Precision.AlmostEquals(Player.GameplayClockContainer.Rate, mod.SpeedChange.Value) }); } } diff --git a/osu.Game.Tests/Gameplay/TestSceneMasterGameplayClockContainer.cs b/osu.Game.Tests/Gameplay/TestSceneMasterGameplayClockContainer.cs index 5f403f9487..abd734b96c 100644 --- a/osu.Game.Tests/Gameplay/TestSceneMasterGameplayClockContainer.cs +++ b/osu.Game.Tests/Gameplay/TestSceneMasterGameplayClockContainer.cs @@ -45,7 +45,7 @@ namespace osu.Game.Tests.Gameplay }); AddStep("start clock", () => gameplayClockContainer.Start()); - AddUntilStep("elapsed greater than zero", () => gameplayClockContainer.GameplayClock.ElapsedFrameTime > 0); + AddUntilStep("elapsed greater than zero", () => gameplayClockContainer.ElapsedFrameTime > 0); } [Test] @@ -60,16 +60,16 @@ namespace osu.Game.Tests.Gameplay }); AddStep("start clock", () => gameplayClockContainer.Start()); - AddUntilStep("current time greater 2000", () => gameplayClockContainer.GameplayClock.CurrentTime > 2000); + AddUntilStep("current time greater 2000", () => gameplayClockContainer.CurrentTime > 2000); double timeAtReset = 0; AddStep("reset clock", () => { - timeAtReset = gameplayClockContainer.GameplayClock.CurrentTime; + timeAtReset = gameplayClockContainer.CurrentTime; gameplayClockContainer.Reset(); }); - AddAssert("current time < time at reset", () => gameplayClockContainer.GameplayClock.CurrentTime < timeAtReset); + AddAssert("current time < time at reset", () => gameplayClockContainer.CurrentTime < timeAtReset); } [Test] diff --git a/osu.Game.Tests/Gameplay/TestSceneStoryboardSamples.cs b/osu.Game.Tests/Gameplay/TestSceneStoryboardSamples.cs index f05244ab88..3ccf6c5d33 100644 --- a/osu.Game.Tests/Gameplay/TestSceneStoryboardSamples.cs +++ b/osu.Game.Tests/Gameplay/TestSceneStoryboardSamples.cs @@ -141,7 +141,7 @@ namespace osu.Game.Tests.Gameplay beatmapSkinSourceContainer.Add(sample = new TestDrawableStoryboardSample(new StoryboardSampleInfo("test-sample", 1, 1)) { - Clock = gameplayContainer.GameplayClock + Clock = gameplayContainer }); }); diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneLeadIn.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneLeadIn.cs index 7f4276f819..0d80d29cab 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneLeadIn.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneLeadIn.cs @@ -130,7 +130,7 @@ namespace osu.Game.Tests.Visual.Gameplay public double FirstHitObjectTime => DrawableRuleset.Objects.First().StartTime; - public double GameplayClockTime => GameplayClockContainer.GameplayClock.CurrentTime; + public double GameplayClockTime => GameplayClockContainer.CurrentTime; protected override void UpdateAfterChildren() { @@ -138,7 +138,7 @@ namespace osu.Game.Tests.Visual.Gameplay if (!FirstFrameClockTime.HasValue) { - FirstFrameClockTime = GameplayClockContainer.GameplayClock.CurrentTime; + FirstFrameClockTime = GameplayClockContainer.CurrentTime; AddInternal(new OsuSpriteText { Text = $"GameplayStartTime: {DrawableRuleset.GameplayStartTime} " diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneOverlayActivation.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneOverlayActivation.cs index 3e637f1870..789e7e770f 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneOverlayActivation.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneOverlayActivation.cs @@ -19,7 +19,7 @@ namespace osu.Game.Tests.Visual.Gameplay base.SetUpSteps(); AddUntilStep("gameplay has started", - () => Player.GameplayClockContainer.GameplayClock.CurrentTime > Player.DrawableRuleset.GameplayStartTime); + () => Player.GameplayClockContainer.CurrentTime > Player.DrawableRuleset.GameplayStartTime); } [Test] diff --git a/osu.Game.Tests/Visual/Gameplay/TestScenePause.cs b/osu.Game.Tests/Visual/Gameplay/TestScenePause.cs index 71cc1f7b23..cad8c62233 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestScenePause.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestScenePause.cs @@ -313,7 +313,7 @@ namespace osu.Game.Tests.Visual.Gameplay AddUntilStep("pause again", () => { Player.Pause(); - return !Player.GameplayClockContainer.GameplayClock.IsRunning; + return !Player.GameplayClockContainer.IsRunning; }); AddAssert("loop is playing", () => getLoop().IsPlaying); @@ -378,7 +378,7 @@ namespace osu.Game.Tests.Visual.Gameplay AddAssert("pause overlay " + (isShown ? "shown" : "hidden"), () => Player.PauseOverlayVisible == isShown); private void confirmClockRunning(bool isRunning) => - AddUntilStep("clock " + (isRunning ? "running" : "stopped"), () => Player.GameplayClockContainer.GameplayClock.IsRunning == isRunning); + AddUntilStep("clock " + (isRunning ? "running" : "stopped"), () => Player.GameplayClockContainer.IsRunning == isRunning); protected override bool AllowFail => true; diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSkipOverlay.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSkipOverlay.cs index 5c73db15df..b6b3650c83 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneSkipOverlay.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSkipOverlay.cs @@ -6,6 +6,7 @@ using NUnit.Framework; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Timing; using osu.Game.Rulesets.Osu; using osu.Game.Screens.Play; using osuTK; @@ -22,7 +23,7 @@ namespace osu.Game.Tests.Visual.Gameplay private double increment; private GameplayClockContainer gameplayClockContainer; - private GameplayClock gameplayClock; + private IFrameBasedClock gameplayClock; private const double skip_time = 6000; @@ -51,7 +52,7 @@ namespace osu.Game.Tests.Visual.Gameplay }; gameplayClockContainer.Start(); - gameplayClock = gameplayClockContainer.GameplayClock; + gameplayClock = gameplayClockContainer; }); [Test] diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSongProgress.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSongProgress.cs index 9eb71b9cf7..146cbfb052 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneSongProgress.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSongProgress.cs @@ -30,7 +30,7 @@ namespace osu.Game.Tests.Visual.Gameplay Add(gameplayClockContainer = new MasterGameplayClockContainer(Beatmap.Value, skip_target_time)); - Dependencies.CacheAs(gameplayClockContainer.GameplayClock); + Dependencies.CacheAs(gameplayClockContainer); } [SetUpSteps] diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardWithOutro.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardWithOutro.cs index e2b2ad85a3..e2c825df0b 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardWithOutro.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardWithOutro.cs @@ -64,7 +64,7 @@ namespace osu.Game.Tests.Visual.Gameplay public void TestStoryboardNoSkipOutro() { CreateTest(); - AddUntilStep("storyboard ends", () => Player.GameplayClockContainer.GameplayClock.CurrentTime >= currentStoryboardDuration); + AddUntilStep("storyboard ends", () => Player.GameplayClockContainer.CurrentTime >= currentStoryboardDuration); AddUntilStep("wait for score shown", () => Player.IsScoreShown); } @@ -100,7 +100,7 @@ namespace osu.Game.Tests.Visual.Gameplay }); AddUntilStep("wait for fail", () => Player.GameplayState.HasFailed); - AddUntilStep("storyboard ends", () => Player.GameplayClockContainer.GameplayClock.CurrentTime >= currentStoryboardDuration); + AddUntilStep("storyboard ends", () => Player.GameplayClockContainer.CurrentTime >= currentStoryboardDuration); AddUntilStep("wait for fail overlay", () => Player.FailOverlay.State.Value == Visibility.Visible); } @@ -111,7 +111,7 @@ namespace osu.Game.Tests.Visual.Gameplay { AddStep("set ShowResults = false", () => showResults = false); }); - AddUntilStep("storyboard ends", () => Player.GameplayClockContainer.GameplayClock.CurrentTime >= currentStoryboardDuration); + AddUntilStep("storyboard ends", () => Player.GameplayClockContainer.CurrentTime >= currentStoryboardDuration); AddWaitStep("wait", 10); AddAssert("no score shown", () => !Player.IsScoreShown); } @@ -120,7 +120,7 @@ namespace osu.Game.Tests.Visual.Gameplay public void TestStoryboardEndsBeforeCompletion() { CreateTest(() => AddStep("set storyboard duration to .1s", () => currentStoryboardDuration = 100)); - AddUntilStep("storyboard ends", () => Player.GameplayClockContainer.GameplayClock.CurrentTime >= currentStoryboardDuration); + AddUntilStep("storyboard ends", () => Player.GameplayClockContainer.CurrentTime >= currentStoryboardDuration); AddUntilStep("completion set by processor", () => Player.ScoreProcessor.HasCompleted.Value); AddUntilStep("wait for score shown", () => Player.IsScoreShown); } @@ -138,7 +138,7 @@ namespace osu.Game.Tests.Visual.Gameplay AddUntilStep("skip overlay content not visible", () => fadeContainer().State == Visibility.Hidden); AddUntilStep("skip overlay content becomes visible", () => fadeContainer().State == Visibility.Visible); - AddUntilStep("storyboard ends", () => Player.GameplayClockContainer.GameplayClock.CurrentTime >= currentStoryboardDuration); + AddUntilStep("storyboard ends", () => Player.GameplayClockContainer.CurrentTime >= currentStoryboardDuration); } [Test] diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorScreen.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorScreen.cs index 706d493fd6..a2e3ab7318 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorScreen.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorScreen.cs @@ -451,7 +451,7 @@ namespace osu.Game.Tests.Visual.Multiplayer } private void checkPaused(int userId, bool state) - => AddUntilStep($"{userId} is {(state ? "paused" : "playing")}", () => getPlayer(userId).ChildrenOfType().First().GameplayClock.IsRunning != state); + => AddUntilStep($"{userId} is {(state ? "paused" : "playing")}", () => getPlayer(userId).ChildrenOfType().First().IsRunning != state); private void checkPausedInstant(int userId, bool state) { diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayer.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayer.cs index 269867be73..6098a3e794 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayer.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayer.cs @@ -671,7 +671,7 @@ namespace osu.Game.Tests.Visual.Multiplayer for (double i = 1000; i < TestResources.QUICK_BEATMAP_LENGTH; i += 1000) { double time = i; - AddUntilStep($"wait for time > {i}", () => this.ChildrenOfType().SingleOrDefault()?.GameplayClock.CurrentTime > time); + AddUntilStep($"wait for time > {i}", () => this.ChildrenOfType().SingleOrDefault()?.CurrentTime > time); } AddUntilStep("wait for results", () => multiplayerComponents.CurrentScreen is ResultsScreen); diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs index 5cd9e0ddf9..7ed0be50e5 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs @@ -126,7 +126,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate for (int i = 0; i < Users.Count; i++) { - grid.Add(instances[i] = new PlayerArea(Users[i], masterClockContainer.GameplayClock)); + grid.Add(instances[i] = new PlayerArea(Users[i], masterClockContainer)); syncManager.AddPlayerClock(instances[i].GameplayClock); } diff --git a/osu.Game/Screens/Play/GameplayClockContainer.cs b/osu.Game/Screens/Play/GameplayClockContainer.cs index ffecb1d9a5..2cc1fe8eaf 100644 --- a/osu.Game/Screens/Play/GameplayClockContainer.cs +++ b/osu.Game/Screens/Play/GameplayClockContainer.cs @@ -1,11 +1,10 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using osu.Framework.Allocation; using osu.Framework.Bindables; +using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Logging; @@ -16,13 +15,8 @@ namespace osu.Game.Screens.Play /// /// Encapsulates gameplay timing logic and provides a via DI for gameplay components to use. /// - public class GameplayClockContainer : Container, IAdjustableClock + public class GameplayClockContainer : Container, IAdjustableClock, IFrameBasedClock { - /// - /// The final clock which is exposed to gameplay components. - /// - public GameplayClock GameplayClock { get; private set; } - /// /// Whether gameplay is paused. /// @@ -41,7 +35,7 @@ namespace osu.Game.Screens.Play /// /// Invoked when a seek has been performed via /// - public event Action OnSeek; + public event Action? OnSeek; private double? startTime; @@ -59,11 +53,16 @@ namespace osu.Game.Screens.Play { startTime = value; - if (GameplayClock != null) + if (GameplayClock.IsNotNull()) GameplayClock.StartTime = value; } } + /// + /// The final clock which is exposed to gameplay components. + /// + protected GameplayClock GameplayClock { get; private set; } = null!; + /// /// Creates a new . /// @@ -215,12 +214,23 @@ namespace osu.Game.Screens.Play set => throw new NotSupportedException(); } - double IClock.Rate => GameplayClock.Rate; + public double Rate => GameplayClock.Rate; public double CurrentTime => GameplayClock.CurrentTime; public bool IsRunning => GameplayClock.IsRunning; #endregion + + public void ProcessFrame() + { + // Handled via update. Don't process here to safeguard from external usages potentially processing frames additional times. + } + + public double ElapsedFrameTime => GameplayClock.ElapsedFrameTime; + + public double FramesPerSecond => GameplayClock.FramesPerSecond; + + public FrameTimeInfo TimeInfo => GameplayClock.TimeInfo; } } diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index 08b6da1921..0ef09e4029 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -475,7 +475,7 @@ namespace osu.Game.Screens.Play private void updateSampleDisabledState() { - samplePlaybackDisabled.Value = DrawableRuleset.FrameStableClock.IsCatchingUp.Value || GameplayClockContainer.GameplayClock.IsPaused.Value; + samplePlaybackDisabled.Value = DrawableRuleset.FrameStableClock.IsCatchingUp.Value || GameplayClockContainer.IsPaused.Value; } private void updatePauseOnFocusLostState() @@ -877,7 +877,7 @@ namespace osu.Game.Screens.Play private double? lastPauseActionTime; protected bool PauseCooldownActive => - lastPauseActionTime.HasValue && GameplayClockContainer.GameplayClock.CurrentTime < lastPauseActionTime + pause_cooldown; + lastPauseActionTime.HasValue && GameplayClockContainer.CurrentTime < lastPauseActionTime + pause_cooldown; /// /// A set of conditionals which defines whether the current game state and configuration allows for @@ -915,7 +915,7 @@ namespace osu.Game.Screens.Play GameplayClockContainer.Stop(); PauseOverlay.Show(); - lastPauseActionTime = GameplayClockContainer.GameplayClock.CurrentTime; + lastPauseActionTime = GameplayClockContainer.CurrentTime; return true; } @@ -1005,7 +1005,7 @@ namespace osu.Game.Screens.Play /// protected virtual void StartGameplay() { - if (GameplayClockContainer.GameplayClock.IsRunning) + if (GameplayClockContainer.IsRunning) throw new InvalidOperationException($"{nameof(StartGameplay)} should not be called when the gameplay clock is already running"); GameplayClockContainer.Reset(true); From ff497c452fd48978b5f4b7021086f01368c4d62d Mon Sep 17 00:00:00 2001 From: Josh Date: Mon, 15 Aug 2022 17:23:29 +0800 Subject: [PATCH 1007/1528] Fix formatting + Add tests + fix touch UI --- .../TestSceneCatchTouchInput.cs | 45 ++++++++ .../UI/DrawableCatchRuleset.cs | 1 - osu.Game.Rulesets.Catch/UI/TouchInputField.cs | 104 +++++++++++------- 3 files changed, 110 insertions(+), 40 deletions(-) create mode 100644 osu.Game.Rulesets.Catch.Tests/TestSceneCatchTouchInput.cs diff --git a/osu.Game.Rulesets.Catch.Tests/TestSceneCatchTouchInput.cs b/osu.Game.Rulesets.Catch.Tests/TestSceneCatchTouchInput.cs new file mode 100644 index 0000000000..03d031a0a8 --- /dev/null +++ b/osu.Game.Rulesets.Catch.Tests/TestSceneCatchTouchInput.cs @@ -0,0 +1,45 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +#nullable disable + +using NUnit.Framework; +using osu.Framework.Graphics; +using osu.Framework.Testing; +using osu.Game.Rulesets.Catch.UI; +using osu.Game.Tests.Visual; + +namespace osu.Game.Rulesets.Catch.Tests +{ + [TestFixture] + public class TestSceneCatchTouchInput : OsuTestScene + { + private TouchInputField touchInputField = null!; + + [SetUpSteps] + public void SetUpSteps() + { + AddStep("create inputfield", () => + { + Child = new CatchInputManager(new CatchRuleset().RulesetInfo) + { + RelativeSizeAxes = Axes.Both, + Children = new Drawable[] + { + touchInputField = new TouchInputField + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre + } + } + }; + }); + } + + [Test] + public void TestInputField() + { + AddStep("show inputfield", () => touchInputField.Show()); + } + } +} diff --git a/osu.Game.Rulesets.Catch/UI/DrawableCatchRuleset.cs b/osu.Game.Rulesets.Catch/UI/DrawableCatchRuleset.cs index 83dc5770a6..b84d0c60d5 100644 --- a/osu.Game.Rulesets.Catch/UI/DrawableCatchRuleset.cs +++ b/osu.Game.Rulesets.Catch/UI/DrawableCatchRuleset.cs @@ -39,7 +39,6 @@ namespace osu.Game.Rulesets.Catch.UI KeyBindingInputManager.Add(new TouchInputField()); } - protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new CatchFramedReplayInputHandler(replay); protected override ReplayRecorder CreateReplayRecorder(Score score) => new CatchReplayRecorder(score, (CatchPlayfield)Playfield); diff --git a/osu.Game.Rulesets.Catch/UI/TouchInputField.cs b/osu.Game.Rulesets.Catch/UI/TouchInputField.cs index cb853d1abd..3b92ffa445 100644 --- a/osu.Game.Rulesets.Catch/UI/TouchInputField.cs +++ b/osu.Game.Rulesets.Catch/UI/TouchInputField.cs @@ -50,48 +50,70 @@ namespace osu.Game.Rulesets.Catch.UI // Container should handle input everywhere. RelativeSizeAxes = Axes.Both; - Children = new Drawable[] { mainContent = new Container { RelativeSizeAxes = Axes.Both, RelativePositionAxes = Axes.Both, + Alpha = 0, Children = new Drawable[] { - leftBox = new ArrowHitbox(TouchCatchAction.MoveLeft, ref trackedActions, colours.Blue) + new Container { - Anchor = Anchor.TopLeft, + RelativeSizeAxes = Axes.Both, + Width = 0.15f, + Height = 1, + Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, - X = 0, - RelativePositionAxes = Axes.Both, - Size = new Vector2(100.0f, 100.0f) + Children = new Drawable[] + { + leftBox = new ArrowHitbox(TouchCatchAction.MoveLeft, ref trackedActions, colours.Gray2) + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + RelativeSizeAxes = Axes.Both, + RelativePositionAxes = Axes.Both, + Width = 0.5f, + }, + leftDashBox = new ArrowHitbox(TouchCatchAction.DashLeft, ref trackedActions, colours.Gray3) + { + Anchor = Anchor.CentreRight, + Origin = Anchor.CentreRight, + RelativeSizeAxes = Axes.Both, + RelativePositionAxes = Axes.Both, + Width = 0.5f, + } + } }, - rightBox = new ArrowHitbox(TouchCatchAction.MoveRight, ref trackedActions, colours.Blue) + new Container { - Anchor = Anchor.TopRight, + RelativeSizeAxes = Axes.Both, + Width = 0.15f, + Height = 1, + Anchor = Anchor.CentreRight, Origin = Anchor.CentreRight, - X = 0, - RelativePositionAxes = Axes.Both, - Size = new Vector2(100.0f, 100.0f), + Children = new Drawable[] + { + rightBox = new ArrowHitbox(TouchCatchAction.MoveRight, ref trackedActions, colours.Gray2) + { + Anchor = Anchor.CentreRight, + Origin = Anchor.CentreRight, + RelativeSizeAxes = Axes.Both, + RelativePositionAxes = Axes.Both, + Width = 0.5f, + }, + rightDashBox = new ArrowHitbox(TouchCatchAction.DashRight, ref trackedActions, colours.Gray3) + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + RelativeSizeAxes = Axes.Both, + RelativePositionAxes = Axes.Both, + Width = 0.5f, + }, + } }, - leftDashBox = new ArrowHitbox(TouchCatchAction.DashLeft, ref trackedActions, colours.Pink) - { - Anchor = Anchor.TopLeft, - Origin = Anchor.CentreLeft, - X = 0.1f, - RelativePositionAxes = Axes.Both, - Size = new Vector2(100.0f, 100.0f), - }, - rightDashBox = new ArrowHitbox(TouchCatchAction.DashRight, ref trackedActions, colours.Pink) - { - Anchor = Anchor.TopRight, - Origin = Anchor.CentreRight, - X = -0.1f, - RelativePositionAxes = Axes.Both, - Size = new Vector2(100.0f, 100.0f), - }, - } + }, }, }; } @@ -99,13 +121,13 @@ namespace osu.Game.Rulesets.Catch.UI protected override bool OnKeyDown(KeyDownEvent e) { // Hide whenever the keyboard is used. - Hide(); + PopOut(); return false; } protected override bool OnMouseDown(MouseDownEvent e) { - if (getTouchCatchActionFromInput(e.MousePosition) != TouchCatchAction.None) + if (getTouchCatchActionFromInput(e.ScreenSpaceMousePosition) == TouchCatchAction.None) return false; handleDown(e.Button, e.ScreenSpaceMousePosition); @@ -114,14 +136,15 @@ namespace osu.Game.Rulesets.Catch.UI protected override void OnMouseUp(MouseUpEvent e) { - if (getTouchCatchActionFromInput(e.MousePosition) != TouchCatchAction.None) + if (getTouchCatchActionFromInput(e.ScreenSpaceMousePosition) == TouchCatchAction.None) return; handleUp(e.Button); base.OnMouseUp(e); } - protected override void OnTouchMove(TouchMoveEvent e) + /* I plan to come back to this code to add touch support + * protected override void OnTouchMove(TouchMoveEvent e) { // I'm not sure if this is posible but let's be safe if (!trackedActions.ContainsKey(e.Touch.Source)) @@ -132,7 +155,7 @@ namespace osu.Game.Rulesets.Catch.UI calculateActiveKeys(); base.OnTouchMove(e); - } + }*/ protected override bool OnTouchDown(TouchDownEvent e) { @@ -166,7 +189,7 @@ namespace osu.Game.Rulesets.Catch.UI private void handleDown(object source, Vector2 position) { - Show(); + PopIn(); TouchCatchAction catchAction = getTouchCatchActionFromInput(position); @@ -195,6 +218,7 @@ namespace osu.Game.Rulesets.Catch.UI return TouchCatchAction.MoveLeft; if (rightBox.Contains(inputPosition)) return TouchCatchAction.MoveRight; + return TouchCatchAction.None; } @@ -216,7 +240,7 @@ namespace osu.Game.Rulesets.Catch.UI private readonly Dictionary trackedActions; - private bool isHiglighted = false; + private bool isHiglighted; public ArrowHitbox(TouchCatchAction handledAction, ref Dictionary trackedActions, Color4 colour) { @@ -228,7 +252,6 @@ namespace osu.Game.Rulesets.Catch.UI new Container { Width = 1, - Height = 1, RelativeSizeAxes = Axes.Both, Children = new Drawable[] { @@ -237,13 +260,15 @@ namespace osu.Game.Rulesets.Catch.UI Alpha = 0, Colour = colour.Multiply(1.4f).Darken(2.8f), Blending = BlendingParameters.Additive, - Size = new Vector2(100.0f, 100.0f), + Width = 1, + RelativeSizeAxes = Axes.Both, }, new Box { - Alpha = 0.5f, + Alpha = 0.8f, Colour = colour, - Size = new Vector2(100.0f, 100.0f), + Width = 1, + RelativeSizeAxes = Axes.Both, } } } @@ -257,6 +282,7 @@ namespace osu.Game.Rulesets.Catch.UI isHiglighted = true; overlay.FadeTo(0.5f, 80, Easing.OutQuint); } + return false; } From c8764cb3336ffd3818d5df49f2d1e226770c0fd8 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 15 Aug 2022 17:11:22 +0900 Subject: [PATCH 1008/1528] Move all usage of `GameplayClock` to `IGameplayClock` --- .../Default/SpinnerRotationTracker.cs | 2 +- .../Gameplay/TestSceneBeatmapSkinFallbacks.cs | 2 +- .../Visual/Gameplay/TestSceneHUDOverlay.cs | 2 +- .../TestSceneSkinEditorMultipleSkins.cs | 2 +- .../Gameplay/TestSceneSkinnableHUDOverlay.cs | 2 +- .../Rulesets/UI/FrameStabilityContainer.cs | 8 ++--- osu.Game/Screens/Play/ComboEffects.cs | 2 +- osu.Game/Screens/Play/GameplayClock.cs | 18 ++-------- .../Screens/Play/GameplayClockContainer.cs | 2 +- osu.Game/Screens/Play/HUD/SongProgress.cs | 2 +- osu.Game/Screens/Play/HUD/SongProgressInfo.cs | 4 +-- osu.Game/Screens/Play/IGameplayClock.cs | 34 +++++++++++++++++++ osu.Game/Screens/Play/SkipOverlay.cs | 2 +- .../Drawables/DrawableStoryboard.cs | 2 +- 14 files changed, 53 insertions(+), 31 deletions(-) create mode 100644 osu.Game/Screens/Play/IGameplayClock.cs diff --git a/osu.Game.Rulesets.Osu/Skinning/Default/SpinnerRotationTracker.cs b/osu.Game.Rulesets.Osu/Skinning/Default/SpinnerRotationTracker.cs index f9ed8b8721..554ea3ac90 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Default/SpinnerRotationTracker.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Default/SpinnerRotationTracker.cs @@ -59,7 +59,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default private bool rotationTransferred; [Resolved(canBeNull: true)] - private GameplayClock gameplayClock { get; set; } + private IGameplayClock gameplayClock { get; set; } protected override void Update() { diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneBeatmapSkinFallbacks.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneBeatmapSkinFallbacks.cs index d4f3d0f390..d6c49b026e 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneBeatmapSkinFallbacks.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneBeatmapSkinFallbacks.cs @@ -80,7 +80,7 @@ namespace osu.Game.Tests.Visual.Gameplay (typeof(ScoreProcessor), actualComponentsContainer.Dependencies.Get()), (typeof(HealthProcessor), actualComponentsContainer.Dependencies.Get()), (typeof(GameplayState), actualComponentsContainer.Dependencies.Get()), - (typeof(GameplayClock), actualComponentsContainer.Dependencies.Get()) + (typeof(IGameplayClock), actualComponentsContainer.Dependencies.Get()) }, }; diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneHUDOverlay.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneHUDOverlay.cs index fb97f94dbb..574f749e28 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneHUDOverlay.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneHUDOverlay.cs @@ -39,7 +39,7 @@ namespace osu.Game.Tests.Visual.Gameplay private GameplayState gameplayState = TestGameplayState.Create(new OsuRuleset()); [Cached] - private readonly GameplayClock gameplayClock = new GameplayClock(new FramedClock()); + private readonly IGameplayClock gameplayClock = new GameplayClock(new FramedClock()); // best way to check without exposing. private Drawable hideTarget => hudOverlay.KeyCounter; diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinEditorMultipleSkins.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinEditorMultipleSkins.cs index 3eb92b3e97..e694b396ad 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinEditorMultipleSkins.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinEditorMultipleSkins.cs @@ -30,7 +30,7 @@ namespace osu.Game.Tests.Visual.Gameplay private GameplayState gameplayState = TestGameplayState.Create(new OsuRuleset()); [Cached] - private readonly GameplayClock gameplayClock = new GameplayClock(new FramedClock()); + private readonly IGameplayClock gameplayClock = new GameplayClock(new FramedClock()); [SetUpSteps] public void SetUpSteps() diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableHUDOverlay.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableHUDOverlay.cs index ee2827122d..6b990ce93c 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableHUDOverlay.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableHUDOverlay.cs @@ -37,7 +37,7 @@ namespace osu.Game.Tests.Visual.Gameplay private GameplayState gameplayState = TestGameplayState.Create(new OsuRuleset()); [Cached] - private readonly GameplayClock gameplayClock = new GameplayClock(new FramedClock()); + private readonly IGameplayClock gameplayClock = new GameplayClock(new FramedClock()); private IEnumerable hudOverlays => CreatedDrawables.OfType(); diff --git a/osu.Game/Rulesets/UI/FrameStabilityContainer.cs b/osu.Game/Rulesets/UI/FrameStabilityContainer.cs index b4a0d83bf2..bfad22b4f0 100644 --- a/osu.Game/Rulesets/UI/FrameStabilityContainer.cs +++ b/osu.Game/Rulesets/UI/FrameStabilityContainer.cs @@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.UI public IFrameStableClock FrameStableClock => frameStableClock; - [Cached(typeof(GameplayClock))] + [Cached(typeof(IGameplayClock))] private readonly FrameStabilityClock frameStableClock; public FrameStabilityContainer(double gameplayStartTime = double.MinValue) @@ -64,12 +64,12 @@ namespace osu.Game.Rulesets.UI private int direction = 1; [BackgroundDependencyLoader(true)] - private void load(GameplayClock clock) + private void load(IGameplayClock clock) { if (clock != null) { parentGameplayClock = frameStableClock.ParentGameplayClock = clock; - frameStableClock.IsPaused.BindTo(clock.IsPaused); + ((IBindable)frameStableClock.IsPaused).BindTo(clock.IsPaused); } } @@ -272,7 +272,7 @@ namespace osu.Game.Rulesets.UI private class FrameStabilityClock : GameplayClock, IFrameStableClock { - public GameplayClock ParentGameplayClock; + public IGameplayClock ParentGameplayClock; public readonly Bindable IsCatchingUp = new Bindable(); diff --git a/osu.Game/Screens/Play/ComboEffects.cs b/osu.Game/Screens/Play/ComboEffects.cs index 77681401bb..442b061af7 100644 --- a/osu.Game/Screens/Play/ComboEffects.cs +++ b/osu.Game/Screens/Play/ComboEffects.cs @@ -45,7 +45,7 @@ namespace osu.Game.Screens.Play private ISamplePlaybackDisabler samplePlaybackDisabler { get; set; } [Resolved] - private GameplayClock gameplayClock { get; set; } + private IGameplayClock gameplayClock { get; set; } private void onComboChange(ValueChangedEvent combo) { diff --git a/osu.Game/Screens/Play/GameplayClock.cs b/osu.Game/Screens/Play/GameplayClock.cs index 6af795cfd8..454229fb31 100644 --- a/osu.Game/Screens/Play/GameplayClock.cs +++ b/osu.Game/Screens/Play/GameplayClock.cs @@ -19,15 +19,14 @@ namespace osu.Game.Screens.Play /// , as this should only be done once to ensure accuracy. /// /// - public class GameplayClock : IFrameBasedClock + public class GameplayClock : IGameplayClock { internal readonly IFrameBasedClock UnderlyingClock; public readonly BindableBool IsPaused = new BindableBool(); - /// - /// All adjustments applied to this clock which don't come from gameplay or mods. - /// + IBindable IGameplayClock.IsPaused => IsPaused; + public virtual IEnumerable> NonGameplayAdjustments => Enumerable.Empty>(); public GameplayClock(IFrameBasedClock underlyingClock) @@ -35,23 +34,12 @@ namespace osu.Game.Screens.Play UnderlyingClock = underlyingClock; } - /// - /// The time from which the clock should start. Will be seeked to on calling . - /// - /// - /// If not set, a value of zero will be used. - /// Importantly, the value will be inferred from the current ruleset in unless specified. - /// public double? StartTime { get; internal set; } public double CurrentTime => UnderlyingClock.CurrentTime; public double Rate => UnderlyingClock.Rate; - /// - /// The rate of gameplay when playback is at 100%. - /// This excludes any seeking / user adjustments. - /// public double TrueGameplayRate { get diff --git a/osu.Game/Screens/Play/GameplayClockContainer.cs b/osu.Game/Screens/Play/GameplayClockContainer.cs index 2cc1fe8eaf..f7f115eddb 100644 --- a/osu.Game/Screens/Play/GameplayClockContainer.cs +++ b/osu.Game/Screens/Play/GameplayClockContainer.cs @@ -81,7 +81,7 @@ namespace osu.Game.Screens.Play { var dependencies = new DependencyContainer(base.CreateChildDependencies(parent)); - dependencies.CacheAs(GameplayClock = CreateGameplayClock(AdjustableSource)); + dependencies.CacheAs(GameplayClock = CreateGameplayClock(AdjustableSource)); GameplayClock.StartTime = StartTime; GameplayClock.IsPaused.BindTo(IsPaused); diff --git a/osu.Game/Screens/Play/HUD/SongProgress.cs b/osu.Game/Screens/Play/HUD/SongProgress.cs index 85bb42193b..f368edbfb9 100644 --- a/osu.Game/Screens/Play/HUD/SongProgress.cs +++ b/osu.Game/Screens/Play/HUD/SongProgress.cs @@ -23,7 +23,7 @@ namespace osu.Game.Screens.Play.HUD public bool UsesFixedAnchor { get; set; } [Resolved] - protected GameplayClock GameplayClock { get; private set; } = null!; + protected IGameplayClock GameplayClock { get; private set; } = null!; [Resolved(canBeNull: true)] private DrawableRuleset? drawableRuleset { get; set; } diff --git a/osu.Game/Screens/Play/HUD/SongProgressInfo.cs b/osu.Game/Screens/Play/HUD/SongProgressInfo.cs index 8f10e84509..96a4c5f2bc 100644 --- a/osu.Game/Screens/Play/HUD/SongProgressInfo.cs +++ b/osu.Game/Screens/Play/HUD/SongProgressInfo.cs @@ -38,10 +38,10 @@ namespace osu.Game.Screens.Play.HUD set => endTime = value; } - private GameplayClock gameplayClock; + private IGameplayClock gameplayClock; [BackgroundDependencyLoader(true)] - private void load(OsuColour colours, GameplayClock clock) + private void load(OsuColour colours, IGameplayClock clock) { if (clock != null) gameplayClock = clock; diff --git a/osu.Game/Screens/Play/IGameplayClock.cs b/osu.Game/Screens/Play/IGameplayClock.cs new file mode 100644 index 0000000000..c3d61be5d5 --- /dev/null +++ b/osu.Game/Screens/Play/IGameplayClock.cs @@ -0,0 +1,34 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using osu.Framework.Bindables; +using osu.Framework.Timing; + +namespace osu.Game.Screens.Play +{ + public interface IGameplayClock : IFrameBasedClock + { + /// + /// The rate of gameplay when playback is at 100%. + /// This excludes any seeking / user adjustments. + /// + double TrueGameplayRate { get; } + + /// + /// The time from which the clock should start. Will be seeked to on calling . + /// + /// + /// If not set, a value of zero will be used. + /// Importantly, the value will be inferred from the current ruleset in unless specified. + /// + double? StartTime { get; } + + /// + /// All adjustments applied to this clock which don't come from gameplay or mods. + /// + IEnumerable> NonGameplayAdjustments { get; } + + IBindable IsPaused { get; } + } +} diff --git a/osu.Game/Screens/Play/SkipOverlay.cs b/osu.Game/Screens/Play/SkipOverlay.cs index 3e2cf9a756..687705ff1b 100644 --- a/osu.Game/Screens/Play/SkipOverlay.cs +++ b/osu.Game/Screens/Play/SkipOverlay.cs @@ -41,7 +41,7 @@ namespace osu.Game.Screens.Play private bool isClickable; [Resolved] - private GameplayClock gameplayClock { get; set; } + private IGameplayClock gameplayClock { get; set; } public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true; diff --git a/osu.Game/Storyboards/Drawables/DrawableStoryboard.cs b/osu.Game/Storyboards/Drawables/DrawableStoryboard.cs index 8343f14050..6295604438 100644 --- a/osu.Game/Storyboards/Drawables/DrawableStoryboard.cs +++ b/osu.Game/Storyboards/Drawables/DrawableStoryboard.cs @@ -85,7 +85,7 @@ namespace osu.Game.Storyboards.Drawables } [BackgroundDependencyLoader(true)] - private void load(GameplayClock clock, CancellationToken? cancellationToken, GameHost host, RealmAccess realm) + private void load(IGameplayClock clock, CancellationToken? cancellationToken, GameHost host, RealmAccess realm) { if (clock != null) Clock = clock; From f81c7644b40b9348bcc92bad75ae1559e0e975f7 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 15 Aug 2022 17:36:18 +0900 Subject: [PATCH 1009/1528] Make `GameplayClockContainer` also an `IGameplayClock` and expose to remaining tests --- .../Gameplay/TestSceneStoryboardSamples.cs | 2 -- .../Visual/Gameplay/TestSceneHUDOverlay.cs | 2 +- .../TestSceneSkinEditorMultipleSkins.cs | 2 +- .../Gameplay/TestSceneSkinnableHUDOverlay.cs | 2 +- .../Visual/Gameplay/TestSceneSongProgress.cs | 2 +- osu.Game/Screens/Play/GameplayClockContainer.cs | 17 ++++++++++++----- osu.Game/Screens/Play/Player.cs | 2 +- .../Screens/Play/ScreenSuspensionHandler.cs | 2 +- 8 files changed, 18 insertions(+), 13 deletions(-) diff --git a/osu.Game.Tests/Gameplay/TestSceneStoryboardSamples.cs b/osu.Game.Tests/Gameplay/TestSceneStoryboardSamples.cs index 3ccf6c5d33..18ae2cb7c8 100644 --- a/osu.Game.Tests/Gameplay/TestSceneStoryboardSamples.cs +++ b/osu.Game.Tests/Gameplay/TestSceneStoryboardSamples.cs @@ -77,7 +77,6 @@ namespace osu.Game.Tests.Gameplay Add(gameplayContainer = new MasterGameplayClockContainer(working, 0) { - IsPaused = { Value = true }, Child = new FrameStabilityContainer { Child = sample = new DrawableStoryboardSample(new StoryboardSampleInfo(string.Empty, 0, 1)) @@ -106,7 +105,6 @@ namespace osu.Game.Tests.Gameplay Add(gameplayContainer = new MasterGameplayClockContainer(working, start_time) { StartTime = start_time, - IsPaused = { Value = true }, Child = new FrameStabilityContainer { Child = sample = new DrawableStoryboardSample(new StoryboardSampleInfo(string.Empty, 0, 1)) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneHUDOverlay.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneHUDOverlay.cs index 574f749e28..3e2698bc05 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneHUDOverlay.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneHUDOverlay.cs @@ -38,7 +38,7 @@ namespace osu.Game.Tests.Visual.Gameplay [Cached] private GameplayState gameplayState = TestGameplayState.Create(new OsuRuleset()); - [Cached] + [Cached(typeof(IGameplayClock))] private readonly IGameplayClock gameplayClock = new GameplayClock(new FramedClock()); // best way to check without exposing. diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinEditorMultipleSkins.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinEditorMultipleSkins.cs index e694b396ad..e29101ba8d 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinEditorMultipleSkins.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinEditorMultipleSkins.cs @@ -29,7 +29,7 @@ namespace osu.Game.Tests.Visual.Gameplay [Cached] private GameplayState gameplayState = TestGameplayState.Create(new OsuRuleset()); - [Cached] + [Cached(typeof(IGameplayClock))] private readonly IGameplayClock gameplayClock = new GameplayClock(new FramedClock()); [SetUpSteps] diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableHUDOverlay.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableHUDOverlay.cs index 6b990ce93c..00e4171eac 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableHUDOverlay.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableHUDOverlay.cs @@ -36,7 +36,7 @@ namespace osu.Game.Tests.Visual.Gameplay [Cached] private GameplayState gameplayState = TestGameplayState.Create(new OsuRuleset()); - [Cached] + [Cached(typeof(IGameplayClock))] private readonly IGameplayClock gameplayClock = new GameplayClock(new FramedClock()); private IEnumerable hudOverlays => CreatedDrawables.OfType(); diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSongProgress.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSongProgress.cs index 146cbfb052..3487f4dbff 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneSongProgress.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSongProgress.cs @@ -30,7 +30,7 @@ namespace osu.Game.Tests.Visual.Gameplay Add(gameplayClockContainer = new MasterGameplayClockContainer(Beatmap.Value, skip_target_time)); - Dependencies.CacheAs(gameplayClockContainer); + Dependencies.CacheAs(gameplayClockContainer); } [SetUpSteps] diff --git a/osu.Game/Screens/Play/GameplayClockContainer.cs b/osu.Game/Screens/Play/GameplayClockContainer.cs index f7f115eddb..8400e0a9c2 100644 --- a/osu.Game/Screens/Play/GameplayClockContainer.cs +++ b/osu.Game/Screens/Play/GameplayClockContainer.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System; +using System.Collections.Generic; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Extensions.ObjectExtensions; @@ -15,12 +16,14 @@ namespace osu.Game.Screens.Play /// /// Encapsulates gameplay timing logic and provides a via DI for gameplay components to use. /// - public class GameplayClockContainer : Container, IAdjustableClock, IFrameBasedClock + public class GameplayClockContainer : Container, IAdjustableClock, IGameplayClock { /// /// Whether gameplay is paused. /// - public readonly BindableBool IsPaused = new BindableBool(true); + public IBindable IsPaused => isPaused; + + private readonly BindableBool isPaused = new BindableBool(true); /// /// The adjustable source clock used for gameplay. Should be used for seeks and clock control. @@ -58,6 +61,8 @@ namespace osu.Game.Screens.Play } } + public IEnumerable> NonGameplayAdjustments => GameplayClock.NonGameplayAdjustments; + /// /// The final clock which is exposed to gameplay components. /// @@ -84,7 +89,7 @@ namespace osu.Game.Screens.Play dependencies.CacheAs(GameplayClock = CreateGameplayClock(AdjustableSource)); GameplayClock.StartTime = StartTime; - GameplayClock.IsPaused.BindTo(IsPaused); + GameplayClock.IsPaused.BindTo(isPaused); return dependencies; } @@ -105,7 +110,7 @@ namespace osu.Game.Screens.Play AdjustableSource.Start(); } - IsPaused.Value = false; + isPaused.Value = false; } /// @@ -127,7 +132,7 @@ namespace osu.Game.Screens.Play /// /// Stops gameplay. /// - public void Stop() => IsPaused.Value = true; + public void Stop() => isPaused.Value = true; /// /// Resets this and the source to an initial state ready for gameplay. @@ -232,5 +237,7 @@ namespace osu.Game.Screens.Play public double FramesPerSecond => GameplayClock.FramesPerSecond; public FrameTimeInfo TimeInfo => GameplayClock.TimeInfo; + + public double TrueGameplayRate => GameplayClock.TrueGameplayRate; } } diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index 0ef09e4029..51b2042d1b 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -330,7 +330,7 @@ namespace osu.Game.Screens.Play DrawableRuleset.HasReplayLoaded.BindValueChanged(_ => updateGameplayState()); // bind clock into components that require it - DrawableRuleset.IsPaused.BindTo(GameplayClockContainer.IsPaused); + ((IBindable)DrawableRuleset.IsPaused).BindTo(GameplayClockContainer.IsPaused); DrawableRuleset.NewResult += r => { diff --git a/osu.Game/Screens/Play/ScreenSuspensionHandler.cs b/osu.Game/Screens/Play/ScreenSuspensionHandler.cs index 59b92a1b97..cc1254975c 100644 --- a/osu.Game/Screens/Play/ScreenSuspensionHandler.cs +++ b/osu.Game/Screens/Play/ScreenSuspensionHandler.cs @@ -18,7 +18,7 @@ namespace osu.Game.Screens.Play public class ScreenSuspensionHandler : Component { private readonly GameplayClockContainer gameplayClockContainer; - private Bindable isPaused; + private IBindable isPaused; private readonly Bindable disableSuspensionBindable = new Bindable(); From c5f8529d20a57f198a4fb6be7c68090cef7c4fe3 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 15 Aug 2022 17:57:26 +0900 Subject: [PATCH 1010/1528] Mark unused methods as `NotImplemented` for safety --- osu.Game/Screens/Play/GameplayClockContainer.cs | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/osu.Game/Screens/Play/GameplayClockContainer.cs b/osu.Game/Screens/Play/GameplayClockContainer.cs index 8400e0a9c2..bf689dcfe1 100644 --- a/osu.Game/Screens/Play/GameplayClockContainer.cs +++ b/osu.Game/Screens/Play/GameplayClockContainer.cs @@ -209,9 +209,7 @@ namespace osu.Game.Screens.Play void IAdjustableClock.Reset() => Reset(); - public void ResetSpeedAdjustments() - { - } + public void ResetSpeedAdjustments() => throw new NotImplementedException(); double IAdjustableClock.Rate { From cc982d374cf569d645051e87249a47a46b45b2f0 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 15 Aug 2022 18:14:57 +0900 Subject: [PATCH 1011/1528] Cache self rather than `GameplayClock` --- osu.Game/Screens/Play/GameplayClockContainer.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/GameplayClockContainer.cs b/osu.Game/Screens/Play/GameplayClockContainer.cs index bf689dcfe1..df1eb32f99 100644 --- a/osu.Game/Screens/Play/GameplayClockContainer.cs +++ b/osu.Game/Screens/Play/GameplayClockContainer.cs @@ -86,7 +86,9 @@ namespace osu.Game.Screens.Play { var dependencies = new DependencyContainer(base.CreateChildDependencies(parent)); - dependencies.CacheAs(GameplayClock = CreateGameplayClock(AdjustableSource)); + GameplayClock = CreateGameplayClock(AdjustableSource); + + dependencies.CacheAs(this); GameplayClock.StartTime = StartTime; GameplayClock.IsPaused.BindTo(isPaused); From be7367b90e5023004bd8352084054eaa8607911a Mon Sep 17 00:00:00 2001 From: Josh Date: Mon, 15 Aug 2022 17:52:26 +0800 Subject: [PATCH 1012/1528] Invert the dash and normal hits. --- osu.Game.Rulesets.Catch/UI/TouchInputField.cs | 24 +++++++++---------- 1 file changed, 12 insertions(+), 12 deletions(-) diff --git a/osu.Game.Rulesets.Catch/UI/TouchInputField.cs b/osu.Game.Rulesets.Catch/UI/TouchInputField.cs index 3b92ffa445..771902df65 100644 --- a/osu.Game.Rulesets.Catch/UI/TouchInputField.cs +++ b/osu.Game.Rulesets.Catch/UI/TouchInputField.cs @@ -68,18 +68,18 @@ namespace osu.Game.Rulesets.Catch.UI Origin = Anchor.CentreLeft, Children = new Drawable[] { - leftBox = new ArrowHitbox(TouchCatchAction.MoveLeft, ref trackedActions, colours.Gray2) + leftBox = new ArrowHitbox(TouchCatchAction.MoveLeft, ref trackedActions, colours.Gray3) { - Anchor = Anchor.CentreLeft, - Origin = Anchor.CentreLeft, + Anchor = Anchor.CentreRight, + Origin = Anchor.CentreRight, RelativeSizeAxes = Axes.Both, RelativePositionAxes = Axes.Both, Width = 0.5f, }, - leftDashBox = new ArrowHitbox(TouchCatchAction.DashLeft, ref trackedActions, colours.Gray3) + leftDashBox = new ArrowHitbox(TouchCatchAction.DashLeft, ref trackedActions, colours.Gray2) { - Anchor = Anchor.CentreRight, - Origin = Anchor.CentreRight, + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, RelativeSizeAxes = Axes.Both, RelativePositionAxes = Axes.Both, Width = 0.5f, @@ -95,18 +95,18 @@ namespace osu.Game.Rulesets.Catch.UI Origin = Anchor.CentreRight, Children = new Drawable[] { - rightBox = new ArrowHitbox(TouchCatchAction.MoveRight, ref trackedActions, colours.Gray2) + rightBox = new ArrowHitbox(TouchCatchAction.MoveRight, ref trackedActions, colours.Gray3) { - Anchor = Anchor.CentreRight, - Origin = Anchor.CentreRight, + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, RelativeSizeAxes = Axes.Both, RelativePositionAxes = Axes.Both, Width = 0.5f, }, - rightDashBox = new ArrowHitbox(TouchCatchAction.DashRight, ref trackedActions, colours.Gray3) + rightDashBox = new ArrowHitbox(TouchCatchAction.DashRight, ref trackedActions, colours.Gray2) { - Anchor = Anchor.CentreLeft, - Origin = Anchor.CentreLeft, + Anchor = Anchor.CentreRight, + Origin = Anchor.CentreRight, RelativeSizeAxes = Axes.Both, RelativePositionAxes = Axes.Both, Width = 0.5f, From 27569e2ed5f0006d9066a05cf2f5d44cb703bc8a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 15 Aug 2022 18:53:10 +0900 Subject: [PATCH 1013/1528] Remove `FrameStableClock` (and redirect usages to `FrameStabilityContainer`) --- osu.Game.Tests/NonVisual/GameplayClockTest.cs | 3 +- .../Visual/Gameplay/TestSceneSpectator.cs | 2 +- osu.Game/Rulesets/UI/DrawableRuleset.cs | 2 +- .../Rulesets/UI/FrameStabilityContainer.cs | 97 ++++++++++--------- osu.Game/Rulesets/UI/IFrameStableClock.cs | 2 - osu.Game/Screens/Play/GameplayClock.cs | 8 +- .../Screens/Play/GameplayClockContainer.cs | 2 +- osu.Game/Screens/Play/IGameplayClock.cs | 2 +- .../Play/MasterGameplayClockContainer.cs | 2 +- 9 files changed, 63 insertions(+), 57 deletions(-) diff --git a/osu.Game.Tests/NonVisual/GameplayClockTest.cs b/osu.Game.Tests/NonVisual/GameplayClockTest.cs index 5b8aacd281..162734f9da 100644 --- a/osu.Game.Tests/NonVisual/GameplayClockTest.cs +++ b/osu.Game.Tests/NonVisual/GameplayClockTest.cs @@ -4,6 +4,7 @@ #nullable disable using System.Collections.Generic; +using System.Linq; using NUnit.Framework; using osu.Framework.Bindables; using osu.Framework.Timing; @@ -30,7 +31,7 @@ namespace osu.Game.Tests.NonVisual { public List> MutableNonGameplayAdjustments { get; } = new List>(); - public override IEnumerable> NonGameplayAdjustments => MutableNonGameplayAdjustments; + public override IEnumerable NonGameplayAdjustments => MutableNonGameplayAdjustments.Select(b => b.Value); public TestGameplayClock(IFrameBasedClock underlyingClock) : base(underlyingClock) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSpectator.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSpectator.cs index a42e86933f..0aa412a4fd 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneSpectator.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSpectator.cs @@ -363,7 +363,7 @@ namespace osu.Game.Tests.Visual.Gameplay private Player player => Stack.CurrentScreen as Player; private double currentFrameStableTime - => player.ChildrenOfType().First().FrameStableClock.CurrentTime; + => player.ChildrenOfType().First().CurrentTime; private void waitForPlayer() => AddUntilStep("wait for player", () => (Stack.CurrentScreen as Player)?.IsLoaded == true); diff --git a/osu.Game/Rulesets/UI/DrawableRuleset.cs b/osu.Game/Rulesets/UI/DrawableRuleset.cs index f7f62d2af0..59c1146995 100644 --- a/osu.Game/Rulesets/UI/DrawableRuleset.cs +++ b/osu.Game/Rulesets/UI/DrawableRuleset.cs @@ -67,7 +67,7 @@ namespace osu.Game.Rulesets.UI public override Container FrameStableComponents { get; } = new Container { RelativeSizeAxes = Axes.Both }; - public override IFrameStableClock FrameStableClock => frameStabilityContainer.FrameStableClock; + public override IFrameStableClock FrameStableClock => frameStabilityContainer; private bool frameStablePlayback = true; diff --git a/osu.Game/Rulesets/UI/FrameStabilityContainer.cs b/osu.Game/Rulesets/UI/FrameStabilityContainer.cs index bfad22b4f0..7b7003302a 100644 --- a/osu.Game/Rulesets/UI/FrameStabilityContainer.cs +++ b/osu.Game/Rulesets/UI/FrameStabilityContainer.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Collections.Generic; using System.Diagnostics; @@ -21,7 +19,9 @@ namespace osu.Game.Rulesets.UI /// A container which consumes a parent gameplay clock and standardises frame counts for children. /// Will ensure a minimum of 50 frames per clock second is maintained, regardless of any system lag or seeks. /// - public class FrameStabilityContainer : Container, IHasReplayHandler + [Cached(typeof(IGameplayClock))] + [Cached(typeof(IFrameStableClock))] + public class FrameStabilityContainer : Container, IHasReplayHandler, IFrameStableClock, IGameplayClock { private readonly double gameplayStartTime; @@ -35,16 +35,17 @@ namespace osu.Game.Rulesets.UI /// internal bool FrameStablePlayback = true; - public IFrameStableClock FrameStableClock => frameStableClock; + public readonly Bindable IsCatchingUp = new Bindable(); - [Cached(typeof(IGameplayClock))] - private readonly FrameStabilityClock frameStableClock; + public readonly Bindable WaitingOnFrames = new Bindable(); + + public IBindable IsPaused { get; } = new BindableBool(); public FrameStabilityContainer(double gameplayStartTime = double.MinValue) { RelativeSizeAxes = Axes.Both; - frameStableClock = new FrameStabilityClock(framedClock = new FramedClock(manualClock = new ManualClock())); + framedClock = new FramedClock(manualClock = new ManualClock()); this.gameplayStartTime = gameplayStartTime; } @@ -53,7 +54,7 @@ namespace osu.Game.Rulesets.UI private readonly FramedClock framedClock; - private IFrameBasedClock parentGameplayClock; + private IGameplayClock? parentGameplayClock; /// /// The current direction of playback to be exposed to frame stable children. @@ -63,13 +64,13 @@ namespace osu.Game.Rulesets.UI /// private int direction = 1; - [BackgroundDependencyLoader(true)] - private void load(IGameplayClock clock) + [BackgroundDependencyLoader] + private void load(IGameplayClock? clock) { if (clock != null) { - parentGameplayClock = frameStableClock.ParentGameplayClock = clock; - ((IBindable)frameStableClock.IsPaused).BindTo(clock.IsPaused); + parentGameplayClock = clock; + IsPaused.BindTo(parentGameplayClock.IsPaused); } } @@ -111,12 +112,12 @@ namespace osu.Game.Rulesets.UI private void updateClock() { - if (frameStableClock.WaitingOnFrames.Value) + if (WaitingOnFrames.Value) { // if waiting on frames, run one update loop to determine if frames have arrived. state = PlaybackState.Valid; } - else if (frameStableClock.IsPaused.Value) + else if (IsPaused.Value) { // time should not advance while paused, nor should anything run. state = PlaybackState.NotValid; @@ -154,8 +155,8 @@ namespace osu.Game.Rulesets.UI double timeBehind = Math.Abs(proposedTime - parentGameplayClock.CurrentTime); - frameStableClock.IsCatchingUp.Value = timeBehind > 200; - frameStableClock.WaitingOnFrames.Value = state == PlaybackState.NotValid; + IsCatchingUp.Value = timeBehind > 200; + WaitingOnFrames.Value = state == PlaybackState.NotValid; manualClock.CurrentTime = proposedTime; manualClock.Rate = Math.Abs(parentGameplayClock.Rate) * direction; @@ -177,6 +178,8 @@ namespace osu.Game.Rulesets.UI /// Whether playback is still valid. private bool updateReplay(ref double proposedTime) { + Debug.Assert(ReplayInputHandler != null); + double? newTime; if (FrameStablePlayback) @@ -238,18 +241,39 @@ namespace osu.Game.Rulesets.UI private void setClock() { - if (parentGameplayClock == null) - { - // in case a parent gameplay clock isn't available, just use the parent clock. - parentGameplayClock ??= Clock; - } - else - { - Clock = frameStableClock; - } + if (parentGameplayClock != null) + Clock = this; } - public ReplayInputHandler ReplayInputHandler { get; set; } + public ReplayInputHandler? ReplayInputHandler { get; set; } + + #region Delegation of IFrameStableClock + + public double CurrentTime => framedClock.CurrentTime; + + public double Rate => framedClock.Rate; + + public bool IsRunning => framedClock.IsRunning; + + public void ProcessFrame() => framedClock.ProcessFrame(); + + public double ElapsedFrameTime => framedClock.ElapsedFrameTime; + + public double FramesPerSecond => framedClock.FramesPerSecond; + + public FrameTimeInfo TimeInfo => framedClock.TimeInfo; + + #endregion + + #region Delegation of IGameplayClock + + public double TrueGameplayRate => parentGameplayClock?.TrueGameplayRate ?? 1; + + public double? StartTime => parentGameplayClock?.StartTime; + + public IEnumerable NonGameplayAdjustments => parentGameplayClock?.NonGameplayAdjustments ?? Enumerable.Empty(); + + #endregion private enum PlaybackState { @@ -270,24 +294,7 @@ namespace osu.Game.Rulesets.UI Valid } - private class FrameStabilityClock : GameplayClock, IFrameStableClock - { - public IGameplayClock ParentGameplayClock; - - public readonly Bindable IsCatchingUp = new Bindable(); - - public readonly Bindable WaitingOnFrames = new Bindable(); - - public override IEnumerable> NonGameplayAdjustments => ParentGameplayClock?.NonGameplayAdjustments ?? Enumerable.Empty>(); - - public FrameStabilityClock(FramedClock underlyingClock) - : base(underlyingClock) - { - } - - IBindable IFrameStableClock.IsCatchingUp => IsCatchingUp; - - IBindable IFrameStableClock.WaitingOnFrames => WaitingOnFrames; - } + IBindable IFrameStableClock.IsCatchingUp => IsCatchingUp; + IBindable IFrameStableClock.WaitingOnFrames => WaitingOnFrames; } } diff --git a/osu.Game/Rulesets/UI/IFrameStableClock.cs b/osu.Game/Rulesets/UI/IFrameStableClock.cs index 132605adaf..569ef5e06c 100644 --- a/osu.Game/Rulesets/UI/IFrameStableClock.cs +++ b/osu.Game/Rulesets/UI/IFrameStableClock.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Framework.Bindables; using osu.Framework.Timing; diff --git a/osu.Game/Screens/Play/GameplayClock.cs b/osu.Game/Screens/Play/GameplayClock.cs index 454229fb31..b650922173 100644 --- a/osu.Game/Screens/Play/GameplayClock.cs +++ b/osu.Game/Screens/Play/GameplayClock.cs @@ -27,7 +27,7 @@ namespace osu.Game.Screens.Play IBindable IGameplayClock.IsPaused => IsPaused; - public virtual IEnumerable> NonGameplayAdjustments => Enumerable.Empty>(); + public virtual IEnumerable NonGameplayAdjustments => Enumerable.Empty(); public GameplayClock(IFrameBasedClock underlyingClock) { @@ -46,12 +46,12 @@ namespace osu.Game.Screens.Play { double baseRate = Rate; - foreach (var adjustment in NonGameplayAdjustments) + foreach (double adjustment in NonGameplayAdjustments) { - if (Precision.AlmostEquals(adjustment.Value, 0)) + if (Precision.AlmostEquals(adjustment, 0)) return 0; - baseRate /= adjustment.Value; + baseRate /= adjustment; } return baseRate; diff --git a/osu.Game/Screens/Play/GameplayClockContainer.cs b/osu.Game/Screens/Play/GameplayClockContainer.cs index df1eb32f99..27b37094ad 100644 --- a/osu.Game/Screens/Play/GameplayClockContainer.cs +++ b/osu.Game/Screens/Play/GameplayClockContainer.cs @@ -61,7 +61,7 @@ namespace osu.Game.Screens.Play } } - public IEnumerable> NonGameplayAdjustments => GameplayClock.NonGameplayAdjustments; + public IEnumerable NonGameplayAdjustments => GameplayClock.NonGameplayAdjustments; /// /// The final clock which is exposed to gameplay components. diff --git a/osu.Game/Screens/Play/IGameplayClock.cs b/osu.Game/Screens/Play/IGameplayClock.cs index c3d61be5d5..5f54ce691a 100644 --- a/osu.Game/Screens/Play/IGameplayClock.cs +++ b/osu.Game/Screens/Play/IGameplayClock.cs @@ -27,7 +27,7 @@ namespace osu.Game.Screens.Play /// /// All adjustments applied to this clock which don't come from gameplay or mods. /// - IEnumerable> NonGameplayAdjustments { get; } + IEnumerable NonGameplayAdjustments { get; } IBindable IsPaused { get; } } diff --git a/osu.Game/Screens/Play/MasterGameplayClockContainer.cs b/osu.Game/Screens/Play/MasterGameplayClockContainer.cs index d7f6992fee..587d2d40a1 100644 --- a/osu.Game/Screens/Play/MasterGameplayClockContainer.cs +++ b/osu.Game/Screens/Play/MasterGameplayClockContainer.cs @@ -303,7 +303,7 @@ namespace osu.Game.Screens.Play private class MasterGameplayClock : GameplayClock { public readonly List> MutableNonGameplayAdjustments = new List>(); - public override IEnumerable> NonGameplayAdjustments => MutableNonGameplayAdjustments; + public override IEnumerable NonGameplayAdjustments => MutableNonGameplayAdjustments.Select(b => b.Value); public MasterGameplayClock(FramedOffsetClock underlyingClock) : base(underlyingClock) From 828b6f2c30b779d4cee1d10c798c3b9a1353d305 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 15 Aug 2022 19:01:28 +0900 Subject: [PATCH 1014/1528] Remove unnecessary `setClock` shenanigans --- .../Rulesets/UI/FrameStabilityContainer.cs | 21 +++++-------------- 1 file changed, 5 insertions(+), 16 deletions(-) diff --git a/osu.Game/Rulesets/UI/FrameStabilityContainer.cs b/osu.Game/Rulesets/UI/FrameStabilityContainer.cs index 7b7003302a..c115a0b6ac 100644 --- a/osu.Game/Rulesets/UI/FrameStabilityContainer.cs +++ b/osu.Game/Rulesets/UI/FrameStabilityContainer.cs @@ -77,7 +77,7 @@ namespace osu.Game.Rulesets.UI protected override void LoadComplete() { base.LoadComplete(); - setClock(); + Clock = this; } private PlaybackState state; @@ -128,12 +128,7 @@ namespace osu.Game.Rulesets.UI state = PlaybackState.Valid; } - if (parentGameplayClock == null) - setClock(); // LoadComplete may not be run yet, but we still want the clock. - - Debug.Assert(parentGameplayClock != null); - - double proposedTime = parentGameplayClock.CurrentTime; + double proposedTime = Clock.CurrentTime; if (FrameStablePlayback) // if we require frame stability, the proposed time will be adjusted to move at most one known @@ -153,14 +148,14 @@ namespace osu.Game.Rulesets.UI if (state == PlaybackState.Valid && proposedTime != manualClock.CurrentTime) direction = proposedTime >= manualClock.CurrentTime ? 1 : -1; - double timeBehind = Math.Abs(proposedTime - parentGameplayClock.CurrentTime); + double timeBehind = Math.Abs(proposedTime - Clock.CurrentTime); IsCatchingUp.Value = timeBehind > 200; WaitingOnFrames.Value = state == PlaybackState.NotValid; manualClock.CurrentTime = proposedTime; - manualClock.Rate = Math.Abs(parentGameplayClock.Rate) * direction; - manualClock.IsRunning = parentGameplayClock.IsRunning; + manualClock.Rate = Math.Abs(Clock.Rate) * direction; + manualClock.IsRunning = Clock.IsRunning; // determine whether catch-up is required. if (state == PlaybackState.Valid && timeBehind > 0) @@ -239,12 +234,6 @@ namespace osu.Game.Rulesets.UI } } - private void setClock() - { - if (parentGameplayClock != null) - Clock = this; - } - public ReplayInputHandler? ReplayInputHandler { get; set; } #region Delegation of IFrameStableClock From 04d88b82163a9cf3895073784bfd53fb797451ec Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 15 Aug 2022 19:17:22 +0900 Subject: [PATCH 1015/1528] Use constraint based assertions in `TestSceneFrameStabilityContainer` --- .../Visual/Gameplay/TestSceneFrameStabilityContainer.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneFrameStabilityContainer.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneFrameStabilityContainer.cs index 97ffbfc796..ef74024b4b 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneFrameStabilityContainer.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneFrameStabilityContainer.cs @@ -137,13 +137,13 @@ namespace osu.Game.Tests.Visual.Gameplay private void seekManualTo(double time) => AddStep($"seek manual clock to {time}", () => manualClock.CurrentTime = time); - private void confirmSeek(double time) => AddUntilStep($"wait for seek to {time}", () => consumer.Clock.CurrentTime == time); + private void confirmSeek(double time) => AddUntilStep($"wait for seek to {time}", () => consumer.Clock.CurrentTime, () => Is.EqualTo(time)); private void checkFrameCount(int frames) => - AddAssert($"elapsed frames is {frames}", () => consumer.ElapsedFrames == frames); + AddAssert($"elapsed frames is {frames}", () => consumer.ElapsedFrames, () => Is.EqualTo(frames)); private void checkRate(double rate) => - AddAssert($"clock rate is {rate}", () => consumer.Clock.Rate == rate); + AddAssert($"clock rate is {rate}", () => consumer.Clock.Rate, () => Is.EqualTo(rate)); public class ClockConsumingChild : CompositeDrawable { From 9bc2e91de01864e16711765869e264ade0cd1ae0 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 15 Aug 2022 19:17:41 +0900 Subject: [PATCH 1016/1528] Fix incorrect handling of reference clocks when no parent `IGameplayClock` is available --- .../Rulesets/UI/FrameStabilityContainer.cs | 42 +++++++++++++------ 1 file changed, 29 insertions(+), 13 deletions(-) diff --git a/osu.Game/Rulesets/UI/FrameStabilityContainer.cs b/osu.Game/Rulesets/UI/FrameStabilityContainer.cs index c115a0b6ac..411217e314 100644 --- a/osu.Game/Rulesets/UI/FrameStabilityContainer.cs +++ b/osu.Game/Rulesets/UI/FrameStabilityContainer.cs @@ -10,6 +10,7 @@ using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Timing; +using osu.Framework.Utils; using osu.Game.Input.Handlers; using osu.Game.Screens.Play; @@ -56,6 +57,8 @@ namespace osu.Game.Rulesets.UI private IGameplayClock? parentGameplayClock; + private IClock referenceClock = null!; + /// /// The current direction of playback to be exposed to frame stable children. /// @@ -65,18 +68,15 @@ namespace osu.Game.Rulesets.UI private int direction = 1; [BackgroundDependencyLoader] - private void load(IGameplayClock? clock) + private void load(IGameplayClock? gameplayClock) { - if (clock != null) + if (gameplayClock != null) { - parentGameplayClock = clock; + parentGameplayClock = gameplayClock; IsPaused.BindTo(parentGameplayClock.IsPaused); } - } - protected override void LoadComplete() - { - base.LoadComplete(); + referenceClock = gameplayClock ?? Clock; Clock = this; } @@ -128,7 +128,7 @@ namespace osu.Game.Rulesets.UI state = PlaybackState.Valid; } - double proposedTime = Clock.CurrentTime; + double proposedTime = referenceClock.CurrentTime; if (FrameStablePlayback) // if we require frame stability, the proposed time will be adjusted to move at most one known @@ -148,14 +148,14 @@ namespace osu.Game.Rulesets.UI if (state == PlaybackState.Valid && proposedTime != manualClock.CurrentTime) direction = proposedTime >= manualClock.CurrentTime ? 1 : -1; - double timeBehind = Math.Abs(proposedTime - Clock.CurrentTime); + double timeBehind = Math.Abs(proposedTime - CurrentTime); IsCatchingUp.Value = timeBehind > 200; WaitingOnFrames.Value = state == PlaybackState.NotValid; manualClock.CurrentTime = proposedTime; - manualClock.Rate = Math.Abs(Clock.Rate) * direction; - manualClock.IsRunning = Clock.IsRunning; + manualClock.Rate = Math.Abs(referenceClock.Rate) * direction; + manualClock.IsRunning = referenceClock.IsRunning; // determine whether catch-up is required. if (state == PlaybackState.Valid && timeBehind > 0) @@ -244,7 +244,7 @@ namespace osu.Game.Rulesets.UI public bool IsRunning => framedClock.IsRunning; - public void ProcessFrame() => framedClock.ProcessFrame(); + public void ProcessFrame() { } public double ElapsedFrameTime => framedClock.ElapsedFrameTime; @@ -256,7 +256,23 @@ namespace osu.Game.Rulesets.UI #region Delegation of IGameplayClock - public double TrueGameplayRate => parentGameplayClock?.TrueGameplayRate ?? 1; + public double TrueGameplayRate + { + get + { + double baseRate = Rate; + + foreach (double adjustment in NonGameplayAdjustments) + { + if (Precision.AlmostEquals(adjustment, 0)) + return 0; + + baseRate /= adjustment; + } + + return baseRate; + } + } public double? StartTime => parentGameplayClock?.StartTime; From fff2b57905d75b0cb6d57f7183202e0fa80a2a4d Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 15 Aug 2022 19:28:12 +0900 Subject: [PATCH 1017/1528] Tidy up and document `FrameStabilityContainer` --- .../Rulesets/UI/FrameStabilityContainer.cs | 97 +++++++++++-------- 1 file changed, 54 insertions(+), 43 deletions(-) diff --git a/osu.Game/Rulesets/UI/FrameStabilityContainer.cs b/osu.Game/Rulesets/UI/FrameStabilityContainer.cs index 411217e314..aa21b03b9d 100644 --- a/osu.Game/Rulesets/UI/FrameStabilityContainer.cs +++ b/osu.Game/Rulesets/UI/FrameStabilityContainer.cs @@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.UI [Cached(typeof(IFrameStableClock))] public class FrameStabilityContainer : Container, IHasReplayHandler, IFrameStableClock, IGameplayClock { - private readonly double gameplayStartTime; + public ReplayInputHandler? ReplayInputHandler { get; set; } /// /// The number of frames (per parent frame) which can be run in an attempt to catch-up to real-time. @@ -34,13 +34,48 @@ namespace osu.Game.Rulesets.UI /// /// Whether to enable frame-stable playback. /// - internal bool FrameStablePlayback = true; + internal bool FrameStablePlayback { get; set; } = true; - public readonly Bindable IsCatchingUp = new Bindable(); + protected override bool RequiresChildrenUpdate => base.RequiresChildrenUpdate && state != PlaybackState.NotValid; - public readonly Bindable WaitingOnFrames = new Bindable(); + private readonly Bindable isCatchingUp = new Bindable(); - public IBindable IsPaused { get; } = new BindableBool(); + private readonly Bindable waitingOnFrames = new Bindable(); + + private readonly double gameplayStartTime; + + private IGameplayClock? parentGameplayClock; + + /// + /// A clock which is used as reference for time, rate and running state. + /// + private IClock referenceClock = null!; + + /// + /// A local manual clock which tracks the reference clock. + /// Values are transferred from each update call. + /// + private readonly ManualClock manualClock; + + /// + /// The main framed clock which has stability applied to it. + /// This gets exposed to children as an . + /// + private readonly FramedClock framedClock; + + /// + /// The current direction of playback to be exposed to frame stable children. + /// + /// + /// Initially it is presumed that playback will proceed in the forward direction. + /// + private int direction = 1; + + private PlaybackState state; + + private bool hasReplayAttached => ReplayInputHandler != null; + + private bool firstConsumption = true; public FrameStabilityContainer(double gameplayStartTime = double.MinValue) { @@ -51,22 +86,6 @@ namespace osu.Game.Rulesets.UI this.gameplayStartTime = gameplayStartTime; } - private readonly ManualClock manualClock; - - private readonly FramedClock framedClock; - - private IGameplayClock? parentGameplayClock; - - private IClock referenceClock = null!; - - /// - /// The current direction of playback to be exposed to frame stable children. - /// - /// - /// Initially it is presumed that playback will proceed in the forward direction. - /// - private int direction = 1; - [BackgroundDependencyLoader] private void load(IGameplayClock? gameplayClock) { @@ -80,16 +99,6 @@ namespace osu.Game.Rulesets.UI Clock = this; } - private PlaybackState state; - - protected override bool RequiresChildrenUpdate => base.RequiresChildrenUpdate && state != PlaybackState.NotValid; - - private bool hasReplayAttached => ReplayInputHandler != null; - - private const double sixty_frame_time = 1000.0 / 60; - - private bool firstConsumption = true; - public override bool UpdateSubTree() { int loops = MaxCatchUpFrames; @@ -112,7 +121,7 @@ namespace osu.Game.Rulesets.UI private void updateClock() { - if (WaitingOnFrames.Value) + if (waitingOnFrames.Value) { // if waiting on frames, run one update loop to determine if frames have arrived. state = PlaybackState.Valid; @@ -150,8 +159,8 @@ namespace osu.Game.Rulesets.UI double timeBehind = Math.Abs(proposedTime - CurrentTime); - IsCatchingUp.Value = timeBehind > 200; - WaitingOnFrames.Value = state == PlaybackState.NotValid; + isCatchingUp.Value = timeBehind > 200; + waitingOnFrames.Value = state == PlaybackState.NotValid; manualClock.CurrentTime = proposedTime; manualClock.Rate = Math.Abs(referenceClock.Rate) * direction; @@ -211,6 +220,8 @@ namespace osu.Game.Rulesets.UI /// The time which is to be displayed. private void applyFrameStability(ref double proposedTime) { + const double sixty_frame_time = 1000.0 / 60; + if (firstConsumption) { // On the first update, frame-stability seeking would result in unexpected/unwanted behaviour. @@ -234,9 +245,9 @@ namespace osu.Game.Rulesets.UI } } - public ReplayInputHandler? ReplayInputHandler { get; set; } + #region Delegation of IGameplayClock - #region Delegation of IFrameStableClock + public IBindable IsPaused { get; } = new BindableBool(); public double CurrentTime => framedClock.CurrentTime; @@ -252,10 +263,6 @@ namespace osu.Game.Rulesets.UI public FrameTimeInfo TimeInfo => framedClock.TimeInfo; - #endregion - - #region Delegation of IGameplayClock - public double TrueGameplayRate { get @@ -280,6 +287,13 @@ namespace osu.Game.Rulesets.UI #endregion + #region Delegation of IFrameStableClock + + IBindable IFrameStableClock.IsCatchingUp => isCatchingUp; + IBindable IFrameStableClock.WaitingOnFrames => waitingOnFrames; + + #endregion + private enum PlaybackState { /// @@ -298,8 +312,5 @@ namespace osu.Game.Rulesets.UI /// Valid } - - IBindable IFrameStableClock.IsCatchingUp => IsCatchingUp; - IBindable IFrameStableClock.WaitingOnFrames => WaitingOnFrames; } } From 1fc3d005c072d3d41c493de4a47e437fd544aa3c Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 15 Aug 2022 19:31:01 +0900 Subject: [PATCH 1018/1528] Seal `FrameStabilityContainer` No one should ever derive from this class. It is already too complex. --- osu.Game/Rulesets/UI/FrameStabilityContainer.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Rulesets/UI/FrameStabilityContainer.cs b/osu.Game/Rulesets/UI/FrameStabilityContainer.cs index aa21b03b9d..cdb2157c4a 100644 --- a/osu.Game/Rulesets/UI/FrameStabilityContainer.cs +++ b/osu.Game/Rulesets/UI/FrameStabilityContainer.cs @@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.UI /// [Cached(typeof(IGameplayClock))] [Cached(typeof(IFrameStableClock))] - public class FrameStabilityContainer : Container, IHasReplayHandler, IFrameStableClock, IGameplayClock + public sealed class FrameStabilityContainer : Container, IHasReplayHandler, IFrameStableClock, IGameplayClock { public ReplayInputHandler? ReplayInputHandler { get; set; } From 87760bbc066b7e30b0b4a2986acd7f452a53b664 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 15 Aug 2022 20:16:14 +0900 Subject: [PATCH 1019/1528] Fix `IsCatchingUp` not being in correct state --- .../Gameplay/TestSceneGameplaySamplePlayback.cs | 12 +++++------- osu.Game/Rulesets/UI/FrameStabilityContainer.cs | 2 +- 2 files changed, 6 insertions(+), 8 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneGameplaySamplePlayback.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneGameplaySamplePlayback.cs index f1084bca5f..1fe2dfd4df 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneGameplaySamplePlayback.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneGameplaySamplePlayback.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.Collections.Generic; using System.Linq; using NUnit.Framework; @@ -21,22 +19,22 @@ namespace osu.Game.Tests.Visual.Gameplay [Test] public void TestAllSamplesStopDuringSeek() { - DrawableSlider slider = null; - PoolableSkinnableSample[] samples = null; - ISamplePlaybackDisabler sampleDisabler = null; + DrawableSlider? slider = null; + PoolableSkinnableSample[] samples = null!; + ISamplePlaybackDisabler sampleDisabler = null!; AddUntilStep("get variables", () => { sampleDisabler = Player; slider = Player.ChildrenOfType().MinBy(s => s.HitObject.StartTime); - samples = slider?.ChildrenOfType().ToArray(); + samples = slider.ChildrenOfType().ToArray(); return slider != null; }); AddUntilStep("wait for slider sliding then seek", () => { - if (!slider.Tracking.Value) + if (slider?.Tracking.Value != true) return false; if (!samples.Any(s => s.Playing)) diff --git a/osu.Game/Rulesets/UI/FrameStabilityContainer.cs b/osu.Game/Rulesets/UI/FrameStabilityContainer.cs index 411217e314..e75e5cc5f3 100644 --- a/osu.Game/Rulesets/UI/FrameStabilityContainer.cs +++ b/osu.Game/Rulesets/UI/FrameStabilityContainer.cs @@ -148,7 +148,7 @@ namespace osu.Game.Rulesets.UI if (state == PlaybackState.Valid && proposedTime != manualClock.CurrentTime) direction = proposedTime >= manualClock.CurrentTime ? 1 : -1; - double timeBehind = Math.Abs(proposedTime - CurrentTime); + double timeBehind = Math.Abs(proposedTime - referenceClock.CurrentTime); IsCatchingUp.Value = timeBehind > 200; WaitingOnFrames.Value = state == PlaybackState.NotValid; From 704568ae3b099a693b53c2c81703b77aa057a16e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 15 Aug 2022 19:46:29 +0900 Subject: [PATCH 1020/1528] Remove remaining usage of `GameplayClock` --- osu.Game.Tests/NonVisual/GameplayClockTest.cs | 16 +--- .../Visual/Gameplay/TestSceneHUDOverlay.cs | 2 +- .../TestSceneSkinEditorMultipleSkins.cs | 2 +- .../Gameplay/TestSceneSkinnableHUDOverlay.cs | 2 +- osu.Game/Screens/Play/GameplayClock.cs | 76 ------------------- .../Screens/Play/GameplayClockContainer.cs | 48 ++++++------ .../Play/MasterGameplayClockContainer.cs | 30 +++----- 7 files changed, 42 insertions(+), 134 deletions(-) delete mode 100644 osu.Game/Screens/Play/GameplayClock.cs diff --git a/osu.Game.Tests/NonVisual/GameplayClockTest.cs b/osu.Game.Tests/NonVisual/GameplayClockTest.cs index 162734f9da..9854a5731e 100644 --- a/osu.Game.Tests/NonVisual/GameplayClockTest.cs +++ b/osu.Game.Tests/NonVisual/GameplayClockTest.cs @@ -1,12 +1,8 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.Collections.Generic; -using System.Linq; using NUnit.Framework; -using osu.Framework.Bindables; using osu.Framework.Timing; using osu.Game.Screens.Play; @@ -20,20 +16,16 @@ namespace osu.Game.Tests.NonVisual public void TestTrueGameplayRateWithZeroAdjustment(double underlyingClockRate) { var framedClock = new FramedClock(new ManualClock { Rate = underlyingClockRate }); - var gameplayClock = new TestGameplayClock(framedClock); - - gameplayClock.MutableNonGameplayAdjustments.Add(new BindableDouble()); + var gameplayClock = new TestGameplayClockContainer(framedClock); Assert.That(gameplayClock.TrueGameplayRate, Is.EqualTo(0)); } - private class TestGameplayClock : GameplayClock + private class TestGameplayClockContainer : GameplayClockContainer { - public List> MutableNonGameplayAdjustments { get; } = new List>(); + public override IEnumerable NonGameplayAdjustments => new[] { 0.0 }; - public override IEnumerable NonGameplayAdjustments => MutableNonGameplayAdjustments.Select(b => b.Value); - - public TestGameplayClock(IFrameBasedClock underlyingClock) + public TestGameplayClockContainer(IFrameBasedClock underlyingClock) : base(underlyingClock) { } diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneHUDOverlay.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneHUDOverlay.cs index 3e2698bc05..da6604a653 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneHUDOverlay.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneHUDOverlay.cs @@ -39,7 +39,7 @@ namespace osu.Game.Tests.Visual.Gameplay private GameplayState gameplayState = TestGameplayState.Create(new OsuRuleset()); [Cached(typeof(IGameplayClock))] - private readonly IGameplayClock gameplayClock = new GameplayClock(new FramedClock()); + private readonly IGameplayClock gameplayClock = new GameplayClockContainer(new FramedClock()); // best way to check without exposing. private Drawable hideTarget => hudOverlay.KeyCounter; diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinEditorMultipleSkins.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinEditorMultipleSkins.cs index e29101ba8d..6c02ddab14 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinEditorMultipleSkins.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinEditorMultipleSkins.cs @@ -30,7 +30,7 @@ namespace osu.Game.Tests.Visual.Gameplay private GameplayState gameplayState = TestGameplayState.Create(new OsuRuleset()); [Cached(typeof(IGameplayClock))] - private readonly IGameplayClock gameplayClock = new GameplayClock(new FramedClock()); + private readonly IGameplayClock gameplayClock = new GameplayClockContainer(new FramedClock()); [SetUpSteps] public void SetUpSteps() diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableHUDOverlay.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableHUDOverlay.cs index 00e4171eac..485c76ac5c 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableHUDOverlay.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableHUDOverlay.cs @@ -37,7 +37,7 @@ namespace osu.Game.Tests.Visual.Gameplay private GameplayState gameplayState = TestGameplayState.Create(new OsuRuleset()); [Cached(typeof(IGameplayClock))] - private readonly IGameplayClock gameplayClock = new GameplayClock(new FramedClock()); + private readonly IGameplayClock gameplayClock = new GameplayClockContainer(new FramedClock()); private IEnumerable hudOverlays => CreatedDrawables.OfType(); diff --git a/osu.Game/Screens/Play/GameplayClock.cs b/osu.Game/Screens/Play/GameplayClock.cs deleted file mode 100644 index b650922173..0000000000 --- a/osu.Game/Screens/Play/GameplayClock.cs +++ /dev/null @@ -1,76 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -#nullable disable - -using System.Collections.Generic; -using System.Linq; -using osu.Framework.Bindables; -using osu.Framework.Timing; -using osu.Framework.Utils; - -namespace osu.Game.Screens.Play -{ - /// - /// A clock which is used for gameplay elements that need to follow audio time 1:1. - /// Exposed via DI by . - /// - /// The main purpose of this clock is to stop components using it from accidentally processing the main - /// , as this should only be done once to ensure accuracy. - /// - /// - public class GameplayClock : IGameplayClock - { - internal readonly IFrameBasedClock UnderlyingClock; - - public readonly BindableBool IsPaused = new BindableBool(); - - IBindable IGameplayClock.IsPaused => IsPaused; - - public virtual IEnumerable NonGameplayAdjustments => Enumerable.Empty(); - - public GameplayClock(IFrameBasedClock underlyingClock) - { - UnderlyingClock = underlyingClock; - } - - public double? StartTime { get; internal set; } - - public double CurrentTime => UnderlyingClock.CurrentTime; - - public double Rate => UnderlyingClock.Rate; - - public double TrueGameplayRate - { - get - { - double baseRate = Rate; - - foreach (double adjustment in NonGameplayAdjustments) - { - if (Precision.AlmostEquals(adjustment, 0)) - return 0; - - baseRate /= adjustment; - } - - return baseRate; - } - } - - public bool IsRunning => UnderlyingClock.IsRunning; - - public void ProcessFrame() - { - // intentionally not updating the underlying clock (handled externally). - } - - public double ElapsedFrameTime => UnderlyingClock.ElapsedFrameTime; - - public double FramesPerSecond => UnderlyingClock.FramesPerSecond; - - public FrameTimeInfo TimeInfo => UnderlyingClock.TimeInfo; - - public IClock Source => UnderlyingClock; - } -} diff --git a/osu.Game/Screens/Play/GameplayClockContainer.cs b/osu.Game/Screens/Play/GameplayClockContainer.cs index 27b37094ad..468e172714 100644 --- a/osu.Game/Screens/Play/GameplayClockContainer.cs +++ b/osu.Game/Screens/Play/GameplayClockContainer.cs @@ -3,13 +3,14 @@ using System; using System.Collections.Generic; +using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; -using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Logging; using osu.Framework.Timing; +using osu.Framework.Utils; namespace osu.Game.Screens.Play { @@ -40,8 +41,6 @@ namespace osu.Game.Screens.Play /// public event Action? OnSeek; - private double? startTime; - /// /// The time from which the clock should start. Will be seeked to on calling . /// @@ -49,24 +48,14 @@ namespace osu.Game.Screens.Play /// If not set, a value of zero will be used. /// Importantly, the value will be inferred from the current ruleset in unless specified. /// - public double? StartTime - { - get => startTime; - set - { - startTime = value; + public double? StartTime { get; set; } - if (GameplayClock.IsNotNull()) - GameplayClock.StartTime = value; - } - } - - public IEnumerable NonGameplayAdjustments => GameplayClock.NonGameplayAdjustments; + public virtual IEnumerable NonGameplayAdjustments => Enumerable.Empty(); /// /// The final clock which is exposed to gameplay components. /// - protected GameplayClock GameplayClock { get; private set; } = null!; + protected IFrameBasedClock GameplayClock { get; private set; } = null!; /// /// Creates a new . @@ -90,9 +79,6 @@ namespace osu.Game.Screens.Play dependencies.CacheAs(this); - GameplayClock.StartTime = StartTime; - GameplayClock.IsPaused.BindTo(isPaused); - return dependencies; } @@ -126,7 +112,7 @@ namespace osu.Game.Screens.Play AdjustableSource.Seek(time); // Manually process to make sure the gameplay clock is correctly updated after a seek. - GameplayClock.UnderlyingClock.ProcessFrame(); + GameplayClock.ProcessFrame(); OnSeek?.Invoke(); } @@ -174,7 +160,7 @@ namespace osu.Game.Screens.Play protected override void Update() { if (!IsPaused.Value) - GameplayClock.UnderlyingClock.ProcessFrame(); + GameplayClock.ProcessFrame(); base.Update(); } @@ -199,7 +185,7 @@ namespace osu.Game.Screens.Play /// /// The providing the source time. /// The final . - protected virtual GameplayClock CreateGameplayClock(IFrameBasedClock source) => new GameplayClock(source); + protected virtual IFrameBasedClock CreateGameplayClock(IFrameBasedClock source) => source; #region IAdjustableClock @@ -238,6 +224,22 @@ namespace osu.Game.Screens.Play public FrameTimeInfo TimeInfo => GameplayClock.TimeInfo; - public double TrueGameplayRate => GameplayClock.TrueGameplayRate; + public double TrueGameplayRate + { + get + { + double baseRate = Rate; + + foreach (double adjustment in NonGameplayAdjustments) + { + if (Precision.AlmostEquals(adjustment, 0)) + return 0; + + baseRate /= adjustment; + } + + return baseRate; + } + } } } diff --git a/osu.Game/Screens/Play/MasterGameplayClockContainer.cs b/osu.Game/Screens/Play/MasterGameplayClockContainer.cs index 587d2d40a1..0427792392 100644 --- a/osu.Game/Screens/Play/MasterGameplayClockContainer.cs +++ b/osu.Game/Screens/Play/MasterGameplayClockContainer.cs @@ -54,7 +54,6 @@ namespace osu.Game.Screens.Play private HardwareCorrectionOffsetClock userGlobalOffsetClock = null!; private HardwareCorrectionOffsetClock userBeatmapOffsetClock = null!; private HardwareCorrectionOffsetClock platformOffsetClock = null!; - private MasterGameplayClock masterGameplayClock = null!; private Bindable userAudioOffset = null!; private IDisposable? beatmapOffsetSubscription; @@ -150,7 +149,7 @@ namespace osu.Game.Screens.Play // We must also process underlying gameplay clocks to update rate-adjusted offsets with the new frequency adjustment. // Without doing this, an initial seek may be performed with the wrong offset. - GameplayClock.UnderlyingClock.ProcessFrame(); + GameplayClock.ProcessFrame(); } } @@ -191,7 +190,7 @@ namespace osu.Game.Screens.Play Seek(skipTarget); } - protected override GameplayClock CreateGameplayClock(IFrameBasedClock source) + protected override IFrameBasedClock CreateGameplayClock(IFrameBasedClock source) { // Lazer's audio timings in general doesn't match stable. This is the result of user testing, albeit limited. // This only seems to be required on windows. We need to eventually figure out why, with a bit of luck. @@ -199,9 +198,7 @@ namespace osu.Game.Screens.Play // the final usable gameplay clock with user-set offsets applied. userGlobalOffsetClock = new HardwareCorrectionOffsetClock(platformOffsetClock, pauseFreqAdjust); - userBeatmapOffsetClock = new HardwareCorrectionOffsetClock(userGlobalOffsetClock, pauseFreqAdjust); - - return masterGameplayClock = new MasterGameplayClock(userBeatmapOffsetClock); + return userBeatmapOffsetClock = new HardwareCorrectionOffsetClock(userGlobalOffsetClock, pauseFreqAdjust); } /// @@ -224,8 +221,8 @@ namespace osu.Game.Screens.Play Track.AddAdjustment(AdjustableProperty.Frequency, pauseFreqAdjust); Track.AddAdjustment(AdjustableProperty.Tempo, UserPlaybackRate); - masterGameplayClock.MutableNonGameplayAdjustments.Add(pauseFreqAdjust); - masterGameplayClock.MutableNonGameplayAdjustments.Add(UserPlaybackRate); + nonGameplayAdjustments.Add(pauseFreqAdjust); + nonGameplayAdjustments.Add(UserPlaybackRate); speedAdjustmentsApplied = true; } @@ -238,8 +235,8 @@ namespace osu.Game.Screens.Play Track.RemoveAdjustment(AdjustableProperty.Frequency, pauseFreqAdjust); Track.RemoveAdjustment(AdjustableProperty.Tempo, UserPlaybackRate); - masterGameplayClock.MutableNonGameplayAdjustments.Remove(pauseFreqAdjust); - masterGameplayClock.MutableNonGameplayAdjustments.Remove(UserPlaybackRate); + nonGameplayAdjustments.Remove(pauseFreqAdjust); + nonGameplayAdjustments.Remove(UserPlaybackRate); speedAdjustmentsApplied = false; } @@ -252,7 +249,7 @@ namespace osu.Game.Screens.Play } ControlPointInfo IBeatSyncProvider.ControlPoints => beatmap.Beatmap.ControlPointInfo; - IClock IBeatSyncProvider.Clock => GameplayClock; + IClock IBeatSyncProvider.Clock => this; ChannelAmplitudes IHasAmplitudes.CurrentAmplitudes => beatmap.TrackLoaded ? beatmap.Track.CurrentAmplitudes : ChannelAmplitudes.Empty; private class HardwareCorrectionOffsetClock : FramedOffsetClock @@ -300,15 +297,8 @@ namespace osu.Game.Screens.Play } } - private class MasterGameplayClock : GameplayClock - { - public readonly List> MutableNonGameplayAdjustments = new List>(); - public override IEnumerable NonGameplayAdjustments => MutableNonGameplayAdjustments.Select(b => b.Value); + private readonly List> nonGameplayAdjustments = new List>(); - public MasterGameplayClock(FramedOffsetClock underlyingClock) - : base(underlyingClock) - { - } - } + public override IEnumerable NonGameplayAdjustments => nonGameplayAdjustments.Select(b => b.Value); } } From 1696a905bace1db3a55b919fe503dc1a24d0d481 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 15 Aug 2022 19:59:08 +0900 Subject: [PATCH 1021/1528] Reduce exposed properties in `GameplayClockContainer` --- ...kTest.cs => GameplayClockContainerTest.cs} | 2 +- .../Screens/Play/GameplayClockContainer.cs | 68 +++++++++---------- .../Play/MasterGameplayClockContainer.cs | 26 ++++--- 3 files changed, 50 insertions(+), 46 deletions(-) rename osu.Game.Tests/NonVisual/{GameplayClockTest.cs => GameplayClockContainerTest.cs} (96%) diff --git a/osu.Game.Tests/NonVisual/GameplayClockTest.cs b/osu.Game.Tests/NonVisual/GameplayClockContainerTest.cs similarity index 96% rename from osu.Game.Tests/NonVisual/GameplayClockTest.cs rename to osu.Game.Tests/NonVisual/GameplayClockContainerTest.cs index 9854a5731e..f9f4ead644 100644 --- a/osu.Game.Tests/NonVisual/GameplayClockTest.cs +++ b/osu.Game.Tests/NonVisual/GameplayClockContainerTest.cs @@ -9,7 +9,7 @@ using osu.Game.Screens.Play; namespace osu.Game.Tests.NonVisual { [TestFixture] - public class GameplayClockTest + public class GameplayClockContainerTest { [TestCase(0)] [TestCase(1)] diff --git a/osu.Game/Screens/Play/GameplayClockContainer.cs b/osu.Game/Screens/Play/GameplayClockContainer.cs index 468e172714..a5d6cbf2e1 100644 --- a/osu.Game/Screens/Play/GameplayClockContainer.cs +++ b/osu.Game/Screens/Play/GameplayClockContainer.cs @@ -15,7 +15,7 @@ using osu.Framework.Utils; namespace osu.Game.Screens.Play { /// - /// Encapsulates gameplay timing logic and provides a via DI for gameplay components to use. + /// Encapsulates gameplay timing logic and provides a via DI for gameplay components to use. /// public class GameplayClockContainer : Container, IAdjustableClock, IGameplayClock { @@ -24,15 +24,8 @@ namespace osu.Game.Screens.Play /// public IBindable IsPaused => isPaused; - private readonly BindableBool isPaused = new BindableBool(true); - /// - /// The adjustable source clock used for gameplay. Should be used for seeks and clock control. - /// - protected readonly DecoupleableInterpolatingFramedClock AdjustableSource; - - /// - /// The source clock. + /// The source clock. Should generally not be used for any timekeeping purposes. /// public IClock SourceClock { get; private set; } @@ -55,7 +48,14 @@ namespace osu.Game.Screens.Play /// /// The final clock which is exposed to gameplay components. /// - protected IFrameBasedClock GameplayClock { get; private set; } = null!; + protected IFrameBasedClock FramedClock { get; private set; } = null!; + + private readonly BindableBool isPaused = new BindableBool(true); + + /// + /// The adjustable source clock used for gameplay. Should be used for seeks and clock control. + /// + private readonly DecoupleableInterpolatingFramedClock decoupledClock; /// /// Creates a new . @@ -67,7 +67,7 @@ namespace osu.Game.Screens.Play RelativeSizeAxes = Axes.Both; - AdjustableSource = new DecoupleableInterpolatingFramedClock { IsCoupled = false }; + decoupledClock = new DecoupleableInterpolatingFramedClock { IsCoupled = false }; IsPaused.BindValueChanged(OnIsPausedChanged); } @@ -75,7 +75,7 @@ namespace osu.Game.Screens.Play { var dependencies = new DependencyContainer(base.CreateChildDependencies(parent)); - GameplayClock = CreateGameplayClock(AdjustableSource); + FramedClock = CreateGameplayClock(decoupledClock); dependencies.CacheAs(this); @@ -89,13 +89,13 @@ namespace osu.Game.Screens.Play { ensureSourceClockSet(); - if (!AdjustableSource.IsRunning) + if (!decoupledClock.IsRunning) { // Seeking the decoupled clock to its current time ensures that its source clock will be seeked to the same time // This accounts for the clock source potentially taking time to enter a completely stopped state - Seek(GameplayClock.CurrentTime); + Seek(FramedClock.CurrentTime); - AdjustableSource.Start(); + decoupledClock.Start(); } isPaused.Value = false; @@ -109,10 +109,10 @@ namespace osu.Game.Screens.Play { Logger.Log($"{nameof(GameplayClockContainer)} seeking to {time}"); - AdjustableSource.Seek(time); + decoupledClock.Seek(time); // Manually process to make sure the gameplay clock is correctly updated after a seek. - GameplayClock.ProcessFrame(); + FramedClock.ProcessFrame(); OnSeek?.Invoke(); } @@ -129,7 +129,7 @@ namespace osu.Game.Screens.Play public void Reset(bool startClock = false) { // Manually stop the source in order to not affect the IsPaused state. - AdjustableSource.Stop(); + decoupledClock.Stop(); if (!IsPaused.Value || startClock) Start(); @@ -142,10 +142,10 @@ namespace osu.Game.Screens.Play /// Changes the source clock. /// /// The new source. - protected void ChangeSource(IClock sourceClock) => AdjustableSource.ChangeSource(SourceClock = sourceClock); + protected void ChangeSource(IClock sourceClock) => decoupledClock.ChangeSource(SourceClock = sourceClock); /// - /// Ensures that the is set to , if it hasn't been given a source yet. + /// Ensures that the is set to , if it hasn't been given a source yet. /// This is usually done before a seek to avoid accidentally seeking only the adjustable source in decoupled mode, /// but not the actual source clock. /// That will pretty much only happen on the very first call of this method, as the source clock is passed in the constructor, @@ -153,38 +153,38 @@ namespace osu.Game.Screens.Play /// private void ensureSourceClockSet() { - if (AdjustableSource.Source == null) + if (decoupledClock.Source == null) ChangeSource(SourceClock); } protected override void Update() { if (!IsPaused.Value) - GameplayClock.ProcessFrame(); + FramedClock.ProcessFrame(); base.Update(); } /// - /// Invoked when the value of is changed to start or stop the clock. + /// Invoked when the value of is changed to start or stop the clock. /// /// Whether the clock should now be paused. protected virtual void OnIsPausedChanged(ValueChangedEvent isPaused) { if (isPaused.NewValue) - AdjustableSource.Stop(); + decoupledClock.Stop(); else - AdjustableSource.Start(); + decoupledClock.Start(); } /// - /// Creates the final which is exposed via DI to be used by gameplay components. + /// Creates the final which is exposed via DI to be used by gameplay components. /// /// /// Any intermediate clocks such as platform offsets should be applied here. /// /// The providing the source time. - /// The final . + /// The final . protected virtual IFrameBasedClock CreateGameplayClock(IFrameBasedClock source) => source; #region IAdjustableClock @@ -201,15 +201,15 @@ namespace osu.Game.Screens.Play double IAdjustableClock.Rate { - get => GameplayClock.Rate; + get => FramedClock.Rate; set => throw new NotSupportedException(); } - public double Rate => GameplayClock.Rate; + public double Rate => FramedClock.Rate; - public double CurrentTime => GameplayClock.CurrentTime; + public double CurrentTime => FramedClock.CurrentTime; - public bool IsRunning => GameplayClock.IsRunning; + public bool IsRunning => FramedClock.IsRunning; #endregion @@ -218,11 +218,11 @@ namespace osu.Game.Screens.Play // Handled via update. Don't process here to safeguard from external usages potentially processing frames additional times. } - public double ElapsedFrameTime => GameplayClock.ElapsedFrameTime; + public double ElapsedFrameTime => FramedClock.ElapsedFrameTime; - public double FramesPerSecond => GameplayClock.FramesPerSecond; + public double FramesPerSecond => FramedClock.FramesPerSecond; - public FrameTimeInfo TimeInfo => GameplayClock.TimeInfo; + public FrameTimeInfo TimeInfo => FramedClock.TimeInfo; public double TrueGameplayRate { diff --git a/osu.Game/Screens/Play/MasterGameplayClockContainer.cs b/osu.Game/Screens/Play/MasterGameplayClockContainer.cs index 0427792392..ea4f767109 100644 --- a/osu.Game/Screens/Play/MasterGameplayClockContainer.cs +++ b/osu.Game/Screens/Play/MasterGameplayClockContainer.cs @@ -35,8 +35,6 @@ namespace osu.Game.Screens.Play /// public const double MINIMUM_SKIP_TIME = 1000; - protected Track Track => (Track)SourceClock; - public readonly BindableNumber UserPlaybackRate = new BindableDouble(1) { Default = 1, @@ -133,7 +131,7 @@ namespace osu.Game.Screens.Play this.TransformBindableTo(pauseFreqAdjust, 0, 200, Easing.Out).OnComplete(_ => { if (IsPaused.Value == isPaused.NewValue) - AdjustableSource.Stop(); + base.OnIsPausedChanged(isPaused); }); } else @@ -142,14 +140,14 @@ namespace osu.Game.Screens.Play else { if (isPaused.NewValue) - AdjustableSource.Stop(); + base.OnIsPausedChanged(isPaused); // If not yet loaded, we still want to ensure relevant state is correct, as it is used for offset calculations. pauseFreqAdjust.Value = isPaused.NewValue ? 0 : 1; // We must also process underlying gameplay clocks to update rate-adjusted offsets with the new frequency adjustment. // Without doing this, an initial seek may be performed with the wrong offset. - GameplayClock.ProcessFrame(); + FramedClock.ProcessFrame(); } } @@ -178,12 +176,12 @@ namespace osu.Game.Screens.Play /// public void Skip() { - if (GameplayClock.CurrentTime > skipTargetTime - MINIMUM_SKIP_TIME) + if (FramedClock.CurrentTime > skipTargetTime - MINIMUM_SKIP_TIME) return; double skipTarget = skipTargetTime - MINIMUM_SKIP_TIME; - if (GameplayClock.CurrentTime < 0 && skipTarget > 6000) + if (FramedClock.CurrentTime < 0 && skipTarget > 6000) // double skip exception for storyboards with very long intros skipTarget = 0; @@ -218,8 +216,11 @@ namespace osu.Game.Screens.Play if (speedAdjustmentsApplied) return; - Track.AddAdjustment(AdjustableProperty.Frequency, pauseFreqAdjust); - Track.AddAdjustment(AdjustableProperty.Tempo, UserPlaybackRate); + if (SourceClock is Track track) + { + track.AddAdjustment(AdjustableProperty.Frequency, pauseFreqAdjust); + track.AddAdjustment(AdjustableProperty.Tempo, UserPlaybackRate); + } nonGameplayAdjustments.Add(pauseFreqAdjust); nonGameplayAdjustments.Add(UserPlaybackRate); @@ -232,8 +233,11 @@ namespace osu.Game.Screens.Play if (!speedAdjustmentsApplied) return; - Track.RemoveAdjustment(AdjustableProperty.Frequency, pauseFreqAdjust); - Track.RemoveAdjustment(AdjustableProperty.Tempo, UserPlaybackRate); + if (SourceClock is Track track) + { + track.RemoveAdjustment(AdjustableProperty.Frequency, pauseFreqAdjust); + track.RemoveAdjustment(AdjustableProperty.Tempo, UserPlaybackRate); + } nonGameplayAdjustments.Remove(pauseFreqAdjust); nonGameplayAdjustments.Remove(UserPlaybackRate); From 61a8873266d5345b22163a8aaaac26bdeacadd92 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 15 Aug 2022 20:09:07 +0900 Subject: [PATCH 1022/1528] Ensure `GameplayClockContainer`'s `FramedClock` is always non-null --- osu.Game/Screens/Play/GameplayClockContainer.cs | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/GameplayClockContainer.cs b/osu.Game/Screens/Play/GameplayClockContainer.cs index a5d6cbf2e1..ac846b45c4 100644 --- a/osu.Game/Screens/Play/GameplayClockContainer.cs +++ b/osu.Game/Screens/Play/GameplayClockContainer.cs @@ -48,7 +48,7 @@ namespace osu.Game.Screens.Play /// /// The final clock which is exposed to gameplay components. /// - protected IFrameBasedClock FramedClock { get; private set; } = null!; + protected IFrameBasedClock FramedClock { get; private set; } private readonly BindableBool isPaused = new BindableBool(true); @@ -69,6 +69,9 @@ namespace osu.Game.Screens.Play decoupledClock = new DecoupleableInterpolatingFramedClock { IsCoupled = false }; IsPaused.BindValueChanged(OnIsPausedChanged); + + // this will be replaced during load, but non-null for tests which don't add this component to the hierarchy. + FramedClock = new FramedClock(); } protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) From 502e31dd37b3b8be70aeb55b0efde4e51e15244a Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Mon, 15 Aug 2022 21:26:54 +0900 Subject: [PATCH 1023/1528] General refactoring --- .../Preprocessing/Colour/Data/MonoEncoding.cs | 1 - .../TaikoColourDifficultyPreprocessor.cs | 79 ++++++++----------- .../Colour/TaikoDifficultyHitObjectColour.cs | 9 +-- .../Preprocessing/TaikoDifficultyHitObject.cs | 43 +++++----- .../Difficulty/Skills/Colour.cs | 2 - .../Difficulty/Skills/Peaks.cs | 2 - 6 files changed, 57 insertions(+), 79 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/MonoEncoding.cs b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/MonoEncoding.cs index 7eee8896ac..0e998696f9 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/MonoEncoding.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/MonoEncoding.cs @@ -15,7 +15,6 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour.Data { /// /// List of s that are encoded within this . - /// This is not declared as to avoid circular dependencies. /// public List EncodedData { get; private set; } = new List(); diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/TaikoColourDifficultyPreprocessor.cs b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/TaikoColourDifficultyPreprocessor.cs index 517e240682..7b7fab26b1 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/TaikoColourDifficultyPreprocessor.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/TaikoColourDifficultyPreprocessor.cs @@ -9,8 +9,7 @@ using osu.Game.Rulesets.Taiko.Objects; namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour { /// - /// Utility class to perform various encodings. This is separated out from the encoding classes to prevent circular - /// dependencies. + /// Utility class to perform various encodings. /// public class TaikoColourDifficultyPreprocessor { @@ -26,7 +25,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour // Assign indexing and encoding data to all relevant objects. Only the first note of each encoding type is // assigned with the relevant encodings. - encodings.ForEach(coupledEncoding => + foreach (var coupledEncoding in encodings) { coupledEncoding.Payload[0].Payload[0].EncodedData[0].Colour.CoupledColourEncoding = coupledEncoding; @@ -48,7 +47,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour monoEncoding.EncodedData[0].Colour.MonoEncoding = monoEncoding; } } - }); + } return colours; } @@ -58,35 +57,29 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour /// public static List EncodeMono(List data) { - List encoded = new List(); - - MonoEncoding? lastEncoded = null; + List encodings = new List(); + MonoEncoding? currentEncoding = null; for (int i = 0; i < data.Count; i++) { TaikoDifficultyHitObject taikoObject = (TaikoDifficultyHitObject)data[i]; + // This ignores all non-note objects, which may or may not be the desired behaviour TaikoDifficultyHitObject? previousObject = taikoObject.PreviousNote(0); - // If the colour changed or if this is the first object in the run, create a new mono encoding - if - ( - previousObject == null || // First object in the list - (taikoObject.BaseObject as Hit)?.Type != (previousObject.BaseObject as Hit)?.Type - ) + // If this is the first object in the list or the colour changed, create a new mono encoding + if (currentEncoding == null || (taikoObject.BaseObject as Hit)?.Type != (previousObject?.BaseObject as Hit)?.Type) { - lastEncoded = new MonoEncoding(); - lastEncoded.EncodedData.Add(taikoObject); - encoded.Add(lastEncoded); + currentEncoding = new MonoEncoding(); + encodings.Add(currentEncoding); continue; } - // If we're here, we're in the same encoding as the previous object, thus lastEncoded is not null. // Add the current object to the encoded payload. - lastEncoded!.EncodedData.Add(taikoObject); + currentEncoding.EncodedData.Add(taikoObject); } - return encoded; + return encodings; } /// @@ -94,27 +87,24 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour /// public static List EncodeColour(List data) { - List encoded = new List(); - ColourEncoding? lastEncoded = null; + List encodings = new List(); + ColourEncoding? currentEncoding = null; for (int i = 0; i < data.Count; i++) { - // Starts a new ColourEncoding if the previous MonoEncoding has a different mono length, or if this is - // the first MonoEncoding in the list. - if (lastEncoded == null || data[i].RunLength != data[i - 1].RunLength) + // Start a new ColourEncoding if the previous MonoEncoding has a different mono length, or if this is the first MonoEncoding in the list. + if (currentEncoding == null || data[i].RunLength != data[i - 1].RunLength) { - lastEncoded = new ColourEncoding(); - lastEncoded.Payload.Add(data[i]); - encoded.Add(lastEncoded); + currentEncoding = new ColourEncoding(); + encodings.Add(currentEncoding); continue; } - // If we're here, we're in the same encoding as the previous object. Add the current MonoEncoding to the - // encoded payload. - lastEncoded.Payload.Add(data[i]); + // Add the current MonoEncoding to the encoded payload. + currentEncoding.Payload.Add(data[i]); } - return encoded; + return encodings; } /// @@ -122,16 +112,15 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour /// public static List EncodeCoupledColour(List data) { - List encoded = new List(); - CoupledColourEncoding? lastEncoded = null; + List encodings = new List(); + CoupledColourEncoding? currentEncoding = null; for (int i = 0; i < data.Count; i++) { - // Starts a new CoupledColourEncoding. ColourEncodings that should be grouped together will be handled - // later within this loop. - lastEncoded = new CoupledColourEncoding + // Start a new CoupledColourEncoding. ColourEncodings that should be grouped together will be handled later within this loop. + currentEncoding = new CoupledColourEncoding { - Previous = lastEncoded + Previous = currentEncoding }; // Determine if future ColourEncodings should be grouped. @@ -140,7 +129,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour if (!isCoupled) { // If not, add the current ColourEncoding to the encoded payload and continue. - lastEncoded.Payload.Add(data[i]); + currentEncoding.Payload.Add(data[i]); } else { @@ -148,27 +137,27 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour // subsequent ColourEncodings should be grouped by increasing i and doing the appropriate isCoupled check. while (isCoupled) { - lastEncoded.Payload.Add(data[i]); + currentEncoding.Payload.Add(data[i]); i++; isCoupled = i < data.Count - 2 && data[i].IsRepetitionOf(data[i + 2]); } // Skip over viewed data and add the rest to the payload - lastEncoded.Payload.Add(data[i]); - lastEncoded.Payload.Add(data[i + 1]); + currentEncoding.Payload.Add(data[i]); + currentEncoding.Payload.Add(data[i + 1]); i++; } - encoded.Add(lastEncoded); + encodings.Add(currentEncoding); } // Final pass to find repetition intervals - for (int i = 0; i < encoded.Count; i++) + for (int i = 0; i < encodings.Count; i++) { - encoded[i].FindRepetitionInterval(); + encodings[i].FindRepetitionInterval(); } - return encoded; + return encodings; } /// diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/TaikoDifficultyHitObjectColour.cs b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/TaikoDifficultyHitObjectColour.cs index 6a6b427393..41080eeb33 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/TaikoDifficultyHitObjectColour.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/TaikoDifficultyHitObjectColour.cs @@ -11,20 +11,17 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour public class TaikoDifficultyHitObjectColour { /// - /// encoding that encodes this note, only present if this is the first note within a - /// + /// The that encodes this note, only present if this is the first note within a /// public MonoEncoding? MonoEncoding; /// - /// encoding that encodes this note, only present if this is the first note within - /// a + /// The that encodes this note, only present if this is the first note within a /// public ColourEncoding? ColourEncoding; /// - /// encoding that encodes this note, only present if this is the first note - /// within a + /// The that encodes this note, only present if this is the first note within a /// public CoupledColourEncoding? CoupledColourEncoding; } diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObject.cs b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObject.cs index fd9a225f6a..e7a8abfd38 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObject.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObject.cs @@ -45,9 +45,8 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing /// /// Colour data for this hit object. This is used by colour evaluator to calculate colour difficulty, but can be used /// by other skills in the future. - /// This need to be writeable by TaikoDifficultyHitObjectColour so that it can assign potentially reused instances /// - public TaikoDifficultyHitObjectColour Colour; + public readonly TaikoDifficultyHitObjectColour Colour; /// /// Creates a new difficulty hit object. @@ -59,7 +58,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing /// The list of all s in the current beatmap. /// The list of centre (don) s in the current beatmap. /// The list of rim (kat) s in the current beatmap. - /// The list of s that is a hit (i.e. not a slider or spinner) in the current beatmap. + /// The list of s that is a hit (i.e. not a drumroll or swell) in the current beatmap. /// The position of this in the list. public TaikoDifficultyHitObject(HitObject hitObject, HitObject lastObject, HitObject lastLastObject, double clockRate, List objects, @@ -68,33 +67,31 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing List noteObjects, int index) : base(hitObject, lastObject, clockRate, objects, index) { - // Create the Colour object, its properties should be filled in by TaikoDifficultyPreprocessor - Colour = new TaikoDifficultyHitObjectColour(); - - var currentHit = hitObject as Hit; noteDifficultyHitObjects = noteObjects; + // Create the Colour object, its properties should be filled in by TaikoDifficultyPreprocessor + Colour = new TaikoDifficultyHitObjectColour(); Rhythm = getClosestRhythm(lastObject, lastLastObject, clockRate); - HitType? hitType = currentHit?.Type; - if (hitType == HitType.Centre) + switch ((hitObject as Hit)?.Type) { - MonoIndex = centreHitObjects.Count; - centreHitObjects.Add(this); - monoDifficultyHitObjects = centreHitObjects; - } - else if (hitType == HitType.Rim) - { - MonoIndex = rimHitObjects.Count; - rimHitObjects.Add(this); - monoDifficultyHitObjects = rimHitObjects; - } + case HitType.Centre: + MonoIndex = centreHitObjects.Count; + centreHitObjects.Add(this); + monoDifficultyHitObjects = centreHitObjects; + break; - // Need to be done after HitType is set. - if (hitType == null) return; + case HitType.Rim: + MonoIndex = rimHitObjects.Count; + rimHitObjects.Add(this); + monoDifficultyHitObjects = rimHitObjects; + break; - NoteIndex = noteObjects.Count; - noteObjects.Add(this); + default: + NoteIndex = noteObjects.Count; + noteObjects.Add(this); + break; + } } /// diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Skills/Colour.cs b/osu.Game.Rulesets.Taiko/Difficulty/Skills/Colour.cs index 386135ea4d..dac0beadda 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Skills/Colour.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Skills/Colour.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Rulesets.Difficulty.Preprocessing; using osu.Game.Rulesets.Difficulty.Skills; using osu.Game.Rulesets.Mods; diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Skills/Peaks.cs b/osu.Game.Rulesets.Taiko/Difficulty/Skills/Peaks.cs index 3e3bc543e1..ec8e754c5c 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Skills/Peaks.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Skills/Peaks.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Collections.Generic; using System.Linq; From 94c6beeaf7c465ff22b229863388701f94b71314 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Mon, 15 Aug 2022 21:30:40 +0900 Subject: [PATCH 1024/1528] Use ctor in a place that looks visually weird I read through this thinking "why doesn't Previous get assigned to currentEncoding here? But it's because the initializer runs right after the ctor and before the "method" returns. So really there's 3 operations running on one line here - ctor, init, and assignment. --- .../Preprocessing/Colour/Data/ColourEncoding.cs | 2 +- .../Preprocessing/Colour/Data/CoupledColourEncoding.cs | 9 +++++++-- .../Colour/TaikoColourDifficultyPreprocessor.cs | 5 +---- 3 files changed, 9 insertions(+), 7 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/ColourEncoding.cs b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/ColourEncoding.cs index 04066e7539..cd39a3d232 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/ColourEncoding.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/ColourEncoding.cs @@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour.Data /// /// s that are grouped together within this . /// - public List Payload { get; private set; } = new List(); + public readonly List Payload = new List(); /// /// The parent that contains this diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/CoupledColourEncoding.cs b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/CoupledColourEncoding.cs index 9d204225fc..1b831eedd8 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/CoupledColourEncoding.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/CoupledColourEncoding.cs @@ -20,12 +20,12 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour.Data /// /// The s that are grouped together within this . /// - public List Payload = new List(); + public readonly List Payload = new List(); /// /// The previous . This is used to determine the repetition interval. /// - public CoupledColourEncoding? Previous = null; + public readonly CoupledColourEncoding? Previous; /// /// How many between the current and previous identical . @@ -33,6 +33,11 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour.Data /// public int RepetitionInterval { get; private set; } = max_repetition_interval + 1; + public CoupledColourEncoding(CoupledColourEncoding? previous) + { + Previous = previous; + } + /// /// Returns true if other is considered a repetition of this encoding. This is true if other's first two payloads /// have identical mono lengths. diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/TaikoColourDifficultyPreprocessor.cs b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/TaikoColourDifficultyPreprocessor.cs index 7b7fab26b1..2d69f5fe35 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/TaikoColourDifficultyPreprocessor.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/TaikoColourDifficultyPreprocessor.cs @@ -118,10 +118,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour for (int i = 0; i < data.Count; i++) { // Start a new CoupledColourEncoding. ColourEncodings that should be grouped together will be handled later within this loop. - currentEncoding = new CoupledColourEncoding - { - Previous = currentEncoding - }; + currentEncoding = new CoupledColourEncoding(currentEncoding); // Determine if future ColourEncodings should be grouped. bool isCoupled = i < data.Count - 2 && data[i].IsRepetitionOf(data[i + 2]); From 21d29980329a4ff4b114abb3cf4430ee3e7eff8d Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Mon, 15 Aug 2022 21:35:34 +0900 Subject: [PATCH 1025/1528] Privatise internals of TaikoColourDifficultyPreprocessor --- .../TaikoColourDifficultyPreprocessor.cs | 34 +++++++++---------- .../TaikoDifficultyPreprocessor.cs | 2 +- 2 files changed, 18 insertions(+), 18 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/TaikoColourDifficultyPreprocessor.cs b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/TaikoColourDifficultyPreprocessor.cs index 2d69f5fe35..2b047a4336 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/TaikoColourDifficultyPreprocessor.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/TaikoColourDifficultyPreprocessor.cs @@ -11,7 +11,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour /// /// Utility class to perform various encodings. /// - public class TaikoColourDifficultyPreprocessor + public static class TaikoColourDifficultyPreprocessor { /// /// Processes and encodes a list of s into a list of s, @@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour public static List ProcessAndAssign(List hitObjects) { List colours = new List(); - List encodings = Encode(hitObjects); + List encodings = encode(hitObjects); // Assign indexing and encoding data to all relevant objects. Only the first note of each encoding type is // assigned with the relevant encodings. @@ -52,10 +52,22 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour return colours; } + /// + /// Encodes a list of s into a list of s. + /// + private static List encode(List data) + { + List firstPass = encodeMono(data); + List secondPass = encodeColour(firstPass); + List thirdPass = encodeCoupledColour(secondPass); + + return thirdPass; + } + /// /// Encodes a list of s into a list of s. /// - public static List EncodeMono(List data) + private static List encodeMono(List data) { List encodings = new List(); MonoEncoding? currentEncoding = null; @@ -85,7 +97,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour /// /// Encodes a list of s into a list of s. /// - public static List EncodeColour(List data) + private static List encodeColour(List data) { List encodings = new List(); ColourEncoding? currentEncoding = null; @@ -110,7 +122,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour /// /// Encodes a list of s into a list of s. /// - public static List EncodeCoupledColour(List data) + private static List encodeCoupledColour(List data) { List encodings = new List(); CoupledColourEncoding? currentEncoding = null; @@ -156,17 +168,5 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour return encodings; } - - /// - /// Encodes a list of s into a list of s. - /// - public static List Encode(List data) - { - List firstPass = EncodeMono(data); - List secondPass = EncodeColour(firstPass); - List thirdPass = EncodeCoupledColour(secondPass); - - return thirdPass; - } } } diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyPreprocessor.cs b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyPreprocessor.cs index c5ee8de809..2223c8e2d1 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyPreprocessor.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyPreprocessor.cs @@ -7,7 +7,7 @@ using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour; namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing { - public class TaikoDifficultyPreprocessor + public static class TaikoDifficultyPreprocessor { /// /// Does preprocessing on a list of s. From 78283ce3c5993133c227c1113e8891e0b03fb4ab Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Mon, 15 Aug 2022 21:38:40 +0900 Subject: [PATCH 1026/1528] Remove TaikoDifficultyPreprocessor --- .../TaikoColourDifficultyPreprocessor.cs | 5 +---- .../TaikoDifficultyPreprocessor.cs | 21 ------------------- .../Difficulty/TaikoDifficultyCalculator.cs | 5 ++++- 3 files changed, 5 insertions(+), 26 deletions(-) delete mode 100644 osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyPreprocessor.cs diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/TaikoColourDifficultyPreprocessor.cs b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/TaikoColourDifficultyPreprocessor.cs index 2b047a4336..38d51aef91 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/TaikoColourDifficultyPreprocessor.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/TaikoColourDifficultyPreprocessor.cs @@ -18,9 +18,8 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour /// assigning the appropriate s to each , /// and pre-evaluating colour difficulty of each . /// - public static List ProcessAndAssign(List hitObjects) + public static void ProcessAndAssign(List hitObjects) { - List colours = new List(); List encodings = encode(hitObjects); // Assign indexing and encoding data to all relevant objects. Only the first note of each encoding type is @@ -48,8 +47,6 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour } } } - - return colours; } /// diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyPreprocessor.cs b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyPreprocessor.cs deleted file mode 100644 index 2223c8e2d1..0000000000 --- a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyPreprocessor.cs +++ /dev/null @@ -1,21 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System.Collections.Generic; -using osu.Game.Rulesets.Difficulty.Preprocessing; -using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour; - -namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing -{ - public static class TaikoDifficultyPreprocessor - { - /// - /// Does preprocessing on a list of s. - /// - public static List Process(List difficultyHitObjects) - { - TaikoColourDifficultyPreprocessor.ProcessAndAssign(difficultyHitObjects); - return difficultyHitObjects; - } - } -} diff --git a/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs b/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs index ceaa3c56b5..ea2f04a3d9 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs @@ -13,6 +13,7 @@ using osu.Game.Rulesets.Difficulty.Skills; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing; +using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour; using osu.Game.Rulesets.Taiko.Difficulty.Skills; using osu.Game.Rulesets.Taiko.Mods; using osu.Game.Rulesets.Taiko.Objects; @@ -63,7 +64,9 @@ namespace osu.Game.Rulesets.Taiko.Difficulty ); } - return TaikoDifficultyPreprocessor.Process(difficultyHitObjects); + TaikoColourDifficultyPreprocessor.ProcessAndAssign(difficultyHitObjects); + + return difficultyHitObjects; } protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate) From 4d4ee05981ca32f09d6a4c1996b8a765705821f5 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Mon, 15 Aug 2022 21:48:04 +0900 Subject: [PATCH 1027/1528] Whoops I meant to remove these --- .../Preprocessing/Colour/TaikoColourDifficultyPreprocessor.cs | 2 -- 1 file changed, 2 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/TaikoColourDifficultyPreprocessor.cs b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/TaikoColourDifficultyPreprocessor.cs index 38d51aef91..0d1d3cd7a9 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/TaikoColourDifficultyPreprocessor.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/TaikoColourDifficultyPreprocessor.cs @@ -81,7 +81,6 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour { currentEncoding = new MonoEncoding(); encodings.Add(currentEncoding); - continue; } // Add the current object to the encoded payload. @@ -106,7 +105,6 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour { currentEncoding = new ColourEncoding(); encodings.Add(currentEncoding); - continue; } // Add the current MonoEncoding to the encoded payload. From c03e47317a30cd9ac914f481cbb71677586eac72 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Mon, 15 Aug 2022 21:54:23 +0900 Subject: [PATCH 1028/1528] Fix notes not being added to list --- .../Difficulty/Preprocessing/TaikoDifficultyHitObject.cs | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObject.cs b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObject.cs index e7a8abfd38..4aaee50c18 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObject.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObject.cs @@ -86,11 +86,12 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing rimHitObjects.Add(this); monoDifficultyHitObjects = rimHitObjects; break; + } - default: - NoteIndex = noteObjects.Count; - noteObjects.Add(this); - break; + if (hitObject is Hit) + { + NoteIndex = noteObjects.Count; + noteObjects.Add(this); } } From 8e0049c00548ef64c7faee7ed480370c274efe95 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Mon, 15 Aug 2022 21:57:35 +0900 Subject: [PATCH 1029/1528] Add back null check --- .../Preprocessing/Colour/TaikoColourDifficultyPreprocessor.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/TaikoColourDifficultyPreprocessor.cs b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/TaikoColourDifficultyPreprocessor.cs index 0d1d3cd7a9..81ba219bc0 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/TaikoColourDifficultyPreprocessor.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/TaikoColourDifficultyPreprocessor.cs @@ -77,7 +77,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour TaikoDifficultyHitObject? previousObject = taikoObject.PreviousNote(0); // If this is the first object in the list or the colour changed, create a new mono encoding - if (currentEncoding == null || (taikoObject.BaseObject as Hit)?.Type != (previousObject?.BaseObject as Hit)?.Type) + if (currentEncoding == null || previousObject == null || (taikoObject.BaseObject as Hit)?.Type != (previousObject.BaseObject as Hit)?.Type) { currentEncoding = new MonoEncoding(); encodings.Add(currentEncoding); From 797a8da996cd16aa5e0543a9b4482a4ba2483df1 Mon Sep 17 00:00:00 2001 From: its5Q Date: Tue, 16 Aug 2022 01:14:16 +1000 Subject: [PATCH 1030/1528] Replace osu-web strings with new strings and merge to single file --- .../Localisation/EditorSetupColoursStrings.cs | 24 --- .../Localisation/EditorSetupDesignStrings.cs | 84 -------- .../EditorSetupDifficultyStrings.cs | 34 ---- .../EditorSetupMetadataStrings.cs | 39 ---- .../EditorSetupResourcesStrings.cs | 44 ----- .../Localisation/EditorSetupRulesetStrings.cs | 19 -- osu.Game/Localisation/EditorSetupStrings.cs | 180 ++++++++++++++++++ osu.Game/Screens/Edit/Setup/ColoursSection.cs | 8 +- osu.Game/Screens/Edit/Setup/DesignSection.cs | 28 +-- .../Screens/Edit/Setup/DifficultySection.cs | 10 +- .../Screens/Edit/Setup/MetadataSection.cs | 14 +- .../Screens/Edit/Setup/ResourcesSection.cs | 12 +- .../Screens/Edit/Setup/RulesetSetupSection.cs | 2 +- 13 files changed, 216 insertions(+), 282 deletions(-) delete mode 100644 osu.Game/Localisation/EditorSetupColoursStrings.cs delete mode 100644 osu.Game/Localisation/EditorSetupDesignStrings.cs delete mode 100644 osu.Game/Localisation/EditorSetupDifficultyStrings.cs delete mode 100644 osu.Game/Localisation/EditorSetupMetadataStrings.cs delete mode 100644 osu.Game/Localisation/EditorSetupResourcesStrings.cs delete mode 100644 osu.Game/Localisation/EditorSetupRulesetStrings.cs diff --git a/osu.Game/Localisation/EditorSetupColoursStrings.cs b/osu.Game/Localisation/EditorSetupColoursStrings.cs deleted file mode 100644 index e08240a7d2..0000000000 --- a/osu.Game/Localisation/EditorSetupColoursStrings.cs +++ /dev/null @@ -1,24 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Framework.Localisation; - -namespace osu.Game.Localisation -{ - public static class EditorSetupColoursStrings - { - private const string prefix = @"osu.Game.Resources.Localisation.EditorSetupColours"; - - /// - /// "Colours" - /// - public static LocalisableString Colours => new TranslatableString(getKey(@"colours"), @"Colours"); - - /// - /// "Hitcircle / Slider Combos" - /// - public static LocalisableString HitcircleSliderCombos => new TranslatableString(getKey(@"hitcircle_slider_combos"), @"Hitcircle / Slider Combos"); - - private static string getKey(string key) => $@"{prefix}:{key}"; - } -} diff --git a/osu.Game/Localisation/EditorSetupDesignStrings.cs b/osu.Game/Localisation/EditorSetupDesignStrings.cs deleted file mode 100644 index 0a5e383b76..0000000000 --- a/osu.Game/Localisation/EditorSetupDesignStrings.cs +++ /dev/null @@ -1,84 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Framework.Localisation; - -namespace osu.Game.Localisation -{ - public static class EditorSetupDesignStrings - { - private const string prefix = @"osu.Game.Resources.Localisation.EditorSetupDesign"; - - /// - /// "Design" - /// - public static LocalisableString Design => new TranslatableString(getKey(@"design"), @"Design"); - - /// - /// "Enable countdown" - /// - public static LocalisableString EnableCountdown => new TranslatableString(getKey(@"enable_countdown"), @"Enable countdown"); - - /// - /// "If enabled, an "Are you ready? 3, 2, 1, GO!" countdown will be inserted at the beginning of the beatmap, assuming there is enough time to do so." - /// - public static LocalisableString CountdownDescription => new TranslatableString(getKey(@"countdown_description"), @"If enabled, an ""Are you ready? 3, 2, 1, GO!"" countdown will be inserted at the beginning of the beatmap, assuming there is enough time to do so."); - - /// - /// "Countdown speed" - /// - public static LocalisableString CountdownSpeed => new TranslatableString(getKey(@"countdown_speed"), @"Countdown speed"); - - /// - /// "If the countdown sounds off-time, use this to make it appear one or more beats early." - /// - public static LocalisableString CountdownOffsetDescription => new TranslatableString(getKey(@"countdown_offset_description"), @"If the countdown sounds off-time, use this to make it appear one or more beats early."); - - /// - /// "Countdown offset" - /// - public static LocalisableString CountdownOffset => new TranslatableString(getKey(@"countdown_offset"), @"Countdown offset"); - - /// - /// "Widescreen support" - /// - public static LocalisableString WidescreenSupport => new TranslatableString(getKey(@"widescreen_support"), @"Widescreen support"); - - /// - /// "Allows storyboards to use the full screen space, rather than be confined to a 4:3 area." - /// - public static LocalisableString WidescreenSupportDescription => new TranslatableString(getKey(@"widescreen_support_description"), @"Allows storyboards to use the full screen space, rather than be confined to a 4:3 area."); - - /// - /// "Epilepsy warning" - /// - public static LocalisableString EpilepsyWarning => new TranslatableString(getKey(@"epilepsy_warning"), @"Epilepsy warning"); - - /// - /// "Recommended if the storyboard or video contain scenes with rapidly flashing colours." - /// - public static LocalisableString EpilepsyWarningDescription => new TranslatableString(getKey(@"epilepsy_warning_description"), @"Recommended if the storyboard or video contain scenes with rapidly flashing colours."); - - /// - /// "Letterbox during breaks" - /// - public static LocalisableString LetterboxDuringBreaks => new TranslatableString(getKey(@"letterbox_during_breaks"), @"Letterbox during breaks"); - - /// - /// "Adds horizontal letterboxing to give a cinematic look during breaks." - /// - public static LocalisableString LetterboxDuringBreaksDescription => new TranslatableString(getKey(@"letterbox_during_breaks_description"), @"Adds horizontal letterboxing to give a cinematic look during breaks."); - - /// - /// "Samples match playback rate" - /// - public static LocalisableString SamplesMatchPlaybackRate => new TranslatableString(getKey(@"samples_match_playback_rate"), @"Samples match playback rate"); - - /// - /// "When enabled, all samples will speed up or slow down when rate-changing mods are enabled." - /// - public static LocalisableString SamplesMatchPlaybackRateDescription => new TranslatableString(getKey(@"samples_match_playback_rate_description"), @"When enabled, all samples will speed up or slow down when rate-changing mods are enabled."); - - private static string getKey(string key) => $@"{prefix}:{key}"; - } -} diff --git a/osu.Game/Localisation/EditorSetupDifficultyStrings.cs b/osu.Game/Localisation/EditorSetupDifficultyStrings.cs deleted file mode 100644 index cdb7837a64..0000000000 --- a/osu.Game/Localisation/EditorSetupDifficultyStrings.cs +++ /dev/null @@ -1,34 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Framework.Localisation; - -namespace osu.Game.Localisation -{ - public static class EditorSetupDifficultyStrings - { - private const string prefix = @"osu.Game.Resources.Localisation.EditorSetupDifficulty"; - - /// - /// "The size of all hit objects" - /// - public static LocalisableString CircleSizeDescription => new TranslatableString(getKey(@"circle_size_description"), @"The size of all hit objects"); - - /// - /// "The rate of passive health drain throughout playable time" - /// - public static LocalisableString DrainRateDescription => new TranslatableString(getKey(@"drain_rate_description"), @"The rate of passive health drain throughout playable time"); - - /// - /// "The speed at which objects are presented to the player" - /// - public static LocalisableString ApproachRateDescription => new TranslatableString(getKey(@"approach_rate_description"), @"The speed at which objects are presented to the player"); - - /// - /// "The harshness of hit windows and difficulty of special objects (ie. spinners)" - /// - public static LocalisableString OverallDifficultyDescription => new TranslatableString(getKey(@"overall_difficulty_description"), @"The harshness of hit windows and difficulty of special objects (ie. spinners)"); - - private static string getKey(string key) => $@"{prefix}:{key}"; - } -} diff --git a/osu.Game/Localisation/EditorSetupMetadataStrings.cs b/osu.Game/Localisation/EditorSetupMetadataStrings.cs deleted file mode 100644 index 576fa68643..0000000000 --- a/osu.Game/Localisation/EditorSetupMetadataStrings.cs +++ /dev/null @@ -1,39 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Framework.Localisation; - -namespace osu.Game.Localisation -{ - public static class EditorSetupMetadataStrings - { - private const string prefix = @"osu.Game.Resources.Localisation.EditorSetupMetadata"; - - /// - /// "Metadata" - /// - public static LocalisableString Metadata => new TranslatableString(getKey(@"metadata"), @"Metadata"); - - /// - /// "Romanised Artist" - /// - public static LocalisableString RomanisedArtist => new TranslatableString(getKey(@"romanised_artist"), @"Romanised Artist"); - - /// - /// "Romanised Title" - /// - public static LocalisableString RomanisedTitle => new TranslatableString(getKey(@"romanised_title"), @"Romanised Title"); - - /// - /// "Creator" - /// - public static LocalisableString Creator => new TranslatableString(getKey(@"creator"), @"Creator"); - - /// - /// "Difficulty Name" - /// - public static LocalisableString DifficultyName => new TranslatableString(getKey(@"difficulty_name"), @"Difficulty Name"); - - private static string getKey(string key) => $@"{prefix}:{key}"; - } -} diff --git a/osu.Game/Localisation/EditorSetupResourcesStrings.cs b/osu.Game/Localisation/EditorSetupResourcesStrings.cs deleted file mode 100644 index 493beae7fe..0000000000 --- a/osu.Game/Localisation/EditorSetupResourcesStrings.cs +++ /dev/null @@ -1,44 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Framework.Localisation; - -namespace osu.Game.Localisation -{ - public static class EditorSetupResourcesStrings - { - private const string prefix = @"osu.Game.Resources.Localisation.EditorSetupResources"; - - /// - /// "Resources" - /// - public static LocalisableString Resources => new TranslatableString(getKey(@"resources"), @"Resources"); - - /// - /// "Audio Track" - /// - public static LocalisableString AudioTrack => new TranslatableString(getKey(@"audio_track"), @"Audio Track"); - - /// - /// "Click to select a track" - /// - public static LocalisableString ClickToSelectTrack => new TranslatableString(getKey(@"click_to_select_track"), @"Click to select a track"); - - /// - /// "Click to replace the track" - /// - public static LocalisableString ClickToReplaceTrack => new TranslatableString(getKey(@"click_to_replace_track"), @"Click to replace the track"); - - /// - /// "Click to select a background image" - /// - public static LocalisableString ClickToSelectBackground => new TranslatableString(getKey(@"click_to_select_background"), @"Click to select a background image"); - - /// - /// "Click to replace the background image" - /// - public static LocalisableString ClickToReplaceBackground => new TranslatableString(getKey(@"click_to_replace_background"), @"Click to replace the background image"); - - private static string getKey(string key) => $@"{prefix}:{key}"; - } -} diff --git a/osu.Game/Localisation/EditorSetupRulesetStrings.cs b/osu.Game/Localisation/EditorSetupRulesetStrings.cs deleted file mode 100644 index a786b679a3..0000000000 --- a/osu.Game/Localisation/EditorSetupRulesetStrings.cs +++ /dev/null @@ -1,19 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Framework.Localisation; - -namespace osu.Game.Localisation -{ - public static class EditorSetupRulesetStrings - { - private const string prefix = @"osu.Game.Resources.Localisation.EditorSetupRuleset"; - - /// - /// "Ruleset ({0})" - /// - public static LocalisableString Ruleset(string arg0) => new TranslatableString(getKey(@"ruleset"), @"Ruleset ({0})", arg0); - - private static string getKey(string key) => $@"{prefix}:{key}"; - } -} diff --git a/osu.Game/Localisation/EditorSetupStrings.cs b/osu.Game/Localisation/EditorSetupStrings.cs index 97ebd40b6f..9512f3ff14 100644 --- a/osu.Game/Localisation/EditorSetupStrings.cs +++ b/osu.Game/Localisation/EditorSetupStrings.cs @@ -19,6 +19,186 @@ namespace osu.Game.Localisation /// public static LocalisableString BeatmapSetupDescription => new TranslatableString(getKey(@"beatmap_setup_description"), @"change general settings of your beatmap"); + /// + /// "Colours" + /// + public static LocalisableString ColoursHeader => new TranslatableString(getKey(@"colours_header"), @"Colours"); + + /// + /// "Hitcircle / Slider Combos" + /// + public static LocalisableString HitcircleSliderCombos => new TranslatableString(getKey(@"hitcircle_slider_combos"), @"Hitcircle / Slider Combos"); + + /// + /// "Design" + /// + public static LocalisableString DesignHeader => new TranslatableString(getKey(@"design_header"), @"Design"); + + /// + /// "Enable countdown" + /// + public static LocalisableString EnableCountdown => new TranslatableString(getKey(@"enable_countdown"), @"Enable countdown"); + + /// + /// "If enabled, an "Are you ready? 3, 2, 1, GO!" countdown will be inserted at the beginning of the beatmap, assuming there is enough time to do so." + /// + public static LocalisableString CountdownDescription => new TranslatableString(getKey(@"countdown_description"), @"If enabled, an ""Are you ready? 3, 2, 1, GO!"" countdown will be inserted at the beginning of the beatmap, assuming there is enough time to do so."); + + /// + /// "Countdown speed" + /// + public static LocalisableString CountdownSpeed => new TranslatableString(getKey(@"countdown_speed"), @"Countdown speed"); + + /// + /// "If the countdown sounds off-time, use this to make it appear one or more beats early." + /// + public static LocalisableString CountdownOffsetDescription => new TranslatableString(getKey(@"countdown_offset_description"), @"If the countdown sounds off-time, use this to make it appear one or more beats early."); + + /// + /// "Countdown offset" + /// + public static LocalisableString CountdownOffset => new TranslatableString(getKey(@"countdown_offset"), @"Countdown offset"); + + /// + /// "Widescreen support" + /// + public static LocalisableString WidescreenSupport => new TranslatableString(getKey(@"widescreen_support"), @"Widescreen support"); + + /// + /// "Allows storyboards to use the full screen space, rather than be confined to a 4:3 area." + /// + public static LocalisableString WidescreenSupportDescription => new TranslatableString(getKey(@"widescreen_support_description"), @"Allows storyboards to use the full screen space, rather than be confined to a 4:3 area."); + + /// + /// "Epilepsy warning" + /// + public static LocalisableString EpilepsyWarning => new TranslatableString(getKey(@"epilepsy_warning"), @"Epilepsy warning"); + + /// + /// "Recommended if the storyboard or video contain scenes with rapidly flashing colours." + /// + public static LocalisableString EpilepsyWarningDescription => new TranslatableString(getKey(@"epilepsy_warning_description"), @"Recommended if the storyboard or video contain scenes with rapidly flashing colours."); + + /// + /// "Letterbox during breaks" + /// + public static LocalisableString LetterboxDuringBreaks => new TranslatableString(getKey(@"letterbox_during_breaks"), @"Letterbox during breaks"); + + /// + /// "Adds horizontal letterboxing to give a cinematic look during breaks." + /// + public static LocalisableString LetterboxDuringBreaksDescription => new TranslatableString(getKey(@"letterbox_during_breaks_description"), @"Adds horizontal letterboxing to give a cinematic look during breaks."); + + /// + /// "Samples match playback rate" + /// + public static LocalisableString SamplesMatchPlaybackRate => new TranslatableString(getKey(@"samples_match_playback_rate"), @"Samples match playback rate"); + + /// + /// "When enabled, all samples will speed up or slow down when rate-changing mods are enabled." + /// + public static LocalisableString SamplesMatchPlaybackRateDescription => new TranslatableString(getKey(@"samples_match_playback_rate_description"), @"When enabled, all samples will speed up or slow down when rate-changing mods are enabled."); + + /// + /// "The size of all hit objects" + /// + public static LocalisableString CircleSizeDescription => new TranslatableString(getKey(@"circle_size_description"), @"The size of all hit objects"); + + /// + /// "The rate of passive health drain throughout playable time" + /// + public static LocalisableString DrainRateDescription => new TranslatableString(getKey(@"drain_rate_description"), @"The rate of passive health drain throughout playable time"); + + /// + /// "The speed at which objects are presented to the player" + /// + public static LocalisableString ApproachRateDescription => new TranslatableString(getKey(@"approach_rate_description"), @"The speed at which objects are presented to the player"); + + /// + /// "The harshness of hit windows and difficulty of special objects (ie. spinners)" + /// + public static LocalisableString OverallDifficultyDescription => new TranslatableString(getKey(@"overall_difficulty_description"), @"The harshness of hit windows and difficulty of special objects (ie. spinners)"); + + /// + /// "Metadata" + /// + public static LocalisableString MetadataHeader => new TranslatableString(getKey(@"metadata_header"), @"Metadata"); + + /// + /// "Romanised Artist" + /// + public static LocalisableString RomanisedArtist => new TranslatableString(getKey(@"romanised_artist"), @"Romanised Artist"); + + /// + /// "Romanised Title" + /// + public static LocalisableString RomanisedTitle => new TranslatableString(getKey(@"romanised_title"), @"Romanised Title"); + + /// + /// "Creator" + /// + public static LocalisableString Creator => new TranslatableString(getKey(@"creator"), @"Creator"); + + /// + /// "Difficulty Name" + /// + public static LocalisableString DifficultyName => new TranslatableString(getKey(@"difficulty_name"), @"Difficulty Name"); + + /// + /// "Resources" + /// + public static LocalisableString ResourcesHeader => new TranslatableString(getKey(@"resources_header"), @"Resources"); + + /// + /// "Audio Track" + /// + public static LocalisableString AudioTrack => new TranslatableString(getKey(@"audio_track"), @"Audio Track"); + + /// + /// "Click to select a track" + /// + public static LocalisableString ClickToSelectTrack => new TranslatableString(getKey(@"click_to_select_track"), @"Click to select a track"); + + /// + /// "Click to replace the track" + /// + public static LocalisableString ClickToReplaceTrack => new TranslatableString(getKey(@"click_to_replace_track"), @"Click to replace the track"); + + /// + /// "Click to select a background image" + /// + public static LocalisableString ClickToSelectBackground => new TranslatableString(getKey(@"click_to_select_background"), @"Click to select a background image"); + + /// + /// "Click to replace the background image" + /// + public static LocalisableString ClickToReplaceBackground => new TranslatableString(getKey(@"click_to_replace_background"), @"Click to replace the background image"); + + /// + /// "Ruleset ({0})" + /// + public static LocalisableString RulesetHeader(string arg0) => new TranslatableString(getKey(@"ruleset"), @"Ruleset ({0})", arg0); + + /// + /// "Combo" + /// + public static LocalisableString ComboColourPrefix => new TranslatableString(getKey(@"combo_colour_prefix"), @"Combo"); + + /// + /// "Artist" + /// + public static LocalisableString Artist => new TranslatableString(getKey(@"artist"), @"Artist"); + + /// + /// "Title" + /// + public static LocalisableString Title => new TranslatableString(getKey(@"title"), @"Title"); + + /// + /// "Difficulty" + /// + public static LocalisableString DifficultyHeader => new TranslatableString(getKey(@"difficulty_header"), @"Difficulty"); + private static string getKey(string key) => $@"{prefix}:{key}"; } } diff --git a/osu.Game/Screens/Edit/Setup/ColoursSection.cs b/osu.Game/Screens/Edit/Setup/ColoursSection.cs index 5792613aa0..607086fdba 100644 --- a/osu.Game/Screens/Edit/Setup/ColoursSection.cs +++ b/osu.Game/Screens/Edit/Setup/ColoursSection.cs @@ -8,13 +8,12 @@ using osu.Framework.Graphics; using osu.Framework.Localisation; using osu.Game.Graphics.UserInterfaceV2; using osu.Game.Localisation; -using osu.Game.Resources.Localisation.Web; namespace osu.Game.Screens.Edit.Setup { internal class ColoursSection : SetupSection { - public override LocalisableString Title => EditorSetupColoursStrings.Colours; + public override LocalisableString Title => EditorSetupStrings.ColoursHeader; private LabelledColourPalette comboColours; @@ -25,10 +24,9 @@ namespace osu.Game.Screens.Edit.Setup { comboColours = new LabelledColourPalette { - Label = EditorSetupColoursStrings.HitcircleSliderCombos, + Label = EditorSetupStrings.HitcircleSliderCombos, FixedLabelWidth = LABEL_WIDTH, - ColourNamePrefix = MatchesStrings.MatchScoreStatsCombo - } + ColourNamePrefix = EditorSetupStrings.ComboColourPrefix } }; if (Beatmap.BeatmapSkin != null) diff --git a/osu.Game/Screens/Edit/Setup/DesignSection.cs b/osu.Game/Screens/Edit/Setup/DesignSection.cs index 6214a17529..03d4b061d1 100644 --- a/osu.Game/Screens/Edit/Setup/DesignSection.cs +++ b/osu.Game/Screens/Edit/Setup/DesignSection.cs @@ -30,7 +30,7 @@ namespace osu.Game.Screens.Edit.Setup private LabelledSwitchButton letterboxDuringBreaks; private LabelledSwitchButton samplesMatchPlaybackRate; - public override LocalisableString Title => EditorSetupDesignStrings.Design; + public override LocalisableString Title => EditorSetupStrings.DesignHeader; [BackgroundDependencyLoader] private void load() @@ -39,9 +39,9 @@ namespace osu.Game.Screens.Edit.Setup { EnableCountdown = new LabelledSwitchButton { - Label = EditorSetupDesignStrings.EnableCountdown, + Label = EditorSetupStrings.EnableCountdown, Current = { Value = Beatmap.BeatmapInfo.Countdown != CountdownType.None }, - Description = EditorSetupDesignStrings.CountdownDescription + Description = EditorSetupStrings.CountdownDescription }, CountdownSettings = new FillFlowContainer { @@ -53,41 +53,41 @@ namespace osu.Game.Screens.Edit.Setup { CountdownSpeed = new LabelledEnumDropdown { - Label = EditorSetupDesignStrings.CountdownSpeed, + Label = EditorSetupStrings.CountdownSpeed, Current = { Value = Beatmap.BeatmapInfo.Countdown != CountdownType.None ? Beatmap.BeatmapInfo.Countdown : CountdownType.Normal }, Items = Enum.GetValues(typeof(CountdownType)).Cast().Where(type => type != CountdownType.None) }, CountdownOffset = new LabelledNumberBox { - Label = EditorSetupDesignStrings.CountdownOffset, + Label = EditorSetupStrings.CountdownOffset, Current = { Value = Beatmap.BeatmapInfo.CountdownOffset.ToString() }, - Description = EditorSetupDesignStrings.CountdownOffsetDescription, + Description = EditorSetupStrings.CountdownOffsetDescription, } } }, Empty(), widescreenSupport = new LabelledSwitchButton { - Label = EditorSetupDesignStrings.WidescreenSupport, - Description = EditorSetupDesignStrings.WidescreenSupportDescription, + Label = EditorSetupStrings.WidescreenSupport, + Description = EditorSetupStrings.WidescreenSupportDescription, Current = { Value = Beatmap.BeatmapInfo.WidescreenStoryboard } }, epilepsyWarning = new LabelledSwitchButton { - Label = EditorSetupDesignStrings.EpilepsyWarning, - Description = EditorSetupDesignStrings.EpilepsyWarningDescription, + Label = EditorSetupStrings.EpilepsyWarning, + Description = EditorSetupStrings.EpilepsyWarningDescription, Current = { Value = Beatmap.BeatmapInfo.EpilepsyWarning } }, letterboxDuringBreaks = new LabelledSwitchButton { - Label = EditorSetupDesignStrings.LetterboxDuringBreaks, - Description = EditorSetupDesignStrings.LetterboxDuringBreaksDescription, + Label = EditorSetupStrings.LetterboxDuringBreaks, + Description = EditorSetupStrings.LetterboxDuringBreaksDescription, Current = { Value = Beatmap.BeatmapInfo.LetterboxInBreaks } }, samplesMatchPlaybackRate = new LabelledSwitchButton { - Label = EditorSetupDesignStrings.SamplesMatchPlaybackRate, - Description = EditorSetupDesignStrings.SamplesMatchPlaybackRateDescription, + Label = EditorSetupStrings.SamplesMatchPlaybackRate, + Description = EditorSetupStrings.SamplesMatchPlaybackRateDescription, Current = { Value = Beatmap.BeatmapInfo.SamplesMatchPlaybackRate } } }; diff --git a/osu.Game/Screens/Edit/Setup/DifficultySection.cs b/osu.Game/Screens/Edit/Setup/DifficultySection.cs index d90997653c..93e1c1ee1b 100644 --- a/osu.Game/Screens/Edit/Setup/DifficultySection.cs +++ b/osu.Game/Screens/Edit/Setup/DifficultySection.cs @@ -22,7 +22,7 @@ namespace osu.Game.Screens.Edit.Setup private LabelledSliderBar approachRateSlider; private LabelledSliderBar overallDifficultySlider; - public override LocalisableString Title => BeatmapDiscussionsStrings.OwnerEditorVersion; + public override LocalisableString Title => EditorSetupStrings.DifficultyHeader; [BackgroundDependencyLoader] private void load() @@ -33,7 +33,7 @@ namespace osu.Game.Screens.Edit.Setup { Label = BeatmapsetsStrings.ShowStatsCs, FixedLabelWidth = LABEL_WIDTH, - Description = EditorSetupDifficultyStrings.CircleSizeDescription, + Description = EditorSetupStrings.CircleSizeDescription, Current = new BindableFloat(Beatmap.Difficulty.CircleSize) { Default = BeatmapDifficulty.DEFAULT_DIFFICULTY, @@ -46,7 +46,7 @@ namespace osu.Game.Screens.Edit.Setup { Label = BeatmapsetsStrings.ShowStatsDrain, FixedLabelWidth = LABEL_WIDTH, - Description = EditorSetupDifficultyStrings.DrainRateDescription, + Description = EditorSetupStrings.DrainRateDescription, Current = new BindableFloat(Beatmap.Difficulty.DrainRate) { Default = BeatmapDifficulty.DEFAULT_DIFFICULTY, @@ -59,7 +59,7 @@ namespace osu.Game.Screens.Edit.Setup { Label = BeatmapsetsStrings.ShowStatsAr, FixedLabelWidth = LABEL_WIDTH, - Description = EditorSetupDifficultyStrings.ApproachRateDescription, + Description = EditorSetupStrings.ApproachRateDescription, Current = new BindableFloat(Beatmap.Difficulty.ApproachRate) { Default = BeatmapDifficulty.DEFAULT_DIFFICULTY, @@ -72,7 +72,7 @@ namespace osu.Game.Screens.Edit.Setup { Label = BeatmapsetsStrings.ShowStatsAccuracy, FixedLabelWidth = LABEL_WIDTH, - Description = EditorSetupDifficultyStrings.OverallDifficultyDescription, + Description = EditorSetupStrings.OverallDifficultyDescription, Current = new BindableFloat(Beatmap.Difficulty.OverallDifficulty) { Default = BeatmapDifficulty.DEFAULT_DIFFICULTY, diff --git a/osu.Game/Screens/Edit/Setup/MetadataSection.cs b/osu.Game/Screens/Edit/Setup/MetadataSection.cs index 1af749160b..807e68dad0 100644 --- a/osu.Game/Screens/Edit/Setup/MetadataSection.cs +++ b/osu.Game/Screens/Edit/Setup/MetadataSection.cs @@ -27,7 +27,7 @@ namespace osu.Game.Screens.Edit.Setup private LabelledTextBox sourceTextBox; private LabelledTextBox tagsTextBox; - public override LocalisableString Title => EditorSetupMetadataStrings.Metadata; + public override LocalisableString Title => EditorSetupStrings.MetadataHeader; [BackgroundDependencyLoader] private void load() @@ -36,22 +36,22 @@ namespace osu.Game.Screens.Edit.Setup Children = new[] { - ArtistTextBox = createTextBox(ArtistStrings.TracksIndexFormArtist, + ArtistTextBox = createTextBox(EditorSetupStrings.Artist, !string.IsNullOrEmpty(metadata.ArtistUnicode) ? metadata.ArtistUnicode : metadata.Artist), - RomanisedArtistTextBox = createTextBox(EditorSetupMetadataStrings.RomanisedArtist, + RomanisedArtistTextBox = createTextBox(EditorSetupStrings.RomanisedArtist, !string.IsNullOrEmpty(metadata.Artist) ? metadata.Artist : MetadataUtils.StripNonRomanisedCharacters(metadata.ArtistUnicode)), Empty(), - TitleTextBox = createTextBox(BeatmapsetWatchesStrings.IndexTableTitle, + TitleTextBox = createTextBox(EditorSetupStrings.Title, !string.IsNullOrEmpty(metadata.TitleUnicode) ? metadata.TitleUnicode : metadata.Title), - RomanisedTitleTextBox = createTextBox(EditorSetupMetadataStrings.RomanisedTitle, + RomanisedTitleTextBox = createTextBox(EditorSetupStrings.RomanisedTitle, !string.IsNullOrEmpty(metadata.Title) ? metadata.Title : MetadataUtils.StripNonRomanisedCharacters(metadata.ArtistUnicode)), Empty(), - creatorTextBox = createTextBox(EditorSetupMetadataStrings.Creator, metadata.Author.Username), - difficultyTextBox = createTextBox(EditorSetupMetadataStrings.DifficultyName, Beatmap.BeatmapInfo.DifficultyName), + creatorTextBox = createTextBox(EditorSetupStrings.Creator, metadata.Author.Username), + difficultyTextBox = createTextBox(EditorSetupStrings.DifficultyName, Beatmap.BeatmapInfo.DifficultyName), sourceTextBox = createTextBox(BeatmapsetsStrings.ShowInfoSource, metadata.Source), tagsTextBox = createTextBox(BeatmapsetsStrings.ShowInfoTags, metadata.Tags) }; diff --git a/osu.Game/Screens/Edit/Setup/ResourcesSection.cs b/osu.Game/Screens/Edit/Setup/ResourcesSection.cs index dfc849de7b..efa50bf084 100644 --- a/osu.Game/Screens/Edit/Setup/ResourcesSection.cs +++ b/osu.Game/Screens/Edit/Setup/ResourcesSection.cs @@ -20,7 +20,7 @@ namespace osu.Game.Screens.Edit.Setup private LabelledFileChooser audioTrackChooser; private LabelledFileChooser backgroundChooser; - public override LocalisableString Title => EditorSetupResourcesStrings.Resources; + public override LocalisableString Title => EditorSetupStrings.ResourcesHeader; [Resolved] private MusicController music { get; set; } @@ -50,7 +50,7 @@ namespace osu.Game.Screens.Edit.Setup }, audioTrackChooser = new LabelledFileChooser(".mp3", ".ogg") { - Label = EditorSetupResourcesStrings.AudioTrack, + Label = EditorSetupStrings.AudioTrack, FixedLabelWidth = LABEL_WIDTH, TabbableContentContainer = this }, @@ -145,12 +145,12 @@ namespace osu.Game.Screens.Edit.Setup private void updatePlaceholderText() { audioTrackChooser.Text = audioTrackChooser.Current.Value == null - ? EditorSetupResourcesStrings.ClickToSelectTrack - : EditorSetupResourcesStrings.ClickToReplaceTrack; + ? EditorSetupStrings.ClickToSelectTrack + : EditorSetupStrings.ClickToReplaceTrack; backgroundChooser.Text = backgroundChooser.Current.Value == null - ? EditorSetupResourcesStrings.ClickToSelectBackground - : EditorSetupResourcesStrings.ClickToReplaceBackground; + ? EditorSetupStrings.ClickToSelectBackground + : EditorSetupStrings.ClickToReplaceBackground; } } } diff --git a/osu.Game/Screens/Edit/Setup/RulesetSetupSection.cs b/osu.Game/Screens/Edit/Setup/RulesetSetupSection.cs index 6b1b1128d4..d6664e860b 100644 --- a/osu.Game/Screens/Edit/Setup/RulesetSetupSection.cs +++ b/osu.Game/Screens/Edit/Setup/RulesetSetupSection.cs @@ -11,7 +11,7 @@ namespace osu.Game.Screens.Edit.Setup { public abstract class RulesetSetupSection : SetupSection { - public sealed override LocalisableString Title => EditorSetupRulesetStrings.Ruleset(rulesetInfo.Name); + public sealed override LocalisableString Title => EditorSetupStrings.RulesetHeader(rulesetInfo.Name); private readonly RulesetInfo rulesetInfo; From 3abc333813218a832ef3f2c229af4da5c52abbbf Mon Sep 17 00:00:00 2001 From: OliBomby Date: Mon, 15 Aug 2022 17:18:55 +0200 Subject: [PATCH 1031/1528] added hotkey for merging selection --- osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs | 13 +++++++++++++ 1 file changed, 13 insertions(+) diff --git a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs index f9d4fbfc72..e3cd31f6a3 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs @@ -7,6 +7,7 @@ using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Primitives; using osu.Framework.Graphics.UserInterface; +using osu.Framework.Input.Events; using osu.Framework.Utils; using osu.Game.Extensions; using osu.Game.Graphics.UserInterface; @@ -18,6 +19,7 @@ using osu.Game.Rulesets.Osu.UI; using osu.Game.Screens.Edit; using osu.Game.Screens.Edit.Compose.Components; using osuTK; +using osuTK.Input; namespace osu.Game.Rulesets.Osu.Edit { @@ -62,6 +64,17 @@ namespace osu.Game.Rulesets.Osu.Edit referencePathTypes = null; } + protected override bool OnKeyDown(KeyDownEvent e) + { + if (e.Key == Key.M && e.ControlPressed && e.ShiftPressed) + { + mergeSelection(); + return true; + } + + return false; + } + public override bool HandleMovement(MoveSelectionEvent moveEvent) { var hitObjects = selectedMovableObjects; From d261be873439cf0618188c25784bfdf38c8a7452 Mon Sep 17 00:00:00 2001 From: OliBomby Date: Mon, 15 Aug 2022 17:19:04 +0200 Subject: [PATCH 1032/1528] added visual tests --- .../Editor/TestSceneObjectMerging.cs | 179 ++++++++++++++++++ 1 file changed, 179 insertions(+) create mode 100644 osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectMerging.cs diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectMerging.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectMerging.cs new file mode 100644 index 0000000000..8387f9c74c --- /dev/null +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectMerging.cs @@ -0,0 +1,179 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +#nullable disable + +using System.Linq; +using NUnit.Framework; +using osu.Framework.Utils; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Objects.Types; +using osu.Game.Rulesets.Osu.Objects; +using osuTK; +using osuTK.Input; + +namespace osu.Game.Rulesets.Osu.Tests.Editor +{ + public class TestSceneObjectMerging : TestSceneOsuEditor + { + [Test] + public void TestSimpleMerge() + { + HitCircle circle1 = null; + HitCircle circle2 = null; + + AddStep("select first two circles", () => + { + circle1 = (HitCircle)EditorBeatmap.HitObjects.First(h => h is HitCircle); + circle2 = (HitCircle)EditorBeatmap.HitObjects.First(h => h is HitCircle && h != circle1); + EditorClock.Seek(circle1.StartTime); + EditorBeatmap.SelectedHitObjects.Add(circle1); + EditorBeatmap.SelectedHitObjects.Add(circle2); + }); + + mergeSelection(); + + AddAssert("slider created", () => sliderCreatedFor( + (pos: circle1.Position, pathType: PathType.Linear), + (pos: circle2.Position, pathType: null))); + + AddStep("undo", () => Editor.Undo()); + AddAssert("merged objects restored", () => objectsRestored(circle1, circle2)); + } + + [Test] + public void TestMergeCircleSlider() + { + HitCircle circle1 = null; + Slider slider = null; + HitCircle circle2 = null; + + AddStep("select a circle, slider, circle", () => + { + circle1 = (HitCircle)EditorBeatmap.HitObjects.First(h => h is HitCircle); + slider = (Slider)EditorBeatmap.HitObjects.First(h => h is Slider && h.StartTime > circle1.StartTime); + circle2 = (HitCircle)EditorBeatmap.HitObjects.First(h => h is HitCircle && h.StartTime > slider.StartTime); + EditorClock.Seek(circle1.StartTime); + EditorBeatmap.SelectedHitObjects.Add(circle1); + EditorBeatmap.SelectedHitObjects.Add(slider); + EditorBeatmap.SelectedHitObjects.Add(circle2); + }); + + mergeSelection(); + + AddAssert("slider created", () => + { + var controlPoints = slider.Path.ControlPoints; + (Vector2, PathType?)[] args = new (Vector2, PathType?)[controlPoints.Count + 2]; + args[0] = (circle1.Position, PathType.Linear); + + for (int i = 0; i < controlPoints.Count; i++) + { + args[i + 1] = (controlPoints[i].Position + slider.Position, i == controlPoints.Count - 1 ? PathType.Linear : controlPoints[i].Type); + } + + args[^1] = (circle2.Position, null); + return sliderCreatedFor(args); + }); + + AddStep("undo", () => Editor.Undo()); + AddAssert("merged objects restored", () => objectsRestored(circle1, slider, circle2)); + } + + [Test] + public void TestMergeSliderSlider() + { + Slider slider1 = null; + SliderPath slider1Path = null; + Slider slider2 = null; + + AddStep("select two sliders", () => + { + slider1 = (Slider)EditorBeatmap.HitObjects.First(h => h is Slider); + slider1Path = new SliderPath(slider1.Path.ControlPoints.Select(p => new PathControlPoint(p.Position, p.Type)).ToArray(), slider1.Path.ExpectedDistance.Value); + slider2 = (Slider)EditorBeatmap.HitObjects.First(h => h is Slider && h.StartTime > slider1.StartTime); + EditorClock.Seek(slider1.StartTime); + EditorBeatmap.SelectedHitObjects.Add(slider1); + EditorBeatmap.SelectedHitObjects.Add(slider2); + }); + + mergeSelection(); + + AddAssert("slider created", () => + { + var controlPoints1 = slider1Path.ControlPoints; + var controlPoints2 = slider2.Path.ControlPoints; + (Vector2, PathType?)[] args = new (Vector2, PathType?)[controlPoints1.Count + controlPoints2.Count - 1]; + + for (int i = 0; i < controlPoints1.Count - 1; i++) + { + args[i] = (controlPoints1[i].Position + slider1.Position, controlPoints1[i].Type); + } + + for (int i = 0; i < controlPoints2.Count; i++) + { + args[i + controlPoints1.Count - 1] = (controlPoints2[i].Position + controlPoints1[^1].Position + slider1.Position, controlPoints2[i].Type); + } + + return sliderCreatedFor(args); + }); + + AddAssert("merged slider matches first slider", () => + { + var mergedSlider = (Slider)EditorBeatmap.SelectedHitObjects.First(); + return mergedSlider.HeadCircle.Samples.SequenceEqual(slider1.HeadCircle.Samples) + && mergedSlider.TailCircle.Samples.SequenceEqual(slider1.TailCircle.Samples) + && mergedSlider.Samples.SequenceEqual(slider1.Samples) + && mergedSlider.SampleControlPoint.IsRedundant(slider1.SampleControlPoint); + }); + + AddAssert("slider end is at same completion for last slider", () => + { + var mergedSlider = (Slider)EditorBeatmap.SelectedHitObjects.First(); + return Precision.AlmostEquals(mergedSlider.Path.Distance, slider1Path.CalculatedDistance + slider2.Path.Distance); + }); + } + + private void mergeSelection() + { + AddStep("merge selection", () => + { + InputManager.PressKey(Key.LControl); + InputManager.PressKey(Key.LShift); + InputManager.Key(Key.M); + InputManager.ReleaseKey(Key.LShift); + InputManager.ReleaseKey(Key.LControl); + }); + } + + private bool sliderCreatedFor(params (Vector2 pos, PathType? pathType)[] expectedControlPoints) + { + if (EditorBeatmap.SelectedHitObjects.Count != 1) + return false; + + var mergedSlider = (Slider)EditorBeatmap.SelectedHitObjects.First(); + int i = 0; + + foreach ((Vector2 pos, PathType? pathType) in expectedControlPoints) + { + var controlPoint = mergedSlider.Path.ControlPoints[i++]; + + if (!Precision.AlmostEquals(controlPoint.Position + mergedSlider.Position, pos) || controlPoint.Type != pathType) + return false; + } + + return true; + } + + private bool objectsRestored(params HitObject[] objects) + { + foreach (var hitObject in objects) + { + if (EditorBeatmap.HitObjects.Contains(hitObject)) + return false; + } + + return true; + } + } +} From b5e54113485d5c511bc179a67a2f0794cd78ec55 Mon Sep 17 00:00:00 2001 From: OliBomby Date: Mon, 15 Aug 2022 18:07:55 +0200 Subject: [PATCH 1033/1528] remove copyright notice from new file --- osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectMerging.cs | 3 --- 1 file changed, 3 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectMerging.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectMerging.cs index 8387f9c74c..9b90c0ef05 100644 --- a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectMerging.cs +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectMerging.cs @@ -1,6 +1,3 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - #nullable disable using System.Linq; From 5ff2e41a553be9a9dfcc6e6f47f1d99026818061 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sun, 14 Aug 2022 21:35:09 +0200 Subject: [PATCH 1034/1528] Add preset column to mod select test scene --- .../TestSceneModSelectOverlay.cs | 49 ++++++++++++------- osu.Game/Overlays/Mods/ModSelectOverlay.cs | 18 +++---- osu.Game/Screens/Select/SongSelect.cs | 2 +- 3 files changed, 41 insertions(+), 28 deletions(-) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneModSelectOverlay.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneModSelectOverlay.cs index 07473aa55b..b3aa49ad55 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneModSelectOverlay.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneModSelectOverlay.cs @@ -1,14 +1,13 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Collections.Generic; using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Bindables; +using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Testing; @@ -29,10 +28,18 @@ namespace osu.Game.Tests.Visual.UserInterface [TestFixture] public class TestSceneModSelectOverlay : OsuManualInputManagerTestScene { - [Resolved] - private RulesetStore rulesetStore { get; set; } + protected override bool UseFreshStoragePerRun => true; - private UserModSelectOverlay modSelectOverlay; + private RulesetStore rulesetStore = null!; + + private TestModSelectOverlay modSelectOverlay = null!; + + [BackgroundDependencyLoader] + private void load() + { + Dependencies.Cache(rulesetStore = new RealmRulesetStore(Realm)); + Dependencies.Cache(Realm); + } [SetUpSteps] public void SetUpSteps() @@ -44,7 +51,7 @@ namespace osu.Game.Tests.Visual.UserInterface private void createScreen() { - AddStep("create screen", () => Child = modSelectOverlay = new UserModSelectOverlay + AddStep("create screen", () => Child = modSelectOverlay = new TestModSelectOverlay { RelativeSizeAxes = Axes.Both, State = { Value = Visibility.Visible }, @@ -137,7 +144,7 @@ namespace osu.Game.Tests.Visual.UserInterface AddUntilStep("any column dimmed", () => this.ChildrenOfType().Any(column => !column.Active.Value)); - ModSelectColumn lastColumn = null; + ModSelectColumn lastColumn = null!; AddAssert("last column dimmed", () => !this.ChildrenOfType().Last().Active.Value); AddStep("request scroll to last column", () => @@ -170,7 +177,7 @@ namespace osu.Game.Tests.Visual.UserInterface AddStep("dismiss mod customisation via toggle", () => { - InputManager.MoveMouseTo(modSelectOverlay.ChildrenOfType().Single()); + InputManager.MoveMouseTo(modSelectOverlay.CustomisationButton); InputManager.Click(MouseButton.Left); }); assertCustomisationToggleState(disabled: false, active: false); @@ -224,8 +231,8 @@ namespace osu.Game.Tests.Visual.UserInterface [Test] public void TestSettingsNotCrossPolluting() { - Bindable> selectedMods2 = null; - ModSelectOverlay modSelectOverlay2 = null; + Bindable> selectedMods2 = null!; + ModSelectOverlay modSelectOverlay2 = null!; createScreen(); AddStep("select diff adjust", () => SelectedMods.Value = new Mod[] { new OsuModDifficultyAdjust() }); @@ -353,7 +360,7 @@ namespace osu.Game.Tests.Visual.UserInterface public void TestExternallySetModIsReplacedByOverlayInstance() { Mod external = new OsuModDoubleTime(); - Mod overlayButtonMod = null; + Mod overlayButtonMod = null!; createScreen(); changeRuleset(0); @@ -460,12 +467,12 @@ namespace osu.Game.Tests.Visual.UserInterface AddStep("select difficulty adjust", () => SelectedMods.Value = new Mod[] { new OsuModDifficultyAdjust() }); assertCustomisationToggleState(disabled: false, active: true); - AddAssert("back button disabled", () => !this.ChildrenOfType().First().Enabled.Value); + AddAssert("back button disabled", () => !modSelectOverlay.BackButton.Enabled.Value); AddStep("dismiss customisation area", () => InputManager.Key(Key.Escape)); AddStep("click back button", () => { - InputManager.MoveMouseTo(this.ChildrenOfType().First()); + InputManager.MoveMouseTo(modSelectOverlay.BackButton); InputManager.Click(MouseButton.Left); }); AddAssert("mod select hidden", () => modSelectOverlay.State.Value == Visibility.Hidden); @@ -474,7 +481,7 @@ namespace osu.Game.Tests.Visual.UserInterface [Test] public void TestColumnHiding() { - AddStep("create screen", () => Child = modSelectOverlay = new UserModSelectOverlay + AddStep("create screen", () => Child = modSelectOverlay = new TestModSelectOverlay { RelativeSizeAxes = Axes.Both, State = { Value = Visibility.Visible }, @@ -527,15 +534,21 @@ namespace osu.Game.Tests.Visual.UserInterface private void assertCustomisationToggleState(bool disabled, bool active) { - ShearedToggleButton getToggle() => modSelectOverlay.ChildrenOfType().Single(); - - AddAssert($"customisation toggle is {(disabled ? "" : "not ")}disabled", () => getToggle().Active.Disabled == disabled); - AddAssert($"customisation toggle is {(active ? "" : "not ")}active", () => getToggle().Active.Value == active); + AddAssert($"customisation toggle is {(disabled ? "" : "not ")}disabled", () => modSelectOverlay.CustomisationButton.AsNonNull().Active.Disabled == disabled); + AddAssert($"customisation toggle is {(active ? "" : "not ")}active", () => modSelectOverlay.CustomisationButton.AsNonNull().Active.Value == active); } private ModPanel getPanelForMod(Type modType) => modSelectOverlay.ChildrenOfType().Single(panel => panel.Mod.GetType() == modType); + private class TestModSelectOverlay : UserModSelectOverlay + { + protected override bool ShowPresets => true; + + public new ShearedButton BackButton => base.BackButton; + public new ShearedToggleButton? CustomisationButton => base.CustomisationButton; + } + private class TestUnimplementedMod : Mod { public override string Name => "Unimplemented mod"; diff --git a/osu.Game/Overlays/Mods/ModSelectOverlay.cs b/osu.Game/Overlays/Mods/ModSelectOverlay.cs index adc008e1f7..5973b919e5 100644 --- a/osu.Game/Overlays/Mods/ModSelectOverlay.cs +++ b/osu.Game/Overlays/Mods/ModSelectOverlay.cs @@ -87,7 +87,7 @@ namespace osu.Game.Overlays.Mods { if (AllowCustomisation) { - yield return customisationButton = new ShearedToggleButton(BUTTON_WIDTH) + yield return CustomisationButton = new ShearedToggleButton(BUTTON_WIDTH) { Text = ModSelectOverlayStrings.ModCustomisation, Active = { BindTarget = customisationVisible } @@ -107,11 +107,11 @@ namespace osu.Game.Overlays.Mods private ColumnScrollContainer columnScroll = null!; private ColumnFlowContainer columnFlow = null!; private FillFlowContainer footerButtonFlow = null!; - private ShearedButton backButton = null!; private DifficultyMultiplierDisplay? multiplierDisplay; - private ShearedToggleButton? customisationButton; + protected ShearedButton BackButton { get; private set; } = null!; + protected ShearedToggleButton? CustomisationButton { get; private set; } private Sample? columnAppearSample; @@ -214,7 +214,7 @@ namespace osu.Game.Overlays.Mods Horizontal = 70 }, Spacing = new Vector2(10), - ChildrenEnumerable = CreateFooterButtons().Prepend(backButton = new ShearedButton(BUTTON_WIDTH) + ChildrenEnumerable = CreateFooterButtons().Prepend(BackButton = new ShearedButton(BUTTON_WIDTH) { Text = CommonStrings.Back, Action = Hide, @@ -358,7 +358,7 @@ namespace osu.Game.Overlays.Mods private void updateCustomisation(ValueChangedEvent> valueChangedEvent) { - if (customisationButton == null) + if (CustomisationButton == null) return; bool anyCustomisableMod = false; @@ -394,7 +394,7 @@ namespace osu.Game.Overlays.Mods foreach (var button in footerButtonFlow) { - if (button != customisationButton) + if (button != CustomisationButton) button.Enabled.Value = !customisationVisible.Value; } @@ -587,14 +587,14 @@ namespace osu.Game.Overlays.Mods { if (customisationVisible.Value) { - Debug.Assert(customisationButton != null); - customisationButton.TriggerClick(); + Debug.Assert(CustomisationButton != null); + CustomisationButton.TriggerClick(); if (!immediate) return; } - backButton.TriggerClick(); + BackButton.TriggerClick(); } } diff --git a/osu.Game/Screens/Select/SongSelect.cs b/osu.Game/Screens/Select/SongSelect.cs index 33ff31857f..d4e4b09303 100644 --- a/osu.Game/Screens/Select/SongSelect.cs +++ b/osu.Game/Screens/Select/SongSelect.cs @@ -928,7 +928,7 @@ namespace osu.Game.Screens.Select } } - private class SoloModSelectOverlay : UserModSelectOverlay + internal class SoloModSelectOverlay : UserModSelectOverlay { protected override bool ShowPresets => true; } From f860bc11eedcb928f2112e7605f7b025862ece64 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 15 Aug 2022 20:34:09 +0200 Subject: [PATCH 1035/1528] Fix several schedule-related issues arising from new column addition --- osu.Game/Overlays/Mods/ModColumn.cs | 7 ++++++- osu.Game/Overlays/Mods/ModSelectOverlay.cs | 13 ++++++++++++- 2 files changed, 18 insertions(+), 2 deletions(-) diff --git a/osu.Game/Overlays/Mods/ModColumn.cs b/osu.Game/Overlays/Mods/ModColumn.cs index 7a2c727a00..cf123f0347 100644 --- a/osu.Game/Overlays/Mods/ModColumn.cs +++ b/osu.Game/Overlays/Mods/ModColumn.cs @@ -66,7 +66,10 @@ namespace osu.Game.Overlays.Mods private IModHotkeyHandler hotkeyHandler = null!; private Task? latestLoadTask; - internal bool ItemsLoaded => latestLoadTask?.IsCompleted == true; + private bool itemsLoaded; + internal bool ItemsLoaded => latestLoadTask?.IsCompleted == true && itemsLoaded; + + public override bool IsPresent => base.IsPresent || Scheduler.HasPendingTasks; public ModColumn(ModType modType, bool allowIncompatibleSelection) { @@ -132,10 +135,12 @@ namespace osu.Game.Overlays.Mods var panels = availableMods.Select(mod => CreateModPanel(mod).With(panel => panel.Shear = Vector2.Zero)); + itemsLoaded = false; latestLoadTask = LoadComponentsAsync(panels, loaded => { ItemsFlow.ChildrenEnumerable = loaded; updateState(); + itemsLoaded = true; }, (cancellationTokenSource = new CancellationTokenSource()).Token); } diff --git a/osu.Game/Overlays/Mods/ModSelectOverlay.cs b/osu.Game/Overlays/Mods/ModSelectOverlay.cs index 5973b919e5..cd3b5bacec 100644 --- a/osu.Game/Overlays/Mods/ModSelectOverlay.cs +++ b/osu.Game/Overlays/Mods/ModSelectOverlay.cs @@ -708,7 +708,18 @@ namespace osu.Game.Overlays.Mods FinishTransforms(); } - protected override bool RequiresChildrenUpdate => base.RequiresChildrenUpdate || (Column as ModColumn)?.SelectionAnimationRunning == true; + protected override bool RequiresChildrenUpdate + { + get + { + bool result = base.RequiresChildrenUpdate; + + if (Column is ModColumn modColumn) + result |= !modColumn.ItemsLoaded || modColumn.SelectionAnimationRunning; + + return result; + } + } private void updateState() { From f0ad31b65097aba89467643c04c6b11cf62b2e83 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 15 Aug 2022 18:44:51 +0200 Subject: [PATCH 1036/1528] Add failing test case --- .../TestSceneModSelectOverlay.cs | 27 +++++++++++++++++++ 1 file changed, 27 insertions(+) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneModSelectOverlay.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneModSelectOverlay.cs index b3aa49ad55..f17f93a875 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneModSelectOverlay.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneModSelectOverlay.cs @@ -47,6 +47,26 @@ namespace osu.Game.Tests.Visual.UserInterface AddStep("clear contents", Clear); AddStep("reset ruleset", () => Ruleset.Value = rulesetStore.GetRuleset(0)); AddStep("reset mods", () => SelectedMods.SetDefault()); + AddStep("set up presets", () => + { + Realm.Write(r => + { + r.RemoveAll(); + r.Add(new ModPreset + { + Name = "AR0", + Description = "Too... many... circles...", + Ruleset = r.Find(OsuRuleset.SHORT_NAME), + Mods = new[] + { + new OsuModDifficultyAdjust + { + ApproachRate = { Value = 0 } + } + } + }); + }); + }); } private void createScreen() @@ -200,6 +220,13 @@ namespace osu.Game.Tests.Visual.UserInterface AddStep("select mod without configuration", () => SelectedMods.Value = new[] { new OsuModAutoplay() }); assertCustomisationToggleState(disabled: true, active: false); // config was dismissed without explicit user action. + + AddStep("select mod preset with mod requiring configuration", () => + { + InputManager.MoveMouseTo(this.ChildrenOfType().First()); + InputManager.Click(MouseButton.Left); + }); + assertCustomisationToggleState(disabled: false, active: false); } [Test] From 10daac675294d6c9fa894af5b0521de218f30253 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 15 Aug 2022 19:40:05 +0200 Subject: [PATCH 1037/1528] Only open mod customisation panel on explicit selection of single mod --- osu.Game/Overlays/Mods/ModPanel.cs | 16 ++++++++++++++++ osu.Game/Overlays/Mods/ModSelectOverlay.cs | 19 ++++++++++--------- osu.Game/Overlays/Mods/ModState.cs | 7 +++++++ 3 files changed, 33 insertions(+), 9 deletions(-) diff --git a/osu.Game/Overlays/Mods/ModPanel.cs b/osu.Game/Overlays/Mods/ModPanel.cs index 6ef6ab0595..0ab6293faf 100644 --- a/osu.Game/Overlays/Mods/ModPanel.cs +++ b/osu.Game/Overlays/Mods/ModPanel.cs @@ -37,6 +37,8 @@ namespace osu.Game.Overlays.Mods Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0), Scale = new Vector2(HEIGHT / ModSwitchSmall.DEFAULT_SIZE) }; + + Action = select; } public ModPanel(Mod mod) @@ -57,6 +59,20 @@ namespace osu.Game.Overlays.Mods Filtered.BindValueChanged(_ => updateFilterState(), true); } + private void select() + { + if (!Active.Value) + { + modState.RequiresConfiguration = Mod.RequiresConfiguration; + Active.Value = true; + } + else + { + modState.RequiresConfiguration = false; + Active.Value = false; + } + } + #region Filtering support private void updateFilterState() diff --git a/osu.Game/Overlays/Mods/ModSelectOverlay.cs b/osu.Game/Overlays/Mods/ModSelectOverlay.cs index cd3b5bacec..66ecb9fd78 100644 --- a/osu.Game/Overlays/Mods/ModSelectOverlay.cs +++ b/osu.Game/Overlays/Mods/ModSelectOverlay.cs @@ -247,8 +247,8 @@ namespace osu.Game.Overlays.Mods modSettingChangeTracker?.Dispose(); updateMultiplier(); - updateCustomisation(val); updateFromExternalSelection(); + updateCustomisation(); if (AllowCustomisation) { @@ -356,25 +356,26 @@ namespace osu.Game.Overlays.Mods multiplierDisplay.Current.Value = multiplier; } - private void updateCustomisation(ValueChangedEvent> valueChangedEvent) + private void updateCustomisation() { if (CustomisationButton == null) return; - bool anyCustomisableMod = false; - bool anyModWithRequiredCustomisationAdded = false; + bool anyCustomisableModActive = false; + bool anyModRequiresCustomisation = false; - foreach (var mod in SelectedMods.Value) + foreach (var modState in allAvailableMods) { - anyCustomisableMod |= mod.GetSettingsSourceProperties().Any(); - anyModWithRequiredCustomisationAdded |= valueChangedEvent.OldValue.All(m => m.GetType() != mod.GetType()) && mod.RequiresConfiguration; + anyCustomisableModActive |= modState.Active.Value && modState.Mod.GetSettingsSourceProperties().Any(); + anyModRequiresCustomisation |= modState.RequiresConfiguration; + modState.RequiresConfiguration = false; } - if (anyCustomisableMod) + if (anyCustomisableModActive) { customisationVisible.Disabled = false; - if (anyModWithRequiredCustomisationAdded && !customisationVisible.Value) + if (anyModRequiresCustomisation && !customisationVisible.Value) customisationVisible.Value = true; } else diff --git a/osu.Game/Overlays/Mods/ModState.cs b/osu.Game/Overlays/Mods/ModState.cs index 79880b85a5..a3806b1936 100644 --- a/osu.Game/Overlays/Mods/ModState.cs +++ b/osu.Game/Overlays/Mods/ModState.cs @@ -24,6 +24,13 @@ namespace osu.Game.Overlays.Mods /// public BindableBool Active { get; } = new BindableBool(); + /// + /// Whether the mod requires further customisation. + /// This flag is read by the to determine if the customisation panel should be opened after a mod change + /// and cleared after reading. + /// + public bool RequiresConfiguration { get; set; } + /// /// Whether the mod is currently filtered out due to not matching imposed criteria. /// From a494e55d938c009e6917f673ca43919c1f2d2300 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 15 Aug 2022 19:46:17 +0200 Subject: [PATCH 1038/1528] Adjust test scene to reflect new behaviour --- .../UserInterface/TestSceneModSelectOverlay.cs | 16 ++++++++++------ 1 file changed, 10 insertions(+), 6 deletions(-) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneModSelectOverlay.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneModSelectOverlay.cs index f17f93a875..6f9edb1b8a 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneModSelectOverlay.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneModSelectOverlay.cs @@ -192,7 +192,11 @@ namespace osu.Game.Tests.Visual.UserInterface AddStep("select customisable mod", () => SelectedMods.Value = new[] { new OsuModDoubleTime() }); assertCustomisationToggleState(disabled: false, active: false); - AddStep("select mod requiring configuration", () => SelectedMods.Value = new[] { new OsuModDifficultyAdjust() }); + AddStep("select mod requiring configuration externally", () => SelectedMods.Value = new[] { new OsuModDifficultyAdjust() }); + assertCustomisationToggleState(disabled: false, active: false); + + AddStep("reset mods", () => SelectedMods.SetDefault()); + AddStep("select difficulty adjust via panel", () => getPanelForMod(typeof(OsuModDifficultyAdjust)).TriggerClick()); assertCustomisationToggleState(disabled: false, active: true); AddStep("dismiss mod customisation via toggle", () => @@ -203,7 +207,7 @@ namespace osu.Game.Tests.Visual.UserInterface assertCustomisationToggleState(disabled: false, active: false); AddStep("reset mods", () => SelectedMods.SetDefault()); - AddStep("select mod requiring configuration", () => SelectedMods.Value = new[] { new OsuModDifficultyAdjust() }); + AddStep("select difficulty adjust via panel", () => getPanelForMod(typeof(OsuModDifficultyAdjust)).TriggerClick()); assertCustomisationToggleState(disabled: false, active: true); AddStep("dismiss mod customisation via keyboard", () => InputManager.Key(Key.Escape)); @@ -215,7 +219,7 @@ namespace osu.Game.Tests.Visual.UserInterface AddStep("select mod without configuration", () => SelectedMods.Value = new[] { new OsuModAutoplay() }); assertCustomisationToggleState(disabled: true, active: false); - AddStep("select mod requiring configuration", () => SelectedMods.Value = new[] { new OsuModDifficultyAdjust() }); + AddStep("select difficulty adjust via panel", () => getPanelForMod(typeof(OsuModDifficultyAdjust)).TriggerClick()); assertCustomisationToggleState(disabled: false, active: true); AddStep("select mod without configuration", () => SelectedMods.Value = new[] { new OsuModAutoplay() }); @@ -235,7 +239,7 @@ namespace osu.Game.Tests.Visual.UserInterface createScreen(); assertCustomisationToggleState(disabled: true, active: false); - AddStep("select mod requiring configuration", () => SelectedMods.Value = new[] { new OsuModDifficultyAdjust() }); + AddStep("select difficulty adjust via panel", () => getPanelForMod(typeof(OsuModDifficultyAdjust)).TriggerClick()); assertCustomisationToggleState(disabled: false, active: true); AddStep("move mouse to settings area", () => InputManager.MoveMouseTo(this.ChildrenOfType().Single())); @@ -262,7 +266,7 @@ namespace osu.Game.Tests.Visual.UserInterface ModSelectOverlay modSelectOverlay2 = null!; createScreen(); - AddStep("select diff adjust", () => SelectedMods.Value = new Mod[] { new OsuModDifficultyAdjust() }); + AddStep("select difficulty adjust via panel", () => getPanelForMod(typeof(OsuModDifficultyAdjust)).TriggerClick()); AddStep("set setting", () => modSelectOverlay.ChildrenOfType>().First().Current.Value = 8); @@ -492,7 +496,7 @@ namespace osu.Game.Tests.Visual.UserInterface createScreen(); changeRuleset(0); - AddStep("select difficulty adjust", () => SelectedMods.Value = new Mod[] { new OsuModDifficultyAdjust() }); + AddStep("select difficulty adjust via panel", () => getPanelForMod(typeof(OsuModDifficultyAdjust)).TriggerClick()); assertCustomisationToggleState(disabled: false, active: true); AddAssert("back button disabled", () => !modSelectOverlay.BackButton.Enabled.Value); From 7c2ada9b209f1a887e026aac48c9cadeb3d7905f Mon Sep 17 00:00:00 2001 From: OliBomby Date: Mon, 15 Aug 2022 21:11:06 +0200 Subject: [PATCH 1039/1528] Revert "remove copyright notice from new file" This reverts commit b5e54113485d5c511bc179a67a2f0794cd78ec55. --- osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectMerging.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectMerging.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectMerging.cs index 9b90c0ef05..8387f9c74c 100644 --- a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectMerging.cs +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectMerging.cs @@ -1,3 +1,6 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + #nullable disable using System.Linq; From d140e0df14224da4163c9e5049aa3eec0bf5ce1d Mon Sep 17 00:00:00 2001 From: OliBomby Date: Mon, 15 Aug 2022 21:15:23 +0200 Subject: [PATCH 1040/1528] remove nullable disable annotation --- .../Editor/TestSceneObjectMerging.cs | 41 +++++++++++-------- 1 file changed, 24 insertions(+), 17 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectMerging.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectMerging.cs index 8387f9c74c..63e6760514 100644 --- a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectMerging.cs +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectMerging.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.Linq; using NUnit.Framework; using osu.Framework.Utils; @@ -19,8 +17,8 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor [Test] public void TestSimpleMerge() { - HitCircle circle1 = null; - HitCircle circle2 = null; + HitCircle? circle1 = null; + HitCircle? circle2 = null; AddStep("select first two circles", () => { @@ -33,20 +31,20 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor mergeSelection(); - AddAssert("slider created", () => sliderCreatedFor( + AddAssert("slider created", () => circle1 is not null && circle2 is not null && sliderCreatedFor( (pos: circle1.Position, pathType: PathType.Linear), (pos: circle2.Position, pathType: null))); AddStep("undo", () => Editor.Undo()); - AddAssert("merged objects restored", () => objectsRestored(circle1, circle2)); + AddAssert("merged objects restored", () => circle1 is not null && circle2 is not null && objectsRestored(circle1, circle2)); } [Test] public void TestMergeCircleSlider() { - HitCircle circle1 = null; - Slider slider = null; - HitCircle circle2 = null; + HitCircle? circle1 = null; + Slider? slider = null; + HitCircle? circle2 = null; AddStep("select a circle, slider, circle", () => { @@ -63,6 +61,9 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor AddAssert("slider created", () => { + if (circle1 is null || circle2 is null || slider is null) + return false; + var controlPoints = slider.Path.ControlPoints; (Vector2, PathType?)[] args = new (Vector2, PathType?)[controlPoints.Count + 2]; args[0] = (circle1.Position, PathType.Linear); @@ -77,15 +78,15 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor }); AddStep("undo", () => Editor.Undo()); - AddAssert("merged objects restored", () => objectsRestored(circle1, slider, circle2)); + AddAssert("merged objects restored", () => circle1 is not null && circle2 is not null && slider is not null && objectsRestored(circle1, slider, circle2)); } [Test] public void TestMergeSliderSlider() { - Slider slider1 = null; - SliderPath slider1Path = null; - Slider slider2 = null; + Slider? slider1 = null; + SliderPath? slider1Path = null; + Slider? slider2 = null; AddStep("select two sliders", () => { @@ -101,6 +102,9 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor AddAssert("slider created", () => { + if (slider1 is null || slider2 is null || slider1Path is null) + return false; + var controlPoints1 = slider1Path.ControlPoints; var controlPoints2 = slider2.Path.ControlPoints; (Vector2, PathType?)[] args = new (Vector2, PathType?)[controlPoints1.Count + controlPoints2.Count - 1]; @@ -121,14 +125,17 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor AddAssert("merged slider matches first slider", () => { var mergedSlider = (Slider)EditorBeatmap.SelectedHitObjects.First(); - return mergedSlider.HeadCircle.Samples.SequenceEqual(slider1.HeadCircle.Samples) - && mergedSlider.TailCircle.Samples.SequenceEqual(slider1.TailCircle.Samples) - && mergedSlider.Samples.SequenceEqual(slider1.Samples) - && mergedSlider.SampleControlPoint.IsRedundant(slider1.SampleControlPoint); + return slider1 is not null && mergedSlider.HeadCircle.Samples.SequenceEqual(slider1.HeadCircle.Samples) + && mergedSlider.TailCircle.Samples.SequenceEqual(slider1.TailCircle.Samples) + && mergedSlider.Samples.SequenceEqual(slider1.Samples) + && mergedSlider.SampleControlPoint.IsRedundant(slider1.SampleControlPoint); }); AddAssert("slider end is at same completion for last slider", () => { + if (slider1Path is null || slider2 is null) + return false; + var mergedSlider = (Slider)EditorBeatmap.SelectedHitObjects.First(); return Precision.AlmostEquals(mergedSlider.Path.Distance, slider1Path.CalculatedDistance + slider2.Path.Distance); }); From b33e0f5e1cd3421503eacfc6283210cd2be7c0d6 Mon Sep 17 00:00:00 2001 From: 63411 <62799417+molneya@users.noreply.github.com> Date: Tue, 16 Aug 2022 11:03:18 +0800 Subject: [PATCH 1041/1528] update comment and deltaTime check --- osu.Game.Rulesets.Mania/Difficulty/Skills/Strain.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Mania/Difficulty/Skills/Strain.cs b/osu.Game.Rulesets.Mania/Difficulty/Skills/Strain.cs index 657dfbb575..d5cee47178 100644 --- a/osu.Game.Rulesets.Mania/Difficulty/Skills/Strain.cs +++ b/osu.Game.Rulesets.Mania/Difficulty/Skills/Strain.cs @@ -78,8 +78,8 @@ namespace osu.Game.Rulesets.Mania.Difficulty.Skills individualStrains[column] = applyDecay(individualStrains[column], startTime - startTimes[column], individual_decay_base); individualStrains[column] += 2.0 * holdFactor; - // individualStrain should be the hardest individualStrain column for notes in a chord - individualStrain = maniaCurrent.DeltaTime == 0 ? Math.Max(individualStrain, individualStrains[column]) : individualStrains[column]; + // For notes at the same time (in a chord), the individualStrain should be the hardest individualStrain out of those columns + individualStrain = maniaCurrent.DeltaTime <= 1 ? Math.Max(individualStrain, individualStrains[column]) : individualStrains[column]; // Decay and increase overallStrain overallStrain = applyDecay(overallStrain, current.DeltaTime, overall_decay_base); From a15e6f19aa48d2ce7ec39387f0373cc4d7bde144 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 16 Aug 2022 13:35:57 +0900 Subject: [PATCH 1042/1528] Fix running `TestScenePlayerLoader` interactively leaving volume in a bad state --- .../Visual/Gameplay/TestScenePlayerLoader.cs | 81 +++++++++++++++---- 1 file changed, 64 insertions(+), 17 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs index 05474e3d39..dbbedf37ae 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs @@ -56,6 +56,10 @@ namespace osu.Game.Tests.Visual.Gameplay private readonly ChangelogOverlay changelogOverlay; + private double savedTrackVolume; + private double savedMasterVolume; + private bool savedMutedState; + public TestScenePlayerLoader() { AddRange(new Drawable[] @@ -75,11 +79,7 @@ namespace osu.Game.Tests.Visual.Gameplay } [SetUp] - public void Setup() => Schedule(() => - { - player = null; - audioManager.Volume.SetDefault(); - }); + public void Setup() => Schedule(() => player = null); /// /// Sets the input manager child to a new test player loader container instance. @@ -147,6 +147,7 @@ namespace osu.Game.Tests.Visual.Gameplay moveMouse(); return player?.LoadState == LoadState.Ready; }); + AddRepeatStep("move mouse", moveMouse, 20); AddAssert("loader still active", () => loader.IsCurrentScreen()); @@ -154,6 +155,8 @@ namespace osu.Game.Tests.Visual.Gameplay void moveMouse() { + notificationOverlay.State.Value = Visibility.Hidden; + InputManager.MoveMouseTo( loader.VisualSettings.ScreenSpaceDrawQuad.TopLeft + (loader.VisualSettings.ScreenSpaceDrawQuad.BottomRight - loader.VisualSettings.ScreenSpaceDrawQuad.TopLeft) @@ -274,6 +277,8 @@ namespace osu.Game.Tests.Visual.Gameplay AddStep("load player", () => resetPlayer(false, beforeLoad)); AddUntilStep("wait for player", () => player?.LoadState == LoadState.Ready); + saveVolumes(); + AddAssert("check for notification", () => notificationOverlay.UnreadCount.Value == 1); AddStep("click notification", () => { @@ -287,6 +292,8 @@ namespace osu.Game.Tests.Visual.Gameplay AddAssert("check " + volumeName, assert); + restoreVolumes(); + AddUntilStep("wait for player load", () => player.IsLoaded); } @@ -294,6 +301,9 @@ namespace osu.Game.Tests.Visual.Gameplay [TestCase(false)] public void TestEpilepsyWarning(bool warning) { + saveVolumes(); + setFullVolume(); + AddStep("change epilepsy warning", () => epilepsyWarning = warning); AddStep("load dummy beatmap", () => resetPlayer(false)); @@ -306,6 +316,30 @@ namespace osu.Game.Tests.Visual.Gameplay AddUntilStep("sound volume decreased", () => Beatmap.Value.Track.AggregateVolume.Value == 0.25); AddUntilStep("sound volume restored", () => Beatmap.Value.Track.AggregateVolume.Value == 1); } + + restoreVolumes(); + } + + [Test] + public void TestEpilepsyWarningEarlyExit() + { + saveVolumes(); + setFullVolume(); + + AddStep("set epilepsy warning", () => epilepsyWarning = true); + AddStep("load dummy beatmap", () => resetPlayer(false)); + + AddUntilStep("wait for current", () => loader.IsCurrentScreen()); + + AddUntilStep("wait for epilepsy warning", () => getWarning().Alpha > 0); + AddUntilStep("warning is shown", () => getWarning().State.Value == Visibility.Visible); + + AddStep("exit early", () => loader.Exit()); + + AddUntilStep("warning is hidden", () => getWarning().State.Value == Visibility.Hidden); + AddUntilStep("sound volume restored", () => Beatmap.Value.Track.AggregateVolume.Value == 1); + + restoreVolumes(); } [TestCase(true, 1.0, false)] // on battery, above cutoff --> no warning @@ -336,21 +370,34 @@ namespace osu.Game.Tests.Visual.Gameplay AddUntilStep("wait for player load", () => player.IsLoaded); } - [Test] - public void TestEpilepsyWarningEarlyExit() + private void restoreVolumes() { - AddStep("set epilepsy warning", () => epilepsyWarning = true); - AddStep("load dummy beatmap", () => resetPlayer(false)); + AddStep("restore previous volumes", () => + { + audioManager.VolumeTrack.Value = savedTrackVolume; + audioManager.Volume.Value = savedMasterVolume; + volumeOverlay.IsMuted.Value = savedMutedState; + }); + } - AddUntilStep("wait for current", () => loader.IsCurrentScreen()); + private void setFullVolume() + { + AddStep("set volumes to 100%", () => + { + audioManager.VolumeTrack.Value = 1; + audioManager.Volume.Value = 1; + volumeOverlay.IsMuted.Value = false; + }); + } - AddUntilStep("wait for epilepsy warning", () => getWarning().Alpha > 0); - AddUntilStep("warning is shown", () => getWarning().State.Value == Visibility.Visible); - - AddStep("exit early", () => loader.Exit()); - - AddUntilStep("warning is hidden", () => getWarning().State.Value == Visibility.Hidden); - AddUntilStep("sound volume restored", () => Beatmap.Value.Track.AggregateVolume.Value == 1); + private void saveVolumes() + { + AddStep("save previous volumes", () => + { + savedTrackVolume = audioManager.VolumeTrack.Value; + savedMasterVolume = audioManager.Volume.Value; + savedMutedState = volumeOverlay.IsMuted.Value; + }); } private EpilepsyWarning getWarning() => loader.ChildrenOfType().SingleOrDefault(); From 6761f869f993493598f9de7d2d192b1ba7cef8ed Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 16 Aug 2022 13:04:56 +0900 Subject: [PATCH 1043/1528] Modify flow to avoid weird bindable and value resetting --- .../Visual/Mods/TestSceneModFailCondition.cs | 2 +- osu.Game/Screens/Play/Player.cs | 21 +++++++------------ osu.Game/Screens/Play/PlayerLoader.cs | 15 ++++--------- osu.Game/Screens/Ranking/ResultsScreen.cs | 2 +- 4 files changed, 14 insertions(+), 26 deletions(-) diff --git a/osu.Game.Tests/Visual/Mods/TestSceneModFailCondition.cs b/osu.Game.Tests/Visual/Mods/TestSceneModFailCondition.cs index 91fa09b414..23c1eda7f7 100644 --- a/osu.Game.Tests/Visual/Mods/TestSceneModFailCondition.cs +++ b/osu.Game.Tests/Visual/Mods/TestSceneModFailCondition.cs @@ -23,7 +23,7 @@ namespace osu.Game.Tests.Visual.Mods protected override TestPlayer CreateModPlayer(Ruleset ruleset) { var player = base.CreateModPlayer(ruleset); - player.RestartRequested = () => restartRequested = true; + player.RestartRequested = _ => restartRequested = true; return player; } diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index 7ed68aa5b7..4f6bb1d37a 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -77,15 +77,10 @@ namespace osu.Game.Screens.Play /// protected virtual bool PauseOnFocusLost => true; - public Action RestartRequested; + public Action RestartRequested; private bool isRestarting; - /// - /// Is set to true when the quick retry hotkey has been pressed. - /// - public Bindable IsQuickRestart = new Bindable(); - private Bindable mouseWheelDisabled; private readonly Bindable storyboardReplacesBackground = new Bindable(); @@ -272,7 +267,7 @@ namespace osu.Game.Screens.Play FailOverlay = new FailOverlay { SaveReplay = prepareAndImportScore, - OnRetry = Restart, + OnRetry = () => Restart(), OnQuit = () => PerformExit(true), }, new HotkeyExitOverlay @@ -298,9 +293,8 @@ namespace osu.Game.Screens.Play { if (!this.IsCurrentScreen()) return; - IsQuickRestart.Value = true; fadeOut(true); - Restart(); + Restart(true); }, }); } @@ -453,7 +447,7 @@ namespace osu.Game.Screens.Play { OnResume = Resume, Retries = RestartCount, - OnRetry = Restart, + OnRetry = () => Restart(), OnQuit = () => PerformExit(true), }, }, @@ -660,7 +654,8 @@ namespace osu.Game.Screens.Play /// Restart gameplay via a parent . /// This can be called from a child screen in order to trigger the restart process. /// - public void Restart() + /// Whether a quick restart was requested (skipping intro etc.). + public void Restart(bool quickRestart = false) { if (!Configuration.AllowRestart) return; @@ -672,7 +667,7 @@ namespace osu.Game.Screens.Play musicController.Stop(); sampleRestart?.Play(); - RestartRequested?.Invoke(); + RestartRequested?.Invoke(quickRestart); PerformExit(false); } @@ -852,7 +847,7 @@ namespace osu.Game.Screens.Play failAnimationLayer.Start(); if (GameplayState.Mods.OfType().Any(m => m.RestartOnFail)) - Restart(); + Restart(true); return true; } diff --git a/osu.Game/Screens/Play/PlayerLoader.cs b/osu.Game/Screens/Play/PlayerLoader.cs index 76092fbaa3..e6bd1367ef 100644 --- a/osu.Game/Screens/Play/PlayerLoader.cs +++ b/osu.Game/Screens/Play/PlayerLoader.cs @@ -123,7 +123,7 @@ namespace osu.Game.Screens.Play private EpilepsyWarning? epilepsyWarning; - private bool isHotKeyRestart; + private bool quickRestart; [Resolved(CanBeNull = true)] private INotificationOverlay? notificationOverlay { get; set; } @@ -363,17 +363,12 @@ namespace osu.Game.Screens.Play return; CurrentPlayer = createPlayer(); + CurrentPlayer.Configuration.AutomaticallySkipIntro = quickRestart; CurrentPlayer.RestartCount = restartCount++; CurrentPlayer.RestartRequested = restartRequested; LoadTask = LoadComponentAsync(CurrentPlayer, _ => { - if (isHotKeyRestart) - { - CurrentPlayer.Configuration.AutomaticallySkipIntro = true; - isHotKeyRestart = false; - } - MetadataInfo.Loading = false; OnPlayerLoaded(); }); @@ -383,11 +378,9 @@ namespace osu.Game.Screens.Play { } - private void restartRequested() + private void restartRequested(bool quickRestartRequested) { - if (CurrentPlayer != null) - isHotKeyRestart = CurrentPlayer.IsQuickRestart.Value; - + quickRestart = quickRestartRequested; hideOverlays = true; ValidForResume = true; } diff --git a/osu.Game/Screens/Ranking/ResultsScreen.cs b/osu.Game/Screens/Ranking/ResultsScreen.cs index c530febcae..226216b0f0 100644 --- a/osu.Game/Screens/Ranking/ResultsScreen.cs +++ b/osu.Game/Screens/Ranking/ResultsScreen.cs @@ -177,7 +177,7 @@ namespace osu.Game.Screens.Ranking { if (!this.IsCurrentScreen()) return; - player?.Restart(); + player?.Restart(true); }, }); } From 9a1a7bae891c1b13a90ccf72354ee1fad6a1e6fd Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 16 Aug 2022 14:17:28 +0900 Subject: [PATCH 1044/1528] Make test actually test things --- .../Visual/Gameplay/TestScenePlayerLoader.cs | 38 +++++++++++++++---- osu.Game/Screens/Play/SkipOverlay.cs | 2 + 2 files changed, 32 insertions(+), 8 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs index b0308dcd22..1fd517d1a6 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs @@ -29,6 +29,7 @@ using osu.Game.Screens.Play; using osu.Game.Screens.Play.PlayerSettings; using osu.Game.Utils; using osuTK.Input; +using SkipOverlay = osu.Game.Screens.Play.SkipOverlay; namespace osu.Game.Tests.Visual.Gameplay { @@ -98,7 +99,13 @@ namespace osu.Game.Tests.Visual.Gameplay private void prepareBeatmap() { var workingBeatmap = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo); + + // Add intro time to test quick retry skipping (TestQuickRetry). + workingBeatmap.BeatmapInfo.AudioLeadIn = 60000; + + // Turn on epilepsy warning to test warning display (TestEpilepsyWarning). workingBeatmap.BeatmapInfo.EpilepsyWarning = epilepsyWarning; + Beatmap.Value = workingBeatmap; foreach (var mod in SelectedMods.Value.OfType()) @@ -356,17 +363,32 @@ namespace osu.Game.Tests.Visual.Gameplay [Test] public void TestQuickRetry() { + TestPlayer getCurrentPlayer() => loader.CurrentPlayer as TestPlayer; + bool checkSkipButtonVisible() => player.ChildrenOfType().FirstOrDefault()?.IsButtonVisible == true; + + TestPlayer previousPlayer = null; + AddStep("load dummy beatmap", () => resetPlayer(false)); - AddUntilStep("wait for current", () => player.IsCurrentScreen()); - AddStep("Restart map normally", () => player.Restart()); - AddUntilStep("wait for current", () => player.IsCurrentScreen()); + AddUntilStep("wait for current", () => getCurrentPlayer()?.IsCurrentScreen() == true); + AddStep("store previous player", () => previousPlayer = getCurrentPlayer()); - AddStep("Restart map with quick retry hotkey", () => - { - InputManager.UseParentInput = true; - InputManager.PressKey(Key.Tilde); - }); + AddStep("Restart map normally", () => getCurrentPlayer().Restart()); + AddUntilStep("wait for load", () => getCurrentPlayer()?.LoadedBeatmapSuccessfully == true); + + AddUntilStep("restart completed", () => getCurrentPlayer() != null && getCurrentPlayer() != previousPlayer); + AddStep("store previous player", () => previousPlayer = getCurrentPlayer()); + + AddUntilStep("skip button visible", checkSkipButtonVisible); + + AddStep("press quick retry key", () => InputManager.PressKey(Key.Tilde)); + AddUntilStep("restart completed", () => getCurrentPlayer() != null && getCurrentPlayer() != previousPlayer); + AddStep("release quick retry key", () => InputManager.ReleaseKey(Key.Tilde)); + + AddUntilStep("wait for load", () => getCurrentPlayer()?.LoadedBeatmapSuccessfully == true); + + AddUntilStep("time reached zero", () => getCurrentPlayer()?.GameplayClockContainer.CurrentTime > 0); + AddUntilStep("skip button not visible", () => !checkSkipButtonVisible()); } private EpilepsyWarning getWarning() => loader.ChildrenOfType().SingleOrDefault(); diff --git a/osu.Game/Screens/Play/SkipOverlay.cs b/osu.Game/Screens/Play/SkipOverlay.cs index 70a8345c1f..0629d0ae23 100644 --- a/osu.Game/Screens/Play/SkipOverlay.cs +++ b/osu.Game/Screens/Play/SkipOverlay.cs @@ -46,6 +46,8 @@ namespace osu.Game.Screens.Play [Resolved] private IGameplayClock gameplayClock { get; set; } + internal bool IsButtonVisible => fadeContainer.State == Visibility.Visible && buttonContainer.State.Value == Visibility.Visible; + public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true; /// From 63819648dfda22157edd7c029cea5a6db06b8235 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 16 Aug 2022 14:27:02 +0900 Subject: [PATCH 1045/1528] Fix up flow of actual skip operation --- osu.Game/Screens/Play/Player.cs | 7 ++----- osu.Game/Screens/Play/SkipOverlay.cs | 20 +++++++++++++++----- 2 files changed, 17 insertions(+), 10 deletions(-) diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index 4f6bb1d37a..6827ff04d3 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -372,11 +372,8 @@ namespace osu.Game.Screens.Play IsBreakTime.BindTo(breakTracker.IsBreakTime); IsBreakTime.BindValueChanged(onBreakTimeChanged, true); - skipIntroOverlay.IsSkippable.ValueChanged += e => - { - if (Configuration.AutomaticallySkipIntro && e.NewValue && RestartCount > 0) - performUserRequestedSkip(); - }; + if (Configuration.AutomaticallySkipIntro) + skipIntroOverlay.SkipWhenReady(); } protected virtual GameplayClockContainer CreateGameplayClockContainer(WorkingBeatmap beatmap, double gameplayStart) => new MasterGameplayClockContainer(beatmap, gameplayStart); diff --git a/osu.Game/Screens/Play/SkipOverlay.cs b/osu.Game/Screens/Play/SkipOverlay.cs index 0629d0ae23..5c9a706549 100644 --- a/osu.Game/Screens/Play/SkipOverlay.cs +++ b/osu.Game/Screens/Play/SkipOverlay.cs @@ -8,7 +8,6 @@ using osu.Framework; using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Audio.Sample; -using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; @@ -40,8 +39,7 @@ namespace osu.Game.Screens.Play private double displayTime; private bool isClickable; - - public IBindable IsSkippable = new Bindable(); + private bool skipQueued; [Resolved] private IGameplayClock gameplayClock { get; set; } @@ -94,8 +92,6 @@ namespace osu.Game.Screens.Play } } }; - - IsSkippable.BindTo(button.Enabled); } private const double fade_time = 300; @@ -130,6 +126,20 @@ namespace osu.Game.Screens.Play displayTime = gameplayClock.CurrentTime; fadeContainer.TriggerShow(); + + if (skipQueued) + { + Scheduler.AddDelayed(() => button.TriggerClick(), 200); + skipQueued = false; + } + } + + public void SkipWhenReady() + { + if (IsLoaded) + button.TriggerClick(); + else + skipQueued = true; } protected override void Update() From e870ac6456c334577f4cc57fff54305179cae041 Mon Sep 17 00:00:00 2001 From: its5Q Date: Tue, 16 Aug 2022 15:51:54 +1000 Subject: [PATCH 1046/1528] Fix code quality for CI --- osu.Game/Screens/Edit/Setup/ColoursSection.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Edit/Setup/ColoursSection.cs b/osu.Game/Screens/Edit/Setup/ColoursSection.cs index 607086fdba..9334967a3e 100644 --- a/osu.Game/Screens/Edit/Setup/ColoursSection.cs +++ b/osu.Game/Screens/Edit/Setup/ColoursSection.cs @@ -26,7 +26,8 @@ namespace osu.Game.Screens.Edit.Setup { Label = EditorSetupStrings.HitcircleSliderCombos, FixedLabelWidth = LABEL_WIDTH, - ColourNamePrefix = EditorSetupStrings.ComboColourPrefix } + ColourNamePrefix = EditorSetupStrings.ComboColourPrefix + } }; if (Beatmap.BeatmapSkin != null) From ea50936d718bd21a78fea574811cc7b560a651f9 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 16 Aug 2022 15:26:29 +0900 Subject: [PATCH 1047/1528] Fix slider ticks playing back at infinite rate while making changes to a slider in the editor --- osu.Game/Screens/Edit/Editor.cs | 19 ++++++------------- osu.Game/Screens/Edit/EditorBeatmap.cs | 25 +++++++++++++++++++++++++ 2 files changed, 31 insertions(+), 13 deletions(-) diff --git a/osu.Game/Screens/Edit/Editor.cs b/osu.Game/Screens/Edit/Editor.cs index 89f9aec5ee..90e912bd6d 100644 --- a/osu.Game/Screens/Edit/Editor.cs +++ b/osu.Game/Screens/Edit/Editor.cs @@ -225,8 +225,6 @@ namespace osu.Game.Screens.Edit dependencies.CacheAs(clock); AddInternal(clock); - clock.SeekingOrStopped.BindValueChanged(_ => updateSampleDisabledState()); - // todo: remove caching of this and consume via editorBeatmap? dependencies.Cache(beatDivisor); @@ -428,7 +426,12 @@ namespace osu.Game.Screens.Edit protected override void Update() { base.Update(); + clock.ProcessFrame(); + + samplePlaybackDisabled.Value = clock.SeekingOrStopped.Value + || currentScreen is not ComposeScreen + || editorBeatmap.UpdateInProgress; } public bool OnPressed(KeyBindingPressEvent e) @@ -822,16 +825,10 @@ namespace osu.Game.Screens.Edit } finally { - updateSampleDisabledState(); rebindClipboardBindables(); } } - private void updateSampleDisabledState() - { - samplePlaybackDisabled.Value = clock.SeekingOrStopped.Value || !(currentScreen is ComposeScreen); - } - private void seek(UIEvent e, int direction) { double amount = e.ShiftPressed ? 4 : 1; @@ -936,11 +933,7 @@ namespace osu.Game.Screens.Edit protected void SwitchToDifficulty(BeatmapInfo nextBeatmap) => loader?.ScheduleSwitchToExistingDifficulty(nextBeatmap, GetState(nextBeatmap.Ruleset)); - private void cancelExit() - { - updateSampleDisabledState(); - loader?.CancelPendingDifficultySwitch(); - } + private void cancelExit() => loader?.CancelPendingDifficultySwitch(); public double SnapTime(double time, double? referenceTime) => editorBeatmap.SnapTime(time, referenceTime); diff --git a/osu.Game/Screens/Edit/EditorBeatmap.cs b/osu.Game/Screens/Edit/EditorBeatmap.cs index 96425e8bc8..b9b0879fa4 100644 --- a/osu.Game/Screens/Edit/EditorBeatmap.cs +++ b/osu.Game/Screens/Edit/EditorBeatmap.cs @@ -10,6 +10,7 @@ using System.Linq; using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Bindables; +using osu.Framework.Threading; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.Legacy; @@ -22,6 +23,15 @@ namespace osu.Game.Screens.Edit { public class EditorBeatmap : TransactionalCommitComponent, IBeatmap, IBeatSnapProvider { + /// + /// While performing updates on hitobjects, this will momentarily become true. + /// + /// + /// This is intended to be used to avoid performing operations (like playback of samples) + /// while mutating hitobjects. + /// + public bool UpdateInProgress { get; private set; } + /// /// Invoked when a is added to this . /// @@ -225,8 +235,12 @@ namespace osu.Game.Screens.Edit { // updates are debounced regardless of whether a batch is active. batchPendingUpdates.Add(hitObject); + + advertiseUpdateInProgress(); } + private ScheduledDelegate updateCompleteDelegate; + /// /// Update all hit objects with potentially changed difficulty or control point data. /// @@ -234,6 +248,8 @@ namespace osu.Game.Screens.Edit { foreach (var h in HitObjects) batchPendingUpdates.Add(h); + + advertiseUpdateInProgress(); } /// @@ -333,6 +349,15 @@ namespace osu.Game.Screens.Edit /// public void Clear() => RemoveRange(HitObjects.ToArray()); + private void advertiseUpdateInProgress() + { + UpdateInProgress = true; + + // Debounce is arbitrarily high enough to avoid flip-flopping the value each other frame. + updateCompleteDelegate?.Cancel(); + updateCompleteDelegate = Scheduler.AddDelayed(() => UpdateInProgress = false, 50); + } + private void processHitObject(HitObject hitObject) => hitObject.ApplyDefaults(ControlPointInfo, PlayableBeatmap.Difficulty); private void trackStartTime(HitObject hitObject) From e636fcd9b8312be89cf884ca98066becf4720288 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 16 Aug 2022 15:35:32 +0900 Subject: [PATCH 1048/1528] Use DI'd components from parent class rather than fetching locally --- .../Edit/OsuSelectionHandler.cs | 19 ++++++------------- 1 file changed, 6 insertions(+), 13 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs index e3cd31f6a3..44fbbd9591 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs @@ -16,7 +16,6 @@ using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.UI; -using osu.Game.Screens.Edit; using osu.Game.Screens.Edit.Compose.Components; using osuTK; using osuTK.Input; @@ -28,12 +27,6 @@ namespace osu.Game.Rulesets.Osu.Edit [Resolved(CanBeNull = true)] private IDistanceSnapProvider? snapProvider { get; set; } - [Resolved(CanBeNull = true)] - private EditorBeatmap? editorBeatmap { get; set; } - - [Resolved(CanBeNull = true)] - private IEditorChangeHandler? changeHandler { get; set; } - /// /// During a transform, the initial origin is stored so it can be used throughout the operation. /// @@ -355,10 +348,10 @@ namespace osu.Game.Rulesets.Osu.Edit private void mergeSelection() { - if (editorBeatmap == null || changeHandler == null || selectedMergeableObjects.Length < 2) + if (EditorBeatmap == null || ChangeHandler == null || selectedMergeableObjects.Length < 2) return; - changeHandler.BeginChange(); + ChangeHandler.BeginChange(); // Have an initial slider object. var firstHitObject = selectedMergeableObjects[0]; @@ -416,24 +409,24 @@ namespace osu.Game.Rulesets.Osu.Edit { foreach (var selectedMergeableObject in selectedMergeableObjects.Skip(1)) { - editorBeatmap.Remove(selectedMergeableObject); + EditorBeatmap.Remove(selectedMergeableObject); } } else { foreach (var selectedMergeableObject in selectedMergeableObjects) { - editorBeatmap.Remove(selectedMergeableObject); + EditorBeatmap.Remove(selectedMergeableObject); } - editorBeatmap.Add(mergedHitObject); + EditorBeatmap.Add(mergedHitObject); } // Make sure the merged hitobject is selected. SelectedItems.Clear(); SelectedItems.Add(mergedHitObject); - changeHandler.EndChange(); + ChangeHandler.EndChange(); } protected override IEnumerable GetContextMenuItemsForSelection(IEnumerable> selection) From ecb9351babd55217c0b28a5e20c3274be44669b2 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 16 Aug 2022 15:36:43 +0900 Subject: [PATCH 1049/1528] Remove unnecessary null pre-checks --- osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs index 44fbbd9591..363a191e34 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs @@ -348,10 +348,10 @@ namespace osu.Game.Rulesets.Osu.Edit private void mergeSelection() { - if (EditorBeatmap == null || ChangeHandler == null || selectedMergeableObjects.Length < 2) + if (selectedMergeableObjects.Length < 2) return; - ChangeHandler.BeginChange(); + ChangeHandler?.BeginChange(); // Have an initial slider object. var firstHitObject = selectedMergeableObjects[0]; @@ -426,7 +426,7 @@ namespace osu.Game.Rulesets.Osu.Edit SelectedItems.Clear(); SelectedItems.Add(mergedHitObject); - ChangeHandler.EndChange(); + ChangeHandler?.EndChange(); } protected override IEnumerable GetContextMenuItemsForSelection(IEnumerable> selection) From 7cc9fdbaa0d19f847cdc57264bc6652746ac91b3 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 16 Aug 2022 15:37:38 +0900 Subject: [PATCH 1050/1528] Simplify context menu check by using existing mergeable object list --- osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs index 363a191e34..663bf03a00 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs @@ -335,7 +335,7 @@ namespace osu.Game.Rulesets.Osu.Edit /// All osu! hitobjects which can be moved/rotated/scaled. /// private OsuHitObject[] selectedMovableObjects => SelectedItems.OfType() - .Where(h => !(h is Spinner)) + .Where(h => h is not Spinner) .ToArray(); /// @@ -434,7 +434,7 @@ namespace osu.Game.Rulesets.Osu.Edit foreach (var item in base.GetContextMenuItemsForSelection(selection)) yield return item; - if (selection.Count() > 1 && selection.All(o => o.Item is HitCircle or Slider)) + if (selectedMergeableObjects.Length > 1) yield return new OsuMenuItem("Merge selection", MenuItemType.Destructive, mergeSelection); } } From 0833a6fb9a3dec55c464f211340f1d51a1bbdb97 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 16 Aug 2022 15:38:13 +0900 Subject: [PATCH 1051/1528] Avoid multiple iteration of LINQ query using a local --- osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs | 12 +++++++----- 1 file changed, 7 insertions(+), 5 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs index 663bf03a00..f3c0a05bc2 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs @@ -348,13 +348,15 @@ namespace osu.Game.Rulesets.Osu.Edit private void mergeSelection() { - if (selectedMergeableObjects.Length < 2) + var mergeableObjects = selectedMergeableObjects; + + if (mergeableObjects.Length < 2) return; ChangeHandler?.BeginChange(); // Have an initial slider object. - var firstHitObject = selectedMergeableObjects[0]; + var firstHitObject = mergeableObjects[0]; var mergedHitObject = firstHitObject as Slider ?? new Slider { StartTime = firstHitObject.StartTime, @@ -371,7 +373,7 @@ namespace osu.Game.Rulesets.Osu.Edit // Merge all the selected hit objects into one slider path. bool lastCircle = firstHitObject is HitCircle; - foreach (var selectedMergeableObject in selectedMergeableObjects.Skip(1)) + foreach (var selectedMergeableObject in mergeableObjects.Skip(1)) { if (selectedMergeableObject is IHasPath hasPath) { @@ -407,14 +409,14 @@ namespace osu.Game.Rulesets.Osu.Edit // Make sure only the merged hit object is in the beatmap. if (firstHitObject is Slider) { - foreach (var selectedMergeableObject in selectedMergeableObjects.Skip(1)) + foreach (var selectedMergeableObject in mergeableObjects.Skip(1)) { EditorBeatmap.Remove(selectedMergeableObject); } } else { - foreach (var selectedMergeableObject in selectedMergeableObjects) + foreach (var selectedMergeableObject in mergeableObjects) { EditorBeatmap.Remove(selectedMergeableObject); } From 11f38e539f6571ff1811db64883a219e2930f5c0 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 16 Aug 2022 16:01:19 +0900 Subject: [PATCH 1052/1528] Rename property to `LastLocalUpdate` --- osu.Game/Beatmaps/BeatmapInfo.cs | 2 +- osu.Game/Beatmaps/BeatmapManager.cs | 2 +- osu.Game/Database/RealmAccess.cs | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game/Beatmaps/BeatmapInfo.cs b/osu.Game/Beatmaps/BeatmapInfo.cs index 29f04e5a54..32b7f0b29b 100644 --- a/osu.Game/Beatmaps/BeatmapInfo.cs +++ b/osu.Game/Beatmaps/BeatmapInfo.cs @@ -105,7 +105,7 @@ namespace osu.Game.Beatmaps /// /// The last time of a local modification (via the editor). /// - public DateTimeOffset? LastUpdated { get; set; } + public DateTimeOffset? LastLocalUpdate { get; set; } /// /// The last time online metadata was applied to this beatmap. diff --git a/osu.Game/Beatmaps/BeatmapManager.cs b/osu.Game/Beatmaps/BeatmapManager.cs index d6ef1e0173..d736765dd9 100644 --- a/osu.Game/Beatmaps/BeatmapManager.cs +++ b/osu.Game/Beatmaps/BeatmapManager.cs @@ -314,7 +314,7 @@ namespace osu.Game.Beatmaps beatmapInfo.MD5Hash = stream.ComputeMD5Hash(); beatmapInfo.Hash = stream.ComputeSHA2Hash(); - beatmapInfo.LastUpdated = DateTimeOffset.Now; + beatmapInfo.LastLocalUpdate = DateTimeOffset.Now; beatmapInfo.Status = BeatmapOnlineStatus.LocallyModified; AddFile(setInfo, stream, createBeatmapFilenameFromMetadata(beatmapInfo)); diff --git a/osu.Game/Database/RealmAccess.cs b/osu.Game/Database/RealmAccess.cs index 40ac3b7422..cdaf35a1fb 100644 --- a/osu.Game/Database/RealmAccess.cs +++ b/osu.Game/Database/RealmAccess.cs @@ -68,7 +68,7 @@ namespace osu.Game.Database /// 20 2022-07-21 Added LastAppliedDifficultyVersion to RulesetInfo, changed default value of BeatmapInfo.StarRating to -1. /// 21 2022-07-27 Migrate collections to realm (BeatmapCollection). /// 22 2022-07-31 Added ModPreset. - /// 23 2022-08-01 Added LastUpdated to BeatmapInfo. + /// 23 2022-08-01 Added LastLocalUpdate to BeatmapInfo. /// private const int schema_version = 23; From 9d2c2b71cf07a172a0f83e246e79e6b06822e29a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 16 Aug 2022 16:21:35 +0900 Subject: [PATCH 1053/1528] Change conditional to check for insertions in addition to modifications It is possible that the import process itself marks the previous beatmaps as deleted due to an overlap in metadata or otherwise. --- osu.Game/Screens/Select/BeatmapCarousel.cs | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Select/BeatmapCarousel.cs b/osu.Game/Screens/Select/BeatmapCarousel.cs index e9419e7156..e9f676d32f 100644 --- a/osu.Game/Screens/Select/BeatmapCarousel.cs +++ b/osu.Game/Screens/Select/BeatmapCarousel.cs @@ -273,11 +273,13 @@ namespace osu.Game.Screens.Select // Check if the current selection was potentially deleted by re-querying its validity. bool selectedSetMarkedDeleted = realm.Run(r => r.Find(SelectedBeatmapSet.ID))?.DeletePending != false; - if (selectedSetMarkedDeleted && changes.NewModifiedIndices.Any()) + int[] modifiedAndInserted = changes.NewModifiedIndices.Concat(changes.InsertedIndices).ToArray(); + + if (selectedSetMarkedDeleted && modifiedAndInserted.Any()) { // If it is no longer valid, make the bold assumption that an updated version will be available in the modified indices. // This relies on the full update operation being in a single transaction, so please don't change that. - foreach (int i in changes.NewModifiedIndices) + foreach (int i in modifiedAndInserted) { var beatmapSetInfo = sender[i]; From ee153a345c34c825852883723a8339a2593c062a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 16 Aug 2022 16:31:56 +0900 Subject: [PATCH 1054/1528] Add a few more overlooked beatmap save states on setup screen modifications --- osu.Game.Rulesets.Mania/Edit/Setup/ManiaSetupSection.cs | 1 + osu.Game.Rulesets.Osu/Edit/Setup/OsuSetupSection.cs | 1 + osu.Game/Screens/Edit/Setup/DifficultySection.cs | 1 + 3 files changed, 3 insertions(+) diff --git a/osu.Game.Rulesets.Mania/Edit/Setup/ManiaSetupSection.cs b/osu.Game.Rulesets.Mania/Edit/Setup/ManiaSetupSection.cs index b602a67baa..81c41ab628 100644 --- a/osu.Game.Rulesets.Mania/Edit/Setup/ManiaSetupSection.cs +++ b/osu.Game.Rulesets.Mania/Edit/Setup/ManiaSetupSection.cs @@ -43,6 +43,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Setup private void updateBeatmap() { Beatmap.BeatmapInfo.SpecialStyle = specialStyle.Current.Value; + Beatmap.SaveState(); } } } diff --git a/osu.Game.Rulesets.Osu/Edit/Setup/OsuSetupSection.cs b/osu.Game.Rulesets.Osu/Edit/Setup/OsuSetupSection.cs index d8471aca1a..2889832ff1 100644 --- a/osu.Game.Rulesets.Osu/Edit/Setup/OsuSetupSection.cs +++ b/osu.Game.Rulesets.Osu/Edit/Setup/OsuSetupSection.cs @@ -49,6 +49,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Setup private void updateBeatmap() { Beatmap.BeatmapInfo.StackLeniency = stackLeniency.Current.Value; + Beatmap.SaveState(); } } } diff --git a/osu.Game/Screens/Edit/Setup/DifficultySection.cs b/osu.Game/Screens/Edit/Setup/DifficultySection.cs index 5ce5d05d64..ce44445683 100644 --- a/osu.Game/Screens/Edit/Setup/DifficultySection.cs +++ b/osu.Game/Screens/Edit/Setup/DifficultySection.cs @@ -96,6 +96,7 @@ namespace osu.Game.Screens.Edit.Setup Beatmap.Difficulty.OverallDifficulty = overallDifficultySlider.Current.Value; Beatmap.UpdateAllHitObjects(); + Beatmap.SaveState(); } } } From 1a7ddc004075c0ebb9774a64080314dfe1a3e7a2 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 16 Aug 2022 16:43:05 +0900 Subject: [PATCH 1055/1528] Fix re-importing existing collections not correctly adding new items --- osu.Game/Database/LegacyCollectionImporter.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Database/LegacyCollectionImporter.cs b/osu.Game/Database/LegacyCollectionImporter.cs index 4bb28bf731..6d3e3fb76a 100644 --- a/osu.Game/Database/LegacyCollectionImporter.cs +++ b/osu.Game/Database/LegacyCollectionImporter.cs @@ -89,7 +89,7 @@ namespace osu.Game.Database if (existing != null) { - foreach (string newBeatmap in existing.BeatmapMD5Hashes) + foreach (string newBeatmap in collection.BeatmapMD5Hashes) { if (!existing.BeatmapMD5Hashes.Contains(newBeatmap)) existing.BeatmapMD5Hashes.Add(newBeatmap); From 5ac314077a706610c86ff9e3926fe57f0d46df10 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 16 Aug 2022 18:09:04 +0900 Subject: [PATCH 1056/1528] Improve intro timings when not using osu! theme Roughly as proposed in https://github.com/ppy/osu/discussions/19687. --- osu.Game/Screens/Menu/IntroCircles.cs | 11 ++++++++--- osu.Game/Screens/Menu/IntroScreen.cs | 14 ++++++++++---- osu.Game/Screens/Menu/IntroTriangles.cs | 15 +++++++++------ 3 files changed, 27 insertions(+), 13 deletions(-) diff --git a/osu.Game/Screens/Menu/IntroCircles.cs b/osu.Game/Screens/Menu/IntroCircles.cs index faa9a267ce..5f481ed00e 100644 --- a/osu.Game/Screens/Menu/IntroCircles.cs +++ b/osu.Game/Screens/Menu/IntroCircles.cs @@ -19,8 +19,11 @@ namespace osu.Game.Screens.Menu protected override string BeatmapFile => "circles.osz"; + public const double TRACK_START_DELAY_NON_THEMED = 1000; + private const double track_start_delay_themed = 600; + + private const double delay_for_menu = 2900; private const double delay_step_one = 2300; - private const double delay_step_two = 600; private Sample welcome; @@ -44,14 +47,16 @@ namespace osu.Game.Screens.Menu { welcome?.Play(); + double trackStartDelay = UsingThemedIntro ? track_start_delay_themed : TRACK_START_DELAY_NON_THEMED; + Scheduler.AddDelayed(delegate { StartTrack(); PrepareMenuLoad(); - Scheduler.AddDelayed(LoadMenu, delay_step_one); - }, delay_step_two); + Scheduler.AddDelayed(LoadMenu, delay_for_menu - trackStartDelay); + }, trackStartDelay); logo.ScaleTo(1); logo.FadeIn(); diff --git a/osu.Game/Screens/Menu/IntroScreen.cs b/osu.Game/Screens/Menu/IntroScreen.cs index a2ecd7eacb..bf713997f7 100644 --- a/osu.Game/Screens/Menu/IntroScreen.cs +++ b/osu.Game/Screens/Menu/IntroScreen.cs @@ -272,11 +272,17 @@ namespace osu.Game.Screens.Menu FadeInBackground(200); } - protected virtual void StartTrack() + protected void StartTrack() { - // Only start the current track if it is the menu music. A beatmap's track is started when entering the Main Menu. - if (UsingThemedIntro) - Track.Start(); + var drawableTrack = musicController.CurrentTrack; + + drawableTrack.Start(); + + if (!UsingThemedIntro) + { + drawableTrack.VolumeTo(0).Then() + .VolumeTo(1, 2000, Easing.OutQuint); + } } protected override void LogoArriving(OsuLogo logo, bool resuming) diff --git a/osu.Game/Screens/Menu/IntroTriangles.cs b/osu.Game/Screens/Menu/IntroTriangles.cs index 6ad0350e43..4ec79b852a 100644 --- a/osu.Game/Screens/Menu/IntroTriangles.cs +++ b/osu.Game/Screens/Menu/IntroTriangles.cs @@ -84,9 +84,17 @@ namespace osu.Game.Screens.Menu return; if (!UsingThemedIntro) + { + // If the user has requested no theme, fallback to the same intro voice and delay as IntroCircles. + // The triangles intro voice and theme are combined which makes it impossible to use. welcome?.Play(); + Scheduler.AddDelayed(StartTrack, IntroCircles.TRACK_START_DELAY_NON_THEMED); + } + else + StartTrack(); - StartTrack(); + // no-op for the case of themed intro, no harm in calling for both scenarios as a safety measure. + decoupledClock.Start(); }); } } @@ -99,11 +107,6 @@ namespace osu.Game.Screens.Menu intro.Expire(); } - protected override void StartTrack() - { - decoupledClock.Start(); - } - private class TrianglesIntroSequence : CompositeDrawable { private readonly OsuLogo logo; From 43e471c2a5832621ca91a4eea98650511a678bff Mon Sep 17 00:00:00 2001 From: StanR Date: Tue, 16 Aug 2022 16:12:13 +0300 Subject: [PATCH 1057/1528] Clamp effective miss count to maximum amount of possible braks --- osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs b/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs index 3c82c2dc33..fb0eff5cb2 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs @@ -270,8 +270,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty comboBasedMissCount = fullComboThreshold / Math.Max(1.0, scoreMaxCombo); } - // Clamp miss count since it's derived from combo and can be higher than total hits and that breaks some calculations - comboBasedMissCount = Math.Min(comboBasedMissCount, totalHits); + // Clamp miss count to maximum amount of possible breaks + comboBasedMissCount = Math.Min(comboBasedMissCount, countOk + countMeh + countMiss); return Math.Max(countMiss, comboBasedMissCount); } From 6bfdfeb15356941abc40ec1e1b5cdd4e293b04cd Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 16 Aug 2022 22:41:32 +0200 Subject: [PATCH 1058/1528] Refactor mod panel selection logic to avoid overwriting --- osu.Game/Overlays/Mods/ModPanel.cs | 22 +++++++++------------- osu.Game/Overlays/Mods/ModPresetPanel.cs | 16 +++++++++------- osu.Game/Overlays/Mods/ModSelectPanel.cs | 18 +++++++++++++++++- 3 files changed, 35 insertions(+), 21 deletions(-) diff --git a/osu.Game/Overlays/Mods/ModPanel.cs b/osu.Game/Overlays/Mods/ModPanel.cs index 0ab6293faf..8fc7d5a738 100644 --- a/osu.Game/Overlays/Mods/ModPanel.cs +++ b/osu.Game/Overlays/Mods/ModPanel.cs @@ -37,8 +37,6 @@ namespace osu.Game.Overlays.Mods Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0), Scale = new Vector2(HEIGHT / ModSwitchSmall.DEFAULT_SIZE) }; - - Action = select; } public ModPanel(Mod mod) @@ -59,18 +57,16 @@ namespace osu.Game.Overlays.Mods Filtered.BindValueChanged(_ => updateFilterState(), true); } - private void select() + protected override void Select() { - if (!Active.Value) - { - modState.RequiresConfiguration = Mod.RequiresConfiguration; - Active.Value = true; - } - else - { - modState.RequiresConfiguration = false; - Active.Value = false; - } + modState.RequiresConfiguration = Mod.RequiresConfiguration; + Active.Value = true; + } + + protected override void Deselect() + { + modState.RequiresConfiguration = false; + Active.Value = false; } #region Filtering support diff --git a/osu.Game/Overlays/Mods/ModPresetPanel.cs b/osu.Game/Overlays/Mods/ModPresetPanel.cs index a259645479..b314a19142 100644 --- a/osu.Game/Overlays/Mods/ModPresetPanel.cs +++ b/osu.Game/Overlays/Mods/ModPresetPanel.cs @@ -37,8 +37,6 @@ namespace osu.Game.Overlays.Mods Title = preset.Value.Name; Description = preset.Value.Description; - - Action = toggleRequestedByUser; } [BackgroundDependencyLoader] @@ -54,15 +52,19 @@ namespace osu.Game.Overlays.Mods selectedMods.BindValueChanged(_ => selectedModsChanged(), true); } - private void toggleRequestedByUser() + protected override void Select() + { + // if the preset is not active at the point of the user click, then set the mods using the preset directly, discarding any previous selections, + // which will also have the side effect of activating the preset (see `updateActiveState()`). + selectedMods.Value = Preset.Value.Mods.ToArray(); + } + + protected override void Deselect() { - // if the preset is not active at the point of the user click, then set the mods using the preset directly, discarding any previous selections. // if the preset is active when the user has clicked it, then it means that the set of active mods is exactly equal to the set of mods in the preset // (there are no other active mods than what the preset specifies, and the mod settings match exactly). // therefore it's safe to just clear selected mods, since it will have the effect of toggling the preset off. - selectedMods.Value = !Active.Value - ? Preset.Value.Mods.ToArray() - : Array.Empty(); + selectedMods.Value = Array.Empty(); } private void selectedModsChanged() diff --git a/osu.Game/Overlays/Mods/ModSelectPanel.cs b/osu.Game/Overlays/Mods/ModSelectPanel.cs index b3df00f8f9..27abface0c 100644 --- a/osu.Game/Overlays/Mods/ModSelectPanel.cs +++ b/osu.Game/Overlays/Mods/ModSelectPanel.cs @@ -143,9 +143,25 @@ namespace osu.Game.Overlays.Mods } }; - Action = () => Active.Toggle(); + Action = () => + { + if (!Active.Value) + Select(); + else + Deselect(); + }; } + /// + /// Performs all actions necessary to select this . + /// + protected abstract void Select(); + + /// + /// Performs all actions necessary to deselect this . + /// + protected abstract void Deselect(); + [BackgroundDependencyLoader] private void load(AudioManager audio, ISamplePlaybackDisabler? samplePlaybackDisabler) { From 3109066e340d01f24b8c6c6e9b8787b35c0c2fbc Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 16 Aug 2022 22:42:30 +0200 Subject: [PATCH 1059/1528] Rename `{Requires -> Pending}Configuration` --- osu.Game/Overlays/Mods/ModPanel.cs | 4 ++-- osu.Game/Overlays/Mods/ModSelectOverlay.cs | 8 ++++---- osu.Game/Overlays/Mods/ModState.cs | 2 +- 3 files changed, 7 insertions(+), 7 deletions(-) diff --git a/osu.Game/Overlays/Mods/ModPanel.cs b/osu.Game/Overlays/Mods/ModPanel.cs index 8fc7d5a738..7bdb9511ac 100644 --- a/osu.Game/Overlays/Mods/ModPanel.cs +++ b/osu.Game/Overlays/Mods/ModPanel.cs @@ -59,13 +59,13 @@ namespace osu.Game.Overlays.Mods protected override void Select() { - modState.RequiresConfiguration = Mod.RequiresConfiguration; + modState.PendingConfiguration = Mod.RequiresConfiguration; Active.Value = true; } protected override void Deselect() { - modState.RequiresConfiguration = false; + modState.PendingConfiguration = false; Active.Value = false; } diff --git a/osu.Game/Overlays/Mods/ModSelectOverlay.cs b/osu.Game/Overlays/Mods/ModSelectOverlay.cs index 66ecb9fd78..b993aca0ca 100644 --- a/osu.Game/Overlays/Mods/ModSelectOverlay.cs +++ b/osu.Game/Overlays/Mods/ModSelectOverlay.cs @@ -362,20 +362,20 @@ namespace osu.Game.Overlays.Mods return; bool anyCustomisableModActive = false; - bool anyModRequiresCustomisation = false; + bool anyModPendingConfiguration = false; foreach (var modState in allAvailableMods) { anyCustomisableModActive |= modState.Active.Value && modState.Mod.GetSettingsSourceProperties().Any(); - anyModRequiresCustomisation |= modState.RequiresConfiguration; - modState.RequiresConfiguration = false; + anyModPendingConfiguration |= modState.PendingConfiguration; + modState.PendingConfiguration = false; } if (anyCustomisableModActive) { customisationVisible.Disabled = false; - if (anyModRequiresCustomisation && !customisationVisible.Value) + if (anyModPendingConfiguration && !customisationVisible.Value) customisationVisible.Value = true; } else diff --git a/osu.Game/Overlays/Mods/ModState.cs b/osu.Game/Overlays/Mods/ModState.cs index a3806b1936..3ee890e876 100644 --- a/osu.Game/Overlays/Mods/ModState.cs +++ b/osu.Game/Overlays/Mods/ModState.cs @@ -29,7 +29,7 @@ namespace osu.Game.Overlays.Mods /// This flag is read by the to determine if the customisation panel should be opened after a mod change /// and cleared after reading. /// - public bool RequiresConfiguration { get; set; } + public bool PendingConfiguration { get; set; } /// /// Whether the mod is currently filtered out due to not matching imposed criteria. From d021218d78cf102b45bf52d3670e5be9fc507a64 Mon Sep 17 00:00:00 2001 From: OliBomby Date: Tue, 16 Aug 2022 23:05:35 +0200 Subject: [PATCH 1060/1528] added test for objects which cant be merged --- .../Editor/TestSceneObjectMerging.cs | 27 +++++++++++++++++++ 1 file changed, 27 insertions(+) diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectMerging.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectMerging.cs index 63e6760514..b68231ce64 100644 --- a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectMerging.cs +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectMerging.cs @@ -141,6 +141,33 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor }); } + [Test] + public void TestNonMerge() + { + HitCircle? circle1 = null; + HitCircle? circle2 = null; + Spinner? spinner = null; + + AddStep("select first two circles and spinner", () => + { + circle1 = (HitCircle)EditorBeatmap.HitObjects.First(h => h is HitCircle); + circle2 = (HitCircle)EditorBeatmap.HitObjects.First(h => h is HitCircle && h != circle1); + spinner = (Spinner)EditorBeatmap.HitObjects.First(h => h is Spinner); + EditorClock.Seek(spinner.StartTime); + EditorBeatmap.SelectedHitObjects.Add(circle1); + EditorBeatmap.SelectedHitObjects.Add(circle2); + EditorBeatmap.SelectedHitObjects.Add(spinner); + }); + + mergeSelection(); + + AddAssert("slider created", () => circle1 is not null && circle2 is not null && sliderCreatedFor( + (pos: circle1.Position, pathType: PathType.Linear), + (pos: circle2.Position, pathType: null))); + + AddAssert("spinner not merged", () => EditorBeatmap.HitObjects.Contains(spinner)); + } + private void mergeSelection() { AddStep("merge selection", () => From 37799e3b31edc2fe4b71ce8308fbceecb2ec8646 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 17 Aug 2022 13:20:24 +0900 Subject: [PATCH 1061/1528] Allow preparing preview point without looping --- osu.Game/Beatmaps/IWorkingBeatmap.cs | 2 +- osu.Game/Beatmaps/WorkingBeatmap.cs | 4 ++-- osu.Game/Screens/Menu/MainMenu.cs | 2 +- osu.Game/Screens/OnlinePlay/Match/RoomSubScreen.cs | 2 +- osu.Game/Screens/Select/SongSelect.cs | 2 +- 5 files changed, 6 insertions(+), 6 deletions(-) diff --git a/osu.Game/Beatmaps/IWorkingBeatmap.cs b/osu.Game/Beatmaps/IWorkingBeatmap.cs index 548341cc77..a39766abe1 100644 --- a/osu.Game/Beatmaps/IWorkingBeatmap.cs +++ b/osu.Game/Beatmaps/IWorkingBeatmap.cs @@ -134,6 +134,6 @@ namespace osu.Game.Beatmaps /// /// Reads the correct track restart point from beatmap metadata and sets looping to enabled. /// - void PrepareTrackForPreviewLooping(); + void PrepareTrackForPreview(bool looping); } } diff --git a/osu.Game/Beatmaps/WorkingBeatmap.cs b/osu.Game/Beatmaps/WorkingBeatmap.cs index 16464932e0..301610ee58 100644 --- a/osu.Game/Beatmaps/WorkingBeatmap.cs +++ b/osu.Game/Beatmaps/WorkingBeatmap.cs @@ -110,9 +110,9 @@ namespace osu.Game.Beatmaps public Track LoadTrack() => track = GetBeatmapTrack() ?? GetVirtualTrack(1000); - public void PrepareTrackForPreviewLooping() + public void PrepareTrackForPreview(bool looping) { - Track.Looping = true; + Track.Looping = looping; Track.RestartPoint = Metadata.PreviewTime; if (Track.RestartPoint == -1) diff --git a/osu.Game/Screens/Menu/MainMenu.cs b/osu.Game/Screens/Menu/MainMenu.cs index 066a37055c..0071ada05a 100644 --- a/osu.Game/Screens/Menu/MainMenu.cs +++ b/osu.Game/Screens/Menu/MainMenu.cs @@ -192,7 +192,7 @@ namespace osu.Game.Screens.Menu // presume the track is the current beatmap's track. not sure how correct this assumption is but it has worked until now. if (!track.IsRunning) { - Beatmap.Value.PrepareTrackForPreviewLooping(); + Beatmap.Value.PrepareTrackForPreview(false); track.Restart(); } } diff --git a/osu.Game/Screens/OnlinePlay/Match/RoomSubScreen.cs b/osu.Game/Screens/OnlinePlay/Match/RoomSubScreen.cs index 25f2a94a3c..03216180fb 100644 --- a/osu.Game/Screens/OnlinePlay/Match/RoomSubScreen.cs +++ b/osu.Game/Screens/OnlinePlay/Match/RoomSubScreen.cs @@ -485,7 +485,7 @@ namespace osu.Game.Screens.OnlinePlay.Match if (track != null) { - Beatmap.Value.PrepareTrackForPreviewLooping(); + Beatmap.Value.PrepareTrackForPreview(true); music?.EnsurePlayingSomething(); } } diff --git a/osu.Game/Screens/Select/SongSelect.cs b/osu.Game/Screens/Select/SongSelect.cs index 33ff31857f..0c2ca6d4af 100644 --- a/osu.Game/Screens/Select/SongSelect.cs +++ b/osu.Game/Screens/Select/SongSelect.cs @@ -683,7 +683,7 @@ namespace osu.Game.Screens.Select } private void ensureTrackLooping(IWorkingBeatmap beatmap, TrackChangeDirection changeDirection) - => beatmap.PrepareTrackForPreviewLooping(); + => beatmap.PrepareTrackForPreview(true); public override bool OnBackButton() { From d9346abb9c3b390357d060441fc7020915573c9a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 17 Aug 2022 13:20:40 +0900 Subject: [PATCH 1062/1528] Tweak intro timings more and ensure non-theme tracks play from preview point --- osu.Game/Screens/Menu/IntroCircles.cs | 10 +++------- osu.Game/Screens/Menu/IntroScreen.cs | 14 ++++++++++---- osu.Game/Screens/Menu/IntroTriangles.cs | 2 +- 3 files changed, 14 insertions(+), 12 deletions(-) diff --git a/osu.Game/Screens/Menu/IntroCircles.cs b/osu.Game/Screens/Menu/IntroCircles.cs index 5f481ed00e..7a4bdb231f 100644 --- a/osu.Game/Screens/Menu/IntroCircles.cs +++ b/osu.Game/Screens/Menu/IntroCircles.cs @@ -19,11 +19,9 @@ namespace osu.Game.Screens.Menu protected override string BeatmapFile => "circles.osz"; - public const double TRACK_START_DELAY_NON_THEMED = 1000; - private const double track_start_delay_themed = 600; + public const double TRACK_START_DELAY = 600; private const double delay_for_menu = 2900; - private const double delay_step_one = 2300; private Sample welcome; @@ -47,16 +45,14 @@ namespace osu.Game.Screens.Menu { welcome?.Play(); - double trackStartDelay = UsingThemedIntro ? track_start_delay_themed : TRACK_START_DELAY_NON_THEMED; - Scheduler.AddDelayed(delegate { StartTrack(); PrepareMenuLoad(); - Scheduler.AddDelayed(LoadMenu, delay_for_menu - trackStartDelay); - }, trackStartDelay); + Scheduler.AddDelayed(LoadMenu, delay_for_menu - TRACK_START_DELAY); + }, TRACK_START_DELAY); logo.ScaleTo(1); logo.FadeIn(); diff --git a/osu.Game/Screens/Menu/IntroScreen.cs b/osu.Game/Screens/Menu/IntroScreen.cs index bf713997f7..bd49eba663 100644 --- a/osu.Game/Screens/Menu/IntroScreen.cs +++ b/osu.Game/Screens/Menu/IntroScreen.cs @@ -276,12 +276,18 @@ namespace osu.Game.Screens.Menu { var drawableTrack = musicController.CurrentTrack; - drawableTrack.Start(); - if (!UsingThemedIntro) { - drawableTrack.VolumeTo(0).Then() - .VolumeTo(1, 2000, Easing.OutQuint); + initialBeatmap.PrepareTrackForPreview(false); + + drawableTrack.VolumeTo(0); + drawableTrack.Restart(); + drawableTrack.VolumeTo(1, 2200, Easing.InCubic); + } + else + + { + drawableTrack.Restart(); } } diff --git a/osu.Game/Screens/Menu/IntroTriangles.cs b/osu.Game/Screens/Menu/IntroTriangles.cs index 4ec79b852a..d777f78df2 100644 --- a/osu.Game/Screens/Menu/IntroTriangles.cs +++ b/osu.Game/Screens/Menu/IntroTriangles.cs @@ -88,7 +88,7 @@ namespace osu.Game.Screens.Menu // If the user has requested no theme, fallback to the same intro voice and delay as IntroCircles. // The triangles intro voice and theme are combined which makes it impossible to use. welcome?.Play(); - Scheduler.AddDelayed(StartTrack, IntroCircles.TRACK_START_DELAY_NON_THEMED); + Scheduler.AddDelayed(StartTrack, IntroCircles.TRACK_START_DELAY); } else StartTrack(); From 0ff5547b8356fe9e06f1c3dc1325f2073bdfd608 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 17 Aug 2022 13:35:44 +0900 Subject: [PATCH 1063/1528] Make `changeHandler` optional in `convertToStream` method to match new implementation --- .../Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs index bd11cc826f..794551dab7 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs @@ -251,13 +251,13 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders private void convertToStream() { - if (editorBeatmap == null || changeHandler == null || beatDivisor == null) + if (editorBeatmap == null || beatDivisor == null) return; var timingPoint = editorBeatmap.ControlPointInfo.TimingPointAt(HitObject.StartTime); double streamSpacing = timingPoint.BeatLength / beatDivisor.Value; - changeHandler.BeginChange(); + changeHandler?.BeginChange(); int i = 0; double time = HitObject.StartTime; @@ -292,7 +292,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders editorBeatmap.Remove(HitObject); - changeHandler.EndChange(); + changeHandler?.EndChange(); } public override MenuItem[] ContextMenuItems => new MenuItem[] From 8b5ac55fca7b2cb3a5bf6a826de7f461aee14b3e Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Wed, 17 Aug 2022 13:48:06 +0900 Subject: [PATCH 1064/1528] Remove newline --- osu.Game/Screens/Menu/IntroScreen.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game/Screens/Menu/IntroScreen.cs b/osu.Game/Screens/Menu/IntroScreen.cs index bd49eba663..a07ebb463a 100644 --- a/osu.Game/Screens/Menu/IntroScreen.cs +++ b/osu.Game/Screens/Menu/IntroScreen.cs @@ -285,7 +285,6 @@ namespace osu.Game.Screens.Menu drawableTrack.VolumeTo(1, 2200, Easing.InCubic); } else - { drawableTrack.Restart(); } From 8ce50e98a6ef52132350f77f186d9c01dec2b681 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 17 Aug 2022 14:04:55 +0900 Subject: [PATCH 1065/1528] Move delegate debounce logic to `Editor` itself --- osu.Game/Screens/Edit/Editor.cs | 21 ++++++++++++++++++++- osu.Game/Screens/Edit/EditorBeatmap.cs | 24 ++++++++---------------- 2 files changed, 28 insertions(+), 17 deletions(-) diff --git a/osu.Game/Screens/Edit/Editor.cs b/osu.Game/Screens/Edit/Editor.cs index 90e912bd6d..9cf0a0fc0c 100644 --- a/osu.Game/Screens/Edit/Editor.cs +++ b/osu.Game/Screens/Edit/Editor.cs @@ -24,6 +24,7 @@ using osu.Framework.Logging; using osu.Framework.Platform; using osu.Framework.Screens; using osu.Framework.Testing; +using osu.Framework.Threading; using osu.Framework.Timing; using osu.Game.Audio; using osu.Game.Beatmaps; @@ -231,6 +232,8 @@ namespace osu.Game.Screens.Edit AddInternal(editorBeatmap = new EditorBeatmap(playableBeatmap, loadableBeatmap.GetSkin(), loadableBeatmap.BeatmapInfo)); dependencies.CacheAs(editorBeatmap); + editorBeatmap.UpdateInProgress.BindValueChanged(updateInProgress); + canSave = editorBeatmap.BeatmapInfo.Ruleset.CreateInstance() is ILegacyRuleset; if (canSave) @@ -431,7 +434,7 @@ namespace osu.Game.Screens.Edit samplePlaybackDisabled.Value = clock.SeekingOrStopped.Value || currentScreen is not ComposeScreen - || editorBeatmap.UpdateInProgress; + || temporaryMuteFromUpdateInProgress; } public bool OnPressed(KeyBindingPressEvent e) @@ -717,6 +720,22 @@ namespace osu.Game.Screens.Edit this.Exit(); } + #region Mute from update application + + private ScheduledDelegate temporaryMuteRestorationDelegate; + private bool temporaryMuteFromUpdateInProgress; + + private void updateInProgress(ValueChangedEvent obj) + { + temporaryMuteFromUpdateInProgress = true; + + // Debounce is arbitrarily high enough to avoid flip-flopping the value each other frame. + temporaryMuteRestorationDelegate?.Cancel(); + temporaryMuteRestorationDelegate = Scheduler.AddDelayed(() => temporaryMuteFromUpdateInProgress = false, 50); + } + + #endregion + #region Clipboard support private EditorMenuItem cutMenuItem; diff --git a/osu.Game/Screens/Edit/EditorBeatmap.cs b/osu.Game/Screens/Edit/EditorBeatmap.cs index b9b0879fa4..6154485bc2 100644 --- a/osu.Game/Screens/Edit/EditorBeatmap.cs +++ b/osu.Game/Screens/Edit/EditorBeatmap.cs @@ -10,7 +10,6 @@ using System.Linq; using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Bindables; -using osu.Framework.Threading; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.Legacy; @@ -24,13 +23,15 @@ namespace osu.Game.Screens.Edit public class EditorBeatmap : TransactionalCommitComponent, IBeatmap, IBeatSnapProvider { /// - /// While performing updates on hitobjects, this will momentarily become true. + /// Will become true when a new update is queued, and false when all updates have been applied. /// /// /// This is intended to be used to avoid performing operations (like playback of samples) /// while mutating hitobjects. /// - public bool UpdateInProgress { get; private set; } + public IBindable UpdateInProgress => updateInProgress; + + private readonly BindableBool updateInProgress = new BindableBool(); /// /// Invoked when a is added to this . @@ -236,11 +237,9 @@ namespace osu.Game.Screens.Edit // updates are debounced regardless of whether a batch is active. batchPendingUpdates.Add(hitObject); - advertiseUpdateInProgress(); + updateInProgress.Value = true; } - private ScheduledDelegate updateCompleteDelegate; - /// /// Update all hit objects with potentially changed difficulty or control point data. /// @@ -249,7 +248,7 @@ namespace osu.Game.Screens.Edit foreach (var h in HitObjects) batchPendingUpdates.Add(h); - advertiseUpdateInProgress(); + updateInProgress.Value = true; } /// @@ -342,6 +341,8 @@ namespace osu.Game.Screens.Edit foreach (var h in deletes) HitObjectRemoved?.Invoke(h); foreach (var h in inserts) HitObjectAdded?.Invoke(h); foreach (var h in updates) HitObjectUpdated?.Invoke(h); + + updateInProgress.Value = false; } /// @@ -349,15 +350,6 @@ namespace osu.Game.Screens.Edit /// public void Clear() => RemoveRange(HitObjects.ToArray()); - private void advertiseUpdateInProgress() - { - UpdateInProgress = true; - - // Debounce is arbitrarily high enough to avoid flip-flopping the value each other frame. - updateCompleteDelegate?.Cancel(); - updateCompleteDelegate = Scheduler.AddDelayed(() => UpdateInProgress = false, 50); - } - private void processHitObject(HitObject hitObject) => hitObject.ApplyDefaults(ControlPointInfo, PlayableBeatmap.Difficulty); private void trackStartTime(HitObject hitObject) From 6b9dec599698d8ee371837eb47b84e6b182d165a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 17 Aug 2022 14:32:21 +0900 Subject: [PATCH 1066/1528] Restore original event flow to allow for `OnSuspend` case to work correctly --- osu.Game/Screens/Edit/Editor.cs | 28 +++++++++++++++++++++------- 1 file changed, 21 insertions(+), 7 deletions(-) diff --git a/osu.Game/Screens/Edit/Editor.cs b/osu.Game/Screens/Edit/Editor.cs index 9cf0a0fc0c..a7cbe1f1ad 100644 --- a/osu.Game/Screens/Edit/Editor.cs +++ b/osu.Game/Screens/Edit/Editor.cs @@ -226,6 +226,8 @@ namespace osu.Game.Screens.Edit dependencies.CacheAs(clock); AddInternal(clock); + clock.SeekingOrStopped.BindValueChanged(_ => updateSampleDisabledState()); + // todo: remove caching of this and consume via editorBeatmap? dependencies.Cache(beatDivisor); @@ -429,12 +431,7 @@ namespace osu.Game.Screens.Edit protected override void Update() { base.Update(); - clock.ProcessFrame(); - - samplePlaybackDisabled.Value = clock.SeekingOrStopped.Value - || currentScreen is not ComposeScreen - || temporaryMuteFromUpdateInProgress; } public bool OnPressed(KeyBindingPressEvent e) @@ -728,10 +725,15 @@ namespace osu.Game.Screens.Edit private void updateInProgress(ValueChangedEvent obj) { temporaryMuteFromUpdateInProgress = true; + updateSampleDisabledState(); // Debounce is arbitrarily high enough to avoid flip-flopping the value each other frame. temporaryMuteRestorationDelegate?.Cancel(); - temporaryMuteRestorationDelegate = Scheduler.AddDelayed(() => temporaryMuteFromUpdateInProgress = false, 50); + temporaryMuteRestorationDelegate = Scheduler.AddDelayed(() => + { + temporaryMuteFromUpdateInProgress = false; + updateSampleDisabledState(); + }, 50); } #endregion @@ -844,10 +846,18 @@ namespace osu.Game.Screens.Edit } finally { + updateSampleDisabledState(); rebindClipboardBindables(); } } + private void updateSampleDisabledState() + { + samplePlaybackDisabled.Value = clock.SeekingOrStopped.Value + || currentScreen is not ComposeScreen + || temporaryMuteFromUpdateInProgress; + } + private void seek(UIEvent e, int direction) { double amount = e.ShiftPressed ? 4 : 1; @@ -952,7 +962,11 @@ namespace osu.Game.Screens.Edit protected void SwitchToDifficulty(BeatmapInfo nextBeatmap) => loader?.ScheduleSwitchToExistingDifficulty(nextBeatmap, GetState(nextBeatmap.Ruleset)); - private void cancelExit() => loader?.CancelPendingDifficultySwitch(); + private void cancelExit() + { + updateSampleDisabledState(); + loader?.CancelPendingDifficultySwitch(); + } public double SnapTime(double time, double? referenceTime) => editorBeatmap.SnapTime(time, referenceTime); From 21b364cd7758f9574b94f3bdd97970e905c6bd18 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 17 Aug 2022 14:48:00 +0900 Subject: [PATCH 1067/1528] Fix nullref in tests as `initialBeatmap` may be null --- osu.Game/Screens/Menu/IntroScreen.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Menu/IntroScreen.cs b/osu.Game/Screens/Menu/IntroScreen.cs index a07ebb463a..409c7d6c8d 100644 --- a/osu.Game/Screens/Menu/IntroScreen.cs +++ b/osu.Game/Screens/Menu/IntroScreen.cs @@ -278,7 +278,7 @@ namespace osu.Game.Screens.Menu if (!UsingThemedIntro) { - initialBeatmap.PrepareTrackForPreview(false); + initialBeatmap?.PrepareTrackForPreview(false); drawableTrack.VolumeTo(0); drawableTrack.Restart(); From 7191fbb6d615c327b3a67dfe3a871fa5d0ba8fbd Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 17 Aug 2022 16:40:07 +0900 Subject: [PATCH 1068/1528] Update framework --- osu.Android.props | 2 +- osu.Game/osu.Game.csproj | 2 +- osu.iOS.props | 4 ++-- 3 files changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Android.props b/osu.Android.props index 247140ceef..74e5b49167 100644 --- a/osu.Android.props +++ b/osu.Android.props @@ -52,7 +52,7 @@ - + diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index c17d45e84a..c3c9834724 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -36,7 +36,7 @@ runtime; build; native; contentfiles; analyzers; buildtransitive - + diff --git a/osu.iOS.props b/osu.iOS.props index 5bfb53bc9d..da48550efb 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -61,7 +61,7 @@ - + @@ -84,7 +84,7 @@ - + From a5ac69a5549a11c4d12f2614a7afe589e438a136 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 17 Aug 2022 16:42:34 +0900 Subject: [PATCH 1069/1528] Update various dependencies --- .../osu.Game.Rulesets.Osu.Tests.csproj | 2 +- osu.Game.Tests/osu.Game.Tests.csproj | 2 +- osu.Game/osu.Game.csproj | 14 +++++++------- 3 files changed, 9 insertions(+), 9 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/osu.Game.Rulesets.Osu.Tests.csproj b/osu.Game.Rulesets.Osu.Tests/osu.Game.Rulesets.Osu.Tests.csproj index 4349d25cb3..36c40c0fe2 100644 --- a/osu.Game.Rulesets.Osu.Tests/osu.Game.Rulesets.Osu.Tests.csproj +++ b/osu.Game.Rulesets.Osu.Tests/osu.Game.Rulesets.Osu.Tests.csproj @@ -2,7 +2,7 @@ - + diff --git a/osu.Game.Tests/osu.Game.Tests.csproj b/osu.Game.Tests/osu.Game.Tests.csproj index 7615b3e8be..65679deb01 100644 --- a/osu.Game.Tests/osu.Game.Tests.csproj +++ b/osu.Game.Tests/osu.Game.Tests.csproj @@ -7,7 +7,7 @@ - + WinExe diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index c3c9834724..d67f8415e7 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -23,9 +23,9 @@ - - - + + + @@ -35,13 +35,13 @@ all runtime; build; native; contentfiles; analyzers; buildtransitive - + - - + + - + From 3a0017c87b31a05b3b872f35793027356cb4e063 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Wed, 17 Aug 2022 17:07:06 +0900 Subject: [PATCH 1070/1528] Fix flaky quick retry test --- osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs index a38089e023..b0d7eadaa7 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs @@ -432,7 +432,7 @@ namespace osu.Game.Tests.Visual.Gameplay AddUntilStep("restart completed", () => getCurrentPlayer() != null && getCurrentPlayer() != previousPlayer); AddStep("release quick retry key", () => InputManager.ReleaseKey(Key.Tilde)); - AddUntilStep("wait for load", () => getCurrentPlayer()?.LoadedBeatmapSuccessfully == true); + AddUntilStep("wait for player", () => getCurrentPlayer()?.LoadState == LoadState.Ready); AddUntilStep("time reached zero", () => getCurrentPlayer()?.GameplayClockContainer.CurrentTime > 0); AddUntilStep("skip button not visible", () => !checkSkipButtonVisible()); From 243fe56b1dc13987b12203537db12ab9a559ff3a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 17 Aug 2022 17:11:17 +0900 Subject: [PATCH 1071/1528] Realm bump for props --- osu.Android.props | 2 +- osu.iOS.props | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Android.props b/osu.Android.props index 74e5b49167..6dbc6cc377 100644 --- a/osu.Android.props +++ b/osu.Android.props @@ -56,6 +56,6 @@ - + diff --git a/osu.iOS.props b/osu.iOS.props index da48550efb..463af1143f 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -89,6 +89,6 @@ - + From fca076b9886f8552797e24b23c9f52603c718e5f Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 17 Aug 2022 17:17:22 +0900 Subject: [PATCH 1072/1528] Fix edge case of realm backup cascading failure --- osu.Game/Database/RealmAccess.cs | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/osu.Game/Database/RealmAccess.cs b/osu.Game/Database/RealmAccess.cs index cdaf35a1fb..dd219cc1aa 100644 --- a/osu.Game/Database/RealmAccess.cs +++ b/osu.Game/Database/RealmAccess.cs @@ -902,7 +902,14 @@ namespace osu.Game.Database { using (var source = storage.GetStream(Filename, mode: FileMode.Open)) using (var destination = storage.GetStream(backupFilename, FileAccess.Write, FileMode.CreateNew)) + { + // source may not exist. + if (source == null) + return; + source.CopyTo(destination); + } + return; } catch (IOException) From e1e6be039a234a3d0ba2cd44588a0cd0881dac0f Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 17 Aug 2022 18:20:47 +0900 Subject: [PATCH 1073/1528] Don't create destination stream if backup source doesn't exist --- osu.Game/Database/RealmAccess.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Database/RealmAccess.cs b/osu.Game/Database/RealmAccess.cs index dd219cc1aa..0f2e724567 100644 --- a/osu.Game/Database/RealmAccess.cs +++ b/osu.Game/Database/RealmAccess.cs @@ -901,13 +901,13 @@ namespace osu.Game.Database try { using (var source = storage.GetStream(Filename, mode: FileMode.Open)) - using (var destination = storage.GetStream(backupFilename, FileAccess.Write, FileMode.CreateNew)) { // source may not exist. if (source == null) return; - source.CopyTo(destination); + using (var destination = storage.GetStream(backupFilename, FileAccess.Write, FileMode.CreateNew)) + source.CopyTo(destination); } return; From 203b8b22b90216a26a02ae69294d52a41a248711 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Wed, 17 Aug 2022 19:02:13 +0900 Subject: [PATCH 1074/1528] Adjust tests --- .../ManiaDifficultyCalculatorTest.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Mania.Tests/ManiaDifficultyCalculatorTest.cs b/osu.Game.Rulesets.Mania.Tests/ManiaDifficultyCalculatorTest.cs index 9e4db1f1c9..4ae6cb9c7c 100644 --- a/osu.Game.Rulesets.Mania.Tests/ManiaDifficultyCalculatorTest.cs +++ b/osu.Game.Rulesets.Mania.Tests/ManiaDifficultyCalculatorTest.cs @@ -16,11 +16,11 @@ namespace osu.Game.Rulesets.Mania.Tests { protected override string ResourceAssembly => "osu.Game.Rulesets.Mania"; - [TestCase(2.3449735700206298d, 242, "diffcalc-test")] + [TestCase(2.3493769750220914d, 242, "diffcalc-test")] public void Test(double expectedStarRating, int expectedMaxCombo, string name) => base.Test(expectedStarRating, expectedMaxCombo, name); - [TestCase(2.7879104989252959d, 242, "diffcalc-test")] + [TestCase(2.797245912537965d, 242, "diffcalc-test")] public void TestClockRateAdjusted(double expectedStarRating, int expectedMaxCombo, string name) => Test(expectedStarRating, expectedMaxCombo, name, new ManiaModDoubleTime()); From f381bc91159db110cd5535bf46d2d0d878e93822 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Wed, 17 Aug 2022 19:03:48 +0900 Subject: [PATCH 1075/1528] Add explanatory comment --- osu.Game.Rulesets.Mania/Difficulty/Skills/Strain.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game.Rulesets.Mania/Difficulty/Skills/Strain.cs b/osu.Game.Rulesets.Mania/Difficulty/Skills/Strain.cs index d5cee47178..2c7c84de97 100644 --- a/osu.Game.Rulesets.Mania/Difficulty/Skills/Strain.cs +++ b/osu.Game.Rulesets.Mania/Difficulty/Skills/Strain.cs @@ -89,6 +89,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty.Skills startTimes[column] = startTime; endTimes[column] = endTime; + // By subtracting CurrentStrain, this skill effectively only considers the maximum strain of any one hitobject within each strain section. return individualStrain + overallStrain - CurrentStrain; } From 4ef4d66f491e6717ca9c3aece472e2b820e0563f Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 17 Aug 2022 16:39:24 +0900 Subject: [PATCH 1076/1528] Add some extra initial state checks to `TestSceneEditorSeekSnapping` --- osu.Game.Tests/Visual/Editing/TestSceneEditorSeekSnapping.cs | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/osu.Game.Tests/Visual/Editing/TestSceneEditorSeekSnapping.cs b/osu.Game.Tests/Visual/Editing/TestSceneEditorSeekSnapping.cs index d24baa6f63..2465512dae 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneEditorSeekSnapping.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneEditorSeekSnapping.cs @@ -173,6 +173,7 @@ namespace osu.Game.Tests.Visual.Editing reset(); AddStep("Seek(49)", () => Clock.Seek(49)); + checkTime(49); AddStep("SeekForward, Snap", () => Clock.SeekForward(true)); checkTime(50); AddStep("Seek(49.999)", () => Clock.Seek(49.999)); @@ -207,6 +208,7 @@ namespace osu.Game.Tests.Visual.Editing reset(); AddStep("Seek(450)", () => Clock.Seek(450)); + checkTime(450); AddStep("SeekBackward", () => Clock.SeekBackward()); checkTime(400); AddStep("SeekBackward", () => Clock.SeekBackward()); @@ -228,6 +230,7 @@ namespace osu.Game.Tests.Visual.Editing reset(); AddStep("Seek(450)", () => Clock.Seek(450)); + checkTime(450); AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true)); checkTime(400); AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true)); @@ -252,6 +255,7 @@ namespace osu.Game.Tests.Visual.Editing reset(); AddStep("Seek(451)", () => Clock.Seek(451)); + checkTime(451); AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true)); checkTime(450); AddStep("Seek(450.999)", () => Clock.Seek(450.999)); @@ -276,6 +280,7 @@ namespace osu.Game.Tests.Visual.Editing double lastTime = 0; AddStep("Seek(0)", () => Clock.Seek(0)); + checkTime(0); for (int i = 0; i < 9; i++) { From 7d8fbc4dbc3408204dcd41f63063ed41642e702f Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 17 Aug 2022 17:36:41 +0900 Subject: [PATCH 1077/1528] Refactor `TestSceneDrawableTaikoMascot` to read a bit better --- .../Skinning/TestSceneDrawableTaikoMascot.cs | 36 ++++++++----------- 1 file changed, 14 insertions(+), 22 deletions(-) diff --git a/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneDrawableTaikoMascot.cs b/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneDrawableTaikoMascot.cs index ef95358d34..7dadac85bb 100644 --- a/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneDrawableTaikoMascot.cs +++ b/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneDrawableTaikoMascot.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.Collections.Generic; using System.Linq; using Humanizer; @@ -36,7 +34,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning TimeRange = { Value = 5000 }, }; - private TaikoScoreProcessor scoreProcessor; + private TaikoScoreProcessor scoreProcessor = null!; private IEnumerable mascots => this.ChildrenOfType(); @@ -89,9 +87,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning [Test] public void TestIdleState() { - AddStep("set beatmap", () => setBeatmap()); - - createDrawableRuleset(); + prepareTest(false); assertStateAfterResult(new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Great }, TaikoMascotAnimationState.Idle); assertStateAfterResult(new JudgementResult(new Hit.StrongNestedHit(), new TaikoStrongJudgement()) { Type = HitResult.IgnoreMiss }, TaikoMascotAnimationState.Idle); @@ -100,9 +96,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning [Test] public void TestKiaiState() { - AddStep("set beatmap", () => setBeatmap(true)); - - createDrawableRuleset(); + prepareTest(true); assertStateAfterResult(new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Ok }, TaikoMascotAnimationState.Kiai); assertStateAfterResult(new JudgementResult(new Hit(), new TaikoStrongJudgement()) { Type = HitResult.IgnoreMiss }, TaikoMascotAnimationState.Kiai); @@ -112,9 +106,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning [Test] public void TestMissState() { - AddStep("set beatmap", () => setBeatmap()); - - createDrawableRuleset(); + prepareTest(false); assertStateAfterResult(new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Great }, TaikoMascotAnimationState.Idle); assertStateAfterResult(new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Miss }, TaikoMascotAnimationState.Fail); @@ -128,7 +120,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning { AddStep("set beatmap", () => setBeatmap(kiai)); - createDrawableRuleset(); + prepareTest(kiai); AddRepeatStep("reach 49 combo", () => applyNewResult(new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Great }), 49); @@ -139,9 +131,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning [TestCase(false, TaikoMascotAnimationState.Idle)] public void TestClearStateOnClearedSwell(bool kiai, TaikoMascotAnimationState expectedStateAfterClear) { - AddStep("set beatmap", () => setBeatmap(kiai)); - - createDrawableRuleset(); + prepareTest(kiai); assertStateAfterResult(new JudgementResult(new Swell(), new TaikoSwellJudgement()) { Type = HitResult.Great }, TaikoMascotAnimationState.Clear); AddUntilStep($"state reverts to {expectedStateAfterClear.ToString().ToLowerInvariant()}", () => allMascotsIn(expectedStateAfterClear)); @@ -175,25 +165,27 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning scoreProcessor.ApplyBeatmap(Beatmap.Value.Beatmap); } - private void createDrawableRuleset() + private void prepareTest(bool kiai) { - AddUntilStep("wait for beatmap to be loaded", () => Beatmap.Value.Track.IsLoaded); + AddStep("set beatmap", () => setBeatmap(kiai)); AddStep("create drawable ruleset", () => { - Beatmap.Value.Track.Start(); - SetContents(_ => { var ruleset = new TaikoRuleset(); return new DrawableTaikoRuleset(ruleset, Beatmap.Value.GetPlayableBeatmap(ruleset.RulesetInfo)); }); }); + + AddUntilStep("wait for track to be loaded", () => MusicController.TrackLoaded); + AddStep("start track", () => MusicController.CurrentTrack.Restart()); + AddUntilStep("wait for track started", () => MusicController.IsPlaying); } private void assertStateAfterResult(JudgementResult judgementResult, TaikoMascotAnimationState expectedState) { - TaikoMascotAnimationState[] mascotStates = null; + TaikoMascotAnimationState[] mascotStates = null!; AddStep($"{judgementResult.Type.ToString().ToLowerInvariant()} result for {judgementResult.Judgement.GetType().Name.Humanize(LetterCasing.LowerCase)}", () => @@ -204,7 +196,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning Schedule(() => mascotStates = animatedMascots.Select(mascot => mascot.State.Value).ToArray()); }); - AddAssert($"state is {expectedState.ToString().ToLowerInvariant()}", () => mascotStates.All(state => state == expectedState)); + AddAssert($"state is {expectedState.ToString().ToLowerInvariant()}", () => mascotStates.Distinct(), () => Is.EquivalentTo(new[] { expectedState })); } private void applyNewResult(JudgementResult judgementResult) From 553ae4781f0eb3dc6ca26c3def0ce1c43dd87d01 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 17 Aug 2022 18:51:57 +0900 Subject: [PATCH 1078/1528] Remove unnecessary local implementation in `TestScenePlaybackControl` --- .../Visual/Editing/TestScenePlaybackControl.cs | 13 +------------ 1 file changed, 1 insertion(+), 12 deletions(-) diff --git a/osu.Game.Tests/Visual/Editing/TestScenePlaybackControl.cs b/osu.Game.Tests/Visual/Editing/TestScenePlaybackControl.cs index 78f650f0fa..674476d644 100644 --- a/osu.Game.Tests/Visual/Editing/TestScenePlaybackControl.cs +++ b/osu.Game.Tests/Visual/Editing/TestScenePlaybackControl.cs @@ -1,13 +1,9 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; -using osu.Game.Beatmaps; -using osu.Game.Screens.Edit; using osu.Game.Screens.Edit.Components; using osuTK; @@ -19,19 +15,12 @@ namespace osu.Game.Tests.Visual.Editing [BackgroundDependencyLoader] private void load() { - var clock = new EditorClock { IsCoupled = false }; - Dependencies.CacheAs(clock); - - var playback = new PlaybackControl + Child = new PlaybackControl { Anchor = Anchor.Centre, Origin = Anchor.Centre, Size = new Vector2(200, 100) }; - - Beatmap.Value = CreateWorkingBeatmap(new Beatmap()); - - Child = playback; } } } From d40d09a5442159c249e8cec887d004b5ca53f1b8 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 17 Aug 2022 23:03:39 +0900 Subject: [PATCH 1079/1528] Rename method to be more specific and standardise `setBeatmap` calls --- .../Skinning/TestSceneDrawableTaikoMascot.cs | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneDrawableTaikoMascot.cs b/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneDrawableTaikoMascot.cs index 7dadac85bb..9163f994c5 100644 --- a/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneDrawableTaikoMascot.cs +++ b/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneDrawableTaikoMascot.cs @@ -63,6 +63,8 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning [Test] public void TestInitialState() { + AddStep("set beatmap", () => setBeatmap()); + AddStep("create mascot", () => SetContents(_ => new DrawableTaikoMascot { RelativeSizeAxes = Axes.Both })); AddAssert("mascot initially idle", () => allMascotsIn(TaikoMascotAnimationState.Idle)); @@ -87,7 +89,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning [Test] public void TestIdleState() { - prepareTest(false); + prepareDrawableRulesetAndBeatmap(false); assertStateAfterResult(new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Great }, TaikoMascotAnimationState.Idle); assertStateAfterResult(new JudgementResult(new Hit.StrongNestedHit(), new TaikoStrongJudgement()) { Type = HitResult.IgnoreMiss }, TaikoMascotAnimationState.Idle); @@ -96,7 +98,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning [Test] public void TestKiaiState() { - prepareTest(true); + prepareDrawableRulesetAndBeatmap(true); assertStateAfterResult(new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Ok }, TaikoMascotAnimationState.Kiai); assertStateAfterResult(new JudgementResult(new Hit(), new TaikoStrongJudgement()) { Type = HitResult.IgnoreMiss }, TaikoMascotAnimationState.Kiai); @@ -106,7 +108,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning [Test] public void TestMissState() { - prepareTest(false); + prepareDrawableRulesetAndBeatmap(false); assertStateAfterResult(new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Great }, TaikoMascotAnimationState.Idle); assertStateAfterResult(new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Miss }, TaikoMascotAnimationState.Fail); @@ -118,9 +120,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning [TestCase(false)] public void TestClearStateOnComboMilestone(bool kiai) { - AddStep("set beatmap", () => setBeatmap(kiai)); - - prepareTest(kiai); + prepareDrawableRulesetAndBeatmap(kiai); AddRepeatStep("reach 49 combo", () => applyNewResult(new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Great }), 49); @@ -131,7 +131,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning [TestCase(false, TaikoMascotAnimationState.Idle)] public void TestClearStateOnClearedSwell(bool kiai, TaikoMascotAnimationState expectedStateAfterClear) { - prepareTest(kiai); + prepareDrawableRulesetAndBeatmap(kiai); assertStateAfterResult(new JudgementResult(new Swell(), new TaikoSwellJudgement()) { Type = HitResult.Great }, TaikoMascotAnimationState.Clear); AddUntilStep($"state reverts to {expectedStateAfterClear.ToString().ToLowerInvariant()}", () => allMascotsIn(expectedStateAfterClear)); @@ -165,7 +165,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning scoreProcessor.ApplyBeatmap(Beatmap.Value.Beatmap); } - private void prepareTest(bool kiai) + private void prepareDrawableRulesetAndBeatmap(bool kiai) { AddStep("set beatmap", () => setBeatmap(kiai)); From 3d14b14cfe4b53c78ce0a641e45ad525939fddb8 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 17 Aug 2022 21:52:55 +0200 Subject: [PATCH 1080/1528] Use alternative method for checking panel readiness to eliminate bool flag --- osu.Game/Overlays/Mods/ModColumn.cs | 9 ++++----- 1 file changed, 4 insertions(+), 5 deletions(-) diff --git a/osu.Game/Overlays/Mods/ModColumn.cs b/osu.Game/Overlays/Mods/ModColumn.cs index cf123f0347..b9f7114f74 100644 --- a/osu.Game/Overlays/Mods/ModColumn.cs +++ b/osu.Game/Overlays/Mods/ModColumn.cs @@ -66,8 +66,8 @@ namespace osu.Game.Overlays.Mods private IModHotkeyHandler hotkeyHandler = null!; private Task? latestLoadTask; - private bool itemsLoaded; - internal bool ItemsLoaded => latestLoadTask?.IsCompleted == true && itemsLoaded; + private ICollection? latestLoadedPanels; + internal bool ItemsLoaded => latestLoadTask?.IsCompleted == true && latestLoadedPanels?.All(panel => panel.Parent != null) == true; public override bool IsPresent => base.IsPresent || Scheduler.HasPendingTasks; @@ -133,14 +133,13 @@ namespace osu.Game.Overlays.Mods { cancellationTokenSource?.Cancel(); - var panels = availableMods.Select(mod => CreateModPanel(mod).With(panel => panel.Shear = Vector2.Zero)); + var panels = availableMods.Select(mod => CreateModPanel(mod).With(panel => panel.Shear = Vector2.Zero)).ToArray(); + latestLoadedPanels = panels; - itemsLoaded = false; latestLoadTask = LoadComponentsAsync(panels, loaded => { ItemsFlow.ChildrenEnumerable = loaded; updateState(); - itemsLoaded = true; }, (cancellationTokenSource = new CancellationTokenSource()).Token); } From d06959e1ddcf0e13b82c1eb1eca97c52ef034e37 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 17 Aug 2022 22:03:35 +0200 Subject: [PATCH 1081/1528] Update incorrect xmldoc --- osu.Game/Screens/Ranking/Statistics/StatisticItem.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Ranking/Statistics/StatisticItem.cs b/osu.Game/Screens/Ranking/Statistics/StatisticItem.cs index a3c51b4876..e1ea352f1c 100644 --- a/osu.Game/Screens/Ranking/Statistics/StatisticItem.cs +++ b/osu.Game/Screens/Ranking/Statistics/StatisticItem.cs @@ -45,7 +45,7 @@ namespace osu.Game.Screens.Ranking.Statistics /// /// Creates a new , to be displayed inside a in the results screen. /// - /// The name of the item. Can be to hide the item header. + /// The name of the item. Can be to hide the item header. /// A function returning the content to be displayed. /// Whether this item requires hit events. If true, will not be called if no hit events are available. /// The of this item. This can be thought of as the column dimension of an encompassing . From cb6339a20b50d1c8f250f0ca1588bb03c5341963 Mon Sep 17 00:00:00 2001 From: OliBomby Date: Thu, 18 Aug 2022 01:29:03 +0200 Subject: [PATCH 1082/1528] added slider splitting option --- .../Components/PathControlPointVisualiser.cs | 48 +++++++++++-- .../Sliders/SliderSelectionBlueprint.cs | 70 ++++++++++++++++++- 2 files changed, 111 insertions(+), 7 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs index 0506e8ab8a..3fb7ec93e6 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs @@ -43,6 +43,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components private InputManager inputManager; public Action> RemoveControlPointsRequested; + public Action> SplitControlPointsRequested; [Resolved(CanBeNull = true)] private IDistanceSnapProvider snapProvider { get; set; } @@ -104,6 +105,28 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components return true; } + // The slider can only be split on control points which connect two different slider segments. + private bool splittable(PathControlPointPiece p) => p.ControlPoint.Type.HasValue && p != Pieces[0] && p != Pieces[^1]; + + private bool splitSelected() + { + List toSplit = Pieces.Where(p => p.IsSelected.Value && splittable(p)).Select(p => p.ControlPoint).ToList(); + + // Ensure that there are any points to be split + if (toSplit.Count == 0) + return false; + + changeHandler?.BeginChange(); + SplitControlPointsRequested?.Invoke(toSplit); + changeHandler?.EndChange(); + + // Since pieces are re-used, they will not point to the deleted control points while remaining selected + foreach (var piece in Pieces) + piece.IsSelected.Value = false; + + return true; + } + private void onControlPointsChanged(object sender, NotifyCollectionChangedEventArgs e) { switch (e.Action) @@ -322,6 +345,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components if (count == 0) return null; + var splittablePieces = selectedPieces.Where(splittable).ToList(); + int splittableCount = splittablePieces.Count; + List items = new List(); if (!selectedPieces.Contains(Pieces[0])) @@ -333,14 +359,24 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components items.Add(createMenuItemForPathType(PathType.Bezier)); items.Add(createMenuItemForPathType(PathType.Catmull)); - return new MenuItem[] + var menuItems = new MenuItem[splittableCount > 0 ? 3 : 2]; + int i = 0; + + menuItems[i++] = new OsuMenuItem($"Delete {"control point".ToQuantity(count, count > 1 ? ShowQuantityAs.Numeric : ShowQuantityAs.None)}", MenuItemType.Destructive, + () => DeleteSelected()); + + if (splittableCount > 0) { - new OsuMenuItem($"Delete {"control point".ToQuantity(count, count > 1 ? ShowQuantityAs.Numeric : ShowQuantityAs.None)}", MenuItemType.Destructive, () => DeleteSelected()), - new OsuMenuItem("Curve type") - { - Items = items - } + menuItems[i++] = new OsuMenuItem($"Split {"control point".ToQuantity(splittableCount, splittableCount > 1 ? ShowQuantityAs.Numeric : ShowQuantityAs.None)}", + MenuItemType.Destructive, () => splitSelected()); + } + + menuItems[i] = new OsuMenuItem("Curve type") + { + Items = items }; + + return menuItems; } } diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs index 794551dab7..70993ef7ac 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs @@ -13,6 +13,7 @@ using osu.Framework.Graphics.Primitives; using osu.Framework.Graphics.UserInterface; using osu.Framework.Input.Events; using osu.Framework.Utils; +using osu.Game.Audio; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Graphics.UserInterface; using osu.Game.Rulesets.Edit; @@ -111,7 +112,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders { AddInternal(ControlPointVisualiser = new PathControlPointVisualiser(HitObject, true) { - RemoveControlPointsRequested = removeControlPoints + RemoveControlPointsRequested = removeControlPoints, + SplitControlPointsRequested = splitControlPoints }); base.OnSelected(); @@ -249,6 +251,72 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders HitObject.Position += first; } + private void splitControlPoints(List toSplit) + { + // Ensure that there are any points to be split + if (toSplit.Count == 0) + return; + + foreach (var c in toSplit) + { + if (c == controlPoints[0] || c == controlPoints[^1] || c.Type is null) + continue; + + // Split off the section of slider before this control point so the remaining control points to split are in the latter part of the slider. + var splitControlPoints = controlPoints.TakeWhile(current => current != c).ToList(); + + if (splitControlPoints.Count == 0) + continue; + + foreach (var current in splitControlPoints) + { + controlPoints.Remove(current); + } + + splitControlPoints.Add(c); + + // Turn the control points which were split off into a new slider. + var samplePoint = (SampleControlPoint)HitObject.SampleControlPoint.DeepClone(); + samplePoint.Time = HitObject.StartTime; + var difficultyPoint = (DifficultyControlPoint)HitObject.DifficultyControlPoint.DeepClone(); + difficultyPoint.Time = HitObject.StartTime; + + var newSlider = new Slider + { + StartTime = HitObject.StartTime, + Position = HitObject.Position + splitControlPoints[0].Position, + NewCombo = HitObject.NewCombo, + SampleControlPoint = samplePoint, + DifficultyControlPoint = difficultyPoint, + Samples = HitObject.Samples.Select(s => s.With()).ToList(), + RepeatCount = HitObject.RepeatCount, + NodeSamples = HitObject.NodeSamples.Select(n => (IList)n.Select(s => s.With()).ToList()).ToList(), + Path = new SliderPath(splitControlPoints.Select(o => new PathControlPoint(o.Position - splitControlPoints[0].Position, o == splitControlPoints[^1] ? null : o.Type)).ToArray()) + }; + + editorBeatmap.Add(newSlider); + + HitObject.NewCombo = false; + HitObject.Path.ExpectedDistance.Value -= newSlider.Path.CalculatedDistance; + HitObject.StartTime += newSlider.SpanDuration; + + // In case the remainder of the slider has no length left over, give it length anyways so we don't get a 0 length slider. + if (HitObject.Path.ExpectedDistance.Value <= Precision.DOUBLE_EPSILON) + { + HitObject.Path.ExpectedDistance.Value = null; + } + } + + editorBeatmap.SelectedHitObjects.Clear(); + + // The path will have a non-zero offset if the head is removed, but sliders don't support this behaviour since the head is positioned at the slider's position + // So the slider needs to be offset by this amount instead, and all control points offset backwards such that the path is re-positioned at (0, 0) + Vector2 first = controlPoints[0].Position; + foreach (var c in controlPoints) + c.Position -= first; + HitObject.Position += first; + } + private void convertToStream() { if (editorBeatmap == null || beatDivisor == null) From 9735728cf65df91f4276414ee2d749f4235342a1 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 18 Aug 2022 15:08:09 +0900 Subject: [PATCH 1083/1528] Reverse conditionals to better define intent in `addSourceClockAdjustments` --- .../Play/MasterGameplayClockContainer.cs | 20 +++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) diff --git a/osu.Game/Screens/Play/MasterGameplayClockContainer.cs b/osu.Game/Screens/Play/MasterGameplayClockContainer.cs index ea4f767109..94967df840 100644 --- a/osu.Game/Screens/Play/MasterGameplayClockContainer.cs +++ b/osu.Game/Screens/Play/MasterGameplayClockContainer.cs @@ -216,11 +216,11 @@ namespace osu.Game.Screens.Play if (speedAdjustmentsApplied) return; - if (SourceClock is Track track) - { - track.AddAdjustment(AdjustableProperty.Frequency, pauseFreqAdjust); - track.AddAdjustment(AdjustableProperty.Tempo, UserPlaybackRate); - } + if (SourceClock is not Track track) + return; + + track.AddAdjustment(AdjustableProperty.Frequency, pauseFreqAdjust); + track.AddAdjustment(AdjustableProperty.Tempo, UserPlaybackRate); nonGameplayAdjustments.Add(pauseFreqAdjust); nonGameplayAdjustments.Add(UserPlaybackRate); @@ -233,11 +233,11 @@ namespace osu.Game.Screens.Play if (!speedAdjustmentsApplied) return; - if (SourceClock is Track track) - { - track.RemoveAdjustment(AdjustableProperty.Frequency, pauseFreqAdjust); - track.RemoveAdjustment(AdjustableProperty.Tempo, UserPlaybackRate); - } + if (SourceClock is not Track track) + return; + + track.RemoveAdjustment(AdjustableProperty.Frequency, pauseFreqAdjust); + track.RemoveAdjustment(AdjustableProperty.Tempo, UserPlaybackRate); nonGameplayAdjustments.Remove(pauseFreqAdjust); nonGameplayAdjustments.Remove(UserPlaybackRate); From 7512c126b79b06e84eb23eab38e09a777a14c8f0 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 18 Aug 2022 13:41:22 +0900 Subject: [PATCH 1084/1528] Upgrade LocalisationAnalyser and disable warning --- .globalconfig | 4 ++++ osu.Game/osu.Game.csproj | 2 +- 2 files changed, 5 insertions(+), 1 deletion(-) diff --git a/.globalconfig b/.globalconfig index 462dbc74ed..a7b652c454 100644 --- a/.globalconfig +++ b/.globalconfig @@ -53,3 +53,7 @@ dotnet_diagnostic.CA2225.severity = none # Banned APIs dotnet_diagnostic.RS0030.severity = error + +# Temporarily disable analysing CanBeNull = true in NRT contexts due to mobile issues. +# See: https://github.com/ppy/osu/pull/19677 +dotnet_diagnostic.OSUF001.severity = none \ No newline at end of file diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index d67f8415e7..28452c0a74 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -31,7 +31,7 @@ - + all runtime; build; native; contentfiles; analyzers; buildtransitive From 40b1554feab6e5d161c0f1f5315c1048a515a880 Mon Sep 17 00:00:00 2001 From: vun Date: Thu, 18 Aug 2022 14:12:03 +0800 Subject: [PATCH 1085/1528] Change FindRepetitionInterval to start with one previous encoding --- .../Preprocessing/Colour/Data/CoupledColourEncoding.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/CoupledColourEncoding.cs b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/CoupledColourEncoding.cs index 1b831eedd8..3f692e9d3d 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/CoupledColourEncoding.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/CoupledColourEncoding.cs @@ -60,14 +60,14 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour.Data /// public void FindRepetitionInterval() { - if (Previous?.Previous == null) + if (Previous == null) { RepetitionInterval = max_repetition_interval + 1; return; } - CoupledColourEncoding? other = Previous.Previous; - int interval = 2; + CoupledColourEncoding? other = Previous; + int interval = 1; while (interval < max_repetition_interval) { From e55b94d4121d30db257a9bd231fbd921c59a7c8f Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 18 Aug 2022 15:18:35 +0900 Subject: [PATCH 1086/1528] Also upgrade tools --- .config/dotnet-tools.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/.config/dotnet-tools.json b/.config/dotnet-tools.json index cbd0231fdb..57694d7f57 100644 --- a/.config/dotnet-tools.json +++ b/.config/dotnet-tools.json @@ -21,7 +21,7 @@ ] }, "ppy.localisationanalyser.tools": { - "version": "2022.607.0", + "version": "2022.809.0", "commands": [ "localisation" ] From e0edaf996fa36c5ca15414739d34431de878da55 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 18 Aug 2022 16:03:37 +0900 Subject: [PATCH 1087/1528] Test ruleset compatibility during initial startup to avoid runtime errors As we continue to break the ruleset API, it makes more sense to proactively check known changes and bail early during ruleset loading to avoid a user experiencing a crash at a random point during execution. This is a RFC and needs to be tested against known broken rulesets. There might be some other calls we want to add in addition to the ones I've listed. --- osu.Game/Rulesets/RealmRulesetStore.cs | 22 +++++++++++++++++++++- 1 file changed, 21 insertions(+), 1 deletion(-) diff --git a/osu.Game/Rulesets/RealmRulesetStore.cs b/osu.Game/Rulesets/RealmRulesetStore.cs index 62a7a13c07..c014b2d095 100644 --- a/osu.Game/Rulesets/RealmRulesetStore.cs +++ b/osu.Game/Rulesets/RealmRulesetStore.cs @@ -7,6 +7,7 @@ using System.Linq; using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Logging; using osu.Framework.Platform; +using osu.Game.Beatmaps; using osu.Game.Database; namespace osu.Game.Rulesets @@ -83,17 +84,36 @@ namespace osu.Game.Rulesets r.InstantiationInfo = instanceInfo.InstantiationInfo; r.Available = true; + testRulesetCompatibility(r); + detachedRulesets.Add(r.Clone()); } catch (Exception ex) { r.Available = false; - Logger.Log($"Could not load ruleset {r}: {ex.Message}"); + Logger.Log($"Could not load ruleset {r.Name}. Please check for an update from the developer.", level: LogLevel.Error); + Logger.Log($"Ruleset load failed with {ex.Message}"); } } availableRulesets.AddRange(detachedRulesets.OrderBy(r => r)); }); } + + private void testRulesetCompatibility(RulesetInfo rulesetInfo) + { + // do various operations to ensure that we are in a good state. + // if we can avoid loading the ruleset at this point (rather than erroring later in runtime) then that is preferred. + var instance = rulesetInfo.CreateInstance(); + + instance.CreateAllMods(); + instance.CreateIcon(); + instance.CreateResourceStore(); + + var beatmap = new Beatmap(); + var converter = instance.CreateBeatmapConverter(beatmap); + + instance.CreateBeatmapProcessor(converter.Convert()); + } } } From b0a740071e93ff1a899d969f1fcf8f4a83bf95c1 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 18 Aug 2022 16:14:38 +0900 Subject: [PATCH 1088/1528] Centralise logging of failed ruleset loads --- osu.Game/Rulesets/RealmRulesetStore.cs | 4 +--- osu.Game/Rulesets/RulesetStore.cs | 10 ++++++++-- 2 files changed, 9 insertions(+), 5 deletions(-) diff --git a/osu.Game/Rulesets/RealmRulesetStore.cs b/osu.Game/Rulesets/RealmRulesetStore.cs index c014b2d095..7b1f3a3f6c 100644 --- a/osu.Game/Rulesets/RealmRulesetStore.cs +++ b/osu.Game/Rulesets/RealmRulesetStore.cs @@ -5,7 +5,6 @@ using System; using System.Collections.Generic; using System.Linq; using osu.Framework.Extensions.ObjectExtensions; -using osu.Framework.Logging; using osu.Framework.Platform; using osu.Game.Beatmaps; using osu.Game.Database; @@ -91,8 +90,7 @@ namespace osu.Game.Rulesets catch (Exception ex) { r.Available = false; - Logger.Log($"Could not load ruleset {r.Name}. Please check for an update from the developer.", level: LogLevel.Error); - Logger.Log($"Ruleset load failed with {ex.Message}"); + LogFailedLoad(r.Name, ex); } } diff --git a/osu.Game/Rulesets/RulesetStore.cs b/osu.Game/Rulesets/RulesetStore.cs index 6b3e43cc1c..fdbcd0ed1e 100644 --- a/osu.Game/Rulesets/RulesetStore.cs +++ b/osu.Game/Rulesets/RulesetStore.cs @@ -138,7 +138,7 @@ namespace osu.Game.Rulesets } catch (Exception e) { - Logger.Error(e, $"Failed to load ruleset {filename}"); + LogFailedLoad(filename, e); } } @@ -158,7 +158,7 @@ namespace osu.Game.Rulesets } catch (Exception e) { - Logger.Error(e, $"Failed to add ruleset {assembly}"); + LogFailedLoad(assembly.FullName, e); } } @@ -173,6 +173,12 @@ namespace osu.Game.Rulesets AppDomain.CurrentDomain.AssemblyResolve -= resolveRulesetDependencyAssembly; } + protected void LogFailedLoad(string name, Exception exception) + { + Logger.Log($"Could not load ruleset {name}. Please check for an update from the developer.", level: LogLevel.Error); + Logger.Log($"Ruleset load failed: {exception}"); + } + #region Implementation of IRulesetStore IRulesetInfo? IRulesetStore.GetRuleset(int id) => GetRuleset(id); From bb46f72f9ee3e48b6d723e634119eb737cb086fb Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 18 Aug 2022 16:17:50 +0900 Subject: [PATCH 1089/1528] Fix `Pippidon` crash on empty beatmap conversion --- .../Beatmaps/PippidonBeatmapConverter.cs | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/Beatmaps/PippidonBeatmapConverter.cs b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/Beatmaps/PippidonBeatmapConverter.cs index 8f0b31ef1b..0a4fa84ce1 100644 --- a/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/Beatmaps/PippidonBeatmapConverter.cs +++ b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/Beatmaps/PippidonBeatmapConverter.cs @@ -21,8 +21,11 @@ namespace osu.Game.Rulesets.Pippidon.Beatmaps public PippidonBeatmapConverter(IBeatmap beatmap, Ruleset ruleset) : base(beatmap, ruleset) { - minPosition = beatmap.HitObjects.Min(getUsablePosition); - maxPosition = beatmap.HitObjects.Max(getUsablePosition); + if (beatmap.HitObjects.Any()) + { + minPosition = beatmap.HitObjects.Min(getUsablePosition); + maxPosition = beatmap.HitObjects.Max(getUsablePosition); + } } public override bool CanConvert() => Beatmap.HitObjects.All(h => h is IHasXPosition && h is IHasYPosition); From 48fac9f8a55bf1e63260d905b2fe48ea0fc148d7 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 18 Aug 2022 16:50:08 +0900 Subject: [PATCH 1090/1528] Fix taiko drum rolls with zero length being placeable in editor Addresses https://github.com/ppy/osu/discussions/19808. --- .../Edit/Blueprints/TaikoSpanPlacementBlueprint.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Taiko/Edit/Blueprints/TaikoSpanPlacementBlueprint.cs b/osu.Game.Rulesets.Taiko/Edit/Blueprints/TaikoSpanPlacementBlueprint.cs index e49043e58e..23a005190a 100644 --- a/osu.Game.Rulesets.Taiko/Edit/Blueprints/TaikoSpanPlacementBlueprint.cs +++ b/osu.Game.Rulesets.Taiko/Edit/Blueprints/TaikoSpanPlacementBlueprint.cs @@ -67,7 +67,7 @@ namespace osu.Game.Rulesets.Taiko.Edit.Blueprints return; base.OnMouseUp(e); - EndPlacement(true); + EndPlacement(spanPlacementObject.Duration > 0); } public override void UpdateTimeAndPosition(SnapResult result) From ad28bfc9b2495752857f66d1ba346a2a55da3338 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 18 Aug 2022 17:05:09 +0900 Subject: [PATCH 1091/1528] Fix taiko blueprints displaying incorrectly for drum rolls --- .../Objects/Drawables/DrawableDrumRoll.cs | 3 +++ .../Skinning/Legacy/LegacyCirclePiece.cs | 4 ++++ .../Skinning/Legacy/LegacyDrumRoll.cs | 18 +++++++++++++++--- 3 files changed, 22 insertions(+), 3 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRoll.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRoll.cs index 04ed6d0b87..68e334332e 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRoll.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRoll.cs @@ -13,6 +13,7 @@ using osu.Game.Rulesets.Objects.Drawables; using osuTK.Graphics; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Primitives; using osu.Framework.Input.Events; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects; @@ -30,6 +31,8 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables /// private const int rolling_hits_for_engaged_colour = 5; + public override Quad ScreenSpaceDrawQuad => MainPiece.Drawable.ScreenSpaceDrawQuad; + /// /// Rolling number of tick hits. This increases for hits and decreases for misses. /// diff --git a/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyCirclePiece.cs b/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyCirclePiece.cs index 7f813e7b27..399bd9260d 100644 --- a/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyCirclePiece.cs +++ b/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyCirclePiece.cs @@ -7,6 +7,7 @@ using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Animations; using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Primitives; using osu.Game.Graphics; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Taiko.Objects; @@ -20,6 +21,9 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy { private Drawable backgroundLayer; + // required for editor blueprints (not sure why these circle pieces are zero size). + public override Quad ScreenSpaceDrawQuad => backgroundLayer.ScreenSpaceDrawQuad; + public LegacyCirclePiece() { RelativeSizeAxes = Axes.Both; diff --git a/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyDrumRoll.cs b/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyDrumRoll.cs index d3bf70e603..040d8ff965 100644 --- a/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyDrumRoll.cs +++ b/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyDrumRoll.cs @@ -6,6 +6,7 @@ using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Primitives; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Textures; using osu.Game.Graphics; @@ -16,11 +17,22 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy { public class LegacyDrumRoll : CompositeDrawable, IHasAccentColour { + public override Quad ScreenSpaceDrawQuad + { + get + { + var headDrawQuad = headCircle.ScreenSpaceDrawQuad; + var tailDrawQuad = tailCircle.ScreenSpaceDrawQuad; + + return new Quad(headDrawQuad.TopLeft, tailDrawQuad.TopRight, headDrawQuad.BottomLeft, tailDrawQuad.BottomRight); + } + } + private LegacyCirclePiece headCircle; private Sprite body; - private Sprite end; + private Sprite tailCircle; public LegacyDrumRoll() { @@ -32,7 +44,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy { InternalChildren = new Drawable[] { - end = new Sprite + tailCircle = new Sprite { Anchor = Anchor.CentreRight, Origin = Anchor.CentreLeft, @@ -82,7 +94,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy headCircle.AccentColour = colour; body.Colour = colour; - end.Colour = colour; + tailCircle.Colour = colour; } } } From 5d8d584afb802369c03e602cae5fc4f704073d3f Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 18 Aug 2022 18:08:46 +0900 Subject: [PATCH 1092/1528] Fix some backwards asserts --- osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerRotation.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerRotation.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerRotation.cs index b7f91c22f4..c01b2576e8 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerRotation.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerRotation.cs @@ -199,14 +199,14 @@ namespace osu.Game.Rulesets.Osu.Tests AddStep("adjust track rate", () => ((MasterGameplayClockContainer)Player.GameplayClockContainer).UserPlaybackRate.Value = rate); addSeekStep(1000); - AddAssert("progress almost same", () => expectedProgress, () => Is.EqualTo(drawableSpinner.Progress).Within(0.05)); - AddAssert("spm almost same", () => expectedSpm, () => Is.EqualTo(drawableSpinner.SpinsPerMinute.Value).Within(2.0)); + AddAssert("progress almost same", () => drawableSpinner.Progress, () => Is.EqualTo(expectedProgress).Within(0.05)); + AddAssert("spm almost same", () => drawableSpinner.SpinsPerMinute.Value, () => Is.EqualTo(expectedSpm).Within(2.0)); } private void addSeekStep(double time) { AddStep($"seek to {time}", () => Player.GameplayClockContainer.Seek(time)); - AddUntilStep("wait for seek to finish", () => time, () => Is.EqualTo(Player.DrawableRuleset.FrameStableClock.CurrentTime).Within(100)); + AddUntilStep("wait for seek to finish", () => Player.DrawableRuleset.FrameStableClock.CurrentTime, () => Is.EqualTo(time).Within(100)); } private void transformReplay(Func replayTransformation) => AddStep("set replay", () => From 32e127a6fa995d63363d95d97e7089a5039ad895 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 17 Aug 2022 15:39:28 +0900 Subject: [PATCH 1093/1528] Add `FramedBeatmapClock` Expose `IsCoupled` in `FramedBeatmapClock` for now to provide editor compatibility --- osu.Game/Beatmaps/FramedBeatmapClock.cs | 167 ++++++++++++++++++++++++ 1 file changed, 167 insertions(+) create mode 100644 osu.Game/Beatmaps/FramedBeatmapClock.cs diff --git a/osu.Game/Beatmaps/FramedBeatmapClock.cs b/osu.Game/Beatmaps/FramedBeatmapClock.cs new file mode 100644 index 0000000000..925cc88fbd --- /dev/null +++ b/osu.Game/Beatmaps/FramedBeatmapClock.cs @@ -0,0 +1,167 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Framework; +using osu.Framework.Allocation; +using osu.Framework.Audio.Track; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Timing; +using osu.Game.Configuration; +using osu.Game.Database; +using osu.Game.Screens.Play; + +namespace osu.Game.Beatmaps +{ + public class FramedBeatmapClock : Component, IFrameBasedClock, IAdjustableClock, ISourceChangeableClock + { + /// + /// The length of the underlying beatmap track. Will default to 60 seconds if unavailable. + /// + public double TrackLength => Track?.Length ?? 60000; + + /// + /// The underlying beatmap track, if available. + /// + public Track? Track { get; private set; } // TODO: virtual rather than null? + + private readonly OffsetCorrectionClock userGlobalOffsetClock; + private readonly OffsetCorrectionClock platformOffsetClock; + private readonly OffsetCorrectionClock finalOffsetClock; + + private Bindable userAudioOffset = null!; + + private IDisposable? beatmapOffsetSubscription; + + private readonly DecoupleableInterpolatingFramedClock decoupledClock; + + private double totalAppliedOffset => userGlobalOffsetClock.RateAdjustedOffset + finalOffsetClock.RateAdjustedOffset + platformOffsetClock.RateAdjustedOffset; + + [Resolved] + private OsuConfigManager config { get; set; } = null!; + + [Resolved] + private RealmAccess realm { get; set; } = null!; + + [Resolved] + private IBindable beatmap { get; set; } = null!; + + public bool IsCoupled + { + get => decoupledClock.IsCoupled; + set => decoupledClock.IsCoupled = value; + } + + public FramedBeatmapClock(IClock? sourceClock = null) + { + // TODO: Unused for now? + var pauseFreqAdjust = new BindableDouble(1); + + // A decoupled clock is used to ensure precise time values even when the host audio subsystem is not reporting + // high precision times (on windows there's generally only 5-10ms reporting intervals, as an example). + decoupledClock = new DecoupleableInterpolatingFramedClock { IsCoupled = true }; + decoupledClock.ChangeSource(sourceClock); + + // Audio timings in general with newer BASS versions don't match stable. + // This only seems to be required on windows. We need to eventually figure out why, with a bit of luck. + platformOffsetClock = new OffsetCorrectionClock(decoupledClock, pauseFreqAdjust) { Offset = RuntimeInfo.OS == RuntimeInfo.Platform.Windows ? 15 : 0 }; + + // User global offset (set in settings) should also be applied. + userGlobalOffsetClock = new OffsetCorrectionClock(platformOffsetClock, pauseFreqAdjust); + + // User per-beatmap offset will be applied to this final clock. + finalOffsetClock = new OffsetCorrectionClock(userGlobalOffsetClock, pauseFreqAdjust); + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + userAudioOffset = config.GetBindable(OsuSetting.AudioOffset); + userAudioOffset.BindValueChanged(offset => userGlobalOffsetClock.Offset = offset.NewValue, true); + + beatmapOffsetSubscription = realm.SubscribeToPropertyChanged( + r => r.Find(beatmap.Value.BeatmapInfo.ID)?.UserSettings, + settings => settings.Offset, + val => finalOffsetClock.Offset = val); + } + + protected override void Update() + { + base.Update(); + finalOffsetClock.ProcessFrame(); + } + + protected override void Dispose(bool isDisposing) + { + base.Dispose(isDisposing); + beatmapOffsetSubscription?.Dispose(); + } + + #region Delegation of IAdjustableClock / ISourceChangeableClock to decoupled clock. + + public void ChangeSource(IClock? source) + { + Track = source as Track; + decoupledClock.ChangeSource(source); + } + + public IClock? Source => decoupledClock.Source; + + public void Reset() + { + decoupledClock.Reset(); + finalOffsetClock.ProcessFrame(); + } + + public void Start() + { + decoupledClock.Start(); + finalOffsetClock.ProcessFrame(); + } + + public void Stop() + { + decoupledClock.Stop(); + finalOffsetClock.ProcessFrame(); + } + + public bool Seek(double position) + { + bool success = decoupledClock.Seek(position - totalAppliedOffset); + finalOffsetClock.ProcessFrame(); + + return success; + } + + public void ResetSpeedAdjustments() => decoupledClock.ResetSpeedAdjustments(); + + public double Rate + { + get => decoupledClock.Rate; + set => decoupledClock.Rate = value; + } + + #endregion + + #region Delegation of IFrameBasedClock to clock with all offsets applied + + public double CurrentTime => finalOffsetClock.CurrentTime; + + public bool IsRunning => finalOffsetClock.IsRunning; + + public void ProcessFrame() + { + // Noop to ensure an external consumer doesn't process the internal clock an extra time. + } + + public double ElapsedFrameTime => finalOffsetClock.ElapsedFrameTime; + + public double FramesPerSecond => finalOffsetClock.FramesPerSecond; + + public FrameTimeInfo TimeInfo => finalOffsetClock.TimeInfo; + + #endregion + } +} From 6003afafc790f20d78f884cde36b8cfa78980fe6 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 18 Aug 2022 14:52:47 +0900 Subject: [PATCH 1094/1528] Use `FramedBeatmapClock` in `GameplayClockContainer` --- osu.Game/Beatmaps/FramedBeatmapClock.cs | 98 +++++++++++++------ .../Screens/Play/GameplayClockContainer.cs | 86 +++++++--------- .../Play/MasterGameplayClockContainer.cs | 78 +++------------ 3 files changed, 113 insertions(+), 149 deletions(-) diff --git a/osu.Game/Beatmaps/FramedBeatmapClock.cs b/osu.Game/Beatmaps/FramedBeatmapClock.cs index 925cc88fbd..f3219b972e 100644 --- a/osu.Game/Beatmaps/FramedBeatmapClock.cs +++ b/osu.Game/Beatmaps/FramedBeatmapClock.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System; +using System.Diagnostics; using osu.Framework; using osu.Framework.Allocation; using osu.Framework.Audio.Track; @@ -16,6 +17,8 @@ namespace osu.Game.Beatmaps { public class FramedBeatmapClock : Component, IFrameBasedClock, IAdjustableClock, ISourceChangeableClock { + private readonly bool applyOffsets; + /// /// The length of the underlying beatmap track. Will default to 60 seconds if unavailable. /// @@ -26,9 +29,16 @@ namespace osu.Game.Beatmaps /// public Track? Track { get; private set; } // TODO: virtual rather than null? - private readonly OffsetCorrectionClock userGlobalOffsetClock; - private readonly OffsetCorrectionClock platformOffsetClock; - private readonly OffsetCorrectionClock finalOffsetClock; + /// + /// The total frequency adjustment from pause transforms. Should eventually be handled in a better way. + /// + public readonly BindableDouble ExternalPauseFrequencyAdjust = new BindableDouble(1); + + private readonly OffsetCorrectionClock? userGlobalOffsetClock; + private readonly OffsetCorrectionClock? platformOffsetClock; + private readonly OffsetCorrectionClock? userBeatmapOffsetClock; + + private readonly IFrameBasedClock finalClockSource; private Bindable userAudioOffset = null!; @@ -36,7 +46,20 @@ namespace osu.Game.Beatmaps private readonly DecoupleableInterpolatingFramedClock decoupledClock; - private double totalAppliedOffset => userGlobalOffsetClock.RateAdjustedOffset + finalOffsetClock.RateAdjustedOffset + platformOffsetClock.RateAdjustedOffset; + private double totalAppliedOffset + { + get + { + if (!applyOffsets) + return 0; + + Debug.Assert(userGlobalOffsetClock != null); + Debug.Assert(userBeatmapOffsetClock != null); + Debug.Assert(platformOffsetClock != null); + + return userGlobalOffsetClock.RateAdjustedOffset + userBeatmapOffsetClock.RateAdjustedOffset + platformOffsetClock.RateAdjustedOffset; + } + } [Resolved] private OsuConfigManager config { get; set; } = null!; @@ -53,44 +76,59 @@ namespace osu.Game.Beatmaps set => decoupledClock.IsCoupled = value; } - public FramedBeatmapClock(IClock? sourceClock = null) + public FramedBeatmapClock(IClock? sourceClock = null, bool applyOffsets = false) { - // TODO: Unused for now? - var pauseFreqAdjust = new BindableDouble(1); + this.applyOffsets = applyOffsets; // A decoupled clock is used to ensure precise time values even when the host audio subsystem is not reporting // high precision times (on windows there's generally only 5-10ms reporting intervals, as an example). decoupledClock = new DecoupleableInterpolatingFramedClock { IsCoupled = true }; decoupledClock.ChangeSource(sourceClock); - // Audio timings in general with newer BASS versions don't match stable. - // This only seems to be required on windows. We need to eventually figure out why, with a bit of luck. - platformOffsetClock = new OffsetCorrectionClock(decoupledClock, pauseFreqAdjust) { Offset = RuntimeInfo.OS == RuntimeInfo.Platform.Windows ? 15 : 0 }; + if (applyOffsets) + { + // Audio timings in general with newer BASS versions don't match stable. + // This only seems to be required on windows. We need to eventually figure out why, with a bit of luck. + platformOffsetClock = new OffsetCorrectionClock(decoupledClock, ExternalPauseFrequencyAdjust) { Offset = RuntimeInfo.OS == RuntimeInfo.Platform.Windows ? 15 : 0 }; - // User global offset (set in settings) should also be applied. - userGlobalOffsetClock = new OffsetCorrectionClock(platformOffsetClock, pauseFreqAdjust); + // User global offset (set in settings) should also be applied. + userGlobalOffsetClock = new OffsetCorrectionClock(platformOffsetClock, ExternalPauseFrequencyAdjust); - // User per-beatmap offset will be applied to this final clock. - finalOffsetClock = new OffsetCorrectionClock(userGlobalOffsetClock, pauseFreqAdjust); + // User per-beatmap offset will be applied to this final clock. + finalClockSource = userBeatmapOffsetClock = new OffsetCorrectionClock(userGlobalOffsetClock, ExternalPauseFrequencyAdjust); + } + else + { + finalClockSource = decoupledClock; + } } protected override void LoadComplete() { base.LoadComplete(); - userAudioOffset = config.GetBindable(OsuSetting.AudioOffset); - userAudioOffset.BindValueChanged(offset => userGlobalOffsetClock.Offset = offset.NewValue, true); + if (applyOffsets) + { + Debug.Assert(userBeatmapOffsetClock != null); + Debug.Assert(userGlobalOffsetClock != null); - beatmapOffsetSubscription = realm.SubscribeToPropertyChanged( - r => r.Find(beatmap.Value.BeatmapInfo.ID)?.UserSettings, - settings => settings.Offset, - val => finalOffsetClock.Offset = val); + userAudioOffset = config.GetBindable(OsuSetting.AudioOffset); + userAudioOffset.BindValueChanged(offset => userGlobalOffsetClock.Offset = offset.NewValue, true); + + beatmapOffsetSubscription = realm.SubscribeToPropertyChanged( + r => r.Find(beatmap.Value.BeatmapInfo.ID)?.UserSettings, + settings => settings.Offset, + val => + { + userBeatmapOffsetClock.Offset = val; + }); + } } protected override void Update() { base.Update(); - finalOffsetClock.ProcessFrame(); + finalClockSource.ProcessFrame(); } protected override void Dispose(bool isDisposing) @@ -112,25 +150,25 @@ namespace osu.Game.Beatmaps public void Reset() { decoupledClock.Reset(); - finalOffsetClock.ProcessFrame(); + finalClockSource.ProcessFrame(); } public void Start() { decoupledClock.Start(); - finalOffsetClock.ProcessFrame(); + finalClockSource.ProcessFrame(); } public void Stop() { decoupledClock.Stop(); - finalOffsetClock.ProcessFrame(); + finalClockSource.ProcessFrame(); } public bool Seek(double position) { bool success = decoupledClock.Seek(position - totalAppliedOffset); - finalOffsetClock.ProcessFrame(); + finalClockSource.ProcessFrame(); return success; } @@ -147,20 +185,20 @@ namespace osu.Game.Beatmaps #region Delegation of IFrameBasedClock to clock with all offsets applied - public double CurrentTime => finalOffsetClock.CurrentTime; + public double CurrentTime => finalClockSource.CurrentTime; - public bool IsRunning => finalOffsetClock.IsRunning; + public bool IsRunning => finalClockSource.IsRunning; public void ProcessFrame() { // Noop to ensure an external consumer doesn't process the internal clock an extra time. } - public double ElapsedFrameTime => finalOffsetClock.ElapsedFrameTime; + public double ElapsedFrameTime => finalClockSource.ElapsedFrameTime; - public double FramesPerSecond => finalOffsetClock.FramesPerSecond; + public double FramesPerSecond => finalClockSource.FramesPerSecond; - public FrameTimeInfo TimeInfo => finalOffsetClock.TimeInfo; + public FrameTimeInfo TimeInfo => finalClockSource.TimeInfo; #endregion } diff --git a/osu.Game/Screens/Play/GameplayClockContainer.cs b/osu.Game/Screens/Play/GameplayClockContainer.cs index ac846b45c4..de28f86824 100644 --- a/osu.Game/Screens/Play/GameplayClockContainer.cs +++ b/osu.Game/Screens/Play/GameplayClockContainer.cs @@ -11,12 +11,14 @@ using osu.Framework.Graphics.Containers; using osu.Framework.Logging; using osu.Framework.Timing; using osu.Framework.Utils; +using osu.Game.Beatmaps; namespace osu.Game.Screens.Play { /// /// Encapsulates gameplay timing logic and provides a via DI for gameplay components to use. /// + [Cached(typeof(IGameplayClock))] public class GameplayClockContainer : Container, IAdjustableClock, IGameplayClock { /// @@ -45,44 +47,34 @@ namespace osu.Game.Screens.Play public virtual IEnumerable NonGameplayAdjustments => Enumerable.Empty(); - /// - /// The final clock which is exposed to gameplay components. - /// - protected IFrameBasedClock FramedClock { get; private set; } - private readonly BindableBool isPaused = new BindableBool(true); /// /// The adjustable source clock used for gameplay. Should be used for seeks and clock control. + /// This is the final clock exposed to gameplay components as an . /// - private readonly DecoupleableInterpolatingFramedClock decoupledClock; + protected readonly FramedBeatmapClock GameplayClock; + + protected override Container Content { get; } = new Container { RelativeSizeAxes = Axes.Both }; /// /// Creates a new . /// /// The source used for timing. - public GameplayClockContainer(IClock sourceClock) + /// Whether to apply platform, user and beatmap offsets to the mix. + public GameplayClockContainer(IClock sourceClock, bool applyOffsets = false) { SourceClock = sourceClock; RelativeSizeAxes = Axes.Both; - decoupledClock = new DecoupleableInterpolatingFramedClock { IsCoupled = false }; + InternalChildren = new Drawable[] + { + GameplayClock = new FramedBeatmapClock(sourceClock, applyOffsets) { IsCoupled = false }, + Content + }; + IsPaused.BindValueChanged(OnIsPausedChanged); - - // this will be replaced during load, but non-null for tests which don't add this component to the hierarchy. - FramedClock = new FramedClock(); - } - - protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) - { - var dependencies = new DependencyContainer(base.CreateChildDependencies(parent)); - - FramedClock = CreateGameplayClock(decoupledClock); - - dependencies.CacheAs(this); - - return dependencies; } /// @@ -92,13 +84,13 @@ namespace osu.Game.Screens.Play { ensureSourceClockSet(); - if (!decoupledClock.IsRunning) + if (!GameplayClock.IsRunning) { // Seeking the decoupled clock to its current time ensures that its source clock will be seeked to the same time // This accounts for the clock source potentially taking time to enter a completely stopped state - Seek(FramedClock.CurrentTime); + Seek(GameplayClock.CurrentTime); - decoupledClock.Start(); + GameplayClock.Start(); } isPaused.Value = false; @@ -112,10 +104,10 @@ namespace osu.Game.Screens.Play { Logger.Log($"{nameof(GameplayClockContainer)} seeking to {time}"); - decoupledClock.Seek(time); + GameplayClock.Seek(time); // Manually process to make sure the gameplay clock is correctly updated after a seek. - FramedClock.ProcessFrame(); + GameplayClock.ProcessFrame(); OnSeek?.Invoke(); } @@ -132,7 +124,7 @@ namespace osu.Game.Screens.Play public void Reset(bool startClock = false) { // Manually stop the source in order to not affect the IsPaused state. - decoupledClock.Stop(); + GameplayClock.Stop(); if (!IsPaused.Value || startClock) Start(); @@ -145,10 +137,10 @@ namespace osu.Game.Screens.Play /// Changes the source clock. /// /// The new source. - protected void ChangeSource(IClock sourceClock) => decoupledClock.ChangeSource(SourceClock = sourceClock); + protected void ChangeSource(IClock sourceClock) => GameplayClock.ChangeSource(SourceClock = sourceClock); /// - /// Ensures that the is set to , if it hasn't been given a source yet. + /// Ensures that the is set to , if it hasn't been given a source yet. /// This is usually done before a seek to avoid accidentally seeking only the adjustable source in decoupled mode, /// but not the actual source clock. /// That will pretty much only happen on the very first call of this method, as the source clock is passed in the constructor, @@ -156,40 +148,30 @@ namespace osu.Game.Screens.Play /// private void ensureSourceClockSet() { - if (decoupledClock.Source == null) + if (GameplayClock.Source == null) ChangeSource(SourceClock); } protected override void Update() { if (!IsPaused.Value) - FramedClock.ProcessFrame(); + GameplayClock.ProcessFrame(); base.Update(); } /// - /// Invoked when the value of is changed to start or stop the clock. + /// Invoked when the value of is changed to start or stop the clock. /// /// Whether the clock should now be paused. protected virtual void OnIsPausedChanged(ValueChangedEvent isPaused) { if (isPaused.NewValue) - decoupledClock.Stop(); + GameplayClock.Stop(); else - decoupledClock.Start(); + GameplayClock.Start(); } - /// - /// Creates the final which is exposed via DI to be used by gameplay components. - /// - /// - /// Any intermediate clocks such as platform offsets should be applied here. - /// - /// The providing the source time. - /// The final . - protected virtual IFrameBasedClock CreateGameplayClock(IFrameBasedClock source) => source; - #region IAdjustableClock bool IAdjustableClock.Seek(double position) @@ -204,15 +186,15 @@ namespace osu.Game.Screens.Play double IAdjustableClock.Rate { - get => FramedClock.Rate; + get => GameplayClock.Rate; set => throw new NotSupportedException(); } - public double Rate => FramedClock.Rate; + public double Rate => GameplayClock.Rate; - public double CurrentTime => FramedClock.CurrentTime; + public double CurrentTime => GameplayClock.CurrentTime; - public bool IsRunning => FramedClock.IsRunning; + public bool IsRunning => GameplayClock.IsRunning; #endregion @@ -221,11 +203,11 @@ namespace osu.Game.Screens.Play // Handled via update. Don't process here to safeguard from external usages potentially processing frames additional times. } - public double ElapsedFrameTime => FramedClock.ElapsedFrameTime; + public double ElapsedFrameTime => GameplayClock.ElapsedFrameTime; - public double FramesPerSecond => FramedClock.FramesPerSecond; + public double FramesPerSecond => GameplayClock.FramesPerSecond; - public FrameTimeInfo TimeInfo => FramedClock.TimeInfo; + public FrameTimeInfo TimeInfo => GameplayClock.TimeInfo; public double TrueGameplayRate { diff --git a/osu.Game/Screens/Play/MasterGameplayClockContainer.cs b/osu.Game/Screens/Play/MasterGameplayClockContainer.cs index d26f0c6311..51f57f27b8 100644 --- a/osu.Game/Screens/Play/MasterGameplayClockContainer.cs +++ b/osu.Game/Screens/Play/MasterGameplayClockContainer.cs @@ -4,8 +4,6 @@ using System; using System.Collections.Generic; using System.Linq; -using osu.Framework; -using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Audio.Track; using osu.Framework.Bindables; @@ -13,8 +11,6 @@ using osu.Framework.Graphics; using osu.Framework.Timing; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; -using osu.Game.Configuration; -using osu.Game.Database; namespace osu.Game.Screens.Play { @@ -43,28 +39,10 @@ namespace osu.Game.Screens.Play Precision = 0.1, }; - private double totalAppliedOffset => userBeatmapOffsetClock.RateAdjustedOffset + userGlobalOffsetClock.RateAdjustedOffset + platformOffsetClock.RateAdjustedOffset; - - private readonly BindableDouble pauseFreqAdjust = new BindableDouble(); // Important that this starts at zero, matching the paused state of the clock. - private readonly WorkingBeatmap beatmap; - private OffsetCorrectionClock userGlobalOffsetClock = null!; - private OffsetCorrectionClock userBeatmapOffsetClock = null!; - private OffsetCorrectionClock platformOffsetClock = null!; - - private Bindable userAudioOffset = null!; - - private IDisposable? beatmapOffsetSubscription; - private readonly double skipTargetTime; - [Resolved] - private RealmAccess realm { get; set; } = null!; - - [Resolved] - private OsuConfigManager config { get; set; } = null!; - private readonly List> nonGameplayAdjustments = new List>(); public override IEnumerable NonGameplayAdjustments => nonGameplayAdjustments.Select(b => b.Value); @@ -75,7 +53,7 @@ namespace osu.Game.Screens.Play /// The beatmap to be used for time and metadata references. /// The latest time which should be used when introducing gameplay. Will be used when skipping forward. public MasterGameplayClockContainer(WorkingBeatmap beatmap, double skipTargetTime) - : base(beatmap.Track) + : base(beatmap.Track, true) { this.beatmap = beatmap; this.skipTargetTime = skipTargetTime; @@ -85,14 +63,6 @@ namespace osu.Game.Screens.Play { base.LoadComplete(); - userAudioOffset = config.GetBindable(OsuSetting.AudioOffset); - userAudioOffset.BindValueChanged(offset => userGlobalOffsetClock.Offset = offset.NewValue, true); - - beatmapOffsetSubscription = realm.SubscribeToPropertyChanged( - r => r.Find(beatmap.BeatmapInfo.ID)?.UserSettings, - settings => settings.Offset, - val => userBeatmapOffsetClock.Offset = val); - // Reset may have been called externally before LoadComplete. // If it was, and the clock is in a playing state, we want to ensure that it isn't stopped here. bool isStarted = !IsPaused.Value; @@ -133,14 +103,14 @@ namespace osu.Game.Screens.Play // During normal operation, the source is stopped after performing a frequency ramp. if (isPaused.NewValue) { - this.TransformBindableTo(pauseFreqAdjust, 0, 200, Easing.Out).OnComplete(_ => + this.TransformBindableTo(GameplayClock.ExternalPauseFrequencyAdjust, 0, 200, Easing.Out).OnComplete(_ => { if (IsPaused.Value == isPaused.NewValue) base.OnIsPausedChanged(isPaused); }); } else - this.TransformBindableTo(pauseFreqAdjust, 1, 200, Easing.In); + this.TransformBindableTo(GameplayClock.ExternalPauseFrequencyAdjust, 1, 200, Easing.In); } else { @@ -148,11 +118,11 @@ namespace osu.Game.Screens.Play base.OnIsPausedChanged(isPaused); // If not yet loaded, we still want to ensure relevant state is correct, as it is used for offset calculations. - pauseFreqAdjust.Value = isPaused.NewValue ? 0 : 1; + GameplayClock.ExternalPauseFrequencyAdjust.Value = isPaused.NewValue ? 0 : 1; // We must also process underlying gameplay clocks to update rate-adjusted offsets with the new frequency adjustment. // Without doing this, an initial seek may be performed with the wrong offset. - FramedClock.ProcessFrame(); + GameplayClock.ProcessFrame(); } } @@ -162,48 +132,23 @@ namespace osu.Game.Screens.Play base.Start(); } - /// - /// Seek to a specific time in gameplay. - /// - /// - /// Adjusts for any offsets which have been applied (so the seek may not be the expected point in time on the underlying audio track). - /// - /// The destination time to seek to. - public override void Seek(double time) - { - // remove the offset component here because most of the time we want the seek to be aligned to gameplay, not the audio track. - // we may want to consider reversing the application of offsets in the future as it may feel more correct. - base.Seek(time - totalAppliedOffset); - } - /// /// Skip forward to the next valid skip point. /// public void Skip() { - if (FramedClock.CurrentTime > skipTargetTime - MINIMUM_SKIP_TIME) + if (GameplayClock.CurrentTime > skipTargetTime - MINIMUM_SKIP_TIME) return; double skipTarget = skipTargetTime - MINIMUM_SKIP_TIME; - if (FramedClock.CurrentTime < 0 && skipTarget > 6000) + if (GameplayClock.CurrentTime < 0 && skipTarget > 6000) // double skip exception for storyboards with very long intros skipTarget = 0; Seek(skipTarget); } - protected override IFrameBasedClock CreateGameplayClock(IFrameBasedClock source) - { - // Lazer's audio timings in general doesn't match stable. This is the result of user testing, albeit limited. - // This only seems to be required on windows. We need to eventually figure out why, with a bit of luck. - platformOffsetClock = new OffsetCorrectionClock(source, pauseFreqAdjust) { Offset = RuntimeInfo.OS == RuntimeInfo.Platform.Windows ? 15 : 0 }; - - // the final usable gameplay clock with user-set offsets applied. - userGlobalOffsetClock = new OffsetCorrectionClock(platformOffsetClock, pauseFreqAdjust); - return userBeatmapOffsetClock = new OffsetCorrectionClock(userGlobalOffsetClock, pauseFreqAdjust); - } - /// /// Changes the backing clock to avoid using the originally provided track. /// @@ -224,10 +169,10 @@ namespace osu.Game.Screens.Play if (SourceClock is not Track track) return; - track.AddAdjustment(AdjustableProperty.Frequency, pauseFreqAdjust); + track.AddAdjustment(AdjustableProperty.Frequency, GameplayClock.ExternalPauseFrequencyAdjust); track.AddAdjustment(AdjustableProperty.Tempo, UserPlaybackRate); - nonGameplayAdjustments.Add(pauseFreqAdjust); + nonGameplayAdjustments.Add(GameplayClock.ExternalPauseFrequencyAdjust); nonGameplayAdjustments.Add(UserPlaybackRate); speedAdjustmentsApplied = true; @@ -241,10 +186,10 @@ namespace osu.Game.Screens.Play if (SourceClock is not Track track) return; - track.RemoveAdjustment(AdjustableProperty.Frequency, pauseFreqAdjust); + track.RemoveAdjustment(AdjustableProperty.Frequency, GameplayClock.ExternalPauseFrequencyAdjust); track.RemoveAdjustment(AdjustableProperty.Tempo, UserPlaybackRate); - nonGameplayAdjustments.Remove(pauseFreqAdjust); + nonGameplayAdjustments.Remove(GameplayClock.ExternalPauseFrequencyAdjust); nonGameplayAdjustments.Remove(UserPlaybackRate); speedAdjustmentsApplied = false; @@ -253,7 +198,6 @@ namespace osu.Game.Screens.Play protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing); - beatmapOffsetSubscription?.Dispose(); removeSourceClockAdjustments(); } From bcc153f7387c0eb8273990397d6e9bb113f698b0 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 18 Aug 2022 15:01:47 +0900 Subject: [PATCH 1095/1528] Add xmldoc and reorganise `FramedBeatmapClock` --- osu.Game/Beatmaps/FramedBeatmapClock.cs | 45 +++++++++++++++---------- 1 file changed, 27 insertions(+), 18 deletions(-) diff --git a/osu.Game/Beatmaps/FramedBeatmapClock.cs b/osu.Game/Beatmaps/FramedBeatmapClock.cs index f3219b972e..90ff0588a6 100644 --- a/osu.Game/Beatmaps/FramedBeatmapClock.cs +++ b/osu.Game/Beatmaps/FramedBeatmapClock.cs @@ -15,6 +15,15 @@ using osu.Game.Screens.Play; namespace osu.Game.Beatmaps { + /// + /// A clock intended to be the single source-of-truth for beatmap timing. + /// + /// It provides some functionality: + /// - Applies (and tracks changes of) beatmap, user, and platform offsets. + /// - Adjusts operations to account for said offsets, seeking in raw time values. + /// - Exposes track length. + /// - Allows changing the source to a new track (for cases like editor track updating). + /// public class FramedBeatmapClock : Component, IFrameBasedClock, IAdjustableClock, ISourceChangeableClock { private readonly bool applyOffsets; @@ -46,21 +55,6 @@ namespace osu.Game.Beatmaps private readonly DecoupleableInterpolatingFramedClock decoupledClock; - private double totalAppliedOffset - { - get - { - if (!applyOffsets) - return 0; - - Debug.Assert(userGlobalOffsetClock != null); - Debug.Assert(userBeatmapOffsetClock != null); - Debug.Assert(platformOffsetClock != null); - - return userGlobalOffsetClock.RateAdjustedOffset + userBeatmapOffsetClock.RateAdjustedOffset + platformOffsetClock.RateAdjustedOffset; - } - } - [Resolved] private OsuConfigManager config { get; set; } = null!; @@ -131,10 +125,19 @@ namespace osu.Game.Beatmaps finalClockSource.ProcessFrame(); } - protected override void Dispose(bool isDisposing) + private double totalAppliedOffset { - base.Dispose(isDisposing); - beatmapOffsetSubscription?.Dispose(); + get + { + if (!applyOffsets) + return 0; + + Debug.Assert(userGlobalOffsetClock != null); + Debug.Assert(userBeatmapOffsetClock != null); + Debug.Assert(platformOffsetClock != null); + + return userGlobalOffsetClock.RateAdjustedOffset + userBeatmapOffsetClock.RateAdjustedOffset + platformOffsetClock.RateAdjustedOffset; + } } #region Delegation of IAdjustableClock / ISourceChangeableClock to decoupled clock. @@ -201,5 +204,11 @@ namespace osu.Game.Beatmaps public FrameTimeInfo TimeInfo => finalClockSource.TimeInfo; #endregion + + protected override void Dispose(bool isDisposing) + { + base.Dispose(isDisposing); + beatmapOffsetSubscription?.Dispose(); + } } } From 728cd96508ebdc0b19af16f3ac620e45d44704b0 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 18 Aug 2022 16:32:43 +0900 Subject: [PATCH 1096/1528] Update `TestSceneLeadIn` to use new assert style --- .../Visual/Gameplay/TestSceneLeadIn.cs | 31 +++++-------------- 1 file changed, 8 insertions(+), 23 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneLeadIn.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneLeadIn.cs index 0d80d29cab..25251bf1d6 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneLeadIn.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneLeadIn.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.Linq; using NUnit.Framework; using osu.Framework.Graphics; @@ -19,7 +17,7 @@ namespace osu.Game.Tests.Visual.Gameplay { public class TestSceneLeadIn : RateAdjustedBeatmapTestScene { - private LeadInPlayer player; + private LeadInPlayer player = null!; private const double lenience_ms = 10; @@ -36,11 +34,7 @@ namespace osu.Game.Tests.Visual.Gameplay BeatmapInfo = { AudioLeadIn = leadIn } }); - AddStep("check first frame time", () => - { - Assert.That(player.FirstFrameClockTime, Is.Not.Null); - Assert.That(player.FirstFrameClockTime.Value, Is.EqualTo(expectedStartTime).Within(lenience_ms)); - }); + checkFirstFrameTime(expectedStartTime); } [TestCase(1000, 0)] @@ -59,11 +53,7 @@ namespace osu.Game.Tests.Visual.Gameplay loadPlayerWithBeatmap(new TestBeatmap(new OsuRuleset().RulesetInfo), storyboard); - AddStep("check first frame time", () => - { - Assert.That(player.FirstFrameClockTime, Is.Not.Null); - Assert.That(player.FirstFrameClockTime.Value, Is.EqualTo(expectedStartTime).Within(lenience_ms)); - }); + checkFirstFrameTime(expectedStartTime); } [TestCase(1000, 0, false)] @@ -97,14 +87,13 @@ namespace osu.Game.Tests.Visual.Gameplay loadPlayerWithBeatmap(new TestBeatmap(new OsuRuleset().RulesetInfo), storyboard); - AddStep("check first frame time", () => - { - Assert.That(player.FirstFrameClockTime, Is.Not.Null); - Assert.That(player.FirstFrameClockTime.Value, Is.EqualTo(expectedStartTime).Within(lenience_ms)); - }); + checkFirstFrameTime(expectedStartTime); } - private void loadPlayerWithBeatmap(IBeatmap beatmap, Storyboard storyboard = null) + private void checkFirstFrameTime(double expectedStartTime) => + AddAssert("check first frame time", () => player.FirstFrameClockTime, () => Is.EqualTo(expectedStartTime).Within(lenience_ms)); + + private void loadPlayerWithBeatmap(IBeatmap beatmap, Storyboard? storyboard = null) { AddStep("create player", () => { @@ -126,12 +115,8 @@ namespace osu.Game.Tests.Visual.Gameplay public new GameplayClockContainer GameplayClockContainer => base.GameplayClockContainer; - public double GameplayStartTime => DrawableRuleset.GameplayStartTime; - public double FirstHitObjectTime => DrawableRuleset.Objects.First().StartTime; - public double GameplayClockTime => GameplayClockContainer.CurrentTime; - protected override void UpdateAfterChildren() { base.UpdateAfterChildren(); From 2c6fd1ec6e681c2599a81775784e80f4ae866f26 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 18 Aug 2022 18:10:20 +0900 Subject: [PATCH 1097/1528] Fix `GameplayClockContainer potentially resetting external seeks --- osu.Game/Rulesets/UI/FrameStabilityContainer.cs | 2 +- osu.Game/Screens/Play/GameplayClockContainer.cs | 8 ++++---- osu.Game/Screens/Play/HUD/SongProgress.cs | 2 +- osu.Game/Screens/Play/IGameplayClock.cs | 6 +++--- .../Screens/Play/MasterGameplayClockContainer.cs | 14 +------------- 5 files changed, 10 insertions(+), 22 deletions(-) diff --git a/osu.Game/Rulesets/UI/FrameStabilityContainer.cs b/osu.Game/Rulesets/UI/FrameStabilityContainer.cs index e41802808f..ab9558e77d 100644 --- a/osu.Game/Rulesets/UI/FrameStabilityContainer.cs +++ b/osu.Game/Rulesets/UI/FrameStabilityContainer.cs @@ -281,7 +281,7 @@ namespace osu.Game.Rulesets.UI } } - public double? StartTime => parentGameplayClock?.StartTime; + public double StartTime => parentGameplayClock?.StartTime ?? 0; public IEnumerable NonGameplayAdjustments => parentGameplayClock?.NonGameplayAdjustments ?? Enumerable.Empty(); diff --git a/osu.Game/Screens/Play/GameplayClockContainer.cs b/osu.Game/Screens/Play/GameplayClockContainer.cs index de28f86824..33f4f26dfb 100644 --- a/osu.Game/Screens/Play/GameplayClockContainer.cs +++ b/osu.Game/Screens/Play/GameplayClockContainer.cs @@ -40,10 +40,10 @@ namespace osu.Game.Screens.Play /// The time from which the clock should start. Will be seeked to on calling . /// /// - /// If not set, a value of zero will be used. - /// Importantly, the value will be inferred from the current ruleset in unless specified. + /// By default, a value of zero will be used. + /// Importantly, the value will be inferred from the current beatmap in by default. /// - public double? StartTime { get; set; } + public double StartTime { get; set; } = 0; public virtual IEnumerable NonGameplayAdjustments => Enumerable.Empty(); @@ -130,7 +130,7 @@ namespace osu.Game.Screens.Play Start(); ensureSourceClockSet(); - Seek(StartTime ?? 0); + Seek(StartTime); } /// diff --git a/osu.Game/Screens/Play/HUD/SongProgress.cs b/osu.Game/Screens/Play/HUD/SongProgress.cs index f368edbfb9..0b6494bd8a 100644 --- a/osu.Game/Screens/Play/HUD/SongProgress.cs +++ b/osu.Game/Screens/Play/HUD/SongProgress.cs @@ -82,7 +82,7 @@ namespace osu.Game.Screens.Play.HUD if (isInIntro) { - double introStartTime = GameplayClock.StartTime ?? 0; + double introStartTime = GameplayClock.StartTime; double introOffsetCurrent = currentTime - introStartTime; double introDuration = FirstHitTime - introStartTime; diff --git a/osu.Game/Screens/Play/IGameplayClock.cs b/osu.Game/Screens/Play/IGameplayClock.cs index 5f54ce691a..ea567090ad 100644 --- a/osu.Game/Screens/Play/IGameplayClock.cs +++ b/osu.Game/Screens/Play/IGameplayClock.cs @@ -19,10 +19,10 @@ namespace osu.Game.Screens.Play /// The time from which the clock should start. Will be seeked to on calling . /// /// - /// If not set, a value of zero will be used. - /// Importantly, the value will be inferred from the current ruleset in unless specified. + /// By default, a value of zero will be used. + /// Importantly, the value will be inferred from the current beatmap in by default. /// - double? StartTime { get; } + double StartTime { get; } /// /// All adjustments applied to this clock which don't come from gameplay or mods. diff --git a/osu.Game/Screens/Play/MasterGameplayClockContainer.cs b/osu.Game/Screens/Play/MasterGameplayClockContainer.cs index 51f57f27b8..eca0c92f8f 100644 --- a/osu.Game/Screens/Play/MasterGameplayClockContainer.cs +++ b/osu.Game/Screens/Play/MasterGameplayClockContainer.cs @@ -57,20 +57,8 @@ namespace osu.Game.Screens.Play { this.beatmap = beatmap; this.skipTargetTime = skipTargetTime; - } - protected override void LoadComplete() - { - base.LoadComplete(); - - // Reset may have been called externally before LoadComplete. - // If it was, and the clock is in a playing state, we want to ensure that it isn't stopped here. - bool isStarted = !IsPaused.Value; - - // If a custom start time was not specified, calculate the best value to use. - StartTime ??= findEarliestStartTime(); - - Reset(startClock: isStarted); + StartTime = findEarliestStartTime(); } private double findEarliestStartTime() From 343efa1d119dfdca5a342f70be5a563b2b8062ad Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 2 Aug 2022 18:30:25 +0900 Subject: [PATCH 1098/1528] Split `OffsetCorrectionClock` out of `MasterGameplayClockContainer` --- .../Play/MasterGameplayClockContainer.cs | 67 ++++--------------- .../Screens/Play/OffsetCorrectionClock.cs | 53 +++++++++++++++ 2 files changed, 65 insertions(+), 55 deletions(-) create mode 100644 osu.Game/Screens/Play/OffsetCorrectionClock.cs diff --git a/osu.Game/Screens/Play/MasterGameplayClockContainer.cs b/osu.Game/Screens/Play/MasterGameplayClockContainer.cs index 94967df840..d26f0c6311 100644 --- a/osu.Game/Screens/Play/MasterGameplayClockContainer.cs +++ b/osu.Game/Screens/Play/MasterGameplayClockContainer.cs @@ -49,9 +49,10 @@ namespace osu.Game.Screens.Play private readonly WorkingBeatmap beatmap; - private HardwareCorrectionOffsetClock userGlobalOffsetClock = null!; - private HardwareCorrectionOffsetClock userBeatmapOffsetClock = null!; - private HardwareCorrectionOffsetClock platformOffsetClock = null!; + private OffsetCorrectionClock userGlobalOffsetClock = null!; + private OffsetCorrectionClock userBeatmapOffsetClock = null!; + private OffsetCorrectionClock platformOffsetClock = null!; + private Bindable userAudioOffset = null!; private IDisposable? beatmapOffsetSubscription; @@ -64,6 +65,10 @@ namespace osu.Game.Screens.Play [Resolved] private OsuConfigManager config { get; set; } = null!; + private readonly List> nonGameplayAdjustments = new List>(); + + public override IEnumerable NonGameplayAdjustments => nonGameplayAdjustments.Select(b => b.Value); + /// /// Create a new master gameplay clock container. /// @@ -192,11 +197,11 @@ namespace osu.Game.Screens.Play { // Lazer's audio timings in general doesn't match stable. This is the result of user testing, albeit limited. // This only seems to be required on windows. We need to eventually figure out why, with a bit of luck. - platformOffsetClock = new HardwareCorrectionOffsetClock(source, pauseFreqAdjust) { Offset = RuntimeInfo.OS == RuntimeInfo.Platform.Windows ? 15 : 0 }; + platformOffsetClock = new OffsetCorrectionClock(source, pauseFreqAdjust) { Offset = RuntimeInfo.OS == RuntimeInfo.Platform.Windows ? 15 : 0 }; // the final usable gameplay clock with user-set offsets applied. - userGlobalOffsetClock = new HardwareCorrectionOffsetClock(platformOffsetClock, pauseFreqAdjust); - return userBeatmapOffsetClock = new HardwareCorrectionOffsetClock(userGlobalOffsetClock, pauseFreqAdjust); + userGlobalOffsetClock = new OffsetCorrectionClock(platformOffsetClock, pauseFreqAdjust); + return userBeatmapOffsetClock = new OffsetCorrectionClock(userGlobalOffsetClock, pauseFreqAdjust); } /// @@ -254,55 +259,7 @@ namespace osu.Game.Screens.Play ControlPointInfo IBeatSyncProvider.ControlPoints => beatmap.Beatmap.ControlPointInfo; IClock IBeatSyncProvider.Clock => this; + ChannelAmplitudes IHasAmplitudes.CurrentAmplitudes => beatmap.TrackLoaded ? beatmap.Track.CurrentAmplitudes : ChannelAmplitudes.Empty; - - private class HardwareCorrectionOffsetClock : FramedOffsetClock - { - private readonly BindableDouble pauseRateAdjust; - - private double offset; - - public new double Offset - { - get => offset; - set - { - if (value == offset) - return; - - offset = value; - - updateOffset(); - } - } - - public double RateAdjustedOffset => base.Offset; - - public HardwareCorrectionOffsetClock(IClock source, BindableDouble pauseRateAdjust) - : base(source) - { - this.pauseRateAdjust = pauseRateAdjust; - } - - public override void ProcessFrame() - { - base.ProcessFrame(); - updateOffset(); - } - - private void updateOffset() - { - // changing this during the pause transform effect will cause a potentially large offset to be suddenly applied as we approach zero rate. - if (pauseRateAdjust.Value == 1) - { - // we always want to apply the same real-time offset, so it should be adjusted by the difference in playback rate (from realtime) to achieve this. - base.Offset = Offset * Rate; - } - } - } - - private readonly List> nonGameplayAdjustments = new List>(); - - public override IEnumerable NonGameplayAdjustments => nonGameplayAdjustments.Select(b => b.Value); } } diff --git a/osu.Game/Screens/Play/OffsetCorrectionClock.cs b/osu.Game/Screens/Play/OffsetCorrectionClock.cs new file mode 100644 index 0000000000..207980f45c --- /dev/null +++ b/osu.Game/Screens/Play/OffsetCorrectionClock.cs @@ -0,0 +1,53 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Bindables; +using osu.Framework.Timing; + +namespace osu.Game.Screens.Play +{ + public class OffsetCorrectionClock : FramedOffsetClock + { + private readonly BindableDouble pauseRateAdjust; + + private double offset; + + public new double Offset + { + get => offset; + set + { + if (value == offset) + return; + + offset = value; + + updateOffset(); + } + } + + public double RateAdjustedOffset => base.Offset; + + public OffsetCorrectionClock(IClock source, BindableDouble pauseRateAdjust) + : base(source) + { + this.pauseRateAdjust = pauseRateAdjust; + } + + public override void ProcessFrame() + { + base.ProcessFrame(); + updateOffset(); + } + + private void updateOffset() + { + // changing this during the pause transform effect will cause a potentially large offset to be suddenly applied as we approach zero rate. + if (pauseRateAdjust.Value == 1) + { + // we always want to apply the same real-time offset, so it should be adjusted by the difference in playback rate (from realtime) to achieve this. + base.Offset = Offset * Rate; + } + } + } +} From 43879633db8810209ffeab2ed1f7d8f9f36a06ad Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 18 Aug 2022 18:28:55 +0900 Subject: [PATCH 1099/1528] Ensure setting a `StartTime` on a `GameplayClockContainer` always resets to the new time --- .../Gameplay/TestSceneStoryboardSamples.cs | 3 +++ osu.Game/Screens/Play/GameplayClockContainer.cs | 13 ++++++++++++- 2 files changed, 15 insertions(+), 1 deletion(-) diff --git a/osu.Game.Tests/Gameplay/TestSceneStoryboardSamples.cs b/osu.Game.Tests/Gameplay/TestSceneStoryboardSamples.cs index 18ae2cb7c8..afdcedb485 100644 --- a/osu.Game.Tests/Gameplay/TestSceneStoryboardSamples.cs +++ b/osu.Game.Tests/Gameplay/TestSceneStoryboardSamples.cs @@ -90,6 +90,9 @@ namespace osu.Game.Tests.Gameplay AddUntilStep("sample has lifetime end", () => sample.LifetimeEnd < double.MaxValue); } + /// + /// Sample at 0ms, start time at 1000ms (so the sample should not be played). + /// [Test] public void TestSampleHasLifetimeEndWithInitialClockTime() { diff --git a/osu.Game/Screens/Play/GameplayClockContainer.cs b/osu.Game/Screens/Play/GameplayClockContainer.cs index 33f4f26dfb..ae9779434d 100644 --- a/osu.Game/Screens/Play/GameplayClockContainer.cs +++ b/osu.Game/Screens/Play/GameplayClockContainer.cs @@ -38,12 +38,23 @@ namespace osu.Game.Screens.Play /// /// The time from which the clock should start. Will be seeked to on calling . + /// Settting a start time will to the new value. /// /// /// By default, a value of zero will be used. /// Importantly, the value will be inferred from the current beatmap in by default. /// - public double StartTime { get; set; } = 0; + public double StartTime + { + get => startTime; + set + { + startTime = value; + Reset(); + } + } + + private double startTime; public virtual IEnumerable NonGameplayAdjustments => Enumerable.Empty(); From 2eba8650cae909516b1a38c97c249d82cb25acbc Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 18 Aug 2022 16:32:43 +0900 Subject: [PATCH 1100/1528] Update `TestSceneLeadIn` to use new assert style --- .../Visual/Gameplay/TestSceneLeadIn.cs | 31 +++++-------------- 1 file changed, 8 insertions(+), 23 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneLeadIn.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneLeadIn.cs index 0d80d29cab..25251bf1d6 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneLeadIn.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneLeadIn.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.Linq; using NUnit.Framework; using osu.Framework.Graphics; @@ -19,7 +17,7 @@ namespace osu.Game.Tests.Visual.Gameplay { public class TestSceneLeadIn : RateAdjustedBeatmapTestScene { - private LeadInPlayer player; + private LeadInPlayer player = null!; private const double lenience_ms = 10; @@ -36,11 +34,7 @@ namespace osu.Game.Tests.Visual.Gameplay BeatmapInfo = { AudioLeadIn = leadIn } }); - AddStep("check first frame time", () => - { - Assert.That(player.FirstFrameClockTime, Is.Not.Null); - Assert.That(player.FirstFrameClockTime.Value, Is.EqualTo(expectedStartTime).Within(lenience_ms)); - }); + checkFirstFrameTime(expectedStartTime); } [TestCase(1000, 0)] @@ -59,11 +53,7 @@ namespace osu.Game.Tests.Visual.Gameplay loadPlayerWithBeatmap(new TestBeatmap(new OsuRuleset().RulesetInfo), storyboard); - AddStep("check first frame time", () => - { - Assert.That(player.FirstFrameClockTime, Is.Not.Null); - Assert.That(player.FirstFrameClockTime.Value, Is.EqualTo(expectedStartTime).Within(lenience_ms)); - }); + checkFirstFrameTime(expectedStartTime); } [TestCase(1000, 0, false)] @@ -97,14 +87,13 @@ namespace osu.Game.Tests.Visual.Gameplay loadPlayerWithBeatmap(new TestBeatmap(new OsuRuleset().RulesetInfo), storyboard); - AddStep("check first frame time", () => - { - Assert.That(player.FirstFrameClockTime, Is.Not.Null); - Assert.That(player.FirstFrameClockTime.Value, Is.EqualTo(expectedStartTime).Within(lenience_ms)); - }); + checkFirstFrameTime(expectedStartTime); } - private void loadPlayerWithBeatmap(IBeatmap beatmap, Storyboard storyboard = null) + private void checkFirstFrameTime(double expectedStartTime) => + AddAssert("check first frame time", () => player.FirstFrameClockTime, () => Is.EqualTo(expectedStartTime).Within(lenience_ms)); + + private void loadPlayerWithBeatmap(IBeatmap beatmap, Storyboard? storyboard = null) { AddStep("create player", () => { @@ -126,12 +115,8 @@ namespace osu.Game.Tests.Visual.Gameplay public new GameplayClockContainer GameplayClockContainer => base.GameplayClockContainer; - public double GameplayStartTime => DrawableRuleset.GameplayStartTime; - public double FirstHitObjectTime => DrawableRuleset.Objects.First().StartTime; - public double GameplayClockTime => GameplayClockContainer.CurrentTime; - protected override void UpdateAfterChildren() { base.UpdateAfterChildren(); From cc86909633782c406521d11840c9974fc7f8ab33 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 18 Aug 2022 18:55:36 +0900 Subject: [PATCH 1101/1528] Increase lenience on `TestSceneLeadIn` tests I've gone through these in detail and can't find an issue with the actual flow of things. For whatever reason, the new structure has a slightly higher delay, likely due to performing less `Seek` calls (previously a `Seek` was called after the clock start which may have been making this more accurate on the first `Player.Update`). I don't think it really matters that this is slightly off, but we'll see how this plays out. --- osu.Game.Tests/Visual/Gameplay/TestSceneLeadIn.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneLeadIn.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneLeadIn.cs index 25251bf1d6..c066f1417c 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneLeadIn.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneLeadIn.cs @@ -19,7 +19,7 @@ namespace osu.Game.Tests.Visual.Gameplay { private LeadInPlayer player = null!; - private const double lenience_ms = 10; + private const double lenience_ms = 100; private const double first_hit_object = 2170; From 0e228791c0c8353c0a277b9bb2b0aa7e8b5a41be Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 18 Aug 2022 19:02:13 +0900 Subject: [PATCH 1102/1528] Remove unnecessary `Reset` call in `MultiSpectatorScreen` --- .../OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs | 2 -- 1 file changed, 2 deletions(-) diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs index 7ed0be50e5..f200702e80 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs @@ -160,8 +160,6 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate { base.LoadComplete(); - masterClockContainer.Reset(); - syncManager.ReadyToStart += onReadyToStart; syncManager.MasterState.BindValueChanged(onMasterStateChanged, true); } From 7bc96431a782870ab9951edd63f194951bd942f1 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 18 Aug 2022 19:08:23 +0900 Subject: [PATCH 1103/1528] Remove unnecessary `virtual` spec from `GameplayClockContainer.Seek` --- osu.Game/Screens/Play/GameplayClockContainer.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/GameplayClockContainer.cs b/osu.Game/Screens/Play/GameplayClockContainer.cs index ae9779434d..6c900a727f 100644 --- a/osu.Game/Screens/Play/GameplayClockContainer.cs +++ b/osu.Game/Screens/Play/GameplayClockContainer.cs @@ -111,7 +111,7 @@ namespace osu.Game.Screens.Play /// Seek to a specific time in gameplay. /// /// The destination time to seek to. - public virtual void Seek(double time) + public void Seek(double time) { Logger.Log($"{nameof(GameplayClockContainer)} seeking to {time}"); From 1d774f3f12b1858275ae0d19608f7cdd872a65d2 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 18 Aug 2022 19:12:49 +0900 Subject: [PATCH 1104/1528] Remove redundant `ProcessFrame` calls Of note, I'm not sure whether the `IsPaused` check was meaningful, but it's not reimplemented in the new `FramedBeatmapClock`. --- osu.Game/Screens/Play/GameplayClockContainer.cs | 11 ----------- 1 file changed, 11 deletions(-) diff --git a/osu.Game/Screens/Play/GameplayClockContainer.cs b/osu.Game/Screens/Play/GameplayClockContainer.cs index 6c900a727f..8770c58430 100644 --- a/osu.Game/Screens/Play/GameplayClockContainer.cs +++ b/osu.Game/Screens/Play/GameplayClockContainer.cs @@ -117,9 +117,6 @@ namespace osu.Game.Screens.Play GameplayClock.Seek(time); - // Manually process to make sure the gameplay clock is correctly updated after a seek. - GameplayClock.ProcessFrame(); - OnSeek?.Invoke(); } @@ -163,14 +160,6 @@ namespace osu.Game.Screens.Play ChangeSource(SourceClock); } - protected override void Update() - { - if (!IsPaused.Value) - GameplayClock.ProcessFrame(); - - base.Update(); - } - /// /// Invoked when the value of is changed to start or stop the clock. /// From 3de35a15180fd37a72df6ae3bb72d589797f25ef Mon Sep 17 00:00:00 2001 From: Ryuki Date: Thu, 18 Aug 2022 18:40:02 +0200 Subject: [PATCH 1105/1528] Update calculator and tests to match changes on clocks --- .../Gameplay/TestSceneClicksPerSecond.cs | 22 ++++++++++++++++--- .../ClicksPerSecondCalculator.cs | 2 +- 2 files changed, 20 insertions(+), 4 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneClicksPerSecond.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneClicksPerSecond.cs index 8a5bd1af0f..69868e07b4 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneClicksPerSecond.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneClicksPerSecond.cs @@ -47,7 +47,7 @@ namespace osu.Game.Tests.Visual.Gameplay RelativeSizeAxes = Axes.Both, CachedDependencies = new (Type, object)[] { - (typeof(GameplayClock), mainClock = new MockFrameStableClock(new MockFrameBasedClock())), + (typeof(IGameplayClock), mainClock = new MockFrameStableClock(new MockFrameBasedClock())), (typeof(DrawableRuleset), new MockDrawableRuleset(ruleset, mainClock)) } }, @@ -249,17 +249,33 @@ namespace osu.Game.Tests.Visual.Gameplay public FrameTimeInfo TimeInfo { get; private set; } } - private class MockFrameStableClock : GameplayClock, IFrameStableClock + private class MockFrameStableClock : IGameplayClock, IFrameStableClock { + internal readonly IFrameBasedClock UnderlyingClock; + + public readonly BindableBool IsPaused = new BindableBool(); + public MockFrameStableClock(MockFrameBasedClock underlyingClock) - : base(underlyingClock) { + UnderlyingClock = underlyingClock; } public void Seek(double time) => (UnderlyingClock as MockFrameBasedClock)?.Seek(time); public IBindable IsCatchingUp => new Bindable(); public IBindable WaitingOnFrames => new Bindable(); + public double CurrentTime => UnderlyingClock.CurrentTime; + public double Rate => UnderlyingClock.Rate; + public bool IsRunning => UnderlyingClock.IsRunning; + public void ProcessFrame() => UnderlyingClock.ProcessFrame(); + + public double ElapsedFrameTime => UnderlyingClock.ElapsedFrameTime; + public double FramesPerSecond => UnderlyingClock.FramesPerSecond; + public FrameTimeInfo TimeInfo => UnderlyingClock.TimeInfo; + public double TrueGameplayRate => UnderlyingClock.Rate; + public double? StartTime => 0; + public IEnumerable NonGameplayAdjustments => Enumerable.Empty(); + IBindable IGameplayClock.IsPaused => IsPaused; } private class MockDrawableRuleset : DrawableRuleset diff --git a/osu.Game/Screens/Play/HUD/ClicksPerSecond/ClicksPerSecondCalculator.cs b/osu.Game/Screens/Play/HUD/ClicksPerSecond/ClicksPerSecondCalculator.cs index 9dc8615fb6..d9c3c6ffec 100644 --- a/osu.Game/Screens/Play/HUD/ClicksPerSecond/ClicksPerSecondCalculator.cs +++ b/osu.Game/Screens/Play/HUD/ClicksPerSecond/ClicksPerSecondCalculator.cs @@ -18,7 +18,7 @@ namespace osu.Game.Screens.Play.HUD.ClicksPerSecond private InputListener? listener; [Resolved] - private GameplayClock? gameplayClock { get; set; } + private IGameplayClock? gameplayClock { get; set; } [Resolved(canBeNull: true)] private DrawableRuleset? drawableRuleset { get; set; } From 15d49b0357f444fde1079a4eb095f5b1d9a8a5cf Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 19 Aug 2022 01:19:24 +0900 Subject: [PATCH 1106/1528] Update `TestSceneSpectator` to user new assert style --- osu.Game.Tests/Visual/Gameplay/TestSceneSpectator.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSpectator.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSpectator.cs index 0aa412a4fd..929af7f84d 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneSpectator.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSpectator.cs @@ -85,7 +85,7 @@ namespace osu.Game.Tests.Visual.Gameplay sendFrames(startTime: gameplay_start); - AddAssert("time is greater than seek target", () => currentFrameStableTime > gameplay_start); + AddAssert("time is greater than seek target", () => currentFrameStableTime, () => Is.GreaterThan(gameplay_start)); } /// @@ -119,7 +119,7 @@ namespace osu.Game.Tests.Visual.Gameplay waitForPlayer(); AddUntilStep("state is playing", () => spectatorClient.WatchedUserStates[streamingUser.Id].State == SpectatedUserState.Playing); - AddAssert("time is greater than seek target", () => currentFrameStableTime > gameplay_start); + AddAssert("time is greater than seek target", () => currentFrameStableTime, () => Is.GreaterThan(gameplay_start)); } [Test] @@ -147,7 +147,7 @@ namespace osu.Game.Tests.Visual.Gameplay AddUntilStep("wait for frame starvation", () => replayHandler.WaitingForFrame); checkPaused(true); - AddAssert("time advanced", () => currentFrameStableTime > pausedTime); + AddAssert("time advanced", () => currentFrameStableTime, () => Is.GreaterThan(pausedTime)); } [Test] @@ -176,7 +176,7 @@ namespace osu.Game.Tests.Visual.Gameplay sendFrames(300); - AddUntilStep("playing from correct point in time", () => player.ChildrenOfType().First().FrameStableClock.CurrentTime > 30000); + AddUntilStep("playing from correct point in time", () => player.ChildrenOfType().First().FrameStableClock.CurrentTime, () => Is.GreaterThan(30000)); } [Test] From 3eb1cda6aab101637516a5027311c3264858f3dc Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 19 Aug 2022 01:40:12 +0900 Subject: [PATCH 1107/1528] Reorganise call order of `Start` / `Reset` to make more sense --- osu.Game/Screens/Play/GameplayClockContainer.cs | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/osu.Game/Screens/Play/GameplayClockContainer.cs b/osu.Game/Screens/Play/GameplayClockContainer.cs index 8770c58430..9f13d15890 100644 --- a/osu.Game/Screens/Play/GameplayClockContainer.cs +++ b/osu.Game/Screens/Play/GameplayClockContainer.cs @@ -89,22 +89,22 @@ namespace osu.Game.Screens.Play } /// - /// Starts gameplay. + /// Starts gameplay and marks un-paused state. /// public virtual void Start() { ensureSourceClockSet(); + isPaused.Value = false; + + // the clock may be stopped via internal means (ie. not via `IsPaused`). if (!GameplayClock.IsRunning) { // Seeking the decoupled clock to its current time ensures that its source clock will be seeked to the same time // This accounts for the clock source potentially taking time to enter a completely stopped state Seek(GameplayClock.CurrentTime); - GameplayClock.Start(); } - - isPaused.Value = false; } /// @@ -121,7 +121,7 @@ namespace osu.Game.Screens.Play } /// - /// Stops gameplay. + /// Stops gameplay and marks paused state. /// public void Stop() => isPaused.Value = true; @@ -134,11 +134,11 @@ namespace osu.Game.Screens.Play // Manually stop the source in order to not affect the IsPaused state. GameplayClock.Stop(); - if (!IsPaused.Value || startClock) - Start(); - ensureSourceClockSet(); Seek(StartTime); + + if (!IsPaused.Value || startClock) + Start(); } /// From 4c24d8ed58ff64f69f474f9f38d45a3e7372bb2d Mon Sep 17 00:00:00 2001 From: its5Q Date: Fri, 19 Aug 2022 03:17:05 +1000 Subject: [PATCH 1108/1528] Improve string consistency --- osu.Game/Localisation/EditorSetupStrings.cs | 8 ++++---- osu.Game/Screens/Edit/Setup/ColoursSection.cs | 2 +- osu.Game/Screens/Edit/Setup/SetupScreenHeader.cs | 3 ++- 3 files changed, 7 insertions(+), 6 deletions(-) diff --git a/osu.Game/Localisation/EditorSetupStrings.cs b/osu.Game/Localisation/EditorSetupStrings.cs index 9512f3ff14..0431b9cf76 100644 --- a/osu.Game/Localisation/EditorSetupStrings.cs +++ b/osu.Game/Localisation/EditorSetupStrings.cs @@ -10,9 +10,9 @@ namespace osu.Game.Localisation private const string prefix = @"osu.Game.Resources.Localisation.EditorSetup"; /// - /// "beatmap setup" + /// "Beatmap Setup" /// - public static LocalisableString BeatmapSetup => new TranslatableString(getKey(@"beatmap_setup"), @"beatmap setup"); + public static LocalisableString BeatmapSetup => new TranslatableString(getKey(@"beatmap_setup"), @"Beatmap Setup"); /// /// "change general settings of your beatmap" @@ -25,9 +25,9 @@ namespace osu.Game.Localisation public static LocalisableString ColoursHeader => new TranslatableString(getKey(@"colours_header"), @"Colours"); /// - /// "Hitcircle / Slider Combos" + /// "Hit circle / Slider Combos" /// - public static LocalisableString HitcircleSliderCombos => new TranslatableString(getKey(@"hitcircle_slider_combos"), @"Hitcircle / Slider Combos"); + public static LocalisableString HitCircleSliderCombos => new TranslatableString(getKey(@"hit_circle_slider_combos"), @"Hit circle / Slider Combos"); /// /// "Design" diff --git a/osu.Game/Screens/Edit/Setup/ColoursSection.cs b/osu.Game/Screens/Edit/Setup/ColoursSection.cs index 9334967a3e..e3fcdedd1b 100644 --- a/osu.Game/Screens/Edit/Setup/ColoursSection.cs +++ b/osu.Game/Screens/Edit/Setup/ColoursSection.cs @@ -24,7 +24,7 @@ namespace osu.Game.Screens.Edit.Setup { comboColours = new LabelledColourPalette { - Label = EditorSetupStrings.HitcircleSliderCombos, + Label = EditorSetupStrings.HitCircleSliderCombos, FixedLabelWidth = LABEL_WIDTH, ColourNamePrefix = EditorSetupStrings.ComboColourPrefix } diff --git a/osu.Game/Screens/Edit/Setup/SetupScreenHeader.cs b/osu.Game/Screens/Edit/Setup/SetupScreenHeader.cs index c1f6ab556c..9486b3728b 100644 --- a/osu.Game/Screens/Edit/Setup/SetupScreenHeader.cs +++ b/osu.Game/Screens/Edit/Setup/SetupScreenHeader.cs @@ -4,6 +4,7 @@ #nullable disable using osu.Framework.Allocation; +using osu.Framework.Extensions.LocalisationExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; @@ -78,7 +79,7 @@ namespace osu.Game.Screens.Edit.Setup { public SetupScreenTitle() { - Title = EditorSetupStrings.BeatmapSetup; + Title = EditorSetupStrings.BeatmapSetup.ToLower(); Description = EditorSetupStrings.BeatmapSetupDescription; IconTexture = "Icons/Hexacons/social"; } From 89eb0a4079c4b5564e47623008ff81067a2e4a08 Mon Sep 17 00:00:00 2001 From: OliBomby Date: Fri, 19 Aug 2022 01:10:54 +0200 Subject: [PATCH 1109/1528] Added TestScene for slider splitting --- .../Editor/TestSceneSliderSplitting.cs | 127 ++++++++++++++++++ .../Sliders/SliderSelectionBlueprint.cs | 8 +- 2 files changed, 132 insertions(+), 3 deletions(-) create mode 100644 osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderSplitting.cs diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderSplitting.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderSplitting.cs new file mode 100644 index 0000000000..4693d56789 --- /dev/null +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderSplitting.cs @@ -0,0 +1,127 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using NUnit.Framework; +using osu.Framework.Graphics.Cursor; +using osu.Framework.Graphics.UserInterface; +using osu.Framework.Testing; +using osu.Game.Beatmaps; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Objects.Types; +using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components; +using osu.Game.Rulesets.Osu.Objects; +using osu.Game.Screens.Edit.Compose.Components; +using osu.Game.Tests.Beatmaps; +using osu.Game.Tests.Visual; +using osuTK; + +namespace osu.Game.Rulesets.Osu.Tests.Editor +{ + public class TestSceneSliderSplitting : EditorTestScene + { + protected override Ruleset CreateEditorRuleset() => new OsuRuleset(); + + protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false); + + private ComposeBlueprintContainer blueprintContainer + => Editor.ChildrenOfType().First(); + + private ContextMenuContainer contextMenuContainer + => Editor.ChildrenOfType().First(); + + private Slider? slider; + private PathControlPointVisualiser? visualiser; + + [Test] + public void TestBasicSplit() + { + AddStep("add slider", () => + { + slider = new Slider + { + Position = new Vector2(0, 50), + Path = new SliderPath(new[] + { + new PathControlPoint(Vector2.Zero, PathType.PerfectCurve), + new PathControlPoint(new Vector2(150, 150)), + new PathControlPoint(new Vector2(300, 0), PathType.PerfectCurve), + new PathControlPoint(new Vector2(400, 0)), + new PathControlPoint(new Vector2(400, 150)) + }) + }; + + EditorBeatmap.Add(slider); + }); + + AddStep("select added slider", () => + { + EditorBeatmap.SelectedHitObjects.Add(slider); + visualiser = blueprintContainer.SelectionBlueprints.First(o => o.Item == slider).ChildrenOfType().First(); + }); + + moveMouseToControlPoint(2); + AddStep("select control point", () => + { + if (visualiser is not null) visualiser.Pieces[2].IsSelected.Value = true; + }); + addContextMenuItemStep("Split control point"); + } + + [Test] + public void TestStartTimeOffsetPlusDeselect() + { + HitCircle? circle = null; + + AddStep("add circle", () => + { + circle = new HitCircle(); + + EditorBeatmap.Add(circle); + }); + + AddStep("select added circle", () => + { + EditorBeatmap.SelectedHitObjects.Add(circle); + }); + + AddStep("add another circle", () => + { + var circle2 = new HitCircle(); + + EditorBeatmap.Add(circle2); + }); + + AddStep("change time of selected circle and deselect", () => + { + if (circle is null) return; + + circle.StartTime += 1; + EditorBeatmap.SelectedHitObjects.Clear(); + }); + } + + private void moveMouseToControlPoint(int index) + { + AddStep($"move mouse to control point {index}", () => + { + if (slider is null || visualiser is null) return; + + Vector2 position = slider.Path.ControlPoints[index].Position + slider.Position; + InputManager.MoveMouseTo(visualiser.Pieces[0].Parent.ToScreenSpace(position)); + }); + } + + private void addContextMenuItemStep(string contextMenuText) + { + AddStep($"click context menu item \"{contextMenuText}\"", () => + { + if (visualiser is null) return; + + MenuItem? item = visualiser.ContextMenuItems.FirstOrDefault(menuItem => menuItem.Text.Value == contextMenuText); + + item?.Action?.Value(); + }); + } + } +} diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs index 70993ef7ac..e28dbb485d 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs @@ -294,11 +294,13 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders Path = new SliderPath(splitControlPoints.Select(o => new PathControlPoint(o.Position - splitControlPoints[0].Position, o == splitControlPoints[^1] ? null : o.Type)).ToArray()) }; + HitObject.StartTime += 1; + editorBeatmap.Add(newSlider); HitObject.NewCombo = false; HitObject.Path.ExpectedDistance.Value -= newSlider.Path.CalculatedDistance; - HitObject.StartTime += newSlider.SpanDuration; + HitObject.StartTime += newSlider.SpanDuration - 1; // In case the remainder of the slider has no length left over, give it length anyways so we don't get a 0 length slider. if (HitObject.Path.ExpectedDistance.Value <= Precision.DOUBLE_EPSILON) @@ -307,14 +309,14 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders } } - editorBeatmap.SelectedHitObjects.Clear(); - // The path will have a non-zero offset if the head is removed, but sliders don't support this behaviour since the head is positioned at the slider's position // So the slider needs to be offset by this amount instead, and all control points offset backwards such that the path is re-positioned at (0, 0) Vector2 first = controlPoints[0].Position; foreach (var c in controlPoints) c.Position -= first; HitObject.Position += first; + + editorBeatmap.SelectedHitObjects.Clear(); } private void convertToStream() From 41408a3106215074c6c2d71944b5efa7790ebaf1 Mon Sep 17 00:00:00 2001 From: Jamie Taylor Date: Fri, 19 Aug 2022 15:51:27 +0900 Subject: [PATCH 1110/1528] Add audio feedback for text selection --- osu.Game/Graphics/UserInterface/OsuTextBox.cs | 80 ++++++++++++++++++- 1 file changed, 79 insertions(+), 1 deletion(-) diff --git a/osu.Game/Graphics/UserInterface/OsuTextBox.cs b/osu.Game/Graphics/UserInterface/OsuTextBox.cs index 1650d2b274..2718465b9c 100644 --- a/osu.Game/Graphics/UserInterface/OsuTextBox.cs +++ b/osu.Game/Graphics/UserInterface/OsuTextBox.cs @@ -46,8 +46,16 @@ namespace osu.Game.Graphics.UserInterface private Sample? textCommittedSample; private Sample? caretMovedSample; + private Sample? selectCharSample; + private Sample? selectWordSample; + private Sample? selectAllSample; + private Sample? deselectSample; + private OsuCaret? caret; + private bool selectionStarted; + private double sampleLastPlaybackTime; + public OsuTextBox() { Height = 40; @@ -78,6 +86,11 @@ namespace osu.Game.Graphics.UserInterface textRemovedSample = audio.Samples.Get(@"Keyboard/key-delete"); textCommittedSample = audio.Samples.Get(@"Keyboard/key-confirm"); caretMovedSample = audio.Samples.Get(@"Keyboard/key-movement"); + + selectCharSample = audio.Samples.Get(@"Keyboard/select-char"); + selectWordSample = audio.Samples.Get(@"Keyboard/select-word"); + selectAllSample = audio.Samples.Get(@"Keyboard/select-all"); + deselectSample = audio.Samples.Get(@"Keyboard/deselect"); } private Color4 selectionColour; @@ -112,7 +125,72 @@ namespace osu.Game.Graphics.UserInterface { base.OnCaretMoved(selecting); - caretMovedSample?.Play(); + if (!selecting) + caretMovedSample?.Play(); + } + + protected override void OnTextSelectionChanged(TextSelectionType selectionType) + { + base.OnTextSelectionChanged(selectionType); + + if (selectionType == TextSelectionType.Word) + { + if (!selectionStarted) + playSelectSample(selectionType); + else + playSelectSample(); + } + else + { + playSelectSample(selectionType); + } + + selectionStarted = true; + } + + protected override void OnTextDeselected() + { + if (selectionStarted) + playSelectSample(TextSelectionType.Deselect); + + selectionStarted = false; + + base.OnTextDeselected(); + } + + private void playSelectSample(TextSelectionType selectionType = TextSelectionType.Character) + { + if (Time.Current < sampleLastPlaybackTime + 15) return; + + SampleChannel? channel; + double pitch = 0.98 + RNG.NextDouble(0.04); + + switch (selectionType) + { + case TextSelectionType.All: + channel = selectAllSample?.GetChannel(); + break; + + case TextSelectionType.Word: + channel = selectWordSample?.GetChannel(); + break; + + case TextSelectionType.Deselect: + channel = deselectSample?.GetChannel(); + break; + + default: + channel = selectCharSample?.GetChannel(); + pitch += (SelectedText.Length / (float)Text.Length) * 0.15f; + break; + } + + if (channel == null) return; + + channel.Frequency.Value = pitch; + channel.Play(); + + sampleLastPlaybackTime = Time.Current; } protected override void OnImeComposition(string newComposition, int removedTextLength, int addedTextLength, bool caretMoved) From 5dcd4ce7c52de316d3b2f8665ffccfc86c3b9ada Mon Sep 17 00:00:00 2001 From: vun Date: Fri, 19 Aug 2022 15:31:03 +0800 Subject: [PATCH 1111/1528] Naming changes --- .../Difficulty/Evaluators/ColourEvaluator.cs | 12 ++--- ...rEncoding.cs => AlternatingMonoPattern.cs} | 22 ++++----- .../Data/{MonoEncoding.cs => MonoStreak.cs} | 10 ++-- ...lourEncoding.cs => RepeatingHitPattern.cs} | 28 +++++------ .../TaikoColourDifficultyPreprocessor.cs | 46 +++++++++---------- .../Colour/TaikoDifficultyHitObjectColour.cs | 6 +-- 6 files changed, 62 insertions(+), 62 deletions(-) rename osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/{ColourEncoding.cs => AlternatingMonoPattern.cs} (54%) rename osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/{MonoEncoding.cs => MonoStreak.cs} (81%) rename osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/{CoupledColourEncoding.cs => RepeatingHitPattern.cs} (59%) diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/ColourEvaluator.cs b/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/ColourEvaluator.cs index 30094dc869..912a02f30e 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/ColourEvaluator.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/ColourEvaluator.cs @@ -26,25 +26,25 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Evaluators } /// - /// Evaluate the difficulty of the first note of a . + /// Evaluate the difficulty of the first note of a . /// - public static double EvaluateDifficultyOf(MonoEncoding encoding) + public static double EvaluateDifficultyOf(MonoStreak encoding) { return sigmoid(encoding.Index, 2, 2, 0.5, 1) * EvaluateDifficultyOf(encoding.Parent!) * 0.5; } /// - /// Evaluate the difficulty of the first note of a . + /// Evaluate the difficulty of the first note of a . /// - public static double EvaluateDifficultyOf(ColourEncoding encoding) + public static double EvaluateDifficultyOf(AlternatingMonoPattern encoding) { return sigmoid(encoding.Index, 2, 2, 0.5, 1) * EvaluateDifficultyOf(encoding.Parent!); } /// - /// Evaluate the difficulty of the first note of a . + /// Evaluate the difficulty of the first note of a . /// - public static double EvaluateDifficultyOf(CoupledColourEncoding encoding) + public static double EvaluateDifficultyOf(RepeatingHitPatterns encoding) { return 2 * (1 - sigmoid(encoding.RepetitionInterval, 2, 2, 0.5, 1)); } diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/ColourEncoding.cs b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/AlternatingMonoPattern.cs similarity index 54% rename from osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/ColourEncoding.cs rename to osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/AlternatingMonoPattern.cs index cd39a3d232..bb4ddc73d0 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/ColourEncoding.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/AlternatingMonoPattern.cs @@ -7,20 +7,20 @@ using osu.Game.Rulesets.Taiko.Objects; namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour.Data { /// - /// Encodes a list of s. - /// s with the same are grouped together. + /// Encodes a list of s. + /// s with the same are grouped together. /// - public class ColourEncoding + public class AlternatingMonoPattern { /// - /// s that are grouped together within this . + /// s that are grouped together within this . /// - public readonly List Payload = new List(); + public readonly List Payload = new List(); /// - /// The parent that contains this + /// The parent that contains this /// - public CoupledColourEncoding? Parent; + public RepeatingHitPatterns? Parent; /// /// Index of this encoding within it's parent encoding @@ -28,10 +28,10 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour.Data public int Index; /// - /// Determine if this is a repetition of another . This + /// Determine if this is a repetition of another . This /// is a strict comparison and is true if and only if the colour sequence is exactly the same. /// - public bool IsRepetitionOf(ColourEncoding other) + public bool IsRepetitionOf(AlternatingMonoPattern other) { return HasIdenticalMonoLength(other) && other.Payload.Count == Payload.Count && @@ -40,9 +40,9 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour.Data } /// - /// Determine if this has the same mono length of another . + /// Determine if this has the same mono length of another . /// - public bool HasIdenticalMonoLength(ColourEncoding other) + public bool HasIdenticalMonoLength(AlternatingMonoPattern other) { return other.Payload[0].RunLength == Payload[0].RunLength; } diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/MonoEncoding.cs b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/MonoStreak.cs similarity index 81% rename from osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/MonoEncoding.cs rename to osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/MonoStreak.cs index 0e998696f9..26175d9559 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/MonoEncoding.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/MonoStreak.cs @@ -9,19 +9,19 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour.Data { /// /// Encode colour information for a sequence of s. Consecutive s - /// of the same are encoded within the same . + /// of the same are encoded within the same . /// - public class MonoEncoding + public class MonoStreak { /// - /// List of s that are encoded within this . + /// List of s that are encoded within this . /// public List EncodedData { get; private set; } = new List(); /// - /// The parent that contains this + /// The parent that contains this /// - public ColourEncoding? Parent; + public AlternatingMonoPattern? Parent; /// /// Index of this encoding within it's parent encoding diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/CoupledColourEncoding.cs b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/RepeatingHitPattern.cs similarity index 59% rename from osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/CoupledColourEncoding.cs rename to osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/RepeatingHitPattern.cs index 3f692e9d3d..91b41b80e7 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/CoupledColourEncoding.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/RepeatingHitPattern.cs @@ -7,33 +7,33 @@ using System.Collections.Generic; namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour.Data { /// - /// Encodes a list of s, grouped together by back and forth repetition of the same - /// . Also stores the repetition interval between this and the previous . + /// Encodes a list of s, grouped together by back and forth repetition of the same + /// . Also stores the repetition interval between this and the previous . /// - public class CoupledColourEncoding + public class RepeatingHitPatterns { /// - /// Maximum amount of s to look back to find a repetition. + /// Maximum amount of s to look back to find a repetition. /// private const int max_repetition_interval = 16; /// - /// The s that are grouped together within this . + /// The s that are grouped together within this . /// - public readonly List Payload = new List(); + public readonly List Payload = new List(); /// - /// The previous . This is used to determine the repetition interval. + /// The previous . This is used to determine the repetition interval. /// - public readonly CoupledColourEncoding? Previous; + public readonly RepeatingHitPatterns? Previous; /// - /// How many between the current and previous identical . + /// How many between the current and previous identical . /// If no repetition is found this will have a value of + 1. /// public int RepetitionInterval { get; private set; } = max_repetition_interval + 1; - public CoupledColourEncoding(CoupledColourEncoding? previous) + public RepeatingHitPatterns(RepeatingHitPatterns? previous) { Previous = previous; } @@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour.Data /// Returns true if other is considered a repetition of this encoding. This is true if other's first two payloads /// have identical mono lengths. /// - private bool isRepetitionOf(CoupledColourEncoding other) + private bool isRepetitionOf(RepeatingHitPatterns other) { if (Payload.Count != other.Payload.Count) return false; @@ -55,8 +55,8 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour.Data } /// - /// Finds the closest previous that has the identical . - /// Interval is defined as the amount of chunks between the current and repeated encoding. + /// Finds the closest previous that has the identical . + /// Interval is defined as the amount of chunks between the current and repeated encoding. /// public void FindRepetitionInterval() { @@ -66,7 +66,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour.Data return; } - CoupledColourEncoding? other = Previous; + RepeatingHitPatterns? other = Previous; int interval = 1; while (interval < max_repetition_interval) diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/TaikoColourDifficultyPreprocessor.cs b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/TaikoColourDifficultyPreprocessor.cs index 81ba219bc0..5ae659574d 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/TaikoColourDifficultyPreprocessor.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/TaikoColourDifficultyPreprocessor.cs @@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour /// public static void ProcessAndAssign(List hitObjects) { - List encodings = encode(hitObjects); + List encodings = encode(hitObjects); // Assign indexing and encoding data to all relevant objects. Only the first note of each encoding type is // assigned with the relevant encodings. @@ -33,14 +33,14 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour // documentation. for (int i = 0; i < coupledEncoding.Payload.Count; ++i) { - ColourEncoding colourEncoding = coupledEncoding.Payload[i]; + AlternatingMonoPattern colourEncoding = coupledEncoding.Payload[i]; colourEncoding.Parent = coupledEncoding; colourEncoding.Index = i; colourEncoding.Payload[0].EncodedData[0].Colour.ColourEncoding = colourEncoding; for (int j = 0; j < colourEncoding.Payload.Count; ++j) { - MonoEncoding monoEncoding = colourEncoding.Payload[j]; + MonoStreak monoEncoding = colourEncoding.Payload[j]; monoEncoding.Parent = colourEncoding; monoEncoding.Index = j; monoEncoding.EncodedData[0].Colour.MonoEncoding = monoEncoding; @@ -50,24 +50,24 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour } /// - /// Encodes a list of s into a list of s. + /// Encodes a list of s into a list of s. /// - private static List encode(List data) + private static List encode(List data) { - List firstPass = encodeMono(data); - List secondPass = encodeColour(firstPass); - List thirdPass = encodeCoupledColour(secondPass); + List firstPass = encodeMono(data); + List secondPass = encodeColour(firstPass); + List thirdPass = encodeCoupledColour(secondPass); return thirdPass; } /// - /// Encodes a list of s into a list of s. + /// Encodes a list of s into a list of s. /// - private static List encodeMono(List data) + private static List encodeMono(List data) { - List encodings = new List(); - MonoEncoding? currentEncoding = null; + List encodings = new List(); + MonoStreak? currentEncoding = null; for (int i = 0; i < data.Count; i++) { @@ -79,7 +79,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour // If this is the first object in the list or the colour changed, create a new mono encoding if (currentEncoding == null || previousObject == null || (taikoObject.BaseObject as Hit)?.Type != (previousObject.BaseObject as Hit)?.Type) { - currentEncoding = new MonoEncoding(); + currentEncoding = new MonoStreak(); encodings.Add(currentEncoding); } @@ -91,19 +91,19 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour } /// - /// Encodes a list of s into a list of s. + /// Encodes a list of s into a list of s. /// - private static List encodeColour(List data) + private static List encodeColour(List data) { - List encodings = new List(); - ColourEncoding? currentEncoding = null; + List encodings = new List(); + AlternatingMonoPattern? currentEncoding = null; for (int i = 0; i < data.Count; i++) { // Start a new ColourEncoding if the previous MonoEncoding has a different mono length, or if this is the first MonoEncoding in the list. if (currentEncoding == null || data[i].RunLength != data[i - 1].RunLength) { - currentEncoding = new ColourEncoding(); + currentEncoding = new AlternatingMonoPattern(); encodings.Add(currentEncoding); } @@ -115,17 +115,17 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour } /// - /// Encodes a list of s into a list of s. + /// Encodes a list of s into a list of s. /// - private static List encodeCoupledColour(List data) + private static List encodeCoupledColour(List data) { - List encodings = new List(); - CoupledColourEncoding? currentEncoding = null; + List encodings = new List(); + RepeatingHitPatterns? currentEncoding = null; for (int i = 0; i < data.Count; i++) { // Start a new CoupledColourEncoding. ColourEncodings that should be grouped together will be handled later within this loop. - currentEncoding = new CoupledColourEncoding(currentEncoding); + currentEncoding = new RepeatingHitPatterns(currentEncoding); // Determine if future ColourEncodings should be grouped. bool isCoupled = i < data.Count - 2 && data[i].IsRepetitionOf(data[i + 2]); diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/TaikoDifficultyHitObjectColour.cs b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/TaikoDifficultyHitObjectColour.cs index 41080eeb33..708ce8ecd0 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/TaikoDifficultyHitObjectColour.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/TaikoDifficultyHitObjectColour.cs @@ -13,16 +13,16 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour /// /// The that encodes this note, only present if this is the first note within a /// - public MonoEncoding? MonoEncoding; + public MonoStreak? MonoEncoding; /// /// The that encodes this note, only present if this is the first note within a /// - public ColourEncoding? ColourEncoding; + public AlternatingMonoPattern? ColourEncoding; /// /// The that encodes this note, only present if this is the first note within a /// - public CoupledColourEncoding? CoupledColourEncoding; + public RepeatingHitPatterns? CoupledColourEncoding; } } From 51176e95772736807b05d0158f8a79d14018dada Mon Sep 17 00:00:00 2001 From: vun Date: Fri, 19 Aug 2022 15:45:43 +0800 Subject: [PATCH 1112/1528] Naming changes --- .../Difficulty/Evaluators/ColourEvaluator.cs | 24 ++-- .../Colour/Data/AlternatingMonoPattern.cs | 12 +- .../Preprocessing/Colour/Data/MonoStreak.cs | 6 +- .../Colour/Data/RepeatingHitPattern.cs | 14 +-- .../TaikoColourDifficultyPreprocessor.cs | 108 +++++++++--------- .../Colour/TaikoDifficultyHitObjectColour.cs | 12 +- .../Difficulty/Skills/Colour.cs | 4 +- 7 files changed, 90 insertions(+), 90 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/ColourEvaluator.cs b/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/ColourEvaluator.cs index 912a02f30e..afddedf962 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/ColourEvaluator.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/ColourEvaluator.cs @@ -28,25 +28,25 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Evaluators /// /// Evaluate the difficulty of the first note of a . /// - public static double EvaluateDifficultyOf(MonoStreak encoding) + public static double EvaluateDifficultyOf(MonoStreak monoStreak) { - return sigmoid(encoding.Index, 2, 2, 0.5, 1) * EvaluateDifficultyOf(encoding.Parent!) * 0.5; + return sigmoid(monoStreak.Index, 2, 2, 0.5, 1) * EvaluateDifficultyOf(monoStreak.Parent!) * 0.5; } /// /// Evaluate the difficulty of the first note of a . /// - public static double EvaluateDifficultyOf(AlternatingMonoPattern encoding) + public static double EvaluateDifficultyOf(AlternatingMonoPattern alternatingMonoPattern) { - return sigmoid(encoding.Index, 2, 2, 0.5, 1) * EvaluateDifficultyOf(encoding.Parent!); + return sigmoid(alternatingMonoPattern.Index, 2, 2, 0.5, 1) * EvaluateDifficultyOf(alternatingMonoPattern.Parent!); } /// /// Evaluate the difficulty of the first note of a . /// - public static double EvaluateDifficultyOf(RepeatingHitPatterns encoding) + public static double EvaluateDifficultyOf(RepeatingHitPatterns repeatingHitPattern) { - return 2 * (1 - sigmoid(encoding.RepetitionInterval, 2, 2, 0.5, 1)); + return 2 * (1 - sigmoid(repeatingHitPattern.RepetitionInterval, 2, 2, 0.5, 1)); } public static double EvaluateDifficultyOf(DifficultyHitObject hitObject) @@ -54,12 +54,12 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Evaluators TaikoDifficultyHitObjectColour colour = ((TaikoDifficultyHitObject)hitObject).Colour; double difficulty = 0.0d; - if (colour.MonoEncoding != null) // Difficulty for MonoEncoding - difficulty += EvaluateDifficultyOf(colour.MonoEncoding); - if (colour.ColourEncoding != null) // Difficulty for ColourEncoding - difficulty += EvaluateDifficultyOf(colour.ColourEncoding); - if (colour.CoupledColourEncoding != null) // Difficulty for CoupledColourEncoding - difficulty += EvaluateDifficultyOf(colour.CoupledColourEncoding); + if (colour.MonoStreak != null) // Difficulty for MonoStreak + difficulty += EvaluateDifficultyOf(colour.MonoStreak); + if (colour.AlternatingMonoPattern != null) // Difficulty for AlternatingMonoPattern + difficulty += EvaluateDifficultyOf(colour.AlternatingMonoPattern); + if (colour.RepeatingHitPatterns != null) // Difficulty for RepeatingHitPattern + difficulty += EvaluateDifficultyOf(colour.RepeatingHitPatterns); return difficulty; } diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/AlternatingMonoPattern.cs b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/AlternatingMonoPattern.cs index bb4ddc73d0..9d2df877d3 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/AlternatingMonoPattern.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/AlternatingMonoPattern.cs @@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour.Data /// /// s that are grouped together within this . /// - public readonly List Payload = new List(); + public readonly List MonoStreaks = new List(); /// /// The parent that contains this @@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour.Data public RepeatingHitPatterns? Parent; /// - /// Index of this encoding within it's parent encoding + /// Index of this within it's parent /// public int Index; @@ -34,9 +34,9 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour.Data public bool IsRepetitionOf(AlternatingMonoPattern other) { return HasIdenticalMonoLength(other) && - other.Payload.Count == Payload.Count && - (other.Payload[0].EncodedData[0].BaseObject as Hit)?.Type == - (Payload[0].EncodedData[0].BaseObject as Hit)?.Type; + other.MonoStreaks.Count == MonoStreaks.Count && + (other.MonoStreaks[0].HitObjects[0].BaseObject as Hit)?.Type == + (MonoStreaks[0].HitObjects[0].BaseObject as Hit)?.Type; } /// @@ -44,7 +44,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour.Data /// public bool HasIdenticalMonoLength(AlternatingMonoPattern other) { - return other.Payload[0].RunLength == Payload[0].RunLength; + return other.MonoStreaks[0].RunLength == MonoStreaks[0].RunLength; } } } diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/MonoStreak.cs b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/MonoStreak.cs index 26175d9559..82a09d61fe 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/MonoStreak.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/MonoStreak.cs @@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour.Data /// /// List of s that are encoded within this . /// - public List EncodedData { get; private set; } = new List(); + public List HitObjects { get; private set; } = new List(); /// /// The parent that contains this @@ -24,13 +24,13 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour.Data public AlternatingMonoPattern? Parent; /// - /// Index of this encoding within it's parent encoding + /// Index of this within it's parent /// public int Index; /// /// How long the mono pattern encoded within is /// - public int RunLength => EncodedData.Count; + public int RunLength => HitObjects.Count; } } diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/RepeatingHitPattern.cs b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/RepeatingHitPattern.cs index 91b41b80e7..d5ce2d0a55 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/RepeatingHitPattern.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/RepeatingHitPattern.cs @@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour.Data /// /// The s that are grouped together within this . /// - public readonly List Payload = new List(); + public readonly List AlternatingMonoPatterns = new List(); /// /// The previous . This is used to determine the repetition interval. @@ -39,24 +39,24 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour.Data } /// - /// Returns true if other is considered a repetition of this encoding. This is true if other's first two payloads + /// Returns true if other is considered a repetition of this pattern. This is true if other's first two payloads /// have identical mono lengths. /// private bool isRepetitionOf(RepeatingHitPatterns other) { - if (Payload.Count != other.Payload.Count) return false; + if (AlternatingMonoPatterns.Count != other.AlternatingMonoPatterns.Count) return false; - for (int i = 0; i < Math.Min(Payload.Count, 2); i++) + for (int i = 0; i < Math.Min(AlternatingMonoPatterns.Count, 2); i++) { - if (!Payload[i].HasIdenticalMonoLength(other.Payload[i])) return false; + if (!AlternatingMonoPatterns[i].HasIdenticalMonoLength(other.AlternatingMonoPatterns[i])) return false; } return true; } /// - /// Finds the closest previous that has the identical . - /// Interval is defined as the amount of chunks between the current and repeated encoding. + /// Finds the closest previous that has the identical . + /// Interval is defined as the amount of chunks between the current and repeated patterns. /// public void FindRepetitionInterval() { diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/TaikoColourDifficultyPreprocessor.cs b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/TaikoColourDifficultyPreprocessor.cs index 5ae659574d..bd46957fc0 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/TaikoColourDifficultyPreprocessor.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/TaikoColourDifficultyPreprocessor.cs @@ -20,30 +20,30 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour /// public static void ProcessAndAssign(List hitObjects) { - List encodings = encode(hitObjects); + List hitPatterns = encode(hitObjects); // Assign indexing and encoding data to all relevant objects. Only the first note of each encoding type is // assigned with the relevant encodings. - foreach (var coupledEncoding in encodings) + foreach (var repeatingHitPattern in hitPatterns) { - coupledEncoding.Payload[0].Payload[0].EncodedData[0].Colour.CoupledColourEncoding = coupledEncoding; + repeatingHitPattern.AlternatingMonoPatterns[0].MonoStreaks[0].HitObjects[0].Colour.RepeatingHitPatterns = repeatingHitPattern; // The outermost loop is kept a ForEach loop since it doesn't need index information, and we want to - // keep i and j for ColourEncoding's and MonoEncoding's index respectively, to keep it in line with + // keep i and j for AlternatingMonoPattern's and MonoStreak's index respectively, to keep it in line with // documentation. - for (int i = 0; i < coupledEncoding.Payload.Count; ++i) + for (int i = 0; i < repeatingHitPattern.AlternatingMonoPatterns.Count; ++i) { - AlternatingMonoPattern colourEncoding = coupledEncoding.Payload[i]; - colourEncoding.Parent = coupledEncoding; - colourEncoding.Index = i; - colourEncoding.Payload[0].EncodedData[0].Colour.ColourEncoding = colourEncoding; + AlternatingMonoPattern monoPattern = repeatingHitPattern.AlternatingMonoPatterns[i]; + monoPattern.Parent = repeatingHitPattern; + monoPattern.Index = i; + monoPattern.MonoStreaks[0].HitObjects[0].Colour.AlternatingMonoPattern = monoPattern; - for (int j = 0; j < colourEncoding.Payload.Count; ++j) + for (int j = 0; j < monoPattern.MonoStreaks.Count; ++j) { - MonoStreak monoEncoding = colourEncoding.Payload[j]; - monoEncoding.Parent = colourEncoding; - monoEncoding.Index = j; - monoEncoding.EncodedData[0].Colour.MonoEncoding = monoEncoding; + MonoStreak monoStreak = monoPattern.MonoStreaks[j]; + monoStreak.Parent = monoPattern; + monoStreak.Index = j; + monoStreak.HitObjects[0].Colour.MonoStreak = monoStreak; } } } @@ -54,20 +54,20 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour /// private static List encode(List data) { - List firstPass = encodeMono(data); - List secondPass = encodeColour(firstPass); - List thirdPass = encodeCoupledColour(secondPass); + List monoStreaks = encodeMonoStreak(data); + List alternatingMonoPatterns = encodeAlternatingMonoPattern(monoStreaks); + List repeatingHitPatterns = encodeRepeatingHitPattern(alternatingMonoPatterns); - return thirdPass; + return repeatingHitPatterns; } /// /// Encodes a list of s into a list of s. /// - private static List encodeMono(List data) + private static List encodeMonoStreak(List data) { - List encodings = new List(); - MonoStreak? currentEncoding = null; + List monoStreaks = new List(); + MonoStreak? currentMonoStreak = null; for (int i = 0; i < data.Count; i++) { @@ -76,92 +76,92 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour // This ignores all non-note objects, which may or may not be the desired behaviour TaikoDifficultyHitObject? previousObject = taikoObject.PreviousNote(0); - // If this is the first object in the list or the colour changed, create a new mono encoding - if (currentEncoding == null || previousObject == null || (taikoObject.BaseObject as Hit)?.Type != (previousObject.BaseObject as Hit)?.Type) + // If this is the first object in the list or the colour changed, create a new mono streak + if (currentMonoStreak == null || previousObject == null || (taikoObject.BaseObject as Hit)?.Type != (previousObject.BaseObject as Hit)?.Type) { - currentEncoding = new MonoStreak(); - encodings.Add(currentEncoding); + currentMonoStreak = new MonoStreak(); + monoStreaks.Add(currentMonoStreak); } // Add the current object to the encoded payload. - currentEncoding.EncodedData.Add(taikoObject); + currentMonoStreak.HitObjects.Add(taikoObject); } - return encodings; + return monoStreaks; } /// /// Encodes a list of s into a list of s. /// - private static List encodeColour(List data) + private static List encodeAlternatingMonoPattern(List data) { - List encodings = new List(); - AlternatingMonoPattern? currentEncoding = null; + List monoPatterns = new List(); + AlternatingMonoPattern? currentMonoPattern = null; for (int i = 0; i < data.Count; i++) { - // Start a new ColourEncoding if the previous MonoEncoding has a different mono length, or if this is the first MonoEncoding in the list. - if (currentEncoding == null || data[i].RunLength != data[i - 1].RunLength) + // Start a new AlternatingMonoPattern if the previous MonoStreak has a different mono length, or if this is the first MonoStreak in the list. + if (currentMonoPattern == null || data[i].RunLength != data[i - 1].RunLength) { - currentEncoding = new AlternatingMonoPattern(); - encodings.Add(currentEncoding); + currentMonoPattern = new AlternatingMonoPattern(); + monoPatterns.Add(currentMonoPattern); } - // Add the current MonoEncoding to the encoded payload. - currentEncoding.Payload.Add(data[i]); + // Add the current MonoStreak to the encoded payload. + currentMonoPattern.MonoStreaks.Add(data[i]); } - return encodings; + return monoPatterns; } /// /// Encodes a list of s into a list of s. /// - private static List encodeCoupledColour(List data) + private static List encodeRepeatingHitPattern(List data) { - List encodings = new List(); - RepeatingHitPatterns? currentEncoding = null; + List hitPatterns = new List(); + RepeatingHitPatterns? currentHitPattern = null; for (int i = 0; i < data.Count; i++) { - // Start a new CoupledColourEncoding. ColourEncodings that should be grouped together will be handled later within this loop. - currentEncoding = new RepeatingHitPatterns(currentEncoding); + // Start a new RepeatingHitPattern. AlternatingMonoPatterns that should be grouped together will be handled later within this loop. + currentHitPattern = new RepeatingHitPatterns(currentHitPattern); - // Determine if future ColourEncodings should be grouped. + // Determine if future AlternatingMonoPatterns should be grouped. bool isCoupled = i < data.Count - 2 && data[i].IsRepetitionOf(data[i + 2]); if (!isCoupled) { - // If not, add the current ColourEncoding to the encoded payload and continue. - currentEncoding.Payload.Add(data[i]); + // If not, add the current AlternatingMonoPattern to the encoded payload and continue. + currentHitPattern.AlternatingMonoPatterns.Add(data[i]); } else { - // If so, add the current ColourEncoding to the encoded payload and start repeatedly checking if the - // subsequent ColourEncodings should be grouped by increasing i and doing the appropriate isCoupled check. + // If so, add the current AlternatingMonoPattern to the encoded payload and start repeatedly checking if the + // subsequent AlternatingMonoPatterns should be grouped by increasing i and doing the appropriate isCoupled check. while (isCoupled) { - currentEncoding.Payload.Add(data[i]); + currentHitPattern.AlternatingMonoPatterns.Add(data[i]); i++; isCoupled = i < data.Count - 2 && data[i].IsRepetitionOf(data[i + 2]); } // Skip over viewed data and add the rest to the payload - currentEncoding.Payload.Add(data[i]); - currentEncoding.Payload.Add(data[i + 1]); + currentHitPattern.AlternatingMonoPatterns.Add(data[i]); + currentHitPattern.AlternatingMonoPatterns.Add(data[i + 1]); i++; } - encodings.Add(currentEncoding); + hitPatterns.Add(currentHitPattern); } // Final pass to find repetition intervals - for (int i = 0; i < encodings.Count; i++) + for (int i = 0; i < hitPatterns.Count; i++) { - encodings[i].FindRepetitionInterval(); + hitPatterns[i].FindRepetitionInterval(); } - return encodings; + return hitPatterns; } } } diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/TaikoDifficultyHitObjectColour.cs b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/TaikoDifficultyHitObjectColour.cs index 708ce8ecd0..c631b8d4a8 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/TaikoDifficultyHitObjectColour.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/TaikoDifficultyHitObjectColour.cs @@ -11,18 +11,18 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour public class TaikoDifficultyHitObjectColour { /// - /// The that encodes this note, only present if this is the first note within a + /// The that encodes this note, only present if this is the first note within a /// - public MonoStreak? MonoEncoding; + public MonoStreak? MonoStreak; /// - /// The that encodes this note, only present if this is the first note within a + /// The that encodes this note, only present if this is the first note within a /// - public AlternatingMonoPattern? ColourEncoding; + public AlternatingMonoPattern? AlternatingMonoPattern; /// - /// The that encodes this note, only present if this is the first note within a + /// The that encodes this note, only present if this is the first note within a /// - public RepeatingHitPatterns? CoupledColourEncoding; + public RepeatingHitPatterns? RepeatingHitPatterns; } } diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Skills/Colour.cs b/osu.Game.Rulesets.Taiko/Difficulty/Skills/Colour.cs index dac0beadda..2d45b5eed0 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Skills/Colour.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Skills/Colour.cs @@ -15,8 +15,8 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Skills { protected override double SkillMultiplier => 0.12; - // This is set to decay slower than other skills, due to the fact that only the first note of each Mono/Colour/Coupled - // encoding having any difficulty values, and we want to allow colour difficulty to be able to build up even on + // This is set to decay slower than other skills, due to the fact that only the first note of each encoding class + // having any difficulty values, and we want to allow colour difficulty to be able to build up even on // slower maps. protected override double StrainDecayBase => 0.8; From a26de0a10f4f32131b658df3ffdb2c47026f027d Mon Sep 17 00:00:00 2001 From: vun Date: Fri, 19 Aug 2022 16:05:34 +0800 Subject: [PATCH 1113/1528] Add HitType property to MonoStreak --- .../Preprocessing/Colour/Data/AlternatingMonoPattern.cs | 3 +-- .../Difficulty/Preprocessing/Colour/Data/MonoStreak.cs | 4 +++- 2 files changed, 4 insertions(+), 3 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/AlternatingMonoPattern.cs b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/AlternatingMonoPattern.cs index 9d2df877d3..5e6f32cce2 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/AlternatingMonoPattern.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/AlternatingMonoPattern.cs @@ -35,8 +35,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour.Data { return HasIdenticalMonoLength(other) && other.MonoStreaks.Count == MonoStreaks.Count && - (other.MonoStreaks[0].HitObjects[0].BaseObject as Hit)?.Type == - (MonoStreaks[0].HitObjects[0].BaseObject as Hit)?.Type; + other.MonoStreaks[0].HitType == MonoStreaks[0].HitType; } /// diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/MonoStreak.cs b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/MonoStreak.cs index 82a09d61fe..9ebea156a5 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/MonoStreak.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/MonoStreak.cs @@ -9,7 +9,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour.Data { /// /// Encode colour information for a sequence of s. Consecutive s - /// of the same are encoded within the same . + /// of the same are encoded within the same . /// public class MonoStreak { @@ -28,6 +28,8 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour.Data /// public int Index; + public HitType? HitType => (HitObjects[0].BaseObject as Hit)?.Type; + /// /// How long the mono pattern encoded within is /// From 684efefb50c16657af99b8da4e0298155b0fd314 Mon Sep 17 00:00:00 2001 From: vun Date: Fri, 19 Aug 2022 16:13:36 +0800 Subject: [PATCH 1114/1528] Add FirstHitObject as a property of encoding classes --- .../Difficulty/Evaluators/ColourEvaluator.cs | 4 ++-- .../Preprocessing/Colour/Data/AlternatingMonoPattern.cs | 5 +++++ .../Difficulty/Preprocessing/Colour/Data/MonoStreak.cs | 8 ++++++++ .../{RepeatingHitPattern.cs => RepeatingHitPatterns.cs} | 5 +++++ .../Colour/TaikoColourDifficultyPreprocessor.cs | 6 +++--- .../Colour/TaikoDifficultyHitObjectColour.cs | 4 ++-- 6 files changed, 25 insertions(+), 7 deletions(-) rename osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/{RepeatingHitPattern.cs => RepeatingHitPatterns.cs} (93%) diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/ColourEvaluator.cs b/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/ColourEvaluator.cs index afddedf962..6c685e854e 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/ColourEvaluator.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/ColourEvaluator.cs @@ -58,8 +58,8 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Evaluators difficulty += EvaluateDifficultyOf(colour.MonoStreak); if (colour.AlternatingMonoPattern != null) // Difficulty for AlternatingMonoPattern difficulty += EvaluateDifficultyOf(colour.AlternatingMonoPattern); - if (colour.RepeatingHitPatterns != null) // Difficulty for RepeatingHitPattern - difficulty += EvaluateDifficultyOf(colour.RepeatingHitPatterns); + if (colour.RepeatingHitPattern != null) // Difficulty for RepeatingHitPattern + difficulty += EvaluateDifficultyOf(colour.RepeatingHitPattern); return difficulty; } diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/AlternatingMonoPattern.cs b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/AlternatingMonoPattern.cs index 5e6f32cce2..450eefe75c 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/AlternatingMonoPattern.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/AlternatingMonoPattern.cs @@ -27,6 +27,11 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour.Data /// public int Index; + /// + /// The first in this . + /// + public TaikoDifficultyHitObject FirstHitObject => MonoStreaks[0].FirstHitObject; + /// /// Determine if this is a repetition of another . This /// is a strict comparison and is true if and only if the colour sequence is exactly the same. diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/MonoStreak.cs b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/MonoStreak.cs index 9ebea156a5..4e15043acf 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/MonoStreak.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/MonoStreak.cs @@ -28,6 +28,14 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour.Data /// public int Index; + /// + /// The first in this . + /// + public TaikoDifficultyHitObject FirstHitObject => HitObjects[0]; + + /// + /// The hit type of all objects encoded within this + /// public HitType? HitType => (HitObjects[0].BaseObject as Hit)?.Type; /// diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/RepeatingHitPattern.cs b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/RepeatingHitPatterns.cs similarity index 93% rename from osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/RepeatingHitPattern.cs rename to osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/RepeatingHitPatterns.cs index d5ce2d0a55..fe0dc6dd9a 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/RepeatingHitPattern.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/RepeatingHitPatterns.cs @@ -22,6 +22,11 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour.Data /// public readonly List AlternatingMonoPatterns = new List(); + /// + /// The parent in this + /// + public TaikoDifficultyHitObject FirstHitObject => AlternatingMonoPatterns[0].FirstHitObject; + /// /// The previous . This is used to determine the repetition interval. /// diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/TaikoColourDifficultyPreprocessor.cs b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/TaikoColourDifficultyPreprocessor.cs index bd46957fc0..d19e05f4e0 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/TaikoColourDifficultyPreprocessor.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/TaikoColourDifficultyPreprocessor.cs @@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour // assigned with the relevant encodings. foreach (var repeatingHitPattern in hitPatterns) { - repeatingHitPattern.AlternatingMonoPatterns[0].MonoStreaks[0].HitObjects[0].Colour.RepeatingHitPatterns = repeatingHitPattern; + repeatingHitPattern.FirstHitObject.Colour.RepeatingHitPattern = repeatingHitPattern; // The outermost loop is kept a ForEach loop since it doesn't need index information, and we want to // keep i and j for AlternatingMonoPattern's and MonoStreak's index respectively, to keep it in line with @@ -36,14 +36,14 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour AlternatingMonoPattern monoPattern = repeatingHitPattern.AlternatingMonoPatterns[i]; monoPattern.Parent = repeatingHitPattern; monoPattern.Index = i; - monoPattern.MonoStreaks[0].HitObjects[0].Colour.AlternatingMonoPattern = monoPattern; + monoPattern.FirstHitObject.Colour.AlternatingMonoPattern = monoPattern; for (int j = 0; j < monoPattern.MonoStreaks.Count; ++j) { MonoStreak monoStreak = monoPattern.MonoStreaks[j]; monoStreak.Parent = monoPattern; monoStreak.Index = j; - monoStreak.HitObjects[0].Colour.MonoStreak = monoStreak; + monoStreak.FirstHitObject.Colour.MonoStreak = monoStreak; } } } diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/TaikoDifficultyHitObjectColour.cs b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/TaikoDifficultyHitObjectColour.cs index c631b8d4a8..9c147eee9c 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/TaikoDifficultyHitObjectColour.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/TaikoDifficultyHitObjectColour.cs @@ -21,8 +21,8 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour public AlternatingMonoPattern? AlternatingMonoPattern; /// - /// The that encodes this note, only present if this is the first note within a + /// The that encodes this note, only present if this is the first note within a /// - public RepeatingHitPatterns? RepeatingHitPatterns; + public RepeatingHitPatterns? RepeatingHitPattern; } } From f3e1287f04addc40f7e7ef98fe6a89d5681e5df3 Mon Sep 17 00:00:00 2001 From: vun Date: Fri, 19 Aug 2022 16:19:45 +0800 Subject: [PATCH 1115/1528] Remove redundant using statement --- .../Preprocessing/Colour/Data/AlternatingMonoPattern.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/AlternatingMonoPattern.cs b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/AlternatingMonoPattern.cs index 450eefe75c..60d4e55a64 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/AlternatingMonoPattern.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/AlternatingMonoPattern.cs @@ -2,7 +2,6 @@ // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; -using osu.Game.Rulesets.Taiko.Objects; namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour.Data { From 3f0da1406562de9e432b0caee474e0685640a417 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 19 Aug 2022 17:39:51 +0900 Subject: [PATCH 1116/1528] Delay start operation by one frame to allow children to see initial start time --- osu.Game/Screens/Play/GameplayClockContainer.cs | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/GameplayClockContainer.cs b/osu.Game/Screens/Play/GameplayClockContainer.cs index 9f13d15890..acbbeb1e1b 100644 --- a/osu.Game/Screens/Play/GameplayClockContainer.cs +++ b/osu.Game/Screens/Play/GameplayClockContainer.cs @@ -103,7 +103,11 @@ namespace osu.Game.Screens.Play // Seeking the decoupled clock to its current time ensures that its source clock will be seeked to the same time // This accounts for the clock source potentially taking time to enter a completely stopped state Seek(GameplayClock.CurrentTime); - GameplayClock.Start(); + + // Delay the start operation to ensure all children components get the initial seek time. + // Without this, children may get a start time beyond StartTime without seeing the time has elapsed. + // This can manifest as events which should be fired at the precise StartTime not firing. + SchedulerAfterChildren.Add(GameplayClock.Start); } } From 426c4c9bf74412bedfc09dd9b28e43b3e0ace905 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 19 Aug 2022 20:39:53 +0900 Subject: [PATCH 1117/1528] Update framework --- osu.Android.props | 2 +- osu.Game/osu.Game.csproj | 2 +- osu.iOS.props | 4 ++-- 3 files changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Android.props b/osu.Android.props index 6dbc6cc377..5fdf715e3a 100644 --- a/osu.Android.props +++ b/osu.Android.props @@ -52,7 +52,7 @@ - + diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index 28452c0a74..aca0ccaf5b 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -36,7 +36,7 @@ runtime; build; native; contentfiles; analyzers; buildtransitive - + diff --git a/osu.iOS.props b/osu.iOS.props index 463af1143f..fa1bbd587a 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -61,7 +61,7 @@ - + @@ -84,7 +84,7 @@ - + From 41321521e57c8c996f64c14a93c178425f801f41 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 19 Aug 2022 20:40:05 +0900 Subject: [PATCH 1118/1528] Update resources --- osu.Android.props | 2 +- osu.Game/osu.Game.csproj | 2 +- osu.iOS.props | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Android.props b/osu.Android.props index 5fdf715e3a..17a6178641 100644 --- a/osu.Android.props +++ b/osu.Android.props @@ -51,7 +51,7 @@ - + diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index aca0ccaf5b..0613db891b 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -37,7 +37,7 @@ - + diff --git a/osu.iOS.props b/osu.iOS.props index fa1bbd587a..bf1e4e350c 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -62,7 +62,7 @@ - + From c3c44c19cdbe96ed5305286e79ec64f0ebea9d4e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 19 Aug 2022 20:43:15 +0900 Subject: [PATCH 1119/1528] Use `CompositeComponent` in various locations --- osu.Game/Online/PollingComponent.cs | 2 +- .../Online/Rooms/OnlinePlayBeatmapAvailabilityTracker.cs | 5 +---- 2 files changed, 2 insertions(+), 5 deletions(-) diff --git a/osu.Game/Online/PollingComponent.cs b/osu.Game/Online/PollingComponent.cs index d54b8ca75d..fcea650e2d 100644 --- a/osu.Game/Online/PollingComponent.cs +++ b/osu.Game/Online/PollingComponent.cs @@ -16,7 +16,7 @@ namespace osu.Game.Online /// /// A component which requires a constant polling process. /// - public abstract class PollingComponent : CompositeDrawable // switch away from Component because InternalChildren are used in usages. + public abstract class PollingComponent : CompositeComponent { private double? lastTimePolled; diff --git a/osu.Game/Online/Rooms/OnlinePlayBeatmapAvailabilityTracker.cs b/osu.Game/Online/Rooms/OnlinePlayBeatmapAvailabilityTracker.cs index 2fd8445980..bb8ec4f6ff 100644 --- a/osu.Game/Online/Rooms/OnlinePlayBeatmapAvailabilityTracker.cs +++ b/osu.Game/Online/Rooms/OnlinePlayBeatmapAvailabilityTracker.cs @@ -27,13 +27,10 @@ namespace osu.Game.Online.Rooms /// This differs from a regular download tracking composite as this accounts for the /// databased beatmap set's checksum, to disallow from playing with an altered version of the beatmap. /// - public class OnlinePlayBeatmapAvailabilityTracker : CompositeDrawable + public class OnlinePlayBeatmapAvailabilityTracker : CompositeComponent { public readonly IBindable SelectedItem = new Bindable(); - // Required to allow child components to update. Can potentially be replaced with a `CompositeComponent` class if or when we make one. - protected override bool RequiresChildrenUpdate => true; - [Resolved] private RealmAccess realm { get; set; } = null!; From 7bf318541c90d2ea8778157167029fc60fbff233 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 19 Aug 2022 20:57:55 +0900 Subject: [PATCH 1120/1528] Reword comment to hopefully read better --- osu.Game/Screens/Play/GameplayClockContainer.cs | 13 ++++++++++--- 1 file changed, 10 insertions(+), 3 deletions(-) diff --git a/osu.Game/Screens/Play/GameplayClockContainer.cs b/osu.Game/Screens/Play/GameplayClockContainer.cs index acbbeb1e1b..6dab13c950 100644 --- a/osu.Game/Screens/Play/GameplayClockContainer.cs +++ b/osu.Game/Screens/Play/GameplayClockContainer.cs @@ -104,9 +104,16 @@ namespace osu.Game.Screens.Play // This accounts for the clock source potentially taking time to enter a completely stopped state Seek(GameplayClock.CurrentTime); - // Delay the start operation to ensure all children components get the initial seek time. - // Without this, children may get a start time beyond StartTime without seeing the time has elapsed. - // This can manifest as events which should be fired at the precise StartTime not firing. + // The case which cause this to be added is FrameStabilityContainer, which manages its own current and elapsed time. + // Because we generally update our own current time quicker than children can query it (via Start/Seek/Update), + // this means that the first frame ever exposed to children may have a non-zero current time. + // + // If the child component is not aware of the parent ElapsedFrameTime (which is the case for FrameStabilityContainer) + // they will take on the new CurrentTime with a zero elapsed time. This can in turn cause components to behave incorrectly + // if they are intending to trigger events at the precise StartTime (ie. DrawableStoryboardSample). + // + // By scheduling the start call, children are guaranteed to receive one frame at the original start time, allowing + // then to progress with a correct locally calculated elapsed time. SchedulerAfterChildren.Add(GameplayClock.Start); } } From fea31cc895b12c91252e611157093f94ad36a7a3 Mon Sep 17 00:00:00 2001 From: Jay L Date: Fri, 19 Aug 2022 22:57:28 +1000 Subject: [PATCH 1121/1528] introduce effective misscount, accuracy rescale --- .../Difficulty/TaikoPerformanceCalculator.cs | 25 +++++++++++++------ 1 file changed, 18 insertions(+), 7 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/Difficulty/TaikoPerformanceCalculator.cs b/osu.Game.Rulesets.Taiko/Difficulty/TaikoPerformanceCalculator.cs index 2c2dbddf13..9567277a61 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/TaikoPerformanceCalculator.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/TaikoPerformanceCalculator.cs @@ -21,6 +21,8 @@ namespace osu.Game.Rulesets.Taiko.Difficulty private int countMeh; private int countMiss; + private double effectiveMissCount; + public TaikoPerformanceCalculator() : base(new TaikoRuleset()) { @@ -35,7 +37,10 @@ namespace osu.Game.Rulesets.Taiko.Difficulty countMeh = score.Statistics.GetValueOrDefault(HitResult.Meh); countMiss = score.Statistics.GetValueOrDefault(HitResult.Miss); - double multiplier = 1.12; // This is being adjusted to keep the final pp value scaled around what it used to be when changing things + // The effectiveMissCount is calculated by gaining a ratio for totalSuccessfulHits and increasing the misspenalty for shorter object counts lower than 1000, past 1000 is 1:1. + effectiveMissCount = Math.Max(1.0, 1000.0 / totalSuccessfulHits) * countMiss; + + double multiplier = 1.13; if (score.Mods.Any(m => m is ModHidden)) multiplier *= 1.075; @@ -55,6 +60,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty { Difficulty = difficultyValue, Accuracy = accuracyValue, + EffectiveMissCount = effectiveMissCount, Total = totalValue }; } @@ -66,18 +72,21 @@ namespace osu.Game.Rulesets.Taiko.Difficulty double lengthBonus = 1 + 0.1 * Math.Min(1.0, totalHits / 1500.0); difficultyValue *= lengthBonus; - difficultyValue *= Math.Pow(0.986, countMiss); + difficultyValue *= Math.Pow(0.986, effectiveMissCount); if (score.Mods.Any(m => m is ModEasy)) - difficultyValue *= 0.980; + difficultyValue *= 0.985; if (score.Mods.Any(m => m is ModHidden)) difficultyValue *= 1.025; + if (score.Mods.Any(m => m is ModHardRock)) + difficultyValue *= 1.050; + if (score.Mods.Any(m => m is ModFlashlight)) difficultyValue *= 1.05 * lengthBonus; - return difficultyValue * Math.Pow(score.Accuracy, 1.5); + return difficultyValue * Math.Pow(score.Accuracy, 2.0); } private double computeAccuracyValue(ScoreInfo score, TaikoDifficultyAttributes attributes) @@ -85,18 +94,20 @@ namespace osu.Game.Rulesets.Taiko.Difficulty if (attributes.GreatHitWindow <= 0) return 0; - double accuracyValue = Math.Pow(140.0 / attributes.GreatHitWindow, 1.1) * Math.Pow(score.Accuracy, 12.0) * 27; + double accuracyValue = Math.Pow(60.0 / attributes.GreatHitWindow, 1.1) * Math.Pow(score.Accuracy, 8.0) * Math.Pow(attributes.StarRating, 0.4) * 27.0; double lengthBonus = Math.Min(1.15, Math.Pow(totalHits / 1500.0, 0.3)); accuracyValue *= lengthBonus; - // Slight HDFL Bonus for accuracy. + // Slight HDFL Bonus for accuracy. A clamp is used to prevent against negative values if (score.Mods.Any(m => m is ModFlashlight) && score.Mods.Any(m => m is ModHidden)) - accuracyValue *= 1.10 * lengthBonus; + accuracyValue *= Math.Max(1.050, 1.075 * lengthBonus); return accuracyValue; } private int totalHits => countGreat + countOk + countMeh + countMiss; + + private int totalSuccessfulHits => countGreat + countOk + countMeh; } } From b30fba143065e6eeefe5a6604df9525e1a4c66b7 Mon Sep 17 00:00:00 2001 From: Jay L Date: Fri, 19 Aug 2022 22:57:40 +1000 Subject: [PATCH 1122/1528] emc attribute --- .../Difficulty/TaikoPerformanceAttributes.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Game.Rulesets.Taiko/Difficulty/TaikoPerformanceAttributes.cs b/osu.Game.Rulesets.Taiko/Difficulty/TaikoPerformanceAttributes.cs index 68d0038b24..b61c13a2df 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/TaikoPerformanceAttributes.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/TaikoPerformanceAttributes.cs @@ -17,6 +17,9 @@ namespace osu.Game.Rulesets.Taiko.Difficulty [JsonProperty("accuracy")] public double Accuracy { get; set; } + [JsonProperty("effective_miss_count")] + public double EffectiveMissCount { get; set; } + public override IEnumerable GetAttributesForDisplay() { foreach (var attribute in base.GetAttributesForDisplay()) From faf143b11aab5c7a1783fe624b84fecd2f0cf30e Mon Sep 17 00:00:00 2001 From: Jay L Date: Fri, 19 Aug 2022 23:15:38 +1000 Subject: [PATCH 1123/1528] fix comment --- .../Difficulty/TaikoPerformanceCalculator.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Taiko/Difficulty/TaikoPerformanceCalculator.cs b/osu.Game.Rulesets.Taiko/Difficulty/TaikoPerformanceCalculator.cs index 9567277a61..bc745da0fe 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/TaikoPerformanceCalculator.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/TaikoPerformanceCalculator.cs @@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty countMeh = score.Statistics.GetValueOrDefault(HitResult.Meh); countMiss = score.Statistics.GetValueOrDefault(HitResult.Miss); - // The effectiveMissCount is calculated by gaining a ratio for totalSuccessfulHits and increasing the misspenalty for shorter object counts lower than 1000, past 1000 is 1:1. + // The effectiveMissCount is calculated by gaining a ratio for totalSuccessfulHits and increasing the miss penalty for shorter object counts lower than 1000. effectiveMissCount = Math.Max(1.0, 1000.0 / totalSuccessfulHits) * countMiss; double multiplier = 1.13; From c1da5091191bfac75eb2b5b3294f58addd1b64a5 Mon Sep 17 00:00:00 2001 From: Jay L Date: Fri, 19 Aug 2022 23:23:40 +1000 Subject: [PATCH 1124/1528] round numerical value this is painfully annoying me --- .../Difficulty/TaikoPerformanceCalculator.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Taiko/Difficulty/TaikoPerformanceCalculator.cs b/osu.Game.Rulesets.Taiko/Difficulty/TaikoPerformanceCalculator.cs index bc745da0fe..7b0aa47ba5 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/TaikoPerformanceCalculator.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/TaikoPerformanceCalculator.cs @@ -84,7 +84,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty difficultyValue *= 1.050; if (score.Mods.Any(m => m is ModFlashlight)) - difficultyValue *= 1.05 * lengthBonus; + difficultyValue *= 1.050 * lengthBonus; return difficultyValue * Math.Pow(score.Accuracy, 2.0); } From d1519343f6040c2f0752956ad406f3c42152f731 Mon Sep 17 00:00:00 2001 From: OliBomby Date: Fri, 19 Aug 2022 18:29:01 +0200 Subject: [PATCH 1125/1528] Improved visual tests for slider splitting --- .../Editor/TestSceneSliderSplitting.cs | 108 ++++++++++++++---- .../Sliders/SliderSelectionBlueprint.cs | 1 + 2 files changed, 88 insertions(+), 21 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderSplitting.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderSplitting.cs index 4693d56789..198d521a85 100644 --- a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderSplitting.cs +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderSplitting.cs @@ -3,9 +3,9 @@ using System.Linq; using NUnit.Framework; -using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.UserInterface; using osu.Framework.Testing; +using osu.Framework.Utils; using osu.Game.Beatmaps; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Types; @@ -27,15 +27,14 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor private ComposeBlueprintContainer blueprintContainer => Editor.ChildrenOfType().First(); - private ContextMenuContainer contextMenuContainer - => Editor.ChildrenOfType().First(); - private Slider? slider; private PathControlPointVisualiser? visualiser; [Test] public void TestBasicSplit() { + double endTime = 0; + AddStep("add slider", () => { slider = new Slider @@ -52,6 +51,8 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor }; EditorBeatmap.Add(slider); + + endTime = slider.EndTime; }); AddStep("select added slider", () => @@ -66,39 +67,104 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor if (visualiser is not null) visualiser.Pieces[2].IsSelected.Value = true; }); addContextMenuItemStep("Split control point"); + + AddAssert("slider split", () => slider is not null && EditorBeatmap.HitObjects.Count == 2 && + sliderCreatedFor((Slider)EditorBeatmap.HitObjects[0], 0, slider.StartTime, + (new Vector2(0, 50), PathType.PerfectCurve), + (new Vector2(150, 200), null), + (new Vector2(300, 50), null) + ) && sliderCreatedFor((Slider)EditorBeatmap.HitObjects[1], slider.StartTime, endTime, + (new Vector2(300, 50), PathType.PerfectCurve), + (new Vector2(400, 50), null), + (new Vector2(400, 200), null) + )); + + AddStep("undo", () => Editor.Undo()); + AddAssert("original slider restored", () => EditorBeatmap.HitObjects.Count == 1 && sliderCreatedFor((Slider)EditorBeatmap.HitObjects[0], 0, endTime, + (new Vector2(0, 50), PathType.PerfectCurve), + (new Vector2(150, 200), null), + (new Vector2(300, 50), PathType.PerfectCurve), + (new Vector2(400, 50), null), + (new Vector2(400, 200), null) + )); } [Test] - public void TestStartTimeOffsetPlusDeselect() + public void TestDoubleSplit() { - HitCircle? circle = null; + double endTime = 0; - AddStep("add circle", () => + AddStep("add slider", () => { - circle = new HitCircle(); + slider = new Slider + { + Position = new Vector2(0, 50), + Path = new SliderPath(new[] + { + new PathControlPoint(Vector2.Zero, PathType.PerfectCurve), + new PathControlPoint(new Vector2(150, 150)), + new PathControlPoint(new Vector2(300, 0), PathType.Bezier), + new PathControlPoint(new Vector2(400, 0)), + new PathControlPoint(new Vector2(400, 150), PathType.Catmull), + new PathControlPoint(new Vector2(300, 200)), + new PathControlPoint(new Vector2(400, 250)) + }) + }; - EditorBeatmap.Add(circle); + EditorBeatmap.Add(slider); + + endTime = slider.EndTime; }); - AddStep("select added circle", () => + AddStep("select added slider", () => { - EditorBeatmap.SelectedHitObjects.Add(circle); + EditorBeatmap.SelectedHitObjects.Add(slider); + visualiser = blueprintContainer.SelectionBlueprints.First(o => o.Item == slider).ChildrenOfType().First(); }); - AddStep("add another circle", () => + moveMouseToControlPoint(2); + AddStep("select first control point", () => { - var circle2 = new HitCircle(); - - EditorBeatmap.Add(circle2); + if (visualiser is not null) visualiser.Pieces[2].IsSelected.Value = true; }); - - AddStep("change time of selected circle and deselect", () => + moveMouseToControlPoint(4); + AddStep("select second control point", () => { - if (circle is null) return; - - circle.StartTime += 1; - EditorBeatmap.SelectedHitObjects.Clear(); + if (visualiser is not null) visualiser.Pieces[4].IsSelected.Value = true; }); + addContextMenuItemStep("Split 2 control points"); + + AddAssert("slider split", () => slider is not null && EditorBeatmap.HitObjects.Count == 3 && + sliderCreatedFor((Slider)EditorBeatmap.HitObjects[0], 0, EditorBeatmap.HitObjects[1].StartTime, + (new Vector2(0, 50), PathType.PerfectCurve), + (new Vector2(150, 200), null), + (new Vector2(300, 50), null) + ) && sliderCreatedFor((Slider)EditorBeatmap.HitObjects[1], EditorBeatmap.HitObjects[0].GetEndTime(), slider.StartTime, + (new Vector2(300, 50), PathType.Bezier), + (new Vector2(400, 50), null), + (new Vector2(400, 200), null) + ) && sliderCreatedFor((Slider)EditorBeatmap.HitObjects[2], EditorBeatmap.HitObjects[1].GetEndTime(), endTime, + (new Vector2(400, 200), PathType.Catmull), + (new Vector2(300, 250), null), + (new Vector2(400, 300), null) + )); + } + + private bool sliderCreatedFor(Slider s, double startTime, double endTime, params (Vector2 pos, PathType? pathType)[] expectedControlPoints) + { + if (!Precision.AlmostEquals(s.StartTime, startTime, 1) || !Precision.AlmostEquals(s.EndTime, endTime, 1)) return false; + + int i = 0; + + foreach ((Vector2 pos, PathType? pathType) in expectedControlPoints) + { + var controlPoint = s.Path.ControlPoints[i++]; + + if (!Precision.AlmostEquals(controlPoint.Position + s.Position, pos) || controlPoint.Type != pathType) + return false; + } + + return true; } private void moveMouseToControlPoint(int index) diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs index e28dbb485d..d903ada6e2 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs @@ -294,6 +294,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders Path = new SliderPath(splitControlPoints.Select(o => new PathControlPoint(o.Position - splitControlPoints[0].Position, o == splitControlPoints[^1] ? null : o.Type)).ToArray()) }; + // Increase the start time of the slider before adding the new slider so the new slider is immediately inserted at the correct index and internal state remains valid. HitObject.StartTime += 1; editorBeatmap.Add(newSlider); From 91e6f4c4eefeac62597e5ce18da8f6a8a0dceab7 Mon Sep 17 00:00:00 2001 From: OliBomby Date: Fri, 19 Aug 2022 19:31:47 +0200 Subject: [PATCH 1126/1528] fix TestPerfectCurveChangeToBezier --- .../Editor/TestScenePathControlPointVisualiser.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestScenePathControlPointVisualiser.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestScenePathControlPointVisualiser.cs index f196353f87..6d93c3fcf9 100644 --- a/osu.Game.Rulesets.Osu.Tests/Editor/TestScenePathControlPointVisualiser.cs +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestScenePathControlPointVisualiser.cs @@ -182,7 +182,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor { AddStep($"click context menu item \"{contextMenuText}\"", () => { - MenuItem item = visualiser.ContextMenuItems[1].Items.FirstOrDefault(menuItem => menuItem.Text.Value == contextMenuText); + MenuItem item = visualiser.ContextMenuItems.FirstOrDefault(menuItem => menuItem.Text.Value == "Curve type")?.Items.FirstOrDefault(menuItem => menuItem.Text.Value == contextMenuText); item?.Action?.Value(); }); From 65f7ecec835da17236201a96cd9182e791981529 Mon Sep 17 00:00:00 2001 From: OliBomby Date: Sat, 20 Aug 2022 00:26:04 +0200 Subject: [PATCH 1127/1528] moving all controlpoints at once for slider --- .../Edit/OsuSelectionHandler.cs | 22 +++++++++++-------- 1 file changed, 13 insertions(+), 9 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs index f3c0a05bc2..bb78db68da 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs @@ -127,13 +127,14 @@ namespace osu.Game.Rulesets.Osu.Edit { didFlip = true; - foreach (var point in slider.Path.ControlPoints) - { - point.Position = new Vector2( - (direction == Direction.Horizontal ? -1 : 1) * point.Position.X, - (direction == Direction.Vertical ? -1 : 1) * point.Position.Y - ); - } + var controlPoints = slider.Path.ControlPoints.Select(p => + new PathControlPoint(new Vector2( + (direction == Direction.Horizontal ? -1 : 1) * p.Position.X, + (direction == Direction.Vertical ? -1 : 1) * p.Position.Y + ), p.Type)).ToArray(); + + slider.Path.ControlPoints.Clear(); + slider.Path.ControlPoints.AddRange(controlPoints); } } @@ -183,8 +184,11 @@ namespace osu.Game.Rulesets.Osu.Edit if (h is IHasPath path) { - foreach (var point in path.Path.ControlPoints) - point.Position = RotatePointAroundOrigin(point.Position, Vector2.Zero, delta); + var controlPoints = path.Path.ControlPoints.Select(p => + new PathControlPoint(RotatePointAroundOrigin(p.Position, Vector2.Zero, delta), p.Type)).ToArray(); + + path.Path.ControlPoints.Clear(); + path.Path.ControlPoints.AddRange(controlPoints); } } From 36e202c70ec33051b28d36be48b53d914d71ee05 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sat, 20 Aug 2022 11:38:43 +0900 Subject: [PATCH 1128/1528] Add inline comment explaining necessity to use `AddRange` for slider transform operations --- osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs index bb78db68da..061c5008c5 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs @@ -133,6 +133,8 @@ namespace osu.Game.Rulesets.Osu.Edit (direction == Direction.Vertical ? -1 : 1) * p.Position.Y ), p.Type)).ToArray(); + // Importantly, update as a single operation so automatic adjustment of control points to different + // curve types does not unexpectedly trigger and change the slider's shape. slider.Path.ControlPoints.Clear(); slider.Path.ControlPoints.AddRange(controlPoints); } @@ -187,6 +189,8 @@ namespace osu.Game.Rulesets.Osu.Edit var controlPoints = path.Path.ControlPoints.Select(p => new PathControlPoint(RotatePointAroundOrigin(p.Position, Vector2.Zero, delta), p.Type)).ToArray(); + // Importantly, update as a single operation so automatic adjustment of control points to different + // curve types does not unexpectedly trigger and change the slider's shape. path.Path.ControlPoints.Clear(); path.Path.ControlPoints.AddRange(controlPoints); } From 885ea4270b5bbad78a48690abdaa5f95e136b5c2 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sat, 20 Aug 2022 14:03:54 +0900 Subject: [PATCH 1129/1528] Reorder context menu items and tidy up surrounding code --- .../Components/PathControlPointVisualiser.cs | 51 ++++++++++--------- 1 file changed, 28 insertions(+), 23 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs index 3fb7ec93e6..48e1d6405d 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs @@ -105,12 +105,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components return true; } - // The slider can only be split on control points which connect two different slider segments. - private bool splittable(PathControlPointPiece p) => p.ControlPoint.Type.HasValue && p != Pieces[0] && p != Pieces[^1]; - private bool splitSelected() { - List toSplit = Pieces.Where(p => p.IsSelected.Value && splittable(p)).Select(p => p.ControlPoint).ToList(); + List toSplit = Pieces.Where(p => p.IsSelected.Value && isSplittable(p)).Select(p => p.ControlPoint).ToList(); // Ensure that there are any points to be split if (toSplit.Count == 0) @@ -127,6 +124,10 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components return true; } + private bool isSplittable(PathControlPointPiece p) => + // A slider can only be split on control points which connect two different slider segments. + p.ControlPoint.Type.HasValue && p != Pieces.FirstOrDefault() && p != Pieces.LastOrDefault(); + private void onControlPointsChanged(object sender, NotifyCollectionChangedEventArgs e) { switch (e.Action) @@ -345,38 +346,42 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components if (count == 0) return null; - var splittablePieces = selectedPieces.Where(splittable).ToList(); + var splittablePieces = selectedPieces.Where(isSplittable).ToList(); int splittableCount = splittablePieces.Count; - List items = new List(); + List curveTypeItems = new List(); if (!selectedPieces.Contains(Pieces[0])) - items.Add(createMenuItemForPathType(null)); + curveTypeItems.Add(createMenuItemForPathType(null)); // todo: hide/disable items which aren't valid for selected points - items.Add(createMenuItemForPathType(PathType.Linear)); - items.Add(createMenuItemForPathType(PathType.PerfectCurve)); - items.Add(createMenuItemForPathType(PathType.Bezier)); - items.Add(createMenuItemForPathType(PathType.Catmull)); + curveTypeItems.Add(createMenuItemForPathType(PathType.Linear)); + curveTypeItems.Add(createMenuItemForPathType(PathType.PerfectCurve)); + curveTypeItems.Add(createMenuItemForPathType(PathType.Bezier)); + curveTypeItems.Add(createMenuItemForPathType(PathType.Catmull)); - var menuItems = new MenuItem[splittableCount > 0 ? 3 : 2]; - int i = 0; - - menuItems[i++] = new OsuMenuItem($"Delete {"control point".ToQuantity(count, count > 1 ? ShowQuantityAs.Numeric : ShowQuantityAs.None)}", MenuItemType.Destructive, - () => DeleteSelected()); + var menuItems = new List + { + new OsuMenuItem("Curve type") + { + Items = curveTypeItems + } + }; if (splittableCount > 0) { - menuItems[i++] = new OsuMenuItem($"Split {"control point".ToQuantity(splittableCount, splittableCount > 1 ? ShowQuantityAs.Numeric : ShowQuantityAs.None)}", - MenuItemType.Destructive, () => splitSelected()); + menuItems.Add(new OsuMenuItem($"Split {"control point".ToQuantity(splittableCount, splittableCount > 1 ? ShowQuantityAs.Numeric : ShowQuantityAs.None)}", + MenuItemType.Destructive, + () => splitSelected())); } - menuItems[i] = new OsuMenuItem("Curve type") - { - Items = items - }; + menuItems.Add( + new OsuMenuItem($"Delete {"control point".ToQuantity(count, count > 1 ? ShowQuantityAs.Numeric : ShowQuantityAs.None)}", + MenuItemType.Destructive, + () => DeleteSelected()) + ); - return menuItems; + return menuItems.ToArray(); } } From a1e849c4db045a111d93083d02931f97be5a9df3 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sat, 20 Aug 2022 16:22:35 +0900 Subject: [PATCH 1130/1528] Ensure that `DummyAPIAccess` runs all queued tasks on disposal --- osu.Game/Online/API/DummyAPIAccess.cs | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/osu.Game/Online/API/DummyAPIAccess.cs b/osu.Game/Online/API/DummyAPIAccess.cs index 07d544260e..7dc34d1293 100644 --- a/osu.Game/Online/API/DummyAPIAccess.cs +++ b/osu.Game/Online/API/DummyAPIAccess.cs @@ -128,5 +128,13 @@ namespace osu.Game.Online.API IBindable IAPIProvider.Activity => Activity; public void FailNextLogin() => shouldFailNextLogin = true; + + protected override void Dispose(bool isDisposing) + { + base.Dispose(isDisposing); + + // Ensure (as much as we can) that any pending tasks are run. + Scheduler.Update(); + } } } From 8566e93c72f38b9459b4769e1eda18a7d95d4644 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sat, 20 Aug 2022 17:19:17 +0900 Subject: [PATCH 1131/1528] Guard against `SubmittingPlayer` potentially getting stuck waiting on request forever --- osu.Game/Screens/Play/SubmittingPlayer.cs | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Play/SubmittingPlayer.cs b/osu.Game/Screens/Play/SubmittingPlayer.cs index 02a95ae9eb..be77304076 100644 --- a/osu.Game/Screens/Play/SubmittingPlayer.cs +++ b/osu.Game/Screens/Play/SubmittingPlayer.cs @@ -8,7 +8,6 @@ using System.Linq; using System.Threading.Tasks; using JetBrains.Annotations; using osu.Framework.Allocation; -using osu.Framework.Extensions; using osu.Framework.Logging; using osu.Framework.Screens; using osu.Game.Beatmaps; @@ -84,7 +83,10 @@ namespace osu.Game.Screens.Play api.Queue(req); - tcs.Task.WaitSafely(); + // Generally a timeout would not happen here as APIAccess will timeout first. + if (!tcs.Task.Wait(60000)) + handleTokenFailure(new InvalidOperationException("Token retrieval timed out (request never run)")); + return true; void handleTokenFailure(Exception exception) From 614ae815c0f1a5ae6315507fd40c7aedf418c7e7 Mon Sep 17 00:00:00 2001 From: OliBomby Date: Sat, 20 Aug 2022 15:57:03 +0200 Subject: [PATCH 1132/1528] Added tests for making sure flipping and rotating retains perfect control point type --- .../Editor/TestSceneSliderSnapping.cs | 45 ++++++++++++++++--- 1 file changed, 40 insertions(+), 5 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderSnapping.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderSnapping.cs index a72f2031c9..59f40894e0 100644 --- a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderSnapping.cs +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderSnapping.cs @@ -12,6 +12,7 @@ using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Input.Bindings; using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Osu.Edit; using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components; using osu.Game.Rulesets.Osu.Objects; @@ -55,9 +56,9 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor { ControlPoints = { - new PathControlPoint(Vector2.Zero), - new PathControlPoint(OsuPlayfield.BASE_SIZE * 2 / 5), - new PathControlPoint(OsuPlayfield.BASE_SIZE * 3 / 5) + new PathControlPoint(Vector2.Zero, PathType.PerfectCurve), + new PathControlPoint(new Vector2(136, 205)), + new PathControlPoint(new Vector2(-4, 226)) } } })); @@ -99,8 +100,8 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor AddStep("move mouse to new point location", () => { var firstPiece = this.ChildrenOfType().Single(piece => piece.ControlPoint == slider.Path.ControlPoints[0]); - var secondPiece = this.ChildrenOfType().Single(piece => piece.ControlPoint == slider.Path.ControlPoints[1]); - InputManager.MoveMouseTo((firstPiece.ScreenSpaceDrawQuad.Centre + secondPiece.ScreenSpaceDrawQuad.Centre) / 2); + var pos = slider.Path.PositionAt(0.25d) + slider.Position; + InputManager.MoveMouseTo(firstPiece.Parent.ToScreenSpace(pos)); }); AddStep("move slider end", () => { @@ -175,6 +176,23 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor assertSliderSnapped(false); } + [Test] + public void TestRotatingSliderRetainsPerfectControlPointType() + { + OsuSelectionHandler selectionHandler = null; + + AddAssert("first control point perfect", () => slider.Path.ControlPoints[0].Type == PathType.PerfectCurve); + + AddStep("select slider", () => EditorBeatmap.SelectedHitObjects.Add(slider)); + AddStep("rotate 90 degrees ccw", () => + { + selectionHandler = this.ChildrenOfType().Single(); + selectionHandler.HandleRotation(-90); + }); + + AddAssert("first control point still perfect", () => slider.Path.ControlPoints[0].Type == PathType.PerfectCurve); + } + [Test] public void TestFlippingSliderDoesNotSnap() { @@ -200,6 +218,23 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor assertSliderSnapped(false); } + [Test] + public void TestFlippingSliderRetainsPerfectControlPointType() + { + OsuSelectionHandler selectionHandler = null; + + AddAssert("first control point perfect", () => slider.Path.ControlPoints[0].Type == PathType.PerfectCurve); + + AddStep("select slider", () => EditorBeatmap.SelectedHitObjects.Add(slider)); + AddStep("flip slider horizontally", () => + { + selectionHandler = this.ChildrenOfType().Single(); + selectionHandler.OnPressed(new KeyBindingPressEvent(InputManager.CurrentState, GlobalAction.EditorFlipVertically)); + }); + + AddAssert("first control point still perfect", () => slider.Path.ControlPoints[0].Type == PathType.PerfectCurve); + } + [Test] public void TestReversingSliderDoesNotSnap() { From 7732fb21d5de1873483c713e3a8a70354b616bdb Mon Sep 17 00:00:00 2001 From: OliBomby Date: Sat, 20 Aug 2022 16:09:02 +0200 Subject: [PATCH 1133/1528] fix code quality --- osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderSnapping.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderSnapping.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderSnapping.cs index 59f40894e0..e864afe056 100644 --- a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderSnapping.cs +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderSnapping.cs @@ -179,7 +179,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor [Test] public void TestRotatingSliderRetainsPerfectControlPointType() { - OsuSelectionHandler selectionHandler = null; + OsuSelectionHandler selectionHandler; AddAssert("first control point perfect", () => slider.Path.ControlPoints[0].Type == PathType.PerfectCurve); @@ -221,7 +221,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor [Test] public void TestFlippingSliderRetainsPerfectControlPointType() { - OsuSelectionHandler selectionHandler = null; + OsuSelectionHandler selectionHandler; AddAssert("first control point perfect", () => slider.Path.ControlPoints[0].Type == PathType.PerfectCurve); From 3ac6500423a8c7607989e855de3eda71484eca8f Mon Sep 17 00:00:00 2001 From: Ryuki Date: Fri, 19 Aug 2022 00:49:03 +0200 Subject: [PATCH 1134/1528] Add new test resources for CPS counter --- .../Archives/modified-default-20220818.osk | Bin 0 -> 1145 bytes osu.Game.Tests/Skins/SkinDeserialisationTest.cs | 4 +++- 2 files changed, 3 insertions(+), 1 deletion(-) create mode 100644 osu.Game.Tests/Resources/Archives/modified-default-20220818.osk diff --git a/osu.Game.Tests/Resources/Archives/modified-default-20220818.osk b/osu.Game.Tests/Resources/Archives/modified-default-20220818.osk new file mode 100644 index 0000000000000000000000000000000000000000..92215cbf8655decffeedfabd902ed0e8923bab66 GIT binary patch literal 1145 zcmWIWW@Zs#U|`^2NLVTqs`|jDa|)2R0W8A6P@J8arxn6S=HYqNAcrbLkFt<8S zdHCG=Wxv;FdCR48&5>TQc#^zr@Z(j<8zY0+!z(-V9<9<3Kyi8A6BC6ZpsPE9m=}ma zF3-$M%h$^)&d*!@>}gOyz$foBzM-3f0#51cg@#E_w1`>3Opjh`99S~7VrLd3s^caHu3EB{k%8ea&}Cvk$N45^=6Qs= zIOpdUYt#t>`Il0=~M34Q~2k%>zY_|J@Sq?YP0NlkD**?k?0eZrEh$HT#c&P z9%mv}`qyo)_ritmZ>gHp6`p^0>BQEfRwWm`?gy+5d263H)tddC+uj3ECk}@!ESGR@ALFKi%qnSq2%um-l#P&Pw z=#<$j^rQXL#=;|O+LN{a9{(t3aqe3de_f6Z*MX%+dkuuRR`--M_xVM-9hRSy`v1+3 zDecZRMT{q9mY8*gr!_ZO|AU)E;K zooDlh4K<=Qcl+?N03(VK0p5&EA`G~*98eboG=eBt z21M6|p4_2&7#JFNL3P0sKe|@*#E8%u4osrhlP09~Q;lPaH>i}<7Hjn}qAp8WR J3xP@)7yzY8uFwDg literal 0 HcmV?d00001 diff --git a/osu.Game.Tests/Skins/SkinDeserialisationTest.cs b/osu.Game.Tests/Skins/SkinDeserialisationTest.cs index c7eb334f25..1b03f8ef6b 100644 --- a/osu.Game.Tests/Skins/SkinDeserialisationTest.cs +++ b/osu.Game.Tests/Skins/SkinDeserialisationTest.cs @@ -36,7 +36,9 @@ namespace osu.Game.Tests.Skins "Archives/modified-default-20220723.osk", "Archives/modified-classic-20220723.osk", // Covers legacy song progress, UR counter, colour hit error metre. - "Archives/modified-classic-20220801.osk" + "Archives/modified-classic-20220801.osk", + // Covers clicks/s counter + "Archives/modified-default-20220818.osk" }; /// From 9386d352b869fad05071601fb834ed2e00ce19d3 Mon Sep 17 00:00:00 2001 From: naoei Date: Sat, 20 Aug 2022 21:48:35 -0400 Subject: [PATCH 1135/1528] Make StatisticItem.Name not nullable --- osu.Game.Rulesets.Taiko/TaikoRuleset.cs | 2 +- osu.Game/Screens/Ranking/Statistics/StatisticItem.cs | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/TaikoRuleset.cs b/osu.Game.Rulesets.Taiko/TaikoRuleset.cs index 555c272954..04bb08395b 100644 --- a/osu.Game.Rulesets.Taiko/TaikoRuleset.cs +++ b/osu.Game.Rulesets.Taiko/TaikoRuleset.cs @@ -239,7 +239,7 @@ namespace osu.Game.Rulesets.Taiko { Columns = new[] { - new StatisticItem(null, () => new SimpleStatisticTable(3, new SimpleStatisticItem[] + new StatisticItem(string.Empty, () => new SimpleStatisticTable(3, new SimpleStatisticItem[] { new AverageHitError(timedHitEvents), new UnstableRate(timedHitEvents) diff --git a/osu.Game/Screens/Ranking/Statistics/StatisticItem.cs b/osu.Game/Screens/Ranking/Statistics/StatisticItem.cs index e1ea352f1c..e3ac054d1b 100644 --- a/osu.Game/Screens/Ranking/Statistics/StatisticItem.cs +++ b/osu.Game/Screens/Ranking/Statistics/StatisticItem.cs @@ -19,7 +19,7 @@ namespace osu.Game.Screens.Ranking.Statistics /// /// The name of this item. /// - public readonly LocalisableString? Name; + public readonly LocalisableString Name; /// /// A function returning the content to be displayed. @@ -49,7 +49,7 @@ namespace osu.Game.Screens.Ranking.Statistics /// A function returning the content to be displayed. /// Whether this item requires hit events. If true, will not be called if no hit events are available. /// The of this item. This can be thought of as the column dimension of an encompassing . - public StatisticItem(LocalisableString? name, [NotNull] Func createContent, bool requiresHitEvents = false, [CanBeNull] Dimension dimension = null) + public StatisticItem(LocalisableString name, [NotNull] Func createContent, bool requiresHitEvents = false, [CanBeNull] Dimension dimension = null) { Name = name; RequiresHitEvents = requiresHitEvents; From 29ef1c8db8fcc5e53dbb9385768489149eaa5d6e Mon Sep 17 00:00:00 2001 From: naoei Date: Sat, 20 Aug 2022 21:48:53 -0400 Subject: [PATCH 1136/1528] Check if StatisticItem.Name is null or empty --- osu.Game.Rulesets.Mania/ManiaRuleset.cs | 2 +- osu.Game.Rulesets.Osu/OsuRuleset.cs | 2 +- osu.Game/Screens/Ranking/Statistics/StatisticContainer.cs | 5 +++-- 3 files changed, 5 insertions(+), 4 deletions(-) diff --git a/osu.Game.Rulesets.Mania/ManiaRuleset.cs b/osu.Game.Rulesets.Mania/ManiaRuleset.cs index 2167e5e5ac..25749cb3d6 100644 --- a/osu.Game.Rulesets.Mania/ManiaRuleset.cs +++ b/osu.Game.Rulesets.Mania/ManiaRuleset.cs @@ -396,7 +396,7 @@ namespace osu.Game.Rulesets.Mania { Columns = new[] { - new StatisticItem(null, () => new SimpleStatisticTable(3, new SimpleStatisticItem[] + new StatisticItem(string.Empty, () => new SimpleStatisticTable(3, new SimpleStatisticItem[] { new AverageHitError(score.HitEvents), new UnstableRate(score.HitEvents) diff --git a/osu.Game.Rulesets.Osu/OsuRuleset.cs b/osu.Game.Rulesets.Osu/OsuRuleset.cs index f7df949414..7f58f29d4b 100644 --- a/osu.Game.Rulesets.Osu/OsuRuleset.cs +++ b/osu.Game.Rulesets.Osu/OsuRuleset.cs @@ -317,7 +317,7 @@ namespace osu.Game.Rulesets.Osu { Columns = new[] { - new StatisticItem(null, () => new SimpleStatisticTable(3, new SimpleStatisticItem[] + new StatisticItem(string.Empty, () => new SimpleStatisticTable(3, new SimpleStatisticItem[] { new AverageHitError(timedHitEvents), new UnstableRate(timedHitEvents) diff --git a/osu.Game/Screens/Ranking/Statistics/StatisticContainer.cs b/osu.Game/Screens/Ranking/Statistics/StatisticContainer.cs index 1cf46dcf04..1505585205 100644 --- a/osu.Game/Screens/Ranking/Statistics/StatisticContainer.cs +++ b/osu.Game/Screens/Ranking/Statistics/StatisticContainer.cs @@ -8,6 +8,7 @@ using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; +using osu.Framework.Localisation; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osuTK; @@ -59,7 +60,7 @@ namespace osu.Game.Screens.Ranking.Statistics private static Drawable createHeader(StatisticItem item) { - if (item.Name == null) + if (LocalisableString.IsNullOrEmpty(item.Name)) return Empty(); return new FillFlowContainer @@ -82,7 +83,7 @@ namespace osu.Game.Screens.Ranking.Statistics { Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, - Text = item.Name.Value, + Text = item.Name, Font = OsuFont.GetFont(size: 14, weight: FontWeight.SemiBold), } } From 5cf54a788adc5601a518b41409a91a9daca76534 Mon Sep 17 00:00:00 2001 From: Ryuki Date: Sun, 21 Aug 2022 03:15:30 +0200 Subject: [PATCH 1137/1528] Code cleanup for CPS counter --- .../ClicksPerSecond/ClicksPerSecondCounter.cs | 19 +++++-------------- 1 file changed, 5 insertions(+), 14 deletions(-) diff --git a/osu.Game/Screens/Play/HUD/ClicksPerSecond/ClicksPerSecondCounter.cs b/osu.Game/Screens/Play/HUD/ClicksPerSecond/ClicksPerSecondCounter.cs index 049f38ba4c..3ff06d5217 100644 --- a/osu.Game/Screens/Play/HUD/ClicksPerSecond/ClicksPerSecondCounter.cs +++ b/osu.Game/Screens/Play/HUD/ClicksPerSecond/ClicksPerSecondCounter.cs @@ -2,7 +2,6 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; -using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; @@ -19,9 +18,8 @@ namespace osu.Game.Screens.Play.HUD.ClicksPerSecond { private const float alpha_when_invalid = 0.3f; - private readonly Bindable valid = new Bindable(); - - private ClicksPerSecondCalculator? calculator; + [Resolved(canBeNull: false)] + private ClicksPerSecondCalculator calculator { get; set; } = null!; protected override double RollingDuration => 350; @@ -33,26 +31,19 @@ namespace osu.Game.Screens.Play.HUD.ClicksPerSecond } [BackgroundDependencyLoader] - private void load(OsuColour colours, ClicksPerSecondCalculator calculator) + private void load(OsuColour colours) { - this.calculator = calculator; Colour = colours.BlueLighter; - valid.BindValueChanged(e => - DrawableCount.FadeTo(e.NewValue ? 1 : alpha_when_invalid, 1000, Easing.OutQuint)); } protected override void Update() { base.Update(); - valid.Value = calculator != null && calculator.Ready; - Current.Value = calculator != null ? calculator.Ready ? calculator.Value : 0 : 0; + Current.Value = calculator.Ready ? calculator.Value : 0; } - protected override IHasText CreateText() => new TextComponent - { - Alpha = alpha_when_invalid - }; + protected override IHasText CreateText() => new TextComponent(); private class TextComponent : CompositeDrawable, IHasText { From aa15e84beab530d093119d4ca09f44fdc5f8eaeb Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sun, 21 Aug 2022 23:07:42 +0200 Subject: [PATCH 1138/1528] Adjust rounding in mod select difficulty multiplier to match song select footer The 0.01 `Precision` spec on `DifficultyMultiplierDisplay.Current` would cause the difficulty multiplier to use a different midpoint rounding strategy than `double.ToString()`, which is the one that the song select footer relies on. For example, a value of 0.015 would be rounded down to 0.01 by `double.ToString()`, but rounded up to 0.02 by `BindableDouble`. Fix the discrepancy by just deleting the `Precision` spec. Since the value of the bindable would go through `ToLocalisableString(@"N2")` anyway, it was redundant as is. Fixes #19889. --- osu.Game/Overlays/Mods/DifficultyMultiplierDisplay.cs | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) diff --git a/osu.Game/Overlays/Mods/DifficultyMultiplierDisplay.cs b/osu.Game/Overlays/Mods/DifficultyMultiplierDisplay.cs index 255d01466f..835883fb93 100644 --- a/osu.Game/Overlays/Mods/DifficultyMultiplierDisplay.cs +++ b/osu.Game/Overlays/Mods/DifficultyMultiplierDisplay.cs @@ -31,10 +31,7 @@ namespace osu.Game.Overlays.Mods set => current.Current = value; } - private readonly BindableNumberWithCurrent current = new BindableNumberWithCurrent(1) - { - Precision = 0.01 - }; + private readonly BindableNumberWithCurrent current = new BindableNumberWithCurrent(1); private readonly Box underlayBackground; private readonly Box contentBackground; From c56390cd7b4f7f4c442a321e9a71ce1293e72a3d Mon Sep 17 00:00:00 2001 From: Ryuki Date: Mon, 22 Aug 2022 00:03:24 +0200 Subject: [PATCH 1139/1528] Use less custom classes for CPS tests --- .../Gameplay/TestSceneClicksPerSecond.cs | 272 +++++++++--------- 1 file changed, 144 insertions(+), 128 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneClicksPerSecond.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneClicksPerSecond.cs index 69868e07b4..375726dd9a 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneClicksPerSecond.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneClicksPerSecond.cs @@ -4,6 +4,7 @@ using System; using System.Collections.Generic; using System.Diagnostics; +using System.Diagnostics.CodeAnalysis; using System.Linq; using NUnit.Framework; using osu.Framework.Bindables; @@ -13,9 +14,9 @@ using osu.Framework.Testing; using osu.Framework.Timing; using osu.Game.Rulesets; using osu.Game.Rulesets.Judgements; -using osu.Game.Rulesets.Mania; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.UI; using osu.Game.Scoring; using osu.Game.Screens.Play; @@ -27,9 +28,12 @@ namespace osu.Game.Tests.Visual.Gameplay public class TestSceneClicksPerSecond : OsuTestScene { private DependencyProvidingContainer? dependencyContainer; - private MockFrameStableClock? mainClock; private ClicksPerSecondCalculator? calculator; private ManualInputListener? listener; + private GameplayClockContainer? gameplayClockContainer; + private ManualClock? manualClock; + private DrawableRuleset? drawableRuleset; + private IFrameStableClock? frameStableClock; [SetUpSteps] public void SetUpSteps() @@ -40,41 +44,20 @@ namespace osu.Game.Tests.Visual.Gameplay Debug.Assert(ruleset != null); - Children = new Drawable[] + Child = gameplayClockContainer = new GameplayClockContainer(manualClock = new ManualClock()); + gameplayClockContainer.AddRange(new Drawable[] { + drawableRuleset = new TestDrawableRuleset(frameStableClock = new TestFrameStableClock(manualClock)), dependencyContainer = new DependencyProvidingContainer { RelativeSizeAxes = Axes.Both, CachedDependencies = new (Type, object)[] { - (typeof(IGameplayClock), mainClock = new MockFrameStableClock(new MockFrameBasedClock())), - (typeof(DrawableRuleset), new MockDrawableRuleset(ruleset, mainClock)) - } - }, - }; - }); - } - - private void createCalculator() - { - AddStep("create calculator", () => - { - dependencyContainer!.Children = new Drawable[] - { - calculator = new ClicksPerSecondCalculator(), - new DependencyProvidingContainer - { - RelativeSizeAxes = Axes.Both, - CachedDependencies = new (Type, object)[] { (typeof(ClicksPerSecondCalculator), calculator) }, - Child = new ClicksPerSecondCounter // For visual debugging, has no real purpose in the tests - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Scale = new Vector2(5), + (typeof(DrawableRuleset), drawableRuleset), + (typeof(IGameplayClock), gameplayClockContainer) } } - }; - calculator!.Listener = listener = new ManualInputListener(calculator!); + }); }); } @@ -82,6 +65,7 @@ namespace osu.Game.Tests.Visual.Gameplay public void TestBasicConsistency() { createCalculator(); + startClock(); AddStep("Create gradually increasing KPS inputs", () => { @@ -101,6 +85,7 @@ namespace osu.Game.Tests.Visual.Gameplay public void TestRateAdjustConsistency() { createCalculator(); + startClock(); AddStep("Create consistent KPS inputs", () => addInputs(generateConsistentKps(10))); @@ -125,6 +110,7 @@ namespace osu.Game.Tests.Visual.Gameplay public void TestInputsDiscardedOnRewind() { createCalculator(); + startClock(); AddStep("Create consistent KPS inputs", () => addInputs(generateConsistentKps(10))); seek(1000); @@ -136,38 +122,79 @@ namespace osu.Game.Tests.Visual.Gameplay AddAssert("KPS didn't changed", () => calculator!.Value == 10); } - private void seek(double time) => AddStep($"Seek main clock to {time}ms", () => mainClock?.Seek(time)); - - private void changeRate(double rate) => AddStep($"Change rate to x{rate}", () => - (mainClock?.UnderlyingClock as MockFrameBasedClock)!.Rate = rate); - - private void advanceForwards(int frames = 1) => AddStep($"Advance main clock {frames} frame(s) forward.", () => + private void seekAllClocks(double time) { - if (mainClock == null) return; + gameplayClockContainer?.Seek(time); + manualClock!.CurrentTime = time; + } - MockFrameBasedClock underlyingClock = (MockFrameBasedClock)mainClock.UnderlyingClock; - underlyingClock.Backwards = false; + protected override Ruleset CreateRuleset() => new OsuRuleset(); - for (int i = 0; i < frames; i++) + #region Quick steps methods + + private void createCalculator() + { + AddStep("create calculator", () => { - underlyingClock.ProcessFrame(); - } + Debug.Assert(dependencyContainer?.Dependencies.Get(typeof(DrawableRuleset)) is DrawableRuleset); + dependencyContainer!.Children = new Drawable[] + { + calculator = new ClicksPerSecondCalculator(), + new DependencyProvidingContainer + { + RelativeSizeAxes = Axes.Both, + CachedDependencies = new (Type, object)[] { (typeof(ClicksPerSecondCalculator), calculator) }, + Child = new ClicksPerSecondCounter // For visual debugging, has no real purpose in the tests + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Scale = new Vector2(5), + } + } + }; + calculator!.Listener = listener = new ManualInputListener(calculator!); + }); + } + + private void seek(double time) => AddStep($"Seek clocks to {time}ms", () => seekAllClocks(time)); + + private void changeRate(double rate) => AddStep($"Change rate to x{rate}", () => manualClock!.Rate = rate); + + private void advanceForwards(double time) => + AddStep($"Advance clocks {time} seconds forward.", () => + { + gameplayClockContainer!.Seek(gameplayClockContainer.CurrentTime + time * manualClock!.Rate); + + for (int i = 0; i < time; i++) + { + frameStableClock?.ProcessFrame(); + } + }); + + private void startClock() => AddStep("Start clocks", () => + { + gameplayClockContainer?.Start(); + manualClock!.Rate = 1; }); + #endregion + + #region Input generation + private void addInputs(IEnumerable inputs) { - Debug.Assert(mainClock != null && listener != null); + Debug.Assert(manualClock != null && listener != null && gameplayClockContainer != null); if (!inputs.Any()) return; - double baseTime = mainClock.CurrentTime; + double baseTime = gameplayClockContainer.CurrentTime; foreach (double timestamp in inputs) { - mainClock.Seek(timestamp); + seekAllClocks(timestamp); listener.AddInput(); } - mainClock.Seek(baseTime); + seekAllClocks(baseTime); } private IEnumerable generateGraduallyIncreasingKps() @@ -200,9 +227,52 @@ namespace osu.Game.Tests.Visual.Gameplay } } - protected override Ruleset CreateRuleset() => new ManiaRuleset(); + #endregion - #region Mock classes + #region Test classes + + private class TestFrameStableClock : IFrameStableClock + { + public TestFrameStableClock(IClock source, double startTime = 0) + { + this.source = source; + StartTime = startTime; + + if (source is ManualClock manualClock) + { + manualClock.CurrentTime = startTime; + } + } + + public double CurrentTime => source.CurrentTime; + public double Rate => source.Rate; + public bool IsRunning => source.IsRunning; + + private IClock source; + + public void ProcessFrame() + { + if (source is ManualClock manualClock) + { + manualClock.CurrentTime += 1000 * Rate; + } + + TimeInfo = new FrameTimeInfo + { + Elapsed = 1000 * Rate, + Current = CurrentTime + }; + } + + public double ElapsedFrameTime => TimeInfo.Elapsed; + public double FramesPerSecond => 1 / ElapsedFrameTime * 1000; + public FrameTimeInfo TimeInfo { get; private set; } + + public double? StartTime { get; } + public IEnumerable NonGameplayAdjustments => Enumerable.Empty(); + public IBindable IsCatchingUp => new Bindable(); + public IBindable WaitingOnFrames => new Bindable(); + } private class ManualInputListener : ClicksPerSecondCalculator.InputListener { @@ -214,108 +284,54 @@ namespace osu.Game.Tests.Visual.Gameplay } } - private class MockFrameBasedClock : ManualClock, IFrameBasedClock +#nullable disable + + [SuppressMessage("ReSharper", "UnassignedGetOnlyAutoProperty")] + private class TestDrawableRuleset : DrawableRuleset { - public const double FRAME_INTERVAL = 1000; - public bool Backwards; + public override IEnumerable Objects => Enumerable.Empty(); - public MockFrameBasedClock() + public override event Action NewResult { - Rate = 1; - IsRunning = true; + add => throw new InvalidOperationException($"{nameof(NewResult)} operations not supported in test context"); + remove => throw new InvalidOperationException($"{nameof(NewResult)} operations not supported in test context"); } - public void ProcessFrame() + public override event Action RevertResult { - CurrentTime += FRAME_INTERVAL * Rate * (Backwards ? -1 : 1); - TimeInfo = new FrameTimeInfo - { - Current = CurrentTime, - Elapsed = FRAME_INTERVAL * Rate * (Backwards ? -1 : 1) - }; + add => throw new InvalidOperationException($"{nameof(RevertResult)} operations not supported in test context"); + remove => throw new InvalidOperationException($"{nameof(RevertResult)} operations not supported in test context"); } - public void Seek(double time) - { - TimeInfo = new FrameTimeInfo - { - Elapsed = time - CurrentTime, - Current = CurrentTime = time - }; - } - - public double ElapsedFrameTime => TimeInfo.Elapsed; - public double FramesPerSecond => 1 / FRAME_INTERVAL; - public FrameTimeInfo TimeInfo { get; private set; } - } - - private class MockFrameStableClock : IGameplayClock, IFrameStableClock - { - internal readonly IFrameBasedClock UnderlyingClock; - - public readonly BindableBool IsPaused = new BindableBool(); - - public MockFrameStableClock(MockFrameBasedClock underlyingClock) - { - UnderlyingClock = underlyingClock; - } - - public void Seek(double time) => (UnderlyingClock as MockFrameBasedClock)?.Seek(time); - - public IBindable IsCatchingUp => new Bindable(); - public IBindable WaitingOnFrames => new Bindable(); - public double CurrentTime => UnderlyingClock.CurrentTime; - public double Rate => UnderlyingClock.Rate; - public bool IsRunning => UnderlyingClock.IsRunning; - public void ProcessFrame() => UnderlyingClock.ProcessFrame(); - - public double ElapsedFrameTime => UnderlyingClock.ElapsedFrameTime; - public double FramesPerSecond => UnderlyingClock.FramesPerSecond; - public FrameTimeInfo TimeInfo => UnderlyingClock.TimeInfo; - public double TrueGameplayRate => UnderlyingClock.Rate; - public double? StartTime => 0; - public IEnumerable NonGameplayAdjustments => Enumerable.Empty(); - IBindable IGameplayClock.IsPaused => IsPaused; - } - - private class MockDrawableRuleset : DrawableRuleset - { - public MockDrawableRuleset(Ruleset ruleset, IFrameStableClock clock) - : base(ruleset) - { - FrameStableClock = clock; - } - -#pragma warning disable CS0067 - public override event Action? NewResult; - public override event Action? RevertResult; -#pragma warning restore CS0067 - public override Playfield? Playfield => null; - public override Container? Overlays => null; - public override Container? FrameStableComponents => null; + public override Playfield Playfield => null; + public override Container Overlays => null; + public override Container FrameStableComponents => null; public override IFrameStableClock FrameStableClock { get; } internal override bool FrameStablePlayback { get; set; } public override IReadOnlyList Mods => Array.Empty(); - public override IEnumerable Objects => Array.Empty(); + public override double GameplayStartTime => 0; - public override GameplayCursorContainer? Cursor => null; + public override GameplayCursorContainer Cursor => null; - public override void SetReplayScore(Score replayScore) + public TestDrawableRuleset() + : base(new OsuRuleset()) { } - public override void SetRecordTarget(Score score) + public TestDrawableRuleset(IFrameStableClock frameStableClock) + : this() { + FrameStableClock = frameStableClock; } - public override void RequestResume(Action continueResume) - { - } + public override void SetReplayScore(Score replayScore) => throw new NotImplementedException(); - public override void CancelResume() - { - } + public override void SetRecordTarget(Score score) => throw new NotImplementedException(); + + public override void RequestResume(Action continueResume) => throw new NotImplementedException(); + + public override void CancelResume() => throw new NotImplementedException(); } #endregion From c6a739f5a84acf2af368dbae2d80db911511e941 Mon Sep 17 00:00:00 2001 From: Andrew Hong Date: Sun, 21 Aug 2022 23:09:33 -0400 Subject: [PATCH 1140/1528] Add date submitted sorting --- osu.Game/Screens/Select/Carousel/CarouselBeatmapSet.cs | 6 ++++++ osu.Game/Screens/Select/Filter/SortMode.cs | 3 +++ 2 files changed, 9 insertions(+) diff --git a/osu.Game/Screens/Select/Carousel/CarouselBeatmapSet.cs b/osu.Game/Screens/Select/Carousel/CarouselBeatmapSet.cs index 59d9318962..5a48d8d493 100644 --- a/osu.Game/Screens/Select/Carousel/CarouselBeatmapSet.cs +++ b/osu.Game/Screens/Select/Carousel/CarouselBeatmapSet.cs @@ -99,6 +99,12 @@ namespace osu.Game.Screens.Select.Carousel case SortMode.Difficulty: return compareUsingAggregateMax(otherSet, b => b.StarRating); + + case SortMode.DateSubmitted: + if (BeatmapSet.DateSubmitted == null || otherSet.BeatmapSet.DateSubmitted == null) + return 0; + + return otherSet.BeatmapSet.DateSubmitted.Value.CompareTo(BeatmapSet.DateSubmitted.Value); } } diff --git a/osu.Game/Screens/Select/Filter/SortMode.cs b/osu.Game/Screens/Select/Filter/SortMode.cs index 1e60ea3bac..c77bdbfbc6 100644 --- a/osu.Game/Screens/Select/Filter/SortMode.cs +++ b/osu.Game/Screens/Select/Filter/SortMode.cs @@ -20,6 +20,9 @@ namespace osu.Game.Screens.Select.Filter [LocalisableDescription(typeof(SortStrings), nameof(SortStrings.ArtistTracksBpm))] BPM, + [Description("Date Submitted")] + DateSubmitted, + [Description("Date Added")] DateAdded, From e1fa959f0b97189eeac72a20c95ed6fe667164c7 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Mon, 22 Aug 2022 12:59:52 +0900 Subject: [PATCH 1141/1528] Fix language change removing mod column bold text --- osu.Game/Overlays/Mods/ModSelectColumn.cs | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/osu.Game/Overlays/Mods/ModSelectColumn.cs b/osu.Game/Overlays/Mods/ModSelectColumn.cs index 0224631577..d5dc079628 100644 --- a/osu.Game/Overlays/Mods/ModSelectColumn.cs +++ b/osu.Game/Overlays/Mods/ModSelectColumn.cs @@ -159,12 +159,15 @@ namespace osu.Game.Overlays.Mods int wordIndex = 0; - headerText.AddText(text, t => + ITextPart part = headerText.AddText(text, t => { if (wordIndex == 0) t.Font = t.Font.With(weight: FontWeight.SemiBold); wordIndex += 1; }); + + // Reset the index so that if the parts are refreshed (e.g. through changes in localisation) the correct word is re-emboldened. + part.DrawablePartsRecreated += _ => wordIndex = 0; } [BackgroundDependencyLoader] From 85d0b7fc57ffe7c040167c49ee26fd0fa145a772 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 22 Aug 2022 14:02:20 +0900 Subject: [PATCH 1142/1528] Reword class xmldoc to better explain that offset application is optional --- osu.Game/Beatmaps/FramedBeatmapClock.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Beatmaps/FramedBeatmapClock.cs b/osu.Game/Beatmaps/FramedBeatmapClock.cs index 90ff0588a6..62f1af3ef2 100644 --- a/osu.Game/Beatmaps/FramedBeatmapClock.cs +++ b/osu.Game/Beatmaps/FramedBeatmapClock.cs @@ -19,8 +19,8 @@ namespace osu.Game.Beatmaps /// A clock intended to be the single source-of-truth for beatmap timing. /// /// It provides some functionality: - /// - Applies (and tracks changes of) beatmap, user, and platform offsets. - /// - Adjusts operations to account for said offsets, seeking in raw time values. + /// - Optionally applies (and tracks changes of) beatmap, user, and platform offsets (see ctor argument applyOffsets). + /// - Adjusts operations to account for any applied offsets, seeking in raw "beatmap" time values. /// - Exposes track length. /// - Allows changing the source to a new track (for cases like editor track updating). /// From ba23ce75c2d16bbf40d7d945d426644d044645f2 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 22 Aug 2022 14:02:41 +0900 Subject: [PATCH 1143/1528] Make `FramedBeatmapClock.Track` non-null --- osu.Game/Beatmaps/FramedBeatmapClock.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game/Beatmaps/FramedBeatmapClock.cs b/osu.Game/Beatmaps/FramedBeatmapClock.cs index 62f1af3ef2..b4a96ed46a 100644 --- a/osu.Game/Beatmaps/FramedBeatmapClock.cs +++ b/osu.Game/Beatmaps/FramedBeatmapClock.cs @@ -31,12 +31,12 @@ namespace osu.Game.Beatmaps /// /// The length of the underlying beatmap track. Will default to 60 seconds if unavailable. /// - public double TrackLength => Track?.Length ?? 60000; + public double TrackLength => Track.Length; /// /// The underlying beatmap track, if available. /// - public Track? Track { get; private set; } // TODO: virtual rather than null? + public Track Track { get; private set; } = new TrackVirtual(60000); /// /// The total frequency adjustment from pause transforms. Should eventually be handled in a better way. @@ -144,7 +144,7 @@ namespace osu.Game.Beatmaps public void ChangeSource(IClock? source) { - Track = source as Track; + Track = source as Track ?? new TrackVirtual(60000); decoupledClock.ChangeSource(source); } From 17a1df281c34c5c5ffa8b25f34acdaa3b0b9a4ef Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 22 Aug 2022 14:03:51 +0900 Subject: [PATCH 1144/1528] Fix incorrect implicit null specification for user audio offset bindable --- osu.Game/Beatmaps/FramedBeatmapClock.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Beatmaps/FramedBeatmapClock.cs b/osu.Game/Beatmaps/FramedBeatmapClock.cs index b4a96ed46a..3166f688ea 100644 --- a/osu.Game/Beatmaps/FramedBeatmapClock.cs +++ b/osu.Game/Beatmaps/FramedBeatmapClock.cs @@ -49,7 +49,7 @@ namespace osu.Game.Beatmaps private readonly IFrameBasedClock finalClockSource; - private Bindable userAudioOffset = null!; + private Bindable? userAudioOffset; private IDisposable? beatmapOffsetSubscription; From af2e82d7d54fb19cc04dd14715348ea5ebf56b61 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 22 Aug 2022 14:11:06 +0900 Subject: [PATCH 1145/1528] Move operation of setting `GameplayClockContainer.StartTime` to `Reset` call --- .../Gameplay/TestSceneStoryboardSamples.cs | 3 ++- .../Screens/Edit/GameplayTest/EditorPlayer.cs | 6 +++++- .../Spectate/MultiSpectatorScreen.cs | 3 +-- .../Screens/Play/GameplayClockContainer.cs | 21 +++++++------------ .../Play/MasterGameplayClockContainer.cs | 2 +- osu.Game/Screens/Play/Player.cs | 5 ++--- 6 files changed, 19 insertions(+), 21 deletions(-) diff --git a/osu.Game.Tests/Gameplay/TestSceneStoryboardSamples.cs b/osu.Game.Tests/Gameplay/TestSceneStoryboardSamples.cs index afdcedb485..dcaeadf82a 100644 --- a/osu.Game.Tests/Gameplay/TestSceneStoryboardSamples.cs +++ b/osu.Game.Tests/Gameplay/TestSceneStoryboardSamples.cs @@ -107,12 +107,13 @@ namespace osu.Game.Tests.Gameplay Add(gameplayContainer = new MasterGameplayClockContainer(working, start_time) { - StartTime = start_time, Child = new FrameStabilityContainer { Child = sample = new DrawableStoryboardSample(new StoryboardSampleInfo(string.Empty, 0, 1)) } }); + + gameplayContainer.Reset(start_time); }); AddStep("start time", () => gameplayContainer.Start()); diff --git a/osu.Game/Screens/Edit/GameplayTest/EditorPlayer.cs b/osu.Game/Screens/Edit/GameplayTest/EditorPlayer.cs index fd230a97bc..94975b6b5e 100644 --- a/osu.Game/Screens/Edit/GameplayTest/EditorPlayer.cs +++ b/osu.Game/Screens/Edit/GameplayTest/EditorPlayer.cs @@ -27,7 +27,11 @@ namespace osu.Game.Screens.Edit.GameplayTest } protected override GameplayClockContainer CreateGameplayClockContainer(WorkingBeatmap beatmap, double gameplayStart) - => new MasterGameplayClockContainer(beatmap, gameplayStart) { StartTime = editorState.Time }; + { + var masterGameplayClockContainer = new MasterGameplayClockContainer(beatmap, gameplayStart); + masterGameplayClockContainer.Reset(editorState.Time); + return masterGameplayClockContainer; + } protected override void LoadComplete() { diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs index f200702e80..940f9078a8 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs @@ -192,8 +192,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate .DefaultIfEmpty(0) .Min(); - masterClockContainer.StartTime = startTime; - masterClockContainer.Reset(true); + masterClockContainer.Reset(startTime, true); // Although the clock has been started, this flag is set to allow for later synchronisation state changes to also be able to start it. canStartMasterClock = true; diff --git a/osu.Game/Screens/Play/GameplayClockContainer.cs b/osu.Game/Screens/Play/GameplayClockContainer.cs index 6dab13c950..f3dcf1a64c 100644 --- a/osu.Game/Screens/Play/GameplayClockContainer.cs +++ b/osu.Game/Screens/Play/GameplayClockContainer.cs @@ -38,23 +38,13 @@ namespace osu.Game.Screens.Play /// /// The time from which the clock should start. Will be seeked to on calling . - /// Settting a start time will to the new value. + /// Can be adjusted by calling with a time value. /// /// /// By default, a value of zero will be used. /// Importantly, the value will be inferred from the current beatmap in by default. /// - public double StartTime - { - get => startTime; - set - { - startTime = value; - Reset(); - } - } - - private double startTime; + public double StartTime { get; private set; } public virtual IEnumerable NonGameplayAdjustments => Enumerable.Empty(); @@ -139,13 +129,18 @@ namespace osu.Game.Screens.Play /// /// Resets this and the source to an initial state ready for gameplay. /// + /// The time to seek to on resetting. If null, the existing will be used. /// Whether to start the clock immediately, if not already started. - public void Reset(bool startClock = false) + public void Reset(double? time = null, bool startClock = false) { // Manually stop the source in order to not affect the IsPaused state. GameplayClock.Stop(); ensureSourceClockSet(); + + if (time != null) + StartTime = time.Value; + Seek(StartTime); if (!IsPaused.Value || startClock) diff --git a/osu.Game/Screens/Play/MasterGameplayClockContainer.cs b/osu.Game/Screens/Play/MasterGameplayClockContainer.cs index eca0c92f8f..c3c92eb0fe 100644 --- a/osu.Game/Screens/Play/MasterGameplayClockContainer.cs +++ b/osu.Game/Screens/Play/MasterGameplayClockContainer.cs @@ -58,7 +58,7 @@ namespace osu.Game.Screens.Play this.beatmap = beatmap; this.skipTargetTime = skipTargetTime; - StartTime = findEarliestStartTime(); + Reset(findEarliestStartTime()); } private double findEarliestStartTime() diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index 6827ff04d3..d8db41c833 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -640,8 +640,7 @@ namespace osu.Game.Screens.Play bool wasFrameStable = DrawableRuleset.FrameStablePlayback; DrawableRuleset.FrameStablePlayback = false; - GameplayClockContainer.StartTime = time; - GameplayClockContainer.Reset(); + GameplayClockContainer.Reset(time); // Delay resetting frame-stable playback for one frame to give the FrameStabilityContainer a chance to seek. frameStablePlaybackResetDelegate = ScheduleAfterChildren(() => DrawableRuleset.FrameStablePlayback = wasFrameStable); @@ -1012,7 +1011,7 @@ namespace osu.Game.Screens.Play if (GameplayClockContainer.IsRunning) throw new InvalidOperationException($"{nameof(StartGameplay)} should not be called when the gameplay clock is already running"); - GameplayClockContainer.Reset(true); + GameplayClockContainer.Reset(startClock: true); } public override void OnSuspending(ScreenTransitionEvent e) From e6b669db8e62c5d25c1db41d4285b2ab8b3a2ced Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 22 Aug 2022 14:14:44 +0900 Subject: [PATCH 1146/1528] Elaborate with example of `GameplayClockContainer` managing its own `Stop` state --- osu.Game/Screens/Play/GameplayClockContainer.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game/Screens/Play/GameplayClockContainer.cs b/osu.Game/Screens/Play/GameplayClockContainer.cs index f3dcf1a64c..a00ae27781 100644 --- a/osu.Game/Screens/Play/GameplayClockContainer.cs +++ b/osu.Game/Screens/Play/GameplayClockContainer.cs @@ -88,6 +88,7 @@ namespace osu.Game.Screens.Play isPaused.Value = false; // the clock may be stopped via internal means (ie. not via `IsPaused`). + // see Reset() calling `GameplayClock.Stop()` as one example. if (!GameplayClock.IsRunning) { // Seeking the decoupled clock to its current time ensures that its source clock will be seeked to the same time From 9d31f61ca91cd8b3a1815692070083079febe93a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 22 Aug 2022 14:35:44 +0900 Subject: [PATCH 1147/1528] Don't throw when a ruleset type is completely missing --- osu.Game/Rulesets/RealmRulesetStore.cs | 10 ++++++++-- 1 file changed, 8 insertions(+), 2 deletions(-) diff --git a/osu.Game/Rulesets/RealmRulesetStore.cs b/osu.Game/Rulesets/RealmRulesetStore.cs index 7b1f3a3f6c..dba7f47f2f 100644 --- a/osu.Game/Rulesets/RealmRulesetStore.cs +++ b/osu.Game/Rulesets/RealmRulesetStore.cs @@ -68,8 +68,14 @@ namespace osu.Game.Rulesets { try { - var resolvedType = Type.GetType(r.InstantiationInfo) - ?? throw new RulesetLoadException(@"Type could not be resolved"); + var resolvedType = Type.GetType(r.InstantiationInfo); + + if (resolvedType == null) + { + // ruleset DLL was probably deleted. + r.Available = false; + continue; + } var instanceInfo = (Activator.CreateInstance(resolvedType) as Ruleset)?.RulesetInfo ?? throw new RulesetLoadException(@"Instantiation failure"); From d199b3b1009afcf776d1f14bba86a910fff37f3f Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 22 Aug 2022 14:51:00 +0900 Subject: [PATCH 1148/1528] Update `GetVariantName` to also support localisation --- osu.Game.Rulesets.Mania/ManiaRuleset.cs | 2 +- .../Settings/Sections/Input/VariantBindingsSubsection.cs | 2 -- osu.Game/Rulesets/Ruleset.cs | 2 +- 3 files changed, 2 insertions(+), 4 deletions(-) diff --git a/osu.Game.Rulesets.Mania/ManiaRuleset.cs b/osu.Game.Rulesets.Mania/ManiaRuleset.cs index 25749cb3d6..ac6060ceed 100644 --- a/osu.Game.Rulesets.Mania/ManiaRuleset.cs +++ b/osu.Game.Rulesets.Mania/ManiaRuleset.cs @@ -312,7 +312,7 @@ namespace osu.Game.Rulesets.Mania return Array.Empty(); } - public override string GetVariantName(int variant) + public override LocalisableString GetVariantName(int variant) { switch (getPlayfieldType(variant)) { diff --git a/osu.Game/Overlays/Settings/Sections/Input/VariantBindingsSubsection.cs b/osu.Game/Overlays/Settings/Sections/Input/VariantBindingsSubsection.cs index 23f91fba4b..a0f069b3bb 100644 --- a/osu.Game/Overlays/Settings/Sections/Input/VariantBindingsSubsection.cs +++ b/osu.Game/Overlays/Settings/Sections/Input/VariantBindingsSubsection.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Framework.Localisation; using osu.Game.Rulesets; diff --git a/osu.Game/Rulesets/Ruleset.cs b/osu.Game/Rulesets/Ruleset.cs index 50ce6b3b12..0968d78ed7 100644 --- a/osu.Game/Rulesets/Ruleset.cs +++ b/osu.Game/Rulesets/Ruleset.cs @@ -289,7 +289,7 @@ namespace osu.Game.Rulesets /// /// The variant. /// A descriptive name of the variant. - public virtual string GetVariantName(int variant) => string.Empty; + public virtual LocalisableString GetVariantName(int variant) => string.Empty; /// /// For rulesets which support legacy (osu-stable) replay conversion, this method will create an empty replay frame From 19bba143ee74fd21eed399ca35b1f806bc1d43b1 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 22 Aug 2022 15:57:24 +0900 Subject: [PATCH 1149/1528] Fix editor crashing on mobile releases --- osu.Game/Rulesets/UI/FrameStabilityContainer.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Rulesets/UI/FrameStabilityContainer.cs b/osu.Game/Rulesets/UI/FrameStabilityContainer.cs index e41802808f..8f3e077050 100644 --- a/osu.Game/Rulesets/UI/FrameStabilityContainer.cs +++ b/osu.Game/Rulesets/UI/FrameStabilityContainer.cs @@ -86,7 +86,7 @@ namespace osu.Game.Rulesets.UI this.gameplayStartTime = gameplayStartTime; } - [BackgroundDependencyLoader] + [BackgroundDependencyLoader(true)] private void load(IGameplayClock? gameplayClock) { if (gameplayClock != null) From 09ef13908ca8c9f82cd691bc47c6c1657e14e133 Mon Sep 17 00:00:00 2001 From: Andrew Hong Date: Mon, 22 Aug 2022 03:20:27 -0400 Subject: [PATCH 1150/1528] Adjust to reviews --- osu.Game/Screens/Select/Carousel/CarouselBeatmap.cs | 1 + osu.Game/Screens/Select/Carousel/CarouselBeatmapSet.cs | 1 + 2 files changed, 2 insertions(+) diff --git a/osu.Game/Screens/Select/Carousel/CarouselBeatmap.cs b/osu.Game/Screens/Select/Carousel/CarouselBeatmap.cs index 5b17b412ae..f1f7c47e1b 100644 --- a/osu.Game/Screens/Select/Carousel/CarouselBeatmap.cs +++ b/osu.Game/Screens/Select/Carousel/CarouselBeatmap.cs @@ -56,6 +56,7 @@ namespace osu.Game.Screens.Select.Carousel criteria.Artist.Matches(BeatmapInfo.Metadata.ArtistUnicode); match &= criteria.Sort != SortMode.DateRanked || BeatmapInfo.BeatmapSet?.DateRanked != null; + match &= criteria.Sort != SortMode.DateSubmitted || BeatmapInfo.BeatmapSet?.DateSubmitted != null; match &= !criteria.UserStarDifficulty.HasFilter || criteria.UserStarDifficulty.IsInRange(BeatmapInfo.StarRating); diff --git a/osu.Game/Screens/Select/Carousel/CarouselBeatmapSet.cs b/osu.Game/Screens/Select/Carousel/CarouselBeatmapSet.cs index 5a48d8d493..8298c73fe9 100644 --- a/osu.Game/Screens/Select/Carousel/CarouselBeatmapSet.cs +++ b/osu.Game/Screens/Select/Carousel/CarouselBeatmapSet.cs @@ -101,6 +101,7 @@ namespace osu.Game.Screens.Select.Carousel return compareUsingAggregateMax(otherSet, b => b.StarRating); case SortMode.DateSubmitted: + // Beatmaps which have no submitted date should already be filtered away in this mode. if (BeatmapSet.DateSubmitted == null || otherSet.BeatmapSet.DateSubmitted == null) return 0; From f5710d8000d3bc11c4a2065f411105c53e249914 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 22 Aug 2022 16:10:55 +0900 Subject: [PATCH 1151/1528] Add ruleset API versioning --- osu.Game.Rulesets.Catch/CatchRuleset.cs | 2 ++ osu.Game.Rulesets.Mania/ManiaRuleset.cs | 2 ++ osu.Game.Rulesets.Osu/OsuRuleset.cs | 2 ++ osu.Game.Rulesets.Taiko/TaikoRuleset.cs | 2 ++ osu.Game/Rulesets/Ruleset.cs | 17 +++++++++++++++++ 5 files changed, 25 insertions(+) diff --git a/osu.Game.Rulesets.Catch/CatchRuleset.cs b/osu.Game.Rulesets.Catch/CatchRuleset.cs index ed151855b1..f94bf276a0 100644 --- a/osu.Game.Rulesets.Catch/CatchRuleset.cs +++ b/osu.Game.Rulesets.Catch/CatchRuleset.cs @@ -43,6 +43,8 @@ namespace osu.Game.Rulesets.Catch public const string SHORT_NAME = "fruits"; + public override string RulesetAPIVersionSupported => "internal"; + public override IEnumerable GetDefaultKeyBindings(int variant = 0) => new[] { new KeyBinding(InputKey.Z, CatchAction.MoveLeft), diff --git a/osu.Game.Rulesets.Mania/ManiaRuleset.cs b/osu.Game.Rulesets.Mania/ManiaRuleset.cs index ac6060ceed..b1fe4b30c4 100644 --- a/osu.Game.Rulesets.Mania/ManiaRuleset.cs +++ b/osu.Game.Rulesets.Mania/ManiaRuleset.cs @@ -60,6 +60,8 @@ namespace osu.Game.Rulesets.Mania public const string SHORT_NAME = "mania"; + public override string RulesetAPIVersionSupported => "internal"; + public override HitObjectComposer CreateHitObjectComposer() => new ManiaHitObjectComposer(this); public override ISkin CreateLegacySkinProvider(ISkin skin, IBeatmap beatmap) => new ManiaLegacySkinTransformer(skin, beatmap); diff --git a/osu.Game.Rulesets.Osu/OsuRuleset.cs b/osu.Game.Rulesets.Osu/OsuRuleset.cs index 7f58f29d4b..4400dfbb65 100644 --- a/osu.Game.Rulesets.Osu/OsuRuleset.cs +++ b/osu.Game.Rulesets.Osu/OsuRuleset.cs @@ -54,6 +54,8 @@ namespace osu.Game.Rulesets.Osu public const string SHORT_NAME = "osu"; + public override string RulesetAPIVersionSupported => "internal"; + public override IEnumerable GetDefaultKeyBindings(int variant = 0) => new[] { new KeyBinding(InputKey.Z, OsuAction.LeftButton), diff --git a/osu.Game.Rulesets.Taiko/TaikoRuleset.cs b/osu.Game.Rulesets.Taiko/TaikoRuleset.cs index 04bb08395b..275c7144a7 100644 --- a/osu.Game.Rulesets.Taiko/TaikoRuleset.cs +++ b/osu.Game.Rulesets.Taiko/TaikoRuleset.cs @@ -49,6 +49,8 @@ namespace osu.Game.Rulesets.Taiko public const string SHORT_NAME = "taiko"; + public override string RulesetAPIVersionSupported => "internal"; + public override IEnumerable GetDefaultKeyBindings(int variant = 0) => new[] { new KeyBinding(InputKey.MouseLeft, TaikoAction.LeftCentre), diff --git a/osu.Game/Rulesets/Ruleset.cs b/osu.Game/Rulesets/Ruleset.cs index 0968d78ed7..63f5906f46 100644 --- a/osu.Game/Rulesets/Ruleset.cs +++ b/osu.Game/Rulesets/Ruleset.cs @@ -44,6 +44,23 @@ namespace osu.Game.Rulesets private static readonly ConcurrentDictionary mod_reference_cache = new ConcurrentDictionary(); + /// + /// Version history: + /// 2022.205.0 FramedReplayInputHandler.CollectPendingInputs renamed to FramedReplayHandler.CollectReplayInputs. + /// 2022.822.0 All strings return values have been converted to LocalisableString to allow for localisation support. + /// + public const string CURRENT_RULESET_API_VERSION = "2022.822.0"; + + /// + /// Define the ruleset API version supported by this ruleset. + /// Ruleset implementations should be updated to support the latest version to ensure they can still be loaded. + /// + /// + /// When updating a ruleset to support the latest API, you should set this to . + /// See https://github.com/ppy/osu/wiki/Breaking-Changes for full details on required ongoing changes. + /// + public virtual string RulesetAPIVersionSupported => string.Empty; + /// /// A queryable source containing all available mods. /// Call for consumption purposes. From 758a554180fb61f21dbc8b9eae6d90d674358ded Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 22 Aug 2022 16:31:25 +0900 Subject: [PATCH 1152/1528] Add basic check for correct ruleset API version --- osu.Game/Rulesets/RealmRulesetStore.cs | 28 +++++++++++++++++++++++++- 1 file changed, 27 insertions(+), 1 deletion(-) diff --git a/osu.Game/Rulesets/RealmRulesetStore.cs b/osu.Game/Rulesets/RealmRulesetStore.cs index dba7f47f2f..590f118b68 100644 --- a/osu.Game/Rulesets/RealmRulesetStore.cs +++ b/osu.Game/Rulesets/RealmRulesetStore.cs @@ -77,9 +77,16 @@ namespace osu.Game.Rulesets continue; } - var instanceInfo = (Activator.CreateInstance(resolvedType) as Ruleset)?.RulesetInfo + var instance = (Activator.CreateInstance(resolvedType) as Ruleset); + var instanceInfo = instance?.RulesetInfo ?? throw new RulesetLoadException(@"Instantiation failure"); + if (!checkRulesetUpToDate(instance)) + { + throw new ArgumentOutOfRangeException(nameof(instance.RulesetAPIVersionSupported), + $"Ruleset API version is too old (was {instance.RulesetAPIVersionSupported}, expected {Ruleset.CURRENT_RULESET_API_VERSION})"); + } + // If a ruleset isn't up-to-date with the API, it could cause a crash at an arbitrary point of execution. // To eagerly handle cases of missing implementations, enumerate all types here and mark as non-available on throw. resolvedType.Assembly.GetTypes(); @@ -104,6 +111,25 @@ namespace osu.Game.Rulesets }); } + private bool checkRulesetUpToDate(Ruleset instance) + { + switch (instance.RulesetAPIVersionSupported) + { + // The default `virtual` implementation leaves the version string empty. + // Consider rulesets which haven't override the version as up-to-date for now. + // At some point (once ruleset devs add versioning), we'll probably want to disallow this for deployed builds. + case @"": + // Rulesets which are bundled with the game. Saves having to update their versions each bump. + case @"internal": + // Ruleset is up-to-date, all good. + case Ruleset.CURRENT_RULESET_API_VERSION: + return true; + + default: + return false; + } + } + private void testRulesetCompatibility(RulesetInfo rulesetInfo) { // do various operations to ensure that we are in a good state. From c2036d3893a0c556742e88a42fd6363fe0ecb766 Mon Sep 17 00:00:00 2001 From: Andrew Hong Date: Mon, 22 Aug 2022 03:39:46 -0400 Subject: [PATCH 1153/1528] Moved filter exclusion --- .../Screens/Select/Carousel/CarouselBeatmap.cs | 3 --- .../Screens/Select/Carousel/CarouselBeatmapSet.cs | 14 +++++++++++++- 2 files changed, 13 insertions(+), 4 deletions(-) diff --git a/osu.Game/Screens/Select/Carousel/CarouselBeatmap.cs b/osu.Game/Screens/Select/Carousel/CarouselBeatmap.cs index f1f7c47e1b..03490ff37b 100644 --- a/osu.Game/Screens/Select/Carousel/CarouselBeatmap.cs +++ b/osu.Game/Screens/Select/Carousel/CarouselBeatmap.cs @@ -55,9 +55,6 @@ namespace osu.Game.Screens.Select.Carousel match &= !criteria.Artist.HasFilter || criteria.Artist.Matches(BeatmapInfo.Metadata.Artist) || criteria.Artist.Matches(BeatmapInfo.Metadata.ArtistUnicode); - match &= criteria.Sort != SortMode.DateRanked || BeatmapInfo.BeatmapSet?.DateRanked != null; - match &= criteria.Sort != SortMode.DateSubmitted || BeatmapInfo.BeatmapSet?.DateSubmitted != null; - match &= !criteria.UserStarDifficulty.HasFilter || criteria.UserStarDifficulty.IsInRange(BeatmapInfo.StarRating); if (match && criteria.SearchTerms.Length > 0) diff --git a/osu.Game/Screens/Select/Carousel/CarouselBeatmapSet.cs b/osu.Game/Screens/Select/Carousel/CarouselBeatmapSet.cs index 8298c73fe9..1c82bdedcf 100644 --- a/osu.Game/Screens/Select/Carousel/CarouselBeatmapSet.cs +++ b/osu.Game/Screens/Select/Carousel/CarouselBeatmapSet.cs @@ -129,7 +129,19 @@ namespace osu.Game.Screens.Select.Carousel public override void Filter(FilterCriteria criteria) { base.Filter(criteria); - Filtered.Value = Items.All(i => i.Filtered.Value); + bool match = Items.All(i => i.Filtered.Value); + + if (BeatmapSet?.Equals(criteria.SelectedBeatmapSet) == true) + { + // only check ruleset equality or convertability for selected beatmap + Filtered.Value = !match; + return; + } + + match &= criteria.Sort != SortMode.DateRanked || BeatmapSet?.DateRanked != null; + match &= criteria.Sort != SortMode.DateSubmitted || BeatmapSet?.DateSubmitted != null; + + Filtered.Value = match; } public override string ToString() => BeatmapSet.ToString(); From c86a75aa5fb125b79da55b7efcf77fbdb831175f Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 22 Aug 2022 17:03:20 +0900 Subject: [PATCH 1154/1528] Update `OsuConfigManager` in line with `ConfigManager` logging changes --- osu.Game/Configuration/OsuConfigManager.cs | 21 ++++++++------------- 1 file changed, 8 insertions(+), 13 deletions(-) diff --git a/osu.Game/Configuration/OsuConfigManager.cs b/osu.Game/Configuration/OsuConfigManager.cs index fb585e9cbd..5f49557685 100644 --- a/osu.Game/Configuration/OsuConfigManager.cs +++ b/osu.Game/Configuration/OsuConfigManager.cs @@ -4,10 +4,8 @@ #nullable disable using System; -using System.Collections.Generic; using System.Diagnostics; using System.Globalization; -using System.Linq; using osu.Framework.Configuration; using osu.Framework.Configuration.Tracking; using osu.Framework.Extensions; @@ -31,6 +29,12 @@ namespace osu.Game.Configuration [ExcludeFromDynamicCompile] public class OsuConfigManager : IniConfigManager { + public OsuConfigManager(Storage storage) + : base(storage) + { + Migrate(); + } + protected override void InitialiseDefaults() { // UI/selection defaults @@ -172,12 +176,9 @@ namespace osu.Game.Configuration SetDefault(OsuSetting.LastProcessedMetadataId, -1); } - public IDictionary GetLoggableState() => - new Dictionary(ConfigStore.Where(kvp => !keyContainsPrivateInformation(kvp.Key)).ToDictionary(kvp => kvp.Key, kvp => kvp.Value.ToString())); - - private static bool keyContainsPrivateInformation(OsuSetting argKey) + protected override bool CheckLookupContainsPrivateInformation(OsuSetting lookup) { - switch (argKey) + switch (lookup) { case OsuSetting.Token: return true; @@ -186,12 +187,6 @@ namespace osu.Game.Configuration return false; } - public OsuConfigManager(Storage storage) - : base(storage) - { - Migrate(); - } - public void Migrate() { // arrives as 2020.123.0 From 22072ee16a9a5fd9bfe9acd7f8567f79f9f98088 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 22 Aug 2022 17:03:30 +0900 Subject: [PATCH 1155/1528] Include framework configuration in sentry output --- osu.Game/Utils/SentryLogger.cs | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/osu.Game/Utils/SentryLogger.cs b/osu.Game/Utils/SentryLogger.cs index 33dc548e9a..8c39a2d15a 100644 --- a/osu.Game/Utils/SentryLogger.cs +++ b/osu.Game/Utils/SentryLogger.cs @@ -9,6 +9,7 @@ using System.Net; using osu.Framework; using osu.Framework.Allocation; using osu.Framework.Bindables; +using osu.Framework.Configuration; using osu.Framework.Logging; using osu.Framework.Statistics; using osu.Game.Beatmaps; @@ -112,8 +113,8 @@ namespace osu.Game.Utils scope.Contexts[@"config"] = new { - Game = game.Dependencies.Get().GetLoggableState() - // TODO: add framework config here. needs some consideration on how to expose. + Game = game.Dependencies.Get().GetCurrentConfigurationForLogging(), + Framework = game.Dependencies.Get().GetCurrentConfigurationForLogging(), }; game.Dependencies.Get().Run(realm => From b5970495242d9555fad30c52a33b1e66f3f3a4e9 Mon Sep 17 00:00:00 2001 From: Ryuki Date: Mon, 22 Aug 2022 10:47:37 +0200 Subject: [PATCH 1156/1528] Code cleanup for CPS tests - Remove null-forgiving operator usages - Fix code quality issues mentionned by NVika --- .../Gameplay/TestSceneClicksPerSecond.cs | 48 +++++++++---------- 1 file changed, 22 insertions(+), 26 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneClicksPerSecond.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneClicksPerSecond.cs index 375726dd9a..137ab7acdb 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneClicksPerSecond.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneClicksPerSecond.cs @@ -27,11 +27,11 @@ namespace osu.Game.Tests.Visual.Gameplay { public class TestSceneClicksPerSecond : OsuTestScene { - private DependencyProvidingContainer? dependencyContainer; - private ClicksPerSecondCalculator? calculator; + private DependencyProvidingContainer dependencyContainer = null!; + private ClicksPerSecondCalculator calculator = null!; private ManualInputListener? listener; - private GameplayClockContainer? gameplayClockContainer; - private ManualClock? manualClock; + private GameplayClockContainer gameplayClockContainer = null!; + private ManualClock manualClock = null!; private DrawableRuleset? drawableRuleset; private IFrameStableClock? frameStableClock; @@ -77,7 +77,7 @@ namespace osu.Game.Tests.Visual.Gameplay seek(i * 10000); advanceForwards(2); int kps = i + 1; - AddAssert($"{kps} KPS", () => calculator!.Value == kps); + AddAssert($"{kps} KPS", () => calculator.Value == kps); } } @@ -95,14 +95,14 @@ namespace osu.Game.Tests.Visual.Gameplay { changeRate(i); double rate = i; - AddAssert($"KPS approx. = {i}", () => MathHelper.ApproximatelyEquivalent(calculator!.Value, 10 * rate, 0.5)); + AddAssert($"KPS approx. = {i}", () => MathHelper.ApproximatelyEquivalent(calculator.Value, 10 * rate, 0.5)); } for (double i = 1; i >= 0.5; i -= 0.25) { changeRate(i); double rate = i; - AddAssert($"KPS approx. = {i}", () => MathHelper.ApproximatelyEquivalent(calculator!.Value, 10 * rate, 0.5)); + AddAssert($"KPS approx. = {i}", () => MathHelper.ApproximatelyEquivalent(calculator.Value, 10 * rate, 0.5)); } } @@ -115,17 +115,17 @@ namespace osu.Game.Tests.Visual.Gameplay AddStep("Create consistent KPS inputs", () => addInputs(generateConsistentKps(10))); seek(1000); - AddAssert("KPS = 10", () => calculator!.Value == 10); + AddAssert("KPS = 10", () => calculator.Value == 10); AddStep("Create delayed inputs", () => addInputs(generateConsistentKps(10, 50))); seek(1000); - AddAssert("KPS didn't changed", () => calculator!.Value == 10); + AddAssert("KPS didn't changed", () => calculator.Value == 10); } private void seekAllClocks(double time) { - gameplayClockContainer?.Seek(time); - manualClock!.CurrentTime = time; + gameplayClockContainer.Seek(time); + manualClock.CurrentTime = time; } protected override Ruleset CreateRuleset() => new OsuRuleset(); @@ -136,8 +136,7 @@ namespace osu.Game.Tests.Visual.Gameplay { AddStep("create calculator", () => { - Debug.Assert(dependencyContainer?.Dependencies.Get(typeof(DrawableRuleset)) is DrawableRuleset); - dependencyContainer!.Children = new Drawable[] + dependencyContainer.Children = new Drawable[] { calculator = new ClicksPerSecondCalculator(), new DependencyProvidingContainer @@ -152,18 +151,18 @@ namespace osu.Game.Tests.Visual.Gameplay } } }; - calculator!.Listener = listener = new ManualInputListener(calculator!); + calculator.Listener = listener = new ManualInputListener(calculator); }); } private void seek(double time) => AddStep($"Seek clocks to {time}ms", () => seekAllClocks(time)); - private void changeRate(double rate) => AddStep($"Change rate to x{rate}", () => manualClock!.Rate = rate); + private void changeRate(double rate) => AddStep($"Change rate to x{rate}", () => manualClock.Rate = rate); private void advanceForwards(double time) => AddStep($"Advance clocks {time} seconds forward.", () => { - gameplayClockContainer!.Seek(gameplayClockContainer.CurrentTime + time * manualClock!.Rate); + gameplayClockContainer.Seek(gameplayClockContainer.CurrentTime + time * manualClock.Rate); for (int i = 0; i < time; i++) { @@ -173,8 +172,8 @@ namespace osu.Game.Tests.Visual.Gameplay private void startClock() => AddStep("Start clocks", () => { - gameplayClockContainer?.Start(); - manualClock!.Rate = 1; + gameplayClockContainer.Start(); + manualClock.Rate = 1; }); #endregion @@ -183,7 +182,6 @@ namespace osu.Game.Tests.Visual.Gameplay private void addInputs(IEnumerable inputs) { - Debug.Assert(manualClock != null && listener != null && gameplayClockContainer != null); if (!inputs.Any()) return; double baseTime = gameplayClockContainer.CurrentTime; @@ -191,7 +189,7 @@ namespace osu.Game.Tests.Visual.Gameplay foreach (double timestamp in inputs) { seekAllClocks(timestamp); - listener.AddInput(); + listener?.AddInput(); } seekAllClocks(baseTime); @@ -199,7 +197,7 @@ namespace osu.Game.Tests.Visual.Gameplay private IEnumerable generateGraduallyIncreasingKps() { - IEnumerable? final = null; + IEnumerable final = null!; for (int i = 1; i <= 10; i++) { @@ -211,10 +209,10 @@ namespace osu.Game.Tests.Visual.Gameplay continue; } - final = final!.Concat(currentKps); + final = final.Concat(currentKps); } - return final!; + return final; } private IEnumerable generateConsistentKps(double kps, double start = 0, double duration = 10) @@ -236,7 +234,6 @@ namespace osu.Game.Tests.Visual.Gameplay public TestFrameStableClock(IClock source, double startTime = 0) { this.source = source; - StartTime = startTime; if (source is ManualClock manualClock) { @@ -248,7 +245,7 @@ namespace osu.Game.Tests.Visual.Gameplay public double Rate => source.Rate; public bool IsRunning => source.IsRunning; - private IClock source; + private readonly IClock source; public void ProcessFrame() { @@ -268,7 +265,6 @@ namespace osu.Game.Tests.Visual.Gameplay public double FramesPerSecond => 1 / ElapsedFrameTime * 1000; public FrameTimeInfo TimeInfo { get; private set; } - public double? StartTime { get; } public IEnumerable NonGameplayAdjustments => Enumerable.Empty(); public IBindable IsCatchingUp => new Bindable(); public IBindable WaitingOnFrames => new Bindable(); From 3acbcac4d1a215bb0e17ebb36c3f93309d018cb0 Mon Sep 17 00:00:00 2001 From: Jay L Date: Mon, 22 Aug 2022 19:45:51 +1000 Subject: [PATCH 1157/1528] fix NaN PP on 0 object count --- .../Difficulty/TaikoPerformanceCalculator.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Taiko/Difficulty/TaikoPerformanceCalculator.cs b/osu.Game.Rulesets.Taiko/Difficulty/TaikoPerformanceCalculator.cs index 7b0aa47ba5..6b1ea58129 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/TaikoPerformanceCalculator.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/TaikoPerformanceCalculator.cs @@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty countMiss = score.Statistics.GetValueOrDefault(HitResult.Miss); // The effectiveMissCount is calculated by gaining a ratio for totalSuccessfulHits and increasing the miss penalty for shorter object counts lower than 1000. - effectiveMissCount = Math.Max(1.0, 1000.0 / totalSuccessfulHits) * countMiss; + effectiveMissCount = Math.Max(1.0, Math.Min(0, 1000.0 / totalSuccessfulHits)) * countMiss; double multiplier = 1.13; From 5d3d8681d498aaaa5990d7955f30b570e2fc3215 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Mon, 22 Aug 2022 19:14:06 +0900 Subject: [PATCH 1158/1528] Invert creation of clocks in multi spectator --- .../OnlinePlay/TestSceneCatchUpSyncManager.cs | 85 +++++++------------ .../Spectate/CatchUpSyncManager.cs | 14 +-- .../Multiplayer/Spectate/ISyncManager.cs | 12 +-- .../Spectate/MultiSpectatorScreen.cs | 7 +- .../Multiplayer/Spectate/PlayerArea.cs | 8 +- 5 files changed, 50 insertions(+), 76 deletions(-) diff --git a/osu.Game.Tests/OnlinePlay/TestSceneCatchUpSyncManager.cs b/osu.Game.Tests/OnlinePlay/TestSceneCatchUpSyncManager.cs index 6c639ee539..88c4850fa7 100644 --- a/osu.Game.Tests/OnlinePlay/TestSceneCatchUpSyncManager.cs +++ b/osu.Game.Tests/OnlinePlay/TestSceneCatchUpSyncManager.cs @@ -4,11 +4,13 @@ #nullable disable using System; +using System.Collections.Generic; using NUnit.Framework; -using osu.Framework.Bindables; +using osu.Framework.Graphics; using osu.Framework.Testing; using osu.Framework.Timing; using osu.Game.Screens.OnlinePlay.Multiplayer.Spectate; +using osu.Game.Screens.Play; using osu.Game.Tests.Visual; namespace osu.Game.Tests.OnlinePlay @@ -16,20 +18,34 @@ namespace osu.Game.Tests.OnlinePlay [HeadlessTest] public class TestSceneCatchUpSyncManager : OsuTestScene { - private TestManualClock master; + private GameplayClockContainer master; private CatchUpSyncManager syncManager; - private TestSpectatorPlayerClock player1; - private TestSpectatorPlayerClock player2; + private Dictionary clocksById; + private ISpectatorPlayerClock player1; + private ISpectatorPlayerClock player2; [SetUp] public void Setup() { - syncManager = new CatchUpSyncManager(master = new TestManualClock()); - syncManager.AddPlayerClock(player1 = new TestSpectatorPlayerClock(1)); - syncManager.AddPlayerClock(player2 = new TestSpectatorPlayerClock(2)); + syncManager = new CatchUpSyncManager(master = new GameplayClockContainer(new TestManualClock())); + player1 = syncManager.AddClock(); + player2 = syncManager.AddClock(); - Schedule(() => Child = syncManager); + clocksById = new Dictionary + { + { player1, 1 }, + { player2, 2 } + }; + + Schedule(() => + { + Children = new Drawable[] + { + syncManager, + master + }; + }); } [Test] @@ -129,8 +145,8 @@ namespace osu.Game.Tests.OnlinePlay assertPlayerClockState(() => player1, false); } - private void setWaiting(Func playerClock, bool waiting) - => AddStep($"set player clock {playerClock().Id} waiting = {waiting}", () => playerClock().WaitingOnFrames.Value = waiting); + private void setWaiting(Func playerClock, bool waiting) + => AddStep($"set player clock {clocksById[playerClock()]} waiting = {waiting}", () => playerClock().WaitingOnFrames.Value = waiting); private void setAllWaiting(bool waiting) => AddStep($"set all player clocks waiting = {waiting}", () => { @@ -144,51 +160,14 @@ namespace osu.Game.Tests.OnlinePlay /// /// clock.Time = master.Time - offsetFromMaster /// - private void setPlayerClockTime(Func playerClock, double offsetFromMaster) - => AddStep($"set player clock {playerClock().Id} = master - {offsetFromMaster}", () => playerClock().Seek(master.CurrentTime - offsetFromMaster)); + private void setPlayerClockTime(Func playerClock, double offsetFromMaster) + => AddStep($"set player clock {clocksById[playerClock()]} = master - {offsetFromMaster}", () => playerClock().Seek(master.CurrentTime - offsetFromMaster)); - private void assertCatchingUp(Func playerClock, bool catchingUp) => - AddAssert($"player clock {playerClock().Id} {(catchingUp ? "is" : "is not")} catching up", () => playerClock().IsCatchingUp == catchingUp); + private void assertCatchingUp(Func playerClock, bool catchingUp) => + AddAssert($"player clock {clocksById[playerClock()]} {(catchingUp ? "is" : "is not")} catching up", () => playerClock().IsCatchingUp == catchingUp); - private void assertPlayerClockState(Func playerClock, bool running) - => AddAssert($"player clock {playerClock().Id} {(running ? "is" : "is not")} running", () => playerClock().IsRunning == running); - - private class TestSpectatorPlayerClock : TestManualClock, ISpectatorPlayerClock - { - public Bindable WaitingOnFrames { get; } = new Bindable(true); - - public bool IsCatchingUp { get; set; } - - public IFrameBasedClock Source - { - set => throw new NotImplementedException(); - } - - public readonly int Id; - - public TestSpectatorPlayerClock(int id) - { - Id = id; - - WaitingOnFrames.BindValueChanged(waiting => - { - if (waiting.NewValue) - Stop(); - else - Start(); - }); - } - - public void ProcessFrame() - { - } - - public double ElapsedFrameTime => 0; - - public double FramesPerSecond => 0; - - public FrameTimeInfo TimeInfo => default; - } + private void assertPlayerClockState(Func playerClock, bool running) + => AddAssert($"player clock {clocksById[playerClock()]} {(running ? "is" : "is not")} running", () => playerClock().IsRunning == running); private class TestManualClock : ManualClock, IAdjustableClock { diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/CatchUpSyncManager.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/CatchUpSyncManager.cs index 663025923c..b0ebe23292 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/CatchUpSyncManager.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/CatchUpSyncManager.cs @@ -5,11 +5,10 @@ using System; using System.Collections.Generic; -using System.Diagnostics; using System.Linq; using osu.Framework.Bindables; using osu.Framework.Graphics; -using osu.Framework.Timing; +using osu.Game.Screens.Play; namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate { @@ -38,7 +37,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate /// /// The master clock which is used to control the timing of all player clocks clocks. /// - public IAdjustableClock MasterClock { get; } + public GameplayClockContainer MasterClock { get; } public IBindable MasterState => masterState; @@ -52,18 +51,19 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate private bool hasStarted; private double? firstStartAttemptTime; - public CatchUpSyncManager(IAdjustableClock master) + public CatchUpSyncManager(GameplayClockContainer master) { MasterClock = master; } - public void AddPlayerClock(ISpectatorPlayerClock clock) + public ISpectatorPlayerClock AddClock() { - Debug.Assert(!playerClocks.Contains(clock)); + var clock = new CatchUpSpectatorPlayerClock { Source = MasterClock }; playerClocks.Add(clock); + return clock; } - public void RemovePlayerClock(ISpectatorPlayerClock clock) + public void RemoveClock(ISpectatorPlayerClock clock) { playerClocks.Remove(clock); clock.Stop(); diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/ISyncManager.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/ISyncManager.cs index 577100d4ba..49707ed975 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/ISyncManager.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/ISyncManager.cs @@ -5,7 +5,7 @@ using System; using osu.Framework.Bindables; -using osu.Framework.Timing; +using osu.Game.Screens.Play; namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate { @@ -22,7 +22,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate /// /// The master clock which player clocks should synchronise to. /// - IAdjustableClock MasterClock { get; } + GameplayClockContainer MasterClock { get; } /// /// An event which is invoked when the state of is changed. @@ -30,15 +30,15 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate IBindable MasterState { get; } /// - /// Adds an to manage. + /// Adds a new managed . /// - /// The to add. - void AddPlayerClock(ISpectatorPlayerClock clock); + /// The added . + ISpectatorPlayerClock AddClock(); /// /// Removes an , stopping it from being managed by this . /// /// The to remove. - void RemovePlayerClock(ISpectatorPlayerClock clock); + void RemoveClock(ISpectatorPlayerClock clock); } } diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs index 7ed0be50e5..96f08ef446 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs @@ -125,10 +125,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate }; for (int i = 0; i < Users.Count; i++) - { - grid.Add(instances[i] = new PlayerArea(Users[i], masterClockContainer)); - syncManager.AddPlayerClock(instances[i].GameplayClock); - } + grid.Add(instances[i] = new PlayerArea(Users[i], syncManager.AddClock())); LoadComponentAsync(leaderboard = new MultiSpectatorLeaderboard(users) { @@ -242,7 +239,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate var instance = instances.Single(i => i.UserId == userId); instance.FadeColour(colours.Gray4, 400, Easing.OutQuint); - syncManager.RemovePlayerClock(instance.GameplayClock); + syncManager.RemoveClock(instance.GameplayClock); } public override bool OnBackButton() diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/PlayerArea.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/PlayerArea.cs index 302d04b531..a013a9e41d 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/PlayerArea.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/PlayerArea.cs @@ -11,7 +11,6 @@ using osu.Framework.Audio; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; -using osu.Framework.Timing; using osu.Game.Beatmaps; using osu.Game.Graphics.UserInterface; using osu.Game.Rulesets; @@ -45,7 +44,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate /// The used to control the gameplay running state of a loaded . /// [NotNull] - public readonly ISpectatorPlayerClock GameplayClock = new CatchUpSpectatorPlayerClock(); + public readonly ISpectatorPlayerClock GameplayClock; /// /// The currently-loaded score. @@ -58,9 +57,10 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate private readonly LoadingLayer loadingLayer; private OsuScreenStack stack; - public PlayerArea(int userId, IFrameBasedClock masterClock) + public PlayerArea(int userId, [NotNull] ISpectatorPlayerClock clock) { UserId = userId; + GameplayClock = clock; RelativeSizeAxes = Axes.Both; Masking = true; @@ -77,8 +77,6 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate }; audioContainer.AddAdjustment(AdjustableProperty.Volume, volumeAdjustment); - - GameplayClock.Source = masterClock; } [Resolved] From 489e172a7660c07030eb38799f9e23681cecf813 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 22 Aug 2022 19:43:18 +0900 Subject: [PATCH 1159/1528] Simplify track start/stop/paused tracking --- .../Screens/Play/GameplayClockContainer.cs | 79 ++++++++++--------- .../Play/MasterGameplayClockContainer.cs | 39 +++++---- 2 files changed, 64 insertions(+), 54 deletions(-) diff --git a/osu.Game/Screens/Play/GameplayClockContainer.cs b/osu.Game/Screens/Play/GameplayClockContainer.cs index a00ae27781..897d2cbdcd 100644 --- a/osu.Game/Screens/Play/GameplayClockContainer.cs +++ b/osu.Game/Screens/Play/GameplayClockContainer.cs @@ -74,39 +74,41 @@ namespace osu.Game.Screens.Play GameplayClock = new FramedBeatmapClock(sourceClock, applyOffsets) { IsCoupled = false }, Content }; - - IsPaused.BindValueChanged(OnIsPausedChanged); } /// /// Starts gameplay and marks un-paused state. /// - public virtual void Start() + public void Start() { - ensureSourceClockSet(); + if (!isPaused.Value) + return; isPaused.Value = false; - // the clock may be stopped via internal means (ie. not via `IsPaused`). - // see Reset() calling `GameplayClock.Stop()` as one example. - if (!GameplayClock.IsRunning) - { - // Seeking the decoupled clock to its current time ensures that its source clock will be seeked to the same time - // This accounts for the clock source potentially taking time to enter a completely stopped state - Seek(GameplayClock.CurrentTime); + ensureSourceClockSet(); - // The case which cause this to be added is FrameStabilityContainer, which manages its own current and elapsed time. - // Because we generally update our own current time quicker than children can query it (via Start/Seek/Update), - // this means that the first frame ever exposed to children may have a non-zero current time. - // - // If the child component is not aware of the parent ElapsedFrameTime (which is the case for FrameStabilityContainer) - // they will take on the new CurrentTime with a zero elapsed time. This can in turn cause components to behave incorrectly - // if they are intending to trigger events at the precise StartTime (ie. DrawableStoryboardSample). - // - // By scheduling the start call, children are guaranteed to receive one frame at the original start time, allowing - // then to progress with a correct locally calculated elapsed time. - SchedulerAfterChildren.Add(GameplayClock.Start); - } + // Seeking the decoupled clock to its current time ensures that its source clock will be seeked to the same time + // This accounts for the clock source potentially taking time to enter a completely stopped state + Seek(GameplayClock.CurrentTime); + + // The case which cause this to be added is FrameStabilityContainer, which manages its own current and elapsed time. + // Because we generally update our own current time quicker than children can query it (via Start/Seek/Update), + // this means that the first frame ever exposed to children may have a non-zero current time. + // + // If the child component is not aware of the parent ElapsedFrameTime (which is the case for FrameStabilityContainer) + // they will take on the new CurrentTime with a zero elapsed time. This can in turn cause components to behave incorrectly + // if they are intending to trigger events at the precise StartTime (ie. DrawableStoryboardSample). + // + // By scheduling the start call, children are guaranteed to receive one frame at the original start time, allowing + // then to progress with a correct locally calculated elapsed time. + SchedulerAfterChildren.Add(() => + { + if (isPaused.Value) + return; + + StartGameplayClock(); + }); } /// @@ -125,7 +127,17 @@ namespace osu.Game.Screens.Play /// /// Stops gameplay and marks paused state. /// - public void Stop() => isPaused.Value = true; + public void Stop() + { + if (isPaused.Value) + return; + + isPaused.Value = true; + StopGameplayClock(); + } + + protected virtual void StartGameplayClock() => GameplayClock.Start(); + protected virtual void StopGameplayClock() => GameplayClock.Stop(); /// /// Resets this and the source to an initial state ready for gameplay. @@ -134,8 +146,9 @@ namespace osu.Game.Screens.Play /// Whether to start the clock immediately, if not already started. public void Reset(double? time = null, bool startClock = false) { - // Manually stop the source in order to not affect the IsPaused state. - GameplayClock.Stop(); + bool wasPaused = isPaused.Value; + + Stop(); ensureSourceClockSet(); @@ -144,7 +157,7 @@ namespace osu.Game.Screens.Play Seek(StartTime); - if (!IsPaused.Value || startClock) + if (!wasPaused || startClock) Start(); } @@ -167,18 +180,6 @@ namespace osu.Game.Screens.Play ChangeSource(SourceClock); } - /// - /// Invoked when the value of is changed to start or stop the clock. - /// - /// Whether the clock should now be paused. - protected virtual void OnIsPausedChanged(ValueChangedEvent isPaused) - { - if (isPaused.NewValue) - GameplayClock.Stop(); - else - GameplayClock.Start(); - } - #region IAdjustableClock bool IAdjustableClock.Seek(double position) diff --git a/osu.Game/Screens/Play/MasterGameplayClockContainer.cs b/osu.Game/Screens/Play/MasterGameplayClockContainer.cs index c3c92eb0fe..168a5658f5 100644 --- a/osu.Game/Screens/Play/MasterGameplayClockContainer.cs +++ b/osu.Game/Screens/Play/MasterGameplayClockContainer.cs @@ -84,29 +84,23 @@ namespace osu.Game.Screens.Play return time; } - protected override void OnIsPausedChanged(ValueChangedEvent isPaused) + protected override void StopGameplayClock() { if (IsLoaded) { // During normal operation, the source is stopped after performing a frequency ramp. - if (isPaused.NewValue) + this.TransformBindableTo(GameplayClock.ExternalPauseFrequencyAdjust, 0, 200, Easing.Out).OnComplete(_ => { - this.TransformBindableTo(GameplayClock.ExternalPauseFrequencyAdjust, 0, 200, Easing.Out).OnComplete(_ => - { - if (IsPaused.Value == isPaused.NewValue) - base.OnIsPausedChanged(isPaused); - }); - } - else - this.TransformBindableTo(GameplayClock.ExternalPauseFrequencyAdjust, 1, 200, Easing.In); + if (IsPaused.Value) + base.StopGameplayClock(); + }); } else { - if (isPaused.NewValue) - base.OnIsPausedChanged(isPaused); + base.StopGameplayClock(); // If not yet loaded, we still want to ensure relevant state is correct, as it is used for offset calculations. - GameplayClock.ExternalPauseFrequencyAdjust.Value = isPaused.NewValue ? 0 : 1; + GameplayClock.ExternalPauseFrequencyAdjust.Value = 0; // We must also process underlying gameplay clocks to update rate-adjusted offsets with the new frequency adjustment. // Without doing this, an initial seek may be performed with the wrong offset. @@ -114,10 +108,25 @@ namespace osu.Game.Screens.Play } } - public override void Start() + protected override void StartGameplayClock() { addSourceClockAdjustments(); - base.Start(); + + base.StartGameplayClock(); + + if (IsLoaded) + { + this.TransformBindableTo(GameplayClock.ExternalPauseFrequencyAdjust, 1, 200, Easing.In); + } + else + { + // If not yet loaded, we still want to ensure relevant state is correct, as it is used for offset calculations. + GameplayClock.ExternalPauseFrequencyAdjust.Value = 1; + + // We must also process underlying gameplay clocks to update rate-adjusted offsets with the new frequency adjustment. + // Without doing this, an initial seek may be performed with the wrong offset. + GameplayClock.ProcessFrame(); + } } /// From c59298f0ce6f310300306bda1f7d3655c29d8c76 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Mon, 22 Aug 2022 21:52:43 +0900 Subject: [PATCH 1160/1528] Enable NRT --- .../Spectate/CatchUpSpectatorPlayerClock.cs | 13 +++++------ .../Spectate/CatchUpSyncManager.cs | 6 ++--- .../Spectate/ISpectatorPlayerClock.cs | 2 -- .../Multiplayer/Spectate/ISyncManager.cs | 4 +--- .../Spectate/MultiSpectatorScreen.cs | 22 +++++++++---------- .../Multiplayer/Spectate/PlayerArea.cs | 21 +++++++----------- 6 files changed, 27 insertions(+), 41 deletions(-) diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/CatchUpSpectatorPlayerClock.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/CatchUpSpectatorPlayerClock.cs index 34388bf9b1..93e1ea3c24 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/CatchUpSpectatorPlayerClock.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/CatchUpSpectatorPlayerClock.cs @@ -17,15 +17,17 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate /// public const double CATCHUP_RATE = 2; - /// - /// The source clock. - /// - public IFrameBasedClock? Source { get; set; } + public IFrameBasedClock Source { get; set; } public double CurrentTime { get; private set; } public bool IsRunning { get; private set; } + public CatchUpSpectatorPlayerClock(IFrameBasedClock source) + { + Source = source; + } + public void Reset() => CurrentTime = 0; public void Start() => IsRunning = true; @@ -67,9 +69,6 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate ElapsedFrameTime = 0; FramesPerSecond = 0; - if (Source == null) - return; - Source.ProcessFrame(); if (IsRunning) diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/CatchUpSyncManager.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/CatchUpSyncManager.cs index b0ebe23292..ede2600671 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/CatchUpSyncManager.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/CatchUpSyncManager.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Collections.Generic; using System.Linq; @@ -32,7 +30,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate /// public const double MAXIMUM_START_DELAY = 15000; - public event Action ReadyToStart; + public event Action? ReadyToStart; /// /// The master clock which is used to control the timing of all player clocks clocks. @@ -58,7 +56,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate public ISpectatorPlayerClock AddClock() { - var clock = new CatchUpSpectatorPlayerClock { Source = MasterClock }; + var clock = new CatchUpSpectatorPlayerClock(MasterClock); playerClocks.Add(clock); return clock; } diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/ISpectatorPlayerClock.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/ISpectatorPlayerClock.cs index 194a3bdcc2..b2ecb105c2 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/ISpectatorPlayerClock.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/ISpectatorPlayerClock.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Framework.Bindables; using osu.Framework.Timing; diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/ISyncManager.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/ISyncManager.cs index 49707ed975..9281e4c1cf 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/ISyncManager.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/ISyncManager.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using osu.Framework.Bindables; using osu.Game.Screens.Play; @@ -17,7 +15,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate /// /// An event which is invoked when gameplay is ready to start. /// - event Action ReadyToStart; + event Action? ReadyToStart; /// /// The master clock which player clocks should synchronise to. diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs index 96f08ef446..5a24d74955 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs @@ -1,13 +1,11 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Linq; -using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Bindables; +using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Beatmaps; @@ -42,17 +40,17 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate protected override UserActivity InitialActivity => new UserActivity.SpectatingMultiplayerGame(Beatmap.Value.BeatmapInfo, Ruleset.Value); [Resolved] - private OsuColour colours { get; set; } + private OsuColour colours { get; set; } = null!; [Resolved] - private MultiplayerClient multiplayerClient { get; set; } + private MultiplayerClient multiplayerClient { get; set; } = null!; private readonly PlayerArea[] instances; - private MasterGameplayClockContainer masterClockContainer; - private ISyncManager syncManager; - private PlayerGrid grid; - private MultiSpectatorLeaderboard leaderboard; - private PlayerArea currentAudioSource; + private MasterGameplayClockContainer masterClockContainer = null!; + private ISyncManager syncManager = null!; + private PlayerGrid grid = null!; + private MultiSpectatorLeaderboard leaderboard = null!; + private PlayerArea? currentAudioSource; private bool canStartMasterClock; private readonly Room room; @@ -178,7 +176,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate } } - private bool isCandidateAudioSource([CanBeNull] ISpectatorPlayerClock clock) + private bool isCandidateAudioSource(ISpectatorPlayerClock? clock) => clock?.IsRunning == true && !clock.IsCatchingUp && !clock.WaitingOnFrames.Value; private void onReadyToStart() @@ -186,7 +184,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate // Seek the master clock to the gameplay time. // This is chosen as the first available frame in the players' replays, which matches the seek by each individual SpectatorPlayer. double startTime = instances.Where(i => i.Score != null) - .SelectMany(i => i.Score.Replay.Frames) + .SelectMany(i => i.Score.AsNonNull().Replay.Frames) .Select(f => f.Time) .DefaultIfEmpty(0) .Min(); diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/PlayerArea.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/PlayerArea.cs index a013a9e41d..7e679383c4 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/PlayerArea.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/PlayerArea.cs @@ -1,11 +1,8 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Collections.Generic; -using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Bindables; @@ -28,7 +25,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate /// /// Raised after is called on . /// - public event Action OnGameplayStarted; + public event Action? OnGameplayStarted; /// /// Whether a is loaded in the area. @@ -43,21 +40,22 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate /// /// The used to control the gameplay running state of a loaded . /// - [NotNull] public readonly ISpectatorPlayerClock GameplayClock; /// /// The currently-loaded score. /// - [CanBeNull] - public Score Score { get; private set; } + public Score? Score { get; private set; } + + [Resolved] + private IBindable beatmap { get; set; } = null!; private readonly BindableDouble volumeAdjustment = new BindableDouble(); private readonly Container gameplayContent; private readonly LoadingLayer loadingLayer; - private OsuScreenStack stack; + private OsuScreenStack? stack; - public PlayerArea(int userId, [NotNull] ISpectatorPlayerClock clock) + public PlayerArea(int userId, ISpectatorPlayerClock clock) { UserId = userId; GameplayClock = clock; @@ -79,10 +77,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate audioContainer.AddAdjustment(AdjustableProperty.Volume, volumeAdjustment); } - [Resolved] - private IBindable beatmap { get; set; } - - public void LoadScore([NotNull] Score score) + public void LoadScore(Score score) { if (Score != null) throw new InvalidOperationException($"Cannot load a new score on a {nameof(PlayerArea)} that has an existing score."); From 1098e24c40afef4ee684706d2050e0e9dae9bd61 Mon Sep 17 00:00:00 2001 From: HiddenNode Date: Mon, 22 Aug 2022 14:24:52 +0100 Subject: [PATCH 1161/1528] Improved UprightUnscaledContainer --- osu.Game/Extensions/DrawableExtensions.cs | 36 ---------- .../Graphics/Containers/GrowToFitContainer.cs | 21 ------ .../Containers/UprightUnscaledContainer.cs | 66 ++++++++++++++++++- osu.Game/Screens/Play/HUD/SongProgressInfo.cs | 33 +++------- 4 files changed, 73 insertions(+), 83 deletions(-) delete mode 100644 osu.Game/Graphics/Containers/GrowToFitContainer.cs diff --git a/osu.Game/Extensions/DrawableExtensions.cs b/osu.Game/Extensions/DrawableExtensions.cs index 320b9d7996..35f2d61437 100644 --- a/osu.Game/Extensions/DrawableExtensions.cs +++ b/osu.Game/Extensions/DrawableExtensions.cs @@ -8,7 +8,6 @@ using osu.Game.Configuration; using osu.Game.Screens.Play.HUD; using osu.Game.Skinning; using osuTK; -using System; namespace osu.Game.Extensions { @@ -80,40 +79,5 @@ namespace osu.Game.Extensions container.Add(child.CreateInstance()); } } - - /// - /// Keeps the drawable upright and unstretched preventing it from being rotated, sheared, scaled or flipped with its Parent. - /// - /// The drawable. - public static void KeepUprightAndUnscaled(this Drawable drawable) - { - // Decomposes the inverse of the parent FrawInfo.Matrix into rotation, shear and scale. - var parentMatrix = drawable.Parent.DrawInfo.Matrix; - parentMatrix.Transpose(); - - // Remove Translation. - parentMatrix.M13 = 0.0f; - parentMatrix.M23 = 0.0f; - - Matrix3 C = parentMatrix.Inverted(); - - // Extract the rotation. - float angle = MathF.Atan2(C.M21, C.M11); - drawable.Rotation = MathHelper.RadiansToDegrees(angle); - - // Remove rotation from the C matrix so that it only contains shear and scale. - Matrix3 m = Matrix3.CreateRotationZ(-angle); - m.Transpose(); - C = m * C; - - // Extract shear and scale. - float alpha, sx, sy; - sx = C.M11; - sy = C.M22; - alpha = C.M12 / C.M22; - - drawable.Scale = new Vector2(sx, sy); - drawable.Shear = new Vector2(-alpha, 0); - } } } diff --git a/osu.Game/Graphics/Containers/GrowToFitContainer.cs b/osu.Game/Graphics/Containers/GrowToFitContainer.cs deleted file mode 100644 index 9b4ad0dba9..0000000000 --- a/osu.Game/Graphics/Containers/GrowToFitContainer.cs +++ /dev/null @@ -1,21 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System; -using osu.Framework.Graphics.Containers; - -namespace osu.Game.Graphics.Containers -{ - /// - /// A container that grows in size to fit its child and retains its size when its child shrinks - /// - public class GrowToFitContainer : Container - { - protected override void Update() - { - base.Update(); - Height = Math.Max(Child.Height, Height); - Width = Math.Max(Child.Width, Width); - } - } -} diff --git a/osu.Game/Graphics/Containers/UprightUnscaledContainer.cs b/osu.Game/Graphics/Containers/UprightUnscaledContainer.cs index cdb839fdec..b6c3b56c4a 100644 --- a/osu.Game/Graphics/Containers/UprightUnscaledContainer.cs +++ b/osu.Game/Graphics/Containers/UprightUnscaledContainer.cs @@ -4,6 +4,8 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Layout; +using osuTK; +using System; namespace osu.Game.Graphics.Containers { @@ -12,21 +14,81 @@ namespace osu.Game.Graphics.Containers /// public class UprightUnscaledContainer : Container { + protected override Container Content => content; + private readonly Container content; + public UprightUnscaledContainer() { + InternalChild = content = new GrowToFitContainer(); AddLayout(layout); } - private LayoutValue layout = new LayoutValue(Invalidation.DrawInfo, InvalidationSource.Parent); + private readonly LayoutValue layout = new LayoutValue(Invalidation.DrawInfo, InvalidationSource.Parent); protected override void Update() { base.Update(); + if (!layout.IsValid) { - Extensions.DrawableExtensions.KeepUprightAndUnscaled(this); + keepUprightAndUnscaled(); layout.Validate(); } } + + /// + /// Keeps the drawable upright and unstretched preventing it from being rotated, sheared, scaled or flipped with its Parent. + /// + private void keepUprightAndUnscaled() + { + // Decomposes the inverse of the parent FrawInfo.Matrix into rotation, shear and scale. + var parentMatrix = Parent.DrawInfo.Matrix; + + // Remove Translation. + parentMatrix.M31 = 0.0f; + parentMatrix.M32 = 0.0f; + + Matrix3 reversedParrent = parentMatrix.Inverted(); + + // Extract the rotation. + float angle = MathF.Atan2(reversedParrent.M12, reversedParrent.M11); + Rotation = MathHelper.RadiansToDegrees(angle); + + // Remove rotation from the C matrix so that it only contains shear and scale. + Matrix3 m = Matrix3.CreateRotationZ(-angle); + reversedParrent *= m; + + // Extract shear and scale. + float sx = reversedParrent.M11; + float sy = reversedParrent.M22; + float alpha = reversedParrent.M21 / reversedParrent.M22; + + Scale = new Vector2(sx, sy); + Shear = new Vector2(-alpha, 0); + } + + /// + /// A container that grows in size to fit its children and retains its size when its children shrink + /// + private class GrowToFitContainer : Container + { + protected override Container Content => content; + private readonly Container content; + + public GrowToFitContainer() + { + InternalChild = content = new Container + { + AutoSizeAxes = Axes.Both, + }; + } + + protected override void Update() + { + base.Update(); + Height = Math.Max(content.Height, Height); + Width = Math.Max(content.Width, Width); + } + } } } diff --git a/osu.Game/Screens/Play/HUD/SongProgressInfo.cs b/osu.Game/Screens/Play/HUD/SongProgressInfo.cs index 069492fd80..c4cdc0cb29 100644 --- a/osu.Game/Screens/Play/HUD/SongProgressInfo.cs +++ b/osu.Game/Screens/Play/HUD/SongProgressInfo.cs @@ -60,17 +60,12 @@ namespace osu.Game.Screens.Play.HUD Origin = Anchor.Centre, Anchor = Anchor.Centre, AutoSizeAxes = Axes.Both, - Child = new GrowToFitContainer + Child = timeCurrent = new OsuSpriteText { Origin = Anchor.Centre, Anchor = Anchor.Centre, - Child = timeCurrent = new OsuSpriteText - { - Origin = Anchor.Centre, - Anchor = Anchor.Centre, - Colour = colours.BlueLighter, - Font = OsuFont.Numeric, - } + Colour = colours.BlueLighter, + Font = OsuFont.Numeric, } } }, @@ -84,17 +79,12 @@ namespace osu.Game.Screens.Play.HUD Origin = Anchor.Centre, Anchor = Anchor.Centre, AutoSizeAxes = Axes.Both, - Child = new GrowToFitContainer + Child = progress = new OsuSpriteText { Origin = Anchor.Centre, Anchor = Anchor.Centre, - Child = progress = new OsuSpriteText - { - Origin = Anchor.Centre, - Anchor = Anchor.Centre, - Colour = colours.BlueLighter, - Font = OsuFont.Numeric, - } + Colour = colours.BlueLighter, + Font = OsuFont.Numeric, } } }, @@ -108,17 +98,12 @@ namespace osu.Game.Screens.Play.HUD Origin = Anchor.Centre, Anchor = Anchor.Centre, AutoSizeAxes = Axes.Both, - Child = new GrowToFitContainer + Child = timeLeft = new OsuSpriteText { Origin = Anchor.Centre, Anchor = Anchor.Centre, - Child = timeLeft = new OsuSpriteText - { - Origin = Anchor.Centre, - Anchor = Anchor.Centre, - Colour = colours.BlueLighter, - Font = OsuFont.Numeric, - } + Colour = colours.BlueLighter, + Font = OsuFont.Numeric, } } } From 55f1b43329612a62184cafdf500b1e4371214e64 Mon Sep 17 00:00:00 2001 From: Andrew Hong Date: Mon, 22 Aug 2022 13:41:36 -0400 Subject: [PATCH 1162/1528] Removed check --- osu.Game/Screens/Select/Carousel/CarouselBeatmapSet.cs | 7 ------- 1 file changed, 7 deletions(-) diff --git a/osu.Game/Screens/Select/Carousel/CarouselBeatmapSet.cs b/osu.Game/Screens/Select/Carousel/CarouselBeatmapSet.cs index 1c82bdedcf..6c134a4ab8 100644 --- a/osu.Game/Screens/Select/Carousel/CarouselBeatmapSet.cs +++ b/osu.Game/Screens/Select/Carousel/CarouselBeatmapSet.cs @@ -131,13 +131,6 @@ namespace osu.Game.Screens.Select.Carousel base.Filter(criteria); bool match = Items.All(i => i.Filtered.Value); - if (BeatmapSet?.Equals(criteria.SelectedBeatmapSet) == true) - { - // only check ruleset equality or convertability for selected beatmap - Filtered.Value = !match; - return; - } - match &= criteria.Sort != SortMode.DateRanked || BeatmapSet?.DateRanked != null; match &= criteria.Sort != SortMode.DateSubmitted || BeatmapSet?.DateSubmitted != null; From e8d4bc4497c3fe3f7f2606db471a48fce87393cb Mon Sep 17 00:00:00 2001 From: Khang Date: Mon, 22 Aug 2022 21:04:26 -0400 Subject: [PATCH 1163/1528] Allow NaN during beatmap parsing if desired --- osu.Game.Tests/Beatmaps/Formats/ParsingTest.cs | 7 ++++++- osu.Game/Beatmaps/Formats/Parsing.cs | 8 ++++---- 2 files changed, 10 insertions(+), 5 deletions(-) diff --git a/osu.Game.Tests/Beatmaps/Formats/ParsingTest.cs b/osu.Game.Tests/Beatmaps/Formats/ParsingTest.cs index f3673b0e7f..339063633a 100644 --- a/osu.Game.Tests/Beatmaps/Formats/ParsingTest.cs +++ b/osu.Game.Tests/Beatmaps/Formats/ParsingTest.cs @@ -14,7 +14,12 @@ namespace osu.Game.Tests.Beatmaps.Formats public class ParsingTest { [Test] - public void TestNaNHandling() => allThrow("NaN"); + public void TestNaNHandling() + { + allThrow("NaN"); + Assert.That(Parsing.ParseFloat("NaN", allowNaN: true), Is.NaN); + Assert.That(Parsing.ParseDouble("NaN", allowNaN: true), Is.NaN); + } [Test] public void TestBadStringHandling() => allThrow("Random string 123"); diff --git a/osu.Game/Beatmaps/Formats/Parsing.cs b/osu.Game/Beatmaps/Formats/Parsing.cs index ce04f27020..9b0d200077 100644 --- a/osu.Game/Beatmaps/Formats/Parsing.cs +++ b/osu.Game/Beatmaps/Formats/Parsing.cs @@ -17,26 +17,26 @@ namespace osu.Game.Beatmaps.Formats public const double MAX_PARSE_VALUE = int.MaxValue; - public static float ParseFloat(string input, float parseLimit = (float)MAX_PARSE_VALUE) + public static float ParseFloat(string input, float parseLimit = (float)MAX_PARSE_VALUE, bool allowNaN = false) { float output = float.Parse(input, CultureInfo.InvariantCulture); if (output < -parseLimit) throw new OverflowException("Value is too low"); if (output > parseLimit) throw new OverflowException("Value is too high"); - if (float.IsNaN(output)) throw new FormatException("Not a number"); + if (!allowNaN && float.IsNaN(output)) throw new FormatException("Not a number"); return output; } - public static double ParseDouble(string input, double parseLimit = MAX_PARSE_VALUE) + public static double ParseDouble(string input, double parseLimit = MAX_PARSE_VALUE, bool allowNaN = false) { double output = double.Parse(input, CultureInfo.InvariantCulture); if (output < -parseLimit) throw new OverflowException("Value is too low"); if (output > parseLimit) throw new OverflowException("Value is too high"); - if (double.IsNaN(output)) throw new FormatException("Not a number"); + if (!allowNaN && double.IsNaN(output)) throw new FormatException("Not a number"); return output; } From 9f08c474caf57d8a84a510653c72a7f01ccf2b8d Mon Sep 17 00:00:00 2001 From: Khang Date: Mon, 22 Aug 2022 21:44:25 -0400 Subject: [PATCH 1164/1528] Treat NaN slider velocity timing points as 1.0x but without slider ticks --- .../Objects/JuiceStream.cs | 5 ++++- osu.Game.Rulesets.Mania/Objects/HoldNote.cs | 2 +- .../Mods/OsuModStrictTracking.cs | 2 +- osu.Game.Rulesets.Osu/Objects/Slider.cs | 8 ++++++- osu.Game.Rulesets.Taiko/Objects/DrumRoll.cs | 2 +- .../Beatmaps/SliderEventGenerationTest.cs | 17 ++++++++++----- .../ControlPoints/DifficultyControlPoint.cs | 15 ++++++++++--- .../Beatmaps/Formats/LegacyBeatmapDecoder.cs | 8 ++++++- .../Rulesets/Objects/SliderEventGenerator.cs | 21 +++++++++++-------- 9 files changed, 57 insertions(+), 23 deletions(-) diff --git a/osu.Game.Rulesets.Catch/Objects/JuiceStream.cs b/osu.Game.Rulesets.Catch/Objects/JuiceStream.cs index 311e15116e..a9c7d938d2 100644 --- a/osu.Game.Rulesets.Catch/Objects/JuiceStream.cs +++ b/osu.Game.Rulesets.Catch/Objects/JuiceStream.cs @@ -40,6 +40,9 @@ namespace osu.Game.Rulesets.Catch.Objects [JsonIgnore] public double TickDistance => tickDistanceFactor * DifficultyControlPoint.SliderVelocity; + [JsonIgnore] + public bool GenerateTicks => DifficultyControlPoint.GenerateTicks; + /// /// The length of one span of this . /// @@ -64,7 +67,7 @@ namespace osu.Game.Rulesets.Catch.Objects int nodeIndex = 0; SliderEventDescriptor? lastEvent = null; - foreach (var e in SliderEventGenerator.Generate(StartTime, SpanDuration, Velocity, TickDistance, Path.Distance, this.SpanCount(), LegacyLastTickOffset, cancellationToken)) + foreach (var e in SliderEventGenerator.Generate(StartTime, SpanDuration, Velocity, TickDistance, Path.Distance, this.SpanCount(), LegacyLastTickOffset, GenerateTicks, cancellationToken)) { // generate tiny droplets since the last point if (lastEvent != null) diff --git a/osu.Game.Rulesets.Mania/Objects/HoldNote.cs b/osu.Game.Rulesets.Mania/Objects/HoldNote.cs index 22fab15c1b..4ec039c405 100644 --- a/osu.Game.Rulesets.Mania/Objects/HoldNote.cs +++ b/osu.Game.Rulesets.Mania/Objects/HoldNote.cs @@ -117,7 +117,7 @@ namespace osu.Game.Rulesets.Mania.Objects private void createTicks(CancellationToken cancellationToken) { - if (tickSpacing == 0) + if (tickSpacing == 0 || !DifficultyControlPoint.GenerateTicks) return; for (double t = StartTime + tickSpacing; t <= EndTime - tickSpacing; t += tickSpacing) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModStrictTracking.cs b/osu.Game.Rulesets.Osu/Mods/OsuModStrictTracking.cs index 67b19124e1..eb59122686 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModStrictTracking.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModStrictTracking.cs @@ -102,7 +102,7 @@ namespace osu.Game.Rulesets.Osu.Mods protected override void CreateNestedHitObjects(CancellationToken cancellationToken) { - var sliderEvents = SliderEventGenerator.Generate(StartTime, SpanDuration, Velocity, TickDistance, Path.Distance, this.SpanCount(), LegacyLastTickOffset, cancellationToken); + var sliderEvents = SliderEventGenerator.Generate(StartTime, SpanDuration, Velocity, TickDistance, Path.Distance, this.SpanCount(), LegacyLastTickOffset, GenerateTicks, cancellationToken); foreach (var e in sliderEvents) { diff --git a/osu.Game.Rulesets.Osu/Objects/Slider.cs b/osu.Game.Rulesets.Osu/Objects/Slider.cs index a5468ff613..31117c0836 100644 --- a/osu.Game.Rulesets.Osu/Objects/Slider.cs +++ b/osu.Game.Rulesets.Osu/Objects/Slider.cs @@ -142,6 +142,11 @@ namespace osu.Game.Rulesets.Osu.Objects /// public double TickDistanceMultiplier = 1; + /// + /// Whether this should generate s. + /// + public bool GenerateTicks { get; private set; } + /// /// Whether this 's judgement is fully handled by its nested s. /// If false, this will be judged proportionally to the number of nested s hit. @@ -170,13 +175,14 @@ namespace osu.Game.Rulesets.Osu.Objects Velocity = scoringDistance / timingPoint.BeatLength; TickDistance = scoringDistance / difficulty.SliderTickRate * TickDistanceMultiplier; + GenerateTicks = DifficultyControlPoint.GenerateTicks; } protected override void CreateNestedHitObjects(CancellationToken cancellationToken) { base.CreateNestedHitObjects(cancellationToken); - var sliderEvents = SliderEventGenerator.Generate(StartTime, SpanDuration, Velocity, TickDistance, Path.Distance, this.SpanCount(), LegacyLastTickOffset, cancellationToken); + var sliderEvents = SliderEventGenerator.Generate(StartTime, SpanDuration, Velocity, TickDistance, Path.Distance, this.SpanCount(), LegacyLastTickOffset, GenerateTicks, cancellationToken); foreach (var e in sliderEvents) { diff --git a/osu.Game.Rulesets.Taiko/Objects/DrumRoll.cs b/osu.Game.Rulesets.Taiko/Objects/DrumRoll.cs index e1619e2857..09e465c37b 100644 --- a/osu.Game.Rulesets.Taiko/Objects/DrumRoll.cs +++ b/osu.Game.Rulesets.Taiko/Objects/DrumRoll.cs @@ -85,7 +85,7 @@ namespace osu.Game.Rulesets.Taiko.Objects private void createTicks(CancellationToken cancellationToken) { - if (tickSpacing == 0) + if (tickSpacing == 0 || !DifficultyControlPoint.GenerateTicks) return; bool first = true; diff --git a/osu.Game.Tests/Beatmaps/SliderEventGenerationTest.cs b/osu.Game.Tests/Beatmaps/SliderEventGenerationTest.cs index d30ab3dea1..077398f015 100644 --- a/osu.Game.Tests/Beatmaps/SliderEventGenerationTest.cs +++ b/osu.Game.Tests/Beatmaps/SliderEventGenerationTest.cs @@ -18,7 +18,7 @@ namespace osu.Game.Tests.Beatmaps [Test] public void TestSingleSpan() { - var events = SliderEventGenerator.Generate(start_time, span_duration, 1, span_duration / 2, span_duration, 1, null).ToArray(); + var events = SliderEventGenerator.Generate(start_time, span_duration, 1, span_duration / 2, span_duration, 1, null, true).ToArray(); Assert.That(events[0].Type, Is.EqualTo(SliderEventType.Head)); Assert.That(events[0].Time, Is.EqualTo(start_time)); @@ -33,7 +33,7 @@ namespace osu.Game.Tests.Beatmaps [Test] public void TestRepeat() { - var events = SliderEventGenerator.Generate(start_time, span_duration, 1, span_duration / 2, span_duration, 2, null).ToArray(); + var events = SliderEventGenerator.Generate(start_time, span_duration, 1, span_duration / 2, span_duration, 2, null, true).ToArray(); Assert.That(events[0].Type, Is.EqualTo(SliderEventType.Head)); Assert.That(events[0].Time, Is.EqualTo(start_time)); @@ -54,7 +54,7 @@ namespace osu.Game.Tests.Beatmaps [Test] public void TestNonEvenTicks() { - var events = SliderEventGenerator.Generate(start_time, span_duration, 1, 300, span_duration, 2, null).ToArray(); + var events = SliderEventGenerator.Generate(start_time, span_duration, 1, 300, span_duration, 2, null, true).ToArray(); Assert.That(events[0].Type, Is.EqualTo(SliderEventType.Head)); Assert.That(events[0].Time, Is.EqualTo(start_time)); @@ -87,7 +87,7 @@ namespace osu.Game.Tests.Beatmaps [Test] public void TestLegacyLastTickOffset() { - var events = SliderEventGenerator.Generate(start_time, span_duration, 1, span_duration / 2, span_duration, 1, 100).ToArray(); + var events = SliderEventGenerator.Generate(start_time, span_duration, 1, span_duration / 2, span_duration, 1, 100, true).ToArray(); Assert.That(events[2].Type, Is.EqualTo(SliderEventType.LegacyLastTick)); Assert.That(events[2].Time, Is.EqualTo(900)); @@ -99,7 +99,7 @@ namespace osu.Game.Tests.Beatmaps const double velocity = 5; const double min_distance = velocity * 10; - var events = SliderEventGenerator.Generate(start_time, span_duration, velocity, velocity, span_duration, 2, 0).ToArray(); + var events = SliderEventGenerator.Generate(start_time, span_duration, velocity, velocity, span_duration, 2, 0, true).ToArray(); Assert.Multiple(() => { @@ -114,5 +114,12 @@ namespace osu.Game.Tests.Beatmaps } }); } + + [Test] + public void TestNoTickGeneration() + { + var events = SliderEventGenerator.Generate(start_time, span_duration, 1, span_duration / 2, span_duration, 1, null, false).ToArray(); + Assert.That(events.Any(e => e.Type == SliderEventType.Tick), Is.False); + } } } diff --git a/osu.Game/Beatmaps/ControlPoints/DifficultyControlPoint.cs b/osu.Game/Beatmaps/ControlPoints/DifficultyControlPoint.cs index c199d1da59..dfa3552469 100644 --- a/osu.Game/Beatmaps/ControlPoints/DifficultyControlPoint.cs +++ b/osu.Game/Beatmaps/ControlPoints/DifficultyControlPoint.cs @@ -40,13 +40,21 @@ namespace osu.Game.Beatmaps.ControlPoints set => SliderVelocityBindable.Value = value; } + /// + /// Whether or not slider ticks should be generated at this control point. + /// This exists for backwards compatibility with maps that abuse NaN slider velocity behavior on osu!stable (e.g. /b/2628991). + /// + public bool GenerateTicks { get; set; } = true; + public override bool IsRedundant(ControlPoint? existing) => existing is DifficultyControlPoint existingDifficulty - && SliderVelocity == existingDifficulty.SliderVelocity; + && SliderVelocity == existingDifficulty.SliderVelocity + && GenerateTicks == existingDifficulty.GenerateTicks; public override void CopyFrom(ControlPoint other) { SliderVelocity = ((DifficultyControlPoint)other).SliderVelocity; + GenerateTicks = ((DifficultyControlPoint)other).GenerateTicks; base.CopyFrom(other); } @@ -57,8 +65,9 @@ namespace osu.Game.Beatmaps.ControlPoints public bool Equals(DifficultyControlPoint? other) => base.Equals(other) - && SliderVelocity == other.SliderVelocity; + && SliderVelocity == other.SliderVelocity + && GenerateTicks == other.GenerateTicks; - public override int GetHashCode() => HashCode.Combine(base.GetHashCode(), SliderVelocity); + public override int GetHashCode() => HashCode.Combine(base.GetHashCode(), SliderVelocity, GenerateTicks); } } diff --git a/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs b/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs index 89d3465ab6..3d3661745a 100644 --- a/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs +++ b/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs @@ -373,7 +373,9 @@ namespace osu.Game.Beatmaps.Formats string[] split = line.Split(','); double time = getOffsetTime(Parsing.ParseDouble(split[0].Trim())); - double beatLength = Parsing.ParseDouble(split[1].Trim()); + double beatLength = Parsing.ParseDouble(split[1].Trim(), allowNaN: true); + + // If beatLength is NaN, speedMultiplier should still be 1 because all comparisons against NaN are false. double speedMultiplier = beatLength < 0 ? 100.0 / -beatLength : 1; TimeSignature timeSignature = TimeSignature.SimpleQuadruple; @@ -412,6 +414,9 @@ namespace osu.Game.Beatmaps.Formats if (timingChange) { + if (double.IsNaN(beatLength)) + throw new InvalidDataException("Beat length cannot be NaN in a timing control point"); + var controlPoint = CreateTimingControlPoint(); controlPoint.BeatLength = beatLength; @@ -425,6 +430,7 @@ namespace osu.Game.Beatmaps.Formats #pragma warning restore 618 { SliderVelocity = speedMultiplier, + GenerateTicks = !double.IsNaN(beatLength), }, timingChange); var effectPoint = new EffectControlPoint diff --git a/osu.Game/Rulesets/Objects/SliderEventGenerator.cs b/osu.Game/Rulesets/Objects/SliderEventGenerator.cs index d32a7cb16d..b77d15d565 100644 --- a/osu.Game/Rulesets/Objects/SliderEventGenerator.cs +++ b/osu.Game/Rulesets/Objects/SliderEventGenerator.cs @@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Objects { // ReSharper disable once MethodOverloadWithOptionalParameter public static IEnumerable Generate(double startTime, double spanDuration, double velocity, double tickDistance, double totalDistance, int spanCount, - double? legacyLastTickOffset, CancellationToken cancellationToken = default) + double? legacyLastTickOffset, bool shouldGenerateTicks, CancellationToken cancellationToken = default) { // A very lenient maximum length of a slider for ticks to be generated. // This exists for edge cases such as /b/1573664 where the beatmap has been edited by the user, and should never be reached in normal usage. @@ -41,16 +41,19 @@ namespace osu.Game.Rulesets.Objects double spanStartTime = startTime + span * spanDuration; bool reversed = span % 2 == 1; - var ticks = generateTicks(span, spanStartTime, spanDuration, reversed, length, tickDistance, minDistanceFromEnd, cancellationToken); - - if (reversed) + if (shouldGenerateTicks) { - // For repeat spans, ticks are returned in reverse-StartTime order, which is undesirable for some rulesets - ticks = ticks.Reverse(); - } + var ticks = generateTicks(span, spanStartTime, spanDuration, reversed, length, tickDistance, minDistanceFromEnd, cancellationToken); - foreach (var e in ticks) - yield return e; + if (reversed) + { + // For repeat spans, ticks are returned in reverse-StartTime order, which is undesirable for some rulesets + ticks = ticks.Reverse(); + } + + foreach (var e in ticks) + yield return e; + } if (span < spanCount - 1) { From 8f708c1dcf30e7300b8f0c71ab48989a234f5cda Mon Sep 17 00:00:00 2001 From: Khang Date: Mon, 22 Aug 2022 22:43:44 -0400 Subject: [PATCH 1165/1528] Turn GenerateTicks into a bindable to pass code quality tests --- .../ControlPoints/DifficultyControlPoint.cs | 13 ++++++++++++- 1 file changed, 12 insertions(+), 1 deletion(-) diff --git a/osu.Game/Beatmaps/ControlPoints/DifficultyControlPoint.cs b/osu.Game/Beatmaps/ControlPoints/DifficultyControlPoint.cs index dfa3552469..ca49d316e0 100644 --- a/osu.Game/Beatmaps/ControlPoints/DifficultyControlPoint.cs +++ b/osu.Game/Beatmaps/ControlPoints/DifficultyControlPoint.cs @@ -16,6 +16,7 @@ namespace osu.Game.Beatmaps.ControlPoints public static readonly DifficultyControlPoint DEFAULT = new DifficultyControlPoint { SliderVelocityBindable = { Disabled = true }, + GenerateTicksBindable = { Disabled = true }, }; /// @@ -29,6 +30,12 @@ namespace osu.Game.Beatmaps.ControlPoints MaxValue = 10 }; + /// + /// Whether or not slider ticks should be generated at this control point. + /// This exists for backwards compatibility with maps that abuse NaN slider velocity behavior on osu!stable (e.g. /b/2628991). + /// + public readonly BindableBool GenerateTicksBindable = new BindableBool(true); + public override Color4 GetRepresentingColour(OsuColour colours) => colours.Lime1; /// @@ -44,7 +51,11 @@ namespace osu.Game.Beatmaps.ControlPoints /// Whether or not slider ticks should be generated at this control point. /// This exists for backwards compatibility with maps that abuse NaN slider velocity behavior on osu!stable (e.g. /b/2628991). /// - public bool GenerateTicks { get; set; } = true; + public bool GenerateTicks + { + get => GenerateTicksBindable.Value; + set => GenerateTicksBindable.Value = value; + } public override bool IsRedundant(ControlPoint? existing) => existing is DifficultyControlPoint existingDifficulty From a81672f3dc9e885651f78852675fadb76940ace2 Mon Sep 17 00:00:00 2001 From: Khang Date: Mon, 22 Aug 2022 23:31:24 -0400 Subject: [PATCH 1166/1528] Use an infinite tick distance instead of directly disabling tick generation for SliderEventGenerator --- .../Objects/JuiceStream.cs | 5 +---- .../Mods/OsuModStrictTracking.cs | 2 +- osu.Game.Rulesets.Osu/Objects/Slider.cs | 10 ++------- .../Beatmaps/SliderEventGenerationTest.cs | 17 +++++---------- .../Rulesets/Objects/SliderEventGenerator.cs | 21 ++++++++----------- 5 files changed, 18 insertions(+), 37 deletions(-) diff --git a/osu.Game.Rulesets.Catch/Objects/JuiceStream.cs b/osu.Game.Rulesets.Catch/Objects/JuiceStream.cs index a9c7d938d2..311e15116e 100644 --- a/osu.Game.Rulesets.Catch/Objects/JuiceStream.cs +++ b/osu.Game.Rulesets.Catch/Objects/JuiceStream.cs @@ -40,9 +40,6 @@ namespace osu.Game.Rulesets.Catch.Objects [JsonIgnore] public double TickDistance => tickDistanceFactor * DifficultyControlPoint.SliderVelocity; - [JsonIgnore] - public bool GenerateTicks => DifficultyControlPoint.GenerateTicks; - /// /// The length of one span of this . /// @@ -67,7 +64,7 @@ namespace osu.Game.Rulesets.Catch.Objects int nodeIndex = 0; SliderEventDescriptor? lastEvent = null; - foreach (var e in SliderEventGenerator.Generate(StartTime, SpanDuration, Velocity, TickDistance, Path.Distance, this.SpanCount(), LegacyLastTickOffset, GenerateTicks, cancellationToken)) + foreach (var e in SliderEventGenerator.Generate(StartTime, SpanDuration, Velocity, TickDistance, Path.Distance, this.SpanCount(), LegacyLastTickOffset, cancellationToken)) { // generate tiny droplets since the last point if (lastEvent != null) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModStrictTracking.cs b/osu.Game.Rulesets.Osu/Mods/OsuModStrictTracking.cs index eb59122686..67b19124e1 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModStrictTracking.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModStrictTracking.cs @@ -102,7 +102,7 @@ namespace osu.Game.Rulesets.Osu.Mods protected override void CreateNestedHitObjects(CancellationToken cancellationToken) { - var sliderEvents = SliderEventGenerator.Generate(StartTime, SpanDuration, Velocity, TickDistance, Path.Distance, this.SpanCount(), LegacyLastTickOffset, GenerateTicks, cancellationToken); + var sliderEvents = SliderEventGenerator.Generate(StartTime, SpanDuration, Velocity, TickDistance, Path.Distance, this.SpanCount(), LegacyLastTickOffset, cancellationToken); foreach (var e in sliderEvents) { diff --git a/osu.Game.Rulesets.Osu/Objects/Slider.cs b/osu.Game.Rulesets.Osu/Objects/Slider.cs index 31117c0836..0689c49085 100644 --- a/osu.Game.Rulesets.Osu/Objects/Slider.cs +++ b/osu.Game.Rulesets.Osu/Objects/Slider.cs @@ -142,11 +142,6 @@ namespace osu.Game.Rulesets.Osu.Objects /// public double TickDistanceMultiplier = 1; - /// - /// Whether this should generate s. - /// - public bool GenerateTicks { get; private set; } - /// /// Whether this 's judgement is fully handled by its nested s. /// If false, this will be judged proportionally to the number of nested s hit. @@ -174,15 +169,14 @@ namespace osu.Game.Rulesets.Osu.Objects double scoringDistance = BASE_SCORING_DISTANCE * difficulty.SliderMultiplier * DifficultyControlPoint.SliderVelocity; Velocity = scoringDistance / timingPoint.BeatLength; - TickDistance = scoringDistance / difficulty.SliderTickRate * TickDistanceMultiplier; - GenerateTicks = DifficultyControlPoint.GenerateTicks; + TickDistance = DifficultyControlPoint.GenerateTicks ? (scoringDistance / difficulty.SliderTickRate * TickDistanceMultiplier) : double.PositiveInfinity; } protected override void CreateNestedHitObjects(CancellationToken cancellationToken) { base.CreateNestedHitObjects(cancellationToken); - var sliderEvents = SliderEventGenerator.Generate(StartTime, SpanDuration, Velocity, TickDistance, Path.Distance, this.SpanCount(), LegacyLastTickOffset, GenerateTicks, cancellationToken); + var sliderEvents = SliderEventGenerator.Generate(StartTime, SpanDuration, Velocity, TickDistance, Path.Distance, this.SpanCount(), LegacyLastTickOffset, cancellationToken); foreach (var e in sliderEvents) { diff --git a/osu.Game.Tests/Beatmaps/SliderEventGenerationTest.cs b/osu.Game.Tests/Beatmaps/SliderEventGenerationTest.cs index 077398f015..d30ab3dea1 100644 --- a/osu.Game.Tests/Beatmaps/SliderEventGenerationTest.cs +++ b/osu.Game.Tests/Beatmaps/SliderEventGenerationTest.cs @@ -18,7 +18,7 @@ namespace osu.Game.Tests.Beatmaps [Test] public void TestSingleSpan() { - var events = SliderEventGenerator.Generate(start_time, span_duration, 1, span_duration / 2, span_duration, 1, null, true).ToArray(); + var events = SliderEventGenerator.Generate(start_time, span_duration, 1, span_duration / 2, span_duration, 1, null).ToArray(); Assert.That(events[0].Type, Is.EqualTo(SliderEventType.Head)); Assert.That(events[0].Time, Is.EqualTo(start_time)); @@ -33,7 +33,7 @@ namespace osu.Game.Tests.Beatmaps [Test] public void TestRepeat() { - var events = SliderEventGenerator.Generate(start_time, span_duration, 1, span_duration / 2, span_duration, 2, null, true).ToArray(); + var events = SliderEventGenerator.Generate(start_time, span_duration, 1, span_duration / 2, span_duration, 2, null).ToArray(); Assert.That(events[0].Type, Is.EqualTo(SliderEventType.Head)); Assert.That(events[0].Time, Is.EqualTo(start_time)); @@ -54,7 +54,7 @@ namespace osu.Game.Tests.Beatmaps [Test] public void TestNonEvenTicks() { - var events = SliderEventGenerator.Generate(start_time, span_duration, 1, 300, span_duration, 2, null, true).ToArray(); + var events = SliderEventGenerator.Generate(start_time, span_duration, 1, 300, span_duration, 2, null).ToArray(); Assert.That(events[0].Type, Is.EqualTo(SliderEventType.Head)); Assert.That(events[0].Time, Is.EqualTo(start_time)); @@ -87,7 +87,7 @@ namespace osu.Game.Tests.Beatmaps [Test] public void TestLegacyLastTickOffset() { - var events = SliderEventGenerator.Generate(start_time, span_duration, 1, span_duration / 2, span_duration, 1, 100, true).ToArray(); + var events = SliderEventGenerator.Generate(start_time, span_duration, 1, span_duration / 2, span_duration, 1, 100).ToArray(); Assert.That(events[2].Type, Is.EqualTo(SliderEventType.LegacyLastTick)); Assert.That(events[2].Time, Is.EqualTo(900)); @@ -99,7 +99,7 @@ namespace osu.Game.Tests.Beatmaps const double velocity = 5; const double min_distance = velocity * 10; - var events = SliderEventGenerator.Generate(start_time, span_duration, velocity, velocity, span_duration, 2, 0, true).ToArray(); + var events = SliderEventGenerator.Generate(start_time, span_duration, velocity, velocity, span_duration, 2, 0).ToArray(); Assert.Multiple(() => { @@ -114,12 +114,5 @@ namespace osu.Game.Tests.Beatmaps } }); } - - [Test] - public void TestNoTickGeneration() - { - var events = SliderEventGenerator.Generate(start_time, span_duration, 1, span_duration / 2, span_duration, 1, null, false).ToArray(); - Assert.That(events.Any(e => e.Type == SliderEventType.Tick), Is.False); - } } } diff --git a/osu.Game/Rulesets/Objects/SliderEventGenerator.cs b/osu.Game/Rulesets/Objects/SliderEventGenerator.cs index b77d15d565..d32a7cb16d 100644 --- a/osu.Game/Rulesets/Objects/SliderEventGenerator.cs +++ b/osu.Game/Rulesets/Objects/SliderEventGenerator.cs @@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Objects { // ReSharper disable once MethodOverloadWithOptionalParameter public static IEnumerable Generate(double startTime, double spanDuration, double velocity, double tickDistance, double totalDistance, int spanCount, - double? legacyLastTickOffset, bool shouldGenerateTicks, CancellationToken cancellationToken = default) + double? legacyLastTickOffset, CancellationToken cancellationToken = default) { // A very lenient maximum length of a slider for ticks to be generated. // This exists for edge cases such as /b/1573664 where the beatmap has been edited by the user, and should never be reached in normal usage. @@ -41,20 +41,17 @@ namespace osu.Game.Rulesets.Objects double spanStartTime = startTime + span * spanDuration; bool reversed = span % 2 == 1; - if (shouldGenerateTicks) + var ticks = generateTicks(span, spanStartTime, spanDuration, reversed, length, tickDistance, minDistanceFromEnd, cancellationToken); + + if (reversed) { - var ticks = generateTicks(span, spanStartTime, spanDuration, reversed, length, tickDistance, minDistanceFromEnd, cancellationToken); - - if (reversed) - { - // For repeat spans, ticks are returned in reverse-StartTime order, which is undesirable for some rulesets - ticks = ticks.Reverse(); - } - - foreach (var e in ticks) - yield return e; + // For repeat spans, ticks are returned in reverse-StartTime order, which is undesirable for some rulesets + ticks = ticks.Reverse(); } + foreach (var e in ticks) + yield return e; + if (span < spanCount - 1) { yield return new SliderEventDescriptor From 1191b6c080491c454286ddcab0178a204a7a518f Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 23 Aug 2022 13:44:41 +0900 Subject: [PATCH 1167/1528] Remove unused `Source_Set` implementation on `ISpectatorPlayerClock` --- .../Multiplayer/Spectate/CatchUpSpectatorPlayerClock.cs | 2 +- .../OnlinePlay/Multiplayer/Spectate/ISpectatorPlayerClock.cs | 5 ----- 2 files changed, 1 insertion(+), 6 deletions(-) diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/CatchUpSpectatorPlayerClock.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/CatchUpSpectatorPlayerClock.cs index 93e1ea3c24..8d8f6a373a 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/CatchUpSpectatorPlayerClock.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/CatchUpSpectatorPlayerClock.cs @@ -17,7 +17,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate /// public const double CATCHUP_RATE = 2; - public IFrameBasedClock Source { get; set; } + public readonly IFrameBasedClock Source; public double CurrentTime { get; private set; } diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/ISpectatorPlayerClock.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/ISpectatorPlayerClock.cs index b2ecb105c2..a2e6df9282 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/ISpectatorPlayerClock.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/ISpectatorPlayerClock.cs @@ -33,10 +33,5 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate /// Of note, this will be false if this clock is *ahead* of the master clock. /// bool IsCatchingUp { get; set; } - - /// - /// The source clock - /// - IFrameBasedClock Source { set; } } } From 553897f2f024483b0c2282086f9db8de81604844 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 23 Aug 2022 13:52:43 +0900 Subject: [PATCH 1168/1528] Remove `AddClock` method to `CreateManagedClock` --- osu.Game.Tests/OnlinePlay/TestSceneCatchUpSyncManager.cs | 4 ++-- .../OnlinePlay/Multiplayer/Spectate/CatchUpSyncManager.cs | 4 ++-- .../OnlinePlay/Multiplayer/Spectate/ISyncManager.cs | 8 ++++---- .../Multiplayer/Spectate/MultiSpectatorScreen.cs | 4 ++-- 4 files changed, 10 insertions(+), 10 deletions(-) diff --git a/osu.Game.Tests/OnlinePlay/TestSceneCatchUpSyncManager.cs b/osu.Game.Tests/OnlinePlay/TestSceneCatchUpSyncManager.cs index 88c4850fa7..db14dc95b2 100644 --- a/osu.Game.Tests/OnlinePlay/TestSceneCatchUpSyncManager.cs +++ b/osu.Game.Tests/OnlinePlay/TestSceneCatchUpSyncManager.cs @@ -29,8 +29,8 @@ namespace osu.Game.Tests.OnlinePlay public void Setup() { syncManager = new CatchUpSyncManager(master = new GameplayClockContainer(new TestManualClock())); - player1 = syncManager.AddClock(); - player2 = syncManager.AddClock(); + player1 = syncManager.CreateManagedClock(); + player2 = syncManager.CreateManagedClock(); clocksById = new Dictionary { diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/CatchUpSyncManager.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/CatchUpSyncManager.cs index ede2600671..4e563ec69a 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/CatchUpSyncManager.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/CatchUpSyncManager.cs @@ -54,14 +54,14 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate MasterClock = master; } - public ISpectatorPlayerClock AddClock() + public ISpectatorPlayerClock CreateManagedClock() { var clock = new CatchUpSpectatorPlayerClock(MasterClock); playerClocks.Add(clock); return clock; } - public void RemoveClock(ISpectatorPlayerClock clock) + public void RemoveManagedClock(ISpectatorPlayerClock clock) { playerClocks.Remove(clock); clock.Stop(); diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/ISyncManager.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/ISyncManager.cs index 9281e4c1cf..5615e02336 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/ISyncManager.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/ISyncManager.cs @@ -28,15 +28,15 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate IBindable MasterState { get; } /// - /// Adds a new managed . + /// Create a new managed . /// - /// The added . - ISpectatorPlayerClock AddClock(); + /// The newly created . + ISpectatorPlayerClock CreateManagedClock(); /// /// Removes an , stopping it from being managed by this . /// /// The to remove. - void RemoveClock(ISpectatorPlayerClock clock); + void RemoveManagedClock(ISpectatorPlayerClock clock); } } diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs index 5a24d74955..3d04ae8f3c 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs @@ -123,7 +123,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate }; for (int i = 0; i < Users.Count; i++) - grid.Add(instances[i] = new PlayerArea(Users[i], syncManager.AddClock())); + grid.Add(instances[i] = new PlayerArea(Users[i], syncManager.CreateManagedClock())); LoadComponentAsync(leaderboard = new MultiSpectatorLeaderboard(users) { @@ -237,7 +237,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate var instance = instances.Single(i => i.UserId == userId); instance.FadeColour(colours.Gray4, 400, Easing.OutQuint); - syncManager.RemoveClock(instance.GameplayClock); + syncManager.RemoveManagedClock(instance.GameplayClock); } public override bool OnBackButton() From fbe8de2757ca2a752163bd6a2d61a4d788b55301 Mon Sep 17 00:00:00 2001 From: Khang Date: Tue, 23 Aug 2022 00:57:25 -0400 Subject: [PATCH 1169/1528] Disable the GetHashCode warning instead of using bindables --- .../ControlPoints/DifficultyControlPoint.cs | 14 ++------------ 1 file changed, 2 insertions(+), 12 deletions(-) diff --git a/osu.Game/Beatmaps/ControlPoints/DifficultyControlPoint.cs b/osu.Game/Beatmaps/ControlPoints/DifficultyControlPoint.cs index ca49d316e0..ddb2b1e95c 100644 --- a/osu.Game/Beatmaps/ControlPoints/DifficultyControlPoint.cs +++ b/osu.Game/Beatmaps/ControlPoints/DifficultyControlPoint.cs @@ -16,7 +16,6 @@ namespace osu.Game.Beatmaps.ControlPoints public static readonly DifficultyControlPoint DEFAULT = new DifficultyControlPoint { SliderVelocityBindable = { Disabled = true }, - GenerateTicksBindable = { Disabled = true }, }; /// @@ -30,12 +29,6 @@ namespace osu.Game.Beatmaps.ControlPoints MaxValue = 10 }; - /// - /// Whether or not slider ticks should be generated at this control point. - /// This exists for backwards compatibility with maps that abuse NaN slider velocity behavior on osu!stable (e.g. /b/2628991). - /// - public readonly BindableBool GenerateTicksBindable = new BindableBool(true); - public override Color4 GetRepresentingColour(OsuColour colours) => colours.Lime1; /// @@ -51,11 +44,7 @@ namespace osu.Game.Beatmaps.ControlPoints /// Whether or not slider ticks should be generated at this control point. /// This exists for backwards compatibility with maps that abuse NaN slider velocity behavior on osu!stable (e.g. /b/2628991). /// - public bool GenerateTicks - { - get => GenerateTicksBindable.Value; - set => GenerateTicksBindable.Value = value; - } + public bool GenerateTicks { get; set; } = true; public override bool IsRedundant(ControlPoint? existing) => existing is DifficultyControlPoint existingDifficulty @@ -79,6 +68,7 @@ namespace osu.Game.Beatmaps.ControlPoints && SliderVelocity == other.SliderVelocity && GenerateTicks == other.GenerateTicks; + // ReSharper disable once NonReadonlyMemberInGetHashCode public override int GetHashCode() => HashCode.Combine(base.GetHashCode(), SliderVelocity, GenerateTicks); } } From 690e048864351f03b75902383ed1c785ed0d5eba Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 23 Aug 2022 17:00:00 +0900 Subject: [PATCH 1170/1528] Ensure all initial imports are completed before running playlist overlay tests steps --- .../Visual/UserInterface/TestScenePlaylistOverlay.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Game.Tests/Visual/UserInterface/TestScenePlaylistOverlay.cs b/osu.Game.Tests/Visual/UserInterface/TestScenePlaylistOverlay.cs index e67eebf721..fde2d82b16 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestScenePlaylistOverlay.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestScenePlaylistOverlay.cs @@ -66,6 +66,9 @@ namespace osu.Game.Tests.Visual.UserInterface } beatmapSets.First().ToLive(Realm); + + // Ensure all the initial imports are present before running any tests. + Realm.Run(r => r.Refresh()); }); [Test] From a62deae3cce7a7f2fdd02f80ee5d88bc86272680 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 23 Aug 2022 17:06:32 +0900 Subject: [PATCH 1171/1528] Use local realm rather than fetching from dependencies --- osu.Game.Tests/Visual/UserInterface/TestScenePlaylistOverlay.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/UserInterface/TestScenePlaylistOverlay.cs b/osu.Game.Tests/Visual/UserInterface/TestScenePlaylistOverlay.cs index fde2d82b16..f280230da7 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestScenePlaylistOverlay.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestScenePlaylistOverlay.cs @@ -141,7 +141,7 @@ namespace osu.Game.Tests.Visual.UserInterface AddStep("Add collection", () => { - Dependencies.Get().Write(r => + Realm.Write(r => { r.RemoveAll(); r.Add(new BeatmapCollection("wang")); From 9a579871c088774196835ee37ed89ce36ea181c6 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 23 Aug 2022 17:20:26 +0900 Subject: [PATCH 1172/1528] Remove pointless initial import --- .../Visual/UserInterface/TestScenePlaylistOverlay.cs | 3 --- 1 file changed, 3 deletions(-) diff --git a/osu.Game.Tests/Visual/UserInterface/TestScenePlaylistOverlay.cs b/osu.Game.Tests/Visual/UserInterface/TestScenePlaylistOverlay.cs index f280230da7..d87bcfa5dd 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestScenePlaylistOverlay.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestScenePlaylistOverlay.cs @@ -5,7 +5,6 @@ using System.Collections.Generic; using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; -using osu.Framework.Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Platform; @@ -39,8 +38,6 @@ namespace osu.Game.Tests.Visual.UserInterface Dependencies.Cache(new RealmRulesetStore(Realm)); Dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, Realm, null, Audio, Resources, host, Beatmap.Default)); Dependencies.Cache(Realm); - - beatmapManager.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely(); } [SetUp] From db004c9d9f441360b6bcffb0743090964ba47d85 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 23 Aug 2022 17:33:09 +0900 Subject: [PATCH 1173/1528] Fix collection dropdown potentially overwriting value change with schedule hotfix --- osu.Game/Collections/CollectionDropdown.cs | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) diff --git a/osu.Game/Collections/CollectionDropdown.cs b/osu.Game/Collections/CollectionDropdown.cs index 43a4d90aa8..71341f51a4 100644 --- a/osu.Game/Collections/CollectionDropdown.cs +++ b/osu.Game/Collections/CollectionDropdown.cs @@ -75,7 +75,14 @@ namespace osu.Game.Collections // changes. It's not great but honestly the whole dropdown menu structure isn't great. This needs to be fixed, but I'll issue // a warning that it's going to be a frustrating journey. Current.Value = allBeatmaps; - Schedule(() => Current.Value = filters.SingleOrDefault(f => f.Collection != null && f.Collection.ID == selectedItem?.ID) ?? filters[0]); + Schedule(() => + { + // current may have changed before the scheduled call is run. + if (Current.Value != allBeatmaps) + return; + + Current.Value = filters.SingleOrDefault(f => f.Collection != null && f.Collection.ID == selectedItem?.ID) ?? filters[0]; + }); // Trigger a re-filter if the current item was in the change set. if (selectedItem != null && changes != null) From 29fed0c4a3c1cfb445d0a57d78771ac4fcada63d Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 23 Aug 2022 18:32:56 +0900 Subject: [PATCH 1174/1528] Avoid setting the source clock until gameplay is ready to start Without this change, the audio track may audibly seek during load proceedings. --- osu.Game/Beatmaps/FramedBeatmapClock.cs | 3 +-- osu.Game/Screens/Play/GameplayClockContainer.cs | 4 ++-- osu.Game/Screens/Play/MasterGameplayClockContainer.cs | 2 +- 3 files changed, 4 insertions(+), 5 deletions(-) diff --git a/osu.Game/Beatmaps/FramedBeatmapClock.cs b/osu.Game/Beatmaps/FramedBeatmapClock.cs index 3166f688ea..c86f25640f 100644 --- a/osu.Game/Beatmaps/FramedBeatmapClock.cs +++ b/osu.Game/Beatmaps/FramedBeatmapClock.cs @@ -70,14 +70,13 @@ namespace osu.Game.Beatmaps set => decoupledClock.IsCoupled = value; } - public FramedBeatmapClock(IClock? sourceClock = null, bool applyOffsets = false) + public FramedBeatmapClock(bool applyOffsets = false) { this.applyOffsets = applyOffsets; // A decoupled clock is used to ensure precise time values even when the host audio subsystem is not reporting // high precision times (on windows there's generally only 5-10ms reporting intervals, as an example). decoupledClock = new DecoupleableInterpolatingFramedClock { IsCoupled = true }; - decoupledClock.ChangeSource(sourceClock); if (applyOffsets) { diff --git a/osu.Game/Screens/Play/GameplayClockContainer.cs b/osu.Game/Screens/Play/GameplayClockContainer.cs index 897d2cbdcd..21fffb2992 100644 --- a/osu.Game/Screens/Play/GameplayClockContainer.cs +++ b/osu.Game/Screens/Play/GameplayClockContainer.cs @@ -44,7 +44,7 @@ namespace osu.Game.Screens.Play /// By default, a value of zero will be used. /// Importantly, the value will be inferred from the current beatmap in by default. /// - public double StartTime { get; private set; } + public double StartTime { get; protected set; } public virtual IEnumerable NonGameplayAdjustments => Enumerable.Empty(); @@ -71,7 +71,7 @@ namespace osu.Game.Screens.Play InternalChildren = new Drawable[] { - GameplayClock = new FramedBeatmapClock(sourceClock, applyOffsets) { IsCoupled = false }, + GameplayClock = new FramedBeatmapClock(applyOffsets) { IsCoupled = false }, Content }; } diff --git a/osu.Game/Screens/Play/MasterGameplayClockContainer.cs b/osu.Game/Screens/Play/MasterGameplayClockContainer.cs index 168a5658f5..238817ad05 100644 --- a/osu.Game/Screens/Play/MasterGameplayClockContainer.cs +++ b/osu.Game/Screens/Play/MasterGameplayClockContainer.cs @@ -58,7 +58,7 @@ namespace osu.Game.Screens.Play this.beatmap = beatmap; this.skipTargetTime = skipTargetTime; - Reset(findEarliestStartTime()); + StartTime = findEarliestStartTime(); } private double findEarliestStartTime() From c840977acb72cd9d10fe90caf7c1d6ccacfa9c44 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 23 Aug 2022 20:42:20 +0900 Subject: [PATCH 1175/1528] Fix filtering potentially not running after new items added --- osu.Game/Overlays/Music/Playlist.cs | 18 ++++++++++++------ 1 file changed, 12 insertions(+), 6 deletions(-) diff --git a/osu.Game/Overlays/Music/Playlist.cs b/osu.Game/Overlays/Music/Playlist.cs index 15fc54a337..b48257a61a 100644 --- a/osu.Game/Overlays/Music/Playlist.cs +++ b/osu.Game/Overlays/Music/Playlist.cs @@ -27,6 +27,12 @@ namespace osu.Game.Overlays.Music set => base.Padding = value; } + protected override void OnItemsChanged() + { + base.OnItemsChanged(); + Filter(currentCriteria); + } + public void Filter(FilterCriteria criteria) { var items = (SearchContainer>>)ListContainer; @@ -44,12 +50,12 @@ namespace osu.Game.Overlays.Music public Live? FirstVisibleSet => Items.FirstOrDefault(i => ((PlaylistItem)ItemMap[i]).MatchingFilter); - protected override OsuRearrangeableListItem> CreateOsuDrawable(Live item) => new PlaylistItem(item) - { - InSelectedCollection = currentCriteria.Collection?.PerformRead(c => item.Value.Beatmaps.Select(b => b.MD5Hash).Any(c.BeatmapMD5Hashes.Contains)) != false, - SelectedSet = { BindTarget = SelectedSet }, - RequestSelection = set => RequestSelection?.Invoke(set) - }; + protected override OsuRearrangeableListItem> CreateOsuDrawable(Live item) => + new PlaylistItem(item) + { + SelectedSet = { BindTarget = SelectedSet }, + RequestSelection = set => RequestSelection?.Invoke(set) + }; protected override FillFlowContainer>> CreateListFillFlowContainer() => new SearchContainer>> { From c1ced85b5e4fd5afe86e064774fda164be0ce88c Mon Sep 17 00:00:00 2001 From: Khang Date: Tue, 23 Aug 2022 14:07:18 -0400 Subject: [PATCH 1176/1528] Move GenerateTicks to LegacyDifficultyControlPoint and remove support for NaN slider velocity support for other rulesets (at least for now) --- .../Objects/JuiceStream.cs | 6 +++++- osu.Game.Rulesets.Mania/Objects/HoldNote.cs | 2 +- osu.Game.Rulesets.Osu/Objects/Slider.cs | 10 +++++++++- osu.Game.Rulesets.Taiko/Objects/DrumRoll.cs | 2 +- .../ControlPoints/DifficultyControlPoint.cs | 16 +++------------ .../Beatmaps/Formats/LegacyBeatmapDecoder.cs | 1 - osu.Game/Beatmaps/Formats/LegacyDecoder.cs | 20 ++++++++++++++++--- 7 files changed, 36 insertions(+), 21 deletions(-) diff --git a/osu.Game.Rulesets.Catch/Objects/JuiceStream.cs b/osu.Game.Rulesets.Catch/Objects/JuiceStream.cs index 311e15116e..2a5564297c 100644 --- a/osu.Game.Rulesets.Catch/Objects/JuiceStream.cs +++ b/osu.Game.Rulesets.Catch/Objects/JuiceStream.cs @@ -11,6 +11,7 @@ using Newtonsoft.Json; using osu.Game.Audio; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; +using osu.Game.Beatmaps.Formats; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Types; @@ -50,9 +51,12 @@ namespace osu.Game.Rulesets.Catch.Objects base.ApplyDefaultsToSelf(controlPointInfo, difficulty); TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime); +#pragma warning disable 618 + bool generateTicks = (DifficultyControlPoint as LegacyBeatmapDecoder.LegacyDifficultyControlPoint)?.GenerateTicks ?? true; +#pragma warning restore 618 velocityFactor = base_scoring_distance * difficulty.SliderMultiplier / timingPoint.BeatLength; - tickDistanceFactor = base_scoring_distance * difficulty.SliderMultiplier / difficulty.SliderTickRate; + tickDistanceFactor = generateTicks ? (base_scoring_distance * difficulty.SliderMultiplier / difficulty.SliderTickRate) : double.PositiveInfinity; } protected override void CreateNestedHitObjects(CancellationToken cancellationToken) diff --git a/osu.Game.Rulesets.Mania/Objects/HoldNote.cs b/osu.Game.Rulesets.Mania/Objects/HoldNote.cs index 4ec039c405..22fab15c1b 100644 --- a/osu.Game.Rulesets.Mania/Objects/HoldNote.cs +++ b/osu.Game.Rulesets.Mania/Objects/HoldNote.cs @@ -117,7 +117,7 @@ namespace osu.Game.Rulesets.Mania.Objects private void createTicks(CancellationToken cancellationToken) { - if (tickSpacing == 0 || !DifficultyControlPoint.GenerateTicks) + if (tickSpacing == 0) return; for (double t = StartTime + tickSpacing; t <= EndTime - tickSpacing; t += tickSpacing) diff --git a/osu.Game.Rulesets.Osu/Objects/Slider.cs b/osu.Game.Rulesets.Osu/Objects/Slider.cs index 0689c49085..df1252c060 100644 --- a/osu.Game.Rulesets.Osu/Objects/Slider.cs +++ b/osu.Game.Rulesets.Osu/Objects/Slider.cs @@ -14,6 +14,8 @@ using osu.Framework.Caching; using osu.Game.Audio; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; +using osu.Game.Beatmaps.Formats; +using osu.Game.Beatmaps.Legacy; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Osu.Judgements; using osu.Game.Rulesets.Scoring; @@ -166,10 +168,16 @@ namespace osu.Game.Rulesets.Osu.Objects TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime); + var legacyInfo = controlPointInfo as LegacyControlPointInfo; +#pragma warning disable 618 + var legacyDifficultyPoint = legacyInfo?.DifficultyPointAt(StartTime) as LegacyBeatmapDecoder.LegacyDifficultyControlPoint; +#pragma warning restore 618 + double scoringDistance = BASE_SCORING_DISTANCE * difficulty.SliderMultiplier * DifficultyControlPoint.SliderVelocity; + bool generateTicks = legacyDifficultyPoint?.GenerateTicks ?? true; Velocity = scoringDistance / timingPoint.BeatLength; - TickDistance = DifficultyControlPoint.GenerateTicks ? (scoringDistance / difficulty.SliderTickRate * TickDistanceMultiplier) : double.PositiveInfinity; + TickDistance = generateTicks ? (scoringDistance / difficulty.SliderTickRate * TickDistanceMultiplier) : double.PositiveInfinity; } protected override void CreateNestedHitObjects(CancellationToken cancellationToken) diff --git a/osu.Game.Rulesets.Taiko/Objects/DrumRoll.cs b/osu.Game.Rulesets.Taiko/Objects/DrumRoll.cs index 09e465c37b..e1619e2857 100644 --- a/osu.Game.Rulesets.Taiko/Objects/DrumRoll.cs +++ b/osu.Game.Rulesets.Taiko/Objects/DrumRoll.cs @@ -85,7 +85,7 @@ namespace osu.Game.Rulesets.Taiko.Objects private void createTicks(CancellationToken cancellationToken) { - if (tickSpacing == 0 || !DifficultyControlPoint.GenerateTicks) + if (tickSpacing == 0) return; bool first = true; diff --git a/osu.Game/Beatmaps/ControlPoints/DifficultyControlPoint.cs b/osu.Game/Beatmaps/ControlPoints/DifficultyControlPoint.cs index ddb2b1e95c..c199d1da59 100644 --- a/osu.Game/Beatmaps/ControlPoints/DifficultyControlPoint.cs +++ b/osu.Game/Beatmaps/ControlPoints/DifficultyControlPoint.cs @@ -40,21 +40,13 @@ namespace osu.Game.Beatmaps.ControlPoints set => SliderVelocityBindable.Value = value; } - /// - /// Whether or not slider ticks should be generated at this control point. - /// This exists for backwards compatibility with maps that abuse NaN slider velocity behavior on osu!stable (e.g. /b/2628991). - /// - public bool GenerateTicks { get; set; } = true; - public override bool IsRedundant(ControlPoint? existing) => existing is DifficultyControlPoint existingDifficulty - && SliderVelocity == existingDifficulty.SliderVelocity - && GenerateTicks == existingDifficulty.GenerateTicks; + && SliderVelocity == existingDifficulty.SliderVelocity; public override void CopyFrom(ControlPoint other) { SliderVelocity = ((DifficultyControlPoint)other).SliderVelocity; - GenerateTicks = ((DifficultyControlPoint)other).GenerateTicks; base.CopyFrom(other); } @@ -65,10 +57,8 @@ namespace osu.Game.Beatmaps.ControlPoints public bool Equals(DifficultyControlPoint? other) => base.Equals(other) - && SliderVelocity == other.SliderVelocity - && GenerateTicks == other.GenerateTicks; + && SliderVelocity == other.SliderVelocity; - // ReSharper disable once NonReadonlyMemberInGetHashCode - public override int GetHashCode() => HashCode.Combine(base.GetHashCode(), SliderVelocity, GenerateTicks); + public override int GetHashCode() => HashCode.Combine(base.GetHashCode(), SliderVelocity); } } diff --git a/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs b/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs index 3d3661745a..f064d89e19 100644 --- a/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs +++ b/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs @@ -430,7 +430,6 @@ namespace osu.Game.Beatmaps.Formats #pragma warning restore 618 { SliderVelocity = speedMultiplier, - GenerateTicks = !double.IsNaN(beatLength), }, timingChange); var effectPoint = new EffectControlPoint diff --git a/osu.Game/Beatmaps/Formats/LegacyDecoder.cs b/osu.Game/Beatmaps/Formats/LegacyDecoder.cs index 52e760a068..c3fd16e86f 100644 --- a/osu.Game/Beatmaps/Formats/LegacyDecoder.cs +++ b/osu.Game/Beatmaps/Formats/LegacyDecoder.cs @@ -168,11 +168,18 @@ namespace osu.Game.Beatmaps.Formats /// public double BpmMultiplier { get; private set; } + /// + /// Whether or not slider ticks should be generated at this control point. + /// This exists for backwards compatibility with maps that abuse NaN slider velocity behavior on osu!stable (e.g. /b/2628991). + /// + public bool GenerateTicks { get; private set; } = true; + public LegacyDifficultyControlPoint(double beatLength) : this() { // Note: In stable, the division occurs on floats, but with compiler optimisations turned on actually seems to occur on doubles via some .NET black magic (possibly inlining?). BpmMultiplier = beatLength < 0 ? Math.Clamp((float)-beatLength, 10, 10000) / 100.0 : 1; + GenerateTicks = !double.IsNaN(beatLength); } public LegacyDifficultyControlPoint() @@ -180,11 +187,17 @@ namespace osu.Game.Beatmaps.Formats SliderVelocityBindable.Precision = double.Epsilon; } + public override bool IsRedundant(ControlPoint? existing) + => existing is LegacyDifficultyControlPoint existingLegacyDifficulty + && base.IsRedundant(existing) + && GenerateTicks == existingLegacyDifficulty.GenerateTicks; + public override void CopyFrom(ControlPoint other) { base.CopyFrom(other); BpmMultiplier = ((LegacyDifficultyControlPoint)other).BpmMultiplier; + GenerateTicks = ((LegacyDifficultyControlPoint)other).GenerateTicks; } public override bool Equals(ControlPoint? other) @@ -193,10 +206,11 @@ namespace osu.Game.Beatmaps.Formats public bool Equals(LegacyDifficultyControlPoint? other) => base.Equals(other) - && BpmMultiplier == other.BpmMultiplier; + && BpmMultiplier == other.BpmMultiplier + && GenerateTicks == other.GenerateTicks; - // ReSharper disable once NonReadonlyMemberInGetHashCode - public override int GetHashCode() => HashCode.Combine(base.GetHashCode(), BpmMultiplier); + // ReSharper disable twice NonReadonlyMemberInGetHashCode + public override int GetHashCode() => HashCode.Combine(base.GetHashCode(), BpmMultiplier, GenerateTicks); } internal class LegacySampleControlPoint : SampleControlPoint, IEquatable From ada61e6fe7121960b2f531ff08bb29379ade63b1 Mon Sep 17 00:00:00 2001 From: Khang Date: Tue, 23 Aug 2022 14:10:26 -0400 Subject: [PATCH 1177/1528] Forgot to undo broken changes in JuiceStream --- osu.Game.Rulesets.Catch/Objects/JuiceStream.cs | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-) diff --git a/osu.Game.Rulesets.Catch/Objects/JuiceStream.cs b/osu.Game.Rulesets.Catch/Objects/JuiceStream.cs index 2a5564297c..311e15116e 100644 --- a/osu.Game.Rulesets.Catch/Objects/JuiceStream.cs +++ b/osu.Game.Rulesets.Catch/Objects/JuiceStream.cs @@ -11,7 +11,6 @@ using Newtonsoft.Json; using osu.Game.Audio; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; -using osu.Game.Beatmaps.Formats; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Types; @@ -51,12 +50,9 @@ namespace osu.Game.Rulesets.Catch.Objects base.ApplyDefaultsToSelf(controlPointInfo, difficulty); TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime); -#pragma warning disable 618 - bool generateTicks = (DifficultyControlPoint as LegacyBeatmapDecoder.LegacyDifficultyControlPoint)?.GenerateTicks ?? true; -#pragma warning restore 618 velocityFactor = base_scoring_distance * difficulty.SliderMultiplier / timingPoint.BeatLength; - tickDistanceFactor = generateTicks ? (base_scoring_distance * difficulty.SliderMultiplier / difficulty.SliderTickRate) : double.PositiveInfinity; + tickDistanceFactor = base_scoring_distance * difficulty.SliderMultiplier / difficulty.SliderTickRate; } protected override void CreateNestedHitObjects(CancellationToken cancellationToken) From ec9daec93bcea47e7983564db3fb75b1c531733a Mon Sep 17 00:00:00 2001 From: Khang Date: Tue, 23 Aug 2022 14:18:40 -0400 Subject: [PATCH 1178/1528] Remove unnecessary workaround --- osu.Game.Rulesets.Osu/Objects/Slider.cs | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Objects/Slider.cs b/osu.Game.Rulesets.Osu/Objects/Slider.cs index df1252c060..a7495a2809 100644 --- a/osu.Game.Rulesets.Osu/Objects/Slider.cs +++ b/osu.Game.Rulesets.Osu/Objects/Slider.cs @@ -167,10 +167,8 @@ namespace osu.Game.Rulesets.Osu.Objects base.ApplyDefaultsToSelf(controlPointInfo, difficulty); TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime); - - var legacyInfo = controlPointInfo as LegacyControlPointInfo; #pragma warning disable 618 - var legacyDifficultyPoint = legacyInfo?.DifficultyPointAt(StartTime) as LegacyBeatmapDecoder.LegacyDifficultyControlPoint; + var legacyDifficultyPoint = DifficultyControlPoint as LegacyBeatmapDecoder.LegacyDifficultyControlPoint; #pragma warning restore 618 double scoringDistance = BASE_SCORING_DISTANCE * difficulty.SliderMultiplier * DifficultyControlPoint.SliderVelocity; From 1f9cdff0139a84830cc099537b2cad7e9552c3f6 Mon Sep 17 00:00:00 2001 From: OliBomby Date: Tue, 23 Aug 2022 22:19:40 +0200 Subject: [PATCH 1179/1528] remove these lines --- .../Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs | 2 -- 1 file changed, 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs index d903ada6e2..de40d8e03b 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs @@ -277,9 +277,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders // Turn the control points which were split off into a new slider. var samplePoint = (SampleControlPoint)HitObject.SampleControlPoint.DeepClone(); - samplePoint.Time = HitObject.StartTime; var difficultyPoint = (DifficultyControlPoint)HitObject.DifficultyControlPoint.DeepClone(); - difficultyPoint.Time = HitObject.StartTime; var newSlider = new Slider { From 631ea9a3edaf0ba8c27b685be971521a07931fbf Mon Sep 17 00:00:00 2001 From: OliBomby Date: Tue, 23 Aug 2022 23:28:50 +0200 Subject: [PATCH 1180/1528] added a gap between objects and made it theoretically possible to retain sample control point --- .../Editor/TestSceneSliderSplitting.cs | 72 +++++++++++++++++-- .../Sliders/SliderSelectionBlueprint.cs | 8 ++- 2 files changed, 73 insertions(+), 7 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderSplitting.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderSplitting.cs index 198d521a85..015952c59a 100644 --- a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderSplitting.cs +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderSplitting.cs @@ -6,6 +6,7 @@ using NUnit.Framework; using osu.Framework.Graphics.UserInterface; using osu.Framework.Testing; using osu.Framework.Utils; +using osu.Game.Audio; using osu.Game.Beatmaps; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Types; @@ -30,6 +31,8 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor private Slider? slider; private PathControlPointVisualiser? visualiser; + private const double split_gap = 100; + [Test] public void TestBasicSplit() { @@ -69,11 +72,11 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor addContextMenuItemStep("Split control point"); AddAssert("slider split", () => slider is not null && EditorBeatmap.HitObjects.Count == 2 && - sliderCreatedFor((Slider)EditorBeatmap.HitObjects[0], 0, slider.StartTime, + sliderCreatedFor((Slider)EditorBeatmap.HitObjects[0], 0, EditorBeatmap.HitObjects[1].StartTime - split_gap, (new Vector2(0, 50), PathType.PerfectCurve), (new Vector2(150, 200), null), (new Vector2(300, 50), null) - ) && sliderCreatedFor((Slider)EditorBeatmap.HitObjects[1], slider.StartTime, endTime, + ) && sliderCreatedFor((Slider)EditorBeatmap.HitObjects[1], slider.StartTime, endTime + split_gap, (new Vector2(300, 50), PathType.PerfectCurve), (new Vector2(400, 50), null), (new Vector2(400, 200), null) @@ -135,21 +138,80 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor addContextMenuItemStep("Split 2 control points"); AddAssert("slider split", () => slider is not null && EditorBeatmap.HitObjects.Count == 3 && - sliderCreatedFor((Slider)EditorBeatmap.HitObjects[0], 0, EditorBeatmap.HitObjects[1].StartTime, + sliderCreatedFor((Slider)EditorBeatmap.HitObjects[0], 0, EditorBeatmap.HitObjects[1].StartTime - split_gap, (new Vector2(0, 50), PathType.PerfectCurve), (new Vector2(150, 200), null), (new Vector2(300, 50), null) - ) && sliderCreatedFor((Slider)EditorBeatmap.HitObjects[1], EditorBeatmap.HitObjects[0].GetEndTime(), slider.StartTime, + ) && sliderCreatedFor((Slider)EditorBeatmap.HitObjects[1], EditorBeatmap.HitObjects[0].GetEndTime() + split_gap, slider.StartTime - split_gap, (new Vector2(300, 50), PathType.Bezier), (new Vector2(400, 50), null), (new Vector2(400, 200), null) - ) && sliderCreatedFor((Slider)EditorBeatmap.HitObjects[2], EditorBeatmap.HitObjects[1].GetEndTime(), endTime, + ) && sliderCreatedFor((Slider)EditorBeatmap.HitObjects[2], EditorBeatmap.HitObjects[1].GetEndTime() + split_gap, endTime + split_gap * 2, (new Vector2(400, 200), PathType.Catmull), (new Vector2(300, 250), null), (new Vector2(400, 300), null) )); } + [Test] + public void TestSplitRetainsHitsounds() + { + HitSampleInfo? sample = null; + + AddStep("add slider", () => + { + slider = new Slider + { + Position = new Vector2(0, 50), + LegacyLastTickOffset = 36, // This is necessary for undo to retain the sample control point + Path = new SliderPath(new[] + { + new PathControlPoint(Vector2.Zero, PathType.PerfectCurve), + new PathControlPoint(new Vector2(150, 150)), + new PathControlPoint(new Vector2(300, 0), PathType.PerfectCurve), + new PathControlPoint(new Vector2(400, 0)), + new PathControlPoint(new Vector2(400, 150)) + }) + }; + + EditorBeatmap.Add(slider); + }); + + AddStep("add hitsounds", () => + { + if (slider is null) return; + + slider.SampleControlPoint.SampleBank = "soft"; + slider.SampleControlPoint.SampleVolume = 70; + sample = new HitSampleInfo("hitwhistle"); + slider.Samples.Add(sample); + }); + + AddStep("select added slider", () => + { + EditorBeatmap.SelectedHitObjects.Add(slider); + visualiser = blueprintContainer.SelectionBlueprints.First(o => o.Item == slider).ChildrenOfType().First(); + }); + + moveMouseToControlPoint(2); + AddStep("select control point", () => + { + if (visualiser is not null) visualiser.Pieces[2].IsSelected.Value = true; + }); + addContextMenuItemStep("Split control point"); + AddAssert("sliders have hitsounds", hasHitsounds); + + AddStep("select first slider", () => EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects[0])); + AddStep("remove first slider", () => EditorBeatmap.RemoveAt(0)); + AddStep("undo", () => Editor.Undo()); + AddAssert("sliders have hitsounds", hasHitsounds); + + bool hasHitsounds() => sample is not null && + EditorBeatmap.HitObjects.All(o => o.SampleControlPoint.SampleBank == "soft" && + o.SampleControlPoint.SampleVolume == 70 && + o.Samples.Contains(sample)); + } + private bool sliderCreatedFor(Slider s, double startTime, double endTime, params (Vector2 pos, PathType? pathType)[] expectedControlPoints) { if (!Precision.AlmostEquals(s.StartTime, startTime, 1) || !Precision.AlmostEquals(s.EndTime, endTime, 1)) return false; diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs index de40d8e03b..14ed305b25 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs @@ -253,6 +253,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders private void splitControlPoints(List toSplit) { + // Arbitrary gap in milliseconds to put between split slider pieces + const double split_gap = 100; + // Ensure that there are any points to be split if (toSplit.Count == 0) return; @@ -286,6 +289,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders NewCombo = HitObject.NewCombo, SampleControlPoint = samplePoint, DifficultyControlPoint = difficultyPoint, + LegacyLastTickOffset = HitObject.LegacyLastTickOffset, Samples = HitObject.Samples.Select(s => s.With()).ToList(), RepeatCount = HitObject.RepeatCount, NodeSamples = HitObject.NodeSamples.Select(n => (IList)n.Select(s => s.With()).ToList()).ToList(), @@ -293,13 +297,13 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders }; // Increase the start time of the slider before adding the new slider so the new slider is immediately inserted at the correct index and internal state remains valid. - HitObject.StartTime += 1; + HitObject.StartTime += split_gap; editorBeatmap.Add(newSlider); HitObject.NewCombo = false; HitObject.Path.ExpectedDistance.Value -= newSlider.Path.CalculatedDistance; - HitObject.StartTime += newSlider.SpanDuration - 1; + HitObject.StartTime += newSlider.SpanDuration; // In case the remainder of the slider has no length left over, give it length anyways so we don't get a 0 length slider. if (HitObject.Path.ExpectedDistance.Value <= Precision.DOUBLE_EPSILON) From fb9bb2d42dd8884cfd4d93e15024d791a69e2eda Mon Sep 17 00:00:00 2001 From: vun Date: Wed, 24 Aug 2022 08:57:13 +0800 Subject: [PATCH 1181/1528] Declare Parent as non-nullable --- .../Difficulty/Evaluators/ColourEvaluator.cs | 4 ++-- .../Preprocessing/Colour/Data/AlternatingMonoPattern.cs | 2 +- .../Difficulty/Preprocessing/Colour/Data/MonoStreak.cs | 2 +- 3 files changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/ColourEvaluator.cs b/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/ColourEvaluator.cs index 6c685e854e..7d88be2f70 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/ColourEvaluator.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/ColourEvaluator.cs @@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Evaluators /// public static double EvaluateDifficultyOf(MonoStreak monoStreak) { - return sigmoid(monoStreak.Index, 2, 2, 0.5, 1) * EvaluateDifficultyOf(monoStreak.Parent!) * 0.5; + return sigmoid(monoStreak.Index, 2, 2, 0.5, 1) * EvaluateDifficultyOf(monoStreak.Parent) * 0.5; } /// @@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Evaluators /// public static double EvaluateDifficultyOf(AlternatingMonoPattern alternatingMonoPattern) { - return sigmoid(alternatingMonoPattern.Index, 2, 2, 0.5, 1) * EvaluateDifficultyOf(alternatingMonoPattern.Parent!); + return sigmoid(alternatingMonoPattern.Index, 2, 2, 0.5, 1) * EvaluateDifficultyOf(alternatingMonoPattern.Parent); } /// diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/AlternatingMonoPattern.cs b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/AlternatingMonoPattern.cs index 60d4e55a64..7910a8262b 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/AlternatingMonoPattern.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/AlternatingMonoPattern.cs @@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour.Data /// /// The parent that contains this /// - public RepeatingHitPatterns? Parent; + public RepeatingHitPatterns Parent = null!; /// /// Index of this within it's parent diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/MonoStreak.cs b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/MonoStreak.cs index 4e15043acf..174988bed7 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/MonoStreak.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/MonoStreak.cs @@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour.Data /// /// The parent that contains this /// - public AlternatingMonoPattern? Parent; + public AlternatingMonoPattern Parent = null!; /// /// Index of this within it's parent From 46d000b8cebb271f25e254c24b06a3c269ec71d9 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 24 Aug 2022 11:50:19 +0900 Subject: [PATCH 1182/1528] Fix test regressions on windows due to `Reset` never being called I'm not sure this is great. Without calling `Reset`, the correct initial time may not be set (ever). In practice this doesn't happen anywhere in the gameplay flow, but something worth noting. This change is required now that `Reset` isn't called in the constructor. It couldn't be called in the constructor because it would cause the audio track to reset its position too early. What an ordeal. --- osu.Game.Tests/Gameplay/TestSceneStoryboardSamples.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Tests/Gameplay/TestSceneStoryboardSamples.cs b/osu.Game.Tests/Gameplay/TestSceneStoryboardSamples.cs index dcaeadf82a..577933eae3 100644 --- a/osu.Game.Tests/Gameplay/TestSceneStoryboardSamples.cs +++ b/osu.Game.Tests/Gameplay/TestSceneStoryboardSamples.cs @@ -84,7 +84,7 @@ namespace osu.Game.Tests.Gameplay }); }); - AddStep("reset clock", () => gameplayContainer.Start()); + AddStep("reset clock", () => gameplayContainer.Reset(startClock: true)); AddUntilStep("sample played", () => sample.RequestedPlaying); AddUntilStep("sample has lifetime end", () => sample.LifetimeEnd < double.MaxValue); @@ -147,7 +147,7 @@ namespace osu.Game.Tests.Gameplay }); }); - AddStep("start", () => gameplayContainer.Start()); + AddStep("reset clock", () => gameplayContainer.Reset(startClock: true)); AddUntilStep("sample played", () => sample.IsPlayed); AddUntilStep("sample has lifetime end", () => sample.LifetimeEnd < double.MaxValue); From 85fbe7abca4274014c1fdfe4473ca053bda1337b Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 24 Aug 2022 13:11:53 +0900 Subject: [PATCH 1183/1528] Fix multiplayer spectator getting stuck --- .../Multiplayer/Spectate/CatchUpSpectatorPlayerClock.cs | 5 ++++- .../OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs | 3 +++ 2 files changed, 7 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/CatchUpSpectatorPlayerClock.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/CatchUpSpectatorPlayerClock.cs index 8d8f6a373a..5625a79afa 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/CatchUpSpectatorPlayerClock.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/CatchUpSpectatorPlayerClock.cs @@ -73,7 +73,10 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate if (IsRunning) { - double elapsedSource = Source.ElapsedFrameTime; + // When in catch-up mode, the source is usually not running. + // In such a case, its elapsed time may be zero, which would cause catch-up to get stuck. + // To avoid this, use a constant 16ms elapsed time for now. Probably not too correct, but this whole logic isn't too correct anyway. + double elapsedSource = Source.IsRunning ? Source.ElapsedFrameTime : 16; double elapsed = elapsedSource * Rate; CurrentTime += elapsed; diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs index 2a2575e4b2..953d16f6e8 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs @@ -8,6 +8,7 @@ using osu.Framework.Bindables; using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Logging; using osu.Game.Beatmaps; using osu.Game.Graphics; using osu.Game.Online.Multiplayer; @@ -195,6 +196,8 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate private void onMasterStateChanged(ValueChangedEvent state) { + Logger.Log($"{nameof(MultiSpectatorScreen)}'s master clock become {state.NewValue}"); + switch (state.NewValue) { case MasterClockState.Synchronised: From ec31f37ff7a1c436c054b6e963c0d4f2fa71b9a4 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 24 Aug 2022 14:50:10 +0900 Subject: [PATCH 1184/1528] Accept `MasterGameplayClockContainer` rather than generic clock --- .../Spectate/CatchUpSpectatorPlayerClock.cs | 13 +++++++------ 1 file changed, 7 insertions(+), 6 deletions(-) diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/CatchUpSpectatorPlayerClock.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/CatchUpSpectatorPlayerClock.cs index 8d8f6a373a..c0263d6d0f 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/CatchUpSpectatorPlayerClock.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/CatchUpSpectatorPlayerClock.cs @@ -4,6 +4,7 @@ using System; using osu.Framework.Bindables; using osu.Framework.Timing; +using osu.Game.Screens.Play; namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate { @@ -17,15 +18,15 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate /// public const double CATCHUP_RATE = 2; - public readonly IFrameBasedClock Source; + private readonly GameplayClockContainer masterClock; public double CurrentTime { get; private set; } public bool IsRunning { get; private set; } - public CatchUpSpectatorPlayerClock(IFrameBasedClock source) + public CatchUpSpectatorPlayerClock(GameplayClockContainer masterClock) { - Source = source; + this.masterClock = masterClock; } public void Reset() => CurrentTime = 0; @@ -69,16 +70,16 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate ElapsedFrameTime = 0; FramesPerSecond = 0; - Source.ProcessFrame(); + masterClock.ProcessFrame(); if (IsRunning) { - double elapsedSource = Source.ElapsedFrameTime; + double elapsedSource = masterClock.ElapsedFrameTime; double elapsed = elapsedSource * Rate; CurrentTime += elapsed; ElapsedFrameTime = elapsed; - FramesPerSecond = Source.FramesPerSecond; + FramesPerSecond = masterClock.FramesPerSecond; } } From c9f364d6a086c7582040c9b66a94eca09e8ce25e Mon Sep 17 00:00:00 2001 From: Khang Date: Wed, 24 Aug 2022 02:10:19 -0400 Subject: [PATCH 1185/1528] Document why beatLength can be NaN --- osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs b/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs index f064d89e19..75500fbc4e 100644 --- a/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs +++ b/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs @@ -373,6 +373,8 @@ namespace osu.Game.Beatmaps.Formats string[] split = line.Split(','); double time = getOffsetTime(Parsing.ParseDouble(split[0].Trim())); + + // beatLength is allowed to be NaN to handle an edge case in which some beatmaps use NaN slider velocity to disable slider tick generation (see LegacyDifficultyControlPoint). double beatLength = Parsing.ParseDouble(split[1].Trim(), allowNaN: true); // If beatLength is NaN, speedMultiplier should still be 1 because all comparisons against NaN are false. From 22963ab95162fc13770b128c09e7b8c57b061a87 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 24 Aug 2022 13:11:53 +0900 Subject: [PATCH 1186/1528] Fix multiplayer spectator getting stuck --- .../OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs index 3d04ae8f3c..0f0f29e02e 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs @@ -8,6 +8,7 @@ using osu.Framework.Bindables; using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Logging; using osu.Game.Beatmaps; using osu.Game.Graphics; using osu.Game.Online.Multiplayer; @@ -198,6 +199,8 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate private void onMasterStateChanged(ValueChangedEvent state) { + Logger.Log($"{nameof(MultiSpectatorScreen)}'s master clock become {state.NewValue}"); + switch (state.NewValue) { case MasterClockState.Synchronised: From 882dd93942356d2122f4c34fe7d41a97bb98c33e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 24 Aug 2022 15:01:57 +0900 Subject: [PATCH 1187/1528] Remove `ISyncManager` interface Too many levels of redirection. One interface with one implementation is not useful, IMO. --- .../Spectate/CatchUpSyncManager.cs | 18 +++++++- .../Spectate/ISpectatorPlayerClock.cs | 2 +- .../Multiplayer/Spectate/ISyncManager.cs | 42 ------------------- .../Spectate/MultiSpectatorScreen.cs | 2 +- 4 files changed, 18 insertions(+), 46 deletions(-) delete mode 100644 osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/ISyncManager.cs diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/CatchUpSyncManager.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/CatchUpSyncManager.cs index 4e563ec69a..b9898ad456 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/CatchUpSyncManager.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/CatchUpSyncManager.cs @@ -11,9 +11,9 @@ using osu.Game.Screens.Play; namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate { /// - /// A which synchronises de-synced player clocks through catchup. + /// Manages the synchronisation between one or more s in relation to a master clock. /// - public class CatchUpSyncManager : Component, ISyncManager + public class CatchUpSyncManager : Component { /// /// The offset from the master clock to which player clocks should remain within to be considered in-sync. @@ -30,6 +30,9 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate /// public const double MAXIMUM_START_DELAY = 15000; + /// + /// An event which is invoked when gameplay is ready to start. + /// public event Action? ReadyToStart; /// @@ -37,6 +40,9 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate /// public GameplayClockContainer MasterClock { get; } + /// + /// The catch-up state of the master clock. + /// public IBindable MasterState => masterState; /// @@ -54,6 +60,10 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate MasterClock = master; } + /// + /// Create a new managed . + /// + /// The newly created . public ISpectatorPlayerClock CreateManagedClock() { var clock = new CatchUpSpectatorPlayerClock(MasterClock); @@ -61,6 +71,10 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate return clock; } + /// + /// Removes an , stopping it from being managed by this . + /// + /// The to remove. public void RemoveManagedClock(ISpectatorPlayerClock clock) { playerClocks.Remove(clock); diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/ISpectatorPlayerClock.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/ISpectatorPlayerClock.cs index a2e6df9282..22f835f79e 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/ISpectatorPlayerClock.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/ISpectatorPlayerClock.cs @@ -7,7 +7,7 @@ using osu.Framework.Timing; namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate { /// - /// A clock which is used by s and managed by an . + /// A clock which is used by s and managed by an . /// public interface ISpectatorPlayerClock : IFrameBasedClock, IAdjustableClock { diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/ISyncManager.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/ISyncManager.cs deleted file mode 100644 index 5615e02336..0000000000 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/ISyncManager.cs +++ /dev/null @@ -1,42 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System; -using osu.Framework.Bindables; -using osu.Game.Screens.Play; - -namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate -{ - /// - /// Manages the synchronisation between one or more s in relation to a master clock. - /// - public interface ISyncManager - { - /// - /// An event which is invoked when gameplay is ready to start. - /// - event Action? ReadyToStart; - - /// - /// The master clock which player clocks should synchronise to. - /// - GameplayClockContainer MasterClock { get; } - - /// - /// An event which is invoked when the state of is changed. - /// - IBindable MasterState { get; } - - /// - /// Create a new managed . - /// - /// The newly created . - ISpectatorPlayerClock CreateManagedClock(); - - /// - /// Removes an , stopping it from being managed by this . - /// - /// The to remove. - void RemoveManagedClock(ISpectatorPlayerClock clock); - } -} diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs index 0f0f29e02e..0177003bb2 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs @@ -48,7 +48,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate private readonly PlayerArea[] instances; private MasterGameplayClockContainer masterClockContainer = null!; - private ISyncManager syncManager = null!; + private CatchUpSyncManager syncManager = null!; private PlayerGrid grid = null!; private MultiSpectatorLeaderboard leaderboard = null!; private PlayerArea? currentAudioSource; From 31f657fe01f7b7ce53b7ef3fa07fed91bb4502ae Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 24 Aug 2022 15:04:52 +0900 Subject: [PATCH 1188/1528] Remove `ISpectatorPlayerClock` interface Too many levels of redirection. One interface with one implementation is not useful, IMO. --- .../OnlinePlay/TestSceneCatchUpSyncManager.cs | 16 ++++---- .../Spectate/CatchUpSpectatorPlayerClock.cs | 19 +++++++++- .../Spectate/CatchUpSyncManager.cs | 16 ++++---- .../Spectate/ISpectatorPlayerClock.cs | 37 ------------------- .../Spectate/MultiSpectatorPlayer.cs | 4 +- .../Spectate/MultiSpectatorScreen.cs | 2 +- .../Multiplayer/Spectate/PlayerArea.cs | 6 +-- 7 files changed, 39 insertions(+), 61 deletions(-) delete mode 100644 osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/ISpectatorPlayerClock.cs diff --git a/osu.Game.Tests/OnlinePlay/TestSceneCatchUpSyncManager.cs b/osu.Game.Tests/OnlinePlay/TestSceneCatchUpSyncManager.cs index db14dc95b2..263ce7c9bd 100644 --- a/osu.Game.Tests/OnlinePlay/TestSceneCatchUpSyncManager.cs +++ b/osu.Game.Tests/OnlinePlay/TestSceneCatchUpSyncManager.cs @@ -21,9 +21,9 @@ namespace osu.Game.Tests.OnlinePlay private GameplayClockContainer master; private CatchUpSyncManager syncManager; - private Dictionary clocksById; - private ISpectatorPlayerClock player1; - private ISpectatorPlayerClock player2; + private Dictionary clocksById; + private CatchUpSpectatorPlayerClock player1; + private CatchUpSpectatorPlayerClock player2; [SetUp] public void Setup() @@ -32,7 +32,7 @@ namespace osu.Game.Tests.OnlinePlay player1 = syncManager.CreateManagedClock(); player2 = syncManager.CreateManagedClock(); - clocksById = new Dictionary + clocksById = new Dictionary { { player1, 1 }, { player2, 2 } @@ -145,7 +145,7 @@ namespace osu.Game.Tests.OnlinePlay assertPlayerClockState(() => player1, false); } - private void setWaiting(Func playerClock, bool waiting) + private void setWaiting(Func playerClock, bool waiting) => AddStep($"set player clock {clocksById[playerClock()]} waiting = {waiting}", () => playerClock().WaitingOnFrames.Value = waiting); private void setAllWaiting(bool waiting) => AddStep($"set all player clocks waiting = {waiting}", () => @@ -160,13 +160,13 @@ namespace osu.Game.Tests.OnlinePlay /// /// clock.Time = master.Time - offsetFromMaster /// - private void setPlayerClockTime(Func playerClock, double offsetFromMaster) + private void setPlayerClockTime(Func playerClock, double offsetFromMaster) => AddStep($"set player clock {clocksById[playerClock()]} = master - {offsetFromMaster}", () => playerClock().Seek(master.CurrentTime - offsetFromMaster)); - private void assertCatchingUp(Func playerClock, bool catchingUp) => + private void assertCatchingUp(Func playerClock, bool catchingUp) => AddAssert($"player clock {clocksById[playerClock()]} {(catchingUp ? "is" : "is not")} catching up", () => playerClock().IsCatchingUp == catchingUp); - private void assertPlayerClockState(Func playerClock, bool running) + private void assertPlayerClockState(Func playerClock, bool running) => AddAssert($"player clock {clocksById[playerClock()]} {(running ? "is" : "is not")} running", () => playerClock().IsRunning == running); private class TestManualClock : ManualClock, IAdjustableClock diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/CatchUpSpectatorPlayerClock.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/CatchUpSpectatorPlayerClock.cs index c0263d6d0f..15821fb133 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/CatchUpSpectatorPlayerClock.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/CatchUpSpectatorPlayerClock.cs @@ -9,9 +9,9 @@ using osu.Game.Screens.Play; namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate { /// - /// A which catches up using rate adjustment. + /// A which catches up using rate adjustment. /// - public class CatchUpSpectatorPlayerClock : ISpectatorPlayerClock + public class CatchUpSpectatorPlayerClock : IFrameBasedClock, IAdjustableClock { /// /// The catch up rate. @@ -31,8 +31,14 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate public void Reset() => CurrentTime = 0; + /// + /// Starts this . + /// public void Start() => IsRunning = true; + /// + /// Stops this . + /// public void Stop() => IsRunning = false; void IAdjustableClock.Start() @@ -89,8 +95,17 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate public FrameTimeInfo TimeInfo => new FrameTimeInfo { Elapsed = ElapsedFrameTime, Current = CurrentTime }; + /// + /// Whether this clock is waiting on frames to continue playback. + /// public Bindable WaitingOnFrames { get; } = new Bindable(true); + /// + /// Whether this clock is behind the master clock and running at a higher rate to catch up to it. + /// + /// + /// Of note, this will be false if this clock is *ahead* of the master clock. + /// public bool IsCatchingUp { get; set; } } } diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/CatchUpSyncManager.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/CatchUpSyncManager.cs index b9898ad456..71fbb8cbee 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/CatchUpSyncManager.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/CatchUpSyncManager.cs @@ -11,7 +11,7 @@ using osu.Game.Screens.Play; namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate { /// - /// Manages the synchronisation between one or more s in relation to a master clock. + /// Manages the synchronisation between one or more s in relation to a master clock. /// public class CatchUpSyncManager : Component { @@ -48,7 +48,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate /// /// The player clocks. /// - private readonly List playerClocks = new List(); + private readonly List playerClocks = new List(); private readonly Bindable masterState = new Bindable(); @@ -61,10 +61,10 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate } /// - /// Create a new managed . + /// Create a new managed . /// - /// The newly created . - public ISpectatorPlayerClock CreateManagedClock() + /// The newly created . + public CatchUpSpectatorPlayerClock CreateManagedClock() { var clock = new CatchUpSpectatorPlayerClock(MasterClock); playerClocks.Add(clock); @@ -72,10 +72,10 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate } /// - /// Removes an , stopping it from being managed by this . + /// Removes an , stopping it from being managed by this . /// - /// The to remove. - public void RemoveManagedClock(ISpectatorPlayerClock clock) + /// The to remove. + public void RemoveManagedClock(CatchUpSpectatorPlayerClock clock) { playerClocks.Remove(clock); clock.Stop(); diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/ISpectatorPlayerClock.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/ISpectatorPlayerClock.cs deleted file mode 100644 index 22f835f79e..0000000000 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/ISpectatorPlayerClock.cs +++ /dev/null @@ -1,37 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Framework.Bindables; -using osu.Framework.Timing; - -namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate -{ - /// - /// A clock which is used by s and managed by an . - /// - public interface ISpectatorPlayerClock : IFrameBasedClock, IAdjustableClock - { - /// - /// Starts this . - /// - new void Start(); - - /// - /// Stops this . - /// - new void Stop(); - - /// - /// Whether this clock is waiting on frames to continue playback. - /// - Bindable WaitingOnFrames { get; } - - /// - /// Whether this clock is behind the master clock and running at a higher rate to catch up to it. - /// - /// - /// Of note, this will be false if this clock is *ahead* of the master clock. - /// - bool IsCatchingUp { get; set; } - } -} diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorPlayer.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorPlayer.cs index 68eae76030..4821eb69c6 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorPlayer.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorPlayer.cs @@ -15,14 +15,14 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate public class MultiSpectatorPlayer : SpectatorPlayer { private readonly Bindable waitingOnFrames = new Bindable(true); - private readonly ISpectatorPlayerClock spectatorPlayerClock; + private readonly CatchUpSpectatorPlayerClock spectatorPlayerClock; /// /// Creates a new . /// /// The score containing the player's replay. /// The clock controlling the gameplay running state. - public MultiSpectatorPlayer(Score score, ISpectatorPlayerClock spectatorPlayerClock) + public MultiSpectatorPlayer(Score score, CatchUpSpectatorPlayerClock spectatorPlayerClock) : base(score, new PlayerConfiguration { AllowUserInteraction = false }) { this.spectatorPlayerClock = spectatorPlayerClock; diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs index 0177003bb2..ac66aa160c 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs @@ -177,7 +177,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate } } - private bool isCandidateAudioSource(ISpectatorPlayerClock? clock) + private bool isCandidateAudioSource(CatchUpSpectatorPlayerClock? clock) => clock?.IsRunning == true && !clock.IsCatchingUp && !clock.WaitingOnFrames.Value; private void onReadyToStart() diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/PlayerArea.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/PlayerArea.cs index 7e679383c4..451f4e0b79 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/PlayerArea.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/PlayerArea.cs @@ -38,9 +38,9 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate public readonly int UserId; /// - /// The used to control the gameplay running state of a loaded . + /// The used to control the gameplay running state of a loaded . /// - public readonly ISpectatorPlayerClock GameplayClock; + public readonly CatchUpSpectatorPlayerClock GameplayClock; /// /// The currently-loaded score. @@ -55,7 +55,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate private readonly LoadingLayer loadingLayer; private OsuScreenStack? stack; - public PlayerArea(int userId, ISpectatorPlayerClock clock) + public PlayerArea(int userId, CatchUpSpectatorPlayerClock clock) { UserId = userId; GameplayClock = clock; From 995e6664b612aac7d2c8565b8ab1a839c227bab8 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 24 Aug 2022 15:07:04 +0900 Subject: [PATCH 1189/1528] Rename spectator clock sync classes --- .../OnlinePlay/TestSceneCatchUpSyncManager.cs | 38 +++++++++---------- .../TestSceneMultiSpectatorScreen.cs | 4 +- .../Spectate/MultiSpectatorPlayer.cs | 8 ++-- .../Spectate/MultiSpectatorScreen.cs | 6 +-- .../Multiplayer/Spectate/PlayerArea.cs | 6 +-- ...PlayerClock.cs => SpectatorPlayerClock.cs} | 10 ++--- ...SyncManager.cs => SpectatorSyncManager.cs} | 22 +++++------ 7 files changed, 47 insertions(+), 47 deletions(-) rename osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/{CatchUpSpectatorPlayerClock.cs => SpectatorPlayerClock.cs} (88%) rename osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/{CatchUpSyncManager.cs => SpectatorSyncManager.cs} (86%) diff --git a/osu.Game.Tests/OnlinePlay/TestSceneCatchUpSyncManager.cs b/osu.Game.Tests/OnlinePlay/TestSceneCatchUpSyncManager.cs index 263ce7c9bd..5761a89ae8 100644 --- a/osu.Game.Tests/OnlinePlay/TestSceneCatchUpSyncManager.cs +++ b/osu.Game.Tests/OnlinePlay/TestSceneCatchUpSyncManager.cs @@ -19,20 +19,20 @@ namespace osu.Game.Tests.OnlinePlay public class TestSceneCatchUpSyncManager : OsuTestScene { private GameplayClockContainer master; - private CatchUpSyncManager syncManager; + private SpectatorSyncManager syncManager; - private Dictionary clocksById; - private CatchUpSpectatorPlayerClock player1; - private CatchUpSpectatorPlayerClock player2; + private Dictionary clocksById; + private SpectatorPlayerClock player1; + private SpectatorPlayerClock player2; [SetUp] public void Setup() { - syncManager = new CatchUpSyncManager(master = new GameplayClockContainer(new TestManualClock())); + syncManager = new SpectatorSyncManager(master = new GameplayClockContainer(new TestManualClock())); player1 = syncManager.CreateManagedClock(); player2 = syncManager.CreateManagedClock(); - clocksById = new Dictionary + clocksById = new Dictionary { { player1, 1 }, { player2, 2 } @@ -64,7 +64,7 @@ namespace osu.Game.Tests.OnlinePlay public void TestReadyPlayersStartWhenReadyForMaximumDelayTime() { setWaiting(() => player1, false); - AddWaitStep($"wait {CatchUpSyncManager.MAXIMUM_START_DELAY} milliseconds", (int)Math.Ceiling(CatchUpSyncManager.MAXIMUM_START_DELAY / TimePerAction)); + AddWaitStep($"wait {SpectatorSyncManager.MAXIMUM_START_DELAY} milliseconds", (int)Math.Ceiling(SpectatorSyncManager.MAXIMUM_START_DELAY / TimePerAction)); assertPlayerClockState(() => player1, true); assertPlayerClockState(() => player2, false); } @@ -74,7 +74,7 @@ namespace osu.Game.Tests.OnlinePlay { setAllWaiting(false); - setMasterTime(CatchUpSyncManager.SYNC_TARGET + 1); + setMasterTime(SpectatorSyncManager.SYNC_TARGET + 1); assertCatchingUp(() => player1, false); } @@ -83,7 +83,7 @@ namespace osu.Game.Tests.OnlinePlay { setAllWaiting(false); - setMasterTime(CatchUpSyncManager.MAX_SYNC_OFFSET + 1); + setMasterTime(SpectatorSyncManager.MAX_SYNC_OFFSET + 1); assertCatchingUp(() => player1, true); assertCatchingUp(() => player2, true); } @@ -93,8 +93,8 @@ namespace osu.Game.Tests.OnlinePlay { setAllWaiting(false); - setMasterTime(CatchUpSyncManager.MAX_SYNC_OFFSET + 1); - setPlayerClockTime(() => player1, CatchUpSyncManager.SYNC_TARGET + 1); + setMasterTime(SpectatorSyncManager.MAX_SYNC_OFFSET + 1); + setPlayerClockTime(() => player1, SpectatorSyncManager.SYNC_TARGET + 1); assertCatchingUp(() => player1, true); } @@ -103,8 +103,8 @@ namespace osu.Game.Tests.OnlinePlay { setAllWaiting(false); - setMasterTime(CatchUpSyncManager.MAX_SYNC_OFFSET + 2); - setPlayerClockTime(() => player1, CatchUpSyncManager.SYNC_TARGET); + setMasterTime(SpectatorSyncManager.MAX_SYNC_OFFSET + 2); + setPlayerClockTime(() => player1, SpectatorSyncManager.SYNC_TARGET); assertCatchingUp(() => player1, false); assertCatchingUp(() => player2, true); } @@ -114,7 +114,7 @@ namespace osu.Game.Tests.OnlinePlay { setAllWaiting(false); - setPlayerClockTime(() => player1, -CatchUpSyncManager.SYNC_TARGET); + setPlayerClockTime(() => player1, -SpectatorSyncManager.SYNC_TARGET); assertCatchingUp(() => player1, false); assertPlayerClockState(() => player1, true); } @@ -124,7 +124,7 @@ namespace osu.Game.Tests.OnlinePlay { setAllWaiting(false); - setPlayerClockTime(() => player1, -CatchUpSyncManager.SYNC_TARGET - 1); + setPlayerClockTime(() => player1, -SpectatorSyncManager.SYNC_TARGET - 1); // This is a silent catchup, where IsCatchingUp = false but IsRunning = false also. assertCatchingUp(() => player1, false); @@ -145,7 +145,7 @@ namespace osu.Game.Tests.OnlinePlay assertPlayerClockState(() => player1, false); } - private void setWaiting(Func playerClock, bool waiting) + private void setWaiting(Func playerClock, bool waiting) => AddStep($"set player clock {clocksById[playerClock()]} waiting = {waiting}", () => playerClock().WaitingOnFrames.Value = waiting); private void setAllWaiting(bool waiting) => AddStep($"set all player clocks waiting = {waiting}", () => @@ -160,13 +160,13 @@ namespace osu.Game.Tests.OnlinePlay /// /// clock.Time = master.Time - offsetFromMaster /// - private void setPlayerClockTime(Func playerClock, double offsetFromMaster) + private void setPlayerClockTime(Func playerClock, double offsetFromMaster) => AddStep($"set player clock {clocksById[playerClock()]} = master - {offsetFromMaster}", () => playerClock().Seek(master.CurrentTime - offsetFromMaster)); - private void assertCatchingUp(Func playerClock, bool catchingUp) => + private void assertCatchingUp(Func playerClock, bool catchingUp) => AddAssert($"player clock {clocksById[playerClock()]} {(catchingUp ? "is" : "is not")} catching up", () => playerClock().IsCatchingUp == catchingUp); - private void assertPlayerClockState(Func playerClock, bool running) + private void assertPlayerClockState(Func playerClock, bool running) => AddAssert($"player clock {clocksById[playerClock()]} {(running ? "is" : "is not")} running", () => playerClock().IsRunning == running); private class TestManualClock : ManualClock, IAdjustableClock diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorScreen.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorScreen.cs index a2e3ab7318..bab613bed7 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorScreen.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorScreen.cs @@ -202,7 +202,7 @@ namespace osu.Game.Tests.Visual.Multiplayer checkPausedInstant(PLAYER_2_ID, true); // Wait for the start delay seconds... - AddWaitStep("wait maximum start delay seconds", (int)(CatchUpSyncManager.MAXIMUM_START_DELAY / TimePerAction)); + AddWaitStep("wait maximum start delay seconds", (int)(SpectatorSyncManager.MAXIMUM_START_DELAY / TimePerAction)); // Player 1 should start playing by itself, player 2 should remain paused. checkPausedInstant(PLAYER_1_ID, false); @@ -318,7 +318,7 @@ namespace osu.Game.Tests.Visual.Multiplayer loadSpectateScreen(); sendFrames(PLAYER_1_ID, 300); - AddWaitStep("wait maximum start delay seconds", (int)(CatchUpSyncManager.MAXIMUM_START_DELAY / TimePerAction)); + AddWaitStep("wait maximum start delay seconds", (int)(SpectatorSyncManager.MAXIMUM_START_DELAY / TimePerAction)); checkPaused(PLAYER_1_ID, false); sendFrames(PLAYER_2_ID, 300); diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorPlayer.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorPlayer.cs index 4821eb69c6..8445a6fdf0 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorPlayer.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorPlayer.cs @@ -15,14 +15,14 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate public class MultiSpectatorPlayer : SpectatorPlayer { private readonly Bindable waitingOnFrames = new Bindable(true); - private readonly CatchUpSpectatorPlayerClock spectatorPlayerClock; + private readonly SpectatorPlayerClock spectatorPlayerClock; /// /// Creates a new . /// /// The score containing the player's replay. /// The clock controlling the gameplay running state. - public MultiSpectatorPlayer(Score score, CatchUpSpectatorPlayerClock spectatorPlayerClock) + public MultiSpectatorPlayer(Score score, SpectatorPlayerClock spectatorPlayerClock) : base(score, new PlayerConfiguration { AllowUserInteraction = false }) { this.spectatorPlayerClock = spectatorPlayerClock; @@ -40,9 +40,9 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate protected override void Update() { // The player clock's running state is controlled externally, but the local pausing state needs to be updated to start/stop gameplay. - CatchUpSpectatorPlayerClock catchUpClock = (CatchUpSpectatorPlayerClock)GameplayClockContainer.SourceClock; + SpectatorPlayerClock clock = (SpectatorPlayerClock)GameplayClockContainer.SourceClock; - if (catchUpClock.IsRunning) + if (clock.IsRunning) GameplayClockContainer.Start(); else GameplayClockContainer.Stop(); diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs index ac66aa160c..8af5a640fa 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs @@ -48,7 +48,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate private readonly PlayerArea[] instances; private MasterGameplayClockContainer masterClockContainer = null!; - private CatchUpSyncManager syncManager = null!; + private SpectatorSyncManager syncManager = null!; private PlayerGrid grid = null!; private MultiSpectatorLeaderboard leaderboard = null!; private PlayerArea? currentAudioSource; @@ -81,7 +81,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate InternalChildren = new[] { - (Drawable)(syncManager = new CatchUpSyncManager(masterClockContainer)), + (Drawable)(syncManager = new SpectatorSyncManager(masterClockContainer)), masterClockContainer.WithChild(new GridContainer { RelativeSizeAxes = Axes.Both, @@ -177,7 +177,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate } } - private bool isCandidateAudioSource(CatchUpSpectatorPlayerClock? clock) + private bool isCandidateAudioSource(SpectatorPlayerClock? clock) => clock?.IsRunning == true && !clock.IsCatchingUp && !clock.WaitingOnFrames.Value; private void onReadyToStart() diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/PlayerArea.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/PlayerArea.cs index 451f4e0b79..a1fbdc10de 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/PlayerArea.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/PlayerArea.cs @@ -38,9 +38,9 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate public readonly int UserId; /// - /// The used to control the gameplay running state of a loaded . + /// The used to control the gameplay running state of a loaded . /// - public readonly CatchUpSpectatorPlayerClock GameplayClock; + public readonly SpectatorPlayerClock GameplayClock; /// /// The currently-loaded score. @@ -55,7 +55,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate private readonly LoadingLayer loadingLayer; private OsuScreenStack? stack; - public PlayerArea(int userId, CatchUpSpectatorPlayerClock clock) + public PlayerArea(int userId, SpectatorPlayerClock clock) { UserId = userId; GameplayClock = clock; diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/CatchUpSpectatorPlayerClock.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/SpectatorPlayerClock.cs similarity index 88% rename from osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/CatchUpSpectatorPlayerClock.cs rename to osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/SpectatorPlayerClock.cs index 15821fb133..729a120dc1 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/CatchUpSpectatorPlayerClock.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/SpectatorPlayerClock.cs @@ -9,9 +9,9 @@ using osu.Game.Screens.Play; namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate { /// - /// A which catches up using rate adjustment. + /// A clock which catches up using rate adjustment. /// - public class CatchUpSpectatorPlayerClock : IFrameBasedClock, IAdjustableClock + public class SpectatorPlayerClock : IFrameBasedClock, IAdjustableClock { /// /// The catch up rate. @@ -24,7 +24,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate public bool IsRunning { get; private set; } - public CatchUpSpectatorPlayerClock(GameplayClockContainer masterClock) + public SpectatorPlayerClock(GameplayClockContainer masterClock) { this.masterClock = masterClock; } @@ -32,12 +32,12 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate public void Reset() => CurrentTime = 0; /// - /// Starts this . + /// Starts this . /// public void Start() => IsRunning = true; /// - /// Stops this . + /// Stops this . /// public void Stop() => IsRunning = false; diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/CatchUpSyncManager.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/SpectatorSyncManager.cs similarity index 86% rename from osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/CatchUpSyncManager.cs rename to osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/SpectatorSyncManager.cs index 71fbb8cbee..d2f2efffc9 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/CatchUpSyncManager.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/SpectatorSyncManager.cs @@ -11,9 +11,9 @@ using osu.Game.Screens.Play; namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate { /// - /// Manages the synchronisation between one or more s in relation to a master clock. + /// Manages the synchronisation between one or more s in relation to a master clock. /// - public class CatchUpSyncManager : Component + public class SpectatorSyncManager : Component { /// /// The offset from the master clock to which player clocks should remain within to be considered in-sync. @@ -48,34 +48,34 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate /// /// The player clocks. /// - private readonly List playerClocks = new List(); + private readonly List playerClocks = new List(); private readonly Bindable masterState = new Bindable(); private bool hasStarted; private double? firstStartAttemptTime; - public CatchUpSyncManager(GameplayClockContainer master) + public SpectatorSyncManager(GameplayClockContainer master) { MasterClock = master; } /// - /// Create a new managed . + /// Create a new managed . /// - /// The newly created . - public CatchUpSpectatorPlayerClock CreateManagedClock() + /// The newly created . + public SpectatorPlayerClock CreateManagedClock() { - var clock = new CatchUpSpectatorPlayerClock(MasterClock); + var clock = new SpectatorPlayerClock(MasterClock); playerClocks.Add(clock); return clock; } /// - /// Removes an , stopping it from being managed by this . + /// Removes an , stopping it from being managed by this . /// - /// The to remove. - public void RemoveManagedClock(CatchUpSpectatorPlayerClock clock) + /// The to remove. + public void RemoveManagedClock(SpectatorPlayerClock clock) { playerClocks.Remove(clock); clock.Stop(); From 0c9a4ec13cab46f49bd04da9b03897a3c523cc16 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 24 Aug 2022 15:09:00 +0900 Subject: [PATCH 1190/1528] Don't expose `MasterClock` in `SpectatorClockSyncManager` --- .../Spectate/MultiSpectatorScreen.cs | 2 +- .../Spectate/SpectatorSyncManager.cs | 18 ++++++++++-------- 2 files changed, 11 insertions(+), 9 deletions(-) diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs index 8af5a640fa..b285d3d7c2 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs @@ -169,7 +169,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate if (!isCandidateAudioSource(currentAudioSource?.GameplayClock)) { currentAudioSource = instances.Where(i => isCandidateAudioSource(i.GameplayClock)) - .OrderBy(i => Math.Abs(i.GameplayClock.CurrentTime - syncManager.MasterClock.CurrentTime)) + .OrderBy(i => Math.Abs(i.GameplayClock.CurrentTime - syncManager.CurrentMasterTime)) .FirstOrDefault(); foreach (var instance in instances) diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/SpectatorSyncManager.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/SpectatorSyncManager.cs index d2f2efffc9..aa6fb878b3 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/SpectatorSyncManager.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/SpectatorSyncManager.cs @@ -35,16 +35,18 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate /// public event Action? ReadyToStart; - /// - /// The master clock which is used to control the timing of all player clocks clocks. - /// - public GameplayClockContainer MasterClock { get; } - /// /// The catch-up state of the master clock. /// public IBindable MasterState => masterState; + public double CurrentMasterTime => masterClock.CurrentTime; + + /// + /// The master clock which is used to control the timing of all player clocks clocks. + /// + private GameplayClockContainer masterClock { get; } + /// /// The player clocks. /// @@ -57,7 +59,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate public SpectatorSyncManager(GameplayClockContainer master) { - MasterClock = master; + masterClock = master; } /// @@ -66,7 +68,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate /// The newly created . public SpectatorPlayerClock CreateManagedClock() { - var clock = new SpectatorPlayerClock(MasterClock); + var clock = new SpectatorPlayerClock(masterClock); playerClocks.Add(clock); return clock; } @@ -142,7 +144,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate // How far this player's clock is out of sync, compared to the master clock. // A negative value means the player is running fast (ahead); a positive value means the player is running behind (catching up). - double timeDelta = MasterClock.CurrentTime - clock.CurrentTime; + double timeDelta = masterClock.CurrentTime - clock.CurrentTime; // Check that the player clock isn't too far ahead. // This is a quiet case in which the catchup is done by the master clock, so IsCatchingUp is not set on the player clock. From a86fc6f248b3c4712a9542409de54c8608d973a9 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 24 Aug 2022 15:17:56 +0900 Subject: [PATCH 1191/1528] Change running state of `SpectatorPlayerClock` using `IsRunning` --- .../Spectate/SpectatorPlayerClock.cs | 50 ++++++++----------- .../Spectate/SpectatorSyncManager.cs | 11 ++-- 2 files changed, 26 insertions(+), 35 deletions(-) diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/SpectatorPlayerClock.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/SpectatorPlayerClock.cs index 729a120dc1..4e785ad3b1 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/SpectatorPlayerClock.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/SpectatorPlayerClock.cs @@ -22,7 +22,24 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate public double CurrentTime { get; private set; } - public bool IsRunning { get; private set; } + /// + /// Whether this clock is waiting on frames to continue playback. + /// + public Bindable WaitingOnFrames { get; } = new Bindable(true); + + /// + /// Whether this clock is behind the master clock and running at a higher rate to catch up to it. + /// + /// + /// Of note, this will be false if this clock is *ahead* of the master clock. + /// + public bool IsCatchingUp { get; set; } + + /// + /// Whether this spectator clock should be running. + /// Use instead of / to control time. + /// + public bool IsRunning { get; set; } public SpectatorPlayerClock(GameplayClockContainer masterClock) { @@ -31,24 +48,14 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate public void Reset() => CurrentTime = 0; - /// - /// Starts this . - /// - public void Start() => IsRunning = true; - - /// - /// Stops this . - /// - public void Stop() => IsRunning = false; - - void IAdjustableClock.Start() + public void Start() { - // Our running state should only be managed by an ISyncManager, ignore calls from external sources. + // Our running state should only be managed by SpectatorSyncManager via IsRunning. } - void IAdjustableClock.Stop() + public void Stop() { - // Our running state should only be managed by an ISyncManager, ignore calls from external sources. + // Our running state should only be managed by an SpectatorSyncManager via IsRunning. } public bool Seek(double position) @@ -94,18 +101,5 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate public double FramesPerSecond { get; private set; } public FrameTimeInfo TimeInfo => new FrameTimeInfo { Elapsed = ElapsedFrameTime, Current = CurrentTime }; - - /// - /// Whether this clock is waiting on frames to continue playback. - /// - public Bindable WaitingOnFrames { get; } = new Bindable(true); - - /// - /// Whether this clock is behind the master clock and running at a higher rate to catch up to it. - /// - /// - /// Of note, this will be false if this clock is *ahead* of the master clock. - /// - public bool IsCatchingUp { get; set; } } } diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/SpectatorSyncManager.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/SpectatorSyncManager.cs index aa6fb878b3..7ec8f45b1f 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/SpectatorSyncManager.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/SpectatorSyncManager.cs @@ -80,7 +80,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate public void RemoveManagedClock(SpectatorPlayerClock clock) { playerClocks.Remove(clock); - clock.Stop(); + clock.IsRunning = false; } protected override void Update() @@ -91,7 +91,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate { // Ensure all player clocks are stopped until the start succeeds. foreach (var clock in playerClocks) - clock.Stop(); + clock.IsRunning = true; return; } @@ -153,15 +153,12 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate // Importantly, set the clock to a non-catchup state. if this isn't done, updateMasterState may incorrectly pause the master clock // when it is required to be running (ie. if all players are ahead of the master). clock.IsCatchingUp = false; - clock.Stop(); + clock.IsRunning = false; continue; } // Make sure the player clock is running if it can. - if (!clock.WaitingOnFrames.Value) - clock.Start(); - else - clock.Stop(); + clock.IsRunning = !clock.WaitingOnFrames.Value; if (clock.IsCatchingUp) { From b6254a1f252f55750cb66a9033f8e65719b35291 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 24 Aug 2022 15:23:31 +0900 Subject: [PATCH 1192/1528] Remove unnecessary casting --- .../OnlinePlay/Multiplayer/Spectate/MultiSpectatorPlayer.cs | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorPlayer.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorPlayer.cs index 8445a6fdf0..57af929cb7 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorPlayer.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorPlayer.cs @@ -40,9 +40,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate protected override void Update() { // The player clock's running state is controlled externally, but the local pausing state needs to be updated to start/stop gameplay. - SpectatorPlayerClock clock = (SpectatorPlayerClock)GameplayClockContainer.SourceClock; - - if (clock.IsRunning) + if (GameplayClockContainer.SourceClock.IsRunning) GameplayClockContainer.Start(); else GameplayClockContainer.Stop(); From 0b271fe4b3ae9a9e4aa78cb138136a37bcba342c Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 24 Aug 2022 15:27:31 +0900 Subject: [PATCH 1193/1528] Fix incorrect `IsRunning` value --- .../OnlinePlay/Multiplayer/Spectate/SpectatorSyncManager.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/SpectatorSyncManager.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/SpectatorSyncManager.cs index 7ec8f45b1f..c7b70cc6c7 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/SpectatorSyncManager.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/SpectatorSyncManager.cs @@ -91,7 +91,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate { // Ensure all player clocks are stopped until the start succeeds. foreach (var clock in playerClocks) - clock.IsRunning = true; + clock.IsRunning = false; return; } From b4eede61fb6c1b2dbfd13e262d9c90c1ac42400f Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 24 Aug 2022 15:28:18 +0900 Subject: [PATCH 1194/1528] Use `readonly` instead of `get-only` --- .../OnlinePlay/Multiplayer/Spectate/SpectatorSyncManager.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/SpectatorSyncManager.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/SpectatorSyncManager.cs index c7b70cc6c7..119e82a682 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/SpectatorSyncManager.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/SpectatorSyncManager.cs @@ -45,7 +45,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate /// /// The master clock which is used to control the timing of all player clocks clocks. /// - private GameplayClockContainer masterClock { get; } + private readonly GameplayClockContainer masterClock; /// /// The player clocks. From c7d4c739aa067825e89a97f11a8d3ae3e4965602 Mon Sep 17 00:00:00 2001 From: Khang Date: Wed, 24 Aug 2022 02:53:55 -0400 Subject: [PATCH 1195/1528] Add a basic NaN control point test for LegacyBeatmapDecoder --- .../Formats/LegacyBeatmapDecoderTest.cs | 27 +++++++++++++++++++ .../Resources/nan-control-points.osu | 15 +++++++++++ 2 files changed, 42 insertions(+) create mode 100644 osu.Game.Tests/Resources/nan-control-points.osu diff --git a/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs b/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs index 9acd3a6cab..7bd32eb5bd 100644 --- a/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs +++ b/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs @@ -919,5 +919,32 @@ namespace osu.Game.Tests.Beatmaps.Formats Assert.That(controlPoints[1].Position, Is.Not.EqualTo(Vector2.Zero)); } } + + [Test] + public void TestNaNControlPoints() + { + var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false }; + + using (var resStream = TestResources.OpenResource("nan-control-points.osu")) + using (var stream = new LineBufferedReader(resStream)) + { + var controlPoints = (LegacyControlPointInfo)decoder.Decode(stream).ControlPointInfo; + + Assert.That(controlPoints.TimingPoints.Count, Is.EqualTo(1)); + Assert.That(controlPoints.DifficultyPoints.Count, Is.EqualTo(3)); + + Assert.That(controlPoints.TimingPointAt(1000).BeatLength, Is.EqualTo(500)); + + Assert.That(controlPoints.DifficultyPointAt(1000).SliderVelocity, Is.EqualTo(1)); + Assert.That(controlPoints.DifficultyPointAt(2000).SliderVelocity, Is.EqualTo(1)); + Assert.That(controlPoints.DifficultyPointAt(3000).SliderVelocity, Is.EqualTo(1)); + +#pragma warning disable 618 + Assert.That(((LegacyBeatmapDecoder.LegacyDifficultyControlPoint)controlPoints.DifficultyPointAt(1000)).GenerateTicks, Is.True); + Assert.That(((LegacyBeatmapDecoder.LegacyDifficultyControlPoint)controlPoints.DifficultyPointAt(2000)).GenerateTicks, Is.False); + Assert.That(((LegacyBeatmapDecoder.LegacyDifficultyControlPoint)controlPoints.DifficultyPointAt(3000)).GenerateTicks, Is.True); +#pragma warning restore 618 + } + } } } diff --git a/osu.Game.Tests/Resources/nan-control-points.osu b/osu.Game.Tests/Resources/nan-control-points.osu new file mode 100644 index 0000000000..dcaa705116 --- /dev/null +++ b/osu.Game.Tests/Resources/nan-control-points.osu @@ -0,0 +1,15 @@ +osu file format v14 + +[TimingPoints] + +// NaN bpm (should be rejected) +0,NaN,4,2,0,100,1,0 + +// 120 bpm +1000,500,4,2,0,100,1,0 + +// NaN slider velocity +2000,NaN,4,3,0,100,0,1 + +// 1.0x slider velocity +3000,-100,4,3,0,100,0,1 \ No newline at end of file From 9c6968e96dfb322cbcc08a17dcd5ed0dbaf6ea00 Mon Sep 17 00:00:00 2001 From: Khang Date: Wed, 24 Aug 2022 02:54:40 -0400 Subject: [PATCH 1196/1528] Remove unused import in Slider --- osu.Game.Rulesets.Osu/Objects/Slider.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Objects/Slider.cs b/osu.Game.Rulesets.Osu/Objects/Slider.cs index a7495a2809..e3c1b1e168 100644 --- a/osu.Game.Rulesets.Osu/Objects/Slider.cs +++ b/osu.Game.Rulesets.Osu/Objects/Slider.cs @@ -15,7 +15,6 @@ using osu.Game.Audio; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.Formats; -using osu.Game.Beatmaps.Legacy; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Osu.Judgements; using osu.Game.Rulesets.Scoring; From 7e5086c8d79dd1c440a30dfde936ae496b0a1ebf Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Wed, 24 Aug 2022 09:50:29 +0300 Subject: [PATCH 1197/1528] Fix spectator client not handling multiple watch calls properly --- osu.Game/Online/Spectator/SpectatorClient.cs | 32 ++++++++++++++------ 1 file changed, 22 insertions(+), 10 deletions(-) diff --git a/osu.Game/Online/Spectator/SpectatorClient.cs b/osu.Game/Online/Spectator/SpectatorClient.cs index 745c968992..f1ce6258d6 100644 --- a/osu.Game/Online/Spectator/SpectatorClient.cs +++ b/osu.Game/Online/Spectator/SpectatorClient.cs @@ -65,11 +65,12 @@ namespace osu.Game.Online.Spectator public virtual event Action? OnUserFinishedPlaying; /// - /// All users currently being watched. + /// A dictionary containing all users currently being watched, with the number of watching components for each user. /// - private readonly List watchedUsers = new List(); + private readonly Dictionary watchedUsers = new Dictionary(); private readonly BindableDictionary watchedUserStates = new BindableDictionary(); + private readonly BindableList playingUsers = new BindableList(); private readonly SpectatorState currentState = new SpectatorState(); @@ -94,12 +95,15 @@ namespace osu.Game.Online.Spectator if (connected.NewValue) { // get all the users that were previously being watched - int[] users = watchedUsers.ToArray(); + var users = new Dictionary(watchedUsers); watchedUsers.Clear(); // resubscribe to watched users. - foreach (int userId in users) - WatchUser(userId); + foreach ((int user, int watchers) in users) + { + for (int i = 0; i < watchers; i++) + WatchUser(user); + } // re-send state in case it wasn't received if (IsPlaying) @@ -121,7 +125,7 @@ namespace osu.Game.Online.Spectator if (!playingUsers.Contains(userId)) playingUsers.Add(userId); - if (watchedUsers.Contains(userId)) + if (watchedUsers.ContainsKey(userId)) watchedUserStates[userId] = state; OnUserBeganPlaying?.Invoke(userId, state); @@ -136,7 +140,7 @@ namespace osu.Game.Online.Spectator { playingUsers.Remove(userId); - if (watchedUsers.Contains(userId)) + if (watchedUsers.ContainsKey(userId)) watchedUserStates[userId] = state; OnUserFinishedPlaying?.Invoke(userId, state); @@ -232,11 +236,13 @@ namespace osu.Game.Online.Spectator { Debug.Assert(ThreadSafety.IsUpdateThread); - if (watchedUsers.Contains(userId)) + if (watchedUsers.ContainsKey(userId)) + { + watchedUsers[userId]++; return; + } - watchedUsers.Add(userId); - + watchedUsers.Add(userId, 1); WatchUserInternal(userId); } @@ -246,6 +252,12 @@ namespace osu.Game.Online.Spectator // Todo: This should not be a thing, but requires framework changes. Schedule(() => { + if (watchedUsers.TryGetValue(userId, out int watchers) && watchers > 1) + { + watchedUsers[userId]--; + return; + } + watchedUsers.Remove(userId); watchedUserStates.Remove(userId); StopWatchingUserInternal(userId); From 2fa8b61f3c0bb3f5065aa6f3cc2ad7dfb6f43d2e Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sat, 6 Aug 2022 05:51:57 +0300 Subject: [PATCH 1198/1528] Handle completion user state updates during spectating --- osu.Game/Screens/Spectate/SpectatorScreen.cs | 46 ++++++++++---------- 1 file changed, 23 insertions(+), 23 deletions(-) diff --git a/osu.Game/Screens/Spectate/SpectatorScreen.cs b/osu.Game/Screens/Spectate/SpectatorScreen.cs index 0c1fe56eb6..8218ddf641 100644 --- a/osu.Game/Screens/Spectate/SpectatorScreen.cs +++ b/osu.Game/Screens/Spectate/SpectatorScreen.cs @@ -115,13 +115,13 @@ namespace osu.Game.Screens.Spectate { case NotifyDictionaryChangedAction.Add: case NotifyDictionaryChangedAction.Replace: - foreach ((int userId, var state) in e.NewItems.AsNonNull()) + foreach ((int userId, SpectatorState state) in e.NewItems.AsNonNull()) onUserStateChanged(userId, state); break; case NotifyDictionaryChangedAction.Remove: foreach ((int userId, SpectatorState state) in e.OldItems.AsNonNull()) - onUserStateRemoved(userId, state); + onUserStateChanged(userId, state); break; } } @@ -136,33 +136,19 @@ namespace osu.Game.Screens.Spectate switch (newState.State) { - case SpectatedUserState.Passed: - // Make sure that gameplay completes to the end. - if (gameplayStates.TryGetValue(userId, out var gameplayState)) - gameplayState.Score.Replay.HasReceivedAllFrames = true; - break; - case SpectatedUserState.Playing: Schedule(() => OnNewPlayingUserState(userId, newState)); startGameplay(userId); break; + + case SpectatedUserState.Passed: + case SpectatedUserState.Failed: + case SpectatedUserState.Quit: + endGameplay(userId, newState); + break; } } - private void onUserStateRemoved(int userId, SpectatorState state) - { - if (!userMap.ContainsKey(userId)) - return; - - if (!gameplayStates.TryGetValue(userId, out var gameplayState)) - return; - - gameplayState.Score.Replay.HasReceivedAllFrames = true; - - gameplayStates.Remove(userId); - Schedule(() => EndGameplay(userId, state)); - } - private void startGameplay(int userId) { Debug.Assert(userMap.ContainsKey(userId)); @@ -196,6 +182,20 @@ namespace osu.Game.Screens.Spectate Schedule(() => StartGameplay(userId, gameplayState)); } + private void endGameplay(int userId, SpectatorState state) + { + if (!userMap.ContainsKey(userId)) + return; + + if (!gameplayStates.TryGetValue(userId, out var gameplayState)) + return; + + gameplayState.Score.Replay.HasReceivedAllFrames = true; + + gameplayStates.Remove(userId); + Schedule(() => EndGameplay(userId, state)); + } + /// /// Invoked when a spectated user's state has changed to a new state indicating the player is currently playing. /// @@ -226,7 +226,7 @@ namespace osu.Game.Screens.Spectate if (!userStates.TryGetValue(userId, out var state)) return; - onUserStateRemoved(userId, state); + endGameplay(userId, state); users.Remove(userId); userMap.Remove(userId); From b564c34dbc29a9c821da648177e9051a7a5bb431 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 24 Aug 2022 15:35:30 +0900 Subject: [PATCH 1199/1528] Don't process master clock (is a noop) --- .../OnlinePlay/Multiplayer/Spectate/SpectatorPlayerClock.cs | 2 -- 1 file changed, 2 deletions(-) diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/SpectatorPlayerClock.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/SpectatorPlayerClock.cs index 4e785ad3b1..764ab60d6b 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/SpectatorPlayerClock.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/SpectatorPlayerClock.cs @@ -83,8 +83,6 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate ElapsedFrameTime = 0; FramesPerSecond = 0; - masterClock.ProcessFrame(); - if (IsRunning) { double elapsedSource = masterClock.ElapsedFrameTime; From 2f5be6efcaecc48c7e6c87cb8a73c19ce2f224f0 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 24 Aug 2022 15:37:14 +0900 Subject: [PATCH 1200/1528] Tidy up `ProcessFrame` and privatise const --- .../Multiplayer/Spectate/SpectatorPlayerClock.cs | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/SpectatorPlayerClock.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/SpectatorPlayerClock.cs index 764ab60d6b..be9f7f2bf0 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/SpectatorPlayerClock.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/SpectatorPlayerClock.cs @@ -16,7 +16,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate /// /// The catch up rate. /// - public const double CATCHUP_RATE = 2; + private const double catchup_rate = 2; private readonly GameplayClockContainer masterClock; @@ -68,7 +68,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate { } - public double Rate => IsCatchingUp ? CATCHUP_RATE : 1; + public double Rate => IsCatchingUp ? catchup_rate : 1; double IAdjustableClock.Rate { @@ -76,13 +76,8 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate set => throw new NotSupportedException(); } - double IClock.Rate => Rate; - public void ProcessFrame() { - ElapsedFrameTime = 0; - FramesPerSecond = 0; - if (IsRunning) { double elapsedSource = masterClock.ElapsedFrameTime; @@ -92,6 +87,11 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate ElapsedFrameTime = elapsed; FramesPerSecond = masterClock.FramesPerSecond; } + else + { + ElapsedFrameTime = 0; + FramesPerSecond = 0; + } } public double ElapsedFrameTime { get; private set; } From d05d8aeb2289e6395f800ea724491081aa25a9d9 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 24 Aug 2022 15:38:25 +0900 Subject: [PATCH 1201/1528] Simplify interface implementations --- .../Multiplayer/Spectate/SpectatorPlayerClock.cs | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/SpectatorPlayerClock.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/SpectatorPlayerClock.cs index be9f7f2bf0..6f2d1701c9 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/SpectatorPlayerClock.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/SpectatorPlayerClock.cs @@ -68,12 +68,10 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate { } - public double Rate => IsCatchingUp ? catchup_rate : 1; - - double IAdjustableClock.Rate + public double Rate { - get => Rate; - set => throw new NotSupportedException(); + get => IsCatchingUp ? catchup_rate : 1; + set => throw new NotImplementedException(); } public void ProcessFrame() From d33d705684512d2c3f3b58fcb2d0b14662f4ee5b Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 24 Aug 2022 15:40:47 +0900 Subject: [PATCH 1202/1528] Make `WaitingOnFrames` non-bindable --- osu.Game.Tests/OnlinePlay/TestSceneCatchUpSyncManager.cs | 6 +++--- .../OnlinePlay/Multiplayer/Spectate/MultiSpectatorPlayer.cs | 6 +----- .../OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs | 2 +- .../OnlinePlay/Multiplayer/Spectate/SpectatorPlayerClock.cs | 3 +-- .../OnlinePlay/Multiplayer/Spectate/SpectatorSyncManager.cs | 4 ++-- 5 files changed, 8 insertions(+), 13 deletions(-) diff --git a/osu.Game.Tests/OnlinePlay/TestSceneCatchUpSyncManager.cs b/osu.Game.Tests/OnlinePlay/TestSceneCatchUpSyncManager.cs index 5761a89ae8..6015c92663 100644 --- a/osu.Game.Tests/OnlinePlay/TestSceneCatchUpSyncManager.cs +++ b/osu.Game.Tests/OnlinePlay/TestSceneCatchUpSyncManager.cs @@ -146,12 +146,12 @@ namespace osu.Game.Tests.OnlinePlay } private void setWaiting(Func playerClock, bool waiting) - => AddStep($"set player clock {clocksById[playerClock()]} waiting = {waiting}", () => playerClock().WaitingOnFrames.Value = waiting); + => AddStep($"set player clock {clocksById[playerClock()]} waiting = {waiting}", () => playerClock().WaitingOnFrames = waiting); private void setAllWaiting(bool waiting) => AddStep($"set all player clocks waiting = {waiting}", () => { - player1.WaitingOnFrames.Value = waiting; - player2.WaitingOnFrames.Value = waiting; + player1.WaitingOnFrames = waiting; + player2.WaitingOnFrames = waiting; }); private void setMasterTime(double time) diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorPlayer.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorPlayer.cs index 57af929cb7..d351d121c6 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorPlayer.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorPlayer.cs @@ -2,7 +2,6 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; -using osu.Framework.Bindables; using osu.Game.Beatmaps; using osu.Game.Scoring; using osu.Game.Screens.Play; @@ -14,7 +13,6 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate /// public class MultiSpectatorPlayer : SpectatorPlayer { - private readonly Bindable waitingOnFrames = new Bindable(true); private readonly SpectatorPlayerClock spectatorPlayerClock; /// @@ -31,8 +29,6 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate [BackgroundDependencyLoader] private void load() { - spectatorPlayerClock.WaitingOnFrames.BindTo(waitingOnFrames); - HUDOverlay.PlayerSettingsOverlay.Expire(); HUDOverlay.HoldToQuit.Expire(); } @@ -53,7 +49,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate base.UpdateAfterChildren(); // This is required because the frame stable clock is set to WaitingOnFrames = false for one frame. - waitingOnFrames.Value = DrawableRuleset.FrameStableClock.WaitingOnFrames.Value || Score.Replay.Frames.Count == 0; + spectatorPlayerClock.WaitingOnFrames = DrawableRuleset.FrameStableClock.WaitingOnFrames.Value || Score.Replay.Frames.Count == 0; } protected override GameplayClockContainer CreateGameplayClockContainer(WorkingBeatmap beatmap, double gameplayStart) diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs index b285d3d7c2..8130620312 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs @@ -178,7 +178,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate } private bool isCandidateAudioSource(SpectatorPlayerClock? clock) - => clock?.IsRunning == true && !clock.IsCatchingUp && !clock.WaitingOnFrames.Value; + => clock?.IsRunning == true && !clock.IsCatchingUp && !clock.WaitingOnFrames; private void onReadyToStart() { diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/SpectatorPlayerClock.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/SpectatorPlayerClock.cs index 6f2d1701c9..7801f22437 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/SpectatorPlayerClock.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/SpectatorPlayerClock.cs @@ -2,7 +2,6 @@ // See the LICENCE file in the repository root for full licence text. using System; -using osu.Framework.Bindables; using osu.Framework.Timing; using osu.Game.Screens.Play; @@ -25,7 +24,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate /// /// Whether this clock is waiting on frames to continue playback. /// - public Bindable WaitingOnFrames { get; } = new Bindable(true); + public bool WaitingOnFrames { get; set; } = true; /// /// Whether this clock is behind the master clock and running at a higher rate to catch up to it. diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/SpectatorSyncManager.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/SpectatorSyncManager.cs index 119e82a682..dcc034cba6 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/SpectatorSyncManager.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/SpectatorSyncManager.cs @@ -111,7 +111,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate if (playerClocks.Count == 0) return false; - int readyCount = playerClocks.Count(s => !s.WaitingOnFrames.Value); + int readyCount = playerClocks.Count(s => !s.WaitingOnFrames); if (readyCount == playerClocks.Count) return performStart(); @@ -158,7 +158,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate } // Make sure the player clock is running if it can. - clock.IsRunning = !clock.WaitingOnFrames.Value; + clock.IsRunning = !clock.WaitingOnFrames; if (clock.IsCatchingUp) { From 683d49c6083fbb480fcd9ed12fd48786aed16704 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 24 Aug 2022 15:51:54 +0900 Subject: [PATCH 1203/1528] Move `MasterClockState` handling in to `SpectatorSyncManager` --- .../Spectate/MultiSpectatorScreen.cs | 25 ----------------- .../Spectate/SpectatorSyncManager.cs | 27 +++++++++++++++---- 2 files changed, 22 insertions(+), 30 deletions(-) diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs index 8130620312..32ba73e904 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs @@ -4,11 +4,9 @@ using System; using System.Linq; using osu.Framework.Allocation; -using osu.Framework.Bindables; using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; -using osu.Framework.Logging; using osu.Game.Beatmaps; using osu.Game.Graphics; using osu.Game.Online.Multiplayer; @@ -52,7 +50,6 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate private PlayerGrid grid = null!; private MultiSpectatorLeaderboard leaderboard = null!; private PlayerArea? currentAudioSource; - private bool canStartMasterClock; private readonly Room room; private readonly MultiplayerRoomUser[] users; @@ -159,7 +156,6 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate masterClockContainer.Reset(); syncManager.ReadyToStart += onReadyToStart; - syncManager.MasterState.BindValueChanged(onMasterStateChanged, true); } protected override void Update() @@ -192,27 +188,6 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate masterClockContainer.StartTime = startTime; masterClockContainer.Reset(true); - - // Although the clock has been started, this flag is set to allow for later synchronisation state changes to also be able to start it. - canStartMasterClock = true; - } - - private void onMasterStateChanged(ValueChangedEvent state) - { - Logger.Log($"{nameof(MultiSpectatorScreen)}'s master clock become {state.NewValue}"); - - switch (state.NewValue) - { - case MasterClockState.Synchronised: - if (canStartMasterClock) - masterClockContainer.Start(); - - break; - - case MasterClockState.TooFarAhead: - masterClockContainer.Stop(); - break; - } } protected override void OnNewPlayingUserState(int userId, SpectatorState spectatorState) diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/SpectatorSyncManager.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/SpectatorSyncManager.cs index dcc034cba6..57c7c18db9 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/SpectatorSyncManager.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/SpectatorSyncManager.cs @@ -6,6 +6,7 @@ using System.Collections.Generic; using System.Linq; using osu.Framework.Bindables; using osu.Framework.Graphics; +using osu.Framework.Logging; using osu.Game.Screens.Play; namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate @@ -35,11 +36,6 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate /// public event Action? ReadyToStart; - /// - /// The catch-up state of the master clock. - /// - public IBindable MasterState => masterState; - public double CurrentMasterTime => masterClock.CurrentTime; /// @@ -55,11 +51,32 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate private readonly Bindable masterState = new Bindable(); private bool hasStarted; + private double? firstStartAttemptTime; public SpectatorSyncManager(GameplayClockContainer master) { masterClock = master; + + masterState.BindValueChanged(onMasterStateChanged); + } + + private void onMasterStateChanged(ValueChangedEvent state) + { + Logger.Log($"{nameof(SpectatorSyncManager)}'s master clock become {state.NewValue}"); + + switch (state.NewValue) + { + case MasterClockState.Synchronised: + if (hasStarted) + masterClock.Start(); + + break; + + case MasterClockState.TooFarAhead: + masterClock.Stop(); + break; + } } /// From 6c50f618a3989959b3ceab17962802abccf538d5 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 24 Aug 2022 15:53:45 +0900 Subject: [PATCH 1204/1528] Don't use bindable flow for `masterState` --- .../Spectate/SpectatorSyncManager.cs | 45 +++++++++---------- 1 file changed, 21 insertions(+), 24 deletions(-) diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/SpectatorSyncManager.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/SpectatorSyncManager.cs index 57c7c18db9..af16d4e0ab 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/SpectatorSyncManager.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/SpectatorSyncManager.cs @@ -4,7 +4,6 @@ using System; using System.Collections.Generic; using System.Linq; -using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Logging; using osu.Game.Screens.Play; @@ -48,7 +47,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate /// private readonly List playerClocks = new List(); - private readonly Bindable masterState = new Bindable(); + private MasterClockState masterState = MasterClockState.Synchronised; private bool hasStarted; @@ -57,26 +56,6 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate public SpectatorSyncManager(GameplayClockContainer master) { masterClock = master; - - masterState.BindValueChanged(onMasterStateChanged); - } - - private void onMasterStateChanged(ValueChangedEvent state) - { - Logger.Log($"{nameof(SpectatorSyncManager)}'s master clock become {state.NewValue}"); - - switch (state.NewValue) - { - case MasterClockState.Synchronised: - if (hasStarted) - masterClock.Start(); - - break; - - case MasterClockState.TooFarAhead: - masterClock.Stop(); - break; - } } /// @@ -197,8 +176,26 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate /// private void updateMasterState() { - bool anyInSync = playerClocks.Any(s => !s.IsCatchingUp); - masterState.Value = anyInSync ? MasterClockState.Synchronised : MasterClockState.TooFarAhead; + MasterClockState newState = playerClocks.Any(s => !s.IsCatchingUp) ? MasterClockState.Synchronised : MasterClockState.TooFarAhead; + + if (masterState == newState) + return; + + masterState = newState; + Logger.Log($"{nameof(SpectatorSyncManager)}'s master clock become {masterState}"); + + switch (masterState) + { + case MasterClockState.Synchronised: + if (hasStarted) + masterClock.Start(); + + break; + + case MasterClockState.TooFarAhead: + masterClock.Stop(); + break; + } } } } From 871365bbb01b8301333da9cd7d0b04d61f454fa4 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 24 Aug 2022 15:56:36 +0900 Subject: [PATCH 1205/1528] Inline `ReadyToStart` action binding for added safety --- .../Multiplayer/Spectate/MultiSpectatorScreen.cs | 9 +++++---- .../Multiplayer/Spectate/SpectatorSyncManager.cs | 2 +- 2 files changed, 6 insertions(+), 5 deletions(-) diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs index 32ba73e904..3b26fd9962 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs @@ -78,7 +78,10 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate InternalChildren = new[] { - (Drawable)(syncManager = new SpectatorSyncManager(masterClockContainer)), + (Drawable)(syncManager = new SpectatorSyncManager(masterClockContainer) + { + ReadyToStart = performInitialSeek, + }), masterClockContainer.WithChild(new GridContainer { RelativeSizeAxes = Axes.Both, @@ -154,8 +157,6 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate base.LoadComplete(); masterClockContainer.Reset(); - - syncManager.ReadyToStart += onReadyToStart; } protected override void Update() @@ -176,7 +177,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate private bool isCandidateAudioSource(SpectatorPlayerClock? clock) => clock?.IsRunning == true && !clock.IsCatchingUp && !clock.WaitingOnFrames; - private void onReadyToStart() + private void performInitialSeek() { // Seek the master clock to the gameplay time. // This is chosen as the first available frame in the players' replays, which matches the seek by each individual SpectatorPlayer. diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/SpectatorSyncManager.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/SpectatorSyncManager.cs index af16d4e0ab..8d087aa25c 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/SpectatorSyncManager.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/SpectatorSyncManager.cs @@ -33,7 +33,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate /// /// An event which is invoked when gameplay is ready to start. /// - public event Action? ReadyToStart; + public Action? ReadyToStart; public double CurrentMasterTime => masterClock.CurrentTime; From 7c1fc4814e02ff20a9709fa7e18160907d0104dc Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 24 Aug 2022 16:00:20 +0900 Subject: [PATCH 1206/1528] Remove unused `CreateMasterGameplayClockContainer` method --- .../OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs index 3b26fd9962..4cab377239 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs @@ -7,7 +7,6 @@ using osu.Framework.Allocation; using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; -using osu.Game.Beatmaps; using osu.Game.Graphics; using osu.Game.Online.Multiplayer; using osu.Game.Online.Rooms; @@ -74,7 +73,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate FillFlowContainer leaderboardFlow; Container scoreDisplayContainer; - masterClockContainer = CreateMasterGameplayClockContainer(Beatmap.Value); + masterClockContainer = new MasterGameplayClockContainer(Beatmap.Value, 0); InternalChildren = new[] { @@ -230,7 +229,5 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate return base.OnBackButton(); } - - protected virtual MasterGameplayClockContainer CreateMasterGameplayClockContainer(WorkingBeatmap beatmap) => new MasterGameplayClockContainer(beatmap, 0); } } From edd50dc05bd787800609dc1d44f210f3965c2d1a Mon Sep 17 00:00:00 2001 From: Andrew Hong Date: Wed, 24 Aug 2022 03:07:03 -0400 Subject: [PATCH 1207/1528] Add profile url context menu to user container --- .../Profile/Header/TopHeaderContainer.cs | 144 +++++++++--------- 1 file changed, 75 insertions(+), 69 deletions(-) diff --git a/osu.Game/Overlays/Profile/Header/TopHeaderContainer.cs b/osu.Game/Overlays/Profile/Header/TopHeaderContainer.cs index 7e079c8341..67a6df3228 100644 --- a/osu.Game/Overlays/Profile/Header/TopHeaderContainer.cs +++ b/osu.Game/Overlays/Profile/Header/TopHeaderContainer.cs @@ -14,6 +14,7 @@ using osu.Framework.Graphics.Shapes; using osu.Framework.Localisation; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; +using osu.Game.Graphics.Cursor; using osu.Game.Graphics.UserInterface; using osu.Game.Online.API; using osu.Game.Online.API.Requests.Responses; @@ -70,85 +71,90 @@ namespace osu.Game.Overlays.Profile.Header Masking = true, CornerRadius = avatar_size * 0.25f, }, - new Container + new OsuContextMenuContainer { RelativeSizeAxes = Axes.Y, AutoSizeAxes = Axes.X, - Padding = new MarginPadding { Left = 10 }, - Children = new Drawable[] + Child = new Container { - new FillFlowContainer + RelativeSizeAxes = Axes.Y, + AutoSizeAxes = Axes.X, + Padding = new MarginPadding { Left = 10 }, + Children = new Drawable[] { - AutoSizeAxes = Axes.Both, - Direction = FillDirection.Vertical, - Children = new Drawable[] + new FillFlowContainer { - new FillFlowContainer + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Vertical, + Children = new Drawable[] { - AutoSizeAxes = Axes.Both, - Direction = FillDirection.Horizontal, - Children = new Drawable[] + new FillFlowContainer { - usernameText = new OsuSpriteText + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Horizontal, + Children = new Drawable[] { - Font = OsuFont.GetFont(size: 24, weight: FontWeight.Regular) - }, - openUserExternally = new ExternalLinkButton - { - Margin = new MarginPadding { Left = 5 }, - Anchor = Anchor.CentreLeft, - Origin = Anchor.CentreLeft, - }, - } - }, - titleText = new OsuSpriteText - { - Font = OsuFont.GetFont(size: 18, weight: FontWeight.Regular) - }, - } - }, - new FillFlowContainer - { - Origin = Anchor.BottomLeft, - Anchor = Anchor.BottomLeft, - Direction = FillDirection.Vertical, - AutoSizeAxes = Axes.Both, - Children = new Drawable[] - { - supporterTag = new SupporterIcon - { - Height = 20, - Margin = new MarginPadding { Top = 5 } - }, - new Box - { - RelativeSizeAxes = Axes.X, - Height = 1.5f, - Margin = new MarginPadding { Top = 10 }, - Colour = colourProvider.Light1, - }, - new FillFlowContainer - { - AutoSizeAxes = Axes.Both, - Margin = new MarginPadding { Top = 5 }, - Direction = FillDirection.Horizontal, - Children = new Drawable[] - { - userFlag = new UpdateableFlag - { - Size = new Vector2(28, 20), - ShowPlaceholderOnUnknown = false, - }, - userCountryText = new OsuSpriteText - { - Font = OsuFont.GetFont(size: 17.5f, weight: FontWeight.Regular), - Margin = new MarginPadding { Left = 10 }, - Origin = Anchor.CentreLeft, - Anchor = Anchor.CentreLeft, - Colour = colourProvider.Light1, + usernameText = new OsuSpriteText + { + Font = OsuFont.GetFont(size: 24, weight: FontWeight.Regular) + }, + openUserExternally = new ExternalLinkButton + { + Margin = new MarginPadding { Left = 5 }, + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + }, } - } - }, + }, + titleText = new OsuSpriteText + { + Font = OsuFont.GetFont(size: 18, weight: FontWeight.Regular) + }, + } + }, + new FillFlowContainer + { + Origin = Anchor.BottomLeft, + Anchor = Anchor.BottomLeft, + Direction = FillDirection.Vertical, + AutoSizeAxes = Axes.Both, + Children = new Drawable[] + { + supporterTag = new SupporterIcon + { + Height = 20, + Margin = new MarginPadding { Top = 5 } + }, + new Box + { + RelativeSizeAxes = Axes.X, + Height = 1.5f, + Margin = new MarginPadding { Top = 10 }, + Colour = colourProvider.Light1, + }, + new FillFlowContainer + { + AutoSizeAxes = Axes.Both, + Margin = new MarginPadding { Top = 5 }, + Direction = FillDirection.Horizontal, + Children = new Drawable[] + { + userFlag = new UpdateableFlag + { + Size = new Vector2(28, 20), + ShowPlaceholderOnUnknown = false, + }, + userCountryText = new OsuSpriteText + { + Font = OsuFont.GetFont(size: 17.5f, weight: FontWeight.Regular), + Margin = new MarginPadding { Left = 10 }, + Origin = Anchor.CentreLeft, + Anchor = Anchor.CentreLeft, + Colour = colourProvider.Light1, + } + } + }, + } } } } From 7f9246637a6276a70addae935aac728b1d86c833 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 24 Aug 2022 16:08:48 +0900 Subject: [PATCH 1208/1528] Simplify `MultiSpectatorScreen` hierarchy construction --- .../Spectate/MultiSpectatorScreen.cs | 69 ++++++++++--------- 1 file changed, 35 insertions(+), 34 deletions(-) diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs index 4cab377239..cb797d7aff 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs @@ -73,53 +73,54 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate FillFlowContainer leaderboardFlow; Container scoreDisplayContainer; - masterClockContainer = new MasterGameplayClockContainer(Beatmap.Value, 0); - - InternalChildren = new[] + InternalChildren = new Drawable[] { - (Drawable)(syncManager = new SpectatorSyncManager(masterClockContainer) + masterClockContainer = new MasterGameplayClockContainer(Beatmap.Value, 0) { - ReadyToStart = performInitialSeek, - }), - masterClockContainer.WithChild(new GridContainer - { - RelativeSizeAxes = Axes.Both, - RowDimensions = new[] { new Dimension(GridSizeMode.AutoSize) }, - Content = new[] + Child = new GridContainer { - new Drawable[] + RelativeSizeAxes = Axes.Both, + RowDimensions = new[] { new Dimension(GridSizeMode.AutoSize) }, + Content = new[] { - scoreDisplayContainer = new Container + new Drawable[] { - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y - }, - }, - new Drawable[] - { - new GridContainer - { - RelativeSizeAxes = Axes.Both, - ColumnDimensions = new[] { new Dimension(GridSizeMode.AutoSize) }, - Content = new[] + scoreDisplayContainer = new Container { - new Drawable[] + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y + }, + }, + new Drawable[] + { + new GridContainer + { + RelativeSizeAxes = Axes.Both, + ColumnDimensions = new[] { new Dimension(GridSizeMode.AutoSize) }, + Content = new[] { - leaderboardFlow = new FillFlowContainer + new Drawable[] { - Anchor = Anchor.CentreLeft, - Origin = Anchor.CentreLeft, - AutoSizeAxes = Axes.Both, - Direction = FillDirection.Vertical, - Spacing = new Vector2(5) - }, - grid = new PlayerGrid { RelativeSizeAxes = Axes.Both } + leaderboardFlow = new FillFlowContainer + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Vertical, + Spacing = new Vector2(5) + }, + grid = new PlayerGrid { RelativeSizeAxes = Axes.Both } + } } } } } } - }) + }, + syncManager = new SpectatorSyncManager(masterClockContainer) + { + ReadyToStart = performInitialSeek, + } }; for (int i = 0; i < Users.Count; i++) From b24513038cd66941e26b304dd8667957850243e8 Mon Sep 17 00:00:00 2001 From: Andrew Hong Date: Wed, 24 Aug 2022 02:54:24 -0400 Subject: [PATCH 1209/1528] Add popupdialog button to copy url --- osu.Game/Online/Chat/ExternalLinkOpener.cs | 2 +- osu.Game/Overlays/Chat/ExternalLinkDialog.cs | 7 ++++++- 2 files changed, 7 insertions(+), 2 deletions(-) diff --git a/osu.Game/Online/Chat/ExternalLinkOpener.cs b/osu.Game/Online/Chat/ExternalLinkOpener.cs index e557b9933e..4141a6fb60 100644 --- a/osu.Game/Online/Chat/ExternalLinkOpener.cs +++ b/osu.Game/Online/Chat/ExternalLinkOpener.cs @@ -32,7 +32,7 @@ namespace osu.Game.Online.Chat public void OpenUrlExternally(string url, bool bypassWarning = false) { if (!bypassWarning && externalLinkWarning.Value) - dialogOverlay.Push(new ExternalLinkDialog(url, () => host.OpenUrlExternally(url))); + dialogOverlay.Push(new ExternalLinkDialog(url, () => host.OpenUrlExternally(url), () => host.GetClipboard().SetText(url))); else host.OpenUrlExternally(url); } diff --git a/osu.Game/Overlays/Chat/ExternalLinkDialog.cs b/osu.Game/Overlays/Chat/ExternalLinkDialog.cs index f0d39346e0..09650a13bd 100644 --- a/osu.Game/Overlays/Chat/ExternalLinkDialog.cs +++ b/osu.Game/Overlays/Chat/ExternalLinkDialog.cs @@ -11,7 +11,7 @@ namespace osu.Game.Overlays.Chat { public class ExternalLinkDialog : PopupDialog { - public ExternalLinkDialog(string url, Action openExternalLinkAction) + public ExternalLinkDialog(string url, Action openExternalLinkAction, Action copyExternalLinkAction) { HeaderText = "Just checking..."; BodyText = $"You are about to leave osu! and open the following link in a web browser:\n\n{url}"; @@ -25,6 +25,11 @@ namespace osu.Game.Overlays.Chat Text = @"Yes. Go for it.", Action = openExternalLinkAction }, + new PopupDialogOkButton + { + Text = @"No! Copy the URL instead!", + Action = copyExternalLinkAction + }, new PopupDialogCancelButton { Text = @"No! Abort mission!" From 8f4a2b4936636031bd394bd54a0ddd9b3129c86f Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Mon, 8 Aug 2022 01:37:43 +0300 Subject: [PATCH 1210/1528] Separate passed/failed states from calling `EndGameplay` --- .../Spectate/MultiSpectatorScreen.cs | 13 +------ osu.Game/Screens/Play/SoloSpectator.cs | 2 +- osu.Game/Screens/Spectate/SpectatorScreen.cs | 34 ++++++++++++------- 3 files changed, 24 insertions(+), 25 deletions(-) diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs index 3d04ae8f3c..9269433ac5 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs @@ -219,19 +219,8 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate protected override void StartGameplay(int userId, SpectatorGameplayState spectatorGameplayState) => instances.Single(i => i.UserId == userId).LoadScore(spectatorGameplayState.Score); - protected override void EndGameplay(int userId, SpectatorState state) + protected override void QuitGameplay(int userId) { - // Allowed passed/failed users to complete their remaining replay frames. - // The failed state isn't really possible in multiplayer (yet?) but is added here just for safety in case it starts being used. - if (state.State == SpectatedUserState.Passed || state.State == SpectatedUserState.Failed) - return; - - // we could also potentially receive EndGameplay with "Playing" state, at which point we can only early-return and hope it's a passing player. - // todo: this shouldn't exist, but it's here as a hotfix for an issue with multi-spectator screen not proceeding to results screen. - // see: https://github.com/ppy/osu/issues/19593 - if (state.State == SpectatedUserState.Playing) - return; - RemoveUser(userId); var instance = instances.Single(i => i.UserId == userId); diff --git a/osu.Game/Screens/Play/SoloSpectator.cs b/osu.Game/Screens/Play/SoloSpectator.cs index 7eaba40640..9ef05c3a05 100644 --- a/osu.Game/Screens/Play/SoloSpectator.cs +++ b/osu.Game/Screens/Play/SoloSpectator.cs @@ -182,7 +182,7 @@ namespace osu.Game.Screens.Play scheduleStart(spectatorGameplayState); } - protected override void EndGameplay(int userId, SpectatorState state) + protected override void QuitGameplay(int userId) { scheduledStart?.Cancel(); immediateSpectatorGameplayState = null; diff --git a/osu.Game/Screens/Spectate/SpectatorScreen.cs b/osu.Game/Screens/Spectate/SpectatorScreen.cs index 8218ddf641..7081db4793 100644 --- a/osu.Game/Screens/Spectate/SpectatorScreen.cs +++ b/osu.Game/Screens/Spectate/SpectatorScreen.cs @@ -142,9 +142,11 @@ namespace osu.Game.Screens.Spectate break; case SpectatedUserState.Passed: - case SpectatedUserState.Failed: + markReceivedAllFrames(userId); + break; + case SpectatedUserState.Quit: - endGameplay(userId, newState); + quitGameplay(userId); break; } } @@ -182,18 +184,27 @@ namespace osu.Game.Screens.Spectate Schedule(() => StartGameplay(userId, gameplayState)); } - private void endGameplay(int userId, SpectatorState state) + /// + /// Marks an existing gameplay session as received all frames. + /// + private void markReceivedAllFrames(int userId) + { + if (gameplayStates.TryGetValue(userId, out var gameplayState)) + gameplayState.Score.Replay.HasReceivedAllFrames = true; + } + + private void quitGameplay(int userId) { if (!userMap.ContainsKey(userId)) return; - if (!gameplayStates.TryGetValue(userId, out var gameplayState)) + if (!gameplayStates.ContainsKey(userId)) return; - gameplayState.Score.Replay.HasReceivedAllFrames = true; + markReceivedAllFrames(userId); gameplayStates.Remove(userId); - Schedule(() => EndGameplay(userId, state)); + Schedule(() => QuitGameplay(userId)); } /// @@ -211,11 +222,10 @@ namespace osu.Game.Screens.Spectate protected abstract void StartGameplay(int userId, [NotNull] SpectatorGameplayState spectatorGameplayState); /// - /// Ends gameplay for a user. + /// Quits gameplay for a user. /// - /// The user to end gameplay for. - /// The final user state. - protected abstract void EndGameplay(int userId, SpectatorState state); + /// The user to quit gameplay for. + protected abstract void QuitGameplay(int userId); /// /// Stops spectating a user. @@ -223,10 +233,10 @@ namespace osu.Game.Screens.Spectate /// The user to stop spectating. protected void RemoveUser(int userId) { - if (!userStates.TryGetValue(userId, out var state)) + if (!userStates.ContainsKey(userId)) return; - endGameplay(userId, state); + quitGameplay(userId); users.Remove(userId); userMap.Remove(userId); From adea29c10604fb50a91d680e751f744c84cfe559 Mon Sep 17 00:00:00 2001 From: Khang Date: Wed, 24 Aug 2022 03:37:33 -0400 Subject: [PATCH 1211/1528] Fix test failures --- osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs | 4 +--- osu.Game/Beatmaps/Formats/LegacyDecoder.cs | 5 ++--- 2 files changed, 3 insertions(+), 6 deletions(-) diff --git a/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs b/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs index 7bd32eb5bd..9fc1eb7650 100644 --- a/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs +++ b/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs @@ -931,16 +931,14 @@ namespace osu.Game.Tests.Beatmaps.Formats var controlPoints = (LegacyControlPointInfo)decoder.Decode(stream).ControlPointInfo; Assert.That(controlPoints.TimingPoints.Count, Is.EqualTo(1)); - Assert.That(controlPoints.DifficultyPoints.Count, Is.EqualTo(3)); + Assert.That(controlPoints.DifficultyPoints.Count, Is.EqualTo(2)); Assert.That(controlPoints.TimingPointAt(1000).BeatLength, Is.EqualTo(500)); - Assert.That(controlPoints.DifficultyPointAt(1000).SliderVelocity, Is.EqualTo(1)); Assert.That(controlPoints.DifficultyPointAt(2000).SliderVelocity, Is.EqualTo(1)); Assert.That(controlPoints.DifficultyPointAt(3000).SliderVelocity, Is.EqualTo(1)); #pragma warning disable 618 - Assert.That(((LegacyBeatmapDecoder.LegacyDifficultyControlPoint)controlPoints.DifficultyPointAt(1000)).GenerateTicks, Is.True); Assert.That(((LegacyBeatmapDecoder.LegacyDifficultyControlPoint)controlPoints.DifficultyPointAt(2000)).GenerateTicks, Is.False); Assert.That(((LegacyBeatmapDecoder.LegacyDifficultyControlPoint)controlPoints.DifficultyPointAt(3000)).GenerateTicks, Is.True); #pragma warning restore 618 diff --git a/osu.Game/Beatmaps/Formats/LegacyDecoder.cs b/osu.Game/Beatmaps/Formats/LegacyDecoder.cs index c3fd16e86f..3d65ab8e0f 100644 --- a/osu.Game/Beatmaps/Formats/LegacyDecoder.cs +++ b/osu.Game/Beatmaps/Formats/LegacyDecoder.cs @@ -188,9 +188,8 @@ namespace osu.Game.Beatmaps.Formats } public override bool IsRedundant(ControlPoint? existing) - => existing is LegacyDifficultyControlPoint existingLegacyDifficulty - && base.IsRedundant(existing) - && GenerateTicks == existingLegacyDifficulty.GenerateTicks; + => base.IsRedundant(existing) + && GenerateTicks == ((existing as LegacyDifficultyControlPoint)?.GenerateTicks ?? true); public override void CopyFrom(ControlPoint other) { From ec5fd7ac1dc0bf84328a64a3b963bf1157ee6685 Mon Sep 17 00:00:00 2001 From: Andrew Hong Date: Wed, 24 Aug 2022 03:42:16 -0400 Subject: [PATCH 1212/1528] Remove possible 'System.NullReferenceException' --- osu.Game/Online/Chat/ExternalLinkOpener.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Online/Chat/ExternalLinkOpener.cs b/osu.Game/Online/Chat/ExternalLinkOpener.cs index 4141a6fb60..4c5df9c917 100644 --- a/osu.Game/Online/Chat/ExternalLinkOpener.cs +++ b/osu.Game/Online/Chat/ExternalLinkOpener.cs @@ -32,7 +32,7 @@ namespace osu.Game.Online.Chat public void OpenUrlExternally(string url, bool bypassWarning = false) { if (!bypassWarning && externalLinkWarning.Value) - dialogOverlay.Push(new ExternalLinkDialog(url, () => host.OpenUrlExternally(url), () => host.GetClipboard().SetText(url))); + dialogOverlay.Push(new ExternalLinkDialog(url, () => host.OpenUrlExternally(url), () => host.GetClipboard()?.SetText(url))); else host.OpenUrlExternally(url); } From e378c5b866119b48a2b4ff96ed383706935ed60e Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Wed, 24 Aug 2022 10:50:40 +0300 Subject: [PATCH 1213/1528] Remove no longer necessary switch case --- osu.Game/Screens/Spectate/SpectatorScreen.cs | 5 ----- 1 file changed, 5 deletions(-) diff --git a/osu.Game/Screens/Spectate/SpectatorScreen.cs b/osu.Game/Screens/Spectate/SpectatorScreen.cs index 7081db4793..259ac0160d 100644 --- a/osu.Game/Screens/Spectate/SpectatorScreen.cs +++ b/osu.Game/Screens/Spectate/SpectatorScreen.cs @@ -118,11 +118,6 @@ namespace osu.Game.Screens.Spectate foreach ((int userId, SpectatorState state) in e.NewItems.AsNonNull()) onUserStateChanged(userId, state); break; - - case NotifyDictionaryChangedAction.Remove: - foreach ((int userId, SpectatorState state) in e.OldItems.AsNonNull()) - onUserStateChanged(userId, state); - break; } } From af56cd0126b1cc4b5dd5254b02e4ae64e44d77ea Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 24 Aug 2022 16:52:36 +0900 Subject: [PATCH 1214/1528] Fix merge breakage --- .../Spectate/CatchUpSpectatorPlayerClock.cs | 98 ------------------- .../Spectate/MultiSpectatorScreen.cs | 3 +- 2 files changed, 1 insertion(+), 100 deletions(-) delete mode 100644 osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/CatchUpSpectatorPlayerClock.cs diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/CatchUpSpectatorPlayerClock.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/CatchUpSpectatorPlayerClock.cs deleted file mode 100644 index 5625a79afa..0000000000 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/CatchUpSpectatorPlayerClock.cs +++ /dev/null @@ -1,98 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System; -using osu.Framework.Bindables; -using osu.Framework.Timing; - -namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate -{ - /// - /// A which catches up using rate adjustment. - /// - public class CatchUpSpectatorPlayerClock : ISpectatorPlayerClock - { - /// - /// The catch up rate. - /// - public const double CATCHUP_RATE = 2; - - public readonly IFrameBasedClock Source; - - public double CurrentTime { get; private set; } - - public bool IsRunning { get; private set; } - - public CatchUpSpectatorPlayerClock(IFrameBasedClock source) - { - Source = source; - } - - public void Reset() => CurrentTime = 0; - - public void Start() => IsRunning = true; - - public void Stop() => IsRunning = false; - - void IAdjustableClock.Start() - { - // Our running state should only be managed by an ISyncManager, ignore calls from external sources. - } - - void IAdjustableClock.Stop() - { - // Our running state should only be managed by an ISyncManager, ignore calls from external sources. - } - - public bool Seek(double position) - { - CurrentTime = position; - return true; - } - - public void ResetSpeedAdjustments() - { - } - - public double Rate => IsCatchingUp ? CATCHUP_RATE : 1; - - double IAdjustableClock.Rate - { - get => Rate; - set => throw new NotSupportedException(); - } - - double IClock.Rate => Rate; - - public void ProcessFrame() - { - ElapsedFrameTime = 0; - FramesPerSecond = 0; - - Source.ProcessFrame(); - - if (IsRunning) - { - // When in catch-up mode, the source is usually not running. - // In such a case, its elapsed time may be zero, which would cause catch-up to get stuck. - // To avoid this, use a constant 16ms elapsed time for now. Probably not too correct, but this whole logic isn't too correct anyway. - double elapsedSource = Source.IsRunning ? Source.ElapsedFrameTime : 16; - double elapsed = elapsedSource * Rate; - - CurrentTime += elapsed; - ElapsedFrameTime = elapsed; - FramesPerSecond = Source.FramesPerSecond; - } - } - - public double ElapsedFrameTime { get; private set; } - - public double FramesPerSecond { get; private set; } - - public FrameTimeInfo TimeInfo => new FrameTimeInfo { Elapsed = ElapsedFrameTime, Current = CurrentTime }; - - public Bindable WaitingOnFrames { get; } = new Bindable(true); - - public bool IsCatchingUp { get; set; } - } -} diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs index cb797d7aff..aa002a7da2 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs @@ -187,8 +187,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate .DefaultIfEmpty(0) .Min(); - masterClockContainer.StartTime = startTime; - masterClockContainer.Reset(true); + masterClockContainer.Reset(startTime, true); } protected override void OnNewPlayingUserState(int userId, SpectatorState spectatorState) From 9ee26c575d1d68f7c6fc31911653212c220fa8cc Mon Sep 17 00:00:00 2001 From: Andrew Hong Date: Wed, 24 Aug 2022 04:04:44 -0400 Subject: [PATCH 1215/1528] Made button blue --- osu.Game/Overlays/Chat/ExternalLinkDialog.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Overlays/Chat/ExternalLinkDialog.cs b/osu.Game/Overlays/Chat/ExternalLinkDialog.cs index 09650a13bd..b5102de1c5 100644 --- a/osu.Game/Overlays/Chat/ExternalLinkDialog.cs +++ b/osu.Game/Overlays/Chat/ExternalLinkDialog.cs @@ -25,7 +25,7 @@ namespace osu.Game.Overlays.Chat Text = @"Yes. Go for it.", Action = openExternalLinkAction }, - new PopupDialogOkButton + new PopupDialogCancelButton { Text = @"No! Copy the URL instead!", Action = copyExternalLinkAction From 5f01f461b375c33e2b90c9813314e0376642d3fd Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 24 Aug 2022 16:33:07 +0900 Subject: [PATCH 1216/1528] Ensure elapsed time is always non-zero when advancing `SpectatorPlayerClock` --- .../Visual/Multiplayer/TestSceneMultiSpectatorScreen.cs | 8 +++++++- .../Multiplayer/Spectate/SpectatorPlayerClock.cs | 5 ++++- 2 files changed, 11 insertions(+), 2 deletions(-) diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorScreen.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorScreen.cs index bab613bed7..dce996696b 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorScreen.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorScreen.cs @@ -357,12 +357,18 @@ namespace osu.Game.Tests.Visual.Multiplayer /// /// Tests spectating with a beatmap that has a high value. + /// + /// This test is not intended not to check the correct initial time value, but only to guard against + /// gameplay potentially getting stuck in a stopped state due to lead in time being present. /// [Test] public void TestAudioLeadIn() => testLeadIn(b => b.BeatmapInfo.AudioLeadIn = 2000); /// /// Tests spectating with a beatmap that has a storyboard element with a negative start time (i.e. intro storyboard element). + /// + /// This test is not intended not to check the correct initial time value, but only to guard against + /// gameplay potentially getting stuck in a stopped state due to lead in time being present. /// [Test] public void TestIntroStoryboardElement() => testLeadIn(b => @@ -384,7 +390,7 @@ namespace osu.Game.Tests.Visual.Multiplayer AddUntilStep("wait for player load", () => spectatorScreen.AllPlayersLoaded); - AddWaitStep("wait for progression", 3); + AddUntilStep($"wait for clock running", () => getInstance(PLAYER_1_ID).SpectatorPlayerClock.IsRunning); assertNotCatchingUp(PLAYER_1_ID); assertRunning(PLAYER_1_ID); diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/SpectatorPlayerClock.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/SpectatorPlayerClock.cs index 7801f22437..62731c6903 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/SpectatorPlayerClock.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/SpectatorPlayerClock.cs @@ -77,7 +77,10 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate { if (IsRunning) { - double elapsedSource = masterClock.ElapsedFrameTime; + // When in catch-up mode, the source is usually not running. + // In such a case, its elapsed time may be zero, which would cause catch-up to get stuck. + // To avoid this, use a constant 16ms elapsed time for now. Probably not too correct, but this whole logic isn't too correct anyway. + double elapsedSource = masterClock.ElapsedFrameTime != 0 ? masterClock.ElapsedFrameTime : 16; double elapsed = elapsedSource * Rate; CurrentTime += elapsed; From 27b57947e4822e1e73757d434b8fa8640327f2eb Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 24 Aug 2022 16:43:26 +0900 Subject: [PATCH 1217/1528] Rename `PlayerArea.GameplayClock` to `SpectatorPlayerClock` for clarity --- .../Multiplayer/TestSceneMultiSpectatorScreen.cs | 6 +++--- .../Multiplayer/Spectate/MultiSpectatorScreen.cs | 10 +++++----- .../OnlinePlay/Multiplayer/Spectate/PlayerArea.cs | 8 ++++---- 3 files changed, 12 insertions(+), 12 deletions(-) diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorScreen.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorScreen.cs index dce996696b..54e289055b 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorScreen.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorScreen.cs @@ -473,13 +473,13 @@ namespace osu.Game.Tests.Visual.Multiplayer => AddAssert($"{userId} {(muted ? "is" : "is not")} muted", () => getInstance(userId).Mute == muted); private void assertRunning(int userId) - => AddAssert($"{userId} clock running", () => getInstance(userId).GameplayClock.IsRunning); + => AddAssert($"{userId} clock running", () => getInstance(userId).SpectatorPlayerClock.IsRunning); private void assertNotCatchingUp(int userId) - => AddAssert($"{userId} in sync", () => !getInstance(userId).GameplayClock.IsCatchingUp); + => AddAssert($"{userId} in sync", () => !getInstance(userId).SpectatorPlayerClock.IsCatchingUp); private void waitForCatchup(int userId) - => AddUntilStep($"{userId} not catching up", () => !getInstance(userId).GameplayClock.IsCatchingUp); + => AddUntilStep($"{userId} not catching up", () => !getInstance(userId).SpectatorPlayerClock.IsCatchingUp); private Player getPlayer(int userId) => getInstance(userId).ChildrenOfType().Single(); diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs index aa002a7da2..a42aa4ba93 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs @@ -132,7 +132,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate }, _ => { foreach (var instance in instances) - leaderboard.AddClock(instance.UserId, instance.GameplayClock); + leaderboard.AddClock(instance.UserId, instance.SpectatorPlayerClock); leaderboardFlow.Insert(0, leaderboard); @@ -163,10 +163,10 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate { base.Update(); - if (!isCandidateAudioSource(currentAudioSource?.GameplayClock)) + if (!isCandidateAudioSource(currentAudioSource?.SpectatorPlayerClock)) { - currentAudioSource = instances.Where(i => isCandidateAudioSource(i.GameplayClock)) - .OrderBy(i => Math.Abs(i.GameplayClock.CurrentTime - syncManager.CurrentMasterTime)) + currentAudioSource = instances.Where(i => isCandidateAudioSource(i.SpectatorPlayerClock)) + .OrderBy(i => Math.Abs(i.SpectatorPlayerClock.CurrentTime - syncManager.CurrentMasterTime)) .FirstOrDefault(); foreach (var instance in instances) @@ -215,7 +215,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate var instance = instances.Single(i => i.UserId == userId); instance.FadeColour(colours.Gray4, 400, Easing.OutQuint); - syncManager.RemoveManagedClock(instance.GameplayClock); + syncManager.RemoveManagedClock(instance.SpectatorPlayerClock); } public override bool OnBackButton() diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/PlayerArea.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/PlayerArea.cs index a1fbdc10de..36f6631ebf 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/PlayerArea.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/PlayerArea.cs @@ -38,9 +38,9 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate public readonly int UserId; /// - /// The used to control the gameplay running state of a loaded . + /// The used to control the gameplay running state of a loaded . /// - public readonly SpectatorPlayerClock GameplayClock; + public readonly SpectatorPlayerClock SpectatorPlayerClock; /// /// The currently-loaded score. @@ -58,7 +58,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate public PlayerArea(int userId, SpectatorPlayerClock clock) { UserId = userId; - GameplayClock = clock; + SpectatorPlayerClock = clock; RelativeSizeAxes = Axes.Both; Masking = true; @@ -95,7 +95,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate stack.Push(new MultiSpectatorPlayerLoader(Score, () => { - var player = new MultiSpectatorPlayer(Score, GameplayClock); + var player = new MultiSpectatorPlayer(Score, SpectatorPlayerClock); player.OnGameplayStarted += () => OnGameplayStarted?.Invoke(); return player; })); From ddccf4defe293ebd44a59999a27d3bb4e6d9473b Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 24 Aug 2022 17:17:59 +0900 Subject: [PATCH 1218/1528] Remove dollar sign --- .../Visual/Multiplayer/TestSceneMultiSpectatorScreen.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorScreen.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorScreen.cs index 54e289055b..3226eb992d 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorScreen.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorScreen.cs @@ -390,7 +390,7 @@ namespace osu.Game.Tests.Visual.Multiplayer AddUntilStep("wait for player load", () => spectatorScreen.AllPlayersLoaded); - AddUntilStep($"wait for clock running", () => getInstance(PLAYER_1_ID).SpectatorPlayerClock.IsRunning); + AddUntilStep("wait for clock running", () => getInstance(PLAYER_1_ID).SpectatorPlayerClock.IsRunning); assertNotCatchingUp(PLAYER_1_ID); assertRunning(PLAYER_1_ID); From f70af779a4dd9e3215ede924fce791d31461c5f2 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Mon, 22 Aug 2022 17:42:41 +0900 Subject: [PATCH 1219/1528] Add maximum statistics to ScoreInfo/SoloScoreInfo --- .../API/Requests/Responses/SoloScoreInfo.cs | 5 +++++ osu.Game/Rulesets/Scoring/ScoreProcessor.cs | 7 ++++--- osu.Game/Scoring/ScoreInfo.cs | 21 +++++++++++++++++++ 3 files changed, 30 insertions(+), 3 deletions(-) diff --git a/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs b/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs index e2e5ea4239..16aa800cb0 100644 --- a/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs +++ b/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs @@ -74,6 +74,9 @@ namespace osu.Game.Online.API.Requests.Responses [JsonProperty("statistics")] public Dictionary Statistics { get; set; } = new Dictionary(); + [JsonProperty("maximum_statistics")] + public Dictionary MaximumStatistics { get; set; } = new Dictionary(); + #region osu-web API additions (not stored to database). [JsonProperty("id")] @@ -153,6 +156,7 @@ namespace osu.Game.Online.API.Requests.Responses MaxCombo = MaxCombo, Rank = Rank, Statistics = Statistics, + MaximumStatistics = MaximumStatistics, Date = EndedAt, Hash = HasReplay ? "online" : string.Empty, // TODO: temporary? Mods = mods, @@ -174,6 +178,7 @@ namespace osu.Game.Online.API.Requests.Responses Passed = score.Passed, Mods = score.APIMods, Statistics = score.Statistics.Where(kvp => kvp.Value != 0).ToDictionary(kvp => kvp.Key, kvp => kvp.Value), + MaximumStatistics = score.MaximumStatistics.Where(kvp => kvp.Value != 0).ToDictionary(kvp => kvp.Key, kvp => kvp.Value), }; public long OnlineID => ID ?? -1; diff --git a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs index 1deac9f08a..9e7a5e3657 100644 --- a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs +++ b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs @@ -405,8 +405,6 @@ namespace osu.Game.Rulesets.Scoring return ScoreRank.D; } - public int GetStatistic(HitResult result) => scoreResultCounts.GetValueOrDefault(result); - /// /// Resets this ScoreProcessor to a default state. /// @@ -449,7 +447,10 @@ namespace osu.Game.Rulesets.Scoring score.HitEvents = hitEvents; foreach (var result in HitResultExtensions.ALL_TYPES) - score.Statistics[result] = GetStatistic(result); + score.Statistics[result] = scoreResultCounts.GetValueOrDefault(result); + + foreach (var result in HitResultExtensions.ALL_TYPES) + score.MaximumStatistics[result] = maximumResultCounts.GetValueOrDefault(result); // Populate total score after everything else. score.TotalScore = (long)Math.Round(ComputeFinalScore(ScoringMode.Standardised, score)); diff --git a/osu.Game/Scoring/ScoreInfo.cs b/osu.Game/Scoring/ScoreInfo.cs index d32d611a27..99e0726da7 100644 --- a/osu.Game/Scoring/ScoreInfo.cs +++ b/osu.Game/Scoring/ScoreInfo.cs @@ -63,6 +63,9 @@ namespace osu.Game.Scoring [MapTo("Statistics")] public string StatisticsJson { get; set; } = string.Empty; + [MapTo("MaximumStatistics")] + public string MaximumStatisticsJson { get; set; } = string.Empty; + public ScoreInfo(BeatmapInfo? beatmap = null, RulesetInfo? ruleset = null, RealmUser? realmUser = null) { Ruleset = ruleset ?? new RulesetInfo(); @@ -181,6 +184,24 @@ namespace osu.Game.Scoring set => statistics = value; } + private Dictionary? maximumStatistics; + + [Ignored] + public Dictionary MaximumStatistics + { + get + { + if (maximumStatistics != null) + return maximumStatistics; + + if (!string.IsNullOrEmpty(MaximumStatisticsJson)) + maximumStatistics = JsonConvert.DeserializeObject>(MaximumStatisticsJson); + + return maximumStatistics ??= new Dictionary(); + } + set => maximumStatistics = value; + } + private Mod[]? mods; [Ignored] From d947a6cb5947c1a3bf1a1d81fd7701266945ffae Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Mon, 22 Aug 2022 19:45:19 +0900 Subject: [PATCH 1220/1528] Add Realm migration --- osu.Game/Database/RealmAccess.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game/Database/RealmAccess.cs b/osu.Game/Database/RealmAccess.cs index 0f2e724567..e23fc912df 100644 --- a/osu.Game/Database/RealmAccess.cs +++ b/osu.Game/Database/RealmAccess.cs @@ -69,8 +69,9 @@ namespace osu.Game.Database /// 21 2022-07-27 Migrate collections to realm (BeatmapCollection). /// 22 2022-07-31 Added ModPreset. /// 23 2022-08-01 Added LastLocalUpdate to BeatmapInfo. + /// 24 2022-08-22 Added MaximumStatistics to ScoreInfo. /// - private const int schema_version = 23; + private const int schema_version = 24; /// /// Lock object which is held during sections, blocking realm retrieval during blocking periods. From cc648a90bc547fdb9c368937b9a9cd618a83191b Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Mon, 22 Aug 2022 21:31:10 +0900 Subject: [PATCH 1221/1528] Actually save maximum statistics --- osu.Game/Scoring/ScoreImporter.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Game/Scoring/ScoreImporter.cs b/osu.Game/Scoring/ScoreImporter.cs index 0902f1636b..45f827354e 100644 --- a/osu.Game/Scoring/ScoreImporter.cs +++ b/osu.Game/Scoring/ScoreImporter.cs @@ -73,6 +73,9 @@ namespace osu.Game.Scoring if (string.IsNullOrEmpty(model.StatisticsJson)) model.StatisticsJson = JsonConvert.SerializeObject(model.Statistics); + + if (string.IsNullOrEmpty(model.MaximumStatisticsJson)) + model.MaximumStatisticsJson = JsonConvert.SerializeObject(model.MaximumStatistics); } protected override void PostImport(ScoreInfo model, Realm realm, bool batchImport) From 9f9deef438a557254142acb2cb38ec1a96d503c6 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 24 Aug 2022 17:37:41 +0900 Subject: [PATCH 1222/1528] Reword slightly --- osu.Game/Overlays/Chat/ExternalLinkDialog.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Overlays/Chat/ExternalLinkDialog.cs b/osu.Game/Overlays/Chat/ExternalLinkDialog.cs index b5102de1c5..657fd35f8a 100644 --- a/osu.Game/Overlays/Chat/ExternalLinkDialog.cs +++ b/osu.Game/Overlays/Chat/ExternalLinkDialog.cs @@ -27,7 +27,7 @@ namespace osu.Game.Overlays.Chat }, new PopupDialogCancelButton { - Text = @"No! Copy the URL instead!", + Text = @"Copy URL to the clipboard instead.", Action = copyExternalLinkAction }, new PopupDialogCancelButton From 6a0d23cf96158cad6007c160713e16e4a5ddeb75 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 24 Aug 2022 17:39:22 +0900 Subject: [PATCH 1223/1528] Nest dialog class and apply NRT --- osu.Game/Online/Chat/ExternalLinkOpener.cs | 43 ++++++++++++++++---- osu.Game/Overlays/Chat/ExternalLinkDialog.cs | 40 ------------------ 2 files changed, 36 insertions(+), 47 deletions(-) delete mode 100644 osu.Game/Overlays/Chat/ExternalLinkDialog.cs diff --git a/osu.Game/Online/Chat/ExternalLinkOpener.cs b/osu.Game/Online/Chat/ExternalLinkOpener.cs index 4c5df9c917..587159179f 100644 --- a/osu.Game/Online/Chat/ExternalLinkOpener.cs +++ b/osu.Game/Online/Chat/ExternalLinkOpener.cs @@ -1,27 +1,27 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - +using System; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; +using osu.Framework.Graphics.Sprites; using osu.Framework.Platform; using osu.Game.Configuration; using osu.Game.Overlays; -using osu.Game.Overlays.Chat; +using osu.Game.Overlays.Dialog; namespace osu.Game.Online.Chat { public class ExternalLinkOpener : Component { [Resolved] - private GameHost host { get; set; } + private GameHost host { get; set; } = null!; [Resolved(CanBeNull = true)] - private IDialogOverlay dialogOverlay { get; set; } + private IDialogOverlay? dialogOverlay { get; set; } - private Bindable externalLinkWarning; + private Bindable externalLinkWarning = null!; [BackgroundDependencyLoader(true)] private void load(OsuConfigManager config) @@ -31,10 +31,39 @@ namespace osu.Game.Online.Chat public void OpenUrlExternally(string url, bool bypassWarning = false) { - if (!bypassWarning && externalLinkWarning.Value) + if (!bypassWarning && externalLinkWarning.Value && dialogOverlay != null) dialogOverlay.Push(new ExternalLinkDialog(url, () => host.OpenUrlExternally(url), () => host.GetClipboard()?.SetText(url))); else host.OpenUrlExternally(url); } + + public class ExternalLinkDialog : PopupDialog + { + public ExternalLinkDialog(string url, Action openExternalLinkAction, Action copyExternalLinkAction) + { + HeaderText = "Just checking..."; + BodyText = $"You are about to leave osu! and open the following link in a web browser:\n\n{url}"; + + Icon = FontAwesome.Solid.ExclamationTriangle; + + Buttons = new PopupDialogButton[] + { + new PopupDialogOkButton + { + Text = @"Yes. Go for it.", + Action = openExternalLinkAction + }, + new PopupDialogCancelButton + { + Text = @"Copy URL to the clipboard instead.", + Action = copyExternalLinkAction + }, + new PopupDialogCancelButton + { + Text = @"No! Abort mission!" + }, + }; + } + } } } diff --git a/osu.Game/Overlays/Chat/ExternalLinkDialog.cs b/osu.Game/Overlays/Chat/ExternalLinkDialog.cs deleted file mode 100644 index 657fd35f8a..0000000000 --- a/osu.Game/Overlays/Chat/ExternalLinkDialog.cs +++ /dev/null @@ -1,40 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -#nullable disable - -using System; -using osu.Framework.Graphics.Sprites; -using osu.Game.Overlays.Dialog; - -namespace osu.Game.Overlays.Chat -{ - public class ExternalLinkDialog : PopupDialog - { - public ExternalLinkDialog(string url, Action openExternalLinkAction, Action copyExternalLinkAction) - { - HeaderText = "Just checking..."; - BodyText = $"You are about to leave osu! and open the following link in a web browser:\n\n{url}"; - - Icon = FontAwesome.Solid.ExclamationTriangle; - - Buttons = new PopupDialogButton[] - { - new PopupDialogOkButton - { - Text = @"Yes. Go for it.", - Action = openExternalLinkAction - }, - new PopupDialogCancelButton - { - Text = @"Copy URL to the clipboard instead.", - Action = copyExternalLinkAction - }, - new PopupDialogCancelButton - { - Text = @"No! Abort mission!" - }, - }; - } - } -} From f3847b90fddaa6418c457a68ddd2912f637b0443 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 24 Aug 2022 19:36:01 +0900 Subject: [PATCH 1224/1528] Tidy up attach logic --- osu.Game/Rulesets/UI/DrawableRuleset.cs | 7 ++++--- osu.Game/Rulesets/UI/RulesetInputManager.cs | 23 +++++++++------------ osu.Game/Screens/Play/HUDOverlay.cs | 7 +++++-- 3 files changed, 19 insertions(+), 18 deletions(-) diff --git a/osu.Game/Rulesets/UI/DrawableRuleset.cs b/osu.Game/Rulesets/UI/DrawableRuleset.cs index 02df4d8fb3..73acb1759f 100644 --- a/osu.Game/Rulesets/UI/DrawableRuleset.cs +++ b/osu.Game/Rulesets/UI/DrawableRuleset.cs @@ -39,7 +39,7 @@ namespace osu.Game.Rulesets.UI /// Displays an interactive ruleset gameplay instance. /// /// The type of HitObject contained by this DrawableRuleset. - public abstract class DrawableRuleset : DrawableRuleset, IProvideCursor, ICanAttachKeyCounter + public abstract class DrawableRuleset : DrawableRuleset, IProvideCursor, ICanAttachHUDPieces where TObject : HitObject { public override event Action NewResult; @@ -339,9 +339,10 @@ namespace osu.Game.Rulesets.UI public abstract DrawableHitObject CreateDrawableRepresentation(TObject h); public void Attach(KeyCounterDisplay keyCounter) => - (KeyBindingInputManager as ICanAttachKeyCounter)?.Attach(keyCounter); + (KeyBindingInputManager as ICanAttachHUDPieces)?.Attach(keyCounter); - public void Attach(ClicksPerSecondCalculator calculator) => (KeyBindingInputManager as ICanAttachKeyCounter)?.Attach(calculator); + public void Attach(ClicksPerSecondCalculator calculator) => + (KeyBindingInputManager as ICanAttachHUDPieces)?.Attach(calculator); /// /// Creates a key conversion input manager. An exception will be thrown if a valid is not returned. diff --git a/osu.Game/Rulesets/UI/RulesetInputManager.cs b/osu.Game/Rulesets/UI/RulesetInputManager.cs index 4b7ce22cfc..401ebbfd74 100644 --- a/osu.Game/Rulesets/UI/RulesetInputManager.cs +++ b/osu.Game/Rulesets/UI/RulesetInputManager.cs @@ -25,7 +25,7 @@ using static osu.Game.Input.Handlers.ReplayInputHandler; namespace osu.Game.Rulesets.UI { - public abstract class RulesetInputManager : PassThroughInputManager, ICanAttachKeyCounter, IHasReplayHandler, IHasRecordingHandler + public abstract class RulesetInputManager : PassThroughInputManager, ICanAttachHUDPieces, IHasReplayHandler, IHasRecordingHandler where T : struct { public readonly KeyBindingContainer KeyBindingContainer; @@ -169,7 +169,7 @@ namespace osu.Game.Rulesets.UI .Select(action => new KeyCounterAction(action))); } - public class ActionReceptor : KeyCounterDisplay.Receptor, IKeyBindingHandler + private class ActionReceptor : KeyCounterDisplay.Receptor, IKeyBindingHandler { public ActionReceptor(KeyCounterDisplay target) : base(target) @@ -191,8 +191,6 @@ namespace osu.Game.Rulesets.UI public void Attach(ClicksPerSecondCalculator calculator) { - if (calculator == null) return; - var listener = new ActionListener(calculator); KeyBindingContainer.Add(listener); @@ -200,23 +198,22 @@ namespace osu.Game.Rulesets.UI calculator.Listener = listener; } - public class ActionListener : ClicksPerSecondCalculator.InputListener, IKeyBindingHandler + private class ActionListener : ClicksPerSecondCalculator.InputListener, IKeyBindingHandler { + public ActionListener(ClicksPerSecondCalculator calculator) + : base(calculator) + { + } + public bool OnPressed(KeyBindingPressEvent e) { Calculator.AddTimestamp(); - return false; } public void OnReleased(KeyBindingReleaseEvent e) { } - - public ActionListener(ClicksPerSecondCalculator calculator) - : base(calculator) - { - } } #endregion @@ -256,10 +253,10 @@ namespace osu.Game.Rulesets.UI } /// - /// Supports attaching a . + /// Supports attaching various HUD pieces. /// Keys will be populated automatically and a receptor will be injected inside. /// - public interface ICanAttachKeyCounter + public interface ICanAttachHUDPieces { void Attach(KeyCounterDisplay keyCounter); void Attach(ClicksPerSecondCalculator calculator); diff --git a/osu.Game/Screens/Play/HUDOverlay.cs b/osu.Game/Screens/Play/HUDOverlay.cs index b27efaf13a..f9f3693385 100644 --- a/osu.Game/Screens/Play/HUDOverlay.cs +++ b/osu.Game/Screens/Play/HUDOverlay.cs @@ -264,8 +264,11 @@ namespace osu.Game.Screens.Play protected virtual void BindDrawableRuleset(DrawableRuleset drawableRuleset) { - (drawableRuleset as ICanAttachKeyCounter)?.Attach(KeyCounter); - (drawableRuleset as ICanAttachKeyCounter)?.Attach(clicksPerSecondCalculator); + if (drawableRuleset is ICanAttachHUDPieces attachTarget) + { + attachTarget.Attach(KeyCounter); + attachTarget.Attach(clicksPerSecondCalculator); + } replayLoaded.BindTo(drawableRuleset.HasReplayLoaded); } From 5ec95c92694f47ca376ff6a3e54d4b66fee5410e Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Wed, 24 Aug 2022 19:46:35 +0900 Subject: [PATCH 1225/1528] Update ScoreProcessor to make use of MaximumStatistics --- osu.Game/Rulesets/Scoring/ScoreProcessor.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs index 9e7a5e3657..866f285e4f 100644 --- a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs +++ b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs @@ -535,6 +535,9 @@ namespace osu.Game.Rulesets.Scoring { extractScoringValues(scoreInfo.Statistics, out current, out maximum); current.MaxCombo = scoreInfo.MaxCombo; + + if (scoreInfo.MaximumStatistics.Count > 0) + extractScoringValues(scoreInfo.MaximumStatistics, out _, out maximum); } /// From c9ff39f8c33d014462db360d6c19d45653ebf32c Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Tue, 23 Aug 2022 21:00:30 +0900 Subject: [PATCH 1226/1528] Add HitResult.LegacyComboIncrease --- .../Rulesets/Scoring/ScoreProcessorTest.cs | 69 +++++++++++++++++++ osu.Game/Rulesets/Scoring/HitResult.cs | 38 ++++++++-- .../Rulesets/Scoring/JudgementProcessor.cs | 5 ++ osu.Game/Rulesets/Scoring/ScoreProcessor.cs | 3 +- 4 files changed, 110 insertions(+), 5 deletions(-) diff --git a/osu.Game.Tests/Rulesets/Scoring/ScoreProcessorTest.cs b/osu.Game.Tests/Rulesets/Scoring/ScoreProcessorTest.cs index ff282fff62..63d6e0483b 100644 --- a/osu.Game.Tests/Rulesets/Scoring/ScoreProcessorTest.cs +++ b/osu.Game.Tests/Rulesets/Scoring/ScoreProcessorTest.cs @@ -3,6 +3,7 @@ #nullable disable +using System; using System.Collections.Generic; using System.Linq; using NUnit.Framework; @@ -314,6 +315,46 @@ namespace osu.Game.Tests.Rulesets.Scoring }), Is.EqualTo(expectedScore).Within(0.5d)); } +#pragma warning disable CS0618 + [Test] + public void TestLegacyComboIncrease() + { + Assert.That(HitResult.LegacyComboIncrease.IncreasesCombo(), Is.True); + Assert.That(HitResult.LegacyComboIncrease.BreaksCombo(), Is.False); + Assert.That(HitResult.LegacyComboIncrease.AffectsCombo(), Is.True); + Assert.That(HitResult.LegacyComboIncrease.AffectsAccuracy(), Is.False); + Assert.That(HitResult.LegacyComboIncrease.IsBasic(), Is.False); + Assert.That(HitResult.LegacyComboIncrease.IsTick(), Is.False); + Assert.That(HitResult.LegacyComboIncrease.IsBonus(), Is.False); + Assert.That(HitResult.LegacyComboIncrease.IsHit(), Is.True); + Assert.That(HitResult.LegacyComboIncrease.IsScorable(), Is.True); + Assert.That(HitResultExtensions.ALL_TYPES, Does.Not.Contain(HitResult.LegacyComboIncrease)); + + // Cannot be used to apply results. + Assert.Throws(() => scoreProcessor.ApplyBeatmap(new Beatmap + { + HitObjects = { new TestHitObject(HitResult.LegacyComboIncrease) } + })); + + ScoreInfo testScore = new ScoreInfo + { + MaxCombo = 1, + Statistics = new Dictionary + { + { HitResult.Great, 1 } + }, + MaximumStatistics = new Dictionary + { + { HitResult.Great, 1 }, + { HitResult.LegacyComboIncrease, 1 } + } + }; + + double totalScore = new TestScoreProcessor().ComputeFinalScore(ScoringMode.Standardised, testScore); + Assert.That(totalScore, Is.EqualTo(750_000)); // 500K from accuracy (100%), and 250K from combo (50%). + } +#pragma warning restore CS0618 + private class TestRuleset : Ruleset { public override IEnumerable GetModsFor(ModType type) => throw new System.NotImplementedException(); @@ -352,5 +393,33 @@ namespace osu.Game.Tests.Rulesets.Scoring this.maxResult = maxResult; } } + + private class TestScoreProcessor : ScoreProcessor + { + protected override double DefaultAccuracyPortion => 0.5; + protected override double DefaultComboPortion => 0.5; + + public TestScoreProcessor() + : base(new TestRuleset()) + { + } + + // ReSharper disable once MemberHidesStaticFromOuterClass + private class TestRuleset : Ruleset + { + protected override IEnumerable GetValidHitResults() => new[] { HitResult.Great }; + + public override IEnumerable GetModsFor(ModType type) => throw new NotImplementedException(); + + public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList mods = null) => throw new NotImplementedException(); + + public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => throw new NotImplementedException(); + + public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => throw new NotImplementedException(); + + public override string Description => string.Empty; + public override string ShortName => string.Empty; + } + } } } diff --git a/osu.Game/Rulesets/Scoring/HitResult.cs b/osu.Game/Rulesets/Scoring/HitResult.cs index bfa256fc20..e6aba4a70e 100644 --- a/osu.Game/Rulesets/Scoring/HitResult.cs +++ b/osu.Game/Rulesets/Scoring/HitResult.cs @@ -119,8 +119,20 @@ namespace osu.Game.Rulesets.Scoring [EnumMember(Value = "ignore_hit")] [Order(12)] IgnoreHit, + + /// + /// A special result used as a padding value for legacy rulesets. It is a hit type and affects combo, but does not contribute to score. + /// + /// + /// DO NOT USE. + /// + [EnumMember(Value = "legacy_combo_increase")] + [Order(99)] + [Obsolete("Do not use.")] + LegacyComboIncrease = 99 } +#pragma warning disable CS0618 public static class HitResultExtensions { /// @@ -150,6 +162,7 @@ namespace osu.Game.Rulesets.Scoring case HitResult.Perfect: case HitResult.LargeTickHit: case HitResult.LargeTickMiss: + case HitResult.LegacyComboIncrease: return true; default: @@ -161,13 +174,23 @@ namespace osu.Game.Rulesets.Scoring /// Whether a affects the accuracy portion of the score. /// public static bool AffectsAccuracy(this HitResult result) - => IsScorable(result) && !IsBonus(result); + { + if (result == HitResult.LegacyComboIncrease) + return false; + + return IsScorable(result) && !IsBonus(result); + } /// /// Whether a is a non-tick and non-bonus result. /// public static bool IsBasic(this HitResult result) - => IsScorable(result) && !IsTick(result) && !IsBonus(result); + { + if (result == HitResult.LegacyComboIncrease) + return false; + + return IsScorable(result) && !IsTick(result) && !IsBonus(result); + } /// /// Whether a should be counted as a tick. @@ -225,12 +248,18 @@ namespace osu.Game.Rulesets.Scoring /// /// Whether a is scorable. /// - public static bool IsScorable(this HitResult result) => result >= HitResult.Miss && result < HitResult.IgnoreMiss; + public static bool IsScorable(this HitResult result) + { + if (result == HitResult.LegacyComboIncrease) + return true; + + return result >= HitResult.Miss && result < HitResult.IgnoreMiss; + } /// /// An array of all scorable s. /// - public static readonly HitResult[] ALL_TYPES = ((HitResult[])Enum.GetValues(typeof(HitResult))).ToArray(); + public static readonly HitResult[] ALL_TYPES = ((HitResult[])Enum.GetValues(typeof(HitResult))).Except(new[] { HitResult.LegacyComboIncrease }).ToArray(); /// /// Whether a is valid within a given range. @@ -251,4 +280,5 @@ namespace osu.Game.Rulesets.Scoring return result > minResult && result < maxResult; } } +#pragma warning restore CS0618 } diff --git a/osu.Game/Rulesets/Scoring/JudgementProcessor.cs b/osu.Game/Rulesets/Scoring/JudgementProcessor.cs index 12fe0056bb..bc8f2c22f3 100644 --- a/osu.Game/Rulesets/Scoring/JudgementProcessor.cs +++ b/osu.Game/Rulesets/Scoring/JudgementProcessor.cs @@ -61,6 +61,11 @@ namespace osu.Game.Rulesets.Scoring /// The to apply. public void ApplyResult(JudgementResult result) { +#pragma warning disable CS0618 + if (result.Type == HitResult.LegacyComboIncrease) + throw new ArgumentException(@$"A {nameof(HitResult.LegacyComboIncrease)} hit result cannot be applied."); +#pragma warning restore CS0618 + JudgedHits++; lastAppliedResult = result; diff --git a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs index 866f285e4f..905fda6d8b 100644 --- a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs +++ b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs @@ -593,7 +593,8 @@ namespace osu.Game.Rulesets.Scoring if (result.IsBonus()) current.BonusScore += count * Judgement.ToNumericResult(result); - else + + if (result.AffectsAccuracy()) { // The maximum result of this judgement if it wasn't a miss. // E.g. For a GOOD judgement, the max result is either GREAT/PERFECT depending on which one the ruleset uses (osu!: GREAT, osu!mania: PERFECT). From e7cbb6c63d784c0365bf22ae6512edc637a80308 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Wed, 24 Aug 2022 19:53:16 +0900 Subject: [PATCH 1227/1528] Fix test failures/nullability --- osu.Game/Rulesets/Scoring/ScoreProcessor.cs | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs index 9e7a5e3657..76e6fcecca 100644 --- a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs +++ b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs @@ -128,8 +128,7 @@ namespace osu.Game.Rulesets.Scoring private bool beatmapApplied; private readonly Dictionary scoreResultCounts = new Dictionary(); - - private Dictionary? maximumResultCounts; + private readonly Dictionary maximumResultCounts = new Dictionary(); private readonly List hitEvents = new List(); private HitObject? lastHitObject; @@ -419,7 +418,9 @@ namespace osu.Game.Rulesets.Scoring if (storeResults) { maximumScoringValues = currentScoringValues; - maximumResultCounts = new Dictionary(scoreResultCounts); + + maximumResultCounts.Clear(); + maximumResultCounts.AddRange(scoreResultCounts); } scoreResultCounts.Clear(); From dc829334a1b6611f8518d5fa6518f9e498d4de66 Mon Sep 17 00:00:00 2001 From: Jamie Taylor Date: Wed, 24 Aug 2022 22:19:32 +0900 Subject: [PATCH 1228/1528] Update for framework-side changes. --- osu.Game/Graphics/UserInterface/OsuTextBox.cs | 46 ++++++++++++------- 1 file changed, 29 insertions(+), 17 deletions(-) diff --git a/osu.Game/Graphics/UserInterface/OsuTextBox.cs b/osu.Game/Graphics/UserInterface/OsuTextBox.cs index 2718465b9c..1be2b09ff8 100644 --- a/osu.Game/Graphics/UserInterface/OsuTextBox.cs +++ b/osu.Game/Graphics/UserInterface/OsuTextBox.cs @@ -56,6 +56,14 @@ namespace osu.Game.Graphics.UserInterface private bool selectionStarted; private double sampleLastPlaybackTime; + private enum SelectionSampleType + { + Character, + Word, + All, + Deselect + } + public OsuTextBox() { Height = 40; @@ -133,16 +141,19 @@ namespace osu.Game.Graphics.UserInterface { base.OnTextSelectionChanged(selectionType); - if (selectionType == TextSelectionType.Word) + switch (selectionType) { - if (!selectionStarted) - playSelectSample(selectionType); - else - playSelectSample(); - } - else - { - playSelectSample(selectionType); + case TextSelectionType.Character: + playSelectSample(SelectionSampleType.Character); + break; + + case TextSelectionType.Word: + playSelectSample(selectionStarted ? SelectionSampleType.Character : SelectionSampleType.Word); + break; + + case TextSelectionType.All: + playSelectSample(SelectionSampleType.All); + break; } selectionStarted = true; @@ -150,15 +161,16 @@ namespace osu.Game.Graphics.UserInterface protected override void OnTextDeselected() { - if (selectionStarted) - playSelectSample(TextSelectionType.Deselect); + base.OnTextDeselected(); + + if (!selectionStarted) return; + + playSelectSample(SelectionSampleType.Deselect); selectionStarted = false; - - base.OnTextDeselected(); } - private void playSelectSample(TextSelectionType selectionType = TextSelectionType.Character) + private void playSelectSample(SelectionSampleType selectionType) { if (Time.Current < sampleLastPlaybackTime + 15) return; @@ -167,15 +179,15 @@ namespace osu.Game.Graphics.UserInterface switch (selectionType) { - case TextSelectionType.All: + case SelectionSampleType.All: channel = selectAllSample?.GetChannel(); break; - case TextSelectionType.Word: + case SelectionSampleType.Word: channel = selectWordSample?.GetChannel(); break; - case TextSelectionType.Deselect: + case SelectionSampleType.Deselect: channel = deselectSample?.GetChannel(); break; From da7f8270da6af8fe7d09ad24954b88500ad4e309 Mon Sep 17 00:00:00 2001 From: Jamie Taylor Date: Wed, 24 Aug 2022 22:31:28 +0900 Subject: [PATCH 1229/1528] Fix incorrect cast --- osu.Game/Graphics/UserInterface/OsuTextBox.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Graphics/UserInterface/OsuTextBox.cs b/osu.Game/Graphics/UserInterface/OsuTextBox.cs index 1be2b09ff8..60c8dcef21 100644 --- a/osu.Game/Graphics/UserInterface/OsuTextBox.cs +++ b/osu.Game/Graphics/UserInterface/OsuTextBox.cs @@ -193,7 +193,7 @@ namespace osu.Game.Graphics.UserInterface default: channel = selectCharSample?.GetChannel(); - pitch += (SelectedText.Length / (float)Text.Length) * 0.15f; + pitch += (SelectedText.Length / (double)Text.Length) * 0.15f; break; } From 5cddc7ed1f8fadccedccc4b6efe0a836d1ec3037 Mon Sep 17 00:00:00 2001 From: Ryuki Date: Wed, 24 Aug 2022 17:12:52 +0200 Subject: [PATCH 1230/1528] Code cleanup (CPS) --- .../Gameplay/TestSceneClicksPerSecond.cs | 31 ++---- osu.Game/Rulesets/UI/RulesetInputManager.cs | 10 +- .../ClicksPerSecondCalculator.cs | 96 ++++++------------- .../ClicksPerSecond/ClicksPerSecondCounter.cs | 6 +- 4 files changed, 42 insertions(+), 101 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneClicksPerSecond.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneClicksPerSecond.cs index 137ab7acdb..a140460251 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneClicksPerSecond.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneClicksPerSecond.cs @@ -29,7 +29,6 @@ namespace osu.Game.Tests.Visual.Gameplay { private DependencyProvidingContainer dependencyContainer = null!; private ClicksPerSecondCalculator calculator = null!; - private ManualInputListener? listener; private GameplayClockContainer gameplayClockContainer = null!; private ManualClock manualClock = null!; private DrawableRuleset? drawableRuleset; @@ -151,7 +150,6 @@ namespace osu.Game.Tests.Visual.Gameplay } } }; - calculator.Listener = listener = new ManualInputListener(calculator); }); } @@ -189,7 +187,7 @@ namespace osu.Game.Tests.Visual.Gameplay foreach (double timestamp in inputs) { seekAllClocks(timestamp); - listener?.AddInput(); + calculator.AddTimestamp(); } seekAllClocks(baseTime); @@ -270,18 +268,6 @@ namespace osu.Game.Tests.Visual.Gameplay public IBindable WaitingOnFrames => new Bindable(); } - private class ManualInputListener : ClicksPerSecondCalculator.InputListener - { - public void AddInput() => Calculator.AddTimestamp(); - - public ManualInputListener(ClicksPerSecondCalculator calculator) - : base(calculator) - { - } - } - -#nullable disable - [SuppressMessage("ReSharper", "UnassignedGetOnlyAutoProperty")] private class TestDrawableRuleset : DrawableRuleset { @@ -299,24 +285,19 @@ namespace osu.Game.Tests.Visual.Gameplay remove => throw new InvalidOperationException($"{nameof(RevertResult)} operations not supported in test context"); } - public override Playfield Playfield => null; - public override Container Overlays => null; - public override Container FrameStableComponents => null; + public override Playfield Playfield => null!; + public override Container Overlays => null!; + public override Container FrameStableComponents => null!; public override IFrameStableClock FrameStableClock { get; } internal override bool FrameStablePlayback { get; set; } public override IReadOnlyList Mods => Array.Empty(); public override double GameplayStartTime => 0; - public override GameplayCursorContainer Cursor => null; - - public TestDrawableRuleset() - : base(new OsuRuleset()) - { - } + public override GameplayCursorContainer Cursor => null!; public TestDrawableRuleset(IFrameStableClock frameStableClock) - : this() + : base(new OsuRuleset()) { FrameStableClock = frameStableClock; } diff --git a/osu.Game/Rulesets/UI/RulesetInputManager.cs b/osu.Game/Rulesets/UI/RulesetInputManager.cs index 401ebbfd74..dcd2c4fb5d 100644 --- a/osu.Game/Rulesets/UI/RulesetInputManager.cs +++ b/osu.Game/Rulesets/UI/RulesetInputManager.cs @@ -194,20 +194,20 @@ namespace osu.Game.Rulesets.UI var listener = new ActionListener(calculator); KeyBindingContainer.Add(listener); - - calculator.Listener = listener; } - private class ActionListener : ClicksPerSecondCalculator.InputListener, IKeyBindingHandler + private class ActionListener : Component, IKeyBindingHandler { + private readonly ClicksPerSecondCalculator calculator; + public ActionListener(ClicksPerSecondCalculator calculator) - : base(calculator) { + this.calculator = calculator; } public bool OnPressed(KeyBindingPressEvent e) { - Calculator.AddTimestamp(); + calculator.AddTimestamp(); return false; } diff --git a/osu.Game/Screens/Play/HUD/ClicksPerSecond/ClicksPerSecondCalculator.cs b/osu.Game/Screens/Play/HUD/ClicksPerSecond/ClicksPerSecondCalculator.cs index d9c3c6ffec..20ac923b82 100644 --- a/osu.Game/Screens/Play/HUD/ClicksPerSecond/ClicksPerSecondCalculator.cs +++ b/osu.Game/Screens/Play/HUD/ClicksPerSecond/ClicksPerSecondCalculator.cs @@ -1,12 +1,10 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Graphics; -using osu.Framework.Timing; using osu.Game.Rulesets.UI; namespace osu.Game.Screens.Play.HUD.ClicksPerSecond @@ -15,89 +13,53 @@ namespace osu.Game.Screens.Play.HUD.ClicksPerSecond { private readonly List timestamps; - private InputListener? listener; + [Resolved] + private IGameplayClock gameplayClock { get; set; } = null!; [Resolved] - private IGameplayClock? gameplayClock { get; set; } + private DrawableRuleset drawableRuleset { get; set; } = null!; - [Resolved(canBeNull: true)] - private DrawableRuleset? drawableRuleset { get; set; } + private double rate; - public InputListener Listener - { - set - { - onResetRequested?.Invoke(); - listener = value; - } - } + // The latest timestamp GC seeked. Does not affect normal gameplay + // but prevents duplicate inputs on replays. + private double latestTime = double.NegativeInfinity; - private event Action? onResetRequested; - - private IClock? workingClock => drawableRuleset?.FrameStableClock; - - private double baseRate; - - private double rate - { - get - { - if (gameplayClock?.TrueGameplayRate > 0) - { - baseRate = gameplayClock.TrueGameplayRate; - } - - return baseRate; - } - } - - private double maxTime = double.NegativeInfinity; - - public bool Ready => workingClock != null && gameplayClock != null && listener != null; - public int Value => timestamps.Count(isTimestampWithinSpan); + public int Value { get; private set; } public ClicksPerSecondCalculator() { RelativeSizeAxes = Axes.Both; timestamps = new List(); - onResetRequested += cleanUp; } - private void cleanUp() + protected override void Update() { - timestamps.Clear(); - maxTime = double.NegativeInfinity; + base.Update(); + + // When pausing in replays (using the space bar) GC.TrueGameplayRate returns 0 + // To prevent CPS value being 0, we store and use the last non-zero TrueGameplayRate + if (gameplayClock.TrueGameplayRate > 0) + { + rate = gameplayClock.TrueGameplayRate; + } + + Value = timestamps.Count(timestamp => + { + double window = 1000 * rate; + double relativeTime = drawableRuleset.FrameStableClock.CurrentTime - timestamp; + return relativeTime > 0 && relativeTime <= window; + }); } public void AddTimestamp() { - if (workingClock == null) return; - - if (workingClock.CurrentTime >= maxTime) + // Discard inputs if current gameplay time is not the latest + // to prevent duplicate inputs + if (drawableRuleset.FrameStableClock.CurrentTime >= latestTime) { - timestamps.Add(workingClock.CurrentTime); - maxTime = workingClock.CurrentTime; - } - } - - private bool isTimestampWithinSpan(double timestamp) - { - if (workingClock == null) return false; - - double span = 1000 * rate; - double relativeTime = workingClock.CurrentTime - timestamp; - return relativeTime > 0 && relativeTime <= span; - } - - public abstract class InputListener : Component - { - protected ClicksPerSecondCalculator Calculator; - - protected InputListener(ClicksPerSecondCalculator calculator) - { - RelativeSizeAxes = Axes.Both; - Depth = float.MinValue; - Calculator = calculator; + timestamps.Add(drawableRuleset.FrameStableClock.CurrentTime); + latestTime = drawableRuleset.FrameStableClock.CurrentTime; } } } diff --git a/osu.Game/Screens/Play/HUD/ClicksPerSecond/ClicksPerSecondCounter.cs b/osu.Game/Screens/Play/HUD/ClicksPerSecond/ClicksPerSecondCounter.cs index 3ff06d5217..243d8ed1e8 100644 --- a/osu.Game/Screens/Play/HUD/ClicksPerSecond/ClicksPerSecondCounter.cs +++ b/osu.Game/Screens/Play/HUD/ClicksPerSecond/ClicksPerSecondCounter.cs @@ -16,9 +16,7 @@ namespace osu.Game.Screens.Play.HUD.ClicksPerSecond { public class ClicksPerSecondCounter : RollingCounter, ISkinnableDrawable { - private const float alpha_when_invalid = 0.3f; - - [Resolved(canBeNull: false)] + [Resolved] private ClicksPerSecondCalculator calculator { get; set; } = null!; protected override double RollingDuration => 350; @@ -40,7 +38,7 @@ namespace osu.Game.Screens.Play.HUD.ClicksPerSecond { base.Update(); - Current.Value = calculator.Ready ? calculator.Value : 0; + Current.Value = calculator.Value; } protected override IHasText CreateText() => new TextComponent(); From 4de6df71c5749f88ca0a0c323a04be6309ec3d7c Mon Sep 17 00:00:00 2001 From: o-dasher Date: Wed, 24 Aug 2022 20:59:32 -0400 Subject: [PATCH 1231/1528] No "gameplayClock" usage with playfield update mods --- osu.Game.Rulesets.Osu/Mods/OsuModAutopilot.cs | 6 +----- .../Mods/OsuModMagnetised.cs | 17 +++++++--------- osu.Game.Rulesets.Osu/Mods/OsuModRepel.cs | 20 +++++++------------ 3 files changed, 15 insertions(+), 28 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModAutopilot.cs b/osu.Game.Rulesets.Osu/Mods/OsuModAutopilot.cs index f942538ed3..6772cfe0be 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModAutopilot.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModAutopilot.cs @@ -31,8 +31,6 @@ namespace osu.Game.Rulesets.Osu.Mods private OsuInputManager inputManager = null!; - private IFrameStableClock gameplayClock = null!; - private List replayFrames = null!; private int currentFrame; @@ -41,7 +39,7 @@ namespace osu.Game.Rulesets.Osu.Mods { if (currentFrame == replayFrames.Count - 1) return; - double time = gameplayClock.CurrentTime; + double time = playfield.Clock.CurrentTime; // Very naive implementation of autopilot based on proximity to replay frames. // TODO: this needs to be based on user interactions to better match stable (pausing until judgement is registered). @@ -56,8 +54,6 @@ namespace osu.Game.Rulesets.Osu.Mods public void ApplyToDrawableRuleset(DrawableRuleset drawableRuleset) { - gameplayClock = drawableRuleset.FrameStableClock; - // Grab the input manager to disable the user's cursor, and for future use inputManager = (OsuInputManager)drawableRuleset.KeyBindingInputManager; inputManager.AllowUserCursorMovement = false; diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModMagnetised.cs b/osu.Game.Rulesets.Osu/Mods/OsuModMagnetised.cs index 35a34094d1..fbde9e0491 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModMagnetised.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModMagnetised.cs @@ -5,6 +5,7 @@ using System; using osu.Framework.Bindables; using osu.Framework.Graphics.Sprites; using osu.Framework.Localisation; +using osu.Framework.Timing; using osu.Framework.Utils; using osu.Game.Configuration; using osu.Game.Rulesets.Mods; @@ -27,8 +28,6 @@ namespace osu.Game.Rulesets.Osu.Mods public override double ScoreMultiplier => 0.5; public override Type[] IncompatibleMods => new[] { typeof(OsuModAutopilot), typeof(OsuModWiggle), typeof(OsuModTransform), typeof(ModAutoplay), typeof(OsuModRelax), typeof(OsuModRepel) }; - private IFrameStableClock gameplayClock = null!; - [SettingSource("Attraction strength", "How strong the pull is.", 0)] public BindableFloat AttractionStrength { get; } = new BindableFloat(0.5f) { @@ -39,8 +38,6 @@ namespace osu.Game.Rulesets.Osu.Mods public void ApplyToDrawableRuleset(DrawableRuleset drawableRuleset) { - gameplayClock = drawableRuleset.FrameStableClock; - // Hide judgment displays and follow points as they won't make any sense. // Judgements can potentially be turned on in a future where they display at a position relative to their drawable counterpart. drawableRuleset.Playfield.DisplayJudgements.Value = false; @@ -56,27 +53,27 @@ namespace osu.Game.Rulesets.Osu.Mods switch (drawable) { case DrawableHitCircle circle: - easeTo(circle, cursorPos); + easeTo(playfield.Clock, circle, cursorPos); break; case DrawableSlider slider: if (!slider.HeadCircle.Result.HasResult) - easeTo(slider, cursorPos); + easeTo(playfield.Clock, slider, cursorPos); else - easeTo(slider, cursorPos - slider.Ball.DrawPosition); + easeTo(playfield.Clock, slider, cursorPos - slider.Ball.DrawPosition); break; } } } - private void easeTo(DrawableHitObject hitObject, Vector2 destination) + private void easeTo(IFrameBasedClock clock, DrawableHitObject hitObject, Vector2 destination) { double dampLength = Interpolation.Lerp(3000, 40, AttractionStrength.Value); - float x = (float)Interpolation.DampContinuously(hitObject.X, destination.X, dampLength, gameplayClock.ElapsedFrameTime); - float y = (float)Interpolation.DampContinuously(hitObject.Y, destination.Y, dampLength, gameplayClock.ElapsedFrameTime); + float x = (float)Interpolation.DampContinuously(hitObject.X, destination.X, dampLength, clock.ElapsedFrameTime); + float y = (float)Interpolation.DampContinuously(hitObject.Y, destination.Y, dampLength, clock.ElapsedFrameTime); hitObject.Position = new Vector2(x, y); } diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModRepel.cs b/osu.Game.Rulesets.Osu/Mods/OsuModRepel.cs index 54b594505c..911363a27e 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModRepel.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModRepel.cs @@ -2,9 +2,9 @@ // See the LICENCE file in the repository root for full licence text. using System; -using System.Diagnostics; using osu.Framework.Bindables; using osu.Framework.Localisation; +using osu.Framework.Timing; using osu.Framework.Utils; using osu.Game.Configuration; using osu.Game.Rulesets.Mods; @@ -27,8 +27,6 @@ namespace osu.Game.Rulesets.Osu.Mods public override double ScoreMultiplier => 1; public override Type[] IncompatibleMods => new[] { typeof(OsuModAutopilot), typeof(OsuModWiggle), typeof(OsuModTransform), typeof(ModAutoplay), typeof(OsuModMagnetised) }; - private IFrameStableClock? gameplayClock; - [SettingSource("Repulsion strength", "How strong the repulsion is.", 0)] public BindableFloat RepulsionStrength { get; } = new BindableFloat(0.5f) { @@ -39,8 +37,6 @@ namespace osu.Game.Rulesets.Osu.Mods public void ApplyToDrawableRuleset(DrawableRuleset drawableRuleset) { - gameplayClock = drawableRuleset.FrameStableClock; - // Hide judgment displays and follow points as they won't make any sense. // Judgements can potentially be turned on in a future where they display at a position relative to their drawable counterpart. drawableRuleset.Playfield.DisplayJudgements.Value = false; @@ -69,29 +65,27 @@ namespace osu.Game.Rulesets.Osu.Mods switch (drawable) { case DrawableHitCircle circle: - easeTo(circle, destination, cursorPos); + easeTo(playfield.Clock, circle, destination, cursorPos); break; case DrawableSlider slider: if (!slider.HeadCircle.Result.HasResult) - easeTo(slider, destination, cursorPos); + easeTo(playfield.Clock, slider, destination, cursorPos); else - easeTo(slider, destination - slider.Ball.DrawPosition, cursorPos); + easeTo(playfield.Clock, slider, destination - slider.Ball.DrawPosition, cursorPos); break; } } } - private void easeTo(DrawableHitObject hitObject, Vector2 destination, Vector2 cursorPos) + private void easeTo(IFrameBasedClock clock, DrawableHitObject hitObject, Vector2 destination, Vector2 cursorPos) { - Debug.Assert(gameplayClock != null); - double dampLength = Vector2.Distance(hitObject.Position, cursorPos) / (0.04 * RepulsionStrength.Value + 0.04); - float x = (float)Interpolation.DampContinuously(hitObject.X, destination.X, dampLength, gameplayClock.ElapsedFrameTime); - float y = (float)Interpolation.DampContinuously(hitObject.Y, destination.Y, dampLength, gameplayClock.ElapsedFrameTime); + float x = (float)Interpolation.DampContinuously(hitObject.X, destination.X, dampLength, clock.ElapsedFrameTime); + float y = (float)Interpolation.DampContinuously(hitObject.Y, destination.Y, dampLength, clock.ElapsedFrameTime); hitObject.Position = new Vector2(x, y); } From 73f41439aeffd5036fe54038035b67d8d8819aac Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 25 Aug 2022 13:34:58 +0900 Subject: [PATCH 1232/1528] Remove redundant qualifiers --- osu.Game.Tests/Rulesets/Scoring/ScoreProcessorTest.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game.Tests/Rulesets/Scoring/ScoreProcessorTest.cs b/osu.Game.Tests/Rulesets/Scoring/ScoreProcessorTest.cs index 63d6e0483b..44ebdad2e4 100644 --- a/osu.Game.Tests/Rulesets/Scoring/ScoreProcessorTest.cs +++ b/osu.Game.Tests/Rulesets/Scoring/ScoreProcessorTest.cs @@ -357,13 +357,13 @@ namespace osu.Game.Tests.Rulesets.Scoring private class TestRuleset : Ruleset { - public override IEnumerable GetModsFor(ModType type) => throw new System.NotImplementedException(); + public override IEnumerable GetModsFor(ModType type) => throw new NotImplementedException(); - public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList mods = null) => throw new System.NotImplementedException(); + public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList mods = null) => throw new NotImplementedException(); - public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => throw new System.NotImplementedException(); + public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => throw new NotImplementedException(); - public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => throw new System.NotImplementedException(); + public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => throw new NotImplementedException(); public override string Description => string.Empty; public override string ShortName => string.Empty; From 17029f0b927b7ec03cc1e193c7fd0dac751e4e09 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 25 Aug 2022 13:58:57 +0900 Subject: [PATCH 1233/1528] Ensure clones don't reference to MaximumStatistics --- osu.Game/Scoring/ScoreInfo.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game/Scoring/ScoreInfo.cs b/osu.Game/Scoring/ScoreInfo.cs index 99e0726da7..25a7bad9e8 100644 --- a/osu.Game/Scoring/ScoreInfo.cs +++ b/osu.Game/Scoring/ScoreInfo.cs @@ -136,6 +136,7 @@ namespace osu.Game.Scoring var clone = (ScoreInfo)this.Detach().MemberwiseClone(); clone.Statistics = new Dictionary(clone.Statistics); + clone.MaximumStatistics = new Dictionary(clone.MaximumStatistics); clone.RealmUser = new RealmUser { OnlineID = RealmUser.OnlineID, From 8eab36f8c9ccb0d14ccdd554a2afb95da2d32789 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 25 Aug 2022 14:02:10 +0900 Subject: [PATCH 1234/1528] Actually fix possible NaN value --- .../Difficulty/TaikoPerformanceCalculator.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Taiko/Difficulty/TaikoPerformanceCalculator.cs b/osu.Game.Rulesets.Taiko/Difficulty/TaikoPerformanceCalculator.cs index 6b1ea58129..95a1e8bc66 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/TaikoPerformanceCalculator.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/TaikoPerformanceCalculator.cs @@ -38,7 +38,8 @@ namespace osu.Game.Rulesets.Taiko.Difficulty countMiss = score.Statistics.GetValueOrDefault(HitResult.Miss); // The effectiveMissCount is calculated by gaining a ratio for totalSuccessfulHits and increasing the miss penalty for shorter object counts lower than 1000. - effectiveMissCount = Math.Max(1.0, Math.Min(0, 1000.0 / totalSuccessfulHits)) * countMiss; + if (totalSuccessfulHits > 0) + effectiveMissCount = Math.Max(1.0, 1000.0 / totalSuccessfulHits) * countMiss; double multiplier = 1.13; From 1032b2a68c8b1d16b98dc7997d81d4c0d2db2baf Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 25 Aug 2022 14:03:25 +0900 Subject: [PATCH 1235/1528] Fix some `BeatmapCarousel` tests not correctly reinitialising local data per run Closes https://github.com/ppy/osu/issues/19949. --- .../SongSelect/TestSceneBeatmapCarousel.cs | 125 ++++++++++++------ 1 file changed, 84 insertions(+), 41 deletions(-) diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapCarousel.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapCarousel.cs index bb9e83a21c..c3e485d56b 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapCarousel.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapCarousel.cs @@ -244,8 +244,12 @@ namespace osu.Game.Tests.Visual.SongSelect const int total_set_count = 200; - for (int i = 0; i < total_set_count; i++) - sets.Add(TestResources.CreateTestBeatmapSetInfo()); + AddStep("Populuate beatmap sets", () => + { + sets.Clear(); + for (int i = 0; i < total_set_count; i++) + sets.Add(TestResources.CreateTestBeatmapSetInfo()); + }); loadBeatmaps(sets); @@ -275,8 +279,12 @@ namespace osu.Game.Tests.Visual.SongSelect const int total_set_count = 20; - for (int i = 0; i < total_set_count; i++) - sets.Add(TestResources.CreateTestBeatmapSetInfo(3)); + AddStep("Populuate beatmap sets", () => + { + sets.Clear(); + for (int i = 0; i < total_set_count; i++) + sets.Add(TestResources.CreateTestBeatmapSetInfo(3)); + }); loadBeatmaps(sets); @@ -493,18 +501,23 @@ namespace osu.Game.Tests.Visual.SongSelect const string zzz_string = "zzzzz"; - for (int i = 0; i < 20; i++) + AddStep("Populuate beatmap sets", () => { - var set = TestResources.CreateTestBeatmapSetInfo(); + sets.Clear(); - if (i == 4) - set.Beatmaps.ForEach(b => b.Metadata.Artist = zzz_string); + for (int i = 0; i < 20; i++) + { + var set = TestResources.CreateTestBeatmapSetInfo(); - if (i == 16) - set.Beatmaps.ForEach(b => b.Metadata.Author.Username = zzz_string); + if (i == 4) + set.Beatmaps.ForEach(b => b.Metadata.Artist = zzz_string); - sets.Add(set); - } + if (i == 16) + set.Beatmaps.ForEach(b => b.Metadata.Author.Username = zzz_string); + + sets.Add(set); + } + }); loadBeatmaps(sets); @@ -521,21 +534,27 @@ namespace osu.Game.Tests.Visual.SongSelect public void TestSortingStability() { var sets = new List(); + int idOffset = 0; - for (int i = 0; i < 10; i++) + AddStep("Populuate beatmap sets", () => { - var set = TestResources.CreateTestBeatmapSetInfo(); + sets.Clear(); - // only need to set the first as they are a shared reference. - var beatmap = set.Beatmaps.First(); + for (int i = 0; i < 10; i++) + { + var set = TestResources.CreateTestBeatmapSetInfo(); - beatmap.Metadata.Artist = $"artist {i / 2}"; - beatmap.Metadata.Title = $"title {9 - i}"; + // only need to set the first as they are a shared reference. + var beatmap = set.Beatmaps.First(); - sets.Add(set); - } + beatmap.Metadata.Artist = $"artist {i / 2}"; + beatmap.Metadata.Title = $"title {9 - i}"; - int idOffset = sets.First().OnlineID; + sets.Add(set); + } + + idOffset = sets.First().OnlineID; + }); loadBeatmaps(sets); @@ -556,26 +575,32 @@ namespace osu.Game.Tests.Visual.SongSelect public void TestSortingStabilityWithNewItems() { List sets = new List(); + int idOffset = 0; - for (int i = 0; i < 3; i++) + AddStep("Populuate beatmap sets", () => { - var set = TestResources.CreateTestBeatmapSetInfo(3); + sets.Clear(); - // only need to set the first as they are a shared reference. - var beatmap = set.Beatmaps.First(); + for (int i = 0; i < 3; i++) + { + var set = TestResources.CreateTestBeatmapSetInfo(3); - beatmap.Metadata.Artist = "same artist"; - beatmap.Metadata.Title = "same title"; + // only need to set the first as they are a shared reference. + var beatmap = set.Beatmaps.First(); - sets.Add(set); - } + beatmap.Metadata.Artist = "same artist"; + beatmap.Metadata.Title = "same title"; - int idOffset = sets.First().OnlineID; + sets.Add(set); + } + + idOffset = sets.First().OnlineID; + }); loadBeatmaps(sets); AddStep("Sort by artist", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Artist }, false)); - AddAssert("Items remain in original order", () => carousel.BeatmapSets.Select((set, index) => set.OnlineID == idOffset + index).All(b => b)); + assertOriginalOrderMaintained(); AddStep("Add new item", () => { @@ -590,10 +615,16 @@ namespace osu.Game.Tests.Visual.SongSelect carousel.UpdateBeatmapSet(set); }); - AddAssert("Items remain in original order", () => carousel.BeatmapSets.Select((set, index) => set.OnlineID == idOffset + index).All(b => b)); + assertOriginalOrderMaintained(); AddStep("Sort by title", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Title }, false)); - AddAssert("Items remain in original order", () => carousel.BeatmapSets.Select((set, index) => set.OnlineID == idOffset + index).All(b => b)); + assertOriginalOrderMaintained(); + + void assertOriginalOrderMaintained() + { + AddAssert("Items remain in original order", + () => carousel.BeatmapSets.Select(s => s.OnlineID), () => Is.EqualTo(carousel.BeatmapSets.Select((set, index) => idOffset + index))); + } } [Test] @@ -601,13 +632,18 @@ namespace osu.Game.Tests.Visual.SongSelect { List sets = new List(); - for (int i = 0; i < 3; i++) + AddStep("Populuate beatmap sets", () => { - var set = TestResources.CreateTestBeatmapSetInfo(3); - set.Beatmaps[0].StarRating = 3 - i; - set.Beatmaps[2].StarRating = 6 + i; - sets.Add(set); - } + sets.Clear(); + + for (int i = 0; i < 3; i++) + { + var set = TestResources.CreateTestBeatmapSetInfo(3); + set.Beatmaps[0].StarRating = 3 - i; + set.Beatmaps[2].StarRating = 6 + i; + sets.Add(set); + } + }); loadBeatmaps(sets); @@ -759,8 +795,13 @@ namespace osu.Game.Tests.Visual.SongSelect { List manySets = new List(); - for (int i = 1; i <= 50; i++) - manySets.Add(TestResources.CreateTestBeatmapSetInfo(3)); + AddStep("Populuate beatmap sets", () => + { + manySets.Clear(); + + for (int i = 1; i <= 50; i++) + manySets.Add(TestResources.CreateTestBeatmapSetInfo(3)); + }); loadBeatmaps(manySets); @@ -791,6 +832,8 @@ namespace osu.Game.Tests.Visual.SongSelect AddStep("populate maps", () => { + manySets.Clear(); + for (int i = 0; i < 10; i++) { manySets.Add(TestResources.CreateTestBeatmapSetInfo(3, new[] From 4c45f7d938d90d41c7dd6fb6b6f23e2c51190f4b Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 25 Aug 2022 14:26:20 +0900 Subject: [PATCH 1236/1528] Ensure `FailAnimation` can't be `Start`ed after filters are already removed --- osu.Game/Screens/Play/FailAnimation.cs | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/osu.Game/Screens/Play/FailAnimation.cs b/osu.Game/Screens/Play/FailAnimation.cs index c1223d7262..312e752cc6 100644 --- a/osu.Game/Screens/Play/FailAnimation.cs +++ b/osu.Game/Screens/Play/FailAnimation.cs @@ -105,6 +105,7 @@ namespace osu.Game.Screens.Play } private bool started; + private bool filtersRemoved; /// /// Start the fail animation playing. @@ -113,6 +114,7 @@ namespace osu.Game.Screens.Play public void Start() { if (started) throw new InvalidOperationException("Animation cannot be started more than once."); + if (filtersRemoved) throw new InvalidOperationException("Animation cannot be started after filters have been removed."); started = true; @@ -155,6 +157,11 @@ namespace osu.Game.Screens.Play public void RemoveFilters(bool resetTrackFrequency = true) { + if (filtersRemoved) + return; + + filtersRemoved = true; + if (resetTrackFrequency) track?.RemoveAdjustment(AdjustableProperty.Frequency, trackFreq); From 8f4a953d11a4ef3ddf7eaf3d46b75a2e40f570b1 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 25 Aug 2022 14:26:42 +0900 Subject: [PATCH 1237/1528] Ensure fail animation sequence isn't run after the player exit sequence has started --- osu.Game/Screens/Play/Player.cs | 9 +++++++++ 1 file changed, 9 insertions(+) diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index 6827ff04d3..cd7bf6fe9e 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -4,6 +4,7 @@ #nullable disable using System; +using System.Diagnostics; using System.IO; using System.Linq; using System.Threading; @@ -828,9 +829,17 @@ namespace osu.Game.Screens.Play private bool onFail() { + // Failing after the quit sequence has started may cause weird side effects with the fail animation / effects. + if (GameplayState.HasQuit) + return false; + if (!CheckModsAllowFailure()) return false; + Debug.Assert(!GameplayState.HasFailed); + Debug.Assert(!GameplayState.HasPassed); + Debug.Assert(!GameplayState.HasQuit); + GameplayState.HasFailed = true; updateGameplayState(); From ec60e164392acda3e644726e5774be04df6afd7e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 25 Aug 2022 14:35:42 +0900 Subject: [PATCH 1238/1528] Apply NRT to `FailAnimation` --- osu.Game/Screens/Play/FailAnimation.cs | 24 ++++++++++-------------- 1 file changed, 10 insertions(+), 14 deletions(-) diff --git a/osu.Game/Screens/Play/FailAnimation.cs b/osu.Game/Screens/Play/FailAnimation.cs index 312e752cc6..4d3b08cbe0 100644 --- a/osu.Game/Screens/Play/FailAnimation.cs +++ b/osu.Game/Screens/Play/FailAnimation.cs @@ -1,14 +1,11 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Framework.Audio; using osu.Framework.Bindables; using osu.Game.Rulesets.UI; using System; using System.Collections.Generic; -using JetBrains.Annotations; using ManagedBass.Fx; using osu.Framework.Allocation; using osu.Framework.Audio.Sample; @@ -34,27 +31,27 @@ namespace osu.Game.Screens.Play /// public class FailAnimation : Container { - public Action OnComplete; + public Action? OnComplete; private readonly DrawableRuleset drawableRuleset; private readonly BindableDouble trackFreq = new BindableDouble(1); private readonly BindableDouble volumeAdjustment = new BindableDouble(0.5); - private Container filters; + private Container filters = null!; - private Box redFlashLayer; + private Box redFlashLayer = null!; - private Track track; + private Track? track; - private AudioFilter failLowPassFilter; - private AudioFilter failHighPassFilter; + private AudioFilter failLowPassFilter = null!; + private AudioFilter failHighPassFilter = null!; private const float duration = 2500; - private Sample failSample; + private Sample? failSample; [Resolved] - private OsuConfigManager config { get; set; } + private OsuConfigManager config { get; set; } = null!; protected override Container Content { get; } = new Container { @@ -66,8 +63,7 @@ namespace osu.Game.Screens.Play /// /// The player screen background, used to adjust appearance on failing. /// - [CanBeNull] - public BackgroundScreen Background { private get; set; } + public BackgroundScreen? Background { private get; set; } public FailAnimation(DrawableRuleset drawableRuleset) { @@ -127,7 +123,7 @@ namespace osu.Game.Screens.Play failHighPassFilter.CutoffTo(300); failLowPassFilter.CutoffTo(300, duration, Easing.OutCubic); - failSample.Play(); + failSample?.Play(); track.AddAdjustment(AdjustableProperty.Frequency, trackFreq); track.AddAdjustment(AdjustableProperty.Volume, volumeAdjustment); From ad3dd1c700e09b30a64d90e00903ae3dc24f7923 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 25 Aug 2022 14:45:00 +0900 Subject: [PATCH 1239/1528] Fix a couple of oversights regarding `track` nullability --- osu.Game/Beatmaps/WorkingBeatmap.cs | 1 + osu.Game/Screens/Play/FailAnimation.cs | 14 ++++++++------ 2 files changed, 9 insertions(+), 6 deletions(-) diff --git a/osu.Game/Beatmaps/WorkingBeatmap.cs b/osu.Game/Beatmaps/WorkingBeatmap.cs index 301610ee58..eb914e61d4 100644 --- a/osu.Game/Beatmaps/WorkingBeatmap.cs +++ b/osu.Game/Beatmaps/WorkingBeatmap.cs @@ -146,6 +146,7 @@ namespace osu.Game.Beatmaps /// Get the loaded audio track instance. must have first been called. /// This generally happens via MusicController when changing the global beatmap. /// + [NotNull] public Track Track { get diff --git a/osu.Game/Screens/Play/FailAnimation.cs b/osu.Game/Screens/Play/FailAnimation.cs index 4d3b08cbe0..965d3d3454 100644 --- a/osu.Game/Screens/Play/FailAnimation.cs +++ b/osu.Game/Screens/Play/FailAnimation.cs @@ -41,7 +41,7 @@ namespace osu.Game.Screens.Play private Box redFlashLayer = null!; - private Track? track; + private Track track = null!; private AudioFilter failLowPassFilter = null!; private AudioFilter failHighPassFilter = null!; @@ -153,15 +153,17 @@ namespace osu.Game.Screens.Play public void RemoveFilters(bool resetTrackFrequency = true) { - if (filtersRemoved) - return; + if (filtersRemoved) return; filtersRemoved = true; - if (resetTrackFrequency) - track?.RemoveAdjustment(AdjustableProperty.Frequency, trackFreq); + if (!started) + return; - track?.RemoveAdjustment(AdjustableProperty.Volume, volumeAdjustment); + if (resetTrackFrequency) + track.RemoveAdjustment(AdjustableProperty.Frequency, trackFreq); + + track.RemoveAdjustment(AdjustableProperty.Volume, volumeAdjustment); if (filters.Parent == null) return; From a6ed589db4fad90248c56f268c0e94a25c3edd2f Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 25 Aug 2022 14:47:32 +0900 Subject: [PATCH 1240/1528] Remove guard against `RemoveFilters` running more than once It turns out this is required to remove some filters immediate, and some later. Weird. --- osu.Game/Screens/Play/FailAnimation.cs | 2 -- 1 file changed, 2 deletions(-) diff --git a/osu.Game/Screens/Play/FailAnimation.cs b/osu.Game/Screens/Play/FailAnimation.cs index 965d3d3454..7275b369c3 100644 --- a/osu.Game/Screens/Play/FailAnimation.cs +++ b/osu.Game/Screens/Play/FailAnimation.cs @@ -153,8 +153,6 @@ namespace osu.Game.Screens.Play public void RemoveFilters(bool resetTrackFrequency = true) { - if (filtersRemoved) return; - filtersRemoved = true; if (!started) From 091c51e6646935e0b5616b9b00c11d58462aa3ff Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 25 Aug 2022 15:00:32 +0900 Subject: [PATCH 1241/1528] Fix `SliderPath.Version` bindings not being correctly cleaned up on path changes --- .../Sliders/Components/PathControlPointVisualiser.cs | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs index 0506e8ab8a..0febfba5f2 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs @@ -142,8 +142,10 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components case NotifyCollectionChangedAction.Remove: foreach (var point in e.OldItems.Cast()) { - Pieces.RemoveAll(p => p.ControlPoint == point); - Connections.RemoveAll(c => c.ControlPoint == point); + foreach (var piece in Pieces.Where(p => p.ControlPoint == point)) + piece.RemoveAndDisposeImmediately(); + foreach (var connection in Connections.Where(c => c.ControlPoint == point)) + connection.RemoveAndDisposeImmediately(); } // If removing before the end of the path, From 3ca4bdc0878d220c3ba4978c0e5fc2421c037eb0 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 25 Aug 2022 15:13:38 +0900 Subject: [PATCH 1242/1528] Add `ToArray()` calls to removal iteration for safety --- .../Sliders/Components/PathControlPointVisualiser.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs index 0febfba5f2..c1908ef44c 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs @@ -142,9 +142,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components case NotifyCollectionChangedAction.Remove: foreach (var point in e.OldItems.Cast()) { - foreach (var piece in Pieces.Where(p => p.ControlPoint == point)) + foreach (var piece in Pieces.Where(p => p.ControlPoint == point).ToArray()) piece.RemoveAndDisposeImmediately(); - foreach (var connection in Connections.Where(c => c.ControlPoint == point)) + foreach (var connection in Connections.Where(c => c.ControlPoint == point).ToArray()) connection.RemoveAndDisposeImmediately(); } From 6840e906e79e8fe22a8820166ddd01e4cbaeba92 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 25 Aug 2022 09:50:52 +0300 Subject: [PATCH 1243/1528] `watchedUsers` -> `watchedUsersRefCounts` --- osu.Game/Online/Spectator/SpectatorClient.cs | 22 ++++++++++---------- 1 file changed, 11 insertions(+), 11 deletions(-) diff --git a/osu.Game/Online/Spectator/SpectatorClient.cs b/osu.Game/Online/Spectator/SpectatorClient.cs index f1ce6258d6..592bae80ba 100644 --- a/osu.Game/Online/Spectator/SpectatorClient.cs +++ b/osu.Game/Online/Spectator/SpectatorClient.cs @@ -67,7 +67,7 @@ namespace osu.Game.Online.Spectator /// /// A dictionary containing all users currently being watched, with the number of watching components for each user. /// - private readonly Dictionary watchedUsers = new Dictionary(); + private readonly Dictionary watchedUsersRefCounts = new Dictionary(); private readonly BindableDictionary watchedUserStates = new BindableDictionary(); @@ -95,8 +95,8 @@ namespace osu.Game.Online.Spectator if (connected.NewValue) { // get all the users that were previously being watched - var users = new Dictionary(watchedUsers); - watchedUsers.Clear(); + var users = new Dictionary(watchedUsersRefCounts); + watchedUsersRefCounts.Clear(); // resubscribe to watched users. foreach ((int user, int watchers) in users) @@ -125,7 +125,7 @@ namespace osu.Game.Online.Spectator if (!playingUsers.Contains(userId)) playingUsers.Add(userId); - if (watchedUsers.ContainsKey(userId)) + if (watchedUsersRefCounts.ContainsKey(userId)) watchedUserStates[userId] = state; OnUserBeganPlaying?.Invoke(userId, state); @@ -140,7 +140,7 @@ namespace osu.Game.Online.Spectator { playingUsers.Remove(userId); - if (watchedUsers.ContainsKey(userId)) + if (watchedUsersRefCounts.ContainsKey(userId)) watchedUserStates[userId] = state; OnUserFinishedPlaying?.Invoke(userId, state); @@ -236,13 +236,13 @@ namespace osu.Game.Online.Spectator { Debug.Assert(ThreadSafety.IsUpdateThread); - if (watchedUsers.ContainsKey(userId)) + if (watchedUsersRefCounts.ContainsKey(userId)) { - watchedUsers[userId]++; + watchedUsersRefCounts[userId]++; return; } - watchedUsers.Add(userId, 1); + watchedUsersRefCounts.Add(userId, 1); WatchUserInternal(userId); } @@ -252,13 +252,13 @@ namespace osu.Game.Online.Spectator // Todo: This should not be a thing, but requires framework changes. Schedule(() => { - if (watchedUsers.TryGetValue(userId, out int watchers) && watchers > 1) + if (watchedUsersRefCounts.TryGetValue(userId, out int watchers) && watchers > 1) { - watchedUsers[userId]--; + watchedUsersRefCounts[userId]--; return; } - watchedUsers.Remove(userId); + watchedUsersRefCounts.Remove(userId); watchedUserStates.Remove(userId); StopWatchingUserInternal(userId); }); From a5c61d9a5211fb981ee453df40f534a993fc8880 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 25 Aug 2022 16:44:12 +0900 Subject: [PATCH 1244/1528] Improve understandability of `TestMostInSyncUserIsAudioSource` --- .../TestSceneMultiSpectatorScreen.cs | 37 +++++++++++-------- 1 file changed, 22 insertions(+), 15 deletions(-) diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorScreen.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorScreen.cs index 3226eb992d..e9539baf27 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorScreen.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorScreen.cs @@ -165,11 +165,11 @@ namespace osu.Game.Tests.Visual.Multiplayer sendFrames(PLAYER_1_ID, 40); sendFrames(PLAYER_2_ID, 20); - checkPaused(PLAYER_2_ID, true); + waitUntilPaused(PLAYER_2_ID, true); checkPausedInstant(PLAYER_1_ID, false); AddAssert("master clock still running", () => this.ChildrenOfType().Single().IsRunning); - checkPaused(PLAYER_1_ID, true); + waitUntilPaused(PLAYER_1_ID, true); AddUntilStep("master clock paused", () => !this.ChildrenOfType().Single().IsRunning); } @@ -222,11 +222,11 @@ namespace osu.Game.Tests.Visual.Multiplayer checkPausedInstant(PLAYER_2_ID, false); // Eventually player 2 will pause, player 1 must remain running. - checkPaused(PLAYER_2_ID, true); + waitUntilPaused(PLAYER_2_ID, true); checkPausedInstant(PLAYER_1_ID, false); // Eventually both players will run out of frames and should pause. - checkPaused(PLAYER_1_ID, true); + waitUntilPaused(PLAYER_1_ID, true); checkPausedInstant(PLAYER_2_ID, true); // Send more frames for the first player only. Player 1 should start playing with player 2 remaining paused. @@ -253,7 +253,7 @@ namespace osu.Game.Tests.Visual.Multiplayer checkPausedInstant(PLAYER_2_ID, false); // Eventually player 2 will run out of frames and should pause. - checkPaused(PLAYER_2_ID, true); + waitUntilPaused(PLAYER_2_ID, true); AddWaitStep("wait a few more frames", 10); // Send more frames for player 2. It should unpause. @@ -271,21 +271,28 @@ namespace osu.Game.Tests.Visual.Multiplayer start(new[] { PLAYER_1_ID, PLAYER_2_ID }); loadSpectateScreen(); + // With no frames, the synchronisation state will be TooFarAhead. + // In this state, all players should be muted. assertMuted(PLAYER_1_ID, true); assertMuted(PLAYER_2_ID, true); - sendFrames(PLAYER_1_ID); - sendFrames(PLAYER_2_ID, 20); - checkPaused(PLAYER_1_ID, false); - assertOneNotMuted(); + // Send frames for both players, with more frames for player 2. + sendFrames(PLAYER_1_ID, 5); + sendFrames(PLAYER_2_ID, 40); - checkPaused(PLAYER_1_ID, true); + // While both players are running, one of them should be un-muted. + waitUntilPaused(PLAYER_1_ID, false); + assertOnePlayerNotMuted(); + + // After player 1 runs out of frames, the un-muted player should always be player 2. + waitUntilPaused(PLAYER_1_ID, true); + waitUntilPaused(PLAYER_2_ID, false); assertMuted(PLAYER_1_ID, true); assertMuted(PLAYER_2_ID, false); sendFrames(PLAYER_1_ID, 100); waitForCatchup(PLAYER_1_ID); - checkPaused(PLAYER_2_ID, true); + waitUntilPaused(PLAYER_2_ID, true); assertMuted(PLAYER_1_ID, false); assertMuted(PLAYER_2_ID, true); @@ -319,7 +326,7 @@ namespace osu.Game.Tests.Visual.Multiplayer sendFrames(PLAYER_1_ID, 300); AddWaitStep("wait maximum start delay seconds", (int)(SpectatorSyncManager.MAXIMUM_START_DELAY / TimePerAction)); - checkPaused(PLAYER_1_ID, false); + waitUntilPaused(PLAYER_1_ID, false); sendFrames(PLAYER_2_ID, 300); AddUntilStep("player 2 playing from correct point in time", () => getPlayer(PLAYER_2_ID).ChildrenOfType().Single().FrameStableClock.CurrentTime > 30000); @@ -456,18 +463,18 @@ namespace osu.Game.Tests.Visual.Multiplayer }); } - private void checkPaused(int userId, bool state) + private void waitUntilPaused(int userId, bool state) => AddUntilStep($"{userId} is {(state ? "paused" : "playing")}", () => getPlayer(userId).ChildrenOfType().First().IsRunning != state); private void checkPausedInstant(int userId, bool state) { - checkPaused(userId, state); + waitUntilPaused(userId, state); // Todo: The following should work, but is broken because SpectatorScreen retrieves the WorkingBeatmap via the BeatmapManager, bypassing the test scene clock and running real-time. // AddAssert($"{userId} is {(state ? "paused" : "playing")}", () => getPlayer(userId).ChildrenOfType().First().GameplayClock.IsRunning != state); } - private void assertOneNotMuted() => AddAssert("one player not muted", () => spectatorScreen.ChildrenOfType().Count(p => !p.Mute) == 1); + private void assertOnePlayerNotMuted() => AddAssert("one player not muted", () => spectatorScreen.ChildrenOfType().Count(p => !p.Mute) == 1); private void assertMuted(int userId, bool muted) => AddAssert($"{userId} {(muted ? "is" : "is not")} muted", () => getInstance(userId).Mute == muted); From e2e10a8f267b82baae1e693dcce9d07b847dd569 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 25 Aug 2022 17:14:35 +0900 Subject: [PATCH 1245/1528] Add some explanatory comments to conditions --- osu.Game/Rulesets/Scoring/HitResult.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Game/Rulesets/Scoring/HitResult.cs b/osu.Game/Rulesets/Scoring/HitResult.cs index e6aba4a70e..0c898e9543 100644 --- a/osu.Game/Rulesets/Scoring/HitResult.cs +++ b/osu.Game/Rulesets/Scoring/HitResult.cs @@ -175,6 +175,7 @@ namespace osu.Game.Rulesets.Scoring /// public static bool AffectsAccuracy(this HitResult result) { + // LegacyComboIncrease is a special type which is neither a basic, tick, bonus, or accuracy-affecting result. if (result == HitResult.LegacyComboIncrease) return false; @@ -186,6 +187,7 @@ namespace osu.Game.Rulesets.Scoring /// public static bool IsBasic(this HitResult result) { + // LegacyComboIncrease is a special type which is neither a basic, tick, bonus, or accuracy-affecting result. if (result == HitResult.LegacyComboIncrease) return false; @@ -250,6 +252,7 @@ namespace osu.Game.Rulesets.Scoring /// public static bool IsScorable(this HitResult result) { + // LegacyComboIncrease is not actually scorable (in terms of usable by rulesets for that purpose), but needs to be defined as such to be correctly included in statistics output. if (result == HitResult.LegacyComboIncrease) return true; From 9bca7223f67e09626a0d1fd927f4328ec35248a8 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 25 Aug 2022 17:16:30 +0900 Subject: [PATCH 1246/1528] Adjust xmldoc to better explain score contribution --- osu.Game/Rulesets/Scoring/HitResult.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Rulesets/Scoring/HitResult.cs b/osu.Game/Rulesets/Scoring/HitResult.cs index 0c898e9543..5047fdea82 100644 --- a/osu.Game/Rulesets/Scoring/HitResult.cs +++ b/osu.Game/Rulesets/Scoring/HitResult.cs @@ -121,7 +121,7 @@ namespace osu.Game.Rulesets.Scoring IgnoreHit, /// - /// A special result used as a padding value for legacy rulesets. It is a hit type and affects combo, but does not contribute to score. + /// A special result used as a padding value for legacy rulesets. It is a hit type and affects combo, but does not affect the base score (does not affect accuracy). /// /// /// DO NOT USE. From ddb434f47a314c38bdb5892c4029c9835d91ac87 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 25 Aug 2022 17:30:13 +0900 Subject: [PATCH 1247/1528] Rename asserts to method names to make it easier to track in logs --- .../TestSceneMultiSpectatorScreen.cs | 18 +++++++++++------- 1 file changed, 11 insertions(+), 7 deletions(-) diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorScreen.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorScreen.cs index e9539baf27..7235e10642 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorScreen.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorScreen.cs @@ -278,7 +278,7 @@ namespace osu.Game.Tests.Visual.Multiplayer // Send frames for both players, with more frames for player 2. sendFrames(PLAYER_1_ID, 5); - sendFrames(PLAYER_2_ID, 40); + sendFrames(PLAYER_2_ID, 20); // While both players are running, one of them should be un-muted. waitUntilPaused(PLAYER_1_ID, false); @@ -452,6 +452,10 @@ namespace osu.Game.Tests.Visual.Multiplayer }); } + /// + /// Send new frames on behalf of a user. + /// Frames will last for count * 100 milliseconds. + /// private void sendFrames(int userId, int count = 10) => sendFrames(new[] { userId }, count); private void sendFrames(int[] userIds, int count = 10) @@ -464,7 +468,7 @@ namespace osu.Game.Tests.Visual.Multiplayer } private void waitUntilPaused(int userId, bool state) - => AddUntilStep($"{userId} is {(state ? "paused" : "playing")}", () => getPlayer(userId).ChildrenOfType().First().IsRunning != state); + => AddUntilStep($"{nameof(waitUntilPaused)}({userId}, {state})", () => getPlayer(userId).ChildrenOfType().First().IsRunning != state); private void checkPausedInstant(int userId, bool state) { @@ -474,19 +478,19 @@ namespace osu.Game.Tests.Visual.Multiplayer // AddAssert($"{userId} is {(state ? "paused" : "playing")}", () => getPlayer(userId).ChildrenOfType().First().GameplayClock.IsRunning != state); } - private void assertOnePlayerNotMuted() => AddAssert("one player not muted", () => spectatorScreen.ChildrenOfType().Count(p => !p.Mute) == 1); + private void assertOnePlayerNotMuted() => AddAssert(nameof(assertOnePlayerNotMuted), () => spectatorScreen.ChildrenOfType().Count(p => !p.Mute) == 1); private void assertMuted(int userId, bool muted) - => AddAssert($"{userId} {(muted ? "is" : "is not")} muted", () => getInstance(userId).Mute == muted); + => AddAssert($"{nameof(assertMuted)}({userId}, {muted})", () => getInstance(userId).Mute == muted); private void assertRunning(int userId) - => AddAssert($"{userId} clock running", () => getInstance(userId).SpectatorPlayerClock.IsRunning); + => AddAssert($"{nameof(assertRunning)}({userId})", () => getInstance(userId).SpectatorPlayerClock.IsRunning); private void assertNotCatchingUp(int userId) - => AddAssert($"{userId} in sync", () => !getInstance(userId).SpectatorPlayerClock.IsCatchingUp); + => AddAssert($"{nameof(assertNotCatchingUp)}({userId})", () => !getInstance(userId).SpectatorPlayerClock.IsCatchingUp); private void waitForCatchup(int userId) - => AddUntilStep($"{userId} not catching up", () => !getInstance(userId).SpectatorPlayerClock.IsCatchingUp); + => AddUntilStep($"{nameof(waitForCatchup)}({userId})", () => !getInstance(userId).SpectatorPlayerClock.IsCatchingUp); private Player getPlayer(int userId) => getInstance(userId).ChildrenOfType().Single(); From a8c699610a2e2544e670eb955f1b45d1c2425407 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 25 Aug 2022 17:58:15 +0900 Subject: [PATCH 1248/1528] Fix lead in tests not waiting for player to start running The tests are only meant to ensure that gameplay eventually starts. The case where failures can occur is where the master clock is behind the player clock (due to being in lead-in time). Because the test is running in real-time, it can take arbitrary amounts of time to catch up. If it took too long, the test would fail. --- .../Visual/Multiplayer/TestSceneMultiSpectatorScreen.cs | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorScreen.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorScreen.cs index 7235e10642..3498ca5e6d 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorScreen.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorScreen.cs @@ -400,7 +400,7 @@ namespace osu.Game.Tests.Visual.Multiplayer AddUntilStep("wait for clock running", () => getInstance(PLAYER_1_ID).SpectatorPlayerClock.IsRunning); assertNotCatchingUp(PLAYER_1_ID); - assertRunning(PLAYER_1_ID); + waitForRunning(PLAYER_1_ID); } private void loadSpectateScreen(bool waitForPlayerLoad = true, Action? applyToBeatmap = null) @@ -486,6 +486,9 @@ namespace osu.Game.Tests.Visual.Multiplayer private void assertRunning(int userId) => AddAssert($"{nameof(assertRunning)}({userId})", () => getInstance(userId).SpectatorPlayerClock.IsRunning); + private void waitForRunning(int userId) + => AddUntilStep($"{nameof(waitForRunning)}({userId})", () => getInstance(userId).SpectatorPlayerClock.IsRunning); + private void assertNotCatchingUp(int userId) => AddAssert($"{nameof(assertNotCatchingUp)}({userId})", () => !getInstance(userId).SpectatorPlayerClock.IsCatchingUp); From 2d2bfac5e9c955b3047dca66c30635492a9d9e9d Mon Sep 17 00:00:00 2001 From: nanashi-1 Date: Thu, 25 Aug 2022 17:49:38 +0800 Subject: [PATCH 1249/1528] used `firstHitObject.Samples` as samples for `mergedHitObject` --- osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs index 061c5008c5..2c5bbdb279 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs @@ -371,6 +371,7 @@ namespace osu.Game.Rulesets.Osu.Edit Position = firstHitObject.Position, NewCombo = firstHitObject.NewCombo, SampleControlPoint = firstHitObject.SampleControlPoint, + Samples = firstHitObject.Samples, }; if (mergedHitObject.Path.ControlPoints.Count == 0) From ae38c9e58d94a036a33acdafc04c3f620f91400a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 25 Aug 2022 19:18:17 +0900 Subject: [PATCH 1250/1528] Update framework --- osu.Android.props | 2 +- osu.Game/osu.Game.csproj | 2 +- osu.iOS.props | 4 ++-- 3 files changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Android.props b/osu.Android.props index 17a6178641..bff3627af7 100644 --- a/osu.Android.props +++ b/osu.Android.props @@ -52,7 +52,7 @@ - + diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index 0613db891b..5fc69e475f 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -36,7 +36,7 @@ runtime; build; native; contentfiles; analyzers; buildtransitive - + diff --git a/osu.iOS.props b/osu.iOS.props index bf1e4e350c..f763e411be 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -61,7 +61,7 @@ - + @@ -84,7 +84,7 @@ - + From 16fee7ac1c402b751a9b0a57b10ba1892841b4de Mon Sep 17 00:00:00 2001 From: nanashi-1 Date: Thu, 25 Aug 2022 19:31:47 +0800 Subject: [PATCH 1251/1528] add visual test --- .../Editor/TestSceneObjectMerging.cs | 93 +++++++++++++++++++ 1 file changed, 93 insertions(+) diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectMerging.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectMerging.cs index b68231ce64..7a5b6022b7 100644 --- a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectMerging.cs +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectMerging.cs @@ -168,6 +168,99 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor AddAssert("spinner not merged", () => EditorBeatmap.HitObjects.Contains(spinner)); } + [Test] + public void TestSimpleMergeHitSound() + { + HitCircle? circle1 = null; + HitCircle? circle2 = null; + double sliderStartTime = 0; + + AddStep("select first two circles", () => + { + circle1 = (HitCircle)EditorBeatmap.HitObjects.First(h => h is HitCircle); + circle2 = (HitCircle)EditorBeatmap.HitObjects.First(h => h is HitCircle && h != circle1); + EditorClock.Seek(circle1.StartTime); + EditorBeatmap.SelectedHitObjects.Add(circle1); + EditorBeatmap.SelectedHitObjects.Add(circle2); + sliderStartTime = circle1.StartTime; + }); + + mergeSelection(); + + AddAssert("slider created", () => circle1 is not null && circle2 is not null && sliderCreatedFor( + (pos: circle1.Position, pathType: PathType.Linear), + (pos: circle2.Position, pathType: null))); + + AddStep("start editor clock", () => + { + EditorClock.Seek(sliderStartTime); + EditorClock.Start(); + }); + + AddStep("stop editor clock", () => + { + EditorClock.Stop(); + }); + + AddStep("undo", () => Editor.Undo()); + AddAssert("merged objects restored", () => circle1 is not null && circle2 is not null && objectsRestored(circle1, circle2)); + } + + [Test] + public void TestMergeCircleSliderHitsound() + { + HitCircle? circle1 = null; + Slider? slider = null; + HitCircle? circle2 = null; + double sliderStartTime = 0; + + AddStep("select a circle, slider, circle", () => + { + circle1 = (HitCircle)EditorBeatmap.HitObjects.First(h => h is HitCircle); + slider = (Slider)EditorBeatmap.HitObjects.First(h => h is Slider && h.StartTime > circle1.StartTime); + circle2 = (HitCircle)EditorBeatmap.HitObjects.First(h => h is HitCircle && h.StartTime > slider.StartTime); + EditorClock.Seek(circle1.StartTime); + EditorBeatmap.SelectedHitObjects.Add(circle1); + EditorBeatmap.SelectedHitObjects.Add(slider); + EditorBeatmap.SelectedHitObjects.Add(circle2); + sliderStartTime = circle1.StartTime; + }); + + mergeSelection(); + + AddAssert("slider created", () => + { + if (circle1 is null || circle2 is null || slider is null) + return false; + + var controlPoints = slider.Path.ControlPoints; + (Vector2, PathType?)[] args = new (Vector2, PathType?)[controlPoints.Count + 2]; + args[0] = (circle1.Position, PathType.Linear); + + for (int i = 0; i < controlPoints.Count; i++) + { + args[i + 1] = (controlPoints[i].Position + slider.Position, i == controlPoints.Count - 1 ? PathType.Linear : controlPoints[i].Type); + } + + args[^1] = (circle2.Position, null); + return sliderCreatedFor(args); + }); + + AddStep("start editor clock", () => + { + EditorClock.Seek(sliderStartTime); + EditorClock.Start(); + }); + + AddStep("stop editor clock", () => + { + EditorClock.Stop(); + }); + + AddStep("undo", () => Editor.Undo()); + AddAssert("merged objects restored", () => circle1 is not null && circle2 is not null && objectsRestored(circle1, circle2)); + } + private void mergeSelection() { AddStep("merge selection", () => From a546aa267390b38402d064578e4749f93096ec51 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 25 Aug 2022 21:33:33 +0900 Subject: [PATCH 1252/1528] Clamp `SpectatorPlayerClock`'s elapsed calculation to avoid player clocks getting too far ahead --- .../OnlinePlay/Multiplayer/Spectate/SpectatorPlayerClock.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/SpectatorPlayerClock.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/SpectatorPlayerClock.cs index 62731c6903..45615d4e19 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/SpectatorPlayerClock.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/SpectatorPlayerClock.cs @@ -80,7 +80,8 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate // When in catch-up mode, the source is usually not running. // In such a case, its elapsed time may be zero, which would cause catch-up to get stuck. // To avoid this, use a constant 16ms elapsed time for now. Probably not too correct, but this whole logic isn't too correct anyway. - double elapsedSource = masterClock.ElapsedFrameTime != 0 ? masterClock.ElapsedFrameTime : 16; + // Clamping is required to ensure that player clocks don't get too far ahead if ProcessFrame is run multiple times. + double elapsedSource = masterClock.ElapsedFrameTime != 0 ? masterClock.ElapsedFrameTime : Math.Clamp(masterClock.CurrentTime - CurrentTime, 0, 16); double elapsed = elapsedSource * Rate; CurrentTime += elapsed; From a260d7872d58dda2249a941f3dd58a96eceb5764 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 25 Aug 2022 21:50:10 +0900 Subject: [PATCH 1253/1528] Update framework --- osu.Android.props | 2 +- osu.Game/osu.Game.csproj | 2 +- osu.iOS.props | 4 ++-- 3 files changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Android.props b/osu.Android.props index 17a6178641..bff3627af7 100644 --- a/osu.Android.props +++ b/osu.Android.props @@ -52,7 +52,7 @@ - + diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index 0613db891b..5fc69e475f 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -36,7 +36,7 @@ runtime; build; native; contentfiles; analyzers; buildtransitive - + diff --git a/osu.iOS.props b/osu.iOS.props index bf1e4e350c..f763e411be 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -61,7 +61,7 @@ - + @@ -84,7 +84,7 @@ - + From 29f3724047ec5e457a89f797f20689ac2e87ef54 Mon Sep 17 00:00:00 2001 From: HiddenNode Date: Fri, 26 Aug 2022 01:28:57 +0100 Subject: [PATCH 1254/1528] Changed UprightUnscaledContainer to UprightUnstretchedContainer. --- .../Containers/UprightUnscaledContainer.cs | 66 ++++++++++++++++--- 1 file changed, 58 insertions(+), 8 deletions(-) diff --git a/osu.Game/Graphics/Containers/UprightUnscaledContainer.cs b/osu.Game/Graphics/Containers/UprightUnscaledContainer.cs index b6c3b56c4a..c64e4ee2b7 100644 --- a/osu.Game/Graphics/Containers/UprightUnscaledContainer.cs +++ b/osu.Game/Graphics/Containers/UprightUnscaledContainer.cs @@ -12,13 +12,24 @@ namespace osu.Game.Graphics.Containers /// /// A container that prevents itself and its children from getting rotated, scaled or flipped with its Parent. /// - public class UprightUnscaledContainer : Container + public class UprightUnstretchedContainer : Container { protected override Container Content => content; private readonly Container content; - public UprightUnscaledContainer() + /// + /// Controls how much this container scales compared to its parent (default is 1.0f). + /// + public float ScalingFactor { get; set; } + + /// + /// Controls the scaling of this container. + /// + public ScaleMode Scaling { get; set; } + + public UprightUnstretchedContainer() { + Scaling = ScaleMode.NoScaling; InternalChild = content = new GrowToFitContainer(); AddLayout(layout); } @@ -31,7 +42,7 @@ namespace osu.Game.Graphics.Containers if (!layout.IsValid) { - keepUprightAndUnscaled(); + keepUprightAndUnstretched(); layout.Validate(); } } @@ -39,7 +50,7 @@ namespace osu.Game.Graphics.Containers /// /// Keeps the drawable upright and unstretched preventing it from being rotated, sheared, scaled or flipped with its Parent. /// - private void keepUprightAndUnscaled() + private void keepUprightAndUnstretched() { // Decomposes the inverse of the parent FrawInfo.Matrix into rotation, shear and scale. var parentMatrix = Parent.DrawInfo.Matrix; @@ -58,13 +69,32 @@ namespace osu.Game.Graphics.Containers Matrix3 m = Matrix3.CreateRotationZ(-angle); reversedParrent *= m; - // Extract shear and scale. + // Extract shear. + float alpha = reversedParrent.M21 / reversedParrent.M22; + Shear = new Vector2(-alpha, 0); + + // Etract scale. float sx = reversedParrent.M11; float sy = reversedParrent.M22; - float alpha = reversedParrent.M21 / reversedParrent.M22; - Scale = new Vector2(sx, sy); - Shear = new Vector2(-alpha, 0); + Vector3 parentScale = parentMatrix.ExtractScale(); + + float usedScale = 1.0f; + + switch (Scaling) + { + case ScaleMode.Horizontal: + usedScale = parentScale.X; + break; + + case ScaleMode.Vertical: + usedScale = parentScale.Y; + break; + } + + usedScale = 1.0f + (usedScale - 1.0f) * ScalingFactor; + + Scale = new Vector2(sx * usedScale, sy * usedScale); } /// @@ -91,4 +121,24 @@ namespace osu.Game.Graphics.Containers } } } + + public enum ScaleMode + { + /// + /// Prevent this container from scaling. + /// + NoScaling, + + /// + /// Scale This container (vertically and horizontally) with the vertical axis of its parent + /// preserving the aspect ratio of the container. + /// + Vertical, + + /// + /// Scales This container (vertically and horizontally) with the horizontal axis of its parent + /// preserving the aspect ratio of the container. + /// + Horizontal, + } } From d98357aa5748d5a6ee400925684dc45a7bcdaec6 Mon Sep 17 00:00:00 2001 From: HiddenNode Date: Fri, 26 Aug 2022 01:30:44 +0100 Subject: [PATCH 1255/1528] Made text inside SongProgressInfo scale. --- osu.Game/Screens/Play/HUD/SongProgressInfo.cs | 12 +++++++++--- 1 file changed, 9 insertions(+), 3 deletions(-) diff --git a/osu.Game/Screens/Play/HUD/SongProgressInfo.cs b/osu.Game/Screens/Play/HUD/SongProgressInfo.cs index c4cdc0cb29..83fe8b14c3 100644 --- a/osu.Game/Screens/Play/HUD/SongProgressInfo.cs +++ b/osu.Game/Screens/Play/HUD/SongProgressInfo.cs @@ -55,11 +55,13 @@ namespace osu.Game.Screens.Play.HUD Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, AutoSizeAxes = Axes.Both, - Child = new UprightUnscaledContainer + Child = new UprightUnstretchedContainer { Origin = Anchor.Centre, Anchor = Anchor.Centre, AutoSizeAxes = Axes.Both, + Scaling = ScaleMode.Vertical, + ScalingFactor = 0.5f, Child = timeCurrent = new OsuSpriteText { Origin = Anchor.Centre, @@ -74,11 +76,13 @@ namespace osu.Game.Screens.Play.HUD Origin = Anchor.Centre, Anchor = Anchor.Centre, AutoSizeAxes = Axes.Both, - Child = new UprightUnscaledContainer + Child = new UprightUnstretchedContainer { Origin = Anchor.Centre, Anchor = Anchor.Centre, AutoSizeAxes = Axes.Both, + Scaling = ScaleMode.Vertical, + ScalingFactor = 0.5f, Child = progress = new OsuSpriteText { Origin = Anchor.Centre, @@ -93,11 +97,13 @@ namespace osu.Game.Screens.Play.HUD Origin = Anchor.CentreRight, Anchor = Anchor.CentreRight, AutoSizeAxes = Axes.Both, - Child = new UprightUnscaledContainer + Child = new UprightUnstretchedContainer { Origin = Anchor.Centre, Anchor = Anchor.Centre, AutoSizeAxes = Axes.Both, + Scaling = ScaleMode.Vertical, + ScalingFactor = 0.5f, Child = timeLeft = new OsuSpriteText { Origin = Anchor.Centre, From b0e7f63361aa072841a0614b6454aeb5aa243158 Mon Sep 17 00:00:00 2001 From: MBmasher Date: Fri, 26 Aug 2022 12:34:33 +1000 Subject: [PATCH 1256/1528] Update angle multiplier to nerf repeated angles --- .../Evaluators/FlashlightEvaluator.cs | 28 ++++++++++++------- .../Difficulty/Skills/Flashlight.cs | 2 +- 2 files changed, 19 insertions(+), 11 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Difficulty/Evaluators/FlashlightEvaluator.cs b/osu.Game.Rulesets.Osu/Difficulty/Evaluators/FlashlightEvaluator.cs index 9d2696c978..8cf8190554 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Evaluators/FlashlightEvaluator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Evaluators/FlashlightEvaluator.cs @@ -7,6 +7,7 @@ using System; using osu.Game.Rulesets.Difficulty.Preprocessing; using osu.Game.Rulesets.Osu.Difficulty.Preprocessing; using osu.Game.Rulesets.Osu.Objects; +using osu.Framework.Utils; namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators { @@ -18,7 +19,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators private const double min_velocity = 0.5; private const double slider_multiplier = 1.3; - private const double min_grid_multiplier = 0.35; + private const double min_angle_multiplier = 0.2; /// /// Evaluates the difficulty of memorising and hitting an object, based on: @@ -46,6 +47,13 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators OsuDifficultyHitObject lastObj = osuCurrent; + int angleRepeatCount = 0; + + // We want to round angles to make abusing the nerf a bit harder. + double initialRoundedAngle = 0.0; + if (osuCurrent.Angle != null) + initialRoundedAngle = Math.Round(MathUtils.RadiansToDegrees(osuCurrent.Angle.Value) / 2.0) * 2.0; + // This is iterating backwards in time from the current object. for (int i = 0; i < Math.Min(current.Index, 10); i++) { @@ -69,6 +77,13 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators double opacityBonus = 1.0 + max_opacity_bonus * (1.0 - osuCurrent.OpacityAt(currentHitObject.StartTime, hidden)); result += stackNerf * opacityBonus * scalingFactor * jumpDistance / cumulativeStrainTime; + + if (currentObj.Angle != null && osuCurrent.Angle != null) { + double roundedAngle = Math.Round(MathUtils.RadiansToDegrees(currentObj.Angle.Value) / 2.0) * 2.0; + + if (roundedAngle == initialRoundedAngle) + angleRepeatCount++; + } } lastObj = currentObj; @@ -80,15 +95,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators if (hidden) result *= 1.0 + hidden_bonus; - // Nerf patterns with angles that are commonly used in grid maps. - // 0 deg, 60 deg, 120 deg and 180 deg are commonly used in hexgrid maps. - // 0 deg, 45 deg, 90 deg, 135 deg and 180 deg are commonly used in squaregrid maps. - if (osuCurrent.Angle != null) - { - double hexgridMultiplier = 1.0 - Math.Pow(Math.Cos((180 / 60.0) * (double)(osuCurrent.Angle)), 20.0); - double squaregridMultiplier = 1.0 - Math.Pow(Math.Cos((180 / 45.0) * (double)(osuCurrent.Angle)), 20.0); - result *= (1.0 - min_grid_multiplier) * hexgridMultiplier * squaregridMultiplier + min_grid_multiplier; - } + // Nerf patterns with repeated angles. + result *= min_angle_multiplier + (1.0 - min_angle_multiplier) / (angleRepeatCount + 1.0); double sliderBonus = 0.0; diff --git a/osu.Game.Rulesets.Osu/Difficulty/Skills/Flashlight.cs b/osu.Game.Rulesets.Osu/Difficulty/Skills/Flashlight.cs index 03130031ea..84ef109598 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Skills/Flashlight.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Skills/Flashlight.cs @@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills hasHiddenMod = mods.Any(m => m is OsuModHidden); } - private double skillMultiplier => 0.06; + private double skillMultiplier => 0.05; private double strainDecayBase => 0.15; private double currentStrain; From 6651e76e2e9215ebfe700d5fcb4720c2ae265308 Mon Sep 17 00:00:00 2001 From: MBmasher Date: Fri, 26 Aug 2022 12:37:56 +1000 Subject: [PATCH 1257/1528] Remove whitespace --- .../Difficulty/Evaluators/FlashlightEvaluator.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Difficulty/Evaluators/FlashlightEvaluator.cs b/osu.Game.Rulesets.Osu/Difficulty/Evaluators/FlashlightEvaluator.cs index 8cf8190554..f3953bdb79 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Evaluators/FlashlightEvaluator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Evaluators/FlashlightEvaluator.cs @@ -80,7 +80,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators if (currentObj.Angle != null && osuCurrent.Angle != null) { double roundedAngle = Math.Round(MathUtils.RadiansToDegrees(currentObj.Angle.Value) / 2.0) * 2.0; - + if (roundedAngle == initialRoundedAngle) angleRepeatCount++; } From d8854413cbbcf0607edd6093c9b0cfea8935a3ed Mon Sep 17 00:00:00 2001 From: MBmasher Date: Fri, 26 Aug 2022 12:38:36 +1000 Subject: [PATCH 1258/1528] Add newline --- .../Difficulty/Evaluators/FlashlightEvaluator.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Difficulty/Evaluators/FlashlightEvaluator.cs b/osu.Game.Rulesets.Osu/Difficulty/Evaluators/FlashlightEvaluator.cs index f3953bdb79..86b6170d13 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Evaluators/FlashlightEvaluator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Evaluators/FlashlightEvaluator.cs @@ -78,7 +78,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators result += stackNerf * opacityBonus * scalingFactor * jumpDistance / cumulativeStrainTime; - if (currentObj.Angle != null && osuCurrent.Angle != null) { + if (currentObj.Angle != null && osuCurrent.Angle != null) + { double roundedAngle = Math.Round(MathUtils.RadiansToDegrees(currentObj.Angle.Value) / 2.0) * 2.0; if (roundedAngle == initialRoundedAngle) From 9862b79b47595d383e769f63d8f0dd9a207008c8 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 26 Aug 2022 15:20:09 +0900 Subject: [PATCH 1259/1528] Fix typo in long comment --- osu.Game/Screens/Play/GameplayClockContainer.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/GameplayClockContainer.cs b/osu.Game/Screens/Play/GameplayClockContainer.cs index 21fffb2992..21f6814f7c 100644 --- a/osu.Game/Screens/Play/GameplayClockContainer.cs +++ b/osu.Game/Screens/Play/GameplayClockContainer.cs @@ -92,7 +92,7 @@ namespace osu.Game.Screens.Play // This accounts for the clock source potentially taking time to enter a completely stopped state Seek(GameplayClock.CurrentTime); - // The case which cause this to be added is FrameStabilityContainer, which manages its own current and elapsed time. + // The case which caused this to be added is FrameStabilityContainer, which manages its own current and elapsed time. // Because we generally update our own current time quicker than children can query it (via Start/Seek/Update), // this means that the first frame ever exposed to children may have a non-zero current time. // From 23efec65054946ca62f6b7f3b1473f9b55258c5d Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 26 Aug 2022 15:56:47 +0900 Subject: [PATCH 1260/1528] Fix naming and comment typos --- .../Containers/UprightUnscaledContainer.cs | 19 ++++++++----------- osu.Game/Screens/Play/HUD/SongProgressInfo.cs | 6 +++--- 2 files changed, 11 insertions(+), 14 deletions(-) diff --git a/osu.Game/Graphics/Containers/UprightUnscaledContainer.cs b/osu.Game/Graphics/Containers/UprightUnscaledContainer.cs index c64e4ee2b7..4d9630052a 100644 --- a/osu.Game/Graphics/Containers/UprightUnscaledContainer.cs +++ b/osu.Game/Graphics/Containers/UprightUnscaledContainer.cs @@ -10,9 +10,9 @@ using System; namespace osu.Game.Graphics.Containers { /// - /// A container that prevents itself and its children from getting rotated, scaled or flipped with its Parent. + /// A container that reverts any rotation (and optionally scale) applied by its direct parent. /// - public class UprightUnstretchedContainer : Container + public class UprightAspectMaintainingContainer : Container { protected override Container Content => content; private readonly Container content; @@ -20,16 +20,15 @@ namespace osu.Game.Graphics.Containers /// /// Controls how much this container scales compared to its parent (default is 1.0f). /// - public float ScalingFactor { get; set; } + public float ScalingFactor { get; set; } = 1; /// /// Controls the scaling of this container. /// - public ScaleMode Scaling { get; set; } + public ScaleMode Scaling { get; set; } = ScaleMode.Vertical; - public UprightUnstretchedContainer() + public UprightAspectMaintainingContainer() { - Scaling = ScaleMode.NoScaling; InternalChild = content = new GrowToFitContainer(); AddLayout(layout); } @@ -52,7 +51,7 @@ namespace osu.Game.Graphics.Containers /// private void keepUprightAndUnstretched() { - // Decomposes the inverse of the parent FrawInfo.Matrix into rotation, shear and scale. + // Decomposes the inverse of the parent DrawInfo.Matrix into rotation, shear and scale. var parentMatrix = Parent.DrawInfo.Matrix; // Remove Translation. @@ -130,14 +129,12 @@ namespace osu.Game.Graphics.Containers NoScaling, /// - /// Scale This container (vertically and horizontally) with the vertical axis of its parent - /// preserving the aspect ratio of the container. + /// Scale uniformly (maintaining aspect ratio) based on the vertical scale of the parent. /// Vertical, /// - /// Scales This container (vertically and horizontally) with the horizontal axis of its parent - /// preserving the aspect ratio of the container. + /// Scale uniformly (maintaining aspect ratio) based on the horizontal scale of the parent. /// Horizontal, } diff --git a/osu.Game/Screens/Play/HUD/SongProgressInfo.cs b/osu.Game/Screens/Play/HUD/SongProgressInfo.cs index 83fe8b14c3..36ec16a607 100644 --- a/osu.Game/Screens/Play/HUD/SongProgressInfo.cs +++ b/osu.Game/Screens/Play/HUD/SongProgressInfo.cs @@ -55,7 +55,7 @@ namespace osu.Game.Screens.Play.HUD Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, AutoSizeAxes = Axes.Both, - Child = new UprightUnstretchedContainer + Child = new UprightAspectMaintainingContainer { Origin = Anchor.Centre, Anchor = Anchor.Centre, @@ -76,7 +76,7 @@ namespace osu.Game.Screens.Play.HUD Origin = Anchor.Centre, Anchor = Anchor.Centre, AutoSizeAxes = Axes.Both, - Child = new UprightUnstretchedContainer + Child = new UprightAspectMaintainingContainer { Origin = Anchor.Centre, Anchor = Anchor.Centre, @@ -97,7 +97,7 @@ namespace osu.Game.Screens.Play.HUD Origin = Anchor.CentreRight, Anchor = Anchor.CentreRight, AutoSizeAxes = Axes.Both, - Child = new UprightUnstretchedContainer + Child = new UprightAspectMaintainingContainer { Origin = Anchor.Centre, Anchor = Anchor.Centre, From a40355186a1c8434535a7ccf286ee92e82c2d39d Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 26 Aug 2022 16:00:20 +0900 Subject: [PATCH 1261/1528] Tidy up constructor field initialisation --- osu.Game/Graphics/Containers/UprightUnscaledContainer.cs | 9 ++++----- 1 file changed, 4 insertions(+), 5 deletions(-) diff --git a/osu.Game/Graphics/Containers/UprightUnscaledContainer.cs b/osu.Game/Graphics/Containers/UprightUnscaledContainer.cs index 4d9630052a..d2cd7d3373 100644 --- a/osu.Game/Graphics/Containers/UprightUnscaledContainer.cs +++ b/osu.Game/Graphics/Containers/UprightUnscaledContainer.cs @@ -14,8 +14,7 @@ namespace osu.Game.Graphics.Containers /// public class UprightAspectMaintainingContainer : Container { - protected override Container Content => content; - private readonly Container content; + protected override Container Content { get; } /// /// Controls how much this container scales compared to its parent (default is 1.0f). @@ -27,14 +26,14 @@ namespace osu.Game.Graphics.Containers /// public ScaleMode Scaling { get; set; } = ScaleMode.Vertical; + private readonly LayoutValue layout = new LayoutValue(Invalidation.DrawInfo, InvalidationSource.Parent); + public UprightAspectMaintainingContainer() { - InternalChild = content = new GrowToFitContainer(); + AddInternal(Content = new GrowToFitContainer()); AddLayout(layout); } - private readonly LayoutValue layout = new LayoutValue(Invalidation.DrawInfo, InvalidationSource.Parent); - protected override void Update() { base.Update(); From ed0843aa84628501a937b787cbda995a88add486 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 26 Aug 2022 16:46:22 +0900 Subject: [PATCH 1262/1528] Reword xmldoc regarding final clock source to read better --- osu.Game/Screens/Play/GameplayClockContainer.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/GameplayClockContainer.cs b/osu.Game/Screens/Play/GameplayClockContainer.cs index 21f6814f7c..1ae393d06a 100644 --- a/osu.Game/Screens/Play/GameplayClockContainer.cs +++ b/osu.Game/Screens/Play/GameplayClockContainer.cs @@ -52,7 +52,7 @@ namespace osu.Game.Screens.Play /// /// The adjustable source clock used for gameplay. Should be used for seeks and clock control. - /// This is the final clock exposed to gameplay components as an . + /// This is the final source exposed to gameplay components via delegation in this class. /// protected readonly FramedBeatmapClock GameplayClock; From 9050f54681dbf6acca1167c824c9fd30a3344c64 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 26 Aug 2022 16:56:03 +0900 Subject: [PATCH 1263/1528] Split out test assertion methods to read better --- .../TestSceneMultiSpectatorScreen.cs | 84 ++++++++++--------- 1 file changed, 46 insertions(+), 38 deletions(-) diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorScreen.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorScreen.cs index 3498ca5e6d..a11a67aebd 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorScreen.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorScreen.cs @@ -165,11 +165,11 @@ namespace osu.Game.Tests.Visual.Multiplayer sendFrames(PLAYER_1_ID, 40); sendFrames(PLAYER_2_ID, 20); - waitUntilPaused(PLAYER_2_ID, true); - checkPausedInstant(PLAYER_1_ID, false); + waitUntilPaused(PLAYER_2_ID); + checkRunningInstant(PLAYER_1_ID); AddAssert("master clock still running", () => this.ChildrenOfType().Single().IsRunning); - waitUntilPaused(PLAYER_1_ID, true); + waitUntilPaused(PLAYER_1_ID); AddUntilStep("master clock paused", () => !this.ChildrenOfType().Single().IsRunning); } @@ -181,13 +181,13 @@ namespace osu.Game.Tests.Visual.Multiplayer // Send frames for one player only, both should remain paused. sendFrames(PLAYER_1_ID, 20); - checkPausedInstant(PLAYER_1_ID, true); - checkPausedInstant(PLAYER_2_ID, true); + checkPausedInstant(PLAYER_1_ID); + checkPausedInstant(PLAYER_2_ID); // Send frames for the other player, both should now start playing. sendFrames(PLAYER_2_ID, 20); - checkPausedInstant(PLAYER_1_ID, false); - checkPausedInstant(PLAYER_2_ID, false); + checkRunningInstant(PLAYER_1_ID); + checkRunningInstant(PLAYER_2_ID); } [Test] @@ -198,15 +198,15 @@ namespace osu.Game.Tests.Visual.Multiplayer // Send frames for one player only, both should remain paused. sendFrames(PLAYER_1_ID, 1000); - checkPausedInstant(PLAYER_1_ID, true); - checkPausedInstant(PLAYER_2_ID, true); + checkPausedInstant(PLAYER_1_ID); + checkPausedInstant(PLAYER_2_ID); // Wait for the start delay seconds... AddWaitStep("wait maximum start delay seconds", (int)(SpectatorSyncManager.MAXIMUM_START_DELAY / TimePerAction)); // Player 1 should start playing by itself, player 2 should remain paused. - checkPausedInstant(PLAYER_1_ID, false); - checkPausedInstant(PLAYER_2_ID, true); + checkRunningInstant(PLAYER_1_ID); + checkPausedInstant(PLAYER_2_ID); } [Test] @@ -218,26 +218,26 @@ namespace osu.Game.Tests.Visual.Multiplayer // Send initial frames for both players. A few more for player 1. sendFrames(PLAYER_1_ID, 20); sendFrames(PLAYER_2_ID); - checkPausedInstant(PLAYER_1_ID, false); - checkPausedInstant(PLAYER_2_ID, false); + checkRunningInstant(PLAYER_1_ID); + checkRunningInstant(PLAYER_2_ID); // Eventually player 2 will pause, player 1 must remain running. - waitUntilPaused(PLAYER_2_ID, true); - checkPausedInstant(PLAYER_1_ID, false); + waitUntilPaused(PLAYER_2_ID); + checkRunningInstant(PLAYER_1_ID); // Eventually both players will run out of frames and should pause. - waitUntilPaused(PLAYER_1_ID, true); - checkPausedInstant(PLAYER_2_ID, true); + waitUntilPaused(PLAYER_1_ID); + checkPausedInstant(PLAYER_2_ID); // Send more frames for the first player only. Player 1 should start playing with player 2 remaining paused. sendFrames(PLAYER_1_ID, 20); - checkPausedInstant(PLAYER_2_ID, true); - checkPausedInstant(PLAYER_1_ID, false); + checkPausedInstant(PLAYER_2_ID); + checkRunningInstant(PLAYER_1_ID); // Send more frames for the second player. Both should be playing sendFrames(PLAYER_2_ID, 20); - checkPausedInstant(PLAYER_2_ID, false); - checkPausedInstant(PLAYER_1_ID, false); + checkRunningInstant(PLAYER_2_ID); + checkRunningInstant(PLAYER_1_ID); } [Test] @@ -249,16 +249,16 @@ namespace osu.Game.Tests.Visual.Multiplayer // Send initial frames for both players. A few more for player 1. sendFrames(PLAYER_1_ID, 1000); sendFrames(PLAYER_2_ID, 30); - checkPausedInstant(PLAYER_1_ID, false); - checkPausedInstant(PLAYER_2_ID, false); + checkRunningInstant(PLAYER_1_ID); + checkRunningInstant(PLAYER_2_ID); // Eventually player 2 will run out of frames and should pause. - waitUntilPaused(PLAYER_2_ID, true); + waitUntilPaused(PLAYER_2_ID); AddWaitStep("wait a few more frames", 10); // Send more frames for player 2. It should unpause. sendFrames(PLAYER_2_ID, 1000); - checkPausedInstant(PLAYER_2_ID, false); + checkRunningInstant(PLAYER_2_ID); // Player 2 should catch up to player 1 after unpausing. waitForCatchup(PLAYER_2_ID); @@ -281,18 +281,18 @@ namespace osu.Game.Tests.Visual.Multiplayer sendFrames(PLAYER_2_ID, 20); // While both players are running, one of them should be un-muted. - waitUntilPaused(PLAYER_1_ID, false); + waitUntilRunning(PLAYER_1_ID); assertOnePlayerNotMuted(); // After player 1 runs out of frames, the un-muted player should always be player 2. - waitUntilPaused(PLAYER_1_ID, true); - waitUntilPaused(PLAYER_2_ID, false); + waitUntilPaused(PLAYER_1_ID); + waitUntilRunning(PLAYER_2_ID); assertMuted(PLAYER_1_ID, true); assertMuted(PLAYER_2_ID, false); sendFrames(PLAYER_1_ID, 100); waitForCatchup(PLAYER_1_ID); - waitUntilPaused(PLAYER_2_ID, true); + waitUntilPaused(PLAYER_2_ID); assertMuted(PLAYER_1_ID, false); assertMuted(PLAYER_2_ID, true); @@ -326,7 +326,7 @@ namespace osu.Game.Tests.Visual.Multiplayer sendFrames(PLAYER_1_ID, 300); AddWaitStep("wait maximum start delay seconds", (int)(SpectatorSyncManager.MAXIMUM_START_DELAY / TimePerAction)); - waitUntilPaused(PLAYER_1_ID, false); + waitUntilRunning(PLAYER_1_ID); sendFrames(PLAYER_2_ID, 300); AddUntilStep("player 2 playing from correct point in time", () => getPlayer(PLAYER_2_ID).ChildrenOfType().Single().FrameStableClock.CurrentTime > 30000); @@ -400,7 +400,7 @@ namespace osu.Game.Tests.Visual.Multiplayer AddUntilStep("wait for clock running", () => getInstance(PLAYER_1_ID).SpectatorPlayerClock.IsRunning); assertNotCatchingUp(PLAYER_1_ID); - waitForRunning(PLAYER_1_ID); + waitUntilRunning(PLAYER_1_ID); } private void loadSpectateScreen(bool waitForPlayerLoad = true, Action? applyToBeatmap = null) @@ -467,12 +467,17 @@ namespace osu.Game.Tests.Visual.Multiplayer }); } - private void waitUntilPaused(int userId, bool state) - => AddUntilStep($"{nameof(waitUntilPaused)}({userId}, {state})", () => getPlayer(userId).ChildrenOfType().First().IsRunning != state); - - private void checkPausedInstant(int userId, bool state) + private void checkRunningInstant(int userId) { - waitUntilPaused(userId, state); + waitUntilRunning(userId); + + // Todo: The following should work, but is broken because SpectatorScreen retrieves the WorkingBeatmap via the BeatmapManager, bypassing the test scene clock and running real-time. + // AddAssert($"{userId} is {(state ? "paused" : "playing")}", () => getPlayer(userId).ChildrenOfType().First().GameplayClock.IsRunning != state); + } + + private void checkPausedInstant(int userId) + { + waitUntilPaused(userId); // Todo: The following should work, but is broken because SpectatorScreen retrieves the WorkingBeatmap via the BeatmapManager, bypassing the test scene clock and running real-time. // AddAssert($"{userId} is {(state ? "paused" : "playing")}", () => getPlayer(userId).ChildrenOfType().First().GameplayClock.IsRunning != state); @@ -486,8 +491,11 @@ namespace osu.Game.Tests.Visual.Multiplayer private void assertRunning(int userId) => AddAssert($"{nameof(assertRunning)}({userId})", () => getInstance(userId).SpectatorPlayerClock.IsRunning); - private void waitForRunning(int userId) - => AddUntilStep($"{nameof(waitForRunning)}({userId})", () => getInstance(userId).SpectatorPlayerClock.IsRunning); + private void waitUntilPaused(int userId) + => AddUntilStep($"{nameof(waitUntilPaused)}({userId})", () => !getPlayer(userId).ChildrenOfType().First().IsRunning); + + private void waitUntilRunning(int userId) + => AddUntilStep($"{nameof(waitUntilRunning)}({userId})", () => getPlayer(userId).ChildrenOfType().First().IsRunning); private void assertNotCatchingUp(int userId) => AddAssert($"{nameof(assertNotCatchingUp)}({userId})", () => !getInstance(userId).SpectatorPlayerClock.IsCatchingUp); From 31e459364bd2eb6a5c6879447fbd596dda0f5b52 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 18 Aug 2022 14:11:42 +0900 Subject: [PATCH 1264/1528] Use `FramedBeatmapClock` in `EditorClock` --- osu.Game/Screens/Edit/EditorClock.cs | 12 +++++++++--- 1 file changed, 9 insertions(+), 3 deletions(-) diff --git a/osu.Game/Screens/Edit/EditorClock.cs b/osu.Game/Screens/Edit/EditorClock.cs index c3b29afd30..d55f2c0bf6 100644 --- a/osu.Game/Screens/Edit/EditorClock.cs +++ b/osu.Game/Screens/Edit/EditorClock.cs @@ -4,10 +4,12 @@ #nullable disable using System; +using System.Diagnostics; using System.Linq; using osu.Framework.Audio.Track; using osu.Framework.Bindables; using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Transforms; using osu.Framework.Timing; using osu.Framework.Utils; @@ -19,7 +21,7 @@ namespace osu.Game.Screens.Edit /// /// A decoupled clock which adds editor-specific functionality, such as snapping to a user-defined beat divisor. /// - public class EditorClock : Component, IFrameBasedClock, IAdjustableClock, ISourceChangeableClock + public class EditorClock : CompositeComponent, IFrameBasedClock, IAdjustableClock, ISourceChangeableClock { public IBindable Track => track; @@ -33,7 +35,7 @@ namespace osu.Game.Screens.Edit private readonly BindableBeatDivisor beatDivisor; - private readonly DecoupleableInterpolatingFramedClock underlyingClock; + private readonly FramedBeatmapClock underlyingClock; private bool playbackFinished; @@ -52,7 +54,8 @@ namespace osu.Game.Screens.Edit this.beatDivisor = beatDivisor ?? new BindableBeatDivisor(); - underlyingClock = new DecoupleableInterpolatingFramedClock(); + underlyingClock = new FramedBeatmapClock(applyOffsets: true); + AddInternal(underlyingClock); } /// @@ -219,6 +222,9 @@ namespace osu.Game.Screens.Edit public void ProcessFrame() { + // EditorClock wasn't being added in many places. This gives us more certainty that it is. + Debug.Assert(underlyingClock.LoadState > LoadState.NotLoaded); + underlyingClock.ProcessFrame(); playbackFinished = CurrentTime >= TrackLength; From fec744a7fe5b4d44fdcd801ef63ad14d63ee334f Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 26 Aug 2022 17:44:33 +0900 Subject: [PATCH 1265/1528] Add global `FramedBeatmapClock` for `BeatSyncProvider` components --- osu.Game/OsuGameBase.cs | 13 ++++++++++++- 1 file changed, 12 insertions(+), 1 deletion(-) diff --git a/osu.Game/OsuGameBase.cs b/osu.Game/OsuGameBase.cs index 8d5c58d5f0..27ea3a76ae 100644 --- a/osu.Game/OsuGameBase.cs +++ b/osu.Game/OsuGameBase.cs @@ -185,6 +185,12 @@ namespace osu.Game private RealmAccess realm; + /// + /// For now, this is used as a source specifically for beat synced components. + /// Going forward, it could potentially be used as the single source-of-truth for beatmap timing. + /// + private readonly FramedBeatmapClock beatmapClock = new FramedBeatmapClock(true); + protected override Container Content => content; private Container content; @@ -368,10 +374,15 @@ namespace osu.Game AddInternal(MusicController = new MusicController()); dependencies.CacheAs(MusicController); + MusicController.TrackChanged += onTrackChanged; + AddInternal(beatmapClock); + Ruleset.BindValueChanged(onRulesetChanged); Beatmap.BindValueChanged(onBeatmapChanged); } + private void onTrackChanged(WorkingBeatmap beatmap, TrackChangeDirection direction) => beatmapClock.ChangeSource(beatmap.Track); + protected virtual void InitialiseFonts() { AddFont(Resources, @"Fonts/osuFont"); @@ -587,7 +598,7 @@ namespace osu.Game } ControlPointInfo IBeatSyncProvider.ControlPoints => Beatmap.Value.BeatmapLoaded ? Beatmap.Value.Beatmap.ControlPointInfo : null; - IClock IBeatSyncProvider.Clock => Beatmap.Value.TrackLoaded ? Beatmap.Value.Track : (IClock)null; + IClock IBeatSyncProvider.Clock => beatmapClock; ChannelAmplitudes IHasAmplitudes.CurrentAmplitudes => Beatmap.Value.TrackLoaded ? Beatmap.Value.Track.CurrentAmplitudes : ChannelAmplitudes.Empty; } } From 78717956d536df4ba1bfea7e37f01920fb1a9f81 Mon Sep 17 00:00:00 2001 From: nanashi-1 Date: Fri, 26 Aug 2022 16:55:18 +0800 Subject: [PATCH 1266/1528] add visual test --- .../Editor/TestSceneObjectMerging.cs | 88 ++++++------------- 1 file changed, 25 insertions(+), 63 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectMerging.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectMerging.cs index 7a5b6022b7..75a2361732 100644 --- a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectMerging.cs +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectMerging.cs @@ -9,6 +9,7 @@ using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Osu.Objects; using osuTK; using osuTK.Input; +using System.Collections.Generic; namespace osu.Game.Rulesets.Osu.Tests.Editor { @@ -169,11 +170,11 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor } [Test] - public void TestSimpleMergeHitSound() + public void TestSimpleMergeSample() { HitCircle? circle1 = null; HitCircle? circle2 = null; - double sliderStartTime = 0; + AddStep("select first two circles", () => { @@ -182,83 +183,31 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor EditorClock.Seek(circle1.StartTime); EditorBeatmap.SelectedHitObjects.Add(circle1); EditorBeatmap.SelectedHitObjects.Add(circle2); - sliderStartTime = circle1.StartTime; }); mergeSelection(); - AddAssert("slider created", () => circle1 is not null && circle2 is not null && sliderCreatedFor( - (pos: circle1.Position, pathType: PathType.Linear), - (pos: circle2.Position, pathType: null))); - - AddStep("start editor clock", () => - { - EditorClock.Seek(sliderStartTime); - EditorClock.Start(); - }); - - AddStep("stop editor clock", () => - { - EditorClock.Stop(); - }); - - AddStep("undo", () => Editor.Undo()); - AddAssert("merged objects restored", () => circle1 is not null && circle2 is not null && objectsRestored(circle1, circle2)); + AddAssert("samples exist", () => sliderSampleExist()); } [Test] - public void TestMergeCircleSliderHitsound() + public void TestSliderCircleMergeSample() { - HitCircle? circle1 = null; Slider? slider = null; - HitCircle? circle2 = null; - double sliderStartTime = 0; + HitCircle? circle = null; - AddStep("select a circle, slider, circle", () => + AddStep("select a slider followed by a circle", () => { - circle1 = (HitCircle)EditorBeatmap.HitObjects.First(h => h is HitCircle); - slider = (Slider)EditorBeatmap.HitObjects.First(h => h is Slider && h.StartTime > circle1.StartTime); - circle2 = (HitCircle)EditorBeatmap.HitObjects.First(h => h is HitCircle && h.StartTime > slider.StartTime); - EditorClock.Seek(circle1.StartTime); - EditorBeatmap.SelectedHitObjects.Add(circle1); + slider = (Slider)EditorBeatmap.HitObjects.First(h => h is Slider); + circle = (HitCircle)EditorBeatmap.HitObjects.First(h => h is HitCircle && h.StartTime > slider.StartTime); + EditorClock.Seek(slider.StartTime); EditorBeatmap.SelectedHitObjects.Add(slider); - EditorBeatmap.SelectedHitObjects.Add(circle2); - sliderStartTime = circle1.StartTime; + EditorBeatmap.SelectedHitObjects.Add(circle); }); mergeSelection(); - AddAssert("slider created", () => - { - if (circle1 is null || circle2 is null || slider is null) - return false; - - var controlPoints = slider.Path.ControlPoints; - (Vector2, PathType?)[] args = new (Vector2, PathType?)[controlPoints.Count + 2]; - args[0] = (circle1.Position, PathType.Linear); - - for (int i = 0; i < controlPoints.Count; i++) - { - args[i + 1] = (controlPoints[i].Position + slider.Position, i == controlPoints.Count - 1 ? PathType.Linear : controlPoints[i].Type); - } - - args[^1] = (circle2.Position, null); - return sliderCreatedFor(args); - }); - - AddStep("start editor clock", () => - { - EditorClock.Seek(sliderStartTime); - EditorClock.Start(); - }); - - AddStep("stop editor clock", () => - { - EditorClock.Stop(); - }); - - AddStep("undo", () => Editor.Undo()); - AddAssert("merged objects restored", () => circle1 is not null && circle2 is not null && objectsRestored(circle1, circle2)); + AddAssert("samples exist", () => sliderSampleExist()); } private void mergeSelection() @@ -302,5 +251,18 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor return true; } + + private bool sliderSampleExist() + { + if (EditorBeatmap.SelectedHitObjects.Count != 1) + return false; + + var mergedSlider = (Slider)EditorBeatmap.SelectedHitObjects.First(); + + if (mergedSlider.Samples[0] is null) + return false; + + return true; + } } } From 12d6d6793cd5eba002c0b39a976dc15c8c8955b6 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 26 Aug 2022 18:08:39 +0900 Subject: [PATCH 1267/1528] Move `EditorClock` processing to `Update` and always decouple --- osu.Game/Screens/Edit/Editor.cs | 2 +- osu.Game/Screens/Edit/EditorClock.cs | 38 ++++++++++++---------------- 2 files changed, 17 insertions(+), 23 deletions(-) diff --git a/osu.Game/Screens/Edit/Editor.cs b/osu.Game/Screens/Edit/Editor.cs index a7cbe1f1ad..ad8fda7ad0 100644 --- a/osu.Game/Screens/Edit/Editor.cs +++ b/osu.Game/Screens/Edit/Editor.cs @@ -220,7 +220,7 @@ namespace osu.Game.Screens.Edit } // Todo: should probably be done at a DrawableRuleset level to share logic with Player. - clock = new EditorClock(playableBeatmap, beatDivisor) { IsCoupled = false }; + clock = new EditorClock(playableBeatmap, beatDivisor); clock.ChangeSource(loadableBeatmap.Track); dependencies.CacheAs(clock); diff --git a/osu.Game/Screens/Edit/EditorClock.cs b/osu.Game/Screens/Edit/EditorClock.cs index d55f2c0bf6..7a00a74530 100644 --- a/osu.Game/Screens/Edit/EditorClock.cs +++ b/osu.Game/Screens/Edit/EditorClock.cs @@ -54,7 +54,7 @@ namespace osu.Game.Screens.Edit this.beatDivisor = beatDivisor ?? new BindableBeatDivisor(); - underlyingClock = new FramedBeatmapClock(applyOffsets: true); + underlyingClock = new FramedBeatmapClock(applyOffsets: true) { IsCoupled = false }; AddInternal(underlyingClock); } @@ -222,21 +222,7 @@ namespace osu.Game.Screens.Edit public void ProcessFrame() { - // EditorClock wasn't being added in many places. This gives us more certainty that it is. - Debug.Assert(underlyingClock.LoadState > LoadState.NotLoaded); - - underlyingClock.ProcessFrame(); - - playbackFinished = CurrentTime >= TrackLength; - - if (playbackFinished) - { - if (IsRunning) - underlyingClock.Stop(); - - if (CurrentTime > TrackLength) - underlyingClock.Seek(TrackLength); - } + // Noop to ensure an external consumer doesn't process the internal clock an extra time. } public double ElapsedFrameTime => underlyingClock.ElapsedFrameTime; @@ -253,18 +239,26 @@ namespace osu.Game.Screens.Edit public IClock Source => underlyingClock.Source; - public bool IsCoupled - { - get => underlyingClock.IsCoupled; - set => underlyingClock.IsCoupled = value; - } - private const double transform_time = 300; protected override void Update() { base.Update(); + // EditorClock wasn't being added in many places. This gives us more certainty that it is. + Debug.Assert(underlyingClock.LoadState > LoadState.NotLoaded); + + playbackFinished = CurrentTime >= TrackLength; + + if (playbackFinished) + { + if (IsRunning) + underlyingClock.Stop(); + + if (CurrentTime > TrackLength) + underlyingClock.Seek(TrackLength); + } + updateSeekingState(); } From 4b72e557701bf8358d771a710950d9126d593b93 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 17 Aug 2022 15:40:01 +0900 Subject: [PATCH 1268/1528] Fix various test scenes not adding `EditorClock` to the draw hierarchy --- .../CatchSelectionBlueprintTestScene.cs | 9 +- .../Editor/TestSceneManiaHitObjectComposer.cs | 8 +- .../Editor/TestSceneOsuDistanceSnapGrid.cs | 3 +- .../Editor/TestSceneTaikoHitObjectComposer.cs | 2 +- ...tSceneHitObjectComposerDistanceSnapping.cs | 18 +- .../Visual/Editing/TestSceneEditorClock.cs | 48 +++--- .../Editing/TestSceneEditorSeekSnapping.cs | 159 +++++++++--------- .../Editing/TestSceneTapTimingControl.cs | 4 +- .../TestSceneTimelineBlueprintContainer.cs | 2 +- .../Visual/Editing/TestSceneTimingScreen.cs | 12 +- .../Visual/Editing/TimelineTestScene.cs | 2 +- osu.Game/Tests/Visual/EditorClockTestScene.cs | 44 ++--- .../Visual/PlacementBlueprintTestScene.cs | 11 +- .../Visual/SelectionBlueprintTestScene.cs | 17 +- 14 files changed, 174 insertions(+), 165 deletions(-) diff --git a/osu.Game.Rulesets.Catch.Tests/Editor/CatchSelectionBlueprintTestScene.cs b/osu.Game.Rulesets.Catch.Tests/Editor/CatchSelectionBlueprintTestScene.cs index ea17fa400c..60fb31d1e0 100644 --- a/osu.Game.Rulesets.Catch.Tests/Editor/CatchSelectionBlueprintTestScene.cs +++ b/osu.Game.Rulesets.Catch.Tests/Editor/CatchSelectionBlueprintTestScene.cs @@ -70,10 +70,17 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor [Cached] private readonly BindableBeatDivisor beatDivisor; + protected override Container Content { get; } = new Container { RelativeSizeAxes = Axes.Both }; + public EditorBeatmapDependencyContainer(IBeatmap beatmap, BindableBeatDivisor beatDivisor) { - editorClock = new EditorClock(beatmap, beatDivisor); this.beatDivisor = beatDivisor; + + InternalChildren = new Drawable[] + { + editorClock = new EditorClock(beatmap, beatDivisor), + Content, + }; } } } diff --git a/osu.Game.Rulesets.Mania.Tests/Editor/TestSceneManiaHitObjectComposer.cs b/osu.Game.Rulesets.Mania.Tests/Editor/TestSceneManiaHitObjectComposer.cs index 4ad27348fc..fcc9e2e6c3 100644 --- a/osu.Game.Rulesets.Mania.Tests/Editor/TestSceneManiaHitObjectComposer.cs +++ b/osu.Game.Rulesets.Mania.Tests/Editor/TestSceneManiaHitObjectComposer.cs @@ -35,7 +35,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor public void Setup() => Schedule(() => { BeatDivisor.Value = 8; - Clock.Seek(0); + EditorClock.Seek(0); Child = composer = new TestComposer { RelativeSizeAxes = Axes.Both }; }); @@ -53,7 +53,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor { lastObject = this.ChildrenOfType().Single(d => d.HitObject == composer.EditorBeatmap.HitObjects.Last()); originalTime = lastObject.HitObject.StartTime; - Clock.Seek(composer.EditorBeatmap.HitObjects.Last().StartTime); + EditorClock.Seek(composer.EditorBeatmap.HitObjects.Last().StartTime); }); AddStep("select all objects", () => composer.EditorBeatmap.SelectedHitObjects.AddRange(composer.EditorBeatmap.HitObjects)); @@ -90,7 +90,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor { lastObject = this.ChildrenOfType().Single(d => d.HitObject == composer.EditorBeatmap.HitObjects.Last()); originalTime = lastObject.HitObject.StartTime; - Clock.Seek(composer.EditorBeatmap.HitObjects.Last().StartTime); + EditorClock.Seek(composer.EditorBeatmap.HitObjects.Last().StartTime); }); AddStep("select all objects", () => composer.EditorBeatmap.SelectedHitObjects.AddRange(composer.EditorBeatmap.HitObjects)); @@ -125,7 +125,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor AddStep("seek to last object", () => { lastObject = this.ChildrenOfType().Single(d => d.HitObject == composer.EditorBeatmap.HitObjects.Last()); - Clock.Seek(composer.EditorBeatmap.HitObjects.Last().StartTime); + EditorClock.Seek(composer.EditorBeatmap.HitObjects.Last().StartTime); }); AddStep("select all objects", () => composer.EditorBeatmap.SelectedHitObjects.AddRange(composer.EditorBeatmap.HitObjects)); diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneOsuDistanceSnapGrid.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneOsuDistanceSnapGrid.cs index e54ce45ccc..c102678e00 100644 --- a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneOsuDistanceSnapGrid.cs +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneOsuDistanceSnapGrid.cs @@ -59,10 +59,9 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor } }); - editorClock = new EditorClock(editorBeatmap); - base.Content.Children = new Drawable[] { + editorClock = new EditorClock(editorBeatmap), snapProvider, Content }; diff --git a/osu.Game.Rulesets.Taiko.Tests/Editor/TestSceneTaikoHitObjectComposer.cs b/osu.Game.Rulesets.Taiko.Tests/Editor/TestSceneTaikoHitObjectComposer.cs index 16f17f4131..8d17918a92 100644 --- a/osu.Game.Rulesets.Taiko.Tests/Editor/TestSceneTaikoHitObjectComposer.cs +++ b/osu.Game.Rulesets.Taiko.Tests/Editor/TestSceneTaikoHitObjectComposer.cs @@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Editor public void Setup() => Schedule(() => { BeatDivisor.Value = 8; - Clock.Seek(0); + EditorClock.Seek(0); Child = new TestComposer { RelativeSizeAxes = Axes.Both }; }); diff --git a/osu.Game.Tests/Editing/TestSceneHitObjectComposerDistanceSnapping.cs b/osu.Game.Tests/Editing/TestSceneHitObjectComposerDistanceSnapping.cs index 0e80f8f699..1e87ed27df 100644 --- a/osu.Game.Tests/Editing/TestSceneHitObjectComposerDistanceSnapping.cs +++ b/osu.Game.Tests/Editing/TestSceneHitObjectComposerDistanceSnapping.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Bindables; @@ -23,13 +21,13 @@ namespace osu.Game.Tests.Editing [HeadlessTest] public class TestSceneHitObjectComposerDistanceSnapping : EditorClockTestScene { - private TestHitObjectComposer composer; + private TestHitObjectComposer composer = null!; [Cached(typeof(EditorBeatmap))] [Cached(typeof(IBeatSnapProvider))] private readonly EditorBeatmap editorBeatmap; - protected override Container Content { get; } + protected override Container Content { get; } = new Container { RelativeSizeAxes = Axes.Both }; public TestSceneHitObjectComposerDistanceSnapping() { @@ -40,15 +38,9 @@ namespace osu.Game.Tests.Editing { editorBeatmap = new EditorBeatmap(new OsuBeatmap { - BeatmapInfo = - { - Ruleset = new OsuRuleset().RulesetInfo, - }, + BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo }, }), - Content = new Container - { - RelativeSizeAxes = Axes.Both, - } + Content }, }); } @@ -205,7 +197,7 @@ namespace osu.Game.Tests.Editing assertSnappedDistance(400, 400); } - private void assertSnapDistance(float expectedDistance, HitObject hitObject = null) + private void assertSnapDistance(float expectedDistance, HitObject? hitObject = null) => AddAssert($"distance is {expectedDistance}", () => composer.GetBeatSnapDistanceAt(hitObject ?? new HitObject()), () => Is.EqualTo(expectedDistance)); private void assertDurationToDistance(double duration, float expectedDistance) diff --git a/osu.Game.Tests/Visual/Editing/TestSceneEditorClock.cs b/osu.Game.Tests/Visual/Editing/TestSceneEditorClock.cs index 3c6820e49b..d598ebafa9 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneEditorClock.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneEditorClock.cs @@ -55,51 +55,51 @@ namespace osu.Game.Tests.Visual.Editing [Test] public void TestStopAtTrackEnd() { - AddStep("reset clock", () => Clock.Seek(0)); + AddStep("reset clock", () => EditorClock.Seek(0)); - AddStep("start clock", () => Clock.Start()); - AddAssert("clock running", () => Clock.IsRunning); + AddStep("start clock", () => EditorClock.Start()); + AddAssert("clock running", () => EditorClock.IsRunning); - AddStep("seek near end", () => Clock.Seek(Clock.TrackLength - 250)); - AddUntilStep("clock stops", () => !Clock.IsRunning); + AddStep("seek near end", () => EditorClock.Seek(EditorClock.TrackLength - 250)); + AddUntilStep("clock stops", () => !EditorClock.IsRunning); - AddUntilStep("clock stopped at end", () => Clock.CurrentTime, () => Is.EqualTo(Clock.TrackLength)); + AddUntilStep("clock stopped at end", () => EditorClock.CurrentTime, () => Is.EqualTo(EditorClock.TrackLength)); - AddStep("start clock again", () => Clock.Start()); - AddAssert("clock looped to start", () => Clock.IsRunning && Clock.CurrentTime < 500); + AddStep("start clock again", () => EditorClock.Start()); + AddAssert("clock looped to start", () => EditorClock.IsRunning && EditorClock.CurrentTime < 500); } [Test] public void TestWrapWhenStoppedAtTrackEnd() { - AddStep("reset clock", () => Clock.Seek(0)); + AddStep("reset clock", () => EditorClock.Seek(0)); - AddStep("stop clock", () => Clock.Stop()); - AddAssert("clock stopped", () => !Clock.IsRunning); + AddStep("stop clock", () => EditorClock.Stop()); + AddAssert("clock stopped", () => !EditorClock.IsRunning); - AddStep("seek exactly to end", () => Clock.Seek(Clock.TrackLength)); - AddAssert("clock stopped at end", () => Clock.CurrentTime, () => Is.EqualTo(Clock.TrackLength)); + AddStep("seek exactly to end", () => EditorClock.Seek(EditorClock.TrackLength)); + AddAssert("clock stopped at end", () => EditorClock.CurrentTime, () => Is.EqualTo(EditorClock.TrackLength)); - AddStep("start clock again", () => Clock.Start()); - AddAssert("clock looped to start", () => Clock.IsRunning && Clock.CurrentTime < 500); + AddStep("start clock again", () => EditorClock.Start()); + AddAssert("clock looped to start", () => EditorClock.IsRunning && EditorClock.CurrentTime < 500); } [Test] public void TestClampWhenSeekOutsideBeatmapBounds() { - AddStep("stop clock", () => Clock.Stop()); + AddStep("stop clock", () => EditorClock.Stop()); - AddStep("seek before start time", () => Clock.Seek(-1000)); - AddAssert("time is clamped to 0", () => Clock.CurrentTime, () => Is.EqualTo(0)); + AddStep("seek before start time", () => EditorClock.Seek(-1000)); + AddAssert("time is clamped to 0", () => EditorClock.CurrentTime, () => Is.EqualTo(0)); - AddStep("seek beyond track length", () => Clock.Seek(Clock.TrackLength + 1000)); - AddAssert("time is clamped to track length", () => Clock.CurrentTime, () => Is.EqualTo(Clock.TrackLength)); + AddStep("seek beyond track length", () => EditorClock.Seek(EditorClock.TrackLength + 1000)); + AddAssert("time is clamped to track length", () => EditorClock.CurrentTime, () => Is.EqualTo(EditorClock.TrackLength)); - AddStep("seek smoothly before start time", () => Clock.SeekSmoothlyTo(-1000)); - AddUntilStep("time is clamped to 0", () => Clock.CurrentTime, () => Is.EqualTo(0)); + AddStep("seek smoothly before start time", () => EditorClock.SeekSmoothlyTo(-1000)); + AddUntilStep("time is clamped to 0", () => EditorClock.CurrentTime, () => Is.EqualTo(0)); - AddStep("seek smoothly beyond track length", () => Clock.SeekSmoothlyTo(Clock.TrackLength + 1000)); - AddUntilStep("time is clamped to track length", () => Clock.CurrentTime, () => Is.EqualTo(Clock.TrackLength)); + AddStep("seek smoothly beyond track length", () => EditorClock.SeekSmoothlyTo(EditorClock.TrackLength + 1000)); + AddUntilStep("time is clamped to track length", () => EditorClock.CurrentTime, () => Is.EqualTo(EditorClock.TrackLength)); } protected override void Dispose(bool isDisposing) diff --git a/osu.Game.Tests/Visual/Editing/TestSceneEditorSeekSnapping.cs b/osu.Game.Tests/Visual/Editing/TestSceneEditorSeekSnapping.cs index 2465512dae..aa4bccd728 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneEditorSeekSnapping.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneEditorSeekSnapping.cs @@ -28,6 +28,11 @@ namespace osu.Game.Tests.Visual.Editing { base.LoadComplete(); + Child = new TimingPointVisualiser(Beatmap.Value.Beatmap, 5000) { Clock = EditorClock }; + } + + protected override Beatmap CreateEditorClockBeatmap() + { var testBeatmap = new Beatmap { ControlPointInfo = new ControlPointInfo(), @@ -45,9 +50,7 @@ namespace osu.Game.Tests.Visual.Editing testBeatmap.ControlPointInfo.Add(450, new TimingControlPoint { BeatLength = 100 }); testBeatmap.ControlPointInfo.Add(500, new TimingControlPoint { BeatLength = 307.69230769230802 }); - Beatmap.Value = CreateWorkingBeatmap(testBeatmap); - - Child = new TimingPointVisualiser(testBeatmap, 5000) { Clock = Clock }; + return testBeatmap; } /// @@ -59,17 +62,17 @@ namespace osu.Game.Tests.Visual.Editing reset(); // Forwards - AddStep("Seek(0)", () => Clock.Seek(0)); + AddStep("Seek(0)", () => EditorClock.Seek(0)); checkTime(0); - AddStep("Seek(33)", () => Clock.Seek(33)); + AddStep("Seek(33)", () => EditorClock.Seek(33)); checkTime(33); - AddStep("Seek(89)", () => Clock.Seek(89)); + AddStep("Seek(89)", () => EditorClock.Seek(89)); checkTime(89); // Backwards - AddStep("Seek(25)", () => Clock.Seek(25)); + AddStep("Seek(25)", () => EditorClock.Seek(25)); checkTime(25); - AddStep("Seek(0)", () => Clock.Seek(0)); + AddStep("Seek(0)", () => EditorClock.Seek(0)); checkTime(0); } @@ -82,19 +85,19 @@ namespace osu.Game.Tests.Visual.Editing { reset(); - AddStep("Seek(0), Snap", () => Clock.SeekSnapped(0)); + AddStep("Seek(0), Snap", () => EditorClock.SeekSnapped(0)); checkTime(0); - AddStep("Seek(50), Snap", () => Clock.SeekSnapped(50)); + AddStep("Seek(50), Snap", () => EditorClock.SeekSnapped(50)); checkTime(50); - AddStep("Seek(100), Snap", () => Clock.SeekSnapped(100)); + AddStep("Seek(100), Snap", () => EditorClock.SeekSnapped(100)); checkTime(100); - AddStep("Seek(175), Snap", () => Clock.SeekSnapped(175)); + AddStep("Seek(175), Snap", () => EditorClock.SeekSnapped(175)); checkTime(175); - AddStep("Seek(350), Snap", () => Clock.SeekSnapped(350)); + AddStep("Seek(350), Snap", () => EditorClock.SeekSnapped(350)); checkTime(350); - AddStep("Seek(400), Snap", () => Clock.SeekSnapped(400)); + AddStep("Seek(400), Snap", () => EditorClock.SeekSnapped(400)); checkTime(400); - AddStep("Seek(450), Snap", () => Clock.SeekSnapped(450)); + AddStep("Seek(450), Snap", () => EditorClock.SeekSnapped(450)); checkTime(450); } @@ -107,17 +110,17 @@ namespace osu.Game.Tests.Visual.Editing { reset(); - AddStep("Seek(24), Snap", () => Clock.SeekSnapped(24)); + AddStep("Seek(24), Snap", () => EditorClock.SeekSnapped(24)); checkTime(0); - AddStep("Seek(26), Snap", () => Clock.SeekSnapped(26)); + AddStep("Seek(26), Snap", () => EditorClock.SeekSnapped(26)); checkTime(50); - AddStep("Seek(150), Snap", () => Clock.SeekSnapped(150)); + AddStep("Seek(150), Snap", () => EditorClock.SeekSnapped(150)); checkTime(100); - AddStep("Seek(170), Snap", () => Clock.SeekSnapped(170)); + AddStep("Seek(170), Snap", () => EditorClock.SeekSnapped(170)); checkTime(175); - AddStep("Seek(274), Snap", () => Clock.SeekSnapped(274)); + AddStep("Seek(274), Snap", () => EditorClock.SeekSnapped(274)); checkTime(175); - AddStep("Seek(276), Snap", () => Clock.SeekSnapped(276)); + AddStep("Seek(276), Snap", () => EditorClock.SeekSnapped(276)); checkTime(350); } @@ -129,15 +132,15 @@ namespace osu.Game.Tests.Visual.Editing { reset(); - AddStep("SeekForward", () => Clock.SeekForward()); + AddStep("SeekForward", () => EditorClock.SeekForward()); checkTime(50); - AddStep("SeekForward", () => Clock.SeekForward()); + AddStep("SeekForward", () => EditorClock.SeekForward()); checkTime(100); - AddStep("SeekForward", () => Clock.SeekForward()); + AddStep("SeekForward", () => EditorClock.SeekForward()); checkTime(200); - AddStep("SeekForward", () => Clock.SeekForward()); + AddStep("SeekForward", () => EditorClock.SeekForward()); checkTime(400); - AddStep("SeekForward", () => Clock.SeekForward()); + AddStep("SeekForward", () => EditorClock.SeekForward()); checkTime(450); } @@ -149,17 +152,17 @@ namespace osu.Game.Tests.Visual.Editing { reset(); - AddStep("SeekForward, Snap", () => Clock.SeekForward(true)); + AddStep("SeekForward, Snap", () => EditorClock.SeekForward(true)); checkTime(50); - AddStep("SeekForward, Snap", () => Clock.SeekForward(true)); + AddStep("SeekForward, Snap", () => EditorClock.SeekForward(true)); checkTime(100); - AddStep("SeekForward, Snap", () => Clock.SeekForward(true)); + AddStep("SeekForward, Snap", () => EditorClock.SeekForward(true)); checkTime(175); - AddStep("SeekForward, Snap", () => Clock.SeekForward(true)); + AddStep("SeekForward, Snap", () => EditorClock.SeekForward(true)); checkTime(350); - AddStep("SeekForward, Snap", () => Clock.SeekForward(true)); + AddStep("SeekForward, Snap", () => EditorClock.SeekForward(true)); checkTime(400); - AddStep("SeekForward, Snap", () => Clock.SeekForward(true)); + AddStep("SeekForward, Snap", () => EditorClock.SeekForward(true)); checkTime(450); } @@ -172,30 +175,30 @@ namespace osu.Game.Tests.Visual.Editing { reset(); - AddStep("Seek(49)", () => Clock.Seek(49)); + AddStep("Seek(49)", () => EditorClock.Seek(49)); checkTime(49); - AddStep("SeekForward, Snap", () => Clock.SeekForward(true)); + AddStep("SeekForward, Snap", () => EditorClock.SeekForward(true)); checkTime(50); - AddStep("Seek(49.999)", () => Clock.Seek(49.999)); - AddStep("SeekForward, Snap", () => Clock.SeekForward(true)); + AddStep("Seek(49.999)", () => EditorClock.Seek(49.999)); + AddStep("SeekForward, Snap", () => EditorClock.SeekForward(true)); checkTime(100); - AddStep("Seek(99)", () => Clock.Seek(99)); - AddStep("SeekForward, Snap", () => Clock.SeekForward(true)); + AddStep("Seek(99)", () => EditorClock.Seek(99)); + AddStep("SeekForward, Snap", () => EditorClock.SeekForward(true)); checkTime(100); - AddStep("Seek(99.999)", () => Clock.Seek(99.999)); - AddStep("SeekForward, Snap", () => Clock.SeekForward(true)); + AddStep("Seek(99.999)", () => EditorClock.Seek(99.999)); + AddStep("SeekForward, Snap", () => EditorClock.SeekForward(true)); checkTime(150); - AddStep("Seek(174)", () => Clock.Seek(174)); - AddStep("SeekForward, Snap", () => Clock.SeekForward(true)); + AddStep("Seek(174)", () => EditorClock.Seek(174)); + AddStep("SeekForward, Snap", () => EditorClock.SeekForward(true)); checkTime(175); - AddStep("Seek(349)", () => Clock.Seek(349)); - AddStep("SeekForward, Snap", () => Clock.SeekForward(true)); + AddStep("Seek(349)", () => EditorClock.Seek(349)); + AddStep("SeekForward, Snap", () => EditorClock.SeekForward(true)); checkTime(350); - AddStep("Seek(399)", () => Clock.Seek(399)); - AddStep("SeekForward, Snap", () => Clock.SeekForward(true)); + AddStep("Seek(399)", () => EditorClock.Seek(399)); + AddStep("SeekForward, Snap", () => EditorClock.SeekForward(true)); checkTime(400); - AddStep("Seek(449)", () => Clock.Seek(449)); - AddStep("SeekForward, Snap", () => Clock.SeekForward(true)); + AddStep("Seek(449)", () => EditorClock.Seek(449)); + AddStep("SeekForward, Snap", () => EditorClock.SeekForward(true)); checkTime(450); } @@ -207,17 +210,17 @@ namespace osu.Game.Tests.Visual.Editing { reset(); - AddStep("Seek(450)", () => Clock.Seek(450)); + AddStep("Seek(450)", () => EditorClock.Seek(450)); checkTime(450); - AddStep("SeekBackward", () => Clock.SeekBackward()); + AddStep("SeekBackward", () => EditorClock.SeekBackward()); checkTime(400); - AddStep("SeekBackward", () => Clock.SeekBackward()); + AddStep("SeekBackward", () => EditorClock.SeekBackward()); checkTime(350); - AddStep("SeekBackward", () => Clock.SeekBackward()); + AddStep("SeekBackward", () => EditorClock.SeekBackward()); checkTime(150); - AddStep("SeekBackward", () => Clock.SeekBackward()); + AddStep("SeekBackward", () => EditorClock.SeekBackward()); checkTime(50); - AddStep("SeekBackward", () => Clock.SeekBackward()); + AddStep("SeekBackward", () => EditorClock.SeekBackward()); checkTime(0); } @@ -229,19 +232,19 @@ namespace osu.Game.Tests.Visual.Editing { reset(); - AddStep("Seek(450)", () => Clock.Seek(450)); + AddStep("Seek(450)", () => EditorClock.Seek(450)); checkTime(450); - AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true)); + AddStep("SeekBackward, Snap", () => EditorClock.SeekBackward(true)); checkTime(400); - AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true)); + AddStep("SeekBackward, Snap", () => EditorClock.SeekBackward(true)); checkTime(350); - AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true)); + AddStep("SeekBackward, Snap", () => EditorClock.SeekBackward(true)); checkTime(175); - AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true)); + AddStep("SeekBackward, Snap", () => EditorClock.SeekBackward(true)); checkTime(100); - AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true)); + AddStep("SeekBackward, Snap", () => EditorClock.SeekBackward(true)); checkTime(50); - AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true)); + AddStep("SeekBackward, Snap", () => EditorClock.SeekBackward(true)); checkTime(0); } @@ -254,18 +257,18 @@ namespace osu.Game.Tests.Visual.Editing { reset(); - AddStep("Seek(451)", () => Clock.Seek(451)); + AddStep("Seek(451)", () => EditorClock.Seek(451)); checkTime(451); - AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true)); + AddStep("SeekBackward, Snap", () => EditorClock.SeekBackward(true)); checkTime(450); - AddStep("Seek(450.999)", () => Clock.Seek(450.999)); - AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true)); + AddStep("Seek(450.999)", () => EditorClock.Seek(450.999)); + AddStep("SeekBackward, Snap", () => EditorClock.SeekBackward(true)); checkTime(450); - AddStep("Seek(401)", () => Clock.Seek(401)); - AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true)); + AddStep("Seek(401)", () => EditorClock.Seek(401)); + AddStep("SeekBackward, Snap", () => EditorClock.SeekBackward(true)); checkTime(400); - AddStep("Seek(401.999)", () => Clock.Seek(401.999)); - AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true)); + AddStep("Seek(401.999)", () => EditorClock.Seek(401.999)); + AddStep("SeekBackward, Snap", () => EditorClock.SeekBackward(true)); checkTime(400); } @@ -279,37 +282,37 @@ namespace osu.Game.Tests.Visual.Editing double lastTime = 0; - AddStep("Seek(0)", () => Clock.Seek(0)); + AddStep("Seek(0)", () => EditorClock.Seek(0)); checkTime(0); for (int i = 0; i < 9; i++) { AddStep("SeekForward, Snap", () => { - lastTime = Clock.CurrentTime; - Clock.SeekForward(true); + lastTime = EditorClock.CurrentTime; + EditorClock.SeekForward(true); }); - AddAssert("Time > lastTime", () => Clock.CurrentTime > lastTime); + AddAssert("Time > lastTime", () => EditorClock.CurrentTime > lastTime); } for (int i = 0; i < 9; i++) { AddStep("SeekBackward, Snap", () => { - lastTime = Clock.CurrentTime; - Clock.SeekBackward(true); + lastTime = EditorClock.CurrentTime; + EditorClock.SeekBackward(true); }); - AddAssert("Time < lastTime", () => Clock.CurrentTime < lastTime); + AddAssert("Time < lastTime", () => EditorClock.CurrentTime < lastTime); } checkTime(0); } - private void checkTime(double expectedTime) => AddAssert($"Current time is {expectedTime}", () => Clock.CurrentTime, () => Is.EqualTo(expectedTime)); + private void checkTime(double expectedTime) => AddUntilStep($"Current time is {expectedTime}", () => EditorClock.CurrentTime, () => Is.EqualTo(expectedTime)); private void reset() { - AddStep("Reset", () => Clock.Seek(0)); + AddStep("Reset", () => EditorClock.Seek(0)); } private class TimingPointVisualiser : CompositeDrawable diff --git a/osu.Game.Tests/Visual/Editing/TestSceneTapTimingControl.cs b/osu.Game.Tests/Visual/Editing/TestSceneTapTimingControl.cs index 7d881bc259..10e1206b53 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneTapTimingControl.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneTapTimingControl.cs @@ -113,7 +113,7 @@ namespace osu.Game.Tests.Visual.Editing .TriggerClick(); }); - AddUntilStep("wait for track playing", () => Clock.IsRunning); + AddUntilStep("wait for track playing", () => EditorClock.IsRunning); AddStep("click reset button", () => { @@ -122,7 +122,7 @@ namespace osu.Game.Tests.Visual.Editing .TriggerClick(); }); - AddUntilStep("wait for track stopped", () => !Clock.IsRunning); + AddUntilStep("wait for track stopped", () => !EditorClock.IsRunning); } protected override void Dispose(bool isDisposing) diff --git a/osu.Game.Tests/Visual/Editing/TestSceneTimelineBlueprintContainer.cs b/osu.Game.Tests/Visual/Editing/TestSceneTimelineBlueprintContainer.cs index d2984728b0..c098b683a6 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneTimelineBlueprintContainer.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneTimelineBlueprintContainer.cs @@ -17,7 +17,7 @@ namespace osu.Game.Tests.Visual.Editing protected override void LoadComplete() { base.LoadComplete(); - Clock.Seek(10000); + EditorClock.Seek(10000); } } } diff --git a/osu.Game.Tests/Visual/Editing/TestSceneTimingScreen.cs b/osu.Game.Tests/Visual/Editing/TestSceneTimingScreen.cs index e262bd756a..03c184c27d 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneTimingScreen.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneTimingScreen.cs @@ -53,7 +53,7 @@ namespace osu.Game.Tests.Visual.Editing [SetUpSteps] public void SetUpSteps() { - AddStep("Stop clock", () => Clock.Stop()); + AddStep("Stop clock", () => EditorClock.Stop()); AddUntilStep("wait for rows to load", () => Child.ChildrenOfType().Any()); } @@ -68,10 +68,10 @@ namespace osu.Game.Tests.Visual.Editing }); AddUntilStep("Selection changed", () => timingScreen.SelectedGroup.Value.Time == 54670); - AddUntilStep("Ensure seeked to correct time", () => Clock.CurrentTimeAccurate == 54670); + AddUntilStep("Ensure seeked to correct time", () => EditorClock.CurrentTimeAccurate == 54670); - AddStep("Seek to just before next point", () => Clock.Seek(69000)); - AddStep("Start clock", () => Clock.Start()); + AddStep("Seek to just before next point", () => EditorClock.Seek(69000)); + AddStep("Start clock", () => EditorClock.Start()); AddUntilStep("Selection changed", () => timingScreen.SelectedGroup.Value.Time == 69670); } @@ -86,9 +86,9 @@ namespace osu.Game.Tests.Visual.Editing }); AddUntilStep("Selection changed", () => timingScreen.SelectedGroup.Value.Time == 54670); - AddUntilStep("Ensure seeked to correct time", () => Clock.CurrentTimeAccurate == 54670); + AddUntilStep("Ensure seeked to correct time", () => EditorClock.CurrentTimeAccurate == 54670); - AddStep("Seek to later", () => Clock.Seek(80000)); + AddStep("Seek to later", () => EditorClock.Seek(80000)); AddUntilStep("Selection changed", () => timingScreen.SelectedGroup.Value.Time == 69670); } diff --git a/osu.Game.Tests/Visual/Editing/TimelineTestScene.cs b/osu.Game.Tests/Visual/Editing/TimelineTestScene.cs index 437f06c47f..d830f8d488 100644 --- a/osu.Game.Tests/Visual/Editing/TimelineTestScene.cs +++ b/osu.Game.Tests/Visual/Editing/TimelineTestScene.cs @@ -72,7 +72,7 @@ namespace osu.Game.Tests.Visual.Editing { base.LoadComplete(); - Clock.Seek(2500); + EditorClock.Seek(2500); } public abstract Drawable CreateTestComponent(); diff --git a/osu.Game/Tests/Visual/EditorClockTestScene.cs b/osu.Game/Tests/Visual/EditorClockTestScene.cs index 91284ae499..8f1e7abd9e 100644 --- a/osu.Game/Tests/Visual/EditorClockTestScene.cs +++ b/osu.Game/Tests/Visual/EditorClockTestScene.cs @@ -6,6 +6,8 @@ using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; using osu.Framework.Input.Events; using osu.Game.Beatmaps; using osu.Game.Overlays; @@ -24,30 +26,39 @@ namespace osu.Game.Tests.Visual protected readonly BindableBeatDivisor BeatDivisor = new BindableBeatDivisor(); - [Cached] - protected new readonly EditorClock Clock; + protected EditorClock EditorClock; private readonly Bindable frequencyAdjustment = new BindableDouble(1); + private IBeatmap editorClockBeatmap; protected virtual bool ScrollUsingMouseWheel => true; - protected EditorClockTestScene() - { - Clock = new EditorClock(new Beatmap(), BeatDivisor) { IsCoupled = false }; - } + protected override Container Content => content; + + private readonly Container content = new Container { RelativeSizeAxes = Axes.Both }; protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) { var dependencies = new DependencyContainer(base.CreateChildDependencies(parent)); + editorClockBeatmap = CreateEditorClockBeatmap(); + + base.Content.AddRange(new Drawable[] + { + EditorClock = new EditorClock(editorClockBeatmap, BeatDivisor), + content + }); + dependencies.Cache(BeatDivisor); - dependencies.CacheAs(Clock); + dependencies.CacheAs(EditorClock); return dependencies; } protected override void LoadComplete() { + Beatmap.Value = CreateWorkingBeatmap(editorClockBeatmap); + base.LoadComplete(); Beatmap.BindValueChanged(beatmapChanged, true); @@ -55,22 +66,13 @@ namespace osu.Game.Tests.Visual AddSliderStep("editor clock rate", 0.0, 2.0, 1.0, v => frequencyAdjustment.Value = v); } + protected virtual IBeatmap CreateEditorClockBeatmap() => new Beatmap(); + private void beatmapChanged(ValueChangedEvent e) { e.OldValue?.Track.RemoveAdjustment(AdjustableProperty.Frequency, frequencyAdjustment); - - Clock.Beatmap = e.NewValue.Beatmap; - Clock.ChangeSource(e.NewValue.Track); - Clock.ProcessFrame(); - e.NewValue.Track.AddAdjustment(AdjustableProperty.Frequency, frequencyAdjustment); - } - - protected override void Update() - { - base.Update(); - - Clock.ProcessFrame(); + EditorClock.ChangeSource(e.NewValue.Track); } protected override bool OnScroll(ScrollEvent e) @@ -79,9 +81,9 @@ namespace osu.Game.Tests.Visual return false; if (e.ScrollDelta.Y > 0) - Clock.SeekBackward(true); + EditorClock.SeekBackward(true); else - Clock.SeekForward(true); + EditorClock.SeekForward(true); return true; } diff --git a/osu.Game/Tests/Visual/PlacementBlueprintTestScene.cs b/osu.Game/Tests/Visual/PlacementBlueprintTestScene.cs index 797e8363c3..176b181e73 100644 --- a/osu.Game/Tests/Visual/PlacementBlueprintTestScene.cs +++ b/osu.Game/Tests/Visual/PlacementBlueprintTestScene.cs @@ -30,10 +30,15 @@ namespace osu.Game.Tests.Visual { var dependencies = new DependencyContainer(base.CreateChildDependencies(parent)); - dependencies.CacheAs(new EditorClock()); - var playable = GetPlayableBeatmap(); - dependencies.CacheAs(new EditorBeatmap(playable)); + + var editorClock = new EditorClock(); + base.Content.Add(editorClock); + dependencies.CacheAs(editorClock); + + var editorBeatmap = new EditorBeatmap(playable); + // Not adding to hierarchy as we don't satisfy its dependencies. Probably not good. + dependencies.CacheAs(editorBeatmap); return dependencies; } diff --git a/osu.Game/Tests/Visual/SelectionBlueprintTestScene.cs b/osu.Game/Tests/Visual/SelectionBlueprintTestScene.cs index 66d79cad1c..ac0d1cd366 100644 --- a/osu.Game/Tests/Visual/SelectionBlueprintTestScene.cs +++ b/osu.Game/Tests/Visual/SelectionBlueprintTestScene.cs @@ -1,9 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - -using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; @@ -19,19 +16,23 @@ namespace osu.Game.Tests.Visual [Cached] private readonly EditorClock editorClock = new EditorClock(); - protected override Container Content => content ?? base.Content; + protected override Container Content => content; private readonly Container content; protected SelectionBlueprintTestScene() { - base.Content.Add(content = new Container + base.Content.AddRange(new Drawable[] { - Clock = new FramedClock(new StopwatchClock()), - RelativeSizeAxes = Axes.Both + editorClock, + content = new Container + { + Clock = new FramedClock(new StopwatchClock()), + RelativeSizeAxes = Axes.Both + } }); } - protected void AddBlueprint(HitObjectSelectionBlueprint blueprint, [CanBeNull] DrawableHitObject drawableObject = null) + protected void AddBlueprint(HitObjectSelectionBlueprint blueprint, DrawableHitObject? drawableObject = null) { Add(blueprint.With(d => { From cd90536e4bbb881b1787390d4469a57a5e6299d5 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 26 Aug 2022 18:25:48 +0900 Subject: [PATCH 1269/1528] Remove `Track` access in `Timeline` --- .../Compose/Components/Timeline/Timeline.cs | 48 ++++++++----------- 1 file changed, 20 insertions(+), 28 deletions(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/Timeline.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/Timeline.cs index 54f2d13707..9e96a7386d 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/Timeline.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/Timeline.cs @@ -5,7 +5,6 @@ using System; using osu.Framework.Allocation; -using osu.Framework.Audio.Track; using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; @@ -64,8 +63,6 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline /// private bool trackWasPlaying; - private Track track; - /// /// The timeline zoom level at a 1x zoom scale. /// @@ -93,6 +90,8 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline private Bindable waveformOpacity; + private double trackLengthForZoom; + [BackgroundDependencyLoader] private void load(IBindable beatmap, OsuColour colours, OsuConfigManager config) { @@ -144,9 +143,6 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline Beatmap.BindValueChanged(b => { waveform.Waveform = b.NewValue.Waveform; - track = b.NewValue.Track; - - setupTimelineZoom(); }, true); Zoom = (float)(defaultTimelineZoom * editorBeatmap.BeatmapInfo.TimelineZoom); @@ -185,8 +181,6 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline private void updateWaveformOpacity() => waveform.FadeTo(WaveformVisible.Value ? waveformOpacity.Value : 0, 200, Easing.OutQuint); - private float getZoomLevelForVisibleMilliseconds(double milliseconds) => Math.Max(1, (float)(track.Length / milliseconds)); - protected override void Update() { base.Update(); @@ -197,20 +191,21 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline // This needs to happen after transforms are updated, but before the scroll position is updated in base.UpdateAfterChildren if (editorClock.IsRunning) scrollToTrackTime(); - } - private void setupTimelineZoom() - { - if (!track.IsLoaded) + if (editorClock.TrackLength != trackLengthForZoom) { - Scheduler.AddOnce(setupTimelineZoom); - return; + defaultTimelineZoom = getZoomLevelForVisibleMilliseconds(6000); + + float initialZoom = (float)(defaultTimelineZoom * editorBeatmap.BeatmapInfo.TimelineZoom); + float minimumZoom = getZoomLevelForVisibleMilliseconds(10000); + float maximumZoom = getZoomLevelForVisibleMilliseconds(500); + + SetupZoom(initialZoom, minimumZoom, maximumZoom); + + float getZoomLevelForVisibleMilliseconds(double milliseconds) => Math.Max(1, (float)(editorClock.TrackLength / milliseconds)); + + trackLengthForZoom = editorClock.TrackLength; } - - defaultTimelineZoom = getZoomLevelForVisibleMilliseconds(6000); - - float initialZoom = (float)(defaultTimelineZoom * editorBeatmap.BeatmapInfo.TimelineZoom); - SetupZoom(initialZoom, getZoomLevelForVisibleMilliseconds(10000), getZoomLevelForVisibleMilliseconds(500)); } protected override bool OnScroll(ScrollEvent e) @@ -255,16 +250,13 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline private void seekTrackToCurrent() { - if (!track.IsLoaded) - return; - - double target = Current / Content.DrawWidth * track.Length; - editorClock.Seek(Math.Min(track.Length, target)); + double target = Current / Content.DrawWidth * editorClock.TrackLength; + editorClock.Seek(Math.Min(editorClock.TrackLength, target)); } private void scrollToTrackTime() { - if (!track.IsLoaded || track.Length == 0) + if (editorClock.TrackLength == 0) return; // covers the case where the user starts playback after a drag is in progress. @@ -272,7 +264,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline if (handlingDragInput) editorClock.Stop(); - ScrollTo((float)(editorClock.CurrentTime / track.Length) * Content.DrawWidth, false); + ScrollTo((float)(editorClock.CurrentTime / editorClock.TrackLength) * Content.DrawWidth, false); } protected override bool OnMouseDown(MouseDownEvent e) @@ -310,12 +302,12 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline /// /// The total amount of time visible on the timeline. /// - public double VisibleRange => track.Length / Zoom; + public double VisibleRange => editorClock.TrackLength / Zoom; public SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition, SnapType snapType = SnapType.All) => new SnapResult(screenSpacePosition, beatSnapProvider.SnapTime(getTimeFromPosition(Content.ToLocalSpace(screenSpacePosition)))); private double getTimeFromPosition(Vector2 localPosition) => - (localPosition.X / Content.DrawWidth) * track.Length; + (localPosition.X / Content.DrawWidth) * editorClock.TrackLength; } } From 9c9238d6e8686017d522752c3044156906393674 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 26 Aug 2022 18:38:52 +0900 Subject: [PATCH 1270/1528] Fix `TimelineTestScene`'s beatmap getting overwritten by `EditorClockTestScene` --- .../Visual/Editing/TestSceneTimelineZoom.cs | 4 ---- .../Visual/Editing/TimelineTestScene.cs | 20 ++++++++++++------- 2 files changed, 13 insertions(+), 11 deletions(-) diff --git a/osu.Game.Tests/Visual/Editing/TestSceneTimelineZoom.cs b/osu.Game.Tests/Visual/Editing/TestSceneTimelineZoom.cs index 630d048867..11ac102814 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneTimelineZoom.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneTimelineZoom.cs @@ -17,8 +17,6 @@ namespace osu.Game.Tests.Visual.Editing { double initialVisibleRange = 0; - AddUntilStep("wait for load", () => MusicController.TrackLoaded); - AddStep("reset zoom", () => TimelineArea.Timeline.Zoom = 100); AddStep("get initial range", () => initialVisibleRange = TimelineArea.Timeline.VisibleRange); @@ -36,8 +34,6 @@ namespace osu.Game.Tests.Visual.Editing { double initialVisibleRange = 0; - AddUntilStep("wait for load", () => MusicController.TrackLoaded); - AddStep("reset timeline size", () => TimelineArea.Timeline.Width = 1); AddStep("get initial range", () => initialVisibleRange = TimelineArea.Timeline.VisibleRange); diff --git a/osu.Game.Tests/Visual/Editing/TimelineTestScene.cs b/osu.Game.Tests/Visual/Editing/TimelineTestScene.cs index d830f8d488..19e297a08d 100644 --- a/osu.Game.Tests/Visual/Editing/TimelineTestScene.cs +++ b/osu.Game.Tests/Visual/Editing/TimelineTestScene.cs @@ -9,12 +9,14 @@ using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; +using osu.Framework.Testing; using osu.Game.Beatmaps; using osu.Game.Graphics.Cursor; using osu.Game.Graphics.UserInterface; using osu.Game.Rulesets.Edit; using osu.Game.Screens.Edit; using osu.Game.Screens.Edit.Compose.Components.Timeline; +using osu.Game.Storyboards; using osuTK; using osuTK.Graphics; @@ -28,10 +30,14 @@ namespace osu.Game.Tests.Visual.Editing protected EditorBeatmap EditorBeatmap { get; private set; } - [BackgroundDependencyLoader] - private void load(AudioManager audio) + [Resolved] + private AudioManager audio { get; set; } + + protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null) => new WaveformTestBeatmap(audio); + + protected override void LoadComplete() { - Beatmap.Value = new WaveformTestBeatmap(audio); + base.LoadComplete(); var playable = Beatmap.Value.GetPlayableBeatmap(Beatmap.Value.BeatmapInfo.Ruleset); EditorBeatmap = new EditorBeatmap(playable); @@ -68,11 +74,11 @@ namespace osu.Game.Tests.Visual.Editing }); } - protected override void LoadComplete() + [SetUpSteps] + public void SetUpSteps() { - base.LoadComplete(); - - EditorClock.Seek(2500); + AddUntilStep("wait for track loaded", () => MusicController.TrackLoaded); + AddStep("seek forward", () => EditorClock.Seek(2500)); } public abstract Drawable CreateTestComponent(); From f54047d17b0ae8d50546909e386aeec2d1c0ea1b Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 26 Aug 2022 18:55:20 +0900 Subject: [PATCH 1271/1528] Move selection clearing to top --- .../Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs index 14ed305b25..a955a1cce3 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs @@ -260,6 +260,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders if (toSplit.Count == 0) return; + editorBeatmap.SelectedHitObjects.Clear(); + foreach (var c in toSplit) { if (c == controlPoints[0] || c == controlPoints[^1] || c.Type is null) @@ -318,8 +320,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders foreach (var c in controlPoints) c.Position -= first; HitObject.Position += first; - - editorBeatmap.SelectedHitObjects.Clear(); } private void convertToStream() From 47cb163015e9ef4b46e05dbcfc49ec5bbd7bb53e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 26 Aug 2022 19:09:03 +0900 Subject: [PATCH 1272/1528] Refactor splitting logic and comments slightly --- .../Components/PathControlPointVisualiser.cs | 6 ++--- .../Sliders/SliderSelectionBlueprint.cs | 25 ++++++++----------- 2 files changed, 14 insertions(+), 17 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs index 48e1d6405d..22cbab8938 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs @@ -107,14 +107,14 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components private bool splitSelected() { - List toSplit = Pieces.Where(p => p.IsSelected.Value && isSplittable(p)).Select(p => p.ControlPoint).ToList(); + List controlPointsToSplitAt = Pieces.Where(p => p.IsSelected.Value && isSplittable(p)).Select(p => p.ControlPoint).ToList(); // Ensure that there are any points to be split - if (toSplit.Count == 0) + if (controlPointsToSplitAt.Count == 0) return false; changeHandler?.BeginChange(); - SplitControlPointsRequested?.Invoke(toSplit); + SplitControlPointsRequested?.Invoke(controlPointsToSplitAt); changeHandler?.EndChange(); // Since pieces are re-used, they will not point to the deleted control points while remaining selected diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs index a955a1cce3..eb69efd636 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs @@ -251,34 +251,31 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders HitObject.Position += first; } - private void splitControlPoints(List toSplit) + private void splitControlPoints(List controlPointsToSplitAt) { // Arbitrary gap in milliseconds to put between split slider pieces const double split_gap = 100; // Ensure that there are any points to be split - if (toSplit.Count == 0) + if (controlPointsToSplitAt.Count == 0) return; editorBeatmap.SelectedHitObjects.Clear(); - foreach (var c in toSplit) + foreach (var splitPoint in controlPointsToSplitAt) { - if (c == controlPoints[0] || c == controlPoints[^1] || c.Type is null) + if (splitPoint == controlPoints[0] || splitPoint == controlPoints[^1] || splitPoint.Type is null) continue; // Split off the section of slider before this control point so the remaining control points to split are in the latter part of the slider. - var splitControlPoints = controlPoints.TakeWhile(current => current != c).ToList(); + int index = controlPoints.IndexOf(splitPoint); - if (splitControlPoints.Count == 0) + if (index <= 0) continue; - foreach (var current in splitControlPoints) - { - controlPoints.Remove(current); - } - - splitControlPoints.Add(c); + // Extract the split portion and remove from the original slider. + var splitControlPoints = controlPoints.Take(index + 1).ToList(); + controlPoints.RemoveRange(0, index); // Turn the control points which were split off into a new slider. var samplePoint = (SampleControlPoint)HitObject.SampleControlPoint.DeepClone(); @@ -314,8 +311,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders } } - // The path will have a non-zero offset if the head is removed, but sliders don't support this behaviour since the head is positioned at the slider's position - // So the slider needs to be offset by this amount instead, and all control points offset backwards such that the path is re-positioned at (0, 0) + // Once all required pieces have been split off, the original slider has the final split. + // As a final step, we must reset its control points to have an origin of (0,0). Vector2 first = controlPoints[0].Position; foreach (var c in controlPoints) c.Position -= first; From cb1c4a1bb106102e0756167ec877fb00d81cc04a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 26 Aug 2022 19:16:12 +0900 Subject: [PATCH 1273/1528] Move sample checks to be inline in other existing tests --- .../Editor/TestSceneObjectMerging.cs | 53 +++---------------- 1 file changed, 7 insertions(+), 46 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectMerging.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectMerging.cs index 75a2361732..cdb2a7fe77 100644 --- a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectMerging.cs +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectMerging.cs @@ -9,7 +9,6 @@ using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Osu.Objects; using osuTK; using osuTK.Input; -using System.Collections.Generic; namespace osu.Game.Rulesets.Osu.Tests.Editor { @@ -78,6 +77,8 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor return sliderCreatedFor(args); }); + AddAssert("samples exist", sliderSampleExist); + AddStep("undo", () => Editor.Undo()); AddAssert("merged objects restored", () => circle1 is not null && circle2 is not null && slider is not null && objectsRestored(circle1, slider, circle2)); } @@ -123,6 +124,8 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor return sliderCreatedFor(args); }); + AddAssert("samples exist", sliderSampleExist); + AddAssert("merged slider matches first slider", () => { var mergedSlider = (Slider)EditorBeatmap.SelectedHitObjects.First(); @@ -166,50 +169,11 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor (pos: circle1.Position, pathType: PathType.Linear), (pos: circle2.Position, pathType: null))); + AddAssert("samples exist", sliderSampleExist); + AddAssert("spinner not merged", () => EditorBeatmap.HitObjects.Contains(spinner)); } - [Test] - public void TestSimpleMergeSample() - { - HitCircle? circle1 = null; - HitCircle? circle2 = null; - - - AddStep("select first two circles", () => - { - circle1 = (HitCircle)EditorBeatmap.HitObjects.First(h => h is HitCircle); - circle2 = (HitCircle)EditorBeatmap.HitObjects.First(h => h is HitCircle && h != circle1); - EditorClock.Seek(circle1.StartTime); - EditorBeatmap.SelectedHitObjects.Add(circle1); - EditorBeatmap.SelectedHitObjects.Add(circle2); - }); - - mergeSelection(); - - AddAssert("samples exist", () => sliderSampleExist()); - } - - [Test] - public void TestSliderCircleMergeSample() - { - Slider? slider = null; - HitCircle? circle = null; - - AddStep("select a slider followed by a circle", () => - { - slider = (Slider)EditorBeatmap.HitObjects.First(h => h is Slider); - circle = (HitCircle)EditorBeatmap.HitObjects.First(h => h is HitCircle && h.StartTime > slider.StartTime); - EditorClock.Seek(slider.StartTime); - EditorBeatmap.SelectedHitObjects.Add(slider); - EditorBeatmap.SelectedHitObjects.Add(circle); - }); - - mergeSelection(); - - AddAssert("samples exist", () => sliderSampleExist()); - } - private void mergeSelection() { AddStep("merge selection", () => @@ -259,10 +223,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor var mergedSlider = (Slider)EditorBeatmap.SelectedHitObjects.First(); - if (mergedSlider.Samples[0] is null) - return false; - - return true; + return mergedSlider.Samples[0] is not null; } } } From d6359b00ad5022062f9469cb2103d4229ce38d88 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 26 Aug 2022 19:20:36 +0900 Subject: [PATCH 1274/1528] Fix filename mismatch --- .../UprightAspectMaintainingContainer.cs | 122 ++++++++++++++++++ .../Containers/UprightUnscaledContainer.cs | 117 ----------------- 2 files changed, 122 insertions(+), 117 deletions(-) create mode 100644 osu.Game/Graphics/Containers/UprightAspectMaintainingContainer.cs diff --git a/osu.Game/Graphics/Containers/UprightAspectMaintainingContainer.cs b/osu.Game/Graphics/Containers/UprightAspectMaintainingContainer.cs new file mode 100644 index 0000000000..e556117bc0 --- /dev/null +++ b/osu.Game/Graphics/Containers/UprightAspectMaintainingContainer.cs @@ -0,0 +1,122 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Layout; +using osuTK; + +namespace osu.Game.Graphics.Containers +{ + /// + /// A container that reverts any rotation (and optionally scale) applied by its direct parent. + /// + public class UprightAspectMaintainingContainer : Container + { + protected override Container Content { get; } + + /// + /// Controls how much this container scales compared to its parent (default is 1.0f). + /// + public float ScalingFactor { get; set; } = 1; + + /// + /// Controls the scaling of this container. + /// + public ScaleMode Scaling { get; set; } = ScaleMode.Vertical; + + private readonly LayoutValue layout = new LayoutValue(Invalidation.DrawInfo, InvalidationSource.Parent); + + public UprightAspectMaintainingContainer() + { + AddInternal(Content = new GrowToFitContainer()); + AddLayout(layout); + } + + protected override void Update() + { + base.Update(); + + if (!layout.IsValid) + { + keepUprightAndUnstretched(); + layout.Validate(); + } + } + + /// + /// Keeps the drawable upright and unstretched preventing it from being rotated, sheared, scaled or flipped with its Parent. + /// + private void keepUprightAndUnstretched() + { + // Decomposes the inverse of the parent DrawInfo.Matrix into rotation, shear and scale. + var parentMatrix = Parent.DrawInfo.Matrix; + + // Remove Translation. + parentMatrix.M31 = 0.0f; + parentMatrix.M32 = 0.0f; + + Matrix3 reversedParrent = parentMatrix.Inverted(); + + // Extract the rotation. + float angle = MathF.Atan2(reversedParrent.M12, reversedParrent.M11); + Rotation = MathHelper.RadiansToDegrees(angle); + + // Remove rotation from the C matrix so that it only contains shear and scale. + Matrix3 m = Matrix3.CreateRotationZ(-angle); + reversedParrent *= m; + + // Extract shear. + float alpha = reversedParrent.M21 / reversedParrent.M22; + Shear = new Vector2(-alpha, 0); + + // Etract scale. + float sx = reversedParrent.M11; + float sy = reversedParrent.M22; + + Vector3 parentScale = parentMatrix.ExtractScale(); + + float usedScale = 1.0f; + + switch (Scaling) + { + case ScaleMode.Horizontal: + usedScale = parentScale.X; + break; + + case ScaleMode.Vertical: + usedScale = parentScale.Y; + break; + } + + usedScale = 1.0f + (usedScale - 1.0f) * ScalingFactor; + + Scale = new Vector2(sx * usedScale, sy * usedScale); + } + + /// + /// A container that grows in size to fit its children and retains its size when its children shrink + /// + private class GrowToFitContainer : Container + { + protected override Container Content => content; + private readonly Container content; + + public GrowToFitContainer() + { + InternalChild = content = new Container + { + AutoSizeAxes = Axes.Both, + }; + } + + protected override void Update() + { + base.Update(); + Height = Math.Max(content.Height, Height); + Width = Math.Max(content.Width, Width); + } + } + } +} diff --git a/osu.Game/Graphics/Containers/UprightUnscaledContainer.cs b/osu.Game/Graphics/Containers/UprightUnscaledContainer.cs index d2cd7d3373..d801f4a215 100644 --- a/osu.Game/Graphics/Containers/UprightUnscaledContainer.cs +++ b/osu.Game/Graphics/Containers/UprightUnscaledContainer.cs @@ -1,125 +1,8 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; -using osu.Framework.Layout; -using osuTK; -using System; - namespace osu.Game.Graphics.Containers { - /// - /// A container that reverts any rotation (and optionally scale) applied by its direct parent. - /// - public class UprightAspectMaintainingContainer : Container - { - protected override Container Content { get; } - - /// - /// Controls how much this container scales compared to its parent (default is 1.0f). - /// - public float ScalingFactor { get; set; } = 1; - - /// - /// Controls the scaling of this container. - /// - public ScaleMode Scaling { get; set; } = ScaleMode.Vertical; - - private readonly LayoutValue layout = new LayoutValue(Invalidation.DrawInfo, InvalidationSource.Parent); - - public UprightAspectMaintainingContainer() - { - AddInternal(Content = new GrowToFitContainer()); - AddLayout(layout); - } - - protected override void Update() - { - base.Update(); - - if (!layout.IsValid) - { - keepUprightAndUnstretched(); - layout.Validate(); - } - } - - /// - /// Keeps the drawable upright and unstretched preventing it from being rotated, sheared, scaled or flipped with its Parent. - /// - private void keepUprightAndUnstretched() - { - // Decomposes the inverse of the parent DrawInfo.Matrix into rotation, shear and scale. - var parentMatrix = Parent.DrawInfo.Matrix; - - // Remove Translation. - parentMatrix.M31 = 0.0f; - parentMatrix.M32 = 0.0f; - - Matrix3 reversedParrent = parentMatrix.Inverted(); - - // Extract the rotation. - float angle = MathF.Atan2(reversedParrent.M12, reversedParrent.M11); - Rotation = MathHelper.RadiansToDegrees(angle); - - // Remove rotation from the C matrix so that it only contains shear and scale. - Matrix3 m = Matrix3.CreateRotationZ(-angle); - reversedParrent *= m; - - // Extract shear. - float alpha = reversedParrent.M21 / reversedParrent.M22; - Shear = new Vector2(-alpha, 0); - - // Etract scale. - float sx = reversedParrent.M11; - float sy = reversedParrent.M22; - - Vector3 parentScale = parentMatrix.ExtractScale(); - - float usedScale = 1.0f; - - switch (Scaling) - { - case ScaleMode.Horizontal: - usedScale = parentScale.X; - break; - - case ScaleMode.Vertical: - usedScale = parentScale.Y; - break; - } - - usedScale = 1.0f + (usedScale - 1.0f) * ScalingFactor; - - Scale = new Vector2(sx * usedScale, sy * usedScale); - } - - /// - /// A container that grows in size to fit its children and retains its size when its children shrink - /// - private class GrowToFitContainer : Container - { - protected override Container Content => content; - private readonly Container content; - - public GrowToFitContainer() - { - InternalChild = content = new Container - { - AutoSizeAxes = Axes.Both, - }; - } - - protected override void Update() - { - base.Update(); - Height = Math.Max(content.Height, Height); - Width = Math.Max(content.Width, Width); - } - } - } - public enum ScaleMode { /// From 08cb70b0931eac8edcfc3939c0341166dff54ea1 Mon Sep 17 00:00:00 2001 From: MBmasher Date: Fri, 26 Aug 2022 20:27:31 +1000 Subject: [PATCH 1275/1528] Lessen repeated angle nerf for objects further back in time --- .../Difficulty/Evaluators/FlashlightEvaluator.cs | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Difficulty/Evaluators/FlashlightEvaluator.cs b/osu.Game.Rulesets.Osu/Difficulty/Evaluators/FlashlightEvaluator.cs index 86b6170d13..a6e76db902 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Evaluators/FlashlightEvaluator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Evaluators/FlashlightEvaluator.cs @@ -47,7 +47,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators OsuDifficultyHitObject lastObj = osuCurrent; - int angleRepeatCount = 0; + double angleRepeatCount = 0.0; // We want to round angles to make abusing the nerf a bit harder. double initialRoundedAngle = 0.0; @@ -82,8 +82,9 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators { double roundedAngle = Math.Round(MathUtils.RadiansToDegrees(currentObj.Angle.Value) / 2.0) * 2.0; + // Objects further back in time should count less for the nerf. if (roundedAngle == initialRoundedAngle) - angleRepeatCount++; + angleRepeatCount += 1.0 - 0.1 * i; } } From 5082ee26cfeb62b7ce8560f9253e92f8434f606b Mon Sep 17 00:00:00 2001 From: MBmasher Date: Fri, 26 Aug 2022 20:30:14 +1000 Subject: [PATCH 1276/1528] Ensure a negative value cannot be added to angleRepeatCount --- .../Difficulty/Evaluators/FlashlightEvaluator.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Difficulty/Evaluators/FlashlightEvaluator.cs b/osu.Game.Rulesets.Osu/Difficulty/Evaluators/FlashlightEvaluator.cs index a6e76db902..2733217b64 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Evaluators/FlashlightEvaluator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Evaluators/FlashlightEvaluator.cs @@ -84,7 +84,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators // Objects further back in time should count less for the nerf. if (roundedAngle == initialRoundedAngle) - angleRepeatCount += 1.0 - 0.1 * i; + angleRepeatCount += Math.Max(1.0 - 0.1 * i, 0.0); } } From 249c3f868f6c426985a3631d2ad4f3773bbffb7d Mon Sep 17 00:00:00 2001 From: MBmasher Date: Fri, 26 Aug 2022 20:40:18 +1000 Subject: [PATCH 1277/1528] Compare raw angle values instead of rounding angles --- .../Difficulty/Evaluators/FlashlightEvaluator.cs | 9 +-------- 1 file changed, 1 insertion(+), 8 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Difficulty/Evaluators/FlashlightEvaluator.cs b/osu.Game.Rulesets.Osu/Difficulty/Evaluators/FlashlightEvaluator.cs index 2733217b64..9630da5a01 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Evaluators/FlashlightEvaluator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Evaluators/FlashlightEvaluator.cs @@ -49,11 +49,6 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators double angleRepeatCount = 0.0; - // We want to round angles to make abusing the nerf a bit harder. - double initialRoundedAngle = 0.0; - if (osuCurrent.Angle != null) - initialRoundedAngle = Math.Round(MathUtils.RadiansToDegrees(osuCurrent.Angle.Value) / 2.0) * 2.0; - // This is iterating backwards in time from the current object. for (int i = 0; i < Math.Min(current.Index, 10); i++) { @@ -80,10 +75,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators if (currentObj.Angle != null && osuCurrent.Angle != null) { - double roundedAngle = Math.Round(MathUtils.RadiansToDegrees(currentObj.Angle.Value) / 2.0) * 2.0; - // Objects further back in time should count less for the nerf. - if (roundedAngle == initialRoundedAngle) + if (Math.Abs(currentObj.Angle.Value - osuCurrent.Angle.Value) < 0.02) angleRepeatCount += Math.Max(1.0 - 0.1 * i, 0.0); } } From 454d868dd598148f7ea141f83de2e9dbdb73a97c Mon Sep 17 00:00:00 2001 From: MBmasher Date: Fri, 26 Aug 2022 20:42:02 +1000 Subject: [PATCH 1278/1528] Remove unnecessary using call --- .../Difficulty/Evaluators/FlashlightEvaluator.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Difficulty/Evaluators/FlashlightEvaluator.cs b/osu.Game.Rulesets.Osu/Difficulty/Evaluators/FlashlightEvaluator.cs index 9630da5a01..2ba856d014 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Evaluators/FlashlightEvaluator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Evaluators/FlashlightEvaluator.cs @@ -7,7 +7,6 @@ using System; using osu.Game.Rulesets.Difficulty.Preprocessing; using osu.Game.Rulesets.Osu.Difficulty.Preprocessing; using osu.Game.Rulesets.Osu.Objects; -using osu.Framework.Utils; namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators { From 5ef8e26ebe894322c8aaba026051c3bba5ab15f7 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 26 Aug 2022 19:59:25 +0900 Subject: [PATCH 1279/1528] Fix check not accounting for mods not existing in certain rulesets Also check all instances, rather than first. --- .../Visual/Gameplay/TestSceneModValidity.cs | 19 ++++++++++--------- 1 file changed, 10 insertions(+), 9 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneModValidity.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneModValidity.cs index aa8dfaaa7e..0c6b656ab6 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneModValidity.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneModValidity.cs @@ -1,7 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable using System.Collections.Generic; using System.Linq; using NUnit.Framework; @@ -30,17 +29,19 @@ namespace osu.Game.Tests.Visual.Gameplay IEnumerable modInstances = mods.Select(mod => mod.CreateInstance()); - foreach (var mod in modInstances) + foreach (var modToCheck in modInstances) { - var modIncompatibilities = mod.IncompatibleMods; + var incompatibleMods = modToCheck.IncompatibleMods; - foreach (var incompatibleModType in modIncompatibilities) + foreach (var incompatible in incompatibleMods) { - var incompatibleMod = modInstances.First(m => incompatibleModType.IsInstanceOfType(m)); - Assert.That( - incompatibleMod.IncompatibleMods.Any(m => m.IsInstanceOfType(mod)), - $"{mod} has {incompatibleMod} in it's incompatible mods, but {incompatibleMod} does not have {mod} in it's incompatible mods." - ); + foreach (var incompatibleMod in modInstances.Where(m => incompatible.IsInstanceOfType(m))) + { + Assert.That( + incompatibleMod.IncompatibleMods.Any(m => m.IsInstanceOfType(modToCheck)), + $"{modToCheck} has {incompatibleMod} in it's incompatible mods, but {incompatibleMod} does not have {modToCheck} in it's incompatible mods." + ); + } } } }); From 24edffcbc47628e49df7e25159d1dbb437f2ddd5 Mon Sep 17 00:00:00 2001 From: HiddenNode Date: Fri, 26 Aug 2022 12:47:12 +0100 Subject: [PATCH 1280/1528] Moved ScaleMode to UprightAspectMaintainingContainer.cs --- .../UprightAspectMaintainingContainer.cs | 18 +++++++++++++++ .../Containers/UprightUnscaledContainer.cs | 23 ------------------- 2 files changed, 18 insertions(+), 23 deletions(-) delete mode 100644 osu.Game/Graphics/Containers/UprightUnscaledContainer.cs diff --git a/osu.Game/Graphics/Containers/UprightAspectMaintainingContainer.cs b/osu.Game/Graphics/Containers/UprightAspectMaintainingContainer.cs index e556117bc0..9736cba206 100644 --- a/osu.Game/Graphics/Containers/UprightAspectMaintainingContainer.cs +++ b/osu.Game/Graphics/Containers/UprightAspectMaintainingContainer.cs @@ -119,4 +119,22 @@ namespace osu.Game.Graphics.Containers } } } + + public enum ScaleMode + { + /// + /// Prevent this container from scaling. + /// + NoScaling, + + /// + /// Scale uniformly (maintaining aspect ratio) based on the vertical scale of the parent. + /// + Vertical, + + /// + /// Scale uniformly (maintaining aspect ratio) based on the horizontal scale of the parent. + /// + Horizontal, + } } diff --git a/osu.Game/Graphics/Containers/UprightUnscaledContainer.cs b/osu.Game/Graphics/Containers/UprightUnscaledContainer.cs deleted file mode 100644 index d801f4a215..0000000000 --- a/osu.Game/Graphics/Containers/UprightUnscaledContainer.cs +++ /dev/null @@ -1,23 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -namespace osu.Game.Graphics.Containers -{ - public enum ScaleMode - { - /// - /// Prevent this container from scaling. - /// - NoScaling, - - /// - /// Scale uniformly (maintaining aspect ratio) based on the vertical scale of the parent. - /// - Vertical, - - /// - /// Scale uniformly (maintaining aspect ratio) based on the horizontal scale of the parent. - /// - Horizontal, - } -} From 81c0a641b4f596ca4c9b0a7d9c19b97c389f2ee1 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 26 Aug 2022 14:51:08 +0300 Subject: [PATCH 1281/1528] Fix selection fallback path not updated to check inserted indices --- osu.Game/Screens/Select/BeatmapCarousel.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Select/BeatmapCarousel.cs b/osu.Game/Screens/Select/BeatmapCarousel.cs index e9f676d32f..0cbc17c67a 100644 --- a/osu.Game/Screens/Select/BeatmapCarousel.cs +++ b/osu.Game/Screens/Select/BeatmapCarousel.cs @@ -299,7 +299,7 @@ namespace osu.Game.Screens.Select // If a direct selection couldn't be made, it's feasible that the difficulty name (or beatmap metadata) changed. // Let's attempt to follow set-level selection anyway. - SelectBeatmap(sender[changes.NewModifiedIndices.First()].Beatmaps.First()); + SelectBeatmap(sender[modifiedAndInserted.First()].Beatmaps.First()); } } } From a3e595a9aac215987a6cb5ee5cad82cfad615a5c Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 26 Aug 2022 14:51:19 +0300 Subject: [PATCH 1282/1528] Update comment to include inserted indices --- osu.Game/Screens/Select/BeatmapCarousel.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Select/BeatmapCarousel.cs b/osu.Game/Screens/Select/BeatmapCarousel.cs index 0cbc17c67a..0f130714f1 100644 --- a/osu.Game/Screens/Select/BeatmapCarousel.cs +++ b/osu.Game/Screens/Select/BeatmapCarousel.cs @@ -277,7 +277,7 @@ namespace osu.Game.Screens.Select if (selectedSetMarkedDeleted && modifiedAndInserted.Any()) { - // If it is no longer valid, make the bold assumption that an updated version will be available in the modified indices. + // If it is no longer valid, make the bold assumption that an updated version will be available in the modified/inserted indices. // This relies on the full update operation being in a single transaction, so please don't change that. foreach (int i in modifiedAndInserted) { From 470bec79490b28e8eabe10f1f706d2806ddfaa64 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 26 Aug 2022 23:29:03 +0900 Subject: [PATCH 1283/1528] Move private method down --- osu.Game/Graphics/UserInterface/OsuTextBox.cs | 70 +++++++++---------- 1 file changed, 35 insertions(+), 35 deletions(-) diff --git a/osu.Game/Graphics/UserInterface/OsuTextBox.cs b/osu.Game/Graphics/UserInterface/OsuTextBox.cs index 60c8dcef21..1984840553 100644 --- a/osu.Game/Graphics/UserInterface/OsuTextBox.cs +++ b/osu.Game/Graphics/UserInterface/OsuTextBox.cs @@ -170,41 +170,6 @@ namespace osu.Game.Graphics.UserInterface selectionStarted = false; } - private void playSelectSample(SelectionSampleType selectionType) - { - if (Time.Current < sampleLastPlaybackTime + 15) return; - - SampleChannel? channel; - double pitch = 0.98 + RNG.NextDouble(0.04); - - switch (selectionType) - { - case SelectionSampleType.All: - channel = selectAllSample?.GetChannel(); - break; - - case SelectionSampleType.Word: - channel = selectWordSample?.GetChannel(); - break; - - case SelectionSampleType.Deselect: - channel = deselectSample?.GetChannel(); - break; - - default: - channel = selectCharSample?.GetChannel(); - pitch += (SelectedText.Length / (double)Text.Length) * 0.15f; - break; - } - - if (channel == null) return; - - channel.Frequency.Value = pitch; - channel.Play(); - - sampleLastPlaybackTime = Time.Current; - } - protected override void OnImeComposition(string newComposition, int removedTextLength, int addedTextLength, bool caretMoved) { base.OnImeComposition(newComposition, removedTextLength, addedTextLength, caretMoved); @@ -294,6 +259,41 @@ namespace osu.Game.Graphics.UserInterface SelectionColour = SelectionColour, }; + private void playSelectSample(SelectionSampleType selectionType) + { + if (Time.Current < sampleLastPlaybackTime + 15) return; + + SampleChannel? channel; + double pitch = 0.98 + RNG.NextDouble(0.04); + + switch (selectionType) + { + case SelectionSampleType.All: + channel = selectAllSample?.GetChannel(); + break; + + case SelectionSampleType.Word: + channel = selectWordSample?.GetChannel(); + break; + + case SelectionSampleType.Deselect: + channel = deselectSample?.GetChannel(); + break; + + default: + channel = selectCharSample?.GetChannel(); + pitch += (SelectedText.Length / (double)Text.Length) * 0.15f; + break; + } + + if (channel == null) return; + + channel.Frequency.Value = pitch; + channel.Play(); + + sampleLastPlaybackTime = Time.Current; + } + private void playTextAddedSample() => textAddedSamples[RNG.Next(0, textAddedSamples.Length)]?.Play(); private class OsuCaret : Caret From b082dc1fe47f30662d7f2f81a3ac5766371a1bf9 Mon Sep 17 00:00:00 2001 From: MBmasher Date: Sat, 27 Aug 2022 18:31:07 +1000 Subject: [PATCH 1284/1528] Slightly buff flashlight multiplier --- osu.Game.Rulesets.Osu/Difficulty/Skills/Flashlight.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Difficulty/Skills/Flashlight.cs b/osu.Game.Rulesets.Osu/Difficulty/Skills/Flashlight.cs index 84ef109598..40448c444c 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Skills/Flashlight.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Skills/Flashlight.cs @@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills hasHiddenMod = mods.Any(m => m is OsuModHidden); } - private double skillMultiplier => 0.05; + private double skillMultiplier => 0.052; private double strainDecayBase => 0.15; private double currentStrain; From 16e0ec2f88f7924c4a9f965a735c5a635981c300 Mon Sep 17 00:00:00 2001 From: OliBomby Date: Sat, 27 Aug 2022 13:53:50 +0200 Subject: [PATCH 1285/1528] Fixed 0 length merge being allowed --- .../Editor/TestSceneObjectMerging.cs | 43 +++++++++++++++++++ .../Edit/OsuSelectionHandler.cs | 7 ++- 2 files changed, 48 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectMerging.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectMerging.cs index cdb2a7fe77..4673c3d1d9 100644 --- a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectMerging.cs +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectMerging.cs @@ -3,9 +3,11 @@ using System.Linq; using NUnit.Framework; +using osu.Framework.Testing; using osu.Framework.Utils; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Types; +using osu.Game.Rulesets.Osu.Edit; using osu.Game.Rulesets.Osu.Objects; using osuTK; using osuTK.Input; @@ -14,6 +16,8 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor { public class TestSceneObjectMerging : TestSceneOsuEditor { + private OsuSelectionHandler selectionHandler => Editor.ChildrenOfType().First(); + [Test] public void TestSimpleMerge() { @@ -29,6 +33,9 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor EditorBeatmap.SelectedHitObjects.Add(circle2); }); + moveMouseToHitObject(1); + AddAssert("merge option available", () => selectionHandler.ContextMenuItems.Any(o => o.Text.Value == "Merge selection")); + mergeSelection(); AddAssert("slider created", () => circle1 is not null && circle2 is not null && sliderCreatedFor( @@ -174,6 +181,30 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor AddAssert("spinner not merged", () => EditorBeatmap.HitObjects.Contains(spinner)); } + [Test] + public void TestIllegalMerge() + { + HitCircle? circle1 = null; + HitCircle? circle2 = null; + + AddStep("add two circles on the same position", () => + { + circle1 = new HitCircle(); + circle2 = new HitCircle { Position = circle1.Position + Vector2.UnitX, StartTime = 1 }; + EditorClock.Seek(0); + EditorBeatmap.Add(circle1); + EditorBeatmap.Add(circle2); + EditorBeatmap.SelectedHitObjects.Add(circle1); + EditorBeatmap.SelectedHitObjects.Add(circle2); + }); + + moveMouseToHitObject(1); + AddAssert("merge option not available", () => selectionHandler.ContextMenuItems.Length > 0 && selectionHandler.ContextMenuItems.All(o => o.Text.Value != "Merge selection")); + mergeSelection(); + AddAssert("circles not merged", () => circle1 is not null && circle2 is not null + && EditorBeatmap.HitObjects.Contains(circle1) && EditorBeatmap.HitObjects.Contains(circle2)); + } + private void mergeSelection() { AddStep("merge selection", () => @@ -225,5 +256,17 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor return mergedSlider.Samples[0] is not null; } + + private void moveMouseToHitObject(int index) + { + AddStep($"hover mouse over hit object {index}", () => + { + if (EditorBeatmap.HitObjects.Count <= index) + return; + + Vector2 position = ((OsuHitObject)EditorBeatmap.HitObjects[index]).Position; + InputManager.MoveMouseTo(selectionHandler.ToScreenSpace(position)); + }); + } } } diff --git a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs index 2c5bbdb279..8b67c0dcc9 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs @@ -358,7 +358,8 @@ namespace osu.Game.Rulesets.Osu.Edit { var mergeableObjects = selectedMergeableObjects; - if (mergeableObjects.Length < 2) + if (mergeableObjects.Length < 2 || (mergeableObjects.All(h => h is not Slider) + && Precision.AlmostBigger(1, Vector2.DistanceSquared(mergeableObjects[0].Position, mergeableObjects[1].Position)))) return; ChangeHandler?.BeginChange(); @@ -445,7 +446,9 @@ namespace osu.Game.Rulesets.Osu.Edit foreach (var item in base.GetContextMenuItemsForSelection(selection)) yield return item; - if (selectedMergeableObjects.Length > 1) + var mergeableObjects = selectedMergeableObjects; + if (mergeableObjects.Length > 1 && (mergeableObjects.Any(h => h is Slider) + || Precision.DefinitelyBigger(Vector2.DistanceSquared(mergeableObjects[0].Position, mergeableObjects[1].Position), 1))) yield return new OsuMenuItem("Merge selection", MenuItemType.Destructive, mergeSelection); } } From ff2eac79d14934b5d6e179d38792d196484b77bd Mon Sep 17 00:00:00 2001 From: OliBomby Date: Sat, 27 Aug 2022 17:43:32 +0200 Subject: [PATCH 1286/1528] fix same time merge causing crash --- .../Editor/TestSceneObjectMerging.cs | 29 ++++++++++++++++++- .../Edit/OsuSelectionHandler.cs | 2 ++ 2 files changed, 30 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectMerging.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectMerging.cs index 4673c3d1d9..5c5384e0b7 100644 --- a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectMerging.cs +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectMerging.cs @@ -190,7 +190,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor AddStep("add two circles on the same position", () => { circle1 = new HitCircle(); - circle2 = new HitCircle { Position = circle1.Position + Vector2.UnitX, StartTime = 1 }; + circle2 = new HitCircle { Position = circle1.Position + Vector2.UnitX }; EditorClock.Seek(0); EditorBeatmap.Add(circle1); EditorBeatmap.Add(circle2); @@ -205,6 +205,33 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor && EditorBeatmap.HitObjects.Contains(circle1) && EditorBeatmap.HitObjects.Contains(circle2)); } + [Test] + public void TestSameStartTimeMerge() + { + HitCircle? circle1 = null; + HitCircle? circle2 = null; + + AddStep("add two circles at the same time", () => + { + circle1 = new HitCircle(); + circle2 = new HitCircle { Position = circle1.Position + 100 * Vector2.UnitX }; + EditorClock.Seek(0); + EditorBeatmap.Add(circle1); + EditorBeatmap.Add(circle2); + EditorBeatmap.SelectedHitObjects.Add(circle1); + EditorBeatmap.SelectedHitObjects.Add(circle2); + }); + + moveMouseToHitObject(1); + AddAssert("merge option available", () => selectionHandler.ContextMenuItems.Any(o => o.Text.Value == "Merge selection")); + + mergeSelection(); + + AddAssert("slider created", () => circle1 is not null && circle2 is not null && sliderCreatedFor( + (pos: circle1.Position, pathType: PathType.Linear), + (pos: circle2.Position, pathType: null))); + } + private void mergeSelection() { AddStep("merge selection", () => diff --git a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs index 8b67c0dcc9..3d425afe9e 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs @@ -363,6 +363,7 @@ namespace osu.Game.Rulesets.Osu.Edit return; ChangeHandler?.BeginChange(); + EditorBeatmap.BeginChange(); // Have an initial slider object. var firstHitObject = mergeableObjects[0]; @@ -438,6 +439,7 @@ namespace osu.Game.Rulesets.Osu.Edit SelectedItems.Clear(); SelectedItems.Add(mergedHitObject); + EditorBeatmap.EndChange(); ChangeHandler?.EndChange(); } From 0cc6a76c17f6f5e9c0b36a747bfa349369f4e82c Mon Sep 17 00:00:00 2001 From: its5Q Date: Sun, 28 Aug 2022 14:13:38 +1000 Subject: [PATCH 1287/1528] Fix crash with legacy import from incomplete installs --- osu.Game/Database/LegacyBeatmapImporter.cs | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/osu.Game/Database/LegacyBeatmapImporter.cs b/osu.Game/Database/LegacyBeatmapImporter.cs index 6805cb36b8..0955461609 100644 --- a/osu.Game/Database/LegacyBeatmapImporter.cs +++ b/osu.Game/Database/LegacyBeatmapImporter.cs @@ -20,6 +20,10 @@ namespace osu.Game.Database protected override IEnumerable GetStableImportPaths(Storage storage) { + // make sure the directory exists + if (!storage.ExistsDirectory(string.Empty)) + yield break; + foreach (string directory in storage.GetDirectories(string.Empty)) { var directoryStorage = storage.GetStorageForDirectory(directory); From d4a52baa56f0eee37c6a50ba65c29d57dc8bc3f9 Mon Sep 17 00:00:00 2001 From: HiddenNode Date: Mon, 29 Aug 2022 00:07:42 +0100 Subject: [PATCH 1288/1528] Added visual test for UprightAspectMaintainingContainer --- ...tSceneUprightAspectMaintainingContainer.cs | 245 ++++++++++++++++++ 1 file changed, 245 insertions(+) create mode 100644 osu.Game.Tests/Visual/UserInterface/TestSceneUprightAspectMaintainingContainer.cs diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneUprightAspectMaintainingContainer.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneUprightAspectMaintainingContainer.cs new file mode 100644 index 0000000000..8b87e4030e --- /dev/null +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneUprightAspectMaintainingContainer.cs @@ -0,0 +1,245 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +#nullable disable + +using System; +using System.Collections.Generic; +using System.Linq; +using NUnit.Framework; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Graphics; +using osu.Game.Graphics.Containers; +using osu.Game.Graphics.Sprites; +using osu.Game.Graphics; +using osuTK.Graphics; +using osuTK; + +namespace osu.Game.Tests.Visual.UserInterface +{ + public class TestSceneUprightAspectMaintainingContainer : OsuGridTestScene + { + private const int rows = 3; + private const int columns = 4; + + private readonly ScaleMode[] scaleModeValues = { ScaleMode.NoScaling, ScaleMode.Horizontal, ScaleMode.Vertical }; + private readonly float[] scalingFactorValues = { 1.0f / 3, 1.0f / 2, 1.0f, 1.5f }; + + private readonly List> parentContainers = new List>(rows); + private readonly List> childContainers = new List>(rows); + + // Preferably should be set to (4 * 2^n) + private const int rotation_step_count = 8; + + private readonly List flipStates = new List(); + private readonly List rotationSteps = new List(); + private readonly List scaleSteps = new List(); + + public TestSceneUprightAspectMaintainingContainer() + : base(rows, columns) + { + for (int i = 0; i < rows; i++) + { + parentContainers.Add(new List()); + childContainers.Add(new List()); + + for (int j = 0; j < columns; j++) + { + UprightAspectMaintainingContainer child; + Container parent = new Container + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Height = 80, + Width = 80, + Children = new Drawable[] + { + new Box + { + RelativeSizeAxes = Axes.Both, + Colour = new Color4(255, 0, 0, 160), + }, + new OsuSpriteText + { + Text = "Parent", + }, + child = new UprightAspectMaintainingContainer + { + Origin = Anchor.Centre, + Anchor = Anchor.Centre, + AutoSizeAxes = Axes.Both, + + // These are the parameters being Tested + Scaling = scaleModeValues[i], + ScalingFactor = scalingFactorValues[j], + + Children = new Drawable[] + { + new Box + { + RelativeSizeAxes = Axes.Both, + Colour = new Color4(0, 0, 255, 160), + }, + new OsuSpriteText + { + Text = "Text", + Font = OsuFont.Numeric, + Origin = Anchor.Centre, + Anchor = Anchor.Centre, + Padding = new MarginPadding + { + Horizontal = 4, + Vertical = 4, + } + }, + } + } + } + }; + + Container cellInfo = new Container + { + Children = new Drawable[] + { + new OsuSpriteText + { + Text = "Scaling: " + scaleModeValues[i].ToString(), + }, + new OsuSpriteText + { + Text = "ScalingFactor: " + scalingFactorValues[j].ToString("0.00"), + Margin = new MarginPadding + { + Top = 15, + }, + }, + }, + }; + + Cell(i * columns + j).Add(cellInfo); + Cell(i * columns + j).Add(parent); + parentContainers[i].Add(parent); + childContainers[i].Add(child); + } + } + + flipStates.AddRange(new[] { 1, -1 }); + rotationSteps.AddRange(Enumerable.Range(0, rotation_step_count).Select(x => 360f * ((float)x / rotation_step_count))); + scaleSteps.AddRange(new[] { 1, 0.5f, 0.3f, 1.5f, 2.0f }); + } + + [Test] + public void ExplicitlySizedParent() + { + var parentStates = from xFlip in flipStates + from yFlip in flipStates + from xScale in scaleSteps + from yScale in scaleSteps + from rotation in rotationSteps + select new { xFlip, yFlip, xScale, yScale, rotation }; + + foreach (var state in parentStates) + { + Vector2 parentScale = new Vector2(state.xFlip * state.xScale, state.yFlip * state.yScale); + float parentRotation = state.rotation; + + AddStep("S: (" + parentScale.X.ToString("0.00") + ", " + parentScale.Y.ToString("0.00") + "), R: " + parentRotation.ToString("0.00"), () => + { + foreach (List list in parentContainers) + { + foreach (Container container in list) + { + container.Scale = parentScale; + container.Rotation = parentRotation; + } + } + }); + + AddAssert("Check if state is valid", () => + { + foreach (int i in Enumerable.Range(0, parentContainers.Count)) + { + foreach (int j in Enumerable.Range(0, parentContainers[i].Count)) + { + if (!uprightAspectMaintainingContainerStateIsValid(parentContainers[i][j], childContainers[i][j])) + return false; + } + } + + return true; + }); + } + } + + private bool uprightAspectMaintainingContainerStateIsValid(Container parent, UprightAspectMaintainingContainer child) + { + Matrix3 parentMatrix = parent.DrawInfo.Matrix; + Matrix3 childMatrix = child.DrawInfo.Matrix; + Vector3 childScale = childMatrix.ExtractScale(); + Vector3 parentScale = parentMatrix.ExtractScale(); + + // Orientation check + if (!(isNearlyZero(MathF.Abs(childMatrix.M21)) && isNearlyZero(MathF.Abs(childMatrix.M12)))) + return false; + + // flip check + if (!(childMatrix.M11 * childMatrix.M22 > 0)) + return false; + + // Aspect ratio check + if (!isNearlyZero(childScale.X - childScale.Y, 0.0001f)) + return false; + + // ScalingMode check + switch (child.Scaling) + { + case ScaleMode.NoScaling: + if (!(isNearlyZero(childMatrix.M11 - 1.0f) && isNearlyZero(childMatrix.M22 - 1.0f))) + return false; + + break; + + case ScaleMode.Vertical: + if (!(checkScaling(child.ScalingFactor, parentScale.Y, childScale.Y))) + return false; + + break; + + case ScaleMode.Horizontal: + if (!(checkScaling(child.ScalingFactor, parentScale.X, childScale.X))) + return false; + + break; + } + + return true; + } + + private bool checkScaling(float scalingFactor, float parentScale, float childScale) + { + if (scalingFactor <= 1.0f) + { + if (!isNearlyZero(1.0f + (parentScale - 1.0f) * scalingFactor - childScale)) + return false; + } + else if (scalingFactor > 1.0f) + { + if (parentScale < 1.0f) + { + if (!isNearlyZero((parentScale * (1.0f / scalingFactor)) - childScale)) + return false; + } + else if (!isNearlyZero(parentScale * scalingFactor - childScale)) + return false; + } + + return true; + } + + private bool isNearlyZero(float f, float epsilon = 0.00001f) + { + return f < epsilon; + } + } +} From 62210bce4ee3c97c212e9f064ec6631ab271dd10 Mon Sep 17 00:00:00 2001 From: HiddenNode Date: Mon, 29 Aug 2022 00:08:19 +0100 Subject: [PATCH 1289/1528] Fixed issues found in UprightAspectMaintainingContainer --- .../UprightAspectMaintainingContainer.cs | 59 ++++++++++--------- 1 file changed, 31 insertions(+), 28 deletions(-) diff --git a/osu.Game/Graphics/Containers/UprightAspectMaintainingContainer.cs b/osu.Game/Graphics/Containers/UprightAspectMaintainingContainer.cs index 9736cba206..64b9eb409b 100644 --- a/osu.Game/Graphics/Containers/UprightAspectMaintainingContainer.cs +++ b/osu.Game/Graphics/Containers/UprightAspectMaintainingContainer.cs @@ -14,8 +14,6 @@ namespace osu.Game.Graphics.Containers /// public class UprightAspectMaintainingContainer : Container { - protected override Container Content { get; } - /// /// Controls how much this container scales compared to its parent (default is 1.0f). /// @@ -30,7 +28,6 @@ namespace osu.Game.Graphics.Containers public UprightAspectMaintainingContainer() { - AddInternal(Content = new GrowToFitContainer()); AddLayout(layout); } @@ -45,6 +42,14 @@ namespace osu.Game.Graphics.Containers } } + public override void Add(Drawable drawable) + { + base.Add(new GrowToFitContainer + { + Child = drawable + }); + } + /// /// Keeps the drawable upright and unstretched preventing it from being rotated, sheared, scaled or flipped with its Parent. /// @@ -57,23 +62,23 @@ namespace osu.Game.Graphics.Containers parentMatrix.M31 = 0.0f; parentMatrix.M32 = 0.0f; - Matrix3 reversedParrent = parentMatrix.Inverted(); + Matrix3 reversedParent = parentMatrix.Inverted(); // Extract the rotation. - float angle = MathF.Atan2(reversedParrent.M12, reversedParrent.M11); + float angle = MathF.Atan2(reversedParent.M12, reversedParent.M11); Rotation = MathHelper.RadiansToDegrees(angle); // Remove rotation from the C matrix so that it only contains shear and scale. Matrix3 m = Matrix3.CreateRotationZ(-angle); - reversedParrent *= m; + reversedParent *= m; // Extract shear. - float alpha = reversedParrent.M21 / reversedParrent.M22; + float alpha = reversedParent.M21 / reversedParent.M22; Shear = new Vector2(-alpha, 0); // Etract scale. - float sx = reversedParrent.M11; - float sy = reversedParrent.M22; + float sx = reversedParent.M11; + float sy = reversedParent.M22; Vector3 parentScale = parentMatrix.ExtractScale(); @@ -90,32 +95,30 @@ namespace osu.Game.Graphics.Containers break; } - usedScale = 1.0f + (usedScale - 1.0f) * ScalingFactor; + if (Scaling != ScaleMode.NoScaling) + { + if (ScalingFactor < 1.0f) + usedScale = 1.0f + (usedScale - 1.0f) * ScalingFactor; + if (ScalingFactor > 1.0f) + usedScale = (usedScale < 1.0f) ? usedScale * (1.0f / ScalingFactor) : usedScale * ScalingFactor; + } Scale = new Vector2(sx * usedScale, sy * usedScale); } - /// - /// A container that grows in size to fit its children and retains its size when its children shrink - /// - private class GrowToFitContainer : Container + public class GrowToFitContainer : Container { - protected override Container Content => content; - private readonly Container content; - - public GrowToFitContainer() - { - InternalChild = content = new Container - { - AutoSizeAxes = Axes.Both, - }; - } - protected override void Update() { - base.Update(); - Height = Math.Max(content.Height, Height); - Width = Math.Max(content.Width, Width); + if ((Child.RelativeSizeAxes & Axes.X) != 0) + RelativeSizeAxes |= Axes.X; + else + Width = Math.Max(Child.Width, Width); + + if ((Child.RelativeSizeAxes & Axes.Y) != 0) + RelativeSizeAxes |= Axes.Y; + else + Height = Math.Max(Child.Height, Height); } } } From c0b13c7e1fa33da7681957dd62326632cba564e1 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Mon, 22 Aug 2022 19:39:12 +0900 Subject: [PATCH 1290/1528] Refactor ScoreProcessor ComputeScore() methods --- .../Rulesets/Scoring/ScoreProcessorTest.cs | 4 +- .../PerformanceBreakdownCalculator.cs | 2 +- osu.Game/Rulesets/Scoring/ScoreProcessor.cs | 60 +------------------ osu.Game/Scoring/ScoreManager.cs | 2 +- .../OnlinePlay/Playlists/PlaylistsPlayer.cs | 2 +- 5 files changed, 8 insertions(+), 62 deletions(-) diff --git a/osu.Game.Tests/Rulesets/Scoring/ScoreProcessorTest.cs b/osu.Game.Tests/Rulesets/Scoring/ScoreProcessorTest.cs index 44ebdad2e4..7a45d1e7cf 100644 --- a/osu.Game.Tests/Rulesets/Scoring/ScoreProcessorTest.cs +++ b/osu.Game.Tests/Rulesets/Scoring/ScoreProcessorTest.cs @@ -307,7 +307,7 @@ namespace osu.Game.Tests.Rulesets.Scoring HitObjects = { new TestHitObject(result) } }); - Assert.That(scoreProcessor.ComputeFinalScore(ScoringMode.Standardised, new ScoreInfo + Assert.That(scoreProcessor.ComputeScore(ScoringMode.Standardised, new ScoreInfo { Ruleset = new TestRuleset().RulesetInfo, MaxCombo = result.AffectsCombo() ? 1 : 0, @@ -350,7 +350,7 @@ namespace osu.Game.Tests.Rulesets.Scoring } }; - double totalScore = new TestScoreProcessor().ComputeFinalScore(ScoringMode.Standardised, testScore); + double totalScore = new TestScoreProcessor().ComputeScore(ScoringMode.Standardised, testScore); Assert.That(totalScore, Is.EqualTo(750_000)); // 500K from accuracy (100%), and 250K from combo (50%). } #pragma warning restore CS0618 diff --git a/osu.Game/Rulesets/Difficulty/PerformanceBreakdownCalculator.cs b/osu.Game/Rulesets/Difficulty/PerformanceBreakdownCalculator.cs index 4465f1a328..3fb12041d1 100644 --- a/osu.Game/Rulesets/Difficulty/PerformanceBreakdownCalculator.cs +++ b/osu.Game/Rulesets/Difficulty/PerformanceBreakdownCalculator.cs @@ -66,7 +66,7 @@ namespace osu.Game.Rulesets.Difficulty // calculate total score ScoreProcessor scoreProcessor = ruleset.CreateScoreProcessor(); scoreProcessor.Mods.Value = perfectPlay.Mods; - perfectPlay.TotalScore = (long)scoreProcessor.ComputeFinalScore(ScoringMode.Standardised, perfectPlay); + perfectPlay.TotalScore = (long)scoreProcessor.ComputeScore(ScoringMode.Standardised, perfectPlay); // compute rank achieved // default to SS, then adjust the rank with mods diff --git a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs index 5b21caee84..f13e3e6de6 100644 --- a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs +++ b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs @@ -121,7 +121,7 @@ namespace osu.Game.Rulesets.Scoring /// /// The maximum of a basic (non-tick and non-bonus) hitobject. - /// Only populated via or . + /// Only populated via or . /// private HitResult? maxBasicResult; @@ -281,7 +281,7 @@ namespace osu.Game.Rulesets.Scoring /// The to compute the total score of. /// The total score in the given . [Pure] - public double ComputeFinalScore(ScoringMode mode, ScoreInfo scoreInfo) + public double ComputeScore(ScoringMode mode, ScoreInfo scoreInfo) { if (!ruleset.RulesetInfo.Equals(scoreInfo.Ruleset)) throw new ArgumentException($"Unexpected score ruleset. Expected \"{ruleset.RulesetInfo.ShortName}\" but was \"{scoreInfo.Ruleset.ShortName}\"."); @@ -291,60 +291,6 @@ namespace osu.Game.Rulesets.Scoring return ComputeScore(mode, current, maximum); } - /// - /// Computes the total score of a partially-completed . This should be used when it is unknown whether a score is complete. - /// - /// - /// Requires to have been called before use. - /// - /// The to represent the score as. - /// The to compute the total score of. - /// The total score in the given . - [Pure] - public double ComputePartialScore(ScoringMode mode, ScoreInfo scoreInfo) - { - if (!ruleset.RulesetInfo.Equals(scoreInfo.Ruleset)) - throw new ArgumentException($"Unexpected score ruleset. Expected \"{ruleset.RulesetInfo.ShortName}\" but was \"{scoreInfo.Ruleset.ShortName}\"."); - - if (!beatmapApplied) - throw new InvalidOperationException($"Cannot compute partial score without calling {nameof(ApplyBeatmap)}."); - - ExtractScoringValues(scoreInfo, out var current, out _); - - return ComputeScore(mode, current, MaximumScoringValues); - } - - /// - /// Computes the total score of a given with a given custom max achievable combo. - /// - /// - /// This is useful for processing legacy scores in which the maximum achievable combo can be more accurately determined via external means (e.g. database values or difficulty calculation). - ///

Does not require to have been called before use.

- ///
- /// The to represent the score as. - /// The to compute the total score of. - /// The maximum achievable combo for the provided beatmap. - /// The total score in the given . - [Pure] - public double ComputeFinalLegacyScore(ScoringMode mode, ScoreInfo scoreInfo, int maxAchievableCombo) - { - if (!ruleset.RulesetInfo.Equals(scoreInfo.Ruleset)) - throw new ArgumentException($"Unexpected score ruleset. Expected \"{ruleset.RulesetInfo.ShortName}\" but was \"{scoreInfo.Ruleset.ShortName}\"."); - - double accuracyRatio = scoreInfo.Accuracy; - double comboRatio = maxAchievableCombo > 0 ? (double)scoreInfo.MaxCombo / maxAchievableCombo : 1; - - ExtractScoringValues(scoreInfo, out var current, out var maximum); - - // For legacy osu!mania scores, a full-GREAT score has 100% accuracy. If combined with a full-combo, the score becomes indistinguishable from a full-PERFECT score. - // To get around this, the accuracy ratio is always recalculated based on the hit statistics rather than trusting the score. - // Note: This cannot be applied universally to all legacy scores, as some rulesets (e.g. catch) group multiple judgements together. - if (scoreInfo.IsLegacyScore && scoreInfo.Ruleset.OnlineID == 3 && maximum.BaseScore > 0) - accuracyRatio = current.BaseScore / maximum.BaseScore; - - return ComputeScore(mode, accuracyRatio, comboRatio, current.BonusScore, maximum.CountBasicHitObjects); - } - /// /// Computes the total score from scoring values. /// @@ -454,7 +400,7 @@ namespace osu.Game.Rulesets.Scoring score.MaximumStatistics[result] = maximumResultCounts.GetValueOrDefault(result); // Populate total score after everything else. - score.TotalScore = (long)Math.Round(ComputeFinalScore(ScoringMode.Standardised, score)); + score.TotalScore = (long)Math.Round(ComputeScore(ScoringMode.Standardised, score)); } /// diff --git a/osu.Game/Scoring/ScoreManager.cs b/osu.Game/Scoring/ScoreManager.cs index 7367a1ef77..ecd37c761c 100644 --- a/osu.Game/Scoring/ScoreManager.cs +++ b/osu.Game/Scoring/ScoreManager.cs @@ -148,7 +148,7 @@ namespace osu.Game.Scoring var scoreProcessor = ruleset.CreateScoreProcessor(); scoreProcessor.Mods.Value = score.Mods; - return (long)Math.Round(scoreProcessor.ComputeFinalLegacyScore(mode, score, beatmapMaxCombo.Value)); + return (long)Math.Round(scoreProcessor.ComputeScore(mode, score)); } /// diff --git a/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsPlayer.cs b/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsPlayer.cs index 282c1db585..1c4d02bb11 100644 --- a/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsPlayer.cs +++ b/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsPlayer.cs @@ -67,7 +67,7 @@ namespace osu.Game.Screens.OnlinePlay.Playlists { await base.PrepareScoreForResultsAsync(score).ConfigureAwait(false); - Score.ScoreInfo.TotalScore = (int)Math.Round(ScoreProcessor.ComputeFinalScore(ScoringMode.Standardised, Score.ScoreInfo)); + Score.ScoreInfo.TotalScore = (int)Math.Round(ScoreProcessor.ComputeScore(ScoringMode.Standardised, Score.ScoreInfo)); } protected override void Dispose(bool isDisposing) From 90b9c02ac64ca410fd8440d8d30c4a607aaeffeb Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 29 Aug 2022 14:01:04 +0900 Subject: [PATCH 1291/1528] Remove `"internal"` identifier as unnecessary --- osu.Game.Rulesets.Catch/CatchRuleset.cs | 30 +++++++++---------- osu.Game.Rulesets.Mania/ManiaRuleset.cs | 20 ++++++------- osu.Game.Rulesets.Osu/OsuRuleset.cs | 40 ++++++++++++------------- osu.Game.Rulesets.Taiko/TaikoRuleset.cs | 32 ++++++++++---------- osu.Game/Rulesets/RealmRulesetStore.cs | 2 -- osu.Game/Rulesets/Ruleset.cs | 37 ++++++++++++----------- 6 files changed, 80 insertions(+), 81 deletions(-) diff --git a/osu.Game.Rulesets.Catch/CatchRuleset.cs b/osu.Game.Rulesets.Catch/CatchRuleset.cs index f94bf276a0..321399c597 100644 --- a/osu.Game.Rulesets.Catch/CatchRuleset.cs +++ b/osu.Game.Rulesets.Catch/CatchRuleset.cs @@ -3,30 +3,30 @@ #nullable disable -using osu.Game.Beatmaps; -using osu.Game.Graphics; -using osu.Game.Rulesets.Catch.Mods; -using osu.Game.Rulesets.Catch.UI; -using osu.Game.Rulesets.Mods; -using osu.Game.Rulesets.UI; +using System; using System.Collections.Generic; +using osu.Framework.Extensions.EnumExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; using osu.Framework.Input.Bindings; -using osu.Game.Rulesets.Catch.Replays; -using osu.Game.Rulesets.Replays.Types; +using osu.Framework.Localisation; +using osu.Game.Beatmaps; using osu.Game.Beatmaps.Legacy; +using osu.Game.Graphics; using osu.Game.Rulesets.Catch.Beatmaps; using osu.Game.Rulesets.Catch.Difficulty; -using osu.Game.Rulesets.Catch.Scoring; -using osu.Game.Rulesets.Difficulty; -using osu.Game.Rulesets.Scoring; -using System; -using osu.Framework.Extensions.EnumExtensions; -using osu.Framework.Localisation; using osu.Game.Rulesets.Catch.Edit; +using osu.Game.Rulesets.Catch.Mods; +using osu.Game.Rulesets.Catch.Replays; +using osu.Game.Rulesets.Catch.Scoring; using osu.Game.Rulesets.Catch.Skinning.Legacy; +using osu.Game.Rulesets.Catch.UI; +using osu.Game.Rulesets.Difficulty; using osu.Game.Rulesets.Edit; +using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Replays.Types; +using osu.Game.Rulesets.Scoring; +using osu.Game.Rulesets.UI; using osu.Game.Skinning; namespace osu.Game.Rulesets.Catch @@ -43,7 +43,7 @@ namespace osu.Game.Rulesets.Catch public const string SHORT_NAME = "fruits"; - public override string RulesetAPIVersionSupported => "internal"; + public override string RulesetAPIVersionSupported => CURRENT_RULESET_API_VERSION; public override IEnumerable GetDefaultKeyBindings(int variant = 0) => new[] { diff --git a/osu.Game.Rulesets.Mania/ManiaRuleset.cs b/osu.Game.Rulesets.Mania/ManiaRuleset.cs index b1fe4b30c4..813e2c461a 100644 --- a/osu.Game.Rulesets.Mania/ManiaRuleset.cs +++ b/osu.Game.Rulesets.Mania/ManiaRuleset.cs @@ -4,11 +4,6 @@ #nullable disable using System; -using osu.Game.Beatmaps; -using osu.Game.Rulesets.Mania.Mods; -using osu.Game.Rulesets.Mania.UI; -using osu.Game.Rulesets.Mods; -using osu.Game.Rulesets.UI; using System.Collections.Generic; using System.Linq; using osu.Framework.Extensions.EnumExtensions; @@ -16,11 +11,10 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; using osu.Framework.Input.Bindings; using osu.Framework.Localisation; -using osu.Game.Graphics; -using osu.Game.Rulesets.Mania.Replays; -using osu.Game.Rulesets.Replays.Types; +using osu.Game.Beatmaps; using osu.Game.Beatmaps.Legacy; using osu.Game.Configuration; +using osu.Game.Graphics; using osu.Game.Overlays.Settings; using osu.Game.Rulesets.Configuration; using osu.Game.Rulesets.Difficulty; @@ -31,13 +25,19 @@ using osu.Game.Rulesets.Mania.Configuration; using osu.Game.Rulesets.Mania.Difficulty; using osu.Game.Rulesets.Mania.Edit; using osu.Game.Rulesets.Mania.Edit.Setup; +using osu.Game.Rulesets.Mania.Mods; +using osu.Game.Rulesets.Mania.Replays; using osu.Game.Rulesets.Mania.Scoring; using osu.Game.Rulesets.Mania.Skinning.Legacy; +using osu.Game.Rulesets.Mania.UI; +using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Replays.Types; using osu.Game.Rulesets.Scoring; -using osu.Game.Skinning; +using osu.Game.Rulesets.UI; using osu.Game.Scoring; using osu.Game.Screens.Edit.Setup; using osu.Game.Screens.Ranking.Statistics; +using osu.Game.Skinning; namespace osu.Game.Rulesets.Mania { @@ -60,7 +60,7 @@ namespace osu.Game.Rulesets.Mania public const string SHORT_NAME = "mania"; - public override string RulesetAPIVersionSupported => "internal"; + public override string RulesetAPIVersionSupported => CURRENT_RULESET_API_VERSION; public override HitObjectComposer CreateHitObjectComposer() => new ManiaHitObjectComposer(this); diff --git a/osu.Game.Rulesets.Osu/OsuRuleset.cs b/osu.Game.Rulesets.Osu/OsuRuleset.cs index 4400dfbb65..226299d168 100644 --- a/osu.Game.Rulesets.Osu/OsuRuleset.cs +++ b/osu.Game.Rulesets.Osu/OsuRuleset.cs @@ -3,42 +3,42 @@ #nullable disable -using osu.Game.Beatmaps; -using osu.Game.Graphics; -using osu.Game.Rulesets.Mods; -using osu.Game.Rulesets.Osu.Mods; -using osu.Game.Rulesets.Osu.UI; -using osu.Game.Rulesets.UI; +using System; using System.Collections.Generic; +using System.Linq; +using osu.Framework.Extensions.EnumExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; -using osu.Game.Overlays.Settings; using osu.Framework.Input.Bindings; -using osu.Game.Rulesets.Osu.Edit; -using osu.Game.Rulesets.Edit; -using osu.Game.Rulesets.Osu.Replays; -using osu.Game.Rulesets.Replays.Types; +using osu.Framework.Localisation; +using osu.Game.Beatmaps; using osu.Game.Beatmaps.Legacy; using osu.Game.Configuration; +using osu.Game.Graphics; +using osu.Game.Overlays.Settings; using osu.Game.Rulesets.Configuration; using osu.Game.Rulesets.Difficulty; +using osu.Game.Rulesets.Edit; +using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Osu.Beatmaps; using osu.Game.Rulesets.Osu.Configuration; using osu.Game.Rulesets.Osu.Difficulty; -using osu.Game.Rulesets.Osu.Scoring; -using osu.Game.Rulesets.Scoring; -using osu.Game.Scoring; -using osu.Game.Skinning; -using System; -using System.Linq; -using osu.Framework.Extensions.EnumExtensions; -using osu.Framework.Localisation; +using osu.Game.Rulesets.Osu.Edit; using osu.Game.Rulesets.Osu.Edit.Setup; +using osu.Game.Rulesets.Osu.Mods; using osu.Game.Rulesets.Osu.Objects; +using osu.Game.Rulesets.Osu.Replays; +using osu.Game.Rulesets.Osu.Scoring; using osu.Game.Rulesets.Osu.Skinning.Legacy; using osu.Game.Rulesets.Osu.Statistics; +using osu.Game.Rulesets.Osu.UI; +using osu.Game.Rulesets.Replays.Types; +using osu.Game.Rulesets.Scoring; +using osu.Game.Rulesets.UI; +using osu.Game.Scoring; using osu.Game.Screens.Edit.Setup; using osu.Game.Screens.Ranking.Statistics; +using osu.Game.Skinning; namespace osu.Game.Rulesets.Osu { @@ -54,7 +54,7 @@ namespace osu.Game.Rulesets.Osu public const string SHORT_NAME = "osu"; - public override string RulesetAPIVersionSupported => "internal"; + public override string RulesetAPIVersionSupported => CURRENT_RULESET_API_VERSION; public override IEnumerable GetDefaultKeyBindings(int variant = 0) => new[] { diff --git a/osu.Game.Rulesets.Taiko/TaikoRuleset.cs b/osu.Game.Rulesets.Taiko/TaikoRuleset.cs index 275c7144a7..f4eb1c68b3 100644 --- a/osu.Game.Rulesets.Taiko/TaikoRuleset.cs +++ b/osu.Game.Rulesets.Taiko/TaikoRuleset.cs @@ -3,33 +3,33 @@ #nullable disable -using osu.Game.Beatmaps; -using osu.Game.Graphics; -using osu.Game.Rulesets.Mods; -using osu.Game.Rulesets.Taiko.Mods; -using osu.Game.Rulesets.Taiko.UI; -using osu.Game.Rulesets.UI; +using System; using System.Collections.Generic; +using System.Linq; +using osu.Framework.Extensions.EnumExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; using osu.Framework.Input.Bindings; -using osu.Game.Rulesets.Replays.Types; -using osu.Game.Rulesets.Taiko.Replays; +using osu.Framework.Localisation; +using osu.Game.Beatmaps; using osu.Game.Beatmaps.Legacy; +using osu.Game.Graphics; using osu.Game.Rulesets.Difficulty; +using osu.Game.Rulesets.Edit; +using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Replays.Types; using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Taiko.Beatmaps; using osu.Game.Rulesets.Taiko.Difficulty; -using osu.Game.Rulesets.Taiko.Scoring; -using osu.Game.Scoring; -using System; -using System.Linq; -using osu.Framework.Extensions.EnumExtensions; -using osu.Framework.Localisation; -using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Taiko.Edit; +using osu.Game.Rulesets.Taiko.Mods; using osu.Game.Rulesets.Taiko.Objects; +using osu.Game.Rulesets.Taiko.Replays; +using osu.Game.Rulesets.Taiko.Scoring; using osu.Game.Rulesets.Taiko.Skinning.Legacy; +using osu.Game.Rulesets.Taiko.UI; +using osu.Game.Rulesets.UI; +using osu.Game.Scoring; using osu.Game.Screens.Ranking.Statistics; using osu.Game.Skinning; @@ -49,7 +49,7 @@ namespace osu.Game.Rulesets.Taiko public const string SHORT_NAME = "taiko"; - public override string RulesetAPIVersionSupported => "internal"; + public override string RulesetAPIVersionSupported => CURRENT_RULESET_API_VERSION; public override IEnumerable GetDefaultKeyBindings(int variant = 0) => new[] { diff --git a/osu.Game/Rulesets/RealmRulesetStore.cs b/osu.Game/Rulesets/RealmRulesetStore.cs index 590f118b68..456f6e399b 100644 --- a/osu.Game/Rulesets/RealmRulesetStore.cs +++ b/osu.Game/Rulesets/RealmRulesetStore.cs @@ -119,8 +119,6 @@ namespace osu.Game.Rulesets // Consider rulesets which haven't override the version as up-to-date for now. // At some point (once ruleset devs add versioning), we'll probably want to disallow this for deployed builds. case @"": - // Rulesets which are bundled with the game. Saves having to update their versions each bump. - case @"internal": // Ruleset is up-to-date, all good. case Ruleset.CURRENT_RULESET_API_VERSION: return true; diff --git a/osu.Game/Rulesets/Ruleset.cs b/osu.Game/Rulesets/Ruleset.cs index 63f5906f46..cb72a1f20f 100644 --- a/osu.Game/Rulesets/Ruleset.cs +++ b/osu.Game/Rulesets/Ruleset.cs @@ -7,33 +7,33 @@ using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Linq; +using JetBrains.Annotations; +using osu.Framework.Extensions; +using osu.Framework.Extensions.EnumExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; using osu.Framework.Input.Bindings; using osu.Framework.IO.Stores; -using osu.Game.Beatmaps; -using osu.Game.Overlays.Settings; -using osu.Game.Rulesets.Edit; -using osu.Game.Rulesets.Mods; -using osu.Game.Rulesets.Replays.Types; -using osu.Game.Rulesets.UI; -using osu.Game.Beatmaps.Legacy; -using osu.Game.Configuration; -using osu.Game.Rulesets.Configuration; -using osu.Game.Rulesets.Difficulty; -using osu.Game.Rulesets.Scoring; -using osu.Game.Scoring; -using osu.Game.Skinning; -using osu.Game.Users; -using JetBrains.Annotations; -using osu.Framework.Extensions; -using osu.Framework.Extensions.EnumExtensions; using osu.Framework.Localisation; using osu.Framework.Testing; +using osu.Game.Beatmaps; +using osu.Game.Beatmaps.Legacy; +using osu.Game.Configuration; using osu.Game.Extensions; +using osu.Game.Overlays.Settings; +using osu.Game.Rulesets.Configuration; +using osu.Game.Rulesets.Difficulty; +using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Filter; +using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Replays.Types; +using osu.Game.Rulesets.Scoring; +using osu.Game.Rulesets.UI; +using osu.Game.Scoring; using osu.Game.Screens.Edit.Setup; using osu.Game.Screens.Ranking.Statistics; +using osu.Game.Skinning; +using osu.Game.Users; namespace osu.Game.Rulesets { @@ -56,7 +56,8 @@ namespace osu.Game.Rulesets /// Ruleset implementations should be updated to support the latest version to ensure they can still be loaded. /// /// - /// When updating a ruleset to support the latest API, you should set this to . + /// Generally, all ruleset implementations should point this directly to . + /// This will ensure that each time you compile a new release, it will pull in the most recent version. /// See https://github.com/ppy/osu/wiki/Breaking-Changes for full details on required ongoing changes. /// public virtual string RulesetAPIVersionSupported => string.Empty; From 5ff4e6a4fe657b6c2f420bc1df3eddb028401638 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 29 Aug 2022 14:26:09 +0900 Subject: [PATCH 1292/1528] Add test coverage for outdated ruleset --- osu.Game.Tests/Database/RulesetStoreTests.cs | 87 +++++++++++++++++++- 1 file changed, 85 insertions(+), 2 deletions(-) diff --git a/osu.Game.Tests/Database/RulesetStoreTests.cs b/osu.Game.Tests/Database/RulesetStoreTests.cs index 795e90f543..dedec6dc83 100644 --- a/osu.Game.Tests/Database/RulesetStoreTests.cs +++ b/osu.Game.Tests/Database/RulesetStoreTests.cs @@ -1,11 +1,19 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - +using System; +using System.Collections.Generic; using System.Linq; using NUnit.Framework; +using osu.Game.Beatmaps; using osu.Game.Rulesets; +using osu.Game.Rulesets.Difficulty; +using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Osu; +using osu.Game.Rulesets.Osu.Beatmaps; +using osu.Game.Rulesets.Osu.Difficulty; +using osu.Game.Rulesets.Osu.UI; +using osu.Game.Rulesets.UI; namespace osu.Game.Tests.Database { @@ -51,5 +59,80 @@ namespace osu.Game.Tests.Database Assert.IsFalse(rulesets.GetRuleset("mania")?.IsManaged); }); } + + [Test] + public void TestOutdatedRulesetNotAvailable() + { + RunTestWithRealm((realm, storage) => + { + OutdatedRuleset.Version = "2021.101.0"; + OutdatedRuleset.HasImplementations = true; + + var ruleset = new OutdatedRuleset(); + string rulesetShortName = ruleset.RulesetInfo.ShortName; + + realm.Write(r => r.Add(new RulesetInfo(rulesetShortName, ruleset.RulesetInfo.Name, ruleset.RulesetInfo.InstantiationInfo, ruleset.RulesetInfo.OnlineID) + { + Available = true, + })); + + Assert.That(realm.Run(r => r.Find(rulesetShortName).Available), Is.True); + + // Availability is updated on construction of a RealmRulesetStore + var _ = new RealmRulesetStore(realm, storage); + + Assert.That(realm.Run(r => r.Find(rulesetShortName).Available), Is.False); + + // Simulate the ruleset getting updated + OutdatedRuleset.Version = Ruleset.CURRENT_RULESET_API_VERSION; + var __ = new RealmRulesetStore(realm, storage); + + Assert.That(realm.Run(r => r.Find(rulesetShortName).Available), Is.True); + }); + } + + private class OutdatedRuleset : Ruleset + { + public override string RulesetAPIVersionSupported => Version; + + public static bool HasImplementations = true; + + public static string Version { get; set; } = CURRENT_RULESET_API_VERSION; + + public override IEnumerable GetModsFor(ModType type) + { + if (!HasImplementations) + throw new NotImplementedException(); + + return Array.Empty(); + } + + public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList? mods = null) + { + if (!HasImplementations) + throw new NotImplementedException(); + + return new DrawableOsuRuleset(new OsuRuleset(), beatmap, mods); + } + + public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) + { + if (!HasImplementations) + throw new NotImplementedException(); + + return new OsuBeatmapConverter(beatmap, new OsuRuleset()); + } + + public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) + { + if (!HasImplementations) + throw new NotImplementedException(); + + return new OsuDifficultyCalculator(new OsuRuleset().RulesetInfo, beatmap); + } + + public override string Description => "outdated ruleset"; + public override string ShortName => "ruleset-outdated"; + } } } From 892f43da433a96d408f8b8d723d03c677d1d3653 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 29 Aug 2022 14:28:55 +0900 Subject: [PATCH 1293/1528] Add test coverage of ruleset being marked unavailable if methods are throwing --- osu.Game.Tests/Database/RulesetStoreTests.cs | 35 +++++++++++++++++--- 1 file changed, 30 insertions(+), 5 deletions(-) diff --git a/osu.Game.Tests/Database/RulesetStoreTests.cs b/osu.Game.Tests/Database/RulesetStoreTests.cs index dedec6dc83..a5662fa121 100644 --- a/osu.Game.Tests/Database/RulesetStoreTests.cs +++ b/osu.Game.Tests/Database/RulesetStoreTests.cs @@ -60,15 +60,40 @@ namespace osu.Game.Tests.Database }); } + [Test] + public void TestRulesetThrowingOnMethods() + { + RunTestWithRealm((realm, storage) => + { + LoadTestRuleset.Version = Ruleset.CURRENT_RULESET_API_VERSION; + LoadTestRuleset.HasImplementations = false; + + var ruleset = new LoadTestRuleset(); + string rulesetShortName = ruleset.RulesetInfo.ShortName; + + realm.Write(r => r.Add(new RulesetInfo(rulesetShortName, ruleset.RulesetInfo.Name, ruleset.RulesetInfo.InstantiationInfo, ruleset.RulesetInfo.OnlineID) + { + Available = true, + })); + + Assert.That(realm.Run(r => r.Find(rulesetShortName).Available), Is.True); + + // Availability is updated on construction of a RealmRulesetStore + var _ = new RealmRulesetStore(realm, storage); + + Assert.That(realm.Run(r => r.Find(rulesetShortName).Available), Is.False); + }); + } + [Test] public void TestOutdatedRulesetNotAvailable() { RunTestWithRealm((realm, storage) => { - OutdatedRuleset.Version = "2021.101.0"; - OutdatedRuleset.HasImplementations = true; + LoadTestRuleset.Version = "2021.101.0"; + LoadTestRuleset.HasImplementations = true; - var ruleset = new OutdatedRuleset(); + var ruleset = new LoadTestRuleset(); string rulesetShortName = ruleset.RulesetInfo.ShortName; realm.Write(r => r.Add(new RulesetInfo(rulesetShortName, ruleset.RulesetInfo.Name, ruleset.RulesetInfo.InstantiationInfo, ruleset.RulesetInfo.OnlineID) @@ -84,14 +109,14 @@ namespace osu.Game.Tests.Database Assert.That(realm.Run(r => r.Find(rulesetShortName).Available), Is.False); // Simulate the ruleset getting updated - OutdatedRuleset.Version = Ruleset.CURRENT_RULESET_API_VERSION; + LoadTestRuleset.Version = Ruleset.CURRENT_RULESET_API_VERSION; var __ = new RealmRulesetStore(realm, storage); Assert.That(realm.Run(r => r.Find(rulesetShortName).Available), Is.True); }); } - private class OutdatedRuleset : Ruleset + private class LoadTestRuleset : Ruleset { public override string RulesetAPIVersionSupported => Version; From e8ae6840ea6da67cb206e55955c1040951378769 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 29 Aug 2022 15:23:34 +0900 Subject: [PATCH 1294/1528] Add test coverage of selection being retained --- .../SongSelect/TestScenePlaySongSelect.cs | 53 +++++++++++++++++++ 1 file changed, 53 insertions(+) diff --git a/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs b/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs index 3d8f496c9a..5db46e3097 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs @@ -6,15 +6,18 @@ using System; using System.Collections.Generic; using System.Linq; +using System.Threading.Tasks; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Bindables; +using osu.Framework.Extensions; using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Graphics.Containers; using osu.Framework.Platform; using osu.Framework.Screens; using osu.Framework.Testing; +using osu.Framework.Utils; using osu.Game.Beatmaps; using osu.Game.Configuration; using osu.Game.Database; @@ -24,6 +27,7 @@ using osu.Game.Online.API.Requests.Responses; using osu.Game.Online.Chat; using osu.Game.Overlays; using osu.Game.Overlays.Mods; +using osu.Game.Overlays.Notifications; using osu.Game.Rulesets; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Osu; @@ -413,6 +417,55 @@ namespace osu.Game.Tests.Visual.SongSelect AddUntilStep("no selection", () => songSelect.Carousel.SelectedBeatmapInfo == null); } + [Test] + public void TestSelectionRetainedOnBeatmapUpdate() + { + createSongSelect(); + changeRuleset(0); + + Live original = null!; + int originalOnlineSetID = 0; + + AddStep(@"Sort by artist", () => config.SetValue(OsuSetting.SongSelectSortingMode, SortMode.Artist)); + + AddStep("import original", () => + { + original = manager.Import(new ImportTask(TestResources.GetQuickTestBeatmapForImport())).GetResultSafely(); + originalOnlineSetID = original!.Value.OnlineID; + }); + + // This will move the beatmap set to a different location in the carousel. + AddStep("Update original with bogus info", () => + { + original.PerformWrite(set => + { + foreach (var beatmap in set.Beatmaps) + { + beatmap.Metadata.Artist = "ZZZZZ"; + beatmap.OnlineID = 12804; + } + }); + }); + + AddRepeatStep("import other beatmaps", () => + { + var testBeatmapSetInfo = TestResources.CreateTestBeatmapSetInfo(); + + foreach (var beatmap in testBeatmapSetInfo.Beatmaps) + beatmap.Metadata.Artist = ((char)RNG.Next('A', 'Z')).ToString(); + + manager.Import(testBeatmapSetInfo); + }, 10); + + AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmapInfo?.BeatmapSet?.OnlineID == originalOnlineSetID); + + Task> updateTask = null!; + AddStep("update beatmap", () => updateTask = manager.ImportAsUpdate(new ProgressNotification(), new ImportTask(TestResources.GetQuickTestBeatmapForImport()), original.Value)); + AddUntilStep("wait for update completion", () => updateTask.IsCompleted); + + AddUntilStep("retained selection", () => songSelect.Carousel.SelectedBeatmapInfo?.BeatmapSet?.OnlineID == originalOnlineSetID); + } + [Test] public void TestPresentNewRulesetNewBeatmap() { From 3ff2058975a72aa69b2d2a7d39fa0ec4be2fe7d0 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Mon, 29 Aug 2022 09:23:53 +0300 Subject: [PATCH 1295/1528] Fix back-to-front fallback comparison in `HitObjectOrderedSelectionContainer` --- .../Compose/Components/HitObjectOrderedSelectionContainer.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/HitObjectOrderedSelectionContainer.cs b/osu.Game/Screens/Edit/Compose/Components/HitObjectOrderedSelectionContainer.cs index 06af232111..e3934025e2 100644 --- a/osu.Game/Screens/Edit/Compose/Components/HitObjectOrderedSelectionContainer.cs +++ b/osu.Game/Screens/Edit/Compose/Components/HitObjectOrderedSelectionContainer.cs @@ -64,7 +64,7 @@ namespace osu.Game.Screens.Edit.Compose.Components if (result != 0) return result; } - return CompareReverseChildID(y, x); + return CompareReverseChildID(x, y); } protected override void Dispose(bool isDisposing) From b2e80ca7f0314f7478b340309632a900f5119ace Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Mon, 29 Aug 2022 15:27:19 +0900 Subject: [PATCH 1296/1528] Don't include misses in failed score statistics --- osu.Game/Rulesets/Scoring/ScoreProcessor.cs | 16 ---------------- 1 file changed, 16 deletions(-) diff --git a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs index 5b21caee84..547b132345 100644 --- a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs +++ b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs @@ -468,22 +468,6 @@ namespace osu.Game.Rulesets.Scoring score.Passed = false; Rank.Value = ScoreRank.F; - Debug.Assert(maximumResultCounts != null); - - if (maximumResultCounts.TryGetValue(HitResult.LargeTickHit, out int maximumLargeTick)) - scoreResultCounts[HitResult.LargeTickMiss] = maximumLargeTick - scoreResultCounts.GetValueOrDefault(HitResult.LargeTickHit); - - if (maximumResultCounts.TryGetValue(HitResult.SmallTickHit, out int maximumSmallTick)) - scoreResultCounts[HitResult.SmallTickMiss] = maximumSmallTick - scoreResultCounts.GetValueOrDefault(HitResult.SmallTickHit); - - int maximumBonusOrIgnore = maximumResultCounts.Where(kvp => kvp.Key.IsBonus() || kvp.Key == HitResult.IgnoreHit).Sum(kvp => kvp.Value); - int currentBonusOrIgnore = scoreResultCounts.Where(kvp => kvp.Key.IsBonus() || kvp.Key == HitResult.IgnoreHit).Sum(kvp => kvp.Value); - scoreResultCounts[HitResult.IgnoreMiss] = maximumBonusOrIgnore - currentBonusOrIgnore; - - int maximumBasic = maximumResultCounts.SingleOrDefault(kvp => kvp.Key.IsBasic()).Value; - int currentBasic = scoreResultCounts.Where(kvp => kvp.Key.IsBasic() && kvp.Key != HitResult.Miss).Sum(kvp => kvp.Value); - scoreResultCounts[HitResult.Miss] = maximumBasic - currentBasic; - PopulateScore(score); } From 423f6f90f2d28bf81ff5096b4b3a8156e7ad9caa Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Mon, 22 Aug 2022 21:31:30 +0900 Subject: [PATCH 1297/1528] Remove async calls from ScoreManager --- .../TestScenePlayerLocalScoreImport.cs | 2 +- .../SongSelect/TestSceneBeatmapLeaderboard.cs | 2 +- .../SongSelect/TestSceneTopLocalRank.cs | 2 +- .../TestSceneDeleteLocalScore.cs | 2 +- osu.Game/OsuGameBase.cs | 2 +- .../BeatmapSet/Scores/ScoresContainer.cs | 28 ++--- osu.Game/Scoring/ScoreManager.cs | 101 ++---------------- .../Playlists/PlaylistsResultsScreen.cs | 33 +++--- .../Expanded/ExpandedPanelMiddleContent.cs | 4 +- osu.Game/Screens/Ranking/ScorePanelList.cs | 45 ++++---- .../Select/Leaderboards/BeatmapLeaderboard.cs | 28 ++--- 11 files changed, 62 insertions(+), 187 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLocalScoreImport.cs b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLocalScoreImport.cs index ddb585a73c..f3e436e31f 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLocalScoreImport.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLocalScoreImport.cs @@ -37,7 +37,7 @@ namespace osu.Game.Tests.Visual.Gameplay { Dependencies.Cache(rulesets = new RealmRulesetStore(Realm)); Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, Realm, null, audio, Resources, host, Beatmap.Default)); - Dependencies.Cache(new ScoreManager(rulesets, () => beatmaps, LocalStorage, Realm, Scheduler, API)); + Dependencies.Cache(new ScoreManager(rulesets, () => beatmaps, LocalStorage, Realm, API)); Dependencies.Cache(Realm); } diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapLeaderboard.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapLeaderboard.cs index aeb30c94e1..07da1790c8 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapLeaderboard.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapLeaderboard.cs @@ -47,7 +47,7 @@ namespace osu.Game.Tests.Visual.SongSelect dependencies.Cache(rulesetStore = new RealmRulesetStore(Realm)); dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, Realm, null, dependencies.Get(), Resources, dependencies.Get(), Beatmap.Default)); - dependencies.Cache(scoreManager = new ScoreManager(rulesetStore, () => beatmapManager, LocalStorage, Realm, Scheduler, API)); + dependencies.Cache(scoreManager = new ScoreManager(rulesetStore, () => beatmapManager, LocalStorage, Realm, API)); Dependencies.Cache(Realm); return dependencies; diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneTopLocalRank.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneTopLocalRank.cs index 72d78ededb..086af3084d 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneTopLocalRank.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneTopLocalRank.cs @@ -32,7 +32,7 @@ namespace osu.Game.Tests.Visual.SongSelect { Dependencies.Cache(rulesets = new RealmRulesetStore(Realm)); Dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, Realm, null, audio, Resources, host, Beatmap.Default)); - Dependencies.Cache(scoreManager = new ScoreManager(rulesets, () => beatmapManager, LocalStorage, Realm, Scheduler, API)); + Dependencies.Cache(scoreManager = new ScoreManager(rulesets, () => beatmapManager, LocalStorage, Realm, API)); Dependencies.Cache(Realm); beatmapManager.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely(); diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneDeleteLocalScore.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneDeleteLocalScore.cs index 3beade9d4f..db380cfdb7 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneDeleteLocalScore.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneDeleteLocalScore.cs @@ -73,7 +73,7 @@ namespace osu.Game.Tests.Visual.UserInterface dependencies.Cache(new RealmRulesetStore(Realm)); dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, Realm, null, dependencies.Get(), Resources, dependencies.Get(), Beatmap.Default)); - dependencies.Cache(scoreManager = new ScoreManager(dependencies.Get(), () => beatmapManager, LocalStorage, Realm, Scheduler, API)); + dependencies.Cache(scoreManager = new ScoreManager(dependencies.Get(), () => beatmapManager, LocalStorage, Realm, API)); Dependencies.Cache(Realm); return dependencies; diff --git a/osu.Game/OsuGameBase.cs b/osu.Game/OsuGameBase.cs index 8d5c58d5f0..f87f95efd5 100644 --- a/osu.Game/OsuGameBase.cs +++ b/osu.Game/OsuGameBase.cs @@ -273,7 +273,7 @@ namespace osu.Game dependencies.Cache(difficultyCache = new BeatmapDifficultyCache()); // ordering is important here to ensure foreign keys rules are not broken in ModelStore.Cleanup() - dependencies.Cache(ScoreManager = new ScoreManager(RulesetStore, () => BeatmapManager, Storage, realm, Scheduler, API, difficultyCache, LocalConfig)); + dependencies.Cache(ScoreManager = new ScoreManager(RulesetStore, () => BeatmapManager, Storage, realm, API, LocalConfig)); dependencies.Cache(BeatmapManager = new BeatmapManager(Storage, realm, API, Audio, Resources, Host, defaultBeatmap, difficultyCache, performOnlineLookups: true)); diff --git a/osu.Game/Overlays/BeatmapSet/Scores/ScoresContainer.cs b/osu.Game/Overlays/BeatmapSet/Scores/ScoresContainer.cs index e50fc356eb..53818bbee3 100644 --- a/osu.Game/Overlays/BeatmapSet/Scores/ScoresContainer.cs +++ b/osu.Game/Overlays/BeatmapSet/Scores/ScoresContainer.cs @@ -6,10 +6,8 @@ using System.Diagnostics; using System.Linq; using System.Threading; -using System.Threading.Tasks; using osu.Framework.Allocation; using osu.Framework.Bindables; -using osu.Framework.Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; @@ -87,27 +85,19 @@ namespace osu.Game.Overlays.BeatmapSet.Scores MD5Hash = apiBeatmap.MD5Hash }; - scoreManager.OrderByTotalScoreAsync(value.Scores.Select(s => s.ToScoreInfo(rulesets, beatmapInfo)).ToArray(), loadCancellationSource.Token) - .ContinueWith(task => Schedule(() => - { - if (loadCancellationSource.IsCancellationRequested) - return; + var scores = scoreManager.OrderByTotalScore(value.Scores.Select(s => s.ToScoreInfo(rulesets, beatmapInfo))).ToArray(); + var topScore = scores.First(); - var scores = task.GetResultSafely(); + scoreTable.DisplayScores(scores, apiBeatmap.Status.GrantsPerformancePoints()); + scoreTable.Show(); - var topScore = scores.First(); + var userScore = value.UserScore; + var userScoreInfo = userScore?.Score.ToScoreInfo(rulesets, beatmapInfo); - scoreTable.DisplayScores(scores, apiBeatmap.Status.GrantsPerformancePoints()); - scoreTable.Show(); + topScoresContainer.Add(new DrawableTopScore(topScore)); - var userScore = value.UserScore; - var userScoreInfo = userScore?.Score.ToScoreInfo(rulesets, beatmapInfo); - - topScoresContainer.Add(new DrawableTopScore(topScore)); - - if (userScoreInfo != null && userScoreInfo.OnlineID != topScore.OnlineID) - topScoresContainer.Add(new DrawableTopScore(userScoreInfo, userScore.Position)); - }), TaskContinuationOptions.OnlyOnRanToCompletion); + if (userScoreInfo != null && userScoreInfo.OnlineID != topScore.OnlineID) + topScoresContainer.Add(new DrawableTopScore(userScoreInfo, userScore.Position)); }); } diff --git a/osu.Game/Scoring/ScoreManager.cs b/osu.Game/Scoring/ScoreManager.cs index ecd37c761c..7204b5a281 100644 --- a/osu.Game/Scoring/ScoreManager.cs +++ b/osu.Game/Scoring/ScoreManager.cs @@ -11,10 +11,7 @@ using System.Threading; using System.Threading.Tasks; using JetBrains.Annotations; using osu.Framework.Bindables; -using osu.Framework.Extensions; -using osu.Framework.Logging; using osu.Framework.Platform; -using osu.Framework.Threading; using osu.Game.Beatmaps; using osu.Game.Configuration; using osu.Game.Database; @@ -28,17 +25,12 @@ namespace osu.Game.Scoring { public class ScoreManager : ModelManager, IModelImporter { - private readonly Scheduler scheduler; - private readonly BeatmapDifficultyCache difficultyCache; private readonly OsuConfigManager configManager; private readonly ScoreImporter scoreImporter; - public ScoreManager(RulesetStore rulesets, Func beatmaps, Storage storage, RealmAccess realm, Scheduler scheduler, IAPIProvider api, - BeatmapDifficultyCache difficultyCache = null, OsuConfigManager configManager = null) + public ScoreManager(RulesetStore rulesets, Func beatmaps, Storage storage, RealmAccess realm, IAPIProvider api, OsuConfigManager configManager = null) : base(storage, realm) { - this.scheduler = scheduler; - this.difficultyCache = difficultyCache; this.configManager = configManager; scoreImporter = new ScoreImporter(rulesets, beatmaps, storage, realm, api) @@ -63,27 +55,13 @@ namespace osu.Game.Scoring /// Orders an array of s by total score. /// /// The array of s to reorder. - /// A to cancel the process. /// The given ordered by decreasing total score. - public async Task OrderByTotalScoreAsync(ScoreInfo[] scores, CancellationToken cancellationToken = default) + public IEnumerable OrderByTotalScore(IEnumerable scores) { - if (difficultyCache != null) - { - // Compute difficulties asynchronously first to prevent blocking via the GetTotalScore() call below. - foreach (var s in scores) - { - await difficultyCache.GetDifficultyAsync(s.BeatmapInfo, s.Ruleset, s.Mods, cancellationToken).ConfigureAwait(false); - cancellationToken.ThrowIfCancellationRequested(); - } - } - - long[] totalScores = await Task.WhenAll(scores.Select(s => GetTotalScoreAsync(s, cancellationToken: cancellationToken))).ConfigureAwait(false); - - return scores.Select((score, index) => (score, totalScore: totalScores[index])) + return scores.Select((score, index) => (score, totalScore: GetTotalScore(score))) .OrderByDescending(g => g.totalScore) .ThenBy(g => g.score.OnlineID) - .Select(g => g.score) - .ToArray(); + .Select(g => g.score); } /// @@ -106,44 +84,18 @@ namespace osu.Game.Scoring /// The bindable containing the formatted total score string. public Bindable GetBindableTotalScoreString([NotNull] ScoreInfo score) => new TotalScoreStringBindable(GetBindableTotalScore(score)); - /// - /// Retrieves the total score of a in the given . - /// The score is returned in a callback that is run on the update thread. - /// - /// The to calculate the total score of. - /// The callback to be invoked with the total score. - /// The to return the total score as. - /// A to cancel the process. - public void GetTotalScore([NotNull] ScoreInfo score, [NotNull] Action callback, ScoringMode mode = ScoringMode.Standardised, CancellationToken cancellationToken = default) - { - GetTotalScoreAsync(score, mode, cancellationToken) - .ContinueWith(task => scheduler.Add(() => - { - if (!cancellationToken.IsCancellationRequested) - callback(task.GetResultSafely()); - }), TaskContinuationOptions.OnlyOnRanToCompletion); - } - /// /// Retrieves the total score of a in the given . /// /// The to calculate the total score of. /// The to return the total score as. - /// A to cancel the process. /// The total score. - public async Task GetTotalScoreAsync([NotNull] ScoreInfo score, ScoringMode mode = ScoringMode.Standardised, CancellationToken cancellationToken = default) + public long GetTotalScore([NotNull] ScoreInfo score, ScoringMode mode = ScoringMode.Standardised) { // TODO: This is required for playlist aggregate scores. They should likely not be getting here in the first place. if (string.IsNullOrEmpty(score.BeatmapInfo.MD5Hash)) return score.TotalScore; - int? beatmapMaxCombo = await GetMaximumAchievableComboAsync(score, cancellationToken).ConfigureAwait(false); - if (beatmapMaxCombo == null) - return score.TotalScore; - - if (beatmapMaxCombo == 0) - return 0; - var ruleset = score.Ruleset.CreateInstance(); var scoreProcessor = ruleset.CreateScoreProcessor(); scoreProcessor.Mods.Value = score.Mods; @@ -155,33 +107,9 @@ namespace osu.Game.Scoring /// Retrieves the maximum achievable combo for the provided score. /// /// The to compute the maximum achievable combo for. - /// A to cancel the process. /// The maximum achievable combo. A return value indicates the difficulty cache has failed to retrieve the combo. - public async Task GetMaximumAchievableComboAsync([NotNull] ScoreInfo score, CancellationToken cancellationToken = default) + public int GetMaximumAchievableCombo([NotNull] ScoreInfo score) { - if (score.IsLegacyScore) - { - // This score is guaranteed to be an osu!stable score. - // The combo must be determined through either the beatmap's max combo value or the difficulty calculator, as lazer's scoring has changed and the score statistics cannot be used. -#pragma warning disable CS0618 - if (score.BeatmapInfo.MaxCombo != null) - return score.BeatmapInfo.MaxCombo.Value; -#pragma warning restore CS0618 - - if (difficultyCache == null) - return null; - - // We can compute the max combo locally after the async beatmap difficulty computation. - var difficulty = await difficultyCache.GetDifficultyAsync(score.BeatmapInfo, score.Ruleset, score.Mods, cancellationToken).ConfigureAwait(false); - - if (difficulty == null) - Logger.Log($"Couldn't get beatmap difficulty for beatmap {score.BeatmapInfo.OnlineID}"); - - return difficulty?.MaxCombo; - } - - // This is guaranteed to be a non-legacy score. - // The combo must be determined through the score's statistics, as both the beatmap's max combo and the difficulty calculator will provide osu!stable combo values. return Enum.GetValues(typeof(HitResult)).OfType().Where(r => r.AffectsCombo()).Select(r => score.Statistics.GetValueOrDefault(r)).Sum(); } @@ -191,10 +119,6 @@ namespace osu.Game.Scoring private class TotalScoreBindable : Bindable { private readonly Bindable scoringMode = new Bindable(); - private readonly ScoreInfo score; - private readonly ScoreManager scoreManager; - - private CancellationTokenSource difficultyCalculationCancellationSource; /// /// Creates a new . @@ -204,19 +128,8 @@ namespace osu.Game.Scoring /// The config. public TotalScoreBindable(ScoreInfo score, ScoreManager scoreManager, OsuConfigManager configManager) { - this.score = score; - this.scoreManager = scoreManager; - configManager?.BindWith(OsuSetting.ScoreDisplayMode, scoringMode); - scoringMode.BindValueChanged(onScoringModeChanged, true); - } - - private void onScoringModeChanged(ValueChangedEvent mode) - { - difficultyCalculationCancellationSource?.Cancel(); - difficultyCalculationCancellationSource = new CancellationTokenSource(); - - scoreManager.GetTotalScore(score, s => Value = s, mode.NewValue, difficultyCalculationCancellationSource.Token); + scoringMode.BindValueChanged(mode => Value = scoreManager.GetTotalScore(score, mode.NewValue), true); } } diff --git a/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsResultsScreen.cs b/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsResultsScreen.cs index 53b38962ac..41633c34ce 100644 --- a/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsResultsScreen.cs +++ b/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsResultsScreen.cs @@ -180,31 +180,26 @@ namespace osu.Game.Screens.OnlinePlay.Playlists /// The callback to invoke with the final s. /// The s that were retrieved from s. /// An optional pivot around which the scores were retrieved. - private void performSuccessCallback([NotNull] Action> callback, [NotNull] List scores, [CanBeNull] MultiplayerScores pivot = null) + private void performSuccessCallback([NotNull] Action> callback, [NotNull] List scores, [CanBeNull] MultiplayerScores pivot = null) => Schedule(() => { - var scoreInfos = scores.Select(s => s.CreateScoreInfo(rulesets, playlistItem, Beatmap.Value.BeatmapInfo)).ToArray(); + var scoreInfos = scoreManager.OrderByTotalScore(scores.Select(s => s.CreateScoreInfo(rulesets, playlistItem, Beatmap.Value.BeatmapInfo))).ToArray(); - // Score panels calculate total score before displaying, which can take some time. In order to count that calculation as part of the loading spinner display duration, - // calculate the total scores locally before invoking the success callback. - scoreManager.OrderByTotalScoreAsync(scoreInfos).ContinueWith(_ => Schedule(() => + // Select a score if we don't already have one selected. + // Note: This is done before the callback so that the panel list centres on the selected score before panels are added (eliminating initial scroll). + if (SelectedScore.Value == null) { - // Select a score if we don't already have one selected. - // Note: This is done before the callback so that the panel list centres on the selected score before panels are added (eliminating initial scroll). - if (SelectedScore.Value == null) + Schedule(() => { - Schedule(() => - { - // Prefer selecting the local user's score, or otherwise default to the first visible score. - SelectedScore.Value = scoreInfos.FirstOrDefault(s => s.User.OnlineID == api.LocalUser.Value.Id) ?? scoreInfos.FirstOrDefault(); - }); - } + // Prefer selecting the local user's score, or otherwise default to the first visible score. + SelectedScore.Value = scoreInfos.FirstOrDefault(s => s.User.OnlineID == api.LocalUser.Value.Id) ?? scoreInfos.FirstOrDefault(); + }); + } - // Invoke callback to add the scores. Exclude the user's current score which was added previously. - callback.Invoke(scoreInfos.Where(s => s.OnlineID != Score?.OnlineID)); + // Invoke callback to add the scores. Exclude the user's current score which was added previously. + callback.Invoke(scoreInfos.Where(s => s.OnlineID != Score?.OnlineID)); - hideLoadingSpinners(pivot); - })); - } + hideLoadingSpinners(pivot); + }); private void hideLoadingSpinners([CanBeNull] MultiplayerScores pivot = null) { diff --git a/osu.Game/Screens/Ranking/Expanded/ExpandedPanelMiddleContent.cs b/osu.Game/Screens/Ranking/Expanded/ExpandedPanelMiddleContent.cs index 0f202e5e08..b496f4242d 100644 --- a/osu.Game/Screens/Ranking/Expanded/ExpandedPanelMiddleContent.cs +++ b/osu.Game/Screens/Ranking/Expanded/ExpandedPanelMiddleContent.cs @@ -67,12 +67,10 @@ namespace osu.Game.Screens.Ranking.Expanded var metadata = beatmap.BeatmapSet?.Metadata ?? beatmap.Metadata; string creator = metadata.Author.Username; - int? beatmapMaxCombo = scoreManager.GetMaximumAchievableComboAsync(score).GetResultSafely(); - var topStatistics = new List { new AccuracyStatistic(score.Accuracy), - new ComboStatistic(score.MaxCombo, beatmapMaxCombo), + new ComboStatistic(score.MaxCombo, scoreManager.GetMaximumAchievableCombo(score)), new PerformanceStatistic(score), }; diff --git a/osu.Game/Screens/Ranking/ScorePanelList.cs b/osu.Game/Screens/Ranking/ScorePanelList.cs index 4f9e61a4a1..46f9efd126 100644 --- a/osu.Game/Screens/Ranking/ScorePanelList.cs +++ b/osu.Game/Screens/Ranking/ScorePanelList.cs @@ -8,11 +8,9 @@ using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Threading; -using System.Threading.Tasks; using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Bindables; -using osu.Framework.Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Input.Events; @@ -151,32 +149,27 @@ namespace osu.Game.Screens.Ranking var score = trackingContainer.Panel.Score; - // Calculating score can take a while in extreme scenarios, so only display scores after the process completes. - scoreManager.GetTotalScoreAsync(score) - .ContinueWith(task => Schedule(() => - { - flow.SetLayoutPosition(trackingContainer, task.GetResultSafely()); + flow.SetLayoutPosition(trackingContainer, scoreManager.GetTotalScore(score)); - trackingContainer.Show(); + trackingContainer.Show(); - if (SelectedScore.Value?.Equals(score) == true) - { - SelectedScore.TriggerChange(); - } - else - { - // We want the scroll position to remain relative to the expanded panel. When a new panel is added after the expanded panel, nothing needs to be done. - // But when a panel is added before the expanded panel, we need to offset the scroll position by the width of the new panel. - if (expandedPanel != null && flow.GetPanelIndex(score) < flow.GetPanelIndex(expandedPanel.Score)) - { - // A somewhat hacky property is used here because we need to: - // 1) Scroll after the scroll container's visible range is updated. - // 2) Scroll before the scroll container's scroll position is updated. - // Without this, we would have a 1-frame positioning error which looks very jarring. - scroll.InstantScrollTarget = (scroll.InstantScrollTarget ?? scroll.Target) + ScorePanel.CONTRACTED_WIDTH + panel_spacing; - } - } - }), TaskContinuationOptions.OnlyOnRanToCompletion); + if (SelectedScore.Value?.Equals(score) == true) + { + SelectedScore.TriggerChange(); + } + else + { + // We want the scroll position to remain relative to the expanded panel. When a new panel is added after the expanded panel, nothing needs to be done. + // But when a panel is added before the expanded panel, we need to offset the scroll position by the width of the new panel. + if (expandedPanel != null && flow.GetPanelIndex(score) < flow.GetPanelIndex(expandedPanel.Score)) + { + // A somewhat hacky property is used here because we need to: + // 1) Scroll after the scroll container's visible range is updated. + // 2) Scroll before the scroll container's scroll position is updated. + // Without this, we would have a 1-frame positioning error which looks very jarring. + scroll.InstantScrollTarget = (scroll.InstantScrollTarget ?? scroll.Target) + ScorePanel.CONTRACTED_WIDTH + panel_spacing; + } + } } /// diff --git a/osu.Game/Screens/Select/Leaderboards/BeatmapLeaderboard.cs b/osu.Game/Screens/Select/Leaderboards/BeatmapLeaderboard.cs index b497943dfa..343b815e9f 100644 --- a/osu.Game/Screens/Select/Leaderboards/BeatmapLeaderboard.cs +++ b/osu.Game/Screens/Select/Leaderboards/BeatmapLeaderboard.cs @@ -8,10 +8,8 @@ using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Threading; -using System.Threading.Tasks; using osu.Framework.Allocation; using osu.Framework.Bindables; -using osu.Framework.Extensions; using osu.Game.Beatmaps; using osu.Game.Database; using osu.Game.Extensions; @@ -150,17 +148,12 @@ namespace osu.Game.Screens.Select.Leaderboards var req = new GetScoresRequest(fetchBeatmapInfo, fetchRuleset, Scope, requestMods); - req.Success += r => + req.Success += r => Schedule(() => { - scoreManager.OrderByTotalScoreAsync(r.Scores.Select(s => s.ToScoreInfo(rulesets, fetchBeatmapInfo)).ToArray(), cancellationToken) - .ContinueWith(task => Schedule(() => - { - if (cancellationToken.IsCancellationRequested) - return; - - SetScores(task.GetResultSafely(), r.UserScore?.CreateScoreInfo(rulesets, fetchBeatmapInfo)); - }), TaskContinuationOptions.OnlyOnRanToCompletion); - }; + SetScores( + scoreManager.OrderByTotalScore(r.Scores.Select(s => s.ToScoreInfo(rulesets, fetchBeatmapInfo))), + r.UserScore?.CreateScoreInfo(rulesets, fetchBeatmapInfo)); + }); return req; } @@ -213,16 +206,9 @@ namespace osu.Game.Screens.Select.Leaderboards scores = scores.Where(s => s.Mods.Any(m => selectedMods.Contains(m.Acronym))); } - scores = scores.Detach(); + scores = scoreManager.OrderByTotalScore(scores.Detach()); - scoreManager.OrderByTotalScoreAsync(scores.ToArray(), cancellationToken) - .ContinueWith(ordered => Schedule(() => - { - if (cancellationToken.IsCancellationRequested) - return; - - SetScores(ordered.GetResultSafely()); - }), TaskContinuationOptions.OnlyOnRanToCompletion); + Schedule(() => SetScores(scores)); } } From d75543ad68acc74546d9e4ab4d1c2066efb52d44 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Mon, 29 Aug 2022 15:36:10 +0900 Subject: [PATCH 1298/1528] Simplify GetMaximumAchievableCombo further --- osu.Game/Scoring/ScoreManager.cs | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) diff --git a/osu.Game/Scoring/ScoreManager.cs b/osu.Game/Scoring/ScoreManager.cs index 7204b5a281..fd600f4864 100644 --- a/osu.Game/Scoring/ScoreManager.cs +++ b/osu.Game/Scoring/ScoreManager.cs @@ -107,11 +107,8 @@ namespace osu.Game.Scoring /// Retrieves the maximum achievable combo for the provided score. /// /// The to compute the maximum achievable combo for. - /// The maximum achievable combo. A return value indicates the difficulty cache has failed to retrieve the combo. - public int GetMaximumAchievableCombo([NotNull] ScoreInfo score) - { - return Enum.GetValues(typeof(HitResult)).OfType().Where(r => r.AffectsCombo()).Select(r => score.Statistics.GetValueOrDefault(r)).Sum(); - } + /// The maximum achievable combo. + public int GetMaximumAchievableCombo([NotNull] ScoreInfo score) => score.MaximumStatistics.Where(kvp => kvp.Key.AffectsCombo()).Sum(kvp => kvp.Value); /// /// Provides the total score of a . Responds to changes in the currently-selected . From 81ac0daba8cd9574fd08821cbf8fe767d0969a1b Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Mon, 29 Aug 2022 15:51:12 +0900 Subject: [PATCH 1299/1528] Update xmldoc --- osu.Game/Rulesets/Scoring/ScoreProcessor.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs index 547b132345..cd01ae7eff 100644 --- a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs +++ b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs @@ -458,7 +458,7 @@ namespace osu.Game.Rulesets.Scoring } /// - /// Populates the given score with remaining statistics as "missed" and marks it with rank. + /// Populates a failed score, marking it with the rank. /// public void FailScore(ScoreInfo score) { From a215d009fed8bae6f3566e08f19f3de753c098e1 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 26 Aug 2022 15:19:05 +0900 Subject: [PATCH 1300/1528] Update `Remove`/`RemoveRange`/`RemoveAll` calls in line with framework changes --- osu.Game.Rulesets.Catch/UI/Catcher.cs | 6 +++--- osu.Game.Rulesets.Catch/UI/CatcherTrailDisplay.cs | 6 +++--- osu.Game.Rulesets.Mania/Mods/ManiaModPlayfieldCover.cs | 2 +- osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyBodyPiece.cs | 2 +- osu.Game.Rulesets.Osu.Tests/TestSceneFollowPoints.cs | 4 ++-- .../Objects/Drawables/DrawableOsuHitObject.cs | 2 +- .../Objects/Drawables/DrawableTaikoHitObject.cs | 6 +++--- .../Visual/Background/TestSceneSeasonalBackgroundLoader.cs | 2 +- .../Visual/Gameplay/TestSceneBeatmapSkinFallbacks.cs | 2 +- osu.Game.Tests/Visual/Gameplay/TestSceneSpectatorHost.cs | 2 +- osu.Game.Tests/Visual/Gameplay/TestSceneStoryboard.cs | 4 ++-- osu.Game.Tests/Visual/Menus/TestSceneToolbar.cs | 4 ++-- osu.Game.Tests/Visual/Navigation/TestSettingsMigration.cs | 2 +- .../Visual/Online/TestSceneLeaderboardModSelector.cs | 2 +- .../Visual/SongSelect/TestSceneBeatmapMetadataDisplay.cs | 2 +- .../Visual/UserInterface/TestSceneLogoTrackingContainer.cs | 2 +- .../Screens/TestSceneGameplayScreen.cs | 2 +- osu.Game.Tournament/Screens/Drawings/Components/Group.cs | 2 +- .../Screens/Drawings/Components/ScrollingTeamContainer.cs | 4 ++-- .../Screens/Drawings/Components/VisualiserContainer.cs | 2 +- .../Screens/Editors/TournamentEditorScreen.cs | 2 +- osu.Game/Graphics/Containers/SectionsContainer.cs | 2 +- .../Graphics/Containers/SelectionCycleFillFlowContainer.cs | 2 +- osu.Game/Graphics/UserInterface/BarGraph.cs | 2 +- osu.Game/Graphics/UserInterface/TwoLayerButton.cs | 4 ++-- osu.Game/Overlays/Chat/ChannelList/ChannelList.cs | 2 +- osu.Game/Overlays/Chat/DrawableChannel.cs | 2 +- osu.Game/Rulesets/UI/JudgementContainer.cs | 2 +- .../Screens/Edit/Compose/Components/BlueprintContainer.cs | 2 +- .../Components/HitObjectOrderedSelectionContainer.cs | 4 ++-- .../Components/Timeline/TimelineBlueprintContainer.cs | 2 +- osu.Game/Screens/Menu/IntroTriangles.cs | 3 +-- .../Lounge/Components/DrawableRoomParticipantsList.cs | 4 ++-- .../Screens/OnlinePlay/Lounge/Components/RoomsContainer.cs | 2 +- osu.Game/Screens/Ranking/ResultsScreen.cs | 2 +- osu.Game/Skinning/SkinnableSound.cs | 2 +- osu.Game/Skinning/SkinnableTargetContainer.cs | 2 +- osu.Game/Tests/Visual/OsuGameTestScene.cs | 5 +---- osu.Game/Tests/Visual/PlacementBlueprintTestScene.cs | 2 +- 39 files changed, 52 insertions(+), 56 deletions(-) diff --git a/osu.Game.Rulesets.Catch/UI/Catcher.cs b/osu.Game.Rulesets.Catch/UI/Catcher.cs index efc841dfac..61fefcfd99 100644 --- a/osu.Game.Rulesets.Catch/UI/Catcher.cs +++ b/osu.Game.Rulesets.Catch/UI/Catcher.cs @@ -271,8 +271,8 @@ namespace osu.Game.Rulesets.Catch.UI SetHyperDashState(); } - caughtObjectContainer.RemoveAll(d => d.HitObject == drawableObject.HitObject); - droppedObjectTarget.RemoveAll(d => d.HitObject == drawableObject.HitObject); + caughtObjectContainer.RemoveAll(d => d.HitObject == drawableObject.HitObject, false); + droppedObjectTarget.RemoveAll(d => d.HitObject == drawableObject.HitObject, false); } /// @@ -430,7 +430,7 @@ namespace osu.Game.Rulesets.Catch.UI { var droppedObject = getDroppedObject(caughtObject); - caughtObjectContainer.Remove(caughtObject); + caughtObjectContainer.Remove(caughtObject, false); droppedObjectTarget.Add(droppedObject); diff --git a/osu.Game.Rulesets.Catch/UI/CatcherTrailDisplay.cs b/osu.Game.Rulesets.Catch/UI/CatcherTrailDisplay.cs index 6ab6a59293..d255937fed 100644 --- a/osu.Game.Rulesets.Catch/UI/CatcherTrailDisplay.cs +++ b/osu.Game.Rulesets.Catch/UI/CatcherTrailDisplay.cs @@ -93,15 +93,15 @@ namespace osu.Game.Rulesets.Catch.UI switch (entry.Animation) { case CatcherTrailAnimation.Dashing: - dashTrails.Remove(drawable); + dashTrails.Remove(drawable, false); break; case CatcherTrailAnimation.HyperDashing: - hyperDashTrails.Remove(drawable); + hyperDashTrails.Remove(drawable, false); break; case CatcherTrailAnimation.HyperDashAfterImage: - hyperDashAfterImages.Remove(drawable); + hyperDashAfterImages.Remove(drawable, false); break; } } diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModPlayfieldCover.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModPlayfieldCover.cs index 3c24e91d54..6a94e5d371 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModPlayfieldCover.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModPlayfieldCover.cs @@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Mania.Mods HitObjectContainer hoc = column.HitObjectArea.HitObjectContainer; Container hocParent = (Container)hoc.Parent; - hocParent.Remove(hoc); + hocParent.Remove(hoc, false); hocParent.Add(new PlayfieldCoveringWrapper(hoc).With(c => { c.RelativeSizeAxes = Axes.Both; diff --git a/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyBodyPiece.cs b/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyBodyPiece.cs index 4b6f364831..49ba503cb5 100644 --- a/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyBodyPiece.cs +++ b/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyBodyPiece.cs @@ -155,7 +155,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy else { lightContainer.FadeOut(120) - .OnComplete(d => Column.TopLevelContainer.Remove(d)); + .OnComplete(d => Column.TopLevelContainer.Remove(d, false)); } } diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneFollowPoints.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneFollowPoints.cs index 305678bb62..1e625cd4e6 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneFollowPoints.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneFollowPoints.cs @@ -195,7 +195,7 @@ namespace osu.Game.Rulesets.Osu.Tests { var drawableObject = getFunc.Invoke(); - hitObjectContainer.Remove(drawableObject); + hitObjectContainer.Remove(drawableObject, false); followPointRenderer.RemoveFollowPoints(drawableObject.HitObject); }); } @@ -212,7 +212,7 @@ namespace osu.Game.Rulesets.Osu.Tests else targetTime = getObject(hitObjectContainer.Count - 1).HitObject.StartTime + 1; - hitObjectContainer.Remove(toReorder); + hitObjectContainer.Remove(toReorder, false); toReorder.HitObject.StartTime = targetTime; hitObjectContainer.Add(toReorder); }); diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs index 360b28f69f..aedb62dd24 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs @@ -77,7 +77,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables // This is a bit ugly but we don't have the concept of InternalContent so it'll have to do for now. (https://github.com/ppy/osu-framework/issues/1690) protected override void AddInternal(Drawable drawable) => shakeContainer.Add(drawable); protected override void ClearInternal(bool disposeChildren = true) => shakeContainer.Clear(disposeChildren); - protected override bool RemoveInternal(Drawable drawable) => shakeContainer.Remove(drawable); + protected override bool RemoveInternal(Drawable drawable) => shakeContainer.Remove(drawable, true); protected sealed override double InitialLifetimeOffset => HitObject.TimePreempt; diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableTaikoHitObject.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableTaikoHitObject.cs index 9bbd3670fa..c0c80eaa4a 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableTaikoHitObject.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableTaikoHitObject.cs @@ -56,7 +56,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables isProxied = true; - nonProxiedContent.Remove(Content); + nonProxiedContent.Remove(Content, false); proxiedContent.Add(Content); } @@ -70,7 +70,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables isProxied = false; - proxiedContent.Remove(Content); + proxiedContent.Remove(Content, false); nonProxiedContent.Add(Content); } @@ -141,7 +141,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables Size = BaseSize = new Vector2(TaikoHitObject.DEFAULT_SIZE); if (MainPiece != null) - Content.Remove(MainPiece); + Content.Remove(MainPiece, true); Content.Add(MainPiece = CreateMainPiece()); } diff --git a/osu.Game.Tests/Visual/Background/TestSceneSeasonalBackgroundLoader.cs b/osu.Game.Tests/Visual/Background/TestSceneSeasonalBackgroundLoader.cs index cce7ae1922..c9920cd01f 100644 --- a/osu.Game.Tests/Visual/Background/TestSceneSeasonalBackgroundLoader.cs +++ b/osu.Game.Tests/Visual/Background/TestSceneSeasonalBackgroundLoader.cs @@ -171,7 +171,7 @@ namespace osu.Game.Tests.Visual.Background => AddStep("create loader", () => { if (backgroundLoader != null) - Remove(backgroundLoader); + Remove(backgroundLoader, true); Add(backgroundLoader = new SeasonalBackgroundLoader()); }); diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneBeatmapSkinFallbacks.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneBeatmapSkinFallbacks.cs index d6c49b026e..5c7321fb24 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneBeatmapSkinFallbacks.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneBeatmapSkinFallbacks.cs @@ -87,7 +87,7 @@ namespace osu.Game.Tests.Visual.Gameplay Add(expectedComponentsAdjustmentContainer); expectedComponentsAdjustmentContainer.UpdateSubTree(); var expectedInfo = expectedComponentsContainer.CreateSkinnableInfo(); - Remove(expectedComponentsAdjustmentContainer); + Remove(expectedComponentsAdjustmentContainer, true); return almostEqual(actualInfo, expectedInfo); } diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSpectatorHost.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSpectatorHost.cs index 9ad8ac086c..083be3539d 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneSpectatorHost.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSpectatorHost.cs @@ -63,7 +63,7 @@ namespace osu.Game.Tests.Visual.Gameplay { base.TearDownSteps(); AddStep("stop watching user", () => spectatorClient.StopWatchingUser(dummy_user_id)); - AddStep("remove test spectator client", () => Remove(spectatorClient)); + AddStep("remove test spectator client", () => Remove(spectatorClient, false)); } } } diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboard.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboard.cs index 30c2790fb4..2ec675874b 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboard.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboard.cs @@ -91,7 +91,7 @@ namespace osu.Game.Tests.Visual.Gameplay private void loadStoryboard(IWorkingBeatmap working) { if (storyboard != null) - storyboardContainer.Remove(storyboard); + storyboardContainer.Remove(storyboard, true); var decoupledClock = new DecoupleableInterpolatingFramedClock { IsCoupled = true }; storyboardContainer.Clock = decoupledClock; @@ -106,7 +106,7 @@ namespace osu.Game.Tests.Visual.Gameplay private void loadStoryboardNoVideo() { if (storyboard != null) - storyboardContainer.Remove(storyboard); + storyboardContainer.Remove(storyboard, true); var decoupledClock = new DecoupleableInterpolatingFramedClock { IsCoupled = true }; storyboardContainer.Clock = decoupledClock; diff --git a/osu.Game.Tests/Visual/Menus/TestSceneToolbar.cs b/osu.Game.Tests/Visual/Menus/TestSceneToolbar.cs index 90e218675c..4473f315b9 100644 --- a/osu.Game.Tests/Visual/Menus/TestSceneToolbar.cs +++ b/osu.Game.Tests/Visual/Menus/TestSceneToolbar.cs @@ -62,8 +62,8 @@ namespace osu.Game.Tests.Visual.Menus [SetUp] public void SetUp() => Schedule(() => { - Remove(nowPlayingOverlay); - Remove(volumeOverlay); + Remove(nowPlayingOverlay, false); + Remove(volumeOverlay, false); Children = new Drawable[] { diff --git a/osu.Game.Tests/Visual/Navigation/TestSettingsMigration.cs b/osu.Game.Tests/Visual/Navigation/TestSettingsMigration.cs index f5c7ee2f19..2879536034 100644 --- a/osu.Game.Tests/Visual/Navigation/TestSettingsMigration.cs +++ b/osu.Game.Tests/Visual/Navigation/TestSettingsMigration.cs @@ -34,7 +34,7 @@ namespace osu.Game.Tests.Visual.Navigation AddStep("force save config", () => Game.LocalConfig.Save()); - AddStep("remove game", () => Remove(Game)); + AddStep("remove game", () => Remove(Game, true)); AddStep("create game again", CreateGame); diff --git a/osu.Game.Tests/Visual/Online/TestSceneLeaderboardModSelector.cs b/osu.Game.Tests/Visual/Online/TestSceneLeaderboardModSelector.cs index 10d9a5664e..5579ecedbd 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneLeaderboardModSelector.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneLeaderboardModSelector.cs @@ -60,7 +60,7 @@ namespace osu.Game.Tests.Visual.Online { if (selected.Text == mod.Acronym) { - selectedMods.Remove(selected); + selectedMods.Remove(selected, true); break; } } diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapMetadataDisplay.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapMetadataDisplay.cs index 27b485156c..c42b51c1a6 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapMetadataDisplay.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapMetadataDisplay.cs @@ -98,7 +98,7 @@ namespace osu.Game.Tests.Visual.SongSelect OsuLogo logo = new OsuLogo { Scale = new Vector2(0.15f) }; - Remove(testDifficultyCache); + Remove(testDifficultyCache, false); Children = new Drawable[] { diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneLogoTrackingContainer.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneLogoTrackingContainer.cs index 558ea01a49..d069e742dd 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneLogoTrackingContainer.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneLogoTrackingContainer.cs @@ -259,7 +259,7 @@ namespace osu.Game.Tests.Visual.UserInterface private void removeFacade() { - trackingContainer.Remove(logoFacade); + trackingContainer.Remove(logoFacade, false); visualBox.Colour = Color4.White; moveLogoFacade(); } diff --git a/osu.Game.Tournament.Tests/Screens/TestSceneGameplayScreen.cs b/osu.Game.Tournament.Tests/Screens/TestSceneGameplayScreen.cs index 842324d03d..4fc15c365f 100644 --- a/osu.Game.Tournament.Tests/Screens/TestSceneGameplayScreen.cs +++ b/osu.Game.Tournament.Tests/Screens/TestSceneGameplayScreen.cs @@ -53,7 +53,7 @@ namespace osu.Game.Tournament.Tests.Screens { AddStep("setup screen", () => { - Remove(chat); + Remove(chat, false); Children = new Drawable[] { diff --git a/osu.Game.Tournament/Screens/Drawings/Components/Group.cs b/osu.Game.Tournament/Screens/Drawings/Components/Group.cs index f50abd6e58..0b1a5328ab 100644 --- a/osu.Game.Tournament/Screens/Drawings/Components/Group.cs +++ b/osu.Game.Tournament/Screens/Drawings/Components/Group.cs @@ -93,7 +93,7 @@ namespace osu.Game.Tournament.Screens.Drawings.Components { allTeams.RemoveAll(gt => gt.Team == team); - if (teams.RemoveAll(gt => gt.Team == team) > 0) + if (teams.RemoveAll(gt => gt.Team == team, true) > 0) { TeamsCount--; return true; diff --git a/osu.Game.Tournament/Screens/Drawings/Components/ScrollingTeamContainer.cs b/osu.Game.Tournament/Screens/Drawings/Components/ScrollingTeamContainer.cs index 52c611d323..55555adb80 100644 --- a/osu.Game.Tournament/Screens/Drawings/Components/ScrollingTeamContainer.cs +++ b/osu.Game.Tournament/Screens/Drawings/Components/ScrollingTeamContainer.cs @@ -170,7 +170,7 @@ namespace osu.Game.Tournament.Screens.Drawings.Components availableTeams.Add(team); - RemoveAll(c => c is ScrollingTeam); + RemoveAll(c => c is ScrollingTeam, false); setScrollState(ScrollState.Idle); } @@ -186,7 +186,7 @@ namespace osu.Game.Tournament.Screens.Drawings.Components public void ClearTeams() { availableTeams.Clear(); - RemoveAll(c => c is ScrollingTeam); + RemoveAll(c => c is ScrollingTeam, true); setScrollState(ScrollState.Idle); } diff --git a/osu.Game.Tournament/Screens/Drawings/Components/VisualiserContainer.cs b/osu.Game.Tournament/Screens/Drawings/Components/VisualiserContainer.cs index 15edbb76c1..663162d1ca 100644 --- a/osu.Game.Tournament/Screens/Drawings/Components/VisualiserContainer.cs +++ b/osu.Game.Tournament/Screens/Drawings/Components/VisualiserContainer.cs @@ -57,7 +57,7 @@ namespace osu.Game.Tournament.Screens.Drawings.Components if (allLines.Count == 0) return; - Remove(allLines.First()); + Remove(allLines.First(), true); allLines.Remove(allLines.First()); } diff --git a/osu.Game.Tournament/Screens/Editors/TournamentEditorScreen.cs b/osu.Game.Tournament/Screens/Editors/TournamentEditorScreen.cs index 0fefe6f780..8c55026c67 100644 --- a/osu.Game.Tournament/Screens/Editors/TournamentEditorScreen.cs +++ b/osu.Game.Tournament/Screens/Editors/TournamentEditorScreen.cs @@ -106,7 +106,7 @@ namespace osu.Game.Tournament.Screens.Editors break; case NotifyCollectionChangedAction.Remove: - args.OldItems.Cast().ForEach(i => flow.RemoveAll(d => d.Model == i)); + args.OldItems.Cast().ForEach(i => flow.RemoveAll(d => d.Model == i, true)); break; } }; diff --git a/osu.Game/Graphics/Containers/SectionsContainer.cs b/osu.Game/Graphics/Containers/SectionsContainer.cs index c04a5add89..448ecc6b3d 100644 --- a/osu.Game/Graphics/Containers/SectionsContainer.cs +++ b/osu.Game/Graphics/Containers/SectionsContainer.cs @@ -70,7 +70,7 @@ namespace osu.Game.Graphics.Containers if (value == footer) return; if (footer != null) - scrollContainer.Remove(footer); + scrollContainer.Remove(footer, true); footer = value; if (value == null) return; diff --git a/osu.Game/Graphics/Containers/SelectionCycleFillFlowContainer.cs b/osu.Game/Graphics/Containers/SelectionCycleFillFlowContainer.cs index 94505d2310..2667b8b8e0 100644 --- a/osu.Game/Graphics/Containers/SelectionCycleFillFlowContainer.cs +++ b/osu.Game/Graphics/Containers/SelectionCycleFillFlowContainer.cs @@ -59,7 +59,7 @@ namespace osu.Game.Graphics.Containers drawable.StateChanged += state => selectionChanged(drawable, state); } - public override bool Remove(T drawable) + public override bool Remove(T drawable, bool disposeImmediately) => throw new NotSupportedException($"Cannot remove drawables from {nameof(SelectionCycleFillFlowContainer)}"); private void setSelected(int? value) diff --git a/osu.Game/Graphics/UserInterface/BarGraph.cs b/osu.Game/Graphics/UserInterface/BarGraph.cs index f55875ac58..2e9fd6734f 100644 --- a/osu.Game/Graphics/UserInterface/BarGraph.cs +++ b/osu.Game/Graphics/UserInterface/BarGraph.cs @@ -74,7 +74,7 @@ namespace osu.Game.Graphics.UserInterface } //I'm using ToList() here because Where() returns an Enumerable which can change it's elements afterwards - RemoveRange(Children.Where((_, index) => index >= value.Count()).ToList()); + RemoveRange(Children.Where((_, index) => index >= value.Count()).ToList(), true); } } } diff --git a/osu.Game/Graphics/UserInterface/TwoLayerButton.cs b/osu.Game/Graphics/UserInterface/TwoLayerButton.cs index 144b51d3e8..1b8848f3d5 100644 --- a/osu.Game/Graphics/UserInterface/TwoLayerButton.cs +++ b/osu.Game/Graphics/UserInterface/TwoLayerButton.cs @@ -64,8 +64,8 @@ namespace osu.Game.Graphics.UserInterface X = value.HasFlagFast(Anchor.x2) ? SIZE_RETRACTED.X * shear.X * 0.5f : 0; - Remove(c1); - Remove(c2); + Remove(c1, false); + Remove(c2, false); c1.Depth = value.HasFlagFast(Anchor.x2) ? 0 : 1; c2.Depth = value.HasFlagFast(Anchor.x2) ? 1 : 0; Add(c1); diff --git a/osu.Game/Overlays/Chat/ChannelList/ChannelList.cs b/osu.Game/Overlays/Chat/ChannelList/ChannelList.cs index b3814ca90c..d9f962ca97 100644 --- a/osu.Game/Overlays/Chat/ChannelList/ChannelList.cs +++ b/osu.Game/Overlays/Chat/ChannelList/ChannelList.cs @@ -99,7 +99,7 @@ namespace osu.Game.Overlays.Chat.ChannelList FillFlowContainer flow = getFlowForChannel(channel); channelMap.Remove(channel); - flow.Remove(item); + flow.Remove(item, true); updateVisibility(); } diff --git a/osu.Game/Overlays/Chat/DrawableChannel.cs b/osu.Game/Overlays/Chat/DrawableChannel.cs index c05f456a96..544daf7d2c 100644 --- a/osu.Game/Overlays/Chat/DrawableChannel.cs +++ b/osu.Game/Overlays/Chat/DrawableChannel.cs @@ -181,7 +181,7 @@ namespace osu.Game.Overlays.Chat { Trace.Assert(updated.Id.HasValue, "An updated message was returned with no ID."); - ChatLineFlow.Remove(found); + ChatLineFlow.Remove(found, false); found.Message = updated; ChatLineFlow.Add(found); } diff --git a/osu.Game/Rulesets/UI/JudgementContainer.cs b/osu.Game/Rulesets/UI/JudgementContainer.cs index 4336977aa8..471a62cab3 100644 --- a/osu.Game/Rulesets/UI/JudgementContainer.cs +++ b/osu.Game/Rulesets/UI/JudgementContainer.cs @@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.UI // remove any existing judgements for the judged object. // this can be the case when rewinding. - RemoveAll(c => c.JudgedObject == judgement.JudgedObject); + RemoveAll(c => c.JudgedObject == judgement.JudgedObject, false); base.Add(judgement); } diff --git a/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs b/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs index 540fbf9a72..8b38d9c612 100644 --- a/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs +++ b/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs @@ -292,7 +292,7 @@ namespace osu.Game.Screens.Edit.Compose.Components blueprint.Selected -= OnBlueprintSelected; blueprint.Deselected -= OnBlueprintDeselected; - SelectionBlueprints.Remove(blueprint); + SelectionBlueprints.Remove(blueprint, true); if (movementBlueprints?.Contains(blueprint) == true) finishSelectionMovement(); diff --git a/osu.Game/Screens/Edit/Compose/Components/HitObjectOrderedSelectionContainer.cs b/osu.Game/Screens/Edit/Compose/Components/HitObjectOrderedSelectionContainer.cs index 06af232111..3be1c27129 100644 --- a/osu.Game/Screens/Edit/Compose/Components/HitObjectOrderedSelectionContainer.cs +++ b/osu.Game/Screens/Edit/Compose/Components/HitObjectOrderedSelectionContainer.cs @@ -35,10 +35,10 @@ namespace osu.Game.Screens.Edit.Compose.Components base.Add(drawable); } - public override bool Remove(SelectionBlueprint drawable) + public override bool Remove(SelectionBlueprint drawable, bool disposeImmediately) { SortInternal(); - return base.Remove(drawable); + return base.Remove(drawable, disposeImmediately); } protected override int Compare(Drawable x, Drawable y) diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineBlueprintContainer.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineBlueprintContainer.cs index 742e16d5a9..590f92d281 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineBlueprintContainer.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineBlueprintContainer.cs @@ -77,7 +77,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline { if (placementBlueprint != null) { - SelectionBlueprints.Remove(placementBlueprint); + SelectionBlueprints.Remove(placementBlueprint, true); placementBlueprint = null; } } diff --git a/osu.Game/Screens/Menu/IntroTriangles.cs b/osu.Game/Screens/Menu/IntroTriangles.cs index d777f78df2..05a6d25303 100644 --- a/osu.Game/Screens/Menu/IntroTriangles.cs +++ b/osu.Game/Screens/Menu/IntroTriangles.cs @@ -255,8 +255,7 @@ namespace osu.Game.Screens.Menu { lazerLogo.FadeOut().OnComplete(_ => { - logoContainerSecondary.Remove(lazerLogo); - lazerLogo.Dispose(); // explicit disposal as we are pushing a new screen and the expire may not get run. + logoContainerSecondary.Remove(lazerLogo, true); logo.FadeIn(); diff --git a/osu.Game/Screens/OnlinePlay/Lounge/Components/DrawableRoomParticipantsList.cs b/osu.Game/Screens/OnlinePlay/Lounge/Components/DrawableRoomParticipantsList.cs index 995a0d3397..9e2bd41fd0 100644 --- a/osu.Game/Screens/OnlinePlay/Lounge/Components/DrawableRoomParticipantsList.cs +++ b/osu.Game/Screens/OnlinePlay/Lounge/Components/DrawableRoomParticipantsList.cs @@ -232,7 +232,7 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components private void removeUser(APIUser user) { - avatarFlow.RemoveAll(a => a.User == user); + avatarFlow.RemoveAll(a => a.User == user, true); } private void clearUsers() @@ -250,7 +250,7 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components hiddenUsers.Count = hiddenCount; if (displayedCircles > NumberOfCircles) - avatarFlow.Remove(avatarFlow.Last()); + avatarFlow.Remove(avatarFlow.Last(), true); else if (displayedCircles < NumberOfCircles) { var nextUser = RecentParticipants.FirstOrDefault(u => avatarFlow.All(a => a.User != u)); diff --git a/osu.Game/Screens/OnlinePlay/Lounge/Components/RoomsContainer.cs b/osu.Game/Screens/OnlinePlay/Lounge/Components/RoomsContainer.cs index 6142fc78a8..e6b1942506 100644 --- a/osu.Game/Screens/OnlinePlay/Lounge/Components/RoomsContainer.cs +++ b/osu.Game/Screens/OnlinePlay/Lounge/Components/RoomsContainer.cs @@ -138,7 +138,7 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components { foreach (var r in rooms) { - roomFlow.RemoveAll(d => d.Room == r); + roomFlow.RemoveAll(d => d.Room == r, true); // selection may have a lease due to being in a sub screen. if (!SelectedRoom.Disabled) diff --git a/osu.Game/Screens/Ranking/ResultsScreen.cs b/osu.Game/Screens/Ranking/ResultsScreen.cs index 226216b0f0..486df8653f 100644 --- a/osu.Game/Screens/Ranking/ResultsScreen.cs +++ b/osu.Game/Screens/Ranking/ResultsScreen.cs @@ -317,7 +317,7 @@ namespace osu.Game.Screens.Ranking var screenSpacePos = detachedPanel.ScreenSpaceDrawQuad.TopLeft; // Remove from the local container and re-attach. - detachedPanelContainer.Remove(detachedPanel); + detachedPanelContainer.Remove(detachedPanel, false); ScorePanelList.Attach(detachedPanel); // Move into its original location in the attached container first, then to the final location. diff --git a/osu.Game/Skinning/SkinnableSound.cs b/osu.Game/Skinning/SkinnableSound.cs index c2696c56f3..8f71b40801 100644 --- a/osu.Game/Skinning/SkinnableSound.cs +++ b/osu.Game/Skinning/SkinnableSound.cs @@ -151,7 +151,7 @@ namespace osu.Game.Skinning bool wasPlaying = IsPlaying; // Remove all pooled samples (return them to the pool), and dispose the rest. - samplesContainer.RemoveAll(s => s.IsInPool); + samplesContainer.RemoveAll(s => s.IsInPool, false); samplesContainer.Clear(); foreach (var s in samples) diff --git a/osu.Game/Skinning/SkinnableTargetContainer.cs b/osu.Game/Skinning/SkinnableTargetContainer.cs index 341a881789..2faaa9a905 100644 --- a/osu.Game/Skinning/SkinnableTargetContainer.cs +++ b/osu.Game/Skinning/SkinnableTargetContainer.cs @@ -85,7 +85,7 @@ namespace osu.Game.Skinning if (!(component is Drawable drawable)) throw new ArgumentException($"Provided argument must be of type {nameof(Drawable)}.", nameof(component)); - content.Remove(drawable); + content.Remove(drawable, true); components.Remove(component); } diff --git a/osu.Game/Tests/Visual/OsuGameTestScene.cs b/osu.Game/Tests/Visual/OsuGameTestScene.cs index 69a945db34..e47d19fba6 100644 --- a/osu.Game/Tests/Visual/OsuGameTestScene.cs +++ b/osu.Game/Tests/Visual/OsuGameTestScene.cs @@ -58,10 +58,7 @@ namespace osu.Game.Tests.Visual AddStep("Create new game instance", () => { if (Game?.Parent != null) - { - Remove(Game); - Game.Dispose(); - } + Remove(Game, true); RecycleLocalStorage(false); diff --git a/osu.Game/Tests/Visual/PlacementBlueprintTestScene.cs b/osu.Game/Tests/Visual/PlacementBlueprintTestScene.cs index 797e8363c3..a12459bc4e 100644 --- a/osu.Game/Tests/Visual/PlacementBlueprintTestScene.cs +++ b/osu.Game/Tests/Visual/PlacementBlueprintTestScene.cs @@ -67,7 +67,7 @@ namespace osu.Game.Tests.Visual protected void ResetPlacement() { if (CurrentBlueprint != null) - Remove(CurrentBlueprint); + Remove(CurrentBlueprint, true); Add(CurrentBlueprint = CreateBlueprint()); } From 105aa01e7d414d5e1837d00fd7eb4990895d98c6 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 29 Aug 2022 15:49:28 +0900 Subject: [PATCH 1301/1528] Update usages of `RemoveInternal` --- .../Edit/Blueprints/Components/EditablePath.cs | 2 +- .../Edit/Blueprints/Components/NestedOutlineContainer.cs | 2 +- .../Objects/Drawables/DrawableOsuHitObject.cs | 2 +- osu.Game/Graphics/Backgrounds/Background.cs | 2 +- osu.Game/Graphics/Containers/SectionsContainer.cs | 2 +- osu.Game/Rulesets/Judgements/DrawableJudgement.cs | 2 +- .../Objects/Pooling/PooledDrawableWithLifetimeContainer.cs | 2 +- osu.Game/Rulesets/UI/HitObjectContainer.cs | 2 +- osu.Game/Screens/Play/FailAnimation.cs | 3 +-- osu.Game/Screens/Ranking/ScorePanelTrackingContainer.cs | 2 +- 10 files changed, 10 insertions(+), 11 deletions(-) diff --git a/osu.Game.Rulesets.Catch/Edit/Blueprints/Components/EditablePath.cs b/osu.Game.Rulesets.Catch/Edit/Blueprints/Components/EditablePath.cs index 44d14ec330..8473eda663 100644 --- a/osu.Game.Rulesets.Catch/Edit/Blueprints/Components/EditablePath.cs +++ b/osu.Game.Rulesets.Catch/Edit/Blueprints/Components/EditablePath.cs @@ -56,7 +56,7 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components public void UpdateFrom(ScrollingHitObjectContainer hitObjectContainer, JuiceStream hitObject) { while (path.Vertices.Count < InternalChildren.Count) - RemoveInternal(InternalChildren[^1]); + RemoveInternal(InternalChildren[^1], true); while (InternalChildren.Count < path.Vertices.Count) AddInternal(new VertexPiece()); diff --git a/osu.Game.Rulesets.Catch/Edit/Blueprints/Components/NestedOutlineContainer.cs b/osu.Game.Rulesets.Catch/Edit/Blueprints/Components/NestedOutlineContainer.cs index 431ba331ac..a6f1732bc1 100644 --- a/osu.Game.Rulesets.Catch/Edit/Blueprints/Components/NestedOutlineContainer.cs +++ b/osu.Game.Rulesets.Catch/Edit/Blueprints/Components/NestedOutlineContainer.cs @@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components .Where(h => !(h is TinyDroplet))); while (nestedHitObjects.Count < InternalChildren.Count) - RemoveInternal(InternalChildren[^1]); + RemoveInternal(InternalChildren[^1], true); while (InternalChildren.Count < nestedHitObjects.Count) AddInternal(new FruitOutline()); diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs index aedb62dd24..6e525071ca 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs @@ -77,7 +77,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables // This is a bit ugly but we don't have the concept of InternalContent so it'll have to do for now. (https://github.com/ppy/osu-framework/issues/1690) protected override void AddInternal(Drawable drawable) => shakeContainer.Add(drawable); protected override void ClearInternal(bool disposeChildren = true) => shakeContainer.Clear(disposeChildren); - protected override bool RemoveInternal(Drawable drawable) => shakeContainer.Remove(drawable, true); + protected override bool RemoveInternal(Drawable drawable, bool disposeImmediately) => shakeContainer.Remove(drawable, disposeImmediately); protected sealed override double InitialLifetimeOffset => HitObject.TimePreempt; diff --git a/osu.Game/Graphics/Backgrounds/Background.cs b/osu.Game/Graphics/Backgrounds/Background.cs index 2dd96bcb09..0899c0706d 100644 --- a/osu.Game/Graphics/Backgrounds/Background.cs +++ b/osu.Game/Graphics/Backgrounds/Background.cs @@ -57,7 +57,7 @@ namespace osu.Game.Graphics.Backgrounds { if (bufferedContainer == null && newBlurSigma != Vector2.Zero) { - RemoveInternal(Sprite); + RemoveInternal(Sprite, false); AddInternal(bufferedContainer = new BufferedContainer(cachedFrameBuffer: true) { diff --git a/osu.Game/Graphics/Containers/SectionsContainer.cs b/osu.Game/Graphics/Containers/SectionsContainer.cs index 448ecc6b3d..b8a8ea79cc 100644 --- a/osu.Game/Graphics/Containers/SectionsContainer.cs +++ b/osu.Game/Graphics/Containers/SectionsContainer.cs @@ -35,7 +35,7 @@ namespace osu.Game.Graphics.Containers if (value == expandableHeader) return; if (expandableHeader != null) - RemoveInternal(expandableHeader); + RemoveInternal(expandableHeader, false); expandableHeader = value; diff --git a/osu.Game/Rulesets/Judgements/DrawableJudgement.cs b/osu.Game/Rulesets/Judgements/DrawableJudgement.cs index 0d8b8429d8..7e1196d4ca 100644 --- a/osu.Game/Rulesets/Judgements/DrawableJudgement.cs +++ b/osu.Game/Rulesets/Judgements/DrawableJudgement.cs @@ -165,7 +165,7 @@ namespace osu.Game.Rulesets.Judgements // sub-classes might have added their own children that would be removed here if .InternalChild was used. if (JudgementBody != null) - RemoveInternal(JudgementBody); + RemoveInternal(JudgementBody, true); AddInternal(JudgementBody = new SkinnableDrawable(new GameplaySkinComponent(type), _ => CreateDefaultJudgement(type), confineMode: ConfineMode.NoScaling) diff --git a/osu.Game/Rulesets/Objects/Pooling/PooledDrawableWithLifetimeContainer.cs b/osu.Game/Rulesets/Objects/Pooling/PooledDrawableWithLifetimeContainer.cs index 07a80895e6..d5b4390ce8 100644 --- a/osu.Game/Rulesets/Objects/Pooling/PooledDrawableWithLifetimeContainer.cs +++ b/osu.Game/Rulesets/Objects/Pooling/PooledDrawableWithLifetimeContainer.cs @@ -132,7 +132,7 @@ namespace osu.Game.Rulesets.Objects.Pooling /// /// Invoked when the entry became dead. /// - protected virtual void RemoveDrawable(TEntry entry, TDrawable drawable) => RemoveInternal(drawable); + protected virtual void RemoveDrawable(TEntry entry, TDrawable drawable) => RemoveInternal(drawable, false); private void entryCrossedBoundary(LifetimeEntry lifetimeEntry, LifetimeBoundaryKind kind, LifetimeBoundaryCrossingDirection direction) { diff --git a/osu.Game/Rulesets/UI/HitObjectContainer.cs b/osu.Game/Rulesets/UI/HitObjectContainer.cs index 589b585643..bbced9e58c 100644 --- a/osu.Game/Rulesets/UI/HitObjectContainer.cs +++ b/osu.Game/Rulesets/UI/HitObjectContainer.cs @@ -124,7 +124,7 @@ namespace osu.Game.Rulesets.UI unbindStartTime(drawable); - RemoveInternal(drawable); + RemoveInternal(drawable, false); } #endregion diff --git a/osu.Game/Screens/Play/FailAnimation.cs b/osu.Game/Screens/Play/FailAnimation.cs index 7275b369c3..a4b4bf4d2b 100644 --- a/osu.Game/Screens/Play/FailAnimation.cs +++ b/osu.Game/Screens/Play/FailAnimation.cs @@ -166,8 +166,7 @@ namespace osu.Game.Screens.Play if (filters.Parent == null) return; - RemoveInternal(filters); - filters.Dispose(); + RemoveInternal(filters, true); } protected override void Update() diff --git a/osu.Game/Screens/Ranking/ScorePanelTrackingContainer.cs b/osu.Game/Screens/Ranking/ScorePanelTrackingContainer.cs index e55c4530b4..b4d6d481ef 100644 --- a/osu.Game/Screens/Ranking/ScorePanelTrackingContainer.cs +++ b/osu.Game/Screens/Ranking/ScorePanelTrackingContainer.cs @@ -34,7 +34,7 @@ namespace osu.Game.Screens.Ranking if (InternalChildren.Count == 0) throw new InvalidOperationException("Score panel container is not attached."); - RemoveInternal(Panel); + RemoveInternal(Panel, false); } /// From d4a37725c43d6582b89c2eba96d5732ee265785a Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Mon, 29 Aug 2022 15:59:57 +0900 Subject: [PATCH 1302/1528] Adjust test --- .../Gameplay/TestSceneScoreProcessor.cs | 15 ++++++++++----- 1 file changed, 10 insertions(+), 5 deletions(-) diff --git a/osu.Game.Tests/Gameplay/TestSceneScoreProcessor.cs b/osu.Game.Tests/Gameplay/TestSceneScoreProcessor.cs index 4123412ab6..fb9d841d99 100644 --- a/osu.Game.Tests/Gameplay/TestSceneScoreProcessor.cs +++ b/osu.Game.Tests/Gameplay/TestSceneScoreProcessor.cs @@ -124,14 +124,19 @@ namespace osu.Game.Tests.Gameplay Assert.That(score.Rank, Is.EqualTo(ScoreRank.F)); Assert.That(score.Passed, Is.False); - Assert.That(score.Statistics.Count(kvp => kvp.Value > 0), Is.EqualTo(7)); + Assert.That(score.Statistics.Sum(kvp => kvp.Value), Is.EqualTo(4)); + Assert.That(score.MaximumStatistics.Sum(kvp => kvp.Value), Is.EqualTo(8)); + Assert.That(score.Statistics[HitResult.Ok], Is.EqualTo(1)); - Assert.That(score.Statistics[HitResult.Miss], Is.EqualTo(1)); Assert.That(score.Statistics[HitResult.LargeTickHit], Is.EqualTo(1)); - Assert.That(score.Statistics[HitResult.LargeTickMiss], Is.EqualTo(1)); - Assert.That(score.Statistics[HitResult.SmallTickMiss], Is.EqualTo(2)); + Assert.That(score.Statistics[HitResult.SmallTickMiss], Is.EqualTo(1)); Assert.That(score.Statistics[HitResult.SmallBonus], Is.EqualTo(1)); - Assert.That(score.Statistics[HitResult.IgnoreMiss], Is.EqualTo(1)); + + Assert.That(score.MaximumStatistics[HitResult.Perfect], Is.EqualTo(2)); + Assert.That(score.MaximumStatistics[HitResult.LargeTickHit], Is.EqualTo(2)); + Assert.That(score.MaximumStatistics[HitResult.SmallTickHit], Is.EqualTo(2)); + Assert.That(score.MaximumStatistics[HitResult.SmallBonus], Is.EqualTo(1)); + Assert.That(score.MaximumStatistics[HitResult.LargeBonus], Is.EqualTo(1)); } private class TestJudgement : Judgement From be5c6232e82ea1fa9115fda102a6259ec5bb2444 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 29 Aug 2022 16:29:19 +0900 Subject: [PATCH 1303/1528] Encapsulate `Track` inside a `FramedClock` to avoid mutating operations --- osu.Game/OsuGameBase.cs | 11 ++++++++++- 1 file changed, 10 insertions(+), 1 deletion(-) diff --git a/osu.Game/OsuGameBase.cs b/osu.Game/OsuGameBase.cs index 27ea3a76ae..0b158d5e08 100644 --- a/osu.Game/OsuGameBase.cs +++ b/osu.Game/OsuGameBase.cs @@ -381,7 +381,16 @@ namespace osu.Game Beatmap.BindValueChanged(onBeatmapChanged); } - private void onTrackChanged(WorkingBeatmap beatmap, TrackChangeDirection direction) => beatmapClock.ChangeSource(beatmap.Track); + private void onTrackChanged(WorkingBeatmap beatmap, TrackChangeDirection direction) + { + // FramedBeatmapClock uses a decoupled clock internally which will mutate the source if it is an `IAdjustableClock`. + // We don't want this for now, as the intention of beatmapClock is to be a read-only source for beat sync components. + // + // Encapsulating in a FramedClock will avoid any mutations. + var framedClock = new FramedClock(beatmap.Track); + + beatmapClock.ChangeSource(framedClock); + } protected virtual void InitialiseFonts() { From cf8fad045d94a010d96c7764fc66879ae2f22561 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 29 Aug 2022 16:32:41 +0900 Subject: [PATCH 1304/1528] Update template rulesets to include baked value --- .../osu.Game.Rulesets.EmptyFreeform/EmptyFreeformRuleset.cs | 3 +++ .../osu.Game.Rulesets.Pippidon/PippidonRuleset.cs | 3 +++ .../osu.Game.Rulesets.EmptyScrolling/EmptyScrollingRuleset.cs | 3 +++ .../osu.Game.Rulesets.Pippidon/PippidonRuleset.cs | 3 +++ 4 files changed, 12 insertions(+) diff --git a/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/EmptyFreeformRuleset.cs b/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/EmptyFreeformRuleset.cs index 00754c6346..1e88f87f09 100644 --- a/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/EmptyFreeformRuleset.cs +++ b/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/EmptyFreeformRuleset.cs @@ -77,5 +77,8 @@ namespace osu.Game.Rulesets.EmptyFreeform }; } } + + // Leave this line intact. It will bake the correct version into the ruleset on each build/release. + public override string RulesetAPIVersionSupported => CURRENT_RULESET_API_VERSION; } } diff --git a/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/PippidonRuleset.cs b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/PippidonRuleset.cs index 0522840e9e..2f6ba0dda6 100644 --- a/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/PippidonRuleset.cs +++ b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/PippidonRuleset.cs @@ -49,5 +49,8 @@ namespace osu.Game.Rulesets.Pippidon }; public override Drawable CreateIcon() => new PippidonRulesetIcon(this); + + // Leave this line intact. It will bake the correct version into the ruleset on each build/release. + public override string RulesetAPIVersionSupported => CURRENT_RULESET_API_VERSION; } } diff --git a/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/EmptyScrollingRuleset.cs b/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/EmptyScrollingRuleset.cs index c8f0c07724..a32586c414 100644 --- a/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/EmptyScrollingRuleset.cs +++ b/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/EmptyScrollingRuleset.cs @@ -54,5 +54,8 @@ namespace osu.Game.Rulesets.EmptyScrolling Text = ShortName[0].ToString(), Font = OsuFont.Default.With(size: 18), }; + + // Leave this line intact. It will bake the correct version into the ruleset on each build/release. + public override string RulesetAPIVersionSupported => CURRENT_RULESET_API_VERSION; } } diff --git a/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/PippidonRuleset.cs b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/PippidonRuleset.cs index 89246373ee..bde530feb8 100644 --- a/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/PippidonRuleset.cs +++ b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/PippidonRuleset.cs @@ -46,5 +46,8 @@ namespace osu.Game.Rulesets.Pippidon }; public override Drawable CreateIcon() => new PippidonRulesetIcon(this); + + // Leave this line intact. It will bake the correct version into the ruleset on each build/release. + public override string RulesetAPIVersionSupported => CURRENT_RULESET_API_VERSION; } } From 2dafa041a7e0a732159691f2107977555378e836 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 29 Aug 2022 16:42:50 +0900 Subject: [PATCH 1305/1528] Account for offset being applied to editor clock time in `TestSceneEditorClock` --- osu.Game.Tests/Visual/Editing/TestSceneEditorClock.cs | 2 +- osu.Game/Beatmaps/FramedBeatmapClock.cs | 4 ++-- osu.Game/Screens/Edit/EditorClock.cs | 2 ++ 3 files changed, 5 insertions(+), 3 deletions(-) diff --git a/osu.Game.Tests/Visual/Editing/TestSceneEditorClock.cs b/osu.Game.Tests/Visual/Editing/TestSceneEditorClock.cs index d598ebafa9..319f8ab9dc 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneEditorClock.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneEditorClock.cs @@ -63,7 +63,7 @@ namespace osu.Game.Tests.Visual.Editing AddStep("seek near end", () => EditorClock.Seek(EditorClock.TrackLength - 250)); AddUntilStep("clock stops", () => !EditorClock.IsRunning); - AddUntilStep("clock stopped at end", () => EditorClock.CurrentTime, () => Is.EqualTo(EditorClock.TrackLength)); + AddUntilStep("clock stopped at end", () => EditorClock.CurrentTime - EditorClock.TotalAppliedOffset, () => Is.EqualTo(EditorClock.TrackLength)); AddStep("start clock again", () => EditorClock.Start()); AddAssert("clock looped to start", () => EditorClock.IsRunning && EditorClock.CurrentTime < 500); diff --git a/osu.Game/Beatmaps/FramedBeatmapClock.cs b/osu.Game/Beatmaps/FramedBeatmapClock.cs index c86f25640f..a4787a34e8 100644 --- a/osu.Game/Beatmaps/FramedBeatmapClock.cs +++ b/osu.Game/Beatmaps/FramedBeatmapClock.cs @@ -124,7 +124,7 @@ namespace osu.Game.Beatmaps finalClockSource.ProcessFrame(); } - private double totalAppliedOffset + public double TotalAppliedOffset { get { @@ -169,7 +169,7 @@ namespace osu.Game.Beatmaps public bool Seek(double position) { - bool success = decoupledClock.Seek(position - totalAppliedOffset); + bool success = decoupledClock.Seek(position - TotalAppliedOffset); finalClockSource.ProcessFrame(); return success; diff --git a/osu.Game/Screens/Edit/EditorClock.cs b/osu.Game/Screens/Edit/EditorClock.cs index 7a00a74530..6485f683ad 100644 --- a/osu.Game/Screens/Edit/EditorClock.cs +++ b/osu.Game/Screens/Edit/EditorClock.cs @@ -158,6 +158,8 @@ namespace osu.Game.Screens.Edit public double CurrentTime => underlyingClock.CurrentTime; + public double TotalAppliedOffset => underlyingClock.TotalAppliedOffset; + public void Reset() { ClearTransforms(); From 780121eeee359a433aba22dba057fcc2a55ef8d5 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 29 Aug 2022 17:12:09 +0900 Subject: [PATCH 1306/1528] Add setting to toggle metronome in "Target" mod As mentioned in https://github.com/ppy/osu/discussions/20006#discussioncomment-3496732. --- osu.Game.Rulesets.Osu/Mods/OsuModTarget.cs | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModTarget.cs b/osu.Game.Rulesets.Osu/Mods/OsuModTarget.cs index 82260db818..b48f0b4ccd 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModTarget.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModTarget.cs @@ -59,6 +59,9 @@ namespace osu.Game.Rulesets.Osu.Mods Value = null }; + [SettingSource("Metronome ticks", "Whether a metronome beat should play in the background")] + public BindableBool Metronome { get; } = new BindableBool(true); + #region Constants /// @@ -337,7 +340,8 @@ namespace osu.Game.Rulesets.Osu.Mods public void ApplyToDrawableRuleset(DrawableRuleset drawableRuleset) { - drawableRuleset.Overlays.Add(new MetronomeBeat(drawableRuleset.Beatmap.HitObjects.First().StartTime)); + if (Metronome.Value) + drawableRuleset.Overlays.Add(new MetronomeBeat(drawableRuleset.Beatmap.HitObjects.First().StartTime)); } #endregion From 07b502f69af5bc73b84ac0df689fec121edc39f7 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Mon, 29 Aug 2022 17:58:57 +0900 Subject: [PATCH 1307/1528] Simplify OrderByTotalScore implementation --- osu.Game/Scoring/ScoreManager.cs | 7 +------ 1 file changed, 1 insertion(+), 6 deletions(-) diff --git a/osu.Game/Scoring/ScoreManager.cs b/osu.Game/Scoring/ScoreManager.cs index fd600f4864..782590114f 100644 --- a/osu.Game/Scoring/ScoreManager.cs +++ b/osu.Game/Scoring/ScoreManager.cs @@ -57,12 +57,7 @@ namespace osu.Game.Scoring /// The array of s to reorder. /// The given ordered by decreasing total score. public IEnumerable OrderByTotalScore(IEnumerable scores) - { - return scores.Select((score, index) => (score, totalScore: GetTotalScore(score))) - .OrderByDescending(g => g.totalScore) - .ThenBy(g => g.score.OnlineID) - .Select(g => g.score); - } + => scores.OrderByDescending(s => GetTotalScore(s)).ThenBy(s => s.OnlineID); /// /// Retrieves a bindable that represents the total score of a . From 3eda284b03b5abcabe78b03d743078313f8f52a0 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 29 Aug 2022 18:17:41 +0900 Subject: [PATCH 1308/1528] Always reprocess beatmaps after a user update request This covers the rare case where metadata may have changed server-side but not the beatmap itself. Tested with the provided user database to resolve the issue. Closes #19976. --- osu.Game/Beatmaps/BeatmapImporter.cs | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/osu.Game/Beatmaps/BeatmapImporter.cs b/osu.Game/Beatmaps/BeatmapImporter.cs index 0fa30cf5e7..292caa4397 100644 --- a/osu.Game/Beatmaps/BeatmapImporter.cs +++ b/osu.Game/Beatmaps/BeatmapImporter.cs @@ -55,7 +55,14 @@ namespace osu.Game.Beatmaps // If there were no changes, ensure we don't accidentally nuke ourselves. if (first.ID == original.ID) + { + first.PerformRead(s => + { + // Re-run processing even in this case. We might have outdated metadata. + ProcessBeatmap?.Invoke((s, false)); + }); return first; + } first.PerformWrite(updated => { From ad5ef529227d3687e8dd94573ea62b9e45b24f5d Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 29 Aug 2022 19:02:01 +0900 Subject: [PATCH 1309/1528] Add test coverage of resuming after pause not skipping forward in time --- .../Visual/Gameplay/TestScenePause.cs | 34 ++++++++++++++++++- 1 file changed, 33 insertions(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestScenePause.cs b/osu.Game.Tests/Visual/Gameplay/TestScenePause.cs index cad8c62233..61b59747ea 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestScenePause.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestScenePause.cs @@ -90,6 +90,9 @@ namespace osu.Game.Tests.Visual.Gameplay AddAssert("player not playing", () => !Player.LocalUserPlaying.Value); resumeAndConfirm(); + + AddAssert("Resumed without seeking forward", () => Player.LastResumeTime, () => Is.LessThanOrEqualTo(Player.LastPauseTime)); + AddUntilStep("player playing", () => Player.LocalUserPlaying.Value); } @@ -378,7 +381,16 @@ namespace osu.Game.Tests.Visual.Gameplay AddAssert("pause overlay " + (isShown ? "shown" : "hidden"), () => Player.PauseOverlayVisible == isShown); private void confirmClockRunning(bool isRunning) => - AddUntilStep("clock " + (isRunning ? "running" : "stopped"), () => Player.GameplayClockContainer.IsRunning == isRunning); + AddUntilStep("clock " + (isRunning ? "running" : "stopped"), () => + { + bool completed = Player.GameplayClockContainer.IsRunning == isRunning; + + if (completed) + { + } + + return completed; + }); protected override bool AllowFail => true; @@ -386,6 +398,9 @@ namespace osu.Game.Tests.Visual.Gameplay protected class PausePlayer : TestPlayer { + public double LastPauseTime { get; private set; } + public double LastResumeTime { get; private set; } + public bool FailOverlayVisible => FailOverlay.State.Value == Visibility.Visible; public bool PauseOverlayVisible => PauseOverlay.State.Value == Visibility.Visible; @@ -399,6 +414,23 @@ namespace osu.Game.Tests.Visual.Gameplay base.OnEntering(e); GameplayClockContainer.Stop(); } + + private bool? isRunning; + + protected override void UpdateAfterChildren() + { + base.UpdateAfterChildren(); + + if (GameplayClockContainer.IsRunning != isRunning) + { + isRunning = GameplayClockContainer.IsRunning; + + if (isRunning.Value) + LastResumeTime = GameplayClockContainer.CurrentTime; + else + LastPauseTime = GameplayClockContainer.CurrentTime; + } + } } } } From 75531d2d62d3f7e9f7c2fd04dd5ba53d884bcefc Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 29 Aug 2022 19:51:16 +0900 Subject: [PATCH 1310/1528] Fix gameplay skipping forward during resume operation --- .../Screens/Play/GameplayClockContainer.cs | 17 +++++-- .../Play/MasterGameplayClockContainer.cs | 45 ++++++++++++++++++- 2 files changed, 56 insertions(+), 6 deletions(-) diff --git a/osu.Game/Screens/Play/GameplayClockContainer.cs b/osu.Game/Screens/Play/GameplayClockContainer.cs index 1ae393d06a..ff82fb96ec 100644 --- a/osu.Game/Screens/Play/GameplayClockContainer.cs +++ b/osu.Game/Screens/Play/GameplayClockContainer.cs @@ -88,9 +88,7 @@ namespace osu.Game.Screens.Play ensureSourceClockSet(); - // Seeking the decoupled clock to its current time ensures that its source clock will be seeked to the same time - // This accounts for the clock source potentially taking time to enter a completely stopped state - Seek(GameplayClock.CurrentTime); + PrepareStart(); // The case which caused this to be added is FrameStabilityContainer, which manages its own current and elapsed time. // Because we generally update our own current time quicker than children can query it (via Start/Seek/Update), @@ -111,11 +109,22 @@ namespace osu.Game.Screens.Play }); } + /// + /// When is called, this will be run to give an opportunity to prepare the clock at the correct + /// start location. + /// + protected virtual void PrepareStart() + { + // Seeking the decoupled clock to its current time ensures that its source clock will be seeked to the same time + // This accounts for the clock source potentially taking time to enter a completely stopped state + Seek(GameplayClock.CurrentTime); + } + /// /// Seek to a specific time in gameplay. /// /// The destination time to seek to. - public void Seek(double time) + public virtual void Seek(double time) { Logger.Log($"{nameof(GameplayClockContainer)} seeking to {time}"); diff --git a/osu.Game/Screens/Play/MasterGameplayClockContainer.cs b/osu.Game/Screens/Play/MasterGameplayClockContainer.cs index 238817ad05..f0f5daf64d 100644 --- a/osu.Game/Screens/Play/MasterGameplayClockContainer.cs +++ b/osu.Game/Screens/Play/MasterGameplayClockContainer.cs @@ -8,6 +8,7 @@ using osu.Framework.Audio; using osu.Framework.Audio.Track; using osu.Framework.Bindables; using osu.Framework.Graphics; +using osu.Framework.Logging; using osu.Framework.Timing; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; @@ -45,6 +46,17 @@ namespace osu.Game.Screens.Play private readonly List> nonGameplayAdjustments = new List>(); + /// + /// Stores the time at which the last call was triggered. + /// This is used to ensure we resume from that precise point in time, ignoring the proceeding frequency ramp. + /// + /// Optimally, we'd have gameplay ramp down with the frequency, but I believe this was intentionally disabled + /// to avoid fails occurring after the pause screen has been shown. + /// + /// In the future I want to change this. + /// + private double? actualStopTime; + public override IEnumerable NonGameplayAdjustments => nonGameplayAdjustments.Select(b => b.Value); /// @@ -86,10 +98,12 @@ namespace osu.Game.Screens.Play protected override void StopGameplayClock() { + actualStopTime = GameplayClock.CurrentTime; + if (IsLoaded) { // During normal operation, the source is stopped after performing a frequency ramp. - this.TransformBindableTo(GameplayClock.ExternalPauseFrequencyAdjust, 0, 200, Easing.Out).OnComplete(_ => + this.TransformBindableTo(GameplayClock.ExternalPauseFrequencyAdjust, 0, 2000, Easing.Out).OnComplete(_ => { if (IsPaused.Value) base.StopGameplayClock(); @@ -108,6 +122,25 @@ namespace osu.Game.Screens.Play } } + public override void Seek(double time) + { + // Safety in case the clock is seeked while stopped. + actualStopTime = null; + + base.Seek(time); + } + + protected override void PrepareStart() + { + if (actualStopTime != null) + { + Seek(actualStopTime.Value); + actualStopTime = null; + } + else + base.PrepareStart(); + } + protected override void StartGameplayClock() { addSourceClockAdjustments(); @@ -116,7 +149,7 @@ namespace osu.Game.Screens.Play if (IsLoaded) { - this.TransformBindableTo(GameplayClock.ExternalPauseFrequencyAdjust, 1, 200, Easing.In); + this.TransformBindableTo(GameplayClock.ExternalPauseFrequencyAdjust, 1, 2000, Easing.In); } else { @@ -158,6 +191,14 @@ namespace osu.Game.Screens.Play private bool speedAdjustmentsApplied; + protected override void Update() + { + base.Update(); + + if (GameplayClock.ExternalPauseFrequencyAdjust.Value < 1) + Logger.Log($"{GameplayClock.CurrentTime}"); + } + private void addSourceClockAdjustments() { if (speedAdjustmentsApplied) From 1bff540381f8c7aaea4d4be68fab8bc69ffafa03 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 29 Aug 2022 22:04:37 +0900 Subject: [PATCH 1311/1528] Remove debug changes --- .../Screens/Play/MasterGameplayClockContainer.cs | 13 ++----------- 1 file changed, 2 insertions(+), 11 deletions(-) diff --git a/osu.Game/Screens/Play/MasterGameplayClockContainer.cs b/osu.Game/Screens/Play/MasterGameplayClockContainer.cs index f0f5daf64d..2f1ffa126f 100644 --- a/osu.Game/Screens/Play/MasterGameplayClockContainer.cs +++ b/osu.Game/Screens/Play/MasterGameplayClockContainer.cs @@ -8,7 +8,6 @@ using osu.Framework.Audio; using osu.Framework.Audio.Track; using osu.Framework.Bindables; using osu.Framework.Graphics; -using osu.Framework.Logging; using osu.Framework.Timing; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; @@ -103,7 +102,7 @@ namespace osu.Game.Screens.Play if (IsLoaded) { // During normal operation, the source is stopped after performing a frequency ramp. - this.TransformBindableTo(GameplayClock.ExternalPauseFrequencyAdjust, 0, 2000, Easing.Out).OnComplete(_ => + this.TransformBindableTo(GameplayClock.ExternalPauseFrequencyAdjust, 0, 200, Easing.Out).OnComplete(_ => { if (IsPaused.Value) base.StopGameplayClock(); @@ -149,7 +148,7 @@ namespace osu.Game.Screens.Play if (IsLoaded) { - this.TransformBindableTo(GameplayClock.ExternalPauseFrequencyAdjust, 1, 2000, Easing.In); + this.TransformBindableTo(GameplayClock.ExternalPauseFrequencyAdjust, 1, 200, Easing.In); } else { @@ -191,14 +190,6 @@ namespace osu.Game.Screens.Play private bool speedAdjustmentsApplied; - protected override void Update() - { - base.Update(); - - if (GameplayClock.ExternalPauseFrequencyAdjust.Value < 1) - Logger.Log($"{GameplayClock.CurrentTime}"); - } - private void addSourceClockAdjustments() { if (speedAdjustmentsApplied) From a296c1ec81e6980927d8d8dc9338001758ae40e0 Mon Sep 17 00:00:00 2001 From: OliBomby Date: Mon, 29 Aug 2022 16:05:35 +0200 Subject: [PATCH 1312/1528] remove call to changeHandler BeginChange --- osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs | 2 -- 1 file changed, 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs index 3d425afe9e..09f28b5b14 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs @@ -362,7 +362,6 @@ namespace osu.Game.Rulesets.Osu.Edit && Precision.AlmostBigger(1, Vector2.DistanceSquared(mergeableObjects[0].Position, mergeableObjects[1].Position)))) return; - ChangeHandler?.BeginChange(); EditorBeatmap.BeginChange(); // Have an initial slider object. @@ -440,7 +439,6 @@ namespace osu.Game.Rulesets.Osu.Edit SelectedItems.Add(mergedHitObject); EditorBeatmap.EndChange(); - ChangeHandler?.EndChange(); } protected override IEnumerable GetContextMenuItemsForSelection(IEnumerable> selection) From 27ad224f13591fb35309d4612b074dd47b22f6cf Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 30 Aug 2022 01:21:44 +0900 Subject: [PATCH 1313/1528] Remove probably unnecessary `Seek` on start --- osu.Game/Screens/Play/GameplayClockContainer.cs | 3 --- 1 file changed, 3 deletions(-) diff --git a/osu.Game/Screens/Play/GameplayClockContainer.cs b/osu.Game/Screens/Play/GameplayClockContainer.cs index ff82fb96ec..6de88d7ad0 100644 --- a/osu.Game/Screens/Play/GameplayClockContainer.cs +++ b/osu.Game/Screens/Play/GameplayClockContainer.cs @@ -115,9 +115,6 @@ namespace osu.Game.Screens.Play /// protected virtual void PrepareStart() { - // Seeking the decoupled clock to its current time ensures that its source clock will be seeked to the same time - // This accounts for the clock source potentially taking time to enter a completely stopped state - Seek(GameplayClock.CurrentTime); } /// From 062a6fcc181da7e3ca597a9d6201491b16fc7898 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 30 Aug 2022 01:21:53 +0900 Subject: [PATCH 1314/1528] Fix failing large offset test If we are going to continue to let the underlying clock process frames, there needs to be a bit of lenience to allow the backwards seek on resume (to play back over the freq ramp period). The test is meant to be ensuring we don't skip the full offset amount, so div10 seems pretty safe. --- osu.Game.Tests/Visual/Gameplay/TestScenePause.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestScenePause.cs b/osu.Game.Tests/Visual/Gameplay/TestScenePause.cs index 61b59747ea..a6abdd7ee1 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestScenePause.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestScenePause.cs @@ -66,7 +66,7 @@ namespace osu.Game.Tests.Visual.Gameplay Player.OnUpdate += _ => { double currentTime = Player.GameplayClockContainer.CurrentTime; - alwaysGoingForward &= currentTime >= lastTime; + alwaysGoingForward &= currentTime >= lastTime - 500; lastTime = currentTime; }; }); @@ -77,7 +77,7 @@ namespace osu.Game.Tests.Visual.Gameplay resumeAndConfirm(); - AddAssert("time didn't go backwards", () => alwaysGoingForward); + AddAssert("time didn't go too far backwards", () => alwaysGoingForward); AddStep("reset offset", () => LocalConfig.SetValue(OsuSetting.AudioOffset, 0.0)); } From d50e9caa11a5930d49b39aa4ce18e11827730f7f Mon Sep 17 00:00:00 2001 From: OliBomby Date: Mon, 29 Aug 2022 18:58:29 +0200 Subject: [PATCH 1315/1528] Moved guards to separate canMerge method --- osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs index 8b67c0dcc9..dd9d1614b8 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs @@ -354,12 +354,14 @@ namespace osu.Game.Rulesets.Osu.Edit .OrderBy(h => h.StartTime) .ToArray(); + private bool canMerge(IReadOnlyList objects) => + objects.Count > 1 && (objects.Any(h => h is Slider) || Precision.DefinitelyBigger(Vector2.DistanceSquared(objects[0].Position, objects[1].Position), 1)); + private void mergeSelection() { var mergeableObjects = selectedMergeableObjects; - if (mergeableObjects.Length < 2 || (mergeableObjects.All(h => h is not Slider) - && Precision.AlmostBigger(1, Vector2.DistanceSquared(mergeableObjects[0].Position, mergeableObjects[1].Position)))) + if (!canMerge(mergeableObjects)) return; ChangeHandler?.BeginChange(); @@ -446,9 +448,7 @@ namespace osu.Game.Rulesets.Osu.Edit foreach (var item in base.GetContextMenuItemsForSelection(selection)) yield return item; - var mergeableObjects = selectedMergeableObjects; - if (mergeableObjects.Length > 1 && (mergeableObjects.Any(h => h is Slider) - || Precision.DefinitelyBigger(Vector2.DistanceSquared(mergeableObjects[0].Position, mergeableObjects[1].Position), 1))) + if (canMerge(selectedMergeableObjects)) yield return new OsuMenuItem("Merge selection", MenuItemType.Destructive, mergeSelection); } } From 2e5770be4e14623f61327063f62019112d15e316 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 30 Aug 2022 02:51:42 +0900 Subject: [PATCH 1316/1528] Move helper method to bottom of class --- osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs index dd9d1614b8..048fd4ed7e 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs @@ -354,9 +354,6 @@ namespace osu.Game.Rulesets.Osu.Edit .OrderBy(h => h.StartTime) .ToArray(); - private bool canMerge(IReadOnlyList objects) => - objects.Count > 1 && (objects.Any(h => h is Slider) || Precision.DefinitelyBigger(Vector2.DistanceSquared(objects[0].Position, objects[1].Position), 1)); - private void mergeSelection() { var mergeableObjects = selectedMergeableObjects; @@ -451,5 +448,10 @@ namespace osu.Game.Rulesets.Osu.Edit if (canMerge(selectedMergeableObjects)) yield return new OsuMenuItem("Merge selection", MenuItemType.Destructive, mergeSelection); } + + private bool canMerge(IReadOnlyList objects) => + objects.Count > 1 + && (objects.Any(h => h is Slider) + || Precision.DefinitelyBigger(Vector2.DistanceSquared(objects[0].Position, objects[1].Position), 1)); } } From d20e7da2d98365e6e2e75fc239132069964d5344 Mon Sep 17 00:00:00 2001 From: HiddenNode Date: Mon, 29 Aug 2022 21:03:22 +0100 Subject: [PATCH 1317/1528] Changed epsilon --- .../TestSceneUprightAspectMaintainingContainer.cs | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneUprightAspectMaintainingContainer.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneUprightAspectMaintainingContainer.cs index 8b87e4030e..f81f8e8d85 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneUprightAspectMaintainingContainer.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneUprightAspectMaintainingContainer.cs @@ -10,6 +10,7 @@ using NUnit.Framework; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics; +using osu.Framework.Utils; using osu.Game.Graphics.Containers; using osu.Game.Graphics.Sprites; using osu.Game.Graphics; @@ -188,7 +189,7 @@ namespace osu.Game.Tests.Visual.UserInterface return false; // Aspect ratio check - if (!isNearlyZero(childScale.X - childScale.Y, 0.0001f)) + if (!isNearlyZero(childScale.X - childScale.Y)) return false; // ScalingMode check @@ -237,7 +238,7 @@ namespace osu.Game.Tests.Visual.UserInterface return true; } - private bool isNearlyZero(float f, float epsilon = 0.00001f) + private bool isNearlyZero(float f, float epsilon = Precision.FLOAT_EPSILON) { return f < epsilon; } From 43f2ba659697370d5e885d2adf784852447f1535 Mon Sep 17 00:00:00 2001 From: HiddenNode Date: Mon, 29 Aug 2022 22:00:33 +0100 Subject: [PATCH 1318/1528] Added test scene --- .../TestSceneGrowToFitContent.cs | 175 ++++++++++++++++++ 1 file changed, 175 insertions(+) create mode 100644 osu.Game.Tests/Visual/UserInterface/TestSceneGrowToFitContent.cs diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneGrowToFitContent.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneGrowToFitContent.cs new file mode 100644 index 0000000000..bcff992f9d --- /dev/null +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneGrowToFitContent.cs @@ -0,0 +1,175 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +#nullable disable + +using System.Collections.Generic; +using NUnit.Framework; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Graphics; +using osu.Game.Graphics.Containers; +using osu.Game.Graphics.Sprites; +using osu.Game.Graphics; +using System.Linq; +using osuTK; + +namespace osu.Game.Tests.Visual.UserInterface +{ + public class TestSceneGrowToFitContent : OsuGridTestScene + { + private readonly List parentContainers = new List(); + private readonly List childContainers = new List(); + private readonly List texts = new List(); + + public TestSceneGrowToFitContent() + : base(1, 2) + { + for (int i = 0; i < 2; i++) + { + OsuSpriteText text; + UprightAspectMaintainingContainer childContainer; + Container parentContainer = new Container + { + Origin = Anchor.BottomRight, + Anchor = Anchor.BottomCentre, + AutoSizeAxes = Axes.Both, + Rotation = 45, + Y = -200, + Children = new Drawable[] + { + new Box + { + RelativeSizeAxes = Axes.Both, + Colour = Colour4.Red, + }, + childContainer = new UprightAspectMaintainingContainer + { + AutoSizeAxes = Axes.Both, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Children = new Drawable[] + { + new Box + { + RelativeSizeAxes = Axes.Both, + Colour = Colour4.Blue, + }, + text = new OsuSpriteText + { + Text = "Text", + Font = OsuFont.GetFont(Typeface.Venera, weight: FontWeight.Bold, size: 40), + Origin = Anchor.Centre, + Anchor = Anchor.Centre, + }, + } + }, + } + }; + + Container cellInfo = new Container + { + Origin = Anchor.TopCentre, + Anchor = Anchor.TopCentre, + Margin = new MarginPadding + { + Top = 100, + }, + Child = new OsuSpriteText + { + Text = (i == 0) ? "GrowToFitContent == true" : "GrowToFitContent == false", + Font = OsuFont.GetFont(Typeface.Inter, weight: FontWeight.Bold, size: 40), + Origin = Anchor.TopCentre, + Anchor = Anchor.TopCentre, + }, + }; + + parentContainers.Add(parentContainer); + childContainers.Add(childContainer); + texts.Add(text); + Cell(i).Add(cellInfo); + Cell(i).Add(parentContainer); + } + } + + [Test] + public void TestResizeText() + { + AddStep("reset...", () => + { + childContainers[0].GrowToFitContent = false; + childContainers[1].GrowToFitContent = false; + }); + + AddStep("setup...", () => + { + childContainers[0].GrowToFitContent = true; + childContainers[1].GrowToFitContent = false; + }); + + for (int i = 0; i < 10; i++) + { + AddStep("Add Character", () => + { + foreach (int j in Enumerable.Range(0, parentContainers.Count)) + { + texts[j].Text += "."; + } + }); + } + + for (int i = 0; i < 10; i++) + { + AddStep("Remove Character", () => + { + foreach (int j in Enumerable.Range(0, parentContainers.Count)) + { + string text = texts[j].Text.ToString(); + texts[j].Text = text.Remove(text.Length - 1, 1); + } + }); + } + } + + [Test] + public void TestScaleText() + { + AddStep("reset...", () => + { + childContainers[0].GrowToFitContent = false; + childContainers[1].GrowToFitContent = false; + }); + + AddStep("setup...", () => + { + childContainers[0].GrowToFitContent = true; + childContainers[1].GrowToFitContent = false; + }); + + for (int i = 0; i < 1; i++) + { + AddStep("Big text", scaleUp); + + AddWaitStep("wait...", 5); + + AddStep("Small text", scaleDown); + } + } + + private void scaleUp() + { + foreach (int j in Enumerable.Range(0, parentContainers.Count)) + { + texts[j].ScaleTo(new Vector2(2, 2), 1000); + } + } + + private void scaleDown() + { + foreach (int j in Enumerable.Range(0, parentContainers.Count)) + { + texts[j].ScaleTo(new Vector2(1, 1), 1000); + } + } + } +} From cda7faecf798e9ad9242c44b0edcf544fb5d1801 Mon Sep 17 00:00:00 2001 From: HiddenNode Date: Mon, 29 Aug 2022 22:01:24 +0100 Subject: [PATCH 1319/1528] Added GrowToFitContent Parameter. --- .../UprightAspectMaintainingContainer.cs | 86 ++++++++++++++++--- 1 file changed, 73 insertions(+), 13 deletions(-) diff --git a/osu.Game/Graphics/Containers/UprightAspectMaintainingContainer.cs b/osu.Game/Graphics/Containers/UprightAspectMaintainingContainer.cs index 64b9eb409b..8efc29c83c 100644 --- a/osu.Game/Graphics/Containers/UprightAspectMaintainingContainer.cs +++ b/osu.Game/Graphics/Containers/UprightAspectMaintainingContainer.cs @@ -24,6 +24,27 @@ namespace osu.Game.Graphics.Containers /// public ScaleMode Scaling { get; set; } = ScaleMode.Vertical; + /// + /// If this is true, all wrapper containers will be set to grow with their content + /// and not shrink back, this is used to fix the position of children that change + /// in size when using AutoSizeAxes. + /// + public bool GrowToFitContent + { + get => growToFitContent; + set + { + if (growToFitContent != value) + { + foreach (GrowToFitContainer c in Children) + c.GrowToFitContentUpdated = true; + growToFitContent = value; + } + } + } + + private bool growToFitContent = true; + private readonly LayoutValue layout = new LayoutValue(Invalidation.DrawInfo, InvalidationSource.Parent); public UprightAspectMaintainingContainer() @@ -44,10 +65,11 @@ namespace osu.Game.Graphics.Containers public override void Add(Drawable drawable) { - base.Add(new GrowToFitContainer - { - Child = drawable - }); + var wrapper = new GrowToFitContainer(); + wrapper.Wrap(drawable); + wrapper.AutoSizeAxes = Axes.None; + drawable.Origin = drawable.Anchor = Anchor.Centre; + base.Add(wrapper); } /// @@ -58,7 +80,7 @@ namespace osu.Game.Graphics.Containers // Decomposes the inverse of the parent DrawInfo.Matrix into rotation, shear and scale. var parentMatrix = Parent.DrawInfo.Matrix; - // Remove Translation. + // Remove Translation.> parentMatrix.M31 = 0.0f; parentMatrix.M32 = 0.0f; @@ -108,17 +130,55 @@ namespace osu.Game.Graphics.Containers public class GrowToFitContainer : Container { + private readonly LayoutValue layout = new LayoutValue(Invalidation.RequiredParentSizeToFit, InvalidationSource.Child); + + private Vector2 maxChildSize; + + public bool GrowToFitContentUpdated { get; set; } + + public GrowToFitContainer() + { + AddLayout(layout); + } + protected override void Update() { - if ((Child.RelativeSizeAxes & Axes.X) != 0) - RelativeSizeAxes |= Axes.X; - else - Width = Math.Max(Child.Width, Width); + UprightAspectMaintainingContainer parent = (UprightAspectMaintainingContainer)Parent; - if ((Child.RelativeSizeAxes & Axes.Y) != 0) - RelativeSizeAxes |= Axes.Y; - else - Height = Math.Max(Child.Height, Height); + if (!layout.IsValid || GrowToFitContentUpdated) + { + if ((Child.RelativeSizeAxes & Axes.X) != 0) + RelativeSizeAxes |= Axes.X; + else + { + if (parent.GrowToFitContent) + Width = Math.Max(Child.Width * Child.Scale.X, maxChildSize.X); + else + Width = Child.Width * Child.Scale.X; + } + + if ((Child.RelativeSizeAxes & Axes.Y) != 0) + RelativeSizeAxes |= Axes.Y; + else + { + if (parent.GrowToFitContent) + Height = Math.Max(Child.Height * Child.Scale.Y, maxChildSize.Y); + else + Height = Child.Height * Child.Scale.Y; + } + + // reset max_child_size or update it + if (!parent.GrowToFitContent) + maxChildSize = Child.Size; + else + { + maxChildSize.X = MathF.Max(maxChildSize.X, Child.Size.X); + maxChildSize.Y = MathF.Max(maxChildSize.Y, Child.Size.Y); + } + + GrowToFitContentUpdated = false; + layout.Validate(); + } } } } From 44916c51d73580ab42c5a18f33705da9ffae9a16 Mon Sep 17 00:00:00 2001 From: OliBomby Date: Tue, 30 Aug 2022 00:18:55 +0200 Subject: [PATCH 1320/1528] Updated canMerge check to be totally accurate --- osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs index 048fd4ed7e..ac5fad54a4 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs @@ -452,6 +452,6 @@ namespace osu.Game.Rulesets.Osu.Edit private bool canMerge(IReadOnlyList objects) => objects.Count > 1 && (objects.Any(h => h is Slider) - || Precision.DefinitelyBigger(Vector2.DistanceSquared(objects[0].Position, objects[1].Position), 1)); + || objects.Zip(objects.Skip(1), (h1, h2) => Precision.DefinitelyBigger(Vector2.DistanceSquared(h1.Position, h2.Position), 1)).Any(x => x)); } } From 5d41fdfc890acd4d9dc1d45e3e96f890ec12f1b6 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 30 Aug 2022 15:05:21 +0900 Subject: [PATCH 1321/1528] Remove unnecessary usage of `DrawableAudioMixer` in `ScorePanel` --- osu.Game/Screens/Ranking/ScorePanel.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game/Screens/Ranking/ScorePanel.cs b/osu.Game/Screens/Ranking/ScorePanel.cs index 0bcfa0da1f..cb777de144 100644 --- a/osu.Game/Screens/Ranking/ScorePanel.cs +++ b/osu.Game/Screens/Ranking/ScorePanel.cs @@ -99,7 +99,7 @@ namespace osu.Game.Screens.Ranking [Resolved] private OsuGameBase game { get; set; } - private DrawableAudioMixer mixer; + private AudioContainer audioContent; private bool displayWithFlair; @@ -130,7 +130,7 @@ namespace osu.Game.Screens.Ranking // Adding a manual offset here allows the expanded version to take on an "acceptable" vertical centre when at 100% UI scale. const float vertical_fudge = 20; - InternalChild = mixer = new DrawableAudioMixer + InternalChild = audioContent = new AudioContainer { Anchor = Anchor.Centre, Origin = Anchor.Centre, @@ -225,7 +225,7 @@ namespace osu.Game.Screens.Ranking protected override void Update() { base.Update(); - mixer.Balance.Value = (ScreenSpaceDrawQuad.Centre.X / game.ScreenSpaceDrawQuad.Width) * 2 - 1; + audioContent.Balance.Value = (ScreenSpaceDrawQuad.Centre.X / game.ScreenSpaceDrawQuad.Width) * 2 - 1; } private void playAppearSample() @@ -274,7 +274,7 @@ namespace osu.Game.Screens.Ranking break; } - mixer.ResizeTo(Size, RESIZE_DURATION, Easing.OutQuint); + audioContent.ResizeTo(Size, RESIZE_DURATION, Easing.OutQuint); bool topLayerExpanded = topLayerContainer.Y < 0; From 5202c15a0e3edc10e3667805c0db15fe059e441b Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Tue, 30 Aug 2022 15:11:39 +0900 Subject: [PATCH 1322/1528] Populate MaximumStatistics for test scores --- osu.Game.Tests/Resources/TestResources.cs | 10 +++++++++- 1 file changed, 9 insertions(+), 1 deletion(-) diff --git a/osu.Game.Tests/Resources/TestResources.cs b/osu.Game.Tests/Resources/TestResources.cs index 6bce03869d..9c85f61330 100644 --- a/osu.Game.Tests/Resources/TestResources.cs +++ b/osu.Game.Tests/Resources/TestResources.cs @@ -194,8 +194,16 @@ namespace osu.Game.Tests.Resources [HitResult.LargeTickHit] = 100, [HitResult.LargeTickMiss] = 50, [HitResult.SmallBonus] = 10, - [HitResult.SmallBonus] = 50 + [HitResult.LargeBonus] = 50 }, + MaximumStatistics = new Dictionary + { + [HitResult.Perfect] = 971, + [HitResult.SmallTickHit] = 75, + [HitResult.LargeTickHit] = 150, + [HitResult.SmallBonus] = 10, + [HitResult.LargeBonus] = 50, + } }; private class TestModHardRock : ModHardRock From 8b3742188fcb9c4c80c7515546091b2ec714ec3e Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Tue, 30 Aug 2022 15:42:33 +0900 Subject: [PATCH 1323/1528] Fix test by also clearing out maximum statistics --- .../Visual/Playlists/TestScenePlaylistsResultsScreen.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsResultsScreen.cs b/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsResultsScreen.cs index 8a04cd96fe..26fa740159 100644 --- a/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsResultsScreen.cs +++ b/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsResultsScreen.cs @@ -61,6 +61,7 @@ namespace osu.Game.Tests.Visual.Playlists userScore = TestResources.CreateTestScoreInfo(); userScore.TotalScore = 0; userScore.Statistics = new Dictionary(); + userScore.MaximumStatistics = new Dictionary(); bindHandler(); From 799c015bff82460ffb1c1392610d47984281a443 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Tue, 30 Aug 2022 15:50:19 +0900 Subject: [PATCH 1324/1528] Add LegacyTotalScore to SoloScoreInfo --- osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs b/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs index 16aa800cb0..a8cedabd48 100644 --- a/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs +++ b/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs @@ -77,6 +77,12 @@ namespace osu.Game.Online.API.Requests.Responses [JsonProperty("maximum_statistics")] public Dictionary MaximumStatistics { get; set; } = new Dictionary(); + /// + /// Used to preserve the total score for legacy scores. + /// + [JsonProperty("legacy_total_score")] + public int? LegacyTotalScore { get; set; } + #region osu-web API additions (not stored to database). [JsonProperty("id")] From b8fda1a16f3668e244086ba5958f9b818c95c02b Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 30 Aug 2022 15:51:46 +0900 Subject: [PATCH 1325/1528] Apply NRT to notification classes and tidy things up a bit. --- .../TestSceneNotificationOverlay.cs | 10 +++--- .../Database/ImportProgressNotification.cs | 2 -- osu.Game/Overlays/NotificationOverlay.cs | 12 ++----- .../Overlays/Notifications/Notification.cs | 8 ++--- .../Notifications/NotificationSection.cs | 14 ++++---- .../Notifications/ProgressNotification.cs | 32 +++++++++---------- .../Notifications/SimpleNotification.cs | 2 -- 7 files changed, 32 insertions(+), 48 deletions(-) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneNotificationOverlay.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneNotificationOverlay.cs index cf069a9e34..c196b204b9 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneNotificationOverlay.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneNotificationOverlay.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.Collections.Generic; using System.Linq; using NUnit.Framework; @@ -19,11 +17,11 @@ namespace osu.Game.Tests.Visual.UserInterface [TestFixture] public class TestSceneNotificationOverlay : OsuTestScene { - private NotificationOverlay notificationOverlay; + private NotificationOverlay notificationOverlay = null!; private readonly List progressingNotifications = new List(); - private SpriteText displayedCount; + private SpriteText displayedCount = null!; [SetUp] public void SetUp() => Schedule(() => @@ -46,7 +44,7 @@ namespace osu.Game.Tests.Visual.UserInterface [Test] public void TestCompleteProgress() { - ProgressNotification notification = null; + ProgressNotification notification = null!; AddStep("add progress notification", () => { notification = new ProgressNotification @@ -64,7 +62,7 @@ namespace osu.Game.Tests.Visual.UserInterface [Test] public void TestCancelProgress() { - ProgressNotification notification = null; + ProgressNotification notification = null!; AddStep("add progress notification", () => { notification = new ProgressNotification diff --git a/osu.Game/Database/ImportProgressNotification.cs b/osu.Game/Database/ImportProgressNotification.cs index 46f9936bc2..aaee3e117f 100644 --- a/osu.Game/Database/ImportProgressNotification.cs +++ b/osu.Game/Database/ImportProgressNotification.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Overlays.Notifications; namespace osu.Game.Database diff --git a/osu.Game/Overlays/NotificationOverlay.cs b/osu.Game/Overlays/NotificationOverlay.cs index 281077bcf6..cbcc7b6886 100644 --- a/osu.Game/Overlays/NotificationOverlay.cs +++ b/osu.Game/Overlays/NotificationOverlay.cs @@ -64,14 +64,8 @@ namespace osu.Game.Overlays RelativeSizeAxes = Axes.X, Children = new[] { - new NotificationSection(AccountsStrings.NotificationsTitle, "Clear All") - { - AcceptTypes = new[] { typeof(SimpleNotification) } - }, - new NotificationSection(@"Running Tasks", @"Cancel All") - { - AcceptTypes = new[] { typeof(ProgressNotification) } - } + new NotificationSection(AccountsStrings.NotificationsTitle, new[] { typeof(SimpleNotification) }, "Clear All"), + new NotificationSection(@"Running Tasks", new[] { typeof(ProgressNotification) }, @"Cancel All"), } } } @@ -133,7 +127,7 @@ namespace osu.Game.Overlays var ourType = notification.GetType(); - var section = sections.Children.FirstOrDefault(s => s.AcceptTypes.Any(accept => accept.IsAssignableFrom(ourType))); + var section = sections.Children.FirstOrDefault(s => s.AcceptedNotificationTypes.Any(accept => accept.IsAssignableFrom(ourType))); section?.Add(notification, notification.DisplayOnTop ? -runningDepth : runningDepth); if (notification.IsImportant) diff --git a/osu.Game/Overlays/Notifications/Notification.cs b/osu.Game/Overlays/Notifications/Notification.cs index 64bf3693c8..fbb906e637 100644 --- a/osu.Game/Overlays/Notifications/Notification.cs +++ b/osu.Game/Overlays/Notifications/Notification.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using osu.Framework.Allocation; using osu.Framework.Extensions.Color4Extensions; @@ -26,7 +24,7 @@ namespace osu.Game.Overlays.Notifications /// /// User requested close. /// - public event Action Closed; + public event Action? Closed; public abstract LocalisableString Text { get; set; } @@ -38,7 +36,7 @@ namespace osu.Game.Overlays.Notifications /// /// Run on user activating the notification. Return true to close. /// - public Func Activated; + public Func? Activated; /// /// Should we show at the top of our section on display? @@ -212,7 +210,7 @@ namespace osu.Game.Overlays.Notifications public class NotificationLight : Container { private bool pulsate; - private Container pulsateLayer; + private Container pulsateLayer = null!; public bool Pulsate { diff --git a/osu.Game/Overlays/Notifications/NotificationSection.cs b/osu.Game/Overlays/Notifications/NotificationSection.cs index b7e21822fa..d2e18a0cee 100644 --- a/osu.Game/Overlays/Notifications/NotificationSection.cs +++ b/osu.Game/Overlays/Notifications/NotificationSection.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Collections.Generic; using System.Linq; @@ -21,9 +19,9 @@ namespace osu.Game.Overlays.Notifications { public class NotificationSection : AlwaysUpdateFillFlowContainer { - private OsuSpriteText countDrawable; + private OsuSpriteText countDrawable = null!; - private FlowContainer notifications; + private FlowContainer notifications = null!; public int DisplayedCount => notifications.Count(n => !n.WasClosed); public int UnreadCount => notifications.Count(n => !n.WasClosed && !n.Read); @@ -33,14 +31,16 @@ namespace osu.Game.Overlays.Notifications notifications.Insert((int)position, notification); } - public IEnumerable AcceptTypes; + public IEnumerable AcceptedNotificationTypes { get; } private readonly string clearButtonText; private readonly LocalisableString titleText; - public NotificationSection(LocalisableString title, string clearButtonText) + public NotificationSection(LocalisableString title, IEnumerable acceptedNotificationTypes, string clearButtonText) { + AcceptedNotificationTypes = acceptedNotificationTypes.ToArray(); + this.clearButtonText = clearButtonText.ToUpperInvariant(); titleText = title; } @@ -159,7 +159,7 @@ namespace osu.Game.Overlays.Notifications public void MarkAllRead() { - notifications?.Children.ForEach(n => n.Read = true); + notifications.Children.ForEach(n => n.Read = true); } } diff --git a/osu.Game/Overlays/Notifications/ProgressNotification.cs b/osu.Game/Overlays/Notifications/ProgressNotification.cs index 719e77db83..15346930a3 100644 --- a/osu.Game/Overlays/Notifications/ProgressNotification.cs +++ b/osu.Game/Overlays/Notifications/ProgressNotification.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Threading; using osu.Framework.Allocation; @@ -25,6 +23,18 @@ namespace osu.Game.Overlays.Notifications { private const float loading_spinner_size = 22; + public Func? CancelRequested { get; set; } + + /// + /// The function to post completion notifications back to. + /// + public Action? CompletionTarget { get; set; } + + /// + /// An action to complete when the completion notification is clicked. Return true to close. + /// + public Func? CompletionClickAction { get; set; } + private LocalisableString text; public override LocalisableString Text @@ -142,7 +152,7 @@ namespace osu.Game.Overlays.Notifications Text = CompletionText }; - protected virtual void Completed() + protected void Completed() { CompletionTarget?.Invoke(CreateCompletionNotification()); base.Close(); @@ -155,8 +165,8 @@ namespace osu.Game.Overlays.Notifications private Color4 colourActive; private Color4 colourCancelled; - private Box iconBackground; - private LoadingSpinner loadingSpinner; + private Box iconBackground = null!; + private LoadingSpinner loadingSpinner = null!; private readonly TextFlowContainer textDrawable; @@ -222,18 +232,6 @@ namespace osu.Game.Overlays.Notifications } } - public Func CancelRequested { get; set; } - - /// - /// The function to post completion notifications back to. - /// - public Action CompletionTarget { get; set; } - - /// - /// An action to complete when the completion notification is clicked. Return true to close. - /// - public Func CompletionClickAction; - private class ProgressBar : Container { private readonly Box box; diff --git a/osu.Game/Overlays/Notifications/SimpleNotification.cs b/osu.Game/Overlays/Notifications/SimpleNotification.cs index fc594902cf..b9a1cc6d90 100644 --- a/osu.Game/Overlays/Notifications/SimpleNotification.cs +++ b/osu.Game/Overlays/Notifications/SimpleNotification.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Colour; From 1484ae19f0a7a3f4a069bf8628dd5c8805d923db Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 30 Aug 2022 17:33:08 +0900 Subject: [PATCH 1326/1528] Initial design update pass --- osu.Game/Overlays/NotificationOverlay.cs | 6 +- .../Overlays/Notifications/Notification.cs | 147 ++++++++++-------- .../Notifications/ProgressNotification.cs | 3 +- .../Notifications/SimpleNotification.cs | 32 ++-- 4 files changed, 100 insertions(+), 88 deletions(-) diff --git a/osu.Game/Overlays/NotificationOverlay.cs b/osu.Game/Overlays/NotificationOverlay.cs index cbcc7b6886..bd483e073c 100644 --- a/osu.Game/Overlays/NotificationOverlay.cs +++ b/osu.Game/Overlays/NotificationOverlay.cs @@ -12,7 +12,6 @@ using osu.Framework.Graphics.Shapes; using osu.Framework.Localisation; using osu.Framework.Logging; using osu.Framework.Threading; -using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osu.Game.Overlays.Notifications; using osu.Game.Resources.Localisation.Web; @@ -35,6 +34,9 @@ namespace osu.Game.Overlays [Resolved] private AudioManager audio { get; set; } = null!; + [Cached] + private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Purple); + private readonly IBindable firstRunSetupVisibility = new Bindable(); [BackgroundDependencyLoader] @@ -49,7 +51,7 @@ namespace osu.Game.Overlays new Box { RelativeSizeAxes = Axes.Both, - Colour = OsuColour.Gray(0.05f), + Colour = colourProvider.Background4, }, new OsuScrollContainer { diff --git a/osu.Game/Overlays/Notifications/Notification.cs b/osu.Game/Overlays/Notifications/Notification.cs index fbb906e637..5cd0db628d 100644 --- a/osu.Game/Overlays/Notifications/Notification.cs +++ b/osu.Game/Overlays/Notifications/Notification.cs @@ -12,7 +12,6 @@ using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Sprites; using osu.Framework.Input.Events; using osu.Framework.Localisation; -using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osuTK; using osuTK.Graphics; @@ -46,8 +45,9 @@ namespace osu.Game.Overlays.Notifications public virtual string PopInSampleName => "UI/notification-pop-in"; protected NotificationLight Light; - private readonly CloseButton closeButton; + protected Container IconContent; + private readonly Container content; protected override Container Content => content; @@ -61,7 +61,7 @@ namespace osu.Game.Overlays.Notifications RelativeSizeAxes = Axes.X; AutoSizeAxes = Axes.Y; - AddRangeInternal(new Drawable[] + InternalChildren = new Drawable[] { Light = new NotificationLight { @@ -79,64 +79,68 @@ namespace osu.Game.Overlays.Notifications AutoSizeEasing = Easing.OutQuint, Children = new Drawable[] { - new Box - { - RelativeSizeAxes = Axes.Both, - Colour = Color4.White, - }, - new Container + new GridContainer { RelativeSizeAxes = Axes.X, - Padding = new MarginPadding(5), AutoSizeAxes = Axes.Y, - Children = new Drawable[] + RowDimensions = new[] { - IconContent = new Container - { - Size = new Vector2(40), - Masking = true, - CornerRadius = 5, - }, - content = new Container - { - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Padding = new MarginPadding - { - Left = 45, - Right = 30 - }, - } - } - }, - closeButton = new CloseButton - { - Alpha = 0, - Action = Close, - Anchor = Anchor.CentreRight, - Origin = Anchor.CentreRight, - Margin = new MarginPadding - { - Right = 5 + new Dimension(GridSizeMode.AutoSize, minSize: 60) }, - } + ColumnDimensions = new[] + { + new Dimension(GridSizeMode.AutoSize), + new Dimension(), + new Dimension(GridSizeMode.AutoSize), + }, + Content = new[] + { + new Drawable[] + { + IconContent = new Container + { + Width = 40, + RelativeSizeAxes = Axes.Y, + }, + new Container + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Padding = new MarginPadding(10), + Children = new Drawable[] + { + content = new Container + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + }, + } + }, + new CloseButton + { + Action = Close, + Anchor = Anchor.TopRight, + Origin = Anchor.TopRight, + } + } + }, + }, } } + }; + } + + [BackgroundDependencyLoader] + private void load(OverlayColourProvider colourProvider) + { + NotificationContent.Add(new Box + { + RelativeSizeAxes = Axes.Both, + Colour = colourProvider.Background3, + Depth = float.MaxValue }); } - protected override bool OnHover(HoverEvent e) - { - closeButton.FadeIn(75); - return base.OnHover(e); - } - - protected override void OnHoverLost(HoverLostEvent e) - { - closeButton.FadeOut(75); - base.OnHoverLost(e); - } - protected override bool OnClick(ClickEvent e) { if (Activated?.Invoke() ?? true) @@ -150,6 +154,7 @@ namespace osu.Game.Overlays.Notifications base.LoadComplete(); this.FadeInFromZero(200); + NotificationContent.MoveToX(DrawSize.X); NotificationContent.MoveToX(0, 500, Easing.OutQuint); } @@ -169,40 +174,48 @@ namespace osu.Game.Overlays.Notifications private class CloseButton : OsuClickableContainer { - private Color4 hoverColour; + private SpriteIcon icon = null!; + private Box background = null!; - public CloseButton() + [Resolved] + private OverlayColourProvider colourProvider { get; set; } = null!; + + [BackgroundDependencyLoader] + private void load() { - Colour = OsuColour.Gray(0.2f); - AutoSizeAxes = Axes.Both; + RelativeSizeAxes = Axes.Y; + Width = 24; - Children = new[] + Children = new Drawable[] { - new SpriteIcon + background = new Box + { + Colour = colourProvider.Background4, + Alpha = 0, + RelativeSizeAxes = Axes.Both, + }, + icon = new SpriteIcon { Anchor = Anchor.Centre, Origin = Anchor.Centre, - Icon = FontAwesome.Solid.TimesCircle, - Size = new Vector2(20), + Icon = FontAwesome.Solid.Check, + Size = new Vector2(12), + Colour = colourProvider.Foreground1, } }; } - [BackgroundDependencyLoader] - private void load(OsuColour colours) - { - hoverColour = colours.Yellow; - } - protected override bool OnHover(HoverEvent e) { - this.FadeColour(hoverColour, 200); + background.FadeIn(200); + icon.FadeColour(colourProvider.Content1, 200); return base.OnHover(e); } protected override void OnHoverLost(HoverLostEvent e) { - this.FadeColour(OsuColour.Gray(0.2f), 200); + background.FadeOut(200); + icon.FadeColour(colourProvider.Foreground1, 200); base.OnHoverLost(e); } } diff --git a/osu.Game/Overlays/Notifications/ProgressNotification.cs b/osu.Game/Overlays/Notifications/ProgressNotification.cs index 15346930a3..6390d9a54f 100644 --- a/osu.Game/Overlays/Notifications/ProgressNotification.cs +++ b/osu.Game/Overlays/Notifications/ProgressNotification.cs @@ -57,7 +57,7 @@ namespace osu.Game.Overlays.Notifications set { progress = value; - Scheduler.AddOnce(updateProgress, progress); + Scheduler.AddOnce(p => progressBar.Progress = p, progress); } } @@ -174,7 +174,6 @@ namespace osu.Game.Overlays.Notifications { Content.Add(textDrawable = new OsuTextFlowContainer { - Colour = OsuColour.Gray(128), AutoSizeAxes = Axes.Y, RelativeSizeAxes = Axes.X, }); diff --git a/osu.Game/Overlays/Notifications/SimpleNotification.cs b/osu.Game/Overlays/Notifications/SimpleNotification.cs index b9a1cc6d90..ae4d183258 100644 --- a/osu.Game/Overlays/Notifications/SimpleNotification.cs +++ b/osu.Game/Overlays/Notifications/SimpleNotification.cs @@ -3,7 +3,6 @@ using osu.Framework.Allocation; using osu.Framework.Graphics; -using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Sprites; @@ -24,7 +23,8 @@ namespace osu.Game.Overlays.Notifications set { text = value; - textDrawable.Text = text; + if (textDrawable != null) + textDrawable.Text = text; } } @@ -36,48 +36,46 @@ namespace osu.Game.Overlays.Notifications set { icon = value; - iconDrawable.Icon = icon; + if (iconDrawable != null) + iconDrawable.Icon = icon; } } - private readonly TextFlowContainer textDrawable; - private readonly SpriteIcon iconDrawable; + protected Box IconBackground = null!; - protected Box IconBackground; + private TextFlowContainer? textDrawable; - public SimpleNotification() + private SpriteIcon? iconDrawable; + + [BackgroundDependencyLoader] + private void load(OsuColour colours, OverlayColourProvider colourProvider) { + Light.Colour = colours.Green; + IconContent.AddRange(new Drawable[] { IconBackground = new Box { RelativeSizeAxes = Axes.Both, - Colour = ColourInfo.GradientVertical(OsuColour.Gray(0.2f), OsuColour.Gray(0.6f)) + Colour = colourProvider.Background5, }, iconDrawable = new SpriteIcon { Anchor = Anchor.Centre, Origin = Anchor.Centre, Icon = icon, - Size = new Vector2(20), + Size = new Vector2(16), } }); - Content.Add(textDrawable = new OsuTextFlowContainer(t => t.Font = t.Font.With(size: 14)) + Content.Add(textDrawable = new OsuTextFlowContainer(t => t.Font = t.Font.With(size: 14, weight: FontWeight.Medium)) { - Colour = OsuColour.Gray(128), AutoSizeAxes = Axes.Y, RelativeSizeAxes = Axes.X, Text = text }); } - [BackgroundDependencyLoader] - private void load(OsuColour colours) - { - Light.Colour = colours.Green; - } - public override bool Read { get => base.Read; From 0f203531d938fc39e0b8c99274cf35ccf844b5a3 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 30 Aug 2022 17:37:43 +0900 Subject: [PATCH 1327/1528] Allow customising the "close" button icon --- osu.Game/Overlays/Notifications/Notification.cs | 13 +++++++++++-- .../Overlays/Notifications/ProgressNotification.cs | 5 ++++- 2 files changed, 15 insertions(+), 3 deletions(-) diff --git a/osu.Game/Overlays/Notifications/Notification.cs b/osu.Game/Overlays/Notifications/Notification.cs index 5cd0db628d..2b57423305 100644 --- a/osu.Game/Overlays/Notifications/Notification.cs +++ b/osu.Game/Overlays/Notifications/Notification.cs @@ -56,6 +56,8 @@ namespace osu.Game.Overlays.Notifications public virtual bool Read { get; set; } + protected virtual IconUsage CloseButtonIcon => FontAwesome.Solid.Check; + protected Notification() { RelativeSizeAxes = Axes.X; @@ -116,7 +118,7 @@ namespace osu.Game.Overlays.Notifications }, } }, - new CloseButton + new CloseButton(CloseButtonIcon) { Action = Close, Anchor = Anchor.TopRight, @@ -177,9 +179,16 @@ namespace osu.Game.Overlays.Notifications private SpriteIcon icon = null!; private Box background = null!; + private readonly IconUsage iconUsage; + [Resolved] private OverlayColourProvider colourProvider { get; set; } = null!; + public CloseButton(IconUsage iconUsage) + { + this.iconUsage = iconUsage; + } + [BackgroundDependencyLoader] private void load() { @@ -198,7 +207,7 @@ namespace osu.Game.Overlays.Notifications { Anchor = Anchor.Centre, Origin = Anchor.Centre, - Icon = FontAwesome.Solid.Check, + Icon = iconUsage, Size = new Vector2(12), Colour = colourProvider.Foreground1, } diff --git a/osu.Game/Overlays/Notifications/ProgressNotification.cs b/osu.Game/Overlays/Notifications/ProgressNotification.cs index 6390d9a54f..594537bce7 100644 --- a/osu.Game/Overlays/Notifications/ProgressNotification.cs +++ b/osu.Game/Overlays/Notifications/ProgressNotification.cs @@ -61,7 +61,10 @@ namespace osu.Game.Overlays.Notifications } } - private void updateProgress(float progress) => progressBar.Progress = progress; + protected override IconUsage CloseButtonIcon => FontAwesome.Solid.Times; + + [Resolved] + private OverlayColourProvider colourProvider { get; set; } = null!; protected override void LoadComplete() { From 09aa3e065d790ad2f1cb44024dc7b06bd9cc8b73 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 30 Aug 2022 17:40:35 +0900 Subject: [PATCH 1328/1528] Move colouring to full icon content rather than background --- osu.Desktop/Security/ElevatedPrivilegesChecker.cs | 2 +- osu.Game/Database/TooManyDownloadsNotification.cs | 2 +- osu.Game/Online/Chat/MessageNotifier.cs | 2 +- .../Notifications/ProgressCompletionNotification.cs | 2 +- .../Overlays/Notifications/ProgressNotification.cs | 11 +++++------ osu.Game/Overlays/Notifications/SimpleNotification.cs | 4 +--- osu.Game/Screens/Play/PlayerLoader.cs | 4 ++-- osu.Game/Updater/UpdateManager.cs | 2 +- 8 files changed, 13 insertions(+), 16 deletions(-) diff --git a/osu.Desktop/Security/ElevatedPrivilegesChecker.cs b/osu.Desktop/Security/ElevatedPrivilegesChecker.cs index 9959b24b35..cc4337fb02 100644 --- a/osu.Desktop/Security/ElevatedPrivilegesChecker.cs +++ b/osu.Desktop/Security/ElevatedPrivilegesChecker.cs @@ -76,7 +76,7 @@ namespace osu.Desktop.Security private void load(OsuColour colours) { Icon = FontAwesome.Solid.ShieldAlt; - IconBackground.Colour = colours.YellowDark; + IconContent.Colour = colours.YellowDark; } } } diff --git a/osu.Game/Database/TooManyDownloadsNotification.cs b/osu.Game/Database/TooManyDownloadsNotification.cs index aa88fed43c..14012e1d34 100644 --- a/osu.Game/Database/TooManyDownloadsNotification.cs +++ b/osu.Game/Database/TooManyDownloadsNotification.cs @@ -20,7 +20,7 @@ namespace osu.Game.Database [BackgroundDependencyLoader] private void load(OsuColour colours) { - IconBackground.Colour = colours.RedDark; + IconContent.Colour = colours.RedDark; } } } diff --git a/osu.Game/Online/Chat/MessageNotifier.cs b/osu.Game/Online/Chat/MessageNotifier.cs index 3fc6a008e8..22c2b4690e 100644 --- a/osu.Game/Online/Chat/MessageNotifier.cs +++ b/osu.Game/Online/Chat/MessageNotifier.cs @@ -174,7 +174,7 @@ namespace osu.Game.Online.Chat [BackgroundDependencyLoader] private void load(OsuColour colours, ChatOverlay chatOverlay, INotificationOverlay notificationOverlay) { - IconBackground.Colour = colours.PurpleDark; + IconContent.Colour = colours.PurpleDark; Activated = delegate { diff --git a/osu.Game/Overlays/Notifications/ProgressCompletionNotification.cs b/osu.Game/Overlays/Notifications/ProgressCompletionNotification.cs index cb9d54c14c..49d558285c 100644 --- a/osu.Game/Overlays/Notifications/ProgressCompletionNotification.cs +++ b/osu.Game/Overlays/Notifications/ProgressCompletionNotification.cs @@ -20,7 +20,7 @@ namespace osu.Game.Overlays.Notifications [BackgroundDependencyLoader] private void load(OsuColour colours) { - IconBackground.Colour = ColourInfo.GradientVertical(colours.GreenDark, colours.GreenLight); + IconContent.Colour = ColourInfo.GradientVertical(colours.GreenDark, colours.GreenLight); } } } diff --git a/osu.Game/Overlays/Notifications/ProgressNotification.cs b/osu.Game/Overlays/Notifications/ProgressNotification.cs index 594537bce7..c0342f1c2a 100644 --- a/osu.Game/Overlays/Notifications/ProgressNotification.cs +++ b/osu.Game/Overlays/Notifications/ProgressNotification.cs @@ -103,7 +103,7 @@ namespace osu.Game.Overlays.Notifications Light.Pulsate = false; progressBar.Active = false; - iconBackground.FadeColour(ColourInfo.GradientVertical(colourQueued, colourQueued.Lighten(0.5f)), colour_fade_duration); + IconContent.FadeColour(ColourInfo.GradientVertical(colourQueued, colourQueued.Lighten(0.5f)), colour_fade_duration); loadingSpinner.Show(); break; @@ -112,14 +112,14 @@ namespace osu.Game.Overlays.Notifications Light.Pulsate = true; progressBar.Active = true; - iconBackground.FadeColour(ColourInfo.GradientVertical(colourActive, colourActive.Lighten(0.5f)), colour_fade_duration); + IconContent.FadeColour(ColourInfo.GradientVertical(colourActive, colourActive.Lighten(0.5f)), colour_fade_duration); loadingSpinner.Show(); break; case ProgressNotificationState.Cancelled: cancellationTokenSource.Cancel(); - iconBackground.FadeColour(ColourInfo.GradientVertical(Color4.Gray, Color4.Gray.Lighten(0.5f)), colour_fade_duration); + IconContent.FadeColour(ColourInfo.GradientVertical(Color4.Gray, Color4.Gray.Lighten(0.5f)), colour_fade_duration); loadingSpinner.Hide(); var icon = new SpriteIcon @@ -168,7 +168,6 @@ namespace osu.Game.Overlays.Notifications private Color4 colourActive; private Color4 colourCancelled; - private Box iconBackground = null!; private LoadingSpinner loadingSpinner = null!; private readonly TextFlowContainer textDrawable; @@ -206,10 +205,10 @@ namespace osu.Game.Overlays.Notifications IconContent.AddRange(new Drawable[] { - iconBackground = new Box + new Box { RelativeSizeAxes = Axes.Both, - Colour = Color4.White, + Colour = colourProvider.Background5, }, loadingSpinner = new LoadingSpinner { diff --git a/osu.Game/Overlays/Notifications/SimpleNotification.cs b/osu.Game/Overlays/Notifications/SimpleNotification.cs index ae4d183258..1dba60fb5f 100644 --- a/osu.Game/Overlays/Notifications/SimpleNotification.cs +++ b/osu.Game/Overlays/Notifications/SimpleNotification.cs @@ -41,8 +41,6 @@ namespace osu.Game.Overlays.Notifications } } - protected Box IconBackground = null!; - private TextFlowContainer? textDrawable; private SpriteIcon? iconDrawable; @@ -54,7 +52,7 @@ namespace osu.Game.Overlays.Notifications IconContent.AddRange(new Drawable[] { - IconBackground = new Box + new Box { RelativeSizeAxes = Axes.Both, Colour = colourProvider.Background5, diff --git a/osu.Game/Screens/Play/PlayerLoader.cs b/osu.Game/Screens/Play/PlayerLoader.cs index e6bd1367ef..a9fcab063c 100644 --- a/osu.Game/Screens/Play/PlayerLoader.cs +++ b/osu.Game/Screens/Play/PlayerLoader.cs @@ -530,7 +530,7 @@ namespace osu.Game.Screens.Play private void load(OsuColour colours, AudioManager audioManager, INotificationOverlay notificationOverlay, VolumeOverlay volumeOverlay) { Icon = FontAwesome.Solid.VolumeMute; - IconBackground.Colour = colours.RedDark; + IconContent.Colour = colours.RedDark; Activated = delegate { @@ -584,7 +584,7 @@ namespace osu.Game.Screens.Play private void load(OsuColour colours, INotificationOverlay notificationOverlay) { Icon = FontAwesome.Solid.BatteryQuarter; - IconBackground.Colour = colours.RedDark; + IconContent.Colour = colours.RedDark; Activated = delegate { diff --git a/osu.Game/Updater/UpdateManager.cs b/osu.Game/Updater/UpdateManager.cs index d60f2e4a4b..4790055cd1 100644 --- a/osu.Game/Updater/UpdateManager.cs +++ b/osu.Game/Updater/UpdateManager.cs @@ -99,7 +99,7 @@ namespace osu.Game.Updater private void load(OsuColour colours, ChangelogOverlay changelog, INotificationOverlay notificationOverlay) { Icon = FontAwesome.Solid.CheckSquare; - IconBackground.Colour = colours.BlueDark; + IconContent.Colour = colours.BlueDark; Activated = delegate { From bea12ab3c262bb777dbba82b4fbc74ce1dd38c60 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 30 Aug 2022 17:49:29 +0900 Subject: [PATCH 1329/1528] Rename `NotificationContent` to `MainContent` --- osu.Game/Overlays/Notifications/Notification.cs | 10 +++++----- .../Overlays/Notifications/ProgressNotification.cs | 4 ++-- 2 files changed, 7 insertions(+), 7 deletions(-) diff --git a/osu.Game/Overlays/Notifications/Notification.cs b/osu.Game/Overlays/Notifications/Notification.cs index 2b57423305..b04e732f92 100644 --- a/osu.Game/Overlays/Notifications/Notification.cs +++ b/osu.Game/Overlays/Notifications/Notification.cs @@ -52,7 +52,7 @@ namespace osu.Game.Overlays.Notifications protected override Container Content => content; - protected Container NotificationContent; + protected Container MainContent; public virtual bool Read { get; set; } @@ -71,7 +71,7 @@ namespace osu.Game.Overlays.Notifications Anchor = Anchor.CentreLeft, Origin = Anchor.CentreRight, }, - NotificationContent = new Container + MainContent = new Container { CornerRadius = 8, Masking = true, @@ -135,7 +135,7 @@ namespace osu.Game.Overlays.Notifications [BackgroundDependencyLoader] private void load(OverlayColourProvider colourProvider) { - NotificationContent.Add(new Box + MainContent.Add(new Box { RelativeSizeAxes = Axes.Both, Colour = colourProvider.Background3, @@ -157,8 +157,8 @@ namespace osu.Game.Overlays.Notifications this.FadeInFromZero(200); - NotificationContent.MoveToX(DrawSize.X); - NotificationContent.MoveToX(0, 500, Easing.OutQuint); + MainContent.MoveToX(DrawSize.X); + MainContent.MoveToX(0, 500, Easing.OutQuint); } public bool WasClosed; diff --git a/osu.Game/Overlays/Notifications/ProgressNotification.cs b/osu.Game/Overlays/Notifications/ProgressNotification.cs index c0342f1c2a..2f813b4ad5 100644 --- a/osu.Game/Overlays/Notifications/ProgressNotification.cs +++ b/osu.Game/Overlays/Notifications/ProgressNotification.cs @@ -141,7 +141,7 @@ namespace osu.Game.Overlays.Notifications case ProgressNotificationState.Completed: loadingSpinner.Hide(); - NotificationContent.MoveToY(-DrawSize.Y / 2, 200, Easing.OutQuint); + MainContent.MoveToY(-DrawSize.Y / 2, 200, Easing.OutQuint); this.FadeOut(200).Finally(_ => Completed()); break; } @@ -180,7 +180,7 @@ namespace osu.Game.Overlays.Notifications RelativeSizeAxes = Axes.X, }); - NotificationContent.Add(progressBar = new ProgressBar + MainContent.Add(progressBar = new ProgressBar { Origin = Anchor.BottomLeft, Anchor = Anchor.BottomLeft, From c846bf20a76ffb9adf5c698f64f3c668b04f90aa Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 30 Aug 2022 17:58:32 +0900 Subject: [PATCH 1330/1528] Add background hover and adjust remaining metrics --- .../Overlays/Notifications/Notification.cs | 33 ++++++++++++++----- 1 file changed, 25 insertions(+), 8 deletions(-) diff --git a/osu.Game/Overlays/Notifications/Notification.cs b/osu.Game/Overlays/Notifications/Notification.cs index b04e732f92..a759e2efd1 100644 --- a/osu.Game/Overlays/Notifications/Notification.cs +++ b/osu.Game/Overlays/Notifications/Notification.cs @@ -58,6 +58,11 @@ namespace osu.Game.Overlays.Notifications protected virtual IconUsage CloseButtonIcon => FontAwesome.Solid.Check; + [Resolved] + private OverlayColourProvider colourProvider { get; set; } = null!; + + private Box background = null!; + protected Notification() { RelativeSizeAxes = Axes.X; @@ -73,7 +78,7 @@ namespace osu.Game.Overlays.Notifications }, MainContent = new Container { - CornerRadius = 8, + CornerRadius = 6, Masking = true, RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, @@ -133,9 +138,9 @@ namespace osu.Game.Overlays.Notifications } [BackgroundDependencyLoader] - private void load(OverlayColourProvider colourProvider) + private void load() { - MainContent.Add(new Box + MainContent.Add(background = new Box { RelativeSizeAxes = Axes.Both, Colour = colourProvider.Background3, @@ -143,6 +148,18 @@ namespace osu.Game.Overlays.Notifications }); } + protected override bool OnHover(HoverEvent e) + { + background.FadeColour(colourProvider.Background2, 200, Easing.OutQuint); + return base.OnHover(e); + } + + protected override void OnHoverLost(HoverLostEvent e) + { + background.FadeColour(colourProvider.Background3, 200, Easing.OutQuint); + base.OnHoverLost(e); + } + protected override bool OnClick(ClickEvent e) { if (Activated?.Invoke() ?? true) @@ -193,7 +210,7 @@ namespace osu.Game.Overlays.Notifications private void load() { RelativeSizeAxes = Axes.Y; - Width = 24; + Width = 28; Children = new Drawable[] { @@ -216,15 +233,15 @@ namespace osu.Game.Overlays.Notifications protected override bool OnHover(HoverEvent e) { - background.FadeIn(200); - icon.FadeColour(colourProvider.Content1, 200); + background.FadeIn(200, Easing.OutQuint); + icon.FadeColour(colourProvider.Content1, 200, Easing.OutQuint); return base.OnHover(e); } protected override void OnHoverLost(HoverLostEvent e) { - background.FadeOut(200); - icon.FadeColour(colourProvider.Foreground1, 200); + background.FadeOut(200, Easing.OutQuint); + icon.FadeColour(colourProvider.Foreground1, 200, Easing.OutQuint); base.OnHoverLost(e); } } From d600058c98419657c7f4b9d630b34ff8b5d2a613 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 30 Aug 2022 18:09:10 +0900 Subject: [PATCH 1331/1528] Assert non-null in `ProfileHeader` to appease r# --- osu.Game/Overlays/Profile/ProfileHeader.cs | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/osu.Game/Overlays/Profile/ProfileHeader.cs b/osu.Game/Overlays/Profile/ProfileHeader.cs index f84f829f7a..1eca6a81cf 100644 --- a/osu.Game/Overlays/Profile/ProfileHeader.cs +++ b/osu.Game/Overlays/Profile/ProfileHeader.cs @@ -3,6 +3,7 @@ #nullable disable +using System.Diagnostics; using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; @@ -37,6 +38,10 @@ namespace osu.Game.Overlays.Profile // todo: pending implementation. // TabControl.AddItem(LayoutStrings.HeaderUsersModding); + // Haphazardly guaranteed by OverlayHeader constructor (see CreateBackground / CreateContent). + Debug.Assert(centreHeaderContainer != null); + Debug.Assert(detailHeaderContainer != null); + centreHeaderContainer.DetailsVisible.BindValueChanged(visible => detailHeaderContainer.Expanded = visible.NewValue, true); } From 928bce8fcdee3daf785539cd068b48274eae30e0 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 30 Aug 2022 18:18:46 +0900 Subject: [PATCH 1332/1528] Fix crash when attempting to watch a replay when the storage file doesn't exist --- osu.Game/Scoring/LegacyDatabasedScore.cs | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/osu.Game/Scoring/LegacyDatabasedScore.cs b/osu.Game/Scoring/LegacyDatabasedScore.cs index de35cb5faf..a7641c7999 100644 --- a/osu.Game/Scoring/LegacyDatabasedScore.cs +++ b/osu.Game/Scoring/LegacyDatabasedScore.cs @@ -25,7 +25,12 @@ namespace osu.Game.Scoring return; using (var stream = store.GetStream(replayFilename)) + { + if (stream == null) + return; + Replay = new DatabasedLegacyScoreDecoder(rulesets, beatmaps).Parse(stream).Replay; + } } } } From 6b71b4656d6a10e085d9ab9119110293c7250cbd Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 30 Aug 2022 19:16:59 +0900 Subject: [PATCH 1333/1528] Remove `ProgressNotification` vertical movement and delay --- osu.Game/Overlays/Notifications/ProgressNotification.cs | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/osu.Game/Overlays/Notifications/ProgressNotification.cs b/osu.Game/Overlays/Notifications/ProgressNotification.cs index 2f813b4ad5..36b8bac873 100644 --- a/osu.Game/Overlays/Notifications/ProgressNotification.cs +++ b/osu.Game/Overlays/Notifications/ProgressNotification.cs @@ -141,8 +141,7 @@ namespace osu.Game.Overlays.Notifications case ProgressNotificationState.Completed: loadingSpinner.Hide(); - MainContent.MoveToY(-DrawSize.Y / 2, 200, Easing.OutQuint); - this.FadeOut(200).Finally(_ => Completed()); + Completed(); break; } } From 60413e3e7bac003d6d7ceab82b704d4efd236bb5 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 30 Aug 2022 19:17:40 +0900 Subject: [PATCH 1334/1528] Enable masking for main content to avoid underlap with close button on word wrap failure. --- osu.Game/Overlays/Notifications/Notification.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game/Overlays/Notifications/Notification.cs b/osu.Game/Overlays/Notifications/Notification.cs index a759e2efd1..90d9b88b79 100644 --- a/osu.Game/Overlays/Notifications/Notification.cs +++ b/osu.Game/Overlays/Notifications/Notification.cs @@ -118,6 +118,7 @@ namespace osu.Game.Overlays.Notifications { content = new Container { + Masking = true, RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, }, From 7b006f1f2249278d67a073bbd747e0957aede85a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 30 Aug 2022 20:34:27 +0900 Subject: [PATCH 1335/1528] Add flash when a new notification is displayed to draw attention --- osu.Game/Overlays/Notifications/Notification.cs | 10 ++++++++++ 1 file changed, 10 insertions(+) diff --git a/osu.Game/Overlays/Notifications/Notification.cs b/osu.Game/Overlays/Notifications/Notification.cs index 90d9b88b79..3407995502 100644 --- a/osu.Game/Overlays/Notifications/Notification.cs +++ b/osu.Game/Overlays/Notifications/Notification.cs @@ -61,6 +61,8 @@ namespace osu.Game.Overlays.Notifications [Resolved] private OverlayColourProvider colourProvider { get; set; } = null!; + private readonly Box initialFlash; + private Box background = null!; protected Notification() @@ -133,6 +135,12 @@ namespace osu.Game.Overlays.Notifications } }, }, + initialFlash = new Box + { + Colour = Color4.White.Opacity(0.8f), + RelativeSizeAxes = Axes.Both, + Blending = BlendingParameters.Additive, + }, } } }; @@ -177,6 +185,8 @@ namespace osu.Game.Overlays.Notifications MainContent.MoveToX(DrawSize.X); MainContent.MoveToX(0, 500, Easing.OutQuint); + + initialFlash.FadeOutFromOne(2000, Easing.OutQuart); } public bool WasClosed; From b8300ae60a29216e63790857e486614f3c295eac Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 30 Aug 2022 20:57:12 +0900 Subject: [PATCH 1336/1528] Add toast notification tray --- osu.Game/Overlays/NotificationOverlay.cs | 81 +++++++++--- .../Overlays/NotificationOverlayToastTray.cs | 124 ++++++++++++++++++ 2 files changed, 184 insertions(+), 21 deletions(-) create mode 100644 osu.Game/Overlays/NotificationOverlayToastTray.cs diff --git a/osu.Game/Overlays/NotificationOverlay.cs b/osu.Game/Overlays/NotificationOverlay.cs index bd483e073c..096de558dd 100644 --- a/osu.Game/Overlays/NotificationOverlay.cs +++ b/osu.Game/Overlays/NotificationOverlay.cs @@ -15,6 +15,7 @@ using osu.Framework.Threading; using osu.Game.Graphics.Containers; using osu.Game.Overlays.Notifications; using osu.Game.Resources.Localisation.Web; +using osuTK; using NotificationsStrings = osu.Game.Localisation.NotificationsStrings; namespace osu.Game.Overlays @@ -39,6 +40,23 @@ namespace osu.Game.Overlays private readonly IBindable firstRunSetupVisibility = new Bindable(); + public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) + { + if (State.Value == Visibility.Visible) + return base.ReceivePositionalInputAt(screenSpacePos); + + if (toastTray.IsDisplayingToasts) + return toastTray.ReceivePositionalInputAt(screenSpacePos); + + return false; + } + + public override bool PropagatePositionalInputSubTree => base.PropagatePositionalInputSubTree || toastTray.IsDisplayingToasts; + + private NotificationOverlayToastTray toastTray = null!; + + private Container mainContent = null!; + [BackgroundDependencyLoader] private void load(FirstRunSetupOverlay? firstRunSetup) { @@ -48,30 +66,41 @@ namespace osu.Game.Overlays Children = new Drawable[] { - new Box + toastTray = new NotificationOverlayToastTray { - RelativeSizeAxes = Axes.Both, - Colour = colourProvider.Background4, + Origin = Anchor.TopRight, }, - new OsuScrollContainer + mainContent = new Container { - Masking = true, RelativeSizeAxes = Axes.Both, - Children = new[] + Children = new Drawable[] { - sections = new FillFlowContainer + new Box { - Direction = FillDirection.Vertical, - AutoSizeAxes = Axes.Y, - RelativeSizeAxes = Axes.X, + RelativeSizeAxes = Axes.Both, + Colour = colourProvider.Background4, + }, + new OsuScrollContainer + { + Masking = true, + RelativeSizeAxes = Axes.Both, Children = new[] { - new NotificationSection(AccountsStrings.NotificationsTitle, new[] { typeof(SimpleNotification) }, "Clear All"), - new NotificationSection(@"Running Tasks", new[] { typeof(ProgressNotification) }, @"Cancel All"), + sections = new FillFlowContainer + { + Direction = FillDirection.Vertical, + AutoSizeAxes = Axes.Y, + RelativeSizeAxes = Axes.X, + Children = new[] + { + new NotificationSection(AccountsStrings.NotificationsTitle, new[] { typeof(SimpleNotification) }, "Clear All"), + new NotificationSection(@"Running Tasks", new[] { typeof(ProgressNotification) }, @"Cancel All"), + } + } } } } - } + }, }; if (firstRunSetup != null) @@ -129,14 +158,22 @@ namespace osu.Game.Overlays var ourType = notification.GetType(); - var section = sections.Children.FirstOrDefault(s => s.AcceptedNotificationTypes.Any(accept => accept.IsAssignableFrom(ourType))); - section?.Add(notification, notification.DisplayOnTop ? -runningDepth : runningDepth); + int depth = notification.DisplayOnTop ? -runningDepth : runningDepth; - if (notification.IsImportant) - Show(); + if (State.Value == Visibility.Hidden) + toastTray.Post(notification, addPermanently); + else + addPermanently(); - updateCounts(); - playDebouncedSample(notification.PopInSampleName); + void addPermanently() + { + var section = sections.Children.First(s => s.AcceptedNotificationTypes.Any(accept => accept.IsAssignableFrom(ourType))); + + section.Add(notification, depth); + + updateCounts(); + playDebouncedSample(notification.PopInSampleName); + } }); protected override void Update() @@ -152,7 +189,9 @@ namespace osu.Game.Overlays base.PopIn(); this.MoveToX(0, TRANSITION_LENGTH, Easing.OutQuint); - this.FadeTo(1, TRANSITION_LENGTH, Easing.OutQuint); + mainContent.FadeTo(1, TRANSITION_LENGTH, Easing.OutQuint); + + toastTray.FlushAllToasts(); } protected override void PopOut() @@ -162,7 +201,7 @@ namespace osu.Game.Overlays markAllRead(); this.MoveToX(WIDTH, TRANSITION_LENGTH, Easing.OutQuint); - this.FadeTo(0, TRANSITION_LENGTH, Easing.OutQuint); + mainContent.FadeTo(0, TRANSITION_LENGTH, Easing.OutQuint); } private void notificationClosed() diff --git a/osu.Game/Overlays/NotificationOverlayToastTray.cs b/osu.Game/Overlays/NotificationOverlayToastTray.cs new file mode 100644 index 0000000000..338e84c472 --- /dev/null +++ b/osu.Game/Overlays/NotificationOverlayToastTray.cs @@ -0,0 +1,124 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Linq; +using osu.Framework.Allocation; +using osu.Framework.Extensions.Color4Extensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Colour; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Effects; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Threading; +using osu.Framework.Utils; +using osu.Game.Overlays.Notifications; +using osuTK; + +namespace osu.Game.Overlays +{ + /// + /// A tray which attaches to the left of to show temporary toasts. + /// + public class NotificationOverlayToastTray : CompositeDrawable + { + public bool IsDisplayingToasts => toastFlow.Count > 0; + + private FillFlowContainer toastFlow = null!; + private BufferedContainer toastContentBackground = null!; + + [Resolved] + private OverlayColourProvider colourProvider { get; set; } = null!; + + private readonly List pendingToastOperations = new List(); + + private int runningDepth; + + [BackgroundDependencyLoader] + private void load() + { + RelativeSizeAxes = Axes.X; + AutoSizeAxes = Axes.Y; + Padding = new MarginPadding(20); + + InternalChildren = new Drawable[] + { + toastContentBackground = (new Box + { + Anchor = Anchor.TopRight, + Origin = Anchor.TopRight, + Colour = ColourInfo.GradientVertical( + colourProvider.Background6.Opacity(0.7f), + colourProvider.Background6.Opacity(0.5f)), + RelativeSizeAxes = Axes.Both, + }.WithEffect(new BlurEffect + { + PadExtent = true, + Sigma = new Vector2(20), + }).With(postEffectDrawable => + { + postEffectDrawable.Scale = new Vector2(1.5f, 1); + postEffectDrawable.Position += new Vector2(70, -50); + postEffectDrawable.AutoSizeAxes = Axes.None; + postEffectDrawable.RelativeSizeAxes = Axes.X; + })), + toastFlow = new FillFlowContainer + { + LayoutDuration = 150, + LayoutEasing = Easing.OutQuart, + Spacing = new Vector2(3), + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + }, + }; + } + + public void FlushAllToasts() + { + foreach (var d in pendingToastOperations.Where(d => !d.Completed)) + d.RunTask(); + + pendingToastOperations.Clear(); + } + + public void Post(Notification notification, Action addPermanently) + { + ++runningDepth; + + int depth = notification.DisplayOnTop ? -runningDepth : runningDepth; + + toastFlow.Insert(depth, notification); + + pendingToastOperations.Add(Scheduler.AddDelayed(() => + { + // add notification to permanent overlay unless it was already dismissed by the user. + if (notification.WasClosed) + return; + + toastFlow.Remove(notification); + AddInternal(notification); + + notification.MoveToOffset(new Vector2(400, 0), NotificationOverlay.TRANSITION_LENGTH, Easing.OutQuint); + notification.FadeOut(NotificationOverlay.TRANSITION_LENGTH, Easing.OutQuint).OnComplete(_ => + { + RemoveInternal(notification); + addPermanently(); + + notification.FadeIn(300, Easing.OutQuint); + }); + }, notification.IsImportant ? 15000 : 3000)); + } + + protected override void Update() + { + base.Update(); + + float height = toastFlow.DrawHeight + 120; + float alpha = IsDisplayingToasts ? MathHelper.Clamp(toastFlow.DrawHeight / 40, 0, 1) * toastFlow.Children.Max(n => n.Alpha) : 0; + + toastContentBackground.Height = (float)Interpolation.DampContinuously(toastContentBackground.Height, height, 10, Clock.ElapsedFrameTime); + toastContentBackground.Alpha = (float)Interpolation.DampContinuously(toastContentBackground.Alpha, alpha, 10, Clock.ElapsedFrameTime); + } + } +} From e9cfaa76c954bf2375f3f0c44b24354a2ead697d Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 30 Aug 2022 21:04:28 +0900 Subject: [PATCH 1337/1528] Change global overlay ordering so notification toasts display above settings --- osu.Game/OsuGame.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index f7747c5d64..108153fd9d 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -804,8 +804,8 @@ namespace osu.Game Children = new Drawable[] { overlayContent = new Container { RelativeSizeAxes = Axes.Both }, - rightFloatingOverlayContent = new Container { RelativeSizeAxes = Axes.Both }, leftFloatingOverlayContent = new Container { RelativeSizeAxes = Axes.Both }, + rightFloatingOverlayContent = new Container { RelativeSizeAxes = Axes.Both }, } }, topMostOverlayContent = new Container { RelativeSizeAxes = Axes.Both }, From 95ce78a50c72df36eaaa2c63101ea9939f930a28 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 30 Aug 2022 21:04:38 +0900 Subject: [PATCH 1338/1528] Reduce notification post delay now that it's less important --- osu.Game/Overlays/NotificationOverlay.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Overlays/NotificationOverlay.cs b/osu.Game/Overlays/NotificationOverlay.cs index 096de558dd..b6354179e0 100644 --- a/osu.Game/Overlays/NotificationOverlay.cs +++ b/osu.Game/Overlays/NotificationOverlay.cs @@ -117,7 +117,7 @@ namespace osu.Game.Overlays if (enabled) // we want a slight delay before toggling notifications on to avoid the user becoming overwhelmed. - notificationsEnabler = Scheduler.AddDelayed(() => processingPosts = true, State.Value == Visibility.Visible ? 0 : 1000); + notificationsEnabler = Scheduler.AddDelayed(() => processingPosts = true, State.Value == Visibility.Visible ? 0 : 100); else processingPosts = false; } From a7110666a0c43b214b3f83d48587eadc3067d0ad Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 30 Aug 2022 21:13:27 +0900 Subject: [PATCH 1339/1528] Play notification appear sample immediately --- osu.Game/Overlays/NotificationOverlay.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game/Overlays/NotificationOverlay.cs b/osu.Game/Overlays/NotificationOverlay.cs index b6354179e0..b0ebf7e666 100644 --- a/osu.Game/Overlays/NotificationOverlay.cs +++ b/osu.Game/Overlays/NotificationOverlay.cs @@ -160,6 +160,8 @@ namespace osu.Game.Overlays int depth = notification.DisplayOnTop ? -runningDepth : runningDepth; + playDebouncedSample(notification.PopInSampleName); + if (State.Value == Visibility.Hidden) toastTray.Post(notification, addPermanently); else @@ -172,7 +174,6 @@ namespace osu.Game.Overlays section.Add(notification, depth); updateCounts(); - playDebouncedSample(notification.PopInSampleName); } }); From 403fc18976e8593e93e7724a9069604fd70a242d Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 30 Aug 2022 21:13:37 +0900 Subject: [PATCH 1340/1528] Fix notification completion events not being run when overlay not visible --- osu.Game/Overlays/NotificationOverlay.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game/Overlays/NotificationOverlay.cs b/osu.Game/Overlays/NotificationOverlay.cs index b0ebf7e666..80071db37f 100644 --- a/osu.Game/Overlays/NotificationOverlay.cs +++ b/osu.Game/Overlays/NotificationOverlay.cs @@ -72,6 +72,7 @@ namespace osu.Game.Overlays }, mainContent = new Container { + AlwaysPresent = true, RelativeSizeAxes = Axes.Both, Children = new Drawable[] { From 224ab29ef405428d9ee4634879fbd6f10658d507 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 30 Aug 2022 21:19:51 +0900 Subject: [PATCH 1341/1528] Don't dismiss toasts while hovered (and adjust timings slightly) --- osu.Game/Overlays/NotificationOverlayToastTray.cs | 12 ++++++++++-- 1 file changed, 10 insertions(+), 2 deletions(-) diff --git a/osu.Game/Overlays/NotificationOverlayToastTray.cs b/osu.Game/Overlays/NotificationOverlayToastTray.cs index 338e84c472..38f790e88e 100644 --- a/osu.Game/Overlays/NotificationOverlayToastTray.cs +++ b/osu.Game/Overlays/NotificationOverlayToastTray.cs @@ -90,12 +90,20 @@ namespace osu.Game.Overlays toastFlow.Insert(depth, notification); - pendingToastOperations.Add(Scheduler.AddDelayed(() => + pendingToastOperations.Add(scheduleDismissal()); + + ScheduledDelegate scheduleDismissal() => Scheduler.AddDelayed(() => { // add notification to permanent overlay unless it was already dismissed by the user. if (notification.WasClosed) return; + if (notification.IsHovered) + { + pendingToastOperations.Add(scheduleDismissal()); + return; + } + toastFlow.Remove(notification); AddInternal(notification); @@ -107,7 +115,7 @@ namespace osu.Game.Overlays notification.FadeIn(300, Easing.OutQuint); }); - }, notification.IsImportant ? 15000 : 3000)); + }, notification.IsImportant ? 12000 : 2500); } protected override void Update() From b185194d07f0ff1e6ebe7eafb796a85491fab118 Mon Sep 17 00:00:00 2001 From: sw1tchbl4d3 Date: Tue, 30 Aug 2022 14:44:44 +0200 Subject: [PATCH 1342/1528] Apply comments by smoogi --- .../Skinning/TestSceneDrawableTaikoMascot.cs | 1 - .../TestSceneDrumRollJudgements.cs | 38 ------------------- .../Judgements/TaikoDrumRollJudgement.cs | 16 -------- .../Objects/Drawables/DrawableDrumRoll.cs | 2 +- .../Objects/Drawables/DrawableSwell.cs | 3 +- osu.Game.Rulesets.Taiko/Objects/DrumRoll.cs | 2 +- 6 files changed, 3 insertions(+), 59 deletions(-) delete mode 100644 osu.Game.Rulesets.Taiko.Tests/TestSceneDrumRollJudgements.cs delete mode 100644 osu.Game.Rulesets.Taiko/Judgements/TaikoDrumRollJudgement.cs diff --git a/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneDrawableTaikoMascot.cs b/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneDrawableTaikoMascot.cs index ef95358d34..637e355d97 100644 --- a/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneDrawableTaikoMascot.cs +++ b/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneDrawableTaikoMascot.cs @@ -118,7 +118,6 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning assertStateAfterResult(new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Great }, TaikoMascotAnimationState.Idle); assertStateAfterResult(new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Miss }, TaikoMascotAnimationState.Fail); - assertStateAfterResult(new JudgementResult(new DrumRoll(), new TaikoDrumRollJudgement()) { Type = HitResult.Great }, TaikoMascotAnimationState.Idle); assertStateAfterResult(new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Ok }, TaikoMascotAnimationState.Idle); } diff --git a/osu.Game.Rulesets.Taiko.Tests/TestSceneDrumRollJudgements.cs b/osu.Game.Rulesets.Taiko.Tests/TestSceneDrumRollJudgements.cs deleted file mode 100644 index 82dfaecaa4..0000000000 --- a/osu.Game.Rulesets.Taiko.Tests/TestSceneDrumRollJudgements.cs +++ /dev/null @@ -1,38 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -#nullable disable - -using System.Linq; -using NUnit.Framework; -using osu.Game.Beatmaps; -using osu.Game.Rulesets.Taiko.Objects; - -namespace osu.Game.Rulesets.Taiko.Tests -{ - public class TestSceneDrumRollJudgements : TestSceneTaikoPlayer - { - [Test] - public void TestStrongDrumRollFullyJudgedOnKilled() - { - AddUntilStep("gameplay finished", () => Player.ScoreProcessor.HasCompleted.Value); - AddAssert("all judgements are misses", () => Player.Results.All(r => r.Type == r.Judgement.MinResult)); - } - - protected override bool Autoplay => false; - - protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new Beatmap - { - BeatmapInfo = { Ruleset = new TaikoRuleset().RulesetInfo }, - HitObjects = - { - new DrumRoll - { - StartTime = 1000, - Duration = 1000, - IsStrong = true - } - } - }; - } -} diff --git a/osu.Game.Rulesets.Taiko/Judgements/TaikoDrumRollJudgement.cs b/osu.Game.Rulesets.Taiko/Judgements/TaikoDrumRollJudgement.cs deleted file mode 100644 index f7f923e76e..0000000000 --- a/osu.Game.Rulesets.Taiko/Judgements/TaikoDrumRollJudgement.cs +++ /dev/null @@ -1,16 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -#nullable disable - -using osu.Game.Rulesets.Scoring; - -namespace osu.Game.Rulesets.Taiko.Judgements -{ - public class TaikoDrumRollJudgement : TaikoJudgement - { - public override HitResult MaxResult => HitResult.IgnoreHit; - - protected override double HealthIncreaseFor(HitResult result) => 0; - } -} diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRoll.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRoll.cs index 418c4673e2..259add81e0 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRoll.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRoll.cs @@ -140,7 +140,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables if (timeOffset < 0) return; - ApplyResult(r => r.Type = r.Judgement.MinResult); + ApplyResult(r => r.Type = r.Judgement.MaxResult); } protected override void UpdateHitStateTransforms(ArmedState state) diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwell.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwell.cs index 84edb30890..a6f6edba09 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwell.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwell.cs @@ -16,7 +16,6 @@ using osuTK.Graphics; using osu.Framework.Graphics.Shapes; using osu.Framework.Input.Events; using osu.Game.Rulesets.Objects; -using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Taiko.Skinning.Default; using osu.Game.Skinning; @@ -224,7 +223,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables tick.TriggerResult(false); } - ApplyResult(r => r.Type = numHits > HitObject.RequiredHits / 2 ? HitResult.SmallBonus : r.Judgement.MinResult); + ApplyResult(r => r.Type = numHits == HitObject.RequiredHits ? r.Judgement.MaxResult : r.Judgement.MinResult); } } diff --git a/osu.Game.Rulesets.Taiko/Objects/DrumRoll.cs b/osu.Game.Rulesets.Taiko/Objects/DrumRoll.cs index db752c6691..bd6f10b1a4 100644 --- a/osu.Game.Rulesets.Taiko/Objects/DrumRoll.cs +++ b/osu.Game.Rulesets.Taiko/Objects/DrumRoll.cs @@ -89,7 +89,7 @@ namespace osu.Game.Rulesets.Taiko.Objects } } - public override Judgement CreateJudgement() => new TaikoDrumRollJudgement(); + public override Judgement CreateJudgement() => new IgnoreJudgement(); protected override HitWindows CreateHitWindows() => HitWindows.Empty; From a9aa928ce6b50162b17ca8bf0b889e4e4e0a0586 Mon Sep 17 00:00:00 2001 From: sw1tchbl4d3 Date: Tue, 30 Aug 2022 15:00:46 +0200 Subject: [PATCH 1343/1528] Fix test, make strong hits have LargeBonus judgement --- osu.Game.Rulesets.Taiko/Judgements/TaikoStrongJudgement.cs | 2 +- osu.Game.Rulesets.Taiko/Objects/DrumRoll.cs | 1 - 2 files changed, 1 insertion(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/Judgements/TaikoStrongJudgement.cs b/osu.Game.Rulesets.Taiko/Judgements/TaikoStrongJudgement.cs index f2397aba22..bafe7dfbaf 100644 --- a/osu.Game.Rulesets.Taiko/Judgements/TaikoStrongJudgement.cs +++ b/osu.Game.Rulesets.Taiko/Judgements/TaikoStrongJudgement.cs @@ -9,7 +9,7 @@ namespace osu.Game.Rulesets.Taiko.Judgements { public class TaikoStrongJudgement : TaikoJudgement { - public override HitResult MaxResult => HitResult.SmallBonus; + public override HitResult MaxResult => HitResult.LargeBonus; // MainObject already changes the HP protected override double HealthIncreaseFor(HitResult result) => 0; diff --git a/osu.Game.Rulesets.Taiko/Objects/DrumRoll.cs b/osu.Game.Rulesets.Taiko/Objects/DrumRoll.cs index bd6f10b1a4..3dab8d2e13 100644 --- a/osu.Game.Rulesets.Taiko/Objects/DrumRoll.cs +++ b/osu.Game.Rulesets.Taiko/Objects/DrumRoll.cs @@ -11,7 +11,6 @@ using osu.Game.Beatmaps.Formats; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Scoring; -using osu.Game.Rulesets.Taiko.Judgements; using osuTK; namespace osu.Game.Rulesets.Taiko.Objects From ed11b1ba6f57063527ec2fb96965c64671365b8e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 30 Aug 2022 21:31:06 +0900 Subject: [PATCH 1344/1528] Improve forwarding flow to not use piling delegates --- osu.Game/Overlays/NotificationOverlay.cs | 30 ++++----- .../Overlays/NotificationOverlayToastTray.cs | 62 +++++++++++-------- 2 files changed, 52 insertions(+), 40 deletions(-) diff --git a/osu.Game/Overlays/NotificationOverlay.cs b/osu.Game/Overlays/NotificationOverlay.cs index 80071db37f..593618ab51 100644 --- a/osu.Game/Overlays/NotificationOverlay.cs +++ b/osu.Game/Overlays/NotificationOverlay.cs @@ -68,6 +68,7 @@ namespace osu.Game.Overlays { toastTray = new NotificationOverlayToastTray { + ForwardNotificationToPermanentStore = addPermanently, Origin = Anchor.TopRight, }, mainContent = new Container @@ -157,27 +158,26 @@ namespace osu.Game.Overlays if (notification is IHasCompletionTarget hasCompletionTarget) hasCompletionTarget.CompletionTarget = Post; - var ourType = notification.GetType(); - - int depth = notification.DisplayOnTop ? -runningDepth : runningDepth; - playDebouncedSample(notification.PopInSampleName); if (State.Value == Visibility.Hidden) - toastTray.Post(notification, addPermanently); + toastTray.Post(notification); else - addPermanently(); - - void addPermanently() - { - var section = sections.Children.First(s => s.AcceptedNotificationTypes.Any(accept => accept.IsAssignableFrom(ourType))); - - section.Add(notification, depth); - - updateCounts(); - } + addPermanently(notification); }); + private void addPermanently(Notification notification) + { + var ourType = notification.GetType(); + int depth = notification.DisplayOnTop ? -runningDepth : runningDepth; + + var section = sections.Children.First(s => s.AcceptedNotificationTypes.Any(accept => accept.IsAssignableFrom(ourType))); + + section.Add(notification, depth); + + updateCounts(); + } + protected override void Update() { base.Update(); diff --git a/osu.Game/Overlays/NotificationOverlayToastTray.cs b/osu.Game/Overlays/NotificationOverlayToastTray.cs index 38f790e88e..7017365dbd 100644 --- a/osu.Game/Overlays/NotificationOverlayToastTray.cs +++ b/osu.Game/Overlays/NotificationOverlayToastTray.cs @@ -2,7 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System; -using System.Collections.Generic; +using System.Diagnostics; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Extensions.Color4Extensions; @@ -11,7 +11,6 @@ using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Effects; using osu.Framework.Graphics.Shapes; -using osu.Framework.Threading; using osu.Framework.Utils; using osu.Game.Overlays.Notifications; using osuTK; @@ -25,13 +24,13 @@ namespace osu.Game.Overlays { public bool IsDisplayingToasts => toastFlow.Count > 0; - private FillFlowContainer toastFlow = null!; + private FillFlowContainer toastFlow = null!; private BufferedContainer toastContentBackground = null!; [Resolved] private OverlayColourProvider colourProvider { get; set; } = null!; - private readonly List pendingToastOperations = new List(); + public Action? ForwardNotificationToPermanentStore { get; set; } private int runningDepth; @@ -63,7 +62,7 @@ namespace osu.Game.Overlays postEffectDrawable.AutoSizeAxes = Axes.None; postEffectDrawable.RelativeSizeAxes = Axes.X; })), - toastFlow = new FillFlowContainer + toastFlow = new FillFlowContainer { LayoutDuration = 150, LayoutEasing = Easing.OutQuart, @@ -76,13 +75,13 @@ namespace osu.Game.Overlays public void FlushAllToasts() { - foreach (var d in pendingToastOperations.Where(d => !d.Completed)) - d.RunTask(); - - pendingToastOperations.Clear(); + foreach (var notification in toastFlow.ToArray()) + { + forwardNotification(notification); + } } - public void Post(Notification notification, Action addPermanently) + public void Post(Notification notification) { ++runningDepth; @@ -90,34 +89,47 @@ namespace osu.Game.Overlays toastFlow.Insert(depth, notification); - pendingToastOperations.Add(scheduleDismissal()); + scheduleDismissal(); - ScheduledDelegate scheduleDismissal() => Scheduler.AddDelayed(() => + void scheduleDismissal() => Scheduler.AddDelayed(() => { - // add notification to permanent overlay unless it was already dismissed by the user. + // Notification dismissed by user. if (notification.WasClosed) return; + // Notification forwarded away. + if (notification.Parent != toastFlow) + return; + + // Notification hovered; delay dismissal. if (notification.IsHovered) { - pendingToastOperations.Add(scheduleDismissal()); + scheduleDismissal(); return; } - toastFlow.Remove(notification); - AddInternal(notification); - - notification.MoveToOffset(new Vector2(400, 0), NotificationOverlay.TRANSITION_LENGTH, Easing.OutQuint); - notification.FadeOut(NotificationOverlay.TRANSITION_LENGTH, Easing.OutQuint).OnComplete(_ => - { - RemoveInternal(notification); - addPermanently(); - - notification.FadeIn(300, Easing.OutQuint); - }); + // All looks good, forward away! + forwardNotification(notification); }, notification.IsImportant ? 12000 : 2500); } + private void forwardNotification(Notification notification) + { + Debug.Assert(notification.Parent == toastFlow); + + toastFlow.Remove(notification); + AddInternal(notification); + + notification.MoveToOffset(new Vector2(400, 0), NotificationOverlay.TRANSITION_LENGTH, Easing.OutQuint); + notification.FadeOut(NotificationOverlay.TRANSITION_LENGTH, Easing.OutQuint).OnComplete(_ => + { + RemoveInternal(notification); + ForwardNotificationToPermanentStore?.Invoke(notification); + + notification.FadeIn(300, Easing.OutQuint); + }); + } + protected override void Update() { base.Update(); From a62ba9e0d9bda715dabc408df5b0b1f85ed76cd2 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 31 Aug 2022 00:57:18 +0900 Subject: [PATCH 1345/1528] Remove notification blocking behaviour of first run setup --- .../Visual/Navigation/TestSceneFirstRunGame.cs | 9 --------- osu.Game/Overlays/NotificationOverlay.cs | 10 ++-------- 2 files changed, 2 insertions(+), 17 deletions(-) diff --git a/osu.Game.Tests/Visual/Navigation/TestSceneFirstRunGame.cs b/osu.Game.Tests/Visual/Navigation/TestSceneFirstRunGame.cs index f4078676c9..fe26d59812 100644 --- a/osu.Game.Tests/Visual/Navigation/TestSceneFirstRunGame.cs +++ b/osu.Game.Tests/Visual/Navigation/TestSceneFirstRunGame.cs @@ -26,16 +26,7 @@ namespace osu.Game.Tests.Visual.Navigation public void TestImportantNotificationDoesntInterruptSetup() { AddStep("post important notification", () => Game.Notifications.Post(new SimpleNotification { Text = "Important notification" })); - AddAssert("no notification posted", () => Game.Notifications.UnreadCount.Value == 0); AddAssert("first-run setup still visible", () => Game.FirstRunOverlay.State.Value == Visibility.Visible); - - AddUntilStep("finish first-run setup", () => - { - Game.FirstRunOverlay.NextButton.TriggerClick(); - return Game.FirstRunOverlay.State.Value == Visibility.Hidden; - }); - AddWaitStep("wait for post delay", 5); - AddAssert("notifications shown", () => Game.Notifications.State.Value == Visibility.Visible); AddAssert("notification posted", () => Game.Notifications.UnreadCount.Value == 1); } diff --git a/osu.Game/Overlays/NotificationOverlay.cs b/osu.Game/Overlays/NotificationOverlay.cs index 593618ab51..bb0beeef41 100644 --- a/osu.Game/Overlays/NotificationOverlay.cs +++ b/osu.Game/Overlays/NotificationOverlay.cs @@ -38,8 +38,6 @@ namespace osu.Game.Overlays [Cached] private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Purple); - private readonly IBindable firstRunSetupVisibility = new Bindable(); - public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) { if (State.Value == Visibility.Visible) @@ -58,7 +56,7 @@ namespace osu.Game.Overlays private Container mainContent = null!; [BackgroundDependencyLoader] - private void load(FirstRunSetupOverlay? firstRunSetup) + private void load() { X = WIDTH; Width = WIDTH; @@ -104,16 +102,13 @@ namespace osu.Game.Overlays } }, }; - - if (firstRunSetup != null) - firstRunSetupVisibility.BindTo(firstRunSetup.State); } private ScheduledDelegate? notificationsEnabler; private void updateProcessingMode() { - bool enabled = (OverlayActivationMode.Value == OverlayActivation.All && firstRunSetupVisibility.Value != Visibility.Visible) || State.Value == Visibility.Visible; + bool enabled = OverlayActivationMode.Value == OverlayActivation.All || State.Value == Visibility.Visible; notificationsEnabler?.Cancel(); @@ -129,7 +124,6 @@ namespace osu.Game.Overlays base.LoadComplete(); State.BindValueChanged(_ => updateProcessingMode()); - firstRunSetupVisibility.BindValueChanged(_ => updateProcessingMode()); OverlayActivationMode.BindValueChanged(_ => updateProcessingMode(), true); } From 31a9980686a620c5e434a0ea55851e112fe183a0 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 31 Aug 2022 00:57:30 +0900 Subject: [PATCH 1346/1528] Update remaining test expectations with new behaviour --- .../Visual/UserInterface/TestSceneNotificationOverlay.cs | 5 +++-- osu.Game/Overlays/NotificationOverlay.cs | 7 ++++++- osu.Game/Overlays/NotificationOverlayToastTray.cs | 2 ++ 3 files changed, 11 insertions(+), 3 deletions(-) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneNotificationOverlay.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneNotificationOverlay.cs index c196b204b9..38eecaa052 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneNotificationOverlay.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneNotificationOverlay.cs @@ -110,7 +110,8 @@ namespace osu.Game.Tests.Visual.UserInterface { AddStep(@"simple #1", sendHelloNotification); - AddAssert("Is visible", () => notificationOverlay.State.Value == Visibility.Visible); + AddAssert("toast displayed", () => notificationOverlay.ToastCount == 1); + AddAssert("is not visible", () => notificationOverlay.State.Value == Visibility.Hidden); checkDisplayedCount(1); @@ -183,7 +184,7 @@ namespace osu.Game.Tests.Visual.UserInterface } private void checkDisplayedCount(int expected) => - AddAssert($"Displayed count is {expected}", () => notificationOverlay.UnreadCount.Value == expected); + AddUntilStep($"Displayed count is {expected}", () => notificationOverlay.UnreadCount.Value == expected); private void sendDownloadProgress() { diff --git a/osu.Game/Overlays/NotificationOverlay.cs b/osu.Game/Overlays/NotificationOverlay.cs index bb0beeef41..3769a7080f 100644 --- a/osu.Game/Overlays/NotificationOverlay.cs +++ b/osu.Game/Overlays/NotificationOverlay.cs @@ -129,6 +129,8 @@ namespace osu.Game.Overlays public IBindable UnreadCount => unreadCount; + public int ToastCount => toastTray.UnreadCount; + private readonly BindableInt unreadCount = new BindableInt(); private int runningDepth; @@ -155,7 +157,10 @@ namespace osu.Game.Overlays playDebouncedSample(notification.PopInSampleName); if (State.Value == Visibility.Hidden) + { toastTray.Post(notification); + updateCounts(); + } else addPermanently(notification); }); @@ -220,7 +225,7 @@ namespace osu.Game.Overlays private void updateCounts() { - unreadCount.Value = sections.Select(c => c.UnreadCount).Sum(); + unreadCount.Value = sections.Select(c => c.UnreadCount).Sum() + toastTray.UnreadCount; } private void markAllRead() diff --git a/osu.Game/Overlays/NotificationOverlayToastTray.cs b/osu.Game/Overlays/NotificationOverlayToastTray.cs index 7017365dbd..368996f395 100644 --- a/osu.Game/Overlays/NotificationOverlayToastTray.cs +++ b/osu.Game/Overlays/NotificationOverlayToastTray.cs @@ -32,6 +32,8 @@ namespace osu.Game.Overlays public Action? ForwardNotificationToPermanentStore { get; set; } + public int UnreadCount => toastFlow.Count(n => !n.WasClosed && !n.Read); + private int runningDepth; [BackgroundDependencyLoader] From 9eb615f9421202ebec908f97c5a1524005e0f3dd Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 31 Aug 2022 01:40:27 +0900 Subject: [PATCH 1347/1528] Fix remaining test failures by strengthening `PlayerLoader` tests - Click using `TriggerClick` as notifications move around quite a bit. - Ensure any notifications from a previous test method are cleaned up. --- .../Visual/Gameplay/TestScenePlayerLoader.cs | 44 ++++++++++--------- osu.Game/Overlays/NotificationOverlay.cs | 6 +-- 2 files changed, 25 insertions(+), 25 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs index 922529cf19..b6c17fbaca 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs @@ -14,11 +14,10 @@ using osu.Framework.Audio; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Localisation; -using osu.Framework.Utils; using osu.Framework.Screens; using osu.Framework.Testing; +using osu.Framework.Utils; using osu.Game.Configuration; -using osu.Game.Graphics.Containers; using osu.Game.Overlays; using osu.Game.Overlays.Notifications; using osu.Game.Rulesets.Mods; @@ -30,7 +29,6 @@ using osu.Game.Screens.Play; using osu.Game.Screens.Play.PlayerSettings; using osu.Game.Utils; using osuTK.Input; -using SkipOverlay = osu.Game.Screens.Play.SkipOverlay; namespace osu.Game.Tests.Visual.Gameplay { @@ -83,6 +81,20 @@ namespace osu.Game.Tests.Visual.Gameplay [SetUp] public void Setup() => Schedule(() => player = null); + [SetUpSteps] + public override void SetUpSteps() + { + base.SetUpSteps(); + + AddStep("read all notifications", () => + { + notificationOverlay.Show(); + notificationOverlay.Hide(); + }); + + AddUntilStep("wait for no notifications", () => notificationOverlay.UnreadCount.Value, () => Is.EqualTo(0)); + } + /// /// Sets the input manager child to a new test player loader container instance. /// @@ -287,16 +299,9 @@ namespace osu.Game.Tests.Visual.Gameplay saveVolumes(); - AddAssert("check for notification", () => notificationOverlay.UnreadCount.Value == 1); - AddStep("click notification", () => - { - var scrollContainer = (OsuScrollContainer)notificationOverlay.Children.Last(); - var flowContainer = scrollContainer.Children.OfType>().First(); - var notification = flowContainer.First(); + AddAssert("check for notification", () => notificationOverlay.UnreadCount.Value, () => Is.EqualTo(1)); - InputManager.MoveMouseTo(notification); - InputManager.Click(MouseButton.Left); - }); + clickNotificationIfAny(); AddAssert("check " + volumeName, assert); @@ -366,15 +371,7 @@ namespace osu.Game.Tests.Visual.Gameplay })); AddUntilStep("wait for player", () => player?.LoadState == LoadState.Ready); AddAssert($"notification {(shouldWarn ? "triggered" : "not triggered")}", () => notificationOverlay.UnreadCount.Value == (shouldWarn ? 1 : 0)); - AddStep("click notification", () => - { - var scrollContainer = (OsuScrollContainer)notificationOverlay.Children.Last(); - var flowContainer = scrollContainer.Children.OfType>().First(); - var notification = flowContainer.First(); - - InputManager.MoveMouseTo(notification); - InputManager.Click(MouseButton.Left); - }); + clickNotificationIfAny(); AddUntilStep("wait for player load", () => player.IsLoaded); } @@ -439,6 +436,11 @@ namespace osu.Game.Tests.Visual.Gameplay AddUntilStep("skip button not visible", () => !checkSkipButtonVisible()); } + private void clickNotificationIfAny() + { + AddStep("click notification", () => notificationOverlay.ChildrenOfType().FirstOrDefault()?.TriggerClick()); + } + private EpilepsyWarning getWarning() => loader.ChildrenOfType().SingleOrDefault(); private class TestPlayerLoader : PlayerLoader diff --git a/osu.Game/Overlays/NotificationOverlay.cs b/osu.Game/Overlays/NotificationOverlay.cs index 3769a7080f..488f3eab0d 100644 --- a/osu.Game/Overlays/NotificationOverlay.cs +++ b/osu.Game/Overlays/NotificationOverlay.cs @@ -157,12 +157,11 @@ namespace osu.Game.Overlays playDebouncedSample(notification.PopInSampleName); if (State.Value == Visibility.Hidden) - { toastTray.Post(notification); - updateCounts(); - } else addPermanently(notification); + + updateCounts(); }); private void addPermanently(Notification notification) @@ -231,7 +230,6 @@ namespace osu.Game.Overlays private void markAllRead() { sections.Children.ForEach(s => s.MarkAllRead()); - updateCounts(); } } From ad650adab0b9ea2b226b10523193f96439265c6c Mon Sep 17 00:00:00 2001 From: apollo-dw <83023433+apollo-dw@users.noreply.github.com> Date: Tue, 30 Aug 2022 18:03:44 +0100 Subject: [PATCH 1348/1528] Fix speed note count sum --- osu.Game.Rulesets.Osu/Difficulty/Skills/Speed.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Difficulty/Skills/Speed.cs b/osu.Game.Rulesets.Osu/Difficulty/Skills/Speed.cs index a156726f94..c39d61020c 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Skills/Speed.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Skills/Speed.cs @@ -64,7 +64,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills if (maxStrain == 0) return 0; - return objectStrains.Aggregate((total, next) => total + (1.0 / (1.0 + Math.Exp(-(next / maxStrain * 12.0 - 6.0))))); + return objectStrains.Sum(strain => 1.0 / (1.0 + Math.Exp(-(strain / maxStrain * 12.0 - 6.0)))); } } } From 0558dae917899a7cafb5dd14adaf016ff7701ce0 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 31 Aug 2022 12:46:03 +0900 Subject: [PATCH 1349/1528] Mark toasts as read when closing the overlay for added safety I'm not sure how the read status will play out going forward so I'm just adding this to keep things conforming for now. --- osu.Game/Overlays/NotificationOverlay.cs | 1 + osu.Game/Overlays/NotificationOverlayToastTray.cs | 6 ++++++ 2 files changed, 7 insertions(+) diff --git a/osu.Game/Overlays/NotificationOverlay.cs b/osu.Game/Overlays/NotificationOverlay.cs index 488f3eab0d..6eb327cbce 100644 --- a/osu.Game/Overlays/NotificationOverlay.cs +++ b/osu.Game/Overlays/NotificationOverlay.cs @@ -230,6 +230,7 @@ namespace osu.Game.Overlays private void markAllRead() { sections.Children.ForEach(s => s.MarkAllRead()); + toastTray.MarkAllRead(); updateCounts(); } } diff --git a/osu.Game/Overlays/NotificationOverlayToastTray.cs b/osu.Game/Overlays/NotificationOverlayToastTray.cs index 368996f395..800751072c 100644 --- a/osu.Game/Overlays/NotificationOverlayToastTray.cs +++ b/osu.Game/Overlays/NotificationOverlayToastTray.cs @@ -75,6 +75,12 @@ namespace osu.Game.Overlays }; } + public void MarkAllRead() + { + toastFlow.Children.ForEach(n => n.Read = true); + InternalChildren.OfType().ForEach(n => n.Read = true); + } + public void FlushAllToasts() { foreach (var notification in toastFlow.ToArray()) From 7c72c6b43faef9a78400a8b0f5807fc8f927885f Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 31 Aug 2022 12:46:43 +0900 Subject: [PATCH 1350/1528] Fix unread count potentially missing notifications in a transforming state --- osu.Game/Overlays/NotificationOverlay.cs | 10 +++++----- osu.Game/Overlays/NotificationOverlayToastTray.cs | 9 +++++---- 2 files changed, 10 insertions(+), 9 deletions(-) diff --git a/osu.Game/Overlays/NotificationOverlay.cs b/osu.Game/Overlays/NotificationOverlay.cs index 6eb327cbce..2c39ebcc87 100644 --- a/osu.Game/Overlays/NotificationOverlay.cs +++ b/osu.Game/Overlays/NotificationOverlay.cs @@ -222,16 +222,16 @@ namespace osu.Game.Overlays } } - private void updateCounts() - { - unreadCount.Value = sections.Select(c => c.UnreadCount).Sum() + toastTray.UnreadCount; - } - private void markAllRead() { sections.Children.ForEach(s => s.MarkAllRead()); toastTray.MarkAllRead(); updateCounts(); } + + private void updateCounts() + { + unreadCount.Value = sections.Select(c => c.UnreadCount).Sum() + toastTray.UnreadCount; + } } } diff --git a/osu.Game/Overlays/NotificationOverlayToastTray.cs b/osu.Game/Overlays/NotificationOverlayToastTray.cs index 800751072c..4417b5e0d0 100644 --- a/osu.Game/Overlays/NotificationOverlayToastTray.cs +++ b/osu.Game/Overlays/NotificationOverlayToastTray.cs @@ -6,6 +6,7 @@ using System.Diagnostics; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Extensions.Color4Extensions; +using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Containers; @@ -32,7 +33,8 @@ namespace osu.Game.Overlays public Action? ForwardNotificationToPermanentStore { get; set; } - public int UnreadCount => toastFlow.Count(n => !n.WasClosed && !n.Read); + public int UnreadCount => toastFlow.Count(n => !n.WasClosed && !n.Read) + + InternalChildren.OfType().Count(n => !n.WasClosed && !n.Read); private int runningDepth; @@ -64,7 +66,7 @@ namespace osu.Game.Overlays postEffectDrawable.AutoSizeAxes = Axes.None; postEffectDrawable.RelativeSizeAxes = Axes.X; })), - toastFlow = new FillFlowContainer + toastFlow = new AlwaysUpdateFillFlowContainer { LayoutDuration = 150, LayoutEasing = Easing.OutQuart, @@ -84,9 +86,7 @@ namespace osu.Game.Overlays public void FlushAllToasts() { foreach (var notification in toastFlow.ToArray()) - { forwardNotification(notification); - } } public void Post(Notification notification) @@ -125,6 +125,7 @@ namespace osu.Game.Overlays { Debug.Assert(notification.Parent == toastFlow); + // Temporarily remove from flow so we can animate the position off to the right. toastFlow.Remove(notification); AddInternal(notification); From c573396ab6f5c1ff4d66d89cc3e73eaaa0aefdc4 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 31 Aug 2022 12:46:54 +0900 Subject: [PATCH 1351/1528] Fix `IntroTestScene` not clearing previous notifications hard enough --- osu.Game.Tests/Visual/Menus/IntroTestScene.cs | 10 +++++++++- 1 file changed, 9 insertions(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Menus/IntroTestScene.cs b/osu.Game.Tests/Visual/Menus/IntroTestScene.cs index 66e3612113..e0f0df0554 100644 --- a/osu.Game.Tests/Visual/Menus/IntroTestScene.cs +++ b/osu.Game.Tests/Visual/Menus/IntroTestScene.cs @@ -52,6 +52,7 @@ namespace osu.Game.Tests.Visual.Menus }, notifications = new NotificationOverlay { + Depth = float.MinValue, Anchor = Anchor.TopRight, Origin = Anchor.TopRight, } @@ -82,7 +83,14 @@ namespace osu.Game.Tests.Visual.Menus [Test] public virtual void TestPlayIntroWithFailingAudioDevice() { - AddStep("hide notifications", () => notifications.Hide()); + AddStep("reset notifications", () => + { + notifications.Show(); + notifications.Hide(); + }); + + AddUntilStep("wait for no notifications", () => notifications.UnreadCount.Value, () => Is.EqualTo(0)); + AddStep("restart sequence", () => { logo.FinishTransforms(); From 85442fe0328395bb76209b7478bbf69f0a85a5cf Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 31 Aug 2022 12:48:30 +0900 Subject: [PATCH 1352/1528] Adjust dismiss button background colour to avoid conflict with background --- osu.Game/Overlays/Notifications/Notification.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game/Overlays/Notifications/Notification.cs b/osu.Game/Overlays/Notifications/Notification.cs index 90d9b88b79..a2ffdbe208 100644 --- a/osu.Game/Overlays/Notifications/Notification.cs +++ b/osu.Game/Overlays/Notifications/Notification.cs @@ -12,6 +12,7 @@ using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Sprites; using osu.Framework.Input.Events; using osu.Framework.Localisation; +using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osuTK; using osuTK.Graphics; @@ -217,7 +218,7 @@ namespace osu.Game.Overlays.Notifications { background = new Box { - Colour = colourProvider.Background4, + Colour = OsuColour.Gray(0).Opacity(0.15f), Alpha = 0, RelativeSizeAxes = Axes.Both, }, From 8b9ccc66b7b9bd8c01385083b9b55fd9943f5e68 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 31 Aug 2022 12:49:28 +0900 Subject: [PATCH 1353/1528] Update `ProgressNotification` font spec to match other notifications --- osu.Game/Overlays/Notifications/ProgressNotification.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Overlays/Notifications/ProgressNotification.cs b/osu.Game/Overlays/Notifications/ProgressNotification.cs index 36b8bac873..14cf6b3013 100644 --- a/osu.Game/Overlays/Notifications/ProgressNotification.cs +++ b/osu.Game/Overlays/Notifications/ProgressNotification.cs @@ -173,7 +173,7 @@ namespace osu.Game.Overlays.Notifications public ProgressNotification() { - Content.Add(textDrawable = new OsuTextFlowContainer + Content.Add(textDrawable = new OsuTextFlowContainer(t => t.Font = t.Font.With(size: 14, weight: FontWeight.Medium)) { AutoSizeAxes = Axes.Y, RelativeSizeAxes = Axes.X, From 7ce1cf7560d00b9c92df6a6b18eda8a5999470d3 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 31 Aug 2022 13:19:58 +0900 Subject: [PATCH 1354/1528] Add test coverage of skip button failure with equal time --- .../Visual/Gameplay/TestSceneSkipOverlay.cs | 29 +++++++++++++++++-- 1 file changed, 26 insertions(+), 3 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSkipOverlay.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSkipOverlay.cs index b6b3650c83..6b02449aa3 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneSkipOverlay.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSkipOverlay.cs @@ -27,8 +27,7 @@ namespace osu.Game.Tests.Visual.Gameplay private const double skip_time = 6000; - [SetUp] - public void SetUp() => Schedule(() => + private void createTest(double skipTime = skip_time) => AddStep("create test", () => { requestCount = 0; increment = skip_time; @@ -40,7 +39,7 @@ namespace osu.Game.Tests.Visual.Gameplay RelativeSizeAxes = Axes.Both, Children = new Drawable[] { - skip = new TestSkipOverlay(skip_time) + skip = new TestSkipOverlay(skipTime) { RequestSkip = () => { @@ -55,9 +54,25 @@ namespace osu.Game.Tests.Visual.Gameplay gameplayClock = gameplayClockContainer; }); + [Test] + public void TestSkipTimeZero() + { + createTest(0); + AddUntilStep("wait for skip overlay expired", () => !skip.IsAlive); + } + + [Test] + public void TestSkipTimeEqualToSkip() + { + createTest(MasterGameplayClockContainer.MINIMUM_SKIP_TIME); + AddUntilStep("wait for skip overlay expired", () => !skip.IsAlive); + } + [Test] public void TestFadeOnIdle() { + createTest(); + AddStep("move mouse", () => InputManager.MoveMouseTo(Vector2.Zero)); AddUntilStep("fully visible", () => skip.FadingContent.Alpha == 1); AddUntilStep("wait for fade", () => skip.FadingContent.Alpha < 1); @@ -70,6 +85,8 @@ namespace osu.Game.Tests.Visual.Gameplay [Test] public void TestClickableAfterFade() { + createTest(); + AddStep("move mouse", () => InputManager.MoveMouseTo(skip.ScreenSpaceDrawQuad.Centre)); AddUntilStep("wait for fade", () => skip.FadingContent.Alpha == 0); AddStep("click", () => InputManager.Click(MouseButton.Left)); @@ -79,6 +96,8 @@ namespace osu.Game.Tests.Visual.Gameplay [Test] public void TestClickOnlyActuatesOnce() { + createTest(); + AddStep("move mouse", () => InputManager.MoveMouseTo(skip.ScreenSpaceDrawQuad.Centre)); AddStep("click", () => { @@ -94,6 +113,8 @@ namespace osu.Game.Tests.Visual.Gameplay [Test] public void TestClickOnlyActuatesMultipleTimes() { + createTest(); + AddStep("set increment lower", () => increment = 3000); AddStep("move mouse", () => InputManager.MoveMouseTo(skip.ScreenSpaceDrawQuad.Centre)); AddStep("click", () => InputManager.Click(MouseButton.Left)); @@ -106,6 +127,8 @@ namespace osu.Game.Tests.Visual.Gameplay [Test] public void TestDoesntFadeOnMouseDown() { + createTest(); + AddStep("move mouse", () => InputManager.MoveMouseTo(skip.ScreenSpaceDrawQuad.Centre)); AddStep("button down", () => InputManager.PressButton(MouseButton.Left)); AddUntilStep("wait for overlay disappear", () => !skip.OverlayContent.IsPresent); From 51346e015417f634928c169d641a332f9bae0590 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 31 Aug 2022 13:05:57 +0900 Subject: [PATCH 1355/1528] Fix skip button getting stuck on screen for certain beatmaps Closes #20034. --- osu.Game/Screens/Play/SkipOverlay.cs | 12 +++++++++--- 1 file changed, 9 insertions(+), 3 deletions(-) diff --git a/osu.Game/Screens/Play/SkipOverlay.cs b/osu.Game/Screens/Play/SkipOverlay.cs index 5c9a706549..974d40b538 100644 --- a/osu.Game/Screens/Play/SkipOverlay.cs +++ b/osu.Game/Screens/Play/SkipOverlay.cs @@ -114,16 +114,17 @@ namespace osu.Game.Screens.Play { base.LoadComplete(); + displayTime = gameplayClock.CurrentTime; + // skip is not required if there is no extra "empty" time to skip. // we may need to remove this if rewinding before the initial player load position becomes a thing. - if (fadeOutBeginTime < gameplayClock.CurrentTime) + if (fadeOutBeginTime <= displayTime) { Expire(); return; } button.Action = () => RequestSkip?.Invoke(); - displayTime = gameplayClock.CurrentTime; fadeContainer.TriggerShow(); @@ -146,7 +147,12 @@ namespace osu.Game.Screens.Play { base.Update(); - double progress = fadeOutBeginTime <= displayTime ? 1 : Math.Max(0, 1 - (gameplayClock.CurrentTime - displayTime) / (fadeOutBeginTime - displayTime)); + // This case causes an immediate expire in `LoadComplete`, but `Update` may run once after that. + // Avoid div-by-zero below. + if (fadeOutBeginTime <= displayTime) + return; + + double progress = Math.Max(0, 1 - (gameplayClock.CurrentTime - displayTime) / (fadeOutBeginTime - displayTime)); remainingTimeBox.Width = (float)Interpolation.Lerp(remainingTimeBox.Width, progress, Math.Clamp(Time.Elapsed / 40, 0, 1)); From 93bc4b9294cf08d32d6ba6af00ccf72200a79cc3 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 31 Aug 2022 13:44:06 +0900 Subject: [PATCH 1356/1528] Add toggle for tournament client "auto progression" behaviour Addresses https://github.com/ppy/osu/discussions/20038. --- osu.Game.Tournament/Models/LadderInfo.cs | 2 ++ .../Screens/Gameplay/GameplayScreen.cs | 21 +++++++++++-------- .../Screens/MapPool/MapPoolScreen.cs | 9 +++++--- .../Screens/Setup/SetupScreen.cs | 6 ++++++ 4 files changed, 26 insertions(+), 12 deletions(-) diff --git a/osu.Game.Tournament/Models/LadderInfo.cs b/osu.Game.Tournament/Models/LadderInfo.cs index 0f73b60774..6b64a1156e 100644 --- a/osu.Game.Tournament/Models/LadderInfo.cs +++ b/osu.Game.Tournament/Models/LadderInfo.cs @@ -40,5 +40,7 @@ namespace osu.Game.Tournament.Models MinValue = 3, MaxValue = 4, }; + + public Bindable AutoProgressScreens = new BindableBool(true); } } diff --git a/osu.Game.Tournament/Screens/Gameplay/GameplayScreen.cs b/osu.Game.Tournament/Screens/Gameplay/GameplayScreen.cs index 54ae4c0366..8a23ee65da 100644 --- a/osu.Game.Tournament/Screens/Gameplay/GameplayScreen.cs +++ b/osu.Game.Tournament/Screens/Gameplay/GameplayScreen.cs @@ -199,16 +199,19 @@ namespace osu.Game.Tournament.Screens.Gameplay case TourneyState.Idle: contract(); - const float delay_before_progression = 4000; - - // if we've returned to idle and the last screen was ranking - // we should automatically proceed after a short delay - if (lastState == TourneyState.Ranking && !warmup.Value) + if (LadderInfo.AutoProgressScreens.Value) { - if (CurrentMatch.Value?.Completed.Value == true) - scheduledOperation = Scheduler.AddDelayed(() => { sceneManager?.SetScreen(typeof(TeamWinScreen)); }, delay_before_progression); - else if (CurrentMatch.Value?.Completed.Value == false) - scheduledOperation = Scheduler.AddDelayed(() => { sceneManager?.SetScreen(typeof(MapPoolScreen)); }, delay_before_progression); + const float delay_before_progression = 4000; + + // if we've returned to idle and the last screen was ranking + // we should automatically proceed after a short delay + if (lastState == TourneyState.Ranking && !warmup.Value) + { + if (CurrentMatch.Value?.Completed.Value == true) + scheduledOperation = Scheduler.AddDelayed(() => { sceneManager?.SetScreen(typeof(TeamWinScreen)); }, delay_before_progression); + else if (CurrentMatch.Value?.Completed.Value == false) + scheduledOperation = Scheduler.AddDelayed(() => { sceneManager?.SetScreen(typeof(MapPoolScreen)); }, delay_before_progression); + } } break; diff --git a/osu.Game.Tournament/Screens/MapPool/MapPoolScreen.cs b/osu.Game.Tournament/Screens/MapPool/MapPoolScreen.cs index 5eb2142fae..4d36515316 100644 --- a/osu.Game.Tournament/Screens/MapPool/MapPoolScreen.cs +++ b/osu.Game.Tournament/Screens/MapPool/MapPoolScreen.cs @@ -197,10 +197,13 @@ namespace osu.Game.Tournament.Screens.MapPool setNextMode(); - if (pickType == ChoiceType.Pick && CurrentMatch.Value.PicksBans.Any(i => i.Type == ChoiceType.Pick)) + if (LadderInfo.AutoProgressScreens.Value) { - scheduledChange?.Cancel(); - scheduledChange = Scheduler.AddDelayed(() => { sceneManager?.SetScreen(typeof(GameplayScreen)); }, 10000); + if (pickType == ChoiceType.Pick && CurrentMatch.Value.PicksBans.Any(i => i.Type == ChoiceType.Pick)) + { + scheduledChange?.Cancel(); + scheduledChange = Scheduler.AddDelayed(() => { sceneManager?.SetScreen(typeof(GameplayScreen)); }, 10000); + } } } diff --git a/osu.Game.Tournament/Screens/Setup/SetupScreen.cs b/osu.Game.Tournament/Screens/Setup/SetupScreen.cs index 2b2dce3664..ff781dec80 100644 --- a/osu.Game.Tournament/Screens/Setup/SetupScreen.cs +++ b/osu.Game.Tournament/Screens/Setup/SetupScreen.cs @@ -131,6 +131,12 @@ namespace osu.Game.Tournament.Screens.Setup windowSize.Value = new Size((int)(height * aspect_ratio / TournamentSceneManager.STREAM_AREA_WIDTH * TournamentSceneManager.REQUIRED_WIDTH), height); } }, + new LabelledSwitchButton + { + Label = "Auto advance screens", + Description = "Screens will progress automatically from gameplay -> results -> map pool", + Current = LadderInfo.AutoProgressScreens, + }, }; } From e9463f3c192aa635dc73c891e61ceb58206572e7 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 31 Aug 2022 14:07:55 +0900 Subject: [PATCH 1357/1528] Test editor `ComposeScreen` tests not adding beatmap to hierarchy Makes it hard to test anything because `EditorBeatmap`'s `Update` method updates whether a beatmap has timing or not (enabling the placement controls). Also adds a basic timing point to allow for better testing. --- .../Editor/TestSceneManiaComposeScreen.cs | 15 ++++++++++++--- .../Visual/Editing/TestSceneComposeScreen.cs | 11 +++++++++-- 2 files changed, 21 insertions(+), 5 deletions(-) diff --git a/osu.Game.Rulesets.Mania.Tests/Editor/TestSceneManiaComposeScreen.cs b/osu.Game.Rulesets.Mania.Tests/Editor/TestSceneManiaComposeScreen.cs index 15b38b39ba..0354228cca 100644 --- a/osu.Game.Rulesets.Mania.Tests/Editor/TestSceneManiaComposeScreen.cs +++ b/osu.Game.Rulesets.Mania.Tests/Editor/TestSceneManiaComposeScreen.cs @@ -10,6 +10,7 @@ using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Testing; +using osu.Game.Beatmaps.ControlPoints; using osu.Game.Database; using osu.Game.Overlays; using osu.Game.Rulesets.Edit; @@ -34,10 +35,14 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor { AddStep("setup compose screen", () => { - var editorBeatmap = new EditorBeatmap(new ManiaBeatmap(new StageDefinition { Columns = 4 }) + var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 4 }) { BeatmapInfo = { Ruleset = new ManiaRuleset().RulesetInfo }, - }); + }; + + beatmap.ControlPointInfo.Add(0, new TimingControlPoint()); + + var editorBeatmap = new EditorBeatmap(beatmap, new LegacyBeatmapSkin(beatmap.BeatmapInfo, null)); Beatmap.Value = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap); @@ -50,7 +55,11 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor (typeof(IBeatSnapProvider), editorBeatmap), (typeof(OverlayColourProvider), new OverlayColourProvider(OverlayColourScheme.Green)), }, - Child = new ComposeScreen { State = { Value = Visibility.Visible } }, + Children = new Drawable[] + { + editorBeatmap, + new ComposeScreen { State = { Value = Visibility.Visible } }, + } }; }); diff --git a/osu.Game.Tests/Visual/Editing/TestSceneComposeScreen.cs b/osu.Game.Tests/Visual/Editing/TestSceneComposeScreen.cs index 291630fa3a..0df44b9ac4 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneComposeScreen.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneComposeScreen.cs @@ -9,6 +9,7 @@ using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Testing; +using osu.Game.Beatmaps.ControlPoints; using osu.Game.Overlays; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Osu; @@ -34,9 +35,11 @@ namespace osu.Game.Tests.Visual.Editing { var beatmap = new OsuBeatmap { - BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo } + BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo }, }; + beatmap.ControlPointInfo.Add(0, new TimingControlPoint()); + editorBeatmap = new EditorBeatmap(beatmap, new LegacyBeatmapSkin(beatmap.BeatmapInfo, null)); Beatmap.Value = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap); @@ -50,7 +53,11 @@ namespace osu.Game.Tests.Visual.Editing (typeof(IBeatSnapProvider), editorBeatmap), (typeof(OverlayColourProvider), new OverlayColourProvider(OverlayColourScheme.Green)), }, - Child = new ComposeScreen { State = { Value = Visibility.Visible } }, + Children = new Drawable[] + { + editorBeatmap, + new ComposeScreen { State = { Value = Visibility.Visible } }, + } }; }); From cc9dc604a069506f443aa8d3f77bcc35d9d4025a Mon Sep 17 00:00:00 2001 From: Jamie Taylor Date: Wed, 31 Aug 2022 17:21:58 +0900 Subject: [PATCH 1358/1528] Refactor feedback sample playback logic --- osu.Game/Graphics/UserInterface/OsuTextBox.cs | 124 +++++++++--------- 1 file changed, 59 insertions(+), 65 deletions(-) diff --git a/osu.Game/Graphics/UserInterface/OsuTextBox.cs b/osu.Game/Graphics/UserInterface/OsuTextBox.cs index 1984840553..a5f133506e 100644 --- a/osu.Game/Graphics/UserInterface/OsuTextBox.cs +++ b/osu.Game/Graphics/UserInterface/OsuTextBox.cs @@ -1,6 +1,8 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; +using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Audio; @@ -40,30 +42,26 @@ namespace osu.Game.Graphics.UserInterface Margin = new MarginPadding { Left = 2 }, }; - private readonly Sample?[] textAddedSamples = new Sample[4]; - private Sample? capsTextAddedSample; - private Sample? textRemovedSample; - private Sample? textCommittedSample; - private Sample? caretMovedSample; - - private Sample? selectCharSample; - private Sample? selectWordSample; - private Sample? selectAllSample; - private Sample? deselectSample; - private OsuCaret? caret; private bool selectionStarted; private double sampleLastPlaybackTime; - private enum SelectionSampleType + private enum FeedbackSampleType { - Character, - Word, - All, + TextAdd, + TextAddCaps, + TextRemove, + TextConfirm, + CaretMove, + SelectCharacter, + SelectWord, + SelectAll, Deselect } + private Dictionary sampleMap = new Dictionary(); + public OsuTextBox() { Height = 40; @@ -87,18 +85,22 @@ namespace osu.Game.Graphics.UserInterface Placeholder.Colour = colourProvider?.Foreground1 ?? new Color4(180, 180, 180, 255); + var textAddedSamples = new Sample?[4]; for (int i = 0; i < textAddedSamples.Length; i++) textAddedSamples[i] = audio.Samples.Get($@"Keyboard/key-press-{1 + i}"); - capsTextAddedSample = audio.Samples.Get(@"Keyboard/key-caps"); - textRemovedSample = audio.Samples.Get(@"Keyboard/key-delete"); - textCommittedSample = audio.Samples.Get(@"Keyboard/key-confirm"); - caretMovedSample = audio.Samples.Get(@"Keyboard/key-movement"); - - selectCharSample = audio.Samples.Get(@"Keyboard/select-char"); - selectWordSample = audio.Samples.Get(@"Keyboard/select-word"); - selectAllSample = audio.Samples.Get(@"Keyboard/select-all"); - deselectSample = audio.Samples.Get(@"Keyboard/deselect"); + sampleMap = new Dictionary + { + { FeedbackSampleType.TextAdd, textAddedSamples }, + { FeedbackSampleType.TextAddCaps, new[] { audio.Samples.Get(@"Keyboard/key-caps") } }, + { FeedbackSampleType.TextRemove, new[] { audio.Samples.Get(@"Keyboard/key-delete") } }, + { FeedbackSampleType.TextConfirm, new[] { audio.Samples.Get(@"Keyboard/key-confirm") } }, + { FeedbackSampleType.CaretMove, new[] { audio.Samples.Get(@"Keyboard/key-movement") } }, + { FeedbackSampleType.SelectCharacter, new[] { audio.Samples.Get(@"Keyboard/select-char") } }, + { FeedbackSampleType.SelectWord, new[] { audio.Samples.Get(@"Keyboard/select-word") } }, + { FeedbackSampleType.SelectAll, new[] { audio.Samples.Get(@"Keyboard/select-all") } }, + { FeedbackSampleType.Deselect, new[] { audio.Samples.Get(@"Keyboard/deselect") } } + }; } private Color4 selectionColour; @@ -110,23 +112,23 @@ namespace osu.Game.Graphics.UserInterface base.OnUserTextAdded(added); if (added.Any(char.IsUpper) && AllowUniqueCharacterSamples) - capsTextAddedSample?.Play(); + playSample(FeedbackSampleType.TextAddCaps); else - playTextAddedSample(); + playSample(FeedbackSampleType.TextAdd); } protected override void OnUserTextRemoved(string removed) { base.OnUserTextRemoved(removed); - textRemovedSample?.Play(); + playSample(FeedbackSampleType.TextRemove); } protected override void OnTextCommitted(bool textChanged) { base.OnTextCommitted(textChanged); - textCommittedSample?.Play(); + playSample(FeedbackSampleType.TextConfirm); } protected override void OnCaretMoved(bool selecting) @@ -134,7 +136,7 @@ namespace osu.Game.Graphics.UserInterface base.OnCaretMoved(selecting); if (!selecting) - caretMovedSample?.Play(); + playSample(FeedbackSampleType.CaretMove); } protected override void OnTextSelectionChanged(TextSelectionType selectionType) @@ -144,15 +146,15 @@ namespace osu.Game.Graphics.UserInterface switch (selectionType) { case TextSelectionType.Character: - playSelectSample(SelectionSampleType.Character); + playSample(FeedbackSampleType.SelectCharacter); break; case TextSelectionType.Word: - playSelectSample(selectionStarted ? SelectionSampleType.Character : SelectionSampleType.Word); + playSample(selectionStarted ? FeedbackSampleType.SelectCharacter : FeedbackSampleType.SelectWord); break; case TextSelectionType.All: - playSelectSample(SelectionSampleType.All); + playSample(FeedbackSampleType.SelectAll); break; } @@ -165,7 +167,7 @@ namespace osu.Game.Graphics.UserInterface if (!selectionStarted) return; - playSelectSample(SelectionSampleType.Deselect); + playSample(FeedbackSampleType.Deselect); selectionStarted = false; } @@ -184,13 +186,13 @@ namespace osu.Game.Graphics.UserInterface case 1: // composition probably ended by pressing backspace, or was cancelled. - textRemovedSample?.Play(); + playSample(FeedbackSampleType.TextRemove); return; default: // longer text removed, composition ended because it was cancelled. // could be a different sample if desired. - textRemovedSample?.Play(); + playSample(FeedbackSampleType.TextRemove); return; } } @@ -198,7 +200,7 @@ namespace osu.Game.Graphics.UserInterface if (addedTextLength > 0) { // some text was added, probably due to typing new text or by changing the candidate. - playTextAddedSample(); + playSample(FeedbackSampleType.TextAdd); return; } @@ -206,14 +208,14 @@ namespace osu.Game.Graphics.UserInterface { // text was probably removed by backspacing. // it's also possible that a candidate that only removed text was changed to. - textRemovedSample?.Play(); + playSample(FeedbackSampleType.TextRemove); return; } if (caretMoved) { // only the caret/selection was moved. - caretMovedSample?.Play(); + playSample(FeedbackSampleType.CaretMove); } } @@ -224,13 +226,13 @@ namespace osu.Game.Graphics.UserInterface if (successful) { // composition was successfully completed, usually by pressing the enter key. - textCommittedSample?.Play(); + playSample(FeedbackSampleType.TextConfirm); } else { // composition was prematurely ended, eg. by clicking inside the textbox. // could be a different sample if desired. - textCommittedSample?.Play(); + playSample(FeedbackSampleType.TextConfirm); } } @@ -259,43 +261,35 @@ namespace osu.Game.Graphics.UserInterface SelectionColour = SelectionColour, }; - private void playSelectSample(SelectionSampleType selectionType) + private SampleChannel? getSampleChannel(FeedbackSampleType feedbackSampleType) + { + var samples = sampleMap[feedbackSampleType]; + + if (samples == null || samples.Length == 0) + return null; + + return samples[RNG.Next(0, samples.Length)]?.GetChannel(); + } + + private void playSample(FeedbackSampleType feedbackSample) { if (Time.Current < sampleLastPlaybackTime + 15) return; - SampleChannel? channel; - double pitch = 0.98 + RNG.NextDouble(0.04); - - switch (selectionType) - { - case SelectionSampleType.All: - channel = selectAllSample?.GetChannel(); - break; - - case SelectionSampleType.Word: - channel = selectWordSample?.GetChannel(); - break; - - case SelectionSampleType.Deselect: - channel = deselectSample?.GetChannel(); - break; - - default: - channel = selectCharSample?.GetChannel(); - pitch += (SelectedText.Length / (double)Text.Length) * 0.15f; - break; - } + SampleChannel? channel = getSampleChannel(feedbackSample); if (channel == null) return; + double pitch = 0.98 + RNG.NextDouble(0.04); + + if (feedbackSample == FeedbackSampleType.SelectCharacter) + pitch += ((double)SelectedText.Length / Math.Max(1, Text.Length)) * 0.15f; + channel.Frequency.Value = pitch; channel.Play(); sampleLastPlaybackTime = Time.Current; } - private void playTextAddedSample() => textAddedSamples[RNG.Next(0, textAddedSamples.Length)]?.Play(); - private class OsuCaret : Caret { private const float caret_move_time = 60; From 212d76a11f3b3bbb6e8bafdcc9c935076a34c61c Mon Sep 17 00:00:00 2001 From: Jamie Taylor Date: Wed, 31 Aug 2022 17:23:22 +0900 Subject: [PATCH 1359/1528] Add audio feedback for invalid textbox input --- osu.Game/Graphics/UserInterface/OsuTextBox.cs | 12 ++++++++++++ 1 file changed, 12 insertions(+) diff --git a/osu.Game/Graphics/UserInterface/OsuTextBox.cs b/osu.Game/Graphics/UserInterface/OsuTextBox.cs index a5f133506e..e5341cfd4b 100644 --- a/osu.Game/Graphics/UserInterface/OsuTextBox.cs +++ b/osu.Game/Graphics/UserInterface/OsuTextBox.cs @@ -53,6 +53,7 @@ namespace osu.Game.Graphics.UserInterface TextAddCaps, TextRemove, TextConfirm, + TextInvalid, CaretMove, SelectCharacter, SelectWord, @@ -95,6 +96,7 @@ namespace osu.Game.Graphics.UserInterface { FeedbackSampleType.TextAddCaps, new[] { audio.Samples.Get(@"Keyboard/key-caps") } }, { FeedbackSampleType.TextRemove, new[] { audio.Samples.Get(@"Keyboard/key-delete") } }, { FeedbackSampleType.TextConfirm, new[] { audio.Samples.Get(@"Keyboard/key-confirm") } }, + { FeedbackSampleType.TextInvalid, new[] { audio.Samples.Get(@"Keyboard/key-invalid") } }, { FeedbackSampleType.CaretMove, new[] { audio.Samples.Get(@"Keyboard/key-movement") } }, { FeedbackSampleType.SelectCharacter, new[] { audio.Samples.Get(@"Keyboard/select-char") } }, { FeedbackSampleType.SelectWord, new[] { audio.Samples.Get(@"Keyboard/select-word") } }, @@ -111,6 +113,9 @@ namespace osu.Game.Graphics.UserInterface { base.OnUserTextAdded(added); + if (!added.Any(CanAddCharacter)) + return; + if (added.Any(char.IsUpper) && AllowUniqueCharacterSamples) playSample(FeedbackSampleType.TextAddCaps); else @@ -124,6 +129,13 @@ namespace osu.Game.Graphics.UserInterface playSample(FeedbackSampleType.TextRemove); } + protected override void NotifyInputError() + { + base.NotifyInputError(); + + playSample(FeedbackSampleType.TextInvalid); + } + protected override void OnTextCommitted(bool textChanged) { base.OnTextCommitted(textChanged); From b5ec7d06dda29ec8463d9aac8cbe3987c7e9e93b Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Wed, 31 Aug 2022 19:49:04 +0900 Subject: [PATCH 1360/1528] Add auto-skip setting Default to auto skip --- osu.Game/Online/Multiplayer/MultiplayerClient.cs | 5 ++++- .../Online/Multiplayer/MultiplayerRoomSettings.cs | 9 +++++++-- osu.Game/Online/Rooms/Room.cs | 5 +++++ .../Match/MultiplayerMatchSettingsOverlay.cs | 13 ++++++++++++- osu.Game/Screens/OnlinePlay/OnlinePlayComposite.cs | 3 +++ 5 files changed, 31 insertions(+), 4 deletions(-) diff --git a/osu.Game/Online/Multiplayer/MultiplayerClient.cs b/osu.Game/Online/Multiplayer/MultiplayerClient.cs index 04b87c19da..364309ffe4 100644 --- a/osu.Game/Online/Multiplayer/MultiplayerClient.cs +++ b/osu.Game/Online/Multiplayer/MultiplayerClient.cs @@ -265,8 +265,9 @@ namespace osu.Game.Online.Multiplayer /// The type of the match, if any. /// The new queue mode, if any. /// The new auto-start countdown duration, if any. + /// The new auto-skip setting. public Task ChangeSettings(Optional name = default, Optional password = default, Optional matchType = default, Optional queueMode = default, - Optional autoStartDuration = default) + Optional autoStartDuration = default, Optional autoSkip = default) { if (Room == null) throw new InvalidOperationException("Must be joined to a match to change settings."); @@ -278,6 +279,7 @@ namespace osu.Game.Online.Multiplayer MatchType = matchType.GetOr(Room.Settings.MatchType), QueueMode = queueMode.GetOr(Room.Settings.QueueMode), AutoStartDuration = autoStartDuration.GetOr(Room.Settings.AutoStartDuration), + AutoSkip = autoSkip.GetOr(Room.Settings.AutoSkip) }); } @@ -739,6 +741,7 @@ namespace osu.Game.Online.Multiplayer APIRoom.QueueMode.Value = Room.Settings.QueueMode; APIRoom.AutoStartDuration.Value = Room.Settings.AutoStartDuration; APIRoom.CurrentPlaylistItem.Value = APIRoom.Playlist.Single(item => item.ID == settings.PlaylistItemId); + APIRoom.AutoSkip.Value = Room.Settings.AutoSkip; RoomUpdated?.Invoke(); } diff --git a/osu.Game/Online/Multiplayer/MultiplayerRoomSettings.cs b/osu.Game/Online/Multiplayer/MultiplayerRoomSettings.cs index 356acb427c..c73b02874e 100644 --- a/osu.Game/Online/Multiplayer/MultiplayerRoomSettings.cs +++ b/osu.Game/Online/Multiplayer/MultiplayerRoomSettings.cs @@ -29,6 +29,9 @@ namespace osu.Game.Online.Multiplayer [Key(5)] public TimeSpan AutoStartDuration { get; set; } + [Key(6)] + public bool AutoSkip { get; set; } + [IgnoreMember] public bool AutoStartEnabled => AutoStartDuration != TimeSpan.Zero; @@ -42,7 +45,8 @@ namespace osu.Game.Online.Multiplayer && PlaylistItemId == other.PlaylistItemId && MatchType == other.MatchType && QueueMode == other.QueueMode - && AutoStartDuration == other.AutoStartDuration; + && AutoStartDuration == other.AutoStartDuration + && AutoSkip == other.AutoSkip; } public override string ToString() => $"Name:{Name}" @@ -50,6 +54,7 @@ namespace osu.Game.Online.Multiplayer + $" Type:{MatchType}" + $" Item:{PlaylistItemId}" + $" Queue:{QueueMode}" - + $" Start:{AutoStartDuration}"; + + $" Start:{AutoStartDuration}" + + $" AutoSkip:{AutoSkip}"; } } diff --git a/osu.Game/Online/Rooms/Room.cs b/osu.Game/Online/Rooms/Room.cs index 3a24fa02a8..33397a237f 100644 --- a/osu.Game/Online/Rooms/Room.cs +++ b/osu.Game/Online/Rooms/Room.cs @@ -159,6 +159,10 @@ namespace osu.Game.Online.Rooms set => MaxAttempts.Value = value; } + [Cached] + [JsonProperty("auto_skip")] + public readonly Bindable AutoSkip = new Bindable(true); + public Room() { Password.BindValueChanged(p => HasPassword.Value = !string.IsNullOrEmpty(p.NewValue)); @@ -195,6 +199,7 @@ namespace osu.Game.Online.Rooms DifficultyRange.Value = other.DifficultyRange.Value; PlaylistItemStats.Value = other.PlaylistItemStats.Value; CurrentPlaylistItem.Value = other.CurrentPlaylistItem.Value; + AutoSkip.Value = other.AutoSkip.Value; if (EndDate.Value != null && DateTimeOffset.Now >= EndDate.Value) Status.Value = new RoomStatusEnded(); diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MultiplayerMatchSettingsOverlay.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MultiplayerMatchSettingsOverlay.cs index 3aa879dde0..3d6127e8e7 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MultiplayerMatchSettingsOverlay.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MultiplayerMatchSettingsOverlay.cs @@ -63,6 +63,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match public MatchTypePicker TypePicker; public OsuEnumDropdown QueueModeDropdown; public OsuTextBox PasswordTextBox; + public OsuCheckbox AutoSkipCheckbox; public TriangleButton ApplyButton; public OsuSpriteText ErrorText; @@ -249,6 +250,13 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match LengthLimit = 255, }, }, + new Section("Other") + { + Child = AutoSkipCheckbox = new OsuCheckbox + { + LabelText = "Automatically skip the beatmap intro" + } + } } } }, @@ -343,6 +351,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match Password.BindValueChanged(password => PasswordTextBox.Text = password.NewValue ?? string.Empty, true); QueueMode.BindValueChanged(mode => QueueModeDropdown.Current.Value = mode.NewValue, true); AutoStartDuration.BindValueChanged(duration => startModeDropdown.Current.Value = (StartMode)(int)duration.NewValue.TotalSeconds, true); + AutoSkip.BindValueChanged(autoSkip => AutoSkipCheckbox.Current.Value = autoSkip.NewValue, true); operationInProgress.BindTo(ongoingOperationTracker.InProgress); operationInProgress.BindValueChanged(v => @@ -390,7 +399,8 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match password: PasswordTextBox.Text, matchType: TypePicker.Current.Value, queueMode: QueueModeDropdown.Current.Value, - autoStartDuration: autoStartDuration) + autoStartDuration: autoStartDuration, + autoSkip: AutoSkipCheckbox.Current.Value) .ContinueWith(t => Schedule(() => { if (t.IsCompletedSuccessfully) @@ -406,6 +416,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match room.Password.Value = PasswordTextBox.Current.Value; room.QueueMode.Value = QueueModeDropdown.Current.Value; room.AutoStartDuration.Value = autoStartDuration; + room.AutoSkip.Value = AutoSkipCheckbox.Current.Value; if (int.TryParse(MaxParticipantsField.Text, out int max)) room.MaxParticipants.Value = max; diff --git a/osu.Game/Screens/OnlinePlay/OnlinePlayComposite.cs b/osu.Game/Screens/OnlinePlay/OnlinePlayComposite.cs index 0bf5f2604c..50ad3228e5 100644 --- a/osu.Game/Screens/OnlinePlay/OnlinePlayComposite.cs +++ b/osu.Game/Screens/OnlinePlay/OnlinePlayComposite.cs @@ -86,6 +86,9 @@ namespace osu.Game.Screens.OnlinePlay [Resolved(typeof(Room))] protected Bindable AutoStartDuration { get; private set; } + [Resolved(typeof(Room))] + protected Bindable AutoSkip { get; private set; } + [Resolved(CanBeNull = true)] private IBindable subScreenSelectedItem { get; set; } From c852c54055c17537cf91242f0ab970f41ba76f71 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Wed, 31 Aug 2022 19:50:16 +0900 Subject: [PATCH 1361/1528] Consume auto skip setting during play --- osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerPlayer.cs | 3 ++- osu.Game/Screens/Play/PlayerLoader.cs | 2 +- 2 files changed, 3 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerPlayer.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerPlayer.cs index a82da7b185..773e68162e 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerPlayer.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerPlayer.cs @@ -61,7 +61,8 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer { AllowPause = false, AllowRestart = false, - AllowSkipping = false, + AllowSkipping = room.AutoSkip.Value, + AutomaticallySkipIntro = room.AutoSkip.Value }) { this.users = users; diff --git a/osu.Game/Screens/Play/PlayerLoader.cs b/osu.Game/Screens/Play/PlayerLoader.cs index a9fcab063c..6373633b5a 100644 --- a/osu.Game/Screens/Play/PlayerLoader.cs +++ b/osu.Game/Screens/Play/PlayerLoader.cs @@ -363,7 +363,7 @@ namespace osu.Game.Screens.Play return; CurrentPlayer = createPlayer(); - CurrentPlayer.Configuration.AutomaticallySkipIntro = quickRestart; + CurrentPlayer.Configuration.AutomaticallySkipIntro |= quickRestart; CurrentPlayer.RestartCount = restartCount++; CurrentPlayer.RestartRequested = restartRequested; From 50e8052f0706d00cb9cb8fae11d140566acb1e92 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 31 Aug 2022 22:08:20 +0900 Subject: [PATCH 1362/1528] Update resources --- osu.Android.props | 2 +- osu.Game/osu.Game.csproj | 2 +- osu.iOS.props | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Android.props b/osu.Android.props index bff3627af7..85857771a5 100644 --- a/osu.Android.props +++ b/osu.Android.props @@ -51,7 +51,7 @@ - + diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index 5fc69e475f..f757fd77b9 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -37,7 +37,7 @@ - + diff --git a/osu.iOS.props b/osu.iOS.props index f763e411be..9fcc3753eb 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -62,7 +62,7 @@ - + From 6af8143c8caed96fbfb18fcd02c226cb311a18bc Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 31 Aug 2022 22:34:07 +0900 Subject: [PATCH 1363/1528] Fix typing of new setting to allow it to be visible to tools export --- osu.Game.Rulesets.Osu/Mods/OsuModTarget.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModTarget.cs b/osu.Game.Rulesets.Osu/Mods/OsuModTarget.cs index b48f0b4ccd..5e2a92e5e9 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModTarget.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModTarget.cs @@ -60,7 +60,7 @@ namespace osu.Game.Rulesets.Osu.Mods }; [SettingSource("Metronome ticks", "Whether a metronome beat should play in the background")] - public BindableBool Metronome { get; } = new BindableBool(true); + public Bindable Metronome { get; } = new BindableBool(true); #region Constants From ba20044af499ea5555e1cfc61e91ab64630a0cad Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 31 Aug 2022 23:24:39 +0900 Subject: [PATCH 1364/1528] Fix missing nullability consideraition --- .../Visual/UserInterface/TestSceneFirstRunSetupOverlay.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneFirstRunSetupOverlay.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneFirstRunSetupOverlay.cs index b845b85e1f..16d564f0ee 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneFirstRunSetupOverlay.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneFirstRunSetupOverlay.cs @@ -194,7 +194,7 @@ namespace osu.Game.Tests.Visual.UserInterface AddStep("notification arrived", () => notificationOverlay.Verify(n => n.Post(It.IsAny()), Times.Once)); - AddStep("run notification action", () => lastNotification.Activated()); + AddStep("run notification action", () => lastNotification.Activated?.Invoke()); AddAssert("overlay shown", () => overlay.State.Value == Visibility.Visible); AddAssert("is resumed", () => overlay.CurrentScreen is ScreenUIScale); From eb02a9a14442d970b2b710b69e749abaa7cd93eb Mon Sep 17 00:00:00 2001 From: HiddenNode Date: Wed, 31 Aug 2022 22:04:28 +0100 Subject: [PATCH 1365/1528] Removed GrowToFItContainer --- .../UprightAspectMaintainingContainer.cs | 84 ------------------- 1 file changed, 84 deletions(-) diff --git a/osu.Game/Graphics/Containers/UprightAspectMaintainingContainer.cs b/osu.Game/Graphics/Containers/UprightAspectMaintainingContainer.cs index 8efc29c83c..300b5bd4b4 100644 --- a/osu.Game/Graphics/Containers/UprightAspectMaintainingContainer.cs +++ b/osu.Game/Graphics/Containers/UprightAspectMaintainingContainer.cs @@ -24,27 +24,6 @@ namespace osu.Game.Graphics.Containers /// public ScaleMode Scaling { get; set; } = ScaleMode.Vertical; - /// - /// If this is true, all wrapper containers will be set to grow with their content - /// and not shrink back, this is used to fix the position of children that change - /// in size when using AutoSizeAxes. - /// - public bool GrowToFitContent - { - get => growToFitContent; - set - { - if (growToFitContent != value) - { - foreach (GrowToFitContainer c in Children) - c.GrowToFitContentUpdated = true; - growToFitContent = value; - } - } - } - - private bool growToFitContent = true; - private readonly LayoutValue layout = new LayoutValue(Invalidation.DrawInfo, InvalidationSource.Parent); public UprightAspectMaintainingContainer() @@ -63,15 +42,6 @@ namespace osu.Game.Graphics.Containers } } - public override void Add(Drawable drawable) - { - var wrapper = new GrowToFitContainer(); - wrapper.Wrap(drawable); - wrapper.AutoSizeAxes = Axes.None; - drawable.Origin = drawable.Anchor = Anchor.Centre; - base.Add(wrapper); - } - /// /// Keeps the drawable upright and unstretched preventing it from being rotated, sheared, scaled or flipped with its Parent. /// @@ -127,60 +97,6 @@ namespace osu.Game.Graphics.Containers Scale = new Vector2(sx * usedScale, sy * usedScale); } - - public class GrowToFitContainer : Container - { - private readonly LayoutValue layout = new LayoutValue(Invalidation.RequiredParentSizeToFit, InvalidationSource.Child); - - private Vector2 maxChildSize; - - public bool GrowToFitContentUpdated { get; set; } - - public GrowToFitContainer() - { - AddLayout(layout); - } - - protected override void Update() - { - UprightAspectMaintainingContainer parent = (UprightAspectMaintainingContainer)Parent; - - if (!layout.IsValid || GrowToFitContentUpdated) - { - if ((Child.RelativeSizeAxes & Axes.X) != 0) - RelativeSizeAxes |= Axes.X; - else - { - if (parent.GrowToFitContent) - Width = Math.Max(Child.Width * Child.Scale.X, maxChildSize.X); - else - Width = Child.Width * Child.Scale.X; - } - - if ((Child.RelativeSizeAxes & Axes.Y) != 0) - RelativeSizeAxes |= Axes.Y; - else - { - if (parent.GrowToFitContent) - Height = Math.Max(Child.Height * Child.Scale.Y, maxChildSize.Y); - else - Height = Child.Height * Child.Scale.Y; - } - - // reset max_child_size or update it - if (!parent.GrowToFitContent) - maxChildSize = Child.Size; - else - { - maxChildSize.X = MathF.Max(maxChildSize.X, Child.Size.X); - maxChildSize.Y = MathF.Max(maxChildSize.Y, Child.Size.Y); - } - - GrowToFitContentUpdated = false; - layout.Validate(); - } - } - } } public enum ScaleMode From 4a630b53846f64d1f1d5fd96569991fdd316b246 Mon Sep 17 00:00:00 2001 From: HiddenNode Date: Wed, 31 Aug 2022 22:05:06 +0100 Subject: [PATCH 1366/1528] Implemented SizePreservingSpriteText --- .../Sprites/SizePreservingTextSprite.cs | 107 ++++++++++++++++++ osu.Game/Screens/Play/HUD/SongProgressInfo.cs | 12 +- 2 files changed, 113 insertions(+), 6 deletions(-) create mode 100644 osu.Game/Graphics/Sprites/SizePreservingTextSprite.cs diff --git a/osu.Game/Graphics/Sprites/SizePreservingTextSprite.cs b/osu.Game/Graphics/Sprites/SizePreservingTextSprite.cs new file mode 100644 index 0000000000..11b81b26fd --- /dev/null +++ b/osu.Game/Graphics/Sprites/SizePreservingTextSprite.cs @@ -0,0 +1,107 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +#nullable disable + +using System; +using System.Collections.Generic; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Sprites; +using osu.Framework.Localisation; +using osuTK; +using osuTK.Graphics; + +namespace osu.Game.Graphics.Sprites +{ + public class SizePreservingSpriteText : CompositeDrawable + { + private readonly OsuSpriteText text = new OsuSpriteText(); + + private Vector2 maximumSize; + + public SizePreservingSpriteText(Vector2? minimumSize = null) + { + text.Origin = Anchor.Centre; + text.Anchor = Anchor.Centre; + + AddInternal(text); + maximumSize = minimumSize ?? Vector2.Zero; + } + + protected override void Update() + { + Width = maximumSize.X = MathF.Max(maximumSize.X, text.Width); + Height = maximumSize.Y = MathF.Max(maximumSize.Y, text.Height); + } + + public new Axes AutoSizeAxes + { + get => Axes.None; + set => throw new InvalidOperationException("You can't set AutoSizeAxes of this container"); + } + + /// + /// Gets or sets the text to be displayed. + /// + public LocalisableString Text + { + get => text.Text; + set => text.Text = value; + } + + /// + /// Contains information on the font used to display the text. + /// + public FontUsage Font + { + get => text.Font; + set => text.Font = value; + } + + /// + /// True if a shadow should be displayed around the text. + /// + public bool Shadow + { + get => text.Shadow; + set => text.Shadow = value; + } + + /// + /// The colour of the shadow displayed around the text. A shadow will only be displayed if the property is set to true. + /// + public Color4 ShadowColour + { + get => text.ShadowColour; + set => text.ShadowColour = value; + } + + /// + /// The offset of the shadow displayed around the text. A shadow will only be displayed if the property is set to true. + /// + public Vector2 ShadowOffset + { + get => text.ShadowOffset; + set => text.ShadowOffset = value; + } + + /// + /// True if the 's vertical size should be equal to (the full height) or precisely the size of used characters. + /// Set to false to allow better centering of individual characters/numerals/etc. + /// + public bool UseFullGlyphHeight + { + get => text.UseFullGlyphHeight; + set => text.UseFullGlyphHeight = value; + } + + public override bool IsPresent => text.IsPresent; + + public override string ToString() => text.ToString(); + + public float LineBaseHeight => text.LineBaseHeight; + + public IEnumerable FilterTerms => text.FilterTerms; + } +} diff --git a/osu.Game/Screens/Play/HUD/SongProgressInfo.cs b/osu.Game/Screens/Play/HUD/SongProgressInfo.cs index 81abfce0c7..d0eb8f8ca1 100644 --- a/osu.Game/Screens/Play/HUD/SongProgressInfo.cs +++ b/osu.Game/Screens/Play/HUD/SongProgressInfo.cs @@ -15,9 +15,9 @@ namespace osu.Game.Screens.Play.HUD { public class SongProgressInfo : Container { - private OsuSpriteText timeCurrent; - private OsuSpriteText timeLeft; - private OsuSpriteText progress; + private SizePreservingSpriteText timeCurrent; + private SizePreservingSpriteText timeLeft; + private SizePreservingSpriteText progress; private double startTime; private double endTime; @@ -62,7 +62,7 @@ namespace osu.Game.Screens.Play.HUD AutoSizeAxes = Axes.Both, Scaling = ScaleMode.Vertical, ScalingFactor = 0.5f, - Child = timeCurrent = new OsuSpriteText + Child = timeCurrent = new SizePreservingSpriteText { Origin = Anchor.Centre, Anchor = Anchor.Centre, @@ -83,7 +83,7 @@ namespace osu.Game.Screens.Play.HUD AutoSizeAxes = Axes.Both, Scaling = ScaleMode.Vertical, ScalingFactor = 0.5f, - Child = progress = new OsuSpriteText + Child = progress = new SizePreservingSpriteText { Origin = Anchor.Centre, Anchor = Anchor.Centre, @@ -104,7 +104,7 @@ namespace osu.Game.Screens.Play.HUD AutoSizeAxes = Axes.Both, Scaling = ScaleMode.Vertical, ScalingFactor = 0.5f, - Child = timeLeft = new OsuSpriteText + Child = timeLeft = new SizePreservingSpriteText { Origin = Anchor.Centre, Anchor = Anchor.Centre, From a548b28158c018d738d29fd2a2e94b70c00673f7 Mon Sep 17 00:00:00 2001 From: HiddenNode Date: Wed, 31 Aug 2022 22:05:46 +0100 Subject: [PATCH 1367/1528] Added test scene for SizePreservingSpriteText --- .../TestSceneGrowToFitContent.cs | 175 ------------------ .../TestSceneSizePreservingTextSprite.cs | 96 ++++++++++ 2 files changed, 96 insertions(+), 175 deletions(-) delete mode 100644 osu.Game.Tests/Visual/UserInterface/TestSceneGrowToFitContent.cs create mode 100644 osu.Game.Tests/Visual/UserInterface/TestSceneSizePreservingTextSprite.cs diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneGrowToFitContent.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneGrowToFitContent.cs deleted file mode 100644 index bcff992f9d..0000000000 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneGrowToFitContent.cs +++ /dev/null @@ -1,175 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -#nullable disable - -using System.Collections.Generic; -using NUnit.Framework; -using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Shapes; -using osu.Framework.Graphics; -using osu.Game.Graphics.Containers; -using osu.Game.Graphics.Sprites; -using osu.Game.Graphics; -using System.Linq; -using osuTK; - -namespace osu.Game.Tests.Visual.UserInterface -{ - public class TestSceneGrowToFitContent : OsuGridTestScene - { - private readonly List parentContainers = new List(); - private readonly List childContainers = new List(); - private readonly List texts = new List(); - - public TestSceneGrowToFitContent() - : base(1, 2) - { - for (int i = 0; i < 2; i++) - { - OsuSpriteText text; - UprightAspectMaintainingContainer childContainer; - Container parentContainer = new Container - { - Origin = Anchor.BottomRight, - Anchor = Anchor.BottomCentre, - AutoSizeAxes = Axes.Both, - Rotation = 45, - Y = -200, - Children = new Drawable[] - { - new Box - { - RelativeSizeAxes = Axes.Both, - Colour = Colour4.Red, - }, - childContainer = new UprightAspectMaintainingContainer - { - AutoSizeAxes = Axes.Both, - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Children = new Drawable[] - { - new Box - { - RelativeSizeAxes = Axes.Both, - Colour = Colour4.Blue, - }, - text = new OsuSpriteText - { - Text = "Text", - Font = OsuFont.GetFont(Typeface.Venera, weight: FontWeight.Bold, size: 40), - Origin = Anchor.Centre, - Anchor = Anchor.Centre, - }, - } - }, - } - }; - - Container cellInfo = new Container - { - Origin = Anchor.TopCentre, - Anchor = Anchor.TopCentre, - Margin = new MarginPadding - { - Top = 100, - }, - Child = new OsuSpriteText - { - Text = (i == 0) ? "GrowToFitContent == true" : "GrowToFitContent == false", - Font = OsuFont.GetFont(Typeface.Inter, weight: FontWeight.Bold, size: 40), - Origin = Anchor.TopCentre, - Anchor = Anchor.TopCentre, - }, - }; - - parentContainers.Add(parentContainer); - childContainers.Add(childContainer); - texts.Add(text); - Cell(i).Add(cellInfo); - Cell(i).Add(parentContainer); - } - } - - [Test] - public void TestResizeText() - { - AddStep("reset...", () => - { - childContainers[0].GrowToFitContent = false; - childContainers[1].GrowToFitContent = false; - }); - - AddStep("setup...", () => - { - childContainers[0].GrowToFitContent = true; - childContainers[1].GrowToFitContent = false; - }); - - for (int i = 0; i < 10; i++) - { - AddStep("Add Character", () => - { - foreach (int j in Enumerable.Range(0, parentContainers.Count)) - { - texts[j].Text += "."; - } - }); - } - - for (int i = 0; i < 10; i++) - { - AddStep("Remove Character", () => - { - foreach (int j in Enumerable.Range(0, parentContainers.Count)) - { - string text = texts[j].Text.ToString(); - texts[j].Text = text.Remove(text.Length - 1, 1); - } - }); - } - } - - [Test] - public void TestScaleText() - { - AddStep("reset...", () => - { - childContainers[0].GrowToFitContent = false; - childContainers[1].GrowToFitContent = false; - }); - - AddStep("setup...", () => - { - childContainers[0].GrowToFitContent = true; - childContainers[1].GrowToFitContent = false; - }); - - for (int i = 0; i < 1; i++) - { - AddStep("Big text", scaleUp); - - AddWaitStep("wait...", 5); - - AddStep("Small text", scaleDown); - } - } - - private void scaleUp() - { - foreach (int j in Enumerable.Range(0, parentContainers.Count)) - { - texts[j].ScaleTo(new Vector2(2, 2), 1000); - } - } - - private void scaleDown() - { - foreach (int j in Enumerable.Range(0, parentContainers.Count)) - { - texts[j].ScaleTo(new Vector2(1, 1), 1000); - } - } - } -} diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneSizePreservingTextSprite.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneSizePreservingTextSprite.cs new file mode 100644 index 0000000000..a5e70a54f8 --- /dev/null +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneSizePreservingTextSprite.cs @@ -0,0 +1,96 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +#nullable disable + +using System; +using System.Collections.Generic; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Graphics; +using osu.Game.Graphics.Containers; +using osu.Game.Graphics.Sprites; +using osu.Game.Graphics; + +namespace osu.Game.Tests.Visual.UserInterface +{ + public class TestSceneSizePreservingSpriteText : OsuGridTestScene + { + private readonly List parentContainers = new List(); + private readonly List childContainers = new List(); + private readonly OsuSpriteText osuSpriteText = new OsuSpriteText(); + private readonly SizePreservingSpriteText sizePreservingSpriteText = new SizePreservingSpriteText(); + + + public TestSceneSizePreservingSpriteText() + : base(1, 2) + { + for (int i = 0; i < 2; i++) + { + UprightAspectMaintainingContainer childContainer; + Container parentContainer = new Container + { + Origin = Anchor.BottomRight, + Anchor = Anchor.BottomCentre, + AutoSizeAxes = Axes.Both, + Rotation = 45, + Y = -200, + Children = new Drawable[] + { + new Box + { + RelativeSizeAxes = Axes.Both, + Colour = Colour4.Red, + }, + childContainer = new UprightAspectMaintainingContainer + { + AutoSizeAxes = Axes.Both, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Children = new Drawable[] + { + new Box + { + RelativeSizeAxes = Axes.Both, + Colour = Colour4.Blue, + }, + } + }, + } + }; + + Container cellInfo = new Container + { + Origin = Anchor.TopCentre, + Anchor = Anchor.TopCentre, + Margin = new MarginPadding + { + Top = 100, + }, + Child = new OsuSpriteText + { + Text = (i == 0) ? "OsuSpriteText" : "SizePreservingSpriteText", + Font = OsuFont.GetFont(Typeface.Inter, weight: FontWeight.Bold, size: 40), + Origin = Anchor.TopCentre, + Anchor = Anchor.TopCentre, + }, + }; + + parentContainers.Add(parentContainer); + childContainers.Add(childContainer); + Cell(i).Add(cellInfo); + Cell(i).Add(parentContainer); + } + + childContainers[0].Add(osuSpriteText); + childContainers[1].Add(sizePreservingSpriteText); + osuSpriteText.Font = sizePreservingSpriteText.Font = OsuFont.GetFont(Typeface.Venera, weight: FontWeight.Bold, size: 20); + } + + protected override void Update() + { + base.Update(); + osuSpriteText.Text = sizePreservingSpriteText.Text = DateTime.Now.ToString(); + } + } +} From 921a9ef895f4e23f81775bb3f252c85916d9e670 Mon Sep 17 00:00:00 2001 From: HiddenNode Date: Wed, 31 Aug 2022 22:18:52 +0100 Subject: [PATCH 1368/1528] clean up --- .../Visual/UserInterface/TestSceneSizePreservingTextSprite.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneSizePreservingTextSprite.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneSizePreservingTextSprite.cs index a5e70a54f8..69f5015af6 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneSizePreservingTextSprite.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneSizePreservingTextSprite.cs @@ -5,6 +5,7 @@ using System; using System.Collections.Generic; +using System.Globalization; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics; @@ -21,7 +22,6 @@ namespace osu.Game.Tests.Visual.UserInterface private readonly OsuSpriteText osuSpriteText = new OsuSpriteText(); private readonly SizePreservingSpriteText sizePreservingSpriteText = new SizePreservingSpriteText(); - public TestSceneSizePreservingSpriteText() : base(1, 2) { @@ -90,7 +90,7 @@ namespace osu.Game.Tests.Visual.UserInterface protected override void Update() { base.Update(); - osuSpriteText.Text = sizePreservingSpriteText.Text = DateTime.Now.ToString(); + osuSpriteText.Text = sizePreservingSpriteText.Text = DateTime.Now.ToString(CultureInfo.InvariantCulture); } } } From d70208fcf189506ccefcce7617e9534cfc5b9e5c Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 1 Sep 2022 14:14:22 +0900 Subject: [PATCH 1369/1528] Default to off --- osu.Game/Online/Rooms/Room.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Online/Rooms/Room.cs b/osu.Game/Online/Rooms/Room.cs index 33397a237f..adfd4c226a 100644 --- a/osu.Game/Online/Rooms/Room.cs +++ b/osu.Game/Online/Rooms/Room.cs @@ -161,7 +161,7 @@ namespace osu.Game.Online.Rooms [Cached] [JsonProperty("auto_skip")] - public readonly Bindable AutoSkip = new Bindable(true); + public readonly Bindable AutoSkip = new Bindable(); public Room() { From 148e487c025421ea8596fd6e817519ddc6f90b58 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 1 Sep 2022 19:59:20 +0900 Subject: [PATCH 1370/1528] Add failing test of date submitted search failing --- .../SongSelect/TestSceneBeatmapCarousel.cs | 37 +++++++++++++++++++ 1 file changed, 37 insertions(+) diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapCarousel.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapCarousel.cs index c3e485d56b..c9e63fa621 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapCarousel.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapCarousel.cs @@ -494,6 +494,43 @@ namespace osu.Game.Tests.Visual.SongSelect AddAssert("Something is selected", () => carousel.SelectedBeatmapInfo != null); } + [Test] + public void TestSortingDateSubmitted() + { + var sets = new List(); + const string zzz_string = "zzzzz"; + + AddStep("Populuate beatmap sets", () => + { + sets.Clear(); + + for (int i = 0; i < 20; i++) + { + var set = TestResources.CreateTestBeatmapSetInfo(5); + + if (i >= 2 && i < 10) + set.DateSubmitted = DateTimeOffset.Now.AddMinutes(i); + if (i < 5) + set.Beatmaps.ForEach(b => b.Metadata.Artist = zzz_string); + + sets.Add(set); + } + }); + + loadBeatmaps(sets); + + AddStep("Sort by date submitted", () => carousel.Filter(new FilterCriteria { Sort = SortMode.DateSubmitted }, false)); + checkVisibleItemCount(diff: false, count: 8); + checkVisibleItemCount(diff: true, count: 5); + AddStep("Sort by date submitted and string", () => carousel.Filter(new FilterCriteria + { + Sort = SortMode.DateSubmitted, + SearchText = zzz_string + }, false)); + checkVisibleItemCount(diff: false, count: 3); + checkVisibleItemCount(diff: true, count: 5); + } + [Test] public void TestSorting() { From 15246236242e14304a6ae6df5a84f36403b67e81 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 1 Sep 2022 19:27:33 +0900 Subject: [PATCH 1371/1528] Fix back-to-front filter logic Was copied across from a place which was checking for `match` and applied verbatim to a place that was `filter`. Which are polar opposites. --- osu.Game/Screens/Select/Carousel/CarouselBeatmapSet.cs | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/osu.Game/Screens/Select/Carousel/CarouselBeatmapSet.cs b/osu.Game/Screens/Select/Carousel/CarouselBeatmapSet.cs index 6c134a4ab8..9a4319c6b2 100644 --- a/osu.Game/Screens/Select/Carousel/CarouselBeatmapSet.cs +++ b/osu.Game/Screens/Select/Carousel/CarouselBeatmapSet.cs @@ -129,12 +129,13 @@ namespace osu.Game.Screens.Select.Carousel public override void Filter(FilterCriteria criteria) { base.Filter(criteria); - bool match = Items.All(i => i.Filtered.Value); - match &= criteria.Sort != SortMode.DateRanked || BeatmapSet?.DateRanked != null; - match &= criteria.Sort != SortMode.DateSubmitted || BeatmapSet?.DateSubmitted != null; + bool filtered = Items.All(i => i.Filtered.Value); - Filtered.Value = match; + filtered |= criteria.Sort == SortMode.DateRanked && BeatmapSet?.DateRanked == null; + filtered |= criteria.Sort == SortMode.DateSubmitted && BeatmapSet?.DateSubmitted == null; + + Filtered.Value = filtered; } public override string ToString() => BeatmapSet.ToString(); From a27743126639d51619c29b68654e5f50ab053a03 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 1 Sep 2022 21:10:36 +0900 Subject: [PATCH 1372/1528] Add has_replay and legacy_score_id to SoloScoreInfo --- osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs b/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs index a8cedabd48..659b661ef0 100644 --- a/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs +++ b/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs @@ -18,7 +18,7 @@ namespace osu.Game.Online.API.Requests.Responses [Serializable] public class SoloScoreInfo : IHasOnlineID { - [JsonProperty("replay")] + [JsonProperty("has_replay")] public bool HasReplay { get; set; } [JsonProperty("beatmap_id")] @@ -83,6 +83,9 @@ namespace osu.Game.Online.API.Requests.Responses [JsonProperty("legacy_total_score")] public int? LegacyTotalScore { get; set; } + [JsonProperty("legacy_score_id")] + public uint? LegacyScoreId { get; set; } + #region osu-web API additions (not stored to database). [JsonProperty("id")] @@ -117,7 +120,6 @@ namespace osu.Game.Online.API.Requests.Responses public bool ShouldSerializeBeatmapSet() => false; public bool ShouldSerializePP() => false; public bool ShouldSerializeOnlineID() => false; - public bool ShouldSerializeHasReplay() => false; #endregion From 8866250cff5742c2604ab7b3532044ae3b6adcef Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 1 Sep 2022 21:42:38 +0900 Subject: [PATCH 1373/1528] Fix seasonal background not being unloaded when changing setting to "Never" Closes #20065. --- .../Backgrounds/SeasonalBackgroundLoader.cs | 14 ++++++-------- 1 file changed, 6 insertions(+), 8 deletions(-) diff --git a/osu.Game/Graphics/Backgrounds/SeasonalBackgroundLoader.cs b/osu.Game/Graphics/Backgrounds/SeasonalBackgroundLoader.cs index 99af95b5fe..5c98e22818 100644 --- a/osu.Game/Graphics/Backgrounds/SeasonalBackgroundLoader.cs +++ b/osu.Game/Graphics/Backgrounds/SeasonalBackgroundLoader.cs @@ -38,21 +38,19 @@ namespace osu.Game.Graphics.Backgrounds private void load(OsuConfigManager config, SessionStatics sessionStatics) { seasonalBackgroundMode = config.GetBindable(OsuSetting.SeasonalBackgroundMode); - seasonalBackgroundMode.BindValueChanged(_ => triggerSeasonalBackgroundChanged()); + seasonalBackgroundMode.BindValueChanged(_ => SeasonalBackgroundChanged?.Invoke()); seasonalBackgrounds = sessionStatics.GetBindable(Static.SeasonalBackgrounds); - seasonalBackgrounds.BindValueChanged(_ => triggerSeasonalBackgroundChanged()); + seasonalBackgrounds.BindValueChanged(_ => + { + if (shouldShowSeasonal) + SeasonalBackgroundChanged?.Invoke(); + }); apiState.BindTo(api.State); apiState.BindValueChanged(fetchSeasonalBackgrounds, true); } - private void triggerSeasonalBackgroundChanged() - { - if (shouldShowSeasonal) - SeasonalBackgroundChanged?.Invoke(); - } - private void fetchSeasonalBackgrounds(ValueChangedEvent stateChanged) { if (seasonalBackgrounds.Value != null || stateChanged.NewValue != APIState.Online) From d3ae60ec6d38ce3dd55d588833a4edbfc8a7e274 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 1 Sep 2022 22:02:58 +0900 Subject: [PATCH 1374/1528] Fix tournament population failure when beatmap is not found on server --- osu.Game.Tournament/Models/TournamentBeatmap.cs | 3 +-- osu.Game/Beatmaps/BeatmapSetOnlineCovers.cs | 2 -- 2 files changed, 1 insertion(+), 4 deletions(-) diff --git a/osu.Game.Tournament/Models/TournamentBeatmap.cs b/osu.Game.Tournament/Models/TournamentBeatmap.cs index 274fddc490..7f57b6a151 100644 --- a/osu.Game.Tournament/Models/TournamentBeatmap.cs +++ b/osu.Game.Tournament/Models/TournamentBeatmap.cs @@ -2,7 +2,6 @@ // See the LICENCE file in the repository root for full licence text. using System; -using osu.Framework.Extensions.ObjectExtensions; using osu.Game.Beatmaps; using osu.Game.Extensions; using osu.Game.Online.API.Requests.Responses; @@ -41,7 +40,7 @@ namespace osu.Game.Tournament.Models StarRating = beatmap.StarRating; Metadata = beatmap.Metadata; Difficulty = beatmap.Difficulty; - Covers = beatmap.BeatmapSet.AsNonNull().Covers; + Covers = beatmap.BeatmapSet?.Covers ?? new BeatmapSetOnlineCovers(); } public bool Equals(IBeatmapInfo? other) => other is TournamentBeatmap b && this.MatchesOnlineID(b); diff --git a/osu.Game/Beatmaps/BeatmapSetOnlineCovers.cs b/osu.Game/Beatmaps/BeatmapSetOnlineCovers.cs index b76496b145..aad31befa8 100644 --- a/osu.Game/Beatmaps/BeatmapSetOnlineCovers.cs +++ b/osu.Game/Beatmaps/BeatmapSetOnlineCovers.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using Newtonsoft.Json; namespace osu.Game.Beatmaps From 22c18d9a81cfdb1e777b09ff4bfb6fa42170be67 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 1 Sep 2022 23:03:28 +0900 Subject: [PATCH 1375/1528] Update framework --- osu.Android.props | 2 +- osu.Game/osu.Game.csproj | 2 +- osu.iOS.props | 4 ++-- 3 files changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Android.props b/osu.Android.props index 85857771a5..219912425f 100644 --- a/osu.Android.props +++ b/osu.Android.props @@ -52,7 +52,7 @@ - + diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index f757fd77b9..43e3076f5c 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -36,7 +36,7 @@ runtime; build; native; contentfiles; analyzers; buildtransitive - + diff --git a/osu.iOS.props b/osu.iOS.props index 9fcc3753eb..0f0bf2848c 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -61,7 +61,7 @@ - + @@ -84,7 +84,7 @@ - + From c9dec473d3e4ef96d093da510b2b4f666512ed05 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 1 Sep 2022 23:05:07 +0900 Subject: [PATCH 1376/1528] Update virtual track logic to match framework changes --- osu.Game/Tests/Visual/OsuTestScene.cs | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/osu.Game/Tests/Visual/OsuTestScene.cs b/osu.Game/Tests/Visual/OsuTestScene.cs index 5a297fd109..5055153691 100644 --- a/osu.Game/Tests/Visual/OsuTestScene.cs +++ b/osu.Game/Tests/Visual/OsuTestScene.cs @@ -404,9 +404,9 @@ namespace osu.Game.Tests.Visual public IEnumerable GetAvailableResources() => throw new NotImplementedException(); - public Track GetVirtual(double length = double.PositiveInfinity) + public Track GetVirtual(double length = double.PositiveInfinity, string name = "virtual") { - var track = new TrackVirtualManual(referenceClock) { Length = length }; + var track = new TrackVirtualManual(referenceClock, name) { Length = length }; AddItem(track); return track; } @@ -421,7 +421,8 @@ namespace osu.Game.Tests.Visual private bool running; - public TrackVirtualManual(IFrameBasedClock referenceClock) + public TrackVirtualManual(IFrameBasedClock referenceClock, string name = "virtual") + : base(name) { this.referenceClock = referenceClock; Length = double.PositiveInfinity; From 7eaa4c5ccd89ff88c691f9bddf7cc30eea8a64f9 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 1 Sep 2022 23:05:34 +0900 Subject: [PATCH 1377/1528] Update new usages of `Remove` / `RemoveInternal` --- osu.Game/Overlays/NotificationOverlayToastTray.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Overlays/NotificationOverlayToastTray.cs b/osu.Game/Overlays/NotificationOverlayToastTray.cs index 4417b5e0d0..c47a61eac1 100644 --- a/osu.Game/Overlays/NotificationOverlayToastTray.cs +++ b/osu.Game/Overlays/NotificationOverlayToastTray.cs @@ -126,13 +126,13 @@ namespace osu.Game.Overlays Debug.Assert(notification.Parent == toastFlow); // Temporarily remove from flow so we can animate the position off to the right. - toastFlow.Remove(notification); + toastFlow.Remove(notification, false); AddInternal(notification); notification.MoveToOffset(new Vector2(400, 0), NotificationOverlay.TRANSITION_LENGTH, Easing.OutQuint); notification.FadeOut(NotificationOverlay.TRANSITION_LENGTH, Easing.OutQuint).OnComplete(_ => { - RemoveInternal(notification); + RemoveInternal(notification, false); ForwardNotificationToPermanentStore?.Invoke(notification); notification.FadeIn(300, Easing.OutQuint); From 23d5e8b286af37ec6dd4c79e4b837a9df5d2c136 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 1 Sep 2022 23:45:59 +0900 Subject: [PATCH 1378/1528] Fix beat sync components stopping after beatmap change Not an amazing fix, but it seems to work and would rather get this in ASAP rather than trying to fix at a framework level. Closes #20059. --- osu.Game/OsuGameBase.cs | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/osu.Game/OsuGameBase.cs b/osu.Game/OsuGameBase.cs index 97142d5472..c95a281f09 100644 --- a/osu.Game/OsuGameBase.cs +++ b/osu.Game/OsuGameBase.cs @@ -390,6 +390,11 @@ namespace osu.Game var framedClock = new FramedClock(beatmap.Track); beatmapClock.ChangeSource(framedClock); + + // Normally the internal decoupled clock will seek the *track* to the decoupled time, but we blocked this. + // It won't behave nicely unless we also set it to the track's time. + // Probably another thing which should be fixed in the decoupled mess (or just replaced). + beatmapClock.Seek(beatmap.Track.CurrentTime); } protected virtual void InitialiseFonts() From d13e353a534a8ee93493f019d9640da8e2bb7183 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 2 Sep 2022 03:02:27 +0900 Subject: [PATCH 1379/1528] Fix double colour application in update progress notification I'd like to restore it to yellow, but let's clean the slate first. --- osu.Desktop/Updater/SquirrelUpdateManager.cs | 9 --------- 1 file changed, 9 deletions(-) diff --git a/osu.Desktop/Updater/SquirrelUpdateManager.cs b/osu.Desktop/Updater/SquirrelUpdateManager.cs index d53db6c516..6f45237522 100644 --- a/osu.Desktop/Updater/SquirrelUpdateManager.cs +++ b/osu.Desktop/Updater/SquirrelUpdateManager.cs @@ -6,8 +6,6 @@ using System.Runtime.Versioning; using System.Threading.Tasks; using osu.Framework.Allocation; using osu.Framework.Graphics; -using osu.Framework.Graphics.Colour; -using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Sprites; using osu.Framework.Logging; using osu.Game; @@ -15,7 +13,6 @@ using osu.Game.Graphics; using osu.Game.Overlays; using osu.Game.Overlays.Notifications; using osuTK; -using osuTK.Graphics; using Squirrel; using Squirrel.SimpleSplat; @@ -177,17 +174,11 @@ namespace osu.Desktop.Updater { IconContent.AddRange(new Drawable[] { - new Box - { - RelativeSizeAxes = Axes.Both, - Colour = ColourInfo.GradientVertical(colours.YellowDark, colours.Yellow) - }, new SpriteIcon { Anchor = Anchor.Centre, Origin = Anchor.Centre, Icon = FontAwesome.Solid.Upload, - Colour = Color4.White, Size = new Vector2(20), } }); From 9645bfe7085fccfd6c79156bf1e9378576545f82 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Fri, 2 Sep 2022 16:27:25 +0900 Subject: [PATCH 1380/1528] Bump difficulty calculator versions --- osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyCalculator.cs | 2 +- osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs | 2 +- osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyCalculator.cs b/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyCalculator.cs index 5d30d33190..63e61f17e3 100644 --- a/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyCalculator.cs +++ b/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyCalculator.cs @@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty private readonly bool isForCurrentRuleset; private readonly double originalOverallDifficulty; - public override int Version => 20220701; + public override int Version => 20220902; public ManiaDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap) : base(ruleset, beatmap) diff --git a/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs b/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs index 0ebfb9a283..6ef17d47c0 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs @@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty private const double difficulty_multiplier = 0.0675; private double hitWindowGreat; - public override int Version => 20220701; + public override int Version => 20220902; public OsuDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap) : base(ruleset, beatmap) diff --git a/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs b/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs index ea2f04a3d9..2b0b563323 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs @@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty { private const double difficulty_multiplier = 1.35; - public override int Version => 20220701; + public override int Version => 20220902; public TaikoDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap) : base(ruleset, beatmap) From a70fc10d06ffb1f03ee0aaf895a5eeb978da5333 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 2 Sep 2022 16:30:04 +0900 Subject: [PATCH 1381/1528] Fix mock track construction failure --- osu.Game.Tests/Editing/Checks/CheckAudioQualityTest.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/osu.Game.Tests/Editing/Checks/CheckAudioQualityTest.cs b/osu.Game.Tests/Editing/Checks/CheckAudioQualityTest.cs index 9fdd49823e..50e6087526 100644 --- a/osu.Game.Tests/Editing/Checks/CheckAudioQualityTest.cs +++ b/osu.Game.Tests/Editing/Checks/CheckAudioQualityTest.cs @@ -7,10 +7,12 @@ using System.Linq; using Moq; using NUnit.Framework; using osu.Framework.Audio.Track; +using osu.Framework.Timing; using osu.Game.Beatmaps; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit.Checks; using osu.Game.Rulesets.Objects; +using osu.Game.Tests.Visual; namespace osu.Game.Tests.Editing.Checks { @@ -109,7 +111,7 @@ namespace osu.Game.Tests.Editing.Checks /// The bitrate of the audio file the beatmap uses. private Mock getMockWorkingBeatmap(int? audioBitrate) { - var mockTrack = new Mock(); + var mockTrack = new Mock(new FramedClock(), "virtual"); mockTrack.SetupGet(t => t.Bitrate).Returns(audioBitrate); var mockWorkingBeatmap = new Mock(); From 8c50ccc48e973e86c2a3381d7fae69ae5e8c401a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 2 Sep 2022 16:37:39 +0900 Subject: [PATCH 1382/1528] Fix incorrect specification in `SectionsContainer` --- osu.Game/Graphics/Containers/SectionsContainer.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Graphics/Containers/SectionsContainer.cs b/osu.Game/Graphics/Containers/SectionsContainer.cs index b8a8ea79cc..583f1385c1 100644 --- a/osu.Game/Graphics/Containers/SectionsContainer.cs +++ b/osu.Game/Graphics/Containers/SectionsContainer.cs @@ -35,7 +35,7 @@ namespace osu.Game.Graphics.Containers if (value == expandableHeader) return; if (expandableHeader != null) - RemoveInternal(expandableHeader, false); + RemoveInternal(expandableHeader, true); expandableHeader = value; From b10026993ab4a9f2b55db30fc479a63c1a2f760d Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Fri, 2 Sep 2022 16:40:32 +0900 Subject: [PATCH 1383/1528] Don't serialise has_replay --- osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs b/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs index 659b661ef0..d7b97cdddf 100644 --- a/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs +++ b/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs @@ -18,9 +18,6 @@ namespace osu.Game.Online.API.Requests.Responses [Serializable] public class SoloScoreInfo : IHasOnlineID { - [JsonProperty("has_replay")] - public bool HasReplay { get; set; } - [JsonProperty("beatmap_id")] public int BeatmapID { get; set; } @@ -114,12 +111,16 @@ namespace osu.Game.Online.API.Requests.Responses [JsonProperty("pp")] public double? PP { get; set; } + [JsonProperty("has_replay")] + public bool HasReplay { get; set; } + public bool ShouldSerializeID() => false; public bool ShouldSerializeUser() => false; public bool ShouldSerializeBeatmap() => false; public bool ShouldSerializeBeatmapSet() => false; public bool ShouldSerializePP() => false; public bool ShouldSerializeOnlineID() => false; + public bool ShouldSerializeHasReplay() => false; #endregion From 65baf73d97b3e4b4bfcc22ffb5a1971054c306f4 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 2 Sep 2022 16:50:28 +0900 Subject: [PATCH 1384/1528] Add test scene --- .../Editing/TestSceneDifficultyDelete.cs | 67 +++++++++++++++++++ 1 file changed, 67 insertions(+) create mode 100644 osu.Game.Tests/Visual/Editing/TestSceneDifficultyDelete.cs diff --git a/osu.Game.Tests/Visual/Editing/TestSceneDifficultyDelete.cs b/osu.Game.Tests/Visual/Editing/TestSceneDifficultyDelete.cs new file mode 100644 index 0000000000..ef0c91cd90 --- /dev/null +++ b/osu.Game.Tests/Visual/Editing/TestSceneDifficultyDelete.cs @@ -0,0 +1,67 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Linq; +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Extensions; +using osu.Framework.Graphics.Sprites; +using osu.Framework.Testing; +using osu.Game.Beatmaps; +using osu.Game.Graphics.UserInterface; +using osu.Game.Rulesets; +using osu.Game.Rulesets.Osu; +using osu.Game.Storyboards; +using osu.Game.Tests.Beatmaps.IO; +using osuTK.Input; + +namespace osu.Game.Tests.Visual.Editing +{ + public class TestSceneDifficultyDelete : EditorTestScene + { + protected override Ruleset CreateEditorRuleset() => new OsuRuleset(); + protected override bool IsolateSavingFromDatabase => false; + + [Resolved] + private OsuGameBase game { get; set; } = null!; + + [Resolved] + private BeatmapManager beatmaps { get; set; } = null!; + + private BeatmapSetInfo importedBeatmapSet = null!; + + protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null!) + => beatmaps.GetWorkingBeatmap(importedBeatmapSet.Beatmaps.First()); + + public override void SetUpSteps() + { + AddStep("import test beatmap", () => importedBeatmapSet = BeatmapImportHelper.LoadOszIntoOsu(game, virtualTrack: true).GetResultSafely()); + base.SetUpSteps(); + } + + [Test] + public void TestDifficultyDelete() + { + string lastDiff = null!; + AddStep("remember selected difficulty", () => lastDiff = EditorBeatmap.BeatmapInfo.DifficultyName); + + AddStep("click File", () => this.ChildrenOfType().First().TriggerClick()); + AddStep("click Delete", () => this.ChildrenOfType().Single(deleteMenuItemPredicate).TriggerClick()); + AddStep("confirm", () => InputManager.Key(Key.Number2)); + + AddAssert("difficulty is deleted", () => + { + if (lastDiff == null!) throw new NullReferenceException(); + + var newSet = beatmaps.GetWorkingBeatmap(importedBeatmapSet.Beatmaps.First(), true).BeatmapSetInfo; + return newSet.Beatmaps.All(x => x.DifficultyName != lastDiff); + }); + } + + private bool deleteMenuItemPredicate(DrawableOsuMenuItem item) + { + return item.ChildrenOfType().Any(text => text.Text.ToString().StartsWith("Delete", StringComparison.Ordinal)); + } + } +} From 605108c938486b276a6b4c6806ccda2140771b81 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 2 Sep 2022 16:58:46 +0900 Subject: [PATCH 1385/1528] Refactor/rename deletion method to read better --- osu.Game/Beatmaps/BeatmapManager.cs | 31 ++++++++++++++--------------- osu.Game/Screens/Edit/Editor.cs | 2 +- 2 files changed, 16 insertions(+), 17 deletions(-) diff --git a/osu.Game/Beatmaps/BeatmapManager.cs b/osu.Game/Beatmaps/BeatmapManager.cs index 2baac05d8b..d784f1e627 100644 --- a/osu.Game/Beatmaps/BeatmapManager.cs +++ b/osu.Game/Beatmaps/BeatmapManager.cs @@ -364,27 +364,26 @@ namespace osu.Game.Beatmaps } /// - /// Hard-Delete a beatmap difficulty locally. + /// Delete a beatmap difficulty immediately. /// - /// is generally preferred as it keeps the local beatmap set in sync with the server. - /// The beatmap difficulty to hide. - public void DeleteLocal(BeatmapInfo beatmapInfo) + /// + /// There's no undoing this operation, as we don't have a soft-deletion flag on . + /// This may be a future consideration if there's a user requirement for undeleting support. + /// + public void DeleteDifficultyImmediately(BeatmapInfo beatmapInfo) { - Realm.Run(r => + Realm.Write(r => { - using (var transaction = r.BeginWrite()) - { - if (!beatmapInfo.IsManaged) - beatmapInfo = r.Find(beatmapInfo.ID); + if (!beatmapInfo.IsManaged) + beatmapInfo = r.Find(beatmapInfo.ID); - var setInfo = beatmapInfo.BeatmapSet!; - DeleteFile(setInfo, beatmapInfo.File!); - setInfo.Beatmaps.Remove(beatmapInfo); + Debug.Assert(beatmapInfo.BeatmapSet != null); + Debug.Assert(beatmapInfo.File != null); - var liveSetInfo = r.Find(setInfo.ID); - setInfo.CopyChangesToRealm(liveSetInfo); - transaction.Commit(); - } + var setInfo = beatmapInfo.BeatmapSet; + + DeleteFile(setInfo, beatmapInfo.File); + setInfo.Beatmaps.Remove(beatmapInfo); }); } diff --git a/osu.Game/Screens/Edit/Editor.cs b/osu.Game/Screens/Edit/Editor.cs index 10a86cdca3..24a89d124d 100644 --- a/osu.Game/Screens/Edit/Editor.cs +++ b/osu.Game/Screens/Edit/Editor.cs @@ -904,7 +904,7 @@ namespace osu.Game.Screens.Edit var current = playableBeatmap.BeatmapInfo; if (current is null) return; - beatmapManager.DeleteLocal(current); + beatmapManager.DeleteDifficultyImmediately(current); switchBeatmapOrExit(current.BeatmapSet); } From 9fd8067e11d4d21d39dc9e33b1e3b9df39647519 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 2 Sep 2022 17:07:09 +0900 Subject: [PATCH 1386/1528] Tidy up dialog and deletion flow --- .../DeleteDifficultyConfirmationDialog.cs | 18 +++++++ osu.Game/Screens/Edit/Editor.cs | 52 ++++++++----------- .../Edit/PromptForDifficultyDeleteDialog.cs | 38 -------------- 3 files changed, 41 insertions(+), 67 deletions(-) create mode 100644 osu.Game/Screens/Edit/DeleteDifficultyConfirmationDialog.cs delete mode 100644 osu.Game/Screens/Edit/PromptForDifficultyDeleteDialog.cs diff --git a/osu.Game/Screens/Edit/DeleteDifficultyConfirmationDialog.cs b/osu.Game/Screens/Edit/DeleteDifficultyConfirmationDialog.cs new file mode 100644 index 0000000000..594042b426 --- /dev/null +++ b/osu.Game/Screens/Edit/DeleteDifficultyConfirmationDialog.cs @@ -0,0 +1,18 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Game.Beatmaps; +using osu.Game.Overlays.Dialog; + +namespace osu.Game.Screens.Edit +{ + public class DeleteDifficultyConfirmationDialog : DeleteConfirmationDialog + { + public DeleteDifficultyConfirmationDialog(BeatmapInfo beatmapInfo, Action deleteAction) + { + BodyText = $"\"{beatmapInfo.DifficultyName}\" difficulty"; + DeleteAction = deleteAction; + } + } +} diff --git a/osu.Game/Screens/Edit/Editor.cs b/osu.Game/Screens/Edit/Editor.cs index 24a89d124d..2e09b9a865 100644 --- a/osu.Game/Screens/Edit/Editor.cs +++ b/osu.Game/Screens/Edit/Editor.cs @@ -879,35 +879,6 @@ namespace osu.Game.Screens.Edit clock.SeekForward(!trackPlaying, amount); } - private void exportBeatmap() - { - Save(); - new LegacyBeatmapExporter(storage).Export(Beatmap.Value.BeatmapSetInfo); - } - - private void deleteDifficulty() - { - dialogOverlay?.Push(new PromptForDifficultyDeleteDialog(confirmDifficultyHide, confirmDifficultyDelete, () => { })); - } - - private void confirmDifficultyHide() - { - var current = playableBeatmap.BeatmapInfo; - if (current is null) return; - - beatmapManager.Hide(current); - switchBeatmapOrExit(current.BeatmapSet); - } - - private void confirmDifficultyDelete() - { - var current = playableBeatmap.BeatmapInfo; - if (current is null) return; - - beatmapManager.DeleteDifficultyImmediately(current); - switchBeatmapOrExit(current.BeatmapSet); - } - private void switchBeatmapOrExit([CanBeNull] BeatmapSetInfo setInfo) { if (setInfo is null || setInfo.Beatmaps.Count() <= 1) @@ -948,6 +919,29 @@ namespace osu.Game.Screens.Edit return fileMenuItems; } + private void exportBeatmap() + { + Save(); + new LegacyBeatmapExporter(storage).Export(Beatmap.Value.BeatmapSetInfo); + } + + private void deleteDifficulty() + { + if (dialogOverlay == null) + delete(); + else + dialogOverlay.Push(new DeleteDifficultyConfirmationDialog(Beatmap.Value.BeatmapInfo, delete)); + + void delete() + { + var current = playableBeatmap.BeatmapInfo; + if (current is null) return; + + beatmapManager.DeleteDifficultyImmediately(current); + switchBeatmapOrExit(current.BeatmapSet); + } + } + private EditorMenuItem createDifficultyCreationMenu() { var rulesetItems = new List(); diff --git a/osu.Game/Screens/Edit/PromptForDifficultyDeleteDialog.cs b/osu.Game/Screens/Edit/PromptForDifficultyDeleteDialog.cs deleted file mode 100644 index dcea9f1210..0000000000 --- a/osu.Game/Screens/Edit/PromptForDifficultyDeleteDialog.cs +++ /dev/null @@ -1,38 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System; -using osu.Framework.Graphics.Sprites; -using osu.Game.Overlays.Dialog; - -namespace osu.Game.Screens.Edit -{ - public class PromptForDifficultyDeleteDialog : PopupDialog - { - public PromptForDifficultyDeleteDialog(Action hide, Action delete, Action cancel) - { - HeaderText = "Are you sure you want to delete this difficulty?"; - - Icon = FontAwesome.Regular.TrashAlt; - - Buttons = new PopupDialogButton[] - { - new PopupDialogOkButton - { - Text = @"Hide this difficulty instead (recommended)", - Action = hide - }, - new PopupDialogDangerousButton - { - Text = @"Yes, DELETE this difficulty!", - Action = delete - }, - new PopupDialogCancelButton - { - Text = @"Oops, continue editing", - Action = cancel - }, - }; - } - } -} From 840d1c4cd59aefa26e0d3cb8e6aa8b0961e0aa51 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 2 Sep 2022 17:14:48 +0900 Subject: [PATCH 1387/1528] Disable delete difficulty menu item when only one difficulty is present --- osu.Game/Screens/Edit/Editor.cs | 33 +++++++++++---------------------- 1 file changed, 11 insertions(+), 22 deletions(-) diff --git a/osu.Game/Screens/Edit/Editor.cs b/osu.Game/Screens/Edit/Editor.cs index 2e09b9a865..5df403e643 100644 --- a/osu.Game/Screens/Edit/Editor.cs +++ b/osu.Game/Screens/Edit/Editor.cs @@ -895,29 +895,18 @@ namespace osu.Game.Screens.Edit lastSavedHash = changeHandler?.CurrentStateHash; } - private List createFileMenuItems() + private List createFileMenuItems() => new List { - var fileMenuItems = new List - { - new EditorMenuItem("Save", MenuItemType.Standard, () => Save()) - }; - - if (RuntimeInfo.IsDesktop) - fileMenuItems.Add(new EditorMenuItem("Export package", MenuItemType.Standard, exportBeatmap)); - - fileMenuItems.Add(new EditorMenuItemSpacer()); - - fileMenuItems.Add(createDifficultyCreationMenu()); - fileMenuItems.Add(createDifficultySwitchMenu()); - - fileMenuItems.Add(new EditorMenuItemSpacer()); - - fileMenuItems.Add(new EditorMenuItem("Delete difficulty", MenuItemType.Standard, deleteDifficulty)); - - fileMenuItems.Add(new EditorMenuItemSpacer()); - fileMenuItems.Add(new EditorMenuItem("Exit", MenuItemType.Standard, this.Exit)); - return fileMenuItems; - } + new EditorMenuItem("Save", MenuItemType.Standard, () => Save()), + new EditorMenuItem("Export package", MenuItemType.Standard, exportBeatmap) { Action = { Disabled = !RuntimeInfo.IsDesktop } }, + new EditorMenuItemSpacer(), + createDifficultyCreationMenu(), + createDifficultySwitchMenu(), + new EditorMenuItemSpacer(), + new EditorMenuItem("Delete difficulty", MenuItemType.Standard, deleteDifficulty) { Action = { Disabled = Beatmap.Value.BeatmapSetInfo.Beatmaps.Count < 2 } }, + new EditorMenuItemSpacer(), + new EditorMenuItem("Exit", MenuItemType.Standard, this.Exit) + }; private void exportBeatmap() { From 7a8fa5c2e4364f3c50523f155674119c98ad6394 Mon Sep 17 00:00:00 2001 From: HiddenNode Date: Fri, 2 Sep 2022 09:56:00 +0100 Subject: [PATCH 1388/1528] Fix filenames mismatch --- ...eservingTextSprite.cs => TestSceneSizePreservingSpriteText.cs} | 0 .../{SizePreservingTextSprite.cs => SizePreservingSpriteText.cs} | 0 2 files changed, 0 insertions(+), 0 deletions(-) rename osu.Game.Tests/Visual/UserInterface/{TestSceneSizePreservingTextSprite.cs => TestSceneSizePreservingSpriteText.cs} (100%) rename osu.Game/Graphics/Sprites/{SizePreservingTextSprite.cs => SizePreservingSpriteText.cs} (100%) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneSizePreservingTextSprite.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneSizePreservingSpriteText.cs similarity index 100% rename from osu.Game.Tests/Visual/UserInterface/TestSceneSizePreservingTextSprite.cs rename to osu.Game.Tests/Visual/UserInterface/TestSceneSizePreservingSpriteText.cs diff --git a/osu.Game/Graphics/Sprites/SizePreservingTextSprite.cs b/osu.Game/Graphics/Sprites/SizePreservingSpriteText.cs similarity index 100% rename from osu.Game/Graphics/Sprites/SizePreservingTextSprite.cs rename to osu.Game/Graphics/Sprites/SizePreservingSpriteText.cs From 4f18105e9d9045a1cd1c4ae98d30997de73b4588 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 2 Sep 2022 17:39:14 +0900 Subject: [PATCH 1389/1528] Ensure next beatmap selected matches the menu ordering --- osu.Game/Screens/Edit/Editor.cs | 44 ++++++++++++++++----------------- 1 file changed, 22 insertions(+), 22 deletions(-) diff --git a/osu.Game/Screens/Edit/Editor.cs b/osu.Game/Screens/Edit/Editor.cs index 5df403e643..6e06683e38 100644 --- a/osu.Game/Screens/Edit/Editor.cs +++ b/osu.Game/Screens/Edit/Editor.cs @@ -5,7 +5,6 @@ using System; using System.Collections.Generic; -using System.Diagnostics; using System.Linq; using JetBrains.Annotations; using osu.Framework; @@ -879,17 +878,6 @@ namespace osu.Game.Screens.Edit clock.SeekForward(!trackPlaying, amount); } - private void switchBeatmapOrExit([CanBeNull] BeatmapSetInfo setInfo) - { - if (setInfo is null || setInfo.Beatmaps.Count() <= 1) - this.Exit(); - var nextBeatmap = setInfo!.Beatmaps.First(); - - // Force a refresh of the beatmap (and beatmap set) so the `Change difficulty` list is also updated. - Beatmap.Value = beatmapManager.GetWorkingBeatmap(nextBeatmap, true); - SwitchToDifficulty(Beatmap.Value.BeatmapInfo); - } - private void updateLastSavedHash() { lastSavedHash = changeHandler?.CurrentStateHash; @@ -914,6 +902,14 @@ namespace osu.Game.Screens.Edit new LegacyBeatmapExporter(storage).Export(Beatmap.Value.BeatmapSetInfo); } + /// + /// Beatmaps of the currently edited set, grouped by ruleset and ordered by difficulty. + /// + private IOrderedEnumerable> groupedOrderedBeatmaps => Beatmap.Value.BeatmapSetInfo.Beatmaps + .OrderBy(b => b.StarRating) + .GroupBy(b => b.Ruleset) + .OrderBy(group => group.Key); + private void deleteDifficulty() { if (dialogOverlay == null) @@ -923,11 +919,19 @@ namespace osu.Game.Screens.Edit void delete() { - var current = playableBeatmap.BeatmapInfo; - if (current is null) return; + BeatmapInfo difficultyToDelete = playableBeatmap.BeatmapInfo; - beatmapManager.DeleteDifficultyImmediately(current); - switchBeatmapOrExit(current.BeatmapSet); + var difficultiesBeforeDeletion = groupedOrderedBeatmaps.SelectMany(g => g).ToList(); + + beatmapManager.DeleteDifficultyImmediately(difficultyToDelete); + + int deletedIndex = difficultiesBeforeDeletion.IndexOf(difficultyToDelete); + // of note, we're still working with the cloned version, so indices are all prior to deletion. + BeatmapInfo nextToShow = difficultiesBeforeDeletion[deletedIndex == 0 ? 1 : deletedIndex - 1]; + + Beatmap.Value = beatmapManager.GetWorkingBeatmap(nextToShow, true); + + SwitchToDifficulty(nextToShow); } } @@ -960,18 +964,14 @@ namespace osu.Game.Screens.Edit private EditorMenuItem createDifficultySwitchMenu() { - var beatmapSet = playableBeatmap.BeatmapInfo.BeatmapSet; - - Debug.Assert(beatmapSet != null); - var difficultyItems = new List(); - foreach (var rulesetBeatmaps in beatmapSet.Beatmaps.GroupBy(b => b.Ruleset).OrderBy(group => group.Key)) + foreach (var rulesetBeatmaps in groupedOrderedBeatmaps) { if (difficultyItems.Count > 0) difficultyItems.Add(new EditorMenuItemSpacer()); - foreach (var beatmap in rulesetBeatmaps.OrderBy(b => b.StarRating)) + foreach (var beatmap in rulesetBeatmaps) { bool isCurrentDifficulty = playableBeatmap.BeatmapInfo.Equals(beatmap); difficultyItems.Add(new DifficultyMenuItem(beatmap, isCurrentDifficulty, SwitchToDifficulty)); From dc02b59a05cd76f224bc9c96535741c72a3342a1 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 2 Sep 2022 17:57:19 +0900 Subject: [PATCH 1390/1528] Add extra coverage to tests Also fixes a potential failure due to test beatmap having two difficulties with same name. --- .../Editing/TestSceneDifficultyDelete.cs | 47 ++++++++++++------- 1 file changed, 31 insertions(+), 16 deletions(-) diff --git a/osu.Game.Tests/Visual/Editing/TestSceneDifficultyDelete.cs b/osu.Game.Tests/Visual/Editing/TestSceneDifficultyDelete.cs index ef0c91cd90..1520f64ec0 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneDifficultyDelete.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneDifficultyDelete.cs @@ -41,27 +41,42 @@ namespace osu.Game.Tests.Visual.Editing } [Test] - public void TestDifficultyDelete() + public void TestDeleteDifficulties() { - string lastDiff = null!; - AddStep("remember selected difficulty", () => lastDiff = EditorBeatmap.BeatmapInfo.DifficultyName); + Guid deletedDifficultyID = Guid.Empty; + int countBeforeDeletion = 0; - AddStep("click File", () => this.ChildrenOfType().First().TriggerClick()); - AddStep("click Delete", () => this.ChildrenOfType().Single(deleteMenuItemPredicate).TriggerClick()); - AddStep("confirm", () => InputManager.Key(Key.Number2)); - - AddAssert("difficulty is deleted", () => + for (int i = 0; i < 12; i++) { - if (lastDiff == null!) throw new NullReferenceException(); + // Will be reloaded after each deletion. + AddUntilStep("wait for editor to load", () => Editor?.ReadyForUse == true); - var newSet = beatmaps.GetWorkingBeatmap(importedBeatmapSet.Beatmaps.First(), true).BeatmapSetInfo; - return newSet.Beatmaps.All(x => x.DifficultyName != lastDiff); - }); + AddStep("store selected difficulty", () => + { + deletedDifficultyID = EditorBeatmap.BeatmapInfo.ID; + countBeforeDeletion = Beatmap.Value.BeatmapSetInfo.Beatmaps.Count; + }); + + AddStep("click File", () => this.ChildrenOfType().First().TriggerClick()); + + if (i == 11) + { + // last difficulty shouldn't be able to be deleted. + AddAssert("Delete menu item disabled", () => getDeleteMenuItem().Item.Action.Disabled); + } + else + { + AddStep("click delete", () => getDeleteMenuItem().TriggerClick()); + AddUntilStep("wait for dialog", () => DialogOverlay.CurrentDialog != null); + AddStep("confirm", () => InputManager.Key(Key.Number1)); + + AddAssert($"difficulty {i} is deleted", () => Beatmap.Value.BeatmapSetInfo.Beatmaps.Select(b => b.ID), () => Does.Not.Contain(deletedDifficultyID)); + AddAssert("count decreased by one", () => Beatmap.Value.BeatmapSetInfo.Beatmaps.Count, () => Is.EqualTo(countBeforeDeletion - 1)); + } + } } - private bool deleteMenuItemPredicate(DrawableOsuMenuItem item) - { - return item.ChildrenOfType().Any(text => text.Text.ToString().StartsWith("Delete", StringComparison.Ordinal)); - } + private DrawableOsuMenuItem getDeleteMenuItem() => this.ChildrenOfType() + .Single(item => item.ChildrenOfType().Any(text => text.Text.ToString().StartsWith("Delete", StringComparison.Ordinal))); } } From 8bfaa2a51f09e21a64db332b5de1716aa12e9dd0 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 2 Sep 2022 18:14:47 +0900 Subject: [PATCH 1391/1528] Fix tournament match handling right click to select itself, dismissing the context menu --- .../Screens/Ladder/Components/DrawableTournamentMatch.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Tournament/Screens/Ladder/Components/DrawableTournamentMatch.cs b/osu.Game.Tournament/Screens/Ladder/Components/DrawableTournamentMatch.cs index 5204edf3be..ed8b789387 100644 --- a/osu.Game.Tournament/Screens/Ladder/Components/DrawableTournamentMatch.cs +++ b/osu.Game.Tournament/Screens/Ladder/Components/DrawableTournamentMatch.cs @@ -280,7 +280,7 @@ namespace osu.Game.Tournament.Screens.Ladder.Components protected override bool OnClick(ClickEvent e) { - if (editorInfo == null || Match is ConditionalTournamentMatch) + if (editorInfo == null || Match is ConditionalTournamentMatch || e.Button != MouseButton.Left) return false; Selected = true; From 8d6739ae73b5eb13b07ee29c02a11a7a20547267 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 2 Sep 2022 18:20:23 +0900 Subject: [PATCH 1392/1528] Show team scores at the tournament map pool screen --- .../Screens/Gameplay/Components/TeamScoreDisplay.cs | 5 +++++ osu.Game.Tournament/Screens/MapPool/MapPoolScreen.cs | 5 ++++- 2 files changed, 9 insertions(+), 1 deletion(-) diff --git a/osu.Game.Tournament/Screens/Gameplay/Components/TeamScoreDisplay.cs b/osu.Game.Tournament/Screens/Gameplay/Components/TeamScoreDisplay.cs index 5ee57e9271..0fa5884603 100644 --- a/osu.Game.Tournament/Screens/Gameplay/Components/TeamScoreDisplay.cs +++ b/osu.Game.Tournament/Screens/Gameplay/Components/TeamScoreDisplay.cs @@ -25,6 +25,7 @@ namespace osu.Game.Tournament.Screens.Gameplay.Components public bool ShowScore { + get => teamDisplay.ShowScore; set => teamDisplay.ShowScore = value; } @@ -92,10 +93,14 @@ namespace osu.Game.Tournament.Screens.Gameplay.Components private void teamChanged(ValueChangedEvent team) { + bool wasShowingScores = teamDisplay?.ShowScore ?? false; + InternalChildren = new Drawable[] { teamDisplay = new TeamDisplay(team.NewValue, teamColour, currentTeamScore, currentMatch.Value?.PointsToWin ?? 0), }; + + teamDisplay.ShowScore = wasShowingScores; } } } diff --git a/osu.Game.Tournament/Screens/MapPool/MapPoolScreen.cs b/osu.Game.Tournament/Screens/MapPool/MapPoolScreen.cs index 4d36515316..decd723814 100644 --- a/osu.Game.Tournament/Screens/MapPool/MapPoolScreen.cs +++ b/osu.Game.Tournament/Screens/MapPool/MapPoolScreen.cs @@ -46,7 +46,10 @@ namespace osu.Game.Tournament.Screens.MapPool Loop = true, RelativeSizeAxes = Axes.Both, }, - new MatchHeader(), + new MatchHeader + { + ShowScores = true, + }, mapFlows = new FillFlowContainer> { Y = 160, From 40ff2d50dd6e51feefc17fb1a7bfbce0e18c2be1 Mon Sep 17 00:00:00 2001 From: Josh <43808099+josh-codes@users.noreply.github.com> Date: Sat, 3 Sep 2022 02:31:58 +0800 Subject: [PATCH 1393/1528] Refactor UI and add drag support --- .../TestSceneCatchTouchInput.cs | 2 - osu.Game.Rulesets.Catch/UI/TouchInputField.cs | 58 ++++++++++++++----- 2 files changed, 42 insertions(+), 18 deletions(-) diff --git a/osu.Game.Rulesets.Catch.Tests/TestSceneCatchTouchInput.cs b/osu.Game.Rulesets.Catch.Tests/TestSceneCatchTouchInput.cs index 03d031a0a8..24afda4cfa 100644 --- a/osu.Game.Rulesets.Catch.Tests/TestSceneCatchTouchInput.cs +++ b/osu.Game.Rulesets.Catch.Tests/TestSceneCatchTouchInput.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using NUnit.Framework; using osu.Framework.Graphics; using osu.Framework.Testing; diff --git a/osu.Game.Rulesets.Catch/UI/TouchInputField.cs b/osu.Game.Rulesets.Catch/UI/TouchInputField.cs index 771902df65..dbc8a51d9c 100644 --- a/osu.Game.Rulesets.Catch/UI/TouchInputField.cs +++ b/osu.Game.Rulesets.Catch/UI/TouchInputField.cs @@ -13,6 +13,7 @@ using osu.Game.Graphics; using osuTK.Graphics; using osuTK; using System.Collections.Generic; +using osu.Framework.Logging; namespace osu.Game.Rulesets.Catch.UI { @@ -39,10 +40,13 @@ namespace osu.Game.Rulesets.Catch.UI private ArrowHitbox leftDashBox = null!; private ArrowHitbox rightDashBox = null!; + // Force input to be prossed even when hidden. + public override bool PropagatePositionalInputSubTree => true; + public override bool PropagateNonPositionalInputSubTree => true; + [BackgroundDependencyLoader] private void load(CatchInputManager catchInputManager, OsuColour colours) { - Show(); Debug.Assert(catchInputManager.KeyBindingContainer != null); keyBindingContainer = catchInputManager.KeyBindingContainer; @@ -121,7 +125,7 @@ namespace osu.Game.Rulesets.Catch.UI protected override bool OnKeyDown(KeyDownEvent e) { // Hide whenever the keyboard is used. - PopOut(); + Hide(); return false; } @@ -143,19 +147,39 @@ namespace osu.Game.Rulesets.Catch.UI base.OnMouseUp(e); } - /* I plan to come back to this code to add touch support - * protected override void OnTouchMove(TouchMoveEvent e) + protected override bool OnDragStart(DragStartEvent e) + { + return true; + } + + protected override void OnDragEnd(DragEndEvent e) + { + base.OnDragEnd(e); + } + + protected override void OnDrag(DragEvent e) + { + // I'm not sure if this is posible but let's be safe + if (!trackedActions.ContainsKey(e.Button)) + trackedActions.Add(e.Button, TouchCatchAction.None); + + trackedActions[e.Button] = getTouchCatchActionFromInput(e.ScreenSpaceMousePosition); + calculateActiveKeys(); + + base.OnDrag(e); + } + protected override void OnTouchMove(TouchMoveEvent e) { // I'm not sure if this is posible but let's be safe if (!trackedActions.ContainsKey(e.Touch.Source)) trackedActions.Add(e.Touch.Source, TouchCatchAction.None); - trackedActions[e.Touch.Source] = getTouchCatchActionFromInput(e.MousePosition); + trackedActions[e.Touch.Source] = getTouchCatchActionFromInput(e.ScreenSpaceTouchDownPosition); calculateActiveKeys(); base.OnTouchMove(e); - }*/ + } protected override bool OnTouchDown(TouchDownEvent e) { @@ -189,7 +213,7 @@ namespace osu.Game.Rulesets.Catch.UI private void handleDown(object source, Vector2 position) { - PopIn(); + Show(); TouchCatchAction catchAction = getTouchCatchActionFromInput(position); @@ -217,8 +241,10 @@ namespace osu.Game.Rulesets.Catch.UI if (leftBox.Contains(inputPosition)) return TouchCatchAction.MoveLeft; if (rightBox.Contains(inputPosition)) + { + Logger.Log(inputPosition.ToString()); return TouchCatchAction.MoveRight; - + } return TouchCatchAction.None; } @@ -255,20 +281,20 @@ namespace osu.Game.Rulesets.Catch.UI RelativeSizeAxes = Axes.Both, Children = new Drawable[] { - overlay = new Box - { - Alpha = 0, - Colour = colour.Multiply(1.4f).Darken(2.8f), - Blending = BlendingParameters.Additive, - Width = 1, - RelativeSizeAxes = Axes.Both, - }, new Box { Alpha = 0.8f, Colour = colour, Width = 1, RelativeSizeAxes = Axes.Both, + }, + overlay = new Box + { + Alpha = 0, + Colour = colour.Multiply(1.4f), + Blending = BlendingParameters.Additive, + Width = 1, + RelativeSizeAxes = Axes.Both, } } } From 161c54df1cf981fe000a35e8412153de0d9cc95a Mon Sep 17 00:00:00 2001 From: Josh <43808099+josh-codes@users.noreply.github.com> Date: Sat, 3 Sep 2022 14:14:34 +0800 Subject: [PATCH 1394/1528] Refactor UI and add drag support --- osu.Game.Rulesets.Catch/UI/TouchInputField.cs | 9 ++------- 1 file changed, 2 insertions(+), 7 deletions(-) diff --git a/osu.Game.Rulesets.Catch/UI/TouchInputField.cs b/osu.Game.Rulesets.Catch/UI/TouchInputField.cs index dbc8a51d9c..80453d6aa3 100644 --- a/osu.Game.Rulesets.Catch/UI/TouchInputField.cs +++ b/osu.Game.Rulesets.Catch/UI/TouchInputField.cs @@ -13,7 +13,6 @@ using osu.Game.Graphics; using osuTK.Graphics; using osuTK; using System.Collections.Generic; -using osu.Framework.Logging; namespace osu.Game.Rulesets.Catch.UI { @@ -174,8 +173,7 @@ namespace osu.Game.Rulesets.Catch.UI if (!trackedActions.ContainsKey(e.Touch.Source)) trackedActions.Add(e.Touch.Source, TouchCatchAction.None); - trackedActions[e.Touch.Source] = getTouchCatchActionFromInput(e.ScreenSpaceTouchDownPosition); - + trackedActions[e.Touch.Source] = getTouchCatchActionFromInput(e.ScreenSpaceTouch.Position); calculateActiveKeys(); base.OnTouchMove(e); @@ -183,7 +181,7 @@ namespace osu.Game.Rulesets.Catch.UI protected override bool OnTouchDown(TouchDownEvent e) { - handleDown(e.Touch.Source, e.ScreenSpaceTouchDownPosition); + handleDown(e.Touch.Source, e.ScreenSpaceTouch.Position); return true; } @@ -241,10 +239,7 @@ namespace osu.Game.Rulesets.Catch.UI if (leftBox.Contains(inputPosition)) return TouchCatchAction.MoveLeft; if (rightBox.Contains(inputPosition)) - { - Logger.Log(inputPosition.ToString()); return TouchCatchAction.MoveRight; - } return TouchCatchAction.None; } From 778d767a1288fe8daaa1c814f9b42bad62283dae Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sat, 3 Sep 2022 15:02:56 +0300 Subject: [PATCH 1395/1528] Revert disposal on `SectionsContainer` properties --- osu.Game/Graphics/Containers/SectionsContainer.cs | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/osu.Game/Graphics/Containers/SectionsContainer.cs b/osu.Game/Graphics/Containers/SectionsContainer.cs index 583f1385c1..97e9ff88b5 100644 --- a/osu.Game/Graphics/Containers/SectionsContainer.cs +++ b/osu.Game/Graphics/Containers/SectionsContainer.cs @@ -35,7 +35,7 @@ namespace osu.Game.Graphics.Containers if (value == expandableHeader) return; if (expandableHeader != null) - RemoveInternal(expandableHeader, true); + RemoveInternal(expandableHeader, false); expandableHeader = value; @@ -55,6 +55,7 @@ namespace osu.Game.Graphics.Containers fixedHeader?.Expire(); fixedHeader = value; + if (value == null) return; AddInternal(fixedHeader); @@ -70,8 +71,10 @@ namespace osu.Game.Graphics.Containers if (value == footer) return; if (footer != null) - scrollContainer.Remove(footer, true); + scrollContainer.Remove(footer, false); + footer = value; + if (value == null) return; footer.Anchor |= Anchor.y2; From b43995269ad724ecf2ee352bb147fa3b363872d8 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sat, 3 Sep 2022 15:17:46 +0300 Subject: [PATCH 1396/1528] Dispose `ScrollingTeam`s on removal --- .../Screens/Drawings/Components/ScrollingTeamContainer.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Tournament/Screens/Drawings/Components/ScrollingTeamContainer.cs b/osu.Game.Tournament/Screens/Drawings/Components/ScrollingTeamContainer.cs index 55555adb80..8092c24ccb 100644 --- a/osu.Game.Tournament/Screens/Drawings/Components/ScrollingTeamContainer.cs +++ b/osu.Game.Tournament/Screens/Drawings/Components/ScrollingTeamContainer.cs @@ -170,7 +170,7 @@ namespace osu.Game.Tournament.Screens.Drawings.Components availableTeams.Add(team); - RemoveAll(c => c is ScrollingTeam, false); + RemoveAll(c => c is ScrollingTeam, true); setScrollState(ScrollState.Idle); } From e8fa872f61e08ddd88488a3bd7efd1e0b3fab6bb Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sat, 3 Sep 2022 16:14:21 +0300 Subject: [PATCH 1397/1528] Fix room status dropdown position inconsistent on online-play screens --- .../OnlinePlay/Multiplayer/MultiplayerLoungeSubScreen.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerLoungeSubScreen.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerLoungeSubScreen.cs index 37b977cff7..8206d4b64d 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerLoungeSubScreen.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerLoungeSubScreen.cs @@ -56,7 +56,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer roomAccessTypeDropdown.Current.BindValueChanged(_ => UpdateFilter()); - return base.CreateFilterControls().Prepend(roomAccessTypeDropdown); + return base.CreateFilterControls().Append(roomAccessTypeDropdown); } protected override FilterCriteria CreateFilterCriteria() From 5f0832ead72c9964cdc40fa00b01f260ffa5a1ff Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Acid=20Chicken=20=28=E7=A1=AB=E9=85=B8=E9=B6=8F=29?= Date: Mon, 5 Sep 2022 01:58:57 +0900 Subject: [PATCH 1398/1528] refactor(osu.Game): separate `OsuColour.ForHitResult` by usage --- osu.Game/Graphics/OsuColour.cs | 30 ++++++++++++++++++- .../Leaderboards/LeaderboardScoreTooltip.cs | 2 +- .../Judgements/DefaultJudgementPiece.cs | 2 +- .../Play/HUD/HitErrorMeters/HitErrorMeter.cs | 25 +--------------- .../Expanded/Statistics/HitResultStatistic.cs | 2 +- 5 files changed, 33 insertions(+), 28 deletions(-) diff --git a/osu.Game/Graphics/OsuColour.cs b/osu.Game/Graphics/OsuColour.cs index 6e2f460930..022b1a363f 100644 --- a/osu.Game/Graphics/OsuColour.cs +++ b/osu.Game/Graphics/OsuColour.cs @@ -102,7 +102,7 @@ namespace osu.Game.Graphics /// /// Retrieves the colour for a . /// - public Color4 ForHitResult(HitResult judgement) + public Color4 TextForHitResult(HitResult judgement) { switch (judgement) { @@ -125,6 +125,34 @@ namespace osu.Game.Graphics } } + public Color4 DrawForHitResult(HitResult result) + { + switch (result) + { + case HitResult.SmallTickMiss: + case HitResult.LargeTickMiss: + case HitResult.Miss: + return Red; + + case HitResult.Meh: + return Yellow; + + case HitResult.Ok: + return Green; + + case HitResult.Good: + return GreenLight; + + case HitResult.SmallTickHit: + case HitResult.LargeTickHit: + case HitResult.Great: + return Blue; + + default: + return BlueLight; + } + } + /// /// Retrieves a colour for the given . /// A value indicates that a "background" shade from the local diff --git a/osu.Game/Online/Leaderboards/LeaderboardScoreTooltip.cs b/osu.Game/Online/Leaderboards/LeaderboardScoreTooltip.cs index 2f3ece0e3b..23d4e64191 100644 --- a/osu.Game/Online/Leaderboards/LeaderboardScoreTooltip.cs +++ b/osu.Game/Online/Leaderboards/LeaderboardScoreTooltip.cs @@ -156,7 +156,7 @@ namespace osu.Game.Online.Leaderboards { Font = OsuFont.Torus.With(size: 12, weight: FontWeight.SemiBold), Text = displayName.ToUpper(), - Colour = colours.ForHitResult(result), + Colour = colours.TextForHitResult(result), }, new OsuSpriteText { diff --git a/osu.Game/Rulesets/Judgements/DefaultJudgementPiece.cs b/osu.Game/Rulesets/Judgements/DefaultJudgementPiece.cs index c2b27d4ce8..a854bf37f5 100644 --- a/osu.Game/Rulesets/Judgements/DefaultJudgementPiece.cs +++ b/osu.Game/Rulesets/Judgements/DefaultJudgementPiece.cs @@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Judgements Anchor = Anchor.Centre, Origin = Anchor.Centre, Text = Result.GetDescription().ToUpperInvariant(), - Colour = colours.ForHitResult(Result), + Colour = colours.TextForHitResult(Result), Font = OsuFont.Numeric.With(size: 20), Scale = new Vector2(0.85f, 1), } diff --git a/osu.Game/Screens/Play/HUD/HitErrorMeters/HitErrorMeter.cs b/osu.Game/Screens/Play/HUD/HitErrorMeters/HitErrorMeter.cs index 26befd659c..35d28b8e98 100644 --- a/osu.Game/Screens/Play/HUD/HitErrorMeters/HitErrorMeter.cs +++ b/osu.Game/Screens/Play/HUD/HitErrorMeters/HitErrorMeter.cs @@ -59,30 +59,7 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters protected Color4 GetColourForHitResult(HitResult result) { - switch (result) - { - case HitResult.SmallTickMiss: - case HitResult.LargeTickMiss: - case HitResult.Miss: - return colours.Red; - - case HitResult.Meh: - return colours.Yellow; - - case HitResult.Ok: - return colours.Green; - - case HitResult.Good: - return colours.GreenLight; - - case HitResult.SmallTickHit: - case HitResult.LargeTickHit: - case HitResult.Great: - return colours.Blue; - - default: - return colours.BlueLight; - } + return colours.DrawForHitResult(result); } /// diff --git a/osu.Game/Screens/Ranking/Expanded/Statistics/HitResultStatistic.cs b/osu.Game/Screens/Ranking/Expanded/Statistics/HitResultStatistic.cs index c23a5e668d..429b72c07c 100644 --- a/osu.Game/Screens/Ranking/Expanded/Statistics/HitResultStatistic.cs +++ b/osu.Game/Screens/Ranking/Expanded/Statistics/HitResultStatistic.cs @@ -23,7 +23,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Statistics [BackgroundDependencyLoader] private void load(OsuColour colours) { - HeaderText.Colour = colours.ForHitResult(Result); + HeaderText.Colour = colours.TextForHitResult(Result); } } } From 074d2a7a3a64cb09b566e51399450da57bbc455e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Acid=20Chicken=20=28=E7=A1=AB=E9=85=B8=E9=B6=8F=29?= Date: Mon, 5 Sep 2022 02:01:44 +0900 Subject: [PATCH 1399/1528] chore(osu.Game): provide ordering index for `HitResult` --- osu.Game/Rulesets/Scoring/HitResult.cs | 14 ++++++++++++++ 1 file changed, 14 insertions(+) diff --git a/osu.Game/Rulesets/Scoring/HitResult.cs b/osu.Game/Rulesets/Scoring/HitResult.cs index 5047fdea82..8078363212 100644 --- a/osu.Game/Rulesets/Scoring/HitResult.cs +++ b/osu.Game/Rulesets/Scoring/HitResult.cs @@ -4,10 +4,12 @@ #nullable disable using System; +using System.Collections.Generic; using System.ComponentModel; using System.Diagnostics; using System.Linq; using System.Runtime.Serialization; +using osu.Framework.Extensions.EnumExtensions; using osu.Framework.Utils; namespace osu.Game.Rulesets.Scoring @@ -135,6 +137,8 @@ namespace osu.Game.Rulesets.Scoring #pragma warning disable CS0618 public static class HitResultExtensions { + private static readonly IList order = EnumExtensions.GetValuesInOrder().ToList(); + /// /// Whether a increases the combo. /// @@ -282,6 +286,16 @@ namespace osu.Game.Rulesets.Scoring Debug.Assert(minResult <= maxResult); return result > minResult && result < maxResult; } + + /// + /// Ordered index of a . Used for sorting. + /// + /// The to get the index of. + /// The index of . + public static int OrderingIndex(this HitResult result) + { + return order.IndexOf(result); + } } #pragma warning restore CS0618 } From 0af6b3dc0fa41e65480c670c7a8dbc53f11f6de9 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Acid=20Chicken=20=28=E7=A1=AB=E9=85=B8=E9=B6=8F=29?= Date: Mon, 5 Sep 2022 02:02:38 +0900 Subject: [PATCH 1400/1528] chore(osu.Game): colorize bars by OD on `HitEventTimingDistributionGraph` --- .../HitEventTimingDistributionGraph.cs | 109 ++++++++++++++---- 1 file changed, 84 insertions(+), 25 deletions(-) diff --git a/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs b/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs index db69e270f6..3a696290b9 100644 --- a/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs +++ b/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs @@ -7,7 +7,6 @@ using System; using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; -using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; @@ -48,6 +47,9 @@ namespace osu.Game.Screens.Ranking.Statistics /// private readonly IReadOnlyList hitEvents; + [Resolved] + private OsuColour colours { get; set; } + /// /// Creates a new . /// @@ -57,7 +59,7 @@ namespace osu.Game.Screens.Ranking.Statistics this.hitEvents = hitEvents.Where(e => !(e.HitObject.HitWindows is HitWindows.EmptyHitWindows) && e.Result.IsHit()).ToList(); } - private int[] bins; + private IDictionary[] bins; private double binSize; private double hitOffset; @@ -69,7 +71,7 @@ namespace osu.Game.Screens.Ranking.Statistics if (hitEvents == null || hitEvents.Count == 0) return; - bins = new int[total_timing_distribution_bins]; + bins = Enumerable.Range(0, total_timing_distribution_bins).Select(_ => new Dictionary()).ToArray>(); binSize = Math.Ceiling(hitEvents.Max(e => Math.Abs(e.TimeOffset)) / timing_distribution_bins); @@ -89,7 +91,8 @@ namespace osu.Game.Screens.Ranking.Statistics { bool roundUp = true; - Array.Clear(bins, 0, bins.Length); + foreach (var bin in bins) + bin.Clear(); foreach (var e in hitEvents) { @@ -110,23 +113,29 @@ namespace osu.Game.Screens.Ranking.Statistics // may be out of range when applying an offset. for such cases we can just drop the results. if (index >= 0 && index < bins.Length) - bins[index]++; + { + bins[index].TryGetValue(e.Result, out int value); + bins[index][e.Result] = ++value; + } } if (barDrawables != null) { for (int i = 0; i < barDrawables.Length; i++) { - barDrawables[i].UpdateOffset(bins[i]); + barDrawables[i].UpdateOffset(bins[i].Sum(b => b.Value)); } } else { - int maxCount = bins.Max(); + int maxCount = bins.Max(b => b.Values.Sum()); barDrawables = new Bar[total_timing_distribution_bins]; for (int i = 0; i < barDrawables.Length; i++) - barDrawables[i] = new Bar(bins[i], maxCount, i == timing_distribution_centre_bin_index); + { + IReadOnlyList values = bins[i].Select(b => new BarValue(b.Key.OrderingIndex(), b.Value, colours.DrawForHitResult(b.Key))).OrderBy(b => b.Index).ToList(); + barDrawables[i] = new Bar(values, maxCount, i == timing_distribution_centre_bin_index); + } Container axisFlow; @@ -207,52 +216,102 @@ namespace osu.Game.Screens.Ranking.Statistics } } + private readonly struct BarValue + { + public readonly int Index; + public readonly float Value; + public readonly Color4 Colour; + + public BarValue(int index, float value, Color4 colour) + { + Index = index; + Value = value; + Colour = colour; + } + } + private class Bar : CompositeDrawable { - private readonly float value; + private float totalValue => values.Sum(v => v.Value); + private float basalHeight => BoundingBox.Width / BoundingBox.Height; + private float availableHeight => 1 - basalHeight; + + private readonly IReadOnlyList values; private readonly float maxValue; - private readonly Circle boxOriginal; + private readonly Circle[] boxOriginals; private Circle boxAdjustment; - private const float minimum_height = 0.05f; - - public Bar(float value, float maxValue, bool isCentre) + public Bar(IReadOnlyList values, float maxValue, bool isCentre) { - this.value = value; + this.values = values; this.maxValue = maxValue; RelativeSizeAxes = Axes.Both; Masking = true; - InternalChildren = new Drawable[] + if (values.Any()) { - boxOriginal = new Circle + boxOriginals = values.Select(v => new Circle { RelativeSizeAxes = Axes.Both, Anchor = Anchor.BottomCentre, Origin = Anchor.BottomCentre, - Colour = isCentre ? Color4.White : Color4Extensions.FromHex("#66FFCC"), - Height = minimum_height, - }, - }; + Colour = isCentre ? Color4.White : v.Colour, + Height = 0, + }).ToArray(); + InternalChildren = boxOriginals.Reverse().ToArray(); + } + else + { + InternalChildren = boxOriginals = new[] + { + new Circle + { + RelativeSizeAxes = Axes.Both, + Anchor = Anchor.BottomCentre, + Origin = Anchor.BottomCentre, + Colour = isCentre ? Color4.White : Color4.Gray, + Height = 0, + }, + }; + } } private const double duration = 300; + private float offsetForValue(float value) + { + return availableHeight * value / maxValue; + } + + private float heightForValue(float value) + { + return basalHeight + offsetForValue(value); + } + protected override void LoadComplete() { base.LoadComplete(); - float height = Math.Clamp(value / maxValue, minimum_height, 1); + float offsetValue = 0; - if (height > minimum_height) - boxOriginal.ResizeHeightTo(height, duration, Easing.OutQuint); + if (values.Any()) + { + for (int i = 0; i < values.Count; i++) + { + boxOriginals[i].Y = BoundingBox.Height * offsetForValue(offsetValue); + boxOriginals[i].Delay(duration * i).ResizeHeightTo(heightForValue(values[i].Value), duration, Easing.OutQuint); + offsetValue -= values[i].Value; + } + } + else + boxOriginals.Single().ResizeHeightTo(basalHeight, duration, Easing.OutQuint); } public void UpdateOffset(float adjustment) { - bool hasAdjustment = adjustment != value && adjustment / maxValue >= minimum_height; + bool hasAdjustment = adjustment != totalValue; if (boxAdjustment == null) { @@ -271,7 +330,7 @@ namespace osu.Game.Screens.Ranking.Statistics }); } - boxAdjustment.ResizeHeightTo(Math.Clamp(adjustment / maxValue, minimum_height, 1), duration, Easing.OutQuint); + boxAdjustment.ResizeHeightTo(heightForValue(adjustment), duration, Easing.OutQuint); boxAdjustment.FadeTo(!hasAdjustment ? 0 : 1, duration, Easing.OutQuint); } } From b67fd3d8804a6461943057fc0cf6fb0adf5fbcbc Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Acid=20Chicken=20=28=E7=A1=AB=E9=85=B8=E9=B6=8F=29?= Date: Mon, 5 Sep 2022 03:45:51 +0900 Subject: [PATCH 1401/1528] chore(osu.Game): split transform duration of bars on `HitTimingDistributionGraph` --- .../Ranking/Statistics/HitEventTimingDistributionGraph.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs b/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs index 3a696290b9..900fd2c907 100644 --- a/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs +++ b/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs @@ -278,7 +278,9 @@ namespace osu.Game.Screens.Ranking.Statistics } } - private const double duration = 300; + private const double total_duration = 300; + + private double duration => total_duration / Math.Max(values.Count, 1); private float offsetForValue(float value) { From 19ab1433c67b06b1a9f08bf5b64c14abcee5647d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Acid=20Chicken=20=28=E7=A1=AB=E9=85=B8=E9=B6=8F=29?= Date: Mon, 5 Sep 2022 03:46:23 +0900 Subject: [PATCH 1402/1528] test(osu.Game): add more test cases for `HitTimingDistributionGraph` --- ...estSceneHitEventTimingDistributionGraph.cs | 44 +++++++++++++++++++ 1 file changed, 44 insertions(+) diff --git a/osu.Game.Tests/Visual/Ranking/TestSceneHitEventTimingDistributionGraph.cs b/osu.Game.Tests/Visual/Ranking/TestSceneHitEventTimingDistributionGraph.cs index 44cb438a6b..9264ed7030 100644 --- a/osu.Game.Tests/Visual/Ranking/TestSceneHitEventTimingDistributionGraph.cs +++ b/osu.Game.Tests/Visual/Ranking/TestSceneHitEventTimingDistributionGraph.cs @@ -43,6 +43,50 @@ namespace osu.Game.Tests.Visual.Ranking createTest(Enumerable.Range(-150, 300).Select(i => new HitEvent(i / 50f, HitResult.Perfect, placeholder_object, placeholder_object, null)).ToList()); } + [Test] + public void TestSparse() + { + createTest(new List + { + new HitEvent(-7, HitResult.Perfect, placeholder_object, placeholder_object, null), + new HitEvent(-6, HitResult.Perfect, placeholder_object, placeholder_object, null), + new HitEvent(-5, HitResult.Perfect, placeholder_object, placeholder_object, null), + new HitEvent(5, HitResult.Perfect, placeholder_object, placeholder_object, null), + new HitEvent(6, HitResult.Perfect, placeholder_object, placeholder_object, null), + new HitEvent(7, HitResult.Perfect, placeholder_object, placeholder_object, null), + }); + } + + [Test] + public void TestVariousTypesOfHitResult() + { + createTest(CreateDistributedHitEvents(0, 50).Select(h => + { + var offset = Math.Abs(h.TimeOffset); + var result = offset > 36 ? HitResult.Miss : offset > 32 ? HitResult.Meh : offset > 24 ? HitResult.Ok : offset > 16 ? HitResult.Good : offset > 8 ? HitResult.Great : HitResult.Perfect; + return new HitEvent(h.TimeOffset, result, placeholder_object, placeholder_object, null); + }).ToList()); + } + + [Test] + public void TestMultipleWindowsOfHitResult() + { + var wide = CreateDistributedHitEvents(0, 50).Select(h => + { + var offset = Math.Abs(h.TimeOffset); + var result = offset > 36 ? HitResult.Miss : offset > 32 ? HitResult.Meh : offset > 24 ? HitResult.Ok : offset > 16 ? HitResult.Good : offset > 8 ? HitResult.Great : HitResult.Perfect; + return new HitEvent(h.TimeOffset, result, placeholder_object, placeholder_object, null); + }); + var narrow = CreateDistributedHitEvents(0, 50).Select(h => + { + var offset = Math.Abs(h.TimeOffset); + var result = offset > 25 ? HitResult.Miss : offset > 20 ? HitResult.Meh : offset > 15 ? HitResult.Ok : offset > 10 ? HitResult.Good : offset > 5 ? HitResult.Great : HitResult.Perfect; + return new HitEvent(h.TimeOffset, result, placeholder_object, placeholder_object, null); + }); + createTest(wide.Concat(narrow).ToList()); + } + + [Test] public void TestZeroTimeOffset() { From 7e77c9e8b47e87fa181db6912bfbc9a541f278d8 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Acid=20Chicken=20=28=E7=A1=AB=E9=85=B8=E9=B6=8F=29?= Date: Mon, 5 Sep 2022 04:44:27 +0900 Subject: [PATCH 1403/1528] chore(osu.Game): only the first result should be white at zero position on `HitEventTimingDistributionGraph` --- .../Ranking/Statistics/HitEventTimingDistributionGraph.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs b/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs index 900fd2c907..1be32a94af 100644 --- a/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs +++ b/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs @@ -252,12 +252,12 @@ namespace osu.Game.Screens.Ranking.Statistics if (values.Any()) { - boxOriginals = values.Select(v => new Circle + boxOriginals = values.Select((v, i) => new Circle { RelativeSizeAxes = Axes.Both, Anchor = Anchor.BottomCentre, Origin = Anchor.BottomCentre, - Colour = isCentre ? Color4.White : v.Colour, + Colour = isCentre && i == 0 ? Color4.White : v.Colour, Height = 0, }).ToArray(); InternalChildren = boxOriginals.Reverse().ToArray(); From 4ea7ca4c0748f1cead8465b6448510136255c289 Mon Sep 17 00:00:00 2001 From: Exanc <43091560+Exanc@users.noreply.github.com> Date: Mon, 5 Sep 2022 00:09:20 +0200 Subject: [PATCH 1404/1528] Slight tweak to the StarsSlider - MinimumStarsSlider now shows "0" when at it's minimum - Modified and NoResultsPlaceholder the tooltip to stay consistent with the changes --- .../Select/DifficultyRangeFilterControl.cs | 15 ++++++++++++++- osu.Game/Screens/Select/NoResultsPlaceholder.cs | 4 ++-- 2 files changed, 16 insertions(+), 3 deletions(-) diff --git a/osu.Game/Screens/Select/DifficultyRangeFilterControl.cs b/osu.Game/Screens/Select/DifficultyRangeFilterControl.cs index a82c969805..eb5a797ac0 100644 --- a/osu.Game/Screens/Select/DifficultyRangeFilterControl.cs +++ b/osu.Game/Screens/Select/DifficultyRangeFilterControl.cs @@ -65,6 +65,10 @@ namespace osu.Game.Screens.Select private class MinimumStarsSlider : StarsSlider { + public MinimumStarsSlider() : base("0") { } + + public override LocalisableString TooltipText => Current.Value.ToString(@"0.## stars"); + protected override void LoadComplete() { base.LoadComplete(); @@ -82,6 +86,8 @@ namespace osu.Game.Screens.Select private class MaximumStarsSlider : StarsSlider { + public MaximumStarsSlider() : base("∞") { } + protected override void LoadComplete() { base.LoadComplete(); @@ -100,6 +106,13 @@ namespace osu.Game.Screens.Select ? UserInterfaceStrings.NoLimit : Current.Value.ToString(@"0.## stars"); + protected readonly string DefaultValue; + + public StarsSlider(string defaultValue) + { + DefaultValue = defaultValue; + } + protected override bool OnHover(HoverEvent e) { base.OnHover(e); @@ -125,7 +138,7 @@ namespace osu.Game.Screens.Select Current.BindValueChanged(current => { - currentDisplay.Text = current.NewValue != Current.Default ? current.NewValue.ToString("N1") : "∞"; + currentDisplay.Text = current.NewValue != Current.Default ? current.NewValue.ToString("N1") : DefaultValue; }, true); } } diff --git a/osu.Game/Screens/Select/NoResultsPlaceholder.cs b/osu.Game/Screens/Select/NoResultsPlaceholder.cs index f3c3fb4d87..f44aa01588 100644 --- a/osu.Game/Screens/Select/NoResultsPlaceholder.cs +++ b/osu.Game/Screens/Select/NoResultsPlaceholder.cs @@ -127,10 +127,10 @@ namespace osu.Game.Screens.Select config.SetValue(OsuSetting.DisplayStarsMaximum, 10.1); }); - string lowerStar = filter.UserStarDifficulty.Min == null ? "∞" : $"{filter.UserStarDifficulty.Min:N1}"; + string lowerStar = filter.UserStarDifficulty.Min == null ? "0,0" : $"{filter.UserStarDifficulty.Min:N1}"; string upperStar = filter.UserStarDifficulty.Max == null ? "∞" : $"{filter.UserStarDifficulty.Max:N1}"; - textFlow.AddText($" the {lowerStar}-{upperStar} star difficulty filter."); + textFlow.AddText($" the {lowerStar} - {upperStar} star difficulty filter."); } // TODO: Add realm queries to hint at which ruleset results are available in (and allow clicking to switch). From 8cbd3443308f08941e7b670516ed25355665e948 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Mon, 5 Sep 2022 11:28:12 +0900 Subject: [PATCH 1405/1528] Improve performance when cancelling import with debugger attached --- .../Database/RealmArchiveModelImporter.cs | 53 +++++++++---------- 1 file changed, 24 insertions(+), 29 deletions(-) diff --git a/osu.Game/Database/RealmArchiveModelImporter.cs b/osu.Game/Database/RealmArchiveModelImporter.cs index b340d0ee4b..f1bc0bfe0e 100644 --- a/osu.Game/Database/RealmArchiveModelImporter.cs +++ b/osu.Game/Database/RealmArchiveModelImporter.cs @@ -108,47 +108,42 @@ namespace osu.Game.Database bool isBatchImport = tasks.Length >= minimum_items_considered_batch_import; - try + await Task.WhenAll(tasks.Select(async task => { - await Task.WhenAll(tasks.Select(async task => + if (notification.CancellationToken.IsCancellationRequested) + return; + + try { - notification.CancellationToken.ThrowIfCancellationRequested(); + var model = await Import(task, isBatchImport, notification.CancellationToken).ConfigureAwait(false); - try + lock (imported) { - var model = await Import(task, isBatchImport, notification.CancellationToken).ConfigureAwait(false); + if (model != null) + imported.Add(model); + current++; - lock (imported) - { - if (model != null) - imported.Add(model); - current++; + notification.Text = $"Imported {current} of {tasks.Length} {HumanisedModelName}s"; + notification.Progress = (float)current / tasks.Length; + } + } + catch (OperationCanceledException) + { + } + catch (Exception e) + { + Logger.Error(e, $@"Could not import ({task})", LoggingTarget.Database); + } + })).ConfigureAwait(false); - notification.Text = $"Imported {current} of {tasks.Length} {HumanisedModelName}s"; - notification.Progress = (float)current / tasks.Length; - } - } - catch (TaskCanceledException) - { - throw; - } - catch (Exception e) - { - Logger.Error(e, $@"Could not import ({task})", LoggingTarget.Database); - } - })).ConfigureAwait(false); - } - catch (OperationCanceledException) + if (imported.Count == 0) { - if (imported.Count == 0) + if (notification.CancellationToken.IsCancellationRequested) { notification.State = ProgressNotificationState.Cancelled; return imported; } - } - if (imported.Count == 0) - { notification.Text = $"{HumanisedModelName.Humanize(LetterCasing.Title)} import failed!"; notification.State = ProgressNotificationState.Cancelled; } From 57954bb8f51382476d7d1dfbbcb0943431a5ec63 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 5 Sep 2022 14:50:43 +0900 Subject: [PATCH 1406/1528] Enable nullability on `TimelineHitObjectBlueprint` --- .../Timeline/TimelineHitObjectBlueprint.cs | 61 +++++++++---------- 1 file changed, 30 insertions(+), 31 deletions(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineHitObjectBlueprint.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineHitObjectBlueprint.cs index 32ebc9c3c1..974e240552 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineHitObjectBlueprint.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineHitObjectBlueprint.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using JetBrains.Annotations; using osu.Framework.Allocation; @@ -33,19 +31,19 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline { private const float circle_size = 38; - private Container repeatsContainer; + private Container? repeatsContainer; - public Action OnDragHandled; + public Action? OnDragHandled = null!; [UsedImplicitly] private readonly Bindable startTime; - private Bindable indexInCurrentComboBindable; + private Bindable? indexInCurrentComboBindable; - private Bindable comboIndexBindable; - private Bindable comboIndexWithOffsetsBindable; + private Bindable? comboIndexBindable; + private Bindable? comboIndexWithOffsetsBindable; - private Bindable displayColourBindable; + private Bindable displayColourBindable = null!; private readonly ExtendableCircle circle; private readonly Border border; @@ -54,7 +52,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline private readonly OsuSpriteText comboIndexText; [Resolved] - private ISkinSource skin { get; set; } + private ISkinSource skin { get; set; } = null!; public TimelineHitObjectBlueprint(HitObject item) : base(item) @@ -124,7 +122,10 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline case IHasComboInformation comboInfo: indexInCurrentComboBindable = comboInfo.IndexInCurrentComboBindable.GetBoundCopy(); - indexInCurrentComboBindable.BindValueChanged(_ => updateComboIndex(), true); + indexInCurrentComboBindable.BindValueChanged(_ => + { + comboIndexText.Text = (indexInCurrentComboBindable.Value + 1).ToString(); + }, true); comboIndexBindable = comboInfo.ComboIndexBindable.GetBoundCopy(); comboIndexWithOffsetsBindable = comboInfo.ComboIndexWithOffsetsBindable.GetBoundCopy(); @@ -149,8 +150,6 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline updateColour(); } - private void updateComboIndex() => comboIndexText.Text = (indexInCurrentComboBindable.Value + 1).ToString(); - private void updateColour() { Color4 colour; @@ -183,11 +182,11 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline colouredComponents.Colour = OsuColour.ForegroundTextColourFor(averageColour); } - private SamplePointPiece sampleOverrideDisplay; - private DifficultyPointPiece difficultyOverrideDisplay; + private SamplePointPiece? sampleOverrideDisplay; + private DifficultyPointPiece? difficultyOverrideDisplay; - private DifficultyControlPoint difficultyControlPoint; - private SampleControlPoint sampleControlPoint; + private DifficultyControlPoint difficultyControlPoint = null!; + private SampleControlPoint sampleControlPoint = null!; protected override void Update() { @@ -276,16 +275,27 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline public class DragArea : Circle { - private readonly HitObject hitObject; + private readonly HitObject? hitObject; [Resolved] - private Timeline timeline { get; set; } + private EditorBeatmap beatmap { get; set; } = null!; - public Action OnDragHandled; + [Resolved] + private IBeatSnapProvider beatSnapProvider { get; set; } = null!; + + [Resolved] + private Timeline timeline { get; set; } = null!; + + [Resolved(CanBeNull = true)] + private IEditorChangeHandler? changeHandler { get; set; } + + private ScheduledDelegate? dragOperation; + + public Action? OnDragHandled; public override bool HandlePositionalInput => hitObject != null; - public DragArea(HitObject hitObject) + public DragArea(HitObject? hitObject) { this.hitObject = hitObject; @@ -356,23 +366,12 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline this.FadeTo(IsHovered || hasMouseDown ? 1f : 0.9f, 200, Easing.OutQuint); } - [Resolved] - private EditorBeatmap beatmap { get; set; } - - [Resolved] - private IBeatSnapProvider beatSnapProvider { get; set; } - - [Resolved(CanBeNull = true)] - private IEditorChangeHandler changeHandler { get; set; } - protected override bool OnDragStart(DragStartEvent e) { changeHandler?.BeginChange(); return true; } - private ScheduledDelegate dragOperation; - protected override void OnDrag(DragEvent e) { base.OnDrag(e); From 8af8adf22d1359673e4992d81cef7604e518685c Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 5 Sep 2022 16:17:26 +0900 Subject: [PATCH 1407/1528] Fix incorrect slider length in timeline when non-default velocity is inherited from previous object --- .../Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs index 59be93530c..4857f13a64 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs @@ -89,6 +89,11 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders HitObject.DifficultyControlPoint = nearestDifficultyPoint ?? new DifficultyControlPoint(); HitObject.Position = ToLocalSpace(result.ScreenSpacePosition); + + // Replacing the DifficultyControlPoint above doesn't trigger any kind of invalidation. + // Without re-applying defaults, velocity won't be updated. + // If this causes further issues, it may be better to copy the velocity p + ApplyDefaultsToHitObject(); break; case SliderPlacementState.Body: From 2bec8b82b355ac78be961b235e620d341a63bdc9 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 5 Sep 2022 16:26:41 +0900 Subject: [PATCH 1408/1528] Fix textbox sample playback potentially crashing if called before load --- osu.Game/Graphics/UserInterface/OsuTextBox.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Graphics/UserInterface/OsuTextBox.cs b/osu.Game/Graphics/UserInterface/OsuTextBox.cs index e5341cfd4b..4c2e00d6e0 100644 --- a/osu.Game/Graphics/UserInterface/OsuTextBox.cs +++ b/osu.Game/Graphics/UserInterface/OsuTextBox.cs @@ -283,7 +283,7 @@ namespace osu.Game.Graphics.UserInterface return samples[RNG.Next(0, samples.Length)]?.GetChannel(); } - private void playSample(FeedbackSampleType feedbackSample) + private void playSample(FeedbackSampleType feedbackSample) => Schedule(() => { if (Time.Current < sampleLastPlaybackTime + 15) return; @@ -300,7 +300,7 @@ namespace osu.Game.Graphics.UserInterface channel.Play(); sampleLastPlaybackTime = Time.Current; - } + }); private class OsuCaret : Caret { From f1d9b225a7ddc43427ecf825910e2e24e18a5f79 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 5 Sep 2022 16:40:10 +0900 Subject: [PATCH 1409/1528] Remove probably pointless comment --- .../Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs index 4857f13a64..e2f98c273e 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs @@ -92,7 +92,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders // Replacing the DifficultyControlPoint above doesn't trigger any kind of invalidation. // Without re-applying defaults, velocity won't be updated. - // If this causes further issues, it may be better to copy the velocity p ApplyDefaultsToHitObject(); break; From 6946015d17fe0f6feddcc5e5e3a974cc39bc54d7 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Acid=20Chicken=20=28=E7=A1=AB=E9=85=B8=E9=B6=8F=29?= Date: Mon, 5 Sep 2022 07:49:29 +0000 Subject: [PATCH 1410/1528] style(osu.Game): fix multiple blank lines --- .../Visual/Ranking/TestSceneHitEventTimingDistributionGraph.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Ranking/TestSceneHitEventTimingDistributionGraph.cs b/osu.Game.Tests/Visual/Ranking/TestSceneHitEventTimingDistributionGraph.cs index 9264ed7030..fe4aba1317 100644 --- a/osu.Game.Tests/Visual/Ranking/TestSceneHitEventTimingDistributionGraph.cs +++ b/osu.Game.Tests/Visual/Ranking/TestSceneHitEventTimingDistributionGraph.cs @@ -86,7 +86,6 @@ namespace osu.Game.Tests.Visual.Ranking createTest(wide.Concat(narrow).ToList()); } - [Test] public void TestZeroTimeOffset() { From 4fa6707bf08c6f347c732c1de9b322e1fd0e0020 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 2 Sep 2022 00:58:10 +0900 Subject: [PATCH 1411/1528] Set all progress notifications to non-important --- osu.Game/Overlays/Notifications/ProgressNotification.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/osu.Game/Overlays/Notifications/ProgressNotification.cs b/osu.Game/Overlays/Notifications/ProgressNotification.cs index 14cf6b3013..6821c25ac0 100644 --- a/osu.Game/Overlays/Notifications/ProgressNotification.cs +++ b/osu.Game/Overlays/Notifications/ProgressNotification.cs @@ -162,6 +162,8 @@ namespace osu.Game.Overlays.Notifications public override bool DisplayOnTop => false; + public override bool IsImportant => false; + private readonly ProgressBar progressBar; private Color4 colourQueued; private Color4 colourActive; From 56886fed09f87ad71c7c4bbd9b110d8cfed97e7a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 2 Sep 2022 00:58:27 +0900 Subject: [PATCH 1412/1528] Add test coverage of progress notification completions showing --- .../TestSceneNotificationOverlay.cs | 30 ++++++++++++++++++- 1 file changed, 29 insertions(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneNotificationOverlay.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneNotificationOverlay.cs index 38eecaa052..288f1f78bc 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneNotificationOverlay.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneNotificationOverlay.cs @@ -23,9 +23,12 @@ namespace osu.Game.Tests.Visual.UserInterface private SpriteText displayedCount = null!; + public double TimeToCompleteProgress { get; set; } = 2000; + [SetUp] public void SetUp() => Schedule(() => { + TimeToCompleteProgress = 2000; progressingNotifications.Clear(); Content.Children = new Drawable[] @@ -45,6 +48,7 @@ namespace osu.Game.Tests.Visual.UserInterface public void TestCompleteProgress() { ProgressNotification notification = null!; + AddStep("add progress notification", () => { notification = new ProgressNotification @@ -57,6 +61,30 @@ namespace osu.Game.Tests.Visual.UserInterface }); AddUntilStep("wait completion", () => notification.State == ProgressNotificationState.Completed); + + AddAssert("Completion toast shown", () => notificationOverlay.ToastCount == 1); + } + + [Test] + public void TestCompleteProgressSlow() + { + ProgressNotification notification = null!; + + AddStep("Set progress slow", () => TimeToCompleteProgress *= 2); + AddStep("add progress notification", () => + { + notification = new ProgressNotification + { + Text = @"Uploading to BSS...", + CompletionText = "Uploaded to BSS!", + }; + notificationOverlay.Post(notification); + progressingNotifications.Add(notification); + }); + + AddUntilStep("wait completion", () => notification.State == ProgressNotificationState.Completed); + + AddAssert("Completion toast shown", () => notificationOverlay.ToastCount == 1); } [Test] @@ -177,7 +205,7 @@ namespace osu.Game.Tests.Visual.UserInterface foreach (var n in progressingNotifications.FindAll(n => n.State == ProgressNotificationState.Active)) { if (n.Progress < 1) - n.Progress += (float)(Time.Elapsed / 2000); + n.Progress += (float)(Time.Elapsed / TimeToCompleteProgress); else n.State = ProgressNotificationState.Completed; } From eca7b8f9884284d53d506c28b1ceadfedbffdfd8 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 2 Sep 2022 00:51:59 +0900 Subject: [PATCH 1413/1528] Fix completion notifications not always showing as toasts --- osu.Game/Overlays/NotificationOverlay.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/osu.Game/Overlays/NotificationOverlay.cs b/osu.Game/Overlays/NotificationOverlay.cs index 2c39ebcc87..fca43e65a5 100644 --- a/osu.Game/Overlays/NotificationOverlay.cs +++ b/osu.Game/Overlays/NotificationOverlay.cs @@ -137,7 +137,9 @@ namespace osu.Game.Overlays private readonly Scheduler postScheduler = new Scheduler(); - public override bool IsPresent => base.IsPresent || postScheduler.HasPendingTasks; + public override bool IsPresent => base.IsPresent + || postScheduler.HasPendingTasks + || toastTray.IsDisplayingToasts; private bool processingPosts = true; From 0d4ee6bd80ca8e8004de73f26b56f5695297b906 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 5 Sep 2022 18:35:02 +0900 Subject: [PATCH 1414/1528] Centralise ability to fetch all toast tray notifications (including animating ones) --- osu.Game/Overlays/NotificationOverlayToastTray.cs | 14 ++++++++++---- 1 file changed, 10 insertions(+), 4 deletions(-) diff --git a/osu.Game/Overlays/NotificationOverlayToastTray.cs b/osu.Game/Overlays/NotificationOverlayToastTray.cs index c47a61eac1..aa61e20a02 100644 --- a/osu.Game/Overlays/NotificationOverlayToastTray.cs +++ b/osu.Game/Overlays/NotificationOverlayToastTray.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System; +using System.Collections.Generic; using System.Diagnostics; using System.Linq; using osu.Framework.Allocation; @@ -23,7 +24,7 @@ namespace osu.Game.Overlays /// public class NotificationOverlayToastTray : CompositeDrawable { - public bool IsDisplayingToasts => toastFlow.Count > 0; + public bool IsDisplayingToasts => displayedCount > 0; private FillFlowContainer toastFlow = null!; private BufferedContainer toastContentBackground = null!; @@ -33,11 +34,14 @@ namespace osu.Game.Overlays public Action? ForwardNotificationToPermanentStore { get; set; } - public int UnreadCount => toastFlow.Count(n => !n.WasClosed && !n.Read) - + InternalChildren.OfType().Count(n => !n.WasClosed && !n.Read); + public int UnreadCount => allNotifications.Count(n => !n.WasClosed && !n.Read); + + private IEnumerable allNotifications => toastFlow.Concat(InternalChildren.OfType()); private int runningDepth; + private int displayedCount; + [BackgroundDependencyLoader] private void load() { @@ -92,6 +96,7 @@ namespace osu.Game.Overlays public void Post(Notification notification) { ++runningDepth; + displayedCount++; int depth = notification.DisplayOnTop ? -runningDepth : runningDepth; @@ -133,6 +138,7 @@ namespace osu.Game.Overlays notification.FadeOut(NotificationOverlay.TRANSITION_LENGTH, Easing.OutQuint).OnComplete(_ => { RemoveInternal(notification, false); + displayedCount--; ForwardNotificationToPermanentStore?.Invoke(notification); notification.FadeIn(300, Easing.OutQuint); @@ -144,7 +150,7 @@ namespace osu.Game.Overlays base.Update(); float height = toastFlow.DrawHeight + 120; - float alpha = IsDisplayingToasts ? MathHelper.Clamp(toastFlow.DrawHeight / 40, 0, 1) * toastFlow.Children.Max(n => n.Alpha) : 0; + float alpha = toastFlow.Count > 0 ? MathHelper.Clamp(toastFlow.DrawHeight / 41, 0, 1) * toastFlow.Children.Max(n => n.Alpha) : 0; toastContentBackground.Height = (float)Interpolation.DampContinuously(toastContentBackground.Height, height, 10, Clock.ElapsedFrameTime); toastContentBackground.Alpha = (float)Interpolation.DampContinuously(toastContentBackground.Alpha, alpha, 10, Clock.ElapsedFrameTime); From 2923c10cd808f555375c081b008a4558460ec4e9 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 1 Sep 2022 18:53:35 +0900 Subject: [PATCH 1415/1528] Rewrite rooms to store multiple active countdowns Update test to the new structure --- .../Multiplayer/TestSceneMatchStartControl.cs | 15 ++++++---- .../Countdown/CountdownChangedEvent.cs | 20 ------------- .../Countdown/CountdownStartedEvent.cs | 28 +++++++++++++++++++ .../Countdown/CountdownStoppedEvent.cs | 28 +++++++++++++++++++ .../Countdown/StopCountdownRequest.cs | 10 +++++++ .../Online/Multiplayer/MatchServerEvent.cs | 3 +- .../Online/Multiplayer/MultiplayerClient.cs | 10 +++++-- .../Multiplayer/MultiplayerCountdown.cs | 10 +++++-- .../Online/Multiplayer/MultiplayerRoom.cs | 4 +-- osu.Game/Online/SignalRWorkaroundTypes.cs | 3 +- .../Multiplayer/Match/MatchStartControl.cs | 10 +++++-- .../Match/MultiplayerCountdownButton.cs | 5 ++-- .../Match/MultiplayerReadyButton.cs | 25 ++++++----------- 13 files changed, 117 insertions(+), 54 deletions(-) delete mode 100644 osu.Game/Online/Multiplayer/Countdown/CountdownChangedEvent.cs create mode 100644 osu.Game/Online/Multiplayer/Countdown/CountdownStartedEvent.cs create mode 100644 osu.Game/Online/Multiplayer/Countdown/CountdownStoppedEvent.cs diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMatchStartControl.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMatchStartControl.cs index a800b21bc9..12e7394c93 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMatchStartControl.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMatchStartControl.cs @@ -91,8 +91,7 @@ namespace osu.Game.Tests.Visual.Multiplayer break; case StopCountdownRequest: - multiplayerRoom.Countdown = null; - raiseRoomUpdated(); + clearRoomCountdown(); break; } }); @@ -244,14 +243,14 @@ namespace osu.Game.Tests.Visual.Multiplayer }); AddStep("start countdown", () => multiplayerClient.Object.SendMatchRequest(new StartMatchCountdownRequest { Duration = TimeSpan.FromMinutes(1) }).WaitSafely()); - AddUntilStep("countdown started", () => multiplayerRoom.Countdown != null); + AddUntilStep("countdown started", () => multiplayerRoom.ActiveCountdowns.Any()); AddStep("transfer host to local user", () => transferHost(localUser)); AddUntilStep("local user is host", () => multiplayerRoom.Host?.Equals(multiplayerClient.Object.LocalUser) == true); ClickButtonWhenEnabled(); checkLocalUserState(MultiplayerUserState.Ready); - AddAssert("countdown still active", () => multiplayerRoom.Countdown != null); + AddAssert("countdown still active", () => multiplayerRoom.ActiveCountdowns.Any()); } [Test] @@ -392,7 +391,13 @@ namespace osu.Game.Tests.Visual.Multiplayer private void setRoomCountdown(TimeSpan duration) { - multiplayerRoom.Countdown = new MatchStartCountdown { TimeRemaining = duration }; + multiplayerRoom.ActiveCountdowns.Add(new MatchStartCountdown { TimeRemaining = duration }); + raiseRoomUpdated(); + } + + private void clearRoomCountdown() + { + multiplayerRoom.ActiveCountdowns.Clear(); raiseRoomUpdated(); } diff --git a/osu.Game/Online/Multiplayer/Countdown/CountdownChangedEvent.cs b/osu.Game/Online/Multiplayer/Countdown/CountdownChangedEvent.cs deleted file mode 100644 index 649e3c8389..0000000000 --- a/osu.Game/Online/Multiplayer/Countdown/CountdownChangedEvent.cs +++ /dev/null @@ -1,20 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using MessagePack; - -namespace osu.Game.Online.Multiplayer.Countdown -{ - /// - /// Indicates a change to the 's countdown. - /// - [MessagePackObject] - public class CountdownChangedEvent : MatchServerEvent - { - /// - /// The new countdown. - /// - [Key(0)] - public MultiplayerCountdown? Countdown { get; set; } - } -} diff --git a/osu.Game/Online/Multiplayer/Countdown/CountdownStartedEvent.cs b/osu.Game/Online/Multiplayer/Countdown/CountdownStartedEvent.cs new file mode 100644 index 0000000000..1dbb27bce6 --- /dev/null +++ b/osu.Game/Online/Multiplayer/Countdown/CountdownStartedEvent.cs @@ -0,0 +1,28 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using MessagePack; +using Newtonsoft.Json; + +namespace osu.Game.Online.Multiplayer.Countdown +{ + /// + /// Indicates that a countdown started in the . + /// + [MessagePackObject] + public class CountdownStartedEvent : MatchServerEvent + { + /// + /// The countdown that was started. + /// + [Key(0)] + public readonly MultiplayerCountdown Countdown; + + [JsonConstructor] + [SerializationConstructor] + public CountdownStartedEvent(MultiplayerCountdown countdown) + { + Countdown = countdown; + } + } +} diff --git a/osu.Game/Online/Multiplayer/Countdown/CountdownStoppedEvent.cs b/osu.Game/Online/Multiplayer/Countdown/CountdownStoppedEvent.cs new file mode 100644 index 0000000000..b46ed0e5e0 --- /dev/null +++ b/osu.Game/Online/Multiplayer/Countdown/CountdownStoppedEvent.cs @@ -0,0 +1,28 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using MessagePack; +using Newtonsoft.Json; + +namespace osu.Game.Online.Multiplayer.Countdown +{ + /// + /// Indicates that a countdown was stopped in the . + /// + [MessagePackObject] + public class CountdownStoppedEvent : MatchServerEvent + { + /// + /// The identifier of the countdown that was stopped. + /// + [Key(0)] + public readonly int ID; + + [JsonConstructor] + [SerializationConstructor] + public CountdownStoppedEvent(int id) + { + ID = id; + } + } +} diff --git a/osu.Game/Online/Multiplayer/Countdown/StopCountdownRequest.cs b/osu.Game/Online/Multiplayer/Countdown/StopCountdownRequest.cs index bd0c381c0b..495252c044 100644 --- a/osu.Game/Online/Multiplayer/Countdown/StopCountdownRequest.cs +++ b/osu.Game/Online/Multiplayer/Countdown/StopCountdownRequest.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using MessagePack; +using Newtonsoft.Json; namespace osu.Game.Online.Multiplayer.Countdown { @@ -11,5 +12,14 @@ namespace osu.Game.Online.Multiplayer.Countdown [MessagePackObject] public class StopCountdownRequest : MatchUserRequest { + [Key(0)] + public readonly int ID; + + [JsonConstructor] + [SerializationConstructor] + public StopCountdownRequest(int id) + { + ID = id; + } } } diff --git a/osu.Game/Online/Multiplayer/MatchServerEvent.cs b/osu.Game/Online/Multiplayer/MatchServerEvent.cs index 20bf9e5141..376ff4d261 100644 --- a/osu.Game/Online/Multiplayer/MatchServerEvent.cs +++ b/osu.Game/Online/Multiplayer/MatchServerEvent.cs @@ -13,7 +13,8 @@ namespace osu.Game.Online.Multiplayer [Serializable] [MessagePackObject] // IMPORTANT: Add rules to SignalRUnionWorkaroundResolver for new derived types. - [Union(0, typeof(CountdownChangedEvent))] + [Union(0, typeof(CountdownStartedEvent))] + [Union(1, typeof(CountdownStoppedEvent))] public abstract class MatchServerEvent { } diff --git a/osu.Game/Online/Multiplayer/MultiplayerClient.cs b/osu.Game/Online/Multiplayer/MultiplayerClient.cs index 04b87c19da..5575113a87 100644 --- a/osu.Game/Online/Multiplayer/MultiplayerClient.cs +++ b/osu.Game/Online/Multiplayer/MultiplayerClient.cs @@ -550,8 +550,14 @@ namespace osu.Game.Online.Multiplayer switch (e) { - case CountdownChangedEvent countdownChangedEvent: - Room.Countdown = countdownChangedEvent.Countdown; + case CountdownStartedEvent countdownStartedEvent: + Room.ActiveCountdowns.Add(countdownStartedEvent.Countdown); + break; + + case CountdownStoppedEvent countdownStoppedEvent: + MultiplayerCountdown? countdown = Room.ActiveCountdowns.FirstOrDefault(countdown => countdown.ID == countdownStoppedEvent.ID); + if (countdown != null) + Room.ActiveCountdowns.Remove(countdown); break; } diff --git a/osu.Game/Online/Multiplayer/MultiplayerCountdown.cs b/osu.Game/Online/Multiplayer/MultiplayerCountdown.cs index 621f9236fd..00bfa8919a 100644 --- a/osu.Game/Online/Multiplayer/MultiplayerCountdown.cs +++ b/osu.Game/Online/Multiplayer/MultiplayerCountdown.cs @@ -15,13 +15,19 @@ namespace osu.Game.Online.Multiplayer [Union(1, typeof(ForceGameplayStartCountdown))] public abstract class MultiplayerCountdown { + /// + /// A unique identifier for this countdown. + /// + [Key(0)] + public int ID { get; set; } + /// /// The amount of time remaining in the countdown. /// /// - /// This is only sent once from the server upon initial retrieval of the or via a . + /// This is only sent once from the server upon initial retrieval of the or via a . /// - [Key(0)] + [Key(1)] public TimeSpan TimeRemaining { get; set; } } } diff --git a/osu.Game/Online/Multiplayer/MultiplayerRoom.cs b/osu.Game/Online/Multiplayer/MultiplayerRoom.cs index fb05c03256..00048fa931 100644 --- a/osu.Game/Online/Multiplayer/MultiplayerRoom.cs +++ b/osu.Game/Online/Multiplayer/MultiplayerRoom.cs @@ -53,10 +53,10 @@ namespace osu.Game.Online.Multiplayer public IList Playlist { get; set; } = new List(); /// - /// The currently-running countdown. + /// The currently running countdowns. /// [Key(7)] - public MultiplayerCountdown? Countdown { get; set; } + public IList ActiveCountdowns { get; set; } = new List(); [JsonConstructor] [SerializationConstructor] diff --git a/osu.Game/Online/SignalRWorkaroundTypes.cs b/osu.Game/Online/SignalRWorkaroundTypes.cs index 29e01e13ae..3518fbb4fe 100644 --- a/osu.Game/Online/SignalRWorkaroundTypes.cs +++ b/osu.Game/Online/SignalRWorkaroundTypes.cs @@ -23,7 +23,8 @@ namespace osu.Game.Online (typeof(ChangeTeamRequest), typeof(MatchUserRequest)), (typeof(StartMatchCountdownRequest), typeof(MatchUserRequest)), (typeof(StopCountdownRequest), typeof(MatchUserRequest)), - (typeof(CountdownChangedEvent), typeof(MatchServerEvent)), + (typeof(CountdownStartedEvent), typeof(MatchServerEvent)), + (typeof(CountdownStoppedEvent), typeof(MatchServerEvent)), (typeof(TeamVersusRoomState), typeof(MatchRoomState)), (typeof(TeamVersusUserState), typeof(MatchUserState)), (typeof(MatchStartCountdown), typeof(MultiplayerCountdown)), diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MatchStartControl.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MatchStartControl.cs index 501c76f65b..f048ae59cd 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MatchStartControl.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MatchStartControl.cs @@ -109,7 +109,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match Debug.Assert(clickOperation == null); clickOperation = ongoingOperationTracker.BeginOperation(); - if (isReady() && Client.IsHost && Room.Countdown == null) + if (isReady() && Client.IsHost && !Room.ActiveCountdowns.Any(c => c is MatchStartCountdown)) startMatch(); else toggleReady(); @@ -140,10 +140,14 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match private void cancelCountdown() { + if (Client.Room == null) + return; + Debug.Assert(clickOperation == null); clickOperation = ongoingOperationTracker.BeginOperation(); - Client.SendMatchRequest(new StopCountdownRequest()).ContinueWith(_ => endOperation()); + MultiplayerCountdown countdown = Client.Room.ActiveCountdowns.Single(c => c is MatchStartCountdown); + Client.SendMatchRequest(new StopCountdownRequest(countdown.ID)).ContinueWith(_ => endOperation()); } private void endOperation() @@ -192,7 +196,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match // When the local user is the host and spectating the match, the ready button should be enabled only if any users are ready. if (localUser?.State == MultiplayerUserState.Spectating) - readyButton.Enabled.Value &= Client.IsHost && newCountReady > 0 && Room.Countdown == null; + readyButton.Enabled.Value &= Client.IsHost && newCountReady > 0 && !Room.ActiveCountdowns.Any(c => c is MatchStartCountdown); if (newCountReady == countReady) return; diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MultiplayerCountdownButton.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MultiplayerCountdownButton.cs index 14bf1a8375..cd94b47d9e 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MultiplayerCountdownButton.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MultiplayerCountdownButton.cs @@ -4,6 +4,7 @@ #nullable disable using System; +using System.Linq; using Humanizer; using osu.Framework.Allocation; using osu.Framework.Extensions; @@ -79,7 +80,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match private void onRoomUpdated() => Scheduler.AddOnce(() => { - bool countdownActive = multiplayerClient.Room?.Countdown is MatchStartCountdown; + bool countdownActive = multiplayerClient.Room?.ActiveCountdowns.Any(c => c is MatchStartCountdown) == true; if (countdownActive) { @@ -121,7 +122,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match }); } - if (multiplayerClient.Room?.Countdown != null && multiplayerClient.IsHost) + if (multiplayerClient.Room?.ActiveCountdowns.Any(c => c is MatchStartCountdown) == true && multiplayerClient.IsHost) { flow.Add(new OsuButton { diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MultiplayerReadyButton.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MultiplayerReadyButton.cs index c5d6da1ebc..b4ff34cbc2 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MultiplayerReadyButton.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MultiplayerReadyButton.cs @@ -57,23 +57,11 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match private void onRoomUpdated() => Scheduler.AddOnce(() => { - MultiplayerCountdown newCountdown; - - switch (room?.Countdown) - { - case MatchStartCountdown: - newCountdown = room.Countdown; - break; - - // Clear the countdown with any other (including non-null) countdown values. - default: - newCountdown = null; - break; - } + MultiplayerCountdown newCountdown = room?.ActiveCountdowns.SingleOrDefault(c => c is MatchStartCountdown); if (newCountdown != countdown) { - countdown = room?.Countdown; + countdown = newCountdown; countdownChangeTime = Time.Current; } @@ -213,7 +201,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match case MultiplayerUserState.Spectating: case MultiplayerUserState.Ready: - if (room?.Host?.Equals(localUser) == true && room.Countdown == null) + if (room?.Host?.Equals(localUser) == true && !room.ActiveCountdowns.Any(c => c is MatchStartCountdown)) setGreen(); else setYellow(); @@ -248,8 +236,13 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match { get { - if (room?.Countdown != null && multiplayerClient.IsHost && multiplayerClient.LocalUser?.State == MultiplayerUserState.Ready && !room.Settings.AutoStartEnabled) + if (room?.ActiveCountdowns.Any(c => c is MatchStartCountdown) == true + && multiplayerClient.IsHost + && multiplayerClient.LocalUser?.State == MultiplayerUserState.Ready + && !room.Settings.AutoStartEnabled) + { return "Cancel countdown"; + } return base.TooltipText; } From f754686521f4262c7194e2503857b351b796fb64 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 5 Sep 2022 18:57:33 +0900 Subject: [PATCH 1416/1528] Remove necessity of `AlwaysPresent` for `ProgressUpdate` completion posting --- osu.Game/Overlays/NotificationOverlay.cs | 7 +++---- osu.Game/Overlays/NotificationOverlayToastTray.cs | 2 +- .../Overlays/Notifications/ProgressNotification.cs | 13 ++++++------- 3 files changed, 10 insertions(+), 12 deletions(-) diff --git a/osu.Game/Overlays/NotificationOverlay.cs b/osu.Game/Overlays/NotificationOverlay.cs index fca43e65a5..b170ea5dfa 100644 --- a/osu.Game/Overlays/NotificationOverlay.cs +++ b/osu.Game/Overlays/NotificationOverlay.cs @@ -71,7 +71,6 @@ namespace osu.Game.Overlays }, mainContent = new Container { - AlwaysPresent = true, RelativeSizeAxes = Axes.Both, Children = new Drawable[] { @@ -137,9 +136,9 @@ namespace osu.Game.Overlays private readonly Scheduler postScheduler = new Scheduler(); - public override bool IsPresent => base.IsPresent - || postScheduler.HasPendingTasks - || toastTray.IsDisplayingToasts; + public override bool IsPresent => + // Delegate presence as we need to consider the toast tray in addition to the main overlay. + State.Value == Visibility.Visible || mainContent.IsPresent || toastTray.IsPresent || postScheduler.HasPendingTasks; private bool processingPosts = true; diff --git a/osu.Game/Overlays/NotificationOverlayToastTray.cs b/osu.Game/Overlays/NotificationOverlayToastTray.cs index aa61e20a02..ebf8fb32a9 100644 --- a/osu.Game/Overlays/NotificationOverlayToastTray.cs +++ b/osu.Game/Overlays/NotificationOverlayToastTray.cs @@ -70,7 +70,7 @@ namespace osu.Game.Overlays postEffectDrawable.AutoSizeAxes = Axes.None; postEffectDrawable.RelativeSizeAxes = Axes.X; })), - toastFlow = new AlwaysUpdateFillFlowContainer + toastFlow = new FillFlowContainer { LayoutDuration = 150, LayoutEasing = Easing.OutQuart, diff --git a/osu.Game/Overlays/Notifications/ProgressNotification.cs b/osu.Game/Overlays/Notifications/ProgressNotification.cs index 6821c25ac0..b5af3a56a1 100644 --- a/osu.Game/Overlays/Notifications/ProgressNotification.cs +++ b/osu.Game/Overlays/Notifications/ProgressNotification.cs @@ -88,7 +88,12 @@ namespace osu.Game.Overlays.Notifications state = value; if (IsLoaded) + { Schedule(updateState); + + if (state == ProgressNotificationState.Completed) + CompletionTarget?.Invoke(CreateCompletionNotification()); + } } } @@ -141,7 +146,7 @@ namespace osu.Game.Overlays.Notifications case ProgressNotificationState.Completed: loadingSpinner.Hide(); - Completed(); + base.Close(); break; } } @@ -154,12 +159,6 @@ namespace osu.Game.Overlays.Notifications Text = CompletionText }; - protected void Completed() - { - CompletionTarget?.Invoke(CreateCompletionNotification()); - base.Close(); - } - public override bool DisplayOnTop => false; public override bool IsImportant => false; From 229e1a8ef7a97639dd328c90ca96afaf6f5ee424 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 5 Sep 2022 18:42:37 +0900 Subject: [PATCH 1417/1528] Fix notification overlay being present when it doesn't need to --- .../UserInterface/TestSceneNotificationOverlay.cs | 14 ++++++++++++++ osu.Game/Overlays/NotificationOverlayToastTray.cs | 2 ++ 2 files changed, 16 insertions(+) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneNotificationOverlay.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneNotificationOverlay.cs index 288f1f78bc..8c7ad5f061 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneNotificationOverlay.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneNotificationOverlay.cs @@ -7,6 +7,7 @@ using NUnit.Framework; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; +using osu.Framework.Testing; using osu.Framework.Utils; using osu.Game.Graphics.Sprites; using osu.Game.Overlays; @@ -44,6 +45,18 @@ namespace osu.Game.Tests.Visual.UserInterface notificationOverlay.UnreadCount.ValueChanged += count => { displayedCount.Text = $"displayed count: {count.NewValue}"; }; }); + [Test] + public void TestPresence() + { + AddAssert("tray not present", () => !notificationOverlay.ChildrenOfType().Single().IsPresent); + AddAssert("overlay not present", () => !notificationOverlay.IsPresent); + + AddStep(@"post notification", sendBackgroundNotification); + + AddUntilStep("wait tray not present", () => !notificationOverlay.ChildrenOfType().Single().IsPresent); + AddUntilStep("wait overlay not present", () => !notificationOverlay.IsPresent); + } + [Test] public void TestCompleteProgress() { @@ -63,6 +76,7 @@ namespace osu.Game.Tests.Visual.UserInterface AddUntilStep("wait completion", () => notification.State == ProgressNotificationState.Completed); AddAssert("Completion toast shown", () => notificationOverlay.ToastCount == 1); + AddUntilStep("wait forwarded", () => notificationOverlay.ToastCount == 0); } [Test] diff --git a/osu.Game/Overlays/NotificationOverlayToastTray.cs b/osu.Game/Overlays/NotificationOverlayToastTray.cs index ebf8fb32a9..df9bbac887 100644 --- a/osu.Game/Overlays/NotificationOverlayToastTray.cs +++ b/osu.Game/Overlays/NotificationOverlayToastTray.cs @@ -24,6 +24,8 @@ namespace osu.Game.Overlays /// public class NotificationOverlayToastTray : CompositeDrawable { + public override bool IsPresent => IsDisplayingToasts; + public bool IsDisplayingToasts => displayedCount > 0; private FillFlowContainer toastFlow = null!; From 0514c961915a250c22a32bf3d466ee5d8239b072 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 5 Sep 2022 19:20:01 +0900 Subject: [PATCH 1418/1528] Fix incorrect count tracking when notification is manually disposed --- .../UserInterface/TestSceneNotificationOverlay.cs | 13 +++++++++++++ osu.Game/Overlays/NotificationOverlayToastTray.cs | 13 ++++++++++++- 2 files changed, 25 insertions(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneNotificationOverlay.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneNotificationOverlay.cs index 8c7ad5f061..699b8f7d89 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneNotificationOverlay.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneNotificationOverlay.cs @@ -57,6 +57,19 @@ namespace osu.Game.Tests.Visual.UserInterface AddUntilStep("wait overlay not present", () => !notificationOverlay.IsPresent); } + [Test] + public void TestPresenceWithManualDismiss() + { + AddAssert("tray not present", () => !notificationOverlay.ChildrenOfType().Single().IsPresent); + AddAssert("overlay not present", () => !notificationOverlay.IsPresent); + + AddStep(@"post notification", sendBackgroundNotification); + AddStep("click notification", () => notificationOverlay.ChildrenOfType().Single().TriggerClick()); + + AddUntilStep("wait tray not present", () => !notificationOverlay.ChildrenOfType().Single().IsPresent); + AddUntilStep("wait overlay not present", () => !notificationOverlay.IsPresent); + } + [Test] public void TestCompleteProgress() { diff --git a/osu.Game/Overlays/NotificationOverlayToastTray.cs b/osu.Game/Overlays/NotificationOverlayToastTray.cs index df9bbac887..4f98b9f40c 100644 --- a/osu.Game/Overlays/NotificationOverlayToastTray.cs +++ b/osu.Game/Overlays/NotificationOverlayToastTray.cs @@ -97,6 +97,8 @@ namespace osu.Game.Overlays public void Post(Notification notification) { + notification.Closed += stopTrackingNotification; + ++runningDepth; displayedCount++; @@ -139,14 +141,23 @@ namespace osu.Game.Overlays notification.MoveToOffset(new Vector2(400, 0), NotificationOverlay.TRANSITION_LENGTH, Easing.OutQuint); notification.FadeOut(NotificationOverlay.TRANSITION_LENGTH, Easing.OutQuint).OnComplete(_ => { + notification.Closed -= stopTrackingNotification; + if (!notification.WasClosed) + stopTrackingNotification(); + RemoveInternal(notification, false); - displayedCount--; ForwardNotificationToPermanentStore?.Invoke(notification); notification.FadeIn(300, Easing.OutQuint); }); } + private void stopTrackingNotification() + { + Debug.Assert(displayedCount > 0); + displayedCount--; + } + protected override void Update() { base.Update(); From 510972e3add24d7aebe619d68a56017a70fcbf67 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 5 Sep 2022 19:35:15 +0900 Subject: [PATCH 1419/1528] Avoid reference counting by using height calculation for `IsPresent` instead The reference counting was to guarantee performance (zero allocations) when the notification overlay was not required, but adds extra complexity. Instead, the toast tray now uses its ongoing height calculation as a metric for presence. --- .../Overlays/NotificationOverlayToastTray.cs | 22 ++++--------------- 1 file changed, 4 insertions(+), 18 deletions(-) diff --git a/osu.Game/Overlays/NotificationOverlayToastTray.cs b/osu.Game/Overlays/NotificationOverlayToastTray.cs index 4f98b9f40c..f9c4f657eb 100644 --- a/osu.Game/Overlays/NotificationOverlayToastTray.cs +++ b/osu.Game/Overlays/NotificationOverlayToastTray.cs @@ -24,9 +24,9 @@ namespace osu.Game.Overlays /// public class NotificationOverlayToastTray : CompositeDrawable { - public override bool IsPresent => IsDisplayingToasts; + public override bool IsPresent => toastContentBackground.Height > 0 || toastFlow.Count > 0; - public bool IsDisplayingToasts => displayedCount > 0; + public bool IsDisplayingToasts => allNotifications.Any(); private FillFlowContainer toastFlow = null!; private BufferedContainer toastContentBackground = null!; @@ -42,8 +42,6 @@ namespace osu.Game.Overlays private int runningDepth; - private int displayedCount; - [BackgroundDependencyLoader] private void load() { @@ -61,6 +59,7 @@ namespace osu.Game.Overlays colourProvider.Background6.Opacity(0.7f), colourProvider.Background6.Opacity(0.5f)), RelativeSizeAxes = Axes.Both, + Height = 0, }.WithEffect(new BlurEffect { PadExtent = true, @@ -97,10 +96,7 @@ namespace osu.Game.Overlays public void Post(Notification notification) { - notification.Closed += stopTrackingNotification; - ++runningDepth; - displayedCount++; int depth = notification.DisplayOnTop ? -runningDepth : runningDepth; @@ -141,10 +137,6 @@ namespace osu.Game.Overlays notification.MoveToOffset(new Vector2(400, 0), NotificationOverlay.TRANSITION_LENGTH, Easing.OutQuint); notification.FadeOut(NotificationOverlay.TRANSITION_LENGTH, Easing.OutQuint).OnComplete(_ => { - notification.Closed -= stopTrackingNotification; - if (!notification.WasClosed) - stopTrackingNotification(); - RemoveInternal(notification, false); ForwardNotificationToPermanentStore?.Invoke(notification); @@ -152,17 +144,11 @@ namespace osu.Game.Overlays }); } - private void stopTrackingNotification() - { - Debug.Assert(displayedCount > 0); - displayedCount--; - } - protected override void Update() { base.Update(); - float height = toastFlow.DrawHeight + 120; + float height = toastFlow.Count > 0 ? toastFlow.DrawHeight + 120 : 0; float alpha = toastFlow.Count > 0 ? MathHelper.Clamp(toastFlow.DrawHeight / 41, 0, 1) * toastFlow.Children.Max(n => n.Alpha) : 0; toastContentBackground.Height = (float)Interpolation.DampContinuously(toastContentBackground.Height, height, 10, Clock.ElapsedFrameTime); From b2f30fbf8cb7e76d02d8cb957d6a2eb1328f2b1e Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Mon, 5 Sep 2022 20:13:23 +0900 Subject: [PATCH 1420/1528] Add countdown exclusivity --- osu.Game/Online/Multiplayer/ForceGameplayStartCountdown.cs | 3 ++- osu.Game/Online/Multiplayer/MatchStartCountdown.cs | 3 ++- osu.Game/Online/Multiplayer/MultiplayerCountdown.cs | 5 +++++ 3 files changed, 9 insertions(+), 2 deletions(-) diff --git a/osu.Game/Online/Multiplayer/ForceGameplayStartCountdown.cs b/osu.Game/Online/Multiplayer/ForceGameplayStartCountdown.cs index 7f5c0f0a05..81ba56f35c 100644 --- a/osu.Game/Online/Multiplayer/ForceGameplayStartCountdown.cs +++ b/osu.Game/Online/Multiplayer/ForceGameplayStartCountdown.cs @@ -13,7 +13,8 @@ namespace osu.Game.Online.Multiplayer /// and forcing progression of any clients that are blocking load due to user interaction. /// [MessagePackObject] - public class ForceGameplayStartCountdown : MultiplayerCountdown + public sealed class ForceGameplayStartCountdown : MultiplayerCountdown { + public override bool IsExclusive => true; } } diff --git a/osu.Game/Online/Multiplayer/MatchStartCountdown.cs b/osu.Game/Online/Multiplayer/MatchStartCountdown.cs index 5d3365c947..b4c66e6f5b 100644 --- a/osu.Game/Online/Multiplayer/MatchStartCountdown.cs +++ b/osu.Game/Online/Multiplayer/MatchStartCountdown.cs @@ -9,7 +9,8 @@ namespace osu.Game.Online.Multiplayer /// A which will start the match after ending. /// [MessagePackObject] - public class MatchStartCountdown : MultiplayerCountdown + public sealed class MatchStartCountdown : MultiplayerCountdown { + public override bool IsExclusive => true; } } diff --git a/osu.Game/Online/Multiplayer/MultiplayerCountdown.cs b/osu.Game/Online/Multiplayer/MultiplayerCountdown.cs index 00bfa8919a..e8e2365f7b 100644 --- a/osu.Game/Online/Multiplayer/MultiplayerCountdown.cs +++ b/osu.Game/Online/Multiplayer/MultiplayerCountdown.cs @@ -29,5 +29,10 @@ namespace osu.Game.Online.Multiplayer /// [Key(1)] public TimeSpan TimeRemaining { get; set; } + + /// + /// Whether only a single instance of this type may be active at any one time. + /// + public virtual bool IsExclusive => false; } } From e33486a766044c17c2f254f5e8df6d72b29c341e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 5 Sep 2022 23:20:02 +0900 Subject: [PATCH 1421/1528] Implement `IAdjustableAudioComponent` in `MasterGameplayClockContainer` --- .../Play/MasterGameplayClockContainer.cs | 35 +++++++++++++++---- 1 file changed, 28 insertions(+), 7 deletions(-) diff --git a/osu.Game/Screens/Play/MasterGameplayClockContainer.cs b/osu.Game/Screens/Play/MasterGameplayClockContainer.cs index 2f1ffa126f..57e67e6e26 100644 --- a/osu.Game/Screens/Play/MasterGameplayClockContainer.cs +++ b/osu.Game/Screens/Play/MasterGameplayClockContainer.cs @@ -24,7 +24,7 @@ namespace osu.Game.Screens.Play /// /// This is intended to be used as a single controller for gameplay, or as a reference source for other s. /// - public class MasterGameplayClockContainer : GameplayClockContainer, IBeatSyncProvider + public class MasterGameplayClockContainer : GameplayClockContainer, IBeatSyncProvider, IAdjustableAudioComponent { /// /// Duration before gameplay start time required before skip button displays. @@ -41,6 +41,8 @@ namespace osu.Game.Screens.Play private readonly WorkingBeatmap beatmap; + private readonly Track track; + private readonly double skipTargetTime; private readonly List> nonGameplayAdjustments = new List>(); @@ -66,6 +68,7 @@ namespace osu.Game.Screens.Play public MasterGameplayClockContainer(WorkingBeatmap beatmap, double skipTargetTime) : base(beatmap.Track, true) { + track = beatmap.Track; this.beatmap = beatmap; this.skipTargetTime = skipTargetTime; @@ -195,9 +198,6 @@ namespace osu.Game.Screens.Play if (speedAdjustmentsApplied) return; - if (SourceClock is not Track track) - return; - track.AddAdjustment(AdjustableProperty.Frequency, GameplayClock.ExternalPauseFrequencyAdjust); track.AddAdjustment(AdjustableProperty.Tempo, UserPlaybackRate); @@ -212,9 +212,6 @@ namespace osu.Game.Screens.Play if (!speedAdjustmentsApplied) return; - if (SourceClock is not Track track) - return; - track.RemoveAdjustment(AdjustableProperty.Frequency, GameplayClock.ExternalPauseFrequencyAdjust); track.RemoveAdjustment(AdjustableProperty.Tempo, UserPlaybackRate); @@ -234,5 +231,29 @@ namespace osu.Game.Screens.Play IClock IBeatSyncProvider.Clock => this; ChannelAmplitudes IHasAmplitudes.CurrentAmplitudes => beatmap.TrackLoaded ? beatmap.Track.CurrentAmplitudes : ChannelAmplitudes.Empty; + + void IAdjustableAudioComponent.AddAdjustment(AdjustableProperty type, IBindable adjustBindable) => + track.AddAdjustment(type, adjustBindable); + + void IAdjustableAudioComponent.RemoveAdjustment(AdjustableProperty type, IBindable adjustBindable) => + track.RemoveAdjustment(type, adjustBindable); + + public void RemoveAllAdjustments(AdjustableProperty type) + { + throw new NotImplementedException(); + } + + public void BindAdjustments(IAggregateAudioAdjustment component) => throw new NotImplementedException(); + public void UnbindAdjustments(IAggregateAudioAdjustment component) => throw new NotImplementedException(); + + public BindableNumber Volume => throw new NotImplementedException(); + public BindableNumber Balance => throw new NotImplementedException(); + public BindableNumber Frequency => throw new NotImplementedException(); + public BindableNumber Tempo => throw new NotImplementedException(); + + public IBindable AggregateVolume => throw new NotImplementedException(); + public IBindable AggregateBalance => throw new NotImplementedException(); + public IBindable AggregateFrequency => throw new NotImplementedException(); + public IBindable AggregateTempo => throw new NotImplementedException(); } } From 7084aeee0523af04c380ef1ee2cee143d18f2fcc Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 5 Sep 2022 23:22:38 +0900 Subject: [PATCH 1422/1528] Add method flow to reset applied adjustments --- osu.Game/Screens/Play/GameplayClockContainer.cs | 4 +++- osu.Game/Screens/Play/MasterGameplayClockContainer.cs | 7 +++++-- osu.Game/Screens/Play/Player.cs | 9 ++++++--- 3 files changed, 14 insertions(+), 6 deletions(-) diff --git a/osu.Game/Screens/Play/GameplayClockContainer.cs b/osu.Game/Screens/Play/GameplayClockContainer.cs index 6de88d7ad0..490c2329ca 100644 --- a/osu.Game/Screens/Play/GameplayClockContainer.cs +++ b/osu.Game/Screens/Play/GameplayClockContainer.cs @@ -196,7 +196,9 @@ namespace osu.Game.Screens.Play void IAdjustableClock.Reset() => Reset(); - public void ResetSpeedAdjustments() => throw new NotImplementedException(); + public virtual void ResetSpeedAdjustments() + { + } double IAdjustableClock.Rate { diff --git a/osu.Game/Screens/Play/MasterGameplayClockContainer.cs b/osu.Game/Screens/Play/MasterGameplayClockContainer.cs index 57e67e6e26..15e9a40fd3 100644 --- a/osu.Game/Screens/Play/MasterGameplayClockContainer.cs +++ b/osu.Game/Screens/Play/MasterGameplayClockContainer.cs @@ -238,11 +238,14 @@ namespace osu.Game.Screens.Play void IAdjustableAudioComponent.RemoveAdjustment(AdjustableProperty type, IBindable adjustBindable) => track.RemoveAdjustment(type, adjustBindable); - public void RemoveAllAdjustments(AdjustableProperty type) + public override void ResetSpeedAdjustments() { - throw new NotImplementedException(); + track.RemoveAllAdjustments(AdjustableProperty.Frequency); + track.RemoveAllAdjustments(AdjustableProperty.Tempo); } + public void RemoveAllAdjustments(AdjustableProperty type) => throw new NotImplementedException(); + public void BindAdjustments(IAggregateAudioAdjustment component) => throw new NotImplementedException(); public void UnbindAdjustments(IAggregateAudioAdjustment component) => throw new NotImplementedException(); diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index 4afd04c335..21a02fbe0b 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -999,9 +999,12 @@ namespace osu.Game.Screens.Play // Our mods are local copies of the global mods so they need to be re-applied to the track. // This is done through the music controller (for now), because resetting speed adjustments on the beatmap track also removes adjustments provided by DrawableTrack. // Todo: In the future, player will receive in a track and will probably not have to worry about this... - musicController.ResetTrackAdjustments(); - foreach (var mod in GameplayState.Mods.OfType()) - mod.ApplyToTrack(musicController.CurrentTrack); + if (GameplayClockContainer is IAdjustableAudioComponent adjustableClock) + { + GameplayClockContainer.ResetSpeedAdjustments(); + foreach (var mod in GameplayState.Mods.OfType()) + mod.ApplyToTrack(adjustableClock); + } updateGameplayState(); From 266eb758aa2471d1cdb54253ab564e02a27764a3 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 5 Sep 2022 23:37:41 +0900 Subject: [PATCH 1423/1528] Use new flow to calcaulate `TrueGameplayRate` --- .../Screens/Play/GameplayClockContainer.cs | 19 +--------- .../Play/MasterGameplayClockContainer.cs | 35 ++++++++++++------- 2 files changed, 23 insertions(+), 31 deletions(-) diff --git a/osu.Game/Screens/Play/GameplayClockContainer.cs b/osu.Game/Screens/Play/GameplayClockContainer.cs index 490c2329ca..4d48675f94 100644 --- a/osu.Game/Screens/Play/GameplayClockContainer.cs +++ b/osu.Game/Screens/Play/GameplayClockContainer.cs @@ -10,7 +10,6 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Logging; using osu.Framework.Timing; -using osu.Framework.Utils; using osu.Game.Beatmaps; namespace osu.Game.Screens.Play @@ -225,22 +224,6 @@ namespace osu.Game.Screens.Play public FrameTimeInfo TimeInfo => GameplayClock.TimeInfo; - public double TrueGameplayRate - { - get - { - double baseRate = Rate; - - foreach (double adjustment in NonGameplayAdjustments) - { - if (Precision.AlmostEquals(adjustment, 0)) - return 0; - - baseRate /= adjustment; - } - - return baseRate; - } - } + public virtual double TrueGameplayRate => Rate; } } diff --git a/osu.Game/Screens/Play/MasterGameplayClockContainer.cs b/osu.Game/Screens/Play/MasterGameplayClockContainer.cs index 15e9a40fd3..bda8718dc6 100644 --- a/osu.Game/Screens/Play/MasterGameplayClockContainer.cs +++ b/osu.Game/Screens/Play/MasterGameplayClockContainer.cs @@ -45,8 +45,6 @@ namespace osu.Game.Screens.Play private readonly double skipTargetTime; - private readonly List> nonGameplayAdjustments = new List>(); - /// /// Stores the time at which the last call was triggered. /// This is used to ensure we resume from that precise point in time, ignoring the proceeding frequency ramp. @@ -58,8 +56,6 @@ namespace osu.Game.Screens.Play /// private double? actualStopTime; - public override IEnumerable NonGameplayAdjustments => nonGameplayAdjustments.Select(b => b.Value); - /// /// Create a new master gameplay clock container. /// @@ -201,9 +197,6 @@ namespace osu.Game.Screens.Play track.AddAdjustment(AdjustableProperty.Frequency, GameplayClock.ExternalPauseFrequencyAdjust); track.AddAdjustment(AdjustableProperty.Tempo, UserPlaybackRate); - nonGameplayAdjustments.Add(GameplayClock.ExternalPauseFrequencyAdjust); - nonGameplayAdjustments.Add(UserPlaybackRate); - speedAdjustmentsApplied = true; } @@ -215,9 +208,6 @@ namespace osu.Game.Screens.Play track.RemoveAdjustment(AdjustableProperty.Frequency, GameplayClock.ExternalPauseFrequencyAdjust); track.RemoveAdjustment(AdjustableProperty.Tempo, UserPlaybackRate); - nonGameplayAdjustments.Remove(GameplayClock.ExternalPauseFrequencyAdjust); - nonGameplayAdjustments.Remove(UserPlaybackRate); - speedAdjustmentsApplied = false; } @@ -232,11 +222,30 @@ namespace osu.Game.Screens.Play ChannelAmplitudes IHasAmplitudes.CurrentAmplitudes => beatmap.TrackLoaded ? beatmap.Track.CurrentAmplitudes : ChannelAmplitudes.Empty; - void IAdjustableAudioComponent.AddAdjustment(AdjustableProperty type, IBindable adjustBindable) => - track.AddAdjustment(type, adjustBindable); + private readonly List> speedAdjustments = new List>(); - void IAdjustableAudioComponent.RemoveAdjustment(AdjustableProperty type, IBindable adjustBindable) => + public override double TrueGameplayRate + { + get + { + double rate = Rate; + foreach (var a in speedAdjustments) + rate *= a.Value; + return rate; + } + } + + void IAdjustableAudioComponent.AddAdjustment(AdjustableProperty type, IBindable adjustBindable) + { + speedAdjustments.Add(adjustBindable); + track.AddAdjustment(type, adjustBindable); + } + + void IAdjustableAudioComponent.RemoveAdjustment(AdjustableProperty type, IBindable adjustBindable) + { + speedAdjustments.Remove(adjustBindable); track.RemoveAdjustment(type, adjustBindable); + } public override void ResetSpeedAdjustments() { From 44b456e216741a814bc61018aa08c2642465ea74 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 5 Sep 2022 23:38:22 +0900 Subject: [PATCH 1424/1528] Use gameplay clock's `TrueGameplayRate` in `FrameStabilityContainer`? --- .../Rulesets/UI/FrameStabilityContainer.cs | 18 +----------------- 1 file changed, 1 insertion(+), 17 deletions(-) diff --git a/osu.Game/Rulesets/UI/FrameStabilityContainer.cs b/osu.Game/Rulesets/UI/FrameStabilityContainer.cs index 18d0ff0bed..4d817cd973 100644 --- a/osu.Game/Rulesets/UI/FrameStabilityContainer.cs +++ b/osu.Game/Rulesets/UI/FrameStabilityContainer.cs @@ -263,23 +263,7 @@ namespace osu.Game.Rulesets.UI public FrameTimeInfo TimeInfo => framedClock.TimeInfo; - public double TrueGameplayRate - { - get - { - double baseRate = Rate; - - foreach (double adjustment in NonGameplayAdjustments) - { - if (Precision.AlmostEquals(adjustment, 0)) - return 0; - - baseRate /= adjustment; - } - - return baseRate; - } - } + public double TrueGameplayRate => parentGameplayClock?.TrueGameplayRate ?? Rate; public double StartTime => parentGameplayClock?.StartTime ?? 0; From b109e5de6ce537916252487ccd183ef870012afb Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Acid=20Chicken=20=28=E7=A1=AB=E9=85=B8=E9=B6=8F=29?= Date: Tue, 6 Sep 2022 00:04:10 +0900 Subject: [PATCH 1425/1528] chore(osu.Game): align height of bars on timing distribution graph to `basalHeight` first and combine their transitions into each one --- .../Statistics/HitEventTimingDistributionGraph.cs | 13 ++++++------- 1 file changed, 6 insertions(+), 7 deletions(-) diff --git a/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs b/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs index 1be32a94af..5fbc07921a 100644 --- a/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs +++ b/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs @@ -278,9 +278,7 @@ namespace osu.Game.Screens.Ranking.Statistics } } - private const double total_duration = 300; - - private double duration => total_duration / Math.Max(values.Count, 1); + private const double duration = 300; private float offsetForValue(float value) { @@ -296,19 +294,20 @@ namespace osu.Game.Screens.Ranking.Statistics { base.LoadComplete(); + foreach (var boxOriginal in boxOriginals) + boxOriginal.Height = basalHeight; + float offsetValue = 0; if (values.Any()) { for (int i = 0; i < values.Count; i++) { - boxOriginals[i].Y = BoundingBox.Height * offsetForValue(offsetValue); - boxOriginals[i].Delay(duration * i).ResizeHeightTo(heightForValue(values[i].Value), duration, Easing.OutQuint); + boxOriginals[i].MoveToY(offsetForValue(offsetValue) * BoundingBox.Height, duration, Easing.OutQuint); + boxOriginals[i].ResizeHeightTo(heightForValue(values[i].Value), duration, Easing.OutQuint); offsetValue -= values[i].Value; } } - else - boxOriginals.Single().ResizeHeightTo(basalHeight, duration, Easing.OutQuint); } public void UpdateOffset(float adjustment) From 9e3228aa651181b5a531ccf8fc6b5da15962d7ef Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 6 Sep 2022 04:07:49 +0900 Subject: [PATCH 1426/1528] Fix completion notification not being posted if completion occurs during `NotificationOverlay` load --- .../Navigation/TestSceneStartupImport.cs | 4 +-- .../ProgressCompletionNotification.cs | 2 -- .../Notifications/ProgressNotification.cs | 33 ++++++++++++++----- 3 files changed, 26 insertions(+), 13 deletions(-) diff --git a/osu.Game.Tests/Visual/Navigation/TestSceneStartupImport.cs b/osu.Game.Tests/Visual/Navigation/TestSceneStartupImport.cs index cd53bf3af5..552eb82419 100644 --- a/osu.Game.Tests/Visual/Navigation/TestSceneStartupImport.cs +++ b/osu.Game.Tests/Visual/Navigation/TestSceneStartupImport.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.Linq; using NUnit.Framework; using osu.Framework.Testing; @@ -13,7 +11,7 @@ namespace osu.Game.Tests.Visual.Navigation { public class TestSceneStartupImport : OsuGameTestScene { - private string importFilename; + private string? importFilename; protected override TestOsuGame CreateTestGame() => new TestOsuGame(LocalStorage, API, new[] { importFilename }); diff --git a/osu.Game/Overlays/Notifications/ProgressCompletionNotification.cs b/osu.Game/Overlays/Notifications/ProgressCompletionNotification.cs index 49d558285c..3cbdf7edf7 100644 --- a/osu.Game/Overlays/Notifications/ProgressCompletionNotification.cs +++ b/osu.Game/Overlays/Notifications/ProgressCompletionNotification.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Framework.Allocation; using osu.Game.Graphics; using osu.Framework.Graphics.Colour; diff --git a/osu.Game/Overlays/Notifications/ProgressNotification.cs b/osu.Game/Overlays/Notifications/ProgressNotification.cs index b5af3a56a1..64ad69adf3 100644 --- a/osu.Game/Overlays/Notifications/ProgressNotification.cs +++ b/osu.Game/Overlays/Notifications/ProgressNotification.cs @@ -71,7 +71,7 @@ namespace osu.Game.Overlays.Notifications base.LoadComplete(); // we may have received changes before we were displayed. - updateState(); + Scheduler.AddOnce(updateState); } private readonly CancellationTokenSource cancellationTokenSource = new CancellationTokenSource(); @@ -87,13 +87,8 @@ namespace osu.Game.Overlays.Notifications state = value; - if (IsLoaded) - { - Schedule(updateState); - - if (state == ProgressNotificationState.Completed) - CompletionTarget?.Invoke(CreateCompletionNotification()); - } + Scheduler.AddOnce(updateState); + attemptPostCompletion(); } } @@ -146,11 +141,33 @@ namespace osu.Game.Overlays.Notifications case ProgressNotificationState.Completed: loadingSpinner.Hide(); + attemptPostCompletion(); base.Close(); break; } } + private bool completionSent; + + /// + /// Attempt to post a completion notification. + /// + private void attemptPostCompletion() + { + if (state != ProgressNotificationState.Completed) return; + + // This notification may not have been posted yet (and thus may not have a target to post the completion to). + // Completion posting will be re-attempted in a scheduled invocation. + if (CompletionTarget == null) + return; + + if (completionSent) + return; + + CompletionTarget.Invoke(CreateCompletionNotification()); + completionSent = true; + } + private ProgressNotificationState state; protected virtual Notification CreateCompletionNotification() => new ProgressCompletionNotification From abf02426862da854f93a257b9d2cd520f601ab4e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 6 Sep 2022 16:16:54 +0900 Subject: [PATCH 1427/1528] Add failing test for incorrect start time of storyboard elements --- .../Formats/LegacyStoryboardDecoderTest.cs | 17 +++++++++++++++++ .../loop-containing-earlier-non-zero-fade.osb | 8 ++++++++ 2 files changed, 25 insertions(+) create mode 100644 osu.Game.Tests/Resources/loop-containing-earlier-non-zero-fade.osb diff --git a/osu.Game.Tests/Beatmaps/Formats/LegacyStoryboardDecoderTest.cs b/osu.Game.Tests/Beatmaps/Formats/LegacyStoryboardDecoderTest.cs index 57dded8ee4..8dcbdb8435 100644 --- a/osu.Game.Tests/Beatmaps/Formats/LegacyStoryboardDecoderTest.cs +++ b/osu.Game.Tests/Beatmaps/Formats/LegacyStoryboardDecoderTest.cs @@ -117,6 +117,23 @@ namespace osu.Game.Tests.Beatmaps.Formats } } + [Test] + public void TestEarliestStartTimeWithLoopAlphas() + { + var decoder = new LegacyStoryboardDecoder(); + + using (var resStream = TestResources.OpenResource("loop-containing-earlier-non-zero-fade.osb")) + using (var stream = new LineBufferedReader(resStream)) + { + var storyboard = decoder.Decode(stream); + + StoryboardLayer background = storyboard.Layers.Single(l => l.Depth == 3); + Assert.AreEqual(1, background.Elements.Count); + Assert.AreEqual(1000, background.Elements[0].StartTime); + Assert.AreEqual(1000, storyboard.EarliestEventTime); + } + } + [Test] public void TestDecodeVariableWithSuffix() { diff --git a/osu.Game.Tests/Resources/loop-containing-earlier-non-zero-fade.osb b/osu.Game.Tests/Resources/loop-containing-earlier-non-zero-fade.osb new file mode 100644 index 0000000000..5c80bc620c --- /dev/null +++ b/osu.Game.Tests/Resources/loop-containing-earlier-non-zero-fade.osb @@ -0,0 +1,8 @@ +osu file format v14 + +[Events] +//Storyboard Layer 0 (Background) +Sprite,Background,TopCentre,"img.jpg",320,240 + L,1000,1 + F,0,0,,1 // fade inside a loop with non-zero alpha and an earlier start time should be the true start time.. + F,0,2000,,0 // ..not a zero alpha fade with a later start time From a5e57b083c09a136a0248c07266b9838bd147bf7 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 6 Sep 2022 15:48:54 +0900 Subject: [PATCH 1428/1528] Remove `EarliestDisplayTime`'s input to `CommandStartTime` --- osu.Game/Storyboards/CommandTimelineGroup.cs | 19 ------------------- 1 file changed, 19 deletions(-) diff --git a/osu.Game/Storyboards/CommandTimelineGroup.cs b/osu.Game/Storyboards/CommandTimelineGroup.cs index 6fc9f60177..de5da3118a 100644 --- a/osu.Game/Storyboards/CommandTimelineGroup.cs +++ b/osu.Game/Storyboards/CommandTimelineGroup.cs @@ -47,30 +47,11 @@ namespace osu.Game.Storyboards }; } - /// - /// Returns the earliest visible time. Will be null unless this group's first command has a start value of zero. - /// - public double? EarliestDisplayedTime - { - get - { - var first = Alpha.Commands.FirstOrDefault(); - - return first?.StartValue == 0 ? first.StartTime : null; - } - } - [JsonIgnore] public double CommandsStartTime { get { - // if the first alpha command starts at zero it should be given priority over anything else. - // this is due to it creating a state where the target is not present before that time, causing any other events to not be visible. - double? earliestDisplay = EarliestDisplayedTime; - if (earliestDisplay != null) - return earliestDisplay.Value; - double min = double.MaxValue; for (int i = 0; i < timelines.Length; i++) From bea42d286264e4d866dae8b9d58e0771b519f222 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 6 Sep 2022 16:09:16 +0900 Subject: [PATCH 1429/1528] Handle earliest-alpha-start-time logic in `StoryboardSprite` itself --- osu.Game/Storyboards/StoryboardSprite.cs | 50 ++++++++++++++++++------ 1 file changed, 39 insertions(+), 11 deletions(-) diff --git a/osu.Game/Storyboards/StoryboardSprite.cs b/osu.Game/Storyboards/StoryboardSprite.cs index a759482b5d..249be39b65 100644 --- a/osu.Game/Storyboards/StoryboardSprite.cs +++ b/osu.Game/Storyboards/StoryboardSprite.cs @@ -30,24 +30,52 @@ namespace osu.Game.Storyboards { get { - // check for presence affecting commands as an initial pass. - double earliestStartTime = TimelineGroup.EarliestDisplayedTime ?? double.MaxValue; + // To get the initial start time, we need to check whether the first alpha command to exist has an initial value of zero. + // A start value of zero on an alpha governs, above all else, the first valid display time of a sprite. + // + // To make this valid, we need to aggregate all alpha commands across all loops before checking for the first, time-wise, else we could run into a scenario where: + // L,1000,1 + // F,0,0,,1 # this NEEDS TO BE considered the StartTime... but has a StartValue greater than zero so won't in the initial pass. + // F,0,2000,,0 # ..this will be treated as earliest start due to a StartValue of zero. - foreach (var l in loops) + double zeroAlphaStartTimeOverride = double.MaxValue; + + var topLevelFirstAlphaCommand = TimelineGroup.Alpha.Commands.FirstOrDefault(); + if (topLevelFirstAlphaCommand?.StartValue == 0) + zeroAlphaStartTimeOverride = topLevelFirstAlphaCommand.StartTime; + + foreach (var loop in loops) { - if (l.EarliestDisplayedTime is double loopEarliestDisplayTime) - earliestStartTime = Math.Min(earliestStartTime, l.LoopStartTime + loopEarliestDisplayTime); + var loopFirstAlphaCommand = loop.Alpha.Commands.FirstOrDefault(); + + if (loopFirstAlphaCommand == null) + continue; + + double loopFirstAlphaStartTime = loopFirstAlphaCommand.StartTime + loop.LoopStartTime; + + if (loopFirstAlphaCommand.StartValue == 0) + { + // Found a loop containing a zero StartValue earlier than previous. + zeroAlphaStartTimeOverride = loopFirstAlphaStartTime; + } + else if (loopFirstAlphaStartTime < zeroAlphaStartTimeOverride) + { + // If a loop's first alpha command's StartValue is non-zero, we need to check whether the command's StartTime is less than any previously found zero alpha command. + // If this is the case, we want to abort zero alpha override logic and use the earliest command time instead. + // This is because if the first alpha command is non-zero, the sprite will be shown at that alpha from the time of the first command (of any type, not just alpha). + zeroAlphaStartTimeOverride = double.MaxValue; + break; + } } - if (earliestStartTime < double.MaxValue) - return earliestStartTime; - - // if an alpha-affecting command was not found, use the earliest of any command. - earliestStartTime = TimelineGroup.StartTime; + if (zeroAlphaStartTimeOverride < double.MaxValue) + return zeroAlphaStartTimeOverride; + // if we got to this point, either no alpha commands were present, or the earliest had a non-zero start value. + // the sprite's StartTime will be determined by the earliest command, of any type. + double earliestStartTime = TimelineGroup.StartTime; foreach (var l in loops) earliestStartTime = Math.Min(earliestStartTime, l.StartTime); - return earliestStartTime; } } From fa0a4614f8d90f18604349aef659ee521ad72ef0 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 6 Sep 2022 16:40:59 +0900 Subject: [PATCH 1430/1528] Add failing test for second incorrect case of start time handling --- .../Beatmaps/Formats/LegacyStoryboardDecoderTest.cs | 5 ++++- .../Resources/loop-containing-earlier-non-zero-fade.osb | 6 ++++++ 2 files changed, 10 insertions(+), 1 deletion(-) diff --git a/osu.Game.Tests/Beatmaps/Formats/LegacyStoryboardDecoderTest.cs b/osu.Game.Tests/Beatmaps/Formats/LegacyStoryboardDecoderTest.cs index 8dcbdb8435..6e41043b0b 100644 --- a/osu.Game.Tests/Beatmaps/Formats/LegacyStoryboardDecoderTest.cs +++ b/osu.Game.Tests/Beatmaps/Formats/LegacyStoryboardDecoderTest.cs @@ -128,8 +128,11 @@ namespace osu.Game.Tests.Beatmaps.Formats var storyboard = decoder.Decode(stream); StoryboardLayer background = storyboard.Layers.Single(l => l.Depth == 3); - Assert.AreEqual(1, background.Elements.Count); + Assert.AreEqual(2, background.Elements.Count); + Assert.AreEqual(1000, background.Elements[0].StartTime); + Assert.AreEqual(1000, background.Elements[1].StartTime); + Assert.AreEqual(1000, storyboard.EarliestEventTime); } } diff --git a/osu.Game.Tests/Resources/loop-containing-earlier-non-zero-fade.osb b/osu.Game.Tests/Resources/loop-containing-earlier-non-zero-fade.osb index 5c80bc620c..2ff7f9f56f 100644 --- a/osu.Game.Tests/Resources/loop-containing-earlier-non-zero-fade.osb +++ b/osu.Game.Tests/Resources/loop-containing-earlier-non-zero-fade.osb @@ -6,3 +6,9 @@ Sprite,Background,TopCentre,"img.jpg",320,240 L,1000,1 F,0,0,,1 // fade inside a loop with non-zero alpha and an earlier start time should be the true start time.. F,0,2000,,0 // ..not a zero alpha fade with a later start time + +Sprite,Background,TopCentre,"img.jpg",320,240 + L,2000,1 + F,0,0,24,0 // fade inside a loop with zero alpha but later start time than the top-level zero alpha start time. + F,0,24,48,1 + F,0,1000,,1 // ..so this should be the true start time From d667f4683050c7e2bcebf6488f887c2ff421462a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 6 Sep 2022 16:41:32 +0900 Subject: [PATCH 1431/1528] Refactor alpha check to not overwrite sourced overrides with values from later commands --- osu.Game/Storyboards/StoryboardSprite.cs | 45 ++++++++++++++---------- 1 file changed, 26 insertions(+), 19 deletions(-) diff --git a/osu.Game/Storyboards/StoryboardSprite.cs b/osu.Game/Storyboards/StoryboardSprite.cs index 249be39b65..0764969d02 100644 --- a/osu.Game/Storyboards/StoryboardSprite.cs +++ b/osu.Game/Storyboards/StoryboardSprite.cs @@ -32,17 +32,18 @@ namespace osu.Game.Storyboards { // To get the initial start time, we need to check whether the first alpha command to exist has an initial value of zero. // A start value of zero on an alpha governs, above all else, the first valid display time of a sprite. - // - // To make this valid, we need to aggregate all alpha commands across all loops before checking for the first, time-wise, else we could run into a scenario where: - // L,1000,1 - // F,0,0,,1 # this NEEDS TO BE considered the StartTime... but has a StartValue greater than zero so won't in the initial pass. - // F,0,2000,,0 # ..this will be treated as earliest start due to a StartValue of zero. - double zeroAlphaStartTimeOverride = double.MaxValue; + double earliestAlphaTime = double.MaxValue; var topLevelFirstAlphaCommand = TimelineGroup.Alpha.Commands.FirstOrDefault(); - if (topLevelFirstAlphaCommand?.StartValue == 0) - zeroAlphaStartTimeOverride = topLevelFirstAlphaCommand.StartTime; + + if (topLevelFirstAlphaCommand != null) + { + earliestAlphaTime = topLevelFirstAlphaCommand.StartTime; + if (topLevelFirstAlphaCommand.StartValue == 0) + // The found alpha command has a zero StartValue, so should be used as the new override. + zeroAlphaStartTimeOverride = topLevelFirstAlphaCommand.StartTime; + } foreach (var loop in loops) { @@ -53,18 +54,24 @@ namespace osu.Game.Storyboards double loopFirstAlphaStartTime = loopFirstAlphaCommand.StartTime + loop.LoopStartTime; - if (loopFirstAlphaCommand.StartValue == 0) + // Found an alpha command with an earlier start time than an override. + if (loopFirstAlphaStartTime < earliestAlphaTime) { - // Found a loop containing a zero StartValue earlier than previous. - zeroAlphaStartTimeOverride = loopFirstAlphaStartTime; - } - else if (loopFirstAlphaStartTime < zeroAlphaStartTimeOverride) - { - // If a loop's first alpha command's StartValue is non-zero, we need to check whether the command's StartTime is less than any previously found zero alpha command. - // If this is the case, we want to abort zero alpha override logic and use the earliest command time instead. - // This is because if the first alpha command is non-zero, the sprite will be shown at that alpha from the time of the first command (of any type, not just alpha). - zeroAlphaStartTimeOverride = double.MaxValue; - break; + earliestAlphaTime = loopFirstAlphaStartTime; + + if (loopFirstAlphaCommand.StartValue == 0) + { + // The found alpha command has a zero StartValue, so should be used as the new override. + zeroAlphaStartTimeOverride = loopFirstAlphaStartTime; + } + else if (loopFirstAlphaStartTime < zeroAlphaStartTimeOverride) + { + // The found alpha command's StartValue is non-zero. + // In this case, we want to reset any found alpha override (so if this is the new earliest alpha, + // we will fall through to the earlier command time logic below). + zeroAlphaStartTimeOverride = double.MaxValue; + break; + } } } From 677708c5e4b0bad1b112ed6402cfa9be05d5ab73 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 6 Sep 2022 16:58:51 +0900 Subject: [PATCH 1432/1528] Rewrite logic using a list --- osu.Game/Storyboards/StoryboardSprite.cs | 62 ++++++++---------------- 1 file changed, 19 insertions(+), 43 deletions(-) diff --git a/osu.Game/Storyboards/StoryboardSprite.cs b/osu.Game/Storyboards/StoryboardSprite.cs index 0764969d02..f77b3a812e 100644 --- a/osu.Game/Storyboards/StoryboardSprite.cs +++ b/osu.Game/Storyboards/StoryboardSprite.cs @@ -30,56 +30,32 @@ namespace osu.Game.Storyboards { get { - // To get the initial start time, we need to check whether the first alpha command to exist has an initial value of zero. - // A start value of zero on an alpha governs, above all else, the first valid display time of a sprite. - double zeroAlphaStartTimeOverride = double.MaxValue; - double earliestAlphaTime = double.MaxValue; + // To get the initial start time, we need to check whether the first alpha command to exist (across all loops) has a StartValue of zero. + // A StartValue of zero governs, above all else, the first valid display time of a sprite. + // + // You can imagine that the first command of each type decides that type's start value, so if the initial alpha is zero, + // anything before that point can be ignored (the sprite is not visible after all). + var alphaCommands = new List<(double startTime, bool isZeroStartValue)>(); - var topLevelFirstAlphaCommand = TimelineGroup.Alpha.Commands.FirstOrDefault(); - - if (topLevelFirstAlphaCommand != null) - { - earliestAlphaTime = topLevelFirstAlphaCommand.StartTime; - if (topLevelFirstAlphaCommand.StartValue == 0) - // The found alpha command has a zero StartValue, so should be used as the new override. - zeroAlphaStartTimeOverride = topLevelFirstAlphaCommand.StartTime; - } + var command = TimelineGroup.Alpha.Commands.FirstOrDefault(); + if (command != null) alphaCommands.Add((command.StartTime, command.StartValue == 0)); foreach (var loop in loops) { - var loopFirstAlphaCommand = loop.Alpha.Commands.FirstOrDefault(); - - if (loopFirstAlphaCommand == null) - continue; - - double loopFirstAlphaStartTime = loopFirstAlphaCommand.StartTime + loop.LoopStartTime; - - // Found an alpha command with an earlier start time than an override. - if (loopFirstAlphaStartTime < earliestAlphaTime) - { - earliestAlphaTime = loopFirstAlphaStartTime; - - if (loopFirstAlphaCommand.StartValue == 0) - { - // The found alpha command has a zero StartValue, so should be used as the new override. - zeroAlphaStartTimeOverride = loopFirstAlphaStartTime; - } - else if (loopFirstAlphaStartTime < zeroAlphaStartTimeOverride) - { - // The found alpha command's StartValue is non-zero. - // In this case, we want to reset any found alpha override (so if this is the new earliest alpha, - // we will fall through to the earlier command time logic below). - zeroAlphaStartTimeOverride = double.MaxValue; - break; - } - } + command = loop.Alpha.Commands.FirstOrDefault(); + if (command != null) alphaCommands.Add((command.StartTime + loop.StartTime, command.StartValue == 0)); } - if (zeroAlphaStartTimeOverride < double.MaxValue) - return zeroAlphaStartTimeOverride; + if (alphaCommands.Count > 0) + { + var firstAlpha = alphaCommands.OrderBy(t => t.startTime).First(); - // if we got to this point, either no alpha commands were present, or the earliest had a non-zero start value. - // the sprite's StartTime will be determined by the earliest command, of any type. + if (firstAlpha.isZeroStartValue) + return firstAlpha.startTime; + } + + // If we got to this point, either no alpha commands were present, or the earliest had a non-zero start value. + // The sprite's StartTime will be determined by the earliest command, regardless of type. double earliestStartTime = TimelineGroup.StartTime; foreach (var l in loops) earliestStartTime = Math.Min(earliestStartTime, l.StartTime); From 6e52dbb2668768eb8654251a8a4bd3d13190443a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 6 Sep 2022 17:30:24 +0900 Subject: [PATCH 1433/1528] Update `IsDisplayingToasts` to check the flow count directly --- osu.Game/Overlays/NotificationOverlayToastTray.cs | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git a/osu.Game/Overlays/NotificationOverlayToastTray.cs b/osu.Game/Overlays/NotificationOverlayToastTray.cs index f9c4f657eb..40324963fc 100644 --- a/osu.Game/Overlays/NotificationOverlayToastTray.cs +++ b/osu.Game/Overlays/NotificationOverlayToastTray.cs @@ -26,7 +26,7 @@ namespace osu.Game.Overlays { public override bool IsPresent => toastContentBackground.Height > 0 || toastFlow.Count > 0; - public bool IsDisplayingToasts => allNotifications.Any(); + public bool IsDisplayingToasts => toastFlow.Count > 0; private FillFlowContainer toastFlow = null!; private BufferedContainer toastContentBackground = null!; @@ -36,9 +36,12 @@ namespace osu.Game.Overlays public Action? ForwardNotificationToPermanentStore { get; set; } - public int UnreadCount => allNotifications.Count(n => !n.WasClosed && !n.Read); + public int UnreadCount => allDisplayedNotifications.Count(n => !n.WasClosed && !n.Read); - private IEnumerable allNotifications => toastFlow.Concat(InternalChildren.OfType()); + /// + /// Notifications contained in the toast flow, or in a detached state while they animate during forwarding to the main overlay. + /// + private IEnumerable allDisplayedNotifications => toastFlow.Concat(InternalChildren.OfType()); private int runningDepth; From 9f2ea54e40c993a9b5091228f455a88bbb33d4fd Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 6 Sep 2022 17:45:53 +0900 Subject: [PATCH 1434/1528] Tidy up `TestSceneLeadIn` constant for loop offset to read better --- osu.Game.Tests/Visual/Gameplay/TestSceneLeadIn.cs | 12 +++++++----- 1 file changed, 7 insertions(+), 5 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneLeadIn.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneLeadIn.cs index c066f1417c..c18a78fe3c 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneLeadIn.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneLeadIn.cs @@ -66,18 +66,20 @@ namespace osu.Game.Tests.Visual.Gameplay [TestCase(-10000, -10000, true)] public void TestStoryboardProducesCorrectStartTimeFadeInAfterOtherEvents(double firstStoryboardEvent, double expectedStartTime, bool addEventToLoop) { + const double loop_start_time = -20000; + var storyboard = new Storyboard(); var sprite = new StoryboardSprite("unknown", Anchor.TopLeft, Vector2.Zero); // these should be ignored as we have an alpha visibility blocker proceeding this command. - sprite.TimelineGroup.Scale.Add(Easing.None, -20000, -18000, 0, 1); - var loopGroup = sprite.AddLoop(-20000, 50); - loopGroup.Scale.Add(Easing.None, -20000, -18000, 0, 1); + sprite.TimelineGroup.Scale.Add(Easing.None, loop_start_time, -18000, 0, 1); + var loopGroup = sprite.AddLoop(loop_start_time, 50); + loopGroup.Scale.Add(Easing.None, loop_start_time, -18000, 0, 1); var target = addEventToLoop ? loopGroup : sprite.TimelineGroup; - double targetTime = addEventToLoop ? 20000 : 0; - target.Alpha.Add(Easing.None, targetTime + firstStoryboardEvent, targetTime + firstStoryboardEvent + 500, 0, 1); + double loopRelativeOffset = addEventToLoop ? -loop_start_time : 0; + target.Alpha.Add(Easing.None, loopRelativeOffset + firstStoryboardEvent, loopRelativeOffset + firstStoryboardEvent + 500, 0, 1); // these should be ignored due to being in the future. sprite.TimelineGroup.Alpha.Add(Easing.None, 18000, 20000, 0, 1); From a3de5f808e39885505e061bdcab0716f226d8e22 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 6 Sep 2022 17:46:03 +0900 Subject: [PATCH 1435/1528] Fix typo in `LoopStartTime` addition --- osu.Game/Storyboards/StoryboardSprite.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Storyboards/StoryboardSprite.cs b/osu.Game/Storyboards/StoryboardSprite.cs index f77b3a812e..1eeaa0f084 100644 --- a/osu.Game/Storyboards/StoryboardSprite.cs +++ b/osu.Game/Storyboards/StoryboardSprite.cs @@ -43,7 +43,7 @@ namespace osu.Game.Storyboards foreach (var loop in loops) { command = loop.Alpha.Commands.FirstOrDefault(); - if (command != null) alphaCommands.Add((command.StartTime + loop.StartTime, command.StartValue == 0)); + if (command != null) alphaCommands.Add((command.StartTime + loop.LoopStartTime, command.StartValue == 0)); } if (alphaCommands.Count > 0) From 579e7e1f174a6db56827b80bbfffb1baaf7cd727 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 6 Sep 2022 18:08:51 +0900 Subject: [PATCH 1436/1528] Fix deleting a difficulty not updating the beatmap set hash --- .../Visual/Editing/TestSceneDifficultyDelete.cs | 3 +++ osu.Game/Beatmaps/BeatmapManager.cs | 11 +++++++++-- 2 files changed, 12 insertions(+), 2 deletions(-) diff --git a/osu.Game.Tests/Visual/Editing/TestSceneDifficultyDelete.cs b/osu.Game.Tests/Visual/Editing/TestSceneDifficultyDelete.cs index 1520f64ec0..4366b1c0bb 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneDifficultyDelete.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneDifficultyDelete.cs @@ -45,6 +45,7 @@ namespace osu.Game.Tests.Visual.Editing { Guid deletedDifficultyID = Guid.Empty; int countBeforeDeletion = 0; + string beatmapSetHashBefore = string.Empty; for (int i = 0; i < 12; i++) { @@ -55,6 +56,7 @@ namespace osu.Game.Tests.Visual.Editing { deletedDifficultyID = EditorBeatmap.BeatmapInfo.ID; countBeforeDeletion = Beatmap.Value.BeatmapSetInfo.Beatmaps.Count; + beatmapSetHashBefore = Beatmap.Value.BeatmapSetInfo.Hash; }); AddStep("click File", () => this.ChildrenOfType().First().TriggerClick()); @@ -72,6 +74,7 @@ namespace osu.Game.Tests.Visual.Editing AddAssert($"difficulty {i} is deleted", () => Beatmap.Value.BeatmapSetInfo.Beatmaps.Select(b => b.ID), () => Does.Not.Contain(deletedDifficultyID)); AddAssert("count decreased by one", () => Beatmap.Value.BeatmapSetInfo.Beatmaps.Count, () => Is.EqualTo(countBeforeDeletion - 1)); + AddAssert("set hash changed", () => Beatmap.Value.BeatmapSetInfo.Hash, () => Is.Not.EqualTo(beatmapSetHashBefore)); } } } diff --git a/osu.Game/Beatmaps/BeatmapManager.cs b/osu.Game/Beatmaps/BeatmapManager.cs index d784f1e627..d55ccb4b41 100644 --- a/osu.Game/Beatmaps/BeatmapManager.cs +++ b/osu.Game/Beatmaps/BeatmapManager.cs @@ -319,8 +319,7 @@ namespace osu.Game.Beatmaps AddFile(setInfo, stream, createBeatmapFilenameFromMetadata(beatmapInfo)); - setInfo.Hash = beatmapImporter.ComputeHash(setInfo); - setInfo.Status = BeatmapOnlineStatus.LocallyModified; + updateHashAndMarkDirty(setInfo); Realm.Write(r => { @@ -384,6 +383,8 @@ namespace osu.Game.Beatmaps DeleteFile(setInfo, beatmapInfo.File); setInfo.Beatmaps.Remove(beatmapInfo); + + updateHashAndMarkDirty(setInfo); }); } @@ -440,6 +441,12 @@ namespace osu.Game.Beatmaps public Task?> ImportAsUpdate(ProgressNotification notification, ImportTask importTask, BeatmapSetInfo original) => beatmapImporter.ImportAsUpdate(notification, importTask, original); + private void updateHashAndMarkDirty(BeatmapSetInfo setInfo) + { + setInfo.Hash = beatmapImporter.ComputeHash(setInfo); + setInfo.Status = BeatmapOnlineStatus.LocallyModified; + } + #region Implementation of ICanAcceptFiles public Task Import(params string[] paths) => beatmapImporter.Import(paths); From db15bd56e87630d0a6bce7e3f31422b82e81b933 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 6 Sep 2022 18:10:59 +0900 Subject: [PATCH 1437/1528] Invalidate working beatmap cache when calling `DeleteDifficultyImmediately` rather than in editor code --- osu.Game/Beatmaps/BeatmapManager.cs | 1 + osu.Game/Screens/Edit/Editor.cs | 2 +- 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game/Beatmaps/BeatmapManager.cs b/osu.Game/Beatmaps/BeatmapManager.cs index d55ccb4b41..2c6edb64f8 100644 --- a/osu.Game/Beatmaps/BeatmapManager.cs +++ b/osu.Game/Beatmaps/BeatmapManager.cs @@ -385,6 +385,7 @@ namespace osu.Game.Beatmaps setInfo.Beatmaps.Remove(beatmapInfo); updateHashAndMarkDirty(setInfo); + workingBeatmapCache.Invalidate(setInfo); }); } diff --git a/osu.Game/Screens/Edit/Editor.cs b/osu.Game/Screens/Edit/Editor.cs index 6e06683e38..3dfc7010f3 100644 --- a/osu.Game/Screens/Edit/Editor.cs +++ b/osu.Game/Screens/Edit/Editor.cs @@ -929,7 +929,7 @@ namespace osu.Game.Screens.Edit // of note, we're still working with the cloned version, so indices are all prior to deletion. BeatmapInfo nextToShow = difficultiesBeforeDeletion[deletedIndex == 0 ? 1 : deletedIndex - 1]; - Beatmap.Value = beatmapManager.GetWorkingBeatmap(nextToShow, true); + Beatmap.Value = beatmapManager.GetWorkingBeatmap(nextToShow); SwitchToDifficulty(nextToShow); } From bc1212f4e6785670a9249aaf1fa5ccf501fd6f5b Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 6 Sep 2022 20:06:30 +0900 Subject: [PATCH 1438/1528] Change `NonGameplayAdjustments` to `GameplayAdjustments` and convert `TrueGameplayRate` to extension method --- .../Default/SpinnerRotationTracker.cs | 2 +- .../NonVisual/GameplayClockContainerTest.cs | 6 ++--- .../Visual/Gameplay/TestScenePause.cs | 2 +- .../Rulesets/UI/FrameStabilityContainer.cs | 5 +---- .../Screens/Play/GameplayClockContainer.cs | 4 +--- .../Screens/Play/GameplayClockExtensions.cs | 22 +++++++++++++++++++ osu.Game/Screens/Play/IGameplayClock.cs | 8 +------ .../Play/MasterGameplayClockContainer.cs | 11 +--------- 8 files changed, 31 insertions(+), 29 deletions(-) create mode 100644 osu.Game/Screens/Play/GameplayClockExtensions.cs diff --git a/osu.Game.Rulesets.Osu/Skinning/Default/SpinnerRotationTracker.cs b/osu.Game.Rulesets.Osu/Skinning/Default/SpinnerRotationTracker.cs index 554ea3ac90..97cebc3123 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Default/SpinnerRotationTracker.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Default/SpinnerRotationTracker.cs @@ -110,7 +110,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default currentRotation += angle; // rate has to be applied each frame, because it's not guaranteed to be constant throughout playback // (see: ModTimeRamp) - drawableSpinner.Result.RateAdjustedRotation += (float)(Math.Abs(angle) * (gameplayClock?.TrueGameplayRate ?? Clock.Rate)); + drawableSpinner.Result.RateAdjustedRotation += (float)(Math.Abs(angle) * (gameplayClock?.GetTrueGameplayRate() ?? Clock.Rate)); } private void resetState(DrawableHitObject obj) diff --git a/osu.Game.Tests/NonVisual/GameplayClockContainerTest.cs b/osu.Game.Tests/NonVisual/GameplayClockContainerTest.cs index f9f4ead644..95bf1ab354 100644 --- a/osu.Game.Tests/NonVisual/GameplayClockContainerTest.cs +++ b/osu.Game.Tests/NonVisual/GameplayClockContainerTest.cs @@ -13,17 +13,17 @@ namespace osu.Game.Tests.NonVisual { [TestCase(0)] [TestCase(1)] - public void TestTrueGameplayRateWithZeroAdjustment(double underlyingClockRate) + public void TestTrueGameplayRateWithGameplayAdjustment(double underlyingClockRate) { var framedClock = new FramedClock(new ManualClock { Rate = underlyingClockRate }); var gameplayClock = new TestGameplayClockContainer(framedClock); - Assert.That(gameplayClock.TrueGameplayRate, Is.EqualTo(0)); + Assert.That(gameplayClock.GetTrueGameplayRate(), Is.EqualTo(2)); } private class TestGameplayClockContainer : GameplayClockContainer { - public override IEnumerable NonGameplayAdjustments => new[] { 0.0 }; + public override IEnumerable GameplayAdjustments => new[] { 2.0 }; public TestGameplayClockContainer(IFrameBasedClock underlyingClock) : base(underlyingClock) diff --git a/osu.Game.Tests/Visual/Gameplay/TestScenePause.cs b/osu.Game.Tests/Visual/Gameplay/TestScenePause.cs index a6abdd7ee1..d0371acce7 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestScenePause.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestScenePause.cs @@ -370,7 +370,7 @@ namespace osu.Game.Tests.Visual.Gameplay private void confirmNoTrackAdjustments() { - AddAssert("track has no adjustments", () => Beatmap.Value.Track.AggregateFrequency.Value == 1); + AddUntilStep("track has no adjustments", () => Beatmap.Value.Track.AggregateFrequency.Value, () => Is.EqualTo(1)); } private void restart() => AddStep("restart", () => Player.Restart()); diff --git a/osu.Game/Rulesets/UI/FrameStabilityContainer.cs b/osu.Game/Rulesets/UI/FrameStabilityContainer.cs index 4d817cd973..4f4a2d908d 100644 --- a/osu.Game/Rulesets/UI/FrameStabilityContainer.cs +++ b/osu.Game/Rulesets/UI/FrameStabilityContainer.cs @@ -10,7 +10,6 @@ using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Timing; -using osu.Framework.Utils; using osu.Game.Input.Handlers; using osu.Game.Screens.Play; @@ -263,11 +262,9 @@ namespace osu.Game.Rulesets.UI public FrameTimeInfo TimeInfo => framedClock.TimeInfo; - public double TrueGameplayRate => parentGameplayClock?.TrueGameplayRate ?? Rate; - public double StartTime => parentGameplayClock?.StartTime ?? 0; - public IEnumerable NonGameplayAdjustments => parentGameplayClock?.NonGameplayAdjustments ?? Enumerable.Empty(); + public IEnumerable GameplayAdjustments => parentGameplayClock?.GameplayAdjustments ?? Enumerable.Empty(); #endregion diff --git a/osu.Game/Screens/Play/GameplayClockContainer.cs b/osu.Game/Screens/Play/GameplayClockContainer.cs index 4d48675f94..5dfaf2d584 100644 --- a/osu.Game/Screens/Play/GameplayClockContainer.cs +++ b/osu.Game/Screens/Play/GameplayClockContainer.cs @@ -45,7 +45,7 @@ namespace osu.Game.Screens.Play /// public double StartTime { get; protected set; } - public virtual IEnumerable NonGameplayAdjustments => Enumerable.Empty(); + public virtual IEnumerable GameplayAdjustments => Enumerable.Empty(); private readonly BindableBool isPaused = new BindableBool(true); @@ -223,7 +223,5 @@ namespace osu.Game.Screens.Play public double FramesPerSecond => GameplayClock.FramesPerSecond; public FrameTimeInfo TimeInfo => GameplayClock.TimeInfo; - - public virtual double TrueGameplayRate => Rate; } } diff --git a/osu.Game/Screens/Play/GameplayClockExtensions.cs b/osu.Game/Screens/Play/GameplayClockExtensions.cs new file mode 100644 index 0000000000..b683c61f63 --- /dev/null +++ b/osu.Game/Screens/Play/GameplayClockExtensions.cs @@ -0,0 +1,22 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; + +namespace osu.Game.Screens.Play +{ + public static class GameplayClockExtensions + { + /// + /// The rate of gameplay when playback is at 100%. + /// This excludes any seeking / user adjustments. + /// + public static double GetTrueGameplayRate(this IGameplayClock clock) + { + double rate = Math.Sign(clock.Rate); + foreach (double a in clock.GameplayAdjustments) + rate *= a; + return rate; + } + } +} diff --git a/osu.Game/Screens/Play/IGameplayClock.cs b/osu.Game/Screens/Play/IGameplayClock.cs index ea567090ad..7c50b9d407 100644 --- a/osu.Game/Screens/Play/IGameplayClock.cs +++ b/osu.Game/Screens/Play/IGameplayClock.cs @@ -9,12 +9,6 @@ namespace osu.Game.Screens.Play { public interface IGameplayClock : IFrameBasedClock { - /// - /// The rate of gameplay when playback is at 100%. - /// This excludes any seeking / user adjustments. - /// - double TrueGameplayRate { get; } - /// /// The time from which the clock should start. Will be seeked to on calling . /// @@ -27,7 +21,7 @@ namespace osu.Game.Screens.Play /// /// All adjustments applied to this clock which don't come from gameplay or mods. /// - IEnumerable NonGameplayAdjustments { get; } + IEnumerable GameplayAdjustments { get; } IBindable IsPaused { get; } } diff --git a/osu.Game/Screens/Play/MasterGameplayClockContainer.cs b/osu.Game/Screens/Play/MasterGameplayClockContainer.cs index bda8718dc6..f1ee65dcd3 100644 --- a/osu.Game/Screens/Play/MasterGameplayClockContainer.cs +++ b/osu.Game/Screens/Play/MasterGameplayClockContainer.cs @@ -224,16 +224,7 @@ namespace osu.Game.Screens.Play private readonly List> speedAdjustments = new List>(); - public override double TrueGameplayRate - { - get - { - double rate = Rate; - foreach (var a in speedAdjustments) - rate *= a.Value; - return rate; - } - } + public override IEnumerable GameplayAdjustments => speedAdjustments.Select(bindable => bindable.Value); void IAdjustableAudioComponent.AddAdjustment(AdjustableProperty type, IBindable adjustBindable) { From 66c44f5913d24c95116d1a4605ed4f6e3d3522d9 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 6 Sep 2022 21:40:04 +0900 Subject: [PATCH 1439/1528] Delegate interface to valid target --- .../Play/MasterGameplayClockContainer.cs | 37 +++++++++++++------ 1 file changed, 26 insertions(+), 11 deletions(-) diff --git a/osu.Game/Screens/Play/MasterGameplayClockContainer.cs b/osu.Game/Screens/Play/MasterGameplayClockContainer.cs index f1ee65dcd3..7c30f86125 100644 --- a/osu.Game/Screens/Play/MasterGameplayClockContainer.cs +++ b/osu.Game/Screens/Play/MasterGameplayClockContainer.cs @@ -8,6 +8,7 @@ using osu.Framework.Audio; using osu.Framework.Audio.Track; using osu.Framework.Bindables; using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; using osu.Framework.Timing; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; @@ -56,6 +57,11 @@ namespace osu.Game.Screens.Play /// private double? actualStopTime; + /// + /// Maintained solely to delegate pieces to (to maintain parent lookups). + /// + private readonly AudioContainer audioContainer; + /// /// Create a new master gameplay clock container. /// @@ -69,6 +75,8 @@ namespace osu.Game.Screens.Play this.skipTargetTime = skipTargetTime; StartTime = findEarliestStartTime(); + + AddInternal(audioContainer = new AudioContainer()); } private double findEarliestStartTime() @@ -238,25 +246,32 @@ namespace osu.Game.Screens.Play track.RemoveAdjustment(type, adjustBindable); } + void IAdjustableAudioComponent.RemoveAllAdjustments(AdjustableProperty type) => audioContainer.RemoveAllAdjustments(type); + + void IAdjustableAudioComponent.BindAdjustments(IAggregateAudioAdjustment component) => audioContainer.BindAdjustments(component); + + void IAdjustableAudioComponent.UnbindAdjustments(IAggregateAudioAdjustment component) => audioContainer.UnbindAdjustments(component); + + BindableNumber IAdjustableAudioComponent.Volume => audioContainer.Volume; + + BindableNumber IAdjustableAudioComponent.Balance => audioContainer.Balance; + + BindableNumber IAdjustableAudioComponent.Frequency => audioContainer.Frequency; + + BindableNumber IAdjustableAudioComponent.Tempo => audioContainer.Tempo; + public override void ResetSpeedAdjustments() { track.RemoveAllAdjustments(AdjustableProperty.Frequency); track.RemoveAllAdjustments(AdjustableProperty.Tempo); } - public void RemoveAllAdjustments(AdjustableProperty type) => throw new NotImplementedException(); + IBindable IAggregateAudioAdjustment.AggregateVolume => audioContainer.AggregateVolume; - public void BindAdjustments(IAggregateAudioAdjustment component) => throw new NotImplementedException(); - public void UnbindAdjustments(IAggregateAudioAdjustment component) => throw new NotImplementedException(); + IBindable IAggregateAudioAdjustment.AggregateBalance => audioContainer.AggregateBalance; - public BindableNumber Volume => throw new NotImplementedException(); - public BindableNumber Balance => throw new NotImplementedException(); - public BindableNumber Frequency => throw new NotImplementedException(); - public BindableNumber Tempo => throw new NotImplementedException(); + IBindable IAggregateAudioAdjustment.AggregateFrequency => audioContainer.AggregateFrequency; - public IBindable AggregateVolume => throw new NotImplementedException(); - public IBindable AggregateBalance => throw new NotImplementedException(); - public IBindable AggregateFrequency => throw new NotImplementedException(); - public IBindable AggregateTempo => throw new NotImplementedException(); + IBindable IAggregateAudioAdjustment.AggregateTempo => audioContainer.AggregateTempo; } } From a2f8ff825e88bc02c3a2e257d5d0f78a1af71a13 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Tue, 6 Sep 2022 17:27:29 +0900 Subject: [PATCH 1440/1528] Also ignore drum roll strong judgement --- osu.Game.Rulesets.Taiko/Objects/DrumRoll.cs | 2 ++ osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs | 3 +++ 2 files changed, 5 insertions(+) diff --git a/osu.Game.Rulesets.Taiko/Objects/DrumRoll.cs b/osu.Game.Rulesets.Taiko/Objects/DrumRoll.cs index 3dab8d2e13..3325eda7cf 100644 --- a/osu.Game.Rulesets.Taiko/Objects/DrumRoll.cs +++ b/osu.Game.Rulesets.Taiko/Objects/DrumRoll.cs @@ -96,6 +96,8 @@ namespace osu.Game.Rulesets.Taiko.Objects public class StrongNestedHit : StrongNestedHitObject { + // The strong hit of the drum roll doesn't actually provide any score. + public override Judgement CreateJudgement() => new IgnoreJudgement(); } #region LegacyBeatmapEncoder diff --git a/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs b/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs index ccca5587b7..cc71ba5401 100644 --- a/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs +++ b/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs @@ -317,6 +317,9 @@ namespace osu.Game.Rulesets.Taiko.UI break; default: + if (!result.Type.IsScorable()) + break; + judgementContainer.Add(judgementPools[result.Type].Get(j => { j.Apply(result, judgedObject); From 2ca63b50309b8d839dffaced3bb9d59ab51766fc Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Tue, 6 Sep 2022 18:02:17 +0900 Subject: [PATCH 1441/1528] Add tests for all taiko judgements --- .../Judgements/JudgementTest.cs | 96 +++++++++ .../Judgements/TestSceneDrumRollJudgements.cs | 201 ++++++++++++++++++ .../Judgements/TestSceneHitJudgements.cs | 133 ++++++++++++ .../Judgements/TestSceneSwellJudgements.cs | 118 ++++++++++ .../TestSceneSwellJudgements.cs | 42 ---- 5 files changed, 548 insertions(+), 42 deletions(-) create mode 100644 osu.Game.Rulesets.Taiko.Tests/Judgements/JudgementTest.cs create mode 100644 osu.Game.Rulesets.Taiko.Tests/Judgements/TestSceneDrumRollJudgements.cs create mode 100644 osu.Game.Rulesets.Taiko.Tests/Judgements/TestSceneHitJudgements.cs create mode 100644 osu.Game.Rulesets.Taiko.Tests/Judgements/TestSceneSwellJudgements.cs delete mode 100644 osu.Game.Rulesets.Taiko.Tests/TestSceneSwellJudgements.cs diff --git a/osu.Game.Rulesets.Taiko.Tests/Judgements/JudgementTest.cs b/osu.Game.Rulesets.Taiko.Tests/Judgements/JudgementTest.cs new file mode 100644 index 0000000000..c9e8fefead --- /dev/null +++ b/osu.Game.Rulesets.Taiko.Tests/Judgements/JudgementTest.cs @@ -0,0 +1,96 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.Linq; +using NUnit.Framework; +using osu.Framework.Extensions.TypeExtensions; +using osu.Framework.Screens; +using osu.Game.Beatmaps; +using osu.Game.Beatmaps.ControlPoints; +using osu.Game.Replays; +using osu.Game.Rulesets.Judgements; +using osu.Game.Rulesets.Replays; +using osu.Game.Rulesets.Scoring; +using osu.Game.Rulesets.Taiko.Objects; +using osu.Game.Scoring; +using osu.Game.Screens.Play; +using osu.Game.Tests.Visual; + +namespace osu.Game.Rulesets.Taiko.Tests +{ + public class JudgementTest : RateAdjustedBeatmapTestScene + { + private ScoreAccessibleReplayPlayer currentPlayer = null!; + protected List JudgementResults { get; private set; } = null!; + + protected void AssertJudgementCount(int count) + { + AddAssert($"{count} judgement{(count > 0 ? "s" : "")}", () => JudgementResults, () => Has.Count.EqualTo(count)); + } + + protected void AssertResult(int index, HitResult expectedResult) + { + AddAssert($"{typeof(T).ReadableName()} ({index}) judged as {expectedResult}", + () => JudgementResults.Where(j => j.HitObject is T).OrderBy(j => j.HitObject.StartTime).ElementAt(index).Type, + () => Is.EqualTo(expectedResult)); + } + + protected void PerformTest(List frames, Beatmap? beatmap = null) + { + AddStep("load player", () => + { + Beatmap.Value = CreateWorkingBeatmap(beatmap); + + var p = new ScoreAccessibleReplayPlayer(new Score { Replay = new Replay { Frames = frames } }); + + p.OnLoadComplete += _ => + { + p.ScoreProcessor.NewJudgement += result => + { + if (currentPlayer == p) JudgementResults.Add(result); + }; + }; + + LoadScreen(currentPlayer = p); + JudgementResults = new List(); + }); + + AddUntilStep("Beatmap at 0", () => Beatmap.Value.Track.CurrentTime == 0); + AddUntilStep("Wait until player is loaded", () => currentPlayer.IsCurrentScreen()); + AddUntilStep("Wait for completion", () => currentPlayer.ScoreProcessor.HasCompleted.Value); + } + + protected Beatmap CreateBeatmap(params TaikoHitObject[] hitObjects) + { + var beatmap = new Beatmap + { + HitObjects = hitObjects.ToList(), + BeatmapInfo = + { + Difficulty = new BeatmapDifficulty { SliderTickRate = 4 }, + Ruleset = new TaikoRuleset().RulesetInfo + }, + }; + + beatmap.ControlPointInfo.Add(0, new EffectControlPoint { ScrollSpeed = 0.1f }); + return beatmap; + } + + private class ScoreAccessibleReplayPlayer : ReplayPlayer + { + public new ScoreProcessor ScoreProcessor => base.ScoreProcessor; + + protected override bool PauseOnFocusLost => false; + + public ScoreAccessibleReplayPlayer(Score score) + : base(score, new PlayerConfiguration + { + AllowPause = false, + ShowResults = false, + }) + { + } + } + } +} diff --git a/osu.Game.Rulesets.Taiko.Tests/Judgements/TestSceneDrumRollJudgements.cs b/osu.Game.Rulesets.Taiko.Tests/Judgements/TestSceneDrumRollJudgements.cs new file mode 100644 index 0000000000..2c28c3dad5 --- /dev/null +++ b/osu.Game.Rulesets.Taiko.Tests/Judgements/TestSceneDrumRollJudgements.cs @@ -0,0 +1,201 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using NUnit.Framework; +using osu.Game.Rulesets.Replays; +using osu.Game.Rulesets.Scoring; +using osu.Game.Rulesets.Taiko.Objects; +using osu.Game.Rulesets.Taiko.Replays; + +namespace osu.Game.Rulesets.Taiko.Tests.Judgements +{ + public class TestSceneDrumRollJudgements : JudgementTest + { + [Test] + public void TestHitAllDrumRoll() + { + const double hit_time = 1000; + + PerformTest(new List + { + new TaikoReplayFrame(0), + new TaikoReplayFrame(1000, TaikoAction.LeftCentre), + new TaikoReplayFrame(1001), + new TaikoReplayFrame(2000, TaikoAction.LeftCentre), + new TaikoReplayFrame(2001), + }, CreateBeatmap(new DrumRoll + { + StartTime = hit_time, + Duration = 1000 + })); + + AssertJudgementCount(3); + AssertResult(0, HitResult.SmallBonus); + AssertResult(1, HitResult.SmallBonus); + AssertResult(0, HitResult.IgnoreHit); + } + + [Test] + public void TestHitSomeDrumRoll() + { + const double hit_time = 1000; + + PerformTest(new List + { + new TaikoReplayFrame(0), + new TaikoReplayFrame(2000, TaikoAction.LeftCentre), + new TaikoReplayFrame(2001), + }, CreateBeatmap(new DrumRoll + { + StartTime = hit_time, + Duration = 1000 + })); + + AssertJudgementCount(3); + AssertResult(0, HitResult.IgnoreMiss); + AssertResult(1, HitResult.SmallBonus); + AssertResult(0, HitResult.IgnoreHit); + } + + [Test] + public void TestHitNoneDrumRoll() + { + const double hit_time = 1000; + + PerformTest(new List + { + new TaikoReplayFrame(0), + }, CreateBeatmap(new DrumRoll + { + StartTime = hit_time, + Duration = 1000 + })); + + AssertJudgementCount(3); + AssertResult(0, HitResult.IgnoreMiss); + AssertResult(1, HitResult.IgnoreMiss); + AssertResult(0, HitResult.IgnoreHit); + } + + [Test] + public void TestHitAllStrongDrumRollWithOneKey() + { + const double hit_time = 1000; + + PerformTest(new List + { + new TaikoReplayFrame(0), + new TaikoReplayFrame(1000, TaikoAction.LeftCentre), + new TaikoReplayFrame(1001), + new TaikoReplayFrame(2000, TaikoAction.LeftCentre), + new TaikoReplayFrame(2001), + }, CreateBeatmap(new DrumRoll + { + StartTime = hit_time, + Duration = 1000, + IsStrong = true + })); + + AssertJudgementCount(6); + + AssertResult(0, HitResult.SmallBonus); + AssertResult(0, HitResult.LargeBonus); + + AssertResult(1, HitResult.SmallBonus); + AssertResult(1, HitResult.LargeBonus); + + AssertResult(0, HitResult.IgnoreHit); + AssertResult(2, HitResult.IgnoreHit); + } + + [Test] + public void TestHitSomeStrongDrumRollWithOneKey() + { + const double hit_time = 1000; + + PerformTest(new List + { + new TaikoReplayFrame(0), + new TaikoReplayFrame(2000, TaikoAction.LeftCentre), + new TaikoReplayFrame(2001), + }, CreateBeatmap(new DrumRoll + { + StartTime = hit_time, + Duration = 1000, + IsStrong = true + })); + + AssertJudgementCount(6); + + AssertResult(0, HitResult.IgnoreMiss); + AssertResult(0, HitResult.IgnoreMiss); + + AssertResult(1, HitResult.SmallBonus); + AssertResult(1, HitResult.LargeBonus); + + AssertResult(0, HitResult.IgnoreHit); + AssertResult(2, HitResult.IgnoreHit); + } + + [Test] + public void TestHitAllStrongDrumRollWithBothKeys() + { + const double hit_time = 1000; + + PerformTest(new List + { + new TaikoReplayFrame(0), + new TaikoReplayFrame(1000, TaikoAction.LeftCentre, TaikoAction.RightCentre), + new TaikoReplayFrame(1001), + new TaikoReplayFrame(2000, TaikoAction.LeftCentre, TaikoAction.RightCentre), + new TaikoReplayFrame(2001), + }, CreateBeatmap(new DrumRoll + { + StartTime = hit_time, + Duration = 1000, + IsStrong = true + })); + + AssertJudgementCount(6); + + AssertResult(0, HitResult.SmallBonus); + AssertResult(0, HitResult.LargeBonus); + + AssertResult(1, HitResult.SmallBonus); + AssertResult(1, HitResult.LargeBonus); + + AssertResult(0, HitResult.IgnoreHit); + AssertResult(2, HitResult.IgnoreHit); + } + + [Test] + public void TestHitSomeStrongDrumRollWithBothKeys() + { + const double hit_time = 1000; + + PerformTest(new List + { + new TaikoReplayFrame(0), + new TaikoReplayFrame(2000, TaikoAction.LeftCentre, TaikoAction.RightCentre), + new TaikoReplayFrame(2001), + }, CreateBeatmap(new DrumRoll + { + StartTime = hit_time, + Duration = 1000, + IsStrong = true + })); + + AssertJudgementCount(6); + + AssertResult(0, HitResult.IgnoreMiss); + AssertResult(0, HitResult.IgnoreMiss); + + AssertResult(1, HitResult.SmallBonus); + AssertResult(1, HitResult.LargeBonus); + + AssertResult(0, HitResult.IgnoreHit); + AssertResult(2, HitResult.IgnoreHit); + } + } +} diff --git a/osu.Game.Rulesets.Taiko.Tests/Judgements/TestSceneHitJudgements.cs b/osu.Game.Rulesets.Taiko.Tests/Judgements/TestSceneHitJudgements.cs new file mode 100644 index 0000000000..a405f0e8ba --- /dev/null +++ b/osu.Game.Rulesets.Taiko.Tests/Judgements/TestSceneHitJudgements.cs @@ -0,0 +1,133 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using NUnit.Framework; +using osu.Game.Rulesets.Replays; +using osu.Game.Rulesets.Scoring; +using osu.Game.Rulesets.Taiko.Objects; +using osu.Game.Rulesets.Taiko.Replays; + +namespace osu.Game.Rulesets.Taiko.Tests.Judgements +{ + public class TestSceneHitJudgements : JudgementTest + { + [Test] + public void TestHitCentreHit() + { + const double hit_time = 1000; + + PerformTest(new List + { + new TaikoReplayFrame(0), + new TaikoReplayFrame(hit_time, TaikoAction.LeftCentre), + }, CreateBeatmap(new Hit + { + Type = HitType.Centre, + StartTime = hit_time + })); + + AssertJudgementCount(1); + AssertResult(0, HitResult.Great); + } + + [Test] + public void TestHitRimHit() + { + const double hit_time = 1000; + + PerformTest(new List + { + new TaikoReplayFrame(0), + new TaikoReplayFrame(hit_time, TaikoAction.LeftRim), + }, CreateBeatmap(new Hit + { + Type = HitType.Rim, + StartTime = hit_time + })); + + AssertJudgementCount(1); + AssertResult(0, HitResult.Great); + } + + [Test] + public void TestMissHit() + { + const double hit_time = 1000; + + PerformTest(new List + { + new TaikoReplayFrame(0) + }, CreateBeatmap(new Hit + { + Type = HitType.Centre, + StartTime = hit_time + })); + + AssertJudgementCount(1); + AssertResult(0, HitResult.Miss); + } + + [Test] + public void TestHitStrongHitWithOneKey() + { + const double hit_time = 1000; + + PerformTest(new List + { + new TaikoReplayFrame(0), + new TaikoReplayFrame(hit_time, TaikoAction.LeftCentre), + }, CreateBeatmap(new Hit + { + Type = HitType.Centre, + StartTime = hit_time, + IsStrong = true + })); + + AssertJudgementCount(2); + AssertResult(0, HitResult.Great); + AssertResult(0, HitResult.IgnoreMiss); + } + + [Test] + public void TestHitStrongHitWithBothKeys() + { + const double hit_time = 1000; + + PerformTest(new List + { + new TaikoReplayFrame(0), + new TaikoReplayFrame(hit_time, TaikoAction.LeftCentre, TaikoAction.RightCentre), + }, CreateBeatmap(new Hit + { + Type = HitType.Centre, + StartTime = hit_time, + IsStrong = true + })); + + AssertJudgementCount(2); + AssertResult(0, HitResult.Great); + AssertResult(0, HitResult.LargeBonus); + } + + [Test] + public void TestMissStrongHit() + { + const double hit_time = 1000; + + PerformTest(new List + { + new TaikoReplayFrame(0), + }, CreateBeatmap(new Hit + { + Type = HitType.Centre, + StartTime = hit_time, + IsStrong = true + })); + + AssertJudgementCount(2); + AssertResult(0, HitResult.Miss); + AssertResult(0, HitResult.IgnoreMiss); + } + } +} diff --git a/osu.Game.Rulesets.Taiko.Tests/Judgements/TestSceneSwellJudgements.cs b/osu.Game.Rulesets.Taiko.Tests/Judgements/TestSceneSwellJudgements.cs new file mode 100644 index 0000000000..7bdfcf0b07 --- /dev/null +++ b/osu.Game.Rulesets.Taiko.Tests/Judgements/TestSceneSwellJudgements.cs @@ -0,0 +1,118 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.Linq; +using NUnit.Framework; +using osu.Game.Rulesets.Replays; +using osu.Game.Rulesets.Scoring; +using osu.Game.Rulesets.Taiko.Objects; +using osu.Game.Rulesets.Taiko.Replays; + +namespace osu.Game.Rulesets.Taiko.Tests.Judgements +{ + public class TestSceneSwellJudgements : JudgementTest + { + [Test] + public void TestHitAllSwell() + { + const double hit_time = 1000; + + Swell swell = new Swell + { + StartTime = hit_time, + Duration = 1000, + RequiredHits = 10 + }; + + List frames = new List + { + new TaikoReplayFrame(0), + new TaikoReplayFrame(2001), + }; + + for (int i = 0; i < swell.RequiredHits; i++) + { + double frameTime = 1000 + i * 50; + frames.Add(new TaikoReplayFrame(frameTime, i % 2 == 0 ? TaikoAction.LeftCentre : TaikoAction.LeftRim)); + frames.Add(new TaikoReplayFrame(frameTime + 10)); + } + + PerformTest(frames, CreateBeatmap(swell)); + + AssertJudgementCount(11); + + for (int i = 0; i < swell.RequiredHits; i++) + AssertResult(i, HitResult.IgnoreHit); + + AssertResult(0, HitResult.LargeBonus); + } + + [Test] + public void TestHitSomeSwell() + { + const double hit_time = 1000; + + Swell swell = new Swell + { + StartTime = hit_time, + Duration = 1000, + RequiredHits = 10 + }; + + List frames = new List + { + new TaikoReplayFrame(0), + new TaikoReplayFrame(2001), + }; + + for (int i = 0; i < swell.RequiredHits / 2; i++) + { + double frameTime = 1000 + i * 50; + frames.Add(new TaikoReplayFrame(frameTime, i % 2 == 0 ? TaikoAction.LeftCentre : TaikoAction.LeftRim)); + frames.Add(new TaikoReplayFrame(frameTime + 10)); + } + + PerformTest(frames, CreateBeatmap(swell)); + + AssertJudgementCount(11); + + for (int i = 0; i < swell.RequiredHits / 2; i++) + AssertResult(i, HitResult.IgnoreHit); + for (int i = swell.RequiredHits / 2; i < swell.RequiredHits; i++) + AssertResult(i, HitResult.IgnoreMiss); + + AssertResult(0, HitResult.IgnoreMiss); + } + + [Test] + public void TestHitNoneSwell() + { + const double hit_time = 1000; + + Swell swell = new Swell + { + StartTime = hit_time, + Duration = 1000, + RequiredHits = 10 + }; + + List frames = new List + { + new TaikoReplayFrame(0), + new TaikoReplayFrame(2001), + }; + + PerformTest(frames, CreateBeatmap(swell)); + + AssertJudgementCount(11); + + for (int i = 0; i < swell.RequiredHits; i++) + AssertResult(i, HitResult.IgnoreMiss); + + AssertResult(0, HitResult.IgnoreMiss); + + AddAssert("all tick offsets are 0", () => JudgementResults.Where(r => r.HitObject is SwellTick).All(r => r.TimeOffset == 0)); + } + } +} diff --git a/osu.Game.Rulesets.Taiko.Tests/TestSceneSwellJudgements.cs b/osu.Game.Rulesets.Taiko.Tests/TestSceneSwellJudgements.cs deleted file mode 100644 index bd546b16f2..0000000000 --- a/osu.Game.Rulesets.Taiko.Tests/TestSceneSwellJudgements.cs +++ /dev/null @@ -1,42 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -#nullable disable - -using System.Linq; -using NUnit.Framework; -using osu.Game.Beatmaps; -using osu.Game.Rulesets.Taiko.Objects; - -namespace osu.Game.Rulesets.Taiko.Tests -{ - public class TestSceneSwellJudgements : TestSceneTaikoPlayer - { - [Test] - public void TestZeroTickTimeOffsets() - { - AddUntilStep("gameplay finished", () => Player.ScoreProcessor.HasCompleted.Value); - AddAssert("all tick offsets are 0", () => Player.Results.Where(r => r.HitObject is SwellTick).All(r => r.TimeOffset == 0)); - } - - protected override bool Autoplay => true; - - protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) - { - var beatmap = new Beatmap - { - BeatmapInfo = { Ruleset = new TaikoRuleset().RulesetInfo }, - HitObjects = - { - new Swell - { - StartTime = 1000, - Duration = 1000, - } - } - }; - - return beatmap; - } - } -} From c2107bd32277ae7c40e5cf3bb513a44f189be80f Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 6 Sep 2022 23:36:27 +0900 Subject: [PATCH 1442/1528] Fix test failures due to notifications being forwarded before player finishes loading --- .../Visual/Gameplay/TestScenePlayerLoader.cs | 18 +++++++++++++----- 1 file changed, 13 insertions(+), 5 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs index b6c17fbaca..1d101383cc 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs @@ -301,7 +301,7 @@ namespace osu.Game.Tests.Visual.Gameplay AddAssert("check for notification", () => notificationOverlay.UnreadCount.Value, () => Is.EqualTo(1)); - clickNotificationIfAny(); + clickNotification(); AddAssert("check " + volumeName, assert); @@ -370,8 +370,12 @@ namespace osu.Game.Tests.Visual.Gameplay batteryInfo.SetChargeLevel(chargeLevel); })); AddUntilStep("wait for player", () => player?.LoadState == LoadState.Ready); - AddAssert($"notification {(shouldWarn ? "triggered" : "not triggered")}", () => notificationOverlay.UnreadCount.Value == (shouldWarn ? 1 : 0)); - clickNotificationIfAny(); + + if (shouldWarn) + clickNotification(); + else + AddAssert("notification not triggered", () => notificationOverlay.UnreadCount.Value == 0); + AddUntilStep("wait for player load", () => player.IsLoaded); } @@ -436,9 +440,13 @@ namespace osu.Game.Tests.Visual.Gameplay AddUntilStep("skip button not visible", () => !checkSkipButtonVisible()); } - private void clickNotificationIfAny() + private void clickNotification() { - AddStep("click notification", () => notificationOverlay.ChildrenOfType().FirstOrDefault()?.TriggerClick()); + Notification notification = null; + + AddUntilStep("wait for notification", () => (notification = notificationOverlay.ChildrenOfType().FirstOrDefault()) != null); + AddStep("open notification overlay", () => notificationOverlay.Show()); + AddStep("click notification", () => notification.TriggerClick()); } private EpilepsyWarning getWarning() => loader.ChildrenOfType().SingleOrDefault(); From 6a371eba5fcc910b627ca299ba09475198c34b04 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Wed, 7 Sep 2022 00:12:25 +0900 Subject: [PATCH 1443/1528] Fix namespace --- osu.Game.Rulesets.Taiko.Tests/Judgements/JudgementTest.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Taiko.Tests/Judgements/JudgementTest.cs b/osu.Game.Rulesets.Taiko.Tests/Judgements/JudgementTest.cs index c9e8fefead..7f2f27b2b8 100644 --- a/osu.Game.Rulesets.Taiko.Tests/Judgements/JudgementTest.cs +++ b/osu.Game.Rulesets.Taiko.Tests/Judgements/JudgementTest.cs @@ -17,7 +17,7 @@ using osu.Game.Scoring; using osu.Game.Screens.Play; using osu.Game.Tests.Visual; -namespace osu.Game.Rulesets.Taiko.Tests +namespace osu.Game.Rulesets.Taiko.Tests.Judgements { public class JudgementTest : RateAdjustedBeatmapTestScene { From 7c0e99c5a86c0c28e1399e36c8cdf5a32271c143 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Wed, 7 Sep 2022 00:11:51 +0900 Subject: [PATCH 1444/1528] Decode Geki/Katu from legacy taiko scores into LargeBonus --- .../Formats/LegacyScoreDecoderTest.cs | 18 +++++++++++ .../Resources/Replays/taiko-replay.osr | Bin 0 -> 237 bytes .../Scoring/Legacy/ScoreInfoExtensions.cs | 28 +++++++++++++++--- 3 files changed, 42 insertions(+), 4 deletions(-) create mode 100644 osu.Game.Tests/Resources/Replays/taiko-replay.osr diff --git a/osu.Game.Tests/Beatmaps/Formats/LegacyScoreDecoderTest.cs b/osu.Game.Tests/Beatmaps/Formats/LegacyScoreDecoderTest.cs index aa6fc1f309..cd6e5e7919 100644 --- a/osu.Game.Tests/Beatmaps/Formats/LegacyScoreDecoderTest.cs +++ b/osu.Game.Tests/Beatmaps/Formats/LegacyScoreDecoderTest.cs @@ -67,6 +67,24 @@ namespace osu.Game.Tests.Beatmaps.Formats } } + [Test] + public void TestDecodeTaikoReplay() + { + var decoder = new TestLegacyScoreDecoder(); + + using (var resourceStream = TestResources.OpenResource("Replays/taiko-replay.osr")) + { + var score = decoder.Parse(resourceStream); + + Assert.AreEqual(1, score.ScoreInfo.Ruleset.OnlineID); + Assert.AreEqual(4, score.ScoreInfo.Statistics[HitResult.Great]); + Assert.AreEqual(2, score.ScoreInfo.Statistics[HitResult.LargeBonus]); + Assert.AreEqual(4, score.ScoreInfo.MaxCombo); + + Assert.That(score.Replay.Frames, Is.Not.Empty); + } + } + [TestCase(3, true)] [TestCase(6, false)] [TestCase(LegacyBeatmapDecoder.LATEST_VERSION, false)] diff --git a/osu.Game.Tests/Resources/Replays/taiko-replay.osr b/osu.Game.Tests/Resources/Replays/taiko-replay.osr new file mode 100644 index 0000000000000000000000000000000000000000..986b3116ab25f62dcb67514b8f52941cddab9b75 GIT binary patch literal 237 zcmZSN=rUpCRxmU*PqQ>jN;EJ_HcqxoN;FS4NKLXxNl8jJvox|WwB+W>P0h|uOvx`U zRpeGMNi{Y$H#9XgPc=7Av^2LcO*A!6v@}XiG&3+yPE9gmVE_RpF!@23fdRzlU|`@D zG%_?ct})OvHr6pUG%%?#)JZt7C`od{EsiLlidY5)1qLgKE(Qj%9;dkG`r7Op-o=T* z*CL8GF^jI?N!zpE@#WrB&!a^VpByr7JWzVO{9Crhvo#`$>L1#cZ&WQ%Oui9fe{Qpf Vr?FkmyS Date: Wed, 7 Sep 2022 02:29:15 +0900 Subject: [PATCH 1445/1528] refactor(osu.Game): improve code quality --- .../TestSceneHitEventTimingDistributionGraph.cs | 6 +++--- .../Statistics/HitEventTimingDistributionGraph.cs | 11 ++++------- 2 files changed, 7 insertions(+), 10 deletions(-) diff --git a/osu.Game.Tests/Visual/Ranking/TestSceneHitEventTimingDistributionGraph.cs b/osu.Game.Tests/Visual/Ranking/TestSceneHitEventTimingDistributionGraph.cs index fe4aba1317..4825cb7f80 100644 --- a/osu.Game.Tests/Visual/Ranking/TestSceneHitEventTimingDistributionGraph.cs +++ b/osu.Game.Tests/Visual/Ranking/TestSceneHitEventTimingDistributionGraph.cs @@ -62,7 +62,7 @@ namespace osu.Game.Tests.Visual.Ranking { createTest(CreateDistributedHitEvents(0, 50).Select(h => { - var offset = Math.Abs(h.TimeOffset); + double offset = Math.Abs(h.TimeOffset); var result = offset > 36 ? HitResult.Miss : offset > 32 ? HitResult.Meh : offset > 24 ? HitResult.Ok : offset > 16 ? HitResult.Good : offset > 8 ? HitResult.Great : HitResult.Perfect; return new HitEvent(h.TimeOffset, result, placeholder_object, placeholder_object, null); }).ToList()); @@ -73,13 +73,13 @@ namespace osu.Game.Tests.Visual.Ranking { var wide = CreateDistributedHitEvents(0, 50).Select(h => { - var offset = Math.Abs(h.TimeOffset); + double offset = Math.Abs(h.TimeOffset); var result = offset > 36 ? HitResult.Miss : offset > 32 ? HitResult.Meh : offset > 24 ? HitResult.Ok : offset > 16 ? HitResult.Good : offset > 8 ? HitResult.Great : HitResult.Perfect; return new HitEvent(h.TimeOffset, result, placeholder_object, placeholder_object, null); }); var narrow = CreateDistributedHitEvents(0, 50).Select(h => { - var offset = Math.Abs(h.TimeOffset); + double offset = Math.Abs(h.TimeOffset); var result = offset > 25 ? HitResult.Miss : offset > 20 ? HitResult.Meh : offset > 15 ? HitResult.Ok : offset > 10 ? HitResult.Good : offset > 5 ? HitResult.Great : HitResult.Perfect; return new HitEvent(h.TimeOffset, result, placeholder_object, placeholder_object, null); }); diff --git a/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs b/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs index 5fbc07921a..d3c2716f8b 100644 --- a/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs +++ b/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs @@ -299,14 +299,11 @@ namespace osu.Game.Screens.Ranking.Statistics float offsetValue = 0; - if (values.Any()) + for (int i = 0; i < values.Count; i++) { - for (int i = 0; i < values.Count; i++) - { - boxOriginals[i].MoveToY(offsetForValue(offsetValue) * BoundingBox.Height, duration, Easing.OutQuint); - boxOriginals[i].ResizeHeightTo(heightForValue(values[i].Value), duration, Easing.OutQuint); - offsetValue -= values[i].Value; - } + boxOriginals[i].MoveToY(offsetForValue(offsetValue) * BoundingBox.Height, duration, Easing.OutQuint); + boxOriginals[i].ResizeHeightTo(heightForValue(values[i].Value), duration, Easing.OutQuint); + offsetValue -= values[i].Value; } } From cb1d886c9cdbe05b7e47ed11cff15f999023f09c Mon Sep 17 00:00:00 2001 From: Jamie Taylor Date: Wed, 7 Sep 2022 13:17:04 +0900 Subject: [PATCH 1446/1528] Add audio feedback for Esc/Back clearing text from a FocusedTextBox --- .../Graphics/UserInterface/FocusedTextBox.cs | 1 + osu.Game/Graphics/UserInterface/OsuTextBox.cs | 38 +++++++++---------- 2 files changed, 20 insertions(+), 19 deletions(-) diff --git a/osu.Game/Graphics/UserInterface/FocusedTextBox.cs b/osu.Game/Graphics/UserInterface/FocusedTextBox.cs index 230d921c68..0c18fd36fc 100644 --- a/osu.Game/Graphics/UserInterface/FocusedTextBox.cs +++ b/osu.Game/Graphics/UserInterface/FocusedTextBox.cs @@ -88,6 +88,7 @@ namespace osu.Game.Graphics.UserInterface if (Text.Length > 0) { Text = string.Empty; + PlayFeedbackSample(FeedbackSampleType.TextRemove); return true; } } diff --git a/osu.Game/Graphics/UserInterface/OsuTextBox.cs b/osu.Game/Graphics/UserInterface/OsuTextBox.cs index 4c2e00d6e0..18977638f3 100644 --- a/osu.Game/Graphics/UserInterface/OsuTextBox.cs +++ b/osu.Game/Graphics/UserInterface/OsuTextBox.cs @@ -47,7 +47,7 @@ namespace osu.Game.Graphics.UserInterface private bool selectionStarted; private double sampleLastPlaybackTime; - private enum FeedbackSampleType + protected enum FeedbackSampleType { TextAdd, TextAddCaps, @@ -117,30 +117,30 @@ namespace osu.Game.Graphics.UserInterface return; if (added.Any(char.IsUpper) && AllowUniqueCharacterSamples) - playSample(FeedbackSampleType.TextAddCaps); + PlayFeedbackSample(FeedbackSampleType.TextAddCaps); else - playSample(FeedbackSampleType.TextAdd); + PlayFeedbackSample(FeedbackSampleType.TextAdd); } protected override void OnUserTextRemoved(string removed) { base.OnUserTextRemoved(removed); - playSample(FeedbackSampleType.TextRemove); + PlayFeedbackSample(FeedbackSampleType.TextRemove); } protected override void NotifyInputError() { base.NotifyInputError(); - playSample(FeedbackSampleType.TextInvalid); + PlayFeedbackSample(FeedbackSampleType.TextInvalid); } protected override void OnTextCommitted(bool textChanged) { base.OnTextCommitted(textChanged); - playSample(FeedbackSampleType.TextConfirm); + PlayFeedbackSample(FeedbackSampleType.TextConfirm); } protected override void OnCaretMoved(bool selecting) @@ -148,7 +148,7 @@ namespace osu.Game.Graphics.UserInterface base.OnCaretMoved(selecting); if (!selecting) - playSample(FeedbackSampleType.CaretMove); + PlayFeedbackSample(FeedbackSampleType.CaretMove); } protected override void OnTextSelectionChanged(TextSelectionType selectionType) @@ -158,15 +158,15 @@ namespace osu.Game.Graphics.UserInterface switch (selectionType) { case TextSelectionType.Character: - playSample(FeedbackSampleType.SelectCharacter); + PlayFeedbackSample(FeedbackSampleType.SelectCharacter); break; case TextSelectionType.Word: - playSample(selectionStarted ? FeedbackSampleType.SelectCharacter : FeedbackSampleType.SelectWord); + PlayFeedbackSample(selectionStarted ? FeedbackSampleType.SelectCharacter : FeedbackSampleType.SelectWord); break; case TextSelectionType.All: - playSample(FeedbackSampleType.SelectAll); + PlayFeedbackSample(FeedbackSampleType.SelectAll); break; } @@ -179,7 +179,7 @@ namespace osu.Game.Graphics.UserInterface if (!selectionStarted) return; - playSample(FeedbackSampleType.Deselect); + PlayFeedbackSample(FeedbackSampleType.Deselect); selectionStarted = false; } @@ -198,13 +198,13 @@ namespace osu.Game.Graphics.UserInterface case 1: // composition probably ended by pressing backspace, or was cancelled. - playSample(FeedbackSampleType.TextRemove); + PlayFeedbackSample(FeedbackSampleType.TextRemove); return; default: // longer text removed, composition ended because it was cancelled. // could be a different sample if desired. - playSample(FeedbackSampleType.TextRemove); + PlayFeedbackSample(FeedbackSampleType.TextRemove); return; } } @@ -212,7 +212,7 @@ namespace osu.Game.Graphics.UserInterface if (addedTextLength > 0) { // some text was added, probably due to typing new text or by changing the candidate. - playSample(FeedbackSampleType.TextAdd); + PlayFeedbackSample(FeedbackSampleType.TextAdd); return; } @@ -220,14 +220,14 @@ namespace osu.Game.Graphics.UserInterface { // text was probably removed by backspacing. // it's also possible that a candidate that only removed text was changed to. - playSample(FeedbackSampleType.TextRemove); + PlayFeedbackSample(FeedbackSampleType.TextRemove); return; } if (caretMoved) { // only the caret/selection was moved. - playSample(FeedbackSampleType.CaretMove); + PlayFeedbackSample(FeedbackSampleType.CaretMove); } } @@ -238,13 +238,13 @@ namespace osu.Game.Graphics.UserInterface if (successful) { // composition was successfully completed, usually by pressing the enter key. - playSample(FeedbackSampleType.TextConfirm); + PlayFeedbackSample(FeedbackSampleType.TextConfirm); } else { // composition was prematurely ended, eg. by clicking inside the textbox. // could be a different sample if desired. - playSample(FeedbackSampleType.TextConfirm); + PlayFeedbackSample(FeedbackSampleType.TextConfirm); } } @@ -283,7 +283,7 @@ namespace osu.Game.Graphics.UserInterface return samples[RNG.Next(0, samples.Length)]?.GetChannel(); } - private void playSample(FeedbackSampleType feedbackSample) => Schedule(() => + protected void PlayFeedbackSample(FeedbackSampleType feedbackSample) => Schedule(() => { if (Time.Current < sampleLastPlaybackTime + 15) return; From 241d33d415df0bae374889080a3ba0318937ec2f Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 7 Sep 2022 14:04:51 +0900 Subject: [PATCH 1447/1528] Apply NRT to `BeatmapCarousel` --- osu.Game/Screens/Select/BeatmapCarousel.cs | 57 ++++++++++------------ 1 file changed, 27 insertions(+), 30 deletions(-) diff --git a/osu.Game/Screens/Select/BeatmapCarousel.cs b/osu.Game/Screens/Select/BeatmapCarousel.cs index 0f130714f1..3370dfbb4e 100644 --- a/osu.Game/Screens/Select/BeatmapCarousel.cs +++ b/osu.Game/Screens/Select/BeatmapCarousel.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Collections.Generic; using System.Diagnostics; @@ -49,31 +47,31 @@ namespace osu.Game.Screens.Select /// /// Triggered when the loaded change and are completely loaded. /// - public Action BeatmapSetsChanged; + public Action? BeatmapSetsChanged; /// /// The currently selected beatmap. /// - public BeatmapInfo SelectedBeatmapInfo => selectedBeatmap?.BeatmapInfo; + public BeatmapInfo? SelectedBeatmapInfo => selectedBeatmap?.BeatmapInfo; - private CarouselBeatmap selectedBeatmap => selectedBeatmapSet?.Beatmaps.FirstOrDefault(s => s.State.Value == CarouselItemState.Selected); + private CarouselBeatmap? selectedBeatmap => selectedBeatmapSet?.Beatmaps.FirstOrDefault(s => s.State.Value == CarouselItemState.Selected); /// /// The currently selected beatmap set. /// - public BeatmapSetInfo SelectedBeatmapSet => selectedBeatmapSet?.BeatmapSet; + public BeatmapSetInfo? SelectedBeatmapSet => selectedBeatmapSet?.BeatmapSet; /// /// A function to optionally decide on a recommended difficulty from a beatmap set. /// - public Func, BeatmapInfo> GetRecommendedBeatmap; + public Func, BeatmapInfo>? GetRecommendedBeatmap; - private CarouselBeatmapSet selectedBeatmapSet; + private CarouselBeatmapSet? selectedBeatmapSet; /// /// Raised when the is changed. /// - public Action SelectionChanged; + public Action? SelectionChanged; public override bool HandleNonPositionalInput => AllowSelection; public override bool HandlePositionalInput => AllowSelection; @@ -151,15 +149,15 @@ namespace osu.Game.Screens.Select private CarouselRoot root; - private IDisposable subscriptionSets; - private IDisposable subscriptionDeletedSets; - private IDisposable subscriptionBeatmaps; - private IDisposable subscriptionHiddenBeatmaps; + private IDisposable? subscriptionSets; + private IDisposable? subscriptionDeletedSets; + private IDisposable? subscriptionBeatmaps; + private IDisposable? subscriptionHiddenBeatmaps; private readonly DrawablePool setPool = new DrawablePool(100); - private Sample spinSample; - private Sample randomSelectSample; + private Sample? spinSample; + private Sample? randomSelectSample; private int visibleSetsCount; @@ -200,7 +198,7 @@ namespace osu.Game.Screens.Select } [Resolved] - private RealmAccess realm { get; set; } + private RealmAccess realm { get; set; } = null!; protected override void LoadComplete() { @@ -215,7 +213,7 @@ namespace osu.Game.Screens.Select subscriptionHiddenBeatmaps = realm.RegisterForNotifications(r => r.All().Where(b => b.Hidden), beatmapsChanged); } - private void deletedBeatmapSetsChanged(IRealmCollection sender, ChangeSet changes, Exception error) + private void deletedBeatmapSetsChanged(IRealmCollection sender, ChangeSet? changes, Exception? error) { // If loading test beatmaps, avoid overwriting with realm subscription callbacks. if (loadedTestBeatmaps) @@ -228,7 +226,7 @@ namespace osu.Game.Screens.Select removeBeatmapSet(sender[i].ID); } - private void beatmapSetsChanged(IRealmCollection sender, ChangeSet changes, Exception error) + private void beatmapSetsChanged(IRealmCollection sender, ChangeSet? changes, Exception? error) { // If loading test beatmaps, avoid overwriting with realm subscription callbacks. if (loadedTestBeatmaps) @@ -304,7 +302,7 @@ namespace osu.Game.Screens.Select } } - private void beatmapsChanged(IRealmCollection sender, ChangeSet changes, Exception error) + private void beatmapsChanged(IRealmCollection sender, ChangeSet? changes, Exception? error) { // we only care about actual changes in hidden status. if (changes == null) @@ -367,7 +365,7 @@ namespace osu.Game.Screens.Select // check if we can/need to maintain our current selection. if (previouslySelectedID != null) - select((CarouselItem)newSet.Beatmaps.FirstOrDefault(b => b.BeatmapInfo.ID == previouslySelectedID) ?? newSet); + select((CarouselItem?)newSet.Beatmaps.FirstOrDefault(b => b.BeatmapInfo.ID == previouslySelectedID) ?? newSet); } itemsCache.Invalidate(); @@ -384,7 +382,7 @@ namespace osu.Game.Screens.Select /// The beatmap to select. /// Whether to select the beatmap even if it is filtered (i.e., not visible on carousel). /// True if a selection was made, False if it wasn't. - public bool SelectBeatmap(BeatmapInfo beatmapInfo, bool bypassFilters = true) + public bool SelectBeatmap(BeatmapInfo? beatmapInfo, bool bypassFilters = true) { // ensure that any pending events from BeatmapManager have been run before attempting a selection. Scheduler.Update(); @@ -549,7 +547,7 @@ namespace osu.Game.Screens.Select randomSelectSample?.Play(); } - private void select(CarouselItem item) + private void select(CarouselItem? item) { if (!AllowSelection) return; @@ -561,7 +559,7 @@ namespace osu.Game.Screens.Select private FilterCriteria activeCriteria = new FilterCriteria(); - protected ScheduledDelegate PendingFilter; + protected ScheduledDelegate? PendingFilter; public bool AllowSelection = true; @@ -593,7 +591,7 @@ namespace osu.Game.Screens.Select } } - public void Filter(FilterCriteria newCriteria, bool debounce = true) + public void Filter(FilterCriteria? newCriteria, bool debounce = true) { if (newCriteria != null) activeCriteria = newCriteria; @@ -796,7 +794,7 @@ namespace osu.Game.Screens.Select return (firstIndex, lastIndex); } - private CarouselBeatmapSet createCarouselSet(BeatmapSetInfo beatmapSet) + private CarouselBeatmapSet? createCarouselSet(BeatmapSetInfo beatmapSet) { // This can be moved to the realm query if required using: // .Filter("DeletePending == false && Protected == false && ANY Beatmaps.Hidden == false") @@ -962,7 +960,7 @@ namespace osu.Game.Screens.Select /// /// The item to be updated. /// For nested items, the parent of the item to be updated. - private void updateItem(DrawableCarouselItem item, DrawableCarouselItem parent = null) + private void updateItem(DrawableCarouselItem item, DrawableCarouselItem? parent = null) { Vector2 posInScroll = Scroll.ScrollContent.ToLocalSpace(item.Header.ScreenSpaceDrawQuad.Centre); float itemDrawY = posInScroll.Y - visibleUpperBound; @@ -990,8 +988,7 @@ namespace osu.Game.Screens.Select /// private class CarouselBoundsItem : CarouselItem { - public override DrawableCarouselItem CreateDrawableRepresentation() => - throw new NotImplementedException(); + public override DrawableCarouselItem CreateDrawableRepresentation() => throw new NotImplementedException(); } private class CarouselRoot : CarouselGroupEagerSelect @@ -1017,7 +1014,7 @@ namespace osu.Game.Screens.Select base.AddItem(i); } - public CarouselBeatmapSet RemoveChild(Guid beatmapSetID) + public CarouselBeatmapSet? RemoveChild(Guid beatmapSetID) { if (BeatmapSetsByID.TryGetValue(beatmapSetID, out var carouselBeatmapSet)) { @@ -1039,7 +1036,7 @@ namespace osu.Game.Screens.Select protected override void PerformSelection() { if (LastSelected == null || LastSelected.Filtered.Value) - carousel?.SelectNextRandom(); + carousel.SelectNextRandom(); else base.PerformSelection(); } From e18b524f8e8cd89e94d99d39d324cb0a4d556263 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 7 Sep 2022 14:08:07 +0900 Subject: [PATCH 1448/1528] Fix missing null checks on `selectedBeatmap` fields in `BeatmapCarousel` --- osu.Game/Screens/Select/BeatmapCarousel.cs | 30 +++++++++++++++------- 1 file changed, 21 insertions(+), 9 deletions(-) diff --git a/osu.Game/Screens/Select/BeatmapCarousel.cs b/osu.Game/Screens/Select/BeatmapCarousel.cs index 3370dfbb4e..e0dfbe2a1c 100644 --- a/osu.Game/Screens/Select/BeatmapCarousel.cs +++ b/osu.Game/Screens/Select/BeatmapCarousel.cs @@ -264,8 +264,11 @@ namespace osu.Game.Screens.Select foreach (int i in changes.InsertedIndices) UpdateBeatmapSet(sender[i].Detach()); - if (changes.DeletedIndices.Length > 0) + if (changes.DeletedIndices.Length > 0 && SelectedBeatmapInfo != null) { + // If SelectedBeatmapInfo is non-null, the set should also be non-null. + Debug.Assert(SelectedBeatmapSet != null); + // To handle the beatmap update flow, attempt to track selection changes across delete-insert transactions. // When an update occurs, the previous beatmap set is either soft or hard deleted. // Check if the current selection was potentially deleted by re-querying its validity. @@ -440,6 +443,9 @@ namespace osu.Game.Screens.Select private void selectNextSet(int direction, bool skipDifficulties) { + if (selectedBeatmap == null || selectedBeatmapSet == null) + return; + var unfilteredSets = beatmapSets.Where(s => !s.Filtered.Value).ToList(); var nextSet = unfilteredSets[(unfilteredSets.IndexOf(selectedBeatmapSet) + direction + unfilteredSets.Count) % unfilteredSets.Count]; @@ -452,7 +458,7 @@ namespace osu.Game.Screens.Select private void selectNextDifficulty(int direction) { - if (selectedBeatmap == null) + if (selectedBeatmap == null || selectedBeatmapSet == null) return; var unfilteredDifficulties = selectedBeatmapSet.Items.Where(s => !s.Filtered.Value).ToList(); @@ -481,7 +487,7 @@ namespace osu.Game.Screens.Select if (!visibleSets.Any()) return false; - if (selectedBeatmap != null) + if (selectedBeatmap != null && selectedBeatmapSet != null) { randomSelectedBeatmaps.Push(selectedBeatmap); @@ -524,11 +530,13 @@ namespace osu.Game.Screens.Select if (!beatmap.Filtered.Value) { - if (RandomAlgorithm.Value == RandomSelectAlgorithm.RandomPermutation) - previouslyVisitedRandomSets.Remove(selectedBeatmapSet); - if (selectedBeatmapSet != null) + { + if (RandomAlgorithm.Value == RandomSelectAlgorithm.RandomPermutation) + previouslyVisitedRandomSets.Remove(selectedBeatmapSet); + playSpinSample(distanceBetween(beatmap, selectedBeatmapSet)); + } select(beatmap); break; @@ -540,9 +548,13 @@ namespace osu.Game.Screens.Select private void playSpinSample(double distance) { - var chan = spinSample.GetChannel(); - chan.Frequency.Value = 1f + Math.Min(1f, distance / visibleSetsCount); - chan.Play(); + var chan = spinSample?.GetChannel(); + + if (chan != null) + { + chan.Frequency.Value = 1f + Math.Min(1f, distance / visibleSetsCount); + chan.Play(); + } randomSelectSample?.Play(); } From f3bda4e040196f38763001768922f3c2553b6dd8 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 7 Sep 2022 14:27:24 +0900 Subject: [PATCH 1449/1528] Fix weird edge case of nullability in `CarouselRoot` A bit unfortunately, but it's what we get for having ctor level bindings.. --- osu.Game/Screens/Select/BeatmapCarousel.cs | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Select/BeatmapCarousel.cs b/osu.Game/Screens/Select/BeatmapCarousel.cs index e0dfbe2a1c..a8cb06b888 100644 --- a/osu.Game/Screens/Select/BeatmapCarousel.cs +++ b/osu.Game/Screens/Select/BeatmapCarousel.cs @@ -1005,7 +1005,8 @@ namespace osu.Game.Screens.Select private class CarouselRoot : CarouselGroupEagerSelect { - private readonly BeatmapCarousel carousel; + // May only be null during construction (State.Value set causes PerformSelection to be triggered). + private readonly BeatmapCarousel? carousel; public readonly Dictionary BeatmapSetsByID = new Dictionary(); @@ -1048,7 +1049,7 @@ namespace osu.Game.Screens.Select protected override void PerformSelection() { if (LastSelected == null || LastSelected.Filtered.Value) - carousel.SelectNextRandom(); + carousel?.SelectNextRandom(); else base.PerformSelection(); } From 866bc553fe65a8720c82c804f36a7f97c6a3f30c Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 7 Sep 2022 15:30:48 +0900 Subject: [PATCH 1450/1528] Tidy up `TestSceneStoryboard` --- .../Visual/Gameplay/TestSceneStoryboard.cs | 54 ++++++++----------- 1 file changed, 22 insertions(+), 32 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboard.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboard.cs index 2ec675874b..eaf22ba9cc 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboard.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboard.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Bindables; @@ -24,8 +22,9 @@ namespace osu.Game.Tests.Visual.Gameplay [TestFixture] public class TestSceneStoryboard : OsuTestScene { - private Container storyboardContainer; - private DrawableStoryboard storyboard; + private Container storyboardContainer = null!; + + private DrawableStoryboard? storyboard; [Test] public void TestStoryboard() @@ -40,7 +39,7 @@ namespace osu.Game.Tests.Visual.Gameplay [Test] public void TestStoryboardMissingVideo() { - AddStep("Load storyboard with missing video", loadStoryboardNoVideo); + AddStep("Load storyboard with missing video", () => loadStoryboard("storyboard_no_video.osu")); } [BackgroundDependencyLoader] @@ -77,18 +76,18 @@ namespace osu.Game.Tests.Visual.Gameplay Beatmap.BindValueChanged(beatmapChanged, true); } - private void beatmapChanged(ValueChangedEvent e) => loadStoryboard(e.NewValue); + private void beatmapChanged(ValueChangedEvent e) => loadStoryboard(e.NewValue.Storyboard); private void restart() { var track = Beatmap.Value.Track; track.Reset(); - loadStoryboard(Beatmap.Value); + loadStoryboard(Beatmap.Value.Storyboard); track.Start(); } - private void loadStoryboard(IWorkingBeatmap working) + private void loadStoryboard(Storyboard toLoad) { if (storyboard != null) storyboardContainer.Remove(storyboard, true); @@ -96,34 +95,25 @@ namespace osu.Game.Tests.Visual.Gameplay var decoupledClock = new DecoupleableInterpolatingFramedClock { IsCoupled = true }; storyboardContainer.Clock = decoupledClock; - storyboard = working.Storyboard.CreateDrawable(SelectedMods.Value); + storyboard = toLoad.CreateDrawable(SelectedMods.Value); storyboard.Passing = false; - storyboardContainer.Add(storyboard); - decoupledClock.ChangeSource(working.Track); - } - - private void loadStoryboardNoVideo() - { - if (storyboard != null) - storyboardContainer.Remove(storyboard, true); - - var decoupledClock = new DecoupleableInterpolatingFramedClock { IsCoupled = true }; - storyboardContainer.Clock = decoupledClock; - - Storyboard sb; - - using (var str = TestResources.OpenResource("storyboard_no_video.osu")) - using (var bfr = new LineBufferedReader(str)) - { - var decoder = new LegacyStoryboardDecoder(); - sb = decoder.Decode(bfr); - } - - storyboard = sb.CreateDrawable(SelectedMods.Value); - storyboardContainer.Add(storyboard); decoupledClock.ChangeSource(Beatmap.Value.Track); } + + private void loadStoryboard(string filename) + { + Storyboard loaded; + + using (var str = TestResources.OpenResource(filename)) + using (var bfr = new LineBufferedReader(str)) + { + var decoder = new LegacyStoryboardDecoder(); + loaded = decoder.Decode(bfr); + } + + loadStoryboard(loaded); + } } } From 258b8f015c9dfda22b7d1720c61347c7ba449411 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 7 Sep 2022 15:37:22 +0900 Subject: [PATCH 1451/1528] Add test coverage of storyboard using zero `VectorScale` --- .../Gameplay/TestSceneDrawableStoryboardSprite.cs | 13 +++++++++++-- 1 file changed, 11 insertions(+), 2 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneDrawableStoryboardSprite.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneDrawableStoryboardSprite.cs index ca7d7b42d8..34723e3329 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneDrawableStoryboardSprite.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneDrawableStoryboardSprite.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.Collections.Generic; using System.Linq; using NUnit.Framework; @@ -73,6 +71,17 @@ namespace osu.Game.Tests.Visual.Gameplay AddAssert("origin flipped", () => sprites.All(s => s.Origin == Anchor.BottomRight)); } + [Test] + public void TestZeroScale() + { + const string lookup_name = "hitcircleoverlay"; + + AddStep("allow skin lookup", () => storyboard.UseSkinSprites = true); + AddStep("create sprites", () => SetContents(_ => createSprite(lookup_name, Anchor.TopLeft, Vector2.Zero))); + AddStep("scale sprite", () => sprites.ForEach(s => s.VectorScale = new Vector2(0, 1))); + AddAssert("zero width", () => sprites.All(s => s.ScreenSpaceDrawQuad.Width == 0)); + } + [Test] public void TestNegativeScale() { From 824e68dab35f114c1960c5a5c30dacbbe3c99896 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 7 Sep 2022 15:16:20 +0900 Subject: [PATCH 1452/1528] Fix `VectorScale` set to 0 still showing some sprites in storyboard This implementation was matching the [framework side implementation of scale](https://github.com/ppy/osu-framework/blob/16d1c2d3356b0f59271fb49cff5fe8373ae9cdf3/osu.Framework/Graphics/Drawable.cs#L973-L976) but I don't think it's required here. I'm still not sure if the framework implementation is correct, but removing it locally does seem to fix broken storyboard cases. Closes https://github.com/ppy/osu/issues/20155. --- .../Storyboards/Drawables/DrawableStoryboardAnimation.cs | 5 ----- osu.Game/Storyboards/Drawables/DrawableStoryboardSprite.cs | 5 ----- 2 files changed, 10 deletions(-) diff --git a/osu.Game/Storyboards/Drawables/DrawableStoryboardAnimation.cs b/osu.Game/Storyboards/Drawables/DrawableStoryboardAnimation.cs index 9822f36620..f3187d77b7 100644 --- a/osu.Game/Storyboards/Drawables/DrawableStoryboardAnimation.cs +++ b/osu.Game/Storyboards/Drawables/DrawableStoryboardAnimation.cs @@ -56,11 +56,6 @@ namespace osu.Game.Storyboards.Drawables get => vectorScale; set { - if (Math.Abs(value.X) < Precision.FLOAT_EPSILON) - value.X = Precision.FLOAT_EPSILON; - if (Math.Abs(value.Y) < Precision.FLOAT_EPSILON) - value.Y = Precision.FLOAT_EPSILON; - if (vectorScale == value) return; diff --git a/osu.Game/Storyboards/Drawables/DrawableStoryboardSprite.cs b/osu.Game/Storyboards/Drawables/DrawableStoryboardSprite.cs index 28ed2e65e3..b86b021d51 100644 --- a/osu.Game/Storyboards/Drawables/DrawableStoryboardSprite.cs +++ b/osu.Game/Storyboards/Drawables/DrawableStoryboardSprite.cs @@ -55,11 +55,6 @@ namespace osu.Game.Storyboards.Drawables get => vectorScale; set { - if (Math.Abs(value.X) < Precision.FLOAT_EPSILON) - value.X = Precision.FLOAT_EPSILON; - if (Math.Abs(value.Y) < Precision.FLOAT_EPSILON) - value.Y = Precision.FLOAT_EPSILON; - if (vectorScale == value) return; From b50116e9e4c29b33130712783e2625ee7a391d4e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 7 Sep 2022 14:40:51 +0900 Subject: [PATCH 1453/1528] Add missing null check in `BeatmapCarousel` tests --- .../Visual/SongSelect/TestSceneBeatmapCarousel.cs | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapCarousel.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapCarousel.cs index c9e63fa621..0e72463d1e 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapCarousel.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapCarousel.cs @@ -173,7 +173,7 @@ namespace osu.Game.Tests.Visual.SongSelect if (isIterating) AddUntilStep("selection changed", () => !carousel.SelectedBeatmapInfo?.Equals(selection) == true); else - AddUntilStep("selection not changed", () => carousel.SelectedBeatmapInfo.Equals(selection)); + AddUntilStep("selection not changed", () => carousel.SelectedBeatmapInfo?.Equals(selection) == true); } } } @@ -382,7 +382,7 @@ namespace osu.Game.Tests.Visual.SongSelect // buffer the selection setSelected(3, 2); - AddStep("get search text", () => searchText = carousel.SelectedBeatmapSet.Metadata.Title); + AddStep("get search text", () => searchText = carousel.SelectedBeatmapSet!.Metadata.Title); setSelected(1, 3); @@ -701,7 +701,7 @@ namespace osu.Game.Tests.Visual.SongSelect setSelected(2, 1); AddAssert("Selection is non-null", () => currentSelection != null); - AddStep("Remove selected", () => carousel.RemoveBeatmapSet(carousel.SelectedBeatmapSet)); + AddStep("Remove selected", () => carousel.RemoveBeatmapSet(carousel.SelectedBeatmapSet!)); waitForSelection(2); AddStep("Remove first", () => carousel.RemoveBeatmapSet(carousel.BeatmapSets.First())); @@ -804,7 +804,7 @@ namespace osu.Game.Tests.Visual.SongSelect AddStep("filter to ruleset 0", () => carousel.Filter(new FilterCriteria { Ruleset = rulesets.AvailableRulesets.ElementAt(0) }, false)); AddStep("select filtered map skipping filtered", () => carousel.SelectBeatmap(testMixed.Beatmaps[1], false)); - AddAssert("unfiltered beatmap not selected", () => carousel.SelectedBeatmapInfo.Ruleset.OnlineID == 0); + AddAssert("unfiltered beatmap not selected", () => carousel.SelectedBeatmapInfo?.Ruleset.OnlineID == 0); AddStep("remove mixed set", () => { @@ -854,7 +854,7 @@ namespace osu.Game.Tests.Visual.SongSelect AddStep("Restore no filter", () => { carousel.Filter(new FilterCriteria(), false); - eagerSelectedIDs.Add(carousel.SelectedBeatmapSet.ID); + eagerSelectedIDs.Add(carousel.SelectedBeatmapSet!.ID); }); } @@ -899,10 +899,10 @@ namespace osu.Game.Tests.Visual.SongSelect AddStep("Restore different ruleset filter", () => { carousel.Filter(new FilterCriteria { Ruleset = rulesets.GetRuleset(1) }, false); - eagerSelectedIDs.Add(carousel.SelectedBeatmapSet.ID); + eagerSelectedIDs.Add(carousel.SelectedBeatmapSet!.ID); }); - AddAssert("selection changed", () => !carousel.SelectedBeatmapInfo.Equals(manySets.First().Beatmaps.First())); + AddAssert("selection changed", () => !carousel.SelectedBeatmapInfo!.Equals(manySets.First().Beatmaps.First())); } AddAssert("Selection was random", () => eagerSelectedIDs.Count > 2); From cb1bb99208d24c7d15f6adb64e289f87ae0116b8 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 7 Sep 2022 16:43:48 +0900 Subject: [PATCH 1454/1528] Tidy up test logic --- ...estSceneHitEventTimingDistributionGraph.cs | 26 ++++++++++++++----- 1 file changed, 20 insertions(+), 6 deletions(-) diff --git a/osu.Game.Tests/Visual/Ranking/TestSceneHitEventTimingDistributionGraph.cs b/osu.Game.Tests/Visual/Ranking/TestSceneHitEventTimingDistributionGraph.cs index 4825cb7f80..198be4035b 100644 --- a/osu.Game.Tests/Visual/Ranking/TestSceneHitEventTimingDistributionGraph.cs +++ b/osu.Game.Tests/Visual/Ranking/TestSceneHitEventTimingDistributionGraph.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Collections.Generic; using System.Linq; @@ -20,7 +18,7 @@ namespace osu.Game.Tests.Visual.Ranking { public class TestSceneHitEventTimingDistributionGraph : OsuTestScene { - private HitEventTimingDistributionGraph graph; + private HitEventTimingDistributionGraph graph = null!; private static readonly HitObject placeholder_object = new HitCircle(); @@ -63,7 +61,12 @@ namespace osu.Game.Tests.Visual.Ranking createTest(CreateDistributedHitEvents(0, 50).Select(h => { double offset = Math.Abs(h.TimeOffset); - var result = offset > 36 ? HitResult.Miss : offset > 32 ? HitResult.Meh : offset > 24 ? HitResult.Ok : offset > 16 ? HitResult.Good : offset > 8 ? HitResult.Great : HitResult.Perfect; + HitResult result = offset > 36 ? HitResult.Miss + : offset > 32 ? HitResult.Meh + : offset > 24 ? HitResult.Ok + : offset > 16 ? HitResult.Good + : offset > 8 ? HitResult.Great + : HitResult.Perfect; return new HitEvent(h.TimeOffset, result, placeholder_object, placeholder_object, null); }).ToList()); } @@ -74,13 +77,24 @@ namespace osu.Game.Tests.Visual.Ranking var wide = CreateDistributedHitEvents(0, 50).Select(h => { double offset = Math.Abs(h.TimeOffset); - var result = offset > 36 ? HitResult.Miss : offset > 32 ? HitResult.Meh : offset > 24 ? HitResult.Ok : offset > 16 ? HitResult.Good : offset > 8 ? HitResult.Great : HitResult.Perfect; + HitResult result = offset > 36 ? HitResult.Miss + : offset > 32 ? HitResult.Meh + : offset > 24 ? HitResult.Ok + : offset > 16 ? HitResult.Good + : offset > 8 ? HitResult.Great + : HitResult.Perfect; + return new HitEvent(h.TimeOffset, result, placeholder_object, placeholder_object, null); }); var narrow = CreateDistributedHitEvents(0, 50).Select(h => { double offset = Math.Abs(h.TimeOffset); - var result = offset > 25 ? HitResult.Miss : offset > 20 ? HitResult.Meh : offset > 15 ? HitResult.Ok : offset > 10 ? HitResult.Good : offset > 5 ? HitResult.Great : HitResult.Perfect; + HitResult result = offset > 25 ? HitResult.Miss + : offset > 20 ? HitResult.Meh + : offset > 15 ? HitResult.Ok + : offset > 10 ? HitResult.Good + : offset > 5 ? HitResult.Great + : HitResult.Perfect; return new HitEvent(h.TimeOffset, result, placeholder_object, placeholder_object, null); }); createTest(wide.Concat(narrow).ToList()); From 99ef0c95fec70b164c745f589fc8940726faf454 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 7 Sep 2022 16:51:51 +0900 Subject: [PATCH 1455/1528] Simplify children assignment --- .../Ranking/Statistics/HitEventTimingDistributionGraph.cs | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs b/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs index d3c2716f8b..37765fe962 100644 --- a/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs +++ b/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs @@ -252,7 +252,7 @@ namespace osu.Game.Screens.Ranking.Statistics if (values.Any()) { - boxOriginals = values.Select((v, i) => new Circle + InternalChildren = boxOriginals = values.Select((v, i) => new Circle { RelativeSizeAxes = Axes.Both, Anchor = Anchor.BottomCentre, @@ -260,7 +260,6 @@ namespace osu.Game.Screens.Ranking.Statistics Colour = isCentre && i == 0 ? Color4.White : v.Colour, Height = 0, }).ToArray(); - InternalChildren = boxOriginals.Reverse().ToArray(); } else { From b5b66de3c9c8a3a99b6e9ffd6d4994a3fa6e6b61 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 7 Sep 2022 17:45:15 +0900 Subject: [PATCH 1456/1528] Fix target mod crashing if beatmap is played with a break after all hitobjects Closes https://github.com/ppy/osu/issues/20161. --- osu.Game.Rulesets.Osu/Mods/OsuModTarget.cs | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModTarget.cs b/osu.Game.Rulesets.Osu/Mods/OsuModTarget.cs index 5e2a92e5e9..861ad80b7f 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModTarget.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModTarget.cs @@ -362,10 +362,12 @@ namespace osu.Game.Rulesets.Osu.Mods { return breaks.Any(breakPeriod => { - var firstObjAfterBreak = originalHitObjects.First(obj => almostBigger(obj.StartTime, breakPeriod.EndTime)); + OsuHitObject? firstObjAfterBreak = originalHitObjects.FirstOrDefault(obj => almostBigger(obj.StartTime, breakPeriod.EndTime)); return almostBigger(time, breakPeriod.StartTime) - && definitelyBigger(firstObjAfterBreak.StartTime, time); + // There should never really be a break section with no objects after it, but we've seen crashes from users with malformed beatmaps, + // so it's best to guard against this. + && (firstObjAfterBreak == null || definitelyBigger(firstObjAfterBreak.StartTime, time)); }); } From 75d0deef72ab44b075345f6f4aeddde4d1a52492 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 7 Sep 2022 17:38:00 +0900 Subject: [PATCH 1457/1528] Apply proposed changes to remove inheritance from `MasterGameplayClockContainer` --- .../NonVisual/GameplayClockContainerTest.cs | 6 +- .../Rulesets/UI/FrameStabilityContainer.cs | 7 ++- .../Screens/Play/GameplayClockContainer.cs | 5 +- .../Screens/Play/GameplayClockExtensions.cs | 8 ++- osu.Game/Screens/Play/IGameplayClock.cs | 6 +- .../Play/MasterGameplayClockContainer.cs | 57 +------------------ osu.Game/Screens/Play/Player.cs | 7 ++- 7 files changed, 24 insertions(+), 72 deletions(-) diff --git a/osu.Game.Tests/NonVisual/GameplayClockContainerTest.cs b/osu.Game.Tests/NonVisual/GameplayClockContainerTest.cs index 95bf1ab354..80f0aaeb55 100644 --- a/osu.Game.Tests/NonVisual/GameplayClockContainerTest.cs +++ b/osu.Game.Tests/NonVisual/GameplayClockContainerTest.cs @@ -1,8 +1,9 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System.Collections.Generic; using NUnit.Framework; +using osu.Framework.Audio; +using osu.Framework.Bindables; using osu.Framework.Timing; using osu.Game.Screens.Play; @@ -23,11 +24,10 @@ namespace osu.Game.Tests.NonVisual private class TestGameplayClockContainer : GameplayClockContainer { - public override IEnumerable GameplayAdjustments => new[] { 2.0 }; - public TestGameplayClockContainer(IFrameBasedClock underlyingClock) : base(underlyingClock) { + GameplayAdjustments.AddAdjustment(AdjustableProperty.Frequency, new BindableDouble(2.0)); } } } diff --git a/osu.Game/Rulesets/UI/FrameStabilityContainer.cs b/osu.Game/Rulesets/UI/FrameStabilityContainer.cs index 4f4a2d908d..f0c7a398eb 100644 --- a/osu.Game/Rulesets/UI/FrameStabilityContainer.cs +++ b/osu.Game/Rulesets/UI/FrameStabilityContainer.cs @@ -2,10 +2,9 @@ // See the LICENCE file in the repository root for full licence text. using System; -using System.Collections.Generic; using System.Diagnostics; -using System.Linq; using osu.Framework.Allocation; +using osu.Framework.Audio; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; @@ -264,7 +263,9 @@ namespace osu.Game.Rulesets.UI public double StartTime => parentGameplayClock?.StartTime ?? 0; - public IEnumerable GameplayAdjustments => parentGameplayClock?.GameplayAdjustments ?? Enumerable.Empty(); + private readonly AudioAdjustments gameplayAdjustments = new AudioAdjustments(); + + public IAdjustableAudioComponent GameplayAdjustments => parentGameplayClock?.GameplayAdjustments ?? gameplayAdjustments; #endregion diff --git a/osu.Game/Screens/Play/GameplayClockContainer.cs b/osu.Game/Screens/Play/GameplayClockContainer.cs index 5dfaf2d584..e64c628fa0 100644 --- a/osu.Game/Screens/Play/GameplayClockContainer.cs +++ b/osu.Game/Screens/Play/GameplayClockContainer.cs @@ -2,9 +2,8 @@ // See the LICENCE file in the repository root for full licence text. using System; -using System.Collections.Generic; -using System.Linq; using osu.Framework.Allocation; +using osu.Framework.Audio; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; @@ -45,7 +44,7 @@ namespace osu.Game.Screens.Play /// public double StartTime { get; protected set; } - public virtual IEnumerable GameplayAdjustments => Enumerable.Empty(); + public IAdjustableAudioComponent GameplayAdjustments { get; } = new AudioAdjustments(); private readonly BindableBool isPaused = new BindableBool(true); diff --git a/osu.Game/Screens/Play/GameplayClockExtensions.cs b/osu.Game/Screens/Play/GameplayClockExtensions.cs index b683c61f63..3cc12f7afe 100644 --- a/osu.Game/Screens/Play/GameplayClockExtensions.cs +++ b/osu.Game/Screens/Play/GameplayClockExtensions.cs @@ -13,10 +13,12 @@ namespace osu.Game.Screens.Play /// public static double GetTrueGameplayRate(this IGameplayClock clock) { + // To handle rewind, we still want to maintain the same direction as the underlying clock. double rate = Math.Sign(clock.Rate); - foreach (double a in clock.GameplayAdjustments) - rate *= a; - return rate; + + return rate + * clock.GameplayAdjustments.AggregateFrequency.Value + * clock.GameplayAdjustments.AggregateTempo.Value; } } } diff --git a/osu.Game/Screens/Play/IGameplayClock.cs b/osu.Game/Screens/Play/IGameplayClock.cs index 7c50b9d407..c58d2dbcac 100644 --- a/osu.Game/Screens/Play/IGameplayClock.cs +++ b/osu.Game/Screens/Play/IGameplayClock.cs @@ -1,7 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System.Collections.Generic; +using osu.Framework.Audio; using osu.Framework.Bindables; using osu.Framework.Timing; @@ -19,9 +19,9 @@ namespace osu.Game.Screens.Play double StartTime { get; } /// - /// All adjustments applied to this clock which don't come from gameplay or mods. + /// All adjustments applied to this clock which come from gameplay or mods. /// - IEnumerable GameplayAdjustments { get; } + IAdjustableAudioComponent GameplayAdjustments { get; } IBindable IsPaused { get; } } diff --git a/osu.Game/Screens/Play/MasterGameplayClockContainer.cs b/osu.Game/Screens/Play/MasterGameplayClockContainer.cs index 7c30f86125..226ce8b0d8 100644 --- a/osu.Game/Screens/Play/MasterGameplayClockContainer.cs +++ b/osu.Game/Screens/Play/MasterGameplayClockContainer.cs @@ -2,13 +2,11 @@ // See the LICENCE file in the repository root for full licence text. using System; -using System.Collections.Generic; using System.Linq; using osu.Framework.Audio; using osu.Framework.Audio.Track; using osu.Framework.Bindables; using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; using osu.Framework.Timing; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; @@ -25,7 +23,7 @@ namespace osu.Game.Screens.Play /// /// This is intended to be used as a single controller for gameplay, or as a reference source for other s. /// - public class MasterGameplayClockContainer : GameplayClockContainer, IBeatSyncProvider, IAdjustableAudioComponent + public class MasterGameplayClockContainer : GameplayClockContainer, IBeatSyncProvider { /// /// Duration before gameplay start time required before skip button displays. @@ -57,11 +55,6 @@ namespace osu.Game.Screens.Play /// private double? actualStopTime; - /// - /// Maintained solely to delegate pieces to (to maintain parent lookups). - /// - private readonly AudioContainer audioContainer; - /// /// Create a new master gameplay clock container. /// @@ -75,8 +68,6 @@ namespace osu.Game.Screens.Play this.skipTargetTime = skipTargetTime; StartTime = findEarliestStartTime(); - - AddInternal(audioContainer = new AudioContainer()); } private double findEarliestStartTime() @@ -202,6 +193,7 @@ namespace osu.Game.Screens.Play if (speedAdjustmentsApplied) return; + track.BindAdjustments(GameplayAdjustments); track.AddAdjustment(AdjustableProperty.Frequency, GameplayClock.ExternalPauseFrequencyAdjust); track.AddAdjustment(AdjustableProperty.Tempo, UserPlaybackRate); @@ -213,6 +205,7 @@ namespace osu.Game.Screens.Play if (!speedAdjustmentsApplied) return; + track.UnbindAdjustments(GameplayAdjustments); track.RemoveAdjustment(AdjustableProperty.Frequency, GameplayClock.ExternalPauseFrequencyAdjust); track.RemoveAdjustment(AdjustableProperty.Tempo, UserPlaybackRate); @@ -229,49 +222,5 @@ namespace osu.Game.Screens.Play IClock IBeatSyncProvider.Clock => this; ChannelAmplitudes IHasAmplitudes.CurrentAmplitudes => beatmap.TrackLoaded ? beatmap.Track.CurrentAmplitudes : ChannelAmplitudes.Empty; - - private readonly List> speedAdjustments = new List>(); - - public override IEnumerable GameplayAdjustments => speedAdjustments.Select(bindable => bindable.Value); - - void IAdjustableAudioComponent.AddAdjustment(AdjustableProperty type, IBindable adjustBindable) - { - speedAdjustments.Add(adjustBindable); - track.AddAdjustment(type, adjustBindable); - } - - void IAdjustableAudioComponent.RemoveAdjustment(AdjustableProperty type, IBindable adjustBindable) - { - speedAdjustments.Remove(adjustBindable); - track.RemoveAdjustment(type, adjustBindable); - } - - void IAdjustableAudioComponent.RemoveAllAdjustments(AdjustableProperty type) => audioContainer.RemoveAllAdjustments(type); - - void IAdjustableAudioComponent.BindAdjustments(IAggregateAudioAdjustment component) => audioContainer.BindAdjustments(component); - - void IAdjustableAudioComponent.UnbindAdjustments(IAggregateAudioAdjustment component) => audioContainer.UnbindAdjustments(component); - - BindableNumber IAdjustableAudioComponent.Volume => audioContainer.Volume; - - BindableNumber IAdjustableAudioComponent.Balance => audioContainer.Balance; - - BindableNumber IAdjustableAudioComponent.Frequency => audioContainer.Frequency; - - BindableNumber IAdjustableAudioComponent.Tempo => audioContainer.Tempo; - - public override void ResetSpeedAdjustments() - { - track.RemoveAllAdjustments(AdjustableProperty.Frequency); - track.RemoveAllAdjustments(AdjustableProperty.Tempo); - } - - IBindable IAggregateAudioAdjustment.AggregateVolume => audioContainer.AggregateVolume; - - IBindable IAggregateAudioAdjustment.AggregateBalance => audioContainer.AggregateBalance; - - IBindable IAggregateAudioAdjustment.AggregateFrequency => audioContainer.AggregateFrequency; - - IBindable IAggregateAudioAdjustment.AggregateTempo => audioContainer.AggregateTempo; } } diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index 21a02fbe0b..17cae05862 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -999,11 +999,12 @@ namespace osu.Game.Screens.Play // Our mods are local copies of the global mods so they need to be re-applied to the track. // This is done through the music controller (for now), because resetting speed adjustments on the beatmap track also removes adjustments provided by DrawableTrack. // Todo: In the future, player will receive in a track and will probably not have to worry about this... - if (GameplayClockContainer is IAdjustableAudioComponent adjustableClock) + if (GameplayClockContainer is MasterGameplayClockContainer masterClock) { - GameplayClockContainer.ResetSpeedAdjustments(); + musicController.ResetTrackAdjustments(); + foreach (var mod in GameplayState.Mods.OfType()) - mod.ApplyToTrack(adjustableClock); + mod.ApplyToTrack(masterClock.GameplayAdjustments); } updateGameplayState(); From fa15502384f86d6a323cf999eb6692497beb8a7e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 7 Sep 2022 19:12:16 +0900 Subject: [PATCH 1458/1528] Move full track adjustment flow inside `MasterGameplayClockContainer` --- .../Screens/Play/MasterGameplayClockContainer.cs | 7 +++++++ osu.Game/Screens/Play/Player.cs | 12 ++---------- 2 files changed, 9 insertions(+), 10 deletions(-) diff --git a/osu.Game/Screens/Play/MasterGameplayClockContainer.cs b/osu.Game/Screens/Play/MasterGameplayClockContainer.cs index 226ce8b0d8..26fb127e83 100644 --- a/osu.Game/Screens/Play/MasterGameplayClockContainer.cs +++ b/osu.Game/Screens/Play/MasterGameplayClockContainer.cs @@ -3,6 +3,7 @@ using System; using System.Linq; +using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Audio.Track; using osu.Framework.Bindables; @@ -10,6 +11,7 @@ using osu.Framework.Graphics; using osu.Framework.Timing; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; +using osu.Game.Overlays; namespace osu.Game.Screens.Play { @@ -55,6 +57,9 @@ namespace osu.Game.Screens.Play ///
private double? actualStopTime; + [Resolved] + private MusicController musicController { get; set; } = null!; + /// /// Create a new master gameplay clock container. /// @@ -193,6 +198,8 @@ namespace osu.Game.Screens.Play if (speedAdjustmentsApplied) return; + musicController.ResetTrackAdjustments(); + track.BindAdjustments(GameplayAdjustments); track.AddAdjustment(AdjustableProperty.Frequency, GameplayClock.ExternalPauseFrequencyAdjust); track.AddAdjustment(AdjustableProperty.Tempo, UserPlaybackRate); diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index 17cae05862..e93502da13 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -996,16 +996,8 @@ namespace osu.Game.Screens.Play foreach (var mod in GameplayState.Mods.OfType()) mod.ApplyToHUD(HUDOverlay); - // Our mods are local copies of the global mods so they need to be re-applied to the track. - // This is done through the music controller (for now), because resetting speed adjustments on the beatmap track also removes adjustments provided by DrawableTrack. - // Todo: In the future, player will receive in a track and will probably not have to worry about this... - if (GameplayClockContainer is MasterGameplayClockContainer masterClock) - { - musicController.ResetTrackAdjustments(); - - foreach (var mod in GameplayState.Mods.OfType()) - mod.ApplyToTrack(masterClock.GameplayAdjustments); - } + foreach (var mod in GameplayState.Mods.OfType()) + mod.ApplyToTrack(GameplayClockContainer.GameplayAdjustments); updateGameplayState(); From 1be3b74ff33367af48d34c7e42fb0bd7b530c94c Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 7 Sep 2022 19:12:34 +0900 Subject: [PATCH 1459/1528] Fix multiplayer spectator not getting gameplay adjustments applied --- .../Spectate/MultiSpectatorPlayer.cs | 11 ++++++++++- .../Spectate/MultiSpectatorScreen.cs | 19 +++++++++++++++++++ .../Spectate/SpectatorPlayerClock.cs | 3 +++ 3 files changed, 32 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorPlayer.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorPlayer.cs index d351d121c6..7e910b7946 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorPlayer.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorPlayer.cs @@ -53,6 +53,15 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate } protected override GameplayClockContainer CreateGameplayClockContainer(WorkingBeatmap beatmap, double gameplayStart) - => new GameplayClockContainer(spectatorPlayerClock); + { + var gameplayClockContainer = new GameplayClockContainer(spectatorPlayerClock); + + // Directionality is important, as BindAdjustments is... not actually a bidirectional bind... + // We want to ensure that any adjustments applied by the Player instance are applied to the SpectatorPlayerClock + // so they can be consumed by the spectator screen (and applied to the master clock / track). + spectatorPlayerClock.GameplayAdjustments.BindAdjustments(gameplayClockContainer.GameplayAdjustments); + + return gameplayClockContainer; + } } } diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs index c2ece90472..b7c07372dc 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs @@ -4,6 +4,7 @@ using System; using System.Linq; using osu.Framework.Allocation; +using osu.Framework.Audio; using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; @@ -43,6 +44,8 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate [Resolved] private MultiplayerClient multiplayerClient { get; set; } = null!; + private AudioAdjustments? boundAdjustments; + private readonly PlayerArea[] instances; private MasterGameplayClockContainer masterClockContainer = null!; private SpectatorSyncManager syncManager = null!; @@ -157,6 +160,9 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate base.LoadComplete(); masterClockContainer.Reset(); + + // Start with adjustments from the first player to keep a sane state. + bindAudioAdjustments(instances.First()); } protected override void Update() @@ -169,11 +175,24 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate .OrderBy(i => Math.Abs(i.SpectatorPlayerClock.CurrentTime - syncManager.CurrentMasterTime)) .FirstOrDefault(); + // Only bind adjustments if there's actually a valid source, else just use the previous ones to ensure no sudden changes to audio. + if (currentAudioSource != null) + bindAudioAdjustments(currentAudioSource); + foreach (var instance in instances) instance.Mute = instance != currentAudioSource; } } + private void bindAudioAdjustments(PlayerArea first) + { + if (boundAdjustments != null) + masterClockContainer.GameplayAdjustments.UnbindAdjustments(boundAdjustments); + + boundAdjustments = first.SpectatorPlayerClock.GameplayAdjustments; + masterClockContainer.GameplayAdjustments.BindAdjustments(boundAdjustments); + } + private bool isCandidateAudioSource(SpectatorPlayerClock? clock) => clock?.IsRunning == true && !clock.IsCatchingUp && !clock.WaitingOnFrames; diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/SpectatorPlayerClock.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/SpectatorPlayerClock.cs index 45615d4e19..5667be1f4b 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/SpectatorPlayerClock.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/SpectatorPlayerClock.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System; +using osu.Framework.Audio; using osu.Framework.Timing; using osu.Game.Screens.Play; @@ -19,6 +20,8 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate private readonly GameplayClockContainer masterClock; + public readonly AudioAdjustments GameplayAdjustments = new AudioAdjustments(); + public double CurrentTime { get; private set; } /// From e6b449fe0b602a76a7d61efb5bff0a609fb241cd Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 7 Sep 2022 19:23:44 +0900 Subject: [PATCH 1460/1528] Fix case of zero rate calculating a zero true gameplay rate --- osu.Game/Screens/Play/GameplayClockExtensions.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/GameplayClockExtensions.cs b/osu.Game/Screens/Play/GameplayClockExtensions.cs index 3cc12f7afe..ec77a94ce9 100644 --- a/osu.Game/Screens/Play/GameplayClockExtensions.cs +++ b/osu.Game/Screens/Play/GameplayClockExtensions.cs @@ -14,7 +14,7 @@ namespace osu.Game.Screens.Play public static double GetTrueGameplayRate(this IGameplayClock clock) { // To handle rewind, we still want to maintain the same direction as the underlying clock. - double rate = Math.Sign(clock.Rate); + double rate = clock.Rate == 0 ? 1 : Math.Sign(clock.Rate); return rate * clock.GameplayAdjustments.AggregateFrequency.Value From cb9bae1f5c87ac68fa621a7652db9a9e3dea11df Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Wed, 7 Sep 2022 19:05:53 +0900 Subject: [PATCH 1461/1528] Enable NRT --- .../Match/MultiplayerMatchSettingsOverlay.cs | 56 +++++++++---------- .../Playlists/PlaylistsSongSelect.cs | 2 - 2 files changed, 28 insertions(+), 30 deletions(-) diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MultiplayerMatchSettingsOverlay.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MultiplayerMatchSettingsOverlay.cs index 3d6127e8e7..c2dafda592 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MultiplayerMatchSettingsOverlay.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MultiplayerMatchSettingsOverlay.cs @@ -1,12 +1,10 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.ComponentModel; using System.Diagnostics; -using JetBrains.Annotations; +using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Extensions; @@ -15,6 +13,7 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Screens; +using osu.Game.Beatmaps; using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osu.Game.Graphics.Sprites; @@ -30,12 +29,12 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match { public class MultiplayerMatchSettingsOverlay : RoomSettingsOverlay { - private MatchSettings settings; + private MatchSettings settings = null!; protected override OsuButton SubmitButton => settings.ApplyButton; [Resolved] - private OngoingOperationTracker ongoingOperationTracker { get; set; } + private OngoingOperationTracker ongoingOperationTracker { get; set; } = null!; protected override bool IsLoading => ongoingOperationTracker.InProgress.Value; @@ -57,20 +56,24 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match { private const float disabled_alpha = 0.2f; - public Action SettingsApplied; + public Action? SettingsApplied; - public OsuTextBox NameField, MaxParticipantsField; - public MatchTypePicker TypePicker; - public OsuEnumDropdown QueueModeDropdown; - public OsuTextBox PasswordTextBox; - public OsuCheckbox AutoSkipCheckbox; - public TriangleButton ApplyButton; + public OsuTextBox NameField = null!; + public OsuTextBox MaxParticipantsField = null!; + public MatchTypePicker TypePicker = null!; + public OsuEnumDropdown QueueModeDropdown = null!; + public OsuTextBox PasswordTextBox = null!; + public OsuCheckbox AutoSkipCheckbox = null!; + public TriangleButton ApplyButton = null!; - public OsuSpriteText ErrorText; + public OsuSpriteText ErrorText = null!; - private OsuEnumDropdown startModeDropdown; - private OsuSpriteText typeLabel; - private LoadingLayer loadingLayer; + private OsuEnumDropdown startModeDropdown = null!; + private OsuSpriteText typeLabel = null!; + private LoadingLayer loadingLayer = null!; + + [Resolved] + private BeatmapManager beatmapManager { get; set; } = null!; public void SelectBeatmap() { @@ -79,26 +82,23 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match } [Resolved] - private MultiplayerMatchSubScreen matchSubScreen { get; set; } + private MultiplayerMatchSubScreen matchSubScreen { get; set; } = null!; [Resolved] - private IRoomManager manager { get; set; } + private IRoomManager manager { get; set; } = null!; [Resolved] - private MultiplayerClient client { get; set; } + private MultiplayerClient client { get; set; } = null!; [Resolved] - private OngoingOperationTracker ongoingOperationTracker { get; set; } + private OngoingOperationTracker ongoingOperationTracker { get; set; } = null!; private readonly IBindable operationInProgress = new BindableBool(); - - [CanBeNull] - private IDisposable applyingSettingsOperation; - private readonly Room room; - private Drawable playlistContainer; - private DrawableRoomPlaylist drawablePlaylist; + private IDisposable? applyingSettingsOperation; + private Drawable playlistContainer = null!; + private DrawableRoomPlaylist drawablePlaylist = null!; public MatchSettings(Room room) { @@ -423,7 +423,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match else room.MaxParticipants.Value = null; - manager?.CreateRoom(room, onSuccess, onError); + manager.CreateRoom(room, onSuccess, onError); } } @@ -466,7 +466,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match public class CreateOrUpdateButton : TriangleButton { [Resolved(typeof(Room), nameof(Room.RoomID))] - private Bindable roomId { get; set; } + private Bindable roomId { get; set; } = null!; protected override void LoadComplete() { diff --git a/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsSongSelect.cs b/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsSongSelect.cs index 73765fc661..e3f7b5dfc4 100644 --- a/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsSongSelect.cs +++ b/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsSongSelect.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.Linq; using osu.Framework.Screens; using osu.Game.Online.API; From 770c1ade2fee41abc436f38dc24685c5c8560a25 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 7 Sep 2022 20:00:24 +0900 Subject: [PATCH 1462/1528] Add test coverage of track rate adjusting during multi spectator --- .../TestSceneMultiSpectatorScreen.cs | 21 ++++++++++++++++--- .../Multiplayer/TestMultiplayerClient.cs | 7 ++++--- .../Visual/Spectator/TestSpectatorClient.cs | 8 ++++++- 3 files changed, 29 insertions(+), 7 deletions(-) diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorScreen.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorScreen.cs index a11a67aebd..70f498e7f2 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorScreen.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorScreen.cs @@ -13,9 +13,11 @@ using osu.Framework.Graphics.Containers; using osu.Framework.Testing; using osu.Game.Beatmaps; using osu.Game.Configuration; +using osu.Game.Online.API; using osu.Game.Online.API.Requests.Responses; using osu.Game.Online.Multiplayer; using osu.Game.Online.Multiplayer.MatchTypes.TeamVersus; +using osu.Game.Rulesets.Osu.Mods; using osu.Game.Rulesets.UI; using osu.Game.Screens.OnlinePlay.Multiplayer.Spectate; using osu.Game.Screens.Play; @@ -332,6 +334,18 @@ namespace osu.Game.Tests.Visual.Multiplayer AddUntilStep("player 2 playing from correct point in time", () => getPlayer(PLAYER_2_ID).ChildrenOfType().Single().FrameStableClock.CurrentTime > 30000); } + [Test] + public void TestGameplayRateAdjust() + { + start(getPlayerIds(4), mods: new[] { new APIMod(new OsuModDoubleTime()) }); + + loadSpectateScreen(); + + sendFrames(getPlayerIds(4), 300); + + AddUntilStep("wait for correct track speed", () => Beatmap.Value.Track.Rate, () => Is.EqualTo(1.5)); + } + [Test] public void TestPlayersLeaveWhileSpectating() { @@ -420,7 +434,7 @@ namespace osu.Game.Tests.Visual.Multiplayer private void start(int userId, int? beatmapId = null) => start(new[] { userId }, beatmapId); - private void start(int[] userIds, int? beatmapId = null) + private void start(int[] userIds, int? beatmapId = null, APIMod[]? mods = null) { AddStep("start play", () => { @@ -429,10 +443,11 @@ namespace osu.Game.Tests.Visual.Multiplayer var user = new MultiplayerRoomUser(id) { User = new APIUser { Id = id }, + Mods = mods ?? Array.Empty(), }; - OnlinePlayDependencies.MultiplayerClient.AddUser(user.User, true); - SpectatorClient.SendStartPlay(id, beatmapId ?? importedBeatmapId); + OnlinePlayDependencies.MultiplayerClient.AddUser(user, true); + SpectatorClient.SendStartPlay(id, beatmapId ?? importedBeatmapId, mods); playingUsers.Add(user); } diff --git a/osu.Game/Tests/Visual/Multiplayer/TestMultiplayerClient.cs b/osu.Game/Tests/Visual/Multiplayer/TestMultiplayerClient.cs index 19b887eea5..84737bce3f 100644 --- a/osu.Game/Tests/Visual/Multiplayer/TestMultiplayerClient.cs +++ b/osu.Game/Tests/Visual/Multiplayer/TestMultiplayerClient.cs @@ -81,13 +81,14 @@ namespace osu.Game.Tests.Visual.Multiplayer public void Disconnect() => isConnected.Value = false; public MultiplayerRoomUser AddUser(APIUser user, bool markAsPlaying = false) - { - var roomUser = new MultiplayerRoomUser(user.Id) { User = user }; + => AddUser(new MultiplayerRoomUser(user.Id) { User = user }, markAsPlaying); + public MultiplayerRoomUser AddUser(MultiplayerRoomUser roomUser, bool markAsPlaying = false) + { addUser(roomUser); if (markAsPlaying) - PlayingUserIds.Add(user.Id); + PlayingUserIds.Add(roomUser.UserID); return roomUser; } diff --git a/osu.Game/Tests/Visual/Spectator/TestSpectatorClient.cs b/osu.Game/Tests/Visual/Spectator/TestSpectatorClient.cs index 2531f3c485..cb3711ebb5 100644 --- a/osu.Game/Tests/Visual/Spectator/TestSpectatorClient.cs +++ b/osu.Game/Tests/Visual/Spectator/TestSpectatorClient.cs @@ -37,6 +37,7 @@ namespace osu.Game.Tests.Visual.Spectator private readonly Dictionary lastReceivedUserFrames = new Dictionary(); private readonly Dictionary userBeatmapDictionary = new Dictionary(); + private readonly Dictionary userModsDictionary = new Dictionary(); private readonly Dictionary userNextFrameDictionary = new Dictionary(); [Resolved] @@ -52,9 +53,11 @@ namespace osu.Game.Tests.Visual.Spectator /// /// The user to start play for. /// The playing beatmap id. - public void SendStartPlay(int userId, int beatmapId) + /// The mods the user has applied. + public void SendStartPlay(int userId, int beatmapId, APIMod[]? mods = null) { userBeatmapDictionary[userId] = beatmapId; + userModsDictionary[userId] = mods ?? Array.Empty(); userNextFrameDictionary[userId] = 0; sendPlayingState(userId); } @@ -73,10 +76,12 @@ namespace osu.Game.Tests.Visual.Spectator { BeatmapID = userBeatmapDictionary[userId], RulesetID = 0, + Mods = userModsDictionary[userId], State = state }); userBeatmapDictionary.Remove(userId); + userModsDictionary.Remove(userId); } /// @@ -158,6 +163,7 @@ namespace osu.Game.Tests.Visual.Spectator { BeatmapID = userBeatmapDictionary[userId], RulesetID = 0, + Mods = userModsDictionary[userId], State = SpectatedUserState.Playing }); } From 208bd0f3914d77847fa49ed8815f67490d80b05c Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Wed, 7 Sep 2022 20:01:17 +0900 Subject: [PATCH 1463/1528] Give OnlinePlaySongSelect a reference PlaylistItem --- .../TestSceneMultiplayerMatchSongSelect.cs | 4 +- .../Match/MultiplayerMatchSettingsOverlay.cs | 5 -- .../Multiplayer/MultiplayerMatchSongSelect.cs | 23 ++---- .../Multiplayer/MultiplayerMatchSubScreen.cs | 14 +--- .../OnlinePlay/OnlinePlaySongSelect.cs | 72 +++++++++++++------ 5 files changed, 58 insertions(+), 60 deletions(-) diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerMatchSongSelect.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerMatchSongSelect.cs index 2281235f25..0ecfc059e4 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerMatchSongSelect.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerMatchSongSelect.cs @@ -152,8 +152,8 @@ namespace osu.Game.Tests.Visual.Multiplayer public new BeatmapCarousel Carousel => base.Carousel; - public TestMultiplayerMatchSongSelect(Room room, WorkingBeatmap beatmap = null, RulesetInfo ruleset = null) - : base(room, null, beatmap, ruleset) + public TestMultiplayerMatchSongSelect(Room room) + : base(room) { } } diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MultiplayerMatchSettingsOverlay.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MultiplayerMatchSettingsOverlay.cs index c2dafda592..75bd6eb04d 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MultiplayerMatchSettingsOverlay.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MultiplayerMatchSettingsOverlay.cs @@ -4,7 +4,6 @@ using System; using System.ComponentModel; using System.Diagnostics; -using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Extensions; @@ -13,7 +12,6 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Screens; -using osu.Game.Beatmaps; using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osu.Game.Graphics.Sprites; @@ -72,9 +70,6 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match private OsuSpriteText typeLabel = null!; private LoadingLayer loadingLayer = null!; - [Resolved] - private BeatmapManager beatmapManager { get; set; } = null!; - public void SelectBeatmap() { if (matchSubScreen.IsCurrentScreen()) diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerMatchSongSelect.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerMatchSongSelect.cs index dbd679104e..3fe236bd7a 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerMatchSongSelect.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerMatchSongSelect.cs @@ -8,11 +8,9 @@ using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Logging; using osu.Framework.Screens; -using osu.Game.Beatmaps; using osu.Game.Graphics.UserInterface; using osu.Game.Online.Multiplayer; using osu.Game.Online.Rooms; -using osu.Game.Rulesets; using osu.Game.Rulesets.Mods; using osu.Game.Screens.Select; @@ -27,7 +25,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer private OngoingOperationTracker operationTracker { get; set; } = null!; private readonly IBindable operationInProgress = new Bindable(); - private readonly long? itemToEdit; + private readonly PlaylistItem? itemToEdit; private LoadingLayer loadingLayer = null!; private IDisposable? selectionOperation; @@ -37,21 +35,10 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer /// /// The room. /// The item to be edited. May be null, in which case a new item will be added to the playlist. - /// An optional initial beatmap selection to perform. - /// An optional initial ruleset selection to perform. - public MultiplayerMatchSongSelect(Room room, long? itemToEdit = null, WorkingBeatmap? beatmap = null, RulesetInfo? ruleset = null) - : base(room) + public MultiplayerMatchSongSelect(Room room, PlaylistItem? itemToEdit = null) + : base(room, itemToEdit) { this.itemToEdit = itemToEdit; - - if (beatmap != null || ruleset != null) - { - Schedule(() => - { - if (beatmap != null) Beatmap.Value = beatmap; - if (ruleset != null) Ruleset.Value = ruleset; - }); - } } [BackgroundDependencyLoader] @@ -80,7 +67,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer { if (operationInProgress.Value) { - Logger.Log($"{nameof(SelectedItem)} aborted due to {nameof(operationInProgress)}"); + Logger.Log($"{nameof(SelectItem)} aborted due to {nameof(operationInProgress)}"); return false; } @@ -92,7 +79,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer var multiplayerItem = new MultiplayerPlaylistItem { - ID = itemToEdit ?? 0, + ID = itemToEdit?.ID ?? 0, BeatmapID = item.Beatmap.OnlineID, BeatmapChecksum = item.Beatmap.MD5Hash, RulesetID = item.RulesetID, diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerMatchSubScreen.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerMatchSubScreen.cs index ceadfa1527..db752f2b42 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerMatchSubScreen.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerMatchSubScreen.cs @@ -49,11 +49,6 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer [Resolved] private MultiplayerClient client { get; set; } - [Resolved] - private BeatmapManager beatmapManager { get; set; } - - private readonly IBindable isConnected = new Bindable(); - private AddItemButton addItemButton; public MultiplayerMatchSubScreen(Room room) @@ -227,12 +222,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer if (!this.IsCurrentScreen()) return; - int id = itemToEdit?.Beatmap.OnlineID ?? Room.Playlist.Last().Beatmap.OnlineID; - var localBeatmap = beatmapManager.QueryBeatmap(b => b.OnlineID == id); - - var workingBeatmap = localBeatmap == null ? null : beatmapManager.GetWorkingBeatmap(localBeatmap); - - this.Push(new MultiplayerMatchSongSelect(Room, itemToEdit?.ID, workingBeatmap)); + this.Push(new MultiplayerMatchSongSelect(Room, itemToEdit)); } protected override Drawable CreateFooter() => new MultiplayerMatchFooter(); @@ -424,7 +414,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer return; } - this.Push(new MultiplayerMatchSongSelect(Room, client.Room.Settings.PlaylistItemId, beatmap, ruleset)); + this.Push(new MultiplayerMatchSongSelect(Room, Room.Playlist.Single(item => item.ID == client.Room.Settings.PlaylistItemId))); } protected override void Dispose(bool isDisposing) diff --git a/osu.Game/Screens/OnlinePlay/OnlinePlaySongSelect.cs b/osu.Game/Screens/OnlinePlay/OnlinePlaySongSelect.cs index f26480909e..e841d9c41e 100644 --- a/osu.Game/Screens/OnlinePlay/OnlinePlaySongSelect.cs +++ b/osu.Game/Screens/OnlinePlay/OnlinePlaySongSelect.cs @@ -1,13 +1,11 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Collections.Generic; +using System.Diagnostics; using System.Linq; using Humanizer; -using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; @@ -35,32 +33,39 @@ namespace osu.Game.Screens.OnlinePlay public override bool AllowEditing => false; [Resolved(typeof(Room), nameof(Room.Playlist))] - protected BindableList Playlist { get; private set; } - - [CanBeNull] - [Resolved(CanBeNull = true)] - protected IBindable SelectedItem { get; private set; } + protected BindableList Playlist { get; private set; } = null!; [Resolved] - private RulesetStore rulesets { get; set; } + private RulesetStore rulesets { get; set; } = null!; + + [Resolved] + private BeatmapManager beatmapManager { get; set; } = null!; protected override UserActivity InitialActivity => new UserActivity.InLobby(room); protected readonly Bindable> FreeMods = new Bindable>(Array.Empty()); private readonly Room room; + private readonly PlaylistItem? initialItem; + private readonly FreeModSelectOverlay freeModSelectOverlay; - private WorkingBeatmap initialBeatmap; - private RulesetInfo initialRuleset; - private IReadOnlyList initialMods; + private WorkingBeatmap initialBeatmap = null!; + private RulesetInfo initialRuleset = null!; + private IReadOnlyList initialMods = null!; private bool itemSelected; - private readonly FreeModSelectOverlay freeModSelectOverlay; - private IDisposable freeModSelectOverlayRegistration; + private IDisposable? freeModSelectOverlayRegistration; - protected OnlinePlaySongSelect(Room room) + /// + /// Creates a new . + /// + /// The room. + /// An optional initial to use for the initial beatmap/ruleset/mods. + /// If null, the last in the room will be used. + protected OnlinePlaySongSelect(Room room, PlaylistItem? initialItem = null) { this.room = room; + this.initialItem = initialItem ?? room.Playlist.LastOrDefault(); Padding = new MarginPadding { Horizontal = HORIZONTAL_OVERFLOW_PADDING }; @@ -76,6 +81,7 @@ namespace osu.Game.Screens.OnlinePlay { LeftArea.Padding = new MarginPadding { Top = Header.HEIGHT }; + // Store the initial beatmap/ruleset/mods at the point of entering song select, so they can be reverted to upon exit. initialBeatmap = Beatmap.Value; initialRuleset = Ruleset.Value; initialMods = Mods.Value.ToList(); @@ -87,14 +93,35 @@ namespace osu.Game.Screens.OnlinePlay { base.LoadComplete(); - var rulesetInstance = SelectedItem?.Value?.RulesetID == null ? null : rulesets.GetRuleset(SelectedItem.Value.RulesetID)?.CreateInstance(); - - if (rulesetInstance != null) + if (initialItem != null) { - // At this point, Mods contains both the required and allowed mods. For selection purposes, it should only contain the required mods. - // Similarly, freeMods is currently empty but should only contain the allowed mods. - Mods.Value = SelectedItem.Value.RequiredMods.Select(m => m.ToMod(rulesetInstance)).ToArray(); - FreeMods.Value = SelectedItem.Value.AllowedMods.Select(m => m.ToMod(rulesetInstance)).ToArray(); + // Prefer using a local databased beatmap lookup since OnlineId may be -1 for an invalid beatmap selection. + BeatmapInfo? beatmapInfo = initialItem.Beatmap as BeatmapInfo; + + // And in the case that this isn't a local databased beatmap, query by online ID. + if (beatmapInfo == null) + { + int onlineId = initialItem.Beatmap.OnlineID; + beatmapInfo = beatmapManager.QueryBeatmap(b => b.OnlineID == onlineId); + } + + if (beatmapInfo != null) + Beatmap.Value = beatmapManager.GetWorkingBeatmap(beatmapInfo); + + RulesetInfo? ruleset = rulesets.GetRuleset(initialItem.RulesetID); + + if (ruleset != null) + { + Ruleset.Value = ruleset; + + var rulesetInstance = ruleset.CreateInstance(); + Debug.Assert(rulesetInstance != null); + + // At this point, Mods contains both the required and allowed mods. For selection purposes, it should only contain the required mods. + // Similarly, freeMods is currently empty but should only contain the allowed mods. + Mods.Value = initialItem.RequiredMods.Select(m => m.ToMod(rulesetInstance)).ToArray(); + FreeMods.Value = initialItem.AllowedMods.Select(m => m.ToMod(rulesetInstance)).ToArray(); + } } Mods.BindValueChanged(onModsChanged); @@ -199,7 +226,6 @@ namespace osu.Game.Screens.OnlinePlay protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing); - freeModSelectOverlayRegistration?.Dispose(); } } From fcea244537db30790f77c758cce7717d44ef7d11 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Wed, 7 Sep 2022 21:21:19 +0900 Subject: [PATCH 1464/1528] Remove initial selection from OnlinePlaySongSelect This stuff never really worked anyway - every case except with an already created multiplayer room was broken anyway. --- .../OnlinePlay/OnlinePlaySongSelect.cs | 27 +------------------ 1 file changed, 1 insertion(+), 26 deletions(-) diff --git a/osu.Game/Screens/OnlinePlay/OnlinePlaySongSelect.cs b/osu.Game/Screens/OnlinePlay/OnlinePlaySongSelect.cs index e841d9c41e..ea20270c1e 100644 --- a/osu.Game/Screens/OnlinePlay/OnlinePlaySongSelect.cs +++ b/osu.Game/Screens/OnlinePlay/OnlinePlaySongSelect.cs @@ -49,11 +49,6 @@ namespace osu.Game.Screens.OnlinePlay private readonly PlaylistItem? initialItem; private readonly FreeModSelectOverlay freeModSelectOverlay; - private WorkingBeatmap initialBeatmap = null!; - private RulesetInfo initialRuleset = null!; - private IReadOnlyList initialMods = null!; - private bool itemSelected; - private IDisposable? freeModSelectOverlayRegistration; /// @@ -80,12 +75,6 @@ namespace osu.Game.Screens.OnlinePlay private void load() { LeftArea.Padding = new MarginPadding { Top = Header.HEIGHT }; - - // Store the initial beatmap/ruleset/mods at the point of entering song select, so they can be reverted to upon exit. - initialBeatmap = Beatmap.Value; - initialRuleset = Ruleset.Value; - initialMods = Mods.Value.ToList(); - LoadComponent(freeModSelectOverlay); } @@ -152,13 +141,7 @@ namespace osu.Game.Screens.OnlinePlay AllowedMods = FreeMods.Value.Select(m => new APIMod(m)).ToArray() }; - if (SelectItem(item)) - { - itemSelected = true; - return true; - } - - return false; + return SelectItem(item); } /// @@ -181,15 +164,7 @@ namespace osu.Game.Screens.OnlinePlay public override bool OnExiting(ScreenExitEvent e) { - if (!itemSelected) - { - Beatmap.Value = initialBeatmap; - Ruleset.Value = initialRuleset; - Mods.Value = initialMods; - } - freeModSelectOverlay.Hide(); - return base.OnExiting(e); } From 83c0cb1acce2fe9e6c27080651e82b413add1c5e Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Wed, 7 Sep 2022 21:22:26 +0900 Subject: [PATCH 1465/1528] Fix beatmap set to null after exiting song select --- osu.Game/Screens/OnlinePlay/Match/RoomSubScreen.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Game/Screens/OnlinePlay/Match/RoomSubScreen.cs b/osu.Game/Screens/OnlinePlay/Match/RoomSubScreen.cs index 03216180fb..00c819e5e4 100644 --- a/osu.Game/Screens/OnlinePlay/Match/RoomSubScreen.cs +++ b/osu.Game/Screens/OnlinePlay/Match/RoomSubScreen.cs @@ -433,6 +433,9 @@ namespace osu.Game.Screens.OnlinePlay.Match private void updateWorkingBeatmap() { + if (SelectedItem.Value == null || !this.IsCurrentScreen()) + return; + var beatmap = SelectedItem.Value?.Beatmap; // Retrieve the corresponding local beatmap, since we can't directly use the playlist's beatmap info From b560b6f7454983bf2275a76974a6c4c38e828ba9 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Acid=20Chicken=20=28=E7=A1=AB=E9=85=B8=E9=B6=8F=29?= Date: Wed, 7 Sep 2022 23:29:10 +0900 Subject: [PATCH 1466/1528] refactor(osu.Game): arrange the code for the timing distribution graph --- .../HitEventTimingDistributionGraph.cs | 51 ++++++++----------- 1 file changed, 21 insertions(+), 30 deletions(-) diff --git a/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs b/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs index 37765fe962..ad2f979138 100644 --- a/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs +++ b/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs @@ -47,9 +47,6 @@ namespace osu.Game.Screens.Ranking.Statistics /// private readonly IReadOnlyList hitEvents; - [Resolved] - private OsuColour colours { get; set; } - /// /// Creates a new . /// @@ -129,13 +126,7 @@ namespace osu.Game.Screens.Ranking.Statistics else { int maxCount = bins.Max(b => b.Values.Sum()); - barDrawables = new Bar[total_timing_distribution_bins]; - - for (int i = 0; i < barDrawables.Length; i++) - { - IReadOnlyList values = bins[i].Select(b => new BarValue(b.Key.OrderingIndex(), b.Value, colours.DrawForHitResult(b.Key))).OrderBy(b => b.Index).ToList(); - barDrawables[i] = new Bar(values, maxCount, i == timing_distribution_centre_bin_index); - } + barDrawables = bins.Select((bin, i) => new Bar(bins[i], maxCount, i == timing_distribution_centre_bin_index)).ToArray(); Container axisFlow; @@ -216,53 +207,53 @@ namespace osu.Game.Screens.Ranking.Statistics } } - private readonly struct BarValue - { - public readonly int Index; - public readonly float Value; - public readonly Color4 Colour; - - public BarValue(int index, float value, Color4 colour) - { - Index = index; - Value = value; - Colour = colour; - } - } - private class Bar : CompositeDrawable { private float totalValue => values.Sum(v => v.Value); private float basalHeight => BoundingBox.Width / BoundingBox.Height; private float availableHeight => 1 - basalHeight; - private readonly IReadOnlyList values; + private readonly IReadOnlyList> values; private readonly float maxValue; + private readonly bool isCentre; - private readonly Circle[] boxOriginals; + private Circle[] boxOriginals; private Circle boxAdjustment; - public Bar(IReadOnlyList values, float maxValue, bool isCentre) + [Resolved] + private OsuColour colours { get; set; } + + public Bar(IDictionary values, float maxValue, bool isCentre) { - this.values = values; + this.values = values.OrderBy(v => v.Key.OrderingIndex()).ToList(); this.maxValue = maxValue; + this.isCentre = isCentre; RelativeSizeAxes = Axes.Both; Masking = true; + } + [BackgroundDependencyLoader] + private void load() + { if (values.Any()) { - InternalChildren = boxOriginals = values.Select((v, i) => new Circle + boxOriginals = values.Select((v, i) => new Circle { RelativeSizeAxes = Axes.Both, Anchor = Anchor.BottomCentre, Origin = Anchor.BottomCentre, - Colour = isCentre && i == 0 ? Color4.White : v.Colour, + Colour = isCentre && i == 0 ? Color4.White : colours.DrawForHitResult(v.Key), Height = 0, }).ToArray(); + // The bars of the stacked bar graph will be processed (stacked) from the bottom, which is the base position, + // to the top, and the bottom bar should be drawn more toward the front by design, + // while the drawing order is from the back to the front, so the order passed to `InternalChildren` is the opposite. + InternalChildren = boxOriginals.Reverse().ToArray(); } else { + // A bin with no value draws a grey dot instead. InternalChildren = boxOriginals = new[] { new Circle From 54f0bb797e46bb581017482876bea3ca4aec83a5 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Acid=20Chicken=20=28=E7=A1=AB=E9=85=B8=E9=B6=8F=29?= Date: Wed, 7 Sep 2022 23:32:45 +0900 Subject: [PATCH 1467/1528] refactor(osu.Game): remove nullable optouts in HitResult.cs --- osu.Game/Rulesets/Scoring/HitResult.cs | 2 -- 1 file changed, 2 deletions(-) diff --git a/osu.Game/Rulesets/Scoring/HitResult.cs b/osu.Game/Rulesets/Scoring/HitResult.cs index 8078363212..3349bcf245 100644 --- a/osu.Game/Rulesets/Scoring/HitResult.cs +++ b/osu.Game/Rulesets/Scoring/HitResult.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Collections.Generic; using System.ComponentModel; From 267465df182b67e783d13b015c646c4d501ad7b4 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Acid=20Chicken=20=28=E7=A1=AB=E9=85=B8=E9=B6=8F=29?= Date: Wed, 7 Sep 2022 23:34:46 +0900 Subject: [PATCH 1468/1528] chore(osu.Game): combine `Osu.Colour.{Draw,Text}ForHitResult` into `OsuColour.ForHitResult` --- osu.Game/Graphics/OsuColour.cs | 25 +------------------ .../Leaderboards/LeaderboardScoreTooltip.cs | 2 +- .../Judgements/DefaultJudgementPiece.cs | 2 +- .../Play/HUD/HitErrorMeters/HitErrorMeter.cs | 2 +- .../Expanded/Statistics/HitResultStatistic.cs | 2 +- .../HitEventTimingDistributionGraph.cs | 2 +- 6 files changed, 6 insertions(+), 29 deletions(-) diff --git a/osu.Game/Graphics/OsuColour.cs b/osu.Game/Graphics/OsuColour.cs index 022b1a363f..91161d5c71 100644 --- a/osu.Game/Graphics/OsuColour.cs +++ b/osu.Game/Graphics/OsuColour.cs @@ -102,30 +102,7 @@ namespace osu.Game.Graphics /// /// Retrieves the colour for a . /// - public Color4 TextForHitResult(HitResult judgement) - { - switch (judgement) - { - case HitResult.Perfect: - case HitResult.Great: - return Blue; - - case HitResult.Ok: - case HitResult.Good: - return Green; - - case HitResult.Meh: - return Yellow; - - case HitResult.Miss: - return Red; - - default: - return Color4.White; - } - } - - public Color4 DrawForHitResult(HitResult result) + public Color4 ForHitResult(HitResult result) { switch (result) { diff --git a/osu.Game/Online/Leaderboards/LeaderboardScoreTooltip.cs b/osu.Game/Online/Leaderboards/LeaderboardScoreTooltip.cs index 23d4e64191..2f3ece0e3b 100644 --- a/osu.Game/Online/Leaderboards/LeaderboardScoreTooltip.cs +++ b/osu.Game/Online/Leaderboards/LeaderboardScoreTooltip.cs @@ -156,7 +156,7 @@ namespace osu.Game.Online.Leaderboards { Font = OsuFont.Torus.With(size: 12, weight: FontWeight.SemiBold), Text = displayName.ToUpper(), - Colour = colours.TextForHitResult(result), + Colour = colours.ForHitResult(result), }, new OsuSpriteText { diff --git a/osu.Game/Rulesets/Judgements/DefaultJudgementPiece.cs b/osu.Game/Rulesets/Judgements/DefaultJudgementPiece.cs index a854bf37f5..c2b27d4ce8 100644 --- a/osu.Game/Rulesets/Judgements/DefaultJudgementPiece.cs +++ b/osu.Game/Rulesets/Judgements/DefaultJudgementPiece.cs @@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Judgements Anchor = Anchor.Centre, Origin = Anchor.Centre, Text = Result.GetDescription().ToUpperInvariant(), - Colour = colours.TextForHitResult(Result), + Colour = colours.ForHitResult(Result), Font = OsuFont.Numeric.With(size: 20), Scale = new Vector2(0.85f, 1), } diff --git a/osu.Game/Screens/Play/HUD/HitErrorMeters/HitErrorMeter.cs b/osu.Game/Screens/Play/HUD/HitErrorMeters/HitErrorMeter.cs index 35d28b8e98..dda17c25e6 100644 --- a/osu.Game/Screens/Play/HUD/HitErrorMeters/HitErrorMeter.cs +++ b/osu.Game/Screens/Play/HUD/HitErrorMeters/HitErrorMeter.cs @@ -59,7 +59,7 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters protected Color4 GetColourForHitResult(HitResult result) { - return colours.DrawForHitResult(result); + return colours.ForHitResult(result); } /// diff --git a/osu.Game/Screens/Ranking/Expanded/Statistics/HitResultStatistic.cs b/osu.Game/Screens/Ranking/Expanded/Statistics/HitResultStatistic.cs index 429b72c07c..c23a5e668d 100644 --- a/osu.Game/Screens/Ranking/Expanded/Statistics/HitResultStatistic.cs +++ b/osu.Game/Screens/Ranking/Expanded/Statistics/HitResultStatistic.cs @@ -23,7 +23,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Statistics [BackgroundDependencyLoader] private void load(OsuColour colours) { - HeaderText.Colour = colours.TextForHitResult(Result); + HeaderText.Colour = colours.ForHitResult(Result); } } } diff --git a/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs b/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs index ad2f979138..52682c35a0 100644 --- a/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs +++ b/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs @@ -243,7 +243,7 @@ namespace osu.Game.Screens.Ranking.Statistics RelativeSizeAxes = Axes.Both, Anchor = Anchor.BottomCentre, Origin = Anchor.BottomCentre, - Colour = isCentre && i == 0 ? Color4.White : colours.DrawForHitResult(v.Key), + Colour = isCentre && i == 0 ? Color4.White : colours.ForHitResult(v.Key), Height = 0, }).ToArray(); // The bars of the stacked bar graph will be processed (stacked) from the bottom, which is the base position, From 68ea5a765f25f8d6a0df05d95076d9ff21ee8598 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 7 Sep 2022 23:56:45 +0900 Subject: [PATCH 1469/1528] Update framework --- osu.Android.props | 2 +- osu.Game/osu.Game.csproj | 2 +- osu.iOS.props | 4 ++-- 3 files changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Android.props b/osu.Android.props index 219912425f..cd4dfec3d7 100644 --- a/osu.Android.props +++ b/osu.Android.props @@ -52,7 +52,7 @@ - + diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index 43e3076f5c..6d0827a107 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -36,7 +36,7 @@ runtime; build; native; contentfiles; analyzers; buildtransitive - + diff --git a/osu.iOS.props b/osu.iOS.props index 0f0bf2848c..3316bf5a49 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -61,7 +61,7 @@ - + @@ -84,7 +84,7 @@ - + From 50923b6e5b5722f59e4bbaaa8ef3f218117bd414 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 8 Sep 2022 00:25:55 +0300 Subject: [PATCH 1470/1528] Move track assignment below --- osu.Game/Screens/Play/MasterGameplayClockContainer.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/MasterGameplayClockContainer.cs b/osu.Game/Screens/Play/MasterGameplayClockContainer.cs index 26fb127e83..20a5c95605 100644 --- a/osu.Game/Screens/Play/MasterGameplayClockContainer.cs +++ b/osu.Game/Screens/Play/MasterGameplayClockContainer.cs @@ -68,10 +68,11 @@ namespace osu.Game.Screens.Play public MasterGameplayClockContainer(WorkingBeatmap beatmap, double skipTargetTime) : base(beatmap.Track, true) { - track = beatmap.Track; this.beatmap = beatmap; this.skipTargetTime = skipTargetTime; + track = beatmap.Track; + StartTime = findEarliestStartTime(); } From 3b116a1a474c786eb7beba91317dc43f31a9b93d Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 8 Sep 2022 13:17:27 +0900 Subject: [PATCH 1471/1528] Fix mods not being set on `BeginPlayingInternal` --- osu.Game/Tests/Visual/Spectator/TestSpectatorClient.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/osu.Game/Tests/Visual/Spectator/TestSpectatorClient.cs b/osu.Game/Tests/Visual/Spectator/TestSpectatorClient.cs index cb3711ebb5..e6d8e473bb 100644 --- a/osu.Game/Tests/Visual/Spectator/TestSpectatorClient.cs +++ b/osu.Game/Tests/Visual/Spectator/TestSpectatorClient.cs @@ -4,6 +4,7 @@ using System; using System.Collections.Generic; using System.Diagnostics; +using System.Linq; using System.Threading.Tasks; using osu.Framework.Allocation; using osu.Framework.Bindables; @@ -130,6 +131,7 @@ namespace osu.Game.Tests.Visual.Spectator // Track the local user's playing beatmap ID. Debug.Assert(state.BeatmapID != null); userBeatmapDictionary[api.LocalUser.Value.Id] = state.BeatmapID.Value; + userModsDictionary[api.LocalUser.Value.Id] = state.Mods.ToArray(); return ((ISpectatorClient)this).UserBeganPlaying(api.LocalUser.Value.Id, state); } From 6aac0bd4e96e9da903c22a86162b596108847335 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 8 Sep 2022 13:43:37 +0900 Subject: [PATCH 1472/1528] Update test to account for the fact that SSDQ is not zero anymore --- .../Visual/Gameplay/TestSceneDrawableStoryboardSprite.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneDrawableStoryboardSprite.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneDrawableStoryboardSprite.cs index 34723e3329..5c9e9043a7 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneDrawableStoryboardSprite.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneDrawableStoryboardSprite.cs @@ -78,8 +78,9 @@ namespace osu.Game.Tests.Visual.Gameplay AddStep("allow skin lookup", () => storyboard.UseSkinSprites = true); AddStep("create sprites", () => SetContents(_ => createSprite(lookup_name, Anchor.TopLeft, Vector2.Zero))); + AddAssert("sprites present", () => sprites.All(s => s.IsPresent)); AddStep("scale sprite", () => sprites.ForEach(s => s.VectorScale = new Vector2(0, 1))); - AddAssert("zero width", () => sprites.All(s => s.ScreenSpaceDrawQuad.Width == 0)); + AddAssert("sprites not present", () => sprites.All(s => s.IsPresent)); } [Test] From 3d9bf25c8afde4a8225035175f1ac4109955d757 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 8 Sep 2022 14:49:43 +0900 Subject: [PATCH 1473/1528] Apply NRT to `TestScenePlaySongSelect` Very mess. --- .../SongSelect/TestScenePlaySongSelect.cs | 309 ++++++++++-------- 1 file changed, 172 insertions(+), 137 deletions(-) diff --git a/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs b/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs index 5db46e3097..cc8746959b 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs @@ -1,10 +1,9 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Collections.Generic; +using System.Diagnostics; using System.Linq; using System.Threading.Tasks; using NUnit.Framework; @@ -13,6 +12,7 @@ using osu.Framework.Audio; using osu.Framework.Bindables; using osu.Framework.Extensions; using osu.Framework.Extensions.IEnumerableExtensions; +using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Graphics.Containers; using osu.Framework.Platform; using osu.Framework.Screens; @@ -46,11 +46,12 @@ namespace osu.Game.Tests.Visual.SongSelect [TestFixture] public class TestScenePlaySongSelect : ScreenTestScene { - private BeatmapManager manager; - private RulesetStore rulesets; - private MusicController music; - private WorkingBeatmap defaultBeatmap; - private TestSongSelect songSelect; + private BeatmapManager manager = null!; + private RulesetStore rulesets = null!; + private MusicController music = null!; + private WorkingBeatmap defaultBeatmap = null!; + private OsuConfigManager config = null!; + private TestSongSelect? songSelect; [BackgroundDependencyLoader] private void load(GameHost host, AudioManager audio) @@ -69,8 +70,6 @@ namespace osu.Game.Tests.Visual.SongSelect Dependencies.Cache(config = new OsuConfigManager(LocalStorage)); } - private OsuConfigManager config; - public override void SetUpSteps() { base.SetUpSteps(); @@ -85,7 +84,7 @@ namespace osu.Game.Tests.Visual.SongSelect songSelect = null; }); - AddStep("delete all beatmaps", () => manager?.Delete()); + AddStep("delete all beatmaps", () => manager.Delete()); } [Test] @@ -98,7 +97,7 @@ namespace osu.Game.Tests.Visual.SongSelect addRulesetImportStep(0); AddUntilStep("wait for placeholder hidden", () => getPlaceholder()?.State.Value == Visibility.Hidden); - AddStep("delete all beatmaps", () => manager?.Delete()); + AddStep("delete all beatmaps", () => manager.Delete()); AddUntilStep("wait for placeholder visible", () => getPlaceholder()?.State.Value == Visibility.Visible); } @@ -144,7 +143,7 @@ namespace osu.Game.Tests.Visual.SongSelect createSongSelect(); - AddAssert("filter count is 1", () => songSelect.FilterCount == 1); + AddAssert("filter count is 1", () => songSelect?.FilterCount == 1); } [Test] @@ -156,7 +155,7 @@ namespace osu.Game.Tests.Visual.SongSelect waitForInitialSelection(); - WorkingBeatmap selected = null; + WorkingBeatmap? selected = null; AddStep("store selected beatmap", () => selected = Beatmap.Value); @@ -166,7 +165,7 @@ namespace osu.Game.Tests.Visual.SongSelect InputManager.Key(Key.Enter); }); - AddUntilStep("wait for not current", () => !songSelect.IsCurrentScreen()); + AddUntilStep("wait for not current", () => !songSelect!.IsCurrentScreen()); AddAssert("ensure selection changed", () => selected != Beatmap.Value); } @@ -179,7 +178,7 @@ namespace osu.Game.Tests.Visual.SongSelect waitForInitialSelection(); - WorkingBeatmap selected = null; + WorkingBeatmap? selected = null; AddStep("store selected beatmap", () => selected = Beatmap.Value); @@ -189,7 +188,7 @@ namespace osu.Game.Tests.Visual.SongSelect InputManager.Key(Key.Down); }); - AddUntilStep("wait for not current", () => !songSelect.IsCurrentScreen()); + AddUntilStep("wait for not current", () => !songSelect!.IsCurrentScreen()); AddAssert("ensure selection didn't change", () => selected == Beatmap.Value); } @@ -202,23 +201,23 @@ namespace osu.Game.Tests.Visual.SongSelect AddUntilStep("wait for initial selection", () => !Beatmap.IsDefault); - WorkingBeatmap selected = null; + WorkingBeatmap? selected = null; AddStep("store selected beatmap", () => selected = Beatmap.Value); - AddUntilStep("wait for beatmaps to load", () => songSelect.Carousel.ChildrenOfType().Any()); + AddUntilStep("wait for beatmaps to load", () => songSelect!.Carousel.ChildrenOfType().Any()); AddStep("select next and enter", () => { - InputManager.MoveMouseTo(songSelect.Carousel.ChildrenOfType() - .First(b => !((CarouselBeatmap)b.Item).BeatmapInfo.Equals(songSelect.Carousel.SelectedBeatmapInfo))); + InputManager.MoveMouseTo(songSelect!.Carousel.ChildrenOfType() + .First(b => !((CarouselBeatmap)b.Item).BeatmapInfo.Equals(songSelect!.Carousel.SelectedBeatmapInfo))); InputManager.Click(MouseButton.Left); InputManager.Key(Key.Enter); }); - AddUntilStep("wait for not current", () => !songSelect.IsCurrentScreen()); + AddUntilStep("wait for not current", () => !songSelect!.IsCurrentScreen()); AddAssert("ensure selection changed", () => selected != Beatmap.Value); } @@ -231,14 +230,14 @@ namespace osu.Game.Tests.Visual.SongSelect waitForInitialSelection(); - WorkingBeatmap selected = null; + WorkingBeatmap? selected = null; AddStep("store selected beatmap", () => selected = Beatmap.Value); AddStep("select next and enter", () => { - InputManager.MoveMouseTo(songSelect.Carousel.ChildrenOfType() - .First(b => !((CarouselBeatmap)b.Item).BeatmapInfo.Equals(songSelect.Carousel.SelectedBeatmapInfo))); + InputManager.MoveMouseTo(songSelect!.Carousel.ChildrenOfType() + .First(b => !((CarouselBeatmap)b.Item).BeatmapInfo.Equals(songSelect!.Carousel.SelectedBeatmapInfo))); InputManager.PressButton(MouseButton.Left); @@ -247,7 +246,7 @@ namespace osu.Game.Tests.Visual.SongSelect InputManager.ReleaseButton(MouseButton.Left); }); - AddUntilStep("wait for not current", () => !songSelect.IsCurrentScreen()); + AddUntilStep("wait for not current", () => !songSelect!.IsCurrentScreen()); AddAssert("ensure selection didn't change", () => selected == Beatmap.Value); } @@ -260,11 +259,11 @@ namespace osu.Game.Tests.Visual.SongSelect createSongSelect(); AddStep("push child screen", () => Stack.Push(new TestSceneOsuScreenStack.TestScreen("test child"))); - AddUntilStep("wait for not current", () => !songSelect.IsCurrentScreen()); + AddUntilStep("wait for not current", () => !songSelect!.IsCurrentScreen()); - AddStep("return", () => songSelect.MakeCurrent()); - AddUntilStep("wait for current", () => songSelect.IsCurrentScreen()); - AddAssert("filter count is 1", () => songSelect.FilterCount == 1); + AddStep("return", () => songSelect!.MakeCurrent()); + AddUntilStep("wait for current", () => songSelect!.IsCurrentScreen()); + AddAssert("filter count is 1", () => songSelect!.FilterCount == 1); } [Test] @@ -278,13 +277,13 @@ namespace osu.Game.Tests.Visual.SongSelect createSongSelect(); AddStep("push child screen", () => Stack.Push(new TestSceneOsuScreenStack.TestScreen("test child"))); - AddUntilStep("wait for not current", () => !songSelect.IsCurrentScreen()); + AddUntilStep("wait for not current", () => !songSelect!.IsCurrentScreen()); AddStep("change convert setting", () => config.SetValue(OsuSetting.ShowConvertedBeatmaps, true)); - AddStep("return", () => songSelect.MakeCurrent()); - AddUntilStep("wait for current", () => songSelect.IsCurrentScreen()); - AddAssert("filter count is 2", () => songSelect.FilterCount == 2); + AddStep("return", () => songSelect!.MakeCurrent()); + AddUntilStep("wait for current", () => songSelect!.IsCurrentScreen()); + AddAssert("filter count is 2", () => songSelect!.FilterCount == 2); } [Test] @@ -295,7 +294,7 @@ namespace osu.Game.Tests.Visual.SongSelect createSongSelect(); AddStep("push child screen", () => Stack.Push(new TestSceneOsuScreenStack.TestScreen("test child"))); - AddUntilStep("wait for not current", () => !songSelect.IsCurrentScreen()); + AddUntilStep("wait for not current", () => !songSelect!.IsCurrentScreen()); AddStep("update beatmap", () => { @@ -304,9 +303,9 @@ namespace osu.Game.Tests.Visual.SongSelect Beatmap.Value = manager.GetWorkingBeatmap(anotherBeatmap); }); - AddStep("return", () => songSelect.MakeCurrent()); - AddUntilStep("wait for current", () => songSelect.IsCurrentScreen()); - AddAssert("carousel updated", () => songSelect.Carousel.SelectedBeatmapInfo.Equals(Beatmap.Value.BeatmapInfo)); + AddStep("return", () => songSelect!.MakeCurrent()); + AddUntilStep("wait for current", () => songSelect!.IsCurrentScreen()); + AddAssert("carousel updated", () => songSelect!.Carousel.SelectedBeatmapInfo?.Equals(Beatmap.Value.BeatmapInfo) == true); } [Test] @@ -318,15 +317,15 @@ namespace osu.Game.Tests.Visual.SongSelect addRulesetImportStep(0); checkMusicPlaying(true); - AddStep("select first", () => songSelect.Carousel.SelectBeatmap(songSelect.Carousel.BeatmapSets.First().Beatmaps.First())); + AddStep("select first", () => songSelect!.Carousel.SelectBeatmap(songSelect!.Carousel.BeatmapSets.First().Beatmaps.First())); checkMusicPlaying(true); AddStep("manual pause", () => music.TogglePause()); checkMusicPlaying(false); - AddStep("select next difficulty", () => songSelect.Carousel.SelectNext(skipDifficulties: false)); + AddStep("select next difficulty", () => songSelect!.Carousel.SelectNext(skipDifficulties: false)); checkMusicPlaying(false); - AddStep("select next set", () => songSelect.Carousel.SelectNext()); + AddStep("select next set", () => songSelect!.Carousel.SelectNext()); checkMusicPlaying(true); } @@ -366,13 +365,13 @@ namespace osu.Game.Tests.Visual.SongSelect public void TestDummy() { createSongSelect(); - AddUntilStep("dummy selected", () => songSelect.CurrentBeatmap == defaultBeatmap); + AddUntilStep("dummy selected", () => songSelect!.CurrentBeatmap == defaultBeatmap); - AddUntilStep("dummy shown on wedge", () => songSelect.CurrentBeatmapDetailsBeatmap == defaultBeatmap); + AddUntilStep("dummy shown on wedge", () => songSelect!.CurrentBeatmapDetailsBeatmap == defaultBeatmap); addManyTestMaps(); - AddUntilStep("random map selected", () => songSelect.CurrentBeatmap != defaultBeatmap); + AddUntilStep("random map selected", () => songSelect!.CurrentBeatmap != defaultBeatmap); } [Test] @@ -381,7 +380,7 @@ namespace osu.Game.Tests.Visual.SongSelect createSongSelect(); addManyTestMaps(); - AddUntilStep("random map selected", () => songSelect.CurrentBeatmap != defaultBeatmap); + AddUntilStep("random map selected", () => songSelect!.CurrentBeatmap != defaultBeatmap); AddStep(@"Sort by Artist", () => config.SetValue(OsuSetting.SongSelectSortingMode, SortMode.Artist)); AddStep(@"Sort by Title", () => config.SetValue(OsuSetting.SongSelectSortingMode, SortMode.Title)); @@ -398,7 +397,7 @@ namespace osu.Game.Tests.Visual.SongSelect { createSongSelect(); addRulesetImportStep(2); - AddUntilStep("no selection", () => songSelect.Carousel.SelectedBeatmapInfo == null); + AddUntilStep("no selection", () => songSelect!.Carousel.SelectedBeatmapInfo == null); } [Test] @@ -408,13 +407,13 @@ namespace osu.Game.Tests.Visual.SongSelect changeRuleset(2); addRulesetImportStep(2); addRulesetImportStep(1); - AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmapInfo.Ruleset.OnlineID == 2); + AddUntilStep("has selection", () => songSelect!.Carousel.SelectedBeatmapInfo?.Ruleset.OnlineID == 2); changeRuleset(1); - AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmapInfo.Ruleset.OnlineID == 1); + AddUntilStep("has selection", () => songSelect!.Carousel.SelectedBeatmapInfo?.Ruleset.OnlineID == 1); changeRuleset(0); - AddUntilStep("no selection", () => songSelect.Carousel.SelectedBeatmapInfo == null); + AddUntilStep("no selection", () => songSelect!.Carousel.SelectedBeatmapInfo == null); } [Test] @@ -423,7 +422,7 @@ namespace osu.Game.Tests.Visual.SongSelect createSongSelect(); changeRuleset(0); - Live original = null!; + Live? original = null; int originalOnlineSetID = 0; AddStep(@"Sort by artist", () => config.SetValue(OsuSetting.SongSelectSortingMode, SortMode.Artist)); @@ -431,12 +430,17 @@ namespace osu.Game.Tests.Visual.SongSelect AddStep("import original", () => { original = manager.Import(new ImportTask(TestResources.GetQuickTestBeatmapForImport())).GetResultSafely(); - originalOnlineSetID = original!.Value.OnlineID; + + Debug.Assert(original != null); + + originalOnlineSetID = original.Value.OnlineID; }); // This will move the beatmap set to a different location in the carousel. AddStep("Update original with bogus info", () => { + Debug.Assert(original != null); + original.PerformWrite(set => { foreach (var beatmap in set.Beatmaps) @@ -457,13 +461,19 @@ namespace osu.Game.Tests.Visual.SongSelect manager.Import(testBeatmapSetInfo); }, 10); - AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmapInfo?.BeatmapSet?.OnlineID == originalOnlineSetID); + AddUntilStep("has selection", () => songSelect!.Carousel.SelectedBeatmapInfo?.BeatmapSet?.OnlineID == originalOnlineSetID); - Task> updateTask = null!; - AddStep("update beatmap", () => updateTask = manager.ImportAsUpdate(new ProgressNotification(), new ImportTask(TestResources.GetQuickTestBeatmapForImport()), original.Value)); + Task?> updateTask = null!; + + AddStep("update beatmap", () => + { + Debug.Assert(original != null); + + updateTask = manager.ImportAsUpdate(new ProgressNotification(), new ImportTask(TestResources.GetQuickTestBeatmapForImport()), original.Value); + }); AddUntilStep("wait for update completion", () => updateTask.IsCompleted); - AddUntilStep("retained selection", () => songSelect.Carousel.SelectedBeatmapInfo?.BeatmapSet?.OnlineID == originalOnlineSetID); + AddUntilStep("retained selection", () => songSelect!.Carousel.SelectedBeatmapInfo?.BeatmapSet?.OnlineID == originalOnlineSetID); } [Test] @@ -473,13 +483,13 @@ namespace osu.Game.Tests.Visual.SongSelect changeRuleset(2); addRulesetImportStep(2); - AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmapInfo.Ruleset.OnlineID == 2); + AddUntilStep("has selection", () => songSelect!.Carousel.SelectedBeatmapInfo?.Ruleset.OnlineID == 2); addRulesetImportStep(0); addRulesetImportStep(0); addRulesetImportStep(0); - BeatmapInfo target = null; + BeatmapInfo? target = null; AddStep("select beatmap/ruleset externally", () => { @@ -490,10 +500,10 @@ namespace osu.Game.Tests.Visual.SongSelect Beatmap.Value = manager.GetWorkingBeatmap(target); }); - AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmapInfo.Equals(target)); + AddUntilStep("has selection", () => songSelect!.Carousel.SelectedBeatmapInfo?.Equals(target) == true); // this is an important check, to make sure updateComponentFromBeatmap() was actually run - AddUntilStep("selection shown on wedge", () => songSelect.CurrentBeatmapDetailsBeatmap.BeatmapInfo.MatchesOnlineID(target)); + AddUntilStep("selection shown on wedge", () => songSelect!.CurrentBeatmapDetailsBeatmap.BeatmapInfo.MatchesOnlineID(target)); } [Test] @@ -503,13 +513,13 @@ namespace osu.Game.Tests.Visual.SongSelect changeRuleset(2); addRulesetImportStep(2); - AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmapInfo.Ruleset.OnlineID == 2); + AddUntilStep("has selection", () => songSelect!.Carousel.SelectedBeatmapInfo?.Ruleset.OnlineID == 2); addRulesetImportStep(0); addRulesetImportStep(0); addRulesetImportStep(0); - BeatmapInfo target = null; + BeatmapInfo? target = null; AddStep("select beatmap/ruleset externally", () => { @@ -520,12 +530,12 @@ namespace osu.Game.Tests.Visual.SongSelect Ruleset.Value = rulesets.AvailableRulesets.First(r => r.OnlineID == 0); }); - AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmapInfo.Equals(target)); + AddUntilStep("has selection", () => songSelect!.Carousel.SelectedBeatmapInfo?.Equals(target) == true); AddUntilStep("has correct ruleset", () => Ruleset.Value.OnlineID == 0); // this is an important check, to make sure updateComponentFromBeatmap() was actually run - AddUntilStep("selection shown on wedge", () => songSelect.CurrentBeatmapDetailsBeatmap.BeatmapInfo.MatchesOnlineID(target)); + AddUntilStep("selection shown on wedge", () => songSelect!.CurrentBeatmapDetailsBeatmap.BeatmapInfo.MatchesOnlineID(target)); } [Test] @@ -543,12 +553,12 @@ namespace osu.Game.Tests.Visual.SongSelect AddStep("change ruleset", () => { SelectedMods.ValueChanged += onModChange; - songSelect.Ruleset.ValueChanged += onRulesetChange; + songSelect!.Ruleset.ValueChanged += onRulesetChange; Ruleset.Value = new TaikoRuleset().RulesetInfo; SelectedMods.ValueChanged -= onModChange; - songSelect.Ruleset.ValueChanged -= onRulesetChange; + songSelect!.Ruleset.ValueChanged -= onRulesetChange; }); AddAssert("mods changed before ruleset", () => modChangeIndex < rulesetChangeIndex); @@ -579,18 +589,18 @@ namespace osu.Game.Tests.Visual.SongSelect { createSongSelect(); addManyTestMaps(); - AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmapInfo != null); + AddUntilStep("has selection", () => songSelect!.Carousel.SelectedBeatmapInfo != null); bool startRequested = false; AddStep("set filter and finalize", () => { - songSelect.StartRequested = () => startRequested = true; + songSelect!.StartRequested = () => startRequested = true; - songSelect.Carousel.Filter(new FilterCriteria { SearchText = "somestringthatshouldn'tbematchable" }); - songSelect.FinaliseSelection(); + songSelect!.Carousel.Filter(new FilterCriteria { SearchText = "somestringthatshouldn'tbematchable" }); + songSelect!.FinaliseSelection(); - songSelect.StartRequested = null; + songSelect!.StartRequested = null; }); AddAssert("start not requested", () => !startRequested); @@ -610,15 +620,15 @@ namespace osu.Game.Tests.Visual.SongSelect // used for filter check below AddStep("allow convert display", () => config.SetValue(OsuSetting.ShowConvertedBeatmaps, true)); - AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmapInfo != null); + AddUntilStep("has selection", () => songSelect!.Carousel.SelectedBeatmapInfo != null); - AddStep("set filter text", () => songSelect.FilterControl.ChildrenOfType().First().Text = "nonono"); + AddStep("set filter text", () => songSelect!.FilterControl.ChildrenOfType().First().Text = "nonono"); AddUntilStep("dummy selected", () => Beatmap.Value is DummyWorkingBeatmap); - AddUntilStep("has no selection", () => songSelect.Carousel.SelectedBeatmapInfo == null); + AddUntilStep("has no selection", () => songSelect!.Carousel.SelectedBeatmapInfo == null); - BeatmapInfo target = null; + BeatmapInfo? target = null; int targetRuleset = differentRuleset ? 1 : 0; @@ -632,24 +642,24 @@ namespace osu.Game.Tests.Visual.SongSelect Beatmap.Value = manager.GetWorkingBeatmap(target); }); - AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmapInfo != null); + AddUntilStep("has selection", () => songSelect!.Carousel.SelectedBeatmapInfo != null); AddAssert("selected only shows expected ruleset (plus converts)", () => { - var selectedPanel = songSelect.Carousel.ChildrenOfType().First(s => s.Item.State.Value == CarouselItemState.Selected); + var selectedPanel = songSelect!.Carousel.ChildrenOfType().First(s => s.Item.State.Value == CarouselItemState.Selected); // special case for converts checked here. return selectedPanel.ChildrenOfType().All(i => i.IsFiltered || i.Item.BeatmapInfo.Ruleset.OnlineID == targetRuleset || i.Item.BeatmapInfo.Ruleset.OnlineID == 0); }); - AddUntilStep("carousel has correct", () => songSelect.Carousel.SelectedBeatmapInfo?.MatchesOnlineID(target) == true); + AddUntilStep("carousel has correct", () => songSelect!.Carousel.SelectedBeatmapInfo?.MatchesOnlineID(target) == true); AddUntilStep("game has correct", () => Beatmap.Value.BeatmapInfo.MatchesOnlineID(target)); - AddStep("reset filter text", () => songSelect.FilterControl.ChildrenOfType().First().Text = string.Empty); + AddStep("reset filter text", () => songSelect!.FilterControl.ChildrenOfType().First().Text = string.Empty); AddAssert("game still correct", () => Beatmap.Value?.BeatmapInfo.MatchesOnlineID(target) == true); - AddAssert("carousel still correct", () => songSelect.Carousel.SelectedBeatmapInfo.MatchesOnlineID(target)); + AddAssert("carousel still correct", () => songSelect!.Carousel.SelectedBeatmapInfo.MatchesOnlineID(target)); } [Test] @@ -662,15 +672,15 @@ namespace osu.Game.Tests.Visual.SongSelect changeRuleset(0); - AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmapInfo != null); + AddUntilStep("has selection", () => songSelect!.Carousel.SelectedBeatmapInfo != null); - AddStep("set filter text", () => songSelect.FilterControl.ChildrenOfType().First().Text = "nonono"); + AddStep("set filter text", () => songSelect!.FilterControl.ChildrenOfType().First().Text = "nonono"); AddUntilStep("dummy selected", () => Beatmap.Value is DummyWorkingBeatmap); - AddUntilStep("has no selection", () => songSelect.Carousel.SelectedBeatmapInfo == null); + AddUntilStep("has no selection", () => songSelect!.Carousel.SelectedBeatmapInfo == null); - BeatmapInfo target = null; + BeatmapInfo? target = null; AddStep("select beatmap externally", () => { @@ -682,15 +692,15 @@ namespace osu.Game.Tests.Visual.SongSelect Beatmap.Value = manager.GetWorkingBeatmap(target); }); - AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmapInfo != null); + AddUntilStep("has selection", () => songSelect!.Carousel.SelectedBeatmapInfo != null); - AddUntilStep("carousel has correct", () => songSelect.Carousel.SelectedBeatmapInfo?.MatchesOnlineID(target) == true); + AddUntilStep("carousel has correct", () => songSelect!.Carousel.SelectedBeatmapInfo?.MatchesOnlineID(target) == true); AddUntilStep("game has correct", () => Beatmap.Value.BeatmapInfo.MatchesOnlineID(target)); - AddStep("set filter text", () => songSelect.FilterControl.ChildrenOfType().First().Text = "nononoo"); + AddStep("set filter text", () => songSelect!.FilterControl.ChildrenOfType().First().Text = "nononoo"); AddUntilStep("game lost selection", () => Beatmap.Value is DummyWorkingBeatmap); - AddAssert("carousel lost selection", () => songSelect.Carousel.SelectedBeatmapInfo == null); + AddAssert("carousel lost selection", () => songSelect!.Carousel.SelectedBeatmapInfo == null); } [Test] @@ -711,11 +721,11 @@ namespace osu.Game.Tests.Visual.SongSelect AddUntilStep("wait for player", () => Stack.CurrentScreen is PlayerLoader); - AddAssert("autoplay selected", () => songSelect.Mods.Value.Single() is ModAutoplay); + AddAssert("autoplay selected", () => songSelect!.Mods.Value.Single() is ModAutoplay); - AddUntilStep("wait for return to ss", () => songSelect.IsCurrentScreen()); + AddUntilStep("wait for return to ss", () => songSelect!.IsCurrentScreen()); - AddAssert("no mods selected", () => songSelect.Mods.Value.Count == 0); + AddAssert("no mods selected", () => songSelect!.Mods.Value.Count == 0); } [Test] @@ -738,11 +748,11 @@ namespace osu.Game.Tests.Visual.SongSelect AddUntilStep("wait for player", () => Stack.CurrentScreen is PlayerLoader); - AddAssert("autoplay selected", () => songSelect.Mods.Value.Single() is ModAutoplay); + AddAssert("autoplay selected", () => songSelect!.Mods.Value.Single() is ModAutoplay); - AddUntilStep("wait for return to ss", () => songSelect.IsCurrentScreen()); + AddUntilStep("wait for return to ss", () => songSelect!.IsCurrentScreen()); - AddAssert("autoplay still selected", () => songSelect.Mods.Value.Single() is ModAutoplay); + AddAssert("autoplay still selected", () => songSelect!.Mods.Value.Single() is ModAutoplay); } [Test] @@ -765,11 +775,11 @@ namespace osu.Game.Tests.Visual.SongSelect AddUntilStep("wait for player", () => Stack.CurrentScreen is PlayerLoader); - AddAssert("only autoplay selected", () => songSelect.Mods.Value.Single() is ModAutoplay); + AddAssert("only autoplay selected", () => songSelect!.Mods.Value.Single() is ModAutoplay); - AddUntilStep("wait for return to ss", () => songSelect.IsCurrentScreen()); + AddUntilStep("wait for return to ss", () => songSelect!.IsCurrentScreen()); - AddAssert("relax returned", () => songSelect.Mods.Value.Single() is ModRelax); + AddAssert("relax returned", () => songSelect!.Mods.Value.Single() is ModRelax); } [Test] @@ -778,10 +788,10 @@ namespace osu.Game.Tests.Visual.SongSelect Guid? previousID = null; createSongSelect(); addRulesetImportStep(0); - AddStep("Move to last difficulty", () => songSelect.Carousel.SelectBeatmap(songSelect.Carousel.BeatmapSets.First().Beatmaps.Last())); - AddStep("Store current ID", () => previousID = songSelect.Carousel.SelectedBeatmapInfo.ID); - AddStep("Hide first beatmap", () => manager.Hide(songSelect.Carousel.SelectedBeatmapSet.Beatmaps.First())); - AddAssert("Selected beatmap has not changed", () => songSelect.Carousel.SelectedBeatmapInfo.ID == previousID); + AddStep("Move to last difficulty", () => songSelect!.Carousel.SelectBeatmap(songSelect!.Carousel.BeatmapSets.First().Beatmaps.Last())); + AddStep("Store current ID", () => previousID = songSelect!.Carousel.SelectedBeatmapInfo!.ID); + AddStep("Hide first beatmap", () => manager.Hide(songSelect!.Carousel.SelectedBeatmapSet!.Beatmaps.First())); + AddAssert("Selected beatmap has not changed", () => songSelect!.Carousel.SelectedBeatmapInfo?.ID == previousID); } [Test] @@ -792,17 +802,24 @@ namespace osu.Game.Tests.Visual.SongSelect AddUntilStep("wait for selection", () => !Beatmap.IsDefault); - DrawableCarouselBeatmapSet set = null; + DrawableCarouselBeatmapSet set = null!; AddStep("Find the DrawableCarouselBeatmapSet", () => { - set = songSelect.Carousel.ChildrenOfType().First(); + set = songSelect!.Carousel.ChildrenOfType().First(); }); - FilterableDifficultyIcon difficultyIcon = null; + FilterableDifficultyIcon difficultyIcon = null!; + AddUntilStep("Find an icon", () => { - return (difficultyIcon = set.ChildrenOfType() - .FirstOrDefault(icon => getDifficultyIconIndex(set, icon) != getCurrentBeatmapIndex())) != null; + var foundIcon = set.ChildrenOfType() + .FirstOrDefault(icon => getDifficultyIconIndex(set, icon) != getCurrentBeatmapIndex()); + + if (foundIcon == null) + return false; + + difficultyIcon = foundIcon; + return true; }); AddStep("Click on a difficulty", () => @@ -815,21 +832,24 @@ namespace osu.Game.Tests.Visual.SongSelect AddAssert("Selected beatmap correct", () => getCurrentBeatmapIndex() == getDifficultyIconIndex(set, difficultyIcon)); double? maxBPM = null; - AddStep("Filter some difficulties", () => songSelect.Carousel.Filter(new FilterCriteria + AddStep("Filter some difficulties", () => songSelect!.Carousel.Filter(new FilterCriteria { BPM = new FilterCriteria.OptionalRange { - Min = maxBPM = songSelect.Carousel.SelectedBeatmapSet.MaxBPM, + Min = maxBPM = songSelect!.Carousel.SelectedBeatmapSet!.MaxBPM, IsLowerInclusive = true } })); - BeatmapInfo filteredBeatmap = null; - FilterableDifficultyIcon filteredIcon = null; + BeatmapInfo? filteredBeatmap = null; + FilterableDifficultyIcon? filteredIcon = null; AddStep("Get filtered icon", () => { - var selectedSet = songSelect.Carousel.SelectedBeatmapSet; + var selectedSet = songSelect!.Carousel.SelectedBeatmapSet; + + Debug.Assert(selectedSet != null); + filteredBeatmap = selectedSet.Beatmaps.First(b => b.BPM < maxBPM); int filteredBeatmapIndex = getBeatmapIndex(selectedSet, filteredBeatmap); filteredIcon = set.ChildrenOfType().ElementAt(filteredBeatmapIndex); @@ -842,7 +862,7 @@ namespace osu.Game.Tests.Visual.SongSelect InputManager.Click(MouseButton.Left); }); - AddAssert("Selected beatmap correct", () => songSelect.Carousel.SelectedBeatmapInfo.Equals(filteredBeatmap)); + AddAssert("Selected beatmap correct", () => songSelect!.Carousel.SelectedBeatmapInfo?.Equals(filteredBeatmap) == true); } [Test] @@ -907,14 +927,14 @@ namespace osu.Game.Tests.Visual.SongSelect manager.Import(TestResources.CreateTestBeatmapSetInfo(3, usableRulesets)); }); - DrawableCarouselBeatmapSet set = null; + DrawableCarouselBeatmapSet? set = null; AddUntilStep("Find the DrawableCarouselBeatmapSet", () => { - set = songSelect.Carousel.ChildrenOfType().FirstOrDefault(); + set = songSelect!.Carousel.ChildrenOfType().FirstOrDefault(); return set != null; }); - FilterableDifficultyIcon difficultyIcon = null; + FilterableDifficultyIcon? difficultyIcon = null; AddUntilStep("Find an icon for different ruleset", () => { difficultyIcon = set.ChildrenOfType() @@ -937,7 +957,7 @@ namespace osu.Game.Tests.Visual.SongSelect AddUntilStep("Check ruleset changed to mania", () => Ruleset.Value.OnlineID == 3); - AddAssert("Selected beatmap still same set", () => songSelect.Carousel.SelectedBeatmapInfo.BeatmapSet?.OnlineID == previousSetID); + AddAssert("Selected beatmap still same set", () => songSelect!.Carousel.SelectedBeatmapInfo?.BeatmapSet?.OnlineID == previousSetID); AddAssert("Selected beatmap is mania", () => Beatmap.Value.BeatmapInfo.Ruleset.OnlineID == 3); } @@ -948,7 +968,7 @@ namespace osu.Game.Tests.Visual.SongSelect createSongSelect(); - BeatmapSetInfo imported = null; + BeatmapSetInfo? imported = null; AddStep("import huge difficulty count map", () => { @@ -956,20 +976,27 @@ namespace osu.Game.Tests.Visual.SongSelect imported = manager.Import(TestResources.CreateTestBeatmapSetInfo(50, usableRulesets))?.Value; }); - AddStep("select the first beatmap of import", () => Beatmap.Value = manager.GetWorkingBeatmap(imported.Beatmaps.First())); + AddStep("select the first beatmap of import", () => Beatmap.Value = manager.GetWorkingBeatmap(imported?.Beatmaps.First())); - DrawableCarouselBeatmapSet set = null; + DrawableCarouselBeatmapSet? set = null; AddUntilStep("Find the DrawableCarouselBeatmapSet", () => { - set = songSelect.Carousel.ChildrenOfType().FirstOrDefault(); + set = songSelect!.Carousel.ChildrenOfType().FirstOrDefault(); return set != null; }); - GroupedDifficultyIcon groupIcon = null; + GroupedDifficultyIcon groupIcon = null!; + AddUntilStep("Find group icon for different ruleset", () => { - return (groupIcon = set.ChildrenOfType() - .FirstOrDefault(icon => icon.Items.First().BeatmapInfo.Ruleset.OnlineID == 3)) != null; + var foundIcon = set.ChildrenOfType() + .FirstOrDefault(icon => icon.Items.First().BeatmapInfo.Ruleset.OnlineID == 3); + + if (foundIcon == null) + return false; + + groupIcon = foundIcon; + return true; }); AddAssert("Check ruleset is osu!", () => Ruleset.Value.OnlineID == 0); @@ -1004,7 +1031,7 @@ namespace osu.Game.Tests.Visual.SongSelect // this ruleset change should be overridden by the present. Ruleset.Value = getSwitchBeatmap().Ruleset; - songSelect.PresentScore(new ScoreInfo + songSelect!.PresentScore(new ScoreInfo { User = new APIUser { Username = "woo" }, BeatmapInfo = getPresentBeatmap(), @@ -1012,7 +1039,7 @@ namespace osu.Game.Tests.Visual.SongSelect }); }); - AddUntilStep("wait for results screen presented", () => !songSelect.IsCurrentScreen()); + AddUntilStep("wait for results screen presented", () => !songSelect!.IsCurrentScreen()); AddAssert("check beatmap is correct for score", () => Beatmap.Value.BeatmapInfo.MatchesOnlineID(getPresentBeatmap())); AddAssert("check ruleset is correct for score", () => Ruleset.Value.OnlineID == 0); @@ -1038,10 +1065,10 @@ namespace osu.Game.Tests.Visual.SongSelect // this beatmap change should be overridden by the present. Beatmap.Value = manager.GetWorkingBeatmap(getSwitchBeatmap()); - songSelect.PresentScore(TestResources.CreateTestScoreInfo(getPresentBeatmap())); + songSelect!.PresentScore(TestResources.CreateTestScoreInfo(getPresentBeatmap())); }); - AddUntilStep("wait for results screen presented", () => !songSelect.IsCurrentScreen()); + AddUntilStep("wait for results screen presented", () => !songSelect!.IsCurrentScreen()); AddAssert("check beatmap is correct for score", () => Beatmap.Value.BeatmapInfo.MatchesOnlineID(getPresentBeatmap())); AddAssert("check ruleset is correct for score", () => Ruleset.Value.OnlineID == 0); @@ -1054,23 +1081,29 @@ namespace osu.Game.Tests.Visual.SongSelect createSongSelect(); AddStep("toggle mod overlay on", () => InputManager.Key(Key.F1)); - AddUntilStep("mod overlay shown", () => songSelect.ModSelect.State.Value == Visibility.Visible); + AddUntilStep("mod overlay shown", () => songSelect!.ModSelect.State.Value == Visibility.Visible); AddStep("toggle mod overlay off", () => InputManager.Key(Key.F1)); - AddUntilStep("mod overlay hidden", () => songSelect.ModSelect.State.Value == Visibility.Hidden); + AddUntilStep("mod overlay hidden", () => songSelect!.ModSelect.State.Value == Visibility.Hidden); } private void waitForInitialSelection() { AddUntilStep("wait for initial selection", () => !Beatmap.IsDefault); - AddUntilStep("wait for difficulty panels visible", () => songSelect.Carousel.ChildrenOfType().Any()); + AddUntilStep("wait for difficulty panels visible", () => songSelect!.Carousel.ChildrenOfType().Any()); } private int getBeatmapIndex(BeatmapSetInfo set, BeatmapInfo info) => set.Beatmaps.IndexOf(info); - private NoResultsPlaceholder getPlaceholder() => songSelect.ChildrenOfType().FirstOrDefault(); + private NoResultsPlaceholder? getPlaceholder() => songSelect!.ChildrenOfType().FirstOrDefault(); - private int getCurrentBeatmapIndex() => getBeatmapIndex(songSelect.Carousel.SelectedBeatmapSet, songSelect.Carousel.SelectedBeatmapInfo); + private int getCurrentBeatmapIndex() + { + Debug.Assert(songSelect!.Carousel.SelectedBeatmapSet != null); + Debug.Assert(songSelect!.Carousel.SelectedBeatmapInfo != null); + + return getBeatmapIndex(songSelect!.Carousel.SelectedBeatmapSet, songSelect!.Carousel.SelectedBeatmapInfo); + } private int getDifficultyIconIndex(DrawableCarouselBeatmapSet set, FilterableDifficultyIcon icon) { @@ -1079,14 +1112,14 @@ namespace osu.Game.Tests.Visual.SongSelect private void addRulesetImportStep(int id) { - Live imported = null; + Live? imported = null; AddStep($"import test map for ruleset {id}", () => imported = importForRuleset(id)); // This is specifically for cases where the add is happening post song select load. // For cases where song select is null, the assertions are provided by the load checks. - AddUntilStep("wait for imported to arrive in carousel", () => songSelect == null || songSelect.Carousel.BeatmapSets.Any(s => s.ID == imported?.ID)); + AddUntilStep("wait for imported to arrive in carousel", () => songSelect == null || songSelect!.Carousel.BeatmapSets.Any(s => s.ID == imported?.ID)); } - private Live importForRuleset(int id) => manager.Import(TestResources.CreateTestBeatmapSetInfo(3, rulesets.AvailableRulesets.Where(r => r.OnlineID == id).ToArray())); + private Live? importForRuleset(int id) => manager.Import(TestResources.CreateTestBeatmapSetInfo(3, rulesets.AvailableRulesets.Where(r => r.OnlineID == id).ToArray())); private void checkMusicPlaying(bool playing) => AddUntilStep($"music {(playing ? "" : "not ")}playing", () => music.IsPlaying == playing); @@ -1098,8 +1131,8 @@ namespace osu.Game.Tests.Visual.SongSelect private void createSongSelect() { AddStep("create song select", () => LoadScreen(songSelect = new TestSongSelect())); - AddUntilStep("wait for present", () => songSelect.IsCurrentScreen()); - AddUntilStep("wait for carousel loaded", () => songSelect.Carousel.IsAlive); + AddUntilStep("wait for present", () => songSelect!.IsCurrentScreen()); + AddUntilStep("wait for carousel loaded", () => songSelect!.Carousel.IsAlive); } /// @@ -1123,12 +1156,14 @@ namespace osu.Game.Tests.Visual.SongSelect protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing); - rulesets?.Dispose(); + + if (rulesets.IsNotNull()) + rulesets.Dispose(); } private class TestSongSelect : PlaySongSelect { - public Action StartRequested; + public Action? StartRequested; public new Bindable Ruleset => base.Ruleset; From 7b079c134edae38793d3c98cd14ff2f205888525 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 8 Sep 2022 15:48:04 +0900 Subject: [PATCH 1474/1528] Update test to actually test what was intended --- .../Visual/Gameplay/TestSceneDrawableStoryboardSprite.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneDrawableStoryboardSprite.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneDrawableStoryboardSprite.cs index 5c9e9043a7..54b0bc2080 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneDrawableStoryboardSprite.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneDrawableStoryboardSprite.cs @@ -80,7 +80,7 @@ namespace osu.Game.Tests.Visual.Gameplay AddStep("create sprites", () => SetContents(_ => createSprite(lookup_name, Anchor.TopLeft, Vector2.Zero))); AddAssert("sprites present", () => sprites.All(s => s.IsPresent)); AddStep("scale sprite", () => sprites.ForEach(s => s.VectorScale = new Vector2(0, 1))); - AddAssert("sprites not present", () => sprites.All(s => s.IsPresent)); + AddAssert("sprites not present", () => !sprites.All(s => s.IsPresent)); } [Test] From 9ead5e59d3262d1e18ec9ba5dce893f275385d0e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 8 Sep 2022 15:51:15 +0900 Subject: [PATCH 1475/1528] Fix incorrectly displaying minimum value in placeholder messaging --- osu.Game/Screens/Select/NoResultsPlaceholder.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Select/NoResultsPlaceholder.cs b/osu.Game/Screens/Select/NoResultsPlaceholder.cs index f44aa01588..73b53defe0 100644 --- a/osu.Game/Screens/Select/NoResultsPlaceholder.cs +++ b/osu.Game/Screens/Select/NoResultsPlaceholder.cs @@ -127,7 +127,7 @@ namespace osu.Game.Screens.Select config.SetValue(OsuSetting.DisplayStarsMaximum, 10.1); }); - string lowerStar = filter.UserStarDifficulty.Min == null ? "0,0" : $"{filter.UserStarDifficulty.Min:N1}"; + string lowerStar = $"{filter.UserStarDifficulty.Min ?? 0:N1}"; string upperStar = filter.UserStarDifficulty.Max == null ? "∞" : $"{filter.UserStarDifficulty.Max:N1}"; textFlow.AddText($" the {lowerStar} - {upperStar} star difficulty filter."); From d523a2ac339c88ade0176df1d9dbe26b678cbc7e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 8 Sep 2022 15:53:08 +0900 Subject: [PATCH 1476/1528] Rename default value field and make `private` --- .../Select/DifficultyRangeFilterControl.cs | 20 ++++++++++++------- 1 file changed, 13 insertions(+), 7 deletions(-) diff --git a/osu.Game/Screens/Select/DifficultyRangeFilterControl.cs b/osu.Game/Screens/Select/DifficultyRangeFilterControl.cs index eb5a797ac0..45e7ff4caa 100644 --- a/osu.Game/Screens/Select/DifficultyRangeFilterControl.cs +++ b/osu.Game/Screens/Select/DifficultyRangeFilterControl.cs @@ -65,7 +65,10 @@ namespace osu.Game.Screens.Select private class MinimumStarsSlider : StarsSlider { - public MinimumStarsSlider() : base("0") { } + public MinimumStarsSlider() + : base("0") + { + } public override LocalisableString TooltipText => Current.Value.ToString(@"0.## stars"); @@ -86,7 +89,10 @@ namespace osu.Game.Screens.Select private class MaximumStarsSlider : StarsSlider { - public MaximumStarsSlider() : base("∞") { } + public MaximumStarsSlider() + : base("∞") + { + } protected override void LoadComplete() { @@ -102,15 +108,15 @@ namespace osu.Game.Screens.Select private class StarsSlider : OsuSliderBar { + private readonly string defaultString; + public override LocalisableString TooltipText => Current.IsDefault ? UserInterfaceStrings.NoLimit : Current.Value.ToString(@"0.## stars"); - protected readonly string DefaultValue; - - public StarsSlider(string defaultValue) + protected StarsSlider(string defaultString) { - DefaultValue = defaultValue; + this.defaultString = defaultString; } protected override bool OnHover(HoverEvent e) @@ -138,7 +144,7 @@ namespace osu.Game.Screens.Select Current.BindValueChanged(current => { - currentDisplay.Text = current.NewValue != Current.Default ? current.NewValue.ToString("N1") : DefaultValue; + currentDisplay.Text = current.NewValue != Current.Default ? current.NewValue.ToString("N1") : defaultString; }, true); } } From 9e42d6167fdd630c360ec6706a6cc5f20f9ce836 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 8 Sep 2022 16:07:21 +0900 Subject: [PATCH 1477/1528] Fix tournament match scores resetting if `StartMatch` is called on an in-progress match --- osu.Game.Tournament/Models/TournamentMatch.cs | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/osu.Game.Tournament/Models/TournamentMatch.cs b/osu.Game.Tournament/Models/TournamentMatch.cs index 2f72dc9257..97c2060f2c 100644 --- a/osu.Game.Tournament/Models/TournamentMatch.cs +++ b/osu.Game.Tournament/Models/TournamentMatch.cs @@ -106,13 +106,16 @@ namespace osu.Game.Tournament.Models } /// - /// Initialise this match with zeroed scores. Will be a noop if either team is not present. + /// Initialise this match with zeroed scores. Will be a noop if either team is not present or if either of the scores are non-zero. /// public void StartMatch() { if (Team1.Value == null || Team2.Value == null) return; + if (Team1Score.Value > 0 || Team2Score.Value > 0) + return; + Team1Score.Value = 0; Team2Score.Value = 0; } From b0b4da533a399327da175f01da06668f821b95e9 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 8 Sep 2022 16:59:20 +0900 Subject: [PATCH 1478/1528] Expose gameplay adjustments via MultiSpectatorPlayer instead --- .../Multiplayer/Spectate/MultiSpectatorPlayer.cs | 14 ++++---------- .../Multiplayer/Spectate/MultiSpectatorScreen.cs | 2 +- .../OnlinePlay/Multiplayer/Spectate/PlayerArea.cs | 8 ++++++++ .../Multiplayer/Spectate/SpectatorPlayerClock.cs | 3 --- 4 files changed, 13 insertions(+), 14 deletions(-) diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorPlayer.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorPlayer.cs index 7e910b7946..32d0e66d90 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorPlayer.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorPlayer.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; +using osu.Framework.Audio; using osu.Game.Beatmaps; using osu.Game.Scoring; using osu.Game.Screens.Play; @@ -13,6 +14,8 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate /// public class MultiSpectatorPlayer : SpectatorPlayer { + public IAdjustableAudioComponent GameplayAdjustments => GameplayClockContainer.GameplayAdjustments; + private readonly SpectatorPlayerClock spectatorPlayerClock; /// @@ -53,15 +56,6 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate } protected override GameplayClockContainer CreateGameplayClockContainer(WorkingBeatmap beatmap, double gameplayStart) - { - var gameplayClockContainer = new GameplayClockContainer(spectatorPlayerClock); - - // Directionality is important, as BindAdjustments is... not actually a bidirectional bind... - // We want to ensure that any adjustments applied by the Player instance are applied to the SpectatorPlayerClock - // so they can be consumed by the spectator screen (and applied to the master clock / track). - spectatorPlayerClock.GameplayAdjustments.BindAdjustments(gameplayClockContainer.GameplayAdjustments); - - return gameplayClockContainer; - } + => new GameplayClockContainer(spectatorPlayerClock); } } diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs index b7c07372dc..617977bdde 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs @@ -189,7 +189,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate if (boundAdjustments != null) masterClockContainer.GameplayAdjustments.UnbindAdjustments(boundAdjustments); - boundAdjustments = first.SpectatorPlayerClock.GameplayAdjustments; + boundAdjustments = first.GameplayAdjustments; masterClockContainer.GameplayAdjustments.BindAdjustments(boundAdjustments); } diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/PlayerArea.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/PlayerArea.cs index 36f6631ebf..8ecb5adb76 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/PlayerArea.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/PlayerArea.cs @@ -42,6 +42,11 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate /// public readonly SpectatorPlayerClock SpectatorPlayerClock; + /// + /// The gameplay adjustments applied by the loaded in this area. + /// + public readonly AudioAdjustments GameplayAdjustments = new AudioAdjustments(); + /// /// The currently-loaded score. /// @@ -97,6 +102,9 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate { var player = new MultiSpectatorPlayer(Score, SpectatorPlayerClock); player.OnGameplayStarted += () => OnGameplayStarted?.Invoke(); + + GameplayAdjustments.BindAdjustments(player.GameplayAdjustments); + return player; })); diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/SpectatorPlayerClock.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/SpectatorPlayerClock.cs index 5667be1f4b..45615d4e19 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/SpectatorPlayerClock.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/SpectatorPlayerClock.cs @@ -2,7 +2,6 @@ // See the LICENCE file in the repository root for full licence text. using System; -using osu.Framework.Audio; using osu.Framework.Timing; using osu.Game.Screens.Play; @@ -20,8 +19,6 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate private readonly GameplayClockContainer masterClock; - public readonly AudioAdjustments GameplayAdjustments = new AudioAdjustments(); - public double CurrentTime { get; private set; } /// From ed81297611bbe18d3df0beba6b6e07448df0b282 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 8 Sep 2022 16:48:43 +0900 Subject: [PATCH 1479/1528] Fix playlist items showing download button briefly during initial local presence checks --- .../Beatmaps/TestSceneBeatmapCardDownloadButton.cs | 2 ++ .../Gameplay/TestScenePlayerLocalScoreImport.cs | 4 +++- .../Visual/Gameplay/TestSceneReplayDownloadButton.cs | 2 +- .../Drawables/Cards/Buttons/DownloadButton.cs | 12 ++++++++---- osu.Game/Online/DownloadState.cs | 1 + .../Rooms/OnlinePlayBeatmapAvailabilityTracker.cs | 1 + .../Screens/OnlinePlay/DrawableRoomPlaylistItem.cs | 4 ++++ osu.Game/Screens/Play/SaveFailedScoreButton.cs | 3 +-- 8 files changed, 21 insertions(+), 8 deletions(-) diff --git a/osu.Game.Tests/Visual/Beatmaps/TestSceneBeatmapCardDownloadButton.cs b/osu.Game.Tests/Visual/Beatmaps/TestSceneBeatmapCardDownloadButton.cs index 3308ffe714..10515fd95f 100644 --- a/osu.Game.Tests/Visual/Beatmaps/TestSceneBeatmapCardDownloadButton.cs +++ b/osu.Game.Tests/Visual/Beatmaps/TestSceneBeatmapCardDownloadButton.cs @@ -9,6 +9,7 @@ using osu.Framework.Graphics; using osu.Game.Beatmaps; using osu.Game.Beatmaps.Drawables.Cards.Buttons; using osu.Game.Configuration; +using osu.Game.Online; using osu.Game.Online.API.Requests.Responses; using osu.Game.Overlays; using osu.Game.Resources.Localisation.Web; @@ -58,6 +59,7 @@ namespace osu.Game.Tests.Visual.Beatmaps { Anchor = Anchor.Centre, Origin = Anchor.Centre, + State = { Value = DownloadState.NotDownloaded }, Scale = new Vector2(2) }; }); diff --git a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLocalScoreImport.cs b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLocalScoreImport.cs index f3e436e31f..247b822dc3 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLocalScoreImport.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLocalScoreImport.cs @@ -81,9 +81,11 @@ namespace osu.Game.Tests.Visual.Gameplay CreateTest(); AddUntilStep("fail screen displayed", () => Player.ChildrenOfType().First().State.Value == Visibility.Visible); + AddUntilStep("wait for button clickable", () => Player.ChildrenOfType().First().ChildrenOfType().First().Enabled.Value); + AddUntilStep("score not in database", () => Realm.Run(r => r.Find(Player.Score.ScoreInfo.ID) == null)); AddStep("click save button", () => Player.ChildrenOfType().First().ChildrenOfType().First().TriggerClick()); - AddUntilStep("score not in database", () => Realm.Run(r => r.Find(Player.Score.ScoreInfo.ID) != null)); + AddUntilStep("score in database", () => Realm.Run(r => r.Find(Player.Score.ScoreInfo.ID) != null)); } [Test] diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneReplayDownloadButton.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneReplayDownloadButton.cs index 9d70d1ef33..cd227630c1 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneReplayDownloadButton.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneReplayDownloadButton.cs @@ -202,7 +202,7 @@ namespace osu.Game.Tests.Visual.Gameplay AddUntilStep("wait for load", () => downloadButton.IsLoaded); - AddAssert("state is not downloaded", () => downloadButton.State.Value == DownloadState.NotDownloaded); + AddAssert("state is unknown", () => downloadButton.State.Value == DownloadState.Unknown); AddAssert("button is not enabled", () => !downloadButton.ChildrenOfType().First().Enabled.Value); } diff --git a/osu.Game/Beatmaps/Drawables/Cards/Buttons/DownloadButton.cs b/osu.Game/Beatmaps/Drawables/Cards/Buttons/DownloadButton.cs index fdb43cb47e..1b15b2498c 100644 --- a/osu.Game/Beatmaps/Drawables/Cards/Buttons/DownloadButton.cs +++ b/osu.Game/Beatmaps/Drawables/Cards/Buttons/DownloadButton.cs @@ -17,8 +17,7 @@ namespace osu.Game.Beatmaps.Drawables.Cards.Buttons { public class DownloadButton : BeatmapCardIconButton { - public IBindable State => state; - private readonly Bindable state = new Bindable(); + public Bindable State { get; } = new Bindable(); private readonly APIBeatmapSet beatmapSet; @@ -48,14 +47,19 @@ namespace osu.Game.Beatmaps.Drawables.Cards.Buttons { base.LoadComplete(); preferNoVideo.BindValueChanged(_ => updateState()); - state.BindValueChanged(_ => updateState(), true); + State.BindValueChanged(_ => updateState(), true); FinishTransforms(true); } private void updateState() { - switch (state.Value) + switch (State.Value) { + case DownloadState.Unknown: + Action = null; + TooltipText = string.Empty; + break; + case DownloadState.Downloading: case DownloadState.Importing: Action = null; diff --git a/osu.Game/Online/DownloadState.cs b/osu.Game/Online/DownloadState.cs index a58c40d16a..f4ecb28b90 100644 --- a/osu.Game/Online/DownloadState.cs +++ b/osu.Game/Online/DownloadState.cs @@ -5,6 +5,7 @@ namespace osu.Game.Online { public enum DownloadState { + Unknown, NotDownloaded, Downloading, Importing, diff --git a/osu.Game/Online/Rooms/OnlinePlayBeatmapAvailabilityTracker.cs b/osu.Game/Online/Rooms/OnlinePlayBeatmapAvailabilityTracker.cs index bb8ec4f6ff..7f8f9703e4 100644 --- a/osu.Game/Online/Rooms/OnlinePlayBeatmapAvailabilityTracker.cs +++ b/osu.Game/Online/Rooms/OnlinePlayBeatmapAvailabilityTracker.cs @@ -114,6 +114,7 @@ namespace osu.Game.Online.Rooms switch (downloadTracker.State.Value) { + case DownloadState.Unknown: case DownloadState.NotDownloaded: availability.Value = BeatmapAvailability.NotDownloaded(); break; diff --git a/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs b/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs index beecd56b52..bda616d5c3 100644 --- a/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs +++ b/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs @@ -561,6 +561,10 @@ namespace osu.Game.Screens.OnlinePlay { switch (state.NewValue) { + case DownloadState.Unknown: + // Ignore initial state to ensure the button doesn't briefly appear. + break; + case DownloadState.LocallyAvailable: // Perform a local query of the beatmap by beatmap checksum, and reset the state if not matching. if (beatmapManager.QueryBeatmap(b => b.MD5Hash == beatmap.MD5Hash) == null) diff --git a/osu.Game/Screens/Play/SaveFailedScoreButton.cs b/osu.Game/Screens/Play/SaveFailedScoreButton.cs index 3f6e741dff..7358ff3de4 100644 --- a/osu.Game/Screens/Play/SaveFailedScoreButton.cs +++ b/osu.Game/Screens/Play/SaveFailedScoreButton.cs @@ -63,8 +63,7 @@ namespace osu.Game.Screens.Play if (player != null) { importedScore = realm.Run(r => r.Find(player.Score.ScoreInfo.ID)?.Detach()); - if (importedScore != null) - state.Value = DownloadState.LocallyAvailable; + state.Value = importedScore != null ? DownloadState.LocallyAvailable : DownloadState.NotDownloaded; } state.BindValueChanged(state => From b559d4ecdf8dc6c4df4b6582bc34710d734d3b35 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 8 Sep 2022 17:14:06 +0900 Subject: [PATCH 1480/1528] Rename GameplayAdjustments -> AdjustmentsFromMods --- .../NonVisual/GameplayClockContainerTest.cs | 2 +- osu.Game/Rulesets/UI/FrameStabilityContainer.cs | 2 +- .../Multiplayer/Spectate/MultiSpectatorPlayer.cs | 11 +++++++++-- .../Multiplayer/Spectate/MultiSpectatorScreen.cs | 6 +++--- .../OnlinePlay/Multiplayer/Spectate/PlayerArea.cs | 6 +++--- osu.Game/Screens/Play/GameplayClockContainer.cs | 2 +- osu.Game/Screens/Play/GameplayClockExtensions.cs | 4 ++-- osu.Game/Screens/Play/IGameplayClock.cs | 4 ++-- osu.Game/Screens/Play/MasterGameplayClockContainer.cs | 4 ++-- osu.Game/Screens/Play/Player.cs | 2 +- 10 files changed, 25 insertions(+), 18 deletions(-) diff --git a/osu.Game.Tests/NonVisual/GameplayClockContainerTest.cs b/osu.Game.Tests/NonVisual/GameplayClockContainerTest.cs index 80f0aaeb55..363c7a459e 100644 --- a/osu.Game.Tests/NonVisual/GameplayClockContainerTest.cs +++ b/osu.Game.Tests/NonVisual/GameplayClockContainerTest.cs @@ -27,7 +27,7 @@ namespace osu.Game.Tests.NonVisual public TestGameplayClockContainer(IFrameBasedClock underlyingClock) : base(underlyingClock) { - GameplayAdjustments.AddAdjustment(AdjustableProperty.Frequency, new BindableDouble(2.0)); + AdjustmentsFromMods.AddAdjustment(AdjustableProperty.Frequency, new BindableDouble(2.0)); } } } diff --git a/osu.Game/Rulesets/UI/FrameStabilityContainer.cs b/osu.Game/Rulesets/UI/FrameStabilityContainer.cs index f0c7a398eb..6f57cfe2f7 100644 --- a/osu.Game/Rulesets/UI/FrameStabilityContainer.cs +++ b/osu.Game/Rulesets/UI/FrameStabilityContainer.cs @@ -265,7 +265,7 @@ namespace osu.Game.Rulesets.UI private readonly AudioAdjustments gameplayAdjustments = new AudioAdjustments(); - public IAdjustableAudioComponent GameplayAdjustments => parentGameplayClock?.GameplayAdjustments ?? gameplayAdjustments; + public IAdjustableAudioComponent AdjustmentsFromMods => parentGameplayClock?.AdjustmentsFromMods ?? gameplayAdjustments; #endregion diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorPlayer.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorPlayer.cs index 32d0e66d90..2d32bc7516 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorPlayer.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorPlayer.cs @@ -14,7 +14,10 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate /// public class MultiSpectatorPlayer : SpectatorPlayer { - public IAdjustableAudioComponent GameplayAdjustments => GameplayClockContainer.GameplayAdjustments; + /// + /// All adjustments applied to the clock of this which come from mods. + /// + public readonly AudioAdjustments ClockAdjustmentsFromMods = new AudioAdjustments(); private readonly SpectatorPlayerClock spectatorPlayerClock; @@ -56,6 +59,10 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate } protected override GameplayClockContainer CreateGameplayClockContainer(WorkingBeatmap beatmap, double gameplayStart) - => new GameplayClockContainer(spectatorPlayerClock); + { + var gameplayClockContainer = new GameplayClockContainer(spectatorPlayerClock); + ClockAdjustmentsFromMods.BindAdjustments(gameplayClockContainer.AdjustmentsFromMods); + return gameplayClockContainer; + } } } diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs index 617977bdde..42a946a023 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs @@ -187,10 +187,10 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate private void bindAudioAdjustments(PlayerArea first) { if (boundAdjustments != null) - masterClockContainer.GameplayAdjustments.UnbindAdjustments(boundAdjustments); + masterClockContainer.AdjustmentsFromMods.UnbindAdjustments(boundAdjustments); - boundAdjustments = first.GameplayAdjustments; - masterClockContainer.GameplayAdjustments.BindAdjustments(boundAdjustments); + boundAdjustments = first.ClockAdjustmentsFromMods; + masterClockContainer.AdjustmentsFromMods.BindAdjustments(boundAdjustments); } private bool isCandidateAudioSource(SpectatorPlayerClock? clock) diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/PlayerArea.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/PlayerArea.cs index 8ecb5adb76..585d464a2a 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/PlayerArea.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/PlayerArea.cs @@ -43,9 +43,9 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate public readonly SpectatorPlayerClock SpectatorPlayerClock; /// - /// The gameplay adjustments applied by the loaded in this area. + /// The clock adjustments applied by the loaded in this area. /// - public readonly AudioAdjustments GameplayAdjustments = new AudioAdjustments(); + public readonly AudioAdjustments ClockAdjustmentsFromMods = new AudioAdjustments(); /// /// The currently-loaded score. @@ -103,7 +103,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate var player = new MultiSpectatorPlayer(Score, SpectatorPlayerClock); player.OnGameplayStarted += () => OnGameplayStarted?.Invoke(); - GameplayAdjustments.BindAdjustments(player.GameplayAdjustments); + ClockAdjustmentsFromMods.BindAdjustments(player.ClockAdjustmentsFromMods); return player; })); diff --git a/osu.Game/Screens/Play/GameplayClockContainer.cs b/osu.Game/Screens/Play/GameplayClockContainer.cs index e64c628fa0..35b79fd628 100644 --- a/osu.Game/Screens/Play/GameplayClockContainer.cs +++ b/osu.Game/Screens/Play/GameplayClockContainer.cs @@ -44,7 +44,7 @@ namespace osu.Game.Screens.Play /// public double StartTime { get; protected set; } - public IAdjustableAudioComponent GameplayAdjustments { get; } = new AudioAdjustments(); + public IAdjustableAudioComponent AdjustmentsFromMods { get; } = new AudioAdjustments(); private readonly BindableBool isPaused = new BindableBool(true); diff --git a/osu.Game/Screens/Play/GameplayClockExtensions.cs b/osu.Game/Screens/Play/GameplayClockExtensions.cs index ec77a94ce9..5e88b41080 100644 --- a/osu.Game/Screens/Play/GameplayClockExtensions.cs +++ b/osu.Game/Screens/Play/GameplayClockExtensions.cs @@ -17,8 +17,8 @@ namespace osu.Game.Screens.Play double rate = clock.Rate == 0 ? 1 : Math.Sign(clock.Rate); return rate - * clock.GameplayAdjustments.AggregateFrequency.Value - * clock.GameplayAdjustments.AggregateTempo.Value; + * clock.AdjustmentsFromMods.AggregateFrequency.Value + * clock.AdjustmentsFromMods.AggregateTempo.Value; } } } diff --git a/osu.Game/Screens/Play/IGameplayClock.cs b/osu.Game/Screens/Play/IGameplayClock.cs index c58d2dbcac..83ba5f3474 100644 --- a/osu.Game/Screens/Play/IGameplayClock.cs +++ b/osu.Game/Screens/Play/IGameplayClock.cs @@ -19,9 +19,9 @@ namespace osu.Game.Screens.Play double StartTime { get; } /// - /// All adjustments applied to this clock which come from gameplay or mods. + /// All adjustments applied to this clock which come from mods. /// - IAdjustableAudioComponent GameplayAdjustments { get; } + IAdjustableAudioComponent AdjustmentsFromMods { get; } IBindable IsPaused { get; } } diff --git a/osu.Game/Screens/Play/MasterGameplayClockContainer.cs b/osu.Game/Screens/Play/MasterGameplayClockContainer.cs index 20a5c95605..047f25a111 100644 --- a/osu.Game/Screens/Play/MasterGameplayClockContainer.cs +++ b/osu.Game/Screens/Play/MasterGameplayClockContainer.cs @@ -201,7 +201,7 @@ namespace osu.Game.Screens.Play musicController.ResetTrackAdjustments(); - track.BindAdjustments(GameplayAdjustments); + track.BindAdjustments(AdjustmentsFromMods); track.AddAdjustment(AdjustableProperty.Frequency, GameplayClock.ExternalPauseFrequencyAdjust); track.AddAdjustment(AdjustableProperty.Tempo, UserPlaybackRate); @@ -213,7 +213,7 @@ namespace osu.Game.Screens.Play if (!speedAdjustmentsApplied) return; - track.UnbindAdjustments(GameplayAdjustments); + track.UnbindAdjustments(AdjustmentsFromMods); track.RemoveAdjustment(AdjustableProperty.Frequency, GameplayClock.ExternalPauseFrequencyAdjust); track.RemoveAdjustment(AdjustableProperty.Tempo, UserPlaybackRate); diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index e93502da13..1732c6533e 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -997,7 +997,7 @@ namespace osu.Game.Screens.Play mod.ApplyToHUD(HUDOverlay); foreach (var mod in GameplayState.Mods.OfType()) - mod.ApplyToTrack(GameplayClockContainer.GameplayAdjustments); + mod.ApplyToTrack(GameplayClockContainer.AdjustmentsFromMods); updateGameplayState(); From c61c596c1f392c894e9511a3d2c4576e6ede0838 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 8 Sep 2022 17:37:02 +0900 Subject: [PATCH 1481/1528] Expose as readonly IAggregateAudioAdjustment --- .../Multiplayer/Spectate/MultiSpectatorPlayer.cs | 5 +++-- .../Multiplayer/Spectate/MultiSpectatorScreen.cs | 2 +- .../OnlinePlay/Multiplayer/Spectate/PlayerArea.cs | 10 +++++++--- 3 files changed, 11 insertions(+), 6 deletions(-) diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorPlayer.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorPlayer.cs index 2d32bc7516..8e79c89685 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorPlayer.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorPlayer.cs @@ -17,8 +17,9 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate /// /// All adjustments applied to the clock of this which come from mods. /// - public readonly AudioAdjustments ClockAdjustmentsFromMods = new AudioAdjustments(); + public IAggregateAudioAdjustment ClockAdjustmentsFromMods => clockAdjustmentsFromMods; + private readonly AudioAdjustments clockAdjustmentsFromMods = new AudioAdjustments(); private readonly SpectatorPlayerClock spectatorPlayerClock; /// @@ -61,7 +62,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate protected override GameplayClockContainer CreateGameplayClockContainer(WorkingBeatmap beatmap, double gameplayStart) { var gameplayClockContainer = new GameplayClockContainer(spectatorPlayerClock); - ClockAdjustmentsFromMods.BindAdjustments(gameplayClockContainer.AdjustmentsFromMods); + clockAdjustmentsFromMods.BindAdjustments(gameplayClockContainer.AdjustmentsFromMods); return gameplayClockContainer; } } diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs index 42a946a023..1fd04d35f8 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs @@ -44,7 +44,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate [Resolved] private MultiplayerClient multiplayerClient { get; set; } = null!; - private AudioAdjustments? boundAdjustments; + private IAggregateAudioAdjustment? boundAdjustments; private readonly PlayerArea[] instances; private MasterGameplayClockContainer masterClockContainer = null!; diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/PlayerArea.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/PlayerArea.cs index 585d464a2a..8eee3d0fb6 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/PlayerArea.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/PlayerArea.cs @@ -45,7 +45,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate /// /// The clock adjustments applied by the loaded in this area. /// - public readonly AudioAdjustments ClockAdjustmentsFromMods = new AudioAdjustments(); + public IAggregateAudioAdjustment ClockAdjustmentsFromMods => clockAdjustmentsFromMods; /// /// The currently-loaded score. @@ -55,6 +55,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate [Resolved] private IBindable beatmap { get; set; } = null!; + private readonly AudioAdjustments clockAdjustmentsFromMods = new AudioAdjustments(); private readonly BindableDouble volumeAdjustment = new BindableDouble(); private readonly Container gameplayContent; private readonly LoadingLayer loadingLayer; @@ -101,9 +102,12 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate stack.Push(new MultiSpectatorPlayerLoader(Score, () => { var player = new MultiSpectatorPlayer(Score, SpectatorPlayerClock); - player.OnGameplayStarted += () => OnGameplayStarted?.Invoke(); - ClockAdjustmentsFromMods.BindAdjustments(player.ClockAdjustmentsFromMods); + player.OnGameplayStarted += () => + { + clockAdjustmentsFromMods.BindAdjustments(player.ClockAdjustmentsFromMods); + OnGameplayStarted?.Invoke(); + }; return player; })); From 76eae73fa4b66268c2bc87a82d330bbc130a9c7f Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 8 Sep 2022 17:41:23 +0900 Subject: [PATCH 1482/1528] Revert unintended change --- .../Screens/OnlinePlay/Multiplayer/Spectate/PlayerArea.cs | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/PlayerArea.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/PlayerArea.cs index 8eee3d0fb6..96f134568d 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/PlayerArea.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/PlayerArea.cs @@ -102,12 +102,9 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate stack.Push(new MultiSpectatorPlayerLoader(Score, () => { var player = new MultiSpectatorPlayer(Score, SpectatorPlayerClock); + player.OnGameplayStarted += () => OnGameplayStarted?.Invoke(); - player.OnGameplayStarted += () => - { - clockAdjustmentsFromMods.BindAdjustments(player.ClockAdjustmentsFromMods); - OnGameplayStarted?.Invoke(); - }; + clockAdjustmentsFromMods.BindAdjustments(player.ClockAdjustmentsFromMods); return player; })); From c6521e4c7274e3cdd7a681a817622bb01e719f20 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 8 Sep 2022 17:50:27 +0900 Subject: [PATCH 1483/1528] Rename ordering helper method --- osu.Game/Rulesets/Scoring/HitResult.cs | 7 ++----- .../Ranking/Statistics/HitEventTimingDistributionGraph.cs | 2 +- 2 files changed, 3 insertions(+), 6 deletions(-) diff --git a/osu.Game/Rulesets/Scoring/HitResult.cs b/osu.Game/Rulesets/Scoring/HitResult.cs index 3349bcf245..96e13e5861 100644 --- a/osu.Game/Rulesets/Scoring/HitResult.cs +++ b/osu.Game/Rulesets/Scoring/HitResult.cs @@ -286,14 +286,11 @@ namespace osu.Game.Rulesets.Scoring } /// - /// Ordered index of a . Used for sorting. + /// Ordered index of a . Used for consistent order when displaying hit results to the user. /// /// The to get the index of. /// The index of . - public static int OrderingIndex(this HitResult result) - { - return order.IndexOf(result); - } + public static int GetIndexForOrderedDisplay(this HitResult result) => order.IndexOf(result); } #pragma warning restore CS0618 } diff --git a/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs b/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs index 52682c35a0..5335d77243 100644 --- a/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs +++ b/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs @@ -225,7 +225,7 @@ namespace osu.Game.Screens.Ranking.Statistics public Bar(IDictionary values, float maxValue, bool isCentre) { - this.values = values.OrderBy(v => v.Key.OrderingIndex()).ToList(); + this.values = values.OrderBy(v => v.Key.GetIndexForOrderedDisplay()).ToList(); this.maxValue = maxValue; this.isCentre = isCentre; From 0de220c45c502e618cf857b76f963471e54b8c26 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 8 Sep 2022 17:54:29 +0900 Subject: [PATCH 1484/1528] Change `IsExclusive` default value to `true` --- osu.Game/Online/Multiplayer/ForceGameplayStartCountdown.cs | 1 - osu.Game/Online/Multiplayer/MatchStartCountdown.cs | 1 - osu.Game/Online/Multiplayer/MultiplayerCountdown.cs | 2 +- 3 files changed, 1 insertion(+), 3 deletions(-) diff --git a/osu.Game/Online/Multiplayer/ForceGameplayStartCountdown.cs b/osu.Game/Online/Multiplayer/ForceGameplayStartCountdown.cs index 81ba56f35c..bbfc5a02c6 100644 --- a/osu.Game/Online/Multiplayer/ForceGameplayStartCountdown.cs +++ b/osu.Game/Online/Multiplayer/ForceGameplayStartCountdown.cs @@ -15,6 +15,5 @@ namespace osu.Game.Online.Multiplayer [MessagePackObject] public sealed class ForceGameplayStartCountdown : MultiplayerCountdown { - public override bool IsExclusive => true; } } diff --git a/osu.Game/Online/Multiplayer/MatchStartCountdown.cs b/osu.Game/Online/Multiplayer/MatchStartCountdown.cs index b4c66e6f5b..fe65ebb059 100644 --- a/osu.Game/Online/Multiplayer/MatchStartCountdown.cs +++ b/osu.Game/Online/Multiplayer/MatchStartCountdown.cs @@ -11,6 +11,5 @@ namespace osu.Game.Online.Multiplayer [MessagePackObject] public sealed class MatchStartCountdown : MultiplayerCountdown { - public override bool IsExclusive => true; } } diff --git a/osu.Game/Online/Multiplayer/MultiplayerCountdown.cs b/osu.Game/Online/Multiplayer/MultiplayerCountdown.cs index e8e2365f7b..61637ae970 100644 --- a/osu.Game/Online/Multiplayer/MultiplayerCountdown.cs +++ b/osu.Game/Online/Multiplayer/MultiplayerCountdown.cs @@ -33,6 +33,6 @@ namespace osu.Game.Online.Multiplayer /// /// Whether only a single instance of this type may be active at any one time. /// - public virtual bool IsExclusive => false; + public virtual bool IsExclusive => true; } } From 53219ae4e7c7d71dd38dcf12c25b95faeaf7fca8 Mon Sep 17 00:00:00 2001 From: cdwcgt Date: Thu, 8 Sep 2022 16:59:48 +0800 Subject: [PATCH 1485/1528] show fixed speed in mania scroll speed settings --- .../Configuration/ManiaRulesetConfigManager.cs | 2 -- osu.Game.Rulesets.Mania/ManiaSettingsSubsection.cs | 10 +++++++--- 2 files changed, 7 insertions(+), 5 deletions(-) diff --git a/osu.Game.Rulesets.Mania/Configuration/ManiaRulesetConfigManager.cs b/osu.Game.Rulesets.Mania/Configuration/ManiaRulesetConfigManager.cs index 35ad21442e..8e09a01469 100644 --- a/osu.Game.Rulesets.Mania/Configuration/ManiaRulesetConfigManager.cs +++ b/osu.Game.Rulesets.Mania/Configuration/ManiaRulesetConfigManager.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using osu.Framework.Configuration.Tracking; using osu.Game.Configuration; diff --git a/osu.Game.Rulesets.Mania/ManiaSettingsSubsection.cs b/osu.Game.Rulesets.Mania/ManiaSettingsSubsection.cs index 43d4aa77a2..51a45abd70 100644 --- a/osu.Game.Rulesets.Mania/ManiaSettingsSubsection.cs +++ b/osu.Game.Rulesets.Mania/ManiaSettingsSubsection.cs @@ -1,8 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - +using System; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Localisation; @@ -34,7 +33,7 @@ namespace osu.Game.Rulesets.Mania LabelText = "Scrolling direction", Current = config.GetBindable(ManiaRulesetSetting.ScrollDirection) }, - new SettingsSlider + new SettingsSlider { LabelText = "Scroll speed", Current = config.GetBindable(ManiaRulesetSetting.ScrollTime), @@ -47,5 +46,10 @@ namespace osu.Game.Rulesets.Mania } }; } + + private class ManiaScorllSlider : OsuSliderBar + { + public override LocalisableString TooltipText => $"{(int)Math.Round(DrawableManiaRuleset.MAX_TIME_RANGE / Current.Value)} ({Current.Value}ms)"; + } } } From f0850c42e536178aceeb17a965c9b4e56aea0560 Mon Sep 17 00:00:00 2001 From: cdwcgt Date: Thu, 8 Sep 2022 18:16:23 +0900 Subject: [PATCH 1486/1528] fix typo `ManiaScorllSlider` -> `ManiaScrollSlider` --- osu.Game.Rulesets.Mania/ManiaSettingsSubsection.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Mania/ManiaSettingsSubsection.cs b/osu.Game.Rulesets.Mania/ManiaSettingsSubsection.cs index 51a45abd70..622450ac4a 100644 --- a/osu.Game.Rulesets.Mania/ManiaSettingsSubsection.cs +++ b/osu.Game.Rulesets.Mania/ManiaSettingsSubsection.cs @@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Mania LabelText = "Scrolling direction", Current = config.GetBindable(ManiaRulesetSetting.ScrollDirection) }, - new SettingsSlider + new SettingsSlider { LabelText = "Scroll speed", Current = config.GetBindable(ManiaRulesetSetting.ScrollTime), @@ -47,7 +47,7 @@ namespace osu.Game.Rulesets.Mania }; } - private class ManiaScorllSlider : OsuSliderBar + private class ManiaScrollSlider : OsuSliderBar { public override LocalisableString TooltipText => $"{(int)Math.Round(DrawableManiaRuleset.MAX_TIME_RANGE / Current.Value)} ({Current.Value}ms)"; } From 5c2fb3e43453febce253e83c74f5e78e0659bdcc Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 8 Sep 2022 18:22:53 +0900 Subject: [PATCH 1487/1528] Simplify calculation method --- .../ClicksPerSecondCalculator.cs | 55 ++++++++----------- 1 file changed, 23 insertions(+), 32 deletions(-) diff --git a/osu.Game/Screens/Play/HUD/ClicksPerSecond/ClicksPerSecondCalculator.cs b/osu.Game/Screens/Play/HUD/ClicksPerSecond/ClicksPerSecondCalculator.cs index 20ac923b82..b8cf20ee8f 100644 --- a/osu.Game/Screens/Play/HUD/ClicksPerSecond/ClicksPerSecondCalculator.cs +++ b/osu.Game/Screens/Play/HUD/ClicksPerSecond/ClicksPerSecondCalculator.cs @@ -2,7 +2,6 @@ // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; -using System.Linq; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Game.Rulesets.UI; @@ -11,56 +10,48 @@ namespace osu.Game.Screens.Play.HUD.ClicksPerSecond { public class ClicksPerSecondCalculator : Component { - private readonly List timestamps; + private readonly List timestamps = new List(); [Resolved] private IGameplayClock gameplayClock { get; set; } = null!; - [Resolved] - private DrawableRuleset drawableRuleset { get; set; } = null!; - - private double rate; - - // The latest timestamp GC seeked. Does not affect normal gameplay - // but prevents duplicate inputs on replays. - private double latestTime = double.NegativeInfinity; + [Resolved(canBeNull: true)] + private DrawableRuleset? drawableRuleset { get; set; } public int Value { get; private set; } + private IGameplayClock clock => drawableRuleset?.FrameStableClock ?? gameplayClock; + public ClicksPerSecondCalculator() { RelativeSizeAxes = Axes.Both; - timestamps = new List(); } + public void AddInputTimestamp() => timestamps.Add(clock.CurrentTime); + protected override void Update() { base.Update(); - // When pausing in replays (using the space bar) GC.TrueGameplayRate returns 0 - // To prevent CPS value being 0, we store and use the last non-zero TrueGameplayRate - if (gameplayClock.TrueGameplayRate > 0) + double latestValidTime = clock.CurrentTime; + double earliestTimeValid = latestValidTime - 1000 * gameplayClock.TrueGameplayRate; + + int count = 0; + + for (int i = timestamps.Count - 1; i >= 0; i--) { - rate = gameplayClock.TrueGameplayRate; + // handle rewinding by removing future timestamps as we go + if (timestamps[i] > latestValidTime) + { + timestamps.RemoveAt(i); + continue; + } + + if (timestamps[i] >= earliestTimeValid) + count++; } - Value = timestamps.Count(timestamp => - { - double window = 1000 * rate; - double relativeTime = drawableRuleset.FrameStableClock.CurrentTime - timestamp; - return relativeTime > 0 && relativeTime <= window; - }); - } - - public void AddTimestamp() - { - // Discard inputs if current gameplay time is not the latest - // to prevent duplicate inputs - if (drawableRuleset.FrameStableClock.CurrentTime >= latestTime) - { - timestamps.Add(drawableRuleset.FrameStableClock.CurrentTime); - latestTime = drawableRuleset.FrameStableClock.CurrentTime; - } + Value = count; } } } From 6729bb3e1a24e38c92caa542c3e67ddc1c59ad47 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 8 Sep 2022 18:23:54 +0900 Subject: [PATCH 1488/1528] Change `FrameStableClock` to inherit `IGameplayClock` --- osu.Game/Rulesets/UI/FrameStabilityContainer.cs | 2 +- osu.Game/Rulesets/UI/IFrameStableClock.cs | 4 ++-- osu.Game/Rulesets/UI/RulesetInputManager.cs | 2 +- 3 files changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game/Rulesets/UI/FrameStabilityContainer.cs b/osu.Game/Rulesets/UI/FrameStabilityContainer.cs index 18d0ff0bed..9446ba946b 100644 --- a/osu.Game/Rulesets/UI/FrameStabilityContainer.cs +++ b/osu.Game/Rulesets/UI/FrameStabilityContainer.cs @@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.UI /// [Cached(typeof(IGameplayClock))] [Cached(typeof(IFrameStableClock))] - public sealed class FrameStabilityContainer : Container, IHasReplayHandler, IFrameStableClock, IGameplayClock + public sealed class FrameStabilityContainer : Container, IHasReplayHandler, IFrameStableClock { public ReplayInputHandler? ReplayInputHandler { get; set; } diff --git a/osu.Game/Rulesets/UI/IFrameStableClock.cs b/osu.Game/Rulesets/UI/IFrameStableClock.cs index 569ef5e06c..4e50d059e9 100644 --- a/osu.Game/Rulesets/UI/IFrameStableClock.cs +++ b/osu.Game/Rulesets/UI/IFrameStableClock.cs @@ -2,11 +2,11 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Bindables; -using osu.Framework.Timing; +using osu.Game.Screens.Play; namespace osu.Game.Rulesets.UI { - public interface IFrameStableClock : IFrameBasedClock + public interface IFrameStableClock : IGameplayClock { IBindable IsCatchingUp { get; } diff --git a/osu.Game/Rulesets/UI/RulesetInputManager.cs b/osu.Game/Rulesets/UI/RulesetInputManager.cs index dcd2c4fb5d..1a97153f2f 100644 --- a/osu.Game/Rulesets/UI/RulesetInputManager.cs +++ b/osu.Game/Rulesets/UI/RulesetInputManager.cs @@ -207,7 +207,7 @@ namespace osu.Game.Rulesets.UI public bool OnPressed(KeyBindingPressEvent e) { - calculator.AddTimestamp(); + calculator.AddInputTimestamp(); return false; } From ee094e3a858e409f21b20602438595d8a770d372 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 8 Sep 2022 19:05:13 +0900 Subject: [PATCH 1489/1528] Rewrite tests --- .../Gameplay/TestSceneClicksPerSecond.cs | 292 +++--------------- 1 file changed, 50 insertions(+), 242 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneClicksPerSecond.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneClicksPerSecond.cs index a140460251..ed5102e3b3 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneClicksPerSecond.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneClicksPerSecond.cs @@ -3,22 +3,11 @@ using System; using System.Collections.Generic; -using System.Diagnostics; -using System.Diagnostics.CodeAnalysis; -using System.Linq; using NUnit.Framework; using osu.Framework.Bindables; using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; using osu.Framework.Testing; using osu.Framework.Timing; -using osu.Game.Rulesets; -using osu.Game.Rulesets.Judgements; -using osu.Game.Rulesets.Mods; -using osu.Game.Rulesets.Objects; -using osu.Game.Rulesets.Osu; -using osu.Game.Rulesets.UI; -using osu.Game.Scoring; using osu.Game.Screens.Play; using osu.Game.Screens.Play.HUD.ClicksPerSecond; using osuTK; @@ -27,290 +16,109 @@ namespace osu.Game.Tests.Visual.Gameplay { public class TestSceneClicksPerSecond : OsuTestScene { - private DependencyProvidingContainer dependencyContainer = null!; private ClicksPerSecondCalculator calculator = null!; - private GameplayClockContainer gameplayClockContainer = null!; - private ManualClock manualClock = null!; - private DrawableRuleset? drawableRuleset; - private IFrameStableClock? frameStableClock; + + private TestGameplayClock manualGameplayClock = null!; [SetUpSteps] public void SetUpSteps() { AddStep("create components", () => { - var ruleset = CreateRuleset(); + manualGameplayClock = new TestGameplayClock(); - Debug.Assert(ruleset != null); - - Child = gameplayClockContainer = new GameplayClockContainer(manualClock = new ManualClock()); - gameplayClockContainer.AddRange(new Drawable[] + Child = new DependencyProvidingContainer { - drawableRuleset = new TestDrawableRuleset(frameStableClock = new TestFrameStableClock(manualClock)), - dependencyContainer = new DependencyProvidingContainer + RelativeSizeAxes = Axes.Both, + CachedDependencies = new (Type, object)[] { (typeof(IGameplayClock), manualGameplayClock) }, + Children = new Drawable[] { - RelativeSizeAxes = Axes.Both, - CachedDependencies = new (Type, object)[] + calculator = new ClicksPerSecondCalculator(), + new DependencyProvidingContainer { - (typeof(DrawableRuleset), drawableRuleset), - (typeof(IGameplayClock), gameplayClockContainer) + RelativeSizeAxes = Axes.Both, + CachedDependencies = new (Type, object)[] { (typeof(ClicksPerSecondCalculator), calculator) }, + Child = new ClicksPerSecondCounter + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Scale = new Vector2(5), + } } - } - }); + }, + }; }); } [Test] public void TestBasicConsistency() { - createCalculator(); - startClock(); - - AddStep("Create gradually increasing KPS inputs", () => - { - addInputs(generateGraduallyIncreasingKps()); - }); - - for (int i = 0; i < 10; i++) - { - seek(i * 10000); - advanceForwards(2); - int kps = i + 1; - AddAssert($"{kps} KPS", () => calculator.Value == kps); - } + seek(1000); + AddStep("add inputs in past", () => addInputs(new double[] { 0, 100, 200, 300, 400, 500, 600, 700, 800, 900 })); + checkClicksPerSecondValue(10); } [Test] public void TestRateAdjustConsistency() { - createCalculator(); - startClock(); - - AddStep("Create consistent KPS inputs", () => addInputs(generateConsistentKps(10))); - - advanceForwards(2); - - for (double i = 1; i <= 2; i += 0.25) - { - changeRate(i); - double rate = i; - AddAssert($"KPS approx. = {i}", () => MathHelper.ApproximatelyEquivalent(calculator.Value, 10 * rate, 0.5)); - } - - for (double i = 1; i >= 0.5; i -= 0.25) - { - changeRate(i); - double rate = i; - AddAssert($"KPS approx. = {i}", () => MathHelper.ApproximatelyEquivalent(calculator.Value, 10 * rate, 0.5)); - } + seek(1000); + AddStep("add inputs in past", () => addInputs(new double[] { 0, 100, 200, 300, 400, 500, 600, 700, 800, 900 })); + checkClicksPerSecondValue(10); + AddStep("set rate 0.5x", () => manualGameplayClock.TrueGameplayRate = 0.5); + checkClicksPerSecondValue(5); } [Test] public void TestInputsDiscardedOnRewind() { - createCalculator(); - startClock(); - - AddStep("Create consistent KPS inputs", () => addInputs(generateConsistentKps(10))); seek(1000); - - AddAssert("KPS = 10", () => calculator.Value == 10); - - AddStep("Create delayed inputs", () => addInputs(generateConsistentKps(10, 50))); + AddStep("add inputs in past", () => addInputs(new double[] { 0, 100, 200, 300, 400, 500, 600, 700, 800, 900 })); + checkClicksPerSecondValue(10); + seek(500); + checkClicksPerSecondValue(6); seek(1000); - AddAssert("KPS didn't changed", () => calculator.Value == 10); + checkClicksPerSecondValue(6); } - private void seekAllClocks(double time) - { - gameplayClockContainer.Seek(time); - manualClock.CurrentTime = time; - } + private void checkClicksPerSecondValue(int i) => AddAssert("clicks/s is correct", () => calculator.Value, () => Is.EqualTo(i)); - protected override Ruleset CreateRuleset() => new OsuRuleset(); + private void seekClockImmediately(double time) => manualGameplayClock.CurrentTime = time; - #region Quick steps methods - - private void createCalculator() - { - AddStep("create calculator", () => - { - dependencyContainer.Children = new Drawable[] - { - calculator = new ClicksPerSecondCalculator(), - new DependencyProvidingContainer - { - RelativeSizeAxes = Axes.Both, - CachedDependencies = new (Type, object)[] { (typeof(ClicksPerSecondCalculator), calculator) }, - Child = new ClicksPerSecondCounter // For visual debugging, has no real purpose in the tests - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Scale = new Vector2(5), - } - } - }; - }); - } - - private void seek(double time) => AddStep($"Seek clocks to {time}ms", () => seekAllClocks(time)); - - private void changeRate(double rate) => AddStep($"Change rate to x{rate}", () => manualClock.Rate = rate); - - private void advanceForwards(double time) => - AddStep($"Advance clocks {time} seconds forward.", () => - { - gameplayClockContainer.Seek(gameplayClockContainer.CurrentTime + time * manualClock.Rate); - - for (int i = 0; i < time; i++) - { - frameStableClock?.ProcessFrame(); - } - }); - - private void startClock() => AddStep("Start clocks", () => - { - gameplayClockContainer.Start(); - manualClock.Rate = 1; - }); - - #endregion - - #region Input generation + private void seek(double time) => AddStep($"Seek to {time}ms", () => seekClockImmediately(time)); private void addInputs(IEnumerable inputs) { - if (!inputs.Any()) return; - - double baseTime = gameplayClockContainer.CurrentTime; + double baseTime = manualGameplayClock.CurrentTime; foreach (double timestamp in inputs) { - seekAllClocks(timestamp); - calculator.AddTimestamp(); + seekClockImmediately(timestamp); + calculator.AddInputTimestamp(); } - seekAllClocks(baseTime); + seekClockImmediately(baseTime); } - private IEnumerable generateGraduallyIncreasingKps() + private class TestGameplayClock : IGameplayClock { - IEnumerable final = null!; + public double CurrentTime { get; set; } - for (int i = 1; i <= 10; i++) - { - var currentKps = generateConsistentKps(i, (i - 1) * 10000); + public double Rate => 1; - if (i == 1) - { - final = currentKps; - continue; - } + public bool IsRunning => true; - final = final.Concat(currentKps); - } - - return final; - } - - private IEnumerable generateConsistentKps(double kps, double start = 0, double duration = 10) - { - double end = start + 1000 * duration; - - for (; start < end; start += 1000 / kps) - { - yield return start; - } - } - - #endregion - - #region Test classes - - private class TestFrameStableClock : IFrameStableClock - { - public TestFrameStableClock(IClock source, double startTime = 0) - { - this.source = source; - - if (source is ManualClock manualClock) - { - manualClock.CurrentTime = startTime; - } - } - - public double CurrentTime => source.CurrentTime; - public double Rate => source.Rate; - public bool IsRunning => source.IsRunning; - - private readonly IClock source; + public double TrueGameplayRate { get; set; } = 1; public void ProcessFrame() { - if (source is ManualClock manualClock) - { - manualClock.CurrentTime += 1000 * Rate; - } - - TimeInfo = new FrameTimeInfo - { - Elapsed = 1000 * Rate, - Current = CurrentTime - }; } - public double ElapsedFrameTime => TimeInfo.Elapsed; - public double FramesPerSecond => 1 / ElapsedFrameTime * 1000; - public FrameTimeInfo TimeInfo { get; private set; } - - public IEnumerable NonGameplayAdjustments => Enumerable.Empty(); - public IBindable IsCatchingUp => new Bindable(); - public IBindable WaitingOnFrames => new Bindable(); + public double ElapsedFrameTime => throw new NotImplementedException(); + public double FramesPerSecond => throw new NotImplementedException(); + public FrameTimeInfo TimeInfo => throw new NotImplementedException(); + public double StartTime => throw new NotImplementedException(); + public IEnumerable NonGameplayAdjustments => throw new NotImplementedException(); + public IBindable IsPaused => throw new NotImplementedException(); } - - [SuppressMessage("ReSharper", "UnassignedGetOnlyAutoProperty")] - private class TestDrawableRuleset : DrawableRuleset - { - public override IEnumerable Objects => Enumerable.Empty(); - - public override event Action NewResult - { - add => throw new InvalidOperationException($"{nameof(NewResult)} operations not supported in test context"); - remove => throw new InvalidOperationException($"{nameof(NewResult)} operations not supported in test context"); - } - - public override event Action RevertResult - { - add => throw new InvalidOperationException($"{nameof(RevertResult)} operations not supported in test context"); - remove => throw new InvalidOperationException($"{nameof(RevertResult)} operations not supported in test context"); - } - - public override Playfield Playfield => null!; - public override Container Overlays => null!; - public override Container FrameStableComponents => null!; - public override IFrameStableClock FrameStableClock { get; } - - internal override bool FrameStablePlayback { get; set; } - public override IReadOnlyList Mods => Array.Empty(); - - public override double GameplayStartTime => 0; - public override GameplayCursorContainer Cursor => null!; - - public TestDrawableRuleset(IFrameStableClock frameStableClock) - : base(new OsuRuleset()) - { - FrameStableClock = frameStableClock; - } - - public override void SetReplayScore(Score replayScore) => throw new NotImplementedException(); - - public override void SetRecordTarget(Score score) => throw new NotImplementedException(); - - public override void RequestResume(Action continueResume) => throw new NotImplementedException(); - - public override void CancelResume() => throw new NotImplementedException(); - } - - #endregion } } From a98c6b2c1f43e910045cc75a879452a732268be5 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 8 Sep 2022 19:14:23 +0900 Subject: [PATCH 1490/1528] Add comment metioning why we need to use `DrawableRuleset` lookup --- .../Play/HUD/ClicksPerSecond/ClicksPerSecondCalculator.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/osu.Game/Screens/Play/HUD/ClicksPerSecond/ClicksPerSecondCalculator.cs b/osu.Game/Screens/Play/HUD/ClicksPerSecond/ClicksPerSecondCalculator.cs index b8cf20ee8f..82bf9cfa1e 100644 --- a/osu.Game/Screens/Play/HUD/ClicksPerSecond/ClicksPerSecondCalculator.cs +++ b/osu.Game/Screens/Play/HUD/ClicksPerSecond/ClicksPerSecondCalculator.cs @@ -20,6 +20,8 @@ namespace osu.Game.Screens.Play.HUD.ClicksPerSecond public int Value { get; private set; } + // Even though `FrameStabilityContainer` caches as a `GameplayClock`, we need to check it directly via `drawableRuleset` + // as this calculator is not contained within the `FrameStabilityContainer` and won't see the dependency. private IGameplayClock clock => drawableRuleset?.FrameStableClock ?? gameplayClock; public ClicksPerSecondCalculator() From 15a4eb46c4d3ea9cf387116837733fc741bd53bb Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 8 Sep 2022 19:20:26 +0900 Subject: [PATCH 1491/1528] Rename test scene to match class name --- ...ClicksPerSecond.cs => TestSceneClicksPerSecondCalculator.cs} | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) rename osu.Game.Tests/Visual/Gameplay/{TestSceneClicksPerSecond.cs => TestSceneClicksPerSecondCalculator.cs} (98%) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneClicksPerSecond.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneClicksPerSecondCalculator.cs similarity index 98% rename from osu.Game.Tests/Visual/Gameplay/TestSceneClicksPerSecond.cs rename to osu.Game.Tests/Visual/Gameplay/TestSceneClicksPerSecondCalculator.cs index ed5102e3b3..b740c06e03 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneClicksPerSecond.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneClicksPerSecondCalculator.cs @@ -14,7 +14,7 @@ using osuTK; namespace osu.Game.Tests.Visual.Gameplay { - public class TestSceneClicksPerSecond : OsuTestScene + public class TestSceneClicksPerSecondCalculator : OsuTestScene { private ClicksPerSecondCalculator calculator = null!; From 8de896a393d14af7c78b17b8f11eaf6d808383d7 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 8 Sep 2022 19:21:15 +0900 Subject: [PATCH 1492/1528] Update framework --- osu.Android.props | 2 +- osu.Game/osu.Game.csproj | 2 +- osu.iOS.props | 4 ++-- 3 files changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Android.props b/osu.Android.props index cd4dfec3d7..2c186a52dd 100644 --- a/osu.Android.props +++ b/osu.Android.props @@ -52,7 +52,7 @@ - + diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index 6d0827a107..fabef87c28 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -36,7 +36,7 @@ runtime; build; native; contentfiles; analyzers; buildtransitive - + diff --git a/osu.iOS.props b/osu.iOS.props index 3316bf5a49..89166f924c 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -61,7 +61,7 @@ - + @@ -84,7 +84,7 @@ - + From c585f08a3bd3895bea3c5a94a3daf5043ed7baf1 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 8 Sep 2022 19:42:09 +0900 Subject: [PATCH 1493/1528] Fix still inverted condition --- .../Visual/Gameplay/TestSceneDrawableStoryboardSprite.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneDrawableStoryboardSprite.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneDrawableStoryboardSprite.cs index 54b0bc2080..3fc456c411 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneDrawableStoryboardSprite.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneDrawableStoryboardSprite.cs @@ -80,7 +80,7 @@ namespace osu.Game.Tests.Visual.Gameplay AddStep("create sprites", () => SetContents(_ => createSprite(lookup_name, Anchor.TopLeft, Vector2.Zero))); AddAssert("sprites present", () => sprites.All(s => s.IsPresent)); AddStep("scale sprite", () => sprites.ForEach(s => s.VectorScale = new Vector2(0, 1))); - AddAssert("sprites not present", () => !sprites.All(s => s.IsPresent)); + AddAssert("sprites not present", () => sprites.All(s => !s.IsPresent)); } [Test] From 4f22616860df51d79b4f7c7e110d0621047da1c1 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 8 Sep 2022 19:41:04 +0900 Subject: [PATCH 1494/1528] Rename class to match osu! version --- osu.Game.Rulesets.Catch.Tests/TestSceneCatchTouchInput.cs | 8 ++++---- .../UI/{TouchInputField.cs => CatchTouchInputMapper.cs} | 2 +- osu.Game.Rulesets.Catch/UI/DrawableCatchRuleset.cs | 2 +- 3 files changed, 6 insertions(+), 6 deletions(-) rename osu.Game.Rulesets.Catch/UI/{TouchInputField.cs => CatchTouchInputMapper.cs} (99%) diff --git a/osu.Game.Rulesets.Catch.Tests/TestSceneCatchTouchInput.cs b/osu.Game.Rulesets.Catch.Tests/TestSceneCatchTouchInput.cs index 24afda4cfa..b510a69f14 100644 --- a/osu.Game.Rulesets.Catch.Tests/TestSceneCatchTouchInput.cs +++ b/osu.Game.Rulesets.Catch.Tests/TestSceneCatchTouchInput.cs @@ -12,19 +12,19 @@ namespace osu.Game.Rulesets.Catch.Tests [TestFixture] public class TestSceneCatchTouchInput : OsuTestScene { - private TouchInputField touchInputField = null!; + private CatchTouchInputMapper catchTouchInputMapper = null!; [SetUpSteps] public void SetUpSteps() { - AddStep("create inputfield", () => + AddStep("create input overlay", () => { Child = new CatchInputManager(new CatchRuleset().RulesetInfo) { RelativeSizeAxes = Axes.Both, Children = new Drawable[] { - touchInputField = new TouchInputField + catchTouchInputMapper = new CatchTouchInputMapper { Anchor = Anchor.Centre, Origin = Anchor.Centre @@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Catch.Tests [Test] public void TestInputField() { - AddStep("show inputfield", () => touchInputField.Show()); + AddStep("show overlay", () => catchTouchInputMapper.Show()); } } } diff --git a/osu.Game.Rulesets.Catch/UI/TouchInputField.cs b/osu.Game.Rulesets.Catch/UI/CatchTouchInputMapper.cs similarity index 99% rename from osu.Game.Rulesets.Catch/UI/TouchInputField.cs rename to osu.Game.Rulesets.Catch/UI/CatchTouchInputMapper.cs index 80453d6aa3..7607bf60cd 100644 --- a/osu.Game.Rulesets.Catch/UI/TouchInputField.cs +++ b/osu.Game.Rulesets.Catch/UI/CatchTouchInputMapper.cs @@ -16,7 +16,7 @@ using System.Collections.Generic; namespace osu.Game.Rulesets.Catch.UI { - public class TouchInputField : VisibilityContainer + public class CatchTouchInputMapper : VisibilityContainer { public enum TouchCatchAction { diff --git a/osu.Game.Rulesets.Catch/UI/DrawableCatchRuleset.cs b/osu.Game.Rulesets.Catch/UI/DrawableCatchRuleset.cs index b84d0c60d5..ef2936ac94 100644 --- a/osu.Game.Rulesets.Catch/UI/DrawableCatchRuleset.cs +++ b/osu.Game.Rulesets.Catch/UI/DrawableCatchRuleset.cs @@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Catch.UI [BackgroundDependencyLoader] private void load() { - KeyBindingInputManager.Add(new TouchInputField()); + KeyBindingInputManager.Add(new CatchTouchInputMapper()); } protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new CatchFramedReplayInputHandler(replay); From b9afe6f4cf86416eba1497cdeaf56ce7ed82cae6 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 8 Sep 2022 19:44:29 +0900 Subject: [PATCH 1495/1528] Tidy up code quality --- .../UI/CatchTouchInputMapper.cs | 27 ++++++++----------- 1 file changed, 11 insertions(+), 16 deletions(-) diff --git a/osu.Game.Rulesets.Catch/UI/CatchTouchInputMapper.cs b/osu.Game.Rulesets.Catch/UI/CatchTouchInputMapper.cs index 7607bf60cd..bdbd958f6a 100644 --- a/osu.Game.Rulesets.Catch/UI/CatchTouchInputMapper.cs +++ b/osu.Game.Rulesets.Catch/UI/CatchTouchInputMapper.cs @@ -18,28 +18,17 @@ namespace osu.Game.Rulesets.Catch.UI { public class CatchTouchInputMapper : VisibilityContainer { - public enum TouchCatchAction - { - MoveLeft = 0, - MoveRight = 1, - DashLeft = 2, - DashRight = 3, - None = 4 - } - private Dictionary trackedActions = new Dictionary(); private KeyBindingContainer keyBindingContainer = null!; private Container mainContent = null!; - // Fill values with null because UI is not declared in constructor private ArrowHitbox leftBox = null!; private ArrowHitbox rightBox = null!; private ArrowHitbox leftDashBox = null!; private ArrowHitbox rightDashBox = null!; - // Force input to be prossed even when hidden. public override bool PropagatePositionalInputSubTree => true; public override bool PropagateNonPositionalInputSubTree => true; @@ -151,11 +140,6 @@ namespace osu.Game.Rulesets.Catch.UI return true; } - protected override void OnDragEnd(DragEndEvent e) - { - base.OnDragEnd(e); - } - protected override void OnDrag(DragEvent e) { // I'm not sure if this is posible but let's be safe @@ -167,6 +151,7 @@ namespace osu.Game.Rulesets.Catch.UI base.OnDrag(e); } + protected override void OnTouchMove(TouchMoveEvent e) { // I'm not sure if this is posible but let's be safe @@ -240,6 +225,7 @@ namespace osu.Game.Rulesets.Catch.UI return TouchCatchAction.MoveLeft; if (rightBox.Contains(inputPosition)) return TouchCatchAction.MoveRight; + return TouchCatchAction.None; } @@ -316,5 +302,14 @@ namespace osu.Game.Rulesets.Catch.UI } } } + + public enum TouchCatchAction + { + MoveLeft = 0, + MoveRight = 1, + DashLeft = 2, + DashRight = 3, + None = 4 + } } } From a90ca94a18b3be9db81cbc8c21648dcb4e4fb412 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 8 Sep 2022 19:51:28 +0900 Subject: [PATCH 1496/1528] Remove outdated tests --- .../TestSceneMultiplayerMatchSongSelect.cs | 32 ------------------- 1 file changed, 32 deletions(-) diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerMatchSongSelect.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerMatchSongSelect.cs index 0ecfc059e4..b87321c047 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerMatchSongSelect.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerMatchSongSelect.cs @@ -19,7 +19,6 @@ using osu.Game.Database; using osu.Game.Online.Rooms; using osu.Game.Overlays.Mods; using osu.Game.Rulesets; -using osu.Game.Rulesets.Catch; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu.Mods; @@ -68,37 +67,6 @@ namespace osu.Game.Tests.Visual.Multiplayer AddUntilStep("wait for present", () => songSelect.IsCurrentScreen() && songSelect.BeatmapSetsLoaded); } - [Test] - public void TestBeatmapRevertedOnExitIfNoSelection() - { - BeatmapInfo selectedBeatmap = null; - - AddStep("select beatmap", - () => songSelect.Carousel.SelectBeatmap(selectedBeatmap = beatmaps.Where(beatmap => beatmap.Ruleset.OnlineID == new OsuRuleset().LegacyID).ElementAt(1))); - AddUntilStep("wait for selection", () => Beatmap.Value.BeatmapInfo.Equals(selectedBeatmap)); - - AddStep("exit song select", () => songSelect.Exit()); - AddAssert("beatmap reverted", () => Beatmap.IsDefault); - } - - [Test] - public void TestModsRevertedOnExitIfNoSelection() - { - AddStep("change mods", () => SelectedMods.Value = new[] { new OsuModDoubleTime() }); - - AddStep("exit song select", () => songSelect.Exit()); - AddAssert("mods reverted", () => SelectedMods.Value.Count == 0); - } - - [Test] - public void TestRulesetRevertedOnExitIfNoSelection() - { - AddStep("change ruleset", () => Ruleset.Value = new CatchRuleset().RulesetInfo); - - AddStep("exit song select", () => songSelect.Exit()); - AddAssert("ruleset reverted", () => Ruleset.Value.Equals(new OsuRuleset().RulesetInfo)); - } - [Test] public void TestBeatmapConfirmed() { From 09fa24c563a8cf476bcf11d88228aadee486c15b Mon Sep 17 00:00:00 2001 From: cdwcgt Date: Thu, 8 Sep 2022 19:12:54 +0800 Subject: [PATCH 1497/1528] new display format --- .../Configuration/ManiaRulesetConfigManager.cs | 2 +- osu.Game.Rulesets.Mania/ManiaSettingsSubsection.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Mania/Configuration/ManiaRulesetConfigManager.cs b/osu.Game.Rulesets.Mania/Configuration/ManiaRulesetConfigManager.cs index 8e09a01469..64e1f75e2c 100644 --- a/osu.Game.Rulesets.Mania/Configuration/ManiaRulesetConfigManager.cs +++ b/osu.Game.Rulesets.Mania/Configuration/ManiaRulesetConfigManager.cs @@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Mania.Configuration scrollTime => new SettingDescription( rawValue: scrollTime, name: "Scroll Speed", - value: $"{(int)Math.Round(DrawableManiaRuleset.MAX_TIME_RANGE / scrollTime)} ({scrollTime}ms)" + value: $"{scrollTime}ms (speed {(int)Math.Round(DrawableManiaRuleset.MAX_TIME_RANGE / scrollTime)})" ) ) }; diff --git a/osu.Game.Rulesets.Mania/ManiaSettingsSubsection.cs b/osu.Game.Rulesets.Mania/ManiaSettingsSubsection.cs index 622450ac4a..e239068d1d 100644 --- a/osu.Game.Rulesets.Mania/ManiaSettingsSubsection.cs +++ b/osu.Game.Rulesets.Mania/ManiaSettingsSubsection.cs @@ -49,7 +49,7 @@ namespace osu.Game.Rulesets.Mania private class ManiaScrollSlider : OsuSliderBar { - public override LocalisableString TooltipText => $"{(int)Math.Round(DrawableManiaRuleset.MAX_TIME_RANGE / Current.Value)} ({Current.Value}ms)"; + public override LocalisableString TooltipText => $"{Current.Value}ms (speed {(int)Math.Round(DrawableManiaRuleset.MAX_TIME_RANGE / Current.Value)})"; } } } From 888d8b281747b7a34072cc270152aafbe21163d9 Mon Sep 17 00:00:00 2001 From: Josh <43808099+josh-codes@users.noreply.github.com> Date: Thu, 8 Sep 2022 20:39:53 +0800 Subject: [PATCH 1498/1528] Removed redudent code & converted use of `OnDrag to `OnMouseMove` --- .../UI/CatchTouchInputMapper.cs | 47 +++++++------------ 1 file changed, 17 insertions(+), 30 deletions(-) diff --git a/osu.Game.Rulesets.Catch/UI/CatchTouchInputMapper.cs b/osu.Game.Rulesets.Catch/UI/CatchTouchInputMapper.cs index bdbd958f6a..7886df69b6 100644 --- a/osu.Game.Rulesets.Catch/UI/CatchTouchInputMapper.cs +++ b/osu.Game.Rulesets.Catch/UI/CatchTouchInputMapper.cs @@ -13,6 +13,7 @@ using osu.Game.Graphics; using osuTK.Graphics; using osuTK; using System.Collections.Generic; +using osuTK.Input; namespace osu.Game.Rulesets.Catch.UI { @@ -119,45 +120,29 @@ namespace osu.Game.Rulesets.Catch.UI protected override bool OnMouseDown(MouseDownEvent e) { - if (getTouchCatchActionFromInput(e.ScreenSpaceMousePosition) == TouchCatchAction.None) - return false; - - handleDown(e.Button, e.ScreenSpaceMousePosition); - return true; + return handleDown(e.Button, e.ScreenSpaceMousePosition); } protected override void OnMouseUp(MouseUpEvent e) { - if (getTouchCatchActionFromInput(e.ScreenSpaceMousePosition) == TouchCatchAction.None) - return; - handleUp(e.Button); base.OnMouseUp(e); } - protected override bool OnDragStart(DragStartEvent e) + protected override bool OnMouseMove(MouseMoveEvent e) { - return true; - } + TouchCatchAction touchCatchAction = getTouchCatchActionFromInput(e.ScreenSpaceMousePosition); - protected override void OnDrag(DragEvent e) - { - // I'm not sure if this is posible but let's be safe - if (!trackedActions.ContainsKey(e.Button)) - trackedActions.Add(e.Button, TouchCatchAction.None); + // Loop through the buttons to avoid keeping a button pressed if both mouse buttons are pressed. + foreach (MouseButton i in e.PressedButtons) + trackedActions[i] = touchCatchAction; - trackedActions[e.Button] = getTouchCatchActionFromInput(e.ScreenSpaceMousePosition); calculateActiveKeys(); - - base.OnDrag(e); + return true; } protected override void OnTouchMove(TouchMoveEvent e) { - // I'm not sure if this is posible but let's be safe - if (!trackedActions.ContainsKey(e.Touch.Source)) - trackedActions.Add(e.Touch.Source, TouchCatchAction.None); - trackedActions[e.Touch.Source] = getTouchCatchActionFromInput(e.ScreenSpaceTouch.Position); calculateActiveKeys(); @@ -194,18 +179,20 @@ namespace osu.Game.Rulesets.Catch.UI keyBindingContainer.TriggerReleased(CatchAction.Dash); } - private void handleDown(object source, Vector2 position) + private bool handleDown(object source, Vector2 position) { - Show(); - TouchCatchAction catchAction = getTouchCatchActionFromInput(position); - // Not too sure how this can happen, but let's avoid throwing. - if (trackedActions.ContainsKey(source)) - return; + if (catchAction == TouchCatchAction.None) + return false; + + Show(); + + trackedActions[source] = catchAction; - trackedActions.Add(source, catchAction); calculateActiveKeys(); + + return true; } private void handleUp(object source) From 45239fc737423f05f63c93b05e72ef20a33ef267 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 8 Sep 2022 23:03:15 +0900 Subject: [PATCH 1499/1528] Update `TrueGameplayRate` accessing --- .../Play/HUD/ClicksPerSecond/ClicksPerSecondCalculator.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/HUD/ClicksPerSecond/ClicksPerSecondCalculator.cs b/osu.Game/Screens/Play/HUD/ClicksPerSecond/ClicksPerSecondCalculator.cs index 82bf9cfa1e..04774b974f 100644 --- a/osu.Game/Screens/Play/HUD/ClicksPerSecond/ClicksPerSecondCalculator.cs +++ b/osu.Game/Screens/Play/HUD/ClicksPerSecond/ClicksPerSecondCalculator.cs @@ -36,7 +36,7 @@ namespace osu.Game.Screens.Play.HUD.ClicksPerSecond base.Update(); double latestValidTime = clock.CurrentTime; - double earliestTimeValid = latestValidTime - 1000 * gameplayClock.TrueGameplayRate; + double earliestTimeValid = latestValidTime - 1000 * gameplayClock.GetTrueGameplayRate(); int count = 0; From 27aa3552dc03846cf7d23eb7b731b574be20e147 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 9 Sep 2022 00:00:08 +0900 Subject: [PATCH 1500/1528] Update in line with `TrueGameplayRate` changes --- .../Visual/Gameplay/TestSceneClicksPerSecondCalculator.cs | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneClicksPerSecondCalculator.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneClicksPerSecondCalculator.cs index b740c06e03..2dad5e2c32 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneClicksPerSecondCalculator.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneClicksPerSecondCalculator.cs @@ -4,6 +4,7 @@ using System; using System.Collections.Generic; using NUnit.Framework; +using osu.Framework.Audio; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Testing; @@ -107,7 +108,9 @@ namespace osu.Game.Tests.Visual.Gameplay public bool IsRunning => true; - public double TrueGameplayRate { get; set; } = 1; + public double TrueGameplayRate { set => adjustableAudioComponent.Tempo.Value = value; } + + private readonly AudioAdjustments adjustableAudioComponent = new AudioAdjustments(); public void ProcessFrame() { @@ -117,6 +120,9 @@ namespace osu.Game.Tests.Visual.Gameplay public double FramesPerSecond => throw new NotImplementedException(); public FrameTimeInfo TimeInfo => throw new NotImplementedException(); public double StartTime => throw new NotImplementedException(); + + public IAdjustableAudioComponent AdjustmentsFromMods => adjustableAudioComponent; + public IEnumerable NonGameplayAdjustments => throw new NotImplementedException(); public IBindable IsPaused => throw new NotImplementedException(); } From d1e27e8a69d061492e7cf5c8223840de19d6de96 Mon Sep 17 00:00:00 2001 From: cdwcgt Date: Thu, 8 Sep 2022 23:14:34 +0800 Subject: [PATCH 1501/1528] add arrow short cut for skin editor basically from `ComposeBlueprintContainer` because they have the same logic --- .../Skinning/Editor/SkinBlueprintContainer.cs | 44 +++++++++++++++++++ 1 file changed, 44 insertions(+) diff --git a/osu.Game/Skinning/Editor/SkinBlueprintContainer.cs b/osu.Game/Skinning/Editor/SkinBlueprintContainer.cs index 46f5c1e67f..5a1ef34151 100644 --- a/osu.Game/Skinning/Editor/SkinBlueprintContainer.cs +++ b/osu.Game/Skinning/Editor/SkinBlueprintContainer.cs @@ -11,9 +11,12 @@ using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Screens; using osu.Framework.Testing; +using osu.Framework.Input.Events; using osu.Game.Rulesets.Edit; using osu.Game.Screens; using osu.Game.Screens.Edit.Compose.Components; +using osuTK; +using osuTK.Input; namespace osu.Game.Skinning.Editor { @@ -90,6 +93,47 @@ namespace osu.Game.Skinning.Editor base.AddBlueprintFor(item); } + protected override bool OnKeyDown(KeyDownEvent e) + { + switch (e.Key) + { + case Key.Left: + moveSelection(new Vector2(-1, 0)); + return true; + + case Key.Right: + moveSelection(new Vector2(1, 0)); + return true; + + case Key.Up: + moveSelection(new Vector2(0, -1)); + return true; + + case Key.Down: + moveSelection(new Vector2(0, 1)); + return true; + } + + return false; + } + + /// + /// Move the current selection spatially by the specified delta, in screen coordinates (ie. the same coordinates as the blueprints). + /// + /// + private void moveSelection(Vector2 delta) + { + var firstBlueprint = SelectionHandler.SelectedBlueprints.FirstOrDefault(); + + if (firstBlueprint == null) + return; + + // convert to game space coordinates + delta = firstBlueprint.ToScreenSpace(delta) - firstBlueprint.ToScreenSpace(Vector2.Zero); + + SelectionHandler.HandleMovement(new MoveSelectionEvent(firstBlueprint, delta)); + } + protected override SelectionHandler CreateSelectionHandler() => new SkinSelectionHandler(); protected override SelectionBlueprint CreateBlueprintFor(ISkinnableDrawable component) From 2e775e688643176142460c5cc71aee748d7d1418 Mon Sep 17 00:00:00 2001 From: cdwcgt Date: Thu, 8 Sep 2022 23:47:55 +0800 Subject: [PATCH 1502/1528] Add test for object move --- osu.Game.Tests/Visual/Gameplay/TestSceneSkinEditor.cs | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinEditor.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinEditor.cs index bd274dfef5..19d20dd552 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinEditor.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinEditor.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; @@ -22,7 +20,7 @@ namespace osu.Game.Tests.Visual.Gameplay { public class TestSceneSkinEditor : PlayerTestScene { - private SkinEditor skinEditor; + private SkinEditor skinEditor = null!; protected override bool Autoplay => true; @@ -54,7 +52,7 @@ namespace osu.Game.Tests.Visual.Gameplay [Test] public void TestEditComponent() { - BarHitErrorMeter hitErrorMeter = null; + BarHitErrorMeter hitErrorMeter = null!; AddStep("select bar hit error blueprint", () => { @@ -65,6 +63,10 @@ namespace osu.Game.Tests.Visual.Gameplay skinEditor.SelectedComponents.Add(blueprint.Item); }); + AddStep("move by keyboard", () => InputManager.Key(Key.Right)); + + AddAssert("hitErrorMeter moved", () => hitErrorMeter.X != 0); + AddAssert("value is default", () => hitErrorMeter.JudgementLineThickness.IsDefault); AddStep("hover first slider", () => From 28477f3b9763fe876030b24c03ea884c3bf35930 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Fri, 9 Sep 2022 08:55:35 +0900 Subject: [PATCH 1503/1528] Fix inspection --- osu.Game.Tests/Visual/Gameplay/TestSceneSkinEditor.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinEditor.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinEditor.cs index 19d20dd552..578718b7c9 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinEditor.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinEditor.cs @@ -20,7 +20,7 @@ namespace osu.Game.Tests.Visual.Gameplay { public class TestSceneSkinEditor : PlayerTestScene { - private SkinEditor skinEditor = null!; + private SkinEditor? skinEditor; protected override bool Autoplay => true; @@ -40,13 +40,13 @@ namespace osu.Game.Tests.Visual.Gameplay Player.ScaleTo(0.4f); LoadComponentAsync(skinEditor = new SkinEditor(Player), Add); }); - AddUntilStep("wait for loaded", () => skinEditor.IsLoaded); + AddUntilStep("wait for loaded", () => skinEditor!.IsLoaded); } [Test] public void TestToggleEditor() { - AddToggleStep("toggle editor visibility", _ => skinEditor.ToggleVisibility()); + AddToggleStep("toggle editor visibility", _ => skinEditor!.ToggleVisibility()); } [Test] @@ -59,7 +59,7 @@ namespace osu.Game.Tests.Visual.Gameplay var blueprint = skinEditor.ChildrenOfType().First(b => b.Item is BarHitErrorMeter); hitErrorMeter = (BarHitErrorMeter)blueprint.Item; - skinEditor.SelectedComponents.Clear(); + skinEditor!.SelectedComponents.Clear(); skinEditor.SelectedComponents.Add(blueprint.Item); }); From 731d3f3b6358710943b1ed5230bedc3b7c9cfbcf Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 8 Sep 2022 22:06:44 +0900 Subject: [PATCH 1504/1528] Add MaximumStatistics upgrade for databased scores --- osu.Game/BackgroundBeatmapProcessor.cs | 55 ++++++++++++++++++- osu.Game/OsuGameBase.cs | 2 +- osu.Game/Scoring/ScoreImporter.cs | 73 +++++++++++++++++++++++++- osu.Game/Scoring/ScoreManager.cs | 11 +++- 4 files changed, 136 insertions(+), 5 deletions(-) diff --git a/osu.Game/BackgroundBeatmapProcessor.cs b/osu.Game/BackgroundBeatmapProcessor.cs index 14fdb2e1ef..405386660c 100644 --- a/osu.Game/BackgroundBeatmapProcessor.cs +++ b/osu.Game/BackgroundBeatmapProcessor.cs @@ -7,6 +7,7 @@ using System.Diagnostics; using System.Linq; using System.Threading; using System.Threading.Tasks; +using Newtonsoft.Json; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; @@ -14,6 +15,7 @@ using osu.Framework.Logging; using osu.Game.Beatmaps; using osu.Game.Database; using osu.Game.Rulesets; +using osu.Game.Scoring; using osu.Game.Screens.Play; namespace osu.Game @@ -23,6 +25,9 @@ namespace osu.Game [Resolved] private RulesetStore rulesetStore { get; set; } = null!; + [Resolved] + private ScoreManager scoreManager { get; set; } = null!; + [Resolved] private RealmAccess realmAccess { get; set; } = null!; @@ -41,11 +46,12 @@ namespace osu.Game { base.LoadComplete(); - Task.Run(() => + Task.Run(async () => { Logger.Log("Beginning background beatmap processing.."); checkForOutdatedStarRatings(); processBeatmapSetsWithMissingMetrics(); + await processScoresWithMissingStatistics(); }).ContinueWith(t => { if (t.Exception?.InnerException is ObjectDisposedException) @@ -140,5 +146,52 @@ namespace osu.Game }); } } + + private async Task processScoresWithMissingStatistics() + { + HashSet scoreIds = new HashSet(); + + Logger.Log("Querying for scores to reprocess..."); + + realmAccess.Run(r => + { + foreach (var score in r.All()) + { + if (score.Statistics.Sum(kvp => kvp.Value) > 0 && score.MaximumStatistics.Sum(kvp => kvp.Value) == 0) + scoreIds.Add(score.ID); + } + }); + + Logger.Log($"Found {scoreIds.Count} scores which require reprocessing."); + + foreach (var id in scoreIds) + { + while (localUserPlayInfo?.IsPlaying.Value == true) + { + Logger.Log("Background processing sleeping due to active gameplay..."); + Thread.Sleep(TimeToSleepDuringGameplay); + } + + try + { + var score = scoreManager.Query(s => s.ID == id); + + await scoreManager.PopulateMaximumStatistics(score); + + // Can't use async overload because we're not on the update thread. + // ReSharper disable once MethodHasAsyncOverload + realmAccess.Write(r => + { + r.Find(id).MaximumStatisticsJson = JsonConvert.SerializeObject(score.MaximumStatistics); + }); + + Logger.Log($"Populated maximum statistics for score {id}"); + } + catch (Exception e) + { + Logger.Log(@$"Failed to populate maximum statistics for {id}: {e}"); + } + } + } } } diff --git a/osu.Game/OsuGameBase.cs b/osu.Game/OsuGameBase.cs index c95a281f09..c95dde8759 100644 --- a/osu.Game/OsuGameBase.cs +++ b/osu.Game/OsuGameBase.cs @@ -279,7 +279,7 @@ namespace osu.Game dependencies.Cache(difficultyCache = new BeatmapDifficultyCache()); // ordering is important here to ensure foreign keys rules are not broken in ModelStore.Cleanup() - dependencies.Cache(ScoreManager = new ScoreManager(RulesetStore, () => BeatmapManager, Storage, realm, API, LocalConfig)); + dependencies.Cache(ScoreManager = new ScoreManager(RulesetStore, () => BeatmapManager, Storage, realm, API, LocalConfig, difficultyCache)); dependencies.Cache(BeatmapManager = new BeatmapManager(Storage, realm, API, Audio, Resources, Host, defaultBeatmap, difficultyCache, performOnlineLookups: true)); diff --git a/osu.Game/Scoring/ScoreImporter.cs b/osu.Game/Scoring/ScoreImporter.cs index 45f827354e..488f5815f8 100644 --- a/osu.Game/Scoring/ScoreImporter.cs +++ b/osu.Game/Scoring/ScoreImporter.cs @@ -5,7 +5,9 @@ using System; using System.Collections.Generic; using System.Linq; using System.Threading; +using System.Threading.Tasks; using Newtonsoft.Json; +using osu.Framework.Extensions; using osu.Framework.Logging; using osu.Framework.Platform; using osu.Game.Beatmaps; @@ -16,6 +18,8 @@ using osu.Game.Scoring.Legacy; using osu.Game.Online.API; using osu.Game.Online.API.Requests; using osu.Game.Online.API.Requests.Responses; +using osu.Game.Rulesets.Judgements; +using osu.Game.Rulesets.Scoring; using Realms; namespace osu.Game.Scoring @@ -28,15 +32,17 @@ namespace osu.Game.Scoring private readonly RulesetStore rulesets; private readonly Func beatmaps; + private readonly BeatmapDifficultyCache? difficultyCache; private readonly IAPIProvider api; - public ScoreImporter(RulesetStore rulesets, Func beatmaps, Storage storage, RealmAccess realm, IAPIProvider api) + public ScoreImporter(RulesetStore rulesets, Func beatmaps, Storage storage, RealmAccess realm, IAPIProvider api, BeatmapDifficultyCache? difficultyCache = null) : base(storage, realm) { this.rulesets = rulesets; this.beatmaps = beatmaps; this.api = api; + this.difficultyCache = difficultyCache; } protected override ScoreInfo? CreateModel(ArchiveReader archive) @@ -71,6 +77,8 @@ namespace osu.Game.Scoring if (model.BeatmapInfo == null) throw new ArgumentNullException(nameof(model.BeatmapInfo)); if (model.Ruleset == null) throw new ArgumentNullException(nameof(model.Ruleset)); + PopulateMaximumStatistics(model).WaitSafely(); + if (string.IsNullOrEmpty(model.StatisticsJson)) model.StatisticsJson = JsonConvert.SerializeObject(model.Statistics); @@ -78,6 +86,69 @@ namespace osu.Game.Scoring model.MaximumStatisticsJson = JsonConvert.SerializeObject(model.MaximumStatistics); } + /// + /// Populates the for a given . + /// + /// The score to populate the statistics of. + public async Task PopulateMaximumStatistics(ScoreInfo score) + { + if (score.MaximumStatistics.Select(kvp => kvp.Value).Sum() > 0) + return; + + var beatmap = score.BeatmapInfo.Detach(); + var ruleset = score.Ruleset.Detach(); + + // Populate the maximum statistics. + HitResult maxBasicResult = ruleset.CreateInstance().GetHitResults() + .Select(h => h.result) + .Where(h => h.IsBasic()) + .OrderByDescending(Judgement.ToNumericResult).First(); + + foreach ((HitResult result, int count) in score.Statistics) + { + switch (result) + { + case HitResult.LargeTickHit: + case HitResult.LargeTickMiss: + score.MaximumStatistics[HitResult.LargeTickHit] = score.MaximumStatistics.GetValueOrDefault(HitResult.LargeTickHit) + count; + break; + + case HitResult.SmallTickHit: + case HitResult.SmallTickMiss: + score.MaximumStatistics[HitResult.SmallTickHit] = score.MaximumStatistics.GetValueOrDefault(HitResult.SmallTickHit) + count; + break; + + case HitResult.IgnoreHit: + case HitResult.IgnoreMiss: + case HitResult.SmallBonus: + case HitResult.LargeBonus: + break; + + default: + score.MaximumStatistics[maxBasicResult] = score.MaximumStatistics.GetValueOrDefault(maxBasicResult) + count; + break; + } + } + + if (!score.IsLegacyScore) + return; + +#pragma warning disable CS0618 + if (difficultyCache == null) + throw new InvalidOperationException($"Cannot populate legacy score statistics without a {nameof(BeatmapDifficultyCache)}."); + + // In osu! and osu!mania, some judgements affect combo but aren't stored to scores. + // A special hit result is used to pad out the combo value to match, based on the max combo from the difficulty attributes. + StarDifficulty? difficulty = await difficultyCache.GetDifficultyAsync(beatmap, ruleset, score.Mods); + if (difficulty == null) + throw new InvalidOperationException("Failed to populate maximum statistics due to missing difficulty attributes."); + + int maxComboFromStatistics = score.MaximumStatistics.Where(kvp => kvp.Key.AffectsCombo()).Select(kvp => kvp.Value).DefaultIfEmpty(0).Sum(); + if (difficulty.Value.MaxCombo > maxComboFromStatistics) + score.MaximumStatistics[HitResult.LegacyComboIncrease] = difficulty.Value.MaxCombo - maxComboFromStatistics; +#pragma warning restore CS0618 + } + protected override void PostImport(ScoreInfo model, Realm realm, bool batchImport) { base.PostImport(model, realm, batchImport); diff --git a/osu.Game/Scoring/ScoreManager.cs b/osu.Game/Scoring/ScoreManager.cs index 782590114f..87bb834a75 100644 --- a/osu.Game/Scoring/ScoreManager.cs +++ b/osu.Game/Scoring/ScoreManager.cs @@ -28,12 +28,13 @@ namespace osu.Game.Scoring private readonly OsuConfigManager configManager; private readonly ScoreImporter scoreImporter; - public ScoreManager(RulesetStore rulesets, Func beatmaps, Storage storage, RealmAccess realm, IAPIProvider api, OsuConfigManager configManager = null) + public ScoreManager(RulesetStore rulesets, Func beatmaps, Storage storage, RealmAccess realm, IAPIProvider api, + OsuConfigManager configManager = null, BeatmapDifficultyCache difficultyCache = null) : base(storage, realm) { this.configManager = configManager; - scoreImporter = new ScoreImporter(rulesets, beatmaps, storage, realm, api) + scoreImporter = new ScoreImporter(rulesets, beatmaps, storage, realm, api, difficultyCache) { PostNotification = obj => PostNotification?.Invoke(obj) }; @@ -178,6 +179,12 @@ namespace osu.Game.Scoring public Live Import(ScoreInfo item, ArchiveReader archive = null, bool batchImport = false, CancellationToken cancellationToken = default) => scoreImporter.ImportModel(item, archive, batchImport, cancellationToken); + /// + /// Populates the for a given . + /// + /// The score to populate the statistics of. + public Task PopulateMaximumStatistics(ScoreInfo score) => scoreImporter.PopulateMaximumStatistics(score); + #region Implementation of IPresentImports public Action>> PresentImport From 3b932b46ca8870c25e04a4fdcd1db3e792c18212 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Fri, 9 Sep 2022 09:59:39 +0900 Subject: [PATCH 1505/1528] Fix entire TPL thread potentially being consumed during gameplay --- osu.Game/BackgroundBeatmapProcessor.cs | 9 ++++----- 1 file changed, 4 insertions(+), 5 deletions(-) diff --git a/osu.Game/BackgroundBeatmapProcessor.cs b/osu.Game/BackgroundBeatmapProcessor.cs index 405386660c..7a38abd071 100644 --- a/osu.Game/BackgroundBeatmapProcessor.cs +++ b/osu.Game/BackgroundBeatmapProcessor.cs @@ -5,7 +5,6 @@ using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; -using System.Threading; using System.Threading.Tasks; using Newtonsoft.Json; using osu.Framework.Allocation; @@ -50,7 +49,7 @@ namespace osu.Game { Logger.Log("Beginning background beatmap processing.."); checkForOutdatedStarRatings(); - processBeatmapSetsWithMissingMetrics(); + await processBeatmapSetsWithMissingMetrics(); await processScoresWithMissingStatistics(); }).ContinueWith(t => { @@ -100,7 +99,7 @@ namespace osu.Game } } - private void processBeatmapSetsWithMissingMetrics() + private async Task processBeatmapSetsWithMissingMetrics() { HashSet beatmapSetIds = new HashSet(); @@ -124,7 +123,7 @@ namespace osu.Game while (localUserPlayInfo?.IsPlaying.Value == true) { Logger.Log("Background processing sleeping due to active gameplay..."); - Thread.Sleep(TimeToSleepDuringGameplay); + await Task.Delay(TimeToSleepDuringGameplay); } realmAccess.Run(r => @@ -169,7 +168,7 @@ namespace osu.Game while (localUserPlayInfo?.IsPlaying.Value == true) { Logger.Log("Background processing sleeping due to active gameplay..."); - Thread.Sleep(TimeToSleepDuringGameplay); + await Task.Delay(TimeToSleepDuringGameplay); } try From ba2ef424d4cac407692ad78c7c1c75b44110d419 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Fri, 9 Sep 2022 11:30:36 +0900 Subject: [PATCH 1506/1528] Turn score ids into `ulong`s --- osu.Game.Tests/Visual/Online/TestSceneScoresContainer.cs | 2 +- osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs | 6 +++--- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game.Tests/Visual/Online/TestSceneScoresContainer.cs b/osu.Game.Tests/Visual/Online/TestSceneScoresContainer.cs index cfa9f77634..a0f76c4e14 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneScoresContainer.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneScoresContainer.cs @@ -154,7 +154,7 @@ namespace osu.Game.Tests.Visual.Online }); } - private int onlineID = 1; + private ulong onlineID = 1; private APIScoresCollection createScores() { diff --git a/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs b/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs index d7b97cdddf..2c9f250028 100644 --- a/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs +++ b/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs @@ -81,12 +81,12 @@ namespace osu.Game.Online.API.Requests.Responses public int? LegacyTotalScore { get; set; } [JsonProperty("legacy_score_id")] - public uint? LegacyScoreId { get; set; } + public ulong? LegacyScoreId { get; set; } #region osu-web API additions (not stored to database). [JsonProperty("id")] - public long? ID { get; set; } + public ulong? ID { get; set; } [JsonProperty("user")] public APIUser? User { get; set; } @@ -190,6 +190,6 @@ namespace osu.Game.Online.API.Requests.Responses MaximumStatistics = score.MaximumStatistics.Where(kvp => kvp.Value != 0).ToDictionary(kvp => kvp.Key, kvp => kvp.Value), }; - public long OnlineID => ID ?? -1; + public long OnlineID => (long?)ID ?? -1; } } From 08d0c08750ae7341334a99aefa8920c9922f36f3 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Fri, 9 Sep 2022 13:57:01 +0900 Subject: [PATCH 1507/1528] Fix async exception by using difficulty calculator directly --- osu.Game/BackgroundBeatmapProcessor.cs | 2 +- osu.Game/OsuGameBase.cs | 2 +- osu.Game/Scoring/ScoreImporter.cs | 34 ++++++++++++-------------- osu.Game/Scoring/ScoreManager.cs | 6 ++--- 4 files changed, 20 insertions(+), 24 deletions(-) diff --git a/osu.Game/BackgroundBeatmapProcessor.cs b/osu.Game/BackgroundBeatmapProcessor.cs index 7a38abd071..071862146f 100644 --- a/osu.Game/BackgroundBeatmapProcessor.cs +++ b/osu.Game/BackgroundBeatmapProcessor.cs @@ -175,7 +175,7 @@ namespace osu.Game { var score = scoreManager.Query(s => s.ID == id); - await scoreManager.PopulateMaximumStatistics(score); + scoreManager.PopulateMaximumStatistics(score); // Can't use async overload because we're not on the update thread. // ReSharper disable once MethodHasAsyncOverload diff --git a/osu.Game/OsuGameBase.cs b/osu.Game/OsuGameBase.cs index c95dde8759..c95a281f09 100644 --- a/osu.Game/OsuGameBase.cs +++ b/osu.Game/OsuGameBase.cs @@ -279,7 +279,7 @@ namespace osu.Game dependencies.Cache(difficultyCache = new BeatmapDifficultyCache()); // ordering is important here to ensure foreign keys rules are not broken in ModelStore.Cleanup() - dependencies.Cache(ScoreManager = new ScoreManager(RulesetStore, () => BeatmapManager, Storage, realm, API, LocalConfig, difficultyCache)); + dependencies.Cache(ScoreManager = new ScoreManager(RulesetStore, () => BeatmapManager, Storage, realm, API, LocalConfig)); dependencies.Cache(BeatmapManager = new BeatmapManager(Storage, realm, API, Audio, Resources, Host, defaultBeatmap, difficultyCache, performOnlineLookups: true)); diff --git a/osu.Game/Scoring/ScoreImporter.cs b/osu.Game/Scoring/ScoreImporter.cs index 488f5815f8..5c8e21014c 100644 --- a/osu.Game/Scoring/ScoreImporter.cs +++ b/osu.Game/Scoring/ScoreImporter.cs @@ -3,11 +3,10 @@ using System; using System.Collections.Generic; +using System.Diagnostics; using System.Linq; using System.Threading; -using System.Threading.Tasks; using Newtonsoft.Json; -using osu.Framework.Extensions; using osu.Framework.Logging; using osu.Framework.Platform; using osu.Game.Beatmaps; @@ -32,17 +31,15 @@ namespace osu.Game.Scoring private readonly RulesetStore rulesets; private readonly Func beatmaps; - private readonly BeatmapDifficultyCache? difficultyCache; private readonly IAPIProvider api; - public ScoreImporter(RulesetStore rulesets, Func beatmaps, Storage storage, RealmAccess realm, IAPIProvider api, BeatmapDifficultyCache? difficultyCache = null) + public ScoreImporter(RulesetStore rulesets, Func beatmaps, Storage storage, RealmAccess realm, IAPIProvider api) : base(storage, realm) { this.rulesets = rulesets; this.beatmaps = beatmaps; this.api = api; - this.difficultyCache = difficultyCache; } protected override ScoreInfo? CreateModel(ArchiveReader archive) @@ -77,7 +74,7 @@ namespace osu.Game.Scoring if (model.BeatmapInfo == null) throw new ArgumentNullException(nameof(model.BeatmapInfo)); if (model.Ruleset == null) throw new ArgumentNullException(nameof(model.Ruleset)); - PopulateMaximumStatistics(model).WaitSafely(); + PopulateMaximumStatistics(model); if (string.IsNullOrEmpty(model.StatisticsJson)) model.StatisticsJson = JsonConvert.SerializeObject(model.Statistics); @@ -90,19 +87,22 @@ namespace osu.Game.Scoring /// Populates the for a given . /// /// The score to populate the statistics of. - public async Task PopulateMaximumStatistics(ScoreInfo score) + public void PopulateMaximumStatistics(ScoreInfo score) { if (score.MaximumStatistics.Select(kvp => kvp.Value).Sum() > 0) return; var beatmap = score.BeatmapInfo.Detach(); var ruleset = score.Ruleset.Detach(); + var rulesetInstance = ruleset.CreateInstance(); + + Debug.Assert(rulesetInstance != null); // Populate the maximum statistics. - HitResult maxBasicResult = ruleset.CreateInstance().GetHitResults() - .Select(h => h.result) - .Where(h => h.IsBasic()) - .OrderByDescending(Judgement.ToNumericResult).First(); + HitResult maxBasicResult = rulesetInstance.GetHitResults() + .Select(h => h.result) + .Where(h => h.IsBasic()) + .OrderByDescending(Judgement.ToNumericResult).First(); foreach ((HitResult result, int count) in score.Statistics) { @@ -134,18 +134,14 @@ namespace osu.Game.Scoring return; #pragma warning disable CS0618 - if (difficultyCache == null) - throw new InvalidOperationException($"Cannot populate legacy score statistics without a {nameof(BeatmapDifficultyCache)}."); - // In osu! and osu!mania, some judgements affect combo but aren't stored to scores. // A special hit result is used to pad out the combo value to match, based on the max combo from the difficulty attributes. - StarDifficulty? difficulty = await difficultyCache.GetDifficultyAsync(beatmap, ruleset, score.Mods); - if (difficulty == null) - throw new InvalidOperationException("Failed to populate maximum statistics due to missing difficulty attributes."); + var calculator = rulesetInstance.CreateDifficultyCalculator(beatmaps().GetWorkingBeatmap(beatmap)); + var attributes = calculator.Calculate(score.Mods); int maxComboFromStatistics = score.MaximumStatistics.Where(kvp => kvp.Key.AffectsCombo()).Select(kvp => kvp.Value).DefaultIfEmpty(0).Sum(); - if (difficulty.Value.MaxCombo > maxComboFromStatistics) - score.MaximumStatistics[HitResult.LegacyComboIncrease] = difficulty.Value.MaxCombo - maxComboFromStatistics; + if (attributes.MaxCombo > maxComboFromStatistics) + score.MaximumStatistics[HitResult.LegacyComboIncrease] = attributes.MaxCombo - maxComboFromStatistics; #pragma warning restore CS0618 } diff --git a/osu.Game/Scoring/ScoreManager.cs b/osu.Game/Scoring/ScoreManager.cs index 87bb834a75..6bb31eb4db 100644 --- a/osu.Game/Scoring/ScoreManager.cs +++ b/osu.Game/Scoring/ScoreManager.cs @@ -29,12 +29,12 @@ namespace osu.Game.Scoring private readonly ScoreImporter scoreImporter; public ScoreManager(RulesetStore rulesets, Func beatmaps, Storage storage, RealmAccess realm, IAPIProvider api, - OsuConfigManager configManager = null, BeatmapDifficultyCache difficultyCache = null) + OsuConfigManager configManager = null) : base(storage, realm) { this.configManager = configManager; - scoreImporter = new ScoreImporter(rulesets, beatmaps, storage, realm, api, difficultyCache) + scoreImporter = new ScoreImporter(rulesets, beatmaps, storage, realm, api) { PostNotification = obj => PostNotification?.Invoke(obj) }; @@ -183,7 +183,7 @@ namespace osu.Game.Scoring /// Populates the for a given . /// /// The score to populate the statistics of. - public Task PopulateMaximumStatistics(ScoreInfo score) => scoreImporter.PopulateMaximumStatistics(score); + public void PopulateMaximumStatistics(ScoreInfo score) => scoreImporter.PopulateMaximumStatistics(score); #region Implementation of IPresentImports From 20ffbc4676a60e6c192131ce33678e2fdada6136 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 9 Sep 2022 14:01:52 +0900 Subject: [PATCH 1508/1528] Fix beat sync stopping after returning to menu from a failed play Closes #20193. Explanation is inline comment. --- osu.Game/Beatmaps/FramedBeatmapClock.cs | 11 +++++++++++ osu.Game/OsuGameBase.cs | 5 ----- 2 files changed, 11 insertions(+), 5 deletions(-) diff --git a/osu.Game/Beatmaps/FramedBeatmapClock.cs b/osu.Game/Beatmaps/FramedBeatmapClock.cs index a4787a34e8..3c528ba838 100644 --- a/osu.Game/Beatmaps/FramedBeatmapClock.cs +++ b/osu.Game/Beatmaps/FramedBeatmapClock.cs @@ -121,6 +121,17 @@ namespace osu.Game.Beatmaps protected override void Update() { base.Update(); + + if (Source != null && Source is not IAdjustableClock && Source.CurrentTime < finalClockSource.CurrentTime) + { + // InterpolatingFramedClock won't interpolate backwards unless its source has an ElapsedFrameTime. + // See https://github.com/ppy/osu-framework/blob/ba1385330cc501f34937e08257e586c84e35d772/osu.Framework/Timing/InterpolatingFramedClock.cs#L91-L93 + // This is not always the case here when doing large seeks. + // (Of note, this is not an issue if the source is adjustable, as the source is seeked to be in time by DecoupleableInterpolatingFramedClock). + // Rather than trying to get around this by fixing the framework clock stack, let's work around it for now. + Seek(Source.CurrentTime); + } + finalClockSource.ProcessFrame(); } diff --git a/osu.Game/OsuGameBase.cs b/osu.Game/OsuGameBase.cs index c95a281f09..97142d5472 100644 --- a/osu.Game/OsuGameBase.cs +++ b/osu.Game/OsuGameBase.cs @@ -390,11 +390,6 @@ namespace osu.Game var framedClock = new FramedClock(beatmap.Track); beatmapClock.ChangeSource(framedClock); - - // Normally the internal decoupled clock will seek the *track* to the decoupled time, but we blocked this. - // It won't behave nicely unless we also set it to the track's time. - // Probably another thing which should be fixed in the decoupled mess (or just replaced). - beatmapClock.Seek(beatmap.Track.CurrentTime); } protected virtual void InitialiseFonts() From 64cf6b9014aa0db328722e33e17f4b6ff2e64c98 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 9 Sep 2022 14:35:35 +0900 Subject: [PATCH 1509/1528] Compare with decoupled clock directly to avoid including offsets --- osu.Game/Beatmaps/FramedBeatmapClock.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Beatmaps/FramedBeatmapClock.cs b/osu.Game/Beatmaps/FramedBeatmapClock.cs index 3c528ba838..594663e7f2 100644 --- a/osu.Game/Beatmaps/FramedBeatmapClock.cs +++ b/osu.Game/Beatmaps/FramedBeatmapClock.cs @@ -122,7 +122,7 @@ namespace osu.Game.Beatmaps { base.Update(); - if (Source != null && Source is not IAdjustableClock && Source.CurrentTime < finalClockSource.CurrentTime) + if (Source != null && Source is not IAdjustableClock && Source.CurrentTime < decoupledClock.CurrentTime) { // InterpolatingFramedClock won't interpolate backwards unless its source has an ElapsedFrameTime. // See https://github.com/ppy/osu-framework/blob/ba1385330cc501f34937e08257e586c84e35d772/osu.Framework/Timing/InterpolatingFramedClock.cs#L91-L93 From d6748d6921117a65846da635a45e0c6d04a5eef8 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 9 Sep 2022 14:35:47 +0900 Subject: [PATCH 1510/1528] Avoid double call to `ProcessFrame` --- osu.Game/Beatmaps/FramedBeatmapClock.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Beatmaps/FramedBeatmapClock.cs b/osu.Game/Beatmaps/FramedBeatmapClock.cs index 594663e7f2..c7050cc50f 100644 --- a/osu.Game/Beatmaps/FramedBeatmapClock.cs +++ b/osu.Game/Beatmaps/FramedBeatmapClock.cs @@ -131,8 +131,8 @@ namespace osu.Game.Beatmaps // Rather than trying to get around this by fixing the framework clock stack, let's work around it for now. Seek(Source.CurrentTime); } - - finalClockSource.ProcessFrame(); + else + finalClockSource.ProcessFrame(); } public double TotalAppliedOffset From 856dbbba692a9d1ad31561a78a174c959a05a586 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 9 Sep 2022 14:52:46 +0900 Subject: [PATCH 1511/1528] Fix attempting to use "home" key binding while exiting game causing errors --- osu.Game/OsuGame.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index 108153fd9d..9e2384322a 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -839,7 +839,9 @@ namespace osu.Game OnHome = delegate { CloseAllOverlays(false); - menuScreen?.MakeCurrent(); + + if (menuScreen?.GetChildScreen() != null) + menuScreen.MakeCurrent(); }, }, topMostOverlayContent.Add); From 2709a4d3984fffd805655ddc722bc72918c63875 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 9 Sep 2022 15:04:25 +0900 Subject: [PATCH 1512/1528] Ensure overlay is always shown when movement is detected on mouse or keyboard --- osu.Game.Rulesets.Catch/UI/CatchTouchInputMapper.cs | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Catch/UI/CatchTouchInputMapper.cs b/osu.Game.Rulesets.Catch/UI/CatchTouchInputMapper.cs index 7886df69b6..1abca2ae98 100644 --- a/osu.Game.Rulesets.Catch/UI/CatchTouchInputMapper.cs +++ b/osu.Game.Rulesets.Catch/UI/CatchTouchInputMapper.cs @@ -131,6 +131,8 @@ namespace osu.Game.Rulesets.Catch.UI protected override bool OnMouseMove(MouseMoveEvent e) { + Show(); + TouchCatchAction touchCatchAction = getTouchCatchActionFromInput(e.ScreenSpaceMousePosition); // Loop through the buttons to avoid keeping a button pressed if both mouse buttons are pressed. @@ -143,6 +145,8 @@ namespace osu.Game.Rulesets.Catch.UI protected override void OnTouchMove(TouchMoveEvent e) { + Show(); + trackedActions[e.Touch.Source] = getTouchCatchActionFromInput(e.ScreenSpaceTouch.Position); calculateActiveKeys(); @@ -186,8 +190,6 @@ namespace osu.Game.Rulesets.Catch.UI if (catchAction == TouchCatchAction.None) return false; - Show(); - trackedActions[source] = catchAction; calculateActiveKeys(); From 715e9018da3dd4d57084cbdc76c84100f712a3fb Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 9 Sep 2022 15:11:26 +0900 Subject: [PATCH 1513/1528] Tidy up code and naming --- .../UI/CatchTouchInputMapper.cs | 66 +++++++++---------- 1 file changed, 33 insertions(+), 33 deletions(-) diff --git a/osu.Game.Rulesets.Catch/UI/CatchTouchInputMapper.cs b/osu.Game.Rulesets.Catch/UI/CatchTouchInputMapper.cs index 1abca2ae98..c17946bdb1 100644 --- a/osu.Game.Rulesets.Catch/UI/CatchTouchInputMapper.cs +++ b/osu.Game.Rulesets.Catch/UI/CatchTouchInputMapper.cs @@ -19,16 +19,16 @@ namespace osu.Game.Rulesets.Catch.UI { public class CatchTouchInputMapper : VisibilityContainer { - private Dictionary trackedActions = new Dictionary(); + private Dictionary trackedActionSources = new Dictionary(); private KeyBindingContainer keyBindingContainer = null!; private Container mainContent = null!; - private ArrowHitbox leftBox = null!; - private ArrowHitbox rightBox = null!; - private ArrowHitbox leftDashBox = null!; - private ArrowHitbox rightDashBox = null!; + private InputArea leftBox = null!; + private InputArea rightBox = null!; + private InputArea leftDashBox = null!; + private InputArea rightDashBox = null!; public override bool PropagatePositionalInputSubTree => true; public override bool PropagateNonPositionalInputSubTree => true; @@ -61,7 +61,7 @@ namespace osu.Game.Rulesets.Catch.UI Origin = Anchor.CentreLeft, Children = new Drawable[] { - leftBox = new ArrowHitbox(TouchCatchAction.MoveLeft, ref trackedActions, colours.Gray3) + leftBox = new InputArea(TouchCatchAction.MoveLeft, ref trackedActionSources, colours.Gray3) { Anchor = Anchor.CentreRight, Origin = Anchor.CentreRight, @@ -69,7 +69,7 @@ namespace osu.Game.Rulesets.Catch.UI RelativePositionAxes = Axes.Both, Width = 0.5f, }, - leftDashBox = new ArrowHitbox(TouchCatchAction.DashLeft, ref trackedActions, colours.Gray2) + leftDashBox = new InputArea(TouchCatchAction.DashLeft, ref trackedActionSources, colours.Gray2) { Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, @@ -88,7 +88,7 @@ namespace osu.Game.Rulesets.Catch.UI Origin = Anchor.CentreRight, Children = new Drawable[] { - rightBox = new ArrowHitbox(TouchCatchAction.MoveRight, ref trackedActions, colours.Gray3) + rightBox = new InputArea(TouchCatchAction.MoveRight, ref trackedActionSources, colours.Gray3) { Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, @@ -96,7 +96,7 @@ namespace osu.Game.Rulesets.Catch.UI RelativePositionAxes = Axes.Both, Width = 0.5f, }, - rightDashBox = new ArrowHitbox(TouchCatchAction.DashRight, ref trackedActions, colours.Gray2) + rightDashBox = new InputArea(TouchCatchAction.DashRight, ref trackedActionSources, colours.Gray2) { Anchor = Anchor.CentreRight, Origin = Anchor.CentreRight, @@ -137,7 +137,7 @@ namespace osu.Game.Rulesets.Catch.UI // Loop through the buttons to avoid keeping a button pressed if both mouse buttons are pressed. foreach (MouseButton i in e.PressedButtons) - trackedActions[i] = touchCatchAction; + trackedActionSources[i] = touchCatchAction; calculateActiveKeys(); return true; @@ -147,7 +147,7 @@ namespace osu.Game.Rulesets.Catch.UI { Show(); - trackedActions[e.Touch.Source] = getTouchCatchActionFromInput(e.ScreenSpaceTouch.Position); + trackedActionSources[e.Touch.Source] = getTouchCatchActionFromInput(e.ScreenSpaceTouch.Position); calculateActiveKeys(); base.OnTouchMove(e); @@ -165,24 +165,6 @@ namespace osu.Game.Rulesets.Catch.UI base.OnTouchUp(e); } - private void calculateActiveKeys() - { - if (trackedActions.ContainsValue(TouchCatchAction.DashLeft) || trackedActions.ContainsValue(TouchCatchAction.MoveLeft)) - keyBindingContainer.TriggerPressed(CatchAction.MoveLeft); - else - keyBindingContainer.TriggerReleased(CatchAction.MoveLeft); - - if (trackedActions.ContainsValue(TouchCatchAction.DashRight) || trackedActions.ContainsValue(TouchCatchAction.MoveRight)) - keyBindingContainer.TriggerPressed(CatchAction.MoveRight); - else - keyBindingContainer.TriggerReleased(CatchAction.MoveRight); - - if (trackedActions.ContainsValue(TouchCatchAction.DashRight) || trackedActions.ContainsValue(TouchCatchAction.DashLeft)) - keyBindingContainer.TriggerPressed(CatchAction.Dash); - else - keyBindingContainer.TriggerReleased(CatchAction.Dash); - } - private bool handleDown(object source, Vector2 position) { TouchCatchAction catchAction = getTouchCatchActionFromInput(position); @@ -190,7 +172,7 @@ namespace osu.Game.Rulesets.Catch.UI if (catchAction == TouchCatchAction.None) return false; - trackedActions[source] = catchAction; + trackedActionSources[source] = catchAction; calculateActiveKeys(); @@ -199,11 +181,29 @@ namespace osu.Game.Rulesets.Catch.UI private void handleUp(object source) { - trackedActions.Remove(source); + trackedActionSources.Remove(source); calculateActiveKeys(); } + private void calculateActiveKeys() + { + if (trackedActionSources.ContainsValue(TouchCatchAction.DashLeft) || trackedActionSources.ContainsValue(TouchCatchAction.MoveLeft)) + keyBindingContainer.TriggerPressed(CatchAction.MoveLeft); + else + keyBindingContainer.TriggerReleased(CatchAction.MoveLeft); + + if (trackedActionSources.ContainsValue(TouchCatchAction.DashRight) || trackedActionSources.ContainsValue(TouchCatchAction.MoveRight)) + keyBindingContainer.TriggerPressed(CatchAction.MoveRight); + else + keyBindingContainer.TriggerReleased(CatchAction.MoveRight); + + if (trackedActionSources.ContainsValue(TouchCatchAction.DashRight) || trackedActionSources.ContainsValue(TouchCatchAction.DashLeft)) + keyBindingContainer.TriggerPressed(CatchAction.Dash); + else + keyBindingContainer.TriggerReleased(CatchAction.Dash); + } + private TouchCatchAction getTouchCatchActionFromInput(Vector2 inputPosition) { if (leftDashBox.Contains(inputPosition)) @@ -228,7 +228,7 @@ namespace osu.Game.Rulesets.Catch.UI mainContent.FadeOut(300); } - private class ArrowHitbox : CompositeDrawable, IKeyBindingHandler + private class InputArea : CompositeDrawable, IKeyBindingHandler { private readonly TouchCatchAction handledAction; @@ -238,7 +238,7 @@ namespace osu.Game.Rulesets.Catch.UI private bool isHiglighted; - public ArrowHitbox(TouchCatchAction handledAction, ref Dictionary trackedActions, Color4 colour) + public InputArea(TouchCatchAction handledAction, ref Dictionary trackedActions, Color4 colour) { this.handledAction = handledAction; this.trackedActions = trackedActions; From a42c1af09ea2571d20afeb5435e4388af4225c68 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 9 Sep 2022 15:19:30 +0900 Subject: [PATCH 1514/1528] Tidy up highlighting code and ensure read-only access to dictionary by highlight areas --- .../UI/CatchTouchInputMapper.cs | 90 ++++++++----------- 1 file changed, 35 insertions(+), 55 deletions(-) diff --git a/osu.Game.Rulesets.Catch/UI/CatchTouchInputMapper.cs b/osu.Game.Rulesets.Catch/UI/CatchTouchInputMapper.cs index c17946bdb1..58cda7fef4 100644 --- a/osu.Game.Rulesets.Catch/UI/CatchTouchInputMapper.cs +++ b/osu.Game.Rulesets.Catch/UI/CatchTouchInputMapper.cs @@ -1,8 +1,9 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Collections.Generic; +using System.Linq; using osu.Framework.Allocation; -using System.Diagnostics; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; @@ -10,16 +11,18 @@ using osu.Framework.Graphics.Shapes; using osu.Framework.Input.Bindings; using osu.Framework.Input.Events; using osu.Game.Graphics; -using osuTK.Graphics; using osuTK; -using System.Collections.Generic; +using osuTK.Graphics; using osuTK.Input; namespace osu.Game.Rulesets.Catch.UI { public class CatchTouchInputMapper : VisibilityContainer { - private Dictionary trackedActionSources = new Dictionary(); + public override bool PropagatePositionalInputSubTree => true; + public override bool PropagateNonPositionalInputSubTree => true; + + private readonly Dictionary trackedActionSources = new Dictionary(); private KeyBindingContainer keyBindingContainer = null!; @@ -30,17 +33,11 @@ namespace osu.Game.Rulesets.Catch.UI private InputArea leftDashBox = null!; private InputArea rightDashBox = null!; - public override bool PropagatePositionalInputSubTree => true; - public override bool PropagateNonPositionalInputSubTree => true; - [BackgroundDependencyLoader] private void load(CatchInputManager catchInputManager, OsuColour colours) { - Debug.Assert(catchInputManager.KeyBindingContainer != null); - keyBindingContainer = catchInputManager.KeyBindingContainer; - // Container should handle input everywhere. RelativeSizeAxes = Axes.Both; Children = new Drawable[] @@ -48,7 +45,6 @@ namespace osu.Game.Rulesets.Catch.UI mainContent = new Container { RelativeSizeAxes = Axes.Both, - RelativePositionAxes = Axes.Both, Alpha = 0, Children = new Drawable[] { @@ -56,25 +52,18 @@ namespace osu.Game.Rulesets.Catch.UI { RelativeSizeAxes = Axes.Both, Width = 0.15f, - Height = 1, - Anchor = Anchor.CentreLeft, - Origin = Anchor.CentreLeft, Children = new Drawable[] { - leftBox = new InputArea(TouchCatchAction.MoveLeft, ref trackedActionSources, colours.Gray3) + leftBox = new InputArea(TouchCatchAction.MoveLeft, trackedActionSources, colours.Gray3) { - Anchor = Anchor.CentreRight, - Origin = Anchor.CentreRight, RelativeSizeAxes = Axes.Both, - RelativePositionAxes = Axes.Both, Width = 0.5f, + Anchor = Anchor.TopRight, + Origin = Anchor.TopRight, }, - leftDashBox = new InputArea(TouchCatchAction.DashLeft, ref trackedActionSources, colours.Gray2) + leftDashBox = new InputArea(TouchCatchAction.DashLeft, trackedActionSources, colours.Gray2) { - Anchor = Anchor.CentreLeft, - Origin = Anchor.CentreLeft, RelativeSizeAxes = Axes.Both, - RelativePositionAxes = Axes.Both, Width = 0.5f, } } @@ -83,26 +72,21 @@ namespace osu.Game.Rulesets.Catch.UI { RelativeSizeAxes = Axes.Both, Width = 0.15f, - Height = 1, - Anchor = Anchor.CentreRight, - Origin = Anchor.CentreRight, + Anchor = Anchor.TopRight, + Origin = Anchor.TopRight, Children = new Drawable[] { - rightBox = new InputArea(TouchCatchAction.MoveRight, ref trackedActionSources, colours.Gray3) + rightBox = new InputArea(TouchCatchAction.MoveRight, trackedActionSources, colours.Gray3) { - Anchor = Anchor.CentreLeft, - Origin = Anchor.CentreLeft, RelativeSizeAxes = Axes.Both, - RelativePositionAxes = Axes.Both, Width = 0.5f, }, - rightDashBox = new InputArea(TouchCatchAction.DashRight, ref trackedActionSources, colours.Gray2) + rightDashBox = new InputArea(TouchCatchAction.DashRight, trackedActionSources, colours.Gray2) { - Anchor = Anchor.CentreRight, - Origin = Anchor.CentreRight, RelativeSizeAxes = Axes.Both, - RelativePositionAxes = Axes.Both, Width = 0.5f, + Anchor = Anchor.TopRight, + Origin = Anchor.TopRight, }, } }, @@ -218,15 +202,9 @@ namespace osu.Game.Rulesets.Catch.UI return TouchCatchAction.None; } - protected override void PopIn() - { - mainContent.FadeIn(500, Easing.OutQuint); - } + protected override void PopIn() => mainContent.FadeIn(500, Easing.OutQuint); - protected override void PopOut() - { - mainContent.FadeOut(300); - } + protected override void PopOut() => mainContent.FadeOut(300); private class InputArea : CompositeDrawable, IKeyBindingHandler { @@ -234,11 +212,11 @@ namespace osu.Game.Rulesets.Catch.UI private readonly Box overlay; - private readonly Dictionary trackedActions; + private readonly IEnumerable> trackedActions; - private bool isHiglighted; + private bool isHighlighted; - public InputArea(TouchCatchAction handledAction, ref Dictionary trackedActions, Color4 colour) + public InputArea(TouchCatchAction handledAction, IEnumerable> trackedActions, Color4 colour) { this.handledAction = handledAction; this.trackedActions = trackedActions; @@ -273,22 +251,24 @@ namespace osu.Game.Rulesets.Catch.UI public bool OnPressed(KeyBindingPressEvent _) { - if (trackedActions.ContainsValue(handledAction)) - { - isHiglighted = true; - overlay.FadeTo(0.5f, 80, Easing.OutQuint); - } - + updateHighlight(); return false; } public void OnReleased(KeyBindingReleaseEvent _) { - if (isHiglighted && !trackedActions.ContainsValue(handledAction)) - { - isHiglighted = false; - overlay.FadeOut(1000, Easing.Out); - } + updateHighlight(); + } + + private void updateHighlight() + { + bool isHandling = trackedActions.Any(a => a.Value == handledAction); + + if (isHandling == isHighlighted) + return; + + isHighlighted = isHandling; + overlay.FadeTo(isHighlighted ? 0.5f : 0, isHighlighted ? 80 : 400, Easing.OutQuint); } } From e6ba95ee16e7595f748f2ee39a94289918a47327 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 9 Sep 2022 15:22:12 +0900 Subject: [PATCH 1515/1528] Don't bother calculating active keys if input source was not handled --- osu.Game.Rulesets.Catch/UI/CatchTouchInputMapper.cs | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/osu.Game.Rulesets.Catch/UI/CatchTouchInputMapper.cs b/osu.Game.Rulesets.Catch/UI/CatchTouchInputMapper.cs index 58cda7fef4..847814c0ea 100644 --- a/osu.Game.Rulesets.Catch/UI/CatchTouchInputMapper.cs +++ b/osu.Game.Rulesets.Catch/UI/CatchTouchInputMapper.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; +using System.Diagnostics; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Extensions.Color4Extensions; @@ -149,15 +150,14 @@ namespace osu.Game.Rulesets.Catch.UI base.OnTouchUp(e); } - private bool handleDown(object source, Vector2 position) + private bool handleDown(object inputSource, Vector2 position) { TouchCatchAction catchAction = getTouchCatchActionFromInput(position); if (catchAction == TouchCatchAction.None) return false; - trackedActionSources[source] = catchAction; - + trackedActionSources[inputSource] = catchAction; calculateActiveKeys(); return true; @@ -165,9 +165,8 @@ namespace osu.Game.Rulesets.Catch.UI private void handleUp(object source) { - trackedActionSources.Remove(source); - - calculateActiveKeys(); + if (trackedActionSources.Remove(source)) + calculateActiveKeys(); } private void calculateActiveKeys() From ba951b76f73b16c6ea7b1305a78697bea90a6fc4 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 9 Sep 2022 15:28:40 +0900 Subject: [PATCH 1516/1528] Unify and simplify input handling code --- .../UI/CatchTouchInputMapper.cs | 63 +++++++++---------- 1 file changed, 30 insertions(+), 33 deletions(-) diff --git a/osu.Game.Rulesets.Catch/UI/CatchTouchInputMapper.cs b/osu.Game.Rulesets.Catch/UI/CatchTouchInputMapper.cs index 847814c0ea..3d634c4e00 100644 --- a/osu.Game.Rulesets.Catch/UI/CatchTouchInputMapper.cs +++ b/osu.Game.Rulesets.Catch/UI/CatchTouchInputMapper.cs @@ -2,7 +2,6 @@ // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; -using System.Diagnostics; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Extensions.Color4Extensions; @@ -108,40 +107,30 @@ namespace osu.Game.Rulesets.Catch.UI return handleDown(e.Button, e.ScreenSpaceMousePosition); } - protected override void OnMouseUp(MouseUpEvent e) + protected override bool OnTouchDown(TouchDownEvent e) { - handleUp(e.Button); - base.OnMouseUp(e); + handleDown(e.Touch.Source, e.ScreenSpaceTouch.Position); + return true; } protected override bool OnMouseMove(MouseMoveEvent e) { - Show(); - - TouchCatchAction touchCatchAction = getTouchCatchActionFromInput(e.ScreenSpaceMousePosition); - - // Loop through the buttons to avoid keeping a button pressed if both mouse buttons are pressed. - foreach (MouseButton i in e.PressedButtons) - trackedActionSources[i] = touchCatchAction; - - calculateActiveKeys(); + // multiple mouse buttons may be pressed and handling the same action. + foreach (MouseButton button in e.PressedButtons) + handleMove(button, e.ScreenSpaceMousePosition); return true; } protected override void OnTouchMove(TouchMoveEvent e) { - Show(); - - trackedActionSources[e.Touch.Source] = getTouchCatchActionFromInput(e.ScreenSpaceTouch.Position); - calculateActiveKeys(); - + handleMove(e.Touch.Source, e.ScreenSpaceTouch.Position); base.OnTouchMove(e); } - protected override bool OnTouchDown(TouchDownEvent e) + protected override void OnMouseUp(MouseUpEvent e) { - handleDown(e.Touch.Source, e.ScreenSpaceTouch.Position); - return true; + handleUp(e.Button); + base.OnMouseUp(e); } protected override void OnTouchUp(TouchUpEvent e) @@ -150,15 +139,23 @@ namespace osu.Game.Rulesets.Catch.UI base.OnTouchUp(e); } - private bool handleDown(object inputSource, Vector2 position) + private void handleMove(object inputSource, Vector2 screenSpaceInputPosition) { - TouchCatchAction catchAction = getTouchCatchActionFromInput(position); + Show(); - if (catchAction == TouchCatchAction.None) + trackedActionSources[inputSource] = getTouchCatchActionFromInput(screenSpaceInputPosition); + updatePressedActions(); + } + + private bool handleDown(object inputSource, Vector2 screenSpaceInputPosition) + { + TouchCatchAction action = getTouchCatchActionFromInput(screenSpaceInputPosition); + + if (action == TouchCatchAction.None) return false; - trackedActionSources[inputSource] = catchAction; - calculateActiveKeys(); + trackedActionSources[inputSource] = action; + updatePressedActions(); return true; } @@ -166,10 +163,10 @@ namespace osu.Game.Rulesets.Catch.UI private void handleUp(object source) { if (trackedActionSources.Remove(source)) - calculateActiveKeys(); + updatePressedActions(); } - private void calculateActiveKeys() + private void updatePressedActions() { if (trackedActionSources.ContainsValue(TouchCatchAction.DashLeft) || trackedActionSources.ContainsValue(TouchCatchAction.MoveLeft)) keyBindingContainer.TriggerPressed(CatchAction.MoveLeft); @@ -187,15 +184,15 @@ namespace osu.Game.Rulesets.Catch.UI keyBindingContainer.TriggerReleased(CatchAction.Dash); } - private TouchCatchAction getTouchCatchActionFromInput(Vector2 inputPosition) + private TouchCatchAction getTouchCatchActionFromInput(Vector2 screenSpaceInputPosition) { - if (leftDashBox.Contains(inputPosition)) + if (leftDashBox.Contains(screenSpaceInputPosition)) return TouchCatchAction.DashLeft; - if (rightDashBox.Contains(inputPosition)) + if (rightDashBox.Contains(screenSpaceInputPosition)) return TouchCatchAction.DashRight; - if (leftBox.Contains(inputPosition)) + if (leftBox.Contains(screenSpaceInputPosition)) return TouchCatchAction.MoveLeft; - if (rightBox.Contains(inputPosition)) + if (rightBox.Contains(screenSpaceInputPosition)) return TouchCatchAction.MoveRight; return TouchCatchAction.None; From 64eaf461ac9ce39a9f13ae082b4f56eaacf83a49 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 9 Sep 2022 15:58:43 +0900 Subject: [PATCH 1517/1528] Simplify input handling even further --- .../UI/CatchTouchInputMapper.cs | 97 +++++++++---------- 1 file changed, 46 insertions(+), 51 deletions(-) diff --git a/osu.Game.Rulesets.Catch/UI/CatchTouchInputMapper.cs b/osu.Game.Rulesets.Catch/UI/CatchTouchInputMapper.cs index 3d634c4e00..13333ecc61 100644 --- a/osu.Game.Rulesets.Catch/UI/CatchTouchInputMapper.cs +++ b/osu.Game.Rulesets.Catch/UI/CatchTouchInputMapper.cs @@ -4,7 +4,6 @@ using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; -using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; @@ -36,6 +35,8 @@ namespace osu.Game.Rulesets.Catch.UI [BackgroundDependencyLoader] private void load(CatchInputManager catchInputManager, OsuColour colours) { + const float width = 0.15f; + keyBindingContainer = catchInputManager.KeyBindingContainer; RelativeSizeAxes = Axes.Both; @@ -51,7 +52,7 @@ namespace osu.Game.Rulesets.Catch.UI new Container { RelativeSizeAxes = Axes.Both, - Width = 0.15f, + Width = width, Children = new Drawable[] { leftBox = new InputArea(TouchCatchAction.MoveLeft, trackedActionSources, colours.Gray3) @@ -71,7 +72,7 @@ namespace osu.Game.Rulesets.Catch.UI new Container { RelativeSizeAxes = Axes.Both, - Width = 0.15f, + Width = width, Anchor = Anchor.TopRight, Origin = Anchor.TopRight, Children = new Drawable[] @@ -104,70 +105,69 @@ namespace osu.Game.Rulesets.Catch.UI protected override bool OnMouseDown(MouseDownEvent e) { - return handleDown(e.Button, e.ScreenSpaceMousePosition); + return updateAction(e.Button, getTouchCatchActionFromInput(e.ScreenSpaceMousePosition)); } protected override bool OnTouchDown(TouchDownEvent e) { - handleDown(e.Touch.Source, e.ScreenSpaceTouch.Position); - return true; + return updateAction(e.Touch.Source, getTouchCatchActionFromInput(e.ScreenSpaceTouch.Position)); } protected override bool OnMouseMove(MouseMoveEvent e) { + Show(); + + TouchCatchAction? action = getTouchCatchActionFromInput(e.ScreenSpaceMousePosition); + // multiple mouse buttons may be pressed and handling the same action. foreach (MouseButton button in e.PressedButtons) - handleMove(button, e.ScreenSpaceMousePosition); - return true; + updateAction(button, action); + + return false; } protected override void OnTouchMove(TouchMoveEvent e) { - handleMove(e.Touch.Source, e.ScreenSpaceTouch.Position); + updateAction(e.Touch.Source, getTouchCatchActionFromInput(e.ScreenSpaceTouch.Position)); base.OnTouchMove(e); } protected override void OnMouseUp(MouseUpEvent e) { - handleUp(e.Button); + updateAction(e.Button, null); base.OnMouseUp(e); } protected override void OnTouchUp(TouchUpEvent e) { - handleUp(e.Touch.Source); + updateAction(e.Touch.Source, null); base.OnTouchUp(e); } - private void handleMove(object inputSource, Vector2 screenSpaceInputPosition) + private bool updateAction(object source, TouchCatchAction? newAction) { - Show(); + TouchCatchAction? actionBefore = null; - trackedActionSources[inputSource] = getTouchCatchActionFromInput(screenSpaceInputPosition); - updatePressedActions(); - } + if (trackedActionSources.TryGetValue(source, out TouchCatchAction found)) + actionBefore = found; - private bool handleDown(object inputSource, Vector2 screenSpaceInputPosition) - { - TouchCatchAction action = getTouchCatchActionFromInput(screenSpaceInputPosition); + if (actionBefore != newAction) + { + if (newAction != null) + trackedActionSources[source] = newAction.Value; + else + trackedActionSources.Remove(source); - if (action == TouchCatchAction.None) - return false; - - trackedActionSources[inputSource] = action; - updatePressedActions(); - - return true; - } - - private void handleUp(object source) - { - if (trackedActionSources.Remove(source)) updatePressedActions(); + } + + return newAction != null; } private void updatePressedActions() { + Show(); + if (trackedActionSources.ContainsValue(TouchCatchAction.DashLeft) || trackedActionSources.ContainsValue(TouchCatchAction.MoveLeft)) keyBindingContainer.TriggerPressed(CatchAction.MoveLeft); else @@ -178,13 +178,13 @@ namespace osu.Game.Rulesets.Catch.UI else keyBindingContainer.TriggerReleased(CatchAction.MoveRight); - if (trackedActionSources.ContainsValue(TouchCatchAction.DashRight) || trackedActionSources.ContainsValue(TouchCatchAction.DashLeft)) + if (trackedActionSources.ContainsValue(TouchCatchAction.DashLeft) || trackedActionSources.ContainsValue(TouchCatchAction.DashRight)) keyBindingContainer.TriggerPressed(CatchAction.Dash); else keyBindingContainer.TriggerReleased(CatchAction.Dash); } - private TouchCatchAction getTouchCatchActionFromInput(Vector2 screenSpaceInputPosition) + private TouchCatchAction? getTouchCatchActionFromInput(Vector2 screenSpaceInputPosition) { if (leftDashBox.Contains(screenSpaceInputPosition)) return TouchCatchAction.DashLeft; @@ -195,18 +195,18 @@ namespace osu.Game.Rulesets.Catch.UI if (rightBox.Contains(screenSpaceInputPosition)) return TouchCatchAction.MoveRight; - return TouchCatchAction.None; + return null; } - protected override void PopIn() => mainContent.FadeIn(500, Easing.OutQuint); + protected override void PopIn() => mainContent.FadeIn(300, Easing.OutQuint); - protected override void PopOut() => mainContent.FadeOut(300); + protected override void PopOut() => mainContent.FadeOut(300, Easing.OutQuint); private class InputArea : CompositeDrawable, IKeyBindingHandler { private readonly TouchCatchAction handledAction; - private readonly Box overlay; + private readonly Box highlightOverlay; private readonly IEnumerable> trackedActions; @@ -221,24 +221,20 @@ namespace osu.Game.Rulesets.Catch.UI { new Container { - Width = 1, RelativeSizeAxes = Axes.Both, Children = new Drawable[] { new Box { + RelativeSizeAxes = Axes.Both, Alpha = 0.8f, Colour = colour, - Width = 1, - RelativeSizeAxes = Axes.Both, }, - overlay = new Box + highlightOverlay = new Box { - Alpha = 0, - Colour = colour.Multiply(1.4f), - Blending = BlendingParameters.Additive, - Width = 1, RelativeSizeAxes = Axes.Both, + Alpha = 0, + Blending = BlendingParameters.Additive, } } } @@ -264,17 +260,16 @@ namespace osu.Game.Rulesets.Catch.UI return; isHighlighted = isHandling; - overlay.FadeTo(isHighlighted ? 0.5f : 0, isHighlighted ? 80 : 400, Easing.OutQuint); + highlightOverlay.FadeTo(isHighlighted ? 0.1f : 0, isHighlighted ? 80 : 400, Easing.OutQuint); } } public enum TouchCatchAction { - MoveLeft = 0, - MoveRight = 1, - DashLeft = 2, - DashRight = 3, - None = 4 + MoveLeft, + MoveRight, + DashLeft, + DashRight, } } } From f3fc8af6ee9fde39b0b4c644c2bc702ae0242107 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 9 Sep 2022 16:03:36 +0900 Subject: [PATCH 1518/1528] Adjust visuals --- .../UI/CatchTouchInputMapper.cs | 25 ++++++++++--------- 1 file changed, 13 insertions(+), 12 deletions(-) diff --git a/osu.Game.Rulesets.Catch/UI/CatchTouchInputMapper.cs b/osu.Game.Rulesets.Catch/UI/CatchTouchInputMapper.cs index 13333ecc61..cdb587ad64 100644 --- a/osu.Game.Rulesets.Catch/UI/CatchTouchInputMapper.cs +++ b/osu.Game.Rulesets.Catch/UI/CatchTouchInputMapper.cs @@ -11,7 +11,6 @@ using osu.Framework.Input.Bindings; using osu.Framework.Input.Events; using osu.Game.Graphics; using osuTK; -using osuTK.Graphics; using osuTK.Input; namespace osu.Game.Rulesets.Catch.UI @@ -55,18 +54,19 @@ namespace osu.Game.Rulesets.Catch.UI Width = width, Children = new Drawable[] { - leftBox = new InputArea(TouchCatchAction.MoveLeft, trackedActionSources, colours.Gray3) + leftDashBox = new InputArea(TouchCatchAction.DashLeft, trackedActionSources) { RelativeSizeAxes = Axes.Both, Width = 0.5f, + }, + leftBox = new InputArea(TouchCatchAction.MoveLeft, trackedActionSources) + { + RelativeSizeAxes = Axes.Both, + Width = 0.5f, + Colour = colours.GrayC, Anchor = Anchor.TopRight, Origin = Anchor.TopRight, }, - leftDashBox = new InputArea(TouchCatchAction.DashLeft, trackedActionSources, colours.Gray2) - { - RelativeSizeAxes = Axes.Both, - Width = 0.5f, - } } }, new Container @@ -77,12 +77,13 @@ namespace osu.Game.Rulesets.Catch.UI Origin = Anchor.TopRight, Children = new Drawable[] { - rightBox = new InputArea(TouchCatchAction.MoveRight, trackedActionSources, colours.Gray3) + rightBox = new InputArea(TouchCatchAction.MoveRight, trackedActionSources) { RelativeSizeAxes = Axes.Both, Width = 0.5f, + Colour = colours.GrayC, }, - rightDashBox = new InputArea(TouchCatchAction.DashRight, trackedActionSources, colours.Gray2) + rightDashBox = new InputArea(TouchCatchAction.DashRight, trackedActionSources) { RelativeSizeAxes = Axes.Both, Width = 0.5f, @@ -212,7 +213,7 @@ namespace osu.Game.Rulesets.Catch.UI private bool isHighlighted; - public InputArea(TouchCatchAction handledAction, IEnumerable> trackedActions, Color4 colour) + public InputArea(TouchCatchAction handledAction, IEnumerable> trackedActions) { this.handledAction = handledAction; this.trackedActions = trackedActions; @@ -227,8 +228,8 @@ namespace osu.Game.Rulesets.Catch.UI new Box { RelativeSizeAxes = Axes.Both, - Alpha = 0.8f, - Colour = colour, + Alpha = 0.2f, + Colour = OsuColour.Gray(0.8f), }, highlightOverlay = new Box { From 280b1dd48406d2af07be856e8abc1cdae097d18f Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Fri, 9 Sep 2022 16:12:18 +0900 Subject: [PATCH 1519/1528] Revert async Task change --- osu.Game/BackgroundBeatmapProcessor.cs | 15 ++++++++------- 1 file changed, 8 insertions(+), 7 deletions(-) diff --git a/osu.Game/BackgroundBeatmapProcessor.cs b/osu.Game/BackgroundBeatmapProcessor.cs index 071862146f..ea5904a8d3 100644 --- a/osu.Game/BackgroundBeatmapProcessor.cs +++ b/osu.Game/BackgroundBeatmapProcessor.cs @@ -5,6 +5,7 @@ using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; +using System.Threading; using System.Threading.Tasks; using Newtonsoft.Json; using osu.Framework.Allocation; @@ -45,12 +46,12 @@ namespace osu.Game { base.LoadComplete(); - Task.Run(async () => + Task.Run(() => { Logger.Log("Beginning background beatmap processing.."); checkForOutdatedStarRatings(); - await processBeatmapSetsWithMissingMetrics(); - await processScoresWithMissingStatistics(); + processBeatmapSetsWithMissingMetrics(); + processScoresWithMissingStatistics(); }).ContinueWith(t => { if (t.Exception?.InnerException is ObjectDisposedException) @@ -99,7 +100,7 @@ namespace osu.Game } } - private async Task processBeatmapSetsWithMissingMetrics() + private void processBeatmapSetsWithMissingMetrics() { HashSet beatmapSetIds = new HashSet(); @@ -123,7 +124,7 @@ namespace osu.Game while (localUserPlayInfo?.IsPlaying.Value == true) { Logger.Log("Background processing sleeping due to active gameplay..."); - await Task.Delay(TimeToSleepDuringGameplay); + Thread.Sleep(TimeToSleepDuringGameplay); } realmAccess.Run(r => @@ -146,7 +147,7 @@ namespace osu.Game } } - private async Task processScoresWithMissingStatistics() + private void processScoresWithMissingStatistics() { HashSet scoreIds = new HashSet(); @@ -168,7 +169,7 @@ namespace osu.Game while (localUserPlayInfo?.IsPlaying.Value == true) { Logger.Log("Background processing sleeping due to active gameplay..."); - await Task.Delay(TimeToSleepDuringGameplay); + Thread.Sleep(TimeToSleepDuringGameplay); } try From bffc9555bfcf5861ea9bc566f0d76876eef0ef5c Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 9 Sep 2022 16:12:54 +0900 Subject: [PATCH 1520/1528] Adjust visuals slightly further (and remove double-gray application) --- .../TestSceneCatchTouchInput.cs | 2 +- osu.Game.Rulesets.Catch/UI/CatchTouchInputMapper.cs | 9 +++++---- 2 files changed, 6 insertions(+), 5 deletions(-) diff --git a/osu.Game.Rulesets.Catch.Tests/TestSceneCatchTouchInput.cs b/osu.Game.Rulesets.Catch.Tests/TestSceneCatchTouchInput.cs index b510a69f14..cbf6e8f202 100644 --- a/osu.Game.Rulesets.Catch.Tests/TestSceneCatchTouchInput.cs +++ b/osu.Game.Rulesets.Catch.Tests/TestSceneCatchTouchInput.cs @@ -35,7 +35,7 @@ namespace osu.Game.Rulesets.Catch.Tests } [Test] - public void TestInputField() + public void TestBasic() { AddStep("show overlay", () => catchTouchInputMapper.Show()); } diff --git a/osu.Game.Rulesets.Catch/UI/CatchTouchInputMapper.cs b/osu.Game.Rulesets.Catch/UI/CatchTouchInputMapper.cs index cdb587ad64..e6736d6c93 100644 --- a/osu.Game.Rulesets.Catch/UI/CatchTouchInputMapper.cs +++ b/osu.Game.Rulesets.Catch/UI/CatchTouchInputMapper.cs @@ -63,7 +63,7 @@ namespace osu.Game.Rulesets.Catch.UI { RelativeSizeAxes = Axes.Both, Width = 0.5f, - Colour = colours.GrayC, + Colour = colours.Gray9, Anchor = Anchor.TopRight, Origin = Anchor.TopRight, }, @@ -81,7 +81,7 @@ namespace osu.Game.Rulesets.Catch.UI { RelativeSizeAxes = Axes.Both, Width = 0.5f, - Colour = colours.GrayC, + Colour = colours.Gray9, }, rightDashBox = new InputArea(TouchCatchAction.DashRight, trackedActionSources) { @@ -223,13 +223,14 @@ namespace osu.Game.Rulesets.Catch.UI new Container { RelativeSizeAxes = Axes.Both, + Masking = true, + CornerRadius = 10, Children = new Drawable[] { new Box { RelativeSizeAxes = Axes.Both, - Alpha = 0.2f, - Colour = OsuColour.Gray(0.8f), + Alpha = 0.15f, }, highlightOverlay = new Box { From ec21ab8171c7b2a346e1f11e4550b5c6896506e6 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 9 Sep 2022 16:39:22 +0900 Subject: [PATCH 1521/1528] Reduce ramp mod multipliers in line with other difficulty change mods for now Closes https://github.com/ppy/osu/issues/20204. Will require reprocessing of everything server-side. --- osu.Game/Rulesets/Mods/ModTimeRamp.cs | 2 ++ osu.Game/Rulesets/Mods/ModWindDown.cs | 1 - osu.Game/Rulesets/Mods/ModWindUp.cs | 1 - 3 files changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Rulesets/Mods/ModTimeRamp.cs b/osu.Game/Rulesets/Mods/ModTimeRamp.cs index 7031489d0e..72a7f4b9a3 100644 --- a/osu.Game/Rulesets/Mods/ModTimeRamp.cs +++ b/osu.Game/Rulesets/Mods/ModTimeRamp.cs @@ -19,6 +19,8 @@ namespace osu.Game.Rulesets.Mods /// public const double FINAL_RATE_PROGRESS = 0.75f; + public override double ScoreMultiplier => 0.5; + [SettingSource("Initial rate", "The starting speed of the track")] public abstract BindableNumber InitialRate { get; } diff --git a/osu.Game/Rulesets/Mods/ModWindDown.cs b/osu.Game/Rulesets/Mods/ModWindDown.cs index e84bdab69c..22ed7c2efd 100644 --- a/osu.Game/Rulesets/Mods/ModWindDown.cs +++ b/osu.Game/Rulesets/Mods/ModWindDown.cs @@ -16,7 +16,6 @@ namespace osu.Game.Rulesets.Mods public override string Acronym => "WD"; public override LocalisableString Description => "Sloooow doooown..."; public override IconUsage? Icon => FontAwesome.Solid.ChevronCircleDown; - public override double ScoreMultiplier => 1.0; [SettingSource("Initial rate", "The starting speed of the track")] public override BindableNumber InitialRate { get; } = new BindableDouble diff --git a/osu.Game/Rulesets/Mods/ModWindUp.cs b/osu.Game/Rulesets/Mods/ModWindUp.cs index 39cee50f96..13ece6d9a3 100644 --- a/osu.Game/Rulesets/Mods/ModWindUp.cs +++ b/osu.Game/Rulesets/Mods/ModWindUp.cs @@ -16,7 +16,6 @@ namespace osu.Game.Rulesets.Mods public override string Acronym => "WU"; public override LocalisableString Description => "Can you keep up?"; public override IconUsage? Icon => FontAwesome.Solid.ChevronCircleUp; - public override double ScoreMultiplier => 1.0; [SettingSource("Initial rate", "The starting speed of the track")] public override BindableNumber InitialRate { get; } = new BindableDouble From 648c6245bbe72f1625dcecdb35875580d5f76a93 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 9 Sep 2022 17:39:54 +0900 Subject: [PATCH 1522/1528] Add xmldoc --- osu.Game/Graphics/Sprites/SizePreservingSpriteText.cs | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/osu.Game/Graphics/Sprites/SizePreservingSpriteText.cs b/osu.Game/Graphics/Sprites/SizePreservingSpriteText.cs index 11b81b26fd..baffe106ed 100644 --- a/osu.Game/Graphics/Sprites/SizePreservingSpriteText.cs +++ b/osu.Game/Graphics/Sprites/SizePreservingSpriteText.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Collections.Generic; using osu.Framework.Graphics; @@ -14,6 +12,9 @@ using osuTK.Graphics; namespace osu.Game.Graphics.Sprites { + /// + /// A wrapped version of which will expand in size based on text content, but never shrink back down. + /// public class SizePreservingSpriteText : CompositeDrawable { private readonly OsuSpriteText text = new OsuSpriteText(); From 68d1b7d7cf61603c1ee05e4958be1aec371cc8d4 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 9 Sep 2022 17:48:51 +0900 Subject: [PATCH 1523/1528] Reduce test count --- .../TestSceneUprightAspectMaintainingContainer.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneUprightAspectMaintainingContainer.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneUprightAspectMaintainingContainer.cs index f81f8e8d85..00ecc166d5 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneUprightAspectMaintainingContainer.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneUprightAspectMaintainingContainer.cs @@ -31,7 +31,7 @@ namespace osu.Game.Tests.Visual.UserInterface private readonly List> childContainers = new List>(rows); // Preferably should be set to (4 * 2^n) - private const int rotation_step_count = 8; + private const int rotation_step_count = 3; private readonly List flipStates = new List(); private readonly List rotationSteps = new List(); @@ -127,7 +127,7 @@ namespace osu.Game.Tests.Visual.UserInterface flipStates.AddRange(new[] { 1, -1 }); rotationSteps.AddRange(Enumerable.Range(0, rotation_step_count).Select(x => 360f * ((float)x / rotation_step_count))); - scaleSteps.AddRange(new[] { 1, 0.5f, 0.3f, 1.5f, 2.0f }); + scaleSteps.AddRange(new[] { 1, 0.3f, 1.5f }); } [Test] From 9ec399a25ac560d409930d0387499ed247e0c549 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 9 Sep 2022 17:49:31 +0900 Subject: [PATCH 1524/1528] Remove NRT overrides in new tests --- .../Visual/UserInterface/TestSceneSizePreservingSpriteText.cs | 2 -- .../UserInterface/TestSceneUprightAspectMaintainingContainer.cs | 2 -- 2 files changed, 4 deletions(-) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneSizePreservingSpriteText.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneSizePreservingSpriteText.cs index 69f5015af6..c4568d9aeb 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneSizePreservingSpriteText.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneSizePreservingSpriteText.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Collections.Generic; using System.Globalization; diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneUprightAspectMaintainingContainer.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneUprightAspectMaintainingContainer.cs index 00ecc166d5..67c26829df 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneUprightAspectMaintainingContainer.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneUprightAspectMaintainingContainer.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Collections.Generic; using System.Linq; From a2f96ea120b9461edae3194e0bf7a6229fedceab Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 9 Sep 2022 17:55:29 +0900 Subject: [PATCH 1525/1528] Make `random` implicitly null to avoid potential incorrect behaviour in `randomBool` --- osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs | 24 +++++++++------------- 1 file changed, 10 insertions(+), 14 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs b/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs index 17df1bf489..056a325dce 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs @@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Osu.Mods private static readonly float playfield_diagonal = OsuPlayfield.BASE_SIZE.LengthFast; - private Random? rng; + private Random random = null!; public void ApplyToBeatmap(IBeatmap beatmap) { @@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Osu.Mods Seed.Value ??= RNG.Next(); - rng = new Random((int)Seed.Value); + random = new Random((int)Seed.Value); var positionInfos = OsuHitObjectGenerationUtils.GeneratePositionInfos(osuBeatmap.HitObjects); @@ -50,14 +50,14 @@ namespace osu.Game.Rulesets.Osu.Mods { if (shouldStartNewSection(osuBeatmap, positionInfos, i)) { - sectionOffset = OsuHitObjectGenerationUtils.RandomGaussian(rng, 0, 0.0008f); + sectionOffset = OsuHitObjectGenerationUtils.RandomGaussian(random, 0, 0.0008f); flowDirection = !flowDirection; } if (i == 0) { - positionInfos[i].DistanceFromPrevious = (float)(rng.NextDouble() * OsuPlayfield.BASE_SIZE.Y / 2); - positionInfos[i].RelativeAngle = (float)(rng.NextDouble() * 2 * Math.PI - Math.PI); + positionInfos[i].DistanceFromPrevious = (float)(random.NextDouble() * OsuPlayfield.BASE_SIZE.Y / 2); + positionInfos[i].RelativeAngle = (float)(random.NextDouble() * 2 * Math.PI - Math.PI); } else { @@ -65,11 +65,11 @@ namespace osu.Game.Rulesets.Osu.Mods float flowChangeOffset = 0; // Offsets only the angle of the current hit object. - float oneTimeOffset = OsuHitObjectGenerationUtils.RandomGaussian(rng, 0, 0.002f); + float oneTimeOffset = OsuHitObjectGenerationUtils.RandomGaussian(random, 0, 0.002f); if (shouldApplyFlowChange(positionInfos, i)) { - flowChangeOffset = OsuHitObjectGenerationUtils.RandomGaussian(rng, 0, 0.002f); + flowChangeOffset = OsuHitObjectGenerationUtils.RandomGaussian(random, 0, 0.002f); flowDirection = !flowDirection; } @@ -108,9 +108,9 @@ namespace osu.Game.Rulesets.Osu.Mods bool previousObjectWasOnDownbeat = OsuHitObjectGenerationUtils.IsHitObjectOnBeat(beatmap, positionInfos[i - 1].HitObject, true); bool previousObjectWasOnBeat = OsuHitObjectGenerationUtils.IsHitObjectOnBeat(beatmap, positionInfos[i - 1].HitObject); - return (previousObjectStartedCombo && randomBool(0.6f)) || + return (previousObjectStartedCombo && random.NextDouble() < 0.6f) || previousObjectWasOnDownbeat || - (previousObjectWasOnBeat && randomBool(0.4f)); + (previousObjectWasOnBeat && random.NextDouble() < 0.4f); } /// Whether a flow change should be applied at the current . @@ -120,11 +120,7 @@ namespace osu.Game.Rulesets.Osu.Mods bool previousObjectStartedCombo = positionInfos[Math.Max(0, i - 2)].HitObject.IndexInCurrentCombo > 1 && positionInfos[i - 1].HitObject.NewCombo; - return previousObjectStartedCombo && randomBool(0.6f); + return previousObjectStartedCombo && random.NextDouble() < 0.6f; } - - /// true with a probability of , false otherwise. - private bool randomBool(float probability) => - rng?.NextDouble() < probability; } } From 31cd7cdca0902e10605552cfdb004531bfb4a3df Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 9 Sep 2022 18:00:51 +0900 Subject: [PATCH 1526/1528] Refactor `IsHitObjectOnBeat` to be understandable --- .../Utils/OsuHitObjectGenerationUtils.cs | 16 +++++++--------- 1 file changed, 7 insertions(+), 9 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Utils/OsuHitObjectGenerationUtils.cs b/osu.Game.Rulesets.Osu/Utils/OsuHitObjectGenerationUtils.cs index a890dbde43..3a8b3f67d0 100644 --- a/osu.Game.Rulesets.Osu/Utils/OsuHitObjectGenerationUtils.cs +++ b/osu.Game.Rulesets.Osu/Utils/OsuHitObjectGenerationUtils.cs @@ -195,19 +195,17 @@ namespace osu.Game.Rulesets.Osu.Utils /// true if hitObject is on a (down-)beat, false otherwise. public static bool IsHitObjectOnBeat(OsuBeatmap beatmap, OsuHitObject hitObject, bool downbeatsOnly = false) { - var timingPoints = beatmap.ControlPointInfo.TimingPoints; - var currentTimingPoint = timingPoints.LastOrDefault(p => p.Time <= hitObject.StartTime); + var timingPoint = beatmap.ControlPointInfo.TimingPointAt(hitObject.StartTime); - if (currentTimingPoint == null) - return false; + double timeSinceTimingPoint = hitObject.StartTime - timingPoint.Time; - double timeSinceTimingPoint = hitObject.StartTime - currentTimingPoint.Time; + double beatLength = timingPoint.BeatLength; - double length = downbeatsOnly - ? currentTimingPoint.BeatLength * currentTimingPoint.TimeSignature.Numerator - : currentTimingPoint.BeatLength; + if (downbeatsOnly) + beatLength *= timingPoint.TimeSignature.Numerator; - return (timeSinceTimingPoint + 1) % length < 2; + // Ensure within 1ms of expected location. + return Math.Abs(timeSinceTimingPoint + 1) % beatLength < 2; } /// From 7d100c5eeca6aab52fc624b31f99b4d66515d01d Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 9 Sep 2022 18:10:10 +0900 Subject: [PATCH 1527/1528] Fix test in line with new expectations --- .../Visual/Beatmaps/TestSceneBeatmapCardThumbnail.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game.Tests/Visual/Beatmaps/TestSceneBeatmapCardThumbnail.cs b/osu.Game.Tests/Visual/Beatmaps/TestSceneBeatmapCardThumbnail.cs index 0af876bfe8..5afda0ad0c 100644 --- a/osu.Game.Tests/Visual/Beatmaps/TestSceneBeatmapCardThumbnail.cs +++ b/osu.Game.Tests/Visual/Beatmaps/TestSceneBeatmapCardThumbnail.cs @@ -42,7 +42,7 @@ namespace osu.Game.Tests.Visual.Beatmaps }; }); AddStep("enable dim", () => thumbnail.Dimmed.Value = true); - AddUntilStep("button visible", () => playButton.IsPresent); + AddUntilStep("button visible", () => playButton.Alpha == 1); AddStep("click button", () => { @@ -70,7 +70,7 @@ namespace osu.Game.Tests.Visual.Beatmaps AddStep("disable dim", () => thumbnail.Dimmed.Value = false); AddWaitStep("wait some", 3); - AddAssert("button still visible", () => playButton.IsPresent); + AddAssert("button still visible", () => playButton.Alpha == 1); // The track plays in real-time, so we need to check for progress in increments to avoid timeout. AddUntilStep("progress > 0.25", () => thumbnail.ChildrenOfType().Single().Progress.Value > 0.25); @@ -78,7 +78,7 @@ namespace osu.Game.Tests.Visual.Beatmaps AddUntilStep("progress > 0.75", () => thumbnail.ChildrenOfType().Single().Progress.Value > 0.75); AddUntilStep("wait for track to end", () => !playButton.Playing.Value); - AddUntilStep("button hidden", () => !playButton.IsPresent); + AddUntilStep("button hidden", () => playButton.Alpha == 0); } private void iconIs(IconUsage usage) => AddUntilStep("icon is correct", () => playButton.ChildrenOfType().Any(icon => icon.Icon.Equals(usage))); From 5e4e3dfc2cb8ea50f83d4edbaab4f8ab19a77e8a Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sat, 10 Sep 2022 02:55:20 +0300 Subject: [PATCH 1528/1528] Fix markdown container not rendering certain text correctly --- .../Markdown/OsuMarkdownContainer.cs | 36 ++++++++++++++++--- .../Comments/CommentMarkdownContainer.cs | 2 ++ .../Wiki/Markdown/WikiMarkdownContainer.cs | 2 ++ 3 files changed, 35 insertions(+), 5 deletions(-) diff --git a/osu.Game/Graphics/Containers/Markdown/OsuMarkdownContainer.cs b/osu.Game/Graphics/Containers/Markdown/OsuMarkdownContainer.cs index a2370a76cb..62fefe201d 100644 --- a/osu.Game/Graphics/Containers/Markdown/OsuMarkdownContainer.cs +++ b/osu.Game/Graphics/Containers/Markdown/OsuMarkdownContainer.cs @@ -4,7 +4,9 @@ #nullable disable using Markdig; -using Markdig.Extensions.AutoIdentifiers; +using Markdig.Extensions.AutoLinks; +using Markdig.Extensions.EmphasisExtras; +using Markdig.Extensions.Footnotes; using Markdig.Extensions.Tables; using Markdig.Extensions.Yaml; using Markdig.Syntax; @@ -18,6 +20,18 @@ namespace osu.Game.Graphics.Containers.Markdown { public class OsuMarkdownContainer : MarkdownContainer { + /// + /// Allows this markdown container to parse and link footnotes. + /// + /// + protected virtual bool Footnotes => false; + + /// + /// Allows this markdown container to make URL text clickable. + /// + /// + protected virtual bool Autolinks => false; + public OsuMarkdownContainer() { LineSpacing = 21; @@ -78,10 +92,22 @@ namespace osu.Game.Graphics.Containers.Markdown return new OsuMarkdownUnorderedListItem(level); } + // reference: https://github.com/ppy/osu-web/blob/05488a96b25b5a09f2d97c54c06dd2bae59d1dc8/app/Libraries/Markdown/OsuMarkdown.php#L301 protected override MarkdownPipeline CreateBuilder() - => new MarkdownPipelineBuilder().UseAutoIdentifiers(AutoIdentifierOptions.GitHub) - .UseEmojiAndSmiley() - .UseYamlFrontMatter() - .UseAdvancedExtensions().Build(); + { + var pipeline = new MarkdownPipelineBuilder() + .UseAutoIdentifiers() + .UsePipeTables() + .UseEmphasisExtras(EmphasisExtraOptions.Strikethrough) + .UseYamlFrontMatter(); + + if (Footnotes) + pipeline = pipeline.UseFootnotes(); + + if (Autolinks) + pipeline = pipeline.UseAutoLinks(); + + return pipeline.Build(); + } } } diff --git a/osu.Game/Overlays/Comments/CommentMarkdownContainer.cs b/osu.Game/Overlays/Comments/CommentMarkdownContainer.cs index 8fc011b2bf..b32b1c74c4 100644 --- a/osu.Game/Overlays/Comments/CommentMarkdownContainer.cs +++ b/osu.Game/Overlays/Comments/CommentMarkdownContainer.cs @@ -11,6 +11,8 @@ namespace osu.Game.Overlays.Comments { public class CommentMarkdownContainer : OsuMarkdownContainer { + protected override bool Autolinks => true; + protected override MarkdownHeading CreateHeading(HeadingBlock headingBlock) => new CommentMarkdownHeading(headingBlock); private class CommentMarkdownHeading : OsuMarkdownHeading diff --git a/osu.Game/Overlays/Wiki/Markdown/WikiMarkdownContainer.cs b/osu.Game/Overlays/Wiki/Markdown/WikiMarkdownContainer.cs index 7754c1d450..4f1083a75c 100644 --- a/osu.Game/Overlays/Wiki/Markdown/WikiMarkdownContainer.cs +++ b/osu.Game/Overlays/Wiki/Markdown/WikiMarkdownContainer.cs @@ -15,6 +15,8 @@ namespace osu.Game.Overlays.Wiki.Markdown { public class WikiMarkdownContainer : OsuMarkdownContainer { + protected override bool Footnotes => true; + public string CurrentPath { set => DocumentUrl = value;