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mirror of https://github.com/ppy/osu.git synced 2025-01-28 02:02:53 +08:00

Fix test scene and add pooling support

This commit is contained in:
smoogipoo 2020-07-29 16:25:17 +09:00
parent 00821e7b65
commit e5ebd21156

View File

@ -1,23 +1,27 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq; using System.Linq;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Pooling;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Judgements;
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces; using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
using osu.Game.Rulesets.Mania.UI; using osu.Game.Rulesets.Mania.UI;
using osu.Game.Skinning; using osu.Game.Rulesets.Objects;
using osuTK; using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.Tests.Skinning namespace osu.Game.Rulesets.Mania.Tests.Skinning
{ {
[TestFixture] [TestFixture]
public class TestSceneHitExplosion : ManiaSkinnableTestScene public class TestSceneHitExplosion : ManiaSkinnableTestScene
{ {
private readonly List<DrawablePool<PoolableHitExplosion>> hitExplosionPools = new List<DrawablePool<PoolableHitExplosion>>();
public TestSceneHitExplosion() public TestSceneHitExplosion()
{ {
int runcount = 0; int runcount = 0;
@ -29,28 +33,40 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
if (runcount % 15 > 12) if (runcount % 15 > 12)
return; return;
CreatedDrawables.OfType<Container>().ForEach(c => int poolIndex = 0;
foreach (var c in CreatedDrawables.OfType<Container>())
{ {
c.Add(new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.HitExplosion, 0), c.Add(hitExplosionPools[poolIndex].Get(e =>
_ => new DefaultHitExplosion((runcount / 15) % 2 == 0 ? new Color4(94, 0, 57, 255) : new Color4(6, 84, 0, 255), runcount % 6 != 0) {
{ e.Apply(new JudgementResult(new HitObject(), runcount % 6 == 0 ? new HoldNoteTickJudgement() : new ManiaJudgement()));
Anchor = Anchor.Centre,
Origin = Anchor.Centre, e.Anchor = Anchor.Centre;
})); e.Origin = Anchor.Centre;
}); }));
poolIndex++;
}
}, 100); }, 100);
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load()
{ {
SetContents(() => new ColumnTestContainer(0, ManiaAction.Key1) SetContents(() =>
{ {
Anchor = Anchor.Centre, var pool = new DrawablePool<PoolableHitExplosion>(5);
Origin = Anchor.Centre, hitExplosionPools.Add(pool);
RelativePositionAxes = Axes.Y,
Y = -0.25f, return new ColumnTestContainer(0, ManiaAction.Key1)
Size = new Vector2(Column.COLUMN_WIDTH, DefaultNotePiece.NOTE_HEIGHT), {
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativePositionAxes = Axes.Y,
Y = -0.25f,
Size = new Vector2(Column.COLUMN_WIDTH, DefaultNotePiece.NOTE_HEIGHT),
Child = pool
};
}); });
} }
} }