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mirror of https://github.com/ppy/osu.git synced 2025-02-06 08:12:55 +08:00

Merge branch 'master' into general-fixes

This commit is contained in:
Thomas Müller 2017-02-28 19:02:07 +01:00 committed by GitHub
commit e462ec46c3
17 changed files with 33 additions and 20 deletions

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@ -7,3 +7,21 @@ insert_final_newline = true
indent_style = space indent_style = space
indent_size = 4 indent_size = 4
trim_trailing_whitespace = true trim_trailing_whitespace = true
#Roslyn naming styles
#PascalCase for public and protected members
dotnet_naming_style.pascalcase.capitalization = pascal_case
dotnet_naming_symbols.public_members.applicable_accessibilities = public,internal,protected,protected_internal
dotnet_naming_symbols.public_members.applicable_kinds = property,method,field,event,delegate
dotnet_naming_rule.public_members_pascalcase.severity = suggestion
dotnet_naming_rule.public_members_pascalcase.symbols = public_members
dotnet_naming_rule.public_members_pascalcase.style = pascalcase
#camelCase for private members
dotnet_naming_style.camelcase.capitalization = camel_case
dotnet_naming_symbols.private_members.applicable_accessibilities = private
dotnet_naming_symbols.private_members.applicable_kinds = property,method,field,event,delegate
dotnet_naming_rule.private_members_camelcase.severity = suggestion
dotnet_naming_rule.private_members_camelcase.symbols = private_members
dotnet_naming_rule.private_members_camelcase.style = camelcase

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@ -13,7 +13,7 @@ namespace osu.Desktop.VisualTests
private double timePerTest = 200; private double timePerTest = 200;
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(Framework.Game game) private void load()
{ {
Host.MaximumDrawHz = int.MaxValue; Host.MaximumDrawHz = int.MaxValue;
Host.MaximumUpdateHz = int.MaxValue; Host.MaximumUpdateHz = int.MaxValue;

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@ -37,7 +37,7 @@ namespace osu.Desktop.Overlays
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(NotificationManager notification, OsuColour colours, TextureStore textures) private void load(NotificationManager notification, OsuColour colours, TextureStore textures)
{ {
this.notificationManager = notification; notificationManager = notification;
AutoSizeAxes = Axes.Both; AutoSizeAxes = Axes.Both;
Anchor = Anchor.BottomCentre; Anchor = Anchor.BottomCentre;

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@ -16,7 +16,7 @@ namespace osu.Game.Beatmaps.Drawables
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuGameBase game) private void load()
{ {
if (working.Background != null) if (working.Background != null)
Texture = working.Background; Texture = working.Background;

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@ -52,7 +52,7 @@ namespace osu.Game.Graphics.Cursor
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(TextureStore textures, OsuConfigManager config) private void load(OsuConfigManager config)
{ {
cursorScale = config.GetBindable<double>(OsuConfig.CursorSize); cursorScale = config.GetBindable<double>(OsuConfig.CursorSize);

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@ -14,8 +14,6 @@ namespace osu.Game.Graphics.UserInterface
{ {
private readonly Container<Star> stars; private readonly Container<Star> stars;
private double transformStartTime;
/// <summary> /// <summary>
/// Maximum amount of stars displayed. /// Maximum amount of stars displayed.
/// </summary> /// </summary>

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@ -214,7 +214,7 @@ namespace osu.Game
} }
} }
return base.OnKeyDown(state, args); return false;
} }
public event Action<Screen> ModeChanged; public event Action<Screen> ModeChanged;

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@ -29,8 +29,6 @@ namespace osu.Game.Overlays
{ {
const float textbox_height = 40; const float textbox_height = 40;
private DrawableChannel channelDisplay;
private ScheduledDelegate messageRequest; private ScheduledDelegate messageRequest;
private Container content; private Container content;
@ -126,7 +124,7 @@ namespace osu.Game.Overlays
private void addChannel(Channel channel) private void addChannel(Channel channel)
{ {
Add(channelDisplay = new DrawableChannel(channel)); Add(new DrawableChannel(channel));
careChannels.Add(channel); careChannels.Add(channel);
} }

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@ -75,8 +75,7 @@ namespace osu.Game.Overlays
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuGameBase osuGame, OsuConfigManager config, BeatmapDatabase beatmaps, AudioManager audio, private void load(OsuGameBase osuGame, OsuConfigManager config, BeatmapDatabase beatmaps, OsuColour colours)
TextureStore textures, OsuColour colours)
{ {
game = osuGame; game = osuGame;

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@ -25,7 +25,7 @@ namespace osu.Game.Overlays
private FlowContainer<NotificationSection> sections; private FlowContainer<NotificationSection> sections;
[BackgroundDependencyLoader(permitNulls: true)] [BackgroundDependencyLoader(permitNulls: true)]
private void load(OsuColour colours) private void load()
{ {
Width = width; Width = width;
RelativeSizeAxes = Axes.Y; RelativeSizeAxes = Axes.Y;

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@ -256,7 +256,7 @@ namespace osu.Game.Overlays.Notifications
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuColour colours) private void load()
{ {
Size = new Vector2(6, 15); Size = new Vector2(6, 15);

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@ -101,7 +101,7 @@ namespace osu.Game.Overlays.Options
{ {
Margin = new MarginPadding { Top = 5 }, Margin = new MarginPadding { Top = 5 },
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
Items = this.Items, Items = Items,
} }
}; };
dropdown.ValueChanged += dropdown_ValueChanged; dropdown.ValueChanged += dropdown_ValueChanged;

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@ -21,7 +21,7 @@ namespace osu.Game.Overlays.Options
bindable = value; bindable = value;
if (bindable != null) if (bindable != null)
{ {
base.Text = bindable.Value; Text = bindable.Value;
bindable.ValueChanged += bindableValueChanged; bindable.ValueChanged += bindableValueChanged;
} }

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@ -14,7 +14,7 @@ namespace osu.Game.Overlays.Options.Sections
public GameplaySection() public GameplaySection()
{ {
base.Children = new Drawable[] Children = new Drawable[]
{ {
new GeneralOptions(), new GeneralOptions(),
new SongSelectOptions(), new SongSelectOptions(),

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@ -11,7 +11,7 @@ namespace osu.Game.Overlays.Pause
public class QuitButton : PauseButton public class QuitButton : PauseButton
{ {
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(AudioManager audio, OsuColour colours) private void load(AudioManager audio)
{ {
ButtonColour = new Color4(170, 27, 39, 255); // The red from the design isn't in the palette so it's used directly ButtonColour = new Color4(170, 27, 39, 255); // The red from the design isn't in the palette so it's used directly
SampleHover = audio.Sample.Get(@"Menu/menuclick"); SampleHover = audio.Sample.Get(@"Menu/menuclick");

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@ -9,7 +9,7 @@ namespace osu.Game.Screens.Backgrounds
public class BackgroundScreenDefault : BackgroundScreen public class BackgroundScreenDefault : BackgroundScreen
{ {
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(Framework.Game game) private void load()
{ {
Add(new Background(@"Backgrounds/bg1")); Add(new Background(@"Backgrounds/bg1"));
} }

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@ -117,7 +117,7 @@ namespace osu.Game.Screens.Menu
} }
[BackgroundDependencyLoader(true)] [BackgroundDependencyLoader(true)]
private void load(AudioManager audio, OsuGame game = null) private void load(OsuGame game = null)
{ {
toolbar = game?.Toolbar; toolbar = game?.Toolbar;
} }