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@ -68,6 +68,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
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result = Math.Pow(smallDistNerf * result, 2.0);
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result = Math.Pow(smallDistNerf * result, 2.0);
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double sliderBonus = 0.0;
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double sliderBonus = 0.0;
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if (osuCurrent.TravelTime != 0)
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if (osuCurrent.TravelTime != 0)
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{
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{
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// Reward sliders based on velocity.
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// Reward sliders based on velocity.
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