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Add ability to toggle snaking in slider test scene
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@ -15,6 +15,10 @@ using osuTK.Graphics;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Mods;
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using System.Linq;
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using System.Linq;
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using NUnit.Framework;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps.Legacy;
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using osu.Game.Beatmaps.Legacy;
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using osu.Game.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.Sprites;
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@ -22,6 +26,7 @@ using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu.Configuration;
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namespace osu.Game.Rulesets.Osu.Tests
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namespace osu.Game.Rulesets.Osu.Tests
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{
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{
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@ -30,6 +35,27 @@ namespace osu.Game.Rulesets.Osu.Tests
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{
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{
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private int depthIndex;
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private int depthIndex;
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private readonly BindableBool snakingIn = new BindableBool();
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private readonly BindableBool snakingOut = new BindableBool();
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[SetUpSteps]
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public void SetUpSteps()
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{
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AddToggleStep("toggle snaking", v =>
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{
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snakingIn.Value = v;
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snakingOut.Value = v;
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});
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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var config = (OsuRulesetConfigManager)RulesetConfigs.GetConfigFor(Ruleset.Value.CreateInstance()).AsNonNull();
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config.BindWith(OsuRulesetSetting.SnakingInSliders, snakingIn);
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config.BindWith(OsuRulesetSetting.SnakingOutSliders, snakingOut);
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}
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[Test]
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[Test]
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public void TestVariousSliders()
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public void TestVariousSliders()
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{
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{
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