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Update IWorkingBeatmap.cs
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@ -134,6 +134,6 @@ namespace osu.Game.Beatmaps
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/// <summary>
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/// Reads the correct track restart point from beatmap metadata and sets looping to enabled.
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/// </summary>
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void PrepareTrackForPreview(bool looping);
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void PrepareTrackForPreview(bool looping, int priorToPreview = 0);
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}
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}
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