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Resolve code inspection errors

This commit is contained in:
Craftplacer 2019-09-15 17:36:53 +02:00
parent ec788ac09d
commit e3884658af

View File

@ -7,7 +7,6 @@ using System.Linq;
using System.Threading.Tasks; using System.Threading.Tasks;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Audio; using osu.Framework.Audio;
using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
@ -66,7 +65,7 @@ namespace osu.Game.Screens.Play
[Resolved] [Resolved]
private VolumeOverlay volumeOverlay { get; set; } private VolumeOverlay volumeOverlay { get; set; }
private bool muteWarningShownOnce = false; private bool muteWarningShownOnce;
public PlayerLoader(Func<Player> createPlayer) public PlayerLoader(Func<Player> createPlayer)
{ {
@ -500,10 +499,7 @@ namespace osu.Game.Screens.Play
private class MutedNotification : SimpleNotification private class MutedNotification : SimpleNotification
{ {
public MutedNotification() public MutedNotification() => Text = "Your music volume is set to 0%! Click here to restore it.";
{
this.Text = "Your music volume is set to 0%! Click here to restore it.";
}
public override bool IsImportant => true; public override bool IsImportant => true;