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Make SpecialColumnPosition only have an effect during load().
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commit
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@ -7,6 +7,7 @@ using osu.Framework.Testing;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.Mania.UI;
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using System.Linq;
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using System.Linq;
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using System;
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namespace osu.Desktop.VisualTests.Tests
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namespace osu.Desktop.VisualTests.Tests
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{
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{
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@ -22,27 +23,31 @@ namespace osu.Desktop.VisualTests.Tests
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const int max_columns = 10;
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const int max_columns = 10;
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Action<int, SpecialColumnPosition> createPlayfield = (cols, pos) =>
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{
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Clear();
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Add(new ManiaPlayfield(cols)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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SpecialColumnPosition = pos
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});
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};
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for (int i = 1; i <= max_columns; i++)
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for (int i = 1; i <= max_columns; i++)
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{
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{
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int tempI = i;
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int tempI = i;
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AddStep($"{i} column" + (i > 1 ? "s" : ""), () =>
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AddStep($"{i} column" + (i > 1 ? "s" : ""), () => createPlayfield(tempI, SpecialColumnPosition.Normal));
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{
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Clear();
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Add(new ManiaPlayfield(tempI)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre
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});
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});
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AddStep("Trigger keys down", () => ((ManiaPlayfield)Children.First()).Columns.Children.ForEach(triggerKeyDown));
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AddStep("Trigger keys down", () => ((ManiaPlayfield)Children.First()).Columns.Children.ForEach(triggerKeyDown));
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AddStep("Trigger keys up", () => ((ManiaPlayfield)Children.First()).Columns.Children.ForEach(triggerKeyUp));
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AddStep("Trigger keys up", () => ((ManiaPlayfield)Children.First()).Columns.Children.ForEach(triggerKeyUp));
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AddStep("Left special style", () => ((ManiaPlayfield)Children.First()).SpecialColumnPosition = SpecialColumnPosition.Left);
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AddStep("Right special style", () => ((ManiaPlayfield)Children.First()).SpecialColumnPosition = SpecialColumnPosition.Right);
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AddStep("Left special style", () => createPlayfield(tempI, SpecialColumnPosition.Left));
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AddStep("Right special style", () => createPlayfield(tempI, SpecialColumnPosition.Right));
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}
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}
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AddStep("Normal special style", () => ((ManiaPlayfield)Children.First()).SpecialColumnPosition = SpecialColumnPosition.Normal);
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AddStep("Normal special style", () => createPlayfield(max_columns, SpecialColumnPosition.Normal));
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}
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}
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private void triggerKeyDown(Column column)
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private void triggerKeyDown(Column column)
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@ -27,25 +27,10 @@ namespace osu.Game.Rulesets.Mania.UI
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/// </summary>
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/// </summary>
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private static readonly Key[] default_keys = { Key.A, Key.S, Key.D, Key.F, Key.J, Key.K, Key.L, Key.Semicolon };
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private static readonly Key[] default_keys = { Key.A, Key.S, Key.D, Key.F, Key.J, Key.K, Key.L, Key.Semicolon };
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private SpecialColumnPosition specialColumnPosition;
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/// <summary>
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/// <summary>
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/// The style to use for the special column.
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/// The style to use for the special column.
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/// </summary>
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/// </summary>
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public SpecialColumnPosition SpecialColumnPosition
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public SpecialColumnPosition SpecialColumnPosition;
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{
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get { return specialColumnPosition; }
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set
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{
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if (specialColumnPosition == value)
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return;
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specialColumnPosition = value;
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if (!IsLoaded)
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return;
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updateColumnStyle();
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}
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}
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public readonly FlowContainer<Column> Columns;
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public readonly FlowContainer<Column> Columns;
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@ -103,14 +88,6 @@ namespace osu.Game.Rulesets.Mania.UI
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specialColumnColour = colours.BlueDark;
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specialColumnColour = colours.BlueDark;
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updateColumnStyle();
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}
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/// <summary>
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/// Updates the column style (special style/colours) + keys.
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/// </summary>
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private void updateColumnStyle()
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{
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// Set the special column + colour + key
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// Set the special column + colour + key
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for (int i = 0; i < columnCount; i++)
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for (int i = 0; i < columnCount; i++)
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{
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{
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