From e307b6d563d24bf224909d4af05789ca4f0f2134 Mon Sep 17 00:00:00 2001 From: smoogipooo Date: Thu, 4 May 2017 15:12:32 +0900 Subject: [PATCH] Make SpecialColumnPosition only have an effect during load(). --- .../Tests/TestCaseManiaPlayfield.cs | 29 +++++++++++-------- osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs | 25 +--------------- 2 files changed, 18 insertions(+), 36 deletions(-) diff --git a/osu.Desktop.VisualTests/Tests/TestCaseManiaPlayfield.cs b/osu.Desktop.VisualTests/Tests/TestCaseManiaPlayfield.cs index 7e5a564da6..2d4414d19f 100644 --- a/osu.Desktop.VisualTests/Tests/TestCaseManiaPlayfield.cs +++ b/osu.Desktop.VisualTests/Tests/TestCaseManiaPlayfield.cs @@ -7,6 +7,7 @@ using osu.Framework.Testing; using osu.Framework.Graphics; using osu.Game.Rulesets.Mania.UI; using System.Linq; +using System; namespace osu.Desktop.VisualTests.Tests { @@ -22,27 +23,31 @@ namespace osu.Desktop.VisualTests.Tests const int max_columns = 10; + Action createPlayfield = (cols, pos) => + { + Clear(); + Add(new ManiaPlayfield(cols) + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + SpecialColumnPosition = pos + }); + }; + for (int i = 1; i <= max_columns; i++) { int tempI = i; - AddStep($"{i} column" + (i > 1 ? "s" : ""), () => - { - Clear(); - Add(new ManiaPlayfield(tempI) - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre - }); - }); + AddStep($"{i} column" + (i > 1 ? "s" : ""), () => createPlayfield(tempI, SpecialColumnPosition.Normal)); AddStep("Trigger keys down", () => ((ManiaPlayfield)Children.First()).Columns.Children.ForEach(triggerKeyDown)); AddStep("Trigger keys up", () => ((ManiaPlayfield)Children.First()).Columns.Children.ForEach(triggerKeyUp)); - AddStep("Left special style", () => ((ManiaPlayfield)Children.First()).SpecialColumnPosition = SpecialColumnPosition.Left); - AddStep("Right special style", () => ((ManiaPlayfield)Children.First()).SpecialColumnPosition = SpecialColumnPosition.Right); + + AddStep("Left special style", () => createPlayfield(tempI, SpecialColumnPosition.Left)); + AddStep("Right special style", () => createPlayfield(tempI, SpecialColumnPosition.Right)); } - AddStep("Normal special style", () => ((ManiaPlayfield)Children.First()).SpecialColumnPosition = SpecialColumnPosition.Normal); + AddStep("Normal special style", () => createPlayfield(max_columns, SpecialColumnPosition.Normal)); } private void triggerKeyDown(Column column) diff --git a/osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs b/osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs index d084326f5b..7b6c134ede 100644 --- a/osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs +++ b/osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs @@ -27,25 +27,10 @@ namespace osu.Game.Rulesets.Mania.UI /// private static readonly Key[] default_keys = { Key.A, Key.S, Key.D, Key.F, Key.J, Key.K, Key.L, Key.Semicolon }; - private SpecialColumnPosition specialColumnPosition; /// /// The style to use for the special column. /// - public SpecialColumnPosition SpecialColumnPosition - { - get { return specialColumnPosition; } - set - { - if (specialColumnPosition == value) - return; - specialColumnPosition = value; - - if (!IsLoaded) - return; - - updateColumnStyle(); - } - } + public SpecialColumnPosition SpecialColumnPosition; public readonly FlowContainer Columns; @@ -103,14 +88,6 @@ namespace osu.Game.Rulesets.Mania.UI specialColumnColour = colours.BlueDark; - updateColumnStyle(); - } - - /// - /// Updates the column style (special style/colours) + keys. - /// - private void updateColumnStyle() - { // Set the special column + colour + key for (int i = 0; i < columnCount; i++) {