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Implement control point selection
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parent
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commit
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@ -3,6 +3,7 @@
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using System;
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Lines;
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using osu.Framework.Graphics.Lines;
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@ -11,18 +12,21 @@ using osu.Framework.Input.Events;
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using osu.Game.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects;
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using osuTK;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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{
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{
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public class PathControlPointPiece : BlueprintPiece<Slider>
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public class PathControlPointPiece : BlueprintPiece<Slider>
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{
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{
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public Action<Vector2[]> ControlPointsChanged;
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public Action<Vector2[]> ControlPointsChanged;
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public readonly Bindable<bool> IsSelected = new Bindable<bool>();
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public readonly int Index;
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private readonly Slider slider;
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private readonly Slider slider;
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private readonly int index;
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private readonly Path path;
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private readonly Path path;
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private readonly CircularContainer marker;
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private readonly Container marker;
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private readonly Drawable markerRing;
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[Resolved]
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[Resolved]
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private OsuColour colours { get; set; }
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private OsuColour colours { get; set; }
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@ -30,7 +34,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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public PathControlPointPiece(Slider slider, int index)
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public PathControlPointPiece(Slider slider, int index)
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{
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{
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this.slider = slider;
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this.slider = slider;
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this.index = index;
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Index = index;
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Origin = Anchor.Centre;
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Origin = Anchor.Centre;
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AutoSizeAxes = Axes.Both;
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AutoSizeAxes = Axes.Both;
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@ -42,13 +46,36 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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Anchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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PathRadius = 1
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PathRadius = 1
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},
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},
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marker = new CircularContainer
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marker = new Container
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{
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{
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Anchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(10),
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AutoSizeAxes = Axes.Both,
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Masking = true,
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Children = new[]
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Child = new Box { RelativeSizeAxes = Axes.Both }
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{
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new Circle
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(10),
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},
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markerRing = new CircularContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(14),
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Masking = true,
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BorderThickness = 2,
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BorderColour = Color4.White,
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Alpha = 0,
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Child = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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AlwaysPresent = true
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}
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}
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}
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}
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}
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};
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};
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}
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}
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@ -57,21 +84,42 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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{
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{
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base.Update();
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base.Update();
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Position = slider.StackedPosition + slider.Path.ControlPoints[index];
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Position = slider.StackedPosition + slider.Path.ControlPoints[Index];
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marker.Colour = isSegmentSeparator ? colours.Red : colours.Yellow;
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updateMarkerDisplay();
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updateConnectingPath();
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}
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/// <summary>
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/// Updates the state of the circular control point marker.
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/// </summary>
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private void updateMarkerDisplay()
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{
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markerRing.Alpha = IsSelected.Value ? 1 : 0;
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Color4 colour = isSegmentSeparator ? colours.Red : colours.Yellow;
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if (IsHovered || IsSelected.Value)
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colour = Color4.White;
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marker.Colour = colour;
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}
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/// <summary>
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/// Updates the path connecting this control point to the previous one.
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/// </summary>
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private void updateConnectingPath()
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{
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path.ClearVertices();
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path.ClearVertices();
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if (index != slider.Path.ControlPoints.Length - 1)
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if (Index != slider.Path.ControlPoints.Length - 1)
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{
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{
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path.AddVertex(Vector2.Zero);
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path.AddVertex(Vector2.Zero);
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path.AddVertex(slider.Path.ControlPoints[index + 1] - slider.Path.ControlPoints[index]);
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path.AddVertex(slider.Path.ControlPoints[Index + 1] - slider.Path.ControlPoints[Index]);
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}
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}
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path.OriginPosition = path.PositionInBoundingBox(Vector2.Zero);
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path.OriginPosition = path.PositionInBoundingBox(Vector2.Zero);
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}
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}
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// The connecting path is excluded from positional input
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => marker.ReceivePositionalInputAt(screenSpacePos);
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => marker.ReceivePositionalInputAt(screenSpacePos);
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protected override bool OnDragStart(DragStartEvent e) => true;
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protected override bool OnDragStart(DragStartEvent e) => true;
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@ -80,7 +128,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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{
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{
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var newControlPoints = slider.Path.ControlPoints.ToArray();
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var newControlPoints = slider.Path.ControlPoints.ToArray();
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if (index == 0)
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if (Index == 0)
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{
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{
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// Special handling for the head - only the position of the slider changes
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// Special handling for the head - only the position of the slider changes
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slider.Position += e.Delta;
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slider.Position += e.Delta;
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@ -90,13 +138,13 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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newControlPoints[i] -= e.Delta;
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newControlPoints[i] -= e.Delta;
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}
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}
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else
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else
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newControlPoints[index] += e.Delta;
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newControlPoints[Index] += e.Delta;
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if (isSegmentSeparatorWithNext)
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if (isSegmentSeparatorWithNext)
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newControlPoints[index + 1] = newControlPoints[index];
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newControlPoints[Index + 1] = newControlPoints[Index];
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if (isSegmentSeparatorWithPrevious)
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if (isSegmentSeparatorWithPrevious)
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newControlPoints[index - 1] = newControlPoints[index];
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newControlPoints[Index - 1] = newControlPoints[Index];
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ControlPointsChanged?.Invoke(newControlPoints);
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ControlPointsChanged?.Invoke(newControlPoints);
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@ -107,8 +155,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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private bool isSegmentSeparator => isSegmentSeparatorWithNext || isSegmentSeparatorWithPrevious;
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private bool isSegmentSeparator => isSegmentSeparatorWithNext || isSegmentSeparatorWithPrevious;
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private bool isSegmentSeparatorWithNext => index < slider.Path.ControlPoints.Length - 1 && slider.Path.ControlPoints[index + 1] == slider.Path.ControlPoints[index];
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private bool isSegmentSeparatorWithNext => Index < slider.Path.ControlPoints.Length - 1 && slider.Path.ControlPoints[Index + 1] == slider.Path.ControlPoints[Index];
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private bool isSegmentSeparatorWithPrevious => index > 0 && slider.Path.ControlPoints[index - 1] == slider.Path.ControlPoints[index];
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private bool isSegmentSeparatorWithPrevious => Index > 0 && slider.Path.ControlPoints[Index - 1] == slider.Path.ControlPoints[Index];
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}
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}
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}
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}
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@ -4,6 +4,7 @@
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using System;
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using System;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input.Events;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects;
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using osuTK;
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using osuTK;
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@ -21,6 +22,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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{
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{
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this.slider = slider;
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this.slider = slider;
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RelativeSizeAxes = Axes.Both;
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InternalChild = pieces = new Container<PathControlPointPiece> { RelativeSizeAxes = Axes.Both };
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InternalChild = pieces = new Container<PathControlPointPiece> { RelativeSizeAxes = Axes.Both };
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}
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}
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@ -33,5 +36,23 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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while (slider.Path.ControlPoints.Length < pieces.Count)
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while (slider.Path.ControlPoints.Length < pieces.Count)
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pieces.Remove(pieces[pieces.Count - 1]);
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pieces.Remove(pieces[pieces.Count - 1]);
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}
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}
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protected override bool OnMouseDown(MouseDownEvent e)
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{
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bool anySelected = false;
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foreach (var piece in pieces)
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{
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if (piece.IsHovered)
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{
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piece.IsSelected.Value = true;
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anySelected = true;
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}
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else
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piece.IsSelected.Value = false;
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}
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return anySelected;
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}
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}
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}
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}
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}
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