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osu-lazer/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs
2019-10-31 16:23:54 +09:00

59 lines
1.7 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Osu.Objects;
using osuTK;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
{
public class PathControlPointVisualiser : CompositeDrawable
{
public Action<Vector2[]> ControlPointsChanged;
private readonly Slider slider;
private readonly Container<PathControlPointPiece> pieces;
public PathControlPointVisualiser(Slider slider)
{
this.slider = slider;
RelativeSizeAxes = Axes.Both;
InternalChild = pieces = new Container<PathControlPointPiece> { RelativeSizeAxes = Axes.Both };
}
protected override void Update()
{
base.Update();
while (slider.Path.ControlPoints.Length > pieces.Count)
pieces.Add(new PathControlPointPiece(slider, pieces.Count) { ControlPointsChanged = c => ControlPointsChanged?.Invoke(c) });
while (slider.Path.ControlPoints.Length < pieces.Count)
pieces.Remove(pieces[pieces.Count - 1]);
}
protected override bool OnMouseDown(MouseDownEvent e)
{
bool anySelected = false;
foreach (var piece in pieces)
{
if (piece.IsHovered)
{
piece.IsSelected.Value = true;
anySelected = true;
}
else
piece.IsSelected.Value = false;
}
return anySelected;
}
}
}