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Use Pause() instead of performUserRequestedExit() to avoid unexpected operations

This commit is contained in:
Salman Ahmed 2021-02-05 10:28:13 +03:00
parent 730e66f0ee
commit e1789c29b1

View File

@ -433,7 +433,7 @@ namespace osu.Game.Screens.Play
return;
if (gameActive.Value == false)
performUserRequestedExit();
Pause();
}
private IBeatmap loadPlayableBeatmap()