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Improve Autopilot cursor movement

This commit is contained in:
Shawn Wei
2024-05-13 01:04:22 -07:00
Unverified
parent 4dd2d47458
commit e1534ce348
+21 -5
View File
@@ -7,12 +7,14 @@ using System.Linq;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.StateChanges;
using osu.Framework.Localisation;
using osu.Framework.Utils;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Replays;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.UI;
using osuTK;
namespace osu.Game.Rulesets.Osu.Mods
{
@@ -47,15 +49,29 @@ namespace osu.Game.Rulesets.Osu.Mods
double time = playfield.Clock.CurrentTime;
// Very naive implementation of autopilot based on proximity to replay frames.
// Special case for the first frame is required to ensure the mouse is in a sane position until the actual time of the first frame is hit.
// TODO: this needs to be based on user interactions to better match stable (pausing until judgement is registered).
if (currentFrame < 0 || Math.Abs(replayFrames[currentFrame + 1].Time - time) <= Math.Abs(replayFrames[currentFrame].Time - time))
while (currentFrame < replayFrames.Count - 1 && time > replayFrames[currentFrame + 1].Time)
{
currentFrame++;
new MousePositionAbsoluteInput { Position = playfield.ToScreenSpace(replayFrames[currentFrame].Position) }.Apply(inputManager.CurrentState, inputManager);
}
// Very naive implementation of autopilot based on interpolation between replay frames.
// Special case for the first frame is required to ensure the mouse is in a sane position until the actual time of the first frame is hit.
// TODO: this needs to be based on user interactions to better match stable (pausing until judgement is registered).
Vector2 position = Vector2.Zero;
if (currentFrame < 0)
{
position = replayFrames.First().Position;
}
else if (currentFrame == replayFrames.Count - 1)
{
position = replayFrames.Last().Position;
}
else
{
position = Interpolation.ValueAt(time, replayFrames[currentFrame].Position, replayFrames[currentFrame + 1].Position, replayFrames[currentFrame].Time, replayFrames[currentFrame + 1].Time);
}
new MousePositionAbsoluteInput { Position = playfield.ToScreenSpace(position) }.Apply(inputManager.CurrentState, inputManager);
// TODO: Implement the functionality to automatically spin spinners
}