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Increase wait durations for test stability
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@ -90,7 +90,7 @@ namespace osu.Game.Tests.Visual
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loadNewSongSelect(true);
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loadNewSongSelect(true);
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AddWaitStep(1);
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AddWaitStep(3);
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AddAssert("dummy selected", () => songSelect.CurrentBeatmap == defaultBeatmap);
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AddAssert("dummy selected", () => songSelect.CurrentBeatmap == defaultBeatmap);
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@ -100,11 +100,11 @@ namespace osu.Game.Tests.Visual
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manager.Import(createTestBeatmapSet(i));
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manager.Import(createTestBeatmapSet(i));
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});
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});
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AddWaitStep(1);
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AddWaitStep(3);
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AddAssert("random map selected", () => songSelect.CurrentBeatmap != defaultBeatmap);
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AddAssert("random map selected", () => songSelect.CurrentBeatmap != defaultBeatmap);
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loadNewSongSelect();
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loadNewSongSelect();
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AddWaitStep(1);
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AddWaitStep(3);
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AddAssert("random map selected", () => songSelect.CurrentBeatmap != defaultBeatmap);
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AddAssert("random map selected", () => songSelect.CurrentBeatmap != defaultBeatmap);
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AddStep(@"Sort by Artist", delegate { songSelect.FilterControl.Sort = SortMode.Artist; });
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AddStep(@"Sort by Artist", delegate { songSelect.FilterControl.Sort = SortMode.Artist; });
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