mirror of
https://github.com/ppy/osu.git
synced 2025-01-13 10:03:05 +08:00
Merge pull request #18866 from peppy/fix-storyboard-outro-skip-test-flaky
Fix `TestStoryboardSkipOutro` occasionally failing due to strict timings
This commit is contained in:
commit
e131101708
@ -52,10 +52,11 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
[Test]
|
[Test]
|
||||||
public void TestStoryboardSkipOutro()
|
public void TestStoryboardSkipOutro()
|
||||||
{
|
{
|
||||||
|
AddStep("set storyboard duration to long", () => currentStoryboardDuration = 200000);
|
||||||
CreateTest(null);
|
CreateTest(null);
|
||||||
AddUntilStep("completion set by processor", () => Player.ScoreProcessor.HasCompleted.Value);
|
AddUntilStep("completion set by processor", () => Player.ScoreProcessor.HasCompleted.Value);
|
||||||
AddStep("skip outro", () => InputManager.Key(osuTK.Input.Key.Space));
|
AddStep("skip outro", () => InputManager.Key(osuTK.Input.Key.Space));
|
||||||
AddAssert("player is no longer current screen", () => !Player.IsCurrentScreen());
|
AddUntilStep("player is no longer current screen", () => !Player.IsCurrentScreen());
|
||||||
AddUntilStep("wait for score shown", () => Player.IsScoreShown);
|
AddUntilStep("wait for score shown", () => Player.IsScoreShown);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user