From 401d9c1baed7bc9d60a88d286566a2e8537c1aff Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 27 Jun 2022 17:13:46 +0900 Subject: [PATCH] Fix `TestStoryboardSkipOutro` occasionally failing due to strict timings --- osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardWithOutro.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardWithOutro.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardWithOutro.cs index 002e35f742..0ba8583b56 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardWithOutro.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardWithOutro.cs @@ -52,10 +52,11 @@ namespace osu.Game.Tests.Visual.Gameplay [Test] public void TestStoryboardSkipOutro() { + AddStep("set storyboard duration to long", () => currentStoryboardDuration = 200000); CreateTest(null); AddUntilStep("completion set by processor", () => Player.ScoreProcessor.HasCompleted.Value); AddStep("skip outro", () => InputManager.Key(osuTK.Input.Key.Space)); - AddAssert("player is no longer current screen", () => !Player.IsCurrentScreen()); + AddUntilStep("player is no longer current screen", () => !Player.IsCurrentScreen()); AddUntilStep("wait for score shown", () => Player.IsScoreShown); }