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Merge pull request #10775 from bdach/disable-kiai-explosion-on-legacy
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commit
e0dea4c941
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Rulesets.Taiko.UI;
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namespace osu.Game.Rulesets.Taiko.Tests.Skinning
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{
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[TestFixture]
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public class TestSceneKiaiHitExplosion : TaikoSkinnableTestScene
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{
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[Test]
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public void TestKiaiHits()
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{
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AddStep("rim hit", () => SetContents(() => getContentFor(createHit(HitType.Rim))));
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AddStep("centre hit", () => SetContents(() => getContentFor(createHit(HitType.Centre))));
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}
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private Drawable getContentFor(DrawableTestHit hit)
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{
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return new Container
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{
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RelativeSizeAxes = Axes.Both,
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Child = new KiaiHitExplosion(hit, hit.HitObject.Type)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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}
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};
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}
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private DrawableTestHit createHit(HitType type) => new DrawableTestHit(new Hit { StartTime = Time.Current, Type = type });
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}
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}
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@ -114,6 +114,14 @@ namespace osu.Game.Rulesets.Taiko.Skinning
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return null;
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return null;
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case TaikoSkinComponents.TaikoExplosionKiai:
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// suppress the default kiai explosion if the skin brings its own sprites.
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// the drawable needs to expire as soon as possible to avoid accumulating empty drawables on the playfield.
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if (hasExplosion.Value)
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return Drawable.Empty().With(d => d.LifetimeEnd = double.MinValue);
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return null;
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case TaikoSkinComponents.Scroller:
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case TaikoSkinComponents.Scroller:
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if (GetTexture("taiko-slider") != null)
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if (GetTexture("taiko-slider") != null)
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return new LegacyTaikoScroller();
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return new LegacyTaikoScroller();
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@ -18,6 +18,7 @@ namespace osu.Game.Rulesets.Taiko
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TaikoExplosionMiss,
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TaikoExplosionMiss,
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TaikoExplosionOk,
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TaikoExplosionOk,
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TaikoExplosionGreat,
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TaikoExplosionGreat,
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TaikoExplosionKiai,
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Scroller,
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Scroller,
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Mascot,
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Mascot,
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}
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}
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64
osu.Game.Rulesets.Taiko/UI/DefaultKiaiHitExplosion.cs
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64
osu.Game.Rulesets.Taiko/UI/DefaultKiaiHitExplosion.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osuTK;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Taiko.Objects;
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namespace osu.Game.Rulesets.Taiko.UI
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{
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public class DefaultKiaiHitExplosion : CircularContainer
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{
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public override bool RemoveWhenNotAlive => true;
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private readonly HitType type;
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public DefaultKiaiHitExplosion(HitType type)
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{
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this.type = type;
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RelativeSizeAxes = Axes.Both;
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Blending = BlendingParameters.Additive;
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Masking = true;
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Alpha = 0.25f;
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Children = new[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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AlwaysPresent = true
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}
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};
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Glow,
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Colour = type == HitType.Rim ? colours.BlueDarker : colours.PinkDarker,
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Radius = 60,
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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this.ScaleTo(new Vector2(1, 3f), 500, Easing.OutQuint);
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this.FadeOut(250);
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Expire(true);
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}
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}
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}
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@ -1,71 +1,47 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using osuTK;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Skinning;
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using osuTK;
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namespace osu.Game.Rulesets.Taiko.UI
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namespace osu.Game.Rulesets.Taiko.UI
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{
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{
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public class KiaiHitExplosion : CircularContainer
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public class KiaiHitExplosion : Container
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{
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{
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public override bool RemoveWhenNotAlive => true;
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public override bool RemoveWhenNotAlive => true;
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[Cached(typeof(DrawableHitObject))]
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public readonly DrawableHitObject JudgedObject;
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public readonly DrawableHitObject JudgedObject;
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private readonly HitType type;
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public KiaiHitExplosion(DrawableHitObject judgedObject, HitType type)
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private readonly HitType hitType;
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private SkinnableDrawable skinnable;
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public override double LifetimeStart => skinnable.Drawable.LifetimeStart;
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public override double LifetimeEnd => skinnable.Drawable.LifetimeEnd;
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public KiaiHitExplosion(DrawableHitObject judgedObject, HitType hitType)
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{
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{
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JudgedObject = judgedObject;
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JudgedObject = judgedObject;
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this.type = type;
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this.hitType = hitType;
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Anchor = Anchor.CentreLeft;
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Anchor = Anchor.CentreLeft;
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Origin = Anchor.Centre;
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Origin = Anchor.Centre;
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RelativeSizeAxes = Axes.Both;
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RelativeSizeAxes = Axes.Both;
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Size = new Vector2(TaikoHitObject.DEFAULT_SIZE, 1);
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Size = new Vector2(TaikoHitObject.DEFAULT_SIZE, 1);
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Blending = BlendingParameters.Additive;
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Masking = true;
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Alpha = 0.25f;
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Children = new[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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AlwaysPresent = true
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}
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};
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}
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}
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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private void load()
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{
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{
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EdgeEffect = new EdgeEffectParameters
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Child = skinnable = new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.TaikoExplosionKiai), _ => new DefaultKiaiHitExplosion(hitType));
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{
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Type = EdgeEffectType.Glow,
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Colour = type == HitType.Rim ? colours.BlueDarker : colours.PinkDarker,
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Radius = 60,
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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this.ScaleTo(new Vector2(1, 3f), 500, Easing.OutQuint);
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this.FadeOut(250);
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Expire(true);
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}
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}
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}
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}
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}
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}
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