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Implement binding to hitobjects + refreshing
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@ -283,6 +283,12 @@ namespace osu.Game.Rulesets.Osu.Tests
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RelativeSizeAxes = Axes.Both;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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bindHitObject(Start);
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}
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private DrawableOsuHitObject end;
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/// <summary>
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@ -295,10 +301,19 @@ namespace osu.Game.Rulesets.Osu.Tests
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set
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{
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end = value;
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bindHitObject(end);
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refreshFollowPoints();
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}
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}
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private void bindHitObject(DrawableOsuHitObject drawableObject)
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{
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drawableObject.HitObject.StartTimeBindable.BindValueChanged(_ => refreshFollowPoints());
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drawableObject.HitObject.PositionBindable.BindValueChanged(_ => refreshFollowPoints());
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drawableObject.HitObject.DefaultsApplied += refreshFollowPoints;
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}
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private void refreshFollowPoints()
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{
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ClearInternal();
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