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Fix wedge showing abruptly in test

This commit is contained in:
Joseph Madamba 2023-09-04 14:54:58 -07:00
parent 82fb9dc2ef
commit e0a9c7e9a9
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@ -56,7 +56,6 @@ namespace osu.Game.Tests.Visual.SongSelect
Padding = new MarginPadding { Top = 20 },
Child = infoWedge = new TestBeatmapInfoWedgeV2
{
State = { Value = Visibility.Visible },
Width = 0.6f,
RelativeSizeAxes = Axes.X,
},
@ -165,6 +164,7 @@ namespace osu.Game.Tests.Visual.SongSelect
{
containerBefore = infoWedge.DisplayedContent;
infoWedge.Beatmap = Beatmap.Value = b == null ? Beatmap.Default : CreateWorkingBeatmap(b);
infoWedge.Show();
});
AddUntilStep("wait for async load", () => infoWedge.DisplayedContent != containerBefore);