From e0a9c7e9a9680004b98a8086354fb758b65daa51 Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Mon, 4 Sep 2023 14:54:58 -0700 Subject: [PATCH] Fix wedge showing abruptly in test --- osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapInfoWedgeV2.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapInfoWedgeV2.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapInfoWedgeV2.cs index ae5b739c4d..3236841dc3 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapInfoWedgeV2.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapInfoWedgeV2.cs @@ -56,7 +56,6 @@ namespace osu.Game.Tests.Visual.SongSelect Padding = new MarginPadding { Top = 20 }, Child = infoWedge = new TestBeatmapInfoWedgeV2 { - State = { Value = Visibility.Visible }, Width = 0.6f, RelativeSizeAxes = Axes.X, }, @@ -165,6 +164,7 @@ namespace osu.Game.Tests.Visual.SongSelect { containerBefore = infoWedge.DisplayedContent; infoWedge.Beatmap = Beatmap.Value = b == null ? Beatmap.Default : CreateWorkingBeatmap(b); + infoWedge.Show(); }); AddUntilStep("wait for async load", () => infoWedge.DisplayedContent != containerBefore);