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decrease star rating scaling to account for overall gains
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@ -100,7 +100,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
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double multiplier = CalculateDifficultyMultiplier(mods, totalHits, spinnerCount);
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double starRating = basePerformance > 0.00001
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? Math.Cbrt(multiplier) * 0.027 * (Math.Cbrt(100000 / Math.Pow(2, 1 / 1.1) * basePerformance) + 4)
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? Math.Cbrt(multiplier) * 0.026 * (Math.Cbrt(100000 / Math.Pow(2, 1 / 1.1) * basePerformance) + 4)
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: 0;
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OsuDifficultyAttributes attributes = new OsuDifficultyAttributes
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