From dfc6659ae4cd719ff2115b43779f8bf338b5b780 Mon Sep 17 00:00:00 2001 From: tsunyoku Date: Sun, 29 Dec 2024 22:16:11 +0000 Subject: [PATCH] decrease star rating scaling to account for overall gains --- osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs b/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs index 9d1f208110..dae35583df 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs @@ -100,7 +100,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty double multiplier = CalculateDifficultyMultiplier(mods, totalHits, spinnerCount); double starRating = basePerformance > 0.00001 - ? Math.Cbrt(multiplier) * 0.027 * (Math.Cbrt(100000 / Math.Pow(2, 1 / 1.1) * basePerformance) + 4) + ? Math.Cbrt(multiplier) * 0.026 * (Math.Cbrt(100000 / Math.Pow(2, 1 / 1.1) * basePerformance) + 4) : 0; OsuDifficultyAttributes attributes = new OsuDifficultyAttributes