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Add highlight to combo and accuracy when max.
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@ -9,6 +9,7 @@ using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.LocalisationExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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@ -96,10 +97,17 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
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}
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[BackgroundDependencyLoader]
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private void load()
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private void load(OsuColour colours)
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{
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if (score != null)
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{
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totalScoreColumn.Current = scoreManager.GetBindableTotalScoreString(score);
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if (score.Accuracy == 1.0) accuracyColumn.TextColour = colours.GreenLight;
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#pragma warning disable CS0618
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if (score.MaxCombo == score.BeatmapInfo!.MaxCombo) maxComboColumn.TextColour = colours.GreenLight;
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#pragma warning restore CS0618
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}
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}
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private ScoreInfo score;
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@ -227,6 +235,10 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
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{
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set => text.Text = value;
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}
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public ColourInfo TextColour
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{
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set => text.Colour = value;
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}
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public Drawable Drawable
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{
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