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Move RulesetStore
construction earlier in process so rulesets are available for EF migration
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parent
069d6d2954
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ded1d87739
@ -189,6 +189,10 @@ namespace osu.Game
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: null;
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: null;
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dependencies.Cache(realmFactory = new RealmContextFactory(Storage, "client", efContextFactory));
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dependencies.Cache(realmFactory = new RealmContextFactory(Storage, "client", efContextFactory));
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dependencies.Cache(RulesetStore = new RulesetStore(realmFactory, Storage));
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dependencies.CacheAs<IRulesetStore>(RulesetStore);
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if (efContextFactory != null)
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if (efContextFactory != null)
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new EFToRealmMigrator(efContextFactory, realmFactory, LocalConfig).Run();
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new EFToRealmMigrator(efContextFactory, realmFactory, LocalConfig).Run();
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@ -219,9 +223,6 @@ namespace osu.Game
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var defaultBeatmap = new DummyWorkingBeatmap(Audio, Textures);
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var defaultBeatmap = new DummyWorkingBeatmap(Audio, Textures);
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dependencies.Cache(RulesetStore = new RulesetStore(realmFactory, Storage));
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dependencies.CacheAs<IRulesetStore>(RulesetStore);
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// ordering is important here to ensure foreign keys rules are not broken in ModelStore.Cleanup()
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// ordering is important here to ensure foreign keys rules are not broken in ModelStore.Cleanup()
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dependencies.Cache(ScoreManager = new ScoreManager(RulesetStore, () => BeatmapManager, Storage, realmFactory, Scheduler, Host, () => difficultyCache, LocalConfig));
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dependencies.Cache(ScoreManager = new ScoreManager(RulesetStore, () => BeatmapManager, Storage, realmFactory, Scheduler, Host, () => difficultyCache, LocalConfig));
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dependencies.Cache(BeatmapManager = new BeatmapManager(Storage, realmFactory, RulesetStore, API, Audio, Resources, Host, defaultBeatmap, performOnlineLookups: true));
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dependencies.Cache(BeatmapManager = new BeatmapManager(Storage, realmFactory, RulesetStore, API, Audio, Resources, Host, defaultBeatmap, performOnlineLookups: true));
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