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Implement TimelineButton and use for the magnification buttons
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@ -76,27 +76,21 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Timeline
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Colour = OsuColour.FromHex("333")
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Colour = OsuColour.FromHex("333")
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},
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},
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new FillFlowContainer
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new Container
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{
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{
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Anchor = Anchor.CentreLeft,
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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AutoSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Y,
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Padding = new MarginPadding { Horizontal = 15 },
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AutoSizeAxes = Axes.X,
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Direction = FillDirection.Vertical,
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Padding = new MarginPadding { Vertical = 5 },
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Spacing = new Vector2(0, 30),
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Children = new[]
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Children = new[]
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{
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{
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new SpriteIcon
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new TimelineButton { Icon = FontAwesome.fa_search_plus },
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new TimelineButton
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{
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{
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Size = new Vector2(18),
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Anchor = Anchor.BottomLeft,
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Icon = FontAwesome.fa_search_plus,
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Origin = Anchor.BottomLeft,
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Colour = OsuColour.FromHex("555")
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Icon = FontAwesome.fa_search_minus
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},
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new SpriteIcon
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{
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Size = new Vector2(18),
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Icon = FontAwesome.fa_search_minus,
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Colour = OsuColour.FromHex("555")
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},
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},
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}
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}
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}
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}
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@ -0,0 +1,42 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterface;
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namespace osu.Game.Screens.Edit.Screens.Compose.Timeline
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{
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public class TimelineButton : CompositeDrawable
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{
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public Action Action;
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public readonly BindableBool Enabled = new BindableBool(true);
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public FontAwesome Icon
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{
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get { return button.Icon; }
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set { button.Icon = value; }
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}
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private readonly IconButton button;
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public TimelineButton()
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{
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InternalChild = button = new IconButton
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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IconColour = OsuColour.FromHex("555"),
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HoverColour = OsuColour.FromHex("3A3A3A"),
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FlashColour = OsuColour.FromHex("555"),
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Action = () => Action?.Invoke()
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};
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button.Enabled.BindTo(Enabled);
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Size = button.ButtonSize;
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}
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}
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}
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@ -14,7 +14,7 @@ namespace osu.Game.Tests.Visual
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{
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{
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public class TestCaseEditorComposeTimeline : OsuTestCase
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public class TestCaseEditorComposeTimeline : OsuTestCase
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{
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{
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public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(ScrollableTimeline), typeof(ScrollingTimelineContainer), typeof(BeatmapWaveformGraph) };
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public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(ScrollableTimeline), typeof(ScrollingTimelineContainer), typeof(BeatmapWaveformGraph), typeof(TimelineButton) };
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private readonly ScrollableTimeline timeline;
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private readonly ScrollableTimeline timeline;
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@ -275,6 +275,7 @@
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<Compile Include="Beatmaps\Formats\OsuLegacyDecoder.cs" />
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<Compile Include="Beatmaps\Formats\OsuLegacyDecoder.cs" />
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<Compile Include="Beatmaps\IO\ArchiveReader.cs" />
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<Compile Include="Beatmaps\IO\ArchiveReader.cs" />
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<Compile Include="Beatmaps\IO\LegacyFilesystemReader.cs" />
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<Compile Include="Beatmaps\IO\LegacyFilesystemReader.cs" />
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<Compile Include="Screens\Edit\Screens\Compose\Timeline\TimelineButton.cs" />
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<Compile Include="Screens\Play\BreaksOverlay\ArrowsOverlay.cs" />
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<Compile Include="Screens\Play\BreaksOverlay\ArrowsOverlay.cs" />
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<Compile Include="Screens\Play\BreaksOverlay\BlurredIcon.cs" />
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<Compile Include="Screens\Play\BreaksOverlay\BlurredIcon.cs" />
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<Compile Include="Screens\Play\BreaksOverlay\BreakOverlay.cs" />
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<Compile Include="Screens\Play\BreaksOverlay\BreakOverlay.cs" />
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