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adjust ghw deviation
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@ -156,7 +156,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
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double n = totalHits;
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// Proportion of greats + goods hit.
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double p = totalSuccessfulHits / n;
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double p = Math.Max(0, totalSuccessfulHits - 0.1 * h100) / n;
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// We can be 99% confident that p is at least this value.
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double pLowerBound = (n * p + z * z / 2) / (n + z * z) - z / (n + z * z) * Math.Sqrt(n * p * (1 - p) + z * z / 4);
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