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bump accuracy scaling
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@ -94,7 +94,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
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// Scale accuracy more harshly on nearly-completely mono (single coloured) speed maps.
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double accScalingExponent = 2 + attributes.MonoStaminaFactor;
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double accScalingShift = 300 - 100 * attributes.MonoStaminaFactor;
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double accScalingShift = 400 - 100 * attributes.MonoStaminaFactor;
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return difficultyValue * Math.Pow(SpecialFunctions.Erf(accScalingShift / (Math.Sqrt(2) * estimatedUnstableRate.Value)), accScalingExponent);
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}
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