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fix object density
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@ -37,7 +37,9 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Evaluators
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/// <returns>The calculated object density.</returns>
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public static double CalculateObjectDensity(TaikoDifficultyHitObject noteObject)
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{
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return 50 * DifficultyCalculationUtils.Logistic(noteObject.DeltaTime, 200, 1.0 / 30);
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double objectDensity = 50 * DifficultyCalculationUtils.Logistic(noteObject.DeltaTime, 200, 1.0 / 300);
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return 1 - DifficultyCalculationUtils.Logistic(noteObject.EffectiveBPM, objectDensity, 1.0 / 240);
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}
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}
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}
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@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Skills
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return 0.0;
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}
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ObjectDensity = ReadingEvaluator.CalculateObjectDensity(taikoObject);
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ObjectDensity = ReadingEvaluator.CalculateObjectDensity(taikoObject) * 10;
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currentStrain *= StrainDecayBase;
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currentStrain += ReadingEvaluator.EvaluateDifficultyOf(taikoObject) * SkillMultiplier;
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