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Merge branch 'master' into readme-update

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Dean Herbert 2017-11-22 19:35:45 +09:00 committed by GitHub
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11 changed files with 129 additions and 84 deletions

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@ -0,0 +1,27 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Screens.Edit.Components;
using osu.Game.Tests.Beatmaps;
using OpenTK;
namespace osu.Game.Tests.Visual
{
public class TestCasePlaybackControl : OsuTestCase
{
public TestCasePlaybackControl()
{
var playback = new PlaybackControl
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(200,100)
};
playback.Beatmap.Value = new TestWorkingBeatmap(new Beatmap());
Add(playback);
}
}
}

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@ -124,6 +124,7 @@
<Compile Include="Visual\TestCaseOnScreenDisplay.cs" />
<Compile Include="Visual\TestCaseAllPlayers.cs" />
<Compile Include="Visual\TestCaseOsuGame.cs" />
<Compile Include="Visual\TestCasePlaybackControl.cs" />
<Compile Include="Visual\TestCasePlaySongSelect.cs" />
<Compile Include="Visual\TestCaseReplay.cs" />
<Compile Include="Visual\TestCaseReplaySettingsOverlay.cs" />

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@ -165,7 +165,7 @@ namespace osu.Game.Beatmaps
catch (Exception e)
{
e = e.InnerException ?? e;
Logger.Error(e, @"Could not import beatmap set");
Logger.Error(e, $@"Could not import beatmap set ({Path.GetFileName(path)})");
}
}

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@ -11,7 +11,6 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Graphics.Sprites;
using osu.Framework.Graphics.Shapes;
@ -28,10 +27,8 @@ namespace osu.Game.Beatmaps.Drawables
public Action<BeatmapSetInfo> RestoreHiddenRequested;
private readonly SpriteText title;
private readonly SpriteText artist;
private readonly WorkingBeatmap beatmap;
private readonly FillFlowContainer difficultyIcons;
public BeatmapSetHeader(WorkingBeatmap beatmap)
@ -41,6 +38,25 @@ namespace osu.Game.Beatmaps.Drawables
this.beatmap = beatmap;
difficultyIcons = new FillFlowContainer
{
Margin = new MarginPadding { Top = 5 },
AutoSizeAxes = Axes.Both,
};
}
protected override void Selected()
{
base.Selected();
GainedSelection?.Invoke(this);
}
[BackgroundDependencyLoader]
private void load(LocalisationEngine localisation)
{
if (localisation == null)
throw new ArgumentNullException(nameof(localisation));
Children = new Drawable[]
{
new DelayedLoadWrapper(
@ -60,44 +76,26 @@ namespace osu.Game.Beatmaps.Drawables
AutoSizeAxes = Axes.Both,
Children = new Drawable[]
{
title = new OsuSpriteText
new OsuSpriteText
{
Font = @"Exo2.0-BoldItalic",
Current = localisation.GetUnicodePreference(beatmap.Metadata.TitleUnicode, beatmap.Metadata.Title),
TextSize = 22,
Shadow = true,
},
artist = new OsuSpriteText
new OsuSpriteText
{
Font = @"Exo2.0-SemiBoldItalic",
Current = localisation.GetUnicodePreference(beatmap.Metadata.ArtistUnicode, beatmap.Metadata.Artist),
TextSize = 17,
Shadow = true,
},
difficultyIcons = new FillFlowContainer
{
Margin = new MarginPadding { Top = 5 },
AutoSizeAxes = Axes.Both,
}
difficultyIcons
}
}
};
}
protected override void Selected()
{
base.Selected();
GainedSelection?.Invoke(this);
}
[BackgroundDependencyLoader]
private void load(LocalisationEngine localisation)
{
if (localisation == null)
throw new ArgumentNullException(nameof(localisation));
title.Current = localisation.GetUnicodePreference(beatmap.Metadata.TitleUnicode, beatmap.Metadata.Title);
artist.Current = localisation.GetUnicodePreference(beatmap.Metadata.ArtistUnicode, beatmap.Metadata.Artist);
}
private class PanelBackground : BufferedContainer
{
public PanelBackground(WorkingBeatmap working)

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@ -8,6 +8,7 @@ using osu.Game.Rulesets.Mods;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace osu.Game.Beatmaps
{
@ -29,10 +30,10 @@ namespace osu.Game.Beatmaps
Mods.ValueChanged += mods => applyRateAdjustments();
beatmap = new Lazy<Beatmap>(populateBeatmap);
background = new Lazy<Texture>(populateBackground);
track = new Lazy<Track>(populateTrack);
waveform = new Lazy<Waveform>(populateWaveform);
beatmap = new AsyncLazy<Beatmap>(populateBeatmap);
background = new AsyncLazy<Texture>(populateBackground);
track = new AsyncLazy<Track>(populateTrack);
waveform = new AsyncLazy<Waveform>(populateWaveform);
}
protected abstract Beatmap GetBeatmap();
@ -41,8 +42,10 @@ namespace osu.Game.Beatmaps
protected virtual Waveform GetWaveform() => new Waveform();
public bool BeatmapLoaded => beatmap.IsValueCreated;
public Beatmap Beatmap => beatmap.Value;
private readonly Lazy<Beatmap> beatmap;
public Beatmap Beatmap => beatmap.Value.Result;
public async Task<Beatmap> GetBeatmapAsync() => await beatmap.Value;
private readonly AsyncLazy<Beatmap> beatmap;
private Beatmap populateBeatmap()
{
@ -55,14 +58,16 @@ namespace osu.Game.Beatmaps
}
public bool BackgroundLoaded => background.IsValueCreated;
public Texture Background => background.Value;
private Lazy<Texture> background;
public Texture Background => background.Value.Result;
public async Task<Texture> GetBackgroundAsync() => await background.Value;
private AsyncLazy<Texture> background;
private Texture populateBackground() => GetBackground();
public bool TrackLoaded => track.IsValueCreated;
public Track Track => track.Value;
private Lazy<Track> track;
public Track Track => track.Value.Result;
public async Task<Track> GetTrackAsync() => await track.Value;
private AsyncLazy<Track> track;
private Track populateTrack()
{
@ -73,8 +78,9 @@ namespace osu.Game.Beatmaps
}
public bool WaveformLoaded => waveform.IsValueCreated;
public Waveform Waveform => waveform.Value;
private readonly Lazy<Waveform> waveform;
public Waveform Waveform => waveform.Value.Result;
public async Task<Waveform> GetWaveformAsync() => await waveform.Value;
private readonly AsyncLazy<Waveform> waveform;
private Waveform populateWaveform() => GetWaveform();
@ -107,5 +113,13 @@ namespace osu.Game.Beatmaps
foreach (var mod in Mods.Value.OfType<IApplicableToClock>())
mod.ApplyToClock(t);
}
public class AsyncLazy<T> : Lazy<Task<T>>
{
public AsyncLazy(Func<T> valueFactory)
: base(() => Task.Run(valueFactory))
{
}
}
}
}

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@ -224,8 +224,8 @@ namespace osu.Game.Rulesets.Scoring
OnNewJudgement(judgement);
updateScore();
NotifyNewJudgement(judgement);
UpdateFailed();
NotifyNewJudgement(judgement);
}
protected void RemoveJudgement(Judgement judgement)

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@ -17,7 +17,7 @@ namespace osu.Game.Screens.Edit.Components
private const float corner_radius = 5;
private const float contents_padding = 15;
public Bindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
public readonly Bindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
protected Track Track => Beatmap.Value.Track;
private readonly Drawable background;

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@ -2,7 +2,9 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.UserInterface;
@ -13,11 +15,11 @@ using osu.Game.Graphics.UserInterface;
namespace osu.Game.Screens.Edit.Components
{
public class PlaybackContainer : BottomBarContainer
public class PlaybackControl : BottomBarContainer
{
private readonly IconButton playButton;
public PlaybackContainer()
public PlaybackControl()
{
PlaybackTabControl tabs;
@ -30,7 +32,7 @@ namespace osu.Game.Screens.Edit.Components
Scale = new Vector2(1.4f),
IconScale = new Vector2(1.4f),
Icon = FontAwesome.fa_play_circle_o,
Action = playPause,
Action = togglePause,
Padding = new MarginPadding { Left = 20 }
},
new OsuSpriteText
@ -52,14 +54,10 @@ namespace osu.Game.Screens.Edit.Components
}
};
tabs.AddItem(0.25);
tabs.AddItem(0.75);
tabs.AddItem(1);
tabs.Current.ValueChanged += newValue => Track.Tempo.Value = newValue;
}
private void playPause()
private void togglePause()
{
if (Track.IsRunning)
Track.Stop();
@ -76,6 +74,8 @@ namespace osu.Game.Screens.Edit.Components
private class PlaybackTabControl : OsuTabControl<double>
{
private static readonly double[] tempo_values = { 0.5, 0.75, 1 };
protected override TabItem<double> CreateTabItem(double value) => new PlaybackTabItem(value);
protected override Dropdown<double> CreateDropdown() => null;
@ -83,20 +83,23 @@ namespace osu.Game.Screens.Edit.Components
public PlaybackTabControl()
{
RelativeSizeAxes = Axes.Both;
TabContainer.Spacing = new Vector2(20, 0);
TabContainer.Spacing = Vector2.Zero;
tempo_values.ForEach(AddItem);
}
public class PlaybackTabItem : TabItem<double>
{
private const float fade_duration = 100;
private const float fade_duration = 200;
private readonly OsuSpriteText text;
private readonly OsuSpriteText textBold;
public PlaybackTabItem(double value) : base(value)
{
AutoSizeAxes = Axes.X;
RelativeSizeAxes = Axes.Y;
RelativeSizeAxes = Axes.Both;
Width = 1f / tempo_values.Length;
Children = new Drawable[]
{
@ -104,56 +107,47 @@ namespace osu.Game.Screens.Edit.Components
{
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Text = $"{value:P0}",
Text = $"{value:0%}",
TextSize = 14,
},
textBold = new OsuSpriteText
{
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Text = $"{value:P0}",
Text = $"{value:0%}",
TextSize = 14,
Font = @"Exo2.0-Bold",
Alpha = 0,
AlwaysPresent = true,
},
};
}
private Color4 hoveredColour;
private Color4 normalColour;
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
text.Colour = colours.Gray5;
text.Colour = normalColour = colours.YellowDarker;
textBold.Colour = hoveredColour = colours.Yellow;
}
protected override bool OnHover(InputState state)
{
if (!Active)
toBold();
updateState();
return true;
}
protected override void OnHoverLost(InputState state)
protected override void OnHoverLost(InputState state) => updateState();
protected override void OnActivated() => updateState();
protected override void OnDeactivated() => updateState();
private void updateState()
{
if (!Active)
toNormal();
text.FadeColour(Active || IsHovered ? hoveredColour : normalColour, fade_duration, Easing.OutQuint);
text.FadeTo(Active ? 0 : 1, fade_duration, Easing.OutQuint);
textBold.FadeTo(Active ? 1 : 0, fade_duration, Easing.OutQuint);
}
private void toBold()
{
text.FadeOut(fade_duration);
textBold.FadeIn(fade_duration);
}
private void toNormal()
{
text.FadeIn(fade_duration);
textBold.FadeOut(fade_duration);
}
protected override void OnActivated() => toBold();
protected override void OnDeactivated() => toNormal();
}
}
}

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@ -36,7 +36,7 @@ namespace osu.Game.Screens.Edit
EditorMenuBar menuBar;
TimeInfoContainer timeInfo;
SummaryTimeline timeline;
PlaybackContainer playback;
PlaybackControl playback;
Children = new[]
{
@ -114,7 +114,7 @@ namespace osu.Game.Screens.Edit
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Left = 10 },
Child = playback = new PlaybackContainer { RelativeSizeAxes = Axes.Both },
Child = playback = new PlaybackControl { RelativeSizeAxes = Axes.Both },
}
},
}

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@ -572,7 +572,18 @@ namespace osu.Game.Screens.Select
// Makes sure headers are always _below_ panels,
// and depth flows downward.
panel.Depth = i + (panel is BeatmapSetHeader ? panels.Count : 0);
switch (panel.LoadState)
{
case LoadState.NotLoaded:
LoadComponentAsync(panel);
break;
case LoadState.Loading:
break;
default:
scrollableContent.Add(panel);
break;
}
}
}

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@ -299,7 +299,7 @@
<Compile Include="Overlays\Profile\Sections\Ranks\ScoreModsContainer.cs" />
<Compile Include="Overlays\Settings\SettingsButton.cs" />
<Compile Include="Screens\Edit\Components\BottomBarContainer.cs" />
<Compile Include="Screens\Edit\Components\PlaybackContainer.cs" />
<Compile Include="Screens\Edit\Components\PlaybackControl.cs" />
<Compile Include="Screens\Edit\Components\TimeInfoContainer.cs" />
<Compile Include="Rulesets\Mods\IApplicableToScoreProcessor.cs" />
<Compile Include="Screens\Edit\Screens\Compose\Timeline\BeatmapWaveformGraph.cs" />