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Merge branch 'master' into readme-update
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commit
dd4bf285ab
27
osu.Game.Tests/Visual/TestCasePlaybackControl.cs
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27
osu.Game.Tests/Visual/TestCasePlaybackControl.cs
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@ -0,0 +1,27 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics;
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using osu.Game.Beatmaps;
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using osu.Game.Screens.Edit.Components;
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using osu.Game.Tests.Beatmaps;
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using OpenTK;
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namespace osu.Game.Tests.Visual
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{
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public class TestCasePlaybackControl : OsuTestCase
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{
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public TestCasePlaybackControl()
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{
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var playback = new PlaybackControl
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(200,100)
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};
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playback.Beatmap.Value = new TestWorkingBeatmap(new Beatmap());
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Add(playback);
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}
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}
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}
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@ -124,6 +124,7 @@
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<Compile Include="Visual\TestCaseOnScreenDisplay.cs" />
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<Compile Include="Visual\TestCaseAllPlayers.cs" />
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<Compile Include="Visual\TestCaseOsuGame.cs" />
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<Compile Include="Visual\TestCasePlaybackControl.cs" />
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<Compile Include="Visual\TestCasePlaySongSelect.cs" />
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<Compile Include="Visual\TestCaseReplay.cs" />
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<Compile Include="Visual\TestCaseReplaySettingsOverlay.cs" />
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@ -165,7 +165,7 @@ namespace osu.Game.Beatmaps
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catch (Exception e)
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{
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e = e.InnerException ?? e;
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Logger.Error(e, @"Could not import beatmap set");
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Logger.Error(e, $@"Could not import beatmap set ({Path.GetFileName(path)})");
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}
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}
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@ -11,7 +11,6 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Localisation;
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using osu.Game.Graphics.Sprites;
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using osu.Framework.Graphics.Shapes;
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@ -28,10 +27,8 @@ namespace osu.Game.Beatmaps.Drawables
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public Action<BeatmapSetInfo> RestoreHiddenRequested;
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private readonly SpriteText title;
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private readonly SpriteText artist;
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private readonly WorkingBeatmap beatmap;
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private readonly FillFlowContainer difficultyIcons;
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public BeatmapSetHeader(WorkingBeatmap beatmap)
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@ -41,6 +38,25 @@ namespace osu.Game.Beatmaps.Drawables
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this.beatmap = beatmap;
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difficultyIcons = new FillFlowContainer
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{
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Margin = new MarginPadding { Top = 5 },
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AutoSizeAxes = Axes.Both,
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};
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}
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protected override void Selected()
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{
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base.Selected();
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GainedSelection?.Invoke(this);
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}
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[BackgroundDependencyLoader]
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private void load(LocalisationEngine localisation)
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{
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if (localisation == null)
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throw new ArgumentNullException(nameof(localisation));
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Children = new Drawable[]
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{
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new DelayedLoadWrapper(
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@ -60,44 +76,26 @@ namespace osu.Game.Beatmaps.Drawables
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AutoSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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title = new OsuSpriteText
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new OsuSpriteText
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{
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Font = @"Exo2.0-BoldItalic",
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Current = localisation.GetUnicodePreference(beatmap.Metadata.TitleUnicode, beatmap.Metadata.Title),
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TextSize = 22,
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Shadow = true,
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},
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artist = new OsuSpriteText
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new OsuSpriteText
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{
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Font = @"Exo2.0-SemiBoldItalic",
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Current = localisation.GetUnicodePreference(beatmap.Metadata.ArtistUnicode, beatmap.Metadata.Artist),
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TextSize = 17,
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Shadow = true,
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},
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difficultyIcons = new FillFlowContainer
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{
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Margin = new MarginPadding { Top = 5 },
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AutoSizeAxes = Axes.Both,
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}
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difficultyIcons
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}
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}
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};
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}
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protected override void Selected()
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{
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base.Selected();
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GainedSelection?.Invoke(this);
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}
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[BackgroundDependencyLoader]
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private void load(LocalisationEngine localisation)
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{
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if (localisation == null)
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throw new ArgumentNullException(nameof(localisation));
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title.Current = localisation.GetUnicodePreference(beatmap.Metadata.TitleUnicode, beatmap.Metadata.Title);
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artist.Current = localisation.GetUnicodePreference(beatmap.Metadata.ArtistUnicode, beatmap.Metadata.Artist);
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}
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private class PanelBackground : BufferedContainer
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{
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public PanelBackground(WorkingBeatmap working)
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@ -8,6 +8,7 @@ using osu.Game.Rulesets.Mods;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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namespace osu.Game.Beatmaps
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{
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@ -29,10 +30,10 @@ namespace osu.Game.Beatmaps
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Mods.ValueChanged += mods => applyRateAdjustments();
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beatmap = new Lazy<Beatmap>(populateBeatmap);
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background = new Lazy<Texture>(populateBackground);
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track = new Lazy<Track>(populateTrack);
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waveform = new Lazy<Waveform>(populateWaveform);
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beatmap = new AsyncLazy<Beatmap>(populateBeatmap);
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background = new AsyncLazy<Texture>(populateBackground);
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track = new AsyncLazy<Track>(populateTrack);
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waveform = new AsyncLazy<Waveform>(populateWaveform);
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}
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protected abstract Beatmap GetBeatmap();
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@ -41,8 +42,10 @@ namespace osu.Game.Beatmaps
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protected virtual Waveform GetWaveform() => new Waveform();
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public bool BeatmapLoaded => beatmap.IsValueCreated;
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public Beatmap Beatmap => beatmap.Value;
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private readonly Lazy<Beatmap> beatmap;
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public Beatmap Beatmap => beatmap.Value.Result;
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public async Task<Beatmap> GetBeatmapAsync() => await beatmap.Value;
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private readonly AsyncLazy<Beatmap> beatmap;
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private Beatmap populateBeatmap()
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{
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@ -55,14 +58,16 @@ namespace osu.Game.Beatmaps
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}
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public bool BackgroundLoaded => background.IsValueCreated;
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public Texture Background => background.Value;
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private Lazy<Texture> background;
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public Texture Background => background.Value.Result;
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public async Task<Texture> GetBackgroundAsync() => await background.Value;
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private AsyncLazy<Texture> background;
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private Texture populateBackground() => GetBackground();
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public bool TrackLoaded => track.IsValueCreated;
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public Track Track => track.Value;
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private Lazy<Track> track;
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public Track Track => track.Value.Result;
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public async Task<Track> GetTrackAsync() => await track.Value;
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private AsyncLazy<Track> track;
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private Track populateTrack()
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{
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@ -73,8 +78,9 @@ namespace osu.Game.Beatmaps
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}
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public bool WaveformLoaded => waveform.IsValueCreated;
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public Waveform Waveform => waveform.Value;
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private readonly Lazy<Waveform> waveform;
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public Waveform Waveform => waveform.Value.Result;
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public async Task<Waveform> GetWaveformAsync() => await waveform.Value;
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private readonly AsyncLazy<Waveform> waveform;
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private Waveform populateWaveform() => GetWaveform();
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@ -107,5 +113,13 @@ namespace osu.Game.Beatmaps
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foreach (var mod in Mods.Value.OfType<IApplicableToClock>())
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mod.ApplyToClock(t);
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}
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public class AsyncLazy<T> : Lazy<Task<T>>
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{
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public AsyncLazy(Func<T> valueFactory)
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: base(() => Task.Run(valueFactory))
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{
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}
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}
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}
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}
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@ -224,8 +224,8 @@ namespace osu.Game.Rulesets.Scoring
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OnNewJudgement(judgement);
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updateScore();
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NotifyNewJudgement(judgement);
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UpdateFailed();
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NotifyNewJudgement(judgement);
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}
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protected void RemoveJudgement(Judgement judgement)
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@ -17,7 +17,7 @@ namespace osu.Game.Screens.Edit.Components
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private const float corner_radius = 5;
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private const float contents_padding = 15;
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public Bindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
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public readonly Bindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
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protected Track Track => Beatmap.Value.Track;
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private readonly Drawable background;
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@ -2,7 +2,9 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.UserInterface;
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@ -13,11 +15,11 @@ using osu.Game.Graphics.UserInterface;
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namespace osu.Game.Screens.Edit.Components
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{
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public class PlaybackContainer : BottomBarContainer
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public class PlaybackControl : BottomBarContainer
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{
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private readonly IconButton playButton;
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public PlaybackContainer()
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public PlaybackControl()
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{
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PlaybackTabControl tabs;
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@ -30,7 +32,7 @@ namespace osu.Game.Screens.Edit.Components
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Scale = new Vector2(1.4f),
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IconScale = new Vector2(1.4f),
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Icon = FontAwesome.fa_play_circle_o,
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Action = playPause,
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Action = togglePause,
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Padding = new MarginPadding { Left = 20 }
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},
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new OsuSpriteText
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@ -52,14 +54,10 @@ namespace osu.Game.Screens.Edit.Components
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}
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};
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tabs.AddItem(0.25);
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tabs.AddItem(0.75);
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tabs.AddItem(1);
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tabs.Current.ValueChanged += newValue => Track.Tempo.Value = newValue;
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}
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private void playPause()
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private void togglePause()
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{
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if (Track.IsRunning)
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Track.Stop();
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@ -76,6 +74,8 @@ namespace osu.Game.Screens.Edit.Components
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private class PlaybackTabControl : OsuTabControl<double>
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{
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private static readonly double[] tempo_values = { 0.5, 0.75, 1 };
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protected override TabItem<double> CreateTabItem(double value) => new PlaybackTabItem(value);
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protected override Dropdown<double> CreateDropdown() => null;
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@ -83,20 +83,23 @@ namespace osu.Game.Screens.Edit.Components
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public PlaybackTabControl()
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{
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RelativeSizeAxes = Axes.Both;
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TabContainer.Spacing = new Vector2(20, 0);
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TabContainer.Spacing = Vector2.Zero;
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tempo_values.ForEach(AddItem);
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}
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public class PlaybackTabItem : TabItem<double>
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{
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private const float fade_duration = 100;
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private const float fade_duration = 200;
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private readonly OsuSpriteText text;
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private readonly OsuSpriteText textBold;
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public PlaybackTabItem(double value) : base(value)
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{
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AutoSizeAxes = Axes.X;
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RelativeSizeAxes = Axes.Y;
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RelativeSizeAxes = Axes.Both;
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Width = 1f / tempo_values.Length;
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Children = new Drawable[]
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{
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@ -104,56 +107,47 @@ namespace osu.Game.Screens.Edit.Components
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{
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Origin = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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Text = $"{value:P0}",
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Text = $"{value:0%}",
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TextSize = 14,
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},
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textBold = new OsuSpriteText
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{
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Origin = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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Text = $"{value:P0}",
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Text = $"{value:0%}",
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TextSize = 14,
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Font = @"Exo2.0-Bold",
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Alpha = 0,
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AlwaysPresent = true,
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},
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};
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}
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private Color4 hoveredColour;
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private Color4 normalColour;
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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text.Colour = colours.Gray5;
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text.Colour = normalColour = colours.YellowDarker;
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textBold.Colour = hoveredColour = colours.Yellow;
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}
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protected override bool OnHover(InputState state)
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{
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if (!Active)
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toBold();
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updateState();
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return true;
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}
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protected override void OnHoverLost(InputState state)
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protected override void OnHoverLost(InputState state) => updateState();
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protected override void OnActivated() => updateState();
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protected override void OnDeactivated() => updateState();
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private void updateState()
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{
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if (!Active)
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toNormal();
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text.FadeColour(Active || IsHovered ? hoveredColour : normalColour, fade_duration, Easing.OutQuint);
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text.FadeTo(Active ? 0 : 1, fade_duration, Easing.OutQuint);
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textBold.FadeTo(Active ? 1 : 0, fade_duration, Easing.OutQuint);
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}
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private void toBold()
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{
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text.FadeOut(fade_duration);
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textBold.FadeIn(fade_duration);
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}
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private void toNormal()
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{
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text.FadeIn(fade_duration);
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textBold.FadeOut(fade_duration);
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}
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protected override void OnActivated() => toBold();
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protected override void OnDeactivated() => toNormal();
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}
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}
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}
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@ -36,7 +36,7 @@ namespace osu.Game.Screens.Edit
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EditorMenuBar menuBar;
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TimeInfoContainer timeInfo;
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SummaryTimeline timeline;
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PlaybackContainer playback;
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PlaybackControl playback;
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Children = new[]
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{
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@ -114,7 +114,7 @@ namespace osu.Game.Screens.Edit
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Left = 10 },
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Child = playback = new PlaybackContainer { RelativeSizeAxes = Axes.Both },
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Child = playback = new PlaybackControl { RelativeSizeAxes = Axes.Both },
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}
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},
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}
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|
@ -572,7 +572,18 @@ namespace osu.Game.Screens.Select
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// Makes sure headers are always _below_ panels,
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// and depth flows downward.
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panel.Depth = i + (panel is BeatmapSetHeader ? panels.Count : 0);
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switch (panel.LoadState)
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{
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case LoadState.NotLoaded:
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LoadComponentAsync(panel);
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break;
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case LoadState.Loading:
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break;
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default:
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scrollableContent.Add(panel);
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break;
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}
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}
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}
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|
@ -299,7 +299,7 @@
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||||
<Compile Include="Overlays\Profile\Sections\Ranks\ScoreModsContainer.cs" />
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<Compile Include="Overlays\Settings\SettingsButton.cs" />
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<Compile Include="Screens\Edit\Components\BottomBarContainer.cs" />
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<Compile Include="Screens\Edit\Components\PlaybackContainer.cs" />
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<Compile Include="Screens\Edit\Components\PlaybackControl.cs" />
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<Compile Include="Screens\Edit\Components\TimeInfoContainer.cs" />
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<Compile Include="Rulesets\Mods\IApplicableToScoreProcessor.cs" />
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<Compile Include="Screens\Edit\Screens\Compose\Timeline\BeatmapWaveformGraph.cs" />
|
||||
|
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