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Reformat xmldoc
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@ -201,13 +201,20 @@ namespace osu.Game.Rulesets.Objects
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/// Returns the progress values at which (control point) segments of the path end.
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/// Ranges from 0 (beginning of the path) to 1 (end of the path) to infinity (beyond the end of the path).
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/// </summary>
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/// <example>In case <see cref="Distance"/> is less than <see cref="CalculatedDistance"/>,
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/// <remarks>
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/// <see cref="PositionAt"/> truncates the progression values to [0,1],
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/// so you can't use this method in conjunction with that one to retrieve the positions of segment ends beyond the end of the path.
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/// </remarks>
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/// <example>
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/// <para>
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/// In case <see cref="Distance"/> is less than <see cref="CalculatedDistance"/>,
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/// the last segment ends after the end of the path, hence it returns a value greater than 1.
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/// <para/>
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/// </para>
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/// <para>
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/// In case <see cref="Distance"/> is greater than <see cref="CalculatedDistance"/>,
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/// the last segment ends before the end of the path, hence it returns a value less than 1.</example>
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/// <remarks><see cref="PositionAt"/> truncates the progression values to [0,1],
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/// so you can't use this method to retrieve the positions of segment ends beyond the end of the path.</remarks>
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/// the last segment ends before the end of the path, hence it returns a value less than 1.
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/// </para>
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/// </example>
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public IEnumerable<double> GetSegmentEnds()
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{
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ensureValid();
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