diff --git a/osu.Game/Rulesets/Objects/SliderPath.cs b/osu.Game/Rulesets/Objects/SliderPath.cs
index 1c02b18a0f..34113285a4 100644
--- a/osu.Game/Rulesets/Objects/SliderPath.cs
+++ b/osu.Game/Rulesets/Objects/SliderPath.cs
@@ -201,13 +201,20 @@ namespace osu.Game.Rulesets.Objects
/// Returns the progress values at which (control point) segments of the path end.
/// Ranges from 0 (beginning of the path) to 1 (end of the path) to infinity (beyond the end of the path).
///
- /// In case is less than ,
+ ///
+ /// truncates the progression values to [0,1],
+ /// so you can't use this method in conjunction with that one to retrieve the positions of segment ends beyond the end of the path.
+ ///
+ ///
+ ///
+ /// In case is less than ,
/// the last segment ends after the end of the path, hence it returns a value greater than 1.
- ///
+ ///
+ ///
/// In case is greater than ,
- /// the last segment ends before the end of the path, hence it returns a value less than 1.
- /// truncates the progression values to [0,1],
- /// so you can't use this method to retrieve the positions of segment ends beyond the end of the path.
+ /// the last segment ends before the end of the path, hence it returns a value less than 1.
+ ///
+ ///
public IEnumerable GetSegmentEnds()
{
ensureValid();